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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/12163845?noj=FRM12163845-2DC" width="1" height="1"></div>

deadfrontiernightone.swf

This is the info page for
Flash #4159

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Courier New" size="18" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>100</b></font></p>

<p align="left"><font face="Courier New" size="18" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>121</b></font></p>

<p align="left"><font face="Courier New" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>50%</b></font></p>

<p align="left"><font face="Courier New" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>Mossberg 500</b></font></p>

<p align="left"><font face="Courier New" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>22</b></font></p>

|

<p align="left"><font face="Courier New" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>234</b></font></p>

dggddgdfgdfdgfdgdg

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Total Score:

10000

Enter Your Name

Your Name:

Rank:

A+

234

Damage Taken:

Accuracy:

87%

Zombies Killed:

Survived:

34

4:34

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Copyright Jagged Blade Software 2007

ActionScript [AS1/AS2]

Frame 1
function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;
Frame 3
main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 290; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }
Frame 4
main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);
Frame 5
gotoAndStop (6);
Frame 6
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("53d9e932", this, 10301, true); function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local4 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.lastIndexOf(search_string, _local6.length); if (_local4 == occurrences) { _local2 = -1; } } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local4++; var _local6 = the_string.substr(0, _local2); var _local7 = the_string.substr(_local2 + search_string.length); the_string = (_local6 + replace_string) + _local7; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local4 == occurrences) { _local2 = -1; } } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local4 = strUrl.toLowerCase(); var _local1 = _local4.indexOf(strParam); var _local5 = strParam.length; if (_local1 > 0) { var _local3; var _local2 = _local4.indexOf("&", _local1 + _local5); if (_local2 > 0) { _local3 = _local2 - _local1; } else { _local3 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local5, _local3)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local2 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local2 = _local3; } var _local4 = "download"; if (_local1.substr(0, 4) == "http") { _local4 = strUrl.substr(7, _local2 - 7); } return(_local4); } function updateFrameRate() { if (counter == updateRate) { var _local3 = getTimer(); var _local5 = (_local3 - startTime) / 1000; var _local2 = updateRate / _local5; _local2 = Math.floor(_local2 * precision) / precision; speedFactor = 60 / _local2; if (speedFactor > 3) { speedFactor = 3; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local2 < 20) { lowfpstime = lowfpstime + _root.speedFactor; if (lowfpstime > 300) { _root.MainGame.Player.biglight.swapDepths(0); _root.MainGame.Player.biglight.removeMovieClip(); } } else { lowfpstime = 0; } var _local4 = new TextFormat(); _local4.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: " + _local2; fps_txt.setTextFormat(_local4); startTime = _local3; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 98); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 15; weapon_data.gun_reload_time[2] = 180; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 180; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; } function ResetProfile() { current_profile.enemies_killed = 0; current_profile.shots_fired = 0; current_profile.shots_hit = 0; current_profile.score_accuracy = 0; current_profile.survived = 0; current_profile.survived_time = 0; current_profile.rank = "F"; current_profile.damage_taken = 0; i = 0; while (i < 51) { current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } current_profile.inventory[41][1] = "glock19c"; current_profile.inventory[41][2] = 15; current_profile.inventory[41][3] = 1; current_profile.inventory[1][1] = "35_ammo"; current_profile.inventory[1][2] = 30; current_profile.score = 0; current_profile.max_inventory_slots = 20; current_profile.max_health = 100; if (_root.cheat > 0) { current_profile.max_health = 100000 /* 0x0186A0 */; } current_profile.armour_max_health = 50; current_profile.armour_protect = 35; current_profile.gender = "male"; current_profile.gun_limit = 3; current_profile.walk_speed = 1; current_profile.base_accuracy = 0; } function CreateProfile() { current_profile = _root.attachMovie("blank", "current_profile", 99); current_profile.inventory = new Array(50); i = 0; while (i < 51) { current_profile.inventory[i] = new Array(10); current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } } function FindInventory(find_item) { inv_num = -1; i = 0; while (i < 51) { if (current_profile.inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.size = 30; _root.fps_txt.setTextFormat(_local3); _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: 60"; fps_txt.setTextFormat(_local3); } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound() { if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); toscene = toscene; _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } BlackIn(); } }; } function BlackIn() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 100; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function CalculateScore() { if (_root.current_profile.shots_fired > 0) { _root.current_profile.score_accuracy = Math.round((_root.current_profile.shots_hit / _root.current_profile.shots_fired) * 100); if (_root.current_profile.score_accuracy > 99) { _root.current_profile.score_accuracy = 99; } if (_root.current_profile.score_accuracy < 0) { _root.current_profile.score_accuracy = 0; } } else { _root.current_profile.score_accuracy = 0; } if (_root.survived > 0) { _root.survived_time = 42000; } _root.current_profile.total_score = 0; _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.score_accuracy * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.enemies_killed * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.survived_time / 6); _root.current_profile.total_score = _root.current_profile.total_score - (_root.current_profile.damage_taken * 7); if (_root.current_profile.total_score < 0) { _root.current_profile.total_score = 0; } _root.current_profile.total_score = Math.round(_root.current_profile.total_score); _root.current_profile.rank = "A+"; if (_root.current_profile.total_score < 17000) { _root.current_profile.rank = "A"; } if (_root.current_profile.total_score < 15500) { _root.current_profile.rank = "B"; } if (_root.current_profile.total_score < 12000) { _root.current_profile.rank = "C"; } if (_root.current_profile.total_score < 7000) { _root.current_profile.rank = "D"; } if (_root.current_profile.total_score < 4000) { _root.current_profile.rank = "E"; } if (_root.current_profile.total_score < 2000) { _root.current_profile.rank = "F"; } _root.ScoreVal = _root.current_profile.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local9; var _local7; var _local8; var _local5; var _local6; var _local4; var _local13; var _local12; var _local11; var _local10; var _local1; var _local3; var _local2; _local9 = y2 - y1; _local8 = x1 - x2; _local6 = (x2 * y1) - (x1 * y2); _local11 = ((_local9 * x3) + (_local8 * y3)) + _local6; _local10 = ((_local9 * x4) + (_local8 * y4)) + _local6; if (((_local11 != 0) && (_local10 != 0)) && (same_sign(_local11, _local10))) { return(0); } _local7 = y4 - y3; _local5 = x3 - x4; _local4 = (x4 * y3) - (x3 * y4); _local13 = ((_local7 * x1) + (_local5 * y1)) + _local4; _local12 = ((_local7 * x2) + (_local5 * y2)) + _local4; if (((_local13 != 0) && (_local12 != 0)) && (same_sign(_local13, _local12))) { return(0); } _local1 = (_local9 * _local5) - (_local7 * _local8); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local8 * _local4) - (_local5 * _local6); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local7 * _local6) - (_local9 * _local4); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var intersect_x; var intersect_y;
Symbol 10 MovieClip [DownloadGame_Menu] Frame 1
stop();
Symbol 10 MovieClip [DownloadGame_Menu] Frame 2
stop();
Symbol 15 MovieClip [HighScores_Menu] Frame 1
stop();
Symbol 15 MovieClip [HighScores_Menu] Frame 2
stop();
Symbol 1775 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1776 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1777 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 28 MovieClip [arcadetown_splash] Frame 1
cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 28 MovieClip [arcadetown_splash] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }
Symbol 43 MovieClip Frame 1
stop();
Symbol 43 MovieClip Frame 2
stop();
Symbol 43 MovieClip Frame 3
stop();
Symbol 43 MovieClip Frame 4
stop();
Symbol 55 MovieClip [MainGame] Frame 1
function ActionLoop() { _root.updateFrameRate(); game_time = game_time + _root.speedFactor; if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.Player.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); } DoBackground(); DoLevel(); if (wait_for_end == 0) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 1) && (EnemiesInplay == 0)) { wait_for_end = 2; _root.CalculateScore(); _root.current_profile.survived = 1; _root.BlackOut("Stats_Scene", 0); } _root.current_profile.survived_time = _root.current_profile.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } ammo_remaining1 = 0; ammo_remaining2 = 0; inv_place = -1; inv_place = _root.FindInventory("35_ammo"); if (inv_place > -1) { ammo_remaining1 = _root.current_profile.inventory[inv_place][2]; } inv_place = -1; inv_place = _root.FindInventory("12gauge_ammo"); inv_place2 = -1; inv_place2 = _root.FindInventory("mossberg500"); if ((inv_place > -1) && (inv_place2 > -1)) { ammo_remaining2 = _root.current_profile.inventory[inv_place][2]; } if ((ammo_remaining1 == 0) && (ammo_remaining2 == 0)) { if (force_next_bonus == "") { force_next_bonus = "Bonus35Bullets"; } if (bonuses_inplay == 0) { CreateBonus("Bonus35Bullets", 460 + Background._x, 350 + Background._y); } } } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); } function StartGame() { game_started = 1; game_time = 0; had_steyr = 0; had_mossberg = 0; had_boss = 0; LoadDecals(); CreateBackground(); CreateHUD(); CreatePlayer(410, 330); } function CreateBackground() { bkg = _root.MainGame.attachMovie("MainBackground", "Background", 2); BackgroundBMP = flash.display.BitmapData.loadBitmap("bkg_main"); bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function CreateHUD() { HUD = _root.MainGame.attachMovie("MainHud", "MainHud", 500); HUD._x = 20; HUD._y = 20; HUD.HUDBloodHit._alpha = 0; _root.MainGame.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainGame.MainHud.bonustext._alpha = _root.MainGame.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainGame.MainHud.bonustext._alpha < 0) { _root.MainGame.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = _root.MainGame.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainGame.MainHud.HUDBloodHit._alpha <= 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainGame.MainHud.HUDBloodHit._alpha >= 100) { _root.MainGame.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } _root.MainGame.MainHud.HealthText.text = player.health; _root.MainGame.MainHud.ArmourText.text = player.armour_health; _root.MainGame.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; _root.MainGame.MainHud.BulletsLoadedText.text = player.gun_bullets_loaded[player.current_gun]; ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } _root.MainGame.MainHud.BulletsTotalText.text = ammo_remaining; _root.MainGame.MainHud.ScoreText.text = _root.current_profile.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; var _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(_local3); _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.ScoreText.setTextFormat(_local3); _root.MainGame.MainHud.BulletsTotalText.setTextFormat(_local3); _root.MainGame.MainHud.BulletsLoadedText.setTextFormat(_local3); _root.MainGame.MainHud.HealthText.setTextFormat(_local3); _root.MainGame.MainHud.ArmourText.setTextFormat(_local3); _root.MainGame.MainHud.ArmourPercentText.setTextFormat(_local3); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; if ((player._x > 320) && (Background._x > (-(Background._width - 640)))) { Background._x = Background._x - (player._x - 320); if (Background._x < (-(Background._width - 640))) { Background._x = -(Background._width - 640); } player._x = 320; } if ((player._x < 320) && (Background._x < 0)) { Background._x = Background._x - (player._x - 320); if (Background._x > 0) { Background._x = 0; } player._x = 320; } if ((player._y > 240) && (Background._y > (-(Background._height - 480)))) { Background._y = Background._y - (player._y - 240); if (Background._y < (-(Background._height - 480))) { Background._y = -(Background._height - 480); } player._y = 240; } if ((player._y < 240) && (Background._y < 0)) { Background._y = Background._y - (player._y - 240); if (Background._y > 0) { Background._y = 0; } player._y = 240; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } i = 1; while (i <= MaxEnemies) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function CreatePlayer(x, y) { player = _root.MainGame.attachMovie("Actor_Player", "Player", 100); _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); _root.MainGame.attachMovie("AccCircle", "CrosshairAccCircle", 599); player._x = x; player._y = y; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root.current_profile.walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root.current_profile.base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.armour_protect = _root.current_profile.armour_protect; player.armour_max_health = _root.current_profile.armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root.current_profile.max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root.current_profile.gender; player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root.current_profile.gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; j = 0; while (j < 51) { if (_root.current_profile.inventory[j][3] > 0) { added = AddWeapon(player, _root.current_profile.inventory[j][1], _root.current_profile.inventory[j][2], j); } j++; } player.onEnterFrame = function () { DoPlayer(this); }; player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; CycleWeapon(player); DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_bullets_loaded[num] = 0; if (num < player.max_guns) { i = num + 1; while (i <= player.max_guns) { player.gun_inventory_place[i - 1] = player.gun_inventory_place[i]; player.gun_shot_time[i - 1] = player.gun_shot_time[i]; player.gun_type[i - 1] = player.gun_type[i]; player.gun_shots_fired[i - 1] = player.gun_shots_fired[i]; player.gun_spread[i - 1] = player.gun_spread[i]; player.gun_shot_size[i - 1] = player.gun_shot_size[i]; player.gun_calliber_type[i - 1] = player.gun_calliber_type[i]; player.gun_ammo_type[i - 1] = player.gun_ammo_type[i]; player.gun_bullet_capacity[i - 1] = player.gun_bullet_capacity[i]; player.gun_reload_time[i - 1] = player.gun_reload_time[i]; player.gun_name[i - 1] = player.gun_name[i]; player.gun_pic[i - 1] = player.gun_pic[i]; player.gun_bullets_loaded[i - 1] = player.gun_bullets_loaded[i]; if (player.current_gun == i) { player.current_gun--; } i++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; i = 1; while (i < 50) { if (_root.weapon_data.gun_code[i] == code) { num = i; } i++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; } } if (added > 0) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[invplace][1]); } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun]; var _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; if (SceneCollide(player.hitbox, 0, 0)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { player.legs.target_rotation = 135; } if ((x == 0) && (y == 0)) { player.moving = 0; } if (player._x > 640) { player._x = 640; } if (player._x < 0) { player._x = 0; } if (player._y > 480) { player._y = 480; } if (player._y < 0) { player._y = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } else { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type + "fire"); player.current_shot_time = 0; FireWeapon(player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1); } else { ReloadGun(player, 0); } } function FireWeapon(startx, starty, angle, shots, spread, accuracy, size, calliber, addshot) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(startx, starty, angle, 1, spread, spread, size, calliber, addshot); e++; } } rads = (Math.PI/180); stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) && (angle < 270))) || ((k == 2) && (angle < 0))) || ((k == 3) && ((angle > -90) && (angle < 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 4); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } i++; } hit = 0; i = 1; while (i <= MaxEnemies) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - hb._height; x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + hb._height; } if (k == 2) { x3 = (hb._parent._x + 0) - hb._width; y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + hb._width; y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } i++; } basex = best_x; basey = best_y; MakeShot(angle, basex, basey, size, calliber, addshot, hit); } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); _root.reloading_sound.start(0, 99999); } } else { if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; p = 1; while (p <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[p]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[p]; if (ammo_remaining > 0) { gunwithammo = p; } p++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(angle, x, y, size, calliber, addshot, hit) { _root.current_profile.shots_fired = _root.current_profile.shots_fired + addshot; if (hit == 0) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 2); } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root.current_profile.shots_hit = _root.current_profile.shots_hit + addshot2; size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, 1 + (calliber * 0.5)); MakeBlood(x, y, angle); } } function DoPlayer(player) { if (_root.GamePaused > 0) { return(undefined); } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root.current_profile.inventory[inv_place][2] = ammo_remaining; } if (_root.current_profile.inventory[inv_place][2] == 0) { ClearInventory(inv_place); } player.reload_time = 0; _root.reload_finish_sound.start(); _root.reloading_sound.stop("reloading"); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (_root.MouseDown)) { FireGun(player); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (!Key.isDown(32)) { player.cycled = 0; } _root.MainGame.Crosshair._x = _root._xmouse; _root.MainGame.Crosshair._y = _root._ymouse; player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); _root.WhiteOut("GameOver_Scene"); } if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, _root.frameDelay / 2); } xdist = _root.MainGame.Crosshair._x - player._x; ydist = _root.MainGame.Crosshair._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); _root.MainGame.CrosshairAccCircle._x = _root.MainGame.Crosshair._x; _root.MainGame.CrosshairAccCircle._y = _root.MainGame.Crosshair._y; _root.MainGame.CrosshairAccCircle._width = player.accuracy * 2; _root.MainGame.CrosshairAccCircle._height = player.accuracy * 2; UpdateHUD(player); } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay) { effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; effect._xscale = sx; effect._yscale = sy; effect._rotation = angle; effectnum = effectnum + 1; effect.delay = delay; if (effectnum > 20) { effectnum = 1; } effect.onEnterFrame = function () { _root.frameAdvancer(this.main, 0, this.delay); }; } function SceneCollide(actor, noenemy, nogood) { noenemy = 0; if (nogood == 0) { hb = _root.MainGame.Player.hitbox; if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); if ((hb != actor) && ((nogood == 0) || ((!hb.low) == 1))) { if (hb.hitTest(actor)) { return(1); } } i++; } if (noenemy == 0) { i = 1; while (i <= MaxEnemies) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha) { enum = 0; i = 1; while (i <= MaxEnemies) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } if (enum == 0) { return(0); } baselevel = 50; if (type == "ZombieGiant") { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); enemy.weight = 1; if (type == "Zombie") { enemy.melee_damage = 8; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 8; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 18; enemy.health = 500; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } enemy.etype = type; enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; enemy.main._rotation = angle; enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.animating = 0; enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemynum = enemynum + 1; enemy.main.main.gotoAndPlay("stand"); if (enemynum > MaxEnemies) { enemynum = 1; } enemy.onEnterFrame = function () { DoEnemy(this); }; EnemiesInplay++; return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if (((_root.soundon > 0) && (enemy.current_state != "death")) && (random(300 / _root.speedFactor) == 1)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } DoEnemyAI(enemy); DoEnemyMovement(enemy); if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 1)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); EnemiesInplay--; _root.current_profile.score = _root.current_profile.score + enemy.score; _root.current_profile.enemies_killed++; if (enemy.etype == "ZombieGiant") { _root.MainGame.wait_for_end = 1; } enemy.score = 0; if (_root.soundon > 0) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } enemy.swapDepths(20 + enum); if (((random(2) + 1) == 1) || (force_next_bonus != "")) { randomnum = random(4) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y); } if (randomnum == 2) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y); } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory("mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y); } } if (randomnum == 4) { CreateBonus("BonusHealth", enemy._x, enemy._y); } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((Background._width > 2000) && ((((enemy._x > 840) || (enemy._x < -200)) || (enemy._y > 680)) || (enemy._y < -200))) { DeleteActor(enemy); } } function ChangeState(enemy, newstate) { enemy.main.main.gotoAndPlay(newstate); enemy.current_state = newstate; } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; player = _root.MainGame.Player; enemy.killtarget = player; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if ((enemy.stuck_time > 5) && (Background._width < 2000)) { enemy.stuck_time = 0; if (enemy.node == 0) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = enemy.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = enemy.diag_speed * _root.speedFactor; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = enemy.walk_speed * _root.speedFactor; collide = SceneCollide(enemy.hitbox, 1, 0); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { enemy.target_rotation = 135; } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { health_dam = enemy.melee_damage; armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; _root.current_profile.damage_taken = _root.current_profile.damage_taken + health_dam; target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } } function EnemyHit(enemy, damage, angle, push) { if (enemy.current_state == "death") { return(undefined); } if ((_root.soundon > 0) && (random(2) == 1)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * Math.PI) / 180) * push; pushy = Math.sin((angle * Math.PI) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function MakeDecal(x, y, angle, decal) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = x - 64; y = y - 64; w = 128; h = 128; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (1 * _root.speedFactor)); if (actor._alpha <= 0) { DeleteActor(actor); } } function MakeBlood(x, y, angle) { MakeDecal(x, y, angle, eval ("BloodDecal" + (random(4) + 1))); if (_root.soundon > 0) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y) { bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 30 + bonusnum); bonusnum++; if (bonusnum > 16) { bonusnum = 1; } bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.btype = type; bonus.onEnterFrame = function () { DoBonus(this); }; } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } if (_root.MainGame.Player.hitbox.hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, player) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory("glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusMossberg500") { inv = AddInventory("mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusSteyrTMP") { inv = AddInventory("steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus12GaugeShells") { if (AddInventory("12gauge_ammo", 12, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus35Bullets") { if (AddInventory("35_ammo", 30, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusHealth") { picked = 1; MakeBonusText("+25 Health"); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour"); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!"); } } return(picked); } function MakeBonusText(msg) { _root.MainGame.MainHud.bonustext._alpha = 100; _root.MainGame.MainHud.bonustext.maintext.text = msg; } function ClearInventory(inv_place) { _root.current_profile.inventory[inv_place][1] = ""; _root.current_profile.inventory[inv_place][2] = 0; _root.current_profile.inventory[inv_place][3] = 0; _root.current_profile.inventory[inv_place][4] = 0; _root.current_profile.inventory[inv_place][5] = 0; l = 1; while (l <= _root.MainGame.Player.max_guns) { if (_root.MainGame.Player.gun_inventory_place[l] == inv_place) { RemoveWeapon(_root.MainGame.Player, l); } l++; } } function AddInventory(type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { k = 41; while (k <= 50) { if (_root.current_profile.inventory[k][1] == "") { foundspace = k; break; } k++; } if (foundspace == 0) { foundspace = -10; } else { _root.current_profile.inventory[foundspace][1] = type; if (AddWeapon(_root.MainGame.Player, type, ammo, foundspace) == 0) { foundspace = -10; _root.current_profile.inventory[foundspace][1] = ""; } } } else { k = 1; while (k <= _root.current_profile.max_inventory_slots) { if (_root.current_profile.inventory[k][1] == "") { foundblankspace = k; } if (((_root.current_profile.inventory[k][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = k; } k++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root.current_profile.inventory[foundspace][1] = type; _root.current_profile.inventory[foundspace][2] = _root.current_profile.inventory[foundspace][2] + ammo; _root.current_profile.inventory[foundspace][3] = isweapon; } return(foundspace); } function DoLevel() { if (game_time > 0) { next_zombietime = 400; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 2000) { next_zombietime = 350; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 6000) { next_zombietime = 230; zombie_types[1] = "ZombieCrawler"; zombie_types[2] = "ZombieCrawler"; zombie_types[3] = "ZombieCrawler"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 8000) { next_zombietime = 250; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; if (had_steyr == 0) { force_next_bonus = "BonusSteyrTMP"; had_steyr = 1; } } if (game_time > 10000) { next_zombietime = 150; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 12000) { next_zombietime = 100; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 14000) { next_zombietime = 120; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 16000) { next_zombietime = 100; zombie_types[1] = "ZombieCrawler"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "Zombie"; } if (game_time > 18000) { next_zombietime = 150; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; if (had_mossberg == 0) { force_next_bonus = "BonusMossberg500"; had_mossberg = 1; } } if (game_time > 20000) { next_zombietime = 50; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 22000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if (game_time > 24000) { next_zombietime = 50; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "Zombie"; zombie_types[5] = "ZombieRunner"; } if (game_time > 26000) { next_zombietime = 50; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if (game_time > 29000) { next_zombietime = 300; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; if (had_boss == 0) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, random(360), "ZombieGiant") > 0) { had_boss = 1; } } } } effectnum = 1; enemynum = 1; MaxEnemies = 6; EnemiesInplay = 0; MaxHitBoxes = 40; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; wait_for_end = 0; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_steyr = 0; had_mossberg = 0; had_boss = 0; var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var BackgroundBMP;
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 62 MovieClip [GameOver_Scene] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 69 MovieClip Frame 1
stop();
Symbol 69 MovieClip Frame 2
stop();
Symbol 70 MovieClip [Instructions_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 69 MovieClip in Symbol 70 MovieClip [Instructions_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 75 MovieClip [Intro1_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Intro2_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Intro2_Scene", 0); } }
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 80 MovieClip [Intro2_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Intro3_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Intro3_Scene", 0); } }
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 85 MovieClip [Intro3_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Intro4_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Intro4_Scene", 0); } }
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 90 MovieClip [Intro4_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (keyUp) { if (Key.getAscii() == 32) { if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } } else if (_root.menu_interact > 0) { _root.BlackOut("Instructions_Scene", 0); } }
Symbol 102 MovieClip Frame 1
stop();
Symbol 102 MovieClip Frame 2
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
stop();
Symbol 120 MovieClip [Stats_Scene] Frame 1
playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile.rank; playerDamageTaken.text = _root.current_profile.damage_taken; playerAccuracy.text = _root.current_profile.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile.enemies_killed; seconds = Math.round(_root.current_profile.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 102 MovieClip in Symbol 120 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 107 MovieClip in Symbol 120 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernightone/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 149 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 179 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 183 MovieClip [Bonus12GaugeShells] Frame 1
stop();
Symbol 183 MovieClip [Bonus12GaugeShells] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 186 MovieClip [Bonus35Bullets] Frame 1
stop();
Symbol 186 MovieClip [Bonus35Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 189 MovieClip [BonusArmour] Frame 1
stop();
Symbol 189 MovieClip [BonusArmour] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 192 MovieClip [BonusGlock19C] Frame 1
stop();
Symbol 192 MovieClip [BonusGlock19C] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 195 MovieClip [BonusHealth] Frame 1
stop();
Symbol 195 MovieClip [BonusHealth] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 198 MovieClip [BonusMossberg500] Frame 1
stop();
Symbol 198 MovieClip [BonusMossberg500] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 201 MovieClip [BonusSteyrTMP] Frame 1
stop();
Symbol 201 MovieClip [BonusSteyrTMP] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 202 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 10
_root.MainGame.DeleteActor(this);
Instance of Symbol 27 MovieClip [Hitbox] "hb15" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.low = 1; }
Instance of Symbol 27 MovieClip [Hitbox] "hb16" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.low = 1; }
Instance of Symbol 27 MovieClip [Hitbox] "hb17" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.low = 1; }
Instance of Symbol 27 MovieClip [Hitbox] "hb18" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.low = 1; }
Instance of Symbol 27 MovieClip [Hitbox] "hb19" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.low = 1; }
Instance of Symbol 27 MovieClip [Hitbox] "hb22" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.low = 1; }
Instance of Symbol 27 MovieClip [Hitbox] "spawn1" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.angle = 180; }
Instance of Symbol 27 MovieClip [Hitbox] "spawn2" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.angle = 0; }
Instance of Symbol 27 MovieClip [Hitbox] "spawn3" in Symbol 210 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.angle = 315; }
Symbol 248 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 7
_root.PlayFootstepSound();
Symbol 248 MovieClip Frame 14
_root.PlayFootstepSound();
Symbol 248 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 260 MovieClip Frame 1
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 260 MovieClip Frame 2
_parent.biglight._alpha = 0; stop();
Symbol 260 MovieClip Frame 3
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 260 MovieClip Frame 4
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 260 MovieClip Frame 5
_parent.biglight._alpha = 0; stop();
Symbol 260 MovieClip Frame 6
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 260 MovieClip Frame 7
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 260 MovieClip Frame 8
_parent.biglight._alpha = 0; stop();
Symbol 260 MovieClip Frame 9
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 260 MovieClip Frame 10
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 260 MovieClip Frame 11
_parent.biglight._alpha = 0; stop();
Symbol 260 MovieClip Frame 12
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 294 MovieClip [Actor_Player] Frame 1
stop();
Symbol 294 MovieClip [Actor_Player] Frame 17
stop();
Symbol 574 MovieClip Frame 7
_root.PlayEnemyFootstepSound(1);
Symbol 574 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 574 MovieClip Frame 22
gotoAndPlay ("move");
Symbol 574 MovieClip Frame 73
gotoAndPlay ("stand");
Symbol 574 MovieClip Frame 85
gotoAndPlay ("stun");
Symbol 574 MovieClip Frame 98
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 574 MovieClip Frame 111
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 574 MovieClip Frame 139
_root.MainGame.FadeOut(this._parent._parent);
Symbol 574 MovieClip Frame 140
gotoAndPlay ("dead1");
Symbol 891 MovieClip Frame 3
_root.PlayEnemyFootstepSound(2);
Symbol 891 MovieClip Frame 16
_root.PlayEnemyFootstepSound(2);
Symbol 891 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 891 MovieClip Frame 77
gotoAndPlay ("stand");
Symbol 891 MovieClip Frame 103
gotoAndPlay ("stun");
Symbol 891 MovieClip Frame 116
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 891 MovieClip Frame 129
_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();
Symbol 891 MovieClip Frame 157
_root.MainGame.FadeOut(this._parent._parent);
Symbol 891 MovieClip Frame 158
gotoAndPlay ("dead1");
Symbol 1182 MovieClip Frame 4
_root.PlayEnemyFootstepSound(1);
Symbol 1182 MovieClip Frame 9
_root.PlayEnemyFootstepSound(1);
Symbol 1182 MovieClip Frame 11
gotoAndPlay ("move");
Symbol 1182 MovieClip Frame 57
gotoAndPlay ("stand");
Symbol 1182 MovieClip Frame 83
gotoAndPlay ("stun");
Symbol 1182 MovieClip Frame 95
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1182 MovieClip Frame 114
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1182 MovieClip Frame 145
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1182 MovieClip Frame 146
gotoAndPlay ("dead1");
Symbol 1398 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 1398 MovieClip Frame 51
gotoAndPlay ("stand");
Symbol 1398 MovieClip Frame 53
gotoAndPlay ("stun");
Symbol 1398 MovieClip Frame 68
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1398 MovieClip Frame 83
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1398 MovieClip Frame 108
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1398 MovieClip Frame 109
gotoAndPlay ("dead1");
Symbol 1703 MovieClip Frame 2
_root.PlayEnemyFootstepSound(1);
Symbol 1703 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 1703 MovieClip Frame 21
gotoAndPlay ("move");
Symbol 1703 MovieClip Frame 67
gotoAndPlay ("stand");
Symbol 1703 MovieClip Frame 93
gotoAndPlay ("stun");
Symbol 1703 MovieClip Frame 105
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1703 MovieClip Frame 124
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1703 MovieClip Frame 152
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1703 MovieClip Frame 153
gotoAndPlay ("dead1");
Symbol 1715 MovieClip Frame 1
stop();
Symbol 1715 MovieClip Frame 2
stop();
Symbol 1720 MovieClip Frame 1
stop();
Symbol 1720 MovieClip Frame 2
stop();
Symbol 1725 MovieClip Frame 1
stop();
Symbol 1725 MovieClip Frame 2
stop();
Symbol 1730 MovieClip Frame 1
stop();
Symbol 1730 MovieClip Frame 2
stop();
Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 1715 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro1_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 15 MovieClip [HighScores_Menu] in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightone/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 10 MovieClip [DownloadGame_Menu] in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1720 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 27 MovieClip [Hitbox] in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }
Instance of Symbol 1725 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernightone/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1730 MovieClip in Symbol 1732 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }

Library Items

Symbol 1 Sound [male_hurt3]Used by:Timeline
Symbol 2 Bitmap [blood_decal4]
Symbol 3 Bitmap [blood_decal3]
Symbol 4 Bitmap [blood_decal2]
Symbol 5 Bitmap [blood_decal1]
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClip [DownloadGame_Menu]Uses:7 9Used by:1732
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:15
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [HighScores_Menu]Uses:12 14Used by:1732
Symbol 16 GraphicUsed by:21
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:21
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [PreloaderMain]Uses:16 18 20Used by:Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [BlackOut]Uses:22Used by:Timeline
Symbol 1775 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 1776 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 1777 MovieClip [__Packages.mx.transitions.Tween]
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:28
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [Hitbox]Uses:26Used by:28 62 75 80 85 90 183 186 189 192 195 198 201 202 207 208 210 294 576 893 1184 1400 1705 1732  Timeline
Symbol 28 MovieClip [arcadetown_splash]Uses:25 27Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClipUses:30Used by:54
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:54
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:54
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:43
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:43
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:38 40 42Used by:54
Symbol 44 FontUsed by:45 46 47 48 49 50 51 52 96 97 108 109 110 111 112 113 114 115 116 117 118 119 1727 1729 1731
Symbol 45 EditableTextUses:44Used by:54
Symbol 46 EditableTextUses:44Used by:54
Symbol 47 EditableTextUses:44Used by:54
Symbol 48 EditableTextUses:44Used by:54
Symbol 49 EditableTextUses:44Used by:54
Symbol 50 TextUses:44Used by:54
Symbol 51 EditableTextUses:44Used by:54
Symbol 52 EditableTextUses:44Used by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClip [MainHUD]Uses:31 34 36 43 45 46 47 48 49 50 51 53Used by:Timeline
Symbol 55 MovieClip [MainGame]Used by:Timeline
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [WhiteOut]Uses:56Used by:Timeline
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:62
Symbol 60 FontUsed by:61 73 74 78 79 83 84 88 89
Symbol 61 EditableTextUses:60Used by:62
Symbol 62 MovieClip [GameOver_Scene]Uses:59 27 61Used by:Timeline
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:70
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:69
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:66 68Used by:70
Symbol 70 MovieClip [Instructions_Scene]Uses:64 69Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 EditableTextUses:60Used by:75
Symbol 74 EditableTextUses:60Used by:75
Symbol 75 MovieClip [Intro1_Scene]Uses:72 27 73 74Used by:Timeline
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 EditableTextUses:60Used by:80
Symbol 79 EditableTextUses:60Used by:80
Symbol 80 MovieClip [Intro2_Scene]Uses:77 27 78 79Used by:Timeline
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:85
Symbol 83 EditableTextUses:60Used by:85
Symbol 84 EditableTextUses:60Used by:85
Symbol 85 MovieClip [Intro3_Scene]Uses:82 27 83 84Used by:Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90
Symbol 88 EditableTextUses:60Used by:90
Symbol 89 EditableTextUses:60Used by:90
Symbol 90 MovieClip [Intro4_Scene]Uses:87 27 88 89Used by:Timeline
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClip [MenuCursor]Uses:92Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:120
Symbol 96 TextUses:44Used by:120
Symbol 97 EditableTextUses:44Used by:120
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:99 101Used by:120
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:107
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:104 106Used by:120
Symbol 108 EditableTextUses:44Used by:120
Symbol 109 TextUses:44Used by:120
Symbol 110 TextUses:44Used by:120
Symbol 111 EditableTextUses:44Used by:120
Symbol 112 EditableTextUses:44Used by:120
Symbol 113 TextUses:44Used by:120
Symbol 114 TextUses:44Used by:120
Symbol 115 EditableTextUses:44Used by:120
Symbol 116 TextUses:44Used by:120
Symbol 117 TextUses:44Used by:120
Symbol 118 EditableTextUses:44Used by:120
Symbol 119 EditableTextUses:44Used by:120
Symbol 120 MovieClip [Stats_Scene]Uses:95 96 97 102 107 108 109 110 111 112 113 114 115 116 117 118 119Used by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:149
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:149
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:149
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:149
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:149
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:149
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:149
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:149
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:149
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:149
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:149
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:149
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:149
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClipUses:122 124 126 128 130 132 134 136 138 140 142 144 146 148Used by:150
Symbol 150 MovieClip [BloodHitEffect1Holder]Uses:149Used by:Timeline
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:179
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:179
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:179
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:179
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:179
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:179
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:179
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:179
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:179
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:179
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:179
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:179
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:179
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 MovieClipUses:152 154 156 158 160 162 164 166 168 170 172 174 176 178Used by:180
Symbol 180 MovieClip [ShotHitEffectHolder]Uses:179Used by:Timeline
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:183
Symbol 183 MovieClip [Bonus12GaugeShells]Uses:182 27Used by:Timeline
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
Symbol 186 MovieClip [Bonus35Bullets]Uses:185 27Used by:Timeline
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClip [BonusArmour]Uses:188 27Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClip [BonusGlock19C]Uses:191 27Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClip [BonusHealth]Uses:194 27Used by:Timeline
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClip [BonusMossberg500]Uses:197 27Used by:Timeline
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClip [BonusSteyrTMP]Uses:200 27Used by:Timeline
Symbol 202 MovieClipUses:27Used by:Timeline
Symbol 203 Bitmap [bkg1]Used by:205 206
Symbol 204 Bitmap [bkg_main]Used by:205 209
Symbol 205 GraphicUses:203 204Used by:Timeline
Symbol 206 GraphicUses:203Used by:207
Symbol 207 MovieClip [Background1]Uses:206 27Used by:Timeline
Symbol 208 MovieClip [Background2]Uses:27Used by:Timeline
Symbol 209 GraphicUses:204Used by:210
Symbol 210 MovieClip [MainBackground]Uses:209 27Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:213
Symbol 213 MovieClip [AccCircle]Uses:212Used by:Timeline
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:248
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:248
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:248
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:248
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:248
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:248
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:248
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:248
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:248
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:248
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:248
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:248
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:248
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:248
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:248
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:248
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:215 217 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247Used by:294
Symbol 249 BitmapUsed by:250
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Symbol 251 BitmapUsed by:252
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Symbol 253 MovieClipUses:252Used by:260
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:260
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:260
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:260
Symbol 260 MovieClipUses:250 253 255 257 259Used by:294
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:294
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:294
Symbol 266 BitmapUsed by:267
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Symbol 268 BitmapUsed by:269
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Symbol 270 BitmapUsed by:271
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Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:294
Symbol 274 BitmapUsed by:275
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Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:294
Symbol 278 BitmapUsed by:279
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Symbol 280 BitmapUsed by:281
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Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:294
Symbol 284 BitmapUsed by:285
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Symbol 286 BitmapUsed by:287
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Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:294
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:294
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClip [Actor_Player]Uses:27 248 260 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293Used by:Timeline
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:297
Symbol 297 MovieClip [Crosshair]Uses:296Used by:Timeline
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:574
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:574
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:574
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:574
Symbol 306 BitmapUsed by:307
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Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:574
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:574
Symbol 312 BitmapUsed by:313
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Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:574
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:574
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318Used by:574
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:574
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:574
Symbol 324 BitmapUsed by:325
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Symbol 326 BitmapUsed by:327
Symbol 327 GraphicUses:326Used by:574
Symbol 328 BitmapUsed by:329
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Symbol 330 BitmapUsed by:331
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Symbol 1705 MovieClip [ZombieSlowRunner]Uses:27 1704Used by:Timeline
Symbol 1706 MovieClip [blank]Used by:Timeline
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Symbol 1732 MovieClip [MainMenu_Scene]Uses:1710 1715 15 10 1720 27 1725 1730 1731Used by:Timeline
Symbol 1733 Sound [music1]Used by:Timeline
Symbol 1734 Sound [s12gauge_shot]Used by:Timeline
Symbol 1735 Sound [s16gauge_shot]Used by:Timeline
Symbol 1736 Sound [s20gauge_shot]Used by:Timeline
Symbol 1737 Sound [s38_shot]Used by:Timeline
Symbol 1738 Sound [s40_shot]Used by:Timeline
Symbol 1739 Sound [s45_shot]Used by:Timeline
Symbol 1740 Sound [s357_shot]Used by:Timeline
Symbol 1741 Sound [blood1_sound]Used by:Timeline
Symbol 1742 Sound [blood2_sound]Used by:Timeline
Symbol 1743 Sound [blood3_sound]Used by:Timeline
Symbol 1744 Sound [DesertEagle_shot]Used by:Timeline
Symbol 1745 Sound [enemy_footstep1_sound]Used by:Timeline
Symbol 1746 Sound [enemy_footstep3_sound]Used by:Timeline
Symbol 1747 Sound [female_death1]Used by:Timeline
Symbol 1748 Sound [female_hurt1]Used by:Timeline
Symbol 1749 Sound [female_hurt2]Used by:Timeline
Symbol 1750 Sound [female_hurt3]Used by:Timeline
Symbol 1751 Sound [footstep2_sound]Used by:Timeline
Symbol 1752 Sound [footstep3_sound]Used by:Timeline
Symbol 1753 Sound [footstep4_sound]Used by:Timeline
Symbol 1754 Sound [Glock_shot]Used by:Timeline
Symbol 1755 Sound [health_bonus]Used by:Timeline
Symbol 1756 Sound [male_death1]Used by:Timeline
Symbol 1757 Sound [male_death2]Used by:Timeline
Symbol 1758 Sound [male_hurt1]Used by:Timeline
Symbol 1759 Sound [male_hurt2]Used by:Timeline
Symbol 1760 Sound [male_hurt4]Used by:Timeline
Symbol 1761 Sound [no_ammo]Used by:Timeline
Symbol 1762 Sound [reload_finish]Used by:Timeline
Symbol 1763 Sound [reload_start]Used by:Timeline
Symbol 1764 Sound [reloading]Used by:Timeline
Symbol 1765 Sound [rumblehit]Used by:Timeline
Symbol 1766 Sound [Tomcat_shot]Used by:Timeline
Symbol 1767 Sound [zombie_pain1]Used by:Timeline
Symbol 1768 Sound [zombie_pain2]Used by:Timeline
Symbol 1769 Sound [zombie_pain3]Used by:Timeline
Symbol 1770 Sound [zombiedead1]Used by:Timeline
Symbol 1771 Sound [zombiedead2]Used by:Timeline
Symbol 1772 Sound [zombieidle1]Used by:Timeline
Symbol 1773 Sound [zombieidle2]Used by:Timeline
Symbol 1774 Sound [footstep1_sound]Used by:Timeline

Instance Names

"loadbar"Symbol 21 MovieClip [PreloaderMain] Frame 1Symbol 18 MovieClip
"maintext"Symbol 53 MovieClip Frame 1Symbol 52 EditableText
"HUDBloodHit"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 31 MovieClip
"HUDGun"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 43 MovieClip
"HealthText"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 45 EditableText
"ArmourText"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 46 EditableText
"ArmourPercentText"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 47 EditableText
"GunNameText"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 48 EditableText
"BulletsLoadedText"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 49 EditableText
"BulletsTotalText"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 51 EditableText
"bonustext"Symbol 54 MovieClip [MainHUD] Frame 1Symbol 53 MovieClip
"playerScore"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 97 EditableText
"playerName"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 108 EditableText
"playerRank"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 111 EditableText
"playerDamageTaken"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 112 EditableText
"playerAccuracy"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 115 EditableText
"playerEnemiesKilled"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 118 EditableText
"playerSurvived"Symbol 120 MovieClip [Stats_Scene] Frame 1Symbol 119 EditableText
"main"Symbol 150 MovieClip [BloodHitEffect1Holder] Frame 1Symbol 149 MovieClip
"main"Symbol 180 MovieClip [ShotHitEffectHolder] Frame 1Symbol 179 MovieClip
"hitbox"Symbol 183 MovieClip [Bonus12GaugeShells] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 186 MovieClip [Bonus35Bullets] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 189 MovieClip [BonusArmour] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 192 MovieClip [BonusGlock19C] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 195 MovieClip [BonusHealth] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 198 MovieClip [BonusMossberg500] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 201 MovieClip [BonusSteyrTMP] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 202 MovieClip Frame 1Symbol 27 MovieClip [Hitbox]
"hb1"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb3"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb4"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb8"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb9"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb10"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb11"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb12"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb13"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb16"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb17"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb18"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"node1"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck1"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"nodecentral"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck2"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck3"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"node2"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"node3"Symbol 207 MovieClip [Background1] Frame 1Symbol 27 MovieClip [Hitbox]
"hb1"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb4"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb3"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb7"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb2"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb5"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb6"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb8"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb9"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb10"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb11"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb12"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb13"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb14"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb15"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb16"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb17"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
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"hb19"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb20"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
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"hb22"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb23"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb24"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
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"hb26"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb27"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb31"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb32"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb33"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb34"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb35"Symbol 208 MovieClip [Background2] Frame 1Symbol 27 MovieClip [Hitbox]
"hb1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb2"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb3"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb4"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb5"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb6"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb7"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb8"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb9"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb10"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb11"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb12"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb13"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb14"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
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"hb16"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb17"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb18"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb19"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb20"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb21"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hb22"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"node1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"node2"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"node3"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck2"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck3"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"node4"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"stuck4"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"nodecentral"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"spawn1"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"spawn2"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"spawn3"Symbol 210 MovieClip [MainBackground] Frame 1Symbol 27 MovieClip [Hitbox]
"hitbox"Symbol 294 MovieClip [Actor_Player] Frame 1Symbol 27 MovieClip [Hitbox]
"legs"Symbol 294 MovieClip [Actor_Player] Frame 1Symbol 248 MovieClip
"torso"Symbol 294 MovieClip [Actor_Player] Frame 1Symbol 260 MovieClip
"biglight"Symbol 294 MovieClip [Actor_Player] Frame 1Symbol 263 MovieClip
"main"Symbol 575 MovieClip Frame 1Symbol 574 MovieClip
"hitbox"Symbol 576 MovieClip [Zombie] Frame 1Symbol 27 MovieClip [Hitbox]
"gunhitbox"Symbol 576 MovieClip [Zombie] Frame 1Symbol 27 MovieClip [Hitbox]
"threatbox"Symbol 576 MovieClip [Zombie] Frame 1Symbol 27 MovieClip [Hitbox]
"meleebox"Symbol 576 MovieClip [Zombie] Frame 1Symbol 27 MovieClip [Hitbox]
"main"Symbol 576 MovieClip [Zombie] Frame 1Symbol 575 MovieClip
"main"Symbol 892 MovieClip Frame 1Symbol 891 MovieClip
"hitbox"Symbol 893 MovieClip [ZombieGiant] Frame 1Symbol 27 MovieClip [Hitbox]
"gunhitbox"Symbol 893 MovieClip [ZombieGiant] Frame 1Symbol 27 MovieClip [Hitbox]
"threatbox"Symbol 893 MovieClip [ZombieGiant] Frame 1Symbol 27 MovieClip [Hitbox]
"meleebox"Symbol 893 MovieClip [ZombieGiant] Frame 1Symbol 27 MovieClip [Hitbox]
"main"Symbol 893 MovieClip [ZombieGiant] Frame 1Symbol 892 MovieClip
"main"Symbol 1183 MovieClip Frame 1Symbol 1182 MovieClip
"hitbox"Symbol 1184 MovieClip [ZombieRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"gunhitbox"Symbol 1184 MovieClip [ZombieRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"threatbox"Symbol 1184 MovieClip [ZombieRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"meleebox"Symbol 1184 MovieClip [ZombieRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"main"Symbol 1184 MovieClip [ZombieRunner] Frame 1Symbol 1183 MovieClip
"main"Symbol 1399 MovieClip Frame 1Symbol 1398 MovieClip
"hitbox"Symbol 1400 MovieClip [ZombieCrawler] Frame 1Symbol 27 MovieClip [Hitbox]
"gunhitbox"Symbol 1400 MovieClip [ZombieCrawler] Frame 1Symbol 27 MovieClip [Hitbox]
"threatbox"Symbol 1400 MovieClip [ZombieCrawler] Frame 1Symbol 27 MovieClip [Hitbox]
"meleebox"Symbol 1400 MovieClip [ZombieCrawler] Frame 1Symbol 27 MovieClip [Hitbox]
"main"Symbol 1400 MovieClip [ZombieCrawler] Frame 1Symbol 1399 MovieClip
"main"Symbol 1704 MovieClip Frame 1Symbol 1703 MovieClip
"hitbox"Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"gunhitbox"Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"threatbox"Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"meleebox"Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1Symbol 27 MovieClip [Hitbox]
"main"Symbol 1705 MovieClip [ZombieSlowRunner] Frame 1Symbol 1704 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1197 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "male_hurt3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "blood_decal4"
ExportAssets (56)Timeline Frame 1Symbol 3 as "blood_decal3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blood_decal2"
ExportAssets (56)Timeline Frame 1Symbol 5 as "blood_decal1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "DownloadGame_Menu"
ExportAssets (56)Timeline Frame 1Symbol 15 as "HighScores_Menu"
ExportAssets (56)Timeline Frame 1Symbol 21 as "PreloaderMain"
ExportAssets (56)Timeline Frame 1Symbol 23 as "BlackOut"
ExportAssets (56)Timeline Frame 1Symbol 1775 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 1776 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 1777 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 5Symbol 27 as "Hitbox"
ExportAssets (56)Timeline Frame 5Symbol 28 as "arcadetown_splash"
ExportAssets (56)Timeline Frame 5Symbol 54 as "MainHUD"
ExportAssets (56)Timeline Frame 5Symbol 55 as "MainGame"
ExportAssets (56)Timeline Frame 5Symbol 57 as "WhiteOut"
ExportAssets (56)Timeline Frame 5Symbol 62 as "GameOver_Scene"
ExportAssets (56)Timeline Frame 5Symbol 70 as "Instructions_Scene"
ExportAssets (56)Timeline Frame 5Symbol 75 as "Intro1_Scene"
ExportAssets (56)Timeline Frame 5Symbol 80 as "Intro2_Scene"
ExportAssets (56)Timeline Frame 5Symbol 85 as "Intro3_Scene"
ExportAssets (56)Timeline Frame 5Symbol 90 as "Intro4_Scene"
ExportAssets (56)Timeline Frame 5Symbol 93 as "MenuCursor"
ExportAssets (56)Timeline Frame 5Symbol 120 as "Stats_Scene"
ExportAssets (56)Timeline Frame 5Symbol 150 as "BloodHitEffect1Holder"
ExportAssets (56)Timeline Frame 5Symbol 180 as "ShotHitEffectHolder"
ExportAssets (56)Timeline Frame 5Symbol 183 as "Bonus12GaugeShells"
ExportAssets (56)Timeline Frame 5Symbol 186 as "Bonus35Bullets"
ExportAssets (56)Timeline Frame 5Symbol 189 as "BonusArmour"
ExportAssets (56)Timeline Frame 5Symbol 192 as "BonusGlock19C"
ExportAssets (56)Timeline Frame 5Symbol 195 as "BonusHealth"
ExportAssets (56)Timeline Frame 5Symbol 198 as "BonusMossberg500"
ExportAssets (56)Timeline Frame 5Symbol 201 as "BonusSteyrTMP"
ExportAssets (56)Timeline Frame 5Symbol 203 as "bkg1"
ExportAssets (56)Timeline Frame 5Symbol 204 as "bkg_main"
ExportAssets (56)Timeline Frame 5Symbol 207 as "Background1"
ExportAssets (56)Timeline Frame 5Symbol 208 as "Background2"
ExportAssets (56)Timeline Frame 5Symbol 210 as "MainBackground"
ExportAssets (56)Timeline Frame 5Symbol 213 as "AccCircle"
ExportAssets (56)Timeline Frame 5Symbol 294 as "Actor_Player"
ExportAssets (56)Timeline Frame 5Symbol 297 as "Crosshair"
ExportAssets (56)Timeline Frame 5Symbol 576 as "Zombie"
ExportAssets (56)Timeline Frame 5Symbol 893 as "ZombieGiant"
ExportAssets (56)Timeline Frame 5Symbol 1184 as "ZombieRunner"
ExportAssets (56)Timeline Frame 5Symbol 1400 as "ZombieCrawler"
ExportAssets (56)Timeline Frame 5Symbol 1705 as "ZombieSlowRunner"
ExportAssets (56)Timeline Frame 5Symbol 1706 as "blank"
ExportAssets (56)Timeline Frame 5Symbol 1708 as "CornerRect"
ExportAssets (56)Timeline Frame 5Symbol 1732 as "MainMenu_Scene"
ExportAssets (56)Timeline Frame 5Symbol 1733 as "music1"
ExportAssets (56)Timeline Frame 5Symbol 1734 as "s12gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 1735 as "s16gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 1736 as "s20gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 1737 as "s38_shot"
ExportAssets (56)Timeline Frame 5Symbol 1738 as "s40_shot"
ExportAssets (56)Timeline Frame 5Symbol 1739 as "s45_shot"
ExportAssets (56)Timeline Frame 5Symbol 1740 as "s357_shot"
ExportAssets (56)Timeline Frame 5Symbol 1741 as "blood1_sound"
ExportAssets (56)Timeline Frame 5Symbol 1742 as "blood2_sound"
ExportAssets (56)Timeline Frame 5Symbol 1743 as "blood3_sound"
ExportAssets (56)Timeline Frame 5Symbol 1744 as "DesertEagle_shot"
ExportAssets (56)Timeline Frame 5Symbol 1745 as "enemy_footstep1_sound"
ExportAssets (56)Timeline Frame 5Symbol 1746 as "enemy_footstep3_sound"
ExportAssets (56)Timeline Frame 5Symbol 1747 as "female_death1"
ExportAssets (56)Timeline Frame 5Symbol 1748 as "female_hurt1"
ExportAssets (56)Timeline Frame 5Symbol 1749 as "female_hurt2"
ExportAssets (56)Timeline Frame 5Symbol 1750 as "female_hurt3"
ExportAssets (56)Timeline Frame 5Symbol 1751 as "footstep2_sound"
ExportAssets (56)Timeline Frame 5Symbol 1752 as "footstep3_sound"
ExportAssets (56)Timeline Frame 5Symbol 1753 as "footstep4_sound"
ExportAssets (56)Timeline Frame 5Symbol 1754 as "Glock_shot"
ExportAssets (56)Timeline Frame 5Symbol 1755 as "health_bonus"
ExportAssets (56)Timeline Frame 5Symbol 1756 as "male_death1"
ExportAssets (56)Timeline Frame 5Symbol 1757 as "male_death2"
ExportAssets (56)Timeline Frame 5Symbol 1758 as "male_hurt1"
ExportAssets (56)Timeline Frame 5Symbol 1759 as "male_hurt2"
ExportAssets (56)Timeline Frame 5Symbol 1760 as "male_hurt4"
ExportAssets (56)Timeline Frame 5Symbol 1761 as "no_ammo"
ExportAssets (56)Timeline Frame 5Symbol 1762 as "reload_finish"
ExportAssets (56)Timeline Frame 5Symbol 1763 as "reload_start"
ExportAssets (56)Timeline Frame 5Symbol 1764 as "reloading"
ExportAssets (56)Timeline Frame 5Symbol 1765 as "rumblehit"
ExportAssets (56)Timeline Frame 5Symbol 1766 as "Tomcat_shot"
ExportAssets (56)Timeline Frame 5Symbol 1767 as "zombie_pain1"
ExportAssets (56)Timeline Frame 5Symbol 1768 as "zombie_pain2"
ExportAssets (56)Timeline Frame 5Symbol 1769 as "zombie_pain3"
ExportAssets (56)Timeline Frame 5Symbol 1770 as "zombiedead1"
ExportAssets (56)Timeline Frame 5Symbol 1771 as "zombiedead2"
ExportAssets (56)Timeline Frame 5Symbol 1772 as "zombieidle1"
ExportAssets (56)Timeline Frame 5Symbol 1773 as "zombieidle2"
ExportAssets (56)Timeline Frame 5Symbol 1774 as "footstep1_sound"

Labels

"MainGame"Frame 6
"base"Symbol 43 MovieClip Frame 1
"glock19c"Symbol 43 MovieClip Frame 2
"mossberg500"Symbol 43 MovieClip Frame 3
"steyrtmp"Symbol 43 MovieClip Frame 4
"death"Symbol 183 MovieClip [Bonus12GaugeShells] Frame 2
"death"Symbol 186 MovieClip [Bonus35Bullets] Frame 2
"death"Symbol 189 MovieClip [BonusArmour] Frame 2
"death"Symbol 192 MovieClip [BonusGlock19C] Frame 2
"death"Symbol 195 MovieClip [BonusHealth] Frame 2
"death"Symbol 198 MovieClip [BonusMossberg500] Frame 2
"death"Symbol 201 MovieClip [BonusSteyrTMP] Frame 2
"death"Symbol 202 MovieClip Frame 2
"stand"Symbol 248 MovieClip Frame 1
"walk"Symbol 248 MovieClip Frame 2
"autopistol"Symbol 260 MovieClip Frame 1
"autopistolfire"Symbol 260 MovieClip Frame 2
"revolver"Symbol 260 MovieClip Frame 4
"revolverfire"Symbol 260 MovieClip Frame 5
"shotgun"Symbol 260 MovieClip Frame 7
"shotgunfire"Symbol 260 MovieClip Frame 8
"machinegun"Symbol 260 MovieClip Frame 10
"machinegunfire"Symbol 260 MovieClip Frame 11
"death"Symbol 294 MovieClip [Actor_Player] Frame 2
"move"Symbol 574 MovieClip Frame 1
"stand"Symbol 574 MovieClip Frame 23
"stun"Symbol 574 MovieClip Frame 74
"attack"Symbol 574 MovieClip Frame 86
"death"Symbol 574 MovieClip Frame 112
"dead1"Symbol 574 MovieClip Frame 139
"move"Symbol 891 MovieClip Frame 1
"stand"Symbol 891 MovieClip Frame 27
"stun"Symbol 891 MovieClip Frame 78
"attack"Symbol 891 MovieClip Frame 104
"death"Symbol 891 MovieClip Frame 130
"dead1"Symbol 891 MovieClip Frame 157
"move"Symbol 1182 MovieClip Frame 1
"stand"Symbol 1182 MovieClip Frame 12
"stun"Symbol 1182 MovieClip Frame 58
"attack"Symbol 1182 MovieClip Frame 84
"death"Symbol 1182 MovieClip Frame 115
"dead1"Symbol 1182 MovieClip Frame 145
"move"Symbol 1398 MovieClip Frame 1
"stand"Symbol 1398 MovieClip Frame 27
"stun"Symbol 1398 MovieClip Frame 52
"attack"Symbol 1398 MovieClip Frame 54
"death"Symbol 1398 MovieClip Frame 84
"dead1"Symbol 1398 MovieClip Frame 108
"move"Symbol 1703 MovieClip Frame 1
"stand"Symbol 1703 MovieClip Frame 22
"stun"Symbol 1703 MovieClip Frame 68
"attack"Symbol 1703 MovieClip Frame 94
"death"Symbol 1703 MovieClip Frame 125
"dead1"Symbol 1703 MovieClip Frame 152

Dynamic Text Variables

_root.pnameSymbol 108 EditableText"Enter Your Name"




http://swfchan.com/1/4159/info.shtml
Created: 17/6 -2019 05:25:08 Last modified: 17/6 -2019 05:25:08 Server time: 02/05 -2024 10:11:24