Frame 32
byteloaded = _root.getBytesLoaded();
bytetotal = _root.getBytesTotal();
loaded = int((byteloaded / bytetotal) * 100);
t = getTimer();
speed = ("\u4E0B\u8F7D\u901F\u5EA6\uFF1A" + (int((byteloaded / t) * 100) / 100)) + " K/s";
Set("/bar:loaded", loaded + "%");
bar.gotoAndStop(loaded);
timeloaded = int(t / 1000);
timeremain = int((timeloaded * (bytetotal - byteloaded)) / byteloaded);
timeremain = ((int(timeremain / 60) + "'") + int(timeremain % 60)) + "\"";
timeloaded = ((int(timeloaded / 60) + "'") + int(timeloaded % 60)) + "\"";
time = ((("\u5DF2\u7528\u65F6\u95F4\uFF1A" + timeloaded) + "\r") + "\u4F30\u8BA1\u5269\u4F59\u65F6\u95F4\uFF1A") + timeremain;
Frame 37
if (byteloaded == bytetotal) {
gotoAndPlay ("ok");
} else {
gotoAndPlay ("loop");
}
Frame 38
stop();
gotoAndStop (66);
Frame 66
fscommand ("allowscale", "false");
fscommand ("showmenu", "false");
Symbol 3 MovieClip Frame 1
stop();
Symbol 3 MovieClip Frame 4
_alpha = 70;
Symbol 3 MovieClip Frame 17
var col = ((_parent._x - offx) / tileW);
var row = ((_parent._y - offy) / tileH);
_root.game.map[row][col] = null;
_parent.removeMovieClip();
Symbol 6 MovieClip Frame 1
stop();
Symbol 6 MovieClip Frame 4
_alpha = 70;
Symbol 6 MovieClip Frame 17
var col = ((_parent._x - offx) / tileW);
var row = ((_parent._y - offy) / tileH);
_root.game.map[row][col] = null;
_parent.removeMovieClip();
Symbol 9 MovieClip Frame 1
stop();
Symbol 9 MovieClip Frame 4
_alpha = 70;
Symbol 9 MovieClip Frame 17
var col = ((_parent._x - offx) / tileW);
var row = ((_parent._y - offy) / tileH);
trace("map:" + _root.game.map[row][col]);
_root.game.map[row][col] = null;
_parent.removeMovieClip();
Symbol 11 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 4
_alpha = 70;
Symbol 11 MovieClip Frame 17
var col = ((_parent._x - offx) / tileW);
var row = ((_parent._y - offy) / tileH);
_root.game.map[row][col] = null;
_parent.removeMovieClip();
Symbol 14 MovieClip Frame 1
stop();
Symbol 14 MovieClip Frame 4
_alpha = 70;
Symbol 14 MovieClip Frame 17
var col = ((_parent._x - offx) / tileW);
var row = ((_parent._y - offy) / tileH);
_root.game.map[row][col] = null;
_parent.removeMovieClip();
Symbol 17 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 4
_alpha = 70;
Symbol 17 MovieClip Frame 17
var col = ((_parent._x - offx) / tileW);
var row = ((_parent._y - offy) / tileH);
_root.game.map[row][col] = null;
_parent.removeMovieClip();
Symbol 18 MovieClip [tile] Frame 1
var Color = 1;
Symbol 18 MovieClip [tile] Frame 2
var Color = 2;
Symbol 18 MovieClip [tile] Frame 3
var Color = 3;
Symbol 18 MovieClip [tile] Frame 4
var Color = 4;
Symbol 18 MovieClip [tile] Frame 5
var Color = 5;
Symbol 18 MovieClip [tile] Frame 6
var Color = 6;
Symbol 24 MovieClip [sign] Frame 23
stop();
Symbol 31 Button
on (release) {
getURL ("http://www.9mine.com", "_blank");
}
Symbol 34 Button
on (release) {
getURL ("http://www.9mine.com", "_blank");
}
Symbol 35 Button
on (release) {
getURL ("http://www.9mine.com/free_games.html", "_blank");
}
Symbol 55 Button
on (release) {
getURL ("http://www.9mine.com/free games.html", "_blank");
}
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 4
_parent.dissolve();
Symbol 59 MovieClip Frame 20
_parent.rearrange();
Symbol 63 MovieClip Frame 16
stop();
Symbol 65 Button
on (press) {
f_pause = 1;
}
on (release) {
btnPlay._x = btnPause._x;
btnPlay._y = btnPause._y;
btnPause._x = btnPause._x + 900;
}
Symbol 69 MovieClip Frame 16
stop();
Symbol 70 Button
on (press) {
f_pause = 0;
}
on (release) {
btnPause._x = btnPlay._x;
btnPause._y = btnPlay._y;
btnPlay._x = btnPlay._x + 900;
}
Symbol 76 MovieClip Frame 16
stop();
Symbol 77 Button
on (press) {
this._x = this._x + 900;
_root.option._x = 180;
_root.option._y = 20;
timer.stop();
}
Symbol 81 MovieClip Frame 16
stop();
Symbol 82 Button
on (press) {
this._x = this._x + 900;
_root.help._x = 180;
_root.help._y = 20;
f_help = 1;
}
Symbol 92 MovieClip Frame 16
stop();
Symbol 93 Button
on (press) {
reset();
}
Symbol 94 MovieClip Frame 4
with (_parent) {
if (((!f_pause) && (!f_help)) && (speed == 3)) {
this.gotoAndPlay(1);
fall();
}
}
Symbol 94 MovieClip Frame 7
with (_parent) {
if (((!f_pause) && (!f_help)) && (speed == 2)) {
this.gotoAndPlay(1);
fall();
}
}
Symbol 94 MovieClip Frame 10
with (_parent) {
if (((!f_pause) && (!f_help)) && (speed == 1)) {
this.gotoAndPlay(1);
fall();
}
}
Symbol 99 MovieClip Frame 30
if (_parent.played == 1) {
_parent._x = _parent._x + 900;
_root.help._x = 180;
_root.help._y = 20;
_parent.f_help = 1;
}
stop();
Symbol 101 MovieClip Frame 1
function draw(w, h) {
createEmptyMovieClip("emcFrame", 1);
with (emcFrame) {
beginFill(16496);
lineStyle(1, 16496, 100);
moveTo(-1, 1);
lineTo(-1, h * tileH);
lineTo(w * tileW, h * tileH);
lineTo(w * tileW, 1);
endFill();
lineStyle(3, 6919616, 100);
moveTo((((w / 2) - 1) * tileW) - 2, -2);
lineTo(-3, -2);
lineTo(-3, (h * tileH) + 2);
lineTo((w * tileW) + 2, (h * tileH) + 2);
lineTo((w * tileW) + 2, -2);
lineTo(((w - ((w / 2) - 1)) * tileW) + 2, -2);
_x = offx;
_y = offy;
}
createEmptyMovieClip("emcGoal", 2);
with (emcGoal) {
lineStyle(2, 16661917, 100);
moveto(0, -2);
lineto(w * tileW, -2);
attachMovie("sign", "thesign", 1);
thesign._x = (w * tileW) / 2;
thesign._y = 0;
_x = 0 + offx;
_y = ((h - goal) * tileW) + offy;
}
}
function init() {
tilesize = 20;
}
function nextcolor() {
var _local2 = this;
var _local1;
nextcolor1 = getrand(1, color_num);
nextcolor2 = getrand(1, color_num);
_local1 = 3;
attachMovie("tile", "t_" + _local1, _local1);
_local2["t_" + _local1]._x = 212;
_local2["t_" + _local1]._y = 158;
_local2["t_" + _local1]._xscale = 50;
_local2["t_" + _local1]._yscale = 50;
_local2["t_" + _local1].gotoAndStop(nextcolor1);
_local1++;
attachMovie("tile", "t_" + _local1, _local1);
_local2["t_" + _local1]._x = 212 + (tileW / 2);
_local2["t_" + _local1]._y = 158;
_local2["t_" + _local1].gotoAndStop(nextcolor2);
_local2["t_" + _local1]._xscale = 50;
_local2["t_" + _local1]._yscale = 50;
}
function newtiles() {
var _local1 = this;
if (((map[newy1][newx1] != null) || (map[newy2][newx2] != null)) || (score <= -99)) {
msg.txt = "Game Over";
msg._x = 95;
msg._y = 130;
msg.swapDepths(d + 1);
if (score > -99) {
txtScore.textColor = failcolor;
score = -99;
}
timer.stop();
Key.removeListener(keyListener);
} else {
map[newy1][newx1] = d;
attachMovie("tile", "t_" + d, d);
_local1["t_" + d]._x = (newx1 * tileW) + offx;
_local1["t_" + d]._y = (newy1 * tileH) + offy;
_local1["t_" + d].gotoAndStop(nextcolor1);
mov_id1 = d;
d++;
map[newy2][newx2] = d;
attachMovie("tile", "t_" + d, d);
_local1["t_" + d]._x = (newx2 * tileW) + offx;
_local1["t_" + d]._y = (newy2 * tileH) + offy;
_local1["t_" + d].gotoAndStop(nextcolor2);
mov_id2 = d;
d++;
nextcolor();
}
}
function getrand(mini, maxi) {
return(mini + int(Math.random() * ((maxi - mini) + 1)));
}
function movright() {
var _local2 = (this["t_" + mov_id1]._x - offx) / tileW;
var row1 = ((this["t_" + mov_id1]._y - offy) / tileH);
var _local1 = (this["t_" + mov_id2]._x - offx) / tileW;
var _local3 = (this["t_" + mov_id2]._y - offy) / tileH;
if (((((_local2 + 1) > (winW - 1)) || ((_local1 + 1) > (winW - 1))) || ((map[row1][_local2 + 1] != null) && (_local2 >= _local1))) || ((map[_local3][_local1 + 1] != null) && (_local1 >= _local2))) {
} else {
if (_local2 >= _local1) {
map[row1][_local2 + 1] = map[row1][_local2];
map[row1][_local2] = null;
map[_local3][_local1 + 1] = map[_local3][_local1];
map[_local3][_local1] = null;
} else {
map[_local3][_local1 + 1] = map[_local3][_local1];
map[_local3][_local1] = null;
map[row1][_local2 + 1] = map[row1][_local2];
map[row1][_local2] = null;
}
_root.game["t_" + mov_id1]._x = _root.game["t_" + mov_id1]._x + tileW;
_root.game["t_" + mov_id2]._x = _root.game["t_" + mov_id2]._x + tileW;
}
}
function turn() {
var _local2 = (this["t_" + mov_id1]._x - offx) / tileW;
var _local3 = (this["t_" + mov_id1]._y - offy) / tileH;
var _local1 = (this["t_" + mov_id2]._x - offx) / tileW;
var row2 = ((this["t_" + mov_id2]._y - offy) / tileH);
if (((_local2 < _local1) && (_local3 > 0)) && (map[_local3 - 1][_local2] == null)) {
map[_local3 - 1][_local2] = map[row2][_local1];
map[row2][_local1] = null;
_root.game["t_" + mov_id2]._y = _root.game["t_" + mov_id2]._y - tileH;
_root.game["t_" + mov_id2]._x = _root.game["t_" + mov_id2]._x - tileW;
}
if ((_local2 > _local1) && (map[row2 - 1][_local1] == null)) {
map[row2 - 1][_local1] = map[_local3][_local2];
map[_local3][_local2] = null;
_root.game["t_" + mov_id1]._y = _root.game["t_" + mov_id1]._y - tileH;
_root.game["t_" + mov_id1]._x = _root.game["t_" + mov_id1]._x - tileW;
}
if (((_local3 > row2) && (_local2 < (winW - 1))) && (map[_local3][_local2 + 1] == null)) {
map[_local3][_local2 + 1] = map[_local3][_local2];
map[row2 + 1][_local1] = map[row2][_local1];
map[row2][_local1] = null;
_root.game["t_" + mov_id1]._x = _root.game["t_" + mov_id1]._x + tileW;
_root.game["t_" + mov_id2]._y = _root.game["t_" + mov_id2]._y + tileH;
}
if (((_local3 < row2) && (_local1 < (winW - 1))) && (map[row2][_local1 + 1] == null)) {
map[row2][_local1 + 1] = map[row2][_local1];
map[_local3 + 1][_local2] = map[_local3][_local2];
map[_local3][_local2] = null;
_root.game["t_" + mov_id2]._x = _root.game["t_" + mov_id2]._x + tileW;
_root.game["t_" + mov_id1]._y = _root.game["t_" + mov_id1]._y + tileH;
}
}
function fall() {
var col1 = ((this["t_" + mov_id1]._x - offx) / tileW);
var _local2 = (this["t_" + mov_id1]._y - offy) / tileH;
var _local3 = (this["t_" + mov_id2]._x - offx) / tileW;
var _local1 = (this["t_" + mov_id2]._y - offy) / tileH;
if (((((_local2 + 1) == winH) || ((_local1 + 1) == winH)) || ((map[_local2 + 1][col1] != null) && (_local2 >= _local1))) || ((map[_local1 + 1][_local3] != null) && (_local2 <= _local1))) {
timer.stop();
timer2.gotoAndPlay(2);
Key.removeListener(keyListener);
} else {
if (_local2 >= _local1) {
map[_local2 + 1][col1] = map[_local2][col1];
map[_local2][col1] = null;
map[_local1 + 1][_local3] = map[_local1][_local3];
map[_local1][_local3] = null;
} else {
map[_local1 + 1][_local3] = map[_local1][_local3];
map[_local1][_local3] = null;
map[_local2 + 1][col1] = map[_local2][col1];
map[_local2][col1] = null;
}
_root.game["t_" + mov_id1]._y = _root.game["t_" + mov_id1]._y + tileH;
_root.game["t_" + mov_id2]._y = _root.game["t_" + mov_id2]._y + tileH;
}
}
function reset() {
var _local3 = this;
var _local2 = 0;
while (_local2 < winH) {
var _local1 = 0;
while (_local1 < winW) {
if (map[_local2][_local1] != null) {
removeMovieClip(_local3["t_" + map[_local2][_local1]]);
map[_local2][_local1] = null;
}
_local1++;
}
_local2++;
}
score = 100;
msg.txt = "reset";
msg._x = msg._x + 500;
msg.swapDepths(9);
d = 10;
nextcolor();
newtiles();
timer.gotoAndPlay(1);
timer2.gotoAndStop(1);
if (f_pause == 1) {
f_pause = 0;
btnPause._x = btnPlay._x;
btnPause._y = btnPlay._y;
btnPlay._x = btnPlay._x + 900;
}
txtScore.textColor = passcolor;
Key.addListener(keyListener);
}
function dissolve() {
var _local2;
var _local1;
var st = null;
var ed = null;
var ce = null;
var ci = null;
var _local3;
var p;
var f_del = 0;
waste = 0;
del = new Array(winH);
_local2 = 0;
while (_local2 < winH) {
del[_local2] = new Array(winW);
_local2++;
}
_local2 = 0;
while (_local2 < winH) {
_local1 = 0;
while (_local1 < winW) {
del[_local2][_local1] = 0;
_local1++;
}
_local2++;
}
_local2 = 0;
while (_local2 < winH) {
_local1 = 0;
while (_local1 < winW) {
if ((map[_local2][_local1] != null) && (_local1 < (winW - 2))) {
st = _local1;
ce = _root.game["t_" + map[_local2][_local1]].color;
ci = null;
p = st + 1;
while (p < winW) {
if (map[_local2][p] == null) {
break;
}
_local3 = _root.game["t_" + map[_local2][p]].color;
if ((ci == null) && (_local3 == ce)) {
break;
}
if ((ci == null) && (_local3 != ce)) {
ci = _local3;
} else {
if (((ci != null) && (_local3 != ce)) && (_local3 != ci)) {
break;
}
if ((ci != null) && (_local3 == ce)) {
f_del = 1;
ed = p;
var i = st;
while (i <= ed) {
del[_local2][i] = 1;
i++;
}
break;
}
}
p++;
}
}
_local1++;
}
_local2++;
}
_local1 = 0;
while (_local1 < winW) {
_local2 = 0;
while (_local2 < winH) {
if ((map[_local2][_local1] != null) && (_local2 < (winH - 2))) {
st = _local2;
ce = _root.game["t_" + map[_local2][_local1]].color;
ci = null;
p = st + 1;
while (p < winH) {
if (map[p][_local1] == null) {
break;
}
_local3 = _root.game["t_" + map[p][_local1]].color;
if ((ci == null) && (_local3 == ce)) {
break;
}
if ((ci == null) && (_local3 != ce)) {
ci = _local3;
} else {
if (((ci != null) && (_local3 != ce)) && (_local3 != ci)) {
break;
}
if ((ci != null) && (_local3 == ce)) {
f_del = 1;
ed = p;
var i = st;
while (i <= ed) {
del[i][_local1] = 1;
i++;
}
break;
}
}
p++;
}
}
_local2++;
}
_local1++;
}
if (!f_del) {
if (!win()) {
Key.addListener(keyListener);
timer2.stop();
timer.play();
newtiles();
return;
}
var f_over = 0;
_local2 = 0;
while (_local2 < (winH - goal)) {
_local1 = 0;
while (_local1 < winW) {
if (map[_local2][_local1] != null) {
del[_local2][_local1] = 1;
f_over = 1;
}
_local1++;
}
_local2++;
}
if (!f_over) {
if (score >= 92) {
msg.txt = "Congratulations !";
} else if (score >= 85) {
msg.txt = "Good job !";
} else if (score >= 60) {
msg.txt = "Pass !";
} else {
msg.txt = "Ok !";
}
msg._x = 95;
msg._y = 130;
msg.swapDepths(d + 1);
timer.stop();
timer2.stop();
} else {
_local2 = 0;
while (_local2 < winH) {
_local1 = 0;
while (_local1 < winW) {
if (del[_local2][_local1] == 1) {
this["t_" + map[_local2][_local1]].core.play();
waste++;
trace(waste);
}
_local1++;
}
_local2++;
}
}
} else {
_local2 = 0;
while (_local2 < winH) {
_local1 = 0;
while (_local1 < winW) {
if (del[_local2][_local1] == 1) {
this["t_" + map[_local2][_local1]].core.play();
waste++;
trace(waste);
}
_local1++;
}
_local2++;
}
}
}
function rearrange() {
score = score - waste;
if (score < 60) {
txtScore.textColor = failcolor;
} else {
txtScore.textColor = passcolor;
}
waste = 0;
var _local1;
var _local2;
var _local3;
_local2 = 0;
while (_local2 < winW) {
_local3 = 0;
_local1 = winH - 1;
while (_local1 >= 0) {
if (del[_local1][_local2] == 1) {
_local3++;
} else if (_local3 > 0) {
_root.game["t_" + map[_local1][_local2]]._y = _root.game["t_" + map[_local1][_local2]]._y + (tileH * _local3);
map[_local1 + _local3][_local2] = map[_local1][_local2];
map[_local1][_local2] = null;
}
_local1--;
}
_local2++;
}
timer2.gotoAndPlay(2);
}
function win() {
var _local2;
var _local1;
_local2 = winH - goal;
while (_local2 < winH) {
_local1 = 0;
while (_local1 < winW) {
if (map[_local2][_local1] == null) {
return(0);
}
_local1++;
}
_local2++;
}
return(1);
}
Array.prototype.matrix_dump = function () {
var max_row = winH;
var max_col = winW;
var _local2;
trace("Matrix dump.");
var _local3 = 0;
while (_local3 < max_row) {
_local2 = "";
var _local1 = 0;
while (_local1 < max_col) {
_local2 = _local2 + (this[_local3][_local1] + "\t");
_local1++;
}
trace(_local2);
_local3++;
}
};
movleft = function () {
var _local2 = (this["t_" + mov_id1]._x - offx) / tileW;
var row1 = ((this["t_" + mov_id1]._y - offy) / tileH);
var _local1 = (this["t_" + mov_id2]._x - offx) / tileW;
var _local3 = (this["t_" + mov_id2]._y - offy) / tileH;
if (((((_local2 - 1) < 0) || ((_local1 - 1) < 0)) || ((map[row1][_local2 - 1] != null) && (_local2 <= _local1))) || ((map[_local3][_local1 - 1] != null) && (_local1 <= _local2))) {
} else {
if (_local2 <= _local1) {
map[row1][_local2 - 1] = map[row1][_local2];
map[row1][_local2] = null;
map[_local3][_local1 - 1] = map[_local3][_local1];
map[_local3][_local1] = null;
} else {
map[_local3][_local1 - 1] = map[_local3][_local1];
map[_local3][_local1] = null;
map[row1][_local2 - 1] = map[row1][_local2];
map[row1][_local2] = null;
}
_root.game["t_" + mov_id1]._x = _root.game["t_" + mov_id1]._x - tileW;
_root.game["t_" + mov_id2]._x = _root.game["t_" + mov_id2]._x - tileW;
}
};
user_info = SharedObject.getLocal("anti-tetris_v10_info");
save_status = function () {
user_info.data.played = played;
user_info.flush();
};
load_status = function () {
played = user_info.data.played;
};
max_tile = 200;
maxcolor = 6;
winW = 6;
winH = 12;
_global.tileW = 24;
_global.tileH = 24;
_global.offx = 22;
_global.offy = 70;
color_num = 4;
goal = 6;
speed = 1;
nextcolor1 = null;
nextcolor2 = null;
passcolor = 6736998 /* 0x66CC66 */;
failcolor = 16751001 /* 0xFF9999 */;
msg.txt = "msg";
map = new Array(winH);
var i = 0;
while (i < winH) {
map[i] = new Array(winW);
i++;
}
var j = 0;
while (j < winH) {
var i = 0;
while (i < winW) {
map[j][i] = null;
i++;
}
j++;
}
mov_id1 = null;
mov_id2 = null;
newx1 = Math.floor(winW / 2) - 1;
newy1 = 0;
newx2 = Math.floor(winW / 2);
newy2 = 0;
d = 10;
score = 100;
waste = 0;
f_pause = 0;
f_help = 0;
nextcolor();
newtiles();
if (!keyListener) {
keyListener = new Object();
keyListener.onKeyDown = function () {
if ((!f_pause) && (!f_help)) {
if (Key.isDown(37)) {
movleft();
} else if (Key.isDown(39)) {
movright();
} else if (Key.isDown(38)) {
turn();
} else if (Key.isDown(40)) {
fall();
}
}
};
Key.addListener(keyListener);
}
draw(winW, winH);
load_status();
if (undefined == user_info.data.played) {
played = 1;
} else {
played++;
}
save_status();
stop();
Symbol 106 Button
on (press) {
this._x = this._x - 900;
_root.game._x = 180;
_root.game._y = 20;
_root.game.reset();
}
Symbol 112 Button
on (press) {
with (_root.game) {
if (color_num < maxcolor) {
color_num++;
}
}
}
Symbol 116 Button
on (press) {
with (_root.game) {
if (color_num > 3) {
color_num--;
}
}
}
Symbol 119 Button
on (press) {
with (_root.game) {
if (goal < (winH - 2)) {
goal++;
emcGoal._y = emcGoal._y - tileH;
}
}
}
Symbol 120 Button
on (press) {
with (_root.game) {
if (goal > 2) {
goal--;
emcGoal._y = emcGoal._y + tileH;
}
}
}
Symbol 123 Button
on (press) {
with (_root.game) {
if (speed < 3) {
speed++;
}
}
}
Symbol 124 Button
on (press) {
with (_root.game) {
if (speed > 1) {
speed--;
}
}
}
Symbol 127 Button
on (press) {
this._x = this._x - 900;
_root.game._x = 180;
_root.game._y = 20;
_root.game.f_help = 0;
}
Symbol 130 Button
on (press) {
gotoAndStop (2);
}
Symbol 138 Button
on (press) {
gotoAndStop (1);
this._x = this._x - 900;
_root.game._x = 180;
_root.game._y = 20;
_root.game.f_help = 0;
}
Symbol 139 Button
on (press) {
gotoAndStop (3);
}
Symbol 142 Button
on (press) {
gotoAndStop (1);
}
Symbol 144 MovieClip Frame 2
_alpha = 100;
if ((_parent._x == 0) && (_parent._y == 0)) {
play();
} else {
gotoAndPlay (1);
}
Symbol 144 MovieClip Frame 21
_alpha = 70;
Symbol 146 MovieClip Frame 2
_alpha = 100;
if ((_parent._x == 0) && (_parent._y == 0)) {
play();
} else {
gotoAndPlay (1);
}
Symbol 146 MovieClip Frame 21
_alpha = 70;
Symbol 147 MovieClip Frame 2
_alpha = 100;
if ((_parent._x == 0) && (_parent._y == 0)) {
play();
} else {
gotoAndPlay (1);
}
Symbol 147 MovieClip Frame 21
_alpha = 70;
Symbol 149 MovieClip Frame 2
_alpha = 100;
if ((_parent._x == 0) && (_parent._y == 0)) {
play();
} else {
gotoAndPlay (1);
}
Symbol 149 MovieClip Frame 21
_alpha = 70;
Symbol 153 Button
on (press) {
gotoAndStop (1);
this._x = this._x - 900;
_root.game._x = 180;
_root.game._y = 20;
_root.game.f_help = 0;
}
Symbol 154 Button
on (press) {
gotoAndStop (4);
}
Symbol 155 Button
on (press) {
gotoAndStop (2);
}
Symbol 164 Button
on (press) {
gotoAndStop (3);
}
Symbol 174 Button
on (release) {
getURL ("http://www.9mine.com");
}
Symbol 175 MovieClip Frame 1
stop();