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Classic Darts.swf

This is the info page for
Flash #46741

(Click the ID number above for more basic data on this flash file.)


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DARTS CLASSIC STYLE

HOW TO PLAY:
GOAL:
REACH ZERO EXACTLY IN AS FEW THROWS AS POSSIBLE.
PLAY:
PLAYER STARTS WITH 501 POINTS.
EACH DART THROW REDUCES THE SCORE
HIT ZERO TO "CLOSE OUT" AND END THE GAME
EXCEEDING ZERO IS A "BUST", SCORE IS NOT REDUCED.

HOW TO PLAY:
The Object Of The Game Is:
REACH ZERO EXACTLY IN AS FEW THROWS AS POSSIBLE.
How To PLAY:
AT the start of each game you begin with 600 points
click with the mouse and try and hit the higher points
to get to 0 using less throws. In one motion click low on
the screen,then drag the mouse up and release the button.

Peter Garret designed this game as a test from
the book GAME DESIGN DEMYSTIFIED.
If the games look similar they are but i practised
and tried out the code myself.

301

301

POINTS LEFT:

POINTS LEFT:

GOOD JOB!

YOU CLOSED IN                    THROWS

0

GOOD JOB!

YOU CLOSED IN                    THROWS

0

ActionScript [AS1/AS2]

Frame 1
var myGameData = SharedObject.getLocal("myGameData"); if (myGameData.data.savedHighScore) { var highScore = myGameData.data.savedHighScore; } loadingbar.onEnterFrame = function () { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndPlay("init"); } else { this._xscale = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; } }; stop();
Frame 5
function getScore(darthit_x, darthit_y) { var _local11 = _root.dart_board._x; var _local9 = _root.dart_board._y; var _local12 = 20; var _local14 = 60; var _local13 = 80; var _local10 = 100; var _local8 = 120; var _local3 = new Array(20, 1, 18, 4, 13, 6, 10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9, 12, 5, 20); var _local7 = darthit_x - _local11; var _local6 = darthit_y - _local9; var _local2 = Math.sqrt(Math.pow(Math.abs(_local7), 2) + Math.pow(Math.abs(_local6), 2)); var _local5 = ((Math.atan2(_local6, _local7) * 180) / Math.PI) + 90; if (_local5 < 0) { _local5 = 360 + _local5; } var _local4 = Math.floor((_local5 + 9) / 18); if (_local2 <= _local12) { pointvalue = 25; } else if (_local2 <= _local14) { var pointvalue = (_local3[_local4] * 1); } else if (_local2 <= _local13) { var pointvalue = (_local3[_local4] * 3); } else if (_local2 <= _local10) { var pointvalue = (_local3[_local4] * 1); } else if (_local2 <= _local8) { var pointvalue = (_local3[_local4] * 2); } else { var pointvalue = 0; } return(pointvalue); } var Snd_alert_good = new Sound(); Snd_alert_good.attachSound("alert_good"); var Snd_alert_bad = new Sound(); Snd_alert_bad.attachSound("alert_bad"); var perspective_scalefactor = 0.998; var scale = 100; var max_dist = 500; var scalearray = new Array(); var dist = 0; while (dist <= max_dist) { scale = scale * perspective_scalefactor; scalearray.push(scale); dist++; } stop(); var boardDist = 400; var controller = new Object(); controller.aim = function () { this._x = _xmouse; this._y = _ymouse; }; controller.shoot_click = function () { this.startTime = getTimer(); this.start_x = _xmouse; this.start_y = _ymouse; }; controller.shoot_release = function () { this.endTime = getTimer(); this.end_x = _xmouse; this.end_y = _ymouse; var _local6 = Math.abs(this.start_x - this.end_x) + 1; var _local5 = Math.abs(this.start_y - this.end_y) + 1; var _local4 = Math.sqrt(Math.pow(_local6, 2) + Math.pow(_local5, 2)); var _local7 = this.endTime - this.startTime; var _local3 = ((_local4 / _local7) * 10) - 10; duplicateMovieClip (this, "dart_hit", 1); _root.game.dart_hit.fall = 7; _root.game.dart_hit.speed = 40 + _local3; _root.game.dart_hit.lift = _root.game.dart_hit.speed * 0.8; _root.game.dart_hit.lateraloffset = (this.start_x - this.end_x) * 0.15; _root.game.dart_hit.pos_x = this.end_x; _root.game.dart_hit.pos_y = this.end_y; _root.game.dart_hit.pos_z = 0; if (this.start_y > this.end_y) { _root.game.dart_hit.lateraloffset = _root.game.dart_hit.lateraloffset * -1; } _root.game.dart_hit.onEnterFrame = controller.fly; _root.game.dart._visible = false; _root.game.dart.onMouseUp = null; }; controller.fly = function () { this.pos_x = this.pos_x + this.lateraloffset; this.pos_y = this.pos_y - this.lift; this.pos_z = this.pos_z + this.speed; var _local4 = _root.scalearray[Math.round(this.pos_z)]; this._xscale = _local4; this._yscale = _local4; this._x = this.pos_x; this._y = this.pos_y * (_local4 * 0.01); this.lift = this.lift - this.fall; this.speed = this.speed * 0.96; if ((this.pos_z >= _root.boardDist) || (this.pos_y >= 2000)) { this.gotoAndPlay("hit"); var _local3 = _root.getScore(this._x, this._y); _root.game.attachMovie("point_display", "point_display", 3); _root.game.point_display._x = this._x; _root.game.point_display._y = this._y; _root.game.point_display.pointvalue = _local3; _root.throws++; if ((_root.score - _local3) == 0) { _root.score = 0; _root.alerttext = "CLOSED! YOU GOT IT!!"; _root.alert.gotoAndPlay(2); _root.Snd_alert_good.start(); var intervalID = setInterval(function () { gotoAndPlay ("game_over"); clearInterval(intervalID); }, 1500); } else if ((_root.score - _local3) < 0) { _root.alerttext = "BUST! (MUST CLOSE OUT EXACTLY)"; _root.alert.gotoAndPlay(2); _root.Snd_alert_bad.start(0, 2); _root.game.dart._visible = true; _root.game.dart.onMouseUp = controller.shoot_release; } else { _root.score = _root.score - _local3; _root.game.dart._visible = true; _root.game.dart.onMouseUp = controller.shoot_release; } _root.game.dart_hit.onEnterFrame = null; } };
Frame 10
var throws = 0; var score = 600; _root.game.attachMovie("dart", "dart", 10); _root.game.dart.onEnterFrame = controller.aim; _root.game.dart.onMouseDown = controller.shoot_click; _root.game.dart.onMouseUp = controller.shoot_release; stop();
Frame 15
if (throws <= highScore) { highScore = throws; myGameData.data.savedHighScore = highScore; myGameData.data.flush(); } stop();
Symbol 6 MovieClip [dart] Frame 1
stop();
Symbol 6 MovieClip [dart] Frame 9
stop();
Symbol 10 MovieClip [point_display] Frame 20
this.removeMovieClip();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 42
gotoAndStop (1);
Symbol 34 Button
on (release) { gotoAndPlay ("play"); }

Library Items

Symbol 1 Sound [alert_good]
Symbol 2 Sound [alert_bad]
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:6
Symbol 5 SoundUsed by:6
Symbol 6 MovieClip [dart]Uses:3 4 5
Symbol 7 FontUsed by:8 9 12 13
Symbol 8 EditableTextUses:7Used by:10
Symbol 9 EditableTextUses:7Used by:10
Symbol 10 MovieClip [point_display]Uses:8 9
Symbol 11 GraphicUsed by:Timeline
Symbol 12 EditableTextUses:7Used by:14
Symbol 13 EditableTextUses:7Used by:14
Symbol 14 MovieClipUses:12 13Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 FontUsed by:19 20 22 23 35 36 37 41 42 43 44 48 49 50 51 52 53
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 TextUses:18Used by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 EditableTextUses:18Used by:Timeline
Symbol 23 EditableTextUses:18Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 FontUsed by:27
Symbol 27 TextUses:26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 SoundUsed by:34
Symbol 33 SoundUsed by:34
Symbol 34 ButtonUses:29 30 31 32 33Used by:Timeline
Symbol 35 TextUses:18Used by:Timeline
Symbol 36 TextUses:18Used by:Timeline
Symbol 37 TextUses:18Used by:Timeline
Symbol 38 GraphicUsed by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 EditableTextUses:18Used by:Timeline
Symbol 42 EditableTextUses:18Used by:Timeline
Symbol 43 TextUses:18Used by:Timeline
Symbol 44 TextUses:18Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 TextUses:18Used by:Timeline
Symbol 49 TextUses:18Used by:Timeline
Symbol 50 EditableTextUses:18Used by:Timeline
Symbol 51 TextUses:18Used by:Timeline
Symbol 52 TextUses:18Used by:Timeline
Symbol 53 EditableTextUses:18Used by:Timeline
Symbol 54 GraphicUsed by:Timeline

Instance Names

"alert"Frame 1Symbol 14 MovieClip
"loadingbar"Frame 1Symbol 16 MovieClip
"dart_board"Frame 10Symbol 40 MovieClip
"game"Frame 10Symbol 46 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "alert_good"
ExportAssets (56)Timeline Frame 1Symbol 2 as "alert_bad"
ExportAssets (56)Timeline Frame 1Symbol 6 as "dart"
ExportAssets (56)Timeline Frame 1Symbol 10 as "point_display"

Labels

"loading"Frame 1
"init"Frame 5
"play"Frame 10
"game_over"Frame 15
"hit"Symbol 6 MovieClip [dart] Frame 2

Dynamic Text Variables

pointvalueSymbol 8 EditableText"0"
pointvalueSymbol 9 EditableText"0"
_root.alerttextSymbol 12 EditableText"-"
_root.alerttextSymbol 13 EditableText"-"
throwsSymbol 22 EditableText"0"
highScoreSymbol 23 EditableText""
scoreSymbol 41 EditableText"301"
scoreSymbol 42 EditableText"301"
_root.throwsSymbol 50 EditableText"0"
_root.throwsSymbol 53 EditableText"0"




http://swfchan.com/10/46741/info.shtml
Created: 3/5 -2019 03:49:37 Last modified: 3/5 -2019 03:49:37 Server time: 17/05 -2024 09:24:04