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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/65149108?noj=FRM65149108-20DC" width="1" height="1"></div>

bubbletanks.swf

This is the info page for
Flash #217

(Click the ID number above for more basic data on this flash file.)


Text
Loading

Bubbles

<p align="center"><font face="Billo" size="40" color="#ffffff" letterSpacing="1.000000" kerning="0">100%</font></p>

Actions

Creating World

0%

Credits

Play

Bubble Tanks

Play
More
Games

Settings

v1.2

x

<p align="center"><font face="Billo" size="27" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">Developed By:</a></font></p><p align="center"><font face="Billo" size="35" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">Jared Riley</a></font></p><p align="center"><font face="Billo" size="27" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">Hero Interactive, LLC</a></font></p>

<p align="center"><font face="Billo" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0"><a href="http://www.herointeractive.com" target = "_blank">www.herointeractive.com</a></font></p>

Settings

Music

Graphics

Sounds

Low

Medium

High

On

Off

Click Here

to change keyboard controls

Up Arrow

Up Arrow

Up Arrow

Up Arrow

Controls

Up =
Down =
Left =
Right =

Use          keys to move.
Use your mouse to aim
and shoot.
Move outside of this
bubble to...

A S D

W

( can be changed through settings menu )

You have jumped to a
new bubblefield!
Destroyed Bubble Tanks
drop bubbles which you
can collect to make your
tank stronger.

Receiving damage from
enemy weapons will
weaken your tank.
If you are hit and you
have no bubbles
collected, you'll be
ejected to the safest
adjacent bubblefield.

Good Luck!

You've reached the
end of the world!
Nothing out here,
go back!

Up =
Down =
Left =
Right =
Use your mouse to aim
and shoot.
Move outside of this
bubble to...

<p align="left"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="left"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="left"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="left"><font face="Billo" size="26" color="#ffffff" letterSpacing="1.000000" kerning="0">w</font></p>

<p align="right"><font face="Billo" size="60" color="#ffcc00" letterSpacing="1.000000" kerning="0">0%</font></p>

<p align="center"><font face="Billo" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">17280 Enemies Created!</font></p>

ActionScript [AS1/AS2]

Frame 1
stop(); _global.myMusicPlayer = new Music(); _global.SoundManager = new SoundPlayer(); _global.musicOn = true; _global.soundOn = true; _global.avatarUp = 87; _global.avatarRight = 68; _global.avatarDown = 83; _global.avatarLeft = 65; _global.otherScreen = false; _global.controlsModified = false;
Instance of Symbol 53 MovieClip "loadBubble" in Frame 1
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 9; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 29)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } }
Instance of Symbol 56 MovieClip in Frame 1
onClipEvent (load) { myFlag = 0; Counter = -1; totalFileSize = _root.getBytesTotal(); startBytes = _root.getBytesLoaded(); _root.continueButton._visible = false; } onClipEvent (enterFrame) { if (Counter == -1) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; myPercentLoaded = int(100 * amountLoaded); _root.loadBubble.loadClip.load_txt.text = myPercentLoaded + "%"; if ((amountLoaded >= 1) && (myFlag == 0)) { myFlag = 1; Counter = 30; } } else if (Counter == 0) { okToPlay = true; siteURL = "http://www.herointeractive.com"; siteURL2 = "http://herointeractive.com"; if ((_url.substr(0, siteURL.length) == siteURL) || (_url.substr(0, siteURL2.length) == siteURL2)) { okToPlay = true; } if (okToPlay) { _root.gotoAndPlay("buffer_sound"); } } else { Counter--; } }
Frame 2
stop();
Instance of Symbol 56 MovieClip in Frame 2
onClipEvent (load) { if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("title"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); } } onClipEvent (enterFrame) { _global.myMusicPlayer.RunPlayer(); }
Frame 5
function StartGame() { gotoAndStop (15); } stop();
Frame 15
function GameSetup() { game.StartGame(); } function Mediator() { if (gameCreated) { game.RunGame(); } else if (game.IsWorldCreated() == true) { gameCreated = true; trace("game world constructed"); trace(game.GetUnitsCreated() + " Enemies Created!"); _root.openMask.gotoAndPlay(2); _root.openMask.enemies_txt.text = game.GetUnitsCreated() + " Enemies Created!"; } else if (framesNum == 0) { game.CreateWorldRow(); _root.openMask.created_txt.text = game.PercentBuilt() + "%"; framesNum = framesToCatchUp; } else { framesNum--; } } function DropBubbles(numBubbles, origin, givenPower) { game.DropPickupBubbles(numBubbles, origin, givenPower); } function EnemyShoot(startPos, startAngle, mySpeed, mySize, myDamage) { game.EnemyFire(startPos, startAngle, mySpeed, mySize, myDamage); } function ReportDeath(name) { game.EnemyDead(name); } function SpawnUnit(enemyType, startPosition, OriginUnit) { return(game.CreateNewUnit(enemyType, startPosition, OriginUnit)); } function ReportAvatarDamage(numDamage) { game.AvatarHit(numDamage); } function DeleteOpenMask() { _root.removeMovieClip("openMask"); } stop(); var game = new BubbleTanksGame(); var gameCreated = false; var framesToCatchUp = 1; var framesNum = 0;
Instance of Symbol 56 MovieClip in Frame 15
onClipEvent (load) { if (_global.controlsModified == true) { _root.bg.tutorial.gotoAndStop(8); } _root.GameSetup(); if (_global.musicOn == true) { _global.myMusicPlayer.SetTrack("in_game"); _global.myMusicPlayer.PlayWithCrossFade(3); } } onClipEvent (enterFrame) { _root.Mediator(); _global.myMusicPlayer.RunPlayer(); }
Frame 16
gotoAndPlay (30);
Frame 30
gotoAndPlay ("intro");
Symbol 2 MovieClip [bullet] Frame 1
#initclip 43 Object.registerClass("bullet", Bullet); #endinitclip
Symbol 4 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 5 MovieClip [Enemy_1] Frame 1
#initclip 26 Object.registerClass("Enemy_1", Enemy_1); #endinitclip stop();
Symbol 5 MovieClip [Enemy_1] Frame 2
stop();
Symbol 7 MovieClip [pickup_bubble] Frame 1
#initclip 27 Object.registerClass("pickup_bubble", PickupBubble); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 13 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 17 MovieClip [Enemy_2] Frame 1
#initclip 28 Object.registerClass("Enemy_2", Enemy_2); #endinitclip stop();
Symbol 18 MovieClip [Enemy_4] Frame 1
#initclip 29 Object.registerClass("Enemy_4", Enemy_4); #endinitclip
Symbol 20 MovieClip [Enemy_3] Frame 1
#initclip 30 Object.registerClass("Enemy_3", Enemy_3); #endinitclip stop();
Symbol 21 MovieClip [Enemy_5] Frame 1
#initclip 31 Object.registerClass("Enemy_5", Enemy_5); #endinitclip stop();
Symbol 21 MovieClip [Enemy_5] Frame 10
stop();
Symbol 23 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 24 MovieClip [Enemy_6] Frame 1
#initclip 32 Object.registerClass("Enemy_6", Enemy_6); #endinitclip stop();
Symbol 25 MovieClip [Enemy_7] Frame 1
#initclip 33 Object.registerClass("Enemy_7", Enemy_7); #endinitclip stop();
Symbol 25 MovieClip [Enemy_7] Frame 15
stop();
Symbol 25 MovieClip [Enemy_7] Frame 20
stop();
Symbol 26 MovieClip [Enemy_8] Frame 1
#initclip 34 Object.registerClass("Enemy_8", Enemy_8); #endinitclip stop();
Symbol 29 MovieClip [component_bubble_red] Frame 1
#initclip 35 Object.registerClass("component_bubble_red", Bullet); #endinitclip var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 29 MovieClip [component_bubble_red] Frame 40
gotoAndPlay (1);
Symbol 29 MovieClip [component_bubble_red] Frame 41
this._rotation = Math.round(Math.random() * 360) - 180;
Symbol 29 MovieClip [component_bubble_red] Frame 46
stop();
Symbol 31 MovieClip [Enemy_Seeker] Frame 1
#initclip 36 Object.registerClass("Enemy_Seeker", Enemy_Seeker); #endinitclip stop();
Symbol 31 MovieClip [Enemy_Seeker] Frame 10
this.KillMe();
Symbol 33 MovieClip [Enemy_9] Frame 1
#initclip 37 Object.registerClass("Enemy_9", Enemy_9); #endinitclip stop();
Symbol 33 MovieClip [Enemy_9] Frame 40
stop();
Symbol 34 MovieClip [Enemy_10] Frame 1
#initclip 38 Object.registerClass("Enemy_10", Enemy_10); #endinitclip
Symbol 35 MovieClip [Enemy_11] Frame 1
#initclip 39 Object.registerClass("Enemy_11", Enemy_11); #endinitclip stop();
Symbol 35 MovieClip [Enemy_11] Frame 125
stop();
Symbol 38 MovieClip [Enemy_12] Frame 1
#initclip 40 Object.registerClass("Enemy_12", Enemy_12); #endinitclip stop();
Symbol 38 MovieClip [Enemy_12] Frame 120
stop();
Symbol 40 MovieClip Frame 1
var r = Math.round(Math.random() * 10); gotoAndPlay(r);
Symbol 41 MovieClip [Enemy_13] Frame 1
#initclip 41 Object.registerClass("Enemy_13", Enemy_13); #endinitclip stop();
Symbol 41 MovieClip [Enemy_13] Frame 40
stop();
Symbol 42 MovieClip [Enemy_14] Frame 1
#initclip 42 Object.registerClass("Enemy_14", Enemy_14); #endinitclip stop();
Symbol 42 MovieClip [Enemy_14] Frame 400
stop();
Symbol 53 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 53 MovieClip Frame 1
/* no clip actions */
Symbol 53 MovieClip Frame 7
stop();
Symbol 175 MovieClip [__Packages.SoundPlayer] Frame 0
class SoundPlayer { var channelsAvailable, channel1, channel2, externalSoundVolume; function SoundPlayer () { channelsAvailable = new Array(true, true); channel1 = new Sound(); channel2 = new Sound(); externalSoundVolume = 100; } function CleanSounds(intIndex) { channelsAvailable[intIndex] = true; } function PlaySound(linkIdentifier) { if (_global.soundOn == true) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(); channel2.attachSound(linkIdentifier); channel2.setVolume(100); channel2.start(0, 0); channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.attachSound(linkIdentifier); channel1.setVolume(100); channel1.start(0, 0); channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } } function PlayExternalSound(urlPath) { var thisRef = this; if (channelsAvailable[0] == true) { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } else if (channelsAvailable[1] == true) { channelsAvailable[1] = false; delete channel2; channel2 = new Sound(); channel2.loadSound(urlPath, false); channel2.setVolume(externalSoundVolume); channel2.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel2.onSoundComplete = function () { thisRef.CleanSounds(1); }; } else { channelsAvailable[0] = false; delete channel1; channel1 = new Sound(); channel1.loadSound(urlPath, false); channel1.setVolume(externalSoundVolume); channel1.onLoad = function (loadedOK) { if (loadedOK) { this.start(); } }; channel1.onSoundComplete = function () { thisRef.CleanSounds(0); }; } } }
Symbol 176 MovieClip [__Packages.Music] Frame 0
class Music { var mySound, volume, currentTrack, inCrossfade, state, changeSongs, maxVolume, targetVolume, volumeSpeed; function Music () { mySound = new Sound(); volume = 100; currentTrack = ""; inCrossfade = false; state = false; changeSongs = true; maxVolume = 100; } function SetMaxVolume(vol) { maxVolume = vol; } function SetTrack(setMusic) { if (setMusic == currentTrack) { changeSongs = false; } else { changeSongs = true; currentTrack = setMusic; } } function Play() { mySound.stop(); mySound.attachSound(currentTrack); volume = maxVolume; mySound.setVolume(volume); mySound.start(0, 2000); state = true; } function Stop() { mySound.stop(); state = false; } function PlayWithCrossFade(secondDuration) { if (changeSongs == true) { if (state == true) { inCrossfade = true; targetVolume = 0; var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / (_local2 / 2); } else { mySound.stop(); mySound.attachSound(currentTrack); mySound.start(0, 2000); state = true; inCrossfade = false; targetVolume = maxVolume; volume = 0; mySound.setVolume(0); var _local2 = secondDuration * 30; volumeSpeed = (targetVolume - volume) / _local2; } } } function RunPlayer() { if (targetVolume != volume) { var _local2; _local2 = volume + volumeSpeed; if ((volumeSpeed < 0) && (_local2 < 0)) { _local2 = 0; } else if ((volumeSpeed > 0) && (_local2 > targetVolume)) { _local2 = targetVolume; } volume = _local2; mySound.setVolume(_local2); } if (inCrossfade == true) { if (volume <= 0) { volumeSpeed = volumeSpeed * -1; inCrossfade = false; targetVolume = maxVolume; mySound.stop(); mySound.attachSound(currentTrack); mySound.setVolume(0); mySound.start(0, 2000); state = true; } } } }
Symbol 177 MovieClip [__Packages.Enemy_1] Frame 0
class Enemy_1 extends MovieClip { var haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip; function Enemy_1 () { super(); haltMovie = false; safetyTurn = false; numLife = 2; gotoAndPlay(2); numSpeed = 2; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(2, _local3, 8); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; gotoAndPlay(numLife); _root.DropBubbles(1, _local3, 1); } return(_local4); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * 100) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * 100) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 178 MovieClip [__Packages.Vector] Frame 0
class Vector { var _x, _y; function Vector () { _x = 0; _y = 0; } }
Symbol 179 MovieClip [__Packages.PickupBubble] Frame 0
class PickupBubble extends MovieClip { var moveX, moveY, _x, _y, removeMovieClip; function PickupBubble () { super(); moveX = 0; moveY = 0; } function SetMovement(myX, myY) { moveX = myX; moveY = myY; } function onEnterFrame() { if ((moveX != 0) || (moveY != 0)) { _x = _x + moveX; _y = _y + moveY; moveX = 0.9 * moveX; moveY = 0.9 * moveY; if (Math.abs(moveX) < 0.3) { moveX = 0; } if (Math.abs(moveY) < 0.3) { moveY = 0; } if (GetDistance() > (_root.bg.inside._width / 2)) { removeMovieClip(); } } } function DetermineRandomMovement(myPower) { var _local4 = Math.round((Math.random() * myPower) * 2) - myPower; var _local3 = Math.round((Math.random() * myPower) * 2) - myPower; moveX = _local4; moveY = _local3; } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } }
Symbol 180 MovieClip [__Packages.Enemy_2] Frame 0
class Enemy_2 extends MovieClip { var guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_2 () { super(); guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 5; gotoAndPlay(numLife); numSpeed = 3; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:1}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(2, _local3, 8); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; trace(numLife); gotoAndStop(numLife); _root.DropBubbles(1, _local3, 1); } return(_local4); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + 50)) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + 50)) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 181 MovieClip [__Packages.Enemy_4] Frame 0
class Enemy_4 extends MovieClip { var haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip; function Enemy_4 () { super(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(2); numSpeed = 0.5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(1, _local3, 3); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; gotoAndPlay(numLife); _root.DropBubbles(1, _local3, 1); } return(_local4); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * 100) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * 100) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 182 MovieClip [__Packages.Enemy_3] Frame 0
class Enemy_3 extends MovieClip { var guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_3 () { super(); guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 20; gotoAndPlay(numLife); numSpeed = 1; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:120, fireTimerMin:80, counter:100, speed:3, size:300, damage:4}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(2, _local3, 8); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; trace(numLife); gotoAndStop(numLife); _root.DropBubbles(1, _local3, 1); } return(_local4); } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + 50)) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + 50)) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 183 MovieClip [__Packages.Enemy_5] Frame 0
class Enemy_5 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_5 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 10; gotoAndPlay(numLife); numSpeed = 3; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:7, size:100, damage:1}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(6, _local3, 12); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { if (numLife < 4) { if (gunFlagOne == true) { numSpeed = 5; RemoveGun("gun_1"); gunFlagOne = false; } } trace(numLife); gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 184 MovieClip [__Packages.Enemy_6] Frame 0
class Enemy_6 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_6 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 25; gotoAndPlay(numLife); numSpeed = 1; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:120, damage:1}); guns.push({name:"gun_2", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:120, damage:1}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(8, _local3, 16); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { if (numLife < 7) { if (gunFlagOne == true) { RemoveGun("gun_1"); gunFlagOne = false; } } trace(numLife); gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 185 MovieClip [__Packages.Enemy_7] Frame 0
class Enemy_7 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _x, _y, removeMovieClip, gotoAndStop, _width; function Enemy_7 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 20; gotoAndPlay(numLife); numSpeed = 3; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:100, damage:2}); guns.push({name:"gun_2", type:1, fireTimerMax:60, fireTimerMin:40, counter:80, speed:5, size:100, damage:2}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local5 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local4 = new Vector(); _local4._x = _x; _local4._y = _y; _root.DropBubbles(3, _local4, 6); _local5 = true; _root.ReportDeath(_name); removeMovieClip(); } else { if (numLife < 20) { if (gunFlagOne == true) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; RemoveGun("gun_2"); _root.SpawnUnit("Enemy_8", _local3, _name); gunFlagOne = false; } } gotoAndStop(numLife); } return(_local5); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 186 MovieClip [__Packages.Enemy_8] Frame 0
class Enemy_8 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_8 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 19; gotoAndPlay(numLife); numSpeed = 3; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:60, speed:5, size:100, damage:2}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(3, _local3, 6); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 187 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends MovieClip { var moveX, moveY, _damage, _holdMovement, _x, _y, removeCallback, _name, removeMovieClip; function Bullet () { super(); moveX = 0; moveY = 0; _damage = 1; _holdMovement = false; } function SetMovement(myX, myY) { moveX = myX; moveY = myY; } function onEnterFrame() { if (_holdMovement == false) { _x = _x + moveX; _y = _y + moveY; if (GetDistance() > (_root.bg.inside._width / 2)) { removeCallback(_name); removeMovieClip(); } } } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } }
Symbol 188 MovieClip [__Packages.Enemy_Seeker] Frame 0
class Enemy_Seeker extends MovieClip { var gunFlagOne, flagExplode, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _x, _y, _name, removeMovieClip, gotoAndStop, _width; function Enemy_Seeker () { super(); gunFlagOne = true; flagExplode = false; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 2.5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; } function onEnterFrame() { if (flagExplode == false) { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local5 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local5 == true) && (safetyTurn == false))) { if (_local5 == true) { var _local4 = GetAnglePos(); if (_local4 < 0) { if (_local4 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local4 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else { var _local3 = new Vector(); _local3._x = _root.avatar._x - _x; _local3._y = _root.avatar._y - _y; var _local6 = Math.atan2(_local3._y, _local3._x); var _local7 = (360 * _local6) / (Math.PI*2); _rotation = _local7; } if (GetDistance2Avatar() <= 35) { gotoAndPlay(2); flagExplode = true; } } } function KillMe() { _root.ReportAvatarDamage(8); _root.ReportDeath(_name); removeMovieClip(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local3 = false; numLife = numLife - amountDamage; if (numLife < 1) { _local3 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local3); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 189 MovieClip [__Packages.Enemy_9] Frame 0
class Enemy_9 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _x, _y, removeMovieClip, gotoAndStop, _width; function Enemy_9 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 40; gotoAndPlay(numLife); numSpeed = 2; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:2, fireTimerMax:140, fireTimerMin:100, counter:100, speed:5, size:100, damage:1}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(2, _local3, 6); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(1, _local3, 4); gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 190 MovieClip [__Packages.Enemy_10] Frame 0
class Enemy_10 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _x, _y, removeMovieClip, gotoAndStop, _width; function Enemy_10 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 1; gotoAndPlay(numLife); numSpeed = 0.5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local5 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local4 = new Vector(); _local4._x = _x; _local4._y = _y; var _local3 = 0; while (_local3 < 10) { _root.SpawnUnit("Enemy_1", _local4, _name); _local3++; } _local5 = true; _root.ReportDeath(_name); removeMovieClip(); } else { var _local4 = new Vector(); _local4._x = _x; _local4._y = _y; _root.DropBubbles(1, _local4, 4); gotoAndStop(numLife); } return(_local5); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 191 MovieClip [__Packages.Enemy_11] Frame 0
class Enemy_11 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _x, _y, removeMovieClip, gotoAndStop, _width; function Enemy_11 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 125; gotoAndPlay(numLife); numSpeed = 1.5; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:60, fireTimerMin:40, counter:50, speed:6, size:100, damage:3}); guns.push({name:"gun_2", type:1, fireTimerMax:140, fireTimerMin:100, counter:120, speed:3, size:300, damage:7}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(14, _local3, 16); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { if (numLife < 70) { if (gunFlagOne == true) { numSpeed = 0.5; RemoveGun("gun_1"); gunFlagOne = false; } } trace(numLife); gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 192 MovieClip [__Packages.Enemy_12] Frame 0
class Enemy_12 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _x, _y, removeMovieClip, gotoAndStop, _width; function Enemy_12 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 120; gotoAndPlay(numLife); numSpeed = 0.25; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:3, fireTimerMax:400, fireTimerMin:600, counter:60, speed:6, size:100, damage:1}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 0.25); numAmountToTurn = 0.25 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 0.25); numAmountToTurn = 0.25 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 3) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_2", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(4, _local3, 8); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 193 MovieClip [__Packages.Enemy_13] Frame 0
class Enemy_13 extends MovieClip { var gunFlagOne, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _x, _y, removeMovieClip, gotoAndStop, _width; function Enemy_13 () { super(); gunFlagOne = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 40; gotoAndPlay(numLife); numSpeed = 3; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:4}); guns.push({name:"gun_2", type:4, fireTimerMax:140, fireTimerMin:100, counter:120, speed:3, size:45, damage:6}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 2); numAmountToTurn = 2 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 2); numAmountToTurn = 2 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; ObjRef.localToGlobal(point); var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 3) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_2", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 4) { if (GetDistance2Avatar() <= guns[i].size) { _global.SoundManager.PlaySound("enemy_contact"); _root.ReportAvatarDamage(1); } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(4, _local3, 8); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 194 MovieClip [__Packages.Enemy_14] Frame 0
class Enemy_14 extends MovieClip { var gunFlagOne, gunFlagTwo, guns, haltMovie, safetyTurn, numLife, gotoAndPlay, numSpeed, numFramesToTurn, numAmountToTurn, minFramesToHoldTurning, numLastAngle, _rotation, _name, _y, _x, removeMovieClip, gotoAndStop, _width; function Enemy_14 () { super(); gunFlagOne = true; gunFlagTwo = true; guns = new Array(); haltMovie = false; safetyTurn = false; numLife = 400; gotoAndPlay(numLife); numSpeed = 0.25; numFramesToTurn = 0; numAmountToTurn = 0; minFramesToHoldTurning = 0; guns.push({name:"gun_1", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:4}); guns.push({name:"gun_2", type:1, fireTimerMax:80, fireTimerMin:40, counter:60, speed:6, size:100, damage:4}); guns.push({name:"gun_3", type:2, fireTimerMax:140, fireTimerMin:80, counter:120, speed:3, size:45, damage:4}); guns.push({name:"gun_4", type:2, fireTimerMax:140, fireTimerMin:80, counter:100, speed:3, size:45, damage:4}); guns.push({name:"gun_5", type:1, fireTimerMax:120, fireTimerMin:80, counter:50, speed:5, size:400, damage:8}); guns.push({name:"gun_6", type:3, fireTimerMax:300, fireTimerMin:200, counter:20, speed:3, size:45, damage:4}); } function onEnterFrame() { if (haltMovie == false) { numLastAngle = GetAnglePos(); MoveMe(); var _local4 = AboutToExit(); if ((numFramesToTurn == 0) || ((_local4 == true) && (safetyTurn == false))) { if (_local4 == true) { var _local3 = GetAnglePos(); if (_local3 < 0) { if (_local3 < numLastAngle) { numAmountToTurn = Math.round(Math.random() * -90) - 90; } else { numAmountToTurn = Math.round(Math.random() * 90) + 90; } } else if (_local3 > numLastAngle) { numAmountToTurn = Math.round(Math.random() * 90) + 90; } else { numAmountToTurn = Math.round(Math.random() * -90) - 90; } numFramesToTurn = Math.round(Math.abs(numAmountToTurn) / 0.25); numAmountToTurn = 0.25 * (numAmountToTurn / Math.abs(numAmountToTurn)); minFramesToHoldTurning = 90; safetyTurn = true; } } else { numFramesToTurn--; _rotation = _rotation + numAmountToTurn; } } if (minFramesToHoldTurning > 0) { minFramesToHoldTurning--; } else if (numFramesToTurn == 0) { var _local2 = Math.round(Math.random() * 1000); if (_local2 < 20) { _local2 = Math.round(Math.random() * 200) - 100; numFramesToTurn = Math.round(Math.abs(_local2) / 0.25); numAmountToTurn = 0.25 * (_local2 / Math.abs(_local2)); safetyTurn = false; } } OperateWeapons(); } function OperateWeapons() { var i = 0; while (i < guns.length) { if (guns[i].type == 1) { var ObjRef = eval ("this." + guns[i].name); var point = {x:ObjRef._x, y:ObjRef._y}; _root[_name].localToGlobal(point); var startPoint = {x:_x, y:_y}; startPoint.x = startPoint.x + ObjRef._x; startPoint.y = startPoint.y + ObjRef._y; var vecDirection = new Vector(); vecDirection._x = _root.avatar._x - point.x; vecDirection._y = _root.avatar._y - point.y; var myRadians = Math.atan2(vecDirection._y, vecDirection._x); var myDegrees = ((360 * myRadians) / (Math.PI*2)); ObjRef._rotation = myDegrees - _rotation; if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.EnemyShoot(posVector, ObjRef._rotation + _rotation, guns[i].speed, guns[i].size, guns[i].damage); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 2) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_Seeker", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 3) { if (guns[i].counter < 1) { var posVector = new Vector(); var ObjRefTwo = eval (("this." + guns[i].name) + ".emitter"); var pointTwo = {x:ObjRefTwo._x, y:ObjRefTwo._y}; ObjRefTwo.localToGlobal(pointTwo); posVector._x = pointTwo.x; posVector._y = pointTwo.y; _root.SpawnUnit("Enemy_2", posVector, _name); guns[i].counter = Math.round(Math.random() * (guns[i].fireTimerMax - guns[i].fireTimerMin)) + guns[i].fireTimerMin; } else { guns[i].counter--; } } else if (guns[i].type == 4) { if (GetDistance2Avatar() <= guns[i].size) { _root.ReportAvatarDamage(1); } } i++; } } function ReceiveDamage(amountDamage) { var _local4 = false; numLife = numLife - amountDamage; if (numLife < 1) { var _local3 = new Vector(); _local3._x = _x; _local3._y = _y; _root.DropBubbles(50, _local3, 20); _local4 = true; _root.ReportDeath(_name); removeMovieClip(); } else { if (numLife < 86) { if (gunFlagTwo == true) { RemoveGun("gun_2"); gunFlagTwo = false; } } else if (numLife < 240) { if (gunFlagOne == true) { RemoveGun("gun_1"); gunFlagOne = false; } } gotoAndStop(numLife); } return(_local4); } function RemoveGun(strName) { var _local2 = 0; while (_local2 < guns.length) { if (strName == guns[_local2].name) { guns.splice(_local2, 1); break; } _local2++; } } function MoveMe() { var _local2 = new Vector(); _local2._x = (Math.cos((Math.PI * _rotation) / 180) * numSpeed) + _x; _local2._y = (Math.sin((Math.PI * _rotation) / 180) * numSpeed) + _y; _x = _local2._x; _y = _local2._y; } function GetAnglePos() { var _local3 = new Vector(); _local3._x = _x - _root.bg._x; _local3._y = _y - _root.bg._y; var _local4 = Math.atan2(_local3._y, _local3._x); var _local5 = (360 * _local4) / (Math.PI*2); return(_local5); } function GetDistance() { var _local4 = _x - _root.bg._x; var _local3 = _y - _root.bg._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function GetDistance2Avatar() { var _local4 = _x - _root.avatar._x; var _local3 = _y - _root.avatar._y; return(Math.sqrt((_local4 * _local4) + (_local3 * _local3))); } function AboutToExit() { var _local5 = false; var _local6 = (Math.cos((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _x; var _local7 = (Math.sin((Math.PI * _rotation) / 180) * (_width + (30 * numSpeed))) + _y; var _local4 = _local6 - _root.bg._x; var _local3 = _local7 - _root.bg._y; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > (_root.bg.inside._width / 2)) { _local5 = true; } return(_local5); } }
Symbol 195 MovieClip [__Packages.BubbleTanksGame] Frame 0
class BubbleTanksGame { var blnWorldCreated, worldCreateRow, worldCreateColumn, prevOutside, secondBulletCounter, numJumps, avatarLife, runOnce, transitionState, mouseListener, vecMomentum, numAvatarMaxVelocity, numSensitivity, numResistence, arrBullets, arrFloatingBubbles, arrDebris, arrCleanup, deltaList, numBulletDepth, enemyDepth, spawnedEnemyDepth, arrFloatingBubblesDepth, worldX, worldY, numRows, numColumns, backgroundDepth, arrBackgrounds, numEnemiesCreated, world, tempRow, intTotalFrames, easeFrames, dblDestX, dblDestY, deltaX, deltaY; function BubbleTanksGame () { blnWorldCreated = false; worldCreateRow = 0; worldCreateColumn = 0; prevOutside = false; secondBulletCounter = 0; numJumps = 0; avatarLife = 1; _root.openMask.stop(); _root.openMask.swapDepths(1000001); _root.overlay.swapDepths(1000000); _root.avatar.swapDepths(510); _root.bg.swapDepths(500); _root.bubbleSplit.swapDepths(505); _root.miniBubble.swapDepths(508); _root.bubbleMask.swapDepths(509); _root.miniBubble.setMask("bubbleMask"); runOnce = false; transitionState = 0; var thisRef = this; mouseListener = new Object(); mouseListener.onMouseDown = function () { thisRef.ShootGun(); }; Mouse.addListener(mouseListener); vecMomentum = new Vector(); numAvatarMaxVelocity = 7; numSensitivity = 0.4; numResistence = 0.08; arrBullets = new Array(); arrFloatingBubbles = new Array(); arrDebris = new Array(); arrCleanup = new Array(); deltaList = new Array(); numBulletDepth = 100000 /* 0x0186A0 */; enemyDepth = 600; spawnedEnemyDepth = 20001; arrFloatingBubblesDepth = 200; worldX = 45; worldY = 45; numRows = 91; numColumns = 91; CreateWorld(); backgroundDepth = 100; arrBackgrounds = new Array(); arrBackgrounds.push("bg_bubbles_301"); numEnemiesCreated = 0; } function CreateWorld() { world = new Array(); var _local4 = 0; while (_local4 < numRows) { tempRow = new Array(numColumns); var _local3; var _local2 = 0; while (_local2 < numColumns) { _local3 = new Bubblefield(); tempRow[_local2] = _local3; _local2++; } world.push(tempRow); _local4++; } } function CreateWorldRow() { if (worldCreateRow != numRows) { var _local9 = 0; while (_local9 < numColumns) { if ((worldCreateRow != worldY) || (_local9 != worldX)) { var _local2 = new Array(); var _local18 = _local9 - worldX; var _local17 = worldCreateRow - worldY; var _local4 = Math.round(Math.sqrt((_local18 * _local18) + (_local17 * _local17))); if (_local4 < 2) { var _local3; _local3 = new WorldInstruction(100); _local3.AddInstruction("Enemy_4", 2, 4); _local3.AddInstruction("Enemy_1", 0, 1); _local2.push(_local3); } else if ((_local4 >= 2) && (_local4 < 4)) { var _local3 = new WorldInstruction(50); _local3.AddInstruction("Enemy_4", 2, 6); _local3.AddInstruction("Enemy_1", 1, 2); _local2.push(_local3); _local3 = new WorldInstruction(50); _local3.AddInstruction("Enemy_4", 0, 2); _local3.AddInstruction("Enemy_1", 1, 6); _local2.push(_local3); } else if ((_local4 >= 4) && (_local4 < 7)) { var _local3 = new WorldInstruction(60); _local3.AddInstruction("Enemy_2", 1, 3); _local3.AddInstruction("Enemy_4", 0, 4); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 0, 4); _local3.AddInstruction("Enemy_1", 1, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_4", 3, 6); _local3.AddInstruction("Enemy_1", 2, 3); _local2.push(_local3); } else if ((_local4 >= 7) && (_local4 < 9)) { var _local3 = new WorldInstruction(60); _local3.AddInstruction("Enemy_2", 1, 3); _local3.AddInstruction("Enemy_4", 0, 2); _local3.AddInstruction("Enemy_3", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_2", 1, 5); _local3.AddInstruction("Enemy_4", 0, 2); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_4", 3, 6); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if ((_local4 >= 9) && (_local4 < 11)) { var _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_2", 0, 5); _local3.AddInstruction("Enemy_1", 0, 1); _local3.AddInstruction("Enemy_3", 1, 1); _local2.push(_local3); _local3 = new WorldInstruction(40); _local3.AddInstruction("Enemy_5", 1, 5); _local3.AddInstruction("Enemy_4", 0, 2); _local3.AddInstruction("Enemy_3", 0, 1); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_2", 1, 2); _local3.AddInstruction("Enemy_5", 0, 3); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_2", 0, 1); _local3.AddInstruction("Enemy_4", 1, 6); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if ((_local4 >= 11) && (_local4 < 13)) { var _local3 = new WorldInstruction(50); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_6", 1, 2); _local3.AddInstruction("Enemy_3", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_6", 1, 2); _local3.AddInstruction("Enemy_7", 0, 3); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_6", 1, 3); _local3.AddInstruction("Enemy_4", 0, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 3, 6); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if ((_local4 >= 13) && (_local4 < 15)) { var _local3 = new WorldInstruction(50); _local3.AddInstruction("Enemy_7", 1, 4); _local3.AddInstruction("Enemy_6", 0, 1); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_3", 1, 2); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_4", 0, 3); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_2", 1, 4); _local3.AddInstruction("Enemy_5", 0, 3); _local3.AddInstruction("Enemy_3", 0, 1); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_6", 1, 3); _local3.AddInstruction("Enemy_2", 0, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_3", 0, 1); _local3.AddInstruction("Enemy_4", 1, 3); _local3.AddInstruction("Enemy_1", 0, 1); _local2.push(_local3); } else if ((_local4 >= 15) && (_local4 < 17)) { var _local3 = new WorldInstruction(25); _local3.AddInstruction("Enemy_7", 0, 4); _local3.AddInstruction("Enemy_9", 1, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(25); _local3.AddInstruction("Enemy_3", 1, 2); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_4", 0, 3); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_6", 1, 3); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_3", 0, 1); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_5", 1, 8); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_6", 1, 3); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_7", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 1, 3); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if ((_local4 >= 17) && (_local4 < 19)) { var _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_11", 1, 2); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_11", 1, 4); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_7", 1, 3); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_5", 0, 3); _local3.AddInstruction("Enemy_2", 1, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 3, 6); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if ((_local4 >= 19) && (_local4 < 22)) { var _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_11", 1, 2); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_10", 1, 1); _local3.AddInstruction("Enemy_17", 1, 4); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_2", 0, 3); _local3.AddInstruction("Enemy_12", 1, 1); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_3", 0, 3); _local3.AddInstruction("Enemy_12", 1, 1); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_5", 0, 2); _local3.AddInstruction("Enemy_4", 1, 6); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if ((_local4 >= 22) && (_local4 < 25)) { var _local3 = new WorldInstruction(30); _local3.AddInstruction("Enemy_11", 1, 2); _local3.AddInstruction("Enemy_9", 0, 3); _local3.AddInstruction("Enemy_13", 0, 3); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_13", 2, 3); _local3.AddInstruction("Enemy_12", 1, 1); _local3.AddInstruction("Enemy_9", 0, 3); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_7", 1, 3); _local3.AddInstruction("Enemy_13", 1, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(20); _local3.AddInstruction("Enemy_5", 0, 3); _local3.AddInstruction("Enemy_3", 1, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(10); _local3.AddInstruction("Enemy_7", 0, 2); _local3.AddInstruction("Enemy_4", 3, 6); _local3.AddInstruction("Enemy_1", 0, 3); _local2.push(_local3); } else if (_local4 >= 25) { var _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_14", 1, 1); _local3.AddInstruction("Enemy_7", 2, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_14", 2, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_5", 1, 4); _local3.AddInstruction("Enemy_7", 0, 4); _local3.AddInstruction("Enemy_1", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_12", 1, 1); _local3.AddInstruction("Enemy_2", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(2); _local3.AddInstruction("Enemy_1", 1, 4); _local3.AddInstruction("Enemy_4", 0, 4); _local2.push(_local3); _local3 = new WorldInstruction(3); _local3.AddInstruction("Enemy_4", 2, 8); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_3", 2, 3); _local3.AddInstruction("Enemy_7", 1, 2); _local3.AddInstruction("Enemy_9", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_11", 2, 2); _local3.AddInstruction("Enemy_2", 2, 4); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_14", 0, 1); _local3.AddInstruction("Enemy_10", 1, 1); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_4", 0, 2); _local3.AddInstruction("Enemy_10", 1, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_13", 2, 4); _local3.AddInstruction("Enemy_9", 1, 3); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_3", 1, 3); _local3.AddInstruction("Enemy_9", 1, 3); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_6", 1, 4); _local3.AddInstruction("Enemy_3", 0, 2); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_6", 1, 3); _local3.AddInstruction("Enemy_9", 1, 3); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_12", 1, 1); _local3.AddInstruction("Enemy_3", 1, 4); _local3.AddInstruction("Enemy_1", 0, 2); _local2.push(_local3); _local3 = new WorldInstruction(5); _local3.AddInstruction("Enemy_11", 1, 3); _local3.AddInstruction("Enemy_9", 0, 4); _local3.AddInstruction("Enemy_4", 0, 2); _local2.push(_local3); } var _local10 = 0; var _local11 = 0; var _local16 = 0; var _local14 = 0; var _local6 = 0; while (_local6 < _local2.length) { _local16 = _local16 + _local2[_local6].chance; _local6++; } _local14 = Math.round(Math.random() * _local16); _local6 = 0; while (_local6 < _local2.length) { _local11 = _local10 + _local2[_local6].chance; _local2[_local6].minChance = _local10; _local2[_local6].maxChance = _local11; _local10 = _local11; _local6++; } var _local7 = -1; _local6 = 0; while (_local6 < _local2.length) { if ((_local14 >= _local2[_local6].minChance) && (_local14 < _local2[_local6].maxChance)) { _local7 = _local6; break; } _local6++; } if (_local7 == -1) { _local7 = _local2.length - 1; } _local2[_local7].Begin(); var _local13 = 0; var _local15 = ""; var _local19 = _local2[_local7].GetNumInstructions(); var _local12 = 0; while (_local12 < _local19) { _local13 = _local2[_local7].enemyNum; _local15 = _local2[_local7].enemyType; var _local8 = 0; while (_local8 < _local13) { var _local5 = new Vector(); _local5._x = Math.round(Math.random() * 500) - 250; _local5._y = Math.round(Math.random() * 400) - 200; world[worldCreateRow][_local9].AddUnit("enemy_" + enemyDepth, _local15, _local5, enemyDepth); enemyDepth++; if (enemyDepth == 20000) { enemyDepth = 600; } numEnemiesCreated++; _local8++; } _local2[_local7].Next(); _local12++; } } _local9++; } worldCreateRow++; } else { blnWorldCreated = true; } } function CreateNewUnit(enemyType, startPos, CreatedFrom) { trace(enemyType); var _local3 = "enemy_" + spawnedEnemyDepth; var _local6 = Math.round(Math.random() * 360) - 180; world[worldY][worldX].AddUnit(_local3, enemyType, startPos, spawnedEnemyDepth); _root.attachMovie(enemyType, _local3, spawnedEnemyDepth); spawnedEnemyDepth++; _root[_local3]._x = startPos._x; _root[_local3]._y = startPos._y; _root[_local3]._rotation = _local6; return(_local3); } function IsWorldCreated() { return(blnWorldCreated); } function PercentBuilt() { var _local2 = numRows * numRows; var _local3 = (worldCreateRow * numColumns) + worldCreateColumn; return(Math.round((_local3 / _local2) * 100)); } function GetUnitsCreated() { return(numEnemiesCreated); } function OutputWorld() { var _local4 = 0; while (_local4 < numRows) { var _local3 = ""; var _local2 = 0; while (_local2 < numColumns) { _local3 = (_local3 + world[_local4][_local2].GetNumUnits()) + " "; _local2++; } trace(_local3); _local4++; } } function StartGame() { } function RunGame() { _root.stop(); if (blnWorldCreated) { var _local3; if (transitionState == 0) { _local3 = MoveAvatar(); } else if (deltaList.length != 0) { _local3 = new Vector(); var _local5 = deltaList[0]; deltaList.shift(); _local3._x = _local5._x * -1; _local3._y = _local5._y * -1; if (transitionState == 1) { world[worldY][worldX - 1].MoveAllBubblefieldUnits(_local3); } else if (transitionState == 2) { world[worldY - 1][worldX].MoveAllBubblefieldUnits(_local3); } else if (transitionState == 3) { world[worldY][worldX + 1].MoveAllBubblefieldUnits(_local3); } else if (transitionState == 4) { world[worldY + 1][worldX].MoveAllBubblefieldUnits(_local3); } } else { var _local4 = new Vector(); if (transitionState == 1) { world[worldY][worldX - 1].HideAllUnits(); _local4._x = 1147.6; BackgroundShift(_local4); CleanPickupBubbles(); numJumps++; if (numJumps == 1) { _root.bg.tutorial.gotoAndStop(2); } if (numJumps == 2) { _root.bg.tutorial.gotoAndStop(3); } if (numJumps == 3) { _root.bg.tutorial.gotoAndStop(4); } if (numJumps == 4) { _root.bg.tutorial.gotoAndStop(5); } if ((((worldY < 0) || (worldY >= numRows)) || (worldX >= numColumns)) || (worldX < 0)) { _root.bg.tutorial.gotoAndStop(6); prevOutside = true; } else if (prevOutside == true) { _root.bg.tutorial.gotoAndStop(5); prevOutside = false; } else if (numJumps > 4) { _root.bg.tutorial.gotoAndStop(7); } } else if (transitionState == 2) { world[worldY - 1][worldX].HideAllUnits(); _local4._y = 1147.6; BackgroundShift(_local4); CleanPickupBubbles(); numJumps++; if (numJumps == 1) { _root.bg.tutorial.gotoAndStop(2); } if (numJumps == 2) { _root.bg.tutorial.gotoAndStop(3); } if (numJumps == 3) { _root.bg.tutorial.gotoAndStop(4); } if (numJumps == 4) { _root.bg.tutorial.gotoAndStop(5); } if ((((worldY < 0) || (worldY >= numRows)) || (worldX >= numColumns)) || (worldX < 0)) { _root.bg.tutorial.gotoAndStop(6); prevOutside = true; } else if (prevOutside == true) { _root.bg.tutorial.gotoAndStop(5); prevOutside = false; } else if (numJumps > 4) { _root.bg.tutorial.gotoAndStop(7); } } else if (transitionState == 3) { world[worldY][worldX + 1].HideAllUnits(); _local4._x = -1147.6; BackgroundShift(_local4); CleanPickupBubbles(); numJumps++; if (numJumps == 1) { _root.bg.tutorial.gotoAndStop(2); } if (numJumps == 2) { _root.bg.tutorial.gotoAndStop(3); } if (numJumps == 3) { _root.bg.tutorial.gotoAndStop(4); } if (numJumps == 4) { _root.bg.tutorial.gotoAndStop(5); } if ((((worldY < 0) || (worldY >= numRows)) || (worldX >= numColumns)) || (worldX < 0)) { _root.bg.tutorial.gotoAndStop(6); prevOutside = true; } else if (prevOutside == true) { _root.bg.tutorial.gotoAndStop(5); prevOutside = false; } else if (numJumps > 4) { _root.bg.tutorial.gotoAndStop(7); } } else if (transitionState == 4) { world[worldY + 1][worldX].HideAllUnits(); _local4._y = -1147.6; BackgroundShift(_local4); CleanPickupBubbles(); numJumps++; if (numJumps == 1) { _root.bg.tutorial.gotoAndStop(2); } if (numJumps == 2) { _root.bg.tutorial.gotoAndStop(3); } if (numJumps == 3) { _root.bg.tutorial.gotoAndStop(4); } if (numJumps == 4) { _root.bg.tutorial.gotoAndStop(5); } if ((((worldY < 0) || (worldY >= numRows)) || (worldX >= numColumns)) || (worldX < 0)) { _root.bg.tutorial.gotoAndStop(6); prevOutside = true; } else if (prevOutside == true) { _root.bg.tutorial.gotoAndStop(5); prevOutside = false; } else if (numJumps > 4) { _root.bg.tutorial.gotoAndStop(7); } } transitionState = 0; if (GetDistance() <= (_root.bg.inside._width / 2)) { runOnce = false; } _local3 = MoveAvatar(); } MoveWorld(_local3); RotateGun(); CheckPickupBubbleCollection(); if (transitionState == 0) { CheckBulletCollision(); CheckTankExit(); } DoCleanup(); if (secondBulletCounter > 0) { if (secondBulletCounter == 1) { ShootGun(); } secondBulletCounter--; } } } function RemoveBullet(strName) { var _local2 = 0; while (_local2 < arrBullets.length) { if (strName == arrBullets[_local2]) { arrBullets.splice(_local2, 1); break; } _local2++; } } function DropPickupBubbles(num2Drop, origin, myPower) { var _local4 = 0; while (_local4 < num2Drop) { var _local3 = "pickup_bubbles_" + arrFloatingBubblesDepth; arrFloatingBubbles.push(_local3); _root.attachMovie("pickup_bubble", _local3, arrFloatingBubblesDepth); _root[_local3]._x = origin._x; _root[_local3]._y = origin._y; _root[_local3].DetermineRandomMovement(myPower); arrFloatingBubblesDepth++; if (arrFloatingBubblesDepth == 499) { arrFloatingBubblesDepth = 200; } _local4++; } } function MovePickupBubbles(dirVector) { var _local3 = 0; while (_local3 < arrFloatingBubbles.length) { _root[arrFloatingBubbles[_local3]]._x = _root[arrFloatingBubbles[_local3]]._x + dirVector._x; _root[arrFloatingBubbles[_local3]]._y = _root[arrFloatingBubbles[_local3]]._y + dirVector._y; _local3++; } } function CleanPickupBubbles() { var _local3 = 0; while (_local3 < arrFloatingBubbles.length) { _root[arrFloatingBubbles[_local3]].removeMovieClip(); _local3++; } delete arrFloatingBubbles; arrFloatingBubbles = new Array(); } function GetBubbleDistance(myName) { var _local3 = _root[myName]._x - _root.avatar._x; var _local2 = _root[myName]._y - _root.avatar._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function CheckPickupBubbleCollection() { var _local5 = 0; while (_local5 < arrFloatingBubbles.length) { var _local4 = GetBubbleDistance(arrFloatingBubbles[_local5]); var _local7 = _root.avatar._width + 30; if (_local4 <= _local7) { var _local9 = ((_local7 - _local4) / _local7) * 6; var _local6 = new Vector(); _local6._x = ((_root[arrFloatingBubbles[_local5]]._x - _root.avatar._x) / _local4) * _local9; _local6._y = ((_root[arrFloatingBubbles[_local5]]._y - _root.avatar._y) / _local4) * _local9; _root[arrFloatingBubbles[_local5]]._x = _root[arrFloatingBubbles[_local5]]._x - _local6._x; _root[arrFloatingBubbles[_local5]]._y = _root[arrFloatingBubbles[_local5]]._y - _local6._y; } _local5++; } var _local8 = new Array(); _local5 = 0; while (_local5 < arrFloatingBubbles.length) { if (_root.avatar.hitTest(_root[arrFloatingBubbles[_local5]]._x, _root[arrFloatingBubbles[_local5]]._y, true)) { avatarLife++; _root.avatar.gun.gotoAndStop(avatarLife); _local8.push(arrFloatingBubbles[_local5]); _global.SoundManager.PlaySound("collect_2"); } _local5++; } _local5 = 0; while (_local5 < _local8.length) { RemovePickupBubble(_local8[_local5]); _root[_local8[_local5]].removeMovieClip(); _local5++; } } function RemovePickupBubble(strName) { var _local2 = 0; while (_local2 < arrFloatingBubbles.length) { if (strName == arrFloatingBubbles[_local2]) { arrFloatingBubbles.splice(_local2, 1); break; } _local2++; } } function AvatarHit(numDamage) { avatarLife = avatarLife - (numDamage * 3); if (avatarLife == 0) { avatarLife = 1; } _root.avatar.gun.gotoAndStop(avatarLife); } function CheckBulletCollision() { var _local4 = new Array(); var _local5 = 0; while (_local5 < arrBullets.length) { if (_root[arrBullets[_local5]]._enemy == false) { if (world[worldY][worldX].CheckForHits(arrBullets[_local5])) { _global.SoundManager.PlaySound("hit"); _local4.push(arrBullets[_local5]); } } else if (_root.avatar.hitTest(_root[arrBullets[_local5]]._x, _root[arrBullets[_local5]]._y, true)) { avatarLife = avatarLife - _root[arrBullets[_local5]]._damage; if (avatarLife <= 0) { avatarLife = 1; _global.SoundManager.PlaySound("dead"); EjectFromBubblefield(); _root.avatar.gun.gotoAndStop(avatarLife); _local4.push(arrBullets[_local5]); break; } _global.SoundManager.PlaySound("avatar_hit"); _root.avatar.gun.gotoAndStop(avatarLife); _local4.push(arrBullets[_local5]); } _local5++; } _local5 = 0; while (_local5 < _local4.length) { _root[_local4[_local5]]._holdMovement = true; _root[_local4[_local5]].gotoAndPlay("hit"); AddToCleanup(_local4[_local5]); RemoveBullet(_local4[_local5]); _local5++; } } function EjectFromBubblefield() { var _local3 = 4; var _local4; _local4 = world[worldY - 1][worldX].EstimateDifficulty(); if (world[worldY][worldX - 1].EstimateDifficulty() < _local4) { _local4 = world[worldY][worldX - 1].EstimateDifficulty(); _local3 = 3; } if (world[worldY + 1][worldX].EstimateDifficulty() < _local4) { _local4 = world[worldY + 1][worldX].EstimateDifficulty(); _local3 = 2; } if (world[worldY][worldX + 1].EstimateDifficulty() < _local4) { _local4 = world[worldY][worldX + 1].EstimateDifficulty(); _local3 = 1; } var _local2 = new Vector(); if (_local3 == 4) { trace("UP"); worldY = worldY - 1; _local2._y = -1147.6; world[worldY][worldX].ShowAllUnits(_local2); MoveAvatarToBubble("destTop"); transitionState = 4; } else if (_local3 == 3) { trace("LEFT"); worldX = worldX - 1; _local2._x = -1147.6; world[worldY][worldX].ShowAllUnits(_local2); MoveAvatarToBubble("destLeft"); transitionState = 3; } else if (_local3 == 2) { trace("DOWN"); worldY = worldY + 1; _local2._y = 1147.6; world[worldY][worldX].ShowAllUnits(_local2); MoveAvatarToBubble("destBottom"); transitionState = 2; } else if (_local3 == 1) { trace("RIGHT"); worldX = worldX + 1; _local2._x = 1147.6; world[worldY][worldX].ShowAllUnits(_local2); MoveAvatarToBubble("destRight"); transitionState = 1; } } function AddToCleanup(myName) { arrCleanup.push({name:myName, counter:6}); } function DoCleanup() { var _local4 = new Array(); var _local3 = 0; while (_local3 < arrCleanup.length) { arrCleanup[_local3].counter--; if (arrCleanup[_local3].counter == 0) { _local4.push(arrCleanup[_local3].name); } _local3++; } _local3 = 0; while (_local3 < _local4.length) { _root[_local4[_local3]].removeMovieClip(); RemoveCleanupItem(_local4[_local3]); _local3++; } } function RemoveCleanupItem(strName) { var _local2 = 0; while (_local2 < arrCleanup.length) { if (strName == arrCleanup[_local2].name) { arrCleanup.splice(_local2, 1); break; } _local2++; } } function MoveWorld(vecMove) { vecMove._x = Math.round(vecMove._x); vecMove._y = Math.round(vecMove._y); _root.bg._x = _root.bg._x + vecMove._x; _root.bg._y = _root.bg._y + vecMove._y; _root.bubbleSplit._x = _root.bubbleSplit._x + vecMove._x; _root.bubbleSplit._y = _root.bubbleSplit._y + vecMove._y; _root.bubbleMask._x = _root.bubbleMask._x + vecMove._x; _root.bubbleMask._y = _root.bubbleMask._y + vecMove._y; _root.overlay._x = _root.overlay._x + vecMove._x; _root.overlay._y = _root.overlay._y + vecMove._y; world[worldY][worldX].MoveAllBubblefieldUnits(vecMove); var _local3 = 0; while (_local3 < arrBullets.length) { _root[arrBullets[_local3]]._x = _root[arrBullets[_local3]]._x + vecMove._x; _root[arrBullets[_local3]]._y = _root[arrBullets[_local3]]._y + vecMove._y; _local3++; } MovePickupBubbles(vecMove); } function BackgroundShift(vecMove) { vecMove._x = Math.round(vecMove._x); vecMove._y = Math.round(vecMove._y); _root.bg._x = _root.bg._x + vecMove._x; _root.bg._y = _root.bg._y + vecMove._y; _root.bubbleSplit._x = _root.bubbleSplit._x + vecMove._x; _root.bubbleSplit._y = _root.bubbleSplit._y + vecMove._y; _root.bubbleMask._x = _root.bubbleMask._x + vecMove._x; _root.bubbleMask._y = _root.bubbleMask._y + vecMove._y; _root.overlay._x = _root.overlay._x + vecMove._x; _root.overlay._y = _root.overlay._y + vecMove._y; } function MoveAddAndCleanBackgroundBubbles(moveVector) { var _local9 = new Array(); var _local3 = 0; while (_local3 < arrBackgrounds.length) { _root[arrBackgrounds[_local3]]._x = _root[arrBackgrounds[_local3]]._x + (0.2 * moveVector._x); _root[arrBackgrounds[_local3]]._y = _root[arrBackgrounds[_local3]]._y + (0.2 * moveVector._y); _local3++; } _local3 = 0; while (_local3 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width) < 0) { _local9.push(arrBackgrounds[_local3]); } else if (_root[arrBackgrounds[_local3]]._x > Stage.width) { _local9.push(arrBackgrounds[_local3]); } else if (_root[arrBackgrounds[_local3]]._y > Stage.height) { _local9.push(arrBackgrounds[_local3]); } else if ((_root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height) < 0) { _local9.push(arrBackgrounds[_local3]); } _local3++; } _local3 = 0; while (_local3 < _local9.length) { RemoveBubbleBackground(_local9[_local3]); _local3++; } if (moveVector._x < 0) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width) < Stage.width) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x > _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y == _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width; _local5._y = _root[arrBackgrounds[_local3]]._y; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if ((moveVector._x < 0) && (moveVector._y < 0)) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if (((_root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width) < Stage.width) && ((_root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height) < Stage.height)) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x > _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y > _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width; _local5._y = _root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if ((moveVector._x < 0) && (moveVector._y >= 0)) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if (((_root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width) < Stage.width) && (_root[arrBackgrounds[_local3]]._y > 0)) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x > _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y < _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width; _local5._y = _root[arrBackgrounds[_local3]]._y - _root[arrBackgrounds[_local3]]._height; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x + _root[arrBackgrounds[_local3]]._width; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y - _root[arrBackgrounds[_local3]]._height; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if (moveVector._x > 0) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if (_root[arrBackgrounds[_local3]]._x > 0) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x < _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y == _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x - _root[arrBackgrounds[_local3]]._width; _local5._y = _root[arrBackgrounds[_local3]]._y; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x - _root[arrBackgrounds[_local3]]._width; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if ((moveVector._x > 0) && (moveVector._y < 0)) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local3]]._x > 0) && ((_root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height) < Stage.height)) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x < _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y > _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x - _root[arrBackgrounds[_local3]]._width; _local5._y = _root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x - _root[arrBackgrounds[_local3]]._width; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if ((moveVector._x > 0) && (moveVector._y >= 0)) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local3]]._x > 0) && (_root[arrBackgrounds[_local3]]._y > 0)) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x < _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y < _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x - _root[arrBackgrounds[_local3]]._width; _local5._y = _root[arrBackgrounds[_local3]]._y - _root[arrBackgrounds[_local3]]._height; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x - _root[arrBackgrounds[_local3]]._width; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y - _root[arrBackgrounds[_local3]]._height; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if (moveVector._y > 0) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if (_root[arrBackgrounds[_local3]]._y > 0) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x == _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y < _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x; _local5._y = _root[arrBackgrounds[_local3]]._y - _root[arrBackgrounds[_local3]]._height; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y - _root[arrBackgrounds[_local3]]._height; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } if (moveVector._y < 0) { _local3 = 0; while (_local3 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height) < Stage.height) { var _local6 = false; var _local4 = 0; while (_local4 < arrBackgrounds.length) { if ((_root[arrBackgrounds[_local4]]._x == _root[arrBackgrounds[_local3]]._x) && (_root[arrBackgrounds[_local4]]._y > _root[arrBackgrounds[_local3]]._y)) { _local6 = true; } if (_local6 == false) { var _local5 = new Vector(); var _local12 = new Vector(); _local5._x = _root[arrBackgrounds[_local3]]._x; _local5._y = _root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height; var _local8 = _local5._x - _root[arrBackgrounds[_local4]]._x; var _local7 = _local5._y - _root[arrBackgrounds[_local4]]._y; if (Math.sqrt((_local8 * _local8) + (_local7 * _local7)) < 5) { _local6 = true; } } _local4++; } if (_local6 == false) { var _local10 = "bg_bubbles_" + Math.abs(backgroundDepth); _root.bg_bubbles_301.duplicateMovieClip(_local10, backgroundDepth); _root[_local10]._x = _root[arrBackgrounds[_local3]]._x; _root[_local10]._y = _root[arrBackgrounds[_local3]]._y + _root[arrBackgrounds[_local3]]._height; arrBackgrounds.push(_local10); backgroundDepth++; if (backgroundDepth == 200) { backgroundDepth = 100; } } } _local3++; } } } function RemoveBubbleBackground(objName) { var _local3 = 0; while (_local3 < arrBackgrounds.length) { if (arrBackgrounds[_local3] == objName) { _root[arrBackgrounds[_local3]].removeMovieClip(); arrBackgrounds.splice(_local3, 1); break; } _local3++; } } function PrintVector(myName, vecMe) { trace((((myName + " vector: ") + vecMe._x) + " , ") + vecMe._y); } function EnemyDead(myName) { _global.SoundManager.PlaySound("small_death"); world[worldY][worldX].RemoveUnit(myName); } function CheckTankExit() { var _local3 = 0; if (GetDistance() > (_root.bg.inside._width / 2)) { _local3 = GetAngle(); _root.bubbleSplit.gotoAndPlay("show"); _root.bubbleSplit._rotation = _local3; var _local4 = new Vector(); if ((_local3 < -45) && (_local3 > -135)) { trace("UP"); worldY = worldY - 1; _local4._y = -1147.6; world[worldY][worldX].ShowAllUnits(_local4); MoveAvatarToBubble("destTop"); transitionState = 4; } else if (((_local3 <= -135) && (_local3 >= -180)) || ((_local3 >= 135) && (_local3 <= 180))) { trace("LEFT"); worldX = worldX - 1; _local4._x = -1147.6; world[worldY][worldX].ShowAllUnits(_local4); MoveAvatarToBubble("destLeft"); transitionState = 3; } else if ((_local3 < 135) && (_local3 > 45)) { trace("DOWN"); worldY = worldY + 1; _local4._y = 1147.6; world[worldY][worldX].ShowAllUnits(_local4); MoveAvatarToBubble("destBottom"); transitionState = 2; } else { trace("RIGHT"); worldX = worldX + 1; _local4._x = 1147.6; world[worldY][worldX].ShowAllUnits(_local4); MoveAvatarToBubble("destRight"); transitionState = 1; } } } function GetDistance() { var _local3 = _root.avatar._x - _root.bg._x; var _local2 = _root.avatar._y - _root.bg._y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function GetAngle() { var _local2 = new Vector(); _local2._x = _root.avatar._x - _root.bg._x; _local2._y = _root.avatar._y - _root.bg._y; var _local3 = Math.atan2(_local2._y, _local2._x); var _local4 = (360 * _local3) / (Math.PI*2); return(_local4); } function MoveAvatarToBubble(bubbleDest) { if (runOnce == false) { intTotalFrames = 35; easeFrames = 35; var ref = eval ("_root.bg." + bubbleDest); var myPoint = {x:ref._x, y:ref._y}; _root.bg.localToGlobal(myPoint); dblDestX = myPoint.x; dblDestY = myPoint.y; BuildPointList(); vecMomentum._x = 0; vecMomentum._y = 0; runOnce = true; } } function MoveAvatar() { var _local3 = new Vector(); if (Key.isDown(_global.avatarRight) && (!Key.isDown(_global.avatarLeft))) { vecMomentum._x = vecMomentum._x + numSensitivity; if (vecMomentum._x > numAvatarMaxVelocity) { vecMomentum._x = numAvatarMaxVelocity; } } if (Key.isDown(_global.avatarLeft) && (!Key.isDown(_global.avatarRight))) { vecMomentum._x = vecMomentum._x - numSensitivity; if (vecMomentum._x < (numAvatarMaxVelocity * -1)) { vecMomentum._x = numAvatarMaxVelocity * -1; } } if (Key.isDown(_global.avatarDown) && (!Key.isDown(_global.avatarUp))) { vecMomentum._y = vecMomentum._y + numSensitivity; if (vecMomentum._y > numAvatarMaxVelocity) { vecMomentum._y = numAvatarMaxVelocity; } } if (Key.isDown(_global.avatarUp) && (!Key.isDown(_global.avatarDown))) { vecMomentum._y = vecMomentum._y - numSensitivity; if (vecMomentum._y < (numAvatarMaxVelocity * -1)) { vecMomentum._y = numAvatarMaxVelocity * -1; } } if ((!Key.isDown(_global.avatarLeft)) && (!Key.isDown(_global.avatarRight))) { if (vecMomentum._x > 0) { vecMomentum._x = vecMomentum._x - numResistence; } if (vecMomentum._x < 0) { vecMomentum._x = vecMomentum._x + numResistence; } if ((vecMomentum._x >= -0.3) && (vecMomentum._x <= 0.3)) { vecMomentum._x = 0; } } if ((!Key.isDown(_global.avatarUp)) && (!Key.isDown(_global.avatarDown))) { if (vecMomentum._y > 0) { vecMomentum._y = vecMomentum._y - numResistence; } if (vecMomentum._y < 0) { vecMomentum._y = vecMomentum._y + numResistence; } if ((vecMomentum._y >= -0.3) && (vecMomentum._y <= 0.3)) { vecMomentum._y = 0; } } RotateTank(); _local3._x = vecMomentum._x * -1; _local3._y = vecMomentum._y * -1; return(_local3); } function RotateTank() { if ((vecMomentum._x != 0) || (vecMomentum._y != 0)) { var _local3 = Math.atan2(vecMomentum._y, vecMomentum._x); var _local4 = (360 * _local3) / (Math.PI*2); _root.avatar.bottom._rotation = _local4; } } function RotateGun() { var _local2 = new Vector(); _local2._x = _xmouse - _root.avatar._x; _local2._y = _ymouse - _root.avatar._y; var _local3 = Math.atan2(_local2._y, _local2._x); var _local4 = (360 * _local3) / (Math.PI*2); _root.avatar.gun._rotation = _local4; } function ShootGun() { if (((avatarLife >= 76) && (avatarLife <= 200)) && (secondBulletCounter != 1)) { secondBulletCounter = 3; } var thisRef = this; var _local4 = "avatarBullet_" + numBulletDepth; var _local6 = new Vector(); _local6._x = Math.cos((Math.PI * _root.avatar.gun._rotation) / 180) * 10; _local6._y = Math.sin((Math.PI * _root.avatar.gun._rotation) / 180) * 10; var _local5 = {x:_root.avatar.gun.emitter._x, y:_root.avatar.gun.emitter._y}; if (((avatarLife >= 201) && (avatarLife <= 370)) || (avatarLife >= 371)) { _local5.x = _root.avatar.gun.emitter1._x; _local5.y = _root.avatar.gun.emitter1._y; } _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; numBulletDepth++; arrBullets.push(_local4); _global.SoundManager.PlaySound("shoot"); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; if ((avatarLife >= 201) && (avatarLife <= 370)) { _local4 = "avatarBullet_" + numBulletDepth; _local5.x = _root.avatar.gun.emitter2._x; _local5.y = _root.avatar.gun.emitter2._y; _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; numBulletDepth++; arrBullets.push(_local4); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; _local4 = "avatarBullet_" + numBulletDepth; _local5.x = _root.avatar.gun.emitter3._x; _local5.y = _root.avatar.gun.emitter3._y; _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; numBulletDepth++; arrBullets.push(_local4); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } else if (avatarLife >= 371) { _local4 = "avatarBullet_" + numBulletDepth; _local5.x = _root.avatar.gun.emitter2._x; _local5.y = _root.avatar.gun.emitter2._y; _root.avatar.gun.localToGlobal(_local5); _root.attachMovie("component_bubble_red", _local4, numBulletDepth); _root[_local4]._x = _local5.x; _root[_local4]._y = _local5.y; _root[_local4]._xscale = 300; _root[_local4]._yscale = 300; _root[_local4]._damage = 8; _local6._x = _local6._x * 0.5; _local6._y = _local6._y * 0.5; _root[_local4].SetMovement(_local6._x, _local6._y); _root[_local4]._enemy = false; numBulletDepth++; arrBullets.push(_local4); _root[_local4].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } } function EnemyFire(emitterPos, direction, speed, size, damage) { damage = damage * 3; var thisRef = this; var _local3 = "enemyBullet_" + numBulletDepth; var _local4 = new Vector(); _local4._x = Math.cos((Math.PI * direction) / 180) * speed; _local4._y = Math.sin((Math.PI * direction) / 180) * speed; _root.attachMovie("component_bubble_red", _local3, numBulletDepth); _root[_local3]._x = emitterPos._x; _root[_local3]._y = emitterPos._y; _root[_local3]._xscale = size; _root[_local3]._yscale = size; _root[_local3]._damage = damage; _root[_local3].SetMovement(_local4._x, _local4._y); _root[_local3]._enemy = true; numBulletDepth++; arrBullets.push(_local3); _root[_local3].removeCallback = function (myName) { thisRef.RemoveBullet(myName); }; } function outputPoints() { var _local4 = deltaList.length; trace("--------"); var _local2 = 0; while (_local2 < _local4) { var _local3 = deltaList[_local2]; trace(_local3._x); _local2++; } } function BuildPointList() { deltaX = dblDestX - _root.avatar._x; deltaY = dblDestY - _root.avatar._y; var _local12 = easeFrames * checkFactor(easeFrames); var _local10 = deltaX / _local12; var _local9 = deltaY / _local12; if (easeFrames > 0) { var _local8; _local8 = EaseIn(); var _local11 = _local8.length; var _local3 = 0; while (_local3 < _local11) { var _local4 = _local8[_local3]; var _local5 = _local10 * _local4; var _local7 = _local9 * _local4; var _local6 = new Point(_local5, _local7); deltaList.push(_local6); _local3++; } } } function EaseIn() { var _local4 = new Array(); var _local5 = (Math.PI/2) / easeFrames; var _local2 = 1; while (_local2 <= easeFrames) { var _local3 = _local2 * _local5; _local4.push(Math.sin(_local3)); _local2++; } return(_local4); } function EaseOut() { var _local4 = new Array(); var _local5 = (Math.PI/2) / easeFrames; var _local2 = 1; while (_local2 <= easeFrames) { var _local3 = _local2 * _local5; _local4.push(Math.sin(_local3 + (Math.PI/2))); _local2++; } return(_local4); } function checkFactor(howMany) { var _local4; if (howMany == easeFrames) { _local4 = EaseOut(); } var _local5 = _local4.length; var _local3 = 0; var _local2 = 0; while (_local2 < _local5) { _local3 = _local3 + _local4[_local2]; _local2++; } return(_local3 / howMany); } }
Symbol 196 MovieClip [__Packages.Bubblefield] Frame 0
class Bubblefield { var arrUnits; function Bubblefield () { arrUnits = new Array(); } function GetNumUnits() { return(arrUnits.length); } function AddUnit(myName, myLinkage, myPosition, myDepth) { var _local2 = new BubblefieldUnit(myName, myLinkage, myPosition, myDepth); arrUnits.push(_local2); } function MoveAllBubblefieldUnits(moveVector) { var _local3 = 0; while (_local3 < arrUnits.length) { _root[arrUnits[_local3]._name]._x = _root[arrUnits[_local3]._name]._x + moveVector._x; _root[arrUnits[_local3]._name]._y = _root[arrUnits[_local3]._name]._y + moveVector._y; _local3++; } } function RemoveUnit(unitName) { var _local2 = 0; while (_local2 < arrUnits.length) { if (unitName == arrUnits[_local2]._name) { arrUnits.splice(_local2, 1); break; } _local2++; } } function HideAllUnits() { var _local4 = new Array(); var _local3 = 0; while (_local3 < arrUnits.length) { if (arrUnits[_local3]._linkage == "Enemy_Seeker") { _local4.push(arrUnits[_local3]._name); } else { arrUnits[_local3]._rotation = _root[arrUnits[_local3]._name]._rotation; } _root[arrUnits[_local3]._name].removeMovieClip(); _local3++; } _local3 = 0; while (_local3 < _local4.length) { RemoveUnit(_local4[_local3]); _local3++; } } function ShowAllUnits(offsetVector) { var _local3 = 0; while (_local3 < arrUnits.length) { _root.attachMovie(arrUnits[_local3]._linkage, arrUnits[_local3]._name, arrUnits[_local3]._depth); _root[arrUnits[_local3]._name]._x = (_root.bg._x + arrUnits[_local3]._position._x) + offsetVector._x; _root[arrUnits[_local3]._name]._y = (_root.bg._y + arrUnits[_local3]._position._y) + offsetVector._y; _root[arrUnits[_local3]._name]._rotation = arrUnits[_local3]._rotation; _local3++; } } function CheckForHits(bulletName) { var _local8 = false; var _local5; var _local3 = 0; while (_local3 < arrUnits.length) { _local5 = false; if (_root[arrUnits[_local3]._name].hitTest(_root[bulletName]._x, _root[bulletName]._y, true)) { _local8 = true; _local5 = true; } if (_local5 == false) { var _local7 = _root[bulletName]._x - (_root[bulletName].moveX * 0.5); var _local6 = _root[bulletName]._y - (_root[bulletName].moveY * 0.5); if (_root[arrUnits[_local3]._name].hitTest(_local7, _local6, true)) { _local8 = true; _local5 = true; } } if (_local5 == true) { _root[arrUnits[_local3]._name].ReceiveDamage(_root[bulletName]._damage); } _local3++; } return(_local8); } function EstimateDifficulty() { var _local3 = 0; var _local2 = 0; while (_local2 < arrUnits.length) { if (arrUnits[_local2]._linkage == "Enemy_1") { _local3 = _local3 + -0.1; } else if (arrUnits[_local2]._linkage == "Enemy_2") { _local3 = _local3 + 1; } else if (arrUnits[_local2]._linkage == "Enemy_3") { _local3 = _local3 + 1.5; } else if (arrUnits[_local2]._linkage == "Enemy_4") { _local3 = _local3 + -0.2; } else if (arrUnits[_local2]._linkage == "Enemy_5") { _local3 = _local3 + 2; } else if (arrUnits[_local2]._linkage == "Enemy_6") { _local3 = _local3 + 2; } else if (arrUnits[_local2]._linkage == "Enemy_7") { _local3 = _local3 + 3; } else if (arrUnits[_local2]._linkage == "Enemy_9") { _local3 = _local3 + 2; } else if (arrUnits[_local2]._linkage == "Enemy_10") { _local3 = _local3 + -2; } else if (arrUnits[_local2]._linkage == "Enemy_11") { _local3 = _local3 + 2; } else if (arrUnits[_local2]._linkage == "Enemy_12") { _local3 = _local3 + 3; } else if (arrUnits[_local2]._linkage == "Enemy_13") { _local3 = _local3 + 3; } else if (arrUnits[_local2]._linkage == "Enemy_14") { _local3 = _local3 + 7; } _local2++; } return(_local3); } }
Symbol 197 MovieClip [__Packages.BubblefieldUnit] Frame 0
class BubblefieldUnit { var _name, _linkage, _position, _difficulty, _depth, _rotation; function BubblefieldUnit (givenName, givenLinkage, givenPos, givenDepth) { _name = givenName; _linkage = givenLinkage; _position = givenPos; _difficulty = 0; _depth = givenDepth; _rotation = 0; } }
Symbol 198 MovieClip [__Packages.WorldInstruction] Frame 0
class WorldInstruction { var minChance, maxChance, chance, iterator, subInstructions, enemyType, enemyNum, eof; function WorldInstruction (myChance) { minChance = 0; maxChance = 0; chance = myChance; iterator = -1; subInstructions = new Array(); enemyType = ""; enemyNum = 0; eof = true; } function SetRange(loChance, hiChance) { minChance = loChance; maxChance = hiChance; } function GetNumInstructions() { return(subInstructions.length); } function AddInstruction(enemyType, minNum, maxNum) { var _local2 = Math.round(Math.random() * (maxNum - minNum)) + minNum; subInstructions.push({linkage:enemyType, numAmount:_local2}); if (iterator == subInstructions.length) { eof = true; } else { eof = false; } } function Begin() { iterator = 0; if (iterator == subInstructions.length) { eof = true; } enemyType = subInstructions[iterator].linkage; enemyNum = subInstructions[iterator].numAmount; } function Next() { iterator++; if (iterator == subInstructions.length) { iterator--; eof = true; } enemyType = subInstructions[iterator].linkage; enemyNum = subInstructions[iterator].numAmount; } }
Symbol 199 MovieClip [__Packages.Point] Frame 0
class Point { var _x, _y; function Point (xPos, yPos) { _x = xPos; _y = yPos; } }
Symbol 60 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 67 MovieClip Frame 140
stop();
Symbol 71 MovieClip Frame 329
_root.gotoAndPlay("main");
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 41
_root.StartGame(); stop();
Symbol 80 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 80 MovieClip Frame 1
/* no clip actions */
Symbol 80 MovieClip Frame 7
stop();
Symbol 80 MovieClip Frame 20
stop();
Symbol 80 MovieClip Frame 39
stop();
Symbol 83 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 83 MovieClip Frame 1
/* no clip actions */
Symbol 83 MovieClip Frame 7
stop();
Symbol 83 MovieClip Frame 20
stop();
Symbol 83 MovieClip Frame 39
stop();
Symbol 88 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 88 MovieClip Frame 1
/* no clip actions */
Symbol 88 MovieClip Frame 7
stop();
Symbol 88 MovieClip Frame 20
stop();
Symbol 88 MovieClip Frame 39
stop();
Symbol 91 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 91 MovieClip Frame 1
/* no clip actions */
Symbol 91 MovieClip Frame 7
stop();
Symbol 91 MovieClip Frame 20
stop();
Symbol 91 MovieClip Frame 39
stop();
Symbol 96 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 96 MovieClip Frame 1
/* no clip actions */
Symbol 96 MovieClip Frame 7
stop();
Symbol 96 MovieClip Frame 20
stop();
Symbol 96 MovieClip Frame 39
stop();
Instance of Symbol 49 MovieClip in Symbol 99 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 96 MovieClip in Symbol 99 MovieClip Frame 1
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { _global.otherScreen = false; this._parent._parent.play(); playForward = 0; } } } on (release) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); playForward = 3; }
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
stop();
Symbol 114 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip in Symbol 114 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 96 MovieClip in Symbol 114 MovieClip Frame 1
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { _global.otherScreen = false; this._parent._parent.play(); playForward = 0; } } } on (release) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); playForward = 3; }
Instance of Symbol 102 MovieClip "low" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_quality == "LOW") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "LOW") { this.gotoAndStop("off"); } } on (release) { _quality = "LOW"; this._parent.high.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 102 MovieClip "med" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_quality == "MEDIUM") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "MEDIUM") { this.gotoAndStop("off"); } } on (release) { _quality = "MEDIUM"; this._parent.high.gotoAndStop("off"); this._parent.low.gotoAndStop("off"); }
Instance of Symbol 102 MovieClip "high" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_quality == "HIGH") { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_quality != "HIGH") { this.gotoAndStop("off"); } } on (release) { _quality = "HIGH"; this._parent.low.gotoAndStop("off"); this._parent.med.gotoAndStop("off"); }
Instance of Symbol 102 MovieClip "musicOn" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn != true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = true; this._parent.musicOff.gotoAndStop("off"); _global.myMusicPlayer.SetTrack("titleMusic"); _global.myMusicPlayer.SetMaxVolume(100); _global.myMusicPlayer.PlayWithCrossFade(3); }
Instance of Symbol 102 MovieClip "musicOff" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_global.musicOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.musicOn == true) { this.gotoAndStop("off"); } } on (release) { _global.musicOn = false; this._parent.musicOn.gotoAndStop("off"); _global.myMusicPlayer.Stop(); }
Instance of Symbol 102 MovieClip "soundsOn" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == true) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn != true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = true; this._parent.soundsOff.gotoAndStop("off"); }
Instance of Symbol 102 MovieClip "soundsOff" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { if (_global.soundOn == false) { this.gotoAndStop("on"); } } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { if (_global.soundOn == true) { this.gotoAndStop("off"); } } on (release) { _global.soundOn = false; this._parent.soundsOn.gotoAndStop("off"); }
Instance of Symbol 102 MovieClip "musicOn" in Symbol 114 MovieClip Frame 1
onClipEvent (load) { } on (rollOver) { this.gotoAndStop("on"); } on (rollOut) { this.gotoAndStop("off"); } on (release) { this._parent._parent.gotoAndPlay("controls"); }
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
stop();
Symbol 125 MovieClip Frame 1
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } function UnselectOthers(myName) { if (myName != "upClip") { this.upClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "downClip") { this.downClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "leftClip") { this.leftClip.gotoAndStop(1); } else { hasFocus = myName; } if (myName != "rightClip") { this.rightClip.gotoAndStop(1); } else { hasFocus = myName; } _global.controlsModified = true; } stop(); var hasFocus = ""; var keyListener = new Object(); keyListener.onKeyDown = function () { if (hasFocus == "upClip") { _global.avatarUp = Key.getCode(); OutputValue("up_txt", _global.avatarUp); } if (hasFocus == "downClip") { _global.avatarDown = Key.getCode(); OutputValue("down_txt", _global.avatarDown); } if (hasFocus == "leftClip") { _global.avatarLeft = Key.getCode(); OutputValue("left_txt", _global.avatarLeft); } if (hasFocus == "rightClip") { _global.avatarRight = Key.getCode(); OutputValue("right_txt", _global.avatarRight); } }; Key.addListener(keyListener); OutputValue("up_txt", _global.avatarUp); OutputValue("down_txt", _global.avatarDown); OutputValue("left_txt", _global.avatarLeft); OutputValue("right_txt", _global.avatarRight);
Instance of Symbol 49 MovieClip in Symbol 125 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 96 MovieClip in Symbol 125 MovieClip Frame 1
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { _global.otherScreen = false; this._parent._parent.play(); playForward = 0; } } } on (release) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); playForward = 3; }
Instance of Symbol 122 MovieClip "upClip" in Symbol 125 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); }
Instance of Symbol 122 MovieClip "downClip" in Symbol 125 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 122 MovieClip "leftClip" in Symbol 125 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Instance of Symbol 122 MovieClip "rightClip" in Symbol 125 MovieClip Frame 1
on (release) { this.gotoAndStop(2); this._parent.UnselectOthers(this._name); } on (releaseOutside) { this.gotoAndStop(1); }
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 25
stop();
Symbol 126 MovieClip Frame 50
stop();
Symbol 126 MovieClip Frame 74
stop();
Symbol 126 MovieClip Frame 99
stop();
Symbol 126 MovieClip Frame 125
stop();
Symbol 126 MovieClip Frame 150
stop();
Instance of Symbol 83 MovieClip in Symbol 127 MovieClip Frame 1
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 9; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 29)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } }
Instance of Symbol 88 MovieClip in Symbol 127 MovieClip Frame 6
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } }
Instance of Symbol 80 MovieClip in Symbol 127 MovieClip Frame 9
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { _root.menuMask.gotoAndPlay(2); playForward = 0; } } }
Instance of Symbol 91 MovieClip in Symbol 127 MovieClip Frame 14
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } }
Instance of Symbol 4 MovieClip in Symbol 127 MovieClip Frame 30
on (release) { getURL ("http://www.armorgames.com"); }
Instance of Symbol 88 MovieClip in Symbol 127 MovieClip Frame 75
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } } on (release) { if (_global.otherScreen == false) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); getURL ("http://www.armorgames.com", "_blank"); playForward = 3; } }
Instance of Symbol 91 MovieClip in Symbol 127 MovieClip Frame 75
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } } on (release) { if (_global.otherScreen == false) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); this._parent.otherScreen.gotoAndPlay("settings"); playForward = 3; _global.otherScreen = true; } }
Instance of Symbol 80 MovieClip in Symbol 127 MovieClip Frame 75
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { playForward = 0; } } } on (release) { if (_global.otherScreen == false) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); this._parent.otherScreen.gotoAndPlay("credits"); playForward = 3; _global.otherScreen = true; } }
Instance of Symbol 83 MovieClip in Symbol 127 MovieClip Frame 75
on (rollOver) { var playForward = 1; frameCounter = 7; var holdCounter = 18; gotoAndStop(frameCounter); } on (rollOut) { if (playForward != 3) { playForward = 2; } } onClipEvent (load) { var frameCounter = 7; gotoAndStop(frameCounter); } onClipEvent (enterFrame) { if ((playForward == 1) && (frameCounter < 20)) { this.nextFrame(); frameCounter++; if (frameCounter == 7) { playForward = 0; } } else if (playForward == 2) { this.prevFrame(); frameCounter--; if (frameCounter == 1) { playForward = 1; } } else if (playForward == 3) { holdCounter--; if (holdCounter == 0) { _root.menuMask.gotoAndPlay(2); playForward = 0; } } } on (release) { if (_global.otherScreen == false) { _global.SoundManager.PlaySound("button"); this.gotoAndPlay("flash"); playForward = 3; } }
Symbol 127 MovieClip Frame 175
gotoAndPlay ("repeatMe");
Symbol 146 MovieClip Frame 1
stop();
Symbol 146 MovieClip Frame 8
function OutputValue(fieldName, keyCode) { var textRef = eval ("this." + fieldName); var returnValue = ""; switch (keyCode) { case 8 : returnValue = "BACKSPACE"; break; case 20 : returnValue = "CAPSLOCK"; break; case 17 : returnValue = "CONTROL"; break; case 46 : returnValue = "DELETE"; break; case 40 : returnValue = "DOWN"; break; case 35 : returnValue = "END"; break; case 13 : returnValue = "ENTER"; break; case 27 : returnValue = "ESCAPE"; break; case 36 : returnValue = "HOME"; break; case 45 : returnValue = "INSERT"; break; case 37 : returnValue = "LEFT"; break; case 34 : returnValue = "PGDN"; break; case 33 : returnValue = "PGUP"; break; case 39 : returnValue = "RIGHT"; break; case 16 : returnValue = "SHIFT"; break; case 32 : returnValue = "SPACE"; break; case 9 : returnValue = "TAB"; break; case 38 : returnValue = "UP"; break; case 186 : returnValue = ";"; break; case 187 : returnValue = "="; break; case 189 : returnValue = "-"; break; case 191 : returnValue = "/"; break; case 192 : returnValue = "`"; break; case 219 : returnValue = "["; break; case 220 : returnValue = "\\"; break; case 221 : returnValue = "]"; break; case 222 : returnValue = "'"; break; case 188 : returnValue = ","; break; case 190 : returnValue = "."; break; case 96 : returnValue = "NUMPAD 0"; break; case 97 : returnValue = "NUMPAD 1"; break; case 98 : returnValue = "NUMPAD 2"; break; case 99 : returnValue = "NUMPAD 3"; break; case 100 : returnValue = "NUMPAD 4"; break; case 101 : returnValue = "NUMPAD 5"; break; case 102 : returnValue = "NUMPAD 6"; break; case 103 : returnValue = "NUMPAD 7"; break; case 104 : returnValue = "NUMPAD 8"; break; case 105 : returnValue = "NUMPAD 9"; break; case 106 : returnValue = "MULTIPLY"; break; case 107 : returnValue = "ADD"; break; case 109 : returnValue = "SUBTRACT"; break; case 110 : returnValue = "DECIMAL"; break; case 111 : returnValue = "DIVIDE"; break; default : returnValue = chr(keyCode); returnValue.toUpperCase(); } textRef.text = returnValue; } stop(); OutputValue("up_txt", _global.avatarUp); OutputValue("down_txt", _global.avatarDown); OutputValue("left_txt", _global.avatarLeft); OutputValue("right_txt", _global.avatarRight);
Symbol 149 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 56
gotoAndPlay ("hide");
Symbol 155 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 138
trace("finished animation"); stop(); _root.DeleteOpenMask();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [bullet]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5 17 18 20 21 24 25 26 33 34 35 38 42 127 155
Symbol 5 MovieClip [Enemy_1]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [pickup_bubble]Uses:6
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10 48 147 154
Symbol 10 MovieClipUses:8 9Used by:11
Symbol 11 MovieClip [background bubbles]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:16 19 32 36 37 155
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16 19 32 37 155
Symbol 16 MovieClipUses:13 15Used by:17 21 24 25 26 35 41 42
Symbol 17 MovieClip [Enemy_2]Uses:4 16
Symbol 18 MovieClip [Enemy_4]Uses:4
Symbol 19 MovieClipUses:13 15Used by:20 35 42
Symbol 20 MovieClip [Enemy_3]Uses:4 19
Symbol 21 MovieClip [Enemy_5]Uses:4 16
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24 25 26 33 35 38 41 42 155
Symbol 24 MovieClip [Enemy_6]Uses:23 4 16
Symbol 25 MovieClip [Enemy_7]Uses:23 16 4
Symbol 26 MovieClip [Enemy_8]Uses:23 16 4
Symbol 27 GraphicUsed by:29 30
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [component_bubble_red]Uses:27 28Used by:31
Symbol 30 MovieClipUses:27Used by:31
Symbol 31 MovieClip [Enemy_Seeker]Uses:29 30
Symbol 32 MovieClipUses:13 15Used by:33 42
Symbol 33 MovieClip [Enemy_9]Uses:4 23 32
Symbol 34 MovieClip [Enemy_10]Uses:4
Symbol 35 MovieClip [Enemy_11]Uses:4 23 19 16
Symbol 36 MovieClipUses:13Used by:37
Symbol 37 MovieClipUses:13 15 36Used by:38 42
Symbol 38 MovieClip [Enemy_12]Uses:4 23 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [Enemy_13]Uses:40 23 16
Symbol 42 MovieClip [Enemy_14]Uses:23 32 37 19 16 4
Symbol 43 GraphicUsed by:Timeline
Symbol 44 FontUsed by:45 46 50 73 74 78 81 84 86 89 94 97 98 100 132 133 134 136 137 138 139 141 142 143 144 145 158 159
Symbol 45 TextUses:44Used by:Timeline
Symbol 46 TextUses:44Used by:Timeline
Symbol 47 GraphicUsed by:49
Symbol 48 MovieClipUses:9Used by:49
Symbol 49 MovieClipUses:47 48Used by:53 80 83 88 91 96 99 114 125 127 155  Timeline
Symbol 50 EditableTextUses:44Used by:51
Symbol 51 MovieClipUses:50Used by:53
Symbol 52 GraphicUsed by:53 80 83 88 91 96
Symbol 53 MovieClipUses:49 51 52Used by:Timeline
Symbol 54 FontUsed by:55
Symbol 55 EditableTextUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 175 MovieClip [__Packages.SoundPlayer]
Symbol 176 MovieClip [__Packages.Music]
Symbol 177 MovieClip [__Packages.Enemy_1]
Symbol 178 MovieClip [__Packages.Vector]
Symbol 179 MovieClip [__Packages.PickupBubble]
Symbol 180 MovieClip [__Packages.Enemy_2]
Symbol 181 MovieClip [__Packages.Enemy_4]
Symbol 182 MovieClip [__Packages.Enemy_3]
Symbol 183 MovieClip [__Packages.Enemy_5]
Symbol 184 MovieClip [__Packages.Enemy_6]
Symbol 185 MovieClip [__Packages.Enemy_7]
Symbol 186 MovieClip [__Packages.Enemy_8]
Symbol 187 MovieClip [__Packages.Bullet]
Symbol 188 MovieClip [__Packages.Enemy_Seeker]
Symbol 189 MovieClip [__Packages.Enemy_9]
Symbol 190 MovieClip [__Packages.Enemy_10]
Symbol 191 MovieClip [__Packages.Enemy_11]
Symbol 192 MovieClip [__Packages.Enemy_12]
Symbol 193 MovieClip [__Packages.Enemy_13]
Symbol 194 MovieClip [__Packages.Enemy_14]
Symbol 195 MovieClip [__Packages.BubbleTanksGame]
Symbol 196 MovieClip [__Packages.Bubblefield]
Symbol 197 MovieClip [__Packages.BubblefieldUnit]
Symbol 198 MovieClip [__Packages.WorldInstruction]
Symbol 199 MovieClip [__Packages.Point]
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:67 140
Symbol 59 GraphicUsed by:60
Symbol 60 ButtonUses:59Used by:67
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:67 140
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:67 140
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67 140
Symbol 67 MovieClipUses:58 60 62 64 66 SS1Used by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:67 68 69 70Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 TextUses:44Used by:164  Timeline
Symbol 74 TextUses:44Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 GraphicUsed by:Timeline
Symbol 78 TextUses:44Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:49 79 52Used by:127
Symbol 81 TextUses:44Used by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClipUses:49 82 52Used by:127
Symbol 84 TextUses:44Used by:85
Symbol 85 MovieClipUses:84Used by:127
Symbol 86 TextUses:44Used by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:49 87 52Used by:127
Symbol 89 TextUses:44Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:49 90 52Used by:127
Symbol 92 FontUsed by:93 135
Symbol 93 TextUses:92Used by:127
Symbol 94 TextUses:44Used by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:49 95 52Used by:99 114 125
Symbol 97 EditableTextUses:44Used by:99
Symbol 98 EditableTextUses:44Used by:99
Symbol 99 MovieClipUses:49 96 97 98Used by:126
Symbol 100 TextUses:44Used by:114 125
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:114
Symbol 103 FontUsed by:104 105 106 107 108 109 110 111 112 113 115 116 117 118 123 124
Symbol 104 TextUses:103Used by:114
Symbol 105 TextUses:103Used by:114
Symbol 106 TextUses:103Used by:114
Symbol 107 TextUses:103Used by:114
Symbol 108 TextUses:103Used by:114
Symbol 109 TextUses:103Used by:114
Symbol 110 TextUses:103Used by:114
Symbol 111 TextUses:103Used by:114
Symbol 112 TextUses:103Used by:114
Symbol 113 TextUses:103Used by:114
Symbol 114 MovieClipUses:49 96 100 102 104 105 106 107 108 109 110 111 112 113Used by:126
Symbol 115 EditableTextUses:103Used by:125
Symbol 116 EditableTextUses:103Used by:125
Symbol 117 EditableTextUses:103Used by:125
Symbol 118 EditableTextUses:103Used by:125
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:119 120 121Used by:125
Symbol 123 TextUses:103Used by:125
Symbol 124 TextUses:103Used by:125
Symbol 125 MovieClipUses:49 96 100 115 116 117 118 122 123 124Used by:126
Symbol 126 MovieClipUses:99 114 125Used by:127
Symbol 127 MovieClipUses:49 80 83 85 88 91 4 93 126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:147
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:147
Symbol 132 TextUses:44Used by:146
Symbol 133 TextUses:44Used by:146
Symbol 134 TextUses:44Used by:146
Symbol 135 TextUses:92Used by:146
Symbol 136 TextUses:44Used by:146
Symbol 137 TextUses:44Used by:146
Symbol 138 TextUses:44Used by:146
Symbol 139 TextUses:44Used by:146
Symbol 140 MovieClipUses:66 58 64 62Used by:146
Symbol 141 TextUses:44Used by:146
Symbol 142 EditableTextUses:44Used by:146
Symbol 143 EditableTextUses:44Used by:146
Symbol 144 EditableTextUses:44Used by:146
Symbol 145 EditableTextUses:44Used by:146
Symbol 146 MovieClipUses:132 133 134 135 136 137 138 139 140 141 142 143 144 145Used by:147
Symbol 147 MovieClipUses:129 131 9 146Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:Timeline
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 MovieClipUses:9Used by:Timeline
Symbol 155 MovieClipUses:4 13 15 23 49Used by:156
Symbol 156 MovieClipUses:155Used by:Timeline
Symbol 157 GraphicUsed by:164
Symbol 158 EditableTextUses:44Used by:164
Symbol 159 EditableTextUses:44Used by:164
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:164
Symbol 162 GraphicUsed by:163 164
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClipUses:157 73 158 159 161 162 163Used by:Timeline
Symbol 165 Sound [title]Used by:Timeline
Symbol 166 Sound [hit]Used by:Timeline
Symbol 167 Sound [shoot]Used by:Timeline
Symbol 168 Sound [small_death]Used by:Timeline
Symbol 169 Sound [button]Used by:Timeline
Symbol 170 Sound [avatar_hit]Used by:Timeline
Symbol 171 Sound [collect_2]Used by:Timeline
Symbol 172 Sound [enemy_contact]Used by:Timeline
Symbol 173 Sound [dead]Used by:Timeline
Symbol 174 Sound [in_game]Used by:Timeline
Streaming Sound 1Used by:Symbol 67 MovieClip

Instance Names

"loadBubble"Frame 1Symbol 53 MovieClip
"menuMask"Frame 5Symbol 76 MovieClip
"bg"Frame 15Symbol 147 MovieClip
"bubbleSplit"Frame 15Symbol 149 MovieClip
"bubbleMask"Frame 15Symbol 151 MovieClip
"miniBubble"Frame 15Symbol 153 MovieClip
"overlay"Frame 15Symbol 154 MovieClip
"avatar"Frame 15Symbol 156 MovieClip
"openMask"Frame 15Symbol 164 MovieClip
"emitter"Symbol 16 MovieClip Frame 1Symbol 15 MovieClip
"gun_1"Symbol 17 MovieClip [Enemy_2] Frame 1Symbol 16 MovieClip
"emitter"Symbol 19 MovieClip Frame 1Symbol 15 MovieClip
"gun_1"Symbol 20 MovieClip [Enemy_3] Frame 1Symbol 19 MovieClip
"gun_1"Symbol 21 MovieClip [Enemy_5] Frame 4Symbol 16 MovieClip
"gun_2"Symbol 24 MovieClip [Enemy_6] Frame 1Symbol 16 MovieClip
"gun_1"Symbol 24 MovieClip [Enemy_6] Frame 7Symbol 16 MovieClip
"gun_1"Symbol 25 MovieClip [Enemy_7] Frame 1Symbol 16 MovieClip
"gun_2"Symbol 25 MovieClip [Enemy_7] Frame 20Symbol 16 MovieClip
"gun_1"Symbol 25 MovieClip [Enemy_7] Frame 20Symbol 16 MovieClip
"gun_1"Symbol 26 MovieClip [Enemy_8] Frame 1Symbol 16 MovieClip
"emitter"Symbol 32 MovieClip Frame 1Symbol 15 MovieClip
"gun_1"Symbol 33 MovieClip [Enemy_9] Frame 1Symbol 32 MovieClip
"gun_2"Symbol 35 MovieClip [Enemy_11] Frame 1Symbol 19 MovieClip
"gun_1"Symbol 35 MovieClip [Enemy_11] Frame 70Symbol 16 MovieClip
"emitter"Symbol 37 MovieClip Frame 1Symbol 15 MovieClip
"gun_1"Symbol 38 MovieClip [Enemy_12] Frame 1Symbol 37 MovieClip
"gun_2"Symbol 41 MovieClip [Enemy_13] Frame 1Symbol 40 MovieClip
"gun_1"Symbol 41 MovieClip [Enemy_13] Frame 1Symbol 16 MovieClip
"gun_3"Symbol 42 MovieClip [Enemy_14] Frame 1Symbol 32 MovieClip
"gun_4"Symbol 42 MovieClip [Enemy_14] Frame 1Symbol 32 MovieClip
"gun_6"Symbol 42 MovieClip [Enemy_14] Frame 1Symbol 37 MovieClip
"gun_5"Symbol 42 MovieClip [Enemy_14] Frame 1Symbol 19 MovieClip
"gun_2"Symbol 42 MovieClip [Enemy_14] Frame 86Symbol 16 MovieClip
"gun_1"Symbol 42 MovieClip [Enemy_14] Frame 240Symbol 16 MovieClip
"gun_2"Symbol 42 MovieClip [Enemy_14] Frame 240Symbol 16 MovieClip
"load_txt"Symbol 51 MovieClip Frame 1Symbol 50 EditableText
"loadClip"Symbol 53 MovieClip Frame 1Symbol 51 MovieClip
"loadClip"Symbol 80 MovieClip Frame 1Symbol 79 MovieClip
"loadClip"Symbol 83 MovieClip Frame 1Symbol 82 MovieClip
"loadClip"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"loadClip"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"loadClip"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"low"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"med"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"high"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"musicOn"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"musicOff"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"soundsOn"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"soundsOff"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"musicOn"Symbol 114 MovieClip Frame 1Symbol 102 MovieClip
"up_txt"Symbol 125 MovieClip Frame 1Symbol 115 EditableText
"down_txt"Symbol 125 MovieClip Frame 1Symbol 116 EditableText
"left_txt"Symbol 125 MovieClip Frame 1Symbol 117 EditableText
"right_txt"Symbol 125 MovieClip Frame 1Symbol 118 EditableText
"upClip"Symbol 125 MovieClip Frame 1Symbol 122 MovieClip
"downClip"Symbol 125 MovieClip Frame 1Symbol 122 MovieClip
"leftClip"Symbol 125 MovieClip Frame 1Symbol 122 MovieClip
"rightClip"Symbol 125 MovieClip Frame 1Symbol 122 MovieClip
"otherScreen"Symbol 127 MovieClip Frame 75Symbol 126 MovieClip
"up_txt"Symbol 146 MovieClip Frame 8Symbol 142 EditableText
"down_txt"Symbol 146 MovieClip Frame 8Symbol 143 EditableText
"left_txt"Symbol 146 MovieClip Frame 8Symbol 144 EditableText
"right_txt"Symbol 146 MovieClip Frame 8Symbol 145 EditableText
"inside"Symbol 147 MovieClip Frame 1Symbol 129 MovieClip
"destTop"Symbol 147 MovieClip Frame 1Symbol 131 MovieClip
"destRight"Symbol 147 MovieClip Frame 1Symbol 131 MovieClip
"destLeft"Symbol 147 MovieClip Frame 1Symbol 131 MovieClip
"destBottom"Symbol 147 MovieClip Frame 1Symbol 131 MovieClip
"tutorial"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"emitter"Symbol 155 MovieClip Frame 1Symbol 15 MovieClip
"emitter"Symbol 155 MovieClip Frame 76Symbol 15 MovieClip
"emitter1"Symbol 155 MovieClip Frame 201Symbol 15 MovieClip
"emitter2"Symbol 155 MovieClip Frame 201Symbol 15 MovieClip
"emitter3"Symbol 155 MovieClip Frame 201Symbol 15 MovieClip
"emitter2"Symbol 155 MovieClip Frame 371Symbol 15 MovieClip
"gun"Symbol 156 MovieClip Frame 1Symbol 155 MovieClip
"created_txt"Symbol 164 MovieClip Frame 1Symbol 158 EditableText
"enemies_txt"Symbol 164 MovieClip Frame 2Symbol 159 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Vo$VM9/m8rFhCrU2biqhiyYg/."
ExportAssets (56)Timeline Frame 1Symbol 2 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "pickup_bubble"
ExportAssets (56)Timeline Frame 1Symbol 11 as "background bubbles"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Enemy_2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Enemy_3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Enemy_5"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Enemy_6"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Enemy_7"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Enemy_8"
ExportAssets (56)Timeline Frame 1Symbol 29 as "component_bubble_red"
ExportAssets (56)Timeline Frame 1Symbol 31 as "Enemy_Seeker"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Enemy_9"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Enemy_10"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Enemy_11"
ExportAssets (56)Timeline Frame 1Symbol 38 as "Enemy_12"
ExportAssets (56)Timeline Frame 1Symbol 41 as "Enemy_13"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Enemy_14"
ExportAssets (56)Timeline Frame 1Symbol 175 as "__Packages.SoundPlayer"
ExportAssets (56)Timeline Frame 1Symbol 176 as "__Packages.Music"
ExportAssets (56)Timeline Frame 1Symbol 177 as "__Packages.Enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 178 as "__Packages.Vector"
ExportAssets (56)Timeline Frame 1Symbol 179 as "__Packages.PickupBubble"
ExportAssets (56)Timeline Frame 1Symbol 180 as "__Packages.Enemy_2"
ExportAssets (56)Timeline Frame 1Symbol 181 as "__Packages.Enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 182 as "__Packages.Enemy_3"
ExportAssets (56)Timeline Frame 1Symbol 183 as "__Packages.Enemy_5"
ExportAssets (56)Timeline Frame 1Symbol 184 as "__Packages.Enemy_6"
ExportAssets (56)Timeline Frame 1Symbol 185 as "__Packages.Enemy_7"
ExportAssets (56)Timeline Frame 1Symbol 186 as "__Packages.Enemy_8"
ExportAssets (56)Timeline Frame 1Symbol 187 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 188 as "__Packages.Enemy_Seeker"
ExportAssets (56)Timeline Frame 1Symbol 189 as "__Packages.Enemy_9"
ExportAssets (56)Timeline Frame 1Symbol 190 as "__Packages.Enemy_10"
ExportAssets (56)Timeline Frame 1Symbol 191 as "__Packages.Enemy_11"
ExportAssets (56)Timeline Frame 1Symbol 192 as "__Packages.Enemy_12"
ExportAssets (56)Timeline Frame 1Symbol 193 as "__Packages.Enemy_13"
ExportAssets (56)Timeline Frame 1Symbol 194 as "__Packages.Enemy_14"
ExportAssets (56)Timeline Frame 1Symbol 195 as "__Packages.BubbleTanksGame"
ExportAssets (56)Timeline Frame 1Symbol 196 as "__Packages.Bubblefield"
ExportAssets (56)Timeline Frame 1Symbol 197 as "__Packages.BubblefieldUnit"
ExportAssets (56)Timeline Frame 1Symbol 198 as "__Packages.WorldInstruction"
ExportAssets (56)Timeline Frame 1Symbol 199 as "__Packages.Point"
ExportAssets (56)Timeline Frame 17Symbol 165 as "title"
ExportAssets (56)Timeline Frame 18Symbol 166 as "hit"
ExportAssets (56)Timeline Frame 19Symbol 167 as "shoot"
ExportAssets (56)Timeline Frame 20Symbol 168 as "small_death"
ExportAssets (56)Timeline Frame 21Symbol 169 as "button"
ExportAssets (56)Timeline Frame 22Symbol 170 as "avatar_hit"
ExportAssets (56)Timeline Frame 23Symbol 171 as "collect_2"
ExportAssets (56)Timeline Frame 24Symbol 172 as "enemy_contact"
ExportAssets (56)Timeline Frame 25Symbol 173 as "dead"
ExportAssets (56)Timeline Frame 26Symbol 174 as "in_game"

Labels

"intro"Frame 2
"main"Frame 5
"game"Frame 15
"buffer_sound"Frame 16
"hit"Symbol 29 MovieClip [component_bubble_red] Frame 41
"centered"Symbol 53 MovieClip Frame 7
"play"Symbol 76 MovieClip Frame 2
"centered"Symbol 80 MovieClip Frame 7
"flash"Symbol 80 MovieClip Frame 21
"centered"Symbol 83 MovieClip Frame 7
"flash"Symbol 83 MovieClip Frame 21
"centered"Symbol 88 MovieClip Frame 7
"flash"Symbol 88 MovieClip Frame 21
"centered"Symbol 91 MovieClip Frame 7
"flash"Symbol 91 MovieClip Frame 21
"centered"Symbol 96 MovieClip Frame 7
"flash"Symbol 96 MovieClip Frame 21
"off"Symbol 102 MovieClip Frame 1
"on"Symbol 102 MovieClip Frame 2
"settings"Symbol 114 MovieClip Frame 1
"settings"Symbol 125 MovieClip Frame 1
"hide"Symbol 126 MovieClip Frame 1
"credits"Symbol 126 MovieClip Frame 2
"settings"Symbol 126 MovieClip Frame 51
"controls"Symbol 126 MovieClip Frame 100
"repeatMe"Symbol 127 MovieClip Frame 75
"hide"Symbol 149 MovieClip Frame 1
"show"Symbol 149 MovieClip Frame 2




http://swfchan.com/1/217/info.shtml
Created: 18/6 -2019 06:38:32 Last modified: 18/6 -2019 06:38:32 Server time: 20/04 -2024 12:15:52