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kungfu2.swf

This is the info page for
Flash #732

(Click the ID number above for more basic data on this flash file.)


Text
0000000000

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false"); fscommand ("allowscale", "false"); fscommand ("fullscreen", "false"); mode = 0; lock = 0; count = 0; kill = 0; combo = 0; round = 0; life = 10; bosscount = 0; score = 0; multi = 1; point = 0; bosstype = 1;
Instance of Symbol 76 MovieClip in Frame 1
onClipEvent (load) { Mouse.show(); }
Frame 3
this.gotoAndPlay(_currentframe - 1);
Frame 4
_root.round++; _root.point = 0; r = (Math.random() * 6) + 3; i = 0; while (i < r) { _root.attachMovie("enemy", "enemy" + _root.count, 5000 + _root.count); _root["enemy" + _root.count]._x = 350 + (i * 30); _root["enemy" + _root.count]._y = 192; _root.count++; i++; } if (_root.round == 3) { if ((Math.random() * 8) <= 1) { _root.attachMovie("rin", "bigenemy", 5500 + _root.count); _root.bigenemy._x = 350 + (_root.count * 30); _root.bigenemy._y = 192; } else { _root.attachMovie("bigenemy", "bigenemy", 5500 + _root.count); _root.bigenemy._x = 370 + (_root.count * 30); _root.bigenemy._y = 192; } _root.count++; _root.round = 0; }
Instance of Symbol 114 MovieClip "girl" in Frame 4
onClipEvent (load) { Mouse.hide(); } onClipEvent (mouseMove) { _x = (_x + _xmouse); if (_x >= 300) { _x = 300; } } onClipEvent (mouseDown) { if (_root.lock == 0) { this.gotoAndPlay("attack"); } }
Frame 5
_root.combo--; if (_root.bosscount == 8) { this.gotoAndPlay("boss"); } if (_root.combo <= 0) { _root.mode = 0; _root.combo = 0; } if (_root.kill == _root.count) { _root.kill = 0; _root.count = 0; this.gotoAndPlay(_currentframe - 1); } if (_root.life <= 0) { this.gotoAndPlay("end"); }
Frame 6
this.gotoAndPlay(_currentframe - 1);
Frame 7
bosscount = 0; fff = 0; _root.attachMovie("boss", "boss", 8000 + _root.count); _root.boss._x = 500; _root.boss._y = 192; _root.count++; theSoundobj = new Sound(); theSoundobj.attachSound("laugh"); theSoundobj.start();
Frame 8
if (_root.kill == _root.count) { _root.kill = 0; _root.count = 0; this.gotoAndPlay("main"); } _root.combo--; if (_root.combo <= 0) { _root.mode = 0; _root.combo = 0; } if (_root.life <= 0) { this.gotoAndPlay("end"); }
Frame 9
this.gotoAndPlay(_currentframe - 1);
Frame 10
i = 0; while (i < 12) { _root["enemy" + i].removeMovieClip(); i++; } _root.bigenemy.removeMovieClip(); _root.boss.removeMovieClip();
Instance of Symbol 71 MovieClip [gameover] "gameover" in Frame 30
onClipEvent (mouseDown) { _root.gotoAndPlay(1); }
Frame 34
this.gotoAndPlay(_currentframe - 1);
Symbol 5 MovieClip [fire] Frame 8
this.gotoAndPlay(1);
Symbol 5 MovieClip [fire] Frame 14
this.gotoAndPlay(_currentframe - 1);
Symbol 7 MovieClip [attackf] Frame 10
_root.lock = 0; this.removeMovieClip();
Symbol 9 MovieClip [attackc] Frame 9
_root.lock = 0; this.removeMovieClip();
Symbol 12 MovieClip [attacke] Frame 13
_root.lock = 0; this.removeMovieClip();
Symbol 14 MovieClip [attackd] Frame 7
_root.lock = 0; this.removeMovieClip();
Symbol 16 MovieClip [attackb] Frame 5
_root.lock = 0; this.removeMovieClip();
Symbol 18 MovieClip [attacka] Frame 4
_root.lock = 0; this.removeMovieClip();
Symbol 20 MovieClip [1000p] Frame 10
this.removeMovieClip();
Symbol 22 MovieClip [100p] Frame 10
this.removeMovieClip();
Symbol 24 MovieClip [10p] Frame 10
this.removeMovieClip();
Symbol 26 MovieClip [8x] Frame 10
this.removeMovieClip();
Symbol 28 MovieClip [4x] Frame 10
this.removeMovieClip();
Symbol 30 MovieClip [2x] Frame 10
this.removeMovieClip();
Symbol 31 MovieClip [bigenemy] Frame 1
this.attachMovie("himan", "himan", 4000 + _root.count); myhp = 6;
Symbol 31 MovieClip [bigenemy] Frame 2
_x = (_x - 4); if (_x <= 0) { _root.kill++; this.removeMovieClip(); } if (this.hitTest(_root.attack) and (_x <= 320)) { myhp--; _root.combo = _root.combo + 5; if (myhp <= 0) { _root.score = _root.score + (100 * _root.multi); theSoundobj = new Sound(); theSoundobj.attachSound("punch"); theSoundobj.start(); this.gotoAndPlay("die"); } this.himan.gotoAndPlay("damage"); } if (this.hitTest(_root.girl.weakpoint)) { _root.life--; _root.girl.gotoAndPlay("damage"); }
Symbol 31 MovieClip [bigenemy] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 31 MovieClip [bigenemy] Frame 4
_root.point++; _root.attachMovie("100p", "100p" + _root.point, 50 + _root.point); _root["100p" + _root.point]._x = _x - 8; _root["100p" + _root.point]._y = _y - 80; _root.attachMovie(_root.multi + "x", (_root.multi + "x") + _root.point, 500 + _root.point); _root[(_root.multi + "x") + _root.point]._x = _x + 12; _root[(_root.multi + "x") + _root.point]._y = _y - 80;
Symbol 31 MovieClip [bigenemy] Frame 5
this.himan.gotoAndPlay("die"); _y = (_y + 8); if (_y >= 350) { _root.kill++; _root.bosscount++; this.removeMovieClip(); }
Symbol 31 MovieClip [bigenemy] Frame 6
this.gotoAndPlay(_currentframe - 1);
Symbol 32 MovieClip [bossfire] Frame 1
this.attachMovie("fire", "fire", 10000 + _root.fff);
Symbol 32 MovieClip [bossfire] Frame 2
_x = (_x - 5); if (_x <= 0) { this.removeMovieClip(); } if (this.hitTest(_root.attack)) { _root.combo = _root.combo + 5; theSoundobj = new Sound(); theSoundobj.attachSound("punch"); theSoundobj.start(); this.gotoAndPlay("die"); } if (this.hitTest(_root.girl.weakpoint)) { _root.life--; _root.girl.gotoAndPlay("damage"); }
Symbol 32 MovieClip [bossfire] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 32 MovieClip [bossfire] Frame 4
this.fire.gotoAndPlay("die");
Symbol 32 MovieClip [bossfire] Frame 7
this.removeMovieClip();
Symbol 33 MovieClip [boss] Frame 1
this.attachMovie("dragon" + _root.bosstype, "dragon", 9000 + _root.count); myhp = 16 * _root.bosstype; _root.bosstype++; if (_root.bosstype >= 4) { _root.bosstype = 1; }
Symbol 33 MovieClip [boss] Frame 2
_x = (_x - 4); if (_x <= 240) { _x = 240; } if ((Math.random() * 16) <= 1) { this.gotoAndPlay("fire"); } if (this.hitTest(_root.attack) and (_x <= 320)) { myhp--; _root.combo = _root.combo + 5; if (myhp <= 0) { _root.score = _root.score + (1000 * _root.multi); theSoundobj = new Sound(); theSoundobj.attachSound("punch"); theSoundobj.start(); this.gotoAndPlay("die"); } this.dragon.gotoAndPlay("damage"); } if (this.hitTest(_root.girl.weakpoint)) { _root.life--; _root.girl.gotoAndPlay("damage"); }
Symbol 33 MovieClip [boss] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 33 MovieClip [boss] Frame 4
_root.point++; _root.attachMovie("1000p", "1000p" + _root.point, 50 + _root.point); _root["1000p" + _root.point]._x = _x - 10; _root["1000p" + _root.point]._y = _y - 100; _root.attachMovie(_root.multi + "x", (_root.multi + "x") + _root.point, 500 + _root.point); _root[(_root.multi + "x") + _root.point]._x = _x + 20; _root[(_root.multi + "x") + _root.point]._y = _y - 100;
Symbol 33 MovieClip [boss] Frame 5
this.dragon.gotoAndPlay("die"); _y = (_y + 8); if (_y >= 400) { _root.kill++; this.removeMovieClip(); }
Symbol 33 MovieClip [boss] Frame 6
this.gotoAndPlay(_currentframe - 1);
Symbol 33 MovieClip [boss] Frame 7
this.dragon.gotoAndPlay("fire"); _root.attachMovie("bossfire", "bossfire" + _root.fff, 12000 + _root.fff); _root["bossfire" + _root.fff]._y = 150; _root["bossfire" + _root.fff]._x = _x - 40; _root.fff++;
Symbol 33 MovieClip [boss] Frame 15
this.gotoAndPlay(2);
Symbol 34 MovieClip [rin] Frame 1
this.attachMovie("rinrin", "rinrin", 3000 + _root.count);
Symbol 34 MovieClip [rin] Frame 2
_x = (_x - 4); if (_x <= 0) { _root.kill++; this.removeMovieClip(); } if (this.hitTest(_root.attack) and (_x <= 320)) { _root.combo = _root.combo + 5; theSoundobj = new Sound(); theSoundobj.attachSound("aan"); theSoundobj.start(); this.gotoAndPlay("die"); } if (this.hitTest(_root.girl.weakpoint)) { _root.life--; _root.girl.gotoAndPlay("damage"); }
Symbol 34 MovieClip [rin] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 34 MovieClip [rin] Frame 4
_root.point++; _root.attachMovie("recover", "recover" + _root.point, 50 + _root.point); _root["recover" + _root.point]._x = _x - 4; _root["recover" + _root.point]._y = _y - 50;
Symbol 34 MovieClip [rin] Frame 5
this.rinrin.gotoAndPlay("die"); _y = (_y + 8); if (_y >= 250) { _root.kill++; _root.bosscount++; this.removeMovieClip(); }
Symbol 34 MovieClip [rin] Frame 6
this.gotoAndPlay(_currentframe - 1);
Symbol 35 MovieClip [enemy] Frame 1
this.attachMovie("hadasi", "hadasi", 3000 + _root.count);
Symbol 35 MovieClip [enemy] Frame 2
_x = (_x - 4); if (_x <= 0) { _root.kill++; this.removeMovieClip(); } if (this.hitTest(_root.attack) and (_x <= 320)) { _root.score = _root.score + (10 * _root.multi); _root.combo = _root.combo + 5; theSoundobj = new Sound(); theSoundobj.attachSound("punch"); theSoundobj.start(); this.gotoAndPlay("die"); } if (this.hitTest(_root.girl.weakpoint)) { _root.life--; _root.girl.gotoAndPlay("damage"); }
Symbol 35 MovieClip [enemy] Frame 3
this.gotoAndPlay(_currentframe - 1);
Symbol 35 MovieClip [enemy] Frame 4
_root.point++; _root.attachMovie("10p", "10p" + _root.point, 50 + _root.point); _root["10p" + _root.point]._x = _x - 4; _root["10p" + _root.point]._y = _y - 50; _root.attachMovie(_root.multi + "x", (_root.multi + "x") + _root.point, 500 + _root.point); _root[(_root.multi + "x") + _root.point]._x = _x + 8; _root[(_root.multi + "x") + _root.point]._y = _y - 50;
Symbol 35 MovieClip [enemy] Frame 5
this.hadasi.gotoAndPlay("die"); _y = (_y + 8); if (_y >= 250) { _root.kill++; this.removeMovieClip(); }
Symbol 35 MovieClip [enemy] Frame 6
this.gotoAndPlay(_currentframe - 1);
Symbol 38 MovieClip [recover] Frame 17
_root.life = _root.life + 2; if (_root.life >= 10) { _root.life = 10; } _root.heart.gotoAndPlay("change"); this.removeMovieClip();
Symbol 44 MovieClip [dragon3] Frame 10
this.gotoAndPlay(1);
Symbol 44 MovieClip [dragon3] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 44 MovieClip [dragon3] Frame 15
this.gotoAndPlay(1);
Symbol 44 MovieClip [dragon3] Frame 23
this.gotoAndPlay(1);
Symbol 50 MovieClip [dragon2] Frame 10
this.gotoAndPlay(1);
Symbol 50 MovieClip [dragon2] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 50 MovieClip [dragon2] Frame 15
this.gotoAndPlay(1);
Symbol 50 MovieClip [dragon2] Frame 23
this.gotoAndPlay(1);
Symbol 56 MovieClip [dragon1] Frame 10
this.gotoAndPlay(1);
Symbol 56 MovieClip [dragon1] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 56 MovieClip [dragon1] Frame 15
this.gotoAndPlay(1);
Symbol 56 MovieClip [dragon1] Frame 23
this.gotoAndPlay(1);
Symbol 61 MovieClip [himan] Frame 10
this.gotoAndPlay(1);
Symbol 61 MovieClip [himan] Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 61 MovieClip [himan] Frame 14
this.gotoAndPlay(1);
Symbol 65 MovieClip [rinrin] Frame 10
this.gotoAndPlay(1);
Symbol 69 MovieClip [hadasi] Frame 10
this.gotoAndPlay(1);
Symbol 80 Button
on (press) { theSoundobj = new Sound(); theSoundobj.attachSound("punch"); theSoundobj.start(); _root.gotoAndPlay("main"); }
Symbol 82 Button
on (press) { _quality = "low"; }
Symbol 84 Button
on (press) { _quality = "medium"; }
Symbol 86 Button
on (press) { _quality = "best"; }
Symbol 114 MovieClip Frame 10
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 15
if (_root.mode >= 7) { _root.mode = 0; } if (_root.mode == 0) { this.gotoAndPlay("c0"); } else if (_root.combo >= 1) { this.gotoAndPlay("c" + _root.mode); } else { _root.mode = 0; this.gotoAndPlay("c0"); }
Symbol 114 MovieClip Frame 16
_root.multi = 1; _root.mode++; _root.combo = 20; _root.lock = 1; _root.attachMovie("attacka", "attack", 100); _root.attack._x = _x + 25; _root.attack._y = _y - 35;
Symbol 114 MovieClip Frame 20
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 21
_root.multi = 1; _root.mode++; _root.combo++; _root.lock = 1; _root.attachMovie("attacka", "attack", 100); _root.attack._x = _x + 25; _root.attack._y = _y - 33;
Symbol 114 MovieClip Frame 25
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 26
_root.multi = 2; _root.mode++; _root.combo++; _root.lock = 1; _root.attachMovie("attackb", "attack", 100); _root.attack._x = _x + 25; _root.attack._y = _y - 33;
Symbol 114 MovieClip Frame 30
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 31
_root.multi = 2; _root.mode++; _root.combo++; _root.lock = 1; _root.attachMovie("attackc", "attack", 100); _root.attack._x = _x + 30; _root.attack._y = _y;
Symbol 114 MovieClip Frame 39
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 40
_root.multi = 4; _root.mode++; _root.combo++; _root.lock = 1;
Symbol 114 MovieClip Frame 42
_root.attachMovie("attackd", "attack", 100); _root.attack._x = _x; _root.attack._y = _y - 52;
Symbol 114 MovieClip Frame 47
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 48
_root.multi = 4; _root.mode++; _root.combo = _root.combo + 16; _root.lock = 1;
Symbol 114 MovieClip Frame 51
_root.attachMovie("attackf", "attack", 100); _root.attack._x = _x + 25; _root.attack._y = _y - 26;
Symbol 114 MovieClip Frame 61
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 62
_root.multi = 8; _root.mode++; _root.lock = 1;
Symbol 114 MovieClip Frame 65
_root.attachMovie("attacke", "attack", 100); _root.attack._x = _x; _root.attack._y = _y;
Symbol 114 MovieClip Frame 82
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 83
_root.mode++; _root.combo = 13; _root.lock = 1;
Symbol 114 MovieClip Frame 89
this.gotoAndPlay(1);
Symbol 114 MovieClip Frame 90
_root.mode = 0;
Symbol 114 MovieClip Frame 91
_root.heart.gotoAndPlay("change");
Symbol 114 MovieClip Frame 111
_root.lock = 0; this.gotoAndPlay(1);
Symbol 118 MovieClip Frame 1
this.gotoAndPlay(["l" + _root.life]);
Symbol 118 MovieClip Frame 6
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 9
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 12
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 15
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 18
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 21
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 24
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 27
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 30
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 33
this.gotoAndPlay(_currentframe - 1);
Symbol 118 MovieClip Frame 36
this.gotoAndPlay(_currentframe - 1);

Library Items

Symbol 1 Sound [aan]
Symbol 2 Sound [laugh]Used by:Timeline
Symbol 3 Sound [punch]Used by:114
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [fire]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [attackf]Uses:6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [attackc]Uses:8
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [attacke]Uses:10 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [attackd]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [attackb]Uses:15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [attacka]Uses:17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [1000p]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [100p]Uses:21
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [10p]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [8x]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [4x]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [2x]Uses:29
Symbol 31 MovieClip [bigenemy]
Symbol 32 MovieClip [bossfire]
Symbol 33 MovieClip [boss]
Symbol 34 MovieClip [rin]
Symbol 35 MovieClip [enemy]
Symbol 36 GraphicUsed by:38 115
Symbol 37 SoundUsed by:38
Symbol 38 MovieClip [recover]Uses:36 37
Symbol 39 GraphicUsed by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [dragon3]Uses:39 40 41 42 43
Symbol 45 GraphicUsed by:50
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [dragon2]Uses:45 46 47 48 49
Symbol 51 GraphicUsed by:56
Symbol 52 GraphicUsed by:56
Symbol 53 GraphicUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [dragon1]Uses:51 52 53 54 55
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [himan]Uses:57 58 59 60
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [rinrin]Uses:62 63 64
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [hadasi]Uses:66 67 68
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [gameover]Uses:70Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:Timeline
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 ButtonUses:79Used by:Timeline
Symbol 81 GraphicUsed by:82 84 86
Symbol 82 ButtonUses:81Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 ButtonUses:81Used by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 ButtonUses:81Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 SoundUsed by:Timeline
Symbol 89 GraphicUsed by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:Timeline
Symbol 94 GraphicUsed by:114
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:114
Symbol 97 GraphicUsed by:114
Symbol 98 GraphicUsed by:114
Symbol 99 GraphicUsed by:114
Symbol 100 SoundUsed by:114
Symbol 101 GraphicUsed by:114
Symbol 102 GraphicUsed by:114
Symbol 103 GraphicUsed by:114
Symbol 104 GraphicUsed by:114
Symbol 105 GraphicUsed by:114
Symbol 106 GraphicUsed by:114
Symbol 107 GraphicUsed by:114
Symbol 108 GraphicUsed by:114
Symbol 109 SoundUsed by:114
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:114
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114 122
Symbol 114 MovieClipUses:94 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 3Used by:Timeline
Symbol 115 MovieClipUses:36Used by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:115 117Used by:Timeline
Symbol 119 FontUsed by:120
Symbol 120 EditableTextUses:119Used by:Timeline
Symbol 121 GraphicUsed by:Timeline
Symbol 122 MovieClipUses:113Used by:Timeline

Instance Names

"girl"Frame 4Symbol 114 MovieClip
"heart"Frame 4Symbol 118 MovieClip
"gameover"Frame 30Symbol 71 MovieClip [gameover]
"weakpoint"Symbol 114 MovieClip Frame 1Symbol 96 MovieClip
"weakpoint"Symbol 114 MovieClip Frame 16Symbol 96 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "aan"
ExportAssets (56)Timeline Frame 1Symbol 2 as "laugh"
ExportAssets (56)Timeline Frame 1Symbol 3 as "punch"
ExportAssets (56)Timeline Frame 1Symbol 5 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 7 as "attackf"
ExportAssets (56)Timeline Frame 1Symbol 9 as "attackc"
ExportAssets (56)Timeline Frame 1Symbol 12 as "attacke"
ExportAssets (56)Timeline Frame 1Symbol 14 as "attackd"
ExportAssets (56)Timeline Frame 1Symbol 16 as "attackb"
ExportAssets (56)Timeline Frame 1Symbol 18 as "attacka"
ExportAssets (56)Timeline Frame 1Symbol 20 as "1000p"
ExportAssets (56)Timeline Frame 1Symbol 22 as "100p"
ExportAssets (56)Timeline Frame 1Symbol 24 as "10p"
ExportAssets (56)Timeline Frame 1Symbol 26 as "8x"
ExportAssets (56)Timeline Frame 1Symbol 28 as "4x"
ExportAssets (56)Timeline Frame 1Symbol 30 as "2x"
ExportAssets (56)Timeline Frame 1Symbol 31 as "bigenemy"
ExportAssets (56)Timeline Frame 1Symbol 32 as "bossfire"
ExportAssets (56)Timeline Frame 1Symbol 33 as "boss"
ExportAssets (56)Timeline Frame 1Symbol 34 as "rin"
ExportAssets (56)Timeline Frame 1Symbol 35 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 38 as "recover"
ExportAssets (56)Timeline Frame 1Symbol 44 as "dragon3"
ExportAssets (56)Timeline Frame 1Symbol 50 as "dragon2"
ExportAssets (56)Timeline Frame 1Symbol 56 as "dragon1"
ExportAssets (56)Timeline Frame 1Symbol 61 as "himan"
ExportAssets (56)Timeline Frame 1Symbol 65 as "rinrin"
ExportAssets (56)Timeline Frame 1Symbol 69 as "hadasi"
ExportAssets (56)Timeline Frame 1Symbol 71 as "gameover"
ExportAssets (56)Timeline Frame 4Symbol 3 as "punch"
ExportAssets (56)Timeline Frame 30Symbol 71 as "gameover"
ExportAssets (56)Timeline Frame 30Symbol 2 as "laugh"
ExportAssets (56)Timeline Frame 31Symbol 71 as "gameover"
ExportAssets (56)Timeline Frame 32Symbol 71 as "gameover"
ExportAssets (56)Timeline Frame 33Symbol 71 as "gameover"
ExportAssets (56)Timeline Frame 34Symbol 71 as "gameover"

Labels

"title"Frame 1
"main"Frame 4
"boss"Frame 7
"end"Frame 10
"die"Symbol 5 MovieClip [fire] Frame 10
"die"Symbol 31 MovieClip [bigenemy] Frame 4
"die"Symbol 32 MovieClip [bossfire] Frame 4
"die"Symbol 33 MovieClip [boss] Frame 4
"fire"Symbol 33 MovieClip [boss] Frame 7
"die"Symbol 34 MovieClip [rin] Frame 4
"die"Symbol 35 MovieClip [enemy] Frame 4
"die"Symbol 44 MovieClip [dragon3] Frame 11
"damage"Symbol 44 MovieClip [dragon3] Frame 13
"fire"Symbol 44 MovieClip [dragon3] Frame 16
"die"Symbol 50 MovieClip [dragon2] Frame 11
"damage"Symbol 50 MovieClip [dragon2] Frame 13
"fire"Symbol 50 MovieClip [dragon2] Frame 16
"die"Symbol 56 MovieClip [dragon1] Frame 11
"damage"Symbol 56 MovieClip [dragon1] Frame 13
"fire"Symbol 56 MovieClip [dragon1] Frame 16
"die"Symbol 61 MovieClip [himan] Frame 11
"damage"Symbol 61 MovieClip [himan] Frame 13
"die"Symbol 65 MovieClip [rinrin] Frame 11
"die"Symbol 69 MovieClip [hadasi] Frame 11
"attack"Symbol 114 MovieClip Frame 11
"c0"Symbol 114 MovieClip Frame 16
"c1"Symbol 114 MovieClip Frame 21
"c2"Symbol 114 MovieClip Frame 26
"c3"Symbol 114 MovieClip Frame 31
"c4"Symbol 114 MovieClip Frame 40
"c5"Symbol 114 MovieClip Frame 48
"c6"Symbol 114 MovieClip Frame 62
"c7"Symbol 114 MovieClip Frame 83
"damage"Symbol 114 MovieClip Frame 90
"change"Symbol 118 MovieClip Frame 1
"l10"Symbol 118 MovieClip Frame 4
"l9"Symbol 118 MovieClip Frame 7
"l8"Symbol 118 MovieClip Frame 10
"l7"Symbol 118 MovieClip Frame 13
"l6"Symbol 118 MovieClip Frame 16
"l5"Symbol 118 MovieClip Frame 19
"l4"Symbol 118 MovieClip Frame 22
"l3"Symbol 118 MovieClip Frame 25
"l2"Symbol 118 MovieClip Frame 28
"l1"Symbol 118 MovieClip Frame 31
"l0"Symbol 118 MovieClip Frame 34

Dynamic Text Variables

_root.scoreSymbol 120 EditableText"0000000000"




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Created: 18/6 -2019 03:02:51 Last modified: 18/6 -2019 03:02:51 Server time: 19/04 -2024 20:47:49