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Sonic Pacman.swf

This is the info page for
Flash #46875

(Click the ID number above for more basic data on this flash file.)


Text
Sonic Pacman

START GAME

LOADING...

SCORE

LIVES

GET READY!

PAUSED

QUIT? Y/N

LEVEL

GAME OVER

GO BACK

Game Over

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; this.onEnterFrame = function () { var _local1 = this; sofar = _local1.getBytesLoaded(); total = _local1.getBytesTotal(); Bar._width = int((sofar / total) * 100); if (sofar == total) { delete _local1.onEnterFrame; nextFrame(); } };
Frame 2
String.prototype.addCommas = function () { var _local3 = this.length; var _local2 = ""; var _local1 = 0; while (_local1 <= _local3) { _local2 = this.charAt(_local3 - _local1) + _local2; if ((((_local1 % 3) == 0) && (_local1 > 0)) && (_local1 < _local3)) { _local2 = "," + _local2; } _local1++; } return(_local2); }; game_so = SharedObject.getLocal("neavePacman"); score = 0;
Frame 4
function initVars() { pacDir = 3; pacPos = 0; pacX = 14; pacY = 23; nextX = pacX - 1; nextY = pacY; nextPacDir = 3; ghKill = 100; ghBlue = 0; numEyes = 0; Pacman.gotoAndStop(1); pacStep = 4; pacPosMax = 2; pauseCount = 0; with (Pacman) { _x = OFFX + (12 * pacX); _y = OFFY + (12 * pacY); _rotation = 0; } tellTarget (Ghost[1]) { ghPos = 1; ghDir = 3; ghX = 13; ghY = 11; ghNX = ghX - 1; _y = (_root.OFFY + 132); cOrig = 14483456 /* 0xDD0000 */; }; tellTarget (Ghost[2]) { ghDir = 0; ghX = 13; cOrig = 16751001 /* 0xFF9999 */; }; tellTarget (Ghost[3]) { ghDir = 2; ghX = 11; cOrig = 6750207 /* 0x66FFFF */; }; tellTarget (Ghost[4]) { ghDir = 2; ghX = 15; cOrig = 16750848 /* 0xFF9900 */; }; g = 1; while (g < 5) { tellTarget (Ghost[g]) { if (this.g > 1) { ghPos = 0; ghY = 14; ghNX = ghX; _y = (_root.OFFY + 174); } _x = ((_root.OFFX + (12 * ghX)) + 6); gotoAndStop (1); Eyes.gotoAndStop(1); gNum = 0; ghNY = ghY; ghStep = 4; ghPosMax = 2; ghFast = true; Shape._visible = true; Shape.Hit._visible = true; c = new Color(Shape); c.setRGB(cOrig); }; g++; } } function setPacMove(d) { var _local1 = d; if (_local1 == 0) { nextX = pacX; nextY = pacY - 1; Pacman._rotation = 90; } else if (_local1 == 1) { nextX = pacX + 1; nextY = pacY; Pacman._rotation = 180; } else if (_local1 == 2) { nextX = pacX; nextY = pacY + 1; Pacman._rotation = -90; } else if (_local1 == 3) { nextX = pacX - 1; nextY = pacY; Pacman._rotation = 0; } } function setGhMove(d, g) { with (Ghost[g]) { if (d == 0) { ghNX = ghX; ghNY = ghY - 1; } else if (d == 1) { ghNX = ghX + 1; ghNY = ghY; } else if (d == 2) { ghNX = ghX; ghNY = ghY + 1; } else if (d == 3) { ghNX = ghX - 1; ghNY = ghY; } } } function startBGSnd() { var _local1 = _root; tellTarget ("BGSnd") { if (_local1.ghBlue > 2) { if (_local1.numEyes) { EyesGh.start(0, 100); BlueGh.stop(); } else { EyesGh.stop(); BlueGh.start(0, 100); } } else { BlueGh.stop(); EyesGh.stop(); _local1["Back" + _local1.bgNum].start(0, 1000); } }; } OFFX = 18; OFFY = 18; score = 0; lastScore = 0; lives = 3; level = 0; fruitNum = 1; notMute = true; newLev = true; newGame = true; newLife = false; quttting = false; quit = false; Snd.ChSnd = true; Pacman.Hit._visible = false; ghPause = 40; ghBVal = 162; ghMove = new Array(4); ghChoice = new Array(4); ghBest = new Array(4); var g = 1; while (g < 5) { Ghost.attachMovie("Ghost", g, g); Ghost.attachMovie("GhKill", "K" + g, g + 4); Ghost["K" + g].kval = ""; g++; } var i = 1; while (i < 5) { _root["Life" + i].gotoAndStop(1); if (i >= lives) { _root["Life" + i]._visible = false; } i++; } m = "#############################............##............##.####.#####.##.#####.####.##O####.#####.##.#####.####O##.####.#####.##.#####.####.##..........................##.####.##.########.##.####.##.####.##.########.##.####.##......##....##....##......#######.##### ## #####.############.##### ## #####.############.## ##.############.## ######## ##.############.## # # # ## ##.######L . # # # ## . R######.## ### #### ##.############.## ######## ##.############.## ##.############.## ######## ##.############.## ######## ##.#######............##............##.####.#####.##.#####.####.##.####.#####.##.#####.####.##O..##....... .......##..O####.##.##.########.##.##.######.##.##.########.##.##.####......##....##....##......##.##########.##.##########.##.##########.##.##########.##..........................#############################"; var i = -1; while (i < 29) { Maze.attachMovie("Empty", i, i + 1); i++; } pos = 0; var j = 0; while (j < 31) { var i = 0; while (i < 28) { Maze[i][j] = m.charAt(pos++); pill = false; if (Maze[i][j] == ".") { pill = true; Maze[i].attachMovie("Pill", "P" + j, pos); } if (Maze[i][j] == "O") { pill = true; Maze[i].attachMovie("Power", "P" + j, pos); } if (pill) { with (Maze[i]["P" + j]) { _x = OFFX + (12 * i); _y = OFFY + (12 * j); } } i++; } j++; }
Instance of Symbol 28 MovieClip [Empty] "Maze" in Frame 4
onClipEvent (keyDown) { with (_root) { if (Key.getCode() == 38) { nextPacDir = 0; } else if (Key.getCode() == 39) { nextPacDir = 1; } else if (Key.getCode() == 40) { nextPacDir = 2; } else if (Key.getCode() == 37) { nextPacDir = 3; } else if (playing && ((Key.getCode() == 80) || (Key.getCode() == 112))) { if (Ready._visible) { Ready._visible = false; Ready.gotoAndStop(1); if (notMute) { startBGSnd(); } if (!stopped) { Pacman.play(); } play(); } else { stop(); Ready.gotoAndStop("Paused"); Ready._visible = true; stopAllSounds(); Pacman.stop(); } } else if (playing && (((Key.getCode() == 81) || (Key.getCode() == 113)) || (Key.getCode() == 27))) { quitting = true; stop(); Ready.gotoAndStop("Quit"); Ready._visible = true; stopAllSounds(); Pacman.stop(); } else if (quitting && ((Key.getCode() == 78) || (Key.getCode() == 110))) { quitting = false; Ready._visible = false; Ready.gotoAndStop(1); if (notMute) { startBGSnd(); } if (!stopped) { Pacman.play(); } play(); } else if (quitting && ((Key.getCode() == 89) || (Key.getCode() == 121))) { quit = true; play(); } else if ((playing && (!Ready._visible)) && ((Key.getCode() == 77) || (Key.getCode() == 109))) { notMute = !notMute; if (notMute) { startBGSnd(); } else { stopAllSounds(); } } else if ((Key.getCode() == 76) || (Key.getCode() == 108)) { toggleHighQuality(); } } }
Frame 5
stop(); stopAllSounds(); playing = false; stopped = true; Fruit.gotoAndStop(1); if (newLev) { newLev = false; bgNum = 1; pillEat = 0; level++; if (ghPause > 4) { ghPause = ghPause - 4; } if (ghBVal > 2) { ghBVal = ghBVal - 10; } if (fruitNum < 14) { fruitNum++; FrLev.gotoAndStop(fruitNum); } initVars(); if (!newGame) { var g = 1; while (g < 5) { Ghost[g]._visible = false; g++; } Pacman._visible = false; BGSnd.gotoAndPlay("NewLev"); } } if (newLife) { newLife = false; Ready._visible = true; lives--; if (lives > 0) { _root["Life" + lives]._visible = false; initVars(); BGSnd.gotoAndPlay("NewLife"); } else { Pacman._visible = false; Ready.gotoAndStop("GameOver"); } } if (newGame) { BGSnd.gotoAndPlay("NewGame"); }
Frame 6
ang = Math.abs(pacDir - nextPacDir) / 2; if (ang == 1) { pacDir = nextPacDir; } else if (pacPos == 0) { tempDir = pacDir; pacDir = nextPacDir; } setPacMove(pacDir); if (pacPos == 0) { P = Maze[pacX]["P" + pacY]; if (P._visible) { pacStep = 4; pacPosMax = 2; if (notMute) { tellTarget ("Snd") { if (ChSnd) { gotoAndPlay ("Chomp1"); } else { gotoAndPlay ("Chomp2"); } ChSnd = !ChSnd; }; } P._visible = false; pillEat++; if (notMute) { if (pillEat == 180) { BGSnd.Back1.stop(); bgNum = 2; BGSnd.Back2.start(0, 1000); } else if (pillEat == 230) { BGSnd.Back2.stop(); bgNum = 3; BGSnd.Back3.start(0, 1000); } } if (pillEat == 244) { newLev = true; gotoAndStop ("Restart"); } score = score + 10; if (Maze[pacX][pacY] == "O") { score = score + 40; if (notMute) { BGSnd["Back" + bgNum].stop(); BGSnd.BlueGh.start(0, 100); } ghBlue = ghBval; ghKill = 100; var g = 1; while (g < 5) { tellTarget (Ghost[g]) { if (Shape._visible) { c.setRGB(13311); gotoAndStop (2); ghFast = false; e = new Color(PPEyes); e.setRGB(16777215); } }; g++; } } } else if ((++pauseCount) % 2) { pacStep = 4; pacPosMax = 2; } else { pacStep = 6; pacPosMax = 1; } if (Maze[pacX + 1][pacY] == "L") { pacX = 28; nextX = 27; Pacman._x = OFFX + 336; } else if (Maze[pacX - 1][pacY] == "R") { pacX = -1; nextX = 0; Pacman._x = OFFX - 12; } if ((Maze[nextX][nextY] == "#") && (ang != 1)) { pacDir = tempDir; setPacMove(pacDir); } } if (!((pacPos == 0) && (Maze[nextX][nextY] == "#"))) { with (Pacman) { if (nextX < pacX) { _x = _x - pacStep; pacPos--; } else if (nextX > pacX) { _x = _x + pacStep; pacPos++; } else if (nextY < pacY) { _y = _y - pacStep; pacPos--; } else if (nextY > pacY) { _y = _y + pacStep; pacPos++; } } if ((pacPos < 0) || (pacPos > pacPosMax)) { if (pacPos > pacPosMax) { pacPos = 0; } else if (pacPos < 0) { pacPos = pacPosMax; } pacX = nextX; pacY = nextY; } if (stopped) { stopped = false; Pacman.play(); } } else if (!stopped) { stopped = true; Pacman.gotoAndStop(1); } tellTarget ("Fruit") { if (_currentframe == 1) { if (!random(600)) { gotoAndStop(_root.fruitNum); } } else if (fCount) { if (hitTest(_root.Pacman.Hit)) { gotoAndStop ("Show"); } else { fCount--; } } else { gotoAndStop (1); } }; if (ghBlue) { ghBlue--; } unBlue = false; var g = 1; while (g < 5) { with (Ghost[g]) { if (ghBlue && (_currentframe == 2)) { if (((((ghBlue == 50) || (ghBlue == 40)) || (ghBlue == 30)) || (ghBlue == 20)) || (ghBlue == 10)) { c.setRGB(16777215); e.setRGB(16711680); } else if (((((ghBlue == 45) || (ghBlue == 35)) || (ghBlue == 25)) || (ghBlue == 15)) || (ghBlue == 5)) { c.setRGB(13311); e.setRGB(16777215); } else if (ghBlue == 1) { gotoAndStop(1); c.setRGB(cOrig); ghFast = true; } } gTest = false; if (ghPos == 0) { if ((Maze[ghX + 1][ghY] == "L") && (ghDir == 3)) { ghX = 29; ghNX = 28; _x = OFFX + 348; } else if ((Maze[ghX - 1][ghY] == "R") && (ghDir == 1)) { ghX = -2; ghNX = -1; _x = OFFX - 24; } else if ((ghX > 0) && (ghX < 27)) { var i = 0; while (i < 4) { ghMove[i] = 1; i++; } oppDir = ((ghDir < 2) ? (ghDir + 2) : (ghDir - 2)); ghMove[oppDir] = 0; if (Maze[ghX][ghY - 1] == "#") { ghMove[0] = 0; } if (Maze[ghX + 1][ghY] == "#") { ghMove[1] = 0; } if (Maze[ghX][ghY + 1] == "#") { ghMove[2] = 0; } if (Maze[ghX - 1][ghY] == "#") { ghMove[3] = 0; } pos = 0; var i = 0; while (i < 4) { ghChoice[i] = -1; if (ghMove[i]) { ghChoice[pos++] = i; } i++; } bestXDir = -1; bestYDir = -1; if (Shape._visible && (_currentframe == 1)) { testX = pacX; testY = pacY; } else { testX = 13; testY = 11; } if (testX < ghX) { bestXDir = 3; } else if (testX > ghX) { bestXDir = 1; } if (testY < ghY) { bestYDir = 0; } else if (testY > ghY) { bestYDir = 2; } best = 0; var i = 0; while (i < pos) { if ((ghChoice[i] == bestXDir) || (ghChoice[i] == bestYDir)) { ghBest[best++] = ghChoice[i]; } i++; } if ((best == 0) || (Shape._visible && (!random(3)))) { ghDir = ghChoice[random(pos)]; } else { ghDir = ghBest[random(best)]; } if (ghFast) { ghStep = 4; ghPosMax = 2; } else { ghStep = 2; ghPosMax = 5; } gNum++; if (ghX == 13) { if ((ghY > 11) && (ghY < 15)) { if (Shape._visible) { gTest = true; ghDir = 0; if (gNum < 4) { _y = _y - 2; } } else if (ghY == 13) { unBlue = true; numEyes--; Shape._visible = true; Shape.Hit._visible = true; } } else if (ghY == 11) { if ((gNum == 1) && (g == 1)) { _x = _x - 2; } if (gNum == 4) { ghPos = 2; if (ghFast) { _x = _x + 2; } else { _x = _x - 2; } } if (!Shape._visible) { gTest = true; ghDir = 2; } } } if ((ghY > 11) && (ghY < 15)) { if ((ghX == 11) && (gNum == (ghPause + 2))) { gTest = true; ghDir = 1; gNum = -1; } if ((ghX == 15) && (gNum == ((2 * ghPause) + 2))) { gTest = true; ghDir = 3; gNum = -1; } } } } setGhMove(ghDir, g); if ((!((ghPos == 0) && (Maze[ghNX][ghNY] == "#"))) || (gTest)) { if (ghNX < ghX) { _x = _x - ghStep; ghPos--; } else if (ghNX > ghX) { _x = _x + ghStep; ghPos++; } else if (ghNY < ghY) { _y = _y - ghStep; ghPos--; } else if (ghNY > ghY) { _y = _y + ghStep; ghPos++; } Eyes.gotoAndStop(ghDir + 1); if ((ghPos < 0) || (ghPos > ghPosMax)) { if (ghPos > ghPosMax) { ghPos = 0; } else if (ghPos < 0) { ghPos = ghPosMax; } ghX = ghNX; ghY = ghNY; } } if ((Shape.Hit._visible && (Pacman.Hit.hitTest(Shape.Hit))) && (!newLev)) { if (_currentframe == 1) { _root.stop(); playing = false; Pacman.gotoAndPlay("Die"); } else { BGSnd.BlueGh.stop(); ghKill = ghKill * 2; score = score + ghKill; ghFast = true; if (ghPos > ghPosMax) { ghPos = 0; } else if (ghPos < 0) { ghPos = ghPosMax; } if (notMute) { Snd.gotoAndPlay("EatGhost"); } gotoAndStop(1); numEyes++; Shape._visible = false; Shape.Hit._visible = false; c.setRGB(cOrig); with (Ghost["K" + g]) { _visible = true; _x = Ghost[g]._x; _y = Ghost[g]._y; kval = ghKill; play(); } } } } g++; } if (ghBlue && (notMute)) { with (BGSnd) { if (ghBlue == 1) { BlueGh.stop(); EyesGh.stop(); eval ("Back" + bgNum).start(0, 1000); } else if (unBlue && (!numEyes)) { EyesGh.stop(); BlueGh.start(0, 100); } } } if (lastScore != score) { s = Math.floor(score / 10000); sTest = (s + 1) / 2; if (((lives < 5) && (sTest == int(sTest))) && (Math.floor(lastScore / 10000) < s)) { eval ("Life" + lives)._visible = true; lives++; if (notMute) { BGSnd.ExLife.start(0, 6); } } } lastScore = score; if (!playing) { stop(); } if (quit) { gotoAndStop (2); }
Frame 7
gotoAndPlay ("Loop");
Frame 9
stop(); name_txt.restrict = "A-Z 0-9.\\-"; name_txt.text = game_so.data.playerName; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length);
Symbol 18 MovieClip [Ghost] Frame 1
stop();
Symbol 27 MovieClip [GhKill] Frame 1
stop();
Symbol 27 MovieClip [GhKill] Frame 2
tellTarget ("/") { playing = false; Pacman._visible = false; }; play();
Symbol 27 MovieClip [GhKill] Frame 12
tellTarget ("/") { playing = true; Pacman._visible = true; gotoAndPlay ("Loop"); };
Symbol 27 MovieClip [GhKill] Frame 41
kval = ""; tellTarget ("_parent") { if (fval) { gotoAndStop (1); } };
Symbol 37 Button
on (release) { _root.play(); }
Symbol 38 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 38 MovieClip Frame 2
gotoAndPlay (1);
Symbol 43 Button
on (release) { play(); }
Symbol 72 MovieClip Frame 1
fCount = 200; stop();
Symbol 72 MovieClip Frame 2
fval = 100;
Symbol 72 MovieClip Frame 3
fval = 300;
Symbol 72 MovieClip Frame 4
fval = 500;
Symbol 72 MovieClip Frame 5
fval = 500;
Symbol 72 MovieClip Frame 6
fval = 700;
Symbol 72 MovieClip Frame 7
fval = 700;
Symbol 72 MovieClip Frame 8
fval = 1000;
Symbol 72 MovieClip Frame 9
fval = 1000;
Symbol 72 MovieClip Frame 10
fval = 2000;
Symbol 72 MovieClip Frame 11
fval = 2000;
Symbol 72 MovieClip Frame 12
fval = 3000;
Symbol 72 MovieClip Frame 13
fval = 3000;
Symbol 72 MovieClip Frame 14
fval = 5000;
Symbol 72 MovieClip Frame 15
stop(); tellTarget ("/") { if (notMute) { Snd.gotoAndPlay("EatFruit"); } }; _root.score = _root.score + fval; F.kval = fval; F.gotoAndPlay(2);
Symbol 92 MovieClip Frame 8
stop();
Symbol 94 MovieClip Frame 5
gotoAndPlay (1);
Symbol 94 MovieClip Frame 6
_root.BGSnd.stop(); stopAllSounds();
Symbol 94 MovieClip Frame 25
tellTarget ("/") { BGSnd.gotoAndPlay("Killed"); for (var g in Ghost) { Ghost[g]._visible = false; } };
Symbol 94 MovieClip Frame 27
_rotation = 0;
Symbol 94 MovieClip Frame 59
stop(); tellTarget ("/") { newLife = true; gotoAndPlay ("Restart"); };
Symbol 103 MovieClip Frame 5
if (_root.notMute) { _root.BGSnd.NewLev.start(); }
Symbol 103 MovieClip Frame 33
stop();
Symbol 105 MovieClip Frame 26
stop(); _root.gotoAndPlay("Over");
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 4
with (_root) { LevMov.lval = ((level < 10) ? ("0" + level) : (level)); }
Symbol 110 MovieClip Frame 1
stop(); Back1 = new Sound(); Back1.attachSound("BG1"); Back2 = new Sound(); Back2.attachSound("BG2"); Back3 = new Sound(); Back3.attachSound("BG3"); BlueGh = new Sound(); BlueGh.attachSound("BGGhost"); EyesGh = new Sound(); EyesGh.attachSound("BGEyes"); ExLife = new Sound(); ExLife.attachSound("ExLife"); NewLev = new Sound(); NewLev.attachSound("NewLev");
Symbol 110 MovieClip Frame 2
if (!_root.notMute) { gotoAndPlay ("NewLev"); }
Symbol 110 MovieClip Frame 31
tellTarget ("/") { if (!newGame) { Ready.gotoAndStop("Level"); Ready._visible = true; var j = 0; while (j < 31) { var i = 0; while (i < 28) { Maze[i]["P" + j]._visible = true; i++; } j++; } } newGame = false; };
Symbol 110 MovieClip Frame 65
tellTarget ("/") { g = 1; while (g < 5) { Ghost[g]._visible = true; g++; } Pacman._visible = true; Ready.gotoAndStop(1); };
Symbol 110 MovieClip Frame 87
tellTarget ("/") { Ready._visible = false; playing = true; nextPacDir = 3; play(); if (notMute) { BGSnd["Back" + bgNum].start(0, 1000); } }; stop();
Symbol 110 MovieClip Frame 88
if (!_root.notMute) { stop(); }
Symbol 110 MovieClip Frame 90
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 3
stop();
Symbol 115 MovieClip Frame 5
stop();
Symbol 115 MovieClip Frame 18
stop(); _root.BGSnd.EyesGh.start(0, 100);
Symbol 115 MovieClip Frame 20
stop();
Symbol 117 Button
on (release) { gotoAndStop (2); }

Library Items

Symbol 1 Sound [NewLev]
Symbol 2 Sound [ExLife]
Symbol 3 Sound [BGEyes]
Symbol 4 Sound [BGGhost]
Symbol 5 Sound [BG3]
Symbol 6 Sound [BG2]
Symbol 7 Sound [BG1]
Symbol 8 GraphicUsed by:9 29 43 72 94 106 117  Timeline
Symbol 9 MovieClipUses:8Used by:14 94
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:9 12 13Used by:18
Symbol 15 BitmapUsed by:16 17 22 23
Symbol 16 GraphicUses:15Used by:18
Symbol 17 GraphicUses:15Used by:18
Symbol 18 MovieClip [Ghost]Uses:14 16 17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [Pill]Uses:20
Symbol 22 GraphicUses:15Used by:24
Symbol 23 GraphicUses:15Used by:24
Symbol 24 MovieClip [Power]Uses:22 23
Symbol 25 FontUsed by:26 46 95 96 97 98 100 101 102 104 107 116
Symbol 26 EditableTextUses:25Used by:27
Symbol 27 MovieClip [GhKill]Uses:26Used by:72
Symbol 28 MovieClip [Empty]Used by:Timeline
Symbol 29 MovieClipUses:8Used by:38
Symbol 30 GraphicUsed by:38
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:38
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 ButtonUses:33 34 35 36Used by:38
Symbol 38 MovieClipUses:29 30 32 37Used by:Timeline
Symbol 39 FontUsed by:40
Symbol 40 TextUses:39Used by:Timeline
Symbol 41 FontUsed by:42 118
Symbol 42 TextUses:41Used by:43
Symbol 43 ButtonUses:42 8Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:Timeline
Symbol 46 TextUses:25Used by:Timeline
Symbol 47 GraphicUsed by:Timeline
Symbol 48 GraphicUsed by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:72
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:72
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:72
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:72
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:72
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:72
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:8 58 60 62 64 66 68 70 71 27Used by:Timeline
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:94
Symbol 75 GraphicUsed by:94
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:94
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:94
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:94
Symbol 82 GraphicUsed by:94
Symbol 83 BitmapUsed by:84 85 93
Symbol 84 GraphicUses:83Used by:94
Symbol 85 GraphicUses:83Used by:94
Symbol 86 GraphicUsed by:94
Symbol 87 GraphicUsed by:94
Symbol 88 GraphicUsed by:94
Symbol 89 GraphicUsed by:94
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:94
Symbol 93 GraphicUses:83Used by:94
Symbol 94 MovieClipUses:9 74 75 77 8 79 81 82 84 85 86 87 88 89 90 92 93Used by:Timeline
Symbol 95 TextUses:25Used by:Timeline
Symbol 96 TextUses:25Used by:Timeline
Symbol 97 TextUses:25Used by:106
Symbol 98 TextUses:25Used by:99
Symbol 99 MovieClipUses:98Used by:106
Symbol 100 TextUses:25Used by:106
Symbol 101 EditableTextUses:25Used by:103
Symbol 102 TextUses:25Used by:103
Symbol 103 MovieClipUses:101 102Used by:106
Symbol 104 TextUses:25Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClipUses:97 8 99 100 103 105Used by:Timeline
Symbol 107 EditableTextUses:25Used by:Timeline
Symbol 108 SoundUsed by:110
Symbol 109 SoundUsed by:110
Symbol 110 MovieClipUses:108 109Used by:Timeline
Symbol 111 SoundUsed by:115
Symbol 112 SoundUsed by:115
Symbol 113 SoundUsed by:115
Symbol 114 SoundUsed by:115
Symbol 115 MovieClipUses:111 112 113 114Used by:Timeline
Symbol 116 TextUses:25Used by:117
Symbol 117 ButtonUses:116 8Used by:Timeline
Symbol 118 EditableTextUses:41Used by:Timeline

Instance Names

"Maze"Frame 4Symbol 28 MovieClip [Empty]
"Fruit"Frame 4Symbol 72 MovieClip
"FrLev"Frame 4Symbol 72 MovieClip
"Ghost"Frame 4Symbol 28 MovieClip [Empty]
"Pacman"Frame 4Symbol 94 MovieClip
"Life1"Frame 4Symbol 94 MovieClip
"Life2"Frame 4Symbol 94 MovieClip
"Ready"Frame 4Symbol 106 MovieClip
"BGSnd"Frame 4Symbol 110 MovieClip
"Snd"Frame 4Symbol 115 MovieClip
"Hit"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"Btm"Symbol 14 MovieClip Frame 1Symbol 12 MovieClip
"Shape"Symbol 18 MovieClip [Ghost] Frame 1Symbol 14 MovieClip
"bar"Symbol 38 MovieClip Frame 1Symbol 29 MovieClip
"F"Symbol 72 MovieClip Frame 15Symbol 27 MovieClip [GhKill]
"Hit"Symbol 94 MovieClip Frame 1Symbol 9 MovieClip
"D1"Symbol 94 MovieClip Frame 45Symbol 92 MovieClip
"D2"Symbol 94 MovieClip Frame 50Symbol 92 MovieClip
"D1"Symbol 94 MovieClip Frame 50Symbol 92 MovieClip
"Psd"Symbol 106 MovieClip Frame 2Symbol 99 MovieClip
"LevMov"Symbol 106 MovieClip Frame 4Symbol 103 MovieClip
"GO"Symbol 106 MovieClip Frame 5Symbol 105 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "NewLev"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ExLife"
ExportAssets (56)Timeline Frame 1Symbol 3 as "BGEyes"
ExportAssets (56)Timeline Frame 1Symbol 4 as "BGGhost"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BG3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "BG2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BG1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Ghost"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Pill"
ExportAssets (56)Timeline Frame 1Symbol 24 as "Power"
ExportAssets (56)Timeline Frame 1Symbol 27 as "GhKill"
ExportAssets (56)Timeline Frame 1Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 4Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 4Symbol 27 as "GhKill"
ExportAssets (56)Timeline Frame 4Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 5Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 5Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 6Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 6Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 7Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 7Symbol 28 as "Empty"
ExportAssets (56)Timeline Frame 8Symbol 28 as "Empty"

Labels

"Restart"Frame 5
"Loop"Frame 6
"Over"Frame 8
"loaded"Symbol 38 MovieClip Frame 3
"Show"Symbol 72 MovieClip Frame 15
"Die"Symbol 94 MovieClip Frame 6
"Paused"Symbol 106 MovieClip Frame 2
"Quit"Symbol 106 MovieClip Frame 3
"Level"Symbol 106 MovieClip Frame 4
"GameOver"Symbol 106 MovieClip Frame 5
"NewGame"Symbol 110 MovieClip Frame 2
"NewLev"Symbol 110 MovieClip Frame 21
"NewLife"Symbol 110 MovieClip Frame 65
"Killed"Symbol 110 MovieClip Frame 88
"Chomp1"Symbol 115 MovieClip Frame 2
"Chomp2"Symbol 115 MovieClip Frame 4
"EatGhost"Symbol 115 MovieClip Frame 6
"EatFruit"Symbol 115 MovieClip Frame 19

Dynamic Text Variables

kvalSymbol 26 EditableText""
lvalSymbol 101 EditableText""
scoreSymbol 107 EditableText""




http://swfchan.com/10/46875/info.shtml
Created: 6/3 -2019 05:09:14 Last modified: 6/3 -2019 05:09:14 Server time: 17/05 -2024 02:16:37