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sim-girl4.swf

This is the info page for
Flash #3026

(Click the ID number above for more basic data on this flash file.)


Text
The lastest version is only available in www.99megastore.com

BETA VERSION 4.0

Now Loading...

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PHOTO ALBUM

PHOTO ALBUM

GAME START

GAME START

GAME START

i

NOT AVAILABLE

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 150
For your practice
purpose
Strength: Weak
Speed: Slow
Weakness: Lower Body

Bloody King

Win/Lose: $ 3000
The King of
Street Fighting
Strength: Supreme
Speed: Normal
Weakness: Unknown

Win/Lose: $ 1000
The No.1 fighter
in High School
Strength: Normal
Speed: Supreme
Weakness: Upper Body

Ryuji

Win/Lose: $450
An experienced
Street Fighter
Strength: Normal
Speed: Normal
Weakness: Head

Snake Man

Schedule Planning

Body
Skin/Hair
Posing/Facial
Knowledge
Luck
Popularity
Schedule

/160
/170
/170
/200
/200

/190
/180
/180
/180
/160

/180
/190
/190
/170
/170

/200
/200
/200
/150
/150

Ami

Karin

Kotomi

Tomoko

Sexy

Healthy

Image

Press SPACE to quit

Select Schedule

1. Fitness Center
2. Beauty Salon
3. Model School
4. Library
5. Temple
6. Free Time

$180
$250
$200
$100
$80
-

Schedule                   Fee/Day              Level Up                  Select

Body
Skin/Hair
Posing/Facial
Knowledge
Luck
-

Body
Skin/Hair
Posing/Facial
Style
Luck
Popularity
Schedule

/160
/170
/170
/190
/200

/190
/180
/180
/200
/160

/200
/200
/200
/180
/140

Unfortunately she won't allow you to
arrange her own schedule at this time.
You can only influence her after
you become her close friend.

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Bridge

Home

Fukoma High

Mall

Tomoko's home

PUB

PUB

Pub

City Hall

Kotomi's home

Ami's home

Mystic shop

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

SIMKIA

Home    Fukoma High    Fight Club    Shopping Mall    City Hall

Press Space
For Status

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

PILLS

TUQERCULCSIS

RX

TARGET

USE ITEM

X

Start Tutorial!

(recommended)

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
The part you are aiming at
is indicated at the
bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice that punches are
only effective against
specific parts of the body.
For example, you can attack
my head by using
Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

Notice that there are two bars
at the bottom of the screen.
One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key to using Dragon's Punch
is performing a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands are away from
my head and just before
knockdown) This is when I am
vulnerable. Try it now
and remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
the opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of course
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defend, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the small icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I recommend
doing it while I am in defence
mode or while the opponent is
down. Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

inf

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

You Beat Snake Man !!

Win $

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

You are defeated!!

Lose $

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

You beat Ryuji the best
fighter of high school !!

Rewards +

Don't touch my
girl again!

You Lose...
Try harder.

Lost -

You beat the Bloody King !!

You are now the New
King of Street Fighters!

You received the
Golden Belt of Street Fighting

You are too
young!!

You Lose...
Train harder.

You received the
Starlight of Hope

I am God!

Your Love gives you
unlimited energy!
(Your Hp and En are recovered!)

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

Swimming Contest
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will drown.
3. Drink Coffee        to restore energy quickly.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulations
You've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulations
You are the Champion!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

send

send

Menu

end

end

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Back

Phone#: 866-930-6122

Ami

Press send to call
En -5

Phone#: 866-731-8410

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive
Press end to reject

Incoming call...

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

on/off

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Valentine's
Day

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/

Relationship

EXP

Time Magazine
Raise Max
Knowledge

Fitness Magazine
Raise Max
Strength

Fashion Magazine
Raise Max Charm

Eyeglasses
Wage + 50%
for Tutor

Knuckles
Wage + 50%
for Drug Dealer

Fragance
Wage + 50%
for Salesman

PDA
HandHeld
Device

Cell phone
Communication
Device

Scouter
Unknown

Necklace
Special
item

Golden Belt
Special
item

Trophy
Special
item

Inventory

Restore your Hp

Sleep

Exit

Play

SIMGIRL Digital

Energy Restored

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

It is not time to sleep.
I still have something to do !

Ami:
Hey Wake up! Tomorrow we'll have an exam,
let's go study together!

Yeah ok! (+ Relationship and Knowledge)
I have something else to do...

EXIT

POOL

To Classroom

Swim

En -50

Exit to Map

Talking to girls -20En

exit to hallway

The book of Knowledge

The book of Knowledge

Study

RESULT

Knowledge level increased!

Knowledge +

close

Not enough Money or Energy

Attention!

Oral English

Akira:
There are 3 exams during the semester.  In order to pass each exam, you will
need to reach a specific knowledge level.

For the 1st exam, you will need knowledge of 50.
For the 2nd exam, you will need knowledge of 100.
For the final exam, you will need knowledge of 150.

Of course, these are only the minimum levels to pass.  Higher knowledge
levels will yield better scores... and even scholarships!

On the other hand, if you fail an exam it will make a really bad impression
on the girls... so study hard!

Exam Time!
Are you ready?

Yes! Let's go

No...

Scholarship:

All Relationships +/-:

You fail the exam!
Grade: F

You pass the exam!
Not Bad!
Grade: C

You pass the exam!
Good job!
Grade: B

You pass the exam!
Outstanding!
Grade: A

Akira, I need your help...

Do you think you can fix this thing for me?

Akira: Where do you get this necklace? I have never seen this before...

Sorry I can't tell you right now... but please, I really need your help...

Akira: ......

Akira: Alright... but I won't do it for free.

Akira: Have you heard of the Golden Belt of Street Fighting?

Akira: As you know, only the strongest Street Fighter can own the
Golden Belt. It is the highest prize for all street fighters.

Akira: Bloody King has it but I can never beat him myself.
If you can give me the Golden Belt, I will fix this toy for you.

(You give the Golden Belt to Akira...)

Akira: Wow!! I can't believe you can really get it for me...
You are my hero. Ok, now I will fix the device for you.

Akira: The Golden Belt!! It is so beautiful. One day when you have
children you can show it to them.

(Akira returns the Golden Belt to you.)

Why Akira? You don't want it anymore?

Akira: Haha... silly boy. I am your teacher, and I taught you how to fight.
My only goal is watching you become the king of fighters.

Akira: Now you make my dream comes true, the belt is nothing to me.
Remember, this belt only belongs to you, but not anyone else.

Akira......

Akira: Please give me at least 10 days, and I should be able to fix
the necklace.

Akira: Finally your necklace is fixed. It is a type of communication device. The
technology is so advanced that it is at least 30 years ahead of our time!!

Oh yeah...? Anyway thanks for your help.

(Received the necklace from Akira.)

(Back to home)

(I try to turn on the communication device...)

loading ......

(A hologram appears)

Hi! My name is Mr.Yokomori. I represent the future government.
You must be the Mega-playboy...

Yes I am! Look! Your DNA operator has been taken hostage,
if you want to get her back...

Yokomori: Haha... don't worry. Calm down and listen to me.
First of all. I would like to apologize for a series of mistakes we made
on behalf of the future government.

We found that time travel has lots of unexpected
side effects. It had seriously disturbed the balance of the universe and
caused a chain of disasters...

The United Nations (future) has just passed a new law and prohibited time
travelling for any purpose. In short, we will never try to interfere
with time and history again.

For the overpopulation problem, we can only find other solutions...

Now about our DNA operator, Karin Aoi, we will take her back to the future and
erase your memories about this incident afterwards.

God damn it... what a big joke!
(Oh her name is Karin Aoi...)

Yokomori: Haha... that's right life is always a joke!  So from now on, you can
choose your own road. You can try to score as many girls as you want,
or find the right woman to marry. It's all up to you.

Yokomori: Time communication is very expensive so listen carefully.
On Day 100, according to simgirls calendar of course, we will send a man and
take Karin Aoi back.

Yokomori: It will be the last time travelling with the UN's permission.

(It seems that they will do that again even without the UN's permission...)

Yokomori: During this period, I hope you can take a good care of Karin.
That's all you need to do.

Wait... last question. Why don't you take her back now? Why Day 100?

Yokomori: Well... it's hard to explain to you. The science in your time is too
limited. In simple words, we can't pick any point of time by ourselves,
and we need to wait for a time gate to open.

Yokomori: We can only travel while the gate is open. If it is closed before
the time travelling completes, the time traveller will be trapped
in the gap of time and who knows what'll happen to them...

Yokomori: But afterall, the game creator Sim Man decides it, so don't ask.
You are wasting our tax dollar!

I think that's pretty much all you need to know. In conclusion,
Just wait till Day 100. Do whatever you like during this period!!

(It's over.)

Leave

Leave

Back to map

Salesman

Consume Energy: 45
Basic Wage:
Charm x $1.5

Criminal:
Playful:
Intelligent:
Casual:

no effect
+ 30%
no effect
no effect

Tutor

1+1=2

Consume Energy: 35
Basic Wage:
Knowledge x $2.5

- 20%
- 20%
+ 20%
no effect

Drug Dealer

Consume Energy: 50
Wage: Strength x $5.0
Chance of getting caught:

5%
15%
15%
15%

Model's Manager

$

Consume Energy: 50
Wage: Unknown

When a girl becomes your
close friend you can
introduce her to the
model company. The goal
is to create a super teen
model.

You have earned:

$

You have earned:

2

c

m

=

E

= 0.111 x 300,000,000 x 300,000,000
= 10,000,000,000,000,000 Joules

You have earned:

You are busted!! You are lucky
that you don't have to go to jail,
but you need to pay for your lawyer.
(Get a stable job if you can't take the risk)

-$

Select a girl

Ami
Karin
Kotomi
Tomoko

Arrange a job for your model

Various
Photograph
Catwalk
Magazine's Cover
Advertisments
Eyeglasses Ad.
Foods & drinks Ad.
Swimsuit Ad.
Electronics Ad.
Underwear Ad.
Hair product Ad.
Cosmetics Ad.
Skin Care Ad.

Job                               Agency  Wage         Min. Popularity

$30
$100
$250
$500
$500
$500
$1000
$1000
$1000
$2000
$2000

-
50
120
350
350
350
1000
1000
1000
2000
2000

Your model has completed
the job successfully !! Her
popularity also increases:

+

Your model doesn't qualify
for this job at the moment.

Sex

En -20
$ -20

Raise Charm level

Train

Raise your strength

Fight

Exit to Map

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Real Fight

(no energy required)

(- 50 En)

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
2000
8000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

Press SPACE to quit

To play this game you need all three qualities:
Charm: mainly for seducing the girls, when you talk, give gifts or call them everything is
strongly affected by charm.
Knowledge: mainly for exams, and get the best job to earn good money.
Strength: mainly for fighting, swimming and protecting the girl.

School is closed.

Sorry she won't let you in.

She's not home.

Lv:
exp:

Talk

Talk

Ask

?

Ask

Receptionist:
Welcome to Sim Man's Mystic Shop!
My name is Sana.

Receptionist:
Unfortunately all our items are
not for sale...

Sana:
Hi there! Show me more collectibles
please... I will give you something
in return...

Sana:
Dear, If you show me more, I can give
you a pass to the secret room back
there...

Sana:
Sweet heart! You have been doing great
so far. Keep it up! You can almost take
my special prize...

Sana:
Baby! Well Done! I am yours. You can
use me if you want...

Sana:
I am not an ordinary school girl.
Those are not working for me.

Sana:
Yet I am a maniac collector. If you
can show me something special,...

Sana:
well, I may give you a chance.
To start with,...

Sana:
hm... bring me 3 Limited Edition
Magazines.

Sana:
This time I want to see a Metal Knuckle,
a pair of Eyeglasses, and a Perfume.

Sana:
I know this is a little bit harder, but I
always want to try a Saiyan Scouter!

Sana:
This is the last request. I really want to
see 3 special items. Please, please...

1. Something shiny.
2. Gold you can wear.
3. A silvery container.

Sana:
Excuse me sir!
You cannot get in there!

Sana:
This is called the "Starlight of Hope".
It is not for sale.

Sana:
Some said it can make your wish
come true!!

Sana:
Hey! Please don't touch me!
Respect yourself!!

Sana:
Oh Cool! Where do you get them?
Amazing...

Sana: Oh Yes!! Oh my god!!

Sana: Please don't stop!!

Sana: Fuck me harder!!

You two become good friends,
Sana gives you:
Coffee x 10
Hanki x 10
Medicine x 10

You two become close friends,
Sana gives you:
Flowers x 10
Teddy bears x 5
Diamond ring x 3

She becomes your girlfriend,
Sana gives you:
The key to the secret room.

You two become lovers,
Sana:
"You can touch me anytime..."

Sana:
Help Me! My boss Sim Man went crazy...
Can you talk to him?

Sana:
Are you sure you want to walk in
like that? Go get more items...

I am ready to go!
I will buy more items first...

Macromedia Flash Mx - [SimGirls beta]

x

Timeline

Actions

$ 6.99

Sim Man: You... you are not supposed to be here!!  This's not ready...
Get Out!! Get Out!!

...... are you Sim Man?

Sim Man: NO I am NOT! How do you get here? I remembered the door is locked!

Your secretary out there gave me the key...

Sim Man: Sana !? What? That bitch sold me out !? I will fire her...

Sim Man: Now get out! You know I am working so hard on this game...

Sim Man! Why are you doing this to me??

ANSWER ME!!

Sim Man: Why? Hahaha why?
There are 3 reasons...

Sim Man: First reason, do you know I am STARVING because no one actually
give me a donation for making Simgirls ??

Sim Man: Second reason, Ganguro Girl!
They used my ideas to make money without asking me! I mean... hell they should
at least share some profits with me...

Sim Man: Last reason, I am on Ryuji's payroll as well... hahahahahaha.

Sim Man: You deserve this ending!! Weheeee! Yahoooo!

CHANGE THE ENDING. I will just say this one last time.

Sim Man: Hahaha... change the ending?... are you crazy?
What if I don't want to...?

I will force you to do so.

Sim Man: Wow... now I am very scared. Haha.
Don't be fooled by my look, I am VERY powerful...

(Sim Man is about to transform...)

Sim Man: Let's switch a place...

Sim Man: Looks good! Let's fight!

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>D</B></FONT><B>iamond Ring</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Diamond Ring</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

(You meet Tomoko in the shopping mall.)

Tomoko: Hi there!

Tomoko: Let's go shopping together!

(I don't understand why women are always energetic when
shopping...)

(Strangely, Tomoko doesn't always dress to show off her figure,
even though with her figure, it would be incredibly easy for her.)

(No guy can really understand her. Her heart is like a small pin in the ocean.
She is warm and she is cold. She can be nice and cruel at the same time...)

(When you think you are near, you are far away; when you think it
can't be reached, you are almost there... )

(It is how she drives you insane...)

Tomoko: Do you want to come with me? I need to get some new
underwears...

(The NECKLACE!!)

Tomoko..., where you get this necklace?

Tomoko: Is it beautiful? A guy gave it to me...
but I don't really like him...

(It must be Ryuji... )

Yes it is... extraordinary.

Tomoko: Thank you hehe... Let's go!

(We walked for a little while and I suggested to go to a cafe.)

(I ordered some drinks for both of us and we chatted for a little
while, but my eyes are always on the necklace.)

Tomoko: You are really interested in this necklace. Aren't you?

Hm... to tell the truth. Yes.

Tomoko: I can't believe it! A guy actually find this jewelry more
attractive than I do. I am so jealous.

(What should I say? I can't tell her the true story... but I really
need this necklace.)

Tomoko, for some reasons, I really need the necklace you are
wearing... I am so sorry, but can please you give it to me?

Tomoko: (!!!???) You want... my necklace? Why?

(I should have thought of a better way to say it, but...)

Yes... hm... sorry I can't tell you. I am really sorry...
but I really need it and I can pay for it...

Tomoko: You need to tell me the truth. Are you going to give it to a girl?

No! Definitely. I won't give it to anyone...
I just...

Tomoko: Hm... what an outrageous playboy.
(He is lying to me... he wants my necklace for another girl...)

......

Tomoko: OK! Now we're even.
I've done cruel things to you before too.

(Tomoko smiles... is she mad? Sad? I don't know. I just know
this may ruin our relationship, but there is no other way...)

Tomoko: Now. Here's a quiz! Only one answer per person. The person
who gives the correct answer wins this necklace.

Huh?

Tomoko: The question is: what color panties am I wearing?

It is... White?
(A wild guess)

Tomoko: Really?

(Tomoko lifts her leg slightly and rests her foot on a crossbar under
the table.)

Tomoko: Let's look and see if that's the correct answer.

(What!? She is trying to make me look under the table...)

(People at other tables turn and look)

Tomoko: Don't you need it? The necklace.

(It's ok just have a look.)

(No... It is black...)

(Damn it...)

Tomoko: Stay down there!

Tomoko: I can give you another chance...

(another chance...?)

Tomoko: Take off my panties, and I will give you the necklace.

1. Go between her legs and take her panties off...
2. No I can't do that in the public...

(This is supposed to be a dream for every guy in Fukoma...)

(But in here, a restaurant full of customers at the afternoon...)

(It is just too crazy!! Looking inside her skirt under the table is
outrageous already...)

(but the scent of her alone is enough to arouse me,
I can hardly control myself... nevermind.)

(Tomoko spreads her legs)

(I have gone this far... I can't give up now!)

[Tomoko is blushing.]
Tomoko: (... Is this how far you'll go?...)

Tomoko: OK!! You win!! It's enough.

Tomoko: I will give you the necklace...
(Tomoko's heart is beating quickly.)

Received the necklace from Tomoko!!

Tomoko: I can't beleive you can go that far for the necklace...
I beg the girl you are going after must be very special.

Tomoko: Honestly I am jealous...

(I didn't explain. She won't believe in me anyway... )

Tomoko, I can just tell you it is not the way you think. I swear!

Tomoko: It's ok. It doesn't matter anymore. Oh! It's time to go.
See you next time.

(Alright it's time to find Akira . But this time I can't give it to her
at the fightclub because Ryuji and his gangs are always there.)

(To be safe, I'd better give it to her in the school.)

Give

Give

Date

Date

Tomoko:
......

Tomoko:
Sorry I am busy.

Tomoko:
Hi there!

Tomoko:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Tomoko:
My name is Tomoko Saeki...
How about yours?

Tomoko:
Er...  well I've to go,
can I talk to you later?

Tomoko:
Sorry I can't take your gifts...

Tomoko:
What? I don't even know you.

My poops are
everywhere!

I am dirty!
Can you clean?

Status

Energy:
Hygiene:
Health:

%
%
%

Ask her background

Girl: " Me... ? "
(She can't remember. I think I'll
need to find out myself.)

"You name is Karin Aoi. From now on
you are my maid and I will teach you
how to take care of yourself... "

Karin: " What to do my lord? "

Karin: " Is there anything I can help? "

Karin: " How are you doing today
Master? "

Karin: " My Master treats me so good. "

Karin: " Is there anything you want to
share with me? "

Karin: " Thank you so much Master! "

Give yourself to me!

Karin: " No sir !! It hurts... "

Karin: " As you wish..."

Clean me now!

Karin: "Oh Yes Master!"

Karin: Master you look tired. Let's take a bath together...

Karin: How's the water Master?

Hm... fine. Karin, from now on you don't call me Master. You can just
call me

Karin: Ok. Yes Master.

......

Karin, there is something I want you to know. You will need to go on Day
100...

Karin: WHAT? Master? You don't want me anymore?

No... be a good girl Karin. It's for your own good.

Karin: NO!! Please don't leave Karin alone Master! Please...

Karin: I just want to stay with Master!

(Hearing her pray my heart sinks to the bottom. Afterall we have been
living together for quite awhile. I don't want to be seperated with her
either.)

Karin: Please let me stay Master! Is it because I didn't do a good blow
job? I can practice! I will do it better next time!

(I am a monster! Although she'd tried to kill me before, how could I take
advantages of an innocent girl like her?)

An Empty Basement

Ami:
I am your advisor! If you have any
difficulty, ask me... hehe.

Ami:
Hey! Let me tell you a little joke...

Ami:
Keep an eye on Ryuji. I've heard
something bad about him.

Ami:
I love you! Haha... just kidding.

Ami:
No! I have something more important
to do that day. You can go alone.

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Ami:
What's this? A bribe?
What do you want me to do this time?
Let me guess...

Blue Mountain

Blue Mountain

Sleeping Forest

Sleeping Forest

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

Increases charm

Increases strength

Increases knowledge

Let's play
Hide and Seek!

Relationship +
Charm +

Let's see who
swim faster!

Relationship +
Strength +

Seeing movies is
a fun way to learn!

Relationship +
Knowledge +

1. General Info
2. Gifts
3. Items
4. Dating
5. Model's Manager
6. Hints and Tips

What do you want to know?

Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Ami: I am working on the time machine!
Are you sure you want to help? (-60 En)

Yes                          No

Ami:
You look so tired now. We can continue
next Sunday...

Ami:
Hey! I am trying to build a time
machine here...

Ami:
Since the school work is heavy, I can only
work on this project every Sunday...

Ami:
If you are interested, come back on
Sunday and we can build it together!!

Ami:
Let's start with the body structure.
I will need a lot of aluminium scraps.

Ami:
We can make use of some aluminium cans.
Please bring me 20 coffee cans...

Ami:
I am very busy now,
please come back next sunday...

Ami:
Great!! You've got them. Now we can
move on...
(Relationship + 1000)

Ami:
Now we need to make some air cushions
for landing...

Ami:
This time I need lots of cloths. Please
bring me at least 20 handkerchief...

Ami:
Let see... the time machine requires some
special fuel to power up.

Ami:
One of the main components can be
extracted from flowers...

Ami:
I will need 20 bundles of flowers...

Ami:
Now I find some problems with the engine.
It requires some catalysts.

Ami:
The required chemicals can be found in
the medicines...

Ami:
Once you can give me 10 medicines I can
start refining them...

Ami:
We are almost there! The machine needs
two shields to protect itself from the
"time pressure" when travelling...

Ami:
We will need use the hardest material
in the world... diamonds.

Ami:
If you can bring me 5 diamond rings...
oh I know they are expensive, so even if
you give up on the project now...

I won't say anything...

Ami:
We are just one step away from the goal!
The time machine is basically completed.

Ami:
We just need to do a lot of testings, but
since it is very dangerous we will use
some dummy pilots...

Ami:
I think 10 Teddy Bears will do!

Ami:
YES! We've made it! The time machine
is working properly!

Ami:
But we will still need to wait till Day 100
for the "Time Gate" to open...

Day 100...!?

Ami:
Oh I can't wait! We can go time
travelling together!

(You defeated Sim Man...)

Sim Man: Ok... you win... but I still won't change the ending for you...
I think I didn't promise you, do I?

YOU... BASTARD!!

Sim Man: Don't even think about it! Don't try to hurt me. I can destroy
the game world in a second... afterall I am the creator of this world... hahahaha...

Sim Man: But... since you've made it this far, I will give you a chance. From now on,
I won't do anything. You can still change your own ending...

Sim Man: Do you remember Ami's Time Machine? Today is Day 100 and the time
gate is open. Why don't you give it a try? Go back time and save Ami by yourself.

Sim Man: Good Luck player!

(Right! I can use the Time Machine...)

(You ran to Ami's Workshop)

(Unfortunately, the time machine is not yet completed.)

(You spend the rest of your life working with the Time Machine, but no matter how
hard you try you can't complete it without Ami...)

(Afterall, you are all alone...)

The Time Machine is ready to take off! I will change the ending Ami!

(All of a sudden, the Time Machine is shaking unusually...)

"Warning!! The Time Gate is closing now! If you choose to enter now you may be
lost in the time gap forever... please re-confirm..."

FUCK!! God damn it! No one can stop me now! Just go!

Loading Data...

ZZZ...zzz...ZZZ...zzz...

(What time is it now...?)

WAKE UP!!!!!!!!!!!

Ok... ok...

Girl:
Get up, get up! This is the first day, so don't be late for school!

(This girl is Ami, my childhood friend... She lives across the street.)

(We've known each other since we were little kids... and I always
treat her just like a boy.)

Aw.. man... just give me 2 more seconds...

Ami:
OK It's up to you!! Just don't blame me again if you are late!

I will leave you alone.

...... ...... ...... ......

Ami: Get up now! Don't be lazy. We have an exam tommorrow,
remember?

Ami: You will need to go studying with me today! Don't try to run!

1. Go study with Ami (Consumes 50 En)
2. Reject her

Ami: Ok fine ! Have fun !

Ami: No! Not this time! This is the final exam you must go with me!
Otherwise I will never help you with your assignments again...

(Ah... I'd better go with her...)

Knowledge + 20
Relationship + 200

Ami: Ok let's start with this chapter...

How about the breakfast?

Ami: Come on we just ate. No more excuse, concentrate and study...

I just ate a piece of bread! I am hungry now!

Ami: Ok you study here, and I will go get you something to eat.

(Phew... it's not true that I don't like study at all. I just can't stand
how the whole school system give you all the pressures.)

OK!! Let's start...

(Kotomi appears)
You come here to study as well?

Kotomi: Yes... I still have 3 more chapters to go...

That's not too bad! I am still on the 1st chapter haha.
Let's study together then.

(Unlike Ami, Kotomi is always soft and gentle. Whenever I am with
her I feel so comfortable.)

(We study for awhile, then I tell her a little joke. She is giggling.)

Kotomi: Hehe... it is so funny... I feel so happy with you.

Haha... you like that one? Let me tell you another one, even better...

(Outside, Ami just came back with some fast foods and she saw that
they were having a good time together...)

Ami: (Stupid jerk! I went to buy your foods and you were having fun
with... Kotomi... my best friend...)

(Kotomi... why do I feel so painful? Afterall she is my best friend...
and he is my best friend as well... it is good to see them getting along
well...)

Kotomi: Hi Ami!!
(Kotomi come out from the classroom, heading to the washroom.)

Ami: Kotomi...

Kotomi: Are you ok? You don't look very well...

Ami: I am ok! Of course I am. How about you and him?
Going smooth huh?

Kotomi: well we are... hehe... I am not telling you!

Ami: HEY!! You will tell me everything tonight, alrite? Anyway this is for him.
(Ami gives her the foods)

Kotomi: What? You are not joining us?

Ami: No... I still have something else to do. Besides, I have enough with
that guy... I am glad that you can take care of him. Bye!

Kotomi: Bye Ami......
(Ami pretends to be in a hurry and ran off)

Kotomi: (Ami... I can feel there is something wrong with you...)

(Ami had gone for a long time. I wonder if she is ok. Ah... Kotomi is
back.)

Kotomi: ... This is for you!

(Kotomi opens the package, all my favourite foods are inside)

Where is Ami?

Kotomi: She is gone.

Weird... she is the one who woke me up early in the morning and
forced me to come here... now she just leaves without a word. Whatever.

Kotomi: Why does she need to do that? What do you think?
(Can't you see? The fact is Ami really cares about you ...)

......

Kotomi: Well... forget it! Let's concentrate in the final exam.

Knowledge + 20
Relationship + 100

Fukoma High

Ami:
Wow! Can't believe you managed to get here on time... hehe...

Look at you! You look awful... as usual.
Maybe that's why you don't have a girlfriend!

(I don't want to admit it... but that's true I am pathetic!! I have no girlfriend...
actually, Ami is the only gal who is willing to get close to me...)

Ami:
Do you know? Charm, Strength, and Knowledge
are very important to a guy! Unfortunately you lack of all these qualities.

If you don't build them up quickily, no girl will like you...
By the way if you have any difficulty you can always ask me !
Don't forget I am your advisor... hehe.

By the way, isn't it the time for you to go to class?
Your teacher just went into the classroom...
it is the first day don't skip any class or you will miss something important...

Anyway...
I need to talk to Kotomi now, see you later!

Oh hi !

(Her name is Kotomi Takanashi  , Ami's best friend...
but I don't really know her, we have just talked a few times before...)

(She is a shy little girl and I think she is actually pretty cute... )

That's Ryuji, the captain of the swimming team...
Rich, arrogant, handsome and popular... a professional woman player.

(I hate him... well maybe I am jealous of him...
he is so popular in school.)

Are you sure you want to leave the
school now?

Yes I've had enough!
No I may miss something and
still want to stay here for awhile

(This is my teacher, Akira.)

(She is very hot for a teacher... I have heard some rumors,
that she loves "playing" with school girls after class...)

Akira:
Excuse me! Why are you staring at me like that...?
Are you trying to ask me something?

Oh!... nothing... Madam.

(A very hot and sexy girl.
Her skirt is so short that I can almost see her panties)

(She is the sexy queen of Fukoma High and all the boys are crazy about her...)

(We're in the same class, but she hardly speaks to me.
I think that as far as she's concerned, I'm on another planet)

(The Slums)

(School is boring... there are many chicks but none of them...)

God, I resent you. Giving me this tough life.
Please perform a miracle and change my body.
I want to be strong, charming and intelligent...

Hey Mister...

A girl with armor and gun appears...

The girl with armor and gun:
Are you doing anything? You 're free?
Won't you have a drink with me?

Huh? S..sure!
(I wonder if this is flirting...)

In the restaurant

(She looks pretty weird and dangerous... with that
interesting armor and toy gun...
Which part of the country did she come from?)

Girl:
Ok.  I'll tell you everything. I'm called a DNA Operator.
I work in the shadows manipulating  DNA...  I come from 63 years in the future.

Hahahahahaha....
(I can't believe someone is more crazy than me...)
Operate on DNA, like how?

Girl:
Hmm.  For example...  if I manipulate the DNA of a very intelligent person into
the DNA of a stupid person, a once genius scientist would become an idiot the
next day.

DNA can be manipulated by a medicine called DCM (DNA Control Medicine), and it
can be hardened into a bullet... and this gun is loaded with one DCM bullet.

Ok... so you are going to manipulate someone's DNA?
Is that why you are here... coming from the... future...?

Girl:
Yes. If I don't come to this time, it's all pointless...  In the future, overpopulation
is a serious problem. Having more than one child incurs capital punishment.

In that time, a perverted megaplayboy fathered over 100 children. But by the time
we found out, he was already dead. The problem is because of those children, over
100 people have received that playboy's DNA.

Of course.  Operating on over 100 people's DNA is difficult.
Therefore, before those children are conceived, the guy's DNA
has to be manipulated.  And that's why I am in this time...

Hmm... alright, that's a fancy story...
(Too bad she looks cute but she has a serious mental
problem afterall...)

Girl:
If I am correct, you are the guy I am going after...

What!? You think I am the mega-playboy in the future?
Hahahaha... now that's something funny!
I wish I were... but I don't even have a single girlfriend!

Girl:
Well I can't believe it as well... but I am just working according to the data...
Probably, your instincts have not yet awakened.

Wait a sec... are you going to shoot that damn thing
at me...? NO..........  Don't do that!!

Gun Fires!!

Girl:
Ok it is done!! Soon your DNA will be manipulated and you will become
a very normal man for the rest of your life. Good luck!

Girl:
(It is strange... why do I have a very bad feeling about this...?
Somehow my instinct is telling me... I hope I didn't make a mistake...)

Girl:
(No... don't worry! It is professionally done and I am going back to the future.
Yay!! After this mission I can retire Hehe...)

Aw...
What the hell...
What's going on ?... How come I feel...

SO GOOD !!??
I feel like I am another person...
something inside me is growing...

Anyway... I need to get out of this place...
people are staring at me as if I were dead...

Fukoma High
The Underwear Day

Close the door and walk away!
Well just take a look...

Girls are dressing inside...

Oh... oh... oh...

What a view...

Kotomi... Tomoko and Ami... all are here...

Hmm... Kotomi is small, but she is so chesty,
I never noticed that before... Damn they look so lovely...

Ami is rather skinny... oh, what am I thinking !!?
She is my friend !!

Tomoko has the perfect body. Too bad she
is facing the other way...

Um... They are almost ready.
I'd better go now...

(In Japan girls sell their used underwear for money.
Our school has this weird tradition: on underwear day,
every girl shows her stuff, then sells it shamelessly.)

(And they say you can impress the gals by buying their used underwear...
haha)

Hey guys! Do you like them? You can please a girl by offering a high price,
but if the offer is too low... it is an insult.
($ 2.00 increases 1 exp point)

How much will you pay for Ami's underwear?
Enter the amount: (0 - 200):

How much will you pay for Kotomi's underwear?
Enter the amount: (0 - 200):

How much will you pay for Tomoko's underwear?
Enter the amount: (0 - 200):

Ami:
Hey I didn't think you would buy mine...
what are you doing...? This is crazy.

Ami:
Nevermind...

Kotomi:
Hey... you are so sweet... hehe
This is so embarrassing...

Kotomi:
Oh? You don't like them... I am so disappointed.

Tomoko:
You like them huh? I wore them all day and you can still
taste my scent on them...

Tomoko:
Well, forget it. I don't want to sell it to someone with no taste!

Girls:
Thank you very much for all your support!!

Special Event: KOF CosPlay

Akira: Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular at the KOF tournaments.
Takuma Sakazaki is Yuri's father, and he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan, Height : 168 cm, Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America, Height : 168 cm, Weight : 49 kg

Do you love Blue Mary? Come on everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan, Height : 165 cm, Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her! Anyway... I don't know what to say.

The Winner is... Kotomi Takanashi!!

Kotomi :   I can't believe I won! Oh did you vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko: Thanks for your vote.
I love you baby. (kiss)

After School, the front entrance.

Hi there!
( Tomoko is standing there, waving for me to come talk with her.)

Hi...

Tomoko: Are you free?

Would you walk me home? I don't want to go alone.

Hm... yes... sure.
(Is it my lucky day?)

(Tomoko's home is not very far away. We walk for about 15 minutes and we are there.
She is living in an apartment, and surprisingly she invites me to go up with her.)

(Inside Tomoko's home)

Tomoko: Welcome! Please have a seat. Ah... I need to do something.
You wait here ok?

(She walks out of the room, leaving doors open behind her so I
can still hear her... I am sitting alone in the sofa.)

A clean bath towel.

In the mirror, I can see Tomoko's reflection. She is taking off her clothes...

I just can't bring myself to look away from the mirror. Her body is the most
powerful magic...

While I am still dreaming, she steps into a shower and closes a
frosted glass door...

This is the biggest mystery in my life, and a dream of every guy in Fukoma...
I should calm down a bit...

So I am sitting in the living room, trying hard to think about something else.
About 15 minutes later...

Tomoko: Hey! Can you hear me? I forget the towel.
Would you please bring it to me?

What the... towel ?

(Entering the bathroom, I can see Tomoko's figure through the frosted glass door.)

(The sexy queen is showering in front of me, just one door in between us...)

(My heart is beating fast...)

Tomoko: Hello are you there? Can you find the towel? Give it to me...

Yes... I am here!
(Ok... take a breath... stay cool... otherwise I will mess up...)

(Tomoko  slightly opens the door...)

Tomoko: Thank you...

(She is SO lovely!! Just like an angel... NO... she IS an angel.)

Tomoko: Hehe...

(God! Why are you giving me such a chance? If it is a dream, please make me
sleep forever...)

Tomoko: What are you waiting for... huh?

1. Give her a kiss
2. Give her the towel

Tomoko: ......

(Before I can react, she took the towel and closed the door...)

I will... go out and wait...

(What's in her mind?)

(Is she giving me a chance? Or...uh... she is coming...)

(She wrapped the bath towel around herself, covering from her breasts
to high on her thighs, higher than any skirt I have ever seen her wear.)

Tomoko: Hey, why don't we play "make me eat the popcorn"!

The rules are simple. With your eyes closed, try to put it in the
other's mouth. Ok?

Alright... I start?

(I pick up a popcorn, close my eyes and try to deliver it to her mouth... )

(I think I touched something... very soft... just like "standing pudding"...
I open my eyes...)

Tomoko: You saw me naked in the bathroom, right?

No... I didn't really look...

Tomoko: You didn't look? Am I that unattractive?

No... ah...

Tomoko: It's no use lying.  Now you have touched me as well ...

Tomoko: I was going to show myself only to the person I marry.
But...  oh...  It's OK. You don't have to be the person I marry...
at least, please be my first.

(I can't control myself anymore... this is the best moment of my life...)

(I step forward...)

Tomoko: STOP!!

Tomoko: I am just kidding!! Haha is it funny? You can have some popcorns now...

Just a joke ?

Tomoko: Yes Of Course! You think it is for real?

(I knew it... )

1. (Nevermind... miracles never happen to me...)
2. (One day you will beg me to take you to the bed... )

(Early in the morning, while I am still lying in my bed...)

(The girl with armor and gun appears)

Girl: Hi! It's me again! Do you remember me?

You...

Girl: The DNA Operator from the future.

Future... DNA? Oh! I remember now! You shot me in the restaurant!!

What do you want this time!?

Girl: There was a small mistake in the last mission so now I need to take care
of it otherwise I am not allowed to go back to my time.

Girl: At first we planned to use DCM to turn you into a normal man so you
won't become a mega-playboy in the future.

But after two weeks of observation, we found that we made a terrible mistake.
Although we don't want to admit it...

The truth is the DCM I shot into your body has unexpected reaction with your DNA,
and you are changing into a mega-playboy gradually.

Girl: In another word, we 'created' the mega-playboy by mistake!

Wow... Thank you !! Are you going to shoot me and change my DNA again?
No Way!!

Girl: 50% correct. I am going to shoot you again, but this time we can't take
the risk. We decided to terminate your right to live under future law code: 2051.

Hey!! That's bullshit! I am responsible for your mistakes? I am innocent!

Girl: I am so sorry...

Hey what's behind you !?

Girl: ......?

(I hit her hard in the head and she falls unconscious...)

(Luckily I learnt this from Akira and practiced well these days, otherwise...)

(I took her gun, removed her armor as well just in case there are more weapons,
and then move her to the basement...)

(In the basement, I waited for about 15 minutes and she finally awakes...)

(I point the gun at her)
Don't move or I will blow your head off !

Girl: ...... who are you?

?? No more acting... it's no use.

Girl: ......

Girl: Who am I...?

(It seems that she really lost all her memories...)

You are a DNA...
(wait... I don't need to tell her the truth, she wants to kill me.)

You are... a little kitten, and you are my pet!

Girl: ...... am I?

Yes!! From now on stay here quietly, OK?

Girl: Yes Master !

(Before I can find out the truth, I'd better keep her in the basement.
The police won't believe in this crazy story.)

(I should check her belongings and I may be able to find something...)

(Other than the gun, I found a special metal necklace...)

(The pendant is a sort of device... there is a small power switch to turn it on...)

(But it is not working... I guess it was broken in the fight.)

(Maybe my teacher Akira can help me to fix it. She is an expect in electronics.)

(Today is Sunday, I should be able to find her in the fight club.)

Received a mysterious metal necklace!

(On the way to the fight club...)

Ryuji: Hey! Stop there!

Ryuji... listen, I don't have a good mood today, leave me alone.

Ryuji: It's not up to you! I have heard that you are fooling around with the
pretty girls in our school.

Ryuji: Don't even think about it! They are all mine!
I am very rich. If I want I can buy the whole town!

Ryuji: So don't screw with me! Do you understand?

Get the freak out of the way please!
(I don't have time to mess with you.)

Ryuji: It seems that you need a good lesson! Bloody King!

(Oh shit... the King of Street Fight "Bloody King".)

Ryuji: Beat the shit out of him! Twenty thousands! ($20,000)

Bloody King: (Roar) No Problem Boss!

(Arh... holy shit this is heavy...)

Bloody King: Still standing? Not bad for a kid... Try this!

......

Ryuji: Good Job King! I will write you a cheque tommorrow...

Ryuji: What's this? A necklace? It is quite special...
I think Tomoko will like this.

(They took the necklace and left.)

30 minutes later...

(My head... ar...)

(This crazy mother fxxker... one day I will return the favor...)

!!!???

(Where's my necklace!!?)

(It must be taken by Ryuji damn it! His family is too powerful in this town and there
is no way I can get it back from him.)

(I can just hope that he couldn't find out the secrets inside...before I can find out
more, I must take care of the girl and keep her alive !)

Dance Party

Hey Kotomi !!

Kotomi: Hey !!
(She looks so sexy tonight!)

You alone ?

Kotomi: Nope... Have you seen Ami around?

Well Ami­ not really­ so how's it going?

Great­ To tell you the truth, this is the first time I've been here, so
I am not very used to the environment.

1. I feel the same way; it is a bit overwhelming. We seem to be very similar, Kotomi.
2. Well, actually I really like this place. We are just different people.

Hehe­ really? You really think that?

(Ami appears)
Hey guys! Having fun?

Kotomi: I've been waiting for you! Where have you been?

Ami: Nowhere, I just went to the washroom.

Kotomi: You should have told me!

Come on little girl­ you are not a kid anymore! It's time to hang around
and get to know some boys.

Hey, I think you should speak for yourself! As far as I can tell, he's the
only guy you hang around with...

(Ami turns red)
Shut Up!!

OK, enough talk, let's go dancing! Hey
do you want to come with us?

1 Ah­ I think I'll hang out here a little while longer
2 Great! Let's go.

30 minutes later

On the stage

Tomoko: Hi!

Hi.....
(Whew... she is so HOT!! Who would imagine that a teenage
girl could have such a great body.)

(Tomoko shakes her body to the music in front of you,
while staring into your eyes. About another 3 minutes later...)

Tomoko: Feeling tired?

Nope­ how about you?

Tomoko: Hm...

A little bit­ maybe you could buy me a drink?

(You buy Tomoko a soda, the conversation continues...)

Tomoko: You know what? I really like dancing on the stage. You know when
all the people are looking at you, under spotlight­ I like that feeling.

Oh yeah. I know...

You saw me? ... so what do you think?

1. Ah­ You dance well.
2. You are so attractive when you're dancing. I can't keep my eyes off you.

Hehe­ well­ thanks for the drink. You were very sweet tonight. See ya around.

(The dance party ends)

In the hallway

(Tomoko meets Kotomi)

Tomoko: Excuse me, are you­ Takanashi?

Kotomi: yes...

Tomoko: Do you like him?

Kotomi: Hm... I...

Tomoko: Fine! You like him. But do you know­ I am with him?

Kotomi: Well... honestly... I don't know.

Tomoko: So now I've told you.  I hope you'll stay from him.

(Kotomi is getting mad)
I think you misunderstood. He doesn't belong to anyone, and if I see him
or not is NOT your business.

(Tomoko yelps and slaps Kotomi hard on the face. Kotomi responds, pulling
her hair and they both hit the ground.)

Tomoko: Not my business? He is mine!!
He will never like you because he loves me. Do you understand?

Kotomi: He loves YOU?  As if someone like you would know.  You have no idea
what love is!  Everyone knows  you just fool around with guys.

Tomoko: I fool around with them, do I?  You're just jealous because I'm so
popular and am always surrounded by guys.  You're jealous because every guy
is attracted to me.

Kotomi: Are you proud of being surrounded by guys?  The truth is that they
just like your body; all they want from you is sex and nothing else.  Wake
up, Tomoko!  No one really loves you.  You're just pitiful.

Tomoko: Shut up bitch!!

(Kotomi kicks Tomoko in the stomach,and Tomoko hits Kotomi hard on the cheek.
Both girls are screaming)

Tomoko: You had enough?  Do you want more?  Do you?

Kotomi:  You crazy bitch!! You will never win his heart.

Tomoko: You're calling me a bitch?!!

(Tomoko slaps Kotomi's face again.  Hard.  Kotomi's face burns from the pain
and with tears welling in her eyes, she spits in Tomoko's face in return.)

Kotomi: How do you like that, you whore?  Do you know what other girls call
you?  A Public Toilet, that's what!!

Tomoko: YOU... little slut! I will kill you!!

(The girls keep kicking and screaming for a while, until finally a male
teacher comes and separates them.)

(The cat fight is over. The relationship points of both girls decrease.)

(Lunch break near the front gate...)

Kotomi: Hi there !

Hello Kotomi !

Kotomi: Can you come to the gym after class?

1. Yes of course!
2. Hm... maybe. But why ?

Kotomi: Great ! I will see you there. Bye now !

(Kotomi runs off quickily... well, she got me curious.)

(After class, I go to the gym...)

(Kotomi appears and she is wearing in a tight leotard.)

Kotomi: I am sorry for calling you out here so suddenly.

I'm in the rhythmic gymnastics team...

But it's the first time I worn a leotard. I was too embarassed to wear one until now...
(Oh... my butt is clenched, I feel like I'm gonna...)

LOOK!

This will be my first performance in a team leotard!
(I hope this can help me to solve my problem...)

(She starts dancing in front of me...)

(All of a sudden...)

Kotomi: ......

Ah... Are you alright?
(Her face turns pale...)

Kotomi: ...... sorrie... I am...

(Kotomi ran away, leaving me alone in the gym...)

(That night, I asked Ami and she told me Kotomi's problem. Whenever she
got nervous, she would fart. Poor girl...)

(I visit Kotomi in the school gym after class. She just finished her practice.)

Hey Kotomi... what's wrong with you baby?
(I don't know why but she looks kind of sad...)

Kotomi: ......

Kotomi: I will need to go to Germany for further trainings.

Well, that's great. You made it baby! That's always your dream!

Kotomi: But I will need to stay there for at least 3 years...
and we won't be able to see each other often...

......

1. Baby please don't go...
2. So... when will you go?

Kotomi: Sorrie. I will leave on Day 100...
(I really don't want to leave you, but I don't want to hurt Ami... she
loves you more than I do. I think this is the best solution, please forgive me...)

(Day 100? That's Valentine's Day...)

(All of a sudden, my world collapses...)

Auto show

Akira: Car shows are very popular here. At car shows, not only can you
find the newest car models, but also some beautiful female models, as well.
Enjoy!!

Tomoko is standing beside a super sports car and is surrounded by a group of
reporters.

I wonder if she can see me...

1. Wave to her
2. Walk away

Forget it. She can't see me anyway.

YELLOW CORN

n

r

o

C

w

l

e

Y

(Ami appears)

Ami: You just get here?. I have been standing there for almost four hours,
smiling and posing for pictures. It's killing me. I will never do this again.

Wow... Ami! You look so different today.

Ami: Don't laugh at me. I don't feel very good about dressing like this.
It's just not me. I still prefer jeans and T-shirts.

1. But I think it suits you very well.
2. Yeah you are right. It doesn't work for you.

Ok. Stop that before I punch you in the face. (kidding)

Oh­ time's up, my break is over. I need to go back to my post.

(You walk around aimlessly. 5 minutes later.)

(In a corner, Ryuji is flirting with Kotomi...)

"You are so cute today­"

"Hm­ thank you­ but I think you are with Tomoko­"

"Come on­ don't be silly. At this moment I am with you !!
Just you and me here... can't you see? "

(Disgusting Bastard.) Hi Kotomi.

Ryuji: Excuse me, we are having a conversation. Can you wait?

Kotomi: Ryuji, actually I need to talk to him.

Ryuji: FINE!! (He walks away angrily)

(He is such a jerk.)

Kotomi: Hm­ Thank you for coming over. You saved me.

1. Ok, I have nothing to do anyway.
2. Whenever you need me, I am always there.

Announcement: Ladies and Gentlemen, "My favourite car show girl"
is about to begin­

Kotomi: Oh, I need to go now. Remember to vote for me! Hehe. Sorry.

(She suddenly turns around, saying something, but it's too noisy for me to
hear her!  She turns back and runs to the stage.)

­­

Announcement: Please vote for your favourite show girl

1. Kotomi
2. Ami
3. Tomoko

Girls: Thank you for coming to the car show !! Please come back
next year. Goodbye !!

Game Show

Akira: Welcome to the game show! There are many of the latest hot games.
Where do you want to start?

1. View "Outer Space Shooting"
2. View "The power of Ninjas"
3. View "Dark Angels"
4. Buy a game now

Ami is the show girl for "The power of Ninjas"

Ami: This game is all about beating up people,
and fighting your way to the boss.

Haha Ami, you don't look like a ninja. You look more like a crown!!
Get a samurai's sword or something.

Ami: If I have a sword, I will cut you into two halves !!
(He still treats me like a boy...)

The show girl of "Outer space shooting" is Kotomi.
She dresses like a space pilot. Cute.

Kotomi: This is the best shooting game of the year.
Why don't you give it a try?

Kotomi: I like all shooting games. They are fun and simple to play.

Cool... I will think about it.

Kotomi: ......
(Will he buy this game because of me?)

Tomoko is the show girl for the game "Dark Angel".
She is always the hottest babe.

What is this game?

Tomoko: It is an online RPG game. You know fighting around with your friends,
exploring lands those types of things.

Tomoko: Hm... are you interested? Come on... buy this one. Hehe.
(She slightly leans forward)

Ok... I will come back in a moment.
(Tomoko really knows how to use her beauty...)

Tomoko: Thank you!!
(Will he come back?)

Tomoko: Buy Dark Angel. I know you'll like this game.

Kotomi: Outer space shooting is fun!!

Ami: ......

Tomoko: Forget about those shooting games, they are out-dated.

Kotomi: No!! Those online games are way too time consuming. Waste of time.

Ami: OK Enough! Let him decide...

1. Buy "Outer Space Shooting"
2. Buy "The power of Ninjas"
3. Buy "Dark Angels"

Girls: Thank you so much!!

Miss Fukoma Beauty Pageant

MC: After 3 rounds, we finally come to the most exciting moment.
We judged the girls on their stats as well as their popularity.

MC: Tomoko Saeki was the Miss Fukoma last year.
This year, she faces really strong competitions.

MC: Who will win the champion ? Let's take a break and our judges
will decide...

Final Scores

Ami Kurimoto:
Kotomi Takanashi:
Tomoko Saeki:

MC: The new Miss Fukoma is...
Kotomi Takanashi !!

MC: The new Miss Fukoma is...
Ami Kurimoto !!

MC: The new Miss Fukoma is...
Tomoko Saeki !!

Inside the dressing room...

1. Check room 1
2. Check room 2
3. Check room 3
4. Leave the dressing room

Tomoko is posing in front of a fitting mirror, making sure that she is
as good looking as always...

Kotomi is taking off her red panties...

Ami is about to undress...

SIM SPRING

(The Firework Festival)

(In each Firework Festival, we will visit a resort hotel and
spend the entire day there...)

(At dawn, we visit a famous hot spring near the hotel....)

1. Leave this place
2. Stay for a little while longer

(Kotomi is playing with Ami)

Ami: Hey!! Stop that! Hehehe...

Kotomi: Surrender!

Ami: No! Hehehe... never!

Kotomi: You've got to tell me! Do you like him?

Ami: Hehehe... no... I can't breath!

Kotomi: Really...?

Ami: YES!! Let me go! Please Kotomi... hehe

Kotomi: Alrite...

(Tomoko is lost in thought...)

Tomoko: (What's he doing now? Oh... I've never feel like this before.)

Tomoko: (Is he thinking about me as well? Is there any other girl is his heart?)

Tomoko: (Poor me, I am going crazy... I wonder if this is LOVE... )

(In the evening, everyone is gathered at the shore, getting ready
for the fireworks...)

(All girls are excited...)

Tomoko: I can hardly wait...

Ami: I have been waiting for the entire year...

Kotomi: Hey everyone! LOOK!!

All girls cry together: WOW!!

1. Talk to Ami
2. Talk to Kotomi
3. Talk to Tomoko

Ami: ...... yeah... it's cool...
(Why does he talk to me at this moment? Why I feel... so nervous?)

Kotomi: This is just too beautiful, isn't it?
(Oh Ami, I know how you feel... I am sorry but this is something
that we cannot share...)

Tomoko: I can never forget this beautiful moment with you.
(Is he the one I have been waiting for...?)

(This is it! Today is one of the most important days in my life.)

Choose a prom date very carefully:

1. Ami
2. Kotomi (not available in beta)
3. Tomoko (not availabe in beta)
4. Karin (not availabe in beta)

You can't choose her. You need more relationship points.
Please choose another girl.

I wish I could go to prom with her...

(Inside Ami's room)

(Ami gets ready for a memorable night, and waiting impatiently for you
to pick her up...)

Ami: (Finally, my dream finally comes true!... Oh, but why I have a bad feeling
about this...)

Ami: (NO!! Don't be silly. This will be a perfect night!)

*Ding Dong* (Door bell rings.)

Ami: Oh no! He's coming...

(Ami runs down the stairs and opens the door...)

Ami screams: OH MY GOD!! It's a Cinderella Carriage!!

Hey Ami... are you ready to go with me?

Ami cries with tears: Yes...

Wait a sec! You miss something...

Ami (getting nervous): What!? Oh... what's that?

(You wear the necklace for Ami gently...)

Now it is perfect!

(Ami is speechless, overjoy with tears...)

Let's go!

(On the way to the ceremony...)

(Oh shit! Where's my prom gift?)

I am sorry. I forgot something important... I really need to go get it.
(I must have left it at home...)

Ah...you just go ahead first, I will meet you in the ceremony.

Ami: What's that!? Is it so important?

Yes... hm... don't worry, I will be there with you very soon, I promise!

Ami: ok...

(You jump off the carriage.)

Ami: (Oh, I have that bad feeling again...)

Ami: WAIT!!

Ami: He's gone... guys...

(Inside Kotomi's room)

(Kotomi gets ready for a fantastic night, and waiting impatiently for you
to pick her up...)

Kotomi: (This is my last day in high school; It is also my last night in Japan...)

Kotomi: (I will bring these memories with me... now I should just forget everything
and enjoy our times tonight.)

Kotomi: Oh no! He's coming...

(Kotomi runs down the stairs and opens the door...)

Kotomi screams: OH MY GOD!! It's a Cinderella Carriage!!

Hey Kotomi... are you ready to go with me?

Kotomi cries with tears: Yes...

Kotomi (getting nervous): What!? Oh... what's that?

(You wear the necklace for Kotomi gently...)

Kotomi: Thank you...
(Kotomi is speechless, overjoy with tears...)

Kotomi: What's that!? Is it so important?

Kotomi: ok...

Kotomi: (Oh, I have some bad feelings...)

Kotomi: WAIT!!

Kotomi: He's gone... guys...

(Inside Tomoko's room)

(Tomoko gets ready for a wonderful night, and waiting impatiently for you
to pick her up...)

Tomoko: What should I do?...

We only have two more happy days left...

Tomoko: Oh silly girl you can't feel sad now... I need to treasure every second,
just relax and enjoy this perfect night with the one I love.

Tomoko: Oh no! He's coming...

(Tomoko gets down the stairs and opens the door...)

Tomoko screams: OH MY GOD!! It's a Cinderella Carriage!!

Tomoko, my lady... are you ready to go with me?

Tomoko cries with tears: Yes...

Tomoko (getting nervous): What!? Oh... what's that?

(You wear the necklace for Tomoko gently...)

Tomoko: You are so sweet...
(Tomoko is speechless, overjoy with tears...)

Tomoko: What's that!? Is it so important?

Tomoko: ok...

Tomoko: (Oh, I have some bad feelings about this...)

Tomoko: WAIT!!

Tomoko: He's gone... guys...

(You are running through the slums...)

Ryuji: Hello tiger!

(FUCK...)

Ryuji: I will beat you myself this time. I mean it!
Snake! King!

(That's it...)

(NO!!! She is waiting for me there... I can't fail her...)

Ryuji: I swear you won't be able to get to the grad ceremony.

(Hitting continuously...)

She is waiting... Ah... * (unconscious)

Ryuji:  Hahahaha... no one screw with me!

Snake Man: What do we do now boss?

Ryuji: What do we do? Gosh! Are you stupid? FINISH HIM OFF!
You'd better make sure he can't go to prom.

Girl shouts: WAIT!!

Ami: You guys are out of your mind!!
(I knew something bad would happen! I should have stopped him...)

Ami: Stay away from him!! Or I will call the police!!

Ryuji's gang: Police...?? Hahahahahahahahha...

Ryuji: That's funny...
(The gang surrounded Ami...)

Ami: NOOOOOOOOO!!

(Gun Fires)

Snake Man: Oh shit... Medic!!

Snake Man: ......

Ryuji (shaking): Who's... who's there?

Karin: It's me. The DNA operator hehe.

Karin: Now run! Before I shoot you like dogs!!

(Ryuji ran away!!)

Karin: What a coward! Hey Big Guy, you want a lead salad?

Bloody King: ......

Karin: You were an honorable street fighter in the history. I have a little
advice for you, stop working like a dog for Ryuji!

(Without a word, Bloody King leaves and no one ever see him again...)

Karin: Phew...

Karin: This guy... seems like he is alright, just need a little sleep.

Karin: Well, I am not supposed to interfere with the history...
but I just can't help myself...

Karin: This is our last meeting... farewell.
(Wake up Karin! You can't have any emotion for your object...)

(Aw... I need to get to prom...)

What time is it? 5:35 pm­ Day 100!? OH SHIT!! I missed the whole night!

My phone and my palm are all gone!
Ryuji!! I will never forget this!!

Oh Ami! I remembered Ami was here last night, just before
I lost conscious completely­

Where is she? I need to find her.

Oh Kotomi! I need to get to the airport quickly. She is leaving today...

Oh Tomoko! I need to get to the Fountain of Love quickly.
I promised to meet her there tonight.

Oh Karin! I remembered Karin was here last night, just before
I lost conscious completely­

She is heading back to future today... I need to move fast!

My Diary

My Diary

(Ami's bedroom)

(You found Ami's diary.)

(Ami... I was so God Damn stupid !... how could I not
see this before...)

(Where are you Ami? You are scaring me...
Calm down I need to think...)

(The places we used to hang out together... I'd better move fast.)

Goto Next Page...

Day 1 Sunny
I had to wake that pig up this morning!
He forgot about the school completely!  Idiot. :P

Day 12 Clear
I think he has a crush in Kotomi,
but the poor guy never knows how to impress
a girl.  Hm­ Well, being the wonderful friend
that I am, I¯m going to help him.
This is going to be fun!
Just like one of those sappy movies!  Hehehe...

Day 20 Cloudy
I met him for lunch today. He ate everything
in about five seconds flat!  He¯s always loved
junk food!  It¯s like I can hear his arteries
clogging with every bite­ Oh man,
I¯m getting cravings for health food just
thinking about it!

Day 36 Rainy
He¯s getting more popular with girls and
there¯s something different about him.
When I met him in the library after class,
I felt kind of nervous and I don¯t know why.
This was like the first time I¯ve ever had
trouble talking to him!
The feeling was so weird!! >.<

Day 59 Cloudy
He was so tired he slept in the class today.
I kept catching myself staring at him!
I don¯t know what¯s wrong with me!
I can¯t stop thinking about him,...

...Kotomi says he¯s all I talk about lately,
and looking back on my diary,
he¯s all I write about too!
All signs point to­ well, love...
But that can¯t be right!   He¯s my best friend!
What¯s going on here?!

Day 78 Stormy
Today was the first time I¯ve ever cried over
a guy.
I saw him with Kotomi in the hallway,
and it was like a thousand spears piercing
into my heart. God! I can¯t stand this!
Why do I feel jealous? They are both my
friends! I should be happy for them...

Day 89 Windy
He asked me to go to prom with him!!!!
I felt like­ I¯m floating­ If I suddenly
dropped dead right this second, that would
be fine with me.  Wait!  What am I saying?
I would miss prom then!  LOL ^_^
I still can¯t believe this. We¯ve been friends
for exactly 13 years and 108 days and now,
after so long, we¯re in love! ...

...Well, sort of­
What is on his mind exactly?  Maybe he just
asked me because we¯re just friends!  Maybe
he just wants to be free to mingle with a bunch
of girls and not have to worry about one date!
Maybe he just asked me because he felt sorry
for me!!! Stop it Ami!  You¯re ruining what
should be the best day of your life!
You¯ll just have to find out tonight­

Summer, 86

(End of Diary...)

(Finally I reached the Goldern City. I searched every corners, asked every
single person I met... but she was not there.)

(Then I went to the Blue Mountain. I couldn't find her anywhere either...)

(After searching her for the whole day I am desperated.
I went to the last place "The Sleeping Forest"...)

AMI !!!!!!! AMI !!!!!!! Where are you!?

No more hide and seek! You win! I can't find you anywhere...

PLEASE!! Please come out Ami! I lose! I lose!

......

(Finally, I collapsed...)

Ami: Hey...

AMI !!!
(I turned around and she was there!)

Where have you been !?? You scared me !! Don't you ever do this again!!

Ami: hehe...

I ... never notice this before... but now I know... Ami you are so important to me,
you are so important to me you know?

When I couldn't find you anywhere... I just went crazy!!

Ami: ......

You don't believe in me? Ami...

I LOVE YOU. I am very serious.

Ami: 13 years...

Ami: I have been waiting for you to say this...

Ami: Now I can leave happily... Thank you

Ami: GoodBye

Be a good man. I will be watching you... hehe

(You were just talking to her spirit and your words had set her free.
Now, she is gone forever...)

......

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !!

AMI !!! How can you leave me like this!?

GOD!!! Why are you doing this?

How can you do this to Ami...

NOOOOOOOOOOOOOO !!!

It's Sim Man! He is the one behind this whole mess! I will make him
change the ending!

3 years later...

ZZZZZZZZZZZ...

Ami !??

(I think... I had a bad dream...)

Ami: What time is it now!? Do you know what day is it?

What? ... Exam day ?

Ami: Oh Jesus...

Ami: We have a time trip today!!

Oh... oh shit I forgot...

Ami: Hurry up, if we miss this we will need to wait for another year...

Ok Let's go! Our destination is A.D. 2199!

Game Over

Beta version

Game Over

Simgirls beta version

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I usually go shopping on alone.

Tomoko:
Did you call me last nite?

Tomoko:
My father is working overseas and I
never see him.  The nights are always lonely.

Tomoko:
I like strong and charming guy.

Tomoko:
Do you like swimming? I am a
cheerleader for the swimming team.

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
Last time a guy gave me a ring when we
were having dinner together... although
I didn't like him, I found it quite touching.

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
Have you ever heard of the 'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
I will be going crazy when I see some
beautiful flowers in the forest.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue, black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
I love movies. My favourite is
"Love Generation".

Tomoko:
My favourite food is sushi.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Tomoko:
Sorry I am not available on that day.

Tomoko:
That guy keeps calling me and it's so
annoying. Can you ask him to stop that?

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I think it is romantic if someone gives me a
ring while I am watching love moives.

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
That would be funny if I receive a big teddy
bear on the beach. Hehe...

Tomoko:
I would like to receive some fresh
flowers in the mountain.

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

I LOVE YOU !

Lv:
exp:

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
Among all the foods, I like
Noodle Soup the best!

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
Whenever I get nervous, I will fart...
Please don't tell anyone. I trust you.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She doesn't want to talk and
leave you alone... you'd better
find out what's wrong.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the pool and see who's the fastest man in
school!

Kotomi: Oh... can I talk to you later?
(She is having a conversation with Ryuji, please come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Hey! Let's go outside and handle this like a man!
(I am gonna kick his little ass...)

Fight him!!
No not now...

Kiss

Kiss

Album

Album

Let's do something H !!!!

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Kotomi:
You wish!

She is melting!
You are just one step away!
Impress her one last time and
cute Kotomi is all yours!

Kotomi:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Kotomi:
I feel much better now!

Let's practice!
Let's play! (-20 En)

Tomoko:
Do you need to practice?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$500

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

Hot Beach

Hot Beach

Space Trip

Space Trip

$ -150

$- 5000

$- 300

$- 500

$ -200

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
I don't really like these foods,
I prefer...

1. Chicken Teriyaki
2. Noodle Soup
3. Dumpling
4. Sushi
5. Rice Cake

Tomoko:
I bought a DVD of my favourite movie.
It is so good...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. Love Generation

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

Press send to receive

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Day

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
French Fries? No way! I only like...

Tomoko:
I remember I saw my favourite movie
in this cinema a few years ago...

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
I am hungry now. I want to have some...

Tomoko:
My favourite movie of all time...

No idea. I should have turned it off.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Besides, she also gives you this.
It can raise wage for drug dealer by 50%

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Besides she aslo gives you this.
It can raise the Max. Charm to 300

?

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!

$ -300

$ -500

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
Yesterday I ate my favourite food...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

I don't want to be disturbed
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... this is for you... hehe.
(Good Job! She is impressed and  gives you a gift.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Don't worry nothing important
(Shit! Tomoko will be mad...)

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Tomoko:
Stop!!
I don't have the mood right now.

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

1. 82 cm
2. 83 cm
3. 84 cm
4. 85 cm
5. 86 cm

1. 81 cm
2. 82 cm
3. 83 cm
4. 84 cm
5. 85 cm

1. 152 cm
2. 153 cm
3. 154 cm
4. 155 cm
5. 156 cm

1. Saeki
2. Hara
3. Aoi
4. Kudo
5. Takanashi

Kotomi:
Do you remember when we first kiss?

Kotomi:
My birthday is coming...

1. Sept 10
2. Aug 29
3. Feb 19
4. Jul 30
5. Nov 21

Kotomi:
Thanks, you are so considerate...
(State returns to normal)

Kotomi:
Well... why are you giving me this?
(No effect...)

Kotomi:
Do you have anything for me?

Kotomi:
Sorry.
I don't have the mood right now.

Kotomi:
...... can we do something else?

Kotomi:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

Kotomi has a secret little problem.
Whenever she gets nervous she will
fart! You can help her to overcome
this problem by stimulating her
sensitive spots with a feather.

Hit X to exit

(You do not have any picture for this location)

SPACE : forward        B : backward        X : quit

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

[RIGHT]
[UP/DOWN]
[LEFT]
[SPACE]

Acceleration
Steering
Brake
Nitro Boost

Engine Heat

You are under arrest!

(If you can pay, you can go on with the date, otherwise
you will be staying in jail for a whole day and your date
will be ruined completely)

Pay ticket $500
Go to Jail

Cool! You get away from
the cops and the girl is very
impressed by your skill.

EFFECTS:
Relationship: + 50
Mood: + 30
Condition: Normal

Do you want to rent a car?
Rental Fee: $ 100

Girls love Speed! Drive them to the place fast and safe and they
will be impressed. If you choose to rent the car you can play a
mini driving game that you need to flee from the highway cops.

Yeah
Nah...

HOW to Drive...

Hold the right arrow key to
acclerate; press up/down keys
to steer and avoid crashing into
other cars; Hold space for nitro
to boost up speed, but it will
only last for a few secs before
the engine overheats!

Are you ready to run?
Step on the gas now!
(Press and hold the right arrow key to start game)

(If you don't pay you will be locked in jail for the whole day)

Pay ticket $50
Go to Jail

Cool! You get away from
the cops. Make sure
you do the same thing
during a date.

Do you want to rent a car?
Rental Fee: $10

Girls love Speed! It is a great idea to practice your driving skill
before going on an actual date!

Don't give up!
Keep running for your love!

Cool! You've made it!
You get away from
the cops and arrive
your destination safely.

SimGirls

Amazing SexY girls from series

Sex in school

Tomoko
Saeki

Ami

Kotomi
Takanashi

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ö

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These beautiful school girls go crazy !! Blowjob, Cumshot, Anal, Lesbian, GroupSex,
and anything you can imagine.  Copyright SimGirls Studio 2005. All rights reserved.

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>O</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>E</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>D</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>I</B></FONT></P>

<P ALIGN="LEFT"><FONT FACE="arial" SIZE="11" COLOR="#FFFFFF"><B>V</B></FONT></P>

120 min
NON
STOP

ActionScript [AS1/AS2]

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Frame 6
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Frame 8
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Frame 22
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startDrag ("/mouse", true); if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 35
startDrag ("/mouse", true); ship = int(ship); ship2 = int(ship2); ship3 = int(ship3); ship4 = int(ship4); if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (51); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 50
gotoAndStop (35);
Frame 123
if (luck == 0) { gotoAndStop (1220); } if (luck == 1) { gotoAndStop (1219); }
Frame 124
startDrag ("/mouse", true); stop(); _quality = "MEDIUM"; stop();
Frame 126
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 127
gotoAndPlay (126);
Frame 128
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 129
gotoAndPlay (128);
Frame 131
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 132
gotoAndPlay (131);
Frame 133
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 134
gotoAndPlay (133);
Frame 136
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 142
gotoAndPlay (136);
Frame 143
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 149
gotoAndPlay (143);
Frame 154
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 160
gotoAndPlay (154);
Frame 163
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 168
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 175
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 183
gotoAndPlay (163);
Frame 185
_quality = "MEDIUM"; stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 185
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 186
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 188
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 190
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 194
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 196
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 198
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (305); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 201
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 203
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 204
gotoAndPlay (186);
Frame 237
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 304
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 304
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 351
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 351
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 353
_quality = "MEDIUM"; if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 353
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 354
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 356
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 358
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 362
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 364
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 366
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (473); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 369
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 371
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 372
gotoAndPlay (354);
Frame 405
wage = wage + (high * 10); if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 470
if (hostage == 0) { gotoAndStop (471); } else { gotoAndStop (472); }
Instance of Symbol 50 MovieClip "mouse" in Frame 471
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 472
stop();
Frame 473
if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); }
Frame 517
if (hostage == 0) { gotoAndStop (518); } else { gotoAndStop (519); }
Instance of Symbol 50 MovieClip "mouse" in Frame 518
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 519
stop();
Frame 521
_quality = "MEDIUM"; stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 521
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 522
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 524
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 526
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 530
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 532
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 534
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (641); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 537
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 539
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 540
gotoAndPlay (522);
Frame 573
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 640
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 640
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 687
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 687
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 689
_quality = "LOW"; stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 689
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 690
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 692
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 694
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 698
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 700
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 702
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (810); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 705
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 707
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 708
gotoAndPlay (690);
Frame 741
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 808
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 808
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 856
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 856
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 858
_quality = "LOW"; stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 858
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 859
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 861
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 863
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 867
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 869
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 871
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (979); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 874
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 876
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 877
gotoAndPlay (859);
Frame 910
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 977
_quality = "HIGH"; gotoAndStop (2270);
Instance of Symbol 50 MovieClip "mouse" in Frame 977
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1025
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 1025
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1027
startDrag ("/mouse", true); x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Instance of Symbol 50 MovieClip "mouse" in Frame 1027
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1039
stop();
Frame 1040
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 1087
if (choice == 0) { gotoAndPlay (1090); } else { gotoAndPlay (1088); }
Frame 1088
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (1101); } if (x1 >= 585) { gotoAndPlay (1131); } if (x2 >= 548) { gotoAndPlay (1131); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 1089
gotoAndPlay (1088);
Frame 1090
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (1101); } if (x1 >= 585) { gotoAndPlay (1131); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 1091
gotoAndPlay (1090);
Frame 1130
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; stadd = 5; gotoAndStop (1162); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; stadd = 6; gotoAndStop (1162); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; stadd = 7; gotoAndStop (1162); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; stadd = 8; gotoAndStop (1162); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; stadd = 10; gotoAndStop (1162); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (1164); }
Frame 1161
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (1165); } else { chadd = 5; stadd = 5; gotoAndStop (1163); }
Frame 1173
startDrag ("/mouse", true);
Frame 1174
startDrag ("/mouse", true);
Frame 1175
startDrag ("/mouse", true);
Frame 1176
startDrag ("/mouse", true);
Frame 1177
startDrag ("/mouse", true);
Frame 1178
startDrag ("/mouse", true);
Frame 1179
startDrag ("/mouse", true);
Frame 1212
gotoAndStop (1173);
Frame 1217
startDrag ("/mouse", true);
Frame 1218
startDrag ("/mouse", true);
Frame 1219
startDrag ("/mouse", true); ship2 = ship2 - 50;
Frame 1220
startDrag ("/mouse", true); ship = ship - 50;
Frame 1221
startDrag ("/mouse", true);
Frame 1222
startDrag ("/mouse", true);
Frame 1226
startDrag ("/mouse", true); if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 1227
startDrag ("/mouse", true); if (mind == 1) { setProperty("/scouter", _x , -500); } if (gift1 == 1) { setProperty("/eye", _x , -500); } if (gift2 == 1) { setProperty("/fragance", _x , -500); } if (gift3 == 1) { setProperty("/knuckle", _x , -500); } if (gift4 == 1) { setProperty("/time", _x , -500); knmax = 300; } if (gift5 == 1) { setProperty("/fitness", _x , -500); } if (gift6 == 1) { setProperty("/fashion", _x , -500); } if (special >= 1) { setProperty("/neck", _x , -500); } if (goldbelt == 1) { setProperty("/belt", _x , -500); } if (trophy == 1) { setProperty("/trop", _x , -500); }
Frame 1228
startDrag ("/mouse", true);
Frame 1239
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 1262
if (day == 99) { stopAllSounds(); gotoAndStop (3063); } else if (day == 100) { gotoAndStop (3238); } else { if ((day >= 21) && (state4 == 1)) { karin_energy = (karin_energy - 10) - random(10); hygiene = (hygiene - 10) - random(5); if ((karin_energy < 40) or (hygiene < 40)) { health = (health - 10) - random(5); } if (karin_energy < 0) { karin_energy = 0; } if (hygiene < 0) { hygiene = 0; } if (health < 0) { health = 0; } ship4 = ship4 + int(((karin_energy + hygiene) + health) / 6); } if ((sch1 == "Fitness Center") && (money >= 180)) { money = money - 180; b1 = b1 + 16; } else if ((sch1 == "Beauty Salon") && (money >= 250)) { money = money - 250; s1 = s1 + 16; } else if ((sch1 == "Model School") && (money >= 200)) { money = money - 200; p1 = p1 + 16; } else if ((sch1 == "Library") && (money >= 100)) { money = money - 100; k1 = k1 + 20; } else if ((sch1 == "Temple") && (money >= 80)) { money = money - 80; l1 = l1 + 20; } if ((sch2 == "Fitness Center") && (money >= 180)) { money = money - 180; b2 = b2 + 16; } else if ((sch2 == "Beauty Salon") && (money >= 250)) { money = money - 250; s2 = s2 + 16; } else if ((sch2 == "Model School") && (money >= 200)) { money = money - 200; p2 = p2 + 16; } else if ((sch2 == "Library") && (money >= 100)) { money = money - 100; k2 = k2 + 20; } else if ((sch2 == "Temple") && (money >= 80)) { money = money - 80; l2 = l2 + 20; } if ((sch3 == "Fitness Center") && (money >= 180)) { money = money - 180; b3 = b3 + 18; } else if ((sch3 == "Beauty Salon") && (money >= 250)) { money = money - 250; s3 = s3 + 19; } else if ((sch3 == "Model School") && (money >= 200)) { money = money - 200; p3 = p3 + 19; } else if ((sch3 == "Library") && (money >= 100)) { money = money - 100; k3 = k3 + 17; } else if ((sch3 == "Temple") && (money >= 80)) { money = money - 80; l3 = l3 + 17; } if ((sch4 == "Fitness Center") && (money >= 180)) { money = money - 180; b4 = b4 + 20; } else if ((sch4 == "Beauty Salon") && (money >= 250)) { money = money - 250; s4 = s4 + 20; } else if ((sch4 == "Model School") && (money >= 200)) { money = money - 200; p4 = p4 + 20; } else if ((sch4 == "Library") && (money >= 100)) { money = money - 100; k4 = k4 + 15; } else if ((sch4 == "Temple") && (money >= 80)) { money = money - 80; l4 = l4 + 15; } gotoAndStop (23); }
Frame 1268
startDrag ("/mouse", true); if (msfukoma == 1) { setProperty("/crown3", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 3) { setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 4) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); } else if (msfukoma == 0) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); }
Frame 1298
gotoAndStop (1269);
Frame 1356
startDrag ("/mouse", true);
Frame 1385
gotoAndStop (1356);
Frame 1415
gotoAndStop (1356);
Frame 1445
gotoAndStop (1356);
Frame 1453
startDrag ("/mouse", true);
Frame 1482
gotoAndStop (1453);
Frame 1513
gotoAndStop (1453);
Instance of Symbol 50 MovieClip "mouse" in Frame 1515
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1624
if (state5 == 1) { state5 = 2; level5 = "Good friend"; gotoAndStop (1633); } else if (state5 == 2) { state5 = 3; level5 = "Close friend"; gotoAndStop (1634); } else if (state5 == 3) { state5 = 4; level5 = "Girlfriend"; gotoAndStop (1635); } else if (state5 == 4) { state5 = 5; level5 = "Lover"; gotoAndStop (1636); }
Frame 1750
stop();
Frame 1773
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 1774
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1783
gotoAndStop (1774);
Frame 1784
startDrag ("/mouse", true);
Frame 1863
startDrag ("/mouse", true);
Frame 1869
gotoAndStop (1863);
Frame 1927
stop();
Frame 1934
gotoAndStop (1863);
Frame 1936
gotoAndStop (1863);
Frame 1940
if ((hygiene < 75) and (hygiene >= 50)) { setProperty("/lightdirt", _x , 190); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } else if ((hygiene < 50) and (hygiene >= 25)) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , 188); setProperty("/superdirt", _x , -1000); } else if (hygiene < 25) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , 189); } else { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } if ((health < 50) and (0 < health)) { setProperty("/sick", _x , 226.3); } else if (health >= 50) { setProperty("/sick", _x , -1000); } else { gotoAndStop (1945); }
Instance of Symbol 50 MovieClip "mouse" in Frame 1940
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1941
stop();
Frame 2046
gotoAndStop (1946);
Frame 2140
startDrag ("/mouse", true);
Instance of Symbol 50 MovieClip "mouse" in Frame 2141
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2241
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2244
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2278
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2286
startDrag ("/mouse", true);
Frame 2320
stop();
Frame 2330
stopAllSounds();
Frame 2335
startDrag ("/mouse", true);
Instance of Symbol 50 MovieClip "mouse" in Frame 2380
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2434
stopAllSounds();
Frame 2460
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 2477
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2500
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 2500
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2516
stopAllSounds();
Instance of Symbol 50 MovieClip "mouse" in Frame 2531
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2561
stop();
Frame 2606
stopAllSounds();
Instance of Symbol 50 MovieClip "mouse" in Frame 2606
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2623
stopAllSounds();
Frame 2624
tellTarget ("/lock") { gotoAndPlay ("hit3"); };
Frame 2651
stop();
Frame 2674
stopAllSounds();
Frame 2693
stop();
Frame 2706
startDrag ("/mouse", true);
Instance of Symbol 50 MovieClip "mouse" in Frame 2741
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2809
stop();
Frame 2831
startDrag ("/mouse", true);
Frame 2863
startDrag ("/mouse", true);
Instance of Symbol 50 MovieClip "mouse" in Frame 2889
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2893
score1 = ((((b1 + s1) + p1) + k1) + l1) + int(pop1 / 10); score3 = ((((b3 + s3) + p3) + k3) + l3) + int(pop3 / 10); score4 = ((((b4 + s4) + p4) + k4) + l4) + int(pop4 / 10);
Frame 3035
stop();
Frame 3151
stopAllSounds();
Frame 3183
stop();
Frame 3222
gotoAndPlay (1229);
Instance of Symbol 50 MovieClip "mouse" in Frame 3238
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3362
stop();
Frame 3399
stopAllSounds(); stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 3409
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3527
stop();
Instance of Symbol 50 MovieClip "mouse" in Frame 3560
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3566
gotoAndStop (3560);
Frame 3624
stop();
Frame 3629
gotoAndStop (3560);
Frame 3631
gotoAndStop (3560);
Frame 3633
gotoAndStop (3560);
Frame 3637
gotoAndStop (3560);
Frame 3660
gotoAndStop (3635);
Frame 3685
gotoAndStop (3635);
Frame 3710
gotoAndStop (3635);
Instance of Symbol 50 MovieClip "mouse" in Frame 3711
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3724
gotoAndStop (3711);
Frame 3730
gotoAndStop (3711);
Frame 3732
gotoAndStop (3711);
Frame 3790
stop();
Frame 3795
gotoAndStop (3711);
Frame 3797
gotoAndStop (3711);
Frame 3799
gotoAndStop (3711);
Frame 3803
gotoAndStop (3711);
Frame 3826
gotoAndStop (3801);
Frame 3851
gotoAndStop (3801);
Frame 3876
gotoAndStop (3801);
Instance of Symbol 50 MovieClip "mouse" in Frame 3877
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3883
gotoAndStop (3877);
Frame 3887
gotoAndStop (3877);
Frame 3890
gotoAndStop (3877);
Frame 3896
gotoAndStop (3877);
Frame 3898
gotoAndStop (3877);
Frame 3900
gotoAndStop (3877);
Frame 3902
gotoAndStop (3877);
Frame 3904
gotoAndStop (3877);
Frame 3970
gotoAndStop (3877);
Frame 3992
gotoAndStop (3967);
Frame 4017
gotoAndStop (3967);
Frame 4042
gotoAndStop (3967);
Frame 4044
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 50 MovieClip "mouse" in Frame 4044
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4050
gotoAndStop (4044);
Frame 4055
gotoAndStop (4044);
Frame 4057
gotoAndStop (4044);
Frame 4063
gotoAndStop (4044);
Frame 4065
gotoAndStop (4044);
Frame 4067
gotoAndStop (4044);
Frame 4069
gotoAndStop (4044);
Frame 4071
gotoAndStop (4044);
Frame 4073
gotoAndStop (4044);
Frame 4077
gotoAndStop (4044);
Frame 4098
stop();
Frame 4099
gotoAndStop (4044);
Frame 4137
gotoAndStop (4044);
Frame 4159
gotoAndStop (4134);
Frame 4184
gotoAndStop (4134);
Frame 4209
gotoAndStop (4134);
Instance of Symbol 50 MovieClip "mouse" in Frame 4214
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4220
gotoAndStop (4214);
Frame 4278
stop();
Frame 4283
gotoAndStop (4214);
Frame 4285
gotoAndStop (4214);
Frame 4287
gotoAndStop (4214);
Frame 4291
gotoAndStop (4214);
Frame 4314
gotoAndStop (4289);
Frame 4339
gotoAndStop (4289);
Frame 4364
gotoAndStop (4289);
Instance of Symbol 50 MovieClip "mouse" in Frame 4365
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4378
gotoAndStop (4365);
Frame 4384
gotoAndStop (4365);
Frame 4386
gotoAndStop (4365);
Frame 4444
stop();
Frame 4449
gotoAndStop (4365);
Frame 4451
gotoAndStop (4365);
Frame 4453
gotoAndStop (4365);
Frame 4457
gotoAndStop (4365);
Frame 4480
gotoAndStop (4455);
Frame 4505
gotoAndStop (4455);
Frame 4530
gotoAndStop (4455);
Instance of Symbol 50 MovieClip "mouse" in Frame 4531
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4537
gotoAndStop (4531);
Frame 4541
gotoAndStop (4531);
Frame 4544
gotoAndStop (4531);
Frame 4550
gotoAndStop (4531);
Frame 4552
gotoAndStop (4531);
Frame 4554
gotoAndStop (4531);
Frame 4556
gotoAndStop (4531);
Frame 4558
gotoAndStop (4531);
Frame 4624
gotoAndStop (4531);
Frame 4646
gotoAndStop (4621);
Frame 4671
gotoAndStop (4621);
Frame 4696
gotoAndStop (4621);
Frame 4698
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 50 MovieClip "mouse" in Frame 4698
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4704
gotoAndStop (4698);
Frame 4709
gotoAndStop (4698);
Frame 4711
gotoAndStop (4698);
Frame 4717
gotoAndStop (4698);
Frame 4719
gotoAndStop (4698);
Frame 4721
gotoAndStop (4698);
Frame 4723
gotoAndStop (4698);
Frame 4725
gotoAndStop (4698);
Frame 4727
gotoAndStop (4698);
Frame 4731
gotoAndStop (4698);
Frame 4752
stop();
Frame 4753
gotoAndStop (4698);
Frame 4791
gotoAndStop (4698);
Frame 4813
gotoAndStop (4788);
Frame 4838
gotoAndStop (4788);
Frame 4863
gotoAndStop (4788);
Instance of Symbol 50 MovieClip "mouse" in Frame 4870
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 50 MovieClip "mouse" in Frame 4871
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 50 MovieClip "mouse" in Frame 4876
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4880
gotoAndStop (4876);
Frame 4882
gotoAndStop (4876);
Frame 5035
gotoAndStop (4876);
Instance of Symbol 50 MovieClip "mouse" in Frame 5036
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5040
gotoAndStop (5036);
Frame 5042
gotoAndStop (5036);
Frame 5195
gotoAndStop (5036);
Instance of Symbol 50 MovieClip "mouse" in Frame 5196
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 50 MovieClip "mouse" in Frame 5200
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 50 MovieClip "mouse" in Frame 5202
onClipEvent (load) { Mouse.hide(); startDrag ("/mouse", true); }
Instance of Symbol 50 MovieClip "mouse" in Frame 5223
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5224
stopAllSounds();
Frame 5225
stopAllSounds();
Frame 5227
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 5227
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5243
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5250
stop();
Frame 5276
stopAllSounds();
Frame 5426
if (kiss == 1) { gotoAndPlay (5427); } else { gotoAndStop (5227); }
Frame 5486
stop();
Frame 5495
gotoAndStop (5227);
Frame 5517
gotoAndStop (5243);
Frame 5542
gotoAndStop (5243);
Frame 5567
gotoAndStop (5243);
Frame 5568
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 5568
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5584
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5591
stop();
Frame 5617
stopAllSounds();
Frame 5767
if (kiss == 1) { gotoAndPlay (5768); } else { gotoAndStop (5568); }
Frame 5827
stop();
Frame 5836
gotoAndStop (5568);
Frame 5858
gotoAndStop (5584);
Frame 5883
gotoAndStop (5584);
Frame 5908
gotoAndStop (5584);
Frame 5922
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 5922
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5945
stop();
Frame 5971
stopAllSounds();
Frame 6121
if (kiss == 1) { gotoAndPlay (6122); } else { gotoAndStop (5922); }
Frame 6181
stop();
Frame 6190
gotoAndStop (5922);
Frame 6212
gotoAndStop (5938);
Frame 6237
gotoAndStop (5938);
Frame 6262
gotoAndStop (5938);
Frame 6275
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 6275
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6298
stop();
Frame 6324
stopAllSounds();
Frame 6474
if (kiss == 1) { gotoAndPlay (6475); } else { gotoAndStop (6275); }
Frame 6534
stop();
Frame 6543
gotoAndStop (6275);
Frame 6565
gotoAndStop (6291);
Frame 6590
gotoAndStop (6291);
Frame 6615
gotoAndStop (6291);
Frame 6628
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 6628
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6651
stop();
Frame 6677
stopAllSounds();
Frame 6827
if (kiss == 1) { gotoAndPlay (6828); } else { gotoAndStop (6628); }
Frame 6887
stop();
Frame 6896
gotoAndStop (6628);
Frame 6918
gotoAndStop (6644);
Frame 6943
gotoAndStop (6644);
Frame 6968
gotoAndStop (6644);
Frame 6981
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 6981
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7004
stop();
Frame 7030
stopAllSounds();
Frame 7180
if (kiss == 1) { gotoAndPlay (7181); } else { gotoAndStop (6981); }
Frame 7240
stop();
Frame 7249
gotoAndStop (6981);
Frame 7271
gotoAndStop (6997);
Frame 7296
gotoAndStop (6997);
Frame 7321
gotoAndStop (6997);
Instance of Symbol 50 MovieClip "mouse" in Frame 7334
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7335
stopAllSounds();
Frame 7336
stopAllSounds();
Frame 7337
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 7337
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7353
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 7360
stop();
Frame 7386
stopAllSounds();
Frame 7536
if (kiss2 == 1) { gotoAndPlay (7537); } else { gotoAndStop (7337); }
Frame 7596
stop();
Frame 7605
gotoAndStop (7337);
Frame 7627
gotoAndStop (7353);
Frame 7652
gotoAndStop (7353);
Frame 7677
gotoAndStop (7353);
Frame 7690
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 7690
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7706
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 7713
stop();
Frame 7739
stopAllSounds();
Frame 7889
if (kiss2 == 1) { gotoAndPlay (7890); } else { gotoAndStop (7690); }
Frame 7949
stop();
Frame 7958
gotoAndStop (7690);
Frame 7980
gotoAndStop (7706);
Frame 8005
gotoAndStop (7706);
Frame 8030
gotoAndStop (7706);
Frame 8043
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 8043
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8059
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 8066
stop();
Frame 8092
stopAllSounds();
Frame 8242
if (kiss2 == 1) { gotoAndPlay (8243); } else { gotoAndStop (8043); }
Frame 8302
stop();
Frame 8311
gotoAndStop (8043);
Frame 8333
gotoAndStop (8059);
Frame 8358
gotoAndStop (8059);
Frame 8383
gotoAndStop (8059);
Frame 8396
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 8396
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8412
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 8419
stop();
Frame 8445
stopAllSounds();
Frame 8595
if (kiss2 == 1) { gotoAndPlay (8596); } else { gotoAndStop (8396); }
Frame 8655
stop();
Frame 8664
gotoAndStop (8396);
Frame 8686
gotoAndStop (8412);
Frame 8711
gotoAndStop (8412);
Frame 8736
gotoAndStop (8412);
Frame 8749
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (8949); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 8749
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8759
gotoAndStop (8749);
Frame 8772
stop();
Frame 8798
stopAllSounds();
Frame 8948
stopAllSounds(); gotoAndStop (8749);
Frame 9008
stop();
Frame 9009
gotoAndStop (8749);
Frame 9017
gotoAndStop (8749);
Frame 9039
gotoAndStop (8765);
Frame 9064
gotoAndStop (8765);
Frame 9089
gotoAndStop (8765);
Frame 9090
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood < 300) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (9290); } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 50 MovieClip "mouse" in Frame 9090
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9100
gotoAndStop (9090);
Frame 9113
stop();
Frame 9139
stopAllSounds();
Frame 9289
stopAllSounds(); gotoAndStop (9090);
Frame 9349
stop();
Frame 9350
gotoAndStop (9090);
Frame 9358
gotoAndStop (9090);
Frame 9380
gotoAndStop (9106);
Frame 9405
gotoAndStop (9106);
Frame 9430
gotoAndStop (9106);
Frame 9431
Mouse.show();
Frame 9432
if (fart >= 5) { fart = 0; gotoAndPlay (9467); }
Frame 9466
gotoAndPlay (9432);
Frame 9483
gotoAndPlay (9432);
Frame 9484
startDrag ("/feather", true);
Frame 9485
Mouse.show();
Frame 9486
Mouse.show();
Frame 9487
Mouse.show();
Frame 9488
Mouse.show();
Frame 9489
Mouse.show();
Frame 9497
gotoAndStop (5203);
Frame 9499
Mouse.show();
Frame 9507
gotoAndStop (5203);
Frame 9509
Mouse.show();
Frame 9517
gotoAndStop (5203);
Frame 9519
Mouse.show();
Frame 9527
gotoAndStop (5203);
Frame 9530
Mouse.show();
Frame 9538
gotoAndStop (5212);
Frame 9540
Mouse.show();
Frame 9548
gotoAndStop (5212);
Frame 9550
Mouse.show();
Frame 9558
gotoAndStop (5212);
Frame 9560
Mouse.show();
Frame 9569
gotoAndStop (5212);
Frame 9570
Mouse.show();
Frame 9578
gotoAndStop (5206);
Frame 9580
Mouse.show();
Frame 9588
gotoAndStop (5206);
Frame 9590
Mouse.show();
Frame 9598
gotoAndStop (5206);
Frame 9600
Mouse.show();
Frame 9608
gotoAndStop (5206);
Frame 9609
Mouse.show();
Frame 9667
gotoAndStop (5209);
Frame 9669
Mouse.show();
Frame 9727
gotoAndStop (5209);
Frame 9729
Mouse.show();
Frame 9787
gotoAndStop (5209);
Frame 9789
Mouse.show();
Frame 9848
gotoAndStop (5209);
Instance of Symbol 50 MovieClip "mouse" in Frame 9849
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9877
Mouse.show(); if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 9878
stop();
Frame 9882
gotoAndStop (9881);
Frame 9928
gotoAndStop (9929);
Frame 9930
gotoAndStop (9929);
Frame 9938
gotoAndStop (9939);
Frame 9940
gotoAndStop (9939);
Frame 9958
gotoAndStop (9959);
Frame 9960
gotoAndStop (9959);
Frame 9968
gotoAndStop (9969);
Frame 9970
gotoAndStop (9969);
Frame 9978
gotoAndStop (9979);
Instance of Symbol 4605 MovieClip "mainStars" in Frame 9980
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 4608 MovieClip "mainGround" in Frame 9980
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 4617 MovieClip "spaceship" in Frame 9980
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 10; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 4621 MovieClip "enemy1" in Frame 9980
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4621 MovieClip "car2" in Frame 9980
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4621 MovieClip "car3" in Frame 9980
onClipEvent (load) { function reset() { this._x = random(300) + 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4624 MovieClip "police" in Frame 9980
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 29; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { _root.gotoAndStop("gameOver"); } else if (this._x < -800) { _root.gotoAndStop("pass"); } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("gameOver"); } }
Instance of Symbol 4621 MovieClip "enemy2" in Frame 9980
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (9981); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 11 MovieClip "nitro" in Frame 9980
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 50 MovieClip "mouse" in Frame 9980
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9981
stop();
Frame 9982
stopAllSounds();
Frame 9983
stopAllSounds();
Instance of Symbol 11 MovieClip "nitro" in Frame 9985
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 4605 MovieClip "mainStars" in Frame 9987
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 4608 MovieClip "mainGround" in Frame 9987
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 4617 MovieClip "spaceship" in Frame 9987
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 4621 MovieClip "enemy1" in Frame 9987
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 4621 MovieClip "car2" in Frame 9987
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 4621 MovieClip "car3" in Frame 9987
onClipEvent (load) { function reset() { this._x = random(300) + 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 4624 MovieClip "police" in Frame 9987
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 29; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } else if (this._x < -800) { if (_root.promchoice == 0) { _root.gotoAndStop("pas"); } else { _root.gotoAndStop("success"); } } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } }
Instance of Symbol 4621 MovieClip "enemy2" in Frame 9987
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (9988); } }
Instance of Symbol 11 MovieClip "nitro" in Frame 9987
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 50 MovieClip "mouse" in Frame 9987
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9988
stop();
Frame 9989
stopAllSounds();
Frame 9990
stopAllSounds();
Instance of Symbol 11 MovieClip "nitro" in Frame 9992
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Frame 9994
stopAllSounds();
Frame 9995
stopAllSounds();
Symbol 6 Button
on (release) { getURL ("http://www.99megastore.com", "_blank"); }
Symbol 40 Button
on (press) { gotoAndStop (8); }
Symbol 42 MovieClip Frame 129
gotoAndPlay (29);
Symbol 47 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 5000; ship2 = 5000; shipadd = 0; state = 4; state2 = 4; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 100; diamond = 100; lemon = 100; hand = 100; pill = 100; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (5223); }
Symbol 66 Button
on (release) { style = 1; gotoAndStop (33); }
Symbol 69 Button
on (release) { style = 2; gotoAndStop (33); }
Symbol 70 Button
on (release) { style = 3; gotoAndStop (33); }
Symbol 71 Button
on (release) { style = 4; gotoAndStop (33); }
Symbol 96 MovieClip Frame 20
gotoAndPlay (1);
Symbol 96 MovieClip Frame 24
gotoAndPlay (1);
Symbol 96 MovieClip Frame 70
gotoAndPlay (1);
Symbol 96 MovieClip Frame 74
gotoAndPlay (1);
Symbol 96 MovieClip Frame 78
gotoAndPlay (1);
Symbol 96 MovieClip Frame 100
gotoAndPlay (1);
Symbol 96 MovieClip Frame 162
stop();
Symbol 109 MovieClip Frame 9
gotoAndPlay (1);
Symbol 109 MovieClip Frame 14
gotoAndPlay (1);
Symbol 109 MovieClip Frame 59
gotoAndPlay (1);
Symbol 109 MovieClip Frame 63
gotoAndPlay (1);
Symbol 109 MovieClip Frame 67
gotoAndPlay (1);
Symbol 109 MovieClip Frame 91
gotoAndPlay (1);
Symbol 109 MovieClip Frame 150
stop();
Symbol 119 MovieClip Frame 9
gotoAndPlay (1);
Symbol 119 MovieClip Frame 14
gotoAndPlay (1);
Symbol 119 MovieClip Frame 59
gotoAndPlay (1);
Symbol 119 MovieClip Frame 63
gotoAndPlay (1);
Symbol 119 MovieClip Frame 67
gotoAndPlay (1);
Symbol 119 MovieClip Frame 91
gotoAndPlay (1);
Symbol 119 MovieClip Frame 150
stop();
Symbol 127 MovieClip Frame 9
gotoAndPlay (1);
Symbol 127 MovieClip Frame 14
gotoAndPlay (1);
Symbol 127 MovieClip Frame 59
gotoAndPlay (1);
Symbol 127 MovieClip Frame 63
gotoAndPlay (1);
Symbol 127 MovieClip Frame 67
gotoAndPlay (1);
Symbol 127 MovieClip Frame 91
gotoAndPlay (1);
Symbol 127 MovieClip Frame 150
stop();
Symbol 128 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; damage = 1500 / st; hitq = st; hitw = st * 25; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 15; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 10; stopz = 5; resumez = 7; wage = 150; gotoAndStop (185); }
Symbol 130 Button
on (release) { hostage = 0; gotoAndStop (353); }
Symbol 131 Button
on (release) { enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 10; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; wage = 1000; hostage = 0; gotoAndStop (521); }
Symbol 132 Button
on (release) { enemyhp = 3000; damage = 6000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 3; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; wage = 3000; gotoAndStop (689); }
Symbol 146 Button
on (release) { gotoAndStop (27); }
Symbol 148 Button
on (release) { if (state4 >= 1) { gotoAndStop (28); } else { gotoAndStop (32); } }
Symbol 149 Button
on (release) { if (state2 >= 3) { gotoAndStop (29); } else { gotoAndStop (32); } }
Symbol 150 Button
on (release) { if (state >= 3) { gotoAndStop (30); } else { gotoAndStop (32); } }
Symbol 203 Button
on (release, keyPress "<Space>") { if (((day == 19) or (day == 47)) or (day == 75)) { gotoAndStop (2335); } else if ((day == 21) && (school == 21)) { school = 34; gotoAndStop (2606); } else { gotoAndStop (35); } }
Symbol 238 Button
on (release, keyPress "<Space>") { gotoAndStop (1227); }
Symbol 282 Button
on (release) { sch1 = "Fitness Center"; gotoAndStop (23); }
Symbol 283 Button
on (release) { sch1 = "Beauty Salon"; gotoAndStop (23); }
Symbol 284 Button
on (release) { sch1 = "Model School"; gotoAndStop (23); }
Symbol 285 Button
on (release) { sch1 = "Library"; gotoAndStop (23); }
Symbol 286 Button
on (release) { sch1 = "Temple"; gotoAndStop (23); }
Symbol 287 Button
on (release) { sch1 = "Free"; gotoAndStop (23); }
Symbol 288 Button
on (release) { sch2 = "Fitness Center"; gotoAndStop (23); }
Symbol 289 Button
on (release) { sch2 = "Beauty Salon"; gotoAndStop (23); }
Symbol 290 Button
on (release) { sch2 = "Model School"; gotoAndStop (23); }
Symbol 291 Button
on (release) { sch2 = "Library"; gotoAndStop (23); }
Symbol 292 Button
on (release) { sch2 = "Temple"; gotoAndStop (23); }
Symbol 293 Button
on (release) { sch2 = "Free"; gotoAndStop (23); }
Symbol 294 Button
on (release) { sch3 = "Fitness Center"; gotoAndStop (23); }
Symbol 295 Button
on (release) { sch3 = "Beauty Salon"; gotoAndStop (23); }
Symbol 296 Button
on (release) { sch3 = "Model School"; gotoAndStop (23); }
Symbol 297 Button
on (release) { sch3 = "Library"; gotoAndStop (23); }
Symbol 298 Button
on (release) { sch3 = "Temple"; gotoAndStop (23); }
Symbol 299 Button
on (release) { sch3 = "Free"; gotoAndStop (23); }
Symbol 304 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 305 Button
on (release) { sch4 = "Fitness Center"; gotoAndStop (23); }
Symbol 306 Button
on (release) { sch4 = "Beauty Salon"; gotoAndStop (23); }
Symbol 307 Button
on (release) { sch4 = "Model School"; gotoAndStop (23); }
Symbol 308 Button
on (release) { sch4 = "Library"; gotoAndStop (23); }
Symbol 309 Button
on (release) { sch4 = "Temple"; gotoAndStop (23); }
Symbol 310 Button
on (release) { sch4 = "Free"; gotoAndStop (23); }
Symbol 345 Button
on (release) { gotoAndStop (23); }
Symbol 361 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; ship3 = 350; ship4 = 0; ship5 = "????"; shipadd = 0; state = 0; state2 = 1; state3 = 3; state4 = 0; state5 = 1; level = "Stranger"; level2 = "New friend"; level3 = "Childhd friend"; level4 = "Pet"; level5 = "New friend"; pts = 27; st = 1; stmax = 200; kn = 1; knmax = 200; ch = 1; chmax = 200; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); dateday3 = 1 + random(5); b1 = 5; s1 = 5; p1 = 5; k1 = 45; l1 = 40; pop1 = 10; sch1 = "Free"; b2 = 70; s2 = 55; p2 = 65; k2 = 80; l2 = 45; pop2 = 0; sch2 = "Free"; b3 = 45; s3 = 50; p3 = 45; k3 = 30; l3 = 30; pop3 = 50; sch3 = "Free"; b4 = 80; s4 = 80; p4 = 80; k4 = 20; l4 = 25; pop4 = 150; sch4 = "Free"; stopAllSounds(); gotoAndPlay (2286); } }
Symbol 365 Button
on (release) { school = 10; stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; gift1 = 0; gift2 = 0; gift3 = 0; gift4 = 0; gift5 = 0; gift6 = 0; mind = 0; goldbelt = 0; trophy = 0; oldtimer = 0; timer = 0; popcorn = 0; fartscene = 0; bitchfight = 50 + random(5); promchoice = 0; msfukoma = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; st = 170; kn = 170; ch = 170; } if (name eq "simboys") { gift1 = 1; gift2 = 1; gift3 = 1; gift4 = 1; gift5 = 1; gift6 = 1; speical = 1; mind = 1; goldbelt = 1; state = 0; state2 = 1; ship = 500; ship2 = 500; state3 = 7; st = 170; kn = 170; ch = 170; day = 98; school = 99; } stopAllSounds(); gotoAndStop (2474); }
Symbol 372 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 374 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 375 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 376 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 377 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 383 Button
on (release) { gotoAndStop (9991); }
Symbol 389 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (1228); }
Symbol 394 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((popcorn == 1) or (day == 7)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1516); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (4872); } else if ((day == 34) && (school == 34)) { school = 40; gotoAndStop (2477); } else if ((day == bitchfight) && (school == bitchfight)) { school = 64; gotoAndStop (2741); } else if ((day == 89) && (school == 89)) { school = 99; gotoAndStop (2918); } else if ((day == 89) && (school == 100)) { gotoAndStop (1516); } else { gotoAndStop (1268); } }
Symbol 399 Button
on (release, keyPress "s") { stopAllSounds(); if (((state >= 3) and (day >= 35)) and (special == 0)) { special = 1; gotoAndStop (1784); } else { gotoAndStop (1774); } }
Symbol 404 Button
on (release) { stopAllSounds(); if ((state == 4) or (state == 5)) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } else { gotoAndStop (1517); } }
Symbol 411 Button
on (release, keyPress "f") { stopAllSounds(); gotoAndStop (1453); }
Symbol 416 Button
on (release, keyPress "c") { stopAllSounds(); if ((day == 10) && (school == 10)) { school = 20; gotoAndStop (2500); } else if ((day == 40) && (school == 40)) { school = 44; gotoAndStop (2706); } else if ((day == 44) && (school == 44)) { school = 48; gotoAndStop (2831); } else if ((day == 64) && (school == 64)) { school = 69; gotoAndStop (2863); } else if ((day == 69) && (school == 69)) { school = 76; gotoAndStop (2889); } else { gotoAndStop (1356); } }
Symbol 421 Button
on (release) { stopAllSounds(); if (state2 >= 4) { gotoAndStop (5036); } else if (state2 == 9) { gotoAndStop (5196); } else { gotoAndStop (1517); } }
Symbol 425 Button
on (release) { if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if (state3 == 8) { gotoAndStop (2266); } else { gotoAndStop (2241); } } else if (state3 == 8) { gotoAndStop (2266); } else { gotoAndStop (2244); } }
Symbol 429 Button
on (release) { gotoAndStop (1529); }
Symbol 451 Button
on (release) { gotoAndStop (1221); }
Symbol 468 Button
on (release) { gotoAndStop (1173); }
Symbol 472 Button
on (release, keyPress "<Space>") { gotoAndStop (1226); }
Symbol 473 Button
on (release) { if (luck == 0) { gotoAndStop (1218); } if (luck == 1) { gotoAndStop (1217); } }
Symbol 505 MovieClip Frame 19
gotoAndPlay (1);
Symbol 505 MovieClip Frame 39
gotoAndPlay (1);
Symbol 505 MovieClip Frame 43
gotoAndPlay (1);
Symbol 505 MovieClip Frame 49
gotoAndPlay (1);
Symbol 505 MovieClip Frame 75
gotoAndPlay (1);
Symbol 505 MovieClip Frame 81
gotoAndPlay (1);
Symbol 505 MovieClip Frame 83
gotoAndPlay (1);
Symbol 505 MovieClip Frame 85
gotoAndPlay (1);
Symbol 505 MovieClip Frame 87
gotoAndPlay (1);
Symbol 505 MovieClip Frame 111
gotoAndPlay (1);
Symbol 505 MovieClip Frame 136
gotoAndPlay (1);
Symbol 505 MovieClip Frame 141
gotoAndPlay (1);
Symbol 505 MovieClip Frame 146
gotoAndPlay (1);
Symbol 505 MovieClip Frame 151
gotoAndPlay (1);
Symbol 505 MovieClip Frame 161
gotoAndPlay (1);
Symbol 507 Button
on (release) { _quality = "HIGH"; }
Symbol 509 Button
on (release) { _quality = "MEDIUM"; }
Symbol 510 Button
on (release) { _quality = "LOW"; }
Symbol 518 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 527 Button
on (release) { stopAllSounds(); enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; Mouse.hide(); startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 531 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 532 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 533 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 534 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (124); } } }
Symbol 536 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (124); } } }
Symbol 537 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (124); } } }
Symbol 551 Button
on (release) { gotoAndPlay (126); }
Symbol 555 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 556 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 557 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 564 Button
on (release) { enemyhp = 3000; gotoAndPlay (128); }
Symbol 565 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 575 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (130); }
Symbol 585 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (131); }
Symbol 588 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 596 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (133); }
Symbol 597 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 607 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (135); }
Symbol 617 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (136); }
Symbol 622 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (143); }
Symbol 626 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 633 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (150); }
Symbol 643 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 654 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (154); }
Symbol 656 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 666 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (161); }
Symbol 677 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (163); }
Symbol 678 Button
on (release) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } }
Symbol 681 Button
on (release) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } }
Symbol 688 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (35); }
Symbol 694 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 695 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } }
Symbol 696 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 697 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 698 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 699 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } }
Symbol 700 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } } else { youren = 0; } }
Symbol 701 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } } }
Symbol 704 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (237); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 705 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 712 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 713 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 715 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (35); }
Symbol 725 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (35); }
Symbol 736 Button
on (release) { if (hostage == 0) { wage = 450; } else { wage = 350; } enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 5; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 1.5; stopz = 5; resumez = 7; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 737 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 738 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 739 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } }
Symbol 740 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 741 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 742 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } }
Symbol 743 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } } else { youren = 0; } }
Symbol 744 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } } }
Symbol 747 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (405); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 755 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (35); }
Symbol 760 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 766 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 777 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } }
Symbol 778 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 779 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 780 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } }
Symbol 781 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } } else { youren = 0; } }
Symbol 782 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } } }
Symbol 785 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (573); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 794 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } else if (hostage == 0) { money = money + wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 800 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } else if (hostage == 0) { money = money - wage; } _quality = "HIGH"; gotoAndStop (35); }
Symbol 807 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } }
Symbol 808 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 809 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 810 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } }
Symbol 811 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } } else { youren = 0; } }
Symbol 812 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } } }
Symbol 815 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (741); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 824 Button
on (release) { if (goldbelt == 0) { money = money + 3000; _quality = "HIGH"; nextFrame(); } else if (goldbelt == 1) { money = money + 3000; _quality = "HIGH"; gotoAndStop (35); } }
Symbol 830 Button
on (release) { goldbelt = 1; gotoAndStop (35); }
Symbol 844 MovieClip Frame 9
gotoAndPlay (1);
Symbol 844 MovieClip Frame 14
gotoAndPlay (1);
Symbol 844 MovieClip Frame 59
gotoAndPlay (1);
Symbol 844 MovieClip Frame 63
gotoAndPlay (1);
Symbol 844 MovieClip Frame 67
gotoAndPlay (1);
Symbol 844 MovieClip Frame 91
gotoAndPlay (1);
Symbol 844 MovieClip Frame 150
stop();
Symbol 845 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } }
Symbol 846 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 847 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 848 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } }
Symbol 849 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } } else { youren = 0; } }
Symbol 850 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } } }
Symbol 853 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (910); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 868 Button
on (release) { yourhp = 500; youren = 500; gotoAndStop (858); }
Symbol 877 MovieClip Frame 1
stop();
Symbol 879 Button
on (release) { choice = 5; speed1 = 2.2 + (random(6) / 10); speed2 = 2.2 + (random(6) / 10); gotoAndStop (1041); }
Symbol 880 Button
on (release) { choice = 4; speed1 = 1.6 + (random(6) / 10); speed2 = 1.6 + (random(6) / 10); gotoAndStop (1041); }
Symbol 881 Button
on (release) { choice = 2; speed1 = 0.6 + (random(3) / 10); speed2 = 0.6 + (random(3) / 10); gotoAndStop (1041); }
Symbol 882 Button
on (release) { choice = 3; speed1 = 1 + (random(4) / 10); speed2 = 1 + (random(4) / 10); gotoAndStop (1041); }
Symbol 883 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (1041); }
Symbol 891 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (1041); }
Symbol 905 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 909 Button
on (release) { gotoAndPlay (1042); }
Symbol 930 MovieClip Frame 8
gotoAndPlay (1);
Symbol 930 MovieClip Frame 14
gotoAndPlay (1);
Symbol 930 MovieClip Frame 21
gotoAndPlay (1);
Symbol 930 MovieClip Frame 30
gotoAndPlay (1);
Symbol 930 MovieClip Frame 38
gotoAndPlay (31);
Symbol 930 MovieClip Frame 66
stop();
Symbol 941 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 943 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 944 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 945 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 951 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 971 Button
on (release) { ch = ch + chadd; if (chmax < ch) { ch = chmax; } st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (35); }
Symbol 976 Button
on (release) { ch = ch - chadd; st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (35); }
Symbol 979 Button
on (release) { trophy = 1; gotoAndStop (35); }
Symbol 981 Button
on (release) { gotoAndStop (35); }
Symbol 992 Button
on (release) { gotoAndStop (1174); }
Symbol 999 Button
on (release) { gotoAndStop (35); }
Symbol 1007 Button
on (release) { if (state >= 2) { gotoAndStop (1177); } else { gotoAndStop (1178); } }
Symbol 1009 Button
on (release) { if (state2 >= 2) { gotoAndStop (1176); } else { gotoAndStop (1178); } }
Symbol 1011 Button
on (release) { gotoAndStop (1175); }
Symbol 1014 Button
on (release) { gotoAndStop (1173); }
Symbol 1015 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship3 = ship3 + (2.5 * ratio3); gotoAndPlay (1182); } else { gotoAndStop (1179); } }
Symbol 1017 Button
on (release) { gotoAndStop (1174); }
Symbol 1020 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship2 = ship2 + (2.5 * ratio2); gotoAndPlay (1182); } else { gotoAndStop (1179); } }
Symbol 1039 MovieClip Frame 1
stop();
Symbol 1040 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship = ship + (2.5 * ratio); gotoAndPlay (1182); } else { gotoAndStop (1179); } }
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1061 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (1182); }
Symbol 1065 Button
on (release) { stopAllSounds(); gotoAndStop (1219); }
Symbol 1066 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (1182); }
Symbol 1067 Button
on (release) { stopAllSounds(); gotoAndStop (1220); }
Symbol 1075 Button
on (press) { gotoAndStop (1226); }
Symbol 1076 Button
on (release) { gotoAndStop (1515); }
Symbol 1083 Button
on (press) { gotoAndStop (1222); }
Symbol 1086 Button
on (release) { gotoAndStop (35); }
Symbol 1087 Button
on (release, keyPress "<Space>") { gotoAndStop (35); }
Symbol 1132 Button
on (release) { nextFrame(); }
Symbol 1168 Button
on (release) { prevFrame(); }
Symbol 1265 Button
on (release, keyPress "<Space>") { gotoAndStop (24); }
Symbol 1303 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 1310 Button
on (release) { _quality = "HIGH"; goldbelt = 1; gotoAndStop (1); }
Symbol 1324 Button
on (release, keyPress "s") { if (popcorn == 1) { popcorn = 2; } if ((day == 20) && (school == 20)) { gotoAndStop (1265); } else if ((day == 10) && (school == 10)) { gotoAndStop (1265); } else if ((day == 34) && (school == 34)) { gotoAndStop (1265); } else if ((day == 40) && (school == 40)) { gotoAndStop (1265); } else if ((day == 44) && (school == 44)) { gotoAndStop (1265); } else if ((day == 48) && (school == 48)) { gotoAndStop (1265); } else if ((day == bitchfight) && (school == bitchfight)) { gotoAndStop (1265); } else if ((day == 64) && (school == 64)) { gotoAndStop (1265); } else if ((day == 69) && (school == 69)) { gotoAndStop (1265); } else if ((day == 76) && (school == 76)) { gotoAndStop (1265); } else if ((day == 89) && (school == 89)) { gotoAndStop (1265); } else { hp = "100"; gotoAndPlay (1229); } }
Symbol 1330 Button
on (release, keyPress "e") { gotoAndStop (35); }
Symbol 1334 Button
on (release, keyPress "p") { gotoAndStop (1264); }
Symbol 1337 Button
on (release) { if (day < 21) { gotoAndStop (2140); } else if ((day >= 21) && (state4 == 1)) { gotoAndPlay (1940); } else if ((day >= 21) && (state4 >= 2)) { gotoAndStop (1946); } }
Symbol 1355 Button
on (release) { stopAllSounds(); gotoAndStop (9880); }
Symbol 1358 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (1228); } else { gotoAndPlay (9877); } }
Symbol 1359 Button
on (release) { gotoAndStop (1228); }
Symbol 1363 Button
on (release) { nextFrame(); }
Symbol 1371 Button
on (release, keyPress "c") { if ((day == 20) && (school == 20)) { gotoAndStop (1307); } else if ((day == 48) && (school == 48)) { gotoAndStop (1307); } else if ((day == 76) && (school == 76)) { gotoAndStop (1307); } else { gotoAndStop (1269); } }
Symbol 1376 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (1027); } else { gotoAndStop (1299); } }
Symbol 1377 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio3 = (((0.1 * ch) + (0.2 * st)) + (0.7 * kn)) / 200; gotoAndStop (2141); } else { gotoAndStop (1299); } }
Symbol 1379 Button
on (release) { countt = 0; if ((hp >= 20) && (state != 5)) { hp = hp - 20; ratio = (((0.7 * ch) + (0.2 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1863); } else if (state == 1) { if (luck >= 85) { gotoAndStop (4871); ship = ship - 5; } else { gotoAndStop (3560); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (4871); ship = ship - 25; } else { luck = random(14); gotoAndStop (3711); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (4871); ship = ship - 120; } else { luck = random(14); gotoAndStop (3877); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (4870); } else if (luck >= 85) { gotoAndStop (4871); ship = ship - 300; } else { gotoAndStop (4044); } } else if (state == 9) { gotoAndStop (4870); } } else if ((hp < 20) && (state != 5)) { gotoAndStop (1299); } else if (state == 5) { gotoAndStop (4210); } }
Symbol 1381 Button
on (release) { countt = 0; if ((hp >= 20) && (state2 != 5)) { hp = hp - 20; ratio2 = (((0.7 * ch) + (0.1 * st)) + (0.2 * kn)) / 50; ship2 = ship2 + (10 * ratio2); luck = random(100); if (state2 == 0) { gotoAndStop (1863); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (4873); ship2 = ship2 - 5; } else { gotoAndStop (4214); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (4873); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (4365); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (4873); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (4531); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (4698); } else if (luck >= 85) { gotoAndStop (4873); ship = ship - 200; } else { gotoAndStop (4698); } } } else if ((hp < 20) && (state2 != 5)) { gotoAndStop (1299); } else if (state2 == 5) { gotoAndStop (4864); } }
Symbol 1384 Button
on (release, keyPress "e") { if ((state >= 1) && (popcorn == 0)) { popcorn = 1; gotoAndStop (2531); } else if ((state2 >= 3) && (fartscene == 0)) { fartscene = 1; gotoAndStop (2789); } else if (((state2 >= 4) && (fartscene == 1)) && (day >= 78)) { fartscene = 2; gotoAndStop (2820); } else { gotoAndStop (35); } }
Symbol 1395 Button
on (release) { gotoAndStop (1300); }
Symbol 1398 Button
on (release, keyPress "e") { gotoAndStop (1268); }
Symbol 1404 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < knmax) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 15 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 10 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } if (kn >= knmax) { kn = knmax; } gotoAndPlay (1270); } } else { gotoAndStop (1299); } }
Symbol 1438 Button
on (release) { gotoAndStop (1268); }
Symbol 1444 Button
on (release) { if (special == 1) { gotoAndStop (1312); } else if ((special == 2) and (goldbelt == 1)) { gotoAndStop (1321); } else if (((((day >= special) and (special != 101)) and (special != 0)) and (special != 1)) and (special != 2)) { special = 101; gotoAndStop (1330); } else { nextFrame(); } }
Symbol 1452 Button
on (release) { gotoAndStop (1269); }
Symbol 1453 Button
on (release) { if ((school == 20) && (day == 20)) { school = 21; if (kn < 50) { shipadd = -25; scholar = 0; gotoAndStop (1308); } else if ((kn >= 50) && (kn < 70)) { shipadd = 0; scholar = 0; gotoAndStop (1309); } else if ((kn >= 70) && (kn < 100)) { shipadd = 50; scholar = 300; gotoAndStop (1310); } else if (kn >= 100) { shipadd = 100; scholar = 1000; gotoAndStop (1311); } } else if ((day == 48) && (school == 48)) { school = bitchfight; if (kn < 100) { shipadd = -150; scholar = 0; gotoAndStop (1308); } else if ((kn >= 100) && (kn < 120)) { shipadd = 0; scholar = 0; gotoAndStop (1309); } else if ((kn >= 120) && (kn < 150)) { shipadd = 150; scholar = 1000; gotoAndStop (1310); } else if (kn >= 150) { shipadd = 300; scholar = 2500; gotoAndStop (1311); } } else if ((day == 76) && (school == 76)) { school = 89; if (kn < 150) { shipadd = -400; scholar = 0; gotoAndStop (1308); } else if ((kn >= 150) && (kn < 170)) { shipadd = 0; scholar = 0; gotoAndStop (1309); } else if ((kn >= 170) && (kn < 200)) { shipadd = 400; scholar = 2000; gotoAndStop (1310); } else if (kn >= 200) { shipadd = 800; scholar = 5000; gotoAndStop (1311); } } }
Symbol 1461 Button
on (release) { ship = ship + shipadd; ship2 = ship2 + shipadd; ship1 = ship1 + shipadd; money = money + scholar; gotoAndStop (1268); }
Symbol 1474 Button
on (release) { if (goldbelt == 0) { special = 2; gotoAndStop (1269); } else if (goldbelt == 1) { nextFrame(); } }
Symbol 1484 Button
on (release) { special = day + 10; gotoAndStop (1269); }
Symbol 1514 Button
on (release) { gotoAndStop (1228); }
Symbol 1523 Button
on (release, keyPress "e") { gotoAndStop (35); }
Symbol 1530 Button
on (release, keyPress "s") { if (hp >= 45) { if (style == 2) { if (gift2 == 1) { wage = int(ch * 2.9); } else { wage = int(ch * 1.95); } } else if (gift2 == 1) { wage = int(ch * 2.25); } else { wage = int(ch * 1.5); } money = money + wage; hp = hp - 45; gotoAndPlay (1357); } else { gotoAndStop (1446); } }
Symbol 1537 Button
on (release, keyPress "t") { if (hp >= 35) { if (style == 3) { if (gift1 == 1) { wage = int(kn * 4.5); } else { wage = int(kn * 3); } } else if ((style == 1) or (style == 2)) { if (gift1 == 1) { wage = int(kn * 3); } else { wage = int(kn * 2); } } else if (gift1 == 1) { wage = int(kn * 3.75); } else { wage = int(kn * 2.5); } money = money + wage; hp = hp - 35; gotoAndPlay (1386); } else { gotoAndStop (1446); } }
Symbol 1543 Button
on (release, keyPress "d") { luck = random(100); if (style == 1) { luck = luck + 10; } if (hp >= 50) { if (luck < 16) { wage = int(st * 15); gotoAndStop (1447); } else { if (gift3 == 1) { wage = int(st * 7.5); } else { wage = int(st * 5); } money = money + wage; hp = hp - 50; gotoAndPlay (1416); } } else { gotoAndStop (1446); } }
Symbol 1549 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndStop (1448); } else { gotoAndStop (1446); } }
Symbol 1615 Button
on (release) { gotoAndStop (1356); }
Symbol 1616 Button
on (release) { money = money - wage; hp = 0; gotoAndStop (35); }
Symbol 1620 Button
on (release) { model = 1; nextFrame(); }
Symbol 1623 Button
on (release) { if (state4 >= 3) { model = 2; nextFrame(); } }
Symbol 1624 Button
on (release) { if (state2 >= 3) { model = 3; nextFrame(); } }
Symbol 1625 Button
on (release) { if (state >= 3) { model = 4; nextFrame(); } }
Symbol 1635 Button
on (release, keyPress "e") { hp = hp + 50; gotoAndStop (35); }
Symbol 1638 Button
on (release) { if (model == 1) { if (pop1 >= 0) { money = money + 30; pop1 = pop1 + int(((((b1 + s1) + p1) + k1) + l1) * 0.1); popadd = int(((((b1 + s1) + p1) + k1) + l1) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 0) { money = money + 30; pop2 = pop2 + int(((((b2 + s2) + p2) + k2) + l2) * 0.1); popadd = int(((((b2 + s2) + p2) + k2) + l2) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 0) { money = money + 30; pop3 = pop3 + int(((((b3 + s3) + p3) + k3) + l3) * 0.1); popadd = int(((((b3 + s3) + p3) + k3) + l3) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 0) { money = money + 30; pop4 = pop4 + int(((((b4 + s4) + p4) + k4) + l4) * 0.1); popadd = int(((((b4 + s4) + p4) + k4) + l4) * 0.1); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1639 Button
on (release) { if (model == 1) { if (pop1 >= 50) { money = money + 100; pop1 = pop1 + Number(((((b1 + s1) + p1) + k1) + l1) * 0.13); popadd = Number(((((b1 + s1) + p1) + k1) + l1) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 50) { money = money + 100; pop2 = pop2 + Number(((((b2 + s2) + p2) + k2) + l2) * 0.13); popadd = Number(((((b2 + s2) + p2) + k2) + l2) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 50) { money = money + 100; pop3 = pop3 + Number(((((b3 + s3) + p3) + k3) + l3) * 0.13); popadd = Number(((((b3 + s3) + p3) + k3) + l3) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 50) { money = money + 100; pop4 = pop4 + Number(((((b4 + s4) + p4) + k4) + l4) * 0.13); popadd = Number(((((b4 + s4) + p4) + k4) + l4) * 0.13); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1640 Button
on (release) { if (model == 1) { if (pop1 >= 120) { money = money + 250; pop1 = pop1 + Number(((((b1 + s1) + p1) + k1) + l1) * 0.22); popadd = Number(((((b1 + s1) + p1) + k1) + l1) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 120) { money = money + 250; pop2 = pop2 + Number(((((b2 + s2) + p2) + k2) + l2) * 0.22); popadd = Number(((((b2 + s2) + p2) + k2) + l2) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 120) { money = money + 250; pop3 = pop3 + Number(((((b3 + s3) + p3) + k3) + l3) * 0.22); popadd = Number(((((b3 + s3) + p3) + k3) + l3) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 120) { money = money + 250; pop4 = pop4 + Number(((((b4 + s4) + p4) + k4) + l4) * 0.22); popadd = Number(((((b4 + s4) + p4) + k4) + l4) * 0.22); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1641 Button
on (release) { if (model == 1) { if (pop1 >= 350) { money = money + 500; pop1 = pop1 + Number(((p1 + (k1 * 3)) + l1) * 0.36); popadd = Number(((p1 + (k1 * 3)) + l1) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 350) { money = money + 500; pop2 = pop2 + Number(((p2 + (k2 * 3)) + l2) * 0.36); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 350) { money = money + 500; pop3 = pop3 + Number(((p3 + (k3 * 3)) + l3) * 0.36); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 350) { money = money + 500; pop4 = pop4 + Number(((p4 + (k4 * 3)) + l4) * 0.36); popadd = Number(((p4 + (k4 * 3)) + l4) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1642 Button
on (release) { if (model == 1) { if (pop1 >= 350) { money = money + 500; pop1 = pop1 + Number(((b1 + (s1 * 3)) + l1) * 0.36); popadd = Number(((b1 + (s1 * 3)) + l1) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 350) { money = money + 500; pop2 = pop2 + Number(((b2 + (s2 * 3)) + l2) * 0.36); popadd = Number(((b2 + (s2 * 3)) + l2) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 350) { money = money + 500; pop3 = pop3 + Number(((b3 + (s3 * 3)) + l3) * 0.36); popadd = Number(((b3 + (s3 * 3)) + l3) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 350) { money = money + 500; pop4 = pop4 + Number(((b4 + (s4 * 3)) + l4) * 0.36); popadd = Number(((b4 + (s4 * 3)) + l4) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1643 Button
on (release) { if (model == 1) { if (pop1 >= 350) { money = money + 500; pop1 = pop1 + Number((((b1 * 2) + s1) + (p1 * 2)) * 0.36); popadd = Number((((b1 * 2) + s1) + (p1 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 350) { money = money + 500; pop2 = pop2 + Number((((b2 * 2) + (p2 * 2)) + s2) * 0.36); popadd = Number((((b2 * 2) + s2) + (p2 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 350) { money = money + 500; pop3 = pop3 + Number((((b3 * 2) + (p3 * 2)) + s3) * 0.36); popadd = Number((((b3 * 2) + s3) + (p3 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 350) { money = money + 500; pop4 = pop4 + Number((((b4 * 2) + (p4 * 2)) + s4) * 0.36); popadd = Number((((b4 * 2) + s4) + (p4 * 2)) * 0.36); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1644 Button
on (release) { if (model == 1) { if (pop1 >= 1000) { money = money + 1000; pop1 = pop1 + Number((((b1 * 2) + s1) + (p1 * 2)) * 0.62); popadd = Number((((b1 * 2) + s1) + (p1 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 1000) { money = money + 1000; pop2 = pop2 + Number((((b2 * 2) + (p2 * 2)) + s2) * 0.62); popadd = Number((((b2 * 2) + s2) + (p2 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 1000) { money = money + 1000; pop3 = pop3 + Number((((b3 * 2) + (p3 * 2)) + s3) * 0.62); popadd = Number((((b3 * 2) + s3) + (p3 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 1000) { money = money + 1000; pop4 = pop4 + Number((((b4 * 2) + (p4 * 2)) + s4) * 0.62); popadd = Number((((b4 * 2) + s4) + (p4 * 2)) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1645 Button
on (release) { if (model == 1) { if (pop1 >= 1000) { money = money + 1000; pop1 = pop1 + Number(((p1 + (k1 * 3)) + l1) * 0.62); popadd = Number(((p1 + (k1 * 3)) + l1) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 1000) { money = money + 1000; pop2 = pop2 + Number(((p2 + (k2 * 3)) + l2) * 0.62); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 1000) { money = money + 1000; pop3 = pop3 + Number(((p3 + (k3 * 3)) + l3) * 0.62); popadd = Number(((p2 + (k2 * 3)) + l2) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 1000) { money = money + 1000; pop4 = pop4 + Number(((p4 + (k4 * 3)) + l4) * 0.62); popadd = Number(((p4 + (k4 * 3)) + l4) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1646 Button
on (release) { if (model == 1) { if (pop1 >= 1000) { money = money + 1000; pop1 = pop1 + Number(((p1 + (s1 * 3)) + l1) * 0.62); popadd = Number(((p1 + (s1 * 3)) + l1) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 1000) { money = money + 1000; pop2 = pop2 + Number(((p2 + (s2 * 3)) + l2) * 0.62); popadd = Number(((p2 + (s2 * 3)) + l2) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 1000) { money = money + 1000; pop3 = pop3 + Number(((p3 + (s3 * 3)) + l3) * 0.62); popadd = Number(((p3 + (s3 * 3)) + l3) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 1000) { money = money + 1000; pop4 = pop4 + Number(((p4 + (s4 * 3)) + l4) * 0.62); popadd = Number(((p4 + (s4 * 3)) + l4) * 0.62); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1647 Button
on (release) { if (model == 1) { if (pop1 >= 2000) { money = money + 2000; pop1 = pop1 + Number(((p1 + (s1 * 3)) + l1) * 1.06); popadd = Number(((p1 + (s1 * 3)) + l1) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 2) { if (pop2 >= 2000) { money = money + 2000; pop2 = pop2 + Number(((p2 + (s2 * 3)) + l2) * 1.06); popadd = Number(((p2 + (s2 * 3)) + l2) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 3) { if (pop3 >= 2000) { money = money + 2000; pop3 = pop3 + Number(((p3 + (s3 * 3)) + l3) * 1.06); popadd = Number(((p3 + (s3 * 3)) + l3) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } if (model == 4) { if (pop4 >= 2000) { money = money + 2000; pop4 = pop4 + Number(((p4 + (s4 * 3)) + l4) * 1.06); popadd = Number(((p4 + (s4 * 3)) + l4) * 1.06); gotoAndStop (1450); } else { gotoAndStop (1451); } } }
Symbol 1651 Button
on (release) { gotoAndStop (1449); }
Symbol 1659 Button
on (release, keyPress "s") { if ((hp >= 20) and (money >= 20)) { if (ch < chmax) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 8 + random(8); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } if (chmax < ch) { ch = chmax; } gotoAndPlay (1454); } } else { gotoAndStop (1483); } }
Symbol 1663 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < stmax) { hp = hp - 50; if (style == 1) { stadd = 15 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 10 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } if (stmax < st) { st = stmax; } gotoAndPlay (1484); } } else { gotoAndStop (1483); } }
Symbol 1669 Button
on (release) { gotoAndStop (1514); }
Symbol 1672 Button
on (release, keyPress "e") { gotoAndStop (35); }
Symbol 1686 Button
on (release) { gotoAndStop (1453); }
Symbol 1699 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (22); } else { gotoAndStop (1483); } }
Symbol 1700 Button
on (release) { gotoAndStop (124); }
Symbol 1709 Button
on (release, keyPress "<Space>") { gotoAndStop (35); }
Symbol 1712 Button
on (release) { if (promchoice == 0) { gotoAndStop (35); } else { gotoAndStop (3297); } }
Symbol 1717 Button
on (release) { gotoAndStop (3297); }
Symbol 1721 Button
on (release) { gotoAndStop (1545); }
Symbol 1723 Button
on (release) { if (state5 == 5) { gotoAndStop (1625); } else { gotoAndStop (1547); } }
Symbol 1727 Button
on (release) { if (state5 < 4) { gotoAndStop (1544); } else { gotoAndStop (1645); } }
Symbol 1731 Button
on (release, keyPress "t") { if (state5 == 1) { gotoAndStop (1530); } else if (state5 == 2) { gotoAndStop (1532); } else if (state5 == 3) { gotoAndStop (1533); } else if (state5 == 4) { gotoAndStop (1534); } else { gotoAndStop (1535); } }
Symbol 1736 Button
on (release, keyPress "a") { if (state5 == 1) { if (((gift4 == 1) && (gift5 == 1)) && (gift6 == 1)) { gotoAndStop (1550); } else { gotoAndStop (1536); } } else if (state5 == 2) { if (((gift1 == 1) && (gift2 == 1)) && (gift3 == 1)) { gotoAndStop (1550); } else { gotoAndStop (1540); } } else if (state5 == 3) { if (mind == 1) { gotoAndStop (1550); } else { gotoAndStop (1541); } } else if (state5 == 4) { if (((special >= 1) and (goldbelt == 1)) and (trophy == 1)) { gotoAndStop (1550); } else { gotoAndStop (1542); } } else { gotoAndStop (1535); } }
Symbol 1742 Button
on (release) { gotoAndStop (1529); }
Symbol 1760 Button
on (release) { play(); }
Symbol 1770 Button
on (release) { pill = pill + 10; lemon = lemon + 10; hand = hand + 10; gotoAndStop (1529); }
Symbol 1772 Button
on (release) { flower = flower + 10; bear = bear + 5; diamond = diamond + 3; gotoAndStop (1529); }
Symbol 1775 Button
on (release, keyPress "e") { gotoAndStop (3408); }
Symbol 1777 Button
on (release) { nextFrame(); }
Symbol 1780 Button
on (release) { gotoAndStop (3408); }
Symbol 1781 Button
on (release) { gotoAndStop (1645); }
Symbol 1791 Button
on (release) { if (promchoice == 0) { nextFrame(); } else { gotoAndStop (1694); } }
Symbol 1792 Button
on (release, keyPress "e") { if (promchoice == 0) { gotoAndStop (1529); } else { gotoAndStop (1637); } }
Symbol 1813 Button
on (release) { enemyhp = 3000; damage = 10000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 3; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; gotoAndStop (858); }
Symbol 1818 Button
on (release, keyPress "e") { if (promchoice == 0) { gotoAndStop (35); } else { gotoAndStop (3408); } }
Symbol 1822 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1826 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1830 Button
on (release, keyPress "d") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1834 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1838 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1842 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1776); } else { gotoAndStop (1775); } }
Symbol 1846 Button
on (release) { gotoAndStop (1774); }
Symbol 1922 Button
on (release, keyPress "a") { gotoAndStop (1868); }
Symbol 1923 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1864); } else if (ship < 12) { gotoAndStop (1865); } else if (ship < 20) { gotoAndStop (1866); } else { gotoAndStop (1867); } }
Symbol 1924 Button
on (release, keyPress "e") { gotoAndStop (1268); }
Symbol 1928 Button
on (release, keyPress "g") { gotoAndStop (1938); }
Symbol 1932 Button
on (release, keyPress "d") { gotoAndStop (1939); }
Symbol 1940 Button
on (release) { if (ship >= 20) { gotoAndStop (1935); } else { gotoAndStop (1937); } }
Symbol 1942 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (3560); }
Symbol 1946 Button
on (release) { stopAllSounds(); gotoAndPlay (1870); }
Symbol 1948 Button
on (release) { gotoAndStop (1863); }
Symbol 1980 Button
on (release) { if (0 < pill) { pill = pill - 1; health = health + 25; if (100 < health) { health = 100; } gotoAndPlay (1940); } }
Symbol 1981 Button
on (release) { if (0 < hand) { hand = hand - 1; hygiene = hygiene + 20; if (100 < hygiene) { hygiene = 100; } gotoAndPlay (1940); } }
Symbol 1982 Button
on (release) { if (0 < lemon) { lemon = lemon - 1; karin_energy = karin_energy + 20; if (100 < karin_energy) { karin_energy = 100; } gotoAndPlay (1940); } }
Symbol 1983 Button
on (release, keyPress "e") { gotoAndStop (1228); }
Symbol 1984 Button
on (release) { nextFrame(); }
Symbol 1986 Button
on (release) { if (special == 101) { gotoAndStop (1944); } else { nextFrame(); } }
Symbol 1988 Button
on (release) { gotoAndPlay (1940); }
Symbol 1990 Button
on (release) { state4 = 2; level4 = "Maid"; gotoAndPlay (1971); }
Symbol 1993 Button
on (release, keyPress "a") { gotoAndStop (1954); }
Symbol 1995 Button
on (release, keyPress "p") { gotoAndStop (1957); }
Symbol 1996 Button
on (release, keyPress "t") { if (ship4 < 1300) { gotoAndStop (1947); } else if (ship4 < 1600) { gotoAndStop (1948); } else if (ship4 < 1900) { gotoAndStop (1949); } else if (ship4 < 2200) { gotoAndStop (1950); } else { gotoAndStop (1951); } }
Symbol 1997 Button
on (release, keyPress "g") { gotoAndStop (1952); }
Symbol 2015 Button
on (release, keyPress "e") { gotoAndStop (1946); }
Symbol 2021 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship4 = (ship4 + 20) + int(35 * ratio); gotoAndStop (1953); } }
Symbol 2022 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship4 = (ship4 + 80) + int(110 * ratio); gotoAndStop (1953); } }
Symbol 2023 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship4 = (ship4 + 3) + int(6 * ratio); gotoAndStop (1953); } }
Symbol 2027 Button
on (release) { gotoAndStop (1946); }
Symbol 2031 Button
on (release) { if (ship4 >= 1600) { gotoAndStop (1956); } else if (ship4 < 1600) { nextFrame(); } }
Symbol 2038 Button
on (release) { state4 = 3; level4 = "Playmate"; gotoAndPlay (1971); }
Symbol 2065 Button
on (release, keyPress "e") { gotoAndStop (1228); }
Symbol 2066 Button
on (release, keyPress "a") { gotoAndStop (2166); }
Symbol 2067 Button
on (release, keyPress "t") { if (ship3 < 500) { gotoAndStop (2142); } else if (ship3 < 1200) { gotoAndStop (2143); } else if (ship3 < 2000) { gotoAndStop (2144); } else { gotoAndStop (2145); } }
Symbol 2068 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (2160); } }
Symbol 2069 Button
on (release, keyPress "d") { gotoAndStop (2159); }
Symbol 2077 Button
on (release, keyPress "e") { gotoAndStop (2141); }
Symbol 2079 Button
on (release) { if (choice == dateday3) { stopAllSounds(); gotoAndStop (2162); } else { gotoAndStop (2158); } }
Symbol 2086 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship3 = (ship3 + 20) + int(35 * ratio3); gotoAndStop (2161); } }
Symbol 2087 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship3 = (ship3 + 80) + int(110 * ratio3); gotoAndStop (2161); } }
Symbol 2088 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship3 = (ship3 + 3) + int(6 * ratio3); gotoAndStop (2161); } }
Symbol 2089 Button
on (release) { countt = 1; gotoAndStop (2141); }
Symbol 2095 Button
on (release) { if (style == 1) { stadd = 8 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 7 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2164); } }
Symbol 2100 Button
on (release) { if (style == 2) { chadd = 8 + random(4); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2163); }
Symbol 2110 Button
on (release) { if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 8 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 7 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2165); }
Symbol 2119 Button
on (release) { dateday3 = 1 + random(5); gotoAndStop (35); }
Symbol 2155 Button
on (release, keyPress "t") { if (hp >= 60) { nextFrame(); } else { gotoAndStop (2243); } }
Symbol 2157 Button
on (release) { hp = hp - 60; if (state3 == 3) { gotoAndStop (2247); } else if (state3 == 4) { gotoAndStop (2251); } else if (state3 == 5) { gotoAndStop (2253); } else if (state3 == 6) { gotoAndStop (2256); } else if (state3 == 7) { gotoAndStop (2259); } else if (state3 == 8) { gotoAndStop (2263); } }
Symbol 2165 Button
on (release) { if (lemon < 20) { gotoAndStop (2241); } else { lemon = lemon - 20; gotoAndStop (2250); } }
Symbol 2167 Button
on (release) { gotoAndStop (2141); }
Symbol 2169 Button
on (release) { if (state3 == 3) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 4) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 5) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 6) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 7) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 8) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 9) { state3 = state3 + 1; ship3 = ship3 + 1000; } gotoAndStop (2241); }
Symbol 2172 Button
on (release) { if (hand < 20) { gotoAndStop (2241); } else { hand = hand - 20; gotoAndStop (2250); } }
Symbol 2176 Button
on (release) { if (flower < 20) { gotoAndStop (2241); } else { flower = flower - 20; gotoAndStop (2250); } }
Symbol 2180 Button
on (release) { if (pill < 10) { gotoAndStop (2241); } else { pill = pill - 10; gotoAndStop (2250); } }
Symbol 2185 Button
on (release) { if (diamond < 5) { gotoAndStop (2241); } else { diamond = diamond - 5; gotoAndStop (2250); } }
Symbol 2189 Button
on (release) { if (bear < 10) { gotoAndStop (2241); } else { bear = bear - 10; gotoAndStop (2250); } }
Symbol 2203 Button
on (release) { if (state3 >= 8) { gotoAndStop (2282); } else { nextFrame(); } }
Symbol 2207 Button
on (release) { gotoAndStop (3554); }
Symbol 2212 Button
on (release) { gotoAndPlay (3409); }
Symbol 2217 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (2380); }
Symbol 2230 Button
on (release) { gotoAndStop (2380); }
Symbol 2234 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (2342); ship3 = ship3 + 200; kn = kn + 20; hp = hp - 50; } else if (day == 75) { gotoAndStop (2343); } }
Symbol 2235 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (2339); } else if (day == 75) { gotoAndStop (2340); } }
Symbol 2239 Button
on (release) { gotoAndStop (2343); }
Symbol 2279 Button
on (release) { ship2 = ship2 + 100; kn = kn + 20; hp = hp - 50; gotoAndStop (35); }
Symbol 2280 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2282 Button
on (release) { gotoAndStop (2404); }
Symbol 2283 Button
on (release) { gotoAndStop (2382); }
Symbol 2284 Button
on (release) { gotoAndStop (2389); }
Symbol 2285 Button
on (release) { gotoAndStop (2394); }
Symbol 2286 Button
on (release, keyPress "e") { gotoAndStop (2396); }
Symbol 2296 Button
on (release) { gotoAndStop (2381); }
Symbol 2305 Button
on (release) { stopAllSounds(); gotoAndStop (2413); }
Symbol 2306 Button
on (release) { gotoAndStop (2405); }
Symbol 2307 Button
on (release) { gotoAndStop (2410); }
Symbol 2308 Button
on (release) { gotoAndStop (2381); }
Symbol 2309 Button
on (release) { gotoAndStop (2406); }
Symbol 2315 Button
on (release) { gotoAndStop (2404); }
Symbol 2319 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (34); }
Symbol 2343 Button
on (release) { gotoAndPlay (2435); }
Symbol 2350 Button
on (release) { gotoAndStop (34); }
Symbol 2355 Button
on (release) { gotoAndStop (2479); }
Symbol 2357 Button
on (release) { gotoAndStop (2480); }
Symbol 2358 Button
on (release) { gotoAndStop (2478); }
Symbol 2379 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship3 = ship3 - 20; gotoAndStop (2494); } else if (200 >= a) { ship3 = ship3 + (a / 2); gotoAndStop (2493); } } }
Symbol 2383 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship2 = ship2 - 20; gotoAndStop (2496); } else if (200 >= a) { ship2 = ship2 + (a / 2); gotoAndStop (2495); } } }
Symbol 2387 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship = ship - 20; gotoAndStop (2498); } else if (200 >= a) { ship = ship + (a / 2); gotoAndStop (2497); } } }
Symbol 2392 Button
on (release) { gotoAndStop (2491); }
Symbol 2396 Button
on (release) { gotoAndStop (2492); }
Symbol 2399 Button
on (release) { gotoAndStop (2499); }
Symbol 2402 Button
on (release) { stopAllSounds(); gotoAndStop (35); }
Symbol 2437 Button
on (release) { gotoAndStop (2524); ship3 = ship3 + 50; }
Symbol 2438 Button
on (release) { gotoAndStop (2526); ship2 = ship2 + 50; }
Symbol 2439 Button
on (release) { gotoAndStop (2528); ship = ship + 50; }
Symbol 2464 Button
on (release) { stopAllSounds(); gotoAndPlay (2543); }
Symbol 2465 Button
on (release) { nextFrame(); }
Symbol 2467 Button
on (release) { prevFrame(); }
Symbol 2520 Button
on (release) { ship = ship + 5; gotoAndStop (35); }
Symbol 2521 Button
on (release) { ship = ship + 10; gotoAndStop (35); }
Symbol 2590 Button
on (release) { k2 = 0; state4 = 1; karin_energy = 100; hygiene = 100; health = 100; gotoAndStop (35); }
Symbol 2660 Button
on (release) { gotoAndPlay (35); }
Symbol 2712 Button
on (release) { ship = ship + 30; nextFrame(); }
Symbol 2713 Button
on (release) { ship = ship - 30; nextFrame(); }
Symbol 2732 Button
on (release) { ship3 = ship3 + 30; nextFrame(); }
Symbol 2733 Button
on (release) { ship3 = ship3 - 30; nextFrame(); }
Symbol 2750 Button
on (release) { ship2 = ship2 + 30; nextFrame(); }
Symbol 2751 Button
on (release) { ship2 = ship2 - 30; nextFrame(); }
Symbol 2759 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 2761 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 2763 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 2766 Button
on (release) { ship2 = ship2 + 50; nextFrame(); }
Symbol 2767 Button
on (release) { ship3 = ship3 + 50; nextFrame(); }
Symbol 2768 Button
on (release) { ship = ship + 50; nextFrame(); }
Symbol 2773 Button
on (release) { gotoAndStop (2870); }
Symbol 2774 Button
on (release) { gotoAndStop (2866); }
Symbol 2775 Button
on (release) { gotoAndStop (2875); }
Symbol 2776 Button
on (release) { gotoAndStop (2881); }
Symbol 2779 Button
on (release) { gotoAndStop (2865); }
Symbol 2791 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 2794 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 2810 Button
on (release) { ship2 = ship2 + 100; nextFrame(); }
Symbol 2811 Button
on (release) { ship3 = ship3 + 100; nextFrame(); }
Symbol 2812 Button
on (release) { ship = ship + 100; nextFrame(); }
Symbol 2815 Button
on (release) { gotoAndStop (2897); }
Symbol 2829 Button
on (release) { if ((score3 < score1) and (score4 < score1)) { msfukoma = 1; gotoAndStop (2895); } else if ((score4 < score3) and (score1 < score3)) { msfukoma = 3; gotoAndStop (2894); } else if ((score4 >= score1) and (score4 >= score3)) { msfukoma = 4; gotoAndStop (2896); } }
Symbol 2838 Button
on (release) { gotoAndStop (2899); }
Symbol 2839 Button
on (release) { gotoAndStop (2900); }
Symbol 2840 Button
on (release) { gotoAndStop (2901); }
Symbol 2841 Button
on (release) { stopAllSounds(); gotoAndStop (2890); }
Symbol 2845 Button
on (release) { gotoAndStop (2898); }
Symbol 2862 Button
on (release) { gotoAndStop (2923); }
Symbol 2864 Button
on (release) { gotoAndStop (2932); }
Symbol 2866 Button
on (release) { gotoAndStop (2943); }
Symbol 2867 Button
on (release) { prevFrame(); }
Symbol 2877 Button
on (release) { gotoAndStop (2921); }
Symbol 2896 MovieClip Frame 15
stop();
Symbol 2897 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2898 MovieClip Frame 34
stop();
Symbol 2899 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); tellTarget ("isk" add i) { gotoAndPlay(random(5)); }; i = Number(i) + 1; }
Symbol 2902 MovieClip Frame 15
stop();
Symbol 2903 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2906 Button
on (release) { gotoAndStop (3037); }
Symbol 2907 Button
on (release) { gotoAndStop (3038); }
Symbol 2908 Button
on (release) { gotoAndStop (3039); }
Symbol 2910 Button
on (release) { hp = 0; gotoAndStop (35); }
Symbol 2918 Button
on (release) { if (promchoice != 4) { promchoice = 3; } gotoAndStop (3068); }
Symbol 2919 Button
on (release) { if (state2 >= 5) { if (promchoice != 4) { promchoice = 2; } gotoAndStop (3095); } else { gotoAndStop (3066); } }
Symbol 2920 Button
on (release) { if (state >= 5) { if (promchoice != 4) { promchoice = 1; } gotoAndStop (3122); } else { gotoAndStop (3066); } }
Symbol 2921 Button
on (release) { promchoice = 4; gotoAndStop (3067); }
Symbol 2922 Button
on (release) { gotoAndStop (3065); }
Symbol 2950 MovieClip Frame 10
gotoAndPlay (1);
Symbol 2963 Button
on (release) { gotoAndStop (3151); }
Symbol 2990 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 3026 Button
on (release) { if (promchoice == 3) { nextFrame(); } else { gotoAndStop (3223); } }
Symbol 3047 Button
on (release) { gotoAndPlay (1229); }
Symbol 3058 Button
on (release) { if (promchoice == 3) { gotoAndStop (3241); } else if (promchoice == 2) { gotoAndStop (3243); } else if (promchoice == 1) { gotoAndStop (3244); } else { gotoAndStop (3245); } }
Symbol 3061 Button
on (release) { gotoAndStop (3297); }
Symbol 3063 Button
on (release) { gotoAndStop (9992); }
Symbol 3069 Button
on (release, keyPress "g") { gotoAndStop (1516); }
Symbol 3071 Button
on (release) { gotoAndStop (1518); }
Symbol 3074 Button
on (release) { gotoAndStop (1518); }
Symbol 3075 Button
on (release) { if (promchoice == 3) { nextFrame(); } }
Symbol 3083 Button
on (release) { nextFrame(); }
Symbol 3085 Button
on (release) { gotoAndStop (3303); }
Symbol 3100 Button
on (release) { gotoAndStop (3334); }
Symbol 3105 Button
on (release) { stopAllSounds(); gotoAndStop (3300); }
Symbol 3141 Button
on (release) { gotoAndStop (1774); }
Symbol 3145 Button
on (release) { gotoAndStop (1637); }
Symbol 3170 Button
on (release, keyPress "a") { gotoAndStop (3565); }
Symbol 3171 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (3561); } else if (ship < 45) { gotoAndStop (3562); } else if (ship < 65) { gotoAndStop (3563); } else { gotoAndStop (3564); } }
Symbol 3172 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (3634); } }
Symbol 3173 Button
on (release, keyPress "d") { gotoAndStop (3636); }
Symbol 3181 Button
on (release) { if (ship >= 65) { gotoAndStop (3630); } else { gotoAndStop (3632); } }
Symbol 3183 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (3711); }
Symbol 3185 Button
on (release) { stopAllSounds(); gotoAndPlay (3567); }
Symbol 3187 Button
on (release) { gotoAndStop (3560); }
Symbol 3188 Button
on (release) { gotoAndStop (3560); }
Symbol 3193 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + int(35 * ratio); gotoAndPlay (3664); } }
Symbol 3194 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + int(110 * ratio); gotoAndPlay (3689); } }
Symbol 3195 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + int(6 * ratio); gotoAndPlay (3639); } }
Symbol 3197 Button
on (release) { countt = 1; gotoAndStop (3560); }
Symbol 3199 Button
on (release, keyPress "a") { gotoAndStop (3731); }
Symbol 3200 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (3721); } else if (luck == 0) { gotoAndStop (3712); } else if (luck == 1) { gotoAndStop (3713); } else if (luck == 2) { gotoAndStop (3714); } else if (luck == 3) { gotoAndStop (3715); } else if (luck == 4) { gotoAndStop (3716); } else if (luck == 5) { gotoAndStop (3717); } else if (luck == 6) { gotoAndStop (3718); } else if (luck == 7) { gotoAndStop (3719); } else if (luck == 8) { gotoAndStop (3720); } else if (luck == 9) { gotoAndStop (3715); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3725); } else { gotoAndStop (3727); } }
Symbol 3201 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (3800); } }
Symbol 3202 Button
on (release, keyPress "d") { gotoAndStop (3802); }
Symbol 3217 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (3726); }
Symbol 3218 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (3726); }
Symbol 3219 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (3726); }
Symbol 3223 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (3728); }
Symbol 3224 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (3729); }
Symbol 3228 Button
on (release) { if (ship >= 350) { gotoAndStop (3796); } else { gotoAndStop (3798); } }
Symbol 3230 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (3877); }
Symbol 3232 Button
on (release) { stopAllSounds(); gotoAndPlay (3733); }
Symbol 3234 Button
on (release) { gotoAndStop (3711); }
Symbol 3235 Button
on (release) { gotoAndStop (3711); }
Symbol 3239 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (3830); } }
Symbol 3240 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (3855); } }
Symbol 3241 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (3805); } }
Symbol 3243 Button
on (release) { countt = 1; gotoAndStop (3711); }
Symbol 3245 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (3897); } else if (5 >= luck) { gotoAndStop (3899); } else if (8 >= luck) { gotoAndStop (3901); } else if (11 >= luck) { gotoAndStop (3903); } else { gotoAndStop (3905); } }
Symbol 3246 Button
on (release, keyPress "t") { if (ship >= 2000) { gotoAndStop (3888); } else if (luck == 0) { gotoAndStop (3878); } else if (luck == 1) { gotoAndStop (3879); } else if (luck == 2) { gotoAndStop (3880); } else if (luck == 3) { gotoAndStop (3881); } else if (luck == 4) { gotoAndStop (3882); } else if (luck == 5) { gotoAndStop (3889); } else if (luck == 6) { gotoAndStop (3884); } else if (luck == 7) { gotoAndStop (3885); } else if (luck == 8) { gotoAndStop (3886); } else if (luck == 9) { gotoAndStop (3881); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (3891); } else { gotoAndStop (3893); } }
Symbol 3247 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (3966); } }
Symbol 3248 Button
on (release, keyPress "d") { gotoAndStop (3968); }
Symbol 3264 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (3892); }
Symbol 3265 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (3892); }
Symbol 3266 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (3892); }
Symbol 3270 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (3895); }
Symbol 3271 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (3894); }
Symbol 3278 Button
on (release) { gotoAndStop (3877); }
Symbol 3282 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (3996); } }
Symbol 3283 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (4021); } }
Symbol 3284 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (3971); } }
Symbol 3286 Button
on (release) { countt = 1; gotoAndStop (3877); }
Symbol 3288 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (5223); } else { gotoAndStop (3969); } }
Symbol 3291 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (4064); } else if (luck < 30) { gotoAndStop (4066); } else if (luck < 45) { gotoAndStop (4068); } else if (luck < 60) { gotoAndStop (4070); } else if (luck < 75) { gotoAndStop (4072); } else { gotoAndStop (4074); } }
Symbol 3292 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (4045); } else if (luck < 14) { gotoAndStop (4046); } else if (luck < 21) { gotoAndStop (4047); } else if (luck < 28) { gotoAndStop (4048); } else if (luck < 35) { gotoAndStop (4049); } else if (luck < 42) { gotoAndStop (4056); } else if (luck < 49) { gotoAndStop (4051); } else if (luck < 56) { gotoAndStop (4052); } else if (luck < 63) { gotoAndStop (4053); } else if (luck < 70) { gotoAndStop (4048); } else if (luck < 85) { gotoAndStop (4058); } else { gotoAndStop (4060); } }
Symbol 3293 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4133); } }
Symbol 3294 Button
on (release, keyPress "d") { gotoAndStop (4135); }
Symbol 3297 Button
on (release) { if (mind == 1) { gotoAndPlay (4078); } }
Symbol 3312 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (4059); }
Symbol 3313 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (4059); }
Symbol 3314 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (4059); }
Symbol 3317 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (4061); }
Symbol 3318 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (4061); }
Symbol 3319 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (4061); }
Symbol 3332 Button
on (release, keyPress "x") { gotoAndStop (4044); }
Symbol 3336 Button
on (release) { gotoAndStop (4044); }
Symbol 3340 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (4163); } }
Symbol 3341 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (4188); } }
Symbol 3342 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (4138); } }
Symbol 3344 Button
on (release) { countt = 1; gotoAndStop (4044); }
Symbol 3345 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (5223); } else { gotoAndStop (4136); } }
Symbol 3351 Button
on (release, keyPress "a") { gotoAndStop (4219); }
Symbol 3352 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (4215); } else if (ship2 < 45) { gotoAndStop (4216); } else if (ship2 < 65) { gotoAndStop (4217); } else { gotoAndStop (4218); } }
Symbol 3353 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4288); } }
Symbol 3354 Button
on (release, keyPress "d") { gotoAndStop (4290); }
Symbol 3362 Button
on (release) { if (ship2 >= 65) { gotoAndStop (4284); } else { gotoAndStop (4286); } }
Symbol 3363 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (4365); }
Symbol 3365 Button
on (release) { stopAllSounds(); gotoAndPlay (4221); }
Symbol 3367 Button
on (release) { gotoAndStop (4214); }
Symbol 3368 Button
on (release) { gotoAndStop (4214); }
Symbol 3372 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4318); } }
Symbol 3373 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4343); } }
Symbol 3374 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4293); } }
Symbol 3376 Button
on (release) { countt = 1; gotoAndStop (4214); }
Symbol 3378 Button
on (release, keyPress "a") { gotoAndStop (4385); }
Symbol 3379 Button
on (release, keyPress "t") { if (ship2 >= 350) { gotoAndStop (4375); } else if (luck == 0) { gotoAndStop (4366); } else if (luck == 1) { gotoAndStop (4367); } else if (luck == 2) { gotoAndStop (4368); } else if (luck == 3) { gotoAndStop (4369); } else if (luck == 4) { gotoAndStop (4370); } else if (luck == 5) { gotoAndStop (4371); } else if (luck == 6) { gotoAndStop (4372); } else if (luck == 7) { gotoAndStop (4373); } else if (luck == 8) { gotoAndStop (4374); } else if (luck == 9) { gotoAndStop (4369); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (4379); } else { gotoAndStop (4381); } }
Symbol 3380 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4454); } }
Symbol 3381 Button
on (release, keyPress "d") { gotoAndStop (4456); }
Symbol 3394 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (4380); }
Symbol 3395 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (4380); }
Symbol 3396 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (4380); }
Symbol 3399 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (4382); }
Symbol 3400 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (4383); }
Symbol 3403 Button
on (release) { if (ship2 >= 350) { gotoAndStop (4450); } else { gotoAndStop (4452); } }
Symbol 3404 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (4531); }
Symbol 3406 Button
on (release) { stopAllSounds(); gotoAndPlay (4387); }
Symbol 3408 Button
on (release) { gotoAndStop (4365); }
Symbol 3409 Button
on (release) { gotoAndStop (4365); }
Symbol 3413 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4484); } }
Symbol 3414 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4509); } }
Symbol 3415 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4459); } }
Symbol 3417 Button
on (release) { countt = 1; gotoAndStop (4365); }
Symbol 3419 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (4551); } else if (5 >= luck) { gotoAndStop (4553); } else if (8 >= luck) { gotoAndStop (4555); } else if (11 >= luck) { gotoAndStop (4557); } else { gotoAndStop (4559); } }
Symbol 3420 Button
on (release, keyPress "t") { if (ship2 >= 2000) { gotoAndStop (4542); } else if (luck == 0) { gotoAndStop (4532); } else if (luck == 1) { gotoAndStop (4533); } else if (luck == 2) { gotoAndStop (4534); } else if (luck == 3) { gotoAndStop (4535); } else if (luck == 4) { gotoAndStop (4536); } else if (luck == 5) { gotoAndStop (4543); } else if (luck == 6) { gotoAndStop (4538); } else if (luck == 7) { gotoAndStop (4539); } else if (luck == 8) { gotoAndStop (4540); } else if (luck == 9) { gotoAndStop (4535); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (4545); } else { gotoAndStop (4547); } }
Symbol 3421 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4620); } }
Symbol 3422 Button
on (release, keyPress "d") { gotoAndStop (4622); }
Symbol 3435 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (4546); }
Symbol 3436 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (4546); }
Symbol 3437 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (4546); }
Symbol 3439 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (4548); }
Symbol 3440 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (4549); }
Symbol 3448 Button
on (release) { gotoAndStop (4531); }
Symbol 3452 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4650); } }
Symbol 3453 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4675); } }
Symbol 3454 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4625); } }
Symbol 3456 Button
on (release) { countt = 1; gotoAndStop (4531); }
Symbol 3457 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (7334); } else { gotoAndStop (4623); } }
Symbol 3461 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (4718); } else if (luck < 30) { gotoAndStop (4720); } else if (luck < 45) { gotoAndStop (4722); } else if (luck < 60) { gotoAndStop (4724); } else if (luck < 75) { gotoAndStop (4726); } else { gotoAndStop (4728); } }
Symbol 3462 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (4699); } else if (luck < 14) { gotoAndStop (4700); } else if (luck < 21) { gotoAndStop (4701); } else if (luck < 28) { gotoAndStop (4702); } else if (luck < 35) { gotoAndStop (4703); } else if (luck < 42) { gotoAndStop (4710); } else if (luck < 49) { gotoAndStop (4705); } else if (luck < 56) { gotoAndStop (4706); } else if (luck < 63) { gotoAndStop (4707); } else if (luck < 70) { gotoAndStop (4702); } else if (luck < 85) { gotoAndStop (4712); } else { gotoAndStop (4714); } }
Symbol 3463 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (4787); } }
Symbol 3464 Button
on (release, keyPress "d") { gotoAndStop (4789); }
Symbol 3467 Button
on (release) { if (mind == 1) { gotoAndPlay (4732); } }
Symbol 3476 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (4713); }
Symbol 3477 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (4713); }
Symbol 3478 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (4713); }
Symbol 3479 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (4715); }
Symbol 3480 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (4715); }
Symbol 3481 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (4715); }
Symbol 3493 Button
on (release, keyPress "x") { gotoAndStop (4698); }
Symbol 3496 Button
on (release) { gotoAndStop (4698); }
Symbol 3500 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (4817); } }
Symbol 3501 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (4842); } }
Symbol 3502 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (4792); } }
Symbol 3504 Button
on (release) { countt = 1; gotoAndStop (4698); }
Symbol 3505 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (7334); } else { gotoAndStop (4790); } }
Symbol 3511 Button
on (release) { if (state >= 4) { hostage = 1; gotoAndStop (4875); } else { gotoAndStop (35); } }
Symbol 3515 Button
on (release) { if (hp >= 60) { hp = hp - 60; gotoAndStop (1040); } else { gotoAndStop (4874); } }
Symbol 3517 Button
on (release) { if (state2 >= 4) { hostage = 2; gotoAndStop (4875); } else { gotoAndStop (35); } }
Symbol 3524 Button
on (release) { enemyhp = 3500; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 5; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 3; stopz = 5; resumez = 7; wage = 300; gotoAndStop (521); }
Symbol 3527 Button
on (release, keyPress "a") { if (state != 5) { gotoAndStop (4877); } }
Symbol 3531 Button
on (release, keyPress "k") { gotoAndPlay (4885); }
Symbol 3532 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (35); }
Symbol 3537 Button
on (release, keyPress "m") { gotoAndStop (9849); }
Symbol 3538 Button
on (release, keyPress "p") { gotoAndStop (5200); }
Symbol 3540 Button
on (release) { if (ship >= 8000) { stopAllSounds(); gotoAndStop (4881); } else { gotoAndStop (4879); } }
Symbol 3541 Button
on (release) { gotoAndStop (4876); }
Symbol 3543 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (8749); }
Symbol 3553 Button
on (release, keyPress "a") { if (state2 != 5) { gotoAndStop (5037); } }
Symbol 3554 Button
on (release, keyPress "k") { gotoAndPlay (5045); }
Symbol 3555 Button
on (release, keyPress "m") { gotoAndStop (9857); }
Symbol 3556 Button
on (release, keyPress "p") { gotoAndStop (9484); }
Symbol 3557 Button
on (release) { if (ship2 >= 8000) { stopAllSounds(); gotoAndStop (5041); } else { gotoAndStop (5039); } }
Symbol 3558 Button
on (release) { gotoAndStop (5036); }
Symbol 3561 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (9090); }
Symbol 3569 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (5202); } else if (luck == 2) { gotoAndStop (5205); } else if (luck == 3) { gotoAndStop (5208); } else if (luck == 0) { gotoAndStop (5211); } }
Symbol 3570 Button
on (release) { state = 4; gotoAndStop (4876); }
Symbol 3573 Button
on (release, keyPress "e") { gotoAndStop (4876); }
Symbol 3575 Button
on (release) { gotoAndStop (5201); }
Symbol 3576 Button
on (release) { if (hp >= 20) { hp = hp - 20; count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (5202); } else if (luck == 2) { gotoAndStop (5205); } else if (luck == 3) { gotoAndStop (5208); } else if (luck == 0) { gotoAndStop (5211); } } }
Symbol 3578 Button
on (release) { gotoAndStop (5200); }
Symbol 3582 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 3585 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 3588 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 3591 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 3595 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 3598 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 3601 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 3604 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 3607 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 3610 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 3613 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 3615 Button
on (release) { gotoAndStop (9485); }
Symbol 3617 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 3620 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 3623 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 3626 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 3629 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 3631 Button
on (release) { gotoAndStop (9486); }
Symbol 3633 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 3636 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 3639 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 3642 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 3644 Button
on (release) { gotoAndStop (9487); }
Symbol 3646 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 3649 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 3652 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 3654 Button
on (release) { gotoAndStop (9488); }
Symbol 3656 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 3658 Button
on (release) { gotoAndStop (9431); }
Symbol 3660 Button
on (release, keyPress "e") { if (state >= 4) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } }
Symbol 3662 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9489); } else if (luck == 2) { gotoAndPlay (9499); } else if (luck == 3) { gotoAndPlay (9509); } else if (luck == 0) { gotoAndPlay (9519); } } }
Symbol 3665 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9489); } else if (luck == 2) { gotoAndPlay (9499); } else if (luck == 3) { gotoAndPlay (9509); } else if (luck == 0) { gotoAndPlay (9519); } } }
Symbol 3666 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9489); } else if (luck == 2) { gotoAndPlay (9499); } else if (luck == 3) { gotoAndPlay (9509); } else if (luck == 0) { gotoAndPlay (9519); } } }
Symbol 3669 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (5204); }
Symbol 3671 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (5204); }
Symbol 3672 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (5204); }
Symbol 3674 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (5204); }
Symbol 3677 Button
on (release) { if (luck == 1) { gotoAndStop (9489); } else if (luck == 2) { gotoAndStop (9499); } else if (luck == 3) { gotoAndStop (9509); } else if (luck == 0) { gotoAndStop (9519); } }
Symbol 3678 Button
on (release) { if (state >= 4) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } }
Symbol 3680 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9570); } else if (luck == 2) { gotoAndPlay (9580); } else if (luck == 3) { gotoAndPlay (9590); } else if (luck == 0) { gotoAndPlay (9600); } } }
Symbol 3681 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9570); } else if (luck == 2) { gotoAndPlay (9580); } else if (luck == 3) { gotoAndPlay (9590); } else if (luck == 0) { gotoAndPlay (9600); } } }
Symbol 3682 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9570); } else if (luck == 2) { gotoAndPlay (9580); } else if (luck == 3) { gotoAndPlay (9590); } else if (luck == 0) { gotoAndPlay (9600); } } }
Symbol 3684 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (5207); }
Symbol 3686 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (5207); }
Symbol 3687 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (5207); }
Symbol 3688 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (5207); }
Symbol 3689 Button
on (release) { if (luck == 1) { gotoAndStop (9570); } else if (luck == 2) { gotoAndStop (9580); } else if (luck == 3) { gotoAndStop (9590); } else if (luck == 0) { gotoAndStop (9600); } }
Symbol 3690 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9609); } else if (luck == 2) { gotoAndPlay (9669); } else if (luck == 3) { gotoAndPlay (9729); } else if (luck == 0) { gotoAndPlay (9789); } } }
Symbol 3692 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9609); } else if (luck == 2) { gotoAndPlay (9669); } else if (luck == 3) { gotoAndPlay (9729); } else if (luck == 0) { gotoAndPlay (9789); } } }
Symbol 3693 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9609); } else if (luck == 2) { gotoAndPlay (9669); } else if (luck == 3) { gotoAndPlay (9729); } else if (luck == 0) { gotoAndPlay (9789); } } }
Symbol 3697 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (5210); }
Symbol 3699 Button
on (release) { if (luck == 1) { gotoAndStop (9609); } else if (luck == 2) { gotoAndStop (9669); } else if (luck == 3) { gotoAndStop (9729); } else if (luck == 0) { gotoAndStop (9789); } }
Symbol 3700 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9530); } else if (luck == 2) { gotoAndPlay (9540); } else if (luck == 3) { gotoAndPlay (9550); } else if (luck == 0) { gotoAndPlay (9560); } } }
Symbol 3702 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9530); } else if (luck == 2) { gotoAndPlay (9540); } else if (luck == 3) { gotoAndPlay (9550); } else if (luck == 0) { gotoAndPlay (9560); } } }
Symbol 3703 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (9530); } else if (luck == 2) { gotoAndPlay (9540); } else if (luck == 3) { gotoAndPlay (9550); } else if (luck == 0) { gotoAndPlay (9560); } } }
Symbol 3706 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (5213); }
Symbol 3707 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (5213); }
Symbol 3708 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (5213); }
Symbol 3709 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (5213); }
Symbol 3710 Button
on (release) { if (luck == 1) { gotoAndStop (9530); } else if (luck == 2) { gotoAndStop (9540); } else if (luck == 3) { gotoAndStop (9550); } else if (luck == 0) { gotoAndStop (9560); } }
Symbol 3713 Button
on (release) { money = money + bet; if ((state == 4) or (state == 5)) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5197); } }
Symbol 3717 Button
on (release) { money = money - bet; if ((state == 4) or (state == 5)) { gotoAndStop (4876); } else if (state == 9) { gotoAndStop (5196); } }
Symbol 3725 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 1; gotoAndStop (9984); } else { gotoAndStop (5225); } }
Symbol 3728 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 4; gotoAndStop (9984); } else { gotoAndStop (5225); } } else { gotoAndStop (5224); } }
Symbol 3733 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 6; gotoAndStop (9984); } else { gotoAndStop (5225); } } else { gotoAndStop (5224); } }
Symbol 3734 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 5; gotoAndStop (9984); } else { gotoAndStop (5225); } } else { gotoAndStop (5224); } }
Symbol 3735 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 3; gotoAndStop (9984); } else { gotoAndStop (5225); } }
Symbol 3736 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 2; gotoAndStop (9984); } else { gotoAndStop (5225); } }
Symbol 3742 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (3877); } else if (state == 4) { gotoAndStop (4044); } }
Symbol 3747 Button
on (release) { gotoAndStop (5223); }
Symbol 3751 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5487); } else { gotoAndStop (5488); } }
Symbol 3752 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5228); } else if (luck == 1) { gotoAndStop (5229); } else if (luck == 2) { gotoAndStop (5230); } else if (luck == 3) { gotoAndStop (5231); } else if (luck == 4) { gotoAndStop (5232); } else if (luck == 5) { gotoAndStop (5233); } else if (luck == 6) { gotoAndStop (5234); } else if (luck == 7) { gotoAndStop (5235); } else if (state2 >= 2) { gotoAndStop (5236); } else { gotoAndStop (5235); } } else { gotoAndStop (5253); } }
Symbol 3753 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5276); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5252); } } else { gotoAndStop (5253); } }
Symbol 3754 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5242); } else { gotoAndStop (5244); } }
Symbol 3758 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (5245); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5252); } } else { gotoAndStop (5253); } }
Symbol 3761 Button
on (release, keyPress "u") { gotoAndStop (5239); }
Symbol 3768 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3775 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3779 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3783 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5227); }
Symbol 3794 Button
on (release) { stopAllSounds(); gotoAndStop (5237); }
Symbol 3795 Button
on (release) { stopAllSounds(); gotoAndStop (5238); }
Symbol 3799 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (5227); }
Symbol 3800 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5237); }
Symbol 3805 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5227); }
Symbol 3810 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5240); } else { gotoAndStop (5241); } } else { gotoAndStop (5244); } }
Symbol 3811 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5240); } else { gotoAndStop (5241); } } else { gotoAndStop (5244); } }
Symbol 3812 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5240); } else { gotoAndStop (5241); } } else { gotoAndStop (5244); } }
Symbol 3814 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5227); }
Symbol 3816 Button
on (release) { gotoAndStop (5227); }
Symbol 3820 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5521); } else { gotoAndStop (5244); } }
Symbol 3821 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5546); } else { gotoAndStop (5244); } }
Symbol 3822 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (5496); } else { gotoAndStop (5244); } }
Symbol 3825 Button
on (release) { countt = 1; gotoAndStop (5227); }
Symbol 3831 Button
on (release) { stopAllSounds(); gotoAndStop (5426); }
Symbol 3833 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5227); }
Symbol 3837 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (5489); } }
Symbol 3840 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (5489); } }
Symbol 3843 Button
on (release) { hostage = 1; gotoAndStop (353); }
Symbol 3846 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5828); } else { gotoAndStop (5829); } }
Symbol 3847 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5569); } else if (luck == 1) { gotoAndStop (5570); } else if (luck == 2) { gotoAndStop (5571); } else if (luck == 3) { gotoAndStop (5572); } else if (luck == 4) { gotoAndStop (5573); } else if (luck == 5) { gotoAndStop (5574); } else if (luck == 6) { gotoAndStop (5575); } else if (luck == 7) { gotoAndStop (5576); } else if (state2 >= 2) { gotoAndStop (5577); } else { gotoAndStop (5576); } } else { gotoAndStop (5594); } }
Symbol 3848 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5617); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5593); } } else { gotoAndStop (5594); } }
Symbol 3849 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5583); } else { gotoAndStop (5585); } }
Symbol 3850 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5586); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5593); } } else { gotoAndStop (5594); } }
Symbol 3851 Button
on (release, keyPress "u") { gotoAndStop (5580); }
Symbol 3853 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3857 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3860 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3862 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5568); }
Symbol 3866 Button
on (release) { stopAllSounds(); gotoAndStop (5578); }
Symbol 3867 Button
on (release) { stopAllSounds(); gotoAndStop (5579); }
Symbol 3869 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5568); }
Symbol 3870 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5578); }
Symbol 3872 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5568); }
Symbol 3876 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5581); } else { gotoAndStop (5582); } } else { gotoAndStop (5585); } }
Symbol 3877 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5581); } else { gotoAndStop (5582); } } else { gotoAndStop (5585); } }
Symbol 3878 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5581); } else { gotoAndStop (5582); } } else { gotoAndStop (5585); } }
Symbol 3879 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5568); }
Symbol 3880 Button
on (release) { gotoAndStop (5568); }
Symbol 3884 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5862); } else { gotoAndStop (5585); } }
Symbol 3885 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5887); } else { gotoAndStop (5585); } }
Symbol 3886 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (5837); } else { gotoAndStop (5585); } }
Symbol 3887 Button
on (release) { countt = 1; gotoAndStop (5568); }
Symbol 3888 Button
on (release) { stopAllSounds(); gotoAndStop (5767); }
Symbol 3889 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5568); }
Symbol 3891 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (5830); } }
Symbol 3892 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (5830); } }
Symbol 3896 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (6182); } else { gotoAndStop (6183); } }
Symbol 3897 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5923); } else if (luck == 1) { gotoAndStop (5924); } else if (luck == 2) { gotoAndStop (5925); } else if (luck == 3) { gotoAndStop (5926); } else if (luck == 4) { gotoAndStop (5927); } else if (luck == 5) { gotoAndStop (5928); } else if (luck == 6) { gotoAndStop (5929); } else if (luck == 7) { gotoAndStop (5930); } else if (state2 >= 2) { gotoAndStop (5931); } else { gotoAndStop (5930); } } else { gotoAndStop (5948); } }
Symbol 3898 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5971); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5947); } } else { gotoAndStop (5948); } }
Symbol 3899 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5937); } else { gotoAndStop (5939); } }
Symbol 3900 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (5940); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5947); } } else { gotoAndStop (5948); } }
Symbol 3901 Button
on (release, keyPress "u") { gotoAndStop (5934); }
Symbol 3903 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3907 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3910 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3912 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5922); }
Symbol 3916 Button
on (release) { stopAllSounds(); gotoAndStop (5932); }
Symbol 3917 Button
on (release) { stopAllSounds(); gotoAndStop (5933); }
Symbol 3919 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5922); }
Symbol 3920 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5932); }
Symbol 3922 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5922); }
Symbol 3926 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5935); } else { gotoAndStop (5936); } } else { gotoAndStop (5939); } }
Symbol 3927 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5935); } else { gotoAndStop (5936); } } else { gotoAndStop (5939); } }
Symbol 3928 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5935); } else { gotoAndStop (5936); } } else { gotoAndStop (5939); } }
Symbol 3929 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5922); }
Symbol 3930 Button
on (release) { gotoAndStop (5922); }
Symbol 3934 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6216); } else { gotoAndStop (5939); } }
Symbol 3935 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6241); } else { gotoAndStop (5939); } }
Symbol 3936 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6191); } else { gotoAndStop (5939); } }
Symbol 3937 Button
on (release) { countt = 1; gotoAndStop (5922); }
Symbol 3938 Button
on (release) { stopAllSounds(); gotoAndStop (6121); }
Symbol 3939 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5922); }
Symbol 3941 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (35); } else { gotoAndStop (6184); } }
Symbol 3942 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (6184); } }
Symbol 3947 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (6535); } else { gotoAndStop (6536); } }
Symbol 3948 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6276); } else if (luck == 1) { gotoAndStop (6277); } else if (luck == 2) { gotoAndStop (6278); } else if (luck == 3) { gotoAndStop (6279); } else if (luck == 4) { gotoAndStop (6280); } else if (luck == 5) { gotoAndStop (6281); } else if (luck == 6) { gotoAndStop (6282); } else if (luck == 7) { gotoAndStop (6283); } else if (state2 >= 2) { gotoAndStop (6284); } else { gotoAndStop (6283); } } else { gotoAndStop (6301); } }
Symbol 3949 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (6324); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6300); } } else { gotoAndStop (6301); } }
Symbol 3950 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6290); } else { gotoAndStop (6292); } }
Symbol 3951 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (6293); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6300); } } else { gotoAndStop (6301); } }
Symbol 3952 Button
on (release, keyPress "u") { gotoAndStop (6287); }
Symbol 3956 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3960 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3969 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3976 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3981 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6275); }
Symbol 3982 Button
on (release) { stopAllSounds(); gotoAndStop (6285); }
Symbol 3983 Button
on (release) { stopAllSounds(); gotoAndStop (6286); }
Symbol 3985 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6275); }
Symbol 3986 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6285); }
Symbol 3988 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6275); }
Symbol 3992 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6288); } else { gotoAndStop (6289); } } else { gotoAndStop (6292); } }
Symbol 3993 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6288); } else { gotoAndStop (6289); } } else { gotoAndStop (6292); } }
Symbol 3994 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6288); } else { gotoAndStop (6289); } } else { gotoAndStop (6292); } }
Symbol 3995 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6275); }
Symbol 3996 Button
on (release) { gotoAndStop (6275); }
Symbol 4000 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (6569); } else { gotoAndStop (6292); } }
Symbol 4001 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6594); } else { gotoAndStop (6292); } }
Symbol 4002 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (6544); } else { gotoAndStop (6292); } }
Symbol 4003 Button
on (release) { countt = 1; gotoAndStop (6275); }
Symbol 4007 Button
on (release) { stopAllSounds(); gotoAndStop (6474); }
Symbol 4009 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (6275); }
Symbol 4011 Button
on (release) { pic2 = 1; gotoAndStop (6538); }
Symbol 4012 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (6537); } }
Symbol 4014 Button
on (release) { gift3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (35); } else { gotoAndStop (6537); } }
Symbol 4018 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (6888); } else { gotoAndStop (6889); } }
Symbol 4019 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6629); } else if (luck == 1) { gotoAndStop (6630); } else if (luck == 2) { gotoAndStop (6631); } else if (luck == 3) { gotoAndStop (6632); } else if (luck == 4) { gotoAndStop (6633); } else if (luck == 5) { gotoAndStop (6634); } else if (luck == 6) { gotoAndStop (6635); } else if (luck == 7) { gotoAndStop (6636); } else if (state2 >= 2) { gotoAndStop (6637); } else { gotoAndStop (6636); } } else { gotoAndStop (6654); } }
Symbol 4020 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (6677); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6653); } } else { gotoAndStop (6654); } }
Symbol 4021 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6643); } else { gotoAndStop (6645); } }
Symbol 4022 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (6646); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6653); } } else { gotoAndStop (6654); } }
Symbol 4023 Button
on (release, keyPress "u") { gotoAndStop (6640); }
Symbol 4025 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4027 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4031 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4034 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4036 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6628); }
Symbol 4037 Button
on (release) { stopAllSounds(); gotoAndStop (6638); }
Symbol 4038 Button
on (release) { stopAllSounds(); gotoAndStop (6639); }
Symbol 4040 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6628); }
Symbol 4041 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6638); }
Symbol 4043 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6628); }
Symbol 4047 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6641); } else { gotoAndStop (6642); } } else { gotoAndStop (6645); } }
Symbol 4048 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6641); } else { gotoAndStop (6642); } } else { gotoAndStop (6645); } }
Symbol 4049 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6641); } else { gotoAndStop (6642); } } else { gotoAndStop (6645); } }
Symbol 4050 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6628); }
Symbol 4051 Button
on (release) { gotoAndStop (6628); }
Symbol 4055 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (6922); } else { gotoAndStop (6645); } }
Symbol 4056 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (6947); } else { gotoAndStop (6645); } }
Symbol 4057 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (6897); } else { gotoAndStop (6645); } }
Symbol 4058 Button
on (release) { countt = 1; gotoAndStop (6628); }
Symbol 4059 Button
on (release) { stopAllSounds(); gotoAndStop (6827); }
Symbol 4060 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (6628); }
Symbol 4062 Button
on (release) { pic6 = 1; gotoAndStop (6891); }
Symbol 4064 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (6890); } }
Symbol 4066 Button
on (release) { gift6 = 1; chmax = 300; luck = random(100); if (luck >= 60) { gotoAndStop (35); } else { gotoAndStop (6890); } }
Symbol 4075 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (7241); } else { gotoAndStop (7242); } }
Symbol 4076 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6982); } else if (luck == 1) { gotoAndStop (6983); } else if (luck == 2) { gotoAndStop (6984); } else if (luck == 3) { gotoAndStop (6985); } else if (luck == 4) { gotoAndStop (6986); } else if (luck == 5) { gotoAndStop (6987); } else if (luck == 6) { gotoAndStop (6988); } else if (luck == 7) { gotoAndStop (6989); } else if (state2 >= 2) { gotoAndStop (6990); } else { gotoAndStop (6989); } } else { gotoAndStop (7007); } }
Symbol 4077 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7030); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7006); } } else { gotoAndStop (7007); } }
Symbol 4078 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6996); } else { gotoAndStop (6998); } }
Symbol 4079 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (6999); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7006); } } else { gotoAndStop (7007); } }
Symbol 4080 Button
on (release, keyPress "u") { gotoAndStop (6993); }
Symbol 4082 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4084 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4089 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4092 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4094 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6981); }
Symbol 4095 Button
on (release) { stopAllSounds(); gotoAndStop (6991); }
Symbol 4096 Button
on (release) { stopAllSounds(); gotoAndStop (6992); }
Symbol 4098 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6981); }
Symbol 4099 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6991); }
Symbol 4101 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6981); }
Symbol 4105 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6994); } else { gotoAndStop (6995); } } else { gotoAndStop (6998); } }
Symbol 4106 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6994); } else { gotoAndStop (6995); } } else { gotoAndStop (6998); } }
Symbol 4107 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6994); } else { gotoAndStop (6995); } } else { gotoAndStop (6998); } }
Symbol 4108 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6981); }
Symbol 4109 Button
on (release) { gotoAndStop (6981); }
Symbol 4113 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (7275); } else { gotoAndStop (6998); } }
Symbol 4114 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (7300); } else { gotoAndStop (6998); } }
Symbol 4115 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (7250); } else { gotoAndStop (6998); } }
Symbol 4116 Button
on (release) { countt = 1; gotoAndStop (6981); }
Symbol 4117 Button
on (release) { stopAllSounds(); gotoAndStop (7180); }
Symbol 4120 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (6981); }
Symbol 4122 Button
on (release) { pic1 = 1; gotoAndStop (7243); }
Symbol 4124 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (7243); } }
Symbol 4126 Button
on (release) { mind = 1; gotoAndStop (35); }
Symbol 4127 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5227); } else { gotoAndStop (7336); } }
Symbol 4128 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 24; gotoAndStop (9984); } else { gotoAndStop (7336); } } else { gotoAndStop (7335); } }
Symbol 4129 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6981); } else { gotoAndStop (7336); } } else { gotoAndStop (7335); } }
Symbol 4130 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 25; gotoAndStop (9984); } else { gotoAndStop (7336); } } else { gotoAndStop (7335); } }
Symbol 4131 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 23; gotoAndStop (9984); } else { gotoAndStop (7336); } }
Symbol 4134 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (4531); } else if (state2 == 4) { gotoAndStop (4698); } }
Symbol 4135 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 22; gotoAndStop (9984); } else { gotoAndStop (7336); } }
Symbol 4140 Button
on (release) { gotoAndStop (7334); }
Symbol 4142 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7597); } else { gotoAndStop (7598); } }
Symbol 4143 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7338); } else if (luck == 1) { gotoAndStop (7339); } else if (luck == 2) { gotoAndStop (7340); } else if (luck == 3) { gotoAndStop (7341); } else if (luck == 4) { gotoAndStop (7342); } else if (luck == 5) { gotoAndStop (7343); } else if (luck == 6) { gotoAndStop (7344); } else if (luck == 7) { gotoAndStop (7345); } else if (state >= 2) { gotoAndStop (7346); } else { gotoAndStop (7345); } } else { gotoAndStop (7363); } }
Symbol 4144 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (7386); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7362); } } else { gotoAndStop (7363); } }
Symbol 4145 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7352); } else { gotoAndStop (7354); } }
Symbol 4146 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest2 == 0) { forest2 = 1; } mood = mood + 15; gotoAndPlay (7355); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7362); } } else { gotoAndStop (7363); } }
Symbol 4147 Button
on (release, keyPress "u") { gotoAndStop (7349); }
Symbol 4150 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4153 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4156 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4161 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4164 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4168 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7337); }
Symbol 4171 Button
on (release) { stopAllSounds(); gotoAndStop (7347); }
Symbol 4172 Button
on (release) { stopAllSounds(); gotoAndStop (7348); }
Symbol 4174 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (7337); }
Symbol 4175 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (7347); }
Symbol 4179 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7337); }
Symbol 4183 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7350); } else { gotoAndStop (7351); } } else { gotoAndStop (7354); } }
Symbol 4184 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7350); } else { gotoAndStop (7351); } } else { gotoAndStop (7354); } }
Symbol 4185 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7350); } else { gotoAndStop (7351); } } else { gotoAndStop (7354); } }
Symbol 4187 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7337); }
Symbol 4189 Button
on (release) { gotoAndStop (7337); }
Symbol 4193 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (7631); } else { gotoAndStop (7354); } }
Symbol 4194 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (7656); } else { gotoAndStop (7354); } }
Symbol 4195 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (7606); } else { gotoAndStop (7354); } }
Symbol 4198 Button
on (release) { countt = 1; gotoAndStop (7337); }
Symbol 4202 Button
on (release) { stopAllSounds(); gotoAndStop (7536); }
Symbol 4204 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (7337); }
Symbol 4206 Button
on (release) { gift2 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (7599); } }
Symbol 4208 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (7599); } }
Symbol 4209 Button
on (release) { hostage = 2; gotoAndStop (353); }
Symbol 4211 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (7950); } else { gotoAndStop (7951); } }
Symbol 4212 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7691); } else if (luck == 1) { gotoAndStop (7692); } else if (luck == 2) { gotoAndStop (7693); } else if (luck == 3) { gotoAndStop (7694); } else if (luck == 4) { gotoAndStop (7695); } else if (luck == 5) { gotoAndStop (7696); } else if (luck == 6) { gotoAndStop (7697); } else if (luck == 7) { gotoAndStop (7698); } else if (state >= 2) { gotoAndStop (7699); } else { gotoAndStop (7698); } } else { gotoAndStop (7716); } }
Symbol 4213 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (7739); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7715); } } else { gotoAndStop (7716); } }
Symbol 4214 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7705); } else { gotoAndStop (7707); } }
Symbol 4215 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold2 == 0) { gold2 = 1; } mood = mood + 15; gotoAndPlay (7708); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7715); } } else { gotoAndStop (7716); } }
Symbol 4216 Button
on (release, keyPress "u") { gotoAndStop (7702); }
Symbol 4218 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4220 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4222 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4225 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4227 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4229 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7690); }
Symbol 4231 Button
on (release) { stopAllSounds(); gotoAndStop (7700); }
Symbol 4232 Button
on (release) { stopAllSounds(); gotoAndStop (7701); }
Symbol 4234 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (7690); }
Symbol 4235 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (7700); }
Symbol 4237 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7690); }
Symbol 4241 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7703); } else { gotoAndStop (7704); } } else { gotoAndStop (7707); } }
Symbol 4242 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7703); } else { gotoAndStop (7704); } } else { gotoAndStop (7707); } }
Symbol 4243 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7703); } else { gotoAndStop (7704); } } else { gotoAndStop (7707); } }
Symbol 4244 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7690); }
Symbol 4245 Button
on (release) { gotoAndStop (7690); }
Symbol 4249 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (7984); } else { gotoAndStop (7707); } }
Symbol 4250 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 70; gotoAndPlay (8009); } else { gotoAndStop (7707); } }
Symbol 4251 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 10; gotoAndPlay (7959); } else { gotoAndStop (7707); } }
Symbol 4252 Button
on (release) { countt = 1; gotoAndStop (7690); }
Symbol 4253 Button
on (release) { stopAllSounds(); gotoAndStop (7889); }
Symbol 4254 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (7690); }
Symbol 4255 Button
on (release) { gift1 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (7952); } }
Symbol 4256 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (7952); } }
Symbol 4258 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (8303); } else { gotoAndStop (8304); } }
Symbol 4259 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8044); } else if (luck == 1) { gotoAndStop (8045); } else if (luck == 2) { gotoAndStop (8046); } else if (luck == 3) { gotoAndStop (8047); } else if (luck == 4) { gotoAndStop (8048); } else if (luck == 5) { gotoAndStop (8049); } else if (luck == 6) { gotoAndStop (8050); } else if (luck == 7) { gotoAndStop (8051); } else if (state >= 2) { gotoAndStop (8052); } else { gotoAndStop (8051); } } else { gotoAndStop (8069); } }
Symbol 4260 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (8092); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8068); } } else { gotoAndStop (8069); } }
Symbol 4261 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8058); } else { gotoAndStop (8060); } }
Symbol 4262 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach2 == 0) { beach2 = 1; } mood = mood + 15; gotoAndPlay (8061); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8068); } } else { gotoAndStop (8069); } }
Symbol 4263 Button
on (release, keyPress "u") { gotoAndStop (8055); }
Symbol 4265 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4268 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4272 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4276 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4280 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4290 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8043); }
Symbol 4292 Button
on (release) { stopAllSounds(); gotoAndStop (8053); }
Symbol 4293 Button
on (release) { stopAllSounds(); gotoAndStop (8054); }
Symbol 4295 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8043); }
Symbol 4296 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (8053); }
Symbol 4298 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8043); }
Symbol 4302 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8056); } else { gotoAndStop (8057); } } else { gotoAndStop (8060); } }
Symbol 4303 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8056); } else { gotoAndStop (8057); } } else { gotoAndStop (8060); } }
Symbol 4304 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8056); } else { gotoAndStop (8057); } } else { gotoAndStop (8060); } }
Symbol 4305 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8043); }
Symbol 4306 Button
on (release) { gotoAndStop (8043); }
Symbol 4310 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 70; gotoAndPlay (8337); } else { gotoAndStop (8060); } }
Symbol 4311 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (8362); } else { gotoAndStop (8060); } }
Symbol 4312 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 40; gotoAndPlay (8312); } else { gotoAndStop (8060); } }
Symbol 4313 Button
on (release) { countt = 1; gotoAndStop (8043); }
Symbol 4314 Button
on (release) { stopAllSounds(); gotoAndStop (8242); }
Symbol 4315 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (8043); }
Symbol 4316 Button
on (release) { gift4 = 1; knmax = 300; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (8305); } }
Symbol 4317 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (8305); } }
Symbol 4319 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (8656); } else { gotoAndStop (8657); } }
Symbol 4320 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8397); } else if (luck == 1) { gotoAndStop (8398); } else if (luck == 2) { gotoAndStop (8399); } else if (luck == 3) { gotoAndStop (8400); } else if (luck == 4) { gotoAndStop (8401); } else if (luck == 5) { gotoAndStop (8402); } else if (luck == 6) { gotoAndStop (8403); } else if (luck == 7) { gotoAndStop (8404); } else if (state >= 2) { gotoAndStop (8405); } else { gotoAndStop (8404); } } else { gotoAndStop (8422); } }
Symbol 4321 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (8445); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8421); } } else { gotoAndStop (8422); } }
Symbol 4322 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8411); } else { gotoAndStop (8413); } }
Symbol 4323 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue2 == 0) { blue2 = 1; } mood = mood + 15; gotoAndPlay (8414); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8421); } } else { gotoAndStop (8422); } }
Symbol 4324 Button
on (release, keyPress "u") { gotoAndStop (8408); }
Symbol 4326 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4328 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4330 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4332 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4334 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4338 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8396); }
Symbol 4339 Button
on (release) { stopAllSounds(); gotoAndStop (8406); }
Symbol 4340 Button
on (release) { stopAllSounds(); gotoAndStop (8407); }
Symbol 4342 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8396); }
Symbol 4343 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (8406); }
Symbol 4344 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8396); }
Symbol 4348 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8409); } else { gotoAndStop (8410); } } else { gotoAndStop (8413); } }
Symbol 4349 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8409); } else { gotoAndStop (8410); } } else { gotoAndStop (8413); } }
Symbol 4350 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8409); } else { gotoAndStop (8410); } } else { gotoAndStop (8413); } }
Symbol 4351 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8396); }
Symbol 4352 Button
on (release) { gotoAndStop (8396); }
Symbol 4356 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (8690); } else { gotoAndStop (8413); } }
Symbol 4357 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (8715); } else { gotoAndStop (8413); } }
Symbol 4358 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (8665); } else { gotoAndStop (8413); } }
Symbol 4359 Button
on (release) { countt = 1; gotoAndStop (8396); }
Symbol 4360 Button
on (release) { stopAllSounds(); gotoAndStop (8595); }
Symbol 4361 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (8396); }
Symbol 4362 Button
on (release) { gift5 = 1; stmax = 300; luck = random(100); if (luck >= 70) { gotoAndStop (35); } else { gotoAndStop (8658); } }
Symbol 4363 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (35); } else { gotoAndStop (8658); } }
Symbol 4367 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (9010); }
Symbol 4368 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (8750); } else if (luck == 1) { gotoAndStop (8751); } else if (luck == 2) { gotoAndStop (8752); } else if (luck == 3) { gotoAndStop (8753); } else if (luck == 4) { gotoAndStop (8754); } else if (luck == 5) { gotoAndStop (8755); } else if (luck == 6) { gotoAndStop (8756); } else { gotoAndStop (8758); } } else if (count == 7) { gotoAndStop (8757); } else { gotoAndStop (8775); } }
Symbol 4369 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8798); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8774); } } else { gotoAndStop (8775); } }
Symbol 4370 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8764); } else { gotoAndStop (8766); } }
Symbol 4371 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (8767); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8774); } } else { gotoAndStop (8775); } }
Symbol 4372 Button
on (release, keyPress "u") { gotoAndStop (8761); }
Symbol 4374 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4376 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4380 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4383 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4385 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4387 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (8749); }
Symbol 4391 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8762); } else { gotoAndStop (8763); } } else { gotoAndStop (8766); } }
Symbol 4392 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8762); } else { gotoAndStop (8763); } } else { gotoAndStop (8766); } }
Symbol 4393 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8762); } else { gotoAndStop (8763); } } else { gotoAndStop (8766); } }
Symbol 4394 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8749); }
Symbol 4395 Button
on (release) { gotoAndStop (8749); }
Symbol 4399 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (9043); } else { gotoAndStop (8766); } }
Symbol 4400 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (9068); } else { gotoAndStop (8766); } }
Symbol 4401 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (9018); } else { gotoAndStop (8766); } }
Symbol 4402 Button
on (release) { countt = 1; gotoAndStop (8749); }
Symbol 4404 Button
on (release) { stopAllSounds(); gotoAndStop (8948); }
Symbol 4406 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (35); }
Symbol 4410 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 5); gotoAndStop (9351); }
Symbol 4411 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (9091); } else if (luck == 1) { gotoAndStop (9092); } else if (luck == 2) { gotoAndStop (9093); } else if (luck == 3) { gotoAndStop (9094); } else if (luck == 4) { gotoAndStop (9095); } else if (luck == 5) { gotoAndStop (9096); } else if (luck == 6) { gotoAndStop (9097); } else { gotoAndStop (9099); } } else if (count == 7) { gotoAndStop (9098); } else { gotoAndStop (9116); } }
Symbol 4412 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (9139); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9115); } } else { gotoAndStop (9116); } }
Symbol 4413 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9105); } else { gotoAndStop (9107); } }
Symbol 4414 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (9108); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9115); } } else { gotoAndStop (9116); } }
Symbol 4415 Button
on (release, keyPress "u") { gotoAndStop (9102); }
Symbol 4417 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4421 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4426 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4430 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4433 Button
on (release) { if (ans eq kissdate2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4436 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (9090); }
Symbol 4441 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9103); } else { gotoAndStop (9104); } } else { gotoAndStop (9107); } }
Symbol 4442 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9103); } else { gotoAndStop (9104); } } else { gotoAndStop (9107); } }
Symbol 4443 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9103); } else { gotoAndStop (9104); } } else { gotoAndStop (9107); } }
Symbol 4445 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9090); }
Symbol 4447 Button
on (release) { gotoAndStop (9090); }
Symbol 4451 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 65; gotoAndPlay (9384); } else { gotoAndStop (9107); } }
Symbol 4452 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 65; gotoAndPlay (9409); } else { gotoAndStop (9107); } }
Symbol 4453 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 65; gotoAndPlay (9359); } else { gotoAndStop (9107); } }
Symbol 4455 Button
on (release) { countt = 1; gotoAndStop (9090); }
Symbol 4458 Button
on (release) { stopAllSounds(); gotoAndStop (9289); }
Symbol 4459 Button
on (release) { stopAllSounds(); state2 = 5; level2 = "Lover"; gotoAndStop (35); }
Symbol 4462 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 4465 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 4468 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 4470 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 4472 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 4474 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 4477 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 4479 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 4482 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 4485 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 4488 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 4490 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 4493 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 4496 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 4499 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 4502 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 4505 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 4508 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 4511 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 4514 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 4516 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 4519 Button
on (release, keyPress "x") { Mouse.hide(); gotoAndStop (5201); }
Symbol 4522 Button
on (release, keyPress "e") { gotoAndStop (5036); }
Symbol 4523 Button
on (rollOver) { fart = fart + 1; }
Symbol 4530 Button
on (release) { gotoAndPlay (9432); }
Symbol 4532 Button
on (release, keyPress "x") { Mouse.hide(); if (count == 1) { gotoAndStop (5221); } else { gotoAndStop (5222); } }
Symbol 4533 Button
on (release) { if ((rest == 1) or (rest == 3)) { gotoAndStop (9852); } else { gotoAndStop (9856); } }
Symbol 4534 Button
on (release) { if ((beach == 1) or (beach == 3)) { gotoAndStop (9851); } else { gotoAndStop (9856); } }
Symbol 4535 Button
on (release) { if ((space == 1) or (space == 3)) { gotoAndStop (9855); } else { gotoAndStop (9856); } }
Symbol 4536 Button
on (release) { if ((blue == 1) or (blue == 3)) { gotoAndStop (9854); } else { gotoAndStop (9856); } }
Symbol 4537 Button
on (release) { if ((forest == 1) or (forest == 3)) { gotoAndStop (9853); } else { gotoAndStop (9856); } }
Symbol 4538 Button
on (release) { if ((gold == 1) or (gold == 3)) { gotoAndStop (9850); } else { gotoAndStop (9856); } }
Symbol 4539 Button
on (release, keyPress "<Space>") { gotoAndStop (4876); }
Symbol 4540 Button
on (release, keyPress "<Space>") { gotoAndStop (9849); }
Symbol 4543 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 4544 Button
on (release, keyPress "x") { gotoAndStop (5036); }
Symbol 4545 Button
on (release, keyPress "b") { gotoAndStop (9857); }
Symbol 4547 Button
on (release, keyPress "<Space>") { if ((gold2 == 1) or (gold2 == 3)) { gotoAndStop (9865); } else if ((forest2 == 1) or (forest2 == 3)) { gotoAndStop (9871); } else if ((beach2 == 1) or (beach2 == 3)) { gotoAndStop (9867); } else if ((blue2 == 1) or (blue2 == 3)) { gotoAndStop (9873); } }
Symbol 4548 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (9867); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4549 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4550 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (9871); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (9865); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (9867); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4551 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (9865); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (9867); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (9873); } else if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4552 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (9875); } }
Symbol 4553 Button
on (release, keyPress "<Space>") { gotoAndStop (9857); }
Symbol 4554 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 4556 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 4558 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 4560 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 4562 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 4564 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 4567 Button
on (release, keyPress "x") { stopAllSounds(); Mouse.hide(); gotoAndStop (1228); }
Symbol 4578 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 4589 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (9880); } else if (3 >= state) { gotoAndStop (9929); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (9939); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (9959); } } else if ((state == 5) and (count != 6)) { gotoAndStop (9969); } else if ((state == 5) and (count == 6)) { gotoAndStop (9979); } }
Symbol 4590 Button
on (release) { prevFrame(); }
Symbol 4593 Button
on (release) { gotoAndStop (9880); }
Symbol 4598 Button
on (release) { gotoAndStop (9889); }
Symbol 4600 Button
on (release) { gotoAndStop (9899); }
Symbol 4602 Button
on (release) { gotoAndStop (9909); }
Symbol 4617 MovieClip Frame 1
stop();
Symbol 4621 MovieClip Frame 1
stop();
Symbol 4621 MovieClip Frame 6
stop();
Symbol 4627 Button
on (release) { if (money >= 500) { money = money - 500; if (date_place == 1) { gotoAndStop (5227); } else if (date_place == 2) { gotoAndStop (5568); } else if (date_place == 3) { gotoAndStop (5922); } else if (date_place == 4) { gotoAndStop (6275); } else if (date_place == 5) { gotoAndStop (6628); } else if (date_place == 6) { gotoAndStop (6981); } else if (date_place == 22) { gotoAndStop (7690); } else if (date_place == 23) { gotoAndStop (7337); } else if (date_place == 24) { gotoAndStop (8043); } else if (date_place == 25) { gotoAndStop (8396); } } }
Symbol 4632 Button
on (release) { mood = 130; cond = 0; if (date_place == 1) { ship = ship + 50; gotoAndStop (5227); } else if (date_place == 2) { ship = ship + 50; gotoAndStop (5568); } else if (date_place == 3) { ship = ship + 50; gotoAndStop (5922); } else if (date_place == 4) { ship = ship + 50; gotoAndStop (6275); } else if (date_place == 5) { ship = ship + 50; gotoAndStop (6628); } else if (date_place == 6) { ship = ship + 50; gotoAndStop (6981); } else if (date_place == 22) { ship2 = ship2 + 50; gotoAndStop (7690); } else if (date_place == 23) { ship2 = ship2 + 50; gotoAndStop (7337); } else if (date_place == 24) { ship2 = ship2 + 50; gotoAndStop (8043); } else if (date_place == 25) { ship2 = ship2 + 50; gotoAndStop (8396); } }
Symbol 4636 Button
on (release) { if (money >= 100) { money = money - 100; nextFrame(); } }
Symbol 4640 Button
on (release) { if (date_place == 1) { gotoAndStop (5227); } else if (date_place == 2) { gotoAndStop (5568); } else if (date_place == 3) { gotoAndStop (5922); } else if (date_place == 4) { gotoAndStop (6275); } else if (date_place == 5) { gotoAndStop (6628); } else if (date_place == 6) { gotoAndStop (6981); } else if (date_place == 22) { gotoAndStop (7690); } else if (date_place == 23) { gotoAndStop (7337); } else if (date_place == 24) { gotoAndStop (8043); } else if (date_place == 25) { gotoAndStop (8396); } }
Symbol 4643 Button
on (release) { gotoAndStop (9986); }
Symbol 4645 Button
on (keyPress "<Right>") { gotoAndPlay (9980); }
Symbol 4646 Button
on (release) { if (money >= 50) { money = money - 50; gotoAndStop (35); } }
Symbol 4652 Button
on (release) { promchoice = 0; if (money >= 10) { money = money - 10; nextFrame(); } }
Symbol 4655 Button
on (release) { gotoAndStop (9993); }
Symbol 4656 Button
on (keyPress "<Right>") { gotoAndPlay (9987); }
Symbol 4658 Button
on (release) { if (promchoice == 3) { gotoAndStop (3335); } }

Library Items

Symbol 1 GraphicUsed by:4006  Timeline
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Symbol 3 TextUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 ButtonUses:5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 TextUses:2Used by:Timeline
Symbol 10 GraphicUsed by:11  Timeline
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 FontUsed by:14 26 72 73 74 75 133 135 138 140 157 158 159 160 360 364 469 1226 1227 1232 1233 1316 1698 1701 1702 3328 3329 3330 3331 3334 3489 3490 3491 3492 4628 4629 4630 4633 4637 4638 4639 4641 4642 4647 4648 4650 4653 4654 4657 4659
Symbol 14 TextUses:13Used by:Timeline
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 TextUses:22Used by:Timeline
Symbol 24 FontUsed by:25
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 TextUses:13Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:36 40
Symbol 29 FontUsed by:30 32 37 38 39 382 386 392 397 402 409 414 419 424 428 1367 2215 4070
Symbol 30 TextUses:29Used by:36
Symbol 31 GraphicUsed by:36 40
Symbol 32 TextUses:29Used by:36
Symbol 33 GraphicUsed by:36 40
Symbol 34 GraphicUsed by:36 40
Symbol 35 SoundUsed by:36 40
Symbol 36 ButtonUses:28 30 31 32 33 34 35Used by:Timeline
Symbol 37 TextUses:29Used by:40
Symbol 38 TextUses:29Used by:40
Symbol 39 TextUses:29Used by:40
Symbol 40 ButtonUses:28 37 31 38 33 39 34 35Used by:Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:2411  Timeline
Symbol 43 GraphicUsed by:47 507 509 510 1075 1076 1083 1086 1709 2217 2280 2319 3615 3631 3644 3654 3658 4523
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Symbol 3329 TextUses:13Used by:Timeline
Symbol 3330 TextUses:13Used by:Timeline
Symbol 3331 TextUses:13Used by:Timeline
Symbol 3332 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3333 TextUses:351Used by:Timeline
Symbol 3334 TextUses:13Used by:Timeline
Symbol 3335 EditableTextUses:351Used by:Timeline
Symbol 3336 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3337 EditableTextUses:355Used by:Timeline
Symbol 3338 EditableTextUses:355Used by:Timeline
Symbol 3339 EditableTextUses:355Used by:Timeline
Symbol 3340 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3341 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3342 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3343 TextUses:549Used by:Timeline
Symbol 3344 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3345 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3346 EditableTextUses:549Used by:Timeline
Symbol 3347 EditableTextUses:549Used by:Timeline
Symbol 3348 EditableTextUses:355Used by:Timeline
Symbol 3349 EditableTextUses:355Used by:Timeline
Symbol 3350 TextUses:449Used by:Timeline
Symbol 3351 ButtonUses:1516 1732 1734 1735Used by:Timeline
Symbol 3352 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3353 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3354 ButtonUses:1516 1929 1930 1931Used by:Timeline
Symbol 3355 TextUses:2Used by:Timeline
Symbol 3356 EditableTextUses:355Used by:Timeline
Symbol 3357 EditableTextUses:355Used by:Timeline
Symbol 3358 TextUses:549Used by:Timeline
Symbol 3359 TextUses:549Used by:Timeline
Symbol 3360 TextUses:549Used by:Timeline
Symbol 3361 TextUses:549Used by:Timeline
Symbol 3362 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3363 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3364 TextUses:549Used by:Timeline
Symbol 3365 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3366 TextUses:549Used by:Timeline
Symbol 3367 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3368 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3369 EditableTextUses:355Used by:Timeline
Symbol 3370 EditableTextUses:355Used by:Timeline
Symbol 3371 EditableTextUses:355Used by:Timeline
Symbol 3372 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3373 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3374 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3375 TextUses:549Used by:Timeline
Symbol 3376 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3377 TextUses:549Used by:Timeline
Symbol 3378 ButtonUses:1516 1732 1734 1735Used by:Timeline
Symbol 3379 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3380 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3381 ButtonUses:1516 1929 1930 1931Used by:Timeline
Symbol 3382 EditableTextUses:355Used by:Timeline
Symbol 3383 EditableTextUses:355Used by:Timeline
Symbol 3384 TextUses:549Used by:Timeline
Symbol 3385 TextUses:549Used by:Timeline
Symbol 3386 TextUses:549Used by:Timeline
Symbol 3387 TextUses:549Used by:Timeline
Symbol 3388 TextUses:549Used by:Timeline
Symbol 3389 TextUses:549Used by:Timeline
Symbol 3390 TextUses:549Used by:Timeline
Symbol 3391 TextUses:549Used by:Timeline
Symbol 3392 TextUses:549Used by:Timeline
Symbol 3393 TextUses:549Used by:Timeline
Symbol 3394 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3395 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3396 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3397 TextUses:549Used by:Timeline
Symbol 3398 TextUses:549Used by:Timeline
Symbol 3399 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3400 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3401 TextUses:549Used by:Timeline
Symbol 3402 TextUses:549Used by:Timeline
Symbol 3403 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3404 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3405 TextUses:549Used by:Timeline
Symbol 3406 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3407 TextUses:549Used by:Timeline
Symbol 3408 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3409 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3410 EditableTextUses:355Used by:Timeline
Symbol 3411 EditableTextUses:355Used by:Timeline
Symbol 3412 EditableTextUses:355Used by:Timeline
Symbol 3413 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3414 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3415 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3416 TextUses:549Used by:Timeline
Symbol 3417 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3418 TextUses:549Used by:Timeline
Symbol 3419 ButtonUses:1516 1732 1734 1735Used by:Timeline
Symbol 3420 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3421 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3422 ButtonUses:1516 1929 1930 1931Used by:Timeline
Symbol 3423 EditableTextUses:355Used by:Timeline
Symbol 3424 EditableTextUses:355Used by:Timeline
Symbol 3425 TextUses:549Used by:Timeline
Symbol 3426 TextUses:549Used by:Timeline
Symbol 3427 TextUses:549Used by:Timeline
Symbol 3428 TextUses:549Used by:Timeline
Symbol 3429 TextUses:549Used by:Timeline
Symbol 3430 TextUses:549Used by:Timeline
Symbol 3431 TextUses:549Used by:Timeline
Symbol 3432 EditableTextUses:549Used by:Timeline
Symbol 3433 TextUses:549Used by:Timeline
Symbol 3434 EditableTextUses:549Used by:Timeline
Symbol 3435 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3436 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3437 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3438 TextUses:549Used by:Timeline
Symbol 3439 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3440 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3441 TextUses:549Used by:Timeline
Symbol 3442 TextUses:549Used by:Timeline
Symbol 3443 TextUses:549Used by:Timeline
Symbol 3444 TextUses:549Used by:Timeline
Symbol 3445 TextUses:549Used by:Timeline
Symbol 3446 TextUses:549Used by:Timeline
Symbol 3447 TextUses:549Used by:Timeline
Symbol 3448 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3449 EditableTextUses:355Used by:Timeline
Symbol 3450 EditableTextUses:355Used by:Timeline
Symbol 3451 EditableTextUses:355Used by:Timeline
Symbol 3452 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3453 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3454 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3455 TextUses:549Used by:Timeline
Symbol 3456 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3457 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3458 EditableTextUses:549Used by:Timeline
Symbol 3459 EditableTextUses:549Used by:Timeline
Symbol 3460 TextUses:549Used by:Timeline
Symbol 3461 ButtonUses:1516 1732 1734 1735Used by:Timeline
Symbol 3462 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3463 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3464 ButtonUses:1516 1929 1930 1931Used by:Timeline
Symbol 3465 EditableTextUses:355Used by:Timeline
Symbol 3466 EditableTextUses:355Used by:Timeline
Symbol 3467 ButtonUses:1297Used by:Timeline
Symbol 3468 TextUses:549Used by:Timeline
Symbol 3469 TextUses:549Used by:Timeline
Symbol 3470 TextUses:549Used by:Timeline
Symbol 3471 TextUses:549Used by:Timeline
Symbol 3472 TextUses:549Used by:Timeline
Symbol 3473 TextUses:549Used by:Timeline
Symbol 3474 TextUses:549Used by:Timeline
Symbol 3475 EditableTextUses:549Used by:Timeline
Symbol 3476 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3477 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3478 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3479 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3480 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3481 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3482 TextUses:549Used by:Timeline
Symbol 3483 TextUses:549Used by:Timeline
Symbol 3484 TextUses:549Used by:Timeline
Symbol 3485 TextUses:549Used by:Timeline
Symbol 3486 TextUses:549Used by:Timeline
Symbol 3487 TextUses:549Used by:Timeline
Symbol 3488 TextUses:549Used by:Timeline
Symbol 3489 TextUses:13Used by:Timeline
Symbol 3490 TextUses:13Used by:Timeline
Symbol 3491 TextUses:13Used by:Timeline
Symbol 3492 TextUses:13Used by:Timeline
Symbol 3493 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3494 TextUses:351Used by:Timeline
Symbol 3495 EditableTextUses:351Used by:Timeline
Symbol 3496 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3497 EditableTextUses:355Used by:Timeline
Symbol 3498 EditableTextUses:355Used by:Timeline
Symbol 3499 EditableTextUses:355Used by:Timeline
Symbol 3500 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3501 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3502 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3503 TextUses:549Used by:Timeline
Symbol 3504 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3505 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3506 EditableTextUses:549Used by:Timeline
Symbol 3507 EditableTextUses:549Used by:Timeline
Symbol 3508 EditableTextUses:355Used by:Timeline
Symbol 3509 EditableTextUses:355Used by:Timeline
Symbol 3510 TextUses:549Used by:Timeline
Symbol 3511 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3512 TextUses:549Used by:Timeline
Symbol 3513 EditableTextUses:355Used by:Timeline
Symbol 3514 EditableTextUses:355Used by:Timeline
Symbol 3515 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3516 TextUses:549Used by:Timeline
Symbol 3517 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3518 TextUses:549Used by:Timeline
Symbol 3519 EditableTextUses:355Used by:Timeline
Symbol 3520 EditableTextUses:355Used by:Timeline
Symbol 3521 TextUses:549Used by:Timeline
Symbol 3522 TextUses:549Used by:Timeline
Symbol 3523 TextUses:152Used by:Timeline
Symbol 3524 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3525 GraphicUsed by:3526
Symbol 3526 MovieClipUses:3525Used by:Timeline
Symbol 3527 ButtonUses:1516 1732 1734 1735Used by:Timeline
Symbol 3528 TextUses:76Used by:3531 3554 3753 3848 3898 3949 4020 4077 4144 4213 4260 4321 4369 4412
Symbol 3529 GraphicUsed by:3531 3554 3753 3848 3898 3949 4020 4077 4144 4213 4260 4321 4369 4412
Symbol 3530 TextUses:76Used by:3531 3554 3753 3848 3898 3949 4020 4077 4144 4213 4260 4321 4369 4412
Symbol 3531 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 3532 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3533 TextUses:76Used by:3537 3555
Symbol 3534 GraphicUsed by:3537 3555
Symbol 3535 TextUses:76Used by:3537 3555
Symbol 3536 GraphicUsed by:3537 3555
Symbol 3537 ButtonUses:1516 3533 3534 3535 3536 388Used by:Timeline
Symbol 3538 ButtonUses:1516 1333 1994Used by:Timeline
Symbol 3539 TextUses:76Used by:Timeline
Symbol 3540 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3541 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3542 TextUses:549Used by:Timeline
Symbol 3543 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3544 TextUses:444 1089Used by:Timeline
Symbol 3545 TextUses:549Used by:Timeline
Symbol 3546 GraphicUsed by:3547
Symbol 3547 MovieClipUses:3546Used by:3550 4006
Symbol 3548 GraphicUsed by:3550 4006
Symbol 3549 GraphicUsed by:3550 3565 4006
Symbol 3550 MovieClipUses:3547 3548 3549Used by:Timeline
Symbol 3551 GraphicUsed by:3552
Symbol 3552 MovieClipUses:3551Used by:Timeline
Symbol 3553 ButtonUses:1516 1732 1734 1735Used by:Timeline
Symbol 3554 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 3555 ButtonUses:1516 3533 3534 3535 3536 388Used by:Timeline
Symbol 3556 ButtonUses:1516 1333 1994Used by:Timeline
Symbol 3557 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3558 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3559 TextUses:549Used by:Timeline
Symbol 3560 TextUses:444Used by:Timeline
Symbol 3561 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3562 TextUses:549Used by:Timeline
Symbol 3563 GraphicUsed by:3565
Symbol 3564 GraphicUsed by:3565
Symbol 3565 MovieClipUses:3563 3564 3549Used by:Timeline
Symbol 3566 GraphicUsed by:3567
Symbol 3567 MovieClipUses:3566Used by:Timeline
Symbol 3568 TextUses:549Used by:Timeline
Symbol 3569 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3570 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3571 TextUses:549Used by:Timeline
Symbol 3572 TextUses:549Used by:Timeline
Symbol 3573 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3574 TextUses:549Used by:Timeline
Symbol 3575 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3576 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3577 TextUses:549Used by:Timeline
Symbol 3578 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3579 TextUses:549Used by:Timeline
Symbol 3580 GraphicUsed by:3615 3631 3644 3654 3658
Symbol 3581 GraphicUsed by:3582 3707
Symbol 3582 ButtonUses:3581Used by:3583
Symbol 3583 MovieClipUses:3582Used by:3615 3631  Timeline
Symbol 3584 GraphicUsed by:3585
Symbol 3585 ButtonUses:3584Used by:3586
Symbol 3586 MovieClipUses:3585Used by:3615  Timeline
Symbol 3587 GraphicUsed by:3588
Symbol 3588 ButtonUses:3587Used by:3589
Symbol 3589 MovieClipUses:3588Used by:3615  Timeline
Symbol 3590 GraphicUsed by:3591
Symbol 3591 ButtonUses:3590Used by:3592
Symbol 3592 MovieClipUses:3591Used by:3615  Timeline
Symbol 3593 GraphicUsed by:3595
Symbol 3594 GraphicUsed by:3595
Symbol 3595 ButtonUses:3593 3594Used by:3596
Symbol 3596 MovieClipUses:3595Used by:3615  Timeline
Symbol 3597 GraphicUsed by:3598 3672
Symbol 3598 ButtonUses:3597Used by:3599
Symbol 3599 MovieClipUses:3598Used by:3615 3644  Timeline
Symbol 3600 GraphicUsed by:3601 3688
Symbol 3601 ButtonUses:3600Used by:3602
Symbol 3602 MovieClipUses:3601Used by:3615  Timeline
Symbol 3603 GraphicUsed by:3604
Symbol 3604 ButtonUses:3603Used by:3605 3615
Symbol 3605 MovieClipUses:3604Used by:3615 3644  Timeline
Symbol 3606 GraphicUsed by:3607
Symbol 3607 ButtonUses:3606Used by:3608
Symbol 3608 MovieClipUses:3607Used by:3615  Timeline
Symbol 3609 GraphicUsed by:3610
Symbol 3610 ButtonUses:3609Used by:3611
Symbol 3611 MovieClipUses:3610Used by:3615 3631 3654  Timeline
Symbol 3612 GraphicUsed by:3613
Symbol 3613 ButtonUses:3612Used by:3614
Symbol 3614 MovieClipUses:3613Used by:3615  Timeline
Symbol 3615 ButtonUses:43 3580 2703 3583 3586 3589 3592 3596 3599 3602 3605 3608 3611 3614 3604 388Used by:Timeline
Symbol 3616 GraphicUsed by:3617 3684
Symbol 3617 ButtonUses:3616Used by:3618
Symbol 3618 MovieClipUses:3617Used by:3631  Timeline
Symbol 3619 GraphicUsed by:3620 3708
Symbol 3620 ButtonUses:3619Used by:3621
Symbol 3621 MovieClipUses:3620Used by:3631  Timeline
Symbol 3622 GraphicUsed by:3623
Symbol 3623 ButtonUses:3622Used by:3624
Symbol 3624 MovieClipUses:3623Used by:3631  Timeline
Symbol 3625 GraphicUsed by:3626
Symbol 3626 ButtonUses:3625Used by:3627
Symbol 3627 MovieClipUses:3626Used by:3631  Timeline
Symbol 3628 GraphicUsed by:3629
Symbol 3629 ButtonUses:3628Used by:3630
Symbol 3630 MovieClipUses:3629Used by:3631  Timeline
Symbol 3631 ButtonUses:43 3580 2703 3618 3621 2760 2762 2764 3624 3583 3627 3630 3611 388Used by:Timeline
Symbol 3632 GraphicUsed by:3633
Symbol 3633 ButtonUses:3632Used by:3634
Symbol 3634 MovieClipUses:3633Used by:3644  Timeline
Symbol 3635 GraphicUsed by:3636 3687
Symbol 3636 ButtonUses:3635Used by:3637
Symbol 3637 MovieClipUses:3636Used by:3644  Timeline
Symbol 3638 GraphicUsed by:3639
Symbol 3639 ButtonUses:3638Used by:3640
Symbol 3640 MovieClipUses:3639Used by:3644  Timeline
Symbol 3641 GraphicUsed by:3642
Symbol 3642 ButtonUses:3641Used by:3643
Symbol 3643 MovieClipUses:3642Used by:3644  Timeline
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Symbol 3645 GraphicUsed by:3646
Symbol 3646 ButtonUses:3645Used by:3647
Symbol 3647 MovieClipUses:3646Used by:3654  Timeline
Symbol 3648 GraphicUsed by:3649 3709
Symbol 3649 ButtonUses:3648Used by:3650
Symbol 3650 MovieClipUses:3649Used by:3654  Timeline
Symbol 3651 GraphicUsed by:3652
Symbol 3652 ButtonUses:3651Used by:3653
Symbol 3653 MovieClipUses:3652Used by:3654  Timeline
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Symbol 3655 GraphicUsed by:3656
Symbol 3656 ButtonUses:3655Used by:3657
Symbol 3657 MovieClipUses:3656Used by:3658  Timeline
Symbol 3658 ButtonUses:43 3580 2703 3657 388Used by:Timeline
Symbol 3659 TextUses:549Used by:Timeline
Symbol 3660 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3661 TextUses:549Used by:Timeline
Symbol 3662 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3663 TextUses:549Used by:Timeline
Symbol 3664 EditableTextUses:2Used by:Timeline
Symbol 3665 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3666 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3667 TextUses:549Used by:Timeline
Symbol 3668 GraphicUsed by:3669 4472
Symbol 3669 ButtonUses:3668Used by:Timeline
Symbol 3670 GraphicUsed by:3671 4474
Symbol 3671 ButtonUses:3670Used by:Timeline
Symbol 3672 ButtonUses:3597Used by:Timeline
Symbol 3673 GraphicUsed by:3674 4479
Symbol 3674 ButtonUses:3673Used by:Timeline
Symbol 3675 TextUses:549Used by:Timeline
Symbol 3676 TextUses:549Used by:Timeline
Symbol 3677 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3678 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3679 EditableTextUses:2Used by:Timeline
Symbol 3680 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3681 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3682 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3683 TextUses:549Used by:Timeline
Symbol 3684 ButtonUses:3616Used by:Timeline
Symbol 3685 GraphicUsed by:3686 4490
Symbol 3686 ButtonUses:3685Used by:Timeline
Symbol 3687 ButtonUses:3635Used by:Timeline
Symbol 3688 ButtonUses:3600Used by:Timeline
Symbol 3689 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3690 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3691 EditableTextUses:2Used by:Timeline
Symbol 3692 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3693 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3694 TextUses:549Used by:Timeline
Symbol 3695 TextUses:549Used by:Timeline
Symbol 3696 EditableTextUses:549Used by:Timeline
Symbol 3697 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3698 TextUses:549Used by:Timeline
Symbol 3699 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3700 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3701 EditableTextUses:2Used by:Timeline
Symbol 3702 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3703 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3704 TextUses:549Used by:Timeline
Symbol 3705 GraphicUsed by:3706 4470
Symbol 3706 ButtonUses:3705Used by:Timeline
Symbol 3707 ButtonUses:3581Used by:Timeline
Symbol 3708 ButtonUses:3619Used by:Timeline
Symbol 3709 ButtonUses:3648Used by:Timeline
Symbol 3710 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3711 TextUses:549Used by:Timeline
Symbol 3712 EditableTextUses:549Used by:Timeline
Symbol 3713 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3714 TextUses:549Used by:Timeline
Symbol 3715 TextUses:549Used by:Timeline
Symbol 3716 EditableTextUses:549Used by:Timeline
Symbol 3717 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3718 TextUses:549Used by:Timeline
Symbol 3719 BitmapUsed by:3720 4318
Symbol 3720 GraphicUses:3719Used by:3721
Symbol 3721 MovieClipUses:3720Used by:Timeline
Symbol 3722 TextUsed by:Timeline
Symbol 3723 TextUses:76Used by:3725 4127 4533
Symbol 3724 TextUses:76Used by:3725 4127 4533
Symbol 3725 ButtonUses:1866 3723 3724Used by:Timeline
Symbol 3726 TextUses:76Used by:3728 4128 4534
Symbol 3727 TextUses:76Used by:3728 4128 4534
Symbol 3728 ButtonUses:442 3726 3727Used by:Timeline
Symbol 3729 BitmapUsed by:3730 4067 4541
Symbol 3730 GraphicUses:3729Used by:3733 4129 4535
Symbol 3731 TextUses:76Used by:3733 4129 4535
Symbol 3732 TextUses:76Used by:3733 4129 4535
Symbol 3733 ButtonUses:3730 3731 3732Used by:Timeline
Symbol 3734 ButtonUses:2092 2093 2094Used by:Timeline
Symbol 3735 ButtonUses:2097 2098 2099 2096Used by:Timeline
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Symbol 3737 TextUses:152Used by:Timeline
Symbol 3738 TextUses:152Used by:Timeline
Symbol 3739 TextUses:152Used by:Timeline
Symbol 3740 TextUses:152Used by:Timeline
Symbol 3741 TextUses:152Used by:Timeline
Symbol 3742 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3743 EditableTextUses:432Used by:Timeline
Symbol 3744 EditableTextUses:434Used by:Timeline
Symbol 3745 EditableTextUses:2Used by:Timeline
Symbol 3746 TextUses:549Used by:Timeline
Symbol 3747 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3748 TextUses:549Used by:Timeline
Symbol 3749 GraphicUsed by:3750
Symbol 3750 MovieClipUses:3749Used by:Timeline
Symbol 3751 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3752 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3753 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 3754 ButtonUses:1516 1925 1926 1927Used by:Timeline
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Symbol 3756 GraphicUsed by:3758 3850 3900 3951 4022 4079 4146 4215 4262 4323 4371 4414
Symbol 3757 TextUses:76Used by:3758 3850 3900 3951 4022 4079 4146 4215 4262 4323 4371 4414
Symbol 3758 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 3759 TextUses:76Used by:3761 3851 3901 3952 4023 4080 4147 4216 4263 4324 4372 4415
Symbol 3760 TextUses:76Used by:3761 3851 3901 3952 4023 4080 4147 4216 4263 4324 4372 4415
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Symbol 3762 TextUses:355Used by:Timeline
Symbol 3763 ButtonUses:452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 87Used by:Timeline
Symbol 3764 TextUses:549Used by:Timeline
Symbol 3765 TextUses:549Used by:Timeline
Symbol 3766 EditableTextUses:549Used by:Timeline
Symbol 3767 TextUses:549Used by:Timeline
Symbol 3768 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3769 TextUses:549Used by:Timeline
Symbol 3770 TextUses:549Used by:Timeline
Symbol 3771 EditableTextUses:549Used by:Timeline
Symbol 3772 TextUses:549Used by:Timeline
Symbol 3773 TextUses:549Used by:Timeline
Symbol 3774 EditableTextUses:549Used by:Timeline
Symbol 3775 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3776 TextUses:549Used by:Timeline
Symbol 3777 TextUses:549Used by:Timeline
Symbol 3778 EditableTextUses:549Used by:Timeline
Symbol 3779 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3780 TextUses:549Used by:Timeline
Symbol 3781 TextUses:549Used by:Timeline
Symbol 3782 EditableTextUses:549Used by:Timeline
Symbol 3783 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3784 TextUses:549Used by:Timeline
Symbol 3785 TextUses:549Used by:Timeline
Symbol 3786 EditableTextUses:549Used by:Timeline
Symbol 3787 TextUses:549Used by:Timeline
Symbol 3788 TextUses:549Used by:Timeline
Symbol 3789 EditableTextUses:549Used by:Timeline
Symbol 3790 TextUses:549Used by:Timeline
Symbol 3791 TextUses:549Used by:Timeline
Symbol 3792 EditableTextUses:549Used by:Timeline
Symbol 3793 TextUses:988Used by:Timeline
Symbol 3794 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3795 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 3796 TextUses:549Used by:Timeline
Symbol 3797 EditableTextUses:549Used by:Timeline
Symbol 3798 TextUses:549Used by:Timeline
Symbol 3799 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3800 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3801 TextUses:549Used by:Timeline
Symbol 3802 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 3803 TextUses:549Used by:Timeline
Symbol 3804 TextUses:549Used by:Timeline
Symbol 3805 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3806 EditableTextUses:355Used by:Timeline
Symbol 3807 EditableTextUses:355Used by:Timeline
Symbol 3808 EditableTextUses:355Used by:Timeline
Symbol 3809 TextUses:549Used by:Timeline
Symbol 3810 ButtonUses:524 490Used by:Timeline
Symbol 3811 ButtonUses:903 490Used by:Timeline
Symbol 3812 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 3813 TextUses:549Used by:Timeline
Symbol 3814 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3815 TextUses:549Used by:Timeline
Symbol 3816 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3817 EditableTextUses:355Used by:Timeline
Symbol 3818 EditableTextUses:355Used by:Timeline
Symbol 3819 EditableTextUses:355Used by:Timeline
Symbol 3820 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3821 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3822 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3823 TextUses:549Used by:Timeline
Symbol 3824 TextUses:549Used by:Timeline
Symbol 3825 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3826 TextUses:549Used by:Timeline
Symbol 3827 SoundUsed by:Timeline
Symbol 3828 TextUses:549Used by:Timeline
Symbol 3829 TextUses:549Used by:Timeline
Symbol 3830 TextUses:549Used by:Timeline
Symbol 3831 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3832 TextUses:1089Used by:Timeline
Symbol 3833 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3834 TextUses:1089Used by:Timeline
Symbol 3835 EditableTextUses:1089Used by:Timeline
Symbol 3836 GraphicUses:2372Used by:3837 4562
Symbol 3837 ButtonUses:3836Used by:Timeline
Symbol 3838 TextUses:1089Used by:Timeline
Symbol 3839 TextUses:549Used by:Timeline
Symbol 3840 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3841 ButtonUses:728Used by:Timeline
Symbol 3842 TextUses:549Used by:Timeline
Symbol 3843 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3844 GraphicUsed by:3845
Symbol 3845 MovieClipUses:3844Used by:Timeline
Symbol 3846 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3847 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3848 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 3849 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3850 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 3851 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 3852 EditableTextUses:549Used by:Timeline
Symbol 3853 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3854 EditableTextUses:549Used by:Timeline
Symbol 3855 TextUses:549Used by:Timeline
Symbol 3856 EditableTextUses:549Used by:Timeline
Symbol 3857 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3858 TextUses:549Used by:Timeline
Symbol 3859 EditableTextUses:549Used by:Timeline
Symbol 3860 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3861 EditableTextUses:549Used by:Timeline
Symbol 3862 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3863 EditableTextUses:549Used by:Timeline
Symbol 3864 EditableTextUses:549Used by:Timeline
Symbol 3865 EditableTextUses:549Used by:Timeline
Symbol 3866 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3867 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 3868 EditableTextUses:549Used by:Timeline
Symbol 3869 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3870 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3871 TextUses:549Used by:Timeline
Symbol 3872 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3873 EditableTextUses:355Used by:Timeline
Symbol 3874 EditableTextUses:355Used by:Timeline
Symbol 3875 EditableTextUses:355Used by:Timeline
Symbol 3876 ButtonUses:524 490Used by:Timeline
Symbol 3877 ButtonUses:903 490Used by:Timeline
Symbol 3878 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 3879 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3880 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3881 EditableTextUses:355Used by:Timeline
Symbol 3882 EditableTextUses:355Used by:Timeline
Symbol 3883 EditableTextUses:355Used by:Timeline
Symbol 3884 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3885 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3886 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3887 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3888 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3889 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 3891 ButtonUses:3890Used by:Timeline
Symbol 3892 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3893 TextUses:549Used by:Timeline
Symbol 3894 GraphicUsed by:3895
Symbol 3895 MovieClipUses:3894Used by:Timeline
Symbol 3896 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3897 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3898 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 3899 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3900 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 3901 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 3902 EditableTextUses:549Used by:Timeline
Symbol 3903 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3904 EditableTextUses:549Used by:Timeline
Symbol 3905 TextUses:549Used by:Timeline
Symbol 3906 EditableTextUses:549Used by:Timeline
Symbol 3907 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3908 TextUses:549Used by:Timeline
Symbol 3909 EditableTextUses:549Used by:Timeline
Symbol 3910 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3911 EditableTextUses:549Used by:Timeline
Symbol 3912 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3913 EditableTextUses:549Used by:Timeline
Symbol 3914 EditableTextUses:549Used by:Timeline
Symbol 3915 EditableTextUses:549Used by:Timeline
Symbol 3916 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3917 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 3918 EditableTextUses:549Used by:Timeline
Symbol 3919 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3920 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3921 TextUses:549Used by:Timeline
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Symbol 3923 EditableTextUses:355Used by:Timeline
Symbol 3924 EditableTextUses:355Used by:Timeline
Symbol 3925 EditableTextUses:355Used by:Timeline
Symbol 3926 ButtonUses:524 490Used by:Timeline
Symbol 3927 ButtonUses:903 490Used by:Timeline
Symbol 3928 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 3929 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3930 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3931 EditableTextUses:355Used by:Timeline
Symbol 3932 EditableTextUses:355Used by:Timeline
Symbol 3933 EditableTextUses:355Used by:Timeline
Symbol 3934 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 3935 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 3936 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 3937 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3938 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3939 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 3941 ButtonUses:3940Used by:Timeline
Symbol 3942 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3943 TextUses:549Used by:Timeline
Symbol 3944 GraphicUsed by:Timeline
Symbol 3945 GraphicUsed by:3946
Symbol 3946 MovieClipUses:3945Used by:Timeline
Symbol 3947 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 3948 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 3949 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 3950 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 3951 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 3952 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 3953 TextUses:549Used by:Timeline
Symbol 3954 TextUses:549Used by:Timeline
Symbol 3955 EditableTextUses:549Used by:Timeline
Symbol 3956 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3957 TextUses:549Used by:Timeline
Symbol 3958 TextUses:549Used by:Timeline
Symbol 3959 EditableTextUses:549Used by:Timeline
Symbol 3960 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3961 TextUses:549Used by:Timeline
Symbol 3962 TextUses:549Used by:Timeline
Symbol 3963 EditableTextUses:549Used by:Timeline
Symbol 3964 TextUses:549Used by:Timeline
Symbol 3965 EditableTextUses:549Used by:Timeline
Symbol 3966 TextUses:549Used by:Timeline
Symbol 3967 TextUses:549Used by:Timeline
Symbol 3968 EditableTextUses:549Used by:Timeline
Symbol 3969 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3970 TextUses:549Used by:Timeline
Symbol 3971 TextUses:549Used by:Timeline
Symbol 3972 EditableTextUses:549Used by:Timeline
Symbol 3973 TextUses:549Used by:Timeline
Symbol 3974 TextUses:549Used by:Timeline
Symbol 3975 EditableTextUses:549Used by:Timeline
Symbol 3976 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3977 TextUses:549Used by:Timeline
Symbol 3978 TextUses:549Used by:Timeline
Symbol 3979 EditableTextUses:549Used by:Timeline
Symbol 3980 TextUses:549Used by:Timeline
Symbol 3981 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3982 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3983 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 3984 EditableTextUses:549Used by:Timeline
Symbol 3985 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3986 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 3987 TextUses:549Used by:Timeline
Symbol 3988 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3989 EditableTextUses:355Used by:Timeline
Symbol 3990 EditableTextUses:355Used by:Timeline
Symbol 3991 EditableTextUses:355Used by:Timeline
Symbol 3992 ButtonUses:524 490Used by:Timeline
Symbol 3993 ButtonUses:903 490Used by:Timeline
Symbol 3994 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 3995 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 3996 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 3998 EditableTextUses:355Used by:Timeline
Symbol 3999 EditableTextUses:355Used by:Timeline
Symbol 4000 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 4001 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4002 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 4003 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4004 TextUses:549Used by:Timeline
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Symbol 4006 MovieClipUses:3547 3548 3549 1 4005Used by:Timeline
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Symbol 4008 TextUses:549Used by:Timeline
Symbol 4009 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4011 ButtonUses:4010Used by:Timeline
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Symbol 4013 TextUses:549Used by:Timeline
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Symbol 4015 TextUses:1089Used by:Timeline
Symbol 4016 GraphicUsed by:4017
Symbol 4017 MovieClipUses:4016Used by:Timeline
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Symbol 4019 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4020 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4021 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4022 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4023 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4024 EditableTextUses:549Used by:Timeline
Symbol 4025 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4026 EditableTextUses:549Used by:Timeline
Symbol 4027 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4028 EditableTextUses:549Used by:Timeline
Symbol 4029 EditableTextUses:549Used by:Timeline
Symbol 4030 EditableTextUses:549Used by:Timeline
Symbol 4031 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4032 EditableTextUses:549Used by:Timeline
Symbol 4033 EditableTextUses:549Used by:Timeline
Symbol 4034 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4035 EditableTextUses:549Used by:Timeline
Symbol 4036 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4037 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4038 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 4039 EditableTextUses:549Used by:Timeline
Symbol 4040 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4041 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4042 TextUses:549Used by:Timeline
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Symbol 4044 EditableTextUses:355Used by:Timeline
Symbol 4045 EditableTextUses:355Used by:Timeline
Symbol 4046 EditableTextUses:355Used by:Timeline
Symbol 4047 ButtonUses:524 490Used by:Timeline
Symbol 4048 ButtonUses:903 490Used by:Timeline
Symbol 4049 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 4050 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4051 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4052 EditableTextUses:355Used by:Timeline
Symbol 4053 EditableTextUses:355Used by:Timeline
Symbol 4054 EditableTextUses:355Used by:Timeline
Symbol 4055 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 4056 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4057 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 4058 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4059 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4060 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4062 ButtonUses:4061Used by:Timeline
Symbol 4063 TextUses:1089Used by:Timeline
Symbol 4064 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4065 TextUses:1089Used by:Timeline
Symbol 4066 ButtonUses:1274 1275 54 1276Used by:Timeline
Symbol 4067 GraphicUses:3729Used by:Timeline
Symbol 4068 GraphicUsed by:4069
Symbol 4069 MovieClipUses:4068Used by:4071
Symbol 4070 TextUses:29Used by:4071
Symbol 4071 MovieClipUses:4069 720 4070Used by:Timeline
Symbol 4072 BitmapUsed by:4073 4118
Symbol 4073 GraphicUses:4072Used by:4074
Symbol 4074 MovieClipUses:4073Used by:Timeline
Symbol 4075 ButtonUses:1516 1517 1518 1519 1520 1521 1522 388Used by:Timeline
Symbol 4076 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4077 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4078 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4079 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4080 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4081 EditableTextUses:549Used by:Timeline
Symbol 4082 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4083 EditableTextUses:549Used by:Timeline
Symbol 4084 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4085 EditableTextUses:549Used by:Timeline
Symbol 4086 EditableTextUses:549Used by:Timeline
Symbol 4087 TextUses:549Used by:Timeline
Symbol 4088 EditableTextUses:549Used by:Timeline
Symbol 4089 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4090 EditableTextUses:549Used by:Timeline
Symbol 4091 EditableTextUses:549Used by:Timeline
Symbol 4092 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4093 EditableTextUses:549Used by:Timeline
Symbol 4094 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4095 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4096 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 4097 EditableTextUses:549Used by:Timeline
Symbol 4098 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4099 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4100 TextUses:549Used by:Timeline
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Symbol 4103 EditableTextUses:355Used by:Timeline
Symbol 4104 EditableTextUses:355Used by:Timeline
Symbol 4105 ButtonUses:524 490Used by:Timeline
Symbol 4106 ButtonUses:903 490Used by:Timeline
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Symbol 4109 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4110 EditableTextUses:355Used by:Timeline
Symbol 4111 EditableTextUses:355Used by:Timeline
Symbol 4112 EditableTextUses:355Used by:Timeline
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Symbol 4114 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4115 ButtonUses:1247 1516 1564Used by:Timeline
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Symbol 4119 TextUses:549Used by:Timeline
Symbol 4120 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4122 ButtonUses:4121Used by:Timeline
Symbol 4123 TextUses:1089Used by:Timeline
Symbol 4124 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4125 TextUses:549Used by:Timeline
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Symbol 4127 ButtonUses:1866 3723 3724Used by:Timeline
Symbol 4128 ButtonUses:442 3726 3727Used by:Timeline
Symbol 4129 ButtonUses:3730 3731 3732Used by:Timeline
Symbol 4130 ButtonUses:2092 2093 2094Used by:Timeline
Symbol 4131 ButtonUses:2097 2098 2099 2096Used by:Timeline
Symbol 4132 TextUses:152Used by:Timeline
Symbol 4133 TextUses:152Used by:Timeline
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Symbol 4137 EditableTextUses:434Used by:Timeline
Symbol 4138 EditableTextUses:2Used by:Timeline
Symbol 4139 TextUses:549Used by:Timeline
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Symbol 4141 GraphicUsed by:Timeline
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Symbol 4143 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4144 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4145 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4146 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4147 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4148 TextUses:549Used by:Timeline
Symbol 4149 EditableTextUses:549Used by:Timeline
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Symbol 4151 TextUses:549Used by:Timeline
Symbol 4152 EditableTextUses:549Used by:Timeline
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Symbol 4154 TextUses:549Used by:Timeline
Symbol 4155 EditableTextUses:549Used by:Timeline
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Symbol 4157 TextUses:549Used by:Timeline
Symbol 4158 EditableTextUses:549Used by:Timeline
Symbol 4159 TextUses:549Used by:Timeline
Symbol 4160 EditableTextUses:549Used by:Timeline
Symbol 4161 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4162 TextUses:549Used by:Timeline
Symbol 4163 EditableTextUses:549Used by:Timeline
Symbol 4164 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4165 TextUses:549Used by:Timeline
Symbol 4166 TextUses:549Used by:Timeline
Symbol 4167 EditableTextUses:549Used by:Timeline
Symbol 4168 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4169 TextUses:549Used by:Timeline
Symbol 4170 EditableTextUses:549Used by:Timeline
Symbol 4171 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4172 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
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Symbol 4177 TextUses:549Used by:Timeline
Symbol 4178 TextUses:549Used by:Timeline
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Symbol 4181 EditableTextUses:355Used by:Timeline
Symbol 4182 EditableTextUses:355Used by:Timeline
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Symbol 4188 TextUses:549Used by:Timeline
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Symbol 4191 EditableTextUses:355Used by:Timeline
Symbol 4192 EditableTextUses:355Used by:Timeline
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Symbol 4194 ButtonUses:1246 1516 1564Used by:Timeline
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Symbol 4199 TextUses:549Used by:Timeline
Symbol 4200 TextUses:549Used by:Timeline
Symbol 4201 TextUses:549Used by:Timeline
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Symbol 4203 TextUses:1089Used by:Timeline
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Symbol 4209 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4212 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4213 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4214 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4215 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4216 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4217 EditableTextUses:549Used by:Timeline
Symbol 4218 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4219 EditableTextUses:549Used by:Timeline
Symbol 4220 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4221 EditableTextUses:549Used by:Timeline
Symbol 4222 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4223 EditableTextUses:549Used by:Timeline
Symbol 4224 EditableTextUses:549Used by:Timeline
Symbol 4225 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4226 EditableTextUses:549Used by:Timeline
Symbol 4227 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4228 EditableTextUses:549Used by:Timeline
Symbol 4229 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4230 EditableTextUses:549Used by:Timeline
Symbol 4231 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4232 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 4233 EditableTextUses:549Used by:Timeline
Symbol 4234 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4235 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4236 TextUses:549Used by:Timeline
Symbol 4237 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4238 EditableTextUses:355Used by:Timeline
Symbol 4239 EditableTextUses:355Used by:Timeline
Symbol 4240 EditableTextUses:355Used by:Timeline
Symbol 4241 ButtonUses:524 490Used by:Timeline
Symbol 4242 ButtonUses:903 490Used by:Timeline
Symbol 4243 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 4244 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4245 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4246 EditableTextUses:355Used by:Timeline
Symbol 4247 EditableTextUses:355Used by:Timeline
Symbol 4248 EditableTextUses:355Used by:Timeline
Symbol 4249 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 4250 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4251 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 4252 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4253 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4254 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4255 ButtonUses:1278 1279 54 1280Used by:Timeline
Symbol 4256 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4257 GraphicUsed by:Timeline
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Symbol 4259 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4260 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4261 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4262 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4263 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4264 EditableTextUses:549Used by:Timeline
Symbol 4265 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4266 TextUses:549Used by:Timeline
Symbol 4267 EditableTextUses:549Used by:Timeline
Symbol 4268 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4269 TextUses:549Used by:Timeline
Symbol 4270 TextUses:549Used by:Timeline
Symbol 4271 EditableTextUses:549Used by:Timeline
Symbol 4272 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4273 TextUses:549Used by:Timeline
Symbol 4274 TextUses:549Used by:Timeline
Symbol 4275 EditableTextUses:549Used by:Timeline
Symbol 4276 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4277 TextUses:549Used by:Timeline
Symbol 4278 TextUses:549Used by:Timeline
Symbol 4279 EditableTextUses:549Used by:Timeline
Symbol 4280 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4281 TextUses:549Used by:Timeline
Symbol 4282 TextUses:549Used by:Timeline
Symbol 4283 EditableTextUses:549Used by:Timeline
Symbol 4284 TextUses:549Used by:Timeline
Symbol 4285 TextUses:549Used by:Timeline
Symbol 4286 EditableTextUses:549Used by:Timeline
Symbol 4287 TextUses:549Used by:Timeline
Symbol 4288 TextUses:549Used by:Timeline
Symbol 4289 EditableTextUses:549Used by:Timeline
Symbol 4290 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4291 TextUses:549Used by:Timeline
Symbol 4292 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4293 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 4294 EditableTextUses:549Used by:Timeline
Symbol 4295 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4296 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4297 TextUses:549Used by:Timeline
Symbol 4298 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4299 EditableTextUses:355Used by:Timeline
Symbol 4300 EditableTextUses:355Used by:Timeline
Symbol 4301 EditableTextUses:355Used by:Timeline
Symbol 4302 ButtonUses:524 490Used by:Timeline
Symbol 4303 ButtonUses:903 490Used by:Timeline
Symbol 4304 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 4305 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4306 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4307 EditableTextUses:355Used by:Timeline
Symbol 4308 EditableTextUses:355Used by:Timeline
Symbol 4309 EditableTextUses:355Used by:Timeline
Symbol 4310 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 4311 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4312 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 4313 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4314 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4315 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4316 ButtonUses:1266 1267 54 1268Used by:Timeline
Symbol 4317 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4318 GraphicUses:2373 2371 3719Used by:Timeline
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Symbol 4320 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4321 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4322 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4323 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4324 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4325 EditableTextUses:549Used by:Timeline
Symbol 4326 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4327 EditableTextUses:549Used by:Timeline
Symbol 4328 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4329 EditableTextUses:549Used by:Timeline
Symbol 4330 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4331 EditableTextUses:549Used by:Timeline
Symbol 4332 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4333 EditableTextUses:549Used by:Timeline
Symbol 4334 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4335 EditableTextUses:549Used by:Timeline
Symbol 4336 EditableTextUses:549Used by:Timeline
Symbol 4337 EditableTextUses:549Used by:Timeline
Symbol 4338 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4339 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4340 ButtonUses:993 994 995 996 997 998 46Used by:Timeline
Symbol 4341 EditableTextUses:549Used by:Timeline
Symbol 4342 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4343 ButtonUses:982 983 984 985 986 46Used by:Timeline
Symbol 4344 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4345 EditableTextUses:355Used by:Timeline
Symbol 4346 EditableTextUses:355Used by:Timeline
Symbol 4347 EditableTextUses:355Used by:Timeline
Symbol 4348 ButtonUses:524 490Used by:Timeline
Symbol 4349 ButtonUses:903 490Used by:Timeline
Symbol 4350 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 4351 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4352 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4354 EditableTextUses:355Used by:Timeline
Symbol 4355 EditableTextUses:355Used by:Timeline
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Symbol 4357 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4358 ButtonUses:1247 1516 1564Used by:Timeline
Symbol 4359 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4360 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4363 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4364 GraphicUsed by:Timeline
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Symbol 4366 MovieClipUses:4365Used by:Timeline
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Symbol 4368 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4369 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4370 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4371 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4372 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4373 EditableTextUses:549Used by:Timeline
Symbol 4374 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4375 EditableTextUses:549Used by:Timeline
Symbol 4376 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4377 EditableTextUses:549Used by:Timeline
Symbol 4378 EditableTextUses:549Used by:Timeline
Symbol 4379 EditableTextUses:549Used by:Timeline
Symbol 4380 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4381 EditableTextUses:549Used by:Timeline
Symbol 4382 EditableTextUses:549Used by:Timeline
Symbol 4383 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4384 EditableTextUses:549Used by:Timeline
Symbol 4385 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4386 EditableTextUses:549Used by:Timeline
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Symbol 4388 EditableTextUses:355Used by:Timeline
Symbol 4389 EditableTextUses:355Used by:Timeline
Symbol 4390 EditableTextUses:355Used by:Timeline
Symbol 4391 ButtonUses:524 490Used by:Timeline
Symbol 4392 ButtonUses:903 490Used by:Timeline
Symbol 4393 ButtonUses:511 512 514 516 517 490Used by:Timeline
Symbol 4394 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4395 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4396 EditableTextUses:355Used by:Timeline
Symbol 4397 EditableTextUses:355Used by:Timeline
Symbol 4398 EditableTextUses:355Used by:Timeline
Symbol 4399 ButtonUses:1245 1516 1564Used by:Timeline
Symbol 4400 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4401 ButtonUses:1247 1516 1564Used by:Timeline
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Symbol 4403 TextUses:549Used by:Timeline
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Symbol 4407 TextUses:549Used by:Timeline
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Symbol 4409 MovieClipUses:4408Used by:Timeline
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Symbol 4411 ButtonUses:1516 1728 1729 1730Used by:Timeline
Symbol 4412 ButtonUses:1516 3528 3529 3530 388Used by:Timeline
Symbol 4413 ButtonUses:1516 1925 1926 1927Used by:Timeline
Symbol 4414 ButtonUses:1516 3755 3756 3757Used by:Timeline
Symbol 4415 ButtonUses:1516 3759 1994 3760Used by:Timeline
Symbol 4416 EditableTextUses:549Used by:Timeline
Symbol 4417 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4418 TextUses:549Used by:Timeline
Symbol 4419 EditableTextUses:549Used by:Timeline
Symbol 4420 EditableTextUses:549Used by:Timeline
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Symbol 4422 EditableTextUses:549Used by:Timeline
Symbol 4423 TextUses:549Used by:Timeline
Symbol 4424 TextUses:549Used by:Timeline
Symbol 4425 EditableTextUses:549Used by:Timeline
Symbol 4426 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4427 EditableTextUses:549Used by:Timeline
Symbol 4428 TextUses:549Used by:Timeline
Symbol 4429 EditableTextUses:549Used by:Timeline
Symbol 4430 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4431 TextUses:549Used by:Timeline
Symbol 4432 EditableTextUses:549Used by:Timeline
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Symbol 4434 TextUses:549Used by:Timeline
Symbol 4435 EditableTextUses:549Used by:Timeline
Symbol 4436 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4437 TextUses:549Used by:Timeline
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Symbol 4439 EditableTextUses:355Used by:Timeline
Symbol 4440 EditableTextUses:355Used by:Timeline
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Symbol 4442 ButtonUses:903 490Used by:Timeline
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Symbol 4444 TextUses:549Used by:Timeline
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Symbol 4446 TextUses:549Used by:Timeline
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Symbol 4448 EditableTextUses:355Used by:Timeline
Symbol 4449 EditableTextUses:355Used by:Timeline
Symbol 4450 EditableTextUses:355Used by:Timeline
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Symbol 4452 ButtonUses:1246 1516 1564Used by:Timeline
Symbol 4453 ButtonUses:1247 1516 1564Used by:Timeline
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Symbol 4456 TextUses:549Used by:Timeline
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Symbol 4459 ButtonUses:278 279 280 281 46Used by:Timeline
Symbol 4460 TextUses:549Used by:Timeline
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Symbol 4462 ButtonUses:4461Used by:4463
Symbol 4463 MovieClipUses:4462Used by:Timeline
Symbol 4464 GraphicUsed by:4465
Symbol 4465 ButtonUses:4464Used by:4466
Symbol 4466 MovieClipUses:4465Used by:Timeline
Symbol 4467 GraphicUsed by:4468
Symbol 4468 ButtonUses:4467Used by:4469
Symbol 4469 MovieClipUses:4468Used by:Timeline
Symbol 4470 ButtonUses:3705Used by:4471
Symbol 4471 MovieClipUses:4470Used by:Timeline
Symbol 4472 ButtonUses:3668Used by:4473
Symbol 4473 MovieClipUses:4472Used by:Timeline
Symbol 4474 ButtonUses:3670Used by:4475
Symbol 4475 MovieClipUses:4474Used by:Timeline
Symbol 4476 GraphicUsed by:4477
Symbol 4477 ButtonUses:4476Used by:4478
Symbol 4478 MovieClipUses:4477Used by:Timeline
Symbol 4479 ButtonUses:3673Used by:4480
Symbol 4480 MovieClipUses:4479Used by:Timeline
Symbol 4481 GraphicUsed by:4482
Symbol 4482 ButtonUses:4481Used by:4483
Symbol 4483 MovieClipUses:4482Used by:Timeline
Symbol 4484 GraphicUsed by:4485
Symbol 4485 ButtonUses:4484Used by:4486
Symbol 4486 MovieClipUses:4485Used by:Timeline
Symbol 4487 GraphicUsed by:4488
Symbol 4488 ButtonUses:4487Used by:4489
Symbol 4489 MovieClipUses:4488Used by:Timeline
Symbol 4490 ButtonUses:3685Used by:4491
Symbol 4491 MovieClipUses:4490Used by:Timeline
Symbol 4492 GraphicUsed by:4493
Symbol 4493 ButtonUses:4492Used by:4494
Symbol 4494 MovieClipUses:4493Used by:Timeline
Symbol 4495 GraphicUsed by:4496
Symbol 4496 ButtonUses:4495Used by:4497
Symbol 4497 MovieClipUses:4496Used by:Timeline
Symbol 4498 GraphicUsed by:4499
Symbol 4499 ButtonUses:4498Used by:4500
Symbol 4500 MovieClipUses:4499Used by:Timeline
Symbol 4501 GraphicUsed by:4502
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Symbol 4503 MovieClipUses:4502Used by:Timeline
Symbol 4504 GraphicUsed by:4505
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Symbol 4506 MovieClipUses:4505Used by:Timeline
Symbol 4507 GraphicUsed by:4508
Symbol 4508 ButtonUses:4507Used by:4509
Symbol 4509 MovieClipUses:4508Used by:Timeline
Symbol 4510 GraphicUsed by:4511
Symbol 4511 ButtonUses:4510Used by:4512
Symbol 4512 MovieClipUses:4511Used by:Timeline
Symbol 4513 GraphicUsed by:4514
Symbol 4514 ButtonUses:4513Used by:4515
Symbol 4515 MovieClipUses:4514Used by:Timeline
Symbol 4516 ButtonUses:1297Used by:4517
Symbol 4517 MovieClipUses:4516Used by:Timeline
Symbol 4518 TextUses:549Used by:Timeline
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Symbol 4520 GraphicUsed by:4521
Symbol 4521 MovieClipUses:4520Used by:Timeline
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Symbol 4523 ButtonUses:43 45 46Used by:Timeline
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Symbol 4525 MovieClipUses:4524Used by:Timeline
Symbol 4526 ShapeTweeningUsed by:4528
Symbol 4527 GraphicUsed by:4528
Symbol 4528 MovieClipUses:4526 4527Used by:Timeline
Symbol 4529 TextUses:1089Used by:Timeline
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Symbol 4531 TextUses:549Used by:Timeline
Symbol 4532 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4534 ButtonUses:442 3726 3727Used by:Timeline
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Symbol 4542 TextUses:549Used by:Timeline
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Symbol 4544 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4555 MovieClipUses:4554Used by:Timeline
Symbol 4556 ButtonUses:4010Used by:4557
Symbol 4557 MovieClipUses:4556Used by:Timeline
Symbol 4558 ButtonUses:3940Used by:4559
Symbol 4559 MovieClipUses:4558Used by:Timeline
Symbol 4560 ButtonUses:3890Used by:4561
Symbol 4561 MovieClipUses:4560Used by:Timeline
Symbol 4562 ButtonUses:3836Used by:4563
Symbol 4563 MovieClipUses:4562Used by:Timeline
Symbol 4564 ButtonUses:4061Used by:4565
Symbol 4565 MovieClipUses:4564Used by:Timeline
Symbol 4566 TextUses:549Used by:Timeline
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Symbol 4568 GraphicUsed by:Timeline
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Symbol 4570 EditableTextUses:549Used by:Timeline
Symbol 4571 EditableTextUses:549Used by:Timeline
Symbol 4572 EditableTextUses:549Used by:Timeline
Symbol 4573 EditableTextUses:549Used by:Timeline
Symbol 4574 EditableTextUses:549Used by:Timeline
Symbol 4575 EditableTextUses:549Used by:Timeline
Symbol 4576 EditableTextUses:549Used by:Timeline
Symbol 4577 EditableTextUses:549Used by:Timeline
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Symbol 4581 EditableTextUses:549Used by:Timeline
Symbol 4582 EditableTextUses:549Used by:Timeline
Symbol 4583 EditableTextUses:549Used by:Timeline
Symbol 4584 EditableTextUses:549Used by:Timeline
Symbol 4585 GraphicUsed by:Timeline
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Symbol 4587 EditableTextUses:152Used by:Timeline
Symbol 4588 EditableTextUses:152Used by:Timeline
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Symbol 4590 ButtonUses:368 369 370 371 46Used by:Timeline
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Symbol 4592 TextUses:1089Used by:Timeline
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Symbol 4595 TextUses:1089Used by:Timeline
Symbol 4596 TextUses:1089Used by:Timeline
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Symbol 4612 GraphicUsed by:4617
Symbol 4613 GraphicUsed by:4615
Symbol 4614 GraphicUsed by:4615
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Symbol 4619 GraphicUsed by:4621
Symbol 4620 GraphicUsed by:4621
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Symbol 4625 TextUses:67Used by:Timeline
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Symbol 4629 TextUses:13Used by:Timeline
Symbol 4630 TextUses:13Used by:Timeline
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Symbol 4633 TextUses:13Used by:Timeline
Symbol 4634 TextUses:2Used by:Timeline
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Symbol 4637 TextUses:13Used by:Timeline
Symbol 4638 TextUses:13Used by:Timeline
Symbol 4639 TextUses:13Used by:Timeline
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Symbol 4642 TextUses:13Used by:Timeline
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Symbol 4648 TextUses:13Used by:Timeline
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Symbol 4650 TextUses:13Used by:Timeline
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Symbol 4653 TextUses:13Used by:Timeline
Symbol 4654 TextUses:13Used by:Timeline
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Symbol 4656 ButtonUses:278 279 280 281 46Used by:Timeline
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Symbol 4662 GraphicUsed by:4690
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Symbol 4666 TextUses:1345Used by:4690
Symbol 4667 TextUses:1345Used by:4690
Symbol 4668 TextUses:1345Used by:4690
Symbol 4669 TextUses:1345Used by:4690
Symbol 4670 TextUses:1345Used by:4690
Symbol 4671 TextUses:1345Used by:4690
Symbol 4672 TextUses:1345Used by:4690
Symbol 4673 TextUses:1345Used by:4690
Symbol 4674 TextUses:1345Used by:4690
Symbol 4675 TextUses:1345Used by:4690
Symbol 4676 TextUses:1345Used by:4690
Symbol 4677 TextUses:1345Used by:4690
Symbol 4678 TextUses:1345Used by:4690
Symbol 4679 TextUses:1345Used by:4690
Symbol 4680 TextUses:1345Used by:4690
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Symbol 4684 EditableTextUses:152 161 343 447 449Used by:4690
Symbol 4685 EditableTextUses:152 161 343 447 449Used by:4690
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Symbol 4692 MovieClipUses:4691Used by:Timeline
Symbol 4693 GraphicUsed by:Timeline
Symbol 4694 GraphicUsed by:Timeline
Symbol 4695 GraphicUsed by:Timeline
Symbol 4696 ButtonUses:1335 1336Used by:Timeline
Symbol 4697 GraphicUsed by:4703
Symbol 4698 GraphicUsed by:4703
Symbol 4699 GraphicUsed by:4703
Symbol 4700 GraphicUsed by:4703
Symbol 4701 GraphicUsed by:4703
Symbol 4702 GraphicUsed by:4703
Symbol 4703 MovieClipUses:4697 4698 4699 4700 4701 4702Used by:Timeline
Symbol 4704 GraphicUsed by:Timeline

Instance Names

"statusbar"Frame 1Symbol 11 MovieClip
"mouse"Frame 6Symbol 50 MovieClip
"mouse"Frame 8Symbol 50 MovieClip
"badguy"Frame 22Symbol 96 MovieClip
"badguy"Frame 22Symbol 109 MovieClip
"badguy"Frame 22Symbol 119 MovieClip
"badguy"Frame 22Symbol 127 MovieClip
"image1"Frame 23Symbol 199 MovieClip
"image1"Frame 23Symbol 199 MovieClip
"image1"Frame 23Symbol 199 MovieClip
"image1"Frame 23Symbol 199 MovieClip
"image1"Frame 27Symbol 199 MovieClip
"image1"Frame 27Symbol 199 MovieClip
"image1"Frame 27Symbol 199 MovieClip
"image1"Frame 27Symbol 199 MovieClip
"image1"Frame 30Symbol 199 MovieClip
"image1"Frame 30Symbol 199 MovieClip
"image1"Frame 30Symbol 199 MovieClip
"image1"Frame 30Symbol 199 MovieClip
"image1"Frame 32Symbol 199 MovieClip
"image1"Frame 32Symbol 199 MovieClip
"image1"Frame 32Symbol 199 MovieClip
"image1"Frame 32Symbol 199 MovieClip
"man4"Frame 33Symbol 63 MovieClip
"man3"Frame 33Symbol 61 MovieClip
"man2"Frame 33Symbol 59 MovieClip
"man1"Frame 33Symbol 57 MovieClip
"mouse"Frame 33Symbol 50 MovieClip
"man4"Frame 34Symbol 63 MovieClip
"man3"Frame 34Symbol 61 MovieClip
"man2"Frame 34Symbol 59 MovieClip
"man1"Frame 34Symbol 57 MovieClip
"mouse"Frame 34Symbol 50 MovieClip
"blood"Frame 35Symbol 11 MovieClip
"mouse"Frame 35Symbol 50 MovieClip
"lock"Frame 124Symbol 505 MovieClip
"mouse"Frame 124Symbol 50 MovieClip
"badguy"Frame 125Symbol 96 MovieClip
"hp"Frame 125Symbol 11 MovieClip
"yourhp"Frame 125Symbol 11 MovieClip
"youren"Frame 125Symbol 11 MovieClip
"hp"Frame 126Symbol 11 MovieClip
"lock"Frame 185Symbol 505 MovieClip
"mouse"Frame 185Symbol 50 MovieClip
"badguy"Frame 186Symbol 96 MovieClip
"hp"Frame 186Symbol 11 MovieClip
"yourhp"Frame 186Symbol 11 MovieClip
"youren"Frame 186Symbol 11 MovieClip
"badguy"Frame 237Symbol 96 MovieClip
"lock"Frame 237Symbol 505 MovieClip
"mouse"Frame 304Symbol 50 MovieClip
"lock"Frame 305Symbol 505 MovieClip
"mouse"Frame 351Symbol 50 MovieClip
"gal1"Frame 353Symbol 729 MovieClip
"gal2"Frame 353Symbol 731 MovieClip
"lock"Frame 353Symbol 505 MovieClip
"mouse"Frame 353Symbol 50 MovieClip
"badguy"Frame 354Symbol 109 MovieClip
"hp"Frame 354Symbol 11 MovieClip
"yourhp"Frame 354Symbol 11 MovieClip
"youren"Frame 354Symbol 11 MovieClip
"gal1"Frame 405Symbol 729 MovieClip
"gal2"Frame 405Symbol 731 MovieClip
"badguy"Frame 405Symbol 109 MovieClip
"lock"Frame 405Symbol 505 MovieClip
"mouse"Frame 471Symbol 50 MovieClip
"lock"Frame 473Symbol 505 MovieClip
"mouse"Frame 518Symbol 50 MovieClip
"lock"Frame 521Symbol 505 MovieClip
"mouse"Frame 521Symbol 50 MovieClip
"badguy"Frame 522Symbol 119 MovieClip
"hp"Frame 522Symbol 11 MovieClip
"yourhp"Frame 522Symbol 11 MovieClip
"youren"Frame 522Symbol 11 MovieClip
"badguy"Frame 573Symbol 119 MovieClip
"lock"Frame 573Symbol 505 MovieClip
"mouse"Frame 640Symbol 50 MovieClip
"lock"Frame 641Symbol 505 MovieClip
"mouse"Frame 687Symbol 50 MovieClip
"lock"Frame 689Symbol 505 MovieClip
"mouse"Frame 689Symbol 50 MovieClip
"badguy"Frame 690Symbol 127 MovieClip
"hp"Frame 690Symbol 11 MovieClip
"yourhp"Frame 690Symbol 11 MovieClip
"youren"Frame 690Symbol 11 MovieClip
"badguy"Frame 741Symbol 127 MovieClip
"lock"Frame 741Symbol 505 MovieClip
"mouse"Frame 808Symbol 50 MovieClip
"lock"Frame 810Symbol 505 MovieClip
"mouse"Frame 856Symbol 50 MovieClip
"lock"Frame 858Symbol 505 MovieClip
"mouse"Frame 858Symbol 50 MovieClip
"badguy"Frame 859Symbol 844 MovieClip
"hp"Frame 859Symbol 11 MovieClip
"yourhp"Frame 859Symbol 11 MovieClip
"youren"Frame 859Symbol 11 MovieClip
"badguy"Frame 910Symbol 844 MovieClip
"lock"Frame 910Symbol 505 MovieClip
"mouse"Frame 977Symbol 50 MovieClip
"lock"Frame 979Symbol 505 MovieClip
"mouse"Frame 1025Symbol 50 MovieClip
"cheer"Frame 1027Symbol 877 MovieClip
"mouse"Frame 1027Symbol 50 MovieClip
"cheer"Frame 1041Symbol 877 MovieClip
"fog"Frame 1041Symbol 11 MovieClip
"you"Frame 1088Symbol 930 MovieClip
"swim01"Frame 1088Symbol 935 MovieClip
"swim02"Frame 1088Symbol 940 MovieClip
"hp"Frame 1088Symbol 11 MovieClip
"fog"Frame 1088Symbol 11 MovieClip
"swim03"Frame 1090Symbol 957 MovieClip
"mouse"Frame 1173Symbol 50 MovieClip
"mouse"Frame 1221Symbol 50 MovieClip
"mouse"Frame 1222Symbol 50 MovieClip
"man4"Frame 1226Symbol 63 MovieClip
"man3"Frame 1226Symbol 61 MovieClip
"man2"Frame 1226Symbol 59 MovieClip
"man1"Frame 1226Symbol 57 MovieClip
"mouse"Frame 1226Symbol 50 MovieClip
"time"Frame 1227Symbol 1317 MovieClip
"eye"Frame 1227Symbol 1317 MovieClip
"neck"Frame 1227Symbol 1317 MovieClip
"fitness"Frame 1227Symbol 1317 MovieClip
"knuckle"Frame 1227Symbol 1317 MovieClip
"belt"Frame 1227Symbol 1317 MovieClip
"fashion"Frame 1227Symbol 1317 MovieClip
"fragance"Frame 1227Symbol 1317 MovieClip
"trop"Frame 1227Symbol 1317 MovieClip
"scouter"Frame 1227Symbol 1317 MovieClip
"mouse"Frame 1228Symbol 50 MovieClip
"crown1"Frame 1268Symbol 1387 MovieClip
"crown3"Frame 1268Symbol 1387 MovieClip
"crown4"Frame 1268Symbol 1387 MovieClip
"mouse"Frame 1268Symbol 50 MovieClip
"necklace"Frame 1335Symbol 1304 MovieClip
"mouse"Frame 1356Symbol 50 MovieClip
"mouse"Frame 1453Symbol 50 MovieClip
"mouse"Frame 1515Symbol 50 MovieClip
"badguy"Frame 1750Symbol 844 MovieClip
"mouse"Frame 1774Symbol 50 MovieClip
"mouse"Frame 1784Symbol 50 MovieClip
"necklace"Frame 1792Symbol 1304 MovieClip
"necklace"Frame 1800Symbol 1304 MovieClip
"mouse"Frame 1863Symbol 50 MovieClip
"healthy"Frame 1940Symbol 1954 MovieClip
"sick"Frame 1940Symbol 1954 MovieClip
"lightdirt"Frame 1940Symbol 1956 MovieClip
"superdirt"Frame 1940Symbol 1963 MovieClip
"meddirt"Frame 1940Symbol 1966 MovieClip
"mouse"Frame 1940Symbol 50 MovieClip
"mouse"Frame 2140Symbol 50 MovieClip
"mouse"Frame 2141Symbol 50 MovieClip
"body"Frame 2240Symbol 2144 MovieClip
"fuel"Frame 2240Symbol 2146 MovieClip
"air"Frame 2240Symbol 2148 MovieClip
"catal"Frame 2240Symbol 2150 MovieClip
"shields"Frame 2240Symbol 2152 MovieClip
"fuel"Frame 2278Symbol 2146 MovieClip
"air"Frame 2278Symbol 2148 MovieClip
"catal"Frame 2278Symbol 2150 MovieClip
"shields"Frame 2278Symbol 2152 MovieClip
"body"Frame 2278Symbol 2144 MovieClip
"mouse"Frame 2286Symbol 50 MovieClip
"mouse"Frame 2380Symbol 50 MovieClip
"mouse"Frame 2477Symbol 50 MovieClip
"mouse"Frame 2500Symbol 50 MovieClip
"mouse"Frame 2531Symbol 50 MovieClip
"mouse"Frame 2606Symbol 50 MovieClip
"lock"Frame 2624Symbol 505 MovieClip
"healthy"Frame 2655Symbol 1954 MovieClip
"necklace"Frame 2669Symbol 1304 MovieClip
"badguy"Frame 2682Symbol 127 MovieClip
"badguy"Frame 2693Symbol 127 MovieClip
"mouse"Frame 2706Symbol 50 MovieClip
"mouse"Frame 2741Symbol 50 MovieClip
"mouse"Frame 2831Symbol 50 MovieClip
"skirt4"Frame 2860Symbol 2760 MovieClip
"top"Frame 2860Symbol 2762 MovieClip
"boot2"Frame 2860Symbol 2764 MovieClip
"mouse"Frame 2863Symbol 50 MovieClip
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"sm"Frame 2875Symbol 2795 MovieClip
"mouse"Frame 2889Symbol 50 MovieClip
"necklace"Frame 3081Symbol 1304 MovieClip
"necklace"Frame 3108Symbol 1304 MovieClip
"shoes"Frame 3123Symbol 2991 MovieClip
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"necklace"Frame 3135Symbol 1304 MovieClip
"badguy"Frame 3152Symbol 119 MovieClip
"badguy"Frame 3155Symbol 127 MovieClip
"badguy"Frame 3155Symbol 109 MovieClip
"badguy"Frame 3157Symbol 127 MovieClip
"badguy"Frame 3157Symbol 109 MovieClip
"badguy"Frame 3157Symbol 119 MovieClip
"badguy"Frame 3184Symbol 127 MovieClip
"badguy"Frame 3184Symbol 109 MovieClip
"badguy"Frame 3184Symbol 119 MovieClip
"necklace"Frame 3188Symbol 1304 MovieClip
"badguy"Frame 3224Symbol 127 MovieClip
"badguy"Frame 3224Symbol 109 MovieClip
"badguy"Frame 3224Symbol 119 MovieClip
"mouse"Frame 3238Symbol 50 MovieClip
"mouse"Frame 3409Symbol 50 MovieClip
"fuel"Frame 3539Symbol 2146 MovieClip
"air"Frame 3539Symbol 2148 MovieClip
"catal"Frame 3539Symbol 2150 MovieClip
"shields"Frame 3539Symbol 2152 MovieClip
"body"Frame 3539Symbol 2144 MovieClip
"mouse"Frame 3560Symbol 50 MovieClip
"mouse"Frame 3711Symbol 50 MovieClip
"mouse"Frame 3877Symbol 50 MovieClip
"cross"Frame 4044Symbol 3299 MovieClip
"mouse"Frame 4044Symbol 50 MovieClip
"mouse"Frame 4214Symbol 50 MovieClip
"mouse"Frame 4365Symbol 50 MovieClip
"mouse"Frame 4531Symbol 50 MovieClip
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"mouse"Frame 4698Symbol 50 MovieClip
"mouse"Frame 4870Symbol 50 MovieClip
"mouse"Frame 4871Symbol 50 MovieClip
"mouse"Frame 4876Symbol 50 MovieClip
"mouse"Frame 5036Symbol 50 MovieClip
"mouse"Frame 5196Symbol 50 MovieClip
"mouse"Frame 5200Symbol 50 MovieClip
"mouse"Frame 5202Symbol 50 MovieClip
"mouse"Frame 5223Symbol 50 MovieClip
"facial"Frame 5227Symbol 1051 MovieClip
"blood"Frame 5227Symbol 11 MovieClip
"mouse"Frame 5227Symbol 50 MovieClip
"facial"Frame 5568Symbol 1051 MovieClip
"blood"Frame 5568Symbol 11 MovieClip
"mouse"Frame 5568Symbol 50 MovieClip
"facial"Frame 5922Symbol 1051 MovieClip
"blood"Frame 5922Symbol 11 MovieClip
"mouse"Frame 5922Symbol 50 MovieClip
"facial"Frame 6275Symbol 1051 MovieClip
"blood"Frame 6275Symbol 11 MovieClip
"mouse"Frame 6275Symbol 50 MovieClip
"facial"Frame 6628Symbol 1051 MovieClip
"blood"Frame 6628Symbol 11 MovieClip
"mouse"Frame 6628Symbol 50 MovieClip
"facial"Frame 6981Symbol 1051 MovieClip
"blood"Frame 6981Symbol 11 MovieClip
"mouse"Frame 6981Symbol 50 MovieClip
"mouse"Frame 7334Symbol 50 MovieClip
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"blood"Frame 7337Symbol 11 MovieClip
"mouse"Frame 7337Symbol 50 MovieClip
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"blood"Frame 7690Symbol 11 MovieClip
"mouse"Frame 7690Symbol 50 MovieClip
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"blood"Frame 8043Symbol 11 MovieClip
"mouse"Frame 8043Symbol 50 MovieClip
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"blood"Frame 8396Symbol 11 MovieClip
"mouse"Frame 8396Symbol 50 MovieClip
"facial"Frame 8749Symbol 1051 MovieClip
"blood"Frame 8749Symbol 11 MovieClip
"mouse"Frame 8749Symbol 50 MovieClip
"facial2"Frame 9090Symbol 1039 MovieClip
"blood"Frame 9090Symbol 11 MovieClip
"mouse"Frame 9090Symbol 50 MovieClip
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"Astock2"Frame 9431Symbol 3624 MovieClip
"Bstock"Frame 9431Symbol 4466 MovieClip
"Bstock2"Frame 9431Symbol 2792 MovieClip
"panty"Frame 9431Symbol 4469 MovieClip
"Apanty2"Frame 9431Symbol 4471 MovieClip
"Apanty3"Frame 9431Symbol 3583 MovieClip
"Bpanty"Frame 9431Symbol 4473 MovieClip
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"wrap"Frame 9431Symbol 3647 MovieClip
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"bra"Frame 9431Symbol 4483 MovieClip
"Abra2"Frame 9431Symbol 4486 MovieClip
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"Bbra"Frame 9431Symbol 3602 MovieClip
"Bbra2"Frame 9431Symbol 4489 MovieClip
"Bbra3"Frame 9431Symbol 4491 MovieClip
"Bbra4"Frame 9431Symbol 3637 MovieClip
"wrap3"Frame 9431Symbol 4494 MovieClip
"wrap4"Frame 9431Symbol 3653 MovieClip
"Asock"Frame 9431Symbol 3605 MovieClip
"Asock2"Frame 9431Symbol 4497 MovieClip
"Asock3"Frame 9431Symbol 3586 MovieClip
"vest"Frame 9431Symbol 4500 MovieClip
"vest3"Frame 9431Symbol 4503 MovieClip
"vest4"Frame 9431Symbol 4506 MovieClip
"vest5"Frame 9431Symbol 3589 MovieClip
"short"Frame 9431Symbol 3621 MovieClip
"skirt"Frame 9431Symbol 3627 MovieClip
"skirt3"Frame 9431Symbol 3592 MovieClip
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"skirt4"Frame 9431Symbol 2760 MovieClip
"tshirt"Frame 9431Symbol 4509 MovieClip
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"sm"Frame 9431Symbol 2795 MovieClip
"top"Frame 9431Symbol 2762 MovieClip
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"shoes"Frame 9431Symbol 2991 MovieClip
"uniform"Frame 9431Symbol 3596 MovieClip
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"dress"Frame 9431Symbol 3643 MovieClip
"dress2"Frame 9431Symbol 3640 MovieClip
"tower"Frame 9431Symbol 3657 MovieClip
"necklace"Frame 9431Symbol 1304 MovieClip
"necklace2"Frame 9431Symbol 4512 MovieClip
"rabbit"Frame 9431Symbol 4515 MovieClip
"scouter"Frame 9431Symbol 4517 MovieClip
"feather"Frame 9432Symbol 4525 MovieClip
"Astock"Frame 9485Symbol 4463 MovieClip
"Astock2"Frame 9485Symbol 3624 MovieClip
"Bstock"Frame 9485Symbol 4466 MovieClip
"Bstock2"Frame 9485Symbol 2792 MovieClip
"panty"Frame 9485Symbol 4469 MovieClip
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"Apanty3"Frame 9485Symbol 3583 MovieClip
"Bpanty"Frame 9485Symbol 4473 MovieClip
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"wrap3"Frame 9485Symbol 4494 MovieClip
"wrap4"Frame 9485Symbol 3653 MovieClip
"Asock"Frame 9485Symbol 3605 MovieClip
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"vest"Frame 9485Symbol 4500 MovieClip
"vest3"Frame 9485Symbol 4503 MovieClip
"vest4"Frame 9485Symbol 4506 MovieClip
"vest5"Frame 9485Symbol 3589 MovieClip
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"dress"Frame 9485Symbol 3643 MovieClip
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"necklace2"Frame 9485Symbol 4512 MovieClip
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"skirt3"Frame 9487Symbol 3592 MovieClip
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"tshirt"Frame 9487Symbol 4509 MovieClip
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"necklace"Frame 9487Symbol 1304 MovieClip
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http://swfchan.com/1/3026/info.shtml
Created: 17/6 -2019 11:22:03 Last modified: 17/6 -2019 11:22:03 Server time: 29/04 -2024 01:45:14