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3D Tunnel.swf

This is the info page for
Flash #1085

(Click the ID number above for more basic data on this flash file.)


Text
Loading Game:

play
highscore
version

play
highscore
version

Acceleration

Decceleration

top Speed

upgrades:

proceed

proceed

Menu

Menu

in-game quality

invert y-axis

yes

yes

no

no

low

low

medium

medium

high

high

use the arrow keys to
navigate your ship
through the tunnel.
at each checkpoint you
can upgrade different
aspects of your ship.
if you die, you will be
taken to the previous
checkpoint.

pause/unpause: P

music on/off: o

1253

3

progress

checkpoint

score

remaining
lives

game display

3

subtract

add

upgrade screen

remaining
upgrade
points

available

max

current

you can use the add
and subtract buttons
to adjust your current
stats. when your
current stats are equal
to your available stats,
you can upgrade that
aspect of your ship with
your upgrade points.

upgrade screen
continued...

When you subtract a stat
from one aspect, you
bain an upgrade point
which will allow you to
use it on another aspect
of your ship.

Note: These aspects only
affect the left, right, up,
and down movement of
the ship, not the actual
"forward" speed.

Play Again

Play Again

Game over

final score:

skip

Sounds provided by:
www.flashkit.com
sound loop by:
poWer ( SMC corp )
"not important Ii"

paused

ActionScript [AS1/AS2]

Frame 5
Stage.showMenu = false; Stage.scaleMode = "noScale"; stop(); _root.highscoreversion = false; _root.border.swapDepths(500);
Instance of Symbol 34 MovieClip in Frame 5
onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; loadBar._width = per; if (percent > 99) { _parent.gotoAndStop("intro"); } }
Frame 6
_root.maindisplay.playbtn.enabled = false; _root.maindisplay.optionsbtn.enabled = false; _root.maindisplay.instructionsbtn.enabled = false; _root.maindisplay.highscoresbtn.enabled = false;
Instance of Symbol 308 MovieClip in Frame 6
onClipEvent (keyDown) { if (Key.isDown(79)) { if (_root.globalsoundcontrol == "play") { _root.globalsoundcontrol = "stop"; _root.fade = "out"; } else if (_root.globalsoundcontrol == "stop") { _root.globalsoundcontrol = "play"; _root.fade = "in"; } } if (Key.isDown(80)) { if (_root.gameplay == true) { if (_root.pausetimer >= 40) { if (_root.paused == false) { _root.paused = true; _root.gamedisplay.pause.play(); _root.fade = "out"; } else { _root.paused = false; _root.gamedisplay.pause.play(); if (_root.globalsoundcontrol == "play") { _root.fade = "in"; } } _root.pausetimer = 0; } } } } onClipEvent (enterFrame) { if (_root.fade == "in") { if (_root.loopvolume < 100) { _root.loopvolume = _root.loopvolume + 5; _root.loop.setVolume(_root.loopvolume); } else if (_root.loopvolume > 100) { _root.loopvolume = 100; _root.loop.setVolume(_root.loopvolume); } } else if (_root.fade == "out") { if (_root.loopvolume > 0) { _root.loopvolume = _root.loopvolume - 5; _root.loop.setVolume(_root.loopvolume); } else if (_root.loopvolume < 0) { _root.loopvolume = 0; _root.loop.setVolume(_root.loopvolume); } } _root.pausetimer++; if (_root.paused == false) { if (_root.gamebegin == true) { if (_root.timer >= _root.interval) { _root.circle.duplicateMovieClip("circle" + _root.depth, _root.depth); _root["circle" + _root.depth].stop(); _root["circle" + _root.depth].sizetracker = _root.begintunnelsize; _root["circle" + _root.depth]._xscale = _root.begintunnelsize; _root["circle" + _root.depth]._yscale = _root.circlearray[i]._xscale; _root["circle" + _root.depth].createx = _root.centerx + ((_root.createx - _root.centerx) * _root.prop); _root["circle" + _root.depth].createy = _root.centerx + ((_root.createy - _root.centery) * _root.prop); _root["circle" + _root.depth]._x = _root["circle" + _root.depth].createx; _root["circle" + _root.depth]._y = _root["circle" + _root.depth].createy; _root["circle" + _root.depth].endx = _root.createx; _root["circle" + _root.depth].endy = _root.createy; _root["circle" + _root.depth].beginspeed = _root.beginspeed; _root["circle" + _root.depth]._alpha = _root.beginalpha; _root["circle" + _root.depth].alphachange = _root.alphachange; _root.circlearray.push(_root["circle" + _root.depth]); if (_root.depth > 10) { _root.depth--; } else { _root.depth = 300; } _root.timer = 0; } else { _root.timer++; } if (_root.circlefollow == true) { _root.circle._x = _root.circle._x + ((_root.circlearray[0].endx - _root.circle._x) / 2); _root.circle._y = _root.circle._y + ((_root.circlearray[0].endy - _root.circle._y) / 2); _root.circle._xscale = (_root.circle._yscale = _root.tunnelsize); } } if (_root.gameplay == true) { if ((_root.circlexarrive == true) and (_root.circleyarrive == true)) { _root.newcreateangle = random(360) + 1; _root.newcreatex = _root.jaggyness * Math.cos(_root.newcreateangle * _root.radconv); _root.newcreatey = _root.jaggyness * Math.sin(_root.newcreateangle * _root.radconv); _root.circlexarrive = false; _root.circleyarrive = false; } else { if (_root.createx < _root.newcreatex) { if (_root.turnradius < Math.abs(_root.newcreatex - _root.createx)) { _root.createx = _root.createx + _root.turnradius; } else { _root.createx = _root.newcreatex; _root.circlexarrive = true; } } else if (_root.createx > _root.newcreatex) { if (_root.turnradius < Math.abs(_root.newcreatex - _root.createx)) { _root.createx = _root.createx - _root.turnradius; } else { _root.createx = _root.newcreatex; _root.circlexarrive = true; } } if (_root.createy < _root.newcreatey) { if (_root.turnradius < Math.abs(_root.newcreatey - _root.createy)) { _root.createy = _root.createy + _root.turnradius; } else { _root.createy = _root.newcreatey; _root.circleyarrive = true; } } else if (_root.createy > _root.newcreatey) { if (_root.turnradius < Math.abs(_root.newcreatey - _root.createy)) { _root.createy = _root.createy - _root.turnradius; } else { _root.createy = _root.newcreatey; _root.circleyarrive = true; } } } _root.shipframe = 20 - Math.round(20 * (_root.shipspeedy / _root.maxshipspeed)); _root.ship.anim.gotoAndStop(_root.shipframe); if (Key.isDown(38)) { _root.shipspeedy = _root.shipspeedy * _root.invert; if (_root.shipspeedy < _root.maxshipspeed) { if ((_root.maxshipspeed - _root.shipspeedy) > _root.shipacc) { _root.shipspeedy = _root.shipspeedy + _root.shipacc; } else { _root.shipspeedy = _root.maxshipspeed; } } _root.shipspeedy = _root.shipspeedy * _root.invert; } else if (Key.isDown(40)) { _root.shipspeedy = _root.shipspeedy * _root.invert; if (_root.shipspeedy > (-_root.maxshipspeed)) { if ((_root.shipspeedy + _root.maxshipspeed) > _root.shipacc) { _root.shipspeedy = _root.shipspeedy - _root.shipacc; } else { _root.shipspeedy = -_root.maxshipspeed; } } _root.shipspeedy = _root.shipspeedy * _root.invert; } else { _root.shipspeedy = _root.shipspeedy * _root.invert; if (_root.shipspeedy > 0) { if (_root.shipspeedy > _root.shipfriction) { _root.shipspeedy = _root.shipspeedy - _root.shipfriction; } else { _root.shipspeedy = 0; } } else if (_root.shipspeedy < 0) { if (_root.shipspeedy < (-_root.shipfriction)) { _root.shipspeedy = _root.shipspeedy + _root.shipfriction; } else { _root.shipspeedy = 0; } } _root.shipspeedy = _root.shipspeedy * _root.invert; } _root.createy = _root.createy + _root.shipspeedy; _root.newcreatey = _root.newcreatey + _root.shipspeedy; if (Key.isDown(37)) { if (_root.ship._rotation > _root.minrotation) { _root.ship._rotation = _root.ship._rotation - _root.rotationspeed; } if (_root.shipspeedx < _root.maxshipspeed) { if ((_root.maxshipspeed - _root.shipspeedx) > _root.shipacc) { _root.shipspeedx = _root.shipspeedx + _root.shipacc; } else { _root.shipspeedx = _root.maxshipspeed; } } } else if (Key.isDown(39)) { if (_root.ship._rotation < _root.maxrotation) { _root.ship._rotation = _root.ship._rotation + _root.rotationspeed; } if (_root.shipspeedx > (-_root.maxshipspeed)) { if ((_root.shipspeedx + _root.maxshipspeed) > _root.shipacc) { _root.shipspeedx = _root.shipspeedx - _root.shipacc; } else { _root.shipspeedx = -_root.maxshipspeed; } } } else { if (_root.ship._rotation != 0) { if (Math.abs(_root.ship._rotation) > _root.rotationspeed) { _root.ship._rotation = _root.ship._rotation - ((_root.ship._rotation / Math.abs(_root.ship._rotation)) * _root.rotationspeed); } else { _root.ship._rotation = 0; } } if (_root.shipspeedx > 0) { if (_root.shipspeedx > _root.shipfriction) { _root.shipspeedx = _root.shipspeedx - _root.shipfriction; } else { _root.shipspeedx = 0; } } else if (_root.shipspeedx < 0) { if (_root.shipspeedx < (-_root.shipfriction)) { _root.shipspeedx = _root.shipspeedx + _root.shipfriction; } else { _root.shipspeedx = 0; } } } _root.createx = _root.createx + _root.shipspeedx; _root.newcreatex = _root.newcreatex + _root.shipspeedx; _root.jaggyness = _root.jaggyness + _root.changediff; if (_root.turningradius < 30) { _root.turnradius = _root.turnradius + _root.changediff4; } if (_root.nofframes2 > 55) { _root.nofframes2 = _root.nofframes2 - _root.changediff2; _root.nofframes = Math.round(_root.nofframes2); } if (_root.tunnelsize > 35) { _root.tunnelsize = _root.tunnelsize - _root.changediff; } if (_root.interval2 > 1) { _root.interval2 = _root.interval2 - _root.changediff3; _root.interval = Math.round(_root.interval2); } _root.speedchange = (_root.finalspeed - _root.beginspeed) / (_root.nofframes - 1); _root.alphachange = 15 / (_root.nofframes - 1); _root.score++; _root.gamedisplay.scoredisplay = _root.score; _root.gamedisplay.ship._x = _root.gamedisplay.line._x + (_root.gamedisplay.line._width * ((_root.score - _root.checkpointarray[_root.cp]) / (_root.checkpointarray[_root.nextcp] - _root.checkpointarray[_root.cp]))); if (_root.score == _root.checkpointarray[_root.nextcp]) { _root.newcreatex = 100; _root.newcreatey = 100; _root.upgrades = _root.upgrades + 5; _root.nextcp++; _root.cp++; _root.currenttunnelsize = _root.tunnelsize; _root.currentjaggyness = _root.jaggyness; _root.currentturnradius = _root.turnradius; _root.currentnofframes = _root.nofframes; _root.currentnofframes2 = _root.nofframes2; _root.checkpointarrive = true; _root.gameplay = false; _root.transitioncp = true; _root.transition.gotoAndPlay("close"); } } if (_root.dead == true) { _root.deadcounter++; if (_root.deadcounter == 50) { if (_root.lives > 0) { _root.lives--; _root.score = _root.checkpointarray[_root.cp]; _root.transitionad = true; _root.transition.gotoAndPlay("close"); } else { _root.transitiongo = true; _root.transition.gotoAndPlay("close"); } } } _root.circlemove(); } }
Frame 7
stop(); _root.ingameq = "high"; _root.maindisplay.playbtn.enabled = true; _root.maindisplay.optionsbtn.enabled = true; _root.maindisplay.instructionsbtn.enabled = true; _root.maindisplay.highscoresbtn.enabled = true; _root.explode = new Sound(explode); _root.explode.attachSound("explode"); _root.rover = new Sound(rover); _root.rover.attachSound("rover"); _root.ship.swapDepths(310); _root.circle.swapDepths(315); _root.gamedisplay.swapDepths(490); _root.maindisplay.swapDepths(495); _root.transition.swapDepths(497); _root.depth = 300; _root.particledepth = 350; _root.tunnelsidewidth = 48; _root.number = "3"; _root.circlearray = new Array(); _root.checkpointarray = new Array(0, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7500, 8000, 8500, 9000, 9500, 10000); _root.nextcp = 1; _root.cp = 0; _root.checkpointarrive = false; _root.radconv = (Math.PI/180); _root.transitionsg = false; _root.transitioncp = false; _root.transitiongo = false; _root.transitionad = false; _root.transitionmm = false; _root.gamebegin = false; _root.gameplay = false; _root.paused = false; _root.dead = false; _root.score = 0; _root.lastscore = 0; _root.deadcounter = 0; _root.pausetimer = 0; _root.lives = 3; _root.changediff = 0.01; _root.changediff2 = 0.02; _root.changediff3 = 0.0009; _root.changediff4 = 0.003; _root.circle._x = _root.centerx; _root.circle._y = _root.centery; _root.ship._x = -100; _root.ship._y = -100; _root.shipspeedx = 0; _root.shipspeedy = 0; _root.minrotation = -40; _root.maxrotation = 40; _root.rotationspeed = 6; _root.upgrades = 0; _root.maxshipacc = 8; _root.shipacc = 0.8; _root.avashipacc = _root.shipacc; _root.accdiff = 0.48; _root.maxshipfriction = 6; _root.shipfriction = 0.2; _root.avashipfriction = _root.shipfriction; _root.frictiondiff = 0.39; _root.maxmaxshipspeed = 25; _root.maxshipspeed = 4.5; _root.avamaxshipspeed = _root.maxshipspeed; _root.speeddiff = 1.24; _root.invert = -1; _root.begintunnelsize = 5; _root.currenttunnelsize = 100; _root.currentjaggyness = 250; _root.currentturnradius = 5; _root.currentnofframes = 200; _root.currentnofframes2 = 200; _root.beginspeed = 0.5; _root.finalspeed = 10; _root.beginalpha = 15; _root.interval = 4; _root.interval2 = 4; _root.centerx = (_root.centery = 100); _root.movedelay = 10; _root.startgame = function () { _quality = _root.ingameq; _root.paused = false; _root.gamebegin = true; _root.dead = false; _root.pausetimer = 0; _root.gamedisplay.scoredisplay = _root.score; _root.number = "3"; _root.checkpointarrive = false; _root.ship._rotation = 0; _root.ship.anim.gotoAndStop(20); _root.ship._x = _root.centerx; _root.ship._y = _root.centery; _root.circle._x = _root.centerx; _root.circle._y = _root.centery; _root.circle._xscale = (_root.circle._yscale = 100); _root.shipspeedx = 0; _root.shipspeedy = 0; _root.xturning = false; _root.yturning = false; _root.nofframes = _root.currentnofframes; _root.nofframes2 = _root.currentnofframes2; _root.tunnelsize = _root.currenttunnelsize; _root.prop = _root.begintunnelsize / _root.tunnelsize; _root.speedchange = (_root.finalspeed - _root.beginspeed) / (_root.nofframes - 1); _root.alphachange = 15 / (_root.nofframes - 1); _root.timer = 0; _root.interval = 4; _root.interval2 = 4; _root.newcreatex = 0; _root.newcreatey = 0; _root.diffx = (_root.diffy = 0); _root.circlexarrive = true; _root.circleyarrive = true; _root.turnradius = _root.currentturnradius; _root.jaggyness = _root.currentjaggyness; _root.newcreatex = (_root.newcreatey = 100); _root.createx = (_root.createy = 100); _root.gamedisplay.gotoAndStop("display"); _root.circlefollow = false; }; _root.deadfunction = function () { _root.dead = true; _root.gameplay = false; var i = 0; while (i < 25) { _root.whichparticle = random(4) + 1; _root.attachMovie("particle" + _root.whichparticle, "particle" + _root.particledepth, _root.particledepth); _root["particle" + _root.particledepth]._x = _root.centerx; _root["particle" + _root.particledepth]._y = _root.centery; _root["particle" + _root.particledepth]._rotation = random(360); _root["particle" + _root.particledepth]._xscale = random(75) + 30; _root["particle" + _root.particledepth]._yscale = _root["particle" + _root.particledepth]._xscale; if (_root.particledepth < 450) { _root.particledepth++; } else { _root.particledepth = 350; } i++; } var i = 0; while (i < 5) { _root.whichparticle = random(4) + 5; _root.attachMovie("particle" + _root.whichparticle, "particle" + _root.particledepth, _root.particledepth); _root["particle" + _root.particledepth]._x = _root.centerx + (random(40) - 20); _root["particle" + _root.particledepth]._y = _root.centery + (random(40) - 20); _root["particle" + _root.particledepth]._rotation = random(360); _root["particle" + _root.particledepth]._xscale = random(50) + 30; _root["particle" + _root.particledepth]._yscale = _root["particle" + _root.particledepth]._xscale; if (_root.particledepth < 450) { _root.particledepth++; } else { _root.particledepth = 350; } i++; } _root.explode.start(0, 0); _root.ship._x = -100; _root.ship._y = -100; }; _root.cleargame = function () { _quality = "high"; _root.deadcounter = 0; _root.dead = false; _root.gameplay = false; _root.gamebegin = false; _root.gamedisplay.gotoAndStop("blank"); _root.ship._x = -100; _root.ship._y = -100; var i = (_root.circlearray.length - 1); while (i >= 0) { _root.circlearray[i].removeMovieClip(); _root.circlearray.splice(i, 1); i--; } }; _root.gameover = function () { _root.currenttunnelsize = 100; _root.currentjaggyness = 250; _root.currentturnradius = 5; _root.currentnofframes = 200; _root.currentnofframes2 = 200; _root.nextcp = 1; _root.cp = 0; _root.lives = 3; _root.upgrades = 0; _root.shipacc = 0.8; _root.avashipacc = _root.shipacc; _root.shipfriction = 0.2; _root.avashipfriction = _root.shipfriction; _root.maxshipspeed = 4; _root.avamaxshipspeed = _root.maxshipspeed; }; _root.setbars = function () { _root.maindisplay.shipstuff.accbar2._xscale = 100 * (_root.avashipacc / _root.maxshipacc); _root.maindisplay.shipstuff.accbar._xscale = 100 * (_root.shipacc / _root.maxshipacc); _root.maindisplay.shipstuff.deccbar2._xscale = 100 * (_root.avashipfriction / _root.maxshipfriction); _root.maindisplay.shipstuff.deccbar._xscale = 100 * (_root.shipfriction / _root.maxshipfriction); _root.maindisplay.shipstuff.speedbar2._xscale = 100 * (_root.avamaxshipspeed / _root.maxmaxshipspeed); _root.maindisplay.shipstuff.speedbar._xscale = 100 * (_root.maxshipspeed / _root.maxmaxshipspeed); }; _root.togglebtns = function (what) { _root.maindisplay.playbtn.enabled = what; _root.maindisplay.optionsbtn.enabled = what; _root.maindisplay.instructionsbtn.enabled = what; _root.maindisplay.highscoresbtn.enabled = what; _root.maindisplay.proceedbtn.enabled = what; _root.maindisplay.shipstuff.s1.enabled = what; _root.maindisplay.shipstuff.s2.enabled = what; _root.maindisplay.shipstuff.s3.enabled = what; _root.maindisplay.shipstuff.a1.enabled = what; _root.maindisplay.shipstuff.a2.enabled = what; _root.maindisplay.shipstuff.a3.enabled = what; _root.maindisplay.submitbtn.enabled = what; _root.maindisplay.playagainbtn.enabled = what; _root.maindisplay.menubtn.enabled = what; _root.gamedisplay.menubtn.enabled = what; }; _root.circlemove = function () { if (_root.circlearray.length > 0) { var i = (_root.circlearray.length - 1); while (i >= 0) { _root.circlearray[i].sizetracker = _root.circlearray[i].sizetracker + _root.circlearray[i].beginspeed; if (_root.circlearray[i]._xscale < _root.tunnelsize) { _root.circlearray[i]._xscale = _root.circlearray[i]._xscale + _root.circlearray[i].beginspeed; _root.circlearray[i]._yscale = _root.circlearray[i]._xscale; } _root.circlearray[i].beginspeed = _root.circlearray[i].beginspeed + _root.speedchange; _root.circlearray[i].endx = _root.circlearray[i].endx + _root.shipspeedx; _root.circlearray[i].endy = _root.circlearray[i].endy + _root.shipspeedy; _root.circlearray[i]._x = ((_root.circlearray[i].sizetracker / _root.tunnelsize) * (_root.circlearray[i].endx - _root.centerx)) + _root.centerx; _root.circlearray[i]._y = ((_root.circlearray[i].sizetracker / _root.tunnelsize) * (_root.circlearray[i].endy - _root.centery)) + _root.centery; if (_root.circlearray[i]._alpha < 100) { _root.circlearray[i]._alpha = _root.circlearray[i]._alpha + _root.circlearray[i].beginalpha; _root.circlearray[i].beginalpha = _root.circlearray[i].beginalpha + _root.circlearray[i].alphachange; } if (_root.circlearray[i].sizetracker > _root.tunnelsize) { if (_root.circlefollow == false) { _root.gameplay = true; _root.circlefollow = true; } if ((_root.dead == false) and (_root.checkpointarrive == false)) { if (((Math.abs(_root.circle._x - _root.centerx) + _root.tunnelsidewidth) > ((_root.circle._width / 2) + (_root.ship._width / 2))) or ((Math.abs(_root.circle._y - _root.centery) + _root.tunnelsidewidth) > ((_root.circle._height / 2) + 25))) { _root.deadfunction(); } } _root.circlearray[i].removeMovieClip(); _root.circlearray.splice(i, 1); } i--; } } };
Symbol 5 MovieClip [FPSMeter] Frame 1
#initclip 1 FPSMeterClass = function () { this.listenersList = []; this.init(); }; Object.registerClass("FPSMeter", FPSMeterClass); FPSMeterClass.prototype.init = function () { if (this._targetInstanceName.length > 0) { this.FPSMeterTarget = (this.targetInstance = this._parent[this._targetInstanceName]); if (this.FPSMeterTarget instanceof TextField) { this._visible = false; this.past = 0; this.now = 0; this.fps = 0; this.pass = 0; this.delta = 0; this.population = new Array(this.populationSize); } else { trace("FPSMeter Component: no target TextField found!"); } } }; FPSMeterClass.prototype.onEnterFrame = function () { this.now = getTimer(); this.delta = this.now - this.past; if (this.modus) { this.population[this.pass] = this.delta; this.pass++; if (this.pass >= this.populationSize) { var sum = 0; for (var measurement in this.population) { sum = sum + this.population[measurement]; } this.fps = int((1000 * this.populationSize) / sum); this.sendFPSMeterEvent(this.fps); this.pass = 0; } } else { this.fps = int(1000 / this.delta); this.sendFPSMeterEvent(this.fps); } this.past = this.now; }; FPSMeterClass.prototype.getFPS = function () { return(this.fps); }; FPSMeterClass.prototype.addListener = function (ref) { this.listenersList[ref] = ref; }; FPSMeterClass.prototype.removeListener = function (ref) { delete this.listenersList[ref]; }; FPSMeterClass.prototype.sendFPSMeterEvent = function (value) { this.FPSMeterTarget.text = (this.prefix + value) + this.suffix; for (var i in this.listenersList) { this.listenersList[i].getFPS(value); } }; #endinitclip
Symbol 7 MovieClip [particle4] Frame 14
this.removeMovieClip();
Symbol 8 MovieClip [particle2] Frame 14
this.removeMovieClip();
Symbol 10 MovieClip [particle3] Frame 18
this.removeMovieClip();
Symbol 11 MovieClip [particle1] Frame 18
this.removeMovieClip();
Symbol 22 MovieClip Frame 13
_parent.removeMovieClip();
Symbol 23 MovieClip [particle7] Frame 8
stop();
Symbol 24 MovieClip [particle5] Frame 1
stop();
Symbol 25 MovieClip [particle6] Frame 4
stop();
Symbol 27 MovieClip [circle] Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 38 Button
on (release) { getURL ("http://dbarbarian.clawz.com/dtunnel3d.html", "_blank"); _root.highscoreversion = true; }
Symbol 47 Button
on (release) { _root.score = 0; _root.transitioncp = true; _root.transition.gotoAndPlay("close"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 52 Button
on (release) { _root.maindisplay.gotoAndStop("options"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 57 Button
on (release) { _root.maindisplay.gotoAndStop("instructions"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 62 Button
on (release) { _root.globalsoundcontrol = "stop"; _root.fade = "out"; getURL ("http://dbarbarian.clawz.com/dtunnel3d.html", "_blank"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 156 Button
on (release) { if (_root.shipacc != 0) { _root.shipacc = _root.shipacc - _root.accdiff; if (_root.shipacc < 0) { _root.shipacc = 0; } _root.upgrades++; _root.maindisplay.shipstuff.upgrades = _root.upgrades; _root.setbars(); } }
Symbol 157 Button
on (release) { if (_root.shipfriction != 0) { _root.shipfriction = _root.shipfriction - _root.frictiondiff; if (_root.shipfriction < 0) { _root.shipfriction = 0; } _root.upgrades++; _root.maindisplay.shipstuff.upgrades = _root.upgrades; _root.setbars(); } }
Symbol 158 Button
on (release) { if (_root.maxshipspeed != 0) { _root.maxshipspeed = _root.maxshipspeed - _root.speeddiff; if (_root.maxshipspeed < 0) { _root.maxshipspeed = 0; } _root.upgrades++; _root.maindisplay.shipstuff.upgrades = _root.upgrades; _root.setbars(); } }
Symbol 161 Button
on (release) { if (_root.shipacc < _root.avashipacc) { if (_root.upgrades > 0) { _root.shipacc = _root.shipacc + _root.accdiff; if (_root.shipacc > _root.avashipacc) { _root.shipacc = _root.avashipacc; } _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } else if (_root.shipacc < _root.maxshipacc) { if (_root.upgrades > 0) { _root.shipacc = _root.shipacc + _root.accdiff; if (_root.shipacc > _root.maxshipacc) { _root.shipacc = _root.maxshipacc; } _root.avashipacc = _root.shipacc; _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } _root.setbars(); }
Symbol 162 Button
on (release) { if (_root.shipfriction < _root.avashipfriction) { if (_root.upgrades > 0) { _root.shipfriction = _root.shipfriction + _root.frictiondiff; if (_root.shipfriction > _root.avashipfriction) { _root.shipfriction = _root.avashipfriction; } _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } else if (_root.shipfriction < _root.maxshipfriction) { if (_root.upgrades > 0) { _root.shipfriction = _root.shipfriction + _root.frictiondiff; if (_root.shipfriction > _root.maxshipfriction) { _root.shipfriction = _root.maxshipfriction; } _root.avashipfriction = _root.shipfriction; _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } trace(_root.maxshipfriction); _root.setbars(); }
Symbol 163 Button
on (release) { if (_root.maxshipspeed < _root.avamaxshipspeed) { if (_root.upgrades > 0) { _root.maxshipspeed = _root.maxshipspeed + _root.speeddiff; if (_root.maxshipspeed > _root.avamaxshipspeed) { _root.maxshipspeed = _root.avamaxshipspeed; } _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } else if (_root.maxshipspeed < _root.maxmaxshipspeed) { if (_root.upgrades > 0) { _root.maxshipspeed = _root.maxshipspeed + _root.speeddiff; if (_root.maxshipspeed > _root.maxmaxshipspeed) { _root.maxshipspeed = _root.maxmaxshipspeed; } _root.avamaxshipspeed = _root.maxshipspeed; _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } _root.setbars(); }
Symbol 164 MovieClip Frame 1
stop(); _root.maindisplay.shipstuff.upgrades = _root.upgrades; _root.setbars();
Symbol 167 Button
on (release) { _root.transition.gotoAndPlay("close"); _root.transitionsg = true; } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 174 Button
on (release) { _root.maindisplay.gotoAndStop("title"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 180 Button
on (release) { _root.invert = -1; _root.maindisplay.box._x = -23; } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 183 Button
on (release) { _root.invert = 1; _root.maindisplay.box._x = 23; } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 186 Button
on (release) { _root.ingameq = "low"; _root.maindisplay.box2._x = -62; _root.maindisplay.box2._xscale = 105; } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 191 Button
on (release) { _root.ingameq = "medium"; _root.maindisplay.box2._x = -1; _root.maindisplay.box2._xscale = 180; } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 194 Button
on (release) { _root.ingameq = "high"; _root.maindisplay.box2._x = 61; _root.maindisplay.box2._xscale = 110; } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 197 Button
on (release) { _root.maindisplay.instructions.nextFrame(); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 201 Button
on (release) { _root.maindisplay.instructions.prevFrame(); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 216 Button
on (release) { _root.shipacc = _root.shipacc - _root.accdiff; if (_root.shipacc < 0) { _root.shipacc = 0; } _root.setbars(); }
Symbol 217 Button
on (release) { _root.shipfriction = _root.shipfriction - _root.frictiondiff; if (_root.shipfriction < 0) { _root.shipfriction = 0; } _root.setbars(); }
Symbol 218 Button
on (release) { _root.maxshipspeed = _root.maxshipspeed - _root.speeddiff; if (_root.maxshipspeed < 0) { _root.maxshipspeed = 0; } _root.setbars(); }
Symbol 219 Button
on (release) { if (_root.shipacc < _root.avashipacc) { _root.shipacc = _root.shipacc + _root.accdiff; if (_root.shipacc > _root.avashipacc) { _root.shipacc = _root.avashipacc; } } else if (_root.shipacc < _root.maxshipacc) { if (_root.upgrades > 0) { _root.shipacc = _root.shipacc + _root.accdiff; if (_root.shipacc > _root.maxshipacc) { _root.shipacc = _root.maxshipacc; } _root.avashipacc = _root.shipacc; _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } _root.setbars(); }
Symbol 220 Button
on (release) { if (_root.shipfriction < _root.avashipfriction) { _root.shipfriction = _root.shipfriction + _root.frictiondiff; if (_root.shipfriction > _root.avashipfriction) { _root.shipfriction = _root.avashipfriction; } } else if (_root.shipfriction < _root.maxshipfriction) { if (_root.upgrades > 0) { _root.shipfriction = _root.shipfriction + _root.frictiondiff; if (_root.shipfriction > _root.maxshipfriction) { _root.shipfriction = _root.maxshipfriction; } _root.avashipfriction = _root.shipfriction; _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } trace(_root.maxshipfriction); _root.setbars(); }
Symbol 221 Button
on (release) { if (_root.maxshipspeed < _root.avamaxshipspeed) { _root.maxshipspeed = _root.maxshipspeed + _root.speeddiff; if (_root.maxshipspeed > _root.avamaxshipspeed) { _root.maxshipspeed = _root.avamaxshipspeed; } } else if (_root.maxshipspeed < _root.maxmaxshipspeed) { if (_root.upgrades > 0) { _root.maxshipspeed = _root.maxshipspeed + _root.speeddiff; if (_root.maxshipspeed > _root.maxmaxshipspeed) { _root.maxshipspeed = _root.maxmaxshipspeed; } _root.avamaxshipspeed = _root.maxshipspeed; _root.upgrades--; _root.maindisplay.shipstuff.upgrades = _root.upgrades; } } _root.setbars(); }
Symbol 235 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 2
stop();
Symbol 235 MovieClip Frame 3
stop();
Symbol 235 MovieClip Frame 4
stop();
Symbol 235 MovieClip Frame 5
stop();
Symbol 240 Button
on (release) { _root.transitionmm = true; _root.transition.gotoAndPlay("close"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 243 Button
on (release) { _root.score = 0; _root.transitioncp = true; _root.transition.gotoAndPlay("close"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 2
stop();
Symbol 247 MovieClip Frame 3
stop(); if (_root.invert == 1) { _root.maindisplay.box._x = 23; } else { _root.maindisplay.box._x = -23; } if (_root.ingameq == "high") { _root.maindisplay.box2._x = 61; _root.maindisplay.box2._xscale = 110; } else if (_root.ingameq == "medium") { _root.maindisplay.box2._x = -1; _root.maindisplay.box2._xscale = 180; } else if (_root.ingameq == "low") { _root.maindisplay.box2._x = -62; _root.maindisplay.box2._xscale = 105; }
Symbol 247 MovieClip Frame 4
stop();
Symbol 247 MovieClip Frame 5
stop(); _root.maindisplay.scoredisplay = _root.score; _root.maindisplay.upgradesdisplay = _root.upgrades - _root.lastupgrades;
Symbol 247 MovieClip Frame 6
stop();
Symbol 252 Button
on (release) { _root.loop = new Sound(loop); _root.loop.attachSound("loop"); if (_root.highscoreversion == false) { _root.loop.start(); _root.globalsoundcontrol = "play"; _root.fade = "in"; _root.loopvolume = 100; } else { _root.globalsoundcontrol = "stop"; _root.fade = "out"; _root.loopvolume = 0; } _root.loop.onSoundComplete = function () { _root.loop.start(); }; _root.gotoAndStop("game"); }
Symbol 302 MovieClip Frame 24
stop();
Symbol 305 Button
on (release) { getURL ("www.flashkit.com", "_blank"); }
Symbol 306 Button
on (release) { getURL ("http://www.flashkit.com/loops/Easy_Listening/Instrumental/not_impo-poWer__-2956/index.php", "_blank"); }
Symbol 307 MovieClip Frame 213
_root.loop = new Sound(loop); _root.loop.attachSound("loop"); if (_root.highscoreversion == false) { _root.loop.start(); _root.globalsoundcontrol = "play"; _root.fade = "in"; _root.loopvolume = 100; } else { _root.globalsoundcontrol = "stop"; _root.fade = "out"; _root.loopvolume = 0; } _root.loop.onSoundComplete = function () { _root.loop.start(); };
Symbol 307 MovieClip Frame 237
_root.gotoAndStop("game");
Symbol 349 MovieClip Frame 20
stop();
Symbol 350 MovieClip Frame 1
stop();
Symbol 352 Button
on (release) { _root.transitionmm = true; _root.transition.gotoAndPlay("close"); } on (rollOver) { _root.rover.stop(); _root.rover.start(0, 0); }
Symbol 356 MovieClip Frame 2
_root.gamedisplay.cd.text.txtbox = _root.number; trace("DFDFDBFBFGBNFH");
Symbol 356 MovieClip Frame 16
if (_root.number == "3") { _root.number = "2"; _root.gamedisplay.cd.gotoAndPlay("cd"); } else if (_root.number == "2") { _root.number = "1"; _root.gamedisplay.cd.gotoAndPlay("cd"); } else if (_root.number == "1") { _root.number = "GO!"; _root.gamedisplay.cd.gotoAndPlay("cd"); } else if (_root.number == "GO!") { _root.gamedisplay.cd.gotoAndPlay("blank"); _root.gameplay = true; _root.number = "3"; }
Symbol 356 MovieClip Frame 17
stop();
Symbol 356 MovieClip Frame 18
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 10
stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 2
stop(); _root.gamedisplay.scoredisplay = _root.score; _root.gamedisplay.lifedisplay = _root.lives;
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 2
_root.togglebtns(false);
Symbol 373 MovieClip Frame 13
if (_root.transitionsg == true) { _root.cleargame(); _root.startgame(); _root.maindisplay.gotoAndStop("blank"); _root.gamedisplay.gotoAndStop("display"); _root.transitionsg = false; } if (_root.transitionad == true) { _root.cleargame(); _root.gamedisplay.gotoAndStop("blank"); _root.maindisplay.gotoAndStop("ship"); _root.transitionad = false; } if (_root.transitioncp == true) { _root.cleargame(); _root.maindisplay.gotoAndStop("ship"); _root.transitioncp = false; } if (_root.transitiongo == true) { _root.cleargame(); _root.gameover(); _root.maindisplay.gotoAndStop("gameover"); _root.transitiongo = false; } if (_root.transitionmm == true) { _root.cleargame(); _root.gameover(); _root.maindisplay.gotoAndStop("title"); _root.transitionmm = false; } _root.togglebtns(false);
Symbol 373 MovieClip Frame 25
_root.togglebtns(true);

Library Items

Symbol 1 Sound [rover]
Symbol 2 Sound [explode]
Symbol 3 Sound [loop]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [FPSMeter]Uses:4
Symbol 6 GraphicUsed by:7 8
Symbol 7 MovieClip [particle4]Uses:6
Symbol 8 MovieClip [particle2]Uses:6
Symbol 9 GraphicUsed by:10 11
Symbol 10 MovieClip [particle3]Uses:9
Symbol 11 MovieClip [particle1]Uses:9
Symbol 12 GraphicUsed by:22
Symbol 13 GraphicUsed by:22
Symbol 14 GraphicUsed by:22
Symbol 15 GraphicUsed by:22
Symbol 16 GraphicUsed by:22
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:12 13 14 15 16 17 18 19 20 21Used by:23 24 25
Symbol 23 MovieClip [particle7]Uses:22
Symbol 24 MovieClip [particle5]Uses:22
Symbol 25 MovieClip [particle6]Uses:22
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [circle]Uses:26Used by:Timeline
Symbol 28 FontUsed by:29 33 35 37 148 149 150 151 152 165 166 172 173 178 179 181 182 184 185 189 190 192 193 198 199 200 203 205 209 210 211 212 213 215 223 224 226 227 228 229 230 231 232 233 234 241 242 244 245 246 250 303 353 354 357 361
Symbol 29 TextUses:28Used by:34
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:34
Symbol 32 GraphicUsed by:34
Symbol 33 EditableTextUses:28Used by:34
Symbol 34 MovieClipUses:29 31 32 33Used by:Timeline
Symbol 35 TextUses:28Used by:38
Symbol 36 GraphicUsed by:38 186 191 194 197 201
Symbol 37 TextUses:28Used by:38
Symbol 38 ButtonUses:35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:247
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:47
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 ButtonUses:44 46Used by:247
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:52
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 ButtonUses:49 51Used by:247
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
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Symbol 65 GraphicUsed by:143
Symbol 66 GraphicUsed by:143
Symbol 67 GraphicUsed by:143
Symbol 68 GraphicUsed by:143
Symbol 69 GraphicUsed by:143
Symbol 70 GraphicUsed by:143
Symbol 71 GraphicUsed by:143
Symbol 72 GraphicUsed by:143
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Symbol 74 GraphicUsed by:143
Symbol 75 GraphicUsed by:143
Symbol 76 GraphicUsed by:143
Symbol 77 GraphicUsed by:143
Symbol 78 GraphicUsed by:143
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Symbol 110 GraphicUsed by:143
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Symbol 124 GraphicUsed by:143
Symbol 125 GraphicUsed by:143
Symbol 126 GraphicUsed by:143
Symbol 127 GraphicUsed by:143
Symbol 128 GraphicUsed by:143
Symbol 129 GraphicUsed by:143
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Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
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Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:164 235
Symbol 146 GraphicUsed by:164
Symbol 147 GraphicUsed by:164
Symbol 148 TextUses:28Used by:164 235
Symbol 149 TextUses:28Used by:164 235
Symbol 150 TextUses:28Used by:164 235
Symbol 151 TextUses:28Used by:164 235
Symbol 152 EditableTextUses:28Used by:164
Symbol 153 GraphicUsed by:156 157 158 216 217 218
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Symbol 158 ButtonUses:153 154 155Used by:164
Symbol 159 GraphicUsed by:161 162 163 219 220 221
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Symbol 161 ButtonUses:159 154 160Used by:164
Symbol 162 ButtonUses:159 154 160Used by:164
Symbol 163 ButtonUses:159 154 160Used by:164
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Symbol 168 BitmapUsed by:169
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Symbol 202 GraphicUsed by:235
Symbol 203 EditableTextUses:28Used by:235
Symbol 204 GraphicUsed by:235
Symbol 205 EditableTextUses:28Used by:235
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:235 366
Symbol 208 GraphicUsed by:235
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Symbol 210 TextUses:28Used by:235
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Symbol 215 EditableTextUses:28Used by:235
Symbol 216 ButtonUses:153 154 155Used by:235
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Symbol 218 ButtonUses:153 154 155Used by:235
Symbol 219 ButtonUses:159 154 160Used by:235
Symbol 220 ButtonUses:159 154 160Used by:235
Symbol 221 ButtonUses:159 154 160Used by:235
Symbol 222 GraphicUsed by:235
Symbol 223 TextUses:28Used by:235
Symbol 224 TextUses:28Used by:235
Symbol 225 GraphicUsed by:235
Symbol 226 TextUses:28Used by:235
Symbol 227 TextUses:28Used by:235
Symbol 228 TextUses:28Used by:235
Symbol 229 TextUses:28Used by:235
Symbol 230 TextUses:28Used by:235
Symbol 231 TextUses:28Used by:235
Symbol 232 TextUses:28Used by:235
Symbol 233 TextUses:28Used by:235
Symbol 234 TextUses:28Used by:235
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Symbol 236 BitmapUsed by:237
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Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:247
Symbol 240 ButtonUses:172 154 173Used by:247
Symbol 241 TextUses:28Used by:243
Symbol 242 TextUses:28Used by:243
Symbol 243 ButtonUses:241 154 242Used by:247
Symbol 244 TextUses:28Used by:247
Symbol 245 TextUses:28Used by:247
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Symbol 247 MovieClipUses:42 47 52 57 62 64 164 167 169 171 174 176 177 180 183 186 188 191 194 235 237 239 240 243 244 245 246Used by:Timeline
Symbol 248 GraphicUsed by:249 366
Symbol 249 MovieClipUses:248Used by:307
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Symbol 251 GraphicUsed by:252 305 306
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Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:302
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:302
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Symbol 280 GraphicUses:279Used by:302
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:302
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:302
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:302
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:302
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Symbol 301 MovieClipUses:300Used by:302
Symbol 302 MovieClipUses:254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 296 298 301Used by:307
Symbol 303 TextUses:28 175Used by:304
Symbol 304 MovieClipUses:303Used by:307
Symbol 305 ButtonUses:251Used by:307
Symbol 306 ButtonUses:251Used by:307
Symbol 307 MovieClipUses:249 250 252 302 304 305 306Used by:Timeline
Symbol 308 MovieClipUsed by:Timeline
Symbol 309 GraphicUsed by:349
Symbol 310 GraphicUsed by:349
Symbol 311 GraphicUsed by:349
Symbol 312 GraphicUsed by:349
Symbol 313 GraphicUsed by:349
Symbol 314 GraphicUsed by:349
Symbol 315 GraphicUsed by:349
Symbol 316 GraphicUsed by:349
Symbol 317 GraphicUsed by:349
Symbol 318 GraphicUsed by:349
Symbol 319 GraphicUsed by:349
Symbol 320 GraphicUsed by:349
Symbol 321 GraphicUsed by:349
Symbol 322 GraphicUsed by:349
Symbol 323 GraphicUsed by:349
Symbol 324 GraphicUsed by:349
Symbol 325 GraphicUsed by:349
Symbol 326 GraphicUsed by:349
Symbol 327 GraphicUsed by:349
Symbol 328 GraphicUsed by:349
Symbol 329 GraphicUsed by:349
Symbol 330 GraphicUsed by:349
Symbol 331 GraphicUsed by:349
Symbol 332 GraphicUsed by:349
Symbol 333 GraphicUsed by:349
Symbol 334 GraphicUsed by:349
Symbol 335 GraphicUsed by:349
Symbol 336 GraphicUsed by:349
Symbol 337 GraphicUsed by:349
Symbol 338 GraphicUsed by:349
Symbol 339 GraphicUsed by:349
Symbol 340 GraphicUsed by:349
Symbol 341 GraphicUsed by:349
Symbol 342 GraphicUsed by:349
Symbol 343 GraphicUsed by:349
Symbol 344 GraphicUsed by:349
Symbol 345 GraphicUsed by:349
Symbol 346 GraphicUsed by:349
Symbol 347 GraphicUsed by:349
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348Used by:350
Symbol 350 MovieClipUses:349Used by:Timeline
Symbol 351 GraphicUsed by:366
Symbol 352 ButtonUses:172 154 173Used by:366
Symbol 353 EditableTextUses:28Used by:366
Symbol 354 EditableTextUses:28Used by:355
Symbol 355 MovieClipUses:354Used by:356
Symbol 356 MovieClipUses:355Used by:366
Symbol 357 TextUses:28Used by:358
Symbol 358 MovieClipUses:357Used by:359
Symbol 359 MovieClipUses:358Used by:366
Symbol 360 GraphicUsed by:366
Symbol 361 EditableTextUses:28Used by:366
Symbol 362 GraphicUsed by:366
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:248 351 352 353 356 359 360 361 362 364 365 207Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClipUses:368Used by:373
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:372
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClipUses:369 372Used by:Timeline

Instance Names

"border"Frame 5Symbol 40 MovieClip
"maindisplay"Frame 6Symbol 247 MovieClip
"loop"Frame 6Symbol 308 MovieClip
"explode"Frame 6Symbol 308 MovieClip
"rover"Frame 6Symbol 308 MovieClip
"ship"Frame 7Symbol 350 MovieClip
"circle"Frame 7Symbol 27 MovieClip [circle]
"gamedisplay"Frame 7Symbol 366 MovieClip
"transition"Frame 7Symbol 373 MovieClip
"loadBar"Symbol 34 MovieClip Frame 1Symbol 31 MovieClip
"accbar2"Symbol 164 MovieClip Frame 1Symbol 145 MovieClip
"deccbar2"Symbol 164 MovieClip Frame 1Symbol 145 MovieClip
"speedbar2"Symbol 164 MovieClip Frame 1Symbol 145 MovieClip
"accbar"Symbol 164 MovieClip Frame 1Symbol 145 MovieClip
"deccbar"Symbol 164 MovieClip Frame 1Symbol 145 MovieClip
"speedbar"Symbol 164 MovieClip Frame 1Symbol 145 MovieClip
"s1"Symbol 164 MovieClip Frame 1Symbol 156 Button
"s2"Symbol 164 MovieClip Frame 1Symbol 157 Button
"s3"Symbol 164 MovieClip Frame 1Symbol 158 Button
"a1"Symbol 164 MovieClip Frame 1Symbol 161 Button
"a2"Symbol 164 MovieClip Frame 1Symbol 162 Button
"a3"Symbol 164 MovieClip Frame 1Symbol 163 Button
"ship"Symbol 235 MovieClip Frame 2Symbol 207 MovieClip
"accbar2"Symbol 235 MovieClip Frame 3Symbol 145 MovieClip
"accbar"Symbol 235 MovieClip Frame 3Symbol 145 MovieClip
"deccbar"Symbol 235 MovieClip Frame 3Symbol 145 MovieClip
"speedbar"Symbol 235 MovieClip Frame 3Symbol 145 MovieClip
"playbtn"Symbol 247 MovieClip Frame 1Symbol 47 Button
"optionsbtn"Symbol 247 MovieClip Frame 1Symbol 52 Button
"instructionsbtn"Symbol 247 MovieClip Frame 1Symbol 57 Button
"shipstuff"Symbol 247 MovieClip Frame 2Symbol 164 MovieClip
"proceedbtn"Symbol 247 MovieClip Frame 2Symbol 167 Button
"box"Symbol 247 MovieClip Frame 3Symbol 171 MovieClip
"box2"Symbol 247 MovieClip Frame 3Symbol 171 MovieClip
"yesbtn"Symbol 247 MovieClip Frame 3Symbol 180 Button
"noBTN"Symbol 247 MovieClip Frame 3Symbol 183 Button
"lowbtn"Symbol 247 MovieClip Frame 3Symbol 186 Button
"instructions"Symbol 247 MovieClip Frame 4Symbol 235 MovieClip
"menubtn"Symbol 247 MovieClip Frame 5Symbol 240 Button
"playagainbtn"Symbol 247 MovieClip Frame 5Symbol 243 Button
"anim"Symbol 350 MovieClip Frame 1Symbol 349 MovieClip
"text"Symbol 356 MovieClip Frame 2Symbol 355 MovieClip
"menubtn"Symbol 366 MovieClip Frame 2Symbol 352 Button
"cd"Symbol 366 MovieClip Frame 2Symbol 356 MovieClip
"pause"Symbol 366 MovieClip Frame 2Symbol 359 MovieClip
"line"Symbol 366 MovieClip Frame 2Symbol 364 MovieClip
"ship"Symbol 366 MovieClip Frame 2Symbol 207 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rover"
ExportAssets (56)Timeline Frame 1Symbol 2 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 3 as "loop"
ExportAssets (56)Timeline Frame 1Symbol 5 as "FPSMeter"
ExportAssets (56)Timeline Frame 1Symbol 7 as "particle4"
ExportAssets (56)Timeline Frame 1Symbol 8 as "particle2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "particle3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "particle1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "particle7"
ExportAssets (56)Timeline Frame 1Symbol 24 as "particle5"
ExportAssets (56)Timeline Frame 1Symbol 25 as "particle6"
ExportAssets (56)Timeline Frame 1Symbol 27 as "circle"
ExportAssets (56)Timeline Frame 7Symbol 27 as "circle"

Labels

"intro"Frame 6
"game"Frame 7
"regular"Symbol 27 MovieClip [circle] Frame 1
"title"Symbol 247 MovieClip Frame 1
"ship"Symbol 247 MovieClip Frame 2
"options"Symbol 247 MovieClip Frame 3
"instructions"Symbol 247 MovieClip Frame 4
"gameover"Symbol 247 MovieClip Frame 5
"blank"Symbol 247 MovieClip Frame 6
"cd"Symbol 356 MovieClip Frame 2
"blank"Symbol 356 MovieClip Frame 17
"blank"Symbol 359 MovieClip Frame 1
"blank"Symbol 366 MovieClip Frame 1
"display"Symbol 366 MovieClip Frame 2
"blank"Symbol 373 MovieClip Frame 1
"close"Symbol 373 MovieClip Frame 2
"open"Symbol 373 MovieClip Frame 14

Dynamic Text Variables

percentageSymbol 33 EditableText""
upgradesSymbol 152 EditableText""
upgradesSymbol 215 EditableText"3"
scoredisplaySymbol 246 EditableText""
scoredisplaySymbol 353 EditableText""
txtboxSymbol 354 EditableText""
lifedisplaySymbol 361 EditableText""




http://swfchan.com/1/1085/info.shtml
Created: 18/6 -2019 00:41:15 Last modified: 18/6 -2019 00:41:15 Server time: 25/04 -2024 21:57:50