STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228090 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #3825 |
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Damnation |
The shootout |
Note: This is a preview. This game was cut from an upcoming Damnation episode and it was modified a bit to make it harder and extend gameplay. There is only one level. Remember: This is just a preview! |
Instructions: |
This is a shootout game. It means you aim with your mouse, click to shoot. You can reload and hide as well. Controls: Aim: Mouse Shoot: Mouse Button 1 Reload: R Hide: SPACEBAR Notes: You cannot be hit while hiding but you also can't shoot. You have 15 bullets in a clip. Reload your clip when you run out of bullets. You can now take this armor vest with you to provide you some extra protection. Ever heard the word "noob"? |
I am not a noob |
I am not a noob |
go |
go |
Click here to begin |
Health |
Armor |
Clip |
100 |
0 |
15 |
enemies: |
0 |
Health |
Armor |
Clip |
You are dead |
You were killed in action. The aliens managed to get to earth and destroy all mankind with ease. Humanity is Doomed. Try again? |
Enemies left: |
out of 5 |
You won |
You managed to kill all the enemies on the scene. Wait for the full game to witness the whole experience! Play again? |
100 |
0 |
ActionScript [AS1/AS2]
Frame 1stopAllSounds(); fscommand ("showmenu", "false");Frame 2if (_framesloaded >= _totalframes) { gotoAndPlay (7); }Frame 5gotoAndPlay (2);Frame 7play();Frame 12stop();Frame 15_root._quality = "MEDIUM";Frame 16emptypistol = new Sound(this); emptypistol.attachSound("dryfire"); _root.clip = 15; _root.hide = 1; _root.health = 100; if (_root.armor != 100) { _root.armor = 0; } removeMovieClip(_root.fireball); play(); _root.enemies = 5;Instance of Symbol 138 MovieClip "gun" in Frame 16onClipEvent (load) { berreta = new Sound(this); berreta.attachSound("berreta"); } onClipEvent (enterFrame) { this._x = _root.target._x; }Instance of Symbol 140 MovieClip "target" in Frame 16onClipEvent (enterFrame) { startDrag ("", true); Mouse.hide(); }Instance of Symbol 141 MovieClip "hitMC" in Frame 16onClipEvent (load) { plapain = new Sound(this); plapain.attachSound("playerpain"); }Frame 17play();Frame 18prevFrame();Frame 24play();Instance of Symbol 152 MovieClip in Frame 24onClipEvent (load) { Mouse.show(); }Frame 26prevFrame();Frame 31play();Frame 33prevFrame();Symbol 17 MovieClip [MCfireball] Frame 1_x = _root.MCimp._x; _y = (_root.MCimp._y - 12); _root.impfired = true;Symbol 17 MovieClip [MCfireball] Frame 61_root.hitMC.gotoAndPlay("hitImp"); _root.impfired = false;Symbol 17 MovieClip [MCfireball] Frame 68_root.fireMC.gotoAndPlay("fireball"); _root.removeMovieClip(this);Symbol 17 MovieClip [MCfireball] Frame 69stop();Symbol 28 MovieClip Frame 1time1 = int(getTimer() / 1000);Symbol 28 MovieClip Frame 2percentType = 0; b_loaded = _root.getBytesLoaded(); b_total = _root.getBytesTotal(); time = (getTimer() / 1000) - time1; totalbytes = Math.round(_root.getBytesTotal() / 1000); loadedbytes = Math.round(_root.getBytesLoaded() / 1000); bps = b_loaded / time; b_left = b_total - b_loaded; s_left = Math.ceil(b_left / bps); min = Math.floor(s_left / 60); min = Math.round(min); if (min >= 1) { s_left = s_left - Math.floor(min * 60); s_left = Math.round(s_left); if (s_left < 10) { s_left = "0" add s_left; } } else { min = "0"; if (s_left < 10) { s_left = "0" add s_left; } } timeleft = (min add ":") add s_left; bit_rate = int(bps) add "bps"; percent = (b_loaded / b_total) * 100; _root.bar._xscale = percent; if (percentType == 0) { percentVal = Math.round(percent) + "%"; } else { percentVal = percent + "%"; }Symbol 28 MovieClip Frame 3gotoAndPlay (2);Symbol 40 Buttonon (release) { gotoAndPlay (5); }Symbol 46 Buttonon (release) { gotoAndPlay (1); }Symbol 47 MovieClip Frame 1_root.armor = 0;Symbol 47 MovieClip Frame 2stop();Symbol 47 MovieClip Frame 5_root.armor = 100;Symbol 47 MovieClip Frame 6stop();Symbol 54 Buttonon (release) { gotoAndPlay (15); }Symbol 62 Buttonon (press) { if (_root.hide) { if (0 >= _root.clip) { emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); } } } on (keyPress "r") { _root.gun.gotoAndPlay("reload"); }Symbol 63 Buttonon (press) { if (_root.hide) { if (0 >= _root.clip) { _root.emptypistol.start(0, 1); } else { _root.gun.gotoAndPlay("shoot"); this.gotoAndPlay("hit"); } } }Symbol 77 MovieClip Frame 20gotoAndPlay (1);Symbol 92 MovieClip Frame 1impain = new Sound(this); impain.attachSound("impouch");Symbol 92 MovieClip Frame 2fchn = random(2);Symbol 92 MovieClip Frame 15if (fchn < 2) { if (_root.impfired != true) { gotoAndPlay (20); } }Symbol 92 MovieClip Frame 16gotoAndPlay (2);Symbol 92 MovieClip Frame 23_parent.stop();Symbol 92 MovieClip Frame 37_root.firemc.gotoAndPlay("fireball");Symbol 92 MovieClip Frame 44oldchn = fchn; gotoAndPlay (2); _parent.play();Symbol 92 MovieClip Frame 48_parent.stop(); imphealth = imphealth - 16; if (-100 >= imphealth) { impain.stop(); gotoAndPlay (53); } else { impain.stop(); impain.start(0, 1); }Symbol 92 MovieClip Frame 50gotoAndPlay (2); _parent.play();Symbol 92 MovieClip Frame 53_parent.stop();Symbol 92 MovieClip Frame 65_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "impMC") { _root.MCimp.gotoAndStop("dup"); } stop();Symbol 93 MovieClip Frame 40gotoAndPlay (1);Symbol 94 MovieClip Frame 1stop(); _root.impfired = false;Symbol 94 MovieClip Frame 5duplicateMovieClip ("impMC", "impMC2", 0); stop();Symbol 118 MovieClip Frame 1zompain = new Sound(this); zompain.attachSound("impouch"); berreta = new Sound(this); berreta.attachSound("berreta");Symbol 118 MovieClip Frame 2fchn = random(4);Symbol 118 MovieClip Frame 14if (fchn < 2) { gotoAndPlay (20); } else { gotoAndPlay (2); }Symbol 118 MovieClip Frame 20hitchn = random(2);Symbol 118 MovieClip Frame 23_parent.stop();Symbol 118 MovieClip Frame 29berreta.start(0.00011, 1); if (hitchn < 2) { _root.hitMC.gotoAndPlay("hitz"); }Symbol 118 MovieClip Frame 37gotoAndPlay (2); _parent.play();Symbol 118 MovieClip Frame 40_parent.stop(); zomhealth = zomhealth - 25; if (-100 >= zomhealth) { zompain.stop(); gotoAndPlay (45); } else { zompain.stop(); zompain.start(0, 1); }Symbol 118 MovieClip Frame 43gotoAndPlay (2); _parent.play();Symbol 118 MovieClip Frame 45_parent.stop();Symbol 118 MovieClip Frame 57_root.enemies = _root.enemies - 1; if (0 >= _root.enemies) { _root.gotoAndPlay("win"); _root._quality = "HIGH"; } else if (_parent._name == "zom") { _root.MCzom.gotoAndStop("dup"); } stop();Symbol 119 MovieClip Frame 162gotoAndPlay (120);Symbol 120 MovieClip Frame 1stop();Symbol 120 MovieClip Frame 5duplicateMovieClip ("zom", "newzom", 1); stop();Symbol 121 MovieClip Frame 100gotoAndPlay (35);Symbol 125 MovieClip Frame 1stop();Symbol 125 MovieClip Frame 5stop();Instance of Symbol 124 MovieClip in Symbol 125 MovieClip Frame 5onClipEvent (load) { attachMovie("MCfireball", "MCfireball" + (nCount++), nCount); }Symbol 127 Buttonon (keyPress "<Space>") { gotoAndPlay (10); _root.hide = false; }Symbol 129 Buttonon (keyPress "<Space>") { gotoAndPlay (15); _root.hide = true; }Symbol 130 MovieClip Frame 1stop();Symbol 130 MovieClip Frame 13stop();Symbol 130 MovieClip Frame 18gotoAndStop (1);Symbol 138 MovieClip Frame 1stop();Symbol 138 MovieClip Frame 3berreta.stop(); berreta.start(0.00011, 1);Symbol 138 MovieClip Frame 4_root.clip--;Symbol 138 MovieClip Frame 11gotoAndStop (1);Symbol 138 MovieClip Frame 19_root.clip = 0;Symbol 138 MovieClip Frame 35_root.clip = 15; gotoAndStop (1);Symbol 141 MovieClip Frame 1function armorz() { if (0 < _root.armor) { _root.armor = _root.armor - 22; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 14; if (0 >= _root.health) { plapain.stop(); _root.gotoAndPlay("dead"); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } function armorimp() { if (0 < _root.armor) { _root.armor = _root.armor - 37; if (_root.armor < 0) { _root.armor = 0; } } else { _root.health = _root.health - 26; if (0 >= _root.health) { _root.gotoAndPlay("dead"); plapain.stop(); _root._quality = "HIGH"; } else { plapain.stop(); plapain.start(0.00011, 1); } } } stop();Symbol 141 MovieClip Frame 2if (_root.hide) { armorimp(); } else { gotoAndStop (1); }Symbol 141 MovieClip Frame 4gotoAndStop (1);Symbol 141 MovieClip Frame 9if (_root.hide) { armorz(); } else { gotoAndStop (1); }Symbol 141 MovieClip Frame 11gotoAndStop (1);Symbol 158 Buttonon (release) { gotoAndPlay (15); }
Library Items
Symbol 1 Sound [playerpain] | ||
Symbol 2 Sound [impouch] | ||
Symbol 3 Sound [dryfire] | ||
Symbol 4 Sound [berreta] | ||
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:17 |
Symbol 7 Sound | Used by:17 | |
Symbol 8 Graphic | Used by:17 | |
Symbol 9 Sound | Used by:17 | |
Symbol 10 Graphic | Used by:17 | |
Symbol 11 Graphic | Used by:17 | |
Symbol 12 Graphic | Used by:17 | |
Symbol 13 Graphic | Used by:17 | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [MCfireball] | Uses:6 7 8 9 10 11 12 13 14 15 16 | |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 MovieClip | Uses:18 | Used by:Timeline |
Symbol 20 Font | Used by:21 22 23 24 25 26 27 32 33 34 35 42 44 55 | |
Symbol 21 EditableText | Uses:20 | Used by:28 |
Symbol 22 EditableText | Uses:20 | Used by:28 |
Symbol 23 EditableText | Uses:20 | Used by:28 |
Symbol 24 Text | Uses:20 | Used by:28 |
Symbol 25 Text | Uses:20 | Used by:28 |
Symbol 26 Text | Uses:20 | Used by:28 |
Symbol 27 Text | Uses:20 | Used by:28 |
Symbol 28 MovieClip | Uses:21 22 23 24 25 26 27 | Used by:Timeline |
Symbol 29 Graphic | Used by:Timeline | |
Symbol 30 Font | Used by:31 | |
Symbol 31 Text | Uses:30 | Used by:Timeline |
Symbol 32 Text | Uses:20 | Used by:Timeline |
Symbol 33 Text | Uses:20 | Used by:Timeline |
Symbol 34 Text | Uses:20 | Used by:Timeline |
Symbol 35 Text | Uses:20 | Used by:Timeline |
Symbol 36 Graphic | Used by:40 | |
Symbol 37 Graphic | Used by:40 | |
Symbol 38 Graphic | Used by:40 | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 Button | Uses:36 37 38 39 | Used by:47 |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Text | Uses:20 | Used by:46 |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Text | Uses:20 | Used by:46 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 Button | Uses:41 42 43 44 45 | Used by:47 |
Symbol 47 MovieClip | Uses:40 46 | Used by:Timeline |
Symbol 48 Graphic | Used by:54 158 | |
Symbol 49 Font | Used by:50 52 143 144 145 146 147 148 149 150 153 154 155 156 157 159 160 161 164 165 166 167 | |
Symbol 50 Text | Uses:49 | Used by:54 158 |
Symbol 51 Graphic | Used by:54 158 | |
Symbol 52 Text | Uses:49 | Used by:54 158 |
Symbol 53 Graphic | Used by:54 158 | |
Symbol 54 Button | Uses:48 50 51 52 53 | Used by:Timeline |
Symbol 55 Text | Uses:20 | Used by:Timeline |
Symbol 56 Sound | Used by:Timeline | |
Symbol 57 Bitmap | Used by:60 123 126 151 | |
Symbol 58 Bitmap | Used by:60 | |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 58 57 | Used by:Timeline |
Symbol 61 Graphic | Used by:62 63 141 152 | |
Symbol 62 Button | Uses:61 | Used by:Timeline |
Symbol 63 Button | Uses:61 | Used by:92 118 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:77 |
Symbol 66 Bitmap | Used by:67 70 | |
Symbol 67 Graphic | Uses:66 | Used by:77 92 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:77 |
Symbol 70 Graphic | Uses:66 | Used by:77 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:77 92 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:77 92 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:77 92 |
Symbol 77 MovieClip | Uses:65 67 69 70 72 74 76 | Used by:92 |
Symbol 78 Sound | Used by:92 | |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:92 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:92 |
Symbol 83 Sound | Used by:92 | |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:92 |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:92 |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:92 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip | Uses:63 77 78 67 72 74 76 80 82 83 85 87 89 91 | Used by:93 |
Symbol 93 MovieClip | Uses:92 | Used by:94 |
Symbol 94 MovieClip | Uses:93 | Used by:Timeline |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:118 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:118 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:118 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:118 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:118 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:118 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:118 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:118 |
Symbol 111 Sound | Used by:118 | |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:118 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:118 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:118 |
Symbol 118 MovieClip | Uses:63 96 98 100 102 104 106 108 110 111 113 115 117 | Used by:119 121 |
Symbol 119 MovieClip | Uses:118 | Used by:120 |
Symbol 120 MovieClip | Uses:119 | Used by:Timeline |
Symbol 121 MovieClip | Uses:118 | Used by:Timeline |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Uses:57 | Used by:Timeline |
Symbol 124 MovieClip | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:Timeline |
Symbol 126 Graphic | Uses:57 | Used by:127 128 129 |
Symbol 127 Button | Uses:126 | Used by:130 |
Symbol 128 Button | Uses:126 | Used by:130 |
Symbol 129 Button | Uses:126 | Used by:130 |
Symbol 130 MovieClip | Uses:127 128 129 | Used by:Timeline |
Symbol 131 Graphic | Used by:138 | |
Symbol 132 Graphic | Used by:138 | |
Symbol 133 Graphic | Used by:138 | |
Symbol 134 Graphic | Used by:138 | |
Symbol 135 Sound | Used by:138 | |
Symbol 136 Graphic | Used by:138 | |
Symbol 137 Sound | Used by:138 | |
Symbol 138 MovieClip | Uses:131 132 133 134 135 136 137 | Used by:Timeline |
Symbol 139 Graphic | Used by:140 | |
Symbol 140 MovieClip | Uses:139 | Used by:Timeline |
Symbol 141 MovieClip | Uses:61 | Used by:Timeline |
Symbol 142 Graphic | Used by:Timeline | |
Symbol 143 Text | Uses:49 | Used by:Timeline |
Symbol 144 Text | Uses:49 | Used by:Timeline |
Symbol 145 Text | Uses:49 | Used by:Timeline |
Symbol 146 EditableText | Uses:49 | Used by:Timeline |
Symbol 147 EditableText | Uses:49 | Used by:Timeline |
Symbol 148 EditableText | Uses:49 | Used by:Timeline |
Symbol 149 Text | Uses:49 | Used by:Timeline |
Symbol 150 EditableText | Uses:49 | Used by:Timeline |
Symbol 151 Graphic | Uses:57 | Used by:Timeline |
Symbol 152 MovieClip | Uses:61 | Used by:Timeline |
Symbol 153 Text | Uses:49 | Used by:Timeline |
Symbol 154 Text | Uses:49 | Used by:Timeline |
Symbol 155 Text | Uses:49 | Used by:Timeline |
Symbol 156 Text | Uses:49 | Used by:Timeline |
Symbol 157 Text | Uses:49 | Used by:Timeline |
Symbol 158 Button | Uses:48 50 51 52 53 | Used by:Timeline |
Symbol 159 Text | Uses:49 | Used by:Timeline |
Symbol 160 EditableText | Uses:49 | Used by:Timeline |
Symbol 161 Text | Uses:49 | Used by:Timeline |
Symbol 162 Sound | Used by:Timeline | |
Symbol 163 Graphic | Used by:Timeline | |
Symbol 164 Text | Uses:49 | Used by:Timeline |
Symbol 165 Text | Uses:49 | Used by:Timeline |
Symbol 166 EditableText | Uses:49 | Used by:Timeline |
Symbol 167 EditableText | Uses:49 | Used by:Timeline |
Instance Names
"bar" | Frame 2 | Symbol 19 MovieClip |
"armor" | Frame 10 | Symbol 47 MovieClip |
"MCimp" | Frame 16 | Symbol 94 MovieClip |
"MCzom" | Frame 16 | Symbol 120 MovieClip |
"firemc" | Frame 16 | Symbol 125 MovieClip |
"gun" | Frame 16 | Symbol 138 MovieClip |
"target" | Frame 16 | Symbol 140 MovieClip |
"hitMC" | Frame 16 | Symbol 141 MovieClip |
"imp" | Symbol 93 MovieClip Frame 1 | Symbol 92 MovieClip |
"impMC" | Symbol 94 MovieClip Frame 1 | Symbol 93 MovieClip |
"zom" | Symbol 120 MovieClip Frame 1 | Symbol 119 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$jX$K4SZcgPrSh8RLpYeJOzsV1." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "playerpain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "impouch" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "dryfire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "berreta" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "MCfireball" |
Labels
"loading" | Frame 2 |
"loaded" | Frame 7 |
"dead" | Frame 24 |
"win" | Frame 31 |
"novest" | Symbol 47 MovieClip Frame 1 |
"noob" | Symbol 47 MovieClip Frame 5 |
"fire" | Symbol 77 MovieClip Frame 26 |
"normal" | Symbol 92 MovieClip Frame 2 |
"shoot" | Symbol 92 MovieClip Frame 20 |
"hit" | Symbol 92 MovieClip Frame 48 |
"die" | Symbol 92 MovieClip Frame 53 |
"dup" | Symbol 94 MovieClip Frame 5 |
"normal" | Symbol 118 MovieClip Frame 2 |
"shoot" | Symbol 118 MovieClip Frame 20 |
"hit" | Symbol 118 MovieClip Frame 40 |
"die" | Symbol 118 MovieClip Frame 45 |
"loop" | Symbol 119 MovieClip Frame 120 |
"dup" | Symbol 120 MovieClip Frame 5 |
"loop" | Symbol 121 MovieClip Frame 35 |
"fireball" | Symbol 125 MovieClip Frame 5 |
"normal" | Symbol 130 MovieClip Frame 1 |
"hide" | Symbol 130 MovieClip Frame 10 |
"unhide" | Symbol 130 MovieClip Frame 15 |
"normal" | Symbol 138 MovieClip Frame 1 |
"shoot" | Symbol 138 MovieClip Frame 3 |
"fire" | Symbol 138 MovieClip Frame 4 |
"reload" | Symbol 138 MovieClip Frame 16 |
"hitImp" | Symbol 141 MovieClip Frame 2 |
"hitz" | Symbol 141 MovieClip Frame 9 |
Dynamic Text Variables
timeleft | Symbol 21 EditableText | "" |
totalbytes | Symbol 22 EditableText | "" |
loadedbytes | Symbol 23 EditableText | "" |
_root.health | Symbol 146 EditableText | "100" |
_root.armor | Symbol 147 EditableText | "0" |
_root.clip | Symbol 148 EditableText | "15" |
_root.enemies | Symbol 150 EditableText | "0" |
enemies | Symbol 160 EditableText | "" |
_root.health | Symbol 166 EditableText | "100" |
_root.armor | Symbol 167 EditableText | "0" |
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