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Archived flashes:
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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5119

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/36069065?noj=FRM36069065-19DC" width="1" height="1"></div>

thelaststand.swf

This is the info page for
Flash #425

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="1"> </font></p>

PLAY

LOADING

00

THE LAST STAND

CON ARTISTS PRODUCTIONS  &  ARMORGAMES.COM
PRESENT

SOUND CONTROLLERv

OPTIONS

TXT

BUTTONTEXT

ON

ON

OFF

REMOVE

WEAPONS FOR
TONIGHT

MAIN:

BACKUP:

1 x bEef and
blackbean
2 x spring rolls
LARGE fried rice
P.S YOUR MUM LOVES IT

NEED A
WEA{PON HERE!

ACCEPT

0

0

00

00

0

1

NOTE TO SELF :

<p align="center"><font face="HarleyHand1" size="16" color="#000000" letterSpacing="-0.500000" kerning="0">MORE SURVIVORS MEANS MORE CAN BE DONE</font></p>

12

00

00

00

00

00

ABLE TO REPAIR

SEND OUT A SEARCH PARTY FOR WEAPONS.

THE MORE SURVIVORS WE HAVE THE MORE
WE CAN GET DONE DURING DAYLIGHT.

10

PERCENT AN HOUR

(INCLUDING ME)

NO VACANCY

THE LAST STAND

A CON ARTISTS PRODUCTION

DESIGN, PROGRAMMING, ANIMATION AND SOUND DESIGN BY

CHRIS "CON" CONDON

ORIGINAL MUSIC BY

JAMES CUSSEN

ADDITIONAL PROGRAMMING GURU ADVICE

STEPHEN WOOLCOCK

SPECIAL THANKS FOR TESTING & FEEDBACK

TOMMA

ART

STUG

DAVE THE HIPPY

JAYCEE

AND THE REST OF THE VISUAL JAZZ CREW

HARLS

SPECIAL THANKS FOR INSPIRATION

GEORGE A. ROMERO

EVERY DAMN DEFENCE GAME I EVER PLAYED

DANNY BOYLE

KRANG

GAV

PETER JACKSON

BOOTHY

WHITEY

CHRISTO

JOE

CREDITS

INSTRUCTIONS

W

A

S

D

R

SPACE

MOVEMENT:

:RELOAD

:SWAP WEAPON

- DURING THE NIGHT, PROTECT YOUR BARRICADE AGAINST
THE ONCOMING HORDES

- MANAGE YOUR TIME DURING THE
DAYLIGHT HOURS TO SEARCH FOR WEAPONS,
SURVIVORS  AND TO REPAIR.

TXT

YOU ARE DEAD.
(WELL KIND OF, YOU'RE A ZOMBIE NOW)

AFTER SURVIVING X DAYS

TXT

WELL DONE. YOU SURVIVED 20 DAYS AND NIGHTS.

WHERE TO FROM HERE?

WHO KNOWS, IT'S A NEW DAY.

MUSIC & AMBIENCE

BIRD!

THE  LAST STAND

0

SKIP

CLOSE

SOMETHING IS
CONTROLLING ME!

MOVE:

:RELOAD

:SWITCH WEAPONS

W

A

S

D

R

SPACE

ESC

:OPTIONS

AIM &

SHOOT!

kILL!
KILl!

USE THE WASD KEYS TO MOVE

HINT:

CURRENT ANGLE

CURRENT ANGLE

CURRENT ANGLE

GAME CONTROLLER

ENEMY  CONTROLLER

NIGHT

DEATHTOLL

00

00

MENU

zombiesKilled

RELOADING:

reloadingText

pumpingText

PUMPING:

FIRING:

firingText

INTERRUPT:

interruptingText

AUTORELOAD:

autoReloadingText

ActionScript [AS1/AS2]

Frame 1
function init() { _quality = "high"; mouseInitialised = "notyet"; this.onEnterFrame = function () { update(); }; } function update() { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local2 = Math.round((_local3 / _local4) * 100); percentage = _local2 + "%"; preLoaderCombo.percentageTotal.text = percentage; preLoaderCombo.gameTitle._alpha = _local2; preLoaderCombo.preloader.loadBar._xscale = _local2; if (_local2 >= 100) { onLoadComplete(); delete this.onEnterFrame; } } function onLoadComplete() { firstLoad = true; mainMenuLoadedOnce = false; preloaderPlayButton._alpha = 0; preloaderPlayButton._visible = true; preloaderPlayButton.alphaTo(100, 1, "easeInSine"); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } trace(("MC TWEEN ### Error on transition: there's no \"" + _animType) + "\" animation type."); return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); stop(); init();
Instance of Symbol 11 MovieClip "preloaderPlayButton" in Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.gotoAndPlay("main"); }; }
Frame 2
Frame 3
function showCrosshairs() { _root.aimer.gotoAndStop("crosshair"); Mouse.hide(); } function hideCrosshairs() { _root.aimer.gotoAndStop("cursor"); Mouse.show(); } _global.$createTweenController = function () { var _local3 = _root.createEmptyMovieClip("__tweenController__", 123432); _local3.$_tweenPropList = new Array(); _local3.$_tTime = getTimer(); _local3.onEnterFrame = _global.$updateTweens; }; ASSetPropFlags(_global, "$createTweenController", 1, 0); _global.$removeTweenController = function () { delete _root.__tweenController__.$_tweenPropList; delete _root.__tweenController__.$_tTime; delete _root.__tweenController__.onEnterFrame; _root.__tweenController__.removeMovieClip(); }; ASSetPropFlags(_global, "$removeTweenController", 1, 0); _global.$addTween = function (mtarget, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, extras) { if (timeSeconds == undefined) { timeSeconds = 0; } if ((animType == undefined) || (animType == "")) { animType = "easeOutExpo"; } if (delay == undefined) { delay = 0; } if (typeof(prop) == "string") { var _local7 = [prop]; var _local11 = [mtarget[prop]]; var _local9 = [propDest]; } else { var _local7 = []; var _local11 = []; var _local9 = []; for (var _local32 in prop) { _local11.push(mtarget[prop[_local32]]); } for (var _local32 in prop) { _local7.push(prop[_local32]); } for (var _local32 in propDest) { _local9.push(propDest[_local32]); } } var _local12 = false; if (_root.__tweenController__ == undefined) { _global.$createTweenController(); } var _local4 = _root.__tweenController__.$_tweenPropList; var _local8 = _root.__tweenController__.$_tTime; for (var _local32 in _local11) { if ((_local9[_local32] != undefined) && (!mtarget.$_isTweenLocked)) { if (mtarget.$_tweenCount > 0) { var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3]._targ == mtarget) && (_local4[_local3]._prop == _local7[_local32])) { if ((_local8 + (delay * 1000)) < _local4[_local3]._timeDest) { _local4.splice(_local3, 1); _local3--; mtarget.$_tweenCount--; } } _local3++; } } _local4.push({_prop:_local7[_local32], _targ:mtarget, _propStart:undefined, _propDest:_local9[_local32], _timeStart:_local8, _timeDest:_local8 + (timeSeconds * 1000), _animType:animType, _extra1:extra1, _extra2:extra2, _extras:extras, _delay:delay, _isPaused:false, _timePaused:0, _callback:(_local12 ? undefined : (callback))}); mtarget.$_tweenCount = ((mtarget.$_tweenCount > 0) ? (mtarget.$_tweenCount + 1) : 1); _local12 = true; } } ASSetPropFlags(mtarget, "$_tweenCount", 1, 0); }; ASSetPropFlags(_global, "$addTween", 1, 0); _global.$updateTweens = function () { var _local8 = (this.$_tTime = getTimer()); var _local6 = 0; while (_local6 < this.$_tweenPropList.length) { var _local3 = this.$_tweenPropList[_local6]; if (_local3._targ.toString() == undefined) { this.$_tweenPropList.splice(_local6, 1); _local6--; } else if (((_local3._timeStart + (_local3._delay * 1000)) <= _local8) && (!_local3._isPaused)) { if (_local3._propStart == undefined) { if (_local3._prop.substr(0, 10) == "__special_") { if (_local3._prop == "__special_mc_frame__") { _local3._propStart = _local3._targ._currentframe; } else if (_local3._prop == "__special_mc_ra__") { _local3._propStart = new Color(_local3._targ).getTransform().ra; } else if (_local3._prop == "__special_mc_rb__") { _local3._propStart = new Color(_local3._targ).getTransform().rb; } else if (_local3._prop == "__special_mc_ga__") { _local3._propStart = new Color(_local3._targ).getTransform().ga; } else if (_local3._prop == "__special_mc_gb__") { _local3._propStart = new Color(_local3._targ).getTransform().gb; } else if (_local3._prop == "__special_mc_ba__") { _local3._propStart = new Color(_local3._targ).getTransform().ba; } else if (_local3._prop == "__special_mc_bb__") { _local3._propStart = new Color(_local3._targ).getTransform().bb; } else if (_local3._prop == "__special_mc_aa__") { _local3._propStart = new Color(_local3._targ).getTransform().aa; } else if (_local3._prop == "__special_mc_ab__") { _local3._propStart = new Color(_local3._targ).getTransform().ab; } else if (_local3._prop == "__special_text_r__") { _local3._propStart = _local3._targ.textColor >> 16; } else if (_local3._prop == "__special_text_g__") { _local3._propStart = (_local3._targ.textColor & 65280) >> 8; } else if (_local3._prop == "__special_text_b__") { _local3._propStart = _local3._targ.textColor & 255; } else if (_local3._prop == "__special_sound_volume__") { _local3._propStart = _local3._targ.getVolume(); } else if (_local3._prop == "__special_sound_pan__") { _local3._propStart = _local3._targ.getPan(); } else if (_local3._prop == "__special_bst_t__") { _local3._propStart = 0; _local3._extras.__special_bst_ix__ = _local3._targ._x; _local3._extras.__special_bst_iy__ = _local3._targ._y; } else if (_local3._prop == "__special_blur_x__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_blur_y__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BlurFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_color__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].color; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_glow_alpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].alpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_glow_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_glow_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.GlowFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_distance__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].distance; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_angle__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].angle; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 45; } } else if (_local3._prop == "__special_bevel_highlightColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 16777215 /* 0xFFFFFF */; } } else if (_local3._prop == "__special_bevel_highlightAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].highlightAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_shadowColor__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowColor; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_shadowAlpha__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].shadowAlpha; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else if (_local3._prop == "__special_bevel_blurX__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurX; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_blurY__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].blurY; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 0; } } else if (_local3._prop == "__special_bevel_strength__") { var _local5 = 0; while (_local5 < _local3._targ.filters.length) { if (_local3._targ.filters[_local5] instanceof flash.filters.BevelFilter) { _local3._propStart = _local3._targ.filters[_local5].strength; } _local5++; } if (_local3._propStart == undefined) { _local3._propStart = 1; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } else { _local3._propStart = _local3._targ[_local3._prop]; } } var _local10 = _local3._timeDest + (_local3._delay * 1000); if (_local10 <= _local8) { var _local4 = _local3._propDest; } else { var _local4 = _global.findTweenValue(_local3._propStart, _local3._propDest, _local3._timeStart, _local8 - (_local3._delay * 1000), _local3._timeDest, _local3._animType, _local3._extra1, _local3._extra2); } _local3._targ[_local3._prop] = (_local3._extras.mustRound ? (Math.round(_local4)) : (_local4)); if (_local3._prop == "__special_mc_frame__") { _local3._targ.gotoAndStop(Math.round(_local4)); } else if (_local3._prop == "__special_mc_ra__") { new Color(_local3._targ).setTransform({ra:_local4}); } else if (_local3._prop == "__special_mc_rb__") { new Color(_local3._targ).setTransform({rb:_local4}); } else if (_local3._prop == "__special_mc_ga__") { new Color(_local3._targ).setTransform({ga:_local4}); } else if (_local3._prop == "__special_mc_gb__") { new Color(_local3._targ).setTransform({gb:_local4}); } else if (_local3._prop == "__special_mc_ba__") { new Color(_local3._targ).setTransform({ba:_local4}); } else if (_local3._prop == "__special_mc_bb__") { new Color(_local3._targ).setTransform({bb:_local4}); } else if (_local3._prop == "__special_mc_aa__") { new Color(_local3._targ).setTransform({aa:_local4}); } else if (_local3._prop == "__special_mc_ab__") { new Color(_local3._targ).setTransform({ab:_local4}); } if (_local3._prop == "__special_bst_t__") { var _local7 = _local3._extras; var _local9 = _global.findPointOnCurve(_local7.__special_bst_ix__, _local7.__special_bst_iy__, _local7.__special_bst_cx__, _local7.__special_bst_cy__, _local7.__special_bst_dx__, _local7.__special_bst_dy__, _local4); if (_local3._extras.mustRound) { _local3._targ._x = Math.round(_local9.x); _local3._targ._y = Math.round(_local9.y); } else { _local3._targ._x = _local9.x; _local3._targ._y = _local9.y; } } if ((typeof(_local3._targ) != "movieclip") && (_local3._prop == "__special_text_b__")) { _local3._targ.textColor = ((_local3._targ.__special_text_r__ << 16) + (_local3._targ.__special_text_g__ << 8)) + _local3._targ.__special_text_b__; } if (_local3._prop == "__special_sound_volume__") { _local3._targ.setVolume(_local4); } if (_local3._prop == "__special_sound_pan__") { _local3._targ.setPan(_local4); } if (_local3._prop == "__special_blur_x__") { _global.$setFilterProperty(_local3._targ, "blur_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_blur_y__") { _global.$setFilterProperty(_local3._targ, "blur_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_color__") { _global.$setFilterProperty(_local3._targ, "glow_color", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_glow_alpha__") { _global.$setFilterProperty(_local3._targ, "glow_alpha", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurX__") { _global.$setFilterProperty(_local3._targ, "glow_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_glow_blurY__") { _global.$setFilterProperty(_local3._targ, "glow_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_glow_strength__") { _global.$setFilterProperty(_local3._targ, "glow_strength", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_distance__") { _global.$setFilterProperty(_local3._targ, "bevel_distance", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_angle__") { _global.$setFilterProperty(_local3._targ, "bevel_angle", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_highlightColor__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_highlightAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_highlightAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_shadowColor__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowColor", _global.findTweenColor(_local3, _local8), _local3._extras); } if (_local3._prop == "__special_bevel_shadowAlpha__") { _global.$setFilterProperty(_local3._targ, "bevel_shadowAlpha", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurX__") { _global.$setFilterProperty(_local3._targ, "bevel_blurX", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_blurY__") { _global.$setFilterProperty(_local3._targ, "bevel_blurY", _local4, _local3._extras); } if (_local3._prop == "__special_bevel_strength__") { _global.$setFilterProperty(_local3._targ, "bevel_strength", _local4, _local3._extras); } if (_local3._targ.onTweenUpdate != undefined) { _local3._targ.onTweenUpdate(_local3._prop); } if (_local10 <= _local8) { if (_local3._targ.onTweenComplete != undefined) { _local3._targ.onTweenComplete(_local3._prop); } _global.$stopTween(_local3._targ, [_local3._prop], false); _local6--; if (_local3._callback != undefined) { if (_global.backwardCallbackTweening) { var _local11 = _local3._targ.createEmptyMovieClip("__child__", 122344); _local3._callback.apply(_local11, null); _local11.removeMovieClip(); } else { _local3._callback.apply(_local3._targ, null); } } } } _local6++; } if (this.$_tweenPropList.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$updateTween", 1, 0); _global.$stopTween = function (mtarget, props, wipeFuture) { var _local4 = _root.__tweenController__.$_tweenPropList; var _local7; for (var _local9 in _local4) { _local7 = _local4[_local9]._prop; var _local5 = 0; while ((_local5 < props.length) || ((_local5 < 1) && (props == undefined))) { if (((_local4[_local9]._targ == mtarget) && ((_local7 == props[_local5]) || (props == undefined))) && (wipeFuture || ((_local4[_local9]._timeDest + (_local4[_local9]._delay * 1000)) <= getTimer()))) { switch (_local7) { case "__special_mc_frame__" : case "__special_mc_ra__" : case "__special_mc_rb__" : case "__special_mc_ga__" : case "__special_mc_gb__" : case "__special_mc_ba__" : case "__special_mc_bb__" : case "__special_mc_aa__" : case "__special_mc_ab__" : case "__special_sound_volume__" : case "__special_bst_t__" : delete mtarget[_local7]; break; case "__special_text_b__" : delete mtarget.__special_text_r__; delete mtarget.__special_text_g__; delete mtarget.__special_text_b__; } _local4.splice(_local9, 1); } _local5++; } } if (props == undefined) { delete mtarget.$_tweenCount; } else { mtarget.$_tweenCount = 0; for (var _local9 in _local4) { if (_local4[_local9]._targ == mtarget) { mtarget.$_tweenCount++; } } if (mtarget.$_tweenCount == 0) { delete mtarget.$_tweenCount; } } if (_local4.length == 0) { _global.$removeTweenController(); } }; ASSetPropFlags(_global, "$stopTween", 1, 0); _global.$setFilterProperty = function (mtarget, propName, propValue, extras) { var _local1; var _local7 = false; var _local3 = []; _local1 = 0; while (_local1 < mtarget.filters.length) { _local3.push(mtarget.filters[_local1]); _local1++; } if (propName.substr(0, 5) == "blur_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BlurFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_blur_quality__ != undefined) { _local3[_local1].quality = extras.__special_blur_quality__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local9; var _local8 = ((extras.__special_blur_quality__ == undefined) ? 2 : (extras.__special_blur_quality__)); if (propName == "blur_blurX") { _local9 = new flash.filters.BlurFilter(propValue, 0, _local8); } if (propName == "blur_blurY") { _local9 = new flash.filters.BlurFilter(0, propValue, _local8); } _local3.push(_local9); } } else if (propName.substr(0, 5) == "glow_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.GlowFilter) { _local3[_local1][propName.substr(5)] = propValue; if (extras.__special_glow_quality__ != undefined) { _local3[_local1].quality = extras.__special_glow_quality__; } if (extras.__special_glow_inner__ != undefined) { _local3[_local1].inner = extras.__special_glow_inner__; } if (extras.__special_glow_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_glow_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_glow_quality__ == undefined) ? 2 : (extras.__special_glow_quality__)); var _local12 = ((extras.__special_glow_inner__ == undefined) ? false : (extras.__special_glow_inner__)); var _local10 = ((extras.__special_glow_knockout__ == undefined) ? false : (extras.__special_glow_knockout__)); if (propName == "glow_color") { var _local9 = new flash.filters.GlowFilter(propValue, 1, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_alpha") { var _local9 = new flash.filters.GlowFilter(16777215, propValue, 0, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurX") { var _local9 = new flash.filters.GlowFilter(16777215, 1, propValue, 0, 1, _local8, _local12, _local10); } if (propName == "glow_blurY") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, propValue, 1, _local8, _local12, _local10); } if (propName == "glow_strength") { var _local9 = new flash.filters.GlowFilter(16777215, 1, 0, 0, propValue, _local8, _local12, _local10); } _local3.push(_local9); } } else if (propName.substr(0, 6) == "bevel_") { _local1 = 0; while (_local1 < mtarget.filters.length) { if (_local3[_local1] instanceof flash.filters.BevelFilter) { _local3[_local1][propName.substr(6)] = propValue; if (extras.__special_bevel_quality__ != undefined) { _local3[_local1].quality = extras.__special_bevel_quality__; } if (extras.__special_bevel_type__ != undefined) { _local3[_local1].inner = extras.__special_bevel_type__; } if (extras.__special_bevel_knockout__ != undefined) { _local3[_local1].knockout = extras.__special_bevel_knockout__; } _local7 = true; break; } _local1++; } if (!_local7) { var _local8 = ((extras.__special_bevel_quality__ == undefined) ? 2 : (extras.__special_bevel_quality__)); var _local11 = ((extras.__special_bevel_type__ == undefined) ? "inner" : (extras.__special_bevel_type__)); var _local10 = ((extras.__special_bevel_knockout__ == undefined) ? false : (extras.__special_bevel_knockout__)); if (propName == "bevel_distance") { var _local9 = new flash.filters.BevelFilter(propValue, 45, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_angle") { var _local9 = new flash.filters.BevelFilter(0, propValue, 16777215, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightColor") { var _local9 = new flash.filters.BevelFilter(0, 45, propValue, 1, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_highlightAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, propValue, 0, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowColor") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, propValue, 1, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_shadowAlpha") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, propValue, 0, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurX") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, propValue, 0, 1, _local8, _local11, _local10); } if (propName == "bevel_blurY") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, propValue, 1, _local8, _local11, _local10); } if (propName == "bevel_strength") { var _local9 = new flash.filters.BevelFilter(0, 45, 16777215, 1, 0, 1, 0, 0, propValue, _local8, _local11, _local10); } _local3.push(_local9); } } else { return(undefined); } mtarget.filters = _local3; }; MovieClip.prototype.tween = (TextField.prototype.tween = (Sound.prototype.tween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2); })); ASSetPropFlags(MovieClip.prototype, "tween", 1, 0); ASSetPropFlags(TextField.prototype, "tween", 1, 0); ASSetPropFlags(Sound.prototype, "tween", 1, 0); MovieClip.prototype.roundedTween = (TextField.prototype.roundedTween = (Sound.prototype.roundedTween = function (prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, prop, propDest, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); })); ASSetPropFlags(MovieClip.prototype, "roundedTween", 1, 0); ASSetPropFlags(TextField.prototype, "roundedTween", 1, 0); ASSetPropFlags(Sound.prototype, "roundedTween", 1, 0); MovieClip.prototype.stopTween = (TextField.prototype.stopTween = (Sound.prototype.stopTween = function (props) { if (typeof(props) == "string") { props = [props]; } if (props != undefined) { var _local4 = 1; while (_local4 < arguments.length) { props.push(arguments[_local4]); _local4++; } } _global.$stopTween(this, props, true); })); ASSetPropFlags(MovieClip.prototype, "stopTween", 1, 0); ASSetPropFlags(TextField.prototype, "stopTween", 1, 0); ASSetPropFlags(Sound.prototype, "stopTween", 1, 0); MovieClip.prototype.pauseTween = (TextField.prototype.pauseTween = (Sound.prototype.pauseTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local6 = 1; while (_local6 < Arguments.length) { props.push(Arguments[_local6]); _local6++; } } var _local4 = _root.__tweenController__.$_tweenPropList; var _local5; for (var _local7 in _local4) { if ((_local4[_local7]._targ == this) && (!_local4[_local7]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local6 in props) { if (props[_local6] == _local4[_local7]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local4[_local7]._isPaused = true; _local4[_local7]._timePaused = _root.__tweenController__.$_tTime; } } } })); ASSetPropFlags(MovieClip.prototype, "pauseTween", 1, 0); ASSetPropFlags(TextField.prototype, "pauseTween", 1, 0); ASSetPropFlags(Sound.prototype, "pauseTween", 1, 0); MovieClip.prototype.resumeTween = (TextField.prototype.resumeTween = (Sound.prototype.resumeTween = function (props) { if (props != undefined) { if (typeof(props) == "string") { props = [props]; } var _local7 = 1; while (_local7 < Arguments.length) { props.push(Arguments[_local7]); _local7++; } } var _local3 = _root.__tweenController__.$_tweenPropList; var _local5; var _local6; for (var _local8 in _local3) { if ((_local3[_local8]._targ == this) && (_local3[_local8]._isPaused)) { if (props != undefined) { _local5 = false; for (var _local7 in props) { if (props[_local7] == _local3[_local8]._prop) { _local5 = true; break; } } } if ((props == undefined) || (_local5)) { _local3[_local8]._isPaused = false; _local6 = _root.__tweenController__.$_tTime - _local3[_local8]._timePaused; _local3[_local8]._timeStart = _local3[_local8]._timeStart + _local6; _local3[_local8]._timeDest = _local3[_local8]._timeDest + _local6; _local3[_local8]._timePaused = 0; } } } })); ASSetPropFlags(MovieClip.prototype, "resumeTween", 1, 0); ASSetPropFlags(TextField.prototype, "resumeTween", 1, 0); ASSetPropFlags(Sound.prototype, "resumeTween", 1, 0); MovieClip.prototype.lockTween = (TextField.prototype.lockTween = (Sound.prototype.lockTween = function () { this.$_isTweenLocked = true; ASSetPropFlags(this, "this.$_isTweenLocked", 1, 0); })); ASSetPropFlags(MovieClip.prototype, "lockTween", 1, 0); ASSetPropFlags(TextField.prototype, "lockTween", 1, 0); ASSetPropFlags(Sound.prototype, "lockTween", 1, 0); MovieClip.prototype.unlockTween = (TextField.prototype.unlockTween = (Sound.prototype.unlockTween = function () { delete this.$_isTweenLocked; })); ASSetPropFlags(MovieClip.prototype, "unlockTween", 1, 0); ASSetPropFlags(TextField.prototype, "unlockTween", 1, 0); ASSetPropFlags(Sound.prototype, "unlockTween", 1, 0); MovieClip.prototype.getTweens = (TextField.prototype.getTweens = (Sound.prototype.getTweens = function () { return(this.$_tweenCount); })); ASSetPropFlags(MovieClip.prototype, "getTweens", 1, 0); ASSetPropFlags(TextField.prototype, "getTweens", 1, 0); ASSetPropFlags(Sound.prototype, "getTweens", 1, 0); MovieClip.prototype.isTweening = (TextField.prototype.isTweening = (Sound.prototype.isTweening = function () { return(((this.$_tweenCount > 0) ? true : false)); })); ASSetPropFlags(MovieClip.prototype, "isTweening", 1, 0); ASSetPropFlags(TextField.prototype, "isTweening", 1, 0); ASSetPropFlags(Sound.prototype, "isTweening", 1, 0); MovieClip.prototype.alphaTo = (TextField.prototype.alphaTo = function (propDest_a, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_alpha", propDest_a, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "alphaTo", 1, 0); ASSetPropFlags(TextField.prototype, "alphaTo", 1, 0); MovieClip.prototype.frameTo = function (propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_mc_frame__", propDest_frame, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(MovieClip.prototype, "frameTo", 1, 0); MovieClip.prototype.rotateTo = (TextField.prototype.rotateTo = function (propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_rotation", propDest_rotation, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "rotateTo", 1, 0); ASSetPropFlags(TextField.prototype, "rotateTo", 1, 0); MovieClip.prototype.scaleTo = (TextField.prototype.scaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_xscale", "_yscale"], [propDest_scale, propDest_scale], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "scaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "scaleTo", 1, 0); MovieClip.prototype.xScaleTo = (TextField.prototype.xScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_xscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "xScaleTo", 1, 0); MovieClip.prototype.yScaleTo = (TextField.prototype.yScaleTo = function (propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_yscale", propDest_scale, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "yScaleTo", 1, 0); ASSetPropFlags(TextField.prototype, "yScaleTo", 1, 0); TextField.prototype.scrollTo = function (propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "scroll", propDest_scroll, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "scrollTo", 1, 0); MovieClip.prototype.slideTo = (TextField.prototype.slideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "slideTo", 1, 0); ASSetPropFlags(TextField.prototype, "slideTo", 1, 0); MovieClip.prototype.roundedSlideTo = (TextField.prototype.roundedSlideTo = function (propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["_x", "_y"], [propDest_x, propDest_y], timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedSlideTo", 1, 0); MovieClip.prototype.xSlideTo = (TextField.prototype.xSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "xSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "xSlideTo", 1, 0); MovieClip.prototype.roundedXSlideTo = (TextField.prototype.roundedXSlideTo = function (propDest_x, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_x", propDest_x, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedXSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedXSlideTo", 1, 0); MovieClip.prototype.ySlideTo = (TextField.prototype.ySlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2); }); ASSetPropFlags(MovieClip.prototype, "ySlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "ySlideTo", 1, 0); MovieClip.prototype.roundedYSlideTo = (TextField.prototype.roundedYSlideTo = function (propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "_y", propDest_y, timeSeconds, animType, delay, callback, extra1, extra2, {mustRound:true}); }); ASSetPropFlags(MovieClip.prototype, "roundedYSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedYSlideTo", 1, 0); MovieClip.prototype.bezierSlideTo = (TextField.prototype.bezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "bezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "bezierSlideTo", 1, 0); MovieClip.prototype.roundedBezierSlideTo = (TextField.prototype.roundedBezierSlideTo = function (cpoint_x, cpoint_y, propDest_x, propDest_y, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = new Object(); _local3.__special_bst_ix__ = undefined; _local3.__special_bst_iy__ = undefined; _local3.__special_bst_cx__ = cpoint_x; _local3.__special_bst_cy__ = cpoint_y; _local3.__special_bst_dx__ = propDest_x; _local3.__special_bst_dy__ = propDest_y; _local3.mustRound = true; _global.$addTween(this, "__special_bst_t__", 1, timeSeconds, animType, delay, callback, extra1, extra2, _local3); }); ASSetPropFlags(MovieClip.prototype, "roundedBezierSlideTo", 1, 0); ASSetPropFlags(TextField.prototype, "roundedBezierSlideTo", 1, 0); Sound.prototype.volumeTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_volume__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "volumeTo", 1, 0); Sound.prototype.panTo = function (propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_sound_pan__", propDest_volume, timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(Sound.prototype, "panTo", 1, 0); MovieClip.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { if (propDest_color == null) { this.colorTransformTo(100, 0, 100, 0, 100, 0, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } else { var _local3 = propDest_color >> 16; var _local5 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; this.colorTransformTo(0, _local3, 0, _local5, 0, _local4, undefined, undefined, timeSeconds, animType, delay, callback, extra1, extra2); } }; ASSetPropFlags(MovieClip.prototype, "colorTo", 1, 0); TextField.prototype.colorTo = function (propDest_color, timeSeconds, animType, delay, callback, extra1, extra2) { var _local3 = propDest_color >> 16; var _local6 = (propDest_color & 65280) >> 8; var _local4 = propDest_color & 255; _global.$addTween(this, ["__special_text_r__", "__special_text_g__", "__special_text_b__"], [_local3, _local6, _local4], timeSeconds, animType, delay, callback, extra1, extra2); }; ASSetPropFlags(TextField.prototype, "colorTo", 1, 0); MovieClip.prototype.colorTransformTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0].ra, arguments[0].rb, arguments[0].ga, arguments[0].gb, arguments[0].ba, arguments[0].bb, arguments[0].aa, arguments[0].ab], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6]); } else { _global.$addTween(this, ["__special_mc_ra__", "__special_mc_rb__", "__special_mc_ga__", "__special_mc_gb__", "__special_mc_ba__", "__special_mc_bb__", "__special_mc_aa__", "__special_mc_ab__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7]], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], arguments[13]); } }; ASSetPropFlags(MovieClip.prototype, "colorTransformTo", 1, 0); MovieClip.prototype.blurTo = (TextField.prototype.blurTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0].blurX, arguments[0].blurY], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_blur_quality__:arguments[0].quality}); } else { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [arguments[0], arguments[0]], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[7], {__special_blur_quality__:arguments[1]}); } }); ASSetPropFlags(MovieClip.prototype, "blurTo", 1, 0); ASSetPropFlags(TextField.prototype, "blurTo", 1, 0); MovieClip.prototype.xyBlurTo = (TextField.prototype.xyBlurTo = function (propDest_blurX, propDest_blurY, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_blur_x__", "__special_blur_y__"], [propDest_blurX, propDest_blurY], timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xyBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBlurTo", 1, 0); MovieClip.prototype.xBlurTo = (TextField.prototype.xBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_x__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "xBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "xBlurTo", 1, 0); MovieClip.prototype.yBlurTo = (TextField.prototype.yBlurTo = function (propDest_blur, quality, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, "__special_blur_y__", propDest_blur, timeSeconds, animType, delay, callback, extra1, extra2, {__special_blur_quality__:quality}); }); ASSetPropFlags(MovieClip.prototype, "yBlurTo", 1, 0); ASSetPropFlags(TextField.prototype, "yBlurTo", 1, 0); MovieClip.prototype.glowTo = (TextField.prototype.glowTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0].color, arguments[0].alpha, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_glow_quality__:arguments[0].quality, __special_glow_inner__:arguments[0].inner, __special_glow_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [arguments[0], arguments[1], arguments[2], arguments[2], arguments[3]], arguments[7], arguments[8], arguments[9], arguments[10], arguments[11], arguments[12], {__special_glow_quality__:arguments[4], __special_glow_inner__:arguments[5], __special_glow_knockout__:arguments[6]}); } }); ASSetPropFlags(MovieClip.prototype, "glowTo", 1, 0); ASSetPropFlags(TextField.prototype, "glowTo", 1, 0); MovieClip.prototype.xyGlowTo = (TextField.prototype.xyGlowTo = function (propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blurX, propDest_blurY, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyGlowTo", 1, 0); MovieClip.prototype.xGlowTo = (TextField.prototype.xGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurX__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "xGlowTo", 1, 0); MovieClip.prototype.yGlowTo = (TextField.prototype.yGlowTo = function (propDest_color, propDest_alpha, propDest_blur, propDest_strength, quality, inner, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_glow_color__", "__special_glow_alpha__", "__special_glow_blurY__", "__special_glow_strength__"], [propDest_color, propDest_alpha, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_glow_quality__:quality, __special_glow_inner__:inner, __special_glow_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "yGlowTo", 1, 0); ASSetPropFlags(TextField.prototype, "yGlowTo", 1, 0); MovieClip.prototype.bevelTo = (TextField.prototype.bevelTo = function () { if ((typeof(arguments[0]) == "object") && (arguments[0] != undefined)) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0].distance, arguments[0].angle, arguments[0].highlightColor, arguments[0].highlightAlpha * 100, arguments[0].shadowColor, arguments[0].shadowAlpha * 100, arguments[0].blurX, arguments[0].blurY, arguments[0].strength], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], {__special_bevel_quality__:arguments[0].quality, __special_bevel_type__:arguments[0].type, __special_bevel_knockout__:arguments[0].knockout}); } else { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_strength__"], [arguments[0], arguments[1], arguments[2], arguments[3], arguments[4], arguments[5], arguments[6], arguments[6], arguments[7]], arguments[11], arguments[12], arguments[13], arguments[14], arguments[15], arguments[16], {__special_bevel_quality__:arguments[8], __special_bevel_type__:arguments[9], __special_bevel_knockout__:arguments[10]}); } }); ASSetPropFlags(MovieClip.prototype, "bevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "bevelTo", 1, 0); MovieClip.prototype.xyBevelTo = (TextField.prototype.xyBevelTo = function (propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blurX, propDest_blurY, propDest_strength, quality, type, knockout, timeSeconds, animType, delay, callback, extra1, extra2) { _global.$addTween(this, ["__special_bevel_distance__", "__special_bevel_angle__", "__special_bevel_highlightColor__", "__special_bevel_highlightAlpha__", "__special_bevel_shadowColor__", "__special_bevel_shadowAlpha__", "__special_bevel_blurX__", "__special_bevel_blurY__", "__special_bevel_blurY__", "__special_bevel_strength__"], [propDest_distance, propDest_angle, propDest_highlightColor, propDest_highlightAlpha, propDest_shadowColor, propDest_shadowAlpha, propDest_blur, propDest_blur, propDest_strength], timeSeconds, animType, delay, callback, extra1, extra2, {__special_bevel_quality__:quality, __special_bevel_type__:type, __special_bevel_knockout__:knockout}); }); ASSetPropFlags(MovieClip.prototype, "xyBevelTo", 1, 0); ASSetPropFlags(TextField.prototype, "xyBevelTo", 1, 0); _global.findPointOnCurve = function (p1x, p1y, cx, cy, p2x, p2y, t) { return({x:p1x + (t * (((2 * (1 - t)) * (cx - p1x)) + (t * (p2x - p1x)))), y:p1y + (t * (((2 * (1 - t)) * (cy - p1y)) + (t * (p2y - p1y))))}); }; ASSetPropFlags(_global, "findPointOnCurve", 1, 0); _global.findTweenColor = function (objProp, tTime) { var _local8 = objProp._propStart >> 16; var _local4 = objProp._propDest >> 16; var _local5 = (objProp._propStart >> 8) & 255; var _local6 = (objProp._propDest >> 8) & 255; var _local9 = objProp._propStart & 255; var _local7 = objProp._propDest & 255; var _local12 = Math.round(_global.findTweenValue(_local8, _local4, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local10 = Math.round(_global.findTweenValue(_local5, _local6, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); var _local3 = Math.round(_global.findTweenValue(_local9, _local7, objProp._timeStart, tTime - (objProp._delay * 1000), objProp._timeDest, objProp._animType, objProp._extra1, objProp._extra2)); return(((_local12 << 16) + (_local10 << 8)) + _local3); }; _global.findTweenValue = function (_propStart, _propDest, _timeStart, _timeNow, _timeDest, _animType, _extra1, _extra2) { var _local1 = _timeNow - _timeStart; var _local4 = _propStart; var _local2 = _propDest - _propStart; var _local3 = _timeDest - _timeStart; var _local6 = _extra1; var _local7 = _extra2; var _local5 = _extra1; switch (_animType.toLowerCase()) { case "linear" : return(((_local2 * _local1) / _local3) + _local4); case "easeinquad" : _local1 = _local1 / _local3; return(((_local2 * _local1) * _local1) + _local4); case "easeoutquad" : _local1 = _local1 / _local3; return((((-_local2) * _local1) * (_local1 - 2)) + _local4); case "easeinoutquad" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((_local2 / 2) * _local1) * _local1) + _local4); } _local1--; return((((-_local2) / 2) * ((_local1 * (_local1 - 2)) - 1)) + _local4); case "easeoutinquad" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuad") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuad") * 0.5) + (_local2 * 0.5)) + _local4); case "easeincubic" : _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * _local1) + _local4); case "easeoutcubic" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * _local1) + 1)) + _local4); case "easeinoutcubic" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((_local2 / 2) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((_local1 * _local1) * _local1) + 2)) + _local4); case "easeoutincubic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCubic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCubic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquart" : _local1 = _local1 / _local3; return(((((_local2 * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquart" : _local1 = (_local1 / _local3) - 1; return(((-_local2) * ((((_local1 * _local1) * _local1) * _local1) - 1)) + _local4); case "easeinoutquart" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return((((-_local2) / 2) * ((((_local1 * _local1) * _local1) * _local1) - 2)) + _local4); case "easeoutinquart" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuart") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuart") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinquint" : _local1 = _local1 / _local3; return((((((_local2 * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); case "easeoutquint" : _local1 = (_local1 / _local3) - 1; return((_local2 * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 1)) + _local4); case "easeinoutquint" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((((((_local2 / 2) * _local1) * _local1) * _local1) * _local1) * _local1) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (((((_local1 * _local1) * _local1) * _local1) * _local1) + 2)) + _local4); case "easeoutinquint" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutQuint") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInQuint") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinsine" : return((((-_local2) * Math.cos((_local1 / _local3) * (Math.PI/2))) + _local2) + _local4); case "easeoutsine" : return((_local2 * Math.sin((_local1 / _local3) * (Math.PI/2))) + _local4); case "easeinoutsine" : return((((-_local2) / 2) * (Math.cos((Math.PI * _local1) / _local3) - 1)) + _local4); case "easeoutinsine" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutSine") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInSine") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinexpo" : return(((_local1 == 0) ? (_local4) : ((_local2 * Math.pow(2, 10 * ((_local1 / _local3) - 1))) + _local4))); case "easeoutexpo" : return(((_local1 == _local3) ? (_local4 + _local2) : ((_local2 * ((-Math.pow(2, (-10 * _local1) / _local3)) + 1)) + _local4))); case "easeinoutexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * Math.pow(2, 10 * (_local1 - 1))) + _local4); } _local1--; return(((_local2 / 2) * ((-Math.pow(2, -10 * _local1)) + 2)) + _local4); case "easeoutinexpo" : if (_local1 == 0) { return(_local4); } if (_local1 == _local3) { return(_local4 + _local2); } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return(((_local2 / 2) * ((-Math.pow(2, (-10 * _local1) / 1)) + 1)) + _local4); } return(((_local2 / 2) * (Math.pow(2, (10 * (_local1 - 2)) / 1) + 1)) + _local4); case "easeincirc" : _local1 = _local1 / _local3; return(((-_local2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); case "easeoutcirc" : _local1 = (_local1 / _local3) - 1; return((_local2 * Math.sqrt(1 - (_local1 * _local1))) + _local4); case "easeinoutcirc" : _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { return((((-_local2) / 2) * (Math.sqrt(1 - (_local1 * _local1)) - 1)) + _local4); } _local1 = _local1 - 2; return(((_local2 / 2) * (Math.sqrt(1 - (_local1 * _local1)) + 1)) + _local4); case "easeoutincirc" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutCirc") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInCirc") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } _local1 = _local1 - 1; return((-((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); case "easeoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / _local3; if (_local1 == 1) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.3; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } return((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) + _local2) + _local4); case "easeinoutelastic" : if (_local1 == 0) { return(_local4); } _local1 = _local1 / (_local3 / 2); if (_local1 == 2) { return(_local4 + _local2); } if (!_local7) { _local7 = _local3 * 0.45; } if ((!_local6) || (_local6 < Math.abs(_local2))) { _local6 = _local2; _local5 = _local7 / 4; } else { _local5 = (_local7 / (Math.PI*2)) * Math.asin(_local2 / _local6); } if (_local1 < 1) { _local1 = _local1 - 1; return((-0.5 * ((_local6 * Math.pow(2, 10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7))) + _local4); } _local1 = _local1 - 1; return(((((_local6 * Math.pow(2, -10 * _local1)) * Math.sin((((_local1 * _local3) - _local5) * (Math.PI*2)) / _local7)) * 0.5) + _local2) + _local4); case "easeoutinelastic" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutElastic") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInElastic") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / _local3; return((((_local2 * _local1) * _local1) * (((_local5 + 1) * _local1) - _local5)) + _local4); case "easeoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = (_local1 / _local3) - 1; return((_local2 * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 1)) + _local4); case "easeinoutback" : if (_local5 == undefined) { _local5 = 1.70158; } _local1 = _local1 / (_local3 / 2); if (_local1 < 1) { _local5 = _local5 * 1.525; return(((_local2 / 2) * ((_local1 * _local1) * (((_local5 + 1) * _local1) - _local5))) + _local4); } _local1 = _local1 - 2; _local5 = _local5 * 1.525; return(((_local2 / 2) * (((_local1 * _local1) * (((_local5 + 1) * _local1) + _local5)) + 2)) + _local4); case "easeoutinback" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBack") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBack") * 0.5) + (_local2 * 0.5)) + _local4); case "easeinbounce" : return((_local2 - findTweenValue(0, _local2, 0, _local3 - _local1, _local3, "easeOutBounce")) + _local4); case "easeoutbounce" : _local1 = _local1 / _local3; if (_local1 < 0.363636363636364) { return((_local2 * ((7.5625 * _local1) * _local1)) + _local4); } if (_local1 < 0.727272727272727) { _local1 = _local1 - 0.545454545454545; return((_local2 * (((7.5625 * _local1) * _local1) + 0.75)) + _local4); } if (_local1 < 0.909090909090909) { _local1 = _local1 - 0.818181818181818; return((_local2 * (((7.5625 * _local1) * _local1) + 0.9375)) + _local4); } _local1 = _local1 - 0.954545454545455; return((_local2 * (((7.5625 * _local1) * _local1) + 0.984375)) + _local4); case "easeinoutbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeInBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeOutBounce") * 0.5) + (_local2 * 0.5)) + _local4); case "easeoutinbounce" : if (_local1 < (_local3 / 2)) { return((findTweenValue(0, _local2, 0, _local1 * 2, _local3, "easeOutBounce") * 0.5) + _local4); } return(((findTweenValue(0, _local2, 0, (_local1 * 2) - _local3, _local3, "easeInBounce") * 0.5) + (_local2 * 0.5)) + _local4); } trace(("MC TWEEN ### Error on transition: there's no \"" + _animType) + "\" animation type."); return(0); }; ASSetPropFlags(_global, "findTweenValue", 1, 0); fscommand ("allowscale", false); stopChainsawIdle(); if (firstLoad == true) { firstLoad = false; preLoaderCombo.alphaTo(0, 2, "easeOutSine"); } else { preLoaderCombo._visible = false; } if (mouseInitialised == "notyet") { trace(">>>>> INITIALISING MOUSE <<<<<"); _root.attachMovie("aimingReticle", "aimer", 100000); aimer.startDrag("true"); Mouse.hide(); hideCrosshairs(); mouseInitialised = "soup"; } hideCrosshairs(); trace(">>>>> INITIALISING KEYBOARD <<<<<"); Key.removeListener(keyListener); function loadCredits() { mainMenu.credits.creditsButton._visible = true; mainMenu.credits.creditList._alpha = 0; mainMenu.credits.creditList._visible = true; mainMenu.credits._alpha = 0; mainMenu.credits._visible = true; mainMenu.credits.alphaTo(100, 2, "easeInSine"); mainMenu.credits.creditList.alphaTo(100, 3, "easeOutSine", 2, hideMenuAnims); mainMenu.credits.creditList.ySlideTo(-1500, 45, "easeOutSine", 2); mainMenu.credits.creditList.alphaTo(0, 3, "easeOutSine", 24); mainMenu.credits.alphaTo(100, 0, "easeOutSine", 27, closeCredits); } function hideMenuAnims() { mainMenu.mainButtons._visible = false; mainMenu.bloodSplatter._visible = false; } function closeCredits() { mainMenu.credits.creditsButton._visible = false; mainMenu.mainButtons._visible = true; mainMenu.bloodSplatter._visible = true; mainMenu.credits.alphaTo(0, 3, "easeOutSine", 0, function () { this._visible = false; }); mainMenu.credits.creditList.ySlideTo(890, 0, "easeOutSine", 0); } function optionsButtons(butName) { trace("OptionsButtons: " + butName); _root.optionsMenu[butName].butLabel.text = butName; switch (butName) { case "QUALITY" : _root.optionsMenu[butName].onRelease = function () { _root.setCurrentQuality(); _root.toggleQuality(); }; _root.optionsMenu[butName].onRollOver = function () { _root.setCurrentQuality(); _root.optionsMenu.submenu_Quality.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Quality.alphaTo(0, 0.5, "easeOutSine"); }); break; case "MUSIC" : _root.optionsMenu[butName].onRollOver = function () { _root.optionsMenu.submenu_Music.alphaTo(100, 0.5, "easeOutSine"); }; _root.optionsMenu[butName].onRollOut = (_root.optionsMenu[butName].onDragOut = function () { _root.optionsMenu.submenu_Music.alphaTo(0, 0.5, "easeOutSine"); }); _root.optionsMenu[butName].onRelease = function () { _root.toggleMusic(); }; break; case "MAIN MENU" : _root.optionsMenu[butName].onRelease = function () { cleanUpScreen(); loadOptions(); gotoAndStop ("main"); }; break; case "RESUME" : _root.optionsMenu[butName].onRelease = function () { loadOptions(); }; break; } } function loadOptions() { if ((optionsLoaded == false) && (timeManagerOpen == false)) { hideWholeMenu(); pauseGame(); hideCrosshairs(); bgMusic.volumeTo(10, 3, "easeOutSine"); _root.attachMovie("optionsMenu", "optionsMenu", 50000); optionsMenu._alpha = 0; optionsMenu.alphaTo(100, 1, "easeOutSine"); optionsLoaded = true; } else if (timeManagerOpen == false) { loadWholeMenuNow(); pauseGame(); showCrosshairs(); bgMusic.volumeTo(20, 3, "easeOutSine"); optionsMenu.alphaTo(0, 0.5, "easeOutSine", null, removeOptions); optionsLoaded = false; } } function removeOptions() { showCrosshairs(); optionsMenu.removeMovieClip(); } function setCurrentQuality() { _root.optionsMenu.submenu_Quality.currentQuality.text = _root._quality; } function toggleQuality() { switch (_root._quality) { case "HIGH" : trace("Setting quality to: " + _root._quality); _root._quality = "medium"; setCurrentQuality(); break; case "MEDIUM" : trace("Setting quality to: " + _root._quality); _root._quality = "low"; setCurrentQuality(); break; case "LOW" : trace("Setting quality to: " + _root._quality); _root._quality = "high"; setCurrentQuality(); break; default : setCurrentQuality(); } } function toggleMusic() { if (musicIsPlaying) { bgMusic.stop(); musicIsPlaying = false; _root.optionsMenu.submenu_Music.gotoAndStop("off"); } else { musicIsPlaying = true; bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(0); bgMusic.start(0, 999999); bgMusic.volumeTo(20, 8); _root.optionsMenu.submenu_Music.gotoAndStop("on"); } } timeManagerOpen = false; optionsLoaded = false; function unhideAllMenu() { trace("UNHIDING ALL MENU ITEMS"); mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.noise._visible = true; } function loadWholeMenuNow() { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.dawn._visible = true; mainMenu.bgLawn._visible = true; mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", null, disableSkipButton); mainMenu.conArtistsLogo.stop(); mainMenu.conArtistsLogo.alphaTo(0, 0, "easeOutSine"); mainMenu.dawn.alphaTo(100, 5, "easeOutSine"); mainMenu.logo.stopTween(); mainMenu.logo.alphaTo(0, 1, "easeOutSine"); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", null, playSplatter); mainMenu.mainMenuButtons.alphaTo(100, 2); } function enableSkipButton() { unhideAllMenu(); mainMenu.skipButton._alpha = 0; mainMenu.skipButton._visible = true; mainMenu.skipButton.alphaTo(100, 1); } function disableSkipButton() { mainMenu.skipButton._visible = false; } function hideWholeMenu() { mainMenu.gameTitle.stopTween(); mainMenu.gameTitle.blurTo(2, 2, 3, "easeOutSine"); mainMenu.gameTitle.alphaTo(0, 2, "easeOutSine"); mainMenu.mainMenuButtons.alphaTo(0, 2); } function playSplatter() { mainMenu.mainMenuButtons._visible = true; mainMenu.bloodSplatter.play(); mainMenu.noise.play(); } function mainButtons(butName) { _root.mainMenu.mainButtons._visible = false; _root.mainMenu.mainMenuButtons._alpha = 0; _root.mainMenu.mainMenuButtons.alphaTo(100, 2, "easeOutSine", 18, playSplatter); currentX = _root.mainMenu[butName]._x; currentY = _root.mainMenu[butName]._y; _root.mainMenu.mainMenuButtons[butName].butLabel.text = butName; _root.mainMenu.mainMenuButtons[butName].blurTo(3, 2, 0.1, "easeOutSine"); _root.mainMenu.mainMenuButtons[butName].onRollOver = function () { this.blurTo(1, 2, 0.8, "easeOutSine"); }; _root.mainMenu.mainMenuButtons[butName].onRollOut = (_root.mainMenu.mainMenuButtons[butName].onDragOut = function () { this.blurTo(3.5, 2, 2, "easeOutSine", 0.2); }); _root.mainMenu.mainMenuButtons[butName].onRelease = function () { switch (butName) { case "PLAY" : menuMusic.stop(); showCrosshairs(); _root.gotoAndStop("firstLevel"); break; case "INSTRUCTIONS" : showInstructions("mainMenu"); break; case "OPTIONS" : _root.loadOptions(); break; case "CREDITS" : trace("LOADING CREDITS"); _root.loadCredits(); break; case "PLAY MORE GAMES" : getURL ("http://www.armorgames.com", _blank); break; } }; } stop(); mainMenu.dawn._visible = false; mainMenu.bgLawn._visible = false; mainMenu.noise._visible = false; menuMusic = new Sound(mainMenu); menuMusic.attachSound("menuMusic"); menuMusic.setVolume(0); menuMusic.start(0, 1); menuMusic.volumeTo(80, 0.5, "easeOutSine", 13); if (mainMenuLoadedOnce != true) { _root.alphaTo(100, 1); mainMenuLoadedOnce = true; mainMenu.setVolume(0); mainMenu._alpha = 0; mainMenu.alphaTo(100, 0, "easeOutSine"); mainMenu.skipButton.alphaTo(0, 0, "easeOutSine", 15, enableSkipButton); mainMenu.conArtistsLogo.alphaTo(0, 4, "easeOutSine", 13); mainMenu.dawn.alphaTo(100, 30, "easeOutSine", 15); mainMenu.gameTitle.blurTo(2, 2, 8, "easeOutSine", 15, disableSkipButton); mainMenu.gameTitle.alphaTo(100, 2, "easeOutSine", 15, playSplatter); mainMenu.skipButton.alphaTo(0, 2, "easeOutSine", 20); } else { trace("---------------- +++ LOADING WHOLE MENU NOW +++ ----------------"); _root.alphaTo(100, 1); unhideAllMenu(); loadWholeMenuNow(); } function showInstructions(loadedFrom) { hideWholeMenu(); instructionsLoadedFrom = loadedFrom; mainMenu.instructionsHolder.attachMovie("instructionsMenu", "instructionsMenuIn", 15000); mainMenu.instructionsHolder._alpha = 0; mainMenu.instructionsHolder.alphaTo(100, 1.2, "easeOutSine"); } function loadFromInstructions() { switch (instructionsLoadedFrom) { case "mainMenu" : trace("LOADED INSTRUCTIONS FROM MAIN MENU"); loadWholeMenuNow(); return; case "options" : trace("LOADED INSTRUCTIONS FROM OPTIONS"); return; } }
Instance of Symbol 25 MovieClip "musicAmbience" in Frame 3
onClipEvent (load) { _root.gameStopStart(this._name); }
Frame 4
function loadJournal() { journalHolder.attachMovie("journal", "journal", 33221); journalHolder.journal.journalDayNumber.text = "DAY " + _root.levelUp; journalHolder.journal.journalText.text = "" + _root.journalEntries[_root.levelUp]; journalHolder.journal.journalEntryHeading.text = "" + _root.journalEntryHeading[_root.levelUp]; blackOutScreen.alphaTo(0, 3, "easeOutSine"); } function loadJournalFromLoadOut() { loadedFromLoadOut = true; timeManager.timeMenu_bgDay.journalHolder.attachMovie("journal", "journal", 33232); timeManager.timeMenu_bgDay.journalHolder._alpha = 0; timeManager.timeMenu_bgDay.journalHolder.journal.journalDayNumber.text = "DAY " + _root.levelUp; timeManager.timeMenu_bgDay.journalHolder.journal.journalText.text = "" + _root.journalEntries[_root.levelUp]; timeManager.timeMenu_bgDay.journalHolder.journal.journalEntryHeading.text = "" + _root.journalEntryHeading[_root.levelUp]; timeManager.timeMenu_bgDay.journalHolder.journal.ySlideTo(420, 0, "easeOutSine", 0); timeManager.timeMenu_bgDay.journalHolder.alphaTo(100, 0, "easeOutSine", 0.2); timeManager.timeMenu_bgDay.journalHolder.journal.ySlideTo(10, 0.8, "easeOutSine", 0); } function closeJournal() { if (loadedFromLoadOut == false) { journalHolder.journal.ySlideTo(420, 1.2, "easeOutSine", 0, removeJournal); gotoAndStop ("game"); } else { timeManager.timeMenu_bgDay.journalHolder.journal.ySlideTo(420, 1.2, "easeOutSine", 0, removeJournalFromLoadOut); } } function closeJournalFromLoadOut() { } function removeJournal() { removeMovieClip(journalHolder.journal); } function removeJournalFromLoadOut() { removeMovieClip(_root.timeManager.timeMenu_bgDay.journalHolder.journal); } levelUp = 1; loadedFromLoadOut = false; journalEntryHeading = new Array(); journalEntryHeading.push("", "THE LAST STAND", "IT WORKED", "JUST LIKE ON T.V", "COP KILLER", "DOGS", "THIS JUST IN", "FAT FARM", "OH GREAT", "FASTER?", "PRISON BROKED", "FEELING IT", "THEY'RE ONTO ME", "GOD DAMN ARMOR", "END OF TIME", "TV", "RUNNING LOW", "SOLDIER", "ESCAPE", "THE ARMY", "THE END"); journalEntries = new Array(); journalEntries.push("", "I FINISHED THE WALL TODAY, IT SHOULD HOLD THEM OFF FOR A WHILE. \r\rI HOPE.\r\rTOMORROW I BETTER LOOK FOR SURVIVORS AND SOMETHING BETTER TO PROTECT MYSELF WITH. \r\rI HAVE TO GET THROUGH THE NIGHT FIRST.", "WELL IT WORKED FAIRLY WELL, IT DIDN'T FALL DOWN ON IT'S OWN IS WHAT I MEAN.\r\rTHEY'RE STILL JUST AS SLOW AS THE OTHERS I'VE SEEN, DON'T SEEM TO MAKE THE JUMP TO GET OVER THE WALL.", "I'M SHOOTING THEM IN THE HEAD LIKE THE T.V SAID, SEEMS TO STOP THEM QUICK ENOUGH.\r\rTHEY DON'T HAVE AN EXPLAINATION FOR WHAT'S HAPPENING THOUGH", "KILLED A COP TODAY. NOT SURE HOW I FEEL ABOUT THAT, ALL'S FAIR I GUESS. HE DROPPED A REVOLVER THAT MIGHT COME IN HANDY THOUGH.\r\rI STILL NEED MORE HANDS AROUND HERE TO GET ANYTHING DONE. SHOULD LOOK FOR MORE SURVIVORS IN THE MORNING.", "WHAT EVER IT IS THAT'S CAUSING THIS, IT'S NOT RESTRICTED TO HUMANS. \r\rHUGE STINKING ROTTWIELERS SEEM TO BE AFFECTED TOO. MAN I HATE DOGS.", "PRETTY SURE I TOPPED THE LOCAL ROVING REPORTER.\r\rWONDER IF I'LL MAKE THE NEWS TONIGHT.", "THESE FAT BASTARDS ARE ALL OVER THE PLACE. THEY SEEM TO TAKE WAY MORE PUNISHMENT THAN THE OTHERS.\r\rNEED SOMETHING WITH A BIT MORE KICK TO FINISH THEM OFF.", "NOW THE FATTIES ARE RUNNING...GREAT.", "THERE'S SOMETHING GOING ON WITH THEM NOW, THEY'RE GETTING FASTER AND STRONGER.\r\rTHEY'RE SAYING THAT THEY SHOULD DIE OFF EVENTUALLY\r BUT IT JUST DOESN'T SEEM TO BE HAPPENING.", "A PRISON BUS FROM OVER AT EMERALD MUST HAVE BEEN CARRYING ONE OF THEM.\r KILLED A DOZEN OF THEM AT LEAST, BETTER THAN PRISON I GUESS", "TIRED. CAN'T WRITE. TAKING DOWN FAT ZOMBIE GUYS ALL DAY", "OH OH. HAD A VISIT FROM THE ZOMBIE POLICE TODAY. GUESS THEY HEARD ABOUT ME KILLING EVERYONE.", "AIM FOR THE TORSO THEY SAID, BUT NOOOOOO, NOW THE BASTARDS HAVE VESTS.\r\rDO YOU KNOW HOW HARD IT IS TO SHOOT OUT THE DAMNED LEGS.", "WELL THAT'S WHAT THE PREACHER IS SAYING. \r\r I FIND IT HARD TO BELIEVE THAT SOME DIETY IS DOING THIS, THERE HAS TO BE AN ANSWER TO IT.\r\r", "SO MUCH FOR CONTACT TO THE OUTSIDE. THE TV RECEPTION DISAPPEARED LAST NIGHT, GUESS THEY FINALLY GOT INTO THE STATION. \r\r LOOKS LIKE THIS MIGHT BE IT, SOON ANYWAY.", "WE'VE EXHAUSTED PRETTY MUCH ALL THE FOOD IN THE AREA. \r\r WHY DID I CHOOSE SOMEWHERE SO FAR FROM THE CITIES?! GUESS WE NEED TO MAKE THE DECISION TO MOVE OR NOT. IT'S JUST GETTING SO DANGEROUS.", "RAY OF HOPE TODAY. HAD A SOLDIER APPROACH THE BARRIER TONIGHT, ALBEIT A DEAD ONE. \r\r BUT! IF HE'S AROUND MAYBE THERE ARE OTHERS, ALIVE HOPEFULLY.", "WE NEED TO MOVE IN THE NEXT FEW DAYS. THERE'S JUST TOO MANY OF THEM, WE HAVE NO SUPPLIES LEFT. PROBLEM IS, WHERE DO WE GO?", "SEEMS THE MILITARY PRESENCE HERE ARE ALL DEAD. WE'VE STARTED MAKING PREPERATIONS TO GET OUT OF HERE.", "DELAYED ANOTHER DAY...MAN THIS IS GETTING DIRE"); loadJournal();
Frame 5
function gameStopStart(butName) { _root[butName].onEnterFrame = function () { _root.turretControl(); _root.collisionTest(); }; } function enemyStopStart(butName) { _root[butName].onEnterFrame = function () { _root.enemyGenerator(); }; } function pauseGame() { if (gamePaused == true) { if (reloadAnimPlaying == true) { mainChar.mainGun.play(); } gameStopStart("game"); enemyStopStart("makeEnemy"); fireButton("stageBG"); mainChar.onEnterFrame = moveCharacter; gamePaused = false; timeClock = setInterval(passingTime, 1000); for (v in aliveZombies) { aliveZombies[v].ref.play(); } } else { if (reloadAnimPlaying == true) { mainChar.mainGun.stop(); } delete game.onEnterFrame; delete mainChar.onEnterFrame; delete makeEnemy.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; gamePaused = true; clearInterval(timeClock); mainChar.legs.gotoAndStop("idle"); for (v in aliveZombies) { trace("STOPPING:" + aliveZombies[v].ref); aliveZombies[v].ref.stop(); } stopFire(); } } function cleanUpZombies() { for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (o in enemyOnScreen) { enemyOnScreen[o].ref.removeMovieClip(); enemyOnScreen.splice(o, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function cleanUpScreen() { trace("------------------------------------------------------>>>>>>>>>>"); trace(" SCREEN CLEAN UP"); trace("------------------------------------------------------>>>>>>>>>>"); _root.stopMainMusic(); for (p in enemyOnScreen) { enemyOnScreen[p].ref.removeMovieClip(); enemyOnScreen.splice(p, 1); } for (i in deadZombies) { deadZombies[i].ref.removeMovieClip(); deadZombies.splice(i, 1); deadZombieCount = 0; } for (e in roundsOnScreen) { roundsOnScreen[e].ref.removeMovieClip(); roundsOnScreen.splice(e, 1); } for (p in aliveZombies) { aliveZombies[p].ref.removeMovieClip(); aliveZombies.splice(p, 1); } } function startNextLevel() { removeMovieClip(_root.timeManager); _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 0); _root.mainBlackOut.alphaTo(0, 2, "easeOutSine", 0.1, hideBlackOut); timeManagerOpen = false; currentLevel = "day_" + _root.levelUp; trace((">>>>>>>>>>>>>>>>>>> STARTING " + _root.currentLevel) + "<<<<<<<<<<<<<<<<<<"); zombiesKilled = 0; zombiesCreated = 0; bullet = 0; x = 0; resetSunRise(); fillWeaponMagazines(); pauseGame(); timeClock = setInterval(passingTime, 700); } function fireButton(butName) { _root[butName].onPress = function () { _root.fire(); }; _root[butName].onRelease = function () { _root.stopFire(); }; } function swapWeapon(weaponName) { currentWeapon = weaponName; mainGunRef.gotoAndStop(weaponName); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawIdle"); chainsawSound.setVolume(100); chainsawSound.start(0, 999); } else { chainsawSound.stop("sound_chainsawIdle"); } } function stopChainsawIdle() { chainsawSound.stop("sound_chainsawWorking"); chainsawSound.stop("sound_chainsawIdle"); } function fire() { if (((ammoInMag > 0) && (reloading == false)) && (pumping == false)) { if ((_root[currentWeapon].fireMode == "auto") && (firing == false)) { firing = true; attachRound(); automaticFire = setInterval(attachRound, _root[currentWeapon].weaponRPM); if (_root[currentWeapon].name == "chainsaw") { chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawWorking"); chainsawSound.setVolume(20); chainsawSound.start(0, 999); } } else { if ((_root[currentWeapon].fireMode == "thrown") && (reloading == false)) { throwingAWeapon = true; chargingThrow = setInterval(chargeThrow, 20); } else { firing = true; attachRound(); } if (_root[currentWeapon].pumpWeapon == true) { pumpWeapon(); } } mainGunRef._rotation = currentAngle + _root[currentWeapon].recoil; mainGunRef.muzzleFlash.play(); } else if (((reloading == false) && (ammoInMag <= 0)) && (!autoReloading)) { reloadWeapon(); } else if ((((_root[currentWeapon].name == "shotgun") && (reloading)) && (!interruptingReload)) && (ammoInMag >= 1)) { interruptingReload = true; reloadAnimPlaying = false; bringBackWeapon = setInterval(raiseWeapon, 800); mainGunRef.gotoAndPlay("shogtun_bringUpWeapon"); } } function stopFire() { if ((_root[currentWeapon].fireMode == "thrown") && (throwingAWeapon == true)) { throwingAWeapon = false; thrownWeapon(); } firing = false; mainGunRef.muzzleFlash.gotoAndStop("off"); if (_root[currentWeapon].name == "flameThrower") { mainGunRef.muzzleFlash.gotoAndPlay("off"); } clearInterval(automaticFire); if (_root[currentWeapon].name == "chainsaw") { chainsawSound.stop("sound_chainsawWorking"); chainsawSound = new Sound(stageBG); chainsawSound.attachSound("sound_chainsawEnd"); chainsawSound.setVolume(60); chainsawSound.start(0, 1); } } function reloadWeapon() { clearInterval(reloadinTime); if (_root[currentWeapon].name == "shotgun") { shellsToLoad = shotgun.magazineCapacity - ammoInMag; totalReloadTime = (_root[currentWeapon].reloadTime * shellsToLoad) + 800; reloading = true; pumping = false; reloadinTime = setInterval(reloadMagazine, totalReloadTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadAnimPlaying = true; clearInterval(pumpTime); } else { clearInterval(pumpTime); reloading = true; playReloadSound(); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Reloading"); reloadAnimPlaying = true; } } function reloadEmptyWeapon() { if ((((_root[currentWeapon].reloadType == "auto") && (ammoInMag <= 0)) && (!autoReloading)) && (!reloading)) { autoReloading = true; reloadWeapon(); } } function playReloadSound() { reloadingSound = new Sound(stageBG); reloadingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Reload"); reloadingSound.setVolume(100); reloadingSound.start(0, 1); } function reloadMagazine() { trace("** RELOADED **"); autoReloading = false; reloading = false; pumping = false; ammoInMag = ammoInMag; if (_root[currentWeapon].name != "shotgun") { ammoInMag = _root[currentWeapon].magazineCapacity; } clearInterval(reloadinTime); clearInterval(pumpTime); } function pumpWeapon() { pumping = true; reloading = false; interruptingReload = false; clearInterval(reloadinTime); mainGunRef.gotoAndPlay(_root[currentWeapon].name + "_Pumping"); pumpTime = setInterval(pumpedWeapon, _root[currentWeapon].pumpTime); } function pumpedWeapon() { pumping = false; reloading = false; clearInterval(pumpTime); clearInterval(reloadinTime); } function raiseWeapon() { reloading = false; autoReloading = false; pumping = false; interruptingReload = false; clearInterval(pumpTime); clearInterval(reloadinTime); clearInterval(bringBackWeapon); } function pumpWeaponSound() { pumpSound = new Sound(stageBG); pumpSound.attachSound(("sound_" + _root[currentWeapon].name) + "Pump"); pumpSound.setVolume(100); pumpSound.start(0, 1); } function shellReloadSound() { shellSound = new Sound(stageBG); shellSound.attachSound(("sound_" + _root[currentWeapon].name) + "ShellReload"); shellSound.setVolume(100); shellSound.start(0, 1); } function attachRound() { bullet++; ammoInMag--; if (ammoInMag <= 0) { stopFire(); } firing = true; firingSound = new Sound(stageBG); firingSound.attachSound(("sound_" + _root[currentWeapon].name) + "Fire"); firingSound.setVolume(100); firingSound.start(0, 1); var _local3 = new Object(); _local3.x = mainGunRef.barrelEnd._x; _local3.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local3); if (_root[currentWeapon].shotsPerRound > 1) { bullet++; shellCasing = random(2) + 1; mainGunRef.ejectionPort.attachMovie("shellcasing_Shotgun" + shellCasing, "casing" + bullet, bullet + 98); roundsToFire = _root[currentWeapon].shotsPerRound; while (roundsToFire > -1) { bullet++; var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x - random(50); round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { this.x = Math.cos((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this.y = Math.sin((this.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - this.x; this._y = this._y - this.y; }; if ((ammoInMag <= 0) && (_root[currentWeapon].reloadType == "auto")) { if (reloading == false) { reloadWeapon(); } } roundsOnScreen.push({ref:_root["round" + bullet], damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage}); roundsToFire--; } } else { if (_root[currentWeapon].casingEject == true) { shellCasing = random(3) + 1; mainGunRef.ejectionPort.attachMovie((("shellcasing_" + _root[currentWeapon].weaponGroup) + "_") + shellCasing, "casing" + bullet, bullet + 98); } var round = _root.attachMovie("round", "round" + bullet, bullet + 350000); if (_root[currentWeapon].showTracers == true) { randomlyShowATracer = random(2) + 1; if (randomlyShowATracer > 1) { round.gotoAndPlay("on"); } else { round.gotoAndStop("off"); } } else { round.gotoAndStop("off"); } round._x = _local3.x; round._y = _local3.y; round.angle = currentAngle - random(_root[currentWeapon].accuracy); round._rotation = round.angle; round.onEnterFrame = function () { var _local4 = Math.cos((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; var _local3 = Math.sin((round.angle * Math.PI) / 180) * _root[currentWeapon].roundSpeed; this._x = this._x - _local4; this._y = this._y - _local3; }; if ((ammoInMag <= 0) && (_root[currentWeapon].reloadType == "auto")) { if (reloading == false) { reloadWeapon(); } } roundsOnScreen.push({ref:_root["round" + bullet], penetrateCount:0, damage:_root[currentWeapon].damage, headShotDamage:_root[currentWeapon].headShotDamage}); } } function sortZombieDepths() { var _local2 = new Array(); for (var _local1 in enemyOnScreen) { if (enemyOnScreen[_local1].ref != null) { enemyOnScreen[_local1].ref.depth = enemyOnScreen[_local1].ref._y * 1000; _local2.push(enemyOnScreen[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 1000); _local1++; } } function sortDeadZombies() { var _local2 = new Array(); for (var _local1 in deadZombies) { if (deadZombies[_local1].ref != null) { trace(deadZombies[_local1].ref._y); deadZombies[_local1].ref.depth = deadZombies[_local1].ref._y * 100; _local2.push(deadZombies[_local1]); } } _local2.sortOn("depth", Array.NUMERIC); var _local1 = 0; while (_local1 < _local2.length) { _local2[_local1].ref.swapDepths(_local1 * 100); _local1++; } } function collisionTest() { sortZombieDepths(); reloadEmptyWeapon(); if (zombiesKilled >= _root[currentLevel].zombiePool) { reloadAnimPlaying = false; loadTimeManager(); trace((">>>>>>>>>>>>>>> ALL DEAD. TOTAL KILLED: " + zombiesKilled) + " <<<<<<<<<<<<<<<"); } if (currentLevel == "day_20") { if ((zombiesKilled >= 70) && (endGameStarted == false)) { reloadAnimPlaying = false; endGameStarted = true; endGame(); } } ammoCountHud.debug_ammoCount.text = ammoInMag; dayNumber.text = "NIGHT " + currentLevel; deathToll.text = zombiesKilled; wallHealthIndicator.wallhealth.text = Math.round(wall.health / 100); zombieProximityCheck(); zombieProximitySort(); for (i in roundsOnScreen) { if (roundsOnScreen[i].ref._x < -150) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } if (_root[currentWeapon].rangeType == "melee") { var _local2 = new Object(); _local2.x = mainGunRef.barrelEnd._x; _local2.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local2); if (roundsOnScreen[i].ref._x <= (_local2.x - _root[currentWeapon].range)) { roundsOnScreen[i].ref.removeMovieClip(); roundsOnScreen.splice(i, 1); } } } for (j in aliveZombies) { enemyOnScreen[j].ref.zombieHealth.text = enemyOnScreen[j].health; enemyOnScreen[j].ref.zombieDead.text = enemyOnScreen[j].dead; if (aliveZombies[j].dead == false) { if (((aliveZombies[j].ref._x > (520 + ((aliveZombies[j].ref._y * 20) / 100))) && ((!aliveZombies[j].idle) == true)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("idlestop1"); aliveZombies[j].idle = true; } else if (((aliveZombies[j].idle == true) && (!wall.destroyed)) && (aliveZombies[j].dead == false)) { aliveZombies[j].ref.gotoAndPlay("attackWall" + random(50)); wall.health = wall.health - aliveZombies[j].damage; checkWallStatus(); if (wall.health <= -1) { wall.destroyed = true; } } else if (((aliveZombies[j].idle == false) && (aliveZombies[j].dead == false)) && (aliveZombies[j].beingExploded == false)) { aliveZombies[j].ref._x = aliveZombies[j].ref._x + aliveZombies[j].speed; } else if ((wall.destroyed && (aliveZombies[j].idle == true)) && (aliveZombies[j].dead == false)) { wall.health = 0; if ((aliveZombies[j].animating == false) && (aliveZombies[j].type != "zombieDog")) { aliveZombies[j].ref.gotoAndPlay(random(10) + 25); aliveZombies[j].animating = true; } else if ((aliveZombies[j].type == "zombieDog") && (aliveZombies[j].animating == false)) { aliveZombies[j].ref.gotoAndPlay("walk1"); aliveZombies[j].animating = true; } if ((aliveZombies[j].ref._x <= (_root.mainChar._x + 39)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = 100; aliveZombies[j].ref._x = aliveZombies[j].ref._x + 1; } if ((aliveZombies[j].ref._x >= (_root.mainChar._x + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._xscale = -100; aliveZombies[j].ref._x = aliveZombies[j].ref._x - 1; } if ((aliveZombies[j].ref._y <= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y + 1; } if ((aliveZombies[j].ref._y >= (_root.mainChar._y + 40)) && (!aliveZombies[j].eating)) { aliveZombies[j].ref._y = aliveZombies[j].ref._y - 1; } if (aliveZombies[j].ref.reach.hitTest(_root.mainChar._x + 70, _root.mainChar._y + 10, true)) { if (hero.isAlive) { aliveZombies[j].eating = true; trace("DEAD!"); _root.mainChar.gotoAndPlay("dead"); aliveZombies[j].ref.gotoAndPlay("lunge"); _root.attachMovie("gameOver", "gameOver", 50000); if (levelUp == 1) { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAY"; } else { gameOver.gameOverDays.gameOverDaysText.text = ("AFTER SURVIVING " + levelUp) + " DAYS"; } gameOver._alpha = 0; gameOver.alphaTo(100, 8, "easeOutSine"); hideCrosshairs(); hero.isAlive = false; delete mainChar.onEnterFrame; delete stageBG.onPress; delete stageBG.onRelease; } else if (!hero.isAlive) { aliveZombies[j].eating = true; aliveZombies[j].ref.gotoAndPlay("bendDown"); } } } } for (k in roundsOnScreen) { randomBloodPack = random(3) + 1; randomBloodAnim = random(fx_totalBloodAnims) + 1; randomBloodAnimHead = random(fx_totalBloodAnimsHead) + 1; randomBloodAnimChainsaw = random(fx_totalBloodAnimsChainsaw) + 1; for (v in aliveZombies) { if (aliveZombies[v].ref.head.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[v].dead == false)) { hitHelmet = random(5); if ((hitHelmet <= 2) && (aliveZombies[v].type == "zombieSoldier")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackHead" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].headShotDamage + random(3)); switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].ref.flamePackHead.play(); break; default : aliveZombies[v].ref["bloodPackHead" + randomBloodPack].gotoAndPlay("head" + randomBloodAnimHead); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitHead1"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); } aliveZombies[v].ref._x = aliveZombies[v].ref._x - 1; aliveZombies[v].ref.prevFrame; checkPenetration(); if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:aliveZombies[v].ref}); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallHead" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } if (aliveZombies[v].ref.torso.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { if ((aliveZombies[v].type == "zombieSoldier") || (aliveZombies[v].type == "zombieSWAT")) { hitBodySound = new Sound(stageBG); hitBodySound.attachSound("zombie_hitBody2"); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["thudPackTorso" + randomBloodPack].gotoAndPlay("base1"); roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } else { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(2)); switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].ref.flamePackTorso.play(); break; default : hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitBody" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("base" + randomBloodAnim); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - _root[currentWeapon].knockBack; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); deadZombies.push({ref:enemyOnScreen[j].ref}); randomDeath = random(3) + 1; aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } if (aliveZombies[v].ref.legs.hitTest(roundsOnScreen[k].ref.collision) && (aliveZombies[j].dead == false)) { aliveZombies[v].health = aliveZombies[v].health - (roundsOnScreen[k].damage + random(1)); switch (_root[currentWeapon].name) { case "chainsaw" : aliveZombies[v].ref["bloodPackTorso" + randomBloodPack].gotoAndPlay("chainsaw" + randomBloodAnimChainsaw); hitBodySound = new Sound(stageBG); hitBodySound.attachSound("sound_hitChainsaw" + (random(2) + 1)); hitBodySound.setVolume(100); hitBodySound.start(0, 1); break; case "flameThrower" : aliveZombies[v].ref.flamePackLegs.play(); break; default : aliveZombies[v].ref["bloodPackLegs" + randomBloodPack].play(); hitLegSound = new Sound(stageBG); hitLegSound.attachSound("sound_hitBody1"); hitLegSound.setVolume(100); hitLegSound.start(0, 1); } checkPenetration(); aliveZombies[v].ref._x = aliveZombies[v].ref._x - 2; aliveZombies[v].ref.prevFrame; if ((aliveZombies[v].health <= 0) && (aliveZombies[v].beingExploded == false)) { deathSound = new Sound(stageBG); if (aliveZombies[v].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); randomDeath = random(3) + 1; if (aliveZombies[v].ref._x > 450) { aliveZombies[v].ref.gotoAndPlay("fallBackwards" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); } else { aliveZombies[v].ref.gotoAndPlay("fallForward" + randomDeath); zombiesKilled++; deadZombieCount++; aliveZombies[v].dead = true; aliveZombies.splice(v, 1); sunRiseCheck(); } } } } } } } function ceaseFire() { firing = false; clearInterval(weaponDelay); mainGunRef.muzzleFlash.gotoAndStop(1); } function turretControl() { var _local2 = new Object(); _local2.x = mainGunRef._x; _local2.y = mainGunRef._y; mainGunRef._parent.localToGlobal(_local2); var _local4 = _local2.x - _root._xmouse; var _local3 = _local2.y - _root._ymouse; var _local5 = Math.atan2(_local3, _local4) * 57.2957795130823; currentAngle = _local5; if (currentAngle > 15) { currentAngle = 15; } if (currentAngle < -10) { currentAngle = -10; } mainGunRef._rotation = currentAngle; } stop(); _quality = "medium"; mouseInitialised = "notyet"; _root.attachMovie("blackOut", "mainBlackOut", 1324); _root.mainBlackOut.alphaTo(0, 1.5, "easeOutSine", 0.5, hideBlackOut); _root.mainBlackOut.depth = 554000 /* 0x087410 */; bullet = 0; bulletLevel = 1; firstRound = true; reloading = false; reloadAnimPlaying = false; autoReloading = false; pumping = false; firing = false; interruptingReload = false; wall_health = 1000; currentLevel = "day_1"; levelUp = 1; zombiesKilled = 0; chainsawSoundPlaying = false; optionsLoaded = false; zombiesAnimating = false; gamePaused = false; endGameStarted = false; zombieLimit = 9; liveZombieCount = 0; delay = 6; roundsOnScreen = new Array(); enemyOnScreen = new Array(); deadZombies = new Array(); aliveZombies = new Array(); allWeapons = new Array(); x = 1; zombiesCreated = 0; var bodysOnScreenTime = 50; mainGunRef = mainChar.mainGun; function removeThisZombie(zombieRef) { trace(("CALLING REMOVE THIS ZOMBIE! WITH A TIMEOUT! " + zombieRef) + " >>>>>>>>>>>>>>>???????????????????????"); trace("DEADZOMBIES ON SCREEN: " + deadZombieCount); if (deadZombieCount >= deadZombieCountMax) { _root[zombieRef].alphaTo(0, 0.15, "linear", 0, function () { removeMovieClip(_root[zombieRef]); }); deadZombieCount--; } } deadZombieCount = 0; deadZombieCountMax = 35; removeZombieDelay = 30000; function zombieProximityCheck() { var _local2 = {x:_root.mainChar.mainGun.barrelEnd._x, y:_root.mainChar.mainGun.barrelEnd._y}; _root.mainChar.mainGun.barrelEnd.localToGlobal(_local2); for (v in aliveZombies) { _root.aliveZombies[v].targetX = _root.aliveZombies[v].ref._x; _root.aliveZombies[v].targetY = _root.aliveZombies[v].ref._y - 45; _root.aliveZombies[v].proximity = Math.round(Math.sqrt(((_local2.x - _root.aliveZombies[v].targetX) * (_local2.x - _root.aliveZombies[v].targetX)) + ((_local2.y - _root.aliveZombies[v].targetY) * (_local2.y - _root.aliveZombies[v].targetY)))); aliveZombies[v].ref.zombieProximity.text = v; } } function zombieProximitySort() { _root.aliveZombies.sortOn("proximity", Array.DESCENDING, Array.NUMERIC); } function hideBlackOut() { _root.mainBlackOut._visible = false; } function endGame() { trace("PLAY THE ENDING!"); pauseGame(); hideCrosshairs(); _root.attachMovie("endingAnimation", "endingAnim", 999002); endingAnim._y = 11; } function loadHints() { if (hints[_root.levelUp] == "") { timeManager.theClipBoard.hintCard._alpha = 0; } else { timeManager.theClipBoard.hintCard._alpha = 100; timeManager.theClipBoard.hintCard.hintText.text = hints[_root.levelUp]; } } hints = new Array(); hints.push("", "MORE SURVIVORS MEANS MORE CAN BE DONE", "TIME SEARCHING FOR WEAPONS ADDS UP", "SOME ZOMBIES CARRY WEAPONS YOU CAN USE", "", "SPACEBAR SWITCHES WEAPONS", "HIT 'R' TO RELOAD YOUR WEAPON", "", "ANY SEARCHING CAN BE DANGEROUS", "BETTER WEAPONS TAKE TIME TO FIND", "", "REMEMBER TO WRITE TOMMOROW'S NOTE", "DON'T WASTE TIME OVER REPAIRING", "ESCAPE OPENS THE OPTIONS", "", "CALL MUM IF I LIVE", "BROKEN WALL PLUS ZOMBIES EQUALS DEATH", "", "OH I DON'T KNOW", "", "", "DON'T DIE", "", "KILL ZOMBIES...AND STUFF", "", "", "I THINK I CAN. I THINK I CAN.", "", "", "ZOMBIE ARMS AREN'T FOOD"); function sunRiseCheck() { remainderOfZombies = _root[currentLevel].zombiePool - zombiesKilled; thirdOfZombies = _root[currentLevel].zombiePool / 3.1; if ((remainderOfZombies < thirdOfZombies) && (sunriseStarted == false)) { trace("(((((((((((((((((((((((( SUNRISE STARTED ))))))))))))))))))))))))))"); _root.startSunRise(); bgImage.dawn._visible = true; } } function startSunRise() { if (sunriseStarted == false) { sunriseStarted = true; trace("STARTING SUNRISE"); bgImage.dawn._alpha = 0; alphaSun = setInterval(alphaUpSun, 500); } } function alphaUpSun() { if (bgImage.dawn._alpha <= 100) { bgImage.dawn._alpha = bgImage.dawn._alpha + 2; } else { trace("ooooooooooooooooooooooooooo STOPPING SUNRISE ooooooooooooooooooooooooooo"); clearInterval(alphaSun); } } function resetSunRise() { trace("))))))))))))))))) RESETTING SUNRISE ((((((((((((((((("); sunriseStarted = false; clearInterval(alphaSun); bgImage.dawn._alpha = 0; bgImage.dawn._visible = false; } sunriseStarted = false; bgImage.dawn._visible = false; function loadTimeManager() { chainsawSound.stop("sound_chainsawIdle"); stopChainsawIdle(); timeManagerOpen = true; if (retryLevel == false) { levelUp++; } pauseGame(); _root.attachMovie("timeManager", "timeManager", 500021); timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0.8, startTimeManager); hoursSpentSurvivors = 0; hoursSpentWeapons = 0; hoursSpentRepairingWall = 0; wallRepairs = 0; survivorsFound = 0; searchPartyMembersKilled = 0; hoursInDay = 12; searchFoundAWeapon = 0; } function startTimeManager() { hideCrosshairs(); bgMusic.volumeTo(5, 3, "easeOutSine"); cleanUpZombies(); timeManager.gotoAndStop("timeManage"); timeManager.blackOut.alphaTo(0, 3, "easeOutSine"); updateClipBoardText(); weaponMeter(); if (survivors >= maxHelpers) { timeManager.theClipBoard.noVacancy._visible = true; } else { timeManager.theClipBoard.noVacancy._visible = false; } if (retryLevel == true) { calculateFindings(); confirmResults(); } else { clipBoardUp(); } loadHints(); } function closeManager() { cleanUpZombies(); if (_root.primaryWeapon != undefined) { showCrosshairs(); bgMusic.volumeTo(20, 8, "easeOutSine"); trace("I'm closin' already!"); retryLevel = false; _root.timeManager.blackOut.alphaTo(100, 2, "easeOutSine", 0, startNextLevel); } else { trace("??????? NO WEAPON SELECTED IN PRIMARY SLOT ??????????"); _root.timeManager.timeMenu_bgDay.needAWeapon.alphaTo(100, 1); } } function updateClipBoardText() { clearInterval(updateClipBoard); timeManager.theClipBoard.hoursRemaining.text = hoursInDay; timeManager.theClipBoard.hoursSurvivors.text = hoursSpentSurvivors; timeManager.theClipBoard.hoursWeapons.text = hoursSpentWeapons; timeManager.theClipBoard.hoursRepairingWall.text = hoursSpentRepairingWall; timeManager.theClipBoard.repairRateText.text = Math.round((repairRate * survivors) / 100); timeManager.clipBoardResults.wallRepairedBy.text = Math.round(wallRepairs / 100); timeManager.clipBoardResults.survivorsFound.text = survivorsFound; timeManager.clipBoardResults.survivorsKilled.text = searchPartyMembersKilled; timeManager.clipBoardResults.clipBoardDay.text = debugDay; timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.survivorsTotal.text = survivors; timeManager.clipBoardResults.survivorsTotal.text = survivors; } function resetClipBoardText() { timeManager.theClipBoard.hoursRemaining.text = "12"; timeManager.theClipBoard.hoursSurvivors.text = "0"; timeManager.theClipBoard.hoursWeapons.text = "0"; timeManager.theClipBoard.hoursRepairingWall.text = "0"; timeManager.clipBoardResults.wallRepairedTo.text = "0"; timeManager.clipBoardResults.survivorsFound.text = "0"; timeManager.clipBoardResults.barricadeTotal.text = Math.round(wall.health / 100); timeManager.theClipBoard.barricadeTotal.text = Math.round(wall.health / 100); timeManager.clipBoardResults.foundWeapons.text = ""; } function calculateFindings() { tempWallHealth = wall.health; wallRepairs = (hoursSpentRepairingWall * repairRate) * survivors; wall.health = wall.health + wallRepairs; checkWallStatus(); if (wall.health > 0) { wall.destroyed = false; } if (wall.health >= wall.maxHealth) { wallRepairs = wall.maxHealth - tempWallHealth; wall.health = wall.maxHealth; } checkWallStatus(); startOfLevelWallHealth = wall.health; trace("REPAIRS DONE: " + wallRepairs); trace("WALL's HEALTH: " + wall.health); if ((hoursSpentSurvivors <= 5) && (hoursSpentSurvivors > 0)) { survivorsFound = survivorsFound + random(2); } else if ((hoursSpentSurvivors <= 10) && (hoursSpentSurvivors > 5)) { survivorsFound = survivorsFound + (random(2) + 1); } else if (hoursSpentSurvivors > 10) { survivorsFound = survivorsFound + (random(2) + 2); } if ((survivorsFound + survivors) >= maxHelpers) { survivorsFound = maxHelpers - survivors; } trace("!!!! SURVIVORS FOUND: " + survivorsFound); survivors = survivors + survivorsFound; if (hoursSpentWeapons >= 5) { searchPartyMembersKilled = searchPartyMembersKilled + random(2); } else if (hoursSpentWeapons >= 10) { searchPartyMembersKilled = searchPartyMembersKilled + random(3); } else if (hoursSpentWeapons > 10) { searchPartyMembersKilled = searchPartyMembersKilled + (random(3) + 1); } trace("<<<< SURVIVORS KILLED: " + searchPartyMembersKilled); if ((survivors - searchPartyMembersKilled) <= 1) { survivors = 1; } else { survivors = survivors - searchPartyMembersKilled; } if ((_root[currentLevel].findWeapon == true) && (retryLevel == false)) { pickedUpWeapon = _root[currentLevel].weaponFound; if (_root[pickedUpWeapon].found != true) { nextWeaponPoint++; _root[pickedUpWeapon].found = true; droppedWeapon = ("" + _root[pickedUpWeapon].description) + " \r"; timeManager.clipBoardResults.foundWeapons.text = timeManager.clipBoardResults.foundWeapons.text + droppedWeapon.toUpperCase(); trace("ZOMBIE DROPPED A " + _root[pickedUpWeapon].description); } else { _root[currentLevel].findWeapon = false; } } if (hoursSpentWeapons >= 1) { foundWeaponsTotal = foundWeaponsTotal + (hoursSpentWeapons + survivors); trace("TOTAL WEAPON FIND SCORE: " + foundWeaponsTotal); trace("WEAPON CHECK\r-----------------------------"); for (i in allWeapons) { weaponNumberFind++; trace(((("NAME: " + _root[allWeapons[i]].name) + "\rFOUND: ") + _root[allWeapons[i]].found) + "\r\r"); if ((foundWeaponsTotal >= _root[allWeapons[i]].pointsRequired) && (_root[allWeapons[i]].found == false)) { searchFoundAWeapon++; _root[allWeapons[i]].found = true; _root["weaponFound" + weaponNumberFind] = ("" + _root[allWeapons[i]].description) + " "; trace("FOUND WEAPON: " + _root["weaponFound" + weaponNumberFind]); if (_root[allWeapons[i]].name != "pistol") { nextWeaponPoint++; timeManager.clipBoardResults.foundWeapons.text = (timeManager.clipBoardResults.foundWeapons.text + _root["weaponFound" + weaponNumberFind].toUpperCase()) + "\r"; } else { timeManager.clipBoardResults.foundWeapons.text = "NONE"; } trace(timeManager.timeMenu_bgDay["shadow_" + _root[allWeapons[i]].name]); timeManager.timeMenu_bgDay["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } } } if ((searchFoundAWeapon <= 0) && (_root[currentLevel].findWeapon != true)) { trace("SEARCH FOR WEAPONS TURNED UP NOTHING."); timeManager.clipBoardResults.foundWeapons.text = "NONE"; } for (i in allWeapons) { if (_root[allWeapons[i]].found == true) { timeManager.timeMenu_bgDay["shadow_" + _root[allWeapons[i]].name].attachMovie(_root[allWeapons[i]].name + "_Icon", _root[allWeapons[i]].name + "_Weapon", this.getNextHighestDepth); } } _root.timeManager.timeMenu_bgDay.primary.attachMovie(primaryWeapon + "_Icon", "primaryWeapon", this.getNextHighestDepth); _root.timeManager.timeMenu_bgDay.secondary.attachMovie(secondaryWeapon + "_Icon", "secondaryWeapon", this.getNextHighestDepth); if (_root.survivors >= 1) { _root.activateHelpers(_root.survivors); } debugDay++; updateClipBoard = setInterval(updateClipBoardText, 1000); } function weaponMeter() { for (i in weaponPoints) { i = nextWeaponPoint; trace("NEXT WEAPON GOAL: " + weaponPoints[i]); trace("CURRENT WEAPON GOAL: " + weaponPoints[i - 1]); if (weaponPoints[i] != undefined) { pointsDifference = weaponPoints[i] - weaponPoints[i - 1]; earnedPointsPastDiff = foundWeaponsTotal - weaponPoints[i - 1]; if (earnedPointsPastDiff <= 0) { earnedPointsPastDiff = 0; } } else { pointsDifference = weaponPoints[i]; earnedPointsPastDiff = foundWeaponsTotal; } trace("FOUND TOTAL: " + foundWeaponsTotal); trace("POINTS DIFFERENCE: " + pointsDifference); trace("EARNED PAST DIFF: " + earnedPointsPastDiff); var _local1 = Math.round((earnedPointsPastDiff / pointsDifference) * 100); timeManager.theClipBoard.findOmeter.findBar.bar._xscale = _local1; trace("PERCENT UNTIL WEAPON FIND: " + _local1); break; } } function slideToToolBench() { timeManager.xSlideTo(-800, 1.5, "easeOutSine", 0.5); timeManager.timeMenu_bgDay.blurTo(0, 5, 1, "easeOutSine", 0.5); } function clipBoardUp() { timeManager.theClipBoard.ySlideTo(30, 0.5, "easeOutSine", 1.5); timeManager.timeMenu_bgDay.blurTo(2, 5, 1, "easeOutSine", 0.5); } function clipBoardDown() { timeManager.theClipBoard.ySlideTo(420, 0.5, "easeOutSine"); timeManager.timeMenu_bgDay.blurTo(0, 5, 1, "easeOutSine", 0.5); } function clipBoardResultsUp() { timeManager.clipBoardResults.ySlideTo(15, 0.5, "easeOutSine"); timeManager.timeMenu_bgNight.blurTo(0, 5, 1, "easeOutSine", 0.5); } function clipBoardResultsDown() { timeManager.clipBoardResults.ySlideTo(420, 0.5, "easeOutSine"); } function confirmTimeManagement() { clipBoardDown(); calculateFindings(); timeManager.timeMenu_bgNight.alphaTo(100, 1, "easeOutSine", null, clipBoardResultsUp); } function confirmResults() { clipBoardResultsDown(); resetClipBoardText(); slideToToolBench(); } function clipBoardButtons(btnName) { _root.timeManager.theClipBoard[btnName].onRelease = function () { switch (btnName) { case "barricadePlus" : if (hoursInDay > 0) { hoursSpentRepairingWall++; hoursInDay--; updateClipBoardText(); } return; case "barricadeMinus" : if (hoursSpentRepairingWall > 0) { hoursSpentRepairingWall--; hoursInDay++; updateClipBoardText(); } return; case "weaponsMinus" : if (hoursSpentWeapons > 0) { hoursSpentWeapons--; hoursInDay++; updateClipBoardText(); } return; case "weaponsPlus" : if (hoursInDay > 0) { hoursSpentWeapons++; hoursInDay--; updateClipBoardText(); } return; case "survivorsMinus" : if (hoursSpentSurvivors > 0) { hoursSpentSurvivors--; hoursInDay++; updateClipBoardText(); } return; case "survivorsPlus" : if (hoursInDay > 0) { hoursSpentSurvivors++; hoursInDay--; updateClipBoardText(); } return; } }; } timeManager._visible = false; blackOut._visible = false; nextWeaponPoint = 1; retryLevel = false; repairRate = 507; hoursInDay = 12; survivors = 1; hoursSpentRepairingWall = 0; hoursSpentWeapons = 0; hoursSpentSurvivors = 0; survivorsFound = 0; foundSurvivors = 0; foundWeaponsTotal = 1; searchPartyMembersKilled = 0; debugDay = 0; searchFoundAWeapon = 0; fx_totalBloodAnims = 4; fx_totalBloodAnimsHead = 2; fx_totalBloodAnimsChainsaw = 2; function moveCharacter() { if ((((!Key.isDown(65)) && (!Key.isDown(68))) && (!Key.isDown(87))) && (!Key.isDown(83))) { characterWalkAnim("idle"); } if (Key.isDown(65) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x - hero.speed; characterWalkAnim("forward"); } if (Key.isDown(68) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._x = this._x + hero.speed; characterWalkAnim("backward"); } if ((Key.isDown(87) && (!blockTop.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBack.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y - hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("up"); } } if ((Key.isDown(83) && (!blockFront.hitTest(mainChar._x + 90, mainChar._y + 100, true))) && (!blockBottom.hitTest(mainChar._x + 90, mainChar._y + 100, true))) { this._y = this._y + hero.speed; if (Key.isDown(68)) { characterWalkAnim("backward"); } else if (Key.isDown(65)) { characterWalkAnim("forward"); } else { characterWalkAnim("down"); } } if (Key.isDown(82)) { if ((reloading == false) && (ammoInMag != _root[currentWeapon].magazineCapacity)) { reloadWeapon(); } if (Key.isDown(49)) { trace(" ************** 1 KEY **********"); _root.swapWeapon("pistol"); } } } function characterWalkAnim(currentDirection) { _root.mainChar.legs.gotoAndStop(currentDirection); } hero = new Object(); hero.health = 100; hero.speed = 5; hero.isAlive = true; mainChar.depthSwappedWith5 = false; keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.isDown(32)) { switchWeapons(); } if (Key.isDown(27)) { trace("********** ESCAPE KEY!! **********"); loadOptions(); } }; Key.addListener(keyListener); _root.mainChar.onEnterFrame = moveCharacter; function zombieGroanSound(zombieType) { playASound = random(10) + 1; if (playASound == 1) { zombieGroan = new Sound(stageBG); zombieGroan.attachSound("sound_zombie" + zombieType); zombieGroan.setVolume(100); zombieGroan.start(0, 1); } } function zombieHitWallSound() { zombieHitWallSnd = new Sound(stageBG); zombieHitWallSnd.attachSound("zombie_hitWall" + (random(2) + 1)); zombieHitWallSnd.setVolume(50); zombieHitWallSnd.start(0, 1); } function destroyBody() { this.removeMovieClip; } function zombieAppearance(zombieRef) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[zombieRef].dummyHead.attachMovie("zombieHead" + randomZombieHead, "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso" + randomZombieTorso, "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyTorso.torso.play(); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[zombieRef].dummyTorso.torso.torso.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = legColours[random(legColours.length)]; _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[zombieRef].cacheAsBitmap = true; if (_root[currentZombieType].name == "zombieSlow") { _root[zombieRef].gotoAndPlay(random(20) + 45); } if (_root[currentZombieType].name == "zombieFast") { _root[zombieRef].gotoAndPlay(random(20) + 1); } if (_root[currentZombieType].name == "zombieSprint") { _root[zombieRef].gotoAndPlay(random(10) + 80); } } function zombieAppearanceCustom(zombieRef, zombieType) { randomZombieHead = random(zombieHeads) + 1; randomZombieTorso = random(zombieTorsos) + 1; randomHeadAccessory = random(zombieHeadAccessories) + 1; randomTorsoAccessory = random(zombieTorsoAccessories) + 1; if (zombieType == "zombieFatManSprint") { zombieType = "zombieFatMan"; } if (zombieType == "zombieFatWomanSprint") { zombieType = "zombieFatWoman"; } switch (zombieType) { case "zombieSoldier" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("armyHelmet"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("armyVest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("armyM4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(8485151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(8485151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(8485151, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(8485151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(8485151, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(5329152, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(5329152, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(5329152, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(5329152, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieSWAT" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("SWAT"); _root[zombieRef].dummyTorso.torso.torso.colorTo(1783122, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(1783122, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(1783122, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(1783122, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(1783122, 0); _root[zombieRef].dummyBackHand.backHand.colorTo(1184274, 0); _root[zombieRef].dummyFrontHand.frontHand.colorTo(1184274, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1783122, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1783122, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1783122, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1783122, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatCop" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("copNightStick"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropRevolver" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("copFat" + (random(3) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("copFat"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("copRevolver"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6737151, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(7208, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(7208, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieClown" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("clown"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(39168, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(39168, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(6710988, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(6710988, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13382400, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13382400, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13260, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13260, 0); _root[zombieRef].dummyFrontFoot.foot.colorTo(10027008, 0); _root[zombieRef].dummyBackFoot.foot.colorTo(10027008, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieMechanic" : _root[zombieRef].dummyHead.attachMovie("zombieHead2", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("mechanic"); _root[zombieRef].dummyTorso.torso.torso.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(3691610, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3691610, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3691610, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePriest" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso2", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("priest"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("priest"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("bible"); _root[zombieRef].dummyTorso.torso.torso.colorTo(1644825, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(1644825, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(1644825, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(1644825, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(1644825, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1644825, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1644825, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1644825, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1644825, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsReporter" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsReporter"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsReporter"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("microphone"); _root[zombieRef].dummyTorso.torso.torso.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(13412704, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(13412704, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieNewsCameraman" : _root[zombieRef].dummyHead.attachMovie("zombieHead1", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("newsCameraman"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("newsCameraman"); _root[zombieRef].dummyBackHand.backHand.accessories.gotoAndStop("newsCamera"); _root[zombieRef].dummyTorso.torso.torso.colorTo(10040115, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(10040115, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16771797, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(3355443, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(3355443, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatWoman" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatWoman" + (random(5) + 1)); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieFatMan" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("fatMan" + (random(4) + 1)); zombieRandomClothesSet = "" + (random(4) + 1); switch (zombieRandomClothesSet) { case "1" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan1"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); break; case "2" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan2"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(13158, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(13158, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(13158, 0); break; case "3" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan3"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(7500362, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1510144, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1510144, 0); break; case "4" : _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("fatMan4"); _root[zombieRef].dummyTorso.torso.torso.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(4868682, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(4868682, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(4993566, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(4993566, 0); break; } _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(6697728, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(15260631, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombiePrisoner" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("prisoner"); _root[zombieRef].dummyTorso.torso.torso.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(16750848, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(16750848, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(16750848, 0); _root[zombieRef].cacheAsBitmap = true; break; case "zombieDropShotgun" : _root[zombieRef].dummyHead.attachMovie("zombieHead3", "head", x); _root[zombieRef].dummyTorso.attachMovie("zombieTorso1", "torso", x); _root[zombieRef].dummyFrontHand.attachMovie("zombie_Hand", "frontHand", x); _root[zombieRef].dummyBackHand.attachMovie("zombie_Hand", "backHand", x); _root[zombieRef].dummyHead.head.accessories.gotoAndStop("biker"); _root[zombieRef].dummyTorso.torso.torsoAddons.gotoAndStop("biker"); _root[zombieRef].dummyFrontHand.frontHand.accessories.gotoAndStop("bikerShotgun"); _root[zombieRef].dummyTorso.torso.torso.colorTo(6737151, 0); _root[zombieRef].dummyFrontUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyBackUpperArm.upperArm.colorTo(15260631, 0); _root[zombieRef].dummyBackLowerArm.lowerArm.colorTo(15260631, 0); _root[zombieRef].dummyFrontUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyFrontLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackUpperLeg.upperLeg.colorTo(1313280, 0); _root[zombieRef].dummyBackLowerLeg.lowerLeg.colorTo(1313280, 0); _root[zombieRef].cacheAsBitmap = true; break; } switch (_root[currentZombieType].walkAnimation) { case "slow" : _root[zombieRef].gotoAndPlay(random(20) + 45); break; case "fast" : _root[zombieRef].gotoAndPlay(random(20) + 1); break; case "sprint" : _root[zombieRef].gotoAndPlay(random(10) + 80); break; } } zombieSlow = new Object(); zombieSlow.speed = 1.3; zombieSlow.health = 50; zombieSlow.damage = 3; zombieSlow.name = "zombieSlow"; zombieFast = new Object(); zombieFast.speed = 3; zombieFast.health = 40; zombieFast.damage = 2; zombieFast.name = "zombieFast"; zombieSprint = new Object(); zombieSprint.speed = 13; zombieSprint.health = 40; zombieSprint.damage = 2; zombieSprint.name = "zombieSprint"; zombieDog = new Object(); zombieDog.speed = 13.5; zombieDog.health = 30; zombieDog.damage = 1.5; zombieDog.name = "zombieDog"; zombieSoldier = new Object(); zombieSoldier.speed = 1.3; zombieSoldier.health = 40; zombieSoldier.damage = 2; zombieSoldier.name = "zombieSoldier"; zombieSoldier.walkAnimation = "fast"; zombieSWAT = new Object(); zombieSWAT.speed = 1.3; zombieSWAT.health = 40; zombieSWAT.damage = 2; zombieSWAT.name = "zombieSWAT"; zombieSWAT.walkAnimation = "fast"; zombieFatCop = new Object(); zombieFatCop.speed = 1.3; zombieFatCop.health = 65; zombieFatCop.damage = 2; zombieFatCop.name = "zombieFatCop"; zombieFatCop.walkAnimation = "slow"; zombieDropRevolver = new Object(); zombieDropRevolver.speed = 1.3; zombieDropRevolver.health = 65; zombieDropRevolver.damage = 2; zombieDropRevolver.name = "zombieDropRevolver"; zombieDropRevolver.walkAnimation = "slow"; zombieDropShotgun = new Object(); zombieDropShotgun.speed = 1.3; zombieDropShotgun.health = 65; zombieDropShotgun.damage = 2; zombieDropShotgun.name = "zombieDropShotgun"; zombieDropShotgun.walkAnimation = "slow"; zombieFatWoman = new Object(); zombieFatWoman.speed = 1; zombieFatWoman.health = 65; zombieFatWoman.damage = 3; zombieFatWoman.name = "zombieFatWoman"; zombieFatWoman.walkAnimation = "slow"; zombieFatWomanSprint = new Object(); zombieFatWomanSprint.speed = 13; zombieFatWomanSprint.health = 65; zombieFatWomanSprint.damage = 3; zombieFatWomanSprint.name = "zombieFatWoman"; zombieFatWomanSprint.walkAnimation = "sprint"; zombieFatManSprint = new Object(); zombieFatManSprint.speed = 10; zombieFatManSprint.health = 70; zombieFatManSprint.damage = 3; zombieFatManSprint.name = "zombieFatManSprint"; zombieFatManSprint.walkAnimation = "sprint"; zombieFatMan = new Object(); zombieFatMan.speed = 1.3; zombieFatMan.health = 70; zombieFatMan.damage = 3; zombieFatMan.name = "zombieFatMan"; zombieFatMan.walkAnimation = "fast"; zombieClown = new Object(); zombieClown.speed = 13; zombieClown.health = 40; zombieClown.damage = 2; zombieClown.name = "zombieClown"; zombieClown.walkAnimation = "sprint"; zombieMechanic = new Object(); zombieMechanic.speed = 3; zombieMechanic.health = 40; zombieMechanic.damage = 2; zombieMechanic.name = "zombieMechanic"; zombieMechanic.walkAnimation = "fast"; zombiePriest = new Object(); zombiePriest.speed = 3; zombiePriest.health = 40; zombiePriest.damage = 2; zombiePriest.name = "zombiePriest"; zombiePriest.walkAnimation = "fast"; zombieNewsReporter = new Object(); zombieNewsReporter.speed = 3; zombieNewsReporter.health = 40; zombieNewsReporter.damage = 2; zombieNewsReporter.name = "zombieNewsReporter"; zombieNewsReporter.walkAnimation = "fast"; zombieNewsCameraman = new Object(); zombieNewsCameraman.speed = 1.3; zombieNewsCameraman.health = 40; zombieNewsCameraman.damage = 2; zombieNewsCameraman.name = "zombieNewsCameraman"; zombieNewsCameraman.walkAnimation = "slow"; zombiePrisoner = new Object(); zombiePrisoner.speed = 3; zombiePrisoner.health = 40; zombiePrisoner.damage = 2; zombiePrisoner.name = "zombiePrisoner"; zombiePrisoner.walkAnimation = "fast"; allZombies = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieSoldier", "zombieFatCop", "zombieClown", "zombieMechanic", "zombiePriest", "zombieNewsReporter", "zombieNewsCameraman", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatMan", "zombieFatManSprint", "zombiePrisoner", "zombieDropRevolver", "zombieDropShotgun"); zombieHeads = 3; zombieTorsos = 3; zombieHeadAccessories = 15; zombieTorsoAccessories = 15; torsoColours = new Array("0x53552F", "0x993333", "0x333333", "0x996600", "0x888888", "0x4E462C", "0x3A4958", "0x3E373A", "0xB2987F", "0x222222", "0xcccccc", "0x451616", "0x571542", "0x6A6846"); legColours = new Array("0x333333", "0x182746", "0x333300", "0x111111"); function enemyGenerator() { delay--; liveZombieCount = zombiesCreated - zombiesKilled; if (((delay <= 0) && (zombiesCreated <= _root[currentLevel].zombiePool)) && (liveZombieCount < zombieLimit)) { delay = _root[currentLevel].spawnRate; x++; currentZombieType = _root[currentLevel].zombieTypes[random(_root[currentLevel].totalTypes)]; if (_root[currentLevel][currentZombieType] > 0) { if (currentZombieType == "zombieDog") { _root.attachMovie("zombieDog", "enemy" + x, x + 3); } else { _root.attachMovie("newZombie", "enemy" + x, x + 3); } _root[currentLevel][currentZombieType]--; zombiesCreated++; if (_root[currentLevel][currentZombieType] <= 0) { _root[currentLevel].totalTypes--; removeZombieType(currentZombieType); } } _root["enemy" + x]._visible = false; _root["enemy" + x].colorTransformTo(60, 0, 60, 0, 60, 0, 100, 0, 0); _root["enemy" + x]._y = random(180) + 120; _root["enemy" + x]._x = -90; _root["enemy" + x].cacheAsBitmap = true; _root["enemy" + x]._visible = true; enemyOnScreen.push({ref:_root["enemy" + x], depth:_root["enemy" + x]._y}); aliveZombies.push({ref:_root["enemy" + x], type:currentZombieType, health:_root[currentZombieType].health, speed:_root[currentZombieType].speed, damage:_root[currentZombieType].damage, depth:_root["enemy" + x]._y, idle:false, animating:false, eating:false, dead:false, proximity:0, targetX:0, targetY:0, tempNum:0, beingExploded:false}); if (((currentZombieType == "zombieSlow") || (currentZombieType == "zombieFast")) || (currentZombieType == "zombieSprint")) { zombieAppearance("enemy" + x); } else { zombieAppearanceCustom("enemy" + x, currentZombieType); } } if (zombiesCreated == _root[currentLevel].zombiePool) { trace((">>>>>>>>>> ALL ZOMBIES CREATED. TOTAL CREATED: " + zombiesCreated) + " <<<<<<<<<<"); delete makeEnemy.onEnterFrame; } } function removeZombieType(zombieTypeName) { for (i in _root[currentLevel].zombieTypes) { if (_root[currentLevel].zombieTypes[i] == zombieTypeName) { _root[currentLevel].zombieTypes.splice(i, 1); break; } } } allWeapons.push("chainsaw", "pistol", "revolver", "shotgun", "barrett", "huntingRifle", "UZI", "UMP", "M4A1", "AK47", "sawnOff"); snubnose = new Object(); snubnose.name = "snubnose"; snubnose.description = "snubnose revolver"; snubnose.fireMode = "semi"; snubnose.weaponGroup = "pistol"; snubnose.damage = 5; snubnose.headShotDamage = 10; snubnose.weaponRPM = 200; snubnose.roundSpeed = 120; snubnose.reloadTime = 2280; snubnose.reloadType = "auto"; snubnose.magazineCapacity = 6; snubnose.shotsPerRound = 1; snubnose.recoil = 4; snubnose.casingEject = false; snubnose.showTracers = true; snubnose.accuracy = 8; pistol = new Object(); pistol.name = "pistol"; pistol.description = ".45 Pistol"; pistol.weaponGroup = "pistol"; pistol.fireMode = "semi"; pistol.damage = 3.5; pistol.headShotDamage = 4.75; pistol.weaponRPM = 200; pistol.roundSpeed = 120; pistol.reloadTime = 1000; pistol.reloadType = "auto"; pistol.pumpWeapon = true; pistol.pumpTime = 125; pistol.magazineCapacity = 17; pistol.shotsPerRound = 1; pistol.recoil = 4; pistol.casingEject = true; pistol.showTracers = true; pistol.accuracy = 6; revolver = new Object(); revolver.name = "revolver"; revolver.description = ".357 Revolver"; revolver.fireMode = "semi"; revolver.weaponGroup = "pistol"; revolver.damage = 10; revolver.headShotDamage = 30; revolver.weaponRPM = 200; revolver.roundSpeed = 120; revolver.reloadTime = 2280; revolver.reloadType = "auto"; revolver.pumpWeapon = true; revolver.pumpTime = 425; revolver.magazineCapacity = 6; revolver.shotsPerRound = 1; revolver.recoil = 8; revolver.casingEject = false; revolver.showTracers = true; revolver.accuracy = 4; UMP = new Object(); UMP.name = "UMP"; UMP.description = "UMP 45"; UMP.fireMode = "auto"; UMP.weaponGroup = "pistol"; UMP.damage = 3; UMP.headShotDamage = 4; UMP.weaponRPM = 75; UMP.roundSpeed = 120; UMP.reloadTime = 1800; UMP.reloadType = "auto"; UMP.magazineCapacity = 25; UMP.shotsPerRound = 1; UMP.recoil = 3; UMP.casingEject = true; UMP.showTracers = true; UMP.accuracy = 3; UZI = new Object(); UZI.name = "UZI"; UZI.description = "UZI"; UZI.fireMode = "auto"; UZI.weaponGroup = "pistol"; UZI.damage = 2.5; UZI.headShotDamage = 3; UZI.weaponRPM = 60; UZI.roundSpeed = 120; UZI.reloadTime = 1800; UZI.reloadType = "auto"; UZI.magazineCapacity = 50; UZI.shotsPerRound = 1; UZI.recoil = 5; UZI.casingEject = true; UZI.showTracers = true; UZI.accuracy = 6; huntingRifle = new Object(); huntingRifle.name = "huntingRifle"; huntingRifle.description = "hunting rifle"; huntingRifle.weaponGroup = "rifle"; huntingRifle.fireMode = "semi"; huntingRifle.damage = 30; huntingRifle.headShotDamage = 40; huntingRifle.weaponRPM = 500; huntingRifle.roundSpeed = 150; huntingRifle.reloadTime = 1800; huntingRifle.penetrates = true; huntingRifle.goesThrough = 2; huntingRifle.pumpWeapon = false; huntingRifle.pumpTime = 800; huntingRifle.reloadType = "auto"; huntingRifle.magazineCapacity = 1; huntingRifle.shotsPerRound = 1; huntingRifle.accuracy = 1; huntingRifle.casingEject = true; huntingRifle.showTracers = true; huntingRifle.recoil = 10; barrett = new Object(); barrett.name = "barrett"; barrett.description = "barrett"; barrett.weaponGroup = "rifle"; barrett.fireMode = "semi"; barrett.damage = 40; barrett.headShotDamage = 100; barrett.weaponRPM = 500; barrett.roundSpeed = 150; barrett.reloadTime = 1800; barrett.penetrates = true; barrett.goesThrough = 5; barrett.pumpWeapon = true; barrett.pumpTime = 1200; barrett.reloadType = "auto"; barrett.magazineCapacity = 10; barrett.shotsPerRound = 1; barrett.accuracy = 1; barrett.casingEject = true; barrett.showTracers = true; barrett.recoil = 10; sawnOff = new Object(); sawnOff.name = "sawnOff"; sawnOff.description = "Sawn-off shotgun"; sawnOff.fireMode = "semi"; sawnOff.weaponGroup = "shotgun"; sawnOff.damage = 5; sawnOff.headShotDamage = 7; sawnOff.weaponRPM = 500; sawnOff.roundSpeed = 120; sawnOff.reloadTime = 2000; sawnOff.reloadType = "manual"; sawnOff.pumpWeapon = true; sawnOff.pumpTime = 400; sawnOff.magazineCapacity = 2; sawnOff.shotsPerRound = 6; sawnOff.accuracy = 15; sawnOff.casingEject = true; sawnOff.showTracers = true; sawnOff.recoil = 8; shotgun = new Object(); shotgun.name = "shotgun"; shotgun.description = "shotgun"; shotgun.fireMode = "semi"; shotgun.weaponGroup = "shotgun"; shotgun.damage = 3.5; shotgun.headShotDamage = 2.5; shotgun.weaponRPM = 500; shotgun.roundSpeed = 120; shotgun.reloadTime = 700; shotgun.reloadType = "manual"; shotgun.pumpWeapon = true; shotgun.pumpTime = 700; shotgun.magazineCapacity = 8; shotgun.shotsPerRound = 8; shotgun.accuracy = 5; shotgun.casingEject = true; shotgun.showTracers = true; shotgun.recoil = 5; M4A1 = new Object(); M4A1.name = "M4A1"; M4A1.description = "M4A1"; M4A1.fireMode = "auto"; M4A1.weaponGroup = "rifle"; M4A1.damage = 3.25; M4A1.headShotDamage = 5.5; M4A1.weaponRPM = 90; M4A1.roundSpeed = 150; M4A1.reloadTime = 1800; M4A1.reloadType = "auto"; M4A1.magazineCapacity = 30; M4A1.shotsPerRound = 1; M4A1.accuracy = 3; M4A1.casingEject = true; M4A1.showTracers = true; M4A1.recoil = 5; AK47 = new Object(); AK47.name = "AK47"; AK47.description = "AK47"; AK47.fireMode = "auto"; AK47.weaponGroup = "rifle"; AK47.damage = 4.5; AK47.headShotDamage = 5.5; AK47.weaponRPM = 101; AK47.roundSpeed = 120; AK47.reloadTime = 1800; AK47.reloadType = "auto"; AK47.magazineCapacity = 30; AK47.shotsPerRound = 1; AK47.accuracy = 5; AK47.casingEject = true; AK47.showTracers = true; AK47.recoil = 8; M249 = new Object(); M249.name = "M249"; M249.description = "M249 Minimi"; M249.fireMode = "auto"; M249.weaponGroup = "rifle"; M249.damage = 3.5; M249.headShotDamage = 4; M249.weaponRPM = 90; M249.roundSpeed = 120; M249.reloadTime = 3600; M249.reloadType = "auto"; M249.magazineCapacity = 200; M249.shotsPerRound = 1; M249.accuracy = 8; M249.casingEject = true; M249.showTracers = true; M249.recoil = 8; grenade = new Object(); grenade.name = "grenade"; grenade.description = "HAND GRENADES"; grenade.fireMode = "thrown"; grenade.damage = 3000; grenade.weaponRPM = 90; grenade.reloadTime = 1700; grenade.reloadType = "auto"; grenade.magazineCapacity = 1; grenade.shotsPerRound = 1; grenade.timer = 25; chainsaw = new Object(); chainsaw.name = "chainsaw"; chainsaw.description = "CHAINSAW"; chainsaw.fireMode = "auto"; chainsaw.weaponGroup = "rifle"; chainsaw.damage = 8; chainsaw.headShotDamage = 12; chainsaw.weaponRPM = 150; chainsaw.roundSpeed = 80; chainsaw.reloadTime = 1000; chainsaw.reloadType = "auto"; chainsaw.magazineCapacity = 99; chainsaw.shotsPerRound = 1; chainsaw.accuracy = 0; chainsaw.rangeType = "melee"; chainsaw.range = 120; chainsaw.casingEject = false; chainsaw.showTracers = false; chainsaw.recoil = 0; flameThrower = new Object(); flameThrower.name = "flameThrower"; flameThrower.fireMode = "auto"; flameThrower.weaponGroup = "rifle"; flameThrower.damage = 8; flameThrower.headShotDamage = 12; flameThrower.weaponRPM = 150; flameThrower.roundSpeed = 190; flameThrower.reloadTime = 800; flameThrower.reloadType = "auto"; flameThrower.magazineCapacity = 100; flameThrower.shotsPerRound = 1; flameThrower.accuracy = 0; flameThrower.rangeType = "melee"; flameThrower.range = 5; flameThrower.damageType = "burn"; flameThrower.casingEject = false; flameThrower.showTracers = false; flameThrower.recoil = 0; pistol.pointsRequired = 1; revolver.pointsRequired = 13; UMP.pointsRequired = 24; shotgun.pointsRequired = 50; chainsaw.pointsRequired = 72; sawnOff.pointsRequired = 92; huntingRifle.pointsRequired = 110; UZI.pointsRequired = 130; M4A1.pointsRequired = 154; AK47.pointsRequired = 180; barrett.pointsRequired = 220; weaponPoints = new Array(); weaponPoints.push("0", "13", "24", "50", "72", "92", "110", "130", "154", "180", "220"); pistol.found = true; revolver.found = false; huntingRifle.found = false; chainsaw.found = false; shotgun.found = false; sawnOff.found = false; grenade.found = false; UMP.found = false; UZI.found = false; M4A1.found = false; AK47.found = false; barrett.found = false; function fillWeaponMagazines() { swapWeapon(primaryWeapon); currentWeaponInHand = "primary"; ammoInMag = _root[primaryWeapon].magazineCapacity; primaryAmmo = _root[primaryWeapon].magazineCapacity; secondaryAmmo = _root[secondaryWeapon].magazineCapacity; trace("-------------------------------------------------"); trace("WEAPON INITIALISATION: "); trace("-------------------------------------------------"); trace("PRIMARY WEAPON AMMO: " + primaryAmmo); trace("SECONDARY WEAPON AMMO: " + secondaryAmmo); trace("-------------------------------------------------"); } function switchWeapons() { if (((currentWeaponInHand == "primary") && (secondaryWeapon != undefined)) && (!reloading)) { primaryAmmo = ammoInMag; swapWeapon(secondaryWeapon); currentWeaponInHand = "secondary"; trace(((("XXX---" + primaryWeapon) + " has ") + primaryAmmo) + " rounds."); trace("SWITCHING TO SECONDARY: " + secondaryWeapon); ammoInMag = secondaryAmmo; } else if ((!reloading) && (secondaryWeapon != undefined)) { secondaryAmmo = ammoInMag; trace(((("XXX---" + secondaryWeapon) + " has ") + secondaryAmmo) + " rounds."); swapWeapon(primaryWeapon); currentWeaponInHand = "primary"; trace("SWITCHING TO PRIMARY: " + primaryWeapon); ammoInMag = primaryAmmo; } } function weaponRackButtons(btnName) { _root.timeManager.timeMenu_bgDay[btnName].onRelease = function () { assignWeapon(btnName); }; } function weaponSlotButtons(btnName) { _root.timeManager.timeMenu_bgDay[btnName].onRelease = function () { unassignWeapon(btnName); }; _root.timeManager.timeMenu_bgDay[btnName].onRollOver = function () { if (_root[btnName + "WeaponSlot"] == "full") { _root.timeManager.timeMenu_bgDay["remove_" + btnName].alphaTo(100, 0.2); } }; _root.timeManager.timeMenu_bgDay[btnName].onRollOut = function () { _root.timeManager.timeMenu_bgDay["remove_" + btnName].alphaTo(0, 0.2); }; } function assignWeapon(wpnName) { if (_root[wpnName].found == true) { if ((primaryWeaponSlot == "empty") && (wpnName != secondaryWeapon)) { _root.timeManager.timeMenu_bgDay.needAWeapon.alphaTo(0, 0.2); primaryWeapon = _root[wpnName].name; primaryWeaponSlot = "full"; _root.timeManager.timeMenu_bgDay.primary.attachMovie(_root[wpnName].name + "_Icon", "primaryWeapon", this.getNextHighestDepth); swapWeapon(primaryWeapon); fillWeaponMagazines(); } else if ((secondaryWeaponSlot == "empty") && (wpnName != primaryWeapon)) { secondaryWeapon = _root[wpnName].name; secondaryWeaponSlot = "full"; _root.timeManager.timeMenu_bgDay.secondary.attachMovie(_root[wpnName].name + "_Icon", "secondaryWeapon", this.getNextHighestDepth); fillWeaponMagazines(); } } } function unassignWeapon(btnName) { trace("UNASSIGNING: " + btnName); trace("From: " + _root.timeManager.timeMenu_bgDay[btnName][btnName + "Weapon"]); trace(primaryWeapon.name); _root.timeManager.timeMenu_bgDay[btnName][btnName + "Weapon"].removeMovieClip(); _root[btnName + "WeaponSlot"] = "empty"; _root[btnName + "Weapon"] = null; } currentWeapon = "pistol"; primaryWeapon = "pistol"; secondaryWeapon = null; primaryWeaponSlot = "full"; secondaryWeaponSlot = "empty"; currentWeaponInHand = "primary"; primaryAmmo = 0; secondaryAmmo = 0; ammoInMag = _root[primaryWeapon].magazineCapacity; primaryAmmo = _root[primaryWeapon].magazineCapacity; secondaryAmmo = _root[secondaryWeapon].magazineCapacity; trace("-------------------------------------------------"); trace("WEAPON INITIALISATION: "); trace("-------------------------------------------------"); trace("PRIMARY WEAPON AMMO: " + primaryAmmo); trace("SECONDARY WEAPON AMMO: " + secondaryAmmo); trace("-------------------------------------------------"); function saveLevelData() { trace(">>>>>> SAVING LEVEL DATA <<<<<<"); trace("------------"); for (i in allLevels) { _root[allLevels[i]].zombiePoolSaved = _root[allLevels[i]].zombiePool; _root[allLevels[i]].zombieSpawnRateSaved = _root[allLevels[i]].spawnRate; _root[allLevels[i]].zombieTotalTypesSaved = _root[allLevels[i]].totalTypes; _root[allLevels[i]].zombieZombieTypesSaved = _root[allLevels[i]].zombieTypes.concat(); _root[allLevels[i]].findWeaponSaved = _root[allLevels[i]].findWeapon; _root[allLevels[i]].weaponFoundSaved = _root[allLevels[i]].weaponFound; for (p in allZombies) { _root[allLevels[i]][allZombies[p] + "Saved"] = _root[allLevels[i]][allZombies[p]]; } trace(("DAY: " + allLevels[i]) + "\r"); trace("ZOMBIE TYPES: \r" + _root[allLevels[i]].zombieZombieTypesSaved); trace("------------"); } } function loadLevelData() { trace("----------------------------------------------------"); trace(" <<<<<<<<<<< LOADING LEVEL DATA >>>>>>>>>>> "); trace("----------------------------------------------------"); for (i in allLevels) { i = levelUp - 1; _root[allLevels[i]].zombiePool = _root[allLevels[i]].zombiePoolSaved; _root[allLevels[i]].spawnRate = _root[allLevels[i]].zombieSpawnRateSaved; _root[allLevels[i]].totalTypes = _root[allLevels[i]].zombieTotalTypesSaved; _root[allLevels[i]].zombieTypes = _root[allLevels[i]].zombieZombieTypesSaved.concat(); _root[allLevels[i]].findWeapon = _root[allLevels[i]].findWeaponSaved; _root[allLevels[i]].weaponFound = _root[allLevels[i]].weaponFoundSaved; for (p in allZombies) { if (_root[allLevels[i]][allZombies[p] + "Saved"] != undefined) { _root[allLevels[i]][allZombies[p]] = _root[allLevels[i]][allZombies[p] + "Saved"]; } } trace(("DAY: " + allLevels[i]) + "\r"); trace(("SPAWN RATE: " + _root[allLevels[i]].spawnRate) + "\r"); trace(("TOTAL TYPES: " + _root[allLevels[i]].totalTypes) + "\r"); trace(("ZOMBIE POOL: " + _root[allLevels[i]].zombiePool) + "\r"); trace(("ZOMBIE TYPES SAVED: \r" + _root[allLevels[i]].zombieZombieTypesSaved) + "\r"); trace("ZOMBIE TYPES: \r" + _root[allLevels[i]].zombieTypes); trace("----------------------------------------------------"); break; } } function retryLevelAgain() { hero.isAlive = true; mainChar.gotoAndStop("alive"); wall.health = startOfLevelWallHealth; checkWallStatus(); loadLevelData(); retryLevel = true; loadTimeManager(); } allLevels = new Array(); allLevels.push("day_1", "day_2", "day_3", "day_4", "day_5", "day_6", "day_7", "day_8", "day_9", "day_10", "day_11", "day_12", "day_13", "day_14", "day_15", "day_16", "day_17", "day_18", "day_19", "day_20"); day_1 = new Object(); day_1.zombiePool = 10; day_1.zombieSlow = 6; day_1.zombieFast = 4; day_1.zombieTypes = new Array("zombieSlow", "zombieFast"); day_1.totalTypes = 2; day_1.spawnRate = 40; day_2 = new Object(); day_2.zombiePool = 16; day_2.zombieSlow = 10; day_2.zombieFast = 5; day_2.zombieFatWoman = 1; day_2.zombieTypes = new Array("zombieFast", "zombieSlow", "zombieFatWoman"); day_2.totalTypes = 3; day_2.spawnRate = 40; day_3 = new Object(); day_3.zombiePool = 18; day_3.zombieSlow = 8; day_3.zombieFast = 6; day_3.zombieSprint = 1; day_3.zombieFatMan = 1; day_3.zombiePriest = 1; day_3.zombieDropRevolver = 1; day_3.findWeapon = true; day_3.weaponFound = "revolver"; day_3.zombieTypes = new Array("zombieSlow", "zombieDropRevolver", "zombieFast", "zombieSprint", "zombieFatMan", "zombiePriest"); day_3.totalTypes = 6; day_3.spawnRate = 40; day_4 = new Object(); day_4.zombieTypes = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieFatMan", "zombieFatWoman", "zombieMechanic"); day_4.totalTypes = 7; day_4.zombiePool = 25; day_4.zombieSlow = 10; day_4.zombieFast = 6; day_4.zombieSprint = 4; day_4.zombieDog = 1; day_4.zombieFatMan = 1; day_4.zombieFatWoman = 2; day_4.zombieMechanic = 1; day_4.spawnRate = 40; day_5 = new Object(); day_5.zombieTypes = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieFatMan", "zombieFatWoman", "zombieNewsReporter", "zombieNewsCameraman"); day_5.totalTypes = 8; day_5.zombiePool = 30; day_5.zombieSlow = 5; day_5.zombieFast = 10; day_5.zombieDog = 4; day_5.zombieSprint = 4; day_5.zombieFatMan = 2; day_5.zombieFatWoman = 3; day_5.zombieNewsReporter = 1; day_5.zombieNewsCameraman = 1; day_5.spawnRate = 40; day_6 = new Object(); day_6.zombieTypes = new Array("zombieDropShotgun", "zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieSlow", "zombieFast", "zombieSprint", "zombieDog"); day_6.totalTypes = 8; day_6.zombiePool = 26; day_6.zombieSlow = 7; day_6.zombieFast = 7; day_6.zombieSprint = 3; day_6.zombieDog = 2; day_6.zombieFatMan = 2; day_6.zombieFatWoman = 3; day_6.zombieFatCop = 1; day_6.zombieDropShotgun = 1; day_6.findWeapon = true; day_6.weaponFound = "shotgun"; day_6.spawnRate = 40; day_7 = new Object(); day_7.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieSlow", "zombieSprint", "zombieFast", "zombieDog"); day_7.totalTypes = 6; day_7.zombiePool = 33; day_7.zombieSlow = 10; day_7.zombieFast = 8; day_7.zombieSprint = 5; day_7.zombieDog = 2; day_7.zombieFatMan = 5; day_7.zombieFatWoman = 3; day_7.spawnRate = 40; day_8 = new Object(); day_8.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieSlow", "zombieSprint", "zombieFast", "zombieDog"); day_8.totalTypes = 6; day_8.zombiePool = 40; day_8.zombieSlow = 5; day_8.zombieFast = 10; day_8.zombieSprint = 9; day_8.zombieFatMan = 6; day_8.zombieFatWoman = 5; day_8.zombieDog = 5; day_8.spawnRate = 40; day_9 = new Object(); day_9.zombieTypes = new Array("zombieSlow", "zombieFast", "zombieDog", "zombieSprint", "zombieFatWomanSprint"); day_9.totalTypes = 5; day_9.zombiePool = 34; day_9.zombieSlow = 10; day_9.zombieFast = 10; day_9.zombieSprint = 10; day_9.zombieDog = 3; day_9.zombieFatWomanSprint = 1; day_9.spawnRate = 40; day_10 = new Object(); day_10.zombieTypes = new Array("zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_10.totalTypes = 6; day_10.zombiePool = 30; day_10.zombieSlow = 10; day_10.zombieFast = 10; day_10.zombieSprint = 4; day_10.zombieDog = 2; day_10.zombieFatWomanSprint = 2; day_10.zombieFatManSprint = 2; day_10.spawnRate = 35; day_11 = new Object(); day_11.zombieTypes = new Array("zombieFatWoman", "zombieFatMan", "zombiePrisoner", "zombieSprint", "zombieFast", "zombieSlow"); day_11.totalTypes = 6; day_11.zombiePool = 40; day_11.zombieSlow = 5; day_11.zombieFast = 5; day_11.zombieSprint = 10; day_11.zombiePrisoner = 10; day_11.zombieFatMan = 5; day_11.zombieFatWoman = 5; day_11.spawnRate = 35; day_12 = new Object(); day_12.zombieTypes = new Array("zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_12.totalTypes = 5; day_12.zombiePool = 45; day_12.zombieSlow = 15; day_12.zombieFast = 10; day_12.zombieSprint = 10; day_12.zombieDog = 5; day_12.zombieFatManSprint = 5; day_12.spawnRate = 35; day_13 = new Object(); day_13.zombieTypes = new Array("zombieFatCop", "zombieSWAT", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_13.totalTypes = 7; day_13.zombiePool = 35; day_13.zombieSlow = 5; day_13.zombieFast = 5; day_13.zombieSprint = 10; day_13.zombieDog = 5; day_13.zombieFatManSprint = 5; day_13.zombieSWAT = 1; day_13.zombieFatCop = 4; day_13.spawnRate = 35; day_14 = new Object(); day_14.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieFatCop", "zombieSWAT", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_14.totalTypes = 9; day_14.zombiePool = 40; day_14.zombieSlow = 10; day_14.zombieFast = 5; day_14.zombieSprint = 10; day_14.zombieDog = 3; day_14.zombieFatManSprint = 2; day_14.zombieSWAT = 5; day_14.zombieFatCop = 1; day_14.zombieFatWoman = 2; day_14.zombieFatMan = 2; day_14.spawnRate = 35; day_15 = new Object(); day_15.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow", "zombieDog"); day_15.totalTypes = 8; day_15.zombiePool = 45; day_15.zombieSlow = 15; day_15.zombieFast = 10; day_15.zombieSprint = 10; day_15.zombieDog = 3; day_15.zombieFatManSprint = 1; day_15.zombieFatWomanSprint = 1; day_15.zombieFatWoman = 2; day_15.zombieFatMan = 3; day_15.spawnRate = 35; day_16 = new Object(); day_16.zombieTypes = new Array("zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_16.totalTypes = 7; day_16.zombiePool = 50; day_16.zombieSlow = 10; day_16.zombieFast = 10; day_16.zombieSprint = 10; day_16.zombieFatManSprint = 5; day_16.zombieFatWomanSprint = 5; day_16.zombieFatWoman = 5; day_16.zombieFatMan = 5; day_16.spawnRate = 35; day_17 = new Object(); day_17.zombieTypes = new Array("zombieSoldier", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_17.totalTypes = 8; day_17.zombiePool = 55; day_17.zombieSlow = 10; day_17.zombieFast = 10; day_17.zombieSprint = 10; day_17.zombieFatManSprint = 5; day_17.zombieFatWomanSprint = 5; day_17.zombieFatWoman = 5; day_17.zombieFatMan = 9; day_17.zombieSoldier = 1; day_17.spawnRate = 35; day_18 = new Object(); day_18.zombieTypes = new Array("zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_18.totalTypes = 8; day_18.zombiePool = 55; day_18.zombieSlow = 10; day_18.zombieFast = 10; day_18.zombieSprint = 10; day_18.zombieFatManSprint = 5; day_18.zombieFatWomanSprint = 5; day_18.zombieFatWoman = 5; day_18.zombieFatMan = 7; day_18.zombieFatCop = 3; day_18.spawnRate = 35; day_19 = new Object(); day_19.zombieTypes = new Array("zombieClown", "zombieSoldier", "zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_19.totalTypes = 10; day_19.zombiePool = 66; day_19.zombieSlow = 5; day_19.zombieFast = 10; day_19.zombieSprint = 15; day_19.zombieFatManSprint = 3; day_19.zombieFatWomanSprint = 7; day_19.zombieFatWoman = 5; day_19.zombieFatMan = 7; day_19.zombieFatCop = 3; day_19.zombieSoldier = 10; day_19.zombieClown = 1; day_19.spawnRate = 35; day_20 = new Object(); day_20.zombieTypes = new Array("zombieSoldier", "zombieFatCop", "zombieFatMan", "zombieFatWoman", "zombieFatWomanSprint", "zombieFatManSprint", "zombieSprint", "zombieFast", "zombieSlow"); day_20.totalTypes = 9; day_20.zombiePool = 71; day_20.zombieSlow = 5; day_20.zombieFast = 10; day_20.zombieSprint = 15; day_20.zombieFatManSprint = 3; day_20.zombieFatWomanSprint = 7; day_20.zombieFatWoman = 5; day_20.zombieFatMan = 7; day_20.zombieFatCop = 3; day_20.zombieSoldier = 15; day_20.zombieClown = 1; day_20.spawnRate = 35; saveLevelData(); function stopMainMusic() { trace("FADING MUSIC OUT"); _root.bgMusic.stop(); } bgMusic = new Sound(musicAmbience); bgMusic.attachSound("inGameMusic"); bgMusic.setVolume(10); musicIsPlaying = true; ambientSound = new Sound(musicAmbience); ambientSound.attachSound("BGAmbience"); ambientSound.setVolume(10); ambientSound.start(0, 999999); function checkPenetration() { if (_root[currentWeapon].penetrates == true) { roundsOnScreen[k].penetrateCount++; if (roundsOnScreen[k].penetrateCount >= _root[currentWeapon].goesThrough) { enemyOnScreen[j].ref.penetrateCount.text = roundsOnScreen[k].penetrateCount; roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } else { roundsOnScreen[k].ref.removeMovieClip(); roundsOnScreen.splice(k, 1); } } function chargeThrow() { throwCharge++; } function thrownWeapon(weaponName) { if ((ammoInMag >= 1) && (reloading == false)) { clearInterval(chargingThrow); ammoInMag = ammoInMag - 1; if (_root.throwCharge >= _root.throwChargeMax) { _root.throwCharge = _root.throwChargeMax; } thrownNumber++; var _local4 = _root.attachMovie(_root[currentWeapon].name, "thrown" + thrownNumber, thrownNumber + 37000); thrownWeaponsOnScreen.push({ref:_root["thrown" + _local4]}); var _local5 = new Object(); _local5.x = mainGunRef.barrelEnd._x; _local5.y = mainGunRef.barrelEnd._y; mainGunRef.localToGlobal(_local5); _local4.grenadeGraph._rotation = random(360); _local4._x = _local5.x - random(50); _local4._y = _local5.y; _local4.angle = currentAngle - random(_root[currentWeapon].accuracy); _local4._rotation = round.angle; _local4.initGravity = false; _local4.thrownWeaponTimer = 0; _local4.onEnterFrame = function () { this.thrownWeaponTimer++; if (this.initGravity == false) { this.ySpeed = _root.ySpeed; this.xSpeed = -_root.throwCharge; this.gravity = _root.gravity; this.bounce = _root.bounce; this.ground = _root.mainChar._y + 100; this.initGravity = true; _root.throwCharge = _root.throwChargeMin; } if (this._y < this.ground) { this.ySpeed = this.ySpeed + this.gravity; } else if (this.ySpeed > (this.gravity * 4)) { this._y = this.ground; this.ySpeed = this.ySpeed * (-this.bounce); } else { this.ySpeed = 0; this._y = this.ground; } this._y = this._y + this.ySpeed; if (this.xSpeed < 2) { this._x = this._x + this.xSpeed; this.xSpeed = this.xSpeed * 0.95; this.grenadeGraph._rotation = this.grenadeGraph._rotation + (random(4) + 3); } if (this.thrownWeaponTimer >= _root[currentWeapon].timer) { explosionNumber++; _root.attachMovie("explosion_grenade", "grensplosion" + explosionNumber, explosionNumber + 48000); _root["grensplosion" + explosionNumber]._x = this._x; _root["grensplosion" + explosionNumber]._y = this._y; _root["grensplosion" + explosionNumber].play; this.thrownWeaponTimer = 0; for (s in aliveZombies) { zombieExplodeCount++; var _local3 = Math.round(Math.sqrt(((aliveZombies[s].ref._x - this._x) * (aliveZombies[s].ref._x - this._x)) + (((aliveZombies[s].ref._y + 20) - this._y) * ((aliveZombies[s].ref._y + 20) - this._y)))); aliveZombies[s].ref.zombieGrenProx.text = _local3; if (_local3 < 105) { aliveZombies[s].health = aliveZombies[s].health - 1000; if (((aliveZombies[s].health <= 0) && (aliveZombies[s].dead == false)) && (aliveZombies[s].beingExploded == false)) { aliveZombies[s].ref.stopTween(); aliveZombies[s].dead = true; aliveZombies[s].beingExploded = true; trace("===========================\rZOMBIE EXPLODED\r------------------------"); trace("Name: " + aliveZombies[s].ref); trace("Dead?: " + aliveZombies[s].dead); trace("BeingExploded: " + aliveZombies[s].beingExploded); aliveZombies[s].ref.gotoAndPlay("exploded1"); trace("Name AfterAnimCall: " + aliveZombies[s].ref); deathSound = new Sound(stageBG); if (aliveZombies[s].type == "zombieDog") { deathSound.attachSound("sound_dogDeath_" + (random(5) + 1)); } else { deathSound.attachSound("sound_zombieDeath_" + (random(11) + 1)); } deathSound.setVolume(100); deathSound.start(0, 1); zombiesKilled++; aliveZombies[s].dead = true; aliveZombies[s].ref.gotoAndPlay("exploded1"); aliveZombies.splice(s, 1); } } } delete this.onEnterFrame; removeMovieClip(this); } }; } } function blowThisZombie(zombieToExplode) { trace("BOOOM! " + zombieToExplode); zombieToExplode.gotoAndPlay("exploded1"); } thrownNumber = 0; explosionNumber = 0; zombieExplodeCount = 0; throwCharge = 0; throwChargeMin = 15; throwChargeMax = 50; ySpeed = -15; xSpeed = -32; gravity = 3; bounce = 0.5; ground = _root.mainChar._y + 100; function activateHelpers(numberToActivate) { z = -1; while (z < maxHelpers) { if (numberToActivate > 0) { numberToActivate--; helpersOnScreen[z].active = true; helpersOnScreen[z].killed = false; helpersOnScreen[z].running = false; helpersOnScreen[z].ammoInMag = helpersOnScreen[z].maxAmmo; } else { helpersOnScreen[z].active = false; } placeHelpers(z); z++; } } function placeHelpers(numberToPlace) { p = -1; while (p < totalHelpers) { if (helpersOnScreen[p].active == true) { helpersOnScreen[p].ref.gotoAndStop(1); helpersOnScreen[p].ref.helperMainGun.gotoAndStop(1); helpersOnScreen[p].running = false; helpersOnScreen[p].helperReloading = false; helpersOnScreen[p].currentShotDelay = 50; if (helpersOnScreen[p].alreadyPlaced == false) { helpersOnScreen[p].alreadyPlaced = true; decorateHelper(helpersOnScreen[p].ref._name); } helpersOnScreen[p].ref._visible = true; helpersOnScreen[p].ref.onEnterFrame = function () { _root.survivorHelperFire(this._name); }; } else { helpersOnScreen[p].active = false; helpersOnScreen[p].killed = true; helpersOnScreen[p].alreadyPlaced = false; helpersOnScreen[p].ref._visible = false; delete helpersOnScreen[p].ref.onEnterFrame; } p++; } } function decorateHelper(helperName) { _root[helperName].helperMainGun.helperGun.gotoAndStop(_root[helperName + "_Object"].currentWeapon); randomTorsoColour = torsoColours[random(torsoColours.length)]; _root[helperName].helperMainGun.dummyHead.gotoAndStop("survivor_head" + random(10)); _root[helperName].helperMainGun.dummyFrontHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root[helperName].helperMainGun.dummyBackHand.attachMovie("survivorHand" + randomZombieTorso, "torso", x); _root[helperName].dummyHead.head.accessories.gotoAndStop(randomHeadAccessory); _root[helperName].dummyTorso.torsoAddons.gotoAndStop(randomTorsoAccessory); _root[helperName].dummyTorso.torso.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyFrontUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyFrontLowerArm.lowerArm.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyBackUpperArm.upperArm.colorTo(randomTorsoColour, 0); _root[helperName].helperMainGun.dummyBackLowerArm.lowerArm.colorTo(randomTorsoColour, 0); randomLegColour = legColours[random(legColours.length)]; _root[helperName].dummyFrontUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[helperName].dummyFrontLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[helperName].dummyBackUpperLeg.upperLeg.colorTo(randomLegColour, 0); _root[helperName].dummyBackLowerLeg.lowerLeg.colorTo(randomLegColour, 0); _root[helperName].cacheAsBitmap = true; } function helperFinishedLoad(firedBy) { _root[firedBy + "_Object"].ammoInMag = _root[firedBy + "_Object"].maxAmmo; _root[firedBy + "_Object"].helperReloading = false; clearInterval(_root[firedBy + "Reload"]); } function survivorHelperFire(firedBy) { _root[firedBy + "_Object"].running = false; _root[firedBy + "_Object"].currentShotDelay--; runTimer--; if (((gamePaused == false) && (_root[firedBy + "_Object"].currentShotDelay <= 0)) && (_root[firedBy + "_Object"].ammoInMag >= 1)) { _root[firedBy + "_Object"].firing = false; _root[firedBy + "_Object"].currentShotDelay = 50 + random(10); if (((wall.health < 750) && (_root[firedBy + "_Object"].running == false)) && (runTimer <= 0)) { _root[firedBy].helperMainGun.gotoAndPlay("scared"); _root[firedBy].gotoAndPlay("runAway"); _root[firedBy + "_Object"].running = true; runTimer = runTimerMax; delete _root[firedBy].onEnterFrame; } if ((_root[firedBy + "_Object"].helperReloading == false) && (_root[firedBy + "_Object"].running == false)) { _root[firedBy].helperMainGun.gotoAndStop("handgun_firing"); clearInterval(_root[firedBy + "Reload"]); if (_root[firedBy + "_Object"].firing == false) { _root[firedBy + "_Object"].firing = true; for (p in aliveZombies) { _root[firedBy].proxX = _root[firedBy]._x - aliveZombies[p].ref._x; if (((_root[firedBy].proxX < 600) && (aliveZombies[p].ref._y >= (_root[firedBy]._y - 40))) && (aliveZombies[p].ref._y <= (_root[firedBy]._y + 50))) { bullet++; _root[firedBy + "_Object"].ammoInMag--; _root[firedBy].helperMainGun.helperGun.muzzleFlash.play(); firingHelperSound = new Sound(firedBy); firingHelperSound.attachSound(("sound_" + _root[firedBy + "_Object"].currentWeapon) + "Fire"); firingHelperSound.setVolume(40); firingHelperSound.start(0, 1); var _local4 = new Object(); _local4.x = _root[firedBy].helperMainGun.helperGun.barrelEnd._x; _local4.y = _root[firedBy].helperMainGun.helperGun.barrelEnd._y; _root[firedBy].localToGlobal(_local4); var helperRound = _root.attachMovie("round", "helperRound" + bullet, bullet + 100); helperRound.gotoAndStop("off"); helperRound._x = _local4.x; helperRound._y = _local4.y; helperRound.angle = random(8) - 4; helperRound._rotation = helperRound.angle; helperRound.onEnterFrame = function () { var _local2 = Math.cos((helperRound.angle * Math.PI) / 180) * 90; var _local3 = Math.sin((helperRound.angle * Math.PI) / 180) * 80; this._x = this._x - _local2; this._y = this._y - _local3; }; _root[firedBy].helperMainGun.gotoAndPlay("fire"); roundsOnScreen.push({ref:_root["helperRound" + bullet], damage:_root[_root[firedBy + "_Object"].currentWeapon].damage, headShotDamage:_root[_root[firedBy + "_Object"].currentWeapon].headShotDamage}); break; } } } } } else if (((_root[firedBy + "_Object"].ammoInMag <= 0) && (_root[firedBy + "_Object"].helperReloading == false)) && (_root[firedBy + "_Object"].running == false)) { _root[firedBy].helperMainGun.gotoAndPlay("handgun_reload"); _root[firedBy + "_Object"].helperReloading = true; _root[firedBy + "Reload"] = setInterval(helperFinishedLoad, 2500, firedBy); } } helpers = 0; totalHelpers = 7; totalHelpersCount = 0; maxHelpers = 7; helperTotal = 0; helpersToRemove = 0; currentRemove = 0; removeCount = 0; runTimer = 20; runTimerMax = 20; survivorCount = 0; numberToActivate = 0; numberToDeactivate = 0; activateCount = 0; endOfArray = 0; AIHelp0_Object = new Object(); AIHelp0_Object.currentWeapon = "snubnose"; AIHelp0_Object.active = false; AIHelp0_Object.maxAmmo = _root["" + AIHelp0_Object.currentWeapon].magazineCapacity; AIHelp0_Object.ammoInMag = AIHelp0_Object.maxAmmo; AIHelp0_Object.helperReloading = false; AIHelp0_Object.running = false; AIHelp1_Object.firing = false; AIHelp1_Object = new Object(); AIHelp1_Object.currentWeapon = "pistol"; AIHelp1_Object.active = false; AIHelp1_Object.maxAmmo = _root["" + AIHelp1_Object.currentWeapon].magazineCapacity; AIHelp1_Object.ammoInMag = AIHelp1_Object.maxAmmo; AIHelp1_Object.helperReloading = false; AIHelp1_Object.running = false; AIHelp1_Object.firing = false; AIHelp2_Object = new Object(); AIHelp2_Object.currentWeapon = "pistol"; AIHelp2_Object.active = false; AIHelp2_Object.maxAmmo = _root["" + AIHelp2_Object.currentWeapon].magazineCapacity; AIHelp2_Object.ammoInMag = AIHelp2_Object.maxAmmo; AIHelp2_Object.helperReloading = false; AIHelp2_Object.running = false; AIHelp2_Object.firing = false; AIHelp3_Object = new Object(); AIHelp3_Object.currentWeapon = "revolver"; AIHelp3_Object.active = false; AIHelp3_Object.maxAmmo = _root["" + AIHelp3_Object.currentWeapon].magazineCapacity; AIHelp3_Object.ammoInMag = AIHelp3_Object.maxAmmo; AIHelp3_Object.helperReloading = false; AIHelp3_Object.running = false; AIHelp3_Object.firing = false; AIHelp4_Object = new Object(); AIHelp4_Object.currentWeapon = "snubnose"; AIHelp4_Object.active = false; AIHelp4_Object.maxAmmo = _root["" + AIHelp4_Object.currentWeapon].magazineCapacity; AIHelp4_Object.ammoInMag = AIHelp4_Object.maxAmmo; AIHelp4_Object.helperReloading = false; AIHelp4_Object.running = false; AIHelp4_Object.firing = false; AIHelp5_Object = new Object(); AIHelp5_Object.currentWeapon = "huntingRifle"; AIHelp5_Object.active = false; AIHelp5_Object.maxAmmo = _root["" + AIHelp5_Object.currentWeapon].magazineCapacity; AIHelp5_Object.ammoInMag = AIHelp5_Object.maxAmmo; AIHelp5_Object.helperReloading = false; AIHelp5_Object.running = false; AIHelp5_Object.firing = false; helpersOnScreen = new Array(); while (totalHelpersCount < totalHelpers) { helpersOnScreen.push({ref:_root["AIHelp" + totalHelpersCount], active:false, alreadyPlaced:false, killed:false, running:false}); totalHelpersCount++; } placeHelpers(6); function checkWallStatus() { if ((wall.health == wall.maxHealth) || (wall.health >= ((wall.maxHealth * 91) / 100))) { _root.theWall.gotoAndStop("full"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 90) / 100)) && (wall.health >= ((wall.maxHealth * 71) / 100))) { _root.theWall.gotoAndStop("90_PERCENT"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 70) / 100)) && (wall.health >= ((wall.maxHealth * 51) / 100))) { _root.theWall.gotoAndStop("70_PERCENT"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 50) / 100)) && (wall.health >= ((wall.maxHealth * 31) / 100))) { _root.theWall.gotoAndStop("50_PERCENT"); wall.destroyed = false; } else if ((wall.health <= ((wall.maxHealth * 30) / 100)) && (wall.health >= ((wall.maxHealth * 11) / 100))) { _root.theWall.gotoAndStop("30_PERCENT"); wall.destroyed = false; } else if (wall.health <= ((wall.maxHealth * 10) / 100)) { _root.theWall.gotoAndStop("10_PERCENT"); wall.destroyed = false; } else if ((wall.health <= 0) && (!wallAnimatedDestroyed)) { _root.theWall.gotoAndStop("destroyed"); } } wall = new Object(); wall.health = 10000; wall.maxHealth = 10000; wall.destroyed = false; startOfLevelWallHealth = wall.health;
Instance of Symbol 1174 MovieClip "bgImage" in Frame 5
/* no clip actions */
Instance of Symbol 1177 MovieClip "stageBG" in Frame 5
onClipEvent (load) { _root.fireButton(this._name); }
Instance of Symbol 1183 MovieClip "blockFront" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 1185 MovieClip "blockTop" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 1187 MovieClip "blockBack" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 1188 MovieClip "blockBottom" in Frame 5
onClipEvent (load) { _visible = false; }
Instance of Symbol 25 MovieClip "game" in Frame 5
onClipEvent (load) { _root.gameStopStart(this._name); }
Instance of Symbol 25 MovieClip "makeEnemy" in Frame 5
onClipEvent (load) { _root.enemyStopStart(this._name); }
Instance of Symbol 1425 MovieClip in Frame 5
on (release) { _root.loadOptions(); } on (rollOver) { this.menuText.alphaTo(100, 0.5, "easeOutSine"); } on (rollOut) { this.menuText.alphaTo(0, 0.8, "easeOutSine"); }
Symbol 4 MovieClip [performanceTester] Frame 1
function doEnterFrame() { f++; if ((f % c) == 0) { var _local2 = getTimer(); var _local3 = _local2 - lastMeasured; lastMeasured = _local2; var _local1 = (c / _local3) * 1000; framerate_txt.text = "fps = " + String(setFloatPrecision(_local1, 2)); createGraphPixel(f / c, displayRoot.bg._height - _local1); } } function createBackdrop() { var _local4 = [2, 128, 40, false, "normal", "round", "round", 3]; var _local1 = 200; bgWidth = _local1; var _local3 = 120; var _local2 = createRectangle(displayRoot, "bg", 16777215, 100, _local1, _local3, _local4); _local2._x = 10; _local2._y = 50; } function createGraphDisplay(yval) { var _local1 = createMc(displayRoot.bg, "displayClip"); _local1.lineStyle(1, 10485760, 70, false, "normal", "round", "round", 3); if (yval == undefined) { yval = displayRoot.bg._height - 12; } _local1.moveTo(1, yval); } function createGraphPixel(x, y) { var _local1 = x % bgWidth; if (_local1 == 0) { displayRoot.bg.displayClip.removeMovieClip(); createGraphDisplay(y); } if (_local1 > 0) { history.push({frame:x * 10, fps:y}); displayRoot.bg.displayClip.lineTo(_local1, y); } } function setFloatPrecision(inValue, decimals) { d = Math.pow(10, decimals); return(Math.round(inValue * d) / d); } function createRectangle(attachTimeLine, idName, bgCol, alpha, width, height, lineStyle, depth) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } var _local1 = attachTimeLine.createEmptyMovieClip(idName, depth); _local1.beginFill(bgCol, alpha); _local1.lineStyle.apply(_local1, lineStyle); _local1.lineTo(0, height); _local1.lineTo(width, height); _local1.lineTo(width, 0); _local1.lineTo(0, 0); return(_local1); } function createMc(attachTimeLine, idName, depth, dynamicNaming) { if (depth == undefined) { depth = attachTimeLine.getNextHighestDepth(); } if (dynamicNaming) { var _local2 = attachTimeLine.createEmptyMovieClip(idName + String(depth), depth); } else { var _local2 = attachTimeLine.createEmptyMovieClip(idName, depth); } return(_local2); } var displayRoot = this; var history; var lastMeasured = getTimer(); var f = 0; var c = 10; var bgWidth; createBackdrop(); createGraphDisplay(); this.onEnterFrame = doEnterFrame; this.onPress = function () { this.onMouseMove = function () { updateAfterEvent(); }; this.startDrag(); }; this.onRelease = function () { this.onMouseMove = null; this.stopDrag(); };
Symbol 77 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 12
stop();
Symbol 84 MovieClip Frame 22
stop();
Symbol 84 MovieClip Frame 31
stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 1
stop();
Instance of Symbol 109 MovieClip "dummyHead" in Symbol 112 MovieClip Frame 1
/* no clip actions */
Symbol 112 MovieClip Frame 18
gotoAndStop ("handgun_fire");
Symbol 112 MovieClip Frame 91
gotoAndStop ("handgun_fire");
Symbol 112 MovieClip Frame 101
stop();
Symbol 113 MovieClip [survivorDummy] Frame 1
stop();
Symbol 113 MovieClip [survivorDummy] Frame 33
stop();
Symbol 138 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 1
Symbol 260 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 410 MovieClip [bloodPack1] Frame 1
stop();
Symbol 410 MovieClip [bloodPack1] Frame 9
stop();
Symbol 410 MovieClip [bloodPack1] Frame 19
stop();
Symbol 410 MovieClip [bloodPack1] Frame 26
stop();
Symbol 410 MovieClip [bloodPack1] Frame 34
stop();
Symbol 410 MovieClip [bloodPack1] Frame 41
stop();
Symbol 410 MovieClip [bloodPack1] Frame 50
stop();
Symbol 410 MovieClip [bloodPack1] Frame 58
stop();
Symbol 410 MovieClip [bloodPack1] Frame 67
stop();
Symbol 424 MovieClip [zombieDog] Frame 1
_root.zombieGroanSound("dog");
Instance of Symbol 412 MovieClip "torso" in Symbol 424 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "reach" in Symbol 424 MovieClip [zombieDog] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 424 MovieClip [zombieDog] Frame 10
gotoAndPlay ("walk1");
Symbol 424 MovieClip [zombieDog] Frame 32
stop();
Symbol 424 MovieClip [zombieDog] Frame 76
stop();
Symbol 424 MovieClip [zombieDog] Frame 103
gotoAndPlay ("idlestop1");
Symbol 424 MovieClip [zombieDog] Frame 147
gotoAndPlay ("eating");
Instance of Symbol 412 MovieClip "collision" in Symbol 427 MovieClip [round] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 427 MovieClip [round] Frame 2
stop();
Symbol 427 MovieClip [round] Frame 3
stop();
Symbol 434 MovieClip [bloodPack2] Frame 1
stop();
Instance of Symbol 439 MovieClip in Symbol 440 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 442 MovieClip in Symbol 443 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 16
stop();
Symbol 451 MovieClip Frame 26
stop();
Symbol 451 MovieClip Frame 33
stop();
Symbol 451 MovieClip Frame 41
stop();
Symbol 451 MovieClip Frame 48
stop();
Symbol 451 MovieClip Frame 57
stop();
Symbol 451 MovieClip Frame 65
stop();
Symbol 451 MovieClip Frame 74
stop();
Symbol 650 MovieClip [newZombie] Frame 1
_root.zombieGroanSound("fast");
Instance of Symbol 440 MovieClip "dummyHead" in Symbol 650 MovieClip [newZombie] Frame 1
/* no clip actions */
Instance of Symbol 412 MovieClip "head" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "legs" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "torso" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 412 MovieClip "reach" in Symbol 650 MovieClip [newZombie] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 650 MovieClip [newZombie] Frame 35
gotoAndPlay ("walk1");
Symbol 650 MovieClip [newZombie] Frame 41
_root.zombieGroanSound("slow");
Symbol 650 MovieClip [newZombie] Frame 72
gotoAndPlay ("walk2");
Symbol 650 MovieClip [newZombie] Frame 80
_root.zombieGroanSound("Sprint");
Symbol 650 MovieClip [newZombie] Frame 96
gotoAndPlay ("walk3");
Symbol 650 MovieClip [newZombie] Frame 163
gotoAndPlay ("idlestop1");
Symbol 650 MovieClip [newZombie] Frame 178
_root.zombieHitWallSound();
Symbol 650 MovieClip [newZombie] Frame 187
gotoAndPlay ("idlestop1");
Symbol 650 MovieClip [newZombie] Frame 214
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 235
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 261
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 288
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 309
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 337
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 376
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 409
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 452
setTimeout(_root.removeThisZombie, _root.removeZombieDelay, this._name); stop();
Symbol 650 MovieClip [newZombie] Frame 479
_root.hero.isAlive = false;
Symbol 650 MovieClip [newZombie] Frame 532
gotoAndPlay ("eat");
Symbol 650 MovieClip [newZombie] Frame 565
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 668 MovieClip [aimingReticle] Frame 1
stop();
Symbol 668 MovieClip [aimingReticle] Frame 10
stop();
Symbol 671 MovieClip [grenade] Frame 1
stop();
Symbol 672 MovieClip [explosion_grenade] Frame 2
boomSound = new Sound(stageBG); boomSound.attachSound("sound_explosion"); boomSound.setVolume(100); boomSound.start(0, 1);
Symbol 672 MovieClip [explosion_grenade] Frame 59
stop(); removeMovieClip(this);
Symbol 674 MovieClip [shellcasing_pistol_3] Frame 20
removeMovieClip(this);
Symbol 675 MovieClip [shellcasing_Pistol_1] Frame 21
removeMovieClip(this);
Symbol 676 MovieClip [shellcasing_Pistol_2] Frame 21
removeMovieClip(this);
Symbol 677 MovieClip [shellcasing_rifle_1] Frame 19
stop(); removeMovieClip(this);
Symbol 678 MovieClip [shellcasing_rifle_2] Frame 19
stop(); removeMovieClip(this);
Symbol 679 MovieClip [shellcasing_rifle_3] Frame 19
stop(); removeMovieClip(this);
Symbol 681 MovieClip [shellcasing_Shotgun1] Frame 36
removeMovieClip(this);
Symbol 682 MovieClip [shellcasing_Shotgun2] Frame 37
removeMovieClip(this);
Symbol 732 MovieClip [soundHolder] Frame 1
stop();
Symbol 747 MovieClip Frame 1
stop();
Symbol 750 MovieClip Frame 1
stop();
Symbol 751 MovieClip [optionsMenu] Frame 1
stop();
Instance of Symbol 744 MovieClip "MAIN MENU" in Symbol 751 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 744 MovieClip "RESUME" in Symbol 751 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Instance of Symbol 744 MovieClip "QUALITY" in Symbol 751 MovieClip [optionsMenu] Frame 1
onClipEvent (load) { _root.optionsButtons(this._name); }
Symbol 767 Button
on (release) { _root.loadJournalFromLoadOut(); }
Instance of Symbol 810 MovieClip "barrett" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "chainsaw" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "pistol" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "revolver" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "UMP" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "huntingRifle" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "AK47" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "M4A1" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "shotgun" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "sawnOff" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 810 MovieClip "UZI" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponRackButtons(this._name); }
Instance of Symbol 812 MovieClip "secondary" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Instance of Symbol 812 MovieClip "primary" in Symbol 821 MovieClip Frame 1
onClipEvent (load) { _root.weaponSlotButtons(this._name); }
Symbol 826 Button
on (release) { _root.closeManager(); }
Symbol 832 Button
on (release) { _root.confirmResults(); }
Symbol 867 Button
on (release) { _root.confirmTimeManagement(); }
Instance of Symbol 866 MovieClip "barricadeMinus" in Symbol 878 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 866 MovieClip "weaponsMinus" in Symbol 878 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 866 MovieClip "survivorsMinus" in Symbol 878 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 866 MovieClip "barricadePlus" in Symbol 878 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 866 MovieClip "weaponsPlus" in Symbol 878 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Instance of Symbol 866 MovieClip "survivorsPlus" in Symbol 878 MovieClip Frame 1
onClipEvent (load) { _root.clipBoardButtons(this._name); }
Symbol 879 MovieClip [timeManager] Frame 1
stop();
Symbol 879 MovieClip [timeManager] Frame 2
stop();
Instance of Symbol 894 MovieClip "creditsButton" in Symbol 924 MovieClip [credits] Frame 1
onClipEvent (load) { this.onRelease = function () { _root.closeCredits(); }; }
Instance of Symbol 922 MovieClip "creditList" in Symbol 924 MovieClip [credits] Frame 1
/* no clip actions */
Instance of Symbol 948 MovieClip "BACK" in Symbol 949 MovieClip [instructionsMenu] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParent() { removeMovieClip(_parent); loadFromInstructions(mainMenu); } _parent.alphaTo(0, 0.8, "easeOutSine", 0, removeParent); }; }
Symbol 953 MovieClip Frame 36
stop();
Instance of Symbol 960 MovieClip "MAIN MENU" in Symbol 961 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOver() { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_parent); } _parent.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOver); }; }
Instance of Symbol 960 MovieClip "RETRY" in Symbol 961 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { function removeParentGameOverRetry() { _root.cleanUpScreen(); _root.retryLevelAgain(); removeMovieClip(_root.gameOver); } _root.mainBlackOut._visible = true; _root.mainBlackOut.alphaTo(100, 2, "easeOutSine", 0, removeParentGameOverRetry); }; }
Instance of Symbol 960 MovieClip "VISIT ARMORGAMES.COM" in Symbol 961 MovieClip [gameOver] Frame 1
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Symbol 994 MovieClip Frame 1
Symbol 999 MovieClip Frame 1
Symbol 1005 MovieClip Frame 1
Symbol 1005 MovieClip Frame 13
Symbol 1013 MovieClip Frame 29
Symbol 1022 MovieClip [endingAnimation] Frame 393
this.blackhawk1.frontWindowGunner.gotoAndPlay("waving");
Instance of Symbol 960 MovieClip "MAIN MENU" in Symbol 1022 MovieClip [endingAnimation] Frame 829
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndPlay(1); removeMovieClip(_root.endingAnim); }; }
Instance of Symbol 960 MovieClip "VISIT ARMORGAMES.COM" in Symbol 1022 MovieClip [endingAnimation] Frame 833
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; }
Instance of Symbol 960 MovieClip "MAIN MENU" in Symbol 1022 MovieClip [endingAnimation] Frame 839
onClipEvent (load) { this.butLabel.text = this._name; this.onRelease = function () { _root.cleanUpScreen(); _root.gotoAndStop("main"); removeMovieClip(_root.endingAnim); }; }
Symbol 1022 MovieClip [endingAnimation] Frame 1384
stop();
Symbol 1047 MovieClip Frame 63
gotoAndPlay (2);
Symbol 1062 MovieClip Frame 1
stop();
Symbol 1062 MovieClip Frame 875
gotoAndPlay ("loop");
Instance of Symbol 1070 MovieClip "PLAY MORE GAMES" in Symbol 1071 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1070 MovieClip "OPTIONS" in Symbol 1071 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1070 MovieClip "INSTRUCTIONS" in Symbol 1071 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1070 MovieClip "PLAY" in Symbol 1071 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Instance of Symbol 1070 MovieClip "CREDITS" in Symbol 1071 MovieClip Frame 1
onClipEvent (load) { _root.mainButtons(this._name); }
Symbol 1080 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 1087 MovieClip Frame 2
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_beat"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1087 MovieClip Frame 11
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_chorus"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1087 MovieClip Frame 53
menuMusic = new Sound(mainMenu); menuMusic.attachSound("AG_sword"); menuMusic.setVolume(100); menuMusic.start(0, 1);
Symbol 1087 MovieClip Frame 82
stop();
Symbol 1121 MovieClip Frame 201
stop();
Symbol 1122 MovieClip Frame 110
conArtistSting = new Sound(mainMenu); conArtistSting.attachSound("conArtistSting"); conArtistSting.setVolume(100); conArtistSting.start(0, 1);
Symbol 1122 MovieClip Frame 335
stop(); _root.mainMenu.bloodSplatter._visible = true; _root.mainMenu.noise._visible = true;
Instance of Symbol 1047 MovieClip "noise" in Symbol 1123 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1062 MovieClip "bloodSplatter" in Symbol 1123 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 1071 MovieClip "mainMenuButtons" in Symbol 1123 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 1076 MovieClip "skipButton" in Symbol 1123 MovieClip Frame 1
onClipEvent (load) { this._visible = false; this.onRelease = function () { _root.loadWholeMenuNow(); }; }
Instance of Symbol 924 MovieClip [credits] "credits" in Symbol 1123 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 1123 MovieClip Frame 25
stop();
Symbol 1133 Button
on (release) { _root.closeJournal(); }
Symbol 1194 MovieClip Frame 13
stop();
Symbol 1197 MovieClip Frame 6
stop();
Symbol 1200 MovieClip Frame 17
stop();
Symbol 1203 MovieClip Frame 19
stop();
Symbol 1206 MovieClip Frame 17
stop();
Symbol 1211 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 15
stop();
Symbol 1211 MovieClip Frame 29
stop();
Symbol 1211 MovieClip Frame 45
stop();
Symbol 1211 MovieClip Frame 62
stop();
Symbol 1211 MovieClip Frame 81
stop();
Symbol 1211 MovieClip Frame 98
stop();
Symbol 1211 MovieClip Frame 113
stop();
Symbol 1225 MovieClip Frame 1
stop();
Symbol 1225 MovieClip Frame 12
stop();
Symbol 1225 MovieClip Frame 22
stop();
Symbol 1225 MovieClip Frame 31
stop();
Symbol 1247 MovieClip [muzzleFlash_pistol] Frame 1
stop();
Symbol 1264 MovieClip Frame 1
stop();
Symbol 1275 MovieClip Frame 1
stop();
Symbol 1282 MovieClip Frame 1
stop();
Symbol 1290 MovieClip Frame 1
stop();
Symbol 1290 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1304 MovieClip Frame 1
stop();
Symbol 1304 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1307 MovieClip Frame 7
gotoAndPlay ("loop");
Symbol 1312 MovieClip Frame 1
stop();
Symbol 1312 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1341 MovieClip Frame 1
stop();
Symbol 1341 MovieClip Frame 15
gotoAndPlay ("loop");
Symbol 1341 MovieClip Frame 21
gotoAndStop (1);
Symbol 1345 MovieClip Frame 1
stop();
Symbol 1345 MovieClip Frame 26
gotoAndPlay ("loop");
Symbol 1346 MovieClip Frame 56
stop();
Symbol 1353 MovieClip Frame 1
stop();
Symbol 1360 MovieClip Frame 1
stop();
Symbol 1360 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1368 MovieClip Frame 1
stop();
Symbol 1391 MovieClip Frame 1
stop();
Symbol 1391 MovieClip Frame 16
gotoAndPlay ("loop");
Symbol 1392 MovieClip Frame 1
stop();
Symbol 1392 MovieClip Frame 15
gotoAndStop ("pistol");
Symbol 1392 MovieClip Frame 61
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("pistol");
Symbol 1392 MovieClip Frame 88
gotoAndStop ("revolver");
Symbol 1392 MovieClip Frame 167
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("revolver");
Symbol 1392 MovieClip Frame 168
stop();
Symbol 1392 MovieClip Frame 193
_root.pumpWeaponSound();
Symbol 1392 MovieClip Frame 218
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("huntingRifle");
Symbol 1392 MovieClip Frame 274
gotoAndStop ("huntingRifle");
Symbol 1392 MovieClip Frame 294
_root.pumpWeaponSound();
Symbol 1392 MovieClip Frame 313
gotoAndStop ("shotgun");
Symbol 1392 MovieClip Frame 343
gotoAndPlay(("load_" + _root.shellsToLoad) + "_Shells");
Symbol 1392 MovieClip Frame 355
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 371
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 388
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 406
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 424
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 442
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 462
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 485
_root.ammoInMag = _root.ammoInMag + 1; _root.shellReloadSound();
Symbol 1392 MovieClip Frame 495
_root.pumpWeaponSound();
Symbol 1392 MovieClip Frame 518
_root.reloadAnimPlaying = false; gotoAndStop ("shotgun");
Symbol 1392 MovieClip Frame 585
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("M4A1");
Symbol 1392 MovieClip Frame 649
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("AK47");
Symbol 1392 MovieClip Frame 699
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UMP");
Symbol 1392 MovieClip Frame 723
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("chainsaw");
Symbol 1392 MovieClip Frame 815
gotoAndStop ("grenade");
Symbol 1392 MovieClip Frame 816
stop();
Symbol 1392 MovieClip Frame 840
gotoAndStop ("sawnOff");
Symbol 1392 MovieClip Frame 853
_root.pumpWeaponSound();
Symbol 1392 MovieClip Frame 872
_root.shellReloadSound();
Symbol 1392 MovieClip Frame 883
_root.shellReloadSound();
Symbol 1392 MovieClip Frame 897
_root.pumpWeaponSound();
Symbol 1392 MovieClip Frame 902
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("sawnOff");
Symbol 1392 MovieClip Frame 972
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("UZI");
Symbol 1392 MovieClip Frame 1010
gotoAndStop ("barrett");
Symbol 1392 MovieClip Frame 1060
_root.reloadAnimPlaying = false; _root.reloadMagazine(); gotoAndStop ("barrett");
Symbol 1406 MovieClip Frame 1
stop();
Symbol 1406 MovieClip Frame 65
gotoAndPlay ("loop");

Library Items

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Symbol 1247 MovieClip [muzzleFlash_pistol]Uses:74 1246 76Used by:1392
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Symbol 1403 GraphicUsed by:1406
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Symbol 1407 TextUses:13Used by:Timeline
Symbol 1408 TextUses:13Used by:Timeline
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Symbol 1410 GraphicUsed by:Timeline
Symbol 1411 GraphicUsed by:Timeline
Symbol 1412 GraphicUsed by:1413
Symbol 1413 MovieClipUses:1412Used by:Timeline
Symbol 1414 EditableTextUses:13Used by:Timeline
Symbol 1415 EditableTextUses:13Used by:Timeline
Symbol 1416 EditableTextUses:13Used by:1417
Symbol 1417 MovieClipUses:1416Used by:Timeline
Symbol 1418 EditableTextUses:13Used by:1421
Symbol 1419 GraphicUsed by:1420
Symbol 1420 MovieClipUses:1419Used by:1421
Symbol 1421 MovieClipUses:1418 1420Used by:Timeline
Symbol 1422 TextUses:13Used by:1423
Symbol 1423 MovieClipUses:1422Used by:1425
Symbol 1424 GraphicUsed by:1425
Symbol 1425 MovieClipUses:1423 1424Used by:Timeline
Symbol 1426 TextUses:9Used by:Timeline
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Symbol 1428 EditableTextUses:9Used by:Timeline
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Symbol 1430 TextUses:9Used by:Timeline
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Symbol 1432 EditableTextUses:9Used by:Timeline
Symbol 1433 TextUses:9Used by:Timeline
Symbol 1434 EditableTextUses:9Used by:Timeline
Symbol 1435 TextUses:9Used by:Timeline
Symbol 1436 EditableTextUses:9Used by:Timeline
Streaming Sound 1Used by:Symbol 1022 MovieClip [endingAnimation]

Instance Names

"preloaderPlayButton"Frame 1Symbol 11 MovieClip
"preLoaderCombo"Frame 1Symbol 23 MovieClip
"factory1"Frame 2Symbol 25 MovieClip
"suvirovr"Frame 2Symbol 113 MovieClip [survivorDummy]
"zombie1"Frame 2Symbol 650 MovieClip [newZombie]
"mainBlackOut"Frame 2Symbol 752 MovieClip [blackOut]
"musicAmbience"Frame 3Symbol 25 MovieClip
"mainMenu"Frame 3Symbol 1123 MovieClip
"optionsHolder"Frame 3Symbol 72 MovieClip
"creditsHolder"Frame 3Symbol 72 MovieClip
"journalHolder"Frame 4Symbol 72 MovieClip
"blackOutScreen"Frame 4Symbol 752 MovieClip [blackOut]
"bgImage"Frame 5Symbol 1174 MovieClip
"stageBG"Frame 5Symbol 1177 MovieClip
"currentAngle"Frame 5Symbol 1179 EditableText
"blockFront"Frame 5Symbol 1183 MovieClip
"blockTop"Frame 5Symbol 1185 MovieClip
"blockBack"Frame 5Symbol 1187 MovieClip
"blockBottom"Frame 5Symbol 1188 MovieClip
"theWall"Frame 5Symbol 1211 MovieClip
"AIHelp0"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp2"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp5"Frame 5Symbol 113 MovieClip [survivorDummy]
"mainChar"Frame 5Symbol 1406 MovieClip
"game"Frame 5Symbol 25 MovieClip
"makeEnemy"Frame 5Symbol 25 MovieClip
"AIHelp4"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp3"Frame 5Symbol 113 MovieClip [survivorDummy]
"AIHelp1"Frame 5Symbol 113 MovieClip [survivorDummy]
"dayNumber"Frame 5Symbol 1414 EditableText
"deathToll"Frame 5Symbol 1415 EditableText
"ammoCountHud"Frame 5Symbol 1417 MovieClip
"wallHealthIndicator"Frame 5Symbol 1421 MovieClip
"gameOverHolder"Frame 5Symbol 72 MovieClip
"reloadingText"Frame 5Symbol 1428 EditableText
"pumpingText"Frame 5Symbol 1429 EditableText
"firingText"Frame 5Symbol 1432 EditableText
"interruptingText"Frame 5Symbol 1434 EditableText
"autoReloadingText"Frame 5Symbol 1436 EditableText
"framerate_txt"Symbol 4 MovieClip [performanceTester] Frame 1Symbol 3 EditableText
"loadBar"Symbol 19 MovieClip Frame 1Symbol 18 MovieClip
"percentageTotal"Symbol 23 MovieClip Frame 1Symbol 15 EditableText
"preloader"Symbol 23 MovieClip Frame 1Symbol 19 MovieClip
"gameTitle"Symbol 23 MovieClip Frame 1Symbol 21 MovieClip
"foot"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip
"lowerLeg"Symbol 37 MovieClip Frame 1Symbol 32 MovieClip
"upperLeg"Symbol 44 MovieClip Frame 1Symbol 39 MovieClip
"addons"Symbol 44 MovieClip Frame 1Symbol 41 MovieClip
"upperLeg"Symbol 45 MovieClip Frame 1Symbol 39 MovieClip
"torso"Symbol 51 MovieClip Frame 1Symbol 47 MovieClip
"lowerArm"Symbol 62 MovieClip Frame 1Symbol 57 MovieClip
"upperArm"Symbol 69 MovieClip Frame 1Symbol 64 MovieClip
"barrelEnd"Symbol 84 MovieClip Frame 1Symbol 72 MovieClip
"muzzleFlash"Symbol 84 MovieClip Frame 1Symbol 77 MovieClip
"helperGun"Symbol 84 MovieClip Frame 22Symbol 81 MovieClip
"lowerArm"Symbol 110 MovieClip Frame 1Symbol 57 MovieClip
"upperArm"Symbol 111 MovieClip Frame 1Symbol 64 MovieClip
"dummyBackHand"Symbol 112 MovieClip Frame 1Symbol 55 MovieClip
"dummyBackLowerArm"Symbol 112 MovieClip Frame 1Symbol 62 MovieClip
"dummyBackUpperArm"Symbol 112 MovieClip Frame 1Symbol 69 MovieClip
"helperGun"Symbol 112 MovieClip Frame 1Symbol 84 MovieClip
"dummyHead"Symbol 112 MovieClip Frame 1Symbol 109 MovieClip
"dummyFrontHand"Symbol 112 MovieClip Frame 1Symbol 55 MovieClip
"dummyFrontLowerArm"Symbol 112 MovieClip Frame 1Symbol 110 MovieClip
"dummyFrontUpperArm"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"dummyBackFoot"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 30 MovieClip
"dummyBackLowerLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 37 MovieClip
"dummyBackUpperLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 44 MovieClip
"dummyFrontFoot"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 30 MovieClip
"dummyFrontLowerLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 37 MovieClip
"dummyFrontUpperLeg"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 45 MovieClip
"dummyTorso"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 51 MovieClip
"helperMainGun"Symbol 113 MovieClip [survivorDummy] Frame 1Symbol 112 MovieClip
"torso"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip
"torso"Symbol 119 MovieClip [zombieTorso3] Frame 1Symbol 116 MovieClip
"torso"Symbol 139 MovieClip [zombieTorso2] Frame 1Symbol 121 MovieClip
"torsoAddons"Symbol 139 MovieClip [zombieTorso2] Frame 1Symbol 138 MovieClip
"torso"Symbol 206 MovieClip [zombieTorso1] Frame 1Symbol 141 MovieClip
"torsoAddons"Symbol 206 MovieClip [zombieTorso1] Frame 1Symbol 205 MovieClip
"accessories"Symbol 261 MovieClip [zombieHead3] Frame 1Symbol 260 MovieClip
"accessories"Symbol 301 MovieClip [zombieHead2] Frame 1Symbol 300 MovieClip
"accessories"Symbol 333 MovieClip [zombieHead1] Frame 1Symbol 332 MovieClip
"background_backLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 340 MovieClip
"background_backLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 342 MovieClip
"background_frontLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 344 MovieClip
"background_frontLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 346 MovieClip
"doghead"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 350 MovieClip
"dogbody"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 352 MovieClip
"foreground_backLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 340 MovieClip
"foreground_backLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 342 MovieClip
"foreground_frontLegTop"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 344 MovieClip
"foreground_frontLegBottom"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 346 MovieClip
"bloodPackTorso2"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackTorso3"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackTorso1"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead3"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead2"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"bloodPackHead1"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 410 MovieClip [bloodPack1]
"head"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 412 MovieClip
"torso"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 412 MovieClip
"reach"Symbol 424 MovieClip [zombieDog] Frame 1Symbol 412 MovieClip
"head"Symbol 424 MovieClip [zombieDog] Frame 2Symbol 350 MovieClip
"body"Symbol 424 MovieClip [zombieDog] Frame 2Symbol 352 MovieClip
"head"Symbol 424 MovieClip [zombieDog] Frame 77Symbol 412 MovieClip
"torso"Symbol 424 MovieClip [zombieDog] Frame 77Symbol 412 MovieClip
"collision"Symbol 427 MovieClip [round] Frame 1Symbol 412 MovieClip
"hand"Symbol 437 MovieClip Frame 1Symbol 436 MovieClip
"dummyBackHand"Symbol 650 MovieClip [newZombie] Frame 1Symbol 437 MovieClip
"dummyBackLowerArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 62 MovieClip
"dummyBackUpperArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 69 MovieClip
"dummyBackFoot"Symbol 650 MovieClip [newZombie] Frame 1Symbol 30 MovieClip
"dummyBackLowerLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 37 MovieClip
"dummyBackUpperLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 44 MovieClip
"dummyFrontFoot"Symbol 650 MovieClip [newZombie] Frame 1Symbol 30 MovieClip
"dummyFrontLowerLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 37 MovieClip
"dummyFrontUpperLeg"Symbol 650 MovieClip [newZombie] Frame 1Symbol 44 MovieClip
"dummyHead"Symbol 650 MovieClip [newZombie] Frame 1Symbol 440 MovieClip
"dummyTorso"Symbol 650 MovieClip [newZombie] Frame 1Symbol 443 MovieClip
"dummyFrontHand"Symbol 650 MovieClip [newZombie] Frame 1Symbol 437 MovieClip
"dummyFrontLowerArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 62 MovieClip
"dummyFrontUpperArm"Symbol 650 MovieClip [newZombie] Frame 1Symbol 69 MovieClip
"head"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"legs"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"torso"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
"reach"Symbol 650 MovieClip [newZombie] Frame 1Symbol 412 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 4 as "performanceTester"
ExportAssets (56)Timeline Frame 1Symbol 6 as "barrett_Icon"
ExportAssets (56)Timeline Frame 2Symbol 113 as "survivorDummy"
ExportAssets (56)Timeline Frame 2Symbol 119 as "zombieTorso3"
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ExportAssets (56)Timeline Frame 2Symbol 206 as "zombieTorso1"
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ExportAssets (56)Timeline Frame 2Symbol 427 as "round"
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Labels

"main"Frame 3
"firstLevel"Frame 4
"game"Frame 5
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http://swfchan.com/1/425/info.shtml
Created: 18/6 -2019 05:18:06 Last modified: 18/6 -2019 05:18:06 Server time: 19/04 -2024 05:21:44