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69915_MMSL.swf

This is the info page for
Flash #46

(Click the ID number above for more basic data on this flash file.)


Text
Song Library Vol. 1

The movie is currently loading, i apologize
for how big the file size is, especially to those using
dial-up modems. The reason that it's so big
is because of the number of song files in this library.
This contains all of the boss songs for Megaman 1-3,
nothing more, nothing less. If you guys like it, i'll make
one for Megaman 4-6. Please look at the short
robot biographies while you wait for this to load
using the yellow arrows to the left of this text.

Cut Man was the first of the creations that Dr. Light and
Dr. Wily tried to pattern after their previous efforts. Used
primarily as a lumberjack, Cut Man uses the scissor-like
blade atop his head to cut through timber and, most certainly,
Mega Man. He detaches the blade from his
head and whirls it towards his target.

Cutman

Bombman

Bomb Man's job was to clear land, using his explosive power,
for Dr. Light's construction projects. He has great jumping ability,
using it to keep Mega Man centered while he bombards him
with his powerful explosives. Because of their size,
he can only throw one at a time.

Gutsman

Perhaps the most powerful of all the robot bosses,
Guts Man was made to lift and transport huge boulders.
His giant leaps cause the Earth to quake, often causing
loose bricks and boulders to fall from ceilings.
He often grabs one of those loose boulders and flicks
them towards Mega Man.

fireman

Using the flame atop his head, his job was to both
melt and mold metals; that is, until after being reprogrammed.
Fire Man attacks Mega Man by leaning forward and
launching balls of fire. Furthermore, after releasing a fireball,
the fire's energy creates a shield around him, protecting him
from multiple-hit weapons.

iceman

Ice man was created to perform activities in subzero
temperatures—activities humans could not perform under
those circumstance. Ice Man shoots out icicle-like
projectiles, normally 3 at a time; he shoots them in different
patterns to confuse Mega Man.

elecman

Like Ice Man, Elec Man was made to perform activities unsafe
for humans. In his case, it's electrical experiments and surveying
power plants. In order to complete such tasks, he was given the
power to shoot electrical beams in 3 directions at once. His power
still remains one of the strongest of all robot bosses.

flashman

Flash Man is one of the more unique bosses,
only spawning few like him in the future. His major
power is his ability to stop time, freezing everything in place
but himself. After freezing Mega Man, he'll let loose a
spread-shot from his arm cannon; he'll also try to jump on the
frozen Mega Man, to inflict more damage.
Finishing him off fast is a must.

metalman

Metal man is a pretty cool customer. He won't react
unless Mega Man attacks, and when he does, he'll strike
back with a similar dosage of firepower—mainly metal blades.
He likes to use his jumping ability to jump from one side of the
room to the other. And while that may not seem like much,
since he can't fire while doing so, Mega Man will have to keep
in mind that the floor is a conveyor belt, always switching
direction.

woodman

Size is the name of the game with this boy. He'll try to use his
attacks to trap Mega Man in a corner, so it's imperative to get
the job done quickly. Firstly, he'll spin himself a shield made
of leaves, protecting himself from just about all attacks while
it spins around him. Secondly, he'll release four of those leaves
upward, so they come swooping down on top of Mega Man,
at which time he'll jump at him and release the shield forward,
leaving himself open.

bubbleman

Of course, he likes to hide out in the water, his chamber's
ceiling lined with spikes. He'll jump around, looping his bubble
attacks at Mega Man, doing whatever he can to get him to jump
into the spikes. While doing so, he'll blast at him with his own arm
cannon, furthermore deviating Mega Man from his plan
of attack.

airman

The master of the skies, Air Man is truly a master of his element.
He attacks by shooting a series of little tornados that litter the
screen, halt, then fly forward upon his command. To get a shot
in, Mega Man will have to work his way around the tornados,
each set in a different pattern. He'll switch sides every 3 times
or so.

heatman

Without the proper weapon, fighting him can be a nightmare.
Firstly, he'll loop three flames at Mega Man, each of them blazing
upward upon hitting the ground. By the time Mega Man is finished
dodging those, he'll already be charging up his dash attack. Mega
Man has almost no time to get in an attack. Even if he figures out
his pattern, it's still easier said than done.

crashman

There is some confusion about his name, as he's sometimes
referred to as "Clash Man," since he took that name in the
Japanese version. However, I'll stick with "Crash." Crash Man
is a no-nonsense boss; he'll just jump slightly and bombard Mega
Man with his crash bombs. After hitting a surface, they detonate
shortly after, unless they make direct contact, which will make
them explode on impact. If Mega Man tries to match him shot for
shot, without the right weapon, he'll lose.

quickman

He's just what his name implies. Arguably the fastest
of all robot bosses, Quick Man makes things doubly tough
for Mega Man by throwing 3 boomerangs in the air, furthermore
dashing at you while they home-in. Mega Man will have to
be quick, too, to dodge both and get in a clean shot.

topman

This guy is very similar to Magnet Man. First, he'll loop three
tops up into the air, where they'll stay until further command, all
darting at Mega Man at once. Whether they hit or miss, Top Man
will then start spinning around rapidly, dashing quickly in Mega
Man's direction. He'll then simply keep repeating the same pattern.

shadowman

A contender for Quick Man's throne for fastest robot boss, Shadow
Man is another no-nonsense fighter. His attack style is
unpredictable, as he just jumps all over the place, flinging his
shadow blades in all directions. Since he moves around so much,
he's a very hard target to hit. Mega Man will need the right weapon
to last long against this guy.

geminiman

Right from the get-go, he uses his icy powers to create a clone
of himself, both attacking at the same time. Both will attack with
their arm cannons, and Mega Man can attack both of them, as
attacking either will drop his energy meter. While his arm cannon
isn't that powerful, the real danger is running into him
or his clone.

hardman

He's the biggest of the robot bosses up to this point, and perhaps
challenges Guts Man as the strongest. He uses his huge mass
by jumping into the air and ramming into the floor, causing an
earthquake, stopping everything in their tracks. With Mega Man
immobilized, he'll use his hard knuckle attack to KO him.

needleman

Needle Man's fighting style is a lot like Metal Man's. He jumps high up
and stops midair to let out a barrage of needles—sort of a spread
shot—leaving Mega Man little room to dodge all of them. He can jump
from one side of the screen to the other in a snap, but sometimes
he'll go halfway to throw Mega Man off.

magnetman

Magnet Man is pretty quick, as he'll hop all around, back
and forth. To get in a clean shot, you'll have to time it so that
you hit him when he's on the ground. His favorite attack is to
stop on either side of the room and shoot three progressive
magnet missiles upward, them using their proximity to fall right
on top of a foe; he can also squirm, using his magnetic powers
to pull Mega Man towards him.

snakeman

Snake Man is definitely a bruiser. His weapons are his search
snakes, which crawl along the walls and floors, creeping under
the range of a normal arm cannon, several at a time. However,
his weapon is second to the real danger—and that's making
contact with him; since he's so large and doesn't get high off the
ground, Mega Man is bound to crash into him several times.

sparkman

His attack style is such that he only fights in rooms with little
space to maneuver. When he clicks his energy-conducting
arms together, it creates a powerful spark that does either of
two things: (1) Forms a big spark, which homes-in on Mega Man,
or (2) creates a big spark that breaks into
an 8-piece spread shot.

Loading

Play

Pitch Blue productions

Mega man

Mega man 2

Mega man 3

All sounds and images  are copyrighted by their rightful owners.

Choose the game you would like to hear the music to.

Email

website

comments

please
select
song

Back to Main Menu

Go to Megaman 2

Go to Megaman 3

please
select
song

Go to Megaman 1

please
select
song

Stop

Play

Now playing:

I made this flash out of the love i have for these Mega
Man games. A huge part of my experience with these
games many years ago were the songs on each level.
These songs were forever embedded into my skull to this
day. I'm hoping there are some of you that share
these feelings towards the games and their music.
Although they are cheap midi, 8-bit songs and are
relateively shitty in comparison to the music in video
games today, their impact is undeniable.

Rei

<--- back

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Instance Names

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Special Tags

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Created: 29/4 -2015 00:47:00 Last modified: 29/4 -2015 00:47:00 Server time: 22/01 -2018 21:07:19