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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/73748286?noj=FRM73748286-30DC" width="1" height="1"></div>

ron.swf

This is the info page for
Flash #2249

(Click the ID number above for more basic data on this flash file.)


Text
Play as Mr Ron

<p align="left"></p>

<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">`</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick up Cleaning Supplies</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Cleaning Supplies</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Use Cleaning Supplies</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick up Baseball Bat</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Baseball Bat</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Use Baseball Bat</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick up Leather Belt</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Leather Belt</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Use Leather Belt</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick up Meat Cleaver</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Meat Cleaver</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Use Meat Cleaver</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick up Axe</font></p>

<p align="left"></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Axe</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Use Axe</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick up Axe</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Sharpened Axe</font></p>

<p align="left"><font face="Addict" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Use Sharpened Axe</font></p>

Enjoy your leisure time

Help James with school

Go to Hall
Go to Kitchen
Go Outside

You are sitting in the most magnificent chair of the Gullah living room
reading a wonderful book.  Warm air flows through an open window.
The ocean view outside is fantastic.
The day is sunny and bright.

Living room

Go to Living room
Enter Guest room
Enter Dungeon

You are standing in the Gullah hallway by the guest room.
Along the way you pass by the Gullah Dungeon.

Hallway

Eat the delecious food

Help Miss Natelie with chores

Go to Living room
Go to the Backyard

The Gullah kitchen is warm and inviting. Fresh air flows through a
screen door leading to the backyard. Littered around the room are
piles of Miss Natelie's half-finished paintings and crafts.
There is a table full of delicious food in the center of the room.

Kitchen

Go Inside
Go to Beach
Go to side of house

The outside is glorious.
The sky is a bright vibrant blue. The ocean air smells pure and good.
The sand by the Gullah beach looks warm and wonderful.
Littered all about the yard are Children's toys.

Porch

Listen to Simeon

Talk with Simeon

Go to Hallway
Torment Simeon
Eat Simeon

The Gullah Dungeon is a windowless room made of solid stone.
The air is disgustingly thick with moisture and unclean air.
Simeon is handing from the ceiling in a small iron cage.

Dungeon

Go to Hall
Go to Bathroom

The Guest room is clean and tidy. Any guest would find it perfectly
accommodating.
A side door enters into a small private bathroom.

Guest room

Go to Bedroom

The bathroom is spotless.
It smells fresh and clean, like a good bathroom should.

Bathroom

Go to Porch
Go to Backyard
Go to Beach

Further evidence of the children is seen in toys and half finished
projects, scattered haphazardly around the lawn.
You sigh in disgust.

Side of House

Go to Kitchen
Go to Side of house
Go to Tool shed

The Gullah backyard has plush green grass and Miss Natelie's
beautiful garden is full of fresh vegetables.
Evidence of the children is seen in scattered toys lying haphazardly
around the yard.
The Gullah tool shed is here.

Backyard

Go to Backyard
Use Grindstone
Work on hobbies

The Gullah tool shed is full of your tools and hobbies.  You often
come here to escape the annoyances of the rest of the island.
You feel better here.
There is a large grindstone here.

Tool shed

Enjoy the view

Play with Binyah Binyah

Go to Porch

Go to Side of house

You are standing on the soft sands of the Gullah beach looking
across the ocean towards the horizon.
The sun is shining bright overhead. The warm air feels wonderful
against your skin.

Gullah Beach

Congratulations!!
Simeon has died!

<p align="left"><font face="Arial" size="33" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>PLAY AGAIN</b></font></p>

none

Annoyance:

slight

medium

very

extremely

BORDERLINE

James
is dead

Miss Natelie
is died

Binyah Binyah
is dead

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 2 MovieClip in Frame 1
on (press) { _root.play(); }
Frame 2
stop();
Instance of Symbol 96 MovieClip "main" in Frame 2
onClipEvent (load) { _root.pain = 0; stop(); }
Instance of Symbol 107 MovieClip "anger1" in Frame 2
onClipEvent (load) { _root.anger = 0; _root.anger1 = 0; } onClipEvent (enterFrame) { gotoAndStop (1); if (_root.anger > 0) { gotoAndStop (2); } if (_root.anger > 5) { gotoAndStop (3); } if (_root.anger > 15) { gotoAndStop (4); } if (_root.anger1 > 0) { gotoAndStop (2); } if (_root.anger1 > 1) { gotoAndStop (3); } if (_root.anger1 > 2) { gotoAndStop (4); } if (_root.anger1 > 3) { gotoAndStop (5); } if (_root.anger1 > 4) { gotoAndStop (6); } if (_root.anger1 > 5) { gotoAndStop (7); } if (_root.end) { gotoAndStop (8); } }
Frame 3
_root.Nateliedead = 0; _root.Binyahdead = 0; _root.Jamesdead = 0; _root.dullaxegone = 0; _root.sharpaxegone = 0; _root.cleangone = 0; _root.beltgone = 0; _root.cleavergone = 0; _root.batgone = 0; _root.gotoAndStop(2);
Instance of Symbol 16 MovieClip in Symbol 17 MovieClip Frame 1
on (press) { }
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 2
stop();
Instance of Symbol 12 MovieClip in Symbol 18 MovieClip Frame 2
on (press) { _parent.own = 1; _root.main.txt1 = ""; _root.cleangone = 1; }
Symbol 18 MovieClip Frame 3
stop();
Symbol 18 MovieClip Frame 4
stop();
Instance of Symbol 17 MovieClip in Symbol 18 MovieClip Frame 4
on (press) { if (_root.Jamesroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou spray Formula 401 into James' eyes.\n\nHe runs away with tears running down his face, leaving you in peace. "; _root.Jamesgone = 1; } if (_root.Natelieroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou spray Formula 401 into Miss Natelie's eyes.\n\nShe runs away with tears running down her face, leaving you in peace. "; _root.Nateliegone = 1; } if (_root.Binyahroom) { _root.current = 0; _root.main.txt2 = "\n\nYou spray Formula 401 all over Binyah Binyah and in his eyes.\n\nHe hops away sobbing, leaving you in peace."; _root.Binyahgone = 1; } if (_root.Simeonroom) { _root.Simeonroom = 0; _root.current = 0; _root.main.txt1 = ""; _root.main.txt2 = "You break apart the cage and pin a screaming Simeon beneath your foot.\nWith twisted glee, you pour bleach into Simeon's open mouth.\n\nHe dies in screaming in agony as his insides slowly corrode away."; _root.main.gotoAndStop(100); } }
Symbol 22 MovieClip Frame 1
stop();
Symbol 22 MovieClip Frame 2
stop();
Instance of Symbol 12 MovieClip in Symbol 22 MovieClip Frame 2
on (press) { _parent.own = 1; _root.main.txt1 = ""; if (_root.Jamesroom) { _root.batgone = 1; } }
Symbol 22 MovieClip Frame 3
stop();
Symbol 22 MovieClip Frame 4
stop();
Instance of Symbol 17 MovieClip in Symbol 22 MovieClip Frame 4
on (press) { if (_root.Jamesroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou start swinging the bat and James runs away in fear,\nleaving you in peace. "; _root.Jamesgone = 1; } if (_root.Binyahroom) { _root.current = 0; _root.main.txt2 = "\n\nYou club Binyah Binyah's grotesque head with the bat.\n\nHe hops away sobbing, leaving you in peace."; _root.Binyahgone = 1; } if (_root.Natelieroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou start swinging the bat and Miss Natelie runs away in fear,\nleaving you in peace. "; _root.Nateliegone = 1; } if (_root.Simeonroom) { _root.talk = 0; if (_root.pain < 4) { _root.main.txt1 = "\nYou beat the side of Simeon's cage with the bat. \nHe shrieks with terror as he bounces from side to side."; _root.pain++; _root.anger1 = 0; } else { _root.Simeonroom = 0; _root.current = 0; _root.main.txt1 = ""; _root.main.txt2 = "With a mighty swing, you break open Simeon's cage against the \nstone walls, bursting it open.\n\nYou proceed to beat Simeon into the ground with the bat, leaving him \nas a twisted lump of broken limbs."; _root.main.gotoAndStop(100); } } }
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 2
stop();
Instance of Symbol 12 MovieClip in Symbol 26 MovieClip Frame 2
on (press) { _parent.own = 1; _root.main.txt1 = ""; _root.beltgone = 1; }
Symbol 26 MovieClip Frame 3
stop();
Symbol 26 MovieClip Frame 4
stop();
Instance of Symbol 17 MovieClip in Symbol 26 MovieClip Frame 4
on (press) { if (_root.Jamesroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou whallop poor James until he is covered with bruises.\n\nHe runs away sobbing, leaving you in peace. "; _root.Jamesgone = 1; } if (_root.Binyahroom) { _root.current = 0; _root.main.txt2 = "\n\nYou scream obcenities at Binyah Binyah and whip him with your sturdy belt.\n\nHe hops away sobbing, leaving you in peace."; _root.Binyahgone = 1; } if (_root.Natelieroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou whallop Miss Natelie until she is covered with bruises.\n\nShe runs away sobbing, leaving you in peace. "; _root.Nateliegone = 1; } if (_root.Simeonroom) { _root.talk = 0; if (_root.pain < 4) { _root.main.txt1 = "\nYou whip Simeon's body as hard as you can with the leather belt. \nHis cries fall deaf to your ears."; _root.pain++; _root.anger1 = 0; } else { _root.Simeonroom = 0; _root.current = 0; _root.main.txt1 = ""; _root.main.txt2 = "With extreme prejudice, you rip Simeon out of the cage and choke out his life \nwith your sturdy leather belt.\n\nHe dies sobbing for mercy."; _root.main.gotoAndStop(100); } } }
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 2
stop();
Instance of Symbol 12 MovieClip in Symbol 30 MovieClip Frame 2
on (press) { _parent.own = 1; _root.main.txt1 = ""; _root.knifegone = 1; }
Symbol 30 MovieClip Frame 3
stop();
Symbol 30 MovieClip Frame 4
stop();
Instance of Symbol 17 MovieClip in Symbol 30 MovieClip Frame 4
on (press) { if (_root.Jamesroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou throw the meat cleaver at James, narrowly missing his head.\nHe runs away in fear, leaving you in peace. "; _root.Jamesgone = 1; } if (_root.Binyahroom) { _root.current = 0; _root.main.txt2 = "\n\nYou swing the cleaver at Binyah Binyah, threatening to cut out \nhis tongue.\n\nHe hops away sobbing."; _root.Binyahgone = 1; } if (_root.Natelieroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nYou chop the cleaver into the table and scream into Miss Natelie's face.\nShe runs away in fright, leaving you in peace. "; _root.Nateliegone = 1; } if (_root.Simeonroom) { _root.talk = 0; if (_root.pain < 4) { _root.main.txt1 = "\nYou swing the cleaver against Simeon. \nHe cries out in pain as it cuts deeply into his frail body."; _root.pain = 4; _root.anger1 = 0; } else { _root.Simeonroom = 0; _root.current = 0; _root.main.txt1 = ""; _root.main.txt2 = "With sadistic glee, you kick open Simeon's cage and slice him to ribbons\nwith the cleaver as he crawls helplessly on the ground.\n\nHis hollow cries fall dead against the murky stone walls."; _root.main.gotoAndStop(100); } } }
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 2
stop();
Instance of Symbol 12 MovieClip in Symbol 35 MovieClip Frame 2
on (press) { _parent.own = 1; _root.main.txt1 = ""; _root.dullaxegone = 1; }
Symbol 35 MovieClip Frame 3
stop();
Symbol 35 MovieClip Frame 4
stop();
Instance of Symbol 17 MovieClip in Symbol 35 MovieClip Frame 4
on (press) { _parent.axeshow = "The axe is too dull to use!"; }
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 2
stop();
Instance of Symbol 12 MovieClip in Symbol 39 MovieClip Frame 2
on (press) { _parent.own = 1; _root.main.txt1 = ""; _root.dullaxegone = 1; }
Symbol 39 MovieClip Frame 3
stop();
Symbol 39 MovieClip Frame 4
stop();
Instance of Symbol 16 MovieClip in Symbol 39 MovieClip Frame 4
on (press) { if (_root.Jamesroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nWithout another word, you mightily swing the axe deep into your son's chest.\t\n\nHe gives a blood curtling scream and collapses on the ground. "; _root.Jamesdead = 1; _root.jamesdead.play(); } if (_root.Binyahroom) { _root.current = 0; _root.main.txt2 = "\n\nWith sadistic glee, you throw the sharpened axe into\nBinyah Binyah Pollywog's grotesque, oversized body.\n\nBinyah Binyah dies choking for air, looking up at you pitifully."; _root.Binyahdead = 1; _root.binyahdead.play(); } if (_root.Natelieroom) { _root.current = 0; _root.main.txt2 = "\n\n\n\nSick and tired of Miss Natelie's inane blathering, you swing the \nheavy axe into her body.\nShe dies horrifically, clawing at the ground. "; _root.Nateliedead = 1; _root.nateliedead.play(); } if (_root.Simeonroom) { _root.Simeonroom = 0; _root.current = 0; _root.main.txt1 = ""; _root.main.txt2 = "'Its your turn now, Simeon. Time for you to die!' \n'Noooo!!! Please Mr Ron!!'\n\nYou break apart the cage with your axe and chop Simeon into tiny bits.\n\nSimeon dies pleading for his life."; _root.main.gotoAndStop(100); } }
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 2
stop();
Instance of Symbol 43 MovieClip in Symbol 44 MovieClip Frame 1
/* no clip actions */
Symbol 46 MovieClip Frame 1
stop();
Instance of Symbol 44 MovieClip in Symbol 46 MovieClip Frame 1
on (press) { if (_root.Jamesgone || (_root.Jamesdead)) { _root.anger = 0; _root.anger1 = 0; _root.main.txt2 = "\n\n\n\nYou relax and enjoy the day."; } else { count = 1; _parent.play(); _root.anger = 1; _root.current = 1; } }
Symbol 46 MovieClip Frame 2
stop();
Instance of Symbol 44 MovieClip in Symbol 46 MovieClip Frame 2
on (press) { if (!_root.anger) { _root.anger = 1; } _root.anger++; count++; } onClipEvent (load) { count = 0; } onClipEvent (enterFrame) { if (_root.current) { switch (count) { case 0 : _root.main.txt2 = "\n\n\n\nBefore you can even finish a single page of your book, James is\ndownstairs asking for help with his homework. "; break; case 1 : _root.main.txt2 = "\n\n\n\nJames now has an algebra problem. "; break; case 2 : _root.main.txt2 = "\n\n\n\nJames now wants to use some flashcards. "; break; case 3 : _root.main.txt2 = "\n\n\n\nJames now has a grammer question. "; break; case 4 : _root.main.txt2 = "\n\n\n\nJames now has a geomerty problem. "; break; case 5 : _root.main.txt2 = "\n\n\n\nJames now needs help with an art project. "; break; case 6 : _root.main.txt2 = "\n\n\n\nJames now wants to do a research project on Gullah culture. "; break; case 7 : _root.main.txt2 = "\n\n\n\nJames now wants to research jellyfish. "; break; case 8 : _root.main.txt2 = "\n\n\n\nJames now has a long division problem. "; break; case 9 : _root.main.txt2 = "\n\n\n\nJames now needs to reach the art supplies. "; break; case 10 : _root.main.txt2 = "\n\n\n\nJames now needs to come up with a slogan. "; break; case 11 : _root.main.txt2 = "\n\n\n\nJames now wants to research jellyfish. "; break; case 12 : _root.main.txt2 = "\n\n\n\nJames now needs help building a bridge out of toothpicks. "; break; case 13 : _root.main.txt2 = "\n\n\n\nJames now wants to know what a word means. "; break; case 14 : _root.main.txt2 = "\n\n\n\nJames now needs to find and research 50 different kinds of insects. "; break; case 15 : _root.main.txt2 = "\n\n\n\nJames now wants to know what a word means. "; break; case 16 : _root.main.txt2 = "\n\n\n\nJames now wants you to spell check his 4-page book report on \nHuckleberry Finn. "; break; case 17 : _root.main.txt2 = "\n\n\n\nJames now needs to write a 14-line iambic pentameter about Spring. "; break; default : count = 1; } } }
Symbol 56 MovieClip Frame 1
stop();
Instance of Symbol 44 MovieClip in Symbol 56 MovieClip Frame 1
on (press) { if (_root.Nateliegone || (_root.Nateliedead)) { _root.anger = 0; _root.anger1 = 0; _root.main.txt2 = "\n\n\n\nYou eat your fill and feel wonderful."; } else { count = 1; _parent.play(); _root.anger = 1; _root.current = 1; } }
Symbol 56 MovieClip Frame 2
stop();
Instance of Symbol 44 MovieClip in Symbol 56 MovieClip Frame 2
on (press) { count++; if (!_root.anger) { _root.anger = 1; } _root.anger++; } onClipEvent (load) { count = 0; } onClipEvent (enterFrame) { if (_root.current) { switch (count) { case 0 : _root.main.txt2 = "\n\n\n\nBefore you can even take a single bite of food, Miss Natelie is in front of you,\nasking for your help with chores. "; break; case 1 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to mop the floor. "; break; case 2 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to scrub the sink. "; break; case 3 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to bake a cake. "; break; case 4 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to disinfect the countertop. "; break; case 5 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to mop the floor. "; break; case 6 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to take out the garbage."; break; case 7 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to paint the ceiling. "; break; case 8 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to fix the door. "; break; case 9 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to do the dishes."; break; case 10 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to wash the tugboat. "; break; case 11 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to clean out the Gullah gutter. "; break; case 12 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to sweep the stairs. "; break; case 13 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to build a new patio. "; break; case 14 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to dust the good China. "; break; case 15 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to install a new bathtub. "; break; case 16 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to put up the storm windows. "; break; case 17 : _root.main.txt2 = "\n\n\n\nMiss Natelie wants you to scrub the toilets. "; break; default : count = 1; } } }
Symbol 65 MovieClip Frame 1
stop();
Instance of Symbol 44 MovieClip in Symbol 65 MovieClip Frame 1
on (press) { _root.Simeonhit = 0; _root.talk = 1; count = 1; _parent.play(); _root.anger1 = 1; _root.current = 1; }
Symbol 65 MovieClip Frame 2
stop();
Instance of Symbol 44 MovieClip in Symbol 65 MovieClip Frame 2
on (press) { count++; _root.talk = 1; _root.anger1++; } onClipEvent (load) { count = 0; } onClipEvent (enterFrame) { if (_root.talk) { switch (count) { case 0 : _root.main.txt1 = "\nSimeon wants to talk about his feelings. "; break; case 1 : _root.main.txt1 = "\nSimeon wants to talk about how hungry he is. "; break; case 2 : _root.main.txt1 = "\nSimeon wants to talk about his sickness. "; break; case 3 : _root.main.txt1 = "\nSimeon wants to talk about how he misses the outside. "; break; case 4 : _root.main.txt1 = "\nSimeon wants to talk about how hungry he is. "; break; case 5 : _root.main.txt1 = "\nSimeon wants to talk about how much he misses Binyah Binyah. "; break; case 6 : _root.main.txt1 = "\nSimeon wants to talk about how thirsty he is. "; break; case 7 : _root.main.txt1 = "\nSimeon wants to talk about how cold he is. "; break; case 8 : _root.main.txt1 = "\nSimeon wants to talk about how miserable he is. "; break; case 9 : _root.main.txt1 = "\nSimeon wants to talk about how he wants to see Miss Natelie. "; break; case 10 : _root.main.txt1 = "\nSimeon wants to talk about the terrible cough he has. "; break; case 11 : _root.main.txt1 = "\nSimeon wants to talk about how thirsty he is."; break; case 12 : _root.main.txt1 = "\nSimeon wants to talk about how unhappy he is. "; break; case 13 : _root.main.txt1 = "\nSimeon wants to talk about how lonely he is. "; break; case 14 : _root.main.txt1 = "\nSimeon wants to talk about his hopes and dreams."; break; case 15 : _root.main.txt1 = "\nSimeon wants to talk about how he wants to see the clouds again. "; break; case 16 : _root.main.txt1 = "\nSimeon wants to talk about how thirsty he is. "; break; case 17 : _root.main.txt1 = "\nSimeon wants to talk about how weak he has become. "; break; default : count = 1; } } }
Symbol 86 MovieClip Frame 1
stop();
Instance of Symbol 44 MovieClip in Symbol 86 MovieClip Frame 1
on (press) { if (_root.Binyahgone || (_root.Binyahdead)) { _root.anger = 0; _root.anger1 = 0; _root.main.txt2 = "\n\nYou soak in the view and feel wonderful."; } else { count = 1; _parent.play(); _root.anger = 1; _root.current = 1; } }
Symbol 86 MovieClip Frame 2
stop();
Instance of Symbol 44 MovieClip in Symbol 86 MovieClip Frame 2
on (press) { count++; if (!_root.anger) { _root.anger = 1; } _root.anger++; } onClipEvent (load) { count = 0; } onClipEvent (enterFrame) { if (_root.current) { switch (count) { case 0 : _root.main.txt2 = "\n\nBefore you are standing for more than a single second, you hear \nBinyah Binyah hop up behind you.\n\n'Hello Mr Ron. Willl you play with me?' He chokes at you."; break; case 1 : _root.main.txt2 = "\n\nBinyah Binyah wants to sing and dance. "; break; case 2 : _root.main.txt2 = "\n\nBinyah Binyah wants to make sand castles. "; break; case 3 : _root.main.txt2 = "\n\nBinyah Binyah wants to collect sea shells. "; break; case 4 : _root.main.txt2 = "\n\nBinyah Binyah wants to hop around. "; break; case 5 : _root.main.txt2 = "\n\nBinyah Binyah wants to show you his dead insect collection. "; break; case 6 : _root.main.txt2 = "\n\nBinyah Binyah wants to sing a song he just made up. "; break; case 7 : _root.main.txt2 = "\n\nBinyah Binyah wants to play paddy cake. "; break; case 8 : _root.main.txt2 = "\n\nBinyah Binyah wants to play leapfrog. "; break; case 9 : _root.main.txt2 = "\n\nBinyah Binyah wants to tell you about his day. "; break; case 10 : _root.main.txt2 = "\n\nBinyah Binyah wants to tell you about a bug he saw. "; break; case 11 : _root.main.txt2 = "\n\nBinyah Binyah wants to give you a biiiiiig hug. "; break; case 12 : _root.main.txt2 = "\n\nBinyah Binyah wants to dig a hole with you. "; break; case 13 : _root.main.txt2 = "\n\nBinyah Binyah wants you to tell him a story about Pollywogs. "; break; case 14 : _root.main.txt2 = "\n\nBinyah Binyah wants to play catch with his oversized inflatable red ball. "; break; case 15 : _root.main.txt2 = "\n\nBinyah Binyah wants you to put on a puppet show. "; break; case 16 : _root.main.txt2 = "\n\nBinyah Binyah wants you to make a scavanger hunt for him. "; break; case 17 : _root.main.txt2 = "\n\nBinyah Binyah wants to make dribble castles. "; break; default : count = 1; } } }
Symbol 96 MovieClip Frame 1
txt2 = ""; _root.Jamesgone = 0; _root.Jamesroom = 1; if (!_root.batgone) { _root.bat = 1; txt1 = "There is a baseball bat leaning by the doorway."; } if (_root.Jamesdead) { _root.main.txt2 = "\n\n\n\nJames' corpse is lying on the ground."; } stop();
Instance of Symbol 18 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.clean == 0) && (!own)) { gotoAndStop (1); } if (_root.clean == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } if (_root.end) { gotoAndStop (1); } }
Instance of Symbol 22 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (((_root.bat == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.bat == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } if (_root.end) { gotoAndStop (1); } }
Instance of Symbol 26 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (((_root.belt == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.belt == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } if (_root.end) { gotoAndStop (1); } }
Instance of Symbol 30 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (((_root.knife == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.knife == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } if (_root.end) { gotoAndStop (1); } }
Instance of Symbol 35 MovieClip "dullaxe" in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (((_root.dullaxe == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.dullaxe == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } }
Instance of Symbol 39 MovieClip "sharpaxe" in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.sharpaxe == 0) && (!own)) { gotoAndStop (1); } if (_root.sharpaxe == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } if (_root.end) { gotoAndStop (1); } }
Instance of Symbol 46 MovieClip "appeat" in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.current) { gotoAndStop (1); } }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 1
on (press) { _root.Jamesroom = 0; _root.bat = 0; _root.current = 0; _parent.gotoAndStop(2); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 1
on (press) { _root.bat = 0; _root.Jamesroom = 0; _root.current = 0; _parent.gotoAndStop(3); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 1
on (press) { _root.bat = 0; _root.Jamesroom = 0; _root.current = 0; _parent.gotoAndStop(4); }
Instance of Symbol 18 MovieClip in Symbol 96 MovieClip Frame 1
onClipEvent (enterFrame) { if (((_root.clean == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.clean == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } }
Symbol 96 MovieClip Frame 2
txt2 = ""; if (!_root.Simeondead) { txt1 = "You hear muffled sobs coming from the Dungeon."; } stop();
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 2
on (press) { _root.Jamesroom = 0; _root.bat = 0; _root.current = 0; _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(6); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 2
on (press) { _root.bat = 0; _root.Jamesroom = 0; _root.current = 0; _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(1); _root.main.txt2 = "\n\n\n\nYou relax and enjoy the day."; }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 2
on (press) { _root.bat = 0; _root.Jamesroom = 0; _root.current = 0; _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(5); }
Symbol 96 MovieClip Frame 3
txt2 = ""; _root.Nateliegone = 0; _root.Natelieroom = 1; if (!_root.knifegone) { _root.knife = 1; txt1 = "There is a meat cleaver sitting on the counter."; } stop();
Instance of Symbol 56 MovieClip in Symbol 96 MovieClip Frame 3
onClipEvent (enterFrame) { if (!_root.current) { gotoAndStop (1); } }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 3
on (press) { _root.knife = 0; _root.Natelieroom = 0; _root.current = 0; _parent.gotoAndStop(1); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 3
on (press) { _root.knife = 0; _root.Natelieroom = 0; _root.current = 0; _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(9); }
Instance of Symbol 18 MovieClip in Symbol 96 MovieClip Frame 3
onClipEvent (enterFrame) { if (((_root.clean == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.clean == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } }
Symbol 96 MovieClip Frame 4
txt2 = ""; if (!_root.Binyahdead) { txt1 = "You see Binyah Binyah Pollywog hopping about, talking to himself."; } stop();
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 4
on (press) { _root.main.txt1 = ""; _root.main.txt2 = ""; _parent.gotoAndStop(1); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 4
on (press) { _root.main.txt1 = ""; _root.main.txt2 = ""; _parent.gotoAndStop(11); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 4
on (press) { _root.main.txt1 = ""; _root.main.txt2 = ""; _parent.gotoAndStop(8); }
Symbol 96 MovieClip Frame 5
_root.Simeonroom = 1; _root.current = 1; stop();
Instance of Symbol 65 MovieClip "appeat" in Symbol 96 MovieClip Frame 5
onClipEvent (enterFrame) { switch (_root.pain) { case 0 : _root.main.txt2 = "\nSimeon is cowering in his cage."; break; case 1 : _root.main.txt2 = "\nSimeon is battered and bruised."; break; case 2 : _root.main.txt2 = "\nSimeon is very hurt and bleeding."; break; case 3 : _root.main.txt2 = "\nMany of Simeon's bones are twisted and broken."; break; case 4 : _root.main.txt2 = "\nSimeon's body is now largly disfigured."; break; case 5 : _root.main.txt2 = "\nSimeon is bleeding away his last speck of life."; } }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 5
on (press) { _root.Simeonroom = 0; _root.bat = 0; _root.current = 0; _root.anger1 = 0; _parent.gotoAndStop(2); _root.main.txt2 = "\n\n\n\nYou relax and enjoy the day."; }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 5
on (press) { _root.talk = 0; _root.anger1--; _root.anger = 0; if (_root.anger1 < 0) { _root.anger1 = 0; } _root.main.txt1 = "\nYou scream at poor Simeon, threatening his life.\nSimeon sobs with terror."; }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 5
on (press) { _root.Simeonroom = 0; _root.bat = 0; _root.current = 0; _root.main.txt2 = "You tear open the cage with your hands and rip out a terrified Simeon, \nscreaming for mercy.\n\nYou ignore his pleas and grind him to bits between your teeth."; _parent.gotoAndStop(100); }
Symbol 96 MovieClip Frame 6
txt2 = ""; if (!_root.beltgone) { _root.belt = 1; txt1 = "There is a leather belt hanging from the closet door."; } stop();
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 6
on (press) { _root.Jamesroom = 0; _root.belt = 0; _root.current = 0; _root.main.txt = ""; _parent.gotoAndStop(2); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 6
on (press) { _root.belt = 0; _root.current = 0; _root.main.txt1 = ""; _parent.gotoAndStop(7); }
Symbol 96 MovieClip Frame 7
txt2 = ""; if (!_root.cleangone) { _root.clean = 1; txt1 = "There is a box of cleaning supplies under the sink."; } stop();
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 7
on (press) { _root.Jamesroom = 0; _root.clean = 0; _root.current = 0; _root.main.txt = ""; _parent.gotoAndStop(6); }
Symbol 96 MovieClip Frame 8
txt2 = ""; if (!_root.dullaxegone) { _root.dullaxe = 1; txt1 = "There is an axe lying against the house."; } stop();
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 8
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _root.dullaxe = 0; _parent.gotoAndStop(4); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 8
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _root.dullaxe = 0; _parent.gotoAndStop(9); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 8
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _root.dullaxe = 0; _parent.gotoAndStop(11); }
Symbol 96 MovieClip Frame 9
txt2 = ""; stop();
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 9
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(3); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 9
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(8); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 9
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(10); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 10
on (press) { _root.main.txt2 = ""; _root.main.txt1 = ""; _parent.gotoAndStop(9); }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 10
on (press) { if (_root.dullaxegone) { _root.main.txt1 = "The axe is now razor-sharp."; _root.main.dullaxe.own = 0; _root.main.sharpaxe.own = 1; } else { _root.main.txt1 = "You have nothing to grind!!"; } }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 10
on (press) { _root.main.txt1 = "You work on this and that."; }
Symbol 96 MovieClip Frame 11
txt2 = ""; _root.Binyahgone = 0; _root.Binyahroom = 1; stop();
Instance of Symbol 86 MovieClip "appeat" in Symbol 96 MovieClip Frame 11
onClipEvent (enterFrame) { if (!_root.current) { gotoAndStop (1); } }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 11
on (press) { _root.Binyahroom = 0; _root.current = 0; _parent.gotoAndStop(4); }
Instance of Symbol 18 MovieClip in Symbol 96 MovieClip Frame 11
onClipEvent (enterFrame) { if (((_root.clean == 0) && (!own)) || (_root.end)) { gotoAndStop (1); } if (_root.clean == 1) { gotoAndStop (2); } if (own == 1) { gotoAndStop (3); } if ((own == 1) && (_root.current)) { gotoAndStop (4); } }
Instance of Symbol 44 MovieClip in Symbol 96 MovieClip Frame 11
on (press) { _root.Binyahroom = 0; _root.current = 0; _parent.gotoAndStop(8); }
Symbol 96 MovieClip Frame 100
_root.batgone = 0; _root.cleangone = 0; _root.knifegone = 0; _root.main.txt1 = ""; _root.beltgone = 0; _root.end = 1;
Instance of Symbol 95 MovieClip in Symbol 96 MovieClip Frame 100
on (press) { _parent.txt1 = " "; _parent.txt2 = " "; _root.end = 0; _root.play(); }
Symbol 107 MovieClip Frame 7
_root.Simeonroom = 0; _root.current = 0; _root.main.txt1 = ""; _root.main.txt2 = "With a mighty swing, you break open Simeon's cage against the \nstone walls, bursting it open.\n\nYou proceed to beat Simeon into the ground with the bat, leaving him \nas a twisted lump of broken limbs."; _root.main.gotoAndStop(100);
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 2
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 2
stop();

Library Items

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Symbol 2 MovieClipUses:1Used by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 7 8 32 40 45 47 48 51 52 54 55 57 58 60 61 63 64 66 67 69 70 72 73 75 76 78 79 81 82 84 85 87 88 89 92 99 108 110 112
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 EditableTextUses:4Used by:96
Symbol 8 EditableTextUses:4Used by:96
Symbol 9 FontUsed by:10 13 14 19 20 21 23 24 25 27 28 29 31 33 34 36 37 38
Symbol 10 EditableTextUses:9Used by:18
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:18 22 26 30 35 39
Symbol 13 EditableTextUses:9Used by:18
Symbol 14 EditableTextUses:9Used by:18
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17 39
Symbol 17 MovieClipUses:16Used by:18 22 26 30 35
Symbol 18 MovieClipUses:10 12 13 14 17Used by:96
Symbol 19 EditableTextUses:9Used by:22
Symbol 20 EditableTextUses:9Used by:22
Symbol 21 EditableTextUses:9Used by:22
Symbol 22 MovieClipUses:19 12 20 21 17Used by:96
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Symbol 24 EditableTextUses:9Used by:26
Symbol 25 EditableTextUses:9Used by:26
Symbol 26 MovieClipUses:23 12 24 25 17Used by:96
Symbol 27 EditableTextUses:9Used by:30
Symbol 28 EditableTextUses:9Used by:30
Symbol 29 EditableTextUses:9Used by:30
Symbol 30 MovieClipUses:27 12 28 29 17Used by:96
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Symbol 32 EditableTextUses:4Used by:35
Symbol 33 EditableTextUses:9Used by:35
Symbol 34 EditableTextUses:9Used by:35
Symbol 35 MovieClipUses:31 12 32 33 34 17Used by:96
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Symbol 37 EditableTextUses:9Used by:39
Symbol 38 EditableTextUses:9Used by:39
Symbol 39 MovieClipUses:36 12 37 38 16Used by:96
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Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:41 42Used by:44
Symbol 44 MovieClipUses:43Used by:46 56 65 86 96
Symbol 45 TextUses:4Used by:46
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Symbol 48 TextUses:4Used by:96
Symbol 49 FontUsed by:50 53 59 62 68 71 74 77 80 83 90
Symbol 50 TextUses:49Used by:96
Symbol 51 TextUses:4Used by:96
Symbol 52 TextUses:4Used by:96
Symbol 53 TextUses:49Used by:96
Symbol 54 TextUses:4Used by:56
Symbol 55 TextUses:4Used by:56
Symbol 56 MovieClipUses:54 44 55Used by:96
Symbol 57 TextUses:4Used by:96
Symbol 58 TextUses:4Used by:96
Symbol 59 TextUses:49Used by:96
Symbol 60 TextUses:4Used by:96
Symbol 61 TextUses:4Used by:96
Symbol 62 TextUses:49Used by:96
Symbol 63 TextUses:4Used by:65
Symbol 64 TextUses:4Used by:65
Symbol 65 MovieClipUses:63 44 64Used by:96
Symbol 66 TextUses:4Used by:96
Symbol 67 TextUses:4Used by:96
Symbol 68 TextUses:49Used by:96
Symbol 69 TextUses:4Used by:96
Symbol 70 TextUses:4Used by:96
Symbol 71 TextUses:49Used by:96
Symbol 72 TextUses:4Used by:96
Symbol 73 TextUses:4Used by:96
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Symbol 75 TextUses:4Used by:96
Symbol 76 TextUses:4Used by:96
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Symbol 79 TextUses:4Used by:96
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Symbol 81 TextUses:4Used by:96
Symbol 82 TextUses:4Used by:96
Symbol 83 TextUses:49Used by:96
Symbol 84 TextUses:4Used by:86
Symbol 85 TextUses:4Used by:86
Symbol 86 MovieClipUses:84 44 85Used by:96
Symbol 87 TextUses:4Used by:96
Symbol 88 TextUses:4Used by:96
Symbol 89 TextUses:4Used by:96
Symbol 90 TextUses:49Used by:96
Symbol 91 FontUsed by:92 94
Symbol 92 TextUses:91 4Used by:96
Symbol 93 GraphicUsed by:95
Symbol 94 EditableTextUses:91Used by:95
Symbol 95 MovieClipUses:93 94Used by:96
Symbol 96 MovieClipUses:7 8 18 22 26 30 35 39 46 47 44 48 50 51 52 53 56 57 58 59 60 61 62 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 86 87 88 89 90 92 95Used by:Timeline
Symbol 97 FontUsed by:98
Symbol 98 TextUses:97Used by:107
Symbol 99 TextUses:4Used by:107
Symbol 100 FontUsed by:101 102 103 104
Symbol 101 TextUses:100Used by:107
Symbol 102 TextUses:100Used by:107
Symbol 103 TextUses:100Used by:107
Symbol 104 TextUses:100Used by:107
Symbol 105 FontUsed by:106
Symbol 106 TextUses:105Used by:107
Symbol 107 MovieClipUses:98 99 101 102 103 104 106Used by:Timeline
Symbol 108 TextUses:4Used by:109
Symbol 109 MovieClipUses:108Used by:Timeline
Symbol 110 TextUses:4Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 TextUses:4Used by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 GraphicUsed by:Timeline

Instance Names

"main"Frame 2Symbol 96 MovieClip
"anger1"Frame 2Symbol 107 MovieClip
"jamesdead"Frame 2Symbol 109 MovieClip
"nateliedead"Frame 2Symbol 111 MovieClip
"binyahdead"Frame 2Symbol 113 MovieClip
"dullaxe"Symbol 96 MovieClip Frame 1Symbol 35 MovieClip
"sharpaxe"Symbol 96 MovieClip Frame 1Symbol 39 MovieClip
"appeat"Symbol 96 MovieClip Frame 1Symbol 46 MovieClip
"appeat"Symbol 96 MovieClip Frame 5Symbol 65 MovieClip
"appeat"Symbol 96 MovieClip Frame 11Symbol 86 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Dynamic Text Variables

txt1Symbol 7 EditableText"<p align="left"></p>"
txt2Symbol 8 EditableText"<p align="left"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">`</font></p>"
axeshowSymbol 32 EditableText"<p align="left"></p>"




http://swfchan.com/1/2249/info.shtml
Created: 17/6 -2019 16:22:33 Last modified: 17/6 -2019 16:22:33 Server time: 30/04 -2024 06:16:15