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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58153210?noj=FRM58153210-15DC" width="1" height="1"></div>

Survivor 115.swf

This is the info page for
Flash #46261

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="BitLow_18pt_st" size="18" color="#2873bd" letterSpacing="0.000000" kerning="1">115</font></p>

<p align="right"><font face="BitLow_13pt_st" size="13" color="#515151" letterSpacing="0.000000" kerning="1">0</font></p>

options

Game Paused

Quick Instructions

(Click to continue)

Avoid.

Collect.

e

c

a

f

d

n

t

l

o

C

s

u

q

.

Press spacebar to finish dive.
No score if you are destroyed.

submitting score...

done.

Error: could not submit score.

<p align="center"><font face="Jura" size="28" color="#666666" letterSpacing="0.000000" kerning="1">no_text</font></p>

loading

survivor

115

This is your CS.05 direct dive tool. Navigate it
using your mouse. If things get too hot press
your Spacebar to abort the dive and rake in
your share.

These things are part of the proactive intruder
detection which will try to neutralize your dive
and fry your wetware if they can trace your
position with one of their various localization
algorithms. Short: avoid anything they throw at
you!

Your equipment needs to be funded
and Pizza prices are on an all-time high. Not
your fault that these data pieces are
unprotected. Collect them for instant cash!
But beware! The secret files are protected with
trip wires which will upgrade the intruder
detection.

Game design by Felix Reidl.
You can contact me under
felix.reidl@gmail.com or check out
www.scienceandcode.org.
Comments and feedback are highly
appreciated!
Music composed by Tim Reidl.
Contact him via timreidl@web.de
Thanks to all beta testers!

You dived for

seconds.

<p align="center"><font face="Jura" size="28" color="#2873bd" letterSpacing="0.000000" kerning="1">000</font></p>

You collected

TB of data.

<p align="center"><font face="Jura" size="28" color="#2873bd" letterSpacing="0.000000" kerning="1">00000</font></p>

classified files.

<p align="center"><font face="Jura" size="28" color="#2873bd" letterSpacing="0.000000" kerning="1">00</font></p>

Your dive was worth

<p align="right"><font face="Jura" size="34" color="#2873bd" letterSpacing="0.000000" kerning="1">000000000</font></p>

$

You were destroyed. Say good-bye
to your share and higher neural
functions.

ActionScript [AS3]

Section 1
//Collision (common.coll.Collision) package common.coll { import flash.display.*; import flash.geom.*; public class Collision { public static function getCollisionRect(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:DisplayObjectContainer, _arg4:Boolean=false, _arg5:Number=0):Rectangle{ var _local6:Rectangle; var _local7:Rectangle; var _local8:Rectangle; var _local9:BitmapData; var _local10:BitmapData; var _local11:uint; var _local12:Rectangle; var _local13:int; _local6 = _arg1.getBounds(_arg3); _local7 = _arg2.getBounds(_arg3); _local8 = _local6.intersection(_local7); if (_local8.size.length > 0){ if (_arg4){ _local8.width = Math.ceil(_local8.width); _local8.height = Math.ceil(_local8.height); _local9 = getAlphaMap(_arg1, _local8, BitmapDataChannel.RED, _arg3); _local10 = getAlphaMap(_arg2, _local8, BitmapDataChannel.GREEN, _arg3); _local9.draw(_local10, null, null, BlendMode.LIGHTEN); if (_arg5 <= 0){ _local11 = 65792; } else { _arg5 = ((_arg5 > 1)) ? 1 : _arg5; _local13 = Math.round((_arg5 * 0xFF)); _local11 = (((_local13 << 16) | (_local13 << 8)) | 0); }; _local12 = _local9.getColorBoundsRect(_local11, _local11); _local9.getColorBoundsRect(_local11, _local11).x = (_local12.x + _local8.x); _local12.y = (_local12.y + _local8.y); return (_local12); } else { return (_local8); }; //unresolved jump }; return (null); } public static function isColliding(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:DisplayObjectContainer, _arg4:Boolean=false, _arg5:Number=0):Boolean{ var _local6:Rectangle; _local6 = getCollisionRect(_arg1, _arg2, _arg3, _arg4, _arg5); if (((!((_local6 == null))) && ((_local6.size.length > 0)))){ return (true); }; return (false); } public static function getCollisionPoint(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:DisplayObjectContainer, _arg4:Boolean=false, _arg5:Number=0):Point{ var _local6:Rectangle; var _local7:Number; var _local8:Number; _local6 = getCollisionRect(_arg1, _arg2, _arg3, _arg4, _arg5); if (((!((_local6 == null))) && ((_local6.size.length > 0)))){ _local7 = ((_local6.left + _local6.right) / 2); _local8 = ((_local6.top + _local6.bottom) / 2); return (new Point(_local7, _local8)); }; return (null); } private static function getAlphaMap(_arg1:DisplayObject, _arg2:Rectangle, _arg3:uint, _arg4:DisplayObjectContainer):BitmapData{ var _local5:Matrix; var _local6:Matrix; var _local7:BitmapData; var _local8:BitmapData; _local5 = _arg4.transform.concatenatedMatrix.clone(); _local5.invert(); _local6 = _arg1.transform.concatenatedMatrix.clone(); _local6.concat(_local5); _local6.translate(-(_arg2.x), -(_arg2.y)); _local7 = new BitmapData(_arg2.width, _arg2.height, true, 0); _local7.draw(_arg1, _local6); _local8 = new BitmapData(_arg2.width, _arg2.height, false, 0); _local8.copyChannel(_local7, _local7.rect, new Point(0, 0), BitmapDataChannel.ALPHA, _arg3); return (_local8); } public static function pixelPerfect(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Number=0):Boolean{ return (isColliding(_arg1, _arg2, _arg1.parent, true, _arg3)); } } }//package common.coll
Section 2
//GuiElement (common.gui.GuiElement) package common.gui { import flash.events.*; import common.inter.*; import flash.display.*; public class GuiElement extends MovieClip { protected var listener:ActionListener; public function GuiElement(){ this.addEventListener(Event.RENDER, onRender); this.stage.invalidate(); this.listener = (this.root as ActionListener); } protected function init(){ trace("GuiElement::init is abstract"); } public function onRender(_arg1:Event){ this.init(); } } }//package common.gui
Section 3
//TextButton (common.gui.TextButton) package common.gui { import flash.events.*; import flash.text.*; public class TextButton extends GuiElement { public var colorText:uint; public var colorTextHighlight:uint; public var descriptor:String; public var txCaption:TextField; private var captionField:TextField; public var caption:String; override protected function init(){ captionField = (this.getChildByName("txCaption") as TextField); captionField.text = caption; captionField.textColor = colorText; if (descriptor.length == 0){ descriptor = captionField.text; }; this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_OUT, mouseOut); this.addEventListener(MouseEvent.CLICK, click); } private function mouseOver(_arg1:MouseEvent){ captionField.textColor = colorTextHighlight; } private function mouseOut(_arg1:MouseEvent){ captionField.textColor = colorText; } private function click(_arg1:MouseEvent){ this.listener.handleAction(descriptor, this); } } }//package common.gui
Section 4
//ActionListener (common.inter.ActionListener) package common.inter { public interface ActionListener { function handleAction(_arg1:String, _arg2); } }//package common.inter
Section 5
//Matchable (common.inter.Matchable) package common.inter { public interface Matchable { function equals(_arg1):Boolean; } }//package common.inter
Section 6
//Measureable (common.inter.Measureable) package common.inter { public interface Measureable { function get length():Number; } }//package common.inter
Section 7
//Trackable (common.inter.Trackable) package common.inter { import common.math.*; public interface Trackable { function getPosition(_arg1:Number=0):Vector; } }//package common.inter
Section 8
//Matrix (common.math.Matrix) package common.math { public class Matrix { public var _11:Number; public var _10:Number; public var _20:Number; public var _21:Number; public var _00:Number; public var _01:Number; public var _02:Number; public var _12:Number; public var _22:Number; public function Matrix(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0, _arg9:Number=0){ this._00 = _arg1; this._01 = _arg2; this._02 = _arg3; this._10 = _arg4; this._11 = _arg5; this._12 = _arg6; this._20 = _arg7; this._21 = _arg8; this._22 = _arg9; } public function mScalar(_arg1:Number):Matrix{ _00 = (_00 * _arg1); _01 = (_01 * _arg1); _02 = (_02 * _arg1); _10 = (_10 * _arg1); _11 = (_11 * _arg1); _12 = (_12 * _arg1); _20 = (_20 * _arg1); _21 = (_21 * _arg1); _22 = (_22 * _arg1); return (this); } public function mTranspose():Matrix{ var _local1:Number; _local1 = _10; _10 = _01; _01 = _local1; _local1 = _20; _20 = _02; _02 = _local1; _local1 = _21; _21 = _12; _12 = _local1; return (this); } public function mSub(_arg1:Matrix):Matrix{ _00 = (_00 - _arg1._00); _01 = (_01 - _arg1._01); _02 = (_02 - _arg1._02); _10 = (_10 - _arg1._10); _11 = (_11 - _arg1._11); _12 = (_12 - _arg1._12); _20 = (_20 - _arg1._20); _21 = (_21 - _arg1._21); _22 = (_22 - _arg1._22); return (this); } public function get determinant():Number{ return ((((_00 * ((_11 * _22) - (_21 * _12))) - (_01 * ((_10 * _22) - (_20 * _12)))) + (_02 * ((_10 * _21) - (_20 * _11))))); } public function add(_arg1:Matrix):Matrix{ return (new Matrix((_00 + _arg1._00), (_01 + _arg1._01), (_02 + _arg1._02), (_10 + _arg1._10), (_11 + _arg1._11), (_12 + _arg1._12), (_20 + _arg1._20), (_21 + _arg1._21), (_22 + _arg1._22))); } public function scalar(_arg1:Number):Matrix{ return (new Matrix((_00 * _arg1), (_01 * _arg1), (_02 * _arg1), (_10 * _arg1), (_11 * _arg1), (_12 * _arg1), (_20 * _arg1), (_21 * _arg1), (_22 * _arg1))); } public function sub(_arg1:Matrix):Matrix{ return (new Matrix((_00 - _arg1._00), (_01 - _arg1._01), (_02 - _arg1._02), (_10 - _arg1._10), (_11 - _arg1._11), (_12 - _arg1._12), (_20 - _arg1._20), (_21 - _arg1._21), (_22 - _arg1._22))); } public function mult(_arg1:Matrix):Matrix{ return (new Matrix((((_00 * _arg1._00) + (_01 * _arg1._10)) + (_02 * _arg1._20)), (((_00 * _arg1._01) + (_01 * _arg1._11)) + (_02 * _arg1._21)), (((_00 * _arg1._02) + (_01 * _arg1._12)) + (_02 * _arg1._22)), (((_10 * _arg1._00) + (_11 * _arg1._10)) + (_12 * _arg1._20)), (((_10 * _arg1._01) + (_11 * _arg1._11)) + (_12 * _arg1._21)), (((_10 * _arg1._02) + (_11 * _arg1._12)) + (_12 * _arg1._22)), (((_20 * _arg1._00) + (_21 * _arg1._10)) + (_22 * _arg1._20)), (((_20 * _arg1._01) + (_21 * _arg1._11)) + (_22 * _arg1._21)), (((_20 * _arg1._02) + (_21 * _arg1._12)) + (_22 * _arg1._22)))); } public function mAdd(_arg1:Matrix):Matrix{ _00 = (_00 + _arg1._00); _01 = (_01 + _arg1._01); _02 = (_02 + _arg1._02); _10 = (_10 + _arg1._10); _11 = (_11 + _arg1._11); _12 = (_12 + _arg1._12); _20 = (_20 + _arg1._20); _21 = (_21 + _arg1._21); _22 = (_22 + _arg1._22); return (this); } public function transpose():Matrix{ return (new Matrix(_00, _10, _20, _01, _11, _21, _02, _12, _22)); } public function toString():String{ return ((((((((((((((((((((("| " + _00) + ", ") + _01) + ", ") + _02) + " |") + "\n| ") + _10) + ", ") + _11) + ", ") + _12) + " |") + "\n| ") + _20) + ", ") + _21) + ", ") + _22) + " |")); } public function mMult(_arg1:Matrix):Matrix{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = (((_00 * _arg1._00) + (_01 * _arg1._10)) + (_02 * _arg1._20)); _local3 = (((_00 * _arg1._01) + (_01 * _arg1._11)) + (_02 * _arg1._21)); _local4 = (((_00 * _arg1._02) + (_01 * _arg1._12)) + (_02 * _arg1._22)); _local5 = (((_10 * _arg1._00) + (_11 * _arg1._10)) + (_12 * _arg1._20)); _local6 = (((_10 * _arg1._01) + (_11 * _arg1._11)) + (_12 * _arg1._21)); _local7 = (((_10 * _arg1._02) + (_11 * _arg1._12)) + (_12 * _arg1._22)); _local8 = (((_20 * _arg1._00) + (_21 * _arg1._10)) + (_22 * _arg1._20)); _local9 = (((_20 * _arg1._01) + (_21 * _arg1._11)) + (_22 * _arg1._21)); _local10 = (((_20 * _arg1._02) + (_21 * _arg1._12)) + (_22 * _arg1._22)); _00 = _local2; _01 = _local3; _02 = _local4; _10 = _local5; _11 = _local6; _12 = _local7; _20 = _local8; _21 = _local9; _22 = _local10; return (this); } public function equals(_arg1:Matrix):Boolean{ return ((((((((((((((((((_00 == _arg1._00)) && ((_01 == _arg1._01)))) && ((_02 == _arg1._02)))) && ((_10 == _arg1._10)))) && ((_11 == _arg1._11)))) && ((_12 == _arg1._12)))) && ((_20 == _arg1._20)))) && ((_21 == _arg1._21)))) && ((_22 == _arg1._22)))); } public static function random(_arg1:Number=1):Matrix{ var _local2:Function; _local2 = Math.random; return (new Matrix((_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1), (_local2() * _arg1))); } public static function unit():Matrix{ return (new Matrix(1, 0, 0, 0, 1, 0, 0, 0, 1)); } public static function rotate(_arg1:Number){ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); return (new Matrix(_local2, _local3, 0, -(_local3), _local2, 0, 0, 0, 1)); } public static function translate(_arg1:Vector){ return (new Matrix(1, 0, _arg1.x, 0, 1, _arg1.y, 0, 0, 1)); } } }//package common.math
Section 9
//Vector (common.math.Vector) package common.math { import common.inter.*; public class Vector implements Measureable, Matchable { public var y:Number; public var x:Number; public function Vector(_arg1:Number=0, _arg2:Number=0){ this.x = _arg1; this.y = _arg2; } public function sub(_arg1:Vector):Vector{ return (new Vector((x - _arg1.x), (y - _arg1.y))); } public function transform(_arg1:Matrix):Vector{ return (new Vector((((_arg1._00 * x) + (_arg1._01 * y)) + _arg1._02), (((_arg1._10 * x) + (_arg1._11 * y)) + _arg1._12))); } public function dot(_arg1:Vector):Number{ return (((_arg1.x * x) + (_arg1.y * y))); } public function set length(_arg1:Number){ var _local2:Number; _local2 = (1 / Math.sqrt(((x * x) + (y * y)))); x = (x * (_arg1 * _local2)); y = (y * (_arg1 * _local2)); } public function normalize():Vector{ var _local1:Number; _local1 = (1 / Math.sqrt(((x * x) + (y * y)))); return (new Vector((_local1 * x), (_local1 * y))); } public function toString():String{ return ((((("( " + x) + ", ") + y) + " )")); } public function saveNormalize():Vector{ var _local1:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 == 0){ return (new Vector(0, 0)); }; return (new Vector((x / _local1), (y / _local1))); } public function mSub(_arg1:Vector):Vector{ x = (x - _arg1.x); y = (y - _arg1.y); return (this); } public function projectOn(_arg1:Vector):Vector{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = _arg1.x; _local3 = _arg1.y; _local4 = (((x * _local2) + (y * _local3)) / ((_local2 * _local2) + (_local3 * _local3))); return (new Vector((_local4 * _local2), (_local4 * _local3))); } public function get angle():Number{ return (Math.atan2(y, x)); } public function get length2():Number{ return (((x * x) + (y * y))); } public function toVector():Vector{ return (new Vector(x, y)); } public function mNormalize():Vector{ var _local1:Number; _local1 = (1 / Math.sqrt(((x * x) + (y * y)))); x = (x * _local1); y = (y * _local1); return (this); } public function add(_arg1:Vector):Vector{ return (new Vector((x + _arg1.x), (y + _arg1.y))); } public function get length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function normal():Vector{ return (new Vector(-(y), x)); } public function scalar(_arg1:Number):Vector{ return (new Vector((_arg1 * x), (_arg1 * y))); } public function mNormal():Vector{ y = -(y); x = (x ^ y); y = (y ^ x); x = (x ^ y); return (this); } public function copy():Vector{ return (new Vector(x, y)); } public function mScalar(_arg1:Number):Vector{ x = (x * _arg1); y = (y * _arg1); return (this); } public function mAdd(_arg1:Vector):Vector{ x = (x + _arg1.x); y = (y + _arg1.y); return (this); } public function equals(_arg1):Boolean{ var _local2:Vector; _local2 = (_arg1 as Vector); return ((((x == _local2.x)) && ((y == _local2.y)))); } public static function fromAngle(_arg1:Number):Vector{ return (new Vector(Math.cos(_arg1), Math.sin(_arg1))); } } }//package common.math
Section 10
//Box (common.prim.Box) package common.prim { import common.math.*; import flash.display.*; public class Box extends Shape { public var width:Number; public var height:Number; public var x:Number; public var y:Number; public function Box(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ this.x = _arg1; this.y = _arg2; this.width = _arg3; this.height = _arg4; } override public function draw(_arg1:MovieClip, _arg2:uint, _arg3:uint=undefined){ var _local4:Graphics; _local4 = _arg1.graphics; if (_arg3){ _local4.beginFill(_arg3); }; _local4.lineStyle(1, _arg2); _local4.moveTo(x, y); _local4.lineTo((x + width), y); _local4.lineTo((x + width), (y + height)); _local4.lineTo(x, (y + height)); _local4.lineTo(x, y); if (_arg3){ _local4.endFill(); }; } override public function getShapeID():Number{ return (BOX); } public function moveBy(_arg1:Vector):Box{ x = (x + _arg1.x); y = (y + _arg1.y); return (this); } public function get area():Number{ return ((width * height)); } public function move(_arg1:Vector):Box{ return (new Box((x + _arg1.x), (y + _arg1.y), width, height)); } public function expandBy(_arg1:Number):Box{ x = (x - _arg1); y = (y - _arg1); height = (height + (_arg1 * 2)); width = (width + (_arg1 * 2)); return (this); } public function expand(_arg1:Number):Box{ return (new Box((x - _arg1), (y - _arg1), (width + (_arg1 * 2)), (height + (_arg1 * 2)))); } public function mergeWith(_arg1:Box):Box{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = ((x < _arg1.x)) ? x : _arg1.x; _local3 = (((x + width) > (_arg1.x + _arg1.width))) ? (x + width) : (_arg1.x + _arg1.width); _local4 = ((y < _arg1.y)) ? y : _arg1.y; _local5 = (((y + height) > (_arg1.y + _arg1.height))) ? (y + height) : (_arg1.y + _arg1.height); x = _local2; y = _local4; width = (_local3 - _local2); height = (_local5 - _local4); return (this); } public function contains(_arg1:Box):Boolean{ if (_arg1.x < x){ return (false); }; if (_arg1.y < y){ return (false); }; if ((_arg1.x + _arg1.width) > (x + width)){ return (false); }; if ((_arg1.y + _arg1.height) > (y + height)){ return (false); }; return (true); } public function cutWith(_arg1:Box):Box{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = ((x > _arg1.x)) ? x : _arg1.x; _local3 = (((x + width) < (_arg1.x + _arg1.width))) ? (x + width) : (_arg1.x + _arg1.width); _local4 = ((y > _arg1.y)) ? y : _arg1.y; _local5 = (((y + height) < (_arg1.y + _arg1.height))) ? (y + height) : (_arg1.y + _arg1.height); x = _local2; y = _local4; width = (_local3 - _local2); height = (_local5 - _local4); return (this); } public function toString():String{ return (((((((((("[" + (Math.round((x * 10)) / 10)) + ", ") + (Math.round((y * 10)) / 10)) + ", ") + ", ") + (Math.round((width * 10)) / 10)) + ", ") + (Math.round((height * 10)) / 10)) + "]")); } public function containsPoint(_arg1:Vector):Boolean{ if (_arg1.x < x){ return (false); }; if (_arg1.y < y){ return (false); }; if (_arg1.x > (x + width)){ return (false); }; if (_arg1.y > (y + height)){ return (false); }; return (true); } public function intersects(_arg1:Box, _arg2:Boolean=false):Boolean{ if (!_arg2){ if (_arg1.x > (x + width)){ return (false); }; if (_arg1.y > (y + height)){ return (false); }; if (x > (_arg1.x + _arg1.width)){ return (false); }; if (y > (_arg1.y + _arg1.height)){ return (false); }; } else { if (_arg1.x >= (x + width)){ return (false); }; if (_arg1.y >= (y + height)){ return (false); }; if (x >= (_arg1.x + _arg1.width)){ return (false); }; if (y >= (_arg1.y + _arg1.height)){ return (false); }; }; return (true); } public function copy():Box{ return (new Box(x, y, width, height)); } public static function getBoundingBox(_arg1:Array):Box{ var _local2:Box; var _local3:uint; if ((((_arg1 == null)) || ((_arg1.length == 0)))){ return (null); }; _local2 = _arg1[0].copy(); _local3 = 1; while (_local3 < _arg1.length) { _local2.mergeWith(_arg1[_local3]); _local3++; }; return (_local2); } public static function sweepBox(_arg1:Box, _arg2:Vector):Box{ var _local3:Box; _local3 = _arg1.copy(); _local3.x = (_local3.x + _arg2.x); _local3.y = (_local3.y + _arg2.y); return (_local3.mergeWith(_arg1)); } } }//package common.prim
Section 11
//Shape (common.prim.Shape) package common.prim { import flash.display.*; public class Shape { public static const CIRCLE:Number = 1; public static const SHAPE:Number = 0; public static const POLYGON:Number = 2; public static const BOX:Number = 3; public function draw(_arg1:MovieClip, _arg2:uint, _arg3:uint=undefined){ } public function getShapeID():Number{ return (SHAPE); } } }//package common.prim
Section 12
//SoundManager (common.sound.SoundManager) package common.sound { import flash.media.*; public class SoundManager { private var idCounter:uint; private var sounds:Array; private var muted:Boolean; private var masterVolume:Number; public function SoundManager(){ sounds = []; super(); sounds = []; idCounter = 0; muted = false; masterVolume = 1; } public function setVolume(_arg1:uint, _arg2:Number){ var _local3:SoundData; _local3 = (sounds[_arg1] as SoundData); _local3.setVolume(_arg2, masterVolume); } public function unmute(){ var _local1:SoundData; if (!muted){ return; }; muted = false; for each (_local1 in sounds) { _local1.setVolume(-1, masterVolume); }; } public function addSound(_arg1:Class):uint{ var _local2:SoundData; _local2 = new SoundData(idCounter, (new (_arg1) as Sound), 1); var _local3 = ++idCounter; sounds[_local3] = _local2; return (idCounter); } public function getMasterVolume():Number{ return (masterVolume); } public function play(_arg1:uint, _arg2:uint=0, _arg3:uint=0){ var _local4:SoundData; if (muted){ return; }; _local4 = (sounds[_arg1] as SoundData); _local4.play(masterVolume, _arg2, _arg3); } public function mute(){ var _local1:SoundData; if (muted){ return; }; muted = true; for each (_local1 in sounds) { _local1.setVolume(-1, 0); }; } public function isMute():Boolean{ return (muted); } public function setMasterVolume(_arg1:Number){ var _local2:SoundData; this.masterVolume = _arg1; for each (_local2 in sounds) { _local2.setVolume(-1, _arg1); }; } } }//package common.sound import flash.media.*; class SoundData { public var sound:Sound; private var volume:Number; public var id:uint; private var soundChannels:Array; private function SoundData(_arg1:uint, _arg2:Sound, _arg3:Number){ this.id = _arg1; this.sound = _arg2; this.soundChannels = []; this.volume = _arg3; } public function play(_arg1:Number, _arg2:Number=0, _arg3:int=0){ var _local4:SoundChannel; var _local5:SoundTransform; _local4 = sound.play(_arg2, _arg3); if (_local4 == null){ return; }; _local5 = _local4.soundTransform; _local5.volume = (this.volume * _arg1); _local4.soundTransform = _local5; soundChannels.push(_local4); cleanChannels(); } private function cleanChannels(){ var _local1:uint; _local1 = 0; while (_local1 < soundChannels.length) { if (soundChannels[_local1] == null){ var _temp1 = _local1; _local1 = (_local1 - 1); soundChannels.splice(1, _temp1); }; _local1++; }; } public function setVolume(_arg1:Number, _arg2:Number){ var _local3:SoundChannel; var _local4:SoundTransform; if (_arg1 >= 0){ this.volume = _arg1; }; cleanChannels(); for each (_local3 in soundChannels) { _local4 = _local3.soundTransform; _local4.volume = (this.volume * _arg2); _local3.soundTransform = _local4; }; } }
Section 13
//GlobalStage (common.tools.GlobalStage) package common.tools { import flash.display.*; public class GlobalStage { private static var stage:Stage = null; public static function getStage():Stage{ return (stage); } public static function setStage(_arg1:Stage){ GlobalStage.stage = _arg1; } } }//package common.tools
Section 14
//Recall (common.tools.Recall) package common.tools { import flash.events.*; public class Recall { private var listeners:Array; private static var instance:Recall = null; public function Recall(){ listeners = []; GlobalStage.getStage().addEventListener(Event.ENTER_FRAME, update); } private function update(_arg1){ var _local2:uint; _local2 = 0; while (_local2 < listeners.length) { if (--listeners[_local2].counter <= 0){ listeners[_local2].call(); listeners.splice(_local2, 1); _local2--; }; _local2++; }; } public function addCallback(_arg1:Function, _arg2:uint):void{ listeners.push({call:_arg1, counter:_arg2}); } public static function getInstance():Recall{ if (instance == null){ instance = new (Recall); }; return (instance); } } }//package common.tools
Section 15
//ActivationEvent (event.ActivationEvent) package event { import spr.gun.*; public class ActivationEvent extends GameEvent { private var gun:Gun; public function ActivationEvent(_arg1:uint, _arg2:Gun){ super(_arg1); this.gun = _arg2; } override public function execute(){ gun.activate(); } public function toString():String{ return ((((("_" + time) + "_") + gun) + "_")); } } }//package event
Section 16
//AddBonusEvent (event.AddBonusEvent) package event { import spr.bonus.*; public class AddBonusEvent extends GameEvent { private var bonus:Bonus; public function AddBonusEvent(_arg1:uint, _arg2:Bonus){ super(_arg1); this.bonus = _arg2; } override public function execute(){ bonus.gotoAndPlay("init"); Main.getGame().addBonus(bonus); } public function toString():String{ return ((((("_" + time) + "_") + bonus) + "_")); } } }//package event
Section 17
//DeactivationEvent (event.DeactivationEvent) package event { import spr.gun.*; public class DeactivationEvent extends GameEvent { private var gun:Gun; public function DeactivationEvent(_arg1:uint, _arg2:Gun){ super(_arg1); this.gun = _arg2; } override public function execute(){ gun.deactivate(); } } }//package event
Section 18
//EventSchedule (event.EventSchedule) package event { import common.math.*; import game.*; import spr.bonus.*; import spr.gun.*; public class EventSchedule { private var events:Array; private static const FPS:Number = 24; private static const CENTER:Vector = new Vector((Main.STAGE_WIDTH / 2), (Main.STAGE_HEIGHT / 2)); public function EventSchedule(){ events = []; } public function scheduleScoreCirclePiece(_arg1:uint, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Vector, _arg6:uint, _arg7:uint=0){ var _local8:Number; var _local9:Number; var _local10:Vector; var _local11:uint; _local8 = _arg3; _local9 = ((_arg4 - _arg3) / (_arg1 - 1)); _local11 = 0; while (_local11 < _arg1) { _local10 = _arg5.add(Vector.fromAngle(_local8).scalar(_arg2)); _local8 = (_local8 + _local9); schedule(new AddBonusEvent(_arg6, new Data(_local10))); _arg6 = (_arg6 + _arg7); _local11++; }; } public function scheduleCenterSquare(_arg1:uint){ scheduleScoreRow(5, CENTER.add(new Vector(-7.5, -95)), new Vector(-15, 0), _arg1, (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(7.5, -95)), new Vector(15, 0), _arg1, (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(-7.5, 95)), new Vector(-15, 0), (_arg1 + (2 * FPS)), (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(7.5, 95)), new Vector(15, 0), (_arg1 + (2 * FPS)), (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(95, -7.5)), new Vector(0, -15), (_arg1 + (4 * FPS)), (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(95, 7.5)), new Vector(0, 15), (_arg1 + (4 * FPS)), (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(-95, -7.5)), new Vector(0, -15), (_arg1 + (6 * FPS)), (0.2 * FPS)); scheduleScoreRow(5, CENTER.add(new Vector(-95, 7.5)), new Vector(0, 15), (_arg1 + (6 * FPS)), (0.2 * FPS)); } public function scheduleCenterCircle(_arg1:uint){ scheduleScoreCircle(20, 100, CENTER, _arg1, (0.2 * FPS)); } public function scheduleLowerRow(_arg1:uint){ scheduleScoreRow(5, CENTER.add(new Vector(-12.5, 160)), new Vector(-25, 0), _arg1, (0.2 * FPS), 5); scheduleScoreRow(5, CENTER.add(new Vector(12.5, 160)), new Vector(25, 0), _arg1, (0.2 * FPS), 5); } public function scheduleUpperRow(_arg1:uint){ scheduleScoreRow(5, CENTER.add(new Vector(-12.5, -155)), new Vector(-25, 0), _arg1, (0.2 * FPS), 5); scheduleScoreRow(5, CENTER.add(new Vector(12.5, -155)), new Vector(25, 0), _arg1, (0.2 * FPS), 5); } public function schedule(_arg1:GameEvent){ events.push(_arg1); } public function scheduleGroupActivation(_arg1:Array, _arg2:uint, _arg3:uint=0){ var _local4:Gun; for each (_local4 in _arg1) { schedule(new ActivationEvent(_arg2, _local4)); _arg2 = (_arg2 + _arg3); }; } public function scheduleScoreRow(_arg1:uint, _arg2:Vector, _arg3:Vector, _arg4:uint, _arg5:uint=0, _arg6:uint=1){ _arg2 = _arg2.copy(); while (--_arg1 >= 0) { schedule(new AddBonusEvent(_arg4, new Data(_arg2, _arg6))); _arg4 = (_arg4 + _arg5); _arg2.mAdd(_arg3); }; } public function scheduleBigSquare(_arg1:uint){ scheduleScoreRow(20, new Vector(60, 60), new Vector(15, 0), _arg1, (0.1 * FPS)); scheduleScoreRow(19, new Vector((60 + (19 * 15)), (60 + 15)), new Vector(0, 15), (_arg1 + (2 * FPS)), (0.1 * FPS)); scheduleScoreRow(19, new Vector((60 + (18 * 15)), (60 + (19 * 15))), new Vector(-15, 0), (_arg1 + (4 * FPS)), (0.1 * FPS)); scheduleScoreRow(18, new Vector(60, (60 + (18 * 15))), new Vector(0, -15), (_arg1 + (6 * FPS)), (0.1 * FPS)); } public function scheduleFatCenterCircle(_arg1:uint){ scheduleScoreCircle(18, 110, CENTER, _arg1, (0.2 * FPS), 5); } public function scheduleScoreCircle(_arg1:uint, _arg2:Number, _arg3:Vector, _arg4:uint, _arg5:uint=0, _arg6:uint=1){ var _local7:Number; var _local8:Number; var _local9:Vector; var _local10:uint; _local7 = 0; _local8 = ((2 * Math.PI) / _arg1); _local10 = 0; while (_local10 < _arg1) { _local9 = _arg3.add(Vector.fromAngle(_local7).scalar(_arg2)); _local7 = (_local7 + _local8); schedule(new AddBonusEvent(_arg4, new Data(_local9, _arg6))); _arg4 = (_arg4 + _arg5); _local10++; }; } public function scheduleDoubleCenterCircle(_arg1:uint){ scheduleScoreCircle(20, 100, CENTER, _arg1, (0.2 * FPS)); scheduleScoreCircle(20, 110, CENTER, _arg1, (0.2 * FPS)); } public function scheduleLeftCircle(_arg1:uint){ scheduleScoreCirclePiece(10, 75, (1.5 * Math.PI), (2.5 * Math.PI), CENTER.add(new Vector(-210, -65)), _arg1, (0.2 * FPS)); scheduleScoreCirclePiece(8, 60, (1.5 * Math.PI), (2.5 * Math.PI), CENTER.add(new Vector(-210, -65)), _arg1, (0.2 * FPS)); } public function scheduleRightCircle(_arg1:uint){ scheduleScoreCirclePiece(10, 75, (0.5 * Math.PI), (1.5 * Math.PI), CENTER.add(new Vector(210, 60)), _arg1, (0.2 * FPS)); scheduleScoreCirclePiece(8, 60, (0.5 * Math.PI), (1.5 * Math.PI), CENTER.add(new Vector(210, 60)), _arg1, (0.2 * FPS)); } public function scheduleGroupDeactivation(_arg1:Array, _arg2:uint, _arg3:uint=0){ var _local4:Gun; for each (_local4 in _arg1) { schedule(new DeactivationEvent(_arg2, _local4)); _arg2 = (_arg2 + _arg3); }; } public function scheduleScoreSquare(_arg1:uint, _arg2:uint, _arg3:Vector, _arg4:uint, _arg5:uint=15, _arg6:uint=1){ var _local7:Vector; var _local8:uint; var _local9:uint; _local7 = new Vector(); _local8 = 0; while (_local8 < _arg1) { _local9 = 0; while (_local9 < _arg2) { _local7.x = (_arg3.x + (_arg5 * _local8)); _local7.y = (_arg3.y + (_arg5 * _local9)); if (_arg1 > _arg2){ schedule(new AddBonusEvent((_arg4 + _local8), new Data(_local7, _arg6))); } else { schedule(new AddBonusEvent((_arg4 + _local9), new Data(_local7, _arg6))); }; _local9++; }; _local8++; }; } public function execute(_arg1:uint){ var _local2:Array; var _local3:uint; var _local4:GameEvent; _local2 = []; _local3 = 0; while (_local3 < events.length) { if (events[_local3].time <= _arg1){ _local2.push(events[_local3]); events.splice(_local3, 1); _local3--; }; _local3++; }; for each (_local4 in _local2) { _local4.execute(); }; } public function scheduleFatBonus(_arg1:uint){ scheduleScoreSquare(5, 5, CENTER.add(new Vector(140, -140)), _arg1, 10, 10); } public function scheduleUpperDoubleRow(_arg1:uint){ scheduleScoreSquare(10, 2, new Vector((220 - 75), 55), _arg1); } public function scheduleLowerDoubleRow(_arg1:uint){ scheduleScoreSquare(10, 2, new Vector((220 - 75), 380), _arg1); } public static function createSchedule(_arg1:GunManager):EventSchedule{ var eventSchedule:EventSchedule; var gunManager = _arg1; eventSchedule = new (EventSchedule); var _local3 = eventSchedule; with (_local3) { scheduleGroupActivation(gunManager.centerGun, (0 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.trackingGuns, (5 * FPS), (0 * FPS)); scheduleGroupDeactivation(gunManager.trackingGuns, (15 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.chainGuns, (15 * FPS), (5 * FPS)); schedule(new ActivationEvent((22 * FPS), (gunManager.rocketLauncherLeft[0] as Gun))); schedule(new DeactivationEvent((45 * FPS), (gunManager.rocketLauncherLeft[0] as Gun))); scheduleGroupDeactivation(gunManager.chainGuns, (32 * FPS), (0 * FPS)); schedule(new ActivationEvent((34 * FPS), (gunManager.beamGuns[1] as Gun))); schedule(new DeactivationEvent((43 * FPS), (gunManager.beamGuns[1] as Gun))); scheduleGroupActivation(gunManager.trackingGuns, (40 * FPS), (1 * FPS)); scheduleGroupDeactivation(gunManager.trackingGuns, (45 * FPS), (1 * FPS)); scheduleGroupActivation(gunManager.shotGuns, (45 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.precisionGuns, (50 * FPS), (0 * FPS)); scheduleGroupDeactivation(gunManager.centerGun, (50 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.beamGuns, (50 * FPS), (1 * FPS)); scheduleGroupDeactivation(gunManager.shotGuns, (60 * FPS), (0 * FPS)); scheduleGroupDeactivation(gunManager.precisionGuns, (60 * FPS), (0 * FPS)); scheduleGroupDeactivation(gunManager.beamGuns, (60 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.rocketLauncherRight, (57 * FPS), (1 * FPS)); schedule(new ActivationEvent((60 * FPS), (gunManager.centerGun[0] as Gun))); scheduleGroupActivation(gunManager.chainGuns, (70 * FPS), (2 * FPS)); scheduleGroupActivation(gunManager.beamGuns, (75 * FPS), (5 * FPS)); scheduleGroupDeactivation(gunManager.beamGuns, (85 * FPS), (5 * FPS)); scheduleGroupDeactivation(gunManager.chainGuns, (85 * FPS), (5 * FPS)); scheduleGroupActivation(gunManager.bouncerGuns, (95 * FPS), (3 * FPS)); scheduleGroupActivation(gunManager.shotGuns, (100 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.precisionGuns, (105 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.rocketLauncherLeft, (105 * FPS), (0 * FPS)); scheduleGroupActivation(gunManager.rocketLauncherRight, (105 * FPS), (0 * FPS)); schedule(new AddBonusEvent((0 * FPS), new Dare((gunManager.bouncerGuns[0] as Gun)))); schedule(new AddBonusEvent((0 * FPS), new Dare((gunManager.bouncerGuns[1] as Gun)))); schedule(new AddBonusEvent((2 * FPS), new Dare((gunManager.chainGuns[0] as Gun)))); schedule(new AddBonusEvent((2 * FPS), new Dare((gunManager.chainGuns[1] as Gun)))); schedule(new AddBonusEvent((5 * FPS), new Dare((gunManager.rocketLauncherRight[0] as Gun)))); schedule(new AddBonusEvent((5 * FPS), new Dare((gunManager.rocketLauncherRight[1] as Gun)))); schedule(new AddBonusEvent((10 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); schedule(new AddBonusEvent((15 * FPS), new Dare((gunManager.rocketLauncherLeft[0] as Gun)))); schedule(new AddBonusEvent((15 * FPS), new Dare((gunManager.rocketLauncherLeft[1] as Gun)))); schedule(new AddBonusEvent((15 * FPS), new Dare((gunManager.rocketLauncherRight[0] as Gun)))); schedule(new AddBonusEvent((15 * FPS), new Dare((gunManager.rocketLauncherRight[1] as Gun)))); schedule(new AddBonusEvent((25 * FPS), new Dare((gunManager.shotGuns[0] as Gun)))); schedule(new AddBonusEvent((28 * FPS), new Dare((gunManager.chainGuns[0] as Gun)))); schedule(new AddBonusEvent((28 * FPS), new Dare((gunManager.chainGuns[1] as Gun)))); schedule(new AddBonusEvent((50 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); schedule(new AddBonusEvent((55 * FPS), new Dare((gunManager.shotGuns[0] as Gun)))); schedule(new AddBonusEvent((58 * FPS), new Dare((gunManager.rocketLauncherRight[0] as Gun)))); schedule(new AddBonusEvent((58 * FPS), new Dare((gunManager.rocketLauncherRight[1] as Gun)))); schedule(new AddBonusEvent((61 * FPS), new Dare((gunManager.rocketLauncherLeft[0] as Gun)))); schedule(new AddBonusEvent((61 * FPS), new Dare((gunManager.rocketLauncherLeft[1] as Gun)))); schedule(new AddBonusEvent((63 * FPS), new Dare((gunManager.rocketLauncherRight[0] as Gun)))); schedule(new AddBonusEvent((63 * FPS), new Dare((gunManager.rocketLauncherRight[1] as Gun)))); schedule(new AddBonusEvent((63 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); schedule(new AddBonusEvent((70 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); schedule(new AddBonusEvent((90 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); schedule(new AddBonusEvent((95 * FPS), new Dare((gunManager.chainGuns[0] as Gun)))); schedule(new AddBonusEvent((95 * FPS), new Dare((gunManager.chainGuns[1] as Gun)))); schedule(new AddBonusEvent((100 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); schedule(new AddBonusEvent((105 * FPS), new Dare((gunManager.centerGun[0] as Gun)))); scheduleCenterSquare((5 * FPS)); scheduleUpperDoubleRow((15 * FPS)); scheduleLeftCircle((18 * FPS)); scheduleLowerDoubleRow((21 * FPS)); scheduleRightCircle((24 * FPS)); scheduleScoreSquare(3, 3, new Vector(340, 340), (26 * FPS)); scheduleBigSquare((28 * FPS)); scheduleCenterCircle((35 * FPS)); scheduleUpperDoubleRow((40 * FPS)); scheduleLowerDoubleRow((43 * FPS)); scheduleCenterSquare((48 * FPS)); scheduleBigSquare((56 * FPS)); scheduleDoubleCenterCircle((65 * FPS)); scheduleUpperRow((70 * FPS)); scheduleLowerRow((73 * FPS)); scheduleLeftCircle((76 * FPS)); scheduleRightCircle((79 * FPS)); scheduleFatCenterCircle((84 * FPS)); scheduleScoreSquare(3, 3, new Vector(100, 340), (90 * FPS), 5); scheduleScoreSquare(3, 3, new Vector(340, 340), (95 * FPS), 5); scheduleUpperRow((100 * FPS)); scheduleLowerRow((103 * FPS)); scheduleFatBonus((107 * FPS)); events.sortOn("time"); }; return (eventSchedule); } } }//package event
Section 19
//GameEvent (event.GameEvent) package event { public class GameEvent { public var time:uint; public function GameEvent(_arg1:uint){ this.time = _arg1; } public function execute(){ trace("GameEvent::execute is abstract"); } } }//package event
Section 20
//MochiBot (external.mochi.MochiBot) package external.mochi { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package external.mochi
Section 21
//CanvasManager (game.CanvasManager) package game { import common.math.*; import flash.display.*; import common.coll.*; import flash.filters.*; public class CanvasManager { private var pauseScreen:MovieClip; private var podLayer:MovieClip; private var canvas:MovieClip; private var particleLayer:MovieClip; private var bulletLayer:MovieClip; private var gunLayer:MovieClip; private var bonusLayer:MovieClip; private var markerLayer:MovieClip; public function CanvasManager(_arg1:MovieClip){ this.bulletLayer = new MovieClip(); this.gunLayer = new MovieClip(); this.podLayer = new MovieClip(); this.bonusLayer = new MovieClip(); this.particleLayer = new MovieClip(); this.markerLayer = new MovieClip(); this.canvas = _arg1; bonusLayer.filters = [new GlowFilter(13826965, 0.5, 3, 3, 1, 1)]; this.canvas.addChild(new GameBackground()); _arg1.addChild(podLayer); _arg1.addChild(gunLayer); _arg1.addChild(bonusLayer); _arg1.addChild(particleLayer); _arg1.addChild(bulletLayer); _arg1.addChild(markerLayer); } public function getMarkerLayer():MovieClip{ return (markerLayer); } public function getPodLayer():MovieClip{ return (podLayer); } public function checkCollisionWithBulletLayer(_arg1:MovieClip){ var _local2:Boolean; bulletLayer.filters = []; _local2 = Collision.pixelPerfect(_arg1, bulletLayer, 0.5); bulletLayer.filters = [new GlowFilter(16777079, 1, 4, 4, 1, 1, false, false)]; return (_local2); } public function getGunLayer():MovieClip{ return (gunLayer); } public function getBonusLayer():MovieClip{ return (bonusLayer); } public function clearMarkerLayer(){ canvas.removeChild(markerLayer); markerLayer = new MovieClip(); canvas.addChild(markerLayer); } public function getParticleLayer():MovieClip{ return (particleLayer); } public function getMousePosition():Vector{ return (new Vector(canvas.mouseX, canvas.mouseY)); } public function getBulletLayer():MovieClip{ return (bulletLayer); } } }//package game
Section 22
//Game (game.Game) package game { import common.math.*; import common.inter.*; import spr.bullet.*; import spr.bonus.*; import utils.*; import flash.display.*; import common.tools.*; import spr.gun.*; import event.*; import common.prim.*; import spr.*; public class Game { private var score:Score; private var playerEstimator:MovementEstimator; private var paused:Boolean; private var gameIsOver:Boolean; private var totalTime:int; private var listener:ActionListener; private var canvasManager:CanvasManager; private var hits:uint; private var gunManager:GunManager; private var sprites:Array; private var eventSchedule:EventSchedule; private var positionCenter:Vector; private var player:Player; private var currentTime:int; private var particleGenerator:ParticleGenerator; private var spriteArea:Box; public static const AREA_MARGIN:int = 30; public static const FPS:Number = 24; public function Game(_arg1:CanvasManager, _arg2:ActionListener){ currentTime = (totalTime = (115 * FPS)); this.score = new Score(115); this.canvasManager = _arg1; this.listener = _arg2; this.paused = false; this.gameIsOver = false; sprites = []; this.gunManager = new GunManager(sprites, _arg1); positionCenter = new Vector((Main.STAGE_WIDTH / 2), (Main.STAGE_HEIGHT / 2)); spriteArea = new Box(-(AREA_MARGIN), -(AREA_MARGIN), (Main.STAGE_WIDTH + (2 * AREA_MARGIN)), (Main.STAGE_HEIGHT + (2 * AREA_MARGIN))); particleGenerator = new ParticleGenerator(_arg1.getParticleLayer(), spriteArea); player = new Player(GlobalStage.getStage().mouseX, GlobalStage.getStage().mouseY); _arg1.getGunLayer().addChild(player); playerEstimator = new MovementEstimator(player); hits = 0; eventSchedule = EventSchedule.createSchedule(gunManager); } public function addBullet(_arg1:Bullet):Bullet{ sprites.push(_arg1); canvasManager.getBulletLayer().addChild(_arg1); return (_arg1); } public function collecteDare():void{ score.files++; } public function collectData(_arg1:uint):void{ score.data = (score.data + _arg1); } public function removeBullet(_arg1:Bullet, _arg2:Boolean=true){ sprites.splice(sprites.indexOf(_arg1), 1); if (_arg2){ canvasManager.getBulletLayer().removeChild(_arg1); }; } public function resume(){ paused = false; } public function getHits():uint{ return (hits); } public function getParticleGenerator():ParticleGenerator{ return (particleGenerator); } public function setMarker(_arg1:Vector){ var _local2:MovieClip; } public function getTime():Number{ return ((currentTime / FPS)); } public function update(){ var _local1:Vector; var _local2:Vector; var _local3:Vector; var _local4:GameSprite; var _local5:uint; if (paused){ return; }; canvasManager.clearMarkerLayer(); particleGenerator.update(); if (!gameIsOver){ if (--currentTime == 0){ gameIsOver = true; gameOver(); return; }; _local1 = canvasManager.getMousePosition(); player.update(_local1); playerEstimator.update(); _local2 = player.getPosition(); _local5 = 0; while (_local5 < sprites.length) { _local4 = (sprites[_local5] as GameSprite); _local4.update(_local2); _local3 = _local4.getPosition(); if (!spriteArea.containsPoint(_local3)){ sprites.splice(_local5, 1); _local5--; if ((_local4 is DisplayObject)){ canvasManager.getBulletLayer().removeChild((_local4 as DisplayObject)); }; }; _local5++; }; if (canvasManager.checkCollisionWithBulletLayer(player)){ score.playerIsDead = true; gameIsOver = true; player.die(); Recall.getInstance().addCallback(gameOver, (FPS * 3.5)); }; eventSchedule.execute((totalTime - currentTime)); }; } public function getScore():Score{ score.time = (currentTime / FPS); return (score); } public function getPlayerEstimator():MovementEstimator{ return (playerEstimator); } public function quitGame():void{ if (((gameIsOver) || (paused))){ return; }; player.leave(); gameIsOver = true; Recall.getInstance().addCallback(gameOver, 30); } private function activate(_arg1:Array, _arg2:Array=null){ var _local3:Gun; var _local4:uint; if (_arg2 == null){ for each (_local3 in _arg1) { _local3.activate(); }; } else { for each (_local4 in _arg2) { _arg1[_local4].activate(); }; }; } private function deactivate(_arg1:Array, _arg2:Array=null){ var _local3:Gun; var _local4:uint; if (_arg2 == null){ for each (_local3 in _arg1) { _local3.deactivate(); }; } else { for each (_local4 in _arg2) { _arg1[_local4].deactivate(); }; }; } private function gameOver():void{ listener.handleAction("gameOver", this); } public function pause(){ paused = true; } public function isPaused():Boolean{ return (paused); } public function removeBonus(_arg1:Bonus, _arg2:Boolean=true){ sprites.splice(sprites.indexOf(_arg1), 1); if (_arg2){ canvasManager.getBonusLayer().removeChild(_arg1); }; } public function getPlayerPos():Vector{ return (player.getPosition()); } public function addBonus(_arg1:Bonus):Bonus{ sprites.push(_arg1); canvasManager.getBonusLayer().addChild(_arg1); return (_arg1); } } }//package game
Section 23
//GunManager (game.GunManager) package game { import common.math.*; import spr.gun.*; public class GunManager { public var beamGuns:Array; public var trackingGuns:Array; public var shotGuns:Array; private var sprites:Array; public var precisionGuns:Array; public var chainGuns:Array; public var rocketLauncherRight:Array; public var centerGun:Array; private var canvasManager:CanvasManager; public var rocketLauncherLeft:Array; public var bouncerGuns:Array; public function GunManager(_arg1:Array, _arg2:CanvasManager){ var _local3:Vector; super(); this.sprites = _arg1; this.canvasManager = _arg2; _local3 = new Vector((Main.STAGE_WIDTH / 2), (Main.STAGE_HEIGHT / 2)); rocketLauncherLeft = [addGun(new Vector(30, 130), GunFactory.ROCKET_LAUNCHER), addGun(new Vector(30, 170), GunFactory.ROCKET_LAUNCHER)]; rocketLauncherRight = [addGun(new Vector(410, 260), GunFactory.ROCKET_LAUNCHER), addGun(new Vector(410, 300), GunFactory.ROCKET_LAUNCHER)]; centerGun = [addGun(_local3, GunFactory.CENTER_GUN)]; trackingGuns = addGunCircle(5, 70, 0, GunFactory.TRACKING_GUN); precisionGuns = [addGun(new Vector(220, 410), GunFactory.PRECISION_GUN)]; shotGuns = [addGun(new Vector(220, 350), GunFactory.SHOTGUN)]; bouncerGuns = [addGun(new Vector(180, 30), GunFactory.BOUNCER_GUN), addGun(new Vector(260, 30), GunFactory.BOUNCER_GUN)]; beamGuns = [addGun(new Vector(30, 30), GunFactory.BEAM_GUN), addGun(new Vector(30, 410), GunFactory.BEAM_GUN), addGun(new Vector(410, 410), GunFactory.BEAM_GUN)]; chainGuns = [addGun(new Vector(180, 100), GunFactory.CHAIN_GUN), addGun(new Vector(260, 100), GunFactory.CHAIN_GUN)]; } public function addGunCircle(_arg1:uint, _arg2:Number, _arg3:Number, _arg4:uint):Array{ var _local5:Vector; var _local6:Array; var _local7:uint; _local5 = new Vector(); _arg3 = (_arg3 * (Math.PI / 180)); _local6 = []; _local7 = 0; while (_local7 < _arg1) { _local5.x = ((Math.sin((_arg3 + (((_local7 / _arg1) * 2) * Math.PI))) * _arg2) + (Main.STAGE_WIDTH / 2)); _local5.y = ((Math.cos((_arg3 + (((_local7 / _arg1) * 2) * Math.PI))) * _arg2) + (Main.STAGE_WIDTH / 2)); _local6.push(addGun(_local5, _arg4)); _local7++; }; return (_local6); } public function addGun(_arg1:Vector, _arg2:uint):Gun{ var _local3:Gun; var _local4:GunPod; _local3 = GunFactory.createGun(_arg2, _arg1); _local4 = GunFactory.createPod(_arg2, _local3); sprites.push(_local3); canvasManager.getPodLayer().addChild(_local4); canvasManager.getGunLayer().addChild(_local3); return (_local3); } } }//package game
Section 24
//Options (game.Options) package game { import flash.events.*; import flash.display.*; import common.tools.*; public class Options extends MovieClip { private var sound:Boolean; private var music:Boolean; public var mcSound:MovieClip; public var mcMusic:MovieClip; private var mouseOver:Boolean; private var soundSettings:MovieClip; private var baseHeight:Number; private var qualitySettings:MovieClip; private var musicSettings:MovieClip; public var mcQuality:MovieClip; private var offset:Number; private var baseY:Number; private var quality:uint; private static const BUTTON_ALPHA:Number = 0.75; private static const BUTTON_FADE_FACTOR:Number = 0.25; private static const MOVE_FACTOR:Number = 0.25; public function Options(){ addEventListener(MouseEvent.MOUSE_OVER, onHover); addEventListener(MouseEvent.MOUSE_OUT, onLeave); addEventListener(MouseEvent.CLICK, onClick); addEventListener(Event.ENTER_FRAME, update); mouseOver = false; baseY = (y = 405); baseHeight = height; offset = (440 - baseY); qualitySettings = (getChildByName("mcQuality") as MovieClip); soundSettings = (getChildByName("mcSound") as MovieClip); musicSettings = (getChildByName("mcMusic") as MovieClip); qualitySettings.alpha = (soundSettings.alpha = (musicSettings.alpha = BUTTON_ALPHA)); alpha = 0.1; readSettings(); } private function writeSettings():void{ var _local1:Stage; var _local2:Array; _local1 = GlobalStage.getStage(); _local2 = ["LOW", "MEDIUM", "HIGH"]; _local1.quality = _local2[(qualitySettings.currentFrame - 1)]; if (musicSettings.currentFrame == 1){ Main.getMusicManager().unmute(); } else { Main.getMusicManager().mute(); }; if (soundSettings.currentFrame == 1){ Main.getSoundManager().unmute(); } else { Main.getSoundManager().mute(); }; } public function onLeave(_arg1:MouseEvent):void{ var _local2:MovieClip; mouseOver = false; _local2 = (_arg1.target as MovieClip); if (_local2 == this){ return; }; _local2.alpha = 0.999; } public function onHover(_arg1:MouseEvent):void{ var _local2:MovieClip; mouseOver = true; _local2 = (_arg1.target as MovieClip); if (_local2 == this){ return; }; _local2.alpha = 1; } public function update(_arg1:Event):void{ var _local2:Number; var _local3:Array; var _local4:MovieClip; if (mouseOver){ _local2 = ((((baseY - baseHeight) + offset) - y) * MOVE_FACTOR); } else { _local2 = ((baseY - y) * MOVE_FACTOR); }; y = (y + _local2); alpha = ((alpha < 1)) ? (alpha * 2) : 1; _local3 = [qualitySettings, soundSettings, musicSettings]; for each (_local4 in _local3) { if (_local4.alpha == 1){ continue; } else { if (_local4.alpha > BUTTON_ALPHA){ _local4.alpha = (_local4.alpha - ((_local4.alpha - BUTTON_ALPHA) * BUTTON_FADE_FACTOR)); } else { _local4.alpha = BUTTON_ALPHA; }; }; }; } private function readSettings():void{ var _local1:Stage; _local1 = GlobalStage.getStage(); switch (_local1.quality){ case "HIGH": qualitySettings.gotoAndStop(3); break; case "MEDIUM": qualitySettings.gotoAndStop(2); break; case "LOW": qualitySettings.gotoAndStop(1); break; }; if (Main.getSoundManager().isMute()){ soundSettings.gotoAndStop(2); } else { soundSettings.gotoAndStop(1); }; if (Main.getMusicManager().isMute()){ musicSettings.gotoAndStop(2); } else { musicSettings.gotoAndStop(1); }; } public function onClick(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = (_arg1.target as MovieClip); if (_local2 == this){ return; }; _local2.gotoAndStop(((_local2.currentFrame % _local2.totalFrames) + 1)); writeSettings(); } } }//package game
Section 25
//QuickInstructions (game.QuickInstructions) package game { import flash.events.*; import flash.display.*; public class QuickInstructions extends MovieClip { private var callback:Function; public function QuickInstructions(_arg1:Function){ this.callback = _arg1; this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1){ callback.call(); parent.removeChild(this); } } }//package game
Section 26
//Score (game.Score) package game { public class Score { public var scoreSubmitted:Boolean; public var data:uint; public var time:uint; public var playerIsDead:Boolean; public var totalTime:uint; public var files:uint; public function Score(_arg1:uint){ this.time = (this.totalTime = _arg1); this.files = (this.data = 0); this.playerIsDead = false; this.scoreSubmitted = false; } } }//package game
Section 27
//Bonus (spr.bonus.Bonus) package spr.bonus { import common.math.*; import flash.display.*; import spr.*; public class Bonus extends MovieClip implements GameSprite { protected var ttl:uint; protected var position:Vector; public function Bonus(_arg1:Vector){ this.position = new Vector(); this.ttl = (24 * 10); setPosition(_arg1); } public function collect(){ trace("Bonus::collect is abstract"); } protected function remove(_arg1:Boolean=false){ Main.getGame().removeBonus(this, false); if (_arg1){ gotoAndPlay("decay"); } else { gotoAndPlay("collect"); }; } public function getPosition():Vector{ return (position); } public function setPosition(_arg1:Vector){ position = _arg1.copy(); x = position.x; y = position.y; } public function update(_arg1:Vector){ if (--ttl <= 0){ remove(true); return; }; updateBonus(_arg1); } protected function updateBonus(_arg1:Vector){ trace("Bonus::updateBonus is abstract"); } } }//package spr.bonus
Section 28
//Dare (spr.bonus.Dare) package spr.bonus { import common.math.*; import spr.gun.*; public class Dare extends Bonus { private const RADIUS:Number = 30; private var target:Gun; public function Dare(_arg1:Gun, _arg2:Vector=null){ addFrameScript(9, frame10, 16, frame17, 25, frame26); super(((_arg2 == null)) ? _arg1.getPosition() : _arg2); this.target = _arg1; this.ttl = (24 * 5); } override public function collect(){ target.upgrade(); Main.getGame().collecteDare(); remove(); } function frame10(){ stop(); } function frame17(){ parent.removeChild(this); } function frame26(){ if (parent){ parent.removeChild(this); }; } override protected function updateBonus(_arg1:Vector){ if (position.sub(_arg1).length2 <= (RADIUS * RADIUS)){ collect(); }; } } }//package spr.bonus
Section 29
//Data (spr.bonus.Data) package spr.bonus { import common.math.*; public class Data extends Bonus { private const RADIUS:Number = 15; private var value:uint; public function Data(_arg1:Vector, _arg2:uint=1){ addFrameScript(9, frame10, 16, frame17, 24, frame25); super(_arg1); this.ttl = (24 * 8); this.value = _arg2; this.scaleX = (this.scaleY = Math.sqrt(_arg2)); } override public function collect(){ Main.getGame().collectData(value); Main.getSoundManager().play(Main.SOUND_COLLECT_SCORE); remove(); } function frame10(){ stop(); } function frame17(){ parent.removeChild(this); } function frame25(){ if (parent){ parent.removeChild(this); }; } override protected function updateBonus(_arg1:Vector){ if (position.sub(_arg1).length2 <= (RADIUS * RADIUS)){ collect(); }; } } }//package spr.bonus
Section 30
//Ball (spr.bullet.Ball) package spr.bullet { import common.math.*; public class Ball extends Bullet { private var velocity:Vector; public static const SPEED:Number = 6; public function Ball(_arg1:Vector, _arg2:Number){ super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(SPEED); } override protected function updateBullet(_arg1:Vector){ position.mAdd(velocity); } } }//package spr.bullet
Section 31
//Bouncer (spr.bullet.Bouncer) package spr.bullet { import common.math.*; public class Bouncer extends Bullet { private const SPEED:Number = 5.5; private const RADIUS:Number = 7; private const TTL:Number = 240; private var ttl:Number; private var velocity:Vector; public function Bouncer(_arg1:Vector, _arg2:Number, _arg3:Number){ addFrameScript(9, frame10, 16, frame17); super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(SPEED); this.ttl = TTL; this.rotation = _arg3; } override protected function updateBullet(_arg1:Vector){ var _local2:Number; position.mAdd(velocity); scaleX = (scaleX * 1.0025); scaleY = scaleX; _local2 = ((width + height) / 3); if ((position.x - _local2) < 0){ velocity.x = -(velocity.x); position.x = _local2; } else { if ((position.x + _local2) > Main.STAGE_WIDTH){ velocity.x = -(velocity.x); position.x = (Main.STAGE_WIDTH - _local2); }; }; if ((position.y - _local2) < 0){ velocity.y = -(velocity.y); position.y = _local2; } else { if ((position.y + _local2) > Main.STAGE_HEIGHT){ velocity.y = -(velocity.y); position.y = (Main.STAGE_HEIGHT - _local2); }; }; if (--ttl <= 0){ Main.getGame().removeBullet(this, false); gotoAndPlay("explode"); }; } function frame10(){ gotoAndPlay(1); } function frame17(){ if (parent){ parent.removeChild(this); }; } } }//package spr.bullet
Section 32
//Bullet (spr.bullet.Bullet) package spr.bullet { import common.math.*; import flash.display.*; import spr.*; public class Bullet extends MovieClip implements GameSprite { protected var position:Vector; public function Bullet(_arg1:Vector, _arg2:Number=0){ this.position = _arg1.copy(); this.rotation = _arg2; } protected function updateBullet(_arg1:Vector){ } public function getPosition():Vector{ return (position.copy()); } public function setPosition(_arg1:Vector){ this.position = _arg1.copy(); } public function update(_arg1:Vector){ updateBullet(_arg1); x = position.x; y = position.y; } } }//package spr.bullet
Section 33
//ClusterRocket (spr.bullet.ClusterRocket) package spr.bullet { import common.math.*; public class ClusterRocket extends Bullet { private const SPEED:Number = 4; private const ACC:Number = 0.5; private const NEAR:Number = 80; private const TTL:uint = 72; private var ttl:uint; private var level:uint; private var velocity:Vector; public function ClusterRocket(_arg1:Vector, _arg2:Number, _arg3:uint){ addFrameScript(0, frame1, 9, frame10); super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(SPEED); this.ttl = TTL; this.level = _arg3; } override protected function updateBullet(_arg1:Vector){ var _local2:Number; var _local3:Vector; var _local4:Vector; var _local5:uint; var _local6:uint; var _local7:Number; if ((((--ttl <= 0)) || ((_arg1.sub(position).length2 < (NEAR * NEAR))))){ this.gotoAndPlay("explode"); Main.getGame().removeBullet(this, false); _local5 = (level + 1); _local6 = 0; while (_local6 < _local5) { Main.getGame().addBullet(new Rocket(position, (rotation + ((_local6 * 360) / _local5)))); _local6++; }; return; }; _local2 = _arg1.sub(position).length; if (_local2 > 50){ _local7 = (_local2 / SPEED); _local7 = ((_local7 > 10)) ? 10 : _local7; _arg1 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_local7); }; _local3 = _arg1.sub(position).normalize().scalar(SPEED); _local4 = _local3.sub(velocity); if (_local4.length2 > (ACC * ACC)){ _local4.length = ACC; }; velocity.mAdd(_local4); velocity.length = SPEED; position.mAdd(velocity); rotation = (90 + ((velocity.angle * 180) / Math.PI)); } function frame10(){ if (parent){ parent.removeChild(this); }; } function frame1(){ stop(); } } }//package spr.bullet
Section 34
//Laser (spr.bullet.Laser) package spr.bullet { import common.math.*; public class Laser extends Bullet { private const SPEED:Number = 5; private var velocity:Vector; public function Laser(_arg1:Vector, _arg2:Number, _arg3:Number=5){ super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(_arg3); } override protected function updateBullet(_arg1:Vector){ position.mAdd(velocity); } } }//package spr.bullet
Section 35
//Rocket (spr.bullet.Rocket) package spr.bullet { import common.math.*; import utils.*; public class Rocket extends Bullet { private const SPEED:Number = 5.5; private const ACC:Number = 0.6875; private const NEAR:uint = 8; private const TTL:uint = 120; private var ttl:uint; private var velocity:Vector; public function Rocket(_arg1:Vector, _arg2:Number){ addFrameScript(0, frame1, 9, frame10); super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(SPEED); this.ttl = TTL; } override protected function updateBullet(_arg1:Vector){ var _local2:Number; var _local3:Vector; var _local4:Vector; var _local5:Number; if ((((--ttl <= 0)) || ((_arg1.sub(position).length2 < (NEAR * NEAR))))){ this.gotoAndPlay("explode"); Main.getGame().removeBullet(this, false); return; }; ParticleSettings.rocketTrail.angle = (((rotation + 90) * Math.PI) / 180); Main.getGame().getParticleGenerator().spawn(position, ParticleSettings.rocketTrail); _local2 = _arg1.sub(position).length; if (_local2 > 50){ _local5 = (_local2 / SPEED); _local5 = ((_local5 > 10)) ? 10 : _local5; _arg1 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_local5); }; _local3 = _arg1.sub(position).normalize().scalar(SPEED); _local4 = _local3.sub(velocity); if (_local4.length2 > (ACC * ACC)){ _local4.length = ACC; }; velocity.mAdd(_local4); velocity.length = SPEED; position.mAdd(velocity); rotation = (90 + ((velocity.angle * 180) / Math.PI)); } function frame10(){ if (parent){ parent.removeChild(this); }; } function frame1(){ stop(); } } }//package spr.bullet
Section 36
//TripleRocket (spr.bullet.TripleRocket) package spr.bullet { import common.math.*; public class TripleRocket extends Bullet { private const SPEED:Number = 4; private const ACC:Number = 0.5; private const NEAR:Number = 75; private const TTL:uint = 72; private var ttl:uint; private var velocity:Vector; public function TripleRocket(_arg1:Vector, _arg2:Number){ addFrameScript(0, frame1, 9, frame10); super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(SPEED); this.ttl = TTL; } override protected function updateBullet(_arg1:Vector){ var _local2:Number; var _local3:Vector; var _local4:Vector; var _local5:Number; if ((((--ttl <= 0)) || ((_arg1.sub(position).length2 < (NEAR * NEAR))))){ this.gotoAndPlay("explode"); Main.getGame().removeBullet(this, false); Main.getGame().addBullet(new Rocket(position, (rotation + 55))); Main.getGame().addBullet(new Rocket(position, rotation)); Main.getGame().addBullet(new Rocket(position, (rotation - 55))); return; }; _local2 = _arg1.sub(position).length; if (_local2 > 50){ _local5 = (_local2 / SPEED); _local5 = ((_local5 > 10)) ? 10 : _local5; _arg1 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_local5); }; _local3 = _arg1.sub(position).normalize().scalar(SPEED); _local4 = _local3.sub(velocity); if (_local4.length2 > (ACC * ACC)){ _local4.length = ACC; }; velocity.mAdd(_local4); velocity.length = SPEED; position.mAdd(velocity); rotation = (90 + ((velocity.angle * 180) / Math.PI)); } function frame10(){ if (parent){ parent.removeChild(this); }; } function frame1(){ stop(); } } }//package spr.bullet
Section 37
//TwinRocket (spr.bullet.TwinRocket) package spr.bullet { import common.math.*; public class TwinRocket extends Bullet { private const SPEED:Number = 4; private const ACC:Number = 0.5; private const NEAR:Number = 70; private const TTL:uint = 72; private var ttl:uint; private var velocity:Vector; public function TwinRocket(_arg1:Vector, _arg2:Number){ addFrameScript(0, frame1, 9, frame10); super(_arg1, _arg2); this.velocity = Vector.fromAngle((((_arg2 - 90) * Math.PI) / 180)).scalar(SPEED); this.ttl = TTL; } override protected function updateBullet(_arg1:Vector){ var _local2:Number; var _local3:Vector; var _local4:Vector; var _local5:Number; if ((((--ttl <= 0)) || ((_arg1.sub(position).length2 < (NEAR * NEAR))))){ this.gotoAndPlay("explode"); Main.getGame().removeBullet(this, false); Main.getGame().addBullet(new Rocket(position, (rotation + 45))); Main.getGame().addBullet(new Rocket(position, (rotation - 45))); return; }; _local2 = _arg1.sub(position).length; if (_local2 > 50){ _local5 = (_local2 / SPEED); _local5 = ((_local5 > 10)) ? 10 : _local5; _arg1 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_local5); }; _local3 = _arg1.sub(position).normalize().scalar(SPEED); _local4 = _local3.sub(velocity); if (_local4.length2 > (ACC * ACC)){ _local4.length = ACC; }; velocity.mAdd(_local4); velocity.length = SPEED; position.mAdd(velocity); rotation = (90 + ((velocity.angle * 180) / Math.PI)); } function frame10(){ if (parent){ parent.removeChild(this); }; } function frame1(){ stop(); } } }//package spr.bullet
Section 38
//BaseGun (spr.gun.BaseGun) package spr.gun { import common.math.*; import spr.bullet.*; public class BaseGun extends Gun { public function BaseGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); } private function fire(_arg1:Vector){ setCooldown(); Main.getSoundManager().play(Main.SOUND_FIRE); Main.getGame().addBullet(new Laser(new Vector(x, y), rotation)); } function frame15(){ stop(); } function frame31(){ stop(); } override protected function updateGun(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = Math.atan2((y - _arg1.y), (x - _arg1.x)); _local4 = (_local3 - _local2); _local5 = (_local4 + (2 * Math.PI)); while (_local5 > (2 * Math.PI)) { _local5 = (_local5 - (2 * Math.PI)); }; if (Math.abs(_local4) > Math.abs(_local5)){ _local4 = _local5; }; if (_local4 > (5 * (Math.PI / 180))){ _local2 = (_local2 + (_local4 * 0.2)); } else { _local2 = _local3; }; rotation = (((_local2 * 180) / Math.PI) - 90); if (charged){ fire(_arg1); }; } } }//package spr.gun
Section 39
//BeamGun (spr.gun.BeamGun) package spr.gun { import common.math.*; import spr.bullet.*; import flash.display.*; public class BeamGun extends Gun { private const STRENGTH_FACTOR:Number = 1.05; private const MAX_ROT_SPEED:Number = 0.2; private const FIRE_DURATION:uint = 132; private const SIZE_FACTOR:Number = 1.07; private const MAX_ROT_SPEED_FIRING:Number = 0.00174532925199433; private var beamStrength:Number; private var beamSize:Number; private var fireCountdown:uint; private var beamCanvas:Bullet; public function BeamGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); } private function fire(_arg1:Vector){ fireCountdown = FIRE_DURATION; beamCanvas = new Bullet(position, rotation); Main.getSoundManager().play(Main.SOUND_BEAM); Main.getGame().addBullet(beamCanvas); } function frame15(){ stop(); } function frame31(){ stop(); } private function updateTracking(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = Math.atan2((y - _arg1.y), (x - _arg1.x)); _local4 = (_local3 - _local2); _local5 = (_local4 + (2 * Math.PI)); while (_local5 > (2 * Math.PI)) { _local5 = (_local5 - (2 * Math.PI)); }; if (Math.abs(_local4) > Math.abs(_local5)){ _local4 = _local5; }; _local6 = (_local4 * 0.2); if (Math.abs(_local4) > (MAX_ROT_SPEED / 2)){ _local6 = ((_local6 > MAX_ROT_SPEED)) ? MAX_ROT_SPEED : _local6; _local6 = ((_local6 < -(MAX_ROT_SPEED))) ? -(MAX_ROT_SPEED) : _local6; _local2 = (_local2 + _local6); } else { _local2 = _local3; }; rotation = (((_local2 * 180) / Math.PI) - 90); if (charged){ fire(_arg1); }; } override protected function updateGun(_arg1:Vector){ if (fireCountdown > 0){ updateFiring(_arg1); } else { updateTracking(_arg1); }; } private function updateFiring(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; var _local7:Number; var _local8:Graphics; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = Math.atan2((y - _arg1.y), (x - _arg1.x)); _local4 = (_local3 - _local2); _local5 = (_local4 + (2 * Math.PI)); while (_local5 > (2 * Math.PI)) { _local5 = (_local5 - (2 * Math.PI)); }; if (Math.abs(_local4) > Math.abs(_local5)){ _local4 = _local5; }; _local6 = (_local4 * 0.2); if (Math.abs(_local4) > (MAX_ROT_SPEED_FIRING / 2)){ _local6 = ((_local6 > MAX_ROT_SPEED_FIRING)) ? MAX_ROT_SPEED_FIRING : _local6; _local6 = ((_local6 < -(MAX_ROT_SPEED_FIRING))) ? -(MAX_ROT_SPEED_FIRING) : _local6; _local2 = (_local2 + _local6); } else { _local2 = _local3; }; rotation = (((_local2 * 180) / Math.PI) - 90); _local7 = 600; if (fireCountdown > (FIRE_DURATION - 5)){ beamSize = 0.5; beamStrength = 0.15; } else { if (fireCountdown > ((2 * FIRE_DURATION) / 3)){ beamSize = (beamSize * SIZE_FACTOR); beamStrength = (beamStrength * STRENGTH_FACTOR); } else { if (fireCountdown <= (FIRE_DURATION / 3)){ beamSize = (beamSize / SIZE_FACTOR); beamStrength = (beamStrength / STRENGTH_FACTOR); }; }; }; beamSize = ((beamSize < 0.5)) ? 0.5 : beamSize; _local8 = beamCanvas.graphics; _local8.clear(); _local8.beginFill(0xFFFFFF, beamStrength); _local8.lineStyle(0, 0, 0); _local8.moveTo(-(beamSize), -10); _local8.lineTo(-(beamSize), -(_local7)); _local8.lineTo(beamSize, -(_local7)); _local8.lineTo(beamSize, -10); _local8.endFill(); beamCanvas.rotation = rotation; if (--fireCountdown == 0){ Main.getGame().removeBullet(beamCanvas); beamCanvas = null; setCooldown(); }; } } }//package spr.gun
Section 40
//BouncerGun (spr.gun.BouncerGun) package spr.gun { import common.math.*; import spr.bullet.*; public class BouncerGun extends Gun { private var angles:uint; private var destRot:Number; public function BouncerGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); destRot = ((3 * Math.PI) / 4); angles = 35; } private function fire(_arg1:Vector){ setCooldown(); turn(); Main.getGame().addBullet(new Bouncer(new Vector(x, y), rotation, angles)); angles = ((angles + 157) % 360); Main.getSoundManager().play(Main.SOUND_ELECTRO); } function frame15(){ stop(); } protected function turn(){ destRot = (destRot + (Math.PI / 2)); while (destRot > (2 * Math.PI)) { destRot = (destRot - (2 * Math.PI)); }; while (destRot < 0) { destRot = (destRot + (2 * Math.PI)); }; } function frame31(){ stop(); } override protected function upgradeGun(){ activate(); } override protected function updateGun(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = (destRot - _local2); _local4 = (-(_local3) + (2 * Math.PI)); while (_local4 > (2 * Math.PI)) { _local4 = (_local4 - (2 * Math.PI)); }; if (Math.abs(_local3) > Math.abs(_local4)){ _local3 = _local4; }; if (_local3 > (5 * (Math.PI / 180))){ _local2 = (_local2 + (_local3 * 0.2)); } else { _local2 = destRot; }; rotation = (((_local2 * 180) / Math.PI) - 90); if (charged){ fire(_arg1); }; } } }//package spr.gun
Section 41
//CenterGun (spr.gun.CenterGun) package spr.gun { import common.math.*; import spr.bullet.*; public class CenterGun extends Gun { private var frenzyCountdown:int; private var frenzyInterval:uint; private var frenzyDuration:uint; private var destRot:Number; private var frenzyCounter:int; public function CenterGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); destRot = 0; frenzyInterval = (8 * 24); frenzyDuration = 8; frenzyCounter = frenzyInterval; frenzyCountdown = frenzyDuration; } private function fire(_arg1:Vector){ var _local2:Vector; var _local3:Number; var _local4:uint; setCooldown(); turn(); _local2 = new Vector(x, y); _local3 = 5; _local4 = 0; while (_local4 < 4) { Main.getGame().addBullet(new Ball(_local2.add(Vector.fromAngle((((rotation + ((_local4 - 1) * 90)) * Math.PI) / 180)).scalar(_local3)), (rotation + (_local4 * 90)))); _local4++; }; Main.getSoundManager().play(Main.SOUND_FIRE_SHORT); } private function rotate(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = ((rotation * Math.PI) / 180); while (destRot >= (2 * Math.PI)) { destRot = (destRot - (2 * Math.PI)); }; while (destRot < 0) { destRot = (destRot + (2 * Math.PI)); }; _local2 = (destRot - _local1); while (_local2 >= (2 * Math.PI)) { _local2 = (_local2 - (2 * Math.PI)); }; _local3 = (_local2 + (2 * Math.PI)); while (_local3 >= (2 * Math.PI)) { _local3 = (_local3 - (2 * Math.PI)); }; if (Math.abs(_local2) > Math.abs(_local3)){ _local2 = _local3; }; if (_local2 > (5 * (Math.PI / 180))){ _local1 = (_local1 + (_local2 * 0.2)); } else { _local1 = destRot; }; rotation = ((_local1 * 180) / Math.PI); } function frame15(){ stop(); } protected function turn(){ destRot = (destRot + ((45 * Math.PI) / 180)); while (destRot < 0) { destRot = (destRot + (2 * Math.PI)); }; while (destRot > (2 * Math.PI)) { destRot = (destRot - (2 * Math.PI)); }; } function frame31(){ stop(); } override protected function upgradeGun(){ frenzyDuration = (4 * (level + 1)); frenzyCountdown = frenzyDuration; } private function goFrenzy(){ if (frenzyCountdown == frenzyDuration){ rotation = 0; frenzyCountdown--; } else { if (--frenzyCountdown <= 0){ frenzyCounter = frenzyInterval; frenzyCountdown = frenzyDuration; rotation = (destRot = 0); return; }; }; rotation = (rotation + (45 / frenzyDuration)); destRot = ((rotation * Math.PI) / 180); fire(null); } override protected function updateGun(_arg1:Vector){ rotate(); if (level >= 1){ if (--frenzyCounter <= 0){ goFrenzy(); return; }; }; if (charged){ fire(_arg1); }; } } }//package spr.gun
Section 42
//ChainGun (spr.gun.ChainGun) package spr.gun { import common.math.*; import spr.bullet.*; public class ChainGun extends Gun { private const MAX_ROT_SPEED:Number = 0.0872664625997165; private const RELOAD:uint = 3; private const MAX_ROT_SPEED_FIRING:Number = 0.0349065850398866; private var reload:uint; private var ammo:uint; private var ammoCount:uint; public function ChainGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); ammoCount = 4; } private function fire(_arg1:Vector){ var _local2:Number; if (--reload > 0){ return; }; if (--ammo <= 0){ setCooldown(); }; reload = RELOAD; _local2 = (((rotation - 90) * Math.PI) / 180); Main.getGame().addBullet(new Ball(position.add(Vector.fromAngle(_local2).scalar(10)), rotation)); Main.getSoundManager().play(Main.SOUND_FIRE_SHORT); } function frame15(){ stop(); } function frame31(){ stop(); } override protected function upgradeGun(){ ammoCount = (4 + (2 * level)); } override protected function updateGun(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; var _local7:Number; if (level >= 4){ _local7 = (_arg1.sub(position).length / Ball.SPEED); _local7 = ((_local7 > 10)) ? 10 : _local7; _arg1 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_local7); }; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = Math.atan2((y - _arg1.y), (x - _arg1.x)); _local4 = (_local3 - _local2); _local5 = (_local4 + (2 * Math.PI)); while (_local5 > (2 * Math.PI)) { _local5 = (_local5 - (2 * Math.PI)); }; if (Math.abs(_local4) > Math.abs(_local5)){ _local4 = _local5; }; _local6 = (_local4 * 0.2); if (charged){ if (Math.abs(_local4) > (MAX_ROT_SPEED_FIRING / 2)){ _local6 = ((_local6 > MAX_ROT_SPEED_FIRING)) ? MAX_ROT_SPEED_FIRING : _local6; _local6 = ((_local6 < -(MAX_ROT_SPEED_FIRING))) ? -(MAX_ROT_SPEED_FIRING) : _local6; _local2 = (_local2 + _local6); } else { _local2 = _local3; }; } else { if (Math.abs(_local4) > (MAX_ROT_SPEED / 2)){ _local6 = ((_local6 > MAX_ROT_SPEED)) ? MAX_ROT_SPEED : _local6; _local6 = ((_local6 < -(MAX_ROT_SPEED))) ? -(MAX_ROT_SPEED) : _local6; _local2 = (_local2 + _local6); } else { _local2 = _local3; }; }; rotation = (((_local2 * 180) / Math.PI) - 90); if (charged){ fire(_arg1); } else { ammo = ammoCount; }; } } }//package spr.gun
Section 43
//Gun (spr.gun.Gun) package spr.gun { import common.math.*; import utils.*; import flash.display.*; import spr.*; public class Gun extends MovieClip implements GameSprite { private var active:Boolean; protected var init:Boolean; protected var position:Vector; private var cooldownDuration:uint; protected var charged:Boolean; private var pod:GunPod; private var cooldown:uint; protected var level:uint; public function Gun(_arg1:Vector, _arg2:uint){ this.charged = (this.init = (this.active = false)); this.position = new Vector(); this.pod = null; this.level = 0; this.cooldown = (this.cooldownDuration = _arg2); setPosition(_arg1); gotoAndStop("inactive"); } public function activate(){ if (active){ return; }; Main.getGame().getParticleGenerator().spawn(position, ParticleSettings.activateEffect); active = true; gotoAndPlay("activate"); } public function upgrade(){ Main.getGame().getParticleGenerator().spawn(position, ParticleSettings.upgradeEffect); Main.getSoundManager().play(Main.SOUND_UPGRADE_GUN); level++; upgradeGun(); } public function deactivate(){ if (!active){ return; }; active = false; gotoAndPlay("deactivate"); } public function setPod(_arg1:GunPod){ pod = _arg1; pod.display(0); } public function getPosition():Vector{ return (position); } protected function upgradeGun(){ } protected function updateGun(_arg1:Vector){ trace("Gun::fire is abstract"); } public function setPosition(_arg1:Vector){ position = _arg1.copy(); x = position.x; y = position.y; } public function update(_arg1:Vector){ if (((!(active)) && ((cooldown > 0)))){ pod.display(0); return; }; pod.display((1 - (cooldown / cooldownDuration))); if (cooldown <= 0){ charged = true; } else { cooldown--; }; updateGun(_arg1); } protected function setCooldown(){ charged = false; cooldown = cooldownDuration; } } }//package spr.gun
Section 44
//GunFactory (spr.gun.GunFactory) package spr.gun { import common.math.*; public class GunFactory { public static const SHOTGUN:uint = 6; public static const CHAIN_GUN:uint = 4; public static const ROCKET_LAUNCHER:uint = 2; public static const BOUNCER_GUN:uint = 7; public static const CENTER_GUN:uint = 1; public static const BEAM_GUN:uint = 3; public static const TRACKING_GUN:uint = 0; public static const PRECISION_GUN:uint = 5; public static function createPod(_arg1:uint, _arg2:Gun):GunPod{ var _local3:GunPod; _local3 = new GunPod(); _local3.setPosition(_arg2.getPosition()); switch (_arg1){ case TRACKING_GUN: _local3.scaleX = (_local3.scaleY = 0.8); break; case CENTER_GUN: _local3.scaleX = (_local3.scaleY = 2); break; case BOUNCER_GUN: case SHOTGUN: case PRECISION_GUN: case ROCKET_LAUNCHER: case BEAM_GUN: case CHAIN_GUN: break; default: trace(("unknown id " + _arg1)); return (null); }; _arg2.setPod(_local3); return (_local3); } public static function createGun(_arg1:uint, _arg2:Vector):Gun{ var _local3:Gun; _local3 = null; switch (_arg1){ case TRACKING_GUN: _local3 = new BaseGun(_arg2, (24 * 2)); break; case CENTER_GUN: _local3 = new CenterGun(_arg2, (24 * 1)); break; case ROCKET_LAUNCHER: _local3 = new RocketLauncher(_arg2, (24 * 6)); break; case BEAM_GUN: _local3 = new BeamGun(_arg2, (24 * 3)); break; case CHAIN_GUN: _local3 = new ChainGun(_arg2, (24 * 2.5)); break; case PRECISION_GUN: _local3 = new PrecisionGun(_arg2, (24 * 1.5)); break; case SHOTGUN: _local3 = new ShotGun(_arg2, (24 * 4)); break; case BOUNCER_GUN: _local3 = new BouncerGun(_arg2, (24 * 5)); break; default: trace(("unknown id " + _arg1)); return (null); }; return (_local3); } } }//package spr.gun
Section 45
//GunPod (spr.gun.GunPod) package spr.gun { import common.math.*; import flash.display.*; import spr.*; public class GunPod extends MovieClip implements GameSprite { private var bar:MovieClip; private var position:Vector; public var mcBar:MovieClip; public function GunPod(){ position = new Vector(x, y); bar = (getChildByName("mcBar") as MovieClip); } public function getPosition():Vector{ return (position); } public function setPosition(_arg1:Vector){ position = _arg1.copy(); x = position.x; y = position.y; } public function display(_arg1:Number){ var _local2:uint; _local2 = (Math.floor((_arg1 * 99)) + 1); bar.gotoAndStop(_local2); } public function update(_arg1:Vector){ } } }//package spr.gun
Section 46
//PrecisionGun (spr.gun.PrecisionGun) package spr.gun { import common.math.*; import spr.bullet.*; public class PrecisionGun extends Gun { private const BULLET_SPEED:Number = 18; public function PrecisionGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); } private function calculateShootingDir(_arg1:Number):Vector{ var _local2:Vector; var _local3:Number; _local2 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_arg1); _local3 = Math.atan2((y - _local2.y), (x - _local2.x)); return (Vector.fromAngle(_local3)); } private function fire(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:uint; var _local6:Number; setCooldown(); _local2 = ((position.sub(_arg1).length / BULLET_SPEED) - 2); _local3 = (999 * 999); _local4 = _local2; _local5 = 0; while (_local5 < 50) { _local6 = estimateDiff(_local2); if (_local6 < _local3){ _local3 = _local6; _local4 = _local2; }; _local2 = (_local2 + 0.05); _local5++; }; rotation = (-90 + ((calculateShootingDir(_local4).angle * 180) / Math.PI)); Main.getGame().addBullet(new Laser(position.add(Vector.fromAngle((((rotation - 90) * Math.PI) / 180)).scalar(5)), rotation, BULLET_SPEED)); Main.getSoundManager().play(Main.SOUND_SNIPER); } function frame15(){ stop(); } function frame31(){ stop(); } private function estimateDiff(_arg1:Number):Number{ var _local2:Vector; var _local3:Vector; _local2 = Main.getGame().getPlayerEstimator().estimatePositionVerlet(_arg1); _local3 = calculateShootingDir(_arg1); return (_local2.sub(position.add(_local3.scalar((_arg1 * BULLET_SPEED)))).length2); } override protected function updateGun(_arg1:Vector){ if (charged){ fire(_arg1); }; } } }//package spr.gun
Section 47
//RocketLauncher (spr.gun.RocketLauncher) package spr.gun { import common.math.*; import spr.bullet.*; public class RocketLauncher extends Gun { public function RocketLauncher(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); } private function fire(_arg1:Vector){ setCooldown(); if (level == 0){ Main.getGame().addBullet(new Rocket(new Vector(x, y), rotation)); } else { if (level == 1){ Main.getGame().addBullet(new TwinRocket(new Vector(x, y), rotation)); } else { if (level == 2){ Main.getGame().addBullet(new TripleRocket(new Vector(x, y), rotation)); } else { Main.getGame().addBullet(new ClusterRocket(new Vector(x, y), rotation, level)); }; }; }; Main.getSoundManager().play(Main.SOUND_MISSILE); } function frame15(){ stop(); } function frame31(){ stop(); } override protected function updateGun(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = Math.atan2((y - _arg1.y), (x - _arg1.x)); _local4 = (_local3 - _local2); _local5 = (_local4 + (2 * Math.PI)); while (_local5 > (2 * Math.PI)) { _local5 = (_local5 - (2 * Math.PI)); }; if (Math.abs(_local4) > Math.abs(_local5)){ _local4 = _local5; }; if (_local4 > (5 * (Math.PI / 180))){ _local2 = (_local2 + (_local4 * 0.2)); } else { _local2 = _local3; }; rotation = (((_local2 * 180) / Math.PI) - 90); if (charged){ fire(_arg1); }; } } }//package spr.gun
Section 48
//ShotGun (spr.gun.ShotGun) package spr.gun { import common.math.*; import spr.bullet.*; public class ShotGun extends Gun { public function ShotGun(_arg1:Vector, _arg2:uint){ addFrameScript(14, frame15, 30, frame31); super(_arg1, _arg2); } private function fire(_arg1:Vector){ var _local2:Vector; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:uint; var _local8:Vector; setCooldown(); _local2 = Vector.fromAngle((((rotation - 90) * Math.PI) / 180)); if (level <= 2){ Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(5)).add(_local2.scalar(5)), rotation)); Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(-5)).add(_local2.scalar(5)), rotation)); } else { if (level <= 3){ Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(8)).add(_local2.scalar(5)), rotation)); Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(0)).add(_local2.scalar(8)), rotation)); Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(-8)).add(_local2.scalar(5)), rotation)); } else { Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(10)).add(_local2.scalar(5)), rotation)); Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(3)).add(_local2.scalar(8)), rotation)); Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(-3)).add(_local2.scalar(8)), rotation)); Main.getGame().addBullet(new Laser(position.add(_local2.normal().scalar(-10)).add(_local2.scalar(5)), rotation)); }; }; _local3 = (60 + (level * 4)); _local4 = (level + 3); _local5 = (_local3 / (_local4 - 1)); _local6 = (-(_local3) * 0.5); _local7 = 0; while (_local7 < _local4) { _local8 = Vector.fromAngle(((((rotation + _local6) - 90) * Math.PI) / 180)); Main.getGame().addBullet(new Ball(position.add(_local8.scalar(10)), (rotation + _local6))); _local6 = (_local6 + _local5); _local7++; }; Main.getSoundManager().play(Main.SOUND_SHOTGUN); } function frame15(){ stop(); } function frame31(){ stop(); } override protected function updateGun(_arg1:Vector){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (((rotation + 90) * Math.PI) / 180); _local3 = Math.atan2((y - _arg1.y), (x - _arg1.x)); _local4 = (_local3 - _local2); _local5 = (_local4 + (2 * Math.PI)); while (_local5 > (2 * Math.PI)) { _local5 = (_local5 - (2 * Math.PI)); }; if (Math.abs(_local4) > Math.abs(_local5)){ _local4 = _local5; }; if (_local4 > (5 * (Math.PI / 180))){ _local2 = (_local2 + (_local4 * 0.2)); } else { _local2 = _local3; }; rotation = (((_local2 * 180) / Math.PI) - 90); if (charged){ fire(_arg1); }; } } }//package spr.gun
Section 49
//GameSprite (spr.GameSprite) package spr { import common.math.*; public interface GameSprite { function update(_arg1:Vector); function setPosition(_arg1:Vector); function getPosition():Vector; } }//package spr
Section 50
//Player (spr.Player) package spr { import common.math.*; import utils.*; import flash.display.*; import common.tools.*; public class Player extends MovieClip implements GameSprite { private var position:Vector; private var dead:Boolean; private var meanSpeed:Vector; public function Player(_arg1:Number, _arg2:Number){ addFrameScript(0, frame1, 38, frame39, 74, frame75); x = _arg1; y = _arg2; position = new Vector(x, y); meanSpeed = new Vector(); dead = false; } function frame75(){ stop(); } private function dieParticleEffect(){ Main.getGame().getParticleGenerator().spawn(position, ParticleSettings.playerDeathEffect); } function frame1(){ stop(); } public function die(){ if (dead){ return; }; Main.getSoundManager().play(Main.SOUND_DEATH); Recall.getInstance().addCallback(dieParticleEffect, 24); dead = true; gotoAndPlay(2); } function frame39(){ stop(); } public function getPosition():Vector{ return (position.copy()); } public function isDead():Boolean{ return (dead); } public function leave(){ if (dead){ return; }; gotoAndPlay("leave"); } public function setPosition(_arg1:Vector){ position = _arg1.copy(); x = position.x; y = position.y; } public function update(_arg1:Vector){ var _local2:Vector; if (dead){ return; }; _local2 = _arg1.sub(position).scalar(0.5); position.mAdd(_local2); meanSpeed.mAdd(_local2).mScalar(0.5); position.x = ((position.x < 0)) ? 0 : ((position.x > Main.STAGE_WIDTH)) ? Main.STAGE_WIDTH : position.x; position.y = ((position.y < 0)) ? 0 : ((position.y > Main.STAGE_HEIGHT)) ? Main.STAGE_HEIGHT : position.y; x = position.x; y = position.y; rotation = (90 + ((meanSpeed.angle * 180) / Math.PI)); } } }//package spr
Section 51
//sdfg_3 (survivor115_fettspielen_fla.sdfg_3) package survivor115_fettspielen_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.external.*; import flash.filters.*; import flash.system.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.xml.*; public dynamic class sdfg_3 extends MovieClip { public function sdfg_3(){ addFrameScript(0, frame1, 251, frame252); } function frame1(){ this.useHandCursor = true; this.clicked = function (_arg1){ navigateToURL(new URLRequest("http://www.fettspielen.de"), "_blank"); }; this.addEventListener(MouseEvent.CLICK, this.clicked); } function frame252(){ stop(); } } }//package survivor115_fettspielen_fla
Section 52
//MovementEstimator (utils.MovementEstimator) package utils { import common.math.*; import common.inter.*; import spr.*; public class MovementEstimator implements Trackable { private const SAMPLING_RATE:uint = 3; private var currentAcc:Vector; private var currentPosition:Vector; private var target:GameSprite; private var lastVelocity:Vector; private var samplingCounter:uint; private var currentVelocity:Vector; private var lastPosition:Vector; public function MovementEstimator(_arg1:GameSprite){ this.target = _arg1; this.lastPosition = _arg1.getPosition(); this.currentPosition = _arg1.getPosition(); this.samplingCounter = SAMPLING_RATE; this.currentVelocity = new Vector(); this.lastVelocity = new Vector(); this.currentAcc = new Vector(); } public function update(){ if (--samplingCounter <= 0){ samplingCounter = SAMPLING_RATE; lastPosition = currentPosition; currentPosition = target.getPosition(); lastVelocity = currentVelocity; currentVelocity.mAdd(currentPosition.sub(lastPosition)).mScalar(0.5); currentAcc = currentVelocity.sub(lastVelocity); }; Main.getGame().setMarker(estimatePositionVerlet(5)); } public function getPosition(_arg1:Number=0):Vector{ return (estimatePositionVerlet(_arg1)); } public function estimatePositionVerlet(_arg1:Number){ var _local2:Number; _local2 = (_arg1 / SAMPLING_RATE); return (target.getPosition().add(currentVelocity.scalar(_local2)).add(currentAcc.scalar(((0.5 * _local2) * _local2)))); } } }//package utils
Section 53
//ParticleGenerator (utils.ParticleGenerator) package utils { import common.math.*; import flash.display.*; import common.prim.*; public class ParticleGenerator { private var bounds:Box; private var particleGroups:Array; private var particleLayer:MovieClip; public function ParticleGenerator(_arg1:MovieClip, _arg2:Box){ this.particleGroups = []; this.particleLayer = _arg1; this.bounds = _arg2; } public function update(){ var _local1:uint; var _local2:ParticleGroup; var _local3:Array; var _local4:uint; var _local5:uint; var _local6:Particle; var _local7:Vector; var _local8:Vector; var _local9:Vector; var _local10:Number; var _local11:Boolean; if (_local4 > 500){ particleLayer.stage.quality = "lows"; } else { if (_local4 > 100){ particleLayer.stage.quality = "medium"; } else { particleLayer.stage.quality = "high"; }; }; _local1 = 0; while (_local1 < particleGroups.length) { _local2 = (particleGroups[_local1] as ParticleGroup); _local3 = _local2.particles; _local4 = _local3.length; if (_local2.attractor == null){ _local5 = 0; while (_local5 < _local4) { _local6 = (_local3[_local5] as Particle); _local6.display.x = (_local6.display.x + _local6.velocity.x); _local6.display.y = (_local6.display.y + _local6.velocity.y); _local6.display.scaleX = (_local6.display.scaleX * _local6.sizeFactor); _local6.display.scaleX = (_local6.display.scaleX + _local6.sizeSummand); _local6.display.scaleY = _local6.display.scaleX; _local6.velocity.x = (_local6.velocity.x + _local6.acc.x); _local6.velocity.y = (_local6.velocity.y + _local6.acc.y); _local6.velocity.x = (_local6.velocity.x * _local6.friction); _local6.velocity.y = (_local6.velocity.y * _local6.friction); _local6.display.alpha = (_local6.display.alpha * _local6.alphaFactor); _local6.display.alpha = (_local6.display.alpha + _local6.alphaSummand); if ((((((((((((--_local6.ttl <= 0)) || ((_local6.display.alpha < 0.005)))) || ((_local6.display.x < bounds.x)))) || ((_local6.display.y < bounds.y)))) || ((_local6.display.x > (bounds.x + bounds.width))))) || ((_local6.display.y > (bounds.y + bounds.height))))){ var _temp1 = _local5; _local5 = (_local5 - 1); _local3.splice(_temp1, 1); _local4--; particleLayer.removeChild(_local6.display); }; _local5++; }; } else { _local7 = _local2.attractor.getPosition(5); _local8 = new Vector(); _local9 = new Vector(); _local10 = _local2.maxAttraction; _local5 = 0; while (_local5 < _local4) { _local6 = (_local3[_local5] as Particle); _local6.display.x = (_local6.display.x + _local6.velocity.x); _local6.display.y = (_local6.display.y + _local6.velocity.y); _local6.display.scaleX = (_local6.display.scaleX * _local6.sizeFactor); _local6.display.scaleX = (_local6.display.scaleX + _local6.sizeSummand); _local6.display.scaleY = _local6.display.scaleX; _local6.velocity.x = (_local6.velocity.x + _local6.acc.x); _local6.velocity.y = (_local6.velocity.y + _local6.acc.y); _local8.x = (_local7.x - _local6.display.x); _local8.y = (_local7.y - _local6.display.y); _local9.x = (_local8.x - _local6.velocity.x); _local9.y = (_local8.y - _local6.velocity.y); if (_local9.length2 > (_local10 * _local10)){ _local9.length = _local10; }; _local11 = (_local7.sub(new Vector(_local6.display.x, _local6.display.y)).length2 <= (_local2.swallowingRadius * _local2.swallowingRadius)); _local6.velocity.x = (_local6.velocity.x + _local9.x); _local6.velocity.y = (_local6.velocity.y + _local9.y); _local6.velocity.x = (_local6.velocity.x * _local6.friction); _local6.velocity.y = (_local6.velocity.y * _local6.friction); _local6.display.alpha = (_local6.display.alpha * _local6.alphaFactor); _local6.display.alpha = (_local6.display.alpha + _local6.alphaSummand); if ((((((((((((((--_local6.ttl <= 0)) || (_local11))) || ((_local6.display.alpha < 0.005)))) || ((_local6.display.x < bounds.x)))) || ((_local6.display.y < bounds.y)))) || ((_local6.display.x > (bounds.x + bounds.width))))) || ((_local6.display.y > (bounds.y + bounds.height))))){ var _temp2 = _local5; _local5 = (_local5 - 1); _local3.splice(_temp2, 1); _local4--; particleLayer.removeChild(_local6.display); }; _local5++; }; }; _local1++; }; } public function spawn(_arg1:Vector, _arg2:ParticleSettings){ var _local3:ParticleGroup; var _local4:ParticleGroup; var _local5:Vector; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:uint; var _local10:Particle; var _local11:Number; var _local12:Vector; _local3 = null; for each (_local4 in particleGroups) { if (_local4.groupId == _arg2.groupId){ _local3 = _local4; break; }; }; if (_local3 == null){ _local3 = new ParticleGroup(_arg2); particleGroups.push(_local3); }; _local6 = (Math.PI * _arg2.spread); _local7 = (_arg2.angle - _local6); _local8 = ((2 * _local6) / _arg2.amount); _local9 = 0; while (_local9 < _arg2.amount) { _local10 = new Particle(); _local10.display = (new _arg2.Display() as DisplayObject); _local10.display.cacheAsBitmap = true; _local11 = (_local7 + (((Math.random() * _arg2.angleJitter) * 2) - _arg2.angleJitter)); _local12 = Vector.fromAngle(_local11); _local5 = _arg1.add(_local12.scalar((_arg2.radius + (((Math.random() * _arg2.radiusJitter) * 2) - _arg2.radiusJitter)))); _local10.display.x = _local5.x; _local10.display.y = _local5.y; _local10.display.scaleX = (_local10.display.scaleY = (_arg2.size + (((Math.random() * _arg2.sizeJitter) * 2) - _arg2.sizeJitter))); particleLayer.addChild(_local10.display); _local10.acc = _arg2.acceleration; _local10.velocity = _local12.scalar((_arg2.speed + (((Math.random() * _arg2.speedJitter) * 2) - _arg2.speedJitter))); _local10.ttl = (_arg2.ttl + int((((Math.random() * _arg2.ttlJitter) * 2) - _arg2.ttlJitter))); _local10.friction = (_arg2.friction + (((Math.random() * _arg2.frictionJitter) * 2) - _arg2.frictionJitter)); _local10.display.alpha = _arg2.alpha; _local10.alphaFactor = _arg2.alphaFactor; _local10.alphaSummand = _arg2.alphaSummand; _local10.sizeFactor = _arg2.sizeFactor; _local10.sizeSummand = _arg2.sizeSummand; if (_arg2.useAbsoluteRotation){ _local10.display.rotation = (_arg2.rotation + (((Math.random() * _arg2.rotationJitter) * 2) - _arg2.rotationJitter)); } else { _local10.display.rotation = (((_local11 * 180) / Math.PI) + (_arg2.rotation + (((Math.random() * _arg2.rotationJitter) * 2) - _arg2.rotationJitter))); }; _local3.particles.push(_local10); _local7 = (_local7 + _local8); _local9++; }; } } }//package utils import common.math.*; import common.inter.*; import flash.display.*; class Attractor { private function Attractor(){ } } class Particle { public var acc:Vector; public var display:DisplayObject; public var ttl:uint; public var alphaFactor:Number; public var sizeFactor:Number; public var alphaSummand:Number; public var friction:Number; public var sizeSummand:Number; public var velocity:Vector; private function Particle(){ } } class ParticleGroup { public var attractor:Trackable; public var maxAttraction:Number; public var particles:Array; public var swallowingRadius:Number; public var groupId:uint; public var swallowing:Boolean; private function ParticleGroup(_arg1:ParticleSettings){ groupId = _arg1.groupId; particles = []; attractor = _arg1.attractor; swallowing = _arg1.swallowing; swallowingRadius = _arg1.swallowingRadius; maxAttraction = _arg1.maxAttraction; } }
Section 54
//ParticleSettings (utils.ParticleSettings) package utils { import common.math.*; import common.inter.*; public class ParticleSettings { public var acceleration:Vector; public var frictionJitter:Number;// = 0 public var size:Number;// = 1 public var groupId:uint; public var rotationJitter:Number;// = 0 public var radius:Number;// = 0 public var speedJitter:Number;// = 0 public var angleJitter:Number;// = 0 public var Display:Class; public var attractor:Trackable;// = null public var radiusJitter:Number;// = 0 public var sizeFactor:Number;// = 1 public var speed:Number;// = 0 public var useAbsoluteRotation:Boolean;// = false public var sizeJitter:Number;// = 0 public var swallowingRadius:Number;// = 0 public var angle:Number;// = 0 public var sizeSummand:Number;// = 0 public var alphaSummand:Number;// = 0 public var amount:uint;// = 0 public var alphaFactor:Number;// = 1 public var swallowing:Boolean;// = true public var alpha:Number;// = 1 public var alphaJitter:Number;// = 0 public var maxAttraction:Number;// = 5 public var ttl:uint;// = 0 public var spread:Number;// = 1 public var ttlJitter:uint;// = 0 public var friction:Number;// = 1 public var rotation:Number;// = 0 private static var CURRENT_ID:uint = 0; public static var playerDeathEffect:ParticleSettings; public static var activateEffect:ParticleSettings = new (ParticleSettings); ; public static var upgradeEffect:ParticleSettings = new (ParticleSettings); ; public static var rocketTrail:ParticleSettings = new (ParticleSettings); ; public function ParticleSettings(){ attractor = null; swallowing = true; swallowingRadius = 0; maxAttraction = 5; angle = 0; spread = 1; angleJitter = 0; amount = 0; radius = 0; radiusJitter = 0; speed = 0; speedJitter = 0; size = 1; sizeJitter = 0; sizeFactor = 1; sizeSummand = 0; rotation = 0; rotationJitter = 0; ttl = 0; ttlJitter = 0; acceleration = new Vector(); friction = 1; frictionJitter = 0; alpha = 1; alphaJitter = 0; alphaFactor = 1; alphaSummand = 0; useAbsoluteRotation = false; super(); groupId = ++CURRENT_ID; } public function copy():ParticleSettings{ var _local1:ParticleSettings; _local1 = new ParticleSettings(); _local1.acceleration = acceleration; _local1.alpha = alpha; _local1.alphaFactor = alphaFactor; _local1.alphaJitter = alphaJitter; _local1.alphaSummand = alphaSummand; _local1.amount = amount; _local1.angle = angle; _local1.angleJitter = angleJitter; _local1.attractor = attractor; _local1.Display = Display; _local1.friction = friction; _local1.frictionJitter = frictionJitter; _local1.maxAttraction = maxAttraction; _local1.radius = radius; _local1.radiusJitter = radiusJitter; _local1.rotation = rotation; _local1.rotationJitter = rotationJitter; _local1.size = size; _local1.sizeFactor = sizeFactor; _local1.sizeJitter = sizeJitter; _local1.sizeSummand = sizeSummand; _local1.speed = speed; _local1.speedJitter = speedJitter; _local1.spread = spread; _local1.swallowing = swallowing; _local1.swallowingRadius = swallowingRadius; _local1.ttl = ttl; _local1.ttlJitter = ttlJitter; _local1.useAbsoluteRotation = useAbsoluteRotation; return (_local1); } public static function init(){ var _local2 = upgradeEffect; with (_local2) { Display = ParticleSquare; angleJitter = ((20 * Math.PI) / 180); amount = 20; radius = 15; radiusJitter = 1; speed = 10; speedJitter = 3; sizeJitter = 0.95; ttl = (24 * 10); alpha = 0.5; alphaJitter = 0.1; alphaFactor = 0.9; friction = 0.8; frictionJitter = 0.1; }; playerDeathEffect = upgradeEffect.copy(); _local2 = playerDeathEffect; with (_local2) { amount = 60; sizeJitter = 0.5; speed = 20; speedJitter = 15; alphaFactor = 0.97; friction = 0.7; }; _local2 = activateEffect; with (_local2) { Display = ParticleSquare; angleJitter = ((20 * Math.PI) / 180); amount = 15; radius = 15; radiusJitter = 1; speed = 4; speedJitter = 2; ttl = (24 * 10); alpha = 0.7; alphaJitter = 0.1; alphaFactor = 0.8; size = 0.9; sizeJitter = 0.2; friction = 0.5; frictionJitter = 0.2; }; _local2 = rocketTrail; with (_local2) { Display = ParticleStroke; amount = 3; angle = 0; angleJitter = ((20 * Math.PI) / 180); spread = 0.01; speed = 0; speedJitter = 0; ttl = (24 * 10); alpha = 1; alphaFactor = 0.5; size = 0.7; sizeJitter = 0.5; sizeSummand = 0.7; radius = 6; radiusJitter = 6; friction = 0.75; frictionJitter = 0.2; }; } } }//package utils
Section 55
//GameBackground (GameBackground) package { import flash.display.*; public dynamic class GameBackground extends MovieClip { } }//package
Section 56
//Gui (Gui) package { import flash.display.*; import flash.text.*; public dynamic class Gui extends MovieClip { public var txCountdown:TextField; public var txScore:TextField; } }//package
Section 57
//Main (Main) package { import flash.events.*; import game.*; import common.inter.*; import spr.bullet.*; import utils.*; import flash.display.*; import common.tools.*; import spr.gun.*; import flash.geom.*; import spr.*; import external.mochi.*; import common.sound.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.ui.*; public class Main extends MovieClip implements ActionListener { public var mcLoaderBar:MovieClip; private var countdown:TextField; public var __setPropDict:Dictionary; public var txData:TextField; public var txFiles:TextField; public var btSponsor:SimpleButton; public var __id0_:textButton; private var debug:TextField; public var mcIntro:MovieClip; public var __id1_:textButton; private var currentState:Function; public var __id2_:textButton; public var __id3_:textButton; public var __id4_:textButton; public var __id5_:textButton; public var txTotal:TextField; public var __id6_:textButton; public var button:DisplayObject; private var gui:Gui; public var __id7_:textButton; private var timer:int; private var canvas:MovieClip; public var __id8_:textButton; public var txTime:TextField; public var __id9_:textButton; private var soundManager:SoundManager; private var musicManager:SoundManager; private var introCounter:Number; private var sendScore:shHighScores; public static const STAGE_WIDTH:Number = 440; public static const STAGE_HEIGHT:Number = 440; public static var SOUND_DEATH:uint; public static var SOUND_FIRE:uint; private static var currentGame:Game = null; public static var SOUND_UPGRADE_GUN:uint; public static var SOUND_SNIPER:uint; public static var MUSIC:uint; public static var SOUND_SHOTGUN:uint; public static var SOUND_ELECTRO:uint; public static var SOUND_FIRE_SHORT:uint; public static var SOUND_COLLECT_SCORE:uint; public static var SOUND_MISSILE:uint; private static var main:Main = null; public static var SOUND_BEAM:uint; public function Main(){ __setPropDict = new Dictionary(true); super(); addFrameScript(7, frame8, 24, frame25, 54, frame55, 77, frame78, 93, frame94, 100, frame101, 107, frame108, 123, frame124, 130, frame131, 136, frame137, 59, frame60, 60, frame61, 61, frame62, 62, frame63, 63, frame64, 64, frame65, 65, frame66, 66, frame67, 67, frame68, 68, frame69, 69, frame70, 70, frame71, 71, frame72, 72, frame73, 73, frame74, 74, frame75, 75, frame76, 76, frame77, 78, frame79, 79, frame80, 80, frame81, 81, frame82, 82, frame83, 83, frame84, 84, frame85, 85, frame86, 86, frame87, 87, frame88, 88, frame89, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 103, frame104, 104, frame105, 105, frame106, 106, frame107, 96, frame97, 97, frame98, 98, frame99, 99, frame100, 124, frame125, 125, frame126, 126, frame127, 127, frame128, 128, frame129, 129, frame130, 131, frame132, 132, frame133, 133, frame134, 134, frame135, 135, frame136, 21, frame22, 22, frame23, 23, frame24); MochiBot.track(this, "b5ee3d64"); MochiBot.track(this, "02392780"); GlobalStage.setStage(stage); main = this; sendScore = null; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); currentState = preload; addEventListener(Event.ENTER_FRAME, enterFrame); scrollRect = new Rectangle(0, 0, 440, 440); (getChildByName("mcLoaderBar") as MovieClip).alpha = 0; } public function preload(){ var _local1:Number; _local1 = (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal); (getChildByName("mcLoaderBar") as MovieClip).alpha = 1; (getChildByName("mcLoaderBar") as MovieClip).scaleX = _local1; if (stage.loaderInfo.bytesLoaded >= stage.loaderInfo.bytesTotal){ gotoAndPlay("loaded"); changeState(preload, loadSound); }; } function __setProp___id4__Scene1_textButton_60(){ try { __id4_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id4_.caption = "highscore"; __id4_.colorText = 0x666666; __id4_.colorTextHighlight = 2651069; __id4_.descriptor = ""; try { __id4_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame22(){ if ((((__setPropDict[__id0_] == undefined)) || (!((((int(__setPropDict[__id0_]) >= 22)) && ((int(__setPropDict[__id0_]) <= 25))))))){ __setPropDict[__id0_] = currentFrame; __setProp___id0__Scene1_survivor_22(); }; } function frame23(){ if ((((__setPropDict[__id0_] == undefined)) || (!((((int(__setPropDict[__id0_]) >= 22)) && ((int(__setPropDict[__id0_]) <= 25))))))){ __setPropDict[__id0_] = currentFrame; __setProp___id0__Scene1_survivor_22(); }; } function frame24(){ if ((((__setPropDict[__id0_] == undefined)) || (!((((int(__setPropDict[__id0_]) >= 22)) && ((int(__setPropDict[__id0_]) <= 25))))))){ __setPropDict[__id0_] = currentFrame; __setProp___id0__Scene1_survivor_22(); }; } function frame25(){ if ((((__setPropDict[__id0_] == undefined)) || (!((((int(__setPropDict[__id0_]) >= 22)) && ((int(__setPropDict[__id0_]) <= 25))))))){ __setPropDict[__id0_] = currentFrame; __setProp___id0__Scene1_survivor_22(); }; stop(); } function __setProp___id1__Scene1_textButton_60(){ try { __id1_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id1_.caption = "more games"; __id1_.colorText = 0x666666; __id1_.colorTextHighlight = 2651069; __id1_.descriptor = ""; try { __id1_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function handleAction(_arg1:String, _arg2){ var menuOutroDuration:*; var url:String; var descriptor = _arg1; var source = _arg2; menuOutroDuration = 20; switch (descriptor){ case "skip intro": gotoAndPlay("skip_intro"); changeState(currentState, displayMenu); break; case "start": if (currentState != displayMenu){ return; }; changeState(currentState, emptyState); play(); Recall.getInstance().addCallback(function (){ changeState(currentState, startGame); }, menuOutroDuration); break; case "instructions": if (currentState != displayMenu){ return; }; changeState(currentState, emptyState); play(); Recall.getInstance().addCallback(function (){ gotoAndPlay("instructions"); changeState(currentState, emptyState); }, menuOutroDuration); break; case "about": if (currentState != displayMenu){ return; }; changeState(currentState, emptyState); play(); Recall.getInstance().addCallback(function (){ gotoAndPlay("about"); changeState(currentState, emptyState); }, menuOutroDuration); break; case "highscore": url = loaderInfo.parameters.shallhsurl; if (url == null){ url = "http://www.fettspielen.de/de/highscore/spiel/survivor115/page/1"; }; navigateToURL(new URLRequest(url), "_blank"); break; case "more games": navigateToURL(new URLRequest("http://www.fettspielen.de"), "_blank"); break; case "retry": if (getChildByName("mcScoreStatus") != null){ removeChild(getChildByName("mcScoreStatus")); }; startGame(); break; case "menu": if (getChildByName("mcScoreStatus") != null){ removeChild(getChildByName("mcScoreStatus")); }; gotoAndPlay("menu"); changeState(currentState, displayMenu); break; case "gameOver": changeState(currentState, endGame); break; default: trace(((("unknown action: " + descriptor) + " from ") + source)); break; }; } function frame8(){ stop(); } public function updateGame(){ var _local1:Score; currentGame.update(); _local1 = currentGame.getScore(); (gui.getChildByName("txCountdown") as TextField).text = (("" + Math.floor(_local1.time)) + " "); (gui.getChildByName("txScore") as TextField).text = (" " + _local1.data); } public function quickInstructionsCallback(){ Mouse.hide(); currentGame.resume(); changeState(startGame, updateGame); } public function changeState(_arg1:Function, _arg2:Function){ currentState = _arg2; } private function submitScoreHandler(_arg1){ if (getChildByName("mcScoreStatus") != null){ (getChildByName("mcScoreStatus") as MovieClip).finished = true; }; } public function displayIntro(){ if (--introCounter <= 0){ play(); changeState(displayIntro, displayMenu); }; } function __setProp___id8__Scene1_textButton_125(){ try { __id8_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id8_.caption = "retry"; __id8_.colorText = 0x666666; __id8_.colorTextHighlight = 2651069; __id8_.descriptor = ""; try { __id8_["componentInspectorSetting"] = false; } catch(e:Error) { }; } private function calculateScore(_arg1:Number, _arg2:int, _arg3:int){ return (Math.round((((_arg1 * 35) + (_arg2 * 15)) * (1 + (_arg3 / 20))))); } function frame55(){ button = (this.getChildByName("btSponsor") as DisplayObject); button.addEventListener(MouseEvent.CLICK, function (){ navigateToURL(new URLRequest("http://www.fettspielen.de"), "_blank"); }); } function frame60(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame61(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame63(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame64(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame66(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame67(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame68(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } public function displayScore(){ var _local1:Score; var _local2:TextField; var _local3:TextField; var _local4:TextField; var _local5:int; var _local6:int; var _local7:int; var _local8:uint; if (--timer > 0){ return; }; _local1 = getGame().getScore(); _local2 = (getChildByName("txTime") as TextField); _local3 = (getChildByName("txData") as TextField); _local4 = (getChildByName("txFiles") as TextField); _local5 = Number(_local2.text); _local6 = Number(_local3.text); _local7 = Number(_local4.text); if (_local5 < (_local1.totalTime - _local1.time)){ _local5++; if (_local5 == (_local1.totalTime - _local1.time)){ timer = 24; getSoundManager().play(SOUND_COLLECT_SCORE); } else { timer = 1; }; } else { if (_local6 < _local1.data){ _local6++; if (_local6 == _local1.data){ timer = 24; getSoundManager().play(SOUND_COLLECT_SCORE); } else { timer = 1; }; } else { if (_local7 < _local1.files){ _local7++; timer = 8; getSoundManager().play(SOUND_COLLECT_SCORE); }; }; }; _local2.text = ("" + _local5); _local3.text = ("" + _local6); _local4.text = ("" + _local7); _local8 = calculateScore(_local5, _local6, _local7); (getChildByName("txTotal") as TextField).text = ("" + _local8); } function frame69(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame62(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame65(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame70(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame72(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame73(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame75(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function __setProp___id3__Scene1_textButton_60(){ try { __id3_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id3_.caption = "instructions"; __id3_.colorText = 0x666666; __id3_.colorTextHighlight = 2651069; __id3_.descriptor = ""; try { __id3_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame78(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; stop(); } function frame77(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame74(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame76(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame79(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function __setProp___id6__Scene1_textButton_97(){ try { __id6_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id6_.caption = "back to menu"; __id6_.colorText = 0x666666; __id6_.colorTextHighlight = 2651069; __id6_.descriptor = "menu"; try { __id6_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame81(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame71(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame85(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame80(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame88(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame82(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame83(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame87(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame89(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame84(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame86(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } public function emptyState(){ } function frame93(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } public function displayMenu(){ } public function getSendScore():shHighScores{ if (sendScore == null){ sendScore = new shHighScores("1089294407", "6574971181", loaderInfo.parameters.host, loaderInfo.parameters.shss, loaderInfo.parameters.shsaurl, loaderInfo.parameters.shrn); }; return (sendScore); } function frame92(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame94(){ stop(); } function frame97(){ if ((((__setPropDict[__id6_] == undefined)) || (!((((int(__setPropDict[__id6_]) >= 97)) && ((int(__setPropDict[__id6_]) <= 101))))))){ __setPropDict[__id6_] = currentFrame; __setProp___id6__Scene1_textButton_97(); }; } function frame90(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } function frame91(){ if ((((__setPropDict[__id1_] == undefined)) || (!((((int(__setPropDict[__id1_]) >= 60)) && ((int(__setPropDict[__id1_]) <= 93))))))){ __setPropDict[__id1_] = currentFrame; __setProp___id1__Scene1_textButton_60(); }; if ((((__setPropDict[__id3_] == undefined)) || (!((((int(__setPropDict[__id3_]) >= 60)) && ((int(__setPropDict[__id3_]) <= 93))))))){ __setPropDict[__id3_] = currentFrame; __setProp___id3__Scene1_textButton_60(); }; if ((((__setPropDict[__id2_] == undefined)) || (!((((int(__setPropDict[__id2_]) >= 60)) && ((int(__setPropDict[__id2_]) <= 93))))))){ __setPropDict[__id2_] = currentFrame; __setProp___id2__Scene1_textButton_60(); }; if ((((__setPropDict[__id4_] == undefined)) || (!((((int(__setPropDict[__id4_]) >= 60)) && ((int(__setPropDict[__id4_]) <= 93))))))){ __setPropDict[__id4_] = currentFrame; __setProp___id4__Scene1_textButton_60(); }; if ((((__setPropDict[__id5_] == undefined)) || (!((((int(__setPropDict[__id5_]) >= 60)) && ((int(__setPropDict[__id5_]) <= 93))))))){ __setPropDict[__id5_] = currentFrame; __setProp___id5__Scene1_textButton_60(); }; } private function submitScore(){ var sendScore:shHighScores; var score:Score; var total:Number; sendScore = getSendScore(); score = getGame().getScore(); total = calculateScore((score.totalTime - score.time), score.data, score.files); try { trace(("sending score: " + total)); sendScore.send(("" + total), submitScoreHandler); } catch(Object) { trace("score submittal failed"); if (getChildByName("mcScoreStatus") != null){ (getChildByName("mcScoreStatus") as MovieClip).gotoAndPlay("failed"); }; }; score.scoreSubmitted = true; changeState(currentState, emptyState); } function frame98(){ if ((((__setPropDict[__id6_] == undefined)) || (!((((int(__setPropDict[__id6_]) >= 97)) && ((int(__setPropDict[__id6_]) <= 101))))))){ __setPropDict[__id6_] = currentFrame; __setProp___id6__Scene1_textButton_97(); }; } function frame100(){ if ((((__setPropDict[__id6_] == undefined)) || (!((((int(__setPropDict[__id6_]) >= 97)) && ((int(__setPropDict[__id6_]) <= 101))))))){ __setPropDict[__id6_] = currentFrame; __setProp___id6__Scene1_textButton_97(); }; } function frame101(){ if ((((__setPropDict[__id6_] == undefined)) || (!((((int(__setPropDict[__id6_]) >= 97)) && ((int(__setPropDict[__id6_]) <= 101))))))){ __setPropDict[__id6_] = currentFrame; __setProp___id6__Scene1_textButton_97(); }; stop(); } public function initScore(){ var _local1:MovieClip; if (!getGame().getScore().scoreSubmitted){ _local1 = new ScoreStatus(); _local1.x = 220; _local1.y = 335; _local1.name = "mcScoreStatus"; _local1.finished = false; addChild(_local1); submitScore(); }; (getChildByName("txTime") as TextField).text = ("" + 0); (getChildByName("txData") as TextField).text = ("" + 0); (getChildByName("txFiles") as TextField).text = ("" + 0); (getChildByName("txTotal") as TextField).text = ("" + 0); timer = 0; changeState(initScore, displayScore); } function __setProp___id0__Scene1_survivor_22(){ try { __id0_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id0_.caption = "skip intro"; __id0_.colorText = 2651069; __id0_.colorTextHighlight = 0xFFFFFF; __id0_.descriptor = ""; try { __id0_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame107(){ if ((((__setPropDict[__id7_] == undefined)) || (!((((int(__setPropDict[__id7_]) >= 104)) && ((int(__setPropDict[__id7_]) <= 108))))))){ __setPropDict[__id7_] = currentFrame; __setProp___id7__Scene1_textButton_104(); }; } public function endGame(){ Mouse.show(); removeChild(gui); removeChild(canvas); canvas = null; if (getGame().getScore().playerIsDead){ gotoAndPlay("noscore"); changeState(endGame, emptyState); } else { gotoAndPlay("score"); changeState(endGame, initScore); }; } function frame104(){ if ((((__setPropDict[__id7_] == undefined)) || (!((((int(__setPropDict[__id7_]) >= 104)) && ((int(__setPropDict[__id7_]) <= 108))))))){ __setPropDict[__id7_] = currentFrame; __setProp___id7__Scene1_textButton_104(); }; } function frame105(){ if ((((__setPropDict[__id7_] == undefined)) || (!((((int(__setPropDict[__id7_]) >= 104)) && ((int(__setPropDict[__id7_]) <= 108))))))){ __setPropDict[__id7_] = currentFrame; __setProp___id7__Scene1_textButton_104(); }; } function frame108(){ if ((((__setPropDict[__id7_] == undefined)) || (!((((int(__setPropDict[__id7_]) >= 104)) && ((int(__setPropDict[__id7_]) <= 108))))))){ __setPropDict[__id7_] = currentFrame; __setProp___id7__Scene1_textButton_104(); }; stop(); } public function enterFrame(_arg1:Event){ currentState(); } function frame106(){ if ((((__setPropDict[__id7_] == undefined)) || (!((((int(__setPropDict[__id7_]) >= 104)) && ((int(__setPropDict[__id7_]) <= 108))))))){ __setPropDict[__id7_] = currentFrame; __setProp___id7__Scene1_textButton_104(); }; } function frame99(){ if ((((__setPropDict[__id6_] == undefined)) || (!((((int(__setPropDict[__id6_]) >= 97)) && ((int(__setPropDict[__id6_]) <= 101))))))){ __setPropDict[__id6_] = currentFrame; __setProp___id6__Scene1_textButton_97(); }; } public function startGame(){ var _local1:CanvasManager; var _local2:MovieClip; gotoAndPlay("game"); ParticleSettings.init(); gui = new Gui(); addChild(gui); canvas = new MovieClip(); addChild(canvas); _local1 = new CanvasManager(canvas); currentGame = new Game(_local1, this); currentGame.pause(); _local2 = new QuickInstructions(quickInstructionsCallback); addChild(_local2); _local2.x = 220; _local2.y = 220; changeState(startGame, emptyState); } function __setProp___id5__Scene1_textButton_60(){ try { __id5_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id5_.caption = "about"; __id5_.colorText = 0x666666; __id5_.colorTextHighlight = 2651069; __id5_.descriptor = ""; try { __id5_["componentInspectorSetting"] = false; } catch(e:Error) { }; } public function keyDown(_arg1:KeyboardEvent):void{ switch (_arg1.charCode){ case 32: if (getGame() != null){ getGame().quitGame(); }; break; case 112: if (getGame() != null){ if (getGame().isPaused()){ getGame().resume(); } else { getGame().pause(); }; }; break; default: trace(_arg1.charCode); }; } function frame124(){ stop(); } function frame125(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame126(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame127(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function __setProp___id9__Scene1_textButton_125(){ try { __id9_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id9_.caption = "quit"; __id9_.colorText = 0x666666; __id9_.colorTextHighlight = 2651069; __id9_.descriptor = "menu"; try { __id9_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function __setProp___id7__Scene1_textButton_104(){ try { __id7_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id7_.caption = "back to menu"; __id7_.colorText = 0x666666; __id7_.colorTextHighlight = 2651069; __id7_.descriptor = "menu"; try { __id7_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame128(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame129(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function __setProp___id2__Scene1_textButton_60(){ try { __id2_["componentInspectorSetting"] = true; } catch(e:Error) { }; __id2_.caption = "start"; __id2_.colorText = 0x666666; __id2_.colorTextHighlight = 2651069; __id2_.descriptor = ""; try { __id2_["componentInspectorSetting"] = false; } catch(e:Error) { }; } function frame130(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame131(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; stop(); } function frame132(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame134(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } public function loadSound(){ soundManager = new SoundManager(); soundManager.setMasterVolume(0.2); SOUND_COLLECT_SCORE = soundManager.addSound(SoundCollectScore); SOUND_UPGRADE_GUN = soundManager.addSound(SoundUpgradeGun); SOUND_FIRE = soundManager.addSound(SoundFire); soundManager.setVolume(SOUND_FIRE, 0.5); SOUND_FIRE_SHORT = soundManager.addSound(SoundFireShort); soundManager.setVolume(SOUND_FIRE_SHORT, 1.1); SOUND_MISSILE = soundManager.addSound(SoundMissile); SOUND_SNIPER = soundManager.addSound(SoundSniper); SOUND_SHOTGUN = soundManager.addSound(SoundShotgun); SOUND_ELECTRO = soundManager.addSound(SoundElectro); SOUND_DEATH = soundManager.addSound(SoundDeath); soundManager.setVolume(SOUND_DEATH, 0.3); SOUND_BEAM = soundManager.addSound(SoundBeam); musicManager = new SoundManager(); MUSIC = musicManager.addSound(Music); musicManager.setVolume(MUSIC, 0.5); musicManager.play(MUSIC, 0, 99999); introCounter = 265; changeState(loadSound, displayIntro); } function frame135(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame136(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } function frame137(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; stop(); } function frame133(){ if ((((__setPropDict[__id9_] == undefined)) || (!((((int(__setPropDict[__id9_]) >= 125)) && ((int(__setPropDict[__id9_]) <= 137))))))){ __setPropDict[__id9_] = currentFrame; __setProp___id9__Scene1_textButton_125(); }; if ((((__setPropDict[__id8_] == undefined)) || (!((((int(__setPropDict[__id8_]) >= 125)) && ((int(__setPropDict[__id8_]) <= 137))))))){ __setPropDict[__id8_] = currentFrame; __setProp___id8__Scene1_textButton_125(); }; } public static function getInstance():Main{ return (main); } public static function getSoundManager():SoundManager{ return (main.soundManager); } public static function getMusicManager():SoundManager{ return (main.musicManager); } public static function getGame():Game{ return (currentGame); } } }//package
Section 58
//Marker (Marker) package { import flash.display.*; public dynamic class Marker extends MovieClip { } }//package
Section 59
//Music (Music) package { import flash.media.*; public dynamic class Music extends Sound { } }//package
Section 60
//ParticleSquare (ParticleSquare) package { import flash.display.*; public dynamic class ParticleSquare extends MovieClip { } }//package
Section 61
//ParticleStroke (ParticleStroke) package { import flash.display.*; public dynamic class ParticleStroke extends MovieClip { } }//package
Section 62
//PauseScreen (PauseScreen) package { import flash.display.*; public dynamic class PauseScreen extends MovieClip { } }//package
Section 63
//ScoreStatus (ScoreStatus) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.geom.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.external.*; import flash.filters.*; import flash.system.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.printing.*; import flash.xml.*; public dynamic class ScoreStatus extends MovieClip { public function ScoreStatus(){ addFrameScript(17, frame18, 59, frame60, 111, frame112); } function frame18(){ if (!this.finished){ this.gotoAndPlay("loop"); }; } function frame112(){ this.parent.removeChild(this); stop(); } function frame60(){ this.parent.removeChild(this); stop(); } } }//package
Section 64
//shHighScores (shHighScores) package { import flash.events.*; import flash.net.*; import flash.external.*; public class shHighScores { private const encHash; private var shLoader:URLLoader; private var ss:String; private var saurl:String; private var code1:String; private var code2:String; private var host:String; private var rn:String; private var userHandler:Function; public function shHighScores(_arg1:String, _arg2:String, _arg3:String, _arg4:String, _arg5:String, _arg6:String){ encHash = ["0587693124", "8204135769", "0831547926", "6350192847", "0682495317", "2409581367", "4327568109", "2561870349", "0684137529", "6904781325"]; shLoader = new URLLoader(); super(); code1 = _arg1; code2 = _arg2; host = _arg3; ss = _arg4; saurl = _arg5; rn = _arg6; } private function shEncode(_arg1:String, _arg2:String):String{ var _local3:String; var _local4:String; var _local5:Number; var _local6:String; var _local7:String; var _local8:String; var _local9:uint; var _local10:uint; var _local11:uint; _local3 = _arg1; _local4 = _arg2; _local5 = (_local3.length - _local4.length); _local6 = ""; _local7 = ""; _local8 = ""; _local10 = 97; _local9 = 0; while (_local9 < Math.abs(_local5)) { _local6 = (_local6 + "0"); _local9++; }; if (_local5 < 0){ _local3 = (_local6 + _local3); } else { _local4 = (_local6 + _local4); }; _local9 = 0; while (_local9 < _local3.length) { _local7 = (_local7 + encHash[(_local9 % encHash.length)].charAt(Number(_local3.charAt(_local9)))); _local9++; }; _local3 = _local7; _local7 = ""; _local9 = 0; while (_local9 < _local4.length) { _local7 = (_local7 + encHash[(_local9 % encHash.length)].charAt(Number(_local4.charAt(_local9)))); _local9++; }; _local4 = _local7; _local9 = 0; while (_local9 < _local3.length) { _local11 = (Number(_local3.charAt(_local9)) ^ Number(_local4.charAt(_local9))); _local8 = (_local8 + String.fromCharCode((_local10 + _local11))); _local9++; }; return (_local8); } private function onResponse(_arg1:Event):void{ var res:String; var tarr2:Array; var tarr1:Array; var s:String; var i:uint; var r:String; var newShrn:String; var e = _arg1; trace(!((userHandler == null))); shLoader.removeEventListener(Event.COMPLETE, onResponse); try { r = e.currentTarget.data; } catch(err:Error) { trace("onResponse(): Error parsing r"); return; }; res = ""; tarr2 = []; tarr1 = r.split("&"); s = ""; if (tarr1.length > 0){ i = 0; while (i < tarr1.length) { tarr2 = tarr1[i].split("="); if ((((tarr2.length == 2)) && ((tarr2[0] == "result")))){ res = tarr2[1]; }; i = (i + 1); }; }; if (res == ""){ return; }; newShrn = shDecode(res, code2); if (newShrn != "0"){ rn = res; if (userHandler != null){ userHandler(r); //unresolved jump }; ExternalInterface.call("reloadScoreContainer"); }; } private function shDecode(_arg1:String, _arg2:String):String{ var _local3:String; var _local4:String; var _local5:String; var _local6:uint; var _local7:uint; _local3 = ""; _local4 = ""; _local5 = _arg2; _local7 = 97; _local6 = 0; while (_local6 < (_arg1.length - _local5.length)) { _local5 = ("0" + _local5); _local6++; }; _local6 = 0; while (_local6 < _local5.length) { _local4 = (_local4 + encHash[(_local6 % encHash.length)].charAt(Number(_local5.charAt(_local6)))); _local6++; }; _local5 = _local4; _local6 = 0; while (_local6 < _arg1.length) { _local3 = (_local3 + ((_arg1.charCodeAt(_local6) - _local7) ^ Number(_local5.charAt(_local6)))); _local6++; }; _local4 = ""; _local6 = 0; while (_local6 < _local3.length) { _local4 = (_local4 + encHash[(_local6 % encHash.length)].indexOf(_local3.charAt(_local6))); _local6++; }; _local3 = _local4; _local6 = 0; while ((((_local6 < (_local3.length - 1))) && ((_local3.charAt(_local6) == "0")))) { _local6++; }; return (_local3.substring(_local6, _local3.length)); } public function send(_arg1:String, _arg2:Function=null, _arg3:String=""){ var shRn1:String; var shGameId:String; var shScoresRn:String; var params:*; var urlto:*; var shScore = _arg1; var shOnSendComplete = _arg2; var shAdditionalParams = _arg3; userHandler = shOnSendComplete; shRn1 = shDecode(rn, code2); shGameId = shEncode(shDecode(ss, code1), (shScore + shRn1)); shScoresRn = shEncode((shScore + shRn1), code2); params = ((("?game=" + shDecode(ss, code1)) + "&score=") + shScore); urlto = ((((((host + saurl) + shGameId) + "/") + shScoresRn) + params) + ((shAdditionalParams)!="") ? ("&" + shAdditionalParams) : ""); trace(("Loading " + urlto)); try { shLoader.addEventListener(Event.COMPLETE, onResponse); shLoader.dataFormat = URLLoaderDataFormat.VARIABLES; shLoader.load(new URLRequest(urlto)); } catch(error:SecurityError) { trace("A SecurityError has occurred."); }; } } }//package
Section 65
//SoundBeam (SoundBeam) package { import flash.media.*; public dynamic class SoundBeam extends Sound { } }//package
Section 66
//SoundCollectScore (SoundCollectScore) package { import flash.media.*; public dynamic class SoundCollectScore extends Sound { } }//package
Section 67
//SoundDeath (SoundDeath) package { import flash.media.*; public dynamic class SoundDeath extends Sound { } }//package
Section 68
//SoundElectro (SoundElectro) package { import flash.media.*; public dynamic class SoundElectro extends Sound { } }//package
Section 69
//SoundFire (SoundFire) package { import flash.media.*; public dynamic class SoundFire extends Sound { } }//package
Section 70
//SoundFireShort (SoundFireShort) package { import flash.media.*; public dynamic class SoundFireShort extends Sound { } }//package
Section 71
//SoundMissile (SoundMissile) package { import flash.media.*; public dynamic class SoundMissile extends Sound { } }//package
Section 72
//SoundShotgun (SoundShotgun) package { import flash.media.*; public dynamic class SoundShotgun extends Sound { } }//package
Section 73
//SoundSniper (SoundSniper) package { import flash.media.*; public dynamic class SoundSniper extends Sound { } }//package
Section 74
//SoundUpgradeGun (SoundUpgradeGun) package { import flash.media.*; public dynamic class SoundUpgradeGun extends Sound { } }//package
Section 75
//textButton (textButton) package { import common.gui.*; public dynamic class textButton extends TextButton { } }//package

Library Items

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Symbol 2 ShapeTweeningUsed by:17
Symbol 3 GraphicUsed by:17
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:17
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:17
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:17
Symbol 10 ShapeTweeningUsed by:17
Symbol 11 GraphicUsed by:17
Symbol 12 ShapeTweeningUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 ShapeTweeningUsed by:17
Symbol 15 ShapeTweeningUsed by:17
Symbol 16 GraphicUsed by:17
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Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClip {spr.gun.RocketLauncher}Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClip {spr.gun.BeamGun}Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClip {spr.gun.ChainGun}Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClip {spr.gun.ShotGun}Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClip {spr.gun.PrecisionGun}Uses:31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35 36
Symbol 35 MovieClip {spr.gun.BouncerGun}Uses:34
Symbol 36 MovieClip {spr.gun.BaseGun}Uses:34
Symbol 37 GraphicUsed by:40
Symbol 38 ShapeTweeningUsed by:40
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Symbol 40 MovieClip {spr.bullet.ClusterRocket}Uses:37 38 39
Symbol 41 GraphicUsed by:43
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Symbol 44 GraphicUsed by:46
Symbol 45 ShapeTweeningUsed by:46
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Symbol 48 ShapeTweeningUsed by:49
Symbol 49 MovieClip {spr.bullet.Rocket}Uses:47 48 39
Symbol 50 GraphicUsed by:64
Symbol 51 GraphicUsed by:64
Symbol 52 GraphicUsed by:64
Symbol 53 GraphicUsed by:64
Symbol 54 GraphicUsed by:64
Symbol 55 GraphicUsed by:64
Symbol 56 GraphicUsed by:64
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Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip {spr.bullet.Bouncer}Uses:50 51 52 53 54 55 56 57 58 59 60 61 62 63
Symbol 65 GraphicUsed by:66 258
Symbol 66 MovieClip {spr.bullet.Ball}Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip {spr.bullet.Laser}Uses:67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClip {spr.gun.CenterGun}Uses:70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip {Marker}Uses:72
Symbol 74 GraphicUsed by:171
Symbol 75 GraphicUsed by:170
Symbol 76 GraphicUsed by:170
Symbol 77 GraphicUsed by:170
Symbol 78 GraphicUsed by:170
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Symbol 84 GraphicUsed by:170
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Symbol 89 GraphicUsed by:170
Symbol 90 GraphicUsed by:170
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Symbol 92 GraphicUsed by:170
Symbol 93 GraphicUsed by:170
Symbol 94 GraphicUsed by:170
Symbol 95 GraphicUsed by:170
Symbol 96 GraphicUsed by:170
Symbol 97 GraphicUsed by:170
Symbol 98 GraphicUsed by:170
Symbol 99 GraphicUsed by:170
Symbol 100 GraphicUsed by:170
Symbol 101 GraphicUsed by:170
Symbol 102 GraphicUsed by:170
Symbol 103 GraphicUsed by:170
Symbol 104 GraphicUsed by:170
Symbol 105 GraphicUsed by:170
Symbol 106 GraphicUsed by:170
Symbol 107 GraphicUsed by:170
Symbol 108 GraphicUsed by:170
Symbol 109 GraphicUsed by:170
Symbol 110 GraphicUsed by:170
Symbol 111 GraphicUsed by:170
Symbol 112 GraphicUsed by:170
Symbol 113 GraphicUsed by:170
Symbol 114 GraphicUsed by:170
Symbol 115 GraphicUsed by:170
Symbol 116 GraphicUsed by:170
Symbol 117 GraphicUsed by:170
Symbol 118 GraphicUsed by:170
Symbol 119 GraphicUsed by:170
Symbol 120 GraphicUsed by:170
Symbol 121 GraphicUsed by:170
Symbol 122 GraphicUsed by:170
Symbol 123 GraphicUsed by:170
Symbol 124 GraphicUsed by:170
Symbol 125 GraphicUsed by:170
Symbol 126 GraphicUsed by:170
Symbol 127 GraphicUsed by:170
Symbol 128 GraphicUsed by:170
Symbol 129 GraphicUsed by:170
Symbol 130 GraphicUsed by:170
Symbol 131 GraphicUsed by:170
Symbol 132 GraphicUsed by:170
Symbol 133 GraphicUsed by:170
Symbol 134 GraphicUsed by:170
Symbol 135 GraphicUsed by:170
Symbol 136 GraphicUsed by:170
Symbol 137 GraphicUsed by:170
Symbol 138 GraphicUsed by:170
Symbol 139 GraphicUsed by:170
Symbol 140 GraphicUsed by:170
Symbol 141 GraphicUsed by:170
Symbol 142 GraphicUsed by:170
Symbol 143 GraphicUsed by:170
Symbol 144 GraphicUsed by:170
Symbol 145 GraphicUsed by:170
Symbol 146 GraphicUsed by:170
Symbol 147 GraphicUsed by:170
Symbol 148 GraphicUsed by:170
Symbol 149 GraphicUsed by:170
Symbol 150 GraphicUsed by:170
Symbol 151 GraphicUsed by:170
Symbol 152 GraphicUsed by:170
Symbol 153 GraphicUsed by:170
Symbol 154 GraphicUsed by:170
Symbol 155 GraphicUsed by:170
Symbol 156 GraphicUsed by:170
Symbol 157 GraphicUsed by:170
Symbol 158 GraphicUsed by:170
Symbol 159 GraphicUsed by:170
Symbol 160 GraphicUsed by:170
Symbol 161 GraphicUsed by:170
Symbol 162 GraphicUsed by:170
Symbol 163 GraphicUsed by:170
Symbol 164 GraphicUsed by:170
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:170
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUsed by:170
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169Used by:171
Symbol 171 MovieClip {spr.gun.GunPod}Uses:74 170
Symbol 172 GraphicUsed by:173 225  Timeline
Symbol 173 MovieClip {spr.bonus.Dare}Uses:172
Symbol 174 GraphicUsed by:175 176 177 225  Timeline
Symbol 175 MovieClip {spr.bonus.Data}Uses:174
Symbol 176 MovieClip {ParticleStroke}Uses:174
Symbol 177 MovieClip {ParticleSquare}Uses:174
Symbol 178 GraphicUsed by:183
Symbol 179 FontUsed by:180
Symbol 180 EditableTextUses:179Used by:183
Symbol 181 FontUsed by:182
Symbol 182 EditableTextUses:181Used by:183
Symbol 183 MovieClip {Gui}Uses:178 180 182
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClip {GameBackground}Uses:184
Symbol 186 GraphicUsed by:200 239  Timeline
Symbol 187 FontUsed by:188 201 206 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 240 244 286 288 293 294 296 297 298 299 300 301 302 303 304 305 307 309
Symbol 188 TextUses:187Used by:200
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193 196 199
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:189 190 191 192Used by:200
Symbol 194 GraphicUsed by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:194 190 195Used by:200
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:197 190 198Used by:200
Symbol 200 MovieClip {game.Options}Uses:186 188 193 196 199Used by:202  Timeline
Symbol 201 TextUses:187Used by:202
Symbol 202 MovieClip {PauseScreen}Uses:200 201
Symbol 203 GraphicUsed by:225
Symbol 204 FontUsed by:205 224 240 300 303 305 306 307 308
Symbol 205 TextUses:204Used by:225
Symbol 206 TextUses:187Used by:225
Symbol 207 GraphicUsed by:225
Symbol 208 TextUses:187Used by:225
Symbol 209 TextUses:187Used by:225
Symbol 210 TextUses:187Used by:225
Symbol 211 TextUses:187Used by:225
Symbol 212 TextUses:187Used by:225
Symbol 213 TextUses:187Used by:225
Symbol 214 TextUses:187Used by:225
Symbol 215 TextUses:187Used by:225
Symbol 216 TextUses:187Used by:225
Symbol 217 TextUses:187Used by:225
Symbol 218 TextUses:187Used by:225
Symbol 219 TextUses:187Used by:225
Symbol 220 TextUses:187Used by:225
Symbol 221 TextUses:187Used by:225
Symbol 222 TextUses:187Used by:225
Symbol 223 TextUses:187Used by:225
Symbol 224 TextUses:187 204Used by:225
Symbol 225 MovieClip {game.QuickInstructions}Uses:203 205 206 172 174 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224
Symbol 226 ShapeTweeningUsed by:239
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:227 228Used by:239
Symbol 230 ShapeTweeningUsed by:239
Symbol 231 FontUsed by:232 233 236 240 300 303 305 307
Symbol 232 TextUses:231Used by:239
Symbol 233 TextUses:231Used by:239
Symbol 234 ShapeTweeningUsed by:239
Symbol 235 ShapeTweeningUsed by:239
Symbol 236 TextUses:231Used by:239
Symbol 237 ShapeTweeningUsed by:239
Symbol 238 ShapeTweeningUsed by:239
Symbol 239 MovieClip {ScoreStatus}Uses:226 229 230 186 232 233 234 235 236 237 238
Symbol 240 EditableTextUses:187 204 231Used by:241
Symbol 241 MovieClip {textButton}Uses:240Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:Timeline
Symbol 244 TextUses:187Used by:245
Symbol 245 MovieClipUses:244Used by:Timeline
Symbol 246 Sound {SoundBeam}Used by:Timeline
Symbol 247 Sound {SoundCollectScore}Used by:Timeline
Symbol 248 Sound {SoundDeath}Used by:Timeline
Symbol 249 Sound {SoundElectro}Used by:Timeline
Symbol 250 Sound {SoundFire}Used by:Timeline
Symbol 251 Sound {SoundMissile}Used by:Timeline
Symbol 252 Sound {SoundFireShort}Used by:Timeline
Symbol 253 Sound {SoundShotgun}Used by:Timeline
Symbol 254 Sound {SoundSniper}Used by:Timeline
Symbol 255 Sound {Music}Used by:Timeline
Symbol 256 Sound {SoundUpgradeGun}Used by:Timeline
Symbol 257 GraphicUsed by:285
Symbol 258 MovieClipUses:65Used by:285
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:285
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:285
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:285
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:285
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:285
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:285
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:271Used by:285
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:285
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:285
Symbol 277 BitmapUsed by:278 290
Symbol 278 GraphicUses:277Used by:279
Symbol 279 MovieClipUses:278Used by:285
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClipUses:281Used by:285
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClip {survivor115_fettspielen_fla.sdfg_3}Uses:257 258 260 262 264 266 268 270 272 274 276 279 282 284Used by:Timeline
Symbol 286 TextUses:187Used by:287
Symbol 287 MovieClipUses:286Used by:Timeline
Symbol 288 TextUses:187Used by:289
Symbol 289 MovieClipUses:288Used by:Timeline
Symbol 290 GraphicUses:277Used by:291 292
Symbol 291 MovieClipUses:290Used by:Timeline
Symbol 292 ButtonUses:290Used by:Timeline
Symbol 293 TextUses:187Used by:Timeline
Symbol 294 TextUses:187Used by:Timeline
Symbol 295 GraphicUsed by:Timeline
Symbol 296 TextUses:187Used by:Timeline
Symbol 297 TextUses:187Used by:Timeline
Symbol 298 TextUses:187Used by:Timeline
Symbol 299 TextUses:187Used by:Timeline
Symbol 300 EditableTextUses:187 204 231Used by:Timeline
Symbol 301 TextUses:187Used by:Timeline
Symbol 302 TextUses:187Used by:Timeline
Symbol 303 EditableTextUses:187 204 231Used by:Timeline
Symbol 304 TextUses:187Used by:Timeline
Symbol 305 EditableTextUses:187 204 231Used by:Timeline
Symbol 306 TextUses:204Used by:Timeline
Symbol 307 EditableTextUses:187 204 231Used by:Timeline
Symbol 308 TextUses:204Used by:Timeline
Symbol 309 TextUses:187Used by:Timeline
Symbol 310 GraphicUsed by:Timeline
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:Timeline
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:Timeline

Instance Names

"mcLoaderBar"Frame 1Symbol 243 MovieClip
"mcIntro"Frame 22Symbol 285 MovieClip {survivor115_fettspielen_fla.sdfg_3}
"__id0_"Frame 22Symbol 241 MovieClip {textButton}
"btSponsor"Frame 55Symbol 292 Button
"__id1_"Frame 60Symbol 241 MovieClip {textButton}
"__id2_"Frame 60Symbol 241 MovieClip {textButton}
"__id3_"Frame 60Symbol 241 MovieClip {textButton}
"__id4_"Frame 60Symbol 241 MovieClip {textButton}
"__id5_"Frame 60Symbol 241 MovieClip {textButton}
"__id6_"Frame 97Symbol 241 MovieClip {textButton}
"__id7_"Frame 104Symbol 241 MovieClip {textButton}
"__id8_"Frame 125Symbol 241 MovieClip {textButton}
"__id9_"Frame 125Symbol 241 MovieClip {textButton}
"txTime"Frame 125Symbol 300 EditableText
"txData"Frame 125Symbol 303 EditableText
"txFiles"Frame 125Symbol 305 EditableText
"txTotal"Frame 125Symbol 307 EditableText
"mcBar"Symbol 171 MovieClip {spr.gun.GunPod} Frame 1Symbol 170 MovieClip
"txCountdown"Symbol 183 MovieClip {Gui} Frame 1Symbol 180 EditableText
"txScore"Symbol 183 MovieClip {Gui} Frame 1Symbol 182 EditableText
"mcQuality"Symbol 200 MovieClip {game.Options} Frame 1Symbol 193 MovieClip
"mcSound"Symbol 200 MovieClip {game.Options} Frame 1Symbol 196 MovieClip
"mcMusic"Symbol 200 MovieClip {game.Options} Frame 1Symbol 199 MovieClip
"txCaption"Symbol 241 MovieClip {textButton} Frame 1Symbol 240 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"preload"Frame 1
"loaded"Frame 9
"intro"Frame 22
"skip_intro"Frame 27
"menu"Frame 59
"instructions"Frame 97
"about"Frame 104
"game"Frame 117
"score"Frame 125
"noscore"Frame 132
"leave"Symbol 17 MovieClip {spr.Player} Frame 50
"deactivate"Symbol 20 MovieClip {spr.gun.RocketLauncher} Frame 1
"inactive"Symbol 20 MovieClip {spr.gun.RocketLauncher} Frame 15
"activate"Symbol 20 MovieClip {spr.gun.RocketLauncher} Frame 16
"deactivate"Symbol 23 MovieClip {spr.gun.BeamGun} Frame 1
"inactive"Symbol 23 MovieClip {spr.gun.BeamGun} Frame 15
"activate"Symbol 23 MovieClip {spr.gun.BeamGun} Frame 16
"deactivate"Symbol 26 MovieClip {spr.gun.ChainGun} Frame 1
"inactive"Symbol 26 MovieClip {spr.gun.ChainGun} Frame 15
"activate"Symbol 26 MovieClip {spr.gun.ChainGun} Frame 16
"deactivate"Symbol 29 MovieClip {spr.gun.ShotGun} Frame 1
"inactive"Symbol 29 MovieClip {spr.gun.ShotGun} Frame 15
"activate"Symbol 29 MovieClip {spr.gun.ShotGun} Frame 16
"deactivate"Symbol 32 MovieClip {spr.gun.PrecisionGun} Frame 1
"inactive"Symbol 32 MovieClip {spr.gun.PrecisionGun} Frame 15
"activate"Symbol 32 MovieClip {spr.gun.PrecisionGun} Frame 16
"deactivate"Symbol 35 MovieClip {spr.gun.BouncerGun} Frame 1
"inactive"Symbol 35 MovieClip {spr.gun.BouncerGun} Frame 15
"activate"Symbol 35 MovieClip {spr.gun.BouncerGun} Frame 16
"deactivate"Symbol 36 MovieClip {spr.gun.BaseGun} Frame 1
"inactive"Symbol 36 MovieClip {spr.gun.BaseGun} Frame 15
"activate"Symbol 36 MovieClip {spr.gun.BaseGun} Frame 16
"explode"Symbol 40 MovieClip {spr.bullet.ClusterRocket} Frame 5
"explode"Symbol 43 MovieClip {spr.bullet.TripleRocket} Frame 5
"explode"Symbol 46 MovieClip {spr.bullet.TwinRocket} Frame 5
"explode"Symbol 49 MovieClip {spr.bullet.Rocket} Frame 5
"explode"Symbol 64 MovieClip {spr.bullet.Bouncer} Frame 12
"deactivate"Symbol 71 MovieClip {spr.gun.CenterGun} Frame 1
"inactive"Symbol 71 MovieClip {spr.gun.CenterGun} Frame 15
"activate"Symbol 71 MovieClip {spr.gun.CenterGun} Frame 16
"init"Symbol 173 MovieClip {spr.bonus.Dare} Frame 1
"collect"Symbol 173 MovieClip {spr.bonus.Dare} Frame 11
"decay"Symbol 173 MovieClip {spr.bonus.Dare} Frame 20
"init"Symbol 175 MovieClip {spr.bonus.Data} Frame 1
"collect"Symbol 175 MovieClip {spr.bonus.Data} Frame 11
"decay"Symbol 175 MovieClip {spr.bonus.Data} Frame 19
"loop"Symbol 239 MovieClip {ScoreStatus} Frame 15
"failed"Symbol 239 MovieClip {ScoreStatus} Frame 65




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Created: 4/5 -2019 00:55:42 Last modified: 4/5 -2019 00:55:42 Server time: 15/05 -2024 23:34:44