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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/44471889?noj=FRM44471889-5DC" width="1" height="1"></div>

deal.swf

This is the info page for
Flash #818

(Click the ID number above for more basic data on this flash file.)


Text
be less bored.

10

9

8

7

11

12

13

18

17

16

15

14

19

24

26

25

23

22

21

20

1

2

3

4

5

6

No mindless trivia.

No tricky stunts.

Just $1,000,000.

And it's all for one question.

Deal!

Credits

Rules

After picking your case, select six of the remaining 25
cases to reveal, one at a time. You will get a "phone
call" from The Banker, who makes an offer to buy the
contestant's case for a certain amount, based on the
cash amounts still in play. If you accept the buyout, the
game then ends, and the contents of his/her case are
revealed (along with the whereabouts of the top
remaining prizes). Should you refuse the offer, you then
must choose five of the remaining cases to eliminate
from consideration. Another deal with The Banker is
made, and play continues as before.

Your
Briefcase

Welcome to Deal or No Deal! Select a briefcase and
we'll get started.

25

Welcome to Deal or No Deal! Select a briefcase and
we'll get started.

$1,000,000

$1,000,000

It's the
banker.

He's making
you an offer
of...

$999,999

$999,999

Do you accept
this offer?

No Deal!

$999,999

CONGRATULATIONS!

You made a deal for

$1000000.

But what was in your case?

Let's see what's in that
case...

Your deal:

$1000000.

$1,000,000

Thank you for playing!

Play Again!

Deal or No Deal

Programming

Cory Anotado

Graphics

Suzanne Crin

Jay Lewis

Alex Davis

Sounds

Bankers

Maurice Mattis

Special Thanks

Dan Eckert

William Cole

Michael Stanton

Chris Colbourne

Ryan Aleczander

Abby Mudd

Deal or No Deal has been created for entertainment
purposes only.  No ownership or infringement of copyrights
is intended or implied by having this game available.

The code in this game has been created (c) 2005
Cory Anotado. Any sounds, graphics, or rules are (c) 2005
Endemol Holdings. All rights reserved.

Thank you for playing Pacdude Games!

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 342
small = new Sound(); small.attachSound("small"); large = new Sound(); large.attachSound("large"); function openCase() { if (pickedcase == 1) { _root.opening.openedcase.blocknumber = _root.case1.blocknumber; _root.checkamount = _root.case1.checkamount; _root.tempvalue = _root.case1.dollaramount; _root.opening.dollaramount = "$" + _root.case1.dollaramount; _root.opening.play(); } else if (pickedcase == 2) { _root.opening.openedcase.blocknumber = _root.case2.blocknumber; _root.checkamount = _root.case2.checkamount; _root.tempvalue = _root.case2.dollaramount; _root.opening.dollaramount = "$" + _root.case2.dollaramount; _root.opening.play(); } else if (pickedcase == 3) { _root.opening.openedcase.blocknumber = _root.case3.blocknumber; _root.checkamount = _root.case3.checkamount; _root.tempvalue = _root.case3.dollaramount; _root.opening.dollaramount = "$" + _root.case3.dollaramount; _root.opening.play(); } else if (pickedcase == 4) { _root.opening.openedcase.blocknumber = _root.case4.blocknumber; _root.checkamount = _root.case4.checkamount; _root.tempvalue = _root.case4.dollaramount; _root.opening.dollaramount = "$" + _root.case4.dollaramount; _root.opening.play(); } else if (pickedcase == 5) { _root.opening.openedcase.blocknumber = _root.case5.blocknumber; _root.checkamount = _root.case5.checkamount; _root.tempvalue = _root.case5.dollaramount; _root.opening.dollaramount = "$" + _root.case5.dollaramount; _root.opening.play(); } else if (pickedcase == 6) { _root.opening.openedcase.blocknumber = _root.case6.blocknumber; _root.checkamount = _root.case6.checkamount; _root.tempvalue = _root.case6.dollaramount; _root.opening.dollaramount = "$" + _root.case6.dollaramount; _root.opening.play(); } else if (pickedcase == 7) { _root.opening.openedcase.blocknumber = _root.case7.blocknumber; _root.checkamount = _root.case7.checkamount; _root.tempvalue = _root.case7.dollaramount; _root.opening.dollaramount = "$" + _root.case7.dollaramount; _root.opening.play(); } else if (pickedcase == 8) { _root.opening.openedcase.blocknumber = _root.case8.blocknumber; _root.checkamount = _root.case8.checkamount; _root.tempvalue = _root.case8.dollaramount; _root.opening.dollaramount = "$" + _root.case8.dollaramount; _root.opening.play(); } else if (pickedcase == 9) { _root.opening.openedcase.blocknumber = _root.case9.blocknumber; _root.checkamount = _root.case9.checkamount; _root.tempvalue = _root.case9.dollaramount; _root.opening.dollaramount = "$" + _root.case9.dollaramount; _root.opening.play(); } else if (pickedcase == 10) { _root.opening.openedcase.blocknumber = _root.case10.blocknumber; _root.checkamount = _root.case10.checkamount; _root.tempvalue = _root.case10.dollaramount; _root.opening.dollaramount = "$" + _root.case10.dollaramount; _root.opening.play(); } else if (pickedcase == 11) { _root.opening.openedcase.blocknumber = _root.case11.blocknumber; _root.checkamount = _root.case11.checkamount; _root.tempvalue = _root.case11.dollaramount; _root.opening.dollaramount = "$" + _root.case11.dollaramount; _root.opening.play(); } else if (pickedcase == 12) { _root.opening.openedcase.blocknumber = _root.case12.blocknumber; _root.checkamount = _root.case12.checkamount; _root.tempvalue = _root.case12.dollaramount; _root.opening.dollaramount = "$" + _root.case12.dollaramount; _root.opening.play(); } else if (pickedcase == 13) { _root.opening.openedcase.blocknumber = _root.case13.blocknumber; _root.checkamount = _root.case13.checkamount; _root.tempvalue = _root.case13.dollaramount; _root.opening.dollaramount = "$" + _root.case13.dollaramount; _root.opening.play(); } else if (pickedcase == 14) { _root.opening.openedcase.blocknumber = _root.case14.blocknumber; _root.checkamount = _root.case14.checkamount; _root.tempvalue = _root.case14.dollaramount; _root.opening.dollaramount = "$" + _root.case14.dollaramount; _root.opening.play(); } else if (pickedcase == 15) { _root.opening.openedcase.blocknumber = _root.case15.blocknumber; _root.checkamount = _root.case15.checkamount; _root.tempvalue = _root.case15.dollaramount; _root.opening.dollaramount = "$" + _root.case15.dollaramount; _root.opening.play(); } else if (pickedcase == 16) { _root.opening.openedcase.blocknumber = _root.case16.blocknumber; _root.checkamount = _root.case16.checkamount; _root.tempvalue = _root.case16.dollaramount; _root.opening.dollaramount = "$" + _root.case16.dollaramount; _root.opening.play(); } else if (pickedcase == 17) { _root.opening.openedcase.blocknumber = _root.case17.blocknumber; _root.checkamount = _root.case17.checkamount; _root.tempvalue = _root.case17.dollaramount; _root.opening.dollaramount = "$" + _root.case17.dollaramount; _root.opening.play(); } else if (pickedcase == 18) { _root.opening.openedcase.blocknumber = _root.case18.blocknumber; _root.checkamount = _root.case18.checkamount; _root.tempvalue = _root.case18.dollaramount; _root.opening.dollaramount = "$" + _root.case18.dollaramount; _root.opening.play(); } else if (pickedcase == 19) { _root.opening.openedcase.blocknumber = _root.case19.blocknumber; _root.checkamount = _root.case19.checkamount; _root.tempvalue = _root.case19.dollaramount; _root.opening.dollaramount = "$" + _root.case19.dollaramount; _root.opening.play(); } else if (pickedcase == 20) { _root.opening.openedcase.blocknumber = _root.case20.blocknumber; _root.checkamount = _root.case20.checkamount; _root.tempvalue = _root.case20.dollaramount; _root.opening.dollaramount = "$" + _root.case20.dollaramount; _root.opening.play(); } else if (pickedcase == 21) { _root.opening.openedcase.blocknumber = _root.case21.blocknumber; _root.checkamount = _root.case21.checkamount; _root.tempvalue = _root.case21.dollaramount; _root.opening.dollaramount = "$" + _root.case21.dollaramount; _root.opening.play(); } else if (pickedcase == 22) { _root.opening.openedcase.blocknumber = _root.case22.blocknumber; _root.checkamount = _root.case22.checkamount; _root.tempvalue = _root.case22.dollaramount; _root.opening.dollaramount = "$" + _root.case22.dollaramount; _root.opening.play(); } else if (pickedcase == 23) { _root.opening.openedcase.blocknumber = _root.case23.blocknumber; _root.checkamount = _root.case23.checkamount; _root.tempvalue = _root.case23.dollaramount; _root.opening.dollaramount = "$" + _root.case23.dollaramount; _root.opening.play(); } else if (pickedcase == 24) { _root.opening.openedcase.blocknumber = _root.case24.blocknumber; _root.checkamount = _root.case24.checkamount; _root.tempvalue = _root.case24.dollaramount; _root.opening.dollaramount = "$" + _root.case24.dollaramount; _root.opening.play(); } else if (pickedcase == 25) { _root.opening.openedcase.blocknumber = _root.case25.blocknumber; _root.checkamount = _root.case25.checkamount; _root.tempvalue = _root.case25.dollaramount; _root.opening.dollaramount = "$" + _root.case25.dollaramount; _root.opening.play(); } else if (pickedcase == 26) { _root.opening.openedcase.blocknumber = _root.case26.blocknumber; _root.checkamount = _root.case26.checkamount; _root.tempvalue = _root.case26.dollaramount; _root.opening.dollaramount = "$" + _root.case26.dollaramount; _root.opening.play(); } } function flipAmount() { _root.opening.gotoAndStop(1); if (_root.tempvalue == 0.01) { _root.cent.play(); } else if (_root.tempvalue == 1) { _root.one.play(); } else if (_root.tempvalue == 5) { _root.five.play(); } else if (_root.tempvalue == 10) { _root.ten.play(); } else if (_root.tempvalue == 25) { _root.twentyfive.play(); } else if (_root.tempvalue == 50) { _root.fifty.play(); } else if (_root.tempvalue == 75) { _root.seventyfive.play(); } else if (_root.tempvalue == 100) { _root.oneg.play(); } else if (_root.tempvalue == 200) { _root.twog.play(); } else if (_root.tempvalue == 300) { _root.threeg.play(); } else if (_root.tempvalue == 400) { _root.fourg.play(); } else if (_root.tempvalue == 500) { _root.fiveg.play(); } else if (_root.tempvalue == 750) { _root.sevenfifty.play(); } else if (_root.tempvalue == 1000) { _root.onek.play(); } else if (_root.tempvalue == 5000) { _root.fivek.play(); } else if (_root.tempvalue == 10000) { _root.tenk.play(); } else if (_root.tempvalue == 25000) { _root.twentyfivek.play(); } else if (_root.tempvalue == 50000) { _root.fiftyk.play(); } else if (_root.tempvalue == 75000) { _root.seventyfivek.play(); } else if (_root.tempvalue == 100000) { _root.hundredk.play(); } else if (_root.tempvalue == 200000) { _root.twohundredk.play(); } else if (_root.tempvalue == 300000) { _root.threehundredk.play(); } else if (_root.tempvalue == 400000) { _root.fourhundredk.play(); } else if (_root.tempvalue == 500000) { _root.fivehundredk.play(); } else if (_root.tempvalue == 750000) { _root.sevenfiftyk.play(); } else if (_root.tempvalue == 1000000) { _root.million.play(); } } function buttonDisabled() { if (your_briefcase.blocknumber == 1) { button1._visible = false; } else if (your_briefcase.blocknumber == 2) { button2._visible = false; } else if (your_briefcase.blocknumber == 3) { button3._visible = false; } else if (your_briefcase.blocknumber == 4) { button4._visible = false; } else if (your_briefcase.blocknumber == 5) { button5._visible = false; } else if (your_briefcase.blocknumber == 6) { button6._visible = false; } else if (your_briefcase.blocknumber == 7) { button7._visible = false; } else if (your_briefcase.blocknumber == 8) { button8._visible = false; } else if (your_briefcase.blocknumber == 9) { button9._visible = false; } else if (your_briefcase.blocknumber == 10) { button10._visible = false; } else if (your_briefcase.blocknumber == 11) { button11._visible = false; } else if (your_briefcase.blocknumber == 12) { button12._visible = false; } else if (your_briefcase.blocknumber == 13) { button13._visible = false; } else if (your_briefcase.blocknumber == 14) { button14._visible = false; } else if (your_briefcase.blocknumber == 15) { button15._visible = false; } else if (your_briefcase.blocknumber == 16) { button16._visible = false; } else if (your_briefcase.blocknumber == 17) { button17._visible = false; } else if (your_briefcase.blocknumber == 18) { button18._visible = false; } else if (your_briefcase.blocknumber == 19) { button19._visible = false; } else if (your_briefcase.blocknumber == 20) { button20._visible = false; } else if (your_briefcase.blocknumber == 21) { button21._visible = false; } else if (your_briefcase.blocknumber == 22) { button22._visible = false; } else if (your_briefcase.blocknumber == 23) { button23._visible = false; } else if (your_briefcase.blocknumber == 24) { button24._visible = false; } else if (your_briefcase.blocknumber == 25) { button25._visible = false; } else if (your_briefcase.blocknumber == 26) { button26._visible = false; } } function banker() { _root.total = _root.your_value; _root.countit = 1; y = 1; while (y < 27) { tellTarget ("case" + y) { if (_visible == true) { _root.countit = _root.countit + 1; _root.total = _root.total + dollaramount; } else { _root.total = _root.total; } }; y++; } _root.total = _root.total / _root.countit; if (_root.countit == 20) { _root.total = _root.total * 0.1; } else if (_root.countit == 15) { _root.total = _root.total * 0.3; } else if (_root.countit == 11) { _root.total = _root.total * 0.75; } else if (_root.countit == 8) { _root.total = _root.total * 0.83; } else if (_root.countit == 6) { _root.total = _root.total * 0.95; } else if (_root.countit == 5) { _root.total = _root.total * 1.01; } else if (_root.countit == 4) { _root.total = _root.total; } else if (_root.countit == 2) { _root.total = _root.total; } else { _root.total = _root.total; } if (_root.total < 100) { _root.total = Math.round(_root.total / 10) * 10; } else if (_root.total < 1000) { _root.total = Math.round(_root.total / 100) * 100; } else { _root.total = Math.round(_root.total / 1000) * 1000; } _root.bankeroffer = "$" + _root.total; } function takeTheCase() { dondtrigger = "case"; gotoAndPlay (390); }
Frame 387
rules._visible = false; rules_button._visible = false; caseamount = new Array(0.01, 1, 5, 10, 25, 50, 75, 100, 200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000, 100000, 200000, 300000, 400000, 500000, 750000, 1000000); total = 0; countit = 0; stop();
Frame 388
function bankCheck() { if (removeamount == 0) { bankmovie._visible = true; bankmovie.play(); } } status = "Welcome to Deal or No Deal! Select a briefcase and we'll get started."; opening._visible = false; checkamount = 0; x = 1; while (x < 27) { caselength = caseamount.length; casepick = random(caselength); tellTarget ("case" + x) { blocknumber = _root.x; dollaramount = _root.caseamount[_root.casepick]; checkamount = dollaramount; }; caseamount.splice(casepick, 1); x++; } your_briefcase.blocknumber = "?"; lastamount = 7; stop();
Frame 389
your_case = your_briefcase.blocknumber; buttonDisabled(); removeamount = lastamount - 1; lastamount = removeamount; status = ("Please select " + removeamount) + " cases to be removed."; opening._visible = false; bankmovie._visible = false; stop();
Frame 390
if (dondtrigger == "case") { gotoAndPlay ("checkcase"); }
Frame 434
if (dondtrigger != "case") { gotoAndPlay ("revealcase"); }
Frame 450
if (dondtrigger == "case") { bankoffer = "Your Case"; } your_briefcase.blocknumber = your_case;
Frame 460
your_value = "$" + your_value;
Frame 509
stop();
Frame 1114
gotoAndPlay (342);
Symbol 11 Button
on (release) { _root.play(); }
Symbol 12 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 70 Button
on (release) { stopAllSounds(); play(); }
Symbol 75 Button
on (release) { stopAllSounds(); gotoAndPlay (510); }
Symbol 80 Button
on (release) { rules._visible = true; rules_button._visible = true; }
Symbol 84 Button
on (release) { rules._visible = false; rules_button._visible = false; }
Symbol 91 MovieClip Frame 1
_root.bankCheck(); stop();
Symbol 91 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 112 MovieClip Frame 1
stop();
Symbol 112 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 130 MovieClip Frame 1
stop();
Symbol 130 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 157 MovieClip Frame 1
stop();
Symbol 157 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 160 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 10
_root.bankCheck(); stop();
Symbol 170 Button
on (release) { your_briefcase.blocknumber = 1; your_case = your_briefcase.blocknumber; your_value = case1.dollaramount; case1._visible = false; button1.enabled = false; play(); }
Symbol 171 Button
on (release) { your_briefcase.blocknumber = 2; your_value = case2.dollaramount; case2._visible = false; button2.enabled = false; play(); }
Symbol 172 Button
on (release) { your_briefcase.blocknumber = 3; your_value = case3.dollaramount; case3._visible = false; button3.enabled = false; play(); }
Symbol 173 Button
on (release) { your_briefcase.blocknumber = 4; your_value = case4.dollaramount; case4._visible = false; button4.enabled = false; play(); }
Symbol 174 Button
on (release) { your_briefcase.blocknumber = 5; your_value = case5.dollaramount; case5._visible = false; button5.enabled = false; play(); }
Symbol 175 Button
on (release) { your_briefcase.blocknumber = 6; your_value = case6.dollaramount; case6._visible = false; button6.enabled = false; play(); }
Symbol 176 Button
on (release) { your_briefcase.blocknumber = 7; your_value = case7.dollaramount; case7._visible = false; button7.enabled = false; play(); }
Symbol 177 Button
on (release) { your_briefcase.blocknumber = 8; your_value = case8.dollaramount; case8._visible = false; button8.enabled = false; play(); }
Symbol 178 Button
on (release) { your_briefcase.blocknumber = 9; your_value = case9.dollaramount; case9._visible = false; button9.enabled = false; play(); }
Symbol 179 Button
on (release) { your_briefcase.blocknumber = 10; your_value = case10.dollaramount; case10._visible = false; button10.enabled = false; play(); }
Symbol 180 Button
on (release) { your_briefcase.blocknumber = 11; your_value = case11.dollaramount; case11._visible = false; button11.enabled = false; play(); }
Symbol 181 Button
on (release) { your_briefcase.blocknumber = 12; your_value = case12.dollaramount; case12._visible = false; button12.enabled = false; play(); }
Symbol 182 Button
on (release) { your_briefcase.blocknumber = 13; your_value = case13.dollaramount; case13._visible = false; button13.enabled = false; play(); }
Symbol 183 Button
on (release) { your_briefcase.blocknumber = 14; your_value = case14.dollaramount; case14._visible = false; button14.enabled = false; play(); }
Symbol 184 Button
on (release) { your_briefcase.blocknumber = 15; your_value = case15.dollaramount; case15._visible = false; button15.enabled = false; play(); }
Symbol 185 Button
on (release) { your_briefcase.blocknumber = 16; your_value = case16.dollaramount; case16._visible = false; button16.enabled = false; play(); }
Symbol 186 Button
on (release) { your_briefcase.blocknumber = 17; your_value = case17.dollaramount; case17._visible = false; button17.enabled = false; play(); }
Symbol 187 Button
on (release) { your_briefcase.blocknumber = 18; your_value = case18.dollaramount; case18._visible = false; button18.enabled = false; play(); }
Symbol 188 Button
on (release) { your_briefcase.blocknumber = 19; your_value = case19.dollaramount; case19._visible = false; button19.enabled = false; play(); }
Symbol 189 Button
on (release) { your_briefcase.blocknumber = 20; your_value = case20.dollaramount; case20._visible = false; button20.enabled = false; play(); }
Symbol 190 Button
on (release) { your_briefcase.blocknumber = 21; your_value = case21.dollaramount; case21._visible = false; button21.enabled = false; play(); }
Symbol 191 Button
on (release) { your_briefcase.blocknumber = 22; your_value = case22.dollaramount; case22._visible = false; button22.enabled = false; play(); }
Symbol 192 Button
on (release) { your_briefcase.blocknumber = 23; your_value = case23.dollaramount; case23._visible = false; button23.enabled = false; play(); }
Symbol 193 Button
on (release) { your_briefcase.blocknumber = 24; your_value = case24.dollaramount; case24._visible = false; button24.enabled = false; play(); }
Symbol 194 Button
on (release) { your_briefcase.blocknumber = 25; your_value = case25.dollaramount; case25._visible = false; button25.enabled = false; play(); }
Symbol 195 Button
on (release) { your_briefcase.blocknumber = 26; your_value = case26.dollaramount; case26._visible = false; button26.enabled = false; play(); }
Symbol 200 Button
on (release) { opening._visible = true; pickedcase = 1; openCase(); case1._visible = false; button1.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 201 Button
on (release) { opening._visible = true; pickedcase = 2; openCase(); case2._visible = false; button2.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 202 Button
on (release) { opening._visible = true; pickedcase = 3; openCase(); case3._visible = false; button3.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 203 Button
on (release) { opening._visible = true; pickedcase = 4; openCase(); case4._visible = false; button4.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 204 Button
on (release) { opening._visible = true; pickedcase = 5; openCase(); case5._visible = false; button5.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 205 Button
on (release) { opening._visible = true; pickedcase = 6; openCase(); case6._visible = false; button6.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 206 Button
on (release) { opening._visible = true; pickedcase = 7; openCase(); case7._visible = false; button7.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 207 Button
on (release) { opening._visible = true; pickedcase = 8; openCase(); case8._visible = false; button8.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 208 Button
on (release) { opening._visible = true; pickedcase = 9; openCase(); case9._visible = false; button9.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 209 Button
on (release) { opening._visible = true; pickedcase = 10; openCase(); case10._visible = false; button10.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 210 Button
on (release) { opening._visible = true; pickedcase = 11; openCase(); case11._visible = false; button11.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 211 Button
on (release) { opening._visible = true; pickedcase = 12; openCase(); case12._visible = false; button12.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 212 Button
on (release) { opening._visible = true; pickedcase = 13; openCase(); case13._visible = false; button13.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 213 Button
on (release) { opening._visible = true; pickedcase = 14; openCase(); case14._visible = false; button14.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 214 Button
on (release) { opening._visible = true; pickedcase = 15; openCase(); case15._visible = false; button15.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 215 Button
on (release) { opening._visible = true; pickedcase = 16; openCase(); case16._visible = false; button16.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 216 Button
on (release) { opening._visible = true; pickedcase = 17; openCase(); case17._visible = false; button17.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 217 Button
on (release) { opening._visible = true; pickedcase = 18; openCase(); case18._visible = false; button18.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 218 Button
on (release) { opening._visible = true; pickedcase = 19; openCase(); case19._visible = false; button19.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 219 Button
on (release) { opening._visible = true; pickedcase = 20; openCase(); case20._visible = false; button20.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 220 Button
on (release) { opening._visible = true; pickedcase = 21; openCase(); case21._visible = false; button21.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 221 Button
on (release) { opening._visible = true; pickedcase = 22; openCase(); case22._visible = false; button22.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 222 Button
on (release) { opening._visible = true; pickedcase = 23; openCase(); case23._visible = false; button23.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 223 Button
on (release) { opening._visible = true; pickedcase = 24; openCase(); case24._visible = false; button24.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 224 Button
on (release) { opening._visible = true; pickedcase = 25; openCase(); case25._visible = false; button25.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 225 Button
on (release) { opening._visible = true; pickedcase = 26; openCase(); case26._visible = false; button26.enabled = false; briefcasecount = briefcasecount - 1; }
Symbol 233 MovieClip Frame 1
stop();
Symbol 233 MovieClip Frame 33
if (_root.checkamount > 50000) { _root.large.start(); } else { _root.small.start(); }
Symbol 233 MovieClip Frame 60
_root.removeamount = _root.removeamount - 1; _root.flipAmount(); _root.opening._visible = false; _root.status = ("Please select " + _root.removeamount) + " cases to be removed."; stop();
Symbol 240 Button
on (release) { _root.play(); }
Symbol 242 Button
on (release) { if (_root.countit == 2) { _root.takeTheCase(); } else { _root.buttonDisabled(); if (_root.lastamount == 1) { _root.removeamount = 1; _root.lastamount = 1; } else { _root.removeamount = _root.lastamount - 1; _root.lastamount = _root.removeamount; } _root.status = ("Please select " + _root.removeamount) + " cases to be removed."; _root.bankmovie.gotoAndPlay(1); _root.opening._visible = false; _root.bankmovie._visible = false; stop(); } }
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 2
_root.status = "";
Symbol 244 MovieClip Frame 141
_root.banker(); bankeroffer = "$" + _root.total;
Symbol 244 MovieClip Frame 175
if (_root.countit == 2) { _root.status = "If you don't take this deal, you will be taking your case amount."; } _root.bankoffer = bankeroffer; stop();
Symbol 257 Button
on (release) { stopAllSounds(); gotoAndPlay (342); }

Library Items

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Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 233 MovieClip
Streaming Sound 3Used by:Symbol 244 MovieClip

Instance Names

"rules"Frame 387Symbol 83 MovieClip
"rules_button"Frame 387Symbol 84 Button
"cent"Frame 388Symbol 91 MovieClip
"one"Frame 388Symbol 94 MovieClip
"five"Frame 388Symbol 97 MovieClip
"ten"Frame 388Symbol 100 MovieClip
"twentyfive"Frame 388Symbol 103 MovieClip
"fifty"Frame 388Symbol 106 MovieClip
"seventyfive"Frame 388Symbol 109 MovieClip
"oneg"Frame 388Symbol 112 MovieClip
"twog"Frame 388Symbol 115 MovieClip
"threeg"Frame 388Symbol 118 MovieClip
"fourg"Frame 388Symbol 121 MovieClip
"fiveg"Frame 388Symbol 124 MovieClip
"sevenfifty"Frame 388Symbol 127 MovieClip
"onek"Frame 388Symbol 130 MovieClip
"fivek"Frame 388Symbol 133 MovieClip
"tenk"Frame 388Symbol 136 MovieClip
"twentyfivek"Frame 388Symbol 139 MovieClip
"fiftyk"Frame 388Symbol 142 MovieClip
"seventyfivek"Frame 388Symbol 145 MovieClip
"hundredk"Frame 388Symbol 148 MovieClip
"twohundredk"Frame 388Symbol 151 MovieClip
"threehundredk"Frame 388Symbol 154 MovieClip
"fourhundredk"Frame 388Symbol 157 MovieClip
"fivehundredk"Frame 388Symbol 160 MovieClip
"sevenfiftyk"Frame 388Symbol 163 MovieClip
"million"Frame 388Symbol 166 MovieClip
"button1"Frame 388Symbol 170 Button
"button2"Frame 388Symbol 171 Button
"button3"Frame 388Symbol 172 Button
"button4"Frame 388Symbol 173 Button
"button5"Frame 388Symbol 174 Button
"button6"Frame 388Symbol 175 Button
"button7"Frame 388Symbol 176 Button
"button8"Frame 388Symbol 177 Button
"button9"Frame 388Symbol 178 Button
"button10"Frame 388Symbol 179 Button
"button11"Frame 388Symbol 180 Button
"button12"Frame 388Symbol 181 Button
"button13"Frame 388Symbol 182 Button
"button14"Frame 388Symbol 183 Button
"button15"Frame 388Symbol 184 Button
"button16"Frame 388Symbol 185 Button
"button17"Frame 388Symbol 186 Button
"button18"Frame 388Symbol 187 Button
"button19"Frame 388Symbol 188 Button
"button20"Frame 388Symbol 189 Button
"button21"Frame 388Symbol 190 Button
"button22"Frame 388Symbol 191 Button
"button23"Frame 388Symbol 192 Button
"button24"Frame 388Symbol 193 Button
"button25"Frame 388Symbol 194 Button
"button26"Frame 388Symbol 195 Button
"your_briefcase"Frame 388Symbol 198 MovieClip
"case19"Frame 388Symbol 198 MovieClip
"case24"Frame 388Symbol 198 MovieClip
"case25"Frame 388Symbol 198 MovieClip
"case26"Frame 388Symbol 198 MovieClip
"case23"Frame 388Symbol 198 MovieClip
"case14"Frame 388Symbol 198 MovieClip
"case20"Frame 388Symbol 198 MovieClip
"case21"Frame 388Symbol 198 MovieClip
"case22"Frame 388Symbol 198 MovieClip
"case18"Frame 388Symbol 198 MovieClip
"case11"Frame 388Symbol 198 MovieClip
"case15"Frame 388Symbol 198 MovieClip
"case16"Frame 388Symbol 198 MovieClip
"case17"Frame 388Symbol 198 MovieClip
"case13"Frame 388Symbol 198 MovieClip
"case6"Frame 388Symbol 198 MovieClip
"case7"Frame 388Symbol 198 MovieClip
"case12"Frame 388Symbol 198 MovieClip
"case9"Frame 388Symbol 198 MovieClip
"case10"Frame 388Symbol 198 MovieClip
"case1"Frame 388Symbol 198 MovieClip
"case2"Frame 388Symbol 198 MovieClip
"case8"Frame 388Symbol 198 MovieClip
"case4"Frame 388Symbol 198 MovieClip
"case5"Frame 388Symbol 198 MovieClip
"case3"Frame 388Symbol 198 MovieClip
"button1"Frame 389Symbol 200 Button
"button2"Frame 389Symbol 201 Button
"button3"Frame 389Symbol 202 Button
"button4"Frame 389Symbol 203 Button
"button5"Frame 389Symbol 204 Button
"button6"Frame 389Symbol 205 Button
"button7"Frame 389Symbol 206 Button
"button8"Frame 389Symbol 207 Button
"button9"Frame 389Symbol 208 Button
"button10"Frame 389Symbol 209 Button
"button11"Frame 389Symbol 210 Button
"button12"Frame 389Symbol 211 Button
"button13"Frame 389Symbol 212 Button
"button14"Frame 389Symbol 213 Button
"button15"Frame 389Symbol 214 Button
"button16"Frame 389Symbol 215 Button
"button17"Frame 389Symbol 216 Button
"button18"Frame 389Symbol 217 Button
"button19"Frame 389Symbol 218 Button
"button20"Frame 389Symbol 219 Button
"button21"Frame 389Symbol 220 Button
"button22"Frame 389Symbol 221 Button
"button23"Frame 389Symbol 222 Button
"button24"Frame 389Symbol 223 Button
"button25"Frame 389Symbol 224 Button
"button26"Frame 389Symbol 225 Button
"opening"Frame 389Symbol 233 MovieClip
"bankmovie"Frame 389Symbol 244 MovieClip
"your_briefcase"Frame 450Symbol 198 MovieClip
"bar"Symbol 12 MovieClip Frame 1Symbol 4 MovieClip
"openedcase"Symbol 233 MovieClip Frame 1Symbol 198 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$zQ$Hk6cpP70uSW7up4PIPVG50."
ExportAssets (56)Timeline Frame 1Symbol 1 as "small"
ExportAssets (56)Timeline Frame 1Symbol 2 as "large"

Labels

"checkcase"Frame 434
"revealcase"Frame 450
"loaded"Symbol 12 MovieClip Frame 3

Dynamic Text Variables

statusSymbol 168 EditableText"Welcome to Deal or No Deal! Select a briefcase and we'll get started."
blocknumberSymbol 197 EditableText"25"
statusSymbol 199 EditableText"Welcome to Deal or No Deal! Select a briefcase and we'll get started."
dollaramountSymbol 230 EditableText"$1,000,000"
dollaramountSymbol 232 EditableText"$1,000,000"
bankerofferSymbol 237 EditableText"$999,999"
bankerofferSymbol 238 EditableText"$999,999"
bankerofferSymbol 243 EditableText"$999,999"
bankofferSymbol 248 EditableText"$1000000."
bankofferSymbol 252 EditableText"$1000000."
your_valueSymbol 254 EditableText"$1,000,000"




http://swfchan.com/1/818/info.shtml
Created: 18/6 -2019 02:12:33 Last modified: 18/6 -2019 02:12:33 Server time: 05/05 -2024 06:09:50