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Boys vs. Girls.swf

This is the info page for
Flash #46688

(Click the ID number above for more basic data on this flash file.)


Text
WWW.SUGAR-FREE-GAMES.COM

WARNING:

THIS GAME IS A PARODY ON
TYPICAL GAMES FOR BOYS AND FOR
GIRLS. IT IS NOT MEANT TO PROMOTE
GENDER-BASED VIOLENCE OR OFFEND ANYONE.
DON'T TRY THIS AT HOME.

AAA

v1.1

PLAY AS A BOY

PLAY AS A GIRL

CREATED BY DMITRY ZHELTOBRIUKHOV FOR SUGAR-FREE-GAMES.COM. MUSIC BY MOOSEYMANIAC

GIRLS ARE INVADING THE MAN'S WORLD. SHOOT THEM WITH YOUR GUN AND
BEAT THEIR BOSSES TO STOP THE INVASION. BEWARE OF THE GIRLS'
COOTIE RAYS. THEY WILL NOT HURT YOU, BUT IF YOU GET HIT TOO MANY
TIMES YOU MAY END UP AS A CUTIE-BOOTIE TEDDY BEAR.

or

- Go left

- Go right

- Jump

- Duck

Mouse - Aim and shoot
Right-Click (PC) / Control-Click (Mac) - Pause + Options

BOYS HAVE GONE SUPER VIOLENT. THEY ARE
ATTACKING YOU AND YOU HAVE NO OTHER CHOICE,
BUT TO TAKE YOUR MAGIC WAND AND TRY AND MAKE
THEM SOMEWHAT CUTER.

CREATED BY DMITRY ZHELTOBRIUKHOV FOR SUGAR-FREE-GAMES.COM. MUSIC BY MOOSEYMANIAC

AAA

or

- Go left

- Go right

- Jump

- Duck

Mouse - Aim and shoot
Right-Click (PC) / Control-Click (Mac) - Pause + Options

Power-Ups:

-

-

-

-

-

-

-

Tips:

- Shooting an enemy in the head causes more damage. Shooting in the legs pushes the enemy back.
- Sometimes going back may be useful for recovering health and ammo.

-

-

-

-

-

-

-

Tips:

- Shooting an enemy in the head causes more damage. Shooting in the legs pushes the enemy back.
- Sometimes going back may be useful for recovering health and ammo.

RED AREA

PRESS THE KEY WHEN IT IS IN THE
The better the key fits the red area, the more points
you earn. If a key goes off the screen, you commit a
fault. The maximum number of faults you can commit
in this level is:

AAA

AAA

AAA

FAULT

SCORE

DONE

YOUR BONUS:

AAA

YOUR NEW SCORE:

AAA

AVAILABLE TIME:

AAA

DRESS UP THE BOSS

Click and drag clothes onto the boss.
Click on the boss' clothes to remove them.
Try to conbine clothes the best way before the time is over.

AAA

AAA

AAA

AAA

AAA

DRESS UP SCORE:

AAA

TIME BONUS:

AAA

YOUR NEW SCORE:

AAA

LIVES LEFT:

LIVES LEFT:

ENTER YOUR NAME

*Note: You must be connected to the Internet and allow popups
in order to save your score properly.

YOUR SCORE IS

0000000000

Name

The following information has been sent to Sugar-Free-Games.com:

If you could not see your name at the page opened in a new browser
window, press "RETRY" button to try again.

ActionScript [AS1/AS2]

Frame 2
if (((this._url.indexOf("http://www.addictinggames.com") != 0) and (this._url.indexOf("http://agstage.shockwave.com") != 0)) and (this._url.indexOf("http://farm.addictinggames.com") != 0)) { MochiAd.showPreGameAd({id:"029f84031e82eb3d", res:"600x300"}); } else { stop(); this.createTextField("my_txt", 1, 0, 190, 600, 20); my_txt.multiline = true; my_txt.wordWrap = true; var my_fmt = new TextFormat(); my_fmt.color = 16777215 /* 0xFFFFFF */; my_fmt.align = "center"; my_fmt.bold = true; my_fmt.font = "Arial"; my_txt.text = "Loading..."; my_txt.setTextFormat(my_fmt); this.onEnterFrame = function () { if (this.getBytesLoaded() >= this.getBytesTotal()) { my_txt.removeTextField(); delete onEnterFrame; gotoAndStop (2); } }; } _root.kongregateServices.connect();
Frame 4
stop();
Frame 5
function CalcAngle(Xfrom, Yfrom, Xto, Yto) { if ((Xfrom == Xto) and (Yfrom == Yto)) { Angle = 0; } else { XDis = Math.abs(Xto - Xfrom); YDis = Math.abs(Yto - Yfrom); Angle = Math.atan(YDis / XDis); if (Xto > Xfrom) { if (Yto < Yfrom) { Angle = halfPI - Angle; } else { Angle = halfPI + Angle; } } else if (Yto > Yfrom) { Angle = (Math.PI + halfPI) - Angle; } else { Angle = (Math.PI + halfPI) + Angle; } if (Angle < 0) { Angle = Angle + (Math.PI*2); } } return(Angle); } function CalcDistance(Xfrom, Yfrom, Xto, Yto) { xDistance = Math.abs(Xto - Xfrom); yDistance = Math.abs(Yto - Yfrom); LineDistance = Math.sqrt(Math.pow(xDistance, 2) + Math.pow(yDistance, 2)); return(LineDistance); } function NumberFormat(Num, Separator) { NumberString = Num.toString(); SplitArray = new Array(); ss = NumberString.length - 3; while (ss >= 0) { SplitArray.unshift(NumberString.substr(ss, 3)); ss = ss - 3; } if ((ss < 0) and (ss > -3)) { SplitArray.unshift(NumberString.substr(0, ss + 3)); } NumberString = SplitArray.join(Separator); return(NumberString); } function itemHandler(obj, item) { getURL ("http://www.sugar-free-games.com", "_BLANK"); } function SwitchFX() { FXOn = !FXOn; } function SwitchMusic() { MusicOn = !MusicOn; if (MusicOn) { Music.start(0, 1000000000); } else { Music.stop(); } } function MuteAll() { FXOn = false; MusicOn = false; Music.stop(); } function SwitchAQC() { AQC = !AQC; } function TimeFormat(Time) { var _local3; var _local1; var _local2; _local3 = Math.floor(Time / 60); _local1 = Time % 60; if (_local1 < 10) { _local1 = "0" + _local1; } _local2 = (_local3 + ":") + _local1; return(_local2); } halfPI = (Math.PI/2); dblPI = (Math.PI*2); Rad2Deg = 360 / dblPI; var Saved = SharedObject.getLocal("LevelData"); if (Saved.data.LastLevel == undefined) { Saved.data.LastLevel = [undefined, 0, 0]; } FXOn = true; MusicOn = true; AQC = true; QualityNames = [undefined, "LOW", "MEDIUM", "HIGH"]; var showItem = true; var my_cm = new ContextMenu(); my_cm.customItems.push(new ContextMenuItem("Resume", function () { })); my_cm.customItems.push(new ContextMenuItem("", SwitchFX)); my_cm.customItems.push(new ContextMenuItem("", SwitchMusic)); my_cm.customItems.push(new ContextMenuItem("Mute All Sounds", MuteAll)); my_cm.customItems.push(new ContextMenuItem("Disable Automatic Quality Control", SwitchAQC)); my_cm.customItems.push(new ContextMenuItem("End Game", function () { Lives = 1; gotoAndStop ("Life Lost"); }, true)); my_cm.customItems.push(new ContextMenuItem("Exit to Main Menu", function () { gotoAndStop ("Main Menu"); }, false)); my_cm.customItems.push(new ContextMenuItem("More Games at Sugar-Free-Games.com", itemHandler, true)); my_cm.onSelect = function () { RightClickMenu = true; Cursor._visible = false; Mouse.show(); DisplayMessage("PAUSED"); PausedBlack._visible = true; my_cm.customItems[5].enabled = (my_cm.customItems[6].enabled = InTheGame); if (FXOn) { my_cm.customItems[1].caption = "Disable Sound Effects"; } else { my_cm.customItems[1].caption = "Enable Sound Effects"; } if (MusicOn) { my_cm.customItems[2].caption = "Disable Music"; } else { my_cm.customItems[2].caption = "Enable Music"; } if (AQC) { my_cm.builtInItems.quality = false; my_cm.customItems[4].caption = "Disable Automatic Quality Control"; } else { my_cm.builtInItems.quality = true; my_cm.customItems[4].caption = "Enable Automatic Quality Control"; } }; my_cm.hideBuiltInItems(); this.menu = my_cm; FootHeight = new Array(); i = 0; while (i <= 6) { Kat1 = (i * 2) - 6; Gipo = 6; Kat2 = Math.sqrt(Math.pow(Gipo, 2) - Math.pow(Kat1, 2)); FootHeight[i] = Kat2; i++; } FootRotation = new Array(); i = 0; while (i <= 8) { if (i < 4) { FootRotation[i] = i * 5; } if ((i >= 4) and (i < 6)) { FootRotation[i] = 15 - ((i - 3) * 20); } if (i > 6) { FootRotation[i] = -25 + ((i - 6) * 12.5); } i++; } MListener = new Object(); MListener.onMouseDown = function () { MDown = true; if ((!RightClickMenu) and (!FinishedLevel)) { if (Ammo > 0) { Shoot(Chars[0]); } else { DisplayMessage("Out of Ammo"); if (InTheGame and FXOn) { if (Mode == 1) { BoyNoAmmo.start(); } else { GirlNoAmmo.start(); } } } } if (RightClickMenu) { RightClickMenu = false; if (InTheGame) { Mouse.hide(); Cursor._visible = true; PausedBlack._visible = false; Message.gotoAndPlay("Fade Down"); } } }; MListener.onMouseUp = function () { MDown = false; }; MListener.onMouseMove = function () { if ((RightClickMenu and (!FinishedLevel)) and InTheGame) { RightClickMenu = false; Mouse.hide(); Cursor._visible = true; PausedBlack._visible = false; Message.gotoAndPlay("Fade Down"); } }; Mouse.addListener(MListener); CharTypes = [undefined, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:1, BodyAndHead:19, HalfWidth:4, Gender:1, MaxDamage:5, FireRate:40, Reaction:20, Accuracy:0.2, JumpPower:12, ScoreValue:10, BodyType:1, LegType:1, RArmType:1, LArmType:1, HeadType:1, FootType:1}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:2, BodyAndHead:19, HalfWidth:3, SkirtLength:9, SkirtColor:35071, SkirtWidth:2, SkirtHeight:2, SkirtKlin:0.3, Gender:0, MaxDamage:5, FireRate:40, Reaction:20, Accuracy:0.2, JumpPower:12, ScoreValue:10, BodyType:2, LegType:2, RArmType:2, LArmType:2, HeadType:2, FootType:2}, {Speed:4, LegLength:24, BodyHeight:13, WpnDistance:13, Gun:2, BodyAndHead:25, HalfWidth:3, SkirtLength:12, SkirtColor:16764159, SkirtWidth:2, SkirtHeight:2, SkirtKlin:0.1, Gender:0, MaxDamage:100, FireRate:15, Reaction:10, Accuracy:0.1, JumpPower:15, ScoreValue:200, BodyType:3, LegType:3, RArmType:3, LArmType:3, HeadType:3, FootType:3}, {Speed:4, LegLength:24, BodyHeight:13, WpnDistance:13, Gun:1, BodyAndHead:25, HalfWidth:4, Gender:1, MaxDamage:100, FireRate:15, Reaction:10, Accuracy:0.1, JumpPower:15, ScoreValue:200, BodyType:4, LegType:4, RArmType:4, LArmType:4, HeadType:4, FootType:4}, {Speed:4, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:1, BodyAndHead:19, HalfWidth:3, Gender:1, MaxDamage:10, FireRate:30, Reaction:15, Accuracy:0.18, JumpPower:10, ScoreValue:15, BodyType:5, LegType:5, RArmType:5, LArmType:5, HeadType:5, FootType:4}, {Speed:4, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:2, BodyAndHead:19, HalfWidth:4, Gender:0, MaxDamage:10, FireRate:30, Reaction:15, Accuracy:0.18, JumpPower:10, ScoreValue:15, BodyType:6, LegType:6, RArmType:6, LArmType:6, HeadType:6, FootType:2}, {Speed:4, LegLength:24, BodyHeight:13, WpnDistance:13, Gun:3, BodyAndHead:25, HalfWidth:4, Gender:0, MaxDamage:200, FireRate:15, Reaction:10, Accuracy:0.1, JumpPower:15, ScoreValue:300, BodyType:7, LegType:7, RArmType:7, LArmType:7, HeadType:7, FootType:5}, {Speed:4, LegLength:24, BodyHeight:13, WpnDistance:13, Gun:4, BodyAndHead:25, HalfWidth:4, Gender:1, MaxDamage:200, FireRate:15, Reaction:10, Accuracy:0.1, JumpPower:15, ScoreValue:300, BodyType:8, LegType:8, RArmType:8, LArmType:8, HeadType:8, FootType:5}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:3, BodyAndHead:19, HalfWidth:3, Gender:0, MaxDamage:10, FireRate:30, Reaction:10, Accuracy:0.08, JumpPower:15, ScoreValue:20, BodyType:9, LegType:9, RArmType:2, LArmType:2, HeadType:9, FootType:6}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:4, BodyAndHead:19, HalfWidth:3, Gender:1, MaxDamage:10, FireRate:30, Reaction:10, Accuracy:0.08, JumpPower:15, ScoreValue:20, BodyType:10, LegType:10, RArmType:9, LArmType:9, HeadType:10, FootType:7}, {Speed:6, LegLength:16, BodyHeight:8, WpnDistance:10, Gun:3, BodyAndHead:19, HalfWidth:3, SkirtLength:5, SkirtColor:68, SkirtWidth:2, SkirtHeight:2, SkirtKlin:0.01, Gender:0, MaxDamage:200, FireRate:10, Reaction:10, Accuracy:0.1, JumpPower:15, ScoreValue:400, BodyType:11, LegType:11, RArmType:2, LArmType:2, HeadType:11, FootType:8}, {Speed:6, LegLength:16, BodyHeight:8, WpnDistance:10, Gun:4, BodyAndHead:19, HalfWidth:3, Gender:1, MaxDamage:200, FireRate:10, Reaction:10, Accuracy:0.1, JumpPower:15, ScoreValue:400, BodyType:12, LegType:12, RArmType:10, LArmType:10, HeadType:12, FootType:5}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:3, BodyAndHead:19, HalfWidth:3, Gender:0, MaxDamage:15, FireRate:10, Reaction:10, Accuracy:0.06, JumpPower:12, ScoreValue:25, BodyType:13, LegType:13, RArmType:11, LArmType:11, HeadType:13, FootType:9}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:4, BodyAndHead:19, HalfWidth:3, Gender:1, MaxDamage:15, FireRate:10, Reaction:10, Accuracy:0.06, JumpPower:12, ScoreValue:25, BodyType:14, LegType:14, RArmType:12, LArmType:12, HeadType:14, FootType:10}, {Speed:4, LegLength:24, BodyHeight:13, WpnDistance:13, Gun:5, BodyAndHead:25, HalfWidth:4, Gender:0, MaxDamage:300, FireRate:10, Reaction:10, Accuracy:0.06, JumpPower:15, ScoreValue:500, BodyType:15, LegType:15, RArmType:13, LArmType:13, HeadType:15, FootType:11}, {Speed:4, LegLength:24, BodyHeight:13, WpnDistance:13, Gun:6, BodyAndHead:25, HalfWidth:4, Gender:1, MaxDamage:300, FireRate:10, Reaction:10, Accuracy:0.06, JumpPower:15, ScoreValue:500, BodyType:16, LegType:16, RArmType:14, LArmType:14, HeadType:16, FootType:12}, {Speed:8, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:3, BodyAndHead:19, HalfWidth:3, SkirtLength:8, SkirtColor:0, SkirtWidth:2, SkirtHeight:2, SkirtKlin:0.4, Gender:0, MaxDamage:20, FireRate:10, Reaction:10, Accuracy:0.16, JumpPower:15, ScoreValue:30, BodyType:17, LegType:17, RArmType:15, LArmType:15, HeadType:17, FootType:13}, {Speed:8, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:4, BodyAndHead:19, HalfWidth:3, Gender:1, MaxDamage:20, FireRate:10, Reaction:10, Accuracy:0.16, JumpPower:15, ScoreValue:30, BodyType:18, LegType:18, RArmType:16, LArmType:16, HeadType:18, FootType:14}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:3, BodyAndHead:19, HalfWidth:3, Gender:0, MaxDamage:500, FireRate:8, Reaction:5, Accuracy:0.06, JumpPower:15, ScoreValue:600, BodyType:19, LegType:19, RArmType:17, LArmType:17, HeadType:19, FootType:15}, {Speed:3, LegLength:20, BodyHeight:8, WpnDistance:10, Gun:4, BodyAndHead:19, HalfWidth:3, Gender:1, MaxDamage:500, FireRate:8, Reaction:5, Accuracy:0.06, JumpPower:15, ScoreValue:600, BodyType:20, LegType:20, RArmType:18, LArmType:18, HeadType:20, FootType:5}, {Speed:6, LegLength:14, BodyHeight:6, WpnDistance:10, Gun:4, BodyAndHead:17, HalfWidth:3, Gender:1, MaxDamage:25, FireRate:15, Reaction:15, Accuracy:0.14, JumpPower:10, ScoreValue:35, BodyType:21, LegType:21, RArmType:19, LArmType:19, HeadType:21, FootType:15}, {Speed:6, LegLength:14, BodyHeight:6, WpnDistance:10, Gun:3, BodyAndHead:17, HalfWidth:3, Gender:0, MaxDamage:25, FireRate:15, Reaction:15, Accuracy:0.14, JumpPower:10, ScoreValue:35, BodyType:22, LegType:22, RArmType:20, LArmType:20, HeadType:22, FootType:8}, {Speed:6, LegLength:40, BodyHeight:25, WpnDistance:20, Gun:5, BodyAndHead:45, HalfWidth:6, Gender:0, MaxDamage:800, FireRate:20, Reaction:3, Accuracy:0.06, JumpPower:10, ScoreValue:5000, BodyType:23, LegType:23, RArmType:21, LArmType:21, HeadType:23, FootType:16}, {Speed:6, LegLength:40, BodyHeight:25, WpnDistance:20, Gun:6, BodyAndHead:45, HalfWidth:6, Gender:1, MaxDamage:800, FireRate:20, Reaction:3, Accuracy:0.06, JumpPower:10, ScoreValue:5000, BodyType:24, LegType:24, RArmType:22, LArmType:22, HeadType:25, FootType:17}]; Guns = [undefined, {ShotType:1, RoundType:1, Damage:5}, {ShotType:2, RoundType:2, Damage:5}, {ShotType:3, RoundType:4, Damage:10}, {ShotType:1, RoundType:1, Damage:10}, {ShotType:4, RoundType:4, Damage:10}, {ShotType:5, RoundType:1, Damage:10}]; RoundPars = [undefined, {Weight:1, BounceSpeed:10}, {Weight:0.5, BounceSpeed:5}, {Weight:0.5, BounceSpeed:5}, {Weight:0.5, BounceSpeed:5}]; BGTypes = [undefined, [1, 5], [12, 19], [6, 11], [20, 22]]; BGBaseWidths = [undefined, 0, 0, 0, 0, 0, 12, 1, 1, 2, 3, 30, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 17]; BGColors = [undefined, [undefined, 2101248, 7356416], [undefined, 49152, 7385232, 47104, 45056, 43008]]; PowerUpNames = [undefined, [undefined, undefined, "+20 Ammo", "Reduce Cootification", "Speed-Up", "Higher Jumping", "Anti-Cooties Protection", "Weapon Upgrade", "Extra Life"], [undefined, undefined, "20 Stars", "Healing", "Super Speed", "Super Jump", "Shield", "New Magic Wand", "Extra Life"]]; PowerUpWidths = [undefined, 20, 15, 15, 15, 15, 15, 15, 15]; PowerUpFrequency = [undefined, 500, 400, 200, 100, 80, 50]; PowerUpTypes = [undefined, [2, 3], [2, 2, 3], [2, 2, 2, 2, 2, 3, 3, 4], [2, 2, 2, 3, 3, 4, 5], [2, 2, 2, 3, 3, 4, 5, 6], [2, 2, 2, 3, 3, 4, 5, 6]]; LevelEnemies = [undefined, [undefined, [2], [2, 6], [6, 9], [9, 13], [13, 17], [17, 22]], [undefined, [1], [1, 5], [5, 10], [10, 14], [14, 18], [18, 21]]]; Bosses = [undefined, [undefined, 3, 7, 11, 15, 19, 23], [undefined, 4, 8, 12, 16, 20, 24]]; EnemyFrequency = [undefined, 48, 46, 45, 44, 43, 42]; LevelLengths = [undefined, 5000, 7000, 9000, 11000, 13000, 15000]; UpgradesPerLevel = [undefined, 0, 0, 1, 1, 2, 2]; GunUpgrades = [undefined, [1, 4, 6], [2, 3, 5]]; Music = new Sound(this);
Frame 6
GirlNoAmmo = new Sound(this); GirlNoAmmo.attachSound("GIRLNOAMMO"); BoyNoAmmo = new Sound(this); BoyNoAmmo.attachSound("BOYNOAMMO"); EatPowerUp = new Sound(this); EatPowerUp.attachSound("POWERUP"); Punch = new Sound(this); Punch.attachSound("PUNCH"); FaultSnd = new Sound(this); FaultSnd.attachSound("FAULT"); Click = new Sound(this); Click.attachSound("CLICK"); Dress = new Sound(this); Dress.attachSound("DRESS"); KissSnd = new Sound(this); KissSnd.attachSound("KISS"); ExplosionSnd = new Sound(this); ExplosionSnd.attachSound("EXPLOSION"); stop(); ContinueButt.Txt = "CONTINUE"; ContinueButt.onPress = function () { gotoAndStop ("GenderSelect"); };
Frame 7
Frame 8
InTheGame = false; this._quality = "HIGH"; Mouse.show(); CurrLevel = 1; Score = 0; Lives = 3; DroppedExtraLife = false; if (Mode == 1) { M.gotoAndStop(1); } if (Mode == 2) { M.gotoAndStop(4); } Music.stop();
Frame 10
function AddChar(x, Type, Boss) { var _local1; var _local2; var _local4; _local1 = Chars.length; _local2 = 0; while (GA["LA" + _local2] instanceof MovieClip) { _local2++; } duplicateMovieClip (GA.LArmSample, "LA" + _local2, GA.getNextHighestDepth()); duplicateMovieClip (GA.LegSample, "L1" + _local2, GA.getNextHighestDepth()); duplicateMovieClip (GA.FootSample, "F1" + _local2, GA.getNextHighestDepth()); duplicateMovieClip (GA.BodySample, "B" + _local2, GA.getNextHighestDepth()); duplicateMovieClip (GA.LegSample, "L2" + _local2, GA.getNextHighestDepth()); duplicateMovieClip (GA.FootSample, "F2" + _local2, GA.getNextHighestDepth()); if (CharTypes[Type].SkirtLength > 0) { duplicateMovieClip (GA.LegSample, "S1" + _local2, GA.getNextHighestDepth()); duplicateMovieClip (GA.LegSample, "S2" + _local2, GA.getNextHighestDepth()); GA.createEmptyMovieClip("S3" + _local2, GA.getNextHighestDepth()); GA.createEmptyMovieClip("SMask1" + _local2, GA.getNextHighestDepth()); GA.createEmptyMovieClip("SMask2" + _local2, GA.getNextHighestDepth()); } duplicateMovieClip (GA.RArmSample, "RA" + _local2, GA.getNextHighestDepth()); Chars[_local1] = {LArm:GA["LA" + _local2], RArm:GA["RA" + _local2], Body:GA["B" + _local2], Foot1:GA["F1" + _local2], Foot2:GA["F2" + _local2], Leg1:GA["L1" + _local2], Leg2:GA["L2" + _local2]}; for (_local4 in CharTypes[Type]) { Chars[_local1][_local4] = CharTypes[Type][_local4]; } Chars[_local1].BodyRotation = 0; Chars[_local1].Hit = false; Chars[_local1].DuckingRotation = 0; Chars[_local1].Jumping = false; Chars[_local1].JumpingPhase = 0; Chars[_local1].BodyShift = 0; Chars[_local1].DuckingShift = 0; Chars[_local1].Boss = Boss; if (_local1 == 0) { Chars[_local1].Direction = 2; } else { Chars[_local1].Direction = 1; Chars[_local1].Move = 1; } Chars[_local1].LArm._x = (Chars[_local1].RArm._x = (Chars[_local1].Leg1._x = (Chars[_local1].Leg2._x = (Chars[_local1].Foot1._x = (Chars[_local1].Foot2._x = (Chars[_local1].Body._x = (Chars[_local1].ArmX = (Chars[_local1].x = Math.round(x))))))))); Chars[_local1].Foot1._y = (Chars[_local1].Foot2._y = Field[x] - 1); Chars[_local1].Body._y = (Chars[_local1].Leg1._y = (Chars[_local1].Leg2._y = (Chars[_local1].y = Field[Math.round(x)] - Chars[_local1].LegLength))); Chars[_local1].LArm._y = (Chars[_local1].RArm._y = (Chars[_local1].ArmY = (Field[x] - Chars[_local1].LegLength) - Chars[_local1].BodyHeight)); Chars[_local1].GlobalPhase = 3; Chars[_local1].Diff2 = 0; Chars[_local1].Diff1 = FootHeight[3]; Chars[_local1].AimingAngle = Math.PI; Chars[_local1].Arm1._rotation = (Chars[_local1].Arm2._rotation = 180); Chars[_local1].Killed = false; Chars[_local1].AimingAngle = 4.71238898038469; Chars[_local1].Body.gotoAndStop(Chars[_local1].BodyType); Chars[_local1].Body.Head.gotoAndStop(Chars[_local1].HeadType); Chars[_local1].Leg1.UpperLeg.gotoAndStop(Chars[_local1].LegType); Chars[_local1].Leg2.UpperLeg.gotoAndStop(Chars[_local1].LegType); Chars[_local1].Foot1.gotoAndStop(Chars[_local1].FootType); Chars[_local1].Foot2.gotoAndStop(Chars[_local1].FootType); Chars[_local1].RArm.gotoAndStop(Chars[_local1].RArmType); Chars[_local1].LArm.gotoAndStop(Chars[_local1].LArmType); Chars[_local1].RArm.Inside.Gun.gotoAndStop(Chars[_local1].Gun); Chars[_local1].SuperSpeed = (((((Type == 11) or (Type == 12)) or (Type == 17)) or (Type == 18)) or (Type == 21)) or (Type == 22); Chars[_local1].Damage = 0; Chars[_local1].Shot = new Sound(Chars[_local1].Body); if (Chars[_local1].Gender == 1) { Chars[_local1].Shot.attachSound("BOYSHOT"); } else { Chars[_local1].Shot.attachSound("GIRLSHOT"); } if (Chars[_local1].SkirtLength > 0) { Chars[_local1].PreviousGlobal = new Array(); Chars[_local1].PreviousLocal = new Array(); Chars[_local1].Skirt1 = GA["S1" + _local2]; Chars[_local1].Skirt2 = GA["S2" + _local2]; Chars[_local1].Skirt1.UpperLeg.gotoAndStop(Chars[_local1].LegType); Chars[_local1].Skirt2.UpperLeg.gotoAndStop(Chars[_local1].LegType); Chars[_local1].Skirt3 = GA["S3" + _local2]; Chars[_local1].SkirtMask1 = GA["SMask1" + _local2]; Chars[_local1].SkirtMask2 = GA["SMask2" + _local2]; Chars[_local1].Skirt1.setMask(Chars[_local1].SkirtMask1); Chars[_local1].Skirt2.setMask(Chars[_local1].SkirtMask2); Chars[_local1].S1Col = new Color(Chars[_local1].Skirt1); Chars[_local1].S2Col = new Color(Chars[_local1].Skirt2); Chars[_local1].S1Col.setRGB(Chars[_local1].SkirtColor); Chars[_local1].S2Col.setRGB(Chars[_local1].SkirtColor); Chars[_local1].Skirt1.UpperLeg.LowerLeg._visible = false; Chars[_local1].Skirt2.UpperLeg.LowerLeg._visible = false; Chars[_local1].Skirt3._x = (Chars[_local1].Skirt2._x = (Chars[_local1].Skirt1._x = Chars[_local1].x)); Chars[_local1].Skirt3._y = (Chars[_local1].Skirt2._y = (Chars[_local1].Skirt1._y = Chars[_local1].y)); Chars[_local1].OriginalSkirtRotations = [Math.PI + Chars[_local1].SkirtKlin, Math.PI - Chars[_local1].SkirtKlin]; Chars[_local1].SkirtRotations = [Chars[_local1].OriginalSkirtRotations[0], Chars[_local1].OriginalSkirtRotations[1]]; Chars[_local1].SkirtPoints = [{x:-Chars[_local1].SkirtWidth, y:-2}, {x:Chars[_local1].SkirtWidth, y:-3}]; Chars[_local1].SkirtPoints[2] = {x:Chars[_local1].SkirtPoints[1].x + (Math.sin(Chars[_local1].SkirtRotations[0]) * Chars[_local1].SkirtLength), y:Chars[_local1].SkirtPoints[1].y - (Math.cos(Chars[_local1].SkirtRotations[0]) * Chars[_local1].SkirtLength)}; Chars[_local1].SkirtPoints[3] = {x:Chars[_local1].SkirtPoints[0].x + (Math.sin(Chars[_local1].SkirtRotations[1]) * Chars[_local1].SkirtLength), y:Chars[_local1].SkirtPoints[0].y - (Math.cos(Chars[_local1].SkirtRotations[1]) * Chars[_local1].SkirtLength)}; Chars[_local1].PreviousGlobal[2] = {x:Chars[_local1].SkirtPoints[2].x + Chars[_local1].x, y:Chars[_local1].SkirtPoints[2].y + Chars[_local1].y}; Chars[_local1].PreviousGlobal[3] = {x:Chars[_local1].SkirtPoints[3].x + Chars[_local1].x, y:Chars[_local1].SkirtPoints[3].y + Chars[_local1].y}; } } function Shoot(Char) { var _local26; var _local25; var _local21; var _local20; var _local3; var _local4; var _local6; var _local13; var _local7; var _local8; var _local11; var _local1; var _local15; var _local9; var _local5; var _local14; var _local12; var _local10; var _local22; var _local17; var _local16 = 3; var _local23; var _local24; if (FXOn) { _local23 = Math.round((500 - Math.abs(Char.x - Chars[0].x)) / 5); if (_local23 > 100) { _local23 = 100; } if (_local23 < 0) { _local23 = 0; } Char.Shot.setVolume(_local23); _local24 = Math.round((Char.x - Chars[0].x) / 2); if (_local24 < -100) { _local24 = -100; } if (_local24 > 100) { _local24 = 100; } Char.Shot.setPan(_local24); Char.Shot.start(); } if (Char == Chars[0]) { Ammo--; UpdateAmmo(); } Char.RArm.Inside.gotoAndPlay(2); if (((((Guns[Char.Gun].ShotType == 1) or (Guns[Char.Gun].ShotType == 2)) or (Guns[Char.Gun].ShotType == 3)) or (Guns[Char.Gun].ShotType == 4)) or (Guns[Char.Gun].ShotType == 5)) { if ((Guns[Char.Gun].ShotType == 4) or (Guns[Char.Gun].ShotType == 5)) { _local22 = 3; } else { _local22 = 1; } _local17 = 1; while (_local17 <= _local22) { if ((Guns[Char.Gun].ShotType == 4) or (Guns[Char.Gun].ShotType == 5)) { _local6 = Char.AimingAngle + ((_local17 - Math.ceil(_local22 / 2)) * 0.1); } else { _local6 = Char.AimingAngle; } _local3 = Char.ArmX + (Math.sin(_local6) * Char.WpnDistance); _local4 = Char.ArmY - (Math.cos(_local6) * Char.WpnDistance); _local3 = Char.ArmX + (Math.sin(_local6) * Char.WpnDistance); _local4 = Char.ArmY - (Math.cos(_local6) * Char.WpnDistance); _local21 = Math.sin(_local6) * _local16; _local20 = -(Math.cos(_local6) * _local16); _local11 = 0; _local12 = new Array(); while (true) { _local15 = false; for (_local1 in Chars) { if (((!Chars[_local1].Killed) and (Chars[_local1] != Char)) and (Chars[_local1].Gender != Char.Gender)) { if (((Math.abs(_local3 - Chars[_local1].x) <= Chars[_local1].HalfWidth) and (_local4 >= Chars[_local1].Top)) and (_local4 <= Chars[_local1].Bottom)) { Chars[_local1].Hit = true; _local14 = _local4 - Chars[_local1].y; if (_local14 < (-Chars[_local1].BodyHeight)) { _local9 = 0.7; _local5 = 5; _local10 = Guns[Char.Gun].Damage; } else if (_local14 < ((Chars[_local1].Bottom - Chars[_local1].y) / 2)) { _local9 = -0.5; _local5 = 10; _local10 = Guns[Char.Gun].Damage * 0.8; } else { _local9 = -0.2; _local5 = 15; _local10 = Guns[Char.Gun].Damage * 0.5; } if (_local6 < Math.PI) { _local7 = halfPI; Chars[_local1].BodyRotation = Chars[_local1].BodyRotation + _local9; Chars[_local1].BodyRotation = Math.min(1, Chars[_local1].BodyRotation); Chars[_local1].x = Chars[_local1].x + _local5; Chars[_local1].Foot1._x = Chars[_local1].Foot1._x + _local5; Chars[_local1].Foot2._x = Chars[_local1].Foot2._x + _local5; } else { _local7 = Math.PI + halfPI; Chars[_local1].BodyRotation = Chars[_local1].BodyRotation - _local9; Chars[_local1].BodyRotation = Math.max(-1, Chars[_local1].BodyRotation); Chars[_local1].x = Chars[_local1].x - _local5; Chars[_local1].Foot1._x = Chars[_local1].Foot1._x - _local5; Chars[_local1].Foot2._x = Chars[_local1].Foot2._x - _local5; } Chars[_local1].Body._y = (Chars[_local1].y = Math.min(Chars[_local1].y, Field[Chars[_local1].x] - 5)); Chars[_local1].Foot1._y = Math.min(Chars[_local1].Foot1._y, Field[Math.round(Chars[_local1].Foot1._x)]); Chars[_local1].Foot2._y = Math.min(Chars[_local1].Foot2._y, Field[Math.round(Chars[_local1].Foot2._x)]); _local8 = (_local7 - (_local6 - _local7)) - Math.PI; AddTrace(_local3, _local4, _local6, Guns[Char.Gun].RoundType, _local11); if ((((Guns[Char.Gun].ShotType == 1) or (Guns[Char.Gun].ShotType == 3)) or (Guns[Char.Gun].ShotType == 4)) or (Guns[Char.Gun].ShotType == 5)) { if ((Mode == 1) and ((Guns[Char.Gun].ShotType == 1) or (Guns[Char.Gun].ShotType == 5))) { AddFountain(_local3, _local4, 5, 3, 10, _local8 - 0.5, _local8 + 0.5); } AddRound(_local3, _local4, RoundPars[Guns[Char.Gun].RoundType].BounceSpeed, _local8, Guns[Char.Gun].RoundType, 100, 100); } if (Guns[Char.Gun].ShotType == 2) { AddPointTrace(_local12, Guns[Char.Gun].RoundType); AddFountain(_local3, _local4, RoundPars[Guns[Char.Gun].RoundType].BounceSpeed, Guns[Char.Gun].RoundType, 10, 0, dblPI); } if ((_local1 == 0) and Shield) { _local10 = _local10 / 2; } Chars[_local1].Damage = Chars[_local1].Damage + _local10; if (_local1 == 0) { UpdateDamage(); } if (Chars[_local1].Damage >= Chars[_local1].MaxDamage) { if (Char == Chars[0]) { Score = Score + Chars[_local1].ScoreValue; BonusTime = BonusTime + Math.round(Chars[_local1].ScoreValue / Math.pow(CurrLevel + 1, 2)); UpdateScore(); } if (Chars[_local1].Boss) { if (CurrLevel == 6) { ExplodingBoss = Chars[_local1]; GamePassed = true; EndGamePhase = 1; } else { PausedBlack._visible = true; FinishedLevel = true; Mouse.show(); Cursor._visible = false; EndLevel.Inside.gotoAndStop(Mode); EndLevel.gotoAndPlay(2); DroppedExtraLife = false; } } else { if (Chars[_local1].Gender == 0) { Chars[_local1].Killed = true; Chars[_local1].KilledCounter = 0; Chars[_local1].Move = 0; Chars[_local1].Ducking = false; Chars[_local1].FromBack = ((Char.x < Chars[_local1].x) and (Chars[_local1].Direction == 2)) or ((Char.x > Chars[_local1].x) and (Chars[_local1].Direction == 1)); } if (Chars[_local1].Gender == 1) { Chars[_local1].Body.removeMovieClip(); Chars[_local1].LArm.removeMovieClip(); Chars[_local1].RArm.removeMovieClip(); Chars[_local1].Foot1.removeMovieClip(); Chars[_local1].Foot2.removeMovieClip(); Chars[_local1].Leg1.removeMovieClip(); Chars[_local1].Leg2.removeMovieClip(); AddPowerUp(1, Chars[_local1].x, Chars[_local1].y, -3); if (_local1 == 0) { PowerUps[PowerUps.length - 1].You = true; YouAreDead = true; } Chars.splice(_local1, 1); } } } _local15 = true; break; } } } if (_local15) { break; } if (Field[Math.round(_local3)] <= _local4) { _local13 = Math.round(_local3); _local7 = CalcAngle(_local13 - 1, Field[_local13 - 1], _local13 + 1, Field[_local13 + 1]) + halfPI; _local8 = (_local7 - (_local6 - _local7)) - Math.PI; AddTrace(_local3, _local4, _local6, Guns[Char.Gun].RoundType, _local11); if ((((Guns[Char.Gun].ShotType == 1) or (Guns[Char.Gun].ShotType == 3)) or (Guns[Char.Gun].ShotType == 4)) or (Guns[Char.Gun].ShotType == 5)) { AddRound(_local3, _local4, RoundPars[Guns[Char.Gun].RoundType].BounceSpeed, _local8, Guns[Char.Gun].RoundType, 100, 100); } if (Guns[Char.Gun].ShotType == 2) { AddPointTrace(_local12, Guns[Char.Gun].RoundType); AddFountain(_local3, _local4, RoundPars[Guns[Char.Gun].RoundType].BounceSpeed, Guns[Char.Gun].RoundType, 10, 0, dblPI); } break; } if (((((_local3 >= FieldLength) or ((Field[Chars[0].x] - _local4) >= 200)) or (_local3 < 0)) or ((_local3 + GA._x) > 650)) or (_local3 < ((-GA._x) - 50))) { AddTrace(_local3, _local4, _local6, Guns[Char.Gun].RoundType, _local11); if (Guns[Char.Gun].ShotType == 2) { AddPointTrace(_local12, Guns[Char.Gun].RoundType); } break; } _local3 = _local3 + _local21; _local4 = _local4 + _local20; _local11 = _local11 + _local16; if (Guns[Char.Gun].ShotType == 2) { if ((_local11 % 15) == 0) { _local12.push({x:_local3, y:_local4}); } } } _local17++; } if ((Guns[Char.Gun].ShotType == 1) or (Guns[Char.Gun].ShotType == 5)) { if (_local6 > Math.PI) { Char.BodyRotation = Char.BodyRotation + 0.2; if (Char.BodyRotation > 1) { Char.BodyRotation = 1; } } else { Char.BodyRotation = Char.BodyRotation - 0.2; if (Char.BodyRotation < -1) { Char.BodyRotation = -1; } } } if (((Guns[Char.Gun].ShotType == 2) or (Guns[Char.Gun].ShotType == 3)) or (Guns[Char.Gun].ShotType == 4)) { Char.RArm.Inside.Gun.Inside.gotoAndPlay(2); } } else { AddRound(Char); } } function AddPointTrace(Points, RType) { var _local1; var _local3; _local3 = (100 / Points.length) - 1; _local1 = 1; while (_local1 <= Points.length) { AddRound(Points[Points.length - _local1].x, Points[Points.length - _local1].y, 0, 0, RType, 100 - (_local1 * _local3), 100 - (_local1 * _local3)); _local1++; } } function AddFountain(x, y, RSpeed, RType, Pieces, MinAngle, MaxAngle) { var _local1; var _local3; var _local9 = Math.round(Pieces / 2); var _local4 = MaxAngle - MinAngle; _local3 = (Pieces - _local9) + random(Pieces); _local1 = 1; while (_local1 <= _local3) { AddRound(x, y, (RSpeed / 2) + random(RSpeed), MinAngle + (Math.random() * _local4), RType, 100 - random(50), 100); _local1++; } } function AddRound(x, y, Speed, Angle, Type, Scale, Alpha) { var _local2; var _local1; _local2 = Rounds.length; _local1 = 1; while (GA["R" + _local1] instanceof MovieClip) { _local1++; } GA.RoundSample.duplicateMovieClip("R" + _local1, GA.getNextHighestDepth()); Rounds[_local2] = {Symbol:GA["R" + _local1], x:x, y:y, XSpeed:Math.sin(Angle) * Speed, YSpeed:-(Math.cos(Angle) * Speed)}; Rounds[_local2].Symbol._x = x; Rounds[_local2].Symbol._y = y; Rounds[_local2].Type = Type; Rounds[_local2].Symbol.gotoAndStop(Type); Rounds[_local2].Symbol._xscale = (Rounds[_local2].Symbol._yscale = Scale); Rounds[_local2].Symbol._alpha = Alpha; Rounds[_local2].Symbol._rotation = Angle * Rad2Deg; } function AddTrace(x, y, Angle, Type, Dist) { var _local2; var _local1; _local2 = Traces.length; _local1 = 1; while (GA["T" + _local1] instanceof MovieClip) { _local1++; } GA.TraceSample.duplicateMovieClip("T" + _local1, GA.getNextHighestDepth()); Traces[_local2] = {Symbol:GA["T" + _local1]}; Traces[_local2].Symbol._yscale = Dist; Traces[_local2].Symbol._x = x; Traces[_local2].Symbol._y = y; Traces[_local2].Symbol.gotoAndStop(Type); Traces[_local2].Counter = 1; Traces[_local2].Symbol._rotation = Angle * Rad2Deg; } function DrawBlood(x, Width) { var _local2 = CalcAngle(x - 1, Field[x - 1], x + 1, Field[x + 1]); var _local4; var _local3; _local4 = (Math.sin(_local2) * Width) / 2; _local3 = -((Math.cos(_local2) * Width) / 2); if (BGMode == 1) { GA.Ground.beginFill(11141120); } else { GA.Ground.beginFill(16711680); } GA.Ground.moveTo(x - _local4, Field[x] - _local3); GA.Ground.lineTo(x + _local4, Field[x] + _local3); GA.Ground.lineTo(x, (Field[x] + 1) + ((Math.random() * Width) * 10)); GA.Ground.endFill(); } function AddPowerUp(Type, x, y, Speed) { var _local1; var _local2; _local1 = PowerUps.length; _local2 = 1; while (GA["PU" + _local2] instanceof MovieClip) { _local2++; } GA.PowerUpSample.duplicateMovieClip("PU" + _local2, GA.getNextHighestDepth()); PowerUps[_local1] = {Symbol:GA["PU" + _local2]}; PowerUps[_local1].Symbol._x = (PowerUps[_local1].x = x); PowerUps[_local1].Symbol._y = (PowerUps[_local1].y = y); if (Type == 1) { PowerUps[_local1].Symbol.gotoAndStop(Type); } else { PowerUps[_local1].Symbol.gotoAndStop(Type + ((Mode - 1) * 10)); } PowerUps[_local1].Acceleration = 1; PowerUps[_local1].Width = PowerUpWidths[Type]; PowerUps[_local1].Rotation = halfPI; PowerUps[_local1].Type = Type; PowerUps[_local1].Corners = new Array(); PowerUps[_local1].Corners[0] = {x:PowerUps[_local1].x - PowerUps[_local1].Width, y:PowerUps[_local1].y, Speed:Speed}; PowerUps[_local1].Corners[1] = {x:PowerUps[_local1].x + PowerUps[_local1].Width, y:PowerUps[_local1].y, Speed:Speed}; if (Type == 1) { Corpses.push([PowerUps[_local1].Symbol]); ClearCorpses(); } } function UpdateDamage() { DamageBar.gotoAndStop(Math.round((Chars[0].Damage / Chars[0].MaxDamage) * 100) + 1); } function UpdateScore() { ScoreText = "SCORE: " + Score; } function UpdateAmmo() { AmmoText = "x " + Ammo; } function UpdateLives() { LivesText = "X " + Lives; } function DisplayMessage(MessageText) { Message.Inside.TheText = MessageText; Message.gotoAndPlay(2); } function CollectPowerUp(Type) { if (FXOn) { EatPowerUp.start(); } switch (Type) { case 2 : Ammo = Ammo + 20; UpdateAmmo(); break; case 3 : Chars[0].Damage = Chars[0].Damage - 20; if (Chars[0].Damage < 0) { Chars[0].Damage = 0; } UpdateDamage(); break; case 4 : Chars[0].Speed = 6; Chars[0].SuperSpeed = true; Chars[0].SuperSpeedCounter = 0; SuperSpeedSign._visible = true; break; case 5 : Chars[0].JumpPower = 18; SuperJump = true; SuperJumpCounter = 0; SuperJumpSign._visible = true; break; case 6 : Shield = true; ShieldCounter = 0; ShieldSign._visible = true; break; case 7 : CurrGun++; Chars[0].Gun = GunUpgrades[Mode][CurrGun]; Chars[0].RArm.Inside.Gun.gotoAndStop(GunUpgrades[Mode][CurrGun]); GIcon.Inside.gotoAndStop(GunUpgrades[Mode][CurrGun]); GIcon.gotoAndPlay(2); for (i in LandedPowerUps) { if (LandedPowerUps[i].Type == 7) { LandedPowerUps[i].Symbol.Gun.gotoAndStop(GunUpgrades[Mode][CurrGun + 1]); } } break; case 8 : Lives++; UpdateLives(); } DisplayMessage(PowerUpNames[Mode][Type]); } function ClearCorpses() { var _local1; var _local2; if (Mode == 1) { _local2 = 20; } if (Mode == 2) { _local2 = 50; } while (Corpses.length > _local2) { for (_local1 in Corpses[0]) { Corpses[0][_local1].removeMovieClip(); } Corpses.shift(); } } function Die() { RightClickMenu = true; PausedBlack._visible = true; PBColor = new Color(PausedBlack); PBColor.setTransform({aa:0, ab:0}); FinishedLevel = true; Cursor._visible = false; Mouse.show(); DieSequence = true; GACounter = 50; } function PassLevel() { if ((CurrLevel + 1) > Saved.data.LastLevel[Mode]) { Saved.data.LastLevel[Mode] = CurrLevel + 1; Saved.flush(); } SkipCycle = true; this.gotoAndStop("BonusGame" + Mode); } InTheGame = true; SkipCycle = false; TimeArray = new Array(); BonusTime = 0; Mouse.hide(); CurrQuality = 3; PausedBlack._visible = false; for (i in GA) { if (GA[i] instanceof MovieClip) { GA[i]._visible = false; } } Sky.onRollOver = function () { if (!FinishedLevel) { Cursor._visible = true; } }; Sky.onRollOut = function () { Cursor._visible = false; }; Sky.useHandCursor = false; RightClickMenu = false; if (Mode == 1) { Music.attachSound("MUSICBOYS"); DamageText = "COOTIFICATION:"; } if (Mode == 2) { Music.attachSound("MUSICGIRLS"); DamageText = "PAIN:"; } if (CurrLevel < 6) { BGMode = Mode; } else if (Mode == 1) { BGMode = 2; } else { BGMode = 1; } Cursor.gotoAndStop(Mode); AmmoSymbol.gotoAndStop(Mode); Music.start(0, 1000000); FieldLength = LevelLengths[CurrLevel]; Field = new Array(); Rounds = new Array(); Traces = new Array(); PowerUps = new Array(); LandedPowerUps = new Array(); BossTime = false; CharHistory = new Array(); Corpses = new Array(); LivesSymbol.gotoAndStop(Mode); PowerUpsDuration = 500; FinishedLevel = false; YouAreDead = false; DieSequence = false; GamePassed = false; SuperJumpSign._visible = false; SuperSpeedSign._visible = false; ShieldSign._visible = false; SuperSpeedSign.gotoAndStop(Mode); SuperJumpSign.gotoAndStop(Mode); ShieldSign.gotoAndStop(Mode); Ammo = 100; CurrGun = 0; Sky.gotoAndStop(BGMode); MDown = false; Chars = new Array(); GA.BodySample.gotoAndStop(1); GA.BodySample.Inside.gotoAndStop(1); FirstTime = true; GA.createEmptyMovieClip("BackMountains", GA.getNextHighestDepth()); CurrHeight = 100 + random(100); CurrAccend = 0.001 - (Math.random() * 0.002); CurrTemp = 0.01 - (Math.random() * 0.02); GA.BackMountains.moveTo(0, CurrHeight - 50); GA.BackMountains.beginFill(BGColors[BGMode][2]); i = 1; while (i <= ((FieldLength / 2) + 300)) { CurrHeight = CurrHeight + CurrAccend; CurrAccend = CurrAccend + CurrTemp; if ((random(2) == 0) or (((CurrHeight >= -200) and (CurrHeight <= 300)) and PrevForced)) { CurrTemp = 0.06 - (Math.random() * 0.1); PrevForced = false; } if ((CurrHeight < -100) and (CurrTemp < 0)) { OverHeight = -100 - CurrHeight; CurrTemp = (0.02 + (Math.random() * 0.01)) * Math.sqrt(OverHeight); PrevForced = true; } if ((CurrHeight > 300) and (CurrTemp > 0)) { OverHeight = CurrHeight - 300; CurrTemp = (-0.02 - (Math.random() * 0.01)) * Math.sqrt(OverHeight); PrevForced = true; } if (CurrTemp > 0.1) { CurrTemp = 0.01; } if (CurrTemp < -0.1) { CurrTemp = -0.01; } if (CurrAccend > 0.5) { CurrAccend = 0.5; } if (CurrAccend < -0.5) { CurrAccend = -0.5; } if ((i % 10) == 0) { GA.BackMountains.lineTo(i, CurrHeight - 50); } i++; } GA.BackMountains.lineTo(i, 1200); GA.BackMountains.lineTo(0, 1200); GA.BackMountains.endFill(); CurrHeight = 100 + random(200); CurrAccend = 0.001 - (Math.random() * 0.002); CurrTemp = 0.01 - (Math.random() * 0.02); Field[0] = CurrHeight; i = 1; while (i <= FieldLength) { CurrHeight = CurrHeight + CurrAccend; CurrAccend = CurrAccend + CurrTemp; if ((random(10) == 0) or (((CurrHeight >= -200) and (CurrHeight <= 600)) and PrevForced)) { CurrTemp = 0.05 - (Math.random() * 0.1); PrevForced = false; } if ((CurrHeight < -200) and (CurrTemp < 0)) { OverHeight = -200 - CurrHeight; CurrTemp = (0.02 + (Math.random() * 0.01)) * Math.sqrt(OverHeight); PrevForced = true; } if ((CurrHeight > 600) and (CurrTemp > 0)) { OverHeight = CurrHeight - 600; CurrTemp = (-0.02 - (Math.random() * 0.01)) * Math.sqrt(OverHeight); PrevForced = true; } if (CurrTemp > 0.1) { CurrTemp = 0.01; } if (CurrTemp < -0.1) { CurrTemp = -0.01; } if (CurrAccend > 0.5) { CurrAccend = 0.5; } if (CurrAccend < -0.5) { CurrAccend = -0.5; } Field[i] = CurrHeight; i++; } i = FieldLength + 1; while (i <= (FieldLength + 20)) { Field[i] = Field[FieldLength]; i++; } i = 0; PlaceX = 1; while (PlaceX <= FieldLength) { if (random(1000) == 0) { GA.BGSample.duplicateMovieClip("BBG" + i, GA.getNextHighestDepth()); Type = random((BGTypes[BGMode + 2][1] - BGTypes[BGMode + 2][0]) + 1) + BGTypes[BGMode + 2][0]; PlaceX = PlaceX + BGBaseWidths[Type]; Rot = CalcAngle(PlaceX - 1, Field[PlaceX - 1], PlaceX + 1, Field[PlaceX + 1]) - halfPI; GA["BBG" + i].gotoAndStop(Type); GA["BBG" + i]._x = PlaceX; LowestY = -Infinity; x = PlaceX - BGBaseWidths[Type]; while (x <= (PlaceX + BGBaseWidths[Type])) { if (Field[x] > LowestY) { LowestY = Field[x]; } x++; } GA["BBG" + i]._y = LowestY; if (random(2) == 0) { GA["BBG" + i]._xscale = -GA["BBG" + i]._xscale; } PlaceX = PlaceX + BGBaseWidths[Type]; i++; } PlaceX++; } i = 1; while (i <= (FieldLength / 50)) { PlaceX = random(FieldLength); Rot = CalcAngle(PlaceX - 1, Field[PlaceX - 1], PlaceX + 1, Field[PlaceX + 1]) - halfPI; GA.BGSample.duplicateMovieClip("BG" + i, GA.getNextHighestDepth()); Type = random((BGTypes[BGMode][1] - BGTypes[BGMode][0]) + 1) + BGTypes[BGMode][0]; GA["BG" + i].gotoAndStop(Type); GA["BG" + i]._x = PlaceX; GA["BG" + i]._xscale = (GA["BG" + i]._yscale = 50 + random(100)); GA["BG" + i]._y = Field[PlaceX]; GA["BG" + i]._rotation = Rot * Rad2Deg; if (random(2) == 0) { GA["BG" + i]._xscale = -GA["BG" + i]._xscale; } i++; } GA.BGSample.duplicateMovieClip("ThisWay", GA.getNextHighestDepth()); GA.ThisWay._x = 200; GA.ThisWay._y = Field[GA.ThisWay._x]; GA.ThisWay.gotoAndStop(21 + (BGMode * 2)); GA.BGSample.duplicateMovieClip("Boss", GA.getNextHighestDepth()); GA.Boss._x = FieldLength - 600; GA.Boss._y = Field[GA.Boss._x]; GA.Boss.gotoAndStop(22 + (BGMode * 2)); GA.createEmptyMovieClip("Ground", GA.getNextHighestDepth()); GA.Ground.moveTo(0, CurrHeight); GA.Ground.beginFill(BGColors[BGMode][1]); x = 10; while (x <= FieldLength) { GA.Ground.lineTo(x, Field[x]); x = x + 10; } GA.Ground.lineTo(FieldLength, 1200); GA.Ground.lineTo(0, 1200); GA.Ground.endFill(); if (BGMode == 2) { GA.Ground.beginFill(BGColors[BGMode][3]); GA.Ground.moveTo(0, Field[0]); x = 10; while (x <= FieldLength) { GA.Ground.lineTo(x, Field[x] + 60); x = x + 10; } GA.Ground.lineTo(FieldLength, (Field[FieldLength] + 140) + random(5)); x = FieldLength - 10; while (x >= 0) { GA.Ground.lineTo(x, (Field[x] + 140) + random(5)); x = x - 10; } GA.Ground.endFill(); GA.Ground.beginFill(BGColors[BGMode][4]); GA.Ground.moveTo(0, Field[0]); x = 10; while (x <= FieldLength) { GA.Ground.lineTo(x, Field[x] + 20); x = x + 10; } GA.Ground.lineTo(FieldLength, (Field[FieldLength] + 60) + random(10)); x = FieldLength - 10; while (x >= 0) { GA.Ground.lineTo(x, (Field[x] + 60) + random(10)); x = x - 10; } GA.Ground.endFill(); GA.Ground.beginFill(BGColors[BGMode][5]); GA.Ground.moveTo(0, Field[0]); x = 10; while (x <= FieldLength) { GA.Ground.lineTo(x, Field[x]); x = x + 10; } GA.Ground.lineTo(FieldLength, (Field[FieldLength] + 20) + random(20)); x = FieldLength - 10; while (x >= 0) { GA.Ground.lineTo(x, (Field[x] + 20) + random(20)); x = x - 10; } GA.Ground.endFill(); } AddChar(320, Mode); Chars[0].MaxDamage = 150; Chars[0].SuperSpeed = (SuperJump = (Shield = false)); UpdateDamage(); UpdateScore(); UpdateAmmo(); UpdateLives(); if (UpgradesPerLevel[CurrLevel] > 0) { OnePart = Math.round(FieldLength / (UpgradesPerLevel[CurrLevel] + 1)); i = 1; while (i <= UpgradesPerLevel[CurrLevel]) { AddPowerUp(7, i * OnePart, Field[i * OnePart] - 10, 0); PowerUps[PowerUps.length - 1].Symbol.Gun.gotoAndStop(GunUpgrades[Mode][CurrGun + 1]); i++; } }
Frame 11
Time = new Date(); if (AQC and (!FirstTime)) { TimeDiff = Time - PrevTime; TimeArray.push(TimeDiff); TotalTime = 0; for (i in TimeArray) { TotalTime = TotalTime + TimeArray[i]; } AvTime = TotalTime / TimeArray.length; while (TimeArray.length > 25) { TimeArray.shift(); } if ((AvTime > 55) and (CurrQuality > 1)) { CurrQuality--; this._quality = QualityNames[CurrQuality]; } if ((AvTime < 50) and (CurrQuality < 3)) { CurrQuality++; this._quality = QualityNames[CurrQuality]; } } PrevTime = Time; if ((!RightClickMenu) and (!FinishedLevel)) { Cursor._x = _xmouse; Cursor._y = _ymouse; if (FirstTime) { if (CurrLevel == 1) { DisplayMessage("Right-Click for Options (Control-Click on Mac)"); } else { DisplayMessage("LEVEL " + CurrLevel); } } Chars[0].Move = 0; if ((!Chars[ch].Killed) and (!YouAreDead)) { if (Key.isDown(37) or Key.isDown(65)) { Chars[0].Move = 1; } if (Key.isDown(39) or Key.isDown(68)) { Chars[0].Move = 2; } if (Key.isDown(38) or Key.isDown(87)) { Chars[0].Jumping = true; if (Chars[0].JumpingPhase == 2) { Chars[0].JumpingPhase = 0; } } Chars[0].Ducking = Key.isDown(40) or Key.isDown(83); Chars[0].AimingAngle = CalcAngle(Chars[0].ArmX, Chars[0].ArmY, GA._xmouse, GA._ymouse); } TotalOnScreen = 0; for (ch in Chars) { Chars[ch].OnScreen = ((Chars[ch].x + GA._x) < (630 + Chars[ch].HalfWidth)) and (Chars[ch].x > (((-GA._x) - Chars[ch].HalfWidth) - 30)); if ((ch != 0) and Chars[ch].OnScreen) { TotalOnScreen++; } if (Chars[ch].Move > 0) { Chars[ch].Direction = Chars[ch].Move; } Chars[ch].RealSpeed = Chars[ch].Speed; if (Chars[ch].Ducking and ((!Chars[ch].Jumping) or (Chars[ch].JumpingPhase != 1))) { Chars[ch].RealSpeed = Chars[ch].Speed - 2; } if (Chars[ch].Move == 1) { Chars[ch].x = Chars[ch].x - Chars[ch].RealSpeed; if (Chars[ch].SuperSpeed) { Chars[ch].GlobalPhase = Chars[ch].GlobalPhase - 2; } else { Chars[ch].GlobalPhase--; } if (Chars[ch].GlobalPhase < 0) { Chars[ch].GlobalPhase = Chars[ch].GlobalPhase + 13; } Chars[ch].Foot1._xscale = (Chars[ch].Foot2._xscale = (Chars[ch].Body._xscale = (Chars[ch].Leg1._xscale = (Chars[ch].Leg2._xscale = -100)))); } if (Chars[ch].Move == 2) { Chars[ch].x = Chars[ch].x + Chars[ch].RealSpeed; if (Chars[ch].SuperSpeed) { Chars[ch].GlobalPhase = Chars[ch].GlobalPhase + 2; } else { Chars[ch].GlobalPhase++; } if (Chars[ch].GlobalPhase >= 12) { Chars[ch].GlobalPhase = Chars[ch].GlobalPhase - 12; } Chars[ch].Foot1._xscale = (Chars[ch].Foot2._xscale = (Chars[ch].Body._xscale = (Chars[ch].Leg1._xscale = (Chars[ch].Leg2._xscale = 100)))); } Chars[ch].x = Math.round(Chars[ch].x); if (ch == 0) { if (Chars[ch].x < 20) { Chars[ch].x = 20; } if (Chars[ch].x > (FieldLength - 20)) { Chars[ch].x = FieldLength - 20; } } else { if (Chars[ch].x < 0) { Chars[ch].x = 0; Chars[ch].Move = 2; } if (Chars[ch].x > FieldLength) { Chars[ch].x = FieldLength; Chars[ch].Move = 1; } } if (Chars[ch].OnScreen or Chars[ch].Killed) { if ((((((((((Chars[ch].Move > 0) or (FootHeight[Math.round(Chars[ch].Foot1Phase)] > Chars[ch].Diff1)) or (FootHeight[Math.round(Chars[ch].Foot2Phase)] > Chars[ch].Diff2)) or Chars[ch].Jumping) or Chars[ch].Ducking) or (Chars[ch].DuckingShift > 0)) or Chars[ch].Hit) or (Chars[ch].BodyRotation != 0)) or Chars[ch].Killed) or (!Chars[ch].PrevOnScreen)) { if (Chars[ch].Move == 0) { if (FootHeight[Math.round(Chars[ch].Foot1Phase)] > Chars[ch].Diff1) { Chars[ch].Diff1++; if ((Chars[ch].Diff1 > FootHeight[Math.round(Chars[ch].Foot1Phase)]) or (Chars[ch].Foot1Phase > 8)) { Chars[ch].Diff1 = FootHeight[Math.round(Chars[ch].Foot1Phase)]; } } if (FootHeight[Math.round(Chars[ch].Foot2Phase)] > Chars[ch].Diff2) { Chars[ch].Diff2++; if ((Chars[ch].Diff2 > FootHeight[Math.round(Chars[ch].Foot2Phase)]) or (Chars[ch].Foot2Phase > 8)) { Chars[ch].Diff2 = FootHeight[Math.round(Chars[ch].Foot2Phase)]; } } } else { if (Chars[ch].Diff1 > 0) { Chars[ch].Diff1 = Chars[ch].Diff1 - 2; if (Chars[ch].Diff1 < 0) { Chars[ch].Diff1 = 0; } } if (Chars[ch].Diff2 > 0) { Chars[ch].Diff2 = Chars[ch].Diff2 - 2; if (Chars[ch].Diff2 < 0) { Chars[ch].Diff2 = 0; } } } Chars[ch].Body._x = Chars[ch].x; if (((!Chars[ch].Jumping) or (Chars[ch].JumpingPhase != 1)) and (!Chars[ch].Killed)) { Chars[ch].Foot1Phase = Chars[ch].GlobalPhase; Chars[ch].Foot2Phase = Chars[ch].GlobalPhase + 6; if (Chars[ch].SuperSpeed) { Div = 2; } else { Div = 1; } if (Chars[ch].Foot2Phase >= 12) { Chars[ch].Foot2Phase = Chars[ch].Foot2Phase - 12; } if (Chars[ch].Foot1Phase <= 6) { Chars[ch].Foot1._x = (Chars[ch].x - ((Chars[ch].RealSpeed * 3) / Div)) + ((Chars[ch].RealSpeed * Chars[ch].Foot1Phase) / Div); Chars[ch].Foot1._y = ((Field[Chars[ch].Foot1._x] - FootHeight[Math.round(Chars[ch].Foot1Phase)]) + Chars[ch].Diff1) - 1; FootAng = CalcAngle(Chars[ch].Foot1._x - 1, Field[Chars[ch].Foot1._x - 1], Chars[ch].Foot1._x + 1, Field[Chars[ch].Foot1._x + 1]); } else { Chars[ch].Foot1._y = (Field[Chars[ch].Foot1._x] + Chars[ch].Diff1) - 1; } if (Chars[ch].Foot2Phase <= 6) { Chars[ch].Foot2._x = (Chars[ch].x - ((Chars[ch].RealSpeed * 3) / Div)) + ((Chars[ch].RealSpeed * Chars[ch].Foot2Phase) / Div); Chars[ch].Foot2._y = ((Field[Chars[ch].Foot2._x] - FootHeight[Math.round(Chars[ch].Foot2Phase)]) + Chars[ch].Diff2) - 1; FootAng = CalcAngle(Chars[ch].Foot2._x - 1, Field[Chars[ch].Foot2._x - 1], Chars[ch].Foot2._x + 1, Field[Chars[ch].Foot2._x + 1]); } else { Chars[ch].Foot2._y = (Field[Chars[ch].Foot2._x] + Chars[ch].Diff2) - 1; } } if (Chars[ch].Jumping) { switch (Chars[ch].JumpingPhase) { case 0 : Chars[ch].BodyShift = Chars[ch].BodyShift + 4; if (Chars[ch].BodyShift >= 4) { Chars[ch].JumpingPhase = 1; Chars[ch].Acceleration = Chars[ch].JumpPower; Chars[ch].Foot1Shift = Chars[ch].Foot1._x - Chars[ch].x; Chars[ch].Foot2Shift = Chars[ch].Foot2._x - Chars[ch].x; } break; case 1 : Chars[ch].Acceleration--; Chars[ch].BodyShift = 0; Chars[ch].Foot1._y = Chars[ch].Foot1._y - Chars[ch].Acceleration; Chars[ch].Foot2._y = Chars[ch].Foot2._y - Chars[ch].Acceleration; if (Chars[ch].Acceleration > 0) { if (Chars[ch].Foot1Shift >= 0) { Chars[ch].Foot1Shift = Chars[ch].Foot1Shift + 2; } else { Chars[ch].Foot1Shift = Chars[ch].Foot1Shift - 2; } if (Chars[ch].Foot2Shift > 0) { Chars[ch].Foot2Shift = Chars[ch].Foot2Shift + 2; } else { Chars[ch].Foot2Shift = Chars[ch].Foot2Shift - 2; } Chars[ch].Foot1Shift = Math.min(Math.max(Chars[ch].Foot1Shift, -10), 10); Chars[ch].Foot2Shift = Math.min(Math.max(Chars[ch].Foot2Shift, -10), 10); } else { Chars[ch].Foot1Shift = Chars[ch].Foot1Shift * 0.7; Chars[ch].Foot2Shift = Chars[ch].Foot2Shift * 0.7; } Chars[ch].Foot1._x = Math.round(Chars[ch].x + Chars[ch].Foot1Shift); Chars[ch].Foot2._x = Math.round(Chars[ch].x + Chars[ch].Foot2Shift); if (Chars[ch].Foot1._y >= Field[Chars[ch].Foot1._x]) { Chars[ch].Foot1._y = Field[Chars[ch].Foot1._x]; Chars[ch].Foot1OnTheGround = true; } else { Chars[ch].Foot1OnTheGround = false; } if (Chars[ch].Foot2._y > Field[Chars[ch].Foot2._x]) { Chars[ch].Foot2._y = Field[Chars[ch].Foot2._x]; Chars[ch].Foot2OnTheGround = true; } else { Chars[ch].Foot2OnTheGround = false; } if (Chars[ch].Foot1OnTheGround and Chars[ch].Foot2OnTheGround) { if (!Chars[ch].Killed) { Chars[ch].JumpingPhase = 2; Chars[ch].BodyShift = 2; Chars[ch].Acceleration = 2; Chars[ch].GlobalPhase = 3; Chars[ch].Diff2 = 0; Chars[ch].Diff1 = FootHeight[3]; } else { Chars[ch].Jumping = false; } } break; case 2 : Chars[ch].BodyShift = Chars[ch].BodyShift + Chars[ch].Acceleration; if ((Chars[ch].BodyShift + Chars[ch].DuckingShift) > (Chars[ch].LegLength - 10)) { Chars[ch].BodyShift = (Chars[ch].LegLength - Chars[ch].DuckingShift) - 10; } Chars[ch].Acceleration = Chars[ch].Acceleration - 0.5; if (Chars[ch].BodyShift > 0) { break; } Chars[ch].Jumping = false; Chars[ch].JumpingPhase = 0; } } if (Chars[ch].Ducking) { if ((Chars[ch].BodyShift + Chars[ch].DuckingShift) < ((Chars[ch].LegLength - FootHeight[3]) / 1.5)) { Chars[ch].DuckingShift = Chars[ch].DuckingShift + 2; } if ((Chars[ch].Direction == 2) and (Chars[ch].DuckingRotation < 0.6)) { Chars[ch].DuckingRotation = Chars[ch].DuckingRotation + 0.2; } if ((Chars[ch].Direction == 1) and (Chars[ch].DuckingRotation > -0.6)) { Chars[ch].DuckingRotation = Chars[ch].DuckingRotation - 0.2; } } else { Chars[ch].DuckingRotation = 0; if (Chars[ch].DuckingShift > 0) { Chars[ch].DuckingShift = Chars[ch].DuckingShift - 2; } if (Chars[ch].DuckingShift < 0) { Chars[ch].DuckingShift = 0; } } if (Chars[ch].Killed) { Chars[ch].BodyShift = Chars[ch].BodyShift + 2; if (((Chars[ch].Direction == 2) and (!Chars[ch].FromBack)) or ((Chars[ch].Direction == 1) and Chars[ch].FromBack)) { DesiredFoot = Chars[ch].x + (Chars[ch].LegLength * 0.9); DesiredAngle = CalcAngle(Chars[ch].x, Field[Chars[ch].x], Chars[ch].x - Chars[ch].BodyHeight, Field[Chars[ch].x - Chars[ch].BodyHeight]); GlobalHeadAngle = CalcAngle(Chars[ch].x, Field[Math.round(Chars[ch].x)], Chars[ch].x - Chars[ch].BodyAndHead, Field[Chars[ch].x - Chars[ch].BodyAndHead]); if (Chars[ch].FromBack) { AddRot = -0.5; } else { AddRot = 0.5; } DesiredHeadAngle = Math.round((((GlobalHeadAngle - Chars[ch].BodyRotation) + AddRot) + halfPI) * Rad2Deg); DesiredFeetAngle = -80; } if (((Chars[ch].Direction == 1) and (!Chars[ch].FromBack)) or ((Chars[ch].Direction == 2) and Chars[ch].FromBack)) { DesiredFoot = Chars[ch].x - (Chars[ch].LegLength * 0.9); DesiredAngle = CalcAngle(Chars[ch].x, Field[Chars[ch].x], Chars[ch].x + Chars[ch].BodyHeight, Field[Chars[ch].x + Chars[ch].BodyHeight]); GlobalHeadAngle = CalcAngle(Chars[ch].x, Field[Math.round(Chars[ch].x)], Chars[ch].x + Chars[ch].BodyAndHead, Field[Chars[ch].x + Chars[ch].BodyAndHead]); if (Chars[ch].FromBack) { AddRot = -0.5; } else { AddRot = 0.5; } DesiredHeadAngle = Math.round((((GlobalHeadAngle - Chars[ch].BodyRotation) + AddRot) + halfPI) * Rad2Deg); DesiredFeetAngle = 80; } if (DesiredHeadAngle > 180) { DesiredHeadAngle = -(360 - DesiredHeadAngle); } if (DesiredAngle > Math.PI) { DesiredAngle = -(dblPI - DesiredAngle); } Chars[ch].Body.Head._xscale = 100; if (Chars[ch].Body.Head._rotation < DesiredHeadAngle) { Chars[ch].Body.Head._rotation = Chars[ch].Body.Head._rotation + 10; if (Chars[ch].Body.Head._rotation > DesiredHeadAngle) { Chars[ch].Body.Head._rotation = DesiredHeadAngle; } } if (Chars[ch].Body.Head._rotation > DesiredHeadAngle) { Chars[ch].Body.Head._rotation = Chars[ch].Body.Head._rotation - 10; if (Chars[ch].Body.Head._rotation < DesiredHeadAngle) { Chars[ch].Body.Head._rotation = DesiredHeadAngle; } } if (Chars[ch].Foot1._rotation > DesiredFeetAngle) { Chars[ch].Foot1._rotation = Chars[ch].Foot1._rotation - 5; if (Chars[ch].Foot1._rotation < DesiredFeetAngle) { Chars[ch].Foot1._rotation = DesiredFeetAngle; } } if (Chars[ch].Foot1._rotation < DesiredFeetAngle) { Chars[ch].Foot1._rotation = Chars[ch].Foot1._rotation + 5; if (Chars[ch].Foot1._rotation > DesiredFeetAngle) { Chars[ch].Foot1._rotation = DesiredFeetAngle; } } if (Chars[ch].Foot2._rotation > DesiredFeetAngle) { Chars[ch].Foot2._rotation = Chars[ch].Foot2._rotation - 5; if (Chars[ch].Foot2._rotation < DesiredFeetAngle) { Chars[ch].Foot2._rotation = DesiredFeetAngle; } } if (Chars[ch].Foot2._rotation < DesiredFeetAngle) { Chars[ch].Foot2._rotation = Chars[ch].Foot2._rotation + 5; if (Chars[ch].Foot2._rotation > DesiredFeetAngle) { Chars[ch].Foot2._rotation = DesiredFeetAngle; } } if (Chars[ch].Foot1._x < DesiredFoot) { Chars[ch].Foot1._x = Chars[ch].Foot1._x + 2; if (Chars[ch].Foot1._x > DesiredFoot) { Chars[ch].Foot1._x = DesiredFoot; } } if (Chars[ch].Foot1._x > DesiredFoot) { Chars[ch].Foot1._x = Chars[ch].Foot1._x - 2; if (Chars[ch].Foot1._x < DesiredFoot) { Chars[ch].Foot1._x = DesiredFoot; } } if (Chars[ch].Foot2._x < DesiredFoot) { Chars[ch].Foot2._x = Chars[ch].Foot2._x + 2; if (Chars[ch].Foot2._x > DesiredFoot) { Chars[ch].Foot2._x = DesiredFoot; } } if (Chars[ch].Foot2._x > DesiredFoot) { Chars[ch].Foot2._x = Chars[ch].Foot2._x - 2; if (Chars[ch].Foot2._x < DesiredFoot) { Chars[ch].Foot2._x = DesiredFoot; } } if (Chars[ch].FromBack) { AddFoot = -3; } else { AddFoot = 0; } if (Chars[ch].Foot1._y >= (Math.round(Field[Chars[ch].Foot1._x]) + AddFoot)) { Chars[ch].Foot1._y = Math.round(Field[Chars[ch].Foot1._x]) + AddFoot; } else { Chars[ch].Foot1._y = Chars[ch].Foot1._y + 2; } if (Chars[ch].Foot2._y >= (Math.round(Field[Chars[ch].Foot2._x]) + AddFoot)) { Chars[ch].Foot2._y = Math.round(Field[Chars[ch].Foot2._x]) + AddFoot; } else { Chars[ch].Foot2._y = Chars[ch].Foot2._y + 2; } if (Chars[ch].FromBack) { AddAim = 10; } else { AddAim = -10; } Chars[ch].AimingAngle = CalcAngle(Chars[ch].ArmX, Chars[ch].ArmY, Chars[ch].Foot1._x, Chars[ch].Foot1._y + AddAim); Chars[ch].LArm._rotation = CalcAngle(Chars[ch].ArmX, Chars[ch].ArmY, Chars[ch].Foot1._x, Chars[ch].Foot1._y) * Rad2Deg; if (Chars[ch].BodyRotation < DesiredAngle) { Chars[ch].BodyRotation = Chars[ch].BodyRotation + 0.15; if (Chars[ch].BodyRotation > DesiredAngle) { Chars[ch].BodyRotation = DesiredAngle; } } if (Chars[ch].BodyRotation > DesiredAngle) { Chars[ch].BodyRotation = Chars[ch].BodyRotation - 0.15; if (Chars[ch].BodyRotation < DesiredAngle) { Chars[ch].BodyRotation = DesiredAngle; } } } Gipo = Chars[ch].LegLength; Kat = Chars[ch].Foot1._x - Chars[ch].x; BHeight1 = Chars[ch].Foot1._y - Math.sqrt(Math.pow(Gipo, 2) - Math.pow(Kat, 2)); Kat = Chars[ch].Foot2._x - Chars[ch].x; BHeight2 = Chars[ch].Foot2._y - Math.sqrt(Math.pow(Gipo, 2) - Math.pow(Kat, 2)); Chars[ch].y = (Math.max(BHeight1, BHeight2) + Chars[ch].BodyShift) + Chars[ch].DuckingShift; if ((!Chars[ch].Killed) and (Chars[ch].y >= (Chars[ch].Foot1._y + 5))) { Chars[ch].y = Chars[ch].Foot1._y + 5; } if ((!Chars[ch].Killed) and (Chars[ch].y >= (Chars[ch].Foot2._y + 5))) { Chars[ch].y = Chars[ch].Foot2._y + 5; } if (Chars[ch].y > Field[Chars[ch].x]) { Chars[ch].y = Field[Chars[ch].x]; } Chars[ch].Body._y = Chars[ch].y; Chars[ch].Body._rotation = Chars[ch].BodyRotation * Rad2Deg; if (!Chars[ch].Killed) { if (Chars[ch].BodyRotation > Chars[ch].DuckingRotation) { Chars[ch].BodyRotation = Chars[ch].BodyRotation - 0.1; } if (Chars[ch].BodyRotation < Chars[ch].DuckingRotation) { Chars[ch].BodyRotation = Chars[ch].BodyRotation + 0.1; } if (Math.abs(Chars[ch].BodyRotation - Chars[ch].DuckingRotation) < 0.1) { Chars[ch].Hit = false; Chars[ch].BodyRotation = Chars[ch].DuckingRotation; } } Chars[ch].ArmX = Chars[ch].x + (Math.sin(Chars[ch].BodyRotation) * Chars[ch].BodyHeight); Chars[ch].ArmY = Chars[ch].y - (Math.cos(Chars[ch].BodyRotation) * Chars[ch].BodyHeight); Chars[ch].LArm._x = Chars[ch].ArmX; Chars[ch].LArm._y = Chars[ch].ArmY; Chars[ch].RArm._x = Chars[ch].ArmX; Chars[ch].RArm._y = Chars[ch].ArmY; Chars[ch].Top = Chars[ch].y - (Math.cos(Chars[ch].BodyRotation) * Chars[ch].BodyAndHead); Chars[ch].Bottom = Math.max(Chars[ch].Foot1._y, Chars[ch].Foot2._y); Chars[ch].Leg1._x = (Chars[ch].Leg2._x = Chars[ch].x); Chars[ch].Leg1._y = (Chars[ch].Leg2._y = Chars[ch].y); LegDir = CalcAngle(Chars[ch].x, Chars[ch].y, Chars[ch].Foot1._x, Chars[ch].Foot1._y); Chars[ch].Leg1._rotation = (LegDir * Rad2Deg) + 180; DisToLeg = CalcDistance(Chars[ch].x, Chars[ch].y, Chars[ch].Foot1._x, Chars[ch].Foot1._y); if (DisToLeg >= Chars[ch].LegLength) { BendAngle = 0; } else if (DisToLeg <= 0) { BendAngle = 90; } else { BendAngle = Math.acos(DisToLeg / Chars[ch].LegLength); BendAngle = BendAngle * Rad2Deg; } Chars[ch].Leg1.UpperLeg._rotation = -BendAngle; Chars[ch].Leg1.UpperLeg.LowerLeg._rotation = BendAngle - Chars[ch].Leg1.UpperLeg._rotation; LegDir = CalcAngle(Chars[ch].x, Chars[ch].y, Chars[ch].Foot2._x, Chars[ch].Foot2._y); Chars[ch].Leg2._rotation = (LegDir * Rad2Deg) + 180; DisToLeg = CalcDistance(Chars[ch].x, Chars[ch].y, Chars[ch].Foot2._x, Chars[ch].Foot2._y); if (DisToLeg >= Chars[ch].LegLength) { BendAngle = 0; } else if (DisToLeg <= 0) { BendAngle = 90; } else { BendAngle = Math.acos(DisToLeg / Chars[ch].LegLength); BendAngle = BendAngle * Rad2Deg; } Chars[ch].Leg2.UpperLeg._rotation = -BendAngle; Chars[ch].Leg2.UpperLeg.LowerLeg._rotation = BendAngle - Chars[ch].Leg2.UpperLeg._rotation; } if (Chars[ch].SkirtLength > 0) { Chars[ch].SkirtMask1._x = (Chars[ch].SkirtMask2._x = (Chars[ch].Skirt3._x = (Chars[ch].Skirt1._x = (Chars[ch].Skirt2._x = Chars[ch].x)))); Chars[ch].SkirtMask1._y = (Chars[ch].SkirtMask2._y = (Chars[ch].Skirt3._y = (Chars[ch].Skirt1._y = (Chars[ch].Skirt2._y = Chars[ch].y)))); if (Chars[ch].Direction == 2) { Mult = 1; } else { Mult = -1; } Chars[ch].Skirt1._rotation = Chars[ch].Leg1._rotation + (Chars[ch].Leg1.UpperLeg._rotation * Mult); Chars[ch].Skirt2._rotation = Chars[ch].Leg2._rotation + (Chars[ch].Leg2.UpperLeg._rotation * Mult); i = 2; while (i <= 3) { Chars[ch].PreviousLocal[i] = {x:Chars[ch].PreviousGlobal[i].x - Chars[ch].x, y:Chars[ch].PreviousGlobal[i].y - Chars[ch].y}; i++; } Chars[ch].SkirtPoints[0] = {x:-(Math.sin(Chars[ch].BodyRotation + halfPI) * Chars[ch].SkirtWidth), y:0 + (Math.cos(Chars[ch].BodyRotation + halfPI) * Chars[ch].SkirtWidth)}; Chars[ch].SkirtPoints[1] = {x:-Chars[ch].SkirtPoints[0].x, y:-Chars[ch].SkirtPoints[0].y}; ShiftX = Math.sin(Chars[ch].BodyRotation) * Chars[ch].SkirtHeight; ShiftY = Math.cos(Chars[ch].BodyRotation) * Chars[ch].SkirtHeight; Chars[ch].SkirtPoints[0].x = Chars[ch].SkirtPoints[0].x + ShiftX; Chars[ch].SkirtPoints[0].y = Chars[ch].SkirtPoints[0].y - ShiftY; Chars[ch].SkirtPoints[1].x = Chars[ch].SkirtPoints[1].x + ShiftX; Chars[ch].SkirtPoints[1].y = Chars[ch].SkirtPoints[1].y - ShiftY; Chars[ch].SkirtRotations[0] = CalcAngle(Chars[ch].SkirtPoints[0].x, Chars[ch].SkirtPoints[0].y, Chars[ch].PreviousLocal[3].x, Chars[ch].PreviousLocal[3].y); Chars[ch].SkirtRotations[1] = CalcAngle(Chars[ch].SkirtPoints[1].x, Chars[ch].SkirtPoints[1].y, Chars[ch].PreviousLocal[2].x, Chars[ch].PreviousLocal[2].y); i = 0; while (i <= 1) { RotDiff = Chars[ch].SkirtRotations[i] - Chars[ch].OriginalSkirtRotations[i]; RotDiff = RotDiff * 0.5; Chars[ch].SkirtRotations[i] = Chars[ch].OriginalSkirtRotations[i] + RotDiff; i++; } MinRot = Math.min(Chars[ch].Skirt1._rotation, Chars[ch].Skirt2._rotation); MaxRot = Math.max(Chars[ch].Skirt1._rotation, Chars[ch].Skirt2._rotation); MinRot = MinRot + 180; MaxRot = MaxRot + 180; MinRot = MinRot / Rad2Deg; MaxRot = MaxRot / Rad2Deg; Chars[ch].SkirtRotations[0] = Math.max(Chars[ch].SkirtRotations[0], MaxRot); Chars[ch].SkirtRotations[1] = Math.min(Chars[ch].SkirtRotations[1], MinRot); Chars[ch].SkirtPoints[2] = {x:Chars[ch].SkirtPoints[1].x + (Math.sin(Chars[ch].SkirtRotations[1]) * Chars[ch].SkirtLength), y:Chars[ch].SkirtPoints[1].y - (Math.cos(Chars[ch].SkirtRotations[1]) * Chars[ch].SkirtLength)}; Chars[ch].SkirtPoints[3] = {x:Chars[ch].SkirtPoints[0].x + (Math.sin(Chars[ch].SkirtRotations[0]) * Chars[ch].SkirtLength), y:Chars[ch].SkirtPoints[0].y - (Math.cos(Chars[ch].SkirtRotations[0]) * Chars[ch].SkirtLength)}; if ((Chars[ch].y + Chars[ch].SkirtPoints[2].y) > Field[Math.round(Chars[ch].SkirtPoints[2].x + Chars[ch].x)]) { Chars[ch].SkirtPoints[2].x = Chars[ch].SkirtPoints[3].x; Chars[ch].SkirtPoints[2].y = Field[Math.round(Chars[ch].SkirtPoints[2].x + Chars[ch].x)] - Chars[ch].y; } if ((Chars[ch].y + Chars[ch].SkirtPoints[3].y) > Field[Math.round(Chars[ch].SkirtPoints[3].x + Chars[ch].x)]) { Chars[ch].SkirtPoints[3].x = Chars[ch].SkirtPoints[2].x; Chars[ch].SkirtPoints[3].y = Field[Math.round(Chars[ch].SkirtPoints[3].x + Chars[ch].x)] - Chars[ch].y; } i = 2; while (i <= 3) { Chars[ch].PreviousGlobal[i] = {x:Chars[ch].SkirtPoints[i].x + Chars[ch].x, y:Chars[ch].SkirtPoints[i].y + Chars[ch].y}; i++; } MaskPoints = new Array(); MaskPoints[0] = {x:Chars[ch].LegLength * Math.sin(Chars[ch].BodyRotation - 1), y:-(Chars[ch].LegLength * Math.cos(Chars[ch].BodyRotation - 1))}; MaskPoints[1] = {x:Chars[ch].LegLength * Math.sin(Chars[ch].BodyRotation + 1), y:-(Chars[ch].LegLength * Math.cos(Chars[ch].BodyRotation + 1))}; MaskPoints[2] = {x:MaskPoints[1].x + (Chars[ch].LegLength * Math.sin(Chars[ch].BodyRotation + Math.PI)), y:MaskPoints[1].y - (Chars[ch].LegLength * Math.cos(Chars[ch].BodyRotation + Math.PI))}; MaskPoints[5] = {x:MaskPoints[0].x + (Chars[ch].LegLength * Math.sin(Chars[ch].BodyRotation + Math.PI)), y:MaskPoints[0].y - (Chars[ch].LegLength * Math.cos(Chars[ch].BodyRotation + Math.PI))}; MaskPoints[3] = Chars[ch].SkirtPoints[2]; MaskPoints[4] = Chars[ch].SkirtPoints[3]; m = 1; while (m <= 2) { Chars[ch]["SkirtMask" + m].clear(); Chars[ch]["SkirtMask" + m].beginFill(255); Chars[ch]["SkirtMask" + m].moveTo(MaskPoints[0].x, MaskPoints[0].y); i = 1; while (i < MaskPoints.length) { Chars[ch]["SkirtMask" + m].lineTo(MaskPoints[i].x, MaskPoints[i].y); i++; } Chars[ch]["SkirtMask" + m].endFill(); m++; } Chars[ch].Skirt3.clear(); Chars[ch].Skirt3.beginFill(Chars[ch].SkirtColor); Chars[ch].Skirt3.moveTo(Chars[ch].SkirtPoints[0].x, Chars[ch].SkirtPoints[0].y); i = 1; while (i < Chars[ch].SkirtPoints.length) { Chars[ch].Skirt3.lineTo(Chars[ch].SkirtPoints[i].x, Chars[ch].SkirtPoints[i].y); i++; } Chars[ch].endFill; } if (Chars[ch].Jumping and (Chars[ch].JumpingPhase == 1)) { if ((Chars[ch].Foot1._y - Chars[ch].Body._y) < Chars[ch].LegLength) { Chars[ch].Foot1._y++; } if ((Chars[ch].Foot1._y - Chars[ch].Body._y) > Chars[ch].LegLength) { Chars[ch].Foot1._y = Chars[ch].Body._y + Chars[ch].LegLength; } if ((Chars[ch].Foot2._y - Chars[ch].Body._y) < Chars[ch].LegLength) { Chars[ch].Foot2._y++; } if ((Chars[ch].Foot2._y - Chars[ch].Body._y) > Chars[ch].LegLength) { Chars[ch].Foot2._y = Chars[ch].Body._y + Chars[ch].LegLength; } if (Chars[ch].Direction == 2) { FootRot = 2; } else { FootRot = -2; } Chars[ch].Foot1._rotation = Chars[ch].Leg1._rotation + ((12 - Math.abs(Chars[ch].Acceleration)) * FootRot); Chars[ch].Foot2._rotation = Chars[ch].Leg2._rotation + ((12 - Math.abs(Chars[ch].Acceleration)) * FootRot); } else if (!Chars[ch].Killed) { FootAng = CalcAngle(Chars[ch].Foot1._x - 1, Field[Chars[ch].Foot1._x - 1], Chars[ch].Foot1._x + 1, Field[Chars[ch].Foot1._x + 1]); Chars[ch].Foot1._rotation = (FootAng - halfPI) * Rad2Deg; FootAng = CalcAngle(Chars[ch].Foot2._x - 1, Field[Chars[ch].Foot2._x - 1], Chars[ch].Foot2._x + 1, Field[Chars[ch].Foot2._x + 1]); Chars[ch].Foot2._rotation = (FootAng - halfPI) * Rad2Deg; } if (Chars[ch].AimingAngle != undefined) { if (Chars[ch].Direction == 2) { if (Chars[ch].RArm.getDepth() < Chars[ch].LArm.getDepth()) { Chars[ch].RArm.swapDepths(Chars[ch].LArm); } if (!Chars[ch].Killed) { LArmAngle = 180 - Chars[ch].Leg1._rotation; } if ((Chars[ch].AimingAngle > Chars[ch].BodyRotation) and (Chars[ch].AimingAngle < (Chars[ch].BodyRotation + Math.PI))) { TurnAngle = (Chars[ch].AimingAngle - Chars[ch].BodyRotation) * Rad2Deg; Chars[ch].Body.Head._xscale = 100; if (!Chars[ch].Killed) { Chars[ch].Body.Head._rotation = TurnAngle; } Chars[ch].RArm._xscale = 100; Chars[ch].LArm._xscale = 100; } else { TurnAngle = ((Chars[ch].AimingAngle - Chars[ch].BodyRotation) * Rad2Deg) + 180; if (!Chars[ch].Killed) { Chars[ch].Body.Head._rotation = TurnAngle - 180; Chars[ch].Body.Head._xscale = -100; } Chars[ch].RArm._xscale = -100; Chars[ch].LArm._xscale = 100; } } if (Chars[ch].Direction == 1) { if (Chars[ch].RArm.getDepth() > Chars[ch].LArm.getDepth()) { Chars[ch].RArm.swapDepths(Chars[ch].LArm); } if (!Chars[ch].Killed) { LArmAngle = 180 - Chars[ch].Leg2._rotation; } if ((Chars[ch].AimingAngle < Chars[ch].BodyRotation) or (Chars[ch].AimingAngle > (Chars[ch].BodyRotation + Math.PI))) { TurnAngle = 360 - ((Chars[ch].AimingAngle - Chars[ch].BodyRotation) * Rad2Deg); Chars[ch].Body.Head._xscale = 100; if (!Chars[ch].Killed) { Chars[ch].Body.Head._rotation = TurnAngle; } Chars[ch].RArm._xscale = -100; Chars[ch].LArm._xscale = -100; } else { TurnAngle = (360 - ((Chars[ch].AimingAngle - Chars[ch].BodyRotation) * Rad2Deg)) + 180; if (!Chars[ch].Killed) { Chars[ch].Body.Head._rotation = TurnAngle - 180; Chars[ch].Body.Head._xscale = -100; } Chars[ch].RArm._xscale = 100; Chars[ch].LArm._xscale = -100; } } Chars[ch].RArm._rotation = Chars[ch].AimingAngle * Rad2Deg; if (!Chars[ch].Killed) { LArmAngle = Math.min(Math.max(LArmAngle, 150), 210); Chars[ch].LArm._rotation = LArmAngle; } } } else { Chars[ch].Body._x = Chars[ch].x; Chars[ch].LArm._x = Chars[ch].x; Chars[ch].RArm._x = Chars[ch].x; Chars[ch].Leg1._x = Chars[ch].x; Chars[ch].Leg2._x = Chars[ch].x; Chars[ch].Foot1._x = Chars[ch].x; Chars[ch].Foot2._x = Chars[ch].x; if (Chars[ch].SkirtLength > 0) { Chars[ch].Skirt1._x = Chars[ch].x; Chars[ch].Skirt2._x = Chars[ch].x; Chars[ch].Skirt3._x = Chars[ch].x; Chars[ch].SkirtMask1._x = Chars[ch].x; Chars[ch].SkirtMask2._x = Chars[ch].x; } } if ((!Chars[ch].Killed) and (ch != 0)) { if (random(50) == 0) { Chars[ch].Move = random(3); } if (random(100) == 0) { Chars[ch].Jumping = true; } if (random(100) == 0) { Chars[ch].Ducking = !Chars[ch].Ducking; } if (((random(Chars[ch].FireRate) == 0) or ((Chars[ch].Jumping and (Chars[ch].JumpingPhase == 1)) and (Chars[ch].Acceleration == 0))) and Chars[ch].OnScreen) { HistEl = Math.min(Chars[ch].Reaction, CharHistory.length - 1); Chars[ch].AimingAngle = (CalcAngle(Chars[ch].ArmX, Chars[ch].ArmY, CharHistory[HistEl].x, CharHistory[HistEl].y) - Chars[ch].Accuracy) + ((Math.random() * Chars[ch].Accuracy) * 2); Shoot(Chars[ch]); } if (Chars[ch].Boss) { if ((Chars[ch].x > (Chars[0].x + 50)) and (Chars[ch].Move == 2)) { Chars[ch].Move = 1; } if ((Chars[ch].x < (Chars[0].x - 50)) and (Chars[ch].Move == 1)) { Chars[ch].Move = 2; } if (CurrLevel == 6) { if ((Chars[ch].x <= (FieldLength - 320)) and (Chars[ch].Move == 1)) { Chars[ch].Move = 0; } Chars[ch].Ducking = false; Chars[ch].Jumping = false; } } } Chars[ch].PrevOnScreen = Chars[ch].OnScreen; if (Chars[ch].Killed) { Chars[ch].KilledCounter++; } if ((((((Chars[ch].Killed and (Chars[ch].Foot1._x == DesiredFoot)) and (Chars[ch].Foot2._x == DesiredFoot)) and (Chars[ch].BodyRotation == DesiredAngle)) and (Chars[ch].y == Field[Chars[ch].x])) and (Chars[ch].Body.Head._rotation == DesiredHeadAngle)) or (Chars[ch].KilledCounter > 40)) { NE = Corpses.length; Corpses[NE] = new Array(); Corpses[NE].push(Chars[ch].Body); Corpses[NE].push(Chars[ch].LArm); Corpses[NE].push(Chars[ch].RArm); Corpses[NE].push(Chars[ch].Foot1); Corpses[NE].push(Chars[ch].Foot2); Corpses[NE].push(Chars[ch].Leg1); Corpses[NE].push(Chars[ch].Leg2); if (Chars[ch].SkirtLength > 0) { Corpses[NE].push(Chars[ch].Skirt1); Corpses[NE].push(Chars[ch].Skirt2); Corpses[NE].push(Chars[ch].Skirt3); Corpses[NE].push(Chars[ch].SkirtMask1); Corpses[NE].push(Chars[ch].SkirtMask2); } ClearCorpses(); if (ch == 0) { DeadX = Chars[0].x; DeadY = Chars[0].y; Die(); } Chars.splice(ch, 1); } } CharHistory.unshift({x:Chars[0].x, y:Chars[0].y}); while (CharHistory.length > 20) { CharHistory.pop(); } if (random(PowerUpFrequency[CurrLevel]) == 0) { PUPos = (Chars[0].x - 200) + random(400); if (PUPos < 30) { PUPos = 30; } if (PUPos > (FieldLength - 30)) { PUPos = FieldLength - 30; } AddPowerUp(PowerUpTypes[CurrLevel][random(PowerUpTypes[CurrLevel].length)], PUPos, Field[Chars[0].x] - 200, 0); } if ((!DroppedExtraLife) and (random(Math.round((FieldLength - Chars[0].x) - 20)) == 0)) { PUPos = (Chars[0].x - 200) + random(400); if (PUPos < 30) { PUPos = 30; } if (PUPos > (FieldLength - 30)) { PUPos = FieldLength - 30; } AddPowerUp(8, PUPos, Field[Chars[0].x] - 200, 0); DroppedExtraLife = true; } if (!BossTime) { CurrFreq = EnemyFrequency[CurrLevel] * (FieldLength / Chars[0].x); CurrFreq = Math.min(EnemyFrequency[CurrLevel] * 3, CurrFreq); if ((Chars[0].Move == 0) or (Chars[0].Move == 1)) { CurrFreq = CurrFreq * 3; } if (Chars[0].Move == 2) { CurrFreq = CurrFreq / (Chars[0].RealSpeed / 3); } CurrFreq = Math.round(CurrFreq); if (((random(CurrFreq) == 0) or FirstTime) and (TotalOnScreen < 5)) { EnType = LevelEnemies[Mode][CurrLevel][random(LevelEnemies[Mode][CurrLevel].length)]; AddChar(Math.round(620 - GA._x), EnType, false); } if (Chars[0].x >= (FieldLength - 600)) { BossTime = true; DisplayMessage("BOSS!!!"); AddChar(FieldLength, Bosses[Mode][CurrLevel], true); } } if ((BossTime and (CurrLevel == 5)) and (random(100) == 0)) { if (Mode == 2) { AddChar(FieldLength, 21, false); } if (Mode == 1) { AddChar(FieldLength, 22, false); } } if ((BossTime and (CurrLevel == 6)) and (random(200) == 0)) { AddChar(FieldLength, Bosses[Mode][random(5) + 1], false); } for (r in Rounds) { Rounds[r].x = Rounds[r].x + Rounds[r].XSpeed; Rounds[r].y = Rounds[r].y + Rounds[r].YSpeed; if (((Rounds[r].y >= Field[Math.round(Rounds[r].x)]) or (Rounds[r].x < 0)) or (Rounds[r].x >= FieldLength)) { if ((Rounds[r].Type == 3) and (BGMode == 1)) { DrawBlood(Math.round(Rounds[r].x), Rounds[r].Symbol._xscale / 75); } Rounds[r].Symbol.removeMovieClip(); Rounds.splice(r, 1); } else { Rounds[r].Symbol._x = Rounds[r].x; Rounds[r].Symbol._y = Rounds[r].y; Rounds[r].YSpeed = Rounds[r].YSpeed + RoundPars[Rounds[r].Type].Weight; } } for (t in Traces) { if (Traces[t].Counter >= 2) { Traces[t].Symbol.removeMovieClip(); Traces.splice(t, 1); } Traces[t].Counter++; } for (p in PowerUps) { XDis = (Math.sin(PowerUps[p].Rotation) * PowerUps[p].Width) / 2; PowerUps[p].Corners[0].x = PowerUps[p].x - XDis; PowerUps[p].Corners[1].x = PowerUps[p].x + XDis; i = 0; while (i <= 1) { PowerUps[p].Corners[i].y = PowerUps[p].Corners[i].y + PowerUps[p].Corners[i].Speed; if (PowerUps[p].Corners[i].y >= Field[Math.round(PowerUps[p].Corners[i].x)]) { PowerUps[p].Corners[i].y = Field[Math.round(PowerUps[p].Corners[i].x)]; if (PowerUps[p].Corners[i].Speed > 2) { PowerUps[p].Corners[i].Speed = -(PowerUps[p].Corners[i].Speed * 0.5); } else { PowerUps[p].Corners[i].Speed = 0; PowerUps[p].Corners[i].Done = true; } } PowerUps[p].Corners[i].Speed = PowerUps[p].Corners[i].Speed + PowerUps[p].Acceleration; i++; } PowerUps[p].Rotation = CalcAngle(PowerUps[p].Corners[0].x, PowerUps[p].Corners[0].y, PowerUps[p].Corners[1].x, PowerUps[p].Corners[1].y); PowerUps[p].y = PowerUps[p].Corners[0].y - ((Math.cos(PowerUps[p].Rotation) * PowerUps[p].Width) / 2); PowerUps[p].Symbol._y = PowerUps[p].y; PowerUps[p].Symbol._x = PowerUps[p].x; PowerUps[p].Symbol._rotation = (PowerUps[p].Rotation * Rad2Deg) - 90; if (((PowerUps[p].Type != 1) and ((Field[PowerUps[p].x] - PowerUps[p].y) < 20)) and (!PowerUps[p].Landed)) { LandedPowerUps.push({x:PowerUps[p].x, Width:PowerUps[p].Width, Type:PowerUps[p].Type, Symbol:PowerUps[p].Symbol}); PowerUps[p].Landed = true; } } for (p in LandedPowerUps) { if ((Math.abs(Chars[0].x - LandedPowerUps[p].x) <= (LandedPowerUps[p].Width / 2)) and (((Field[Chars[0].x] - Chars[0].y) - Chars[0].LegLength) <= LandedPowerUps[p].Width)) { LandedPowerUps[p].Symbol.removeMovieClip(); CollectPowerUp(LandedPowerUps[p].Type); LandedPowerUps.splice(p, 1); } } for (p in PowerUps) { if ((PowerUps[p].Corners[0].Done and PowerUps[p].Corners[1].Done) or (!(PowerUps[p].Symbol instanceof MovieClip))) { if (PowerUps[p].You) { DeadX = PowerUps[p].Symbol._x; DeadY = PowerUps[p].Symbol._y - 10; Die(); } PowerUps.splice(p, 1); } } if (Chars[0].SuperSpeed) { Chars[0].SuperSpeedCounter++; if (Chars[0].SuperSpeedCounter >= PowerUpsDuration) { Chars[0].SuperSpeed = false; Chars[0].Speed = 3; SuperSpeedSign._visible = false; } } if (SuperJump) { SuperJumpCounter++; if (SuperJumpCounter >= PowerUpsDuration) { SuperJump = false; Chars[0].JumpPower = 12; SuperJumpSign._visible = false; } } if (Shield) { ShieldCounter++; if (ShieldCounter >= PowerUpsDuration) { Shield = false; ShieldSign._visible = false; } } if (((((Chars[0].Move > 0) or Chars[0].Jumping) or FirstTime) or Chars[0].Hit) and (!YouAreDead)) { FirstTime = false; GA._x = 300 - Chars[0].x; GA._y = (150 - Field[Chars[0].x]) + 50; if (GA._x > -20) { GA._x = -20; } if (GA._x < (-(FieldLength - 620))) { GA._x = -(FieldLength - 620); } GA.BackMountains._x = -(GA._x / 2); GA.BackMountains._y = -(GA._y / 2); } } if (DieSequence) { GACounter--; GA._xscale = GA._xscale + 10; GA._yscale = GA._xscale; GA._x = 300 - ((DeadX * GA._xscale) / 100); GA._y = (150 - ((DeadY * GA._yscale) / 100)) + GACounter; if (GA._x > -20) { GA._x = -20; } if (GA._x < ((-((FieldLength * GA._xscale) / 100)) + 620)) { GA._x = (-((FieldLength * GA._xscale) / 100)) + 620; } PBColor.setTransform({aa:100 - (GACounter * 2), ab:255 - (GACounter * 5.1)}); if (GACounter == 0) { this._quality = "HIGH"; gotoAndStop ("Life Lost"); } GA.BackMountains._x = -(GA._x / 2); GA.BackMountains._y = -(GA._y / 2); } if (GamePassed) { switch (EndGamePhase) { case 1 : FinishedLevel = true; Cursor._visible = false; Mouse.show(); for (c in Chars) { if ((!Chars[c].OnScreen) and (Chars[c] != ExplodingBoss)) { for (el in Chars[c]) { if (Chars[c][el] instanceof MovieClip) { Chars[c][el].removeMovieClip(); } } } } MoveToX = 300 - ExplodingBoss.x; MoveToY = 150 - ExplodingBoss.y; XSpeed = (MoveToX - GA._x) / 50; YSpeed = (MoveToY - GA._y) / 50; EGCounter = 50; EndGamePhase = 2; break; case 2 : GA._x = GA._x + XSpeed; if (GA._x < ((-FieldLength) + 620)) { GA._x = (-FieldLength) + 620; } if (GA._x > 0) { GA._x = 0; } GA._y = GA._y + YSpeed; GA.BackMountains._x = -(GA._x / 2); GA.BackMountains._y = -(GA._y / 2); EGCounter--; if (EGCounter <= 0) { EndGamePhase = 3; if (FXOn) { ExplosionSnd.start(); } } break; case 3 : for (r in Rounds) { Rounds[r].Symbol._visible = false; } for (t in Traces) { Traces[t].Symbol._visible = false; } if (Mode == 1) { Step = 4; } if (Mode == 2) { Step = 10; } Explosion = new Array(); for (el in ExplodingBoss) { if (ExplodingBoss[el] instanceof MovieClip) { x = 0; while (x <= ExplodingBoss[el]._width) { y = 0; while (y <= ExplodingBoss[el]._height) { if (((el == "Body") or (el == "LArm")) or (el == "RArm")) { Pnt = {x:x, y:-y}; } else { Pnt = {x:x, y:y}; } ExplodingBoss[el].localToGlobal(Pnt); GA.globalToLocal(Pnt); NE = Explosion.length; if (Mode == 1) { GA.RoundSample.duplicateMovieClip((((("EG" + el) + "x") + x) + "x") + y, GA.getNextHighestDepth()); GA[(((("EG" + el) + "x") + x) + "x") + y].gotoAndStop(3); GA[(((("EG" + el) + "x") + x) + "x") + y]._xscale = (GA[(((("EG" + el) + "x") + x) + "x") + y]._yscale = 80 + random(100)); } if (Mode == 2) { GA.PowerUpSample.duplicateMovieClip((((("EG" + el) + "x") + x) + "x") + y, GA.getNextHighestDepth()); GA[(((("EG" + el) + "x") + x) + "x") + y].gotoAndStop(1); GA[(((("EG" + el) + "x") + x) + "x") + y]._xscale = (GA[(((("EG" + el) + "x") + x) + "x") + y]._yscale = 40 + random(60)); } Explosion[NE] = new Object(); Explosion[NE].Symbol = GA[(((("EG" + el) + "x") + x) + "x") + y]; Explosion[NE].Symbol._x = Pnt.x; Explosion[NE].Symbol._y = Pnt.y; ExpAngle = CalcAngle(ExplodingBoss.x, ExplodingBoss.y, Explosion[NE].Symbol._x, Explosion[NE].Symbol._y); MoveSpeed = 10 + random(20); Explosion[NE].XSpeed = Math.sin(ExpAngle) * MoveSpeed; Explosion[NE].YSpeed = Math.cos(ExpAngle) * MoveSpeed; Explosion[NE].AngleSpeed = random(20) - 10; Explosion[NE].ScaleGrow = 1 + (Math.random() * 0.05); y = y + Step; } x = x + Step; } } } for (el in ExplodingBoss) { if (ExplodingBoss[el] instanceof MovieClip) { ExplodingBoss[el].removeMovieClip(); } } EndGamePhase = 4; break; case 4 : for (ex in Explosion) { Explosion[ex].Symbol._x = Explosion[ex].Symbol._x + Explosion[ex].XSpeed; Explosion[ex].Symbol._y = Explosion[ex].Symbol._y + ((Explosion[ex].YSpeed * Explosion[ex].Symbol._yscale) / 100); Explosion[ex].Symbol._rotation = Explosion[ex].Symbol._rotation + Explosion[ex].AngleSpeed; Explosion[ex].Symbol._xscale = Explosion[ex].Symbol._xscale * Explosion[ex].ScaleGrow; Explosion[ex].Symbol._yscale = Explosion[ex].Symbol._xscale; Explosion[ex].YSpeed = Explosion[ex].YSpeed + 0.5; Explosion[ex].XSpeed = Explosion[ex].XSpeed * 0.95; if (Explosion[ex].Symbol._y > (((-GA._y) + 300) + ((50 * Explosion[ex].Symbol._yscale) / 100))) { Explosion[ex].Symbol.removeMovieClip(); Explosion.splice(ex, 1); if (Explosion.length == 0) { this._quality = "HIGH"; gotoAndStop ("Game Passed"); } } } } }
Frame 12
if (!SkipCycle) { gotoAndPlay ("Game"); }
Frame 14
stop(); InTheGame = false; this._quality = "HIGH"; PermittedFaults = Math.round(BonusTime / 10); FaultsText = PermittedFaults; PlayButt.Txt = "START"; PlayButt.onPress = function () { gotoAndPlay ("Game1Init"); }; Music.stop();
Frame 15
function AddKey(Pos) { var _local2; var _local1; _local2 = Keys.length; _local1 = 0; while (KeyLayer["K" + _local1] instanceof MovieClip) { _local1++; } KeyLayer.KeySample.duplicateMovieClip("K" + _local1, KeyLayer.getNextHighestDepth()); Keys[_local2] = {Symbol:KeyLayer["K" + _local1]}; if (Pos == 0) { Keys[_local2].Symbol._x = 39; } else { Keys[_local2].Symbol._x = 561; } Keys[_local2].Pos = Pos; Keys[_local2].Symbol._y = (Keys[_local2].y = TopLimit); Keys[_local2].Value = 65 + random(26); Keys[_local2].Symbol.Letter = chr(Keys[_local2].Value); } function UpdateFaults() { FaultsText = ((" FAULTS: " + Faults) + "/") + PermittedFaults; if (Faults >= PermittedFaults) { Score = Score + BonusScore; gotoAndStop ("Game1End"); } } function UpdateBonus() { ScoreText = "BONUS: " + BonusScore; } KeyLayer.KeySample._visible = false; TopLimit = 0; BottomLimit = 300; HitLine = 250; Speed = [5, 5]; Frequency = [50, 50]; Keys = new Array(); WasDown = new Array(); Boss.gotoAndStop(CurrLevel); Boss.Inside.Face.gotoAndStop(1); NextPhase = 1; PhaseStep = 2; Faults = 0; BonusScore = 0; KeyListener = new Object(); KeyListener.onKeyDown = function () { var _local2 = Key.getCode(); var _local1; for (_local1 in Keys) { if ((((Keys[_local1].Value == _local2) and (Keys[_local1].y >= (HitLine - 28))) and (Keys[_local1].y <= (HitLine + 28))) and (!WasDown[_local2])) { if (FXOn) { Punch.start(); } if (Keys[_local1].Pos == 1) { RightFist.gotoAndPlay(1); } else { LeftFist.gotoAndPlay(1); } NextPhase--; if (NextPhase <= 0) { Boss.Inside.Face.nextFrame(); NextPhase = PhaseStep; PhaseStep++; } Boss.Inside.gotoAndPlay(1); Distance = Math.abs(HitLine - Keys[_local1].y); EarnScore = 1 + Math.round(((((30 - Distance) / 30) * Math.pow(CurrLevel, 2)) * Speed[Keys[_local1].Pos]) * 3); BonusScore = BonusScore + EarnScore; UpdateBonus(); FS.gotoAndPlay(2); FS.Inside.gotoAndStop(2); FS.Inside.ScoreText = EarnScore + " Points"; Frequency[Keys[_local1].Pos] = Frequency[Keys[_local1].Pos] * (1 - (0.02 * CurrLevel)); Speed[Keys[_local1].Pos] = Speed[Keys[_local1].Pos] * (1 + (0.01 * CurrLevel)); Keys[_local1].Symbol.removeMovieClip(); Keys.splice(_local1, 1); break; } } WasDown[_local2] = true; }; KeyListener.onKeyUp = function () { WasDown[Key.getCode()] = false; }; Key.addListener(KeyListener); AddKey(1); UpdateFaults(); UpdateBonus();
Frame 16
for (k in Keys) { Keys[k].y = Keys[k].y + Speed[Keys[k].Pos]; Keys[k].Symbol._y = Keys[k].y; if (Keys[k].y >= BottomLimit) { if (FXOn) { FaultSnd.start(); } Keys[k].Symbol.removeMovieClip(); Keys.splice(k, 1); Faults++; UpdateFaults(); FS.gotoAndPlay(2); FS.Inside.gotoAndStop(1); } } p = 0; while (p <= 1) { UpperY = Infinity; for (k in Keys) { if ((Keys[k].Pos == p) and (Keys[k].y < UpperY)) { UpperY = Keys[k].y; } } if ((random(Math.round(Frequency[p])) == 0) and (UpperY > (TopLimit + 33))) { AddKey(p); } p++; } if (Key.isDown()) { trace("--------"); }
Frame 17
gotoAndPlay ("Game1Cycle");
Frame 18
gotoAndStop ("Game1End");
Frame 19
BonusText = BonusScore; NewScoreText = Score; NextLevelButt.Txt = "NEXT LEVEL"; NextLevelButt.onPress = function () { CurrLevel++; gotoAndPlay ("Init"); }; _root.kongregateStats.submit("Score", TotalScore);
Frame 21
stop(); this._quality = "HIGH"; InTheGame = false; TimeText = TimeFormat(BonusTime); StartButton.Txt = "START"; StartButton.onRelease = function () { gotoAndPlay ("Game2Init"); }; Music.stop();
Instance of Symbol 76 MovieClip "StartButton" in Frame 21
/* no clip actions */
Frame 22
function PlaceNewPiece(Cat, Type, x, y) { var _local2; var _local3; _local2 = Pieces.length; _local3 = 0; while (Pic["P" + _local3] instanceof MovieClip) { _local3++; } Pic[CatNames[Cat]].duplicateMovieClip("P" + _local3, Pic.getNextHighestDepth()); Pieces[_local2] = new Object(); Pieces[_local2].Symbol = Pic["P" + _local3]; if ((x == undefined) or (y == undefined)) { x = PlaceArea.x + random(PlaceArea.Width); y = PlaceArea.y + random(PlaceArea.Height); } Pieces[_local2].Symbol._x = (Pieces[_local2].x = x); Pieces[_local2].Symbol._y = (Pieces[_local2].y = y); Pieces[_local2].Symbol._rotation = random(90) - 45; Pieces[_local2].Symbol._xscale = (Pieces[_local2].Symbol._yscale = 90); Pieces[_local2].Symbol.gotoAndStop(Type); Pieces[_local2].Cat = Cat; Pieces[_local2].Moving = false; Pieces[_local2].Type = Type; Pieces[_local2].Symbol.ParentObject = Pieces[_local2]; Pieces[_local2].Symbol.onPress = function () { if (!this.ParentObject.Moving) { if (FXOn) { Click.start(); } BringToFront(this); this._xscale = (this._yscale = 100); this._rotation = 0; this.startDrag(); } }; Pieces[_local2].Symbol.onRelease = (Pieces[_local2].Symbol.onReleaseOutside = function () { this.stopDrag(); ReleasePiece(this.ParentObject); }); return(Pieces[_local2]); } function BringToFront(Symbol) { var _local1; var _local2 = -Infinity; for (_local1 in Pic) { if (Pic[_local1].getDepth() > _local2) { _local2 = Pic[_local1].getDepth(); } } if (_local2 > Symbol.getDepth()) { Symbol.swapDepths(_local2 + 1); } } function ReleasePiece(Obj, DontPlace) { var _local3; var _local2; var _local12; var _local11; var _local4; var _local5 = false; var _local7; var _local6; var _local9; var _local8 = false; if (((((Obj.Symbol._x >= PlaceArea.x) and (Obj.Symbol._x <= (PlaceArea.x + PlaceArea.Width))) and (Obj.Symbol._y >= PlaceArea.y)) and (Obj.Symbol._y <= (PlaceArea.y + PlaceArea.Height))) and (!DontPlace)) { Obj.Symbol._xscale = (Obj.Symbol._yscale = 90); Obj.Symbol._rotation = random(90) - 45; } else { if (((((Obj.Symbol._x >= (Pic[CatNames[Obj.Cat]]._x - 20)) and (Obj.Symbol._x <= (Pic[CatNames[Obj.Cat]]._x + 20))) and (Obj.Symbol._y >= (Pic[CatNames[Obj.Cat]]._y - 20))) and (Obj.Symbol._y <= (Pic[CatNames[Obj.Cat]]._y + 20))) and (!DontPlace)) { _local8 = true; _local11 = CurrCloth[Obj.Cat]; if (FXOn) { Dress.start(); } if (CurrCloth[Obj.Cat] == 0) { CurrCloth[Obj.Cat] = Obj.Type; Obj.Symbol.removeMovieClip(); for (_local4 in Pieces) { if (Pieces[_local4] == Obj) { Pieces.splice(_local4, 1); _local5 = true; break; } } } else { CurrCloth[Obj.Cat] = Obj.Type; Obj.Type = _local11; Obj.Symbol.gotoAndStop(Obj.Type); } UpdateCloth(); } if (!_local5) { MovingPieces.push(Obj); if (DontPlace or _local8) { _local3 = PlaceArea.x + random(PlaceArea.Width); _local2 = PlaceArea.y + random(PlaceArea.Height); } else { _local9 = CalcAngle(Obj.Symbol._x, Obj.Symbol._y, PlaceArea.x + (PlaceArea.Width / 2), PlaceArea.y + (PlaceArea.Height / 2)); _local7 = Math.sin(_local9) * 10; _local6 = -(Math.cos(_local9) * 10); _local3 = Obj.Symbol._x; _local2 = Obj.Symbol._y; while ((((_local3 < PlaceArea.x) or (_local3 > (PlaceArea.x + PlaceArea.Width))) or (_local2 < PlaceArea.y)) or (_local2 > (PlaceArea.y + PlaceArea.Height))) { _local3 = _local3 + _local7; _local2 = _local2 + _local6; } } _local12 = random(90) - 45; Obj.MoveX = (_local3 - Obj.Symbol._x) / 10; Obj.MoveY = (_local2 - Obj.Symbol._y) / 10; Obj.RotStep = _local12 / 10; Obj.Moving = true; Obj.Counter = 10; } } } function UpdateCloth() { var _local3; var _local2; var _local6; var _local5; var _local7; var _local4; for (_local3 in CurrCloth) { if (CurrCloth[_local3] > 0) { Pic[CatNames[_local3]]._visible = true; Pic[CatNames[_local3]].gotoAndStop(CurrCloth[_local3]); } else { Pic[CatNames[_local3]]._visible = false; } } Pic.Jacket.Back._visible = false; Pic.Shoes.Back._visible = false; if ((Pic.Shoes.Mask instanceof MovieClip) and Pic.Shoes._visible) { Pic.Pants.setMask(Pic.Shoes.Mask); } else { Pic.Pants.setMask(null); } if (BossesDressUp[CurrLevel].ShirtOut[CurrCloth[1]] and (Pic.Shirt.getDepth() < Pic.Pants.getDepth())) { Pic.Shirt.swapDepths(Pic.Pants); } if ((!BossesDressUp[CurrLevel].ShirtOut[CurrCloth[1]]) and (Pic.Shirt.getDepth() > Pic.Pants.getDepth())) { Pic.Shirt.swapDepths(Pic.Pants); } Cuteness = (Elegance = (Style = 0)); for (_local3 in BossesDressUp[CurrLevel].Combos) { _local6 = 0; _local5 = 0; for (_local2 in CatNames) { if (BossesDressUp[CurrLevel].Combos[_local3].Structure[_local2] != undefined) { _local6++; if (CurrCloth[_local2] == BossesDressUp[CurrLevel].Combos[_local3].Structure[_local2]) { _local5++; } } } if (_local5 >= 2) { _local7 = Math.pow(_local5 / _local6, 2) * 10; for (_local2 in BossesDressUp[CurrLevel].Combos[_local3].Results) { _local4 = BossesDressUp[CurrLevel].Combos[_local3].Results[_local2] * _local7; if (_local4 > this[_local2]) { this[_local2] = _local4; } } } } if (Shaved) { Cuteness = Cuteness * 1.2; Elegance = Elegance * 1.2; } if (BrushedHair) { Cuteness = Cuteness * 1.3; Elegance = Elegance * 1.3; } if (Kissed) { Cuteness = Cuteness * 1.5; } Cuteness = Math.round(Cuteness); Elegance = Math.round(Elegance); Style = Math.round(Style); CutnessText = Cuteness; StyleText = Style; EleganceText = Elegance; TotalScoreText = (Cuteness + Style) + Elegance; } function Game2Done() { BonusTime = 0; gotoAndStop ("Game2End"); Score = Score + ((RemainingTime * CurrLevel) + ((((Cuteness + Elegance) + Style) * CurrLevel) * 3)); } Pic.gotoAndStop(CurrLevel); PlaceArea = {x:184, y:-104, Width:141, Height:208}; Pieces = new Array(); MovingPieces = new Array(); Razor._visible = false; RazorOn = false; Hairbrush._visible = false; HairbrushOn = false; Kiss._visible = false; KissOn = false; Pic.Hair.gotoAndStop(1); Pic.Face.gotoAndStop(1); Shaved = false; BrushedHair = false; Kissed = false; CatNames = ["Hat", "Shirt", "Pants", "Socks", "Shoes", "Tie", "Jacket"]; BossesDressUp = [undefined, {Initial:[1, 1, 1, 1, 1, 0, 0], Combos:[{Structure:[1, 1, 1, 1, 1, 0], Results:{Cuteness:5}}, {Structure:[2, 2, 2, 2, 2, 0], Results:{Cuteness:10}}, {Structure:[3, 3, 3, 3, 3, 0], Results:{Style:10, Elegance:2}}, {Structure:[0, 1, 4, 3, 4, 2], Results:{Elegance:10}}, {Structure:[0, 1, 4, 3, 4, 1], Results:{Cuteness:7, Elegance:9}}, {Structure:[0, 1, 1, 1, 1, 1], Results:{Cuteness:6, Elegance:3}}]}, {Initial:[1, 1, 1, 0, 1, 0, 1], Combos:[{Structure:[0, 4, 4, 2, 4, 0, 0], Results:{Style:10}}, {Structure:[0, 2, 2, 0, 2, 0, 0], Results:{Cuteness:3, Style:5}}, {Structure:[0, 2, 2, 2, 4, 0, 0], Results:{Cuteness:5, Style:2}}, {Structure:[0, 3, 3, 1, 3, 1, 2], Results:{Elegance:10}}, {Structure:[0, 4, 3, 1, 3, 0, 0], Results:{Elegance:7, Style:3}}], ShirtOut:[undefined, true, true, true]}, {Initial:[1, 1, 1, 1, 1, 0, 0], Combos:[{Structure:[0, 2, 2, 2, 1, 1, 0], Results:{Cuteness:9, Elegance:3}}, {Structure:[2, 3, 3, 4, 1, 2, 1], Results:{Cuteness:8, Elegance:5, Style:2}}, {Structure:[3, 3, 3, 3, 2, 3, 1], Results:{Elegance:10, Style:2}}, {Structure:[4, 4, 4, 4, 3, 0, 0], Results:{Style:8, Cuteness:2}}], ShirtOut:[undefined, true, false, false, true]}, {Initial:[1, 1, 1, 1, 1, 0, 0], Combos:[{Structure:[2, 2, 3, 2, 2], Results:{Cuteness:5, Style:7}}, {Structure:[0, 4, 3, 2, 3], Results:{Elegance:3, Style:10}}, {Structure:[0, 3, 4, 2, 3], Results:{Elegance:10, Style:2}}], ShirtOut:[undefined, false, true, false, true]}, {Initial:[1, 1, 1, 1, 1, 0, 0], Combos:[{Structure:[undefined, 3, 2, 2, 2, 0, 0], Results:{Cuteness:8, Elegance:2}}, {Structure:[undefined, 2, 3, 2, 3, 0, 1], Results:{Style:10}}, {Structure:[undefined, 4, 4, 3, 4, 1, 2], Results:{Elegance:10}}], ShirtOut:[undefined, true, false, true, false]}]; CurrCloth = new Array(); for (i in CatNames) { if (Pic[CatNames[i]] instanceof MovieClip) { fr = 1; while (fr <= Pic[CatNames[i]]._totalframes) { if (fr != BossesDressUp[CurrLevel].Initial[i]) { PlaceNewPiece(i, fr); } fr++; } CurrCloth[i] = BossesDressUp[CurrLevel].Initial[i]; Pic[CatNames[i]].Cat = i; Pic[CatNames[i]].onPress = function () { if (FXOn) { Click.start(); } NewPiece = PlaceNewPiece(this.Cat, CurrCloth[this.Cat], this._x, this._y); BringToFront(NewPiece.Symbol); NewPiece.Symbol._xscale = (NewPiece.Symbol._yscale = 100); NewPiece.Symbol._rotation = 0; CurrCloth[this.Cat] = 0; ReleasePiece(NewPiece, true); UpdateCloth(); }; } } UpdateCloth(); StartTime = new Date(); Pic.Beard.onRollOver = function () { RazorOn = true; Razor._visible = true; Razor._x = _xmouse; Razor._y = _ymouse; Mouse.hide(); }; Pic.Beard.onRollOut = (Pic.Beard.onReleaseOutside = function () { RazorOn = false; Razor._visible = false; Mouse.show(); }); Pic.Beard.onPress = function () { Shaved = true; this._visible = false; this.onRollOut(); UpdateCloth(); }; Pic.Hair.onRollOver = function () { HairbrushOn = true; Hairbrush._visible = true; Hairbrush._x = _xmouse; Hairbrush._y = _ymouse; Mouse.hide(); }; Pic.Hair.onRollOut = (Pic.Beard.onReleaseOutside = function () { HairbrushOn = false; Hairbrush._visible = false; Mouse.show(); }); Pic.Hair.onPress = function () { BrushedHair = true; this.enabled = false; this.gotoAndStop(2); this.onRollOut(); UpdateCloth(); }; Pic.Face.onRollOver = function () { KissOn = true; Kiss._visible = true; Kiss._x = _xmouse; Kiss._y = _ymouse; Mouse.hide(); }; Pic.Face.onRollOut = (Pic.Beard.onReleaseOutside = function () { KissOn = false; Kiss._visible = false; Mouse.show(); }); Pic.Face.onPress = function () { if (FXOn) { KissSnd.start(); } Kissed = true; this.enabled = false; this.gotoAndStop(2); this.onRollOut(); UpdateCloth(); };
Frame 23
for (p in MovingPieces) { MovingPieces[p].Symbol._x = MovingPieces[p].Symbol._x + MovingPieces[p].MoveX; MovingPieces[p].Symbol._y = MovingPieces[p].Symbol._y + MovingPieces[p].MoveY; MovingPieces[p].Symbol._rotation = MovingPieces[p].Symbol._rotation + MovingPieces[p].RotStep; MovingPieces[p].Symbol._xscale--; MovingPieces[p].Symbol._yscale = MovingPieces[p].Symbol._xscale; MovingPieces[p].Counter--; if (MovingPieces[p].Counter == 0) { MovingPieces[p].Moving = false; MovingPieces.splice(p, 1); } } CurrTime = new Date(); RemainingTime = Math.round(BonusTime - ((CurrTime - StartTime) / 1000)); TimeText = TimeFormat(RemainingTime); if (RemainingTime <= 0) { Game2Done(); } if (RazorOn) { Razor._x = _xmouse; Razor._y = _ymouse; } if (HairbrushOn) { Hairbrush._x = _xmouse; Hairbrush._y = _ymouse; } if (KissOn) { Kiss._x = _xmouse; Kiss._y = _ymouse; } if (Key.isDown(32)) { if (!SpaceDown) { Res = ""; i = 0; while (i < CurrCloth.length) { Res = Res + CurrCloth[i]; if (i < (CurrCloth.length - 1)) { Res = Res + "-"; } i++; } trace(Res); } SpaceDown = true; } else { SpaceDown = false; }
Frame 24
gotoAndPlay ("Game2Cycle");
Frame 25
gotoAndStop ("Game2End");
Frame 26
Mouse.show(); BonusText = (((Cuteness + Elegance) + Style) * CurrLevel) * 3; TimeBonusText = RemainingTime * CurrLevel; YourScoreText = Score; NextButton.Txt = "NEXT LEVEL"; NextButton.onRelease = function () { CurrLevel++; gotoAndPlay ("Init"); }; _root.kongregateStats.submit("Score", TotalScore);
Instance of Symbol 76 MovieClip "NextButton" in Frame 26
/* no clip actions */
Frame 27
gotoAndStop ("Game2End");
Frame 28
gotoAndStop ("Life Lost");
Frame 29
Lives--; InTheGame = false; this._quality = "HIGH"; Mouse.show(); if (Lives > 0) { LLS.gotoAndStop(Mode); LLS.LivesLeft = Lives; } else { gotoAndStop ("Game Over"); } Music.stop();
Frame 30
gotoAndStop ("Life Lost");
Frame 31
Music.stop(); InTheGame = false; this._quality = "HIGH"; GP.gotoAndStop(Mode); Score = Score + (Lives * 5000); Lives = 0; _root.kongregateStats.submit("Score", Score);
Frame 32
gotoAndStop ("Game Over");
Frame 33
GO.gotoAndStop(Mode); _root.kongregateStats.submit("Score", TotalScore); Music.stop();
Frame 34
gotoAndStop ("Game Over");
Frame 35
gotoAndStop ("Submit Score");
Frame 36
BG.gotoAndStop(Mode);
Frame 37
gotoAndStop ("Submit Score");
Symbol 875 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 12 Button
on (press) { getURL ("http://www.sugar-free-games.com", "_SELF"); }
Symbol 20 MovieClip Frame 100
_parent.gotoAndPlay("Intermediate");
Symbol 46 Button
on (release) { Mode = 1; gotoAndStop ("Main Menu"); }
Symbol 47 Button
on (release) { Mode = 2; gotoAndStop ("Main Menu"); }
Symbol 76 MovieClip Frame 1
ColorChange.gotoAndStop(1); this.onRollOut = (this.onReleaseOutside = function () { ColorChange.gotoAndStop(1); }); this.onRollOver = function () { ColorChange.gotoAndStop(2); }; this.onPress = function () { ColorChange.gotoAndStop(3); };
Symbol 96 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 103 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
Butt1.Txt = "START"; Butt1.onRelease = function () { gotoAndStop (2); }; Butt2.Txt = "LEVEL SELCET"; Butt2.onRelease = function () { gotoAndStop (3); }; Butt3.Txt = "CHANGE SEX"; Butt3.onRelease = function () { _parent.gotoAndStop("GenderSelect"); }; Butt4.Txt = "MORE GAMES"; Butt4.onRelease = function () { getURL ("http://www.sugar-free-games.com", "_blank"); }; Butt5.Txt = "TOP SCORE"; Butt5.onRelease = function () { getURL ("http://www.sugar-free-games.com/boysvsgirls.php", "_blank"); }; Butt6.Txt = "DOWNLOAD"; Butt6.onRelease = function () { getURL ("http://www.sugar-free-games.com/showgame.php?game=1669", "_blank"); };
Symbol 134 MovieClip Frame 2
Key1.Letter = "A"; Key3.Letter = "D"; Key5.Letter = "W"; Key7.Letter = "S"; Butt1.Txt = "MAIN MENU"; Butt2.Txt = "PLAY"; Butt3.Txt = "MORE >"; Butt1.onRelease = function () { gotoAndStop (1); }; Butt2.onRelease = function () { _parent.gotoAndPlay("Init"); }; Butt3.onRelease = function () { gotoAndStop (7); };
Symbol 134 MovieClip Frame 3
Butt7.Txt = "BACK"; Butt7.onRelease = function () { gotoAndStop (1); }; B1.Txt = "LEVEL 1"; B1.onRelease = function () { gotoAndStop (2); }; i = 2; while (i <= 6) { this["B" + i].Txt = "LEVEL " + i; if (i > _parent.Saved.data.LastLevel[_parent.Mode]) { this["B" + i]._alpha = 40; this["B" + i].enabled = false; } else { this["B" + i]._alpha = 100; this["B" + i].enabled = true; this["B" + i].Val = i; this["B" + i].onRelease = function () { _parent.CurrLevel = this.Val; _parent.gotoAndPlay("Init"); }; } i++; }
Symbol 134 MovieClip Frame 4
Butt1.Txt = "START"; Butt1.onRelease = function () { gotoAndStop (5); }; Butt2.Txt = "LEVEL SELCET"; Butt2.onRelease = function () { gotoAndStop (6); }; Butt3.Txt = "CHANGE SEX"; Butt3.onRelease = function () { _parent.gotoAndStop("GenderSelect"); }; Butt4.Txt = "MORE GAMES"; Butt4.onRelease = function () { getURL ("http://www.sugar-free-games.com", "_blank"); }; Butt5.Txt = "TOP SCORE"; Butt5.onRelease = function () { getURL ("http://www.sugar-free-games.com/boysvsgirls.php", "_blank"); }; Butt6.Txt = "DOWNLOAD"; Butt6.onRelease = function () { getURL ("http://www.sugar-free-games.com/showgame.php?game=1669", "_blank"); };
Symbol 134 MovieClip Frame 5
Key1.Letter = "A"; Key3.Letter = "D"; Key5.Letter = "W"; Key7.Letter = "S"; Butt1.Txt = "MAIN MENU"; Butt2.Txt = "PLAY"; Butt3.Txt = "MORE >"; Butt1.onRelease = function () { gotoAndStop (4); }; Butt2.onRelease = function () { _parent.gotoAndPlay("Init"); }; Butt3.onRelease = function () { gotoAndStop (8); };
Symbol 134 MovieClip Frame 6
Butt7.Txt = "BACK"; Butt7.onRelease = function () { gotoAndStop (4); }; B1.Txt = "LEVEL 1"; B1.onRelease = function () { gotoAndStop (5); }; i = 2; while (i <= 6) { this["B" + i].Txt = "LEVEL " + i; if (i > _parent.Saved.data.LastLevel[_parent.Mode]) { this["B" + i]._alpha = 40; this["B" + i].enabled = false; } else { this["B" + i]._alpha = 100; this["B" + i].enabled = true; this["B" + i].Val = i; this["B" + i].onRelease = function () { _parent.CurrLevel = this.Val; _parent.gotoAndPlay("Init"); }; } i++; }
Symbol 134 MovieClip Frame 7
i = 1; while (i <= 7) { this["p" + i].gotoAndStop(i + 1); this["t" + i] = "- " + _parent.PowerUpNames[1][i + 1]; if (i == 6) { this["p" + i].Gun.gotoAndStop(4); } i++; } Butt1.Txt = "MAIN MENU"; Butt2.Txt = "PLAY"; Butt3.Txt = "< BACK"; Butt1.onRelease = function () { gotoAndStop (1); }; Butt2.onRelease = function () { _parent.gotoAndPlay("Init"); }; Butt3.onRelease = function () { gotoAndStop (2); };
Symbol 134 MovieClip Frame 8
i = 1; while (i <= 7) { this["p" + i].gotoAndStop(i + 11); this["t" + i] = "- " + _parent.PowerUpNames[2][i + 1]; if (i == 6) { this["p" + i].Gun.gotoAndStop(3); } i++; } Butt1.Txt = "MAIN MENU"; Butt2.Txt = "PLAY"; Butt3.Txt = "< BACK"; Butt1.onRelease = function () { gotoAndStop (4); }; Butt2.onRelease = function () { _parent.gotoAndPlay("Init"); }; Butt3.onRelease = function () { gotoAndStop (5); };
Symbol 320 MovieClip Frame 1
stop();
Symbol 330 MovieClip Frame 1
stop();
Symbol 336 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 406 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 1
stop();
Symbol 479 MovieClip Frame 10
if (_parent.RightClickMenu) { stop(); }
Symbol 480 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 1
stop();
Symbol 486 MovieClip Frame 40
_parent.PassLevel();
Symbol 516 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 553 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 1
stop();
Symbol 596 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 642 Button
on (release) { Game2Done(); }
Symbol 683 MovieClip Frame 1
Mask._visible = false;
Symbol 781 MovieClip Frame 1
Mask._visible = false;
Symbol 833 MovieClip Frame 1
Butt1.Txt = "TRY AGAIN"; Butt1.onRelease = function () { _parent.gotoAndPlay("Init"); };
Symbol 833 MovieClip Frame 2
Butt1.Txt = "TRY AGAIN"; Butt1.onRelease = function () { _parent.gotoAndPlay("Init"); };
Symbol 838 MovieClip Frame 1
B1.Txt = "SUBMIT SCORE"; B1.onRelease = function () { _parent.gotoAndStop("Submit Score"); }; B2.Txt = "MAIN MENU"; B2.onRelease = function () { _parent.gotoAndStop("Main Menu"); };
Symbol 838 MovieClip Frame 2
B1.Txt = "SUBMIT SCORE"; B1.onRelease = function () { _parent.gotoAndStop("Submit Score"); }; B2.Txt = "MAIN MENU"; B2.onRelease = function () { _parent.gotoAndStop("Main Menu"); };
Symbol 844 MovieClip Frame 1
Butt1.Txt = "SUBMIT SCORE"; Butt1.onRelease = function () { _parent.gotoAndStop("Submit Score"); };
Symbol 844 MovieClip Frame 2
Butt1.Txt = "SUBMIT SCORE"; Butt1.onRelease = function () { _parent.gotoAndStop("Submit Score"); };
Symbol 854 Button
on (press) { if (UserName.length > 0) { _parent.Saved.data.LastSubmitted = UserScore; _parent.Saved.flush(); Masks = new Array("sdfgjhUHiuhfre89456", "dgtgihUHiu48hUH94h0hff0OPHu985hf(", "afdjrhfKJHuhru85486ujh8hh4iufdbjjkcns", "jfhv vfhdjhvutr85heaiuh88hiuchrs", "srcjhrue8(9iuefh00)984r8yh", "dfvthu/79877yrggbKJHByu8754943t8", "crijioOI885hIUH8fy935hIUH984fh4lqerhuf85(/y9f5h"); Data = new Array(); Data[0] = random(Masks.length); Data[1] = random(Masks[Data[0]].length); Data[2] = UserName.length; ScoreSt = UserScore.toString(); Data[3] = ScoreSt.length; i = 0; while (i < Data[2]) { Data[5 + i] = ord(UserName.charAt(i)); i++; } i = 0; while (i < Data[3]) { Data[(5 + Data[2]) + i] = ord(ScoreSt.charAt(i)); i++; } CheckSum = 0; i = 5; while (i < Data.length) { CheckSum = CheckSum + Data[i]; i++; } Data[4] = CheckSum % 100; COS = Data[1]; i = 2; while (i < Data.length) { MaskCo = ord(Masks[Data[0]].charAt(COS)) % 40; if (MaskCo == 0) { MaskCo = 40; } Data[i] = Data[i] + ord(Masks[Data[0]].charAt(COS)); Data[i] = Data[i] * MaskCo; COS++; if (COS >= Masks[Data[0]].length) { COS = 0; } i++; } Output = Data.join("x"); Dt.res = Output; Dt.g = _parent.Mode; SendData = true; RName = UserName; RScore = UserScore; gotoAndStop (4); } else { Nm.gotoAndPlay(2); } }
Symbol 857 MovieClip Frame 1
stop();
Symbol 858 Button
on (press) { _parent.gotoAndStop("Main Menu"); }
Symbol 873 Button
on (press) { SendData = true; }
Symbol 874 MovieClip Frame 1
Ind = ScoreInd; Par = _parent.Score; ScoreText = _parent.Score; UserScore = _parent.Score; Selection.setFocus("UserName"); _parent.Score = 0; stop();
Instance of Symbol 865 MovieClip "Dt" in Symbol 874 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.SendData) { getURL ("http://www.sugar-free-games.com/boysvsgirls.php", "_blank", "POST"); _parent.SendData = false; } }
Symbol 874 MovieClip Frame 2
gotoAndStop (1);
Symbol 874 MovieClip Frame 3
gotoAndStop (4);
Symbol 874 MovieClip Frame 4
RName = "Name: " + RName; RScore = "Score: " + RScore; stop();
Symbol 874 MovieClip Frame 5
gotoAndStop (4);

Library Items

Symbol 1 GraphicUsed by:19  Timeline
Symbol 875 MovieClip [__Packages.MochiAd]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4
Symbol 4 MovieClipUses:3Used by:20
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClipUses:6Used by:20
Symbol 8 FontUsed by:9 631
Symbol 9 TextUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:20
Symbol 11 GraphicUsed by:12  Timeline
Symbol 12 ButtonUses:11Used by:20
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:20
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:20
Symbol 19 MovieClipUses:1Used by:20
Symbol 20 MovieClipUses:4 7 10 12 15 18 19Used by:Timeline
Symbol 21 Sound [POWERUP]Used by:Timeline
Symbol 22 Sound [KISS]Used by:Timeline
Symbol 23 Sound [GIRLNOAMMO]Used by:Timeline
Symbol 24 Sound [PUNCH]Used by:Timeline
Symbol 25 Sound [FAULT]Used by:Timeline
Symbol 26 Sound [EXPLOSION]Used by:Timeline
Symbol 27 Sound [DRESS]Used by:Timeline
Symbol 28 Sound [CLICK]Used by:Timeline
Symbol 29 Sound [BOYNOAMMO]Used by:Timeline
Symbol 30 Sound [MUSICGIRLS]Used by:Timeline
Symbol 31 Sound [MUSICBOYS]Used by:Timeline
Symbol 32 Sound [BOYSHOT]Used by:Timeline
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Instance Names

"SFGad"Frame 4Symbol 20 MovieClip
"ContinueButt"Frame 6Symbol 40 MovieClip
"M"Frame 8Symbol 134 MovieClip
"Sky"Frame 10Symbol 137 MovieClip
"GA"Frame 10Symbol 450 MovieClip
"DamageBar"Frame 10Symbol 455 MovieClip
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"SuperSpeedSign"Frame 10Symbol 464 MovieClip
"SuperJumpSign"Frame 10Symbol 467 MovieClip
"ShieldSign"Frame 10Symbol 470 MovieClip
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"PausedBlack"Frame 10Symbol 476 MovieClip
"Message"Frame 10Symbol 479 MovieClip
"GIcon"Frame 10Symbol 480 MovieClip
"EndLevel"Frame 10Symbol 486 MovieClip
"Cursor"Frame 10Symbol 489 MovieClip
"PlayButt"Frame 14Symbol 40 MovieClip
"Boss"Frame 15Symbol 597 MovieClip
"RightFist"Frame 15Symbol 603 MovieClip
"LeftFist"Frame 15Symbol 609 MovieClip
"KeyLayer"Frame 15Symbol 612 MovieClip
"FS"Frame 15Symbol 619 MovieClip
"NextLevelButt"Frame 19Symbol 40 MovieClip
"StartButton"Frame 21Symbol 76 MovieClip
"Pic"Frame 22Symbol 801 MovieClip
"Kiss"Frame 22Symbol 810 MovieClip
"Razor"Frame 22Symbol 813 MovieClip
"Hairbrush"Frame 22Symbol 816 MovieClip
"NextButton"Frame 26Symbol 76 MovieClip
"LLS"Frame 29Symbol 833 MovieClip
"GP"Frame 31Symbol 838 MovieClip
"GO"Frame 33Symbol 844 MovieClip
"BG"Frame 36Symbol 845 MovieClip
"LetterObj"Symbol 56 MovieClip Frame 1Symbol 55 EditableText
"ColorChange"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"Inside"Symbol 105 MovieClip Frame 2Symbol 96 MovieClip
"Inside"Symbol 105 MovieClip Frame 3Symbol 98 MovieClip
"Inside"Symbol 105 MovieClip Frame 5Symbol 103 MovieClip
"Gun"Symbol 115 MovieClip Frame 7Symbol 105 MovieClip
"Gun"Symbol 115 MovieClip Frame 17Symbol 105 MovieClip
"Butt1"Symbol 134 MovieClip Frame 1Symbol 40 MovieClip
"Butt2"Symbol 134 MovieClip Frame 1Symbol 40 MovieClip
"Butt3"Symbol 134 MovieClip Frame 1Symbol 40 MovieClip
"Butt4"Symbol 134 MovieClip Frame 1Symbol 40 MovieClip
"Butt5"Symbol 134 MovieClip Frame 1Symbol 40 MovieClip
"Butt6"Symbol 134 MovieClip Frame 1Symbol 40 MovieClip
"Key1"Symbol 134 MovieClip Frame 2Symbol 56 MovieClip
"Key2"Symbol 134 MovieClip Frame 2Symbol 56 MovieClip
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"Key6"Symbol 134 MovieClip Frame 2Symbol 56 MovieClip
"Key7"Symbol 134 MovieClip Frame 2Symbol 56 MovieClip
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"Butt2"Symbol 134 MovieClip Frame 2Symbol 40 MovieClip
"Butt3"Symbol 134 MovieClip Frame 2Symbol 40 MovieClip
"Butt1"Symbol 134 MovieClip Frame 2Symbol 40 MovieClip
"B1"Symbol 134 MovieClip Frame 3Symbol 40 MovieClip
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"B5"Symbol 134 MovieClip Frame 3Symbol 40 MovieClip
"B6"Symbol 134 MovieClip Frame 3Symbol 40 MovieClip
"Butt7"Symbol 134 MovieClip Frame 3Symbol 40 MovieClip
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"Butt3"Symbol 134 MovieClip Frame 4Symbol 76 MovieClip
"Butt4"Symbol 134 MovieClip Frame 4Symbol 76 MovieClip
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"Butt7"Symbol 134 MovieClip Frame 6Symbol 76 MovieClip
"Butt1"Symbol 134 MovieClip Frame 7Symbol 40 MovieClip
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"LowerLeg"Symbol 278 MovieClip Frame 24Symbol 277 MovieClip
"UpperLeg"Symbol 279 MovieClip Frame 1Symbol 278 MovieClip
"Inside"Symbol 314 MovieClip Frame 2Symbol 96 MovieClip
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"Gun"Symbol 320 MovieClip Frame 1Symbol 314 MovieClip
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"BodySample"Symbol 450 MovieClip Frame 1Symbol 187 MovieClip
"FootSample"Symbol 450 MovieClip Frame 1Symbol 205 MovieClip
"LegSample"Symbol 450 MovieClip Frame 1Symbol 279 MovieClip
"RoundSample"Symbol 450 MovieClip Frame 1Symbol 283 MovieClip
"LArmSample"Symbol 450 MovieClip Frame 1Symbol 306 MovieClip
"TraceSample"Symbol 450 MovieClip Frame 1Symbol 309 MovieClip
"RArmSample"Symbol 450 MovieClip Frame 1Symbol 407 MovieClip
"BGSample"Symbol 450 MovieClip Frame 1Symbol 449 MovieClip
"PowerUpSample"Symbol 450 MovieClip Frame 1Symbol 115 MovieClip
"Inside"Symbol 479 MovieClip Frame 1Symbol 478 MovieClip
"Inside"Symbol 480 MovieClip Frame 1Symbol 105 MovieClip
"Inside"Symbol 486 MovieClip Frame 1Symbol 485 MovieClip
"Face"Symbol 516 MovieClip Frame 1Symbol 511 MovieClip
"Face"Symbol 535 MovieClip Frame 1Symbol 530 MovieClip
"Face"Symbol 553 MovieClip Frame 1Symbol 548 MovieClip
"Face"Symbol 578 MovieClip Frame 1Symbol 573 MovieClip
"Face"Symbol 596 MovieClip Frame 1Symbol 591 MovieClip
"Inside"Symbol 597 MovieClip Frame 1Symbol 516 MovieClip
"Inside"Symbol 597 MovieClip Frame 2Symbol 535 MovieClip
"Inside"Symbol 597 MovieClip Frame 3Symbol 553 MovieClip
"Inside"Symbol 597 MovieClip Frame 4Symbol 578 MovieClip
"Inside"Symbol 597 MovieClip Frame 5Symbol 596 MovieClip
"KeySample"Symbol 612 MovieClip Frame 1Symbol 56 MovieClip
"Inside"Symbol 619 MovieClip Frame 1Symbol 618 MovieClip
"Mask"Symbol 683 MovieClip Frame 1Symbol 677 MovieClip
"Back"Symbol 683 MovieClip Frame 2Symbol 679 MovieClip
"Back"Symbol 702 MovieClip Frame 1Symbol 697 MovieClip
"Back"Symbol 702 MovieClip Frame 2Symbol 700 MovieClip
"Back"Symbol 732 MovieClip Frame 1Symbol 730 MovieClip
"Mask"Symbol 781 MovieClip Frame 1Symbol 777 MovieClip
"Back"Symbol 800 MovieClip Frame 1Symbol 795 MovieClip
"Back"Symbol 800 MovieClip Frame 2Symbol 798 MovieClip
"Socks"Symbol 801 MovieClip Frame 1Symbol 647 MovieClip
"Shoes"Symbol 801 MovieClip Frame 1Symbol 652 MovieClip
"Shirt"Symbol 801 MovieClip Frame 1Symbol 656 MovieClip
"Pants"Symbol 801 MovieClip Frame 1Symbol 661 MovieClip
"Tie"Symbol 801 MovieClip Frame 1Symbol 664 MovieClip
"Hat"Symbol 801 MovieClip Frame 1Symbol 668 MovieClip
"Beard"Symbol 801 MovieClip Frame 2Symbol 671 MovieClip
"Socks"Symbol 801 MovieClip Frame 2Symbol 674 MovieClip
"Shoes"Symbol 801 MovieClip Frame 2Symbol 683 MovieClip
"Shirt"Symbol 801 MovieClip Frame 2Symbol 688 MovieClip
"Pants"Symbol 801 MovieClip Frame 2Symbol 693 MovieClip
"Tie"Symbol 801 MovieClip Frame 2Symbol 695 MovieClip
"Jacket"Symbol 801 MovieClip Frame 2Symbol 702 MovieClip
"Hat"Symbol 801 MovieClip Frame 2Symbol 704 MovieClip
"Socks"Symbol 801 MovieClip Frame 3Symbol 710 MovieClip
"Shoes"Symbol 801 MovieClip Frame 3Symbol 714 MovieClip
"Shirt"Symbol 801 MovieClip Frame 3Symbol 719 MovieClip
"Pants"Symbol 801 MovieClip Frame 3Symbol 724 MovieClip
"Tie"Symbol 801 MovieClip Frame 3Symbol 728 MovieClip
"Jacket"Symbol 801 MovieClip Frame 3Symbol 732 MovieClip
"Hat"Symbol 801 MovieClip Frame 3Symbol 737 MovieClip
"Beard"Symbol 801 MovieClip Frame 4Symbol 740 MovieClip
"Hair"Symbol 801 MovieClip Frame 4Symbol 743 MovieClip
"Socks"Symbol 801 MovieClip Frame 4Symbol 746 MovieClip
"Shoes"Symbol 801 MovieClip Frame 4Symbol 750 MovieClip
"Shirt"Symbol 801 MovieClip Frame 4Symbol 755 MovieClip
"Pants"Symbol 801 MovieClip Frame 4Symbol 760 MovieClip
"Hat"Symbol 801 MovieClip Frame 4Symbol 763 MovieClip
"Face"Symbol 801 MovieClip Frame 5Symbol 767 MovieClip
"Hair"Symbol 801 MovieClip Frame 5Symbol 770 MovieClip
"Socks"Symbol 801 MovieClip Frame 5Symbol 774 MovieClip
"Shoes"Symbol 801 MovieClip Frame 5Symbol 781 MovieClip
"Shirt"Symbol 801 MovieClip Frame 5Symbol 786 MovieClip
"Pants"Symbol 801 MovieClip Frame 5Symbol 791 MovieClip
"Tie"Symbol 801 MovieClip Frame 5Symbol 793 MovieClip
"Jacket"Symbol 801 MovieClip Frame 5Symbol 800 MovieClip
"Butt1"Symbol 833 MovieClip Frame 1Symbol 40 MovieClip
"Butt1"Symbol 833 MovieClip Frame 2Symbol 76 MovieClip
"B1"Symbol 838 MovieClip Frame 1Symbol 40 MovieClip
"B2"Symbol 838 MovieClip Frame 1Symbol 40 MovieClip
"B1"Symbol 838 MovieClip Frame 2Symbol 76 MovieClip
"B2"Symbol 838 MovieClip Frame 2Symbol 76 MovieClip
"Butt1"Symbol 844 MovieClip Frame 1Symbol 40 MovieClip
"Nm"Symbol 874 MovieClip Frame 1Symbol 857 MovieClip
"Dt"Symbol 874 MovieClip Frame 1Symbol 865 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 875 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 4Symbol 21 as "POWERUP"
ExportAssets (56)Timeline Frame 4Symbol 22 as "KISS"
ExportAssets (56)Timeline Frame 4Symbol 23 as "GIRLNOAMMO"
ExportAssets (56)Timeline Frame 4Symbol 24 as "PUNCH"
ExportAssets (56)Timeline Frame 4Symbol 25 as "FAULT"
ExportAssets (56)Timeline Frame 4Symbol 26 as "EXPLOSION"
ExportAssets (56)Timeline Frame 4Symbol 27 as "DRESS"
ExportAssets (56)Timeline Frame 4Symbol 28 as "CLICK"
ExportAssets (56)Timeline Frame 4Symbol 29 as "BOYNOAMMO"
ExportAssets (56)Timeline Frame 4Symbol 30 as "MUSICGIRLS"
ExportAssets (56)Timeline Frame 5Symbol 31 as "MUSICBOYS"
ExportAssets (56)Timeline Frame 5Symbol 32 as "BOYSHOT"
ExportAssets (56)Timeline Frame 5Symbol 33 as "GIRLSHOT"

Labels

"Intermediate"Frame 5
"Warning"Frame 6
"GenderSelect"Frame 7
"Main Menu"Frame 8
"Init"Frame 9
"Game"Frame 11
"BonusGame1"Frame 14
"Game1Init"Frame 15
"Game1Cycle"Frame 16
"Game1End"Frame 19
"BonusGame2"Frame 21
"Game2Init"Frame 22
"Game2Cycle"Frame 23
"Game2End"Frame 26
"Life Lost"Frame 29
"Game Passed"Frame 31
"Game Over"Frame 33
"Submit Score"Frame 36
"Fade Down"Symbol 479 MovieClip Frame 60

Dynamic Text Variables

TxtSymbol 39 EditableText"AAA"
LetterSymbol 55 EditableText""
TxtSymbol 72 EditableText"AAA"
t1Symbol 116 EditableText"- "
t2Symbol 117 EditableText"- "
t3Symbol 118 EditableText"- "
t4Symbol 119 EditableText"- "
t5Symbol 120 EditableText"- "
t6Symbol 121 EditableText"- "
t7Symbol 122 EditableText"- "
t1Symbol 125 EditableText"- "
t2Symbol 126 EditableText"- "
t3Symbol 127 EditableText"- "
t4Symbol 128 EditableText"- "
t5Symbol 129 EditableText"- "
t6Symbol 130 EditableText"- "
t7Symbol 131 EditableText"- "
ScoreTextSymbol 456 EditableText""
AmmoTextSymbol 457 EditableText""
DamageTextSymbol 461 EditableText""
LivesTextSymbol 474 EditableText""
TheTextSymbol 477 EditableText""
FaultsTextSymbol 494 EditableText"AAA"
FaultsTextSymbol 614 EditableText"AAA"
ScoreTextSymbol 615 EditableText"AAA"
ScoreTextSymbol 617 EditableText"SCORE"
BonusTextSymbol 624 EditableText"AAA"
NewScoreTextSymbol 626 EditableText"AAA"
TimeTextSymbol 629 EditableText"AAA"
TimeTextSymbol 634 EditableText"AAA"
CutnessTextSymbol 635 EditableText"AAA"
StyleTextSymbol 636 EditableText"AAA"
EleganceTextSymbol 637 EditableText"AAA"
TotalScoreTextSymbol 638 EditableText"AAA"
BonusTextSymbol 820 EditableText"AAA"
TimeBonusTextSymbol 822 EditableText"AAA"
YourScoreTextSymbol 824 EditableText"AAA"
LivesLeftSymbol 828 EditableText""
LivesLeftSymbol 832 EditableText""
UserNameSymbol 862 EditableText""
ScoreTextSymbol 864 EditableText""
RScoreSymbol 869 EditableText"0000000000"
RNameSymbol 870 EditableText"Name"




http://swfchan.com/10/46688/info.shtml
Created: 3/5 -2019 05:50:33 Last modified: 3/5 -2019 05:50:33 Server time: 02/05 -2024 13:07:28