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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/80057620?noj=FRM80057620-15DC" width="1" height="1"></div>

Gyrustake.swf

This is the info page for
Flash #46316

(Click the ID number above for more basic data on this flash file.)


Text
L

LOADING

$

BONUS
POINTS

BONUS
ENERGY

BONUS
FIRE!

MULTI-BREAK!

SUPER-BREAK!

WILD-BREAK!

AWESOME-BREAK!

MEGA-BREAK!

LEGENDARY!

MADNESS!

INSANE!

EXTRA LIFE!

READY...

GAME PAUSED

CLICK TO RESUME

LIFE LOST

Level 50

Game Complete!

Level Complete

starGen

MUSIC:

off

oN

off

oN

Terry's remake of an arcade classic!

Controls:

Clear 5 levels of Enemy ships!

Version 1.0

www.terrypaton.com

MUSIC BY WARREN HYDE

PLAY MORE
FREE GAMES

at terrypaton.com

CLICK TO

-

RESET SCORE

RESET SCORE

Your Highest Score:

Gyrustakee

play

stars

bulletHolder

enemyBulletHolder

0

STAGE

0

SCORE

Game Over

SCORE:

STAGE:

00000000

NEW HIGHSCORE!

0

menu

menu

0

GREAT!
You have beaten all 5 Stages!

Final Score:

0

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreGameAd({id:"1486626657c49d94", res:"640x480"});
Frame 2
function gameMenu(menu, obj) { getURL (_root.authorsSite, "_blank"); } this._lockroot = true; var gameName = "gyrustakee"; _root.gameTitle = "Gyrustakee"; vNum = "1.01"; gameQuality = "AUTO"; _quality = "HIGH"; authorsSite = "http://www.terrypaton.com"; var menu_cm = new ContextMenu(); menu_cm.customItems.push(new ContextMenuItem(authorsSite, gameMenu)); menu_cm.hideBuiltInItems(); _root.menu = menu_cm; legalDomain = "http://www.terrypaton.com"; gameLocation = _root._url.substr(0, legalDomain.length); if (gameLocation != legalDomain) { } _root.externalMusic = 1; _root.lastLevel = 10;
Frame 3
gameLoadingName = "gyrustake"; loadingClip.onEnterFrame = function () { pL = Math.floor((this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100); if (pL < 100) { this.mask._xscale = (pL / 100) * 100; this._parent.stop(); } else { i = 0; while (i < stringLength) { removeMovieClip(eval ("loadingHolder.l" + i)); i++; } this._parent.play(); } }; stringLength = gameLoadingName.length; wordOffset = (stringLength * 10) / 2; this.createEmptyMovieClip("loadingHolder", 1); loadingHolder._x = (320 - wordOffset) + 10; loadingHolder._y = 175; i = 0; while (i < stringLength) { t = loadingHolder.attachMovie("letter", "l" + i, i); t._x = i * 10; t.angle = i; t.Lvar.text = gameLoadingName.charAt(i); t._xscale = (t._yscale = 200); i++; } stop();
Frame 6
function calcX(tRot, tDepth) { this.temprot = (tRot / 180) * Math.PI; return(320 + (tDepth * Math.sin(this.temprot))); } function calcY(tRot, tDepth) { this.temprot = (tRot / 180) * Math.PI; return(240 + (tDepth * Math.cos(this.temprot))); } function calcScale(tDepth) { return(10 + (90 * (tDepth / 200))); } function starClass() { } function makeStars() { if (sA < sM) { sC++; if (sC > sD) { sC = 0; sA++; starGen.attachMovie("star", "s" + sA, sA); with (eval ("starGen.s" + sA)) { _x = -5; } } } } starClass.prototype = new MovieClip(); starClass.prototype.onLoad = function () { this.rot = random(360); this.depth = 20; this.gotoAndStop(1 + random(3)); }; starClass.prototype.onEnterFrame = function () { if (_root.gameState != "paused") { this.depth = this.depth * 1.1; if (this.depth > 400) { this.rot = random(360); this.depth = 20; } this._x = _root.calcX(this.rot, this.depth); this._y = _root.calcY(this.rot, this.depth); this.scale = _root.calcScale(this.depth); this._xscale = (this._yscale = this.scale); } }; Object.registerClass("star", starClass);
Frame 7
function attachSoundFromLibrary(idname) { var _local2 = new Sound(this); _local2.attachSound(idname); return(_local2); } function musicon() { this.on_off.gotoAndStop(1); musicstate = 1; storage.data.musicsetting = 1; playmusic(); } function musicoff() { stopmusic(); this.on_off.gotoAndStop(2); musicstate = 0; storage.data.musicsetting = 0; } var mouseOverSnd = attachSoundFromLibrary("mouseOverSound"); var mouseDownSnd = attachSoundFromLibrary("mouseDownSound"); var gameOverSnd = attachSoundFromLibrary("gameOverSound"); var collectSnd = attachSoundFromLibrary("collectSound"); var hurtSnd = attachSoundFromLibrary("hurtSound"); var bonusSnd = attachSoundFromLibrary("bonusSound"); var fire_snd1 = attachSoundFromLibrary("playerShootSound1"); var fire_snd2 = attachSoundFromLibrary("playerShootSound2"); var fire_snd3 = attachSoundFromLibrary("playerShootSound3"); var explodeSnd1 = attachSoundFromLibrary("explodeSound1"); var explodeSnd2 = attachSoundFromLibrary("explodeSound2"); var explodeSnd3 = attachSoundFromLibrary("explodeSound3"); var explodeSnd4 = attachSoundFromLibrary("explodeSound4"); var explodeSnd5 = attachSoundFromLibrary("explodeSound5"); var explodeSnd6 = attachSoundFromLibrary("explodeSound6"); var playerExplodesSnd = attachSoundFromLibrary("playerExplodesSound"); var intromusic = attachSoundFromLibrary("intromusic"); var gamefinishedmusic = attachSoundFromLibrary("gamefinishedmusic");
Frame 8
function stopmusic() { music1.stop(); optionsmusic.stop(); intromusic.stop(); gameovermusic.stop(); gamefinishedmusic.stop(); } function playmusic() { trace("musicstate = " + musicstate); if (musicstate == 1) { stopmusic(); trace("playing music"); switch (gameScene) { case "INTRO" : intromusic.start(0, 90); return; case "GAME" : intromusic.start(0, 90); return; } } } storage = SharedObject.getLocal("store"); level = storage.data.uptolevel; if (level == undefined) { storage.data.uptolevel = 1; level = 1; } yourhigh = storage.data.myhighscore; if (yourhigh == undefined) { storage.data.myhighscore = 0; yourhigh = 0; } musicstate = storage.data.musicsetting; if ((musicstate == undefined) || (musicstate == 2)) { musicstate = 1; storage.data.musicsetting = 1; }
Frame 9
function resetlevel() { storage.data.myhighscore = 0; yourhigh = 0; _root.resetclip.gotoAndPlay(2); storage.flush(); } delete gameState; _quality = "HIGH"; level = 1; playBtn.onRollOver = function () { mouseOverSnd.start(); }; playBtn.onPress = function () { mouseDownSnd.start(); gotoAndPlay (18); }; optionsBtn.onRollOver = function () { mouseOverSnd.start(); }; optionsBtn.onPress = function () { mouseDownSnd.start(); gotoAndPlay (9); }; gameScene = "INTRO"; playmusic(); if (musicstate == 0) { this.on_off.gotoAndStop(2); } sA = 0; sM = 40; sC = 0; sD = 2;
Instance of Symbol 332 MovieClip "starGen" in Frame 9
onClipEvent (enterFrame) { _parent.makeStars(); }
Frame 10
if (false) { }
Frame 17
stop();
Frame 18
function asteroidClass() { } asteroidClass.prototype = new MovieClip(); asteroidClass.prototype.onLoad = function () { this.rot = random(360); this.scope = 100 - (_root.level * 10); this.rot = (_root.prot + (Math.random() * this.scope)) - (this.scope / 2); trace(Math.random(this.scope) - (this.scope / 2)); trace("asteroids rot = " + this.rot); this.strength = 6; this.pointsawarded = 500; this.state = "normal"; this.clip._visible = false; }; asteroidClass.prototype.onEnterFrame = function () { if (_root.gameState != "paused") { if (this.state == "explode") { explodeSnd3.start(); _root.addExplosion(this.rot, this.clip.depth); removeMovieClip(this); } if (this.state == "normal") { this.clip.depth = this.clip.depth * zoomSpeed; if (_root.gameState == "level finished wait") { if (this.clip.depth < 15) { removeMovieClip(this); } this.clip.depth = this.clip.depth * exitZoomSpeed; } if (this.clip.depth > 400) { removeMovieClip(this); } this.shot = _root.testShot(this.clip); if (this.shot != false) { this.strength--; if (this.strength < 1) { this.state = "explode"; _root.score = _root.score + this.pointsawarded; } } this.hitplayer = _root.testHitPlayer(this.clip); if ((this.hitplayer != false) && (this.hitplayer != undefined)) { if (_root.gameState != "level finished wait") { _root.playerHit("asteroid"); this.state = "explode"; } } } this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this.scale = _root.calcScale(this.clip.depth); this._xscale = (this._yscale = this.scale); } }; Object.registerClass("asteroid", asteroidClass); function enemy1Class() { } enemy1Class.prototype = new MovieClip(); enemy1Class.prototype.onLoad = function () { this.startRot = random(360); this.startRot = _root.prot; this.scope = 100 - (_root.level * 10); this.startRot = (_root.prot + (Math.random() * this.scope)) - (this.scope / 2); this.baserot = this.startRot; this.offset = random(360); this.firing = 1; this.firedelay = 45; this.strength = 1; this.pointsawarded = 300; this.formationWait = 260 + random(20); this.formationCount = 0; this.clip.depth = 0.5; this.rot = 0; this.clip._visible = false; this.angle = 0; this.range = 30; this.ySpeed = 0.025; this.centerScale = this.startRot; }; enemy1Class.prototype.onEnterFrame = function () { if (_root.gameState == "playing") { switch (this.enemyState) { case "setup" : this.enemyState = "fly into formation"; break; case "explode" : explodeSnd1.start(); _root.lvlAliensKilled++; _root.addExplosion(this.rot, this.clip.depth); removeMovieClip(this); break; case "fly into formation" : this.clip.depth = this.clip.depth * zoomSpeed; if (this.clip.depth > this.clip.formationDepth) { this.enemyState = "waiting in formation"; this.formationCount = 0; } break; case "waiting in formation" : this.formationCount++; if (this.formationCount > this.formationWait) { this.formationCount = 0; this.enemyState = "flying out"; } this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 15; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot; enemyBulletNum++; } break; case "flying out" : this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 25; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot; enemyBulletNum++; } this.clip.depth = this.clip.depth * zoomSpeed; if (this.clip.depth > 400) { this.offset = random(360); this.clip.depth = 0.5; this.enemyState = "fly into formation"; } if (this.clip.hitTest(player.hitClip)) { this.enemyState = "explode"; _root.playerHit("enemy"); } break; default : this.enemyState = "setup"; } if ((this.enemyState != "explode") && (this.enemyState != "explode wait")) { this.shot = _root.testShot(this.clip); if (this.shot != false) { this.strength--; if (this.strength < 1) { this.enemyState = "explode"; _root.score = _root.score + this.pointsawarded; } } } this.sinMove = Math.sin(this.startRot + this.angle) * this.range; this.baserot = this.sinMove; this.cliptogo = 8 - Math.floor(this.sinMove / 4); this.gotoAndStop(this.cliptogo); this.angle = this.angle + this.ySpeed; this.rot = this.baserot + this.offset; this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this._xscale = (this._yscale = _root.calcScale(this.clip.depth)); this._rotation = 360 - this.rot; } }; Object.registerClass("enemy1", enemy1Class); function addExplosion(a, b) { c = enemyHolder.attachMovie("explosion", "ex" + en, en); with (eval ("enemyHolder.ex" + en)) { _x = -15; clip.rot = a; clip.depth = b; clip.formationDepth = 70; } en++; } ex = 0; function enemy4Class() { } enemy4Class.prototype = new MovieClip(); enemy4Class.prototype.onLoad = function () { trace("SHIP4"); this.startRot = random(360); this.scope = 100 - (_root.level * 10); this.startRot = (_root.prot + (Math.random() * this.scope)) - (this.scope / 2); this.baserot = this.startRot; this.offset = random(360); this.firing = 1; this.firedelay = 45; this.strength = 4; this.pointsawarded = 300; this.formationWait = 260 + random(20); this.formationCount = 0; this.clip.depth = 0.5; this.rot = this.baserot; this.clip._visible = false; this.angle = random(360); this.range = 30; this.ySpeed = 0.025; this.centerScale = this.startRot; }; enemy4Class.prototype.onEnterFrame = function () { if (_root.gameState == "playing") { switch (this.enemyState) { case "setup" : this.enemyState = "fly into formation"; break; case "explode" : explodeSnd2.start(); _root.addExplosion(this.rot, this.clip.depth); removeMovieClip(this); _root.lvlAliensKilled++; break; case "fly into formation" : this.clip.depth = this.clip.depth * 1.03; if (this.clip.depth > this.clip.formationDepth) { this.enemyState = "waiting in formation"; this.formationCount = 0; } break; case "waiting in formation" : this.formationCount++; if (this.formationCount > this.formationWait) { this.formationCount = 0; this.enemyState = "flying out"; } this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 15; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot - 3; enemyBulletNum++; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot + 3; enemyBulletNum++; } break; case "flying out" : this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 25; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot - 3; enemyBulletNum++; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot + 3; enemyBulletNum++; } this.clip.depth = this.clip.depth * 1.025; if (this.clip.depth > 400) { this.offset = random(360); this.clip.depth = 0.5; this.enemyState = "fly into formation"; } if (this.clip.hitTest(player.hitClip)) { explodeSound1.start(); _root.playerHit("enemy"); this.enemyState = "explode"; } break; default : this.enemyState = "setup"; } if ((this.enemyState != "explode") && (this.enemyState != "explode wait")) { this.shot = _root.testShot(this.clip); if (this.shot != false) { this.strength--; if (this.strength < 1) { this.enemyState = "explode"; explodeSound2.start(); _root.score = _root.score + this.pointsawarded; } } } this.sinMove = (Math.sin(this.startRot + this.angle) * this.range) + (Math.sin(this.angle) * this.range); this.baserot = this.sinMove; this.cliptogo = 8 - Math.floor(this.sinMove / 4); this.gotoAndStop(this.cliptogo); this.angle = this.angle + this.ySpeed; this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this._xscale = (this._yscale = _root.calcScale(this.clip.depth)); this.rot = this.baserot + this.offset; this._rotation = 360 - this.rot; } }; Object.registerClass("enemy4", enemy4Class); function enemy3Class() { } enemy3Class.prototype = new MovieClip(); enemy3Class.prototype.onLoad = function () { trace("SHIP3"); this.startRot = random(360); this.startRot = _root.prot; this.scope = 100 - (_root.level * 10); this.startRot = (_root.prot + (Math.random() * this.scope)) - (this.scope / 2); this.baserot = this.startRot; this.offset = random(360); this.firing = 1; this.firedelay = 45; this.strength = 3; this.pointsawarded = 300; this.formationWait = 260 + random(20); this.formationCount = 0; this.clip.depth = 0.5; this.rot = this.baserot; this.clip._visible = false; this.angle = random(360); this.range = 30; this.ySpeed = 0.025; this.centerScale = this.startRot; }; enemy3Class.prototype.onEnterFrame = function () { if (_root.gameState == "playing") { switch (this.enemyState) { case "setup" : this.enemyState = "fly into formation"; break; case "explode" : explodeSnd2.start(); _root.addExplosion(this.rot, this.clip.depth); removeMovieClip(this); _root.lvlAliensKilled++; break; case "fly into formation" : this.clip.depth = this.clip.depth * 1.03; if (this.clip.depth > this.clip.formationDepth) { this.enemyState = "waiting in formation"; this.formationCount = 0; } break; case "waiting in formation" : this.formationCount++; if (this.formationCount > this.formationWait) { this.formationCount = 0; this.enemyState = "flying out"; } this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 15; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot - 3; enemyBulletNum++; } break; case "flying out" : this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 25; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot; enemyBulletNum++; } this.clip.depth = this.clip.depth * 1.025; if (this.clip.depth > 400) { this.offset = random(360); this.clip.depth = 0.5; this.enemyState = "fly into formation"; } if (this.clip.hitTest(player.hitClip)) { explodeSound1.start(); _root.playerHit("enemy"); this.enemyState = "explode"; } break; default : this.enemyState = "setup"; } if ((this.enemyState != "explode") && (this.enemyState != "explode wait")) { this.shot = _root.testShot(this.clip); if (this.shot != false) { this.strength--; if (this.strength < 1) { this.enemyState = "explode"; explodeSound2.start(); _root.score = _root.score + this.pointsawarded; } } } this.sinMove = (Math.sin(this.startRot + this.angle) * this.range) + (Math.sin(this.angle) * this.range); this.baserot = this.sinMove; this.cliptogo = 8 - Math.floor(this.sinMove / 4); this.gotoAndStop(this.cliptogo); this.angle = this.angle + this.ySpeed; this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this._xscale = (this._yscale = _root.calcScale(this.clip.depth)); this.rot = this.baserot + this.offset; this._rotation = 360 - this.rot; } }; Object.registerClass("enemy3", enemy3Class); function enemy2Class() { } enemy2Class.prototype = new MovieClip(); enemy2Class.prototype.onLoad = function () { this.startRot = random(360); this.scope = 100 - (_root.level * 10); this.startRot = (_root.prot + (Math.random() * this.scope)) - (this.scope / 2); this.baserot = this.startRot; this.offset = random(360); this.firing = 1; this.firedelay = 45; this.strength = 1; this.pointsawarded = 300; this.formationWait = 260 + random(20); this.formationCount = 0; this.clip.depth = 0.5; this.rot = 0; this.clip._visible = false; this.angle = 0; this.range = 30; this.ySpeed = 0.025; this.centerScale = this.startRot; }; enemy2Class.prototype.onEnterFrame = function () { if (_root.gameState == "playing") { switch (this.enemyState) { case "setup" : this.enemyState = "fly into formation"; break; case "explode" : explodeSnd2.start(); _root.addExplosion(this.rot, this.clip.depth); removeMovieClip(this); _root.lvlAliensKilled++; break; case "fly into formation" : this.clip.depth = this.clip.depth * 1.03; if (this.clip.depth > this.clip.formationDepth) { this.enemyState = "waiting in formation"; this.formationCount = 0; } break; case "waiting in formation" : this.formationCount++; if (this.formationCount > this.formationWait) { this.formationCount = 0; this.enemyState = "flying out"; } this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 15; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot - 3; enemyBulletNum++; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot + 3; enemyBulletNum++; } break; case "flying out" : this.firedelay--; if (this.firedelay < 1) { this.firedelay = random(50) + 25; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot - 3; enemyBulletNum++; this.bname = _root.enemyBulletHolder.attachMovie("enemyBullet", "b" + enemyBulletNum, enemyBulletNum); this.bname.clip.depth = this.clip.depth; this.bname.clip.rot = this.rot + 3; enemyBulletNum++; } this.clip.depth = this.clip.depth * 1.025; if (this.clip.depth > 400) { this.offset = random(360); this.clip.depth = 0.5; this.enemyState = "fly into formation"; } if (this.clip.hitTest(player.hitClip)) { explodeSound1.start(); _root.playerHit("enemy"); this.enemyState = "explode"; } break; default : this.enemyState = "setup"; } if ((this.enemyState != "explode") && (this.enemyState != "explode wait")) { this.shot = _root.testShot(this.clip); if (this.shot != false) { this.strength--; if (this.strength < 1) { this.enemyState = "explode"; explodeSound2.start(); _root.score = _root.score + this.pointsawarded; } } } this.sinMove = Math.sin(this.startRot + this.angle) * this.range; this.baserot = this.sinMove; this.cliptogo = 8 - Math.floor(this.sinMove / 4); this.gotoAndStop(this.cliptogo); this.angle = this.angle + this.ySpeed; this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this._xscale = (this._yscale = _root.calcScale(this.clip.depth)); this.rot = this.baserot + this.offset; this._rotation = 360 - this.rot; } }; Object.registerClass("enemy2", enemy2Class); function explosionClass() { } explosionClass.prototype = new MovieClip(); explosionClass.prototype.onLoad = function () { this.clip._visible = false; this.c = 15; }; explosionClass.prototype.onEnterFrame = function () { if (_root.gameState != "paused") { this.clip.depth = this.clip.depth * zoomSpeed; } this._x = _root.calcX(this.clip.rot, this.clip.depth); this._y = _root.calcY(this.clip.rot, this.clip.depth); this.scale = _root.calcScale(this.clip.depth); this._xscale = (this._yscale = this.scale); this.c--; if (this.c < 1) { removeMovieClip(this); } }; Object.registerClass("explosion", explosionClass); function mineClass() { } mineClass.prototype = new MovieClip(); mineClass.prototype.onLoad = function () { this.rot = random(360); this.strength = 1; this.state = "normal"; this.pointsawarded = 100; this.clip._visible = false; this._rotation = random(360); }; mineClass.prototype.onEnterFrame = function () { if (_root.gameState != "paused") { if (this.state == "explode") { explodeSnd4.start(); _root.addExplosion(this.rot, this.clip.depth); removeMovieClip(this); } if (this.state == "normal") { this.clip.depth = this.clip.depth * zoomSpeed; if (_root.gameState == "level finished wait") { if (this.clip.depth < 15) { removeMovieClip(this); } this.clip.depth = this.clip.depth * exitZoomSpeed; } if (this.clip.depth > 400) { removeMovieClip(this); } this.shot = _root.testShot(this.clip); if (this.shot != false) { this.strength--; if (this.strength < 1) { this.state = "explode"; _root.score = _root.score + this.pointsawarded; } } this.hitplayer = _root.testHitPlayer(this.clip); if ((this.hitplayer != false) && (this.hitplayer != undefined)) { if (_root.gameState != "level finished wait") { _root.playerHit("mine"); this.state = "explode"; } } } this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this._xscale = (this._yscale = _root.calcScale(this.clip.depth)); } }; Object.registerClass("mine", mineClass); function playerbulletClass() { } playerbulletClass.prototype = new MovieClip(); playerbulletClass.prototype.onLoad = function () { this.rot = _root.prot; this.depth = _root.pdepth; this.state = "normal"; }; playerbulletClass.prototype.onEnterFrame = function () { if (this.state == "normal") { if (_root.gameState != "paused") { this.depth = this.depth * 0.9; if (this.depth < 25) { removeMovieClip(this); } if (this.depth < 50) { this._alpha = this._alpha - 2; } this.temprot = (this.rot / 180) * Math.PI; this.x = _root.calcX(this.rot, this.depth); this.y = _root.calcY(this.rot, this.depth); this.scale = _root.calcScale(this.depth); this._x = this.x; this._y = this.y; this._xscale = this.scale; this._yscale = this.scale; } } }; Object.registerClass("bullet", playerbulletClass); level1Enemies = new Array(1, 1, 1, 1, 1, 2); level2Enemies = new Array(1, 2, 1, 2, 1, 2, 1, 2, 1, 2); level3Enemies = new Array(2, 1, 3, 1, 3, 2, 2, 1, 3, 1, 3, 2); level4Enemies = new Array(2, 3, 4, 2, 3, 1, 4, 2, 3, 4, 2, 1, 3, 4, 2, 3, 4); level5Enemies = new Array(1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4); function bonusClass() { } bonusClass.prototype = new MovieClip(); bonusClass.prototype.onLoad = function () { this.rot = random(360); this.state = "normal"; this.clip._visible = false; }; bonusClass.prototype.onEnterFrame = function () { if (_root.gameState != "paused") { if (_root.gameState == "level finished wait") { this.clip.depth = this.clip.depth * _root.exitZoomSpeed; } if (this.state == "remove") { trace("remove"); trace(this.clip.depth); this.clip.depth = this.clip.depth * _root.zoomSpeed; if (this.clip.depth > 400) { removeMovieClip(this); } } if (this.state == "normal") { this.clip.depth = this.clip.depth * _root.zoomSpeed; if (_root.gameState == "level finished wait") { if (this.clip.depth < 15) { removeMovieClip(this); } this.clip.depth = this.clip.depth * _root.exitZoomSpeed; } if (this.clip.depth > 400) { removeMovieClip(this); } this.hitplayer = _root.testHitPlayer(this.clip); if (this.hitplayer != false) { if (_root.gameState != "level finished wait") { _root.playerHit("bonus" + this.clip.bonusType); this.state = "collected wait"; this.rot = _root.prot; this.gotoAndStop(this.clip.bonusType + 3); this.cw = 60; this.clip.depth = _root.pdepth - 25; } } } if (this.state == "collected wait") { trace("waiting"); this.cw--; if (this.cw < 1) { this.state = "remove"; trace(this.clip.depth); } } this._x = _root.calcX(this.rot, this.clip.depth); this._y = _root.calcY(this.rot, this.clip.depth); this.scale = _root.calcScale(this.clip.depth); this._xscale = (this._yscale = this.scale); } }; Object.registerClass("bonus", bonusClass); function displayplayer() { if (Math.abs(movePlayer) > 0) { prot = prot + (movePlayer * 0.1); movePlayer = movePlayer * 0.9; playerdisplayrot = 8 + Math.floor(movePlayer / 3); player.gotoAndStop(playerdisplayrot); if (Math.abs(movePlayer) < 0.5) { movePlayer = 0; player.gotoAndStop(8); } } if (prot < 0) { prot = 359 - prot; } if (prot > 361) { prot = prot - 360; } px = _root.calcX(prot, pdepth); py = _root.calcY(prot, pdepth); player._x = px; player._y = py; player._xscale = (player._yscale = calcScale(pdepth)); player._rotation = 360 - prot; if (displayThrust == 1) { tc++; if (tc > td) { tc = 0; attachMovie("thrust", "th" + thrstn, thrstn); eval ("th" + thrstn)._x = player._x; eval ("th" + thrstn)._y = player._y; eval ("th" + thrstn)._rotation = player._rotation; thrstn++; if (thrstn > 198) { thrstn = 101; } } } } function enemybulletClass() { } enemybulletClass.prototype = new MovieClip(); enemybulletClass.prototype.onLoad = function () { this.state = "normal"; }; enemybulletClass.prototype.onEnterFrame = function () { if (this.state == "normal") { if (_root.gameState == "level finished wait") { this.clip.depth = this.clip.depth * exitZoomSpeed; } if (_root.gameState != "paused") { this.clip.depth = this.clip.depth * 1.04; if (this.depth > 400) { removeMovieClip(this); } this.temprot = (this.clip.rot / 180) * Math.PI; this.x = _root.calcX(this.clip.rot, this.clip.depth); this.y = _root.calcY(this.clip.rot, this.clip.depth); this.scale = _root.calcScale(this.clip.depth); this._x = this.x; this._y = this.y; this._xscale = (this._yscale = this.scale); this.hitplayer = _root.testHitPlayer(this.clip); if ((this.hitplayer != false) && (this.hitplayer != undefined)) { _root.playerHit("ebullet"); removeMovieClip(this); } } } }; Object.registerClass("enemyBullet", enemybulletClass); function frameaction() { switch (gameState) { case "game complete" : trace("GAME COMPLETE"); attachMovie("game_complete", "tellPlayer", 9); tellPlayer._x = 320; tellPlayer._y = 240; gameState = "game complete wait"; gameCWait = 90; break; case "game complete wait" : testKeys(); pdepth = pdepth - 3; if (pdepth < 10) { removeMovieClip(player); } gameCWait--; if (gameCWait < 1) { gameState = "game complete end"; } break; case "game complete end" : gameState = "null"; removeMovieClip(player); gotoAndPlay (37); break; case "level finished" : attachMovie("level_complete", "tellPlayer", 9); tellPlayer._x = 320; tellPlayer._y = 240; gameState = "level finished wait"; lvlCompleteWait = 90; break; case "level finished wait" : testKeys(); lvlCompleteWait--; if (lvlCompleteWait < 1) { level++; if (level > 5) { gameState = "game complete"; } else { gameState = "begin"; } } break; case "start gameover" : playerExplodesSnd.start(); gameState = "game over wait"; gw = 30; break; case "game over wait" : gw--; if (gw < 1) { removeMovieClip(player); gameState = "null"; gotoAndPlay (28); } break; case "start again" : level = 1; attachMovie("ready_announce", "tellPlayer", 9); tellPlayer._x = 320; tellPlayer._y = 240; _global.playerState = 1; attachMovie("player", "player", 199); player.gotoAndStop(8); playerState = 1; gameState = "paused"; break; case "paused" : break; case "begin" : setuplevel(); gameState = "begin wait"; tNum = 76; break; case "begin wait" : generatestars(); tNum--; if (tNum < 1) { gameState = "playing"; removeMovieClip(tellPlayer); } break; case "playing" : testKeys(); generatestars(); displayplayer(); testifLevelisOver(); } displayplayer(); } function generatestars() { levelTime = Math.floor((getTimer() - levelStart) / 1000); if (levelTime < 50) { bonusCount++; if (bonusCount > bonusDelay) { t = random(10); if (t < 5) { typeOfB = 1; } if ((t > 4) && (t < 8)) { typeOfB = 2; } if (t > 7) { typeOfB = 3; } stars.attachMovie("bonus", "b" + n, n); with (eval ("stars.b" + n)) { _x = -15; clip.depth = 2; clip.bonusType = typeOfB; gotoAndStop(typeOfB); } n++; if (n > 1000) { n = 0; } bonusCount = 0; } } if (starAmount < maxStars) { if (displayStars == 1) { sc++; if (sc > sd) { starAmount++; sc = 0; stars.attachMovie("star", "s" + n, n); with (eval ("stars.s" + n)) { _x = -5; } n++; if (n > 1000) { n = 0; } } } } ac++; if (ac > ad) { ac = 0; stars.attachMovie("asteroid", "a" + n, n); with (eval ("stars.a" + n)) { _x = -15; clip.depth = 2; } n++; if (n > 1000) { n = 0; } } mc++; if (mc > md) { mc = 0; stars.attachMovie("mine", "m" + n, n); with (eval ("stars.m" + n)) { _x = -15; clip.depth = 2; } n++; } if (genAliens < maxAliens) { ec++; if (ec > ed) { genAliens++; ec = 0; enemyName = "enemy" + eval (("level" + level) + "Enemies")[genAliens - 1]; trace(enemyName); enemyHolder.attachMovie(enemyName, "e" + en, en); with (eval ("enemyHolder.e" + en)) { _x = -15; clip.depth = 4; clip.formationDepth = 70; clip.enemyType = 1; } en++; if (en > 1000) { en = 0; } } } } function pausebtnpress() { if (_root.state == "playing") { _root.state = "paused"; attachMovie("paused_clip", "tellPlayer", 9); tellPlayer._x = 320; tellPlayer._y = 240; } else if (_root.state == "paused") { removeMovieClip("tellPlayer"); _root.state = "playing"; } } function playerShoot() { if (soundOn == 1) { eval ("fire_snd" + (random(2) + 1)).start(); } this.bulletHolder.attachMovie("bullet", "b" + bulletNum, bulletNum); eval ("this.bulletHolder.b" + bulletNum)._x = -10; bulletNum++; } function playerHit(hitBy) { if (hitBy == "mine") { trace("player has been hit by a mine"); playerEnergy = playerEnergy - 20; } if (hitBy == "enemy") { trace("player has been hit by an enemy"); playerEnergy = playerEnergy - 10; } if (hitBy == "asteroid") { trace("player has been hit by a asteroid"); playerEnergy = playerEnergy - 15; } if (hitBy == "ebullet") { trace("player has been hit by an enemy bullet"); playerEnergy = playerEnergy - 5; } if (hitBy == "bonus1") { collectSnd.start(); trace("player has been hit by bonus 1"); score = score + 1000; } if (hitBy == "bonus2") { collectSnd.start(); trace("player has been hit by bonus 2"); score = score + 500; playerEnergy = playerEnergy + 20; if (playerEnergy > 100) { playerEnergy = 100; } } if (hitBy == "bonus3") { ffCount = 240; fastFire = true; collectSnd.start(); trace("player has been hit by bonus 3"); score = score + 1000; trace("faster firepower"); } if (playerEnergy < 1) { playerExplodesSnd.start(); playerEnergy = 0; gameState = "start gameover"; } this.shieldBar.clip._y = 388 - ((playerEnergy / 100) * 388); this.shieldBar.clip.gotoAndPlay(2); hurtSnd.start(); } function setup() { exitZoomSpeed = 1.1; zoomSpeed = 1.03; maxStars = 30; starAmount = 0; playerEnergy = 100; n = 10; pdepth = 200; prot = 0; sc = 0; sd = 2; tc = 0; td = 1; thrstn = 101; leftKey = 37; rightKey = 39; fireKey = 32; movePlayer = 0; bulletNum = 1; lastFired = getTimer(); fireDelay = 350; displayThrust = 0; displayStars = 1; soundOn = 1; _quality = _root.gameQuality; var _local2 = new Object(); _local2.onMouseDown = function () { if ((playerState == 1) && (gameState == "playing")) { trace("mouse clicked"); } }; Mouse.addListener(_local2); extralives = 0; _root.lives = 2; _root.score = 0; gameScene = "GAME"; playmusic(); } if (musicstate == 0) { this.on_off.gotoAndStop(2); } function testKeys() { if (Key.isDown(leftKey)) { movePlayer = movePlayer - 7; } if (Key.isDown(rightKey)) { movePlayer = movePlayer + 7; } if (movePlayer > 30) { movePlayer = 30; } if (movePlayer < -30) { movePlayer = -30; } if (fastFire) { fireDelay = 175; ffCount--; if (ffCount < 1) { fastFire = false; } } else { fireDelay = 350; } if (gameState == "playing") { if (Key.isDown(fireKey)) { nowFire = getTimer(); if ((nowFire - lastFired) > fireDelay) { playerShoot(); lastFired = getTimer(); } } } } function testifLevelisOver() { if (lvlAliensKilled >= maxAliens) { gameState = "level finished"; } } function testHitPlayer(tName) { tisShot = false; if (eval (tName).hitTest(player.hitClip)) { trace("PLAYER HAS BEEN HIT!!"); return(i); } return(false); } function testShot(tName) { tisShot = false; i = bulletNum; while (i > (bulletNum - 9)) { if (eval (tName).hitTest(eval ("bulletHolder.b" + i))) { removeMovieClip(eval ("bulletHolder.b" + i)); return(i); } i--; } return(false); } function setuplevel() { fastFire = false; enemyBulletNum = 1; lvlAliensKilled = 0; maxAliens = eval (("level" + level) + "Enemies").length; trace("maxAliens = " + maxAliens); bonusCount = 0; mc = 0; ac = 0; ec = 0; en = 1; switch (level) { case 1 : bonusDelay = 120; md = 60; ad = 60; ed = 100; break; case 2 : bonusDelay = 170; md = 50; ad = 50; ed = 80; break; case 3 : bonusDelay = 150; md = 40; ad = 40; ed = 70; break; case 4 : bonusDelay = 190; md = 35; ad = 35; ed = 60; break; case 5 : bonusDelay = 190; md = 30; ad = 30; ed = 50; break; default : bonusDelay = 190; md = 30; ad = 30; ed = 50; } genAliens = 0; _root.levelann = "Level " + level; trace("LEVEL START" + level); attachMovie("level_announce", "tellPlayer", 9); tellPlayer._x = 320; tellPlayer._y = 240; background.gotoAndStop(level); attachMovie("player", "player", 199); player.gotoAndStop(8); displayplayer(); playerState = 1; playmusic(); levelStart = getTimer(); }
Instance of Symbol 393 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.frameaction(); }
Frame 27
setup(); gameState = "begin"; stop();
Instance of Symbol 332 MovieClip "starGen" in Frame 28
onClipEvent (enterFrame) { _parent.makeStars(); }
Frame 28
if (false) { }
Frame 29
gameOverSnd.start(); storage.flush(); gamescene = "game over"; playmusic(); sA = 0; sM = 40; sC = 0; sD = 2; if (score > yourhigh) { yourhigh = score; storage.data.myhighscore = score; } this.playBtn.onRelease = function () { removeMovieClip(highHolder); gotoAndPlay (18); _root.gameState = "start again"; }; if (score > 1000) { t = this.createEmptyMovieClip("highHolder", 1000); loadMovie ("http://www.terrypaton.com/highscores/highscoreSubmit.swf", highHolder); t._x = 81; t._y = 292; } if (yourhigh != undefined) { yourHighestText = "YOUR HIGHEST SCORE: " + yourhigh; } else { yourHighestText = " "; } storage.flush();
Frame 36
stop();
Frame 37
storage.data.uptolevel = 1; level = 1; gameOverSnd.start(); storage.flush(); gameScene = "GAME FINISHED"; playmusic(); sA = 0; sM = 40; sC = 0; sD = 2; if (score > yourhigh) { yourhigh = score; storage.data.myhighscore = score; } this.playBtn.onRelease = function () { removeMovieClip(highHolder); gotoAndPlay (18); _root.gameState = "start again"; }; this.playBtn.onRollOver = function () { }; if (score > 1000) { t = this.createEmptyMovieClip("highHolder", 1000); loadMovie ("http://www.terrypaton.com/highscores/highscoreSubmit.swf", highHolder); t._x = 81; t._y = 292; } if (yourhigh != undefined) { yourHighestText = "YOUR HIGHEST SCORE: " + yourhigh; } else { yourHighestText = " "; } storage.flush();
Instance of Symbol 332 MovieClip "starGen" in Frame 37
onClipEvent (enterFrame) { _parent.makeStars(); }
Frame 45
stop();
Symbol 3 MovieClip [letter] Frame 1
#initclip 8 Object.registerClass("letter", letterClass); #endinitclip
Symbol 414 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.3"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }}; options = _parseOptions(options, _local27); if ("5cc6f7dfb67f2f08341c831480f7c2a7".length == 0) { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } }
Symbol 415 MovieClip [__Packages.letterClass] Frame 0
class letterClass extends MovieClip { var centerY, radiusY, speed, y, _y, x, _x, angle; function letterClass () { super(); } function onLoad() { centerY = 48; radiusY = 5; speed = 0.05; y = _y; x = _x; } function onEnterFrame() { if (angle != undefined) { y = centerY + (Math.sin(angle) * radiusY); angle = angle + speed; _x = x; _y = y; } } }
Symbol 416 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 417 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 418 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 419 MovieClip [__Packages.mx.transitions.easing.Strong] Frame 0
class mx.transitions.easing.Strong { function Strong () { } static function easeIn(t, b, c, d) { t = t / d; return((((((c * t) * t) * t) * t) * t) + b); } static function easeOut(t, b, c, d) { t = (t / d) - 1; return((c * (((((t * t) * t) * t) * t) + 1)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } t = t - 2; return(((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b); } static var version = "1.1.0.52"; }
Symbol 420 MovieClip [__Packages.mx.transitions.easing.Bounce] Frame 0
class mx.transitions.easing.Bounce { function Bounce () { } static function easeOut(t, b, c, d) { t = t / d; if (t < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { t = t - 0.545454545454545; return((c * (((7.5625 * t) * t) + 0.75)) + b); } if (t < 0.909090909090909) { t = t - 0.818181818181818; return((c * (((7.5625 * t) * t) + 0.9375)) + b); } t = t - 0.954545454545455; return((c * (((7.5625 * t) * t) + 0.984375)) + b); } static function easeIn(t, b, c, d) { return((c - easeOut(d - t, 0, c, d)) + b); } static function easeInOut(t, b, c, d) { if (t < (d / 2)) { return((easeIn(t * 2, 0, c, d) * 0.5) + b); } return(((easeOut((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); } static var version = "1.1.0.52"; }
Symbol 46 MovieClip [enemy3] Frame 1
stop();
Symbol 77 MovieClip [enemy4] Frame 1
stop();
Symbol 108 MovieClip [enemy2] Frame 1
stop();
Symbol 156 MovieClip [explosion] Frame 16
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 167 MovieClip [tell_player] Frame 65
removeMovieClip(this);
Symbol 172 MovieClip [ready_announce] Frame 76
_root.state = "playing"; removeMovieClip(this);
Symbol 211 Button
on (release) { _root.pausebtnpress(); }
Symbol 212 MovieClip [paused_clip] Frame 30
stop();
Symbol 215 MovieClip [lifelost] Frame 80
_root.state = "start again"; removeMovieClip(this);
Symbol 218 MovieClip [level_announce] Frame 77
stop();
Symbol 222 MovieClip [game_complete] Frame 76
_root.state = "playing"; removeMovieClip(this);
Symbol 228 MovieClip [thrust] Frame 13
removeMovieClip(this);
Symbol 263 MovieClip [enemy1] Frame 1
stop();
Symbol 296 MovieClip [asteroid] Frame 16
this.gotoAndPlay(1);
Symbol 299 MovieClip [mine] Frame 1
stop();
Symbol 303 MovieClip [level_complete] Frame 76
_root.state = "playing"; removeMovieClip(this);
Symbol 319 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
_root.stop(); new mx.transitions.Tween(this.head, "_rotation", mx.transitions.easing.Bounce.easeOut, 0, 180, 0.7, true); new mx.transitions.Tween(this.head, "_y", mx.transitions.easing.Bounce.easeOut, this.head._y - 200, this.head._y, 1, true); new mx.transitions.Tween(this.head, "_x", mx.transitions.easing.Strong.easeOut, (Math.random() * 640) - 320, 0, 1, true);
Symbol 323 MovieClip Frame 92
_root.play();
Symbol 338 MovieClip Frame 23
stop();
Symbol 340 Button
on (press) { _root.musicoff(); this.over.play(); }
Symbol 343 Button
on (press) { _root.musicon(); this.over.play(); }
Symbol 344 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 1
this.onPress = function () { getURL ("http://www.terrypaton.com", "_blank"); }; this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); }; this.stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 369 Button
on (release) { _root.resetlevel(); }
Symbol 379 MovieClip Frame 1
stop();
Symbol 403 MovieClip Frame 1
stop();

Library Items

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Symbol 2 EditableTextUses:1Used by:3
Symbol 3 MovieClip [letter]Uses:2Used by:12
Symbol 414 MovieClip [__Packages.MochiAd]
Symbol 415 MovieClip [__Packages.letterClass]
Symbol 416 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 417 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 418 MovieClip [__Packages.mx.transitions.Tween]
Symbol 419 MovieClip [__Packages.mx.transitions.easing.Strong]
Symbol 420 MovieClip [__Packages.mx.transitions.easing.Bounce]
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Symbol 5 FontUsed by:6 115 116 117 333 346 347 348 389 391
Symbol 6 TextUses:5Used by:12
Symbol 7 GraphicUsed by:8 340 343
Symbol 8 MovieClipUses:7Used by:12
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:9 10Used by:12
Symbol 12 MovieClipUses:4 3 6 8 11Used by:Timeline
Symbol 13 GraphicUsed by:319
Symbol 14 GraphicUsed by:15 123 231
Symbol 15 MovieClipUses:14Used by:46 77 108 118 263 296 299
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Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:46
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:46
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:46
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Symbol 31 GraphicUses:30Used by:46
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Symbol 33 GraphicUses:32Used by:46
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:46
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:46
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Symbol 39 GraphicUses:38Used by:46
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:46
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:46
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [enemy3]Uses:15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45Used by:319
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:77
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:77
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:77
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:77
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:77
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:77
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:77
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:77
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:77
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:77
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Symbol 68 GraphicUses:67Used by:77
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:77
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:77
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClip [enemy4]Uses:15 48 50 52 54 56 58 60 62 64 66 68 70 72 74 76Used by:319
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Symbol 79 GraphicUses:78Used by:108
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Symbol 81 GraphicUses:80Used by:108
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Symbol 83 GraphicUses:82Used by:108
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Symbol 87 GraphicUses:86Used by:108
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Symbol 89 GraphicUses:88Used by:108
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:108
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:108
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:108
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:108
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:108
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:108
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:108
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:108
Symbol 108 MovieClip [enemy2]Uses:15 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107Used by:319
Symbol 109 FontUsed by:110
Symbol 110 TextUses:109Used by:118
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:118
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:118
Symbol 115 TextUses:5Used by:118
Symbol 116 TextUses:5Used by:118
Symbol 117 TextUses:5Used by:118
Symbol 118 MovieClip [bonus]Uses:15 110 112 113 114 115 116 117Used by:319
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [enemyBullet]Uses:121Used by:319
Symbol 123 MovieClipUses:14Used by:156
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:156
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:156
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Symbol 129 GraphicUses:128Used by:156
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:156
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:156
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:156
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:156
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Symbol 139 GraphicUses:138Used by:156
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:156
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:156
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:156
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:156
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Symbol 149 GraphicUses:148Used by:156
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:156
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClip [explosion]Uses:123 125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155Used by:319
Symbol 157 TextUses:1Used by:166
Symbol 158 TextUses:1Used by:166
Symbol 159 TextUses:1Used by:166
Symbol 160 TextUses:1Used by:166
Symbol 161 TextUses:1Used by:166
Symbol 162 TextUses:1Used by:166
Symbol 163 TextUses:1Used by:166
Symbol 164 TextUses:1Used by:166
Symbol 165 TextUses:1Used by:166
Symbol 166 MovieClipUses:157 158 159 160 161 162 163 164 165Used by:167
Symbol 167 MovieClip [tell_player]Uses:166Used by:319
Symbol 168 GraphicUsed by:171
Symbol 169 FontUsed by:170 216 220 301 365 374 376 388 390 398 401 404 406 407 409 410 413
Symbol 170 TextUses:169Used by:171
Symbol 171 MovieClipUses:168 170Used by:172
Symbol 172 MovieClip [ready_announce]Uses:171Used by:319
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:205
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:205
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:205
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:205
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:205
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:205
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:205
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:205
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:205
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:205
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:205
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:205
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:205
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:205
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:205
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [player]Uses:174 176 178 180 182 184 186 188 190 192 194 196 198 200 202 204Used by:319
Symbol 206 GraphicUsed by:212
Symbol 207 TextUses:1Used by:212
Symbol 208 TextUses:1Used by:212
Symbol 209 GraphicUsed by:211  Timeline
Symbol 210 SoundUsed by:211 340 343 369
Symbol 211 ButtonUses:209 210Used by:212
Symbol 212 MovieClip [paused_clip]Uses:206 207 208 211Used by:319
Symbol 213 GraphicUsed by:215 217
Symbol 214 TextUses:1Used by:215
Symbol 215 MovieClip [lifelost]Uses:213 214Used by:319
Symbol 216 EditableTextUses:169Used by:217
Symbol 217 MovieClipUses:213 216Used by:218
Symbol 218 MovieClip [level_announce]Uses:217Used by:319
Symbol 219 GraphicUsed by:221
Symbol 220 TextUses:169Used by:221
Symbol 221 MovieClipUses:219 220Used by:222
Symbol 222 MovieClip [game_complete]Uses:221Used by:319
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:227
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClipUses:224 226Used by:228
Symbol 228 MovieClip [thrust]Uses:227Used by:319
Symbol 229 GraphicUsed by:231 232
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClip [star]Uses:14 229 230Used by:319
Symbol 232 MovieClip [bullet]Uses:229Used by:319
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:263
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:263
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:263
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:263
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:263
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:263
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:263
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:263
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:263
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:263
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:263
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:263
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:263
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:263
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:263
Symbol 263 MovieClip [enemy1]Uses:15 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262Used by:319
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:296
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:296
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:296
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:296
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:296
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:296
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:296
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:296
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:296
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:296
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:296
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:296
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:296
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:296
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:296
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClip [asteroid]Uses:15 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293 295Used by:319
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClip [mine]Uses:15 298Used by:319
Symbol 300 GraphicUsed by:302
Symbol 301 TextUses:169Used by:302
Symbol 302 MovieClipUses:300 301Used by:303
Symbol 303 MovieClip [level_complete]Uses:302Used by:319
Symbol 304 Sound [fire_snd1]Used by:319
Symbol 305 Sound [intromusic]Used by:319
Symbol 306 Sound [playerShootSound1]Used by:319
Symbol 307 Sound [playerShootSound2]Used by:319
Symbol 308 Sound [explodeSound1]Used by:319
Symbol 309 Sound [explodeSound2]Used by:319
Symbol 310 Sound [explodeSound3]Used by:319
Symbol 311 Sound [explodeSound4]Used by:319
Symbol 312 Sound [explodeSound5]Used by:319
Symbol 313 Sound [explodeSound6]Used by:319
Symbol 314 Sound [bonusSound]Used by:319
Symbol 315 Sound [collectSound]Used by:319
Symbol 316 Sound [gameOverSound]Used by:319
Symbol 317 Sound [hurtSound]Used by:319
Symbol 318 Sound [playerExplodesSound]Used by:319
Symbol 319 MovieClipUses:13 46 77 108 118 122 156 167 172 205 212 215 218 222 228 231 232 263 296 299 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318Used by:Timeline
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:323
Symbol 322 GraphicUsed by:323
Symbol 323 MovieClipUses:321 322 SS1Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:Timeline
Symbol 326 GraphicUsed by:Timeline
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:329 379
Symbol 329 MovieClipUses:328Used by:Timeline
Symbol 330 FontUsed by:331 380 382 384
Symbol 331 EditableTextUses:330Used by:332
Symbol 332 MovieClipUses:331Used by:Timeline
Symbol 333 TextUses:5Used by:Timeline
Symbol 334 FontUsed by:335 336 341 342
Symbol 335 TextUses:334Used by:344
Symbol 336 TextUses:334Used by:344
Symbol 337 GraphicUsed by:338 340 343
Symbol 338 MovieClipUses:337Used by:340 343 378 408
Symbol 339 SoundUsed by:340 343 369
Symbol 340 ButtonUses:338 7 337 339 210Used by:344
Symbol 341 TextUses:334Used by:344
Symbol 342 TextUses:334Used by:344
Symbol 343 ButtonUses:338 7 337 339 210Used by:344
Symbol 344 MovieClipUses:335 336 340 341 342 343Used by:Timeline
Symbol 345 GraphicUsed by:Timeline
Symbol 346 TextUses:5Used by:Timeline
Symbol 347 TextUses:5Used by:Timeline
Symbol 348 TextUses:5Used by:Timeline
Symbol 349 FontUsed by:350 351 352 366 367 373
Symbol 350 EditableTextUses:349Used by:Timeline
Symbol 351 TextUses:349Used by:Timeline
Symbol 352 TextUses:349Used by:Timeline
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:361
Symbol 355 FontUsed by:356 357 358
Symbol 356 TextUses:355Used by:361
Symbol 357 TextUses:355Used by:361
Symbol 358 TextUses:355Used by:361
Symbol 359 GraphicUsed by:360
Symbol 360 MovieClipUses:359Used by:361
Symbol 361 MovieClipUses:354 356 357 358 360Used by:Timeline
Symbol 362 GraphicUsed by:Timeline
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:Timeline
Symbol 365 EditableTextUses:169Used by:Timeline
Symbol 366 TextUses:349Used by:369
Symbol 367 TextUses:349Used by:369
Symbol 368 GraphicUsed by:369 408
Symbol 369 ButtonUses:366 367 368 339 210Used by:Timeline
Symbol 370 GraphicUsed by:371
Symbol 371 ButtonUses:370Used by:Timeline
Symbol 372 GraphicUsed by:Timeline
Symbol 373 TextUses:349Used by:Timeline
Symbol 374 TextUses:169Used by:Timeline
Symbol 375 GraphicUsed by:378
Symbol 376 TextUses:169Used by:378
Symbol 377 GraphicUsed by:378
Symbol 378 ButtonUses:375 376 338 377Used by:Timeline
Symbol 379 MovieClipUses:328Used by:Timeline
Symbol 380 EditableTextUses:330Used by:381
Symbol 381 MovieClipUses:380Used by:Timeline
Symbol 382 EditableTextUses:330Used by:383
Symbol 383 MovieClipUses:382Used by:Timeline
Symbol 384 EditableTextUses:330Used by:385
Symbol 385 MovieClipUses:384Used by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:Timeline
Symbol 388 EditableTextUses:169Used by:Timeline
Symbol 389 TextUses:5Used by:Timeline
Symbol 390 EditableTextUses:169Used by:Timeline
Symbol 391 TextUses:5Used by:Timeline
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:Timeline
Symbol 394 GraphicUsed by:397
Symbol 395 GraphicUsed by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClipUses:394 396Used by:Timeline
Symbol 398 TextUses:169Used by:Timeline
Symbol 399 TextUses:1Used by:Timeline
Symbol 400 TextUses:1Used by:Timeline
Symbol 401 EditableTextUses:169Used by:403
Symbol 402 TextUses:1Used by:403
Symbol 403 MovieClipUses:401 402Used by:Timeline
Symbol 404 EditableTextUses:169Used by:Timeline
Symbol 405 GraphicUsed by:408
Symbol 406 TextUses:169Used by:408
Symbol 407 TextUses:169Used by:408
Symbol 408 ButtonUses:405 406 407 338 368Used by:Timeline
Symbol 409 EditableTextUses:169Used by:Timeline
Symbol 410 TextUses:169Used by:Timeline
Symbol 411 FontUsed by:412
Symbol 412 TextUses:411Used by:Timeline
Symbol 413 EditableTextUses:169Used by:Timeline
Streaming Sound 1Used by:Symbol 323 MovieClip

Instance Names

"loadingClip"Frame 3Symbol 12 MovieClip
"starGen"Frame 9Symbol 332 MovieClip
"on_off"Frame 9Symbol 344 MovieClip
"resetclip"Frame 9Symbol 364 MovieClip
"reset_btn"Frame 9Symbol 369 Button
"playBtn"Frame 9Symbol 378 Button
"background"Frame 18Symbol 379 MovieClip
"stars"Frame 18Symbol 381 MovieClip
"bulletHolder"Frame 18Symbol 383 MovieClip
"enemyBulletHolder"Frame 18Symbol 385 MovieClip
"enemyHolder"Frame 18Symbol 387 MovieClip
"on_off"Frame 18Symbol 344 MovieClip
"shieldBar"Frame 18Symbol 397 MovieClip
"newscore"Frame 28Symbol 403 MovieClip
"starGen"Frame 28Symbol 332 MovieClip
"playBtn"Frame 28Symbol 408 Button
"starGen"Frame 37Symbol 332 MovieClip
"playBtn"Frame 37Symbol 408 Button
"Lvar"Symbol 3 MovieClip [letter] Frame 1Symbol 2 EditableText
"mask"Symbol 12 MovieClip Frame 1Symbol 8 MovieClip
"clip"Symbol 46 MovieClip [enemy3] Frame 1Symbol 15 MovieClip
"clip"Symbol 77 MovieClip [enemy4] Frame 1Symbol 15 MovieClip
"clip"Symbol 108 MovieClip [enemy2] Frame 1Symbol 15 MovieClip
"clip"Symbol 118 MovieClip [bonus] Frame 1Symbol 15 MovieClip
"clip"Symbol 122 MovieClip [enemyBullet] Frame 1Symbol 121 MovieClip
"clip"Symbol 156 MovieClip [explosion] Frame 1Symbol 123 MovieClip
"clip"Symbol 167 MovieClip [tell_player] Frame 1Symbol 166 MovieClip
"hitClip"Symbol 205 MovieClip [player] Frame 1Symbol 174 MovieClip
"clip"Symbol 263 MovieClip [enemy1] Frame 1Symbol 15 MovieClip
"clip"Symbol 296 MovieClip [asteroid] Frame 1Symbol 15 MovieClip
"clip"Symbol 299 MovieClip [mine] Frame 1Symbol 15 MovieClip
"head"Symbol 323 MovieClip Frame 1Symbol 321 MovieClip
"clip"Symbol 397 MovieClip Frame 1Symbol 396 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 3 as "letter"
ExportAssets (56)Timeline Frame 1Symbol 414 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 415 as "__Packages.letterClass"
ExportAssets (56)Timeline Frame 1Symbol 416 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 417 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 418 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 419 as "__Packages.mx.transitions.easing.Strong"
ExportAssets (56)Timeline Frame 1Symbol 420 as "__Packages.mx.transitions.easing.Bounce"
ExportAssets (56)Timeline Frame 4Symbol 46 as "enemy3"
ExportAssets (56)Timeline Frame 4Symbol 77 as "enemy4"
ExportAssets (56)Timeline Frame 4Symbol 108 as "enemy2"
ExportAssets (56)Timeline Frame 4Symbol 118 as "bonus"
ExportAssets (56)Timeline Frame 4Symbol 122 as "enemyBullet"
ExportAssets (56)Timeline Frame 4Symbol 156 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 167 as "tell_player"
ExportAssets (56)Timeline Frame 4Symbol 172 as "ready_announce"
ExportAssets (56)Timeline Frame 4Symbol 205 as "player"
ExportAssets (56)Timeline Frame 4Symbol 212 as "paused_clip"
ExportAssets (56)Timeline Frame 4Symbol 215 as "lifelost"
ExportAssets (56)Timeline Frame 4Symbol 218 as "level_announce"
ExportAssets (56)Timeline Frame 4Symbol 222 as "game_complete"
ExportAssets (56)Timeline Frame 4Symbol 228 as "thrust"
ExportAssets (56)Timeline Frame 4Symbol 231 as "star"
ExportAssets (56)Timeline Frame 4Symbol 232 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 263 as "enemy1"
ExportAssets (56)Timeline Frame 4Symbol 296 as "asteroid"
ExportAssets (56)Timeline Frame 4Symbol 299 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 303 as "level_complete"
ExportAssets (56)Timeline Frame 4Symbol 304 as "fire_snd1"
ExportAssets (56)Timeline Frame 4Symbol 305 as "intromusic"
ExportAssets (56)Timeline Frame 4Symbol 306 as "playerShootSound1"
ExportAssets (56)Timeline Frame 4Symbol 307 as "playerShootSound2"
ExportAssets (56)Timeline Frame 4Symbol 308 as "explodeSound1"
ExportAssets (56)Timeline Frame 4Symbol 309 as "explodeSound2"
ExportAssets (56)Timeline Frame 4Symbol 310 as "explodeSound3"
ExportAssets (56)Timeline Frame 4Symbol 311 as "explodeSound4"
ExportAssets (56)Timeline Frame 4Symbol 312 as "explodeSound5"
ExportAssets (56)Timeline Frame 4Symbol 313 as "explodeSound6"
ExportAssets (56)Timeline Frame 4Symbol 314 as "bonusSound"
ExportAssets (56)Timeline Frame 4Symbol 315 as "collectSound"
ExportAssets (56)Timeline Frame 4Symbol 316 as "gameOverSound"
ExportAssets (56)Timeline Frame 4Symbol 317 as "hurtSound"
ExportAssets (56)Timeline Frame 4Symbol 318 as "playerExplodesSound"
Tag 0x0FF (255)Timeline Frame 11 bytes "."

Dynamic Text Variables

_root.levelannSymbol 216 EditableText"Level 50"
_root.vNumSymbol 350 EditableText"Version 1.0"
_root.yourhighSymbol 365 EditableText"-"
_root.levelSymbol 388 EditableText"0"
_root.scoreSymbol 390 EditableText"0"
_root.scoreSymbol 401 EditableText"00000000"
_root.levelSymbol 404 EditableText"0"
_root.yourHighestTextSymbol 409 EditableText"0"
_root.scoreSymbol 413 EditableText"0"




http://swfchan.com/10/46316/info.shtml
Created: 3/5 -2019 22:28:57 Last modified: 3/5 -2019 22:28:57 Server time: 15/05 -2024 07:39:50