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_roflcopter.swf

This is the info page for
Flash #2014

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Paused</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Loading:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Press M to toggle music</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Main Menu:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Instructions</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Statistics</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>START</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Main Menu:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Instructions</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Statistics</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>START</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Controls</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Controls</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Instructions:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>You are an elite ROFLER. Your ROFLcopter has strayed</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>into LOLLERskater territory and they have sent wave <SBR/>after wave of LOLLERskaters and LMAOplanes to destroy <SBR/>you and your ROFLcopter. </B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>The aim of this game is to kill as many LOLLerskaters and <SBR/>LMAOplanes before they kill you. Use the WASD keys <SBR/>(default) to control your ROFLcopter, use THE MOUSE <SBR/>and RIGHT CLICK to aim and shoot your ROFLing gun. <SBR/>Press SPACE (default) to drop a WTFbomb, press &quot;Q&quot; or <SBR/>&quot;E&quot; to launch an OMGmissile. Combo kills with WTFbombs <SBR/>and OMGmissiles will result in multiplied score advances.</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Also at your disposal is the BBLshield, press and HOLD <SBR/>SHIFT (default) to activate the shield, DEPRESS SHIFT to <SBR/>deactive. </B></FONT></P>

Click here to return to the Main Menu.

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Controls:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Left:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Right:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Up:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Down:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Fire OMGmissile Left:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Fire OMGmissile Right:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Drop WTFBomb:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Activate Shield (hold):</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Aim:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shoot ROFLing Gun:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>Mouse</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>Left Click</B></FONT></P>

Edit

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Note, while some keys are represented by a character </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>and a code number, certain keys (such as space, shift, </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>enter and other function keys) will only be represented</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>by a number, they still work fine though. :)</B></FONT></P><P ALIGN="LEFT"></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Pause:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>P</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Statistics:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Times played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Times played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total time played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total shots fired:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total shots hit:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Overall Accuracy:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores not yet implemented.</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores will only work on www.thecrunge.net, visit <SBR/>the crunge for updates and info. </B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>You&apos;re DEAD!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Click to return to Main Menu.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shots fired:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shots hit:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Accuracy:</B></FONT></P>

ActionScript [AS1/AS2]

Frame 2
stats = SharedObject.getLocal("statistics"); stage.showmenu = false; _quality = "LOW"; but1 = 65; but2 = 68; but3 = 87; but4 = 83; but5 = 81; but6 = 69; but7 = 32; but8 = 16;
Instance of Symbol 107 MovieClip in Frame 3
onClipEvent (load) { if (music != false) { this.gotoAndStop(1); } }
Frame 5
stop();
Instance of Symbol 98 MovieClip in Frame 5
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }
Frame 15
stop(); function shoot1() { dorofl(gun_a, xnow, ynow); srdy = 2; shotsfired++; } function shoot2() { dowtf(xnow, ynow); wtfsrdy = 10; } function shoot3() { doomg(xnow, ynow, 1); omgsrdy = 15; } function shoot4() { doomg(xnow, ynow, 2); omgsrdy = 15; } function dolewl(xstrt, ystrt) { level++; game.attachMovie("lewlsion", "lewlsion" + level, level); game["lewlsion" + level]._x = xstrt; game["lewlsion" + level]._y = ystrt; } function dorofl(s_a, s_xnow, s_ynow) { s_r = rad(s_a - 90); s_x = cos(30, s_r); s_y = sin(30, s_r); level++; roflcount++; game.attachMovie("roflbul", ["roflbul" + roflcount], level); game["roflbul" + roflcount].xnow = s_xnow; game["roflbul" + roflcount].ynow = s_ynow; game["roflbul" + roflcount]._rotation = s_a; game["roflbul" + roflcount].s_x = s_x; game["roflbul" + roflcount].s_y = s_y; _root.rofls.push(roflcount); sfx_1.start(); } function roflloop() { for (n in rofls) { i = rofls[n]; game["roflbul" + i].xnow = game["roflbul" + i].xnow + game["roflbul" + i].s_x; game["roflbul" + i].ynow = game["roflbul" + i].ynow + game["roflbul" + i].s_y; y = game["roflbul" + i].ynow; x = game["roflbul" + i].xnow + xoff; if ((((x < -200) or (y < -250)) or (x > 850)) or (y > 321)) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } } for (e in nmes) { j = nmes[e]; if (game["roflbul" + i].hitTest(game["enemy" + j])) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } score = score + 20; game["enemy" + j].health = game["enemy" + j].health - 50; if (game["enemy" + j].health <= 0) { sfx_5.start(); score = score + 200; kills++; level++; game.attachMovie("lollerdie", "lollerdie" + level, level); game["lollerdie" + level]._x = game["enemy" + j].xnow; game["lollerdie" + level]._y = game["enemy" + j]._y; game["enemy" + j].removeMovieClip(); if (nmes[e] == j) { nmes.splice(e, 1); } } sfx_3.start(); shotshit++; break; } } for (e in lmaos) { j = lmaos[e]; if (game["roflbul" + i].hitTest(game["enemy" + j])) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } score = score + 20; game["enemy" + j].health = game["enemy" + j].health - 35; if (game["enemy" + j].health <= 0) { sfx_5.start(); score = score + 500; kills++; level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + j].xnow; game["lmaodie" + level]._y = game["enemy" + j]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + j].direction); game["enemy" + j].removeMovieClip(); if (lmaos[e] == j) { lmaos.splice(e, 1); } } sfx_3.start(); shotshit++; break; } } game["roflbul" + i]._x = game["roflbul" + i].xnow; game["roflbul" + i]._y = game["roflbul" + i].ynow; } } function dolol(s_a, s_xnow, s_ynow) { s_r = rad(s_a - 90); s_x = cos(8, s_r); s_y = sin(8, s_r); level++; lolcount++; game.attachMovie("roflbul", ["lollbul" + lolcount], level); game["lollbul" + lolcount].xnow = s_xnow; game["lollbul" + lolcount].ynow = s_ynow; game["lollbul" + lolcount]._rotation = s_a; game["lollbul" + lolcount].s_x = s_x; game["lollbul" + lolcount].s_y = s_y; lols.push(lolcount); } function lolloop() { for (n in lols) { i = lols[n]; game["lollbul" + i].xnow = game["lollbul" + i].xnow + game["lollbul" + i].s_x; game["lollbul" + i].ynow = game["lollbul" + i].ynow + game["lollbul" + i].s_y; y = game["lollbul" + i].ynow; x = game["lollbul" + i].xnow + xoff; if ((((x < -200) or (y < -250)) or (x > 850)) or (y > 321)) { game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } deltaX = xnow - game["lollbul" + i].xnow; deltaY = ynow - game["lollbul" + i].ynow; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (!bbl) { if (dist < 50) { health = health - 5; game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } } else if (dist < 100) { game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } game["lollbul" + i]._x = game["lollbul" + i].xnow; game["lollbul" + i]._y = game["lollbul" + i].ynow; } } function dowtf(s_xnow, s_ynow) { level++; wtfcount++; game.attachMovie("wtfbul", ["wtfbul" + wtfcount], level); game["wtfbul" + wtfcount].xnow = s_xnow; game["wtfbul" + wtfcount].ynow = s_ynow; game["wtfbul" + wtfcount].s_x = -xvel; game["wtfbul" + wtfcount].s_y = 15; wtfs.push(wtfcount); } function wtfloop() { for (n in wtfs) { i = wtfs[n]; game["wtfbul" + i].xnow = game["wtfbul" + i].xnow + game["wtfbul" + i].s_x; game["wtfbul" + i].ynow = game["wtfbul" + i].ynow + game["wtfbul" + i].s_y; y = game["wtfbul" + i].ynow; if (y > 321) { cmbcnt = 0; dolewl(game["wtfbul" + i].xnow, game["wtfbul" + i].ynow); for (e in nmes) { j = nmes[e]; if ((game["enemy" + j].xnow < (game["wtfbul" + i]._x + 150)) and (game["enemy" + j].xnow > (game["wtfbul" + i]._x - 150))) { cmbcnt++; level++; game.attachMovie("lollerdie", "lollerdie" + level, level); game["lollerdie" + level]._x = game["enemy" + j].xnow; game["lollerdie" + level]._y = game["enemy" + j]._y; game["enemy" + j].removeMovieClip(); if (nmes[e] == j) { nmes.splice(e, 1); } } } sfx_2.start(); score = score + (200 * cmbcnt); kills = kills + cmbcnt; game["wtfbul" + i].removeMovieClip(); if (wtfs[n] == i) { wtfs.splice(n, 1); } } game["wtfbul" + i]._x = game["wtfbul" + i].xnow; game["wtfbul" + i]._y = game["wtfbul" + i].ynow; } } function doomg(s_xnow, s_ynow, s_dir) { level++; omgcount++; game.attachMovie("omgbul", ["omgbul" + omgcount], level); game["omgbul" + omgcount].xnow = s_xnow; game["omgbul" + omgcount].ynow = s_ynow; if (s_dir == 1) { game["omgbul" + omgcount].s_x = -20; game["omgbul" + omgcount].gotoAndStop(1); } else { game["omgbul" + omgcount].s_x = 20; game["omgbul" + omgcount].gotoAndStop(2); } omgs.push(omgcount); } function omgloop() { for (n in omgs) { i = omgs[n]; game["omgbul" + i].xnow = game["omgbul" + i].xnow + game["omgbul" + i].s_x; x = game["omgbul" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["omgbul" + i].removeMovieClip(); if (omgs[n] == i) { omgs.splice(n, 1); } } for (e in lmaos) { j = lmaos[e]; deltaX = game["omgbul" + i].xnow - game["enemy" + j]._x; deltaY = game["omgbul" + i].ynow - game["enemy" + j]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (dist < 70) { cmbcnt = 0; for (g in lmaos) { k = lmaos[g]; deltaX = game["omgbul" + i].xnow - game["enemy" + k]._x; deltaY = game["omgbul" + i].ynow - game["enemy" + k]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (dist < 140) { level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + k].xnow; game["lmaodie" + level]._y = game["enemy" + k]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + k].direction); game["enemy" + k].removeMovieClip(); if (lmaos[g] == k) { lmaos.splice(g, 1); } cmbcnt++; } } sfx_2.start(); dolewl(game["omgbul" + i].xnow, game["omgbul" + i].ynow); score = score + (cmbcnt * 500); kills = kills + cmbcnt; game["omgbul" + i].removeMovieClip(); if (omgs[n] == i) { omgs.splice(n, 1); } break; } } game["omgbul" + i]._x = game["omgbul" + i].xnow; game["omgbul" + i]._y = game["omgbul" + i].ynow; } } function enterframe() { if (!srdy) { if (shooting) { _root.shoot1(); } } else { srdy--; } if (!wtfsrdy) { if (Key.isDown(but7) and bombs) { _root.shoot2(); bombs--; } } else { wtfsrdy--; } if ((!omgsrdy) and missiles) { if (Key.isDown(but5)) { _root.shoot3(); missiles--; } else if (Key.isDown(but6)) { _root.shoot4(); missiles--; } } else { omgsrdy--; } if (Key.isDown(but8) and shield) { bbl = true; shield--; } else { bbl = false; } dx = xnow - _root.game._xmouse; dy = ynow - _root.game._ymouse; gun_a = atan2(dy, dx); gun_a = floor((gun_a = gun_a * (180 / pi))); gun_a = gun_a - 90; if (Key.isDown(but1)) { if (xvel < 10) { xvel = xvel + 1; } } else if (Key.isDown(but2)) { if (xvel > -10) { xvel = xvel - 1; } } else if (xvel > 0) { xvel = xvel - 0.5; } else if (xvel < 0) { xvel = xvel + 0.5; } if (Key.isDown(but3)) { if (yvel < 10) { yvel = yvel + 1; } } else if (Key.isDown(but4)) { if (yvel > -10) { yvel = yvel - 1; } } else { if (yvel > 0) { yvel = yvel - 1; } if (yvel < 0) { yvel = yvel + 1; } } ran = random(30); if ((ran <= 1) and (nmes.length < 7)) { level++; enemycount++; game.attachMovie("lollerskate", "enemy" + enemycount, level); game["enemy" + enemycount].direction = random(2) + 1; if (game["enemy" + enemycount].direction == 1) { game["enemy" + enemycount].xnow = (-xoff) + 660; } else { game["enemy" + enemycount].xnow = (-xoff) - 10; } game["enemy" + enemycount]._y = 278; game["enemy" + enemycount].health = 100; _root.nmes.push(enemycount); } else if ((ran == 3) and (lmaos.length < 5)) { level++; enemycount++; game.attachMovie("lmaoplane", "enemy" + enemycount, level); game["enemy" + enemycount].direction = random(2) + 1; if (game["enemy" + enemycount].direction == 1) { game["enemy" + enemycount].xnow = (-xoff) + 670; game["enemy" + enemycount].xmove = -6; } else { game["enemy" + enemycount].xnow = (-xoff) - 20; game["enemy" + enemycount].xmove = 6; } game["enemy" + enemycount]._y = random(378) - 200; game["enemy" + enemycount].health = 100; game["enemy" + enemycount].gotoAndStop(game["enemy" + enemycount].direction); _root.lmaos.push(enemycount); } ynow = ynow - yvel; xnow = xnow - xvel; timecnt--; if (!timecnt) { timecnt = 24; seconds++; } if (ynow > 300) { health = health - 5; yvel = 10; } else if (ynow < -200) { yvel = -10; } if (xnow < 0) { xvel = -10; } else if (xnow > 1350) { xvel = 10; } nmeloop(); lmaoloop(); roflloop(); lolloop(); omgloop(); wtfloop(); scroll(); render(); } function mousedown() { shooting = true; } function mouseup() { shooting = false; } function render() { rofl._x = xnow; rofl._y = ynow; rofl.bbl._visible = bbl; gun._rotation = gun_a - (-(xvel * 3.5)); game._x = xoff; game._y = yoff; rofl._rotation = -(xvel * 3.5); iface.health._width = 67 * (health / 200); iface.shield._width = 67 * (shield / 150); if (health <= 0) { dounload(); } } function nmeloop() { for (n in nmes) { i = nmes[n]; if (game["enemy" + i].direction == 1) { game["enemy" + i].xnow = game["enemy" + i].xnow - 5; } else { game["enemy" + i].xnow = game["enemy" + i].xnow + 5; } if (random(50) == 1) { if (game["enemy" + i].direction == 1) { game["enemy" + i].direction = 2; } else { game["enemy" + i].direction = 1; } } if (random(110) == 1) { dx = game["enemy" + i].xnow - xnow; dy = game["enemy" + i]._y - ynow; lol_a = atan2(dy, dx); lol_a = floor((lol_a = lol_a * (180 / pi))); lol_a = lol_a - 90; dolol(lol_a, game["enemy" + i].xnow, game["enemy" + i]._y); } x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (nmes[n] == i) { nmes.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; game["enemy" + i].gotoAndStop(game["enemy" + i].direction); } } function lmaoloop() { for (n in lmaos) { i = lmaos[n]; game["enemy" + i].xnow = game["enemy" + i].xnow + game["enemy" + i].xmove; deltaX = xnow - game["enemy" + i].xnow; deltaY = ynow - game["enemy" + i]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (!bbl) { if (dist < 70) { health = health - 10; level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + i].xnow; game["lmaodie" + level]._y = game["enemy" + i]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + i].direction); game["enemy" + i].removeMovieClip(); lmaos.splice(n, 1); } else { x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; } } else if (dist < 130) { level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + i].xnow; game["lmaodie" + level]._y = game["enemy" + i]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + i].direction); game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } else { x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; } } } function loadsfx() { sfx_1 = new Sound(); sfx_1.attachSound("sfx_1"); sfx_2 = new Sound(); sfx_2.attachSound("sfx_2"); sfx_3 = new Sound(); sfx_3.attachSound("sfx_3"); sfx_4 = new Sound(); sfx_4.attachSound("sfx_4"); sfx_5 = new Sound(); sfx_5.attachSound("sfx_5"); } function sin(i, n) { return(i * sine(n)); } function cos(i, n) { return(i * coss(n)); } function rad(i) { return((pi / 180) * i); } function doload() { paused = false; health = 200; shield = 150; bombs = 30; missiles = 30; score = 0; kills = 0; seconds = 0; timecnt = 24; shotsfired = 0; shotshit = 0; _root.game.removeMovieClip(); _root.iface.removeMovieClip(); _root.attachMovie("empty", "game", 5); _root.attachMovie("interface", "iface", 6); yoff = 100; xnow = 325; _root.game.attachMovie("roflcopter", "rofl", 3); rofl = _root.game.rofl; gun = _root.game.rofl.gun; level = 3; _root.rofls = Array(); _root.omgs = Array(); _root.lols = Array(); _root.nmes = Array(); _root.wtfs = Array(); _root.lmaos = Array(); i = 0; while (i < 4) { level++; _root.game.attachMovie("gnd", "gnd" + i, level); _root.game["gnd" + i]._x = 294 * i; _root.game["gnd" + i]._y = 321; i++; } loadsfx(); } function dounload() { _root.game.removeMovieClip(); _root.iface.removeMovieClip(); gotoAndStop (20); } function scroll() { if (((xnow + xoff) < 325) and (xoff < 0)) { xoff = xoff - floor((xnow + xoff) - 325); } else if (((xnow + xoff) > 325) and (xoff > -700)) { xoff = xoff + floor(325 - (xnow + xoff)); } if (((ynow + yoff) < 150) and (yoff < 200)) { yoff = yoff - ((ymove = floor((ynow + yoff) - 150))); } else if (((ynow + yoff) > 250) and (yoff > 100)) { yoff = yoff + ((ymove = floor(250 - (ynow + yoff)))); } hozpoz = (hozid * 294) + xoff; verpoz = (verid * 294) + yoff; if (hozpoz < -294) { i = hozid + 4; game["gnd" + hozid]._x = game["gnd" + hozid]._x + 1176; game["gnd" + hozid]._name = "gnd" + i; hozid++; } else if (hozpoz > 0) { k = hozid - 1; i = hozid + 3; game["gnd" + i]._x = game["gnd" + i]._x - 1176; game["gnd" + i]._name = "gnd" + k; hozid--; } } var xnow = 0; var ynow = 0; var xoff = 0; var yoff = 0; var hozpoz = 0; var hozid = 0; var verpoz = 0; var verid = 0; var shotsfired = 0; var shotshit = 0; var xstart = 0; var ystart = 0; var xmax = 0; var ymax = 0; var timecnt = 0; var seconds = 0; var yvel = 0; var xvel = 0; var jumpcount = 0; var cwpn = 0; var srdy = 0; var wtfsrdy = 0; var omgsrdy = 0; var health = 0; var shield = 0; var bombs = 0; var score = 0; var kills = 0; var floor = Math.floor; var atan2 = Math.atan2; var pi = Math.PI; var sine = Math.sin; var coss = Math.cos; doload();
Instance of Symbol 87 MovieClip [empty] in Frame 15
onClipEvent (enterFrame) { if (!_root.paused) { _root.enterframe(); } } onClipEvent (mouseDown) { _root.mousedown(); } onClipEvent (mouseUp) { _root.mouseup(); }
Frame 20
accuracy = (shotshit / shotsfired) * 100; accuracy = Math.floor(accuracy * 100) / 100; stats.data.shotshit = stats.data.shotshit + shotshit; stats.data.shotsfired = stats.data.shotsfired + shotsfired; stats.data.totaltime = stats.data.totaltime + seconds; stats.data.totalscore = stats.data.totalscore + score; stats.data.totalkills = stats.data.totalkills + kills; if ((kills < stats.data.worstkills) or (stats.data.worstkills == undefined)) { stats.data.worstkills = kills; } if ((kills > stats.data.bestkills) or (stats.data.bestkills == undefined)) { stats.data.bestkills = kills; } if ((seconds < stats.data.worsttime) or (stats.data.worsttime == undefined)) { stats.data.worsttime = seconds; } if ((seconds > stats.data.besttime) or (stats.data.besttime == undefined)) { stats.data.besttime = seconds; } if ((score < stats.data.worstscore) or (stats.data.worstscore == undefined)) { stats.data.worstscore = score; } if ((score > stats.data.bestscore) or (stats.data.bestscore == undefined)) { stats.data.bestscore = score; } stats.data.plays++; stats.flush();
Symbol 35 MovieClip [lollerdie] Frame 13
this.removeMovieClip();
Symbol 51 MovieClip Frame 11
_parent.removeMovieClip();
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [lmaodie] Frame 1
onClipEvent (enterFrame) { this._x = this._x - 6; }
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [lmaodie] Frame 2
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 75 Button
on (keyPress "p") { if (_root.paused == false) { _root.paused = true; paused._visible = true; } else { _root.paused = false; paused._visible = false; } } on (keyPress "P") { if (!_root.paused) { _root.paused = true; paused._visible = true; } else { _root.paused = false; paused._visible = false; } }
Instance of Symbol 77 MovieClip "paused" in Symbol 78 MovieClip [interface] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 83 MovieClip [lewlsion] Frame 8
this.removeMovieClip();
Symbol 88 Button [empty]
on (keyPress "m") { if (music == true) { gotoAndStop (2); music = false; } else { gotoAndStop (1); music = true; } }
Symbol 93 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 93 MovieClip Frame 2
gotoAndPlay (1);
Symbol 103 MovieClip Frame 1
_root.stop();
Instance of Symbol 97 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 98 MovieClip in Symbol 103 MovieClip Frame 1
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }
Symbol 103 MovieClip Frame 112
_root.play();
Symbol 107 MovieClip Frame 1
stop();
Symbol 125 Button
on (press) { _root.gotoAndStop(6); }
Symbol 126 Button
on (press) { _root.gotoAndStop(8); }
Symbol 127 Button
on (press) { _root.gotoAndStop(9); }
Symbol 128 Button
on (press) { _root.gotoAndStop(15); }
Symbol 129 Button
on (press) { _root.gotoAndStop(7); }
Symbol 142 Button
on (press) { _root.gotoAndStop(5); }
Symbol 168 Button
on (release) { editing = 1; }
Symbol 169 Button
on (release) { editing = 2; }
Symbol 170 Button
on (release) { editing = 3; }
Symbol 171 Button
on (release) { editing = 4; }
Symbol 172 Button
on (release) { editing = 5; }
Symbol 173 Button
on (release) { editing = 6; }
Symbol 174 Button
on (release) { editing = 7; }
Symbol 175 Button
on (release) { editing = 8; }
Instance of Symbol 87 MovieClip [empty] in Symbol 179 MovieClip Frame 1
onClipEvent (load) { function dokeys() { p.but1 = (r.but1 + " / ") + String.fromCharCode(r.but1); p.but2 = (r.but2 + " / ") + String.fromCharCode(r.but2); p.but3 = (r.but3 + " / ") + String.fromCharCode(r.but3); p.but4 = (r.but4 + " / ") + String.fromCharCode(r.but4); p.but5 = (r.but5 + " / ") + String.fromCharCode(r.but5); p.but6 = (r.but6 + " / ") + String.fromCharCode(r.but6); p.but7 = (r.but7 + " / ") + String.fromCharCode(r.but7); p.but8 = (r.but8 + " / ") + String.fromCharCode(r.but8); } p = _parent; r = _root; p.editing = 0; dokeys(); } onClipEvent (keyDown) { if (p.editing != 0) { keypress = Key.getCode(); _root["but" + p.editing] = keypress; dokeys(); p.editing = 0; } }
Symbol 208 MovieClip Frame 1
if (_root.stats.data.plays == undefined) { plays = 0; totaltime = 0; besttime = 0; worsttime = 0; totalscore = 0; bestscore = 0; worstscore = 0; totalkills = 0; bestkills = 0; worstkills = 0; shotsfired = 0; shotshit = 0; accuracy = 0; } else { plays = _root.stats.data.plays; totaltime = _root.stats.data.totaltime; besttime = _root.stats.data.besttime; worsttime = _root.stats.data.worsttime; totalscore = _root.stats.data.totalscore; bestscore = _root.stats.data.bestscore; worstscore = _root.stats.data.worstscore; totalkills = _root.stats.data.totalkills; bestkills = _root.stats.data.bestkills; worstkills = _root.stats.data.worstkills; shotsfired = _root.stats.data.shotsfired; shotshit = _root.stats.data.shotshit; accuracy = (shotshit / shotsfired) * 100; accuracy = Math.floor(accuracy * 100) / 100; }
Symbol 211 Button
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }

Library Items

Symbol 1 Sound [sfx_3]
Symbol 2 Sound [sfx_4]
Symbol 3 Sound [sfx_5]
Symbol 4 Sound [sfx_2]
Symbol 5 Sound [sfx_1]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:15
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:15
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [ROFLCOPTER]Uses:7 9 12 14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [gnd]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [roflbul]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:27
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:22 24 26Used by:28
Symbol 28 MovieClip [lollerskate]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:35
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:35
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [lollerdie]Uses:30 32 34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [wtfbul]Uses:37
Symbol 39 BitmapUsed by:40 41
Symbol 40 GraphicUses:39Used by:42
Symbol 41 GraphicUses:39Used by:42
Symbol 42 MovieClip [lmaoplane]Uses:40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:51 83
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:51 83
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51 83
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 83
Symbol 51 MovieClipUses:44 46 48 50Used by:52
Symbol 52 MovieClip [lmaodie]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:78
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:78
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:78
Symbol 59 FontUsed by:60 64 65 68 69 76 92 108 112 113 114 115 116 117 118 119 120 121 122 123 139 140 141 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 164 165 167 176 177 178 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 209 210 214 215 216 217 218 219 220 221 222 223 224 225 226 227
Symbol 60 EditableTextUses:59Used by:78
Symbol 61 BitmapUsed by:63
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:61 62Used by:78
Symbol 64 EditableTextUses:59Used by:78
Symbol 65 EditableTextUses:59Used by:78
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:78
Symbol 68 EditableTextUses:59Used by:78
Symbol 69 EditableTextUses:59Used by:78
Symbol 70 BitmapUsed by:73
Symbol 71 BitmapUsed by:73
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:70 71 72Used by:78
Symbol 74 GraphicUsed by:75 98 124 125 126 127 128 129 142 211
Symbol 75 ButtonUses:74Used by:78
Symbol 76 EditableTextUses:59Used by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClip [interface]Uses:54 56 58 60 63 64 65 67 68 69 73 75 77
Symbol 79 BitmapUsed by:80 81
Symbol 80 GraphicUses:79Used by:82
Symbol 81 GraphicUses:79Used by:82
Symbol 82 MovieClip [omgbul]Uses:80 81
Symbol 83 MovieClip [lewlsion]Uses:48 46 44 50
Symbol 84 BitmapUsed by:85 213
Symbol 85 GraphicUses:84Used by:86  Timeline
Symbol 86 MovieClip [background]Uses:85
Symbol 87 MovieClip [empty]Used by:179  Timeline
Symbol 88 Button [empty]Used by:107
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:93
Symbol 91 GraphicUsed by:93
Symbol 92 EditableTextUses:59Used by:93
Symbol 93 MovieClipUses:90 91 92Used by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:103
Symbol 98 MovieClipUses:74Used by:103  Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:97 98 100 102Used by:Timeline
Symbol 104 GraphicUsed by:107
Symbol 105 SoundUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:104 88 105 106Used by:Timeline
Symbol 108 EditableTextUses:59Used by:Timeline
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:Timeline
Symbol 111 GraphicUsed by:130 143 179 208 212
Symbol 112 EditableTextUses:59Used by:130
Symbol 113 EditableTextUses:59Used by:130
Symbol 114 EditableTextUses:59Used by:130
Symbol 115 EditableTextUses:59Used by:130
Symbol 116 EditableTextUses:59Used by:130
Symbol 117 EditableTextUses:59Used by:130
Symbol 118 EditableTextUses:59Used by:130
Symbol 119 EditableTextUses:59Used by:130
Symbol 120 EditableTextUses:59Used by:130
Symbol 121 EditableTextUses:59Used by:130
Symbol 122 EditableTextUses:59Used by:130
Symbol 123 EditableTextUses:59Used by:130
Symbol 124 MovieClipUses:74Used by:130
Symbol 125 ButtonUses:74Used by:130
Symbol 126 ButtonUses:74Used by:130
Symbol 127 ButtonUses:74Used by:130
Symbol 128 ButtonUses:74Used by:130
Symbol 129 ButtonUses:74Used by:130
Symbol 130 MovieClipUses:111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:Timeline
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:138
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:138
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:132 134 136 137Used by:Timeline
Symbol 139 EditableTextUses:59Used by:143
Symbol 140 EditableTextUses:59Used by:143
Symbol 141 TextUses:59Used by:143 179 208 212
Symbol 142 ButtonUses:74Used by:143 179 208 212  Timeline
Symbol 143 MovieClipUses:111 139 140 141 142Used by:Timeline
Symbol 144 EditableTextUses:59Used by:179
Symbol 145 EditableTextUses:59Used by:179
Symbol 146 EditableTextUses:59Used by:179
Symbol 147 EditableTextUses:59Used by:179
Symbol 148 EditableTextUses:59Used by:179
Symbol 149 EditableTextUses:59Used by:179
Symbol 150 EditableTextUses:59Used by:179
Symbol 151 EditableTextUses:59Used by:179
Symbol 152 EditableTextUses:59Used by:179
Symbol 153 EditableTextUses:59Used by:179
Symbol 154 EditableTextUses:59Used by:179
Symbol 155 EditableTextUses:59Used by:179
Symbol 156 EditableTextUses:59Used by:179
Symbol 157 EditableTextUses:59Used by:179
Symbol 158 EditableTextUses:59Used by:179
Symbol 159 EditableTextUses:59Used by:179
Symbol 160 EditableTextUses:59Used by:179
Symbol 161 EditableTextUses:59Used by:179
Symbol 162 EditableTextUses:59Used by:179
Symbol 163 TextUsed by:179
Symbol 164 EditableTextUses:59Used by:179
Symbol 165 EditableTextUses:59Used by:179
Symbol 166 GraphicUsed by:168 169 170 171 172 173 174 175
Symbol 167 TextUses:59Used by:168 169 170 171 172 173 174 175
Symbol 168 ButtonUses:166 167Used by:179
Symbol 169 ButtonUses:166 167Used by:179
Symbol 170 ButtonUses:166 167Used by:179
Symbol 171 ButtonUses:166 167Used by:179
Symbol 172 ButtonUses:166 167Used by:179
Symbol 173 ButtonUses:166 167Used by:179
Symbol 174 ButtonUses:166 167Used by:179
Symbol 175 ButtonUses:166 167Used by:179
Symbol 176 EditableTextUses:59Used by:179
Symbol 177 EditableTextUses:59Used by:179
Symbol 178 EditableTextUses:59Used by:179
Symbol 179 MovieClipUses:111 144 145 141 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 168 169 170 171 172 173 174 175 87 176 177 178 142Used by:Timeline
Symbol 180 EditableTextUses:59Used by:208
Symbol 181 EditableTextUses:59Used by:208
Symbol 182 EditableTextUses:59Used by:208
Symbol 183 EditableTextUses:59Used by:208
Symbol 184 EditableTextUses:59Used by:208
Symbol 185 EditableTextUses:59Used by:208
Symbol 186 EditableTextUses:59Used by:208
Symbol 187 EditableTextUses:59Used by:208
Symbol 188 EditableTextUses:59Used by:208
Symbol 189 EditableTextUses:59Used by:208
Symbol 190 EditableTextUses:59Used by:208
Symbol 191 EditableTextUses:59Used by:208
Symbol 192 EditableTextUses:59Used by:208
Symbol 193 EditableTextUses:59Used by:208
Symbol 194 EditableTextUses:59Used by:208
Symbol 195 EditableTextUses:59Used by:208
Symbol 196 EditableTextUses:59Used by:208
Symbol 197 EditableTextUses:59Used by:208
Symbol 198 EditableTextUses:59Used by:208
Symbol 199 EditableTextUses:59Used by:208
Symbol 200 EditableTextUses:59Used by:208
Symbol 201 EditableTextUses:59Used by:208
Symbol 202 EditableTextUses:59Used by:208
Symbol 203 EditableTextUses:59Used by:208
Symbol 204 EditableTextUses:59Used by:208
Symbol 205 EditableTextUses:59Used by:208
Symbol 206 EditableTextUses:59Used by:208
Symbol 207 EditableTextUses:59Used by:208
Symbol 208 MovieClipUses:111 180 141 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 142Used by:Timeline
Symbol 209 EditableTextUses:59Used by:212
Symbol 210 EditableTextUses:59Used by:212
Symbol 211 ButtonUses:74Used by:212
Symbol 212 MovieClipUses:111 209 210 141 142 211Used by:Timeline
Symbol 213 GraphicUses:84Used by:Timeline
Symbol 214 EditableTextUses:59Used by:Timeline
Symbol 215 EditableTextUses:59Used by:Timeline
Symbol 216 EditableTextUses:59Used by:Timeline
Symbol 217 EditableTextUses:59Used by:Timeline
Symbol 218 EditableTextUses:59Used by:Timeline
Symbol 219 EditableTextUses:59Used by:Timeline
Symbol 220 EditableTextUses:59Used by:Timeline
Symbol 221 EditableTextUses:59Used by:Timeline
Symbol 222 EditableTextUses:59Used by:Timeline
Symbol 223 EditableTextUses:59Used by:Timeline
Symbol 224 EditableTextUses:59Used by:Timeline
Symbol 225 EditableTextUses:59Used by:Timeline
Symbol 226 EditableTextUses:59Used by:Timeline
Symbol 227 EditableTextUses:59Used by:Timeline

Instance Names

"gun"Symbol 15 MovieClip [ROFLCOPTER] Frame 1Symbol 9 MovieClip
"bbl"Symbol 15 MovieClip [ROFLCOPTER] Frame 1Symbol 12 MovieClip
"health"Symbol 78 MovieClip [interface] Frame 1Symbol 54 MovieClip
"shield"Symbol 78 MovieClip [interface] Frame 1Symbol 56 MovieClip
"paused"Symbol 78 MovieClip [interface] Frame 1Symbol 77 MovieClip
"bar"Symbol 93 MovieClip Frame 1Symbol 90 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfx_5"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfx_2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ROFLCOPTER"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gnd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "roflbul"
ExportAssets (56)Timeline Frame 1Symbol 28 as "lollerskate"
ExportAssets (56)Timeline Frame 1Symbol 35 as "lollerdie"
ExportAssets (56)Timeline Frame 1Symbol 38 as "wtfbul"
ExportAssets (56)Timeline Frame 1Symbol 42 as "lmaoplane"
ExportAssets (56)Timeline Frame 1Symbol 52 as "lmaodie"
ExportAssets (56)Timeline Frame 1Symbol 78 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 82 as "omgbul"
ExportAssets (56)Timeline Frame 1Symbol 83 as "lewlsion"
ExportAssets (56)Timeline Frame 1Symbol 86 as "background"
ExportAssets (56)Timeline Frame 1Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 7Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 15Symbol 87 as "empty"

Dynamic Text Variables

_root.bombsSymbol 60 EditableText""
_root.scoreSymbol 64 EditableText""
_root.killsSymbol 65 EditableText""
_root.missilesSymbol 68 EditableText""
_root.secondsSymbol 69 EditableText""
but1Symbol 155 EditableText""
but2Symbol 156 EditableText""
but3Symbol 157 EditableText""
but4Symbol 158 EditableText""
but5Symbol 159 EditableText""
but6Symbol 160 EditableText""
but7Symbol 161 EditableText""
but8Symbol 162 EditableText""
worsttimeSymbol 182 EditableText""
playsSymbol 185 EditableText""
totaltimeSymbol 187 EditableText""
besttimeSymbol 189 EditableText""
totalscoreSymbol 191 EditableText""
bestscoreSymbol 193 EditableText""
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Created: 12/8 -2019 07:30:30 Last modified: 12/8 -2019 07:30:30 Server time: 25/04 -2024 23:57:34