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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69732204?noj=FRM69732204-4DC" width="1" height="1"></div>

Floes.swf

This is the info page for
Flash #46165

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Comic Sans MS" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

[loading]

Play

Play

EASY

MEDIUM

HARD

<p align="center"></p>

[programmed by Paul Raubic]

[programmed by Paul Raubic]

[programmed by Paul Raubic]

Floes

Floes

Floes

Floes

Level Code:

<p align="center"></p>

Play More Games
at MaxGames.com

Play More Games
at MaxGames.com

Play More Games
at MaxGames.com

Loading Triangles

sending message

<p align="left"></p>

Message:

Your name/email:

<p align="center"></p>

<p align="left"></p>

[send me a message]

<p align="left"></p>

[send]

[send]

[send]

close

my email: floes_game@hotmail.com

message sent
successfully

error sending msg

kill sound?

play sound?

<p align="left"></p>

time:

damage

<p align="left"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0%</font></p>

wind

km/h

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

CTRL or SPACE or Z - jumping
SHIFT or X - flying
(score>500 required)
Stay on triangles, get to the star.

close

[press SPACE to try again]

You lose

<p align="center"></p>

locked

score of 500 required

<p align="center"></p>

<p align="center"></p>

What do you want to upgrade?

<p align="center"><font face="Comic Sans MS" size="12" color="#ffffff" letterSpacing="2.000000" kerning="1"><b>Change difficulty?</b></font></p>

[press SPACE to continue]

<p align="left"></p><p align="left"></p><p align="left"></p>

Area:
Conditions:
Special:

Level:

<p align="center"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Copperplate Gothic Bold" size="20" color="#ffffff" letterSpacing="2.000000" kerning="1"><b>The Introduction</b></font></p>

Code:

<p align="left"><font face="Comic Sans MS" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="center"></p>

<p align="left"></p>

GO

THE END - CONRATULATIOnS!!!!

<p align="center"></p>

back to
menu

back to
menu

back to
menu

ActionScript [AS1/AS2]

Frame 2
myTotal = Math.round(getBytesTotal()); myLoaded = Math.round(getBytesLoaded()); myPercent = myLoaded / myTotal; myBar._width = myPercent * 100; myText.text = Math.round(myPercent * 100) + "%"; if (myLoaded == myTotal) { _root.stop(); logo.gotoAndPlay(2); _root.createEmptyMovieClip("bgsong_mc", _root.getNextHighestDepth()); var bgsong = new Sound(); _root.bgsong.attachSound("bgsong"); _root.bgsong.setVolume(50); _root.bgsong.start(); } else { gotoAndPlay (1); } _root.bgsong.onSoundComplete = function () { _root.bgsong.start(); };
Frame 3
_root.bgsong.onSoundComplete = function () { _root.bgsong.start(); }; stop();
Instance of Symbol 153 MovieClip "cursor" in Frame 3
onClipEvent (load) { Mouse.hide(); dx = 0; dy = 0; _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = (_x + (dx * 0.4)); _y = (_y + (dy * 0.4)); dx = _root._xmouse - _x; dy = _root._ymouse - _y; }
Frame 4
stop(); ending._visible = false; killsound = false; blood_mc._alpha = 0; matrix = new Matrix(); var bmp = new Array(); bmp[0] = flash.display.BitmapData.loadBitmap("gr"); bmp[1] = flash.display.BitmapData.loadBitmap("rock"); bmp[2] = flash.display.BitmapData.loadBitmap("stripes"); bmp[3] = flash.display.BitmapData.loadBitmap("wall2"); bmp[4] = flash.display.BitmapData.loadBitmap("hay"); bmp[5] = flash.display.BitmapData.loadBitmap("sand"); bmp[6] = flash.display.BitmapData.loadBitmap("wat2"); bmp[7] = flash.display.BitmapData.loadBitmap("slate"); bmp[8] = flash.display.BitmapData.loadBitmap("slate2"); bmp[9] = flash.display.BitmapData.loadBitmap("brown"); bmp[10] = flash.display.BitmapData.loadBitmap("theice"); bmp[11] = flash.display.BitmapData.loadBitmap("wall1"); bmp[12] = flash.display.BitmapData.loadBitmap("wood1"); bmp[13] = flash.display.BitmapData.loadBitmap("wallpaper1"); bmp[14] = flash.display.BitmapData.loadBitmap("seemless"); bmp[15] = flash.display.BitmapData.loadBitmap("chain1"); bmp[16] = flash.display.BitmapData.loadBitmap("moon1"); repeat = true; smoothing = false; gPull = 0.2; starCoordX = new Array(); starCoordY = new Array(); starCoordH = new Array(); starCoordX[0] = -742; starCoordY[0] = -789; starCoordH[0] = 150; starCoordX[1] = 130; starCoordY[1] = -822; starCoordH[1] = 100; starCoordX[2] = 1692; starCoordY[2] = -928; starCoordH[2] = 49; starCoordX[3] = -1068; starCoordY[3] = -728; starCoordH[3] = 100; starCoordX[4] = -1399; starCoordY[4] = -1652; starCoordH[4] = 90; starCoordX[5] = 1898; starCoordY[5] = -1503; starCoordH[5] = 120; starCoordX[6] = 1520; starCoordY[6] = 2363; starCoordH[6] = 80; starCoordX[7] = 1470; starCoordY[7] = -2889; starCoordH[7] = 70; starCoordX[8] = 3620; starCoordY[8] = 1879; starCoordH[8] = 60; starCoordX[9] = 625; starCoordY[9] = -2015; starCoordH[9] = 80; starCoordX[10] = 719; starCoordY[10] = -3814; starCoordH[10] = 100; starCoordX[11] = 1560; starCoordY[11] = 2189; starCoordH[11] = 120; starCoordX[12] = 3647; starCoordY[12] = -1587; starCoordH[12] = 80; starCoordX[13] = -879; starCoordY[13] = -2933; starCoordH[13] = 80; starCoordX[14] = 376; starCoordY[14] = -2250; starCoordH[14] = 80; starCoordX[15] = 1553; starCoordY[15] = -1161; starCoordH[15] = 80; starCoordX[16] = 3581; starCoordY[16] = -1696; starCoordH[16] = 80; starCoordX[17] = 2881; starCoordY[17] = -448; starCoordH[17] = 50; color = new Color(); color = 16777215 /* 0xFFFFFF */; backCol = new Array(); backCol[0] = 0; backCol[1] = 0; backCol[2] = 0; backCol[3] = 0; backCol[4] = 0; backCol[5] = 0; backCol[6] = 0; backCol[7] = 0; backCol[8] = 0; backCol[9] = 0; backCol[10] = 0; backCol[11] = 0; backCol[12] = 0; backCol[13] = 0; backCol[14] = 0; backCol[15] = 0; backCol[16] = 0; backCol[17] = 0; backCol[18] = 26112; bordCol = new Array(); bordCol[0] = 39168; bordCol[1] = 13421772 /* 0xCCCCCC */; bordCol[2] = 16737792 /* 0xFF6600 */; bordCol[3] = 52224; bordCol[4] = 16724736 /* 0xFF3300 */; bordCol[5] = 16513805 /* 0xFBFB0D */; bordCol[6] = 0; bordCol[7] = 10027008 /* 0x990000 */; bordCol[8] = 0; bordCol[9] = 11622657 /* 0xB15901 */; bordCol[10] = 1919092 /* 0x1D4874 */; bordCol[11] = 11047221 /* 0xA89135 */; bordCol[12] = 2842513 /* 0x2B5F91 */; bordCol[13] = 9371905 /* 0x8F0101 */; bordCol[14] = 6161013 /* 0x5E0275 */; bordCol[15] = 7566195 /* 0x737373 */; bordCol[16] = 7566195 /* 0x737373 */; bordCol[17] = 65280; bordCol[18] = 65280; bordCol1 = new Array(); bordCol1[0] = 65280; bordCol1[1] = 16777215 /* 0xFFFFFF */; bordCol1[2] = 16763904 /* 0xFFCC00 */; bordCol1[3] = 6346001 /* 0x60D511 */; bordCol1[4] = 16776960 /* 0xFFFF00 */; bordCol1[5] = 16645514 /* 0xFDFD8A */; bordCol1[6] = 11861757 /* 0xB4FEFD */; bordCol1[7] = 16711680 /* 0xFF0000 */; bordCol1[8] = 16763904 /* 0xFFCC00 */; bordCol1[9] = 16615443 /* 0xFD8813 */; bordCol1[10] = 65535; bordCol1[11] = 13811833 /* 0xD2C079 */; bordCol1[12] = 12441068 /* 0xBDD5EC */; bordCol1[13] = 16672615 /* 0xFE6767 */; bordCol1[14] = 14443004 /* 0xDC61FC */; bordCol1[15] = 16777215 /* 0xFFFFFF */; bordCol1[16] = 16777215 /* 0xFFFFFF */; bordCol1[17] = 16776960 /* 0xFFFF00 */; bordCol1[18] = 52479; bgcol = new Array(); bgcol[0] = 95815 /* 0x017647 */; bgcol[1] = 6710886 /* 0x666666 */; bgcol[2] = 12668418 /* 0xC14E02 */; bgcol[3] = 417878 /* 0x066056 */; bgcol[4] = 11622657 /* 0xB15901 */; bgcol[5] = 7631619 /* 0x747303 */; bgcol[6] = 2587036 /* 0x27799C */; bgcol[7] = 6619393 /* 0x650101 */; bgcol[8] = 16750950 /* 0xFF9966 */; bgcol[9] = 6631937 /* 0x653201 */; bgcol[10] = 1737190 /* 0x1A81E6 */; bgcol[11] = 14997931 /* 0xE4D9AB */; bgcol[12] = 5542349 /* 0x5491CD */; bgcol[13] = 16737792 /* 0xFF6600 */; bgcol[14] = 11010473 /* 0xA801A9 */; bgcol[15] = 9803157 /* 0x959595 */; bgcol[16] = 7566195 /* 0x737373 */; bgcol[17] = 16758374 /* 0xFFB666 */; bgcol[18] = 6710886 /* 0x666666 */; numberOfLvls = 20; rainb = new Array(); i = 0; while (i < numberOfLvls) { rainb[i] = false; i++; } rainb[3] = true; rainb[5] = true; rainb[12] = true; rainb[15] = true; windi = new Array(); i = 0; while (i < numberOfLvls) { windi[i] = 1; i++; } windi[4] = 2; windi[6] = 2; windi[7] = 2; windi[9] = 1.9; windi[10] = 5; windi[11] = 6.5; windi[12] = 5; windi[14] = 7; windi[16] = 3; eqb = new Array(); i = 0; while (i < numberOfLvls) { eqb[i] = false; i++; } eqb[1] = true; eqb[5] = true; eqb[11] = true; eqb[16] = true; tempgrav = grav; SETUP = function () { if (level == 14) { tempgrav = grav; grav = 0.6; } else if (level == 16) { grav = 1.7; } else if ((grav < 0.6) || (grav == 1.7)) { grav = tempgrav; } with (bgg) { clear(); lineStyle(1, bgcol[level], 100); beginFill(bgcol[level], 100); moveTo(0, 0); lineTo(Stage.width, 0); lineTo(Stage.width, Stage.height); lineTo(0, Stage.height); lineTo(0, 0); endFill(); } map.tr0.removeMovieClip(); e = 1; while (e < triangles) { map["tr" + e].removeMovieClip(); w["triangle" + e].removeMovieClip(); e++; } stars[0].x = starCoordX[level]; stars[0].y = starCoordY[level]; stars[0].h = starCoordH[level]; tri = new Array(); m = ""; a = s.indexOf("|", 0); trian = s.substring(0, a); triangles = Number(trian) / 3; tri[0] = new Object(); i = 1; while (i < 6) { i++; } e = 1; while (e < triangles) { tri[e] = new Object(); duplicateMovieClip (w.triangle0, "triangle" + e, 1000 + e); w["triangle" + e].numb.text = e; e++; } tt = ""; rr = 10; j = a + 1; i = 0; while (i < triangles) { map.createEmptyMovieClip("tr" + i, map.getNextHighestDepth()); tt = ""; while (s.substring(j, j + 1) != "<") { tt = tt + s.substring(j, j + 1); j++; } w["triangle" + i]._x = Number(tt); tri[i].x = Number(tt); j++; tt = ""; while (s.substring(j, j + 1) != ":") { tt = tt + s.substring(j, j + 1); j++; } w["triangle" + i]._y = Number(tt); tri[i].y = Number(tt); map["tr" + i]._x = tri[i].x / 5; map["tr" + i]._y = tri[i].y / 5; j++; ii = 0; while (ii < 3) { if (ii == 0) { tem = "A"; } else if (ii == 1) { tem = "B"; } else { tem = "C"; } tt = ""; while (s.substring(j, j + 1) != ",") { tt = tt + s.substring(j, j + 1); j++; } w["triangle" + i]["point" + tem]._x = Number(tt); j++; tt = ""; while (s.substring(j, j + 1) != "'") { tt = tt + s.substring(j, j + 1); j++; } w["triangle" + i]["point" + tem]._y = Number(tt); map["tr" + i].lineStyle(1, 16777215, 100); map["tr" + i].lineTo(w["triangle" + i]["point" + tem]._x / rr, w["triangle" + i]["point" + tem]._y / rr); j++; tt = ""; while (s.substring(j, j + 1) != ".") { tt = tt + s.substring(j, j + 1); j++; } j++; tri[i][("p" + tem) + "h"] = Number(tt); map["tr" + i].lineTo(w["triangle" + i]["point" + tem]._x / rr, (w["triangle" + i]["point" + tem]._y / rr) - (tri[i][("p" + tem) + "h"] / rr)); map["tr" + i].lineTo(w["triangle" + i]["point" + tem]._x / rr, w["triangle" + i]["point" + tem]._y / rr); ii++; } map["tr" + i].lineTo(0, 0); map["tr" + i].moveTo(w["triangle" + i].pointA._x / rr, (w["triangle" + i].pointA._y / rr) - (tri[i].pAh / rr)); map["tr" + i].lineTo(w["triangle" + i].pointB._x / rr, (w["triangle" + i].pointB._y / rr) - (tri[i].pBh / rr)); map["tr" + i].lineTo(w["triangle" + i].pointC._x / rr, (w["triangle" + i].pointC._y / rr) - (tri[i].pCh / rr)); map["tr" + i].lineTo(w["triangle" + i].pointA._x / rr, (w["triangle" + i].pointA._y / rr) - (tri[i].pAh / rr)); i++; } q = 0; while (q < triangles) { tri[q].x = w["triangle" + q]._x; tri[q].y = w["triangle" + q]._y; tri[q].tallest = tri[q].pAh; tri[q].tPoint = "A"; if (((tri[q].pAh == tri[q].pBh) && (tri[q].pBh == tri[q].pCh)) && (tri[q].pAh == tri[q].pCh)) { tri[q].midT = tri[q].pBh; tri[q].midTp = "B"; tri[q].shortest = tri[q].pCh; tri[q].sPoint = "C"; } else { if (tri[q].pBh > tri[q].tallest) { tri[q].tallest = tri[q].pBh; tri[q].tPoint = "B"; } if (tri[q].pCh > tri[q].tallest) { tri[q].tallest = tri[q].pCh; tri[q].tPoint = "C"; } tri[q].shortest = tri[q].pAh; tri[q].sPoint = "A"; if (tri[q].pBh < tri[q].shortest) { tri[q].shortest = tri[q].pBh; tri[q].sPoint = "B"; } if (tri[q].pCh < tri[q].shortest) { tri[q].shortest = tri[q].pCh; tri[q].sPoint = "C"; } tri[q].midT = tri[q].pBh; tri[q].midTp = "B"; if ((tri[q].pAh > tri[q].midT) && (tri[q].pCh > tri[q].midT)) { if (tri[q].pAh > tri[q].pCh) { tri[q].midT = tri[q].pCh; tri[q].midTp = "C"; } else { tri[q].midT = tri[q].pAh; tri[q].midTp = "A"; } } else if ((tri[q].pAh < tri[q].midT) && (tri[q].pCh < tri[q].midT)) { if (tri[q].pAh > tri[q].pCh) { tri[q].midT = tri[q].pAh; tri[q].midTp = "A"; } else { tri[q].midT = tri[q].pCh; tri[q].midTp = "C"; } if (tri[q].sPoint == tri[q].midTp) { if (tri[q].tPoint == "A") { tri[q].midT = tri[q].pCh; tri[q].midTp = "C"; tri[q].shortest = tri[q].pBh; tri[q].sPoint = "B"; } else if (tri[q].tPoint == "B") { tri[q].midT = tri[q].pCh; tri[q].midTp = "C"; tri[q].shortest = tri[q].pAh; tri[q].sPoint = "A"; } else { tri[q].midT = tri[q].pBh; tri[q].midTp = "B"; tri[q].shortest = tri[q].pAh; tri[q].sPoint = "A"; } } } if (tri[q].tPoint == tri[q].midTp) { if (tri[q].sPoint == "A") { tri[q].midT = tri[q].pCh; tri[q].midTp = "C"; tri[q].tallest = tri[q].pBh; tri[q].tPoint = "B"; } else if (tri[q].sPoint == "B") { tri[q].midT = tri[q].pCh; tri[q].midTp = "C"; tri[q].tallest = tri[q].pAh; tri[q].tPoint = "A"; } else { tri[q].midT = tri[q].pAh; tri[q].midTp = "A"; tri[q].tallest = tri[q].pBh; tri[q].tPoint = "B"; } } } tri[q].theHeight = 0; if ((tri[q].midT == tri[q].shortest) == tri[q].tallest) { tri[q].theHeight = tri[q].shortest; } else if (tri[q].midT == tri[q].tallest) { tri[q].theHeight = tri[q].shortest; tri[q].midTPointX = w["triangle" + q]["point" + tri[q].sPoint]._x; tri[q].midTPointY = w["triangle" + q]["point" + tri[q].sPoint]._y; tri[q].shortTPointX = w["triangle" + q]["point" + tri[q].sPoint]._x; tri[q].shortTPointY = w["triangle" + q]["point" + tri[q].sPoint]._y; dx = w["triangle" + q]["point" + tri[q].tPoint]._x - w["triangle" + q]["point" + tri[q].midTp]._x; dy = w["triangle" + q]["point" + tri[q].tPoint]._y - w["triangle" + q]["point" + tri[q].midTp]._y; tri[q].angleTM = Math.atan(dx / dy); tri[q].angleTMc = Math.cos(tri[q].angleTM); tri[q].angleTMs = Math.sin(tri[q].angleTM); dx = w["triangle" + q]["point" + tri[q].tPoint]._x - w["triangle" + q]["point" + tri[q].sPoint]._x; dy = w["triangle" + q]["point" + tri[q].tPoint]._y - w["triangle" + q]["point" + tri[q].sPoint]._y; tri[q].angleSM = Math.atan(dy / dx); tri[q].angleSMs = Math.sin((Math.PI/2) + tri[q].angleSM); tri[q].angleSMc = Math.cos((Math.PI/2) + tri[q].angleSM); dd = dy / Math.sin(tri[q].angleSM); ang = ((Math.PI/2) - tri[q].angleSM) - tri[q].angleTM; hh = Math.sin(ang) * dd; theAngle = Math.atan((tri[q].tallest - tri[q].shortest) / hh); tri[q].theAngSin = Math.sin(theAngle) * gPull; Math.tan(theAngle); tri[q].theAnglTan = Math.tan(theAngle); } else { dx = w["triangle" + q]["point" + tri[q].tPoint]._x - w["triangle" + q]["point" + tri[q].midTp]._x; dy = w["triangle" + q]["point" + tri[q].tPoint]._y - w["triangle" + q]["point" + tri[q].midTp]._y; tri[q].angleTM = Math.atan(dy / dx); tri[q].angleTMc = Math.cos(tri[q].angleTM); tri[q].angleTMs = Math.sin(tri[q].angleTM); deltaH = tri[q].tallest - tri[q].midT; deltaD = dx / tri[q].angleTMc; midAngle = Math.atan(deltaH / deltaD); midDeltaH = tri[q].midT; midDeltaD = midDeltaH / Math.tan(midAngle); tri[q].midTPointX = w["triangle" + q]["point" + tri[q].midTp]._x - (tri[q].angleTMc * midDeltaD); tri[q].midTPointY = w["triangle" + q]["point" + tri[q].midTp]._y - (tri[q].angleTMs * midDeltaD); dx = w["triangle" + q]["point" + tri[q].tPoint]._x - w["triangle" + q]["point" + tri[q].sPoint]._x; dy = w["triangle" + q]["point" + tri[q].tPoint]._y - w["triangle" + q]["point" + tri[q].sPoint]._y; angleTS = Math.atan(dy / dx); deltaH = tri[q].tallest - tri[q].shortest; deltaD = dx / Math.cos(angleTS); shortAngle = Math.atan(deltaH / deltaD); shortDeltaH = tri[q].shortest; shortDeltaD = shortDeltaH / Math.tan(shortAngle); tri[q].shortTPointX = w["triangle" + q]["point" + tri[q].sPoint]._x - (Math.cos(angleTS) * shortDeltaD); tri[q].shortTPointY = w["triangle" + q]["point" + tri[q].sPoint]._y - (Math.sin(angleTS) * shortDeltaD); dx = tri[q].shortTPointX - tri[q].midTPointX; dy = tri[q].shortTPointY - tri[q].midTPointY; tri[q].angleSM = Math.atan(dx / dy); tri[q].angleSMs = Math.sin((Math.PI/2) + tri[q].angleSM); tri[q].angleSMc = Math.cos((Math.PI/2) + tri[q].angleSM); dx = w["triangle" + q]["point" + tri[q].tPoint]._x - tri[q].midTPointX; dy = w["triangle" + q]["point" + tri[q].tPoint]._y - tri[q].midTPointY; tri[q].angleTM = Math.atan(dy / dx); tri[q].angleTMc = Math.cos(tri[q].angleTM); tri[q].angleTMs = Math.sin(tri[q].angleTM); dd = dy / tri[q].angleTMs; ang = ((Math.PI/2) - tri[q].angleTM) - tri[q].angleSM; hh = Math.sin(ang) * dd; theAngle = Math.atan(tri[q].tallest / hh); tri[q].theAngSin = Math.sin(theAngle) * gPull; Math.tan(theAngle); tri[q].theAnglTan = Math.tan(theAngle); } w["triangle" + q].createEmptyMovieClip("inTri0", w["triangle" + q].getNextHighestDepth()); i = 1; while (i < 6) { duplicateMovieClip (w["triangle" + q].inTri0, "inTri" + i, w["triangle" + q].getNextHighestDepth()); i++; } w["triangle" + q].inTri1.clear(); w["triangle" + q].inTri1.lineStyle(2, bordCol[level], 100); w["triangle" + q].inTri1.beginFill(backCol[level], 50); w["triangle" + q].inTri1.moveTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y); w["triangle" + q].inTri1.lineTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri1.lineTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y - tri[q].pAh); w["triangle" + q].inTri1.lineTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y); w["triangle" + q].inTri1.endFill(); w["triangle" + q].inTri2.clear(); w["triangle" + q].inTri2.lineStyle(2, bordCol[level], 100); w["triangle" + q].inTri2.beginFill(backCol[level], 50); w["triangle" + q].inTri2.moveTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y); w["triangle" + q].inTri2.lineTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri2.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y - tri[q].pBh); w["triangle" + q].inTri2.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y); w["triangle" + q].inTri2.endFill(); w["triangle" + q].inTri3.clear(); w["triangle" + q].inTri3.lineStyle(2, bordCol[level], 100); w["triangle" + q].inTri3.beginFill(backCol[level], 50); w["triangle" + q].inTri3.moveTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y); w["triangle" + q].inTri3.lineTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y - tri[q].pAh); w["triangle" + q].inTri3.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y - tri[q].pBh); w["triangle" + q].inTri3.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y); w["triangle" + q].inTri3.endFill(); repeat = true; smoothing = false; w["triangle" + q].inTri4.clear(); if (level > -1) { w["triangle" + q].inTri4.lineStyle(3, bordCol1[level], 100); w["triangle" + q].inTri4.beginBitmapFill(bmp[level], matrix, repeat, smoothing); if (level == 17) { w["triangle" + q].inTri4.beginFill(16724736, 60); } w["triangle" + q].inTri4.moveTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri4.lineTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y - tri[q].pAh); w["triangle" + q].inTri4.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y - tri[q].pBh); w["triangle" + q].inTri4.lineTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri4.endFill(); w["triangle" + q].inTri4._alpha = 70; } else { w["triangle" + q].inTri4.lineStyle(3, bordCol1[level], 100); w["triangle" + q].inTri4.beginFill(color, 60); w["triangle" + q].inTri4.moveTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri4.lineTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y - tri[q].pAh); w["triangle" + q].inTri4.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y - tri[q].pBh); w["triangle" + q].inTri4.lineTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri4.endFill(); } w["triangle" + q].inTri5.clear(); w["triangle" + q].inTri5.lineStyle(3, bordCol1[level], 100); w["triangle" + q].inTri5.moveTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].inTri5.lineTo(w["triangle" + q].pointA._x, w["triangle" + q].pointA._y - tri[q].pAh); w["triangle" + q].inTri5.lineTo(w["triangle" + q].pointB._x, w["triangle" + q].pointB._y - tri[q].pBh); w["triangle" + q].inTri5.lineTo(w["triangle" + q].pointC._x, w["triangle" + q].pointC._y - tri[q].pCh); w["triangle" + q].pointA.which.text = "A"; w["triangle" + q].pointB.which.text = "B"; w["triangle" + q].pointC.which.text = "C"; tri[q].highesty = w["triangle" + q].pointA._y; tri[q].pointYh = "A"; if (tri[q].highesty < w["triangle" + q].pointB._y) { tri[q].highesty = w["triangle" + q].pointB._y; tri[q].pointYh = "B"; } if (tri[q].highesty < w["triangle" + q].pointC._y) { tri[q].highesty = w["triangle" + q].pointC._y; tri[q].pointYh = "C"; } tri[q].lowesty = w["triangle" + q].pointA._y; tri[q].pointYl = "A"; if (tri[q].lowesty > w["triangle" + q].pointB._y) { tri[q].lowesty = w["triangle" + q].pointB._y; tri[q].pointYl = "B"; } if (tri[q].lowesty > w["triangle" + q].pointC._y) { tri[q].lowesty = w["triangle" + q].pointC._y; tri[q].pointYl = "C"; } tri[q].highestx = w["triangle" + q].pointA._x; tri[q].pointxh = "A"; if (tri[q].highestx < w["triangle" + q].pointB._x) { tri[q].highestx = w["triangle" + q].pointB._x; tri[q].pointxh = "B"; } if (tri[q].highestx < w["triangle" + q].pointC._x) { tri[q].highestx = w["triangle" + q].pointC._x; tri[q].pointxh = "C"; } tri[q].lowestx = w["triangle" + q].pointA._x; tri[q].pointxl = "A"; if (tri[q].lowestx > w["triangle" + q].pointB._x) { tri[q].lowestx = w["triangle" + q].pointB._x; tri[q].pointxl = "B"; } if (tri[q].lowestx > w["triangle" + q].pointC._x) { tri[q].lowestx = w["triangle" + q].pointC._x; tri[q].pointxl = "C"; } tri[q].middley = w["triangle" + q].pointA._y; tri[q].pointym = "A"; if ((w["triangle" + q].pointB._y > tri[q].middley) && (w["triangle" + q].pointC._y > tri[q].middley)) { if (w["triangle" + q].pointB._y > w["triangle" + q].pointC._y) { tri[q].middley = w["triangle" + q].pointC._y; tri[q].pointym = "C"; } else { tri[q].middley = w["triangle" + q].pointB._y; tri[q].pointym = "B"; } } else if ((w["triangle" + q].pointB._y < tri[q].middley) && (w["triangle" + q].pointC._y < tri[q].middley)) { if (w["triangle" + q].pointB._y < w["triangle" + q].pointC._y) { tri[q].middley = w["triangle" + q].pointC._y; tri[q].pointym = "C"; } else { tri[q].middley = w["triangle" + q].pointB._y; tri[q].pointym = "B"; } } tri[q].middlex = w["triangle" + q].pointA._x; tri[q].pointxm = "A"; if ((w["triangle" + q].pointB._x > tri[q].middlex) && (w["triangle" + q].pointC._x > tri[q].middlex)) { if (w["triangle" + q].pointB._x > w["triangle" + q].pointC._x) { tri[q].middlex = w["triangle" + q].pointC._x; tri[q].pointxm = "C"; } else { tri[q].middlex = w["triangle" + q].pointB._x; tri[q].pointxm = "B"; } } else if ((w["triangle" + q].pointB._x < tri[q].middlex) && (w["triangle" + q].pointC._x < tri[q].middlex)) { if (w["triangle" + q].pointB._x < w["triangle" + q].pointC._x) { tri[q].middlex = w["triangle" + q].pointC._x; tri[q].pointxm = "C"; } else { tri[q].middlex = w["triangle" + q].pointB._x; tri[q].pointxm = "B"; } } if ((w["triangle" + q]["point" + tri[q].pointxm]._y < w["triangle" + q]["point" + tri[q].pointxh]._y) && (w["triangle" + q]["point" + tri[q].pointxm]._y < w["triangle" + q]["point" + tri[q].pointxl]._y)) { if (w["triangle" + q]["point" + tri[q].pointxl]._y < w["triangle" + q]["point" + tri[q].pointxh]._y) { tri[q].behind1x1 = tri[q].pointxl; tri[q].behind1x2 = tri[q].pointxh; } else { tri[q].behind1x1 = tri[q].pointxh; tri[q].behind1x2 = tri[q].pointxl; } dx = w["triangle" + q]["point" + tri[q].behind1x2]._x - w["triangle" + q]["point" + tri[q].behind1x1]._x; dy = w["triangle" + q]["point" + tri[q].behind1x2]._y - w["triangle" + q]["point" + tri[q].behind1x1]._y; tri[q].tanBehind1 = dy / dx; tri[q].behind2x1 = 0; } else { if (w["triangle" + q]["point" + tri[q].pointxl]._y < w["triangle" + q]["point" + tri[q].pointxm]._y) { tri[q].behind1x1 = tri[q].pointxl; tri[q].behind1x2 = tri[q].pointxm; } else { tri[q].behind1x1 = tri[q].pointxm; tri[q].behind1x2 = tri[q].pointxl; } dx = w["triangle" + q]["point" + tri[q].behind1x2]._x - w["triangle" + q]["point" + tri[q].behind1x1]._x; dy = w["triangle" + q]["point" + tri[q].behind1x2]._y - w["triangle" + q]["point" + tri[q].behind1x1]._y; tri[q].tanBehind1 = dy / dx; if (w["triangle" + q]["point" + tri[q].pointxh]._y < w["triangle" + q]["point" + tri[q].pointxm]._y) { tri[q].behind2x1 = tri[q].pointxh; tri[q].behind2x2 = tri[q].pointxm; } else { tri[q].behind2x1 = tri[q].pointxm; tri[q].behind2x2 = tri[q].pointxh; } dx = w["triangle" + q]["point" + tri[q].behind2x2]._x - w["triangle" + q]["point" + tri[q].behind2x1]._x; dy = w["triangle" + q]["point" + tri[q].behind2x2]._y - w["triangle" + q]["point" + tri[q].behind2x1]._y; tri[q].tanBehind2 = dy / dx; } distx = w["triangle" + q]["point" + tri[q].pointYl]._x - w["triangle" + q]["point" + tri[q].pointYh]._x; disty = tri[q].highesty - tri[q].lowesty; tri[q].tanCol1 = disty / distx; distx = w["triangle" + q]["point" + tri[q].pointym]._x - w["triangle" + q]["point" + tri[q].pointYh]._x; disty = tri[q].highesty - tri[q].middley; tri[q].tanCol2 = disty / distx; distx = w["triangle" + q]["point" + tri[q].pointym]._x - w["triangle" + q]["point" + tri[q].pointYl]._x; disty = tri[q].lowesty - tri[q].middley; tri[q].tanCol3 = disty / distx; ydiff = (-w["triangle" + q]["point" + tri[q].pointxl]._y) + w["triangle" + q]["point" + tri[q].pointxm]._y; xdiff = (-w["triangle" + q]["point" + tri[q].pointxl]._x) + w["triangle" + q]["point" + tri[q].pointxm]._x; tri[q].LMtan = ydiff / xdiff; tri[q].LMa = Math.atan(tri[q].LMtan); tri[q].LMcos = Math.cos(tri[q].LMa); ydiff = w["triangle" + q]["point" + tri[q].pointxh]._y - w["triangle" + q]["point" + tri[q].pointxm]._y; xdiff = w["triangle" + q]["point" + tri[q].pointxh]._x - w["triangle" + q]["point" + tri[q].pointxm]._x; tri[q].HMtan = ydiff / xdiff; tri[q].HMa = Math.atan(tri[q].HMtan); tri[q].HMcos = Math.cos(tri[q].HMa); ydiff = w["triangle" + q]["point" + tri[q].pointxh]._y - w["triangle" + q]["point" + tri[q].pointxl]._y; xdiff = w["triangle" + q]["point" + tri[q].pointxh]._x - w["triangle" + q]["point" + tri[q].pointxl]._x; tri[q].HLtan = ydiff / xdiff; tri[q].HLa = Math.atan(tri[q].HLtan); tri[q].HLcos = Math.cos(tri[q].HLa); tri[q].onTriangle = false; w["triangle" + q].trino.text = q; q++; } depArray = new Array(); o = 0; while (o < triangles) { depArray[o] = o; j = 0; while (j < o) { if ((tri[depArray[j]].highesty + tri[depArray[j]].y) < (tri[o].highesty + tri[o].y)) { temp = depArray[j]; depArray[j] = o; jj = j + 1; while (jj <= o) { temp2 = depArray[jj]; depArray[jj] = temp; temp = temp2; jj++; } break; } j++; } o++; } o = 0; while (o < triangles) { tri[depArray[(triangles - 1) - o]].dep = 20 + (3 * o); w["triangle" + depArray[(triangles - 1) - o]].swapDepths(tri[depArray[(triangles - 1) - o]].dep); o++; } o = 0; while (o < triangles) { db = Math.abs(tri[o].highestx) + Math.abs(tri[o].lowestx); tri[o].lb = (tri[o].x + tri[o].lowestx) - 550; tri[o].rb = (tri[o].x + tri[o].highestx) + 50; db = Math.abs(tri[o].highesty) + Math.abs(tri[o].lowesty); tri[o].db = ((tri[o].y + tri[o].lowesty) - tri[o].tallest) - 450; tri[o].ub = tri[o].y + tri[o].highesty; o++; } }; checkCol = function () { yy = Y - tri[q].lowesty; xx = yy / tri[q].tanCol1; xx = w["triangle" + q]["point" + tri[q].pointYl]._x - xx; rangex1 = xx; if (Y > tri[q].middley) { yy = Y - tri[q].middley; xx = yy / tri[q].tanCol2; xx = w["triangle" + q]["point" + tri[q].pointym]._x - xx; } else { yy = Y - tri[q].middley; xx = yy / tri[q].tanCol3; xx = w["triangle" + q]["point" + tri[q].pointym]._x - xx; } if (rangex1 > xx) { rangex2 = rangex1; rangex1 = xx; } else { rangex2 = xx; } }; jump = function () { b.hv = b.hv + jumpI; }; rangex1 = 0; rangex2 = 0; inAir = true; thebx = Stage.width / 2; theby = Stage.height / 2; b = new Object(); b.x = thebx; b.y = theby; b.xv = (b.yv = 0); b.h = 150; b.hv = 0; b.syh = (b.sxh = 0); gravity = function () { b.hv = b.hv - gPull; if ((b.h <= b.syh) && (b.hv <= 0)) { b.hv = 0; b.h = b.syh; } if (((b.h <= b.syh) && (inAir)) && (b.hv <= 0)) { inAir = false; if (!killsound) { bounce.start(); } } }; w.ball.swapDepths(100); checkBehind = function () { if (Y < w["triangle" + q]["point" + tri[q].behind1x1]._y) { if (!tri[q].onTriangle) { if (!low) { w.ball.swapDepths(tri[q].dep - 1); low = true; } } else { w.ball.swapDepths(tri[q].dep + 1); } } else if ((Y > w["triangle" + q]["point" + tri[q].behind1x1]._y) && (((Y - b.h) - b.w) < w["triangle" + q]["point" + tri[q].behind1x2]._y)) { xDelta = w["triangle" + q]["point" + tri[q].behind1x2]._x - X; theY = tri[q].tanBehind1 * xDelta; if (Y < (w["triangle" + q]["point" + tri[q].behind1x2]._y - theY)) { if (!tri[q].onTriangle) { if (!low) { low = true; w.ball.swapDepths(tri[q].dep - 1); } } else { w.ball.swapDepths(tri[q].dep + 1); } } else if (!low) { w.ball.swapDepths(tri[q].dep + 1); } } }; checkBehindAdv = function () { if (X < w["triangle" + q]["point" + tri[q].pointxm]._x) { checkBehind(); return(undefined); } if (Y < w["triangle" + q]["point" + tri[q].behind2x1]._y) { if (!tri[q].onTriangle) { if (!low) { low = true; w.ball.swapDepths(tri[q].dep - 1); } } else { w.ball.swapDepths(tri[q].dep + 1); } } else if ((Y > w["triangle" + q]["point" + tri[q].behind2x1]._y) && (((Y - b.h) - b.w) < w["triangle" + q]["point" + tri[q].behind2x2]._y)) { xDelta = w["triangle" + q]["point" + tri[q].behind2x1]._x - X; theY = tri[q].tanBehind2 * xDelta; if (Y < (w["triangle" + q]["point" + tri[q].behind2x1]._y - theY)) { if (!tri[q].onTriangle) { if (!low) { w.ball.swapDepths(tri[q].dep - 1); low = true; } } else { w.ball.swapDepths(tri[q].dep + 1); } } else if (!low) { w.ball.swapDepths(tri[q].dep + 1); } } }; reflected = false; exactCol = function () { tempx = X - w["triangle" + q]["point" + tri[q].pointxl]._x; ty = Y - w["triangle" + q]["point" + tri[q].pointxl]._y; tempy = tempx * tri[q].LMtan; dist = (tempy - ty) * tri[q].LMcos; theDist = Math.abs(dist); reflectAngle = -tri[q].LMa; tempx = X - w["triangle" + q]["point" + tri[q].pointxh]._x; ty = Y - w["triangle" + q]["point" + tri[q].pointxh]._y; tempy = tempx * tri[q].HMtan; dist = (tempy - ty) * tri[q].HMcos; if ((Math.abs(dist) < (theDist + 5)) && (Math.abs(dist) > (theDist - 5))) { trace("falsed"); return(false); } if (theDist > Math.abs(dist)) { theDist = Math.abs(dist); reflectAngle = -tri[q].HMa; } tempx = X - w["triangle" + q]["point" + tri[q].pointxl]._x; ty = Y - w["triangle" + q]["point" + tri[q].pointxl]._y; tempy = tempx * tri[q].HLtan; dist = (tempy - ty) * tri[q].HLcos; if ((Math.abs(dist) < (theDist + 5)) && (Math.abs(dist) > (theDist - 5))) { trace("falsed"); return(false); } if (theDist > Math.abs(dist)) { theDist = Math.abs(dist); reflectAngle = -tri[q].HLa; } return(true); }; t = new Object(); t.x = 0; t.y = 0; var bounce = new Sound(); bounce.attachSound("bounce_s"); var applause = new Sound(); applause.attachSound("applause"); var glassbreak = new Sound(); glassbreak.attachSound("spark"); var sizzle = new Sound(); sizzle.attachSound("sizzle"); var flysound = new Sound(flysound_mc); flysound.attachSound("fly_s"); flysound.setVolume(10); Reflect = function () { if (!killsound) { bounce.start(); } b.x = b.x - (b.xv * td2); b.y = b.y + (b.yv * td2); X = (b.x - t.x) - tri[q].x; Y = (b.y - t.y) - tri[q].y; tri[q].onTriangle = false; onTriangle = false; reflected = true; b.xv = -b.xv; b.yv = -b.yv; if (exactCol()) { b.syh = tempVar; a = reflectAngle + Math.atan(b.xv / b.yv); aa = Math.PI - (2 * a); tempatan = Math.atan(b.yv / b.xv); if ((b.yv == 0) || (b.xv == 0)) { tempatan = 0; } aaa = aa - tempatan; v = b.yv / Math.sin(tempatan); b.xv = (-Math.cos(aaa)) * v; b.yv = Math.sin(aaa) * v; b.xv = b.xv; b.yv = b.yv; } b.xv = b.xv * 0.8; b.yv = b.yv * 0.8; if (Math.abs(b.xv) < 1) { b.xv = (b.xv / Math.abs(b.xv)) * 2; } if (Math.abs(b.yv) < 1) { b.yv = (b.yv / Math.abs(b.yv)) * 2; } }; b.w = w.ball._width * 2; fps = 0; fpsTime = 0; onTri1 = function () { tempy = Y - tri[q].shortTPointY; tempx = X - tri[q].shortTPointX; tempAngle = Math.atan(tempx / tempy); temp = tempy / Math.cos(tempAngle); tempx = temp * Math.sin(tri[q].angleTM - tempAngle); if (!inAir) { force = tri[q].theAngSin * gPull; cos = tri[q].angleTMc; sin = tri[q].angleTMs; b.xv = b.xv - ((force * cos) * 1.5); b.yv = b.yv - ((force * sin) * 1.5); } tempVar = b.syh; b.syh = Math.abs(tri[q].theAnglTan * tempx) + tri[q].theHeight; if ((b.h + 15) < b.syh) { Reflect(); } }; onTri2 = function () { tempy = (b.y - tri[q].midTPointY) - w["triangle" + q]._y; tempx = Math.tan(tri[q].angleSM) * tempy; tempx = ((b.x - w["triangle" + q]._x) - tri[q].midTPointX) - tempx; tempx = tempx * Math.cos(tri[q].angleSM); force = tri[q].theAngSin * gPull; if (!inAir) { b.xv = b.xv - ((force * tri[q].angleSMs) * 1.5); b.yv = b.yv + ((force * tri[q].angleSMc) * 1.5); } tempVar = b.syh; b.syh = Math.abs(tri[q].theAnglTan * tempx) + tri[q].theHeight; if ((b.h + 15) < b.syh) { Reflect(); } }; onTri3 = function () { tempVar = b.syh; b.syh = tri[q].theHeight; if ((b.h + 15) < b.syh) { Reflect(); } }; w.createEmptyMovieClip("star", 109); w.star._x = 0; w.star._y = 0; w.starHeart.swapDepths(110); distance = 10; w.starHeart._xscale = (w.starHeart._yscale = distance * 10); coll = new Color(); coll = 16711680 /* 0xFF0000 */; starPoints = new Array(); stars = new Array(); starno = 1; stars[0] = new Object(); stars[0].x = -742; stars[0].y = -789; stars[0].h = 100; duplicateMovieClip (w.shade, "starShade0", 1); w.starShade0._alpha = 50; points = 17; i = 0; while (i < points) { starPoints[i] = new Object(); starPoints[i].theXPoints = new Array(); i++; } starPoints[0].x = 0; starPoints[0].y = distance * 3; starPoints[0].z = 0; starPoints[1].x = distance; starPoints[1].y = distance; starPoints[1].z = distance; starPoints[2].x = distance * 3; starPoints[2].y = 0; starPoints[2].z = 0; starPoints[3].x = distance; starPoints[3].y = -distance; starPoints[3].z = distance; starPoints[4].x = 0; starPoints[4].y = (-distance) * 3; starPoints[4].z = 0; starPoints[5].x = -distance; starPoints[5].y = -distance; starPoints[5].z = distance; starPoints[6].x = (-distance) * 3; starPoints[6].y = 0; starPoints[6].z = 0; starPoints[7].x = -distance; starPoints[7].y = distance; starPoints[7].z = distance; starPoints[8].x = 0; starPoints[8].y = distance * 3; starPoints[8].z = 0; starPoints[9].x = distance; starPoints[9].y = distance; starPoints[9].z = distance; starPoints[10].x = 1; starPoints[10].y = 1; starPoints[10].z = distance * 3; starPoints[11].x = distance; starPoints[11].y = -distance; starPoints[11].z = distance; starPoints[12].x = 1; starPoints[12].y = 1; starPoints[12].z = distance * 3; starPoints[13].x = -distance; starPoints[13].y = distance; starPoints[13].z = distance; starPoints[14].x = 1; starPoints[14].y = 1; starPoints[14].z = distance * 3; starPoints[15].x = -distance; starPoints[15].y = -distance; starPoints[15].z = distance; starPoints[16].x = 1; starPoints[16].y = 1; starPoints[16].z = distance * 3; starPoints[17].x = distance; starPoints[17].y = -distance; starPoints[17].z = distance; i = 0; while (i < points) { starPoints[i].anglex = Math.atan(starPoints[i].z / starPoints[i].x); if (isNaN(starPoints[i].anglex)) { starPoints[i].anglex = 0; starPoints[i].dx = Math.sin(starPoints[i].anglex) / starPoints[i].y; } else { starPoints[i].dx = Math.cos(starPoints[i].anglex) / starPoints[i].x; } i++; } i = 0; while (i < points) { a = 0; while (a <= 62) { starPoints[i].theXPoints[a] = Math.cos((a / 10) + starPoints[i].anglex) / starPoints[i].dx; a = a + 1; } i++; } anglex = 0; w.starShade0._x = (w.starHeart._x = (w.star._x = stars[0].x)); w.starHeart._y = (w.star._y = stars[0].y - stars[0].h); w.starShade0._y = stars[0].y; upGrade = function () { justDied = true; if (!killsound) { applause.start(); } intro_mc.intro_txt.text = introMsg[level]; intro_mc.lvl_txt.text = level; if (level == 17) { _root.score = _root.score + (50 + (_root.hardness * Math.round((1000 / _root.Time) * (((100 - _root.damage) / 200) + 0.5)))); _root.Time = 0; ending._visible = true; ending.play(); } else { next_mc.play(); } w.theball._visible = 1; w.theball._x = w.ball._x; w.theball._y = w.ball._y; w.ball._visible = 0; w.theball.gotoAndPlay(100); w.shade._visible = false; w.ball.shade2._visible = false; if (rainb[level]) { rn._visible = 1; } else { rn._visible = 0; } counter = 0; dm = 0; l = 2; h = triangles - 2; damage = 0; running = false; b.x = thebx; b.y = theby; t.x = (t.y = 0); dx = (dy = 0); rangex1 = 0; rangex2 = 0; inAir = true; reflected = false; onTriangle = false; b.xv = (b.yv = 0); b.h = 150; if (level == 18) { b.h = 400; } b.hv = 0; b.syh = (b.sxh = 0); }; reset = function () { r = triangles - 1; while (r >= 0) { w["triangle" + r]._x = Math.round(t.x + tri[r].x); w["triangle" + r]._y = Math.round(t.y + tri[r].y); r--; } w.theball._x = 0; w.theball._y = 0; w.theball._visible = 0; w.ball._visible = 1; w.shade._visible = true; running = true; countdown.play(); if (rainb[level]) { rn._visible = 1; } else { rn._visible = 0; } }; drawStar = function () { w.star._visible = (w.starShade0._visible = (w.starHeart._visible = 1)); if (running) { w.starShade0._x = (w.starHeart._x = (w.star._x = t.x + stars[0].x)); w.starHeart._y = (w.star._y = t.y + stars[0].y); w.starShade0._y = (t.y + stars[0].y) + stars[0].h; if (((stars[0].x + 50) > (-(t.x - b.x))) && ((stars[0].x - 50) < (-(t.x - b.x)))) { if ((((stars[0].y + 50) + stars[0].h) > (-(t.y - b.y))) && (((stars[0].y - 50) + stars[0].h) < (-(t.y - b.y)))) { if ((b.h > (stars[0].h - 80)) && (b.h < (stars[0].h + 80))) { upGrade(); } } } } anglex = anglex + 1; if ((anglex > 15) && (anglex < 45)) { w.star.swapDepths(16); } else { w.star.swapDepths(17); } if (anglex > 62) { anglex = 0; } with (w.star) { clear(); lineStyle(5, bordCol1[level], 100); moveTo(starPoints[0].x, starPoints[0].y); i = 1; while (i < points) { lineTo(starPoints[i].theXPoints[anglex], starPoints[i].y); i++; } } }; mainLoop = function () { tri[q].onTriangle = true; onTriangle = true; w.ball.shade2._visible = true; if (tri[q].tallest != tri[q].theHeight) { if (tri[q].tallest == tri[q].midT) { onTri1(); } else { onTri2(); } } else { onTri3(); } if (!reflected) { if (!inAir) { b.h = b.syh; } } }; cnt = 0; loop = function () { cnt++; X = b.x - w["triangle" + q]._x; Y = b.y - w["triangle" + q]._y; if ((tri[q].lowestx < (X + b.w)) && (tri[q].highestx > (X - b.w))) { if (((tri[q].lowesty - tri[q].tallest) < (Y + b.w)) && (tri[q].highesty > (Y - b.w))) { if ((tri[q].lowestx < X) && (tri[q].highestx > X)) { if ((tri[q].lowesty < Y) && (tri[q].highesty > Y)) { checkCol(); if ((X > rangex1) && (X < rangex2)) { mainLoop(); } } } if (!isNaN(tri[q].behind2x1)) { checkBehind(); } else { checkBehindAdv(); } } } if (!tri[q].onTriangle) { counter++; } }; checkOver = function () { if ((b.h < 16) && (onTriangle == false)) { dm = 1; if (blood_mc._alpha < 100) { blood_mc._alpha = blood_mc._alpha + 4; } } else if (blood_mc._alpha > 0) { blood_mc._alpha--; } if (dm > 0) { w.ball.s._visible = true; dm++; damage = damage + (dam * td); dmg.text = Math.round(damage) + "%"; if (dm > 20) { dm = 0; w.ball.s._visible = false; } if (damage >= 100) { gameOver(); } } }; gameOver = function () { justDied = true; if (!killsound) { glassbreak.start(); } rn._visible = 0; counter = 0; dm = 0; l = 2; h = triangles - 2; damage = 0; running = false; b.x = thebx; b.y = theby; t.x = (t.y = 0); dx = (dy = 0); rangex1 = 0; rangex2 = 0; inAir = true; reflected = false; onTriangle = false; b.xv = (b.yv = 0); b.h = 150; b.hv = 0; b.syh = (b.sxh = 0); over_mc.play(); w.theball._visible = 1; w.theball._x = w.ball._x; w.theball._y = w.ball._y; w.ball._visible = 0; w.theball.play(); w.shade._visible = false; w.ball.shade2._visible = false; }; sparks = new Array(); i = 0; while (i < 20) { duplicateMovieClip (w.ball.s.spark, "spark" + i, w.ball.s.getNextHighestDepth()); sparks[i] = new Object(); sparks[i].x = (Math.random() * 2) - 1; sparks[i].y = (Math.random() * 2) - 1; if ((sparks[i].x == 0) && (sparks[i].y == 0)) { sparks[i].x = Math.random() + 0.1; sparks[i].y = Math.random() + 0.1; } i++; } sparkUp = function () { i = 0; while (i < 20) { w.ball.s["spark" + i]._x = w.ball.s["spark" + i]._x + sparks[i].x; w.ball.s["spark" + i]._y = w.ball.s["spark" + i]._y + sparks[i].y; if ((Math.abs(w.ball.s["spark" + i]._x) > 10) || (Math.abs(w.ball.s["spark" + i]._y) > 10)) { w.ball.s["spark" + i]._x = (w.ball.s["spark" + i]._y = 0); } i++; } }; rain = new Array(); rainDrops = 20; i = 0; while (i < rainDrops) { duplicateMovieClip (rn.dropa, "drop" + i, rn.getNextHighestDepth()); rain[i] = new Object(); rain[i].x = Math.random() * 500; rain[i].y = -20; rain[i].vy = 15 + (Math.random() * 15); rn["drop" + i]._x = rain[i].x; rn["drop" + i]._alpha = 30 + (Math.random() * 50); rn["drop" + i]._yscale = 50 + (Math.random() * 50); i++; } rn.dropa._visible = false; rn.dropa.removeMovieClip(); fallrain = function () { i = 0; while (i < rainDrops) { rn["drop" + i]._y = rn["drop" + i]._y + rain[i].vy; if (rn["drop" + i]._y > 400) { rn["drop" + i]._y = -50; rn["drop" + i]._x = Math.random() * 500; } i++; } }; w.theball._x = 0; w.theball._y = 0; w.theball._visible = 0; windx = 1; windy = 0; windA = 0; windInt = Math.sqrt((windx * windx) + (windy * windy)); maxInt = 1; generateWind = function () { windx = (windy = 0); windS.wind_txt.text = (windInt = Math.random() * windi[level]); xwind = Math.random(); windx = ((-windInt) / 2) + (xwind * windInt); windy = ((-windInt) / 2) + ((1 - xwind) * windInt); windS.arr._rotation = (windA = (Math.atan(windy / windx) * 180) / Math.PI); }; levels = 15; windDir = 1; dirrr = 1.5; dirrry = 1.5; w._x = (w._y = 0); introText = new Array(); introText[0] = "Grass\nFavorable/Stable\nN/A"; introText[1] = "Rocks\nFavorable/Stable\nEarthquake"; introText[2] = "Wood\nFavorable/Stable\nN/A"; introText[3] = "Bricks\nSlippery\nRain"; introText[4] = "Hay\nStable\nN/A"; introText[5] = "Sand\nStable\nEarthquake"; introText[6] = "Water\nSlippery\nN/A"; introText[7] = "Red bricks\nFavorable\nN/A"; introText[8] = "Slates\nFavorable\nN/A"; introText[9] = "Tiles\nStrong wind\nN/A"; introText[10] = "Ice\nSlippery/Strong wind\nN/A"; introText[11] = "Clay\nStrong wind\nEarthquake"; introText[12] = "Water Ice\nSlippery/Strong wind\nRain"; introText[13] = "Undefined Location\nStable\nN/A"; introText[14] = "Undefined planet\nWindy\nLow gravity"; introText[15] = "Spring layout\nCongested\nN/A"; introText[16] = "Mars\nStable\nHigh gravity/Earthquake"; introText[17] = "Plastic\nFavorable\nN/A"; introMsg = new Array(); introMsg[0] = "Introduction"; introMsg[1] = "Warm Up"; introMsg[2] = "The Easy Part"; introMsg[3] = "The Easy Part"; introMsg[4] = "The Easy Part"; introMsg[5] = "The Easy Part"; introMsg[6] = "A Little Harder"; introMsg[7] = "A Little Harder"; 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bg[14] = "30|177<87:0,0'40.250,103'30.62,252'0.-109<-57:0,0'90.318,-36'30.182,233'20.4<-374:0,0'0.191,206'80.-7,288'10.73<-542:0,0'0.362,4'80.116,245'40.220<-851:0,0'100.207,157'10.-49,265'0.337<-935:0,0'60.332,-67'10.152,183'90.432<-1221:0,0'150.264,-12'100.157,136'0.457<-1519:0,0'150.181,189'100.-42,233'60.301<-1854:0,0'100.294,51'140.229,274'20.276<-2100:0,0'100.261,-11'80.158,123'20.=-300:4200"; bg[15] = "51|260<176:0,0'20.174,68'30.-69,145'50.280<93:0,0'20.226,41'30.99,128'50.158<79:0,0'20.132,44'100.-3,147'50.179<-56:0,0'120.237,23'10.45,150'50.192<-212:0,0'20.221,42'30.19,106'50.227<-81:0,0'70.279,-119'130.233,48'50.266<-372:0,0'70.330,54'130.150,200'50.437<-620:0,0'70.329,88'30.-112,213'50.389<-372:0,0'70.345,-131'90.325,60'50.708<-296:0,0'70.204,-244'90.336,-96'50.714<-307:0,0'70.37,-205'20.188,-240'50.1130<-665:0,0'20.202,44'30.70,273'21.1231<-374:0,0'20.174,-211'30.411,-207'21.1554<-860:0,0'20.150,15'30.-5,143'21.1512<-687:0,0'60.213,-131'50.205,64'41.1595<-991:0,0'60.316,51'50.124,159'41.1453<-1011:0,0'60.189,96'80.-50,187'41.=-28050:20400"; bg[16] = "99|141<264:0,0'10.181,-14'10.101,67'10.250<121:0,0'10.136,12'10.13,91'10.104<100:0,0'10.104,39'10.-19,97'10.226<-31:0,0'10.150,-33'10.91,50'10.46<-82:0,0'10.130,82'10.-20,96'10.140<-219:0,0'10.141,50'10.10,98'10.256<-111:0,0'10.145,-75'10.64,51'10.83<-374:0,0'10.164,1'10.-20,119'10.267<-308:0,0'10.141,-64'10.169,67'10.478<-338:0,0'10.147,-34'10.115,98'10.436<-537:0,0'10.155,-2'10.-33,108'10.579<-454:0,0'10.139,-105'10.142,39'10.715<-345:0,0'10.118,-78'10.188,73'10.783<-527:0,0'10.203,-29'10.195,133'10.794<-794:0,0'20.121,45'20.17,180'20.978<-636:0,0'20.185,-92'20.125,80'20.1017<-842:0,0'20.195,6'20.-2,126'20.948<-986:0,0'20.184,-7'20.36,171'20.1219<-961:0,0'20.139,11'20.100,144'20.1196<-1140:0,0'30.256,19'30.31,120'30.1468<-1052:0,0'30.81,-113'30.245,-9'30.1501<-1369:0,0'30.220,66'30.-104,123'30.1712<-1215:0,0'30.177,-135'30.187,59'30.1924<-1094:0,0'40.158,-207'40.245,-53'40.2207<-1026:0,0'40.114,-211'40.120,6'40.2072<-1001:0,0'40.220,83'40.-68,220'40.2347<-806:0,0'40.169,-173'40.183,86'40.2647<-964:0,0'50.185,-49'50.158,238'0.2840<-1280:0,0'50.248,51'50.148,243'50.3093<-1115:0,0'50.245,-14'50.171,113'50.3119<-1421:0,0'60.301,-8'60.147,203'60.3398<-1317:0,0'60.173,11'60.123,180'60.3481<-1546:0,0'60.261,79'60.-38,192'60.=-66750:44250"; bg[17] = "57|112<180:0,0'10.226,-4'30.125,167'50.419<62:0,0'30.204,-27'50.170,180'80.395<234:0,0'30.298,58'50.45,119'80.693<152:0,0'30.248,-99'50.239,195'0.768<-88:0,0'30.103,12'50.36,104'0.1023<-44:0,0'30.116,73'20.-60,105'0.902<-192:0,0'30.258,8'20.38,139'40.1153<71:0,0'30.142,-125'1.190,71'0.1261<-128:0,0'30.182,-142'50.327,118'80.1435<69:0,0'130.280,-54'50.297,182'80.1634<-257:0,0'0.322,40'50.14,271'80.1846<-85:0,0'30.156,40'40.-18,156'50.2051<-208:0,0'30.117,-9'40.106,115'0.2094<-52:0,0'30.194,-64'40.154,74'0.2285<-222:0,0'0.179,-34'40.92,165'0.2322<-23:0,0'1.173,40'2.-22,151'39.2458<-36:0,0'111.157,-195'2.321,-16'39.2600<-9:0,0'11.218,41'22.-38,213'39.2781<-198:0,0'11.153,-44'70.207,60'13.=-43650:3300"; bg[18] = "24|81<315:0,0'300.236,-33'250.356,190'270.-69<138:0,0'300.381,50'290.-17,224'280.-358<94:0,0'250.283,55'270.187,279'200.-374<211:0,0'250.221,178'270.-188,298'200.-575<535:0,0'250.385,-112'170.354,123'200.-641<487:0,0'250.183,288'170.-216,278'200.-974<402:0,0'150.281,111'170.-44,269'200.-1111<723:0,0'150.353,-124'170.202,101'200.=-1200:0"; s = bg[level]; SETUP(); tdelta = 0; time = 0; l = 2; h = triangles - 2; maxs = 6; damage = 0; dm = 0; running = false; rn._visible = true; EQ = function () { if ((w._x < -5) || (w._x > 5)) { dirrr = -dirrr; } w._x = w._x + dirrr; if ((w._y < -5) || (w._y > 5)) { dirrry = -dirrry; } w._y = w._y + dirrry; }; speed = 0.5; sx = (sy = speed); gravP = grav; Time = 0; score = 0; Timee = 0; flypoints = 100; flyd = 0.6; score = level * 100; if (_root.score < 500) { _root.f = false; _root.fly_mc._visible = false; } else { _root.f = true; _root.fly_mc._visible = true; } siz = false; fls = false; if (level == 18) { b.h = 400; } w.theball.swapDepths(200); onEnterFrame = function () { if (running) { if (eqb[level]) { EQ(); } if ((windA > (windS.arr._rotation + (windInt * 5))) || (windA < (windS.arr._rotation - (windInt * 5)))) { windDir = -windDir; } windS.arr._rotation = windS.arr._rotation + (windDir * windInt); if (rainb[level]) { fallrain(); } if (inAir) { b.x = b.x + windx; b.y = b.y + windy; } else { b.x = b.x + (windx / 1.5); b.y = b.y + (windy / 1.5); } newTime = getTimer(); tdelta = newTime - time; time = newTime; td2 = td; td = tdelta / 30; if (td > 1) { td = 1; } gPull = gravP * td; if (newTime > (Timee + 100)) { Timee = newTime; time_txt.text = Math.round(Time * 10) / 10; Time = Time + 0.1; } if (newTime > (fpsTime + 5000)) { fpsTime = newTime; generateWind(); } w.shade._xscale = (w.shade._yscale = 100 - ((b.h + b.syh) / 10)); b.h = b.h + (b.hv * td); w.ball.shade2._y = b.h - b.syh; b.x = b.x + (b.xv * td); b.y = b.y - (b.yv * td); dx = (b.x - thebx) / 20; dy = ((b.y - theby) - b.h) / 20; t.x = t.x - dx; t.y = t.y - dy; b.x = b.x - dx; b.y = b.y - dy; w.shade._x = b.x; w.shade._y = b.y; if (b.h != b.syh) { gravity(); } w.ball._x = b.x; w.ball._y = b.y - b.h; counter = 0; low = false; w.ball.shade2._visible = false; p = l; e = h; if ((p - 1) < 2) { p = 2; } if ((e + 1) > (triangles - 2)) { e = triangles - 2; } l = triangles; h = 0; map.lb._x = b.x / 10; map.lb._y = b.y / 10; r = p - 2; while (r < (e + 2)) { if ((tri[r].rb > (-t.x)) && (tri[r].lb < (-t.x))) { if ((tri[r].ub > (-t.y)) && (tri[r].db < (-t.y))) { if (r < l) { l = r; } if (h < r) { h = r; } w["triangle" + r]._visible = true; w["triangle" + r]._x = Math.round(t.x + tri[r].x); w["triangle" + r]._y = Math.round(t.y + tri[r].y); map["tr" + r]._x = w["triangle" + r]._x / rr; map["tr" + r]._y = w["triangle" + r]._y / rr; map["tr" + r]._visible = true; } else { w["triangle" + r]._visible = false; map["tr" + r]._visible = false; } } else { w["triangle" + r]._visible = false; map["tr" + r]._visible = false; } r++; } cnt = 0; onTriangle = false; r = triangles - 1; while (r >= 0) { q = depArray[r]; tri[q].onTriangle = false; if ((q <= h) && (q >= l)) { loop(); } r--; } if (counter == cnt) { sx = (sy = speed); if (b.syh > 0) { inAir = true; } b.syh = 0; } if (Key.isDown(40) || (Key.isDown(83))) { if (b.yv > (-maxs)) { b.yv = b.yv - (sy * td); } if (b.yv > 0) { b.yv = b.yv * 0.92; } } else if (Key.isDown(38) || (Key.isDown(87))) { if (b.yv < maxs) { b.yv = b.yv + (sy * td); } if (b.yv < 0) { b.yv = b.yv * 0.92; } } else { b.yv = b.yv * 0.98; } if (Key.isDown(37) || (Key.isDown(65))) { if (b.xv > (-maxs)) { b.xv = b.xv - (sx * td); } if (b.xv > 0) { b.xv = b.xv * 0.92; } } else if (Key.isDown(39) || (Key.isDown(68))) { if (b.xv < maxs) { b.xv = b.xv + (sx * td); } if (b.xv < 0) { b.xv = b.xv * 0.92; } } else { b.xv = b.xv * 0.98; } if (Key.isDown(16) || (Key.isDown(88))) { if (((b.hv < 0) && (flypoints > 0)) && (f)) { flypoints = flypoints - flyd; if (flypoints < 0) { flypoints = 0; } if (!fls) { if (!killsound) { flysound.start(); } fls = true; } fly_mc.flyp_mc._yscale = flypoints; gravP = grav * 0.2; } else { gravP = grav; if (fls) { if (!killsound) { flysound.stop(); } fls = false; } } } else { gravP = grav; if (fls) { if (!killsound) { flysound.stop(); } fls = false; } } if (tryingJump) { if (!inAir) { inAir = true; jump(); tryingJump = false; } } checkOver(); if ((((-t.x) < (stars[0].x + 50)) && (((-t.x) + 600) > stars[0].x)) && (((-t.y) < (stars[0].y + 50)) && (((-t.y) + 450) > stars[0].y))) { drawStar(); } else { w.star._visible = (w.starShade0._visible = (w.starHeart._visible = false)); } } else { if (blood_mc._alpha > 0) { blood_mc._alpha = blood_mc._alpha - 0.4; } if (justDied) { drawStar(); } if (Key.isDown(32)) { flypoints = 100; fly_mc.flyp_mc._yscale = flypoints; dmg.text = "0"; if ((intro_mc._currentframe == 26) && (!resetB)) { intro_mc.play(); justDied = false; } if (over_mc._currentframe == 100) { over_mc.play(); justDied = false; reset(); Time = 0; } } } }; keyListener = new Object(); keyListener.onKeyDown = function () { switch (Key.getCode()) { case 17 : tryingJump = true; return; case 32 : tryingJump = true; return; case 90 : tryingJump = true; } }; Key.addListener(keyListener); sizzle.onSoundComplete = function () { siz = false; }; flysound.onSoundComplete = function () { fls = false; }; _root.bgsong.onSoundComplete = function () { _root.bgsong.start(); };
Symbol 39 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 47 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 50 MovieClip Frame 60
stop();
Symbol 64 MovieClip Frame 14
stop();
Symbol 66 MovieClip Frame 242
_root.gotoAndStop(3);
Symbol 80 MovieClip Frame 25
stop();
Symbol 89 MovieClip Frame 1
if (_parent != _root.next_mc) { stop(); }
Symbol 89 MovieClip Frame 38
stop(); easy_btn.onRelease = function () { _root.jumpI = 14; _root.grav = 1; _root.dam = 0.4; _parent.go++; _root.hardness = 1; _parent.info_txt.text = "Level difficulty changed to Easy."; }; medium_btn.onRelease = function () { _root.jumpI = 12; _root.grav = 1; _root.dam = 0.6; _parent.go++; _root.hardness = 1.3; _parent.info_txt.text = "Level difficulty changed to Medium."; }; hard_btn.onRelease = function () { _root.jumpI = 10; _root.grav = 1; _root.dam = 1; _parent.go++; _root.hardness = 1.7; _parent.info_txt.text = "Level difficulty changed to Hard."; };
Symbol 97 Button
on (release) { sendme_mc.play(); }
Symbol 108 MovieClip Frame 47
stop();
Symbol 109 MovieClip Frame 31
stop();
Symbol 119 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 122 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 9
stop();
Symbol 145 Button
on (release) { play(); }
Symbol 150 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 2
sending_mc._visible = false;
Symbol 150 MovieClip Frame 36
stop(); lvOut = new LoadVars(); lvIn = new LoadVars(); send_mc.onRelease = function () { if (msg_txt.text != "") { lvOut.which = (mail_txt.text + " \n") + msg_txt.text; trace(lvOut.which); lvOut.sendAndLoad("sendMsg.php", lvIn, "POST"); send_mc._visible = false; sending_mc._visible = true; sending_mc.play(); } else { info_txt.text = "Please provide a message and then send it."; } }; lvIn.onLoad = function (success) { if (success) { outputt.text = lvIn.returnVal; STRING = outputt.text; if (outputt.text.substring(0, 2) != "yes") { gotoAndPlay (80); } else { gotoAndPlay (36); } } else { gotoAndPlay (80); } };
Symbol 150 MovieClip Frame 37
sending_mc._visible = false;
Symbol 150 MovieClip Frame 79
gotoAndStop (1);
Symbol 150 MovieClip Frame 80
sending_mc._visible = false;
Symbol 151 MovieClip Frame 1
go = 0; lvlno = 20; levels = new Array(); levels[0] = "0"; levels[1] = "1738"; levels[2] = "9534"; levels[3] = "3943"; levels[4] = "2095"; levels[5] = "2965"; levels[6] = "1253"; levels[7] = "7239"; levels[8] = "3748"; levels[9] = "4232"; levels[10] = "1240"; levels[11] = "6344"; levels[12] = "6355"; levels[13] = "3634"; levels[14] = "9887"; levels[15] = "0787"; levels[16] = "8654"; levels[17] = "6754"; loadTri_mc._visible = false; _root.level = 0; response_txt.text = "Current Level = 0"; playy.onRelease = function () { i = 0; while (i < lvlno) { if (lvl_inp.text == levels[i]) { _root.level = i; response_txt.text = "Level set to " + i; break; } i++; } if (playy2._currentframe == 1) { playy2.gotoAndPlay(2); } }; onEnterFrame = function () { if (go > 0) { go++; loadTri_mc._visible = true; loadTri_mc.play(); if (go > 50) { _root.gotoAndStop(4); } } }; lvl_inp.g;
Symbol 161 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 2
stop();
Symbol 162 MovieClip Frame 1
dragging = false; soundkiller.onRelease = function () { if (_root.killsound) { _root.killsound = false; soundkiller.play(); } else { _root.killsound = true; soundkiller.play(); } }; volum.onPress = function () { dragging = true; }; onMouseUp = function () { dragging = false; }; onMouseDown = function () { if ((_xmouse >= 0) && (_xmouse < 60)) { volum._x = _xmouse; _root.bgsong.setVolume(_xmouse); dragging = true; } }; onEnterFrame = function () { if (dragging) { if (_xmouse > 60) { volum._x = 60; _root.bgsong.setVolume(60); } else if (_xmouse < 0) { volum._x = 0; _root.bgsong.setVolume(0); } else { volum._x = _xmouse; _root.bgsong.setVolume(_xmouse); } } };
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 33
_root.gotoAndStop(3);
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 99
gotoAndStop (1);
Symbol 202 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 216 Button
on (release) { _root.hlp_mc._visible = 0; }
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 100
stop();
Symbol 221 MovieClip Frame 101
_root.countdown.play();
Symbol 221 MovieClip Frame 103
_root.running = false;
Symbol 231 MovieClip Frame 1
stop();
Symbol 231 MovieClip Frame 2
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 64
playy2.gotoAndPlay(2); jump_bt.skill_txt.text = "Jumping"; grav_bt.skill_txt.text = "Gravity"; handl_bt.skill_txt.text = "Manoeuvrability/Handling"; endur_bt.skill_txt.text = "Endurance"; fly_bt.skill_txt.text = "Flying"; _root.score = _root.score + (50 + (_root.hardness * Math.round((1000 / _root.Time) * (((100 - _root.damage) / 200) + 0.5)))); _root.Time = 0; score_txt.text = "SCORE: " + _root.score; if (_root.score < 500) { _root.f = false; fly_bt.gotoAndStop(2); _root.fly_mc._visible = false; f_txt.text = ""; } else { _root.f = true; fly_bt.gotoAndStop(1); _root.fly_mc._visible = true; f_txt.text = "hold SHIFT or X to FLY"; }
Symbol 241 MovieClip Frame 100
stop(); jump_bt.go_btn.onRelease = function () { _root.jumpI = _root.jumpI + (0.05 * _root.jumpI); _root.level++; _root.s = _root.bg[_root.level]; play(); _root.SETUP(); _root.intro_mc.play(); }; grav_bt.go_btn.onRelease = function () { _root.grav = _root.grav - (0.02 * _root.grav); _root.level++; _root.s = _root.bg[_root.level]; play(); _root.SETUP(); _root.intro_mc.play(); }; handl_bt.go_btn.onRelease = function () { _root.speed = _root.speed + (0.05 * _root.speed); _root.level++; _root.s = _root.bg[_root.level]; play(); _root.SETUP(); _root.intro_mc.play(); }; endur_bt.go_btn.onRelease = function () { _root.dam = _root.dam - (0.05 * _root.dam); _root.level++; _root.s = _root.bg[_root.level]; play(); _root.SETUP(); _root.intro_mc.play(); }; fly_bt.go_btn.onRelease = function () { _root.flyd = _root.flyd - (0.05 * _root.flyd); trace(_root.flyd); _root.level++; _root.s = _root.bg[_root.level]; play(); _root.SETUP(); _root.intro_mc.play(); };
Symbol 262 Button
on (release) { _parent.play(); }
Symbol 263 MovieClip Frame 16
stop();
Symbol 264 MovieClip Frame 1
in_txt.text = "Level: " + _root.level;
Symbol 264 MovieClip Frame 34
if (_root.level == 0) { stop(); info1 = "--> Use ARROWS or WASD to move around. \n\n --> CTRL to jump \n\n --> Your damage rises when you are off triangles \n\n --> Objective: Get to the end of triangle path and reach the star..."; letterno = 0; } onEnterFrame = function () { tut_mc.tut_txt.text = tut_mc.tut_txt.text + info1.charAt(letterno); letterno++; };
Symbol 264 MovieClip Frame 59
_parent.play();
Symbol 265 MovieClip Frame 1
intro_txt._visible = 1; levels = new Array(); levels[0] = "0"; levels[1] = "1738"; levels[2] = "9534"; levels[3] = "3943"; levels[4] = "2095"; levels[5] = "2965"; levels[6] = "1253"; levels[7] = "7239"; levels[8] = "3748"; levels[9] = "4232"; levels[10] = "1240"; levels[11] = "6344"; levels[12] = "6355"; levels[13] = "3634"; levels[14] = "9887"; levels[15] = "0787"; levels[16] = "8654"; levels[17] = "6754"; tip_txt.text = _root.introText[_root.level]; intro_txt.text = _root.introMsg[_root.level]; lvl_txt.text = _root.level; code_txt.text = levels[_root.level]; stop();
Symbol 265 MovieClip Frame 26
stop();
Symbol 265 MovieClip Frame 27
_root.reset(); _root.resetB = true; _root.running = true; intro_txt._visible = false; _root.countdown.play();
Symbol 265 MovieClip Frame 30
_root.running = false;
Symbol 265 MovieClip Frame 50
stop(); _root.resetB = false;
Symbol 269 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 36
stop(); yourscore_txt.text = "Your score:\n" + _root.score;
Instance of Symbol 120 MovieClip in Symbol 269 MovieClip Frame 36
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 320 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 2
_root.w.ball._alpha = 0;
Symbol 320 MovieClip Frame 89
_root.running = true; _root.tryingJump = false; _root.w.ball._alpha = 100;
Symbol 328 Button
on (release) { _root.return_mc.play(); }

Library Items

Symbol 1 Sound [fly_s]
Symbol 2 Sound [bgsong]
Symbol 3 Sound [spark]
Symbol 4 Sound [bounce_s]
Symbol 5 Sound [applause]
Symbol 6 Bitmap [hay]
Symbol 7 Bitmap [wallbmp]
Symbol 8 Bitmap [elect]
Symbol 9 Bitmap [mud]
Symbol 10 Bitmap [grass]
Symbol 11 Bitmap [moon1]
Symbol 12 Bitmap [chain1]
Symbol 13 Bitmap [seemless]
Symbol 14 Bitmap [wallpaper1]
Symbol 15 Bitmap [wood1]
Symbol 16 Bitmap [wall1]
Symbol 17 Bitmap [new1]
Symbol 18 Bitmap [slate2]
Symbol 19 Bitmap [brown]
Symbol 20 Bitmap [slate]
Symbol 21 Bitmap [sand]
Symbol 22 Bitmap [rock]
Symbol 23 Bitmap [gr]
Symbol 24 Bitmap [theice]
Symbol 25 Bitmap [wat2]
Symbol 26 Bitmap [wall2]
Symbol 27 Bitmap [stripes]
Symbol 28 Bitmap [icy]
Symbol 29 GraphicUsed by:30 31
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:30 29Used by:Timeline
Symbol 32 FontUsed by:33 34 86 87 88 129 203 204 208 209 210 218 219 222 229 230 233 242 247 248 250 251 252 259 268
Symbol 33 EditableTextUses:32Used by:Timeline
Symbol 34 TextUses:32Used by:Timeline
Symbol 35 GraphicUsed by:36 39
Symbol 36 MovieClipUses:35Used by:39 119
Symbol 37 BitmapUsed by:38 112 114 116
Symbol 38 GraphicUses:37Used by:39
Symbol 39 ButtonUses:36 38 35Used by:Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:Timeline
Symbol 42 GraphicUsed by:66
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:66
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:46Used by:66
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:48 49Used by:66
Symbol 51 SoundUsed by:66
Symbol 52 GraphicUsed by:64
Symbol 53 GraphicUsed by:64
Symbol 54 GraphicUsed by:64
Symbol 55 GraphicUsed by:64
Symbol 56 GraphicUsed by:64
Symbol 57 GraphicUsed by:64
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:52 53 54 55 56 57 58 59 60 61 62 63Used by:66
Symbol 65 GraphicUsed by:66 122 163 221 241 264 265 269
Symbol 66 MovieClipUses:42 45 47 50 51 64 65Used by:Timeline
Symbol 67 GraphicUsed by:151
Symbol 68 GraphicUsed by:75
Symbol 69 FontUsed by:70 74 90 110 111 121
Symbol 70 TextUses:69Used by:75
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:75
Symbol 73 GraphicUsed by:75
Symbol 74 TextUses:69Used by:75
Symbol 75 ButtonUses:68 70 72 73 74Used by:151
Symbol 76 GraphicUsed by:151
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:77 78 79Used by:151
Symbol 81 GraphicUsed by:89
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:82 83 84Used by:89
Symbol 86 TextUses:32Used by:89
Symbol 87 TextUses:32Used by:89
Symbol 88 TextUses:32Used by:89
Symbol 89 MovieClipUses:81 85 86 87 88Used by:151 241
Symbol 90 EditableTextUses:69Used by:151
Symbol 91 FontUsed by:92 146
Symbol 92 TextUses:91Used by:97
Symbol 93 FontUsed by:94 95 254
Symbol 94 TextUses:93Used by:97
Symbol 95 TextUses:93Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:92 94 95 96Used by:151
Symbol 98 GraphicUsed by:151
Symbol 99 GraphicUsed by:109
Symbol 100 FontUsed by:101 102 103 104 113 115 117 125 127 130 131 132 135 148 149 157 160 195 196 214 215 232 237 238 267
Symbol 101 TextUses:100Used by:105 109
Symbol 102 TextUses:100Used by:105 109
Symbol 103 TextUses:100Used by:105 109
Symbol 104 TextUses:100Used by:105 109
Symbol 105 MovieClipUses:101 102 103 104Used by:109
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:106 107Used by:109
Symbol 109 MovieClipUses:99 105 101 108 102 103 104Used by:151
Symbol 110 TextUses:69Used by:151
Symbol 111 EditableTextUses:69Used by:151
Symbol 112 GraphicUses:37Used by:119
Symbol 113 TextUses:100Used by:119
Symbol 114 GraphicUses:37Used by:119
Symbol 115 TextUses:100Used by:119
Symbol 116 GraphicUses:37Used by:119
Symbol 117 TextUses:100Used by:119
Symbol 118 GraphicUsed by:119
Symbol 119 ButtonUses:36 112 113 114 115 116 117 118Used by:120
Symbol 120 MovieClipUses:119Used by:151 221 269
Symbol 121 TextUses:69Used by:122
Symbol 122 MovieClipUses:65 121Used by:151
Symbol 123 GraphicUsed by:150
Symbol 124 GraphicUsed by:126
Symbol 125 TextUses:100Used by:126
Symbol 126 MovieClipUses:124 125Used by:150
Symbol 127 EditableTextUses:100Used by:150
Symbol 128 GraphicUsed by:150
Symbol 129 TextUses:32Used by:150
Symbol 130 TextUses:100Used by:150
Symbol 131 EditableTextUses:100Used by:150
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Symbol 133 FontUsed by:134 136 137 138 147
Symbol 134 TextUses:133Used by:150
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Symbol 138 TextUses:133Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 ButtonUses:136 137 138 139Used by:150
Symbol 141 GraphicUsed by:145 216
Symbol 142 GraphicUsed by:145 216
Symbol 143 GraphicUsed by:145 216
Symbol 144 GraphicUsed by:145 216
Symbol 145 ButtonUses:141 142 143 144Used by:150
Symbol 146 TextUses:91Used by:150
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Symbol 149 TextUses:100Used by:150
Symbol 150 MovieClipUses:123 126 127 128 129 130 131 132 134 135 140 145 146 147 148 149Used by:151
Symbol 151 MovieClipUses:67 75 76 80 89 90 97 98 109 110 111 120 122 150Used by:Timeline
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:152Used by:Timeline
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:162
Symbol 157 TextUses:100Used by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 TextUses:100Used by:161
Symbol 161 MovieClipUses:157 158 159 160Used by:162
Symbol 162 MovieClipUses:154 156 161Used by:Timeline
Symbol 163 MovieClipUses:65Used by:Timeline
Symbol 164 MovieClipUsed by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:172 187
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:170
Symbol 170 MovieClipUses:167 169Used by:172
Symbol 171 GraphicUsed by:172 186
Symbol 172 MovieClipUses:166 170 171Used by:187
Symbol 173 MovieClipUsed by:174
Symbol 174 MovieClipUses:173Used by:187
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:187
Symbol 177 GraphicUsed by:186
Symbol 178 GraphicUsed by:186
Symbol 179 GraphicUsed by:186
Symbol 180 GraphicUsed by:186
Symbol 181 GraphicUsed by:186
Symbol 182 GraphicUsed by:186
Symbol 183 GraphicUsed by:186
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:171 177 178 179 180 181 182 183 185Used by:187
Symbol 187 MovieClipUses:166 172 174 176 186Used by:Timeline
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:Timeline
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194
Symbol 194 MovieClipUses:191 193Used by:Timeline
Symbol 195 EditableTextUses:100Used by:Timeline
Symbol 196 TextUses:100Used by:Timeline
Symbol 197 GraphicUsed by:Timeline
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClipUses:198 200Used by:Timeline
Symbol 202 MovieClipUsed by:Timeline
Symbol 203 TextUses:32Used by:Timeline
Symbol 204 EditableTextUses:32Used by:Timeline
Symbol 205 GraphicUsed by:211
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:211
Symbol 208 TextUses:32Used by:211
Symbol 209 TextUses:32Used by:211
Symbol 210 EditableTextUses:32Used by:211
Symbol 211 MovieClipUses:205 207 208 209 210Used by:Timeline
Symbol 212 MovieClipUsed by:Timeline
Symbol 213 GraphicUsed by:217
Symbol 214 TextUses:100Used by:217
Symbol 215 TextUses:100Used by:217
Symbol 216 ButtonUses:141 142 143 144Used by:217
Symbol 217 MovieClipUses:213 214 215 216Used by:Timeline
Symbol 218 TextUses:32Used by:221
Symbol 219 TextUses:32Used by:220 221
Symbol 220 MovieClipUses:219Used by:221
Symbol 221 MovieClipUses:65 218 220 219 120Used by:Timeline
Symbol 222 EditableTextUses:32Used by:231
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 ButtonUses:223 224 225 226Used by:231
Symbol 228 GraphicUsed by:231
Symbol 229 TextUses:32Used by:231
Symbol 230 TextUses:32Used by:231
Symbol 231 MovieClipUses:222 227 228 229 230Used by:241
Symbol 232 EditableTextUses:100Used by:241
Symbol 233 EditableTextUses:32Used by:241
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:234 235Used by:241 269
Symbol 237 TextUses:100Used by:241
Symbol 238 EditableTextUses:100Used by:241
Symbol 239 ShapeTweeningUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:65 231 232 233 236 237 89 238 239 240Used by:Timeline
Symbol 242 TextUses:32Used by:265
Symbol 243 FontUsed by:244 324 326 327
Symbol 244 EditableTextUses:243Used by:265
Symbol 245 FontUsed by:246 249
Symbol 246 TextUses:245Used by:265
Symbol 247 TextUses:32Used by:265
Symbol 248 EditableTextUses:32Used by:265
Symbol 249 EditableTextUses:245Used by:265
Symbol 250 TextUses:32Used by:265
Symbol 251 EditableTextUses:32Used by:265
Symbol 252 EditableTextUses:32Used by:264
Symbol 253 GraphicUsed by:264
Symbol 254 EditableTextUses:93Used by:263
Symbol 255 GraphicUsed by:263
Symbol 256 GraphicUsed by:263
Symbol 257 GraphicUsed by:262
Symbol 258 GraphicUsed by:262
Symbol 259 TextUses:32Used by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
Symbol 262 ButtonUses:257 258 259 260 261Used by:263
Symbol 263 MovieClipUses:254 255 256 262Used by:264
Symbol 264 MovieClipUses:65 252 253 263Used by:265
Symbol 265 MovieClipUses:65 242 244 246 247 248 249 250 251 264Used by:Timeline
Symbol 266 GraphicUsed by:269
Symbol 267 TextUses:100Used by:269
Symbol 268 EditableTextUses:32Used by:269
Symbol 269 MovieClipUses:266 267 236 268 65 120Used by:Timeline
Symbol 270 GraphicUsed by:320
Symbol 271 GraphicUsed by:320
Symbol 272 GraphicUsed by:320
Symbol 273 GraphicUsed by:320
Symbol 274 GraphicUsed by:320
Symbol 275 GraphicUsed by:320
Symbol 276 GraphicUsed by:320
Symbol 277 GraphicUsed by:320
Symbol 278 GraphicUsed by:320
Symbol 279 GraphicUsed by:320
Symbol 280 GraphicUsed by:320
Symbol 281 GraphicUsed by:320
Symbol 282 GraphicUsed by:320
Symbol 283 GraphicUsed by:320
Symbol 284 GraphicUsed by:320
Symbol 285 GraphicUsed by:320
Symbol 286 GraphicUsed by:320
Symbol 287 GraphicUsed by:320
Symbol 288 GraphicUsed by:320
Symbol 289 GraphicUsed by:305
Symbol 290 GraphicUsed by:305
Symbol 291 GraphicUsed by:305
Symbol 292 GraphicUsed by:305
Symbol 293 GraphicUsed by:305
Symbol 294 GraphicUsed by:305
Symbol 295 GraphicUsed by:305
Symbol 296 GraphicUsed by:305
Symbol 297 GraphicUsed by:305
Symbol 298 GraphicUsed by:305
Symbol 299 GraphicUsed by:305
Symbol 300 GraphicUsed by:305
Symbol 301 GraphicUsed by:305
Symbol 302 GraphicUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304Used by:320
Symbol 306 GraphicUsed by:319
Symbol 307 GraphicUsed by:319
Symbol 308 GraphicUsed by:319
Symbol 309 GraphicUsed by:319
Symbol 310 GraphicUsed by:319
Symbol 311 GraphicUsed by:319
Symbol 312 GraphicUsed by:319
Symbol 313 GraphicUsed by:319
Symbol 314 GraphicUsed by:319
Symbol 315 GraphicUsed by:319
Symbol 316 GraphicUsed by:319
Symbol 317 GraphicUsed by:319
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:306 307 308 309 310 311 312 313 314 315 316 317 318Used by:320
Symbol 320 MovieClipUses:270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 305 319Used by:Timeline
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:Timeline
Symbol 323 GraphicUsed by:328
Symbol 324 TextUses:243Used by:328
Symbol 325 GraphicUsed by:328
Symbol 326 TextUses:243Used by:328
Symbol 327 TextUses:243Used by:328
Symbol 328 ButtonUses:323 324 325 326 327Used by:Timeline

Instance Names

"myBar"Frame 1Symbol 31 MovieClip
"myText"Frame 1Symbol 33 EditableText
"logo"Frame 2Symbol 66 MovieClip
"first1"Frame 3Symbol 151 MovieClip
"cursor"Frame 3Symbol 153 MovieClip
"return_mc"Frame 3Symbol 163 MovieClip
"bgg"Frame 4Symbol 164 MovieClip
"w"Frame 4Symbol 187 MovieClip
"rn"Frame 4Symbol 190 MovieClip
"fly_mc"Frame 4Symbol 194 MovieClip
"time_txt"Frame 4Symbol 195 EditableText
"map"Frame 4Symbol 201 MovieClip
"flysound_mc"Frame 4Symbol 202 MovieClip
"dmg"Frame 4Symbol 204 EditableText
"windS"Frame 4Symbol 211 MovieClip
"thunder"Frame 4Symbol 212 MovieClip
"hlp_mc"Frame 4Symbol 217 MovieClip
"over_mc"Frame 4Symbol 221 MovieClip
"next_mc"Frame 4Symbol 241 MovieClip
"intro_mc"Frame 4Symbol 265 MovieClip
"ending"Frame 4Symbol 269 MovieClip
"countdown"Frame 4Symbol 320 MovieClip
"blood_mc"Frame 4Symbol 322 MovieClip
"easy_btn"Symbol 89 MovieClip Frame 31Symbol 85 Button
"medium_btn"Symbol 89 MovieClip Frame 34Symbol 85 Button
"hard_btn"Symbol 89 MovieClip Frame 37Symbol 85 Button
"sending_mc"Symbol 150 MovieClip Frame 2Symbol 126 MovieClip
"outputt"Symbol 150 MovieClip Frame 2Symbol 127 EditableText
"info_txt"Symbol 150 MovieClip Frame 33Symbol 131 EditableText
"msg_txt"Symbol 150 MovieClip Frame 33Symbol 132 EditableText
"mail_txt"Symbol 150 MovieClip Frame 33Symbol 135 EditableText
"send_mc"Symbol 150 MovieClip Frame 33Symbol 140 Button
"playy"Symbol 151 MovieClip Frame 1Symbol 75 Button
"playy2"Symbol 151 MovieClip Frame 1Symbol 89 MovieClip
"response_txt"Symbol 151 MovieClip Frame 1Symbol 90 EditableText
"lvl_inp"Symbol 151 MovieClip Frame 1Symbol 111 EditableText
"loadTri_mc"Symbol 151 MovieClip Frame 1Symbol 122 MovieClip
"sendme_mc"Symbol 151 MovieClip Frame 1Symbol 150 MovieClip
"volum"Symbol 162 MovieClip Frame 1Symbol 156 MovieClip
"soundkiller"Symbol 162 MovieClip Frame 1Symbol 161 MovieClip
"shade2"Symbol 172 MovieClip Frame 1Symbol 166 MovieClip
"pointA"Symbol 174 MovieClip Frame 1Symbol 173 MovieClip
"pointB"Symbol 174 MovieClip Frame 1Symbol 173 MovieClip
"pointC"Symbol 174 MovieClip Frame 1Symbol 173 MovieClip
"shade"Symbol 187 MovieClip Frame 1Symbol 166 MovieClip
"ball"Symbol 187 MovieClip Frame 1Symbol 172 MovieClip
"triangle0"Symbol 187 MovieClip Frame 1Symbol 174 MovieClip
"starHeart"Symbol 187 MovieClip Frame 1Symbol 176 MovieClip
"theball"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"dropa"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip
"flyp_mc"Symbol 194 MovieClip Frame 1Symbol 193 MovieClip
"lb"Symbol 201 MovieClip Frame 1Symbol 200 MovieClip
"arr"Symbol 211 MovieClip Frame 1Symbol 207 MovieClip
"wind_txt"Symbol 211 MovieClip Frame 1Symbol 210 EditableText
"skill_txt"Symbol 231 MovieClip Frame 1Symbol 222 EditableText
"go_btn"Symbol 231 MovieClip Frame 1Symbol 227 Button
"jump_bt"Symbol 241 MovieClip Frame 64Symbol 231 MovieClip
"grav_bt"Symbol 241 MovieClip Frame 64Symbol 231 MovieClip
"handl_bt"Symbol 241 MovieClip Frame 64Symbol 231 MovieClip
"endur_bt"Symbol 241 MovieClip Frame 64Symbol 231 MovieClip
"score_txt"Symbol 241 MovieClip Frame 64Symbol 232 EditableText
"fly_bt"Symbol 241 MovieClip Frame 64Symbol 231 MovieClip
"f_txt"Symbol 241 MovieClip Frame 64Symbol 233 EditableText
"playy2"Symbol 241 MovieClip Frame 64Symbol 89 MovieClip
"info_txt"Symbol 241 MovieClip Frame 64Symbol 238 EditableText
"tut_txt"Symbol 263 MovieClip Frame 1Symbol 254 EditableText
"in_txt"Symbol 264 MovieClip Frame 1Symbol 252 EditableText
"tut_mc"Symbol 264 MovieClip Frame 34Symbol 263 MovieClip
"tip_txt"Symbol 265 MovieClip Frame 1Symbol 244 EditableText
"lvl_txt"Symbol 265 MovieClip Frame 1Symbol 248 EditableText
"intro_txt"Symbol 265 MovieClip Frame 1Symbol 249 EditableText
"code_txt"Symbol 265 MovieClip Frame 1Symbol 251 EditableText
"yourscore_txt"Symbol 269 MovieClip Frame 8Symbol 268 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "fly_s"
ExportAssets (56)Timeline Frame 1Symbol 2 as "bgsong"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 4 as "bounce_s"
ExportAssets (56)Timeline Frame 1Symbol 5 as "applause"
ExportAssets (56)Timeline Frame 1Symbol 6 as "hay"
ExportAssets (56)Timeline Frame 1Symbol 7 as "wallbmp"
ExportAssets (56)Timeline Frame 1Symbol 8 as "elect"
ExportAssets (56)Timeline Frame 1Symbol 9 as "mud"
ExportAssets (56)Timeline Frame 1Symbol 10 as "grass"
ExportAssets (56)Timeline Frame 1Symbol 11 as "moon1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "chain1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "seemless"
ExportAssets (56)Timeline Frame 1Symbol 14 as "wallpaper1"
ExportAssets (56)Timeline Frame 1Symbol 15 as "wood1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "wall1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "new1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "slate2"
ExportAssets (56)Timeline Frame 1Symbol 19 as "brown"
ExportAssets (56)Timeline Frame 1Symbol 20 as "slate"
ExportAssets (56)Timeline Frame 1Symbol 21 as "sand"
ExportAssets (56)Timeline Frame 1Symbol 22 as "rock"
ExportAssets (56)Timeline Frame 1Symbol 23 as "gr"
ExportAssets (56)Timeline Frame 1Symbol 24 as "theice"
ExportAssets (56)Timeline Frame 1Symbol 25 as "wat2"
ExportAssets (56)Timeline Frame 1Symbol 26 as "wall2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "stripes"
ExportAssets (56)Timeline Frame 1Symbol 28 as "icy"




http://swfchan.com/10/46165/info.shtml
Created: 4/5 -2019 05:37:58 Last modified: 4/5 -2019 05:37:58 Server time: 04/05 -2024 13:24:14