STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228082 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #4159 |
<p align="left"><font face="Courier New" size="18" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>100</b></font></p> |
<p align="left"><font face="Courier New" size="18" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>121</b></font></p> |
<p align="left"><font face="Courier New" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>50%</b></font></p> |
<p align="left"><font face="Courier New" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>Mossberg 500</b></font></p> |
<p align="left"><font face="Courier New" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>22</b></font></p> |
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<p align="left"><font face="Courier New" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>234</b></font></p> |
dggddgdfgdfdgfdgdg |
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Total Score: |
10000 |
Enter Your Name |
Your Name: |
Rank: |
A+ |
234 |
Damage Taken: |
Accuracy: |
87% |
Zombies Killed: |
Survived: |
34 |
4:34 |
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Copyright Jagged Blade Software 2007 |
ActionScript [AS1/AS2]
Frame 1function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;Frame 3main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 290; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }Frame 4main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);Frame 5gotoAndStop (6);Frame 6function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("53d9e932", this, 10301, true); function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local4 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.lastIndexOf(search_string, _local6.length); if (_local4 == occurrences) { _local2 = -1; } } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local4 == occurrences) { _local2 = -1; } } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } function updateFrameRate() { if (counter == updateRate) { var _local3 = getTimer(); var _local5 = (_local3 - startTime) / 1000; var _local2 = updateRate / _local5; _local2 = Math.floor(_local2 * precision) / precision; speedFactor = 60 / _local2; if (speedFactor > 3) { speedFactor = 3; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local2 < 20) { lowfpstime = lowfpstime + _root.speedFactor; if (lowfpstime > 300) { _root.MainGame.Player.biglight.swapDepths(0); _root.MainGame.Player.biglight.removeMovieClip(); } } else { lowfpstime = 0; } var _local4 = new TextFormat(); _local4.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: " + _local2; fps_txt.setTextFormat(_local4); startTime = _local3; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 98); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 15; weapon_data.gun_reload_time[2] = 180; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 180; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; } function ResetProfile() { current_profile.enemies_killed = 0; current_profile.shots_fired = 0; current_profile.shots_hit = 0; current_profile.score_accuracy = 0; current_profile.survived = 0; current_profile.survived_time = 0; current_profile.rank = "F"; current_profile.damage_taken = 0; i = 0; while (i < 51) { current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } current_profile.inventory[41][1] = "glock19c"; current_profile.inventory[41][2] = 15; current_profile.inventory[41][3] = 1; current_profile.inventory[1][1] = "35_ammo"; current_profile.inventory[1][2] = 30; current_profile.score = 0; current_profile.max_inventory_slots = 20; current_profile.max_health = 100; if (_root.cheat > 0) { current_profile.max_health = 100000 /* 0x0186A0 */; } current_profile.armour_max_health = 50; current_profile.armour_protect = 35; current_profile.gender = "male"; current_profile.gun_limit = 3; current_profile.walk_speed = 1; current_profile.base_accuracy = 0; } function CreateProfile() { current_profile = _root.attachMovie("blank", "current_profile", 99); current_profile.inventory = new Array(50); i = 0; while (i < 51) { current_profile.inventory[i] = new Array(10); current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } } function FindInventory(find_item) { inv_num = -1; i = 0; while (i < 51) { if (current_profile.inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.size = 30; _root.fps_txt.setTextFormat(_local3); _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: 60"; fps_txt.setTextFormat(_local3); } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound() { if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); toscene = toscene; _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } BlackIn(); } }; } function BlackIn() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 100; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function CalculateScore() { if (_root.current_profile.shots_fired > 0) { _root.current_profile.score_accuracy = Math.round((_root.current_profile.shots_hit / _root.current_profile.shots_fired) * 100); if (_root.current_profile.score_accuracy > 99) { _root.current_profile.score_accuracy = 99; } if (_root.current_profile.score_accuracy < 0) { _root.current_profile.score_accuracy = 0; } } else { _root.current_profile.score_accuracy = 0; } if (_root.survived > 0) { _root.survived_time = 42000; } _root.current_profile.total_score = 0; _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.score_accuracy * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.enemies_killed * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.survived_time / 6); _root.current_profile.total_score = _root.current_profile.total_score - (_root.current_profile.damage_taken * 7); if (_root.current_profile.total_score < 0) { _root.current_profile.total_score = 0; } _root.current_profile.total_score = Math.round(_root.current_profile.total_score); _root.current_profile.rank = "A+"; if (_root.current_profile.total_score < 17000) { _root.current_profile.rank = "A"; } if (_root.current_profile.total_score < 15500) { _root.current_profile.rank = "B"; } if (_root.current_profile.total_score < 12000) { _root.current_profile.rank = "C"; } if (_root.current_profile.total_score < 7000) { _root.current_profile.rank = "D"; } if (_root.current_profile.total_score < 4000) { _root.current_profile.rank = "E"; } if (_root.current_profile.total_score < 2000) { _root.current_profile.rank = "F"; } _root.ScoreVal = _root.current_profile.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local9; var _local7; var _local8; var _local5; var _local6; var _local4; var _local13; var _local12; var _local11; var _local10; var _local1; var _local3; var _local2; _local9 = y2 - y1; _local8 = x1 - x2; _local6 = (x2 * y1) - (x1 * y2); _local11 = ((_local9 * x3) + (_local8 * y3)) + _local6; _local10 = ((_local9 * x4) + (_local8 * y4)) + _local6; if (((_local11 != 0) && (_local10 != 0)) && (same_sign(_local11, _local10))) { return(0); } _local7 = y4 - y3; _local5 = x3 - x4; _local4 = (x4 * y3) - (x3 * y4); _local13 = ((_local7 * x1) + (_local5 * y1)) + _local4; _local12 = ((_local7 * x2) + (_local5 * y2)) + _local4; if (((_local13 != 0) && (_local12 != 0)) && (same_sign(_local13, _local12))) { return(0); } _local1 = (_local9 * _local5) - (_local7 * _local8); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local8 * _local4) - (_local5 * _local6); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local7 * _local6) - (_local9 * _local4); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var intersect_x; var intersect_y;Symbol 10 MovieClip [DownloadGame_Menu] Frame 1stop();Symbol 10 MovieClip [DownloadGame_Menu] Frame 2stop();Symbol 15 MovieClip [HighScores_Menu] Frame 1stop();Symbol 15 MovieClip [HighScores_Menu] Frame 2stop();Symbol 1775 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }Symbol 1776 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }Symbol 1777 MovieClip [__Packages.mx.transitions.Tween] Frame 0class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }Symbol 28 MovieClip [arcadetown_splash] Frame 1cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };Instance of Symbol 27 MovieClip [Hitbox] in Symbol 28 MovieClip [arcadetown_splash] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }Symbol 43 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 2stop();Symbol 43 MovieClip Frame 3stop();Symbol 43 MovieClip Frame 4stop();Symbol 55 MovieClip [MainGame] Frame 1function ActionLoop() { _root.updateFrameRate(); game_time = game_time + _root.speedFactor; if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.Player.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); } DoBackground(); DoLevel(); if (wait_for_end == 0) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 1) && (EnemiesInplay == 0)) { wait_for_end = 2; _root.CalculateScore(); _root.current_profile.survived = 1; _root.BlackOut("Stats_Scene", 0); } _root.current_profile.survived_time = _root.current_profile.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } ammo_remaining1 = 0; ammo_remaining2 = 0; inv_place = -1; inv_place = _root.FindInventory("35_ammo"); if (inv_place > -1) { ammo_remaining1 = _root.current_profile.inventory[inv_place][2]; } inv_place = -1; inv_place = _root.FindInventory("12gauge_ammo"); inv_place2 = -1; inv_place2 = _root.FindInventory("mossberg500"); if ((inv_place > -1) && (inv_place2 > -1)) { ammo_remaining2 = _root.current_profile.inventory[inv_place][2]; } if ((ammo_remaining1 == 0) && (ammo_remaining2 == 0)) { if (force_next_bonus == "") { force_next_bonus = "Bonus35Bullets"; } if (bonuses_inplay == 0) { CreateBonus("Bonus35Bullets", 460 + Background._x, 350 + Background._y); } } } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); } function StartGame() { game_started = 1; game_time = 0; had_steyr = 0; had_mossberg = 0; had_boss = 0; LoadDecals(); CreateBackground(); CreateHUD(); CreatePlayer(410, 330); } function CreateBackground() { bkg = _root.MainGame.attachMovie("MainBackground", "Background", 2); BackgroundBMP = flash.display.BitmapData.loadBitmap("bkg_main"); bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function CreateHUD() { HUD = _root.MainGame.attachMovie("MainHud", "MainHud", 500); HUD._x = 20; HUD._y = 20; HUD.HUDBloodHit._alpha = 0; _root.MainGame.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainGame.MainHud.bonustext._alpha = _root.MainGame.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainGame.MainHud.bonustext._alpha < 0) { _root.MainGame.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = _root.MainGame.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainGame.MainHud.HUDBloodHit._alpha <= 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainGame.MainHud.HUDBloodHit._alpha >= 100) { _root.MainGame.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } _root.MainGame.MainHud.HealthText.text = player.health; _root.MainGame.MainHud.ArmourText.text = player.armour_health; _root.MainGame.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; _root.MainGame.MainHud.BulletsLoadedText.text = player.gun_bullets_loaded[player.current_gun]; ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } _root.MainGame.MainHud.BulletsTotalText.text = ammo_remaining; _root.MainGame.MainHud.ScoreText.text = _root.current_profile.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; var _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(_local3); _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.ScoreText.setTextFormat(_local3); _root.MainGame.MainHud.BulletsTotalText.setTextFormat(_local3); _root.MainGame.MainHud.BulletsLoadedText.setTextFormat(_local3); _root.MainGame.MainHud.HealthText.setTextFormat(_local3); _root.MainGame.MainHud.ArmourText.setTextFormat(_local3); _root.MainGame.MainHud.ArmourPercentText.setTextFormat(_local3); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; if ((player._x > 320) && (Background._x > (-(Background._width - 640)))) { Background._x = Background._x - (player._x - 320); if (Background._x < (-(Background._width - 640))) { Background._x = -(Background._width - 640); } player._x = 320; } if ((player._x < 320) && (Background._x < 0)) { Background._x = Background._x - (player._x - 320); if (Background._x > 0) { Background._x = 0; } player._x = 320; } if ((player._y > 240) && (Background._y > (-(Background._height - 480)))) { Background._y = Background._y - (player._y - 240); if (Background._y < (-(Background._height - 480))) { Background._y = -(Background._height - 480); } player._y = 240; } if ((player._y < 240) && (Background._y < 0)) { Background._y = Background._y - (player._y - 240); if (Background._y > 0) { Background._y = 0; } player._y = 240; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } i = 1; while (i <= MaxEnemies) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function CreatePlayer(x, y) { player = _root.MainGame.attachMovie("Actor_Player", "Player", 100); _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); _root.MainGame.attachMovie("AccCircle", "CrosshairAccCircle", 599); player._x = x; player._y = y; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root.current_profile.walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root.current_profile.base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.armour_protect = _root.current_profile.armour_protect; player.armour_max_health = _root.current_profile.armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root.current_profile.max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root.current_profile.gender; player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root.current_profile.gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; j = 0; while (j < 51) { if (_root.current_profile.inventory[j][3] > 0) { added = AddWeapon(player, _root.current_profile.inventory[j][1], _root.current_profile.inventory[j][2], j); } j++; } player.onEnterFrame = function () { DoPlayer(this); }; player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; CycleWeapon(player); DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_bullets_loaded[num] = 0; if (num < player.max_guns) { i = num + 1; while (i <= player.max_guns) { player.gun_inventory_place[i - 1] = player.gun_inventory_place[i]; player.gun_shot_time[i - 1] = player.gun_shot_time[i]; player.gun_type[i - 1] = player.gun_type[i]; player.gun_shots_fired[i - 1] = player.gun_shots_fired[i]; player.gun_spread[i - 1] = player.gun_spread[i]; player.gun_shot_size[i - 1] = player.gun_shot_size[i]; player.gun_calliber_type[i - 1] = player.gun_calliber_type[i]; player.gun_ammo_type[i - 1] = player.gun_ammo_type[i]; player.gun_bullet_capacity[i - 1] = player.gun_bullet_capacity[i]; player.gun_reload_time[i - 1] = player.gun_reload_time[i]; player.gun_name[i - 1] = player.gun_name[i]; player.gun_pic[i - 1] = player.gun_pic[i]; player.gun_bullets_loaded[i - 1] = player.gun_bullets_loaded[i]; if (player.current_gun == i) { player.current_gun--; } i++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; i = 1; while (i < 50) { if (_root.weapon_data.gun_code[i] == code) { num = i; } i++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; } } if (added > 0) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[invplace][1]); } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun]; var _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; if (SceneCollide(player.hitbox, 0, 0)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { player.legs.target_rotation = 135; } if ((x == 0) && (y == 0)) { player.moving = 0; } if (player._x > 640) { player._x = 640; } if (player._x < 0) { player._x = 0; } if (player._y > 480) { player._y = 480; } if (player._y < 0) { player._y = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } else { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type + "fire"); player.current_shot_time = 0; FireWeapon(player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1); } else { ReloadGun(player, 0); } } function FireWeapon(startx, starty, angle, shots, spread, accuracy, size, calliber, addshot) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(startx, starty, angle, 1, spread, spread, size, calliber, addshot); e++; } } rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) && (angle < 270))) || ((k == 2) && (angle < 0))) || ((k == 3) && ((angle > -90) && (angle < 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 4); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } i++; } hit = 0; i = 1; while (i <= MaxEnemies) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } i++; } basex = best_x; basey = best_y; MakeShot(angle, basex, basey, size, calliber, addshot, hit); } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); _root.reloading_sound.start(0, 99999); } } else { if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; p = 1; while (p <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[p]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[p]; if (ammo_remaining > 0) { gunwithammo = p; } p++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(angle, x, y, size, calliber, addshot, hit) { _root.current_profile.shots_fired = _root.current_profile.shots_fired + addshot; if (hit == 0) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 2); } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root.current_profile.shots_hit = _root.current_profile.shots_hit + addshot2; size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, 1 + (calliber * 0.5)); MakeBlood(x, y, angle); } } function DoPlayer(player) { if (_root.GamePaused > 0) { return(undefined); } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root.current_profile.inventory[inv_place][2] = ammo_remaining; } if (_root.current_profile.inventory[inv_place][2] == 0) { ClearInventory(inv_place); } player.reload_time = 0; _root.reload_finish_sound.start(); _root.reloading_sound.stop("reloading"); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (_root.MouseDown)) { FireGun(player); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (!Key.isDown(32)) { player.cycled = 0; } _root.MainGame.Crosshair._x = _root._xmouse; _root.MainGame.Crosshair._y = _root._ymouse; player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); _root.WhiteOut("GameOver_Scene"); } if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, _root.frameDelay / 2); } xdist = _root.MainGame.Crosshair._x - player._x; ydist = _root.MainGame.Crosshair._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); _root.MainGame.CrosshairAccCircle._x = _root.MainGame.Crosshair._x; _root.MainGame.CrosshairAccCircle._y = _root.MainGame.Crosshair._y; _root.MainGame.CrosshairAccCircle._width = player.accuracy * 2; _root.MainGame.CrosshairAccCircle._height = player.accuracy * 2; UpdateHUD(player); } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay) { effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; effect._xscale = sx; effect._yscale = sy; effect._rotation = angle; effectnum = effectnum + 1; effect.delay = delay; if (effectnum > 20) { effectnum = 1; } effect.onEnterFrame = function () { _root.frameAdvancer(this.main, 0, this.delay); }; } function SceneCollide(actor, noenemy, nogood) { noenemy = 0; if (nogood == 0) { hb = _root.MainGame.Player.hitbox; if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); if ((hb != actor) && ((nogood == 0) || ((!hb.low) == 1))) { if (hb.hitTest(actor)) { return(1); } } i++; } if (noenemy == 0) { i = 1; while (i <= MaxEnemies) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha) { enum = 0; i = 1; while (i <= MaxEnemies) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } if (enum == 0) { return(0); } baselevel = 50; if (type == "ZombieGiant") { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); enemy.weight = 1; if (type == "Zombie") { enemy.melee_damage = 8; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 8; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 18; enemy.health = 500; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } enemy.etype = type; enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; enemy.main._rotation = angle; enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.animating = 0; enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemynum = enemynum + 1; enemy.main.main.gotoAndPlay("stand"); if (enemynum > MaxEnemies) { enemynum = 1; } enemy.onEnterFrame = function () { DoEnemy(this); }; EnemiesInplay++; return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if (((_root.soundon > 0) && (enemy.current_state != "death")) && (random(300 / _root.speedFactor) == 1)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } DoEnemyAI(enemy); DoEnemyMovement(enemy); if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 1)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); EnemiesInplay--; _root.current_profile.score = _root.current_profile.score + enemy.score; _root.current_profile.enemies_killed++; if (enemy.etype == "ZombieGiant") { _root.MainGame.wait_for_end = 1; } enemy.score = 0; if (_root.soundon > 0) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } enemy.swapDepths(20 + enum); if (((random(2) + 1) == 1) || (force_next_bonus != "")) { randomnum = random(4) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y); } if (randomnum == 2) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y); } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory("mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y); } } if (randomnum == 4) { CreateBonus("BonusHealth", enemy._x, enemy._y); } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((Background._width > 2000) && ((((enemy._x > 840) || (enemy._x < -200)) || (enemy._y > 680)) || (enemy._y < -200))) { DeleteActor(enemy); } } function ChangeState(enemy, newstate) { enemy.main.main.gotoAndPlay(newstate); enemy.current_state = newstate; } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; player = _root.MainGame.Player; enemy.killtarget = player; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if ((enemy.stuck_time > 5) && (Background._width < 2000)) { enemy.stuck_time = 0; if (enemy.node == 0) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = enemy.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = enemy.diag_speed * _root.speedFactor; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = enemy.walk_speed * _root.speedFactor; collide = SceneCollide(enemy.hitbox, 1, 0); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { enemy.target_rotation = 135; } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { health_dam = enemy.melee_damage; armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; _root.current_profile.damage_taken = _root.current_profile.damage_taken + health_dam; target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } } function EnemyHit(enemy, damage, angle, push) { if (enemy.current_state == "death") { return(undefined); } if ((_root.soundon > 0) && (random(2) == 1)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * Math.PI) / 180) * push; pushy = Math.sin((angle * Math.PI) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function MakeDecal(x, y, angle, decal) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = x - 64; y = y - 64; w = 128; h = 128; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (1 * _root.speedFactor)); if (actor._alpha <= 0) { DeleteActor(actor); } } function MakeBlood(x, y, angle) { MakeDecal(x, y, angle, eval ("BloodDecal" + (random(4) + 1))); if (_root.soundon > 0) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y) { bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 30 + bonusnum); bonusnum++; if (bonusnum > 16) { bonusnum = 1; } bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.btype = type; bonus.onEnterFrame = function () { DoBonus(this); }; } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } if (_root.MainGame.Player.hitbox.hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, player) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory("glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusMossberg500") { inv = AddInventory("mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusSteyrTMP") { inv = AddInventory("steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus12GaugeShells") { if (AddInventory("12gauge_ammo", 12, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus35Bullets") { if (AddInventory("35_ammo", 30, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusHealth") { picked = 1; MakeBonusText("+25 Health"); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour"); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!"); } } return(picked); } function MakeBonusText(msg) { _root.MainGame.MainHud.bonustext._alpha = 100; _root.MainGame.MainHud.bonustext.maintext.text = msg; } function ClearInventory(inv_place) { _root.current_profile.inventory[inv_place][1] = ""; _root.current_profile.inventory[inv_place][2] = 0; _root.current_profile.inventory[inv_place][3] = 0; _root.current_profile.inventory[inv_place][4] = 0; _root.current_profile.inventory[inv_place][5] = 0; l = 1; while (l <= _root.MainGame.Player.max_guns) { if (_root.MainGame.Player.gun_inventory_place[l] == inv_place) { RemoveWeapon(_root.MainGame.Player, l); } l++; } } function AddInventory(type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { k = 41; while (k <= 50) { if (_root.current_profile.inventory[k][1] == "") { foundspace = k; break; } k++; } if (foundspace == 0) { foundspace = -10; } else { _root.current_profile.inventory[foundspace][1] = type; if (AddWeapon(_root.MainGame.Player, type, ammo, foundspace) == 0) { foundspace = -10; _root.current_profile.inventory[foundspace][1] = ""; } } } else { k = 1; while (k <= _root.current_profile.max_inventory_slots) { if (_root.current_profile.inventory[k][1] == "") { foundblankspace = k; } if (((_root.current_profile.inventory[k][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = k; } k++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root.current_profile.inventory[foundspace][1] = type; _root.current_profile.inventory[foundspace][2] = _root.current_profile.inventory[foundspace][2] + ammo; _root.current_profile.inventory[foundspace][3] = isweapon; } return(foundspace); } function DoLevel() { if (game_time > 0) { next_zombietime = 400; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 2000) { next_zombietime = 350; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 6000) { next_zombietime = 230; zombie_types[1] = "ZombieCrawler"; zombie_types[2] = "ZombieCrawler"; zombie_types[3] = "ZombieCrawler"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 8000) { next_zombietime = 250; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; if (had_steyr == 0) { force_next_bonus = "BonusSteyrTMP"; had_steyr = 1; } } if (game_time > 10000) { next_zombietime = 150; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 12000) { next_zombietime = 100; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 14000) { next_zombietime = 120; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 16000) { next_zombietime = 100; zombie_types[1] = "ZombieCrawler"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if (game_time > 18000) { next_zombietime = 150; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; if (had_mossberg == 0) { force_next_bonus = "BonusMossberg500"; had_mossberg = 1; } } if (game_time > 20000) { next_zombietime = 50; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 22000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if (game_time > 24000) { next_zombietime = 50; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "Zombie"; zombie_types[5] = "ZombieRunner"; } if (game_time > 26000) { next_zombietime = 50; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if (game_time > 29000) { next_zombietime = 300; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; if (had_boss == 0) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, random(360), "ZombieGiant") > 0) { had_boss = 1; } } } } effectnum = 1; enemynum = 1; MaxEnemies = 6; EnemiesInplay = 0; MaxHitBoxes = 40; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; wait_for_end = 0; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_steyr = 0; had_mossberg = 0; had_boss = 0; var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var BackgroundBMP;Instance of Symbol 27 MovieClip [Hitbox] in Symbol 62 MovieClip [GameOver_Scene] Frame 1onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }Symbol 69 MovieClip Frame 1stop();Symbol 69 MovieClip Frame 2stop();Symbol 70 MovieClip [Instructions_Scene] Frame 1cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };Instance of Symbol 69 MovieClip in Symbol 70 MovieClip [Instructions_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 27 MovieClip [Hitbox] in Symbol 75 MovieClip [Intro1_Scene] Frame 1onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Intro2_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Intro2_Scene", 0); } }Instance of Symbol 27 MovieClip [Hitbox] in Symbol 80 MovieClip [Intro2_Scene] Frame 1onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Intro3_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Intro3_Scene", 0); } }Instance of Symbol 27 MovieClip [Hitbox] in Symbol 85 MovieClip [Intro3_Scene] Frame 1onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Intro4_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Intro4_Scene", 0); } }Instance of Symbol 27 MovieClip [Hitbox] in Symbol 90 MovieClip [Intro4_Scene] Frame 1onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } }Symbol 102 MovieClip Frame 1stop();Symbol 102 MovieClip Frame 2stop();Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 2stop();Symbol 120 MovieClip [Stats_Scene] Frame 1playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile.rank; playerDamageTaken.text = _root.current_profile.damage_taken; playerAccuracy.text = _root.current_profile.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile.enemies_killed; seconds = Math.round(_root.current_profile.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);Instance of Symbol 102 MovieClip in Symbol 120 MovieClip [Stats_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 107 MovieClip in Symbol 120 MovieClip [Stats_Scene] Frame 1onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightone/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }Symbol 149 MovieClip Frame 15this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();Symbol 179 MovieClip Frame 15this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();Symbol 183 MovieClip [Bonus12GaugeShells] Frame 1stop();Symbol 183 MovieClip [Bonus12GaugeShells] Frame 10_root.MainGame.DeleteActor(this);Symbol 186 MovieClip [Bonus35Bullets] Frame 1stop();Symbol 186 MovieClip [Bonus35Bullets] Frame 10_root.MainGame.DeleteActor(this);Symbol 189 MovieClip [BonusArmour] Frame 1stop();Symbol 189 MovieClip [BonusArmour] Frame 10_root.MainGame.DeleteActor(this);Symbol 192 MovieClip [BonusGlock19C] Frame 1stop();Symbol 192 MovieClip [BonusGlock19C] Frame 10_root.MainGame.DeleteActor(this);Symbol 195 MovieClip [BonusHealth] Frame 1stop();Symbol 195 MovieClip [BonusHealth] Frame 10_root.MainGame.DeleteActor(this);Symbol 198 MovieClip [BonusMossberg500] Frame 1stop();Symbol 198 MovieClip [BonusMossberg500] Frame 10_root.MainGame.DeleteActor(this);Symbol 201 MovieClip [BonusSteyrTMP] Frame 1stop();Symbol 201 MovieClip [BonusSteyrTMP] Frame 10_root.MainGame.DeleteActor(this);Symbol 202 MovieClip Frame 1stop();Symbol 202 MovieClip Frame 10_root.MainGame.DeleteActor(this);Instance of Symbol 27 MovieClip [Hitbox] "hb15" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.low = 1; }Instance of Symbol 27 MovieClip [Hitbox] "hb16" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.low = 1; }Instance of Symbol 27 MovieClip [Hitbox] "hb17" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.low = 1; }Instance of Symbol 27 MovieClip [Hitbox] "hb18" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.low = 1; }Instance of Symbol 27 MovieClip [Hitbox] "hb19" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.low = 1; }Instance of Symbol 27 MovieClip [Hitbox] "hb22" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.low = 1; }Instance of Symbol 27 MovieClip [Hitbox] "spawn1" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.angle = 180; }Instance of Symbol 27 MovieClip [Hitbox] "spawn2" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.angle = 0; }Instance of Symbol 27 MovieClip [Hitbox] "spawn3" in Symbol 210 MovieClip [MainBackground] Frame 1onClipEvent (enterFrame) { this.angle = 315; }Symbol 248 MovieClip Frame 1stop();Symbol 248 MovieClip Frame 7_root.PlayFootstepSound();Symbol 248 MovieClip Frame 14_root.PlayFootstepSound();Symbol 248 MovieClip Frame 17gotoAndPlay ("walk");Symbol 260 MovieClip Frame 1_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 260 MovieClip Frame 2_parent.biglight._alpha = 0; stop();Symbol 260 MovieClip Frame 3_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");Symbol 260 MovieClip Frame 4_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 260 MovieClip Frame 5_parent.biglight._alpha = 0; stop();Symbol 260 MovieClip Frame 6_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");Symbol 260 MovieClip Frame 7_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 260 MovieClip Frame 8_parent.biglight._alpha = 0; stop();Symbol 260 MovieClip Frame 9_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");Symbol 260 MovieClip Frame 10_parent.biglight._alpha = _parent.lightalpha; stop();Symbol 260 MovieClip Frame 11_parent.biglight._alpha = 0; stop();Symbol 260 MovieClip Frame 12_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");Symbol 294 MovieClip [Actor_Player] Frame 1stop();Symbol 294 MovieClip [Actor_Player] Frame 17stop();Symbol 574 MovieClip Frame 7_root.PlayEnemyFootstepSound(1);Symbol 574 MovieClip Frame 14_root.PlayEnemyFootstepSound(1);Symbol 574 MovieClip Frame 22gotoAndPlay ("move");Symbol 574 MovieClip Frame 73gotoAndPlay ("stand");Symbol 574 MovieClip Frame 85gotoAndPlay ("stun");Symbol 574 MovieClip Frame 98_root.MainGame.EnemyMelee(this._parent._parent);Symbol 574 MovieClip Frame 111_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 574 MovieClip Frame 139_root.MainGame.FadeOut(this._parent._parent);Symbol 574 MovieClip Frame 140gotoAndPlay ("dead1");Symbol 891 MovieClip Frame 3_root.PlayEnemyFootstepSound(2);Symbol 891 MovieClip Frame 16_root.PlayEnemyFootstepSound(2);Symbol 891 MovieClip Frame 26gotoAndPlay ("move");Symbol 891 MovieClip Frame 77gotoAndPlay ("stand");Symbol 891 MovieClip Frame 103gotoAndPlay ("stun");Symbol 891 MovieClip Frame 116_root.MainGame.EnemyMelee(this._parent._parent);Symbol 891 MovieClip Frame 129_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();Symbol 891 MovieClip Frame 157_root.MainGame.FadeOut(this._parent._parent);Symbol 891 MovieClip Frame 158gotoAndPlay ("dead1");Symbol 1182 MovieClip Frame 4_root.PlayEnemyFootstepSound(1);Symbol 1182 MovieClip Frame 9_root.PlayEnemyFootstepSound(1);Symbol 1182 MovieClip Frame 11gotoAndPlay ("move");Symbol 1182 MovieClip Frame 57gotoAndPlay ("stand");Symbol 1182 MovieClip Frame 83gotoAndPlay ("stun");Symbol 1182 MovieClip Frame 95_root.MainGame.EnemyMelee(this._parent._parent);Symbol 1182 MovieClip Frame 114_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 1182 MovieClip Frame 145_root.MainGame.FadeOut(this._parent._parent);Symbol 1182 MovieClip Frame 146gotoAndPlay ("dead1");Symbol 1398 MovieClip Frame 26gotoAndPlay ("move");Symbol 1398 MovieClip Frame 51gotoAndPlay ("stand");Symbol 1398 MovieClip Frame 53gotoAndPlay ("stun");Symbol 1398 MovieClip Frame 68_root.MainGame.EnemyMelee(this._parent._parent);Symbol 1398 MovieClip Frame 83_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 1398 MovieClip Frame 108_root.MainGame.FadeOut(this._parent._parent);Symbol 1398 MovieClip Frame 109gotoAndPlay ("dead1");Symbol 1703 MovieClip Frame 2_root.PlayEnemyFootstepSound(1);Symbol 1703 MovieClip Frame 14_root.PlayEnemyFootstepSound(1);Symbol 1703 MovieClip Frame 21gotoAndPlay ("move");Symbol 1703 MovieClip Frame 67gotoAndPlay ("stand");Symbol 1703 MovieClip Frame 93gotoAndPlay ("stun");Symbol 1703 MovieClip Frame 105_root.MainGame.EnemyMelee(this._parent._parent);Symbol 1703 MovieClip Frame 124_root.MainGame.ChangeState(this._parent._parent, "stand");Symbol 1703 MovieClip Frame 152_root.MainGame.FadeOut(this._parent._parent);Symbol 1703 MovieClip Frame 153gotoAndPlay ("dead1");Symbol 1715 MovieClip Frame 1stop();Symbol 1715 MovieClip Frame 2stop();Symbol 1720 MovieClip Frame 1stop();Symbol 1720 MovieClip Frame 2stop();Symbol 1725 MovieClip Frame 1stop();Symbol 1725 MovieClip Frame 2stop();Symbol 1730 MovieClip Frame 1stop();Symbol 1730 MovieClip Frame 2stop();Symbol 1732 MovieClip [MainMenu_Scene] Frame 1cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };Instance of Symbol 1715 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro1_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 15 MovieClip [HighScores_Menu] in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightone/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 10 MovieClip [DownloadGame_Menu] in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 1720 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 27 MovieClip [Hitbox] in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }Instance of Symbol 1725 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightone/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }Instance of Symbol 1730 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Library Items
Symbol 1 Sound [male_hurt3] | Used by:Timeline | |
Symbol 2 Bitmap [blood_decal4] | ||
Symbol 3 Bitmap [blood_decal3] | ||
Symbol 4 Bitmap [blood_decal2] | ||
Symbol 5 Bitmap [blood_decal1] | ||
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:10 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:10 |
Symbol 10 MovieClip [DownloadGame_Menu] | Uses:7 9 | Used by:1732 |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:15 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:15 |
Symbol 15 MovieClip [HighScores_Menu] | Uses:12 14 | Used by:1732 |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:21 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip [PreloaderMain] | Uses:16 18 20 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 MovieClip [BlackOut] | Uses:22 | Used by:Timeline |
Symbol 1775 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] | ||
Symbol 1776 MovieClip [__Packages.mx.transitions.BroadcasterMX] | ||
Symbol 1777 MovieClip [__Packages.mx.transitions.Tween] | ||
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:28 |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [Hitbox] | Uses:26 | Used by:28 62 75 80 85 90 183 186 189 192 195 198 201 202 207 208 210 294 576 893 1184 1400 1705 1732 Timeline |
Symbol 28 MovieClip [arcadetown_splash] | Uses:25 27 | Used by:Timeline |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:31 |
Symbol 31 MovieClip | Uses:30 | Used by:54 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:34 |
Symbol 34 MovieClip | Uses:33 | Used by:54 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:54 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:43 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:43 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:43 |
Symbol 43 MovieClip | Uses:38 40 42 | Used by:54 |
Symbol 44 Font | Used by:45 46 47 48 49 50 51 52 96 97 108 109 110 111 112 113 114 115 116 117 118 119 1727 1729 1731 | |
Symbol 45 EditableText | Uses:44 | Used by:54 |
Symbol 46 EditableText | Uses:44 | Used by:54 |
Symbol 47 EditableText | Uses:44 | Used by:54 |
Symbol 48 EditableText | Uses:44 | Used by:54 |
Symbol 49 EditableText | Uses:44 | Used by:54 |
Symbol 50 Text | Uses:44 | Used by:54 |
Symbol 51 EditableText | Uses:44 | Used by:54 |
Symbol 52 EditableText | Uses:44 | Used by:53 |
Symbol 53 MovieClip | Uses:52 | Used by:54 |
Symbol 54 MovieClip [MainHUD] | Uses:31 34 36 43 45 46 47 48 49 50 51 53 | Used by:Timeline |
Symbol 55 MovieClip [MainGame] | Used by:Timeline | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip [WhiteOut] | Uses:56 | Used by:Timeline |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:62 |
Symbol 60 Font | Used by:61 73 74 78 79 83 84 88 89 | |
Symbol 61 EditableText | Uses:60 | Used by:62 |
Symbol 62 MovieClip [GameOver_Scene] | Uses:59 27 61 | Used by:Timeline |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:70 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:69 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:66 68 | Used by:70 |
Symbol 70 MovieClip [Instructions_Scene] | Uses:64 69 | Used by:Timeline |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:75 |
Symbol 73 EditableText | Uses:60 | Used by:75 |
Symbol 74 EditableText | Uses:60 | Used by:75 |
Symbol 75 MovieClip [Intro1_Scene] | Uses:72 27 73 74 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:80 |
Symbol 78 EditableText | Uses:60 | Used by:80 |
Symbol 79 EditableText | Uses:60 | Used by:80 |
Symbol 80 MovieClip [Intro2_Scene] | Uses:77 27 78 79 | Used by:Timeline |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:85 |
Symbol 83 EditableText | Uses:60 | Used by:85 |
Symbol 84 EditableText | Uses:60 | Used by:85 |
Symbol 85 MovieClip [Intro3_Scene] | Uses:82 27 83 84 | Used by:Timeline |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:90 |
Symbol 88 EditableText | Uses:60 | Used by:90 |
Symbol 89 EditableText | Uses:60 | Used by:90 |
Symbol 90 MovieClip [Intro4_Scene] | Uses:87 27 88 89 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:93 |
Symbol 93 MovieClip [MenuCursor] | Uses:92 | Used by:Timeline |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:120 |
Symbol 96 Text | Uses:44 | Used by:120 |
Symbol 97 EditableText | Uses:44 | Used by:120 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:102 |
Symbol 100 Bitmap | Used by:101 | |
Symbol 101 Graphic | Uses:100 | Used by:102 |
Symbol 102 MovieClip | Uses:99 101 | Used by:120 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:107 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:104 106 | Used by:120 |
Symbol 108 EditableText | Uses:44 | Used by:120 |
Symbol 109 Text | Uses:44 | Used by:120 |
Symbol 110 Text | Uses:44 | Used by:120 |
Symbol 111 EditableText | Uses:44 | Used by:120 |
Symbol 112 EditableText | Uses:44 | Used by:120 |
Symbol 113 Text | Uses:44 | Used by:120 |
Symbol 114 Text | Uses:44 | Used by:120 |
Symbol 115 EditableText | Uses:44 | Used by:120 |
Symbol 116 Text | Uses:44 | Used by:120 |
Symbol 117 Text | Uses:44 | Used by:120 |
Symbol 118 EditableText | Uses:44 | Used by:120 |
Symbol 119 EditableText | Uses:44 | Used by:120 |
Symbol 120 MovieClip [Stats_Scene] | Uses:95 96 97 102 107 108 109 110 111 112 113 114 115 116 117 118 119 | Used by:Timeline |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:149 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:149 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:149 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:149 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:149 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:149 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:149 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:149 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:149 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:149 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:149 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:149 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:149 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:149 |
Symbol 149 MovieClip | Uses:122 124 126 128 130 132 134 136 138 140 142 144 146 148 | Used by:150 |
Symbol 150 MovieClip [BloodHitEffect1Holder] | Uses:149 | Used by:Timeline |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:179 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:179 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:179 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:179 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:179 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:179 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:179 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:179 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:179 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:179 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:179 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:179 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:179 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:179 |
Symbol 179 MovieClip | Uses:152 154 156 158 160 162 164 166 168 170 172 174 176 178 | Used by:180 |
Symbol 180 MovieClip [ShotHitEffectHolder] | Uses:179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:183 |
Symbol 183 MovieClip [Bonus12GaugeShells] | Uses:182 27 | Used by:Timeline |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:186 |
Symbol 186 MovieClip [Bonus35Bullets] | Uses:185 27 | Used by:Timeline |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:189 |
Symbol 189 MovieClip [BonusArmour] | Uses:188 27 | Used by:Timeline |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:192 |
Symbol 192 MovieClip [BonusGlock19C] | Uses:191 27 | Used by:Timeline |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:195 |
Symbol 195 MovieClip [BonusHealth] | Uses:194 27 | Used by:Timeline |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:198 |
Symbol 198 MovieClip [BonusMossberg500] | Uses:197 27 | Used by:Timeline |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:201 |
Symbol 201 MovieClip [BonusSteyrTMP] | Uses:200 27 | Used by:Timeline |
Symbol 202 MovieClip | Uses:27 | Used by:Timeline |
Symbol 203 Bitmap [bkg1] | Used by:205 206 | |
Symbol 204 Bitmap [bkg_main] | Used by:205 209 | |
Symbol 205 Graphic | Uses:203 204 | Used by:Timeline |
Symbol 206 Graphic | Uses:203 | Used by:207 |
Symbol 207 MovieClip [Background1] | Uses:206 27 | Used by:Timeline |
Symbol 208 MovieClip [Background2] | Uses:27 | Used by:Timeline |
Symbol 209 Graphic | Uses:204 | Used by:210 |
Symbol 210 MovieClip [MainBackground] | Uses:209 27 | Used by:Timeline |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 |
Symbol 213 MovieClip [AccCircle] | Uses:212 | Used by:Timeline |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:248 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:248 |
Symbol 218 Bitmap | Used by:219 | |
Symbol 219 Graphic | Uses:218 | Used by:248 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:248 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:248 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:248 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:248 |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:248 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:248 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:248 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:248 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:248 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:248 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:248 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:248 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:248 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:248 |
Symbol 248 MovieClip | Uses:215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 | Used by:294 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:260 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:253 |
Symbol 253 MovieClip | Uses:252 | Used by:260 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:260 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:260 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:250 253 255 257 259 | Used by:294 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:263 |
Symbol 263 MovieClip | Uses:262 | Used by:294 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:294 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:294 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:294 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:294 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:294 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:294 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:294 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:294 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:294 |
Symbol 282 Bitmap | Used by:283 | |
Symbol 283 Graphic | Uses:282 | Used by:294 |
Symbol 284 Bitmap | Used by:285 | |
Symbol 285 Graphic | Uses:284 | Used by:294 |
Symbol 286 Bitmap | Used by:287 | |
Symbol 287 Graphic | Uses:286 | Used by:294 |
Symbol 288 Bitmap | Used by:289 | |
Symbol 289 Graphic | Uses:288 | Used by:294 |
Symbol 290 Bitmap | Used by:291 | |
Symbol 291 Graphic | Uses:290 | Used by:294 |
Symbol 292 Bitmap | Used by:293 | |
Symbol 293 Graphic | Uses:292 | Used by:294 |
Symbol 294 MovieClip [Actor_Player] | Uses:27 248 260 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 | Used by:Timeline |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:297 |
Symbol 297 MovieClip [Crosshair] | Uses:296 | Used by:Timeline |
Symbol 298 Bitmap | Used by:299 | |
Symbol 299 Graphic | Uses:298 | Used by:574 |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:574 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:574 |
Symbol 304 Bitmap | Used by:305 | |
Symbol 305 Graphic | Uses:304 | Used by:574 |
Symbol 306 Bitmap | Used by:307 | |
Symbol 307 Graphic | Uses:306 | Used by:574 |
Symbol 308 Bitmap | Used by:309 | |
Symbol 309 Graphic | Uses:308 | Used by:574 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:574 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:574 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:574 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:574 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:574 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:574 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:574 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:574 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:574 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:574 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:574 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:574 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:574 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:574 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:574 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:574 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:574 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:574 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:574 |
Symbol 348 Bitmap | Used by:349 | |
Symbol 349 Graphic | Uses:348 | Used by:574 |
Symbol 350 Bitmap | Used by:351 | |
Symbol 351 Graphic | Uses:350 | Used by:574 |
Symbol 352 Bitmap | Used by:353 | |
Symbol 353 Graphic | Uses:352 | Used by:574 |
Symbol 354 Bitmap | Used by:355 | |
Symbol 355 Graphic | Uses:354 | Used by:574 |
Symbol 356 Bitmap | Used by:357 | |
Symbol 357 Graphic | Uses:356 | Used by:574 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:574 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:574 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:574 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:574 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:574 |
Symbol 368 Bitmap | Used by:369 | |
Symbol 369 Graphic | Uses:368 | Used by:574 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:574 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:574 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:574 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:574 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:574 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:574 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:574 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:574 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:574 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:574 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:574 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:574 |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:574 |
Symbol 396 Bitmap | Used by:397 | |
Symbol 397 Graphic | Uses:396 | Used by:574 |
Symbol 398 Bitmap | Used by:399 | |
Symbol 399 Graphic | Uses:398 | Used by:574 |
Symbol 400 Bitmap | Used by:401 | |
Symbol 401 Graphic | Uses:400 | Used by:574 |
Symbol 402 Bitmap | Used by:403 | |
Symbol 403 Graphic | Uses:402 | Used by:574 |
Symbol 404 Bitmap | Used by:405 | |
Symbol 405 Graphic | Uses:404 | Used by:574 |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:574 |
Symbol 408 Bitmap | Used by:409 | |
Symbol 409 Graphic | Uses:408 | Used by:574 |
Symbol 410 Bitmap | Used by:411 | |
Symbol 411 Graphic | Uses:410 | Used by:574 |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:574 |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:574 |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:574 |
Symbol 418 Bitmap | Used by:419 | |
Symbol 419 Graphic | Uses:418 | Used by:574 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:574 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:574 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:574 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:574 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:574 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:574 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:574 |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:574 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:574 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:574 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:574 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:574 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:574 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:574 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:574 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:574 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:574 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:574 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:574 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:574 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:574 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:574 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:574 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:574 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:574 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:574 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:574 |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:574 |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:574 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:574 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:574 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:574 |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:574 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:574 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:574 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:574 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:574 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:574 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:574 |
Symbol 498 Bitmap | Used by:499 | |
Symbol 499 Graphic | Uses:498 | Used by:574 |
Symbol 500 Bitmap | Used by:501 | |
Symbol 501 Graphic | Uses:500 | Used by:574 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:574 |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:574 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:574 |
Symbol 508 Bitmap | Used by:509 | |
Symbol 509 Graphic | Uses:508 | Used by:574 |
Symbol 510 Bitmap | Used by:511 | |
Symbol 511 Graphic | Uses:510 | Used by:574 |
Symbol 512 Bitmap | Used by:513 | |
Symbol 513 Graphic | Uses:512 | Used by:574 |
Symbol 514 Bitmap | Used by:515 | |
Symbol 515 Graphic | Uses:514 | Used by:574 |
Symbol 516 Bitmap | Used by:517 | |
Symbol 517 Graphic | Uses:516 | Used by:574 |
Symbol 518 Bitmap | Used by:519 | |
Symbol 519 Graphic | Uses:518 | Used by:574 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:574 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:574 |
Symbol 524 Bitmap | Used by:525 | |
Symbol 525 Graphic | Uses:524 | Used by:574 |
Symbol 526 Bitmap | Used by:527 | |
Symbol 527 Graphic | Uses:526 | Used by:574 |
Symbol 528 Bitmap | Used by:529 | |
Symbol 529 Graphic | Uses:528 | Used by:574 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:574 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:574 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:574 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:574 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:574 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:574 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:574 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:574 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:574 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:574 |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:574 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:574 |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:574 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:574 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:574 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:574 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:574 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:574 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:574 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:574 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:574 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:574 |
Symbol 574 MovieClip | Uses:299 301 303 305 307 309 311 313 315 317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367 369 371 373 375 377 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407 409 411 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553 555 557 559 561 563 565 567 569 571 573 | Used by:575 |
Symbol 575 MovieClip | Uses:574 | Used by:576 |
Symbol 576 MovieClip [Zombie] | Uses:27 575 | Used by:Timeline |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:891 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:891 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:891 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:891 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:891 |
Symbol 587 Bitmap | Used by:588 | |
Symbol 588 Graphic | Uses:587 | Used by:891 |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:891 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:891 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:891 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:891 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:891 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:891 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:891 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:891 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:891 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:891 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:891 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:891 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:891 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:891 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:891 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:891 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:891 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:891 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:891 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:891 |
Symbol 629 Bitmap | Used by:630 | |
Symbol 630 Graphic | Uses:629 | Used by:891 |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:631 | Used by:891 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:891 |
Symbol 635 Bitmap | Used by:636 | |
Symbol 636 Graphic | Uses:635 | Used by:891 |
Symbol 637 Bitmap | Used by:638 | |
Symbol 638 Graphic | Uses:637 | Used by:891 |
Symbol 639 Bitmap | Used by:640 | |
Symbol 640 Graphic | Uses:639 | Used by:891 |
Symbol 641 Bitmap | Used by:642 | |
Symbol 642 Graphic | Uses:641 | Used by:891 |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:891 |
Symbol 645 Bitmap | Used by:646 | |
Symbol 646 Graphic | Uses:645 | Used by:891 |
Symbol 647 Bitmap | Used by:648 | |
Symbol 648 Graphic | Uses:647 | Used by:891 |
Symbol 649 Bitmap | Used by:650 | |
Symbol 650 Graphic | Uses:649 | Used by:891 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:891 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:891 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:891 |
Symbol 657 Bitmap | Used by:658 | |
Symbol 658 Graphic | Uses:657 | Used by:891 |
Symbol 659 Bitmap | Used by:660 | |
Symbol 660 Graphic | Uses:659 | Used by:891 |
Symbol 661 Bitmap | Used by:662 | |
Symbol 662 Graphic | Uses:661 | Used by:891 |
Symbol 663 Bitmap | Used by:664 | |
Symbol 664 Graphic | Uses:663 | Used by:891 |
Symbol 665 Bitmap | Used by:666 | |
Symbol 666 Graphic | Uses:665 | Used by:891 |
Symbol 667 Bitmap | Used by:668 | |
Symbol 668 Graphic | Uses:667 | Used by:891 |
Symbol 669 Bitmap | Used by:670 | |
Symbol 670 Graphic | Uses:669 | Used by:891 |
Symbol 671 Bitmap | Used by:672 | |
Symbol 672 Graphic | Uses:671 | Used by:891 |
Symbol 673 Bitmap | Used by:674 | |
Symbol 674 Graphic | Uses:673 | Used by:891 |
Symbol 675 Bitmap | Used by:676 | |
Symbol 676 Graphic | Uses:675 | Used by:891 |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:891 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:891 |
Symbol 681 Bitmap | Used by:682 | |
Symbol 682 Graphic | Uses:681 | Used by:891 |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:891 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:891 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:891 |
Symbol 689 Bitmap | Used by:690 | |
Symbol 690 Graphic | Uses:689 | Used by:891 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:891 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:891 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:891 |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:891 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:891 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:891 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:891 |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:891 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:891 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:891 |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:711 | Used by:891 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:891 |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:891 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:891 |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:891 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:891 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:891 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:891 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:891 |
Symbol 729 Bitmap | Used by:730 | |
Symbol 730 Graphic | Uses:729 | Used by:891 |
Symbol 731 Bitmap | Used by:732 | |
Symbol 732 Graphic | Uses:731 | Used by:891 |
Symbol 733 Bitmap | Used by:734 | |
Symbol 734 Graphic | Uses:733 | Used by:891 |
Symbol 735 Bitmap | Used by:736 | |
Symbol 736 Graphic | Uses:735 | Used by:891 |
Symbol 737 Bitmap | Used by:738 | |
Symbol 738 Graphic | Uses:737 | Used by:891 |
Symbol 739 Bitmap | Used by:740 | |
Symbol 740 Graphic | Uses:739 | Used by:891 |
Symbol 741 Bitmap | Used by:742 | |
Symbol 742 Graphic | Uses:741 | Used by:891 |
Symbol 743 Bitmap | Used by:744 | |
Symbol 744 Graphic | Uses:743 | Used by:891 |
Symbol 745 Bitmap | Used by:746 | |
Symbol 746 Graphic | Uses:745 | Used by:891 |
Symbol 747 Bitmap | Used by:748 | |
Symbol 748 Graphic | Uses:747 | Used by:891 |
Symbol 749 Bitmap | Used by:750 | |
Symbol 750 Graphic | Uses:749 | Used by:891 |
Symbol 751 Bitmap | Used by:752 | |
Symbol 752 Graphic | Uses:751 | Used by:891 |
Symbol 753 Bitmap | Used by:754 | |
Symbol 754 Graphic | Uses:753 | Used by:891 |
Symbol 755 Bitmap | Used by:756 | |
Symbol 756 Graphic | Uses:755 | Used by:891 |
Symbol 757 Bitmap | Used by:758 | |
Symbol 758 Graphic | Uses:757 | Used by:891 |
Symbol 759 Bitmap | Used by:760 | |
Symbol 760 Graphic | Uses:759 | Used by:891 |
Symbol 761 Bitmap | Used by:762 | |
Symbol 762 Graphic | Uses:761 | Used by:891 |
Symbol 763 Bitmap | Used by:764 | |
Symbol 764 Graphic | Uses:763 | Used by:891 |
Symbol 765 Bitmap | Used by:766 | |
Symbol 766 Graphic | Uses:765 | Used by:891 |
Symbol 767 Bitmap | Used by:768 | |
Symbol 768 Graphic | Uses:767 | Used by:891 |
Symbol 769 Bitmap | Used by:770 | |
Symbol 770 Graphic | Uses:769 | Used by:891 |
Symbol 771 Bitmap | Used by:772 | |
Symbol 772 Graphic | Uses:771 | Used by:891 |
Symbol 773 Bitmap | Used by:774 | |
Symbol 774 Graphic | Uses:773 | Used by:891 |
Symbol 775 Bitmap | Used by:776 | |
Symbol 776 Graphic | Uses:775 | Used by:891 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:891 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:891 |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:891 |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:891 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:891 |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:891 |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:891 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:891 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:891 |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:891 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:891 |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:891 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:891 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:891 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:891 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:891 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:891 |
Symbol 811 Bitmap | Used by:812 | |
Symbol 812 Graphic | Uses:811 | Used by:891 |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:891 |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:891 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:891 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:891 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:891 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:891 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:891 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:891 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:891 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:891 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:891 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:891 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:891 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:891 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:891 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:891 |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:891 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:891 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:891 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:891 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:891 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:891 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:891 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:891 |
Symbol 861 Bitmap | Used by:862 | |
Symbol 862 Graphic | Uses:861 | Used by:891 |
Symbol 863 Bitmap | Used by:864 | |
Symbol 864 Graphic | Uses:863 | Used by:891 |
Symbol 865 Bitmap | Used by:866 | |
Symbol 866 Graphic | Uses:865 | Used by:891 |
Symbol 867 Bitmap | Used by:868 | |
Symbol 868 Graphic | Uses:867 | Used by:891 |
Symbol 869 Bitmap | Used by:870 | |
Symbol 870 Graphic | Uses:869 | Used by:891 |
Symbol 871 Bitmap | Used by:872 | |
Symbol 872 Graphic | Uses:871 | Used by:891 |
Symbol 873 Bitmap | Used by:874 | |
Symbol 874 Graphic | Uses:873 | Used by:891 |
Symbol 875 Bitmap | Used by:876 | |
Symbol 876 Graphic | Uses:875 | Used by:891 |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:891 |
Symbol 879 Bitmap | Used by:880 | |
Symbol 880 Graphic | Uses:879 | Used by:891 |
Symbol 881 Bitmap | Used by:882 | |
Symbol 882 Graphic | Uses:881 | Used by:891 |
Symbol 883 Bitmap | Used by:884 | |
Symbol 884 Graphic | Uses:883 | Used by:891 |
Symbol 885 Bitmap | Used by:886 | |
Symbol 886 Graphic | Uses:885 | Used by:891 |
Symbol 887 Bitmap | Used by:888 | |
Symbol 888 Graphic | Uses:887 | Used by:891 |
Symbol 889 Bitmap | Used by:890 | |
Symbol 890 Graphic | Uses:889 | Used by:891 |
Symbol 891 MovieClip | Uses:578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610 612 614 616 618 620 622 624 626 628 630 632 634 636 638 640 642 644 646 648 650 652 654 656 658 660 662 664 666 668 670 672 674 676 678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 750 752 754 756 758 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888 890 | Used by:892 |
Symbol 892 MovieClip | Uses:891 | Used by:893 |
Symbol 893 MovieClip [ZombieGiant] | Uses:27 892 | Used by:Timeline |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:1182 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:1182 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:1182 |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:1182 |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:1182 |
Symbol 904 Bitmap | Used by:905 | |
Symbol 905 Graphic | Uses:904 | Used by:1182 |
Symbol 906 Bitmap | Used by:907 | |
Symbol 907 Graphic | Uses:906 | Used by:1182 |
Symbol 908 Bitmap | Used by:909 | |
Symbol 909 Graphic | Uses:908 | Used by:1182 |
Symbol 910 Bitmap | Used by:911 | |
Symbol 911 Graphic | Uses:910 | Used by:1182 |
Symbol 912 Bitmap | Used by:913 | |
Symbol 913 Graphic | Uses:912 | Used by:1182 |
Symbol 914 Bitmap | Used by:915 | |
Symbol 915 Graphic | Uses:914 | Used by:1182 |
Symbol 916 Bitmap | Used by:917 | |
Symbol 917 Graphic | Uses:916 | Used by:1182 |
Symbol 918 Bitmap | Used by:919 | |
Symbol 919 Graphic | Uses:918 | Used by:1182 |
Symbol 920 Bitmap | Used by:921 | |
Symbol 921 Graphic | Uses:920 | Used by:1182 |
Symbol 922 Bitmap | Used by:923 | |
Symbol 923 Graphic | Uses:922 | Used by:1182 |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:924 | Used by:1182 |
Symbol 926 Bitmap | Used by:927 | |
Symbol 927 Graphic | Uses:926 | Used by:1182 |
Symbol 928 Bitmap | Used by:929 | |
Symbol 929 Graphic | Uses:928 | Used by:1182 |
Symbol 930 Bitmap | Used by:931 | |
Symbol 931 Graphic | Uses:930 | Used by:1182 |
Symbol 932 Bitmap | Used by:933 | |
Symbol 933 Graphic | Uses:932 | Used by:1182 |
Symbol 934 Bitmap | Used by:935 | |
Symbol 935 Graphic | Uses:934 | Used by:1182 |
Symbol 936 Bitmap | Used by:937 | |
Symbol 937 Graphic | Uses:936 | Used by:1182 |
Symbol 938 Bitmap | Used by:939 | |
Symbol 939 Graphic | Uses:938 | Used by:1182 |
Symbol 940 Bitmap | Used by:941 | |
Symbol 941 Graphic | Uses:940 | Used by:1182 |
Symbol 942 Bitmap | Used by:943 | |
Symbol 943 Graphic | Uses:942 | Used by:1182 |
Symbol 944 Bitmap | Used by:945 | |
Symbol 945 Graphic | Uses:944 | Used by:1182 |
Symbol 946 Bitmap | Used by:947 | |
Symbol 947 Graphic | Uses:946 | Used by:1182 |
Symbol 948 Bitmap | Used by:949 | |
Symbol 949 Graphic | Uses:948 | Used by:1182 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:1182 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:1182 |
Symbol 954 Bitmap | Used by:955 | |
Symbol 955 Graphic | Uses:954 | Used by:1182 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:1182 |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:1182 |
Symbol 960 Bitmap | Used by:961 | |
Symbol 961 Graphic | Uses:960 | Used by:1182 |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:1182 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:1182 |
Symbol 966 Bitmap | Used by:967 | |
Symbol 967 Graphic | Uses:966 | Used by:1182 |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:1182 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:1182 |
Symbol 972 Bitmap | Used by:973 | |
Symbol 973 Graphic | Uses:972 | Used by:1182 |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:1182 |
Symbol 976 Bitmap | Used by:977 | |
Symbol 977 Graphic | Uses:976 | Used by:1182 |
Symbol 978 Bitmap | Used by:979 | |
Symbol 979 Graphic | Uses:978 | Used by:1182 |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:1182 |
Symbol 982 Bitmap | Used by:983 | |
Symbol 983 Graphic | Uses:982 | Used by:1182 |
Symbol 984 Bitmap | Used by:985 | |
Symbol 985 Graphic | Uses:984 | Used by:1182 |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:1182 |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:1182 |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:1182 |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:1182 |
Symbol 994 Bitmap | Used by:995 | |
Symbol 995 Graphic | Uses:994 | Used by:1182 |
Symbol 996 Bitmap | Used by:997 | |
Symbol 997 Graphic | Uses:996 | Used by:1182 |
Symbol 998 Bitmap | Used by:999 | |
Symbol 999 Graphic | Uses:998 | Used by:1182 |
Symbol 1000 Bitmap | Used by:1001 | |
Symbol 1001 Graphic | Uses:1000 | Used by:1182 |
Symbol 1002 Bitmap | Used by:1003 | |
Symbol 1003 Graphic | Uses:1002 | Used by:1182 |
Symbol 1004 Bitmap | Used by:1005 | |
Symbol 1005 Graphic | Uses:1004 | Used by:1182 |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:1182 |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1182 |
Symbol 1010 Bitmap | Used by:1011 | |
Symbol 1011 Graphic | Uses:1010 | Used by:1182 |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:1182 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1182 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1182 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1182 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1182 |
Symbol 1022 Bitmap | Used by:1023 | |
Symbol 1023 Graphic | Uses:1022 | Used by:1182 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1182 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1182 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1182 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1182 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1182 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1182 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1182 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1182 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1182 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1182 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1182 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1182 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1182 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1182 |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1182 |
Symbol 1054 Bitmap | Used by:1055 | |
Symbol 1055 Graphic | Uses:1054 | Used by:1182 |
Symbol 1056 Bitmap | Used by:1057 | |
Symbol 1057 Graphic | Uses:1056 | Used by:1182 |
Symbol 1058 Bitmap | Used by:1059 | |
Symbol 1059 Graphic | Uses:1058 | Used by:1182 |
Symbol 1060 Bitmap | Used by:1061 | |
Symbol 1061 Graphic | Uses:1060 | Used by:1182 |
Symbol 1062 Bitmap | Used by:1063 | |
Symbol 1063 Graphic | Uses:1062 | Used by:1182 |
Symbol 1064 Bitmap | Used by:1065 | |
Symbol 1065 Graphic | Uses:1064 | Used by:1182 |
Symbol 1066 Bitmap | Used by:1067 | |
Symbol 1067 Graphic | Uses:1066 | Used by:1182 |
Symbol 1068 Bitmap | Used by:1069 | |
Symbol 1069 Graphic | Uses:1068 | Used by:1182 |
Symbol 1070 Bitmap | Used by:1071 | |
Symbol 1071 Graphic | Uses:1070 | Used by:1182 |
Symbol 1072 Bitmap | Used by:1073 | |
Symbol 1073 Graphic | Uses:1072 | Used by:1182 |
Symbol 1074 Bitmap | Used by:1075 | |
Symbol 1075 Graphic | Uses:1074 | Used by:1182 |
Symbol 1076 Bitmap | Used by:1077 | |
Symbol 1077 Graphic | Uses:1076 | Used by:1182 |
Symbol 1078 Bitmap | Used by:1079 | |
Symbol 1079 Graphic | Uses:1078 | Used by:1182 |
Symbol 1080 Bitmap | Used by:1081 | |
Symbol 1081 Graphic | Uses:1080 | Used by:1182 |
Symbol 1082 Bitmap | Used by:1083 | |
Symbol 1083 Graphic | Uses:1082 | Used by:1182 |
Symbol 1084 Bitmap | Used by:1085 | |
Symbol 1085 Graphic | Uses:1084 | Used by:1182 |
Symbol 1086 Bitmap | Used by:1087 | |
Symbol 1087 Graphic | Uses:1086 | Used by:1182 |
Symbol 1088 Bitmap | Used by:1089 | |
Symbol 1089 Graphic | Uses:1088 | Used by:1182 |
Symbol 1090 Bitmap | Used by:1091 | |
Symbol 1091 Graphic | Uses:1090 | Used by:1182 |
Symbol 1092 Bitmap | Used by:1093 | |
Symbol 1093 Graphic | Uses:1092 | Used by:1182 |
Symbol 1094 Bitmap | Used by:1095 | |
Symbol 1095 Graphic | Uses:1094 | Used by:1182 |
Symbol 1096 Bitmap | Used by:1097 | |
Symbol 1097 Graphic | Uses:1096 | Used by:1182 |
Symbol 1098 Bitmap | Used by:1099 | |
Symbol 1099 Graphic | Uses:1098 | Used by:1182 |
Symbol 1100 Bitmap | Used by:1101 | |
Symbol 1101 Graphic | Uses:1100 | Used by:1182 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1182 |
Symbol 1104 Bitmap | Used by:1105 | |
Symbol 1105 Graphic | Uses:1104 | Used by:1182 |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1182 |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:1182 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1182 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1182 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1182 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1182 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1182 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1182 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1182 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1182 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1182 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1182 |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1182 |
Symbol 1132 Bitmap | Used by:1133 | |
Symbol 1133 Graphic | Uses:1132 | Used by:1182 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1182 |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1182 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1182 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1182 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1182 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1182 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1182 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1182 |
Symbol 1150 Bitmap | Used by:1151 | |
Symbol 1151 Graphic | Uses:1150 | Used by:1182 |
Symbol 1152 Bitmap | Used by:1153 | |
Symbol 1153 Graphic | Uses:1152 | Used by:1182 |
Symbol 1154 Bitmap | Used by:1155 | |
Symbol 1155 Graphic | Uses:1154 | Used by:1182 |
Symbol 1156 Bitmap | Used by:1157 | |
Symbol 1157 Graphic | Uses:1156 | Used by:1182 |
Symbol 1158 Bitmap | Used by:1159 | |
Symbol 1159 Graphic | Uses:1158 | Used by:1182 |
Symbol 1160 Bitmap | Used by:1161 | |
Symbol 1161 Graphic | Uses:1160 | Used by:1182 |
Symbol 1162 Bitmap | Used by:1163 | |
Symbol 1163 Graphic | Uses:1162 | Used by:1182 |
Symbol 1164 Bitmap | Used by:1165 | |
Symbol 1165 Graphic | Uses:1164 | Used by:1182 |
Symbol 1166 Bitmap | Used by:1167 | |
Symbol 1167 Graphic | Uses:1166 | Used by:1182 |
Symbol 1168 Bitmap | Used by:1169 | |
Symbol 1169 Graphic | Uses:1168 | Used by:1182 |
Symbol 1170 Bitmap | Used by:1171 | |
Symbol 1171 Graphic | Uses:1170 | Used by:1182 |
Symbol 1172 Bitmap | Used by:1173 | |
Symbol 1173 Graphic | Uses:1172 | Used by:1182 |
Symbol 1174 Bitmap | Used by:1175 | |
Symbol 1175 Graphic | Uses:1174 | Used by:1182 |
Symbol 1176 Bitmap | Used by:1177 | |
Symbol 1177 Graphic | Uses:1176 | Used by:1182 |
Symbol 1178 Bitmap | Used by:1179 | |
Symbol 1179 Graphic | Uses:1178 | Used by:1182 |
Symbol 1180 Bitmap | Used by:1181 | |
Symbol 1181 Graphic | Uses:1180 | Used by:1182 |
Symbol 1182 MovieClip | Uses:895 897 899 901 903 905 907 909 911 913 915 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 1003 1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 1057 1059 1061 1063 1065 1067 1069 1071 1073 1075 1077 1079 1081 1083 1085 1087 1089 1091 1093 1095 1097 1099 1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 1149 1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 | Used by:1183 |
Symbol 1183 MovieClip | Uses:1182 | Used by:1184 |
Symbol 1184 MovieClip [ZombieRunner] | Uses:27 1183 | Used by:Timeline |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1398 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1398 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1398 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1398 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1398 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1398 |
Symbol 1197 Bitmap | Used by:1198 | |
Symbol 1198 Graphic | Uses:1197 | Used by:1398 |
Symbol 1199 Bitmap | Used by:1200 | |
Symbol 1200 Graphic | Uses:1199 | Used by:1398 |
Symbol 1201 Bitmap | Used by:1202 | |
Symbol 1202 Graphic | Uses:1201 | Used by:1398 |
Symbol 1203 Bitmap | Used by:1204 | |
Symbol 1204 Graphic | Uses:1203 | Used by:1398 |
Symbol 1205 Bitmap | Used by:1206 | |
Symbol 1206 Graphic | Uses:1205 | Used by:1398 |
Symbol 1207 Bitmap | Used by:1208 | |
Symbol 1208 Graphic | Uses:1207 | Used by:1398 |
Symbol 1209 Bitmap | Used by:1210 | |
Symbol 1210 Graphic | Uses:1209 | Used by:1398 |
Symbol 1211 Bitmap | Used by:1212 | |
Symbol 1212 Graphic | Uses:1211 | Used by:1398 |
Symbol 1213 Bitmap | Used by:1214 | |
Symbol 1214 Graphic | Uses:1213 | Used by:1398 |
Symbol 1215 Bitmap | Used by:1216 | |
Symbol 1216 Graphic | Uses:1215 | Used by:1398 |
Symbol 1217 Bitmap | Used by:1218 | |
Symbol 1218 Graphic | Uses:1217 | Used by:1398 |
Symbol 1219 Bitmap | Used by:1220 | |
Symbol 1220 Graphic | Uses:1219 | Used by:1398 |
Symbol 1221 Bitmap | Used by:1222 | |
Symbol 1222 Graphic | Uses:1221 | Used by:1398 |
Symbol 1223 Bitmap | Used by:1224 | |
Symbol 1224 Graphic | Uses:1223 | Used by:1398 |
Symbol 1225 Bitmap | Used by:1226 | |
Symbol 1226 Graphic | Uses:1225 | Used by:1398 |
Symbol 1227 Bitmap | Used by:1228 | |
Symbol 1228 Graphic | Uses:1227 | Used by:1398 |
Symbol 1229 Bitmap | Used by:1230 | |
Symbol 1230 Graphic | Uses:1229 | Used by:1398 |
Symbol 1231 Bitmap | Used by:1232 | |
Symbol 1232 Graphic | Uses:1231 | Used by:1398 |
Symbol 1233 Bitmap | Used by:1234 | |
Symbol 1234 Graphic | Uses:1233 | Used by:1398 |
Symbol 1235 Bitmap | Used by:1237 | |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1235 1236 | Used by:1398 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1398 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1398 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1398 |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1398 |
Symbol 1246 Bitmap | Used by:1247 | |
Symbol 1247 Graphic | Uses:1246 | Used by:1398 |
Symbol 1248 Bitmap | Used by:1249 | |
Symbol 1249 Graphic | Uses:1248 | Used by:1398 |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1250 | Used by:1398 |
Symbol 1252 Bitmap | Used by:1253 | |
Symbol 1253 Graphic | Uses:1252 | Used by:1398 |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1398 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1398 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1398 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1398 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1398 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1398 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1398 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1398 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1398 |
Symbol 1272 Bitmap | Used by:1273 | |
Symbol 1273 Graphic | Uses:1272 | Used by:1398 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1398 |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1398 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1398 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1398 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1398 |
Symbol 1284 Bitmap | Used by:1285 1286 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1398 |
Symbol 1286 Graphic | Uses:1284 | Used by:1398 |
Symbol 1287 Bitmap | Used by:1288 | |
Symbol 1288 Graphic | Uses:1287 | Used by:1398 |
Symbol 1289 Bitmap | Used by:1290 | |
Symbol 1290 Graphic | Uses:1289 | Used by:1398 |
Symbol 1291 Bitmap | Used by:1292 | |
Symbol 1292 Graphic | Uses:1291 | Used by:1398 |
Symbol 1293 Bitmap | Used by:1294 | |
Symbol 1294 Graphic | Uses:1293 | Used by:1398 |
Symbol 1295 Bitmap | Used by:1296 | |
Symbol 1296 Graphic | Uses:1295 | Used by:1398 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1398 |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1398 |
Symbol 1301 Bitmap | Used by:1302 | |
Symbol 1302 Graphic | Uses:1301 | Used by:1398 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1398 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1398 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1398 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1398 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1398 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1398 |
Symbol 1315 Bitmap | Used by:1316 | |
Symbol 1316 Graphic | Uses:1315 | Used by:1398 |
Symbol 1317 Bitmap | Used by:1318 | |
Symbol 1318 Graphic | Uses:1317 | Used by:1398 |
Symbol 1319 Bitmap | Used by:1320 | |
Symbol 1320 Graphic | Uses:1319 | Used by:1398 |
Symbol 1321 Bitmap | Used by:1322 | |
Symbol 1322 Graphic | Uses:1321 | Used by:1398 |
Symbol 1323 Bitmap | Used by:1324 | |
Symbol 1324 Graphic | Uses:1323 | Used by:1398 |
Symbol 1325 Bitmap | Used by:1326 | |
Symbol 1326 Graphic | Uses:1325 | Used by:1398 |
Symbol 1327 Bitmap | Used by:1328 | |
Symbol 1328 Graphic | Uses:1327 | Used by:1398 |
Symbol 1329 Bitmap | Used by:1330 | |
Symbol 1330 Graphic | Uses:1329 | Used by:1398 |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1331 | Used by:1398 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1398 |
Symbol 1335 Bitmap | Used by:1336 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1398 |
Symbol 1337 Bitmap | Used by:1338 | |
Symbol 1338 Graphic | Uses:1337 | Used by:1398 |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1398 |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:1398 |
Symbol 1343 Bitmap | Used by:1344 | |
Symbol 1344 Graphic | Uses:1343 | Used by:1398 |
Symbol 1345 Bitmap | Used by:1347 | |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1345 1346 | Used by:1398 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1398 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1398 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1398 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1398 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1398 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1398 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1398 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1398 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1398 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1398 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1398 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1398 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1398 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1398 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1398 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1398 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1398 |
Symbol 1382 Bitmap | Used by:1383 | |
Symbol 1383 Graphic | Uses:1382 | Used by:1398 |
Symbol 1384 Bitmap | Used by:1385 | |
Symbol 1385 Graphic | Uses:1384 | Used by:1398 |
Symbol 1386 Bitmap | Used by:1387 | |
Symbol 1387 Graphic | Uses:1386 | Used by:1398 |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1388 | Used by:1398 |
Symbol 1390 Bitmap | Used by:1391 | |
Symbol 1391 Graphic | Uses:1390 | Used by:1398 |
Symbol 1392 Bitmap | Used by:1393 | |
Symbol 1393 Graphic | Uses:1392 | Used by:1398 |
Symbol 1394 Bitmap | Used by:1395 | |
Symbol 1395 Graphic | Uses:1394 | Used by:1398 |
Symbol 1396 Bitmap | Used by:1397 | |
Symbol 1397 Graphic | Uses:1396 | Used by:1398 |
Symbol 1398 MovieClip | Uses:1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1237 1239 1241 1243 1245 1247 1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1286 1288 1290 1292 1294 1296 1298 1300 1302 1304 1306 1308 1310 1312 1314 1316 1318 1320 1322 1324 1326 1328 1330 1332 1334 1336 1338 1340 1342 1344 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 1389 1391 1393 1395 1397 | Used by:1399 |
Symbol 1399 MovieClip | Uses:1398 | Used by:1400 |
Symbol 1400 MovieClip [ZombieCrawler] | Uses:27 1399 | Used by:Timeline |
Symbol 1401 Bitmap | Used by:1402 | |
Symbol 1402 Graphic | Uses:1401 | Used by:1703 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1703 |
Symbol 1405 Bitmap | Used by:1406 | |
Symbol 1406 Graphic | Uses:1405 | Used by:1703 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1703 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1703 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1703 |
Symbol 1413 Bitmap | Used by:1414 | |
Symbol 1414 Graphic | Uses:1413 | Used by:1703 |
Symbol 1415 Bitmap | Used by:1416 | |
Symbol 1416 Graphic | Uses:1415 | Used by:1703 |
Symbol 1417 Bitmap | Used by:1418 | |
Symbol 1418 Graphic | Uses:1417 | Used by:1703 |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:1703 |
Symbol 1421 Bitmap | Used by:1422 | |
Symbol 1422 Graphic | Uses:1421 | Used by:1703 |
Symbol 1423 Bitmap | Used by:1424 | |
Symbol 1424 Graphic | Uses:1423 | Used by:1703 |
Symbol 1425 Bitmap | Used by:1426 | |
Symbol 1426 Graphic | Uses:1425 | Used by:1703 |
Symbol 1427 Bitmap | Used by:1428 | |
Symbol 1428 Graphic | Uses:1427 | Used by:1703 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1703 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1703 |
Symbol 1433 Bitmap | Used by:1434 | |
Symbol 1434 Graphic | Uses:1433 | Used by:1703 |
Symbol 1435 Bitmap | Used by:1436 | |
Symbol 1436 Graphic | Uses:1435 | Used by:1703 |
Symbol 1437 Bitmap | Used by:1438 | |
Symbol 1438 Graphic | Uses:1437 | Used by:1703 |
Symbol 1439 Bitmap | Used by:1440 | |
Symbol 1440 Graphic | Uses:1439 | Used by:1703 |
Symbol 1441 Bitmap | Used by:1442 | |
Symbol 1442 Graphic | Uses:1441 | Used by:1703 |
Symbol 1443 Bitmap | Used by:1444 | |
Symbol 1444 Graphic | Uses:1443 | Used by:1703 |
Symbol 1445 Bitmap | Used by:1446 | |
Symbol 1446 Graphic | Uses:1445 | Used by:1703 |
Symbol 1447 Bitmap | Used by:1448 | |
Symbol 1448 Graphic | Uses:1447 | Used by:1703 |
Symbol 1449 Bitmap | Used by:1450 | |
Symbol 1450 Graphic | Uses:1449 | Used by:1703 |
Symbol 1451 Bitmap | Used by:1452 | |
Symbol 1452 Graphic | Uses:1451 | Used by:1703 |
Symbol 1453 Bitmap | Used by:1454 | |
Symbol 1454 Graphic | Uses:1453 | Used by:1703 |
Symbol 1455 Bitmap | Used by:1456 | |
Symbol 1456 Graphic | Uses:1455 | Used by:1703 |
Symbol 1457 Bitmap | Used by:1458 | |
Symbol 1458 Graphic | Uses:1457 | Used by:1703 |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:1703 |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:1703 |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:1703 |
Symbol 1465 Bitmap | Used by:1466 | |
Symbol 1466 Graphic | Uses:1465 | Used by:1703 |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1703 |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:1703 |
Symbol 1471 Bitmap | Used by:1472 | |
Symbol 1472 Graphic | Uses:1471 | Used by:1703 |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:1703 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1703 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1703 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1703 |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:1703 |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:1703 |
Symbol 1485 Bitmap | Used by:1486 | |
Symbol 1486 Graphic | Uses:1485 | Used by:1703 |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:1703 |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:1703 |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:1703 |
Symbol 1493 Bitmap | Used by:1494 | |
Symbol 1494 Graphic | Uses:1493 | Used by:1703 |
Symbol 1495 Bitmap | Used by:1496 | |
Symbol 1496 Graphic | Uses:1495 | Used by:1703 |
Symbol 1497 Bitmap | Used by:1498 | |
Symbol 1498 Graphic | Uses:1497 | Used by:1703 |
Symbol 1499 Bitmap | Used by:1500 | |
Symbol 1500 Graphic | Uses:1499 | Used by:1703 |
Symbol 1501 Bitmap | Used by:1502 | |
Symbol 1502 Graphic | Uses:1501 | Used by:1703 |
Symbol 1503 Bitmap | Used by:1504 | |
Symbol 1504 Graphic | Uses:1503 | Used by:1703 |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:1703 |
Symbol 1507 Bitmap | Used by:1508 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1703 |
Symbol 1509 Bitmap | Used by:1510 | |
Symbol 1510 Graphic | Uses:1509 | Used by:1703 |
Symbol 1511 Bitmap | Used by:1512 | |
Symbol 1512 Graphic | Uses:1511 | Used by:1703 |
Symbol 1513 Bitmap | Used by:1514 | |
Symbol 1514 Graphic | Uses:1513 | Used by:1703 |
Symbol 1515 Bitmap | Used by:1516 | |
Symbol 1516 Graphic | Uses:1515 | Used by:1703 |
Symbol 1517 Bitmap | Used by:1518 | |
Symbol 1518 Graphic | Uses:1517 | Used by:1703 |
Symbol 1519 Bitmap | Used by:1520 | |
Symbol 1520 Graphic | Uses:1519 | Used by:1703 |
Symbol 1521 Bitmap | Used by:1522 | |
Symbol 1522 Graphic | Uses:1521 | Used by:1703 |
Symbol 1523 Bitmap | Used by:1524 | |
Symbol 1524 Graphic | Uses:1523 | Used by:1703 |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1703 |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1703 |
Symbol 1529 Bitmap | Used by:1530 | |
Symbol 1530 Graphic | Uses:1529 | Used by:1703 |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1703 |
Symbol 1533 Bitmap | Used by:1534 | |
Symbol 1534 Graphic | Uses:1533 | Used by:1703 |
Symbol 1535 Bitmap | Used by:1536 | |
Symbol 1536 Graphic | Uses:1535 | Used by:1703 |
Symbol 1537 Bitmap | Used by:1538 | |
Symbol 1538 Graphic | Uses:1537 | Used by:1703 |
Symbol 1539 Bitmap | Used by:1540 | |
Symbol 1540 Graphic | Uses:1539 | Used by:1703 |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1703 |
Symbol 1543 Bitmap | Used by:1544 | |
Symbol 1544 Graphic | Uses:1543 | Used by:1703 |
Symbol 1545 Bitmap | Used by:1546 | |
Symbol 1546 Graphic | Uses:1545 | Used by:1703 |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1703 |
Symbol 1549 Bitmap | Used by:1550 | |
Symbol 1550 Graphic | Uses:1549 | Used by:1703 |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1703 |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1703 |
Symbol 1555 Bitmap | Used by:1556 | |
Symbol 1556 Graphic | Uses:1555 | Used by:1703 |
Symbol 1557 Bitmap | Used by:1558 | |
Symbol 1558 Graphic | Uses:1557 | Used by:1703 |
Symbol 1559 Bitmap | Used by:1560 | |
Symbol 1560 Graphic | Uses:1559 | Used by:1703 |
Symbol 1561 Bitmap | Used by:1562 | |
Symbol 1562 Graphic | Uses:1561 | Used by:1703 |
Symbol 1563 Bitmap | Used by:1564 | |
Symbol 1564 Graphic | Uses:1563 | Used by:1703 |
Symbol 1565 Bitmap | Used by:1566 | |
Symbol 1566 Graphic | Uses:1565 | Used by:1703 |
Symbol 1567 Bitmap | Used by:1568 | |
Symbol 1568 Graphic | Uses:1567 | Used by:1703 |
Symbol 1569 Bitmap | Used by:1570 | |
Symbol 1570 Graphic | Uses:1569 | Used by:1703 |
Symbol 1571 Bitmap | Used by:1572 | |
Symbol 1572 Graphic | Uses:1571 | Used by:1703 |
Symbol 1573 Bitmap | Used by:1574 | |
Symbol 1574 Graphic | Uses:1573 | Used by:1703 |
Symbol 1575 Bitmap | Used by:1576 | |
Symbol 1576 Graphic | Uses:1575 | Used by:1703 |
Symbol 1577 Bitmap | Used by:1578 | |
Symbol 1578 Graphic | Uses:1577 | Used by:1703 |
Symbol 1579 Bitmap | Used by:1580 | |
Symbol 1580 Graphic | Uses:1579 | Used by:1703 |
Symbol 1581 Bitmap | Used by:1582 | |
Symbol 1582 Graphic | Uses:1581 | Used by:1703 |
Symbol 1583 Bitmap | Used by:1584 | |
Symbol 1584 Graphic | Uses:1583 | Used by:1703 |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1703 |
Symbol 1587 Bitmap | Used by:1588 | |
Symbol 1588 Graphic | Uses:1587 | Used by:1703 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1703 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1703 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1703 |
Symbol 1595 Bitmap | Used by:1596 | |
Symbol 1596 Graphic | Uses:1595 | Used by:1703 |
Symbol 1597 Bitmap | Used by:1598 | |
Symbol 1598 Graphic | Uses:1597 | Used by:1703 |
Symbol 1599 Bitmap | Used by:1600 | |
Symbol 1600 Graphic | Uses:1599 | Used by:1703 |
Symbol 1601 Bitmap | Used by:1602 | |
Symbol 1602 Graphic | Uses:1601 | Used by:1703 |
Symbol 1603 Bitmap | Used by:1604 | |
Symbol 1604 Graphic | Uses:1603 | Used by:1703 |
Symbol 1605 Bitmap | Used by:1606 | |
Symbol 1606 Graphic | Uses:1605 | Used by:1703 |
Symbol 1607 Bitmap | Used by:1608 | |
Symbol 1608 Graphic | Uses:1607 | Used by:1703 |
Symbol 1609 Bitmap | Used by:1610 | |
Symbol 1610 Graphic | Uses:1609 | Used by:1703 |
Symbol 1611 Bitmap | Used by:1612 | |
Symbol 1612 Graphic | Uses:1611 | Used by:1703 |
Symbol 1613 Bitmap | Used by:1614 | |
Symbol 1614 Graphic | Uses:1613 | Used by:1703 |
Symbol 1615 Bitmap | Used by:1616 | |
Symbol 1616 Graphic | Uses:1615 | Used by:1703 |
Symbol 1617 Bitmap | Used by:1618 | |
Symbol 1618 Graphic | Uses:1617 | Used by:1703 |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1703 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1703 |
Symbol 1623 Bitmap | Used by:1624 | |
Symbol 1624 Graphic | Uses:1623 | Used by:1703 |
Symbol 1625 Bitmap | Used by:1626 | |
Symbol 1626 Graphic | Uses:1625 | Used by:1703 |
Symbol 1627 Bitmap | Used by:1628 | |
Symbol 1628 Graphic | Uses:1627 | Used by:1703 |
Symbol 1629 Bitmap | Used by:1630 | |
Symbol 1630 Graphic | Uses:1629 | Used by:1703 |
Symbol 1631 Bitmap | Used by:1632 | |
Symbol 1632 Graphic | Uses:1631 | Used by:1703 |
Symbol 1633 Bitmap | Used by:1634 | |
Symbol 1634 Graphic | Uses:1633 | Used by:1703 |
Symbol 1635 Bitmap | Used by:1636 | |
Symbol 1636 Graphic | Uses:1635 | Used by:1703 |
Symbol 1637 Bitmap | Used by:1638 | |
Symbol 1638 Graphic | Uses:1637 | Used by:1703 |
Symbol 1639 Bitmap | Used by:1640 | |
Symbol 1640 Graphic | Uses:1639 | Used by:1703 |
Symbol 1641 Bitmap | Used by:1642 | |
Symbol 1642 Graphic | Uses:1641 | Used by:1703 |
Symbol 1643 Bitmap | Used by:1644 | |
Symbol 1644 Graphic | Uses:1643 | Used by:1703 |
Symbol 1645 Bitmap | Used by:1646 | |
Symbol 1646 Graphic | Uses:1645 | Used by:1703 |
Symbol 1647 Bitmap | Used by:1648 | |
Symbol 1648 Graphic | Uses:1647 | Used by:1703 |
Symbol 1649 Bitmap | Used by:1650 | |
Symbol 1650 Graphic | Uses:1649 | Used by:1703 |
Symbol 1651 Bitmap | Used by:1652 | |
Symbol 1652 Graphic | Uses:1651 | Used by:1703 |
Symbol 1653 Bitmap | Used by:1654 | |
Symbol 1654 Graphic | Uses:1653 | Used by:1703 |
Symbol 1655 Bitmap | Used by:1656 | |
Symbol 1656 Graphic | Uses:1655 | Used by:1703 |
Symbol 1657 Bitmap | Used by:1658 | |
Symbol 1658 Graphic | Uses:1657 | Used by:1703 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1703 |
Symbol 1661 Bitmap | Used by:1662 | |
Symbol 1662 Graphic | Uses:1661 | Used by:1703 |
Symbol 1663 Bitmap | Used by:1664 | |
Symbol 1664 Graphic | Uses:1663 | Used by:1703 |
Symbol 1665 Bitmap | Used by:1666 | |
Symbol 1666 Graphic | Uses:1665 | Used by:1703 |
Symbol 1667 Bitmap | Used by:1668 | |
Symbol 1668 Graphic | Uses:1667 | Used by:1703 |
Symbol 1669 Bitmap | Used by:1670 | |
Symbol 1670 Graphic | Uses:1669 | Used by:1703 |
Symbol 1671 Bitmap | Used by:1672 | |
Symbol 1672 Graphic | Uses:1671 | Used by:1703 |
Symbol 1673 Bitmap | Used by:1674 | |
Symbol 1674 Graphic | Uses:1673 | Used by:1703 |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1703 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1703 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1703 |
Symbol 1681 Bitmap | Used by:1682 | |
Symbol 1682 Graphic | Uses:1681 | Used by:1703 |
Symbol 1683 Bitmap | Used by:1684 | |
Symbol 1684 Graphic | Uses:1683 | Used by:1703 |
Symbol 1685 Bitmap | Used by:1686 | |
Symbol 1686 Graphic | Uses:1685 | Used by:1703 |
Symbol 1687 Bitmap | Used by:1688 | |
Symbol 1688 Graphic | Uses:1687 | Used by:1703 |
Symbol 1689 Bitmap | Used by:1690 | |
Symbol 1690 Graphic | Uses:1689 | Used by:1703 |
Symbol 1691 Bitmap | Used by:1692 | |
Symbol 1692 Graphic | Uses:1691 | Used by:1703 |
Symbol 1693 Bitmap | Used by:1694 | |
Symbol 1694 Graphic | Uses:1693 | Used by:1703 |
Symbol 1695 Bitmap | Used by:1696 | |
Symbol 1696 Graphic | Uses:1695 | Used by:1703 |
Symbol 1697 Bitmap | Used by:1698 | |
Symbol 1698 Graphic | Uses:1697 | Used by:1703 |
Symbol 1699 Bitmap | Used by:1700 | |
Symbol 1700 Graphic | Uses:1699 | Used by:1703 |
Symbol 1701 Bitmap | Used by:1702 | |
Symbol 1702 Graphic | Uses:1701 | Used by:1703 |
Symbol 1703 MovieClip | Uses:1402 1404 1406 1408 1410 1412 1414 1416 1418 1420 1422 1424 1426 1428 1430 1432 1434 1436 1438 1440 1442 1444 1446 1448 1450 1452 1454 1456 1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 1496 1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 1530 1532 1534 1536 1538 1540 1542 1544 1546 1548 1550 1552 1554 1556 1558 1560 1562 1564 1566 1568 1570 1572 1574 1576 1578 1580 1582 1584 1586 1588 1590 1592 1594 1596 1598 1600 1602 1604 1606 1608 1610 1612 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 1634 1636 1638 1640 1642 1644 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 | Used by:1704 |
Symbol 1704 MovieClip | Uses:1703 | Used by:1705 |
Symbol 1705 MovieClip [ZombieSlowRunner] | Uses:27 1704 | Used by:Timeline |
Symbol 1706 MovieClip [blank] | Used by:Timeline | |
Symbol 1707 Graphic | Used by:1708 | |
Symbol 1708 MovieClip [CornerRect] | Uses:1707 | Used by:Timeline |
Symbol 1709 Bitmap | Used by:1710 | |
Symbol 1710 Graphic | Uses:1709 | Used by:1732 |
Symbol 1711 Bitmap | Used by:1712 | |
Symbol 1712 Graphic | Uses:1711 | Used by:1715 |
Symbol 1713 Bitmap | Used by:1714 | |
Symbol 1714 Graphic | Uses:1713 | Used by:1715 |
Symbol 1715 MovieClip | Uses:1712 1714 | Used by:1732 |
Symbol 1716 Bitmap | Used by:1717 | |
Symbol 1717 Graphic | Uses:1716 | Used by:1720 |
Symbol 1718 Bitmap | Used by:1719 | |
Symbol 1719 Graphic | Uses:1718 | Used by:1720 |
Symbol 1720 MovieClip | Uses:1717 1719 | Used by:1732 |
Symbol 1721 Bitmap | Used by:1722 | |
Symbol 1722 Graphic | Uses:1721 | Used by:1725 |
Symbol 1723 Bitmap | Used by:1724 | |
Symbol 1724 Graphic | Uses:1723 | Used by:1725 |
Symbol 1725 MovieClip | Uses:1722 1724 | Used by:1732 |
Symbol 1726 Graphic | Used by:1730 | |
Symbol 1727 Text | Uses:44 | Used by:1730 |
Symbol 1728 Graphic | Used by:1730 | |
Symbol 1729 Text | Uses:44 | Used by:1730 |
Symbol 1730 MovieClip | Uses:1726 1727 1728 1729 | Used by:1732 |
Symbol 1731 Text | Uses:44 | Used by:1732 |
Symbol 1732 MovieClip [MainMenu_Scene] | Uses:1710 1715 15 10 1720 27 1725 1730 1731 | Used by:Timeline |
Symbol 1733 Sound [music1] | Used by:Timeline | |
Symbol 1734 Sound [s12gauge_shot] | Used by:Timeline | |
Symbol 1735 Sound [s16gauge_shot] | Used by:Timeline | |
Symbol 1736 Sound [s20gauge_shot] | Used by:Timeline | |
Symbol 1737 Sound [s38_shot] | Used by:Timeline | |
Symbol 1738 Sound [s40_shot] | Used by:Timeline | |
Symbol 1739 Sound [s45_shot] | Used by:Timeline | |
Symbol 1740 Sound [s357_shot] | Used by:Timeline | |
Symbol 1741 Sound [blood1_sound] | Used by:Timeline | |
Symbol 1742 Sound [blood2_sound] | Used by:Timeline | |
Symbol 1743 Sound [blood3_sound] | Used by:Timeline | |
Symbol 1744 Sound [DesertEagle_shot] | Used by:Timeline | |
Symbol 1745 Sound [enemy_footstep1_sound] | Used by:Timeline | |
Symbol 1746 Sound [enemy_footstep3_sound] | Used by:Timeline | |
Symbol 1747 Sound [female_death1] | Used by:Timeline | |
Symbol 1748 Sound [female_hurt1] | Used by:Timeline | |
Symbol 1749 Sound [female_hurt2] | Used by:Timeline | |
Symbol 1750 Sound [female_hurt3] | Used by:Timeline | |
Symbol 1751 Sound [footstep2_sound] | Used by:Timeline | |
Symbol 1752 Sound [footstep3_sound] | Used by:Timeline | |
Symbol 1753 Sound [footstep4_sound] | Used by:Timeline | |
Symbol 1754 Sound [Glock_shot] | Used by:Timeline | |
Symbol 1755 Sound [health_bonus] | Used by:Timeline | |
Symbol 1756 Sound [male_death1] | Used by:Timeline | |
Symbol 1757 Sound [male_death2] | Used by:Timeline | |
Symbol 1758 Sound [male_hurt1] | Used by:Timeline | |
Symbol 1759 Sound [male_hurt2] | Used by:Timeline | |
Symbol 1760 Sound [male_hurt4] | Used by:Timeline | |
Symbol 1761 Sound [no_ammo] | Used by:Timeline | |
Symbol 1762 Sound [reload_finish] | Used by:Timeline | |
Symbol 1763 Sound [reload_start] | Used by:Timeline | |
Symbol 1764 Sound [reloading] | Used by:Timeline | |
Symbol 1765 Sound [rumblehit] | Used by:Timeline | |
Symbol 1766 Sound [Tomcat_shot] | Used by:Timeline | |
Symbol 1767 Sound [zombie_pain1] | Used by:Timeline | |
Symbol 1768 Sound [zombie_pain2] | Used by:Timeline | |
Symbol 1769 Sound [zombie_pain3] | Used by:Timeline | |
Symbol 1770 Sound [zombiedead1] | Used by:Timeline | |
Symbol 1771 Sound [zombiedead2] | Used by:Timeline | |
Symbol 1772 Sound [zombieidle1] | Used by:Timeline | |
Symbol 1773 Sound [zombieidle2] | Used by:Timeline | |
Symbol 1774 Sound [footstep1_sound] | Used by:Timeline |
Instance Names
"loadbar" | Symbol 21 MovieClip [PreloaderMain] Frame 1 | Symbol 18 MovieClip |
"maintext" | Symbol 53 MovieClip Frame 1 | Symbol 52 EditableText |
"HUDBloodHit" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 31 MovieClip |
"HUDGun" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 43 MovieClip |
"HealthText" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 45 EditableText |
"ArmourText" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 46 EditableText |
"ArmourPercentText" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 47 EditableText |
"GunNameText" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 48 EditableText |
"BulletsLoadedText" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 49 EditableText |
"BulletsTotalText" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 51 EditableText |
"bonustext" | Symbol 54 MovieClip [MainHUD] Frame 1 | Symbol 53 MovieClip |
"playerScore" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 97 EditableText |
"playerName" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 108 EditableText |
"playerRank" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 111 EditableText |
"playerDamageTaken" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 112 EditableText |
"playerAccuracy" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 115 EditableText |
"playerEnemiesKilled" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 118 EditableText |
"playerSurvived" | Symbol 120 MovieClip [Stats_Scene] Frame 1 | Symbol 119 EditableText |
"main" | Symbol 150 MovieClip [BloodHitEffect1Holder] Frame 1 | Symbol 149 MovieClip |
"main" | Symbol 180 MovieClip [ShotHitEffectHolder] Frame 1 | Symbol 179 MovieClip |
"hitbox" | Symbol 183 MovieClip [Bonus12GaugeShells] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 186 MovieClip [Bonus35Bullets] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 189 MovieClip [BonusArmour] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 192 MovieClip [BonusGlock19C] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 195 MovieClip [BonusHealth] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 198 MovieClip [BonusMossberg500] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 201 MovieClip [BonusSteyrTMP] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 202 MovieClip Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb1" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb3" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb4" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb8" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb9" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb10" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb11" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb12" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb13" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb16" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb17" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb18" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node1" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck1" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"nodecentral" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck2" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck3" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node2" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node3" | Symbol 207 MovieClip [Background1] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb1" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb4" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb3" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb7" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb2" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb5" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb6" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb8" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb9" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb10" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb11" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb12" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb13" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb14" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb15" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb16" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb17" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb18" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb19" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb20" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb21" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb22" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb23" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb24" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb25" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb26" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb27" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb31" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb32" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb33" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb34" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb35" | Symbol 208 MovieClip [Background2] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb1" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb2" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb3" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb4" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb5" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb6" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb7" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb8" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb9" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb10" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb11" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb12" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb13" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb14" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb15" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb16" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb17" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb18" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb19" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb20" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb21" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hb22" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck1" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node1" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node2" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node3" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck2" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck3" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"node4" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"stuck4" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"nodecentral" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"spawn1" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"spawn2" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"spawn3" | Symbol 210 MovieClip [MainBackground] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"hitbox" | Symbol 294 MovieClip [Actor_Player] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"legs" | Symbol 294 MovieClip [Actor_Player] Frame 1 | Symbol 248 MovieClip |
"torso" | Symbol 294 MovieClip [Actor_Player] Frame 1 | Symbol 260 MovieClip |
"biglight" | Symbol 294 MovieClip [Actor_Player] Frame 1 | Symbol 263 MovieClip |
"main" | Symbol 575 MovieClip Frame 1 | Symbol 574 MovieClip |
"hitbox" | Symbol 576 MovieClip [Zombie] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"gunhitbox" | Symbol 576 MovieClip [Zombie] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"threatbox" | Symbol 576 MovieClip [Zombie] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"meleebox" | Symbol 576 MovieClip [Zombie] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"main" | Symbol 576 MovieClip [Zombie] Frame 1 | Symbol 575 MovieClip |
"main" | Symbol 892 MovieClip Frame 1 | Symbol 891 MovieClip |
"hitbox" | Symbol 893 MovieClip [ZombieGiant] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"gunhitbox" | Symbol 893 MovieClip [ZombieGiant] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"threatbox" | Symbol 893 MovieClip [ZombieGiant] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"meleebox" | Symbol 893 MovieClip [ZombieGiant] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"main" | Symbol 893 MovieClip [ZombieGiant] Frame 1 | Symbol 892 MovieClip |
"main" | Symbol 1183 MovieClip Frame 1 | Symbol 1182 MovieClip |
"hitbox" | Symbol 1184 MovieClip [ZombieRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1184 MovieClip [ZombieRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"threatbox" | Symbol 1184 MovieClip [ZombieRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"meleebox" | Symbol 1184 MovieClip [ZombieRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"main" | Symbol 1184 MovieClip [ZombieRunner] Frame 1 | Symbol 1183 MovieClip |
"main" | Symbol 1399 MovieClip Frame 1 | Symbol 1398 MovieClip |
"hitbox" | Symbol 1400 MovieClip [ZombieCrawler] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1400 MovieClip [ZombieCrawler] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"threatbox" | Symbol 1400 MovieClip [ZombieCrawler] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"meleebox" | Symbol 1400 MovieClip [ZombieCrawler] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"main" | Symbol 1400 MovieClip [ZombieCrawler] Frame 1 | Symbol 1399 MovieClip |
"main" | Symbol 1704 MovieClip Frame 1 | Symbol 1703 MovieClip |
"hitbox" | Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"gunhitbox" | Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"threatbox" | Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"meleebox" | Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 27 MovieClip [Hitbox] |
"main" | Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1 | Symbol 1704 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata present, AS1/AS2. |
SWFMetaData (77) | Timeline Frame 1 | 197 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..." |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "male_hurt3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "blood_decal4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "blood_decal3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "blood_decal2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "blood_decal1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "DownloadGame_Menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "HighScores_Menu" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "PreloaderMain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "BlackOut" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1775 as "__Packages.mx.transitions.OnEnterFrameBeacon" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1776 as "__Packages.mx.transitions.BroadcasterMX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1777 as "__Packages.mx.transitions.Tween" |
ExportAssets (56) | Timeline Frame 5 | Symbol 27 as "Hitbox" |
ExportAssets (56) | Timeline Frame 5 | Symbol 28 as "arcadetown_splash" |
ExportAssets (56) | Timeline Frame 5 | Symbol 54 as "MainHUD" |
ExportAssets (56) | Timeline Frame 5 | Symbol 55 as "MainGame" |
ExportAssets (56) | Timeline Frame 5 | Symbol 57 as "WhiteOut" |
ExportAssets (56) | Timeline Frame 5 | Symbol 62 as "GameOver_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 70 as "Instructions_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 75 as "Intro1_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 80 as "Intro2_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 85 as "Intro3_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 90 as "Intro4_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 93 as "MenuCursor" |
ExportAssets (56) | Timeline Frame 5 | Symbol 120 as "Stats_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 150 as "BloodHitEffect1Holder" |
ExportAssets (56) | Timeline Frame 5 | Symbol 180 as "ShotHitEffectHolder" |
ExportAssets (56) | Timeline Frame 5 | Symbol 183 as "Bonus12GaugeShells" |
ExportAssets (56) | Timeline Frame 5 | Symbol 186 as "Bonus35Bullets" |
ExportAssets (56) | Timeline Frame 5 | Symbol 189 as "BonusArmour" |
ExportAssets (56) | Timeline Frame 5 | Symbol 192 as "BonusGlock19C" |
ExportAssets (56) | Timeline Frame 5 | Symbol 195 as "BonusHealth" |
ExportAssets (56) | Timeline Frame 5 | Symbol 198 as "BonusMossberg500" |
ExportAssets (56) | Timeline Frame 5 | Symbol 201 as "BonusSteyrTMP" |
ExportAssets (56) | Timeline Frame 5 | Symbol 203 as "bkg1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 204 as "bkg_main" |
ExportAssets (56) | Timeline Frame 5 | Symbol 207 as "Background1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 208 as "Background2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 210 as "MainBackground" |
ExportAssets (56) | Timeline Frame 5 | Symbol 213 as "AccCircle" |
ExportAssets (56) | Timeline Frame 5 | Symbol 294 as "Actor_Player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 297 as "Crosshair" |
ExportAssets (56) | Timeline Frame 5 | Symbol 576 as "Zombie" |
ExportAssets (56) | Timeline Frame 5 | Symbol 893 as "ZombieGiant" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1184 as "ZombieRunner" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1400 as "ZombieCrawler" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1705 as "ZombieSlowRunner" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1706 as "blank" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1708 as "CornerRect" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1732 as "MainMenu_Scene" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1733 as "music1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1734 as "s12gauge_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1735 as "s16gauge_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1736 as "s20gauge_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1737 as "s38_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1738 as "s40_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1739 as "s45_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1740 as "s357_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1741 as "blood1_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1742 as "blood2_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1743 as "blood3_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1744 as "DesertEagle_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1745 as "enemy_footstep1_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1746 as "enemy_footstep3_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1747 as "female_death1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1748 as "female_hurt1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1749 as "female_hurt2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1750 as "female_hurt3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1751 as "footstep2_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1752 as "footstep3_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1753 as "footstep4_sound" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1754 as "Glock_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1755 as "health_bonus" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1756 as "male_death1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1757 as "male_death2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1758 as "male_hurt1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1759 as "male_hurt2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1760 as "male_hurt4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1761 as "no_ammo" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1762 as "reload_finish" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1763 as "reload_start" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1764 as "reloading" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1765 as "rumblehit" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1766 as "Tomcat_shot" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1767 as "zombie_pain1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1768 as "zombie_pain2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1769 as "zombie_pain3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1770 as "zombiedead1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1771 as "zombiedead2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1772 as "zombieidle1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1773 as "zombieidle2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1774 as "footstep1_sound" |
Labels
"MainGame" | Frame 6 |
"base" | Symbol 43 MovieClip Frame 1 |
"glock19c" | Symbol 43 MovieClip Frame 2 |
"mossberg500" | Symbol 43 MovieClip Frame 3 |
"steyrtmp" | Symbol 43 MovieClip Frame 4 |
"death" | Symbol 183 MovieClip [Bonus12GaugeShells] Frame 2 |
"death" | Symbol 186 MovieClip [Bonus35Bullets] Frame 2 |
"death" | Symbol 189 MovieClip [BonusArmour] Frame 2 |
"death" | Symbol 192 MovieClip [BonusGlock19C] Frame 2 |
"death" | Symbol 195 MovieClip [BonusHealth] Frame 2 |
"death" | Symbol 198 MovieClip [BonusMossberg500] Frame 2 |
"death" | Symbol 201 MovieClip [BonusSteyrTMP] Frame 2 |
"death" | Symbol 202 MovieClip Frame 2 |
"stand" | Symbol 248 MovieClip Frame 1 |
"walk" | Symbol 248 MovieClip Frame 2 |
"autopistol" | Symbol 260 MovieClip Frame 1 |
"autopistolfire" | Symbol 260 MovieClip Frame 2 |
"revolver" | Symbol 260 MovieClip Frame 4 |
"revolverfire" | Symbol 260 MovieClip Frame 5 |
"shotgun" | Symbol 260 MovieClip Frame 7 |
"shotgunfire" | Symbol 260 MovieClip Frame 8 |
"machinegun" | Symbol 260 MovieClip Frame 10 |
"machinegunfire" | Symbol 260 MovieClip Frame 11 |
"death" | Symbol 294 MovieClip [Actor_Player] Frame 2 |
"move" | Symbol 574 MovieClip Frame 1 |
"stand" | Symbol 574 MovieClip Frame 23 |
"stun" | Symbol 574 MovieClip Frame 74 |
"attack" | Symbol 574 MovieClip Frame 86 |
"death" | Symbol 574 MovieClip Frame 112 |
"dead1" | Symbol 574 MovieClip Frame 139 |
"move" | Symbol 891 MovieClip Frame 1 |
"stand" | Symbol 891 MovieClip Frame 27 |
"stun" | Symbol 891 MovieClip Frame 78 |
"attack" | Symbol 891 MovieClip Frame 104 |
"death" | Symbol 891 MovieClip Frame 130 |
"dead1" | Symbol 891 MovieClip Frame 157 |
"move" | Symbol 1182 MovieClip Frame 1 |
"stand" | Symbol 1182 MovieClip Frame 12 |
"stun" | Symbol 1182 MovieClip Frame 58 |
"attack" | Symbol 1182 MovieClip Frame 84 |
"death" | Symbol 1182 MovieClip Frame 115 |
"dead1" | Symbol 1182 MovieClip Frame 145 |
"move" | Symbol 1398 MovieClip Frame 1 |
"stand" | Symbol 1398 MovieClip Frame 27 |
"stun" | Symbol 1398 MovieClip Frame 52 |
"attack" | Symbol 1398 MovieClip Frame 54 |
"death" | Symbol 1398 MovieClip Frame 84 |
"dead1" | Symbol 1398 MovieClip Frame 108 |
"move" | Symbol 1703 MovieClip Frame 1 |
"stand" | Symbol 1703 MovieClip Frame 22 |
"stun" | Symbol 1703 MovieClip Frame 68 |
"attack" | Symbol 1703 MovieClip Frame 94 |
"death" | Symbol 1703 MovieClip Frame 125 |
"dead1" | Symbol 1703 MovieClip Frame 152 |
Dynamic Text Variables
_root.pname | Symbol 108 EditableText | "Enter Your Name" |
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