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Zero Matter.swf

This is the info page for
Flash #2289

(Click the ID number above for more basic data on this flash file.)


Text
1.SHIELDS

LOW

MEDIUM

HIGH

BEST

Player One Vs Computer:
Use the up, left, and right arrows to control your ship.
Use the down arrow to shoot at the enemy ship.
Player One Vs Player Two:
Use the W,A,S, and D keys to control player twos ship.
Use the S to shoot at player ones ship.
Use the up, left, and right arrows to control Player
Ones ship. Use the down arrow to shoot at Player Twos
ship.
THE FIRST SHIP TO SCORE TEN HITS WINS!

GLEN MACNAB

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (64) { gotoAndPlay (4); }
Frame 2
gotoAndPlay (1);
Frame 4
stop();
Instance of Symbol 54 MovieClip "rocket" in Frame 4
/* no clip actions */
Frame 5
function shipparent() { this.rotation = 0; this.xpos = 461; this.ypos = 58; this.xlration = 0; this.rockets = 1; this.xspeed = 0; this.yspeed = 0; this.hitstatus = 0; } function rocketparent() { this.rotation = 0; this.xpos = -50; this.ypos = -50; this.xlration = 0; this.distancetravelled = 0; this.xspeedship = 0; this.yspeedship = 0; this.xspeed = 0; this.yspeed = 0; } function rightturn() { ship.rotation = ship.rotation + 5; } function leftturn() { ship.rotation = ship.rotation - 5; } function forward() { tellTarget (car) { gotoAndPlay (5); }; if (7 >= ship.xlration) { ship.xlration = ship.xlration + 0.2; } } function slowdown() { if (0 < ship.xlration) { ship.xlration = ship.xlration - 0.08; } } function fire() { if (counter >= 30) { counter = 0; if (ship.rockets < 100) { rocketarray.unshift(ship.rockets); rocket[ship.rockets].xspeedship = ship.xspeed; rocket[ship.rockets].yspeedship = ship.yspeed; setProperty(rocket add ship.rockets, _rotation , ship.rotation); setProperty(rocket add ship.rockets, _x , ship.xpos); setProperty(rocket add ship.rockets, _y , ship.ypos); rocket[ship.rockets].rotation = ship.rotation; ship.rockets = ship.rockets + 1; rocketsleft = rocketsleft - 1; tellTarget (_root.firesound) { gotoAndPlay (2); }; } } } function moverockets() { x = 0; while (rocketarray.length >= x) { i = rocketarray[x]; if (eval (rocket add i).hitTest(_root.enemy)) { blah = rocketarray.pop(); tellTarget (rocket add i) { play(); }; } rocket[i].xpos = getProperty(rocket add i, _x); rocket[i].ypos = getProperty(rocket add i, _y); rocket[i].xlration = rocket[i].xlration + 0.5; rocket[i].xspeed = Math.sin((Math.PI/180) * rocket[i].rotation) + rocket[i].xspeedship; rocket[i].yspeed = (-Math.cos((Math.PI/180) * rocket[i].rotation)) + rocket[i].yspeedship; rocket[i].xpos = rocket[i].xpos + (rocket[i].xspeed * rocket[i].xlration); rocket[i].ypos = rocket[i].ypos + (rocket[i].yspeed * rocket[i].xlration); setProperty(rocket add i, _x , rocket[i].xpos); setProperty(rocket add i, _y , rocket[i].ypos); rocket[i].distancetravelled = rocket[i].distancetravelled + 1; if (140 < rocket[i].distancetravelled) { blah = rocketarray.pop(); tellTarget (rocket add i) { gotoAndStop (50); }; } x++; } } function moveship() { dir = car._rotation + 180; ship.xspeed = newsin[dir] * (-ship.xlration); ship.yspeed = newcos[dir] * ship.xlration; ship.xpos = ship.xpos + ship.xspeed; ship.ypos = ship.ypos + ship.yspeed; if (ship.xpos >= 650) { ship.xpos = -40; } else if (-40 >= ship.xpos) { ship.xpos = 650; } if (ship.ypos >= 400) { ship.ypos = -40; } else if (-40 >= ship.ypos) { ship.ypos = 400; } setProperty(car, _rotation , ship.rotation); setProperty(car, _x , ship.xpos); setProperty(car, _y , ship.ypos); } ship = new shipparent(); i = 1; while (100 >= i) { rocket[i] = new rocketparent(); duplicateMovieClip (rocket, "rocket" add i, i); i++; } shipscore = 0; rocketsleft = 49; rocketarray = []; counter = 0; statecounter = 0; statelength = 0; newsin = []; newcos = []; i = 1; while (360 >= i) { newsin[i] = Math.sin((Math.PI/180) * i); newcos[i] = Math.cos((Math.PI/180) * i); i++; }
Frame 6
function enemyparent() { this.rotation = 0; this.xpos = 151; this.ypos = 57; this.speed = 0; this.xlration = 0; this.rockets = 1; this.xspeed = 0; this.yspeed = 0; } function enemyrocketparent() { this.rotation = 0; this.xpos = 200; this.ypos = 200; this.speed = 0; this.xlration = 0; this.hitstatus = 0; this.distancetravelled = 0; this.xspeed = 0; this.yspeed = 0; this.xspeedship = 0; this.yspeedship = 0; } function enemyrightturn() { enemyship.rotation = enemyship.rotation + 5; } function enemyleftturn() { enemyship.rotation = enemyship.rotation - 5; } function enemyforward() { tellTarget (enemy) { gotoAndPlay (5); }; if (7 >= enemyship.xlration) { enemyship.xlration = enemyship.xlration + 0.2; } } function enemyslowdown() { if (0 < enemyship.xlration) { enemyship.xlration = enemyship.xlration - 0.1; } } function enemyfire() { if (enemycounter >= 30) { enemycounter = 0; if (enemyship.rockets < 100) { enemyrocketarray.unshift(enemyship.rockets); enemyrocket[enemyship.rockets].xspeedship = enemyship.xspeed; enemyrocket[enemyship.rockets].yspeedship = enemyship.yspeed; setProperty(enemyrocket add enemyship.rockets, _rotation , enemyship.rotation); setProperty(enemyrocket add enemyship.rockets, _x , enemyship.xpos); setProperty(enemyrocket add enemyship.rockets, _y , enemyship.ypos); enemyrocket[enemyship.rockets].rotation = enemyship.rotation; enemyship.rockets = enemyship.rockets + 1; tellTarget (_root.firesound) { gotoAndPlay (2); }; } } } function enemymoverockets() { x = 0; while (enemyrocketarray.length >= x) { i = enemyrocketarray[x]; if (eval (enemyrocket add i).hitTest(_root.car)) { enemyblah = enemyrocketarray.pop(); tellTarget (enemyrocket add i) { play(); }; } enemyrocket[i].xpos = getProperty(enemyrocket add i, _x); enemyrocket[i].ypos = getProperty(enemyrocket add i, _y); enemyrocket[i].xlration = enemyrocket[i].xlration + 0.5; enemyrocket[i].xspeed = Math.sin((Math.PI/180) * enemyrocket[i].rotation) + enemyrocket[i].xspeedship; enemyrocket[i].yspeed = (-Math.cos((Math.PI/180) * enemyrocket[i].rotation)) + enemyrocket[i].yspeedship; enemyrocket[i].xpos = enemyrocket[i].xpos + (enemyrocket[i].xspeed * enemyrocket[i].xlration); enemyrocket[i].ypos = enemyrocket[i].ypos + (enemyrocket[i].yspeed * enemyrocket[i].xlration); setProperty(enemyrocket add i, _x , enemyrocket[i].xpos); setProperty(enemyrocket add i, _y , enemyrocket[i].ypos); enemyrocket[i].distancetravelled = enemyrocket[i].distancetravelled + 1; if (140 < enemyrocket[i].distancetravelled) { enemyblah = enemyrocketarray.pop(); } x++; } } function enemymoveship() { enemydir = enemy._rotation + 180; enemyship.xspeed = newsin[enemydir] * (-enemyship.xlration); enemyship.yspeed = newcos[enemydir] * enemyship.xlration; enemyship.xpos = enemyship.xpos + enemyship.xspeed; enemyship.ypos = enemyship.ypos + enemyship.yspeed; if (enemyship.xpos >= 650) { enemyship.xpos = -40; } else if (-40 >= enemyship.xpos) { enemyship.xpos = 650; } if (enemyship.ypos >= 400) { enemyship.ypos = -40; } else if (-40 >= enemyship.ypos) { enemyship.ypos = 400; } setProperty(enemy, _rotation , enemyship.rotation); setProperty(enemy, _x , enemyship.xpos); setProperty(enemy, _y , enemyship.ypos); } enemyship = new enemyparent(); i = 1; while (100 >= i) { enemyrocket[i] = new enemyrocketparent(); duplicateMovieClip (enemyrocket, "enemyrocket" add i, i + 100); i++; } enemyscore = 0; enemyrocketarray = []; enemycounter = 0;
Frame 7
function choosestate() { statecounter = statecounter + 1; if (statecounter >= statelength) { changestate(); statecounter = 0; statelength = random(100); } } function changestate() { chance = random(10); if (chance >= 6) { state = "attack"; } else if (chance >= 2) { state = "defend"; } else if (chance >= 0) { state = "idle"; } } function fight() { if (state == "attack") { attack(); } else if (state == "defend") { defend(); } else if (state == "idle") { idle(); } } function idle() { enemyslowdown(); } function attack() { homein(); enemyfire(); } function defend() { enemyforward(); } function homein() { if ((ship.xpos < enemyship.xpos) and (ship.ypos < enemyship.ypos)) { angle = Math.atan(Math.abs(ship.ypos - enemyship.ypos) / Math.abs(ship.xpos - enemyship.xpos)); angletoenemy = -90 + ((angle * 180) / Math.pi); } else if ((ship.xpos < enemyship.xpos) and (enemyship.ypos < ship.ypos)) { angle = Math.atan(Math.abs(ship.ypos - enemyship.ypos) / Math.abs(ship.xpos - enemyship.xpos)); angletoenemy = -90 - ((angle * 180) / Math.pi); } else if ((enemyship.xpos < ship.xpos) and (ship.ypos < enemyship.ypos)) { angle = Math.atan(Math.abs(ship.xpos - enemyship.xpos) / Math.abs(ship.ypos - enemyship.ypos)); angletoenemy = (angle * 180) / Math.pi; } else if ((enemyship.xpos < ship.xpos) and (enemyship.ypos < ship.ypos)) { angle = Math.atan(Math.abs(ship.ypos - enemyship.ypos) / Math.abs(ship.xpos - enemyship.xpos)); angletoenemy = 90 + ((angle * 180) / Math.pi); } if (angletoenemy >= enemyship.rotation) { enemyrightturn(); } if (enemyship.rotation >= angletoenemy) { enemyleftturn(); } } if (playermode == 2) { gotoAndPlay (11); }
Frame 8
if (Key.isDown(Key.DOWN) == true) { fire(); } if (Key.isDown(Key.RIGHT) == true) { rightturn(); } if (Key.isDown(Key.LEFT) == true) { leftturn(); } if (Key.isDown(Key.UP) == true) { forward(); } else { slowdown(); } moverockets(); counter = counter + 1; moveship(); enemymoverockets(); enemycounter = enemycounter + 1; enemymoveship(); choosestate(); fight(); if (enemyscore == 10) { tellTarget ("car") { gotoAndPlay (20); }; gotoAndPlay (42); } if (shipscore == 10) { tellTarget ("enemy") { gotoAndPlay (20); }; nova.gotoAndPlay(116); gotoAndPlay (42); } if (enemyscore == 7) { sheilds.gotoAndPlay(1); } if (enemyscore == 10) { earth.gotoAndPlay(2); moon.gotoAndPlay(2); alien.gotoAndPlay(116); }
Frame 9
gotoAndPlay (8);
Frame 11
stop();
Frame 12
if (Key.isDown(Key.DOWN) == true) { fire(); } if (Key.isDown(Key.RIGHT) == true) { rightturn(); } if (Key.isDown(Key.LEFT) == true) { leftturn(); } if (Key.isDown(Key.UP) == true) { forward(); } else { slowdown(); } if (Key.isDown(83) == true) { enemyfire(); } if (Key.isDown(68) == true) { enemyrightturn(); } if (Key.isDown(65) == true) { enemyleftturn(); } if (Key.isDown(87) == true) { enemyforward(); } else { enemyslowdown(); } moverockets(); counter = counter + 1; moveship(); enemymoverockets(); enemycounter = enemycounter + 1; enemymoveship(); if (enemyscore == 10) { tellTarget ("car") { gotoAndPlay (20); }; gotoAndPlay (42); } if (shipscore == 10) { tellTarget ("enemy") { gotoAndPlay (20); }; nova.gotoAndPlay(116); gotoAndPlay (42); } if (enemyscore == 7) { sheilds.gotoAndPlay(1); } if (enemyscore == 10) { earth.gotoAndPlay(2); moon.gotoAndPlay(2); alien.gotoAndPlay(116); }
Frame 13
gotoAndPlay (12);
Frame 42
stop();
Frame 54
stop();
Frame 57
stop();
Frame 62
stop();
Symbol 13 MovieClip Frame 1
bytesLoaded = _level0.getBytesLoaded(); KbytesLoaded = int(_level0.getBytesLoaded() / 1024) add "KB"; bytesTotal = _level0.getBytesTotal(); KbytesTotal = int(_level0.getBytesTotal() / 1024) add "KB"; percentSetup = (bytesLoaded / bytesTotal) * 100; percentage = int(percentSetup) add "%"; setProperty("_root.DropIn.LoaderBar", _xscale , percentSetup);
Symbol 13 MovieClip Frame 2
if (bytesLoaded < bytesTotal) { _root.DropIn.gotoAndPlay(1); }
Symbol 39 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 21
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 191
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 64
stop();
Symbol 54 MovieClip Frame 3
stop();
Symbol 54 MovieClip Frame 4
tellTarget (_root.rocketsound) { gotoAndPlay (2); };
Symbol 54 MovieClip Frame 15
_root.shipscore = _root.shipscore + 1; setProperty(_root.enemystatus, _xscale , (10 - _root.shipscore) * 10); stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 2
tellTarget (_root.rocketsound) { gotoAndPlay (2); };
Symbol 56 MovieClip Frame 13
_root.enemyscore = _root.enemyscore + 1; setProperty(_root.shipstatus, _xscale , (10 - _root.enemyscore) * 10); stop();
Symbol 65 Button
on (release) { playermode = 2; gotoAndPlay (5); }
Symbol 70 Button
on (release) { playermode = 1; gotoAndPlay (5); }
Symbol 76 Button
on (release) { gotoAndPlay (57); }
Symbol 81 Button
on (release) { gotoAndPlay (54); }
Symbol 86 Button
on (release) { gotoAndPlay (62); }
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 28
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 6
gotoAndPlay (1);
Symbol 128 MovieClip Frame 86
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 6
gotoAndPlay (1);
Symbol 136 MovieClip Frame 70
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 213
stop();
Symbol 171 MovieClip Frame 44
play();
Symbol 171 MovieClip Frame 45
play();
Symbol 171 MovieClip Frame 79
play();
Symbol 171 MovieClip Frame 80
play();
Symbol 171 MovieClip Frame 115
gotoAndPlay (1);
Symbol 171 MovieClip Frame 220
gotoAndPlay (1);
Symbol 213 MovieClip Frame 45
play();
Symbol 213 MovieClip Frame 79
play();
Symbol 213 MovieClip Frame 115
gotoAndPlay (1);
Symbol 219 Button
on (release) { gotoAndPlay (4); }
Symbol 234 Button
on (release) { gotoAndPlay (12); }
Symbol 241 Button
on (release) { gotoAndPlay (3); }
Symbol 249 Button
on (release) { _quality = "LOW"; }
Symbol 254 Button
on (release) { _quality = "MEDIUM"; }
Symbol 259 Button
on (release) { _quality = "HIGH"; }
Symbol 264 Button
on (release) { _quality = "BEST"; }
Symbol 279 Button
on (release) { gotoAndPlay (3); }
Symbol 284 Button
on (release) { getURL ("http://www.starrshaw.com", "_blank"); }

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Symbol 281 GraphicUsed by:284
Symbol 282 GraphicUsed by:284
Symbol 283 GraphicUsed by:284
Symbol 284 ButtonUses:280 281 282 283 64Used by:Timeline
Symbol 285 GraphicUsed by:Timeline
Symbol 286 GraphicUsed by:Timeline

Instance Names

"DropIn"Frame 1Symbol 13 MovieClip
"firesound"Frame 4Symbol 45 MovieClip
"rocketsound"Frame 4Symbol 46 MovieClip
"moon"Frame 4Symbol 39 MovieClip
"rocket"Frame 4Symbol 54 MovieClip
"enemyrocket"Frame 4Symbol 56 MovieClip
"earth"Frame 7Symbol 118 MovieClip
"car"Frame 7Symbol 128 MovieClip
"enemy"Frame 7Symbol 136 MovieClip
"sheilds"Frame 7Symbol 138 MovieClip
"enemystatus"Frame 7Symbol 148 MovieClip
"shipstatus"Frame 7Symbol 148 MovieClip
"nova"Frame 7Symbol 171 MovieClip
"alien"Frame 7Symbol 213 MovieClip
"car"Frame 12Symbol 128 MovieClip
"enemy"Frame 12Symbol 136 MovieClip
"moon"Frame 62Symbol 39 MovieClip
"earth"Frame 62Symbol 118 MovieClip
"sheilds"Frame 62Symbol 138 MovieClip
"LoaderBar"Symbol 13 MovieClip Frame 1Symbol 9 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"Please email glenmacnab@hotmail.com if you would like to use this game."Frame 3
"startmenu"Frame 4
"1player"Frame 8
"2players"Frame 11
"options"Frame 54
"game instructions"Frame 57
"about"Frame 62
"End of load"Frame 64
"hit1"Symbol 171 MovieClip Frame 45
"shewins"Symbol 171 MovieClip Frame 116
"hewins"Symbol 213 MovieClip Frame 116

Dynamic Text Variables

KbytesLoadedSymbol 3 EditableText""
KbytesTotalSymbol 4 EditableText""
percentageSymbol 5 EditableText""
enemyscoreSymbol 146 EditableText""
shipscoreSymbol 214 EditableText""
shipscoreSymbol 221 EditableText""
enemyscoreSymbol 222 EditableText""




http://swfchan.com/1/2289/info.shtml
Created: 17/6 -2019 16:10:12 Last modified: 17/6 -2019 16:10:12 Server time: 09/05 -2024 00:12:15