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flash-game-jakesjokes-1087.swf

This is the info page for
Flash #4563

(Click the ID number above for more basic data on this flash file.)


Text
Why Muay Thai version 2.0 ?

Newgrounds won't let me update the game after more
than 5k viewers. So I can't put the fixed version in my
old Muay Thai submission at all. Just play this one.
YOU CAN PLAY AS RYU but need a code.

START  GAME

START  GAME

START  GAME

TRAINING

TRAINING

TRAINING

CODE

CODE

CODE

Muay Thai

Muay Thai

Game by Jakkrapun Chuanasa

ENTER CODE HERE

Main Menu

Main Menu

OK

WRONG CODE !!!

Play as Ryu.

Voice

Sound

Effect

Special:

game status

upover

RightLeft

Attack

0

punch = x

kick = c

block = z

down(hold ) + punch

- Uppercut -

up(hold) + punch

- Hyper uppercut -

down(hold ) + kick

- Hook kick -

up(hold)  + kick

- Knee kick -

punch + up

- Double punch -

punch + up + punch

- Triple punch -

punch + up + punch + up

- Super punch combo -

kick + up

- Double kick -

kick + up + kick

- Triple kick -

kick + up + kick + up

- Super kick combo -

down(hold ) + punch + up

- Double Uppercut -

down(hold ) + kick + up

- Hook knee combo -

down(hold ) +  left/right

- Rolling (invincible) -

rolling  + punch

- Rolling Uppercut -

rolling  + kick

- Rolling Hook kick -

press "p"

- Pause Game -

press "r"

- Resume Game -

(special bar  at least 1 level)

up + forward + punch

- Special Super Uppercut -

up + forward + kick

- Special Super Knee Kick -

The hell with the story! Just kill the bad guys
and save the world. Now, go.

For the real story, click here

Easy

Easy

Easy

Hard

Hard

Hard

Normal

Normal

Normal

B.E. (Buddhist Era) 1200, there was a realm
ruled by some guy in Siam. The ruler had gone
bad and people were suffering from him. With
his strong army, he could rule the world.
There was one guy, with Muay Thai skill
fighting, who could save it all.
It was you...

Select game difficulty

Stage:

1

Press space bar to continue

Score :

You:

Enemy:

Stage :

Stop Button

Music

P = pause game
R = resume game

Hadoken

Hadoken_RL

Shoryu

DownSho

Shocheck

0

Continue

Continue

Continue

Restart

Restart

Restart

Look what you have done
with my mask!
Oh, my eye's hurt too.
I have to wear an eye patch
now.

Dude, you are good.
I admit that you are
faster than me.
Next time don't hit me
so hard. It's hurt like hell.

My friend told me
that I look ugly.
Please don't hurt me.
I am gay.

I only want to take over
the world....
Arghhhhh..h..h...

I am from the future.
And I saw you faught
well.
Now, you have to fight me!

................................
I ... will ... defeat... you.

Play against Ryu
Code: RYUFROMFUTURE
(all capital letter)

Play against Akuma
Code: GOUKENSLAYER
(all capital letters)

Play as Ryu
Code: STREETFIGHTER
(all capital letters)

Play against Ryu
Code: RYUFROMFUTURE
(all capital letters)

Thank you for playing.
See you next time in
Muay Thai 2.

I did it!
I hope my mom and dad are
proud of me.
Now I have to go back and
do my homework.

Credit:
Game/Graphic           Jakkrapun Chuanasa
Soud Effect                 Street Fighter Alpha 2
Somewhere in the internet
Music                          Berserk
Thai Songs
- Thank you for playing -

Play again?

ActionScript [AS1/AS2]

Frame 1
function stopclips(Clip) { for (name in Clip) { if (typeof(Clip[name]) == "movieclip") { if (eval (Clip) != Clip[name]) { Clip[name].stop(); stopclips(Clip[name]); } } } } function playclips(Clip) { for (name in Clip) { if (typeof(Clip[name]) == "movieclip") { if (eval (Clip) != Clip[name]) { Clip[name].play(); playclips(Clip[name]); } } } } stopAllSounds(); loader = 0; percent = 0; letplay = 0;
Frame 2
character = "man"; set_enemy = 3; password = ""; bigballhit = 5; enemy_got_hit = "off"; man_got_hit = "off"; big = "off"; maskman = 1; thaiguy = 2; ogre = 3; boss = 4; ryu = 99; akuma = 666; super_stop = "idle"; count = 0; text_level = "\"The Mask\""; level_max = 3; black = 0; level = 0; count_walk = 0; ground_x = 275; ground_y = 315; ground_x2 = 825; ground_y2 = 315; bg_x = 275; bg_y = 190; bg_x2 = 825; bg_y2 = 190; mandown = "off"; juggling = 6; enemy_juggled = 0; enemy_block = "off"; special_e_move = "off"; stage_count = 0; check = 0; status = "stand"; enemy_block = "off"; move_x = 266; move_y = 220; move_x2 = 580 + random(20); move_xball = -100; move_bigball = -100; move_fball = -100; move_y2 = 220; move_ghost_x = 266; move_ghost_y = 100; walking = "on"; walking_e = "on"; count_e = 0; score = 0; rand_hurt = 0; will_hit_e = 1; manlife = 100; attack_up = "off"; manlife_shadow = 99; manspecial = 0; man_special_move = "off"; special_level = 0; mangetup = 0; manwin = "off"; enemylife = 100; enemylife_shadow = 99; hitpoint = 0; manhitpoint = 0; breath = "on"; man_hurt = "off"; man_air = "off"; hitpoint_01 = 5; hitpoint_02 = 20; hitpoint_03 = 30; hitpoint_04 = 60; hitpoint_block_01 = 0.5; hitpoint_block_02 = 1; hitpoint_block_03 = 2; hitpoint_block_04 = 5; man_invincible = "off"; enemy_invincible = "off"; warp = "off"; block = "on"; duck = "on"; upper = "on"; upper_count = 0; kick_01 = "on"; kick_02 = "on"; punch_01 = "on"; punch_02 = "on"; special_move = "off"; movement = "on"; face = "right"; enemy_face = "left"; man_noturningback = "off"; enemy_noturningback = "off"; kick_link_03 = "off"; tired = 0; count_tired = 0; ogre_count = 0; ryu_fly_kick = "off"; count_spetjet = 0; hadoken = "off"; big_hadoken = "off"; fireball = "off"; big_fireball = "off"; ballspeed = 0; hadoken = "off"; raging_demon = 0; combo = 0; ryu_yscale = 110; akuma_yscale = 110; boss_yscale = 110; will_attack_e = 0; will_attack_e2 = 0; will_attack_e3 = 0; will_attack_e4 = 0; will_attack_e5 = 0; will_attack_e6 = 0; continue_count = 0; rightleft = "off"; upover = "off"; pattack = "off"; kattack = "off"; punch_01_point = 10; punch_02_point = 10; punch_03_point = 10; punch_04_point = 10; punch_special_point = 20; kick_special_point = 30; music = "on"; downhado = "off"; downhado_02 = "off"; leftrighthado = "off"; rightlefthado_02 = "off"; hadocheck = "off";
Frame 3
gotoAndPlay (4);
Frame 13
gotoAndPlay (5);
Frame 20
gotoAndPlay (19);
Frame 22
gotoAndPlay (21);
Frame 24
gotoAndPlay (23);
Frame 25
Set("/:status", "stand"); playclips(_root); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); tellTarget ("_root.man") { gotoAndPlay (1); }; Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:raging_demon", 0); play();
Instance of Symbol 87 MovieClip in Frame 25
onClipEvent (enterFrame) { this._y = 280; this._x = /:move_x; if (/:face == "right") { this._xscale = 100; } else if (/:face == "left") { this._xscale = -100; } }
Instance of Symbol 236 MovieClip "man" in Frame 25
onClipEvent (enterFrame) { if (/:manwin == "off") { this._x = /:move_x; this._y = /:move_y; if (/:movement != "off") { if (/:super_stop != "stopall") { if (Key.isDown(39)) { if (0 < /:manlife) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = 100; Set("/:face", "right"); Set("/:upper", "off"); } Set("/:status", "walk"); Set("/:move_x", /:move_x + 10); } } else if (0 >= /:manlife) { Set("/:status", "death"); } } else if (Key.isDown(37)) { if (0 < /:manlife) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = -100; Set("/:face", "left"); Set("/:upper", "off"); } Set("/:status", "walk"); Set("/:move_x", /:move_x - 10); } } else if (0 >= /:manlife) { Set("/:status", "death"); } } else if (0 >= /:manlife) { Set("/:status", "death"); } else if (0 < /:manlife) { Set("/:walking", "off"); Set("/:status", "stand"); } } } if (/:super_stop != "stopall") { if (/:punch_01 == "on") { if (Key.isDown(88)) { if (/:status != "death") { Set("/:status", "punch_01"); tellTarget ("_root.man") { gotoAndPlay ("punch_01"); }; } } } } if (/:super_stop != "stopall") { if (/:kick_01 == "on") { if (Key.isDown(67)) { if (/:status != "death") { Set("/:status", "kick_01"); tellTarget ("_root.man") { gotoAndPlay ("kick_01"); }; } } } } if (/:super_stop != "stopall") { if (/:upper == "on") { if (Key.isDown(38)) { Set("/:block", "on"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:upper", "off"); Set("/:attack_up", "on"); Set("/:special_move", "on"); Set("/:upper_count", /:upper_count + 1); Set("/:status", "up"); tellTarget ("_root.man") { gotoAndPlay ("up"); }; } } } } if (/:super_stop != "stopall") { if (/:duck == "on") { if (Key.isDown(40)) { Set("/:block", "on"); Set("/:upper", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:duck", "on"); Set("/:status", "duck"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } } } } if (/:super_stop != "stopall") { if (/:block == "on") { if (Key.isDown(90)) { Set("/:duck", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); if (/:status != "death") { Set("/:block", "on"); Set("/:status", "block"); if (/:move_x < /:move_x2) { Set("/:face", "right"); this._xscale = 100; } else if (/:move_x >= /:move_x2) { Set("/:face", "left"); this._xscale = -100; } tellTarget ("_root.man") { gotoAndPlay ("block"); }; } } } } } }
Instance of Symbol 240 MovieClip "special" in Frame 25
onClipEvent (enterFrame) { this._xscale = /:manspecial; if (100 < /:manspecial) { if (/:special_level >= (/:level_max - 1)) { Set("/:manspecial", 100); Set("/:special_level", /:level_max); } else { Set("/:special_level", /:special_level + 1); Set("/:manspecial", /:manspecial - 100); } } else if (/:manspecial < 0) { Set("/:manspecial", 0); } }
Instance of Symbol 278 MovieClip "voice" in Frame 25
onClipEvent (enterFrame) { if (/:move_x >= 530) { Set("/:move_x", 530); } if (/:move_x < 20) { Set("/:move_x", 20); } }
Instance of Symbol 286 MovieClip "sound" in Frame 25
onClipEvent (enterFrame) { if (/:stage_count == /:ryu) { if (/:move_bigball >= 570) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } else if (/:move_bigball < -20) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } if (/:move_xball >= 570) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } else if (/:move_xball < -20) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:move_fbigball >= 570) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } else if (/:move_fbigball < -20) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } if (/:move_fball >= 570) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } else if (/:move_fball < -20) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } }
Instance of Symbol 303 MovieClip "effect" in Frame 25
onClipEvent (enterFrame) { Set("/:dist", Math.abs(/:move_x - /:move_x2)); if (/:face == "right") { Set("/:move_x2", 700); } else if (/:face == "left") { Set("/:move_x2", -100); } }
Instance of Symbol 312 MovieClip "checkup" in Frame 25
onClipEvent (enterFrame) { if (Key.isDown(38)) { tellTarget ("_root.checkup") { gotoAndPlay ("start"); }; } }
Instance of Symbol 315 MovieClip "checkrightleft" in Frame 25
onClipEvent (enterFrame) { if ((Key.isDown(39) & (/:upover == "on")) & (/:face == "right")) { Set("/:upover", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } else if ((Key.isDown(37) & (/:upover == "on")) & (/:face == "left")) { Set("/:punch_01", "off"); Set("/:kick_01", "off"); Set("/:upover", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } }
Instance of Symbol 318 MovieClip "checkattack" in Frame 25
onClipEvent (enterFrame) { if ((Key.isDown(67) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:upover", "off"); Set("/:rightleft", "off"); Set("/:kick_01", "off"); Set("/:kattack", "on"); Set("/:pattack", "off"); } } if ((Key.isDown(88) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:upover", "off"); Set("/:rightleft", "off"); Set("/:punch_01", "off"); Set("/:pattack", "on"); Set("/:kattack", "off"); } } }
Frame 26
if (/:manspecial < 95) { Set("/:manspecial", /:manspecial + 5); } else if (/:manspecial >= 95) { Set("/:manspecial", 101); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (0 < /:manlife) { Set("/:super_stop", "idle"); tellTarget ("_root.sign") { play(); }; tellTarget ("_root.man") { play(); }; } }
Frame 27
if (/:manspecial < 95) { Set("/:manspecial", /:manspecial + 5); } else if (/:manspecial >= 95) { Set("/:manspecial", 100); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (0 < /:manlife) { Set("/:super_stop", "idle"); tellTarget ("_root.sign") { play(); }; tellTarget ("_root.man") { play(); }; } }
Frame 28
gotoAndPlay (26); if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (0 < /:manlife) { Set("/:super_stop", "idle"); tellTarget ("_root.sign") { play(); }; tellTarget ("_root.man") { play(); }; } }
Frame 31
if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { if (0 < /:manlife) { Set("/:super_stop", "idle"); playclips(_root); } }
Frame 34
stop();
Frame 35
stop();
Instance of Symbol 2 MovieClip "black" in Frame 36
onClipEvent (enterFrame) { this._alpha = /:black; }
Frame 38
Set("/:black", /:black + 5); if (/:black < 100) { gotoAndPlay (36); } else { Set("/:black", 0); if (3 >= /:stage_count) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:count", 0); gotoAndPlay (57); }
Frame 48
gotoAndPlay (47);
Frame 57
stopAllSounds(); stopclips(_root);
Frame 58
if (Key.isDown(32)) { Set("/:count", 30); } if (/:count >= 30) { Set("/:count", 0); Set("/:status", "stand"); gotoAndPlay (59); } else { gotoAndPlay (57); }
Frame 59
playclips(_root); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); tellTarget ("_root.man") { gotoAndPlay (1); }; Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:raging_demon", 0); Set("/:special_e_move", "off"); Set("/:enemy_juggled", 0); Set("/:enemy_invincible", "off"); Set("/:enemy_noturningback", "off"); Set("/:walking_e", "on"); Set("/:enemy_air", "off"); Set("/:enemy_block", "on"); Set("/:man_got_hit", "off"); Set("/:will_attack_e", 0); Set("/:will_attack_e2", 0); Set("/:will_attack_e3", 0); Set("/:will_attack_e4", 0); Set("/:will_attack_e5", 0); Set("/:will_attack_e6", 0); Set("/:count_e", 0); if (/:music == "play") { if (/:stage_count == 1) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 2) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 3) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 4) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } else if (/:stage_count == 99) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 666) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } } else if (/:music == "stop") { Set("/:music", "stop"); stopAllSounds(); } play();
Instance of Symbol 422 MovieClip "bg_01" in Frame 59
onClipEvent (enterFrame) { this._x = /:bg_x; this._y = /:bg_y; if (-275 >= /:bg_x) { Set("/:bg_x", 825); } else if (825 < /:bg_x) { Set("/:bg_x", -265); } }
Instance of Symbol 422 MovieClip "bg_01" in Frame 59
onClipEvent (enterFrame) { this._x = /:bg_x2; this._y = /:bg_y2; if (-275 >= /:bg_x2) { Set("/:bg_x2", 825); } else if (825 < /:bg_x2) { Set("/:bg_x2", -265); } }
Instance of Symbol 428 MovieClip "ground_01" in Frame 59
onClipEvent (enterFrame) { this._x = /:ground_x; this._y = /:ground_y; if (-275 >= /:ground_x) { Set("/:ground_x", 825); } else if (825 < /:ground_x) { Set("/:ground_x", -265); } }
Instance of Symbol 428 MovieClip "ground_01" in Frame 59
onClipEvent (enterFrame) { this._x = /:ground_x2; this._y = /:ground_y2; if (-275 >= /:ground_x2) { Set("/:ground_x2", 825); } else if (825 < /:ground_x2) { Set("/:ground_x2", -265); } }
Instance of Symbol 87 MovieClip in Frame 59
onClipEvent (enterFrame) { this._y = 280; this._x = /:move_x; if (/:face == "right") { this._xscale = 100; } else if (/:face == "left") { this._xscale = -100; } }
Instance of Symbol 429 MovieClip in Frame 59
onClipEvent (enterFrame) { this._y = 280; this._x = /:move_x2; if (/:enemy_face == "left") { this._xscale = 100; } else if (/:enemy_face == "right") { this._xscale = -100; } }
Instance of Symbol 504 MovieClip "tess" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:level == /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } else if (/:level < /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 100; this._yscale = 100; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -100; this._yscale = 100; Set("/:enemy_face", "right"); } } } } }
Instance of Symbol 602 MovieClip "Art" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:maskman) { this._yscale = 50; if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 38; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -38; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 690 MovieClip "Jack" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:thaiguy) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = 110; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = 110; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 760 MovieClip in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:ogre) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 100; this._yscale = 100; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -100; this._yscale = 100; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 883 MovieClip "Earth" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin != "on") { if (/:stage_count == /:ryu) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = /:ryu_yscale; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = /:ryu_yscale; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "Jack"; Set("/:move_y2", 220); tellTarget ("_root.Jack") { gotoAndPlay ("absent"); }; } } } else if (../:character == "ryu") { this._name = "man"; if (/:manwin == "off") { this._x = /:move_x; this._y = /:move_y; if (/:movement != "off") { if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (Key.isDown(39)) { if (0 < /:manlife) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:move_x < /:move_x2) { this._xscale = -110; Set("/:face", "right"); Set("/:status", "walk"); } else if (/:move_x >= /:move_x2) { this._xscale = 110; Set("/:face", "left"); Set("/:status", "back"); } if (((-1000 < /:count_walk) & (266 < /:move_x)) & (20 < /:move_x2)) { Set("/:count_walk", /:count_walk - 10); Set("/:bg_x", /:bg_x - 5); Set("/:bg_x2", /:bg_x2 - 5); Set("/:ground_x", /:ground_x - 10); Set("/:ground_x2", /:ground_x2 - 10); Set("/:move_x2", /:move_x2 - 10); } else { Set("/:move_x", /:move_x + 10); } } } else if (0 >= /:manlife) { Set("/:status", "death"); } } else if (Key.isDown(37)) { if (0 < /:manlife) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:move_x >= /:move_x2) { this._xscale = 110; Set("/:face", "left"); Set("/:status", "walk"); } else if (/:move_x < /:move_x2) { this._xscale = -110; Set("/:face", "right"); Set("/:status", "back"); } Set("/:move_x", /:move_x - 10); } } else if (0 >= /:manlife) { Set("/:status", "death"); } } else if (0 >= /:manlife) { Set("/:status", "death"); } else if (0 < /:manlife) { Set("/:walking", "off"); Set("/:status", "stand"); } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:punch_01 == "on") { if (Key.isDown(88)) { if (/:status != "death") { Set("/:status", "punch_01"); tellTarget ("_root.man") { gotoAndPlay ("hit_01"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:kick_01 == "on") { if (Key.isDown(67)) { if (/:status != "death") { Set("/:status", "kick_01"); tellTarget ("_root.man") { gotoAndPlay ("hit_05"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:upper == "on") { if (Key.isDown(38)) { Set("/:block", "on"); Set("/:duck", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:upper", "off"); Set("/:attack_up", "on"); Set("/:status", "up"); tellTarget ("_root.man") { gotoAndPlay ("up"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:duck == "on") { if (Key.isDown(40)) { Set("/:block", "on"); Set("/:upper", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:duck", "on"); Set("/:status", "duck"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:block == "on") { if (Key.isDown(90)) { Set("/:duck", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); if (/:status != "death") { Set("/:block", "on"); Set("/:status", "block"); if (/:move_x < /:move_x2) { Set("/:face", "right"); this._xscale = -110; } else if (/:move_x >= /:move_x2) { Set("/:face", "left"); this._xscale = 110; } tellTarget ("_root.man") { gotoAndPlay ("block"); }; } } } } } } }
Instance of Symbol 890 MovieClip "ball" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin != "on") { if (/:stage_count == /:ryu) { if (/:big_hadoken != "on") { if (/:level == /:set_enemy) { this._name = "ball"; if (/:hadoken == "off") { tellTarget ("_root.ball") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:ball_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_xball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_xball", /:move_x2 - 50); this._xscale = 140; } } else if (/:hadoken == "on") { this._x = /:move_xball; this._y = /:move_y2 - 10; Set("/:ball_face", /:ball_face); } if ((this.hitTest(_root.man) & (/:hadoken == "on")) & (/:man_invincible != "on")) { if (/:status != "block") { Set("/:man_noturningback", "off"); Set("/:movement", "off"); Set("/:walking", "off"); Set("/:duck", "off"); Set("/:upper", "off"); Set("/:block", "off"); Set("/:kick_01", "off"); Set("/:kick_02", "off"); Set("/:kick_03", "off"); Set("/:kick_04", "off"); Set("/:punch_01", "off"); Set("/:punch_02", "off"); Set("/:punch_03", "off"); Set("/:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (/:manlife >= /:hitpoint_01) { Set("/:manlife", /:manlife - /:hitpoint_01); } else { Set("/:manlife", /:manlife - /:manlife); } Set("/:man_hurt", "on"); if (/:man_air != "on") { if ((/:move_x >= /:move_x2) & (/:face == "left")) { Set("/:status", "hurt_01"); } else if ((/:move_x >= /:move_x2) & (/:face == "right")) { Set("/:status", "hurt_02"); } if ((/:move_x < /:move_x2) & (/:face == "left")) { Set("/:status", "hurt_02"); } else if ((/:move_x < /:move_x2) & (/:face == "right")) { Set("/:status", "hurt_01"); } } else if (/:man_air == "on") { Set("/:status", "hurt_03"); } Set("/:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (/:manlife >= /:hitpoint_block_01) { Set("/:manlife", /:manlife - /:hitpoint_block_01); } else { Set("/:manlife", /:manlife - /:manlife); } if (/:move_x < /:move_x2) { Set("/:move_x", /:move_x - 10); } else if (/:move_x2 < /:move_x) { Set("/:move_x", /:move_x + 10); } Set("/:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (/:big_hadoken == "on") { Set("/:hadoken", "off"); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } } else if (/:character == "ryu") { if (/:manwin != "on") { if (/:big_hadoken != "on") { this._name = "ball"; if (/:hadoken == "off") { tellTarget ("_root.ball") { gotoAndPlay (1); }; this._y = /:move_y - 10; this._yscale = 100; Set("/:ball_face", /:face); if (/:face == "right") { this._x = /:move_x + 50; Set("/:move_xball", /:move_x + 50); this._xscale = -140; } if (/:face == "left") { this._x = /:move_x - 50; Set("/:move_xball", /:move_x - 50); this._xscale = 140; } } else if (/:hadoken == "on") { this._x = /:move_xball; this._y = /:move_y - 10; Set("/:ball_face", /:ball_face); } } else if (/:big_hadoken == "on") { Set("/:hadoken", "off"); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } } }
Instance of Symbol 1002 MovieClip "Akuma" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:akuma) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = /:akuma_yscale; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = /:akuma_yscale; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 1088 MovieClip "boss" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if (/:stage_count == /:boss) { if (/:level == /:set_enemy) { this._name = "enemy"; this._x = /:move_x2; this._y = /:move_y2; if (/:move_x < /:move_x2) { if (/:enemy_noturningback == "off") { this._xscale = 110; this._yscale = /:boss_yscale; Set("/:enemy_face", "left"); } } else if (/:move_x2 < /:move_x) { if (/:enemy_noturningback == "off") { this._xscale = -110; this._yscale = /:boss_yscale; Set("/:enemy_face", "right"); } } } else if (/:level < /:set_enemy) { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } } }
Instance of Symbol 1095 MovieClip "fire" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:big_fireball != "on") { if (/:level == /:set_enemy) { this._name = "fire"; if (/:fireball == "off") { tellTarget ("_root.fire") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:ball_f_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_fball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_fball", /:move_x2 - 50); this._xscale = 140; } } else if (/:fireball == "on") { this._x = /:move_fball; this._y = /:move_y2 - 10; Set("/:ball_f_face", /:ball_f_face); } } } else if (/:big_fireball == "on") { Set("/:fireball", "off"); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } }
Instance of Symbol 1102 MovieClip "bigball" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin != "on") { if (/:stage_count == /:ryu) { if (/:hadoken != "on") { if (/:level == /:set_enemy) { this._name = "bigball"; if (/:big_hadoken == "off") { tellTarget ("_root.bigball") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:bigball_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_bigball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_bigball", /:move_x2 - 50); this._xscale = 140; } } else if (/:big_hadoken == "on") { this._x = /:move_bigball; this._y = /:move_y2 - 10; Set("/:bigball_face", /:bigball_face); } if ((this.hitTest(_root.man) & (/:big_hadoken == "on")) & (/:man_invincible != "on")) { if (/:status != "block") { Set("/:man_noturningback", "off"); Set("/:movement", "off"); Set("/:walking", "off"); Set("/:duck", "off"); Set("/:upper", "off"); Set("/:block", "off"); Set("/:kick_01", "off"); Set("/:kick_02", "off"); Set("/:kick_03", "off"); Set("/:kick_04", "off"); Set("/:punch_01", "off"); Set("/:punch_02", "off"); Set("/:punch_03", "off"); Set("/:punch_04", "off"); Set("/:bigballhit", /:bigballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (/:manlife >= /:hitpoint_01) { Set("/:manlife", /:manlife - /:hitpoint_01); } else { Set("/:manlife", /:manlife - /:manlife); } Set("/:man_hurt", "on"); if (/:man_air != "on") { if ((/:move_x >= /:move_x2) & (/:face == "left")) { Set("/:status", "hurt_01"); } else if ((/:move_x >= /:move_x2) & (/:face == "right")) { Set("/:status", "hurt_02"); } if ((/:move_x < /:move_x2) & (/:face == "left")) { Set("/:status", "hurt_02"); } else if ((/:move_x < /:move_x2) & (/:face == "right")) { Set("/:status", "hurt_01"); } } else if (/:man_air == "on") { Set("/:status", "hurt_03"); } if (0 >= /:bigballhit) { Set("/:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else { Set("/:bigballhit", /:bigballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (/:manlife >= /:hitpoint_block_01) { Set("/:manlife", /:manlife - /:hitpoint_block_01); } else { Set("/:manlife", /:manlife - /:manlife); } if (/:move_x < /:move_x2) { Set("/:move_x", /:move_x - 10); } else if (/:move_x2 < /:move_x) { Set("/:move_x", /:move_x + 10); } if (0 >= /:bigballhit) { Set("/:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (/:hadoken == "on") { Set("/:big_hadoken", "off"); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } } else if (/:character == "ryu") { if (/:manwin != "on") { if (/:hadoken != "on") { this._name = "bigball"; if (/:big_hadoken == "off") { tellTarget ("_root.bigball") { gotoAndPlay (1); }; this._y = /:move_y - 10; this._yscale = 100; Set("/:bigball_face", /:face); if (/:face == "right") { this._x = /:move_x + 50; Set("/:move_bigball", /:move_x + 50); this._xscale = -140; } if (/:face == "left") { this._x = /:move_x - 50; Set("/:move_bigball", /:move_x - 50); this._xscale = 140; } } else if (/:big_hadoken == "on") { this._x = /:move_bigball; this._y = /:move_y - 10; Set("/:bigball_face", /:bigball_face); } } else if (/:hadoken == "on") { Set("/:big_hadoken", "off"); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } } } }
Instance of Symbol 1109 MovieClip "bigfire" in Frame 59
onClipEvent (enterFrame) { if (/:manwin != "on") { if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:fireball != "on") { if (/:level == /:set_enemy) { this._name = "bigfire"; if (/:big_fireball == "off") { tellTarget ("_root.bigfire") { gotoAndPlay (1); }; this._y = /:move_y2 - 10; this._yscale = 100; Set("/:ball_fbig_face", /:enemy_face); if (/:enemy_face == "right") { this._x = /:move_x2 + 50; Set("/:move_fbigball", /:move_x2 + 50); this._xscale = -140; } if (/:enemy_face == "left") { this._x = /:move_x2 - 50; Set("/:move_fbigball", /:move_x2 - 50); this._xscale = 140; } } else if (/:big_fireball == "on") { this._x = /:move_fbigball; this._y = /:move_y2 - 10; Set("/:ball_fbig_face", /:ball_fbig_face); } } } else if (/:fireball == "on") { Set("/:big_fireball", "off"); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } } else { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay (1); }; } } }
Instance of Symbol 236 MovieClip "man" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if (/:manwin == "off") { this._x = /:move_x; this._y = /:move_y; if (/:movement != "off") { if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (Key.isDown(39)) { if (0 < /:manlife) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = 100; Set("/:face", "right"); Set("/:upper", "off"); } Set("/:status", "walk"); if (((-1000 < /:count_walk) & (266 < /:move_x)) & (20 < /:move_x2)) { Set("/:count_walk", /:count_walk - 10); Set("/:bg_x", /:bg_x - 5); Set("/:bg_x2", /:bg_x2 - 5); Set("/:ground_x", /:ground_x - 10); Set("/:ground_x2", /:ground_x2 - 10); Set("/:move_x2", /:move_x2 - 10); } else { Set("/:move_x", /:move_x + 10); } } } else if (0 >= /:manlife) { Set("/:status", "death"); } } else if (Key.isDown(37)) { if (0 < /:manlife) { if ((/:walking == "on") & (/:man_hurt == "off")) { if (/:man_noturningback == "off") { this._xscale = -100; Set("/:face", "left"); Set("/:upper", "off"); } Set("/:status", "walk"); Set("/:move_x", /:move_x - 10); } } else if (0 >= /:manlife) { Set("/:status", "death"); } } else if (0 >= /:manlife) { Set("/:status", "death"); } else if (0 < /:manlife) { Set("/:walking", "off"); Set("/:status", "stand"); } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:punch_01 == "on") { if (Key.isDown(88)) { if (/:status != "death") { Set("/:status", "punch_01"); tellTarget ("_root.man") { gotoAndPlay ("punch_01"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:kick_01 == "on") { if (Key.isDown(67)) { if (/:status != "death") { Set("/:status", "kick_01"); tellTarget ("_root.man") { gotoAndPlay ("kick_01"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:upper == "on") { if (Key.isDown(38)) { Set("/:block", "on"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:upper", "off"); Set("/:attack_up", "on"); Set("/:special_move", "on"); Set("/:upper_count", /:upper_count + 1); Set("/:status", "up"); tellTarget ("_root.man") { gotoAndPlay ("up"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:duck == "on") { if (Key.isDown(40)) { Set("/:block", "on"); Set("/:upper", "off"); if ((/:status != "death") & (/:man_hurt == "off")) { Set("/:duck", "on"); Set("/:status", "duck"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } } } } if ((/:super_stop != "stopall") & (/:super_stop != "onlyenemyplay")) { if (/:block == "on") { if (Key.isDown(90)) { Set("/:duck", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); if (/:status != "death") { Set("/:block", "on"); Set("/:status", "block"); if (/:move_x < /:move_x2) { Set("/:face", "right"); this._xscale = 100; } else if (/:move_x >= /:move_x2) { Set("/:face", "left"); this._xscale = -100; } tellTarget ("_root.man") { gotoAndPlay ("block"); }; } } } } } } else if (/:character == "ryu") { this._name = "rest"; Set("/:move_y2", 220); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; } }
Instance of Symbol 240 MovieClip "mlife_shadow" in Frame 59
onClipEvent (enterFrame) { this._xscale = /:manlife_shadow; Set("/:manlife_shadow", /:manlife_shadow - 1); if (/:manlife < /:manlife_shadow) { Set("/:manlife_shadow", /:manlife_shadow - 0.5); } else if (/:manlife >= /:manlife_shadow) { Set("/:manlife_shadow", /:manlife - 1); } }
Instance of Symbol 240 MovieClip "elife_shadow" in Frame 59
onClipEvent (enterFrame) { this._xscale = /:enemylife_shadow; Set("/:enemylife_shadow", /:enemylife_shadow - 1); if (/:enemylife < /:enemylife_shadow) { Set("/:enemylife_shadow", /:enemylife_shadow - 0.5); } else if (/:enemylife >= /:enemylife_shadow) { Set("/:enemylife_shadow", /:enemylife - 1); } }
Instance of Symbol 240 MovieClip "life" in Frame 59
onClipEvent (enterFrame) { this._xscale = /:manlife; if (0 >= /:manlife) { Set("../:manlife", 0); } }
Instance of Symbol 240 MovieClip "enemy_life" in Frame 59
onClipEvent (enterFrame) { this._xscale = /:enemylife; if (0 >= /:enemylife) { Set("/:enemylife", 0); } }
Instance of Symbol 240 MovieClip "special" in Frame 59
onClipEvent (enterFrame) { this._xscale = /:manspecial; if (100 < /:manspecial) { if (/:special_level >= (/:level_max - 1)) { Set("/:manspecial", 100); Set("/:special_level", /:level_max); } else { Set("/:special_level", /:special_level + 1); Set("/:manspecial", /:manspecial - 100); } } else if (/:manspecial < 0) { Set("/:manspecial", 0); } }
Instance of Symbol 1117 MovieClip "evil_01" in Frame 59
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 1) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1117 MovieClip "evil_02" in Frame 59
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 2) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1117 MovieClip "evil_03" in Frame 59
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 3) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1117 MovieClip "evil_04" in Frame 59
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 4) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1117 MovieClip "evil_05" in Frame 59
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 5) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 1117 MovieClip "evil_06" in Frame 59
onClipEvent (enterFrame) { if ((/:set_enemy - /:level) >= 6) { this._alpha = 100; } else { this._visible = 0; } }
Instance of Symbol 278 MovieClip "voice" in Frame 59
onClipEvent (enterFrame) { if (/:move_x >= 530) { Set("/:move_x", 530); } if (/:move_x < 20) { Set("/:move_x", 20); } }
Instance of Symbol 286 MovieClip "sound" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if (/:stage_count == /:ryu) { if (/:move_bigball >= 570) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } else if (/:move_bigball < -20) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } if (/:move_xball >= 570) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } else if (/:move_xball < -20) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } } if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:move_fbigball >= 570) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } else if (/:move_fbigball < -20) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } if (/:move_fball >= 570) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } else if (/:move_fball < -20) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } } else if (/:character == "ryu") { if (/:move_bigball >= 570) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } else if (/:move_bigball < -20) { Set("/:big_hadoken", "off"); Set("/:move_bigball", /:move_x2); tellTarget ("_root.bigball") { gotoAndPlay (1); }; } if (/:move_xball >= 570) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } else if (/:move_xball < -20) { Set("/:hadoken", "off"); Set("/:move_xball", /:move_x2); tellTarget ("_root.ball") { gotoAndPlay (1); }; } if ((/:stage_count == /:boss) | (/:stage_count == /:akuma)) { if (/:move_fbigball >= 570) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } else if (/:move_fbigball < -20) { Set("/:big_fireball", "off"); Set("/:move_fbigball", /:move_x2); tellTarget ("_root.bigfire") { gotoAndPlay (1); }; } if (/:move_fball >= 570) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } else if (/:move_fball < -20) { Set("/:fireball", "off"); Set("/:move_fball", /:move_x2); tellTarget ("_root.fire") { gotoAndPlay (1); }; } } } }
Instance of Symbol 303 MovieClip "effect" in Frame 59
onClipEvent (enterFrame) { Set("/:dist", Math.abs(/:move_x - /:move_x2)); }
Instance of Symbol 312 MovieClip "checkup" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if (Key.isDown(38)) { tellTarget ("_root.checkup") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 315 MovieClip "checkrightleft" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if ((Key.isDown(39) & (/:upover == "on")) & (/:face == "right")) { Set("/:rightleft", "off"); Set("/:upover", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } else if ((Key.isDown(37) & (/:upover == "on")) & (/:face == "left")) { Set("/:rightleft", "off"); Set("/:punch_01", "off"); Set("/:kick_01", "off"); Set("/:upover", "off"); tellTarget ("_root.checkrightleft") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 318 MovieClip "checkattack" in Frame 59
onClipEvent (enterFrame) { if (/:character == "man") { if ((Key.isDown(67) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:upover", "off"); Set("/:rightleft", "off"); Set("/:kick_01", "off"); Set("/:pattack", "off"); Set("/:kattack", "on"); } } if ((Key.isDown(88) & (/:rightleft == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:rightleft", "off"); Set("/:punch_01", "off"); Set("/:kattack", "off"); Set("/:pattack", "on"); } } } else if (/:character == "ryu") { if ((Key.isDown(67) & (/:rightlefthado_02_backward == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:kick_01", "off"); Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightleftsho", "off"); Set("/:spetjetcheck_02", "on"); } } if ((Key.isDown(88) & (/:rightlefthado_02_forward == "on")) & (/:status == "stand")) { if (/:special_level >= 1) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:punch_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:hadocheck_02", "on"); } } if ((Key.isDown(67) & (/:rightlefthado_backward == "on")) & (/:status == "stand")) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:kick_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:spetjetcheck", "on"); } if ((Key.isDown(88) & (/:rightlefthado_forward == "on")) & (/:status == "stand")) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:punch_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:hadocheck", "on"); } } }
Instance of Symbol 1138 MovieClip "checkdown" in Frame 59
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(40) & (/:rightlefthado_forward == "on")) { tellTarget ("_root.checkdown") { gotoAndPlay ("start_02"); }; } if (Key.isDown(40) & (/:rightlefthado_backward == "on")) { tellTarget ("_root.checkdown") { gotoAndPlay ("start_03"); }; } if (Key.isDown(40)) { tellTarget ("_root.checkdown") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1140 MovieClip "check_hado_rl" in Frame 59
onClipEvent (enterFrame) { if (/:character == "ryu") { if ((Key.isDown(39) & (/:face == "left")) & (/:downhado_02_backward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken_02", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_04"); }; } else if ((Key.isDown(37) & (/:face == "right")) & (/:downhado_02_backward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken_02", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_04"); }; } if ((Key.isDown(39) & (/:face == "right")) & (/:downhado_02_forward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_02"); }; } else if ((Key.isDown(37) & (/:face == "left")) & (/:downhado_02_forward == "on")) { Set("/:downsho", "off"); Set("/:shoryuken", "off"); tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_02"); }; } if ((Key.isDown(39) & (/:face == "left")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_03"); }; } else if ((Key.isDown(37) & (/:face == "right")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start_03"); }; } if ((Key.isDown(39) & (/:face == "right")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start"); }; } else if ((Key.isDown(37) & (/:face == "left")) & (/:downhado == "on")) { tellTarget ("_root.check_hado_rl") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1142 MovieClip "sho_check" in Frame 59
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(39) & (/:face == "right")) { tellTarget ("_root.sho_check") { gotoAndPlay ("start"); }; } else if (Key.isDown(37) & (/:face == "left")) { tellTarget ("_root.sho_check") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1144 MovieClip "down_sho" in Frame 59
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(40) & (/:rightleftsho == "on")) { tellTarget ("_root.down_sho") { gotoAndPlay ("start"); }; } } }
Instance of Symbol 1147 MovieClip in Frame 59
onClipEvent (enterFrame) { if (/:character == "ryu") { if (Key.isDown(67) & (/:downsho_02 == "on")) { if (/:special_level == 3) { Set("/:downsho", "off"); Set("/:downsho_02", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:kick_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:shoryuken_02", "on"); } } if (Key.isDown(88) & (/:downsho == "on")) { Set("/:downsho_02", "off"); Set("/:downsho", "off"); Set("/:rightlefthado_02_forward", "off"); Set("/:rightlefthado_02_backward", "off"); Set("/:rightlefthado_backward", "off"); Set("/:rightlefthado_forward", "off"); Set("/:punch_01", "off"); Set("/:downhado", "off"); Set("/:downhado_02_forward", "off"); Set("/:downhado_02_backward", "off"); Set("/:rightleftsho", "off"); Set("/:shoryuken", "on"); } } }
Instance of Symbol 2 MovieClip in Frame 59
onClipEvent (enterFrame) { this._alpha = /:raging_demon; }
Frame 61
if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { Set("/:super_stop", "idle"); playclips(_root); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:music == "on") { Set("/:music", "play"); if (/:stage_count == 1) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 2) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 3) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 4) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } else if (/:stage_count == 99) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 666) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } } else if (/:music == "off") { Set("/:music", "stop"); stopAllSounds(); }
Frame 62
if (/:breath == "off") { gotoAndPlay (63); } else if (/:breath == "on") { gotoAndPlay (61); } if (/:manwin == "on") { gotoAndPlay (68); } if (/:super_stop == "onlymanplay") { stopclips(_root); tellTarget ("_root.man") { play(); }; } else if (/:super_stop == "onlyenemyplay") { stopclips(_root); tellTarget ("_root.enemy") { play(); }; } else if (/:super_stop == "stopall") { stopclips(_root); } else if (/:super_stop == "playall") { Set("/:super_stop", "idle"); playclips(_root); } if (/:super_stop != "idle") { if (Key.isDown(82)) { Set("/:super_stop", "playall"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; tellTarget ("_root.effect") { gotoAndPlay (1); }; } } if (/:super_stop == "idle") { if (Key.isDown(80)) { tellTarget ("_root.effect") { gotoAndPlay ("pause_effect"); }; Set("/:super_stop", "stopall"); } } if (/:music == "on") { Set("/:music", "play"); if (/:stage_count == 1) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 2) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 3) { tellTarget ("_root.music") { gotoAndPlay ("force_music"); }; } else if (/:stage_count == 4) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } else if (/:stage_count == 99) { tellTarget ("_root.music") { gotoAndPlay ("gutt_music"); }; } else if (/:stage_count == 666) { tellTarget ("_root.music") { gotoAndPlay ("behelit_music"); }; } } else if (/:music == "off") { Set("/:music", "stop"); stopAllSounds(); }
Frame 67
gotoAndPlay (63);
Instance of Symbol 2 MovieClip "black" in Frame 67
onClipEvent (enterFrame) { this._alpha = /:black; }
Frame 68
_root.rest._x = 700;
Frame 69
Set("/:black", /:black + 5); if (/:black < 100) { gotoAndPlay (68); } else { Set("/:black", 0); Set("/:count", 0); gotoAndPlay (70); }
Frame 75
gotoAndPlay (70);
Frame 77
gotoAndPlay (76);
Symbol 20 Button
on (release) { _root.play(); }
Symbol 21 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 21 MovieClip Frame 2
gotoAndPlay (1);
Symbol 34 Button
on (release) { stopAllSounds(); gotoAndPlay (34); }
Symbol 38 Button
on (release) { Set("/:manwin", "on"); stopAllSounds(); gotoAndPlay (25); }
Symbol 42 Button
on (release) { stopAllSounds(); gotoAndPlay (19); }
Symbol 60 Button
on (release) { Set("/:password", ""); gotoAndPlay (4); }
Symbol 66 Button
on (release) { if (/:password == "RYUFROMFUTURE") { Set("/:level", /:set_enemy); Set("/:stage_count", 99); Set("/:text_level", "\"Ryu From The Future\""); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:ryu_yscale", 110); Set("/:raging_demon", 0); gotoAndPlay (47); } else if (/:password == "STREETFIGHTER") { gotoAndPlay (23); } else if (/:password == "GOUKENSLAYER") { Set("/:level", /:set_enemy); Set("/:stage_count", 666); Set("/:text_level", "\"Akuma !!!\""); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:akuma_yscale", 110); Set("/:raging_demon", 0); gotoAndPlay (47); } else { gotoAndPlay (21); } }
Symbol 77 Button
on (release) { Set("/:character", "ryu"); Set("/:face", "right"); Set("/:level", 0); Set("/:stage_count", 1); Set("/:text_level", "\"The Mask\""); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:ryu_yscale", 110); Set("/:raging_demon", 0); gotoAndPlay (47); }
Symbol 87 MovieClip Frame 2
if (../:mandown == "off") { gotoAndPlay (1); } else if (../:mandown != "off") { gotoAndPlay (10); }
Symbol 87 MovieClip Frame 11
if (../:mandown == "off") { gotoAndPlay (1); } else if (../:mandown != "off") { gotoAndPlay (10); }
Symbol 236 MovieClip Frame 1
if (../:character == "man") { if (../:manwin == "off") { Set("../:enemy_got_hit", "off"); Set("../:upper", "on"); Set("../:special_hit", "off"); Set("../:upper_count", 0); Set("../:man_invincible", "off"); Set("../:mandown", "off"); Set("../:kneekick", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); Set("../:mangetup", 0); Set("../:man_hurt", "off"); Set("../:warp", "off"); Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:kick_02", "on"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:attack_up", "off"); Set("../:punch_01", "on"); Set("../:punch_02", "on"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:special_move", "off"); Set("../:movement", "on"); Set("../:punch_link_02", "off"); Set("../:punch_link_03", "off"); Set("../:punch_link_04", "off"); Set("../:kick_link_02", "off"); Set("../:kick_link_03", "off"); Set("../:kick_link_04", "off"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "walk") { gotoAndPlay (10); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "punch_01") { gotoAndPlay (47); } else if (../:status == "kick_01") { gotoAndPlay (143); } else if (../:status == "up") { gotoAndPlay (24); } else if (../:status == "duck") { gotoAndPlay (37); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "block") { gotoAndPlay (32); } else if (../:status == "stand") { play(); } } } else if (../:character == "ryu") { gotoAndPlay (17); }
Symbol 236 MovieClip Frame 2
if (../:character == "man") { if (../:manwin == "off") { Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "walk") { gotoAndPlay (10); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "stand") { gotoAndPlay (1); } } else { gotoAndPlay (1); } } else if (../:character == "ryu") { gotoAndPlay (17); }
Symbol 236 MovieClip Frame 10
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "punch_01") { gotoAndPlay (47); } else if (../:status == "kick_01") { gotoAndPlay (143); } else if (../:status == "duck") { gotoAndPlay (37); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "block") { gotoAndPlay (32); } }
Symbol 236 MovieClip Frame 11
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "punch_01") { gotoAndPlay (47); } else if (../:status == "kick_01") { gotoAndPlay (143); } else if (../:status == "duck") { gotoAndPlay (37); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "block") { gotoAndPlay (32); } }
Symbol 236 MovieClip Frame 12
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "punch_01") { gotoAndPlay (47); } else if (../:status == "kick_01") { gotoAndPlay (143); } else if (../:status == "duck") { gotoAndPlay (37); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "block") { gotoAndPlay (32); } }
Symbol 236 MovieClip Frame 13
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "punch_01") { gotoAndPlay (47); } else if (../:status == "kick_01") { gotoAndPlay (143); } else if (../:status == "duck") { gotoAndPlay (37); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "block") { gotoAndPlay (32); } }
Symbol 236 MovieClip Frame 14
if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:upper_count", 0); if (../:walking == "on") { gotoAndPlay (10); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "punch_01") { gotoAndPlay (47); } else if (../:status == "kick_01") { gotoAndPlay (143); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "duck") { gotoAndPlay (37); } else if (../:status == "block") { gotoAndPlay (32); } } else { gotoAndPlay (1); }
Symbol 236 MovieClip Frame 17
if (../:character == "man") { gotoAndPlay (1); } else if (../:character == "ryu") { gotoAndPlay (17); }
Symbol 236 MovieClip Frame 18
if (../:character == "man") { gotoAndPlay (1); } else if (../:character == "ryu") { gotoAndPlay (17); }
Symbol 236 MovieClip Frame 24
if ((../:special_move == "on") & (../:upper_count == 1)) { if (Key.isDown(39) & (/:face == "right")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else if (Key.isDown(37) & (/:face == "left")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else { Set("../:punch_link_04", "off"); Set("../:kick_link_04", "off"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); } } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay (66); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay (165); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "win") { gotoAndPlay (336); }
Symbol 236 MovieClip Frame 25
if ((../:punch_link_04 == "on") & (../:attack_up == "off")) { Set("../:punch_01", "off"); if (Key.isDown(88)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay (99); } } } else { Set("../:punch_01", "on"); } if ((../:special_move == "on") & (../:upper_count == 1)) { if (Key.isDown(39) & (/:face == "right")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else if (Key.isDown(37) & (/:face == "left")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:attack_up", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else { Set("../:punch_link_04", "off"); Set("../:kick_link_04", "off"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); } } if ((../:kick_link_04 == "on") & (../:attack_up == "off")) { Set("../:kick_01", "off"); if (Key.isDown(67)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay (204); } } } else { Set("../:kick_01", "on"); } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay (66); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay (165); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "win") { gotoAndPlay (336); }
Symbol 236 MovieClip Frame 26
if ((../:punch_link_04 == "on") & (../:attack_up == "off")) { Set("../:punch_01", "off"); if (Key.isDown(88)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay (99); } } } else { Set("../:punch_01", "on"); } if ((../:special_move == "on") & (../:upper_count == 1)) { if (Key.isDown(39) & (/:face == "right")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else if (Key.isDown(37) & (/:face == "left")) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:punch_link_04", "on"); Set("../:kick_link_04", "on"); } else { Set("../:punch_link_04", "off"); Set("../:kick_link_04", "off"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); } } if ((../:kick_link_04 == "on") & (../:attack_up == "off")) { Set("../:kick_01", "off"); if (Key.isDown(67)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay (204); } } } else { Set("../:kick_01", "on"); } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay (66); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay (165); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "win") { gotoAndPlay (336); }
Symbol 236 MovieClip Frame 27
if ((../:punch_link_04 == "on") & (../:attack_up == "off")) { Set("../:punch_01", "off"); if (Key.isDown(88)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay (99); } } } else { Set("../:punch_01", "on"); } if ((../:kick_link_04 == "on") & (../:attack_up == "off")) { Set("../:kick_01", "off"); if (Key.isDown(67)) { if (../:special_level >= 1) { Set("../:special_move", "off"); Set("../:man_invincible", "on"); gotoAndPlay (204); } } } else { Set("../:kick_01", "on"); } if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay (66); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay (165); } } Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "on"); Set("../:block", "on"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "win") { gotoAndPlay (336); }
Symbol 236 MovieClip Frame 28
if (../:attack_up == "on") { if (Key.isDown(88)) { Set("../:special_move", "off"); gotoAndPlay (66); } if (Key.isDown(67)) { Set("../:special_move", "off"); gotoAndPlay (165); } } Set("../:upper", "on"); Set("../:status", "stand"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status == "walk") { gotoAndPlay (10); } else if (../:status == "hurt_01") { gotoAndPlay (235); } else if (../:status == "hurt_02") { gotoAndPlay (246); } else if (../:status == "sleep") { gotoAndPlay (297); } else if (../:status == "float") { gotoAndPlay (267); } else if (../:status == "win") { gotoAndPlay (336); } else if (../:status == "stand") { gotoAndPlay (1); }
Symbol 236 MovieClip Frame 32
Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:man_noturningback", "off"); if (../:manlife >= ../:hitpoint) { Set("../:manlife", ../:manlife - ../:hitpoint); } else { Set("../:manlife", ../:manlife - ../:manlife); } if (../:block == "on") { if (../:status != "death") { if (Key.isDown(90)) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:status", "block"); tellTarget ("_root.man") { gotoAndPlay ("block"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay (286); } }
Symbol 236 MovieClip Frame 33
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 37
Set("../:block", "on"); Set("../:upper", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "on"); Set("../:punch_01", "off"); Set("../:punch_02", "on"); Set("../:walking", "off"); Set("../:warp", "on"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); } if (../:duck == "on") { if (../:status != "death") { if (Key.isDown(40)) { tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay (286); } }
Symbol 236 MovieClip Frame 38
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); Set("../:kick_link_03", "on"); tellTarget ("_root.man") { gotoAndPlay ("kicking_03"); }; } } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_link_03", "on"); Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:face == "right") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } } if (../:face == "left") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } }
Symbol 236 MovieClip Frame 39
Set("../:walking", "on"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 47
Set("../:manspecial", ../:manspecial + 2); if (Key.isDown(38)) { Set("../:punch_03", "off"); } else { Set("../:punch_03", "on"); } tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "punch_01" in Symbol 236 MovieClip Frame 47
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 48
if (../:punch_03 == "on") { if (Key.isDown(38)) { Set("../:punch_link_02", "on"); Set("../:punch_03", "off"); Set("../:punch_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 49
if (../:punch_03 == "on") { if (Key.isDown(38)) { Set("../:punch_link_02", "on"); Set("../:punch_03", "off"); Set("../:punch_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 50
if (../:punch_03 == "on") { if (Key.isDown(38)) { Set("../:punch_link_02", "on"); Set("../:punch_03", "off"); Set("../:punch_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 51
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 52
if (Key.isDown(88)) { Set("../:punch_02", "off"); } else { Set("../:punch_02", "on"); } if (../:punch_link_02 == "on") { Set("../:punch_link_02", "off"); play(); } else if (../:punch_link_02 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 53
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (5 < random(10)) { tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); }; } if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 54
gotoAndPlay (76);
Symbol 236 MovieClip Frame 61
Set("../:manspecial", ../:manspecial + 2); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (Key.isDown(38)) { Set("../:punch_04", "off"); } else { Set("../:punch_04", "on"); } tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "punch_02" in Symbol 236 MovieClip Frame 61
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 62
if (../:punch_04 == "on") { if (Key.isDown(38)) { Set("../:punch_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 63
if (../:punch_04 == "on") { if (Key.isDown(38)) { Set("../:punch_link_04", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 64
if (../:punch_link_04 == "on") { if (Key.isDown(38)) { Set("../:man_noturningback", "off"); tellTarget ("_root.man") { gotoAndPlay ("punching_04"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 65
if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 66
if ((../:punch_link_04 == "on") | (../:attack_up == "on")) { Set("../:punch_link_04", "off"); play(); } else if (../:punch_link_04 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 67
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 68
if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 69
gotoAndPlay (89);
Symbol 236 MovieClip Frame 76
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:manspecial", ../:manspecial + 2); if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "punch_03" in Symbol 236 MovieClip Frame 76
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 77
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 78
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 79
if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:punch_link_03", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 80
if (../:punch_link_03 == "on") { Set("../:punch_link_03", "off"); Set("../:man_noturningback", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 81
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 82
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 83
if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 85
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 89
Set("../:manspecial", ../:manspecial + 2); Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "punch_04" in Symbol 236 MovieClip Frame 89
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 90
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 91
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 92
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 93
Set("../:man_noturningback", "off"); if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 94
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 95
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 99
Set("../:man_invincible", "on"); Set("../:super_stop", "onlymanplay"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off");
Symbol 236 MovieClip Frame 100
Set("../:pattack", "off"); if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 236 MovieClip Frame 109
Set("../:super_stop", "playall");
Symbol 236 MovieClip Frame 110
gotoAndPlay (111);
Symbol 236 MovieClip Frame 111
tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Instance of Symbol 94 MovieClip "punch_04" in Symbol 236 MovieClip Frame 111
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 112
if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { gotoAndPlay (133); }
Symbol 236 MovieClip Frame 113
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 114
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 115
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 116
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 117
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 118
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 119
if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); }
Symbol 236 MovieClip Frame 120
gotoAndPlay (121);
Symbol 236 MovieClip Frame 121
tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { gotoAndPlay (127); }
Instance of Symbol 94 MovieClip "punch_04" in Symbol 236 MovieClip Frame 121
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 122
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 123
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 124
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 125
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 126
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 127
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 128
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 236 MovieClip Frame 129
if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); }
Symbol 236 MovieClip Frame 131
if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); }
Symbol 236 MovieClip Frame 132
gotoAndPlay (133);
Symbol 236 MovieClip Frame 133
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); };
Instance of Symbol 94 MovieClip "punch_04" in Symbol 236 MovieClip Frame 133
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 20); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 135
Set("../:man_invincible", "off");
Symbol 236 MovieClip Frame 139
Set("../:walking", "on"); Set("../:man_noturningback", "off"); Set("../:enemy_got_hit", "off"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 143
Set("../:manspecial", ../:manspecial + 2); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } if (Key.isDown(38)) { Set("../:kick_03", "off"); Set("../:kick_01", "off"); } else { Set("../:kick_03", "on"); } tellTarget ("_root.effect") { gotoAndPlay ("kick_effect"); }; Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "kick_01" in Symbol 236 MovieClip Frame 143
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } } tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 144
if (../:kick_03 == "on") { if (Key.isDown(38)) { Set("../:kick_link_02", "on"); Set("../:kick_03", "off"); Set("../:kick_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("kicking_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 145
if (../:kick_03 == "on") { if (Key.isDown(38)) { Set("../:kick_link_02", "on"); Set("../:kick_03", "off"); Set("../:kick_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("kicking_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 146
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } if (../:kick_03 == "on") { if (Key.isDown(38)) { Set("../:kick_link_02", "on"); Set("../:kick_03", "off"); Set("../:kick_01", "off"); tellTarget ("_root.man") { gotoAndPlay ("kicking_02"); }; } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 147
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 148
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 149
if (Key.isDown(67)) { Set("../:kick_02", "off"); } else { Set("../:kick_02", "on"); } if (../:kick_link_02 == "on") { Set("../:kick_link_02", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } play(); } else if (../:kick_link_02 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 150
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 151
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 152
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 153
gotoAndPlay (174);
Symbol 236 MovieClip Frame 160
Set("../:manspecial", ../:manspecial + 2); if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "kick_02" in Symbol 236 MovieClip Frame 160
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:rand_hurt", random(15)); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("backkick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 161
if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 162
if (../:face == "right") { Set("../:move_x", ../:move_x - 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 30); } if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 163
if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 164
if (../:kick_link_04 == "on") { tellTarget ("_root.man") { gotoAndPlay ("kicking_04"); }; } if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 165
if ((../:kick_link_04 == "on") | (../:attack_up == "on")) { Set("../:kick_link_04", "off"); play(); } else if (../:kick_link_04 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 166
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 167
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 168
Set("../:man_invincible", "on"); gotoAndPlay (189);
Symbol 236 MovieClip Frame 174
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } Set("../:manspecial", ../:manspecial + 2); Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:upper", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_03", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "kick_03" in Symbol 236 MovieClip Frame 174
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", 10); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 175
if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_link_03", "on"); } } if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 176
if (../:kick_link_03 == "on") { tellTarget ("_root.man") { gotoAndPlay ("kicking_03"); }; } if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 177
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 178
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 179
if (Key.isDown(38)) { Set("../:kick_04", "off"); } else { Set("../:kick_04", "on"); } if (../:kick_link_03 == "on") { Set("../:kick_link_03", "off"); play(); } else if (../:kick_link_03 == "off") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 180
if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 181
if (../:kick_04 == "on") { if (Key.isDown(38)) { Set("../:kick_link_04", "on"); } } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 182
gotoAndPlay (160);
Symbol 236 MovieClip Frame 189
Set("../:manspecial", ../:manspecial + 2); Set("../:man_invincible", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("uppercut_voice"); }; Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_03", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 40); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 40); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 189
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 25); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 190
if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 191
gotoAndPlay (192);
Symbol 236 MovieClip Frame 192
if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 192
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 25); Set("../../:manhitpoint", 10); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 193
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 194
gotoAndPlay (195); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 195
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 195
onClipEvent (load) { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "off"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { if (../../:special_e_move == "off") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } else if (../../:enemy_block == "on") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", 10); Set("../../:kneekick", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 10); Set("../../:score", ../../:score + 25); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 196
if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 197
if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = 100; } else if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = -100; } if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 198
Set("../:man_invincible", "off"); if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } Set("../:man_invincible", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (235); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (246); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (297); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (267); }
Symbol 236 MovieClip Frame 199
Set("../:walking", "on"); Set("../:status", "stand"); Set("../:kneekick", "off"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 204
Set("../:man_invincible", "on"); Set("../:super_stop", "onlymanplay"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off");
Symbol 236 MovieClip Frame 205
Set("../:kattack", "off"); if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 236 MovieClip Frame 215
gotoAndPlay (216); Set("../:super_stop", "playall");
Symbol 236 MovieClip Frame 216
tellTarget ("_root.voice") { gotoAndPlay ("tiger_ror_voice"); }; if (../:face == "right") { Set("../:move_x", ../:move_x + 80); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 80); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 216
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 217
gotoAndPlay (218);
Symbol 236 MovieClip Frame 218
if (../:face == "right") { Set("../:move_x", ../:move_x + 50); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 50); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 218
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "off"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 219
gotoAndPlay (220);
Symbol 236 MovieClip Frame 220
if (../:face == "right") { Set("../:move_x", ../:move_x + 30); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 30); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 220
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 221
gotoAndPlay (222);
Symbol 236 MovieClip Frame 222
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 222
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if ((../../:enemy_invincible != "on") & (../../:kneekick == "off")) { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); Set("../../:kneekick", "off"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); Set("../../:kneekick", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 223
gotoAndPlay (224);
Symbol 236 MovieClip Frame 224
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Instance of Symbol 94 MovieClip "kick_04_1" in Symbol 236 MovieClip Frame 224
onClipEvent (load) { if (../../:stage_count != ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { if (../../:special_e_move == "off") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } else if (../../:enemy_block == "on") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", 20); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } else if (../../:stage_count == ../../:thaiguy) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", 30); Set("../../:score", ../../:score + 20); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } }
Symbol 236 MovieClip Frame 225
if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); }
Symbol 236 MovieClip Frame 228
Set("../:walking", "on"); Set("../:man_noturningback", "off"); Set("../:man_invincible", "off"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 235
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (5 < ../:rand_hurt) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } if (0 >= ../:manlife) { Set("../:status", "death"); gotoAndPlay (286); } else if (0 < ../:manlife) { play(); } if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 236
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 237
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 238
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 239
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 240
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:man_hurt", "on"); Set("../:movement", "on"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 246
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (5 < ../:rand_hurt) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_02_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } if (0 >= ../:manlife) { Set("../:status", "death"); gotoAndPlay (286); } else if (0 < ../:manlife) { play(); } if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 236 MovieClip Frame 247
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 236 MovieClip Frame 248
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 236 MovieClip Frame 251
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:man_hurt", "on"); Set("../:movement", "on"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); if (../:status == "death") { gotoAndPlay (286); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 255
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); };
Symbol 236 MovieClip Frame 261
Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); gotoAndPlay (274);
Symbol 236 MovieClip Frame 267
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); };
Symbol 236 MovieClip Frame 268
if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 269
if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 270
Set("../:man_air", "on"); if (../:status == "hurt_03") { Set("../:duck", "off"); gotoAndPlay (255); } if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 271
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 272
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 273
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 274
if (0 >= ../:manlife) { tellTarget ("_root.voice") { gotoAndPlay ("man_die_voice"); }; } if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 275
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 276
Set("../:man_invincible", "on"); if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 277
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 278
if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); }
Symbol 236 MovieClip Frame 279
Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); if (0 >= ../:manlife) { tellTarget ("_root.voice") { gotoAndPlay ("man_die_voice"); }; gotoAndPlay (291); } else if (0 < ../:manlife) { gotoAndPlay (297); }
Symbol 236 MovieClip Frame 286
tellTarget ("_root.voice") { gotoAndPlay ("man_die_voice"); }; Set("../:walking", "off"); Set("../:man_invincible", "on"); play(); if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 287
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 288
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 289
if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 290
Set("../:breath", "off"); Set("../:mandown", "on"); tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); }
Symbol 236 MovieClip Frame 292
Set("../:man_invincible", "off"); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (291); }
Symbol 236 MovieClip Frame 297
Set("../:man_invincible", "on"); Set("../:man_noturningback", "on"); Set("../:man_air", "off"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); if (_root.man._xscale == 100) { Set("../:face", "right"); } else if (_root.man._xscale == -100) { Set("../:face", "left"); } Set("../:mangetup", ../:mangetup + 1); if (0 >= ../:manlife) { Set("../:man_invincible", "on"); Set("../:status", "death"); gotoAndPlay (291); }
Symbol 236 MovieClip Frame 298
if (../:mangetup >= 30) { Set("../:mangetup", 0); gotoAndPlay (301); } else if (../:mangetup < 30) { gotoAndPlay (297); } if ((((((Key.isDown(90) | Key.isDown(88)) | Key.isDown(67)) | Key.isDown(38)) | Key.isDown(40)) | Key.isDown(37)) | Key.isDown(39)) { Set("../:mangetup", ../:mangetup + 5); }
Symbol 236 MovieClip Frame 299
if (../:mangetup >= 30) { Set("../:mangetup", 0); gotoAndPlay (301); } else if (../:mangetup < 30) { gotoAndPlay (297); } if ((((((Key.isDown(90) | Key.isDown(88)) | Key.isDown(67)) | Key.isDown(38)) | Key.isDown(40)) | Key.isDown(37)) | Key.isDown(39)) { Set("../:mangetup", ../:mangetup + 5); }
Symbol 236 MovieClip Frame 300
if (../:mangetup >= 30) { Set("../:mangetup", 0); gotoAndPlay (301); } else if (../:mangetup < 30) { gotoAndPlay (297); } if ((((((Key.isDown(90) | Key.isDown(88)) | Key.isDown(67)) | Key.isDown(38)) | Key.isDown(40)) | Key.isDown(37)) | Key.isDown(39)) { Set("../:mangetup", ../:mangetup + 5); }
Symbol 236 MovieClip Frame 305
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 236 MovieClip Frame 306
if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 236 MovieClip Frame 307
Set("../:duck", "on"); Set("../:block", "on"); tellTarget ("_root.effect") { gotoAndPlay ("landing_effect"); }; if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); }
Symbol 236 MovieClip Frame 308
Set("../:man_invincible", "off"); Set("../:mandown", "off"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 236 MovieClip Frame 313
Set("../:punch_02", "on"); Set("../:kick_02", "on"); Set("../:warp", "off"); Set("../:man_invincible", "on"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 236 MovieClip Frame 314
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 236 MovieClip Frame 315
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 236 MovieClip Frame 316
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 236 MovieClip Frame 317
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 236 MovieClip Frame 318
Set("../:man_invincible", "off"); if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); }
Symbol 236 MovieClip Frame 319
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 320
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 321
Set("../:man_noturningback", "off"); Set("../:duck", "on"); gotoAndPlay (37);
Symbol 236 MovieClip Frame 323
Set("../:punch_02", "on"); Set("../:kick_02", "on"); Set("../:warp", "off"); Set("../:man_invincible", "on"); Set("../:man_noturningback", "on"); Set("../:walking", "off"); if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 324
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 325
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 326
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 327
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 328
Set("../:man_invincible", "off"); if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); } if (../:punch_02 == "on") { if (Key.isDown(88)) { Set("../:punch_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("punch_02"); }; } } if (../:kick_02 == "on") { if (Key.isDown(67)) { Set("../:kick_02", "off"); Set("../:duck", "off"); tellTarget ("_root.man") { gotoAndPlay ("kick_02"); }; } } if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); }
Symbol 236 MovieClip Frame 329
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 330
if (Key.isDown(38)) { Set("../:duck", "off"); gotoAndPlay (1); }
Symbol 236 MovieClip Frame 331
Set("../:man_invincible", "off"); Set("../:man_noturningback", "off"); Set("../:duck", "on"); gotoAndPlay (37);
Symbol 236 MovieClip Frame 336
Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off");
Symbol 236 MovieClip Frame 339
Set("../:manwin", "on"); gotoAndPlay (336);
Symbol 278 MovieClip Frame 1
stop();
Symbol 278 MovieClip Frame 2
gotoAndPlay (1);
Symbol 278 MovieClip Frame 13
gotoAndPlay (1);
Symbol 278 MovieClip Frame 60
gotoAndPlay (1);
Symbol 278 MovieClip Frame 84
gotoAndPlay (1);
Symbol 278 MovieClip Frame 105
gotoAndPlay (1);
Symbol 278 MovieClip Frame 125
gotoAndPlay (1);
Symbol 278 MovieClip Frame 136
gotoAndPlay (1);
Symbol 278 MovieClip Frame 154
gotoAndPlay (1);
Symbol 278 MovieClip Frame 169
gotoAndPlay (1);
Symbol 278 MovieClip Frame 187
gotoAndPlay (1);
Symbol 278 MovieClip Frame 207
gotoAndPlay (1);
Symbol 278 MovieClip Frame 224
gotoAndPlay (1);
Symbol 278 MovieClip Frame 250
gotoAndPlay (1);
Symbol 278 MovieClip Frame 261
gotoAndPlay (1);
Symbol 278 MovieClip Frame 276
gotoAndPlay (1);
Symbol 278 MovieClip Frame 286
gotoAndPlay (1);
Symbol 278 MovieClip Frame 317
gotoAndPlay (1);
Symbol 278 MovieClip Frame 335
gotoAndPlay (1);
Symbol 278 MovieClip Frame 349
gotoAndPlay (1);
Symbol 278 MovieClip Frame 362
gotoAndPlay (1);
Symbol 278 MovieClip Frame 372
gotoAndPlay (1);
Symbol 278 MovieClip Frame 419
gotoAndPlay (1);
Symbol 278 MovieClip Frame 438
gotoAndPlay (1);
Symbol 278 MovieClip Frame 449
gotoAndPlay (1);
Symbol 278 MovieClip Frame 461
gotoAndPlay (1);
Symbol 278 MovieClip Frame 489
gotoAndPlay (1);
Symbol 278 MovieClip Frame 515
gotoAndPlay (1);
Symbol 278 MovieClip Frame 538
gotoAndPlay (1);
Symbol 278 MovieClip Frame 549
gotoAndPlay (1);
Symbol 278 MovieClip Frame 573
gotoAndPlay (1);
Symbol 278 MovieClip Frame 603
gotoAndPlay (1);
Symbol 278 MovieClip Frame 621
gotoAndPlay (1);
Symbol 286 MovieClip Frame 1
stop();
Symbol 286 MovieClip Frame 2
gotoAndPlay (1);
Symbol 286 MovieClip Frame 19
gotoAndPlay (1);
Symbol 286 MovieClip Frame 37
gotoAndPlay (1);
Symbol 286 MovieClip Frame 48
gotoAndPlay (1);
Symbol 286 MovieClip Frame 59
gotoAndPlay (1);
Symbol 286 MovieClip Frame 71
gotoAndPlay (1);
Symbol 286 MovieClip Frame 85
gotoAndPlay (1);
Symbol 286 MovieClip Frame 94
gotoAndPlay (1);
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 2
gotoAndPlay (1);
Symbol 303 MovieClip Frame 24
gotoAndPlay (1);
Symbol 303 MovieClip Frame 49
gotoAndPlay (1);
Symbol 303 MovieClip Frame 61
gotoAndPlay (1);
Symbol 303 MovieClip Frame 72
gotoAndPlay (1);
Symbol 303 MovieClip Frame 90
gotoAndPlay (1);
Symbol 303 MovieClip Frame 108
gotoAndPlay (1);
Symbol 303 MovieClip Frame 120
gotoAndPlay (1);
Symbol 303 MovieClip Frame 134
gotoAndPlay (1);
Symbol 303 MovieClip Frame 143
gotoAndPlay (1);
Symbol 303 MovieClip Frame 165
gotoAndPlay (1);
Symbol 303 MovieClip Frame 189
gotoAndPlay (1);
Symbol 303 MovieClip Frame 206
gotoAndPlay (1);
Symbol 303 MovieClip Frame 224
gotoAndPlay (1);
Symbol 303 MovieClip Frame 236
gotoAndPlay (1);
Symbol 309 MovieClip Frame 1
if (../:super_stop == "stopall") { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 309 MovieClip Frame 2
if (../:super_stop == "stopall") { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 309 MovieClip Frame 3
if (../:super_stop == "stopall") { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 309 MovieClip Frame 4
if (../:super_stop == "stopall") { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 312 MovieClip Frame 1
Set("../:upover", "off"); stop();
Symbol 312 MovieClip Frame 2
gotoAndPlay (1);
Symbol 312 MovieClip Frame 10
play(); Set("../:upover", "on");
Symbol 312 MovieClip Frame 11
play();
Symbol 312 MovieClip Frame 12
play();
Symbol 312 MovieClip Frame 13
play();
Symbol 312 MovieClip Frame 14
play();
Symbol 312 MovieClip Frame 15
play();
Symbol 312 MovieClip Frame 16
play();
Symbol 312 MovieClip Frame 17
gotoAndPlay (1);
Symbol 315 MovieClip Frame 1
Set("../:rightleft", "off"); stop();
Symbol 315 MovieClip Frame 2
gotoAndPlay (1);
Symbol 315 MovieClip Frame 10
play(); Set("../:rightleft", "on");
Symbol 315 MovieClip Frame 11
play();
Symbol 315 MovieClip Frame 12
play();
Symbol 315 MovieClip Frame 13
play();
Symbol 315 MovieClip Frame 14
play();
Symbol 315 MovieClip Frame 15
gotoAndPlay (1);
Symbol 318 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 2
gotoAndPlay (1);
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 6
stop();
Symbol 364 MovieClip Frame 7
stop();
Symbol 364 MovieClip Frame 8
stop();
Symbol 364 MovieClip Frame 9
stop();
Symbol 364 MovieClip Frame 10
stop();
Symbol 364 MovieClip Frame 11
stop();
Symbol 364 MovieClip Frame 12
stop();
Symbol 364 MovieClip Frame 13
stop();
Symbol 364 MovieClip Frame 14
stop();
Symbol 364 MovieClip Frame 15
stop();
Symbol 364 MovieClip Frame 16
stop();
Symbol 364 MovieClip Frame 17
stop();
Symbol 364 MovieClip Frame 18
stop();
Symbol 364 MovieClip Frame 19
stop();
Symbol 364 MovieClip Frame 20
gotoAndPlay (1);
Symbol 365 Button
on (release) { tellTarget ("_root.menu") { nextFrame(); }; }
Symbol 366 Button
on (release) { tellTarget ("_root.menu") { prevFrame(); }; }
Symbol 374 Button
on (release) { if (3 >= /:stage_count) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:hitpoint_01", 2); Set("/:hitpoint_02", 10); Set("/:hitpoint_03", 15); Set("/:hitpoint_04", 30); Set("/:hitpoint_block_01", 0.2); Set("/:hitpoint_block_02", 0.5); Set("/:hitpoint_block_03", 1); Set("/:hitpoint_block_04", 2.5); Set("/:punch_01_point", 20); Set("/:punch_02_point", 20); Set("/:punch_03_point", 20); Set("/:punch_04_point", 20); Set("/:punch_special_point", 40); Set("/:kick_special_point", 50); gotoAndPlay (57); }
Symbol 378 Button
on (release) { if (3 >= /:stage_count) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:hitpoint_01", 10); Set("/:hitpoint_02", 25); Set("/:hitpoint_03", 35); Set("/:hitpoint_04", 80); Set("/:hitpoint_block_01", 0.8); Set("/:hitpoint_block_02", 1.5); Set("/:hitpoint_block_03", 3); Set("/:hitpoint_block_04", 6); Set("/:punch_01_point", 5); Set("/:punch_02_point", 5); Set("/:punch_03_point", 5); Set("/:punch_04_point", 5); Set("/:punch_special_point", 10); Set("/:kick_special_point", 15); gotoAndPlay (57); }
Symbol 382 Button
on (release) { if (3 >= /:stage_count) { Set("/:stage_count", /:stage_count + 1); } else if (/:stage_count == 4) { Set("/:stage_count", 99); } else if (/:stage_count == 99) { Set("/:stage_count", 666); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } Set("/:hitpoint_01", 5); Set("/:hitpoint_02", 20); Set("/:hitpoint_03", 30); Set("/:hitpoint_04", 60); Set("/:hitpoint_block_01", 0.5); Set("/:hitpoint_block_02", 1); Set("/:hitpoint_block_03", 2); Set("/:hitpoint_block_04", 5); Set("/:punch_01_point", 10); Set("/:punch_02_point", 10); Set("/:punch_03_point", 10); Set("/:punch_04_point", 10); Set("/:punch_special_point", 20); Set("/:kick_special_point", 30); gotoAndPlay (57); }
Symbol 383 Button
on (release) { nextFrame(); }
Symbol 387 Button
on (release) { gotoAndPlay (34); }
Symbol 388 Button
on (release) { Set("/:hitpoint_01", 2); Set("/:hitpoint_02", 10); Set("/:hitpoint_03", 15); Set("/:hitpoint_04", 30); Set("/:hitpoint_block_01", 0.2); Set("/:hitpoint_block_02", 0.5); Set("/:hitpoint_block_03", 1); Set("/:hitpoint_block_04", 2.5); Set("/:punch_01_point", 20); Set("/:punch_02_point", 20); Set("/:punch_03_point", 20); Set("/:punch_04_point", 20); Set("/:punch_special_point", 40); Set("/:kick_special_point", 50); gotoAndPlay (57); }
Symbol 389 Button
on (release) { Set("/:hitpoint_01", 10); Set("/:hitpoint_02", 25); Set("/:hitpoint_03", 35); Set("/:hitpoint_04", 80); Set("/:hitpoint_block_01", 0.8); Set("/:hitpoint_block_02", 1.5); Set("/:hitpoint_block_03", 3); Set("/:hitpoint_block_04", 6); Set("/:punch_01_point", 5); Set("/:punch_02_point", 5); Set("/:punch_03_point", 5); Set("/:punch_04_point", 5); Set("/:punch_special_point", 10); Set("/:kick_special_point", 15); gotoAndPlay (57); }
Symbol 390 Button
on (release) { Set("/:hitpoint_01", 5); Set("/:hitpoint_02", 20); Set("/:hitpoint_03", 30); Set("/:hitpoint_04", 60); Set("/:hitpoint_block_01", 0.5); Set("/:hitpoint_block_02", 1); Set("/:hitpoint_block_03", 2); Set("/:hitpoint_block_04", 5); Set("/:punch_01_point", 10); Set("/:punch_02_point", 10); Set("/:punch_03_point", 10); Set("/:punch_04_point", 10); Set("/:punch_special_point", 20); Set("/:kick_special_point", 30); gotoAndPlay (57); }
Symbol 406 MovieClip Frame 1
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 2
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 15
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 16
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 26
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 27
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 35
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 406 MovieClip Frame 36
if (../:stage_count == ../:boss) { gotoAndStop (15); } else if (../:stage_count == ../:ryu) { gotoAndStop (26); } else if (../:stage_count == ../:akuma) { gotoAndStop (35); } else { gotoAndStop (1); }
Symbol 422 MovieClip Frame 1
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Instance of Symbol 410 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 410 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 410 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 410 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Instance of Symbol 410 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { Set("../:ghostmove_x", random(10) / 10); Set("../:ghostmove_y", random(50) / 10); if (random(10) < 5) { this._x = this._x + ../:ghostmove_x; } else { this._x = this._x - ../:ghostmove_x; } if (random(10) < 5) { this._y = this._y + ../:ghostmove_y; } else { this._y = this._y - ../:ghostmove_y; } }
Symbol 422 MovieClip Frame 2
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 11
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 12
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 21
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 22
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 30
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 31
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 40
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 41
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 51
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 52
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 62
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 422 MovieClip Frame 63
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if (../:stage_count == ../:boss) { gotoAndStop (30); } else if (../:stage_count == ../:ryu) { gotoAndStop (40); } else if (../:stage_count == ../:akuma) { gotoAndStop (51); } else { gotoAndStop (62); }
Symbol 428 MovieClip Frame 1
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 2
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 15
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 16
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 25
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 26
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 35
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 36
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 45
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 46
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 55
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 56
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 65
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 428 MovieClip Frame 66
if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (15); } else if (../:stage_count == ../:ogre) { gotoAndStop (25); } else if (../:stage_count == ../:boss) { gotoAndStop (35); } else if (../:stage_count == ../:ryu) { gotoAndStop (45); } else if (../:stage_count == ../:akuma) { gotoAndStop (55); } else { gotoAndStop (65); }
Symbol 429 MovieClip Frame 2
if (../:enemy_down == "off") { gotoAndPlay (1); } else if (../:enemy_down != "off") { gotoAndPlay (10); }
Symbol 429 MovieClip Frame 11
if (../:enemy_down == "off") { gotoAndPlay (1); } else if (../:enemy_down != "off") { gotoAndPlay (10); }
Symbol 504 MovieClip Frame 1
if (../:manwin != "on") { if (../:level < ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_down", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay (115); } else if (../:count_e == ../:will_hit_e) { if (random(40) < 20) { gotoAndPlay (75); } else { gotoAndPlay (102); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay (86); } else if (20 < ../:count_e) { Set("../:count_e", 0); gotoAndPlay (15); } } }
Symbol 504 MovieClip Frame 2
if (../:manwin != "on") { if (../:level < ../:set_enemy) { Set("../:walking_e", "on"); if (20 < random(40)) { gotoAndPlay (102); } gotoAndPlay (1); } }
Symbol 504 MovieClip Frame 8
if (../:level == ../:set_enemy) { gotoAndPlay (7); } else { gotoAndPlay (1); }
Symbol 504 MovieClip Frame 15
if (../:level < ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } if (../:level < ../:set_enemy) { Set("../:enemy_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); }; }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 504 MovieClip Frame 15
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 504 MovieClip Frame 16
if (../:level < ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:hitpoint", 0); play(); }
Symbol 504 MovieClip Frame 17
gotoAndPlay (18);
Symbol 504 MovieClip Frame 18
if (../:level < ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 504 MovieClip Frame 18
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 504 MovieClip Frame 19
if (../:level < ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:hitpoint", 0); play(); }
Symbol 504 MovieClip Frame 20
if (../:level < ../:set_enemy) { if (../:status != "death") { if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay (15); } } else { gotoAndPlay (115); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); }
Symbol 504 MovieClip Frame 31
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (158); }
Symbol 504 MovieClip Frame 37
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 504 MovieClip Frame 41
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (158); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 504 MovieClip Frame 42
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 504 MovieClip Frame 43
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 504 MovieClip Frame 44
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 504 MovieClip Frame 46
Set("../:score", ../:score + 1); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 504 MovieClip Frame 51
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); }; if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (158); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 52
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 53
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 56
Set("../:score", ../:score + 1); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 504 MovieClip Frame 61
Set("../:enemy_juggled", ../:enemy_juggled + 1); if (../:enemy_juggled >= ../:juggling) { Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "on"); } else if (../:enemy_juggled < ../:juggling) { Set("../:enemy_invincible", "off"); } if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 62
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 63
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 64
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 65
Set("../:score", ../:score + 1); gotoAndPlay (144);
Symbol 504 MovieClip Frame 77
gotoAndPlay (78);
Symbol 504 MovieClip Frame 78
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 504 MovieClip Frame 78
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 504 MovieClip Frame 79
Set("../:hitpoint", 0);
Symbol 504 MovieClip Frame 80
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 504 MovieClip Frame 86
Set("../:enemy_noturningback", "on"); if (random(10) < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; }
Symbol 504 MovieClip Frame 89
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 504 MovieClip Frame 90
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 504 MovieClip Frame 91
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 92
gotoAndPlay (93);
Symbol 504 MovieClip Frame 93
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 504 MovieClip Frame 93
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 504 MovieClip Frame 98
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 504 MovieClip Frame 103
gotoAndPlay (104);
Symbol 504 MovieClip Frame 104
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 504 MovieClip Frame 104
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 504 MovieClip Frame 109
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 504 MovieClip Frame 129
Set("../:rand_hurt", random(10)); if (../:rand_hurt >= 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; } else if (../:rand_hurt < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; }
Symbol 504 MovieClip Frame 131
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (130); }
Symbol 504 MovieClip Frame 138
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 504 MovieClip Frame 141
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 504 MovieClip Frame 144
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 145
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 504 MovieClip Frame 148
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 504 MovieClip Frame 149
Set("../:score", ../:score + 1); gotoAndPlay (193);
Symbol 504 MovieClip Frame 158
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 504 MovieClip Frame 160
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 504 MovieClip Frame 168
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 504 MovieClip Frame 169
Set("../:enemy_down", "on");
Symbol 504 MovieClip Frame 180
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 580 + random(20)); if (../:manlife < 60) { Set("../:manlife", ../:manlife + 40); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; } else if ((../:manlife >= 60) & (../:manlife != 100)) { Set("../:manlife", 100); Set("../:enemy_down", "off"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; }
Symbol 504 MovieClip Frame 185
_root.rest._x = 700; _root.enemy._x = 700; Set("../:enemylife", 100); Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", ../:level + 1); Set("../:enemy_down", "off"); if (../:level == ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay (7); } else { gotoAndPlay (1); }
Symbol 504 MovieClip Frame 193
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); if (0 >= ../:enemylife) { gotoAndPlay (169); }
Symbol 504 MovieClip Frame 196
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 504 MovieClip Frame 206
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:enemy_down", "off");
Symbol 504 MovieClip Frame 207
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 602 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:e_hit_01", "on"); Set("../:e_hit_02", "on"); Set("../:e_hit_03", "on"); Set("../:e_hit_04", "on"); Set("../:will_hit_e", random(40)); if (../:status == "death") { gotoAndPlay (267); } else if (../:status != "death") { if (../:count_e >= 4) { Set("../:count_e", 0); if ((../:e_hit_01 == "on") & (20 < ../:will_hit)) { Set("../:e_hit_01", "off"); gotoAndPlay (28); } } else if (../:count_e < 4) { gotoAndPlay (16); } } } } }
Symbol 602 MovieClip Frame 2
if (../:hit_03_count >= 3) { Set("../:hit_03_count", 0); if (../:e_hit_03 == "on") { Set("../:e_hit_03", "off"); gotoAndPlay (68); } }
Symbol 602 MovieClip Frame 3
if (../:manwin != "on") { if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); Set("../:hit_03_count", ../:hit_03_count + 1); gotoAndPlay (1); } } else if (../:stage_count != ../:maskman) { gotoAndPlay (9); } }
Symbol 602 MovieClip Frame 10
if (../:stage_count == ../:maskman) { if (../:level < ../:set_enemy) { gotoAndPlay (9); } else { gotoAndPlay (1); } } else { gotoAndPlay (9); }
Symbol 602 MovieClip Frame 16
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } Set("../:enemy_noturningback", "on"); Set("../:hit_01_count", ../:hit_01_count + 1); Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:hit_03_count", ../:hit_03_count + 1); if ((((../:special_e >= 10) & (../:dist < 40)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:e_hit_04 == "on") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:e_hit_04", "off"); gotoAndPlay (80); } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 602 MovieClip Frame 17
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:hit_02_count >= 5) { Set("../:hit_02_count", 0); if (../:e_hit_02 == "on") { Set("../:e_hit_02", "off"); gotoAndPlay (48); } }
Symbol 602 MovieClip Frame 18
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 602 MovieClip Frame 19
if (../:stage_count == ../:maskman) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 38; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -38; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 602 MovieClip Frame 20
Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (10 < ../:will_hit_e) { Set("../:will_hit_e", 0); if (../:e_hit_02 == "on") { Set("../:e_hit_02", "off"); gotoAndPlay (48); } } if (../:status != "death") { gotoAndPlay (1); } else if (../:status == "death") { gotoAndPlay (267); }
Symbol 602 MovieClip Frame 28
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 602 MovieClip Frame 30
tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 602 MovieClip Frame 31
gotoAndPlay (32);
Symbol 602 MovieClip Frame 32
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); };
Instance of Symbol 516 MovieClip "hit" in Symbol 602 MovieClip Frame 32
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 37
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 602 MovieClip Frame 48
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } Set("../:enemy_noturningback", "on");
Symbol 602 MovieClip Frame 50
gotoAndPlay (51);
Symbol 602 MovieClip Frame 51
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); }; Set("../:enemy_air", "on"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 525 MovieClip "hit" in Symbol 602 MovieClip Frame 51
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 52
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 53
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 54
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 55
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 60
tellTarget ("_root.effect") { gotoAndPlay ("landing_effect"); }; Set("../:enemy_air", "off");
Symbol 602 MovieClip Frame 62
Set("../:enemy_noturningback", "off");
Symbol 602 MovieClip Frame 63
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 602 MovieClip Frame 68
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 602 MovieClip Frame 69
gotoAndPlay (70);
Symbol 602 MovieClip Frame 70
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Instance of Symbol 525 MovieClip "ShoHit1" in Symbol 602 MovieClip Frame 70
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 72
gotoAndPlay (73);
Instance of Symbol 525 MovieClip "ShoHit1" in Symbol 602 MovieClip Frame 73
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 74
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 602 MovieClip Frame 80
Set("../:e_hit_01", "off"); Set("../:e_hit_02", "off"); Set("../:e_hit_03", "off"); Set("../:e_hit_04", "off"); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); Set("../:enemy_noturningback", "on");
Symbol 602 MovieClip Frame 81
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 602 MovieClip Frame 90
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 602 MovieClip Frame 91
Set("../:super_stop", "playall");
Symbol 602 MovieClip Frame 92
gotoAndPlay (93);
Symbol 602 MovieClip Frame 93
tellTarget ("_root.effect") { gotoAndPlay ("fab_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("kick_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 525 MovieClip "hit" in Symbol 602 MovieClip Frame 93
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 94
gotoAndPlay (95);
Symbol 602 MovieClip Frame 95
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 525 MovieClip "ShoHit1" in Symbol 602 MovieClip Frame 95
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 96
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 97
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 98
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 99
gotoAndPlay (100);
Symbol 602 MovieClip Frame 100
tellTarget ("_root.voice") { gotoAndPlay ("kick_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 525 MovieClip "hit" in Symbol 602 MovieClip Frame 100
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 101
gotoAndPlay (102);
Symbol 602 MovieClip Frame 102
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 525 MovieClip "ShoHit1" in Symbol 602 MovieClip Frame 102
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 103
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 104
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 105
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 106
gotoAndPlay (107);
Symbol 602 MovieClip Frame 107
tellTarget ("_root.voice") { gotoAndPlay ("kick_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 525 MovieClip "hit" in Symbol 602 MovieClip Frame 107
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 108
gotoAndPlay (109);
Symbol 602 MovieClip Frame 109
Set("../:enemy_air", "on"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 525 MovieClip "ShoHit1" in Symbol 602 MovieClip Frame 109
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 602 MovieClip Frame 110
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 111
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 112
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 602 MovieClip Frame 117
tellTarget ("_root.effect") { gotoAndPlay ("landing_effect"); }; Set("../:enemy_air", "off"); Set("../:special_e_move", "off");
Symbol 602 MovieClip Frame 119
Set("../:enemy_noturningback", "off");
Symbol 602 MovieClip Frame 120
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 602 MovieClip Frame 128
Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:hit_03_count", ../:hit_03_count + 1); Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (198); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 129
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 130
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 131
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 133
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 602 MovieClip Frame 138
Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (198); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 139
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 140
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 141
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 144
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 602 MovieClip Frame 151
Set("../:hit_02_count", ../:hit_02_count + 1); Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (198); }
Symbol 602 MovieClip Frame 152
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); };
Symbol 602 MovieClip Frame 158
Set("../:score", ../:score + 1); gotoAndPlay (1);
Symbol 602 MovieClip Frame 161
Set("../:enemy_juggled", ../:enemy_juggled + 1); Set("../:special_e", ../:special_e + 1); if (../:enemy_juggled >= ../:juggling) { Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "on"); } else if (../:enemy_juggled < ../:juggling) { Set("../:enemy_invincible", "off"); } if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 162
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 163
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 164
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 167
Set("../:score", ../:score + 1); gotoAndPlay (178);
Symbol 602 MovieClip Frame 171
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 602 MovieClip Frame 174
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 602 MovieClip Frame 182
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 602 MovieClip Frame 183
Set("../:score", ../:score + 1); if (0 < ../:enemylife) { gotoAndPlay (246); } else { gotoAndPlay (228); }
Symbol 602 MovieClip Frame 198
if (0 < ../:enemylife) { Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); } else { Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 25); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 25); }
Symbol 602 MovieClip Frame 199
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 602 MovieClip Frame 200
if (0 >= ../:enemylife) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); }; if (0 < ../:enemylife) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); }; } } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 201
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 202
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 203
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 602 MovieClip Frame 206
if (0 < ../:enemylife) { gotoAndPlay (1); } else { play(); }
Symbol 602 MovieClip Frame 207
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 602 MovieClip Frame 221
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700);
Symbol 602 MovieClip Frame 224
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); _root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { gotoAndPlay (9); } else { gotoAndPlay (1); }
Symbol 602 MovieClip Frame 228
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); }; Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off");
Symbol 602 MovieClip Frame 238
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700);
Symbol 602 MovieClip Frame 242
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); _root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { gotoAndPlay (9); } else { gotoAndPlay (1); }
Symbol 602 MovieClip Frame 246
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); if (0 >= ../:enemylife) { gotoAndPlay (228); }
Symbol 602 MovieClip Frame 259
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off");
Symbol 602 MovieClip Frame 260
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 602 MovieClip Frame 273
tellTarget ("_root.voice") { gotoAndPlay ("laugh_voice"); };
Symbol 602 MovieClip Frame 280
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (275); }
Symbol 690 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_block", "on"); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); if (../:status == "death") { gotoAndPlay (157); } else if (../:count_e >= ../:will_hit_e) { if (random(40) < 20) { gotoAndPlay (81); } else { gotoAndPlay (95); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay (95); } else if (20 < ../:count_e) { Set("../:count_e", 0); gotoAndPlay (18); } } } }
Symbol 690 MovieClip Frame 2
if (../:manwin != "on") { if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); if (10 < random(40)) { gotoAndPlay (111); } else { gotoAndPlay (1); } } } else { gotoAndPlay (1); } }
Symbol 690 MovieClip Frame 11
if (../:stage_count == ../:thaiguy) { if (../:level < ../:set_enemy) { gotoAndPlay (10); } else { gotoAndPlay (1); } } else { gotoAndPlay (10); }
Symbol 690 MovieClip Frame 18
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "on"); } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } if ((((../:special_e >= 20) & (../:dist < 100)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (121); }
Symbol 690 MovieClip Frame 19
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 690 MovieClip Frame 20
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:hitpoint", 0); play(); } }
Symbol 690 MovieClip Frame 21
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 690 MovieClip Frame 22
if (../:stage_count == ../:thaiguy) { if (../:level == ../:set_enemy) { if (../:status != "death") { if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay (18); } } else { gotoAndPlay (157); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); } }
Symbol 690 MovieClip Frame 33
Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 690 MovieClip Frame 39
Set("../:score", ../:score + 1); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay (121); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 43
Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 690 MovieClip Frame 48
Set("../:score", ../:score + 1); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay (121); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 53
Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("jap_voice"); };
Symbol 690 MovieClip Frame 58
Set("../:score", ../:score + 1); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay (121); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 63
Set("../:enemy_juggled", ../:enemy_juggled + 1); Set("../:special_e", ../:special_e + 1); if (../:enemy_juggled >= ../:juggling) { Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "on"); } else if (../:enemy_juggled < ../:juggling) { Set("../:enemy_invincible", "off"); } if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_02_voice"); }; Set("../:enemy_block", "off"); if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 64
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 65
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 66
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 67
Set("../:score", ../:score + 1); gotoAndPlay (186);
Symbol 690 MovieClip Frame 72
Set("../:tired", 0); Set("../:enemy_block", "off"); Set("../:count_tired", ../:count_tired + 1); if (../:count_tired >= 4) { Set("../:count_tired", 0); gotoAndPlay (1); } else if (../:count_tired < 4) { play(); }
Symbol 690 MovieClip Frame 79
if (../:count_tired < 4) { gotoAndPlay (72); } else if (../:count_tired >= 4) { Set("../:count_tired", 0); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 81
Set("../:enemy_noturningback", "on"); Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 690 MovieClip Frame 83
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 83
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 84
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 30); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 30); }
Symbol 690 MovieClip Frame 85
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 86
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 87
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 690 MovieClip Frame 88
Set("../:hitpoint", 0);
Symbol 690 MovieClip Frame 91
Set("../:enemy_noturningback", "off");
Symbol 690 MovieClip Frame 92
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay (121); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 95
Set("../:enemy_noturningback", "on"); Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); if (random(10) < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 690 MovieClip Frame 98
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 98
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 99
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 690 MovieClip Frame 100
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 690 MovieClip Frame 101
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 102
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 102
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 105
Set("../:enemy_noturningback", "off");
Symbol 690 MovieClip Frame 106
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay (121); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 111
Set("../:enemy_noturningback", "on"); Set("../:tired", ../:tired + 1); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 690 MovieClip Frame 112
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 112
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 115
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 115
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 117
Set("../:enemy_noturningback", "off");
Symbol 690 MovieClip Frame 118
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else if ((((../:special_e >= 20) & (../:dist < 150)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:special_e_move", "on"); gotoAndPlay (121); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 121
Set("../:enemy_noturningback", "on"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay");
Symbol 690 MovieClip Frame 122
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 690 MovieClip Frame 131
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 690 MovieClip Frame 132
Set("../:enemy_invincible", "off"); Set("../:super_stop", "playall");
Symbol 690 MovieClip Frame 133
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 133
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 134
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 30); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 690 MovieClip Frame 135
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 690 MovieClip Frame 136
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 137
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 137
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 138
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 30); } } Set("../:enemy_noturningback", "off");
Symbol 690 MovieClip Frame 140
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_noturningback", "on");
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 140
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 141
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 30); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 690 MovieClip Frame 142
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 690 MovieClip Frame 143
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 144
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 690 MovieClip Frame 144
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 690 MovieClip Frame 145
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 30); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 30); } }
Symbol 690 MovieClip Frame 149
Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off"); Set("../:enemy_invincible", "off");
Symbol 690 MovieClip Frame 150
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:tired >= 10) { Set("../:tired", 0); gotoAndPlay (72); } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); }
Symbol 690 MovieClip Frame 171
Set("../:rand_hurt", random(10)); if (../:rand_hurt >= 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_laugh_voice"); }; } else if (../:rand_hurt < 5) { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hey_voice"); }; }
Symbol 690 MovieClip Frame 173
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (172); }
Symbol 690 MovieClip Frame 180
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:tired", 0); if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 690 MovieClip Frame 183
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 690 MovieClip Frame 186
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 187
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 690 MovieClip Frame 190
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 690 MovieClip Frame 191
Set("../:score", ../:score + 5); gotoAndPlay (235);
Symbol 690 MovieClip Frame 200
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 690 MovieClip Frame 202
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 690 MovieClip Frame 210
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 690 MovieClip Frame 211
Set("../:enemy_down", "on");
Symbol 690 MovieClip Frame 222
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 690 MovieClip Frame 227
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 3); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay (10); } else { gotoAndPlay (1); }
Symbol 690 MovieClip Frame 235
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); if (0 >= ../:enemylife) { gotoAndPlay (211); }
Symbol 690 MovieClip Frame 243
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 690 MovieClip Frame 248
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:enemy_down", "off");
Symbol 690 MovieClip Frame 249
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:count_tired < 4) { gotoAndPlay (72); } else if (../:count_tired >= 4) { Set("../:count_tired", 0); gotoAndPlay (1); }
Symbol 760 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_down", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay (193); } else { if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (212); } if (../:count_e == ../:will_hit_e) { if (random(40) < 39) { gotoAndPlay (104); } else { gotoAndPlay (119); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay (119); } else if (20 < ../:count_e) { Set("../:count_e", 0); gotoAndPlay (23); } } } } }
Symbol 760 MovieClip Frame 2
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (212); } Set("../:walking_e", "on"); if (2 < random(40)) { gotoAndPlay (104); } gotoAndPlay (1); } } else { gotoAndPlay (1); } }
Symbol 760 MovieClip Frame 7
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:enemy_down", "on"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); if (../:status == "death") { gotoAndPlay (188); } else if (../:count_e == ../:will_hit_e) { if (random(40) < 20) { gotoAndPlay (140); } } else if (20 < ../:count_e) { Set("../:count_e", 0); gotoAndPlay (38); } } } }
Symbol 760 MovieClip Frame 8
if (../:manwin != "on") { if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); if (20 < random(40)) { gotoAndPlay (140); } gotoAndPlay (7); } } else { gotoAndPlay (7); } }
Symbol 760 MovieClip Frame 16
if (../:stage_count == ../:ogre) { if (../:level < ../:set_enemy) { gotoAndPlay (15); } else { gotoAndPlay (1); } } else { gotoAndPlay (15); }
Symbol 760 MovieClip Frame 23
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:ogre_count >= 5) { Set("../:ogre_count", 0); gotoAndPlay (212); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } Set("../:enemy_noturningback", "on"); if (../:count_e >= 3) { gotoAndPlay (104); } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 760 MovieClip Frame 26
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 760 MovieClip Frame 29
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); }
Symbol 760 MovieClip Frame 32
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 3); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 3); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 760 MovieClip Frame 35
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:status != "death") { if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay (23); } } else { gotoAndPlay (188); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); } }
Symbol 760 MovieClip Frame 38
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "on"); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 760 MovieClip Frame 41
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5);
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 41
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "leftt")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 42
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5);
Symbol 760 MovieClip Frame 44
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } if (10 < random(40)) { Set("../:move_y", 220); gotoAndPlay (140); }
Symbol 760 MovieClip Frame 47
if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5);
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 47
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "leftt")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 48
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5);
Symbol 760 MovieClip Frame 50
Set("../:move_y", 220); if (../:stage_count == ../:ogre) { if (../:level == ../:set_enemy) { if (../:status != "death") { if (10 < random(40)) { gotoAndPlay (140); } if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (7); } else { gotoAndPlay (38); } } else { gotoAndPlay (188); } Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); } }
Symbol 760 MovieClip Frame 57
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if ((../:manhitpoint / 4) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if ((../:manhitpoint / 4) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (243); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (212); }
Symbol 760 MovieClip Frame 59
Set("../:score", ../:score + 1); Set("../:ogre_count", ../:ogre_count + 1); if ((((../:special_e >= 20) & (50 < ../:dist)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (157); } else { gotoAndPlay (1); }
Symbol 760 MovieClip Frame 67
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if ((../:manhitpoint / 4) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if ((../:manhitpoint / 4) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (243); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (212); }
Symbol 760 MovieClip Frame 69
Set("../:score", ../:score + 1); if ((((../:special_e >= 20) & (50 < ../:dist)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (157); } else { gotoAndPlay (1); }
Symbol 760 MovieClip Frame 76
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if ((../:manhitpoint / 4) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if ((../:manhitpoint / 4) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (243); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (212); }
Symbol 760 MovieClip Frame 78
Set("../:score", ../:score + 1); if ((((../:special_e >= 20) & (50 < ../:dist)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (157); } else { gotoAndPlay (1); }
Symbol 760 MovieClip Frame 83
Set("../:special_e", ../:special_e + 1); tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; if ((../:manhitpoint / 4) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if ((../:manhitpoint / 4) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (243); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 5) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (212); }
Symbol 760 MovieClip Frame 85
Set("../:score", ../:score + 1); if ((((../:special_e >= 20) & (50 < ../:dist)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (157); } else { gotoAndPlay (1); }
Symbol 760 MovieClip Frame 92
tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if ((../:manhitpoint / 4) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 4)); } else if ((../:manhitpoint / 4) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (273); } Set("../:ogre_count", ../:ogre_count + 1); if (../:ogre_count >= 10) { Set("../:enemy_invincible", "on"); Set("../:ogre_count", 0); gotoAndPlay (227); }
Symbol 760 MovieClip Frame 94
Set("../:score", ../:score + 5); gotoAndPlay (7);
Symbol 760 MovieClip Frame 104
Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 760 MovieClip Frame 107
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 760 MovieClip Frame 108
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 30); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 30); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 108
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 109
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 760 MovieClip Frame 110
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 760 MovieClip Frame 111
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 112
Set("../:enemy_noturningback", "off");
Symbol 760 MovieClip Frame 113
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 760 MovieClip Frame 119
Set("../:enemy_noturningback", "on"); Set("../:enemy_down", "on"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 760 MovieClip Frame 126
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 126
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 127
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 30); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 30); }
Symbol 760 MovieClip Frame 128
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 128
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 129
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 760 MovieClip Frame 130
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 131
Set("../:enemy_down", "off"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 132
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 133
Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 760 MovieClip Frame 140
Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:enemy_block", "on"); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 760 MovieClip Frame 146
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5); tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 146
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); Set("../../:status", "sleep"); tellTarget ("_root.man") { gotoAndPlay ("getup"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 147
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5);
Symbol 760 MovieClip Frame 148
Set("../:enemy_invincible", "off");
Symbol 760 MovieClip Frame 151
Set("../:enemy_noturningback", "off");
Symbol 760 MovieClip Frame 152
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:move_y", 220); gotoAndPlay (7);
Symbol 760 MovieClip Frame 157
Set("../:enemy_noturningback", "on"); Set("../:enemy_invincible", "on"); Set("../:special_e", 0); Set("../:enemy_down", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay");
Symbol 760 MovieClip Frame 159
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 760 MovieClip Frame 168
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 760 MovieClip Frame 169
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 169
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 170
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 760 MovieClip Frame 171
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 171
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 172
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 760 MovieClip Frame 173
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 173
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 174
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 760 MovieClip Frame 175
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 175
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 176
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Symbol 760 MovieClip Frame 177
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 50); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 50); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 177
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 178
Set("../:super_stop", "playall"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 760 MovieClip Frame 179
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 760 MovieClip Frame 179
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_03) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_03); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 760 MovieClip Frame 180
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 181
Set("../:enemy_down", "off"); Set("../:special_e_move", "off"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 182
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 760 MovieClip Frame 183
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); gotoAndPlay (1);
Symbol 760 MovieClip Frame 202
Set("../:enemy_down", "on"); tellTarget ("_root.voice") { gotoAndPlay ("laugh_voice"); };
Symbol 760 MovieClip Frame 207
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (203); }
Symbol 760 MovieClip Frame 212
Set("../:enemy_invincible", "on"); Set("../:enemy_block", "on"); Set("../:big", "on");
Symbol 760 MovieClip Frame 218
tellTarget ("_root.effect") { gotoAndPlay ("zoom_effect"); };
Symbol 760 MovieClip Frame 223
Set("../:enemy_down", "on");
Symbol 760 MovieClip Frame 224
Set("../:enemy_invincible", "off"); gotoAndPlay (7);
Symbol 760 MovieClip Frame 227
Set("../:big", "off"); Set("../:enemy_invincible", "on"); Set("../:enemy_block", "off");
Symbol 760 MovieClip Frame 233
tellTarget ("_root.effect") { gotoAndPlay ("zoom_effect"); };
Symbol 760 MovieClip Frame 238
Set("../:enemy_down", "off");
Symbol 760 MovieClip Frame 239
Set("../:enemy_invincible", "off"); gotoAndPlay (1);
Symbol 760 MovieClip Frame 243
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 760 MovieClip Frame 245
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 760 MovieClip Frame 252
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 760 MovieClip Frame 254
Set("../:enemy_down", "on");
Symbol 760 MovieClip Frame 265
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 760 MovieClip Frame 270
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay (15); } else { gotoAndPlay (1); }
Symbol 760 MovieClip Frame 273
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 760 MovieClip Frame 278
tellTarget ("_root.voice") { gotoAndPlay ("enemy_die_voice"); };
Symbol 760 MovieClip Frame 283
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; Set("../:bg_x", ../:bg_x - 5); Set("../:bg_y", ../:bg_y - 5); Set("../:bg_x2", ../:bg_x2 - 5); Set("../:bg_y2", ../:bg_y2 - 5); Set("../:ground_x", ../:ground_x - 5); Set("../:ground_y", ../:ground_y - 5); Set("../:ground_x2", ../:ground_x2 - 5); Set("../:ground_y2", ../:ground_y2 - 5); Set("../:move_x", ../:move_x - 5); Set("../:move_y", ../:move_y - 5);
Symbol 760 MovieClip Frame 284
Set("../:bg_x", ../:bg_x + 5); Set("../:bg_y", ../:bg_y + 5); Set("../:bg_x2", ../:bg_x2 + 5); Set("../:bg_y2", ../:bg_y2 + 5); Set("../:ground_x", ../:ground_x + 5); Set("../:ground_y", ../:ground_y + 5); Set("../:ground_x2", ../:ground_x2 + 5); Set("../:ground_y2", ../:ground_y2 + 5); Set("../:move_x", ../:move_x + 5); Set("../:move_y", ../:move_y + 5); Set("../:enemy_down", "on");
Symbol 760 MovieClip Frame 293
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 760 MovieClip Frame 298
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 4); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay (15); } else { gotoAndPlay (1); }
Symbol 883 MovieClip Frame 1
if (../:character == "man") { if (../:manwin != "on") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:man_got_hit", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); Set("../:will_hit_e", random(40)); if (../:status == "death") { gotoAndPlay (377); } else if (20 >= ../:will_hit_e) { gotoAndPlay (19); } } } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "off"); Set("../:backward", "off"); Set("../:spetjet_count", 0); Set("../:enemy_got_hit", "off"); Set("../:jump", "off"); Set("../:upper", "on"); Set("../:special_hit", "off"); Set("../:upper_count", 0); Set("../:man_invincible", "off"); Set("../:mandown", "off"); Set("../:kneekick", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); Set("../:mangetup", 0); Set("../:man_hurt", "off"); Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:kick_02", "on"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:kick_13", "off"); Set("../:attack_up", "off"); Set("../:punch_01", "on"); Set("../:punch_02", "on"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:punch_12", "off"); Set("../:special_move", "off"); Set("../:movement", "on"); Set("../:punch_link_02", "off"); Set("../:punch_link_03", "off"); Set("../:punch_link_04", "off"); Set("../:kick_link_02", "off"); Set("../:kick_link_03", "off"); Set("../:kick_link_04", "off"); if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 2
if (../:character == "man") { if (../:will_attack_e6 >= 10) { Set("../:will_attack_e6", 0); gotoAndPlay (122); } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } } }
Symbol 883 MovieClip Frame 3
if (../:character == "man") { if (../:manwin != "on") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (1); } } else { gotoAndPlay (1); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "stand") { gotoAndPlay (1); } } else { gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 12
if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level < ../:set_enemy) { gotoAndPlay (11); } else { gotoAndPlay (1); } } else { gotoAndPlay (11); } } if (../:character == "man") { } else if (../:character == "ryu") { }
Symbol 883 MovieClip Frame 19
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:will_attack_e3 >= 20) { if (../:dist < 50) { Set("../:will_attack_e3", 0); gotoAndPlay (173); } else if (../:dist >= 50) { if ((../:hadoken == "off") & (../:big_hadoken == "off")) { Set("../:will_attack_e3", 0); gotoAndPlay (187); } } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 20
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:will_attack_e2 >= 10) { Set("../:will_attack_e2", 0); gotoAndPlay (153); } } if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 21
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e >= 10) { Set("../:will_attack_e", 0); gotoAndPlay (144); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 22
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e5 >= 3) { Set("../:will_attack_e5", 0); gotoAndPlay (202); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { play(); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 23
if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay (19); } } else { gotoAndPlay (377); } } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:forward", "on"); Set("../:backward", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:upper_count", 0); if (../:walking == "on") { gotoAndPlay (19); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } else { gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 27
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:will_attack_e3 >= 20) { if (../:dist < 50) { Set("../:will_attack_e3", 0); gotoAndPlay (173); } else if (../:dist >= 50) { if ((../:hadoken == "off") & (../:big_hadoken == "off")) { Set("../:will_attack_e3", 0); gotoAndPlay (187); } } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 28
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:will_attack_e2 >= 10) { Set("../:will_attack_e2", 0); gotoAndPlay (153); } } if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 29
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e >= 10) { Set("../:will_attack_e", 0); gotoAndPlay (144); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 30
if (../:character == "ryu") { if (Key.isDown(38) & (../:walking == "on")) { gotoAndPlay (122); } } if (../:character == "man") { if (../:dist < 50) { if (../:will_attack_e5 >= 3) { Set("../:will_attack_e5", 0); gotoAndPlay (202); } } } if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:kattack", "off"); Set("../:pattack", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:punch_01", "on"); Set("../:kick_01", "on"); if (../:walking == "on") { play(); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { play(); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } }
Symbol 883 MovieClip Frame 31
if (../:character == "man") { if (../:stage_count == ../:ryu) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { gotoAndPlay (19); } } else { gotoAndPlay (377); } } } } else if (../:character == "ryu") { if (../:manwin == "off") { Set("../:backward", "on"); Set("../:forward", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:upper_count", 0); if (../:walking == "on") { gotoAndPlay (27); } else if ((../:walking == "off") | (../:status == "stand")) { gotoAndPlay (1); } if (../:status == "death") { gotoAndPlay (420); } else if (../:status == "walk") { gotoAndPlay (19); } else if (../:status == "back") { gotoAndPlay (27); } else if (../:status == "hurt_01") { gotoAndPlay (77); } else if (../:status == "hurt_02") { gotoAndPlay (87); } else if (../:status == "sleep") { gotoAndPlay (459); } else if (../:status == "float") { gotoAndPlay (400); } else if (../:status == "punch_01") { gotoAndPlay (144); } else if (../:status == "kick_01") { gotoAndPlay (202); } else if ((../:status == "stand") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "stand") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "up") & (../:upper == "on")) { gotoAndPlay (40); } else if (../:status == "duck") { gotoAndPlay (61); } else if (../:status == "win") { gotoAndPlay (377); } else if (../:status == "block") { gotoAndPlay (72); } else if ((../:status == "stand") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "stand") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "stand") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "stand") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "stand") { play(); } } else { gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 40
if (Key.isDown(39) & (../:face == "right")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay (122); } else if (Key.isDown(39) & (../:face == "left")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay (122); } else if (Key.isDown(37) & (../:face == "right")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay (122); } else if (Key.isDown(37) & (../:face == "left")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay (122); } Set("../:block", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:kick_13", "on"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); Set("../:punch_12", "on"); Set("../:man_air", "on"); Set("../:walking", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } if (../:status != "death") { play(); } else if (../:status == "death") { gotoAndPlay (420); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 41
if (Key.isDown(39) & (../:face == "right")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay (123); } else if (Key.isDown(39) & (../:face == "left")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay (123); } else if (Key.isDown(37) & (../:face == "right")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay (123); } else if (Key.isDown(37) & (../:face == "left")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay (123); } if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (348); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (362); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 42
if (Key.isDown(39) & (../:face == "right")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay (124); } else if (Key.isDown(39) & (../:face == "left")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay (124); } else if (Key.isDown(37) & (../:face == "right")) { Set("../:forward", "off"); Set("../:backward", "on"); gotoAndPlay (124); } else if (Key.isDown(37) & (../:face == "left")) { Set("../:forward", "on"); Set("../:backward", "off"); gotoAndPlay (124); } if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (349); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (363); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 43
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (350); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (364); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 44
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (351); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (365); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 45
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (352); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (366); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 46
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (353); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (367); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 47
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (354); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (368); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 48
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (355); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (369); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 49
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (356); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (370); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 50
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 51
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 52
Set("../:duck", "on"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 53
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 883 MovieClip Frame 61
Set("../:block", "on"); Set("../:upper", "off"); Set("../:kick_01", "off"); Set("../:kick_10", "on"); Set("../:punch_01", "off"); Set("../:punch_10", "on"); Set("../:walking", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if ((../:status == "duck") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "duck") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "duck") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "duck") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "duck") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "duck") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } if (../:duck == "on") { if (../:status != "death") { if (Key.isDown(40)) { Set("../:walking", "off"); Set("../:movement", "off"); tellTarget ("_root.man") { gotoAndPlay ("duck"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay (420); } }
Symbol 883 MovieClip Frame 62
if (../:punch_10 == "on") { if (((Key.isDown(88) & (../:shoryuken != "on")) & (../:hadocheck_02 != "on")) & (../:hadocheck != "on")) { Set("../:punch_link_03", "on"); Set("../:punch_10", "off"); Set("../:duck", "off"); gotoAndPlay (334); } } if (../:kick_10 == "on") { if (((Key.isDown(67) & (../:shoryuken_02 != "on")) & (../:spetjetcheck != "on")) & (../:spetjetcheck_02 != "on")) { Set("../:kick_10", "off"); Set("../:duck", "off"); Set("../:kick_link_03", "on"); gotoAndPlay (341); } } if (../:face == "right") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } } if (../:face == "left") { if (../:warp == "on") { if (Key.isDown(39)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp_02"); }; } } if (../:warp == "on") { if (Key.isDown(37)) { Set("../:warp", "off"); Set("../:duck", "off"); Set("../:block", "off"); tellTarget ("_root.man") { gotoAndPlay ("warp"); }; } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if ((../:status == "duck") & (../:shoryuken_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (286); } else if ((../:status == "duck") & (../:shoryuken == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); gotoAndPlay (173); } else if ((../:status == "duck") & (../:hadocheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if (../:big_hadoken == "off") { Set("../:man_invincible", "on"); gotoAndPlay (261); } } else if ((../:status == "duck") & (../:hadocheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); if ((../:hadoken == "off") & (../:big_hadoken == "off")) { gotoAndPlay (187); } } else if ((../:status == "duck") & (../:spetjetcheck_02 == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:man_invincible", "on"); gotoAndPlay (221); } else if ((../:status == "duck") & (../:spetjetcheck == "on")) { Set("../:walk", "off"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); gotoAndPlay (153); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 63
Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1);
Symbol 883 MovieClip Frame 72
if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } else if (../:character == "ryu") { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:man_noturningback", "off"); if (../:manlife >= ../:hitpoint) { Set("../:manlife", ../:manlife - ../:hitpoint); } else { Set("../:manlife", ../:manlife - ../:manlife); } if (../:block == "on") { if (../:status != "death") { if (Key.isDown(90)) { Set("../:punch_01", "off"); Set("../:kick_01", "off"); Set("../:status", "block"); tellTarget ("_root.man") { gotoAndPlay ("block"); }; } else { play(); } } else if (../:status == "death") { gotoAndPlay (420); } } } if (../:character == "man") { Set("../:enemy_block", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if ((../:manhitpoint / 10) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 10)); } else if ((../:manhitpoint / 10) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (420); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 73
if (../:character == "man") { Set("../:enemy_block", "off"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 77
if (../:character == "man") { Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (420); } } else if (../:character == "ryu") { Set("../:walking", "off"); Set("../:man_noturningback", "on"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (5 < ../:rand_hurt) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } } if (../:character == "ryu") { if (0 >= ../:manlife) { Set("../:status", "death"); gotoAndPlay (420); } else if (0 < ../:manlife) { play(); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 78
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 79
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 80
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 81
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } }
Symbol 883 MovieClip Frame 82
if (../:character == "man") { Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); } } else if (../:character == "ryu") { Set("../:man_hurt", "off"); Set("../:walking", "on"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:movement", "on"); if (../:status == "death") { gotoAndPlay (420); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 87
if (../:character == "man") { Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (420); } } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:rand_hurt", random(10)); if (5 < ../:rand_hurt) { tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_02_voice"); }; } else { tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_01_voice"); }; } } if (../:character == "ryu") { if (0 >= ../:manlife) { Set("../:status", "death"); gotoAndPlay (420); } else if (0 < ../:manlife) { play(); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 883 MovieClip Frame 88
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 883 MovieClip Frame 89
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 883 MovieClip Frame 90
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 883 MovieClip Frame 91
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } }
Symbol 883 MovieClip Frame 92
if (../:character == "man") { Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); } } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:man_hurt", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:movement", "on"); if (../:status == "death") { gotoAndPlay (420); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 99
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (420); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 883 MovieClip Frame 100
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 883 MovieClip Frame 101
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 883 MovieClip Frame 102
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 883 MovieClip Frame 104
if (../:character == "man") { Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } else { Set("../:enemy_status", "stand"); gotoAndPlay (1); } } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:man_hurt", "off"); Set("../:duck", "on"); Set("../:block", "on"); Set("../:kick_01", "on"); Set("../:punch_01", "on"); Set("../:movement", "on"); if (../:status == "death") { gotoAndPlay (420); } else if (../:status != "death") { Set("../:status", "stand"); gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 113
if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:enemy_air", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; } if (../:character == "man") { if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
Symbol 883 MovieClip Frame 114
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
Symbol 883 MovieClip Frame 115
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
Symbol 883 MovieClip Frame 116
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } }
Symbol 883 MovieClip Frame 117
if (../:character == "man") { Set("../:score", ../:score + 1); gotoAndPlay (406); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); gotoAndPlay (406); }
Symbol 883 MovieClip Frame 122
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:ryu_fly_kick", "off"); Set("../:enemy_air", "on"); Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:man_air", "on"); Set("../:block", "off"); Set("../:jump", "on"); Set("../:duck", "off"); Set("../:kick_01", "off"); Set("../:kick_04", "off"); Set("../:kick_13", "on"); Set("../:punch_01", "off"); Set("../:punch_04", "off"); Set("../:punch_12", "on"); Set("../:walking", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); } } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 123
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (348); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (362); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 124
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (349); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (363); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 125
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (350); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (364); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 126
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (351); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (365); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 127
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (352); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (366); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 128
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (353); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (367); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 129
if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (354); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (368); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
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if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (355); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (369); } if (../:character == "man") { if (random(40) < 10) { Set("../:enemy_block", "off"); gotoAndPlay (214); } } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
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if (Key.isDown(88) & (../:punch_12 == "on")) { Set("../:punch_12", "off"); gotoAndPlay (356); } if (Key.isDown(67) & (../:kick_13 == "on")) { Set("../:kick_13", "off"); gotoAndPlay (370); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
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if (../:character == "man") { Set("../:enemy_air", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
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if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
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if (../:character == "ryu") { Set("../:duck", "on"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "man") { Set("../:enemy_noturningback", "off"); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
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if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:jump", "off"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 144
if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } tellTarget ("_root.voice") { gotoAndPlay ("ryu_hip_voice"); }; if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 144
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 145
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 146
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 147
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 148
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 153
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_noturningback", "on"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } else if (../:character == "ryu") { } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } tellTarget ("_root.voice") { gotoAndPlay ("ryu_spetjetpetryuken_voice"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 154
gotoAndPlay (155);
Symbol 883 MovieClip Frame 155
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 155
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 156
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 157
gotoAndPlay (158);
Symbol 883 MovieClip Frame 158
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 158
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 159
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 160
gotoAndPlay (161);
Symbol 883 MovieClip Frame 161
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 161
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 162
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 163
gotoAndPlay (164);
Symbol 883 MovieClip Frame 164
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 164
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 165
if (../:character == "man") { if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } } else if (../:character == "ryu") { Set("../:spetjet_count", ../:spetjet_count + 1); if ((../:spetjet_count < 2) & Key.isDown(67)) { gotoAndPlay (155); } else if (../:spetjet_count >= 2) { Set("../:spetjet_count", 0); play(); } if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_got_hit", "off"); } } if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 166
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 167
if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:move_x >= 530) { Set("../:face", "left"); _root.man._xscale = 110; } else if (20 >= ../:move_x) { Set("../:face", "right"); _root.man._xscale = -110; } if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 168
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 169
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:man_got_hit", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); Set("../:enemy_got_hit", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 170
if (../:character == "man") { if ((../:will_attack_e4 >= 5) & (../:hadoken == "off")) { Set("../:will_attack_e4", 0); gotoAndPlay (187); } gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 173
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_noturningback", "on"); Set("../:man_invincible", "on"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } }
Symbol 883 MovieClip Frame 174
gotoAndPlay (175);
Symbol 883 MovieClip Frame 175
if (../:character == "man") { Set("../:enemy_air", "on"); } else if (../:character == "ryu") { Set("../:man_air", "on"); } tellTarget ("_root.voice") { gotoAndPlay ("ryu_shoryuken_voice"); }; if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 175
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_04_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_04_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_04_point); Set("../../:score", ../../:score + 20); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 176
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); };
Symbol 883 MovieClip Frame 177
if (../:character == "man") { Set("../:enemy_block", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } }
Symbol 883 MovieClip Frame 178
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } }
Symbol 883 MovieClip Frame 179
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } }
Symbol 883 MovieClip Frame 180
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } }
Symbol 883 MovieClip Frame 181
if (../:character == "man") { Set("../:enemy_air", "off"); } else if (../:character == "ryu") { Set("../:man_air", "off"); Set("../:man_invincible", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 182
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 183
if (../:character == "man") { Set("../:enemy_noturningback", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 184
if (../:character == "man") { if ((../:will_attack_e4 >= 5) & (../:hadoken == "off")) { Set("../:will_attack_e4", 0); gotoAndPlay (187); } gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 187
if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_noturningback", "on"); Set("../:manspecial", ../:manspecial + 2); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:movement", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 188
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 189
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 190
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hadoken_voice"); }; Set("../:hadoken", "on"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 191
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 192
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 193
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 194
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 195
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 196
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 197
if (../:character == "man") { Set("../:enemy_noturningback", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 198
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 202
if (../:character == "man") { Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); } if (../:character == "man") { if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 100) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 100) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:movement", "off"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } } if (../:character == "man") { if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 203
gotoAndPlay (204);
Symbol 883 MovieClip Frame 204
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; if (../:character == "man") { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } } else if (../:character == "ryu") { Set("../:manspecial", ../:manspecial + 2); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 204
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } } tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:manspecial", ../../:manspecial + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 205
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 206
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 207
if (../:character == "ryu") { Set("../:man_noturningback", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 208
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 214
if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 214
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 883 MovieClip Frame 215
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (132);
Symbol 883 MovieClip Frame 221
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:duck", "off"); Set("../:upper", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:punch_01", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); } if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:super_stop", "onlymanplay"); }
Symbol 883 MovieClip Frame 222
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); }; if (../:character == "ryu") { if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } } tellTarget ("_root.voice") { gotoAndPlay ("ryu_shinku_voice"); };
Symbol 883 MovieClip Frame 231
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); } } else if (../:character == "ryu") { Set("../:man_invincible", "off"); Set("../:super_stop", "playall"); }
Symbol 883 MovieClip Frame 232
gotoAndPlay (233);
Symbol 883 MovieClip Frame 233
tellTarget ("_root.voice") { gotoAndPlay ("ryu_spetjetpetryuken_voice"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 233
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 234
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 235
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 236
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 236
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 237
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 238
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 238
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 239
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 240
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 240
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 241
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 242
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 242
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 243
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 244
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 244
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 245
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 246
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 246
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 247
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 248
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 248
onClipEvent (load) { if (../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 10); Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_03_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_03_point); Set("../../:score", ../../:score + 10); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 249
if (../:character == "man") { Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } } } else if (../:character == "ryu") { Set("../:super_stop", "playall"); if (../:enemy_got_hit == "on") { if (../:move_x < ../:move_x2) { Set("../:move_x2", ../:move_x2 - 20); } else if (../:move_x >= ../:move_x2) { Set("../:move_x2", ../:move_x2 + 20); } } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 250
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 251
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 252
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 253
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); Set("../:man_special_move", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 254
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 261
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); } if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:super_stop", "onlymanplay"); }
Symbol 883 MovieClip Frame 262
if (../:character == "ryu") { if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 1); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 1); } }
Symbol 883 MovieClip Frame 263
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_shinku_voice"); };
Symbol 883 MovieClip Frame 272
Set("../:super_stop", "playall"); if (../:character == "man") { Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_invincible", "off"); }
Symbol 883 MovieClip Frame 273
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hadoken_voice"); }; Set("../:big_hadoken", "on");
Symbol 883 MovieClip Frame 274
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 275
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 276
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 277
if (../:big_hadoken == "on") { gotoAndPlay (276); } else if (../:big_hadoken == "off") { play(); } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 278
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 279
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 280
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:special_e_move", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); Set("../:man_special_move", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 281
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 283
if (../:character == "man") { } else if (../:character == "ryu") { } if (../../:character == "man") { } else if (../../:character == "ryu") { }
Symbol 883 MovieClip Frame 286
if (../:character == "man") { Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); } if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:super_stop", "onlymanplay"); }
Symbol 883 MovieClip Frame 287
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); }; if (../:character == "ryu") { if (../:manspecial == 100) { Set("../:special_level", ../:special_level - 3); Set("../:manspecial", ../:manspecial - 100); } else if (../:manspecial != 100) { Set("../:special_level", ../:special_level - 3); } }
Symbol 883 MovieClip Frame 296
Set("../:super_stop", "playall"); if (../:character == "man") { if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); } } else if (../:character == "ryu") { Set("../:man_invincible", "off"); }
Symbol 883 MovieClip Frame 297
gotoAndPlay (298);
Symbol 883 MovieClip Frame 298
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hip_voice"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 298
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 299
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "onlyenemyplay"); } else if (../:man_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay (320); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay (320); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 300
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 301
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 302
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 303
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 304
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 305
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 306
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "playall"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 307
gotoAndPlay (308);
Symbol 883 MovieClip Frame 308
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hip_voice"); }; if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 308
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:enemy_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 309
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } } if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "onlyenemyplay"); } else if (../:man_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay (320); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "onlymanplay"); } else if (../:enemy_got_hit != "on") { Set("../:super_stop", "playall"); gotoAndPlay (320); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 310
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 311
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 312
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 313
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 314
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 315
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 316
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x + 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 + 5); } }
Symbol 883 MovieClip Frame 317
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:move_x", ../:move_x - 5); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:move_x2", ../:move_x2 - 5); } }
Symbol 883 MovieClip Frame 318
if (../:character == "man") { if (../:man_got_hit == "on") { Set("../:super_stop", "playall"); } } else if (../:character == "ryu") { if (../:enemy_got_hit == "on") { Set("../:super_stop", "playall"); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 319
gotoAndPlay (320);
Symbol 883 MovieClip Frame 320
tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; if (../:character == "man") { Set("../:enemy_air", "on"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { Set("../:man_air", "on"); if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 320
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:enemy_got_hit", "on"); Set("../../:manhitpoint", ../../:punch_special_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_03"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_special_point); Set("../../:score", ../../:score + 20); Set("../../:enemy_got_hit", "on"); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 321
Set("../:super_stop", "playall"); if (../:character == "man") { Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_invincible", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 20); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 322
if (../:character == "man") { Set("../:enemy_block", "off"); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 323
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 324
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 325
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 326
if (../:character == "man") { Set("../:enemy_air", "off"); } else if (../:character == "ryu") { } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } } else if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x + 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x - 5); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 327
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 328
if (../:character == "man") { Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off"); Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_noturningback", "off"); Set("../:man_invincible", "off"); Set("../:man_special_move", "off"); if (../:move_x >= ../:move_x2) { Set("../:face", "left"); _root.man._xscale = 110; } else if (../:move_x < ../:move_x2) { Set("../:face", "right"); _root.man._xscale = -110; } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 329
if (../:character == "man") { Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 334
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 334
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 335
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 336
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 337
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 338
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:duck == "on") { gotoAndPlay (61); } else if (../:duck == "off") { Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 341
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; tellTarget ("_root.voice") { gotoAndPlay ("ryu_hurr_voice"); }; Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 341
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 342
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 343
if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 344
Set("../:walking", "on"); Set("../:duck", "on"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:duck == "on") { gotoAndPlay (61); } else if (../:duck == "off") { Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 883 MovieClip Frame 348
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 348
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 349
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 349
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 350
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 350
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 351
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 351
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 352
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 352
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 353
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 353
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 354
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 354
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 355
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 355
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 356
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 356
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 357
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:jump == "on") { gotoAndPlay (132); } else if (../:jump == "off") { Set("../:status", "stand"); gotoAndPlay (1); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 362
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 362
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 363
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 363
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 364
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 364
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 365
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 365
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 366
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 366
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 367
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 367
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 368
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 368
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 369
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 369
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 370
if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 883 MovieClip Frame 370
onClipEvent (load) { if (../../:character == "man") { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } } else if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy) & (../../:enemy_got_hit == "off")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); Set("../../:enemy_got_hit", "on"); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); Set("../../:enemy_got_hit", "on"); tellTarget ("../../enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } } } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if (this.hitTest(_root.enemy)) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("../../enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:enemy_got_hit", "on"); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("../../enemy") { gotoAndPlay ("hurt_04"); }; } } } } } } }
Symbol 883 MovieClip Frame 371
Set("../:walking", "off"); Set("../:duck", "off"); Set("../:punch_01", "off"); Set("../:kick_01", "off"); if (../:jump == "on") { gotoAndPlay (132); } else if (../:jump == "off") { Set("../:status", "stand"); gotoAndPlay (1); } if (../:character == "man") { if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } } else if (../:character == "ryu") { if ((../:face == "right") & (../:forward == "on")) { Set("../:move_x", ../:move_x + 10); } else if ((../:face == "right") & (../:backward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:forward == "on")) { Set("../:move_x", ../:move_x - 10); } else if ((../:face == "left") & (../:backward == "on")) { Set("../:move_x", ../:move_x + 10); } } if (../:character == "ryu") { if (../:status == "hurt_01") { Set("../:duck", "off"); gotoAndPlay (77); } else if (../:status == "hurt_02") { Set("../:duck", "off"); gotoAndPlay (87); } else if (../:status == "sleep") { Set("../:duck", "off"); gotoAndPlay (459); } else if (../:status == "float") { Set("../:duck", "off"); gotoAndPlay (400); } }
Symbol 883 MovieClip Frame 377
if (../:character == "ryu") { Set("../:man_noturningback", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); }
Symbol 883 MovieClip Frame 393
if (../:character == "man") { Set("../:will_attack_e", 0); Set("../:will_attack_e2", 0); Set("../:will_attack_e3", 0); Set("../:will_attack_e4", 0); Set("../:will_attack_e5", 0); Set("../:will_attack_e6", 0); Set("../:count_e", 0); Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); Set("../:man_got_hit", "off"); Set("../:special_e", 0); Set("../:stage_count", ../:ryu); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (392); } } else if (../:character == "ryu") { Set("../:manwin", "on"); gotoAndPlay (377); }
Symbol 883 MovieClip Frame 400
if (../:character == "man") { Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); }; } else if (../:character == "ryu") { Set("../:walking", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:punch_01", "off"); Set("../:man_hurt", "off"); Set("../:movement", "off"); Set("../:man_invincible", "off"); Set("../:man_noturningback", "on"); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; }
Symbol 883 MovieClip Frame 401
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); } }
Symbol 883 MovieClip Frame 402
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 20); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 20); } }
Symbol 883 MovieClip Frame 403
if (../:character == "man") { Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off"); } else if (../:character == "ryu") { Set("../:man_air", "on"); Set("../:man_invincible", "off"); } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 404
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 405
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 10); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 10); } }
Symbol 883 MovieClip Frame 406
if (../:character == "man") { if (0 >= ../:enemylife) { tellTarget ("_root.voice") { gotoAndPlay ("ryu_death_voice"); }; } } else if (../:character == "ryu") { if (0 >= ../:manlife) { tellTarget ("_root.voice") { gotoAndPlay ("ryu_death_voice"); }; } } if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 883 MovieClip Frame 407
if (../:character == "man") { if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); } } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 883 MovieClip Frame 408
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 883 MovieClip Frame 409
if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 883 MovieClip Frame 410
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:character == "man") { Set("../:enemy_invincible", "on"); } else if (../:character == "ryu") { Set("../:man_invincible", "on"); } if (../:character == "ryu") { if (../:face == "right") { Set("../:move_x", ../:move_x - 5); } else if (../:face == "left") { Set("../:move_x", ../:move_x + 5); } }
Symbol 883 MovieClip Frame 411
if (../:character == "man") { Set("../:score", ../:score + 1); if (0 >= ../:enemylife) { gotoAndPlay (431); } else if (0 < ../:enemylife) { gotoAndPlay (459); } } else if (../:character == "ryu") { Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:man_air", "off"); if (0 >= ../:manlife) { gotoAndPlay (431); } else if (0 < ../:manlife) { gotoAndPlay (459); } }
Symbol 883 MovieClip Frame 420
if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:walking", "off"); Set("../:man_invincible", "on"); play(); } if (../:character == "man") { Set("../:enemy_noturningback", "on"); } else if (../:character == "ryu") { Set("../:man_noturningback", "on"); }
Symbol 883 MovieClip Frame 422
tellTarget ("_root.voice") { gotoAndPlay ("ryu_death_voice"); };
Symbol 883 MovieClip Frame 430
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); }; if (../:character == "ryu") { Set("../:breath", "off"); }
Symbol 883 MovieClip Frame 431
if (../:character == "man") { Set("../:enemy_down", "on"); } else if (../:character == "ryu") { Set("../:mandown", "on"); }
Symbol 883 MovieClip Frame 432
if (../:character == "ryu") { Set("../:man_invincible", "off"); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (431); } }
Symbol 883 MovieClip Frame 446
if (../:character == "man") { Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off"); }
Symbol 883 MovieClip Frame 451
if (../:character == "man") { _root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 1); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay (11); } else { gotoAndPlay (1); } }
Symbol 883 MovieClip Frame 455
if (../:character == "man") { } else if (../:character == "ryu") { } if (../../:character == "man") { } else if (../../:character == "ryu") { } if (/:character == "man") { } else if (/:character == "ryu") { } if (../:character == "ryu") { } else if (../:character == "man") { }
Symbol 883 MovieClip Frame 459
if (../:character == "man") { Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); } else if (../:character == "ryu") { Set("../:shoryuken", "off"); Set("../:shoryuken_02", "off"); Set("../:hadocheck_02", "off"); Set("../:hadocheck", "off"); Set("../:spetjetcheck_02", "off"); Set("../:spetjetcheck", "off"); Set("../:man_invincible", "on"); Set("../:man_special_move", "on"); Set("../:walking", "off"); Set("../:movement", "off"); Set("../:duck", "off"); Set("../:block", "off"); Set("../:kick_01", "off"); Set("../:kick_02", "off"); Set("../:kick_03", "off"); Set("../:kick_04", "off"); Set("../:punch_01", "off"); Set("../:punch_02", "off"); Set("../:punch_03", "off"); Set("../:punch_04", "off"); Set("../:man_invincible", "on"); Set("../:man_air", "off"); Set("../:man_down", "on"); } if (../:character == "man") { if (0 >= ../:enemylife) { gotoAndPlay (431); } } else if (../:character == "ryu") { if (0 >= ../:manlife) { gotoAndPlay (431); } }
Symbol 883 MovieClip Frame 466
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 883 MovieClip Frame 467
if (../:character == "man") { Set("../:enemy_air", "off"); Set("../:enemy_down", "off"); } else if (../:character == "ryu") { Set("../:man_air", "off"); Set("../:man_down", "off"); }
Symbol 883 MovieClip Frame 472
if (../:character == "man") { if (../:special_e >= 20) { if (../:dist < 50) { if (30 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (286); } else if (50 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (221); } } else if (../:dist >= 50) { if (../:big_hadoken == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (261); } } } Set("../:enemy_invincible", "off"); gotoAndPlay (1); } else if (../:character == "ryu") { Set("../:man_invincible", "off"); Set("../:walking", "on"); Set("../:movement", "on"); Set("../:man_hurt", "off"); Set("../:man_noturningback", "off"); Set("../:status", "stand"); gotoAndPlay (1); }
Symbol 890 MovieClip Frame 1
if (../:hadoken == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay (10); } else { gotoAndPlay (1); }
Symbol 890 MovieClip Frame 2
if (../:hadoken == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay (10); } else { gotoAndPlay (1); }
Symbol 890 MovieClip Frame 10
if (../:ball_face == "right") { Set("../:move_xball", ../:move_xball + ../:ballspeed); } else if (../:ball_face == "left") { Set("../:move_xball", ../:move_xball - ../:ballspeed); } if (../:hadoken == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 890 MovieClip Frame 10
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } else if ((../../:stage_count == ../.../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (this.hitTest(_root.fire) & (../../:fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } }
Symbol 890 MovieClip Frame 11
if (../:ball_face == "right") { Set("../:move_xball", ../:move_xball + ../:ballspeed); } else if (../:ball_face == "left") { Set("../:move_xball", ../:move_xball - ../:ballspeed); } if (../:hadoken == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 890 MovieClip Frame 11
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } else if ((../../:stage_count == ../.../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (this.hitTest(_root.fire) & (../../:fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } }
Symbol 890 MovieClip Frame 12
if (../:ball_face == "right") { Set("../:move_xball", ../:move_xball + ../:ballspeed); } else if (../:ball_face == "left") { Set("../:move_xball", ../:move_xball - ../:ballspeed); } if (../:hadoken == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 890 MovieClip Frame 12
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:manspecial", ../../:manspecial + 2); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:manspecial", ../../:manspecial + 5); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } else if ((../../:stage_count == ../.../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:manspecial", ../../:manspecial + 5); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } else if (this.hitTest(_root.fire) & (../../:fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; } } } } }
Symbol 890 MovieClip Frame 13
if (../:hadoken == "break") { gotoAndPlay (30); } else { gotoAndPlay (10); }
Symbol 890 MovieClip Frame 33
Set("../:hadoken", "off"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); Set("../:man_got_hit", "off"); Set("../:will_hit_e", random(40)); if (../:status == "death") { gotoAndPlay (323); } else if (20 >= ../:will_hit_e) { gotoAndPlay (18); } } } }
Symbol 1002 MovieClip Frame 2
if (../:will_attack_e6 >= 10) { Set("../:will_attack_e6", 0); gotoAndPlay (74); }
Symbol 1002 MovieClip Frame 3
if (../:manwin != "on") { if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (1); } } else { gotoAndPlay (1); } }
Symbol 1002 MovieClip Frame 11
if (../:stage_count == ../:akuma) { if (../:level < ../:set_enemy) { gotoAndPlay (10); } else { gotoAndPlay (1); } } else { gotoAndPlay (10); }
Symbol 1002 MovieClip Frame 18
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (../:will_attack_e3 >= 20) { if (../:dist < 50) { Set("../:will_attack_e3", 0); gotoAndPlay (121); } else if (../:dist >= 50) { if ((../:fireball == "off") & (../:big_fireball == "off")) { Set("../:will_attack_e3", 0); gotoAndPlay (135); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1002 MovieClip Frame 19
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:will_attack_e2 >= 10) { Set("../:will_attack_e2", 0); gotoAndPlay (105); }
Symbol 1002 MovieClip Frame 20
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:dist < 50) { if (../:will_attack_e >= 10) { Set("../:will_attack_e", 0); gotoAndPlay (96); } }
Symbol 1002 MovieClip Frame 21
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (random(100) < 10) { Set("../:enemy_block", "off"); } else { Set("../:enemy_block", "on"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } if (../:dist < 50) { if (../:will_attack_e5 >= 3) { Set("../:will_attack_e5", 0); gotoAndPlay (149); } }
Symbol 1002 MovieClip Frame 22
if (../:stage_count == ../:akuma) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { if (random(40) < 30) { gotoAndPlay (149); } gotoAndPlay (18); } } else { gotoAndPlay (323); } } }
Symbol 1002 MovieClip Frame 27
Set("../:enemy_block", "on"); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } if ((../:manhitpoint / 10) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 10)); } else if ((../:manhitpoint / 10) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (366); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 28
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 29
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 30
Set("../:enemy_block", "off"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 34
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (366); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 35
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 36
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 37
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 39
Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } else { gotoAndPlay (1); }
Symbol 1002 MovieClip Frame 45
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (366); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 46
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 47
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 48
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 50
Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } else { gotoAndPlay (1); }
Symbol 1002 MovieClip Frame 55
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (366); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 56
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 57
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 58
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 60
Set("../:score", ../:score + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } else { gotoAndPlay (1); }
Symbol 1002 MovieClip Frame 65
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.voice") { gotoAndPlay ("man_hurt_voice"); }; Set("../:enemy_block", "off"); Set("../:enemy_air", "on"); if ((../:manhitpoint / 2) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 2)); } else if ((../:manhitpoint / 2) >= ../:enemylife) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 66
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 67
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 68
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 69
Set("../:score", ../:score + 1); gotoAndPlay (352);
Symbol 1002 MovieClip Frame 74
Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } Set("../:enemy_noturningback", "on"); Set("../:ryu_fly_kick", "off"); Set("../:enemy_air", "on"); Set("../:enemy_block", "off"); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 75
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 76
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 77
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 78
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 79
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 80
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 81
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 82
if (random(40) < 10) { Set("../:enemy_block", "off"); gotoAndPlay (160); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 83
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 84
Set("../:enemy_air", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 86
Set("../:enemy_noturningback", "off");
Symbol 1002 MovieClip Frame 87
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 96
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 96
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 100
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 105
Set("../:enemy_noturningback", "on"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Symbol 1002 MovieClip Frame 106
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 106
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 107
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 107
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 108
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 108
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 109
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 109
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 110
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 110
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 111
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 111
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 112
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 112
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 113
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 113
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= (../../:hitpoint_01 / 2)) { Set("../../:manlife", ../../:manlife - (../../:hitpoint_01 / 2)); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 114
if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } Set("../:man_got_hit", "off"); } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 115
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 117
Set("../:enemy_noturningback", "off");
Symbol 1002 MovieClip Frame 118
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); gotoAndPlay (121); } else if (../:man_got_hit == "off") { gotoAndPlay (1); }
Symbol 1002 MovieClip Frame 121
Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); };
Symbol 1002 MovieClip Frame 122
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1002 MovieClip Frame 123
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_air", "on");
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 123
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 124
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1002 MovieClip Frame 125
Set("../:enemy_block", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 126
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 127
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 128
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 131
Set("../:enemy_noturningback", "off"); Set("../:enemy_air", "off");
Symbol 1002 MovieClip Frame 132
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 135
Set("../:enemy_block", "off"); Set("../:enemy_noturningback", "on"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1002 MovieClip Frame 137
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:fireball", "on");
Symbol 1002 MovieClip Frame 144
Set("../:enemy_noturningback", "off");
Symbol 1002 MovieClip Frame 145
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 149
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e6", ../:will_attack_e6 + 1); if (((../:special_e >= 20) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { if (../:dist < 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (233); } else if (40 < ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (167); } } else if (../:dist >= 70) { if (40 >= ../:enemylife) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (279); } else if (40 < ../:enemylife) { if (../:big_fireball == "off") { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (207); } } } } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1002 MovieClip Frame 150
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 150
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 154
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 160
if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } Set("../:special_e", ../:special_e + 1); Set("../:will_attack_e", ../:will_attack_e + 1); Set("../:will_attack_e2", ../:will_attack_e2 + 1); Set("../:will_attack_e3", ../:will_attack_e3 + 1); Set("../:will_attack_e4", ../:will_attack_e4 + 1); Set("../:will_attack_e5", ../:will_attack_e5 + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; Set("../:enemy_block", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 160
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 161
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (83);
Symbol 1002 MovieClip Frame 167
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1002 MovieClip Frame 168
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1002 MovieClip Frame 177
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 1002 MovieClip Frame 178
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:enemy_block", "off"); tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 178
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 179
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 180
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 181
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 182
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 183
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:enemy_block", "off"); tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 183
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 184
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 185
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 186
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 187
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 188
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:enemy_block", "off"); tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 188
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 189
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { Set("../:man_got_hit", "off"); if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x + 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x - 20); } } Set("../:enemy_air", "on"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 190
Set("../:enemy_invincible", "off"); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 191
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 192
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 193
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 194
if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1002 MovieClip Frame 196
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1002 MovieClip Frame 197
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 207
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1002 MovieClip Frame 208
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1002 MovieClip Frame 217
Set("../:enemy_invincible", "off"); Set("../:super_stop", "playall");
Symbol 1002 MovieClip Frame 218
tellTarget ("_root.voice") { gotoAndPlay ("akuma_voice"); }; Set("../:big_fireball", "on");
Symbol 1002 MovieClip Frame 225
Set("../:enemy_noturningback", "off"); Set("../:special_e_move", "off");
Symbol 1002 MovieClip Frame 226
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 233
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1002 MovieClip Frame 235
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1002 MovieClip Frame 244
Set("../:super_stop", "playall");
Symbol 1002 MovieClip Frame 247
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 247
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 248
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 248
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 249
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 249
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 250
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1002 MovieClip Frame 253
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 253
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 254
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 254
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 255
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 255
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 256
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1002 MovieClip Frame 259
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 259
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 260
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 260
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 261
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 261
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1002 MovieClip Frame 262
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1002 MovieClip Frame 268
Set("../:enemy_invincible", "off");
Symbol 1002 MovieClip Frame 272
Set("../:enemy_noturningback", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1002 MovieClip Frame 273
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 279
Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); Set("../:special_e", 0); Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); tellTarget ("_root.voice") { gotoAndPlay ("akuma_special_voice"); };
Symbol 1002 MovieClip Frame 280
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1002 MovieClip Frame 289
Set("../:super_stop", "playall");
Symbol 1002 MovieClip Frame 290
tellTarget ("_root.effect") { gotoAndPlay ("warp_effect"); }; if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 290
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 291
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 291
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 292
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 292
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 293
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 293
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 294
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 294
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 295
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 295
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 296
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 296
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 297
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 297
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 298
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 298
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 299
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 299
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 300
if (../:move_x2 >= 530) { Set("../:move_x2", 530); } else if (20 >= ../:move_x2) { Set("../:move_x2", 20); } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1002 MovieClip Frame 300
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man) & (../../:raging_demon == 0)) { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); Set("../../:raging_demon", 100); Set("../../:man_hurt", "on"); Set("../../:move_x", ../../:move_x2); Set("../../:statis", "sleep"); tellTarget ("_root.man") { gotoAndPlay (1); }; gotoAndPlay (302); } } }
Symbol 1002 MovieClip Frame 301
if (../:raging_demon == 100) { gotoAndPlay (302); } else if (../:raging_demon == 0) { gotoAndPlay (304); }
Symbol 1002 MovieClip Frame 302
Set("../:super_stop", "playall"); Set("../:raging_demon", 100); Set("../:sound_select", random(4)); Set("../:combo", ../:combo + 1); if (../:sound_select == 0) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 1) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 2) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else if (../:sound_select == 3) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; } else if (../:sound_select == 4) { tellTarget ("_root.sound") { gotoAndPlay ("backick_sound"); }; }
Symbol 1002 MovieClip Frame 303
if (../:combo >= 15) { Set("../:combo", 0); if (../:man_got_hit == "on") { if (../:hitpoint_04 < ../:manlife) { Set("../:manlife", ../:manlife - ../:hitpoint_04); Set("../:move_x", ../:move_x2); Set("../:status", "sleep"); tellTarget ("_root.man") { gotoAndPlay ("getup"); }; } else if (../:hitpoint_04 >= ../:manlife) { Set("../:manlife", 0); Set("../:move_x", ../:move_x2); Set("../:status", "death"); tellTarget ("_root.man") { gotoAndPlay ("death"); }; tellTarget ("_root.effect") { gotoAndPlay ("akuma_raging_effect"); }; } } Set("../:raging_demon", 0); Set("../:move_x", ../:move_x2); gotoAndPlay (307); } else if (../:combo < 15) { gotoAndPlay (302); }
Symbol 1002 MovieClip Frame 305
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1002 MovieClip Frame 306
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1002 MovieClip Frame 318
Set("../:enemy_noturningback", "off"); Set("../:enemy_invincible", "off"); Set("../:man_got_hit", "off"); Set("../:special_e_move", "off");
Symbol 1002 MovieClip Frame 319
gotoAndPlay (1);
Symbol 1002 MovieClip Frame 337
tellTarget ("_root.voice") { gotoAndPlay ("akuma_win_voice"); };
Symbol 1002 MovieClip Frame 339
Set("../:will_attack_e", 0); Set("../:will_attack_e2", 0); Set("../:will_attack_e3", 0); Set("../:will_attack_e4", 0); Set("../:will_attack_e5", 0); Set("../:will_attack_e6", 0); Set("../:count_e", 0); Set("../:special_e_move", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); Set("../:man_got_hit", "off"); Set("../:special_e", 0); Set("../:stage_count", ../:akuma); if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (338); }
Symbol 1002 MovieClip Frame 346
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "on"); Set("../:enemy_block", "off"); if (../:manhitpoint < ../:enemylife) { Set("../:enemylife", ../:enemylife - ../:manhitpoint); } else if (../:manhitpoint >= ../:enemylife) { Set("../:enemylife", 0); } tellTarget ("_root.voice") { gotoAndPlay ("enemy_hurt_03_voice"); };
Symbol 1002 MovieClip Frame 349
Set("../:enemy_air", "on"); Set("../:enemy_invincible", "off");
Symbol 1002 MovieClip Frame 352
if (0 >= ../:enemylife) { gotoAndPlay (1); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 353
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 10); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1002 MovieClip Frame 356
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 1002 MovieClip Frame 357
Set("../:score", ../:score + 1); if (0 >= ../:enemylife) { gotoAndPlay (377); } else if (0 < ../:enemylife) { gotoAndPlay (405); }
Symbol 1002 MovieClip Frame 366
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 1002 MovieClip Frame 368
tellTarget ("_root.voice") { gotoAndPlay ("akuma_death_voice"); };
Symbol 1002 MovieClip Frame 376
tellTarget ("_root.effect") { gotoAndPlay ("fell_down_effect"); };
Symbol 1002 MovieClip Frame 377
Set("../:enemy_down", "on");
Symbol 1002 MovieClip Frame 392
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 1002 MovieClip Frame 397
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", 1); Set("../:enemy_down", "off"); Set("../:manwin", "on"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { Set("../:move_y2", 220); gotoAndPlay (10); } else { gotoAndPlay (1); }
Symbol 1002 MovieClip Frame 405
Set("../:enemy_invincible", "on"); Set("../:enemy_air", "off"); Set("../:enemy_down", "on"); if (0 >= ../:enemylife) { gotoAndPlay (377); }
Symbol 1002 MovieClip Frame 412
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Symbol 1002 MovieClip Frame 413
Set("../:enemy_invincible", "off"); Set("../:enemy_air", "off"); Set("../:enemy_down", "off");
Symbol 1002 MovieClip Frame 418
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1088 MovieClip Frame 1
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:transformation", "off"); Set("../:warp_voice", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay (257); } else if (../:count_e >= ../:will_hit_e) { if (../:hadoken == "off") { gotoAndPlay (94); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay (1); } else if (20 < ../:count_e) { Set("../:count_e", 0); gotoAndPlay (26); } } } }
Symbol 1088 MovieClip Frame 3
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:transformation", "off"); Set("../:warp_voice", "off"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:count_e", ../:count_e + 1); Set("../:enemy_air", "off"); Set("../:enemy_block", "off"); if (../:status == "death") { gotoAndPlay (257); } else if (../:count_e >= ../:will_hit_e) { if (../:hadoken == "off") { gotoAndPlay (94); } } else if (../:will_hit_e < (random(40) / 2)) { gotoAndPlay (1); } else if (20 < ../:count_e) { Set("../:count_e", 0); gotoAndPlay (26); } } } }
Symbol 1088 MovieClip Frame 5
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (1); if (30 < random(40)) { gotoAndPlay (162); } } } else { gotoAndPlay (1); } }
Symbol 1088 MovieClip Frame 10
if (../:manwin != "on") { if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:special_e_move", "off"); Set("../:transformation", "on"); Set("../:enemy_juggled", 0); Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:walking_e", "on"); Set("../:enemy_air", "off"); Set("../:enemy_block", "on"); if (../:status == "death") { gotoAndPlay (234); } else if (250 < abs(../:move_x - ../:move_x2)) { if (../:fireball == "off") { gotoAndPlay (148); } } else if (((abs(../:move_x - ../:move_x2) < 50) & (50 < ../:move_x2)) & (../:move_x2 < 500)) { gotoAndPlay (35); } else { Set("../:enemy_noturningback", "off"); gotoAndPlay (35); } } } }
Symbol 1088 MovieClip Frame 11
if (../:manwin != "on") { if (../:level == ../:set_enemy) { Set("../:walking_e", "on"); gotoAndPlay (10); } }
Symbol 1088 MovieClip Frame 19
if (../:stage_count == ../:boss) { if (../:level < ../:set_enemy) { gotoAndPlay (18); } else { gotoAndPlay (1); } } else { gotoAndPlay (18); }
Symbol 1088 MovieClip Frame 26
if (../:level == ../:set_enemy) { Set("../:enemy_noturningback", "on"); } if (../:warp_voice == "off") { Set("../:warp_voice", "on"); tellTarget ("_root.effect") { gotoAndPlay ("warp_effect"); }; } if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); } if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { Set("../:count_e", ../:count_e + 1); if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } } if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (173); }
Symbol 1088 MovieClip Frame 27
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } }
Symbol 1088 MovieClip Frame 28
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } }
Symbol 1088 MovieClip Frame 29
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); } play(); } }
Symbol 1088 MovieClip Frame 30
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); if (5 < ../:count_e) { Set("../:count_e", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1); } else { if (random(40) < 30) { gotoAndPlay (162); } gotoAndPlay (26); } } else { gotoAndPlay (234); } } }
Symbol 1088 MovieClip Frame 35
Set("../:enemy_noturningback", "on"); if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } } Set("../:count_e", ../:count_e + 1); if (../:count_e >= 10) { Set("../:count_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (103); }
Symbol 1088 MovieClip Frame 36
if ((../:fireball == "off") & (random(40) < 20)) { gotoAndPlay (148); }
Symbol 1088 MovieClip Frame 37
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 100; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -100; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 1088 MovieClip Frame 39
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 1088 MovieClip Frame 41
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:move_x2 >= 530) { Set("../:enemy_face", "left"); _root.enemy._xscale = 110; } else if (20 >= ../:move_x2) { Set("../:enemy_face", "right"); _root.enemy._xscale = -110; } if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } play(); } }
Symbol 1088 MovieClip Frame 43
if (../:stage_count == ../:boss) { if (../:level == ../:set_enemy) { if (../:status != "death") { Set("../:enemy_noturningback", "off"); if (random(40) < 10) { Set("../:enemy_invincible", "on"); gotoAndPlay (129); } gotoAndPlay (10); } else { gotoAndPlay (234); } } else if (../:level != ../:set_enemy) { gotoAndPlay (18); } }
Symbol 1088 MovieClip Frame 49
Set("../:enemy_block", "on"); Set("../:block_count", ../:block_count + 1); if ((../:manhitpoint / 5) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 5)); } else if ((../:manhitpoint / 5) >= ../:enemylife) { Set("../:enemylife", 0); gotoAndPlay (290); } Set("../:enemy_noturningback", "off"); Set("../:enemy_block", "on"); if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 50
Set("../:sound_select", random(6)); if (../:sound_select == 0) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 1) { tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; } else if (../:sound_select == 2) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else if (../:sound_select == 3) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; } else if (../:sound_select == 4) { tellTarget ("_root.sound") { gotoAndPlay ("backick_sound"); }; } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 51
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 54
Set("../:score", ../:score + 5); Set("../:enemy_invincible", "off"); Set("../:enemy_block", "on"); if (../:block_count >= 10) { Set("../:block_count", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (129); } else { gotoAndPlay (10); }
Symbol 1088 MovieClip Frame 58
Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 3) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if ((../:manhitpoint / 3) >= ../:enemylife) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 59
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 60
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 61
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 63
Set("../:score", ../:score + 1); if (0 >= ../:enemylife) { Set("../:enemy_invincible", "on"); gotoAndPlay (208); } else if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (173); } else { gotoAndPlay (1); }
Symbol 1088 MovieClip Frame 69
Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 3) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if ((../:manhitpoint / 3) >= ../:enemylife) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 70
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 71
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 72
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 74
Set("../:score", ../:score + 1); if (0 >= ../:enemylife) { Set("../:enemy_invincible", "on"); gotoAndPlay (208); } else if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (173); } else { gotoAndPlay (1); }
Symbol 1088 MovieClip Frame 79
Set("../:special_e", ../:special_e + 1); if ((../:manhitpoint / 3) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if ((../:manhitpoint / 3) >= ../:enemylife) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 80
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 81
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 82
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 84
Set("../:score", ../:score + 1); if (0 >= ../:enemylife) { Set("../:enemy_invincible", "on"); gotoAndPlay (208); } else if ((((../:special_e >= 20) & (../:dist < 80)) & (../:man_special_move != "on")) & (0 < ../:enemylife)) { Set("../:special_e", 0); Set("../:enemy_invincible", "on"); gotoAndPlay (173); } else { gotoAndPlay (1); }
Symbol 1088 MovieClip Frame 94
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 94
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 98
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (1);
Symbol 1088 MovieClip Frame 103
Set("../:enemy_noturningback", "on");
Symbol 1088 MovieClip Frame 109
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 110
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; Set("../:enemy_invincible", "off"); if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 110
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 111
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 112
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 113
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 113
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 114
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 115
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 116
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 117
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 117
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 118
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 119
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 120
Set("../:enemy_noturningback", "on"); tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 120
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 121
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 5); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 5); } Set("../:enemy_noturningback", "off");
Symbol 1088 MovieClip Frame 123
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (10);
Symbol 1088 MovieClip Frame 129
Set("../:enemy_noturningback", "on");
Symbol 1088 MovieClip Frame 135
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 136
tellTarget ("_root.effect") { gotoAndPlay ("punch_effect"); }; if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); } Set("../:enemy_invincible", "off");
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 136
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_02) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_02); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 137
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 20); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 20); }
Symbol 1088 MovieClip Frame 138
if (../:enemy_face == "right") { Set("../:move_x2", ../:move_x2 + 10); } else if (../:enemy_face == "left") { Set("../:move_x2", ../:move_x2 - 10); }
Symbol 1088 MovieClip Frame 141
Set("../:enemy_noturningback", "off");
Symbol 1088 MovieClip Frame 142
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); gotoAndPlay (10);
Symbol 1088 MovieClip Frame 148
Set("../:enemy_noturningback", "on");
Symbol 1088 MovieClip Frame 152
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; Set("../:fireball", "on");
Symbol 1088 MovieClip Frame 157
Set("../:enemy_noturningback", "off");
Symbol 1088 MovieClip Frame 158
Set("../:will_hit_e", random(40)); gotoAndPlay (10);
Symbol 1088 MovieClip Frame 162
Set("../:enemy_block", "off"); Set("../:special_e", ../:special_e + 1); if (../:super_stop == "onlyenemyplay") { Set("../:super_stop", "playall"); Set("../:enemy_invincible", "off"); }
Symbol 1088 MovieClip Frame 163
tellTarget ("_root.effect") { gotoAndPlay ("backkick_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 163
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 169
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1088 MovieClip Frame 173
Set("../:enemy_invincible", "on"); Set("../:special_e_move", "on"); Set("../:super_stop", "onlyenemyplay"); Set("../:enemy_noturningback", "on");
Symbol 1088 MovieClip Frame 174
tellTarget ("_root.effect") { gotoAndPlay ("special_effect"); };
Symbol 1088 MovieClip Frame 183
Set("../:super_stop", "playall"); if (../:man_invincible == "on") { Set("../:enemy_invincible", "off"); } else if (../:man_invincible == "off") { Set("../:enemy_invincible", "on"); }
Symbol 1088 MovieClip Frame 184
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 184
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 185
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 185
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 186
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 186
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 187
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1088 MovieClip Frame 190
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 190
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 191
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 191
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 192
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 192
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 193
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1088 MovieClip Frame 196
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); };
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 196
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 197
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 197
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); Set("../../:move_x", ../../:move_x2); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 198
tellTarget ("_root.effect") { gotoAndPlay ("explode_effect"); }; if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1088 MovieClip Frame 198
onClipEvent (load) { if (../../:man_invincible != "on") { if (this.hitTest(_root.man)) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:man_got_hit", "on"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if (../../:move_x < ../../:move_x2) { Set("../../:face", "right"); Set("../../:status", "float"); } else if (../../:move_x >= ../../:move_x2) { Set("../../:face", "left"); Set("../../:status", "float"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_04"); } } else { Set("../../:man_got_hit", "on"); tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } } } } }
Symbol 1088 MovieClip Frame 199
Set("../:super_stop", "playall"); if (../:man_got_hit == "on") { if (../:move_x2 < ../:move_x) { Set("../:move_x", ../:move_x - 20); } else if (../:move_x2 >= ../:move_x) { Set("../:move_x", ../:move_x + 20); } }
Symbol 1088 MovieClip Frame 203
Set("../:enemy_invincible", "off"); Set("../:special_e_move", "off");
Symbol 1088 MovieClip Frame 204
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:man_got_hit", "off"); Set("../:enemy_status", "stand"); gotoAndPlay (1);
Symbol 1088 MovieClip Frame 208
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemylife", 100); Set("../:transformation", "on");
Symbol 1088 MovieClip Frame 209
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); };
Symbol 1088 MovieClip Frame 211
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; if (../:manlife < 40) { Set("../:manlife", ../:manlife + 60); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; } else if ((../:manlife >= 40) & (../:manlife != 100)) { Set("../:manlife", 100); Set("../:enemy_down", "off"); tellTarget ("_root.sound") { gotoAndPlay ("get_item_sound"); }; }
Symbol 1088 MovieClip Frame 213
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); };
Symbol 1088 MovieClip Frame 215
tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); };
Symbol 1088 MovieClip Frame 217
tellTarget ("_root.sound") { gotoAndPlay ("slash_sound"); }; tellTarget ("_root.voice") { gotoAndPlay ("ror_voice"); };
Symbol 1088 MovieClip Frame 230
Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:enemy_invincible", "off"); gotoAndPlay (10);
Symbol 1088 MovieClip Frame 248
tellTarget ("_root.voice") { gotoAndPlay ("ror_voice"); };
Symbol 1088 MovieClip Frame 250
if (../:breath == "on") { gotoAndPlay (10); } else if (../:breath == "off") { gotoAndPlay (249); }
Symbol 1088 MovieClip Frame 261
if (../:breath == "on") { gotoAndPlay (1); } else if (../:breath == "off") { gotoAndPlay (257); }
Symbol 1088 MovieClip Frame 273
if ((../:manhitpoint / 3) < ../:enemylife) { Set("../:enemylife", ../:enemylife - (../:manhitpoint / 3)); } else if ((../:manhitpoint / 3) >= ../:enemylife) { Set("../:enemylife", 0); } if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 274
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 275
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 276
if (../:move_x2 >= ../:move_x) { Set("../:move_x2", ../:move_x2 + 5); } else if (../:move_x2 < ../:move_x) { Set("../:move_x2", ../:move_x2 - 5); }
Symbol 1088 MovieClip Frame 278
Set("../:score", ../:score + 1); if (0 >= ../:enemylife) { Set("../:enemy_invincible", "on"); gotoAndPlay (208); } else { gotoAndPlay (1); }
Symbol 1088 MovieClip Frame 279
Set("../:score", ../:score + 1); if (50 >= ../:enemylife) { Set("../:enemy_invincible", "on"); gotoAndPlay (208); } else { gotoAndPlay (1); }
Symbol 1088 MovieClip Frame 290
Set("../:enemy_invincible", "on"); Set("../:enemy_got_hit", "off"); Set("../:enemy_noturningback", "on");
Symbol 1088 MovieClip Frame 301
tellTarget ("_root.voice") { gotoAndPlay ("boss_die_voice"); };
Symbol 1088 MovieClip Frame 335
Set("../:enemy_invincible", "off"); Set("../:enemy_noturningback", "off"); Set("../:move_x2", 700); Set("../:enemy_down", "off");
Symbol 1088 MovieClip Frame 340
_root.rest._x = 700; _root.enemy._x = 700; Set("../:count_walk", 0); Set("../:will_hit_e", random(40)); Set("../:hitpoint", 0); Set("../:level", 0); Set("../:set_enemy", ../:level); Set("../:manwin", "on"); Set("../:fireball", "off"); tellTarget ("_root.rest") { gotoAndPlay ("absent"); }; if (../:level < ../:set_enemy) { gotoAndPlay (18); } else { gotoAndPlay (1); }
Symbol 1095 MovieClip Frame 1
if (../:fireball == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay (10); } else if (../:fireball == "off") { gotoAndPlay (1); }
Symbol 1095 MovieClip Frame 2
if (../:fireball == "on") { Set("../:ballspeed", random(10) + 20); gotoAndPlay (10); } else if (../:fireball == "off") { gotoAndPlay (1); }
Symbol 1095 MovieClip Frame 10
if (../:ball_f_face == "right") { Set("../:move_fball", ../:move_fball + ../:ballspeed); } else if (../:ball_f_face == "left") { Set("../:move_fball", ../:move_fball - ../:ballspeed); } if (../:fireball == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1095 MovieClip Frame 10
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - /:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - /:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < /:move_x) { Set("../../:move_x", ../../:move_x + 10); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else if (this.hitTest(_root.ball) & (../../:hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } }
Symbol 1095 MovieClip Frame 11
if (../:ball_f_face == "right") { Set("../:move_fball", ../:move_fball + ../:ballspeed); } else if (../:ball_f_face == "left") { Set("../:move_fball", ../:move_fball - ../:ballspeed); } if (../:fireball == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1095 MovieClip Frame 11
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - /:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - /:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < /:move_x) { Set("../../:move_x", ../../:move_x + 10); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else if (this.hitTest(_root.ball) & (../../:hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } }
Symbol 1095 MovieClip Frame 12
if (../:ball_f_face == "right") { Set("../:move_fball", ../:move_fball + ../:ballspeed); } else if (../:ball_f_face == "left") { Set("../:move_fball", ../:move_fball - ../:ballspeed); } if (../:fireball == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1095 MovieClip Frame 12
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - /:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - /:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < /:move_x) { Set("../../:move_x", ../../:move_x + 10); } Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } else if (this.hitTest(_root.ball) & (../../:hadoken == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; Set("../../:fireball", "break"); Set("../../:hadoken", "break"); tellTarget ("_root.ball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.fire") { gotoAndPlay ("firebreak"); }; } }
Symbol 1095 MovieClip Frame 13
if (../:fireball == "break") { gotoAndPlay (30); } else { gotoAndPlay (10); }
Symbol 1095 MovieClip Frame 33
Set("../:fireball", "off"); gotoAndPlay (1);
Symbol 1102 MovieClip Frame 1
if (../:big_hadoken == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay (10); } else { Set("../:bigballhit", 5); gotoAndPlay (1); }
Symbol 1102 MovieClip Frame 2
if (../:hadoken == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay (10); } else { gotoAndPlay (1); }
Symbol 1102 MovieClip Frame 10
if (../:bigball_face == "right") { Set("../:move_bigball", ../:move_bigball + ../:ballspeed); } else if (../:bigball_face == "left") { Set("../:move_bigball", ../:move_bigball - ../:ballspeed); } if (../:big_hadoken == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1102 MovieClip Frame 10
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (/:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:bigballhit", ../../:bigballhit - 1); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:big_hadoken", "break"); Set("../../:big_fireball", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } } } }
Symbol 1102 MovieClip Frame 11
if (../:bigball_face == "right") { Set("../:move_bigball", ../:move_bigball + ../:ballspeed); } else if (../:bigball_face == "left") { Set("../:move_bigball", ../:move_bigball - ../:ballspeed); } if (../:big_hadoken == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1102 MovieClip Frame 11
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (/:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:bigballhit", ../../:bigballhit - 1); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:big_hadoken", "break"); Set("../../:big_fireball", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } } } }
Symbol 1102 MovieClip Frame 12
if (../:bigball_face == "right") { Set("../:move_bigball", ../:move_bigball + ../:ballspeed); } else if (../:bigball_face == "left") { Set("../:move_bigball", ../:move_bigball - ../:ballspeed); } if (../:big_hadoken == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1102 MovieClip Frame 12
onClipEvent (load) { if (../../:character == "ryu") { if ((../../:stage_count != ../../:thaiguy) | (../../:level < ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (/:enemy_invincible != "on")) { if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:score", ../../:score + 5); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:rand_hurt", random(10)); if (../../:enemy_air != "on") { if (../../:rand_hurt >= 5) { tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } else if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:bigballhit", ../../:bigballhit - 1); tellTarget ("_root.enemy") { gotoAndPlay ("block"); }; if (../../:stage_count == "ogre") { Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:manhitpoint", ../../:punch_01_point); tellTarget ("_root.sound") { gotoAndPlay ("punch_sound"); }; } else { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; } } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } else if ((../../:stage_count == ../../:thaiguy) & (../../:level == ../../:set_enemy)) { if (../../:enemy_invincible != "on") { if ((this.hitTest(_root.enemy) & (../../:big_hadoken == "on")) & (../../:enemy_invincible != "on")) { if (../../:enemy_block == "on") { if (../../:special_e_move == "off") { Set("../../:rand_hurt", random(10)); if (../../:rand_hurt >= 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_01"); }; } else if (../../:rand_hurt < 5) { tellTarget ("_root.enemy") { gotoAndPlay ("hurt_02"); }; } } } else if (../../:enemy_block != "on") { Set("../../:manhitpoint", ../../:punch_01_point); Set("../../:bigballhit", ../../:bigballhit - 1); Set("../../:score", ../../:score + 5); if (../../:enemy_air != "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("float"); }; } else if (../../:enemy_air == "on") { tellTarget ("_root.sound") { gotoAndPlay ("kick_sound"); }; tellTarget ("_root.enemy") { gotoAndPlay ("hurt_04"); }; } if (0 >= ../../:bigballhit) { Set("../../:big_hadoken", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } } } } } else if (this.hitTest(_root.bigfire) & (../../:big_fireball == "on")) { tellTarget ("_root.effect") { gotoAndPlay ("block_effect"); }; Set("../../:big_hadoken", "break"); Set("../../:big_fireball", "break"); tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } } } }
Symbol 1102 MovieClip Frame 13
if (../:big_hadoken == "break") { gotoAndPlay (30); } else { gotoAndPlay (10); }
Symbol 1102 MovieClip Frame 33
Set("../:big_hadoken", "off"); gotoAndPlay (1);
Symbol 1109 MovieClip Frame 1
if (../:big_fireball == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay (10); } else { Set("../:bigfireballhit", 5); gotoAndPlay (1); }
Symbol 1109 MovieClip Frame 2
if (../:big_fireball == "on") { Set("../:ballspeed", random(10) + 10); gotoAndPlay (10); } else { Set("../:bigfireballhit", 5); gotoAndPlay (1); }
Symbol 1109 MovieClip Frame 10
if (../:ball_fbig_face == "right") { Set("../:move_fbigball", ../:move_fbigball + ../:ballspeed); } else if (../:ball_fbig_face == "left") { Set("../:move_fbigball", ../:move_fbigball - ../:ballspeed); } if (../:big_fireball == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1109 MovieClip Frame 10
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:big_fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } if (0 >= ../../:bigfireballhit) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else { Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } if (0 >= ../../:bigfireballhit) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { Set("../../:big_fireball", "break"); Set("../../:big_hadoken", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } }
Symbol 1109 MovieClip Frame 11
if (../:ball_fbig_face == "right") { Set("../:move_fbigball", ../:move_fbigball + ../:ballspeed); } else if (../:ball_fbig_face == "left") { Set("../:move_fbigball", ../:move_fbigball - ../:ballspeed); } if (../:big_fireball == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1109 MovieClip Frame 11
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:big_fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } if (0 >= ../../:bigfireballhit) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else { Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } if (0 >= ../../:bigfireballhit) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { Set("../../:big_fireball", "break"); Set("../../:big_hadoken", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } }
Symbol 1109 MovieClip Frame 12
if (../:ball_fbig_face == "right") { Set("../:move_fbigball", ../:move_fbigball + ../:ballspeed); } else if (../:ball_fbig_face == "left") { Set("../:move_fbigball", ../:move_fbigball - ../:ballspeed); } if (../:big_fireball == "break") { gotoAndPlay (30); } else { play(); }
Instance of Symbol 433 MovieClip "hit_e" in Symbol 1109 MovieClip Frame 12
onClipEvent (load) { if ((this.hitTest(_root.man) & (../../:big_fireball == "on")) & (../../:man_invincible != "on")) { if (../../:status != "block") { Set("../../:man_noturningback", "off"); Set("../../:movement", "off"); Set("../../:walking", "off"); Set("../../:duck", "off"); Set("../../:upper", "off"); Set("../../:block", "off"); Set("../../:kick_01", "off"); Set("../../:kick_02", "off"); Set("../../:kick_03", "off"); Set("../../:kick_04", "off"); Set("../../:punch_01", "off"); Set("../../:punch_02", "off"); Set("../../:punch_03", "off"); Set("../../:punch_04", "off"); Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.sound") { gotoAndPlay ("uppercut_sound"); }; if (../../:manlife >= ../../:hitpoint_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } Set("../../:man_hurt", "on"); if (../../:man_air != "on") { if ((../../:move_x >= ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_01"); } else if ((../../:move_x >= ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_02"); } if ((../../:move_x < ../../:move_x2) & (../../:face == "left")) { Set("../../:status", "hurt_02"); } else if ((../../:move_x < ../../:move_x2) & (../../:face == "right")) { Set("../../:status", "hurt_01"); } } else if (../../:man_air == "on") { Set("../../:status", "hurt_03"); } if (0 >= ../../:bigfireballhit) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else { Set("../../:bigfireballhit", ../../:bigfireballhit - 1); tellTarget ("_root.effect") { gotoAndPlay ("block_02_effect"); }; if (../../:manlife >= ../../:hitpoint_block_01) { Set("../../:manlife", ../../:manlife - ../../:hitpoint_block_01); } else { Set("../../:manlife", ../../:manlife - ../../:manlife); } if (../../:move_x < ../../:move_x2) { Set("../../:move_x", ../../:move_x - 10); } else if (../../:move_x2 < ../../:move_x) { Set("../../:move_x", ../../:move_x + 10); } if (0 >= ../../:bigfireballhit) { Set("../../:big_fireball", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; } } else if (this.hitTest(_root.bigball) & (../../:big_hadoken == "on")) { Set("../../:big_fireball", "break"); Set("../../:big_hadoken", "break"); tellTarget ("_root.bigfire") { gotoAndPlay ("firebreak"); }; tellTarget ("_root.bigball") { gotoAndPlay ("hadobreak"); }; } }
Symbol 1109 MovieClip Frame 13
if (../:big_hadoken == "break") { gotoAndPlay (30); } else { gotoAndPlay (10); }
Symbol 1109 MovieClip Frame 33
Set("../:big_fireball", "off"); gotoAndPlay (1);
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1129 MovieClip Frame 18
gotoAndPlay (1);
Symbol 1129 MovieClip Frame 31
gotoAndPlay (1);
Symbol 1129 MovieClip Frame 47
gotoAndPlay (1);
Symbol 1132 Button
on (release) { Set("../:music", "off"); }
Symbol 1134 Button
on (release) { Set("../:music", "on"); }
Symbol 1135 MovieClip Frame 1
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay (5); }
Symbol 1135 MovieClip Frame 2
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay (5); }
Symbol 1135 MovieClip Frame 5
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay (5); }
Symbol 1135 MovieClip Frame 6
if (../:music == "play") { gotoAndPlay (1); } else if (../:music == "stop") { gotoAndPlay (5); }
Symbol 1138 MovieClip Frame 1
Set("../:downhado", "off"); Set("../:downhado_02_forward", "off"); Set("../:downhado_02_backward", "off"); stop();
Symbol 1138 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1138 MovieClip Frame 10
play(); Set("../:downhado", "on");
Symbol 1138 MovieClip Frame 11
play();
Symbol 1138 MovieClip Frame 12
play();
Symbol 1138 MovieClip Frame 13
play();
Symbol 1138 MovieClip Frame 14
play();
Symbol 1138 MovieClip Frame 15
play();
Symbol 1138 MovieClip Frame 16
play();
Symbol 1138 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1138 MovieClip Frame 20
play(); Set("../:downhado_02_forward", "on");
Symbol 1138 MovieClip Frame 21
play();
Symbol 1138 MovieClip Frame 22
play();
Symbol 1138 MovieClip Frame 23
play();
Symbol 1138 MovieClip Frame 24
play();
Symbol 1138 MovieClip Frame 25
play();
Symbol 1138 MovieClip Frame 26
play();
Symbol 1138 MovieClip Frame 27
gotoAndPlay (1);
Symbol 1138 MovieClip Frame 30
play(); Set("../:downhado_02_backward", "on");
Symbol 1138 MovieClip Frame 31
play();
Symbol 1138 MovieClip Frame 32
play();
Symbol 1138 MovieClip Frame 33
play();
Symbol 1138 MovieClip Frame 34
play();
Symbol 1138 MovieClip Frame 35
play();
Symbol 1138 MovieClip Frame 36
play();
Symbol 1138 MovieClip Frame 37
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 1
Set("../:rightlefthado_forward", "off"); Set("../:rightlefthado_02_forward", "off"); Set("../:rightlefthado_backward", "off"); Set("../:rightlefthado_02_backward", "off"); Set("../:downsho_02", "off"); stop();
Symbol 1140 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 10
play(); Set("../:rightlefthado_forward", "on");
Symbol 1140 MovieClip Frame 11
play();
Symbol 1140 MovieClip Frame 12
play();
Symbol 1140 MovieClip Frame 13
play();
Symbol 1140 MovieClip Frame 14
play();
Symbol 1140 MovieClip Frame 15
play();
Symbol 1140 MovieClip Frame 16
play();
Symbol 1140 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 20
play(); Set("../:rightlefthado_02_forward", "on"); Set("../:downsho_02", "on");
Symbol 1140 MovieClip Frame 21
play();
Symbol 1140 MovieClip Frame 22
play();
Symbol 1140 MovieClip Frame 23
play();
Symbol 1140 MovieClip Frame 24
play();
Symbol 1140 MovieClip Frame 25
play();
Symbol 1140 MovieClip Frame 26
play();
Symbol 1140 MovieClip Frame 27
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 30
play(); Set("../:rightlefthado_backward", "on");
Symbol 1140 MovieClip Frame 31
play();
Symbol 1140 MovieClip Frame 32
play();
Symbol 1140 MovieClip Frame 33
play();
Symbol 1140 MovieClip Frame 34
play();
Symbol 1140 MovieClip Frame 35
play();
Symbol 1140 MovieClip Frame 36
play();
Symbol 1140 MovieClip Frame 37
gotoAndPlay (1);
Symbol 1140 MovieClip Frame 40
play(); Set("../:rightlefthado_02_backward", "on");
Symbol 1140 MovieClip Frame 41
play();
Symbol 1140 MovieClip Frame 42
play();
Symbol 1140 MovieClip Frame 43
play();
Symbol 1140 MovieClip Frame 44
play();
Symbol 1140 MovieClip Frame 45
play();
Symbol 1140 MovieClip Frame 46
play();
Symbol 1140 MovieClip Frame 47
gotoAndPlay (1);
Symbol 1142 MovieClip Frame 1
Set("../:rightleftsho", "off"); stop();
Symbol 1142 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1142 MovieClip Frame 10
if (Key.isDown(88)) { gotoAndPlay (1); } else { Set("../:rightleftsho", "on"); play(); }
Symbol 1142 MovieClip Frame 11
if (Key.isDown(88)) { gotoAndPlay (1); } else { Set("../:rightleftsho", "on"); play(); }
Symbol 1142 MovieClip Frame 12
play();
Symbol 1142 MovieClip Frame 13
play();
Symbol 1142 MovieClip Frame 14
play();
Symbol 1142 MovieClip Frame 15
play();
Symbol 1142 MovieClip Frame 16
play();
Symbol 1142 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1144 MovieClip Frame 1
Set("../:downsho", "off"); stop();
Symbol 1144 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1144 MovieClip Frame 10
play(); Set("../:downsho", "on");
Symbol 1144 MovieClip Frame 11
play();
Symbol 1144 MovieClip Frame 12
play();
Symbol 1144 MovieClip Frame 13
play();
Symbol 1144 MovieClip Frame 14
play();
Symbol 1144 MovieClip Frame 15
play();
Symbol 1144 MovieClip Frame 16
play();
Symbol 1144 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1152 Button
on (release) { Set("/:continue_count", /:continue_count + 1); Set("/:manwin", "off"); Set("/:breath", "on"); Set("/:man_noturningback", "off"); Set("/:man_invincible", "off"); Set("/:enemy_invincible", "off"); Set("/:walking", "on"); Set("/:movement", "on"); Set("/:duck", "on"); Set("/:block", "on"); Set("/:kick_01", "on"); Set("/:kick_02", "on"); Set("/:kick_03", "on"); Set("/:kick_04", "on"); Set("/:punch_01", "on"); Set("/:punch_02", "on"); Set("/:punch_03", "on"); Set("/:punch_04", "on"); Set("/:ground_x", 275); Set("/:ground_y", 315); Set("/:ground_x2", 825); Set("/:ground_y2", 315); Set("/:manlife", 100); tellTarget ("_root.man") { gotoAndPlay (1); }; Set("/:special_e", 0); Set("/:enemylife", 100); Set("/:manspecial", 0); Set("/:special_level", 0); Set("/:bg_x", 275); Set("/:bg_y", 190); Set("/:bg_x2", 825); Set("/:bg_y2", 190); Set("/:move_x", 266); Set("/:move_y", 220); Set("/:move_x2", 580 + random(20)); Set("/:move_y2", 220); Set("/:raging_demon", 0); Set("/:special_e_move", "off"); Set("/:enemy_juggled", 0); Set("/:enemy_invincible", "off"); Set("/:enemy_noturningback", "off"); Set("/:walking_e", "on"); Set("/:enemy_air", "off"); Set("/:enemy_block", "on"); Set("/:man_got_hit", "off"); Set("/:will_attack_e", 0); Set("/:will_attack_e2", 0); Set("/:will_attack_e3", 0); Set("/:will_attack_e4", 0); Set("/:will_attack_e5", 0); Set("/:will_attack_e6", 0); Set("/:count_e", 0); Set("/:enemy_down", "off"); gotoAndPlay (57); }
Symbol 1156 Button
on (release) { gotoAndPlay (1); }
Symbol 1183 MovieClip Frame 1
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 2
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 11
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 12
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 21
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 22
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 30
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 31
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 40
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 41
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 51
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 52
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 60
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 61
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 70
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 71
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 77
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 78
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 86
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1183 MovieClip Frame 87
if (../:character == "man") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (40); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (86); } } else if (../:character == "ryu") { if (../:stage_count == ../:maskman) { gotoAndStop (1); } else if (../:stage_count == ../:thaiguy) { gotoAndStop (11); } else if (../:stage_count == ../:ogre) { gotoAndStop (21); } else if ((../:stage_count == ../:boss) & (0 < ../:continue_count)) { gotoAndStop (30); } else if ((../:stage_count == ../:boss) & (../:continue_count == 0)) { gotoAndStop (51); } else if (((../:stage_count == ../:ryu) & (0 < ../:continue_count)) & (../:score >= 1500)) { gotoAndStop (70); } else if (((../:stage_count == ../:ryu) & (../:continue_count == 0)) & (../:score >= 2500)) { gotoAndStop (51); } else if ((../:stage_count == ../:akuma) & (../:score >= 2500)) { gotoAndStop (60); } else { gotoAndStop (77); } }
Symbol 1184 Button
on (release) { tellTarget ("_root.sound") { gotoAndPlay ("select_sound"); }; if (/:character == "man") { if (3 >= /:stage_count) { Set("/:stage_count", /:stage_count + 1); } else if ((/:stage_count == 4) & (/:continue_count == 0)) { Set("/:level", /:set_enemy); Set("/:stage_count", 99); } else if ((/:stage_count == 4) & (0 < /:continue_count)) { Set("/:stage_count", 999); } else if (((/:stage_count == 99) & (/:continue_count == 0)) & (/:score >= 2500)) { Set("/:level", /:set_enemy); Set("/:stage_count", 666); } else if ((/:stage_count == 99) & (0 < /:continue_count)) { Set("/:stage_count", 999); } else if (/:stage_count == 666) { Set("/:stage_count", 999); } else { Set("/:stage_count", 999); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } if (/:stage_count == 999) { gotoAndPlay (76); } else if (/:stage_count != 999) { gotoAndPlay (57); } } else if (/:character == "ryu") { if (3 >= /:stage_count) { Set("/:stage_count", /:stage_count + 1); } else if ((/:stage_count == 4) & (/:continue_count == 0)) { Set("/:level", /:set_enemy); Set("/:stage_count", 666); } else if ((/:stage_count == 4) & (0 < /:continue_count)) { Set("/:stage_count", 999); } else if (/:stage_count == 666) { Set("/:stage_count", 999); } else { Set("/:stage_count", 999); } if (/:stage_count == 1) { Set("/:text_level", "\"The Mask\""); } else if (/:stage_count == 2) { Set("/:text_level", "\"Hit Me If You Can\""); } else if (/:stage_count == 3) { Set("/:text_level", "\"Big Guy\""); } else if (/:stage_count == 4) { Set("/:text_level", "\"Final Fight\""); } else if (/:stage_count == 99) { Set("/:text_level", "\"Ryu From The Future\""); } else if (/:stage_count == 666) { Set("/:text_level", "\"Akuma !!!\""); } if (/:stage_count == 999) { gotoAndPlay (76); } else if (/:stage_count != 999) { gotoAndPlay (57); } } }
Symbol 1187 Button
on (release) { gotoAndPlay (1); }

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Symbol 1123 MovieClipUses:1121 1122Used by:Timeline
Symbol 1124 GraphicUsed by:1129
Symbol 1125 TextUses:22Used by:1129
Symbol 1126 SoundUsed by:1129
Symbol 1127 SoundUsed by:1129
Symbol 1128 SoundUsed by:1129
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Symbol 1130 TextUses:22Used by:Timeline
Symbol 1131 GraphicUsed by:1132
Symbol 1132 ButtonUses:1131Used by:1135
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Symbol 1171 MovieClipUses:1170Used by:1183
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Instance Names

"man"Frame 25Symbol 236 MovieClip
"special"Frame 25Symbol 240 MovieClip
"voice"Frame 25Symbol 278 MovieClip
"sound"Frame 25Symbol 286 MovieClip
"effect"Frame 25Symbol 303 MovieClip
"sign"Frame 25Symbol 309 MovieClip
"checkup"Frame 25Symbol 312 MovieClip
"checkrightleft"Frame 25Symbol 315 MovieClip
"checkattack"Frame 25Symbol 318 MovieClip
"menu"Frame 25Symbol 364 MovieClip
"black"Frame 36Symbol 2 MovieClip
"bg_01"Frame 59Symbol 422 MovieClip
"bg_01"Frame 59Symbol 422 MovieClip
"ground_01"Frame 59Symbol 428 MovieClip
"ground_01"Frame 59Symbol 428 MovieClip
"tess"Frame 59Symbol 504 MovieClip
"Art"Frame 59Symbol 602 MovieClip
"Jack"Frame 59Symbol 690 MovieClip
"Earth"Frame 59Symbol 883 MovieClip
"ball"Frame 59Symbol 890 MovieClip
"Akuma"Frame 59Symbol 1002 MovieClip
"boss"Frame 59Symbol 1088 MovieClip
"fire"Frame 59Symbol 1095 MovieClip
"bigball"Frame 59Symbol 1102 MovieClip
"bigfire"Frame 59Symbol 1109 MovieClip
"man"Frame 59Symbol 236 MovieClip
"mlife_shadow"Frame 59Symbol 240 MovieClip
"elife_shadow"Frame 59Symbol 240 MovieClip
"life"Frame 59Symbol 240 MovieClip
"enemy_life"Frame 59Symbol 240 MovieClip
"special"Frame 59Symbol 240 MovieClip
"evil_01"Frame 59Symbol 1117 MovieClip
"evil_02"Frame 59Symbol 1117 MovieClip
"evil_03"Frame 59Symbol 1117 MovieClip
"evil_04"Frame 59Symbol 1117 MovieClip
"evil_05"Frame 59Symbol 1117 MovieClip
"evil_06"Frame 59Symbol 1117 MovieClip
"voice"Frame 59Symbol 278 MovieClip
"sound"Frame 59Symbol 286 MovieClip
"effect"Frame 59Symbol 303 MovieClip
"sign"Frame 59Symbol 309 MovieClip
"music"Frame 59Symbol 1129 MovieClip
"checkup"Frame 59Symbol 312 MovieClip
"checkrightleft"Frame 59Symbol 315 MovieClip
"checkattack"Frame 59Symbol 318 MovieClip
"checkdown"Frame 59Symbol 1138 MovieClip
"check_hado_rl"Frame 59Symbol 1140 MovieClip
"sho_check"Frame 59Symbol 1142 MovieClip
"down_sho"Frame 59Symbol 1144 MovieClip
"black"Frame 67Symbol 2 MovieClip
"bar"Symbol 21 MovieClip Frame 1Symbol 4 MovieClip
"punch_01"Symbol 236 MovieClip Frame 47Symbol 94 MovieClip
"punch_02"Symbol 236 MovieClip Frame 61Symbol 94 MovieClip
"punch_03"Symbol 236 MovieClip Frame 76Symbol 94 MovieClip
"punch_04"Symbol 236 MovieClip Frame 89Symbol 94 MovieClip
"punch_04"Symbol 236 MovieClip Frame 111Symbol 94 MovieClip
"punch_04"Symbol 236 MovieClip Frame 121Symbol 94 MovieClip
"punch_04"Symbol 236 MovieClip Frame 133Symbol 94 MovieClip
"kick_01"Symbol 236 MovieClip Frame 143Symbol 94 MovieClip
"kick_02"Symbol 236 MovieClip Frame 160Symbol 94 MovieClip
"kick_03"Symbol 236 MovieClip Frame 174Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 189Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 192Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 195Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 216Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 218Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 220Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 222Symbol 94 MovieClip
"kick_04_1"Symbol 236 MovieClip Frame 224Symbol 94 MovieClip
"hit_e"Symbol 504 MovieClip Frame 15Symbol 433 MovieClip
"hit_e"Symbol 504 MovieClip Frame 18Symbol 433 MovieClip
"hit_e"Symbol 504 MovieClip Frame 78Symbol 433 MovieClip
"hit_e"Symbol 504 MovieClip Frame 93Symbol 433 MovieClip
"hit_e"Symbol 504 MovieClip Frame 104Symbol 433 MovieClip
"hit"Symbol 602 MovieClip Frame 32Symbol 516 MovieClip
"hit"Symbol 602 MovieClip Frame 51Symbol 525 MovieClip
"ShoHit1"Symbol 602 MovieClip Frame 70Symbol 525 MovieClip
"ShoHit1"Symbol 602 MovieClip Frame 73Symbol 525 MovieClip
"hit"Symbol 602 MovieClip Frame 93Symbol 525 MovieClip
"ShoHit1"Symbol 602 MovieClip Frame 95Symbol 525 MovieClip
"hit"Symbol 602 MovieClip Frame 100Symbol 525 MovieClip
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"ShoHit1"Symbol 602 MovieClip Frame 109Symbol 525 MovieClip
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"hit_e"Symbol 1002 MovieClip Frame 290Symbol 433 MovieClip
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"hit_e"Symbol 1088 MovieClip Frame 94Symbol 433 MovieClip
"hit_e"Symbol 1088 MovieClip Frame 110Symbol 433 MovieClip
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"hit_e"Symbol 1102 MovieClip Frame 10Symbol 433 MovieClip
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"hit_e"Symbol 1109 MovieClip Frame 10Symbol 433 MovieClip
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Labels

"menu"Frame 4
"main"Frame 5
"code"Frame 19
"error"Frame 21
"ryu"Frame 23
"set"Frame 25
"training"Frame 26
"story"Frame 34
"loop"Frame 36
"difficulty"Frame 47
"black"Frame 57
"start"Frame 59
"gameon"Frame 61
"over"Frame 63
"blackout"Frame 68
"talking"Frame 70
"ending"Frame 76
"loaded"Symbol 21 MovieClip Frame 3
"shadow_death"Symbol 87 MovieClip Frame 10
"stand"Symbol 236 MovieClip Frame 1
"walk"Symbol 236 MovieClip Frame 10
"absent"Symbol 236 MovieClip Frame 17
"up"Symbol 236 MovieClip Frame 24
"block"Symbol 236 MovieClip Frame 32
"duck"Symbol 236 MovieClip Frame 37
"punch_01"Symbol 236 MovieClip Frame 47
"punching_02"Symbol 236 MovieClip Frame 52
"punch_02"Symbol 236 MovieClip Frame 61
"punching_04"Symbol 236 MovieClip Frame 66
"punch_03"Symbol 236 MovieClip Frame 76
"punch_04"Symbol 236 MovieClip Frame 89
"special_punch"Symbol 236 MovieClip Frame 99
"sp_01"Symbol 236 MovieClip Frame 111
"sp_011"Symbol 236 MovieClip Frame 117
"sp_02"Symbol 236 MovieClip Frame 121
"sp_022"Symbol 236 MovieClip Frame 127
"sp_03"Symbol 236 MovieClip Frame 133
"kick_01"Symbol 236 MovieClip Frame 143
"kicking_02"Symbol 236 MovieClip Frame 149
"kick_02"Symbol 236 MovieClip Frame 160
"kicking_04"Symbol 236 MovieClip Frame 165
"kick_03"Symbol 236 MovieClip Frame 174
"kicking_03"Symbol 236 MovieClip Frame 179
"kick_04"Symbol 236 MovieClip Frame 189
"kick_05"Symbol 236 MovieClip Frame 192
"kick_06"Symbol 236 MovieClip Frame 195
"special_kick"Symbol 236 MovieClip Frame 204
"sk_01"Symbol 236 MovieClip Frame 216
"sk_02"Symbol 236 MovieClip Frame 218
"sk_03"Symbol 236 MovieClip Frame 220
"sk_04"Symbol 236 MovieClip Frame 222
"sk_05"Symbol 236 MovieClip Frame 224
"hurt_01"Symbol 236 MovieClip Frame 235
"hurt_02"Symbol 236 MovieClip Frame 246
"hurt_03"Symbol 236 MovieClip Frame 255
"float"Symbol 236 MovieClip Frame 267
"float_02"Symbol 236 MovieClip Frame 274
"death"Symbol 236 MovieClip Frame 286
"RIP"Symbol 236 MovieClip Frame 291
"getup"Symbol 236 MovieClip Frame 297
"getup_02"Symbol 236 MovieClip Frame 301
"warp"Symbol 236 MovieClip Frame 313
"warp_02"Symbol 236 MovieClip Frame 323
"win"Symbol 236 MovieClip Frame 336
"akuma_voice"Symbol 278 MovieClip Frame 7
"akuma_death_voice"Symbol 278 MovieClip Frame 17
"akuma_hmm_voice"Symbol 278 MovieClip Frame 65
"akuma_special_voice"Symbol 278 MovieClip Frame 88
"akuma_win_voice"Symbol 278 MovieClip Frame 108
"backkick_voice"Symbol 278 MovieClip Frame 129
"enemy_die_voice"Symbol 278 MovieClip Frame 141
"enemy_hurt_01_voice"Symbol 278 MovieClip Frame 160
"enemy_hurt_02_voice"Symbol 278 MovieClip Frame 177
"enemy_hurt_03_voice"Symbol 278 MovieClip Frame 195
"enemy_hey_voice"Symbol 278 MovieClip Frame 210
"enemy_laugh_voice"Symbol 278 MovieClip Frame 228
"eya_voice"Symbol 278 MovieClip Frame 253
"jap_voice"Symbol 278 MovieClip Frame 269
"kick_voice"Symbol 278 MovieClip Frame 279
"laugh_voice"Symbol 278 MovieClip Frame 290
"man_die_voice"Symbol 278 MovieClip Frame 321
"man_hurt_02_voice"Symbol 278 MovieClip Frame 338
"man_hurt_voice"Symbol 278 MovieClip Frame 353
"rolling_voice"Symbol 278 MovieClip Frame 365
"ryu_death_voice"Symbol 278 MovieClip Frame 377
"ryu_hadoken_voice"Symbol 278 MovieClip Frame 422
"ryu_hip_voice"Symbol 278 MovieClip Frame 442
"ryu_hurr_voice"Symbol 278 MovieClip Frame 453
"ryu_shinku_voice"Symbol 278 MovieClip Frame 467
"ryu_shoryuken_voice"Symbol 278 MovieClip Frame 492
"ryu_spetjetpetryuken_voice"Symbol 278 MovieClip Frame 519
"uppercut_voice"Symbol 278 MovieClip Frame 542
"boss_die_voice"Symbol 278 MovieClip Frame 556
"ror_voice"Symbol 278 MovieClip Frame 577
"tiger_ror_voice"Symbol 278 MovieClip Frame 606
"backick_sound"Symbol 286 MovieClip Frame 10
"get_item_sound"Symbol 286 MovieClip Frame 25
"kick_sound"Symbol 286 MovieClip Frame 40
"punch_sound"Symbol 286 MovieClip Frame 50
"uppercut_sound"Symbol 286 MovieClip Frame 61
"slash_sound"Symbol 286 MovieClip Frame 75
"select_sound"Symbol 286 MovieClip Frame 90
"akuma_raging_effect"Symbol 303 MovieClip Frame 8
"backkick_effect"Symbol 303 MovieClip Frame 40
"block_effect"Symbol 303 MovieClip Frame 55
"block_02_effect"Symbol 303 MovieClip Frame 65
"zoom_effect"Symbol 303 MovieClip Frame 77
"explode_effect"Symbol 303 MovieClip Frame 92
"fell_down_effect"Symbol 303 MovieClip Frame 112
"kick_effect"Symbol 303 MovieClip Frame 127
"punch_effect"Symbol 303 MovieClip Frame 137
"special_effect"Symbol 303 MovieClip Frame 152
"warp_effect"Symbol 303 MovieClip Frame 175
"landing_effect"Symbol 303 MovieClip Frame 195
"fab_effect"Symbol 303 MovieClip Frame 215
"pause_effect"Symbol 303 MovieClip Frame 235
"pause"Symbol 309 MovieClip Frame 3
"start"Symbol 312 MovieClip Frame 10
"start"Symbol 315 MovieClip Frame 10
"level_04"Symbol 406 MovieClip Frame 15
"level_05"Symbol 406 MovieClip Frame 26
"level_06"Symbol 406 MovieClip Frame 35
"level_02"Symbol 422 MovieClip Frame 11
"level_03"Symbol 422 MovieClip Frame 21
"level_04"Symbol 422 MovieClip Frame 30
"level_05"Symbol 422 MovieClip Frame 40
"level_06"Symbol 422 MovieClip Frame 51
"black"Symbol 422 MovieClip Frame 62
"level_02"Symbol 428 MovieClip Frame 15
"level_03"Symbol 428 MovieClip Frame 25
"level_04"Symbol 428 MovieClip Frame 35
"level_05"Symbol 428 MovieClip Frame 45
"level_06"Symbol 428 MovieClip Frame 55
"black"Symbol 428 MovieClip Frame 65
"shadow_death"Symbol 429 MovieClip Frame 10
"stand"Symbol 504 MovieClip Frame 1
"absent"Symbol 504 MovieClip Frame 7
"walk"Symbol 504 MovieClip Frame 15
"walk_02"Symbol 504 MovieClip Frame 18
"hurt_01"Symbol 504 MovieClip Frame 31
"hurt_02"Symbol 504 MovieClip Frame 41
"hurt_03"Symbol 504 MovieClip Frame 51
"hurt_04"Symbol 504 MovieClip Frame 61
"hit_01"Symbol 504 MovieClip Frame 75
"hit_011"Symbol 504 MovieClip Frame 78
"hit_02"Symbol 504 MovieClip Frame 86
"hit_22"Symbol 504 MovieClip Frame 93
"hit_03"Symbol 504 MovieClip Frame 102
"hit_33"Symbol 504 MovieClip Frame 104
"win"Symbol 504 MovieClip Frame 115
"win_post"Symbol 504 MovieClip Frame 130
"float"Symbol 504 MovieClip Frame 138
"float_02"Symbol 504 MovieClip Frame 144
"death"Symbol 504 MovieClip Frame 158
"RIP"Symbol 504 MovieClip Frame 169
"getup"Symbol 504 MovieClip Frame 193
"stand"Symbol 602 MovieClip Frame 1
"absent"Symbol 602 MovieClip Frame 9
"walk"Symbol 602 MovieClip Frame 16
"hit_01"Symbol 602 MovieClip Frame 28
"hit_11"Symbol 602 MovieClip Frame 32
"hit_02"Symbol 602 MovieClip Frame 48
"hit_22"Symbol 602 MovieClip Frame 51
"hit_03"Symbol 602 MovieClip Frame 68
"hit_32"Symbol 602 MovieClip Frame 70
"hit_33"Symbol 602 MovieClip Frame 73
"hit_04"Symbol 602 MovieClip Frame 80
"sp1"Symbol 602 MovieClip Frame 93
"sp2"Symbol 602 MovieClip Frame 95
"sp3"Symbol 602 MovieClip Frame 100
"sp4"Symbol 602 MovieClip Frame 102
"sp5"Symbol 602 MovieClip Frame 107
"sp6"Symbol 602 MovieClip Frame 109
"hurt_01"Symbol 602 MovieClip Frame 128
"hurt_02"Symbol 602 MovieClip Frame 138
"hurt_03"Symbol 602 MovieClip Frame 151
"hurt_04"Symbol 602 MovieClip Frame 161
"float"Symbol 602 MovieClip Frame 171
"float_02"Symbol 602 MovieClip Frame 178
"death"Symbol 602 MovieClip Frame 198
"death_02"Symbol 602 MovieClip Frame 228
"getup"Symbol 602 MovieClip Frame 246
"win"Symbol 602 MovieClip Frame 267
"win_post"Symbol 602 MovieClip Frame 275
"stand"Symbol 690 MovieClip Frame 1
"absent"Symbol 690 MovieClip Frame 10
"walk"Symbol 690 MovieClip Frame 18
"hurt_01"Symbol 690 MovieClip Frame 33
"hurt_02"Symbol 690 MovieClip Frame 43
"hurt_03"Symbol 690 MovieClip Frame 53
"hurt_04"Symbol 690 MovieClip Frame 63
"tired"Symbol 690 MovieClip Frame 72
"hit_01"Symbol 690 MovieClip Frame 81
"hit_02"Symbol 690 MovieClip Frame 95
"hit_03"Symbol 690 MovieClip Frame 111
"hit_04"Symbol 690 MovieClip Frame 121
"win"Symbol 690 MovieClip Frame 157
"win_post"Symbol 690 MovieClip Frame 172
"float"Symbol 690 MovieClip Frame 180
"float_02"Symbol 690 MovieClip Frame 186
"death"Symbol 690 MovieClip Frame 200
"RIP"Symbol 690 MovieClip Frame 211
"getup"Symbol 690 MovieClip Frame 235
"stand"Symbol 760 MovieClip Frame 1
"big_stand"Symbol 760 MovieClip Frame 7
"absent"Symbol 760 MovieClip Frame 15
"walk"Symbol 760 MovieClip Frame 23
"big_walk"Symbol 760 MovieClip Frame 38
"hurt_01"Symbol 760 MovieClip Frame 57
"hurt_02"Symbol 760 MovieClip Frame 67
"hurt_03"Symbol 760 MovieClip Frame 76
"float"Symbol 760 MovieClip Frame 83
"block"Symbol 760 MovieClip Frame 92
"hit_01"Symbol 760 MovieClip Frame 104
"hit_02"Symbol 760 MovieClip Frame 119
"hit_03"Symbol 760 MovieClip Frame 140
"hit_04"Symbol 760 MovieClip Frame 157
"win"Symbol 760 MovieClip Frame 188
"win_02"Symbol 760 MovieClip Frame 193
"win_post"Symbol 760 MovieClip Frame 203
"big"Symbol 760 MovieClip Frame 212
"small"Symbol 760 MovieClip Frame 227
"death"Symbol 760 MovieClip Frame 243
"death_02"Symbol 760 MovieClip Frame 273
"stand"Symbol 883 MovieClip Frame 1
"absent"Symbol 883 MovieClip Frame 11
"walk"Symbol 883 MovieClip Frame 19
"back"Symbol 883 MovieClip Frame 27
"up"Symbol 883 MovieClip Frame 40
"down"Symbol 883 MovieClip Frame 50
"duck"Symbol 883 MovieClip Frame 61
"block"Symbol 883 MovieClip Frame 72
"hurt_01"Symbol 883 MovieClip Frame 77
"hurt_02"Symbol 883 MovieClip Frame 87
"hurt_03"Symbol 883 MovieClip Frame 99
"hurt_04"Symbol 883 MovieClip Frame 113
"jump"Symbol 883 MovieClip Frame 122
"jump_02"Symbol 883 MovieClip Frame 123
"jump_03"Symbol 883 MovieClip Frame 124
"jump_land"Symbol 883 MovieClip Frame 132
"hit_01"Symbol 883 MovieClip Frame 144
"hit_02"Symbol 883 MovieClip Frame 153
"spetjet"Symbol 883 MovieClip Frame 155
"spj_02"Symbol 883 MovieClip Frame 158
"spj_03"Symbol 883 MovieClip Frame 161
"spj_04"Symbol 883 MovieClip Frame 164
"hit_03"Symbol 883 MovieClip Frame 173
"shoryuken"Symbol 883 MovieClip Frame 175
"hit_04"Symbol 883 MovieClip Frame 187
"hit_05"Symbol 883 MovieClip Frame 202
"hit_051"Symbol 883 MovieClip Frame 204
"hit_06"Symbol 883 MovieClip Frame 214
"hit_07"Symbol 883 MovieClip Frame 221
"hit_77"Symbol 883 MovieClip Frame 233
"hit_08"Symbol 883 MovieClip Frame 261
"hadofreez"Symbol 883 MovieClip Frame 276
"hit_09"Symbol 883 MovieClip Frame 286
"sp_01"Symbol 883 MovieClip Frame 298
"sp_02"Symbol 883 MovieClip Frame 308
"sp_03"Symbol 883 MovieClip Frame 320
"hit_10"Symbol 883 MovieClip Frame 334
"hit_11"Symbol 883 MovieClip Frame 341
"hit_12"Symbol 883 MovieClip Frame 348
"up_p_02"Symbol 883 MovieClip Frame 349
"up_p_03"Symbol 883 MovieClip Frame 350
"up_p_04"Symbol 883 MovieClip Frame 351
"up_p_05"Symbol 883 MovieClip Frame 352
"up_p_06"Symbol 883 MovieClip Frame 353
"up_p_07"Symbol 883 MovieClip Frame 354
"up_p_08"Symbol 883 MovieClip Frame 355
"up_p_09"Symbol 883 MovieClip Frame 356
"hit_13"Symbol 883 MovieClip Frame 362
"up_k_02"Symbol 883 MovieClip Frame 363
"up_k_03"Symbol 883 MovieClip Frame 364
"up_k_04"Symbol 883 MovieClip Frame 365
"up_k_05"Symbol 883 MovieClip Frame 366
"up_k_06"Symbol 883 MovieClip Frame 367
"up_k_07"Symbol 883 MovieClip Frame 368
"up_k_08"Symbol 883 MovieClip Frame 369
"up_k_09"Symbol 883 MovieClip Frame 370
"win"Symbol 883 MovieClip Frame 377
"win_post"Symbol 883 MovieClip Frame 392
"float"Symbol 883 MovieClip Frame 400
"float_02"Symbol 883 MovieClip Frame 406
"death"Symbol 883 MovieClip Frame 420
"RIP"Symbol 883 MovieClip Frame 431
"getup"Symbol 883 MovieClip Frame 459
"hadoken"Symbol 890 MovieClip Frame 10
"hadobreak"Symbol 890 MovieClip Frame 30
"stand"Symbol 1002 MovieClip Frame 1
"absent"Symbol 1002 MovieClip Frame 10
"walk"Symbol 1002 MovieClip Frame 18
"block"Symbol 1002 MovieClip Frame 27
"hurt_01"Symbol 1002 MovieClip Frame 34
"hurt_03"Symbol 1002 MovieClip Frame 45
"hurt_02"Symbol 1002 MovieClip Frame 55
"hurt_04"Symbol 1002 MovieClip Frame 65
"jump"Symbol 1002 MovieClip Frame 74
"jump_land"Symbol 1002 MovieClip Frame 83
"hit_01"Symbol 1002 MovieClip Frame 96
"hit_02"Symbol 1002 MovieClip Frame 105
"hit_03"Symbol 1002 MovieClip Frame 121
"hit_04"Symbol 1002 MovieClip Frame 135
"hit_05"Symbol 1002 MovieClip Frame 149
"hit_06"Symbol 1002 MovieClip Frame 160
"hit_07"Symbol 1002 MovieClip Frame 167
"hit_08"Symbol 1002 MovieClip Frame 207
"hit_09"Symbol 1002 MovieClip Frame 233
"hit_10"Symbol 1002 MovieClip Frame 279
"hit_combo"Symbol 1002 MovieClip Frame 302
"not_hit"Symbol 1002 MovieClip Frame 304
"done_combo"Symbol 1002 MovieClip Frame 307
"win"Symbol 1002 MovieClip Frame 323
"win_post"Symbol 1002 MovieClip Frame 338
"float"Symbol 1002 MovieClip Frame 346
"float_02"Symbol 1002 MovieClip Frame 352
"death"Symbol 1002 MovieClip Frame 366
"RIP"Symbol 1002 MovieClip Frame 377
"getup"Symbol 1002 MovieClip Frame 405
"stand"Symbol 1088 MovieClip Frame 1
"stand_02"Symbol 1088 MovieClip Frame 10
"absent"Symbol 1088 MovieClip Frame 18
"walk"Symbol 1088 MovieClip Frame 26
"walk_02"Symbol 1088 MovieClip Frame 35
"block"Symbol 1088 MovieClip Frame 49
"hurt_01"Symbol 1088 MovieClip Frame 58
"hurt_02"Symbol 1088 MovieClip Frame 69
"hurt_03"Symbol 1088 MovieClip Frame 79
"hit_01"Symbol 1088 MovieClip Frame 94
"hit_02"Symbol 1088 MovieClip Frame 103
"hit_03"Symbol 1088 MovieClip Frame 129
"hit_04"Symbol 1088 MovieClip Frame 148
"hit_05"Symbol 1088 MovieClip Frame 162
"hit_06"Symbol 1088 MovieClip Frame 173
"transform"Symbol 1088 MovieClip Frame 208
"win"Symbol 1088 MovieClip Frame 234
"win_post"Symbol 1088 MovieClip Frame 249
"win_02"Symbol 1088 MovieClip Frame 257
"float"Symbol 1088 MovieClip Frame 273
"death"Symbol 1088 MovieClip Frame 290
"RIP"Symbol 1088 MovieClip Frame 301
"fireball"Symbol 1095 MovieClip Frame 10
"firebreak"Symbol 1095 MovieClip Frame 30
"hadoken"Symbol 1102 MovieClip Frame 10
"hadobreak"Symbol 1102 MovieClip Frame 30
"hadoken"Symbol 1109 MovieClip Frame 10
"firebreak"Symbol 1109 MovieClip Frame 30
"gutt_music"Symbol 1129 MovieClip Frame 10
"behelit_music"Symbol 1129 MovieClip Frame 25
"force_music"Symbol 1129 MovieClip Frame 40
"off"Symbol 1135 MovieClip Frame 5
"start"Symbol 1138 MovieClip Frame 10
"start_02"Symbol 1138 MovieClip Frame 20
"start_03"Symbol 1138 MovieClip Frame 30
"start"Symbol 1140 MovieClip Frame 10
"start_02"Symbol 1140 MovieClip Frame 20
"start_03"Symbol 1140 MovieClip Frame 30
"start_04"Symbol 1140 MovieClip Frame 40
"start"Symbol 1142 MovieClip Frame 10
"start"Symbol 1144 MovieClip Frame 10
"level_02"Symbol 1183 MovieClip Frame 11
"level_03"Symbol 1183 MovieClip Frame 21
"level_04"Symbol 1183 MovieClip Frame 30
"level_05"Symbol 1183 MovieClip Frame 40
"level_06"Symbol 1183 MovieClip Frame 51
"level_07"Symbol 1183 MovieClip Frame 60
"level_08"Symbol 1183 MovieClip Frame 70
"level_09"Symbol 1183 MovieClip Frame 77
"manwin"Symbol 1183 MovieClip Frame 86

Dynamic Text Variables

passwordSymbol 54 EditableText""
special_levelSymbol 319 EditableText"0"
stage_countSymbol 394 EditableText"1"
text_levelSymbol 395 EditableText""
hadodownSymbol 1110 EditableText""
hadodownSymbol 1111 EditableText""
scoreSymbol 1113 EditableText""
stage_countSymbol 1119 EditableText""
special_levelSymbol 1148 EditableText"0"




http://swfchan.com/1/4563/info.shtml
Created: 16/6 -2019 21:55:14 Last modified: 16/6 -2019 21:55:14 Server time: 08/05 -2024 07:38:57