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lolicatgirls-game.swf

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Flash #3416

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ActionScript [AS1/AS2]
Frame 1
function addMaze(mazedata) { var _local14 = mazeData.length; if (_local14 == undefined) { _local14 = 0; } mazeData.push(mazedata); var _local1; if (mazeColors[_local14] == 8) { _local1 = m2.mazeClips[_local14]; } else { _local1 = m.mazeClips[_local14]; } _local1._visible = false; var _local2; var _local5; var _local4; var _local7; var _local3; var _local6; var _local9; var _local12; var _local8; var _local10; _local9 = 4; _local8 = 32; _local12 = _local9; _local10 = _local8; var _local11; _local11 = palette[mazeColors[_local14] >> 1]; _local5 = 0; while (_local5 < 7) { _local2 = 0; while (_local2 < 40) { if (mazedata[_local5][_local2]) { _local4 = _local2 * _local9; _local3 = _local5 * _local8; _local7 = _local4 + _local12; _local6 = _local3 + _local10; _local1.beginFill(_local11); _local1.moveTo(_local4, _local3); _local1.lineTo(_local7, _local3); _local1.lineTo(_local7, _local6); _local1.lineTo(_local4, _local6); _local1.endFill(); } _local2++; } _local5++; } } function loadMazes() { castlerooms = [18, 26, 27]; castlerooms_outside = [17, 15, 16]; mazeFlags = [33, 161, 33, 97, 33, 33, 33, 33, 33, 37, 37, 37, 97, 161, 33, 33, 33, 33, 33, 37, 36, 36, 37, 33, 33, 33, 33, 33, 33, 33, 33]; palette = [0, 3815994, 6974058, 9605778, 12040119, 13948116, 15856113, 16777215, 3618560, 6447616, 8947712, 11382032, 13487390, 15461164, 16777018, 16777031, 8065536, 9778944, 11360516, 12875800, 14193961, 15445818, 16566344, 16768598, 9764864, 11412224, 12928269, 14444069, 15696698, 16752205, 16758623, 16764784, 10092544, 11730944, 13179418, 14563127, 15814993, 16738922, 16744576, 16749973, 8716380, 10354808, 11802772, 13186221, 14437827, 15623896, 16677867, 16748798, 4259973, 6357154, 8132795, 9974996, 11488745, 12936958, 14318591, 15634687, 149, 1769646, 4135621, 6371292, 8344047, 10251007, 11960575, 13604351, 154, 179, 1317577, 3094494, 4674033, 6122239, 7504127, 8754687, 139, 9894, 1330111, 3108566, 4689387, 6138623, 7521791, 8773375, 6236, 16768, 1337248, 3115967, 4696794, 6146293, 7529727, 8781567, 11288, 22847, 1343842, 3123075, 4704673, 6154940, 7536598, 8781806, 12800, 24064, 1738010, 3648055, 5360721, 7007082, 8454016, 9830293, 9984, 1987840, 4488724, 6923567, 9029703, 11004253, 12910450, 14614405, 1581568, 4279552, 6779665, 9148458, 11188288, 13162069, 15004521, 16711547, 3609088, 6438144, 8938250, 11372578, 13478198, 15451977, 16770138, 16776811]; mazeColors = [102, 216, 200, 232, 134, 134, 134, 134, 134, 8, 8, 8, 152, 184, 168, 12, 0, 26, 26, 8, 8, 8, 8, 54, 54, 54, 54, 54, 102, 54, 102]; mazeExits = [[0, 0, 0, 0], [8, 2, 128, 3], [17, 3, 131, 1], [6, 1, 134, 2], [16, 5, 7, 6], [29, 6, 8, 4], [7, 4, 3, 5], [4, 8, 6, 8], [5, 7, 1, 7], [10, 10, 11, 10], [3, 9, 9, 9], [9, 12, 28, 13], [28, 13, 29, 11], [15, 11, 14, 12], [13, 16, 15, 16], [14, 15, 13, 15], [1, 28, 4, 28], [6, 3, 2, 1], [18, 18, 18, 18], [21, 20, 21, 22], [22, 21, 22, 19], [19, 22, 19, 20], [20, 19, 27, 21], [25, 24, 25, 24], [26, 23, 26, 23], [23, 26, 23, 26], [24, 25, 24, 25], [137, 137, 137, 137], [29, 7, 140, 8], [143, 1, 16, 3], [6, 1, 6, 3]]; mazeSubstitution = [16, 15, 15, 5, 17, 17, 29, 10, 10, 28, 22, 22, 27, 12, 12, 3, 12, 12]; addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); loadmazes2(); } function loadmazes2() { addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); addMaze([[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]); } function addSprite(spritedata, xscale) { var _local9 = spriteData.length; if (_local9 == undefined) { _local9 = 0; } spriteData.push(spritedata); var _local6 = s1.spriteClips[_local9]; var _local5 = s2.spriteClips[_local9]; _local6._visible = false; _local5._visible = false; var _local8 = spritedata.length; var _local1; var _local2; _local2 = 0; while (_local2 < _local8) { _local1 = 0; while (_local1 < 8) { if (spritedata[_local2] & (1 << (7 - _local1))) { _local6.beginFill(0); _local6.moveTo(_local1, _local2); _local6.lineTo(_local1 + 1, _local2); _local6.lineTo(_local1 + 1, _local2 + 1); _local6.lineTo(_local1, _local2 + 1); _local6.endFill(); _local5.beginFill(0); _local5.moveTo(_local1, _local2); _local5.lineTo(_local1 + 1, _local2); _local5.lineTo(_local1 + 1, _local2 + 1); _local5.lineTo(_local1, _local2 + 1); _local5.endFill(); } _local1++; } _local2++; } var _local4 = s3.spriteClips[_local9]; var _local3 = s4.spriteClips[_local9]; _local4._visible = false; _local3._visible = false; _local2 = 0; while (_local2 < _local8) { _local1 = 0; while (_local1 < 8) { if (spritedata[_local2] & (1 << (7 - _local1))) { _local4.beginFill(0); _local4.moveTo(_local1, _local2); _local4.lineTo(_local1 + 1, _local2); _local4.lineTo(_local1 + 1, _local2 + 1); _local4.lineTo(_local1, _local2 + 1); _local4.endFill(); _local3.beginFill(0); _local3.moveTo(_local1, _local2); _local3.lineTo(_local1 + 1, _local2); _local3.lineTo(_local1 + 1, _local2 + 1); _local3.lineTo(_local1, _local2 + 1); _local3.endFill(); } _local1++; } _local2++; } _local4._xscale = 100 * xscale; _local3._xscale = 100 * xscale; _local4._yscale = 200; _local3._yscale = 200; _local4.height = _local8; _local3.height = _local8; _local6._xscale = 100 * xscale; _local5._xscale = 100 * xscale; _local6._yscale = 200; _local5._yscale = 200; _local6.height = _local8; _local5.height = _local8; return(_local9); } function loadSprites() { SPR_BRIDGE = addSprite([195, 195, 195, 195, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 66, 195, 195, 195, 195], 4); SPR_PORTCULLIS = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS2 = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS3 = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS4 = addSprite([254, 170, 254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS5 = addSprite([254, 170, 254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS6 = addSprite([254, 170, 254, 170, 254, 170], 1); SPR_PORTCULLIS7 = addSprite([254, 170, 254, 170], 1); SPR_PORTCULLIS8 = addSprite([254, 170], 1); SPR_1 = addSprite([4, 12, 4, 4, 4, 4, 14], 1); SPR_2 = addSprite([14, 17, 1, 2, 4, 8, 31], 1); SPR_3 = addSprite([14, 17, 1, 6, 1, 17, 14], 1); SPR_KEY = addSprite([7, 253, 167], 1); SPR_BAT = addSprite([129, 129, 195, 195, 255, 90, 102], 1); SPR_BAT2 = addSprite([1, 128, 1, 128, 60, 90, 102, 195, 129, 129, 129], 1); SPR_DRAGON = addSprite([6, 15, 243, 254, 14, 4, 4, 30, 63, 127, 227, 195, 195, 199, 255, 60, 8, 143, 225, 63], 1); SPR_DRAGONROAR = addSprite([128, 64, 38, 31, 11, 14, 30, 36, 68, 142, 30, 63, 127, 127, 127, 127, 62, 28, 8, 248, 128, 224], 1); SPR_DRAGONDEAD = addSprite([12, 12, 12, 14, 27, 127, 206, 128, 252, 254, 254, 126, 120, 32, 110, 66, 126], 1); SPR_SWORD = addSprite([32, 64, 255, 64, 32], 1); SPR_DOT = addSprite([128], 1); SPR_AUTHOR = addSprite([240, 128, 128, 128, 244, 4, 135, 229, 135, 128, 5, 229, 167, 225, 135, 224, 1, 224, 160, 240, 1, 64, 224, 64, 64, 64, 1, 224, 160, 224, 128, 224, 1, 32, 32, 224, 160, 224, 1, 1, 1, 136, 168, 168, 168, 248, 1, 224, 160, 240, 1, 128, 224, 143, 137, 15, 138, 233, 128, 142, 10, 238, 160, 232, 136, 238, 10, 142, 224, 164, 164, 4, 128, 8, 14, 10, 10, 128, 14, 10, 14, 8, 14, 128, 4, 14, 4, 4, 4, 128, 4, 14, 4, 4, 4], 1); SPR_CHALICE = addSprite([129, 129, 195, 126, 126, 60, 24, 24, 126], 1); SPR_MAGNET = addSprite([60, 126, 231, 195, 195, 195, 195, 195], 1); SPR_SURROUND = addSprite([255], 4); s1.spriteClips[SPR_SURROUND]._yscale = 6400; s2.spriteClips[SPR_SURROUND]._yscale = 6400; s3.spriteClips[SPR_SURROUND]._yscale = 6400; s4.spriteClips[SPR_SURROUND]._yscale = 6400; SPR_BALL = addSprite([240, 240, 240, 240], 1); SPR_LEFT_BRIDGE = addSprite([255, 255, 255, 255, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 255, 255, 255, 255], 1); SPR_RIGHT_BRIDGE = addSprite([255, 255, 255, 255, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 255, 255, 255, 255], 1); SPR_LOLI = NUM_SPRITES; } function creategameobjects() { objectSpriteNumbers = [SPR_SURROUND, SPR_PORTCULLIS, SPR_PORTCULLIS, SPR_PORTCULLIS, SPR_AUTHOR, SPR_1, SPR_DRAGON, SPR_DRAGON, SPR_DRAGON, SPR_SWORD, SPR_BRIDGE, SPR_KEY, SPR_KEY, SPR_KEY, SPR_BAT, SPR_DOT, SPR_CHALICE, SPR_MAGNET, SPR_NULL]; objectColors = [40, 0, 0, 0, 203, 200, undefined, undefined, undefined, 26, 102, 26, 14, 0, 0, 8, 203, 0, 0]; var _local1 = 0; SURROUND = _local1; surround = gameObjects[_local1++]; PORT1 = _local1; port1 = gameObjects[_local1++]; PORT2 = _local1; port2 = gameObjects[_local1++]; PORT3 = _local1; port3 = gameObjects[_local1++]; AUTHORNAME = _local1; authorname = gameObjects[_local1++]; NUMBER = _local1; number = gameObjects[_local1++]; DRAGON3 = _local1; dragon3 = gameObjects[_local1++]; DRAGON1 = _local1; dragon1 = gameObjects[_local1++]; DRAGON2 = _local1; dragon2 = gameObjects[_local1++]; SWORD = _local1; sword = gameObjects[_local1++]; BRIDGE = _local1; bridge = gameObjects[_local1++]; KEY1 = _local1; key1 = gameObjects[_local1++]; KEY2 = _local1; key2 = gameObjects[_local1++]; KEY3 = _local1; key3 = gameObjects[_local1++]; BAT = _local1; bat = gameObjects[_local1++]; DOT = _local1; dot = gameObjects[_local1++]; CHALICE = _local1; chalice = gameObjects[_local1++]; MAGNET = _local1; magnet = gameObjects[_local1++]; NULLOBJECT = _local1; nullobject = gameObjects[_local1++]; PLAYER = _local1; player = gameObjects[_local1++]; bat.list = [CHALICE, SWORD, BRIDGE, KEY1, KEY2, KEY3, DRAGON3, DRAGON1, DRAGON2, MAGNET]; magnet.list = [KEY1, KEY2, KEY3, SWORD, BRIDGE, CHALICE]; dragon2.list = [PLAYER, CHALICE, BRIDGE, MAGNET, KEY3]; dragon1.list = [PLAYER, CHALICE]; dragon3.list = [PLAYER, CHALICE, KEY2]; } function placeobject(o, r, x, y) { o.x = x; o.y = y; o.r = r; } function respawn() { placeobject(player, 17, 80, 32); player.carrying = -1; dragon1.state = 0; dragon2.state = 0; dragon3.state = 0; player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } function randint(min, max) { return(int(Math.random() * ((max - min) + 1)) + min); } function insideBlackCastle(roomnumber) { return(((roomnumber >= 19) && (roomnumber <= 22)) || (roomnumber == 27)); } function insideWhiteCastle(roomnumber) { return((roomnumber >= 23) && (roomnumber <= 26)); } function randomize() { chalice.r = randint(19, 26); dragon3.r = randint(1, 29); dragon1.r = randint(1, 29); dragon2.r = randint(1, 29); sword.r = randint(1, 29); bridge.r = randint(1, 29); bat.r = randint(1, 29); magnet.r = randint(1, 29); var _local1 = false; var _local2 = 18; while (!_local1) { key1.r = randint(1, 29); key2.r = randint(1, 22); key3.r = randint(1, 18); _local1 = true; if (key1.r == _local2) { _local1 = false; } if ((key3.r == _local2) && (insideBlackCastle(key1.r))) { _local1 = false; } if ((key2.r == _local2) && (insideWhiteCastle(key1.r))) { _local1 = false; } } } function resetgame() { if (gamenumber == 0) { placeobject(surround, 255, 255, 255); placeobject(port1, 17, 77, 49); placeobject(port2, 15, 77, 49); placeobject(port3, 16, 77, 49); placeobject(authorname, 30, 80, 105); placeobject(number, 0, 80, 64); placeobject(dragon1, 1, 80, 32); placeobject(dragon2, 29, 80, 32); placeobject(dragon3, 14, 80, 32); placeobject(sword, 18, 32, 32); placeobject(bridge, 4, 41, 55); placeobject(key1, 17, 32, 64); placeobject(key2, 14, 32, 64); placeobject(key3, 29, 32, 64); placeobject(bat, 26, 32, 32); placeobject(dot, 21, 81, 18); placeobject(chalice, 28, 48, 32); placeobject(magnet, 27, 128, 32); player.r = 0; player.y = 105; if (player.x == undefined) { player.x = 0; } port1.state = 28; port2.state = 28; port3.state = 28; dragon1.movement = 0; dragon1.state = 0; dragon2.movement = 0; dragon2.state = 0; dragon3.movement = 0; dragon3.state = 0; bat.movement = 0; bat.state = 0; bat.carrying = -1; bat.fedup = 0; player.carrying = -1; } else { placeobject(surround, 255, 255, 255); placeobject(port1, 17, 77, 49); placeobject(port2, 15, 77, 49); placeobject(port3, 16, 77, 49); placeobject(authorname, 30, 80, 105); placeobject(number, 0, 80, 64); placeobject(dragon1, 25, 80, 32); placeobject(dragon2, 4, 80, 32); placeobject(dragon3, 20, 80, 32); placeobject(sword, 17, 32, 32); placeobject(bridge, 11, 64, 64); placeobject(key1, 9, 32, 64); placeobject(key2, 6, 32, 64); placeobject(key3, 25, 32, 64); placeobject(bat, 2, 32, 32); placeobject(dot, 21, 81, 18); placeobject(chalice, 20, 48, 32); placeobject(magnet, 14, 128, 32); player.r = 0; player.y = 105; if (player.x == undefined) { player.x = 0; } port1.state = 28; port2.state = 28; port3.state = 28; dragon1.movement = 160; dragon1.state = 0; dragon2.movement = 160; dragon2.state = 0; dragon3.movement = 160; dragon3.state = 0; bat.movement = 144; bat.state = 0; bat.carrying = -1; bat.fedup = 0; player.carrying = -1; } if (gamenumber == 2) { randomize(); } player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } function init() { if ((validurl != undefined) && (validurl == false)) { return(false); } if (wasinit != undefined) { return(true); } wasinit = true; validurl = true; if (FRAMERATE == undefined) { FRAMERATE = 60; } if (PROTECTED == undefined) { protected = true; } com.lastchance.mariotoo.WiiMote.init(); com.lastchance.mariotoo.WiiMote.setClassic(true); _quality = "medium"; Stage.showMenu = false; var _local2; gamenumber = 2; coward_dragons = false; fast_dragons = false; mazeData = []; spriteData = []; display_object_number = 0; mazeprevious = -1; nextdepth = 1; colorshine = 0; objc = this.createEmptyMovieClip("gameobjectcontainer", nextdepth++); gameObjects = []; _local2 = 0; while (_local2 < NUM_OBJECTS) { gameObjects.push(objc.createEmptyMovieClip("gameobject" + _local2, nextdepth++)); _local2++; } c = this.createEmptyMovieClip("containerclip", nextdepth++); m = c.createEmptyMovieClip("mazeclip", nextdepth++); m.mazeClips = []; _local2 = 0; while (_local2 < NUM_MAZES) { m.mazeClips.push(m.createEmptyMovieClip("mazeclip1_" + _local2, nextdepth++)); _local2++; } ball1 = c.createEmptyMovieClip("ball1", nextdepth++); s2 = c.createEmptyMovieClip("sprite2", nextdepth++); s2.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s2.spriteClips.push(s2.createEmptyMovieClip("spriteclip2_" + _local2, nextdepth++)); _local2++; } var _local4 = s2.attachMovie("LOLI SPRITE", "spriteclip2_" + _local2, nextdepth++); s2.spriteClips.push(_local4); s4 = c.createEmptyMovieClip("sprite4", nextdepth++); s4.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s4.spriteClips.push(s4.createEmptyMovieClip("spriteclip4_" + _local2, nextdepth++)); _local2++; } s1 = c.createEmptyMovieClip("sprite1", nextdepth++); s1.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s1.spriteClips.push(s1.createEmptyMovieClip("spriteclip1_" + _local2, nextdepth++)); _local2++; } var _local3 = s1.attachMovie("LOLI SPRITE", "spriteclip1_" + _local2, nextdepth++); s1.spriteClips.push(_local3); _local3._xscale = 25; _local3._yscale = 50; _local3._visible = false; _local3.test = "hello1"; _local4._xscale = 25; _local4._yscale = 50; _local4._visible = false; _local3.test = "hello2"; s3 = c.createEmptyMovieClip("sprite3", nextdepth++); s3.spriteClips = []; _local2 = 0; while (_local2 < NUM_SPRITES) { s3.spriteClips.push(s3.createEmptyMovieClip("spriteclip3_" + _local2, nextdepth++)); _local2++; } missile1 = c.createEmptyMovieClip("missile1clip", nextdepth++); missile2 = c.createEmptyMovieClip("missile2clip", nextdepth++); m2 = c.createEmptyMovieClip("mazeclip2", nextdepth++); m2.mazeClips = []; _local2 = 0; while (_local2 < NUM_MAZES) { m2.mazeClips.push(m2.createEmptyMovieClip("mazeclip2_" + _local2, nextdepth++)); _local2++; } ball2 = c.createEmptyMovieClip("ball2", nextdepth++); m._y = -16; m2._y = -16; c._xscale = 400; c._yscale = 200; ui = this.attachMovie("UI", "ui", nextdepth++); ui._y = 384; MUSIC_CONTAINER1 = c.createEmptyMovieClip("MUSIC_CONTAINER1", nextdepth++); MUSIC_CONTAINER2 = c.createEmptyMovieClip("MUSIC_CONTAINER2", nextdepth++); MUSIC_CONTAINER3 = c.createEmptyMovieClip("MUSIC_CONTAINER3", nextdepth++); s1.o = -1; s2.o = -1; s1.previous_s = -1; s2.previous_s = -1; s1_lastcolor = 0; s2_lastcolor = 0; createball(); createmissiles(); loadMazes(); loadSprites(); creategameobjects(); resetgame(); return(true); } function checkAllowedWebsites(sitelist) { var _local1; var _local2; _local1 = 0; while (_local1 < sitelist.length) { _local2 = sitelist[_local1]; if (_url.substr(0, _local2.length) == _local2) { return(true); } _local1++; } return(false); } function createmissiles() { var _local1; var _local2; var _local4; var _local3; _local1 = 11; _local2 = _local1 + 2; _local4 = -16; _local3 = 192; missile1.beginFill(0); missile1.moveTo(_local1, _local4); missile1.lineTo(_local2, _local4); missile1.lineTo(_local2, _local3); missile1.lineTo(_local1, _local3); missile1.endFill(); missile1._visible = false; _local1 = 148; _local2 = _local1 + 2; missile2.beginFill(0); missile2.moveTo(_local1, _local4); missile2.lineTo(_local2, _local4); missile2.lineTo(_local2, _local3); missile2.lineTo(_local1, _local3); missile2.endFill(); missile2._visible = false; } function createball() { var _local4; var _local2; var _local3; var _local1; _local4 = 0; _local2 = 4; _local3 = 0; _local1 = 8; ball1.beginFill(0); ball1.moveTo(_local4, _local3); ball1.lineTo(_local2, _local3); ball1.lineTo(_local2, _local1); ball1.lineTo(_local4, _local1); ball1.endFill(); ball1._visible = false; ball2.beginFill(0); ball2.moveTo(_local4, _local3); ball2.lineTo(_local2, _local3); ball2.lineTo(_local2, _local1); ball2.lineTo(_local4, _local1); ball2.endFill(); ball2._visible = false; } function playgame() { if (FRAMERATE != 20) { if (gamestate == undefined) { gamestate = 0; } if (gamestate == 0) { checkwingame(); playsounds(); handle_music(); gameswitches(); } if (gamestate == 0) { draw_less(); checkcollisions(); ballmovement(0); movecarriedobject(); gamestate++; } else if (gamestate == 1) { draw(); checkcollisions(); pickupputdown(); ballmovement(1); handle_surround(); movebat(); handle_portals(); gamestate++; } else if (gamestate == 2) { movegreendragon(); moveyellowdragon(); movereddragon(); handle_magnet(); draw_less(); checkcollisions(); ballmovement(2); gamestate = 0; } else if (gamestate == 3) { gameswitches(); handle_music(); playsounds(); draw(); flashwalls(); } } else { if (gamestate == undefined) { gamestate = 0; } if (gamestate == 0) { checkwingame(); handle_music(); playsounds(); gameswitches(); } if (gamestate == 0) { draw_less(); checkcollisions(); ballmovement(0); movecarriedobject(); draw(); checkcollisions(); pickupputdown(); ballmovement(1); handle_surround(); movebat(); handle_portals(); movegreendragon(); moveyellowdragon(); movereddragon(); handle_magnet(); draw_less(); checkcollisions(); ballmovement(2); } else if (gamestate == 3) { gameswitches(); handle_music(); playsounds(); draw(); flashwalls(); } } } function handle_music() { var _local4 = 3; if (MUSIC1 == undefined) { MUSIC_CONTAINER1.MUSIC1 = new Sound(MUSIC_CONTAINER1); MUSIC_CONTAINER1.MUSIC1.attachSound("bgmusic"); MUSIC1 = MUSIC_CONTAINER1.MUSIC1; VOLUME1 = 4; TARGETVOLUME1 = 0; MUSIC1_isplaying = false; } if (MUSIC2 == undefined) { MUSIC_CONTAINER2.MUSIC2 = new Sound(MUSIC_CONTAINER2); MUSIC_CONTAINER2.MUSIC2.attachSound("lolicatgirls"); MUSIC2 = MUSIC_CONTAINER2.MUSIC2; VOLUME2 = 4; TARGETVOLUME2 = 0; MUSIC2_isplaying = false; } if (MUSIC3 == undefined) { MUSIC_CONTAINER3.MUSIC3 = new Sound(MUSIC_CONTAINER3); MUSIC_CONTAINER3.MUSIC3.attachSound("endingsong"); MUSIC3 = MUSIC_CONTAINER3.MUSIC3; VOLUME3 = 4; TARGETVOLUME3 = 0; MUSIC3_isplaying = false; } TARGETVOLUME3 = 0; if (player.r == 0) { TARGETVOLUME1 = 0; TARGETVOLUME2 = 0; } else { TARGETVOLUME1 = 100; TARGETVOLUME2 = 0; var _local3; var _local11; var _local10; var _local9; var _local8; _local3 = player.r; _local11 = nextRoom(_local3, 0); _local10 = nextRoom(_local3, 1); _local9 = nextRoom(_local3, 2); _local8 = nextRoom(_local3, 3); var _local7; var _local6; var _local5; _local7 = dragon1.r; _local6 = dragon2.r; _local5 = dragon3.r; if (dragon1.state == 1) { _local7 = -1; } if (dragon2.state == 1) { _local6 = -1; } if (dragon3.state == 1) { _local5 = -1; } if (((_local7 == _local3) || (_local6 == _local3)) || (_local5 == _local3)) { TARGETVOLUME1 = 0; TARGETVOLUME2 = 100; } else if (gamenumber > 0) { if ((((((((((((_local7 == _local11) || (_local7 == _local10)) || (_local7 == _local9)) || (_local7 == _local8)) || (_local6 == _local11)) || (_local6 == _local10)) || (_local6 == _local9)) || (_local6 == _local8)) || (_local5 == _local11)) || (_local5 == _local10)) || (_local5 == _local9)) || (_local5 == _local8)) { TARGETVOLUME1 = 75; TARGETVOLUME2 = 25; } } } if (gamestate == 3) { TARGETVOLUME1 = 100; TARGETVOLUME2 = 0; TARGETVOLUME3 = 100; } var _local2; var _local1; _local2 = VOLUME1; _local1 = VOLUME2; v3 = VOLUME3; if (_local2 > TARGETVOLUME1) { _local2 = _local2 - _local4; if (_local2 < TARGETVOLUME1) { _local2 = TARGETVOLUME1; } } if (_local2 < TARGETVOLUME1) { _local2 = _local2 + _local4; if (_local2 > TARGETVOLUME1) { _local2 = TARGETVOLUME1; } } var _local12 = {ll:_local2, lr:0, rr:_local2, rl:0}; MUSIC1.setTransform(_local12); if (_local2 == 0) { if (MUSIC1_isplaying) { } } else if (!MUSIC1_isplaying) { MUSIC1.start(0, 99999); MUSIC1_isplaying = true; } if (_local1 > TARGETVOLUME2) { _local1 = _local1 - _local4; if (_local1 < TARGETVOLUME2) { _local1 = TARGETVOLUME2; } } if (_local1 < TARGETVOLUME2) { _local1 = _local1 + _local4; if (_local1 > TARGETVOLUME2) { _local1 = TARGETVOLUME2; } } _local12 = {ll:_local1, lr:0, rr:_local1, rl:0}; MUSIC2.setTransform(_local12); if (_local1 == 0) { if (MUSIC2_isplaying) { } } else if (!MUSIC2_isplaying) { MUSIC2.start(0, 99999); MUSIC2_isplaying = true; } if (v3 > TARGETVOLUME3) { v3 = v3 - _local4; if (v3 < TARGETVOLUME3) { v3 = TARGETVOLUME3; } } if (v3 < TARGETVOLUME3) { v3 = v3 + _local4; if (v3 > TARGETVOLUME3) { v3 = TARGETVOLUME3; } } _local12 = {ll:v3, lr:0, rr:v3, rl:0}; MUSIC3.setTransform(_local12); if (v3 == 0) { if (MUSIC3_isplaying) { } } else if (!MUSIC3_isplaying) { MUSIC3.start(0, 99999); MUSIC3_isplaying = true; } VOLUME1 = _local2; VOLUME2 = _local1; VOLUME3 = v3; } function checkwingame() { var _local1 = 18; if (chalice.r == _local1) { gamestate = 3; playsound("wingame"); } flashingwalls = 1; } function joystick_button() { var _local1 = (Key.isDown(32) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_1))) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_2)); return(_local1); } function read_joystick() { var _local1 = 255; if (Key.isDown(38) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_UP))) { _local1 = _local1 & -17; } if (Key.isDown(40) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_DOWN))) { _local1 = _local1 & -33; } if (Key.isDown(37) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_LEFT))) { _local1 = _local1 & -65; } if (Key.isDown(39) || (com.lastchance.mariotoo.WiiMote.isDown(com.lastchance.mariotoo.WiiMote.BUTTON_RIGHT))) { _local1 = _local1 & -129; } return(_local1); } function gameswitches() { if (gameselectbutton == undefined) { gameselectbutton = false; } if (gameresetbutton == undefined) { gameresetbutton = false; } if (gameresetbutton) { gameresetbutton = false; if (gamestate == 3) { gameselectbutton = true; } else { respawn(); gamestate = 0; } } if (gameselectbutton) { gameselectbutton = false; if (player.r != 0) { resetgame(); } else { gamenumber++; if (gamenumber >= 3) { gamenumber = 0; } resetgame(); } gamestate = 0; } } function playsounds() { if (thesound == undefined) { thesound = new Sound(); } if ((requestsound != undefined) && (requestsound != "")) { thesound.attachSound(requestsound); thesound.start(); requestsound = ""; } } function playsound(soundname) { requestsound = soundname; } function movecarriedobject() { if (player.carrying == -1) { return(undefined); } var _local2 = player.carrying; var _local1 = gameObjects[_local2]; _local1.r = player.r; _local1.x = player.carryx + player.x; _local1.y = player.carryy + player.y; movegroundobject(255, 0, _local2); } function pickupputdown() { oldjoybutton = joybutton; joybutton = joystick_button(); if (joybutton && (!oldjoybutton)) { if (player.carrying != -1) { playsound("drop"); player.carrying = -1; } } var _local2; var _local1; if (collision_ball_sprite1) { _local1 = s1.o; _local2 = s1.obj; } else if (collision_ball_sprite2) { _local1 = s2.o; _local2 = s2.obj; } else { return(undefined); } if (_local1 >= SWORD) { if (_local2.r == player.r) { if (player.carrying != _local1) { playsound("pickup"); } player.carrying = _local1; moveobjectdelta(joystick, 6, _local1); player.carryx = _local2.x - player.x; player.carryy = _local2.y - player.y; } } } function handle_surround() { if (mazeColors[player.r] != 8) { surround.r = 255; return(undefined); } surround.r = player.r; var _local1 = ((player.x - 14) + 256) & 255; if (_local1 >= 240) { _local1 = 1; } else if (_local1 >= 130) { _local1 = 129; } surround.x = _local1; surround.y = player.y + 14; } function movebat() { bat.state++; if (bat.state >= 8) { bat.state = 0; } if (bat.fedup > 0) { bat.fedup = (bat.fedup + 1) & 255; movegroundobject(bat.movement, 3, BAT); } else { var _local1 = lookforobject2(bat.carrying, bat); if (_local1 != -1) { bat.movement = getDirection1(BAT, _local1); movegroundobject(bat.movement, 3, BAT); var _local2 = gameObjects[_local1]; var _local4 = bat.x - _local2.x; _local4 = ((_local4 + 4) + 256) & 255; if (!(_local4 & 248)) { var _local3 = bat.y - _local2.y; _local3 = ((_local3 + 4) + 256) & 255; if (!(_local3 & 248)) { bat.carrying = _local1; bat.fedup = 16; } } } else { movegroundobject(bat.movement, 3, BAT); } } if (bat.carrying != -1) { var _local2 = gameObjects[bat.carrying]; _local2.x = bat.x + 8; _local2.y = bat.y; _local2.r = bat.r; if (player.carrying == bat.carrying) { player.carrying = -1; } } } function getDirection(x1, y1, x2, y2) { var _local1 = 255; if (x1 < x2) { _local1 = _local1 & -129; } if (x1 > x2) { _local1 = _local1 & -65; } if (y1 < y2) { _local1 = _local1 & -17; } if (y1 > y2) { _local1 = _local1 & -33; } return(_local1); } function getDirection1(obnum1, obnum2) { var _local2; var _local1; _local2 = gameObjects[obnum1]; _local1 = gameObjects[obnum2]; return(getDirection(_local2.x, _local2.y, _local1.x, _local1.y)); } function lookforobject(notthis, objlist, myroom) { var _local2; var _local1; _local2 = 0; while (_local2 < objlist.length) { _local1 = objlist[_local2]; if ((gameObjects[_local1].r == myroom) && (_local1 != notthis)) { return(_local1); } _local2++; } return(-1); } function lookforobject2(notthis, obj) { var _local2; var _local1; _local2 = 0; while (_local2 < obj.list.length) { _local1 = obj.list[_local2]; if ((gameObjects[_local1].r == obj.r) && (_local1 != notthis)) { return(_local1); } _local2++; } return(-1); } function handle_portals() { var _local2; _local2 = 0; while (_local2 < 3) { var _local1 = gameObjects[PORT1 + _local2]; var _local3 = me_hit_sprite(PORT1 + _local2); var _local4; if (_local3 != -1) { _local4 = gameObjects[_local3]; if (_local3 == (KEY1 + _local2)) { _local1.state++; } } if (_local1.state != 28) { if (me_hit_ball(PORT1 + _local2)) { _local1.state = 1; var _local5 = castlerooms[_local2]; player.r = _local5; player.y = 16; } else if (_local3 != -1) { var _local5 = castlerooms[_local2]; _local4.r = _local5; _local4.y = 16; } } if ((_local1.state != 1) && (_local1.state != 28)) { _local1.state++; if (_local1.state == 56) { _local1.state = 1; } if (_local1.state >= 256) { _local1.state = _local1.state - 256; } } _local2++; } } function movedragon(dragonnumber, speed, objlist) { var _local1 = gameObjects[dragonnumber]; if (_local1.state == 0) { if (coward_dragons && (_local1.r == sword.r)) { _local1.movement = getDirection1(SWORD, dragonnumber); } else if ((dragonnumber == DRAGON1) && (_local1.r == key1.r)) { _local1.movement = getDirection1(KEY1, dragonnumber); } else { var _local3 = lookforobject2(0, _local1); if (_local3 != -1) { _local1.movement = getDirection1(dragonnumber, _local3); } } movegroundobject(_local1.movement, speed, dragonnumber); if (me_hit_ball(dragonnumber)) { _local1.state = ((gamenumber == 0) ? ((fastdragons ? 232 : 208)) : ((fastdragons ? 246 : 240))); _local1.x = player.tempx; _local1.y = player.tempy; playsound("roar"); } if (me_hit_sprite(dragonnumber) == SWORD) { _local1.state = 1; playsound("slay"); } } else if (_local1.state == 2) { player.tempr = _local1.r; player.tempx = _local1.x + 3; player.tempy = _local1.y - 10; player.r = _local1.r; player.x = _local1.x + 3; player.y = _local1.y - 10; } else if (_local1.state > 2) { _local1.state++; if (_local1.state > 252) { if (me_hit_ball(dragonnumber)) { _local1.state = 2; playsound("eaten"); } } if (_local1.state >= 256) { _local1.state = 0; } } } function movegreendragon() { movedragon(DRAGON2, 2, [PLAYER, CHALICE, BRIDGE, MAGNET, KEY3]); } function moveyellowdragon() { movedragon(DRAGON1, 2, [PLAYER, CHALICE]); } function movereddragon() { movedragon(DRAGON3, 3, [PLAYER, CHALICE, KEY2]); } function handle_magnet() { var _local1 = lookforobject2(0, magnet); if (_local1 != -1) { var _local2 = gameObjects[_local1]; direc = getDirection(_local2.x, _local2.y, magnet.x, magnet.y - 8); movegroundobject(direc, 1, _local1); } } function ballmovement(reg_y) { var _local1; _local1 = false; _local1 = _local1 || (collision_ball_playfield); _local1 = _local1 || (collision_ball_missile1); if (s2.o != DOT) { _local1 = _local1 || (collision_ball_missile2); } if (s1.o != SURROUND) { _local1 = _local1 || (collision_ball_sprite1); } if (s2.o != SURROUND) { _local1 = _local1 || (collision_ball_sprite2); } if (((_local1 && (reg_y == 2)) && (player.carrying != BRIDGE)) && (bridge.r == player.r)) { var _local2 = player.x - bridge.x; if ((_local2 >= 10) && (_local2 <= 23)) { _local2 = ((bridge.y - player.y) + 256) & 255; if (_local2 >= 252) { _local1 = false; } else if (_local2 <= 25) { _local1 = false; } } } if (!_local1) { joystick = 255; player.tempx = player.x; player.tempy = player.y; player.tempr = player.r; } if (reg_y == 0) { joystick = read_joystick(); } player.x = player.tempx; player.y = player.tempy; player.r = player.tempr; movedir = joystick; if (reg_y == 0) { movedir = movedir | 0; } else if (reg_y == 1) { movedir = movedir | 192; } else if (reg_y == 2) { movedir = movedir | 48; } movegroundobject(movedir, 3, PLAYER); } function moveobjectdelta(movedir, delta, objectnumber) { var _local1 = gameObjects[objectnumber]; if (!(movedir & 128)) { _local1.x = _local1.x + delta; } if (!(movedir & 64)) { _local1.x = _local1.x - delta; } if (!(movedir & 16)) { _local1.y = _local1.y + delta; } if (!(movedir & 32)) { _local1.y = _local1.y - delta; } } function movegroundobject(in_movedir, delta, objectnumber) { moveobjectdelta(in_movedir, delta, objectnumber); var _local2; var _local1; _local1 = gameObjects[objectnumber]; _local2 = 0; while (_local2 < 3) { var _local3 = gameObjects[PORT1 + _local2]; if (((_local3.state != 28) && (_local1.r == castlerooms[_local2])) && (_local1.y <= 13)) { _local1.r = castlerooms_outside[_local2]; _local1.x = 80; _local1.y = 44; _local3.state = 1; } _local2++; } if (_local1.y >= 106) { _local1.y = 13; _local1.r = nextRoom(_local1.r, 0); } else if (_local1.x < 3) { if (objectnumber == PLAYER) { _local1.x = 158; } else { _local1.x = 154; } _local1.r = nextRoom(_local1.r, 3); } else if (_local1.y < 13) { _local1.y = 105; _local1.r = nextRoom(_local1.r, 2); } else if (objectnumber == PLAYER) { if (_local1.x >= 159) { if ((_local1.r == 3) && (dot.r != 21)) { _local1.r = 30; _local1.x = 3; } else { _local1.x = 3; _local1.r = nextRoom(_local1.r, 1); } } } else if (_local1.x >= 155) { _local1.x = 3; _local1.r = nextRoom(_local1.r, 1); } } function me_hit_sprite(o) { if (!collision_sprite1_sprite2) { return(-1); } if (s1.o == o) { return(s2.o); } if (s2.o == o) { return(s1.o); } return(-1); } function me_hit_ball(o) { return((collision_ball_sprite1 && (s1.o == o)) || (collision_ball_sprite2 && (s2.o == o))); } function point_hit_playfield(x, y) { return(mazeData[player.r][y >> 5][x >> 2] == 1); } function ball_hit_playfield() { var _local2 = player.x - 2; var _local1 = (((192 - (player.y * 2)) + 16) + 2) + 16; var _local4 = _local2 + 3; var _local3 = _local1 + 7; if (point_hit_playfield(_local2, _local1)) { return(true); } if (point_hit_playfield(_local4, _local1)) { return(true); } if (point_hit_playfield(_local2, _local3)) { return(true); } if (point_hit_playfield(_local4, _local3)) { return(true); } return(false); } function ball_hit_missile(mx) { var _local1 = player.x - 2; return(((_local1 + 3) >= mx) && (_local1 <= (mx + 1))); } function sprite_hit_sprite(s1, x1, y1, s2, x2, y2) { var _local12 = spriteData[s1].length; var _local11 = spriteData[s2].length; if ((x1 + 7) < x2) { return(false); } if ((x2 + 7) < x1) { return(false); } if (((y1 + _local12) - 1) < y2) { return(false); } if (((y2 + _local11) - 1) < y1) { return(false); } var _local15 = x2 - x1; var _local2 = _local15; var _local3 = 0; if (_local2 < 0) { _local3 = -_local2; _local2 = 0; } var _local8; var _local7; var _local5; var _local1; _local8 = Math.min(y1 + _local12, y2 + _local11) - Math.max(y1, y2); _local7 = ((y1 < y2) ? (y2 - y1) : 0); _local5 = ((y2 < y1) ? (y1 - y2) : 0); _local1 = 0; while (_local1 < _local8) { if ((spriteData[s1][_local7 + _local1] << _local2) & (spriteData[s2][_local5 + _local1] << _local3)) { return(true); } _local1++; } return(false); } function ball_hit_sprite(x1, x2, y1, y2, s) { if (s == SPR_BRIDGE) { var _local5 = SPR_BALL; var _local6 = SPR_LEFT_BRIDGE; var _local7 = SPR_RIGHT_BRIDGE; return(((sprite_hit_sprite(_local5, x1, y1, _local6, x2, y2) || (sprite_hit_sprite(_local5, x1, y1, _local7, x2 + 24, y2))) || (sprite_hit_sprite(_local5, x1, y1, _local6, x2 - 160, y2))) || (sprite_hit_sprite(_local5, x1, y1, _local7, (x2 - 160) + 24, y2))); } return(sprite_hit_sprite(SPR_BALL, x1, y1, s, x2, y2) || (sprite_hit_sprite(SPR_BALL, x1, y1, s, x2 - 160, y2))); } function ball_hit_sprite1() { var _local4 = ball1._x; var _local2 = s1._x; var _local3 = ball1._y / 2; var _local1 = s1._y / 2; var _local5 = s1.s; return(ball_hit_sprite(_local4, _local2, _local3, _local1, _local5)); } function ball_hit_sprite2() { var _local4 = ball1._x; var _local2 = s2._x; var _local3 = ball1._y / 2; var _local1 = s2._y / 2; var _local5 = s2.s; return(ball_hit_sprite(_local4, _local2, _local3, _local1, _local5)); } function sprite1_hit_sprite2() { return(sprite_hit_sprite(s1.s, s1._x, s1._y / 2, s2.s, s2._x, s2._y / 2)); } function checkcollisions() { collision_ball_playfield = ball_hit_playfield(); collision_ball_sprite1 = ball_hit_sprite1(); collision_ball_sprite2 = ball_hit_sprite2(); collision_sprite1_sprite2 = sprite1_hit_sprite2(); collision_ball_missile1 = missile1._visible && (ball_hit_missile(11)); collision_ball_missile2 = missile2._visible && (ball_hit_missile(148)); } function cachesprites() { var _local1 = display_object_number; s1.o = NULLOBJECT; s2.o = NULLOBJECT; do { _local1++; if (_local1 >= NULLOBJECT) { _local1 = 0; } if (gameObjects[_local1].r == displayedroom) { if (s1.o == NULLOBJECT) { s1.o = _local1; } else { s2.o = _local1; } } } while ((s2.o == NULLOBJECT) && (_local1 != display_object_number)); display_object_number = _local1; } function flashwalls() { if (flashingwalls > 0) { var _local2 = new Color(ball1); var _local5 = new Color(ball2); var _local3 = new Color(m); var _local4 = new Color(m2); var _local1 = palette[((255 - flashingwalls) >> 1) & 127]; _local2.setRGB(_local1); _local5.setRGB(_local1); _local3.setRGB(_local1); _local4.setRGB(_local1); if (FRAMERATE != 20) { flashingwalls++; } else { flashingwalls = flashingwalls + 3; } } if (flashingwalls >= 255) { var _local2 = new Color(ball1); var _local5 = new Color(ball2); var _local3 = new Color(m); var _local4 = new Color(m2); var _local1 = palette[mazeColors[displayedroom] >> 1]; _local2.setRGB(_local1); _local5.setRGB(_local1); _local3.setRGB(_local1); _local4.setRGB(_local1); flashingwalls = 0; } } function draw_less() { prepareball(); } function draw() { setMaze(player.r); preparesprites(); prepareball(); } function prepareball() { ball1._x = player.x - 2; ball1._y = ((192 - (player.y * 2)) + 16) + 2; ball2._x = player.x - 2; ball2._y = ((192 - (player.y * 2)) + 16) + 2; } function animateobject(objnumber, state, spritenumber) { if (objnumber == NUMBER) { return(spritenumber + gamenumber); } if (objnumber == BAT) { return(((state >= 4) ? (spritenumber + 1) : (spritenumber))); } if (spritenumber == SPR_DRAGON) { if (state == 1) { return(spritenumber + 2); } if (state > 2) { return(spritenumber + 1); } return(spritenumber); } if (spritenumber == SPR_PORTCULLIS) { var _local2 = state >> 2; if (_local2 < 7) { return(spritenumber + (6 - _local2)); } if (_local2 > 13) { return(spritenumber + 6); } if (_local2 > 7) { return(spritenumber + (_local2 - 7)); } } return(spritenumber); } function selectloli(objnumber, loli_spr, loli_obj) { var _local2 = loli_obj.state; var _local4 = 0; var _local1 = 0; var _local3 = 0; if (_local2 == 0) { _local1 = 0; } if (_local2 == 1) { _local1 = 3; } if (_local2 == 2) { _local1 = 2; } if (_local2 > 2) { _local1 = 1; } if (objnumber == DRAGON1) { _local3 = 0; } if (objnumber == DRAGON2) { _local3 = 1; } if (objnumber == DRAGON3) { _local3 = 2; } _local4 = (1 + _local3) + (_local1 * 3); loli_spr.gotoAndStop(_local4); } function preparesprites() { cachesprites(); var _local1 = false; if (s1.o == SURROUND) { _local1 = true; } if ((s1.o == BRIDGE) && (s2.o != SURROUND)) { _local1 = true; } if (_local1) { var _local10 = s2.o; s2.o = s1.o; s1.o = _local10; } s1.obj = gameObjects[s1.o]; s2.obj = gameObjects[s2.o]; s1.s = objectSpriteNumbers[s1.o]; s2.s = objectSpriteNumbers[s2.o]; var _local5 = objectColors[s1.o]; if (_local5 & 1) { s1_color = palette[colorshine]; } else { s1_color = palette[_local5 >> 1]; if (_local5 == undefined) { s1_color = undefined; } } var _local4 = objectColors[s2.o]; if (_local4 & 1) { s2_color = palette[colorshine]; } else { s2_color = palette[_local4 >> 1]; if (_local4 == undefined) { s2_color = undefined; } } s1.s = animateobject(s1.o, s1.obj.state, s1.s); s2.s = animateobject(s2.o, s2.obj.state, s2.s); s3.s = s1.s; s4.s = s2.s; var _local7; var _local6; _local7 = ((s1.o == DRAGON1) || (s1.o == DRAGON2)) || (s1.o == DRAGON3); _local6 = ((s2.o == DRAGON1) || (s2.o == DRAGON2)) || (s2.o == DRAGON3); var _local20 = s1.s; var _local9 = s2.s; if (_local7) { s1.s = SPR_LOLI; } if (_local6) { s2.s = SPR_LOLI; } if ((s1.s != s1.previous_s) || (s3.s != s3.previous_s)) { s1.spriteClips[s1.previous_s]._visible = false; s3.spriteClips[s3.previous_s]._visible = false; s1.previous_s = s1.s; s3.previous_s = s3.s; } if ((s2.s != s2.previous_s) || (s4.s != s4.previous_s)) { s2.spriteClips[s2.previous_s]._visible = false; s4.spriteClips[s4.previous_s]._visible = false; s2.previous_s = s2.s; s4.previous_s = s4.s; } var _local3 = s1.spriteClips[s1.s]; var _local2 = s2.spriteClips[s2.s]; var _local12 = s3.spriteClips[s3.s]; var _local11 = s4.spriteClips[s4.s]; _local3._visible = true; _local2._visible = true; _local12._visible = true; _local11._visible = true; if (_local7) { selectloli(s1.o, _local3, s1.obj); } if (_local6) { selectloli(s2.o, _local2, s2.obj); } s1.s = _local20; s2.s = _local9; var _local8 = mazeFlags[displayedroom]; missile1._visible = (_local8 & 128) != 0; missile2._visible = (_local8 & 64) != 0; s1._x = s1.obj.x - ((_local3._xscale == 400) ? 0 : 1); s1._y = ((192 - (s1.obj.y * 2)) + 16) + 2; s2._x = s2.obj.x - ((_local2._xscale == 400) ? 0 : 1); s2._y = ((192 - (s2.obj.y * 2)) + 16) + 2; s3._x = s1._x - 160; s3._y = s1._y; s4._x = s2._x - 160; s4._y = s2._y; if (s1_lastcolor != s1_color) { if (s1_color != undefined) { var _local17 = new Color(s1); _local17.setRGB(s1_color); var _local15 = new Color(s3); _local15.setRGB(s1_color); var _local19 = new Color(missile1); _local19.setRGB(s1_color); s1_lastcolor = s1_color; } else { var _local17 = new Color(s1); var _local13 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; _local17.setTransform(_local13); s1_lastcolor = s1_color; } } if (s2_lastcolor != s2_color) { if (s2_color != undefined) { var _local16 = new Color(s2); _local16.setRGB(s2_color); var _local14 = new Color(s4); _local14.setRGB(s2_color); var _local18 = new Color(missile2); _local18.setRGB(s2_color); s2_lastcolor = s2_color; } else { var _local16 = new Color(s2); var _local13 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; _local16.setTransform(_local13); s2_lastcolor = s2_color; } } colorshine++; if (colorshine >= 128) { colorshine = 0; } } function setMaze(mazenumber) { if (mazeprevious != mazenumber) { m.mazeClips[mazeprevious]._visible = false; m2.mazeClips[mazeprevious]._visible = false; mazeprevious = mazenumber; m.mazeClips[mazenumber]._visible = true; m2.mazeClips[mazenumber]._visible = true; displayedroom = mazenumber; var _local3 = new Color(ball1); var _local6 = new Color(ball2); var _local4 = new Color(m); var _local5 = new Color(m2); var _local1 = palette[mazeColors[displayedroom] >> 1]; _local3.setRGB(_local1); _local6.setRGB(_local1); _local4.setRGB(_local1); _local5.setRGB(_local1); if (mazeColors[displayedroom] == 8) { ball1._visible = false; ball2._visible = true; } else { ball2._visible = false; ball1._visible = true; } } } function startup() { if (intMain == undefined) { if (targetFPS == undefined) { targetFPS = 60; } frame_interval = 1000 / targetFPS; FPS = "FPS:"; var _local1 = new Date(); _local1.getDate(); lasttime = _local1.valueOf(); onesecondago = lasttime; slacktime = 0; gamecyclesperformed = 0; framesdrawn = 0; cyclesrun = 0; cyclesrejected = 0; intMain = setInterval(doframe, 1); } } function doframe() { var _local5 = new Date(); _local5.getDate(); thistime = _local5.valueOf(); var _local4 = thistime - lasttime; if (_local4 < 0) { _local4 = 0; } var _local2 = int(_local4 / frame_interval); var _local6 = 0; if (_local2 == 0) { cyclesrejected++; return(undefined); } if (_local2 > 6) { _local2 = 6; lasttime = thistime; } else { lasttime = lasttime + (_local2 * frame_interval); _local6 = thistime - lasttime; } var _local3 = thistime - onesecondago; if (_local3 < 0) { _local3 = 0; } var _local1; _local1 = 0; while (_local1 < _local2) { frame(); cyclesrun++; _local1++; } framesdrawn++; if (_local3 >= 1000) { onesecondago = thistime; FPS = (("FPS: " + framesdrawn) + "/") + cyclesrun; framesdrawn = 0; cyclesrun = 0; } updateAfterEvent(); } function frame() { if (init()) { playgame(); } } function roomSubstitute(mazenumber) { return(mazeSubstitution[mazenumber + gamenumber]); } function nextRoom(mazenumber, exitnumber) { var _local1 = mazeExits[mazenumber][exitnumber]; if (_local1 >= 128) { return(roomSubstitute(_local1 & 127)); } return(_local1); } targetFPS = 60; FRAMERATE = 60; PROTECTED = false; NUM_MAZES = 31; NUM_SPRITES = 27; NUM_OBJECTS = 20; Stage.showMenu = false; init(); startup(); stop();
Frame 2
stop();
Frame 10
stop();
Symbol 12 MovieClip Frame 1
stop();
Symbol 16 Button
on (release) { _parent.gameselectbutton = true; }
Symbol 17 Button
on (release) { _parent.gameresetbutton = true; }
Symbol 18 Button
on (release) { _parent.coward_dragons = !_parent.coward_dragons; indicator2.gotoAndStop(((_parent.coward_dragons == true) ? 2 : 1)); }
Symbol 19 Button
on (release) { _parent.fastdragons = !_parent.fastdragons; indicator1.gotoAndStop(((_parent.fastdragons == true) ? 2 : 1)); }
Symbol 48 MovieClip [__Packages.com.lastchance.mariotoo.WiiMote] Frame 0
class com.lastchance.mariotoo.WiiMote { static var keyStats, binds, _instance; var lc; function WiiMote () { mx.events.EventDispatcher.initialize(com.lastchance.mariotoo.WiiMote); lc = new LocalConnection(); lc.connect("wii"); lc.setState = mx.utils.Delegate.create(this, setState); Mouse.addListener(this); Key.addListener(this); keyStats = []; binds = []; } static function init() { if (_instance == null) { _instance = new com.lastchance.mariotoo.WiiMote(); } } static function isDown(keyCode) { var _local1 = keyCode; if ((!usingKeyboard) && (classic)) { switch (_local1) { case BUTTON_UP : _local1 = BUTTON_RIGHT; break; case BUTTON_RIGHT : _local1 = BUTTON_DOWN; break; case BUTTON_DOWN : _local1 = BUTTON_LEFT; break; case BUTTON_LEFT : _local1 = BUTTON_UP; } } return(keyStats[_local1] == true); } function setState(buttons, dpad) { keyStats[BUTTON_PLUS] = buttons >= 64; if (keyStats[BUTTON_PLUS]) { buttons = buttons - 64; } keyStats[BUTTON_2] = buttons >= 32; if (keyStats[BUTTON_2]) { buttons = buttons - 32; } keyStats[BUTTON_1] = buttons >= 16; if (keyStats[BUTTON_1]) { buttons = buttons - 16; } keyStats[BUTTON_B] = buttons >= 8; if (keyStats[BUTTON_B]) { buttons = buttons - 8; } keyStats[BUTTON_MINUS] = buttons >= 4; if (keyStats[BUTTON_MINUS]) { buttons = buttons - 4; } keyStats[BUTTON_A] = buttons >= 2; keyStats[BUTTON_LEFT] = dpad >= 16; if (keyStats[BUTTON_LEFT]) { dpad = dpad - 16; } keyStats[BUTTON_RIGHT] = dpad >= 8; if (keyStats[BUTTON_RIGHT]) { dpad = dpad - 8; } keyStats[BUTTON_DOWN] = dpad >= 4; if (keyStats[BUTTON_DOWN]) { dpad = dpad - 4; } keyStats[BUTTON_UP] = dpad >= 2; } function onMouseDown() { keyStats[BUTTON_A] = true; } function onMouseUp() { keyStats[BUTTON_A] = false; } function onKeyDown() { keyStats[binds[Key.getCode()]] = true; usingKeyboard = true; } function onKeyUp() { keyStats[binds[Key.getCode()]] = false; usingKeyboard = true; } static function setClassic(c) { classic = c; } static function bind(b, k) { binds[k] = b; } static function unbind(k) { binds[k] = null; } static function bindDefaults() { bind(BUTTON_UP, 38); bind(BUTTON_DOWN, 40); bind(BUTTON_RIGHT, 39); bind(BUTTON_LEFT, 37); bind(BUTTON_1, 88); bind(BUTTON_2, 90); bind(BUTTON_PLUS, 16); bind(BUTTON_MINUS, 17); } static var BUTTON_A = 13; static var BUTTON_MINUS = 170; static var BUTTON_B = 171; static var BUTTON_1 = 172; static var BUTTON_2 = 173; static var BUTTON_PLUS = 174; static var BUTTON_UP = 175; static var BUTTON_DOWN = 176; static var BUTTON_RIGHT = 177; static var BUTTON_LEFT = 178; static var classic = false; static var usingKeyboard = false; }
Symbol 49 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 50 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }

Library Items

Symbol 1 Sound [wingame]
Symbol 2 Sound [bgmusic]
Symbol 3 Sound [endingsong]
Symbol 4 Sound [slay]
Symbol 5 Sound [roar]
Symbol 6 Sound [pickup]
Symbol 7 Sound [lolicatgirls]
Symbol 8 Sound [eaten]
Symbol 9 Sound [drop]
Symbol 10 GraphicUsed by:12 21
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:21
Symbol 13 GraphicUsed by:16 17 18 19 21
Symbol 14 GraphicUsed by:16 17 18 19
Symbol 15 GraphicUsed by:16 17 18 19
Symbol 16 ButtonUses:14 15 13Used by:21
Symbol 17 ButtonUses:14 15 13Used by:21
Symbol 18 ButtonUses:14 15 13Used by:21
Symbol 19 ButtonUses:14 15 13Used by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [UI]Uses:10 12 13 16 17 18 19 20
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24 26
Symbol 24 MovieClip [LOLI RHINDLE DEAD]Uses:22 23Used by:47
Symbol 25 GraphicUsed by:26 45
Symbol 26 MovieClip [LOLI GRINDLE DEAD]Uses:25 23Used by:47
Symbol 27 BitmapUsed by:28 34
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [LOLI YORGLE DEAD]Uses:28Used by:47
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [LOLI RHINDLE EATEN]Uses:30Used by:47
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [LOLI GRINDLE EATEN]Uses:32Used by:47
Symbol 34 GraphicUses:27Used by:35 40 46
Symbol 35 MovieClip [LOLI YORGLE EATEN]Uses:34Used by:47
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [LOLI RHINDLE EAT]Uses:36Used by:47
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [LOLI GRINDLE EAT]Uses:38Used by:47
Symbol 40 MovieClip [LOLI YORGLE EAT]Uses:34Used by:47
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [LOLI RHINDLE]Uses:41 42Used by:47
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [LOLI GRINDLE]Uses:25 44Used by:47
Symbol 46 MovieClip [LOLI YORGLE]Uses:34Used by:47
Symbol 47 MovieClip [LOLI SPRITE]Uses:46 45 43 40 39 37 35 33 31 29 26 24
Symbol 48 MovieClip [__Packages.com.lastchance.mariotoo.WiiMote]
Symbol 49 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 50 MovieClip [__Packages.mx.utils.Delegate]

Instance Names

"indicator1"Symbol 21 MovieClip [UI] Frame 1Symbol 12 MovieClip
"indicator2"Symbol 21 MovieClip [UI] Frame 1Symbol 12 MovieClip
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 1Symbol 46 MovieClip [LOLI YORGLE]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 2Symbol 45 MovieClip [LOLI GRINDLE]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 3Symbol 43 MovieClip [LOLI RHINDLE]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 4Symbol 40 MovieClip [LOLI YORGLE EAT]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 5Symbol 39 MovieClip [LOLI GRINDLE EAT]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 6Symbol 37 MovieClip [LOLI RHINDLE EAT]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 7Symbol 35 MovieClip [LOLI YORGLE EATEN]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 8Symbol 33 MovieClip [LOLI GRINDLE EATEN]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 9Symbol 31 MovieClip [LOLI RHINDLE EATEN]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 10Symbol 29 MovieClip [LOLI YORGLE DEAD]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 11Symbol 26 MovieClip [LOLI GRINDLE DEAD]
"child"Symbol 47 MovieClip [LOLI SPRITE] Frame 12Symbol 24 MovieClip [LOLI RHINDLE DEAD]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wingame"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgmusic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "endingsong"
ExportAssets (56)Timeline Frame 1Symbol 4 as "slay"
ExportAssets (56)Timeline Frame 1Symbol 5 as "roar"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pickup"
ExportAssets (56)Timeline Frame 1Symbol 7 as "lolicatgirls"
ExportAssets (56)Timeline Frame 1Symbol 8 as "eaten"
ExportAssets (56)Timeline Frame 1Symbol 9 as "drop"
ExportAssets (56)Timeline Frame 1Symbol 21 as "UI"
ExportAssets (56)Timeline Frame 1Symbol 24 as "LOLI RHINDLE DEAD"
ExportAssets (56)Timeline Frame 1Symbol 26 as "LOLI GRINDLE DEAD"
ExportAssets (56)Timeline Frame 1Symbol 29 as "LOLI YORGLE DEAD"
ExportAssets (56)Timeline Frame 1Symbol 31 as "LOLI RHINDLE EATEN"
ExportAssets (56)Timeline Frame 1Symbol 33 as "LOLI GRINDLE EATEN"
ExportAssets (56)Timeline Frame 1Symbol 35 as "LOLI YORGLE EATEN"
ExportAssets (56)Timeline Frame 1Symbol 37 as "LOLI RHINDLE EAT"
ExportAssets (56)Timeline Frame 1Symbol 39 as "LOLI GRINDLE EAT"
ExportAssets (56)Timeline Frame 1Symbol 40 as "LOLI YORGLE EAT"
ExportAssets (56)Timeline Frame 1Symbol 43 as "LOLI RHINDLE"
ExportAssets (56)Timeline Frame 1Symbol 45 as "LOLI GRINDLE"
ExportAssets (56)Timeline Frame 1Symbol 46 as "LOLI YORGLE"
ExportAssets (56)Timeline Frame 1Symbol 47 as "LOLI SPRITE"
ExportAssets (56)Timeline Frame 1Symbol 48 as "__Packages.com.lastchance.mariotoo.WiiMote"
ExportAssets (56)Timeline Frame 1Symbol 49 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 50 as "__Packages.mx.utils.Delegate"




http://swfchan.com/1/3416/info.shtml
Created: 25/5 -2019 09:22:00 Last modified: 25/5 -2019 09:22:00 Server time: 20/04 -2024 08:05:19