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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5119

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rosecamellia.swf

This is the info page for
Flash #1351

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
stop();
Frame 2
this._lockroot = true; var countflag; if (countflag == null) { countflag = 100; game = _root.attachMovie("mainprog", "mainprog1", 1); game.gotoAndPlay(1); } else { game.Gs.allkill(); game.Gs.game_st = 0; }
Frame 4
stop(); this.demo.gotoAndStop(game.Gs.getDemoNo());
Symbol 31 Button
on (release) { _root.game.Gs.game_st = 0; _root.game.Gs.allkill(); }
Symbol 32 MovieClip [mcText_gameover] Frame 30
stop();
Symbol 34 MovieClip [mcText_lose] Frame 30
stop();
Symbol 36 MovieClip [mcText_win] Frame 30
stop();
Symbol 38 MovieClip [mcText_start] Frame 30
stop();
Symbol 40 MovieClip Frame 10
stop();
Symbol 42 MovieClip Frame 16
stop();
Symbol 43 MovieClip [life_camellia] Frame 1
stop();
Symbol 45 MovieClip Frame 10
stop();
Symbol 46 MovieClip [life_rose] Frame 1
stop();
Symbol 47 MovieClip [mainprog] Frame 1
var Gs = (new duplex.Game_system(this));
Symbol 47 MovieClip [mainprog] Frame 2
Gs.gameMain();
Symbol 47 MovieClip [mainprog] Frame 3
this.gotoAndPlay(2);
Symbol 50 MovieClip [LineMC] Frame 11
stop();
Symbol 379 MovieClip [__Packages.duplex.Game_system] Frame 0
class duplex.Game_system { var defaultMC, at, scr, mline, mlinef, eline, elinef, game_st, game_lv, muteki, counter, taskobj, task, mcm, mcb, mckaisou, data, now_x, bak_x, now_y, bak_y, soundflag, n_hit, c_hit, miss, finish, rdown, rhit1, rhit2, rfinal, rmiss, door, click, drug, tout, demobgm, nr_fight, bs_fight, tl_bgm, nowBGM, demoNo, subMath, line_mc, enemyFc, enemy_num, flag, reikoHp, enemyHp, enemyX1c, enemyY1c, enemyX2c, enemyY2c, enemyX1b, enemyY1b, enemyX2b, enemyY2b, enemyX1, enemyY1, enemyX2, enemyY2, enemyMh, enemyLk, enemyPw, enemyTm, enemyTs, enemyXX, enemyCt, enemyRr, enemyDr, enemyKC, hangeki; function Game_system (mmc) { var _local3; defaultMC = mmc; at = new duplex.ATask(); scr = new duplex.Score(mmc); mline = new duplex.MouseLine(mmc, "paunch", "LineMC", 100); mlinef = -1; eline = new duplex.MouseLine(mmc, "escape", "LineMC", 500); elinef = -1; game_st = 0; game_lv = 1; muteki = false; counter = 0; taskobj = new Array(maxtask); task = new Array(maxtask); mcm = new Array(maxtask); mcb = new Array(maxtask); _local3 = 0; while (_local3 != maxtask) { taskobj[_local3] = -1; task[_local3] = new duplex.Buffer(); task[_local3].sys[0] = -1; task[_local3].sys[1] = -1; task[_local3].sys[2] = -1; task[_local3].sys[3] = -1; task[_local3].sys[4] = -1; mcb[_local3] = false; _local3++; } mckaisou = new Array(maxlayer); _local3 = 0; while (_local3 != maxlayer) { mckaisou[_local3] = false; _local3++; } data = new duplex.Buffer(); now_x = (bak_x = _root._xmouse); now_y = (bak_y = _root._ymouse); soundflag = false; n_hit = new Sound(defaultMC); c_hit = new Sound(defaultMC); miss = new Sound(defaultMC); finish = new Sound(defaultMC); rdown = new Sound(defaultMC); rhit1 = new Sound(defaultMC); rhit2 = new Sound(defaultMC); rfinal = new Sound(defaultMC); rmiss = new Sound(defaultMC); door = new Sound(defaultMC); rmiss.attachSound("miss"); rdown.attachSound("reiko_down"); rhit1.attachSound("reiko_hit1"); rhit2.attachSound("reiko_hit2"); rfinal.attachSound("reiko_finalhit"); click = new Sound(defaultMC); drug = new Sound(defaultMC); click.attachSound("clickok"); drug.attachSound("drugok"); door.attachSound("doorwav"); tout = new Sound(defaultMC); tout.attachSound("tsubaki_out"); demobgm = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); demobgm.attachSound("demobgm"); demobgm.initPlay(); demobgm.setLoopPoint(0); nr_fight = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); nr_fight.attachSound("nf"); nr_fight.initPlay(); nr_fight.setLoopPoint(0); bs_fight = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); bs_fight.attachSound("bf"); bs_fight.initPlay(); bs_fight.setLoopPoint(0); tl_bgm = new sanbiki.samieru.sound.MusicPlayer(defaultMC.createEmptyMovieClip("BGMMC", defaultMC.getNextHighestDepth())); tl_bgm.attachSound("titlebgm"); tl_bgm.initPlay(); tl_bgm.setLoopPoint(0); nowBGM = 0; demoNo = 1; subMath = new duplex.Sub(); if (debug) { line_mc = defaultMC.createEmptyMovieClip("line_mc", defaultMC.getNextHighestDepth()); } } function battle_ini(num) { var _local3; enemyFc = 0; at.inidata(this, num); if (num < 4) { setBgm(2); } else { setBgm(3); } soundSet(num); } function soundSet(num) { switch (num) { case 0 : case 1 : n_hit.attachSound("saori_hit1"); c_hit.attachSound("saori_hit2"); miss.attachSound("miss"); finish.attachSound("saori_finalhit"); break; case 2 : n_hit.attachSound("mita_hit1"); c_hit.attachSound("mita_hit2"); miss.attachSound("mita_miss"); finish.attachSound("mita_finalhit"); break; case 3 : n_hit.attachSound("hanae_hit1"); c_hit.attachSound("hanae_hit2"); miss.attachSound("hanae_miss"); finish.attachSound("hanae_finalhit"); break; case 4 : n_hit.attachSound("tsubaki_hit1"); c_hit.attachSound("tsubaki_hit2"); miss.attachSound("tsubaki_miss"); finish.attachSound("tsubaki_finalhit"); } } function gameMain() { var _local3; bak_x = now_x; bak_y = now_y; now_x = _root._xmouse; now_y = _root._ymouse; switch (game_st) { case 0 : enemy_num = 0; flag = 0; muteki = false; reikoHp = 1000; scr.reSet(); _root.gotoAndStop("title"); setBgm(4); demoNo = 1; game_st = 1; break; case 1 : if (debug) { if (Key.isDown(49)) { enemy_num = 0; muteki = true; break; } if (Key.isDown(50)) { enemy_num = 1; muteki = true; } else if (Key.isDown(51)) { enemy_num = 2; muteki = true; } else if (Key.isDown(52)) { enemy_num = 3; muteki = true; } else if (Key.isDown(53)) { enemy_num = 4; muteki = true; } else { if (muteki) { rdown.start(0, 1); game_st = 50; } break; setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop("main"); game_st = 100; break; game_st = 100; _root.gotoAndStop("main"); setEvent2(GAMEMAIN, data, 50); break; game_st = 101; break; } } break; case 2 : setEvent2(GAMEMAIN, data, 50); _root.gotoAndStop("main"); game_st = 100; break; case 50 : game_st = 100; _root.gotoAndStop("main"); setEvent2(GAMEMAIN, data, 50); break; case 100 : game_st = 101; break; case 101 : } taskloop(); } function setHp() { var _local5; var _local6; var _local2 = 1; var _local4 = 28; var _local3 = 15; while (enemyHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(TUBAKI, data); setMcEvent(_local5, TUBAKI, _local4, 446); _local2 = _local2 + hpwari; _local3 = _local3 + 2; _local4 = _local4 + 30; } _local2 = 1; _local4 = 685; _local3 = 15; while (reikoHp > _local2) { data.buff[0] = _local2; data.buff[1] = _local3; _local5 = setEvent(BARA, data); setMcEvent(_local5, BARA, _local4, 446); _local2 = _local2 + myhpwari; _local3 = _local3 + 2; _local4 = _local4 - 30; } } function setMcEvent(tk, num, x, y) { var _local3; var _local6; var _local4 = false; _local3 = getMcNum(); if (_local3 > -1) { switch (num) { case TUBAKI : mcm[_local3] = defaultMC.attachMovie("life_camellia", "life_camellia" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; break; case BARA : mcm[_local3] = defaultMC.attachMovie("life_rose", "life_rose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; break; case START : mcm[_local3] = defaultMC.attachMovie("mcText_start", "mcText_start" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; break; case KOBARA : mcm[_local3] = _root.LevelMC.attachMovie("life_rose", "life_rose" + _root.LevelMC.getNextHighestDepth(), _root.LevelMC.getNextHighestDepth()); mcm[_local3].gotoAndStop("Birth"); mcm[_local3]._height = 14.9; mcm[_local3]._width = 15.3; _local4 = true; break; case BADEND : mcm[_local3] = defaultMC.attachMovie("mcText_lose", "mcText_lose" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; break; case WINER : mcm[_local3] = defaultMC.attachMovie("mcText_win", "mcText_win" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; break; case GAMEOVER : mcm[_local3] = defaultMC.attachMovie("mcText_gameover", "mcText_gameover" + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local4 = true; } } if (_local4) { mcm[_local3]._x = x; mcm[_local3]._y = y; task[tk].sys[0] = _local3; task[tk].sys[1] = _local6; } return(_local4); } function getMcNum() { var _local2; _local2 = 0; while (_local2 != maxtask) { if (mcb[_local2] == false) { mcb[_local2] = true; return(_local2); } _local2++; } return(-1); } function delMc(tk) { mcm[task[tk].sys[0]].removeMovieClip(); reSetMcNum(task[tk].sys[0]); task[tk].sys[0] = -1; } function reSetMcNum(num) { mcb[num] = false; } function taskloop() { var _local2; _local2 = 0; while (_local2 != maxtask) { switch (taskobj[_local2]) { case TUBAKI : tubakiHpDraw(_local2); break; case BARA : barahpDraw(_local2); break; case START : startDraw(_local2); break; case KOBARA : kobaraKanri(_local2); break; case GAMEMAIN : gameMainProg(_local2); break; case TIME : timebar(_local2); break; case BADEND : badendDraw(_local2); break; case WINER : winerDraw(_local2); break; case GUID : guidance(_local2); break; case HITLINE : nagurikiseki(_local2); break; case BGMCHECKER : bgmloop(_local2); break; case GAMEOVER : gameoverDraw(_local2); break; case MOUSELINEDRAW : dlkanri(_local2); break; case SCORET : taskobj[_local2] = scr.drawData(SCORET); break; case -1 : break; default : trace("task loop err No = " + _local2); trace("err code No = " + taskobj[_local2]); } _local2++; } } function settask(job) { var _local2; _local2 = 0; while (_local2 != maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function killtask(i) { if (task[i].sys[0] > -1) { delMc(i); } taskobj[i] = -1; } function setEvent(job, setbuff) { var _local2; var _local3; _local3 = settask(job); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function settask2(job, st) { var _local2; _local2 = st; while (_local2 < maxtask) { if (taskobj[_local2] < 0) { taskobj[_local2] = job; return(_local2); } _local2++; } return(-1); } function setEvent2(job, setbuff, st) { var _local2; var _local3; _local3 = settask2(job, st); if (_local3 < 0) { return(-1); } _local2 = 0; while (_local2 != duplex.Buffer.MAXBUFF) { task[_local3].buff[_local2] = setbuff.buff[_local2]; _local2++; } task[_local3].myNum = _local3; task[_local3].state = 0; return(_local3); } function allkill() { var _local2; _local2 = 0; while (_local2 != maxtask) { taskobj[_local2] = -1; if (mcb[_local2] == true) { mcm[_local2].removeMovieClip(); mcb[_local2] = false; } task[_local2].sys[0] = -1; _local2++; } _local2 = 0; while (_local2 != maxlayer) { mckaisou[_local2] = false; _local2++; } scr.allClear(); } function fo(i) { data.buff[0] = i; data.buff[1] = 100; setEvent(BGMCHECKER, data); } function bgmloop(i) { task[i].buff[1] = task[i].buff[1] - task[i].buff[0]; if (task[i].buff[1] < 0) { task[i].buff[0] = 0; } switch (nowBGM) { case 1 : demobgm.setVolume(task[i].buff[1]); break; case 2 : nr_fight.setVolume(task[i].buff[1]); break; case 3 : bs_fight.setVolume(task[i].buff[1]); } if (task[i].buff[1] < 1) { killtask(i); } } function nagurikiseki(i) { switch (task[i].state) { case 0 : if (subMath.lineCrossPoint(enemyX1c, enemyY1c, enemyX2c, enemyY2c, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 1; if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; } } } } break; case 1 : if (subMath.lineCrossPoint(enemyX1b, enemyY1b, enemyX2b, enemyY2b, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { task[i].state = 2; task[i].buff[1] = 1; } } break; case 2 : break; case 3 : killtask(i); return(undefined); } if (task[i].buff[2] != task[task[i].buff[0]].state) { killtask(i); return(undefined); } if (subMath.lineCrossPoint(enemyX1, enemyY1, enemyX2, enemyY2, bak_x, bak_y, now_x, now_y)) { if (now_x < bak_x) { scr.addData(0, 0); task[i].state = 1; if (task[i].buff[1] == 1) { task[task[i].buff[0]].sys[2] = 2; scr.addData(1, 0); } else { task[task[i].buff[0]].sys[2] = 1; } killtask(i); } } } function enemy_dmg(i) { var _local5 = false; var _local3; if (task[i].sys[2] == 2) { _local3 = Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)) * 2; scr.addData(7, _local3); enemyHp = enemyHp - _local3; if (enemyHp < 1) { if (enemy_num == 4) { _root.enemy.enemy1.gotoAndStop(7); task[i].buff[0] = 0; task[i].state = 100; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { rfinal.start(0, 1); } _local5 = true; } else { if (soundflag == false) { rhit2.start(0, 1); } _root.enemy.enemy1.gotoAndStop(7); } } else { _local3 = Math.floor(subMath.pointLength(bak_x, bak_y, now_x, now_y)); scr.addData(2, _local3); enemyHp = enemyHp - _local3; if (enemyHp < 1) { if (enemy_num == 4) { _root.enemy.enemy1.gotoAndStop(7); task[i].state = 100; task[i].buff[0] = 0; setBgm(0); } else { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; } if (soundflag == false) { rfinal.start(0, 1); } _local5 = true; } else { if (soundflag == false) { rhit1.start(0, 1); } _root.enemy.enemy1.gotoAndStop(6); } } switch (enemyFc) { case 0 : if ((enemyMh * 0.8) > enemyHp) { enemyFc = 1; } break; case 1 : if ((enemyMh * 0.6) > enemyHp) { enemyFc = 2; } break; case 2 : if ((enemyMh * 0.4) > enemyHp) { enemyFc = 3; } break; case 3 : if ((enemyMh * 0.2) > enemyHp) { enemyFc = 4; } break; case 4 : } if (_local5) { fo(5); } return(_local5); } function enemyFace() { if (((_root.enemy.enemy1._currentframe == 1) || (_root.enemy.enemy1._currentframe == 2)) || (_root.enemy.enemy1._currentframe == 3)) { switch (enemyFc) { case 1 : if (_root.enemy.enemy1.hitarea._currentframe != 2) { _root.enemy.enemy1.hitarea.gotoAndStop(2); } break; case 2 : if (_root.enemy.enemy1.hitarea._currentframe != 3) { _root.enemy.enemy1.hitarea.gotoAndStop(3); } break; case 3 : if (_root.enemy.enemy1.hitarea._currentframe != 4) { _root.enemy.enemy1.hitarea.gotoAndStop(4); } break; case 4 : if (_root.enemy.enemy1.hitarea._currentframe == 5) { break; } _root.enemy.enemy1.hitarea.gotoAndStop(5); } } else if (_root.enemy.enemy1.hitarea._currentframe != 1) { _root.enemy.enemy1.hitarea.gotoAndStop(1); } } function reikoDmg(i) { var _local3 = false; if (enemyLk > (Math.random() * 100)) { reikoHp = reikoHp - (enemyPw * (2 + (game_lv / 5))); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); task[i].state = 30; if (soundflag == false) { finish.start(0, 1); } _local3 = true; } } else { _root.player.gotoAndStop(6); if (soundflag == false) { c_hit.start(0, 1); } } } else { reikoHp = reikoHp - (enemyPw + ((enemyPw * Math.random()) / 2)); if (reikoHp < 1) { if (muteki == false) { _root.player.gotoAndStop(7); if (soundflag == false) { finish.start(0, 1); } task[i].state = 30; _local3 = true; } } else { if (soundflag == false) { n_hit.start(0, 1); } _root.player.gotoAndStop(5); } } return(_local3); } function dlkanri(i) { if (task[i].buff[0] == 0) { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (mlinef != -1) { killtask(mlinef); mline.final(); } mlinef = i; case 1 : mline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : mline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } mline.setAlpha(task[i].buff[2]); break; case 3 : mline.final(); killtask(i); mlinef = -1; } } else { switch (task[i].state) { case 0 : task[i].buff[2] = 100; task[i].state = 1; if (elinef != -1) { killtask(elinef); eline.final(); } elinef = i; case 1 : eline.drawLine(bak_x, bak_y, now_x, now_y); break; case 2 : eline.drawLine(bak_x, bak_y, now_x, now_y); task[i].state = 10; case 10 : task[i].buff[2] = task[i].buff[2] - task[i].buff[1]; if (task[i].buff[2] < 1) { task[i].buff[2] = 0; task[i].state = 3; } eline.setAlpha(task[i].buff[2]); break; case 3 : eline.final(); killtask(i); elinef = -1; } } } function gameMainProg(i) { switch (task[i].state) { case 0 : task[i].buff[0] = 0; task[i].sys[3] = -1; battle_ini(enemy_num); task[i].buff[5] = enemyTm; setHp(); task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] == 15) { task[i].buff[19] = setEvent(KOBARA, data); task[i].state = 2; task[i].buff[0] = 0; } break; case 2 : if (callMain() != 0) { task[i].state = 3; data.buff[0] = i; task[i].buff[18] = setEvent(TIME, data); } break; case 3 : if (Math.floor(Math.random() * 100) < 20) { if (Math.floor(Math.random() * 100) < 60) { enemyTm = task[i].buff[5] * 1.3; } else { enemyTm = task[i].buff[5] * 0.7; } } else { enemyTm = task[i].buff[5]; } _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.player.gotoAndStop(1); _root.enemy.enemy1.gotoAndStop(1); _root.mc_attack.gotoAndStop(2); if (soundflag == false) { click.start(0, 1); } callMain(); task[i].state = 4; break; case 4 : if (callMain() != 0) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); if (soundflag == false) { drug.start(0, 1); } data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].state = 5; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 5; task[i].buff[16] = setEvent(HITLINE, data); _root.mc_attack.gotoAndStop(1); } break; case 5 : task[i].buff[0]++; if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[0] = 0; task[i].state = 6; _root.player.gotoAndStop(3); if (subMath.pointLength(bak_x, bak_y, now_x, now_y) < enemyTs) { scr.addData(3); task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } task[i].state = 60; break; } if (enemyLk > (Math.random() * 100)) { scr.addData(4); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } } else if (enemy_dmg(i)) { return(undefined); } } else { if (now_x < enemyXX) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; scr.addData(3); _root.player.gotoAndStop(3); _root.enemy.enemy1.gotoAndStop(5); if (soundflag == false) { rmiss.start(0, 1); } task[i].buff[0] = 0; task[i].state = 6; } if (task[i].buff[0] > enemyCt) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; scr.addData(3); task[i].buff[0] = 4; task[i].state = 60; } } break; case 60 : task[i].buff[0]++; if (task[i].buff[0] >= 5) { task[i].buff[0] = 0; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 61; } break; case 61 : task[i].buff[0]++; if (task[i].buff[0] == 3) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].buff[0] = 0; task[i].state = 6; } break; case 6 : task[i].buff[0]++; if (task[i].buff[0] >= 15) { if (turnON) { task[i].state = 300; } else { task[i].state = 3; } } break; case 300 : break; case 10 : _root.mc_evasion.gotoAndStop(2); _root.player.gotoAndStop(1); if (soundflag == false) { click.start(0, 1); } callMain(); _root.enemy.enemy1.gotoAndStop(2); _root.mc_attack.gotoAndStop(1); task[i].buff[0] = 0; task[i].buff[1] = 0; task[i].buff[2] = 0; task[i].buff[3] = 0; task[i].buff[4] = 0; task[i].state = 11; break; case 11 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : task[i].buff[1] = callMain(); if (task[i].buff[1] == 1) { data.buff[0] = 1; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); task[i].buff[2] = 1; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); if (soundflag == false) { drug.start(0, 1); } data.buff[1] = 1; task[i].buff[17] = setEvent(GUID, data); } break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > (enemyDr - enemyRr)) { _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].buff[0] = 0; task[i].state = 12; } break; case 12 : task[i].buff[0]++; switch (task[i].buff[2]) { case 0 : break; case 1 : if (subMath.lineCrossPoint(swLine, 362, swLine, 480, bak_x, bak_y, now_x, now_y)) { if (bak_x < now_x) { task[i].buff[4] = 1; task[i].buff[2] = 100; } } break; } if (task[i].buff[0] > enemyRr) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(3); task[i].buff[0] = 0; task[i].state = 13; } break; case 13 : if (task[i].buff[4]) { scr.addData(5); if (soundflag == false) { miss.start(0, 1); } _root.player.gotoAndStop(4); _root.mc_counter.gotoAndStop(2); if (soundflag == false) { click.start(0, 1); } task[i].buff[0] = 0; task[i].state = 70; } else { scr.addData(6); if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; if (enemyKC > (Math.random() * 100)) { task[i].state = 50; } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { drug.start(0, 1); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } } } case 70 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { _root.enemy.enemy1.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); task[i].state = 20; task[i].buff[0] = 10; } else { if (callMain() == 2) { data.buff[1] = 0; task[i].buff[17] = setEvent(GUID, data); _root.mc_counter.gotoAndStop(1); data.buff[0] = 0; data.buff[1] = 5; task[i].sys[4] = setEvent(MOUSELINEDRAW, data); if (soundflag == false) { drug.start(0, 1); } task[i].state = 72; task[i].sys[2] = 0; data.buff[0] = i; data.buff[1] = 0; data.buff[2] = 72; task[i].buff[16] = setEvent(HITLINE, data); } break; task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } } case 72 : task[i].buff[0]++; if (task[i].buff[0] > hangeki) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.enemy.enemy1.gotoAndStop(2); task[i].state = 80; task[i].buff[0] = 0; } else { if (task[i].sys[2] > 0) { task[task[i].sys[4]].state = 2; task[i].sys[4] = -1; _root.player.gotoAndStop(3); if (enemy_dmg(i)) { return(undefined); } task[i].state = 20; task[i].buff[0] = 5; } break; task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; break; data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; break; task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } case 80 : task[i].buff[0]++; if (task[i].buff[0] > 5) { _root.enemy.enemy1.gotoAndStop(3); if (reikoDmg(i)) { break; } task[i].state = 20; task[i].buff[0] = 0; } break; case 20 : task[i].buff[0]++; if (task[i].buff[0] > 15) { _root.player.gotoAndStop(1); task[i].buff[0] = 0; if (turnON) { task[i].state = 200; } else { task[i].state = 10; } } break; case 200 : break; case 30 : data.buff[0] = 10; data.buff[2] = 60; task[task[i].buff[18]].state = 100; setBgm(0); setEvent(BADEND, data); task[i].state = 31; break; case 31 : if (callMain()) { data.buff[0] = 30; setEvent(GAMEOVER, data); task[i].state = 32; } break; case 32 : break; case 100 : task[i].buff[0]++; if (task[i].buff[0] == 60) { _root.enemy.enemy1.gotoAndStop(8); task[i].state = 40; if (soundflag == false) { tout.start(0, 1); } } break; case 40 : data.buff[0] = 30; if (enemy_num == 4) { data.buff[2] = 240; } else { data.buff[2] = 60; } task[task[i].buff[18]].state = 100; setBgm(0); setEvent(WINER, data); task[i].state = 41; break; case 41 : if (callMain()) { task[task[i].buff[18]].state = 3; task[task[i].buff[19]].state = 2; allkill(); game_st = 1; switch (game_lv) { case 1 : reikoHp = reikoHp + 100; break; case 2 : reikoHp = reikoHp + 50; break; } if (reikoHp > reikomax) { reikoHp = reikomax; } _root.gotoAndStop("demo"); demoNo = enemy_num + 2; setBgm(1); } break; case 50 : task[i].buff[0]++; if (task[i].buff[0] == 10) { task[i].buff[0] = 0; task[i].state = 51; _root.enemy.enemy1.gotoAndStop(2); _root.player.gotoAndStop(1); } break; case 51 : task[i].buff[0]++; if (task[i].buff[0] == 5) { task[i].buff[0] = 0; task[i].state = 52; _root.enemy.enemy1.gotoAndStop(3); } break; case 52 : if (reikoDmg(i)) { } else { task[i].buff[0] = 0; task[i].state = 20; } } enemyFace(); } function guidance(i) { if (enemy_num != 0) { killtask(i); return(undefined); } if (enemyHp < (enemyMh / 2)) { killtask(i); } switch (task[i].state) { case 0 : task[i].buff[0] = 0; if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(2); } else { _root.guide_escape.gotoAndStop(2); } task[i].state = 1; break; case 1 : task[i].buff[0]++; if (task[i].buff[0] != 50) { break; } if (task[i].buff[1] == 0) { _root.guide_attack.gotoAndStop(1); } else { _root.guide_escape.gotoAndStop(1); } killtask(i); } } function talkMain(i) { flag = i; } function callMain() { var _local2; _local2 = flag; flag = 0; return(_local2); } function timebar(i) { switch (task[i].state) { case 0 : _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 278; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[i].state = 1; case 1 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x - enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x - enemyTm; _root.marker_flower._x = _root.marker_flower._x - enemyTm; if (_root.time_bar.time_barMC.myber._x <= 10) { _root.time_bar.time_barMC.myber._x = 10; _root.time_bar.time_barMC.enemybar._x = -190; _root.marker_flower._x = 88; task[i].state = 4; } break; case 2 : _root.time_bar.time_barMC.myber._x = _root.time_bar.time_barMC.myber._x + enemyTm; _root.time_bar.time_barMC.enemybar._x = _root.time_bar.time_barMC.enemybar._x + enemyTm; _root.marker_flower._x = _root.marker_flower._x + enemyTm; if (_root.time_bar.time_barMC.enemybar._x >= 10) { _root.time_bar.time_barMC.myber._x = 210; _root.time_bar.time_barMC.enemybar._x = 10; _root.marker_flower._x = 288; task[i].state = 5; } break; case 3 : killtask(i); break; case 4 : if (turnON) { if (task[task[i].buff[0]].state == 300) { ret4(i); } } else if (task[task[i].buff[0]].state == 4) { ret4(i); } break; case 5 : if (turnON) { if (task[task[i].buff[0]].state == 200) { ret5(i); } } else if (task[task[i].buff[0]].state == 11) { ret5(i); } break; case 100 : } } function ret4(i) { task[i].state = 2; _root.time_bar.time_barMC.myber.gotoAndStop(1); _root.time_bar.time_barMC.enemybar.gotoAndPlay(2); _root.marker_flower.gotoAndStop(3); _root.guidance_text.gotoAndStop(3); task[task[i].buff[0]].state = 10; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function ret5(i) { task[i].state = 1; _root.time_bar.time_barMC.myber.gotoAndPlay(2); _root.time_bar.time_barMC.enemybar.gotoAndStop(1); _root.marker_flower.gotoAndStop(2); _root.guidance_text.gotoAndStop(2); task[task[i].buff[0]].state = 3; _root.mc_evasion.gotoAndStop(1); _root.mc_counter.gotoAndStop(1); _root.mc_attack.gotoAndStop(1); task[task[task[i].buff[0]].sys[4]].state = 2; task[task[i].buff[0]].sys[4] = -1; } function badendDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, BADEND, 364, 240); if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function winerDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { if (enemy_num != 4) { setMcEvent(i, WINER, 364, 240); } if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function gameoverDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, GAMEOVER, 364, 240); task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : } } function kobaraKanri(i) { var _local2; var _local5 = 50.4; var _local4 = 0; switch (task[i].state) { case 0 : _local2 = 0; while (_local2 != game_lv) { setMcEvent(i, KOBARA, 46.4 + (17.1 * _local2), 2); task[i].buff[_local4] = task[i].sys[0]; _local4++; _local2++; } task[i].state = 1; break; case 1 : break; case 2 : task[i].sys[0] = -1; task[i].sys[1] = -1; _local4 = 0; _local2 = 0; while (_local2 != game_lv) { mcm[task[i].buff[_local4]].removeMovieClip(); reSetMcNum(task[i].sys[_local4]); _local4++; _local2++; } killtask(i); } } function startDraw(i) { switch (task[i].state) { case 0 : task[i].buff[1] = 0; task[i].state = 1; case 1 : task[i].buff[1]++; if (task[i].buff[1] >= task[i].buff[0]) { setMcEvent(i, START, 364, 240); if (soundflag == false) { rdown.start(0, 1); } task[i].state = 2; task[i].buff[1] = 0; } break; case 2 : task[i].buff[1]++; if (task[i].buff[1] != (30 + task[i].buff[2])) { break; } killtask(i); talkMain(1); } } function barahpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { mcm[task[my].sys[0]].gotoAndStop("Life"); task[my].state = 2; } break; case 2 : if (task[my].buff[0] > reikoHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function tubakiHpDraw(my) { switch (task[my].state) { case 0 : task[my].buff[1]--; if (task[my].buff[1] < 1) { task[my].state = 1; mcm[task[my].sys[0]].gotoAndStop("Birth"); task[my].buff[1] = 0; } break; case 1 : task[my].buff[1]++; if (task[my].buff[1] == 10) { task[my].state = 2; } break; case 2 : if (task[my].buff[0] > enemyHp) { task[my].state = 3; mcm[task[my].sys[0]].gotoAndStop("Death"); task[my].buff[1] = 0; } break; case 3 : task[my].buff[1]++; if (task[my].buff[1] != 15) { break; } killtask(my); } } function getGameLv() { return(game_lv); } function setGameLv(lv) { game_lv = lv; } function getSoundFlag() { return(soundflag); } function setSoundFlag(f) { soundflag = f; if (f == true) { bgmstop(nowBGM); } else { setBgm(nowBGM); } } function setBgm(no) { if (soundflag == false) { if (no == 0) { bgmstop(nowBGM); } else { if (nowBGM != 0) { bgmstop(nowBGM); } switch (no) { case 1 : demobgm.setVolume(100); demobgm.start(); break; case 2 : nr_fight.setVolume(100); nr_fight.start(); break; case 3 : bs_fight.setVolume(100); bs_fight.start(); break; case 4 : tl_bgm.setVolume(100); tl_bgm.start(); } } } nowBGM = no; } function bgmstop(no) { switch (no) { case 1 : demobgm.stop(); break; case 2 : nr_fight.stop(); break; case 3 : bs_fight.stop(); break; case 4 : tl_bgm.stop(); } } function stage(no) { enemy_num = no; game_st = 2; } function getDemoNo() { return(demoNo); } function allClear() { allkill(); game_st = 0; } function playSE(i) { if (soundflag == false) { if (i == 0) { rdown.start(0, 1); } else { door.start(0, 1); } } } function drawD() { scr.outData(game_lv); scr.locate(40, 300); setEvent(SCORET, data); } var hpwari = 1000; var myhpwari = 250; var criticalhit = 5; var swLine = 500; var reikomax = 1500; var debug = false; var turnON = false; var TUBAKI = 1; var BARA = 2; var START = 3; var KOBARA = 4; var GAMEMAIN = 5; var TIME = 6; var BADEND = 7; var WINER = 8; var GUID = 9; var MYCHAR = 10; var TEKI = 11; var HITLINE = 12; var BGMCHECKER = 13; var GAMEOVER = 14; var MOUSELINEDRAW = 15; var SCORET = 16; static var maxtask = 100; static var maxlayer = 100; }
Symbol 380 MovieClip [__Packages.duplex.Buffer] Frame 0
class duplex.Buffer { var buff, sys, myNum, state; function Buffer () { var _local2; buff = new Array(MAXBUFF); sys = new Array(SYSTEM); _local2 = 0; while (_local2 != MAXBUFF) { buff[_local2] = 0; _local2++; } _local2 = 0; while (_local2 != SYSTEM) { sys[_local2] = 0; _local2++; } myNum = -1; state = -1; } static var MAXBUFF = 20; static var SYSTEM = 5; }
Symbol 381 MovieClip [__Packages.duplex.Sub] Frame 0
class duplex.Sub { function Sub () { } function lineCrossPoint(sx1, sy1, sx2, sy2, dx1, dy1, dx2, dy2) { var _local6; var _local5; _local6 = dx2 - dx1; _local5 = dy2 - dy1; var _local18 = sx2 - sx1; var _local14 = sy2 - sy1; var _local2 = -_local14; var _local1 = _local18; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 > 0) { _local3 = 1 / _local3; } _local2 = _local2 * _local3; _local1 = _local1 * _local3; var _local9 = -((sx1 * _local2) + (sy1 * _local1)); var _local4 = (-(((_local2 * dx1) + (_local1 * dy1)) + _local9)) / ((_local2 * _local6) + (_local1 * _local5)); var _local8 = dx1 + (_local6 * _local4); var _local7 = dy1 + (_local5 * _local4); var _local15 = _local8 - sx1; var _local11 = _local7 - sy1; var _local20 = _local8 - sx2; var _local19 = _local7 - sy2; var _local10 = (_local15 * _local20) + (_local11 * _local19); if (_local10 < 0) { if ((_local4 > 0) && (_local4 <= 1)) { return(true); } } return(false); } function pointLength(ax, ay, bx, by) { var _local2 = bx - ax; var _local1 = by - ay; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function getC(x1, y1, x2, y2) { var _local1; x1 = x2 - x1; y1 = y2 - y1; _local1 = Math.atan2(y1, x1); _local1 = _local1 / Math.PI; _local1 = _local1 * 180; return(_local1); } function getBezPoint(p0, p1, p2, d) { var _local2 = {x:0, y:0}; var _local1 = (1 - d) * (1 - d); _local2.x = _local2.x + (_local1 * p0.x); _local2.y = _local2.y + (_local1 * p0.y); _local1 = (2 * d) * (1 - d); _local2.x = _local2.x + (_local1 * p1.x); _local2.y = _local2.y + (_local1 * p1.y); _local1 = d * d; _local2.x = _local2.x + (_local1 * p2.x); _local2.y = _local2.y + (_local1 * p2.y); return(_local2); } }
Symbol 382 MovieClip [__Packages.sanbiki.samieru.sound.MusicPlayer] Frame 0
class sanbiki.samieru.sound.MusicPlayer extends Sound { var loop_point, vol, count, start_point, playing, loops, lp_cnt; function MusicPlayer (mc) { super(mc); loop_point = 0; } function initPlay() { vol = 100; count = 0; start_point = 0; playing = false; } function isPlaying() { return(playing); } function setLoopPoint(ms) { loop_point = ms; } function startPlay(lp) { loops = lp; lp_cnt = 0; setVolume(vol); start(0); playing = true; } function fadeOut(speed) { vol = vol - speed; if (vol < 0) { vol = 0; } if (vol > 0) { setVolume(vol); } else { stop(); } } function fadeIn(speed) { setVolume(vol + speed); } function onSoundComplete() { if (loops > 0) { if ((++lp_cnt) >= loops) { stop(); return(undefined); } } start(loop_point); } function start(point) { playing = true; super.start(point); } function stop() { playing = false; super.stop(); } function setVolume(volume) { if (volume < 0) { vol = 0; } if (volume > 100) { volume = 100; } super.setVolume(volume); } }
Symbol 383 MovieClip [__Packages.duplex.ATask] Frame 0
class duplex.ATask { function ATask () { } function inidata(ob, no) { switch (no) { case 0 : ob.enemyMh = (ob.enemyHp = 3000); ob.enemyLk = 5; ob.enemyPw = 40; ob.enemyTs = 80; ob.enemyCt = 60; ob.enemyDr = 40; ob.enemyRr = 2; ob.enemyX1 = 297; ob.enemyY1 = 102; ob.enemyX2 = 275; ob.enemyY2 = 220; ob.enemyX1b = 293; ob.enemyY1b = 156; ob.enemyX2b = 284; ob.enemyY2b = 201; ob.enemyX1c = 350; ob.enemyY1c = 183; ob.enemyX2c = 346; ob.enemyY2c = 203; ob.enemyXX = 150; ob.enemyKC = 2; ob.hangeki = 40; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); break; case 1 : ob.enemyMh = (ob.enemyHp = 3500); ob.enemyLk = 8; ob.enemyPw = 50; ob.enemyTs = 100; ob.enemyCt = 45; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 292; ob.enemyY1 = 110; ob.enemyX2 = 277; ob.enemyY2 = 218; ob.enemyX1b = 302; ob.enemyY1b = 157; ob.enemyX2b = 297; ob.enemyY2b = 192; ob.enemyX1c = 349; ob.enemyY1c = 178; ob.enemyX2c = 346; ob.enemyY2c = 193; ob.enemyXX = 150; ob.enemyKC = 25; ob.hangeki = 30; ob.enemyTm = 2; _root.background.gotoAndStop("Nomal"); break; case 2 : ob.enemyMh = (ob.enemyHp = 4500); ob.enemyLk = 15; ob.enemyPw = 70; ob.enemyTs = 130; ob.enemyCt = 50; ob.enemyDr = 35; ob.enemyRr = 4; ob.enemyX1 = 286; ob.enemyY1 = 138; ob.enemyX2 = 245; ob.enemyY2 = 245; ob.enemyX1b = 292; ob.enemyY1b = 211; ob.enemyX2b = 268; ob.enemyY2b = 235; ob.enemyX1c = 332; ob.enemyY1c = 236; ob.enemyX2c = 324; ob.enemyY2c = 251; ob.enemyXX = 150; ob.enemyKC = 6; ob.hangeki = 45; ob.enemyTm = 3; _root.background.gotoAndStop("Nomal"); break; case 3 : ob.enemyMh = (ob.enemyHp = 3300); ob.enemyLk = 25; ob.enemyPw = 120; ob.enemyTs = 160; ob.enemyCt = 30; ob.enemyDr = 30; ob.enemyRr = 4; ob.enemyX1 = 282; ob.enemyY1 = 87; ob.enemyX2 = 264; ob.enemyY2 = 210; ob.enemyX1b = 297; ob.enemyY1b = 157; ob.enemyX2b = 293; ob.enemyY2b = 179; ob.enemyX1c = 366; ob.enemyY1c = 150; ob.enemyX2c = 363; ob.enemyY2c = 170; ob.enemyXX = 130; ob.enemyKC = 15; ob.hangeki = 27; ob.enemyTm = 4; _root.background.gotoAndStop("Nomal"); break; case 4 : ob.enemyMh = (ob.enemyHp = 7000); ob.enemyLk = 20; ob.enemyPw = 160; ob.enemyTs = 170; ob.enemyCt = 45; ob.enemyDr = 40; ob.enemyRr = 6; ob.enemyX1 = 211; ob.enemyY1 = 70; ob.enemyX2 = 194; ob.enemyY2 = 159; ob.enemyX1b = 237; ob.enemyY1b = 114; ob.enemyX2b = 237; ob.enemyY2b = 142; ob.enemyX1c = 304; ob.enemyY1c = 118; ob.enemyX2c = 304; ob.enemyY2c = 134; ob.enemyXX = 50; ob.enemyKC = 2; ob.hangeki = 30; ob.enemyTm = 5; _root.background.gotoAndStop("Boss"); } ob.data.buff[0] = 30; ob.data.buff[2] = 30; ob.setEvent(ob.START, ob.data); _root.enemy.gotoAndStop(no + 1); _root.enemyname.enemynameMC.gotoAndStop(no + 1); ob.guid_esc = false; ob.guid_atk = false; ob.enemyHp = ob.enemyHp + ((ob.enemyHp / 4) * (ob.game_lv - 1)); ob.enemyLk = ob.enemyLk + ((ob.enemyLk / 4) * (ob.game_lv - 1)); ob.enemyPw = ob.enemyPw + (3 * (ob.game_lv - 1)); ob.enemyDr = ob.enemyDr - (2 * (ob.game_lv - 1)); ob.hangeki = ob.hangeki - (2 * (ob.game_lv - 1)); } }
Symbol 384 MovieClip [__Packages.duplex.MouseLine] Frame 0
class duplex.MouseLine { var po, ob, name, defaultMC, maxFrame, lineMc, lineFl, myMath; function MouseLine (myMC, st, nm, dep) { var _local2; var _local3; po = new Array(3); _local2 = 0; while (_local2 < 3) { po[_local2] = {x:0, y:0}; _local2++; } ob = {x:-1, y:-1}; name = nm; defaultMC = myMC.createEmptyMovieClip(st, dep); _local3 = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); maxFrame = _local3._totalframes; _local3.removeMovieClip(); lineMc = new Array(4); _local2 = 0; while (_local2 != 4) { lineMc[_local2] = new Array(maxFrame + 2); _local2++; } lineFl = new Array(maxFrame + 2); _local2 = 0; while (_local2 != (maxFrame + 2)) { lineFl[_local2] = -1; _local2++; } myMath = new duplex.Sub(); } function drawLine(x1, y1, x2, y2) { var _local3; var _local11; var _local10; var _local9; var _local2 = {x:0, y:0}; var _local4 = {x:0, y:0}; _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] == -1) { lineFl[_local3] = maxFrame - 1; if (ob.x == -1) { po[0].x = (po[1].x = x1); po[0].y = (po[1].y = y1); po[2].x = x2; po[2].y = y2; } else { po[0].x = x1; po[0].y = y1; po[1].x = ob.x; po[1].y = ob.y; po[2].x = x2; po[2].y = y2; } lineMc[0][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.25); sumPoint(x1, y1, _local2.x, _local2.y, 0, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[1][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.5); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 1, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[2][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 0.75); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 2, _local3); _local4.x = _local2.x; _local4.y = _local2.y; lineMc[3][_local3] = defaultMC.attachMovie(name, name + defaultMC.getNextHighestDepth(), defaultMC.getNextHighestDepth()); _local2 = myMath.getBezPoint(po[0], po[1], po[2], 1); sumPoint(_local4.x, _local4.y, _local2.x, _local2.y, 3, _local3); _local10 = x2 - _local4.x; _local9 = y2 - _local4.y; ob.x = x2 + _local10; ob.y = y2 + _local9; break; } _local3++; } _local3 = 0; while (_local3 != (maxFrame + 2)) { if (lineFl[_local3] > 0) { lineLife(_local3); } _local3++; } } function sumPoint(x1, y1, x2, y2, j, i) { lineMc[j][i].blendMode = 8; lineMc[j][i]._alpha = 60; lineMc[j][i]._height = myMath.pointLength(x1, y1, x2, y2) + (lineMc[j][i]._width / 2); lineMc[j][i]._rotation = myMath.getC(x1, y1, x2, y2) + 90; lineMc[j][i]._x = Math.abs((x2 + x1) / 2); lineMc[j][i]._y = Math.abs((y2 + y1) / 2); } function lineLife(i) { lineFl[i]--; if (lineFl[i] == 0) { lineMc[0][i].removeMovieClip(); lineMc[1][i].removeMovieClip(); lineMc[2][i].removeMovieClip(); lineMc[3][i].removeMovieClip(); lineFl[i] = -1; } } function setAlpha(i) { defaultMC._alpha = i; } function final() { var _local2; _local2 = 0; while (_local2 != (maxFrame + 2)) { if (lineFl[_local2] > -1) { lineMc[0][_local2].removeMovieClip(); lineMc[1][_local2].removeMovieClip(); lineMc[2][_local2].removeMovieClip(); lineMc[3][_local2].removeMovieClip(); lineFl[_local2] = -1; } _local2++; } defaultMC._alpha = 100; ob.x = -1; ob.y = -1; } }
Symbol 385 MovieClip [__Packages.duplex.Score] Frame 0
class duplex.Score { var mymc, alp, fontsize, totalBinta, totalCritical, totalEsc, totalMiss, totalDmg, maxDmg, totalBad, totalAttack, maxCriDmg, sco, mytx; function Score (mc) { mymc = mc.createEmptyMovieClip("tf_mc", mc.getNextHighestDepth()); mymc._x = 0; mymc._y = 0; mymc.blendMode = 8; mymc._alpha = 0; alp = 0; fontsize = 20; } function reSet() { totalBinta = 0; totalCritical = 0; totalEsc = 0; totalMiss = 0; totalDmg = 0; maxDmg = 0; totalBad = 0; totalAttack = 0; maxCriDmg = 0; sco = 0; } function addData(i, d) { switch (i) { case 0 : totalBinta++; break; case 1 : totalCritical++; break; case 2 : totalDmg = totalDmg + d; if (maxDmg < d) { maxDmg = d; } break; case 4 : totalBad++; case 3 : totalMiss++; break; case 5 : totalEsc++; case 6 : totalAttack++; break; case 7 : totalDmg = totalDmg + d; if (maxCriDmg >= d) { break; } maxCriDmg = d; } } function outData(lv) { var _local2 = 0; if (totalBinta < 1) { totalBinta = 1; } if (totalAttack < 1) { totalAttack = 1; } sco = Math.floor(totalDmg / totalBinta); sco = sco + Math.floor((maxCriDmg * totalCritical) * (totalCritical / totalBinta)); sco = sco - ((totalMiss - totalBad) * 300); sco = sco * Math.floor(totalEsc / totalAttack); sco = sco + Math.floor((maxDmg * 100) / totalBinta); sco = sco + ((lv * lv) * 500); _local2 = putText("my_txt1", "\u624B\u6570 = " + totalBinta, mymc, 0, _local2); _local2 = putText("my_txt2", ("\u30AF\u30EA\u30C6\u30A3\u30AB\u30EBHIT\u7387 = " + Math.floor((totalCritical / totalBinta) * 100)) + "%", mymc, 0, _local2); _local2 = putText("my_txt3", ("\u56DE\u907F\u7387 = " + Math.floor((totalEsc / totalAttack) * 100)) + "%", mymc, 0, _local2); _local2 = putText("my_txt4", "\u30DF\u30B9\u56DE\u6570 = " + totalMiss, mymc, 0, _local2); _local2 = putText("my_txt7", "\u6700\u5927\u30C0\u30E1\u30FC\u30B8\u91CF = " + maxDmg, mymc, 0, _local2); _local2 = putText("my_txt8", "\u6700\u5927\u30AF\u30EA\u30C6\u30A3\u30AB\u30EB\u30C0\u30E1\u30FC\u30B8\u91CF = " + maxCriDmg, mymc, 0, _local2); _local2 = putText("my_txt9", ("\u3042\u306A\u305F\u306E\u70B9\u6570 = " + Math.floor(sco)) + "\u70B9", mymc, 0, _local2); _local2 = putText("my_txt10", "\u304A\u3064\u304B\u308C\u3055\u307E\u3067\u3057\u305F", mymc, 0, _local2); } function putText(nm, tx, mc, x, y) { mytx = mc.createTextField(nm, mc.getNextHighestDepth(), x, y, 300, 100); mytx.text = tx; var _local2 = mytx.getNewTextFormat(); _local2.size = fontsize; mytx.setTextFormat(_local2); mytx.textColor = 10066329 /* 0x999999 */; mytx.mouseWheelEnabled = false; mytx.selectable = false; mytx.autoSize = true; return(y + fontsize); } function allClear() { mymc.my_txt1.removeTextField(); mymc.my_txt2.removeTextField(); mymc.my_txt3.removeTextField(); mymc.my_txt4.removeTextField(); mymc.my_txt6.removeTextField(); mymc.my_txt7.removeTextField(); mymc.my_txt8.removeTextField(); mymc.my_txt9.removeTextField(); mymc.my_txt10.removeTextField(); alp = 0; } function locate(x, y) { mymc._x = x; mymc._y = y; } function alpha(al) { mymc._alpha = al; } function drawData(my) { alp = alp + 3; if (alp > 100) { alp = 100; alpha(alp); return(-1); } alpha(alp); return(my); } }
Symbol 386 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager] Frame 0
class nigoro.lib.samieru.NigoroFlashManager { static var MASTER_SOUND, MASTER_VOLUME, OUT_OF_SWF, PAUSED, GAME_LEVEL, GAME_ID, ACCESS_STATUS, NIGORO_SESSION_ID; function NigoroFlashManager () { } static function startSystem() { MASTER_SOUND = new Sound(); MASTER_SOUND.setVolume(100); MASTER_VOLUME = 100; OUT_OF_SWF = false; PAUSED = false; if (flash.external.ExternalInterface.available) { flash.external.ExternalInterface.addCallback("outOfSwf", null, outOfSwf); } } static function setMasterVolume(vol) { MASTER_SOUND.setVolume(vol); MASTER_VOLUME = vol; } static function setSWFFlag(flag) { OUT_OF_SWF = flag; } static function isPause() { return(PAUSED); } static function setPause(pause_flag) { PAUSED = pause_flag; } static function outOfSwf() { setSWFFlag(true); } static function setGameLevel(level) { GAME_LEVEL = level; } static function setGameID(id) { GAME_ID = id; } static function getAccessStatus() { return(ACCESS_STATUS); } static function setAccessStatus(status) { ACCESS_STATUS = status; } static function checkGameClear() { var _local2 = new nigoro.lib.samieru.event.GameClearListener(); var _local1 = new LoadVars(); _local1.id = GAME_ID; _local1.level = GAME_LEVEL; ACCESS_STATUS = 1; NIGORO_SESSION_ID = ""; _local1.sendAndLoad("/register/clearcheck.php", _local2, "POST"); } static function setNigoroSession(sid) { NIGORO_SESSION_ID = sid; } static function getNigoroSession() { return(NIGORO_SESSION_ID); } static var ACCESS_STATUS_OK = 0; static var ACCESS_STATUS_RUNNING = 1; static var ACCESS_STATUS_ERROR = 2; }
Symbol 387 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener] Frame 0
class nigoro.lib.samieru.event.GameClearListener extends LoadVars { var NIGORO; function GameClearListener () { super(); } function onLoad(success) { if (success) { if ((NIGORO != "") && (NIGORO != "ERROR")) { nigoro.lib.samieru.NigoroFlashManager.setNigoroSession(NIGORO); nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK); } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } else { nigoro.lib.samieru.NigoroFlashManager.setAccessStatus(nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR); } } }
Symbol 59 Button
on (release) { _root.game.Gs.setGameLv(1); }
Symbol 60 Button
on (release) { _root.game.Gs.setGameLv(2); }
Symbol 61 Button
on (release) { _root.game.Gs.setGameLv(3); }
Symbol 62 Button
on (release) { _root.game.Gs.setGameLv(4); }
Symbol 63 Button
on (release) { _root.game.Gs.setGameLv(5); }
Symbol 66 MovieClip Frame 1
stop();
Symbol 70 Button
on (release) { this.level_changer.enabled = false; this.play(); _root.game.Gs.playSE(0); }
Symbol 71 MovieClip Frame 1
NowLv = _root.game.Gs.getGameLv(); i = 1; while (i <= 5) { obj = eval ("this.lv" + i); obj._alpha = 100 - (60 * (i > NowLv)); i++; }
Instance of Symbol 66 MovieClip "sound_switch" in Symbol 72 MovieClip Frame 25
on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.SoundMute) { _root.SoundMute = false; this.gotoAndStop(1); } else { _root._root.SoundMute = true; this.gotoAndStop(2); } }
Symbol 72 MovieClip Frame 36
stop();
Instance of Symbol 66 MovieClip "sound_switch" in Symbol 72 MovieClip Frame 36
onClipEvent (load) { if (_root.game.Gs.getSoundFlag()) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.game.Gs.getSoundFlag()) { _root.game.Gs.setSoundFlag(false); this.gotoAndStop(1); } else { _root.game.Gs.setSoundFlag(true); this.gotoAndStop(2); } }
Symbol 72 MovieClip Frame 37
_root.game.Gs.fo(3);
Instance of Symbol 66 MovieClip "sound_switch" in Symbol 72 MovieClip Frame 37
on (rollOver) { this._alpha = 100; } on (rollOut) { this._alpha = 80; } on (release) { if (_root.SoundMute) { _root.SoundMute = false; this.gotoAndStop(1); } else { _root._root.SoundMute = true; this.gotoAndStop(2); } }
Symbol 72 MovieClip Frame 80
_root.game.Gs.setBgm(1); this._parent.gotoAndStop("demo");
Symbol 74 MovieClip Frame 93
_parent.nextFrame();
Symbol 100 Button
on (release) { _root.game.Gs.stage(0); }
Symbol 114 Button
on (release) { this.play(); }
Symbol 115 Button
on (release) { this.play(); }
Symbol 116 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 116 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 116 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 116 MovieClip Frame 30
_root.game.Gs.stage(0);
Symbol 120 Button
on (release) { _root.game.Gs.stage(1); }
Symbol 126 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 126 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 126 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 126 MovieClip Frame 30
_root.game.Gs.stage(1);
Symbol 128 Button
on (release) { _root.game.Gs.stage(2); }
Symbol 136 MovieClip Frame 5
stop();
Symbol 137 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 137 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 137 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 137 MovieClip Frame 30
_root.game.Gs.stage(2);
Symbol 141 Button
on (release) { _root.game.Gs.stage(3); }
Symbol 149 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 149 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 149 MovieClip Frame 9
_root.game.Gs.fo(5);
Symbol 149 MovieClip Frame 30
_root.game.Gs.stage(3);
Symbol 153 Button
on (release) { gotoAndPlay (31); }
Symbol 166 MovieClip Frame 34
stop();
Symbol 167 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 167 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Symbol 167 MovieClip Frame 9
_root.game.Gs.fo(15);
Symbol 167 MovieClip Frame 31
_root.game.Gs.playSE(1);
Symbol 167 MovieClip Frame 97
_root.game.Gs.stage(4);
Symbol 173 MovieClip Frame 1065
if (_root.game.Gs.getGameLv() < 3) { this.stop(); _parent.gotoAndPlay("NOtestplayer"); } else { _parent.gotoAndStop("testplayer"); }
Symbol 178 Button
on (release) { gotoRegisterPage(); }
Symbol 180 MovieClip Frame 1
function gotoRegisterPage() { var _local1 = nigoro.lib.samieru.NigoroFlashManager.getNigoroSession(); if (_local1) { var _local2 = "http://nigoro.asterizm.net/register/nigoro_register.php?NIGORO=" + _local1; getURL (_local2, "_blank"); } } nigoro.lib.samieru.NigoroFlashManager.setGameID("nigoro002"); nigoro.lib.samieru.NigoroFlashManager.setGameLevel(_root.game.Gs.getGameLv()); play();
Symbol 180 MovieClip Frame 2
nigoro.lib.samieru.NigoroFlashManager.checkGameClear();
Symbol 180 MovieClip Frame 3
play();
Symbol 180 MovieClip Frame 4
switch (nigoro.lib.samieru.NigoroFlashManager.getAccessStatus()) { case nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_OK : nextFrame(); break; case nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_RUNNING : gotoAndPlay ("Wait"); break; case nigoro.lib.samieru.NigoroFlashManager.ACCESS_STATUS_ERROR : gotoAndPlay ("Start"); }
Symbol 180 MovieClip Frame 5
stop();
Symbol 181 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 181 MovieClip Frame 1
on (release) { _parent.nextFrame(); }
Instance of Symbol 98 MovieClip in Symbol 181 MovieClip Frame 4
on (release) { _parent.gotoAndPlay(5); }
Symbol 181 MovieClip Frame 5
_root.game.Gs.fo(3);
Symbol 181 MovieClip Frame 42
_root.game.Gs.setBgm(2);
Symbol 181 MovieClip Frame 102
stop();
Symbol 181 MovieClip Frame 103
_root.game.Gs.fo(4);
Symbol 181 MovieClip Frame 144
stop(); _root.game.Gs.allClear();
Symbol 181 MovieClip Frame 145
stop();
Instance of Symbol 98 MovieClip in Symbol 181 MovieClip Frame 145
on (release) { _root.game.Gs.allClear(); }
Symbol 182 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 2
stop();
Symbol 203 MovieClip Frame 11
stop();
Symbol 208 MovieClip Frame 120
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 120
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 120
stop();
Symbol 255 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 12
stop();
Symbol 275 MovieClip Frame 120
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 180
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 120
stop();
Symbol 324 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 27
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 3
stop();
Symbol 332 MovieClip Frame 27
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 3
stop();
Symbol 336 MovieClip Frame 15
stop();
Symbol 339 MovieClip Frame 15
_parent.nextFrame();
Symbol 340 Button
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 341 MovieClip Frame 1
stop();
Instance of Symbol 339 MovieClip in Symbol 341 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); _root.player.gotoAndStop(2); this.gotoAndStop(1); }
Symbol 344 MovieClip Frame 15
_parent.nextFrame();
Symbol 345 Button
on (press) { _root.game.Gs.talkMain(1); }
Symbol 346 MovieClip Frame 1
stop();
Instance of Symbol 344 MovieClip in Symbol 346 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(1); }
Symbol 349 MovieClip Frame 15
_parent.nextFrame();
Symbol 350 Button
on (press) { _root.game.Gs.talkMain(2); }
Symbol 351 MovieClip Frame 1
stop();
Instance of Symbol 349 MovieClip in Symbol 351 MovieClip Frame 2
on (press) { _root.game.Gs.talkMain(2); }
Symbol 358 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 11
gotoAndPlay (2);
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 11
gotoAndPlay (2);
Symbol 367 MovieClip Frame 15
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 15
stop();
Symbol 377 MovieClip Frame 15
stop();
Symbol 378 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [tsubaki_out]
Symbol 2 Sound [tsubaki_miss]
Symbol 3 Sound [tsubaki_hit2]
Symbol 4 Sound [tsubaki_hit1]
Symbol 5 Sound [tsubaki_finalhit]
Symbol 6 Sound [titlebgm]
Symbol 7 Sound [saori_hit2]
Symbol 8 Sound [saori_hit1]
Symbol 9 Sound [saori_finalhit]
Symbol 10 Sound [reiko_hit2]
Symbol 11 Sound [reiko_hit1]
Symbol 12 Sound [reiko_finalhit]
Symbol 13 Sound [reiko_down]
Symbol 14 Sound [nf]
Symbol 15 Sound [mita_miss]
Symbol 16 Sound [mita_hit2]
Symbol 17 Sound [mita_hit1]
Symbol 18 Sound [mita_finalhit]
Symbol 19 Sound [miss]
Symbol 20 Sound [hanae_miss]
Symbol 21 Sound [hanae_hit2]
Symbol 22 Sound [hanae_hit1]
Symbol 23 Sound [hanae_finalhit]
Symbol 24 Sound [drugok]
Symbol 25 Sound [doorwav]
Symbol 26 Sound [demobgm]
Symbol 27 Sound [clickok]
Symbol 28 Sound [bf]
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31 72 74 85 87 98 114 116 126 137 149 167 181 203 264 329 332
Symbol 31 ButtonUses:30Used by:32
Symbol 32 MovieClip [mcText_gameover]Uses:29 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [mcText_lose]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [mcText_win]Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [mcText_start]Uses:37
Symbol 39 GraphicUsed by:40 43 378
Symbol 40 MovieClipUses:39Used by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43 46
Symbol 43 MovieClip [life_camellia]Uses:40 39 42
Symbol 44 GraphicUsed by:45 46 378
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClip [life_rose]Uses:45 44 42
Symbol 47 MovieClip [mainprog]
Symbol 48 ShapeTweeningUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [LineMC]Uses:48 49
Symbol 379 MovieClip [__Packages.duplex.Game_system]
Symbol 380 MovieClip [__Packages.duplex.Buffer]
Symbol 381 MovieClip [__Packages.duplex.Sub]
Symbol 382 MovieClip [__Packages.sanbiki.samieru.sound.MusicPlayer]
Symbol 383 MovieClip [__Packages.duplex.ATask]
Symbol 384 MovieClip [__Packages.duplex.MouseLine]
Symbol 385 MovieClip [__Packages.duplex.Score]
Symbol 386 MovieClip [__Packages.nigoro.lib.samieru.NigoroFlashManager]
Symbol 387 MovieClip [__Packages.nigoro.lib.samieru.event.GameClearListener]
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:72
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:72
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:70 72
Symbol 57 GraphicUsed by:71 72
Symbol 58 GraphicUsed by:59 60 61 62 63 100 115 120 128 141 153 166
Symbol 59 ButtonUses:58Used by:71 72
Symbol 60 ButtonUses:58Used by:71 72
Symbol 61 ButtonUses:58Used by:71 72
Symbol 62 ButtonUses:58Used by:71 72
Symbol 63 ButtonUses:58Used by:71 72
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:64 65Used by:72
Symbol 67 GraphicUsed by:72
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 ButtonUses:56 69Used by:72
Symbol 71 MovieClipUses:57 59 60 61 62 63Used by:72
Symbol 72 MovieClipUses:52 54 56 57 59 60 61 62 63 66 67 70 71 30Used by:Timeline
Symbol 73 GraphicUsed by:116
Symbol 74 MovieClipUses:30Used by:116 126 137 149 167 181
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:116
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:97
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81Used by:97
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:30 84Used by:97
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:30 86Used by:97
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:97
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:79 82 85 87 90 93 96Used by:116 126 137 149 167 181
Symbol 98 MovieClipUses:30Used by:116 126 137 149 167 181 202
Symbol 99 GraphicUsed by:100 115 120 128 141 153
Symbol 100 ButtonUses:99 58Used by:116
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:116 126 137 149 167 181
Symbol 103 GraphicUsed by:116
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:116
Symbol 106 GraphicUsed by:116
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:116 126 137 149 167 185
Symbol 109 BitmapUsed by:110 119
Symbol 110 GraphicUses:109Used by:116 209
Symbol 111 GraphicUsed by:116
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:116 126 137 149 167
Symbol 114 ButtonUses:30Used by:116 126 137 149 167
Symbol 115 ButtonUses:99 58Used by:116 126 137 149 167
Symbol 116 MovieClipUses:73 74 30 76 97 98 100 102 103 105 106 108 110 111 113 114 115Used by:182
Symbol 117 GraphicUsed by:126
Symbol 118 BitmapUsed by:119 192
Symbol 119 GraphicUses:118 109Used by:126
Symbol 120 ButtonUses:99 58Used by:126
Symbol 121 GraphicUsed by:126
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:126 234
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:117 74 30 108 119 97 98 120 102 121 123 124 113 125 114 115Used by:182
Symbol 127 GraphicUsed by:137
Symbol 128 ButtonUses:99 58Used by:137
Symbol 129 GraphicUsed by:137
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:137
Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:137
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:136 255
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClipUses:127 74 30 108 113 97 98 128 102 129 131 132 133 136 114 115Used by:182
Symbol 138 GraphicUsed by:149
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:149 255
Symbol 141 ButtonUses:99 58Used by:149
Symbol 142 GraphicUsed by:149
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:149
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149 270 280
Symbol 149 MovieClipUses:138 74 30 108 140 97 98 141 102 142 144 145 113 146 148 114 115Used by:182
Symbol 150 GraphicUsed by:167
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:167 275
Symbol 153 ButtonUses:99 58Used by:167
Symbol 154 GraphicUsed by:167
Symbol 155 GraphicUsed by:167
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:167
Symbol 158 GraphicUsed by:167
Symbol 159 ShapeTweeningUsed by:166
Symbol 160 ShapeTweeningUsed by:166
Symbol 161 ShapeTweeningUsed by:166
Symbol 162 ShapeTweeningUsed by:166
Symbol 163 GraphicUsed by:166
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:58 159 160 161 162 163 164 165Used by:167
Symbol 167 MovieClipUses:150 74 30 108 152 97 98 153 102 154 113 155 157 158 114 115 166Used by:182
Symbol 168 GraphicUsed by:181
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:181
Symbol 171 GraphicUsed by:181
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:181
Symbol 174 GraphicUsed by:180
Symbol 175 GraphicUsed by:178
Symbol 176 GraphicUsed by:178
Symbol 177 GraphicUsed by:178
Symbol 178 ButtonUses:175 176 177Used by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:174 178 179Used by:181
Symbol 181 MovieClipUses:168 74 30 170 97 98 102 171 173 180Used by:182
Symbol 182 MovieClipUses:116 126 137 149 167 181Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:108 184Used by:Timeline
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:193
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:193
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:193
Symbol 192 GraphicUses:118Used by:193
Symbol 193 MovieClipUses:187 189 191 192Used by:209
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:209
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:209
Symbol 198 BitmapUsed by:199
Symbol 199 GraphicUses:198Used by:209
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:209
Symbol 202 MovieClipUses:98Used by:209 234 255 280 307 324
Symbol 203 MovieClipUses:30Used by:209 234 255 280 307 324
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:209
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClipUses:110 193 195 197 199 201 202 203 205 208Used by:308
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:218
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:218
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:218
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:218
Symbol 218 MovieClipUses:211 213 215 217Used by:234
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:234
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:234
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:234
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:234
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:234
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:234
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClipUses:123 218 220 222 224 226 228 202 203 230 233Used by:308
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:243
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:243
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:243
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 MovieClipUses:236 238 240 242Used by:255
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:255
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:255
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:255
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:255
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClipUses:135 243 245 247 249 140 202 203 251 254Used by:308
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:265
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:265
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:265
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:265
Symbol 264 MovieClipUses:30Used by:265
Symbol 265 MovieClipUses:257 259 261 263 264Used by:280
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:280
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:280
Symbol 270 MovieClipUses:148Used by:280
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:280
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:280
Symbol 275 MovieClipUses:152Used by:280
Symbol 276 GraphicUsed by:278
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:276 277Used by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClipUses:148 265 267 269 270 272 202 203 274 275 279Used by:308
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:307
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:291
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:291
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:291
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:291
Symbol 291 MovieClipUses:284 286 288 290Used by:307
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:307
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:307
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:307
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:307
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:307
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:307
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClipUses:282 291 293 295 297 299 301 202 203 303 306Used by:308
Symbol 308 MovieClipUses:209 234 255 280 307Used by:Timeline
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:324
Symbol 311 BitmapUsed by:312
Symbol 312 GraphicUses:311Used by:324
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:324
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:324
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:324
Symbol 319 BitmapUsed by:320
Symbol 320 GraphicUses:319Used by:324
Symbol 321 BitmapUsed by:322
Symbol 322 GraphicUses:321Used by:323
Symbol 323 MovieClipUses:322Used by:324
Symbol 324 MovieClipUses:310 312 314 316 318 202 320 203 323Used by:Timeline
Symbol 325 GraphicUsed by:327
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:325 326Used by:Timeline
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:30 328Used by:330
Symbol 330 MovieClipUses:329Used by:Timeline
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:30 331Used by:333
Symbol 333 MovieClipUses:332Used by:Timeline
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:336
Symbol 336 MovieClipUses:335Used by:Timeline
Symbol 337 GraphicUsed by:338 339 340
Symbol 338 MovieClipUses:337Used by:339
Symbol 339 MovieClipUses:337 338Used by:341
Symbol 340 ButtonUses:337Used by:341
Symbol 341 MovieClipUses:339 340Used by:Timeline
Symbol 342 GraphicUsed by:343 344 345
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClipUses:342 343Used by:346
Symbol 345 ButtonUses:342Used by:346
Symbol 346 MovieClipUses:344 345Used by:Timeline
Symbol 347 GraphicUsed by:348 349 350
Symbol 348 MovieClipUses:347Used by:349
Symbol 349 MovieClipUses:347 348Used by:351
Symbol 350 ButtonUses:347Used by:351
Symbol 351 MovieClipUses:349 350Used by:Timeline
Symbol 352 GraphicUsed by:366
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:358
Symbol 355 BitmapUsed by:356 357
Symbol 356 ShapeTweeningUses:355Used by:358
Symbol 357 GraphicUses:355Used by:358
Symbol 358 MovieClipUses:354 356 357Used by:366
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:364
Symbol 361 BitmapUsed by:362 363
Symbol 362 ShapeTweeningUses:361Used by:364
Symbol 363 GraphicUses:361Used by:364
Symbol 364 MovieClipUses:360 362 363Used by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:352 358 364 365Used by:367
Symbol 367 MovieClipUses:366Used by:Timeline
Symbol 368 GraphicUsed by:373
Symbol 369 GraphicUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:368 369 370 371 372Used by:374
Symbol 374 MovieClipUses:373Used by:Timeline
Symbol 375 GraphicUsed by:376
Symbol 376 MovieClipUses:375Used by:377
Symbol 377 MovieClipUses:376Used by:Timeline
Symbol 378 MovieClipUses:44 39Used by:Timeline

Instance Names

"title_mc"Frame 3Symbol 72 MovieClip
"demo"Frame 4Symbol 182 MovieClip
"background"Frame 5Symbol 185 MovieClip
"enemy"Frame 5Symbol 308 MovieClip
"player"Frame 5Symbol 324 MovieClip
"guidance_text"Frame 5Symbol 327 MovieClip
"guide_attack"Frame 5Symbol 330 MovieClip
"guide_escape"Frame 5Symbol 333 MovieClip
"myname"Frame 5Symbol 336 MovieClip
"mc_attack"Frame 5Symbol 341 MovieClip
"mc_evasion"Frame 5Symbol 346 MovieClip
"mc_counter"Frame 5Symbol 351 MovieClip
"time_bar"Frame 5Symbol 367 MovieClip
"enemyname"Frame 5Symbol 374 MovieClip
"LevelMC"Frame 5Symbol 377 MovieClip
"marker_flower"Frame 5Symbol 378 MovieClip
"flower_break"Symbol 43 MovieClip [life_camellia] Frame 4Symbol 42 MovieClip
"flower_break"Symbol 46 MovieClip [life_rose] Frame 4Symbol 42 MovieClip
"lv1"Symbol 71 MovieClip Frame 1Symbol 59 Button
"lv2"Symbol 71 MovieClip Frame 1Symbol 60 Button
"lv3"Symbol 71 MovieClip Frame 1Symbol 61 Button
"lv4"Symbol 71 MovieClip Frame 1Symbol 62 Button
"lv5"Symbol 71 MovieClip Frame 1Symbol 63 Button
"lv1"Symbol 72 MovieClip Frame 25Symbol 59 Button
"lv2"Symbol 72 MovieClip Frame 25Symbol 60 Button
"lv3"Symbol 72 MovieClip Frame 25Symbol 61 Button
"lv4"Symbol 72 MovieClip Frame 25Symbol 62 Button
"lv5"Symbol 72 MovieClip Frame 25Symbol 63 Button
"sound_switch"Symbol 72 MovieClip Frame 25Symbol 66 MovieClip
"StartBtn"Symbol 72 MovieClip Frame 36Symbol 70 Button
"sound_switch"Symbol 72 MovieClip Frame 36Symbol 66 MovieClip
"level_changer"Symbol 72 MovieClip Frame 36Symbol 71 MovieClip
"sound_switch"Symbol 72 MovieClip Frame 37Symbol 66 MovieClip
"hitarea"Symbol 209 MovieClip Frame 1Symbol 193 MovieClip
"hitarea"Symbol 234 MovieClip Frame 1Symbol 218 MovieClip
"hitarea"Symbol 255 MovieClip Frame 1Symbol 243 MovieClip
"hitarea"Symbol 280 MovieClip Frame 1Symbol 265 MovieClip
"hitarea"Symbol 307 MovieClip Frame 1Symbol 291 MovieClip
"enemy1"Symbol 308 MovieClip Frame 1Symbol 209 MovieClip
"enemy1"Symbol 308 MovieClip Frame 2Symbol 234 MovieClip
"enemy1"Symbol 308 MovieClip Frame 3Symbol 255 MovieClip
"enemy1"Symbol 308 MovieClip Frame 4Symbol 280 MovieClip
"enemy1"Symbol 308 MovieClip Frame 5Symbol 307 MovieClip
"mynameMC"Symbol 336 MovieClip Frame 1Symbol 335 MovieClip
"b_attack"Symbol 341 MovieClip Frame 3Symbol 340 Button
"b_evasion"Symbol 346 MovieClip Frame 3Symbol 345 Button
"b_counter"Symbol 351 MovieClip Frame 3Symbol 350 Button
"myber"Symbol 366 MovieClip Frame 1Symbol 358 MovieClip
"enemybar"Symbol 366 MovieClip Frame 1Symbol 364 MovieClip
"time_barMC"Symbol 367 MovieClip Frame 1Symbol 366 MovieClip
"enemynameMC"Symbol 374 MovieClip Frame 1Symbol 373 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "tsubaki_out"
ExportAssets (56)Timeline Frame 1Symbol 2 as "tsubaki_miss"
ExportAssets (56)Timeline Frame 1Symbol 3 as "tsubaki_hit2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tsubaki_hit1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "tsubaki_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 6 as "titlebgm"
ExportAssets (56)Timeline Frame 1Symbol 7 as "saori_hit2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "saori_hit1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "saori_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "reiko_hit2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "reiko_hit1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "reiko_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reiko_down"
ExportAssets (56)Timeline Frame 1Symbol 14 as "nf"
ExportAssets (56)Timeline Frame 1Symbol 15 as "mita_miss"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mita_hit2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "mita_hit1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mita_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 19 as "miss"
ExportAssets (56)Timeline Frame 1Symbol 20 as "hanae_miss"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hanae_hit2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "hanae_hit1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "hanae_finalhit"
ExportAssets (56)Timeline Frame 1Symbol 24 as "drugok"
ExportAssets (56)Timeline Frame 1Symbol 25 as "doorwav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "demobgm"
ExportAssets (56)Timeline Frame 1Symbol 27 as "clickok"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bf"
ExportAssets (56)Timeline Frame 1Symbol 32 as "mcText_gameover"
ExportAssets (56)Timeline Frame 1Symbol 34 as "mcText_lose"
ExportAssets (56)Timeline Frame 1Symbol 36 as "mcText_win"
ExportAssets (56)Timeline Frame 1Symbol 38 as "mcText_start"
ExportAssets (56)Timeline Frame 1Symbol 43 as "life_camellia"
ExportAssets (56)Timeline Frame 1Symbol 46 as "life_rose"
ExportAssets (56)Timeline Frame 1Symbol 47 as "mainprog"
ExportAssets (56)Timeline Frame 1Symbol 50 as "LineMC"
ExportAssets (56)Timeline Frame 1Symbol 379 as "__Packages.duplex.Game_system"
ExportAssets (56)Timeline Frame 1Symbol 380 as "__Packages.duplex.Buffer"
ExportAssets (56)Timeline Frame 1Symbol 381 as "__Packages.duplex.Sub"
ExportAssets (56)Timeline Frame 1Symbol 382 as "__Packages.sanbiki.samieru.sound.MusicPlayer"
ExportAssets (56)Timeline Frame 1Symbol 383 as "__Packages.duplex.ATask"
ExportAssets (56)Timeline Frame 1Symbol 384 as "__Packages.duplex.MouseLine"
ExportAssets (56)Timeline Frame 1Symbol 385 as "__Packages.duplex.Score"
ExportAssets (56)Timeline Frame 1Symbol 386 as "__Packages.nigoro.lib.samieru.NigoroFlashManager"
ExportAssets (56)Timeline Frame 1Symbol 387 as "__Packages.nigoro.lib.samieru.event.GameClearListener"

Labels

"start"Frame 2
"title"Frame 3
"demo"Frame 4
"main"Frame 5
"Hide"Symbol 43 MovieClip [life_camellia] Frame 1
"Birth"Symbol 43 MovieClip [life_camellia] Frame 2
"Life"Symbol 43 MovieClip [life_camellia] Frame 3
"Death"Symbol 43 MovieClip [life_camellia] Frame 4
"Hide"Symbol 46 MovieClip [life_rose] Frame 1
"Birth"Symbol 46 MovieClip [life_rose] Frame 2
"Life"Symbol 46 MovieClip [life_rose] Frame 3
"Death"Symbol 46 MovieClip [life_rose] Frame 4
"MainProgram"Symbol 47 MovieClip [mainprog] Frame 1
"Start"Symbol 180 MovieClip Frame 2
"Wait"Symbol 180 MovieClip Frame 3
"NOtestplayer"Symbol 181 MovieClip Frame 103
"testplayer"Symbol 181 MovieClip Frame 145
"Nomal"Symbol 185 MovieClip Frame 1
"Boss"Symbol 185 MovieClip Frame 2




http://swfchan.com/1/1351/info.shtml
Created: 12/8 -2019 08:00:47 Last modified: 12/8 -2019 08:00:47 Server time: 19/04 -2024 13:19:33