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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/73500788?noj=FRM73500788-1DC" width="1" height="1"></div>

stormthehouse2.swf

This is the info page for
Flash #840

(Click the ID number above for more basic data on this flash file.)


Text
Storm the House

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com/games/stormthehouse.html" target = "_blank"><b>Play the first storm the house</b></a></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>Play more games that are far better than this one </b></a></font></p>

Once upon a time, a house was stormed.  We all fought bravely except for the sissies that lambasted
me for making the first game too hard.  I was like "So it's too hard eh?  I've made it easier and easier
and still you say it's too hard... WHAT DO YOU WANT!?"  to which they replied "How about a gun that
when you shoot it, people fly up into the air like ants into the bowels of a vacuum cleaner"  of course
they were joking, but unbeknownst to them, I have no sense of humor...  so I put it in and called it the
Gravity Cannon.  Also, lots of people wanted to be able to pause and (I would assume) wipe the sweat
from their brow before continuing to play this intense game.  so those are two new things
well, there are two other important things worth noting.
SPACEBAR RELOADS and 'P' PAUSES
I should give you an overview of what does what instead of ranting on about my personal life, which
was my original intention.  While I'm thinking about it, it's worth noting that there is an ending, and
there is a reward for getting there.
Gunmen: they shoot random targets for you so the more you have, the more enemies die
Craftsmen: They fix up your place by slowly recharging your health.  Again, the more the merrier.
Missile Silo: It shoots missile death out into the battlefield and hits random groups of enemies.  buy the
silo, then buy guys to work in the silo.  the more workers you employ, the faster it shoots.
On a final note. I got a lot of complaints from my first game stating that I just ripped off "defend your
castle" (a popular flash game available anywhere on the internet)  Well I have one thing to say to you
naysayers.  That's exactly what I did.  Bon appatit

back

back

back

<p align="center"><font face="Arial" size="13" color="#999999" letterSpacing="0.000000" kerning="0"><a href="http://ivorydrive.deviantart.com" target = "_blank"><b>http://ivorydrive.deviantart.com</b></a></font></p>

<p align="center"><font face="Arial" size="13" color="#999999" letterSpacing="0.000000" kerning="0"><b>that&apos;s my own personal site containing my art / animation</b></font></p>

set

set

100 / 100

7 / 7

0 craftsmen

0 gunmen

0 silo workers

$0

Day

bars

birds

splode timer

splode timer

missle site

splode timer

splode timer

reload

reload

gunshot

shoot

craftsman

riflemen

gunfire

gunshot

e

s

u

a

P

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">(Click to have fun)</font></p>

RETRY

Stronghold destroyed.

+

FULL

Shotgun:

Duals:

3000

Machine gun:

Minigun:

400000

Grav Cannon:

180000

Grenade:

60000

Clip size +1

1000

Done

buy

wrong

200

Repair + 20

+

+

+

Craftsman

Gunman

8000

2000

Upgrade Wall

3000

Fortify

35000

$50 / day

$150 / day

80

400

1000

Payroll

Payroll

Payroll

HELP

HELP

HELP

16000

35000

SMG:

7000

Missile Site

$300 / day

Silo Worker

This Space for Rent.

header

Sniper Rifle:

75000

+

50000

100000

100000

FULL

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>Visit ArmorGames.com NOW!</b></a></font></p>

Well... you did it.  You beat the game.
How wonderful it must feel to reach day 40.
You won... but you have this feeling of extreme sadness
lurking inside you now that it's over.  You don't want to quit but what
could possible drive you to keep on playing on past day 40?
Well I'll tell you.  You've just unlocked "Fisty McBeefpunch" the
intoxicated, irish behemoth.
It's a weapon.  Go check it out.
Consider it a trophy for all your hard work.
Hit the X key at any time during gameplay to call upon him.

CONTINUE

CONTINUE

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 2 MovieClip in Frame 1
onClipEvent (enterFrame) { this.swapDepths(99999999999999); }
Instance of Symbol 18 MovieClip "loadingbar" in Frame 1
onClipEvent (enterFrame) { stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded); if (_root.percentLoaded == 100) { _root.gotoAndPlay(2); } this.bar._xscale = _root.percentLoaded; }
Frame 2
function __com_mochibot__(swfid, mc, lv) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = ((((((((((("http://" + mbc) + "/my/core.swf?mv=5&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("f501c95e", this, 10301); _global.paused = 0; _root.paused._y = 100000 /* 0x0186A0 */; _global.hardness = 1; _root.normal.gotoAndStop(2); stop(); _global.marker1 = 6; _global.marker2 = 12; _global.marker3 = 18; _global.marker4 = 999; _global.jihadmarker = 1; _global.day = 1; _global.houselevels = 1; _global.maxhealth = 100; _global.health = _global.maxhealth; _global.maxammo = 7; _global.ammo = _global.maxammo; _global.smokenum = 100000 /* 0x0186A0 */; _global.money = 0; _global.swordnum = 0; _global.m16num = 0; _global.rocketeernum = 0; _global.tanknum = 0; _global.skyspeed = 0.5; _global.godammo = 0; _global.godgun = 0; _global.godhouse = 0; _global.dupnum = 1; _global.minigunstart = 0; _global.dualsu = 0; _global.smgu = 0; _global.shotgunu = 0; _global.machinegunu = 0; _global.grenadeu = 0; _global.sniperu = 0; _global.gravu = 0; _global.minigunu = 0; _global.gunpower = 1; _global.gun = "pistol"; _global.pistolpower = 1; _global.dualspower = 1; _global.smgpower = 2; _global.shotgunpower = 5; _global.machinegunpower = 2; _global.sniperpower = 2; _global.minigunpower = 2; _global.spread = 50; _global.shotgunluck = 40; _global.smgspread = 10; _global.smgluck = 80; _global.machinegunspread = 20; _global.machinegunluck = 50; _global.minigunspread = 30; _global.minigunluck = 35; _global.gravspread = 70; _global.grenadepower = 6; _global.grenadespread = 50; _global.craftsman = 0; _global.gunman = 0; _global.rifledamage = 3; _global.missiledamage = 8; _global.missiles = 0; _root.code = ""; Mouse.show(); Stage.showMenu = false;
Frame 3
Mouse.show(); stop();
Instance of Symbol 87 MovieClip "missilesite" in Frame 3
onClipEvent (enterFrame) { if (_global.paused == 0) { if (this._currentframe > 1) { this.play(); } } else { this.stop(); } }
Frame 4
_global.swordnum = 0; _global.m16num = 0; _global.rocketeernum = 0; _global.jeepnum = 0; _global.tanknum = 0; _global.paused = 0; _global.ammo = _global.maxammo; _root.daynum = "Day " + _global.day; _root.birds.gotoAndPlay(2); money = "$" + _global.money; _global.gunpower = _global[_global.gun + "power"]; _root.pause._y = 10000; Mouse.hide(); if (_global.day > 49) { _quality = "medium"; } if (_global.day < _global.marker1) { while ((_global.swordnum / 2) < (_global.day - 1)) { _root.sword.duplicateMovieClip("sword", _global.swordnum, _global.swordnum); _global.swordnum++; } } else { while (_global.swordnum < 10) { _root.sword.duplicateMovieClip("sword", _global.swordnum, _global.swordnum); _global.swordnum++; } } if (_global.day > 12) { if (_global.day < 30) { while (_global.jeepnum < ((_global.day - 14) / 3)) { _root.jeep.duplicateMovieClip(_root.jeep, _global.jeepnum + 200, _global.jeepnum + 200); _global.jeepnum++; } } else { while (_global.jeepnum < 6.33333333333333) { _root.jeep.duplicateMovieClip(_root.jeep, _global.jeepnum + 200, _global.jeepnum + 200); _global.jeepnum++; } } } if ((_global.day > (_global.marker1 - 1)) and (_global.day < _global.marker2)) { while (_global.m16num < (_global.day - _global.marker1)) { _root.m16.duplicateMovieClip("m16", _global.m16num + 100, _global.m16num + 100); _global.m16num++; } } else if (_global.day > (_global.marker2 - 1)) { while (_global.m16num < (_global.marker2 - _global.marker1)) { _root.m16.duplicateMovieClip("m16", _global.m16num + 100, _global.m16num + 100); _global.m16num++; } } if ((_global.day > (_global.marker2 - 1)) and (_global.day < _global.marker3)) { while (_global.rocketeernum < (_global.day - _global.marker2)) { _root.rocketeer.duplicateMovieClip("rocketeer", _global.rocketeernum + 300, _global.rocketeernum + 300); _global.rocketeernum++; } } else if (_global.day > (_global.marker3 - 1)) { while (_global.rocketeernum < (_global.marker3 - _global.marker2)) { _root.rocketeer.duplicateMovieClip("rocketeer", _global.rocketeernum + 300, _global.rocketeernum + 300); _global.rocketeernum++; } } if ((_global.day > (_global.marker3 - 1)) and (_global.day < _global.marker4)) { while (_global.tanknum < Math.round(((_global.day - _global.marker3) / 2) - 0.1)) { _root.tank.duplicateMovieClip("tank", _global.tanknum + 400, _global.tanknum + 400); _global.tanknum++; } } else if (_global.day > (_global.marker4 - 1)) { while (_global.tanknum < ((_global.marker4 - _global.marker3) / 2)) { _root.tank.duplicateMovieClip("tank", _global.tanknum + 400, _global.tanknum + 400); _global.tanknum++; } } _root.healthnumber = (Math.round(_global.health) + " / ") + _global.maxhealth; _root.craftsmannum = _global.craftsman + " craftsmen"; _root.gunmannum = _global.gunman + " gunmen"; _root.missilesnum = _global.missiles + " silo workers"; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.money = "$" + _global.money; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; _root.bars.play(); stop();
Instance of Symbol 117 MovieClip "ammobar" in Frame 4
onClipEvent (enterFrame) { this.green._alpha = this._xscale; }
Instance of Symbol 135 MovieClip "shockwave" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { this.play(); } else { this.stop(); } }
Instance of Symbol 137 MovieClip in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (Key.isDown(32)) { if (_global.ammo < _global.maxammo) { if (_root.reload._currentframe == 1) { if (_global.gun == "shotgun") { if (_root.gunshot._currentframe == 1) { _root.bars.gotoAndPlay(2); _root.reload.gotoAndPlay(2); } } else { _global.ammo = 0; } if (_global.gun == "shotgun") { if (_root.gunshot._currentframe == 1) { _root.bars.gotoAndPlay(2); _root.reload.gotoAndPlay(2); } } else { _root.bars.gotoAndPlay(2); _root.reload.gotoAndPlay(2); } } } } } }
Instance of Symbol 143 MovieClip "grenade" in Frame 4
onClipEvent (load) { launching = 0; } onClipEvent (enterFrame) { if (_global.paused == 0) { if ((this._x > 0) and (launching == 0)) { launching = 1; _root.gunshot.gotoAndPlay("grenadefire"); xspeed = (680 - _root._xmouse) / 28; yspeed = ((230 - _root._ymouse) / 40) + 12; ground = _root._ymouse; if (ground < 300) { ground = 300; } } if (launching == 1) { if (this._y > ground) { _root.grenadeexplosion._x = this._x; _root.grenadeexplosion._y = this._y; _root.gunfire.play(); _root.gunshot.gotoAndPlay("grenadehit"); _root.grenadeexplosion.gotoAndPlay(2); launching = 0; this._y = 230; this._x = -1000; } else { this._x = this._x - xspeed; this._y = this._y - yspeed; yspeed = yspeed - 1; } x = lastx - this._x; y = lasty - this._y; if (y < 0) { arcSide = 0; } else { arcSide = 180; } this._rotation = ((((Math.atan(x / y) * -1) * 180) / Math.PI) + arcSide) + 180; lastx = this._x; lasty = this._y; } } }
Instance of Symbol 148 MovieClip "explosiontimer" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (this._currentframe < 31) { if (this._name != "explosiontimer") { this.play(); } } } else { this.stop(); } }
Instance of Symbol 150 MovieClip in Frame 4
onClipEvent (load) { shoot = 0; } onClipEvent (enterFrame) { if (_global.paused == 0) { if (_global.missiles > 0) { shoot = (shoot + 1) + (_global.missiles * 0.2); } if (shoot > 200) { _root.missilesite.gotoAndPlay(2); shoot = 0; } } }
Instance of Symbol 167 MovieClip "reload" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (this._currentframe > 1) { this.play(); } } else { this.stop(); } }
Instance of Symbol 181 MovieClip "gunshot" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (this._currentframe > 1) { this.play(); } } else { this.stop(); } }
Instance of Symbol 183 MovieClip in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (_global.health < _global.maxhealth) { _global.health = _global.health + ((_global.craftsman * 0.7) / 12); if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.healthnum = (math.round(_global.health) + " / ") + _global.maxhealth; _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.bars.play(); } } }
Instance of Symbol 185 MovieClip in Frame 4
onClipEvent (load) { shoot = 0; } onClipEvent (enterFrame) { if (_global.paused == 0) { if (_global.gunman > 0) { shoot = (shoot + 1) + _global.gunman; } if (shoot > 80) { _root.muzzleflash.gotoAndPlay(2); shoot = 0; } } }
Instance of Symbol 266 MovieClip "m16" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (_root._currentframe == 5) { this._y = -1000; removeMovieClip(this); } if (_root._currentframe != 4) { this.gotoAndPlay(1); } if (this._currentframe == 2) { if (this.man._currentframe < 12) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if (_global.gun == "shotgun") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root._xmouse) < (_global.spread / 5)) and (Math.abs(this._y - _root._ymouse) < (_global.spread / 5))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } num = random(100); if (num < _global.shotgunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.spread) and (Math.abs(this._y - _root._ymouse) < _global.spread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "grenade") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root.grenadeexplosion._x) < _global.grenadespread) and (Math.abs(this._y - _root.grenadeexplosion._y) < _global.grenadespread)) { _global.money = _global.money + deathmoney; xoffset = (this._x - _root.grenadeexplosion._x) / 5; this.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - (_root._ymouse + 20)) < 40)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("grenade"); _root.bars.play(); } } if (_global.gun == "smg") { num = random(100); if (_root.gunfire._currentframe > 1) { if (num < _global.smgluck) { if ((Math.abs(this._x - _root._xmouse) < _global.smgspread) and (Math.abs(this._y - _root._ymouse) < _global.smgspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "machinegun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.machinegunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.machinegunspread) and (Math.abs(this._y - _root._ymouse) < _global.machinegunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "minigun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.minigunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.minigunspread) and (Math.abs(this._y - _root._ymouse) < _global.minigunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_root.shockwave._x > -100) { if (_root.shockwave.hit.hitTest(this._x, this._y, false)) { shocknum = random(100); if (shocknum < 5) { _global.money = _global.money + deathmoney; _root.bars.play(); this.gotoAndPlay("shockwave"); } } } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } } else if (this._currentframe > 2) { this.play(); } }
Instance of Symbol 337 MovieClip "rocketeer" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (_root._currentframe == 5) { this._y = -1000; removeMovieClip(this); } if (this._currentframe == 2) { if (this.man._currentframe < 12) { if (_global.day > (_global.marker2 - 1)) { this._x = this._x + speed; if (this._x > firedistance) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_global.gun == "shotgun") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root._xmouse) < (_global.spread / 5)) and (Math.abs(this._y - _root._ymouse) < (_global.spread / 5))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } num = random(100); if (num < _global.shotgunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.spread) and (Math.abs(this._y - _root._ymouse) < _global.spread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "smg") { num = random(100); if (_root.gunfire._currentframe > 1) { if (num < _global.smgluck) { if ((Math.abs(this._x - _root._xmouse) < _global.smgspread) and (Math.abs(this._y - _root._ymouse) < _global.smgspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "grenade") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root.grenadeexplosion._x) < _global.grenadespread) and (Math.abs(this._y - _root.grenadeexplosion._y) < _global.grenadespread)) { _global.money = _global.money + deathmoney; xoffset = (this._x - _root.grenadeexplosion._x) / 5; this.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_global.gun == "machinegun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.machinegunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.machinegunspread) and (Math.abs(this._y - _root._ymouse) < _global.machinegunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "minigun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.minigunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.minigunspread) and (Math.abs(this._y - _root._ymouse) < _global.minigunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - _root._ymouse) < 30)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("grenade"); _root.bars.play(); } } if (_root.shockwave._x > -100) { if (_root.shockwave.hit.hitTest(this._x, this._y, false)) { shocknum = random(100); if (shocknum < 5) { _global.money = _global.money + deathmoney; _root.bars.play(); this.gotoAndPlay("shockwave"); } } } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - (_root._ymouse + 20)) < 40)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("grenade"); _root.bars.play(); } } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } } else if (this._currentframe > 2) { this.play(); } }
Instance of Symbol 354 MovieClip "tank" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (_root._currentframe == 5) { this._y = -1000; removeMovieClip(this); } if (this._currentframe == 2) { if (this.man._currentframe < 12) { if (_global.day > (_global.marker3 - 1)) { this._x = this._x + speed; if (this._x > firedistance) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hit.hitTest(this._x, this._y, false)) { health = 0; explodehit = 1; } } if ((_root.currentframe = 4)) { removeMovieClip(this); } if (_global.gun == "shotgun") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root._xmouse) < (_global.spread / 3)) and (Math.abs(this._y - _root._ymouse) < (_global.spread / 3))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } if (_global.gun == "smg") { num = random(100); if (_root.gunfire._currentframe > 1) { if (num < _global.smgluck) { if ((Math.abs(this._x - _root._xmouse) < (_global.smgspread * 4)) and (Math.abs(this._y - _root._ymouse) < (_global.smgspread * 2))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "machinegun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.machinegunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.machinegunspread) and (Math.abs(this._y - _root._ymouse) < _global.machinegunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "grenade") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root.grenadeexplosion._x) < _global.grenadespread) and (Math.abs(this._y - _root.grenadeexplosion._y) < _global.grenadespread)) { health = health - _global.gunpower; this.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_global.gun == "minigun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.minigunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.minigunspread) and (Math.abs(this._y - _root._ymouse) < _global.minigunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - (_root._ymouse + 20)) < 40)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } if (_root.shockwave._x > -100) { if (_root.shockwave.hit.hitTest(this._x, this._y, false)) { shocknum = random(100); if (shocknum < 3) { _global.money = _global.money + deathmoney; _root.bars.play(); this.gotoAndPlay("shockwave"); } } } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } } else if (this._currentframe > 2) { this.play(); } }
Instance of Symbol 432 MovieClip "sword" in Frame 4
onClipEvent (load) { health = 2; deathmoney = 150; explodehit = 0; } onClipEvent (enterFrame) { if (_global.paused == 0) { if (_root._currentframe != 4) { this.gotoAndPlay(1); } if (_root._currentframe == 5) { this._y = -1000; removeMovieClip(this); } if (this._currentframe == 2) { if (this.man._currentframe < 12) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if (_global.gun == "shotgun") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root._xmouse) < (_global.spread / 5)) and (Math.abs(this._y - _root._ymouse) < (_global.spread / 5))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } num = random(100); if (num < _global.shotgunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.spread) and (Math.abs(this._y - _root._ymouse) < _global.spread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "smg") { num = random(100); if (_root.gunfire._currentframe > 1) { if (num < _global.smgluck) { if ((Math.abs(this._x - _root._xmouse) < _global.smgspread) and (Math.abs(this._y - _root._ymouse) < _global.smgspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "grenade") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root.grenadeexplosion._x) < _global.grenadespread) and (Math.abs(this._y - _root.grenadeexplosion._y) < _global.grenadespread)) { _global.money = _global.money + deathmoney; xoffset = (this._x - _root.grenadeexplosion._x) / 5; this.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_global.gun == "machinegun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.machinegunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.machinegunspread) and (Math.abs(this._y - _root._ymouse) < _global.machinegunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "minigun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.minigunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.minigunspread) and (Math.abs(this._y - _root._ymouse) < _global.minigunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_root.shockwave._x > -100) { if (_root.shockwave.hit.hitTest(this._x, this._y, false)) { shocknum = random(100); if (shocknum < 5) { _global.money = _global.money + deathmoney; _root.bars.play(); this.gotoAndPlay("shockwave"); } } } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - (_root._ymouse + 20)) < 40)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_root._currentframe < 4) { this._x = -99999; } } else if (this._currentframe > 2) { this.play(); } }
Instance of Symbol 447 MovieClip "jeep" in Frame 4
onClipEvent (enterFrame) { if (_global.paused == 0) { if (_root._currentframe == 5) { this._y = -1000; removeMovieClip(this); } if (_root._currentframe != 4) { this.gotoAndPlay(1); } if (this._currentframe == 2) { if (this._currentframe == 2) { if (this.man._currentframe < 2) { if (speed > 0) { this._x = this._x + speed; speed = speed - 0.3; } else { speed = 0; this.man.play(); attacking = 1; } } } if (explodehit == 0) { if (_root.explosion.hitTest(this._x, this._y, false)) { health = health - _global.missiledamage; explodehit = 1; } } if (_global.gun == "shotgun") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root._xmouse) < (_global.spread / 3)) and (Math.abs(this._y - _root._ymouse) < (_global.spread / 3))) { health = health - (_global.gunpower / 2); _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } num = random(100); if (num < _global.shotgunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.spread) and (Math.abs(this._y - _root._ymouse) < _global.spread)) { health = health - (_global.gunpower / 2); _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "grenade") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root.grenadeexplosion._x) < _global.grenadespread) and (Math.abs(this._y - _root.grenadeexplosion._y) < _global.grenadespread)) { _global.money = _global.money + deathmoney; xoffset = (this._x - _root.grenadeexplosion._x) / 5; this.gotoAndPlay("death"); _root.bars.play(); } } } if (_global.gun == "smg") { num = random(100); if (_root.gunfire._currentframe > 1) { if (num < _global.smgluck) { if ((Math.abs(this._x - _root._xmouse) < (_global.smgspread * 3)) and (Math.abs(this._y - _root._ymouse) < (_global.smgspread * 2))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "machinegun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.machinegunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.machinegunspread) and (Math.abs(this._y - _root._ymouse) < _global.machinegunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - (_root._ymouse + 20)) < 40)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } if (_global.gun == "minigun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.minigunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.minigunspread) and (Math.abs(this._y - _root._ymouse) < _global.minigunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_root.shockwave._x > -100) { if (_root.shockwave.hit.hitTest(this._x, this._y, false)) { shocknum = random(100); if (shocknum < 4) { _global.money = _global.money + deathmoney; _root.bars.play(); this.gotoAndPlay("shockwave"); } } } if (_root.riflemarker.hitTest(this._x, this._y, false)) { health = health - _global.rifledamage; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; _root.riflemarker._y = 1000; } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } } else if (attacking == 1) { this.man.play(); } }
Instance of Symbol 474 MovieClip "jihad" in Frame 4
onClipEvent (load) { health = 2; deathmoney = 3000; explodehit = 0; if (_global.day < 25) { } } onClipEvent (enterFrame) { if (_global.paused == 0) { if (_global.day > 20) { if (_root._currentframe == 5) { this._y = -1000; removeMovieClip(this); } if (this._currentframe == 2) { if (this.man._currentframe < 7) { this._x = this._x + speed; if (this._x > 390) { if (_root.fence.hitTest(this._x, this._y, true)) { this.man.gotoAndPlay("fight"); } } } if (_global.gun == "shotgun") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root._xmouse) < (_global.spread / 5)) and (Math.abs(this._y - _root._ymouse) < (_global.spread / 5))) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } num = random(100); if (num < _global.shotgunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.spread) and (Math.abs(this._y - _root._ymouse) < _global.spread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "smg") { num = random(100); if (_root.gunfire._currentframe > 1) { if (num < _global.smgluck) { if ((Math.abs(this._x - _root._xmouse) < _global.smgspread) and (Math.abs(this._y - _root._ymouse) < _global.smgspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "grenade") { if (_root.gunfire._currentframe > 1) { if ((Math.abs(this._x - _root.grenadeexplosion._x) < _global.grenadespread) and (Math.abs(this._y - _root.grenadeexplosion._y) < _global.grenadespread)) { _global.money = _global.money + deathmoney; xoffset = (this._x - _root.grenadeexplosion._x) / 5; this.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_global.gun == "machinegun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.machinegunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.machinegunspread) and (Math.abs(this._y - _root._ymouse) < _global.machinegunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_global.gun == "minigun") { if (_root.gunfire._currentframe > 1) { num = random(100); if (num < _global.minigunluck) { if ((Math.abs(this._x - _root._xmouse) < _global.minigunspread) and (Math.abs(this._y - _root._ymouse) < _global.minigunspread)) { health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , this._x); setProperty("_root.bloodsmoke" + _global.smokenum, _y , this._y); _global.smokenum++; } } } } if (_root.shockwave._x > -100) { if (_root.shockwave.hit.hitTest(this._x, this._y, false)) { shocknum = random(100); if (shocknum < 10) { _global.money = _global.money + deathmoney; _root.bars.play(); this.gotoAndPlay("death"); } } } if (_global.fist == 1) { if ((Math.abs(this._x - _root._xmouse) < 60) and (Math.abs(this._y - (_root._ymouse + 20)) < 40)) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } if (health < 1) { _global.money = _global.money + deathmoney; this.gotoAndPlay("death"); _root.bars.play(); } } } } else if (this._currentframe > 2) { this.play(); } }
Instance of Symbol 483 MovieClip in Frame 4
onClipEvent (keyDown) { if (Key.isDown(88)) { if (_global.paused == 0) { if (_global.day > 39) { this._x = _root._xmouse; this._y = _root._ymouse; this.swapDepths(888888); if (this._y < 250) { this._y = 250; } this.play(); } } } } onClipEvent (enterFrame) { if (_global.paused == 0) { if (this._currentframe > 1) { this.play(); } } else { this.stop(); } }
Instance of Symbol 500 MovieClip "pause" in Frame 4
onClipEvent (keyDown) { if (Key.isDown(80)) { if (this._y < 0) { _global.paused = 0; this._y = 10000; } else { _global.paused = 1; this._y = -30; this.swapDepths(999999999); this.text._alpha = 100; this.p._x = this.p.resetx; this.p._y = this.p.resety; this.p.xpower = 0; this.p.ypower = 0; this.a._x = this.a.resetx; this.a._y = this.a.resety; this.a.xpower = 0; this.a.ypower = 0; this.u._x = this.u.resetx; this.u._y = this.u.resety; this.u.xpower = 0; this.u.ypower = 0; this.s._x = this.s.resetx; this.s._y = this.s.resety; this.s.xpower = 0; this.s.ypower = 0; this.e._x = this.e.resetx; this.e._y = this.e.resety; this.e.xpower = 0; this.e.ypower = 0; } } }
Instance of Symbol 509 MovieClip "crosshair" in Frame 4
onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; _root._ymouse = _root._ymouse - 1; this.swapDepths(99999999); if (_root._currentframe != 4) { this._alpha = 0; } if (_root._currentframe == 4) { this._alpha = 100; } }
Frame 5
_global.ammo = _global.maxammo; _quality = "high"; _root._root.bars.play(); _root.housebutton.gotoAndStop(_root.house._currentframe); _root.gunmansallerytext = ("$" + _root.gunmansallery) + " / day"; _root.craftsmansallerytext = ("$" + _root.craftsmansallery) + " / day"; _root.silo.siloworkersallerytext = ("$" + _root.siloworkersallery) + " / day"; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; Mouse.show(); _root.payrollcover._x = 335; _root.payrollcover.gotoAndPlay(1); if (_global.gunpower == 2) { _root.sniperbutton._x = -500; _root.sniperfull._x = 354.4; } if (_root.missilesite._x < 700) { _root.silo.gotoAndStop(2); } if (_root.wall._currentframe > 3) { _root.wallfull._x = 252; _root.wallbutton._x = -100; } if (_root.house._currentframe > 2) { _root.fortifyfull._x = 444; _root.fortifybutton._x = -100; } if (_global.day == 39) { _root.win._x = -22; } else { _root.win._x = 99999 /* 0x01869F */; } stop();
Instance of Symbol 521 MovieClip "shotgun" in Frame 5
onClipEvent (load) { if (_global.shotgunu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 539 MovieClip "duals" in Frame 5
onClipEvent (load) { if (_global.dualsu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 546 MovieClip "smg" in Frame 5
onClipEvent (load) { if (_global.smgu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 609 MovieClip "machinegun" in Frame 5
onClipEvent (load) { if (_global.machinegunu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 619 MovieClip "minigun" in Frame 5
onClipEvent (load) { if (_global.minigunu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 629 MovieClip "grav" in Frame 5
onClipEvent (load) { if (_global.gravu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 537 MovieClip "grenade" in Frame 5
onClipEvent (load) { if (_global.grenadeu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Instance of Symbol 647 MovieClip "sniper" in Frame 5
onClipEvent (load) { if (_global.sniperu == 1) { this.gotoAndStop(2); if (_global.gun == this._name) { this.gotoAndStop(3); } } }
Frame 6
stop();
Symbol 29 Button
on (release) { gotoAndStop (3); }
Symbol 32 Button
on (release) { _root.instructions._x = 325; }
Symbol 35 Button
on (release) { _global.hardness = 0.5; this.gotoAndStop(2); _root.normal.gotoAndStop(1); _root.whygod.gotoAndStop(1); _root.hard.gotoAndStop(1); }
Symbol 37 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 2
stop();
Symbol 39 Button
on (release) { _global.hardness = 1; this.gotoAndStop(2); _root.easy.gotoAndStop(1); _root.whygod.gotoAndStop(1); _root.hard.gotoAndStop(1); }
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 2
stop();
Symbol 43 Button
on (release) { _global.hardness = 2; this.gotoAndStop(2); _root.normal.gotoAndStop(1); _root.easy.gotoAndStop(1); _root.hard.gotoAndStop(1); }
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 2
stop();
Symbol 47 Button
on (release) { _global.hardness = 1.5; this.gotoAndStop(2); _root.normal.gotoAndStop(1); _root.easy.gotoAndStop(1); _root.whygod.gotoAndStop(1); }
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 2
stop();
Symbol 60 Button
on (release) { _root.instructions._x = 10000; }
Symbol 67 MovieClip Frame 1
if (_global.paused == 0) { if (_global.health > 1) { if (this._y < 0) { this._y = this._y + (_global.skyspeed * 10); } else { stopAllSounds(); _root.gotoAndStop(5); } } }
Symbol 67 MovieClip Frame 11
gotoAndPlay (1);
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop();
Symbol 74 MovieClip Frame 3
stop();
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 80 MovieClip Frame 3
stop();
Symbol 80 MovieClip Frame 4
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
i = random(10000000); _root.explosiontimer.duplicateMovieClip("explosiontimer" + i, i, _root.explosiontimer);
Symbol 90 MovieClip Frame 1
daytext = "Day " + _global.day;
Symbol 90 MovieClip Frame 71
_root.gotoAndStop(4);
Instance of Symbol 101 MovieClip "cloud" in Symbol 102 MovieClip Frame 1
onClipEvent (load) { cloudspeed = random(100) / 400; this._parent._y = random(180); this.gotoAndStop(random(10) + 1); this.stop(); this._parent._x = random(1200) - 500; } onClipEvent (enterFrame) { this._parent._x = this._parent._x - cloudspeed; if (this._parent._x < -500) { this._parent._x = 700; this.gotoAndStop(random(10)); this._parent._y = random(150); cloudspeed = random(100) / 400; this._parent._y = random(180); } }
Symbol 105 MovieClip Frame 2
if ((_global.gun == "grav") or (_global.gun == "grenade")) { _root.ammonum = ((_global.ammo - (_global.maxammo - 1)) + " / ") + 1; _root.ammobar._xscale = ((_global.ammo - (_global.maxammo - 1)) / 1) * 100; } else { _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; } stop();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 2
this._x = random(350) + 50; this._y = random(80) + 325;
Symbol 109 MovieClip Frame 11
this._y = 1000;
Symbol 110 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 2
if (_global.godhouse == 0) { _global.health = _global.health - 10; } _root.bars.play();
Symbol 120 MovieClip Frame 1
this._x = _root._xmouse; this._y = _root._ymouse; num = random(360); if (_global.gun == "shotgun") { this._x = (Math.sin(num) * random(_global.spread)) + _root._xmouse; this._y = (Math.cos(num) * random(_global.spread)) + _root._ymouse; } else { this._x = (Math.sin(num) * random(_global[_global.gun + "spread"])) + _root._xmouse; this._y = (Math.cos(num) * random(_global[_global.gun + "spread"])) + _root._ymouse; } if (this._name == "smoke") { this._alpha = 0; } else if (this._y > 250) { this._alpha = 100; }
Symbol 120 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 121 MovieClip Frame 1
if (this._name == "bloodsmoke") { this._alpha = 0; } else { this._alpha = 100; }
Symbol 121 MovieClip Frame 20
stop(); removeMovieClip(this);
Symbol 128 MovieClip Frame 1
if (_global.health < 1) { _global.health = 0; _root.dead.play(); } if (_global.godhouse == 1) { _global.health = _global.maxhealth; } _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.healthnumber = (Math.round(_global.health) + " / ") + _global.maxhealth; if (_root.reload._currentframe == 1) { if ((_global.gun == "grav") or (_global.gun == "grenade")) { _root.ammonum = ((_global.ammo - (_global.maxammo - 1)) + " / ") + 1; _root.ammobar._xscale = ((_global.ammo - (_global.maxammo - 1)) / 1) * 100; } else { _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; } } _root.money = "$" + _global.money; stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 73
this._x = -1000;
Symbol 136 Button
on (press) { if (_global.paused == 0) { if (_global.ammo > 0) { if (_global.gun == "shotgun") { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.gunfire.play(); _root.reload.gotoAndStop(1); _root.bars.play(); } } if (((_global.gun == "pistol") or (_global.gun == "sniper")) or (_global.gun == "duals")) { if (_root.reload._currentframe == 1) { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; _root.bars.play(); } } } if (_global.gun == "smg") { if (_root.reload._currentframe == 1) { if (_global.ammo > 0) { _root.gunshot.gotoAndPlay("smg"); } } } if (_global.gun == "grenade") { if (_root.reload._currentframe == 1) { if (_global.ammo > (_global.maxammo - 1)) { _global.ammo--; _root.grenade._x = 680; _root.grenade._y = 230; _root.gunshot.gotoAndPlay("grenade"); _root.bars.play(); } } } if (_global.gun == "machinegun") { if (_root.reload._currentframe == 1) { if (_global.ammo > 0) { _root.gunshot.gotoAndPlay("machinegun"); } } } if (_global.gun == "minigun") { if (_root.reload._currentframe == 1) { if (_global.ammo > 0) { if (_global.minigunstart == 0) { _root.gunshot.gotoAndPlay("minigun"); _global.minigunfiring = 1; } } } } if (_global.gun == "grav") { if ((_root.reload._currentframe == 1) and (_root.gunshot._currentframe == 1)) { if (_global.ammo > (_global.maxammo - 1)) { _root.gunshot.gotoAndPlay("grav"); } } } } else { _root.gunshot.gotoAndPlay("dryfire"); } } } on (release) { if (_global.paused == 0) { if (((_global.gun == "smg") or (_global.gun == "machinegun")) or (_global.gun == "minigun")) { if (_global.minigunstart == 0) { _root.gunshot.gotoAndStop(1); _global.minigunfiring = 0; } else { _global.minigunfiring = 0; } } } }
Symbol 138 MovieClip Frame 1
stop();
Symbol 138 MovieClip Frame 4
this._y = 1000;
Symbol 141 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 2
place = random(3); if (place == 0) { this._x = 548; this._y = 314; } if (place == 1) { this._x = 563; this._y = 327; } if (place == 2) { this._x = 578; this._y = 342; } _root.riflemarker._x = random(450) + 50; _root.riflemarker._y = random(80) + 325; _root.riflemarker.gotoAndPlay(2);
Symbol 148 MovieClip Frame 1
if (this._name == "explosiontimer") { stop(); }
Symbol 148 MovieClip Frame 31
_root.explosion.gotoAndPlay(2); removeMovieClip(this); stop();
Symbol 153 MovieClip Frame 1
if (this._name == "rocketeertimer") { stop(); }
Symbol 153 MovieClip Frame 31
_root.rocketeerexplosion.gotoAndPlay(2); removeMovieClip(this); stop();
Symbol 167 MovieClip Frame 1
if ((_global.gun == "grav") or (_global.gun == "grenade")) { _root.ammonum = "1 / 1"; _root.ammobar._xscale = 100; } else { _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; } stop();
Symbol 167 MovieClip Frame 2
if (_global.gun == "pistol") { gotoAndPlay ("pistol"); } if (_global.gun == "sniper") { gotoAndPlay ("sniper"); } if (_global.gun == "shotgun") { gotoAndPlay ("shotgun"); } if (_global.gun == "smg") { gotoAndPlay ("smg"); } if (_global.gun == "machinegun") { gotoAndPlay ("machinegun"); } if (_global.gun == "minigun") { gotoAndPlay ("minigun"); } if (_global.gun == "grenade") { gotoAndPlay ("grenade"); }
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 3
onClipEvent (load) { num = 0; i = 0.0434782608695652; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root.ammobar._xscale = (num * i) * 100; num++; } }
Symbol 167 MovieClip Frame 27
_global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1);
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 28
onClipEvent (load) { num = 0; i = 0.0227272727272727; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root.ammobar._xscale = (num * i) * 100; num++; } }
Symbol 167 MovieClip Frame 73
_global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1);
Symbol 167 MovieClip Frame 84
if ((_global.ammo + 1) < _global.maxammo) { _global.ammo++; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; } else { _global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1); }
Symbol 167 MovieClip Frame 91
gotoAndPlay ("shotgun");
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 92
onClipEvent (load) { num = 0; i = 0.0227272727272727; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root.ammobar._xscale = (num * i) * 100; num++; } }
Symbol 167 MovieClip Frame 136
_global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1);
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 137
onClipEvent (load) { num = 0; i = 0.0112359550561798; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root.ammobar._xscale = (num * i) * 100; num++; } }
Symbol 167 MovieClip Frame 226
_global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1);
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 227
onClipEvent (load) { num = 0; i = 0.0163934426229508; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root.ammobar._xscale = (num * i) * 100; num++; } }
Symbol 167 MovieClip Frame 288
_global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1);
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 288
onClipEvent (load) { num = 0; i = 0.0112359550561798; } onClipEvent (enterFrame) { _root.ammobar._xscale = (num * i) * 100; num++; }
Instance of Symbol 156 MovieClip in Symbol 167 MovieClip Frame 289
onClipEvent (load) { num = 0; i = 0.024390243902439; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root.ammobar._xscale = (num * i) * 100; num++; } }
Symbol 167 MovieClip Frame 331
_global.ammo = _global.maxammo; _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; gotoAndStop (1); gotoAndStop (1);
Symbol 181 MovieClip Frame 1
_global.minigunfiring = 0; stop();
Symbol 181 MovieClip Frame 2
if (_global.gun == "pistol") { gotoAndPlay ("pistol"); } if (_global.gun == "sniper") { gotoAndPlay ("sniper"); } if (_global.gun == "shotgun") { gotoAndPlay ("shotgun"); } if (_global.gun == "minigun") { gotoAndPlay ("minigun"); }
Symbol 181 MovieClip Frame 8
if (_global.gun == "duals") { gotoAndStop (1); }
Symbol 181 MovieClip Frame 11
gotoAndStop (1);
Symbol 181 MovieClip Frame 15
gotoAndStop (1);
Symbol 181 MovieClip Frame 18
gotoAndStop (1);
Symbol 181 MovieClip Frame 40
gotoAndStop (1);
Symbol 181 MovieClip Frame 41
if (_global.ammo > 0) { _root.gunfire.play(); if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.bars.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; } else { gotoAndPlay ("Dryfire"); }
Symbol 181 MovieClip Frame 45
gotoAndPlay ("smg");
Symbol 181 MovieClip Frame 46
if (_global.ammo > 0) { _root.gunfire.play(); if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.bars.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; } else { gotoAndPlay ("Dryfire"); }
Symbol 181 MovieClip Frame 49
gotoAndPlay ("machinegun");
Symbol 181 MovieClip Frame 50
_global.minigunstart = 1;
Symbol 181 MovieClip Frame 71
_global.minigunstart = 0;
Symbol 181 MovieClip Frame 72
if (_global.ammo > -1) { _root.gunfire.play(); if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } if (_global.minigunfiring == 0) { this.gotoAndStop(1); } _root.bars.gotoAndPlay(2); _root.smoke.duplicateMovieClip("smoke" + _global.smokenum, _global.smokenum); _global.smokenum++; } else { gotoAndPlay ("Dryfire"); }
Symbol 181 MovieClip Frame 74
if (_global.ammo > 1) { gotoAndPlay ("minigunfire"); } else { gotoAndStop (1); }
Symbol 181 MovieClip Frame 122
_root.gunfire.play(); if (_global.godammo == 0) { _global.ammo--; } _root.bars.gotoAndPlay(2); _root.shockwave._x = _root._xmouse; _root.shockwave._y = _root._ymouse; _root.shockwave.gotoAndPlay(2);
Symbol 181 MovieClip Frame 152
gotoAndStop (1);
Symbol 181 MovieClip Frame 174
gotoAndStop (1);
Symbol 181 MovieClip Frame 224
gotoAndStop (1);
Symbol 201 MovieClip Frame 12
gotoAndPlay (1);
Symbol 201 MovieClip Frame 15
if (_global.godhouse == 0) { _global.health = _global.health - 2; } if (_global.health < 1) { _global.health = 0; _root.dead.play(); removeMovieClip(this); } _root.bars.play();
Symbol 201 MovieClip Frame 18
gotoAndPlay ("fight");
Symbol 202 Button
on (press) { if (_global.paused == 0) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , _root._xmouse); setProperty("_root.bloodsmoke" + _global.smokenum, _y , _root._ymouse); _global.smokenum++; _root.bars.play(); } } } else { _root.gunshot.gotoAndPlay("dryfire"); } } }
Symbol 266 MovieClip Frame 1
this._x = random(50) - 75; this._y = random(80) + 325; speed = (random(20) / 10) + 1.5; deathmoney = 400; if (_global.day < _global.marker1) { this._x = 10000; } health = 4 * _global.hardness; explodehit = 0;
Symbol 266 MovieClip Frame 2
if ((((((_global.gun == "shotgun") or (_global.gun == "smg")) or (_global.gun == "machinegun")) or (_global.gun == "minigun")) or (_global.gun == "grenade")) or (_global.gun == "grav")) { click._y = 10000; } stop();
Instance of Symbol 201 MovieClip "man" in Symbol 266 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.paused == 1) { this.stop(); } else { this.play(); } }
Symbol 266 MovieClip Frame 52
gotoAndPlay (1);
Instance of Symbol 219 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 221 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 223 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 225 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 227 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 229 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 231 MovieClip in Symbol 266 MovieClip Frame 53
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Symbol 266 MovieClip Frame 85
stop(); this._y = 1000; this.gotoAndPlay(1);
Instance of Symbol 219 MovieClip in Symbol 266 MovieClip Frame 85
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 221 MovieClip in Symbol 266 MovieClip Frame 85
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 223 MovieClip in Symbol 266 MovieClip Frame 85
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 225 MovieClip in Symbol 266 MovieClip Frame 85
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 227 MovieClip in Symbol 266 MovieClip Frame 85
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 234 MovieClip in Symbol 266 MovieClip Frame 85
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Symbol 266 MovieClip Frame 138
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 290 MovieClip Frame 11
gotoAndPlay (1);
Symbol 290 MovieClip Frame 47
i = random(1000000); _root.rocketeertimer.duplicateMovieClip("rocketeertimer" + i, i, _root.rocketeertimer);
Symbol 290 MovieClip Frame 75
gotoAndPlay ("fire");
Symbol 337 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(10) / 10) + 1; deathmoney = 500; firedistance = random(50) + 50; if (_global.day < _global.marker2) { this._x = 10000; } health = 6 * _global.hardness; explodehit = 0;
Symbol 337 MovieClip Frame 2
if ((((((_global.gun == "shotgun") or (_global.gun == "smg")) or (_global.gun == "machinegun")) or (_global.gun == "grenade")) or (_global.gun == "minigun")) or (_global.gun == "grav")) { click._y = 10000; } stop();
Instance of Symbol 290 MovieClip "man" in Symbol 337 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.paused == 1) { this.stop(); } else { this.play(); } }
Symbol 337 MovieClip Frame 55
gotoAndPlay (1);
Instance of Symbol 219 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 221 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 223 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 225 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 227 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 305 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 307 MovieClip in Symbol 337 MovieClip Frame 56
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Symbol 337 MovieClip Frame 88
stop(); this._y = 1000; this.gotoAndPlay(1);
Instance of Symbol 219 MovieClip in Symbol 337 MovieClip Frame 88
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 221 MovieClip in Symbol 337 MovieClip Frame 88
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 223 MovieClip in Symbol 337 MovieClip Frame 88
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 225 MovieClip in Symbol 337 MovieClip Frame 88
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 227 MovieClip in Symbol 337 MovieClip Frame 88
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 234 MovieClip in Symbol 337 MovieClip Frame 88
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Symbol 337 MovieClip Frame 150
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 349 MovieClip Frame 11
gotoAndPlay (1);
Symbol 349 MovieClip Frame 43
if (_global.godhouse == 0) { _global.health = _global.health - 30; } _root.bars.play();
Symbol 349 MovieClip Frame 100
gotoAndPlay ("fight");
Symbol 350 Button
on (press) { if (_global.paused == 0) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bars.play(); } } } else { _root.gunshot.gotoAndPlay("dryfire"); } } }
Symbol 354 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(130) + 290; speed = (random(10) / 10) + 1; deathmoney = 1500; firedistance = random(120) + 30; if (_global.day < _global.marker3) { this._x = 10000; } health = 20 * _global.hardness; explodehit = 0;
Symbol 354 MovieClip Frame 2
if ((((((_global.gun == "shotgun") or (_global.gun == "smg")) or (_global.gun == "machinegun")) or (_global.gun == "grenade")) or (_global.gun == "minigun")) or (_global.gun == "grav")) { click._y = 10000; } stop();
Instance of Symbol 349 MovieClip "man" in Symbol 354 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.paused == 1) { this.stop(); } else { this.play(); } }
Symbol 354 MovieClip Frame 79
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 354 MovieClip Frame 155
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 357 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 2
_root.bars.gotoAndPlay(2);
Symbol 384 MovieClip Frame 12
gotoAndPlay (1);
Symbol 384 MovieClip Frame 21
if (_global.godhouse == 0) { _global.health = _global.health - 1; } if (_global.health < 1) { _global.health = 0; _root.dead.play(); removeMovieClip(this); } _root.bars.play();
Symbol 384 MovieClip Frame 25
gotoAndPlay ("fight");
Symbol 385 Button
on (press) { if (_global.paused == 0) { if (_global.gun == "shotgun") { } else if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , _root._xmouse); setProperty("_root.bloodsmoke" + _global.smokenum, _y , _root._ymouse); _global.smokenum++; _root.bars.play(); } } } else { _root.gunshot.gotoAndPlay("dryfire"); } } }
Symbol 400 MovieClip Frame 49
stop(); this._y = 1000; removeMovieClip(this);
Symbol 431 MovieClip Frame 30
gotoAndPlay ("loop");
Symbol 432 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(20) / 10) + 3; health = 2 * _global.hardness; deathmoney = 100; explodehit = 0;
Symbol 432 MovieClip Frame 2
if ((((((_global.gun == "shotgun") or (_global.gun == "smg")) or (_global.gun == "machinegun")) or (_global.gun == "minigun")) or (_global.gun == "grav")) or (_global.gun == "grenade")) { click._y = 10000; } stop();
Instance of Symbol 384 MovieClip "man" in Symbol 432 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.paused == 1) { this.stop(); } else { this.play(); } }
Symbol 432 MovieClip Frame 56
gotoAndPlay (1);
Symbol 432 MovieClip Frame 113
stop(); this._y = 1000; this.gotoAndPlay(1);
Instance of Symbol 219 MovieClip in Symbol 432 MovieClip Frame 114
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 221 MovieClip in Symbol 432 MovieClip Frame 114
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 223 MovieClip in Symbol 432 MovieClip Frame 114
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 225 MovieClip in Symbol 432 MovieClip Frame 114
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 227 MovieClip in Symbol 432 MovieClip Frame 114
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Instance of Symbol 234 MovieClip in Symbol 432 MovieClip Frame 114
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 2) - 25; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; this._alpha = this._alpha - 4; }
Symbol 432 MovieClip Frame 146
stop(); this._y = 1000; this.gotoAndPlay(1);
Instance of Symbol 219 MovieClip in Symbol 432 MovieClip Frame 146
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 221 MovieClip in Symbol 432 MovieClip Frame 146
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 223 MovieClip in Symbol 432 MovieClip Frame 146
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 225 MovieClip in Symbol 432 MovieClip Frame 146
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 227 MovieClip in Symbol 432 MovieClip Frame 146
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Instance of Symbol 234 MovieClip in Symbol 432 MovieClip Frame 146
onClipEvent (load) { xspeed = ((random(100) / 10) - 5) + this._parent.xoffset; yspeed = (random(100) / 20) + 5; rotate = (random(100) / 5) - 10; } onClipEvent (enterFrame) { this._x = this._x + xspeed; this._y = this._y - yspeed; yspeed = yspeed - 0.7; this._rotation = this._rotation + rotate; }
Symbol 439 MovieClip Frame 1
stop();
Symbol 439 MovieClip Frame 7
this._y = 10000;
Symbol 445 MovieClip Frame 1
stop();
Symbol 445 MovieClip Frame 32
if (_global.godhouse == 0) { _global.health = _global.health - 2; } if (_global.health < 1) { _global.health = 0; _root.dead.play(); removeMovieClip(this); } _root.bars.play();
Symbol 445 MovieClip Frame 38
if (_global.godhouse == 0) { _global.health = _global.health - 2; } if (_global.health < 1) { _global.health = 0; _root.dead.play(); removeMovieClip(this); } _root.bars.play();
Symbol 445 MovieClip Frame 43
if (_global.godhouse == 0) { _global.health = _global.health - 2; } if (_global.health < 1) { _global.health = 0; _root.dead.play(); removeMovieClip(this); } _root.bars.play();
Symbol 445 MovieClip Frame 49
gotoAndPlay ("fight");
Symbol 446 Button
on (press) { if (_global.paused == 0) { if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , _root._xmouse); setProperty("_root.bloodsmoke" + _global.smokenum, _y , _root._ymouse); _global.smokenum++; _root.bars.play(); } } } else { _root.gunshot.gotoAndPlay("dryfire"); } } }
Symbol 447 MovieClip Frame 1
this._x = random(50) - 75; this._y = random(80) + 325; speed = (random(30) / 10) + 8; attacking = 0; deathmoney = 800; if (_global.day < 7) { this._x = 10000; stop(); } health = 6 * _global.hardness; explodehit = 0;
Symbol 447 MovieClip Frame 2
if ((((((_global.gun == "shotgun") or (_global.gun == "smg")) or (_global.gun == "machinegun")) or (_global.gun == "minigun")) or (_global.gun == "grenade")) or (_global.gun == "grav")) { click._y = 10000; } stop();
Instance of Symbol 445 MovieClip "man" in Symbol 447 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.paused == 1) { this.gotoAndPlay(1); } else if (this._currentframe > 1) { } }
Symbol 447 MovieClip Frame 109
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 447 MovieClip Frame 230
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 467 MovieClip Frame 6
gotoAndPlay (1);
Symbol 467 MovieClip Frame 7
if (_global.godhouse == 0) { _global.health = _global.health - 120; } if (_global.health < 1) { _global.health = 0; _root.dead.play(); removeMovieClip(this); } _root.bars.play();
Symbol 467 MovieClip Frame 500
stop(); this._parent._y = 1000; this._parent.gotoAndPlay(1);
Symbol 468 Button
on (press) { if (_global.paused == 0) { if (_global.gun == "shotgun") { } else if (_global.ammo > 0) { if (_root.reload._currentframe == 1) { if (_root.gunshot._currentframe == 1) { if (_global.godammo == 0) { _global.ammo = _global.ammo - 1; } _root.gunshot.gotoAndPlay(2); health = health - _global.gunpower; _root.bloodsmoke.duplicateMovieClip("bloodsmoke" + _global.smokenum, _global.smokenum); setProperty("_root.bloodsmoke" + _global.smokenum, _x , _root._xmouse); setProperty("_root.bloodsmoke" + _global.smokenum, _y , _root._ymouse); _global.smokenum++; _root.bars.play(); } } } else { _root.gunshot.gotoAndPlay("dryfire"); } } }
Symbol 474 MovieClip Frame 1
this._x = random(200) - 250; this._y = random(80) + 325; speed = (random(20) / 10) + 6; if (_global.day < _global.jihadmarker) { this._x = 10000; stop(); } health = 1 * _global.hardness; deathmoney = 100; explodehit = 0;
Symbol 474 MovieClip Frame 2
if ((((((_global.gun == "shotgun") or (_global.gun == "smg")) or (_global.gun == "machinegun")) or (_global.gun == "minigun")) or (_global.gun == "grav")) or (_global.gun == "grenade")) { click._y = 10000; } stop();
Instance of Symbol 467 MovieClip "man" in Symbol 474 MovieClip Frame 2
onClipEvent (enterFrame) { if (_global.paused == 1) { this.stop(); } else { this.play(); } }
Symbol 474 MovieClip Frame 500
stop(); this._y = 1000; this.gotoAndPlay(1);
Symbol 476 MovieClip Frame 10
stop(); this._y = 100000 /* 0x0186A0 */; removeMovieClip(this);
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 5
_global.fist = 1;
Instance of Symbol 481 MovieClip in Symbol 483 MovieClip Frame 5
onClipEvent (load) { num = 11; } onClipEvent (enterFrame) { if (_global.paused == 0) { _root._x = random(num * 2) - num; _root._y = random(num * 2) - num; num--; } }
Symbol 483 MovieClip Frame 6
_global.fist = 0;
Symbol 483 MovieClip Frame 13
_root._x = 0; _root._y = 0;
Instance of Symbol 486 MovieClip in Symbol 500 MovieClip Frame 1
onClipEvent (load) { _global.gravity = 0; _global.power = 40; _global.bouncy = 0.9; } onClipEvent (mouseDown) { if (_global.paused == 1) { if (_root.infobox.hitTest(_root._xmouse, _root._ymouse, false)) { } else { _root.pexplosion._x = _root._xmouse; _root.pexplosion._y = _root._ymouse; _root.pexplosion.gotoAndPlay(1); _global.splode = 1; _global.splodex = _root._xmouse; _global.splodey = _root._ymouse; } } }
Instance of Symbol 489 MovieClip "e" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { xpower = 0; ypower = 0; resetx = this._x; resety = this._y; } onClipEvent (enterFrame) { if (_global.paused == 1) { this._x = this._x + xpower; xpower = xpower * 0.95; if (this._x > 630) { this._x = 630; xpower = -(xpower * _global.bouncy); } if (this._x < 20) { this._x = 20; xpower = xpower + (xpower * -2); } this._y = this._y + ypower; ypower = (ypower * 0.95) + _global.gravity; if (this._y > 430) { this._y = 430; ypower = (-(ypower * _global.bouncy)) + (_global.gravity * 3); } if (this._y < 20) { this._y = 20.1; ypower = -(ypower * _global.bouncy); } if (sploded == 1) { _global.splode = 0; sploded = 0; } if (_global.splode == 1) { sploded = 1; } if (sploded == 1) { power = _global.power / (((this._x - _global.splodex) * (this._x - _global.splodex)) + ((this._y - _global.splodey) * (this._y - _global.splodey))); lastxpower = xpower; lastypower = ypower; xpower = lastxpower + ((this._x - _global.splodex) * power); ypower = lastypower + ((this._y - _global.splodey) * power); } } }
Instance of Symbol 491 MovieClip "s" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { xpower = 0; ypower = 0; resetx = this._x; resety = this._y; } onClipEvent (enterFrame) { if (_global.paused == 1) { this._x = this._x + xpower; xpower = xpower * 0.95; if (this._x > 630) { this._x = 630; xpower = -(xpower * _global.bouncy); } if (this._x < 20) { this._x = 20; xpower = xpower + (xpower * -2); } this._y = this._y + ypower; ypower = (ypower * 0.95) + _global.gravity; if (this._y > 430) { this._y = 430; ypower = (-(ypower * _global.bouncy)) + (_global.gravity * 3); } if (this._y < 20) { this._y = 20.1; ypower = -(ypower * _global.bouncy); } if (sploded == 1) { _global.splode = 0; sploded = 0; } if (_global.splode == 1) { sploded = 1; } if (sploded == 1) { power = _global.power / (((this._x - _global.splodex) * (this._x - _global.splodex)) + ((this._y - _global.splodey) * (this._y - _global.splodey))); lastxpower = xpower; lastypower = ypower; xpower = lastxpower + ((this._x - _global.splodex) * power); ypower = lastypower + ((this._y - _global.splodey) * power); } } }
Instance of Symbol 493 MovieClip "u" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { xpower = 0; ypower = 0; resetx = this._x; resety = this._y; } onClipEvent (enterFrame) { if (_global.paused == 1) { this._x = this._x + xpower; xpower = xpower * 0.95; if (this._x > 630) { this._x = 630; xpower = -(xpower * _global.bouncy); } if (this._x < 20) { this._x = 20; xpower = xpower + (xpower * -2); } this._y = this._y + ypower; ypower = (ypower * 0.95) + _global.gravity; if (this._y > 430) { this._y = 430; ypower = (-(ypower * _global.bouncy)) + (_global.gravity * 3); } if (this._y < 20) { this._y = 20.1; ypower = -(ypower * _global.bouncy); } if (sploded == 1) { _global.splode = 0; sploded = 0; } if (_global.splode == 1) { sploded = 1; } if (sploded == 1) { power = _global.power / (((this._x - _global.splodex) * (this._x - _global.splodex)) + ((this._y - _global.splodey) * (this._y - _global.splodey))); lastxpower = xpower; lastypower = ypower; xpower = lastxpower + ((this._x - _global.splodex) * power); ypower = lastypower + ((this._y - _global.splodey) * power); } } }
Instance of Symbol 495 MovieClip "a" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { xpower = 0; ypower = 0; resetx = this._x; resety = this._y; } onClipEvent (enterFrame) { if (_global.paused == 1) { this._x = this._x + xpower; xpower = xpower * 0.95; if (this._x > 630) { this._x = 630; xpower = -(xpower * _global.bouncy); } if (this._x < 20) { this._x = 20; xpower = xpower + (xpower * -2); } this._y = this._y + ypower; ypower = (ypower * 0.95) + _global.gravity; if (this._y > 430) { this._y = 430; ypower = (-(ypower * _global.bouncy)) + (_global.gravity * 3); } if (this._y < 20) { this._y = 20.1; ypower = -(ypower * _global.bouncy); } if (sploded == 1) { _global.splode = 0; sploded = 0; } if (_global.splode == 1) { sploded = 1; } if (sploded == 1) { power = _global.power / (((this._x - _global.splodex) * (this._x - _global.splodex)) + ((this._y - _global.splodey) * (this._y - _global.splodey))); lastxpower = xpower; lastypower = ypower; xpower = lastxpower + ((this._x - _global.splodex) * power); ypower = lastypower + ((this._y - _global.splodey) * power); } } }
Instance of Symbol 497 MovieClip "p" in Symbol 500 MovieClip Frame 1
onClipEvent (load) { xpower = 0; ypower = 0; resetx = this._x; resety = this._y; } onClipEvent (enterFrame) { if (_global.paused == 1) { this._x = this._x + xpower; xpower = xpower * 0.95; if (this._x > 630) { this._x = 630; xpower = -(xpower * _global.bouncy); } if (this._x < 20) { this._x = 20; xpower = xpower + (xpower * -2); } this._y = this._y + ypower; ypower = (ypower * 0.95) + _global.gravity; if (this._y > 430) { this._y = 430; ypower = (-(ypower * _global.bouncy)) + (_global.gravity * 3); } if (this._y < 20) { this._y = 20.1; ypower = -(ypower * _global.bouncy); } if (sploded == 1) { _global.splode = 0; sploded = 0; } if (_global.splode == 1) { sploded = 1; } if (sploded == 1) { power = _global.power / (((this._x - _global.splodex) * (this._x - _global.splodex)) + ((this._y - _global.splodey) * (this._y - _global.splodey))); lastxpower = xpower; lastypower = ypower; xpower = lastxpower + ((this._x - _global.splodex) * power); ypower = lastypower + ((this._y - _global.splodey) * power); } } }
Instance of Symbol 499 MovieClip "text" in Symbol 500 MovieClip Frame 1
onClipEvent (mouseDown) { this._alpha = 0; }
Symbol 503 Button
on (release) { _root.gotoAndPlay(1); }
Symbol 505 MovieClip Frame 1
stop();
Symbol 505 MovieClip Frame 2
_global.paused = 0; _root.paused._y = 100000 /* 0x0186A0 */;
Symbol 505 MovieClip Frame 17
_root.gotoAndstop("death"); stop();
Symbol 505 MovieClip Frame 18
gotoAndStop (17);
Symbol 509 MovieClip Frame 1
stop();
Symbol 509 MovieClip Frame 2
stop();
Symbol 511 Button
on (release) { if ((_global.money + 1) > wallcost) { _global.money = _global.money - wallcost; _root.wall.gotoAndStop(_root.wall._currentframe + 1); _global.maxhealth = _global.maxhealth + 50; _global.health = _global.health + 50; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); if (_root.wall._currentframe > 3) { _root.wallfull._x = 252; _root.wallbutton._x = -100; } else { wallcost = _root.wall._currentframe * 4000; } } else { _root.wrong.gotoAndPlay(2); } }
Symbol 517 Button
on (release) { if ((_global.money + 1) > _root.shotguncost) { _global.money = _global.money - _root.shotguncost; if (_global.godgun == 0) { _global.gunpower = 5; } _global.gun = "shotgun"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; _global.shotgunu = 1; _root.bars.play(); if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Shotgun - $" + _root.shotguncost; _root.info.info = "Sporting a slow rate of fire and a long (but interuptable) reload time, the shotgun is not without it's drawbacks. However, it's ability to take out more than one target with a single high powered blast brings an important question to mind... What would Bruce Campbell do?"; } on (rollOut) { _root.info._x = -500; }
Symbol 518 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 5; } _global.gun = "shotgun"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.info._x = -500; _root.bars.play(); if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Shotgun - Purchased"; _root.info.info = "Sporting a slow rate of fire and a long (but interuptable) reload time, the shotgun is not without it's drawbacks. However, it's ability to take out more than one target with a single high powered blast brings an important question to mind... What would Bruce Campbell do?"; } on (rollOut) { _root.info._x = -500; }
Symbol 521 MovieClip Frame 1
stop();
Symbol 521 MovieClip Frame 2
stop();
Symbol 521 MovieClip Frame 3
stop();
Symbol 528 Button
on (release) { if ((_global.money + 1) > _root.dualscost) { _global.money = _global.money - _root.dualscost; if (_global.godgun == 0) { _global.gunpower = 1; } _global.gun = "duals"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.info._x = -500; _global.dualsu = 1; if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Dual Pistols - $" + _root.dualscost; _root.info.info = ("Weilding two of your ordinary pistols instead of one won't increase the amount of damage you'll do, but it will let you fire off rounds faster and at only $" + _root.dualscost) + " it's the most affordable gun upgrade in this mindless game."; } on (rollOut) { _root.info._x = -500; }
Symbol 529 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 1; } _global.gun = "duals"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Dual Pistols - Purchased"; _root.info.info = ("Weilding two of your ordinary pistols instead of one won't increase the amount of damage you'll do, but it will let you fire off rounds faster and at only $" + _root.dualscost) + " it's the most affordable gun upgrade in this mindless game."; } on (rollOut) { _root.info._x = -500; }
Symbol 533 Button
on (release) { if ((_global.money + 1) > _root.grenadecost) { _global.money = _global.money - _root.grenadecost; if (_global.godgun == 0) { _global.gunpower = 6; } _global.gun = "grenade"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; _global.grenadeu = 1; _root.bars.play(); if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Grenade Launcher - $" + _root.grenadecost; _root.info.info = "Finally, a hot injection of testosterone. The grenade launcher fires slow and there's a long delay in between firing the round and the actual impact, but this gun is not without it's benefits. Benefits include: explosions."; } on (rollOut) { _root.info._x = -500; }
Symbol 536 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 6; } _global.gun = "grenade"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.info._x = -500; _root.bars.play(); if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Grenade Launcher - Purchased"; _root.info.info = "Finally, a hot injection of testosterone. The grenade launcher fires slow and there's a long delay in between firing the round and the actual impact, but this gun is not without it's benefits. Benefits include: explosions."; } on (rollOut) { _root.info._x = -500; }
Symbol 537 MovieClip Frame 1
stop();
Symbol 537 MovieClip Frame 2
stop();
Symbol 537 MovieClip Frame 3
stop();
Symbol 539 MovieClip Frame 1
stop();
Symbol 539 MovieClip Frame 2
stop();
Symbol 539 MovieClip Frame 3
stop();
Symbol 543 Button
on (release) { if ((_global.money + 1) > _root.smgcost) { _global.money = _global.money - _root.smgcost; if (_global.godgun == 0) { _global.gunpower = 1; } _global.gun = "smg"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.info._x = -500; _global.smgu = 1; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "SMG - $" + _root.smgcost; _root.info.info = "Cheap and automatic... That's about all the SMG has going for it. Developed with affordability and ammo conservation in mind, this gun is perfect for women, children and grown men who dislike loud noises."; } on (rollOut) { _root.info._x = -500; }
Symbol 544 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 1; } _global.gun = "smg"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.info._x = -500; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "SMG - Purchased"; _root.info.info = "Cheap and automatic... That's about all the SMG has going for it. Developed with affordability and ammo conservation in mind, this gun is perfect for women, children and grown men who dislike loud noises."; } on (rollOut) { _root.info._x = -500; }
Symbol 546 MovieClip Frame 1
stop();
Symbol 546 MovieClip Frame 2
stop();
Symbol 546 MovieClip Frame 3
stop();
Symbol 553 MovieClip Frame 1
if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } if (_global.ammo > _global.maxammo) { _global.ammo = _global.maxammo; } _root.healthnumber = (Math.round(_global.health) + " / ") + _global.maxhealth; _root.craftsmannum = _global.craftsman + " craftsmen"; _root.gunmannum = _global.gunman + " gunmen"; _root.missilesnum = _global.missiles + " silo workers"; if ((_global.gun == "grav") or (_global.gun == "grenade")) { _root.ammonum = ((_global.ammo - (_global.maxammo - 1)) + " / ") + 1; _root.ammobar._xscale = ((_global.ammo - (_global.ammo - 1)) / 1) * 100; } else { _root.ammonum = (_global.ammo + " / ") + _global.maxammo; _root.ammobar._xscale = (_global.ammo / _global.maxammo) * 100; } _root.healthbar._xscale = (_global.health / _global.maxhealth) * 100; _root.money = "$" + _global.money; _root.payroll = ((_root.gunmansallery * _global.gunman) + (_root.craftsmansallery * _global.craftsman)) + (_root.siloworkersallery * _global.missiles); _root.payrolltext = "$" + _root.payroll; stop();
Symbol 559 Button
on (release) { if ((_global.money + 1) > clipsizecost) { _global.money = _global.money - clipsizecost; _global.maxammo++; _root.ammobar._xscale = 100; _global.ammo = _global.maxammo; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 563 Button
on (release) { _global.day++; _root.sky._y = -884; _root.gotoAndStop(3); _global.enemyNum = 0; }
Symbol 566 MovieClip Frame 1
stop();
Symbol 566 MovieClip Frame 2
_root.bars.play();
Symbol 569 MovieClip Frame 1
stop();
Symbol 573 Button
on (release) { if ((_global.money + 1) > repaircost) { if (_global.health < _global.maxhealth) { _global.money = _global.money - repaircost; _global.health = _global.health + 20; if (_global.health > _global.maxhealth) { _global.health = _global.maxhealth; } _root.money = "$" + _global.money; _root.buy.gotoAndPlay(2); } else { wrong.gotoAndPlay(2); } } else { wrong.gotoAndPlay(2); } }
Symbol 578 Button
on (release) { if ((_global.money + 1) > craftsmancost) { _global.money = _global.money - craftsmancost; _global.craftsman++; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 581 Button
on (release) { if ((_global.money + 1) > gunmancost) { _global.money = _global.money - gunmancost; _global.gunman++; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 601 Button
on (release) { _root.instructions._x = 325; }
Symbol 605 Button
on (release) { if ((_global.money + 1) > _root.machineguncost) { _global.money = _global.money - _root.machineguncost; if (_global.godgun == 0) { _global.gunpower = 2; } _global.gun = "machinegun"; this.gotoAndStop(3); _root.info._x = -500; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _global.machinegunu = 1; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Machine gun - $" + _root.machineguncost; _root.info.info = "Half way up the food chain of automatic weaponry, the machine gun has become famous for being a loud, high powered, bullet hose. As one satisfied customer put it, 'I didn't know pure unadulterated bliss came in gunmetal.'"; } on (rollOut) { _root.info._x = -500; }
Symbol 606 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 2; } _global.gun = "machinegun"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Machine gun - Purchased"; _root.info.info = "Half way up the food chain of automatic weaponry, the machine gun has become famous for being a loud, high powered, bullet hose. As one satisfied customer put it, 'I didn't know pure unadulterated bliss came in gunmetal.'"; } on (rollOut) { _root.info._x = -500; }
Symbol 609 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 2
stop();
Symbol 609 MovieClip Frame 3
stop();
Symbol 616 Button
on (release) { if ((_global.money + 1) > _root.miniguncost) { _global.money = _global.money - _root.miniguncost; if (_global.godgun == 0) { _global.gunpower = 5; } _global.gun = "minigun"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; _global.minigunu = 1; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "'Old Glory' - $" + _root.miniguncost; _root.info.info = "With it's sheer size, high damage rating and ridiculously fast rate of fire, it's entirely possible that buying the minigun (a.k.a. 'Old Glory') will completely take the fun out of playing this game. You know what they say though, 'Everytime you fire a minigun, an angel stands up an applauds'"; } on (rollOut) { _root.info._x = -500; }
Symbol 617 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 5; } _global.gun = "minigun"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.info._x = -500; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "'Old Glory' - Purchased"; _root.info.info = "With it's sheer size, high damage rating and ridiculously fast rate of fire, it's entirely possible that buying the minigun (a.k.a. 'Old Glory') will completely take the fun out of playing this game. You know what they say though, 'Everytime you fire a minigun, an angel stands up an applauds'"; } on (rollOut) { _root.info._x = -500; }
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 2
stop();
Symbol 619 MovieClip Frame 3
stop();
Symbol 625 Button
on (release) { if ((_global.money + 1) > _root.gravcost) { _global.money = _global.money - _root.gravcost; if (_global.godgun == 0) { _global.gunpower = 0; } _global.gun = "grav"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; _global.gravu = 1; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Gravity Cannon - $" + _root.gravcost; _root.info.info = "Recovered from a mysterious UFO crash site, the gravity cannon was found in the woods by a passing bigfoot who later lost his grip on the gun while hunting wild bore, dropping it into a deep ravine where it met it's final resting place, shattered into a million pieces. But now you have it."; } on (rollOut) { _root.info._x = -500; }
Symbol 626 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 0; } _global.gun = "grav"; this.gotoAndStop(3); _root.info._x = -500; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.sniper._currentframe == 3) { _root.sniper.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Gravity Cannon - Purchased"; _root.info.info = "Recovered from a mysterious UFO crash site, the gravity cannon was found in the woods by a passing bigfoot who later lost his grip on the gun while hunting wild bore, dropping it into a deep ravine where it met it's final resting place, shattered into a million pieces. But now you have it."; } on (rollOut) { _root.info._x = -500; }
Symbol 629 MovieClip Frame 1
stop();
Symbol 629 MovieClip Frame 2
stop();
Symbol 629 MovieClip Frame 3
stop();
Symbol 631 Button
on (release) { if ((_global.money + 1) > _root.missilesitecost) { _global.money = _global.money - _root.missilesitecost; _root.missilesitetext = "Silo Worker"; _root.missilesitecost = 12000; _root.missilesite._x = 560; _global.missiles = 1; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); gotoAndStop (2); } else { _root.wrong.gotoAndPlay(2); } }
Symbol 633 Button
on (release) { if ((_global.money + 1) > _root.missilesitecost) { _global.money = _global.money - _root.missilesitecost; _global.missiles++; _root.buy.gotoAndPlay(2); _root.money = "$" + _global.money; _root.bars.play(); } else { _root.wrong.gotoAndPlay(2); } }
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 2
stop();
Symbol 644 Button
on (release) { if ((_global.money + 1) > _root.snipercost) { _global.money = _global.money - _root.snipercost; if (_global.godgun == 0) { _global.gunpower = 3; } _global.gun = "sniper"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; _global.sniperu = 1; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } else { _root.wrong.gotoAndPlay(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Sniper Rifle - $" + _root.snipercost; _root.info.info = "This .50 caliber semi-automatic anti tank rifle will take out your standard infantry unit in one shot, as well as having the ability to pierce the armor plating on tanks."; } on (rollOut) { _root.info._x = -500; }
Symbol 645 Button
on (release) { if (_global.godgun == 0) { _global.gunpower = 3; } _global.gun = "sniper"; this.gotoAndStop(3); _root.buy.gotoAndPlay(2); _root.info._x = -500; _root.money = "$" + _global.money; if (_root.duals._currentframe == 3) { _root.duals.gotoAndStop(2); } if (_root.smg._currentframe == 3) { _root.smg.gotoAndStop(2); } if (_root.shotgun._currentframe == 3) { _root.shotgun.gotoAndStop(2); } if (_root.machinegun._currentframe == 3) { _root.machinegun.gotoAndStop(2); } if (_root.grenade._currentframe == 3) { _root.grenade.gotoAndStop(2); } if (_root.grav._currentframe == 3) { _root.grav.gotoAndStop(2); } if (_root.minigun._currentframe == 3) { _root.minigun.gotoAndStop(2); } } on (rollOver) { _root.info._x = 20; _root.info.header = "Sniper Rifle - Purchased"; _root.info.info = "This .50 caliber semi-automatic anti tank rifle will take out your standard infantry unit in one shot, as well as having the ability to pierce the armor plating on tanks."; } on (rollOut) { _root.info._x = -500; }
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 2
stop();
Symbol 647 MovieClip Frame 3
stop();
Symbol 650 Button
on (release) { if ((_global.money + 1) > fortifycost) { _global.money = _global.money - fortifycost; _root.house.gotoAndStop(_root.house._currentframe + 1); _global.maxhealth = _global.maxhealth + 375; _global.health = _global.health + 375; _root.buy.gotoAndPlay(2); this.gotoAndStop(2); _root.money = "$" + _global.money; _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 652 Button
on (release) { if ((_global.money + 1) > fortifycost2) { _global.money = _global.money - fortifycost2; _root.house.gotoAndStop(_root.house._currentframe + 1); _global.maxhealth = _global.maxhealth + 375; _global.health = _global.health + 375; _root.buy.gotoAndPlay(2); this.gotoAndStop(3); _root.money = "$" + _global.money; _root.bars.play(); } else { wrong.gotoAndPlay(2); } }
Symbol 657 MovieClip Frame 1
stop();
Symbol 657 MovieClip Frame 2
stop();
Symbol 657 MovieClip Frame 3
stop();
Instance of Symbol 661 MovieClip in Symbol 662 MovieClip Frame 24
onClipEvent (load) { num = 0; finalmoney = _global.money - _root.payroll; } onClipEvent (enterFrame) { if (num < 14) { _global.money = Math.round(_global.money - (_root.payroll / 15)); _root.bars.play(); num++; } else { _global.money = finalmoney; _root.bars.play(); } }
Symbol 662 MovieClip Frame 47
this._x = 10000; _global.ammo = _global.maxammo; stop();
Symbol 668 Button
on (release) { _root.win._x = 999999 /* 0x0F423F */; }

Library Items

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Symbol 432 MovieClipUses:384 385 400 431 219 221 223 225 227 234 232Used by:Timeline
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Symbol 468 ButtonUses:3Used by:474
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Symbol 477 MovieClipUses:186Used by:483
Symbol 478 BitmapUsed by:479
Symbol 479 GraphicUses:478Used by:480
Symbol 480 MovieClipUses:479Used by:483
Symbol 481 MovieClipUses:10Used by:483
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Symbol 554 GraphicUsed by:Timeline
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Symbol 557 GraphicUsed by:559
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Symbol 559 ButtonUses:557 558Used by:Timeline
Symbol 560 GraphicUsed by:563
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Symbol 613 GraphicUsed by:616 617 618
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Symbol 616 ButtonUses:613 614 615Used by:619
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Symbol 622 MovieClipUses:621Used by:623 628
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Symbol 624 GraphicUsed by:625 626
Symbol 625 ButtonUses:623 624Used by:629
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Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627 622Used by:629
Symbol 629 MovieClipUses:625 626 628Used by:Timeline
Symbol 630 GraphicUsed by:631
Symbol 631 ButtonUses:630 82 83 3Used by:636
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Symbol 633 ButtonUses:574 289 575 3Used by:636
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Symbol 639 MovieClipUses:10 637 638Used by:Timeline
Symbol 640 EditableTextUses:22Used by:Timeline
Symbol 641 EditableTextUses:22Used by:Timeline
Symbol 642 GraphicUsed by:644 645 646
Symbol 643 GraphicUsed by:644 645
Symbol 644 ButtonUses:642 643Used by:647
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Symbol 649 EditableTextUses:22Used by:650 652 656
Symbol 650 ButtonUses:648 649 3Used by:657
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Symbol 652 ButtonUses:648 649 3Used by:657
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Symbol 656 MovieClipUses:648 649 655Used by:657
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Symbol 658 EditableTextUses:22Used by:Timeline
Symbol 659 ButtonUses:3Used by:662
Symbol 660 GraphicUsed by:661
Symbol 661 MovieClipUses:660Used by:662
Symbol 662 MovieClipUses:659 661Used by:Timeline
Symbol 663 ButtonUses:3Used by:669
Symbol 664 TextUses:487Used by:669
Symbol 665 FontUsed by:498 666 667
Symbol 666 TextUses:665Used by:668
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Instance Names

"loadingbar"Frame 1Symbol 18 MovieClip
"easy"Frame 2Symbol 37 MovieClip
"normal"Frame 2Symbol 41 MovieClip
"whygod"Frame 2Symbol 45 MovieClip
"hard"Frame 2Symbol 49 MovieClip
"instructions"Frame 2Symbol 63 MovieClip
"sky"Frame 3Symbol 67 MovieClip
"fence"Frame 3Symbol 70 MovieClip
"house"Frame 3Symbol 74 MovieClip
"wall"Frame 3Symbol 80 MovieClip
"missilesite"Frame 3Symbol 87 MovieClip
"explosion"Frame 4Symbol 109 MovieClip
"rocketeerexplosion"Frame 4Symbol 110 MovieClip
"healthbar"Frame 4Symbol 114 MovieClip
"ammobar"Frame 4Symbol 117 MovieClip
"smoke"Frame 4Symbol 120 MovieClip
"bloodsmoke"Frame 4Symbol 121 MovieClip
"moneytext"Frame 4Symbol 125 EditableText
"bars"Frame 4Symbol 128 MovieClip
"shockwave"Frame 4Symbol 135 MovieClip
"riflemarker"Frame 4Symbol 138 MovieClip
"muzzleflash"Frame 4Symbol 141 MovieClip
"grenade"Frame 4Symbol 143 MovieClip
"explosiontimer"Frame 4Symbol 148 MovieClip
"rocketeertimer"Frame 4Symbol 153 MovieClip
"reload"Frame 4Symbol 167 MovieClip
"gunshot"Frame 4Symbol 181 MovieClip
"m16"Frame 4Symbol 266 MovieClip
"rocketeer"Frame 4Symbol 337 MovieClip
"tank"Frame 4Symbol 354 MovieClip
"gunfire"Frame 4Symbol 357 MovieClip
"sword"Frame 4Symbol 432 MovieClip
"grenadeexplosion"Frame 4Symbol 439 MovieClip
"jeep"Frame 4Symbol 447 MovieClip
"jihad"Frame 4Symbol 474 MovieClip
"pexplosion"Frame 4Symbol 476 MovieClip
"pause"Frame 4Symbol 500 MovieClip
"dead"Frame 4Symbol 505 MovieClip
"crosshair"Frame 4Symbol 509 MovieClip
"wallbutton"Frame 5Symbol 511 Button
"wallfull"Frame 5Symbol 513 MovieClip
"shotgun"Frame 5Symbol 521 MovieClip
"duals"Frame 5Symbol 539 MovieClip
"smg"Frame 5Symbol 546 MovieClip
"bars"Frame 5Symbol 553 MovieClip
"buy"Frame 5Symbol 566 MovieClip
"wrong"Frame 5Symbol 569 MovieClip
"machinegun"Frame 5Symbol 609 MovieClip
"minigun"Frame 5Symbol 619 MovieClip
"grav"Frame 5Symbol 629 MovieClip
"silo"Frame 5Symbol 636 MovieClip
"grenade"Frame 5Symbol 537 MovieClip
"info"Frame 5Symbol 639 MovieClip
"sniper"Frame 5Symbol 647 MovieClip
"housebutton"Frame 5Symbol 657 MovieClip
"payrollcover"Frame 5Symbol 662 MovieClip
"win"Frame 5Symbol 669 MovieClip
"bar"Symbol 18 MovieClip Frame 1Symbol 11 MovieClip
"Day"Symbol 90 MovieClip Frame 1Symbol 88 EditableText
"cloud"Symbol 102 MovieClip Frame 1Symbol 101 MovieClip
"hit"Symbol 109 MovieClip Frame 1Symbol 106 MovieClip
"green"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"hit"Symbol 135 MovieClip Frame 4Symbol 134 MovieClip
"man"Symbol 266 MovieClip Frame 2Symbol 201 MovieClip
"click"Symbol 266 MovieClip Frame 2Symbol 202 Button
"man"Symbol 337 MovieClip Frame 2Symbol 290 MovieClip
"click"Symbol 337 MovieClip Frame 2Symbol 202 Button
"man"Symbol 354 MovieClip Frame 2Symbol 349 MovieClip
"click"Symbol 354 MovieClip Frame 2Symbol 350 Button
"man"Symbol 432 MovieClip Frame 2Symbol 384 MovieClip
"click"Symbol 432 MovieClip Frame 2Symbol 385 Button
"man"Symbol 432 MovieClip Frame 3Symbol 400 MovieClip
"man"Symbol 447 MovieClip Frame 2Symbol 445 MovieClip
"click"Symbol 447 MovieClip Frame 2Symbol 446 Button
"man"Symbol 474 MovieClip Frame 2Symbol 467 MovieClip
"click"Symbol 474 MovieClip Frame 2Symbol 468 Button
"e"Symbol 500 MovieClip Frame 1Symbol 489 MovieClip
"s"Symbol 500 MovieClip Frame 1Symbol 491 MovieClip
"u"Symbol 500 MovieClip Frame 1Symbol 493 MovieClip
"a"Symbol 500 MovieClip Frame 1Symbol 495 MovieClip
"p"Symbol 500 MovieClip Frame 1Symbol 497 MovieClip
"text"Symbol 500 MovieClip Frame 1Symbol 499 MovieClip
"shotgunbutton"Symbol 521 MovieClip Frame 1Symbol 517 Button
"shotgunbutton"Symbol 521 MovieClip Frame 2Symbol 518 Button
"grenade"Symbol 539 MovieClip Frame 2Symbol 537 MovieClip
"missilesitebutton"Symbol 636 MovieClip Frame 1Symbol 631 Button
"missileguybutton"Symbol 636 MovieClip Frame 2Symbol 633 Button
"fortifybutton"Symbol 657 MovieClip Frame 1Symbol 650 Button
"fortifybutton"Symbol 657 MovieClip Frame 2Symbol 652 Button
"fortifyfull"Symbol 657 MovieClip Frame 3Symbol 656 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"death"Frame 6
"dirt"Symbol 80 MovieClip Frame 1
"sandbags"Symbol 80 MovieClip Frame 2
"barbedwire"Symbol 80 MovieClip Frame 3
"pistol"Symbol 167 MovieClip Frame 3
"sniper"Symbol 167 MovieClip Frame 28
"shotgun"Symbol 167 MovieClip Frame 80
"smg"Symbol 167 MovieClip Frame 92
"machinegun"Symbol 167 MovieClip Frame 137
"minigun"Symbol 167 MovieClip Frame 227
"grenade"Symbol 167 MovieClip Frame 289
"pistol"Symbol 181 MovieClip Frame 3
"Dryfire"Symbol 181 MovieClip Frame 12
"sniper"Symbol 181 MovieClip Frame 16
"shotgun"Symbol 181 MovieClip Frame 19
"smg"Symbol 181 MovieClip Frame 41
"machinegun"Symbol 181 MovieClip Frame 46
"minigun"Symbol 181 MovieClip Frame 50
"minigunfire"Symbol 181 MovieClip Frame 72
"grav"Symbol 181 MovieClip Frame 75
"grenadefire"Symbol 181 MovieClip Frame 153
"grenadehit"Symbol 181 MovieClip Frame 175
"fight"Symbol 201 MovieClip Frame 13
"Death"Symbol 217 MovieClip Frame 1
"death"Symbol 266 MovieClip Frame 3
"grenade"Symbol 266 MovieClip Frame 53
"shockwave"Symbol 266 MovieClip Frame 86
"fight"Symbol 290 MovieClip Frame 12
"fire"Symbol 290 MovieClip Frame 21
"death"Symbol 337 MovieClip Frame 3
"grenade"Symbol 337 MovieClip Frame 56
"shockwave"Symbol 337 MovieClip Frame 89
"Fight"Symbol 349 MovieClip Frame 12
"death"Symbol 354 MovieClip Frame 3
"shockwave"Symbol 354 MovieClip Frame 80
"Fight"Symbol 384 MovieClip Frame 13
"Death"Symbol 400 MovieClip Frame 1
"loop"Symbol 431 MovieClip Frame 28
"death"Symbol 432 MovieClip Frame 3
"shockwave"Symbol 432 MovieClip Frame 57
"grenade"Symbol 432 MovieClip Frame 114
"fight"Symbol 445 MovieClip Frame 2
"death"Symbol 447 MovieClip Frame 3
"shockwave"Symbol 447 MovieClip Frame 110
"fight"Symbol 467 MovieClip Frame 7
"death"Symbol 474 MovieClip Frame 3

Dynamic Text Variables

daytextSymbol 88 EditableText""
healthnumberSymbol 112 EditableText"100 / 100"
ammonumSymbol 118 EditableText"7 / 7 "
craftsmannumSymbol 122 EditableText"0 craftsmen"
gunmannumSymbol 123 EditableText"0 gunmen"
missilesnumSymbol 124 EditableText"0 silo workers "
moneySymbol 125 EditableText"$0"
daynumSymbol 126 EditableText"Day"
dualscostSymbol 524 EditableText"3000"
miniguncostSymbol 548 EditableText"400000"
gravcostSymbol 550 EditableText"180000"
grenadecostSymbol 552 EditableText"60000"
clipsizecostSymbol 556 EditableText"1000"
repaircostSymbol 570 EditableText"200"
craftsmancostSymbol 584 EditableText"8000"
gunmancostSymbol 585 EditableText"2000"
wallcostSymbol 587 EditableText"3000"
missilesitecostSymbol 589 EditableText"35000"
gunmansallerytextSymbol 590 EditableText"$50 / day"
craftsmansallerytextSymbol 591 EditableText"$150 / day"
gunmansallerySymbol 592 EditableText"80"
craftsmansallerySymbol 593 EditableText"400"
siloworkersallerySymbol 594 EditableText"1000"
payrolltextSymbol 596 EditableText"Payroll"
PayrollSymbol 597 EditableText"Payroll"
shotguncostSymbol 602 EditableText"16000"
machineguncostSymbol 610 EditableText"35000"
smgcostSymbol 612 EditableText"7000"
missilesitetextSymbol 632 EditableText"Missile Site"
siloworkersallerytextSymbol 634 EditableText"$300 / day"
missilesitetextSymbol 635 EditableText"Silo Worker"
infoSymbol 637 EditableText"This Space for Rent."
headerSymbol 638 EditableText"header"
snipercostSymbol 641 EditableText"75000"
fortifycostSymbol 651 EditableText"50000"
fortifycost2Symbol 653 EditableText"100000"




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Created: 21/7 -2019 16:29:08 Last modified: 21/7 -2019 16:29:08 Server time: 01/05 -2024 08:13:04