STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228095
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82948467?noj=FRM82948467-5DC" width="1" height="1"></div>

Gun_Master_Onslaught_2.swf

This is the info page for
Flash #3791

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

visit lostvectors.com for more addicting games!

1

name

x

options

off

off

music

sounds

current mode:

progressive

mode

testing

music by marcus tyr

1

1

1

1

1

1

Top Scores

1

1

score

level

Game Over

restart

Testing
asdf

1

1

1

1

1

1

Top Scores

goal

enemies

Tips

rocket

help topics:

RPG

GUN

controls

for more flash games
visit
www.lostvectors.com

Level:

100

produced by

Jason Reinsvold's

GunMaster Onslaught

production

fps

moder

100

2000

100

100

100

x

100

paused

hp

unpause

options

scores

help

100

level

100

stepper

2000

player:

2000

score:

I am 17 or older

I am younger than 17

select your age group:

(C)2006 lostvectors.com

avg

max

min

ActionScript [AS1/AS2]

Frame 1
loadedBytes = _root.getBytesLoaded(); totalBytes = _root.getBytesTotal(); if (_framesloaded >= _totalframes) { gotoAndPlay (3); } else { percentageOutput = int((loadedBytes / totalBytes) * 100); _root.loading_screen.loaderBar._xscale = percentageOutput; _root.dude_head.gotoAndStop(Math.ceil(percentageOutput)); gotoAndPlay (1); }
Frame 2
gotoAndPlay (1);
Frame 3
_root.gameStartTime = getTimer();
Instance of Symbol 87 MovieClip in Frame 3
onClipEvent (load) { stopAllSounds(); }
Frame 4
stop();
Instance of Symbol 572 MovieClip in Frame 4
onClipEvent (enterFrame) { if (getTimer() > (_root.gameStartTime + 6000)) { _root.gotoAndStop("game"); this.unloadMovie(); } else { gotoAndStop(Math.floor((((getTimer() - _root.gameStartTime) * 15) / 1000) % 190) +2); } }
Frame 5
function saveData() { myLocalSO.data.place_score_1 = place_score_1; myLocalSO.data.place_score_2 = place_score_2; myLocalSO.data.place_score_3 = place_score_3; myLocalSO.data.place_name_1 = place_name_1; myLocalSO.data.place_name_2 = place_name_2; myLocalSO.data.place_name_3 = place_name_3; myLocalSO.data.player_name = player_name; myLocalSO.data.highScoreColor = highScoreColor; } function increaseScore(amt, x, y) { _root.g_lvl_kills++; _root.score = _root.score + amt; } function gameOver() { return(_root.hero.hp <= 0); } function endGame() { _root.paused = true; updatedTopScores(); openGameOver(); } function updatedTopScores() { var _local1 = _root; if (score > place_score_1) { place_score_3 = place_score_2; place_score_2 = place_score_1; place_score_1 = score; place_name_3 = place_name_2; place_name_2 = place_name_1; place_name_1 = player_name; _local1.end_text = "New high score! 1st Place"; } else if (score > place_score_2) { place_score_3 = place_score_2; place_score_2 = score; place_name_3 = place_name_2; place_name_2 = player_name; _local1.end_text = "New high score! 2nd Place"; } else if (score > place_score_3) { place_score_3 = score; place_name_3 = player_name; _local1.end_text = "New high score! 3rd Place"; } else if (score > 1000) { _local1.end_text = "Nice shooting."; } else if (score > 700) { _local1.end_text = "Not bad. Keep Practicing"; } else if (score > 400) { _local1.end_text = "Ouch... better luck next time."; } else { _local1.end_text = "Noob Tip: use mouse-left click to fire :P"; } saveData(); } function restartGame() { cleanGameboard(); resetGame(); } function cleanGameboard() { for (i in mines) { mines[i].unloadMovie(); } mines = new Array(); for (i in enemies) { enemies[i].unloadMovie(); } enemies = new Array(); cleanUp(); } function resetGame() { var _local1 = _root; game_ended = false; _local1.level_ticker = 0; _local1.fps_ticks = 0; _local1.fps_total = 0; _local1.avg_fps = 0; _local1.max_fps = 0; _local1.min_fps = 9999; _local1.stepper.resetStepperVars(); _local1.hero._visible = true; _local1.hero._alpha = 100; _local1.hero.hp = 100; _local1.hero.vx = 0; _local1.hero.vy = 0; _local1.score = 0; _local1.level = 1; _local1.ammo_grenades = 15; _local1.ammo_arrows = 25; _local1.ammo_bullets = 500; _local1.ammo_rockets = 10; _local1.ammo_prox_mines = 20; _local1.ammo_shells = 20; _local1.ammo_rpg = 8; _local1.hero._x = (_local1.g_width / 2) - 20; _local1.hero._y = _local1.g_ground / 2; _local1.paused = false; } function showTopScores() { paused = true; temp = _root.upgrade_layer.attachMovie("top_scores", "top_scores_" + SCORES, SCORES); temp._x = g_width / 2; temp._y = g_ground / 2; top_scores_screen = temp; } function showLevelDisplay() { temp = _root.upgrade_layer.attachMovie("level_display", "level_display_" + LEVEL_DISPLAY, LEVEL_DISPLAY); temp._x = g_width / 2; temp._y = g_ground / 2; } function closeTopScores() { top_scores_screen.unloadMovie(); } function openNamer() { paused = true; temp = _root.upgrade_layer.attachMovie("namer_screen", "namer" + NAMER, NAMER); temp._x = g_width / 2; temp._y = g_ground * 0.75; namer_screen = temp; } function closeNamer() { namer_screen.unloadMovie(); } function openGameOver() { temp = _root.upgrade_layer.attachMovie("game_over_screen", "game_over_screen" + GAMEOVER_NUM, GAMEOVER_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; game_over_screen = temp; } function closeGameOver() { game_over_screen.unloadMovie(); } function openHelp() { paused = true; temp = _root.upgrade_layer.attachMovie("help_screen", "help_screen" + HELP_NUM, HELP_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; help_screen = temp; } function closeHelp() { help_screen.unloadMovie(); } function playHitEnemySound() { playSound(hurtsounds[random(3)]); } function addRandomGoodie(x, y) { var _local1 = _root; bonus = powerups[random(powerups.length)]; if (bonus == "gas_can") { obs = _local1.addObj(bonus, _local1.obstruct_layer, _local1.getNextObstructionLevel()); obs._x = x; obs._y = y; } else { obs = _local1.addObj(bonus, _local1.powerup_layer, _local1.getNextPowerUpLevel()); obs._x = x; obs._y = y; } } function playSound(filename) { if (g_soundOn) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } } function shootArrow() { var _local1 = _root; playSound("swoosh.wav"); ammo_arrows--; shot_speed = 8; rads = (_local1.hero.sight._rotation * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_arrow", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _local1.hero.sight._rotation; } function shootRPG() { var _local1 = _root; playSound("tat1.wav"); ammo_rpg--; shot_speed = 8; rads = (_local1.hero.sight._rotation * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _local1.addObj("rpg", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _local1.hero.sight._rotation; } function placeDebrisArrow(x, y, rot) { var _local1 = _root; temp = _local1.addObj("arrow_debris", _local1.debris_layer, _local1.getNextDebrisLevel()); temp._x = x; temp._y = y; temp._rotation = rot; } function placeDebrisType(x, y, rot, dtype) { var _local1 = _root; temp = _local1.addObj(dtype, _local1.debris_layer, _local1.getNextDebrisLevel()); temp._x = x; temp._y = y; temp._rotation = rot; } function removeEnemy(ene) { var _local1 = ene; tempArray = new Array(); for (i in enemies) { nextEn = enemies[i]; if (_local1 != nextEn) { tempArray.push(nextEn); } } _local1.unloadMovie(); enemies = tempArray; } function removeMine(mi) { var _local1 = mi; tempArray = new Array(); for (i in mines) { nextObj = mines[i]; if (_local1 != nextObj) { tempArray.push(nextObj); } } _local1.unloadMovie(); mines = tempArray; } function removeObstruction(obs) { var _local1 = obs; tempArray = new Array(); for (i in obstructions) { nextObs = obstructions[i]; if (_local1 != nextObs) { tempArray.push(nextObs); } } _local1.unloadMovie(); obstructions = tempArray; } function shootHeroProjectile() { var _local1 = _root; playSound("tat2.wav"); ammo_bullets--; _local1.hero.recoil = 5; shot_speed = 8; variation = (random(Math.floor(_local1.gun_wild * 100)) - random(Math.floor(_local1.gun_wild * 100))) / 300; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_bullet", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _local1.hero.sight._rotation; } function shootHeroUzi() { var _local1 = _root; playSound("tat2.wav"); ammo_bullets--; _local1.hero.recoil = 5; shot_speed = 6; variation = (random(Math.floor(_local1.gun_wild * 100)) - random(Math.floor(_local1.gun_wild * 100))) / 300; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_bullet", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _local1.hero.sight._rotation; } function shootHeroShotgun() { var _local1 = _root; playSound("tat2.wav"); ammo_shells--; _local1.hero.recoil = 5; shot_speed = 8; deg = -2; while (deg <= 2) { rads = ((_local1.hero.sight._rotation + (deg * 2)) * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_bullet", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (xfactor * 20); proj._y = (hero._y + hero.sight._y) + (yfactor * 20); proj._rotation = _local1.hero.sight._rotation; deg++; } } function shrapnelExplosion(x, y, amt) { var _local1 = _root; var _local2 = amt; var _local3 = y; ndx = 0; while (ndx < _local2) { shot_speed = ((random(100) / 100) * 8) + 4; rot = (90 + random(80)) - 40; rads = (rot * Math.PI) / 180; xfactor = Math.cos(rads); yfactor = Math.sin(rads); lvx = shot_speed * xfactor; lvy = shot_speed * yfactor; lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_shrap", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = x; proj._y = _local3; proj._rotation = rot; ndx++; } } function shootHeroRocket() { var _local1 = _root; playSound("shoot_rocket.wav"); rocket_smoke = 105; rocket_flame = 130; ammo_rockets--; targ_ene = null; targ_acq = false; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_xmouse, _ymouse, 0)) { targ_ene = _local1.enemies[i]; targ_acq = true; break; } } _local1.hero.sight.rifle_invert._x = _local1.hero.sight.rifle_invert._x - 5; _local1.hero.sight.rifle._x = _local1.hero.sight.rifle._x - 5; shot_speed = 6; rads = (_local1.hero.sight._rotation * Math.PI) / 180; lvx = shot_speed * Math.cos(rads); lvy = shot_speed * Math.sin(rads); lvl = getNextRocketLevel(); proj = _local1.addObj("missile", _local1.rocket_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 1); proj._y = (hero._y + hero.sight._y) + (lvy * 1); proj._rotation = _local1.hero.sight._rotation; proj.target_enemy = targ_ene; proj.target_acquired = targ_acq; } function shootGrenade() { var _local1 = _root; ammo_grenades--; shot_speed = 4; variation = 0; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; lvx = shot_speed * Math.cos(rads); lvy = shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _local1.addObj("hero_grenade", _local1.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _local1.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _local1.hero.vy; } function shootProximityMine() { var _local1 = _root; ammo_prox_mines--; shot_speed = 2; variation = 0; rads = ((_local1.hero.sight._rotation + variation) * Math.PI) / 180; lvx = shot_speed * Math.cos(rads); lvy = shot_speed * Math.sin(rads); lvl = getNextMineLevel(); proj = _local1.addObj("proximity_mine", _local1.mine_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _local1.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _local1.hero.vy; mines.push(proj); } function placeBlood(x, y) { var _local1 = _root; if (_local1.age >= 17) { playSound("blood_splat.wav"); lvl = getNextCraterLevel(); temp = _local1.addObj("crater2", _local1.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); } } function placeDeadBody(btype, x, y, vx) { lvl = getNextDebrisLevel(); temp = _root.addObj(btype, _root.debris_layer, lvl); temp._x = x; temp._y = y; if (vx > 0) { temp._xscale = -100; } } function placeEnemy(etype, x, y, vx, vy) { lvl = getNextEnemyLevel(); temp = _root.addObj(etype, _root.enemy_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; registerEnemy(temp); return(temp); } function placeOfficeEnemy(etype, x, y, vx, vy) { lvl = getNextBGEnemyLevel(); temp = _root.addObj(etype, _root.enemybg_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; registerEnemy(temp); return(temp); } function placeEnemyFG(etype, x, y, vx, vy) { lvl = getNextEnemyFGLevel(); temp = _root.addObj(etype, _root.enemyfg_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; registerEnemy(temp); return(temp); } function registerEnemy(ene) { enemies.push(ene); _root.enemy_count = _root.enemies.length; } function getNextBGEnemyLevel() { if ((enemybg_lvl++) > 20) { enemybg_lvl = 1; } return(enemybg_lvl); } function getNextEnemyFGLevel() { if ((enemyfg_lvl++) > 20) { enemyfg_lvl = 1; } return(enemyfg_lvl); } function getNextMineLevel() { if ((mine_lvl++) > 10) { mine_lvl = 1; } return(mine_lvl); } function getNextRocketLevel() { if ((rocket_lvl++) > 6) { rocket_lvl = 1; } return(rocket_lvl); } function getNextProjectileLevel() { if ((proj_lvl++) > 15) { proj_lvl = 1; } return(proj_lvl); } function getNextPowerUpLevel() { if ((powerup_lvl++) > 5) { powerup_lvl = 1; } return(powerup_lvl); } function getNextObstructionLevel() { if ((obs_lvl++) > 10) { obs_lvl = 1; } return(obs_lvl); } function getNextDebrisLevel() { if ((debris_lvl++) > 30) { debris_lvl = 1; } return(debris_lvl); } function getNextBombLevel() { if ((bomb_lvl++) > 10) { bomb_lvl = 1; } return(bomb_lvl); } function getNextBloodLevel() { if ((b_drop_lvl++) > 10) { b_drop_lvl = 1; } return(b_drop_lvl); } function getNextSmokeLevel() { if ((smoke_lvl++) > 40) { smoke_lvl = 1; } return(smoke_lvl); } function getNextCraterLevel() { if ((crater_lvl++) > 6) { crater_lvl = 1; } return(crater_lvl); } function getNextEnemyLevel() { if ((enemy_lvl++) > 20) { enemy_lvl = 1; } return(enemy_lvl); } function getNextFlameLevel() { if ((flame_lvl++) > 7) { flame_lvl = 1; } return(flame_lvl); } function getNextEnemyBulletLevel() { if ((enemy_bullet_lvl++) > 20) { enemy_bullet_lvl = 1; } return(enemy_bullet_lvl); } function placeSmoke(x, y) { lvl = getNextSmokeLevel(); temp = _root.addObj("smoke", _root.smoke_layer, lvl); temp._x = x; temp._y = y; } function addGrenadeExplosion(x, y) { dmg = 10; radius = 60; addExplosion(x, y, radius, dmg); } function getDist(x1, y1, x2, y2) { dx = x1 - x2; dy = y1 - y2; return(Math.sqrt((dx * dx) + (dy * dy))); } function addDebrisExplosionType(x, y, amt, dtype) { var _local1 = _root; var _local2 = amt; var _local3 = dtype; i = 0; while (i < _local2) { lvl = getNextDebrisLevel(); temp = _local1.addObj(_local3, _local1.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = (random(100) - random(100)) / 50; temp.vy = (random(100) - random(100)) / 50; i++; } } function addExplosionType(x, y, radius, dmg, dtype) { var _local1 = _root; var _local2 = radius; var _local3 = y; playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _local1.addObj("crater1", _local1.ground.crater_layer, lvl); temp._x = x; temp._y = _local3; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _local1.addObj("explosion", _local1.debris_layer, lvl); temp._x = x; temp._y = _local3; temp._xscale = (temp._yscale = _local2); deb = Math.ceil(_local2 / 40); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _local1.addObj(dtype, _local1.debris_layer, lvl); temp._x = x; temp._y = _local3; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _local1.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - _local3; dist = getDist(x, _local3, ene._x, ene._y - 25); if (dist < _local2) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 0.4; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _local1.obstructions) { obs = obstructions[i]; dist = getDist(x, _local3, obs._x, obs._y); if (dist < _local2) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _local1.mines) { obs = mines[i]; dist = getDist(x, _local3, obs._x, obs._y); if (dist < _local2) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _local1.hero._x - x; dy = (_local1.hero._y - 20) - _local3; dist = getDist(x, _local3, _local1.hero._x, _local1.hero._y - 20); if (dist < _local2) { _local1.hero._y = _local1.hero._y - 2; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); fly = impact; if (impact > 15) { fly = 15; } _local1.hero.vx = (((-dx) / dist) * fly) * 0.33; _local1.hero.vy = (((-dy) / dist) * fly) * 0.33; _local1.addBloodExplosion(_local1.hero._x, _local1.hero._y - 20); _local1.hero.takeDamage(impact); } } function addExplosion(x, y, radius, dmg) { var _local1 = _root; var _local2 = radius; var _local3 = y; playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _local1.addObj("crater1", _local1.ground.crater_layer, lvl); temp._x = x; temp._y = _local3; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _local1.addObj("explosion", _local1.debris_layer, lvl); temp._x = x; temp._y = _local3; temp._xscale = (temp._yscale = _local2); deb = Math.ceil(_local2 / 40); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _local1.addObj("debris1", _local1.debris_layer, lvl); temp._x = x; temp._y = _local3; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _local1.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - _local3; dist = getDist(x, _local3, ene._x, ene._y - 25); if (dist < _local2) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 0.4; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _local1.obstructions) { obs = obstructions[i]; dist = getDist(x, _local3, obs._x, obs._y); if (dist < _local2) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _local1.mines) { obs = mines[i]; dist = getDist(x, _local3, obs._x, obs._y); if (dist < _local2) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _local1.hero._x - x; dy = (_local1.hero._y - 20) - _local3; dist = getDist(x, _local3, _local1.hero._x, _local1.hero._y - 20); if (dist < _local2) { _local1.hero._y = _local1.hero._y - 2; impact = Math.ceil((dmg * (_local2 - dist)) / _local2); fly = impact; if (impact > 15) { fly = 15; } _local1.hero.vx = (((-dx) / dist) * fly) * 0.33; _local1.hero.vy = (((-dy) / dist) * fly) * 0.33; _local1.addBloodExplosion(_local1.hero._x, _local1.hero._y - 20); _local1.hero.takeDamage(impact); } } function addBloodExplosion(x, y) { var _local1 = _root; var _local2 = y; var _local3 = x; if (_local1.age >= 17) { placeBlood(_local3, _local2 + 20); c = 0; while (c < 10) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = _local3; blood._y = _local2; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodExplosionAmt(x, y, amt) { var _local1 = _root; var _local2 = amt; var _local3 = y; if (_local1.age >= 17) { c = 0; while (c < _local2) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = x; blood._y = _local3; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addFemBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addObj(obj, layer, lvl) { temp = layer.attachMovie(obj, (obj + "_id_") + lvl, lvl); return(temp); } function addSplash(x, y) { lvl = getNextDebrisLevel(); playSound("splash2.wav"); splash = addObj("bullet_water_splash", _root.debris_layer, lvl); splash._x = x; splash._y = y; } function inSameSection(xpos) { code = getSectionCode(xpos); return(_root.heroSectionCode == code); } function getSectionCode(xpos) { var _local1 = xpos; if (_local1 < s_half) { if (_local1 < s_quart) { return(1); } return(2); } if (_local1 < (s_half + s_quart)) { return(3); } return(4); } function getDistToNextPart(xpos, vx) { amt = xpos % s_quart; if (vx > 0) { return(s_quart - amt); } return(amt); } function resetObs() { var _local1 = _root; temp = addObj("obs_aircond", _local1.obsfg_layer, 1); temp._x = ac_1._x; temp._y = ac_1._y; temp = addObj("obs_aircond", _local1.obsfg_layer, 2); temp._x = ac_2._x; temp._y = ac_2._y; temp = addObj("obs_aircond", _local1.obsfg_layer, 3); temp._x = ac_3._x; temp._y = ac_3._y; temp = addObj("obs_aircond", _local1.obsfg_layer, 4); temp._x = ac_4._x; temp._y = ac_4._y; temp = addObj("obs_aircond", _local1.obsfg_layer, 5); temp._x = ac_5._x; temp._y = ac_5._y; temp = addObj("obs_aircond", _local1.obsfg_layer, 6); temp._x = ac_6._x; temp._y = ac_6._y; } function cleanUp() { var _local1 = _root; i = 1; while (i <= 30) { addObj("cleaner", _local1.debris_layer, i); i++; } i = 1; while (i <= 7) { addObj("cleaner", _local1.flame_layer, i); i++; } i = 1; while (i <= 15) { addObj("cleaner", _local1.projectile_layer, i); i++; } i = 1; while (i <= 20) { addObj("cleaner", _local1.enemy_bullet_layer, i); i++; } } function playMusic() { if (g_playMusic) { musicPlayTime = musicPlayTime - _root.elapsed; if (musicPlayTime < 0) { musicPlayTime = 80000 /* 0x013880 */; g_song.attachSound("music.mp3"); g_song.start(0, 1); } } } function stopMusic() { g_song.stop("music.mp3"); musicPlayTime = 0; g_playMusic = false; } function changeMusic() { var _local1 = _root; _local1.g_playMusic = !_local1.g_playMusic; if (!_local1.g_playMusic) { g_musicText = "off"; _local1.stopMusic(); } else { g_musicText = "on"; } } function changeSound() { g_soundOn = !g_soundOn; if (g_soundOn) { g_soundText = "on"; } else { g_soundText = "off"; } } stop(); KEY_W = 87; KEY_E = 69; KEY_Q = 81; KEY_A = 65; KEY_S = 83; KEY_D = 68; KEY_X = 67; KEY_C = 88; KEY_J = 74; KEY_K = 75; KEY_L = 76; KEY_U = 85; KEY_UP = 38; KEY_RIGHT = 39; KEY_DOWN = 40; KEY_LEFT = 37; KEY_R = 82; _root.demo_shot = 0; KEY_SPACEBAR = 32; KEY_LEFTCONTROL = 17; g_width = 728; g_ground = 400; bullet_ground = 360; paused = false; _root.age = 2; _root.gameType = "progressive"; end_text = "Nice shooting!"; LEVEL_DISPLAY = 7; HELP_NUM = 6; SCORES = 4; NAMER = 5; GAMEOVER_NUM = 3; UG_LAYER = 1; top_scores_screen = null; help_screen = null; namer_screen = null; game_over_screen1 = null; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; myLocalSO = sharedobject.getLocal("gm02"); if (myLocalSO.data.place_score_1 != null) { place_score_1 = myLocalSO.data.highScore; _root.place_score_1 = myLocalSO.data.place_score_1; _root.place_score_2 = myLocalSO.data.place_score_2; _root.place_score_3 = myLocalSO.data.place_score_3; _root.place_name_1 = myLocalSO.data.place_name_1; _root.place_name_2 = myLocalSO.data.place_name_2; _root.place_name_3 = myLocalSO.data.place_name_3; _root.player_name = myLocalSO.data.player_name; paused = false; } else { _root.first_time_playing = true; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; _root.paused = true; openHelp(); openNamer(); } g_lvl_kills = 0; ammo_grenades = 15; ammo_arrows = 25; ammo_bullets = 500; ammo_rockets = 10; ammo_prox_mines = 20; ammo_shells = 20; ammo_rpg = 8; score = 0; level = 1; game_ended = false; resetGame(); gravity = 0.07; gun_wild = 0; aim_rate = 0; shooting_mode = "gun"; obstructions = new Array(); structures = new Array(); mines = new Array(); max_enemies_on_screen = 4; enemy_count = 0; rocket_smoke = 0; rocket_flame = 0; last_throw = false; enemies = new Array(); someListener = new Object(); someListener.onMouseDown = function () { _root.firing = true; }; Mouse.addListener(someListener); someListener2 = new Object(); someListener2.onMouseUp = function () { _root.firing = false; }; Mouse.addListener(someListener2); powerups = new Array("ammo_health", "gas_can", "ammo_gun", "ammo_grenade", "ammo_rocket", "ammo_shotgun", "ammo_rpg_crate", "ammo_prox_mine"); hurtsounds = new Array("oreh.wav", "uh.wav", "oof.wav"); g_soundOn = true; enemybg_lvl = 1; enemyfg_lvl = 1; mine_lvl = 1; rocket_lvl = 1; proj_lvl = 1; powerup_lvl = 1; obs_lvl = 1; debris_lvl = 1; bomb_lvl = 1; b_drop_lvl = 1; smoke_lvl = 1; crater_lvl = 1; enemy_lvl = 1; flame_lvl = 1; enemy_bullet_lvl = 1; s_half = 364; s_quart = 182; _root.heroSectionCode = 1; g_playMusic = true; musicPlayTime = 0; g_song = new Sound(); g_musicText = "on"; g_soundText = "on";
Instance of Symbol 556 MovieClip [helm_fly] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 64 MovieClip in Frame 5
onClipEvent (enterFrame) { frame = 1; if (_root.hero.hp < 0) { frame = 100; } else { frame = (100 - _root.hero.hp) + 1; } gotoAndStop(frame +2); }
Instance of Symbol 603 MovieClip in Frame 5
onClipEvent (load) { midx = _root.g_width / 2; midy = _root.g_ground / 2; } onClipEvent (enterFrame) { if (_root.paused) { _x = midx; _y = midy; } else { _x = -999; } }
Instance of Symbol 487 MovieClip [game_over_screen] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 523 MovieClip [help_screen] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 119 MovieClip [namer_screen] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 176 MovieClip [top_scores] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 462 MovieClip [enemy_tank] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 245 MovieClip [blood_stump] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 411 MovieClip [enemy_bullet] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 540 MovieClip [missile] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 529 MovieClip [hero_grenade] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 438 MovieClip [enemy_rocket] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 464 MovieClip [enemy1] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 528 MovieClip [hero_bullet] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 142 MovieClip [proximity_mine] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 433 MovieClip [enemy_drop] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 449 MovieClip [enemy_sniper] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 437 MovieClip [enemy_drop_sniper] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 451 MovieClip [enemy_sniper_death] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 270 MovieClip [blood_stump_fem] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 145 MovieClip [rpg] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 551 MovieClip [enemy_drop_rocket] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 545 MovieClip [enemy_rocket_shooter] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 549 MovieClip [enemy_drop_rpg] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 553 MovieClip [enemy_rpg_shooter] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 554 MovieClip [enemy_rpg] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 622 MovieClip [enemy2] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 661 MovieClip "stepper" in Frame 5
onClipEvent (load) { function switchGameModes() { var _local1 = _root; if (_local1.gameType == "progressive") { _local1.gameType = "all"; cur_mode = all_mode; } else { _local1.gameType = "progressive"; cur_mode = progressive_mode; } } function getNextEnemy() { lvl = (_root.level - 1) % cur_mode.length; game_set = cur_mode[lvl]; return(game_set[random(game_set.length)]); } function resetStepperVars() { timeToNextEnemy = 100 + random(100); timeToNextBomber = 200 + random(100); timeToNextChopper = 300 + random(100); timeToNextSniper = 400 + random(100); wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; sniper_wave_count = 0; timeToNextDrop = 0; endDelay = 0; } function addEnemyTank() { var _local1 = _root; if (random(2) == 0) { _local1.placeEnemy("enemy_tank", -20, 320, 0.5, 0); } else { _local1.placeEnemy("enemy_tank", _local1.g_width + 20, 330, -0.5, 0); } } timeToNextEnemy = 0; timeToNextBomber = 0; timeToNextChopper = 0; timeToNextSniper = 0; sniper_wave_count = 0; wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; timeForGlassEnemy = 9999; endDelay = 0; level01 = new Array("enemy1"); level02 = new Array("enemy1", "enemy_drop"); level03 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper"); level04 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket"); level05 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg"); level06 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg", "enemy2"); level07 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg", "enemy2", "enemy_chopper"); level08 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg", "enemy2", "enemy_chopper", "enemy_a10"); level09 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg", "enemy2", "enemy_chopper", "enemy_a10", "enemy_bomber"); level10 = new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg", "enemy2", "enemy_chopper", "enemy_a10", "enemy_bomber", "enemy_tank"); game_levels = new Array(level01, level02, level03, level04, level05, level06, level07, level08, level09, level10, level10, level10, level10, level10); progressive_mode = game_levels; all_mode = new Array(new Array("enemy1", "enemy_drop", "enemy_drop_sniper", "enemy_drop_rocket", "enemy_drop_rpg", "enemy2", "enemy_chopper", "enemy_a10", "enemy_bomber", "enemy_tank")); cur_mode = progressive_mode; timeToNextDrop = 0; resetStepperVars(); } onClipEvent (enterFrame) { ctime = getTimer(); _root.elapsed = ctime - _root.prev_time; _root.time_count = _root.time_count + _root.elapsed; _root.prev_time = ctime; _root.frame_count++; if (_root.time_count > 333) { _root.time_count = 0; _root.fps = _root.frame_count * 3; _root.frame_count = 0; } _root.playMusic(); if (((!_root.paused) && (_root.enemy_count < _root.max_enemies_on_screen)) && ((timeToNextDrop--) <= 0)) { ene_type = getNextEnemy(); if (ene_type == "enemy_bomber") { if (random(2) == 0) { _root.placeEnemy("enemy_bomber", -44, random(100) + 20, 1 + (_root.level * 0.02), 0); } else { _root.placeEnemy("enemy_bomber", _root.g_width + 44, random(100) + 20, -1 - (_root.level * 0.02), 0); } timeToNextDrop = random(200) + 200; } else if (ene_type == "enemy_chopper") { if (random(2) == 0) { ene = _root.placeEnemy("enemy_chopper", -20, -10, 0, 0); ene._xscale = -100; } else { ene = _root.placeEnemy("enemy_chopper", _root.g_width + 20, -10, 0, 0); ene._xscale = 100; } timeToNextDrop = random(200) + 100; } else if (ene_type == "enemy_a10") { if (random(2) == 0) { _root.placeEnemy("enemy_a10", -44, random(100) + 20, 1.75, 0.1); } else { _root.placeEnemy("enemy_a10", _root.g_width + 44, random(100) + 20, -1.75, 0.1); } timeToNextDrop = random(200) + 200; } else if (ene_type == "enemy_drop_sniper") { if (random(2) == 0) { _root.placeEnemy("enemy_drop_sniper", _root.tower_left._x, -10, 0, 0); } else { _root.placeEnemy("enemy_drop_sniper", _root.tower_right._x, -10, 0, 0); } timeToNextDrop = random(100) + 50; } else if (ene_type == "enemy_drop_rocket") { if (random(2) == 0) { _root.placeEnemy("enemy_drop_rocket", _root.tower_left._x, -10, 0, 0); } else { _root.placeEnemy("enemy_drop_rocket", _root.tower_right._x, -10, 0, 0); } timeToNextDrop = random(100) + 50; } else if (ene_type == "enemy_drop_rpg") { _root.placeEnemy("enemy_drop_rpg", ((_root.g_width / 2) + random(300)) - random(300), -10, 0, 0); timeToNextDrop = random(200) + 25; } else if (ene_type == "enemy_drop") { _root.placeEnemy("enemy_drop", ((_root.g_width / 2) + random(300)) - random(300), -10, 0, 0); timeToNextDrop = random(200) + 25; } else if (ene_type == "enemy_tank") { addEnemyTank(); timeToNextDrop = random(200) + 25; } else if (ene_type == "enemy2") { if (random(2) == 0) { _root.placeEnemy("enemy2", -20, _root.g_ground - 50, 0, 0); } else { _root.placeEnemy("enemy2", _root.g_width + 20, _root.g_ground - 50, 0, 0); } timeToNextDrop = random(100) + 50; } else { if (random(2) == 0) { _root.placeEnemy("enemy1", -20, _root.g_ground - 50, 0, 0); } else { _root.placeEnemy("enemy1", _root.g_width + 20, _root.g_ground - 50, 0, 0); } timeToNextDrop = random(100) + 50; } } if (_root.g_lvl_kills >= 7) { _root.g_lvl_kills = 0; _root.level++; _root.showLevelDisplay(); } if ((_root.fps_ticker++) > 50) { if (_root.fps < _root.min_fps) { _root.min_fps = _root.fps; } if (_root.fps > _root.max_fps) { _root.max_fps = _root.fps; } _root.fps_ticks++; _root.fps_total = _root.fps_total + _root.fps; _root.avg_fps = _root.fps_total / _root.fps_ticks; } if ((_root.gameOver() && (!_root.game_ended)) && ((endDelay++) > 300)) { endDelay = 0; _root.game_ended = true; _root.endGame(); } _root.enemy_count = _root.enemies.length; _root.mine_count = _root.mines.length; updateAfterEvent(); }
Instance of Symbol 431 MovieClip [enemy_chopper] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 378 MovieClip [chopper_dead] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 408 MovieClip [enemy_bomber] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 342 MovieClip [bomber_dead] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 397 MovieClip [enemy_a10] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 180 MovieClip [a10_dead] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 416 MovieClip [enemy_car] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 419 MovieClip [enemy_car_dead] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 669 MovieClip "cross_hair" in Frame 5
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Instance of Symbol 144 MovieClip in Frame 5
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Frame 5
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Frame 5
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 688 MovieClip in Frame 5
onClipEvent (load) { _root.paused = true; _x = (_root.g_width / 2); _y = (_root.g_ground / 2); }
Instance of Symbol 166 MovieClip [tank_shell] in Frame 5
onClipEvent (load) { this.unloadMovie(); }
Symbol 10 Button
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 17 MovieClip in Symbol 19 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Symbol 64 MovieClip Frame 1
stop();
Symbol 95 Button
on (release) { _root.closeNamer(); _root.paused = false; }
Symbol 119 MovieClip [namer_screen] Frame 1
_root.opt_text = "";
Instance of Symbol 102 MovieClip in Symbol 119 MovieClip [namer_screen] Frame 1
on (release) { _root.changeSound(); } on (rollOver) { _root.opt_text = "Toggle sound effects on/off"; } on (rollOut) { _root.opt_text = ""; }
Instance of Symbol 106 MovieClip in Symbol 119 MovieClip [namer_screen] Frame 1
on (release) { _root.changeMusic(); } on (rollOver) { _root.opt_text = "Toggle looping music on/off"; } on (rollOut) { _root.opt_text = ""; }
Instance of Symbol 112 MovieClip in Symbol 119 MovieClip [namer_screen] Frame 1
on (rollOver) { _root.opt_text = "Progressive: different amounts and types of enemies for each level.\n\nAll Mode: every enemy has an equal chance of being loaded.\n\nIn both modes, the difficulty increases as the levels increase."; } on (rollOut) { _root.opt_text = ""; } on (release) { _root.stepper.switchGameModes(); }
Instance of Symbol 118 MovieClip in Symbol 119 MovieClip [namer_screen] Frame 1
on (release) { getURL ("http://www.marcustyr.com", "_blank"); } onClipEvent (load) { _alpha = 0; }
Symbol 125 MovieClip [napalm_flame] Frame 1
function scan() { var _local1 = _root; closeEnemies = new Array(); for (ndx in _local1.enemies) { dx = _local1.enemies[ndx]._x - _x; dy = _local1.enemies[ndx]._y - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < 200) { closeEnemies.push(_local1.enemies[ndx]); } } dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); checkHero = dist < 200; } function step() { var _local1 = _root; if ((count++) > 600) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } if ((timeToCheck++) > 20) { timeToCheck = 0; for (ndx in closeEnemies) { cene = closeEnemies[ndx]; if (hitbox.hitTest(cene._x, cene._y, 0)) { cene.takeDamage(3, _x, _y, 0, 0); } } if (checkHero && (hitbox.hitTest(_local1.hero._x, _local1.hero._y, 0))) { _local1.hero.takeDamage(5); } } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } closeEnemies = new Array(); scan(); checkHero = false; timeToCheck = 100;
Instance of Symbol 122 MovieClip in Symbol 125 MovieClip [napalm_flame] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 125 MovieClip [napalm_flame] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 135 MovieClip Frame 1
stop();
Symbol 136 MovieClip [obs_aircond] Frame 1
function step() { frame = maxhp - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); can_animation.gotoAndStop(frame); if (hp <= 0) { _root.addExplosionType(_x, _y, 100, 50, "debris_flame"); _root.removeObstruction(this); } hp = hp - leaking; } function takeDamage(amt, x, y, vx, vy) { _root.playSound("ching1.wav"); hp = hp - amt; } hp = 20; maxhp = 20; placed = false; _root.obstructions.push(this);
Instance of Symbol 135 MovieClip "can_animation" in Symbol 136 MovieClip [obs_aircond] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 139 MovieClip [parachute_fade] Frame 20
this.unloadMovie();
Symbol 142 MovieClip [proximity_mine] Frame 1
function step() { var _local1 = _root; if (placed) { vx = 0; vy = 0; hp = hp - leaking; if (hp <= 0) { _local1.addExplosion(_x, _y, range, dmg); _local1.removeMine(this); } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } else { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _local1.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); } } function scan() { var _local1 = _root; for (i in _local1.enemies) { ene = _local1.enemies[i]; dx = ene._x - _x; dy = ene._y - _y; if ((Math.abs(dx) < detection_range) && (Math.abs(dy) < detection_range)) { leaking = 1; break; } } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; placed = false; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { placed = true; } else { do { if ((in _local1.obstructions) == null) { break; } i = in _local1.obstructions; placed = _local1.obstructions[i].hitTest(_x, _y, 0); } while (!placed); do { } while (_local1 != null); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; hp = 25; timeToScan = 0; leaking = 0; placed = false; range = 50; detection_range = 20; dmg = 100;
Instance of Symbol 141 MovieClip in Symbol 142 MovieClip [proximity_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 145 MovieClip [rpg] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } placeSmoke(); if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { ene = _local1.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_arrow", "segment_arrow_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 100; dmg = 60; ground_spot = _root.bullet_ground - 20;
Instance of Symbol 144 MovieClip in Symbol 145 MovieClip [rpg] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 148 MovieClip Frame 20
this.unloadMovie();
Symbol 150 MovieClip Frame 7
this.unloadMovie();
Symbol 154 MovieClip Frame 7
this.unloadMovie();
Symbol 158 MovieClip [shrap_bomb] Frame 1
function step() { var _local1 = _root; vy = vy + _local1.gravity; _x = (_x + vx); _y = (_y + vy); if ((timeToExpload--) <= 0) { _local1.shrapnelExplosion(_x, _y, 10); _local1.playSound("ice_shatter.wav"); this.unloadMovie(); } } timeToExpload = 30;
Instance of Symbol 157 MovieClip in Symbol 158 MovieClip [shrap_bomb] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 161 MovieClip Frame 24
this.unloadMovie();
Instance of Symbol 161 MovieClip in Symbol 162 MovieClip [smoke] Frame 1
onClipEvent (load) { _rotation = random(360); rate = (random(100) - 50) / 10; } onClipEvent (enterFrame) { _rotation = (_rotation + rate); }
Symbol 165 MovieClip [tank_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 164 MovieClip in Symbol 165 MovieClip [tank_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 166 MovieClip [tank_shell] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } placeSmoke(); if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); testHitHero(); } function testHitHero() { var _local1 = _root; if (_local1.hero.hitbox.hitTest(_x, _y, 0)) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); this.unloadMovie(); } } function testHitStruct() { var _local1 = _root; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } if (hitstruct) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { ene = _local1.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_tank_shell", "segment_tank_shell_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 50; dmg = 100; ground_spot = _root.bullet_ground - 20;
Instance of Symbol 144 MovieClip in Symbol 166 MovieClip [tank_shell] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 175 Button
on (release) { _root.closeTopScores(); }
Symbol 180 MovieClip [a10_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 179 MovieClip in Symbol 180 MovieClip [a10_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 185 MovieClip [ammo_arrow] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_arrows = _local1.ammo_arrows + 20; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 184 MovieClip in Symbol 185 MovieClip [ammo_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 190 MovieClip [ammo_grenade] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_grenades = _local1.ammo_grenades + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 189 MovieClip in Symbol 190 MovieClip [ammo_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 195 MovieClip [ammo_gun] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_bullets = _local1.ammo_bullets + 400; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 194 MovieClip in Symbol 195 MovieClip [ammo_gun] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 198 MovieClip [ammo_health] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.hero.hp = _local1.hero.hp + 10; if (_local1.hero.hp > 100) { _local1.hero.hp = 100; } _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 197 MovieClip in Symbol 198 MovieClip [ammo_health] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 201 MovieClip [ammo_prox_mine] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_prox_mines = _local1.ammo_prox_mines + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 200 MovieClip in Symbol 201 MovieClip [ammo_prox_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 206 MovieClip [ammo_rocket] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_rockets = _local1.ammo_rockets + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 205 MovieClip in Symbol 206 MovieClip [ammo_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 144 MovieClip in Symbol 208 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 209 MovieClip [ammo_rpg_crate] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_rpg = _local1.ammo_rpg + 8; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 208 MovieClip in Symbol 209 MovieClip [ammo_rpg_crate] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 214 MovieClip [ammo_shotgun] Frame 1
function step() { var _local1 = _root; var _local2 = this; if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _local1.addGrenadeExplosion(_x, _y); _local1.removeObstruction(_local2); } else if (_alpha <= 0) { _local1.removeObstruction(_local2); } else if (hitTest(_local1.hero._x, _local1.hero._y, 0)) { _local1.ammo_shells = _local1.ammo_shells + 10; _local1.removeObstruction(_local2); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 213 MovieClip in Symbol 214 MovieClip [ammo_shotgun] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 235 MovieClip [anim_dead_body] Frame 1
stop();
Symbol 235 MovieClip [anim_dead_body] Frame 75
stop();
Symbol 238 MovieClip [arrow_debris] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 237 MovieClip in Symbol 238 MovieClip [arrow_debris] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 241 MovieClip [blood_drop] Frame 1
function step() { var _local1 = _root; vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { lvl = _local1.getNextBloodLevel(); temp = _local1.addObj("blood_splat", _local1.ground.blood_layer, lvl); temp._x = _x; temp._y = _y; temp._rotation = random(360); temp._xscale = (temp._yscale = _xscale); this.unloadMovie(); } else if (((_x > xmax) || (_x < -10)) || (_y > ymax)) { this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; mygrav = _root.gravity * 2;
Instance of Symbol 240 MovieClip in Symbol 241 MovieClip [blood_drop] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 244 MovieClip [blood_splat] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 243 MovieClip in Symbol 244 MovieClip [blood_splat] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 245 MovieClip [blood_stump] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + mygrav; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_x < -10) || (_x > xmax)) || (_y > ymax)) || ((timer--) < 0)) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; if (_local1.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("body_dieing", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500; rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions(); mygrav = _root.gravity;
Instance of Symbol 235 MovieClip [anim_dead_body] "body" in Symbol 245 MovieClip [blood_stump] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 70
gotoAndPlay (10);
Symbol 270 MovieClip [blood_stump_fem] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("enemy_sniper_death", _x, _y, vx); _local2.unloadMovie(); } } if (_local1.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _local1.placeBlood(_x, _y); } _local1.placeDeadBody("enemy_sniper_death", _x, _y, vx); _local2.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 269 MovieClip in Symbol 270 MovieClip [blood_stump_fem] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 274 MovieClip in Symbol 275 MovieClip Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } }
Symbol 276 MovieClip Frame 65
stop();
Symbol 277 MovieClip [body_dieing] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 276 MovieClip in Symbol 277 MovieClip [body_dieing] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 337 MovieClip Frame 1
stop(); alpha_change = 0.5; rate = 0.5; gravity = -0.5; bounceHeight = 200; friction = 0.3;
Instance of Symbol 282 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 284 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 286 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 288 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 290 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 292 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 294 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 296 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 298 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 300 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 302 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 304 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 306 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 308 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 310 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); if (_alpha < 1) { _parent.unloadMovie(); } _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > _parent.bounceHeight) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 312 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 314 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 316 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > _parent.bounceHeight) { vy = vy * (-_parent.friction); vx = vx * (-_parent.friction); } }
Instance of Symbol 318 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 320 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 322 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 326 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 328 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 330 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 332 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 334 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 336 MovieClip in Symbol 337 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Symbol 338 MovieClip Frame 65
stop();
Symbol 339 MovieClip [body_dieing2] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 338 MovieClip in Symbol 339 MovieClip [body_dieing2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 342 MovieClip [bomber_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 341 MovieClip in Symbol 342 MovieClip [bomber_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 365 MovieClip [breaking_glass] Frame 1
function takeDamage(amt, xpar, ypar, vx, vy) { var _local1 = ypar; var _local2 = xpar; var _local3 = _root; xpos = _local2 - _x; ypos = _local1 - _y; for (ndx in pieces) { piece = pieces[ndx]; if (piece.hitTest(_local2, _local1, 0)) { _local3.playSound("ice_shatter.wav"); _local3.addDebrisExplosionType(_local2, _local1, 2, "glass_shard"); piece.unloadMovie(); hp--; if (hp <= 0) { window_loader.allBroke = true; } break; } } } pieces = new Array(); pieces.push(p1); pieces.push(p2); pieces.push(p3); pieces.push(p4); pieces.push(p5); pieces.push(p6); pieces.push(p7); pieces.push(p8); pieces.push(p9); hp = 9; _root.obstructions.push(this);
Instance of Symbol 367 MovieClip in Symbol 368 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 369 MovieClip [bullet_hole] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 368 MovieClip in Symbol 369 MovieClip [bullet_hole] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 372 MovieClip [bullet_hole2] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 371 MovieClip in Symbol 372 MovieClip [bullet_hole2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 375 MovieClip [bullet_water_splash] Frame 1
function step() { _alpha = (_alpha - 3); if (_alpha <= 0) { this.unloadMovie(); } }
Instance of Symbol 374 MovieClip in Symbol 375 MovieClip [bullet_water_splash] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 378 MovieClip [chopper_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 377 MovieClip in Symbol 378 MovieClip [chopper_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 382 MovieClip [crater1] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 381 MovieClip in Symbol 382 MovieClip [crater1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 385 MovieClip [crater2] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 384 MovieClip in Symbol 385 MovieClip [crater2] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 386 MovieClip [debris_flame] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { ene = _local1.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { if (ene.etype == "troop") { _local1.enemies[i].takeDamage(1000, _x, _y, vx, vy); _local1.playHitEnemySound(); } else { _local2.unloadMovie(); } } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { temp = _local1.addObj("napalm_flame", _local1.flame_layer, _local1.getNextFlameLevel()); temp._x = _x; temp._y = _y; _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local2.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_arrow", "segment_arrow_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = 340; range = 40; dmg = 10;
Instance of Symbol 121 MovieClip in Symbol 386 MovieClip [debris_flame] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 389 MovieClip [debris1] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 20) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } if ((timeToSmoke--) < 0) { timeToSmoke = 1; if ((smoke_count++) < 10) { _root.placeSmoke(_x, _y); } } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; for (i in _local1.obstructions) { top = _local1.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _local1.obstructions[i].hitTest(_x, _y + 1, 1); left = _local1.obstructions[i].hitTest(_x - 1, _y, 1); right = _local1.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _local1.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _local1.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 0;
Instance of Symbol 388 MovieClip in Symbol 389 MovieClip [debris1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 390 MovieClip [debris2] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 15) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; for (i in _local1.obstructions) { top = _local1.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _local1.obstructions[i].hitTest(_x, _y + 1, 1); left = _local1.obstructions[i].hitTest(_x - 1, _y, 1); right = _local1.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _local1.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _local1.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 388 MovieClip in Symbol 390 MovieClip [debris2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 395 MovieClip in Symbol 396 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 397 MovieClip [enemy_a10] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { ammo--; timeToBomb = 50; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _local1.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _local1.addExplosion(_x, _y, 50, 200); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("a10_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _local1.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; dmg_amt = dmg; spark_amt = random(2); if ((!exploded) && (weakspot.hitTest(_local3, _local2, 0))) { _local1.addExplosion(_local3, _local2, 15, 5); exploded = true; dmg_amt = dmg_amt + 1000; spark_amt = spark_amt + random(2); } _local1.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { var _local1 = _root; _local1.playSound("firecat3.wav"); temp = _local1.addObj("enemy_bomb_drop_napalm", _local1.bomb_layer, _local1.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx / 5; } maxhp = 40; hp = 40; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 75; half_grav = _root.gravity / 2; ammo = Math.ceil(_root.level * 0.2); etype = "plane"; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } b_level = 1; exploded = false;
Instance of Symbol 124 MovieClip "hitbox" in Symbol 397 MovieClip [enemy_a10] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 397 MovieClip [enemy_a10] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 392 MovieClip in Symbol 397 MovieClip [enemy_a10] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 400 MovieClip [enemy_bomb_drop] Frame 1
function step() { var _local1 = _root; vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); if (vx > 0) { _rotation = (_rotation + 0.3); } else { _rotation = (_rotation - 0.3); } hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (((hitstruct || (hp <= 0)) || (_local1.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _local1.g_ground)) { _local1.addExplosion(_x, _y, 110, 50); _local1.removeEnemy(this); } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 100; ymax = _root.g_ground + 50; xmin = -100; ymin = -10; etype = "bomb"; mygrav = _root.gravity / 5; if (vx < 0) { _xscale = -100; }
Instance of Symbol 399 MovieClip in Symbol 400 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 400 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 403 MovieClip [enemy_bomb_drop_napalm] Frame 1
function step() { var _local1 = _root; vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); _rotation = (_rotation + rotFactor); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (((hitstruct || (hp <= 0)) || (_local1.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _local1.g_ground)) { _local1.addExplosionType(_x, _y, 110, 1, "debris_flame"); this.unloadMovie(); } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 100; ymax = _root.g_ground + 50; xmin = -100; ymin = -10; ground_spot = _root.bullet_ground - 40; mygrav = _root.gravity / 5; if (vx < 0) { _xscale = -100; } if (vx > 0) { rotFactor = 0.3; } else { rotFactor = -0.3; }
Instance of Symbol 402 MovieClip in Symbol 403 MovieClip [enemy_bomb_drop_napalm] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 408 MovieClip [enemy_bomber] Frame 1
function step() { var _local1 = _root; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { timeToBomb = 120; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _local1.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _local1.addExplosion(_x, _y, 50, 200); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("bomber_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _local1.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; dmg_amt = dmg; spark_amt = random(2); if (weakspot.hitTest(_local3, _local2, 0)) { dmg_amt = dmg_amt + 10; spark_amt = spark_amt + random(2); } _local1.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { var _local1 = _root; _local1.playSound("firecat3.wav"); temp = _local1.addObj("enemy_bomb_drop", _local1.bomb_layer, _local1.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx; _local1.enemies.push(temp); } maxhp = 100; hp = 100; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 100; half_grav = _root.gravity / 2; ammo = 3; b_level = 1;
Instance of Symbol 406 MovieClip "bomber_anim" in Symbol 408 MovieClip [enemy_bomber] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 408 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 408 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 411 MovieClip [enemy_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitHero(); testHitObstructions(); } function testHitHero() { var _local1 = _root; if (_local1.hero.hitbox.hitTest(_x, _y, 0)) { _local1.hero.takeDamage(3); c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _x; blood._y = _y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } this.unloadMovie(); } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.playSound("bomb.wav"); temp = _local1.addObj("bullet_hole", _local1.ground.blood_layer, _local1.getNextBloodLevel()); temp._x = _x; temp._y = _y; temp = _local1.addObj("bullet_water_splash", _local1.debris_layer, _local1.getNextDebrisLevel()); temp._x = _x; temp._y = _y; _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 0)) { _local1.obstructions[i].takeDamage(3); _local1.addSpark("spark_dust", _x, _y, 3); _local1.playSound("bomb.wav"); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 410 MovieClip in Symbol 411 MovieClip [enemy_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 414 MovieClip Frame 1
stop();
Symbol 416 MovieClip [enemy_car] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; frame = 20 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); car_anim.gotoAndStop(frame); _x = (_x + vx); if (_x > 760) { _local1.removeEnemy(this); } hp = hp - leaking; if (hp < 0) { _local1.increaseScore(10, _x, _y); _local1.addExplosion(_x, _y, 20, 20); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("enemy_car_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; if (leaking <= 0) { if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(10, _x, _y); leaking = 0.05; _local1.addExplosion(_local3, _local2, 5, 5); } } hp = hp - dmg; _local1.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2.5 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y; bullet._rotation = (radians * 180) / Math.PI; } function shootRocket() { var _local1 = _root; _local1.playSound("shoot_rocket4.wav"); rocket = _local1.addObj("enemy_rocket", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_local1.level * 0.01)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 20; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 400; timeToShootRocket = 600; xpos = 0; ypos = 0; etype = "car"; clip_size = Math.floor(_root.level * 0.2); if (clip_size > 5) { clip_size = 5; } b_level = 1;
Instance of Symbol 414 MovieClip "car_anim" in Symbol 416 MovieClip [enemy_car] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 416 MovieClip [enemy_car] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 416 MovieClip [enemy_car] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 419 MovieClip [enemy_car_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 418 MovieClip in Symbol 419 MovieClip [enemy_car_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 421 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 61); }
Symbol 431 MovieClip [enemy_chopper] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if ((move_count++) > 100) { move_count = 0; if (_local1.hero._x < _x) { vx = -0.25; } else { vx = 0.25; } } vy = vy + mygrav; frame = 20 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); chopper_anim.gotoAndStop(frame); if (_y > target_elev) { ydelt = lift; } else { ydelt = 0; } if (vy < -0.5) { ydelt = -lift; } if (vy > 0.5) { ydelt = lift; } vy = vy + ydelt; _x = (_x + vx); _y = (_y + vy); if (hp < 5) { lift = -0.02; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1) || (hitstruct); } hp = hp - leaking; if (bottom) { _local1.increaseScore(10, _x, _y); _local1.addExplosion(_x, _y, 50, 200); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("chopper_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { if (shots >= (1 + clip_size)) { shots = 0; timeToShoot = (400 + random(300)) - (_local1.level * 5); if (timeToShootRocket < 300) { timeToShootRocket = 300; } } else { shots++; timeToShoot = 5; } shoot(); } if (((timeToShootRocket--) <= 0) && (Math.abs(_local1.hero._x - _x) > 200)) { if (rocket_shots >= 1) { rocket_shots = 0; timeToShootRocket = (800 + random(400)) - (_local1.level * 5); if (timeToShootRocket < 500) { timeToShootRocket = 500; } } else { rocket_shots++; timeToShootRocket = 10; } shootRocket(); } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; if (leaking <= 0) { if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(10, _x, _y); leaking = 0.05; _local1.addExplosion(_local3, _local2, 15, 5); } } hp = hp - dmg; _local1.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2.5 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y; bullet._rotation = (radians * 180) / Math.PI; } function shootRocket() { var _local1 = _root; _local1.playSound("shoot_rocket4.wav"); rocket = _local1.addObj("enemy_rocket", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_local1.level * 0.01)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 20; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 400; timeToShootRocket = 600; mygrav = 0.05; xpos = 0; ypos = 0; etype = "chopper"; clip_size = Math.floor(_root.level * 0.2); if (clip_size > 5) { clip_size = 5; } b_level = 1;
Instance of Symbol 429 MovieClip "chopper_anim" in Symbol 431 MovieClip [enemy_chopper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 431 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 431 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 432 MovieClip Frame 1
stop();
Symbol 432 MovieClip Frame 70
gotoAndPlay (10);
Symbol 433 MovieClip [enemy_drop] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (1.5 + extra_fall)); _x = (_x + vx); bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); if (bottom) { chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("enemy1", _x, _y, 0.5 * dir, vy); _local1.removeEnemy(this); } if (hp <= 0) { _local1.increaseScore(10, _x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { _local1.addBloodyStump(_x, _y, vx, 0); } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); timeToShoot = 200 + random(100); } } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1;
Instance of Symbol 124 MovieClip "hitbox" in Symbol 433 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 432 MovieClip in Symbol 433 MovieClip [enemy_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 433 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 436 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 70
gotoAndPlay (10);
Symbol 437 MovieClip [enemy_drop_sniper] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (2 + extra_fall)); _x = (_x + vx); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("enemy_sniper", _x, _y, 0, 0); _local1.removeEnemy(this); } if (hp <= 0) { _local1.increaseScore(10, _x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { _local1.addFemBloodyStump(_x, _y, vx, 0); } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { var _local1 = _root; bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1; if (extra_fall > 4) { extra_fall = 4; }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 437 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 436 MovieClip in Symbol 437 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 437 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 438 MovieClip [enemy_rocket] Frame 1
function step() { _x = (_x + vx); _y = (_y + vy); placeSmoke(); if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); testHitHero(); } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 20; xmin = -20; ymax = _root.g_ground + 20; ymin = -20; radius = 40; dmg = 30; xmark = _x; ymark = _y; timeToMark = 0;
Instance of Symbol 204 MovieClip "rocket" in Symbol 438 MovieClip [enemy_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 443 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 70
gotoAndPlay (10);
Instance of Symbol 446 MovieClip "sniper_flame" in Symbol 447 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Symbol 449 MovieClip [enemy_sniper] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 10) { timeToAim = 0; dx = -((_local1.hero._x - _x) - 2.6); dy = -((_local1.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("enemy_sniper_death", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = (300 + random(200)) - (_local1.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_local1.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { var _local1 = _root; sniper_gun.sniper_flame._alpha = 100; _local1.playSound("sniper_rifle.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 2; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5 + Math.floor(_root.level * 0.25); half_height = _height / 2; timeToNade = 600 + random(600); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 448 MovieClip "head" in Symbol 449 MovieClip [enemy_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 449 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 449 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 450 MovieClip Frame 54
stop();
Symbol 451 MovieClip [enemy_sniper_death] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 450 MovieClip in Symbol 451 MovieClip [enemy_sniper_death] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 452 MovieClip [enemy_sniper_office] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 15) { timeToAim = 0; dx = -((_local1.hero._x - _x) - 2.6); dy = -((_local1.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { myWindow.enemyDead = true; if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 2) { shot_count = 1; timeToShoot = (300 + random(200)) - (_local1.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } } function shoot() { var _local1 = _root; sniper_gun.sniper_flame._alpha = 100; _local1.playSound("sniper_rifle.wav"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 2; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5 + Math.floor(_root.level * 0.25); half_height = _height / 2; timeToNade = 600 + random(600); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; etype = "troop"; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 448 MovieClip "head" in Symbol 452 MovieClip [enemy_sniper_office] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 452 MovieClip [enemy_sniper_office] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 452 MovieClip [enemy_sniper_office] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 460 MovieClip Frame 1
stop();
Symbol 462 MovieClip [enemy_tank] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; frame = 60 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); car_anim.gotoAndStop(frame); if (!reached) { _x = (_x + vx); reached = ((vx < 0) && (_x < xspot)) || ((vx > 0) && (_x > xspot)); } if (hp < 0) { _local1.increaseScore(10, _x, _y); _local1.addExplosion(_x, _y, 20, 20); lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("tank_dead", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _local1.removeEnemy(this); } if ((timeToShoot--) < 0) { if (Math.abs(_x - _local1.hero._x) > 200) { shoot(); } timeToShoot = 400; } } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; hp = hp - dmg; _local1.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _local1.addObj("debris2", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = _local3 - _x; ynew = _local2 - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _local1.addObj("bullet_hole2", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { var _local1 = _root; _local1.playSound("bomb_hit.wav"); dx = _local1.hero._x - _x; dy = (_local1.hero._y - 10) - (_y - 20); g = _local1.gravity * 2; if (dx < 0) { lvx = -5; } else { lvx = 5; } t = (_local1.hero._x - _x) / (lvx - _local1.hero.vx); lvy = (dy - (((0.5 * g) * t) * t)) / t; proj = _local1.addObj("tank_shell", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - 20; } function shootRocket() { var _local1 = _root; _local1.playSound("shoot_rocket4.wav"); rocket = _local1.addObj("enemy_rocket", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_local1.level * 0.01)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 1.5; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 60; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 400; timeToShootRocket = 600; xpos = 0; ypos = 0; reached = false; xspot = random(100) + 50; etype = "car"; clip_size = Math.floor(_root.level * 0.2); if (clip_size > 5) { clip_size = 5; } if (vx < 0) { _xscale = -100; xspot = (_root.g_width - 50) - random(50); } else { _xscale = 100; xspot = 50 + random(50); } b_level = 1;
Instance of Symbol 460 MovieClip "car_anim" in Symbol 462 MovieClip [enemy_tank] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 462 MovieClip [enemy_tank] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 462 MovieClip [enemy_tank] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 463 MovieClip Frame 1
stop();
Symbol 463 MovieClip Frame 70
gotoAndPlay (10);
Symbol 463 MovieClip Frame 142
gotoAndPlay ("shooting");
Symbol 464 MovieClip [enemy1] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _local1.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); grounded = _local1.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 1; if (count > 60) { count = 0; } vy = vy + _local1.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(count + mode); } else { shooting = (shootCount++) < 10; } if (((_x < -40) || (_x > xmax)) || (_y > ymax)) { _local1.removeEnemy(this); } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 25) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx * 0.8; temp.vy = explosion_dy * 0.8; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; _local1.placeDeadBody("body_dieing2", _x, _y, vx); } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= clip_size) { shot_count = 0; timeToShoot = (200 + random(100)) - (_local1.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_local1.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); mode = 71; count = random(100); animFactor = 0.1; speed = _root.g_enSpeed; helmAlpha = random(2) * 100; hp = 10 + Math.floor(_root.level * 0.25); timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 300 + random(300); timeToNade = 400 + random(600); shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 40; ymax = _root.g_ground + 40; clip_size = Math.floor(_root.level / 6); if (clip_size > 5) { clip_size = 5; }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 464 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 463 MovieClip "body" in Symbol 464 MovieClip [enemy1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 464 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 467 MovieClip [explosion] Frame 10
this.unloadMovie();
Symbol 477 Button
on (release) { _root.closeGameOver(); _root.restartGame(); }
Symbol 491 MovieClip [gas_can] Frame 1
function step() { frame = maxhp - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); can_animation.gotoAndStop(frame); if (hp <= 0) { _root.addExplosionType(_x, _y, 100, 50, "debris_flame"); _root.removeObstruction(this); } hp = hp - leaking; } function takeDamage(amt, x, y, vx, vy) { _root.playSound("ching1.wav"); hp = hp - amt; } hp = 5; maxhp = 5; placed = false; _root.obstructions.push(this);
Instance of Symbol 490 MovieClip "can_animation" in Symbol 491 MovieClip [gas_can] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 494 MovieClip [glass_fade_loader] Frame 1
function step() { _alpha = (_alpha + 5); if (_alpha > 100) { this.unloadMovie(); } } _alpha = 0;
Instance of Symbol 493 MovieClip in Symbol 494 MovieClip [glass_fade_loader] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 497 MovieClip [glass_shard] Frame 1
function step() { if (!hitGround) { vy = vy + _root.gravity; _y = (_y + vy); _x = (_x + vx); _rotation = (_rotation + 2); } else { _x = (_x + vx); vx = vx * 0.95; } if (_y > 340) { _y = 340; vy = 0; hitGround = true; } if ((timer++) > 200) { _alpha = (_alpha - 5); if (_alpha < 0) { this.unloadMovie(); } } } hitGround = false;
Instance of Symbol 496 MovieClip in Symbol 497 MovieClip [glass_shard] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 502 Button
on (release) { _root.closeHelp(); }
Symbol 505 Button
on (release) { _root.help_text = "Stay alive as long as possible.\nDestroy the enemies to earn points.\nGather the crates to get ammo and health.\nAvoid explosions and enemy bullets."; }
Symbol 508 Button
on (release) { _root.help_text = "There are several types of enemies... Hint: every enemy has a weak spot."; }
Symbol 510 Button
on (release) { _root.help_text = "Tap Left CTRL to crouch; while crouched your aiming with the gun is a lot better and you are a smaller target. If you start to move while crouched your guy stands up. You can stand on tower platforms but the platform floors do not block enemy fire. Falling aircraft cause explosions that do hurt you. EVERY explosion hurts you."; }
Symbol 512 Button
on (release) { _root.help_text = "Rockets are fired by clicking the left mouse button. Rockets will follow your mouse cursor to the best of their ability. Sharp turns may cause them to collide with other objects."; }
Symbol 515 Button
on (release) { _root.help_text = "Single Click will shoot an rocket propelled grenade (RPG) that explodes on contact. Don't shoot at your feet!"; }
Symbol 517 Button
on (release) { _root.help_text = "The gun is a fully automatic rifle that does not need to reload via clips (lucky you) but can run out of ammo. The longer you fire the more wild your shots get. If you are crouched you can aim better. Notice your cross-hair icon change shape as you fire. The further the red-lines are from the center-mouse-possition the wilder your gun aiming is. The UZI uses the same bullets, but has a faster output rate but sacrifices bullet speed."; }
Symbol 519 Button
on (release) { _root.help_text = "Controls:\n"; _root.help_text = _root.help_text + "A (hold): Move Left\n"; _root.help_text = _root.help_text + "D (hold): Move Right\n"; _root.help_text = _root.help_text + "W (hold): Climb Up ladder\n"; _root.help_text = _root.help_text + "S (hold): Climb Down ladder\n"; _root.help_text = _root.help_text + "E: Throw Molotov Coctail\n"; _root.help_text = _root.help_text + "R: Throw Shrapnel Proximity Mine\n"; _root.help_text = _root.help_text + "SPACE BAR: Jump (Double tap to double jump)\n"; _root.help_text = _root.help_text + "Left CTRL: (Tap once) Crouch (provides better aiming but you cannot move while crouched)\n"; _root.help_text = _root.help_text + "#1-5 Change Firing Modes (Gun, RPG, Rocket, Shotgun, Uzi)\n"; }
Symbol 523 MovieClip [help_screen] Frame 1
_root.help_text = "Controls:\n"; _root.help_text = _root.help_text + "A (hold): Move Left\n"; _root.help_text = _root.help_text + "D (hold): Move Right\n"; _root.help_text = _root.help_text + "W (hold): Climb Up ladder\n"; _root.help_text = _root.help_text + "S (hold): Climb Down ladder\n"; _root.help_text = _root.help_text + "E: Throw Molotov Coctail\n"; _root.help_text = _root.help_text + "R: Throw Shrapnel Proximity Mine\n"; _root.help_text = _root.help_text + "SPACE BAR: Jump (Double tap to double jump)\n"; _root.help_text = _root.help_text + "Left CTRL: (Tap once) Crouch (provides better aiming but you cannot move while crouched)\n"; _root.help_text = _root.help_text + "#1-5 Change Firing Modes (Gun, RPG, Rocket, Shotgun, Uzi)\n"; _root.default_help_text = _root.help_text;
Instance of Symbol 522 MovieClip "sponsor_link" in Symbol 523 MovieClip [help_screen] Frame 1
on (release) { getURL ("http://www.lostvectors.com/", "_blank"); }
Symbol 524 MovieClip [hero_arrow] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } placeSmoke(); if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { ene = _local1.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { if (ene.etype == "troop") { _local1.enemies[i].takeDamage(1000, _x, _y, vx, vy); _local1.playHitEnemySound(); } else { _local2.unloadMovie(); } } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_y > _local1.bullet_ground) { _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.placeDebrisArrow(_x, _y, _rotation); _local2.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_arrow", "segment_arrow_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Instance of Symbol 183 MovieClip in Symbol 524 MovieClip [hero_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 525 MovieClip [hero_arrow_bomb] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitbox.hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, range, dmg); _local1.placeDebrisArrow(_x, _y, _rotation); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addExplosion(_x, _y, range, dmg); _local1.placeDebrisArrow(_x, _y, _rotation); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Instance of Symbol 183 MovieClip in Symbol 525 MovieClip [hero_arrow_bomb] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 528 MovieClip [hero_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((timeAlive++) > 150) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitbox.hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark", _x, _y, 3); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.playSound("bomb.wav"); temp = _local1.addObj("bullet_hole", _local1.ground.blood_layer, _local1.getNextBloodLevel()); temp._x = _x; temp._y = _y; temp = _local1.addObj("bullet_water_splash", _local1.debris_layer, _local1.getNextDebrisLevel()); temp._x = _x; temp._y = _y; _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 0)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark_dust", _x, _y, 3); _local1.playSound("bomb.wav"); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 527 MovieClip in Symbol 528 MovieClip [hero_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 529 MovieClip [hero_grenade] Frame 1
function step() { if (bounceCount < 3) { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timeToTest--) <= 0) { testHitObstructions(); timeToTest = 5; } } if ((timer--) < 0) { _root.addExplosion(_x, _y, 80, 60); this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(dmg); _local1.addSpark("spark", _x, _y, 3); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; if (_y > max_obs_elevation) { bottom = _local1.ground.ground_body.hitTest(_x, _y + 1, 1); left = _local1.ground.ground_body.hitTest(_x - 1, _y, 1); right = _local1.ground.ground_body.hitTest(_x + 1, _y, 1); if (bottom) { bounceCount++; _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * 0.3; } else if (left || (right)) { bounceCount++; _x = xprev; _y = yprev; vx = vx * -0.3; } } if (_y > max_obs_elevation) { for (i in _local1.obstructions) { bottom = _local1.obstructions[i].hitTest(_x, _y, 0); if (bottom) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 150; max_obs_elevation = 220; bounceCount = 0;
Instance of Symbol 188 MovieClip in Symbol 529 MovieClip [hero_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 532 MovieClip [hero_molotov] Frame 1
function step() { _rotation = (_rotation + rot); vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); testHitEnemies(); timeToTest = 5; } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 0)) { _local1.addExplosionType(_x, _y, range, dmg, "debris_flame"); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; bottom = _y > ground_spot; if (bottom) { _local1.addExplosionType(_x, _y, range, dmg, "debris_flame"); _local2.unloadMovie(); } else { for (i in _local1.obstructions) { bottom = _local1.obstructions[i].hitTest(_x, _y, 0); if (bottom) { _local1.addExplosionType(_x, _y, range, dmg, "debris_flame"); _local2.unloadMovie(); } } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 150; bounceCount = 0; ground_spot = _root.bullet_ground - 40; range = 50; dmg = 10; rot = 10; if (vx > 0) { rot = 10; _xscale = 100; } else { rot = -10; _xscale = -100; }
Instance of Symbol 531 MovieClip in Symbol 532 MovieClip [hero_molotov] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 535 MovieClip [hero_shrap] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((_y > 345) && (!splashed)) { splashed = true; _alpha = 0; _root.addSplash(_x, _y); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitbox.hitTest(_x, _y, 0)) { _local1.enemies[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark", _x, _y, 3); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { if (!splashed) { _local1.playSound("bomb.wav"); temp = _local1.addObj("bullet_hole", _local1.ground.blood_layer, _local1.getNextBloodLevel()); temp._x = _x; temp._y = _y; } _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 0)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addSpark("spark_dust", _x, _y, 3); _local1.playSound("bomb.wav"); _local2.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; splashed = false;
Instance of Symbol 534 MovieClip in Symbol 535 MovieClip [hero_shrap] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 539 MovieClip [level_display] Frame 1
function step() { _alpha = (_alpha - 10); if (_alpha < 0) { this.unloadMovie(); } } _alpha = 1000;
Instance of Symbol 538 MovieClip in Symbol 539 MovieClip [level_display] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 540 MovieClip [missile] Frame 1
function getTarget() { var _local1 = _root; minDist = 99999 /* 0x01869F */; for (i in _local1.enemies) { temp_distx = _local1.enemies[i].xpos - _x; temp_disty = _local1.enemies[i].ypos - _y; temp_dist = Math.sqrt((temp_distx * temp_distx) + (temp_disty * temp_disty)); if ((temp_dist < minDist) && (_local1.enemies[i].ypos > 0)) { distx = temp_distx; disty = temp_disty; dist = temp_dist; minDist = temp_dist; target_enemy = _local1.enemies[i]; target_enemy.locked_on = true; } } _local1.testball.targ = target_enemy; target_acquired = true; } function step() { var _local1 = _root; placeSmoke(); dx = _local1._xmouse - _x; dy = _local1._ymouse - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); vx = vx + ((g_missile_turn_rate * dx) / dist); vy = vy + ((g_missile_turn_rate * dy) / dist); normDist = Math.sqrt((vx * vx) + (vy * vy)); vx = (g_missile_speed * vx) / normDist; vy = (g_missile_speed * vy) / normDist; if (!flying) { flying = true; rocket.flame._alpha = 100; } prevDist = newDist; newDist = dist; if ((prevDist < newDist) && (!change_course)) { change_course = true; pass_count = 20; } else if ((prevDist > newDist) && (change_course)) { change_course = false; } radians = Math.atan(vy / vx); if (vx == 0) { radians = radians + Math.PI; } if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } xprev = _x; yprev = _y; _x = (_x + vx); _y = (_y + vy); xcur = _x; ycur = _y; target_acquired = target_enemy.hp > 0; testHitEnemies(); testHitObstructions(); if ((fuel--) < 0) { _local1.addSpark("spark", _x, _y, 10); _local1.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { if (_local1.enemies[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testBlastRadius() { var _local1 = _root; hitCount = 0; temp = _local1.addObj("blast_animation", _local1.debris_layer, _local1.getNextDebrisLvl); temp._x = _x; temp._y = _y; temp._xscale = (temp._yscale = 50); _local1.playSound("bomb.wav"); for (ndx in _local1.enemies) { distx = _local1.enemies[ndx].xpos - _x; disty = _local1.enemies[ndx].ypos - _y; range = Math.sqrt((distx * distx) + (disty * disty)); if (range < g_missile_blast_range) { _local1.enemies[ndx].takeDamage(g_missile_damage); if ((hitCount++) > 2) { break; } } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } function scan() { var _local1 = _root; minDist = 99999 /* 0x01869F */; ndx = 0; while ((ndx < _local1.enemies.length) && (!blownUp)) { if ((blownUp = _local1.enemies[ndx].hitTest(_x, _y, 1))) { } ndx++; } } fy = 40; scan_time = 5; blownUp = false; flying = false; adjustmentTime = 20; g_missile_turn_rate = 0.6; g_missile_speed = 6; g_missile_blast_range = 50; g_missile_damage = 200; fuel = 600; prevDist = 9999; newDist = 9999; dist = 0; change_course = false; pass_count = 0; radius = 50; dmg = 45; xmark = _x; ymark = _y; timeToMark = 9999; nextTarget = 5;
Instance of Symbol 204 MovieClip "rocket" in Symbol 540 MovieClip [missile] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 541 MovieClip [enemy_rocket2] Frame 1
function step() { _x = (_x + vx); _y = (_y + vy); placeSmoke(); if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { this.unloadMovie(); } if ((delayCount++) > 20) { testHitObstructions(); } testHitHero(); } function testHitObstructions() { var _local1 = _root; var _local2 = this; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, radius, dmg); _local2.unloadMovie(); } } } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 20; xmin = -20; ymax = _root.g_ground + 20; ymin = -20; radius = 40; dmg = 30; xmark = _x; ymark = _y; timeToMark = 0; delayCount = 0;
Instance of Symbol 204 MovieClip "rocket" in Symbol 541 MovieClip [enemy_rocket2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 10) { timeToAim = 0; dx = -((_local1.hero._x - _x) - 2.6); dy = -((_local1.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("enemy_sniper_death", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = (300 + random(200)) - (_local1.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_local1.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { var _local1 = _root; sniper_gun.sniper_flame._alpha = 100; _local1.playSound("shoot_rocket4.wav"); bullet = _local1.addObj("enemy_rocket2", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 3.5 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 2; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5 + Math.floor(_root.level * 0.25); half_height = _height / 2; timeToNade = 600 + random(600); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 448 MovieClip "head" in Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 548 MovieClip Frame 1
stop();
Symbol 548 MovieClip Frame 70
gotoAndPlay (10);
Symbol 549 MovieClip [enemy_drop_rpg] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (2 + extra_fall)); _x = (_x + vx); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("enemy_rpg_shooter", _x, _y, 0, 0); _local1.removeEnemy(this); } if (hp <= 0) { _local1.increaseScore(10, _x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { _local1.addFemBloodyStump(_x, _y, vx, 0); } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { var _local1 = _root; bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1; if (extra_fall > 4) { extra_fall = 4; }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 549 MovieClip [enemy_drop_rpg] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 548 MovieClip in Symbol 549 MovieClip [enemy_drop_rpg] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 549 MovieClip [enemy_drop_rpg] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 70
gotoAndPlay (10);
Symbol 551 MovieClip [enemy_drop_rocket] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + (2 + extra_fall)); _x = (_x + vx); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _local1.hero._x - _x; dir = Math.abs(dx) / dx; _local1.placeEnemy("enemy_rocket_shooter", _x, _y, 0, 0); _local1.removeEnemy(this); } if (hp <= 0) { _local1.increaseScore(10, _x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { _local1.addFemBloodyStump(_x, _y, vx, 0); } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { var _local1 = _root; bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { _local1.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2; extra_fall = _root.level * 0.1; if (extra_fall > 4) { extra_fall = 4; }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 551 MovieClip [enemy_drop_rocket] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 550 MovieClip in Symbol 551 MovieClip [enemy_drop_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 551 MovieClip [enemy_drop_rocket] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 10) { timeToAim = 0; dx = -((_local1.hero._x - _x) - 2.6); dy = -((_local1.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 12) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("enemy_sniper_death", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump_fem", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = (300 + random(200)) - (_local1.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { dist = Math.abs(_local1.hero._x - _x); if ((dist < 300) && (dist > 100)) { throwNade(); } timeToNade = 600 + random(600); } } function shoot() { var _local1 = _root; _local1.playSound("bomb_hit.wav"); dx = _local1.hero._x - _x; dy = (_local1.hero._y - 10) - (_y - 20); g = _local1.gravity * 2; if (dx < 0) { lvx = -5; } else { lvx = 5; } t = (_local1.hero._x - _x) / (lvx - _local1.hero.vx); lvy = (dy - (((0.5 * g) * t) * t)) / t; proj = _local1.addObj("enemy_rpg", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - 20; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5 + Math.floor(_root.level * 0.25); half_height = _height / 2; timeToNade = 600 + random(600); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 448 MovieClip "head" in Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 554 MovieClip [enemy_rpg] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } placeSmoke(); if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); testHitHero(); } function testHitHero() { var _local1 = _root; if (_local1.hero.hitbox.hitTest(_x, _y, 0)) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); this.unloadMovie(); } } function testHitStruct() { var _local1 = _root; hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } if (hitstruct) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); this.unloadMovie(); } } function testHitEnemies() { var _local1 = _root; var _local2 = this; for (i in _local1.enemies) { ene = _local1.enemies[i]; if (ene.hitbox.hitTest(_x, _y, 0)) { _local1.addExplosion(_x, _y, range, dmg); _local1.playHitEnemySound(); _local2.unloadMovie(); } } } function testHitObstructions() { var _local1 = _root; var _local2 = this; if (_local1.ground.ground_body.hitTest(_x, _y, 1)) { _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } for (i in _local1.obstructions) { if (_local1.obstructions[i].hitTest(_x, _y, 1)) { _local1.obstructions[i].takeDamage(3, _x, _y, vx, vy); _local1.addExplosion(_x, _y, range, dmg); _local2.unloadMovie(); } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment_arrow", "segment_arrow_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 20; dmg = 20; ground_spot = _root.bullet_ground - 20;
Instance of Symbol 144 MovieClip in Symbol 554 MovieClip [enemy_rpg] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 556 MovieClip [helm_fly] Frame 1
function step() { if (bounceCount < 3) { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + mygrav; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if (timer < 50) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { bounceCount++; _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } } timer = 1000; rot_rate = 6; mygrav = _root.gravity * 2; bounceCount = 0;
Instance of Symbol 555 MovieClip in Symbol 556 MovieClip [helm_fly] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 16 MovieClip in Symbol 557 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = _root.bow._rotation; }
Symbol 568 MovieClip Frame 1
function step() { _alpha = (_alpha - 3); if (_alpha <= 0) { this.unloadMovie(); } }
Instance of Symbol 374 MovieClip in Symbol 568 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 569 MovieClip Frame 100
this.unloadMovie();
Instance of Symbol 561 MovieClip in Symbol 572 MovieClip Frame 1
onClipEvent (load) { vx = 0; gx = 0.2; bounces = 0; _alpha = 0; } onClipEvent (enterFrame) { if (bounces < 5) { if (_alpha < 100) { _alpha = (_alpha + 2); } if (_x > 130) { _x = 130; bounces++; vx = vx * -0.5; } vx = vx + gx; _x = (_x + vx); } }
Instance of Symbol 571 MovieClip in Symbol 572 MovieClip Frame 124
onClipEvent (load) { vx = 0; gx = -0.2; bounces = 0; _alpha = 0; } onClipEvent (enterFrame) { if (bounces < 5) { if (_alpha < 100) { _alpha = (_alpha + 2); } if (_x < 162) { _x = 162; bounces++; vx = vx * -0.5; } vx = vx + gx; _x = (_x + vx); } }
Symbol 583 MovieClip Frame 1
function step() { var _local1 = _root; hitladder = ladder.hitTest(_local1.hero._x, _local1.hero._y, 0); if (Key.isDown(_local1.KEY_W)) { if (hitladder) { _local1.hero.vx = 0; _local1.hero.vy = 0; _local1.hero._y = _local1.hero._y - 1; } } else if (Key.isDown(_local1.KEY_S)) { if (hitladder) { _local1.hero.vx = 0; _local1.hero.vy = 0; _local1.hero._y = _local1.hero._y + 1; } } }
Instance of Symbol 580 MovieClip "mark_b" in Symbol 583 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Instance of Symbol 582 MovieClip in Symbol 583 MovieClip Frame 1
onClipEvent (load) { _root.structures.push(this); }
Instance of Symbol 124 MovieClip "ladder" in Symbol 583 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 591 Button
on (keyPress "1") { _root.shooting_mode = "gun"; _root.cross_hair.ch_gun._alpha = 100; _root.cross_hair.ch_rocket._alpha = 0; _root.cross_hair.ch_shotgun._alpha = 0; } on (keyPress "2") { _root.shooting_mode = "rpg"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 100; _root.cross_hair.ch_shotgun._alpha = 0; } on (keyPress "3") { _root.shooting_mode = "rocket"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 100; _root.cross_hair.ch_shotgun._alpha = 0; } on (keyPress "4") { _root.shooting_mode = "shotgun"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 0; _root.cross_hair.ch_shotgun._alpha = 100; } on (keyPress "5") { _root.shooting_mode = "uzi"; _root.cross_hair.ch_gun._alpha = 100; _root.cross_hair.ch_rocket._alpha = 0; _root.cross_hair.ch_shotgun._alpha = 0; } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 595 MovieClip Frame 1
function step() { var _local1 = _root; if (timeToWait > 0) { timeToWait--; } else { _y = (_y + 1); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_local1.ground.ground_body.hitTest(_x, _y, 1))) { _local1.addRandomGoodie(_x, _y); chute = _local1.addObj("parachute_fade", _local1.debris_layer, _local1.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 23.8; timeToWait = random(500) + 1000; _y = -20; _x = (random(_local1.g_width - 30) + 15); } } } timeToWait = 0; ground_spot = _root.bullet_ground - 20;
Instance of Symbol 594 MovieClip in Symbol 595 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 608 MovieClip Frame 1
function step() { if (_root.paused) { pause_text = "unpause"; } else { pause_text = "pause"; } } pause_text = "pause";
Instance of Symbol 606 MovieClip in Symbol 608 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 609 Button
on (release) { if (!_root.game_ended) { _root.paused = !_root.paused; } } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 610 Button
on (release) { if (!_root.game_ended) { _root.openNamer(); } }
Symbol 611 Button
on (release) { _root.openHelp(); }
Symbol 612 Button
on (release) { if (!_root.game_ended) { _root.showTopScores(); } }
Symbol 621 MovieClip Frame 1
stop();
Symbol 621 MovieClip Frame 70
gotoAndPlay (10);
Symbol 621 MovieClip Frame 142
gotoAndPlay ("shooting");
Symbol 622 MovieClip [enemy2] Frame 1
function step() { var _local1 = _root; xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _local1.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); grounded = _local1.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 0.5; if (count > 60) { count = 0; } vy = vy + _local1.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(Math.floor(count + mode)); } else { shooting = (shootCount++) < 10; } if (((_x < -40) || (_x > xmax)) || (_y > ymax)) { _local1.removeEnemy(this); } if (hp <= 0) { if (deathCode == "exploded") { _local1.increaseScore(5, _x, _y); if (explosion_impact > 25) { _local1.addBloodExplosion(_x, _y - 20); } else { lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx * 0.8; temp.vy = explosion_dy * 0.8; temp._rotation = random(360); if (helmutHp > 0) { throwHelm(_x, _y - _height); } } } else if (deathCode == "head_shot") { _local1.increaseScore(15, _x, _y); _alpha = 0; _local1.placeDeadBody("body_dieing2", _x, _y, vx); } else { _local1.increaseScore(10, _x, _y); _alpha = 0; lvl = _local1.getNextDebrisLevel(); temp = _local1.addObj("blood_stump", _local1.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (helmutHp > 0) { throwHelm(_x, _y - _height); } } _local1.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= clip_size) { shot_count = 0; timeToShoot = (200 + random(100)) - (_local1.level * 5); if (timeToShoot < 100) { timeToShoot = 100; } } else { timeToShoot = 5; } } } function throwHelm(x, y) { var _local1 = _root; body.my_helm.unloadMovie(); deb = _local1.addObj("helm_fly", _local1.debris_layer, _local1.getNextDebrisLevel()); deb._x = x; deb._y = y; deb.vx = (vx / 5) + ((random(10) - random(10)) / 10); deb.vy = -3; } function shoot() { var _local1 = _root; _local1.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _local1.addObj("enemy_bullet", _local1.enemy_bullet_layer, _local1.getNextEnemyBulletLevel()); shot_speed = 2 * (1 + (_local1.level * 0.02)); if (shot_speed > 8) { shot_speed = 8; } wild_factor = 4; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { var _local1 = _root; dx = _local1.hero._x - _x; dy = _local1.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _local1.getNextEnemyBulletLevel(); proj = _local1.addObj("hero_grenade", _local1.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { var _local1 = _root; var _local2 = y; var _local3 = x; _local1.playHitEnemySound(); if (weakspot.hitTest(_local3, _local2, 0)) { if (helmutHp > 0) { helmutHp--; _local1.playSound("ching1.wav"); if (helmutHp <= 0) { throwHelm(_local3, _local2); } } else { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _local1.addObj("blood_drop", _local1.debris_layer, _local1.getNextDebrisLevel()); blood._x = _local3; blood._y = _local2; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); helmutHp = 3; hp = 15 + Math.floor(_root.level * 0.5); speed = 0.3; mode = 71; count = random(100); animFactor = 0.01; helmAlpha = random(2) * 100; timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 300 + random(300); timeToNade = 400 + random(600); shot_count = 0; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 40; ymax = _root.g_ground + 40; clip_size = 2 + Math.floor(_root.level / 3); if (clip_size > 6) { clip_size = 6; }
Instance of Symbol 124 MovieClip "hitbox" in Symbol 622 MovieClip [enemy2] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 124 MovieClip "weakspot" in Symbol 622 MovieClip [enemy2] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 621 MovieClip "body" in Symbol 622 MovieClip [enemy2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 446 MovieClip "f2" in Symbol 630 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f3" in Symbol 630 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f1" in Symbol 630 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f2" in Symbol 633 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f2" in Symbol 633 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f2" in Symbol 633 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f2" in Symbol 635 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f2" in Symbol 637 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 630 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 633 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "shotgun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rpg") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "uzi") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 441 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode != "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 640 MovieClip in Symbol 641 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Instance of Symbol 446 MovieClip "f2" in Symbol 641 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { _alpha = _root.hero.flareAlpha; }
Symbol 649 MovieClip Frame 10
stop();
Instance of Symbol 641 MovieClip "launcher2" in Symbol 651 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 441 MovieClip in Symbol 651 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 650 MovieClip in Symbol 651 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 635 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rpg") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 630 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 637 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "uzi") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 633 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "shotgun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 641 MovieClip "launcher" in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 650 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 441 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode != "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 441 MovieClip in Symbol 652 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 651 MovieClip "rifle_invert" in Symbol 654 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; _alpha = 0; } onClipEvent (enterFrame) { _x = (orig_x - _root.hero.kickAmt); }
Instance of Symbol 653 MovieClip "rifle" in Symbol 654 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; _alpha = 0; } onClipEvent (enterFrame) { _x = (orig_x - _root.hero.kickAmt); }
Symbol 655 MovieClip Frame 1
stop();
Instance of Symbol 623 MovieClip in Symbol 655 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 1
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 654 MovieClip in Symbol 655 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.mdx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; } else { rifle._alpha = 100; rifle_invert._alpha = 0; } _rotation = _root.hero.sight._rotation; }
Instance of Symbol 654 MovieClip in Symbol 655 MovieClip Frame 2
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.mdx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; } else { rifle._alpha = 100; rifle_invert._alpha = 0; } _rotation = _root.hero.sight._rotation; }
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 2
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 3
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 4
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 623 MovieClip in Symbol 655 MovieClip Frame 5
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); }
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 5
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; gotoAndStop(frame + count); }
Instance of Symbol 654 MovieClip in Symbol 655 MovieClip Frame 6
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (_root.hero.mdx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; } else { rifle._alpha = 100; rifle_invert._alpha = 0; } _rotation = _root.hero.sight._rotation; }
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 6
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; gotoAndStop(frame + count); }
Instance of Symbol 624 MovieClip in Symbol 655 MovieClip Frame 7
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; gotoAndStop(frame + count); }
Symbol 658 MovieClip Frame 1
function step() { var _local1 = _root; if (_visible) { if (flareAlpha > 0) { flareAlpha = flareAlpha - 30; } if (kickAmt > 0.01) { kickAmt = kickAmt * 0.75; } right_foot = _local1.ground.ground_body.hitTest(_x + 6, _y, 1); left_foot = _local1.ground.ground_body.hitTest(_x - 6, _y, 1); right_hand = _local1.ground.ground_body.hitTest(_x + 6, _y - 8, 1); left_hand = _local1.ground.ground_body.hitTest(_x - 6, _y - 8, 1); bottom = _local1.ground.ground_body.hitTest(_x, _y, 1); hitstruct = false; for (ndx in _local1.structures) { if (_local1.structures[ndx].hitTest(_x, _y, 1)) { struct_on = _local1.structures[ndx]; hitstruct = true; break; } } bottom = bottom || (hitstruct); if (!grounded) { grounded = _local1.ground.hitTest(_x, _y + 5, 1) || (struct_on.hitTest(_x, _y + 5, 1)); } if (grounded) { jump_count = 0; } else if (jump_count < 1) { jump_count++; } if (right_hand) { if (vx > 0) { vx = 0; } vx = vx - 0.1; } else if (left_hand) { if (vx < 0) { vx = 0; } vx = vx + 0.1; } if (bottom) { if (vy > 3) { crouch_count = 20; crouching = true; } if (delta > 0) { delta = 0; } delta = delta - 0.04; vy = delta; vx = vx * 0.85; } else if (delta < 0) { delta = 0; } if (_x < half_width) { _x = half_width; } else if (_x > (_local1.g_width - half_width)) { _x = (_local1.g_width - half_width); } if (_y < half_height) { _y = half_height; } else if (_y > (_local1.g_ground - half_height)) { _y = (_local1.g_ground - half_height); } if (!crouching) { if (Key.isDown(_local1.KEY_D) && (!right_hand)) { body_dir = 1; if (vx < 1.5) { vx = vx + 0.2; } aim_error = 8; max_spread = 20; } else if (Key.isDown(_local1.KEY_A) && (!left_hand)) { body_dir = -1; if (vx > -1.5) { vx = vx - 0.2; } aim_error = 8; max_spread = 20; } else { if ((vx < 0.01) && (vx > -0.01)) { vx = 0; } else { vx = vx * 0.99; } if (grounded) { aim_error = 5; max_spread = 15; } else { aim_error = 15; max_spread = 25; } } } else { max_spread = 5; aim_error = 0; } if ((!wants_to_crouch) && (Key.isDown(_local1.KEY_LEFTCONTROL))) { wants_to_crouch = true; } if (wants_to_crouch && (grounded)) { if ((vx > -0.01) && (vx < 0.01)) { if (vx < 0) { body_dir = -1; } else if (vx > 0) { body_dir = 1; } vx = 0; crouching = true; if (crouch_count < 20) { crouch_count = crouch_count + 2; } } else { vx = vx * 0.85; } } else if (crouch_count >= 1) { crouch_count = crouch_count - 2; } else { crouching = false; } crouch_factor = crouch_count * 0.3; if (((Key.isDown(_local1.KEY_SPACEBAR) && (jump_count < 1)) && (space_released)) && (!crouching)) { jump_count++; space_released = false; grounded = false; vy = -2; } if (!Key.isDown(_local1.KEY_SPACEBAR)) { space_released = true; holdcount = 0; } else { holdcount++; wants_to_crouch = false; } if ((Key.isDown(_local1.KEY_A) || (Key.isDown(_local1.KEY_D))) || (Key.isDown(_local1.KEY_W))) { wants_to_crouch = false; } xprev = _x; yprev = _y; vy = vy + gravity; animate(); _x = (_x + vx); _y = (_y + vy); checkFiring(); } } function checkFiring() { var _local1 = _root; if (_local1.shooting_mode == "gun") { if (timeToShoot > 0) { timeToShoot--; } } else if (_local1.shooting_mode == "rocket") { if (timeToShootRocket > 0) { timeToShootRocket--; } } else if (_local1.shooting_mode == "rpg") { if (timeToShootRPG > 0) { timeToShootRPG--; } } else if (_local1.shooting_mode == "shotgun") { if (timeToShootShotgun > 0) { timeToShootShotgun--; } } else if (_local1.shooting_mode == "uzi") { if (timeToShootUzi > 0) { timeToShootUzi--; } } else if (_local1.shooting_mode == "bow") { if (timeToShootBow > 0) { timeToShootBow--; } } if (timeToThrow > 0) { timeToThrow--; } if (_local1.firing) { if ((_local1.shooting_mode == "gun") && (_local1.ammo_bullets > 0)) { if (timeToShoot <= 0) { _local1.shootHeroProjectile(); flareAlpha = 100; kickAmt = 10; _local1.aim_rate = 0; if (_local1.gun_wild < max_spread) { _local1.gun_wild = _local1.gun_wild + 4; } timeToShoot = 7; } } else if ((_local1.shooting_mode == "uzi") && (_local1.ammo_bullets > 0)) { if (timeToShootUzi <= 0) { _local1.shootHeroUzi(); flareAlpha = 100; kickAmt = 5; _local1.aim_rate = 0; if (_local1.gun_wild < max_spread) { _local1.gun_wild = _local1.gun_wild + 10; } timeToShootUzi = 3; } } else if ((_local1.shooting_mode == "rocket") && (_local1.ammo_rockets > 0)) { if (timeToShootRocket <= 0) { _local1.shootHeroRocket(); timeToShootRocket = 100; flareAlpha = 100; kickAmt = 12; } } else if ((_local1.shooting_mode == "shotgun") && (_local1.ammo_shells > 0)) { if (timeToShootShotgun <= 0) { _local1.shootHeroShotgun(); timeToShootShotgun = 50; flareAlpha = 100; kickAmt = 11; } } else if ((_local1.shooting_mode == "rpg") && (_local1.ammo_rpg > 0)) { if (timeToShootRPG <= 0) { _local1.shootRPG(); timeToShootRPG = 35; flareAlpha = 100; kickAmt = 8; } } else if ((_local1.shooting_mode == "bow") && (_local1.ammo_arrows > 0)) { if (timeToShootBow <= 0) { _local1.shootArrow(); timeToShootBow = 20; } } } if (_local1.gun_wild > aim_error) { if (_local1.aim_rate > 0) { _local1.aim_rate = 0; } _local1.aim_rate = _local1.aim_rate - 0.05; } else { if (_local1.aim_rate < 0) { _local1.aim_rate = 0; } _local1.aim_rate = _local1.aim_rate + 0.05; } _local1.gun_wild = _local1.gun_wild + _local1.aim_rate; if ((Key.isDown(_local1.KEY_E) && (timeToThrow <= 0)) && (_local1.ammo_grenades > 0)) { timeToThrow = 60; _local1.shootGrenade(); } if ((Key.isDown(_local1.KEY_R) && (timeToThrow <= 0)) && (_local1.ammo_prox_mines > 0)) { timeToThrow = 60; _local1.shootProximityMine(); } } function takeDamage(dmg) { var _local1 = _root; if (_visible) { _local1.playHitEnemySound(); hp = hp - dmg; if (hp <= 0) { hp = 0; temp = _local1.addObj("blood_stump", _local1.debris_layer, _local1.getNextDebrisLevel()); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; _visible = false; } } } function animate() { if ((body_dir > 0) && (crouching)) { body.gotoAndStop("crouch_right"); } else if ((body_dir < 0) && (crouching)) { body.gotoAndStop("crouch_left"); } else if ((body_dir > 0) && (grounded)) { body.gotoAndStop("run_right"); } else if ((body_dir < 0) && (grounded)) { body.gotoAndStop("run_left"); } else if ((body_dir > 0) && (!grounded)) { body.gotoAndStop("fly_right"); } else if ((body_dir < 0) && (!grounded)) { body.gotoAndStop("fly_left"); } } delta = 0; half_width = 5; half_height = 13; gravity = 0.08; grounded = false; vx = 0; space_released = true; holding = false; xprev = 0; yprev = 0; holdcount = 0; crouch_count = 1; crouching = false; body_dir = 1; crouch_factor = 0; timeToThrow = 10; timeToShoot = 10; timeToShootRocket = 10; timeToShootBow = 10; timeToShootRPG = 10; timeToShootShotgun = 10; timeToShootUzi = 10; jump_count = 0; aim_error = 0; struct_on = null; wants_to_crouch = false; flareAlpha = 0; kickAmt = 0;
Instance of Symbol 655 MovieClip "body" in Symbol 658 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 656 MovieClip "sight" in Symbol 658 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _root.hero.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _root.hero.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (dx > 0) { _rotation = (((radians * 180) / Math.PI) + 180); } else { _rotation = ((radians * 180) / Math.PI); } }
Instance of Symbol 657 MovieClip "hitbox" in Symbol 658 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; h_orig = _height; } onClipEvent (enterFrame) { _height = (h_orig - _parent.crouch_factor); }
Instance of Symbol 663 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _root.gun_wild; }
Instance of Symbol 663 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (-_root.gun_wild); }
Instance of Symbol 663 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { _y = _root.gun_wild; }
Instance of Symbol 663 MovieClip in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (-_root.gun_wild); }
Instance of Symbol 666 MovieClip "ch_shotgun" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 668 MovieClip "ch_rocket" in Symbol 669 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 682 Button
on (release) { _root.age = 18; if (!_root.first_time_playing) { _root.paused = false; } this.unloadMovie(); }
Symbol 683 Button
on (release) { _root.age = 1; if (!_root.first_time_playing) { _root.paused = false; } this.unloadMovie(); }
Instance of Symbol 17 MovieClip in Symbol 688 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 118 MovieClip in Symbol 688 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); } onClipEvent (load) { _alpha = 0; }
Instance of Symbol 118 MovieClip in Symbol 688 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); } onClipEvent (load) { _alpha = 0; }

Library Items

Symbol 1 Sound [ching1.wav]Used by:572
Symbol 2 GraphicUsed by:3 10 522 688  Timeline
Symbol 3 MovieClipUses:2Used by:19
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:19
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:19
Symbol 8 FontUsed by:9 18 96 101 103 110 111 521 536 537 562 575 576 588 590 592 596 597 598 599 600 601 604 616 617 618 660 670 671 672 673 684 685 686 687 689 690 691 692 693 694
Symbol 9 TextUses:8Used by:19
Symbol 10 ButtonUses:2Used by:17
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:17 558
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:17 558
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:17 557
Symbol 17 MovieClipUses:10 12 14 16Used by:19 688
Symbol 18 TextUses:8Used by:19 688
Symbol 19 MovieClipUses:3 5 7 9 17 18Used by:Timeline
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:64
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:64
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:64
Symbol 26 GraphicUsed by:64
Symbol 27 GraphicUsed by:64
Symbol 28 GraphicUsed by:64
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:64
Symbol 31 GraphicUsed by:64
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:64
Symbol 34 GraphicUsed by:64
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:64
Symbol 37 GraphicUsed by:64
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:64
Symbol 40 GraphicUsed by:64
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:64
Symbol 43 GraphicUsed by:64
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:64
Symbol 46 GraphicUsed by:64
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:64
Symbol 49 GraphicUsed by:64
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:64
Symbol 52 GraphicUsed by:64
Symbol 53 GraphicUsed by:64
Symbol 54 GraphicUsed by:64
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:64
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:64
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClipUses:21 23 25 26 27 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 52 53 54 56 58 59 61 63Used by:624  Timeline
Symbol 65 GraphicUsed by:87
Symbol 66 Sound [uh.wav]Used by:87
Symbol 67 Sound [tat3.wav]Used by:87
Symbol 68 Sound [tat2.wav]Used by:87
Symbol 69 Sound [tat1.wav]Used by:87
Symbol 70 Sound [swoosh.wav]Used by:87
Symbol 71 Sound [splash2.wav]Used by:87
Symbol 72 Sound [sniper_rifle.wav]Used by:87
Symbol 73 Sound [shoot_rocket4.wav]Used by:87
Symbol 74 Sound [shoot_rocket2.wav]Used by:87
Symbol 75 Sound [shoot_rocket.wav]Used by:87
Symbol 76 Sound [oreh.wav]Used by:87
Symbol 77 Sound [oof.wav]Used by:87
Symbol 78 Sound [intro]Used by:87
Symbol 79 Sound [ice_shatter.wav]Used by:87
Symbol 80 Sound [hit.wav]Used by:87
Symbol 81 Sound [firecat3.wav]Used by:87
Symbol 82 SoundUsed by:87
Symbol 83 Sound [bomb_hit.wav]Used by:87
Symbol 84 Sound [bomb.wav]Used by:87
Symbol 85 Sound [blood_splat.wav]Used by:87
Symbol 86 Sound [music.mp3]Used by:87
Symbol 87 MovieClipUses:65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86Used by:Timeline
Symbol 88 GraphicUsed by:119
Symbol 89 FontUsed by:90 91 107 108 113 114 115 168 169 170 171 172 173 174 470 471 472 473 474 476 478 479 480 481 482 483 484 485 503 602 607
Symbol 90 EditableTextUses:89Used by:119
Symbol 91 EditableTextUses:89Used by:119
Symbol 92 GraphicUsed by:95 175 502
Symbol 93 FontUsed by:94
Symbol 94 TextUses:93Used by:95 175 502
Symbol 95 ButtonUses:92 94Used by:119
Symbol 96 TextUses:8Used by:119
Symbol 97 GraphicUsed by:102 106
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:102
Symbol 101 EditableTextUses:8Used by:102
Symbol 102 MovieClipUses:97 100 101Used by:119
Symbol 103 EditableTextUses:8Used by:106
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:97 103 105Used by:119
Symbol 107 EditableTextUses:89Used by:119
Symbol 108 EditableTextUses:89Used by:119
Symbol 109 GraphicUsed by:112
Symbol 110 TextUses:8Used by:112
Symbol 111 EditableTextUses:8Used by:112
Symbol 112 MovieClipUses:109 110 111Used by:119
Symbol 113 EditableTextUses:89Used by:119
Symbol 114 EditableTextUses:89Used by:119
Symbol 115 EditableTextUses:89Used by:119
Symbol 116 GraphicUsed by:117 453 456 572
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:119 688
Symbol 119 MovieClip [namer_screen]Uses:88 90 91 95 96 102 106 107 108 112 113 114 115 118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122 386
Symbol 122 MovieClipUses:121Used by:125
Symbol 123 GraphicUsed by:124 656 663
Symbol 124 MovieClipUses:123Used by:125 397 400 408 416 431 433 437 449 452 462 464 545 549 551 553 583 622 657
Symbol 125 MovieClip [napalm_flame]Uses:122 124Used by:Timeline
Symbol 126 GraphicUsed by:134
Symbol 127 GraphicUsed by:134
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:128 130Used by:134
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:126 127 131 133Used by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClip [obs_aircond]Uses:135Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139 433 437 549 551 595
Symbol 139 MovieClip [parachute_fade]Uses:138Used by:Timeline
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142 200  Timeline
Symbol 142 MovieClip [proximity_mine]Uses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145 166 208 554  Timeline
Symbol 145 MovieClip [rpg]Uses:144Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:148 150
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClip [segment]Uses:148Used by:Timeline
Symbol 150 MovieClipUses:147Used by:151
Symbol 151 MovieClip [segment_arrow]Uses:150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClip [segment_tank_shell]Uses:154Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:158
Symbol 158 MovieClip [shrap_bomb]Uses:157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:161 569
Symbol 161 MovieClipUses:160Used by:162
Symbol 162 MovieClip [smoke]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:165
Symbol 165 MovieClip [tank_dead]Uses:164Used by:Timeline
Symbol 166 MovieClip [tank_shell]Uses:144Used by:Timeline
Symbol 167 GraphicUsed by:176
Symbol 168 EditableTextUses:89Used by:176
Symbol 169 EditableTextUses:89Used by:176
Symbol 170 EditableTextUses:89Used by:176
Symbol 171 EditableTextUses:89Used by:176
Symbol 172 EditableTextUses:89Used by:176
Symbol 173 EditableTextUses:89Used by:176
Symbol 174 EditableTextUses:89Used by:176
Symbol 175 ButtonUses:92 94Used by:176
Symbol 176 MovieClip [top_scores]Uses:167 168 169 170 171 172 173 174 175Used by:Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClip [a10_dead]Uses:179Used by:Timeline
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:184 524 525 649
Symbol 184 MovieClipUses:181 183Used by:185
Symbol 185 MovieClip [ammo_arrow]Uses:184Used by:Timeline
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:189 529  Timeline
Symbol 189 MovieClipUses:186 188Used by:190
Symbol 190 MovieClip [ammo_grenade]Uses:189Used by:Timeline
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194 662
Symbol 194 MovieClipUses:191 193Used by:195
Symbol 195 MovieClip [ammo_gun]Uses:194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:198
Symbol 198 MovieClip [ammo_health]Uses:197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199 141Used by:201
Symbol 201 MovieClip [ammo_prox_mine]Uses:200Used by:Timeline
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205 346 438 540 541  Timeline
Symbol 205 MovieClipUses:202 204Used by:206
Symbol 206 MovieClip [ammo_rocket]Uses:205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207 144Used by:209
Symbol 209 MovieClip [ammo_rpg_crate]Uses:208Used by:Timeline
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213  Timeline
Symbol 213 MovieClipUses:210 212Used by:214
Symbol 214 MovieClip [ammo_shotgun]Uses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:235 276 338 432 463 621 624
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:235 276 338 432 463 621
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:222 231
Symbol 222 MovieClipUses:219 221Used by:235 276 338 432 463 621
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:235 276 338 432 463 621 624
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClipUses:226Used by:235 276 338 432 463 621 624
Symbol 228 GraphicUsed by:229 439
Symbol 229 MovieClipUses:228Used by:235 276 338 432 463 621
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230 221Used by:235 276 338 432 463 621
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:235 276 432 463 621
Symbol 235 MovieClip [anim_dead_body]Uses:216 218 222 224 227 229 231 234Used by:245  Timeline
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:238
Symbol 238 MovieClip [arrow_debris]Uses:237Used by:Timeline
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241
Symbol 241 MovieClip [blood_drop]Uses:240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClip [blood_splat]Uses:243Used by:Timeline
Symbol 245 MovieClip [blood_stump]Uses:235Used by:Timeline
Symbol 246 GraphicUsed by:249
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClipUses:246 248Used by:269 436 443 450 548 550
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:269 436 450 548 550
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:269 436 450 548 550
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:269 436 443 450 548 550
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:256 258 259Used by:261
Symbol 261 MovieClipUses:260Used by:269 436 443 450 548 550
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:262Used by:269 436 450 548 550
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:269 436 450 548 550
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClipUses:267Used by:269 436 448 450 548 550
Symbol 269 MovieClipUses:249 251 253 255 261 263 265 268Used by:270
Symbol 270 MovieClip [blood_stump_fem]Uses:269Used by:Timeline
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:276 338 432 463 621
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:275
Symbol 275 MovieClipUses:274Used by:276 338 450
Symbol 276 MovieClipUses:216 218 222 224 227 272 229 231 234 275Used by:277
Symbol 277 MovieClip [body_dieing]Uses:276Used by:Timeline
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:280
Symbol 280 MovieClipUses:279Used by:338
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:337
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:337
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:337
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:337
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:337
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:337
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:337
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:337
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:337
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:337
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:337
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:337
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:337
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:337
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:309Used by:337
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:337
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:337
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:337
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:337
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:337
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:337
Symbol 323 GraphicUsed by:326
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClipUses:323 325Used by:337
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClipUses:327Used by:337
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:329Used by:337
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:337
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:337
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:337
Symbol 337 MovieClipUses:282 284 286 288 290 292 294 296 298 300 302 304 306 308 310 312 314 316 318 320 322 326 328 330 332 334 336Used by:338
Symbol 338 MovieClipUses:216 218 222 224 227 272 229 231 280 337 275Used by:339
Symbol 339 MovieClip [body_dieing2]Uses:338Used by:Timeline
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:342
Symbol 342 MovieClip [bomber_dead]Uses:341Used by:Timeline
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:346
Symbol 346 MovieClip [bonus_ammo_boost]Uses:343 345 204Used by:Timeline
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:365
Symbol 349 GraphicUsed by:350
Symbol 350 MovieClipUses:349Used by:365
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:351Used by:365
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:365
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:365
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClipUses:357Used by:365
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:365
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:361Used by:365
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:365
Symbol 365 MovieClip [breaking_glass]Uses:348 350 352 354 356 358 360 362 364Used by:Timeline
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:368 486 572
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClip [bullet_hole]Uses:368Used by:Timeline
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:372
Symbol 372 MovieClip [bullet_hole2]Uses:371Used by:Timeline
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373Used by:375 568
Symbol 375 MovieClip [bullet_water_splash]Uses:374Used by:Timeline
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:378
Symbol 378 MovieClip [chopper_dead]Uses:377Used by:Timeline
Symbol 379 MovieClip [cleaner]Used by:Timeline
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:382
Symbol 382 MovieClip [crater1]Uses:381Used by:Timeline
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:383Used by:385
Symbol 385 MovieClip [crater2]Uses:384Used by:Timeline
Symbol 386 MovieClip [debris_flame]Uses:121Used by:Timeline
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:387Used by:389 390
Symbol 389 MovieClip [debris1]Uses:388Used by:Timeline
Symbol 390 MovieClip [debris2]Uses:388Used by:Timeline
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:397
Symbol 393 GraphicUsed by:397
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:396
Symbol 396 MovieClipUses:395Used by:397 408 416 431 462 587  Timeline
Symbol 397 MovieClip [enemy_a10]Uses:124 392 393 396Used by:Timeline
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:398Used by:400
Symbol 400 MovieClip [enemy_bomb_drop]Uses:399 124Used by:Timeline
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:401Used by:403
Symbol 403 MovieClip [enemy_bomb_drop_napalm]Uses:402Used by:Timeline
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:404Used by:406
Symbol 406 MovieClipUses:405Used by:408
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClip [enemy_bomber]Uses:406 124 407 396Used by:Timeline
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClipUses:409Used by:411
Symbol 411 MovieClip [enemy_bullet]Uses:410Used by:Timeline
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClipUses:412Used by:414
Symbol 414 MovieClipUses:413Used by:416
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClip [enemy_car]Uses:414 124 415 396Used by:Timeline
Symbol 417 GraphicUsed by:418
Symbol 418 MovieClipUses:417Used by:419
Symbol 419 MovieClip [enemy_car_dead]Uses:418Used by:Timeline
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:422
Symbol 422 MovieClipUses:421Used by:431
Symbol 423 GraphicUsed by:426
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:426
Symbol 426 MovieClipUses:423 425Used by:427
Symbol 427 MovieClipUses:426Used by:429
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:427 428Used by:431
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip [enemy_chopper]Uses:422 429 124 430 396Used by:Timeline
Symbol 432 MovieClipUses:216 218 222 224 227 272 229 231 234Used by:433
Symbol 433 MovieClip [enemy_drop]Uses:124 138 432Used by:Timeline
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClipUses:434Used by:436 444
Symbol 436 MovieClipUses:249 251 253 255 261 435 263 265 268Used by:437
Symbol 437 MovieClip [enemy_drop_sniper]Uses:124 138 436Used by:Timeline
Symbol 438 MovieClip [enemy_rocket]Uses:204Used by:Timeline
Symbol 439 MovieClipUses:228Used by:442 444 544 552 623 638 651 652
Symbol 440 GraphicUsed by:441
Symbol 441 MovieClipUses:440Used by:442 444 544 552 623 638 651 652
Symbol 442 MovieClipUses:439 441Used by:449 452 545 553
Symbol 443 MovieClipUses:249 255 261Used by:449 452 545 553
Symbol 444 MovieClipUses:435 439 441Used by:447
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:445Used by:447 630 633 635 637 641
Symbol 447 MovieClipUses:444 446Used by:449 452
Symbol 448 MovieClipUses:268Used by:449 452 545 553
Symbol 449 MovieClip [enemy_sniper]Uses:442 443 447 448 124Used by:Timeline
Symbol 450 MovieClipUses:249 251 253 255 261 263 265 268 275Used by:451
Symbol 451 MovieClip [enemy_sniper_death]Uses:450Used by:Timeline
Symbol 452 MovieClip [enemy_sniper_office]Uses:442 443 447 448 124Used by:Timeline
Symbol 453 MovieClipUses:116Used by:459
Symbol 454 GraphicUsed by:455
Symbol 455 MovieClipUses:454Used by:459
Symbol 456 MovieClipUses:116Used by:459
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:459
Symbol 459 MovieClipUses:453 455 456 458Used by:460
Symbol 460 MovieClipUses:459Used by:462
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClip [enemy_tank]Uses:460 124 461 396Used by:Timeline
Symbol 463 MovieClipUses:216 218 222 224 227 272 229 231 234Used by:464
Symbol 464 MovieClip [enemy1]Uses:124 463Used by:Timeline
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465Used by:467
Symbol 467 MovieClip [explosion]Uses:466Used by:Timeline
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:468Used by:486
Symbol 470 EditableTextUses:89Used by:486
Symbol 471 EditableTextUses:89Used by:486
Symbol 472 EditableTextUses:89Used by:486
Symbol 473 EditableTextUses:89Used by:486
Symbol 474 EditableTextUses:89Used by:486
Symbol 475 GraphicUsed by:477
Symbol 476 EditableTextUses:89Used by:477
Symbol 477 ButtonUses:475 476Used by:486
Symbol 478 EditableTextUses:89Used by:486
Symbol 479 EditableTextUses:89Used by:486
Symbol 480 EditableTextUses:89Used by:486
Symbol 481 EditableTextUses:89Used by:486
Symbol 482 EditableTextUses:89Used by:486
Symbol 483 EditableTextUses:89Used by:486
Symbol 484 EditableTextUses:89Used by:486
Symbol 485 EditableTextUses:89Used by:486
Symbol 486 MovieClipUses:469 470 471 472 473 474 367 477 478 479 480 481 482 483 484 485Used by:487
Symbol 487 MovieClip [game_over_screen]Uses:486Used by:Timeline
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:488Used by:490
Symbol 490 MovieClipUses:489Used by:491
Symbol 491 MovieClip [gas_can]Uses:490Used by:Timeline
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:492Used by:494 498
Symbol 494 MovieClip [glass_fade_loader]Uses:493Used by:Timeline
Symbol 495 GraphicUsed by:496
Symbol 496 MovieClipUses:495Used by:497
Symbol 497 MovieClip [glass_shard]Uses:496Used by:Timeline
Symbol 498 MovieClip [glass_still]Uses:493Used by:Timeline
Symbol 499 GraphicUsed by:500 555
Symbol 500 MovieClip [helm]Uses:499Used by:621  Timeline
Symbol 501 GraphicUsed by:523
Symbol 502 ButtonUses:92 94Used by:523
Symbol 503 EditableTextUses:89Used by:523
Symbol 504 GraphicUsed by:505 508 510 512 515 517 519 610 611 612
Symbol 505 ButtonUses:504Used by:523
Symbol 506 FontUsed by:507 509 511 513 514 516 518 520 613 614 615
Symbol 507 EditableTextUses:506Used by:523
Symbol 508 ButtonUses:504Used by:523
Symbol 509 EditableTextUses:506Used by:523
Symbol 510 ButtonUses:504Used by:523
Symbol 511 EditableTextUses:506Used by:523
Symbol 512 ButtonUses:504Used by:523
Symbol 513 EditableTextUses:506Used by:523
Symbol 514 EditableTextUses:506Used by:523
Symbol 515 ButtonUses:504Used by:523
Symbol 516 EditableTextUses:506Used by:523
Symbol 517 ButtonUses:504Used by:523
Symbol 518 EditableTextUses:506Used by:523
Symbol 519 ButtonUses:504Used by:523
Symbol 520 EditableTextUses:506Used by:523
Symbol 521 TextUses:8Used by:522
Symbol 522 MovieClipUses:2 521Used by:523
Symbol 523 MovieClip [help_screen]Uses:501 502 503 505 507 508 509 510 511 512 513 514 515 516 517 518 519 520 522Used by:Timeline
Symbol 524 MovieClip [hero_arrow]Uses:183Used by:Timeline
Symbol 525 MovieClip [hero_arrow_bomb]Uses:183Used by:Timeline
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:528
Symbol 528 MovieClip [hero_bullet]Uses:527Used by:Timeline
Symbol 529 MovieClip [hero_grenade]Uses:188Used by:Timeline
Symbol 530 GraphicUsed by:531
Symbol 531 MovieClipUses:530Used by:532
Symbol 532 MovieClip [hero_molotov]Uses:531Used by:Timeline
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:535
Symbol 535 MovieClip [hero_shrap]Uses:534Used by:Timeline
Symbol 536 TextUses:8Used by:538
Symbol 537 EditableTextUses:8Used by:538
Symbol 538 MovieClipUses:536 537Used by:539
Symbol 539 MovieClip [level_display]Uses:538Used by:Timeline
Symbol 540 MovieClip [missile]Uses:204Used by:Timeline
Symbol 541 MovieClip [enemy_rocket2]Uses:204Used by:Timeline
Symbol 542 GraphicUsed by:543 641
Symbol 543 MovieClipUses:542Used by:544 550
Symbol 544 MovieClipUses:439 543 441Used by:545
Symbol 545 MovieClip [enemy_rocket_shooter]Uses:442 443 448 124 544Used by:Timeline
Symbol 546 GraphicUsed by:547 680
Symbol 547 MovieClipUses:546Used by:548 552
Symbol 548 MovieClipUses:249 251 253 255 261 547 263 265 268Used by:549
Symbol 549 MovieClip [enemy_drop_rpg]Uses:124 138 548Used by:Timeline
Symbol 550 MovieClipUses:249 251 253 255 261 543 263 265 268Used by:551
Symbol 551 MovieClip [enemy_drop_rocket]Uses:124 138 550Used by:Timeline
Symbol 552 MovieClipUses:547 439 441Used by:553
Symbol 553 MovieClip [enemy_rpg_shooter]Uses:442 443 448 124 552Used by:Timeline
Symbol 554 MovieClip [enemy_rpg]Uses:144Used by:Timeline
Symbol 555 MovieClipUses:499Used by:556
Symbol 556 MovieClip [helm_fly]Uses:555Used by:Timeline
Symbol 557 MovieClipUses:16Used by:558
Symbol 558 MovieClipUses:12 14 557Used by:572
Symbol 559 FontUsed by:560 563 570
Symbol 560 TextUses:559Used by:561
Symbol 561 MovieClipUses:560Used by:572
Symbol 562 TextUses:8Used by:572 688
Symbol 563 TextUses:559Used by:565
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:563 564Used by:572 688
Symbol 566 GraphicUsed by:567
Symbol 567 MovieClipUses:566Used by:572 688
Symbol 568 MovieClipUses:374Used by:572
Symbol 569 MovieClipUses:160Used by:572
Symbol 570 TextUses:559Used by:571
Symbol 571 MovieClipUses:570Used by:572
Symbol 572 MovieClipUses:116 558 561 562 565 567 367 568 569 1 571Used by:Timeline
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:Timeline
Symbol 575 TextUses:8Used by:Timeline
Symbol 576 EditableTextUses:8Used by:Timeline
Symbol 577 GraphicUsed by:580
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:578Used by:580
Symbol 580 MovieClipUses:577 579Used by:583
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:581Used by:583
Symbol 583 MovieClipUses:580 582 124Used by:Timeline
Symbol 584 GraphicUsed by:587
Symbol 585 GraphicUsed by:586
Symbol 586 MovieClipUses:585Used by:587
Symbol 587 MovieClipUses:584 586 396Used by:Timeline
Symbol 588 EditableTextUses:8Used by:Timeline
Symbol 589 GraphicUsed by:591
Symbol 590 TextUses:8Used by:591
Symbol 591 ButtonUses:589 590Used by:Timeline
Symbol 592 EditableTextUses:8Used by:Timeline
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:593Used by:595
Symbol 595 MovieClipUses:594 138Used by:Timeline
Symbol 596 EditableTextUses:8Used by:Timeline
Symbol 597 EditableTextUses:8Used by:Timeline
Symbol 598 EditableTextUses:8Used by:Timeline
Symbol 599 EditableTextUses:8Used by:Timeline
Symbol 600 TextUses:8Used by:Timeline
Symbol 601 EditableTextUses:8Used by:Timeline
Symbol 602 EditableTextUses:89Used by:603
Symbol 603 MovieClipUses:602Used by:Timeline
Symbol 604 TextUses:8Used by:Timeline
Symbol 605 GraphicUsed by:606 609
Symbol 606 MovieClipUses:605Used by:608
Symbol 607 EditableTextUses:89Used by:608 609
Symbol 608 MovieClipUses:606 607Used by:609
Symbol 609 ButtonUses:608 605 607Used by:Timeline
Symbol 610 ButtonUses:504Used by:Timeline
Symbol 611 ButtonUses:504Used by:Timeline
Symbol 612 ButtonUses:504Used by:Timeline
Symbol 613 EditableTextUses:506Used by:Timeline
Symbol 614 EditableTextUses:506Used by:Timeline
Symbol 615 EditableTextUses:506Used by:Timeline
Symbol 616 EditableTextUses:8Used by:Timeline
Symbol 617 TextUses:8Used by:Timeline
Symbol 618 EditableTextUses:8Used by:Timeline
Symbol 619 GraphicUsed by:620
Symbol 620 MovieClipUses:619Used by:621
Symbol 621 MovieClipUses:216 218 222 224 227 272 229 231 234 500 620Used by:622
Symbol 622 MovieClip [enemy2]Uses:124 621Used by:Timeline
Symbol 623 MovieClipUses:439 441Used by:655
Symbol 624 MovieClipUses:216 224 227 64Used by:655
Symbol 625 GraphicUsed by:630
Symbol 626 GraphicUsed by:627
Symbol 627 MovieClipUses:626Used by:630 679
Symbol 628 GraphicUsed by:629
Symbol 629 MovieClipUses:628Used by:630 679
Symbol 630 MovieClipUses:625 627 629 446Used by:638 652
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:631Used by:633 688
Symbol 633 MovieClipUses:446 632Used by:638 652
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:634 446Used by:638 652
Symbol 636 GraphicUsed by:637
Symbol 637 MovieClipUses:636 446Used by:638 652
Symbol 638 MovieClipUses:630 633 635 637 439 441Used by:651
Symbol 639 GraphicUsed by:640
Symbol 640 MovieClipUses:639Used by:641
Symbol 641 MovieClipUses:640 446 542Used by:651 652
Symbol 642 GraphicUsed by:643
Symbol 643 MovieClipUses:642Used by:650
Symbol 644 GraphicUsed by:649
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClipUses:645Used by:649
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:647Used by:649
Symbol 649 MovieClipUses:644 646 648 183Used by:650
Symbol 650 MovieClipUses:643 649Used by:651 652
Symbol 651 MovieClipUses:439 638 641 441 650Used by:654
Symbol 652 MovieClipUses:635 630 637 633 439 641 650 441Used by:653
Symbol 653 MovieClipUses:652Used by:654
Symbol 654 MovieClipUses:651 653Used by:655
Symbol 655 MovieClipUses:623 624 654Used by:658
Symbol 656 MovieClipUses:123Used by:658
Symbol 657 MovieClipUses:124Used by:658
Symbol 658 MovieClipUses:655 656 657Used by:Timeline
Symbol 659 GraphicUsed by:661
Symbol 660 TextUses:8Used by:661
Symbol 661 MovieClipUses:659 660Used by:Timeline
Symbol 662 MovieClipUses:193Used by:Timeline
Symbol 663 MovieClipUses:123Used by:664
Symbol 664 MovieClipUses:663Used by:669
Symbol 665 GraphicUsed by:666
Symbol 666 MovieClipUses:665Used by:669
Symbol 667 GraphicUsed by:668
Symbol 668 MovieClipUses:667Used by:669
Symbol 669 MovieClipUses:664 666 668Used by:Timeline
Symbol 670 EditableTextUses:8Used by:Timeline
Symbol 671 TextUses:8Used by:Timeline
Symbol 672 EditableTextUses:8Used by:Timeline
Symbol 673 TextUses:8Used by:Timeline
Symbol 674 GraphicUsed by:675
Symbol 675 MovieClipUses:674Used by:688
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClipUses:676Used by:688
Symbol 678 GraphicUsed by:679
Symbol 679 MovieClipUses:678 627 629Used by:688
Symbol 680 MovieClipUses:546Used by:688
Symbol 681 GraphicUsed by:682 683
Symbol 682 ButtonUses:681Used by:688
Symbol 683 ButtonUses:681Used by:688
Symbol 684 TextUses:8Used by:688
Symbol 685 TextUses:8Used by:688
Symbol 686 TextUses:8Used by:688
Symbol 687 TextUses:8Used by:688
Symbol 688 MovieClipUses:2 632 675 677 679 680 567 17 682 683 684 685 686 687 118 18 562 565Used by:Timeline
Symbol 689 EditableTextUses:8Used by:Timeline
Symbol 690 EditableTextUses:8Used by:Timeline
Symbol 691 EditableTextUses:8Used by:Timeline
Symbol 692 TextUses:8Used by:Timeline
Symbol 693 TextUses:8Used by:Timeline
Symbol 694 TextUses:8Used by:Timeline

Instance Names

"loading_screen"Frame 1Symbol 19 MovieClip
"dude_head"Frame 1Symbol 64 MovieClip
"enemybg_layer"Frame 5Symbol 396 MovieClip
"tower_left"Frame 5Symbol 583 MovieClip
"tower_right"Frame 5Symbol 583 MovieClip
"ground"Frame 5Symbol 587 MovieClip
"obstruct_layer"Frame 5Symbol 396 MovieClip
"hero"Frame 5Symbol 658 MovieClip
"obsfg_layer"Frame 5Symbol 396 MovieClip
"projectile_layer"Frame 5Symbol 396 MovieClip
"stepper"Frame 5Symbol 661 MovieClip
"enemy_bullet_layer"Frame 5Symbol 396 MovieClip
"bomb_layer"Frame 5Symbol 396 MovieClip
"enemy_layer"Frame 5Symbol 396 MovieClip
"smoke_layer"Frame 5Symbol 396 MovieClip
"rocket_layer"Frame 5Symbol 396 MovieClip
"mine_layer"Frame 5Symbol 396 MovieClip
"powerup_layer"Frame 5Symbol 396 MovieClip
"flame_layer"Frame 5Symbol 396 MovieClip
"enemyfg_layer"Frame 5Symbol 396 MovieClip
"debris_layer"Frame 5Symbol 396 MovieClip
"cross_hair"Frame 5Symbol 669 MovieClip
"upgrade_layer"Frame 5Symbol 396 MovieClip
"loaderBar"Symbol 19 MovieClip Frame 1Symbol 5 MovieClip
"hitbox"Symbol 125 MovieClip [napalm_flame] Frame 1Symbol 124 MovieClip
"can_animation"Symbol 136 MovieClip [obs_aircond] Frame 1Symbol 135 MovieClip
"body"Symbol 245 MovieClip [blood_stump] Frame 1Symbol 235 MovieClip [anim_dead_body]
"rocket"Symbol 346 MovieClip [bonus_ammo_boost] Frame 1Symbol 204 MovieClip
"rocket"Symbol 346 MovieClip [bonus_ammo_boost] Frame 1Symbol 204 MovieClip
"rocket"Symbol 346 MovieClip [bonus_ammo_boost] Frame 1Symbol 204 MovieClip
"rocket"Symbol 346 MovieClip [bonus_ammo_boost] Frame 1Symbol 204 MovieClip
"rocket"Symbol 346 MovieClip [bonus_ammo_boost] Frame 1Symbol 204 MovieClip
"p1"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 348 MovieClip
"p2"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 350 MovieClip
"p3"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 352 MovieClip
"p4"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 354 MovieClip
"p5"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 356 MovieClip
"p6"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 358 MovieClip
"p7"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 360 MovieClip
"p8"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 362 MovieClip
"p9"Symbol 365 MovieClip [breaking_glass] Frame 1Symbol 364 MovieClip
"hitbox"Symbol 397 MovieClip [enemy_a10] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 397 MovieClip [enemy_a10] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 397 MovieClip [enemy_a10] Frame 1Symbol 396 MovieClip
"hitbox"Symbol 400 MovieClip [enemy_bomb_drop] Frame 1Symbol 124 MovieClip
"bomber_anim"Symbol 408 MovieClip [enemy_bomber] Frame 1Symbol 406 MovieClip
"hitbox"Symbol 408 MovieClip [enemy_bomber] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 408 MovieClip [enemy_bomber] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 408 MovieClip [enemy_bomber] Frame 1Symbol 396 MovieClip
"car_anim"Symbol 416 MovieClip [enemy_car] Frame 1Symbol 414 MovieClip
"hitbox"Symbol 416 MovieClip [enemy_car] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 416 MovieClip [enemy_car] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 416 MovieClip [enemy_car] Frame 1Symbol 396 MovieClip
"chopper_anim"Symbol 431 MovieClip [enemy_chopper] Frame 1Symbol 429 MovieClip
"hitbox"Symbol 431 MovieClip [enemy_chopper] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 431 MovieClip [enemy_chopper] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 431 MovieClip [enemy_chopper] Frame 1Symbol 396 MovieClip
"hitbox"Symbol 433 MovieClip [enemy_drop] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 433 MovieClip [enemy_drop] Frame 1Symbol 124 MovieClip
"hitbox"Symbol 437 MovieClip [enemy_drop_sniper] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 437 MovieClip [enemy_drop_sniper] Frame 1Symbol 124 MovieClip
"rocket"Symbol 438 MovieClip [enemy_rocket] Frame 1Symbol 204 MovieClip
"sniper_flame"Symbol 447 MovieClip Frame 1Symbol 446 MovieClip
"left_arm"Symbol 449 MovieClip [enemy_sniper] Frame 1Symbol 442 MovieClip
"sniper_gun"Symbol 449 MovieClip [enemy_sniper] Frame 1Symbol 447 MovieClip
"head"Symbol 449 MovieClip [enemy_sniper] Frame 1Symbol 448 MovieClip
"hitbox"Symbol 449 MovieClip [enemy_sniper] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 449 MovieClip [enemy_sniper] Frame 1Symbol 124 MovieClip
"left_arm"Symbol 452 MovieClip [enemy_sniper_office] Frame 1Symbol 442 MovieClip
"sniper_gun"Symbol 452 MovieClip [enemy_sniper_office] Frame 1Symbol 447 MovieClip
"head"Symbol 452 MovieClip [enemy_sniper_office] Frame 1Symbol 448 MovieClip
"hitbox"Symbol 452 MovieClip [enemy_sniper_office] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 452 MovieClip [enemy_sniper_office] Frame 1Symbol 124 MovieClip
"car_anim"Symbol 462 MovieClip [enemy_tank] Frame 1Symbol 460 MovieClip
"hitbox"Symbol 462 MovieClip [enemy_tank] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 462 MovieClip [enemy_tank] Frame 1Symbol 124 MovieClip
"bullet_hole_layer"Symbol 462 MovieClip [enemy_tank] Frame 1Symbol 396 MovieClip
"hitbox"Symbol 464 MovieClip [enemy1] Frame 1Symbol 124 MovieClip
"body"Symbol 464 MovieClip [enemy1] Frame 1Symbol 463 MovieClip
"weakspot"Symbol 464 MovieClip [enemy1] Frame 1Symbol 124 MovieClip
"can_animation"Symbol 491 MovieClip [gas_can] Frame 1Symbol 490 MovieClip
"sponsor_link"Symbol 523 MovieClip [help_screen] Frame 1Symbol 522 MovieClip
"rocket"Symbol 540 MovieClip [missile] Frame 1Symbol 204 MovieClip
"rocket"Symbol 541 MovieClip [enemy_rocket2] Frame 1Symbol 204 MovieClip
"left_arm"Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1Symbol 442 MovieClip
"head"Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1Symbol 448 MovieClip
"hitbox"Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1Symbol 124 MovieClip
"sniper_gun"Symbol 545 MovieClip [enemy_rocket_shooter] Frame 1Symbol 544 MovieClip
"hitbox"Symbol 549 MovieClip [enemy_drop_rpg] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 549 MovieClip [enemy_drop_rpg] Frame 1Symbol 124 MovieClip
"hitbox"Symbol 551 MovieClip [enemy_drop_rocket] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 551 MovieClip [enemy_drop_rocket] Frame 1Symbol 124 MovieClip
"left_arm"Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1Symbol 442 MovieClip
"head"Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1Symbol 448 MovieClip
"hitbox"Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1Symbol 124 MovieClip
"sniper_gun"Symbol 553 MovieClip [enemy_rpg_shooter] Frame 1Symbol 552 MovieClip
"mark_b"Symbol 583 MovieClip Frame 1Symbol 580 MovieClip
"ladder"Symbol 583 MovieClip Frame 1Symbol 124 MovieClip
"ground_body"Symbol 587 MovieClip Frame 1Symbol 586 MovieClip
"crater_layer"Symbol 587 MovieClip Frame 1Symbol 396 MovieClip
"blood_layer"Symbol 587 MovieClip Frame 1Symbol 396 MovieClip
"my_helm"Symbol 621 MovieClip Frame 1Symbol 500 MovieClip [helm]
"hitbox"Symbol 622 MovieClip [enemy2] Frame 1Symbol 124 MovieClip
"weakspot"Symbol 622 MovieClip [enemy2] Frame 1Symbol 124 MovieClip
"body"Symbol 622 MovieClip [enemy2] Frame 1Symbol 621 MovieClip
"f2"Symbol 630 MovieClip Frame 1Symbol 446 MovieClip
"f3"Symbol 630 MovieClip Frame 1Symbol 446 MovieClip
"f1"Symbol 630 MovieClip Frame 1Symbol 446 MovieClip
"f2"Symbol 633 MovieClip Frame 1Symbol 446 MovieClip
"f2"Symbol 633 MovieClip Frame 1Symbol 446 MovieClip
"f2"Symbol 633 MovieClip Frame 1Symbol 446 MovieClip
"f2"Symbol 635 MovieClip Frame 1Symbol 446 MovieClip
"f2"Symbol 637 MovieClip Frame 1Symbol 446 MovieClip
"f2"Symbol 641 MovieClip Frame 1Symbol 446 MovieClip
"bow_string_ind"Symbol 649 MovieClip Frame 1Symbol 646 MovieClip
"bow_bod"Symbol 650 MovieClip Frame 1Symbol 649 MovieClip
"launcher2"Symbol 651 MovieClip Frame 1Symbol 641 MovieClip
"launcher"Symbol 652 MovieClip Frame 1Symbol 641 MovieClip
"rifle_invert"Symbol 654 MovieClip Frame 1Symbol 651 MovieClip
"rifle"Symbol 654 MovieClip Frame 1Symbol 653 MovieClip
"body"Symbol 658 MovieClip Frame 1Symbol 655 MovieClip
"sight"Symbol 658 MovieClip Frame 1Symbol 656 MovieClip
"hitbox"Symbol 658 MovieClip Frame 1Symbol 657 MovieClip
"ch_gun"Symbol 669 MovieClip Frame 1Symbol 664 MovieClip
"ch_shotgun"Symbol 669 MovieClip Frame 1Symbol 666 MovieClip
"ch_rocket"Symbol 669 MovieClip Frame 1Symbol 668 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 3Symbol 66 as "uh.wav"
ExportAssets (56)Timeline Frame 3Symbol 67 as "tat3.wav"
ExportAssets (56)Timeline Frame 3Symbol 68 as "tat2.wav"
ExportAssets (56)Timeline Frame 3Symbol 69 as "tat1.wav"
ExportAssets (56)Timeline Frame 3Symbol 70 as "swoosh.wav"
ExportAssets (56)Timeline Frame 3Symbol 71 as "splash2.wav"
ExportAssets (56)Timeline Frame 3Symbol 72 as "sniper_rifle.wav"
ExportAssets (56)Timeline Frame 3Symbol 73 as "shoot_rocket4.wav"
ExportAssets (56)Timeline Frame 3Symbol 74 as "shoot_rocket2.wav"
ExportAssets (56)Timeline Frame 3Symbol 75 as "shoot_rocket.wav"
ExportAssets (56)Timeline Frame 3Symbol 76 as "oreh.wav"
ExportAssets (56)Timeline Frame 3Symbol 77 as "oof.wav"
ExportAssets (56)Timeline Frame 3Symbol 78 as "intro"
ExportAssets (56)Timeline Frame 3Symbol 79 as "ice_shatter.wav"
ExportAssets (56)Timeline Frame 3Symbol 80 as "hit.wav"
ExportAssets (56)Timeline Frame 3Symbol 81 as "firecat3.wav"
ExportAssets (56)Timeline Frame 3Symbol 83 as "bomb_hit.wav"
ExportAssets (56)Timeline Frame 3Symbol 84 as "bomb.wav"
ExportAssets (56)Timeline Frame 3Symbol 85 as "blood_splat.wav"
ExportAssets (56)Timeline Frame 3Symbol 86 as "music.mp3"
ExportAssets (56)Timeline Frame 3Symbol 119 as "namer_screen"
ExportAssets (56)Timeline Frame 3Symbol 125 as "napalm_flame"
ExportAssets (56)Timeline Frame 3Symbol 136 as "obs_aircond"
ExportAssets (56)Timeline Frame 3Symbol 139 as "parachute_fade"
ExportAssets (56)Timeline Frame 3Symbol 142 as "proximity_mine"
ExportAssets (56)Timeline Frame 3Symbol 145 as "rpg"
ExportAssets (56)Timeline Frame 3Symbol 149 as "segment"
ExportAssets (56)Timeline Frame 3Symbol 151 as "segment_arrow"
ExportAssets (56)Timeline Frame 3Symbol 155 as "segment_tank_shell"
ExportAssets (56)Timeline Frame 3Symbol 158 as "shrap_bomb"
ExportAssets (56)Timeline Frame 3Symbol 162 as "smoke"
ExportAssets (56)Timeline Frame 3Symbol 165 as "tank_dead"
ExportAssets (56)Timeline Frame 3Symbol 166 as "tank_shell"
ExportAssets (56)Timeline Frame 3Symbol 176 as "top_scores"
ExportAssets (56)Timeline Frame 3Symbol 180 as "a10_dead"
ExportAssets (56)Timeline Frame 3Symbol 185 as "ammo_arrow"
ExportAssets (56)Timeline Frame 3Symbol 190 as "ammo_grenade"
ExportAssets (56)Timeline Frame 3Symbol 195 as "ammo_gun"
ExportAssets (56)Timeline Frame 3Symbol 198 as "ammo_health"
ExportAssets (56)Timeline Frame 3Symbol 201 as "ammo_prox_mine"
ExportAssets (56)Timeline Frame 3Symbol 206 as "ammo_rocket"
ExportAssets (56)Timeline Frame 3Symbol 209 as "ammo_rpg_crate"
ExportAssets (56)Timeline Frame 3Symbol 214 as "ammo_shotgun"
ExportAssets (56)Timeline Frame 3Symbol 235 as "anim_dead_body"
ExportAssets (56)Timeline Frame 3Symbol 238 as "arrow_debris"
ExportAssets (56)Timeline Frame 3Symbol 241 as "blood_drop"
ExportAssets (56)Timeline Frame 3Symbol 244 as "blood_splat"
ExportAssets (56)Timeline Frame 3Symbol 235 as "anim_dead_body"
ExportAssets (56)Timeline Frame 3Symbol 245 as "blood_stump"
ExportAssets (56)Timeline Frame 3Symbol 270 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 3Symbol 277 as "body_dieing"
ExportAssets (56)Timeline Frame 3Symbol 339 as "body_dieing2"
ExportAssets (56)Timeline Frame 3Symbol 342 as "bomber_dead"
ExportAssets (56)Timeline Frame 3Symbol 346 as "bonus_ammo_boost"
ExportAssets (56)Timeline Frame 3Symbol 365 as "breaking_glass"
ExportAssets (56)Timeline Frame 3Symbol 369 as "bullet_hole"
ExportAssets (56)Timeline Frame 3Symbol 372 as "bullet_hole2"
ExportAssets (56)Timeline Frame 3Symbol 375 as "bullet_water_splash"
ExportAssets (56)Timeline Frame 3Symbol 378 as "chopper_dead"
ExportAssets (56)Timeline Frame 3Symbol 379 as "cleaner"
ExportAssets (56)Timeline Frame 3Symbol 382 as "crater1"
ExportAssets (56)Timeline Frame 3Symbol 385 as "crater2"
ExportAssets (56)Timeline Frame 3Symbol 386 as "debris_flame"
ExportAssets (56)Timeline Frame 3Symbol 389 as "debris1"
ExportAssets (56)Timeline Frame 3Symbol 390 as "debris2"
ExportAssets (56)Timeline Frame 3Symbol 397 as "enemy_a10"
ExportAssets (56)Timeline Frame 3Symbol 400 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 3Symbol 403 as "enemy_bomb_drop_napalm"
ExportAssets (56)Timeline Frame 3Symbol 408 as "enemy_bomber"
ExportAssets (56)Timeline Frame 3Symbol 411 as "enemy_bullet"
ExportAssets (56)Timeline Frame 3Symbol 416 as "enemy_car"
ExportAssets (56)Timeline Frame 3Symbol 419 as "enemy_car_dead"
ExportAssets (56)Timeline Frame 3Symbol 431 as "enemy_chopper"
ExportAssets (56)Timeline Frame 3Symbol 433 as "enemy_drop"
ExportAssets (56)Timeline Frame 3Symbol 437 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 3Symbol 438 as "enemy_rocket"
ExportAssets (56)Timeline Frame 3Symbol 449 as "enemy_sniper"
ExportAssets (56)Timeline Frame 3Symbol 451 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 3Symbol 452 as "enemy_sniper_office"
ExportAssets (56)Timeline Frame 3Symbol 462 as "enemy_tank"
ExportAssets (56)Timeline Frame 3Symbol 464 as "enemy1"
ExportAssets (56)Timeline Frame 3Symbol 467 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 487 as "game_over_screen"
ExportAssets (56)Timeline Frame 3Symbol 491 as "gas_can"
ExportAssets (56)Timeline Frame 3Symbol 494 as "glass_fade_loader"
ExportAssets (56)Timeline Frame 3Symbol 497 as "glass_shard"
ExportAssets (56)Timeline Frame 3Symbol 498 as "glass_still"
ExportAssets (56)Timeline Frame 3Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 3Symbol 523 as "help_screen"
ExportAssets (56)Timeline Frame 3Symbol 524 as "hero_arrow"
ExportAssets (56)Timeline Frame 3Symbol 525 as "hero_arrow_bomb"
ExportAssets (56)Timeline Frame 3Symbol 528 as "hero_bullet"
ExportAssets (56)Timeline Frame 3Symbol 529 as "hero_grenade"
ExportAssets (56)Timeline Frame 3Symbol 532 as "hero_molotov"
ExportAssets (56)Timeline Frame 3Symbol 535 as "hero_shrap"
ExportAssets (56)Timeline Frame 3Symbol 539 as "level_display"
ExportAssets (56)Timeline Frame 3Symbol 540 as "missile"
ExportAssets (56)Timeline Frame 3Symbol 541 as "enemy_rocket2"
ExportAssets (56)Timeline Frame 3Symbol 545 as "enemy_rocket_shooter"
ExportAssets (56)Timeline Frame 3Symbol 549 as "enemy_drop_rpg"
ExportAssets (56)Timeline Frame 3Symbol 551 as "enemy_drop_rocket"
ExportAssets (56)Timeline Frame 3Symbol 553 as "enemy_rpg_shooter"
ExportAssets (56)Timeline Frame 3Symbol 545 as "enemy_rocket_shooter"
ExportAssets (56)Timeline Frame 3Symbol 554 as "enemy_rpg"
ExportAssets (56)Timeline Frame 3Symbol 556 as "helm_fly"
ExportAssets (56)Timeline Frame 4Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 4Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 4Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 4Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 4Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 4Symbol 1 as "ching1.wav"
ExportAssets (56)Timeline Frame 5Symbol 556 as "helm_fly"
ExportAssets (56)Timeline Frame 5Symbol 487 as "game_over_screen"
ExportAssets (56)Timeline Frame 5Symbol 523 as "help_screen"
ExportAssets (56)Timeline Frame 5Symbol 119 as "namer_screen"
ExportAssets (56)Timeline Frame 5Symbol 176 as "top_scores"
ExportAssets (56)Timeline Frame 5Symbol 462 as "enemy_tank"
ExportAssets (56)Timeline Frame 5Symbol 165 as "tank_dead"
ExportAssets (56)Timeline Frame 5Symbol 245 as "blood_stump"
ExportAssets (56)Timeline Frame 5Symbol 411 as "enemy_bullet"
ExportAssets (56)Timeline Frame 5Symbol 540 as "missile"
ExportAssets (56)Timeline Frame 5Symbol 529 as "hero_grenade"
ExportAssets (56)Timeline Frame 5Symbol 438 as "enemy_rocket"
ExportAssets (56)Timeline Frame 5Symbol 464 as "enemy1"
ExportAssets (56)Timeline Frame 5Symbol 528 as "hero_bullet"
ExportAssets (56)Timeline Frame 5Symbol 142 as "proximity_mine"
ExportAssets (56)Timeline Frame 5Symbol 433 as "enemy_drop"
ExportAssets (56)Timeline Frame 5Symbol 449 as "enemy_sniper"
ExportAssets (56)Timeline Frame 5Symbol 437 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 5Symbol 451 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 5Symbol 270 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 5Symbol 145 as "rpg"
ExportAssets (56)Timeline Frame 5Symbol 551 as "enemy_drop_rocket"
ExportAssets (56)Timeline Frame 5Symbol 545 as "enemy_rocket_shooter"
ExportAssets (56)Timeline Frame 5Symbol 549 as "enemy_drop_rpg"
ExportAssets (56)Timeline Frame 5Symbol 553 as "enemy_rpg_shooter"
ExportAssets (56)Timeline Frame 5Symbol 554 as "enemy_rpg"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 500 as "helm"
ExportAssets (56)Timeline Frame 5Symbol 622 as "enemy2"
ExportAssets (56)Timeline Frame 5Symbol 431 as "enemy_chopper"
ExportAssets (56)Timeline Frame 5Symbol 378 as "chopper_dead"
ExportAssets (56)Timeline Frame 5Symbol 408 as "enemy_bomber"
ExportAssets (56)Timeline Frame 5Symbol 342 as "bomber_dead"
ExportAssets (56)Timeline Frame 5Symbol 539 as "level_display"
ExportAssets (56)Timeline Frame 5Symbol 397 as "enemy_a10"
ExportAssets (56)Timeline Frame 5Symbol 180 as "a10_dead"
ExportAssets (56)Timeline Frame 5Symbol 416 as "enemy_car"
ExportAssets (56)Timeline Frame 5Symbol 419 as "enemy_car_dead"
ExportAssets (56)Timeline Frame 5Symbol 166 as "tank_shell"

Labels

"begin_movie"Frame 4
"game"Frame 5
"stopping_frame"Symbol 235 MovieClip [anim_dead_body] Frame 70
"lieing"Symbol 235 MovieClip [anim_dead_body] Frame 75
"shooting"Symbol 463 MovieClip Frame 135
"shooting"Symbol 621 MovieClip Frame 135
"run_right"Symbol 655 MovieClip Frame 1
"run_left"Symbol 655 MovieClip Frame 2
"fly_left"Symbol 655 MovieClip Frame 3
"fly_right"Symbol 655 MovieClip Frame 4
"crouch_right"Symbol 655 MovieClip Frame 5
"crouch_left"Symbol 655 MovieClip Frame 6

Dynamic Text Variables

_root.player_nameSymbol 90 EditableText"1"
_root.g_soundTextSymbol 101 EditableText"off"
_root.g_musicTextSymbol 103 EditableText"off"
_root.gameTypeSymbol 111 EditableText"progressive"
_root.opt_textSymbol 114 EditableText"testing "
_root.place_name_1Symbol 168 EditableText"1"
_root.place_score_1Symbol 169 EditableText"1"
_root.place_name_2Symbol 170 EditableText"1"
_root.place_score_2Symbol 171 EditableText"1"
_root.place_name_3Symbol 172 EditableText"1"
_root.place_score_3Symbol 173 EditableText"1"
_root.scoreSymbol 470 EditableText"1"
_root.levelSymbol 471 EditableText"1"
_root.end_textSymbol 478 EditableText"Testing asdf"
_root.place_name_1Symbol 479 EditableText"1"
_root.place_score_1Symbol 480 EditableText"1"
_root.place_name_2Symbol 481 EditableText"1"
_root.place_score_2Symbol 482 EditableText"1"
_root.place_name_3Symbol 483 EditableText"1"
_root.place_score_3Symbol 484 EditableText"1"
_root.help_textSymbol 503 EditableText""
_root.levelSymbol 537 EditableText"100"
_root.fpsSymbol 576 EditableText""
_root.hero.jump_countSymbol 588 EditableText""
_root.hero.hpSymbol 592 EditableText"100"
_root.ammo_bulletsSymbol 596 EditableText"2000"
_root.ammo_rpgSymbol 597 EditableText"100"
_root.ammo_grenadesSymbol 598 EditableText"100"
_root.ammo_rocketsSymbol 599 EditableText"100"
_root.ammo_prox_minesSymbol 601 EditableText"100"
pause_textSymbol 607 EditableText"unpause"
_root.levelSymbol 616 EditableText"100"
_root.ammo_shellsSymbol 618 EditableText"100"
_root.player_nameSymbol 670 EditableText"2000"
_root.scoreSymbol 672 EditableText"2000"
_root.avg_fpsSymbol 689 EditableText""
_root.max_fpsSymbol 690 EditableText""
_root.min_fpsSymbol 691 EditableText""




http://swfchan.com/1/3791/info.shtml
Created: 17/6 -2019 07:01:29 Last modified: 17/6 -2019 07:01:29 Server time: 05/05 -2024 19:40:00