STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228136 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5122 |
This is the info page for Flash #46222 |
Loading - Please Wait |
Spinning Squares |
Music: Aqua Zone Remix cornandbeans |
Play Controls Website High Scores |
Menu Next |
Welcome to Spinning Squares! Spinning Squares is a very simple, yet addictive game. The aim of the game is to control your block and collect as many gold chips as possible to raise your score. |
Use the arrow keys to move your square. The square has momentum, so it has to slow down its movement in one direction to change to the other. |
Use the two bouncers on the bottom of the screen to bounce up into the air and collect the chips. Be careful though, becauce every 10 seconds, the bouncers will change their position and size! There is a meter on the top of the screen that shows how long you have before the bouncers will change. |
If you miss the bouncers, you will fall out of the screen and lose one life. You will then appear at the top of the screen and fall down at the same position you fell out. You have 10 lives. When you lose all 10, it is game over for you! |
Lives: 10 |
Lives: 9 |
There are a few powerups to help you out: +1 Life x2 Score Shoot upwards Super Block: Increases the rate that gold appears, but also the rate that it disappears. |
+ |
x2 |
^ |
Menu |
And that's all there is to it! Learn how to play better by playing the game! When you lose all of your lives, you can submit your score into the online database and see if you rank in the top 100! Thanks for playing! |
<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Score:</font></p> |
Bouncers: |
<p align="left"><font face="Times New Roman" size="12" color="#000000" letterSpacing="0.000000" kerning="1">Score:</font></p> |
Final Score: |
<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">score</font></p> |
<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">rank</font></p> |
<p align="left"><font face="Times New Roman" size="28" color="#000000" letterSpacing="0.000000" kerning="1">Your Name</font></p> |
> |
Skip |
<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">score</font></p> |
<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">rank</font></p> |
Please wait |
Please wait. |
Please wait.. |
Please wait... |
<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">score</font></p> |
<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">rank</font></p> |
Play Again? |
ActionScript [AS1/AS2]
Frame 1if (((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) == 100) { gotoAndPlay (3); }Instance of Symbol 12 MovieClip in Frame 1onClipEvent (enterFrame) { this._rotation = this._rotation + ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); }Frame 2gotoAndPlay (1);Frame 3function doSomething() { } MENU = new ContextMenu(); MENU.hideBuiltInItems(); _root.menu = MENU;Frame 85stop();Frame 86stop();Frame 87stop();Frame 88stop();Frame 89stop();Frame 90stop();Frame 91stop();Frame 92_global.ychange = 1; _global.xchange = 1; _global.score = 0; _global.lives = 10; _global.changetime = 300; _global.trailtime = 0; var x2sound = new Sound(); x2sound.attachSound("x2sound"); var goldsound = new Sound(); goldsound.attachSound("goldsound"); var lifelose = new Sound(); lifelose.attachSound("lifelose"); var trailbonus = new Sound(); trailbonus.attachSound("trailbonus"); var lifegain = new Sound(); lifegain.attachSound("lifegain"); var boostsound = new Sound(); boostsound.attachSound("boost sound");Frame 93if (_global.lives < 1) { gotoAndStop (95); } if (random(80) < 2) { var i = random(10000); o = _root.gold_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:random(550), _y:random(300)}); } if (random(700) < 1) { var i = random(10000); o = _root.x2_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:random(550), _y:random(300)}); } if (random(600) < 1) { var i = random(10000); o = _root.pluslive_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:random(550), _y:random(300)}); } if (random(200) < 1) { var i = random(10000); o = _root.boost_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:random(550), _y:random(300)}); } if (random(300) < 1) { var i = random(10000); o = _root.trailpickup_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:random(550), _y:random(300)}); } _root.gold_par._x = -200; _root.x2_par._x = -200; _root.pluslive_par._x = -200; _root.boost_par._x = -200; score.text = (("Score: " + _global.score) + " Lives: ") + _global.lives; _global.changetime = _global.changetime - 1; if (_global.changetime == -1) { _global.changetime = 300; } if (_global.trailtime > 0) { if (random(10) < 2) { var i = random(10000); o = _root.gold_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:random(550), _y:random(300)}); } _root.trail_par.duplicateMovieClip(i, _root.getNextHighestDepth(), {_x:_root.square._x, _y:_root.square._y}); _global.trailtime = _global.trailtime - 1; }Instance of Symbol 17 MovieClip "square" in Frame 93onClipEvent (enterFrame) { if (Key.isDown(37)) { _global.xchange = _global.xchange - 2; } if (Key.isDown(39)) { _global.xchange = _global.xchange + 2; } if (this.hitTest(_root.bumper)) { if (_global.ychange > 0) { _global.ychange = -(_global.ychange - (random(10) - 5)); } } if (this.hitTest(_root.bumper3)) { if (_global.ychange > 0) { _global.ychange = -(_global.ychange - (random(10) - 5)); } } _x = (_x + _global.xchange); _y = (_y + _global.ychange); _rotation = (_rotation + xchange); _global.ychange = _global.ychange + 1; if (_global.ychange > 20) { _global.ychange = 20; } if (_global.ychange < -20) { _global.ychange = -20; } if (_global.xchange > 20) { _global.xchange = 20; } if (_global.xchange < -20) { _global.xchange = -20; } if (this._y < 0) { _global.ychange = -_global.ychange; this._y = 1; } if ((this._x > 550) or (this._x < 0)) { _global.xchange = -_global.xchange; } if (this._x < 0) { _x = 1; } if (this._x > 550) { _x = 549; } if (this._y > 550) { _y = 0; _global.lives = _global.lives - 1; _root.lifelose.start(0, 1); } }Instance of Symbol 35 MovieClip "bumper" in Frame 93onClipEvent (enterFrame) { if (_global.changetime == 0) { _x = random(400); _width = (random(120) + 50); } }Instance of Symbol 35 MovieClip "bumper3" in Frame 93onClipEvent (enterFrame) { if (_global.changetime == 0) { _x = random(400); _width = (random(120) + 50); } }Instance of Symbol 9 MovieClip [gold] "gold_par" in Frame 93onClipEvent (enterFrame) { time = time - 1; if ((time = 0)) { this.unloadMovie(); } if (this.hitTest(_root.square)) { _global.score = _global.score + 1; _root.goldsound.start(0, 1); this.unloadMovie(); } if (_global.lives < 1) { this.unloadMovie(); } }Instance of Symbol 46 MovieClip "x2_par" in Frame 93onClipEvent (enterFrame) { if (this.hitTest(_root.square)) { _global.score = _global.score * 2; _root.x2sound.start(0, 1); this.unloadMovie(); } if (_global.lives < 1) { this.unloadMovie(); } }Instance of Symbol 43 MovieClip "pluslive_par" in Frame 93onClipEvent (enterFrame) { if (this.hitTest(_root.square)) { _global.lives = _global.lives + 1; _root.lifegain.start(0, 1); this.unloadMovie(); } if (_global.lives < 1) { this.unloadMovie(); } }Instance of Symbol 49 MovieClip "boost_par" in Frame 93onClipEvent (enterFrame) { if (this.hitTest(_root.square)) { _global.ychange = -20; _root.boostsound.start(0, 1); this.unloadMovie(); } if (_global.lives < 1) { this.unloadMovie(); } }Instance of Symbol 55 MovieClip "trail_par" in Frame 93onClipEvent (enterFrame) { _rotation = _root.square._rotation; if (_global.lives < 1) { this.unloadMovie(); } }Instance of Symbol 50 MovieClip "trailpickup_par" in Frame 93onClipEvent (enterFrame) { if (this.hitTest(_root.square)) { _global.trailtime = 300; _root.trailbonus.start(0, 1); this.unloadMovie(); } if (_global.lives < 1) { this.unloadMovie(); } }Instance of Symbol 57 MovieClip in Frame 93onClipEvent (enterFrame) { this._width = _global.changetime; }Frame 94gotoAndPlay (93);Frame 95stop(); if (_global.score < 1) { ranktext = "You are an epic failure"; } if (_global.score > 0) { ranktext = "You are a Noob"; } if (_global.score > 99) { ranktext = "You are a Failure"; } if (_global.score > 499) { ranktext = "You are a Beginner"; } if (_global.score > 999) { ranktext = "You are a Newbie"; } if (_global.score > 2499) { ranktext = "You are a Tryer"; } if (_global.score > 4999) { ranktext = "You are a Monster"; } if (_global.score > 9999) { ranktext = "You are a Freak"; } if (_global.score > 19999) { ranktext = "You are an Addict"; } if (_global.score > 29999) { ranktext = "You are a Madman!"; } if (_global.score > 39999) { ranktext = "You are a Master!"; } if (_global.score > 49999) { ranktext = "You are a GURU"; }Frame 224stop();Symbol 9 MovieClip [gold] Frame 360stop(); removeMovieClip(this);Symbol 15 MovieClip Frame 1PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded == 100) { _root.gotoAndPlay("Scene 5", 1); }Symbol 15 MovieClip Frame 2gotoAndPlay (1);Symbol 23 Buttonon (release) { gotoAndPlay (92); }Symbol 24 Buttonon (release) { play(); }Symbol 25 Buttonon (release) { getURL ("http://www.twisterghost.com", _blank); }Symbol 26 Buttonon (release) { getURL ("http://www.twisterghost.com/ssfl/scores.php", _blank); }Symbol 28 Buttonon (release) { gotoAndStop (85); }Symbol 29 Buttonon (release) { play(); }Symbol 43 MovieClip Frame 150stop(); removeMovieClip(this);Symbol 46 MovieClip Frame 300stop(); removeMovieClip(this);Symbol 49 MovieClip Frame 300stop(); removeMovieClip(this);Symbol 50 MovieClip Frame 150stop(); removeMovieClip(this);Symbol 55 MovieClip Frame 30stop(); removeMovieClip(this);Symbol 64 Buttonon (release) { getURL ((("http://www.twisterghost.com/ssfl/subascore.php?name=" + _root.name.text) + "&score=") + _global.score, _blank); play(); }Symbol 67 Buttonon (release) { gotoAndPlay (4); }
Library Items
Symbol 1 Sound [x2sound] | ||
Symbol 2 Sound [trailbonus] | ||
Symbol 3 Sound [lifelose] | ||
Symbol 4 Sound [lifegain] | ||
Symbol 5 Sound [goldsound] | ||
Symbol 6 Sound [boost sound] | ||
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip | Uses:7 | Used by:9 |
Symbol 9 MovieClip [gold] | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:11 23 24 25 26 28 29 50 54 64 67 | |
Symbol 11 MovieClip | Uses:10 | Used by:12 17 23 24 25 26 28 29 32 39 67 |
Symbol 12 MovieClip | Uses:11 | Used by:Timeline |
Symbol 13 Font | Used by:14 21 | |
Symbol 14 Text | Uses:13 | Used by:15 |
Symbol 15 MovieClip | Uses:14 | Used by:Timeline |
Symbol 16 Sound | Used by:Timeline | |
Symbol 17 MovieClip | Uses:11 | Used by:Timeline |
Symbol 18 Font | Used by:19 22 27 30 31 33 36 37 38 40 42 45 48 51 52 53 58 59 60 61 62 63 65 66 68 69 70 71 72 73 75 76 77 | |
Symbol 19 Text | Uses:18 | Used by:20 |
Symbol 20 MovieClip | Uses:19 | Used by:Timeline |
Symbol 21 Text | Uses:13 | Used by:Timeline |
Symbol 22 Text | Uses:18 | Used by:Timeline |
Symbol 23 Button | Uses:11 10 | Used by:Timeline |
Symbol 24 Button | Uses:11 10 | Used by:Timeline |
Symbol 25 Button | Uses:11 10 | Used by:Timeline |
Symbol 26 Button | Uses:11 10 | Used by:Timeline |
Symbol 27 Text | Uses:18 | Used by:Timeline |
Symbol 28 Button | Uses:11 10 | Used by:Timeline |
Symbol 29 Button | Uses:11 10 | Used by:Timeline |
Symbol 30 Text | Uses:18 | Used by:Timeline |
Symbol 31 Text | Uses:18 | Used by:Timeline |
Symbol 32 MovieClip | Uses:11 | Used by:Timeline |
Symbol 33 Text | Uses:18 | Used by:Timeline |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:Timeline |
Symbol 36 Text | Uses:18 | Used by:Timeline |
Symbol 37 Text | Uses:18 | Used by:39 |
Symbol 38 Text | Uses:18 | Used by:39 |
Symbol 39 MovieClip | Uses:11 37 38 | Used by:Timeline |
Symbol 40 Text | Uses:18 | Used by:Timeline |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Text | Uses:18 | Used by:43 |
Symbol 43 MovieClip | Uses:41 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Text | Uses:18 | Used by:46 |
Symbol 46 MovieClip | Uses:44 45 | Used by:Timeline |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Text | Uses:18 | Used by:49 |
Symbol 49 MovieClip | Uses:47 48 | Used by:Timeline |
Symbol 50 MovieClip | Uses:10 | Used by:Timeline |
Symbol 51 Text | Uses:18 | Used by:Timeline |
Symbol 52 Text | Uses:18 | Used by:Timeline |
Symbol 53 EditableText | Uses:18 | Used by:Timeline |
Symbol 54 MovieClip | Uses:10 | Used by:55 |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
Symbol 58 Text | Uses:18 | Used by:Timeline |
Symbol 59 EditableText | Uses:18 | Used by:Timeline |
Symbol 60 Text | Uses:18 | Used by:Timeline |
Symbol 61 EditableText | Uses:18 | Used by:Timeline |
Symbol 62 EditableText | Uses:18 | Used by:Timeline |
Symbol 63 EditableText | Uses:18 | Used by:Timeline |
Symbol 64 Button | Uses:10 | Used by:Timeline |
Symbol 65 Text | Uses:18 | Used by:Timeline |
Symbol 66 Text | Uses:18 | Used by:Timeline |
Symbol 67 Button | Uses:11 10 | Used by:Timeline |
Symbol 68 EditableText | Uses:18 | Used by:Timeline |
Symbol 69 EditableText | Uses:18 | Used by:Timeline |
Symbol 70 Text | Uses:18 | Used by:74 |
Symbol 71 Text | Uses:18 | Used by:74 |
Symbol 72 Text | Uses:18 | Used by:74 |
Symbol 73 Text | Uses:18 | Used by:74 |
Symbol 74 MovieClip | Uses:70 71 72 73 | Used by:Timeline |
Symbol 75 EditableText | Uses:18 | Used by:Timeline |
Symbol 76 EditableText | Uses:18 | Used by:Timeline |
Symbol 77 Text | Uses:18 | Used by:Timeline |
Instance Names
"square" | Frame 93 | Symbol 17 MovieClip |
"bumper" | Frame 93 | Symbol 35 MovieClip |
"bumper3" | Frame 93 | Symbol 35 MovieClip |
"gold_par" | Frame 93 | Symbol 9 MovieClip [gold] |
"score" | Frame 93 | Symbol 53 EditableText |
"x2_par" | Frame 93 | Symbol 46 MovieClip |
"pluslive_par" | Frame 93 | Symbol 43 MovieClip |
"boost_par" | Frame 93 | Symbol 49 MovieClip |
"trail_par" | Frame 93 | Symbol 55 MovieClip |
"trailpickup_par" | Frame 93 | Symbol 50 MovieClip |
"score" | Frame 94 | Symbol 59 EditableText |
"scorenum" | Frame 95 | Symbol 61 EditableText |
"rank" | Frame 95 | Symbol 62 EditableText |
"name" | Frame 95 | Symbol 63 EditableText |
"scorenum" | Frame 96 | Symbol 68 EditableText |
"rank" | Frame 96 | Symbol 69 EditableText |
"scorenum" | Frame 224 | Symbol 75 EditableText |
"rank" | Frame 224 | Symbol 76 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "x2sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "trailbonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "lifelose" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "lifegain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "goldsound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "boost sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "gold" |
Dynamic Text Variables
_global.score | Symbol 61 EditableText | "<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">score</font></p>" |
ranktext | Symbol 62 EditableText | "<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">rank</font></p>" |
_global.score | Symbol 68 EditableText | "<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">score</font></p>" |
ranktext | Symbol 69 EditableText | "<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">rank</font></p>" |
_global.score | Symbol 75 EditableText | "<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">score</font></p>" |
ranktext | Symbol 76 EditableText | "<p align="center"><font face="Times New Roman" size="40" color="#000000" letterSpacing="0.000000" kerning="1">rank</font></p>" |
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