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MarkMan.swf

This is the info page for
Flash #3069

(Click the ID number above for more basic data on this flash file.)


Text
MARKMAN MIGHT BE
LOADING CLICK TOO PLAY

THE MARKMAN GAME!!!1

Fire

Fire

PIZZA HUT

i

OW

OW

Game Paused

Game Paused

OH NOES ITS MARKMAN
LETS FIRE HIM

WARNING!

A HUGE BATTLESHIP IS APPROACHING

TRUCK

YOU WIN!!1

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1

8

8

5

2

7

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3

6

5

4

3

2

1

8

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0

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 15
tellTarget ("/start") { gotoAndPlay (1); } Paused = "0"; Power = "1"; Weapon = "0"; LWeapon = "0"; Speed = "25"; Width = "15"; Height = "15"; Group1 = "0"; Group2 = "0"; Group3 = "0"; Delay1 = "0"; stopAllSounds(); Life = "10"; Score = Saved; Timer = "0"; ShipX = "100"; ShipY = "100"; ShipHeight = "17"; ShipWidth = "15"; UX1 = -"500"; UY1 = -"500"; U1 = "0"; Speed2 = "15"; UX2 = -"500"; UY2 = -"500"; U2 = "0"; UX3 = -"500"; UY3 = -"500"; U3 = "0"; UX4 = -"500"; UY4 = -"500"; U4 = "0"; UX5 = -"500"; UY5 = -"500"; U5 = "0"; UX6 = -"500"; UY6 = -"500"; U6 = "0"; UX7 = -"500"; UY7 = -"500"; U7 = "0"; UX8 = -"500"; UY8 = -"500"; U8 = "0"; UX9 = -"500"; UY9 = -"500"; U9 = "0"; SX1 = -"500"; Drift = "6"; SY1 = -"500"; S1 = "0"; SX2 = -"500"; SY2 = -"500"; S2 = "0"; SX3 = -"500"; SY3 = -"500"; S3 = "0"; SX4 = -"500"; SY4 = -"500"; S4 = "0"; SX5 = -"500"; SY5 = -"500"; S5 = "0"; SX6 = -"500"; SY6 = -"500"; S6 = "0"; SX7 = -"500"; SY7 = -"500"; S7 = "0"; SX8 = -"500"; SY8 = -"500"; S8 = "0"; SX9 = -"500"; SY9 = -"500"; S9 = "0"; FSX1 = -"100"; FSY1 = -"100"; FFX1 = -"500"; FFY1 = -"500"; FSX2 = -"100"; FSY2 = -"100"; FFX2 = -"500"; FFY2 = -"500"; FSX3 = -"100"; FSY3 = -"100"; FFX3 = -"500"; FFY3 = -"500"; FSX4 = -"100"; FSY4 = -"100"; FFX4 = -"500"; FFY4 = -"500"; FSX6 = -"100"; FSY6 = -"100"; FFX6 = -"500"; FFY6 = -"500"; FSX7 = -"100"; FSY7 = -"100"; FFX7 = -"500"; FFY7 = -"500"; FSX8 = -"100"; FSY8 = -"100"; FFX8 = -"500"; FFY8 = -"500"; PX1 = "20"; PY1 = "470"; XSL1 = "18"; PX2 = "530"; PY2 = "450"; XSL4 = "18"; BX5 = -"100"; BI5 = "1"; BY5 = "1"; BL5 = "1"; BX6 = -"100"; BI6 = "1"; BY6 = "1"; BL6 = "1"; BX7 = -"100"; BI7 = "1"; BY7 = "1"; BL7 = "1"; RX10 = -"100"; RY10 = "1"; RX9 = -"100"; RY9 = "1"; RX11 = -"100"; RY11 = "1"; DX1 = random("550"); DY1 = -"500"; DDX1 = "1"; DDY1 = "0"; DL1 = "3"; DX2 = random("550"); DY2 = -"500"; DL2 = "3"; DDX2 = "1"; DDY2 = "0"; WX1 = -"100"; WY1 = -"100"; WX2 = -"100"; WY2 = -"100"; WX3 = -"100"; WY3 = -"100"; WX4 = -"100"; WY4 = -"100"; CX = -"1000"; CY = -"1000"; CL = -"100"; CT = "71"; NX2 = -"50"; NI2 = "1"; NY2 = "100"; NL2 = "3"; NYV2 = "1"; NYD2 = "1"; NX3 = -"50"; NY3 = "100"; NI3 = "1"; NL3 = "3"; NYV3 = "1"; NYD3 = "1"; NX4 = -"50"; NI4 = "1"; NY4 = "100"; NL4 = "3"; NYV4 = "1"; NYD4 = "1"; NX1 = -"50"; NH1 = "1"; NI1 = "1"; NY1 = "100"; NL1 = "3"; NYV1 = "1"; NYD1 = "1"; LX1 = -"70"; LL1 = "4.5"; LY1 = -"50"; LV1 = -"50"; AX1 = -"100"; AI1 = "1"; AY1 = "1"; AL1 = "1"; AV1 = "5"; AX2 = -"100"; AI2 = "1"; AY2 = "1"; AL2 = "1"; AV2 = "5"; AX3 = -"100"; AI3 = "1"; AY3 = "1"; AL3 = "1"; AV3 = "1"; AX4 = -"100"; AI4 = "1"; AY4 = "1"; AL4 = "1"; AV4 = "5"; FX1 = -"500"; FY1 = -"100"; Constant = "15"; Constant2 = "13"; FL1 = -"100"; FDX1 = -"100"; FDY1 = -"100"; FN1 = "1"; FF1 = "0"; FX2 = -"500"; FY2 = -"100"; FL2 = -"100"; FDX2 = -"100"; FDY2 = -"100"; FN2 = "1"; FF2 = "0"; FX3 = -"500"; FY3 = -"100"; FL3 = -"100"; FDX3 = -"100"; FDY3 = -"100"; FN3 = "1"; FF3 = "0"; FX4 = -"500"; FY4 = -"100"; FL4 = -"100"; FDX4 = -"100"; FDY4 = -"100"; FN4 = "1"; FF4 = "0"; FX5 = -"500"; FY5 = -"100"; FL5 = -"100"; FDX5 = -"100"; FDY5 = -"100"; FN5 = "1"; FF5 = "0"; FX6 = -"500"; FY6 = -"100"; FL6 = -"100"; FDX6 = -"100"; FDY6 = -"100"; FN6 = "1"; FF6 = "0"; FX7 = -"500"; FY7 = -"100"; FL7 = -"100"; FDX7 = -"100"; FDY7 = -"100"; FN7 = "1"; FF7 = "0"; FX8 = -"500"; FY8 = -"100"; FL8 = -"100"; FDX8 = -"100"; FDY8 = -"100"; FN8 = "1"; FF8 = "0"; LX2 = -"70"; LL2 = -"100"; LY2 = -"50"; LV2 = -"50"; LX3 = -"70"; LL3 = -"100"; LY3 = -"50"; LV3 = -"50"; LX4 = -"70"; LL4 = -"100"; LY4 = -"50"; LV4 = -"50"; LX5 = -"70"; LL5 = -"100"; LY5 = -"50"; LV5 = -"50"; RX1 = -"500"; RFY1 = -"100"; RL1 = -"100"; RX2 = -"500"; RY2 = -"100"; RL2 = -"100"; RX3 = -"500"; RY3 = -"100"; RL3 = -"100"; RX4 = -"500"; RY4 = -"100"; RL4 = -"100"; RX5 = -"500"; RY5 = -"100"; RL5 = -"100"; RX6 = -"500"; RY6 = -"100"; RL6 = -"100"; RX7 = -"500"; RY7 = -"100"; RL7 = -"100"; RX8 = -"500"; RY8 = -"100"; RL8 = -"100"; HX = "250"; HY = -"80"; HL = -"100"; HC = "1"; BX1 = -"100"; BI1 = "1"; BY1 = "1"; BL1 = "1"; BV1 = "5"; BX2 = -"100"; BI2 = "1"; BY2 = "1"; BL2 = "1"; BV2 = "5"; BX3 = -"100"; BI3 = "1"; BY3 = "1"; BL3 = "1"; BV3 = "5"; BX4 = -"100"; BI4 = "1"; BY4 = "1"; BL4 = "1"; BV4 = "5"; FFX5 = -"500"; FFY5 = -"500"; VX = "700"; VL = -"100"; VY = "50"; VT = "1"; Speedy = "1"; VX2 = "700"; VY2 = "60"; VL2 = -"100"; EX1 = -"1000"; C2 = "0"; EY1 = -"1000"; EX2 = -"1000"; EY2 = -"1000"; EX3 = -"1000"; EY3 = -"1000"; EX4 = -"1000"; EY4 = -"1000"; TX = -"100"; TL = -"100"; TI = "0"; TY = "350"; TD = "0"; PowerX = -"200"; PowerY = "200"; PowerTime = "0"; PowerA = "0"; Prog = "0"; BossBonus = "10000"; Stage = "2";
Frame 49
if (Checkpoint == "1") { Prog = "1049"; } if (Checkpoint == "2") { Prog = "1799"; } if (Checkpoint == "3") { Prog = "1906"; } if (Checkpoint == "4") { Prog = "3049"; }
Frame 50
if (Prog == "3800") { tellTarget ("/Count") { gotoAndStop (2); }; } if (Prog == "3850") { tellTarget ("/Count") { gotoAndPlay (3); }; } if (Paused == "1") { tellTarget ("/P") { gotoAndStop (2); }; } if ((Weapon == "0") or (Weapon == "1")) { Width = "10"; Height = "7"; Power = "1.75"; } if (Weapon == "3") { Width = "10"; Height = "7"; Power = "1.5"; } if (Weapon == "2") { Width = "30"; Height = "3"; Power = "1.5"; } if (Weapon == "4") { Width = "20"; Height = "20"; Power = "3"; } if ((Delay1 == "0") and (Weapon >= "2")) { S2 = "1"; SY2 = ShipY; SX2 = ShipX + "10"; S3 = "1"; SY3 = ShipY; SX3 = ShipX + "10"; } Delay1 = Delay1 + "1"; if ((Delay2 == "0") and (Weapon >= "2")) { S5 = "1"; SY5 = ShipY; SX5 = ShipX + "10"; S6 = "1"; SY6 = ShipY; SX6 = ShipX + "10"; } Delay2 = Delay2 + "1"; if ((Delay3 == "0") and (Weapon >= "2")) { S8 = "1"; SY8 = ShipY; SX8 = ShipX + "10"; S9 = "1"; SY9 = ShipY; SX9 = ShipX + "10"; } Delay3 = Delay3 + "1"; if (Life >= "10") { tellTarget ("/Lifebar") { gotoAndStop (10); }; } if (Life == "9") { tellTarget ("/Lifebar") { gotoAndStop (9); }; } if (Life == "8") { tellTarget ("/Lifebar") { gotoAndStop (8); }; } if (Life == "7") { tellTarget ("/Lifebar") { gotoAndStop (7); }; } if (Life == "6") { tellTarget ("/Lifebar") { gotoAndStop (6); }; } if (Life == "5") { tellTarget ("/Lifebar") { gotoAndStop (5); }; } if (Life == "4") { tellTarget ("/Lifebar") { gotoAndStop (4); }; } if (Life == "3") { tellTarget ("/Lifebar") { gotoAndStop (3); }; } if (Life == "2") { tellTarget ("/Lifebar") { gotoAndStop (2); }; } if (Life == "1") { tellTarget ("/Lifebar") { gotoAndStop (1); }; } if (Life == "0") { tellTarget ("/Lifebar") { gotoAndStop (11); }; tellTarget ("/BG") { stop(); }; gotoAndPlay (52); } if (Timer < "6") { Timer = Timer + "0.5"; } LifeBonus = "5000" - (Died * "1000"); Stage2 = (Score + LifeBonus) + BossBonus; if ("0" < HL) { tellTarget ("/HopperLife") { gotoAndStop(int(/:HL)); }; } else { tellTarget ("/HopperLife") { gotoAndStop (101); }; } if ("0" < VL) { tellTarget ("/D1Life") { gotoAndStop(int(/:VL)); }; } else { tellTarget ("/D1Life") { gotoAndStop (101); }; } if ("0" < VL2) { tellTarget ("/D2Life") { gotoAndStop(int(/:VL2)); }; } else { tellTarget ("/D2Life") { gotoAndStop (101); }; } if ("0" < CL) { tellTarget ("/CLife") { gotoAndStop(int(/:CL)); }; } else { tellTarget ("/CLife") { gotoAndStop (101); }; } startDrag ("/ship", true, "0", "0", "550", "400"); ShipX = getProperty("/ship", _x); ShipY = getProperty("/ship", _y); setProperty("/U1", _x , UX1); setProperty("/U1", _y , UY1); UX1 = UX1 - Speed2; if (UX1 < (-"30")) { U1 = "0"; } FFH1 = "1"; while (FFH1 < "10") { if ((((ShipX >= ((eval ("UX" add FFH1) - ShipWidth) - "8")) and (((eval ("UX" add FFH1) + ShipWidth) + "8") >= ShipX)) and ((ShipY >= ((eval ("UY" add FFH1) - ShipHeight) - "8")) and (((eval ("UY" add FFH1) + ShipHeight) + "8") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (12); }; } FFH1 = FFH1 + "1"; } FFH1 = "1"; while (FFH1 < "10") { if ((((TX >= ((eval ("UX" add FFH1) - ShipWidth) - Width)) and (((eval ("UX" add FFH1) + ShipWidth) + Width) >= TX)) and ((TY >= ((eval ("UY" add FFH1) - ShipHeight) - Height)) and (((eval ("UY" add FFH1) + ShipHeight) + Height) >= TY))) and (THit == "17")) { tellTarget ("/Trinoka") { gotoAndPlay (3); }; THit = "0"; tellTarget ("/Sound2") { gotoAndPlay (12); }; } FFH1 = FFH1 + "1"; } setProperty("/U2", _x , UX2); setProperty("/U2", _y , UY2); UX2 = UX2 - Speed2; UY2 = UY2 - "1.5"; if (UX2 < (-"30")) { U2 = "0"; } setProperty("/U3", _x , UX3); setProperty("/U3", _y , UY3); UX3 = UX3 - Speed2; UY3 = UY3 + "1.5"; if (UX3 < (-"30")) { U3 = "0"; } setProperty("/U4", _x , UX4); setProperty("/U4", _y , UY4); UX4 = UX4 - Speed2; UY4 = UY4 - "3"; if (UX4 < (-"30")) { U4 = "0"; } setProperty("/U5", _x , UX5); setProperty("/U5", _y , UY5); UX5 = UX5 - Speed2; UY5 = UY5 + "3"; if (UX5 < (-"30")) { U5 = "0"; } setProperty("/U6", _x , UX6); setProperty("/U6", _y , UY6); UX6 = UX6 - Speed2; UY6 = UY6 - "4.5"; if (UX6 < (-"30")) { U6 = "0"; } setProperty("/U7", _x , UX7); setProperty("/U7", _y , UY7); UX7 = UX7 - Speed2; UY7 = UY7 + "4.5"; if (UX7 < (-"30")) { U7 = "0"; } setProperty("/U8", _x , UX8); setProperty("/U8", _y , UY8); UX8 = UX8 - Speed2; UY8 = UY8 - "6"; if (UX8 < (-"30")) { U8 = "0"; } setProperty("/U9", _x , UX9); setProperty("/U9", _y , UY9); UX9 = UX9 - Speed2; UY9 = UY9 + "6"; if (UX9 < (-"30")) { U9 = "0"; } if ((S1 == "1") and (Weapon <> "4")) { SX1 = SX1 + Speed; if (Weapon == "3") { SY1 = SY1 - Drift; } if (Weapon == "5") { SY1 = SY1 - "8"; } } if ((S1 == "1") and (Weapon == "4")) { SX1 = SX1 + Speed; } if ((("580" < SX1) or ("430" < SY1)) or (SY1 < (-"30"))) { S1 = "0"; SY1 = -"500"; SX1 = -"500"; } setProperty("/S1", _x , SX1); setProperty("/S1", _y , SY1); if ((S2 == "1") and (Weapon <> "4")) { SX2 = SX2 + Speed; if (Weapon == "2") { SX2 = SX2 - "1.5"; } if (Weapon == "5") { SY2 = SY2 - "6"; } } if ((S2 == "1") and (Weapon == "4")) { SY2 = SY2 + (Speed - "3"); } if ((("580" < SX2) or ("430" < SY2)) or (SY2 < (-"30"))) { S2 = "0"; SX2 = -"500"; SY2 = -"500"; } setProperty("/S2", _x , SX2); setProperty("/S2", _y , SY2); if ((S3 == "1") and (Weapon <> "4")) { SX3 = SX3 + Speed; if (Weapon == "2") { SX3 = SX3 - "3"; } if (Weapon == "3") { SY3 = SY3 + Drift; } if (Weapon == "5") { SY3 = SY3 - "4"; } } if ((S3 == "1") and (Weapon == "4")) { SY3 = SY3 - (Speed - "3"); } if ((("580" < SX3) or ("430" < SY3)) or (SY3 < (-"30"))) { S3 = "0"; SY3 = -"500"; SX3 = -"500"; } setProperty("/S3", _x , SX3); setProperty("/S3", _y , SY3); if ((S4 == "1") and (Weapon <> "4")) { SX4 = SX4 + Speed; if (Weapon == "3") { SY4 = SY4 - Drift; } if (Weapon == "5") { } } if ((S4 == "1") and (Weapon == "4")) { SX4 = SX4 + Speed; } if ((("580" < SX4) or ("430" < SY4)) or (SY4 < (-"30"))) { S4 = "0"; SY4 = -"500"; SX4 = -"500"; } setProperty("/S4", _x , SX4); setProperty("/S4", _y , SY4); if ((S5 == "1") and (Weapon <> "4")) { SX5 = SX5 + Speed; if (Weapon == "2") { SX5 = SX5 - "1.5"; } } if ((S5 == "1") and (Weapon == "4")) { SY5 = SY5 + (Speed - "3"); } if ((("580" < SX5) or ("430" < SY5)) or (SY5 < (-"30"))) { S5 = "0"; SX5 = -"500"; SY5 = -"500"; } setProperty("/S5", _x , SX5); setProperty("/S5", _y , SY5); if ((S6 == "1") and (Weapon <> "4")) { SX6 = SX6 + Speed; if (Weapon == "2") { SX6 = SX6 - "3"; } if (Weapon == "3") { SY6 = SY6 + Drift; } if (Weapon == "5") { SY6 = SY6 + "2"; } } if ((S6 == "1") and (Weapon == "4")) { SY6 = SY6 - (Speed - "3"); } if ((("580" < SX6) or ("430" < SY6)) or (SY6 < (-"30"))) { S6 = "0"; SY6 = -"500"; SX6 = -"500"; } setProperty("/S6", _x , SX6); setProperty("/S6", _y , SY6); if (S7 == "1") { SX7 = SX7 + Speed; if (Weapon == "3") { SY7 = SY7 - Drift; } if (Weapon == "5") { SY7 = SY7 + Drift; } } if ((("580" < SX7) or ("430" < SY7)) or (SY7 < (-"30"))) { S7 = "0"; SY7 = -"500"; SX7 = -"500"; } setProperty("/S7", _x , SX7); setProperty("/S7", _y , SY7); if ((S8 == "1") and (Weapon <> "4")) { SX8 = SX8 + Speed; if (Weapon == "2") { SX8 = SX8 - "1.5"; } if (Weapon == "5") { SY8 = SY8 + "6"; } } if ((S8 == "1") and (Weapon == "4")) { SY8 = SY8 + (Speed - "3"); } if ((("580" < SX8) or ("430" < SY8)) or (SY8 < (-"30"))) { S8 = "0"; SX8 = -"500"; SY8 = -"500"; } setProperty("/S8", _x , SX8); setProperty("/S8", _y , SY8); if ((S9 == "1") and (Weapon <> "4")) { SX9 = SX9 + Speed; if (Weapon == "2") { SX9 = SX9 - "3"; } if (Weapon == "3") { SY9 = SY9 + Drift; } if (Weapon == "5") { SY9 = SY9 + "8"; } } if ((S9 == "1") and (Weapon == "4")) { SY9 = SY9 - (Speed - "3"); } if ((("580" < SX9) or ("430" < SY9)) or (SY9 < (-"30"))) { S9 = "0"; SY9 = -"500"; SX9 = -"500"; } setProperty("/S9", _x , SX9); setProperty("/S9", _y , SY9); setProperty("/FF1", _x , FFX1); setProperty("/FF1", _y , FFY1); FFX1 = FFX1 + FSX1; FFY1 = FFY1 + FSY1; if ((((FFX1 < (-"20")) or (FFY1 < (-"20"))) or ("420" < FFY1)) or ("570" < FFX1)) { FF1 = "0"; } FFH1 = "1"; while (FFH1 < "9") { if ((((ShipX >= ((eval ("FFX" add FFH1) - ShipWidth) - "8")) and (((eval ("FFX" add FFH1) + ShipWidth) + "8") >= ShipX)) and ((ShipY >= ((eval ("FFY" add FFH1) - ShipHeight) - "8")) and (((eval ("FFY" add FFH1) + ShipHeight) + "8") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (12); }; } FFH1 = FFH1 + "1"; } setProperty("/FF2", _x , FFX2); setProperty("/FF2", _y , FFY2); FFX2 = FFX2 + FSX2; FFY2 = FFY2 + FSY2; if ((((FFX2 < (-"20")) or (FFY2 < (-"20"))) or ("420" < FFY2)) or ("570" < FFX2)) { FF2 = "0"; } setProperty("/FF3", _x , FFX3); setProperty("/FF3", _y , FFY3); FFX3 = FFX3 + FSX3; FFY3 = FFY3 + FSY3; if (((FFX3 < (-"20")) or (FFY3 < (-"20"))) or ("420" < FFY3)) { FF3 = "0"; } setProperty("/FF4", _x , FFX4); setProperty("/FF4", _y , FFY4); FFX4 = FFX4 + FSX4; FFY4 = FFY4 + FSY4; if (((FFX4 < (-"20")) or (FFY4 < (-"20"))) or ("420" < FFY4)) { FF4 = "0"; } setProperty("/FF6", _x , FFX6); setProperty("/FF6", _y , FFY6); FFX6 = FFX6 + FSX6; FFY6 = FFY6 + FSY6; if (((FFX6 < (-"20")) or (FFY6 < (-"20"))) or ("420" < FFY6)) { FF6 = "0"; } setProperty("/FF7", _x , FFX7); setProperty("/FF7", _y , FFY7); FFX7 = FFX7 + FSX7; FFY7 = FFY7 + FSY7; if (((FFX7 < (-"20")) or (FFY7 < (-"20"))) or ("420" < FFY7)) { FF7 = "0"; } setProperty("/FF8", _x , FFX8); setProperty("/FF8", _y , FFY8); FFX8 = FFX8 + FSX8; FFY8 = FFY8 + FSY8; if (((FFX8 < (-"20")) or (FFY8 < (-"20"))) or ("420" < FFY8)) { FF8 = "0"; } setProperty("/P1", _x , PX1); setProperty("/P1", _y , PY1); NI1 = "1"; while (NI1 < "10") { if ((((eval ("SX" add NI1) >= ((PX1 - Width) - "16")) and (((PX1 + Width) + "16") >= eval ("SX" add NI1))) and ((eval ("SY" add NI1) >= ((PY1 - Height) - "16")) and (((PY1 + Height) + "16") >= eval ("SY" add NI1)))) and ("0" < XSL1)) { tellTarget ("/P1") { gotoAndPlay (2); }; XSL1 = XSL1 - Power; Set("S" add NI1, "0"); Set("SY" add NI1, -"500"); Set("SY" add NI1, -"500"); } NI1 = NI1 + "1"; } if (("0" >= XSL1) and ((-"100") < XSL1)) { XSL1 = -"100"; tellTarget ("/P1") { gotoAndPlay (4); }; Score = Score + "500"; } if ((((("0" < XSL1) and ("1250" < Prog)) and (FF1 == "0")) and ("0" < PY1)) and (Prog < "1790")) { FFX1 = PX1; FFY1 = PY1; FDX1 = ShipX - PX1; FDY1 = ShipY - PY1; FRoot = (FDX1 * FDX1) + (FDY1 * FDY1); FN1 = "1"; Fcounter1 = "0"; while (Fcounter1 < "11") { FN1 = FN1 - (((FN1 * FN1) - FRoot) / ("2" * FN1)); Fcounter1 = Fcounter1 + "1"; } FSX1 = (Constant2 * FDX1) / FN1; FSY1 = (Constant2 * FDY1) / FN1; FF1 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (("1200" < Prog) and (Prog < "1600")) { if (PY1 < ShipY) { PY1 = PY1 + "1"; } if (ShipY < PY1) { PY1 = PY1 - "2"; } } if (("1600" < Prog) and (Prog < "1790")) { PY1 = PY1 - "5"; } setProperty("/P2", _x , PX2); setProperty("/P2", _y , PY2); NI1 = "1"; while (NI1 < "10") { if ((((eval ("SX" add NI1) >= ((PX2 - Width) - "16")) and (((PX2 + Width) + "16") >= eval ("SX" add NI1))) and ((eval ("SY" add NI1) >= ((PY2 - Height) - "16")) and (((PY2 + Height) + "16") >= eval ("SY" add NI1)))) and ("0" < XSL4)) { tellTarget ("/P2") { gotoAndPlay (2); }; XSL4 = XSL4 - Power; Set("S" add NI1, "0"); Set("SY" add NI1, -"500"); Set("SY" add NI1, -"500"); } NI1 = NI1 + "1"; } if (("0" >= XSL4) and ((-"100") < XSL4)) { XSL4 = -"100"; tellTarget ("/P2") { gotoAndPlay (4); }; Score = Score + "500"; } if ((((("0" < XSL4) and ("1250" < Prog)) and (FF2 == "0")) and ("0" < PY2)) and (Prog < "1790")) { FFX2 = PX2; FFY2 = PY2; FDX2 = ShipX - PX2; FDY2 = ShipY - PY2; FRoot = (FDX2 * FDX2) + (FDY2 * FDY2); FN2 = "1"; Fcounter1 = "0"; while (Fcounter1 < "11") { FN2 = FN2 - (((FN2 * FN2) - FRoot) / ("2" * FN2)); Fcounter1 = Fcounter1 + "1"; } FSX2 = (Constant2 * FDX2) / FN2; FSY2 = (Constant2 * FDY2) / FN2; FF2 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (("1200" < Prog) and (Prog < "1600")) { if (PY2 < ShipY) { PY2 = PY2 + "2"; } if (ShipY < PY2) { PY2 = PY2 - "1"; } } if (("1600" < Prog) and (Prog < "1790")) { PY2 = PY2 - "5"; } setProperty("/B5", _x , BX5); setProperty("/B5", _y , BY5); BY5 = BY5 + "25"; BI1 = "1"; while (BI1 < "10") { if ((((eval ("SX" add BI1) >= (BX5 - Width)) and (((BX5 + Width) + "17") >= eval ("SX" add BI1))) and ((eval ("SY" add BI1) >= ((BY5 - Height) - "50")) and ((BY5 + Height) >= eval ("SY" add BI1)))) and ("0" < BL5)) { tellTarget ("/B5") { gotoAndPlay (2); }; BL5 = BL5 - Power; Set("S" add BI1, "0"); Set("SY" add BI1, -"500"); Set("SY" add BI1, -"500"); } BI1 = BI1 + "1"; } BH1 = "5"; while (BH1 < "8") { if (((((ShipX >= (eval ("BX" add BH1) - ShipWidth)) and (((eval ("BX" add BH1) + ShipWidth) + "17") >= ShipX)) and ((ShipY >= ((eval ("BY" add BH1) - ShipHeight) - "50")) and ((eval ("BY" add BH1) + ShipHeight) >= ShipY))) and (Timer == "6")) and ("0" < eval ("BL" add BH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Set("BL" add BH1, "0"); Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } BH1 = BH1 + "1"; } if (BY5 == "375") { BL5 = "0"; } if (("0" >= BL5) and ((-"100") < BL5)) { BL5 = -"100"; tellTarget ("/B5") { gotoAndPlay (4); }; } if (((("750" < Prog) and (Prog < "900")) and ("460" < BY5)) or ((("1200" < Prog) and (Prog < "1600")) and ("460" < BY5))) { BX5 = random("550"); BI5 = "1"; BY5 = -"25"; BL5 = "1"; tellTarget ("/B5") { gotoAndStop (1); }; } setProperty("/B6", _x , BX6); setProperty("/B6", _y , BY6); BY6 = BY6 + "25"; BI1 = "1"; while (BI1 < "10") { if ((((eval ("SX" add BI1) >= (BX6 - Width)) and (((BX6 + Width) + "17") >= eval ("SX" add BI1))) and ((eval ("SY" add BI1) >= ((BY6 - Height) - "50")) and ((BY6 + Height) >= eval ("SY" add BI1)))) and ("0" < BL6)) { tellTarget ("/B6") { gotoAndPlay (2); }; BL6 = BL6 - Power; Set("S" add BI1, "0"); Set("SY" add BI1, -"500"); Set("SY" add BI1, -"500"); } BI1 = BI1 + "1"; } if (BY6 == "375") { BL6 = "0"; } if (("0" >= BL6) and ((-"100") < BL6)) { BL6 = -"100"; tellTarget ("/B6") { gotoAndPlay (4); }; } if (((("765" < Prog) and (Prog < "900")) and ("460" < BY6)) or ((("1200" < Prog) and (Prog < "1600")) and ("460" < BY6))) { BX6 = random("550"); BI6 = "1"; BY6 = -"25"; BL6 = "1"; tellTarget ("/B6") { gotoAndStop (1); }; } setProperty("/B7", _x , BX7); setProperty("/B7", _y , BY7); BY7 = BY7 + "25"; BI1 = "1"; while (BI1 < "10") { if ((((eval ("SX" add BI1) >= (BX7 - Width)) and (((BX7 + Width) + "17") >= eval ("SX" add BI1))) and ((eval ("SY" add BI1) >= ((BY7 - Height) - "50")) and ((BY7 + Height) >= eval ("SY" add BI1)))) and ("0" < BL7)) { tellTarget ("/B7") { gotoAndPlay (2); }; BL7 = BL7 - Power; Set("S" add BI1, "0"); Set("SY" add BI1, -"500"); Set("SY" add BI1, -"500"); } BI1 = BI1 + "1"; } if (BY7 == "375") { BL7 = "0"; } if (("0" >= BL7) and ((-"100") < BL7)) { BL7 = -"100"; tellTarget ("/B7") { gotoAndPlay (4); }; } if (((("780" < Prog) and (Prog < "900")) and ("460" < BY7)) or ((("1200" < Prog) and (Prog < "1600")) and ("460" < BY7))) { BX7 = random("550"); BI7 = "1"; BY7 = -"25"; BL7 = "1"; tellTarget ("/B7") { gotoAndStop (1); }; } setProperty("/R10", _x , RX10); setProperty("/R10", _y , RY10); if ("3000" < Prog) { RY10 = RY10 + "20"; } BH1 = "9"; while (BH1 < "12") { if (((((ShipX >= ((eval ("RX" add BH1) - ShipWidth) - "35")) and (((eval ("RX" add BH1) + ShipWidth) + "35") >= ShipX)) and ((ShipY >= ((eval ("RY" add BH1) - ShipHeight) - "35")) and (((eval ("RY" add BH1) + ShipHeight) + "35") >= ShipY))) and (Timer == "6")) and (Prog < "4150")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } BH1 = BH1 + "1"; } if ((("3880" < Prog) and (Prog < "4150")) and ("460" < RY10)) { RX10 = random("550"); RY10 = -"40"; tellTarget ("/R10") { gotoAndStop (1); }; } setProperty("/R9", _x , RX9); setProperty("/R9", _y , RY9); RY9 = RY9 + "20"; if ((("3890" < Prog) and (Prog < "4150")) and ("460" < RY9)) { RX9 = random("550"); RY9 = -"40"; tellTarget ("/R9") { gotoAndStop (1); }; } setProperty("/R11", _x , RX11); setProperty("/R11", _y , RY11); if ("3000" < Prog) { RY11 = RY11 + "20"; } if ((("3900" < Prog) and (Prog < "4150")) and ("460" < RY11)) { RX11 = (random("100") + ShipX) - "50"; RY11 = -"40"; tellTarget ("/R11") { gotoAndStop (1); }; } setProperty("/D1", _x , DX1); setProperty("/D1", _y , DY1); if (("1260" < Prog) and (Prog < "2000")) { if (DX1 < "20") { DDX1 = "0"; } if ("530" < DX1) { DDX1 = "1"; } if (DY1 < "0") { DDY1 = "0"; } if ("400" < DY1) { DDY1 = "1"; } if (DDX1 == "0") { DX1 = DX1 + "12"; } if (DDX1 == "1") { DX1 = DX1 - "12"; } if (DDY1 == "0") { DY1 = DY1 + "12"; } if (DDY1 == "1") { DY1 = DY1 - "12"; } } TI = "1"; while (TI < "10") { if ((((eval ("SX" add TI) >= ((DX1 - Width) - "20")) and (((DX1 + Width) + "20") >= eval ("SX" add TI))) and ((eval ("SY" add TI) >= ((DY1 - Height) - "20")) and (((DY1 + Height) + "20") >= eval ("SY" add TI)))) and ("0" < DL1)) { tellTarget ("/D1") { gotoAndPlay (2); }; DL1 = DL1 - Power; Set("S" add TI, "0"); Set("SY" add TI, -"500"); Set("SX" add TI, -"500"); } TI = TI + "1"; } if (("0" >= DL1) and ((-"100") < DL1)) { DL1 = -"100"; tellTarget ("/D1") { gotoAndPlay (4); }; Score = Score + "100"; Respawn1 = "0"; } FH1 = "1"; while (FH1 < "3") { if (((((ShipX >= ((eval ("DX" add FH1) - ShipWidth) - "20")) and (((eval ("DX" add FH1) + ShipWidth) + "20") >= ShipX)) and ((ShipY >= ((eval ("DY" add FH1) - ShipHeight) - "20")) and (((eval ("DY" add FH1) + ShipHeight) + "20") >= ShipY))) and (Timer == "6")) and ("0" < eval ("DL" add FH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } FH1 = FH1 + "1"; } if ((DL1 == (-"100")) and (Prog < "1650")) { Respawn1 = Respawn1 + "1"; } if (Respawn1 == "21") { tellTarget ("/D1") { gotoAndStop (1); }; Respawn1 = "22"; } if (Respawn1 == "20") { DX1 = random("550"); DY1 = -"50"; DDX1 = "1"; DDY1 = "0"; DL1 = "3"; Respawn1 = "21"; } if (((Prog == "1800") and ("0" < DL1)) and ((-"50") < DY1)) { DL1 = -"100"; tellTarget ("/D1") { gotoAndPlay (40); }; Score = Score + "5000"; } setProperty("/D2", _x , DX2); setProperty("/D2", _y , DY2); if (("1360" < Prog) and (Prog < "2000")) { if (DX2 < "20") { DDX2 = "0"; } if ("530" < DX2) { DDX2 = "1"; } if (DY2 < "0") { DDY2 = "0"; } if ("400" < DY2) { DDY2 = "1"; } if (DDX2 == "0") { DX2 = DX2 + "12"; } if (DDX2 == "1") { DX2 = DX2 - "12"; } if (DDY2 == "0") { DY2 = DY2 + "12"; } if (DDY2 == "1") { DY2 = DY2 - "12"; } } TI = "1"; while (TI < "10") { if ((((eval ("SX" add TI) >= ((DX2 - Width) - "20")) and (((DX2 + Width) + "20") >= eval ("SX" add TI))) and ((eval ("SY" add TI) >= ((DY2 - Height) - "20")) and (((DY2 + Height) + "20") >= eval ("SY" add TI)))) and ("0" < DL2)) { tellTarget ("/D2") { gotoAndPlay (2); }; DL2 = DL2 - Power; Set("S" add TI, "0"); Set("SY" add TI, -"500"); Set("SX" add TI, -"500"); } TI = TI + "1"; } if (("0" >= DL2) and ((-"100") < DL2)) { DL2 = -"100"; tellTarget ("/D2") { gotoAndPlay (4); }; Score = Score + "100"; Respawn2 = "0"; } if ((DL2 == (-"100")) and (Prog < "1650")) { Respawn2 = Respawn2 + "1"; } if ((Respawn2 == "21") and (Prog < "1650")) { tellTarget ("/D2") { gotoAndStop (1); }; Respawn2 = "22"; } if (Respawn2 == "20") { DX2 = random("550"); DY2 = -"50"; DDX2 = "0"; DDY2 = "0"; DL2 = "3"; Respawn2 = "21"; } if (((Prog == "1800") and ("0" < DL2)) and ((-"50") < DY1)) { DL2 = -"100"; tellTarget ("/D2") { gotoAndPlay (40); }; Score = Score + "5000"; } setProperty("/W1", _x , WX1); setProperty("/W1", _y , WY1); WX1 = WX1 - "15"; if ((((ShipX >= ((WX1 - ShipWidth) - "8")) and (((WX1 + ShipWidth) + "7") >= ShipX)) and ((ShipY >= ((WY1 - ShipHeight) - "40")) and (((WY1 + ShipHeight) + "40") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/W2", _x , WX2); setProperty("/W2", _y , WY2); WX2 = WX2 + "15"; if ((((ShipX >= ((WX2 - ShipWidth) - "7")) and (((WX2 + ShipWidth) + "8") >= ShipX)) and ((ShipY >= ((WY2 - ShipHeight) - "40")) and (((WY2 + ShipHeight) + "40") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/W3", _x , WX3); setProperty("/W3", _y , WY3); WY3 = WY3 - "15"; if ((((ShipX >= ((WX3 - ShipWidth) - "40")) and (((WX3 + ShipWidth) + "40") >= ShipX)) and ((ShipY >= ((WY3 - ShipHeight) - "8")) and (((WY3 + ShipHeight) + "8") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/W4", _x , WX4); setProperty("/W4", _y , WY4); WY4 = WY4 + "15"; if ((((ShipX >= ((WX4 - ShipWidth) - "40")) and (((WX4 + ShipWidth) + "40") >= ShipX)) and ((ShipY >= ((WY4 - ShipHeight) - "8")) and (((WY4 + ShipHeight) + "8") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/C", _x , CX); setProperty("/C", _y , CY); if (Prog == "1699") { CX = "275"; CY = "100"; CL = "100"; CT = "71"; } if (("1700" < Prog) and ("0" < CL)) { CT = CT + "1"; if (CT == "72") { CT = "1"; tellTarget ("/C/Move") { gotoAndStop (1); }; } else { tellTarget ("/C/Move") { nextFrame(); }; } } if (CT == "57") { CX = ShipX; CY = ShipY; } HI = "1"; while (HI < "10") { if (((((eval ("SX" add HI) >= ((CX - Width) - "37")) and (((CX + Width) + "37") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((CY - Height) - "46")) and (((CY + Height) + "46") >= eval ("SY" add HI)))) and ("0" < CL)) and (("4" < CT) and (CT < "51"))) { tellTarget ("/C") { gotoAndPlay (2); }; CL = CL - Power; Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } if ((((((ShipX >= ((CX - ShipWidth) - "37")) and (((CX + ShipWidth) + "37") >= ShipX)) and ((ShipY >= ((CY - ShipHeight) - "47")) and (((CY + ShipHeight) + "47") >= ShipY))) and (Timer == "6")) and ("0" < CL)) and (("4" < CT) and (CT < "51"))) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (("0" >= CL) and ((-"100") < CL)) { Prog = "1799"; CL = -"100"; tellTarget ("/C") { gotoAndPlay (4); }; tellTarget ("/BG") { gotoAndPlay (1799); }; Score = Score + "5000"; } if (CT == "13") { WX1 = CX - "37"; WY1 = CY; WX3 = CX; WY3 = CY - "47"; WX2 = CX + "37"; WY2 = CY; WX4 = CX; WY4 = CY + "47"; CT = "14"; } if ((CL == (-"100")) and (CY < "350")) { CY = CY + "1"; } NX2 = NX2 - "5"; if ("2300" < Prog) { NX2 = NX2 - "5"; } setProperty("/N2", _x , NX2); setProperty("/N2", _y , NY2); NI2 = "1"; while (NI2 < "10") { if ((((eval ("SX" add NI2) >= (NX2 - Width)) and (((NX2 + Width) + "30") >= eval ("SX" add NI2))) and ((eval ("SY" add NI2) >= (NY2 - Height)) and (((NY2 + Height) + "45") >= eval ("SY" add NI2)))) and ("0" < NL2)) { tellTarget ("/N2") { gotoAndPlay (2); }; NL2 = NL2 - Power; Set("S" add NI2, "0"); Set("SY" add NI2, -"500"); Set("SY" add NI2, -"500"); } NI2 = NI2 + "1"; } if (("0" >= NL2) and ((-"100") < NL2)) { NL2 = -"100"; tellTarget ("/N2") { gotoAndPlay (4); }; Score = Score + "100"; } if (((Prog == "15") or (Prog == "1940")) or ((("2630" < Prog) and (Prog < "3000")) and (NX2 < (-"50")))) { NX2 = "550"; NY2 = "100"; if ("2300" < Prog) { NY2 = random("300") + "50"; } NL2 = "3"; NYV2 = "1"; NYD2 = "1"; tellTarget ("/N2") { gotoAndStop (1); }; } NY2 = NY2 - NYV2; if (NYD2 == "1") { NYV2 = NYV2 - "0.25"; } if (NYD2 == "2") { NYV2 = NYV2 + "0.25"; } if ((NYV2 == "3") and (NYD2 == "2")) { NYD2 = "1"; } if ((NYV2 == (-"3")) and (NYD2 == "1")) { NYD2 = "2"; } NX3 = NX3 - "5"; if ("2300" < Prog) { NX3 = NX3 - "5"; } setProperty("/N3", _x , NX3); setProperty("/N3", _y , NY3); NI3 = "1"; while (NI3 < "10") { if ((((eval ("SX" add NI3) >= (NX3 - Width)) and (((NX3 + Width) + "30") >= eval ("SX" add NI3))) and ((eval ("SY" add NI3) >= (NY3 - Height)) and (((NY3 + Height) + "45") >= eval ("SY" add NI3)))) and ("0" < NL3)) { tellTarget ("/N3") { gotoAndPlay (2); }; NL3 = NL3 - Power; Set("S" add NI3, "0"); Set("SY" add NI3, -"500"); Set("SY" add NI3, -"500"); } NI3 = NI3 + "1"; } if (("0" >= NL3) and ((-"100") < NL3)) { NL3 = -"100"; tellTarget ("/N3") { gotoAndPlay (4); }; Score = Score + "100"; } if (((Prog == "25") or (Prog == "1910")) or ((("2600" < Prog) and (Prog < "3000")) and (NX3 < (-"50")))) { NX3 = "550"; NY3 = "100"; if ("2300" < Prog) { NY3 = random("350"); } NL3 = "3"; NYV3 = "1"; NYD3 = "1"; tellTarget ("/N3") { gotoAndStop (1); }; } NY3 = NY3 - NYV3; if (NYD3 == "1") { NYV3 = NYV3 - "0.25"; } if (NYD3 == "2") { NYV3 = NYV3 + "0.25"; } if ((NYV3 == "3") and (NYD3 == "2")) { NYD3 = "1"; } if ((NYV3 == (-"3")) and (NYD3 == "1")) { NYD3 = "2"; } NX4 = NX4 - "5"; setProperty("/N4", _x , NX4); setProperty("/N4", _y , NY4); NI4 = "1"; while (NI4 < "10") { if ((((eval ("SX" add NI4) >= (NX4 - Width)) and (((NX4 + Width) + "30") >= eval ("SX" add NI4))) and ((eval ("SY" add NI4) >= (NY4 - Height)) and (((NY4 + Height) + "45") >= eval ("SY" add NI4)))) and ("0" < NL4)) { tellTarget ("/N4") { gotoAndPlay (2); }; NL4 = NL4 - Power; Set("S" add NI4, "0"); Set("SY" add NI4, -"500"); Set("SY" add NI4, -"500"); } NI4 = NI4 + "1"; } if (("0" >= NL4) and ((-"100") < NL4)) { NL4 = -"100"; tellTarget ("/N4") { gotoAndPlay (4); }; Score = Score + "100"; } if ((Prog == "35") or (Prog == "1920")) { NX4 = "550"; NY4 = "100"; NL4 = "3"; NYV4 = "1"; NYD4 = "1"; tellTarget ("/N4") { gotoAndStop (1); }; } NY4 = NY4 - NYV4; if (NYD4 == "1") { NYV4 = NYV4 - "0.25"; } if (NYD4 == "2") { NYV4 = NYV4 + "0.25"; } if ((NYV4 == "3") and (NYD4 == "2")) { NYD4 = "1"; } if ((NYV4 == (-"3")) and (NYD4 == "1")) { NYD4 = "2"; } NX1 = NX1 - "5"; setProperty("/N1", _x , NX1); setProperty("/N1", _y , NY1); NI1 = "1"; while (NI1 < "10") { if ((((eval ("SX" add NI1) >= (NX1 - Width)) and (((NX1 + Width) + "30") >= eval ("SX" add NI1))) and ((eval ("SY" add NI1) >= (NY1 - Height)) and (((NY1 + Height) + "45") >= eval ("SY" add NI1)))) and ("0" < NL1)) { tellTarget ("/N1") { gotoAndPlay (2); }; NL1 = NL1 - Power; Set("S" add NI1, "0"); Set("SY" add NI1, -"500"); Set("SY" add NI1, -"500"); } NI1 = NI1 + "1"; } if (("0" >= NL1) and ((-"100") < NL1)) { NL1 = -"100"; tellTarget ("/N1") { gotoAndPlay (4); }; Score = Score + "500"; PowerX = NX1 + "17"; PowerY = NY1 + "22"; } NH1 = "1"; while (NH1 < "5") { if (((((ShipX >= (eval ("NX" add NH1) - ShipWidth)) and (((eval ("NX" add NH1) + ShipWidth) + "30") >= ShipX)) and ((ShipY >= (eval ("NY" add NH1) - ShipHeight)) and (((eval ("NY" add NH1) + ShipHeight) + "45") >= ShipY))) and (Timer == "6")) and ("0" < eval ("NL" add NH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } NH1 = NH1 + "1"; } if ((((Prog == "45") or (Prog == "1080")) or (Prog == "1930")) or (Prog == "3050")) { NX1 = "550"; NY1 = "100"; NL1 = "3"; NYV1 = "1"; NYD1 = "1"; tellTarget ("/N1") { gotoAndStop (1); }; } NY1 = NY1 - NYV1; if (NYD1 == "1") { NYV1 = NYV1 - "0.25"; } if (NYD1 == "2") { NYV1 = NYV1 + "0.25"; } if ((NYV1 == "3") and (NYD1 == "2")) { NYD1 = "1"; } if ((NYV1 == (-"3")) and (NYD1 == "1")) { NYD1 = "2"; } setProperty("/L1", _x , LX1); setProperty("/L1", _y , LY1); LY1 = LY1 + "6"; LX1 = LX1 + LV1; LV1 = LV1 - "1"; if ((Prog == "400") or (Prog == "600")) { LX1 = -"70"; LY1 = -"30"; LV1 = "33"; LL1 = "9"; tellTarget ("/L1") { gotoAndStop (1); }; } if (((LX1 == "413") and (FF6 == "0")) and ("0" < LL1)) { FFX6 = LX1; FFY6 = LY1; FDX6 = ShipX - LX1; FDY6 = ShipY - LY1; FRoot = (FDX6 * FDX6) + (FDY6 * FDY6); FN6 = "1"; Fcounter6 = "0"; while (Fcounter6 < "11") { FN6 = FN6 - (((FN6 * FN6) - FRoot) / ("2" * FN6)); Fcounter6 = Fcounter6 + "1"; } FSX6 = (Constant * FDX6) / FN6; FSY6 = (Constant * FDY6) / FN6; FF6 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((LX1 == "436") and (FF7 == "0")) and ("0" < LL1)) { FFX7 = LX1; FFY7 = LY1 + "59"; FDX7 = ShipX - LX1; FDY7 = ShipY - (LY1 + "59"); FRoot = (FDX7 * FDX7) + (FDY7 * FDY7); FN7 = "1"; Fcounter7 = "0"; while (Fcounter7 < "11") { FN7 = FN7 - (((FN7 * FN7) - FRoot) / ("2" * FN7)); Fcounter7 = Fcounter7 + "1"; } FSX7 = (Constant * FDX7) / FN7; FSY7 = (Constant * FDY7) / FN7; FF7 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((LX1 == "455") and (FF8 == "0")) and ("0" < LL1)) { FFX8 = LX1; FFY8 = LY1; FDX8 = ShipX - LX1; FDY8 = ShipY - LY1; FRoot = (FDX8 * FDX8) + (FDY8 * FDY8); FN8 = "1"; Fcounter8 = "0"; while (Fcounter8 < "11") { FN8 = FN8 - (((FN8 * FN8) - FRoot) / ("2" * FN8)); Fcounter8 = Fcounter8 + "1"; } FSX8 = (Constant * FDX8) / FN8; FSY8 = (Constant * FDY8) / FN8; FF8 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } LI1 = "1"; while (LI1 < "10") { if ((((eval ("SX" add LI1) >= (LX1 - Width)) and (((LX1 + Width) + "60") >= eval ("SX" add LI1))) and ((eval ("SY" add LI1) >= (LY1 - Height)) and (((LY1 + Height) + "60") >= eval ("SY" add LI1)))) and ("0" < LL1)) { tellTarget ("/L1") { gotoAndPlay (2); }; LL1 = LL1 - Power; Set("S" add LI1, "0"); Set("SY" add LI1, -"500"); Set("SY" add LI1, -"500"); } LI1 = LI1 + "1"; } if (("0" >= LL1) and ((-"100") < LL1)) { LL1 = -"100"; tellTarget ("/L1") { gotoAndPlay (4); }; Score = Score + "1000"; } LH1 = "1"; while (LH1 < "2") { if (((((ShipX >= (eval ("LX" add LH1) - ShipWidth)) and (((eval ("LX" add LH1) + ShipWidth) + "60") >= ShipX)) and ((ShipY >= (eval ("LY" add LH1) - ShipHeight)) and (((eval ("LY" add LH1) + ShipHeight) + "60") >= ShipY))) and (Timer == "6")) and ("0" < eval ("LL" add LH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } LH1 = LH1 + "1"; } setProperty("/A1", _x , AX1); setProperty("/A1", _y , AY1); AX1 = AX1 - AV1; AY1 = AY1 - AV1; AV1 = AV1 + "1"; AI1 = "1"; while (AI1 < "10") { if ((((eval ("SX" add AI1) >= (AX1 - Width)) and (((AX1 + Width) + "30") >= eval ("SX" add AI1))) and ((eval ("SY" add AI1) >= (AY1 - Height)) and (((AY1 + Height) + "45") >= eval ("SY" add AI1)))) and ("0" < AL1)) { tellTarget ("/A1") { gotoAndPlay (2); }; AL1 = AL1 - Power; Set("S" add AI1, "0"); Set("SY" add AI1, -"500"); Set("SY" add AI1, -"500"); } AI1 = AI1 + "1"; } AH1 = "1"; while (AH1 < "5") { if (((((ShipX >= (eval ("AX" add AH1) - ShipWidth)) and (((eval ("AX" add AH1) + ShipWidth) + "30") >= ShipX)) and ((ShipY >= (eval ("AY" add AH1) - ShipHeight)) and (((eval ("AY" add AH1) + ShipHeight) + "45") >= ShipY))) and (Timer == "6")) and ("0" < eval ("AL" add AH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Set("AL" add AH1, "0"); Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } AH1 = AH1 + "1"; } if (("0" >= AL1) and ((-"100") < AL1)) { AL1 = -"100"; tellTarget ("/A1") { gotoAndPlay (4); }; Score = Score + "200"; } if ((((AY1 < (-"75")) or (AX1 < (-"75"))) and ("3880" < Prog)) and (Prog < "4150")) { AY1 = "400"; AX1 = random("350"); AL1 = "1"; AV1 = "1"; tellTarget ("/A1") { gotoAndStop (1); }; } setProperty("/A2", _x , AX2); setProperty("/A2", _y , AY2); AX2 = AX2 - AV2; AY2 = AY2 - AV2; AV2 = AV2 + "1"; AI2 = "1"; while (AI2 < "10") { if ((((eval ("SX" add AI2) >= (AX2 - Width)) and (((AX2 + Width) + "30") >= eval ("SX" add AI2))) and ((eval ("SY" add AI2) >= (AY2 - Height)) and (((AY2 + Height) + "45") >= eval ("SY" add AI2)))) and ("0" < AL2)) { tellTarget ("/A2") { gotoAndPlay (2); }; AL2 = AL2 - Power; Set("S" add AI2, "0"); Set("SY" add AI2, -"500"); Set("SY" add AI2, -"500"); } AI2 = AI2 + "1"; } if (("0" >= AL2) and ((-"100") < AL2)) { AL2 = -"100"; tellTarget ("/A2") { gotoAndPlay (4); }; Score = Score + "200"; } if ((((AY2 < (-"75")) or (AX2 < (-"75"))) and ("3880" < Prog)) and (Prog < "4150")) { AY2 = random("400"); AX2 = "550"; AL2 = "1"; AV2 = "1"; tellTarget ("/A2") { gotoAndStop (1); }; } setProperty("/A3", _x , AX3); setProperty("/A3", _y , AY3); AX3 = AX3 - AV3; AY3 = AY3 - AV3; AV3 = AV3 + "1"; AI3 = "1"; while (AI3 < "10") { if ((((eval ("SX" add AI3) >= (AX3 - Width)) and (((AX3 + Width) + "30") >= eval ("SX" add AI3))) and ((eval ("SY" add AI3) >= (AY3 - Height)) and (((AY3 + Height) + "45") >= eval ("SY" add AI3)))) and ("0" < AL3)) { tellTarget ("/A3") { gotoAndPlay (2); }; AL3 = AL3 - Power; Set("S" add AI3, "0"); Set("SY" add AI3, -"500"); Set("SY" add AI3, -"500"); } AI3 = AI3 + "1"; } if (("0" >= AL3) and ((-"100") < AL3)) { AL3 = -"100"; tellTarget ("/A3") { gotoAndPlay (4); }; Score = Score + "200"; } if ((((AY3 < (-"75")) or (AX3 < (-"75"))) and ("3880" < Prog)) and (Prog < "4150")) { AY3 = "400"; AX3 = random("350") + "200"; AL3 = "1"; AV3 = "1"; tellTarget ("/A3") { gotoAndStop (1); }; } setProperty("/A4", _x , AX4); setProperty("/A4", _y , AY4); AX4 = AX4 - AV4; AY4 = AY4 - AV4; AV4 = AV4 + "1"; AI4 = "1"; while (AI4 < "10") { if ((((eval ("SX" add AI4) >= (AX4 - Width)) and (((AX4 + Width) + "30") >= eval ("SX" add AI4))) and ((eval ("SY" add AI4) >= (AY4 - Height)) and (((AY4 + Height) + "45") >= eval ("SY" add AI4)))) and ("0" < AL4)) { tellTarget ("/A4") { gotoAndPlay (2); }; AL4 = AL4 - Power; Set("S" add AI4, "0"); Set("SY" add AI4, -"500"); Set("SY" add AI4, -"500"); } AI4 = AI4 + "1"; } if (("0" >= AL4) and ((-"100") < AL4)) { AL4 = -"100"; tellTarget ("/A4") { gotoAndPlay (4); }; Score = Score + "200"; } if ((((AY4 < (-"75")) or (AX4 < (-"75"))) and ("3880" < Prog)) and (Prog < "4150")) { AY4 = random("400"); AX4 = "550"; AL4 = "1"; AV4 = "1"; tellTarget ("/A4") { gotoAndStop (1); }; } if ((Prog < "2600") or ("3000" < Prog)) { FX1 = FX1 - "10"; } if (("2600" < Prog) and (Prog < "3000")) { if (("0" < FL1) and (FX1 < "500")) { if ("200" < ShipY) { Grav = "100"; } if (ShipY < "200") { Grav = "300"; } if (Grav < FY1) { FY1 = FY1 - "5"; } if (FY1 < Grav) { FY1 = FY1 + "5"; } } else { FX1 = FX1 - "10"; } } setProperty("/F1", _x , FX1); setProperty("/F1", _y , FY1); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (FX1 - Width)) and (((FX1 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (FY1 - Height)) and (((FY1 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < FL1)) { tellTarget ("/F1") { gotoAndPlay (2); }; FL1 = FL1 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= FL1) and ((-"100") < FL1)) { FL1 = -"100"; tellTarget ("/F1") { gotoAndPlay (4); }; Score = Score + "500"; } FH1 = "1"; while (FH1 < "9") { if (((((ShipX >= (eval ("FX" add FH1) - ShipWidth)) and (((eval ("FX" add FH1) + ShipWidth) + "30") >= ShipX)) and ((ShipY >= (eval ("FY" add FH1) - ShipHeight)) and (((eval ("FY" add FH1) + ShipHeight) + "45") >= ShipY))) and (Timer == "6")) and ("0" < eval ("FL" add FH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } FH1 = FH1 + "1"; } if (((("2160" < Prog) and (FX1 < (-"50"))) and (Prog < "2500")) or ((("2600" < Prog) and (FX1 < (-"50"))) and (Prog < "3000"))) { FX1 = "550"; FY1 = random("300") + "50"; FL1 = "4.5"; tellTarget ("/F1") { gotoAndStop (1); }; } if ((((("50" < FX1) and (FX1 < "530")) and (FF1 == "0")) and ("0" < FL1)) and (ShipX < FX1)) { FFX1 = FX1; FFY1 = FY1 + "23"; FDX1 = ShipX - FX1; FDY1 = ShipY - (FY1 + "23"); FRoot = (FDX1 * FDX1) + (FDY1 * FDY1); FN1 = "1"; Fcounter1 = "0"; while (Fcounter1 < "11") { FN1 = FN1 - (((FN1 * FN1) - FRoot) / ("2" * FN1)); Fcounter1 = Fcounter1 + "1"; } FSX1 = (Constant * FDX1) / FN1; FSY1 = (Constant * FDY1) / FN1; FF1 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } FX2 = FX2 - "8"; setProperty("/F2", _x , FX2); setProperty("/F2", _y , FY2); FI2 = "1"; while (FI2 < "10") { if ((((eval ("SX" add FI2) >= (FX2 - Width)) and (((FX2 + Width) + "30") >= eval ("SX" add FI2))) and ((eval ("SY" add FI2) >= (FY2 - Height)) and (((FY2 + Height) + "45") >= eval ("SY" add FI2)))) and ("0" < FL2)) { tellTarget ("/F2") { gotoAndPlay (2); }; FL2 = FL2 - Power; Set("S" add FI2, "0"); Set("SY" add FI2, -"500"); Set("SY" add FI2, -"500"); } FI2 = FI2 + "1"; } if (("0" >= FL2) and ((-"100") < FL2)) { FL2 = -"100"; tellTarget ("/F2") { gotoAndPlay (4); }; Score = Score + "500"; } if ((("2215" < Prog) and (FX2 < (-"50"))) and (Prog < "3000")) { FX2 = "550"; FY2 = random("300") + "50"; FL2 = "4.5"; tellTarget ("/F2") { gotoAndStop (1); }; } if ((((("50" < FX2) and (FX2 < "530")) and (FF2 == "0")) and ("0" < FL2)) and (ShipX < FX2)) { FFX2 = FX2; FFY2 = FY2 + "23"; FDX2 = ShipX - FX2; FDY2 = ShipY - (FY2 + "23"); FRoot = (FDX2 * FDX2) + (FDY2 * FDY2); FN2 = "1"; Fcounter2 = "0"; while (Fcounter2 < "11") { FN2 = FN2 - (((FN2 * FN2) - FRoot) / ("2" * FN2)); Fcounter2 = Fcounter2 + "1"; } FSX2 = (Constant * FDX2) / FN2; FSY2 = (Constant * FDY2) / FN2; FF2 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } FX3 = FX3 - "10"; setProperty("/F3", _x , FX3); setProperty("/F3", _y , FY3); FI3 = "1"; while (FI3 < "10") { if ((((eval ("SX" add FI3) >= (FX3 - Width)) and (((FX3 + Width) + "30") >= eval ("SX" add FI3))) and ((eval ("SY" add FI3) >= (FY3 - Height)) and (((FY3 + Height) + "45") >= eval ("SY" add FI3)))) and ("0" < FL3)) { tellTarget ("/F3") { gotoAndPlay (2); }; FL3 = FL3 - Power; Set("S" add FI3, "0"); Set("SY" add FI3, -"500"); Set("SY" add FI3, -"500"); } FI3 = FI3 + "1"; } if (("0" >= FL3) and ((-"100") < FL3)) { FL3 = -"100"; tellTarget ("/F3") { gotoAndPlay (4); }; Score = Score + "500"; } if ((("2190" < Prog) and (FX3 < (-"50"))) and (Prog < "2600")) { FX3 = "550"; FY3 = random("300") + "50"; FL3 = "4.5"; tellTarget ("/F3") { gotoAndStop (1); }; } if ((((("50" < FX3) and (FX3 < "530")) and (FF3 == "0")) and ("0" < FL3)) and (ShipX < FX3)) { FFX3 = FX3; FFY3 = FY3 + "23"; FDX3 = ShipX - FX3; FDY3 = ShipY - (FY3 + "23"); FRoot = (FDX3 * FDX3) + (FDY3 * FDY3); FN3 = "1"; Fcounter3 = "0"; while (Fcounter3 < "11") { FN3 = FN3 - (((FN3 * FN3) - FRoot) / ("2" * FN3)); Fcounter3 = Fcounter3 + "1"; } FSX3 = (Constant * FDX3) / FN3; FSY3 = (Constant * FDY3) / FN3; FF3 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } FX4 = FX4 - "8"; setProperty("/F4", _x , FX4); setProperty("/F4", _y , FY4); FI4 = "1"; while (FI4 < "10") { if ((((eval ("SX" add FI4) >= (FX4 - Width)) and (((FX4 + Width) + "30") >= eval ("SX" add FI4))) and ((eval ("SY" add FI4) >= (FY4 - Height)) and (((FY4 + Height) + "45") >= eval ("SY" add FI4)))) and ("0" < FL4)) { tellTarget ("/F4") { gotoAndPlay (2); }; FL4 = FL4 - Power; Set("S" add FI4, "0"); Set("SY" add FI4, -"500"); Set("SY" add FI4, -"500"); } FI4 = FI4 + "1"; } if (("0" >= FL4) and ((-"100") < FL4)) { FL4 = -"100"; tellTarget ("/F4") { gotoAndPlay (4); }; Score = Score + "500"; } if ((("2253" < Prog) and (FX4 < (-"50"))) and (Prog < "3000")) { FX4 = "550"; FY4 = random("300") + "50"; FL4 = "4.5"; tellTarget ("/F4") { gotoAndStop (1); }; } if ((((("50" < FX4) and (FX4 < "530")) and (FF4 == "0")) and ("0" < FL4)) and (ShipX < FX4)) { FFX4 = FX4; FFY4 = FY4 + "23"; FDX4 = ShipX - FX4; FDY4 = ShipY - (FY4 + "23"); FRoot = (FDX4 * FDX4) + (FDY4 * FDY4); FN4 = "1"; Fcounter4 = "0"; while (Fcounter4 < "11") { FN4 = FN4 - (((FN4 * FN4) - FRoot) / ("2" * FN4)); Fcounter4 = Fcounter4 + "1"; } FSX4 = (Constant * FDX4) / FN4; FSY4 = (Constant * FDY4) / FN4; FF4 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (Prog < "900") { FX5 = FX5 - "10"; } else { FX5 = FX5 - "5"; } FY5 = FY5 - "2"; setProperty("/F5", _x , FX5); setProperty("/F5", _y , FY5); FI5 = "1"; while (FI5 < "10") { if ((((eval ("SX" add FI5) >= (FX5 - Width)) and (((FX5 + Width) + "30") >= eval ("SX" add FI5))) and ((eval ("SY" add FI5) >= (FY5 - Height)) and (((FY5 + Height) + "45") >= eval ("SY" add FI5)))) and ("0" < FL5)) { tellTarget ("/F5") { gotoAndPlay (2); }; FL5 = FL5 - Power; Set("S" add FI5, "0"); Set("SY" add FI5, -"500"); Set("SY" add FI5, -"500"); } FI5 = FI5 + "1"; } if (("0" >= FL5) and ((-"100") < FL5)) { FL5 = -"100"; tellTarget ("/F5") { gotoAndPlay (4); }; Score = Score + "500"; } if ((("200" < Prog) and (Prog < "700")) and (FX5 < (-"50"))) { FX5 = "550"; FY5 = random("200") + "200"; FL5 = "4.5"; tellTarget ("/F5") { gotoAndStop (1); }; } if ((((("150" < FX5) and (FX5 < "450")) and (FF1 == "0")) and ("0" < FL5)) and (ShipX < FX5)) { FFX1 = FX5; FFY1 = FY5 + "23"; FDX1 = ShipX - FX5; FDY1 = ShipY - (FY5 + "23"); FRoot = (FDX1 * FDX1) + (FDY1 * FDY1); FN1 = "1"; Fcounter1 = "0"; while (Fcounter1 < "11") { FN1 = FN1 - (((FN1 * FN1) - FRoot) / ("2" * FN1)); Fcounter1 = Fcounter1 + "1"; } FSX1 = (Constant * FDX1) / FN1; FSY1 = (Constant * FDY1) / FN1; FF1 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (Prog < "900") { FX6 = FX6 - "10"; } else { FX6 = FX6 - "5"; } FY6 = FY6 + "2"; setProperty("/F6", _x , FX6); setProperty("/F6", _y , FY6); FI6 = "1"; while (FI6 < "10") { if ((((eval ("SX" add FI6) >= (FX6 - Width)) and (((FX6 + Width) + "30") >= eval ("SX" add FI6))) and ((eval ("SY" add FI6) >= (FY6 - Height)) and (((FY6 + Height) + "45") >= eval ("SY" add FI6)))) and ("0" < FL6)) { tellTarget ("/F6") { gotoAndPlay (2); }; FL6 = FL6 - Power; Set("S" add FI6, "0"); Set("SY" add FI6, -"500"); Set("SY" add FI6, -"500"); } FI6 = FI6 + "1"; } if (("0" >= FL6) and ((-"100") < FL6)) { FL6 = -"100"; tellTarget ("/F6") { gotoAndPlay (4); }; if (Prog < "900") { Score = Score + "500"; } } if ((("220" < Prog) and (Prog < "700")) and (FX6 < (-"50"))) { FX6 = "550"; FY6 = random("200"); FL6 = "4.5"; tellTarget ("/F6") { gotoAndStop (1); }; } if ((((("115" < FX6) and (FX6 < "450")) and (FF2 == "0")) and ("0" < FL6)) and (ShipX < FX6)) { FFX2 = FX6; FFY2 = FY6 + "23"; FDX2 = ShipX - FX6; FDY2 = ShipY - (FY6 + "23"); FRoot = (FDX2 * FDX2) + (FDY2 * FDY2); FN2 = "1"; Fcounter2 = "0"; while (Fcounter2 < "11") { FN2 = FN2 - (((FN2 * FN2) - FRoot) / ("2" * FN2)); Fcounter2 = Fcounter2 + "1"; } FSX2 = (Constant * FDX2) / FN2; FSY2 = (Constant * FDY2) / FN2; FF2 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } FX7 = FX7 - "10"; FY7 = FY7 - "3"; setProperty("/F7", _x , FX7); setProperty("/F7", _y , FY7); FI7 = "1"; while (FI7 < "10") { if ((((eval ("SX" add FI7) >= (FX7 - Width)) and (((FX7 + Width) + "30") >= eval ("SX" add FI7))) and ((eval ("SY" add FI7) >= (FY7 - Height)) and (((FY7 + Height) + "45") >= eval ("SY" add FI7)))) and ("0" < FL7)) { tellTarget ("/F7") { gotoAndPlay (2); }; FL7 = FL7 - Power; Set("S" add FI7, "0"); Set("SY" add FI7, -"500"); Set("SY" add FI7, -"500"); } FI7 = FI7 + "1"; } if (("0" >= FL7) and ((-"100") < FL7)) { FL7 = -"100"; tellTarget ("/F7") { gotoAndPlay (4); }; Score = Score + "500"; } if (((("240" < Prog) and (Prog < "700")) and (FX7 < (-"50"))) and (Prog < "1600")) { FX7 = "550"; FY7 = random("200") + "200"; FL7 = "4.5"; tellTarget ("/F7") { gotoAndStop (1); }; } if ((((("130" < FX7) and (FX7 < "450")) and (FF3 == "0")) and ("0" < FL7)) and (ShipX < FX7)) { FFX3 = FX7; FFY3 = FY7 + "23"; FDX3 = ShipX - FX7; FDY3 = ShipY - (FY7 + "23"); FRoot = (FDX3 * FDX3) + (FDY3 * FDY3); FN3 = "1"; Fcounter3 = "0"; while (Fcounter3 < "11") { FN3 = FN3 - (((FN3 * FN3) - FRoot) / ("2" * FN3)); Fcounter3 = Fcounter3 + "1"; } FSX3 = (Constant * FDX3) / FN3; FSY3 = (Constant * FDY3) / FN3; FF3 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } FX8 = FX8 - "12"; setProperty("/F8", _x , FX8); setProperty("/F8", _y , FY8); FI8 = "1"; while (FI8 < "10") { if ((((eval ("SX" add FI8) >= (FX8 - Width)) and (((FX8 + Width) + "30") >= eval ("SX" add FI8))) and ((eval ("SY" add FI8) >= (FY8 - Height)) and (((FY8 + Height) + "45") >= eval ("SY" add FI8)))) and ("0" < FL8)) { tellTarget ("/F8") { gotoAndPlay (2); }; FL8 = FL8 - Power; Set("S" add FI8, "0"); Set("SY" add FI8, -"500"); Set("SY" add FI8, -"500"); } FI8 = FI8 + "1"; } if (("0" >= FL8) and ((-"100") < FL8)) { FL8 = -"100"; tellTarget ("/F8") { gotoAndPlay (4); }; Score = Score + "500"; } if (((("230" < Prog) and (Prog < "700")) and (FX8 < (-"50"))) and (Prog < "1600")) { FX8 = "550"; FY8 = random("300") + "50"; FL8 = "4.5"; tellTarget ("/F8") { gotoAndStop (1); }; } if ((((("160" < FX8) and (FX8 < "450")) and (FF4 == "0")) and ("0" < FL8)) and (ShipX < FX8)) { FFX4 = FX8; FFY4 = FY8 + "23"; FDX4 = ShipX - FX8; FDY4 = ShipY - (FY8 + "23"); FRoot = (FDX4 * FDX4) + (FDY4 * FDY4); FN4 = "1"; Fcounter4 = "0"; while (Fcounter4 < "11") { FN4 = FN4 - (((FN4 * FN4) - FRoot) / ("2" * FN4)); Fcounter4 = Fcounter4 + "1"; } FSX4 = (Constant * FDX4) / FN4; FSY4 = (Constant * FDY4) / FN4; FF4 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } setProperty("/L2", _x , LX2); setProperty("/L2", _y , LY2); LX2 = LX2 - "8"; if ((("2200" < Prog) and (Prog < "3500")) and (LX2 < (-"80"))) { LX2 = "600"; LY2 = random("340"); if (Prog == "3670") { LY2 = "0"; } LL2 = "9"; tellTarget ("/L2") { gotoAndStop (1); }; } if (((((("530" >= LX2) and (FF6 == "0")) and ("0" < LL2)) and ("50" < LX2)) and (ShipX < LX2)) and ("300" < LX2)) { FFX6 = LX2; FFY6 = LY2 + "30"; FDX6 = ShipX - LX2; FDY6 = ShipY - (LY2 + "30"); FRoot = (FDX6 * FDX6) + (FDY6 * FDY6); FN6 = "1"; Fcounter6 = "0"; while (Fcounter6 < "11") { FN6 = FN6 - (((FN6 * FN6) - FRoot) / ("2" * FN6)); Fcounter6 = Fcounter6 + "1"; } FSX6 = (Constant * FDX6) / FN6; FSY6 = (Constant * FDY6) / FN6; FF6 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((((("490" >= LX2) and (FF7 == "0")) and ("0" < LL2)) and ("50" < LX2)) and (ShipX < LX2)) and ("300" < LX2)) { FFX7 = LX2; FFY7 = LY2 + "30"; FDX7 = ShipX - LX2; FDY7 = ShipY - (LY2 + "30"); FRoot = (FDX7 * FDX7) + (FDY7 * FDY7); FN7 = "1"; Fcounter7 = "0"; while (Fcounter7 < "11") { FN7 = FN7 - (((FN7 * FN7) - FRoot) / ("2" * FN7)); Fcounter7 = Fcounter7 + "1"; } FSX7 = (Constant * FDX7) / FN7; FSY7 = (Constant * FDY7) / FN7; FF7 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((((("450" >= LX2) and (FF8 == "0")) and ("0" < LL2)) and ("50" < LX2)) and (ShipX < LX2)) and ("300" < LX2)) { FFX8 = LX2; FFY8 = LY2 + "30"; FDX8 = ShipX - LX2; FDY8 = ShipY - (LY2 + "30"); FRoot = (FDX8 * FDX8) + (FDY8 * FDY8); FN8 = "1"; Fcounter8 = "0"; while (Fcounter8 < "11") { FN8 = FN8 - (((FN8 * FN8) - FRoot) / ("2" * FN8)); Fcounter8 = Fcounter8 + "1"; } FSX8 = (Constant * FDX8) / FN8; FSY8 = (Constant * FDY8) / FN8; FF8 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } LI1 = "1"; while (LI1 < "11") { if ((((eval ("SX" add LI1) >= (LX2 - Width)) and (((LX2 + Width) + "60") >= eval ("SX" add LI1))) and ((eval ("SY" add LI1) >= (LY2 - Height)) and (((LY2 + Height) + "60") >= eval ("SY" add LI1)))) and ("0" < LL2)) { tellTarget ("/L2") { gotoAndPlay (2); }; LL2 = LL2 - Power; Set("S" add LI1, "0"); Set("SY" add LI1, -"500"); Set("SY" add LI1, -"500"); } LI1 = LI1 + "1"; } if (("0" >= LL2) and ((-"100") < LL2)) { LL2 = -"100"; tellTarget ("/L2") { gotoAndPlay (4); }; Score = Score + "1000"; } setProperty("/L3", _x , LX3); setProperty("/L3", _y , LY3); if (("0" < LL3) and ("450" < LX3)) { LX3 = LX3 - "4"; } if ((LY3 + "30") < ShipY) { LY3 = LY3 + "3"; } if (ShipY < (LY3 + "30")) { LY3 = LY3 - "3"; } if (LL3 < "0") { LX3 = LX3 - "6"; } if ((("2600" < Prog) and (Prog < "3200")) and (LX3 < (-"80"))) { LX3 = "600"; LY3 = random("200") + "100"; LL3 = "18"; tellTarget ("/L3") { gotoAndStop (1); }; } LI1 = "1"; while (LI1 < "11") { if ((((eval ("SX" add LI1) >= (LX3 - Width)) and (((LX3 + Width) + "60") >= eval ("SX" add LI1))) and ((eval ("SY" add LI1) >= (LY3 - Height)) and (((LY3 + Height) + "60") >= eval ("SY" add LI1)))) and ("0" < LL3)) { tellTarget ("/L3") { gotoAndPlay (2); }; LL3 = LL3 - Power; Set("S" add LI1, "0"); Set("SY" add LI1, -"500"); Set("SY" add LI1, -"500"); } LI1 = LI1 + "1"; } if (("0" >= LL3) and ((-"100") < LL3)) { LL3 = -"100"; tellTarget ("/L3") { gotoAndPlay (4); }; Score = Score + "1000"; } if (Prog < "3600") { if ((((LX3 < "500") and ("50" < LX3)) and ("0" < LL3)) and (BX1 < (-"150"))) { BX1 = LX3; BY1 = LY3 + "21"; BL1 = "1"; BV1 = "20"; tellTarget ("/B1") { gotoAndStop (1); }; tellTarget ("/Sound2") { gotoAndPlay (10); }; } if ((((LX3 < "500") and ("50" < LX3)) and ("0" < LL3)) and (BX2 < (-"150"))) { BX2 = LX3; BY2 = LY3 + "21"; BL2 = "1"; BV2 = "20"; tellTarget ("/B2") { gotoAndStop (1); }; } if ((((LX3 < "468") and ("50" < LX3)) and ("0" < LL3)) and (BX3 < (-"150"))) { BX3 = LX3; BY3 = LY3 + "21"; BL3 = "1"; BV3 = "20"; tellTarget ("/B3") { gotoAndStop (1); }; tellTarget ("/Sound2") { gotoAndPlay (10); }; } if ((((LX3 < "468") and ("50" < LX3)) and ("0" < LL3)) and (BX4 < (-"150"))) { BX4 = LX3; BY4 = LY3 + "21"; BL4 = "1"; BV4 = "20"; tellTarget ("/B4") { gotoAndStop (1); }; } } else { LX3 = LX3 - "10"; } setProperty("/L4", _x , LX4); setProperty("/L4", _y , LY4); LX4 = LX4 - "8"; if ((("2328" < Prog) and (Prog < "3500")) and (LX4 < (-"80"))) { LX4 = "600"; LY4 = random("340"); if (Prog == "3670") { LY4 = "170"; } LL4 = "9"; tellTarget ("/L4") { gotoAndStop (1); }; } LI1 = "1"; while (LI1 < "11") { if ((((eval ("SX" add LI1) >= (LX4 - Width)) and (((LX4 + Width) + "60") >= eval ("SX" add LI1))) and ((eval ("SY" add LI1) >= (LY4 - Height)) and (((LY4 + Height) + "60") >= eval ("SY" add LI1)))) and ("0" < LL4)) { tellTarget ("/L4") { gotoAndPlay (2); }; LL4 = LL4 - Power; Set("S" add LI1, "0"); Set("SY" add LI1, -"500"); Set("SY" add LI1, -"500"); } LI1 = LI1 + "1"; } if (("0" >= LL4) and ((-"100") < LL4)) { LL4 = -"100"; tellTarget ("/L4") { gotoAndPlay (4); }; Score = Score + "1000"; } if (((("500" >= LX4) and ("0" < LL4)) and ("50" < LX4)) and (U1 == "0")) { UX1 = LX4; UY1 = LY4 + "30"; UX4 = LX4; UY4 = LY4 + "30"; UX5 = LX4; UY5 = LY4 + "30"; U1 = "1"; tellTarget ("/Sound2") { gotoAndPlay (6); }; } setProperty("/L5", _x , LX5); setProperty("/L5", _y , LY5); LX5 = LX5 - "8"; if ((("2459" < Prog) and (Prog < "3500")) and (LX5 < (-"80"))) { LX5 = "600"; LY5 = random("340"); if (Prog == "3670") { LY5 = "340"; } LL5 = "9"; tellTarget ("/L5") { gotoAndStop (1); }; } if (((((("530" >= LX5) and (FF9 == "0")) and ("0" < LL5)) and ("50" < LX5)) and (ShipX < LX5)) and ("300" < LX5)) { FFX9 = LX5; FFY9 = LY5 + "30"; FDX9 = ShipX - LX5; FDY9 = ShipY - (LY5 + "30"); FRoot = (FDX9 * FDX9) + (FDY9 * FDY9); FN9 = "1"; Fcounter9 = "0"; while (Fcounter9 < "11") { FN9 = FN9 - (((FN9 * FN9) - FRoot) / ("2" * FN9)); Fcounter9 = Fcounter9 + "1"; } FSX9 = (Constant * FDX9) / FN9; FSY9 = (Constant * FDY9) / FN9; FF9 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((((("490" >= LX5) and (FF5 == "0")) and ("0" < LL5)) and ("50" < LX5)) and (ShipX < LX5)) and ("300" < LX5)) { FFX5 = LX5; FFY5 = LY5 + "30"; FDX9 = ShipX - LX5; FDY9 = ShipY - (LY5 + "30"); FRoot = (FDX9 * FDX9) + (FDY9 * FDY9); FN9 = "1"; Fcounter9 = "0"; while (Fcounter9 < "11") { FN9 = FN9 - (((FN9 * FN9) - FRoot) / ("2" * FN9)); Fcounter9 = Fcounter9 + "1"; } FSX5 = (Constant * FDX9) / FN9; FSY5 = (Constant * FDY9) / FN9; FF5 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((((("450" >= LX5) and (FF4 == "0")) and ("0" < LL5)) and ("50" < LX5)) and (ShipX < LX5)) and ("300" < LX5)) { FFX4 = LX5; FFY4 = LY5 + "30"; FDX9 = ShipX - LX5; FDY9 = ShipY - (LY5 + "30"); FRoot = (FDX9 * FDX9) + (FDY9 * FDY9); FN9 = "1"; Fcounter9 = "0"; while (Fcounter9 < "11") { FN9 = FN9 - (((FN9 * FN9) - FRoot) / ("2" * FN9)); Fcounter9 = Fcounter9 + "1"; } FSX4 = (Constant * FDX9) / FN9; FSY4 = (Constant * FDY9) / FN9; FF4 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } LI1 = "1"; while (LI1 < "11") { if ((((eval ("SX" add LI1) >= (LX5 - Width)) and (((LX5 + Width) + "60") >= eval ("SX" add LI1))) and ((eval ("SY" add LI1) >= (LY5 - Height)) and (((LY5 + Height) + "60") >= eval ("SY" add LI1)))) and ("0" < LL5)) { tellTarget ("/L5") { gotoAndPlay (2); }; LL5 = LL5 - Power; Set("S" add LI1, "0"); Set("SY" add LI1, -"500"); Set("SY" add LI1, -"500"); } LI1 = LI1 + "1"; } if (("0" >= LL5) and ((-"100") < LL5)) { LL5 = -"100"; tellTarget ("/L5") { gotoAndPlay (4); }; Score = Score + "1000"; } RX1 = RX1 - "20"; RY1 = RY1 - "1"; setProperty("/R1", _x , RX1); setProperty("/R1", _y , RY1); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX1 - Width)) and (((RX1 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY1 - Height)) and (((RY1 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL1)) { tellTarget ("/R1") { gotoAndPlay (2); }; RL1 = RL1 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL1) and ((-"100") < RL1)) { RL1 = -"100"; tellTarget ("/R1") { gotoAndPlay (4); }; Score = Score + "250"; } FH1 = "1"; while (FH1 < "9") { if (((((ShipX >= (eval ("RX" add FH1) - ShipWidth)) and (((eval ("RX" add FH1) + ShipWidth) + "30") >= ShipX)) and ((ShipY >= (eval ("RY" add FH1) - ShipHeight)) and (((eval ("RY" add FH1) + ShipHeight) + "45") >= ShipY))) and (Timer == "6")) and ("0" < eval ("RL" add FH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } FH1 = FH1 + "1"; } if ((((("600" < Prog) and (Prog < "1000")) and (RX1 < (-"60"))) or ((("1900" < Prog) and (Prog < "2200")) and (RX1 < (-"60")))) or ((("3500" < Prog) and (Prog < "3800")) and (RX1 < (-"60")))) { RX1 = "560"; RY1 = random("400"); RL1 = "3"; tellTarget ("/R1") { gotoAndStop (1); }; } RX2 = RX2 - "20"; RY2 = RY2 - "1"; setProperty("/R2", _x , RX2); setProperty("/R2", _y , RY2); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX2 - Width)) and (((RX2 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY2 - Height)) and (((RY2 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL2)) { tellTarget ("/R2") { gotoAndPlay (2); }; RL2 = RL2 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL2) and ((-"100") < RL2)) { RL2 = -"100"; tellTarget ("/R2") { gotoAndPlay (4); }; Score = Score + "250"; } if ((((("608" < Prog) and (Prog < "1000")) and (RX2 < (-"60"))) or ((("1908" < Prog) and (Prog < "2200")) and (RX2 < (-"60")))) or ((("3500" < Prog) and (Prog < "3800")) and (RX2 < (-"60")))) { RX2 = "560"; RY2 = random("400"); RL2 = "3"; tellTarget ("/R2") { gotoAndStop (1); }; } RX3 = RX3 - "20"; RY3 = RY3 - "1"; setProperty("/R3", _x , RX3); setProperty("/R3", _y , RY3); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX3 - Width)) and (((RX3 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY3 - Height)) and (((RY3 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL3)) { tellTarget ("/R3") { gotoAndPlay (2); }; RL3 = RL3 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL3) and ((-"100") < RL3)) { RL3 = -"100"; tellTarget ("/R3") { gotoAndPlay (4); }; Score = Score + "250"; } if ((((("616" < Prog) and (Prog < "1000")) and (RX3 < (-"60"))) or ((("1916" < Prog) and (Prog < "2200")) and (RX3 < (-"60")))) or ((("3500" < Prog) and (Prog < "3800")) and (RX1 < (-"60")))) { RX3 = "560"; RY3 = random("400"); RL3 = "3"; tellTarget ("/R3") { gotoAndStop (1); }; } RX4 = RX4 - "20"; RY4 = RY4 - "1"; setProperty("/R4", _x , RX4); setProperty("/R4", _y , RY4); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX4 - Width)) and (((RX4 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY4 - Height)) and (((RY4 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL4)) { tellTarget ("/R4") { gotoAndPlay (2); }; RL4 = RL4 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL4) and ((-"100") < RL4)) { RL4 = -"100"; tellTarget ("/R4") { gotoAndPlay (4); }; Score = Score + "250"; } if ((((("624" < Prog) and (Prog < "1000")) and (RX4 < (-"60"))) or ((("1924" < Prog) and (Prog < "2200")) and (RX4 < (-"60")))) or ((("3500" < Prog) and (Prog < "3800")) and (RX4 < (-"60")))) { RX4 = "560"; RY4 = random("400"); RL4 = "3"; tellTarget ("/R4") { gotoAndStop (1); }; } RX5 = RX5 - "20"; RY5 = RY5 + "1"; setProperty("/R5", _x , RX5); setProperty("/R5", _y , RY5); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX5 - Width)) and (((RX5 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY5 - Height)) and (((RY5 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL5)) { tellTarget ("/R5") { gotoAndPlay (2); }; RL5 = RL5 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL5) and ((-"100") < RL5)) { RL5 = -"100"; tellTarget ("/R5") { gotoAndPlay (4); }; Score = Score + "250"; } if (((("604" < Prog) and (Prog < "1000")) and (RX5 < (-"60"))) or ((("3700" < Prog) and (Prog < "3800")) and (RX5 < (-"60")))) { RX5 = "560"; RY5 = random("400"); RL5 = "3"; tellTarget ("/R5") { gotoAndStop (1); }; } RX6 = RX6 - "20"; RY6 = RY6 + "1"; setProperty("/R6", _x , RX6); setProperty("/R6", _y , RY6); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX6 - Width)) and (((RX6 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY6 - Height)) and (((RY6 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL6)) { tellTarget ("/R6") { gotoAndPlay (2); }; RL6 = RL6 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL6) and ((-"100") < RL6)) { RL6 = -"100"; tellTarget ("/R6") { gotoAndPlay (4); }; Score = Score + "250"; } if (((("612" < Prog) and (Prog < "1000")) and (RX6 < (-"60"))) or ((("3500" < Prog) and (Prog < "3700")) and (RX6 < (-"60")))) { RX6 = "560"; RY6 = random("400"); RL6 = "3"; tellTarget ("/R6") { gotoAndStop (1); }; } RX7 = RX7 - "20"; RY7 = RY7 + "1"; setProperty("/R7", _x , RX7); setProperty("/R7", _y , RY7); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX7 - Width)) and (((RX7 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY7 - Height)) and (((RY7 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL7)) { tellTarget ("/R7") { gotoAndPlay (2); }; RL7 = RL7 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL7) and ((-"100") < RL7)) { RL7 = -"100"; tellTarget ("/R7") { gotoAndPlay (4); }; Score = Score + "250"; } if (((("620" < Prog) and (Prog < "1000")) and (RX7 < (-"60"))) or ((("3700" < Prog) and (Prog < "3800")) and (RX7 < (-"60")))) { RX7 = "560"; RY7 = random("300"); RL7 = "3"; tellTarget ("/R7") { gotoAndStop (1); }; } RX8 = RX8 - "20"; RY8 = RY8 + "1"; setProperty("/R8", _x , RX8); setProperty("/R8", _y , RY8); FI1 = "1"; while (FI1 < "10") { if ((((eval ("SX" add FI1) >= (RX8 - Width)) and (((RX8 + Width) + "30") >= eval ("SX" add FI1))) and ((eval ("SY" add FI1) >= (RY8 - Height)) and (((RY8 + Height) + "45") >= eval ("SY" add FI1)))) and ("0" < RL8)) { tellTarget ("/R8") { gotoAndPlay (2); }; RL8 = RL8 - Power; Set("S" add FI1, "0"); Set("SY" add FI1, -"500"); Set("SY" add FI1, -"500"); } FI1 = FI1 + "1"; } if (("0" >= RL8) and ((-"100") < RL8)) { RL8 = -"100"; tellTarget ("/R8") { gotoAndPlay (4); }; Score = Score + "250"; } if (((("628" < Prog) and (Prog < "1000")) and (RX8 < (-"60"))) or ((("3500" < Prog) and (Prog < "3700")) and (RX8 < (-"60")))) { RX8 = "560"; RY8 = random("400"); RL8 = "3"; tellTarget ("/R8") { gotoAndStop (1); }; } setProperty("/H", _x , HX); setProperty("/H", _y , HY); if (("950" < Prog) and (Prog < "1030")) { if (HY < ShipY) { HY = HY + "5"; } if (ShipY < HY) { HY = HY - "5"; } } if (Prog == "950") { HL = "100"; tellTarget ("/H") { gotoAndStop (1); }; } HC = HC + "1"; if (HC == "41") { HC = "1"; } if (((HC == "10") and ("970" < Prog)) and ("0" < HL)) { BX1 = HX - "20"; BY1 = HY - "32"; BV1 = "15"; BL1 = "2"; tellTarget ("/Sound2") { gotoAndPlay (10); }; tellTarget ("/B1") { gotoAndStop (1); }; } if (((HC == "20") and ("970" < Prog)) and ("0" < HL)) { BX2 = HX - "20"; BY2 = HY - "10"; BV2 = "15"; BL2 = "2"; tellTarget ("/Sound2") { gotoAndPlay (10); }; tellTarget ("/B2") { gotoAndStop (1); }; } if (((HC == "30") and ("970" < Prog)) and ("0" < HL)) { BX3 = HX - "20"; BY3 = HY + "20"; BV3 = "15"; BL3 = "2"; tellTarget ("/Sound2") { gotoAndPlay (10); }; tellTarget ("/B3") { gotoAndStop (1); }; } if ((((HC == "40") and ("970" < Prog)) and ("0" < HL)) and (HL < "40")) { BX4 = HX - "20"; BY4 = HY - "10"; BV4 = "15"; BL4 = "2"; tellTarget ("/Sound2") { gotoAndPlay (10); }; tellTarget ("/B4") { gotoAndStop (1); }; } HI = "1"; while (HI < "10") { if ((((eval ("SX" add HI) >= (HX - Width)) and (((HX + Width) + "280") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((HY - Height) - "47")) and (((HY + Height) + "46") >= eval ("SY" add HI)))) and ("0" < HL)) { tellTarget ("/H") { gotoAndPlay (2); }; HL = HL - Power; Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } if (((((ShipX >= (HX - ShipWidth)) and (((HX + ShipWidth) + "367") >= ShipX)) and ((ShipY >= ((HY - ShipHeight) - "140")) and (((HY + ShipHeight) + "44") >= ShipY))) and (Timer == "6")) and ("0" < HL)) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (("0" >= HL) and ((-"100") < HL)) { Prog = "1049"; HL = -"100"; tellTarget ("/H") { gotoAndPlay (4); }; Score = Score + "5000"; } setProperty("/B1", _x , BX1); setProperty("/B1", _y , BY1); BX1 = BX1 - BV1; BV1 = BV1 + "1"; BI1 = "1"; while (BI1 < "10") { if ((((eval ("SX" add BI1) >= (BX1 - Width)) and (((BX1 + Width) + "40") >= eval ("SX" add BI1))) and ((eval ("SY" add BI1) >= (BY1 - Height)) and (((BY1 + Height) + "17") >= eval ("SY" add BI1)))) and ("0" < BL1)) { tellTarget ("/B1") { gotoAndPlay (2); }; BL1 = BL1 - Power; Set("S" add BI1, "0"); Set("SY" add BI1, -"500"); Set("SY" add BI1, -"500"); } BI1 = BI1 + "1"; } BH1 = "1"; while (BH1 < "5") { if (((((ShipX >= (eval ("BX" add BH1) - ShipWidth)) and (((eval ("BX" add BH1) + ShipWidth) + "40") >= ShipX)) and ((ShipY >= (eval ("BY" add BH1) - ShipHeight)) and (((eval ("BY" add BH1) + ShipHeight) + "17") >= ShipY))) and (Timer == "6")) and ("0" < eval ("BL" add BH1))) { tellTarget ("/ship") { gotoAndPlay (3); }; Set("BL" add BH1, "0"); Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } BH1 = BH1 + "1"; } if (("0" >= BL1) and ((-"100") < BL1)) { BL1 = -"100"; tellTarget ("/B1") { gotoAndPlay (4); }; if (Prog < "901") { Score = Score + "200"; } } setProperty("/B2", _x , BX2); setProperty("/B2", _y , BY2); BX2 = BX2 - BV2; BV2 = BV2 + "1"; BI2 = "1"; while (BI2 < "10") { if ((((eval ("SX" add BI2) >= (BX2 - Width)) and (((BX2 + Width) + "40") >= eval ("SX" add BI2))) and ((eval ("SY" add BI2) >= (BY2 - Height)) and (((BY2 + Height) + "17") >= eval ("SY" add BI2)))) and ("0" < BL2)) { tellTarget ("/B2") { gotoAndPlay (2); }; BL2 = BL2 - Power; Set("S" add BI2, "0"); Set("SY" add BI2, -"500"); Set("SY" add BI2, -"500"); } BI2 = BI2 + "1"; } if (("0" >= BL2) and ((-"100") < BL2)) { BL2 = -"100"; tellTarget ("/B2") { gotoAndPlay (4); }; if (Prog < "901") { Score = Score + "200"; } } setProperty("/B3", _x , BX3); setProperty("/B3", _y , BY3); BX3 = BX3 - BV3; BV3 = BV3 + "1"; BI3 = "1"; while (BI3 < "10") { if ((((eval ("SX" add BI3) >= (BX3 - Width)) and (((BX3 + Width) + "40") >= eval ("SX" add BI3))) and ((eval ("SY" add BI3) >= (BY3 - Height)) and (((BY3 + Height) + "17") >= eval ("SY" add BI3)))) and ("0" < BL3)) { tellTarget ("/B3") { gotoAndPlay (2); }; BL3 = BL3 - Power; Set("S" add BI3, "0"); Set("SY" add BI3, -"500"); Set("SY" add BI3, -"500"); } BI3 = BI3 + "1"; } if (("0" >= BL3) and ((-"100") < BL3)) { BL3 = -"100"; tellTarget ("/B3") { gotoAndPlay (4); }; Score = Score + "200"; } setProperty("/B4", _x , BX4); setProperty("/B4", _y , BY4); BX4 = BX4 - BV4; BV4 = BV4 + "1"; BI4 = "1"; while (BI4 < "10") { if ((((eval ("SX" add BI4) >= (BX4 - Width)) and (((BX4 + Width) + "40") >= eval ("SX" add BI4))) and ((eval ("SY" add BI4) >= (BY4 - Height)) and (((BY4 + Height) + "17") >= eval ("SY" add BI4)))) and ("0" < BL4)) { tellTarget ("/B4") { gotoAndPlay (2); }; BL4 = BL4 - Power; Set("S" add BI4, "0"); Set("SY" add BI4, -"500"); Set("SY" add BI4, -"500"); } BI4 = BI4 + "1"; } if (("0" >= BL4) and ((-"100") < BL4)) { BL4 = -"100"; tellTarget ("/B4") { gotoAndPlay (4); }; Score = Score + "200"; } setProperty("/TT", _x , FFX5); setProperty("/TT", _y , FFY5); FFY5 = FFY5 - "9"; FFX5 = FFX5 - "9"; if ((FFY5 < (-"50")) or (FFX5 < (-"50"))) { TF = "0"; } setProperty("/V", _x , VX); setProperty("/V", _y , VY); if ((Prog == "3299") and (Prog < "3500")) { VL = "100"; } if ((("3300" < Prog) and (Prog < "3500")) and ("500" < VX)) { VX = VX - "5"; } if ((("3300" < Prog) and (Prog < "3500")) and (VX == "500")) { if (VT == "1") { VY = VY + Speedy; } if (VT == "34") { VY = VY - Speedy; } if (VT == "2") { EX2 = "500"; EY2 = "400"; VT = "3"; tellTarget ("/Sound3") { gotoAndPlay (12); }; } if (VT == "35") { EX1 = "500"; EY1 = "0"; VT = "36"; tellTarget ("/Sound3") { gotoAndPlay (12); }; } if (VT == "68") { VT = "1"; } if ("350" < VY) { VT = "2"; VY = "350"; } if (VY < "50") { VT = "35"; VY = "50"; } } if ((("2" < VT) and (VT < "34")) or (("35" < VT) and (VT < "68"))) { VT = VT + "1"; } HI = "1"; while (HI < "10") { if ((((eval ("SX" add HI) >= ((VX - Width) - "63")) and (((VX + Width) + "63") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((VY - Height) - "63")) and (((VY + Height) + "63") >= eval ("SY" add HI)))) and ("0" < VL)) { tellTarget ("/V") { gotoAndPlay (2); }; VL = VL - Power; Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } if (("0" >= VL) and ((-"95") < VL)) { Prog = "3500"; VL = -"99"; tellTarget ("/V") { gotoAndPlay (4); }; Score = Score + "2500"; } if ("3400" < Prog) { VX = VX + "2"; } if (VL == "100") { Speedy = "10"; } if ((VL < "90") and ("75" < VL)) { Speedy = "15"; } if ((VL < "75") and ("60" < VL)) { Speedy = "20"; } if ((VL < "60") and ("30" < VL)) { Speedy = "25"; } if (VL < "30") { Speedy = "30"; } if (((("3300" < Prog) and (Prog < "3500")) and (VX == "500")) and (FF1 == "0")) { FFX1 = VX; FFY1 = VY; FDX1 = ShipX - VX; FDY1 = ShipY - VY; FRoot = (FDX1 * FDX1) + (FDY1 * FDY1); FN1 = "1"; Fcounter1 = "0"; while (Fcounter1 < "11") { FN1 = FN1 - (((FN1 * FN1) - FRoot) / ("2" * FN1)); Fcounter1 = Fcounter1 + "1"; } FSX1 = (Constant * FDX1) / FN1; FSY1 = (Constant * FDY1) / FN1; FF1 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if (((((ShipX >= ((VX - ShipWidth) - "63")) and (((VX + ShipWidth) + "63") >= ShipX)) and ((ShipY >= ((VY - ShipHeight) - "63")) and (((VY + ShipHeight) + "63") >= ShipY))) and (Timer == "6")) and ("0" < VL)) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/V2", _x , VX2); setProperty("/V2", _y , VY2); if (Prog == "3550") { VL2 = "100"; } if (("3550" < Prog) and ("450" < VX2)) { VX2 = VX2 - "5"; } HI = "1"; while (HI < "10") { if ((((eval ("SX" add HI) >= ((VX2 - Width) - "21")) and (((VX2 + Width) + "63") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((VY2 - Height) - "31")) and (((VY2 + Height) + "31") >= eval ("SY" add HI)))) and ("0" < VL2)) { tellTarget ("/V2") { gotoAndPlay (2); }; VL2 = VL2 - Power; Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } if (("0" >= VL2) and ((-"95") < VL2)) { Prog = "3700"; VL2 = -"100"; tellTarget ("/V2") { gotoAndPlay (4); }; Score = Score + "2500"; } if ((("0" < C2) and (C2 < "25")) and (VY2 < "320")) { VY2 = VY2 + "30"; } if ((("25" < C2) and (C2 < "50")) and ("60" < VY2)) { VY2 = VY2 - "30"; } if ((("50" < C2) and (C2 < "75")) and (VY2 < "320")) { VY2 = VY2 + "30"; } if ((("75" < C2) and (C2 < "100")) and ("60" < VY2)) { VY2 = VY2 - "30"; } if (((("3550" < Prog) and (Prog < "3700")) and (VX2 == "450")) and (FF1 == "0")) { FFX1 = VX2; FFY1 = VY2; FDX1 = ShipX - VX2; FDY1 = ShipY - VY2; FRoot = (FDX1 * FDX1) + (FDY1 * FDY1); FN1 = "1"; Fcounter1 = "0"; while (Fcounter1 < "11") { FN1 = FN1 - (((FN1 * FN1) - FRoot) / ("2" * FN1)); Fcounter1 = Fcounter1 + "1"; } FSX1 = (Constant2 * FDX1) / FN1; FSY1 = (Constant2 * FDY1) / FN1; FF1 = "1"; tellTarget ("/Sound2") { gotoAndPlay (4); }; } if ("3700" < Prog) { VX2 = VX2 - "1.25"; } if (Prog == "3850") { tellTarget ("/V2") { gotoAndPlay (50); }; } if (((((ShipX >= ((VX2 - ShipWidth) - "21")) and (((VX2 + ShipWidth) + "63") >= ShipX)) and ((ShipY >= ((VY2 - ShipHeight) - "31")) and (((VY2 + ShipHeight) + "31") >= ShipY))) and (Timer == "6")) and ("0" < VL2)) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } setProperty("/E1", _x , EX1); setProperty("/E1", _y , EY1); EX1 = EX1 - "7.5"; EX2 = EX2 - "7.5"; EX3 = EX3 - "7.5"; EX4 = EX4 - "7.5"; if (Prog < "3500") { EY3 = EY3 + "9"; EY4 = EY4 - "9"; EY1 = EY1 + "9"; EY2 = EY2 - "9"; } if (("3550" < Prog) and (Prog < "3700")) { if (C2 == "50") { EX1 = "850"; EY1 = "300"; } if (C2 == "25") { EX2 = "850"; EY2 = "100"; } if (C2 == "0") { EX3 = "850"; EY3 = "300"; } if (C2 == "75") { EX4 = "850"; EY4 = "100"; } C2 = C2 + "0.5"; if (C2 == "100") { C2 = "0"; } } if ((((ShipX >= ((EX1 - ShipWidth) - "280")) and (((EX1 + ShipWidth) - "13") >= ShipX)) and ((ShipY >= ((EY1 - ShipHeight) - "600")) and (((EY1 + ShipHeight) - "23") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } HI = "1"; while (HI < "10") { if (((eval ("SX" add HI) >= ((EX1 - Width) - "280")) and (((EX1 + Width) - "13") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((EY1 - Height) - "600")) and (((EY1 + Height) - "23") >= eval ("SY" add HI)))) { Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } setProperty("/E2", _x , EX2); setProperty("/E2", _y , EY2); if ((((ShipX >= ((EX2 - ShipWidth) - "280")) and (((EX2 + ShipWidth) - "13") >= ShipX)) and ((ShipY >= ((EY2 - ShipHeight) + "23")) and (((EY2 + ShipHeight) + "600") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } HI = "1"; while (HI < "10") { if (((eval ("SX" add HI) >= ((EX2 - Width) - "280")) and (((EX2 + Width) - "13") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((EY2 - Height) + "23")) and (((EY2 + Height) + "600") >= eval ("SY" add HI)))) { Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } setProperty("/E3", _x , EX3); setProperty("/E3", _y , EY3); if ((((ShipX >= ((EX3 - ShipWidth) - "280")) and (((EX3 + ShipWidth) - "13") >= ShipX)) and ((ShipY >= ((EY3 - ShipHeight) - "600")) and (((EY3 + ShipHeight) - "23") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } HI = "1"; while (HI < "10") { if (((eval ("SX" add HI) >= ((EX3 - Width) - "280")) and (((EX3 + Width) - "13") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((EY3 - Height) - "600")) and (((EY3 + Height) - "23") >= eval ("SY" add HI)))) { Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } setProperty("/E4", _x , EX4); setProperty("/E4", _y , EY4); if ((((ShipX >= ((EX4 - ShipWidth) - "280")) and (((EX4 + ShipWidth) - "13") >= ShipX)) and ((ShipY >= ((EY4 - ShipHeight) + "23")) and (((EY4 + ShipHeight) + "600") >= ShipY))) and (Timer == "6")) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound2") { gotoAndPlay (14); }; } HI = "1"; while (HI < "10") { if (((eval ("SX" add HI) >= ((EX4 - Width) - "280")) and (((EX4 + Width) - "13") >= eval ("SX" add HI))) and ((eval ("SY" add HI) >= ((EY4 - Height) + "23")) and (((EY4 + Height) + "600") >= eval ("SY" add HI)))) { Set("S" add HI, "0"); Set("SY" add HI, -"500"); Set("SX" add HI, -"500"); } HI = HI + "1"; } setProperty("/T", _x , TX); setProperty("/T", _y , TY); if ((("2200" < Prog) and ("0" < TL)) and (Prog < "3000")) { TD = (ShipX + "350") - ShipY; if (("300" < ShipY) and (TD < "30")) { TD = "30"; } if (TX < TD) { TX = TX + "4"; } if (TD < TX) { TX = TX - "4"; } } if ((("2200" < Prog) and (Prog < "3000")) and (TL == (-"100"))) { TX = TX - "4"; if (TX < (-"50")) { TX = "560"; TL = "9"; tellTarget ("/T") { gotoAndStop (1); }; } } if ("3000" < Prog) { TX = TX - "8"; } if (((((TF == "0") and (TX < "550")) and ("2200" < Prog)) and (Prog < "3000")) and ("0" < TL)) { FFX5 = TX; FFY5 = TY; TF = "1"; tellTarget ("/Sound2") { gotoAndPlay (10); }; } TI = "1"; while (TI < "10") { if ((((eval ("SX" add TI) >= (TX - Width)) and (((TX + Width) + "39") >= eval ("SX" add TI))) and ((eval ("SY" add TI) >= (TY - Height)) and (((TY + Height) + "39") >= eval ("SY" add TI)))) and ("0" < TL)) { tellTarget ("/T") { gotoAndPlay (2); }; TL = TL - Power; Set("S" add TI, "0"); Set("SY" add TI, -"500"); Set("SX" add TI, -"500"); } TI = TI + "1"; } if (((((ShipX >= (TX - ShipWidth)) and (((TX + ShipWidth) + "39") >= ShipX)) and ((ShipY >= (TY - ShipHeight)) and (((TY + ShipHeight) + "39") >= ShipY))) and (Timer == "6")) and ("0" < TL)) { tellTarget ("/ship") { gotoAndPlay (3); }; Life = Life - "1"; Timer = "0"; tellTarget ("/Sound") { gotoAndPlay (4); }; } if (("0" >= TL) and ((-"100") < TL)) { TL = -"100"; tellTarget ("/T") { gotoAndPlay (4); }; Score = Score + "500"; } PowerTime = PowerTime + "1"; if (PowerTime == "81") { PowerTime = "1"; } PowerX = PowerX - "3"; if ((((ShipX >= ((PowerX - "20") - ShipWidth)) and (((PowerX + "20") + ShipWidth) >= ShipX)) and (ShipY >= ((PowerY - "10") - ShipHeight))) and (((PowerY + "10") + ShipHeight) >= ShipY)) { if (Life < "5") { Life = Life + "1"; } if (("0" < PowerTime) and (PowerTime < "21")) { Weapon = "1"; } if (("20" < PowerTime) and (PowerTime < "41")) { Weapon = "2"; } if (("40" < PowerTime) and (PowerTime < "61")) { Weapon = "3"; } if (("60" < PowerTime) and (PowerTime < "81")) { Weapon = "4"; } PowerX = -"500"; PowerY = -"500"; PowerA = "1"; } setProperty("/Power", _x , PowerX); setProperty("/Power", _y , PowerY); if (PowerTime == "1") { tellTarget ("/Power") { gotoAndStop (1); }; } if (PowerTime == "21") { tellTarget ("/Power") { gotoAndStop (2); }; } if (PowerTime == "41") { tellTarget ("/Power") { gotoAndStop (3); }; } if (PowerTime == "61") { tellTarget ("/Power") { gotoAndStop (4); }; } Prog = Prog + "1"; if (Prog == "3270") { tellTarget ("/Music 2") { gotoAndPlay (10); }; } if (Prog == "3295") { tellTarget ("/Music 2") { gotoAndPlay (20); }; } if (Prog == "3850") { tellTarget ("/BG") { gotoAndPlay (2100); }; } if (Prog == "4150") { tellTarget ("/BG2") { gotoAndPlay (1000); }; } if ((((Prog == "1001") or (Prog == "1710")) or (Prog == "3400")) or (Prog == "3600")) { Prog = Prog - "1"; } setProperty("/BG", _x , "275"); setProperty("/BG", _y , "200"); if (Prog == "1050") { Saved = Score; Checkpoint = "1"; tellTarget ("/BG") { gotoAndPlay (1050); }; tellTarget ("/BG2") { gotoAndPlay (190); }; } if (Prog == "1800") { Saved = Score; Checkpoint = "2"; tellTarget ("/BG") { gotoAndPlay (1800); }; tellTarget ("/BG2") { gotoAndPlay (190); }; } if (Prog == "1907") { Saved = Score; Checkpoint = "3"; tellTarget ("/BG") { gotoAndPlay (1907); }; tellTarget ("/BG2") { gotoAndPlay (400); }; } if (Prog == "3050") { Saved = Score; Checkpoint = "4"; tellTarget ("/BG") { gotoAndPlay (2024); }; tellTarget ("/BG2") { gotoAndPlay (700); }; } if ((("3300" < Prog) and (Prog < "3400")) or ((("3600" < Prog) and (Prog < "3700")) and ("0" < BossBonus))) { BossBonus = BossBonus - "2"; } if (Prog == "4200") { tellTarget ("/start") { gotoAndPlay (125); }; } if (Prog == "4400") { stopAllSounds(); gotoAndStop (1); } if (((S1 == "0") and (S2 == "0")) and (S3 == "0")) { Group1 = "0"; } else { Group1 = "1"; } if (((S4 == "0") and (S5 == "0")) and (S6 == "0")) { Group2 = "0"; } else { Group2 = "1"; } if (((S7 == "0") and (S8 == "0")) and (S9 == "0")) { Group3 = "0"; } else { Group3 = "1"; } if ((((Weapon == "5") and (Group1 == "0")) and (Group2 == "0")) and (Group3 == "0")) { Weapon = LWeapon; } play();
Frame 51
prevFrame();
Frame 52
stopDrag(); tellTarget ("/ship") { gotoAndPlay (15); }
Frame 125
stopAllSounds(); gotoAndPlay (15);
Symbol 4 Button
on (release) { play(); }
Symbol 13 MovieClip Frame 82
stop();
Symbol 13 MovieClip Frame 106
stop();
Symbol 13 MovieClip Frame 290
stop();
Symbol 13 MovieClip Frame 296
stop();
Symbol 13 MovieClip Frame 307
stop();
Symbol 13 MovieClip Frame 323
stop();
Symbol 17 Button
on (press) { if ((Paused == "0") and (Prog < "4150")) { if ((Group1 == "0") or ((Weapon == "1") and (((S1 == "0") or (S2 == "0")) or (S3 == "0")))) { if (((Weapon == "1") and (S1 == "1")) and (S2 == "0")) { S2 = "1"; SY2 = ShipY; SX2 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if (((Weapon == "1") and (S1 == "1")) and (S2 == "1")) { S3 = "1"; SY3 = ShipY; SX3 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if ((S1 == "0") and (Weapon <> "5")) { Delay1 = "0"; S1 = "1"; SY1 = ShipY; SX1 = ShipX + "10"; if ((Weapon == "0") or (Weapon == "1")) { tellTarget ("/Sound3") { gotoAndPlay (6); }; } if (Weapon == "2") { tellTarget ("/Sound3") { gotoAndPlay (8); }; } if (Weapon == "3") { tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (Weapon == "4") { tellTarget ("/Sound3") { gotoAndPlay (2); }; } } } else if ((Group2 == "0") or ((Weapon == "1") and (((S4 == "0") or (S5 == "0")) or (S6 == "0")))) { if (((Weapon == "1") and (S4 == "1")) and (S5 == "0")) { S5 = "1"; SY5 = ShipY; SX5 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if (((Weapon == "1") and (S4 == "1")) and (S5 == "1")) { S6 = "1"; SY6 = ShipY; SX6 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if ((S4 == "0") and (Weapon <> "5")) { Delay2 = "0"; S4 = "1"; SY4 = ShipY; SX4 = ShipX + "10"; if ((Weapon == "0") or (Weapon == "1")) { tellTarget ("/Sound3") { gotoAndPlay (6); }; } if (Weapon == "2") { tellTarget ("/Sound3") { gotoAndPlay (8); }; } if (Weapon == "3") { tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (Weapon == "4") { tellTarget ("/Sound3") { gotoAndPlay (2); }; } } } else if ((Group3 == "0") or ((Weapon == "1") and (((S7 == "0") or (S8 == "0")) or (S9 == "0")))) { if (((Weapon == "1") and (S7 == "1")) and (S8 == "0")) { S8 = "1"; SY8 = ShipY; SX8 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if (((Weapon == "1") and (S7 == "1")) and (S8 == "1")) { S9 = "1"; SY9 = ShipY; SX9 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if ((S7 == "0") and (Weapon <> "5")) { Delay3 = "0"; S7 = "1"; SY7 = ShipY; SX7 = ShipX + "10"; if ((Weapon == "0") or (Weapon == "1")) { tellTarget ("/Sound3") { gotoAndPlay (6); }; } if (Weapon == "2") { tellTarget ("/Sound3") { gotoAndPlay (8); }; } if (Weapon == "3") { tellTarget ("/Sound3") { gotoAndPlay (10); }; } if (Weapon == "4") { tellTarget ("/Sound3") { gotoAndPlay (2); }; } } } } } on (release) { if ((Weapon == "1") and (Prog < "40150")) { if ((Group1 == "0") or ((Weapon == "1") and (((S1 == "0") or (S2 == "0")) or (S3 == "0")))) { if (((Weapon == "1") and (S1 == "1")) and (S2 == "0")) { S2 = "1"; SY2 = ShipY; SX2 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if (((Weapon == "1") and (S1 == "1")) and (S2 == "1")) { S3 = "1"; SY3 = ShipY; SX3 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if ((S1 == "0") and (Weapon <> "5")) { Delay1 = "0"; S1 = "1"; SY1 = ShipY; SX1 = ShipX + "10"; if ((Weapon == "0") or (Weapon == "1")) { tellTarget ("/Sound3") { gotoAndPlay (6); }; } } } else if ((Group2 == "0") or ((Weapon == "1") and (((S4 == "0") or (S5 == "0")) or (S6 == "0")))) { if (((Weapon == "1") and (S4 == "1")) and (S5 == "0")) { S5 = "1"; SY5 = ShipY; SX5 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if (((Weapon == "1") and (S4 == "1")) and (S5 == "1")) { S6 = "1"; SY6 = ShipY; SX6 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if ((S4 == "0") and (Weapon <> "5")) { Delay2 = "0"; S4 = "1"; SY4 = ShipY; SX4 = ShipX + "10"; if ((Weapon == "0") or (Weapon == "1")) { tellTarget ("/Sound3") { gotoAndPlay (6); }; } } } else if ((Group3 == "0") or ((Weapon == "1") and (((S7 == "0") or (S8 == "0")) or (S9 == "0")))) { if (((Weapon == "1") and (S7 == "1")) and (S8 == "0")) { S8 = "1"; SY8 = ShipY; SX8 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if (((Weapon == "1") and (S7 == "1")) and (S8 == "1")) { S9 = "1"; SY9 = ShipY; SX9 = ShipX + "10"; tellTarget ("/Sound3") { gotoAndPlay (6); }; } else if ((S7 == "0") and (Weapon <> "5")) { Delay3 = "0"; S7 = "1"; SY7 = ShipY; SX7 = ShipX + "10"; if ((Weapon == "0") or (Weapon == "1")) { tellTarget ("/Sound3") { gotoAndPlay (6); }; } } } } } on (keyPress "q") { toggleHighQuality(); } on (keyPress "Q") { toggleHighQuality(); } on (keyPress "p") { if (Paused == "0") { tellTarget ("/BG2") { stop(); }; tellTarget ("/BG") { stop(); }; tellTarget ("/P") { gotoAndStop (2); }; Paused = "1"; stopDrag(); stop(); } else if (Paused == "1") { tellTarget ("/BG2") { prevFrame(); play(); }; tellTarget ("/BG") { prevFrame(); play(); }; Paused = "0"; tellTarget ("/P") { gotoAndStop (1); }; startDrag ("/ship", true, "0", "0", "550", "400"); play(); } } on (keyPress "P") { if (Paused == "0") { tellTarget ("/BG2") { stop(); }; tellTarget ("/BG") { stop(); }; tellTarget ("/P") { gotoAndStop (2); }; Paused = "1"; stopDrag(); stop(); } else if (Paused == "1") { tellTarget ("/BG2") { prevFrame(); play(); }; tellTarget ("/BG") { prevFrame(); play(); }; Paused = "0"; tellTarget ("/P") { gotoAndStop (1); }; startDrag ("/ship", true, "0", "0", "550", "400"); play(); } }
Symbol 28 MovieClip Frame 1
stop(); stop();
Symbol 28 MovieClip Frame 2
play();
Symbol 28 MovieClip Frame 3
gotoAndStop (1);
Symbol 28 MovieClip Frame 13
stop();
Symbol 44 MovieClip Frame 65
stop();
Symbol 48 MovieClip Frame 1008
stop();
Symbol 48 MovieClip Frame 1710
stop(); stop();
Symbol 48 MovieClip Frame 2033
if (_level0:Prog < "3800") { gotoAndPlay (1995); }
Symbol 48 MovieClip Frame 2071
stop();
Symbol 48 MovieClip Frame 2455
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 3
stop();
Symbol 54 MovieClip Frame 4
stop();
Symbol 56 MovieClip Frame 3
gotoAndStop (1);
Symbol 56 MovieClip Frame 14
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 99 MovieClip Frame 3
gotoAndStop (1);
Symbol 99 MovieClip Frame 28
stop();
Symbol 99 MovieClip Frame 67
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
play();
Symbol 104 MovieClip Frame 49
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 3
gotoAndStop (1);
Symbol 105 MovieClip Frame 4
tellTarget ("1") { gotoAndPlay (2); }
Symbol 105 MovieClip Frame 15
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
play();
Symbol 109 MovieClip Frame 3
gotoAndStop (1);
Symbol 109 MovieClip Frame 4
play();
Symbol 109 MovieClip Frame 14
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 3
gotoAndStop (1);
Symbol 117 MovieClip Frame 66
stop();
Symbol 119 MovieClip Frame 1
stop(); stop();
Symbol 119 MovieClip Frame 2
play();
Symbol 119 MovieClip Frame 3
gotoAndStop (1);
Symbol 119 MovieClip Frame 13
stop();
Symbol 121 MovieClip Frame 1
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Symbol 121 MovieClip Frame 2
play();
Symbol 121 MovieClip Frame 3
gotoAndStop (1);
Symbol 121 MovieClip Frame 22
stop();
Symbol 123 MovieClip Frame 1
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Symbol 123 MovieClip Frame 2
play();
Symbol 123 MovieClip Frame 3
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Symbol 123 MovieClip Frame 13
stop();
Symbol 125 MovieClip Frame 1
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Symbol 125 MovieClip Frame 2
play();
Symbol 125 MovieClip Frame 3
gotoAndStop (1);
Symbol 125 MovieClip Frame 4
play();
Symbol 125 MovieClip Frame 14
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 3
gotoAndStop (1);
Symbol 127 MovieClip Frame 13
stop();
Symbol 129 MovieClip Frame 1
stop(); stop();
Symbol 129 MovieClip Frame 2
play();
Symbol 129 MovieClip Frame 3
gotoAndStop (1);
Symbol 129 MovieClip Frame 13
stop();
Symbol 131 MovieClip Frame 1
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Symbol 131 MovieClip Frame 2
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Symbol 131 MovieClip Frame 3
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Symbol 131 MovieClip Frame 13
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Symbol 134 MovieClip Frame 1
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Symbol 134 MovieClip Frame 2
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Symbol 134 MovieClip Frame 3
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Symbol 134 MovieClip Frame 4
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Symbol 134 MovieClip Frame 5
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Symbol 134 MovieClip Frame 6
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Symbol 134 MovieClip Frame 7
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Symbol 134 MovieClip Frame 8
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Symbol 134 MovieClip Frame 9
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Symbol 134 MovieClip Frame 10
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Symbol 134 MovieClip Frame 11
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Symbol 134 MovieClip Frame 12
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Symbol 134 MovieClip Frame 14
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Symbol 134 MovieClip Frame 15
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Symbol 134 MovieClip Frame 16
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Symbol 134 MovieClip Frame 18
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Symbol 134 MovieClip Frame 19
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Symbol 134 MovieClip Frame 20
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Symbol 134 MovieClip Frame 21
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Symbol 134 MovieClip Frame 22
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Symbol 134 MovieClip Frame 23
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Symbol 134 MovieClip Frame 24
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Symbol 134 MovieClip Frame 25
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Symbol 134 MovieClip Frame 26
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Symbol 134 MovieClip Frame 27
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Symbol 134 MovieClip Frame 28
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Symbol 134 MovieClip Frame 29
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Symbol 134 MovieClip Frame 30
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Symbol 134 MovieClip Frame 31
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Symbol 134 MovieClip Frame 32
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Symbol 134 MovieClip Frame 33
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Symbol 134 MovieClip Frame 34
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Symbol 134 MovieClip Frame 35
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Symbol 134 MovieClip Frame 36
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Symbol 134 MovieClip Frame 37
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Symbol 134 MovieClip Frame 38
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Symbol 134 MovieClip Frame 39
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Symbol 134 MovieClip Frame 40
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Symbol 134 MovieClip Frame 41
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Symbol 134 MovieClip Frame 42
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Symbol 134 MovieClip Frame 43
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Symbol 134 MovieClip Frame 44
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Symbol 134 MovieClip Frame 45
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Symbol 134 MovieClip Frame 46
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Symbol 134 MovieClip Frame 47
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Symbol 134 MovieClip Frame 48
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Symbol 134 MovieClip Frame 49
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Symbol 134 MovieClip Frame 50
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Symbol 134 MovieClip Frame 51
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Symbol 134 MovieClip Frame 52
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Symbol 134 MovieClip Frame 53
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Symbol 134 MovieClip Frame 54
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Symbol 134 MovieClip Frame 55
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Symbol 134 MovieClip Frame 56
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Symbol 134 MovieClip Frame 57
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Symbol 134 MovieClip Frame 58
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Symbol 134 MovieClip Frame 59
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Symbol 134 MovieClip Frame 60
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Symbol 134 MovieClip Frame 61
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Symbol 134 MovieClip Frame 62
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Symbol 134 MovieClip Frame 63
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Symbol 134 MovieClip Frame 64
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Symbol 134 MovieClip Frame 65
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Symbol 134 MovieClip Frame 66
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Symbol 134 MovieClip Frame 67
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Symbol 134 MovieClip Frame 69
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Symbol 134 MovieClip Frame 70
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Symbol 136 MovieClip Frame 1
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Symbol 136 MovieClip Frame 3
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Symbol 136 MovieClip Frame 24
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Symbol 143 MovieClip Frame 1
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Symbol 143 MovieClip Frame 3
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Symbol 143 MovieClip Frame 13
stop();
Symbol 143 MovieClip Frame 104
stop();
Symbol 145 MovieClip Frame 1
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Symbol 145 MovieClip Frame 40
gotoAndPlay (1);
Symbol 147 MovieClip Frame 1
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Symbol 147 MovieClip Frame 2
play();
Symbol 147 MovieClip Frame 3
gotoAndStop (1);
Symbol 147 MovieClip Frame 4
play();
Symbol 147 MovieClip Frame 16
stop();
Symbol 147 MovieClip Frame 17
stop();
Symbol 149 MovieClip Frame 1
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Symbol 149 MovieClip Frame 3
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Symbol 149 MovieClip Frame 13
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Symbol 150 MovieClip Frame 1
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Symbol 151 MovieClip Frame 1
if (_level0:Weapon == "0") { tellTarget ("Shot") { gotoAndStop (1); }; } if (_level0:Weapon == "1") { tellTarget ("Shot") { gotoAndStop (2); }; } if (_level0:Weapon == "2") { tellTarget ("Shot") { gotoAndStop (3); }; } if (_level0:Weapon == "3") { tellTarget ("Shot") { gotoAndStop (4); }; } if (_level0:Weapon == "4") { tellTarget ("Shot") { gotoAndStop (5); }; } if (_level0:Weapon == "5") { tellTarget ("Shot") { gotoAndStop (6); }; } play();
Symbol 151 MovieClip Frame 2
prevFrame();
Symbol 152 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 1
if (_level0:Weapon == "0") { tellTarget ("Shot") { gotoAndStop (1); }; } if (_level0:Weapon == "1") { tellTarget ("Shot") { gotoAndStop (2); }; } if (_level0:Weapon == "2") { tellTarget ("Shot") { gotoAndStop (3); }; } if (_level0:Weapon == "3") { tellTarget ("Shot") { gotoAndStop (4); }; } if (_level0:Weapon == "4") { tellTarget ("Shot") { gotoAndStop (5); }; } if (_level0:Weapon == "5") { tellTarget ("Shot") { gotoAndStop (6); }; } play();
Symbol 153 MovieClip Frame 2
prevFrame();
Symbol 154 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
if (_level0:Weapon == "0") { tellTarget ("Shot") { gotoAndStop (1); }; } if (_level0:Weapon == "1") { tellTarget ("Shot") { gotoAndStop (2); }; } if (_level0:Weapon == "2") { tellTarget ("Shot") { gotoAndStop (3); }; } if (_level0:Weapon == "3") { tellTarget ("Shot") { gotoAndStop (4); }; } if (_level0:Weapon == "4") { tellTarget ("Shot") { gotoAndStop (5); }; } if (_level0:Weapon == "5") { tellTarget ("Shot") { gotoAndStop (6); }; } play();
Symbol 155 MovieClip Frame 2
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Symbol 161 MovieClip Frame 9
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Symbol 165 MovieClip Frame 18
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Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 2
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Symbol 166 MovieClip Frame 3
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Symbol 166 MovieClip Frame 4
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Symbol 166 MovieClip Frame 5
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Symbol 204 MovieClip Frame 1
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Symbol 204 MovieClip Frame 2
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Symbol 204 MovieClip Frame 3
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Symbol 204 MovieClip Frame 14
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Symbol 204 MovieClip Frame 45
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Symbol 208 MovieClip Frame 7
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Symbol 209 MovieClip Frame 101
stop();
Symbol 211 MovieClip Frame 1
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Symbol 211 MovieClip Frame 2
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Symbol 211 MovieClip Frame 3
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Symbol 211 MovieClip Frame 4
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Symbol 211 MovieClip Frame 5
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Symbol 211 MovieClip Frame 6
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Symbol 211 MovieClip Frame 7
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Symbol 211 MovieClip Frame 8
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Symbol 211 MovieClip Frame 9
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Symbol 211 MovieClip Frame 10
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Symbol 211 MovieClip Frame 11
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Symbol 217 MovieClip Frame 1
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Symbol 217 MovieClip Frame 2
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Symbol 217 MovieClip Frame 3
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Symbol 217 MovieClip Frame 4
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Symbol 217 MovieClip Frame 5
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Symbol 217 MovieClip Frame 6
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Symbol 217 MovieClip Frame 7
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Symbol 217 MovieClip Frame 8
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Symbol 217 MovieClip Frame 9
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Symbol 217 MovieClip Frame 10
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Symbol 217 MovieClip Frame 11
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Symbol 217 MovieClip Frame 12
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Symbol 217 MovieClip Frame 13
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Symbol 217 MovieClip Frame 14
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Symbol 221 MovieClip Frame 1
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Symbol 221 MovieClip Frame 2
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Symbol 221 MovieClip Frame 3
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Symbol 221 MovieClip Frame 4
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Symbol 221 MovieClip Frame 5
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Symbol 221 MovieClip Frame 6
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Symbol 221 MovieClip Frame 8
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Symbol 221 MovieClip Frame 10
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Symbol 240 MovieClip Frame 988
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Symbol 240 MovieClip Frame 1078
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Symbol 274 MovieClip Frame 1
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Symbol 274 MovieClip Frame 371
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Symbol 209 MovieClipUses:205 206 207 208Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:Timeline
Symbol 212 SoundUsed by:217
Symbol 213 SoundUsed by:217 221
Symbol 214 SoundUsed by:217 221
Symbol 215 SoundUsed by:217 221
Symbol 216 SoundUsed by:217 221
Symbol 217 MovieClipUses:133 212 213 214 215 216Used by:Timeline
Symbol 218 SoundUsed by:221
Symbol 219 SoundUsed by:221
Symbol 220 SoundUsed by:221
Symbol 221 MovieClipUses:216 218 213 214 215 219 220Used by:Timeline
Symbol 222 GraphicUsed by:226
Symbol 223 FontUsed by:224 225
Symbol 224 TextUses:223Used by:226
Symbol 225 TextUses:223Used by:226
Symbol 226 MovieClipUses:222 224 225Used by:Timeline
Symbol 227 GraphicUsed by:240
Symbol 228 GraphicUsed by:240
Symbol 229 FontUsed by:230 239
Symbol 230 TextUses:229Used by:240
Symbol 231 GraphicUsed by:240
Symbol 232 FontUsed by:233 237
Symbol 233 TextUses:232Used by:240
Symbol 234 SoundUsed by:240
Symbol 235 FontUsed by:236
Symbol 236 TextUses:235Used by:240
Symbol 237 TextUses:232Used by:240
Symbol 238 GraphicUsed by:240
Symbol 239 TextUses:229Used by:240
Symbol 240 MovieClipUses:227 228 230 231 233 234 236 237 18 29 30 19 20 24 27 26 25 145 204 166 238 239Used by:Timeline
Symbol 241 FontUsed by:242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 275
Symbol 242 TextUses:241Used by:274
Symbol 243 TextUses:241Used by:274
Symbol 244 TextUses:241Used by:274
Symbol 245 TextUses:241Used by:274
Symbol 246 TextUses:241Used by:274
Symbol 247 TextUses:241Used by:274
Symbol 248 TextUses:241Used by:274
Symbol 249 TextUses:241Used by:274
Symbol 250 TextUses:241Used by:274
Symbol 251 TextUses:241Used by:274
Symbol 252 TextUses:241Used by:274
Symbol 253 TextUses:241Used by:274
Symbol 254 TextUses:241Used by:274
Symbol 255 TextUses:241Used by:274
Symbol 256 TextUses:241Used by:274
Symbol 257 TextUses:241Used by:274
Symbol 258 TextUses:241Used by:274
Symbol 259 TextUses:241Used by:274
Symbol 260 TextUses:241Used by:274
Symbol 261 TextUses:241Used by:274
Symbol 262 TextUses:241Used by:274
Symbol 263 TextUses:241Used by:274
Symbol 264 TextUses:241Used by:274
Symbol 265 TextUses:241Used by:274
Symbol 266 TextUses:241Used by:274
Symbol 267 TextUses:241Used by:274
Symbol 268 TextUses:241Used by:274
Symbol 269 TextUses:241Used by:274
Symbol 270 TextUses:241Used by:274
Symbol 271 TextUses:241Used by:274
Symbol 272 TextUses:241Used by:274
Symbol 273 TextUses:241Used by:274
Symbol 274 MovieClipUses:242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273Used by:Timeline
Symbol 275 EditableTextUses:241Used by:Timeline
Symbol 276 ShapeTweeningUsed by:Timeline

Instance Names

"start"Frame 15Symbol 13 MovieClip
"BG"Frame 50Symbol 48 MovieClip
"Power"Frame 50Symbol 54 MovieClip
"T"Frame 50Symbol 56 MovieClip
"E4"Frame 50Symbol 58 MovieClip
"E3"Frame 50Symbol 58 MovieClip
"E2"Frame 50Symbol 58 MovieClip
"E1"Frame 50Symbol 58 MovieClip
"V2"Frame 50Symbol 99 MovieClip
"V"Frame 50Symbol 105 MovieClip
"TT"Frame 50Symbol 107 MovieClip
"B4"Frame 50Symbol 109 MovieClip
"B3"Frame 50Symbol 109 MovieClip
"B2"Frame 50Symbol 109 MovieClip
"B1"Frame 50Symbol 109 MovieClip
"H"Frame 50Symbol 117 MovieClip
"R8"Frame 50Symbol 119 MovieClip
"R7"Frame 50Symbol 119 MovieClip
"R6"Frame 50Symbol 119 MovieClip
"R5"Frame 50Symbol 119 MovieClip
"R4"Frame 50Symbol 119 MovieClip
"R3"Frame 50Symbol 119 MovieClip
"R2"Frame 50Symbol 119 MovieClip
"R1"Frame 50Symbol 119 MovieClip
"L5"Frame 50Symbol 121 MovieClip
"L4"Frame 50Symbol 121 MovieClip
"L3"Frame 50Symbol 121 MovieClip
"L2"Frame 50Symbol 121 MovieClip
"F8"Frame 50Symbol 28 MovieClip
"F7"Frame 50Symbol 28 MovieClip
"F6"Frame 50Symbol 28 MovieClip
"F5"Frame 50Symbol 28 MovieClip
"F4"Frame 50Symbol 123 MovieClip
"F3"Frame 50Symbol 123 MovieClip
"F2"Frame 50Symbol 123 MovieClip
"F1"Frame 50Symbol 123 MovieClip
"A4"Frame 50Symbol 125 MovieClip
"A3"Frame 50Symbol 125 MovieClip
"A2"Frame 50Symbol 125 MovieClip
"A1"Frame 50Symbol 125 MovieClip
"L1"Frame 50Symbol 127 MovieClip
"N1"Frame 50Symbol 129 MovieClip
"N4"Frame 50Symbol 131 MovieClip
"N3"Frame 50Symbol 131 MovieClip
"N2"Frame 50Symbol 131 MovieClip
"C"Frame 50Symbol 136 MovieClip
"W4"Frame 50Symbol 139 MovieClip
"W3"Frame 50Symbol 139 MovieClip
"W2"Frame 50Symbol 139 MovieClip
"W1"Frame 50Symbol 139 MovieClip
"D2"Frame 50Symbol 143 MovieClip
"D1"Frame 50Symbol 143 MovieClip
"R11"Frame 50Symbol 145 MovieClip
"R9"Frame 50Symbol 145 MovieClip
"R10"Frame 50Symbol 145 MovieClip
"B7"Frame 50Symbol 147 MovieClip
"B6"Frame 50Symbol 147 MovieClip
"B5"Frame 50Symbol 147 MovieClip
"P2"Frame 50Symbol 149 MovieClip
"P1"Frame 50Symbol 149 MovieClip
"FF8"Frame 50Symbol 107 MovieClip
"FF7"Frame 50Symbol 107 MovieClip
"FF6"Frame 50Symbol 107 MovieClip
"FF4"Frame 50Symbol 107 MovieClip
"FF3"Frame 50Symbol 107 MovieClip
"FF2"Frame 50Symbol 107 MovieClip
"FF1"Frame 50Symbol 107 MovieClip
"S9"Frame 50Symbol 151 MovieClip
"S8"Frame 50Symbol 153 MovieClip
"S7"Frame 50Symbol 155 MovieClip
"S6"Frame 50Symbol 151 MovieClip
"S5"Frame 50Symbol 153 MovieClip
"S4"Frame 50Symbol 155 MovieClip
"S3"Frame 50Symbol 151 MovieClip
"S2"Frame 50Symbol 153 MovieClip
"S1"Frame 50Symbol 155 MovieClip
"U9"Frame 50Symbol 156 MovieClip
"U8"Frame 50Symbol 156 MovieClip
"U7"Frame 50Symbol 156 MovieClip
"U6"Frame 50Symbol 156 MovieClip
"U5"Frame 50Symbol 156 MovieClip
"U4"Frame 50Symbol 156 MovieClip
"U3"Frame 50Symbol 156 MovieClip
"U2"Frame 50Symbol 156 MovieClip
"U1"Frame 50Symbol 156 MovieClip
"ship"Frame 50Symbol 204 MovieClip
"CLife"Frame 50Symbol 209 MovieClip
"D2Life"Frame 50Symbol 209 MovieClip
"D1Life"Frame 50Symbol 209 MovieClip
"HopperLife"Frame 50Symbol 209 MovieClip
"Lifebar"Frame 50Symbol 211 MovieClip
"Sound3"Frame 50Symbol 217 MovieClip
"Sound2"Frame 50Symbol 221 MovieClip
"Sound"Frame 50Symbol 217 MovieClip
"P"Frame 50Symbol 226 MovieClip
"BG2"Frame 50Symbol 240 MovieClip
"Count"Frame 50Symbol 274 MovieClip
"F5"Symbol 48 MovieClip Frame 90Symbol 28 MovieClip
"1"Symbol 105 MovieClip Frame 4Symbol 104 MovieClip
"Move"Symbol 136 MovieClip Frame 1Symbol 134 MovieClip
"Shot"Symbol 151 MovieClip Frame 1Symbol 150 MovieClip
"Shot"Symbol 153 MovieClip Frame 1Symbol 152 MovieClip
"Shot"Symbol 155 MovieClip Frame 1Symbol 154 MovieClip
"ship"Symbol 204 MovieClip Frame 1Symbol 166 MovieClip
"ship"Symbol 240 MovieClip Frame 1067Symbol 166 MovieClip

Dynamic Text Variables

TextField2Symbol 275 EditableText""




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Created: 17/6 -2019 11:14:31 Last modified: 17/6 -2019 11:14:31 Server time: 28/04 -2024 14:40:29