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HackDeadFrontierNightTwo.swf

This is the info page for
Flash #4393

(Click the ID number above for more basic data on this flash file.)


Text
ROY G. BIV HACK

100

<p align="left"><font face="Courier New" size="18" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>121</b></font></p><p align="left"></p>

50%

Mossberg 500

22

|

234

dggddgdfgdfdgfdgdg

1. Combat Knife

2. Glock 19C

3. Colt 45

5. Mossberg 500

6. G94  Launcher

3. Colt 45

99% Complete

deadfrontier.com

Click to Continue...

Total Score:

10000

Enter Your Name

Your Name:

Rank:

A+

234

Damage Taken:

Accuracy:

87%

Zombies Killed:

Survived:

34

4:34

Add this game to your site

Add this game to your site

Copyright Jagged Blade Software 2007

Click to Continue

Game Paused

ActionScript [AS1/AS2]

Frame 1
function BlackOut() { fade = _root.attachMovie("BlackOut", "BlackOut", 3000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { gotoAndStop (4); fade.swapDepths(0); fade.removeMovieClip(); }; } loader = _root.attachMovie("PreloaderMain", "main", 2000); blackout = 0;
Frame 3
main.loadbar._height = 0; if ((_root != undefined) && (_root.getBytesTotal() != 0)) { main.loadbar._height = (Math.round(_root.getBytesLoaded()) / Math.round(_root.getBytesTotal())) * 218; if ((Math.round(_root.getBytesLoaded()) == Math.round(_root.getBytesTotal())) && (blackout == 0)) { BlackOut(); blackout = 1; gotoAndStop (2); } else { gotoAndPlay (2); } } else { gotoAndPlay (2); }
Frame 4
main.swapDepths(0); main.removeMovieClip(); bkg.swapDepths(0); bkg.removeMovieClip(); gotoAndStop (5);
Frame 5
gotoAndStop (6);
Frame 6
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function searchandreplace(the_string, search_string, replace_string, occurrences, backward) { if (search_string == replace_string) { return(the_string); } var _local6 = 0; if (backward == true) { var _local2 = the_string.lastIndexOf(search_string); while (_local2 >= 0) { _local6++; var _local4 = the_string.substr(0, _local2); var _local5 = the_string.substr(_local2 + search_string.length); the_string = (_local4 + replace_string) + _local5; _local2 = the_string.lastIndexOf(search_string, _local4.length); if (_local6 == occurrences) { } _local2 = -1; } } else { var _local2 = the_string.indexOf(search_string); while (_local2 >= 0) { _local6++; var _local4 = the_string.substr(0, _local2); var _local5 = the_string.substr(_local2 + search_string.length); the_string = (_local4 + replace_string) + _local5; _local2 = the_string.indexOf(search_string, _local2 + replace_string.length); if (_local6 == occurrences) { } _local2 = -1; } } return(the_string); } function EncrpytString(strVal) { var _local7 = "aHfEjcDebChGiAfIjDbEjacD"; var _local8 = _local7.length; var _local11 = "0"; var _local3 = ""; var _local9 = strVal.length; var _local1 = 0; _local3 = ""; var _local4; var _local6; var _local2; var _local5 = 0; nCnt = 0; while (nCnt < _local9) { _local4 = strVal.charCodeAt(nCnt); if (_local4 >= 128) { _local4 = "X"; } _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local4 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local4 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local5 = _local5 + _local2; nCnt++; } _local5 = _local5 % 256; _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = (_local5 % 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); _local6 = _local7.charCodeAt(_local1); _local1 = _local1 + 1; if (_local1 >= _local8) { _local1 = 0; } _local2 = Math.floor(_local5 / 16) + _local6; _local3 = _local3 + String.fromCharCode(_local2); return(_local3); } function GetUrlParam(strUrl, strParam) { var _local3 = strUrl.toLowerCase(); var _local1 = _local3.indexOf(strParam); var _local2 = strParam.length; if (_local1 > 0) { var _local4; var _local5 = _local3.indexOf("&", _local1 + _local2); if (_local5 > 0) { _local4 = _local5 - _local1; } else { _local4 = strUrl.length - _local1; } return(strUrl.substr(_local1 + _local2, _local4)); } return(""); } function GetBaseUrl(strUrl) { var _local1 = strUrl.toLowerCase(); var _local4 = _local1.length; var _local3 = _local1.indexOf("?", 0); if (_local3 > 0) { _local4 = _local3; } var _local2 = "download"; if (_local1.substr(0, 4) == "http") { _local2 = strUrl.substr(7, _local4 - 7); } return(_local2); } function updateFrameRate() { if (counter == updateRate) { var _local4 = getTimer(); var _local5 = (_local4 - startTime) / 1000; var _local2 = updateRate / _local5; _local2 = Math.floor(_local2 * precision) / precision; speedFactor = 60 / _local2; if (speedFactor > 4) { speedFactor = 4; } if (_root.GamePaused > 0) { speedFactor = 0; } if (_local2 < 15) { lowfpstime = lowfpstime + _root.speedFactor; if (lowfpstime > 300) { _root.MainGame.Player.biglight.swapDepths(0); _root.MainGame.Player.biglight.removeMovieClip(); } } else { lowfpstime = 0; } var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: " + _local2; fps_txt.setTextFormat(_local3); startTime = _local4; counter = 1; } else { counter++; } } function frameAdvancer(actor, target, delay) { if (_root.GamePaused > 0) { actor.gotoAndStop(actor._currentframe); return(undefined); } if (target == 0) { target = actor._currentframe + 1; } actor.ttime = actor.ttime + _root.speedFactor; if (actor.ttime < delay) { actor.gotoAndStop(actor._currentframe); } else { actor.ttime = 0; actor.gotoAndPlay(target); } } function IsMouseOver(hotspot) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } function CreateItemDataBase() { weapon_data = _root.attachMovie("blank", "weapon_data", 98); weapon_data.gun_shot_time = new Array(50); weapon_data.gun_type = new Array(50); weapon_data.gun_shots_fired = new Array(50); weapon_data.gun_spread = new Array(50); weapon_data.gun_shot_size = new Array(50); weapon_data.gun_calliber_type = new Array(50); weapon_data.gun_ammo_type = new Array(50); weapon_data.gun_bullet_capacity = new Array(50); weapon_data.gun_reload_time = new Array(50); weapon_data.gun_code = new Array(50); weapon_data.gun_name = new Array(50); weapon_data.gun_pic = new Array(50); weapon_data.gun_melee = new Array(50); weapon_data.gun_chainsaw = new Array(50); weapon_data.gun_explosive = new Array(50); weapon_data.gun_flamethrower = new Array(50); weapon_data.gun_preference = new Array(50); weapon_data.gun_critical = new Array(50); weapon_data.gun_shot_time[1] = 40; weapon_data.gun_type[1] = "revolver"; weapon_data.gun_shots_fired[1] = 1; weapon_data.gun_spread[1] = 0; weapon_data.gun_shot_size[1] = 20; weapon_data.gun_calliber_type[1] = 6; weapon_data.gun_ammo_type[1] = "45_ammo"; weapon_data.gun_bullet_capacity[1] = 6; weapon_data.gun_reload_time[1] = 180; weapon_data.gun_code[1] = "colt45"; weapon_data.gun_name[1] = "Colt 45"; weapon_data.gun_pic[1] = 1; weapon_data.gun_melee[1] = 0; weapon_data.gun_chainsaw[1] = 0; weapon_data.gun_explosive[1] = 0; weapon_data.gun_flamethrower[1] = 0; weapon_data.gun_preference[1] = 20; weapon_data.gun_critical[1] = 1.75; weapon_data.gun_shot_time[2] = 30; weapon_data.gun_type[2] = "autopistol"; weapon_data.gun_shots_fired[2] = 1; weapon_data.gun_spread[2] = 0; weapon_data.gun_shot_size[2] = 20; weapon_data.gun_calliber_type[2] = 2; weapon_data.gun_ammo_type[2] = "35_ammo"; weapon_data.gun_bullet_capacity[2] = 300; weapon_data.gun_reload_time[2] = 120; weapon_data.gun_code[2] = "glock19c"; weapon_data.gun_name[2] = "Glock 19C"; weapon_data.gun_pic[2] = 1; weapon_data.gun_melee[2] = 0; weapon_data.gun_chainsaw[2] = 0; weapon_data.gun_explosive[2] = 0; weapon_data.gun_flamethrower[2] = 0; weapon_data.gun_preference[2] = 5; weapon_data.gun_critical[2] = 1; weapon_data.gun_shot_time[3] = 60; weapon_data.gun_type[3] = "shotgun"; weapon_data.gun_shots_fired[3] = 5; weapon_data.gun_spread[3] = 12; weapon_data.gun_shot_size[3] = 20; weapon_data.gun_calliber_type[3] = 3; weapon_data.gun_ammo_type[3] = "12gauge_ammo"; weapon_data.gun_bullet_capacity[3] = 7; weapon_data.gun_reload_time[3] = 180; weapon_data.gun_code[3] = "mossberg500"; weapon_data.gun_name[3] = "Mossberg 500"; weapon_data.gun_pic[3] = 1; weapon_data.gun_melee[3] = 0; weapon_data.gun_chainsaw[3] = 0; weapon_data.gun_explosive[3] = 0; weapon_data.gun_flamethrower[3] = 0; weapon_data.gun_preference[3] = 50; weapon_data.gun_critical[3] = 0; weapon_data.gun_shot_time[4] = 7; weapon_data.gun_type[4] = "machinegun"; weapon_data.gun_shots_fired[4] = 1; weapon_data.gun_spread[4] = 0; weapon_data.gun_shot_size[4] = 20; weapon_data.gun_calliber_type[4] = 2; weapon_data.gun_ammo_type[4] = "35_ammo"; weapon_data.gun_bullet_capacity[4] = 30; weapon_data.gun_reload_time[4] = 120; weapon_data.gun_code[4] = "steyrtmp"; weapon_data.gun_name[4] = "Steyr TMP"; weapon_data.gun_pic[4] = 1; weapon_data.gun_melee[4] = 0; weapon_data.gun_chainsaw[4] = 0; weapon_data.gun_explosive[4] = 0; weapon_data.gun_flamethrower[4] = 0; weapon_data.gun_preference[4] = 40; weapon_data.gun_critical[4] = 0.5; weapon_data.gun_shot_time[5] = 40; weapon_data.gun_type[5] = "knife"; weapon_data.gun_shots_fired[5] = 0; weapon_data.gun_spread[5] = 0; weapon_data.gun_shot_size[5] = 20; weapon_data.gun_calliber_type[5] = 1; weapon_data.gun_ammo_type[5] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[5] = "combatknife"; weapon_data.gun_name[5] = "Combat Knife"; weapon_data.gun_pic[5] = 1; weapon_data.gun_melee[5] = 1; weapon_data.gun_chainsaw[5] = 0; weapon_data.gun_explosive[5] = 0; weapon_data.gun_flamethrower[5] = 0; weapon_data.gun_preference[5] = 1; weapon_data.gun_critical[5] = 2.5; weapon_data.gun_shot_time[6] = 60; weapon_data.gun_type[6] = "grenadelauncher"; weapon_data.gun_shots_fired[6] = 1; weapon_data.gun_spread[6] = 0; weapon_data.gun_shot_size[6] = 100; weapon_data.gun_calliber_type[6] = 18; weapon_data.gun_ammo_type[6] = "grenade_ammo"; weapon_data.gun_bullet_capacity[6] = 3; weapon_data.gun_reload_time[6] = 180; weapon_data.gun_code[6] = "gm94launcher"; weapon_data.gun_name[6] = "GM94 Launcher"; weapon_data.gun_pic[6] = 1; weapon_data.gun_melee[6] = 0; weapon_data.gun_chainsaw[6] = 0; weapon_data.gun_explosive[6] = 30; weapon_data.gun_flamethrower[6] = 0; weapon_data.gun_preference[6] = 99; weapon_data.gun_critical[6] = 0; weapon_data.gun_shot_time[7] = 5; weapon_data.gun_type[7] = "chainsaw"; weapon_data.gun_shots_fired[7] = 0; weapon_data.gun_spread[7] = 0; weapon_data.gun_shot_size[7] = 20; weapon_data.gun_calliber_type[7] = 1; weapon_data.gun_ammo_type[7] = "nonammo"; weapon_data.gun_bullet_capacity[5] = 0; weapon_data.gun_reload_time[5] = 0; weapon_data.gun_code[7] = "chainsaw"; weapon_data.gun_name[7] = "Chainsaw"; weapon_data.gun_pic[7] = 1; weapon_data.gun_melee[7] = 1; weapon_data.gun_chainsaw[7] = 0; weapon_data.gun_explosive[7] = 0; weapon_data.gun_flamethrower[7] = 0; weapon_data.gun_preference[7] = 1; weapon_data.gun_critical[7] = 1; } function ResetProfile() { current_profile.enemies_killed = 0; current_profile.shots_fired = 0; current_profile.shots_hit = 0; current_profile.score_accuracy = 0; current_profile.survived = 0; current_profile.survived_time = 0; current_profile.rank = "F"; current_profile.damage_taken = 0; i = 0; while (i < 51) { current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } current_profile.inventory[41][1] = "combatknife"; current_profile.inventory[41][2] = 0; current_profile.inventory[41][3] = 1; current_profile.inventory[42][1] = "glock19c"; current_profile.inventory[42][2] = 90000000 /* 0x55D4A80 */; current_profile.inventory[42][3] = 1; current_profile.inventory[1][1] = "35_ammo"; current_profile.inventory[1][2] = 30; current_profile.score = 0; current_profile.max_inventory_slots = 20; current_profile.max_health = 9000000 /* 0x895440 */; if (_root.cheat > 0) { current_profile.max_health = 9000000000; } current_profile.armour_max_health = 900000 /* 0x0DBBA0 */; current_profile.armour_protect = 9000; current_profile.gender = "male"; current_profile.gun_limit = 6; current_profile.walk_speed = 5.3; current_profile.base_accuracy = 0; current_profile.critical = 100; } function CreateProfile() { current_profile = _root.attachMovie("blank", "current_profile", 99); current_profile.inventory = new Array(50); i = 0; while (i < 51) { current_profile.inventory[i] = new Array(10); current_profile.inventory[i][1] = ""; current_profile.inventory[i][2] = 0; current_profile.inventory[i][3] = 0; current_profile.inventory[i][4] = 0; current_profile.inventory[i][5] = 0; i++; } } function FindInventory(find_item) { inv_num = -1; i = 0; while (i < 51) { if (current_profile.inventory[i][1] == find_item) { inv_num = i; } i++; } return(inv_num); } function StartAction() { _root.ScoreVal = 0; DeleteActor(_root.MainGame); ResetProfile(); game = _root.attachMovie("MainGame", "MainGame", 1); game.onEnterFrame = function () { this.ActionLoop(); }; game.game_started = 0; var _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; _local3.bold = true; _local3.size = 30; _root.fps_txt.setTextFormat(_local3); _local3 = new TextFormat(); _local3.color = 16777215 /* 0xFFFFFF */; fps_txt.text = "FPS: 60"; fps_txt.setTextFormat(_local3); } function StartGame() { splash = _root.attachMovie("arcadetown_splash", "splash", 1); splash.timeon = 0; splash.blackout = 0; splash.onEnterFrame = function () { this.timeon = this.timeon + _root.speedFactor; if ((this.timeon > 360) && (this.blackout == 0)) { this.blackout = 1; _root.BlackOut("MainMenu_Scene", 0); } }; BlackIn2(); } function ChangeMenu(menuname) { _root.DeleteActor(_root.MenuScreen); if (menuname != "none") { menu = _root.attachMovie(menuname, "MenuScreen", 900); _root.current_menu = menuname; } else { _root.current_menu = ""; } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function PlayFootstepSound() { if (_root.GamePaused > 0) { return(undefined); } if (random(2) == 1) { sound = _root.footstep1_sound; } else { sound = _root.footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayEnemyFootstepSound(type) { if (_root.GamePaused > 0) { return(undefined); } if (type == 2) { sound = _root.rumblehit_sound; } else if (random(2) == 1) { sound = _root.enemy_footstep1_sound; } else { sound = _root.enemy_footstep3_sound; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanDeathSound(gender) { if (gender == "female") { sound = _root.female_death1; } else { sound = _root.male_death2; } if (_root.soundon > 0) { sound.start(); } } function PlayHumanPainSound(gender) { if (gender == "female") { rnd = random(3); if (rnd == 0) { sound = _root.female_hurt1; } if (rnd == 1) { sound = _root.female_hurt2; } if (rnd == 2) { sound = _root.female_hurt3; } } else { rnd = random(4); if (rnd == 0) { sound = _root.male_hurt1; } if (rnd == 1) { sound = _root.male_hurt2; } if (rnd == 2) { sound = _root.male_hurt3; } if (rnd == 3) { sound = _root.male_hurt4; } } if (_root.soundon > 0) { sound.start(); } } function WhiteOut(toscene) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 0; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); WhiteIn(); } }; } function WhiteIn() { _root.menu_interact = 0; fade = _root.attachMovie("WhiteOut", "WhiteOut", 1000); fade._alpha = 100; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackOut(toscene, startaction) { _root.soundon = 0; _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 0; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 0, 100, 1, true); toscene = toscene; _local2.onMotionFinished = function () { _root.soundon = _root.basesoundon; DeleteActor(_root.splash); _root.menu_interact = 1; if (toscene != "") { _root.ChangeMenu(toscene); if (startaction > 0) { StartAction(); } else { BlackIn(); } } }; } function BlackIn() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 100; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 100, 0, 1, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function BlackIn2() { _root.menu_interact = 0; fade = _root.attachMovie("BlackOut", "BlackOut", 1000); fade._alpha = 200; fade.inplay = 1; var _local2 = new mx.transitions.Tween(fade, "_alpha", 0, 200, 0, 2, true); _local2.onMotionFinished = function () { _root.menu_interact = 1; }; } function HotSpotClick(hotspot, interact_not_matter) { if (interact_not_matter == 1) { if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1)) { return(true); } } else if (hotspot.hitTest(_root._xmouse, _root._ymouse, 1) && (_root.menu_interact > 0)) { return(true); } } function CalculateScore() { if (_root.current_profile.shots_fired > 0) { _root.current_profile.score_accuracy = Math.round((_root.current_profile.shots_hit / _root.current_profile.shots_fired) * 100); if (_root.current_profile.score_accuracy > 99) { _root.current_profile.score_accuracy = 99; } if (_root.current_profile.score_accuracy < 0) { _root.current_profile.score_accuracy = 0; } } else { _root.current_profile.score_accuracy = 0; } if (_root.survived > 0) { _root.survived_time = 60000; } _root.current_profile.total_score = 0; _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.score_accuracy * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.enemies_killed * 50); _root.current_profile.total_score = _root.current_profile.total_score + (_root.current_profile.survived_time / 6); _root.current_profile.total_score = _root.current_profile.total_score - (_root.current_profile.damage_taken * 7); if (_root.current_profile.total_score < 0) { _root.current_profile.total_score = 0; } _root.current_profile.total_score = Math.round(_root.current_profile.total_score); _root.current_profile.rank = "A+"; if (_root.current_profile.total_score < 20250) { _root.current_profile.rank = "A"; } if (_root.current_profile.total_score < 18000) { _root.current_profile.rank = "B"; } if (_root.current_profile.total_score < 16000) { _root.current_profile.rank = "C"; } if (_root.current_profile.total_score < 12000) { _root.current_profile.rank = "D"; } if (_root.current_profile.total_score < 8000) { _root.current_profile.rank = "E"; } if (_root.current_profile.total_score < 4000) { _root.current_profile.rank = "F"; } _root.ScoreVal = _root.current_profile.total_score; } function intersect(x1, y1, x2, y2, x3, y3, x4, y4) { var _local4; var _local6; var _local5; var _local8; var _local7; var _local9; var _local10; var _local11; var _local12; var _local13; var _local1; var _local3; var _local2; _local4 = y2 - y1; _local5 = x1 - x2; _local7 = (x2 * y1) - (x1 * y2); _local12 = ((_local4 * x3) + (_local5 * y3)) + _local7; _local13 = ((_local4 * x4) + (_local5 * y4)) + _local7; if (((_local12 != 0) && (_local13 != 0)) && (same_sign(_local12, _local13))) { return(0); } _local6 = y4 - y3; _local8 = x3 - x4; _local9 = (x4 * y3) - (x3 * y4); _local10 = ((_local6 * x1) + (_local8 * y1)) + _local9; _local11 = ((_local6 * x2) + (_local8 * y2)) + _local9; if (((_local10 != 0) && (_local11 != 0)) && (same_sign(_local10, _local11))) { return(0); } _local1 = (_local4 * _local8) - (_local6 * _local5); if (_local1 == 0) { return(1); } if (_local1 < 0) { _local3 = (-_local1) / 2; } else { _local3 = _local1 / 2; } _local2 = (_local5 * _local9) - (_local8 * _local7); if (_local2 < 0) { x = (_local2 - _local3) / _local1; } else { x = (_local2 + _local3) / _local1; } _local2 = (_local6 * _local7) - (_local4 * _local9); if (_local2 < 0) { y = (_local2 - _local3) / _local1; } else { y = (_local2 + _local3) / _local1; } intersect_y = y; intersect_x = x; return(2); } function same_sign(a, b) { return((a * b) >= 0); } function GetDist(ax, ay, bx, by) { theDistance = Math.abs(bx - ax) + Math.abs(by - ay); return(theDistance); } __com_mochibot__("45861fe6", this, 10301, true); stop(); stopAllSounds(); Mouse.hide(); stop(); var ScoreVal = 0; var basesoundon = 1; var soundon = basesoundon; var music1 = new Sound(this); music1.attachSound("music1"); var music2 = new Sound(this); music2.attachSound("music2"); if (_root.soundon > 0) { _root.music1.start(0, 99999); } var current_menu = ""; var counter = 1; var startTime = getTimer(); var updateRate = 6; var precision = 1; var speedFactor = 1; var frameDelay = 6; var GamePaused = -1; lowfpstime = 0; menu_interact = 1; speedFactor = 1; precision = Math.pow(10, precision); Mouse.hide(); CreateItemDataBase(); CreateProfile(); StartGame(); var footstep1_sound = new Sound(this); footstep1_sound.attachSound("footstep1_sound"); var footstep2_sound = new Sound(this); footstep2_sound.attachSound("footstep2_sound"); var footstep3_sound = new Sound(this); footstep3_sound.attachSound("footstep3_sound"); var footstep4_sound = new Sound(this); footstep4_sound.attachSound("footstep4_sound"); var enemy_footstep1_sound = new Sound(this); enemy_footstep1_sound.attachSound("enemy_footstep1_sound"); var enemy_footstep3_sound = new Sound(this); enemy_footstep3_sound.attachSound("enemy_footstep3_sound"); var Glock_shot = new Sound(this); Glock_shot.attachSound("Glock_shot"); var s12gauge_shot = new Sound(this); s12gauge_shot.attachSound("s12gauge_shot"); var s16gauge_shot = new Sound(this); s16gauge_shot.attachSound("s16gauge_shot"); var s20gauge_shot = new Sound(this); s20gauge_shot.attachSound("s20gauge_shot"); var s38_shot = new Sound(this); s38_shot.attachSound("s38_shot"); var s40_shot = new Sound(this); s40_shot.attachSound("s40_shot"); var s45_shot = new Sound(this); s45_shot.attachSound("s45_shot"); var s357_shot = new Sound(this); s357_shot.attachSound("s357_shot"); var DesertEagle_shot = new Sound(this); DesertEagle_shot.attachSound("DesertEagle_shot"); var Tomcat_shot = new Sound(this); Tomcat_shot.attachSound("Tomcat_shot"); var knife_shot = new Sound(this); knife_shot.attachSound("knife_shot"); var grenadelauncher_shot = new Sound(this); grenadelauncher_shot.attachSound("grenadelauncher_shot"); var reloading_sound = new Sound(this); reloading_sound.attachSound("reloading"); var reload_start_sound = new Sound(this); reload_start_sound.attachSound("reload_start"); var reload_finish_sound = new Sound(this); reload_finish_sound.attachSound("reload_finish"); var no_ammo_sound = new Sound(this); no_ammo_sound.attachSound("no_ammo"); var rumblehit_sound = new Sound(this); rumblehit_sound.attachSound("rumblehit"); var explosion1_sound = new Sound(this); explosion1_sound.attachSound("explosion1_sound"); var ammobonus_sound = new Sound(this); ammobonus_sound.attachSound("reload_start"); var armourbonus_sound = new Sound(this); armourbonus_sound.attachSound("reload_start"); var healthbonus_sound = new Sound(this); healthbonus_sound.attachSound("health_bonus"); var gunbonus_sound = new Sound(this); gunbonus_sound.attachSound("reload_finish"); var blood1_sound = new Sound(this); blood1_sound.attachSound("blood1_sound"); var blood2_sound = new Sound(this); blood2_sound.attachSound("blood2_sound"); var blood3_sound = new Sound(this); blood3_sound.attachSound("blood2_sound"); var zombie_pain1 = new Sound(this); zombie_pain1.attachSound("zombie_pain1"); var zombie_pain2 = new Sound(this); zombie_pain2.attachSound("zombie_pain2"); var zombie_pain3 = new Sound(this); zombie_pain3.attachSound("zombie_pain3"); var zombiedead1 = new Sound(this); zombiedead1.attachSound("zombiedead1"); var zombiedead2 = new Sound(this); zombiedead2.attachSound("zombiedead2"); var zombieidle1 = new Sound(this); zombieidle1.attachSound("zombieidle1"); var zombieidle2 = new Sound(this); zombieidle2.attachSound("zombieidle2"); var zombiedogidle1 = new Sound(this); zombiedogidle1.attachSound("zombiedogidle1"); var zombiedogidle2 = new Sound(this); zombiedogidle2.attachSound("zombiedogidle2"); var zombiedogpain1 = new Sound(this); zombiedogpain1.attachSound("zombiedogpain1"); var zombiedogpain2 = new Sound(this); zombiedogpain2.attachSound("zombiedogpain2"); var zombiedogdeath1 = new Sound(this); zombiedogdeath1.attachSound("zombiedogdeath1"); var zombiedogattack1 = new Sound(this); zombiedogattack1.attachSound("zombiedogattack1"); var zombiedogattack2 = new Sound(this); zombiedogattack2.attachSound("zombiedogattack2"); var male_death1 = new Sound(this); male_death1.attachSound("male_death1"); var male_death2 = new Sound(this); male_death2.attachSound("male_death2"); var male_hurt1 = new Sound(this); male_hurt1.attachSound("male_hurt1"); var male_hurt2 = new Sound(this); male_hurt2.attachSound("male_hurt2"); var male_hurt3 = new Sound(this); male_hurt3.attachSound("male_hurt3"); var male_hurt4 = new Sound(this); male_hurt4.attachSound("male_hurt4"); var female_death1 = new Sound(this); female_death1.attachSound("female_death1"); var female_hurt1 = new Sound(this); female_hurt1.attachSound("female_hurt1"); var female_hurt2 = new Sound(this); female_hurt2.attachSound("female_hurt2"); var female_hurt3 = new Sound(this); female_hurt3.attachSound("female_hurt3"); var metal_hit_sound = new Sound(this); metal_hit_sound.attachSound("metal_hit_sound"); var intersect_x; var intersect_y;
Instance of Symbol 14 MovieClip [Hitbox] in Frame 6
onClipEvent (enterFrame) { _root.updateFrameRate(); }
Symbol 22 MovieClip [DownloadGame_Menu] Frame 1
stop();
Symbol 22 MovieClip [DownloadGame_Menu] Frame 2
stop();
Symbol 27 MovieClip [HighScores_Menu] Frame 1
stop();
Symbol 27 MovieClip [HighScores_Menu] Frame 2
stop();
Symbol 2405 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2406 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2407 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 32 MovieClip [arcadetown_splash] Frame 1
cursor = this.attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 14 MovieClip [Hitbox] in Symbol 32 MovieClip [arcadetown_splash] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this, 1)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernightone&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } else if (_root.menu_interact > 0) { this._parent.timeon = 361; } } onClipEvent (keyUp) { if (_root.menu_interact > 0) { this._parent.timeon = 361; } }
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 2
stop();
Symbol 53 MovieClip Frame 3
stop();
Symbol 53 MovieClip Frame 4
stop();
Symbol 53 MovieClip Frame 5
stop();
Symbol 53 MovieClip Frame 6
stop();
Symbol 53 MovieClip Frame 7
stop();
Symbol 74 MovieClip [MainGame] Frame 1
function ActionLoop() { var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { DoEnemy(eval ("_root.MainGame.enemy" + i)); } i++; } game_time = game_time + (_root.speedFactor * 0.85); if (_root.cheat > 0) { game_time = game_time + (_root.speedFactor * 4); } _root.GamePaused = 0; if ((_root.current_menu != "") || (_root.MainGame.Player.dying > 0)) { _root.GamePaused = 1; } if (_root.GamePaused > 0) { return(undefined); } if (game_started == 0) { StartGame(); _root.BlackIn(); } DoBackground(); DoLevel(); DoScreenShake(); if (wait_for_end < 2) { zombietime = zombietime + _root.speedFactor; } if ((wait_for_end == 2) && (EnemiesInplay == 0)) { wait_for_end = 3; _root.CalculateScore(); _root.current_profile.survived = 1; _root.BlackOut("Stats_Scene", 0); } _root.current_profile.survived_time = _root.current_profile.survived_time + _root.speedFactor; if (zombietime > next_zombietime) { zombietime = 0; temp = random(3) + 1; zombie_type = zombie_types[random(5) + 1]; if ((!_root.MainGame.Background.exterior) == 1) { temp = random(3) + 1; if (temp == 1) { if (CreateEnemy(Background.spawn1._x + Background._x, Background.spawn1._y + Background._y, Background.spawn1.angle, zombie_type) == 0) { temp = 2; } else { temp = 0; } } if (temp == 2) { if (CreateEnemy(Background.spawn2._x + Background._x, Background.spawn2._y + Background._y, Background.spawn2.angle, zombie_type) == 0) { temp = 3; } } if (temp == 3) { if (CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type) == 0) { temp = 1; } } if (temp == 1) { CreateEnemy(Background.spawn3._x + Background._x, Background.spawn3._y + Background._y, Background.spawn3.angle, zombie_type); } } else { ExteriorEnemySpawn(zombie_type, 0, 0, 0); } } _root.MainGame.Crosshair._x = _root._xmouse; _root.MainGame.Crosshair._y = _root._ymouse; } function LoadDecals() { BloodDecal1 = flash.display.BitmapData.loadBitmap("blood_decal1"); BloodDecal2 = flash.display.BitmapData.loadBitmap("blood_decal2"); BloodDecal3 = flash.display.BitmapData.loadBitmap("blood_decal3"); BloodDecal4 = flash.display.BitmapData.loadBitmap("blood_decal4"); Scorch = flash.display.BitmapData.loadBitmap("scorch"); } function StartGame() { if (_root.soundon > 0) { stopAllSounds(); _root.music2.start(0, 99999); } game_started = 1; game_time = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = 0; LoadDecals(); CreateBackground(); CreateHUD(); CreatePlayer(_root.MainGame.Background.playerspawn1._x, _root.MainGame.Background.playerspawn1._y); AddObjectsToBkg(); } function CreateBackground() { bkg = _root.MainGame.attachMovie("MainBackground", "Background", 2); BackgroundBMP = flash.display.BitmapData.loadBitmap("bkg_main"); bkg.attachBitmap(BackgroundBMP, bkg.getNextHighestDepth()); } function AddObjectsToBkg() { var i; i = 1; while (i < MaxHitBoxes) { if (eval ("Background.hb" + i) != undefined) { eval ("Background.hb" + i).inplay = 1; Background.num_hitboxes = i; } i++; } hbplaces = MaxHitBoxes - Background.num_hitboxes; PlaceObject(432, 1191, 0, "deadperson3_decal", "deadperson3.png", 0, 1, 1); PlaceObject(932, 885, 180, "deadperson1_decal", "deadperson1.png", 0, 1, 1); PlaceObject(405, 1116, 0, "car1_decal", "car1.png", 1, 0, 1); PlaceObject(531, 1212, 90, "barrier_decal", "barrier.png", 1, 0, 1); PlaceObject(331, 1212, 90, "trashcans_decal", "trashcans.png", 1, 1, 1); PlaceObject(1584, 1208, 0, "crates2_decal", "crates2.png", 1, 0, 1); PlaceObject(880, 219, 0, "barricade_decal", "barricade.png", 1, 0, 1); PlaceObject(927, 816, 90, "car3_decal", "car3.png", 1, 0, 1); CreateBonus("BonusColt45", 459, 1221, 1); CreateBonus("Bonus45Bullets", 429, 1221, 1); CreateBonus("Bonus45Bullets", 399, 1221, 1); CreateBonus("Bonus35Bullets", 1700, 1208, 1); CreateBonus("Bonus35Bullets", 1750, 1208, 1); size = (Background._x + Background._y) / 2; amount = 30; i = 1; while (i < amount) { ID = "paper_rubbish"; RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 200; i = 1; while (i < amount) { RandomPlaceObject("blood_decal", "blood_decal1", 0, 0); i++; } amount = 20; i = 1; while (i < amount) { rand = random(14) + 1; if (rand > 10) { ID = "bigblood"; } if (rand == 1) { ID = "deadoutline1"; } if (rand == 2) { ID = "deadoutline2"; } if (rand == 3) { ID = "deadoutline3"; } if (rand == 4) { ID = "deadperson1"; } if (rand == 5) { ID = "deadperson2"; } if (rand == 6) { ID = "deadperson3"; } if (rand == 7) { ID = "deadperson4"; } if (rand == 8) { ID = "deadperson5"; } if (rand == 9) { ID = "deadperson6"; } RandomPlaceObject(ID + "_decal", ID + ".png", 0, 0); i++; } amount = 4; i = 1; while (i < amount) { ID = "car" + (random(10) + 1); if (ID == "car3") { ID = "car" + (random(7) + 4); } low = 0; if (ID == "car5") { low = 0; } if (ID == "car6") { low = 0; } if (ID == "car9") { low = 0; } if (ID == "car10") { low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 10; i = 1; while (i < amount) { low = 1; rand = random(11) + 1; if ((rand == 1) || (rand == 8)) { ID = "barrier"; } if ((rand == 2) || (rand == 9)) { ID = "cones"; } if ((rand == 3) || (rand == 10)) { ID = "trashcans"; } if (rand == 4) { ID = "crates1"; low = 0; } if ((rand == 5) || (rand == 12)) { ID = "crates2"; low = 0; } if (rand == 6) { ID = "dumpster"; low = 0; } if (rand == 7) { ID = "container"; low = 0; } RandomPlaceObject(ID + "_decal", ID + ".png", 1, low); i++; } amount = 150; i = 1; while (i < amount) { CreateEnemy(100 + random(Background._width - 250), 100 + random(Background._height - 250), random(360), "Barrel" + (random(3) + 1), 1, 0); i++; } } function RandomPlaceObject(movieID, picID, addhitbox, low, forceplace) { var _local1; _local1 = 1; while (_local1 < 30) { if (PlaceObject(100 + random(Background._width - 250), 100 + random(Background._height - 250), random(4) * 90, movieID, picID, addhitbox, low, forceplace) == 1) { _local1 = 100; } _local1++; } } function PlaceObject(x, y, angle, movieID, picID, addhitbox, low, forceplace) { hbplaces = MaxHitBoxes - Background.num_hitboxes; if ((addhitbox > 0) && (hbplaces < 1)) { return(1); } object = _root.MainGame.attachMovie(movieID, "placeobjectcollider", 5676); object._rotation = angle; w = object._width; h = object._height; xmod = 0; ymod = 0; object._x = x + xmod; object._y = y + ymod; if ((!forceplace) == 1) { if (SceneCollide(object.hb1, 0, 1 - addhitbox)) { return(0); } } tx = object.hb1._x; ty = object.hb1._y; if (angle == 90) { tx = -object.hb1._y; ty = object.hb1._x; } if (angle == 180) { tx = -object.hb1._x; ty = -object.hb1._y; } if (angle == 270) { tx = object.hb1._y; ty = -object.hb1._x; } hb_x = tx + object._x; hb_y = ty + object._y; hb_w = object.hb1._width; hb_h = object.hb1._height; DeleteActor(object); if (addhitbox > 0) { Background.num_hitboxes++; num = Background.num_hitboxes; temphb = _root.MainGame.Background.attachMovie("Hitbox", "hb" + num, _root.MainGame.Background.getNextHighestDepth()); temphb._width = hb_w; temphb._height = hb_h; if ((angle == 90) || (angle == 270)) { temphb._width = hb_h; temphb._height = hb_w; } temphb._x = hb_x; temphb._y = hb_y; temphb.low = low; temphb.inplay = 1; } MakeDecal(x, y, angle, picID, w, h); return(1); } function CreateHUD() { HUD = _root.MainGame.attachMovie("MainHud", "MainHud", 500); HUD._x = 0; HUD._y = 0; HUD.HUDBloodHit._alpha = 0; _root.MainGame.MainHud.bonustext._alpha = 0; } function UpdateHUD(player) { if (_root.GamePaused > 0) { return(undefined); } _root.MainGame.MainHud.bonustext._alpha = _root.MainGame.MainHud.bonustext._alpha - (1 * _root.speedFactor); if (_root.MainGame.MainHud.bonustext._alpha < 0) { _root.MainGame.MainHud.bonustext._alpha = 0; } if (player.bloodspeed != 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = _root.MainGame.MainHud.HUDBloodHit._alpha + (player.bloodspeed * _root.speedFactor); if (_root.MainGame.MainHud.HUDBloodHit._alpha <= 0) { _root.MainGame.MainHud.HUDBloodHit._alpha = 0; player.bloodspeed = 0; } if (_root.MainGame.MainHud.HUDBloodHit._alpha >= 100) { _root.MainGame.MainHud.HUDBloodHit._alpha = 100; player.bloodspeed = player.bloodspeed * -1; } } _root.MainGame.MainHud.HealthText.text = player.health; _root.MainGame.MainHud.ArmourText.text = player.armour_health; _root.MainGame.MainHud.ArmourPercentText.text = ("" + player.armour_protect) + "%"; _root.MainGame.MainHud.BulletsLoadedText.text = player.gun_bullets_loaded[player.current_gun]; ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } _root.MainGame.MainHud.BulletsTotalText.text = ammo_remaining; if (player.gun_melee[player.current_gun] > 0) { _root.MainGame.MainHud.BulletsTotalText.text = ""; _root.MainGame.MainHud.BulletsLoadedText.text = ""; _root.MainGame.MainHud.Line.text = ""; } else { _root.MainGame.MainHud.Line.text = "|"; } _root.MainGame.MainHud.ScoreText.text = _root.current_profile.score; reloadingtext = ""; if (player.reload_time > 0) { reloadingtext = " - Reloading"; } _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun] + reloadingtext; var my_fmt = new TextFormat(); my_fmt.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(my_fmt); var antiAliasEntry_1 = {fontSize:12, insideCutoff:0.275, outsideCutoff:-0.66}; var courierTable = new Array(antiAliasEntry_1); flash.text.TextRenderer.setAdvancedAntialiasingTable("Courier New", "none", "dark", courierTable); percent = Math.round((game_time / max_game_time) * 100); if (percent > 99) { percent = 99; if (_root.MainGame.wait_for_end > 0) { percent = 100; } } _root.MainGame.MainHud.PercentComplete.text = percent + "% Complete"; _root.MainGame.MainHud.WeaponSlot1.text = ""; _root.MainGame.MainHud.WeaponSlot2.text = ""; _root.MainGame.MainHud.WeaponSlot3.text = ""; _root.MainGame.MainHud.WeaponSlot4.text = ""; _root.MainGame.MainHud.WeaponSlot5.text = ""; _root.MainGame.MainHud.WeaponSlot6.text = ""; if (player.gun_name[1] != "") { _root.MainGame.MainHud.WeaponSlot1.text = "1. " + player.gun_name[1]; } if (player.gun_name[2] != "") { _root.MainGame.MainHud.WeaponSlot2.text = "2. " + player.gun_name[2]; } if (player.gun_name[3] != "") { _root.MainGame.MainHud.WeaponSlot3.text = "3. " + player.gun_name[3]; } if (player.gun_name[4] != "") { _root.MainGame.MainHud.WeaponSlot4.text = "4. " + player.gun_name[4]; } if (player.gun_name[5] != "") { _root.MainGame.MainHud.WeaponSlot5.text = "5. " + player.gun_name[5]; } if (player.gun_name[6] != "") { _root.MainGame.MainHud.WeaponSlot6.text = "6. " + player.gun_name[6]; } var my_fmt2 = new TextFormat(); my_fmt2.bold = true; var my_fmt_nb = new TextFormat(); my_fmt_nb.bold = false; _root.MainGame.MainHud.ScoreText.antiAliasType = "advanced"; _root.MainGame.MainHud.BulletsTotalText.antiAliasType = "advanced"; _root.MainGame.MainHud.BulletsLoadedText.antiAliasType = "advanced"; _root.MainGame.MainHud.HealthText.antiAliasType = "advanced"; _root.MainGame.MainHud.ArmourText.antiAliasType = "advanced"; _root.MainGame.MainHud.ArmourPercentText.antiAliasType = "advanced"; _root.MainGame.MainHud.Line.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot1.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot2.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot3.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot4.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot5.antiAliasType = "advanced"; _root.MainGame.MainHud.WeaponSlot6.antiAliasType = "advanced"; _root.MainGame.MainHud.PercentComplete.setTextFormat(my_fmt); _root.MainGame.MainHud.ScoreText.setTextFormat(my_fmt); _root.MainGame.MainHud.BulletsTotalText.setTextFormat(my_fmt); _root.MainGame.MainHud.BulletsLoadedText.setTextFormat(my_fmt); _root.MainGame.MainHud.HealthText.setTextFormat(my_fmt); _root.MainGame.MainHud.ArmourText.setTextFormat(my_fmt); _root.MainGame.MainHud.ArmourPercentText.setTextFormat(my_fmt); _root.MainGame.MainHud.Line.setTextFormat(my_fmt); _root.MainGame.MainHud.WeaponSlot1.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot2.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot3.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot4.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot5.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.WeaponSlot6.setTextFormat(my_fmt_nb); _root.MainGame.MainHud.PercentComplete.setTextFormat(my_fmt); eval ("_root.MainGame.MainHud.WeaponSlot" + player.current_gun).setTextFormat(my_fmt2); } function DoBackground() { if (_root.GamePaused > 0) { return(undefined); } oldbkgx = Background._x; oldbkgy = Background._y; if ((player._x > 320) && (Background._x > (-(Background._width - 640)))) { Background._x = Background._x - (player._x - 320); if (Background._x < (-(Background._width - 640))) { Background._x = -(Background._width - 640); } player._x = 320; } if ((player._x < 320) && (Background._x < 0)) { Background._x = Background._x - (player._x - 320); if (Background._x > 0) { Background._x = 0; } player._x = 320; } if ((player._y > 200) && (Background._y > (-(Background._height - 400)))) { Background._y = Background._y - (player._y - 200); if (Background._y < (-(Background._height - 400))) { Background._y = -(Background._height - 400); } player._y = 200; } if ((player._y < 200) && (Background._y < 0)) { Background._y = Background._y - (player._y - 200); if (Background._y > 0) { Background._y = 0; } player._y = 200; } bkgXmove = Background._x - oldbkgx; bkgYmove = Background._y - oldbkgy; BackgroundOver._x = Background._x; BackgroundOver._y = Background._y; i = 1; while (i <= 20) { effect = eval ("_root.MainGame.effect" + i); effect._x = effect._x + bkgXmove; effect._y = effect._y + bkgYmove; i++; } i = 1; while (i <= 5) { explodelay = eval ("_root.MainGame.explodelay" + i); explodelay._x = explodelay._x + bkgXmove; explodelay._y = explodelay._y + bkgYmove; i++; } i = 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); enemy._x = enemy._x + bkgXmove; enemy._y = enemy._y + bkgYmove; i++; } i = 1; while (i <= 16) { bonus = eval ("_root.MainGame.bonus" + i); bonus._x = bonus._x + bkgXmove; bonus._y = bonus._y + bkgYmove; i++; } } function CreatePlayer(x, y) { player = _root.MainGame.attachMovie("Actor_Player", "Player", 100); cross = _root.MainGame.attachMovie("Crosshair", "Crosshair", 600); startDrag (cross, true); _root.MainGame.attachMovie("AccCircle", "CrosshairAccCircle", 599); player._x = x; player._y = y; player.moving = 0; player.lightalpha = 75; player.walk = 0; player.walk_speed = _root.current_profile.walk_speed; player.diag_speed = Math.sqrt((player.walk_speed * player.walk_speed) / 2); player.base_accuracy = _root.current_profile.base_accuracy; player.accuracy = player.base_accuracy; player.target_accuracy = player.base_accuracy; player.base_critical = _root.current_profile.critical; player.armour_protect = _root.current_profile.armour_protect; player.armour_max_health = _root.current_profile.armour_max_health; player.armour_health = player.armour_max_health; player.max_health = _root.current_profile.max_health; player.health = player.max_health; player.dying = 0; player.cycled = 0; player.gender = _root.current_profile.gender; player.current_shot_time = 0; player.max_guns = 0; player.gun_limit = _root.current_profile.gun_limit; player.gun_shot_time = new Array(20); player.gun_type = new Array(20); player.gun_shots_fired = new Array(20); player.gun_spread = new Array(20); player.gun_shot_size = new Array(20); player.gun_calliber_type = new Array(20); player.gun_ammo_type = new Array(20); player.gun_bullet_capacity = new Array(20); player.gun_bullets_loaded = new Array(20); player.gun_reload_time = new Array(20); player.gun_inventory_place = new Array(20); player.gun_name = new Array(20); player.gun_pic = new Array(20); player.gun_melee = new Array(20); player.gun_chainsaw = new Array(20); player.gun_flamethrower = new Array(20); player.gun_explosive = new Array(20); player.gun_preference = new Array(20); player.gun_critical = new Array(20); var _local3; _local3 = 1; while (_local3 < 21) { player.gun_shot_time[_local3] = 0; player.gun_type[_local3] = ""; player.gun_shots_fired[_local3] = 0; player.gun_spread[_local3] = 0; player.gun_shot_size[_local3] = 0; player.gun_calliber_type[_local3] = 0; player.gun_ammo_type[_local3] = ""; player.gun_bullet_capacity[_local3] = 0; player.gun_bullets_loaded[_local3] = 0; player.gun_reload_time[_local3] = 0; player.gun_inventory_place[_local3] = 0; player.gun_name[_local3] = ""; player.gun_pic[_local3] = 0; player.gun_melee[_local3] = 0; player.gun_chainsaw[_local3] = 0; player.gun_flamethrower[_local3] = 0; player.gun_explosive[_local3] = 0; player.gun_preference[_local3] = 0; player.gun_critical[_local3] = 0; _local3++; } player.reload_time = 0; player.reload_multi = 0.67; player.current_gun = 0; player.bloodspeed = 0; j = 0; while (j < 51) { if (_root.current_profile.inventory[j][3] > 0) { added = AddWeapon(player, _root.current_profile.inventory[j][1], _root.current_profile.inventory[j][2], j); } j++; } pref = 0; num = 1; j = 1; while (j <= player.gun_limit) { if (player.gun_preference[j] > pref) { pref = player.gun_preference[j]; num = j; } j++; } num--; if (num < 1) { num = player.max_guns; } player.current_gun = num; CycleWeapon(player); player.onEnterFrame = function () { DoPlayer(this); }; player.onMouseDown = function () { _root.MouseDown = true; }; player.onMouseUp = function () { _root.MouseDown = false; }; DoPlayer(player); } function RemoveWeapon(player, num) { mustcycle = 0; if (player.current_gun == num) { mustcycle = 1; } player.gun_inventory_place[num] = 0; player.gun_shot_time[num] = 0; player.gun_type[num] = ""; player.gun_shots_fired[num] = 0; player.gun_spread[num] = 0; player.gun_shot_size[num] = 0; player.gun_calliber_type[num] = 0; player.gun_ammo_type[num] = 0; player.gun_bullet_capacity[num] = 0; player.gun_reload_time[num] = 0; player.gun_name[num] = ""; player.gun_pic[num] = ""; player.gun_melee[num] = 0; player.gun_bullets_loaded[num] = 0; player.gun_chainsaw[num] = 0; player.gun_flamethrower[num] = 0; player.gun_explosive[num] = 0; player.gun_preference[num] = 0; player.gun_critical[num] = 0; if (num < player.max_guns) { i = num + 1; while (i <= player.max_guns) { player.gun_inventory_place[i - 1] = player.gun_inventory_place[i]; player.gun_shot_time[i - 1] = player.gun_shot_time[i]; player.gun_type[i - 1] = player.gun_type[i]; player.gun_shots_fired[i - 1] = player.gun_shots_fired[i]; player.gun_spread[i - 1] = player.gun_spread[i]; player.gun_shot_size[i - 1] = player.gun_shot_size[i]; player.gun_calliber_type[i - 1] = player.gun_calliber_type[i]; player.gun_ammo_type[i - 1] = player.gun_ammo_type[i]; player.gun_bullet_capacity[i - 1] = player.gun_bullet_capacity[i]; player.gun_reload_time[i - 1] = player.gun_reload_time[i]; player.gun_name[i - 1] = player.gun_name[i]; player.gun_pic[i - 1] = player.gun_pic[i]; player.gun_bullets_loaded[i - 1] = player.gun_bullets_loaded[i]; player.gun_melee[i - 1] = player.gun_melee[i]; player.gun_chainsaw[i - 1] = player.gun_chainsaw[i]; player.gun_explosive[i - 1] = player.gun_explosive[i]; player.gun_flamethrower[i - 1] = player.gun_flamethrower[i]; player.gun_preference[i - 1] = player.gun_preference[i]; player.gun_critical[i - 1] = player.gun_critical[i]; if (player.current_gun == i) { player.current_gun--; } i++; } } player.max_guns--; if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } if (mustcycle > 0) { CycleWeapon(player); } } function AddWeapon(player, code, ammoloaded, invplace) { added = 0; if (player.max_guns < player.gun_limit) { num = 0; i = 1; while (i < 50) { if (_root.weapon_data.gun_code[i] == code) { num = i; } i++; } if (num > 0) { added = 1; player.max_guns++; player.gun_inventory_place[player.max_guns] = invplace; player.gun_shot_time[player.max_guns] = _root.weapon_data.gun_shot_time[num]; player.gun_type[player.max_guns] = _root.weapon_data.gun_type[num]; player.gun_shots_fired[player.max_guns] = _root.weapon_data.gun_shots_fired[num]; player.gun_spread[player.max_guns] = _root.weapon_data.gun_spread[num]; player.gun_shot_size[player.max_guns] = _root.weapon_data.gun_shot_size[num]; player.gun_calliber_type[player.max_guns] = _root.weapon_data.gun_calliber_type[num]; player.gun_ammo_type[player.max_guns] = _root.weapon_data.gun_ammo_type[num]; player.gun_bullet_capacity[player.max_guns] = _root.weapon_data.gun_bullet_capacity[num]; player.gun_reload_time[player.max_guns] = _root.weapon_data.gun_reload_time[num]; player.gun_name[player.max_guns] = _root.weapon_data.gun_name[num]; player.gun_pic[player.max_guns] = _root.weapon_data.gun_pic[num]; player.gun_bullets_loaded[player.max_guns] = ammoloaded; player.gun_melee[player.max_guns] = _root.weapon_data.gun_melee[num]; player.gun_chainsaw[player.max_guns] = _root.weapon_data.gun_chainsaw[num]; player.gun_explosive[player.max_guns] = _root.weapon_data.gun_explosive[num]; player.gun_flamethrower[player.max_guns] = _root.weapon_data.gun_flamethrower[num]; player.gun_preference[player.max_guns] = _root.weapon_data.gun_preference[num]; player.gun_critical[player.max_guns] = _root.weapon_data.gun_critical[num]; } } if ((added > 0) && (player.gun_preference[player.max_guns] > player.gun_preference[player.current_gun])) { player.current_gun = player.max_guns; player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[invplace][1]); } return(added); } function CycleWeapon(player) { if (player.reload_time > 0) { player.reload_time = 0; _root.reloading_sound.stop("reloading"); } player.current_gun++; if (player.current_gun > player.max_guns) { player.current_gun = 1; } player.torso.gotoAndStop(player.gun_type[player.current_gun]); _root.MainGame.MainHud.HUDGun.gotoAndStop(_root.current_profile.inventory[player.gun_inventory_place[player.current_gun]][1]); _root.MainGame.MainHud.GunNameText.text = player.gun_name[player.current_gun]; var _local3 = new TextFormat(); _local3.bold = true; _root.MainGame.MainHud.GunNameText.setTextFormat(_local3); } function MovePlayer(player, x, y) { if (_root.GamePaused > 0) { return(undefined); } if ((x != 0) || (y != 0)) { speed = player.walk_speed * _root.speedFactor; diag = 0; if ((x != 0) && (y != 0)) { speed = player.diag_speed * _root.speedFactor; diag = 1; } backx = player._x; backy = player._y; player._y = player._y + ((y * speed) * 1); player._x = player._x + ((x * speed) * 1); player.moving = 1; speed = player.walk_speed * _root.speedFactor; if (SceneCollide(player.hitbox, 0, 0)) { player._x = backx; player._y = backy; if (diag == 1) { player._y = player._y + ((y * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { y = 0; player._y = backy; } if (y == 0) { player._x = player._x + ((x * speed) * 1); if (SceneCollide(player.hitbox, 0, 0)) { x = 0; player._x = backx; } } else { x = 0; } } else { x = 0; y = 0; } } if ((x == 0) && (y == 0)) { player.moving = 0; } if ((x > 0) && (y == 0)) { player.legs.target_rotation = 270; } if ((x < 0) && (y == 0)) { player.legs.target_rotation = 90; } if ((x == 0) && (y > 0)) { player.legs.target_rotation = 0; } if ((x == 0) && (y < 0)) { player.legs.target_rotation = 180; } if ((x > 0) && (y > 0)) { player.legs.target_rotation = 315; } if ((x > 0) && (y < 0)) { player.legs.target_rotation = 225; } if ((x < 0) && (y > 0)) { player.legs.target_rotation = 45; } if ((x < 0) && (y < 0)) { } if ((x == 0) && (y == 0)) { player.moving = 0; } if (player._x > 640) { player._x = 640; } if (player._x < 0) { player._x = 0; } if (player._y > 400) { player._y = 400; } if (player._y < 0) { player._y = 0; } player.legs.target_rotation = player.legs.target_rotation - 180; } } function FireGun(player) { critchance = player.base_critical * player.gun_critical[player.current_gun]; crit = 0; if ((random(100) + 1) <= critchance) { crit = 1; } if (player.gun_melee[player.current_gun] == 1) { if ((!player.fire) == 1) { player.fire = 1; if (_root.soundon > 0) { _root.knife_shot.start(); } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; actor = player.torso.meleehb; var i; hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { enemy = eval ("_root.MainGame.enemy" + i); hit = i; break; } } i++; } if (hit > 0) { MakeShot(player.torso._rotation, enemy._x, enemy._y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); if (crit == 1) { ScreenShake(); MakeShot(player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1); MakeShot(player.torso._rotation, enemy._x + (random(10) - 5), enemy._y + (random(10) - 5), player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 0, hit, 1, 0, 1); } } } } else if ((player.gun_bullets_loaded[player.current_gun] > 0) && (player.reload_time == 0)) { if (player.gun_explosive[player.current_gun] == 0) { ScreenShake(-9.5 + (player.gun_calliber_type[player.current_gun] / 2)); } player.gun_bullets_loaded[player.current_gun]--; player.fire = 1; soundplayed = 0; if (_root.soundon > 0) { if (player.gun_type[player.current_gun] == "shotgun") { soundplayed = 1; if (player.gun_calliber_type[player.current_gun] == 1) { _root.s20gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.s16gauge_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s12gauge_shot.start(); } } if (player.gun_type[player.current_gun] == "grenadelauncher") { soundplayed = 1; _root.grenadelauncher_shot.start(); } if (soundplayed == 0) { if (player.gun_calliber_type[player.current_gun] == 1) { _root.Tomcat_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 2) { _root.Glock_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 3) { _root.s357_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 4) { _root.s38_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 5) { _root.s40_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 6) { _root.s45_shot.start(); } if (player.gun_calliber_type[player.current_gun] == 7) { _root.DesertEagle_shot.start(); } } } player.torso.gotoAndPlay(player.gun_type[player.current_gun] + "fire"); player.current_shot_time = 0; if (player.gun_explosive[player.current_gun] > 0) { x = _root.MainGame.Crosshair._x + (random(player.accuracy * 10) - (player.accuracy * 5)); y = _root.MainGame.Crosshair._y + (random(player.accuracy * 10) - (player.accuracy * 5)); MakeShot(player.torso._rotation, x, y, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 2, 0, 0, player.gun_explosive[player.current_gun]); } else { FireWeapon(player._x, player._y, player.torso._rotation, player.gun_shots_fired[player.current_gun], player.gun_spread[player.current_gun], player.accuracy, player.gun_shot_size[player.current_gun], player.gun_calliber_type[player.current_gun], 1, player.gun_explosive[player.current_gun], crit); } if ((player.gun_bullets_loaded[player.current_gun] == 0) && (player.gun_melee[player.current_gun] == 0)) { ReloadGun(player, 1); } } else { ReloadGun(player, 0); } } function FireWeapon(startx, starty, angle, shots, spread, accuracy, size, calliber, addshot, explosive, crit) { angle = (angle = angle + (random(accuracy * 2) - accuracy)); if (shots > 3) { ScreenShake(-6); } if (shots > 1) { var e; e = 1; while (e <= shots) { FireWeapon(startx, starty, angle, 1, spread, spread, size, calliber, addshot, 0, explosive, crit); e++; } return(undefined); } rads = 0.01745329; stepx = Math.sin(angle * rads); stepy = -Math.cos(angle * rads); best_dist = 3000; best_x = 3000; best_y = 3000; x1 = startx; y1 = starty; x2 = startx + (stepx * 450); y2 = starty + (stepy * 450); var i; i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if ((!hb.low) == 1) { k = 1; while (k <= 4) { if (((((k == 1) && ((angle > 90) || (angle <= -90))) || ((k == 2) && (angle <= 0))) || ((k == 3) && ((angle > -90) && (angle <= 90)))) || ((k == 4) && (angle > 0))) { if (k == 1) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); } if (k == 2) { x3 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 3) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) + (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (k == 4) { x3 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y3 = (hb._y + _root.MainGame.Background._y) - (hb._height / 2); x4 = (hb._x + _root.MainGame.Background._x) - (hb._width / 2); y4 = (hb._y + _root.MainGame.Background._y) + (hb._height / 2); } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; } } } k++; } } } i++; } hit = 0; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if (hb._parent.current_state == "death") { hb = undefined; } if (hb != undefined) { k = 1; while (k <= 2) { if (k == 1) { x3 = hb._parent._x + 0; y3 = (hb._parent._y + 0) - (hb._height / 1.3); x4 = hb._parent._x + 0; y4 = (hb._parent._y + 0) + (hb._height / 1.3); } if (k == 2) { x3 = (hb._parent._x + 0) - (hb._width / 1.3); y3 = hb._parent._y + 0; x4 = (hb._parent._x + 0) + (hb._width / 1.3); y4 = hb._parent._y + 0; } if (_root.intersect(x1, y1, x2, y2, x3, y3, x4, y4) == 2) { tx = _root.intersect_x; ty = _root.intersect_y; dist = _root.GetDist(x1, y1, tx, ty); if (dist < best_dist) { best_dist = dist; best_x = tx; best_y = ty; hit = i; } } k++; } } } i++; } basex = best_x; basey = best_y; MakeShot(angle, basex, basey, size, calliber, addshot, hit, 0, explosive); if ((crit == 1) && (hit > 0)) { ScreenShake(); MakeShot(angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive); MakeShot(angle, basex + (random(10) - 5), basey + (random(20) - 5), size, calliber, addshot, hit, 0, explosive, 1); } } function ReloadGun(player, no_sound) { player.current_shot_time = 0; if ((player.reload_time > 0) || (player.gun_bullets_loaded[player.current_gun] == player.gun_bullet_capacity[player.current_gun])) { return(undefined); } ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } if (ammo_remaining > 0) { player.reload_time = player.gun_reload_time[player.current_gun] * player.reload_multi; if (_root.soundon > 0) { _root.reload_start_sound.start(); _root.reloading_sound.start(0, 99999); } } else { if (player.gun_bullets_loaded[player.current_gun] > 0) { return(undefined); } if ((_root.soundon > 0) && (no_sound == 0)) { _root.no_ammo_sound.start(); } gunwithammo = 0; preference = -10000; p = 1; while (p <= player.max_guns) { ammo_remaining = 0; inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[p]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } ammo_remaining = ammo_remaining + player.gun_bullets_loaded[p]; if (((ammo_remaining > 0) || (player.gun_melee[p] > 0)) && ((player.gun_preference[p] - (100 * player.gun_explosive[p])) > preference)) { gunwithammo = p; preference = player.gun_preference[gunwithammo]; } p++; } if (gunwithammo > 0) { player.current_gun = gunwithammo; player.current_gun--; if (player.current_gun < 1) { player.current_gun = player.max_guns; } CycleWeapon(player); } } } function MakeShot(angle, x, y, size, calliber, addshot, hit, melee, explosive, noknockback) { _root.current_profile.shots_fired = _root.current_profile.shots_fired + addshot; if ((explosive != undefined) && (explosive > 0)) { MakeExplosion(x, y, size, calliber, explosive); return(undefined); } if (hit == 0) { if ((!melee) == 1) { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); } } else { addshot2 = 0; if (addshot > 0) { addshot2 = 1; } _root.current_profile.shots_hit = _root.current_profile.shots_hit + addshot2; knockback = 1 + (calliber * 0.5); if (noknockback == 1) { knockback = 0; } EnemyHit(eval ("_root.MainGame.enemy" + hit), 1 + calliber, angle, knockback); if (eval ("_root.MainGame.enemy" + hit).metallic == 0) { MakeBlood(x, y, angle); size = random(20) + 40; CreateEffect("BloodHitEffect1Holder", x, y, angle, size, size, _root.frameDelay / 2); } else { CreateEffect("ShotHitEffectHolder", x, y, 0, size, size, _root.frameDelay / 1); if (_root.soundon > 0) { _root.metal_hit_sound.start(); } } } } function DoPlayer(player) { if (player.walk > 0) { _root.frameAdvancer(player.legs, 0, _root.frameDelay); } fd = _root.frameDelay / 2; if (player.gun_melee[player.current_gun] > 0) { fd = _root.frameDelay / 1.5; } if (player.fire > 0) { _root.frameAdvancer(player.torso, 0, fd); } if (_root.GamePaused > 0) { return(undefined); } if (player.reload_time > 0) { player.reload_time = player.reload_time - (1 * _root.speedFactor); if (player.reload_time <= 0) { inv_place = -1; inv_place = _root.FindInventory(player.gun_ammo_type[player.current_gun]); if (inv_place > -1) { ammo_remaining = _root.current_profile.inventory[inv_place][2]; } amount = player.gun_bullet_capacity[player.current_gun] - player.gun_bullets_loaded[player.current_gun]; if (ammo_remaining < amount) { amount = ammo_remaining; } player.gun_bullets_loaded[player.current_gun] = player.gun_bullets_loaded[player.current_gun] + amount; ammo_remaining = ammo_remaining - amount; if (inv_place > -1) { _root.current_profile.inventory[inv_place][2] = ammo_remaining; } if (_root.current_profile.inventory[inv_place][2] == 0) { ClearInventory(inv_place); } player.reload_time = 0; _root.reload_finish_sound.start(); _root.reloading_sound.stop("reloading"); } } player.current_shot_time = player.current_shot_time + _root.speedFactor; if ((player.current_shot_time >= player.gun_shot_time[player.current_gun]) && (_root.MouseDown)) { FireGun(player); } if (Key.isDown(80) || (Key.isDown(27))) { _root.ChangeMenu("Paused_Scene"); } if (Key.isDown(82)) { ReloadGun(player, 1); } if (Key.isDown(32) && (player.cycled == 0)) { CycleWeapon(player); player.cycled = 1; } if (Key.isDown(49) && (player.cycled == 0)) { if (player.gun_type[1] != "") { player.current_gun = 0; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(50) && (player.cycled == 0)) { if (player.gun_type[2] != "") { player.current_gun = 1; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(51) && (player.cycled == 0)) { if (player.gun_type[3] != "") { player.current_gun = 2; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(52) && (player.cycled == 0)) { if (player.gun_type[4] != "") { player.current_gun = 3; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(53) && (player.cycled == 0)) { if (player.gun_type[5] != "") { player.current_gun = 4; CycleWeapon(player); player.cycled = 1; } } if (Key.isDown(54) && (player.cycled == 0)) { if (player.gun_type[6] != "") { player.current_gun = 5; CycleWeapon(player); player.cycled = 1; } } if ((((((((!Key.isDown(32)) && (!Key.isDown(49))) && (!Key.isDown(50))) && (!Key.isDown(51))) && (!Key.isDown(52))) && (!Key.isDown(53))) && (!Key.isDown(54))) && (!Key.isDown(55))) { player.cycled = 0; } player.torso.target_rotation = _root.MainGame.GetAngle(player._x, player._y, _root._xmouse, _root._ymouse); player.moving = 0; if ((((Key.isDown(37) || (Key.isDown(65))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, 0); } if ((((Key.isDown(39) || (Key.isDown(68))) && (!(Key.isDown(38) || (Key.isDown(87))))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(37) || (Key.isDown(65))))) { MovePlayer(player, 1, 0); } if ((((Key.isDown(38) || (Key.isDown(87))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 0, -1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 0, 1); } amount = Math.sqrt((player.walk_speed * player.walk_speed) / 2); if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, 1, 1); } if ((((Key.isDown(40) || (Key.isDown(83))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(39) || (Key.isDown(68))))) && (!(Key.isDown(38) || (Key.isDown(87))))) { MovePlayer(player, -1, 1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(39) || (Key.isDown(68)))) && (!(Key.isDown(37) || (Key.isDown(65))))) && (!(Key.isDown(40) || (Key.isDown(83))))) { MovePlayer(player, 1, -1); } if ((((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(37) || (Key.isDown(65)))) && (!(Key.isDown(40) || (Key.isDown(83))))) && (!(Key.isDown(39) || (Key.isDown(68))))) { MovePlayer(player, -1, -1); } if (player.moving == 0) { tempangle = 180 + player.torso._rotation; if ((Math.abs(tempangle - 0) < 45) || (tempangle > 315)) { player.legs.target_rotation = 0; } if (Math.abs(tempangle - 90) < 45) { player.legs.target_rotation = 90; } if (Math.abs(tempangle - 180) < 45) { player.legs.target_rotation = 180; } if (Math.abs(tempangle - 270) < 45) { player.legs.target_rotation = 270; } player.legs.target_rotation = player.legs.target_rotation - 180; if ((player.legs._rotation != player.legs.target_rotation) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } if ((player.legs._rotation == player.legs.target_rotation) && (player.walk == 1)) { player.walk = 0; player.legs.gotoAndStop("stand"); } } if ((player.moving == 1) && (player.walk == 0)) { player.walk = 1; player.legs.gotoAndStop("walk"); } player.torso._rotation = _root.MainGame.ReachAngle(player.torso._rotation, player.torso.target_rotation, 10 * _root.speedFactor, 1, 0); player.legs._rotation = _root.MainGame.ReachAngle(player.legs._rotation, player.legs.target_rotation, 7 * _root.speedFactor, 1, 0); if (player.health < 0) { player.health = 0; } if ((player.health <= 0) && (player.dying == 0)) { player.health = 0; player.dying = 1; _root.CalculateScore(); _root.reloading_sound.stop("reloading"); _root.PlayHumanDeathSound(player.gender); _root.WhiteOut("GameOver_Scene"); } xdist = _root.MainGame.Crosshair._x - player._x; ydist = _root.MainGame.Crosshair._y - player._y; dist = Math.abs(xdist) + Math.abs(ydist); _root.MainGame.CrosshairAccCircle._x = _root.MainGame.Crosshair._x; _root.MainGame.CrosshairAccCircle._y = _root.MainGame.Crosshair._y; _root.MainGame.CrosshairAccCircle._width = player.accuracy * 2; _root.MainGame.CrosshairAccCircle._height = player.accuracy * 2; UpdateHUD(player); } function GetAngle(px1, py1, px2, py2) { angle = Math.atan2(px1 - px2, py1 - py2); angle = (angle / 3.14) * 180; return(angle * -1); } function ReachAngle(currentAngle, targetAngle, amount, locking, forcedirection) { currentAngle = currentAngle + 180; targetAngle = targetAngle + 180; TurnedDirection = 0; CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } if ((CA > (TA - amount)) && (CA < (TA + amount))) { if (CA < TA) { TurnedDirection = 1; } if (CA > TA) { TurnedDirection = -1; } if (CA == TA) { TurnedDirection = 0; } CA = TA; NewAngle = CA; } else { CA = currentAngle % 360; TA = targetAngle % 360; locking = 1; if (CA < 0) { CA = 360 + CA; } if (TA < 0) { TA = 360 + TA; } Dist = CA - TA; if (forcedirection == 0) { if (((Dist > 0) && (Dist < 180)) || (Dist < -180)) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } } else if (forcedirection == -1) { NewAngle = CA - amount; TurnedDirection = -1; } else { NewAngle = CA + amount; TurnedDirection = 1; } if ((NewAngle > (TA - amount)) && (NewAngle < (TA + amount))) { NewAngle = TA; } } return(NewAngle - 180); } function CreateEffect(type, x, y, angle, sx, sy, delay, light) { effect = _root.MainGame.attachMovie(type, "effect" + effectnum, 150 + effectnum); effect._x = x; effect._y = y; effect._xscale = sx; effect._yscale = sy; effect._rotation = angle; effectnum = effectnum + 1; effect.delay = delay; if (effectnum > 20) { effectnum = 1; } effect.onEnterFrame = function () { if (light == 1) { _root.MainGame.Player.biglight._alpha = 0; } _root.frameAdvancer(this.main, 0, this.delay); }; return(effect); } function SceneCollide(actor, noenemy, nogood, enemy) { noenemy = 0; if (nogood == 0) { hb = _root.MainGame.Player.hitbox; if (hb != actor) { if (hb.hitTest(actor)) { return(2); } } } i = 1; while (i <= MaxHitBoxes) { if (eval ("_root.MainGame.Background.hb" + i).inplay == 1) { hb = eval ("_root.MainGame.Background.hb" + i); if (((hb != actor) && ((nogood == 0) || ((!hb.low) == 1))) && (((!enemy) == 1) || ((!hb.enemypass) == 1))) { if (hb.hitTest(actor)) { return(1); } } } i++; } if (noenemy == 0) { i = 1; while (i <= (MaxEnemies + MaxBarrels)) { if (eval ("_root.MainGame.enemy" + i).inplay == 1) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if ((hb != actor) && (hb._parent.current_state != "death")) { if (hb.hitTest(actor)) { return(2); } } } i++; } } return(0); } function SceneCollideX(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._width + actor._width; trace(amount); if ((hb._x > (actor._x - amount)) || (hb._x < (actor._x + amount))) { return(true); } i++; } return(false); } function SceneCollideY(actor) { i = 1; while (i <= MaxHitBoxes) { hb = eval ("_root.MainGame.Background.hb" + i); amount = hb._height + actor._height; trace(amount); if ((hb._y > (actor._y - amount)) || (hb._y < (actor._y + amount))) { return(true); } i++; } return(false); } function CreateEnemy(x, y, angle, type, noalpha, boss, life) { enum = 0; if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { i = 1; while (i <= MaxBarrels) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } else { i = MaxBarrels + 1; while (i <= (MaxEnemies + MaxBarrels)) { enemy = eval ("_root.MainGame.enemy" + i); if ((!enemy.inplay) > 0) { enum = i; } i++; } } if (enum == 0) { return(0); } baselevel = 70; if (type == "ZombieGiant") { baselevel = 105; } enemy = _root.MainGame.attachMovie(type, "enemy" + enum, baselevel + enum); if (enemy.no_ai == 0) { } enemy.weight = 1; enemy.explode = 0; enemy.explode_dam = 0; enemy.metallic = 0; enemy.no_ai = 0; enemy.dog = 0; enemy.can_run = 0; if (type == "Zombie") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.7; enemy.score = 5; } if (type == "ZombieCrawler") { enemy.melee_damage = 10; enemy.health = 14; enemy.walk_speed = 0.5; enemy.score = 7; } if (type == "ZombieSlowRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.2; enemy.score = 10; } if (type == "ZombieRunner") { enemy.melee_damage = 12; enemy.health = 16; enemy.walk_speed = 1.6; enemy.score = 15; } if (type == "ZombieGiant") { enemy.melee_damage = 20; enemy.health = 150; enemy.walk_speed = 1.2; enemy.score = 400; enemy.weight = 2; } if (type == "ZombieDogWalk") { enemy.melee_damage = 8; enemy.health = 16; enemy.walk_speed = 0.9; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieDogRun") { enemy.melee_damage = 8; enemy.health = 19; enemy.walk_speed = 1.8; enemy.score = 15; enemy.dog = 1; } if (type == "ZombieBigDog") { enemy.melee_damage = 12; enemy.health = 300; enemy.walk_speed = 1.2; enemy.score = 15; enemy.dog = 1; enemy.can_run = 1; } if (((type == "Barrel1") || (type == "Barrel2")) || (type == "Barrel3")) { enemy.melee_damage = 0; enemy.health = 4; enemy.walk_speed = 0; enemy.score = 400; enemy.weight = 1; enemy.no_ai = 1; enemy.metallic = 1; enemy.explode = 120; enemy.explode_dam = 60; } if (life > 0) { enemy.health = life; } enemy.etype = type; if (Background.exterior == 1) { enemy.walk_speed = enemy.walk_speed * 1.1; } enemy.enum = enum; enemy.inplay = 1; if ((!noalpha) == 1) { enemy._alpha = 0; } enemy._x = x; enemy._y = y; if (SceneCollide(enemy.hitbox, 1, 0, 1)) { enemy.swapDepths(0); enemy.removeMovieClip(); return(0); } enemy.force_x = 0; enemy.force_y = 0; if (enemy.no_ai == 0) { enemy.main._rotation = angle; } enemy.target_rotation = angle; enemy.stuck_time = 0; enemy.node = 0; enemy.running = -1; enemy.boss = 0; if (boss == 1) { enemy.boss = boss; } enemy.animating = 0; if (enemy.no_ai == 0) { EnemiesInplay++; } enemy.current_state = "stand"; enemy.diag_speed = Math.sqrt((enemy.walk_speed * enemy.walk_speed) / 2); enemy.main.main.gotoAndPlay("stand"); return(1); } function DoEnemy(enemy) { if (_root.GamePaused > 0) { _root.frameAdvancer(enemy.main.main, 0, _root.frameDelay); return(undefined); } if (((((enemy.dog == 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(150 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombieidle" + (random(2) + 1)).start(); } if (((((enemy.dog > 0) && (_root.soundon > 0)) && (enemy.current_state != "death")) && (random(100 / _root.speedFactor) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogidle" + (random(2) + 1)).start(); } if ((enemy.can_run > 0) && (random(300 / _root.speedFactor) == 1)) { enemy.running = enemy.running * -1; if (enemy.current_state == "move") { ChangeState(enemy, "move"); } } if ((enemy.current_state != "death") && (enemy._alpha < 100)) { enemy._alpha = enemy._alpha + (1 * _root.speedFactor); } if (enemy._alpha > 100) { enemy._alpha = 100; } if (enemy.no_ai == 0) { DoEnemyAI(enemy); DoEnemyMovement(enemy); } if (((enemy.moving == 0) && (enemy.current_state == "move")) && (enemy.stuck_time > 10)) { ChangeState(enemy, "stand"); } if ((enemy.moving == 1) && (enemy.current_state != "move")) { ChangeState(enemy, "move"); } if ((enemy._alpha < 90) && (enemy.current_state == "move")) { ChangeState(enemy, "stand"); } if ((((enemy.force_x != 0) || (enemy.force_y != 0)) && (enemy.current_state != "stun")) && (enemy.current_state != "death")) { ChangeState(enemy, "stun"); } if (((enemy.force_x == 0) && (enemy.force_y == 0)) && (enemy.current_state == "stun")) { ChangeState(enemy, "stand"); } if (enemy == undefined) { return(undefined); } if ((enemy.health <= 0) && (enemy.current_state != "death")) { ChangeState(enemy, "death"); if (enemy.no_ai == 0) { EnemiesInplay--; _root.current_profile.enemies_killed++; } if (enemy.explode > 0) { MakeExplosion(enemy._x, enemy._y, enemy.explode, enemy.explode_dam, 0); } _root.current_profile.score = _root.current_profile.score + enemy.score; if (enemy.boss == 1) { _root.MainGame.wait_for_end = _root.MainGame.wait_for_end + 1; } enemy.score = 0; if (enemy.dog > 0) { if ((_root.soundon > 0) && (enemy.no_ai == 0)) { _root.zombiedogdead1.start(); } } else if ((_root.soundon > 0) && (enemy.no_ai == 0)) { eval ("_root.zombiedead" + (random(2) + 1)).start(); } enemy.swapDepths(20 + enum); if (((random(100) + 1) < 76) || (force_next_bonus != "")) { randomnum = random(5) + 1; if (force_next_bonus != "") { CreateBonus(force_next_bonus, enemy._x, enemy._y, 1); force_next_bonus = ""; } else { if (randomnum == 1) { CreateBonus("Bonus35Bullets", enemy._x, enemy._y, 1); } if (randomnum == 2) { inv_place2 = -1; inv_place2 = _root.FindInventory("colt45"); if (inv_place2 > -1) { CreateBonus("Bonus45Bullets", enemy._x, enemy._y, 1); } } if (randomnum == 3) { inv_place2 = -1; inv_place2 = _root.FindInventory("mossberg500"); if (inv_place2 > -1) { CreateBonus("Bonus12GaugeShells", enemy._x, enemy._y, 1); } } if (randomnum == 4) { inv_place2 = -1; inv_place2 = _root.FindInventory("gm94launcher"); if (inv_place2 > -1) { CreateBonus("BonusGrenadeAmmo", enemy._x, enemy._y, 1); } } if (randomnum == 5) { if (_root.MainGame.Player.health < _root.MainGame.Player.max_health) { CreateBonus("BonusHealth", enemy._x, enemy._y, 1); } } } } } enemydelay = _root.frameDelay; if ((enemy.etype == "ZombieSlowRunner") && (enemy.current_state == "move")) { enemydelay = enemydelay * 0.75; } _root.frameAdvancer(enemy.main.main, 0, enemydelay); if ((((Background.exterior == 1) && (enemy.no_ai == 0)) && (enemy.current_state != "death")) && ((((enemy._x > 740) || (enemy._x < -100)) || (enemy._y > 500)) || (enemy._y < -100))) { if (enemy.no_ai == 0) { EnemiesInplay--; } etype = enemy.etype; boss = enemy.boss; health = enemy.health; DeleteActor(enemy); ExteriorEnemySpawn(etype, boss, health, 1); } } function ChangeState(enemy, newstate) { enemy.current_state = newstate; if ((newstate == "move") && (enemy.running > 0)) { newstate = "run"; } enemy.main.main.gotoAndPlay(newstate); } function DoEnemyAI(enemy) { enemy.goX = 0; enemy.goY = 0; if (enemy.no_ai > 0) { return(undefined); } player = _root.MainGame.Player; enemy.killtarget = player; if ((enemy.killtarget.hitbox.hitTest(enemy.threatbox) || (enemy.current_state == "attack")) || (enemy.current_state == "death")) { enemy.moving = 0; if (((enemy.current_state != "stun") && (enemy.current_state != "death")) && (enemy.current_state != "attack")) { ChangeState(enemy, "attack"); } if (enemy.current_state == "attack") { enemy.target_rotation = GetAngle(enemy._x, enemy._y, enemy.killtarget._x, enemy.killtarget._y); } } else { if (enemy.stuck_time > 5) { enemy.stuck_time = 0; if ((enemy.node == 0) && ((!Background.exterior) == 1)) { enemy.node = 999; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox)) { enemy.node = i; break; } i++; } } else if ((!Background.exterior) == 1) { enemy.node = 0; i = 1; while (i <= 10) { hb = eval ("_root.MainGame.Background.stuck" + i); if (hb.hitTest(enemy.hitbox) && (enemy.node != i)) { enemy.node = i; break; } i++; } } else if (enemy.node == 9999) { enemy.node = 0; } else { enemy.node = 9999; diffx = enemy.killtarget._x - enemy._x; diffy = enemy.killtarget._y - enemy._y; diffx = diffx * -100; diffy = diffy * -100; enemy.target_x = enemy._x + diffx; enemy.target_y = enemy._y + diffy; } } if (enemy.node > 0) { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } if (node.hitTest(enemy.hitbox)) { enemy.node = 0; } } if (enemy.node != 9999) { if (enemy.node == 0) { enemy.target_x = enemy.killtarget._x; enemy.target_y = enemy.killtarget._y; } else { node = eval ("_root.MainGame.Background.node" + enemy.node); if (enemy.node == 999) { node = _root.MainGame.Background.nodecentral; } enemy.target_x = node._x + Background._x; enemy.target_y = node._y + Background._y; } } if (enemy.target_x > (enemy._x + 5)) { enemy.goX = 1; } if (enemy.target_x < (enemy._x - 5)) { enemy.goX = -1; } if (enemy.target_y > (enemy._y + 5)) { enemy.goY = 1; } if (enemy.target_y < (enemy._y - 5)) { enemy.goY = -1; } } if (enemy._alpha < 90) { enemy.goY = 0; enemy.goX = 0; } } function DoEnemyMovement(enemy) { force = 0; stuckmod = 1; mod = 1; if (enemy.running == 1) { mod = 1.6; } x = enemy.goX; y = enemy.goY; if (enemy.current_state == "death") { x = 0; y = 0; } enemy.moving = 0; if ((enemy.force_x != 0) || (enemy.force_y != 0)) { force = 1; x = 0; y = 0; } if ((x != 0) || (y != 0)) { speed = (enemy.walk_speed * _root.speedFactor) * mod; diag = 0; if ((x != 0) && (y != 0)) { speed = (enemy.diag_speed * _root.speedFactor) * mod; diag = 1; } backx = enemy._x; backy = enemy._y; enemy._y = enemy._y + ((y * speed) * 1); enemy._x = enemy._x + ((x * speed) * 1); enemy.moving = 1; speed = (enemy.walk_speed * _root.speedFactor) * mod; collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } enemy._x = backx; enemy._y = backy; if (diag == 1) { enemy._y = enemy._y + ((y * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + ((x * speed) * 1); collide = SceneCollide(enemy.hitbox, 1, 0, 1); if (collide > 0) { if (collide == 2) { stuckmod = 0.1; } x = 0; enemy._x = backx; } } else { x = 0; } } else { y = 0; x = 0; } } if ((x == 0) && (y == 0)) { enemy.moving = 0; } if ((x > 0) && (y == 0)) { enemy.target_rotation = 270; } if ((x < 0) && (y == 0)) { enemy.target_rotation = 90; } if ((x == 0) && (y > 0)) { enemy.target_rotation = 0; } if ((x == 0) && (y < 0)) { enemy.target_rotation = 180; } if ((x > 0) && (y > 0)) { enemy.target_rotation = 315; } if ((x > 0) && (y < 0)) { enemy.target_rotation = 225; } if ((x < 0) && (y > 0)) { enemy.target_rotation = 45; } if ((x < 0) && (y < 0)) { } if ((x == 0) && (y == 0)) { enemy.moving = 0; enemy.stuck_time = enemy.stuck_time + (stuckmod * _root.speedFactor); } else { enemy.target_rotation = enemy.target_rotation - 180; enemy.stuck_time = 0; } } if (force == 1) { if (enemy.force_x != 0) { direct = enemy.force_x / Math.abs(enemy.force_x); enemy.force_x = enemy.force_x - ((Math.abs(enemy.force_x / 10) * direct) * _root.speedFactor); if ((enemy.force_x > -0.5) && (direct < 0)) { enemy.force_x = 0; } if ((enemy.force_x < 0.5) && (direct > 0)) { enemy.force_x = 0; } } if (enemy.force_y != 0) { direct = enemy.force_y / Math.abs(enemy.force_y); enemy.force_y = enemy.force_y - ((Math.abs(enemy.force_y / 10) * direct) * _root.speedFactor); if ((enemy.force_y > -0.5) && (direct < 0)) { enemy.force_y = 0; } if ((enemy.force_y < 0.5) && (direct > 0)) { enemy.force_y = 0; } } backx = enemy._x; backy = enemy._y; enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); y = 1; x = 1; if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; enemy._y = backy; enemy._y = enemy._y + (enemy.force_y * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { y = 0; enemy._y = backy; } if (y == 0) { enemy._x = enemy._x + (enemy.force_x * _root.speedFactor); if (SceneCollide(enemy.hitbox, 1, 0)) { enemy._x = backx; } } } } if (enemy.no_ai == 0) { enemy.main._rotation = _root.MainGame.ReachAngle(enemy.main._rotation, enemy.target_rotation, 3 * _root.speedFactor, 1, 0); } } function EnemyMelee(enemy) { target = enemy.killtarget; if (target.hitbox.hitTest(enemy.meleebox)) { if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogattack" + (random(2) + 1)).start(); } } health_dam = enemy.melee_damage; DamageHuman(target, health_dam); } } function EnemyHit(enemy, damage, angle, push) { if (enemy.current_state == "death") { return(undefined); } if (enemy.dog > 0) { if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombiedogpain" + (random(2) + 1)).start(); } } else if (((_root.soundon > 0) && (random(2) == 1)) && (enemy.no_ai == 0)) { eval ("_root.zombie_pain" + (random(3) + 1)).start(); } enemy.health = enemy.health - damage; push = push / enemy.weight; angle = angle - 90; pushx = Math.cos((angle * 3.141593) / 180) * push; pushy = Math.sin((angle * 3.141593) / 180) * push; enemy.force_x = enemy.force_x + pushx; enemy.force_y = enemy.force_y + pushy; if (enemy.force_x > 15) { enemy.force_x = 15; } if (enemy.force_y > 15) { enemy.force_y = 15; } if (enemy.force_x < -15) { enemy.force_x = -15; } if (enemy.force_y < -15) { enemy.force_y = -15; } } function rotateBitmap(img, angle, w, h) { var _local1 = new flash.geom.Matrix(); var _local4 = angle; var _local5 = (_local4 / 180) * 3.141593; w = img.width; h = img.height; _local1.translate((-w) / 2, (-h) / 2); _local1.rotate(_local5); if ((angle == 90) || (angle == 270)) { _local1.translate(h / 2, w / 2); h2 = h; h = w; w = h2; } else { _local1.translate(w / 2, h / 2); } img2 = new flash.display.BitmapData(w, h, true, 0); img2.draw(img, _local1, null, "normal", null, true); return(img2); } function MakeDecal(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); ModX = 0; ModY = 0; x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; if ((angle == 90) || (angle == 270)) { h2 = h; h = w; w = h2; } var _local1; _local1 = flash.display.BitmapData.loadBitmap(decal); if (angle != 0) { _local1 = rotateBitmap(_local1, angle, w, h); } w = _local1.width; h = _local1.height; BackgroundBMP.copyPixels(_local1, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); _local1.dispose(); } function MakeDecalPreloaded(x, y, angle, decal, w, h) { x = x + (Background._x * -1); y = y + (Background._y * -1); x = (x - (w / 2)) + ModX; y = (y - (h / 2)) + ModY; BackgroundBMP.copyPixels(decal, new flash.geom.Rectangle(0, 0, w, h), new flash.geom.Point(x, y)); } function FadeOut(actor) { actor._alpha = (actor._alpha = actor._alpha - (1 * _root.speedFactor)); if (actor._alpha <= 0) { DeleteActor(actor); } } function MakeBlood(x, y, angle, nosound) { MakeDecalPreloaded(x, y, angle, eval ("BloodDecal" + (random(4) + 1)), 128, 128); if ((_root.soundon > 0) && ((!nosound) == 1)) { eval (("_root.blood" + (random(2) + 2)) + "_sound").start(); } } function DeleteActor(clip) { clip.swapDepths(0); clip.removeMovieClip(); clip.inplay = 0; } function CreateBonus(type, x, y, nocollide) { var i; bonusnum = 0; i = 1; while (i <= 16) { temp = eval ("_root.MainGame.bonus" + i); if ((!temp.inplay) > 0) { bonusnum = i; break; } i++; } trace(bonusnum); if (bonusnum == 0) { return(0); } bonus = _root.MainGame.attachMovie(type, "bonus" + bonusnum, 50 + bonusnum); bonus.inplay = 1; bonuses_inplay++; if (bonses_inplay > 16) { bonuses_inplay = 16; } bonus._x = x; bonus._y = y; bonus.dying = 0; bonus.btype = type; if ((!nocollide) == 1) { if (SceneCollide(bonus, 1, 1)) { DeleteActor(bonus); bonuses_inplay--; return(0); } } bonus.onEnterFrame = function () { DoBonus(this); }; return(1); } function DoBonus(bonus) { if (_root.gamepaused > 0) { return(undefined); } if (bonus.dying > 0) { _root.frameAdvancer(bonus, 0, _root.frameDelay / 2); return(undefined); } if (_root.MainGame.Player.hitbox.hitTest(bonus.hitbox)) { if (CollectBonus(bonus.btype, player) > 0) { bonus.gotoAndPlay("death"); bonus.dying = 1; } } } function CollectBonus(type, player) { bonuses_inplay--; picked = 0; if (type == "BonusGlock19C") { inv = AddInventory("glock19c", 15, 1); if (inv > 0) { picked = 1; MakeBonusText("Glock 19C"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusMossberg500") { inv = AddInventory("mossberg500", 7, 1); if (inv > 0) { picked = 1; MakeBonusText("Mossberg 500"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusSteyrTMP") { inv = AddInventory("steyrtmp", 30, 1); if (inv > 0) { picked = 1; MakeBonusText("Steyr TMP"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusColt45") { inv = AddInventory("colt45", 6, 1); if (inv > 0) { picked = 1; MakeBonusText("Colt 45"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusGM94Launcher") { inv = AddInventory("gm94launcher", 3, 1); if (inv > 0) { picked = 1; MakeBonusText("GM94 Launcher"); if (_root.soundon > 0) { _root.gunbonus_sound.start(); } } else if (inv == -10) { if (player.gun_limit == 1) { MakeBonusText("Cannot carry more than one weapon!"); } else { MakeBonusText(("Cannot carry more than " + player.gun_limit) + " weapons!"); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus12GaugeShells") { if (AddInventory("12gauge_ammo", 7, 0) > 0) { picked = 1; MakeBonusText("Shotgun Shells"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus35Bullets") { if (AddInventory("35_ammo", 25, 0) > 0) { picked = 1; MakeBonusText("9mm Bullets"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "Bonus45Bullets") { if (AddInventory("45_ammo", 8, 0) > 0) { picked = 1; MakeBonusText(".45 Bullets"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusGrenadeAmmo") { if (AddInventory("grenade_ammo", 3, 0) > 0) { picked = 1; MakeBonusText("Grenades"); if (_root.soundon > 0) { _root.ammobonus_sound.start(); } } else { MakeBonusText("Inventory is full!"); } } if (type == "BonusHealth") { if (player.health < player.max_health) { picked = 1; MakeBonusText("+25 Health"); if (_root.soundon > 0) { _root.healthbonus_sound.start(); } player.health = player.health + 25; if (player.health > player.max_health) { player.health = player.max_health; } } else { MakeBonusText("Already at max health"); } } if (type == "BonusArmour") { if (player.armour_health < player.armour_max_health) { picked = 1; MakeBonusText("+25 Armour"); if (_root.soundon > 0) { _root.armourbonus_sound.start(); } player.armour_health = player.armour_health + 25; if (player.armour_health > player.armour_max_health) { player.armour_health = player.armour_max_health; } } else { MakeBonusText("Already at max armour!"); } } return(picked); } function MakeBonusText(msg) { _root.MainGame.MainHud.bonustext._alpha = 200; _root.MainGame.MainHud.bonustext.maintext.text = msg; } function ClearInventory(inv_place) { _root.current_profile.inventory[inv_place][1] = ""; _root.current_profile.inventory[inv_place][2] = 0; _root.current_profile.inventory[inv_place][3] = 0; _root.current_profile.inventory[inv_place][4] = 0; _root.current_profile.inventory[inv_place][5] = 0; l = 1; while (l <= _root.MainGame.Player.max_guns) { if (_root.MainGame.Player.gun_inventory_place[l] == inv_place) { RemoveWeapon(_root.MainGame.Player, l); } l++; } } function AddInventory(type, ammo, isweapon) { foundspace = 0; foundblankspace = 0; if (isweapon > 0) { k = 41; while (k <= 50) { if (_root.current_profile.inventory[k][1] == "") { foundspace = k; break; } k++; } if (foundspace == 0) { foundspace = -10; } else { _root.current_profile.inventory[foundspace][1] = type; if (AddWeapon(_root.MainGame.Player, type, ammo, foundspace) == 0) { foundspace = -10; _root.current_profile.inventory[foundspace][1] = ""; } } } else { k = 1; while (k <= _root.current_profile.max_inventory_slots) { if (_root.current_profile.inventory[k][1] == "") { foundblankspace = k; } if (((_root.current_profile.inventory[k][1] == type) && (ammo > 0)) && (isweapon == 0)) { foundspace = k; } k++; } if (foundspace < 1) { foundspace = foundblankspace; } } if (foundspace > 0) { _root.current_profile.inventory[foundspace][1] = type; _root.current_profile.inventory[foundspace][2] = _root.current_profile.inventory[foundspace][2] + ammo; _root.current_profile.inventory[foundspace][3] = isweapon; } return(foundspace); } function DoLevel() { if (game_time > 0) { next_zombietime = 600; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 2000) { next_zombietime = 400; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 4000) { next_zombietime = 300; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 6000) { next_zombietime = 300; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieSlowRunner"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 8000) { next_zombietime = 250; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieSlowRunner"; if (had_steyr == 0) { force_next_bonus = "BonusSteyrTMP"; had_steyr = 1; } } if (game_time > 10000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 12000) { next_zombietime = 100; zombie_types[1] = "ZombieSlowRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieCrawler"; zombie_types[4] = "ZombieCrawler"; zombie_types[5] = "ZombieCrawler"; } if (game_time > 14000) { next_zombietime = 50; zombie_types[1] = "Zombie"; zombie_types[2] = "ZombieCralwer"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "ZombieDogWalk"; zombie_types[5] = "Zombie"; } if (game_time > 16000) { next_zombietime = 150; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieSlowRunner"; zombie_types[4] = "ZombieSlowRunner"; zombie_types[5] = "ZombieDogWalk"; } if (game_time > 18000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieDogWalk"; if (had_gm94launcher == 0) { force_next_bonus = "BonusGM94Launcher"; had_gm94launcher = 1; } } if (game_time > 20000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieDogWalk"; zombie_types[5] = "ZombieDogWalk"; } if (game_time > 22000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieSlowRunner"; } if (game_time > 24000) { next_zombietime = 250; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieGiant"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieGiant"; zombie_types[5] = "ZombieRunner"; } if (game_time > 26000) { next_zombietime = 20; zombie_types[1] = "ZombieDogWalk"; zombie_types[2] = "ZombieDogWalk"; zombie_types[3] = "ZombieDogWalk"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; } if (game_time > 29000) { next_zombietime = 200; zombie_types[1] = "ZombieRunner"; zombie_types[2] = "ZombieRunner"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieDogRun"; if (had_mossberg == 0) { force_next_bonus = "BonusMossberg500"; had_mossberg = 1; } } if (game_time > 32000) { next_zombietime = 400; zombie_types[1] = "ZombieGiant"; zombie_types[2] = "ZombieGiant"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; } if (game_time > 35000) { next_zombietime = 150; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieDogRun"; zombie_types[4] = "ZombieDogRun"; zombie_types[5] = "ZombieDogRun"; } max_game_time = 38000; if (game_time > 38000) { next_zombietime = 200; zombie_types[1] = "ZombieDogRun"; zombie_types[2] = "ZombieDogRun"; zombie_types[3] = "ZombieRunner"; zombie_types[4] = "ZombieRunner"; zombie_types[5] = "ZombieRunner"; if (had_boss < 2) { if (ExteriorEnemySpawn("ZombieBigDog", 1, 0, 0) == 1) { had_boss = had_boss + 1; } } } if (_root.Background.exterior == 1) { next_zombietime = next_zombietime / 1.5; } } function MakeExplosion(x, y, size, calliber, delay) { if (delay > 0) { explodelaynum++; if (explodelaynum > 5) { explodelaynum = 1; } temp = _root.MainGame.createEmptyMovieClip("explodelay" + explodelaynum, 34000 + explodelaynum); temp.delay = delay; temp.esize = size; temp._x = x; temp._y = y; temp.calliber = calliber; temp.onEnterFrame = function () { this.delay = this.delay - _root.speedFactor; if (this.delay < 0) { MakeExplosion(this._x, this._y, this.esize, this.calliber); DeleteActor(this); } }; return(undefined); } ScreenShake(2); MakeDecalPreloaded(x, y, 0, Scorch, 90, 60); if (_root.soundon > 0) { _root.explosion1_sound.start(); } effect = CreateEffect("Explosion1HitEffectHolder", x, y, 0, size, size, _root.frameDelay * 2, 1); actor = effect.hb; hb = _root.MainGame.Player.hitbox; if (hb.hitTest(actor)) { DamageHuman(hb._parent, 1 + (calliber / 3)); } var i; i = 1; while (i <= (MaxEnemies + MaxBarrels)) { hb = eval (("_root.MainGame.enemy" + i) + ".hitbox"); if (hb._parent.current_state != "death") { if (hb.hitTest(actor)) { hit = i; enemy = eval ("_root.MainGame.enemy" + hit); angle = GetAngle(x, y, enemy._x, enemy._y); EnemyHit(enemy, 1 + calliber, angle, 1 + (calliber * 0.5)); _root.current_profile.shots_hit = _root.current_profile.shots_hit + 1; j = 1; while (j < Math.round(calliber / 2)) { MakeBlood(enemy._x + (random(70) - 35), enemy._y + (random(70) - 35), 90 * random(4), 1); j++; } } } i++; } } function DamageHuman(target, health_dam) { armour_dam = 0; health_dam = Math.round(health_dam); armour_dam = Math.round((health_dam / 100) * target.armour_protect); health_dam = health_dam - armour_dam; target.armour_health = target.armour_health - armour_dam; if (target.armour_health < 0) { health_dam = health_dam - target.armour_health; target.armour_health = 0; } target.health = target.health - health_dam; if (target == _root.MainGame.Player) { _root.current_profile.damage_taken = _root.current_profile.damage_taken + health_dam; } target.bloodspeed = 10; CreateEffect("BloodHitEffect1Holder", target._x, target._y, enemy.main._rotation - 180, 40, 40, _root.frameDelay / 2); MakeBlood(target._x, target._y, random(360)); _root.PlayHumanPainSound(target.gender); } function DoScreenShake() { if (screen_shake < 0) { screen_shake = screen_shake + (_root.speedFactor * 0.3); if (screen_shake > 0) { screen_shake = 0; } } if (screen_shake > 0) { screen_shake = screen_shake - (_root.speedFactor * screen_shake_speed); if (screen_shake < 0) { screen_shake = 0; } } screen_shake = screen_shake * -1; _root.MainGame._x = screen_shake / 2; _root.MainGame._y = screen_shake / 2; } function ScreenShake(amount) { if (amount == undefined) { amount = 0; } if ((10 + amount) < Math.abs(screen_shake)) { return(undefined); } screen_shake_speed = (10 + amount) / 10; if (screen_shake > 4) { } screen_shake = 10 + amount; } function ExteriorEnemySpawn(zombie_type, boss, life, force) { if (force == undefined) { force = 0; } again = 1; do { again = 0; done = 0; temp = random(4) + 1; if (temp == 1) { if (CreateEnemy(-30, random(400), 90, zombie_type, 1, boss, life) == 0) { temp = 2; } else { done = 1; } } if (temp == 2) { if (CreateEnemy(random(640), 430, 180, zombie_type, 1, boss, life) == 0) { temp = 3; } else { done = 1; } } if (temp == 3) { if (CreateEnemy(670, random(400), 270, zombie_type, 1, boss, life) == 0) { temp = 4; } else { done = 1; } } if (temp == 4) { if (CreateEnemy(random(640), -30, 0, zombie_type, 1, boss, life) == 0) { temp = 1; } else { done = 1; } } if ((temp == 1) && (done == 0)) { if (CreateEnemy(-30, random(400), 90, zombie_type, 1, boss, life) == 0) { again = force; } else { done = 1; } } } while (again == 1); return(done); } effectnum = 1; enemynum = 1; MaxEnemies = 4; MaxBarrels = 8; EnemiesInplay = 0; MaxHitBoxes = 50; zombietime = 0; bonusnum = 1; bonuses_inplay = 0; game_time = 0; max_game_time = 0; explodelaynum = 1; wait_for_end = 0; force_next_bonus = ""; screen_shake = 0; screen_shake_speed = 0; next_zombietime = 500; zombie_types = new Array(6); zombie_types[1] = "Zombie"; zombie_types[2] = "Zombie"; zombie_types[3] = "Zombie"; zombie_types[4] = "Zombie"; zombie_types[5] = "Zombie"; force_next_bonus = ""; had_mossberg = 0; had_steyr = 0; had_gm94launcher = 0; had_boss = 0; var BloodDecal1; var BloodDecal2; var BloodDecal3; var BloodDecal4; var Scorch; var BackgroundBMP;
Instance of Symbol 14 MovieClip [Hitbox] in Symbol 80 MovieClip [GameOver_Scene] Frame 1
onClipEvent (mouseUp) { _root.BlackOut("Stats_Scene", 0); }
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
stop();
Symbol 88 MovieClip [Instructions_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 87 MovieClip in Symbol 88 MovieClip [Instructions_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("none", 1); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 2
stop();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 118 MovieClip [Stats_Scene] Frame 1
if (_root.soundon > 0) { stopAllSounds(); _root.music1.start(0, 99999); } playerName.restrict = "a-z A-Z 0-9"; cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; playerScore.text = _root.ScoreVal; var my_fmt = new TextFormat(); my_fmt.bold = true; playerRank.text = _root.current_profile.rank; playerDamageTaken.text = _root.current_profile.damage_taken; playerAccuracy.text = _root.current_profile.score_accuracy + "%"; playerEnemiesKilled.text = _root.current_profile.enemies_killed; seconds = Math.round(_root.current_profile.survived_time / 60); minutes = Math.floor(seconds / 60); true_seconds = seconds % 60; if (true_seconds < 10) { true_seconds = "0" + true_seconds; } survivedstring = (minutes + ":") + true_seconds; if (_root.current_profile.survived > 0) { survivedstring = "All Night"; } playerSurvived.text = survivedstring; playerSurvived.setTextFormat(my_fmt); playerEnemiesKilled.setTextFormat(my_fmt); playerAccuracy.setTextFormat(my_fmt); playerDamageTaken.setTextFormat(my_fmt); playerRank.setTextFormat(my_fmt); playerScore.setTextFormat(my_fmt);
Instance of Symbol 100 MovieClip in Symbol 118 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 105 MovieClip in Symbol 118 MovieClip [Stats_Scene] Frame 1
onClipEvent (mouseUp) { if ((_root.HotSpotClick(this) && (_root.pname != "Enter Your Name")) && (_root.pname != "")) { var strOut = ((_root.pname + "|") + _root.ScoreVal); _root.pname = _root.searchandreplace(_root.pname, " ", "", 99999, false); trace(_root.pname); var strOut2 = _root.EncrpytString(strOut); getURL ("http://www.arcadetown.com/deadfrontiernighttwo/hs.asp?" + strOut2, "_blank"); _root.BlackOut("MainMenu_Scene", 0); } } onClipEvent (enterFrame) { if ((_root.pname != "Enter Your Name") && (_root.pname != "")) { this._alpha = 100; if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } else { this._alpha = 50; } }
Symbol 147 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 177 MovieClip Frame 15
this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Symbol 181 MovieClip [Bonus12GaugeShells] Frame 1
stop();
Symbol 181 MovieClip [Bonus12GaugeShells] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 184 MovieClip [Bonus35Bullets] Frame 1
stop();
Symbol 184 MovieClip [Bonus35Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 187 MovieClip [BonusArmour] Frame 1
stop();
Symbol 187 MovieClip [BonusArmour] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 190 MovieClip [BonusGlock19C] Frame 1
stop();
Symbol 190 MovieClip [BonusGlock19C] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 193 MovieClip [BonusHealth] Frame 1
stop();
Symbol 193 MovieClip [BonusHealth] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 196 MovieClip [BonusMossberg500] Frame 1
stop();
Symbol 196 MovieClip [BonusMossberg500] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 199 MovieClip [BonusSteyrTMP] Frame 1
stop();
Symbol 199 MovieClip [BonusSteyrTMP] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 200 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 10
_root.MainGame.DeleteActor(this);
Symbol 203 MovieClip [MainBackground] Frame 1
this.exterior = 1;
Instance of Symbol 14 MovieClip [Hitbox] "hb5" in Symbol 203 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 14 MovieClip [Hitbox] "hb6" in Symbol 203 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 14 MovieClip [Hitbox] "hb7" in Symbol 203 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; this.low = 1; }
Instance of Symbol 14 MovieClip [Hitbox] "hb8" in Symbol 203 MovieClip [MainBackground] Frame 1
onClipEvent (enterFrame) { this.enemypass = 1; }
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 7
_root.PlayFootstepSound();
Symbol 241 MovieClip Frame 14
_root.PlayFootstepSound();
Symbol 241 MovieClip Frame 17
gotoAndPlay ("walk");
Symbol 263 MovieClip Frame 1
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 263 MovieClip Frame 2
_parent.biglight._alpha = 0; stop();
Symbol 263 MovieClip Frame 3
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("autopistol");
Symbol 263 MovieClip Frame 4
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 263 MovieClip Frame 5
_parent.biglight._alpha = 0; stop();
Symbol 263 MovieClip Frame 6
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("revolver");
Symbol 263 MovieClip Frame 7
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 263 MovieClip Frame 8
_parent.biglight._alpha = 0; stop();
Symbol 263 MovieClip Frame 9
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("shotgun");
Symbol 263 MovieClip Frame 10
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 263 MovieClip Frame 11
_parent.biglight._alpha = 0; stop();
Symbol 263 MovieClip Frame 12
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("machinegun");
Symbol 263 MovieClip Frame 13
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 263 MovieClip Frame 14
_parent.biglight._alpha = 0; stop();
Symbol 263 MovieClip Frame 15
_parent.biglight._alpha = 0; _parent.fire = 0; gotoAndPlay ("grenadelauncher");
Symbol 263 MovieClip Frame 16
_parent.biglight._alpha = _parent.lightalpha; stop();
Symbol 263 MovieClip Frame 17
stop();
Symbol 263 MovieClip Frame 18
stop();
Symbol 263 MovieClip Frame 19
stop();
Symbol 263 MovieClip Frame 20
stop();
Symbol 263 MovieClip Frame 21
_parent.fire = 0; gotoAndPlay ("knife");
Symbol 297 MovieClip [Actor_Player] Frame 1
stop();
Symbol 297 MovieClip [Actor_Player] Frame 17
stop();
Symbol 577 MovieClip Frame 7
_root.PlayEnemyFootstepSound(1);
Symbol 577 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 577 MovieClip Frame 22
gotoAndPlay ("move");
Symbol 577 MovieClip Frame 73
gotoAndPlay ("stand");
Symbol 577 MovieClip Frame 85
gotoAndPlay ("stun");
Symbol 577 MovieClip Frame 98
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 577 MovieClip Frame 111
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 577 MovieClip Frame 139
_root.MainGame.FadeOut(this._parent._parent);
Symbol 577 MovieClip Frame 140
gotoAndPlay ("dead1");
Symbol 894 MovieClip Frame 3
_root.PlayEnemyFootstepSound(2);
Symbol 894 MovieClip Frame 16
_root.PlayEnemyFootstepSound(2);
Symbol 894 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 894 MovieClip Frame 77
gotoAndPlay ("stand");
Symbol 894 MovieClip Frame 103
gotoAndPlay ("stun");
Symbol 894 MovieClip Frame 116
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 894 MovieClip Frame 129
_root.MainGame.ChangeState(this._parent._parent, "stand"); stop();
Symbol 894 MovieClip Frame 157
_root.MainGame.FadeOut(this._parent._parent);
Symbol 894 MovieClip Frame 158
gotoAndPlay ("dead1");
Symbol 1185 MovieClip Frame 4
_root.PlayEnemyFootstepSound(1);
Symbol 1185 MovieClip Frame 9
_root.PlayEnemyFootstepSound(1);
Symbol 1185 MovieClip Frame 11
gotoAndPlay ("move");
Symbol 1185 MovieClip Frame 57
gotoAndPlay ("stand");
Symbol 1185 MovieClip Frame 83
gotoAndPlay ("stun");
Symbol 1185 MovieClip Frame 95
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1185 MovieClip Frame 114
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1185 MovieClip Frame 145
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1185 MovieClip Frame 146
gotoAndPlay ("dead1");
Symbol 1401 MovieClip Frame 26
gotoAndPlay ("move");
Symbol 1401 MovieClip Frame 51
gotoAndPlay ("stand");
Symbol 1401 MovieClip Frame 53
gotoAndPlay ("stun");
Symbol 1401 MovieClip Frame 68
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1401 MovieClip Frame 83
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1401 MovieClip Frame 108
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1401 MovieClip Frame 109
gotoAndPlay ("dead1");
Symbol 1706 MovieClip Frame 2
_root.PlayEnemyFootstepSound(1);
Symbol 1706 MovieClip Frame 14
_root.PlayEnemyFootstepSound(1);
Symbol 1706 MovieClip Frame 21
gotoAndPlay ("move");
Symbol 1706 MovieClip Frame 67
gotoAndPlay ("stand");
Symbol 1706 MovieClip Frame 93
gotoAndPlay ("stun");
Symbol 1706 MovieClip Frame 105
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 1706 MovieClip Frame 124
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 1706 MovieClip Frame 152
_root.MainGame.FadeOut(this._parent._parent);
Symbol 1706 MovieClip Frame 153
gotoAndPlay ("dead1");
Symbol 1718 MovieClip Frame 1
stop();
Symbol 1718 MovieClip Frame 2
stop();
Symbol 1723 MovieClip Frame 1
stop();
Symbol 1723 MovieClip Frame 2
stop();
Symbol 1728 MovieClip Frame 1
stop();
Symbol 1728 MovieClip Frame 2
stop();
Symbol 1733 MovieClip Frame 1
stop();
Symbol 1733 MovieClip Frame 2
stop();
Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; };
Instance of Symbol 1718 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Intro_Scene", 0); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 27 MovieClip [HighScores_Menu] in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernighttwo/view_high_scores.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 22 MovieClip [DownloadGame_Menu] in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/partner/download.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1723 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 14 MovieClip [Hitbox] in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ((("http://www.arcadetown.com/index.asp?gameid=deadfrontiernighttwo&aid=" + _root.GetUrlParam(_url, "aid=")) + "&refer=") + _root.GetBaseUrl(_url), "_blank"); } }
Instance of Symbol 1728 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/deadfrontiernighttwo/send_friend.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 1733 MovieClip in Symbol 1735 MovieClip [MainMenu_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { getURL ("http://www.arcadetown.com/free_content/index.asp", "_blank"); } } onClipEvent (enterFrame) { if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 1865 MovieClip Frame 20
_root.MainGame.Player.biglight._alpha = _root.MainGame.Player.lightalpha; this._parent.swapDepths(0); this._parent.removeMovieClip(); this.swapDepths(0); this.removeMovieClip();
Instance of Symbol 14 MovieClip [Hitbox] in Symbol 1870 MovieClip [Paused_Scene] Frame 1
onClipEvent (mouseUp) { _root.ChangeMenu("none"); }
Symbol 1872 MovieClip Frame 1
stop();
Symbol 1872 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1872 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1876 MovieClip Frame 1
stop();
Symbol 1876 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1876 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1880 MovieClip Frame 1
stop();
Symbol 1880 MovieClip Frame 2
gotoAndPlay ("stand");
Symbol 1880 MovieClip Frame 4
_root.MainGame.DeleteActor(this._parent._parent);
Symbol 1893 MovieClip [Intro_Scene] Frame 1
stop(); cursor = attachMovie("MenuCursor", "MenuCursor", 901); cursor.onEnterFrame = function () { this._x = _root._xmouse; this._y = _root._ymouse; }; var tween = (new mx.transitions.Tween(introtext, "_y", 0, 340, -600, 70, true));
Instance of Symbol 87 MovieClip in Symbol 1893 MovieClip [Intro_Scene] Frame 1
onClipEvent (mouseUp) { if (_root.HotSpotClick(this)) { _root.BlackOut("Instructions_Scene", 0); } } onClipEvent (enterFrame) { if ((this._parent.introtext._y < -452) && (_root.menu_interact > 0)) { _root.BlackOut("Instructions_Scene", 0); } if (_root.HotSpotClick(this)) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 2080 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2080 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2080 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2080 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2080 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2080 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2080 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2080 MovieClip Frame 101
_root.PlayEnemyFootstepSound(1);
Symbol 2080 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2080 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2080 MovieClip Frame 111
_root.PlayEnemyFootstepSound(1);
Symbol 2080 MovieClip Frame 121
gotoAndPlay ("move");
Symbol 2115 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2115 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2115 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2115 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2115 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2115 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2115 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2115 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2115 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2115 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2115 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2115 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2120 MovieClip [Bonus45Bullets] Frame 1
stop();
Symbol 2120 MovieClip [Bonus45Bullets] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2123 MovieClip [BonusGM94Launcher] Frame 1
stop();
Symbol 2123 MovieClip [BonusGM94Launcher] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2126 MovieClip [BonusColt45] Frame 1
stop();
Symbol 2126 MovieClip [BonusColt45] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 1
stop();
Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 10
_root.MainGame.DeleteActor(this);
Symbol 2348 MovieClip Frame 24
gotoAndPlay ("stand");
Symbol 2348 MovieClip Frame 48
gotoAndPlay ("stun");
Symbol 2348 MovieClip Frame 57
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2348 MovieClip Frame 61
_root.MainGame.EnemyMelee(this._parent._parent);
Symbol 2348 MovieClip Frame 72
_root.MainGame.ChangeState(this._parent._parent, "stand");
Symbol 2348 MovieClip Frame 98
_root.MainGame.FadeOut(this._parent._parent);
Symbol 2348 MovieClip Frame 99
gotoAndPlay ("dead1");
Symbol 2348 MovieClip Frame 102
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 103
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 109
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 110
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 116
gotoAndPlay ("move");
Symbol 2348 MovieClip Frame 118
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 119
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 127
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 128
_root.PlayEnemyFootstepSound(1);
Symbol 2348 MovieClip Frame 137
gotoAndPlay ("run");

Library Items

Symbol 1 Sound [male_hurt3]Used by:Timeline
Symbol 2 Bitmap [cones.png]Used by:12 1767
Symbol 3 Bitmap [car8.png]Used by:16 1767
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:11
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:11
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClip [PreloaderMain]Uses:4 6 8 10
Symbol 12 GraphicUses:2Used by:15
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [Hitbox]Uses:13Used by:15 17 32 80 181 184 187 190 193 196 199 200 203 263 297 579 896 1187 1403 1708 1735 1769 1771 1773 1775 1777 1779 1781 1783 1785 1787 1789 1791 1793 1795 1797 1799 1801 1803 1805 1807 1809 1811 1813 1815 1817 1819 1821 1823 1826 1866 1870 1874 1878 1882 1893 2082 2117 2120 2123 2126 2129 2350  Timeline
Symbol 15 MovieClip [cones_decal]Uses:12 14Used by:Timeline
Symbol 16 GraphicUses:3Used by:17
Symbol 17 MovieClip [car8_decal]Uses:16 14Used by:Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:22
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [DownloadGame_Menu]Uses:19 21Used by:1735
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:27
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClip [HighScores_Menu]Uses:24 26Used by:1735
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [BlackOut]Uses:28Used by:Timeline
Symbol 2405 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 2406 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 2407 MovieClip [__Packages.mx.transitions.Tween]
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [arcadetown_splash]Uses:31 14Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:73
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:73
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:73
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:53
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:53
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:53
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:53
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:53
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:42 44 46 48 50 52Used by:73
Symbol 54 FontUsed by:55 56 57 58 59 60 61 62 71 94 95 106 107 108 109 110 111 112 113 114 115 116 117 1730 1732 1734 1869
Symbol 55 EditableTextUses:54Used by:73
Symbol 56 EditableTextUses:54 64Used by:73
Symbol 57 EditableTextUses:54Used by:73
Symbol 58 EditableTextUses:54Used by:73
Symbol 59 EditableTextUses:54Used by:73
Symbol 60 EditableTextUses:54Used by:73
Symbol 61 EditableTextUses:54Used by:73
Symbol 62 EditableTextUses:54Used by:63
Symbol 63 MovieClipUses:62Used by:73
Symbol 64 FontUsed by:56 65 66 67 68 69 70 72 79 1868
Symbol 65 EditableTextUses:64Used by:73
Symbol 66 EditableTextUses:64Used by:73
Symbol 67 EditableTextUses:64Used by:73
Symbol 68 EditableTextUses:64Used by:73
Symbol 69 EditableTextUses:64Used by:73
Symbol 70 EditableTextUses:64Used by:73
Symbol 71 EditableTextUses:54Used by:73
Symbol 72 TextUses:64Used by:73
Symbol 73 MovieClip [MainHUD]Uses:35 38 40 53 55 56 57 58 59 60 61 63 65 66 67 68 69 70 71 72Used by:Timeline
Symbol 74 MovieClip [MainGame]Used by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip [WhiteOut]Uses:75Used by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:80
Symbol 79 EditableTextUses:64Used by:80
Symbol 80 MovieClip [GameOver_Scene]Uses:78 14 79Used by:Timeline
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:88
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:87
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:84 86Used by:88 1893
Symbol 88 MovieClip [Instructions_Scene]Uses:82 87Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [MenuCursor]Uses:90Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:118 1893
Symbol 94 TextUses:54Used by:118
Symbol 95 EditableTextUses:54Used by:118
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:100
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:97 99Used by:118
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:105
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:102 104Used by:118
Symbol 106 EditableTextUses:54Used by:118
Symbol 107 TextUses:54Used by:118
Symbol 108 TextUses:54Used by:118
Symbol 109 EditableTextUses:54Used by:118
Symbol 110 EditableTextUses:54Used by:118
Symbol 111 TextUses:54Used by:118
Symbol 112 TextUses:54Used by:118
Symbol 113 EditableTextUses:54Used by:118
Symbol 114 TextUses:54Used by:118
Symbol 115 TextUses:54Used by:118
Symbol 116 EditableTextUses:54Used by:118
Symbol 117 EditableTextUses:54Used by:118
Symbol 118 MovieClip [Stats_Scene]Uses:93 94 95 100 105 106 107 108 109 110 111 112 113 114 115 116 117Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:147
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:147
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:147
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:147
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:147
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:147
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:147
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:147
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:147
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:147
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:147
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:147
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:147
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147
Symbol 147 MovieClipUses:120 122 124 126 128 130 132 134 136 138 140 142 144 146Used by:148
Symbol 148 MovieClip [BloodHitEffect1Holder]Uses:147Used by:Timeline
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:177
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:177
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:177
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:177
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:177
Symbol 159 BitmapUsed by:160
Symbol 160 GraphicUses:159Used by:177
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:177
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:177
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:177
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:177
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:177
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:177
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:177
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:177
Symbol 177 MovieClipUses:150 152 154 156 158 160 162 164 166 168 170 172 174 176Used by:178
Symbol 178 MovieClip [ShotHitEffectHolder]Uses:177Used by:Timeline
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClip [Bonus12GaugeShells]Uses:180 14Used by:Timeline
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClip [Bonus35Bullets]Uses:183 14Used by:Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [BonusArmour]Uses:186 14Used by:Timeline
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClip [BonusGlock19C]Uses:189 14Used by:Timeline
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClip [BonusHealth]Uses:192 14Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:196
Symbol 196 MovieClip [BonusMossberg500]Uses:195 14Used by:Timeline
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClip [BonusSteyrTMP]Uses:198 14Used by:Timeline
Symbol 200 MovieClipUses:14Used by:Timeline
Symbol 201 Bitmap [bkg_main]Used by:202
Symbol 202 GraphicUses:201Used by:203  Timeline
Symbol 203 MovieClip [MainBackground]Uses:202 14Used by:Timeline
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:206
Symbol 206 MovieClip [AccCircle]Uses:205Used by:Timeline
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:241
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:241
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:241
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:241
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:241
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:241
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:241
Symbol 221 BitmapUsed by:222
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Symbol 223 BitmapUsed by:224
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Symbol 225 BitmapUsed by:226
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Symbol 227 BitmapUsed by:228
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Symbol 229 BitmapUsed by:230
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Symbol 231 BitmapUsed by:232
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Symbol 233 BitmapUsed by:234
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Symbol 235 BitmapUsed by:236
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Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:241
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClipUses:208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240Used by:297
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:263
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:246
Symbol 246 MovieClipUses:245Used by:263
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:263
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:263
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:263
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:263
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:263
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:263
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:263
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClipUses:243 14 246 248 250 252 254 256 258 260 262Used by:297
Symbol 264 BitmapUsed by:265
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Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:297
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:297
Symbol 297 MovieClip [Actor_Player]Uses:14 241 263 266 268 270 272 274 276 278 280 282 284 286 288 290 292 294 296Used by:Timeline
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClip [Crosshair]Uses:299Used by:Timeline
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:577
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:577
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Symbol 2338 BitmapUsed by:2339
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Symbol 2341 GraphicUses:2340Used by:2348
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Symbol 2344 BitmapUsed by:2345
Symbol 2345 GraphicUses:2344Used by:2348
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Symbol 2347 GraphicUses:2346Used by:2348
Symbol 2348 MovieClipUses:2131 2133 2135 2137 2139 2141 2143 2145 2147 2149 2151 2153 2155 2157 2159 2161 2163 2165 2167 2169 2171 2173 2175 2177 2179 2181 2183 2185 2187 2189 2191 2193 2195 2197 2199 2201 2203 2205 2207 2209 2211 2213 2215 2217 2219 2221 2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 2259 2261 2263 2265 2267 2269 2271 2273 2275 2277 2279 2281 2283 2285 2287 2289 2291 2293 2295 2297 2299 2301 2303 2305 2307 2309 2311 2313 2315 2317 2319 2321 2323 2325 2327 2329 2331 2333 2335 2337 2339 2341 2343 2345 2347Used by:2349
Symbol 2349 MovieClipUses:2348Used by:2350
Symbol 2350 MovieClip [ZombieBigDog]Uses:14 2349Used by:Timeline
Symbol 2351 Sound [music2]Used by:Timeline
Symbol 2352 Sound [s12gauge_shot]Used by:Timeline
Symbol 2353 Sound [s16gauge_shot]Used by:Timeline
Symbol 2354 Sound [s20gauge_shot]Used by:Timeline
Symbol 2355 Sound [s38_shot]Used by:Timeline
Symbol 2356 Sound [s40_shot]Used by:Timeline
Symbol 2357 Sound [s45_shot]Used by:Timeline
Symbol 2358 Sound [s357_shot]Used by:Timeline
Symbol 2359 Sound [blood1_sound]Used by:Timeline
Symbol 2360 Sound [blood2_sound]Used by:Timeline
Symbol 2361 Sound [blood3_sound]Used by:Timeline
Symbol 2362 Sound [DesertEagle_shot]Used by:Timeline
Symbol 2363 Sound [enemy_footstep1_sound]Used by:Timeline
Symbol 2364 Sound [enemy_footstep3_sound]Used by:Timeline
Symbol 2365 Sound [female_death1]Used by:Timeline
Symbol 2366 Sound [female_hurt1]Used by:Timeline
Symbol 2367 Sound [female_hurt2]Used by:Timeline
Symbol 2368 Sound [female_hurt3]Used by:Timeline
Symbol 2369 Sound [footstep2_sound]Used by:Timeline
Symbol 2370 Sound [footstep3_sound]Used by:Timeline
Symbol 2371 Sound [footstep4_sound]Used by:Timeline
Symbol 2372 Sound [Glock_shot]Used by:Timeline
Symbol 2373 Sound [health_bonus]Used by:Timeline
Symbol 2374 Sound [male_death1]Used by:Timeline
Symbol 2375 Sound [male_death2]Used by:Timeline
Symbol 2376 Sound [male_hurt1]Used by:Timeline
Symbol 2377 Sound [male_hurt2]Used by:Timeline
Symbol 2378 Sound [male_hurt4]Used by:Timeline
Symbol 2379 Sound [no_ammo]Used by:Timeline
Symbol 2380 Sound [reload_finish]Used by:Timeline
Symbol 2381 Sound [reload_start]Used by:Timeline
Symbol 2382 Sound [reloading]Used by:Timeline
Symbol 2383 Sound [rumblehit]Used by:Timeline
Symbol 2384 Sound [Tomcat_shot]Used by:Timeline
Symbol 2385 Sound [zombie_pain1]Used by:Timeline
Symbol 2386 Sound [zombie_pain2]Used by:Timeline
Symbol 2387 Sound [zombie_pain3]Used by:Timeline
Symbol 2388 Sound [zombiedead1]Used by:Timeline
Symbol 2389 Sound [zombiedead2]Used by:Timeline
Symbol 2390 Sound [zombieidle1]Used by:Timeline
Symbol 2391 Sound [zombieidle2]Used by:Timeline
Symbol 2392 Sound [footstep1_sound]Used by:Timeline
Symbol 2393 Sound [grenadelauncher_shot]Used by:Timeline
Symbol 2394 Sound [knife_shot]Used by:Timeline
Symbol 2395 Sound [metal_hit_sound]Used by:Timeline
Symbol 2396 Sound [explosion1_sound]Used by:Timeline
Symbol 2397 Sound [zombiedogattack1]Used by:Timeline
Symbol 2398 Sound [zombiedogattack2]Used by:Timeline
Symbol 2399 Sound [zombiedogdeath1]Used by:Timeline
Symbol 2400 Sound [zombiedogidle1]Used by:Timeline
Symbol 2401 Sound [zombiedogidle2]Used by:Timeline
Symbol 2402 Sound [zombiedogpain1]Used by:Timeline
Symbol 2403 Sound [zombiedogpain2]Used by:Timeline
Symbol 2404 Sound [music1]Used by:Timeline

Instance Names

"loadbar"Symbol 11 MovieClip [PreloaderMain] Frame 1Symbol 6 MovieClip
"hb1"Symbol 15 MovieClip [cones_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 17 MovieClip [car8_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"maintext"Symbol 63 MovieClip Frame 1Symbol 62 EditableText
"HUDBloodHit"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 35 MovieClip
"HUDGun"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 53 MovieClip
"HealthText"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 55 EditableText
"ArmourText"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 56 EditableText
"ArmourPercentText"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 57 EditableText
"GunNameText"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 58 EditableText
"BulletsLoadedText"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 59 EditableText
"Line"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 60 EditableText
"BulletsTotalText"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 61 EditableText
"bonustext"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 63 MovieClip
"WeaponSlot1"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 65 EditableText
"WeaponSlot2"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 66 EditableText
"WeaponSlot3"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 67 EditableText
"WeaponSlot5"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 68 EditableText
"WeaponSlot6"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 69 EditableText
"WeaponSlot4"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 70 EditableText
"PercentComplete"Symbol 73 MovieClip [MainHUD] Frame 1Symbol 71 EditableText
"playerScore"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 95 EditableText
"playerName"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 106 EditableText
"playerRank"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 109 EditableText
"playerDamageTaken"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 110 EditableText
"playerAccuracy"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 113 EditableText
"playerEnemiesKilled"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 116 EditableText
"playerSurvived"Symbol 118 MovieClip [Stats_Scene] Frame 1Symbol 117 EditableText
"main"Symbol 148 MovieClip [BloodHitEffect1Holder] Frame 1Symbol 147 MovieClip
"main"Symbol 178 MovieClip [ShotHitEffectHolder] Frame 1Symbol 177 MovieClip
"hitbox"Symbol 181 MovieClip [Bonus12GaugeShells] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 184 MovieClip [Bonus35Bullets] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 187 MovieClip [BonusArmour] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 190 MovieClip [BonusGlock19C] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 193 MovieClip [BonusHealth] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 196 MovieClip [BonusMossberg500] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 199 MovieClip [BonusSteyrTMP] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 200 MovieClip Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb2"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb3"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb4"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb5"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb6"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb7"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"hb8"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"nodecentral"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"spawn1"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"playerspawn1"Symbol 203 MovieClip [MainBackground] Frame 1Symbol 14 MovieClip [Hitbox]
"meleehb"Symbol 263 MovieClip Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 297 MovieClip [Actor_Player] Frame 1Symbol 14 MovieClip [Hitbox]
"legs"Symbol 297 MovieClip [Actor_Player] Frame 1Symbol 241 MovieClip
"torso"Symbol 297 MovieClip [Actor_Player] Frame 1Symbol 263 MovieClip
"biglight"Symbol 297 MovieClip [Actor_Player] Frame 1Symbol 266 MovieClip
"main"Symbol 578 MovieClip Frame 1Symbol 577 MovieClip
"hitbox"Symbol 579 MovieClip [Zombie] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 579 MovieClip [Zombie] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 579 MovieClip [Zombie] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 579 MovieClip [Zombie] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 579 MovieClip [Zombie] Frame 1Symbol 578 MovieClip
"main"Symbol 895 MovieClip Frame 1Symbol 894 MovieClip
"hitbox"Symbol 896 MovieClip [ZombieGiant] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 896 MovieClip [ZombieGiant] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 896 MovieClip [ZombieGiant] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 896 MovieClip [ZombieGiant] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 896 MovieClip [ZombieGiant] Frame 1Symbol 895 MovieClip
"main"Symbol 1186 MovieClip Frame 1Symbol 1185 MovieClip
"hitbox"Symbol 1187 MovieClip [ZombieRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 1187 MovieClip [ZombieRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 1187 MovieClip [ZombieRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 1187 MovieClip [ZombieRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1187 MovieClip [ZombieRunner] Frame 1Symbol 1186 MovieClip
"main"Symbol 1402 MovieClip Frame 1Symbol 1401 MovieClip
"hitbox"Symbol 1403 MovieClip [ZombieCrawler] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 1403 MovieClip [ZombieCrawler] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 1403 MovieClip [ZombieCrawler] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 1403 MovieClip [ZombieCrawler] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1403 MovieClip [ZombieCrawler] Frame 1Symbol 1402 MovieClip
"main"Symbol 1707 MovieClip Frame 1Symbol 1706 MovieClip
"hitbox"Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1708 MovieClip [ZombieSlowRunner] Frame 1Symbol 1707 MovieClip
"hb1"Symbol 1769 MovieClip [bigblood_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1771 MovieClip [deadoutline1_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1773 MovieClip [deadoutline2_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1775 MovieClip [deadoutline3_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1777 MovieClip [deadperson1_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1779 MovieClip [deadperson2_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1781 MovieClip [deadperson3_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1783 MovieClip [deadperson4_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1785 MovieClip [deadperson5_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1787 MovieClip [deadperson6_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1789 MovieClip [paper_rubbish_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1791 MovieClip [barricade_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1793 MovieClip [container_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1795 MovieClip [barrier_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1797 MovieClip [car1_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1799 MovieClip [car2_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1801 MovieClip [car3_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1803 MovieClip [car4_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1805 MovieClip [car5_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1807 MovieClip [car6_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1809 MovieClip [car7_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1811 MovieClip [car9_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1813 MovieClip [car10_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1815 MovieClip [crash-bus-police_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1817 MovieClip [crates1_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1819 MovieClip [crates2_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1821 MovieClip [dumpster_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1823 MovieClip [trashcans_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb1"Symbol 1826 MovieClip [blood_decal] Frame 1Symbol 14 MovieClip [Hitbox]
"hb"Symbol 1866 MovieClip [Explosion1HitEffectHolder] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1873 MovieClip Frame 1Symbol 1872 MovieClip
"hitbox"Symbol 1874 MovieClip [Barrel1] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 1874 MovieClip [Barrel1] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 1874 MovieClip [Barrel1] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 1874 MovieClip [Barrel1] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1874 MovieClip [Barrel1] Frame 1Symbol 1873 MovieClip
"main"Symbol 1877 MovieClip Frame 1Symbol 1876 MovieClip
"hitbox"Symbol 1878 MovieClip [Barrel3] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 1878 MovieClip [Barrel3] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 1878 MovieClip [Barrel3] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 1878 MovieClip [Barrel3] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1878 MovieClip [Barrel3] Frame 1Symbol 1877 MovieClip
"main"Symbol 1881 MovieClip Frame 1Symbol 1880 MovieClip
"hitbox"Symbol 1882 MovieClip [Barrel2] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 1882 MovieClip [Barrel2] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 1882 MovieClip [Barrel2] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 1882 MovieClip [Barrel2] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 1882 MovieClip [Barrel2] Frame 1Symbol 1881 MovieClip
"introtext"Symbol 1893 MovieClip [Intro_Scene] Frame 1Symbol 1890 MovieClip
"main"Symbol 2081 MovieClip Frame 1Symbol 2080 MovieClip
"hitbox"Symbol 2082 MovieClip [ZombieDogRun] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 2082 MovieClip [ZombieDogRun] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 2082 MovieClip [ZombieDogRun] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 2082 MovieClip [ZombieDogRun] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 2082 MovieClip [ZombieDogRun] Frame 1Symbol 2081 MovieClip
"main"Symbol 2116 MovieClip Frame 1Symbol 2115 MovieClip
"hitbox"Symbol 2117 MovieClip [ZombieDogWalk] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 2117 MovieClip [ZombieDogWalk] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 2117 MovieClip [ZombieDogWalk] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 2117 MovieClip [ZombieDogWalk] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 2117 MovieClip [ZombieDogWalk] Frame 1Symbol 2116 MovieClip
"hitbox"Symbol 2120 MovieClip [Bonus45Bullets] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 2123 MovieClip [BonusGM94Launcher] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 2126 MovieClip [BonusColt45] Frame 1Symbol 14 MovieClip [Hitbox]
"hitbox"Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 2349 MovieClip Frame 1Symbol 2348 MovieClip
"hitbox"Symbol 2350 MovieClip [ZombieBigDog] Frame 1Symbol 14 MovieClip [Hitbox]
"gunhitbox"Symbol 2350 MovieClip [ZombieBigDog] Frame 1Symbol 14 MovieClip [Hitbox]
"threatbox"Symbol 2350 MovieClip [ZombieBigDog] Frame 1Symbol 14 MovieClip [Hitbox]
"meleebox"Symbol 2350 MovieClip [ZombieBigDog] Frame 1Symbol 14 MovieClip [Hitbox]
"main"Symbol 2350 MovieClip [ZombieBigDog] Frame 1Symbol 2349 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "male_hurt3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "cones.png"
ExportAssets (56)Timeline Frame 1Symbol 3 as "car8.png"
ExportAssets (56)Timeline Frame 1Symbol 11 as "PreloaderMain"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Hitbox"
ExportAssets (56)Timeline Frame 1Symbol 15 as "cones_decal"
ExportAssets (56)Timeline Frame 1Symbol 17 as "car8_decal"
ExportAssets (56)Timeline Frame 1Symbol 22 as "DownloadGame_Menu"
ExportAssets (56)Timeline Frame 1Symbol 27 as "HighScores_Menu"
ExportAssets (56)Timeline Frame 1Symbol 29 as "BlackOut"
ExportAssets (56)Timeline Frame 1Symbol 2405 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 2406 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 2407 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 5Symbol 32 as "arcadetown_splash"
ExportAssets (56)Timeline Frame 5Symbol 73 as "MainHUD"
ExportAssets (56)Timeline Frame 5Symbol 74 as "MainGame"
ExportAssets (56)Timeline Frame 5Symbol 76 as "WhiteOut"
ExportAssets (56)Timeline Frame 5Symbol 80 as "GameOver_Scene"
ExportAssets (56)Timeline Frame 5Symbol 88 as "Instructions_Scene"
ExportAssets (56)Timeline Frame 5Symbol 91 as "MenuCursor"
ExportAssets (56)Timeline Frame 5Symbol 118 as "Stats_Scene"
ExportAssets (56)Timeline Frame 5Symbol 148 as "BloodHitEffect1Holder"
ExportAssets (56)Timeline Frame 5Symbol 178 as "ShotHitEffectHolder"
ExportAssets (56)Timeline Frame 5Symbol 181 as "Bonus12GaugeShells"
ExportAssets (56)Timeline Frame 5Symbol 184 as "Bonus35Bullets"
ExportAssets (56)Timeline Frame 5Symbol 187 as "BonusArmour"
ExportAssets (56)Timeline Frame 5Symbol 190 as "BonusGlock19C"
ExportAssets (56)Timeline Frame 5Symbol 193 as "BonusHealth"
ExportAssets (56)Timeline Frame 5Symbol 196 as "BonusMossberg500"
ExportAssets (56)Timeline Frame 5Symbol 199 as "BonusSteyrTMP"
ExportAssets (56)Timeline Frame 5Symbol 201 as "bkg_main"
ExportAssets (56)Timeline Frame 5Symbol 203 as "MainBackground"
ExportAssets (56)Timeline Frame 5Symbol 206 as "AccCircle"
ExportAssets (56)Timeline Frame 5Symbol 297 as "Actor_Player"
ExportAssets (56)Timeline Frame 5Symbol 300 as "Crosshair"
ExportAssets (56)Timeline Frame 5Symbol 579 as "Zombie"
ExportAssets (56)Timeline Frame 5Symbol 896 as "ZombieGiant"
ExportAssets (56)Timeline Frame 5Symbol 1187 as "ZombieRunner"
ExportAssets (56)Timeline Frame 5Symbol 1403 as "ZombieCrawler"
ExportAssets (56)Timeline Frame 5Symbol 1708 as "ZombieSlowRunner"
ExportAssets (56)Timeline Frame 5Symbol 1709 as "blank"
ExportAssets (56)Timeline Frame 5Symbol 1711 as "CornerRect"
ExportAssets (56)Timeline Frame 5Symbol 1735 as "MainMenu_Scene"
ExportAssets (56)Timeline Frame 5Symbol 1736 as "trashcans.png"
ExportAssets (56)Timeline Frame 5Symbol 1737 as "paper_rubbish.png"
ExportAssets (56)Timeline Frame 5Symbol 1738 as "dumpster.png"
ExportAssets (56)Timeline Frame 5Symbol 1739 as "deadperson6.png"
ExportAssets (56)Timeline Frame 5Symbol 1740 as "deadperson5.png"
ExportAssets (56)Timeline Frame 5Symbol 1741 as "deadperson4.png"
ExportAssets (56)Timeline Frame 5Symbol 1742 as "deadperson3.png"
ExportAssets (56)Timeline Frame 5Symbol 1743 as "deadperson2.png"
ExportAssets (56)Timeline Frame 5Symbol 1744 as "deadperson1.png"
ExportAssets (56)Timeline Frame 5Symbol 1745 as "deadoutline3.png"
ExportAssets (56)Timeline Frame 5Symbol 1746 as "deadoutline2.png"
ExportAssets (56)Timeline Frame 5Symbol 1747 as "deadoutline1.png"
ExportAssets (56)Timeline Frame 5Symbol 1748 as "crates2.png"
ExportAssets (56)Timeline Frame 5Symbol 1749 as "crates1.png"
ExportAssets (56)Timeline Frame 5Symbol 1750 as "crash-bus-police.png"
ExportAssets (56)Timeline Frame 5Symbol 1751 as "container.png"
ExportAssets (56)Timeline Frame 5Symbol 1752 as "car10.png"
ExportAssets (56)Timeline Frame 5Symbol 1753 as "car9.png"
ExportAssets (56)Timeline Frame 5Symbol 1754 as "car7.png"
ExportAssets (56)Timeline Frame 5Symbol 1755 as "car6.png"
ExportAssets (56)Timeline Frame 5Symbol 1756 as "car5.png"
ExportAssets (56)Timeline Frame 5Symbol 1757 as "car4.png"
ExportAssets (56)Timeline Frame 5Symbol 1758 as "car3.png"
ExportAssets (56)Timeline Frame 5Symbol 1759 as "car2.png"
ExportAssets (56)Timeline Frame 5Symbol 1760 as "car1.png"
ExportAssets (56)Timeline Frame 5Symbol 1761 as "bigblood.png"
ExportAssets (56)Timeline Frame 5Symbol 1762 as "barrier.png"
ExportAssets (56)Timeline Frame 5Symbol 1763 as "barricade.png"
ExportAssets (56)Timeline Frame 5Symbol 1766 as "barrel_pair.png"
ExportAssets (56)Timeline Frame 5Symbol 1769 as "bigblood_decal"
ExportAssets (56)Timeline Frame 5Symbol 1771 as "deadoutline1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1773 as "deadoutline2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1775 as "deadoutline3_decal"
ExportAssets (56)Timeline Frame 5Symbol 1777 as "deadperson1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1779 as "deadperson2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1781 as "deadperson3_decal"
ExportAssets (56)Timeline Frame 5Symbol 1783 as "deadperson4_decal"
ExportAssets (56)Timeline Frame 5Symbol 1785 as "deadperson5_decal"
ExportAssets (56)Timeline Frame 5Symbol 1787 as "deadperson6_decal"
ExportAssets (56)Timeline Frame 5Symbol 1789 as "paper_rubbish_decal"
ExportAssets (56)Timeline Frame 5Symbol 1791 as "barricade_decal"
ExportAssets (56)Timeline Frame 5Symbol 1793 as "container_decal"
ExportAssets (56)Timeline Frame 5Symbol 1795 as "barrier_decal"
ExportAssets (56)Timeline Frame 5Symbol 1797 as "car1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1799 as "car2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1801 as "car3_decal"
ExportAssets (56)Timeline Frame 5Symbol 1803 as "car4_decal"
ExportAssets (56)Timeline Frame 5Symbol 1805 as "car5_decal"
ExportAssets (56)Timeline Frame 5Symbol 1807 as "car6_decal"
ExportAssets (56)Timeline Frame 5Symbol 1809 as "car7_decal"
ExportAssets (56)Timeline Frame 5Symbol 1811 as "car9_decal"
ExportAssets (56)Timeline Frame 5Symbol 1813 as "car10_decal"
ExportAssets (56)Timeline Frame 5Symbol 1815 as "crash-bus-police_decal"
ExportAssets (56)Timeline Frame 5Symbol 1817 as "crates1_decal"
ExportAssets (56)Timeline Frame 5Symbol 1819 as "crates2_decal"
ExportAssets (56)Timeline Frame 5Symbol 1821 as "dumpster_decal"
ExportAssets (56)Timeline Frame 5Symbol 1823 as "trashcans_decal"
ExportAssets (56)Timeline Frame 5Symbol 1824 as "blood_decal1"
ExportAssets (56)Timeline Frame 5Symbol 1826 as "blood_decal"
ExportAssets (56)Timeline Frame 5Symbol 1866 as "Explosion1HitEffectHolder"
ExportAssets (56)Timeline Frame 5Symbol 1870 as "Paused_Scene"
ExportAssets (56)Timeline Frame 5Symbol 1874 as "Barrel1"
ExportAssets (56)Timeline Frame 5Symbol 1878 as "Barrel3"
ExportAssets (56)Timeline Frame 5Symbol 1882 as "Barrel2"
ExportAssets (56)Timeline Frame 5Symbol 1883 as "blood_decal4"
ExportAssets (56)Timeline Frame 5Symbol 1884 as "blood_decal3"
ExportAssets (56)Timeline Frame 5Symbol 1885 as "blood_decal2"
ExportAssets (56)Timeline Frame 5Symbol 1886 as "scorch"
ExportAssets (56)Timeline Frame 5Symbol 1893 as "Intro_Scene"
ExportAssets (56)Timeline Frame 5Symbol 2082 as "ZombieDogRun"
ExportAssets (56)Timeline Frame 5Symbol 2117 as "ZombieDogWalk"
ExportAssets (56)Timeline Frame 5Symbol 2120 as "Bonus45Bullets"
ExportAssets (56)Timeline Frame 5Symbol 2123 as "BonusGM94Launcher"
ExportAssets (56)Timeline Frame 5Symbol 2126 as "BonusColt45"
ExportAssets (56)Timeline Frame 5Symbol 2129 as "BonusGrenadeAmmo"
ExportAssets (56)Timeline Frame 5Symbol 2350 as "ZombieBigDog"
ExportAssets (56)Timeline Frame 5Symbol 2351 as "music2"
ExportAssets (56)Timeline Frame 5Symbol 2352 as "s12gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 2353 as "s16gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 2354 as "s20gauge_shot"
ExportAssets (56)Timeline Frame 5Symbol 2355 as "s38_shot"
ExportAssets (56)Timeline Frame 5Symbol 2356 as "s40_shot"
ExportAssets (56)Timeline Frame 5Symbol 2357 as "s45_shot"
ExportAssets (56)Timeline Frame 5Symbol 2358 as "s357_shot"
ExportAssets (56)Timeline Frame 5Symbol 2359 as "blood1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2360 as "blood2_sound"
ExportAssets (56)Timeline Frame 5Symbol 2361 as "blood3_sound"
ExportAssets (56)Timeline Frame 5Symbol 2362 as "DesertEagle_shot"
ExportAssets (56)Timeline Frame 5Symbol 2363 as "enemy_footstep1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2364 as "enemy_footstep3_sound"
ExportAssets (56)Timeline Frame 5Symbol 2365 as "female_death1"
ExportAssets (56)Timeline Frame 5Symbol 2366 as "female_hurt1"
ExportAssets (56)Timeline Frame 5Symbol 2367 as "female_hurt2"
ExportAssets (56)Timeline Frame 5Symbol 2368 as "female_hurt3"
ExportAssets (56)Timeline Frame 5Symbol 2369 as "footstep2_sound"
ExportAssets (56)Timeline Frame 5Symbol 2370 as "footstep3_sound"
ExportAssets (56)Timeline Frame 5Symbol 2371 as "footstep4_sound"
ExportAssets (56)Timeline Frame 5Symbol 2372 as "Glock_shot"
ExportAssets (56)Timeline Frame 5Symbol 2373 as "health_bonus"
ExportAssets (56)Timeline Frame 5Symbol 2374 as "male_death1"
ExportAssets (56)Timeline Frame 5Symbol 2375 as "male_death2"
ExportAssets (56)Timeline Frame 5Symbol 2376 as "male_hurt1"
ExportAssets (56)Timeline Frame 5Symbol 2377 as "male_hurt2"
ExportAssets (56)Timeline Frame 5Symbol 2378 as "male_hurt4"
ExportAssets (56)Timeline Frame 5Symbol 2379 as "no_ammo"
ExportAssets (56)Timeline Frame 5Symbol 2380 as "reload_finish"
ExportAssets (56)Timeline Frame 5Symbol 2381 as "reload_start"
ExportAssets (56)Timeline Frame 5Symbol 2382 as "reloading"
ExportAssets (56)Timeline Frame 5Symbol 2383 as "rumblehit"
ExportAssets (56)Timeline Frame 5Symbol 2384 as "Tomcat_shot"
ExportAssets (56)Timeline Frame 5Symbol 2385 as "zombie_pain1"
ExportAssets (56)Timeline Frame 5Symbol 2386 as "zombie_pain2"
ExportAssets (56)Timeline Frame 5Symbol 2387 as "zombie_pain3"
ExportAssets (56)Timeline Frame 5Symbol 2388 as "zombiedead1"
ExportAssets (56)Timeline Frame 5Symbol 2389 as "zombiedead2"
ExportAssets (56)Timeline Frame 5Symbol 2390 as "zombieidle1"
ExportAssets (56)Timeline Frame 5Symbol 2391 as "zombieidle2"
ExportAssets (56)Timeline Frame 5Symbol 2392 as "footstep1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2393 as "grenadelauncher_shot"
ExportAssets (56)Timeline Frame 5Symbol 2394 as "knife_shot"
ExportAssets (56)Timeline Frame 5Symbol 2395 as "metal_hit_sound"
ExportAssets (56)Timeline Frame 5Symbol 2396 as "explosion1_sound"
ExportAssets (56)Timeline Frame 5Symbol 2397 as "zombiedogattack1"
ExportAssets (56)Timeline Frame 5Symbol 2398 as "zombiedogattack2"
ExportAssets (56)Timeline Frame 5Symbol 2399 as "zombiedogdeath1"
ExportAssets (56)Timeline Frame 5Symbol 2400 as "zombiedogidle1"
ExportAssets (56)Timeline Frame 5Symbol 2401 as "zombiedogidle2"
ExportAssets (56)Timeline Frame 5Symbol 2402 as "zombiedogpain1"
ExportAssets (56)Timeline Frame 5Symbol 2403 as "zombiedogpain2"
ExportAssets (56)Timeline Frame 5Symbol 2404 as "music1"

Labels

"MainGame"Frame 6
"base"Symbol 53 MovieClip Frame 1
"glock19c"Symbol 53 MovieClip Frame 2
"mossberg500"Symbol 53 MovieClip Frame 3
"steyrtmp"Symbol 53 MovieClip Frame 4
"combatknife"Symbol 53 MovieClip Frame 5
"colt45"Symbol 53 MovieClip Frame 6
"gm94launcher"Symbol 53 MovieClip Frame 7
"death"Symbol 181 MovieClip [Bonus12GaugeShells] Frame 2
"death"Symbol 184 MovieClip [Bonus35Bullets] Frame 2
"death"Symbol 187 MovieClip [BonusArmour] Frame 2
"death"Symbol 190 MovieClip [BonusGlock19C] Frame 2
"death"Symbol 193 MovieClip [BonusHealth] Frame 2
"death"Symbol 196 MovieClip [BonusMossberg500] Frame 2
"death"Symbol 199 MovieClip [BonusSteyrTMP] Frame 2
"death"Symbol 200 MovieClip Frame 2
"stand"Symbol 241 MovieClip Frame 1
"walk"Symbol 241 MovieClip Frame 2
"autopistol"Symbol 263 MovieClip Frame 1
"autopistolfire"Symbol 263 MovieClip Frame 2
"revolver"Symbol 263 MovieClip Frame 4
"revolverfire"Symbol 263 MovieClip Frame 5
"shotgun"Symbol 263 MovieClip Frame 7
"shotgunfire"Symbol 263 MovieClip Frame 8
"machinegun"Symbol 263 MovieClip Frame 10
"machinegunfire"Symbol 263 MovieClip Frame 11
"grenadelauncher"Symbol 263 MovieClip Frame 13
"grenadelauncherfire"Symbol 263 MovieClip Frame 14
"knife"Symbol 263 MovieClip Frame 16
"knifefire"Symbol 263 MovieClip Frame 17
"death"Symbol 297 MovieClip [Actor_Player] Frame 2
"move"Symbol 577 MovieClip Frame 1
"stand"Symbol 577 MovieClip Frame 23
"stun"Symbol 577 MovieClip Frame 74
"attack"Symbol 577 MovieClip Frame 86
"death"Symbol 577 MovieClip Frame 112
"dead1"Symbol 577 MovieClip Frame 139
"move"Symbol 894 MovieClip Frame 1
"stand"Symbol 894 MovieClip Frame 27
"stun"Symbol 894 MovieClip Frame 78
"attack"Symbol 894 MovieClip Frame 104
"death"Symbol 894 MovieClip Frame 130
"dead1"Symbol 894 MovieClip Frame 157
"move"Symbol 1185 MovieClip Frame 1
"stand"Symbol 1185 MovieClip Frame 12
"stun"Symbol 1185 MovieClip Frame 58
"attack"Symbol 1185 MovieClip Frame 84
"death"Symbol 1185 MovieClip Frame 115
"dead1"Symbol 1185 MovieClip Frame 145
"move"Symbol 1401 MovieClip Frame 1
"stand"Symbol 1401 MovieClip Frame 27
"stun"Symbol 1401 MovieClip Frame 52
"attack"Symbol 1401 MovieClip Frame 54
"death"Symbol 1401 MovieClip Frame 84
"dead1"Symbol 1401 MovieClip Frame 108
"move"Symbol 1706 MovieClip Frame 1
"stand"Symbol 1706 MovieClip Frame 22
"stun"Symbol 1706 MovieClip Frame 68
"attack"Symbol 1706 MovieClip Frame 94
"death"Symbol 1706 MovieClip Frame 125
"dead1"Symbol 1706 MovieClip Frame 152
"stand"Symbol 1872 MovieClip Frame 1
"death"Symbol 1872 MovieClip Frame 3
"main"Symbol 1874 MovieClip [Barrel1] Frame 1
"stand"Symbol 1876 MovieClip Frame 1
"death"Symbol 1876 MovieClip Frame 3
"main"Symbol 1878 MovieClip [Barrel3] Frame 1
"stand"Symbol 1880 MovieClip Frame 1
"death"Symbol 1880 MovieClip Frame 3
"main"Symbol 1882 MovieClip [Barrel2] Frame 1
"stand"Symbol 2080 MovieClip Frame 1
"stun"Symbol 2080 MovieClip Frame 25
"attack"Symbol 2080 MovieClip Frame 49
"death"Symbol 2080 MovieClip Frame 73
"dead1"Symbol 2080 MovieClip Frame 98
"move"Symbol 2080 MovieClip Frame 100
"stand"Symbol 2115 MovieClip Frame 1
"stun"Symbol 2115 MovieClip Frame 25
"attack"Symbol 2115 MovieClip Frame 49
"death"Symbol 2115 MovieClip Frame 73
"dead1"Symbol 2115 MovieClip Frame 98
"move"Symbol 2115 MovieClip Frame 100
"death"Symbol 2120 MovieClip [Bonus45Bullets] Frame 2
"death"Symbol 2123 MovieClip [BonusGM94Launcher] Frame 2
"death"Symbol 2126 MovieClip [BonusColt45] Frame 2
"death"Symbol 2129 MovieClip [BonusGrenadeAmmo] Frame 2
"stand"Symbol 2348 MovieClip Frame 1
"stun"Symbol 2348 MovieClip Frame 25
"attack"Symbol 2348 MovieClip Frame 49
"death"Symbol 2348 MovieClip Frame 73
"dead1"Symbol 2348 MovieClip Frame 98
"move"Symbol 2348 MovieClip Frame 100
"run"Symbol 2348 MovieClip Frame 117

Dynamic Text Variables

_root.pnameSymbol 106 EditableText"Enter Your Name "




http://swfchan.com/1/4393/info.shtml
Created: 17/6 -2019 04:10:22 Last modified: 17/6 -2019 04:10:22 Server time: 23/04 -2024 18:50:30