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ROFLattack.swf

This is the info page for
Flash #2445

(Click the ID number above for more basic data on this flash file.)


Text
<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Paused</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Loading:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Press M to toggle music</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Main Menu:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Instructions</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Statistics</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>START</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Main Menu:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Instructions</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Statistics</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>START</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Controls</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Controls</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>v. 1.2</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Instructions:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>You are an elite ROFLER. Your ROFLcopter has strayed</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>into LOLLERskater territory and they have sent wave <SBR/>after wave of LOLLERskaters and LMAOplanes to destroy <SBR/>you and your ROFLcopter. </B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>The aim of this game is to kill as many LOLLerskaters and <SBR/>LMAOplanes before they kill you. Use the WASD keys <SBR/>(default) to control your ROFLcopter, use THE MOUSE <SBR/>and RIGHT CLICK to aim and shoot your ROFLing gun. <SBR/>Press SPACE (default) to drop a WTFbomb, press &quot;Q&quot; or <SBR/>&quot;E&quot; to launch an OMGmissile. Combo kills with WTFbombs <SBR/>and OMGmissiles will result in multiplied score advances.</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Also at your disposal is the BBLshield, press and HOLD <SBR/>SHIFT (default) to activate the shield, DEPRESS SHIFT to <SBR/>deactive. </B></FONT></P>

Click here to return to the Main Menu.

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Controls:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Left:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Right:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Up:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Move Down:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Fire OMGmissile Left:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Fire OMGmissile Right:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Drop WTFBomb:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Activate Shield (hold):</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Aim:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shoot ROFLing Gun:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>Mouse</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>Left Click</B></FONT></P>

Edit

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Note, while some keys are represented by a character </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>and a code number, certain keys (such as space, shift, </B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>enter and other function keys) will only be represented</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>by a number, they still work fine though. :)</B></FONT></P><P ALIGN="LEFT"></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Pause:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#CCCCCC"><B>P</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Statistics:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Times played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Times played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total time played:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Best kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Worst kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total shots fired:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Total shots hit:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Overall Accuracy:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Loading High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Username</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>#</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>1</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>2</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>3</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>4</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>5</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>6</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>7</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>8</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>9</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>10</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>11</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>12</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>13</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>14</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>15</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>16</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>17</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>18</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>19</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>20</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Top ROFLers:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>You&apos;re DEAD!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Time:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Kills:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Score:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Click to return to Main Menu.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shots fired:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Shots hit:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Accuracy:</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>CLICK HERE TO SUBMIT YOUR SCORE!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#FFFFFF"><B>Click to return to Main Menu.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Checking Login</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You are not logged into thecrunge.net</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You must be logged in to submit <SBR/>scrores!</B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You may LOG IN NOW, if you wish to <SBR/>submit your score. </B></FONT></P><P ALIGN="LEFT"></P><P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>You may REGISTER NOW if you don&apos;t <SBR/>have an account with thecrunge.net. <SBR/>Registration is FREE, and only takes a <SBR/>minute or two.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Click Here to log in.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Click Here to Register.</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Once you are logged in, click here!</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Sending score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>High Scores</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Username</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>Score</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>#</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>1</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>2</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>3</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>4</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>5</B></FONT></P>

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>6</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>7</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>8</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>9</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>10</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>11</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>12</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>13</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>14</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>15</B></FONT></P>

Username

Score

<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>16</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>17</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>18</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>19</B></FONT></P>

Username

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<P ALIGN="LEFT"><FONT FACE="Tahoma" SIZE="12" COLOR="#000000"><B>20</B></FONT></P>

ActionScript [AS1/AS2]

Frame 2
stats = SharedObject.getLocal("statistics"); stage.showmenu = false; _quality = "LOW"; but1 = 65; but2 = 68; but3 = 87; but4 = 83; but5 = 81; but6 = 69; but7 = 32; but8 = 16;
Instance of Symbol 107 MovieClip in Frame 3
onClipEvent (load) { if (music != false) { this.gotoAndStop(1); } }
Frame 5
stop();
Instance of Symbol 98 MovieClip in Frame 5
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }
Frame 15
stop(); function shoot1() { dorofl(gun_a, xnow, ynow); srdy = 2; shotsfired++; } function shoot2() { dowtf(xnow, ynow); wtfsrdy = 10; } function shoot3() { doomg(xnow, ynow, 1); omgsrdy = 15; } function shoot4() { doomg(xnow, ynow, 2); omgsrdy = 15; } function dolewl(xstrt, ystrt) { level++; game.attachMovie("lewlsion", "lewlsion" + level, level); game["lewlsion" + level]._x = xstrt; game["lewlsion" + level]._y = ystrt; } function dorofl(s_a, s_xnow, s_ynow) { s_r = rad(s_a - 90); s_x = cos(30, s_r); s_y = sin(30, s_r); level++; roflcount++; game.attachMovie("roflbul", ["roflbul" + roflcount], level); game["roflbul" + roflcount].xnow = s_xnow; game["roflbul" + roflcount].ynow = s_ynow; game["roflbul" + roflcount]._rotation = s_a; game["roflbul" + roflcount].s_x = s_x; game["roflbul" + roflcount].s_y = s_y; _root.rofls.push(roflcount); sfx_1.start(); } function roflloop() { for (n in rofls) { i = rofls[n]; game["roflbul" + i].xnow = game["roflbul" + i].xnow + game["roflbul" + i].s_x; game["roflbul" + i].ynow = game["roflbul" + i].ynow + game["roflbul" + i].s_y; y = game["roflbul" + i].ynow; x = game["roflbul" + i].xnow + xoff; if ((((x < -200) or (y < -250)) or (x > 850)) or (y > 321)) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } } for (e in nmes) { j = nmes[e]; if (game["roflbul" + i].hitTest(game["enemy" + j])) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } score = score + 20; game["enemy" + j].health = game["enemy" + j].health - 50; if (game["enemy" + j].health <= 0) { sfx_5.start(); score = score + 200; kills++; level++; game.attachMovie("lollerdie", "lollerdie" + level, level); game["lollerdie" + level]._x = game["enemy" + j].xnow; game["lollerdie" + level]._y = game["enemy" + j]._y; game["enemy" + j].removeMovieClip(); if (nmes[e] == j) { nmes.splice(e, 1); } } sfx_3.start(); shotshit++; break; } } for (e in lmaos) { j = lmaos[e]; if (game["roflbul" + i].hitTest(game["enemy" + j])) { game["roflbul" + i].removeMovieClip(); if (rofls[n] == i) { rofls.splice(n, 1); } score = score + 20; game["enemy" + j].health = game["enemy" + j].health - 35; if (game["enemy" + j].health <= 0) { sfx_5.start(); score = score + 500; kills++; level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + j].xnow; game["lmaodie" + level]._y = game["enemy" + j]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + j].direction); game["enemy" + j].removeMovieClip(); if (lmaos[e] == j) { lmaos.splice(e, 1); } } sfx_3.start(); shotshit++; break; } } game["roflbul" + i]._x = game["roflbul" + i].xnow; game["roflbul" + i]._y = game["roflbul" + i].ynow; } } function dolol(s_a, s_xnow, s_ynow) { s_r = rad(s_a - 90); s_x = cos(8, s_r); s_y = sin(8, s_r); level++; lolcount++; game.attachMovie("roflbul", ["lollbul" + lolcount], level); game["lollbul" + lolcount].xnow = s_xnow; game["lollbul" + lolcount].ynow = s_ynow; game["lollbul" + lolcount]._rotation = s_a; game["lollbul" + lolcount].s_x = s_x; game["lollbul" + lolcount].s_y = s_y; lols.push(lolcount); } function lolloop() { for (n in lols) { i = lols[n]; game["lollbul" + i].xnow = game["lollbul" + i].xnow + game["lollbul" + i].s_x; game["lollbul" + i].ynow = game["lollbul" + i].ynow + game["lollbul" + i].s_y; y = game["lollbul" + i].ynow; x = game["lollbul" + i].xnow + xoff; if ((((x < -200) or (y < -250)) or (x > 850)) or (y > 321)) { game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } deltaX = xnow - game["lollbul" + i].xnow; deltaY = ynow - game["lollbul" + i].ynow; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (!bbl) { if (dist < 50) { health = health - 5; game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } } else if (dist < 100) { game["lollbul" + i].removeMovieClip(); if (lols[n] == i) { lols.splice(n, 1); } } game["lollbul" + i]._x = game["lollbul" + i].xnow; game["lollbul" + i]._y = game["lollbul" + i].ynow; } } function dowtf(s_xnow, s_ynow) { level++; wtfcount++; game.attachMovie("wtfbul", ["wtfbul" + wtfcount], level); game["wtfbul" + wtfcount].xnow = s_xnow; game["wtfbul" + wtfcount].ynow = s_ynow; game["wtfbul" + wtfcount].s_x = -xvel; game["wtfbul" + wtfcount].s_y = 15; wtfs.push(wtfcount); } function wtfloop() { for (n in wtfs) { i = wtfs[n]; game["wtfbul" + i].xnow = game["wtfbul" + i].xnow + game["wtfbul" + i].s_x; game["wtfbul" + i].ynow = game["wtfbul" + i].ynow + game["wtfbul" + i].s_y; y = game["wtfbul" + i].ynow; if (y > 321) { cmbcnt = 0; dolewl(game["wtfbul" + i].xnow, game["wtfbul" + i].ynow); for (e in nmes) { j = nmes[e]; if ((game["enemy" + j].xnow < (game["wtfbul" + i]._x + 150)) and (game["enemy" + j].xnow > (game["wtfbul" + i]._x - 150))) { cmbcnt++; level++; game.attachMovie("lollerdie", "lollerdie" + level, level); game["lollerdie" + level]._x = game["enemy" + j].xnow; game["lollerdie" + level]._y = game["enemy" + j]._y; game["enemy" + j].removeMovieClip(); if (nmes[e] == j) { nmes.splice(e, 1); } } } sfx_2.start(); score = score + (200 * cmbcnt); kills = kills + cmbcnt; game["wtfbul" + i].removeMovieClip(); if (wtfs[n] == i) { wtfs.splice(n, 1); } } game["wtfbul" + i]._x = game["wtfbul" + i].xnow; game["wtfbul" + i]._y = game["wtfbul" + i].ynow; } } function doomg(s_xnow, s_ynow, s_dir) { level++; omgcount++; game.attachMovie("omgbul", ["omgbul" + omgcount], level); game["omgbul" + omgcount].xnow = s_xnow; game["omgbul" + omgcount].ynow = s_ynow; if (s_dir == 1) { game["omgbul" + omgcount].s_x = -20; game["omgbul" + omgcount].gotoAndStop(1); } else { game["omgbul" + omgcount].s_x = 20; game["omgbul" + omgcount].gotoAndStop(2); } omgs.push(omgcount); } function omgloop() { for (n in omgs) { i = omgs[n]; game["omgbul" + i].xnow = game["omgbul" + i].xnow + game["omgbul" + i].s_x; x = game["omgbul" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["omgbul" + i].removeMovieClip(); if (omgs[n] == i) { omgs.splice(n, 1); } } for (e in lmaos) { j = lmaos[e]; deltaX = game["omgbul" + i].xnow - game["enemy" + j]._x; deltaY = game["omgbul" + i].ynow - game["enemy" + j]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (dist < 70) { cmbcnt = 0; for (g in lmaos) { k = lmaos[g]; deltaX = game["omgbul" + i].xnow - game["enemy" + k]._x; deltaY = game["omgbul" + i].ynow - game["enemy" + k]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (dist < 140) { level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + k].xnow; game["lmaodie" + level]._y = game["enemy" + k]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + k].direction); game["enemy" + k].removeMovieClip(); if (lmaos[g] == k) { lmaos.splice(g, 1); } cmbcnt++; } } sfx_2.start(); dolewl(game["omgbul" + i].xnow, game["omgbul" + i].ynow); score = score + (cmbcnt * 500); kills = kills + cmbcnt; game["omgbul" + i].removeMovieClip(); if (omgs[n] == i) { omgs.splice(n, 1); } break; } } game["omgbul" + i]._x = game["omgbul" + i].xnow; game["omgbul" + i]._y = game["omgbul" + i].ynow; } } function enterframe() { if (!srdy) { if (shooting) { _root.shoot1(); } } else { srdy--; } if (!wtfsrdy) { if (Key.isDown(but7) and bombs) { _root.shoot2(); bombs--; } } else { wtfsrdy--; } if ((!omgsrdy) and missiles) { if (Key.isDown(but5)) { _root.shoot3(); missiles--; } else if (Key.isDown(but6)) { _root.shoot4(); missiles--; } } else { omgsrdy--; } if (Key.isDown(but8) and shield) { bbl = true; shield--; } else { bbl = false; } dx = xnow - _root.game._xmouse; dy = ynow - _root.game._ymouse; gun_a = atan2(dy, dx); gun_a = floor((gun_a = gun_a * (180 / pi))); gun_a = gun_a - 90; if (Key.isDown(but1)) { if (xvel < 10) { xvel = xvel + 1; } } else if (Key.isDown(but2)) { if (xvel > -10) { xvel = xvel - 1; } } else if (xvel > 0) { xvel = xvel - 0.5; } else if (xvel < 0) { xvel = xvel + 0.5; } if (Key.isDown(but3)) { if (yvel < 10) { yvel = yvel + 1; } } else if (Key.isDown(but4)) { if (yvel > -10) { yvel = yvel - 1; } } else { if (yvel > 0) { yvel = yvel - 1; } if (yvel < 0) { yvel = yvel + 1; } } ran = random(30); if ((ran <= 1) and (nmes.length < 7)) { level++; enemycount++; game.attachMovie("lollerskate", "enemy" + enemycount, level); game["enemy" + enemycount].direction = random(2) + 1; if (game["enemy" + enemycount].direction == 1) { game["enemy" + enemycount].xnow = (-xoff) + 660; } else { game["enemy" + enemycount].xnow = (-xoff) - 10; } game["enemy" + enemycount]._y = 278; game["enemy" + enemycount].health = 100; _root.nmes.push(enemycount); } else if ((ran == 3) and (lmaos.length < 5)) { level++; enemycount++; game.attachMovie("lmaoplane", "enemy" + enemycount, level); game["enemy" + enemycount].direction = random(2) + 1; if (game["enemy" + enemycount].direction == 1) { game["enemy" + enemycount].xnow = (-xoff) + 670; game["enemy" + enemycount].xmove = -6; } else { game["enemy" + enemycount].xnow = (-xoff) - 20; game["enemy" + enemycount].xmove = 6; } game["enemy" + enemycount]._y = random(378) - 200; game["enemy" + enemycount].health = 100; game["enemy" + enemycount].gotoAndStop(game["enemy" + enemycount].direction); _root.lmaos.push(enemycount); } ynow = ynow - yvel; xnow = xnow - xvel; timecnt--; if (!timecnt) { timecnt = 24; seconds++; } if (ynow > 300) { health = health - 5; yvel = 10; } else if (ynow < -200) { yvel = -10; } if (xnow < 0) { xvel = -10; } else if (xnow > 1350) { xvel = 10; } nmeloop(); lmaoloop(); roflloop(); lolloop(); omgloop(); wtfloop(); scroll(); render(); } function mousedown() { shooting = true; } function mouseup() { shooting = false; } function render() { rofl._x = xnow; rofl._y = ynow; rofl.bbl._visible = bbl; gun._rotation = gun_a - (-(xvel * 3.5)); game._x = xoff; game._y = yoff; rofl._rotation = -(xvel * 3.5); iface.health._width = 67 * (health / 200); iface.shield._width = 67 * (shield / 150); if (health <= 0) { dounload(); } } function nmeloop() { for (n in nmes) { i = nmes[n]; if (game["enemy" + i].direction == 1) { game["enemy" + i].xnow = game["enemy" + i].xnow - 5; } else { game["enemy" + i].xnow = game["enemy" + i].xnow + 5; } if (random(50) == 1) { if (game["enemy" + i].direction == 1) { game["enemy" + i].direction = 2; } else { game["enemy" + i].direction = 1; } } if (random(110) == 1) { dx = game["enemy" + i].xnow - xnow; dy = game["enemy" + i]._y - ynow; lol_a = atan2(dy, dx); lol_a = floor((lol_a = lol_a * (180 / pi))); lol_a = lol_a - 90; dolol(lol_a, game["enemy" + i].xnow, game["enemy" + i]._y); } x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (nmes[n] == i) { nmes.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; game["enemy" + i].gotoAndStop(game["enemy" + i].direction); } } function lmaoloop() { for (n in lmaos) { i = lmaos[n]; game["enemy" + i].xnow = game["enemy" + i].xnow + game["enemy" + i].xmove; deltaX = xnow - game["enemy" + i].xnow; deltaY = ynow - game["enemy" + i]._y; dist = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)); if (!bbl) { if (dist < 70) { health = health - 10; level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + i].xnow; game["lmaodie" + level]._y = game["enemy" + i]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + i].direction); game["enemy" + i].removeMovieClip(); lmaos.splice(n, 1); } else { x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; } } else if (dist < 130) { level++; game.attachMovie("lmaodie", "lmaodie" + level, level); game["lmaodie" + level]._x = game["enemy" + i].xnow; game["lmaodie" + level]._y = game["enemy" + i]._y; game["lmaodie" + level].gotoAndStop(game["enemy" + i].direction); game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } else { x = game["enemy" + i].xnow + xoff; if ((x < -200) or (x > 850)) { game["enemy" + i].removeMovieClip(); if (lmaos[n] == i) { lmaos.splice(n, 1); } } game["enemy" + i]._x = game["enemy" + i].xnow; } } } function loadsfx() { sfx_1 = new Sound(); sfx_1.attachSound("sfx_1"); sfx_2 = new Sound(); sfx_2.attachSound("sfx_2"); sfx_3 = new Sound(); sfx_3.attachSound("sfx_3"); sfx_4 = new Sound(); sfx_4.attachSound("sfx_4"); sfx_5 = new Sound(); sfx_5.attachSound("sfx_5"); } function sin(i, n) { return(i * sine(n)); } function cos(i, n) { return(i * coss(n)); } function rad(i) { return((pi / 180) * i); } function doload() { paused = false; health = 200; shield = 150; bombs = 30; missiles = 30; score = 0; kills = 0; seconds = 0; timecnt = 24; shotsfired = 0; shotshit = 0; _root.game.removeMovieClip(); _root.iface.removeMovieClip(); _root.attachMovie("empty", "game", 5); _root.attachMovie("interface", "iface", 6); yoff = 100; xnow = 325; _root.game.attachMovie("roflcopter", "rofl", 3); rofl = _root.game.rofl; gun = _root.game.rofl.gun; level = 3; _root.rofls = Array(); _root.omgs = Array(); _root.lols = Array(); _root.nmes = Array(); _root.wtfs = Array(); _root.lmaos = Array(); i = 0; while (i < 4) { level++; _root.game.attachMovie("gnd", "gnd" + i, level); _root.game["gnd" + i]._x = 294 * i; _root.game["gnd" + i]._y = 321; i++; } loadsfx(); } function dounload() { _root.game.removeMovieClip(); _root.iface.removeMovieClip(); gotoAndStop (20); } function scroll() { if (((xnow + xoff) < 325) and (xoff < 0)) { xoff = xoff - floor((xnow + xoff) - 325); } else if (((xnow + xoff) > 325) and (xoff > -700)) { xoff = xoff + floor(325 - (xnow + xoff)); } if (((ynow + yoff) < 150) and (yoff < 200)) { yoff = yoff - ((ymove = floor((ynow + yoff) - 150))); } else if (((ynow + yoff) > 250) and (yoff > 100)) { yoff = yoff + ((ymove = floor(250 - (ynow + yoff)))); } hozpoz = (hozid * 294) + xoff; verpoz = (verid * 294) + yoff; if (hozpoz < -294) { i = hozid + 4; game["gnd" + hozid]._x = game["gnd" + hozid]._x + 1176; game["gnd" + hozid]._name = "gnd" + i; hozid++; } else if (hozpoz > 0) { k = hozid - 1; i = hozid + 3; game["gnd" + i]._x = game["gnd" + i]._x - 1176; game["gnd" + i]._name = "gnd" + k; hozid--; } } var xnow = 0; var ynow = 0; var xoff = 0; var yoff = 0; var hozpoz = 0; var hozid = 0; var verpoz = 0; var verid = 0; var shotsfired = 0; var shotshit = 0; var xstart = 0; var ystart = 0; var xmax = 0; var ymax = 0; var timecnt = 0; var seconds = 0; var yvel = 0; var xvel = 0; var jumpcount = 0; var cwpn = 0; var srdy = 0; var wtfsrdy = 0; var omgsrdy = 0; var health = 0; var shield = 0; var bombs = 0; var score = 0; var kills = 0; var floor = Math.floor; var atan2 = Math.atan2; var pi = Math.PI; var sine = Math.sin; var coss = Math.cos; doload();
Instance of Symbol 87 MovieClip [empty] in Frame 15
onClipEvent (enterFrame) { if (!_root.paused) { _root.enterframe(); } } onClipEvent (mouseDown) { _root.mousedown(); } onClipEvent (mouseUp) { _root.mouseup(); }
Frame 20
accuracy = (shotshit / shotsfired) * 100; accuracy = Math.floor(accuracy * 100) / 100; stats.data.shotshit = stats.data.shotshit + shotshit; stats.data.shotsfired = stats.data.shotsfired + shotsfired; stats.data.totaltime = stats.data.totaltime + seconds; stats.data.totalscore = stats.data.totalscore + score; stats.data.totalkills = stats.data.totalkills + kills; if ((kills < stats.data.worstkills) or (stats.data.worstkills == undefined)) { stats.data.worstkills = kills; } if ((kills > stats.data.bestkills) or (stats.data.bestkills == undefined)) { stats.data.bestkills = kills; } if ((seconds < stats.data.worsttime) or (stats.data.worsttime == undefined)) { stats.data.worsttime = seconds; } if ((seconds > stats.data.besttime) or (stats.data.besttime == undefined)) { stats.data.besttime = seconds; } if ((score < stats.data.worstscore) or (stats.data.worstscore == undefined)) { stats.data.worstscore = score; } if ((score > stats.data.bestscore) or (stats.data.bestscore == undefined)) { stats.data.bestscore = score; } stats.data.plays++; stats.flush();
Frame 21
stop();
Symbol 35 MovieClip [lollerdie] Frame 13
this.removeMovieClip();
Symbol 51 MovieClip Frame 11
_parent.removeMovieClip();
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [lmaodie] Frame 1
onClipEvent (enterFrame) { this._x = this._x - 6; }
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [lmaodie] Frame 2
onClipEvent (enterFrame) { this._x = this._x + 6; }
Symbol 75 Button
on (keyPress "p") { if (_root.paused == false) { _root.paused = true; paused._visible = true; } else { _root.paused = false; paused._visible = false; } } on (keyPress "P") { if (!_root.paused) { _root.paused = true; paused._visible = true; } else { _root.paused = false; paused._visible = false; } }
Instance of Symbol 77 MovieClip "paused" in Symbol 78 MovieClip [interface] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 83 MovieClip [lewlsion] Frame 8
this.removeMovieClip();
Symbol 88 Button [empty]
on (keyPress "m") { if (music == true) { gotoAndStop (2); music = false; } else { gotoAndStop (1); music = true; } } on (keyPress "M") { if (music == true) { gotoAndStop (2); music = false; } else { gotoAndStop (1); music = true; } }
Symbol 93 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.play(); }
Symbol 93 MovieClip Frame 2
gotoAndPlay (1);
Symbol 103 MovieClip Frame 1
_root.stop();
Instance of Symbol 97 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 98 MovieClip in Symbol 103 MovieClip Frame 1
on (press) { getURL ("http://www.thecrunge.net/", "_blank"); }
Symbol 103 MovieClip Frame 112
_root.play();
Symbol 107 MovieClip Frame 1
stop();
Symbol 125 Button
on (press) { _root.gotoAndStop(6); }
Symbol 126 Button
on (press) { _root.gotoAndStop(8); }
Symbol 127 Button
on (press) { _root.gotoAndStop(9); }
Symbol 128 Button
on (press) { _root.gotoAndStop(15); }
Symbol 129 Button
on (press) { _root.gotoAndStop(7); }
Symbol 143 Button
on (press) { _root.gotoAndStop(5); }
Symbol 169 Button
on (release) { editing = 1; }
Symbol 170 Button
on (release) { editing = 2; }
Symbol 171 Button
on (release) { editing = 3; }
Symbol 172 Button
on (release) { editing = 4; }
Symbol 173 Button
on (release) { editing = 5; }
Symbol 174 Button
on (release) { editing = 6; }
Symbol 175 Button
on (release) { editing = 7; }
Symbol 176 Button
on (release) { editing = 8; }
Instance of Symbol 87 MovieClip [empty] in Symbol 180 MovieClip Frame 1
onClipEvent (load) { function dokeys() { p.but1 = (r.but1 + " / ") + String.fromCharCode(r.but1); p.but2 = (r.but2 + " / ") + String.fromCharCode(r.but2); p.but3 = (r.but3 + " / ") + String.fromCharCode(r.but3); p.but4 = (r.but4 + " / ") + String.fromCharCode(r.but4); p.but5 = (r.but5 + " / ") + String.fromCharCode(r.but5); p.but6 = (r.but6 + " / ") + String.fromCharCode(r.but6); p.but7 = (r.but7 + " / ") + String.fromCharCode(r.but7); p.but8 = (r.but8 + " / ") + String.fromCharCode(r.but8); } p = _parent; r = _root; p.editing = 0; dokeys(); } onClipEvent (keyDown) { if (p.editing != 0) { keypress = Key.getCode(); _root["but" + p.editing] = keypress; dokeys(); p.editing = 0; } }
Symbol 209 MovieClip Frame 1
if (_root.stats.data.plays == undefined) { plays = 0; totaltime = 0; besttime = 0; worsttime = 0; totalscore = 0; bestscore = 0; worstscore = 0; totalkills = 0; bestkills = 0; worstkills = 0; shotsfired = 0; shotshit = 0; accuracy = 0; } else { plays = _root.stats.data.plays; totaltime = _root.stats.data.totaltime; besttime = _root.stats.data.besttime; worsttime = _root.stats.data.worsttime; totalscore = _root.stats.data.totalscore; bestscore = _root.stats.data.bestscore; worstscore = _root.stats.data.worstscore; totalkills = _root.stats.data.totalkills; bestkills = _root.stats.data.bestkills; worstkills = _root.stats.data.worstkills; shotsfired = _root.stats.data.shotsfired; shotshit = _root.stats.data.shotshit; accuracy = (shotshit / shotsfired) * 100; accuracy = Math.floor(accuracy * 100) / 100; }
Symbol 275 MovieClip Frame 1
function enterframe() { if (vargot == "true") { gotoAndStop (2); } } loadVariables ("http://www.thecrunge.net/highscore/highscore.php?f=view", this); vargot = ""; stop();
Instance of Symbol 87 MovieClip [empty] in Symbol 275 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.enterframe(); }
Symbol 275 MovieClip Frame 2
stop();
Symbol 291 Button
on (press) { play(); }
Symbol 304 Button
on (release) { getURL ("http://www.thecrunge.net/bbs/usercp.php", "_blank"); }
Symbol 305 Button
on (release) { getURL ("http://www.thecrunge.net/bbs/register.php", "_blank"); }
Symbol 306 Button
on (release) { gotoAndStop (1); }
Symbol 373 MovieClip Frame 1
function enterframe() { if (vargot == "true") { if (logged == "true") { gotoAndStop (3); } else { gotoAndStop (2); } } } score = _root.score; kills = _root.kills; time = _root.seconds; loadVariables ("http://www.thecrunge.net/highscore/highscore.php?f=login", this); vargot = ""; logged = ""; stop();
Instance of Symbol 297 MovieClip in Symbol 373 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.enterframe(); }
Symbol 373 MovieClip Frame 2
stop();
Symbol 373 MovieClip Frame 3
function enterframe() { if (vargot == "true") { gotoAndStop (4); } } strText = "rofltastic"; strPW = "score"; encText = ""; pwLength = strPW.length; x = 0; while (x < strText.length) { i = (i % pwLength) + 1; encText = encText + Number(strText.charCodeAt(x) ^ strPW.charCodeAt(i - 1)); encText = encText + ","; x++; } strPW = ""; strText = ""; loadVariables ("http://www.thecrunge.net/highscore/highscore.php?f=submit", this, "GET"); vargot = ""; stop();
Instance of Symbol 297 MovieClip in Symbol 373 MovieClip Frame 3
onClipEvent (enterFrame) { _parent.enterframe(); }

Library Items

Symbol 1 Sound [sfx_3]
Symbol 2 Sound [sfx_4]
Symbol 3 Sound [sfx_5]
Symbol 4 Sound [sfx_2]
Symbol 5 Sound [sfx_1]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:15
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:15
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [ROFLCOPTER]Uses:7 9 12 14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [gnd]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [roflbul]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:27
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:22 24 26Used by:28
Symbol 28 MovieClip [lollerskate]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:35
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:35
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [lollerdie]Uses:30 32 34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [wtfbul]Uses:37
Symbol 39 BitmapUsed by:40 41
Symbol 40 GraphicUses:39Used by:42
Symbol 41 GraphicUses:39Used by:42
Symbol 42 MovieClip [lmaoplane]Uses:40 41
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:51 83
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:51 83
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51 83
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51 83
Symbol 51 MovieClipUses:44 46 48 50Used by:52
Symbol 52 MovieClip [lmaodie]Uses:51
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:78
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:78
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:78
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Symbol 79 BitmapUsed by:80 81
Symbol 80 GraphicUses:79Used by:82
Symbol 81 GraphicUses:79Used by:82
Symbol 82 MovieClip [omgbul]Uses:80 81
Symbol 83 MovieClip [lewlsion]Uses:48 46 44 50
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86  Timeline
Symbol 86 MovieClip [background]Uses:85
Symbol 87 MovieClip [empty]Used by:180 275  Timeline
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Symbol 276 GraphicUsed by:Timeline
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Symbol 291 ButtonUses:74Used by:Timeline
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Symbol 295 EditableTextUses:59Used by:373
Symbol 296 EditableTextUses:59Used by:373
Symbol 297 MovieClipUsed by:373
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Symbol 367 EditableTextUses:59Used by:373
Symbol 368 EditableTextUses:59Used by:373
Symbol 369 EditableTextUses:59Used by:373
Symbol 370 EditableTextUses:59Used by:373
Symbol 371 EditableTextUses:59Used by:373
Symbol 372 EditableTextUses:59Used by:373
Symbol 373 MovieClipUses:294 295 296 297 298 299 300 301 302 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372Used by:Timeline

Instance Names

"highscores"Frame 21Symbol 373 MovieClip
"gun"Symbol 15 MovieClip [ROFLCOPTER] Frame 1Symbol 9 MovieClip
"bbl"Symbol 15 MovieClip [ROFLCOPTER] Frame 1Symbol 12 MovieClip
"health"Symbol 78 MovieClip [interface] Frame 1Symbol 54 MovieClip
"shield"Symbol 78 MovieClip [interface] Frame 1Symbol 56 MovieClip
"paused"Symbol 78 MovieClip [interface] Frame 1Symbol 77 MovieClip
"bar"Symbol 93 MovieClip Frame 1Symbol 90 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sfx_3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sfx_4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sfx_5"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sfx_2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sfx_1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ROFLCOPTER"
ExportAssets (56)Timeline Frame 1Symbol 18 as "gnd"
ExportAssets (56)Timeline Frame 1Symbol 20 as "roflbul"
ExportAssets (56)Timeline Frame 1Symbol 28 as "lollerskate"
ExportAssets (56)Timeline Frame 1Symbol 35 as "lollerdie"
ExportAssets (56)Timeline Frame 1Symbol 38 as "wtfbul"
ExportAssets (56)Timeline Frame 1Symbol 42 as "lmaoplane"
ExportAssets (56)Timeline Frame 1Symbol 52 as "lmaodie"
ExportAssets (56)Timeline Frame 1Symbol 78 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 82 as "omgbul"
ExportAssets (56)Timeline Frame 1Symbol 83 as "lewlsion"
ExportAssets (56)Timeline Frame 1Symbol 86 as "background"
ExportAssets (56)Timeline Frame 1Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 88 as "empty"
ExportAssets (56)Timeline Frame 7Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 9Symbol 87 as "empty"
ExportAssets (56)Timeline Frame 15Symbol 87 as "empty"

Dynamic Text Variables

_root.bombsSymbol 60 EditableText""
_root.scoreSymbol 64 EditableText""
_root.killsSymbol 65 EditableText""
_root.missilesSymbol 68 EditableText""
_root.secondsSymbol 69 EditableText""
but1Symbol 156 EditableText""
but2Symbol 157 EditableText""
but3Symbol 158 EditableText""
but4Symbol 159 EditableText""
but5Symbol 160 EditableText""
but6Symbol 161 EditableText""
but7Symbol 162 EditableText""
but8Symbol 163 EditableText""
worsttimeSymbol 183 EditableText""
playsSymbol 186 EditableText""
totaltimeSymbol 188 EditableText""
besttimeSymbol 190 EditableText""
totalscoreSymbol 192 EditableText""
bestscoreSymbol 194 EditableText""
worstscoreSymbol 196 EditableText""
totalkillsSymbol 198 EditableText""
bestkillsSymbol 200 EditableText""
worstkillsSymbol 202 EditableText""
shotsfiredSymbol 204 EditableText""
shotshitSymbol 206 EditableText""
accuracySymbol 208 EditableText""
name1Symbol 214 EditableText"Username"
score1Symbol 215 EditableText"Score"
name2Symbol 217 EditableText"Username"
score2Symbol 218 EditableText"Score"
name3Symbol 220 EditableText"Username"
score3Symbol 221 EditableText"Score"
name4Symbol 223 EditableText"Username"
score4Symbol 224 EditableText"Score"
name5Symbol 226 EditableText"Username"
score5Symbol 227 EditableText"Score"
name6Symbol 229 EditableText"Username"
score6Symbol 230 EditableText"Score"
name7Symbol 232 EditableText"Username"
score7Symbol 233 EditableText"Score"
name8Symbol 235 EditableText"Username"
score8Symbol 236 EditableText"Score"
name9Symbol 238 EditableText"Username"
score9Symbol 239 EditableText"Score"
name10Symbol 241 EditableText"Username"
score10Symbol 242 EditableText"Score"
name11Symbol 244 EditableText"Username"
score11Symbol 245 EditableText"Score"
name12Symbol 247 EditableText"Username"
score12Symbol 248 EditableText"Score"
name13Symbol 250 EditableText"Username"
score13Symbol 251 EditableText"Score"
name14Symbol 253 EditableText"Username"
score14Symbol 254 EditableText"Score"
name15Symbol 256 EditableText"Username"
score15Symbol 257 EditableText"Score"
name16Symbol 259 EditableText"Username"
score16Symbol 260 EditableText"Score"
name17Symbol 262 EditableText"Username"
score17Symbol 263 EditableText"Score"
name18Symbol 265 EditableText"Username"
score18Symbol 266 EditableText"Score"
name19Symbol 268 EditableText"Username"
score19Symbol 269 EditableText"Score"
name20Symbol 271 EditableText"Username"
score20Symbol 272 EditableText"Score"
secondsSymbol 281 EditableText""
killsSymbol 282 EditableText""
scoreSymbol 283 EditableText""
shotsfiredSymbol 286 EditableText""
shotshitSymbol 288 EditableText""
accuracySymbol 290 EditableText""
name1Symbol 313 EditableText"Username"
score1Symbol 314 EditableText"Score"
name2Symbol 316 EditableText"Username"
score2Symbol 317 EditableText"Score"
name3Symbol 319 EditableText"Username"
score3Symbol 320 EditableText"Score"
name4Symbol 322 EditableText"Username"
score4Symbol 323 EditableText"Score"
name5Symbol 325 EditableText"Username"
score5Symbol 326 EditableText"Score"
name6Symbol 328 EditableText"Username"
score6Symbol 329 EditableText"Score"
name7Symbol 331 EditableText"Username"
score7Symbol 332 EditableText"Score"
name8Symbol 334 EditableText"Username"
score8Symbol 335 EditableText"Score"
name9Symbol 337 EditableText"Username"
score9Symbol 338 EditableText"Score"
name10Symbol 340 EditableText"Username"
score10Symbol 341 EditableText"Score"
name11Symbol 343 EditableText"Username"
score11Symbol 344 EditableText"Score"
name12Symbol 346 EditableText"Username"
score12Symbol 347 EditableText"Score"
name13Symbol 349 EditableText"Username"
score13Symbol 350 EditableText"Score"
name14Symbol 352 EditableText"Username"
score14Symbol 353 EditableText"Score"
name15Symbol 355 EditableText"Username"
score15Symbol 356 EditableText"Score"
name16Symbol 358 EditableText"Username"
score16Symbol 359 EditableText"Score"
name17Symbol 361 EditableText"Username"
score17Symbol 362 EditableText"Score"
name18Symbol 364 EditableText"Username"
score18Symbol 365 EditableText"Score"
name19Symbol 367 EditableText"Username"
score19Symbol 368 EditableText"Score"
name20Symbol 370 EditableText"Username"
score20Symbol 371 EditableText"Score"




http://swfchan.com/1/2445/info.shtml
Created: 12/8 -2019 07:02:36 Last modified: 12/8 -2019 07:02:36 Server time: 19/04 -2024 05:14:18