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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58848095?noj=FRM58848095-15DC" width="1" height="1"></div>

Stoneage Conqueror.swf

This is the info page for
Flash #46275

(Click the ID number above for more basic data on this flash file.)


Text
Loading....

You managed to fight off the small group
however, the enemy summons its strongest
warrior in an attempt to stop returning to
your army. Destroy the monster and kill
any remaining troops.

You made it back to your army and you can call
troops to aid you (by clicking on the “call
troops” box). Watch you exp as you won’t be
able to command soldiers if it gets too low. You
can command a maximum of ten units at any one
time.

you make your way back to the enemy base and
stumble upon a group of 300 enemy soldiers
returning from battle. They appear unarmed
and tired, massacre them!

Having weakened the enemy forces you and your
soldiers make the final push and attack the
enemy base. Be warned, the enemy has a fierce
dinosaur guardian! Destroy the enemy’s
protector and wipe out its remaining troops for
victory!

So you think you are a true Stoneage Conqueror?
Having defeated your enemy and conquered their
village you have now unlocked “nightmare mode”!
Your objective is to destroy the enemy guardian as
before, you won’t find your opponents so easy this
time. However you have unlocked a new group of
Blood soldiers to command. they have orders to attack
only the enemys guardian, you will have to deal with
the other monsters on your own. Good luck!

Sound On

Sound Off

Control

Start your journey

Next game

Best conquerors

CG gallery

Visit www.stoneagegames.com

Put this game on your website

Controls

(w) or (up arrow)

jump

(a) or (left arrow)

run left

(d) or (right arrow)

run right

left mouse click

attack

locked

Number of
enemies

player
Health

player
exp

00

00

00

score

0

enemy
warrior

00

00

00

0

00

00

00

90

0

90

Guardian
Health

00

00

00

0

90

00

00

00

0

NEXT LEVEL

NEXT LEVEL

Play other stoneagegames

Play other stoneagegames

Submit Score

Submit Score

MAIN MENU

MAIN MENU

submit

submit

Name:

score:

retry

retry

thats enough

thats enough

ActionScript [AS1/AS2]

Frame 1
function deadClick() { } function gotoMySite() { getURL ("http://www.stoneagegames.com", "_blank"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var copyrightNotice = new ContextMenuItem("\u00A9 2008 stoneagegames.com", deadClick); copyrightNotice.separatorBefore = true; var mySiteLink = new ContextMenuItem("Designed by avgames.co.uk", gotoMySite); myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(4); }
Instance of Symbol 13 MovieClip in Frame 1
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Frame 2
gotoAndPlay (1);
Instance of Symbol 644 MovieClip in Frame 4
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Frame 93
stop();
Instance of Symbol 671 MovieClip in Frame 93
on (release) { _root.gotoAndStop("start"); }
Instance of Symbol 673 MovieClip in Frame 93
on (release) { getURL ("http://www.stoneagegames.com/games/425 ", "_blank"); }
Instance of Symbol 675 MovieClip in Frame 93
on (release) { getURL (" http://www.stoneagegames.com/hiscore/2", "_blank"); }
Instance of Symbol 677 MovieClip in Frame 93
on (release) { getURL ("http://www.stoneagegames.com/gallery", "_blank"); }
Instance of Symbol 682 MovieClip in Frame 93
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Instance of Symbol 687 MovieClip in Frame 93
on (release) { getURL ("http://www.stoneagegames.com/html/9/", "_blank"); }
Frame 94
stop();
Instance of Symbol 714 MovieClip in Frame 94
on (release) { _root.gotoAndStop("levelOne"); }
Frame 95
function guardianFacePlayer() { if (!guardianDead) { if (player._x > enemyGuardian._x) { enemyGuardian._xscale = -100; } else { enemyGuardian._xscale = 100; } } } function guardianWillKillYou() { if (youAreFucked) { enemyGuardian.gotoAndStop("attack"); attachGuardianHit++; if (attachGuardianHit == 20) { _root.attachMovie("guardian_hit", "guardian_hit", _root.getNextHighestDepth(), {_x:enemyGuardian._x, _y:enemyGuardian._y}); attachGuardianHit = 0; youAreFucked = false; } } } function randomAttack() { if (!guardianDead) { if (dino_speed == 5000) { youAreFucked = true; } } } function bossKilled() { if (AmountOfEnemies == 0) { guardianDead = true; } } function playerVsGuardian() { if (!guardianDead) { if (!youAreFucked) { if (enemyGuardian.hitTest(_root.player_hit) or enemyGuardian.hitTest(_root.friendly_hit)) { guardianHealth = guardianHealth - 1; dino_speed = 5000; } else { dino_speed = 350; } if (enemyGuardian.hitTest(_root.player)) { youAreFucked = true; if (_root.player.hitTest(guardian_hit)) { playerHealth = playerHealth - 15; taking_damage = true; } } else { enemyGuardian.gotoAndStop("walk"); } } } } function enemyGuardianMoveToPlayer() { if (!guardianDead) { if (grass._x < -4335) { releaseGuardian = true; } if (releaseGuardian) { endX = _root.player._x; enemyGuardian._x = enemyGuardian._x + ((endX - enemyGuardian._x) / dino_speed); } } } function murkFriendlyUnits() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(guardian_hit)) { UnitHealth[i] = UnitHealth[i] - 2; } if (hold_friendlyUnit[i].hitTest(enemy_hit)) { UnitHealth[i] = UnitHealth[i] - 3; } if (UnitHealth[i] < 1) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function helpUnitsVsEnemyUnits() { j = hold_enemyUnit.length - 1; while (j >= 0) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[j].hitTest(hold_friendlyUnit[i]) or hold_friendlyUnit[i].hitTest(enemyGuardian)) { friendlyWalking[i] = false; hold_friendlyUnit[i].gotoAndStop("attack"); UnitframeNumber[i]++; if (UnitframeNumber[i] == 9) { randomNumber++; friendly_hit = _root.attachMovie("unit_attack", "unit_attack" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); UnitframeNumber[i] = 0; } } else { friendlyWalking[i] = true; hold_friendlyUnit[i].gotoAndStop("walk"); } i--; } j--; } } function friendlyMove() { if (!Pause) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (friendlyWalking[i] == true) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + (Math.round(Math.random() * 2) + 1); } i--; } } } function enemyMoveToPlayer() { if (!Pause) { i = hold_enemyUnit.length - 1; while (i >= 0) { if (enemyWalking[i] == true) { endX = _root.player._x; hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + ((endX - hold_enemyUnit[i]._x) / 50); } i--; } } } function facePlayer() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (player._x > hold_enemyUnit[i]._x) { enemyFacingRight[i] = true; hold_enemyUnit[i]._xscale = -100; } else { enemyFacingRight[i] = false; hold_enemyUnit[i]._xscale = 100; } i--; } } function enemyActions() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[i].hitTest(_root.player_hit) or hold_enemyUnit[i].hitTest(friendly_hit)) { enemyHealth[i] = enemyHealth[i] - 1; enemyWalking[i] = false; attachBlood++; if (attachBlood == 10) { hit_sound.start(); randomNumber++; if (enemyFacingRight[i] == false) { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 28, _y:hold_enemyUnit[i]._y - 30}); } else { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 60, _y:hold_enemyUnit[i]._y - 30}); } blood_._xscale = 50; blood_._yscale = 50; attachBlood = 0; } if (enemyHealth[i] < 1) { AmountOfEnemies--; exp = exp + 5; randomNumber++; deadE_ = _root.attachMovie("deadE", "deadE" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); if (enemyFacingRight[i] == true) { deadE_._xscale = -100; } score = score + 10; maxEnemies--; hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); frameNumber.splice(i, 1); enemyHealth.splice(i, 1); enemyWalking.splice(i, 1); enemyFacingRight.splice(i, 1); } } if (hold_enemyUnit[i].hitTest(_root.player)) { frameNumber[i]++; if (frameNumber[i] == 18) { if (enemyFacingRight[i] == false) { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); } else { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x + 80, _y:hold_enemyUnit[i]._y}); } } enemyWalking[i] = false; hold_enemyUnit[i].gotoAndStop("attack"); if (_root.player.hitTest(enemy_hit)) { playerHealth--; taking_damage = true; frameNumber[i] = 0; } } else { frameNumber[i] = 0; enemyWalking[i] = true; hold_enemyUnit[i].gotoAndStop("walk"); } i--; } } function attachEnemyUnit() { if (!Pause) { if (!guardianDead) { if (maxEnemies < 11) { releaseEnemyUnitTimer = releaseEnemyUnitTimer - 1; if (releaseEnemyUnitTimer == 0) { maxEnemies++; dir = ["left", "right"]; randNum = random(2); setDir = dir[randNum]; switch (setDir) { case "left" : randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnit", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:-20, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(10); enemyWalking.push(true); enemyFacingRight.push(false); break; case "right" : randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnit", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(10); enemyWalking.push(true); enemyFacingRight.push(false); } releaseEnemyUnitTimer = 40; } } } } } function ereaseFriendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i]._x > 9000) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function moveFriendlyLeft() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x - 5; i--; } } function moveFriendlyRight() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + 5; i--; } } function moveEnemyLeft() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x - 5; i--; } } function moveEnemyRight() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + 5; i--; } } function restrictFirst() { if (is_attacking < 0) { is_attacking = 0; attacking = false; } } function restrictSecond() { if (is_attacking2 < 0) { is_attacking2 = 0; attacking = false; } } function restrictThird() { if (is_attacking3 < 0) { is_attacking3 = 0; attacking = false; } } function playerJump() { yspeed = yspeed + down_force; _root.player._y = _root.player._y + yspeed; } function playerOnGround() { if (player._y > 365) { _root.player._y = 365; airCombo = 3; yspeed = 0; jumping = false; jump_power = 15; down_force = 0; } } function addComboPoint() { if (mouseDown_) { if ((is_attacking > 0) && (is_attacking < 6)) { combo = 1; } if ((is_attacking2 > 0) && (is_attacking2 < 6)) { combo = 2; } } } function hover() { if (attacking) { down_force = 0; yspeed = 0; } else { down_force = 1; } } function playerCombo1() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 0) { is_attacking = is_attacking - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack1"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack1"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo2() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 1) { is_attacking = 0; is_attacking2 = is_attacking2 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack2"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack2"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo3() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 2) { is_attacking2 = 0; is_attacking3 = is_attacking3 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack3"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack3"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; combo = 0; } } } } } } } function beingHit() { if (taking_damage) { ouch = ouch - 1; if (!jumping) { player.gotoAndPlay("hitGround"); } else { player.gotoAndPlay("hitAir"); } if (ouch == 0) { hit_sound.start(); taking_damage = false; ouch = 3; } } } function correct_player_hit_placement() { if (going_right) { _root.player_hit._xscale = 100; } if (going_left) { _root.player_hit._xscale = -100; } } function playerMovements() { if (!taking_damage) { if (!attacking) { if (Key.isDown(38) or Key.isDown(87)) { yspeed = yspeed - jump_power; jumping = true; jump_power = 0; down_force = 1; player.gotoAndStop("jump"); } if (Key.isDown(39) or Key.isDown(68)) { going_left = false; going_right = true; _root.player._xscale = 100; _root.player._x = _root.player._x + playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (Key.isDown(37) or Key.isDown(65)) { going_left = true; going_right = false; _root.player._xscale = -100; _root.player._x = _root.player._x - playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (!jumping) { player.gotoAndStop("idle"); } } } } function Bounds() { if (player._x > 380) { if (_root.grass._x > -2335) { moveFriendlyLeft(); moveEnemyLeft(); enemyGuardian._x = enemyGuardian._x - 15; _root.deadE_._x = _root.deadE_._x - 15; _root.player._x = 380; _root.grass._x = _root.grass._x - 15; _root.city._x = _root.city._x - 12; _root.sky._x = _root.sky._x - 1; _root.mountains._x = _root.mountains._x - 2; } else { _root.player._x = 380; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x - 0; _root.deadE_._x = _root.deadE_._x - 0; _root.grass._x = _root.grass._x - 0; _root.city._x = _root.city._x - 0; _root.sky._x = _root.sky._x - 0; _root.mountains._x = _root.mountains._x - 0; } } else if (player._x < 150) { if (_root.grass._x < -20) { moveFriendlyRight(); moveEnemyRight(); enemyGuardian._x = enemyGuardian._x + 15; _root.deadE_._x = _root.deadE_._x + 15; _root.player._x = 150; _root.grass._x = _root.grass._x + 15; _root.city._x = _root.city._x + 12; _root.sky._x = _root.sky._x + 1; _root.mountains._x = _root.mountains._x + 2; } else { _root.player._x = 150; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x + 0; _root.deadE_._x = _root.deadE_._x + 0; _root.grass._x = _root.grass._x + 0; _root.city._x = _root.city._x + 0; _root.sky._x = _root.sky._x + 0; _root.mountains._x = _root.mountains._x + 0; } } } function attatchUnit() { if (exp > 9) { if (maxUnits < 11) { if (releaseUnit) { releaseTimer = releaseTimer - 1; } if (releaseTimer == 0) { releaseUnit = false; releaseTimer = 90; exp = exp - 10; maxUnits++; randomNumber++; friendlyUnit = attachMovie("friendly", "friendly" + randomNumber, _root.getNextHighestDepth(), {_x:-300, _y:360}); hold_friendlyUnit.push(friendlyUnit); friendlyWalking.push(true); UnitframeNumber.push(0); UnitHealth.push(15); } } } } function blockMinusExp() { if (exp < 0) { exp = 0; } } function pause_game() { if (!Pause) { if (Key.isDown(80)) { Mouse.show(); Pause = true; _root.attachMovie("pauseScreen", "pauseScreen", _root.getNextHighestDepth(), {_x:0, _y:0}); } } } function unpause_game() { if (Pause) { if (Key.isDown(85)) { Mouse.hide(); Pause = false; pauseScreen.removeMovieClip(); } } } function gameOver() { if (playerHealth < 1) { removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); warning.removeMovieClip(); gotoAndStop ("game_over1"); } } function gameOverVictory() { if (guardianDead) { if (maxEnemies == 0) { level = 2; removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); warning.removeMovieClip(); delay++; if (delay == 96) { player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); gotoAndStop ("game_over_victory1"); } } } } function removehold_friendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); i--; } } function removehold_enemyUnit() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); i--; } } function removeframeNumber() { i = frameNumber.length - 1; while (i >= 0) { frameNumber[i].removeMovieClip(); frameNumber.splice(i, 1); i--; } } function removeUnitframeNumber() { i = UnitframeNumber.length - 1; while (i >= 0) { UnitframeNumber[i].removeMovieClip(); UnitframeNumber.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removeUnitHealth() { i = UnitHealth.length - 1; while (i >= 0) { UnitHealth[i].removeMovieClip(); UnitHealth.splice(i, 1); i--; } } function removeenemyWalking() { i = enemyWalking.length - 1; while (i >= 0) { enemyWalking[i].removeMovieClip(); enemyWalking.splice(i, 1); i--; } } function removeenemyFacingRight() { i = enemyFacingRight.length - 1; while (i >= 0) { enemyFacingRight[i].removeMovieClip(); enemyFacingRight.splice(i, 1); i--; } } function removefriendlyWalking() { i = friendlyWalking.length - 1; while (i >= 0) { friendlyWalking[i].removeMovieClip(); friendlyWalking.splice(i, 1); i--; } } function moreExpNeeded() { if (exp < 10) { needexp._x = -4.3; needexp._y = 72.8; } else { needexp._x = -50; needexp._y = -50; } } function maximumUnits() { if (maxUnits > 10) { maximum_units._x = 22.1; maximum_units._y = 32.6; } else { maximum_units._x = -50; maximum_units._y = -50; } } function theMouseIssue() { Mouse.hide(); endX = _root._xmouse; endY = _root._ymouse; Icon._x = Icon._x + (endX - Icon._x); Icon._y = Icon._y + (endY - Icon._y); if (mouseArea.hitTest(_root._xmouse, _root._ymouse, true)) { Icon.gotoAndStop("one"); } else { Icon.gotoAndStop("two"); } } function attachWarning() { if (grass._x < -2335) { onlyOnce++; if (onlyOnce == 1) { warningTwo.removeMovieClip(); } } } function unitVsGuardianWaning() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(enemyGuardian)) { if (hold_friendlyUnit[i]._x > (player._x + 700)) { onceAgain++; if (onceAgain == 1) { warning.removeMovieClip(); _root.attachMovie("warningTwo", "warningTwo", _root.getNextHighestDepth(), {_x:140, _y:145}); } } else { onceAgain = 0; } } i--; } } stop(); score = 0; AmountOfEnemies = 50; onceAgain = 0; onlyOnce = 0; playonce = 0; youAreFucked = false; FSdeath_sound = new Sound(); FSdeath_sound.attachSound("FSdeath"); hit_sound = new Sound(); hit_sound.attachSound("hit"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:340, _y:365}); _root.attachMovie("objective1", "objective1", _root.getNextHighestDepth(), {_x:65, _y:140}); var hold_friendlyUnit = new Array(); var hold_enemyUnit = new Array(); var frameNumber = new Array(); var UnitframeNumber = new Array(); var enemyHealth = new Array(); var UnitHealth = new Array(); var enemyWalking = new Array(); var enemyFacingRight = new Array(); var friendlyWalking = new Array(); level = 1; playerHealth = 500; dino_speed = 350; playerSpeed = 10; down_force = 1; yspeed = 0; locked = false; jumping = false; jump_power = 15; taking_damage = false; going_left = false; going_right = true; attacking = false; mouseDown_ = false; releaseUnit = false; enemyTakingDamage = false; randomNumber = 0; is_attacking = 0; is_attacking2 = 0; is_attacking3 = 0; unitSpeed = 5; comboTimer = 45; combo = 0; releaseTimer = 90; runningRight = false; runningLeft = false; ouch = 3; releaseEnemyUnitTimer = 260; attachBlood = 0; attachGuardianHit = 0; guardianHealth = 150; releaseGuardian = false; maxUnits = 0; maxEnemies = 0; exp = 0; delay = 0; Pause = false; guardianDead = false; _root.onMouseUp = function () { mouseDown_ = false; down_force = 1; }; _root.onMouseDown = function () { mouseDown_ = true; if (!add_unit1.hitTest(_root._xmouse, _root._ymouse, true)) { attacking = true; if (combo == 0) { if (is_attacking == 0) { is_attacking = 20; } } if (combo == 1) { if (is_attacking2 == 0) { is_attacking2 = 11; } } if (combo == 2) { if (is_attacking3 == 0) { is_attacking3 = 11; } } } }; add_unit1.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { add_unit1.gotoAndStop("down"); if (mouseDown_) { releaseUnit = true; } } else { add_unit1.gotoAndStop("up"); } }; player.onEnterFrame = function () { if (!Pause) { blockMinusExp(); ereaseFriendlyUnit(); moveFriendlyLeft(); moveFriendlyRight(); attatchUnit(); playerCombo1(); playerCombo2(); playerCombo3(); playerMovements(); playerJump(); playerOnGround(); Bounds(); addComboPoint(); restrictFirst(); restrictSecond(); restrictThird(); beingHit(); hover(); correct_player_hit_placement(); attachEnemyUnit(); enemyActions(); facePlayer(); enemyMoveToPlayer(); helpUnitsVsEnemyUnits(); friendlyMove(); enemyGuardianMoveToPlayer(); playerVsGuardian(); murkFriendlyUnits(); randomAttack(); guardianFacePlayer(); bossKilled(); moreExpNeeded(); maximumUnits(); guardianWillKillYou(); theMouseIssue(); attachWarning(); unitVsGuardianWaning(); if (AmountOfEnemies < 0) { AmountOfEnemies = 0; } } }; ppp.onEnterFrame = function () { gameOverVictory(); gameOver(); pause_game(); unpause_game(); };
Frame 96
function guardianFacePlayer() { if (!guardianDead) { if (player._x > enemyGuardian._x) { enemyGuardian._xscale = -100; } else { enemyGuardian._xscale = 100; } } } function guardianWillKillYou() { if (youAreFucked) { enemyGuardian.gotoAndStop("attack"); attachGuardianHit++; if (attachGuardianHit == 20) { _root.attachMovie("enemy_hitep2", "guardian_hit", _root.getNextHighestDepth(), {_x:enemyGuardian._x, _y:enemyGuardian._y}); attachGuardianHit = 0; youAreFucked = false; } } } function randomAttack() { if (!guardianDead) { if (dino_speed == 5000) { youAreFucked = true; } } } function bossKilled() { if (guardianHealth < 1) { guardianDead = true; playonce++; if (playonce == 1) { score = score + 50; FSdeath_sound.start(); dieN_ = _root.attachMovie("deadEepic", "deadE" + randomNumber, _root.getNextHighestDepth(), {_x:enemyGuardian._x, _y:enemyGuardian._y}); if (enemyGuardian._x == -100) { dieN_._xscale = -100; } enemyGuardian.removeMovieClip(); } } } function playerVsGuardian() { if (!guardianDead) { if (!youAreFucked) { if (enemyGuardian.hitTest(_root.player_hit) or enemyGuardian.hitTest(_root.friendly_hit)) { guardianHealth = guardianHealth - 1; dino_speed = 5000; } else { dino_speed = 350; } if (enemyGuardian.hitTest(_root.player)) { youAreFucked = true; if (_root.player.hitTest(guardian_hit)) { playerHealth = playerHealth - 15; taking_damage = true; } } else { enemyGuardian.gotoAndStop("walk"); } } } } function enemyGuardianMoveToPlayer() { if (!guardianDead) { releaseGuardian = true; if (releaseGuardian) { endX = _root.player._x; enemyGuardian._x = enemyGuardian._x + ((endX - enemyGuardian._x) / dino_speed); } } } function murkFriendlyUnits() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(guardian_hit)) { UnitHealth[i] = UnitHealth[i] - 2; } if (hold_friendlyUnit[i].hitTest(enemy_hit)) { UnitHealth[i] = UnitHealth[i] - 3; } if (UnitHealth[i] < 1) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function helpUnitsVsEnemyUnits() { j = hold_enemyUnit.length - 1; while (j >= 0) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[j].hitTest(hold_friendlyUnit[i]) or hold_friendlyUnit[i].hitTest(enemyGuardian)) { friendlyWalking[i] = false; hold_friendlyUnit[i].gotoAndStop("attack"); UnitframeNumber[i]++; if (UnitframeNumber[i] == 9) { randomNumber++; friendly_hit = _root.attachMovie("unit_attack", "unit_attack" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); UnitframeNumber[i] = 0; } } else { friendlyWalking[i] = true; hold_friendlyUnit[i].gotoAndStop("walk"); } i--; } j--; } } function friendlyMove() { if (!Pause) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (friendlyWalking[i] == true) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + (Math.round(Math.random() * 2) + 1); } i--; } } } function enemyMoveToPlayer() { if (!Pause) { i = hold_enemyUnit.length - 1; while (i >= 0) { if (enemyWalking[i] == true) { endX = _root.player._x; hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + ((endX - hold_enemyUnit[i]._x) / 50); } i--; } } } function facePlayer() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (player._x > hold_enemyUnit[i]._x) { enemyFacingRight[i] = true; hold_enemyUnit[i]._xscale = -100; } else { enemyFacingRight[i] = false; hold_enemyUnit[i]._xscale = 100; } i--; } } function enemyActions() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[i].hitTest(_root.player_hit) or hold_enemyUnit[i].hitTest(friendly_hit)) { enemyHealth[i] = enemyHealth[i] - 1; enemyWalking[i] = false; attachBlood++; if (attachBlood == 10) { hit_sound.start(); randomNumber++; if (enemyFacingRight[i] == false) { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 28, _y:hold_enemyUnit[i]._y - 30}); } else { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 60, _y:hold_enemyUnit[i]._y - 30}); } blood_._xscale = 50; blood_._yscale = 50; attachBlood = 0; } if (enemyHealth[i] < 1) { exp = exp + 5; score = score + 10; randomNumber++; deadE_ = _root.attachMovie("deadE", "deadE" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); if (enemyFacingRight[i] == true) { deadE_._xscale = -100; } maxEnemies--; hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); frameNumber.splice(i, 1); enemyHealth.splice(i, 1); enemyWalking.splice(i, 1); enemyFacingRight.splice(i, 1); } } if (hold_enemyUnit[i].hitTest(_root.player)) { frameNumber[i]++; if (frameNumber[i] == 18) { if (enemyFacingRight[i] == false) { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); } else { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x + 80, _y:hold_enemyUnit[i]._y}); } } enemyWalking[i] = false; hold_enemyUnit[i].gotoAndStop("attack"); if (_root.player.hitTest(enemy_hit)) { playerHealth--; taking_damage = true; frameNumber[i] = 0; } } else { frameNumber[i] = 0; enemyWalking[i] = true; hold_enemyUnit[i].gotoAndStop("walk"); } i--; } } function attachEnemyUnit() { if (!Pause) { if (!guardianDead) { if (maxEnemies < 11) { releaseEnemyUnitTimer = releaseEnemyUnitTimer - 1; if (releaseEnemyUnitTimer == 0) { maxEnemies++; dir = ["left", "right"]; randNum = random(2); setDir = dir[randNum]; switch (setDir) { case "left" : randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnit", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:-20, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(10); enemyWalking.push(true); enemyFacingRight.push(false); break; case "right" : randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnit", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(10); enemyWalking.push(true); enemyFacingRight.push(false); } releaseEnemyUnitTimer = 90; } } } } } function ereaseFriendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i]._x > 9000) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function moveFriendlyLeft() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x - 5; i--; } } function moveFriendlyRight() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + 5; i--; } } function moveEnemyLeft() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x - 5; i--; } } function moveEnemyRight() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + 5; i--; } } function restrictFirst() { if (is_attacking < 0) { is_attacking = 0; attacking = false; } } function restrictSecond() { if (is_attacking2 < 0) { is_attacking2 = 0; attacking = false; } } function restrictThird() { if (is_attacking3 < 0) { is_attacking3 = 0; attacking = false; } } function playerJump() { yspeed = yspeed + down_force; _root.player._y = _root.player._y + yspeed; } function playerOnGround() { if (player._y > 365) { _root.player._y = 365; airCombo = 3; yspeed = 0; jumping = false; jump_power = 15; down_force = 0; } } function addComboPoint() { if (mouseDown_) { if ((is_attacking > 0) && (is_attacking < 6)) { combo = 1; } if ((is_attacking2 > 0) && (is_attacking2 < 6)) { combo = 2; } } } function hover() { if (attacking) { down_force = 0; yspeed = 0; } else { down_force = 1; } } function playerCombo1() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 0) { is_attacking = is_attacking - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack1"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack1"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo2() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 1) { is_attacking = 0; is_attacking2 = is_attacking2 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack2"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack2"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo3() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 2) { is_attacking2 = 0; is_attacking3 = is_attacking3 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack3"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack3"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; combo = 0; } } } } } } } function beingHit() { if (taking_damage) { ouch = ouch - 1; if (!jumping) { player.gotoAndPlay("hitGround"); } else { player.gotoAndPlay("hitAir"); } if (ouch == 0) { hit_sound.start(); taking_damage = false; ouch = 3; } } } function correct_player_hit_placement() { if (going_right) { _root.player_hit._xscale = 100; } if (going_left) { _root.player_hit._xscale = -100; } } function playerMovements() { if (!taking_damage) { if (!attacking) { if (Key.isDown(38) or Key.isDown(87)) { yspeed = yspeed - jump_power; jumping = true; jump_power = 0; down_force = 1; player.gotoAndStop("jump"); } if (Key.isDown(39) or Key.isDown(68)) { going_left = false; going_right = true; _root.player._xscale = 100; _root.player._x = _root.player._x + playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (Key.isDown(37) or Key.isDown(65)) { going_left = true; going_right = false; _root.player._xscale = -100; _root.player._x = _root.player._x - playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (!jumping) { player.gotoAndStop("idle"); } } } } function Bounds() { if (player._x > 380) { if (_root.grass._x > -2335) { moveFriendlyLeft(); moveEnemyLeft(); enemyGuardian._x = enemyGuardian._x - 15; _root.deadE_._x = _root.deadE_._x - 15; _root.player._x = 380; _root.grass._x = _root.grass._x - 15; _root.city._x = _root.city._x - 12; _root.sky._x = _root.sky._x - 1; _root.mountains._x = _root.mountains._x - 2; } else { _root.player._x = 380; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x - 0; _root.deadE_._x = _root.deadE_._x - 0; _root.grass._x = _root.grass._x - 0; _root.city._x = _root.city._x - 0; _root.sky._x = _root.sky._x - 0; _root.mountains._x = _root.mountains._x - 0; } } else if (player._x < 150) { if (_root.grass._x < -20) { moveFriendlyRight(); moveEnemyRight(); enemyGuardian._x = enemyGuardian._x + 15; _root.deadE_._x = _root.deadE_._x + 15; _root.player._x = 150; _root.grass._x = _root.grass._x + 15; _root.city._x = _root.city._x + 12; _root.sky._x = _root.sky._x + 1; _root.mountains._x = _root.mountains._x + 2; } else { _root.player._x = 150; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x + 0; _root.deadE_._x = _root.deadE_._x + 0; _root.grass._x = _root.grass._x + 0; _root.city._x = _root.city._x + 0; _root.sky._x = _root.sky._x + 0; _root.mountains._x = _root.mountains._x + 0; } } } function attatchUnit() { if (exp > 9) { if (maxUnits < 11) { if (releaseUnit) { releaseTimer = releaseTimer - 1; } if (releaseTimer == 0) { releaseUnit = false; releaseTimer = 90; exp = exp - 10; maxUnits++; randomNumber++; friendlyUnit = attachMovie("friendly", "friendly" + randomNumber, _root.getNextHighestDepth(), {_x:-300, _y:360}); hold_friendlyUnit.push(friendlyUnit); friendlyWalking.push(true); UnitframeNumber.push(0); UnitHealth.push(15); } } } } function blockMinusExp() { if (exp < 0) { exp = 0; } } function pause_game() { if (!Pause) { if (Key.isDown(80)) { Mouse.show(); Pause = true; _root.attachMovie("pauseScreen", "pauseScreen", _root.getNextHighestDepth(), {_x:0, _y:0}); } } } function unpause_game() { if (Pause) { if (Key.isDown(85)) { Mouse.hide(); Pause = false; pauseScreen.removeMovieClip(); } } } function gameOver() { if (playerHealth < 1) { removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); warning.removeMovieClip(); gotoAndStop ("game_over2"); } } function gameOverVictory() { if (guardianDead) { if (maxEnemies == 0) { level = 3; removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); warning.removeMovieClip(); delay++; if (delay == 96) { player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); gotoAndStop ("game_over_victory2"); } } } } function removehold_friendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); i--; } } function removehold_enemyUnit() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); i--; } } function removeframeNumber() { i = frameNumber.length - 1; while (i >= 0) { frameNumber[i].removeMovieClip(); frameNumber.splice(i, 1); i--; } } function removeUnitframeNumber() { i = UnitframeNumber.length - 1; while (i >= 0) { UnitframeNumber[i].removeMovieClip(); UnitframeNumber.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removeUnitHealth() { i = UnitHealth.length - 1; while (i >= 0) { UnitHealth[i].removeMovieClip(); UnitHealth.splice(i, 1); i--; } } function removeenemyWalking() { i = enemyWalking.length - 1; while (i >= 0) { enemyWalking[i].removeMovieClip(); enemyWalking.splice(i, 1); i--; } } function removeenemyFacingRight() { i = enemyFacingRight.length - 1; while (i >= 0) { enemyFacingRight[i].removeMovieClip(); enemyFacingRight.splice(i, 1); i--; } } function removefriendlyWalking() { i = friendlyWalking.length - 1; while (i >= 0) { friendlyWalking[i].removeMovieClip(); friendlyWalking.splice(i, 1); i--; } } function moreExpNeeded() { if (exp < 10) { needexp._x = -4.3; needexp._y = 72.8; } else { needexp._x = -50; needexp._y = -50; } } function maximumUnits() { if (maxUnits > 10) { maximum_units._x = 22.1; maximum_units._y = 32.6; } else { maximum_units._x = -50; maximum_units._y = -50; } } function theMouseIssue() { Mouse.hide(); endX = _root._xmouse; endY = _root._ymouse; Icon._x = Icon._x + (endX - Icon._x); Icon._y = Icon._y + (endY - Icon._y); if (mouseArea.hitTest(_root._xmouse, _root._ymouse, true)) { Icon.gotoAndStop("one"); } else { Icon.gotoAndStop("two"); } } function attachWarning() { if (grass._x < -2335) { onlyOnce++; if (onlyOnce == 1) { warningTwo.removeMovieClip(); } } } function unitVsGuardianWaning() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(enemyGuardian)) { if (hold_friendlyUnit[i]._x > (player._x + 700)) { onceAgain++; if (onceAgain == 1) { warning.removeMovieClip(); _root.attachMovie("warningTwo", "warningTwo", _root.getNextHighestDepth(), {_x:140, _y:145}); } } else { onceAgain = 0; } } i--; } } stop(); onceAgain = 0; onlyOnce = 0; playonce = 0; youAreFucked = false; FSdeath_sound = new Sound(); FSdeath_sound.attachSound("FSdeath"); hit_sound = new Sound(); hit_sound.attachSound("hit"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:340, _y:365}); _root.attachMovie("objective2", "objective1", _root.getNextHighestDepth(), {_x:65, _y:140}); _root.attachMovie("enemyUnitep", "enemyGuardian", _root.getNextHighestDepth(), {_x:2335, _y:365}); var hold_friendlyUnit = new Array(); var hold_enemyUnit = new Array(); var frameNumber = new Array(); var UnitframeNumber = new Array(); var enemyHealth = new Array(); var UnitHealth = new Array(); var enemyWalking = new Array(); var enemyFacingRight = new Array(); var friendlyWalking = new Array(); level = 2; playerHealth = 500; dino_speed = 150; playerSpeed = 10; down_force = 1; yspeed = 0; locked = false; jumping = false; jump_power = 15; taking_damage = false; going_left = false; going_right = true; attacking = false; mouseDown_ = false; releaseUnit = false; enemyTakingDamage = false; randomNumber = 0; is_attacking = 0; is_attacking2 = 0; is_attacking3 = 0; unitSpeed = 5; comboTimer = 45; combo = 0; releaseTimer = 90; runningRight = false; runningLeft = false; ouch = 3; releaseEnemyUnitTimer = 260; attachBlood = 0; attachGuardianHit = 0; guardianHealth = 35; releaseGuardian = false; maxUnits = 0; maxEnemies = 0; exp = 0; delay = 0; Pause = false; guardianDead = false; _root.onMouseUp = function () { mouseDown_ = false; down_force = 1; }; _root.onMouseDown = function () { mouseDown_ = true; if (!add_unit1.hitTest(_root._xmouse, _root._ymouse, true)) { attacking = true; if (combo == 0) { if (is_attacking == 0) { is_attacking = 20; } } if (combo == 1) { if (is_attacking2 == 0) { is_attacking2 = 11; } } if (combo == 2) { if (is_attacking3 == 0) { is_attacking3 = 11; } } } }; add_unit1.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { add_unit1.gotoAndStop("down"); if (mouseDown_) { releaseUnit = true; } } else { add_unit1.gotoAndStop("up"); } }; player.onEnterFrame = function () { if (!Pause) { blockMinusExp(); ereaseFriendlyUnit(); moveFriendlyLeft(); moveFriendlyRight(); attatchUnit(); playerCombo1(); playerCombo2(); playerCombo3(); playerMovements(); playerJump(); playerOnGround(); Bounds(); addComboPoint(); restrictFirst(); restrictSecond(); restrictThird(); beingHit(); hover(); correct_player_hit_placement(); attachEnemyUnit(); enemyActions(); facePlayer(); enemyMoveToPlayer(); helpUnitsVsEnemyUnits(); friendlyMove(); enemyGuardianMoveToPlayer(); playerVsGuardian(); murkFriendlyUnits(); randomAttack(); guardianFacePlayer(); bossKilled(); moreExpNeeded(); maximumUnits(); guardianWillKillYou(); theMouseIssue(); attachWarning(); unitVsGuardianWaning(); } }; ppp.onEnterFrame = function () { gameOverVictory(); gameOver(); pause_game(); unpause_game(); };
Frame 97
function guardianFacePlayer() { if (!guardianDead) { if (player._x > enemyGuardian._x) { enemyGuardian._xscale = -100; } else { enemyGuardian._xscale = 100; } } } function guardianWillKillYou() { if (youAreFucked) { enemyGuardian.gotoAndStop("attack"); attachGuardianHit++; if (attachGuardianHit == 20) { _root.attachMovie("guardian_hit", "guardian_hit", _root.getNextHighestDepth(), {_x:enemyGuardian._x, _y:enemyGuardian._y}); attachGuardianHit = 0; youAreFucked = false; } } } function randomAttack() { if (!guardianDead) { if (dino_speed == 5000) { youAreFucked = true; } } } function bossKilled() { if (AmountOfEnemies == 0) { guardianDead = true; } } function playerVsGuardian() { if (!guardianDead) { if (!youAreFucked) { if (enemyGuardian.hitTest(_root.player_hit) or enemyGuardian.hitTest(_root.friendly_hit)) { guardianHealth = guardianHealth - 1; dino_speed = 5000; } else { dino_speed = 350; } if (enemyGuardian.hitTest(_root.player)) { youAreFucked = true; if (_root.player.hitTest(guardian_hit)) { playerHealth = playerHealth - 15; taking_damage = true; } } else { enemyGuardian.gotoAndStop("walk"); } } } } function enemyGuardianMoveToPlayer() { if (!guardianDead) { if (grass._x < -4335) { releaseGuardian = true; } if (releaseGuardian) { endX = _root.player._x; enemyGuardian._x = enemyGuardian._x + ((endX - enemyGuardian._x) / dino_speed); } } } function murkFriendlyUnits() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(guardian_hit)) { UnitHealth[i] = UnitHealth[i] - 2; } if (hold_friendlyUnit[i].hitTest(enemy_hit)) { UnitHealth[i] = UnitHealth[i] - 3; } if (UnitHealth[i] < 1) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function helpUnitsVsEnemyUnits() { j = hold_enemyUnit.length - 1; while (j >= 0) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[j].hitTest(hold_friendlyUnit[i]) or hold_friendlyUnit[i].hitTest(enemyGuardian)) { friendlyWalking[i] = false; hold_friendlyUnit[i].gotoAndStop("attack"); UnitframeNumber[i]++; if (UnitframeNumber[i] == 9) { randomNumber++; friendly_hit = _root.attachMovie("unit_attack", "unit_attack" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); UnitframeNumber[i] = 0; } } else { friendlyWalking[i] = true; hold_friendlyUnit[i].gotoAndStop("walk"); } i--; } j--; } } function friendlyMove() { if (!Pause) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (friendlyWalking[i] == true) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + (Math.round(Math.random() * 2) + 1); } i--; } } } function enemyMoveToPlayer() { if (!Pause) { i = hold_enemyUnit.length - 1; while (i >= 0) { if (enemyWalking[i] == true) { endX = _root.player._x; hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + ((endX - hold_enemyUnit[i]._x) / 50); } i--; } } } function facePlayer() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (player._x > hold_enemyUnit[i]._x) { enemyFacingRight[i] = true; hold_enemyUnit[i]._xscale = -100; } else { enemyFacingRight[i] = false; hold_enemyUnit[i]._xscale = 100; } i--; } } function enemyActions() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[i].hitTest(_root.player_hit) or hold_enemyUnit[i].hitTest(friendly_hit)) { enemyHealth[i] = enemyHealth[i] - 1; enemyWalking[i] = false; attachBlood++; if (attachBlood == 10) { hit_sound.start(); randomNumber++; if (enemyFacingRight[i] == false) { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 28, _y:hold_enemyUnit[i]._y - 30}); } else { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 60, _y:hold_enemyUnit[i]._y - 30}); } blood_._xscale = 50; blood_._yscale = 50; attachBlood = 0; } if (enemyHealth[i] < 1) { AmountOfEnemies--; exp = exp + 5; score = score + 10; randomNumber++; deadE_ = _root.attachMovie("deadEb", "deadE" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); if (enemyFacingRight[i] == true) { deadE_._xscale = -100; } maxEnemies--; hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); frameNumber.splice(i, 1); enemyHealth.splice(i, 1); enemyWalking.splice(i, 1); enemyFacingRight.splice(i, 1); } } if (hold_enemyUnit[i].hitTest(_root.player)) { frameNumber[i]++; if (frameNumber[i] == 18) { if (enemyFacingRight[i] == false) { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); } else { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x + 80, _y:hold_enemyUnit[i]._y}); } } enemyWalking[i] = false; hold_enemyUnit[i].gotoAndStop("attack"); if (_root.player.hitTest(enemy_hit)) { playerHealth--; taking_damage = true; frameNumber[i] = 0; } } else { frameNumber[i] = 0; enemyWalking[i] = true; hold_enemyUnit[i].gotoAndStop("walk"); } i--; } } function attachEnemyUnit() { if (!Pause) { if (!guardianDead) { if (maxEnemies < 11) { releaseEnemyUnitTimer = releaseEnemyUnitTimer - 1; if (releaseEnemyUnitTimer == 0) { maxEnemies++; dir = ["left", "right"]; randNum = random(2); setDir = dir[randNum]; switch (setDir) { case "left" : randomNumber++; Enemy_Unit = _root.attachMovie("alt_enemy", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:-20, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(10); enemyWalking.push(true); enemyFacingRight.push(false); break; case "right" : randomNumber++; Enemy_Unit = _root.attachMovie("alt_enemy", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(10); enemyWalking.push(true); enemyFacingRight.push(false); } releaseEnemyUnitTimer = 32; } } } } } function ereaseFriendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i]._x > (player._x + 1000)) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function moveFriendlyLeft() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x - 5; i--; } } function moveFriendlyRight() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + 5; i--; } } function moveEnemyLeft() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x - 5; i--; } } function moveEnemyRight() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + 5; i--; } } function restrictFirst() { if (is_attacking < 0) { is_attacking = 0; attacking = false; } } function restrictSecond() { if (is_attacking2 < 0) { is_attacking2 = 0; attacking = false; } } function restrictThird() { if (is_attacking3 < 0) { is_attacking3 = 0; attacking = false; } } function playerJump() { yspeed = yspeed + down_force; _root.player._y = _root.player._y + yspeed; } function playerOnGround() { if (player._y > 365) { _root.player._y = 365; airCombo = 3; yspeed = 0; jumping = false; jump_power = 15; down_force = 0; } } function addComboPoint() { if (mouseDown_) { if ((is_attacking > 0) && (is_attacking < 6)) { combo = 1; } if ((is_attacking2 > 0) && (is_attacking2 < 6)) { combo = 2; } } } function hover() { if (attacking) { down_force = 0; yspeed = 0; } else { down_force = 1; } } function playerCombo1() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 0) { is_attacking = is_attacking - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack1"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack1"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo2() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 1) { is_attacking = 0; is_attacking2 = is_attacking2 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack2"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack2"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo3() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 2) { is_attacking2 = 0; is_attacking3 = is_attacking3 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack3"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack3"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; combo = 0; } } } } } } } function beingHit() { if (taking_damage) { ouch = ouch - 1; if (!jumping) { player.gotoAndPlay("hitGround"); } else { player.gotoAndPlay("hitAir"); } if (ouch == 0) { hit_sound.start(); taking_damage = false; ouch = 3; } } } function correct_player_hit_placement() { if (going_right) { _root.player_hit._xscale = 100; } if (going_left) { _root.player_hit._xscale = -100; } } function playerMovements() { if (!taking_damage) { if (!attacking) { if (Key.isDown(38) or Key.isDown(87)) { yspeed = yspeed - jump_power; jumping = true; jump_power = 0; down_force = 1; player.gotoAndStop("jump"); } if (Key.isDown(39) or Key.isDown(68)) { going_left = false; going_right = true; _root.player._xscale = 100; _root.player._x = _root.player._x + playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (Key.isDown(37) or Key.isDown(65)) { going_left = true; going_right = false; _root.player._xscale = -100; _root.player._x = _root.player._x - playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (!jumping) { player.gotoAndStop("idle"); } } } } function Bounds() { if (player._x > 380) { if (_root.grass._x > -2335) { moveFriendlyLeft(); moveEnemyLeft(); enemyGuardian._x = enemyGuardian._x - 15; _root.deadE_._x = _root.deadE_._x - 15; _root.player._x = 380; _root.grass._x = _root.grass._x - 15; _root.city._x = _root.city._x - 12; _root.sky._x = _root.sky._x - 1; _root.mountains._x = _root.mountains._x - 2; } else { _root.player._x = 380; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x - 0; _root.deadE_._x = _root.deadE_._x - 0; _root.grass._x = _root.grass._x - 0; _root.city._x = _root.city._x - 0; _root.sky._x = _root.sky._x - 0; _root.mountains._x = _root.mountains._x - 0; } } else if (player._x < 150) { if (_root.grass._x < -20) { moveFriendlyRight(); moveEnemyRight(); enemyGuardian._x = enemyGuardian._x + 15; _root.deadE_._x = _root.deadE_._x + 15; _root.player._x = 150; _root.grass._x = _root.grass._x + 15; _root.city._x = _root.city._x + 12; _root.sky._x = _root.sky._x + 1; _root.mountains._x = _root.mountains._x + 2; } else { _root.player._x = 150; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x + 0; _root.deadE_._x = _root.deadE_._x + 0; _root.grass._x = _root.grass._x + 0; _root.city._x = _root.city._x + 0; _root.sky._x = _root.sky._x + 0; _root.mountains._x = _root.mountains._x + 0; } } } function attatchUnit() { if (exp > 9) { if (maxUnits < 11) { if (releaseUnit) { releaseTimer = releaseTimer - 1; } if (releaseTimer == 0) { releaseUnit = false; releaseTimer = 90; exp = exp - 10; maxUnits++; randomNumber++; friendlyUnit = attachMovie("friendly", "friendly" + randomNumber, _root.getNextHighestDepth(), {_x:-300, _y:360}); hold_friendlyUnit.push(friendlyUnit); friendlyWalking.push(true); UnitframeNumber.push(0); UnitHealth.push(15); } } } } function blockMinusExp() { if (exp < 0) { exp = 0; } } function pause_game() { if (!Pause) { if (Key.isDown(80)) { Mouse.show(); Pause = true; _root.attachMovie("pauseScreen", "pauseScreen", _root.getNextHighestDepth(), {_x:0, _y:0}); } } } function unpause_game() { if (Pause) { if (Key.isDown(85)) { Mouse.hide(); Pause = false; pauseScreen.removeMovieClip(); } } } function gameOver() { if (playerHealth < 1) { removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); warning.removeMovieClip(); gotoAndStop ("game_over3"); } } function gameOverVictory() { if (guardianDead) { if (maxEnemies == 0) { level = 4; removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); warning.removeMovieClip(); delay++; if (delay == 96) { player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); gotoAndStop ("game_over_victory3"); } } } } function removehold_friendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); i--; } } function removehold_enemyUnit() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); i--; } } function removeframeNumber() { i = frameNumber.length - 1; while (i >= 0) { frameNumber[i].removeMovieClip(); frameNumber.splice(i, 1); i--; } } function removeUnitframeNumber() { i = UnitframeNumber.length - 1; while (i >= 0) { UnitframeNumber[i].removeMovieClip(); UnitframeNumber.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removeUnitHealth() { i = UnitHealth.length - 1; while (i >= 0) { UnitHealth[i].removeMovieClip(); UnitHealth.splice(i, 1); i--; } } function removeenemyWalking() { i = enemyWalking.length - 1; while (i >= 0) { enemyWalking[i].removeMovieClip(); enemyWalking.splice(i, 1); i--; } } function removeenemyFacingRight() { i = enemyFacingRight.length - 1; while (i >= 0) { enemyFacingRight[i].removeMovieClip(); enemyFacingRight.splice(i, 1); i--; } } function removefriendlyWalking() { i = friendlyWalking.length - 1; while (i >= 0) { friendlyWalking[i].removeMovieClip(); friendlyWalking.splice(i, 1); i--; } } function moreExpNeeded() { if (exp < 10) { needexp._x = -4.3; needexp._y = 72.8; } else { needexp._x = -50; needexp._y = -50; } } function maximumUnits() { if (maxUnits > 10) { maximum_units._x = 22.1; maximum_units._y = 32.6; } else { maximum_units._x = -50; maximum_units._y = -50; } } function theMouseIssue() { Mouse.hide(); endX = _root._xmouse; endY = _root._ymouse; Icon._x = Icon._x + (endX - Icon._x); Icon._y = Icon._y + (endY - Icon._y); if (mouseArea.hitTest(_root._xmouse, _root._ymouse, true)) { Icon.gotoAndStop("one"); } else { Icon.gotoAndStop("two"); } } function attachWarning() { if (grass._x < -2335) { onlyOnce++; if (onlyOnce == 1) { warningTwo.removeMovieClip(); } } } function unitVsGuardianWaning() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(enemyGuardian)) { if (hold_friendlyUnit[i]._x > (player._x + 700)) { onceAgain++; if (onceAgain == 1) { warning.removeMovieClip(); _root.attachMovie("warningTwo", "warningTwo", _root.getNextHighestDepth(), {_x:140, _y:145}); } } else { onceAgain = 0; } } i--; } } stop(); AmountOfEnemies = 300; onceAgain = 0; onlyOnce = 0; playonce = 0; youAreFucked = false; FSdeath_sound = new Sound(); FSdeath_sound.attachSound("FSdeath"); hit_sound = new Sound(); hit_sound.attachSound("hit"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:25, _y:365}); _root.attachMovie("objective3", "objective1", _root.getNextHighestDepth(), {_x:65, _y:140}); var hold_friendlyUnit = new Array(); var hold_enemyUnit = new Array(); var frameNumber = new Array(); var UnitframeNumber = new Array(); var enemyHealth = new Array(); var UnitHealth = new Array(); var enemyWalking = new Array(); var enemyFacingRight = new Array(); var friendlyWalking = new Array(); level = 3; playerHealth = 500; dino_speed = 350; playerSpeed = 10; down_force = 1; yspeed = 0; locked = false; jumping = false; jump_power = 15; taking_damage = false; going_left = false; going_right = true; attacking = false; mouseDown_ = false; releaseUnit = false; enemyTakingDamage = false; randomNumber = 0; is_attacking = 0; is_attacking2 = 0; is_attacking3 = 0; unitSpeed = 5; comboTimer = 45; combo = 0; releaseTimer = 90; runningRight = false; runningLeft = false; ouch = 3; releaseEnemyUnitTimer = 560; attachBlood = 0; attachGuardianHit = 0; guardianHealth = 150; releaseGuardian = false; maxUnits = 0; maxEnemies = 0; exp = 0; delay = 0; Pause = false; guardianDead = false; _root.onMouseUp = function () { mouseDown_ = false; down_force = 1; }; _root.onMouseDown = function () { mouseDown_ = true; if (!add_unit1.hitTest(_root._xmouse, _root._ymouse, true)) { attacking = true; if (combo == 0) { if (is_attacking == 0) { is_attacking = 20; } } if (combo == 1) { if (is_attacking2 == 0) { is_attacking2 = 11; } } if (combo == 2) { if (is_attacking3 == 0) { is_attacking3 = 11; } } } }; add_unit1.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { add_unit1.gotoAndStop("down"); if (mouseDown_) { releaseUnit = true; } } else { add_unit1.gotoAndStop("up"); } }; player.onEnterFrame = function () { if (!Pause) { blockMinusExp(); ereaseFriendlyUnit(); moveFriendlyLeft(); moveFriendlyRight(); attatchUnit(); playerCombo1(); playerCombo2(); playerCombo3(); playerMovements(); playerJump(); playerOnGround(); Bounds(); addComboPoint(); restrictFirst(); restrictSecond(); restrictThird(); beingHit(); hover(); correct_player_hit_placement(); attachEnemyUnit(); enemyActions(); facePlayer(); enemyMoveToPlayer(); helpUnitsVsEnemyUnits(); friendlyMove(); enemyGuardianMoveToPlayer(); playerVsGuardian(); murkFriendlyUnits(); randomAttack(); guardianFacePlayer(); bossKilled(); moreExpNeeded(); maximumUnits(); guardianWillKillYou(); theMouseIssue(); attachWarning(); unitVsGuardianWaning(); if (AmountOfEnemies < 0) { AmountOfEnemies = 0; } } }; ppp.onEnterFrame = function () { gameOverVictory(); gameOver(); pause_game(); unpause_game(); };
Frame 98
function guardianFacePlayer() { if (!guardianDead) { if (player._x > enemyGuardian._x) { enemyGuardian._xscale = -100; } else { enemyGuardian._xscale = 100; } } } function guardianWillKillYou() { if (youAreFucked) { enemyGuardian.gotoAndStop("attack"); attachGuardianHit++; if (attachGuardianHit == 20) { _root.attachMovie("guardian_hit", "guardian_hit", _root.getNextHighestDepth(), {_x:enemyGuardian._x, _y:enemyGuardian._y}); attachGuardianHit = 0; youAreFucked = false; } } } function randomAttack() { if (!guardianDead) { if (dino_speed == 450) { youAreFucked = true; } } } function bossKilled() { if (guardianHealth < 1) { guardianDead = true; playonce++; if (playonce == 1) { score = score + 500; FSdeath_sound.start(); } enemyGuardian.gotoAndStop("dead"); } } function playerVsGuardian() { if (!guardianDead) { if (!youAreFucked) { if (enemyGuardian.hitTest(_root.player_hit) or enemyGuardian.hitTest(_root.friendly_hit)) { guardianHealth = guardianHealth - 1; dino_speed = 450; } else { dino_speed = 350; } if (enemyGuardian.hitTest(_root.player)) { youAreFucked = true; if (_root.player.hitTest(guardian_hit)) { playerHealth = playerHealth - 15; taking_damage = true; } } else { enemyGuardian.gotoAndStop("walk"); } } } } function enemyGuardianMoveToPlayer() { if (!guardianDead) { if (grass._x < -4335) { releaseGuardian = true; } if (releaseGuardian) { endX = _root.player._x; enemyGuardian._x = enemyGuardian._x + ((endX - enemyGuardian._x) / dino_speed); } } } function murkFriendlyUnits() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(guardian_hit)) { UnitHealth[i] = UnitHealth[i] - 2; } if (hold_friendlyUnit[i].hitTest(enemy_hit)) { UnitHealth[i] = UnitHealth[i] - 3; } if (UnitHealth[i] < 1) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function helpUnitsVsEnemyUnits() { j = hold_enemyUnit.length - 1; while (j >= 0) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[j].hitTest(hold_friendlyUnit[i]) or hold_friendlyUnit[i].hitTest(enemyGuardian)) { friendlyWalking[i] = false; hold_friendlyUnit[i].gotoAndStop("attack"); UnitframeNumber[i]++; if (UnitframeNumber[i] == 9) { randomNumber++; friendly_hit = _root.attachMovie("unit_attack", "unit_attack" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); UnitframeNumber[i] = 0; } } else { friendlyWalking[i] = true; hold_friendlyUnit[i].gotoAndStop("walk"); } i--; } j--; } } function friendlyMove() { if (!Pause) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (friendlyWalking[i] == true) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + (Math.round(Math.random() * 2) + 1); } i--; } } } function enemyMoveToPlayer() { if (!Pause) { i = hold_enemyUnit.length - 1; while (i >= 0) { if (enemyWalking[i] == true) { endX = _root.player._x; hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + ((endX - hold_enemyUnit[i]._x) / 50); } i--; } } } function facePlayer() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (player._x > hold_enemyUnit[i]._x) { enemyFacingRight[i] = true; hold_enemyUnit[i]._xscale = -100; } else { enemyFacingRight[i] = false; hold_enemyUnit[i]._xscale = 100; } i--; } } function enemyActions() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[i].hitTest(_root.player_hit) or hold_enemyUnit[i].hitTest(friendly_hit)) { enemyHealth[i] = enemyHealth[i] - 1; enemyWalking[i] = false; attachBlood++; if (attachBlood == 10) { hit_sound.start(); randomNumber++; if (enemyFacingRight[i] == false) { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 28, _y:hold_enemyUnit[i]._y - 30}); } else { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 60, _y:hold_enemyUnit[i]._y - 30}); } blood_._xscale = 50; blood_._yscale = 50; attachBlood = 0; } if (enemyHealth[i] < 1) { exp = exp + 5; score = score + 10; randomNumber++; deadE_ = _root.attachMovie("deadE", "deadE" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); if (enemyFacingRight[i] == true) { deadE_._xscale = -100; } maxEnemies--; hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); frameNumber.splice(i, 1); enemyHealth.splice(i, 1); enemyWalking.splice(i, 1); enemyFacingRight.splice(i, 1); } } if (hold_enemyUnit[i].hitTest(_root.player)) { frameNumber[i]++; if (frameNumber[i] == 18) { if (enemyFacingRight[i] == false) { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); } else { _root.attachMovie("enemy_hit", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x + 80, _y:hold_enemyUnit[i]._y}); } } enemyWalking[i] = false; hold_enemyUnit[i].gotoAndStop("attack"); if (_root.player.hitTest(enemy_hit)) { playerHealth--; taking_damage = true; frameNumber[i] = 0; } } else { frameNumber[i] = 0; enemyWalking[i] = true; hold_enemyUnit[i].gotoAndStop("walk"); } i--; } } function attachEnemyUnit() { if (!Pause) { if (!guardianDead) { if (maxEnemies < 11) { releaseEnemyUnitTimer = releaseEnemyUnitTimer - 1; if (releaseEnemyUnitTimer == 0) { maxEnemies++; randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnit", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(15); enemyWalking.push(true); enemyFacingRight.push(false); releaseEnemyUnitTimer = 64; } } } } } function ereaseFriendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i]._x > 9000) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function moveFriendlyLeft() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x - 5; i--; } } function moveFriendlyRight() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + 5; i--; } } function moveEnemyLeft() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x - 5; i--; } } function moveEnemyRight() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + 5; i--; } } function restrictFirst() { if (is_attacking < 0) { is_attacking = 0; attacking = false; } } function restrictSecond() { if (is_attacking2 < 0) { is_attacking2 = 0; attacking = false; } } function restrictThird() { if (is_attacking3 < 0) { is_attacking3 = 0; attacking = false; } } function playerJump() { yspeed = yspeed + down_force; _root.player._y = _root.player._y + yspeed; } function playerOnGround() { if (player._y > 365) { _root.player._y = 365; airCombo = 3; yspeed = 0; jumping = false; jump_power = 15; down_force = 0; } } function addComboPoint() { if (mouseDown_) { if ((is_attacking > 0) && (is_attacking < 6)) { combo = 1; } if ((is_attacking2 > 0) && (is_attacking2 < 6)) { combo = 2; } } } function hover() { if (attacking) { down_force = 0; yspeed = 0; } else { down_force = 1; } } function playerCombo1() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 0) { is_attacking = is_attacking - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack1"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack1"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo2() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 1) { is_attacking = 0; is_attacking2 = is_attacking2 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack2"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack2"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo3() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 2) { is_attacking2 = 0; is_attacking3 = is_attacking3 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack3"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack3"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; combo = 0; } } } } } } } function beingHit() { if (taking_damage) { ouch = ouch - 1; if (!jumping) { player.gotoAndPlay("hitGround"); } else { player.gotoAndPlay("hitAir"); } if (ouch == 0) { hit_sound.start(); taking_damage = false; ouch = 3; } } } function correct_player_hit_placement() { if (going_right) { _root.player_hit._xscale = 100; } if (going_left) { _root.player_hit._xscale = -100; } } function playerMovements() { if (!taking_damage) { if (!attacking) { if (Key.isDown(38) or Key.isDown(87)) { yspeed = yspeed - jump_power; jumping = true; jump_power = 0; down_force = 1; player.gotoAndStop("jump"); } if (Key.isDown(39) or Key.isDown(68)) { going_left = false; going_right = true; _root.player._xscale = 100; _root.player._x = _root.player._x + playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (Key.isDown(37) or Key.isDown(65)) { going_left = true; going_right = false; _root.player._xscale = -100; _root.player._x = _root.player._x - playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (!jumping) { player.gotoAndStop("idle"); } } } } function Bounds() { if (player._x > 380) { if (_root.grass._x > -6450) { moveFriendlyLeft(); moveEnemyLeft(); enemyGuardian._x = enemyGuardian._x - 15; _root.deadE_._x = _root.deadE_._x - 15; _root.player._x = 380; _root.grass._x = _root.grass._x - 15; _root.city._x = _root.city._x - 12; _root.sky._x = _root.sky._x - 1; _root.mountains._x = _root.mountains._x - 2; } else { _root.player._x = 380; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x - 0; _root.deadE_._x = _root.deadE_._x - 0; _root.grass._x = _root.grass._x - 0; _root.city._x = _root.city._x - 0; _root.sky._x = _root.sky._x - 0; _root.mountains._x = _root.mountains._x - 0; } } else if (player._x < 150) { if (_root.grass._x < -20) { moveFriendlyRight(); moveEnemyRight(); enemyGuardian._x = enemyGuardian._x + 15; _root.deadE_._x = _root.deadE_._x + 15; _root.player._x = 150; _root.grass._x = _root.grass._x + 15; _root.city._x = _root.city._x + 12; _root.sky._x = _root.sky._x + 1; _root.mountains._x = _root.mountains._x + 2; } else { _root.player._x = 150; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x + 0; _root.deadE_._x = _root.deadE_._x + 0; _root.grass._x = _root.grass._x + 0; _root.city._x = _root.city._x + 0; _root.sky._x = _root.sky._x + 0; _root.mountains._x = _root.mountains._x + 0; } } } function attatchUnit() { if (exp > 9) { if (maxUnits < 11) { if (releaseUnit) { releaseTimer = releaseTimer - 1; } if (releaseTimer == 0) { releaseUnit = false; releaseTimer = 90; exp = exp - 10; maxUnits++; randomNumber++; friendlyUnit = attachMovie("friendly", "friendly" + randomNumber, _root.getNextHighestDepth(), {_x:-300, _y:360}); hold_friendlyUnit.push(friendlyUnit); friendlyWalking.push(true); UnitframeNumber.push(0); UnitHealth.push(15); } } } } function blockMinusExp() { if (exp < 0) { exp = 0; } } function pause_game() { if (!Pause) { if (Key.isDown(80)) { Mouse.show(); Pause = true; _root.attachMovie("pauseScreen", "pauseScreen", _root.getNextHighestDepth(), {_x:0, _y:0}); } } } function unpause_game() { if (Pause) { if (Key.isDown(85)) { Mouse.hide(); Pause = false; pauseScreen.removeMovieClip(); } } } function gameOver() { if (playerHealth < 1) { removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); warning.removeMovieClip(); gotoAndStop ("game_over4"); } } function gameOverVictory() { if (guardianDead) { if (maxEnemies == 0) { level = 5; removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); warning.removeMovieClip(); delay++; if (delay == 96) { player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); gotoAndStop ("game_over_victory4"); } } } } function removehold_friendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); i--; } } function removehold_enemyUnit() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); i--; } } function removeframeNumber() { i = frameNumber.length - 1; while (i >= 0) { frameNumber[i].removeMovieClip(); frameNumber.splice(i, 1); i--; } } function removeUnitframeNumber() { i = UnitframeNumber.length - 1; while (i >= 0) { UnitframeNumber[i].removeMovieClip(); UnitframeNumber.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removeUnitHealth() { i = UnitHealth.length - 1; while (i >= 0) { UnitHealth[i].removeMovieClip(); UnitHealth.splice(i, 1); i--; } } function removeenemyWalking() { i = enemyWalking.length - 1; while (i >= 0) { enemyWalking[i].removeMovieClip(); enemyWalking.splice(i, 1); i--; } } function removeenemyFacingRight() { i = enemyFacingRight.length - 1; while (i >= 0) { enemyFacingRight[i].removeMovieClip(); enemyFacingRight.splice(i, 1); i--; } } function removefriendlyWalking() { i = friendlyWalking.length - 1; while (i >= 0) { friendlyWalking[i].removeMovieClip(); friendlyWalking.splice(i, 1); i--; } } function moreExpNeeded() { if (exp < 10) { needexp._x = -4.3; needexp._y = 72.8; } else { needexp._x = -50; needexp._y = -50; } } function maximumUnits() { if (maxUnits > 10) { maximum_units._x = 22.1; maximum_units._y = 32.6; } else { maximum_units._x = -50; maximum_units._y = -50; } } function theMouseIssue() { Mouse.hide(); endX = _root._xmouse; endY = _root._ymouse; Icon._x = Icon._x + (endX - Icon._x); Icon._y = Icon._y + (endY - Icon._y); if (mouseArea.hitTest(_root._xmouse, _root._ymouse, true)) { Icon.gotoAndStop("one"); } else { Icon.gotoAndStop("two"); } } function attachWarning() { if (grass._x < -2335) { onlyOnce++; if (onlyOnce == 1) { warningTwo.removeMovieClip(); _root.attachMovie("warning", "warning", _root.getNextHighestDepth(), {_x:140, _y:145}); } } } function unitVsGuardianWaning() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(enemyGuardian)) { if (hold_friendlyUnit[i]._x > (player._x + 700)) { onceAgain++; if (onceAgain == 1) { warning.removeMovieClip(); _root.attachMovie("warningTwo", "warningTwo", _root.getNextHighestDepth(), {_x:140, _y:145}); } } } i--; } } stop(); onceAgain = 0; onlyOnce = 0; playonce = 0; youAreFucked = false; FSdeath_sound = new Sound(); FSdeath_sound.attachSound("FSdeath"); hit_sound = new Sound(); hit_sound.attachSound("hit"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:25, _y:365}); _root.attachMovie("objective4", "objective1", _root.getNextHighestDepth(), {_x:65, _y:140}); _root.attachMovie("enemyGuardian", "enemyGuardian", _root.getNextHighestDepth(), {_x:5500, _y:15}); var hold_friendlyUnit = new Array(); var hold_enemyUnit = new Array(); var frameNumber = new Array(); var UnitframeNumber = new Array(); var enemyHealth = new Array(); var UnitHealth = new Array(); var enemyWalking = new Array(); var enemyFacingRight = new Array(); var friendlyWalking = new Array(); level = 4; playerHealth = 500; dino_speed = 350; playerSpeed = 10; down_force = 1; yspeed = 0; locked = false; jumping = false; jump_power = 15; taking_damage = false; going_left = false; going_right = true; attacking = false; mouseDown_ = false; releaseUnit = false; enemyTakingDamage = false; randomNumber = 0; is_attacking = 0; is_attacking2 = 0; is_attacking3 = 0; unitSpeed = 5; comboTimer = 45; combo = 0; releaseTimer = 90; runningRight = false; runningLeft = false; ouch = 3; releaseEnemyUnitTimer = 260; attachBlood = 0; attachGuardianHit = 0; guardianHealth = 75; releaseGuardian = false; maxUnits = 0; maxEnemies = 0; exp = 0; delay = 0; Pause = false; guardianDead = false; _root.onMouseUp = function () { mouseDown_ = false; down_force = 1; }; _root.onMouseDown = function () { mouseDown_ = true; if (!add_unit1.hitTest(_root._xmouse, _root._ymouse, true)) { attacking = true; if (combo == 0) { if (is_attacking == 0) { is_attacking = 20; } } if (combo == 1) { if (is_attacking2 == 0) { is_attacking2 = 11; } } if (combo == 2) { if (is_attacking3 == 0) { is_attacking3 = 11; } } } }; add_unit1.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { add_unit1.gotoAndStop("down"); if (mouseDown_) { releaseUnit = true; } } else { add_unit1.gotoAndStop("up"); } }; player.onEnterFrame = function () { if (!Pause) { blockMinusExp(); ereaseFriendlyUnit(); moveFriendlyLeft(); moveFriendlyRight(); attatchUnit(); playerCombo1(); playerCombo2(); playerCombo3(); playerMovements(); playerJump(); playerOnGround(); Bounds(); addComboPoint(); restrictFirst(); restrictSecond(); restrictThird(); beingHit(); hover(); correct_player_hit_placement(); attachEnemyUnit(); enemyActions(); facePlayer(); enemyMoveToPlayer(); helpUnitsVsEnemyUnits(); friendlyMove(); enemyGuardianMoveToPlayer(); playerVsGuardian(); murkFriendlyUnits(); randomAttack(); guardianFacePlayer(); bossKilled(); moreExpNeeded(); maximumUnits(); guardianWillKillYou(); theMouseIssue(); attachWarning(); unitVsGuardianWaning(); } }; ppp.onEnterFrame = function () { gameOverVictory(); gameOver(); pause_game(); unpause_game(); };
Frame 99
function guardianFacePlayer() { if (!guardianDead) { if (player._x > enemyGuardian._x) { enemyGuardian._xscale = -100; } else { enemyGuardian._xscale = 100; } } } function guardianWillKillYou() { if (youAreFucked) { enemyGuardian.gotoAndStop("attack"); attachGuardianHit++; if (attachGuardianHit == 20) { _root.attachMovie("guardian_hit", "guardian_hit", _root.getNextHighestDepth(), {_x:enemyGuardian._x, _y:enemyGuardian._y}); attachGuardianHit = 0; youAreFucked = false; } } } function randomAttack() { if (!guardianDead) { if (dino_speed == 450) { youAreFucked = true; } } } function bossKilled() { if (guardianHealth < 1) { guardianDead = true; playonce++; if (playonce == 1) { score = score + 1000; FSdeath_sound.start(); } enemyGuardian.gotoAndStop("dead"); } } function playerVsGuardian() { if (!guardianDead) { if (!youAreFucked) { if (enemyGuardian.hitTest(_root.player_hit) or enemyGuardian.hitTest(_root.friendly_hit)) { guardianHealth = guardianHealth - 1; dino_speed = 450; } else { dino_speed = 350; } if (enemyGuardian.hitTest(_root.player)) { youAreFucked = true; if (_root.player.hitTest(guardian_hit)) { playerHealth = playerHealth - 15; taking_damage = true; } } else { enemyGuardian.gotoAndStop("walk"); } } } } function enemyGuardianMoveToPlayer() { if (!guardianDead) { if (grass._x < -4335) { releaseGuardian = true; } if (releaseGuardian) { endX = _root.player._x; enemyGuardian._x = enemyGuardian._x + ((endX - enemyGuardian._x) / dino_speed); } } } function murkFriendlyUnits() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(guardian_hit)) { UnitHealth[i] = UnitHealth[i] - 2; } if (hold_friendlyUnit[i].hitTest(enemy_hit)) { UnitHealth[i] = UnitHealth[i] - 3; } if (UnitHealth[i] < 1) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead_red", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function helpUnitsVsEnemyUnits() { j = hold_enemyUnit.length - 1; while (j >= 0) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(enemyGuardian)) { friendlyWalking[i] = false; hold_friendlyUnit[i].gotoAndStop("attack"); UnitframeNumber[i]++; if (UnitframeNumber[i] == 9) { randomNumber++; friendly_hit = _root.attachMovie("unit_attack", "unit_attack" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); UnitframeNumber[i] = 0; } } else { friendlyWalking[i] = true; hold_friendlyUnit[i].gotoAndStop("walk"); } i--; } j--; } } function friendlyMove() { if (!Pause) { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (friendlyWalking[i] == true) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + (Math.round(Math.random() * 2) + 1); } i--; } } } function enemyMoveToPlayer() { if (!Pause) { i = hold_enemyUnit.length - 1; while (i >= 0) { if (enemyWalking[i] == true) { endX = _root.player._x; hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + ((endX - hold_enemyUnit[i]._x) / 50); } i--; } } } function facePlayer() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (player._x > hold_enemyUnit[i]._x) { enemyFacingRight[i] = true; hold_enemyUnit[i]._xscale = -100; } else { enemyFacingRight[i] = false; hold_enemyUnit[i]._xscale = 100; } i--; } } function enemyActions() { i = hold_enemyUnit.length - 1; while (i >= 0) { if (hold_enemyUnit[i].hitTest(_root.player_hit) or hold_enemyUnit[i].hitTest(friendly_hit)) { enemyHealth[i] = enemyHealth[i] - 1; enemyWalking[i] = false; attachBlood++; if (attachBlood == 10) { hit_sound.start(); randomNumber++; if (enemyFacingRight[i] == false) { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 28, _y:hold_enemyUnit[i]._y - 30}); } else { blood_ = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x - 60, _y:hold_enemyUnit[i]._y - 30}); } blood_._xscale = 50; blood_._yscale = 50; attachBlood = 0; } if (enemyHealth[i] < 1) { exp = exp + 5; score = score + 20; randomNumber++; deadE_ = _root.attachMovie("deadEepic", "deadE" + randomNumber, _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); if (enemyFacingRight[i] == true) { deadE_._xscale = -100; } maxEnemies--; hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); frameNumber.splice(i, 1); enemyHealth.splice(i, 1); enemyWalking.splice(i, 1); enemyFacingRight.splice(i, 1); } } if (hold_enemyUnit[i].hitTest(_root.player)) { frameNumber[i]++; if (frameNumber[i] == 18) { if (enemyFacingRight[i] == false) { _root.attachMovie("enemy_hitep", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x, _y:hold_enemyUnit[i]._y}); } else { _root.attachMovie("enemy_hitep", "enemy_hit", _root.getNextHighestDepth(), {_x:hold_enemyUnit[i]._x + 80, _y:hold_enemyUnit[i]._y}); } } enemyWalking[i] = false; hold_enemyUnit[i].gotoAndStop("attack"); if (_root.player.hitTest(enemy_hit)) { playerHealth--; taking_damage = true; frameNumber[i] = 0; } } else { frameNumber[i] = 0; enemyWalking[i] = true; hold_enemyUnit[i].gotoAndStop("walk"); } i--; } } function attachEnemyUnit() { if (!Pause) { if (!guardianDead) { if (maxEnemies < 11) { releaseEnemyUnitTimer = releaseEnemyUnitTimer - 1; if (releaseEnemyUnitTimer == 0) { maxEnemies++; dir = ["left", "right"]; randNum = random(2); setDir = dir[randNum]; switch (setDir) { case "left" : randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnitep", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(40); enemyWalking.push(true); enemyFacingRight.push(false); break; case "right" : randomNumber++; Enemy_Unit = _root.attachMovie("enemyUnitep", "enemyUnit" + randomNumber, _root.getNextHighestDepth(), {_x:-100, _y:355}); hold_enemyUnit.push(Enemy_Unit); frameNumber.push(0); enemyHealth.push(40); enemyWalking.push(true); enemyFacingRight.push(false); } releaseEnemyUnitTimer = 130; } } } } } function ereaseFriendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i]._x > 9000) { maxUnits--; randomNumber++; _root.attachMovie("friendly_dead", "friendly_dead" + randomNumber, _root.getNextHighestDepth(), {_x:hold_friendlyUnit[i]._x, _y:hold_friendlyUnit[i]._y}); hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); friendlyWalking.splice(i, 1); UnitframeNumber.splice(i, 1); UnitHealth.splice(i, 1); } i--; } } function moveFriendlyLeft() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x - 5; i--; } } function moveFriendlyRight() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i]._x = hold_friendlyUnit[i]._x + 5; i--; } } function moveEnemyLeft() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x - 5; i--; } } function moveEnemyRight() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i]._x = hold_enemyUnit[i]._x + 5; i--; } } function restrictFirst() { if (is_attacking < 0) { is_attacking = 0; attacking = false; } } function restrictSecond() { if (is_attacking2 < 0) { is_attacking2 = 0; attacking = false; } } function restrictThird() { if (is_attacking3 < 0) { is_attacking3 = 0; attacking = false; } } function playerJump() { yspeed = yspeed + down_force; _root.player._y = _root.player._y + yspeed; } function playerOnGround() { if (player._y > 365) { _root.player._y = 365; airCombo = 3; yspeed = 0; jumping = false; jump_power = 15; down_force = 0; } } function addComboPoint() { if (mouseDown_) { if ((is_attacking > 0) && (is_attacking < 6)) { combo = 1; } if ((is_attacking2 > 0) && (is_attacking2 < 6)) { combo = 2; } } } function hover() { if (attacking) { down_force = 0; yspeed = 0; } else { down_force = 1; } } function playerCombo1() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 0) { is_attacking = is_attacking - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack1"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack1"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo2() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 1) { is_attacking = 0; is_attacking2 = is_attacking2 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack2"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack2"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; } } } } } } } function playerCombo3() { if (!taking_damage) { if (!attacking) { if (jumping) { player.gotoAndStop("inAir"); } } else if (attacking) { if (combo == 2) { is_attacking2 = 0; is_attacking3 = is_attacking3 - 1; if (jumping) { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("airAttack3"); } else { player_hit.removeMovieClip(); _root.attachMovie("player_hit", "player_hit", _root.getNextHighestDepth(), {_x:player._x, _y:player._y}); player_hit._alpha = 0; player.gotoAndStop("attack3"); } if (is_attacking == 0) { if (is_attacking2 == 0) { if (is_attacking3 == 0) { attacking = false; combo = 0; } } } } } } } function beingHit() { if (taking_damage) { ouch = ouch - 1; if (!jumping) { player.gotoAndPlay("hitGround"); } else { player.gotoAndPlay("hitAir"); } if (ouch == 0) { hit_sound.start(); taking_damage = false; ouch = 3; } } } function correct_player_hit_placement() { if (going_right) { _root.player_hit._xscale = 100; } if (going_left) { _root.player_hit._xscale = -100; } } function playerMovements() { if (!taking_damage) { if (!attacking) { if (Key.isDown(38) or Key.isDown(87)) { yspeed = yspeed - jump_power; jumping = true; jump_power = 0; down_force = 1; player.gotoAndStop("jump"); } if (Key.isDown(39) or Key.isDown(68)) { going_left = false; going_right = true; _root.player._xscale = 100; _root.player._x = _root.player._x + playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (Key.isDown(37) or Key.isDown(65)) { going_left = true; going_right = false; _root.player._xscale = -100; _root.player._x = _root.player._x - playerSpeed; if (!jumping) { player.gotoAndStop("running"); } } else if (!jumping) { player.gotoAndStop("idle"); } } } } function Bounds() { if (player._x > 380) { if (_root.grass._x > -6450) { moveFriendlyLeft(); moveEnemyLeft(); enemyGuardian._x = enemyGuardian._x - 15; _root.deadE_._x = _root.deadE_._x - 15; _root.player._x = 380; _root.grass._x = _root.grass._x - 15; _root.city._x = _root.city._x - 12; _root.sky._x = _root.sky._x - 1; _root.mountains._x = _root.mountains._x - 2; } else { _root.player._x = 380; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x - 0; _root.deadE_._x = _root.deadE_._x - 0; _root.grass._x = _root.grass._x - 0; _root.city._x = _root.city._x - 0; _root.sky._x = _root.sky._x - 0; _root.mountains._x = _root.mountains._x - 0; } } else if (player._x < 150) { if (_root.grass._x < -20) { moveFriendlyRight(); moveEnemyRight(); enemyGuardian._x = enemyGuardian._x + 15; _root.deadE_._x = _root.deadE_._x + 15; _root.player._x = 150; _root.grass._x = _root.grass._x + 15; _root.city._x = _root.city._x + 12; _root.sky._x = _root.sky._x + 1; _root.mountains._x = _root.mountains._x + 2; } else { _root.player._x = 150; if (!jumping) { _root.player.gotoAndStop("idle"); } else { _root.player.gotoAndStop("jump"); } enemyGuardian._x = enemyGuardian._x + 0; _root.deadE_._x = _root.deadE_._x + 0; _root.grass._x = _root.grass._x + 0; _root.city._x = _root.city._x + 0; _root.sky._x = _root.sky._x + 0; _root.mountains._x = _root.mountains._x + 0; } } } function attatchUnit() { if (exp > 9) { if (maxUnits < 11) { if (releaseUnit) { releaseTimer = releaseTimer - 1; } if (releaseTimer == 0) { releaseUnit = false; releaseTimer = 90; exp = exp - 10; maxUnits++; randomNumber++; friendlyUnit = attachMovie("friendly_red", "friendly" + randomNumber, _root.getNextHighestDepth(), {_x:-300, _y:360}); hold_friendlyUnit.push(friendlyUnit); friendlyWalking.push(true); UnitframeNumber.push(0); UnitHealth.push(35); } } } } function blockMinusExp() { if (exp < 0) { exp = 0; } } function pause_game() { if (!Pause) { if (Key.isDown(80)) { Mouse.show(); Pause = true; _root.attachMovie("pauseScreen", "pauseScreen", _root.getNextHighestDepth(), {_x:0, _y:0}); } } } function unpause_game() { if (Pause) { if (Key.isDown(85)) { Mouse.hide(); Pause = false; pauseScreen.removeMovieClip(); } } } function gameOver() { if (playerHealth < 1) { removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); warning.removeMovieClip(); gotoAndStop ("game_over5"); } } function gameOverVictory() { if (guardianDead) { if (maxEnemies == 0) { level = 5; removefriendlyWalking(); removeenemyFacingRight(); removeenemyWalking(); removeUnitHealth(); removeenemyHealth(); removeUnitframeNumber(); removeframeNumber(); removehold_enemyUnit(); removehold_friendlyUnit(); warning.removeMovieClip(); delay++; if (delay == 96) { player.removeMovieClip(); enemyGuardian.removeMovieClip(); stopAllSounds(); gotoAndStop ("game_over_victory5"); } } } } function removehold_friendlyUnit() { i = hold_friendlyUnit.length - 1; while (i >= 0) { hold_friendlyUnit[i].removeMovieClip(); hold_friendlyUnit.splice(i, 1); i--; } } function removehold_enemyUnit() { i = hold_enemyUnit.length - 1; while (i >= 0) { hold_enemyUnit[i].removeMovieClip(); hold_enemyUnit.splice(i, 1); i--; } } function removeframeNumber() { i = frameNumber.length - 1; while (i >= 0) { frameNumber[i].removeMovieClip(); frameNumber.splice(i, 1); i--; } } function removeUnitframeNumber() { i = UnitframeNumber.length - 1; while (i >= 0) { UnitframeNumber[i].removeMovieClip(); UnitframeNumber.splice(i, 1); i--; } } function removeenemyHealth() { i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } } function removeUnitHealth() { i = UnitHealth.length - 1; while (i >= 0) { UnitHealth[i].removeMovieClip(); UnitHealth.splice(i, 1); i--; } } function removeenemyWalking() { i = enemyWalking.length - 1; while (i >= 0) { enemyWalking[i].removeMovieClip(); enemyWalking.splice(i, 1); i--; } } function removeenemyFacingRight() { i = enemyFacingRight.length - 1; while (i >= 0) { enemyFacingRight[i].removeMovieClip(); enemyFacingRight.splice(i, 1); i--; } } function removefriendlyWalking() { i = friendlyWalking.length - 1; while (i >= 0) { friendlyWalking[i].removeMovieClip(); friendlyWalking.splice(i, 1); i--; } } function moreExpNeeded() { if (exp < 10) { needexp._x = -4.3; needexp._y = 72.8; } else { needexp._x = -50; needexp._y = -50; } } function maximumUnits() { if (maxUnits > 10) { maximum_units._x = 22.1; maximum_units._y = 32.6; } else { maximum_units._x = -50; maximum_units._y = -50; } } function theMouseIssue() { Mouse.hide(); endX = _root._xmouse; endY = _root._ymouse; Icon._x = Icon._x + (endX - Icon._x); Icon._y = Icon._y + (endY - Icon._y); if (mouseArea.hitTest(_root._xmouse, _root._ymouse, true)) { Icon.gotoAndStop("one"); } else { Icon.gotoAndStop("two"); } } function attachWarning() { if (grass._x < -2335) { onlyOnce++; if (onlyOnce == 1) { warningTwo.removeMovieClip(); _root.attachMovie("warning", "warning", _root.getNextHighestDepth(), {_x:140, _y:145}); } } } function unitVsGuardianWaning() { i = hold_friendlyUnit.length - 1; while (i >= 0) { if (hold_friendlyUnit[i].hitTest(enemyGuardian)) { if (hold_friendlyUnit[i]._x > (player._x + 700)) { onceAgain++; if (onceAgain == 1) { warning.removeMovieClip(); _root.attachMovie("warningTwo", "warningTwo", _root.getNextHighestDepth(), {_x:140, _y:145}); } } else { onceAgain = 0; } } i--; } } stop(); onceAgain = 0; onlyOnce = 0; playonce = 0; youAreFucked = false; FSdeath_sound = new Sound(); FSdeath_sound.attachSound("FSdeath"); hit_sound = new Sound(); hit_sound.attachSound("hit"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:25, _y:365}); _root.attachMovie("objective5", "objective1", _root.getNextHighestDepth(), {_x:65, _y:140}); _root.attachMovie("enemyGuardian", "enemyGuardian", _root.getNextHighestDepth(), {_x:5500, _y:15}); var hold_friendlyUnit = new Array(); var hold_enemyUnit = new Array(); var frameNumber = new Array(); var UnitframeNumber = new Array(); var enemyHealth = new Array(); var UnitHealth = new Array(); var enemyWalking = new Array(); var enemyFacingRight = new Array(); var friendlyWalking = new Array(); level = 5; playerHealth = 500; dino_speed = 350; playerSpeed = 10; down_force = 1; yspeed = 0; locked = false; jumping = false; jump_power = 15; taking_damage = false; going_left = false; going_right = true; attacking = false; mouseDown_ = false; releaseUnit = false; enemyTakingDamage = false; randomNumber = 0; is_attacking = 0; is_attacking2 = 0; is_attacking3 = 0; unitSpeed = 5; comboTimer = 45; combo = 0; releaseTimer = 90; runningRight = false; runningLeft = false; ouch = 3; releaseEnemyUnitTimer = 260; attachBlood = 0; attachGuardianHit = 0; guardianHealth = 100; releaseGuardian = false; maxUnits = 0; maxEnemies = 0; exp = 0; delay = 0; Pause = false; guardianDead = false; _root.onMouseUp = function () { mouseDown_ = false; down_force = 1; }; _root.onMouseDown = function () { mouseDown_ = true; if (!add_unit1.hitTest(_root._xmouse, _root._ymouse, true)) { attacking = true; if (combo == 0) { if (is_attacking == 0) { is_attacking = 20; } } if (combo == 1) { if (is_attacking2 == 0) { is_attacking2 = 11; } } if (combo == 2) { if (is_attacking3 == 0) { is_attacking3 = 11; } } } }; add_unit1.onEnterFrame = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { add_unit1.gotoAndStop("down"); if (mouseDown_) { releaseUnit = true; } } else { add_unit1.gotoAndStop("up"); } }; player.onEnterFrame = function () { if (!Pause) { blockMinusExp(); ereaseFriendlyUnit(); moveFriendlyLeft(); moveFriendlyRight(); attatchUnit(); playerCombo1(); playerCombo2(); playerCombo3(); playerMovements(); playerJump(); playerOnGround(); Bounds(); addComboPoint(); restrictFirst(); restrictSecond(); restrictThird(); beingHit(); hover(); correct_player_hit_placement(); attachEnemyUnit(); enemyActions(); facePlayer(); enemyMoveToPlayer(); helpUnitsVsEnemyUnits(); friendlyMove(); enemyGuardianMoveToPlayer(); playerVsGuardian(); murkFriendlyUnits(); randomAttack(); guardianFacePlayer(); bossKilled(); moreExpNeeded(); maximumUnits(); guardianWillKillYou(); theMouseIssue(); attachWarning(); unitVsGuardianWaning(); } }; ppp.onEnterFrame = function () { gameOverVictory(); gameOver(); pause_game(); unpause_game(); };
Frame 100
stop(); Mouse.show();
Frame 101
stop(); Mouse.show();
Frame 102
stop(); Mouse.show();
Frame 103
stop(); Mouse.show();
Frame 104
stop(); Mouse.show();
Frame 105
var hs = (new com.stoneage.hiscores.hiscore()); var userEventHandler = new Object(); userEventHandler.handleEvent = function (eventObj) { status_txt.text = hs.state; }; hs.addEventListener("scoreSubmitted", userEventHandler); Stage.addListener(userEventHandler); submit.onRelease = function () { hs.url = "http://www.stoneagegames.com/index.php"; hs.game = 2; hs.salt = 123; hs.sendScore(username.text, score); getURL (" http://www.stoneagegames.com/hiscore/2", "_blank"); _root.gotoAndStop("title"); }; stop();
Frame 106
stop(); Mouse.show();
Frame 107
stop(); Mouse.show();
Frame 108
stop(); Mouse.show();
Frame 109
stop(); Mouse.show();
Frame 110
stop(); Mouse.show();
Symbol 819 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 820 MovieClip [__Packages.com.stoneage.hiscores.hiscore] Frame 0
class com.stoneage.hiscores.hiscore { var serverVars, fsalt, furl, dispatchEvent, fState, fgame; function hiscore () { serverVars = new LoadVars(); serverVars.owner = this; fsalt = 123; furl = ""; serverVars.onLoad = function (sucess) { this.owner.succeed = sucess; if (sucess) { this.owner.state = "OK"; } else { this.owner.state = "Failed"; } this.owner.varsLoaded(this); }; } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_vm_test() { return(hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local5 = 1732584193 /* 0x67452301 */; var _local4 = -271733879; var _local3 = -1732584194; var _local2 = 271733878 /* 0x10325476 */; var _local6 = 0; while (_local6 < x.length) { var _local11 = _local5; var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 0], 7, -680876936); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 1], 12, -389564586); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 2], 17, 606105819); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 3], 22, -1044525330); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 4], 7, -176418897); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 5], 12, 1200080426); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 6], 17, -1473231341); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 7], 22, -45705983); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 8], 7, 1770035416); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 9], 12, -1958414417); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 10], 17, -42063); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 11], 22, -1990404162); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 12], 7, 1804603682); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 13], 12, -40341101); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 14], 17, -1502002290); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 15], 22, 1236535329); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 1], 5, -165796510); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 6], 9, -1069501632); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 11], 14, 643717713); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 0], 20, -373897302); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 5], 5, -701558691); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 10], 9, 38016083); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 15], 14, -660478335); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 4], 20, -405537848); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 9], 5, 568446438); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 14], 9, -1019803690); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 3], 14, -187363961); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 8], 20, 1163531501); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 13], 5, -1444681467); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 2], 9, -51403784); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 7], 14, 1735328473); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 12], 20, -1926607734); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 5], 4, -378558); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 8], 11, -2022574463); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 11], 16, 1839030562); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 14], 23, -35309556); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 1], 4, -1530992060); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 4], 11, 1272893353); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 7], 16, -155497632); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 10], 23, -1094730640); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 13], 4, 681279174); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 0], 11, -358537222); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 3], 16, -722521979); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 6], 23, 76029189); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 9], 4, -640364487); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 12], 11, -421815835); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 15], 16, 530742520); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 2], 23, -995338651); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 0], 6, -198630844); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 7], 10, 1126891415); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 14], 15, -1416354905); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 5], 21, -57434055); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 12], 6, 1700485571); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 3], 10, -1894986606); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 10], 15, -1051523); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 1], 21, -2054922799); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 8], 6, 1873313359); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 15], 10, -30611744); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 6], 15, -1560198380); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 13], 21, 1309151649); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 4], 6, -145523070); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 11], 10, -1120210379); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 2], 15, 718787259); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 9], 21, -343485551); _local5 = safe_add(_local5, _local11); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local6 = _local6 + 16; } return(Array(_local5, _local4, _local3, _local2)); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_hmac_md5(key, data) { var _local3 = str2binl(key); if (_local3.length > 16) { _local3 = core_md5(_local3, key.length * chrsz); } var _local4 = Array(16); var _local5 = Array(16); var _local2 = 0; while (_local2 < 16) { _local4[_local2] = _local3[_local2] ^ 909522486; _local5[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = core_md5(_local4.concat(str2binl(data)), 512 + (data.length * chrsz)); return(core_md5(_local5.concat(_local6), 640)); } function hex_sha1(s) { return(binb2hex(core_sha1(str2binb(s), s.length * chrsz))); } function b64_sha1(s) { return(binb2b64(core_sha1(str2binb(s), s.length * chrsz))); } function str_sha1(s) { return(binb2str(core_sha1(str2binb(s), s.length * chrsz))); } function hex_hmac_sha1(key, data) { return(binb2hex(core_hmac_sha1(key, data))); } function b64_hmac_sha1(key, data) { return(binb2b64(core_hmac_sha1(key, data))); } function str_hmac_sha1(key, data) { return(binb2str(core_hmac_sha1(key, data))); } function sha1_vm_test() { return(hex_sha1("abc") == "a9993e364706816aba3e25717850c26c9cd0d89d"); } function core_sha1(x, len) { x[len >> 5] = x[len >> 5] | (128 << (24 - (len % 32))); x[(((len + 64) >> 9) << 4) + 15] = len; var _local3 = Array(80); var _local7 = 1732584193 /* 0x67452301 */; var _local6 = -271733879; var _local5 = -1732584194; var _local4 = 271733878 /* 0x10325476 */; var _local8 = -1009589776; var _local10 = 0; while (_local10 < x.length) { var _local16 = _local7; var _local15 = _local6; var _local14 = _local5; var _local13 = _local4; var _local12 = _local8; var _local2 = 0; while (_local2 < 80) { if (_local2 < 16) { _local3[_local2] = x[_local10 + _local2]; } else { _local3[_local2] = rol(((_local3[_local2 - 3] ^ _local3[_local2 - 8]) ^ _local3[_local2 - 14]) ^ _local3[_local2 - 16], 1); } var _local9 = safe_add(safe_add(rol(_local7, 5), sha1_ft(_local2, _local6, _local5, _local4)), safe_add(safe_add(_local8, _local3[_local2]), sha1_kt(_local2))); _local8 = _local4; _local4 = _local5; _local5 = rol(_local6, 30); _local6 = _local7; _local7 = _local9; _local2++; } _local7 = safe_add(_local7, _local16); _local6 = safe_add(_local6, _local15); _local5 = safe_add(_local5, _local14); _local4 = safe_add(_local4, _local13); _local8 = safe_add(_local8, _local12); _local10 = _local10 + 16; } return(Array(_local7, _local6, _local5, _local4, _local8)); } function sha1_ft(t, b, c, d) { if (t < 20) { return((b & c) | ((~b) & d)); } if (t < 40) { return((b ^ c) ^ d); } if (t < 60) { return(((b & c) | (b & d)) | (c & d)); } return((b ^ c) ^ d); } function sha1_kt(t) { return(((t < 20) ? 1518500249 : (((t < 40) ? 1859775393 : (((t < 60) ? -1894007588 : -899497514)))))); } function core_hmac_sha1(key, data) { var _local3 = str2binb(key); if (_local3.length > 16) { _local3 = core_sha1(_local3, key.length * chrsz); } var _local4 = Array(16); var _local5 = Array(16); var _local2 = 0; while (_local2 < 16) { _local4[_local2] = _local3[_local2] ^ 909522486; _local5[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = core_sha1(_local4.concat(str2binb(data)), 512 + (data.length * chrsz)); return(core_sha1(_local5.concat(_local6), 672)); } function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local4 = Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32)); _local2 = _local2 + chrsz; } return(_local4); } function binl2str(bin) { var _local4 = ""; var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5); _local2 = _local2 + chrsz; } return(_local4); } function binl2hex(binarray) { var _local4 = (hexcase ? "0123456789ABCDEF" : "0123456789abcdef"); var _local5 = ""; var _local2 = 0; while (_local2 < (binarray.length * 4)) { _local5 = _local5 + (_local4.charAt((binarray[_local2 >> 2] >> (((_local2 % 4) * 8) + 4)) & 15) + _local4.charAt((binarray[_local2 >> 2] >> ((_local2 % 4) * 8)) & 15)); _local2++; } return(_local5); } function binl2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local5 = ""; var _local3 = 0; while (_local3 < (binarray.length * 4)) { var _local6 = ((((binarray[_local3 >> 2] >> (8 * (_local3 % 4))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * ((_local3 + 1) % 4))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * ((_local3 + 2) % 4))) & 255); var _local2 = 0; while (_local2 < 4) { if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) { _local5 = _local5 + b64pad; } else { _local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63); } _local2++; } _local3 = _local3 + 3; } return(_local5); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binb(str) { var _local4 = Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << ((32 - chrsz) - (_local2 % 32))); _local2 = _local2 + chrsz; } return(_local4); } function binb2str(bin) { var _local4 = ""; var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> ((32 - chrsz) - (_local2 % 32))) & _local5); _local2 = _local2 + chrsz; } return(_local4); } function binb2hex(binarray) { var _local4 = (hexcase ? "0123456789ABCDEF" : "0123456789abcdef"); var _local5 = ""; var _local2 = 0; while (_local2 < (binarray.length * 4)) { _local5 = _local5 + (_local4.charAt((binarray[_local2 >> 2] >> (((3 - (_local2 % 4)) * 8) + 4)) & 15) + _local4.charAt((binarray[_local2 >> 2] >> ((3 - (_local2 % 4)) * 8)) & 15)); _local2++; } return(_local5); } function binb2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local5 = ""; var _local3 = 0; while (_local3 < (binarray.length * 4)) { var _local6 = ((((binarray[_local3 >> 2] >> (8 * (3 - (_local3 % 4)))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * (3 - ((_local3 + 1) % 4)))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * (3 - ((_local3 + 2) % 4)))) & 255); var _local2 = 0; while (_local2 < 4) { if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) { _local5 = _local5 + b64pad; } else { _local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63); } _local2++; } _local3 = _local3 + 3; } return(_local5); } static function UserStaticConstructor() { mx.events.EventDispatcher.initialize(com.stoneage.hiscores.hiscore.prototype); return(true); } function varsLoaded(objEvent) { dispatchEvent({target:this, type:"scoreSubmitted", data:objEvent}); } function get state() { return(fState); } function set state(aState) { fState = aState; //return(state); } function set url(aUrl) { furl = aUrl; //return(url); } function get salt() { return(fsalt); } function set salt(aSalt) { fsalt = aSalt; //return(salt); } function get url() { return(furl); } function get game() { return(fgame); } function set game(aGame) { fgame = aGame; //return(game); } function sendScore(aName, aScore) { serverVars.op = "hiscore"; serverVars.m2m = true; serverVars.gameid = fgame; serverVars.score = aScore; serverVars.name = aName; serverVars.hash = calcHash(aName, aScore); if (isNaN(aScore)) { state = ("invalid score(not a number)"); dispatchEvent({target:this, type:"scoreSubmitted", data:Void}); } else if (isNaN(fgame)) { state = ("invalid game(not a number)"); dispatchEvent({target:this, type:"scoreSubmitted", data:Void}); } else if (((furl == "") || (aName == "")) || (aName == Void)) { state = ("invalid name or url"); dispatchEvent({target:this, type:"scoreSubmitted", data:Void}); } else { state = ("sending"); serverVars.sendAndLoad(furl, serverVars, "POST"); } } function calcHash(aName, aScore) { var _local2 = hex_md5(hex_sha1(aName + ((fgame + aScore) + fsalt))); return(_local2); } var hexcase = 0; var b64pad = ""; var chrsz = 8; static var staticConstructorDependencies = [mx.events.EventDispatcher]; static var UserStaticConstructed = UserStaticConstructor(); }
Symbol 169 MovieClip [player] Frame 1
stop();
Symbol 169 MovieClip [player] Frame 2
stop();
Symbol 169 MovieClip [player] Frame 3
stop();
Symbol 169 MovieClip [player] Frame 4
stop();
Symbol 169 MovieClip [player] Frame 5
stop();
Symbol 169 MovieClip [player] Frame 6
stop();
Symbol 169 MovieClip [player] Frame 7
stop();
Symbol 169 MovieClip [player] Frame 8
stop();
Symbol 169 MovieClip [player] Frame 9
stop();
Symbol 169 MovieClip [player] Frame 10
stop();
Symbol 169 MovieClip [player] Frame 11
stop();
Symbol 169 MovieClip [player] Frame 12
stop();
Symbol 206 MovieClip [friendly] Frame 1
stop();
Symbol 206 MovieClip [friendly] Frame 2
stop();
Symbol 208 MovieClip [player_hit] Frame 2
this.removeMovieClip();
Symbol 245 MovieClip [enemyUnit] Frame 1
stop();
Symbol 245 MovieClip [enemyUnit] Frame 2
stop();
Symbol 267 MovieClip [deadE] Frame 26
this.removeMovieClip();
Symbol 278 MovieClip [blood] Frame 11
this.removeMovieClip();
Symbol 280 MovieClip [enemy_hit] Frame 5
this.removeMovieClip();
Symbol 369 MovieClip Frame 45
stop();
Symbol 370 MovieClip [enemyGuardian] Frame 1
stop();
Symbol 370 MovieClip [enemyGuardian] Frame 2
stop();
Symbol 370 MovieClip [enemyGuardian] Frame 3
stop();
Symbol 373 MovieClip [unit_attack] Frame 6
this.removeMovieClip();
Symbol 393 MovieClip [friendly_dead] Frame 21
this.removeMovieClip();
Symbol 413 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (rewind == true) { prevFrame(); } }; this.onRollOver = function () { rewind = false; play(); }; this.onRollOut = function () { rewind = true; }; this.onRelease = function () { _root.getURL("http://www.stoneagegames.com", "_blank"); };
Symbol 413 MovieClip Frame 2
stop();
Instance of Symbol 412 MovieClip in Symbol 413 MovieClip Frame 2
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Symbol 457 MovieClip [alt_enemy] Frame 1
stop();
Symbol 457 MovieClip [alt_enemy] Frame 2
stop();
Symbol 460 MovieClip [guardian_hit] Frame 5
this.removeMovieClip();
Symbol 529 MovieClip [enemyUnitep] Frame 1
stop();
Symbol 529 MovieClip [enemyUnitep] Frame 2
stop();
Symbol 531 MovieClip [enemy_hitep] Frame 5
this.removeMovieClip();
Symbol 579 MovieClip [deadEepic] Frame 46
this.removeMovieClip();
Symbol 603 MovieClip [deadEb] Frame 23
this.removeMovieClip();
Symbol 606 MovieClip [warning] Frame 257
this.removeMovieClip();
Symbol 608 MovieClip [warningTwo] Frame 301
this.removeMovieClip();
Symbol 612 MovieClip [objective1] Frame 236
this.removeMovieClip();
Symbol 616 MovieClip [objective2] Frame 236
this.removeMovieClip();
Symbol 617 MovieClip [enemy_hitep2] Frame 5
this.removeMovieClip();
Symbol 620 MovieClip [objective3] Frame 560
this.removeMovieClip();
Symbol 621 MovieClip [friendly dead_red] Frame 21
this.removeMovieClip();
Symbol 622 MovieClip [friendly_red] Frame 1
stop();
Symbol 622 MovieClip [friendly_red] Frame 2
stop();
Symbol 624 MovieClip [objective4] Frame 275
this.removeMovieClip();
Symbol 626 MovieClip [objective5] Frame 275
this.removeMovieClip();
Symbol 644 MovieClip Frame 89
stop();
Symbol 652 MovieClip Frame 12
stop();
Symbol 656 Button
on (release) { gotoAndPlay (2); _root.soundstatus = "off"; }
Symbol 657 MovieClip Frame 11
stop();
Symbol 659 Button
on (release) { gotoAndPlay (1); _root.soundstatus = "on"; }
Symbol 660 MovieClip Frame 1
stop();
Symbol 660 MovieClip Frame 2
stop();
Instance of Symbol 664 MovieClip in Symbol 665 MovieClip Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }
Symbol 667 MovieClip Frame 575
gotoAndPlay (524);
Symbol 671 MovieClip Frame 370
stop();
Symbol 673 MovieClip Frame 370
stop();
Symbol 675 MovieClip Frame 370
stop();
Symbol 677 MovieClip Frame 370
stop();
Symbol 682 MovieClip Frame 370
stop();
Symbol 685 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (rewind == true) { prevFrame(); } }; this.onRollOver = function () { rewind = false; play(); }; this.onRollOut = function () { rewind = true; }; this.onRelease = function () { _root.getURL("http://www.stoneagegames.com", "_blank"); };
Symbol 685 MovieClip Frame 2
stop();
Instance of Symbol 13 MovieClip in Symbol 685 MovieClip Frame 2
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Symbol 687 MovieClip Frame 370
stop();
Symbol 723 MovieClip Frame 1
stop();
Symbol 723 MovieClip Frame 2
stop();
Symbol 741 MovieClip Frame 1
stop();
Symbol 741 MovieClip Frame 2
stop();
Symbol 754 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 2
stop();
Symbol 769 MovieClip Frame 159
stop();
Symbol 775 Button
on (press) { gotoAndPlay ("levelTwo"); }
Symbol 776 Button
on (press) { gotoAndPlay ("levelThree"); }
Symbol 777 Button
on (press) { gotoAndPlay ("levelFour"); }
Symbol 778 Button
on (press) { gotoAndPlay ("levelFive"); }
Symbol 780 MovieClip Frame 159
stop();
Symbol 783 Button
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Symbol 786 Button
on (press) { gotoAndPlay ("submit"); }
Symbol 789 Button
on (press) { gotoAndPlay ("title"); }
Symbol 807 MovieClip Frame 292
stop();
Symbol 811 Button
on (press) { gotoAndPlay ("levelOne"); }
Symbol 814 Button
on (release) { getURL ("http://www.stoneagegames.com", "_blank"); }
Symbol 815 Button
on (press) { gotoAndPlay ("levelTwo"); }
Symbol 816 Button
on (press) { gotoAndPlay ("levelThree"); }
Symbol 817 Button
on (press) { gotoAndPlay ("levelFour"); }
Symbol 818 Button
on (press) { gotoAndPlay ("levelFive"); }

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Symbol 614 FontUsed by:615 618 619 623 625 700 701 702 703 704 705 706 707 708 721 725 726 727 746 758
Symbol 615 TextUses:614Used by:616
Symbol 616 MovieClip [objective2]Uses:610 613 615Used by:Timeline
Symbol 617 MovieClip [enemy_hitep2]Uses:530Used by:Timeline
Symbol 618 TextUses:614Used by:620
Symbol 619 TextUses:614Used by:620
Symbol 620 MovieClip [objective3]Uses:610 613 618 619Used by:Timeline
Symbol 621 MovieClip [friendly dead_red]Uses:392Used by:Timeline
Symbol 622 MovieClip [friendly_red]Uses:190 205Used by:Timeline
Symbol 623 TextUses:614Used by:624
Symbol 624 MovieClip [objective4]Uses:610 613 623Used by:Timeline
Symbol 625 TextUses:614Used by:626
Symbol 626 MovieClip [objective5]Uses:610 613 625Used by:Timeline
Symbol 627 Sound [hit]Used by:Timeline
Symbol 628 Sound [FSdeath]Used by:Timeline
Symbol 629 GraphicUsed by:644
Symbol 630 GraphicUsed by:644
Symbol 631 GraphicUsed by:632
Symbol 632 MovieClipUses:631Used by:644
Symbol 633 Sound [Wind.mp3]Used by:644
Symbol 634 GraphicUsed by:644
Symbol 635 GraphicUsed by:644
Symbol 636 SoundUsed by:644
Symbol 637 GraphicUsed by:644
Symbol 638 GraphicUsed by:644
Symbol 639 GraphicUsed by:644
Symbol 640 GraphicUsed by:644
Symbol 641 GraphicUsed by:644
Symbol 642 GraphicUsed by:644
Symbol 643 SoundUsed by:644
Symbol 644 MovieClipUses:7 8 9 10 629 630 632 633 11 634 635 636 637 638 639 640 641 642 643Used by:Timeline
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClipUses:645Used by:660
Symbol 647 GraphicUsed by:648 737
Symbol 648 MovieClipUses:647Used by:649 650
Symbol 649 MovieClipUses:648Used by:651
Symbol 650 MovieClipUses:648Used by:651
Symbol 651 MovieClipUses:649 650Used by:652 657
Symbol 652 MovieClipUses:651Used by:660
Symbol 653 FontUsed by:654 658 728 729 730 747 748 749 751 752 753 755 757 759 760 761 763 764 765 766
Symbol 654 TextUses:653Used by:660
Symbol 655 GraphicUsed by:656 659
Symbol 656 ButtonUses:655Used by:660
Symbol 657 MovieClipUses:651Used by:660
Symbol 658 TextUses:653Used by:660
Symbol 659 ButtonUses:655Used by:660
Symbol 660 MovieClipUses:646 652 654 656 657 658 659Used by:665
Symbol 661 GraphicUsed by:664
Symbol 662 FontUsed by:663
Symbol 663 TextUses:662Used by:664
Symbol 664 MovieClipUses:661 663Used by:665
Symbol 665 MovieClipUses:660 664Used by:Timeline
Symbol 666 VideoUsed by:667
Symbol 667 MovieClipUses:666 SS1Used by:Timeline
Symbol 668 MovieClipUses:207Used by:671 673 675 677
Symbol 669 FontUsed by:670 672 674 676 681 686
Symbol 670 TextUses:669Used by:671
Symbol 671 MovieClipUses:668 670Used by:Timeline
Symbol 672 TextUses:669Used by:673
Symbol 673 MovieClipUses:668 672Used by:Timeline
Symbol 674 TextUses:669Used by:675
Symbol 675 MovieClipUses:668 674Used by:Timeline
Symbol 676 TextUses:669Used by:677
Symbol 677 MovieClipUses:668 676Used by:Timeline
Symbol 678 GraphicUsed by:679
Symbol 679 MovieClipUses:678Used by:682 687
Symbol 680 FontUsed by:681
Symbol 681 TextUses:669 680Used by:682
Symbol 682 MovieClipUses:679 681Used by:Timeline
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683 410Used by:685
Symbol 685 MovieClipUses:684 13Used by:Timeline
Symbol 686 TextUses:669Used by:687
Symbol 687 MovieClipUses:679 686Used by:Timeline
Symbol 688 BitmapUsed by:689
Symbol 689 GraphicUses:688Used by:690
Symbol 690 MovieClipUses:689Used by:Timeline
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691Used by:693
Symbol 693 MovieClipUses:692Used by:Timeline
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:696
Symbol 696 MovieClipUses:695Used by:Timeline
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697Used by:699
Symbol 699 MovieClipUses:698Used by:Timeline
Symbol 700 TextUses:614Used by:Timeline
Symbol 701 TextUses:614Used by:Timeline
Symbol 702 TextUses:614Used by:Timeline
Symbol 703 TextUses:614Used by:Timeline
Symbol 704 TextUses:614Used by:Timeline
Symbol 705 TextUses:614Used by:Timeline
Symbol 706 TextUses:614Used by:Timeline
Symbol 707 TextUses:614Used by:Timeline
Symbol 708 TextUses:614Used by:Timeline
Symbol 709 MovieClipUses:207Used by:714
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:710Used by:714
Symbol 712 GraphicUsed by:713
Symbol 713 MovieClipUses:712Used by:714
Symbol 714 MovieClipUses:709 711 713Used by:Timeline
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:715Used by:Timeline
Symbol 717 GraphicUsed by:723 754
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:720
Symbol 720 MovieClipUses:719Used by:723 754
Symbol 721 TextUses:614Used by:723
Symbol 722 GraphicUsed by:723 754
Symbol 723 MovieClipUses:717 720 721 722Used by:Timeline
Symbol 724 MovieClipUses:398Used by:Timeline
Symbol 725 TextUses:614Used by:Timeline
Symbol 726 TextUses:614Used by:Timeline
Symbol 727 TextUses:614Used by:Timeline
Symbol 728 EditableTextUses:653Used by:Timeline
Symbol 729 EditableTextUses:653Used by:Timeline
Symbol 730 EditableTextUses:653Used by:Timeline
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClipUses:731Used by:Timeline
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClipUses:733Used by:Timeline
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClipUses:735Used by:Timeline
Symbol 737 MovieClipUses:647Used by:Timeline
Symbol 738 BitmapUsed by:739
Symbol 739 GraphicUses:738Used by:741
Symbol 740 GraphicUsed by:741
Symbol 741 MovieClipUses:739 740Used by:Timeline
Symbol 742 FontUsed by:743 744 750 756 762 767 798 799 801 802 803 804 805
Symbol 743 TextUses:742Used by:Timeline
Symbol 744 EditableTextUses:742Used by:Timeline
Symbol 745 SoundUsed by:Timeline
Symbol 746 TextUses:614Used by:Timeline
Symbol 747 EditableTextUses:653Used by:Timeline
Symbol 748 EditableTextUses:653Used by:Timeline
Symbol 749 EditableTextUses:653Used by:Timeline
Symbol 750 EditableTextUses:742Used by:Timeline
Symbol 751 EditableTextUses:653Used by:Timeline
Symbol 752 EditableTextUses:653Used by:Timeline
Symbol 753 EditableTextUses:653Used by:Timeline
Symbol 754 MovieClipUses:717 720 722Used by:Timeline
Symbol 755 EditableTextUses:653Used by:Timeline
Symbol 756 EditableTextUses:742Used by:Timeline
Symbol 757 EditableTextUses:653Used by:Timeline
Symbol 758 TextUses:614Used by:Timeline
Symbol 759 EditableTextUses:653Used by:Timeline
Symbol 760 EditableTextUses:653Used by:Timeline
Symbol 761 EditableTextUses:653Used by:Timeline
Symbol 762 EditableTextUses:742Used by:Timeline
Symbol 763 EditableTextUses:653Used by:Timeline
Symbol 764 EditableTextUses:653Used by:Timeline
Symbol 765 EditableTextUses:653Used by:Timeline
Symbol 766 EditableTextUses:653Used by:Timeline
Symbol 767 EditableTextUses:742Used by:Timeline
Symbol 768 VideoUsed by:769
Symbol 769 MovieClipUses:768 SS2Used by:Timeline
Symbol 770 GraphicUsed by:771 775 776 777 778 783 786 789 811 814 815 816 817 818
Symbol 771 MovieClipUses:770Used by:775 776 777 778 783 786 789 811 814 815 816 817 818
Symbol 772 FontUsed by:773 774 781 782 784 785 787 788
Symbol 773 TextUses:772Used by:775 776 777 778
Symbol 774 TextUses:772Used by:775 776 777 778
Symbol 775 ButtonUses:771 773 774 770Used by:Timeline
Symbol 776 ButtonUses:771 773 774 770Used by:Timeline
Symbol 777 ButtonUses:771 773 774 770Used by:Timeline
Symbol 778 ButtonUses:771 773 774 770Used by:Timeline
Symbol 779 VideoUsed by:780
Symbol 780 MovieClipUses:779Used by:Timeline
Symbol 781 TextUses:772Used by:783
Symbol 782 TextUses:772Used by:783
Symbol 783 ButtonUses:771 781 782 770Used by:Timeline
Symbol 784 TextUses:772Used by:786
Symbol 785 TextUses:772Used by:786
Symbol 786 ButtonUses:771 784 785 770Used by:Timeline
Symbol 787 TextUses:772Used by:789
Symbol 788 TextUses:772Used by:789
Symbol 789 ButtonUses:771 787 788 770Used by:Timeline
Symbol 790 GraphicUsed by:791
Symbol 791 MovieClipUses:790Used by:796
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:792Used by:796
Symbol 794 GraphicUsed by:795
Symbol 795 MovieClipUses:794Used by:796
Symbol 796 MovieClipUses:791 793 795Used by:Timeline
Symbol 797 MovieClipUses:207Used by:800
Symbol 798 TextUses:742Used by:800
Symbol 799 TextUses:742Used by:800
Symbol 800 ButtonUses:797 798 799 207Used by:Timeline
Symbol 801 EditableTextUses:742Used by:Timeline
Symbol 802 EditableTextUses:742Used by:Timeline
Symbol 803 TextUses:742Used by:Timeline
Symbol 804 TextUses:742Used by:Timeline
Symbol 805 EditableTextUses:742Used by:Timeline
Symbol 806 VideoUsed by:807
Symbol 807 MovieClipUses:806 SS3Used by:Timeline
Symbol 808 FontUsed by:809 810 812 813
Symbol 809 TextUses:808Used by:811 815 816 817 818
Symbol 810 TextUses:808Used by:811 815 816 817 818
Symbol 811 ButtonUses:771 809 810 770Used by:Timeline
Symbol 812 TextUses:808Used by:814
Symbol 813 TextUses:808Used by:814
Symbol 814 ButtonUses:771 812 813 770Used by:Timeline
Symbol 815 ButtonUses:771 809 810 770Used by:Timeline
Symbol 816 ButtonUses:771 809 810 770Used by:Timeline
Symbol 817 ButtonUses:771 809 810 770Used by:Timeline
Symbol 818 ButtonUses:771 809 810 770Used by:Timeline
Streaming Sound 1Used by:Symbol 667 MovieClip
Streaming Sound 2Used by:Symbol 769 MovieClip
Streaming Sound 3Used by:Symbol 807 MovieClip

Instance Names

"loadBar"Frame 1Symbol 5 MovieClip
"mc_complexButton"Frame 93Symbol 685 MovieClip
"sky"Frame 94Symbol 690 MovieClip
"mountains"Frame 94Symbol 693 MovieClip
"city"Frame 94Symbol 696 MovieClip
"grass"Frame 94Symbol 699 MovieClip
"ppp"Frame 95Symbol 724 MovieClip
"exp"Frame 95Symbol 728 EditableText
"playerHealth"Frame 95Symbol 729 EditableText
"AmountOfEnemies"Frame 95Symbol 730 EditableText
"needexp"Frame 95Symbol 732 MovieClip
"maximum_units"Frame 95Symbol 734 MovieClip
"mouseArea"Frame 95Symbol 737 MovieClip
"Icon"Frame 95Symbol 741 MovieClip
"score"Frame 95Symbol 744 EditableText
"exp"Frame 96Symbol 747 EditableText
"playerHealth"Frame 96Symbol 748 EditableText
"guardianHealth"Frame 96Symbol 749 EditableText
"score"Frame 96Symbol 750 EditableText
"exp"Frame 97Symbol 751 EditableText
"playerHealth"Frame 97Symbol 752 EditableText
"AmountOfEnemies"Frame 97Symbol 753 EditableText
"add_unit1"Frame 97Symbol 754 MovieClip
"releaseTimer"Frame 97Symbol 755 EditableText
"score"Frame 97Symbol 756 EditableText
"add_unit1"Frame 98Symbol 754 MovieClip
"releaseTimer"Frame 98Symbol 757 EditableText
"exp"Frame 98Symbol 759 EditableText
"playerHealth"Frame 98Symbol 760 EditableText
"guardianHealth"Frame 98Symbol 761 EditableText
"needexp"Frame 98Symbol 732 MovieClip
"maximum_units"Frame 98Symbol 734 MovieClip
"mouseArea"Frame 98Symbol 737 MovieClip
"score"Frame 98Symbol 762 EditableText
"releaseTimer"Frame 99Symbol 763 EditableText
"exp"Frame 99Symbol 764 EditableText
"playerHealth"Frame 99Symbol 765 EditableText
"guardianHealth"Frame 99Symbol 766 EditableText
"score"Frame 99Symbol 767 EditableText
"submit"Frame 105Symbol 800 Button
"username"Frame 105Symbol 801 EditableText
"status_txt"Frame 105Symbol 802 EditableText
"score"Frame 105Symbol 805 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 819 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 820 as "__Packages.com.stoneage.hiscores.hiscore"
ExportAssets (56)Timeline Frame 3Symbol 71 as "whoosh"
ExportAssets (56)Timeline Frame 3Symbol 169 as "player"
ExportAssets (56)Timeline Frame 3Symbol 206 as "friendly"
ExportAssets (56)Timeline Frame 3Symbol 208 as "player_hit"
ExportAssets (56)Timeline Frame 3Symbol 245 as "enemyUnit"
ExportAssets (56)Timeline Frame 3Symbol 267 as "deadE"
ExportAssets (56)Timeline Frame 3Symbol 278 as "blood"
ExportAssets (56)Timeline Frame 3Symbol 280 as "enemy_hit"
ExportAssets (56)Timeline Frame 3Symbol 370 as "enemyGuardian"
ExportAssets (56)Timeline Frame 3Symbol 373 as "unit_attack"
ExportAssets (56)Timeline Frame 3Symbol 393 as "friendly_dead"
ExportAssets (56)Timeline Frame 3Symbol 414 as "pauseScreen"
ExportAssets (56)Timeline Frame 3Symbol 457 as "alt_enemy"
ExportAssets (56)Timeline Frame 3Symbol 460 as "guardian_hit"
ExportAssets (56)Timeline Frame 3Symbol 529 as "enemyUnitep"
ExportAssets (56)Timeline Frame 3Symbol 531 as "enemy_hitep"
ExportAssets (56)Timeline Frame 3Symbol 579 as "deadEepic"
ExportAssets (56)Timeline Frame 3Symbol 603 as "deadEb"
ExportAssets (56)Timeline Frame 3Symbol 606 as "warning"
ExportAssets (56)Timeline Frame 3Symbol 608 as "warningTwo"
ExportAssets (56)Timeline Frame 3Symbol 612 as "objective1"
ExportAssets (56)Timeline Frame 3Symbol 616 as "objective2"
ExportAssets (56)Timeline Frame 3Symbol 617 as "enemy_hitep2"
ExportAssets (56)Timeline Frame 3Symbol 620 as "objective3"
ExportAssets (56)Timeline Frame 3Symbol 621 as "friendly dead_red"
ExportAssets (56)Timeline Frame 3Symbol 622 as "friendly_red"
ExportAssets (56)Timeline Frame 3Symbol 624 as "objective4"
ExportAssets (56)Timeline Frame 3Symbol 626 as "objective5"
ExportAssets (56)Timeline Frame 3Symbol 627 as "hit"
ExportAssets (56)Timeline Frame 3Symbol 628 as "FSdeath"
ExportAssets (56)Timeline Frame 4Symbol 633 as "Wind.mp3"

Labels

"title"Frame 93
"start"Frame 94
"levelOne"Frame 95
"levelTwo"Frame 96
"levelThree"Frame 97
"levelFour"Frame 98
"levelFive"Frame 99
"game_over_victory1"Frame 100
"game_over_victory2"Frame 101
"game_over_victory3"Frame 102
"game_over_victory4"Frame 103
"game_over_victory5"Frame 104
"submit"Frame 105
"game_over1"Frame 106
"game_over2"Frame 107
"game_over3"Frame 108
"game_over4"Frame 109
"game_over5"Frame 110
"idle"Symbol 169 MovieClip [player] Frame 1
"running"Symbol 169 MovieClip [player] Frame 2
"attack1"Symbol 169 MovieClip [player] Frame 3
"attack2"Symbol 169 MovieClip [player] Frame 4
"attack3"Symbol 169 MovieClip [player] Frame 5
"airAttack1"Symbol 169 MovieClip [player] Frame 6
"airAttack2"Symbol 169 MovieClip [player] Frame 7
"airAttack3"Symbol 169 MovieClip [player] Frame 8
"jump"Symbol 169 MovieClip [player] Frame 9
"inAir"Symbol 169 MovieClip [player] Frame 10
"hitGround"Symbol 169 MovieClip [player] Frame 11
"hitAir"Symbol 169 MovieClip [player] Frame 12
"walk"Symbol 206 MovieClip [friendly] Frame 1
"attack"Symbol 206 MovieClip [friendly] Frame 2
"walk"Symbol 245 MovieClip [enemyUnit] Frame 1
"attack"Symbol 245 MovieClip [enemyUnit] Frame 2
"walk"Symbol 370 MovieClip [enemyGuardian] Frame 1
"attack"Symbol 370 MovieClip [enemyGuardian] Frame 2
"dead"Symbol 370 MovieClip [enemyGuardian] Frame 3
"walk"Symbol 457 MovieClip [alt_enemy] Frame 1
"attack"Symbol 457 MovieClip [alt_enemy] Frame 2
"walk"Symbol 529 MovieClip [enemyUnitep] Frame 1
"attack"Symbol 529 MovieClip [enemyUnitep] Frame 2
"walk"Symbol 622 MovieClip [friendly_red] Frame 1
"attack"Symbol 622 MovieClip [friendly_red] Frame 2
"up"Symbol 723 MovieClip Frame 1
"down"Symbol 723 MovieClip Frame 2
"one"Symbol 741 MovieClip Frame 1
"two"Symbol 741 MovieClip Frame 2
"up"Symbol 754 MovieClip Frame 1
"down"Symbol 754 MovieClip Frame 2

Dynamic Text Variables

loadTextSymbol 3 EditableText"Loading...."
expSymbol 728 EditableText"00"
playerHealthSymbol 729 EditableText"00"
AmountOfEnemiesSymbol 730 EditableText"00"
scoreSymbol 744 EditableText"0"
expSymbol 747 EditableText"00"
playerHealthSymbol 748 EditableText"00"
guardianHealthSymbol 749 EditableText"00"
scoreSymbol 750 EditableText"0"
expSymbol 751 EditableText"00"
playerHealthSymbol 752 EditableText"00"
AmountOfEnemiesSymbol 753 EditableText"00"
releaseTimerSymbol 755 EditableText"90"
scoreSymbol 756 EditableText"0"
releaseTimerSymbol 757 EditableText"90"
expSymbol 759 EditableText"00"
playerHealthSymbol 760 EditableText"00"
guardianHealthSymbol 761 EditableText"00"
scoreSymbol 762 EditableText"0"
releaseTimerSymbol 763 EditableText"90"
expSymbol 764 EditableText"00"
playerHealthSymbol 765 EditableText"00"
guardianHealthSymbol 766 EditableText"00"
scoreSymbol 767 EditableText"0"
scoreSymbol 805 EditableText""




http://swfchan.com/10/46275/info.shtml
Created: 4/5 -2019 00:08:53 Last modified: 4/5 -2019 00:08:53 Server time: 15/05 -2024 21:06:02