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Mobile Weapon Assault.swf

This is the info page for
Flash #4200

(Click the ID number above for more basic data on this flash file.)


Text
loading...
If this file does not load, try this link instead:
http://www.mobileweapon.net/files/mwa1

0%

000

sound FX

MUSIC

ASSAULT

ASSAULT

Start

Instructions

v1.0

Highscore

Highscore

<p align="right"><font face="Lucida Sans Unicode" size="10" color="#cccccc"><a href="http://www.tylerprojects.com" target = "_blank">copyright 2003 - 2006 (c) tylerprojects</a></font></p>

<p align="left"><font face="Lucida Sans Unicode" size="10" color="#cccccc"><a href="http://www.mobileweapon.net" target = "_blank">mobileweapon.net</a></font></p>

<p align="right"><font face="Lucida Sans Unicode" size="10" color="#ffffff"><a href="http://www.mobileweapon.net/files/mwa1/" target = "_blank">This version does not </a></font></p><p align="right"><font face="Lucida Sans Unicode" size="10" color="#ffffff"><a href="http://www.mobileweapon.net/files/mwa1/" target = "_blank">allow highscore submission.</a></font></p><p align="right"><font face="Lucida Sans Unicode" size="10" color="#ffffff"><a href="http://www.mobileweapon.net/files/mwa1/" target = "_blank">Only version at </a></font></p><p align="right"><font face="Lucida Sans Unicode" size="10" color="#ffffff"><a href="http://www.mobileweapon.net/files/mwa1/" target = "_blank">http://mobileweapon.net/files/mwa1</a></font></p><p align="right"><font face="Lucida Sans Unicode" size="10" color="#ffffff"><a href="http://www.mobileweapon.net/files/mwa1/" target = "_blank">allows highscore submission.</a></font></p><p align="right"><font face="Lucida Sans Unicode" size="10" color="#ffffff"><a href="http://www.mobileweapon.net/files/mwa1/" target = "_blank">Support the team!</a></font></p>

credits

Slot3:

Slot2:

Slot1:

Pilotname
MAW
Credits

Pilotname
MAW
Credits

Pilotname
MAW
Credits

Load Game

Begin Play

LOCKED

Stinger

Luna

Avenger

SELECTED

SELECTED

Weight             9 tonnes
Height              7.1m
Width               6.5m
Max Speed      60km/h
Cross Speed   40km/h
Gun                 100mm
Firing rate        6sps

ARMOUR   30
SPEED       1

SPECS

Weight             3 tonnes
Height              4.68m
Width               2.82m
Max Speed      125km/h
Cross Speed   90km/h
Gun                 40mm
Firing rate        2sps

ARMOUR   10
SPEED       3

ARMOUR   20
SPEED       3

Weight             4 tonnes
Height              5.21m
Width               4.32m
Max Speed      75km/h
Cross Speed   60km/h
Gun                 60mm
Firing rate        3sps

SECRET

ARMOUR   1
SPEED       3

Weight          0.5 tonnes
Height              2.0 m
Width               3.0 m
Max Speed      70km/h
Cross Speed   60km/h
Gun                 30mm
Firing rate        10 sps

Back

Back

Please select a
MAW

Movement:
You can control your MAW using the "WASD" or directional keys.
Overdrive:
Each MAW has a unique overdrive that can be activated by pressing the "e" key or clicking
the overdrive bar.
Shooting:
Shooting is done by pressing and holding the left mouse button.
Upgrades:
You can purchase updates at the end of each stage.
Saving:
The game allows you to save up to 3 slots.

no

yes

Quit the game?

1

Save slot:

no

yes

Overwrite old data?

Click on a destination on the map

SELECT NEXT STAGE

LazloMine

Azure Cove

Scrapyard

Ancient Ruins

Great Tiki Jungle

BACK

000

Increase Speed
2000 credits

000

000

000

000

Homing Ammo x 10
500 credits

Plasma Ammo x 10
500 credits

ITEMS

X
X Credits

X
X Credits

X
X Credits

SLOT 3

SLOT 2

SLOT 1

SAVE PROGRESS

Repair kit: Fix MAW fully
100 credits

Increase Armour (+1)
500 credits

UPGRADES

Faster Fire rate
3000 credits

Hi there!

Have a look at these fine
equipments and let me know
if anything catches your interest.

RON'S TRAVELLING MAW GARAGE

DONE

0

Credits:

0

Fame:

0

Targets destroyed:

continue

Stage Complete!

NAVAL

DIVINE

DESERT

MILITARY

LA FEMME

FUTURISTIC

SHADOW

Parts 1

Parts 2

Parts 3

Colour your MAW:

Next

Anonymous

Please enter your name:

Let's go!

Ron

A bunch of bandits have stolen some of my MAWs and hidden them
in the Ruins.
I'll need your help to get them back for me, and to teach those
bandits a lesson.
I'll also tag along on my mobile garage to assist you.
This will be a good training session for you.

Firing

Target with the mouse cursor and fire
by pressing the left mouse button.

Normal shot has a projectile
path.

1. Normal shot
2. Heavy Plasma shot
3. Homing shot

Movement

Directional keys or,
W - Up
A - Left
S - Down
D - Right

3

2

1

Changing Weapon

Press numpad 1 - 3
to switch weapon,
or click the ammo icons.

START!

OVERDRIVE

Special Skills

Each MAW has a unique skill that can
be activated when the overdrive  gauge
is full. Activation is done by clicking on
the gauge or "e" key.

Item drops

e

Some enemies drop useful items.

+20 ammo

+10  armour

00

000000

000000

RANK

FAME

q - quit

OVERDRIVE

bossname

99

___

Sound

Sound

Quality

Quality

00

000000

ARMOUR

00

000000000

CREDITS

BOSS HEALTH

You've won!

Unknown

Pilot:

Novice E class

100

Rank:

Fame:

Unknown

Novice E class

100

Exit to menu

back to menu

Game programming:
Cervantes
Matrix
Ty
Graphics:
BDB
Ty
Sound:
FXhome
Flashkit
Music:
Newgrounds
XsToRmEr1
Saikuya
NaveReyem
MaestroSorrow
James Tubbritt(irishacts.com)

Credits

ActionScript [AS1/AS2]

Frame 1
loadpercent = "0 %"; loadBytes = ("0 of " + Math.round(_root.getBytesTotal() / 1024)) + " Kb"; function tylerLink() { getURL ("http://www.mobileweapon.net", "_blank"); } MENU.customItems.push(tylerLink); MENU = new ContextMenu(); MENU.hideBuiltInItems(); customMenuItem1 = new ContextMenuItem("Copyright(c)2005-2006. All rights reserved.", tylerLink); customMenuItem2 = new ContextMenuItem("Concept by TYLER Projects| Games Studio", tylerLink); customMenuItem3 = new ContextMenuItem("Visit our website > http://www.mobileweapon.net", tylerLink); MENU.customItems.push(customMenuItem1); MENU.customItems.push(customMenuItem2); MENU.customItems.push(customMenuItem3); _root.menu = MENU;
Frame 2
loadPercent = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) + " %"; loadBytes = ((Math.round(_root.getBytesLoaded() / 1024) + " Kb of ") + Math.round(_root.getBytesTotal() / 1024)) + " Kb loaded"; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100 %"; loadBytes = ((Math.round(_root.getBytesLoaded() / 1024) + " Kb of ") + Math.round(_root.getBytesTotal() / 1024)) + " Kb loaded"; gotoAndPlay (4); } if (message != "Ok") { }
Frame 3
gotoAndPlay (2);
Frame 4
function save(slot) { var _local2 = SharedObject.getLocal("mwassault"); _local2.data["slot" + slot] = new Object(); _local2.data["slot" + slot].pilotname = _level0.pilotname; _local2.data["slot" + slot].currlevel = currlevel; _local2.data["slot" + slot].currrank = currrank; _local2.data["slot" + slot].fame = fame; _local2.data["slot" + slot].credits = credits; _local2.data["slot" + slot].globaltank = _global.tank; _local2.data["slot" + slot].tank = new Object(); _local2.data["slot" + slot].tank.name = tank.name; _local2.data["slot" + slot].tank.overdrive = tank.overdrive; _local2.data["slot" + slot].tank.xspeed = tank.xspeed; _local2.data["slot" + slot].tank.yspeed = tank.yspeed; _local2.data["slot" + slot].tank.firerate = tank.firerate; _local2.data["slot" + slot].tank.missile_max = tank.missile_max; _local2.data["slot" + slot].tank.mhp = tank.mhp; _local2.data["slot" + slot].tank.hp = tank.hp; _local2.data["slot" + slot].areaunlocked = areaunlocked; _local2.data["slot" + slot].sammo1 = sammo1; _local2.data["slot" + slot].sammo2 = sammo2; _local2.data["slot" + slot].part1r = part1r; _local2.data["slot" + slot].part1g = part1g; _local2.data["slot" + slot].part1b = part1b; _local2.data["slot" + slot].part2r = part2r; _local2.data["slot" + slot].part2g = part2g; _local2.data["slot" + slot].part2b = part2b; _local2.data["slot" + slot].part3r = part3r; _local2.data["slot" + slot].part3g = part3g; _local2.data["slot" + slot].part3b = part3b; _local2.data["slot" + slot].highscorecheck = highscorecheck; _local2.flush(); shop[("slot" + slot) + "text"].text = tank.name + newline; shop[("slot" + slot) + "text"].text = shop[("slot" + slot) + "text"].text + (credits + " credits"); } Stage.showMenu = false; Mouse.hide(); targetsight.startDrag(true); soundOn = true; function playMusic(music) { if (currmusic != music) { currmusic = music; stopAllSounds(); musicclip.gotoAndStop(1); musicclip.gotoAndStop(music); } } function playSound(name, channel) { if (soundOn) { if (clip == undefined) { soundFX.gotoAndStop(1); soundFX.gotoAndStop(name); } else { _level0["soundFX" + channel].gotoAndStop(1); _level0["soundFX" + channel].gotoAndStop(name); } } } function viewcredits() { gotoAndStop (20); } stop();
Frame 5
function stagecomplete() { gamestate = "noncombat"; winscreen._visible = true; winscreen.play(); cleargame(); playMusic(_level0["area" + currlevel].music); bossinitiated = false; bhealth._visible = false; bhealthbg._visible = false; bossnameclip._visible = false; _level0["bossclip" + currlevel].gotoAndPlay("explode"); } function nextlevel() { _level0["bossclip" + currlevel].activated = false; _level0["bossclip" + currlevel].gotoAndStop(1); _level0["bossclip" + currlevel]._x = 750; _level0["bossclip" + currlevel]._y = 170; _level0["bossclip" + currlevel].gotoAndStop(1); switch (currlevel) { case 5 : cleargame(); _global.endtext = "Congratulations! You have retrieved the MAWs for Ron!"; var _local3 = SharedObject.getLocal("mwassault"); if (_global.tank == 1) { if (!_local3.data.mawunlock2) { _global.endtext = _global.endtext + "\nNew MAW unlocked!\nLUNA"; _local3.data.mawunlock2 = true; _local3.flush(); } } else if (_global.tank == 2) { if (!_local3.data.mawunlock3) { _global.endtext = _global.endtext + "\nNew MAW unlocked!\nAVENGER"; _local3.data.mawunlock3 = true; _local3.flush(); } } else if (_global.tank == 3) { if ((!_local3.data.mawunlock4) && (fame >= 5000)) { _global.endtext = _global.endtext + "\nSecret MAW unlocked!\nGEARFLY MAW"; _local3.data.mawunlock4 = true; _local3.flush(); } } _root.play(); break; case 1 : areaunlocked[1] = true; areaunlocked[2] = true; entershop(); break; case 2 : case 3 : areaunlocked[3] = true; entershop(); break; case 4 : areaunlocked[4] = true; entershop(); } } function initarea(area) { currlevel = area; hits = 0; maxhits = this["area" + currlevel].req; bg.clip1.gotoAndStop(this["area" + currlevel].bg); bg.clip2.gotoAndStop(this["area" + currlevel].bg); bg.bgbase2.clip1.gotoAndStop(this["area" + currlevel].bg); bg.bgbase2.clip2.gotoAndStop(this["area" + currlevel].bg); combatIntervalFast = setInterval(combatFast, 10); combatIntervalSlow = setInterval(combatSlow, tank.firerate); shop._visible = false; playMusic(_level0["area" + currlevel].music); paused = false; quitbox._visible = false; enablebtn(); } area1 = new Object(); area1.name = "Great Tiki Jungle"; area1.req = 30; area1.bg = "jungle"; area1.monsterset = new Array("enemy1"); area1.music = "jungle"; area2 = new Object(); area2.name = "Scrapyard"; area2.req = 40; area2.bg = "scrapyard"; area2.monsterset = new Array("enemy1", "enemy4"); area2.music = "scrapyard"; area3 = new Object(); area3.name = "Azure Cove"; area3.req = 50; area3.bg = "beach"; area3.monsterset = new Array("enemy1", "enemy3"); area3.music = "beach"; area4 = new Object(); area4.name = "Lazlo Mine"; area4.req = 80; area4.bg = "mine"; area4.monsterset = new Array("enemy1", "enemy2", "enemy4", "spike"); area4.music = "mine"; area5 = new Object(); area5.name = "Ancient Ruins"; area5.req = 100; area5.bg = "ruins"; area5.monsterset = new Array("enemy2", "enemy3", "enemy4", "spike"); area5.music = "ruins"; rankdata = new Array("Novice E Class", "Novice D Class", "Novice C Class", "Novice B Class", "Novice A Class", "Advanced E Class", "Advanced D Class", "Advanced C Class", "Advanced B Class", "Advanced A Class", "Specialist E Class", "Specialist D Class", "Specialist C Class", "Specialist B Class", "Specialist A Class", "Elite E Class", "Elite D Class", "Elite C Class", "Elite B Class", "Elite A Class", "Ace E Class", "Ace D Class", "Ace C Class", "Ace B Class", "Ace A Class", "Ace S Class", "Legendary Class", "Demi-god Class", "God Class"); rankreq = new Array(0, 50, 150, 200, 250, 300, 400, 500, 600, 700, 800, 1000, 1200, 1400, 1600, 2000, 2500, 3000, 3500, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 20000, 500000, 1000000); function entershop() { gamestate = "noncombat"; shop.gotoAndStop(1); shop._visible = true; shop.saveclip._visible = false; shop.mapselect._visible = false; refreshmap(); if (loadslot != 0) { loadslot = 0; shop.shoptalk.text = ("Welcome back, " + pilotname) + "!"; } else { shop.shoptalk.text = "Great work! Let's take a rest before we move on."; } var _local2 = SharedObject.getLocal("mwassault"); var _local1 = 1; while (_local1 <= 3) { if (_local2.data["slot" + _local1].currlevel == undefined) { shop[("slot" + _local1) + "text"].text = "EMPTY"; } else { shop[("slot" + _local1) + "text"].text = _local2.data["slot" + _local1].tank.name + newline; shop[("slot" + _local1) + "text"].text = shop[("slot" + _local1) + "text"].text + (_local2.data["slot" + _local1].credits + " credits"); } _local1++; } } function refreshmap() { var _local1 = 1; while (_local1 <= 5) { if (areaunlocked[_local1 - 1]) { shop.mapselect["map" + _local1]._visible = true; } else { shop.mapselect["map" + _local1]._visible = false; } _local1++; } } function playermove() { if ((Key.isDown(68) || (Key.isDown(39))) && (tank._x < 550)) { tank._x = tank._x + tank.xspeed; tank.body.jet1.play(); } else if ((Key.isDown(65) || (Key.isDown(37))) && (tank._x > 50)) { tank._x = tank._x - tank.xspeed; tank.body.jet2.play(); } tank.angle = ((Math.atan2(_ymouse - tank._y, _xmouse - tank._x) * 180) / Math.PI) + 90; if (Key.isDown(83) || (Key.isDown(40))) { tank._y = tank._y + tank.yspeed; if (tank._y > tank.ymax) { tank._y = tank.ymax; } } else if (Key.isDown(87) || (Key.isDown(38))) { tank._y = tank._y - tank.yspeed; if (tank._y < tank.ymin) { tank._y = tank.ymin; } } tank.turret._rotation = tank.angle; if (Key.isDown(8) && (test)) { sammo1 = sammo1 + 100; sammo2 = sammo2 + 100; fame = fame + 100; credits = credits + 1000; } if (!tank.invulnerable) { var _local3 = 1; while (_local3 <= 20) { if (_root["enemyFire" + _local3].hitTest(tank) && (_root["enemyFire" + _local3].type == "moving")) { tank.hp--; _root.shields._xscale = (tank.hp / tank.mhp) * 34; tank.play(); _root["enemyFire" + _local3].play(); _root["enemyFire" + _local3].type = "burst"; } _local3++; } _local3 = 1; while (_local3 <= 20) { if (_root["enemy1" + _local3].innerclip.hitTest(tank) && (!_root["enemy1" + _local3].exploded)) { tank.hp = tank.hp - 2; _root.shields._xscale = (tank.hp / tank.mhp) * 34; tank.play(); } _local3++; } if ((_root["bossclip" + currlevel].core._visible && (_root["bossclip" + currlevel].core.hitTest(tank))) && (_root["bossclip" + currlevel].activated)) { tank.hp--; _root.shields._xscale = (tank.hp / tank.mhp) * 34; tank.play(); } } if (tank.hp <= 0) { cleargame(); _global.endtext = "MAW destroyed! You've lost!"; tank.gotoAndPlay("explode"); } } function playercombat() { if (mousedown) { if (((tank.missiletype == "missile") || ((tank.missiletype == "missileWave") && (_root.sammo1 > 0))) || ((tank.missiletype == "hmissile") && (_root.sammo2 > 0))) { var _local2 = 1; while (_local2 <= tank.missile_max) { if (!_root["missile" + _local2]) { i = _local2; } _local2++; } duplicateMovieClip (_root[tank.missiletype], "missile" + i, 1000 + i); _root["missile" + i]._rotation = tank.angle; var _local3 = {x:tank.turret.barrel._x, y:tank.turret.barrel._y}; tank.turret.barrel.localToGlobal(_local3); _root["missile" + i]._x = _local3.x; _root["missile" + i]._y = _local3.y; _root["missile" + i].missiletype = tank.missiletype; switch (tank.missiletype) { case "missile" : _root["missile" + i].xspeed = 16; _root["missile" + i].yspeed = 16; break; case "missileWave" : _root.sammo1--; break; case "hmissile" : _root.sammo2--; } _root.playSound(tank.missiletype, "tank1"); _root["missile" + i].damage = 1; tank.fired_bullets++; tank.turret.gunflash.play(); if (((tank.missiletype == "missileWave") && (_root.sammo1 <= 0)) || ((tank.missiletype == "hmissile") && (_root.sammo2 <= 0))) { tank.turret.gotoAndStop("normal"); tank.missiletype = "missile"; } } } } function barrage() { var _local4 = 0; while (_local4 < 5) { var _local3 = 0; while (_local3 < 3) { var _local2 = 1; while (_local2 <= tank.missile_max) { if (!_root["missile" + _local2]) { i = _local2; } _local2++; } duplicateMovieClip (_root.missileWave, "missile" + i, 1000 + i); _root["missile" + i]._rotation = 90; _root["missile" + i]._x = 30 - (15 * _local3); _root["missile" + i]._y = 50 + (50 * _local4); _root["missile" + i].xspeed = 15; _root["missile" + i].yspeed = 0; _local3++; } _local4++; } _root.playSound("plasma"); } function repair() { tank.gotoAndPlay("heal"); tank.hp = tank.mhp; _level0.playSound("heal", "tank1"); _root.shields._xscale = 34; } function shockwave() { var _local5 = 0; while (_local5 < 1) { var _local4 = 0; while (_local4 < 25) { var _local2 = 1; while (_local2 <= tank.missile_max) { if (!_root["missile" + _local2]) { i = _local2; } _local2++; } duplicateMovieClip (_root.missileWave, "missile" + i, 1000 + i); _root["missile" + i]._rotation = tank.angle; var _local3 = {x:tank.turret.barrel._x, y:tank.turret.barrel._y}; tank.turret.barrel.localToGlobal(_local3); _root["missile" + i]._x = _local3.x + random(50); _root["missile" + i]._y = _local3.y + random(50); _local4++; } _local5++; } _root.playSound("plasma"); } function spreadshot() { var _local4 = 0; while (_local4 < 25) { var _local2 = 1; while (_local2 <= tank.missile_max) { if (!_root["missile" + _local2]) { i = _local2; } _local2++; } duplicateMovieClip (_root.missileWave, "missile" + i, 1000 + i); _root["missile" + i]._rotation = tank.angle + ((_local4 / 25) * 360); var _local3 = {x:tank.turret.barrel._x, y:tank.turret.barrel._y}; tank.turret.barrel.localToGlobal(_local3); _root["missile" + i]._x = _local3.x; _root["missile" + i]._y = _local3.y; _local4++; } _root.playSound("plasma"); } function generatemonster(monster) { switch (monster) { case "enemy1" : duplicateMovieClip (_root[monster], "enemy1" + ii, 2000 + ii); _root["enemy1" + ii].serial = ii; _root["enemy1" + ii]._y = random(y_range) + (_root["enemy1" + ii]._height / 2); _root["enemy1" + ii]._x = 650; _root["enemy1" + ii].speed = -(random(speed_max) + speed_min); ii++; break; case "enemy2" : duplicateMovieClip (_root[monster], "enemy1" + ii, 2000 + ii); _root["enemy1" + ii].serial = ii; _root["enemy1" + ii]._y = 0; _root["enemy1" + ii]._x = 650; ii++; break; case "enemy3" : duplicateMovieClip (_root.enemy3, "enemy1" + ii, 2000 + ii); _root["enemy1" + ii].serial = ii; _root["enemy1" + ii]._y = random(y_range) + (_root["enemy1" + ii]._height / 2); _root["enemy1" + ii]._x = 650 + random(50); _root["enemy1" + ii].speed = 3; ii++; duplicateMovieClip (_root.enemy3, "enemy1" + ii, 2000 + ii); _root["enemy1" + ii].serial = ii; _root["enemy1" + ii]._y = random(y_range) + (_root["enemy1" + ii]._height / 2); _root["enemy1" + ii]._x = 650 + random(50); _root["enemy1" + ii].speed = 3; ii++; break; case "enemy4" : duplicateMovieClip (_root.enemy1, "enemy1" + ii, 2000 + ii); _root["enemy1" + ii].serial = ii; _root["enemy1" + ii]._y = random(y_range) + (_root["enemy1" + ii]._height / 2); _root["enemy1" + ii]._x = -50; _root["enemy1" + ii]._xscale = -100; _root["enemy1" + ii].speed = random(speed_max) + speed_min; ii++; break; case "spike" : duplicateMovieClip (_root[monster], "enemy1" + ii, 2000 + ii); _root["enemy1" + ii].serial = ii; _root["enemy1" + ii]._y = 300; _root["enemy1" + ii]._x = 650; _root["enemy1" + ii].speed = -3; ii++; } } function initboss() { if ((!_level0["bossclip" + currlevel].activated) && (!bossinitiated)) { _level0.playMusic("boss"); bossinitiated = true; var _local2 = this["boss" + currlevel]; bhealth._visible = true; bhealth._xscale = 100; bhealthbg._visible = true; bossnameclip._visible = true; bossnameclip.bossname.text = _local2.name; _level0["bossclip" + currlevel].mhp = _local2.mhp; _level0["bossclip" + currlevel].hp = _local2.mhp; _level0["bossclip" + currlevel].fame = _local2.fame; _level0["bossclip" + currlevel].credits = _local2.credits; _level0["bossclip" + currlevel].fired = "yes"; _level0["bossclip" + currlevel].movetime = 200; _level0["bossclip" + currlevel].yoperand = _local2.yoperand; _level0["bossclip" + currlevel].xoperand = _local2.xoperand; _level0["bossclip" + currlevel].delay = -120; _level0["bossclip" + currlevel].next = 40; _level0["bossclip" + currlevel].bulletnum = 1; _level0["bossclip" + currlevel].activated = true; } } function monstershield(target) { if (_level0["bossclip" + currlevel].activated && (target._visible)) { var _local2 = 0; while (_local2++ , _local2 <= _root.tank.missile_max) { if (_root["missile" + _local2].hitTest(target) && (_root["missile" + _local2].type == "moving")) { _root["missile" + _local2].play(); _root["missile" + _local2].type = "burst"; } } if (tank.body.hitTest(target) && (!tank.invulnerable)) { tank.hp--; tank.play(); shields._xscale = (tank.hp / tank.mhp) * 34; } } } boss1 = new Object(); boss1.name = "Giant Spider"; boss1.mhp = 30; boss1.xoperand = 5; boss1.yoperand = 5; boss1.fame = 10; boss1.credits = 250; boss2 = new Object(); boss2.name = "Clockwork Beast"; boss2.mhp = 50; boss2.xoperand = 5; boss2.yoperand = 10; boss2.fame = 20; boss2.credits = 400; boss3 = new Object(); boss3.name = "Hermit Shark"; boss3.mhp = 80; boss3.xoperand = 5; boss3.yoperand = 10; boss3.fame = 30; boss3.credits = 600; boss4 = new Object(); boss4.name = "Grind Wyrm"; boss4.mhp = 200; boss4.xoperand = 1; boss4.yoperand = 1; boss4.fame = 50; boss4.credits = 800; boss5 = new Object(); boss5.name = "Bandit Lord"; boss5.mhp = 300; boss5.xoperand = 1; boss5.yoperand = 1; boss5.fame = 80; boss5.credits = 1000; function combatFast() { if ((fame >= rankreq[currrank + 1]) && (currrank < (rankdata.length - 1))) { currrank++; rank = rankdata[currrank]; } if (overdrive > overdrivelimit) { overdrive = overdrivelimit; } if ((overdrive >= overdrivelimit) && (!overdrivebar.activated)) { overdrive.activated = true; overdrivebar.gotoAndStop(2); } overdrivebar._xscale = (overdrive / overdrivelimit) * 100; delay++; if (!soundOn) { stopAllSounds(); } if (hits < maxhits) { Normal(); } else { initboss(); } playermove(); _level0["bossclip" + currlevel].bosscombat(); } function combatSlow() { playercombat(); } function Normal() { timeleft--; if ((timeleft % 25) == 0) { if (heliPackcount <= 0) { heliPackcount = random(10) + 10; duplicateMovieClip (_root.enemySpecial1, "enemy1" + ii, 2000 + ii); _root["enemy1" + ii]._y = random(y_range) + (_root["enemy1" + ii]._height / 2); _root["enemy1" + ii]._x = 650; _root["enemy1" + ii].speed = speed_min; ii++; } heliPackcount--; } if ((((delay == 5) or (delay == 100)) or (delay == 180)) or (delay == 250)) { generatemonster(_level0["area" + currlevel].monsterset[random(_level0["area" + currlevel].monsterset.length)]); } if (delay > 300) { delay = 0; } if (ii >= 20) { ii = 1; } } function initcombat() { enemymax = 20; ii = 1; speed_min = 3; speed_max = 3; movie_width = 600; y_range = 200; timeleft = 1250; heliPackcount = random(20) + 10; tank.body.gotoAndStop("tank" + _global.tank); if (loadslot != 0) { var _local3 = SharedObject.getLocal("mwassault"); currlevel = _local3.data["slot" + loadslot].currlevel; currrank = _local3.data["slot" + loadslot].currrank; pilotname = _local3.data["slot" + loadslot].pilotname; fame = _local3.data["slot" + loadslot].fame; credits = _local3.data["slot" + loadslot].credits; _global.tank = _local3.data["slot" + loadslot].globaltank; tank.body.gotoAndStop("tank" + _global.tank); tank.name = _local3.data["slot" + loadslot].tank.name; tank.xspeed = _local3.data["slot" + loadslot].tank.xspeed; tank.yspeed = _local3.data["slot" + loadslot].tank.yspeed; tank.firerate = _local3.data["slot" + loadslot].tank.firerate; tank.missile_max = _local3.data["slot" + loadslot].tank.missile_max; tank.overdrive = _local3.data["slot" + loadslot].tank.overdrive; tank.mhp = _local3.data["slot" + loadslot].tank.mhp; tank.hp = _local3.data["slot" + loadslot].tank.hp; part1r = _local3.data["slot" + loadslot].part1r; part1g = _local3.data["slot" + loadslot].part1g; part1b = _local3.data["slot" + loadslot].part1b; part2r = _local3.data["slot" + loadslot].part2r; part2g = _local3.data["slot" + loadslot].part2g; part2b = _local3.data["slot" + loadslot].part2b; part3r = _local3.data["slot" + loadslot].part3r; part3g = _local3.data["slot" + loadslot].part3g; part3b = _local3.data["slot" + loadslot].part3b; areaunlocked = _local3.data["slot" + loadslot].areaunlocked; sammo1 = _local3.data["slot" + loadslot].sammo1; sammo2 = _local3.data["slot" + loadslot].sammo2; highscorecheck = _local3.data["slot" + loadslot].highscorecheck; delay = -50; help._visible = false; var _local4 = new Color(tank.body.innerclip.part1); _local4.setTransform({ra:part1r, ga:part1g, ba:part1b}); _local4 = new Color(tank.body.innerclip.part2); _local4.setTransform({ra:part2r, ga:part2g, ba:part2b}); _local4 = new Color(tank.body.innerclip.part3); _local4.setTransform({ra:part3r, ga:part3g, ba:part3b}); } else { delay = -50; currlevel = 1; currrank = 0; fame = 0; credits = 0; sammo1 = 20; sammo2 = 20; switch (_global.tank) { case 1 : tank.name = "Stinger MK II"; tank.xspeed = 2; tank.yspeed = 2; tank.firerate = 300; tank.missile_max = 100; tank.overdrive = "barrage"; tank.mhp = 30; break; case 2 : tank.name = "Luna Frame"; tank.xspeed = 3; tank.yspeed = 3; tank.firerate = 350; tank.missile_max = 100; tank.overdrive = "repair"; tank.mhp = 10; break; case 3 : tank.name = "Avenger Core"; tank.xspeed = 3; tank.yspeed = 3; tank.firerate = 350; tank.missile_max = 100; tank.overdrive = "shockwave"; tank.mhp = 20; break; case 4 : tank.name = "Gearfly"; tank.xspeed = 3; tank.yspeed = 3; tank.firerate = 250; tank.missile_max = 100; tank.overdrive = "spreadshot"; tank.mhp = 1; } tank.hp = tank.mhp; areaunlocked = new Array(true, false, false, false, false); part1r = 0; part1g = 0; part1b = 0; part2r = 0; part2g = 0; part2b = 0; part3r = 0; part3g = 0; part3b = 0; highscorecheck = random(9999999); } switch (_global.tank) { case 1 : tank.ymin = 200; tank.ymax = 260; break; case 2 : tank.ymin = 20; tank.ymax = 260; break; case 3 : tank.ymin = 200; tank.ymax = 260; break; case 4 : tank.ymin = 20; tank.ymax = 260; } rank = rankdata[currrank]; hits = 0; maxhits = this["area" + currlevel].req; currmusic = 0; stopAllSounds(); playMusic(_level0["area" + currlevel].music); bg.clip1.gotoAndStop(this["area" + currlevel].bg); bg.clip2.gotoAndStop(this["area" + currlevel].bg); bg.bgbase2.clip1.gotoAndStop(this["area" + currlevel].bg); bg.bgbase2.clip2.gotoAndStop(this["area" + currlevel].bg); overdrive = 0; overdrivelimit = 50; overdrivebar._xscale = 0; overdrivebar.activated = false; shop._visible = false; this["bossclip" + currlevel].activated = false; bhealth._visible = false; bhealthbg._visible = false; bossnameclip._visible = false; quitbox._visible = false; winscreen._visible = false; bossinitiated = false; paused = false; fireratelevel = ((350 - tank.firerate) / 10) + 1; clearInterval(combatIntervalFast); clearInterval(combatIntervalSlow); disablebtn(); if (loadslot != 0) { entershop(); } } function gameover() { gotoAndStop ("gameover"); } function cleargame() { disablebtn(); clearInterval(combatIntervalFast); clearInterval(combatIntervalSlow); var _local2 = 1; while (_local2 <= 100) { _root["enemy1" + _local2].removeMovieClip(); _root["enemyFire" + _local2].removeMovieClip(); _root["missile" + _local2].removeMovieClip(); _root["ammo" + _local2].removeMovieClip(); _local2++; } _level0["bossclip" + currlevel].activated = false; } function disablebtn() { w1._visible = false; w2._visible = false; w3._visible = false; overdrivebar._visible = false; qbtn._visible = false; pbtn._visible = false; } function enablebtn() { w1._visible = true; w2._visible = true; w3._visible = true; overdrivebar._visible = true; qbtn._visible = true; pbtn._visible = true; } test = false; if (test) { area1.req = 1; area2.req = 1; area3.req = 1; area4.req = 1; area5.req = 1; boss1.mhp = 20; boss2.mhp = 20; boss3.mhp = 20; boss4.mhp = 20; boss5.mhp = 20; } initcombat(); mousedown = false; _root.onMouseDown = function () { mousedown = true; }; _root.onMouseUp = function () { mousedown = false; }; stop();
Instance of Symbol 231 MovieClip "hermitsharkbullet" in Frame 5
onClipEvent (load) { speed = 10; type = "moving"; hp = 5; damage = 1; } onClipEvent (enterFrame) { if ((_name != "hermitsharkbullet") && (!_level0.paused)) { _y = (_y + yspeed); _x = (_x + xspeed); } var i = 0; while ((++i) <= _root.tank.missile_max) { if ((_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) && (type == "moving")) { hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _root["missile" + i].play(); _root["missile" + i].type = "burst"; if (hp <= 0) { type = "burst"; this.play(); } } } if ((((_y > (Stage.width + 300)) || (_y < -100)) || (_x < -100)) || (_x > (Stage.height + 300))) { this.play(); } }
Instance of Symbol 238 MovieClip "bossbullet" in Frame 5
onClipEvent (load) { speed = 10; type = "moving"; hp = 2; damage = 1; } onClipEvent (enterFrame) { if ((_name != "bossbullet") && (!_level0.paused)) { _y = (_y + yspeed); _x = (_x + xspeed); } var i = 0; while ((++i) <= _root.tank.missile_max) { if ((_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) && (type == "moving")) { hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _root["missile" + i].play(); _root["missile" + i].type = "burst"; if (hp <= 0) { type = "burst"; this.play(); } } } if ((((_y > (Stage.width + 300)) || (_y < -100)) || (_x < -100)) || (_x > (Stage.height + 300))) { this.play(); } }
Instance of Symbol 460 MovieClip "overdrivebar" in Frame 5
on (press, keyPress "e") { if ((_xscale >= 100) && (!paused)) { _level0.overdrive = 0; _xscale = 0; _level0[_level0.tank.overdrive](); activated = false; this.gotoAndStop(1); } }
Instance of Symbol 442 MovieClip "hmissile" in Frame 5
onClipEvent (load) { xspeed = 12; yspeed = 12; xdir = 1; ydir = -1; type = "moving"; targetted = false; htarget = undefined; } onClipEvent (enterFrame) { if ((_name != "hmissile") && (!_level0.paused)) { if (!targetted) { var e = 0; while (e < _level0.enemymax) { if (_level0["enemy1" + e] != undefined) { if ((htarget._x == undefined) || (htarget.exploded)) { targetted = true; htarget = _level0["enemy1" + e]; } else { var originaldist = (Math.abs(htarget._x - _x) + Math.abs(htarget._y - _y)); var newdist = (Math.abs(_level0["enemy1" + e]._x - _x) + Math.abs(_level0["enemy1" + e]._y - _y)); if (newdist < originaldist) { targetted = true; htarget = _level0["enemy1" + e]; } } } e++; } if (_level0["bossclip" + _level0.currlevel].activated) { if (htarget._x == undefined) { htarget = _level0["bossclip" + _level0.currlevel]; } if (_level0.hp < 1) { htarget = undefined; } } } if (htarget._x == undefined) { angle = _rotation; if ((angle >= 0) && (angle <= 90)) { _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x + ((xspeed * angle) / 90)); } else if ((angle > 90) && (angle <= 180)) { angle = angle - 90; _y = (_y + ((yspeed * angle) / 90)); _x = (_x + ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -180) && (angle < -90)) { angle = angle + 90; angle = -angle; _y = (_y + ((yspeed * angle) / 90)); _x = (_x - ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -90) && (angle < 0)) { angle = -angle; _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x - ((xspeed * angle) / 90)); } } else { if (_y > htarget._y) { ydir = -1; } else if (_y < htarget._y) { ydir = 1; } if (_x > htarget._x) { xdir = -1; } else if (_x < htarget._x) { xdir = 1; } _x = (_x + (((xdir * xspeed) + random(5)) - random(5))); _y = (_y + (((ydir * yspeed) + random(5)) - random(5))); var newrot = (((Math.atan2(htarget._y - _y, htarget._x - _x) * 180) / Math.PI) + 90); if (_rotation < newrot) { _rotation = (_rotation + 10); } else { _rotation = (_rotation - 10); } } if ((((_x > 700) || (_y > 300)) || (_x < -100)) || (_y < -100)) { _root.tank.fired_bullets--; this.removeMovieClip(); } } }
Instance of Symbol 447 MovieClip "missileWave" in Frame 5
onClipEvent (load) { speed = 10; type = "moving"; missileType = "missileWave"; } onClipEvent (enterFrame) { if ((_name != "missileWave") && (!_level0.paused)) { var angle = _rotation; if ((angle >= 0) && (angle <= 90)) { _y = (_y - ((speed * (90 - angle)) / 90)); _x = (_x + ((speed * angle) / 90)); } else if ((angle > 90) && (angle <= 180)) { angle = angle - 90; _y = (_y + ((speed * angle) / 90)); _x = (_x + ((speed * (90 - angle)) / 90)); } else if ((angle >= -180) && (angle < -90)) { angle = angle + 90; angle = -angle; _y = (_y + ((speed * angle) / 90)); _x = (_x - ((speed * (90 - angle)) / 90)); } else if ((angle >= -90) && (angle < 0)) { angle = -angle; _y = (_y - ((speed * (90 - angle)) / 90)); _x = (_x - ((speed * angle) / 90)); } if ((((_x < -100) || (_y < -100)) || (_x > 700)) || (_y > 290)) { _root.tank.fired_bullets--; this.removeMovieClip(); } } }
Instance of Symbol 433 MovieClip "missile" in Frame 5
onClipEvent (load) { type = "moving"; } onClipEvent (enterFrame) { if ((_name != "missile") && (!_level0.paused)) { yspeed = yspeed - 0.3; var angle = _rotation; if ((angle >= 0) && (angle <= 90)) { _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x + ((xspeed * angle) / 90)); } else if ((angle > 90) && (angle <= 180)) { angle = angle - 90; _y = (_y + ((yspeed * angle) / 90)); _x = (_x + ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -180) && (angle < -90)) { angle = angle + 90; angle = -angle; _y = (_y + ((yspeed * angle) / 90)); _x = (_x - ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -90) && (angle < 0)) { angle = -angle; _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x - ((xspeed * angle) / 90)); } if (((_x < -100) || (_x > 650)) || (_y > 300)) { _root.tank.fired_bullets--; this.removeMovieClip(); } } }
Instance of Symbol 518 MovieClip "spike" in Frame 5
onClipEvent (load) { hp = 3; fired = "no"; exploded = false; fame = 1; credits = 50; } onClipEvent (enterFrame) { if ((_name != "spike") && (!_level0.paused)) { _x = (_x + speed); if (!exploded) { var i = 0; while ((++i) <= _root.tank.missile_max) { if (_root["missile" + i].hitTest(this.innerclip) && (_root["missile" + i].type == "moving")) { _root.playSound("hit", 2); _root["missile" + i].play(); _root["missile" + i].type = "burst"; } } if ((_x < -100) || (_x > (Stage.width + 100))) { this.removeMovieClip(); } } } }
Instance of Symbol 522 MovieClip "enemy3" in Frame 5
onClipEvent (load) { hp = 8; fired = "no"; exploded = false; fame = 3; credits = 100; damage = 1; } onClipEvent (enterFrame) { if ((_name != "enemy3") && (!_level0.paused)) { if (!exploded) { if ((hitcount--) == 0) { var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); } if ((Math.abs(_x - _level0.tank._x) < 200) && (Math.abs(_y - _level0.tank._y) < 200)) { if (_x > _level0.tank._x) { _x = (_x - speed); } else if (_x < _level0.tank._x) { _x = (_x + speed); } if (_y > _level0.tank._y) { _y = (_y - speed); } else if (_y < _level0.tank._y) { _y = (_y + speed); } } else { _x = (_x - speed); } if (_level0.tank.hitTest(this)) { _level0.tank.hp = _level0.tank.hp - (damage * 2); _level0.shields._xscale = (_level0.tank.hp / _level0.tank.mhp) * 34; _level0.tank.play(); fired = "yes"; exploded = true; _level0.playSound("explode"); play(); } var i = 0; while ((++i) <= _root.tank.missile_max) { if (_level0["missile" + i].hitTest(this) && (_level0["missile" + i].type == "moving")) { _level0.playSound("hit", 2); hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } if (hp < 1) { fired = "yes"; exploded = true; _level0.playSound("explode"); _level0.credits = _level0.credits + credits; _level0.hits++; _level0.fame = _level0.fame + fame; var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); play(); } else { var c = new Color(this); c.setTransform({ra:100, ga:20, ba:20}); this.hitcount = 2; _level0.credits++; } _level0.overdrive++; _level0["missile" + i].play(); _level0["missile" + i].type = "burst"; } } if ((_x < -100) || (_x > (Stage.width + 100))) { this.removeMovieClip(); } } } }
Instance of Symbol 529 MovieClip "bossbullet4" in Frame 5
onClipEvent (load) { hp = 2; type = "moving"; damage = 1; } onClipEvent (enterFrame) { if ((_name != "bossbullet4") && (!_level0.paused)) { _y = (_y + yspeed); _x = (_x + xspeed); var i = 0; while ((++i) <= _root.tank.missile_max) { if ((_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) && (type == "moving")) { hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _root["missile" + i].play(); _root["missile" + i].type = "burst"; if (hp <= 0) { type = "burst"; this.play(); } } } if ((((_x < -100) || (_x > 650)) || (_y > 260)) || (_y < -50)) { this.removeMovieClip(); } } }
Instance of Symbol 533 MovieClip "bossbullet3" in Frame 5
onClipEvent (load) { hp = 2; xspeed = 20; pathset = false; xdir = 1; type = "moving"; damage = 1; } onClipEvent (enterFrame) { if ((_name != "bossbullet3") && (!_level0.paused)) { if (_y > 280) { _x = (_x - xspeed); } else { yspeed = yspeed - 0.3; var angle = _rotation; if ((angle >= 0) && (angle <= 90)) { _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x + ((xspeed * angle) / 90)); } else if ((angle > 90) && (angle <= 180)) { angle = angle - 90; _y = (_y + ((yspeed * angle) / 90)); _x = (_x + ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -180) && (angle < -90)) { angle = angle + 90; angle = -angle; _y = (_y + ((yspeed * angle) / 90)); _x = (_x - ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -90) && (angle < 0)) { angle = -angle; _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x - ((xspeed * angle) / 90)); } } var i = 0; while ((++i) <= _root.tank.missile_max) { if ((_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) && (type == "moving")) { hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _root["missile" + i].play(); _root["missile" + i].type = "burst"; if (hp <= 0) { type = "burst"; this.play(); } } } if ((_x < -100) || (_x > 650)) { this.removeMovieClip(); } } }
Instance of Symbol 474 MovieClip "repairpowerup" in Frame 5
onClipEvent (load) { type = "unhit"; time = 200; } onClipEvent (enterFrame) { if (((_name != "repairpowerup") && (type == "unhit")) && (!_level0.paused)) { _x = (_x-1); if (_x < -10) { this.removeMovieClip(); } if (_y < 260) { _y = (_y + 3); } else { time--; } if (_root.tank.hitTest(this)) { this.play(); type = "hit"; _level0.credits = _level0.credits + 20; _level0.playSound("heal"); _root.tank.hp = _root.tank.hp + 10; if (_level0.tank.hp > _level0.tank.mhp) { _level0.tank.hp = _level0.tank.mhp; } _level0.shields._xscale = (_root.tank.hp / _root.tank.mhp) * 34; _level0.tank.gotoAndPlay("heal"); } _alpha = time; if (time <= 20) { this.removeMovieClip(); } } }
Instance of Symbol 536 MovieClip "bossbullet2" in Frame 5
onClipEvent (load) { hp = 5; xspeed = 3; pathset = false; xdir = 1; type = "moving"; damage = 1; } onClipEvent (enterFrame) { if ((_name != "bossbullet2") && (!_level0.paused)) { if (_y > limit) { if (!pathset) { if (_x > _level0.tank._x) { xdir = -xdir; } pathset = true; } else { _x = (_x + ((xdir * xspeed) * 2)); _rotation = (_rotation + (30 * (-xdir))); } } else { yspeed = yspeed - 0.3; var angle = _rotation; if ((angle >= 0) && (angle <= 90)) { _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x + ((xspeed * angle) / 90)); } else if ((angle > 90) && (angle <= 180)) { angle = angle - 90; _y = (_y + ((yspeed * angle) / 90)); _x = (_x + ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -180) && (angle < -90)) { angle = angle + 90; angle = -angle; _y = (_y + ((yspeed * angle) / 90)); _x = (_x - ((xspeed * (90 - angle)) / 90)); } else if ((angle >= -90) && (angle < 0)) { angle = -angle; _y = (_y - ((yspeed * (90 - angle)) / 90)); _x = (_x - ((xspeed * angle) / 90)); } } var i = 0; while ((++i) <= _root.tank.missile_max) { if ((_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) && (type == "moving")) { hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _root["missile" + i].play(); _root["missile" + i].type = "burst"; if (hp <= 0) { type = "burst"; this.play(); } } } if ((_x < -100) || (_x > 650)) { this.removeMovieClip(); } } }
Instance of Symbol 611 MovieClip "enemy2" in Frame 5
onClipEvent (load) { hp = 6; fired = "no"; exploded = false; speed = 6; fame = 3; credits = 100; } onClipEvent (enterFrame) { if ((_name != "enemy2") && (!_level0.paused)) { if ((fired == "no") || (_y >= 270)) { _x = (_x - speed); } if (!exploded) { if ((hitcount--) == 0) { var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); } if (((_x > (_root.tank._x - random(50))) && (_x < (_root.tank._x + random(50)))) && (fired == "no")) { fired = "yes"; } if ((fired == "yes") && (_y < 270)) { _y = (_y + 5); } var i = 0; while ((++i) <= _root.tank.missile_max) { if (_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) { _root.playSound("hit", 2); hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } if (hp < 1) { this.fired = "yes"; this.exploded = true; var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); play(); _root.playSound("die"); _root.credits = _root.credits + credits; _root.hits++; _root.fame = _root.fame + fame; } else { var c = new Color(this); c.setTransform({ra:100, ga:20, ba:20}); this.hitcount = 2; _root.credits++; } _root.overdrive++; _root["missile" + i].play(); _root["missile" + i].type = "burst"; } } if (_x < 0) { this.removeMovieClip(); } } } }
Instance of Symbol 620 MovieClip "enemySpecial1" in Frame 5
onClipEvent (load) { hp = 5; exploded = false; fame = 2; credits = 50; } onClipEvent (enterFrame) { if ((_name != "enemySpecial1") && (!_level0.paused)) { _x = (_x - speed); if (!exploded) { if ((hitcount--) == 0) { var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); } var i = 0; while ((++i) <= _root.tank.missile_max) { if (_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) { _root.playSound("hit", 2); hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } if (hp < 1) { this.fired = "yes"; this.exploded = true; var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); play(); _root.playSound("explode"); _root.credits = _root.credits + credits; _root.hits++; _root.fame = _root.fame + fame; var x = 1; while (x < 10) { if (_level0["ammo" + x] == undefined) { if (random(3) == 1) { duplicateMovieClip (_root.repairpowerup, "ammo" + x, 6000 + x); _root["ammo" + x].ammotype = "repair"; } else { duplicateMovieClip (_root.ammo, "ammo" + x, 6000 + x); _root["ammo" + x].ammotype = 1 + random(2); var c = new Color(_root["ammo" + x]); if (_root["ammo" + x].ammotype == 1) { c.setTransform({ra:90, ga:90, ba:150}); } else { c.setTransform({ra:90, ga:150, ba:90}); } } _root["ammo" + x]._x = _x; _root["ammo" + x]._y = _y; break; } x++; } } else { var c = new Color(this); c.setTransform({ra:100, ga:20, ba:20}); this.hitcount = 2; _root.credits++; } _root.overdrive++; _root["missile" + i].play(); _root["missile" + i].type = "burst"; } } if (_x < 0) { removeMovieClip(""); } } } }
Instance of Symbol 471 MovieClip "ammo" in Frame 5
onClipEvent (load) { type = "unhit"; time = 200; } onClipEvent (enterFrame) { if (((_name != "ammo") && (type == "unhit")) && (!_level0.paused)) { _x = (_x-1); if (_x < -10) { this.removeMovieClip(); } if (_y < 260) { _y = (_y + 3); } else { time--; } if (_root.tank.hitTest(this)) { this.play(); type = "hit"; _root.credits = _root.credits + 20; _level0.playSound("ammo"); _root["sammo" + ammotype] = _root["sammo" + ammotype] + 20; } _alpha = time; if (time <= 20) { this.removeMovieClip(); } } }
Instance of Symbol 629 MovieClip "enemymissile" in Frame 5
onClipEvent (load) { speed = 8; type = "moving"; damage = 1; } onClipEvent (enterFrame) { if ((_name != "enemymissile") && (!_level0.paused)) { _y = (_y + speed); } if (this._y > 270) { speed = 1; type = "burst"; play(); } }
Instance of Symbol 162 MovieClip "enemy1" in Frame 5
onClipEvent (load) { hp = 3; fired = "no"; exploded = false; fame = 1; credits = 50; } onClipEvent (enterFrame) { if ((_name != "enemy1") && (!_level0.paused)) { _x = (_x + speed); if (!exploded) { if ((hitcount--) == 0) { var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); } if (((_x > (_root.tank._x - random(50))) && (_x < (_root.tank._x + random(50)))) && (fired == "no")) { duplicateMovieClip (_root.enemymissile, "enemyFire" + serial, 3000 + serial); _root["enemyFire" + serial]._x = _x; _root["enemyFire" + serial]._y = _y; _root.playSound("enemymissile"); fired = "yes"; } var i = 0; while ((++i) <= _root.tank.missile_max) { if (_root["missile" + i].hitTest(this) && (_root["missile" + i].type == "moving")) { _root.playSound("hit", 2); hp--; if (_root["missile" + i].missiletype == "missileWave") { hp = hp - 2; } if (hp < 1) { this.fired = "yes"; this.exploded = true; var c = new Color(this); c.setTransform({ra:100, ga:100, ba:100}); play(); _root.playSound("explode"); _root.credits = _root.credits + credits; _root.hits++; _root.fame = _root.fame + fame; } else { var c = new Color(this); c.setTransform({ra:100, ga:20, ba:20}); this.hitcount = 2; _root.credits++; } _root.overdrive++; _root["missile" + i].play(); _root["missile" + i].type = "burst"; } } if ((_x < -100) || (_x > (Stage.width + 100))) { this.removeMovieClip(); } } } }
Instance of Symbol 630 MovieClip "tank" in Frame 5
onClipEvent (load) { i = 1; xmov = speed; pressed = "yes"; fired_bullets = 0; missiletype = "missile"; upgradetime = 0; angle = 90; change = "Yes"; delay = 0; invlunerable = false; }
Frame 19
stop(); stop(); Yes.onPress = function () { _root.play(); }; No.onPress = function () { _root.unloadMovie(); };
Frame 20
Mouse.show();
Instance of Symbol 152 MovieClip in Frame 20
onClipEvent (load) { xspeed = 3; yspeed = 3; delay = 0; next = 100; } onClipEvent (enterFrame) { if ((delay++) > next) { xspeed = xspeed * (1 - (random(2) * 2)); yspeed = yspeed * (1 - (random(2) * 2)); delay = 0; next = random(40) + 30; } _x = (_x + xspeed); _y = (_y + yspeed); if (_x > (Stage.width - _width)) { _x = (Stage.width - _width); } if (_x < 0) { _x = 0; } if (_y > ((Stage.height - _height) - 50)) { _y = ((Stage.height - _height) - 50); } if (_y < 0) { _y = 0; } }
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 19
this.gotoAndStop(1);
Symbol 30 MovieClip Frame 26
this.gotoAndStop(1);
Symbol 30 MovieClip Frame 35
this.gotoAndStop(1);
Symbol 30 MovieClip Frame 45
this.gotoAndStop(1);
Symbol 39 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 12
stopAllSounds();
Symbol 46 MovieClip Frame 13
_level0.playSound("door");
Symbol 46 MovieClip Frame 32
_root.play();
Symbol 46 MovieClip Frame 48
stop();
Symbol 82 MovieClip Frame 14
stop();
Symbol 84 Button
on (press) { _level0.playSound("press"); play(); }
Symbol 86 MovieClip Frame 13
stop();
Symbol 88 Button
on (release) { _level0.playSound("press"); gotoAndPlay ("instruction"); }
Symbol 95 MovieClip Frame 14
stop();
Symbol 98 Button
on (release) { _level0.playSound("press"); getURL ("http://www.mobileweapon.net/files/mwa1/highscorelist.php?gameid=1", "_blank"); } on (rollOver) { _level0.playSound("over"); }
Symbol 99 Button
on (release) { _level0.playSound("press"); gotoAndPlay ("instruction"); } on (rollOver) { _level0.playSound("over"); }
Symbol 100 Button
on (press) { _level0.playSound("press"); _level0.loadslot = 0; play(); } on (rollOver) { _level0.playSound("over"); }
Symbol 108 Button
on (release) { _level0.viewcredits(); }
Symbol 113 Button
on (release) { loadgame(3); }
Symbol 114 Button
on (release) { loadgame(1); }
Symbol 115 Button
on (release) { loadgame(2); }
Symbol 123 MovieClip Frame 13
stop();
Symbol 162 MovieClip Frame 1
stop();
Symbol 162 MovieClip Frame 22
this.removeMovieClip();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 3
var so2 = SharedObject.getLocal("mwassault"); if (so2.data.mawunlock2) { lock._visible = false; }
Symbol 163 MovieClip Frame 4
var so2 = SharedObject.getLocal("mwassault"); if (so2.data.mawunlock3) { lock._visible = false; }
Symbol 167 Button
on (press) { _level0.playSound("door"); var so2 = SharedObject.getLocal("mwassault"); if (so2.data.mawunlock4) { _parent.VViewer.gotoAndStop(5); gotoAndStop (5); } }
Symbol 169 Button
on (press) { _level0.playSound("door"); _parent.VViewer.gotoAndStop(4); gotoAndStop (4); }
Symbol 170 Button
on (press) { _level0.playSound("door"); _parent.VViewer.gotoAndStop(3); gotoAndStop (3); }
Symbol 171 Button
on (press) { _level0.playSound("door"); _parent.VViewer.gotoAndStop(2); gotoAndStop (2); }
Symbol 182 MovieClip Frame 30
stop();
Symbol 189 MovieClip Frame 30
stop();
Symbol 195 MovieClip Frame 30
stop();
Symbol 202 MovieClip Frame 30
stop();
Symbol 203 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 13
stop();
Symbol 208 Button
on (press) { _level0.playSound("press"); play(); } on (rollOver) { _level0.playSound("over"); }
Symbol 209 Button
on (press) { _global.tank = VehSel._currentframe - 1; var so2 = SharedObject.getLocal("mwassault"); if ((VehSel._currentframe == 1) || ((!so2.data["mawunlock" + _global.tank]) && (_global.tank != 1))) { _level0.playSound("error"); VehAlert.play(); } else { _level0.playSound("press"); _root.SlideDoor.play(); } } on (rollOver) { _level0.playSound("over"); }
Symbol 217 MovieClip Frame 1
stop();
Symbol 224 Button
on (press) { play(); }
Symbol 225 Button
on (press) { play(); }
Symbol 226 MovieClip Frame 59
function loadgame(slot) { if (this[("slot" + slot) + "text"].text != "-EMPTY-") { _level0.playSound("press"); _level0.loadslot = slot; _level0.gotoAndStop("combat"); } } stop(); var so = SharedObject.getLocal("mwassault"); var i = 1; while (i <= 3) { if (so.data["slot" + i] == undefined) { this[("slot" + i) + "text"].text = "-EMPTY-"; } else { this[("slot" + i) + "text"].text = so.data["slot" + i].pilotname + newline; this[("slot" + i) + "text"].text = this[("slot" + i) + "text"].text + (so.data["slot" + i].tank.name + newline); this[("slot" + i) + "text"].text = this[("slot" + i) + "text"].text + (so.data["slot" + i].credits + " credits"); } i++; } _level0.playMusic("intro");
Symbol 226 MovieClip Frame 70
stop(); var so2 = SharedObject.getLocal("mwassault"); if (so2.data.mawunlock4) { VehSel.secrettext.text = "Gearfly"; VehSel.b4.enabled = true; } else { VehSel.secrettext.text = ""; VehSel.b4.enabled = false; }
Instance of Symbol 163 MovieClip "VViewer" in Symbol 226 MovieClip Frame 70
onClipEvent (load) { }
Symbol 226 MovieClip Frame 81
gotoAndStop ("StartPage");
Symbol 226 MovieClip Frame 92
stop();
Symbol 226 MovieClip Frame 103
gotoAndPlay ("StartPage");
Symbol 227 MovieClip Frame 29
stop();
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 8
this.removeMovieClip();
Symbol 238 MovieClip Frame 1
stop();
Symbol 238 MovieClip Frame 8
this.removeMovieClip();
Symbol 239 Button
on (release) { _level0.combatIntervalFast = setInterval(_level0.combatFast, 10); _level0.combatIntervalSlow = setInterval(_level0.combatSlow, _level0.tank.firerate); _level0.paused = false; _level0.enablebtn(); _visible = false; }
Symbol 240 Button
on (release) { _level0.cleargame(); _level0.gotoAndPlay(1); }
Symbol 251 Button
on (release) { _level0.playSound("press"); _visible = false; }
Symbol 252 Button
on (release) { _level0.playSound("press"); _visible = false; _level0.save(slot); }
Symbol 257 MovieClip Frame 1
block.enabled = false;
Symbol 283 MovieClip Frame 1
buttonblocker.enabled = false;
Instance of Symbol 263 MovieClip "map4" in Symbol 283 MovieClip Frame 1
on (release) { _level0.initarea(4); }
Instance of Symbol 267 MovieClip "map3" in Symbol 283 MovieClip Frame 1
on (release) { _level0.initarea(3); }
Instance of Symbol 271 MovieClip "map2" in Symbol 283 MovieClip Frame 1
on (release) { _level0.initarea(2); }
Instance of Symbol 274 MovieClip "map5" in Symbol 283 MovieClip Frame 1
on (release) { _level0.initarea(5); }
Instance of Symbol 277 MovieClip "map1" in Symbol 283 MovieClip Frame 1
on (release) { _level0.initarea(1); }
Symbol 286 Button
on (release) { if (_level0.credits >= 2000) { if (_level0.tank.xspeed < 5) { _level0.credits = _level0.credits - 2000; _level0.tank.xspeed = _level0.tank.xspeed + 0.5; _level0.tank.yspeed = _level0.tank.yspeed + 0.5; shoptalk.text = "Thank you! \nSpeed increased!"; _level0.playSound("cash"); } else { shoptalk.text = "Max speed achieved!"; _level0.playSound("error"); } } else { shoptalk.text = "You do not have enough credits..."; _level0.playSound("error"); } }
Symbol 318 Button
on (release) { if (_level0.credits >= 500) { _level0.credits = _level0.credits - 500; _level0.sammo2 = _level0.sammo2 + 10; shoptalk.text = "Thank you! \nHoming Ammo +10!"; _level0.playSound("cash"); } else { shoptalk.text = "You do not have enough credits..."; _level0.playSound("error"); } }
Symbol 319 Button
on (release) { if (_level0.credits >= 100) { if (_level0.tank.hp < _level0.tank.mhp) { _level0.credits = _level0.credits - 100; _level0.tank.hp = _level0.tank.mhp; _level0.shields._xscale = 34; shoptalk.text = "Thank you! \nMAW fixed."; _level0.playSound("cash"); } else { shoptalk.text = "Your MAW doesn't need fixing..."; _level0.playSound("error"); } } else { shoptalk.text = "You do not have enough credits..."; _level0.playSound("error"); } }
Symbol 320 Button
on (release) { saveclip._visible = true; saveclip._y = 203; saveclip.slot = 3; }
Symbol 321 Button
on (release) { saveclip._visible = true; saveclip._y = 145; saveclip.slot = 2; }
Symbol 322 Button
on (release) { saveclip._visible = true; saveclip._y = 90; saveclip.slot = 1; }
Symbol 323 Button
on (release) { if (_level0.credits >= 500) { _level0.credits = _level0.credits - 500; _level0.tank.mhp = _level0.tank.mhp + 1; _level0.tank.hp = _level0.tank.mhp; _level0.shields._xscale = (_level0.tank.hp / _level0.tank.mhp) * 34; shoptalk.text = "Thank you! \n+1 armour"; _level0.playSound("cash"); } else { shoptalk.text = "You do not have enough credits..."; _level0.playSound("error"); } }
Symbol 324 Button
on (release) { if (_level0.credits >= 3000) { if (_level0.tank.firerate > 150) { _level0.credits = _level0.credits - 3000; _level0.tank.firerate = _level0.tank.firerate - 10; _level0.fireratelevel = ((350 - _level0.tank.firerate) / 10) + 1; shoptalk.text = "Thank you! \nFiring rate increased!"; _level0.playSound("cash"); } else { shoptalk.text = "Max firing rate achieved!"; _level0.playSound("error"); } } else { shoptalk.text = "You do not have enough credits..."; _level0.playSound("error"); } }
Symbol 325 Button
on (release) { if (_level0.credits >= 500) { _level0.credits = _level0.credits - 500; _level0.sammo1 = _level0.sammo1 + 10; shoptalk.text = "Thank you! \nPlasma Ammo +10!"; _level0.playSound("cash"); } else { shoptalk.text = "You do not have enough credits..."; _level0.playSound("error"); } }
Symbol 327 Button
on (release) { _level0.playSound("press"); saveclip._visible = false; mapselect._visible = true; }
Symbol 329 MovieClip Frame 1
stop();
Symbol 339 Button
on (release) { _visible = false; _level0.nextlevel(); gotoAndStop (1); }
Symbol 341 MovieClip Frame 1
stop();
Symbol 341 MovieClip Frame 60
stop();
Symbol 342 Button
on (press, keyPress "q") { disablebtn(); paused = true; clearInterval(combatIntervalFast); clearInterval(combatIntervalSlow); quitbox._visible = true; }
Symbol 343 Button
on (press, keyPress "3") { if (!paused) { tank.turret.gotoAndStop("homing"); tank.missiletype = "hmissile"; } }
Symbol 344 Button
on (press, keyPress "2") { if (!paused) { tank.turret.gotoAndStop("special"); tank.missiletype = "missileWave"; } }
Symbol 345 Button
on (press, keyPress "1") { if (!paused) { tank.turret.gotoAndStop("normal"); tank.missiletype = "missile"; } }
Symbol 349 Button
on (release) { _level0.playSound("press"); _level0.part1r = 0; _level0.part1g = 35; _level0.part1b = 50; _level0.part2r = 0; _level0.part2g = 80; _level0.part2b = 80; _level0.part3r = 150; _level0.part3g = 150; _level0.part3b = 150; colourAll(); }
Symbol 351 Button
on (release) { _level0.playSound("press"); _level0.part1r = 150; _level0.part1g = 120; _level0.part1b = 30; _level0.part2r = 125; _level0.part2g = 120; _level0.part2b = 120; _level0.part3r = 35; _level0.part3g = 40; _level0.part3b = 110; colourAll(); }
Symbol 353 Button
on (release) { _level0.playSound("press"); _level0.part1r = 140; _level0.part1g = 100; _level0.part1b = 60; _level0.part2r = 150; _level0.part2g = 90; _level0.part2b = 10; _level0.part3r = 90; _level0.part3g = 45; _level0.part3b = 0; colourAll(); }
Symbol 355 Button
on (release) { _level0.playSound("press"); _level0.part1r = 30; _level0.part1g = 70; _level0.part1b = 30; _level0.part2r = 20; _level0.part2g = 45; _level0.part2b = 20; _level0.part3r = 100; _level0.part3g = 100; _level0.part3b = 70; colourAll(); }
Symbol 357 Button
on (release) { _level0.playSound("press"); _level0.part1r = 125; _level0.part1g = 40; _level0.part1b = 60; _level0.part2r = 95; _level0.part2g = 15; _level0.part2b = 40; _level0.part3r = 125; _level0.part3g = 40; _level0.part3b = 105; colourAll(); }
Symbol 359 Button
on (release) { _level0.playSound("press"); _level0.part1r = 80; _level0.part1g = 110; _level0.part1b = 150; _level0.part2r = 150; _level0.part2g = 150; _level0.part2b = 150; _level0.part3r = 130; _level0.part3g = 140; _level0.part3b = 140; colourAll(); }
Symbol 361 Button
on (release) { _level0.playSound("press"); _level0.part1r = 30; _level0.part1g = 30; _level0.part1b = 30; _level0.part2r = 38; _level0.part2g = 38; _level0.part2b = 38; _level0.part3r = 100; _level0.part3g = 0; _level0.part3b = 0; colourAll(); }
Symbol 364 Button
on (release) { _level0.playSound("press"); selectedPart = "part1"; rSlider._x = sliderX + _level0[selectedPart + "r"]; gSlider._x = sliderX + _level0[selectedPart + "g"]; bSlider._x = sliderX + _level0[selectedPart + "b"]; var c = new Color(part1_btn); c.setTransform({ra:100, ga:100, ba:100}); c = new Color(part2_btn); c.setTransform({ra:50, ga:50, ba:50}); c = new Color(part3_btn); c.setTransform({ra:50, ga:50, ba:50}); }
Symbol 366 Button
on (release) { _level0.playSound("press"); selectedPart = "part2"; rSlider._x = sliderX + _level0[selectedPart + "r"]; gSlider._x = sliderX + _level0[selectedPart + "g"]; bSlider._x = sliderX + _level0[selectedPart + "b"]; var c = new Color(part2_btn); c.setTransform({ra:100, ga:100, ba:100}); c = new Color(part1_btn); c.setTransform({ra:50, ga:50, ba:50}); c = new Color(part3_btn); c.setTransform({ra:50, ga:50, ba:50}); }
Symbol 368 Button
on (release) { _level0.playSound("press"); selectedPart = "part3"; rSlider._x = sliderX + _level0[selectedPart + "r"]; gSlider._x = sliderX + _level0[selectedPart + "g"]; bSlider._x = sliderX + _level0[selectedPart + "b"]; var c = new Color(part3_btn); c.setTransform({ra:100, ga:100, ba:100}); c = new Color(part2_btn); c.setTransform({ra:50, ga:50, ba:50}); c = new Color(part1_btn); c.setTransform({ra:50, ga:50, ba:50}); }
Symbol 371 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 1
stop();
Symbol 416 MovieClip Frame 8
stop();
Symbol 416 MovieClip Frame 15
stop();
Symbol 419 Button
on (release) { _level0.playSound("door"); _level0.pilotname = pilotnametext.text; var c = new Color(_level0.tank.body.innerclip.part1); c.setTransform({ra:_level0.part1r, ga:_level0.part1g, ba:_level0.part1b}); c = new Color(_level0.tank.body.innerclip.part2); c.setTransform({ra:_level0.part2r, ga:_level0.part2g, ba:_level0.part2b}); c = new Color(_level0.tank.body.innerclip.part3); c.setTransform({ra:_level0.part3r, ga:_level0.part3g, ba:_level0.part3b}); gotoAndStop (2); }
Symbol 424 Button
on (release) { _level0.playSound("door"); gotoAndStop (3); }
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 2
xspeed = 0; yspeed = 0; _rotation = 0;
Symbol 433 MovieClip Frame 3
_root.tank.fired_bullets--; this.removeMovieClip();
Symbol 439 Button
on (release) { _level0.playSound("door"); gotoAndStop (4); }
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 8
_root.tank.fired_bullets--; this.removeMovieClip();
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 8
_root.tank.fired_bullets--; removeMovieClip("");
Symbol 455 Button
on (release) { _level0.playSound("door"); play(); }
Symbol 460 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 29
removeMovieClip("");
Symbol 474 MovieClip Frame 1
stop();
Symbol 474 MovieClip Frame 29
removeMovieClip("");
Symbol 478 MovieClip Frame 1
stop(); function colourAll() { var _local1 = new Color(body.innerclip.part1); _local1.setTransform({ra:_level0.part1r, ga:_level0.part1g, ba:_level0.part1b}); _local1 = new Color(body.innerclip.part2); _local1.setTransform({ra:_level0.part2r, ga:_level0.part2g, ba:_level0.part2b}); _local1 = new Color(body.innerclip.part3); _local1.setTransform({ra:_level0.part3r, ga:_level0.part3g, ba:_level0.part3b}); rSlider._x = sliderX + _level0[selectedPart + "r"]; gSlider._x = sliderX + _level0[selectedPart + "g"]; bSlider._x = sliderX + _level0[selectedPart + "b"]; } sliderX = 150; selectedPart = "part1"; body.gotoAndStop("tank" + _global.tank); _level0.part1r = 80; _level0.part1g = 110; _level0.part1b = 150; _level0.part2r = 150; _level0.part2g = 150; _level0.part2b = 150; _level0.part3r = 130; _level0.part3g = 140; _level0.part3b = 140; colourAll();
Instance of Symbol 362 MovieClip "bSlider" in Symbol 478 MovieClip Frame 1
on (press) { _parent.mover = true; this.startDrag(false, _parent.sliderX, _y, _parent.sliderX + 150, _y); } on (release) { _parent.mover = false; stopDrag(); _level0.targetsight.startDrag(true); } on (releaseOutside) { _parent.mover = false; stopDrag(); _level0.targetsight.startDrag(true); } onClipEvent (mouseMove) { if (_parent.mover) { var c = new Color(_parent.body.innerclip[_parent.selectedPart]); _level0[_parent.selectedPart + "b"] = int(_x - _parent.sliderX); c.setTransform({ba:_x - _parent.sliderX}); } }
Instance of Symbol 362 MovieClip "gSlider" in Symbol 478 MovieClip Frame 1
on (press) { _parent.mover = true; this.startDrag(false, _parent.sliderX, _y, _parent.sliderX + 150, _y); } on (release) { _parent.mover = false; stopDrag(); _level0.targetsight.startDrag(true); } on (releaseOutside) { _parent.mover = false; stopDrag(); _level0.targetsight.startDrag(true); } onClipEvent (mouseMove) { if (_parent.mover) { var c = new Color(_parent.body.innerclip[_parent.selectedPart]); _level0[_parent.selectedPart + "g"] = int(_x - _parent.sliderX); c.setTransform({ga:_x - _parent.sliderX}); } }
Instance of Symbol 362 MovieClip "rSlider" in Symbol 478 MovieClip Frame 1
on (press) { _parent.mover = true; this.startDrag(false, _parent.sliderX, _y, _parent.sliderX + 150, _y); } on (release) { _parent.mover = false; stopDrag(); _level0.targetsight.startDrag(true); } on (releaseOutside) { _parent.mover = false; stopDrag(); _level0.targetsight.startDrag(true); } onClipEvent (mouseMove) { if (_parent.mover) { var c = new Color(_parent.body.innerclip[_parent.selectedPart]); _level0[_parent.selectedPart + "r"] = int(_x - _parent.sliderX); c.setTransform({ra:_x - _parent.sliderX}); } }
Symbol 478 MovieClip Frame 45
stop(); _level0.combatIntervalFast = setInterval(_level0.combatFast, 10); _level0.combatIntervalSlow = setInterval(_level0.combatSlow, _level0.tank.firerate); _level0.enablebtn();
Symbol 495 Button
on (press) { soundOn = (soundOn ? false : true); }
Symbol 498 Button
on (press) { toggleHighQuality(); }
Symbol 512 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 1
stop();
Symbol 522 MovieClip Frame 22
this.removeMovieClip();
Symbol 529 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 8
this.removeMovieClip();
Symbol 533 MovieClip Frame 1
stop();
Symbol 533 MovieClip Frame 8
this.removeMovieClip();
Symbol 536 MovieClip Frame 1
stop();
Symbol 536 MovieClip Frame 8
this.removeMovieClip();
Symbol 554 MovieClip Frame 6
_parent._parent.core._y = -84;
Symbol 554 MovieClip Frame 9
_parent._parent.core._y = -140;
Symbol 554 MovieClip Frame 21
_parent._parent.core._y = -84;
Symbol 554 MovieClip Frame 24
_parent._parent.core._y = -41;
Symbol 554 MovieClip Frame 28
stop(); _parent._parent.core._y = -31; _parent.play(); gotoAndStop (1);
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 20
gotoAndStop ("idle");
Symbol 560 MovieClip Frame 1
function bosscombat() { if (activated) { movetime--; if (_x > 500) { _x = (_x - 5); } if (movetime < 1) { if (random(2) == 1) { xoperand = xoperand * -1; } movetime = random(100); } tmp_x = _x - xoperand; if ((tmp_x > 500) || (tmp_x < 400)) { tmp_x = _x; } _x = tmp_x; if ((_level0.tank._x > _x) && (_level0.tank._y < _y)) { if (innerclip._currentframe == 1) { _root.playSound("roar"); innerclip.gotoAndStop("stand"); } } else if ((delay++) > next) { delay = 0; fired = "no"; next = random(100) + 50; switch (random(3)) { case 0 : var _local3 = 0; while (_local3 < 5) { duplicateMovieClip (_root.bossbullet3, "enemyFire" + bulletnum, 3500 + bulletnum); if (_xscale == 100) { _root["enemyFire" + bulletnum]._rotation = -45; } else { _root["enemyFire" + bulletnum]._rotation = 45; _root["enemyFire" + bulletnum]._xscale = -100; } _root["enemyFire" + bulletnum]._x = _x; _root["enemyFire" + bulletnum]._y = _y; _root["enemyFire" + bulletnum].yspeed = 3 + (_local3 * 3); bulletnum++; if (bulletnum >= 20) { bulletnum = 1; } _local3++; } _root.playSound("missile"); break; case 1 : case 2 : duplicateMovieClip (_root.enemy3, "enemy1" + _level0.ii, 2000 + _level0.ii); _root["enemy1" + _level0.ii].serial = _level0.ii; _root["enemy1" + _level0.ii]._y = _y; _root["enemy1" + _level0.ii]._x = _x; _root["enemy1" + _level0.ii].speed = random(4) + 1; _level0.ii++; duplicateMovieClip (_root.enemy3, "enemy1" + _level0.ii, 2000 + _level0.ii); _root["enemy1" + _level0.ii].serial = _level0.ii; _root["enemy1" + _level0.ii]._y = _y; _root["enemy1" + _level0.ii]._x = _x; _root["enemy1" + _level0.ii].speed = random(4) + 1; _level0.ii++; } } i = 0; while ((++i) <= _level0.tank.missile_max) { if (_level0["missile" + i].hitTest(core) && (_level0["missile" + i].type == "moving")) { if (hp > 0) { _level0.playSound("hit", 2); _level0.credits++; hp--; if (_level0["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _level0.bhealth._xscale = (hp / mhp) * 100; _level0["missile" + i].play(); _level0["missile" + i].type = "burst"; _level0.overdrive++; if (hp <= 0) { _level0.hits++; _level0.credits = _level0.credits + credits; _level0.fame = _level0.fame + fame; activated = false; _level0.stagecomplete(); } else { var _local4 = new Color(innerclip); _local4.setTransform({ra:100, ga:30, ba:30}); this.play(); } } } } } } stop();
Symbol 560 MovieClip Frame 9
var c = new Color(innerclip); c.setTransform({ra:100, ga:100, ba:100}); if (hp <= 0) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 560 MovieClip Frame 20
_level0.playSound("explode");
Symbol 560 MovieClip Frame 30
stop();
Symbol 573 MovieClip Frame 60
_parent.play();
Symbol 574 MovieClip Frame 59
_parent.play();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 11
_parent._x = _level0.tank._x; _parent._y = _level0.tank._y; if (_parent._y < 200) { _parent._y = 200; } gotoAndStop ("att2_2");
Symbol 575 MovieClip Frame 13
stop(); _parent.core._visible = true; _parent.shield._visible = true;
Symbol 576 MovieClip Frame 1
function bosscombat() { if (activated) { movetime--; if (_x > 500) { _x = (_x - 5); } if (_y < 200) { _y = 200; } if (movetime < 1) { if (random(2) == 1) { xoperand = xoperand * -1; } movetime = random(100); } tmp_x = _x - xoperand; if ((tmp_x > 500) || (tmp_x < 400)) { tmp_x = _x; } _x = tmp_x; if (_x < _level0.tank._x) { _xscale = -100; } else { _xscale = 100; } if ((delay++) > next) { delay = 0; fired = "no"; switch (random(4)) { case 0 : case 1 : case 2 : next = random(40) + 10; core._visible = true; innerclip.gotoAndStop("att"); core._visible = true; var _local7 = _root.tank._y; var _local9 = (-180 * Math.atan2(_root.tank._x - _x, _local7 - _y)) / Math.PI; duplicateMovieClip (_root.hermitsharkbullet, "enemyFire" + bulletnum, 3500 + bulletnum); _root["enemyFire" + bulletnum]._rotation = _local9; _root["enemyFire" + bulletnum]._x = _x; _root["enemyFire" + bulletnum]._y = _y; var _local8 = Math.abs(_root.tank._x - _x) + Math.abs(_local7 - _y); _root["enemyFire" + bulletnum].xspeed = ((_root.tank._x - _x) / _local8) * 10; _root["enemyFire" + bulletnum].yspeed = ((_local7 - _y) / _local8) * 10; bulletnum++; _root.playSound("laser"); break; case 3 : next = random(40) + 200; if (!core._visible) { break; } innerclip.gotoAndStop("att2_1"); core._visible = false; shield._visible = false; } } i = 0; while ((++i) <= _level0.tank.missile_max) { if ((_level0["missile" + i].hitTest(core) && (_level0["missile" + i].type == "moving")) && (core._visible)) { if (hp > 0) { _level0.playSound("hit", 2); _level0.credits++; hp--; if (_level0["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _level0.bhealth._xscale = (hp / mhp) * 100; _level0["missile" + i].play(); _level0["missile" + i].type = "burst"; _level0.overdrive++; if (hp <= 0) { _level0.hits++; _level0.credits = _level0.credits + credits; _level0.fame = _level0.fame + fame; activated = false; _level0.stagecomplete(); } else { var _local3 = new Color(innerclip); _local3.setTransform({ra:100, ga:30, ba:30}); this.play(); } } } } } } stop();
Instance of Symbol 154 MovieClip "shield" in Symbol 576 MovieClip Frame 1
onClipEvent (enterFrame) { _level0.monstershield(this); }
Symbol 576 MovieClip Frame 9
var c = new Color(innerclip); c.setTransform({ra:100, ga:100, ba:100}); if (hp <= 0) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 576 MovieClip Frame 20
_level0.playSound("explode");
Symbol 576 MovieClip Frame 30
stop();
Symbol 588 MovieClip Frame 1
function bosscombat() { if (activated) { movetime--; if (_x > 500) { _x = (_x - 5); } if (movetime < 1) { if (random(2) == 1) { yoperand = yoperand * -1; } if (random(2) == 1) { xoperand = xoperand * -1; } movetime = random(100); } tmp_x = _x - xoperand; if ((tmp_x > 500) || (tmp_x < 50)) { tmp_x = _x; } _x = tmp_x; tmp_y = _y - yoperand; if ((tmp_y > 230) || (tmp_y < 100)) { tmp_y = _y; } _y = tmp_y; if ((delay++) > next) { delay = 0; fired = "no"; next = random(100) + 50; var _local3 = 0; while (_local3 < 8) { duplicateMovieClip (_root.bossbullet4, "enemyFire" + bulletnum, 3500 + bulletnum); _root["enemyFire" + bulletnum]._rotation = _local3 * 45; _root["enemyFire" + bulletnum]._x = _x; _root["enemyFire" + bulletnum]._y = _y; switch (_local3) { case 0 : _root["enemyFire" + bulletnum].xspeed = 0; _root["enemyFire" + bulletnum].yspeed = -5; break; case 1 : _root["enemyFire" + bulletnum].xspeed = 5; _root["enemyFire" + bulletnum].yspeed = -5; break; case 2 : _root["enemyFire" + bulletnum].xspeed = 5; _root["enemyFire" + bulletnum].yspeed = 0; break; case 3 : _root["enemyFire" + bulletnum].xspeed = 5; _root["enemyFire" + bulletnum].yspeed = 5; break; case 4 : _root["enemyFire" + bulletnum].xspeed = 0; _root["enemyFire" + bulletnum].yspeed = 5; break; case 5 : _root["enemyFire" + bulletnum].xspeed = -5; _root["enemyFire" + bulletnum].yspeed = 5; break; case 6 : _root["enemyFire" + bulletnum].xspeed = -5; _root["enemyFire" + bulletnum].yspeed = 0; break; case 7 : _root["enemyFire" + bulletnum].xspeed = -5; _root["enemyFire" + bulletnum].yspeed = -5; } bulletnum++; if (bulletnum >= 20) { bulletnum = 1; } _local3++; } _root.playSound("missile"); } i = 0; while ((++i) <= _level0.tank.missile_max) { if (_level0["missile" + i].hitTest(core) && (_level0["missile" + i].type == "moving")) { if (hp > 0) { _level0.playSound("hit", 2); _level0.credits++; hp--; if (_level0["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _level0.bhealth._xscale = (hp / mhp) * 100; _level0["missile" + i].play(); _level0["missile" + i].type = "burst"; _level0.overdrive++; if (hp <= 0) { _level0.hits++; _level0.credits = _level0.credits + credits; _level0.fame = _level0.fame + fame; activated = false; _level0.stagecomplete(); gotoAndPlay ("explode"); } else { var _local4 = new Color(innerclip); _local4.setTransform({ra:100, ga:30, ba:30}); this.play(); } } } } } } stop();
Symbol 588 MovieClip Frame 9
var c = new Color(innerclip); c.setTransform({ra:100, ga:100, ba:100}); if (hp <= 0) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 588 MovieClip Frame 20
_level0.playSound("explode");
Symbol 588 MovieClip Frame 30
stop();
Symbol 602 MovieClip Frame 1
stop();
Instance of Symbol 154 MovieClip in Symbol 602 MovieClip Frame 1
onClipEvent (enterFrame) { _level0.monstershield(this); }
Instance of Symbol 154 MovieClip in Symbol 602 MovieClip Frame 10
onClipEvent (enterFrame) { _level0.monstershield(this); }
Symbol 603 MovieClip Frame 1
function bosscombat() { if (activated) { if (_x < _level0.tank._x) { _xscale = -100; } else { _xscale = 100; } if (_y >= 220) { if ((delay++) > next) { delay = 0; next = random(30) + 40; if (random(2) == 1) { xoperand = 2 + Math.abs(random(5)); } else { xoperand = (-Math.abs(random(5))) - 2; } yoperand = -10; _y = (_y + yoperand); innerclip.gotoAndStop("jump"); } else { innerclip.gotoAndStop("idle"); } } else { _y = (_y + yoperand); yoperand = yoperand + 0.2; } if (_x > 500) { _x = (_x - 5); } tmp_x = _x + xoperand; if ((tmp_x > 500) || (tmp_x < 30)) { tmp_x = _x; } _x = tmp_x; i = 0; while ((++i) <= _root.tank.missile_max) { if (_level0["missile" + i].hitTest(core) && (_level0["missile" + i].type == "moving")) { if (hp > 0) { _level0.playSound("hit", 2); _level0.credits++; hp--; if (_level0["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _level0.bhealth._xscale = (hp / mhp) * 100; _level0["missile" + i].play(); _level0["missile" + i].type = "burst"; _level0.overdrive++; if (hp <= 0) { _level0.hits++; _level0.credits = _level0.credits + credits; _level0.fame = _level0.fame + fame; activated = false; _level0.stagecomplete(); } else { var _local3 = new Color(innerclip); _local3.setTransform({ra:100, ga:30, ba:30}); this.play(); } } } } } } stop();
Symbol 603 MovieClip Frame 9
var c = new Color(innerclip); c.setTransform({ra:100, ga:100, ba:100}); if (hp <= 0) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 603 MovieClip Frame 20
_level0.playSound("explode");
Symbol 603 MovieClip Frame 30
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 611 MovieClip Frame 22
this.removeMovieClip();
Symbol 615 MovieClip Frame 1
function bosscombat() { if (activated) { if (_x < _level0.tank._x) { _xscale = -100; } else { _xscale = 100; } if ((delay++) > next) { delay = 0; fired = "no"; next = random(100) + 50; } movetime--; if (_x > 500) { _x = (_x - 5); } if (movetime < 1) { if (random(2) == 1) { yoperand = yoperand * -1; } if (random(2) == 1) { xoperand = xoperand * -1; } movetime = random(100) + 20; } tmp_x = _x - xoperand; if ((tmp_x > 500) || (tmp_x < 0)) { tmp_x = _x; } _x = tmp_x; tmp_y = _y - yoperand; if ((tmp_y > (300 - _height)) || (tmp_y < 150)) { tmp_y = _y; } _y = tmp_y; if (fired == "no") { if (random(2) == 1) { var _local3 = 0; while (_local3 < 5) { var _local4 = (_root.tank._y + 50) - (_local3 * 20); var _local7 = (-180 * Math.atan2(_root.tank._x - _x, _local4 - _y)) / Math.PI; duplicateMovieClip (_root.bossbullet, "enemyFire" + bulletnum, 3500 + bulletnum); _root["enemyFire" + bulletnum]._rotation = _local7; _root["enemyFire" + bulletnum]._x = _x; _root["enemyFire" + bulletnum]._y = _y; var _local5 = Math.abs(_root.tank._x - _x) + Math.abs(_local4 - _y); _root["enemyFire" + bulletnum].xspeed = ((_root.tank._x - _x) / _local5) * 10; _root["enemyFire" + bulletnum].yspeed = ((_local4 - _y) / _local5) * 10; bulletnum++; _local3++; } _root.playSound("plasma"); } else { var _local3 = 0; while (_local3 < 5) { duplicateMovieClip (_root.bossbullet2, "enemyFire" + bulletnum, 3500 + bulletnum); if (_xscale == 100) { _root["enemyFire" + bulletnum]._rotation = -45; } else { _root["enemyFire" + bulletnum]._rotation = 45; _root["enemyFire" + bulletnum]._xscale = -100; } _root["enemyFire" + bulletnum]._x = _x; _root["enemyFire" + bulletnum]._y = _y; _root["enemyFire" + bulletnum].yspeed = 3 + (_local3 * 3); _root["enemyFire" + bulletnum].limit = 280 - (_local3 * 15); bulletnum++; _local3++; } _root.playSound("spikes"); } if (bulletnum >= 20) { bulletnum = 1; } fired = "yes"; } i = 0; while ((++i) <= _root.tank.missile_max) { if (_level0["missile" + i].hitTest(core) && (_level0["missile" + i].type == "moving")) { if (hp > 0) { _level0.playSound("hit", 2); _level0.credits++; hp--; if (_level0["missile" + i].missiletype == "missileWave") { hp = hp - 2; } _level0.bhealth._xscale = (hp / mhp) * 100; _level0["missile" + i].play(); _level0["missile" + i].type = "burst"; _level0.overdrive++; if (hp <= 0) { activated = false; _level0.hits++; _level0.fame = _level0.fame + fame; _level0.credits = _level0.credits + credits; _level0.stagecomplete(); } else { var _local6 = new Color(innerclip); _local6.setTransform({ra:100, ga:30, ba:30}); this.play(); } } } } } } stop();
Instance of Symbol 154 MovieClip in Symbol 615 MovieClip Frame 1
onClipEvent (enterFrame) { _level0.monstershield(this); }
Symbol 615 MovieClip Frame 9
var c = new Color(innerclip); c.setTransform({ra:100, ga:100, ba:100}); if (hp <= 0) { gotoAndPlay ("explode"); } else { gotoAndStop (1); }
Symbol 615 MovieClip Frame 20
_level0.playSound("explode");
Symbol 615 MovieClip Frame 30
stop();
Symbol 620 MovieClip Frame 1
stop();
Symbol 620 MovieClip Frame 19
removeMovieClip("");
Symbol 629 MovieClip Frame 7
stop();
Symbol 629 MovieClip Frame 14
removeMovieClip("");
Symbol 630 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 2
invulnerable = true;
Symbol 630 MovieClip Frame 20
invulnerable = false; gotoAndStop (1);
Symbol 630 MovieClip Frame 33
invulnerable = false; gotoAndStop (1);
Symbol 630 MovieClip Frame 44
_level0.gameover(); stop();
Symbol 644 MovieClip Frame 1
stop();
Symbol 657 MovieClip Frame 1
stop();
Symbol 671 MovieClip Frame 13
stop();
Symbol 672 Button
on (release) { play(); } on (rollOver) { _level0.playSound("over"); }
Symbol 674 MovieClip Frame 49
stop();
Symbol 674 MovieClip Frame 73
_root.gotoAndPlay(1); _root.loader2.LoadingAni.gotoAndStop(1); _root.SlideDoorClose.play();
Symbol 677 MovieClip Frame 15
stop();
Symbol 677 MovieClip Frame 31
stop(); _root.play();
Symbol 684 Button
on (release) { gotoAndStop (4); }

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Streaming Sound 1Used by:Symbol 677 MovieClip

Instance Names

"LoadingAni"Frame 1Symbol 8 MovieClip
"soundFXtank1"Frame 4Symbol 30 MovieClip
"soundFX2"Frame 4Symbol 30 MovieClip
"soundFX"Frame 4Symbol 30 MovieClip
"musicclip"Frame 4Symbol 39 MovieClip
"targetsight"Frame 4Symbol 41 MovieClip
"SlideDoor"Frame 4Symbol 46 MovieClip
"loader"Frame 4Symbol 227 MovieClip
"hermitsharkbullet"Frame 5Symbol 231 MovieClip
"bossbullet"Frame 5Symbol 238 MovieClip
"quitbox"Frame 5Symbol 245 MovieClip
"shop"Frame 5Symbol 329 MovieClip
"winscreen"Frame 5Symbol 341 MovieClip
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"ranktext"Frame 5Symbol 480 EditableText
"fametext"Frame 5Symbol 481 EditableText
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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"1"Frame 4
"combat"Frame 5
"gameover"Frame 19
"f3"Frame 19
"missile"Symbol 30 MovieClip Frame 2
"press"Symbol 30 MovieClip Frame 7
"door"Symbol 30 MovieClip Frame 12
"explode"Symbol 30 MovieClip Frame 19
"missileWave"Symbol 30 MovieClip Frame 26
"enemymissile"Symbol 30 MovieClip Frame 35
"plasma"Symbol 30 MovieClip Frame 45
"hmissile"Symbol 30 MovieClip Frame 51
"die"Symbol 30 MovieClip Frame 57
"cash"Symbol 30 MovieClip Frame 61
"error"Symbol 30 MovieClip Frame 66
"ammo"Symbol 30 MovieClip Frame 71
"spikes"Symbol 30 MovieClip Frame 77
"hit"Symbol 30 MovieClip Frame 82
"heal"Symbol 30 MovieClip Frame 85
"roar"Symbol 30 MovieClip Frame 89
"laser"Symbol 30 MovieClip Frame 94
"over"Symbol 30 MovieClip Frame 99
"jungle"Symbol 39 MovieClip Frame 5
"scrapyard"Symbol 39 MovieClip Frame 15
"mine"Symbol 39 MovieClip Frame 25
"beach"Symbol 39 MovieClip Frame 35
"ruins"Symbol 39 MovieClip Frame 45
"intro"Symbol 39 MovieClip Frame 55
"boss"Symbol 39 MovieClip Frame 65
"StartPage"Symbol 226 MovieClip Frame 59
"Selection"Symbol 226 MovieClip Frame 60
"back"Symbol 226 MovieClip Frame 71
"instruction"Symbol 226 MovieClip Frame 82
"openWindow"Symbol 227 MovieClip Frame 29
"normal"Symbol 379 MovieClip Frame 2
"special"Symbol 379 MovieClip Frame 10
"homing"Symbol 379 MovieClip Frame 20
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"Tank2"Symbol 416 MovieClip Frame 8
"Tank3"Symbol 416 MovieClip Frame 15
"Tank4"Symbol 416 MovieClip Frame 22
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"stand"Symbol 555 MovieClip Frame 10
"explode"Symbol 560 MovieClip Frame 10
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"explode"Symbol 576 MovieClip Frame 10
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"jump"Symbol 602 MovieClip Frame 10
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"scrapyard"Symbol 657 MovieClip Frame 15
"beach"Symbol 657 MovieClip Frame 30
"mine"Symbol 657 MovieClip Frame 40
"ruins"Symbol 657 MovieClip Frame 50

Dynamic Text Variables

messageSymbol 2 EditableText"loading... If this file does not load, try this link instead: http://www.mobileweapon.net/files/mwa1"
loadPercentSymbol 4 EditableText"0%"
loadBytesSymbol 5 EditableText"000"
slotSymbol 246 EditableText"1"
_level0.tank.xspeedSymbol 284 EditableText"000"
_level0.tank.mhpSymbol 287 EditableText"000"
_level0.fireratelevelSymbol 288 EditableText"000"
_level0.sammo2Symbol 289 EditableText"000"
_level0.sammo1Symbol 290 EditableText"000"
_level0.creditsSymbol 331 EditableText"0"
_level0.fameSymbol 333 EditableText"0"
_level0.hitsSymbol 335 EditableText"0"
sammo2Symbol 479 EditableText"00"
rankSymbol 480 EditableText"000000"
fameSymbol 481 EditableText"000000"
maxhitsSymbol 489 EditableText"99"
sammo1Symbol 499 EditableText"00"
tank.hpSymbol 500 EditableText"000000"
hitsSymbol 504 EditableText"00"
creditsSymbol 505 EditableText"000000000"
_global.endtextSymbol 660 EditableText"You've won!"
_level0.pilotnameSymbol 661 EditableText"Unknown"
_level0.rankSymbol 663 EditableText"Novice E class"
_level0.fameSymbol 664 EditableText"100"
_level0.pilotnameSymbol 667 EditableText"Unknown"
_level0.rankSymbol 668 EditableText"Novice E class"
_level0.fameSymbol 669 EditableText"100"




http://swfchan.com/1/4200/info.shtml
Created: 17/6 -2019 05:05:30 Last modified: 17/6 -2019 05:05:30 Server time: 02/05 -2024 03:42:31