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Clay Pigeon Hunter.swf

This is the info page for
Flash #526

(Click the ID number above for more basic data on this flash file.)


Text
Clay pigeon
SHOOTER!

0%

Instructions

Instructions

Ok, the idea of this game is simple, you have
to shoot a certain amount of clay pigeons, in a
certain amount of time, the controls are
simple, you just click on the clay to
DESTROY it.If you fail you can simply hit try
again. every level you will get further and
further away making the clays appear smaller,
this is just to make it harder,the box on the left
indicates how much time you have remaining,
the box on the right is how many clays you
have shot that level, the red writing above the
timer is how far away from the clays you are.
If you have any questions or coments, please
add me to msn at Henry_greer@hotmail.com
ok thanks, and have fun!!!!!

Instuctions

&

START

START

START

START

distance - 20 yards

0

0

( now, that wasn't to hard was it? )

LEVEL 1's DONE!

GET READY FOR

NEXT!

distance - 30 yards

0

0

( your getting the hang of this )

LEVEL 2'S DONE!

distance - 40 yards

0

0

(its gunna get harder soon!!!)

LEVEL 3's DONE!

distance - 50 yards

0

0

( MAN! your gettting gud )

LEVEL 4's DONE!

distance - 55 yards

0

0

( Whoa!, alomost at that code! )

LEVEL 5's DONE!

0

0

Above the clouds!!!

( man, kirby will be feeling that in the morning;)

Bonus level 1 DONE!

0

0

(I aint getting in no plane FOOL!)

Bonus level 2 DONE!

Art & Animation

Henry Greer
Marcus Shaw

Sound and music
Flashkit.com
NewGrounds.com

Original Concept

Henry Greer

Check out shaw cartoon

some ideas
joe ham

some art
Croove man

Check back for update!


you made it to the end

active area

ActionScript [AS1/AS2]

Frame 1
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { gotoAndStop (3); } num = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); load.loaderbar.gotoAndStop(50); percent = num + "%";
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Frame 82
stop();
Frame 189
timer = 999; timebox.timecount = 16;
Frame 237
if (timebox.timecount < 1) { lostinlevel = "2"; gotoAndPlay (778); }
Frame 238
if (10 < hits) { gotoAndPlay (265); } else { gotoAndPlay (237); }
Frame 265
stop(); hits = "0";
Frame 267
timebox.timecount = 16;
Frame 315
if (timebox.timecount < 1) { lostinlevel = "3"; gotoAndPlay (778); }
Frame 316
if (timer < 1) { lostinlevel = "3"; gotoAndPlay (778); } if (20 < hits) { gotoAndPlaygotoAndPlay("Scene 4", 1); } else { gotoAndPlay (315); }
Frame 318
stop(); hits = 0;
Frame 320
timer = 999; timebox.timecount = 21;
Frame 368
if (timebox.timecount < 1) { lostinlevel = "4"; gotoAndPlay (778); }
Frame 369
if (30 < hits) { gotoAndPlay (450); } else { gotoAndPlay (368); }
Frame 450
stop(); hits = 0;
Frame 452
timer = 999; timebox.timecount = 16;
Frame 500
if (timebox.timecount < 1) { lostinlevel = "5"; gotoAndPlay (778); }
Frame 501
if (30 < hits) { gotoAndPlay (528); } else { gotoAndPlay (500); }
Frame 528
stop(); hits = "0";
Frame 530
timer = 999; timebox.timecount = 16;
Frame 578
if (timebox.timecount < 1) { lostinlevel = "6"; gotoAndPlay (778); }
Frame 579
if (30 < hits) { gotoAndPlay (607); } else { gotoAndPlay (578); }
Frame 607
stop(); hits = "0"; stopAllSounds();
Frame 610
timer = 999; timebox.timecount = 21;
Frame 658
if (timebox.timecount < 1) { lostinlevel = "7"; gotoAndPlay (778); }
Frame 659
if (30 < hits) { gotoAndPlay (688); } else { gotoAndPlay (658); }
Frame 688
stop(); hits = "0"; stopAllSounds();
Frame 692
timer = 999; timebox.timecount = 21;
Frame 740
if (timebox.timecount < 1) { lostinlevel = "8"; gotoAndPlay (778); }
Frame 741
if (30 < hits) { gotoAndPlay (772); } else { gotoAndPlay (740); }
Frame 772
stop(); hits = "0";
Frame 777
stop();
Frame 778
stop(); hits = 0;
Symbol 18 Button
on (release) { gotoAndPlay (7); }
Symbol 31 Button
on (release) { gotoAndPlay (189); }
Symbol 37 MovieClip Frame 1
gunman._x = _xmouse;
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timecount--; _root.timer = timecount;
Symbol 48 Button
on (release) { _root.hits = int(_root.hits) + 1; this._x = 1150; } on (releaseOutside) { _root.hits = int(_root.hits) + 1; this._x = 1150; }
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on (press) { setProperty("duck", _visible , 0); }
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this._x = 150;
Symbol 60 Button
on (release) { gotoAndPlay (267); }
Symbol 70 Button
on (release) { gotoAndPlay (320); }
Symbol 83 Button
on (release) { gotoAndPlay (452); }
Symbol 92 Button
on (release) { gotoAndPlay (530); }
Symbol 101 Button
on (release) { gotoAndPlay (610); }
Symbol 115 Button
on (release) { _root.hits = int(_root.hits) + 1; this._x = 1150; } on (releaseOutside) { _root.hits = int(_root.hits) + 1; this._x = 1150; }
Symbol 116 Button
on (press) { setProperty("duck", _visible , 0); }
Symbol 117 MovieClip Frame 2
this._x = 150;
Symbol 121 Button
on (release) { gotoAndPlay (692); }
Symbol 127 MovieClip Frame 24
timecount--; _root.timer = timecount;
Symbol 134 Button
on (release) { _root.hits = int(_root.hits) + 1; this._x = 1150; } on (releaseOutside) { _root.hits = int(_root.hits) + 1; this._x = 1150; }
Symbol 135 Button
on (press) { setProperty("duck", _visible , 0); }
Symbol 136 MovieClip Frame 2
this._x = 150;
Symbol 140 Button
on (release) { gotoAndPlay (777); }
Symbol 144 Button
on (release) { gotoAndPlay (7); } on (release) { stopAllSounds(); }
Symbol 152 Button
on (release) { getURL ("http://www.shawcartoon.com/index.php?klicked=45", "_blank"); }
Symbol 164 Button
on (release) { if (lostinlevel == "2") { gotoAndPlay (189); } if (lostinlevel == "3") { gotoAndPlay (267); } if (lostinlevel == "4") { gotoAndPlay (320); } if (lostinlevel == "5") { gotoAndPlay (452); } if (lostinlevel == "6") { gotoAndPlay (530); } if (lostinlevel == "7") { gotoAndPlay (610); } if (lostinlevel == "8") { gotoAndPlay (692); } }

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http://swfchan.com/1/526/info.shtml
Created: 12/8 -2019 08:43:46 Last modified: 12/8 -2019 08:43:46 Server time: 28/11 -2022 19:46:52