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Luigi's Mansion.swf

This is the info page for
Flash #46988

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Text
100 pts

L U I G I ' S
M A N S I O N

S A V E   M A R I O ! !

0

0

TIMER

ActionScript [AS1/AS2]

Frame 1
function MainMenu() { var _local1 = _root; _local1.varHighScore = _local1.HighScore; _local1.varTime = _local1.CurrentTimer; _local1.varCurrentScore = _local1.CurrentScore; m_VarTime._visible = true; _local1.MarioLife1._visible = true; _local1.MarioLife2._visible = true; _local1.MarioLife3._visible = true; } function GetXPosition(level, x) { var _local1 = x; var _local2 = level; if (_local2 != 1) { if (_local2 != 2) { if (_local2 != 3) { if (_local2 != 4) { if (_local2 != 5) { if (_local2 == 6) { if (160 >= _local1) { return(160); } if (401 < _local1) { return(401); } } } else { if (47 >= _local1) { return(47); } if (433 < _local1) { return(433); } } } else { if (14 >= _local1) { return(14); } if (401 < _local1) { return(401); } } } else { if (47 >= _local1) { return(47); } if (433 < _local1) { return(433); } } } else { if (14 >= _local1) { return(14); } if (401 < _local1) { return(401); } } } else { if (73 >= _local1) { return(73); } if (433 < _local1) { return(433); } } return(_local1); } function GetYPosition(level, x) { var _local1 = x; var _local2 = level; if (_local2 != 1) { if (_local2 != 2) { if (_local2 != 3) { if (_local2 != 4) { if (_local2 != 5) { if (_local2 != 6) { if (_local2 == 7) { return(199); } } else { if (288 >= _local1) { return(199); } if ((288 < _local1) && (319 >= _local1)) { return(202); } if ((319 < _local1) && (351 >= _local1)) { return(204); } if ((351 < _local1) && (383 >= _local1)) { return(206); } if (383 < _local1) { return(208); } } } else { if (65 >= _local1) { return(285); } if ((65 < _local1) && (97 >= _local1)) { return(283); } if ((97 < _local1) && (129 >= _local1)) { return(281); } if ((129 < _local1) && (160 >= _local1)) { return(278); } if ((160 < _local1) && (192 >= _local1)) { return(276); } if ((192 < _local1) && (224 >= _local1)) { return(274); } if ((224 < _local1) && (255 >= _local1)) { return(271); } if ((255 < _local1) && (288 >= _local1)) { return(269); } if ((288 < _local1) && (319 >= _local1)) { return(267); } if ((319 < _local1) && (351 >= _local1)) { return(264); } if ((351 < _local1) && (383 >= _local1)) { return(262); } if ((383 < _local1) && (415 >= _local1)) { return(260); } if (415 < _local1) { return(257); } } } else { if (33 >= _local1) { return(334); } if ((33 < _local1) && (65 >= _local1)) { return(336); } if ((65 < _local1) && (97 >= _local1)) { return(339); } if ((97 < _local1) && (129 >= _local1)) { return(341); } if ((129 < _local1) && (160 >= _local1)) { return(343); } if ((160 < _local1) && (192 >= _local1)) { return(346); } if ((192 < _local1) && (224 >= _local1)) { return(348); } if ((224 < _local1) && (255 >= _local1)) { return(350); } if ((255 < _local1) && (288 >= _local1)) { return(353); } if ((288 < _local1) && (319 >= _local1)) { return(355); } if ((319 < _local1) && (351 >= _local1)) { return(357); } if ((351 < _local1) && (383 >= _local1)) { return(360); } if (383 < _local1) { return(362); } } } else { if (65 >= _local1) { return(439); } if ((65 < _local1) && (97 >= _local1)) { return(436); } if ((97 < _local1) && (129 >= _local1)) { return(434); } if ((129 < _local1) && (160 >= _local1)) { return(432); } if ((160 < _local1) && (192 >= _local1)) { return(429); } if ((192 < _local1) && (224 >= _local1)) { return(427); } if ((224 < _local1) && (255 >= _local1)) { return(425); } if ((255 < _local1) && (288 >= _local1)) { return(422); } if ((288 < _local1) && (319 >= _local1)) { return(420); } if ((319 < _local1) && (351 >= _local1)) { return(418); } if ((351 < _local1) && (383 >= _local1)) { return(415); } if ((383 < _local1) && (415 >= _local1)) { return(412); } if (415 < _local1) { return(411); } } } else { if (33 >= _local1) { return(488); } if ((33 < _local1) && (65 >= _local1)) { return(490); } if ((65 < _local1) && (97 >= _local1)) { return(492); } if ((97 < _local1) && (129 >= _local1)) { return(495); } if ((129 < _local1) && (160 >= _local1)) { return(498); } if ((160 < _local1) && (192 >= _local1)) { return(499); } if ((192 < _local1) && (224 >= _local1)) { return(502); } if ((224 < _local1) && (255 >= _local1)) { return(504); } if ((255 < _local1) && (288 >= _local1)) { return(506); } if ((288 < _local1) && (319 >= _local1)) { return(508); } if ((319 < _local1) && (351 >= _local1)) { return(511); } if ((351 < _local1) && (383 >= _local1)) { return(513); } if (383 < _local1) { return(515); } } } else { if (224 >= _local1) { return(581); } if ((224 < _local1) && (255 >= _local1)) { return(578); } if ((255 < _local1) && (288 >= _local1)) { return(576); } if ((288 < _local1) && (319 >= _local1)) { return(573); } if ((319 < _local1) && (351 >= _local1)) { return(571); } if ((351 < _local1) && (383 >= _local1)) { return(569); } if ((383 < _local1) && (415 >= _local1)) { return(567); } if (415 < _local1) { return(564); } } } function Princess() { var _local1 = this; _local1.CurrentDelay = 0; _local1.Action = 0; _local1._x = 195; _local1._y = 110; } function Help() { this._x = 241; this._y = 95; } function IntroKong() { var _local1 = this; _local1.CurrentFrame = 1; _local1.DelayRate = 1; _local1._x = 256; _local1._y = 528; _local1.gotoandstop(_local1.CurrentFrame); } function Kong() { var _local1 = this; _local1.Action = 0; _local1.CurrentFrame = 1; _local1.DelayRate = 8; _local1.CurrentDelay = 0; _local1.AddBarrel = true; _local1._x = 86; _local1._y = 165; _local1.BarrelNumber = 100; _local1.DestroyBarrelStart = 100; _local1.DestroyBarrelEnd = 100; _local1.gotoandstop(CurrentFrame); } function JumpPoints() { this._x = Level1Mario._x; this._y = Level1Mario._y; } function Mario() { var _local1 = this; var _local2 = _root; _local1.CurrentFrame = 1; _local1.Action = 0; _local1.Direction = 0; _local1.AcceptInput = true; _local1.DelayRate = 0; _local1.CurrentDelay = 0; _local1.Height = 18; _local1.Climbing = false; _local1.XPosition = 1; _local1.Level = 1; _local1._x = 102; _local1._y = 564; _local1.xSpeed = 8; _local1.ySpeed = 4; _local1.Dead = false; _local1.DeathSpinCount = 0; _local1.Jumping = false; _local1.JumpRaise = 0; _local1.JumpMaxHeight = 30; _local1.JumpDirection = 1; _local1.JumpSpeedx = 0; if (_local2.MarioLives != 3) { if (_local2.MarioLives != 2) { if (_local2.MarioLives == 1) { _local2.MarioLife1._visible = false; } } else { _local2.MarioLife2._visible = false; } } else { _local2.MarioLife3._visible = false; } } function Barrel() { var _local1 = this; _local1.gotoandstop(3); _local1._x = 140; _local1._y = 188; _local1.Level = 6; _local1.Speedx = 8; _local1.Speedy = 4; _local1.Action = 0; _local1.OverLadder = false; _local1.CurrentDelay = 0; _local1.DelayRate = 1; _local1.CurrentFrame = 3; _local1.CheckedLadder = false; _local1.XDirection = 1; _local1.Height = 12; _local1.JumpedMe = false; _local1.PointNumber = 50; } function Level1() { var _local1 = this; var _local2 = _root; _local1.Setup = true; _local1.stop(); _local1._x = 0; _local1._y = 40.9; _local2.attachMovie("Kong", "Level1Kong", 10); _local2.attachMovie("Mario", "Level1Mario", 20); _local2.attachMovie("Princess", "Level1Princess", 30); _local2.GameBGSound.start(); _local2.GameBGSoundPlaying = true; _local1.TimerDecreaseDelay = 0; _local1.TimerBlink = 0; } function StartScreen() { var _local1 = _root; this.DelayCount = 0; _local1.StartSound.start(); _local1.CurrentTimer = 4500; _local1.varTime = _local1.CurrentTimer; _local1.varCurrentScore = _local1.CurrentScore; m_VarTime._visible = true; } function IntroScreen() { var _local1 = _root; this.Done = false; _local1.attachMovie("IntroKong", "IntroKong0", 10); _local1.IntroSound.start(); _local1.CurrentScore = 0; _local1.varCurrentScore = _local1.CurrentScore; _local1.varTime = _local1.CurrentTimer; _local1.MarioLives = 3; } HighScore = 7500; CurrentScore = 0; CurrentTimer = 4500; MarioLives = 3; IntroSound = new Sound(); IntroSound.attachSound("IntroSound_WAV"); IntroSoundPlaying = false; StartSound = new Sound(); StartSound.attachSound("StartSound_WAV"); StartSoundPlaying = false; GameBGSound = new Sound(); GameBGSound.attachSound("GameBGSound_WAV"); GameBGSoundPlaying = false; _root.GameBGSound.onSoundComplete = function () { _root.GameBGSound.start(); }; JumpSound = new Sound(); JumpSound.attachSound("JumpSound_WAV"); JumpSoundPlaying = false; DeathSound = new Sound(); DeathSound.attachSound("DeathSound_WAV"); _root.DeathSound.onSoundComplete = function () { _root.DeathSoundPlaying = false; }; MainMenu.prototype = new MovieClip(); Object.registerClass("MainMenu", MainMenu); attachMovie("MainMenu", "MainMenu0", 0); Princess.prototype = new MovieClip(); Object.registerClass("Princess", Princess); Princess.prototype.Destroy = function () { this.removemovieclip(); }; Princess.prototype.onEnterFrame = function () { var _local1 = this; if (_local1.Action == 0) { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (50 < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _root.attachMovie("Help", "Help", 40); } } }; Help.prototype = new MovieClip(); Object.registerClass("Help", Help); Help.prototype.Destroy = function () { this.removemovieclip(); }; Help.prototype.onEnterFrame = function () { var _local1 = this; _local1._alpha = _local1._alpha - 10; if (_local1._alpha < 1) { _local1.Destroy(); } }; IntroKong.prototype = new MovieClip(); Object.registerClass("IntroKong", IntroKong); IntroKong.prototype.Destroy = function () { this.removemovieclip(); }; IntroKong.prototype.onEnterFrame = function () { var _local1 = this; _local1._y = _local1._y - 5; _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (2 < _local1.CurrentFrame) { _local1.CurrentFrame = 1; } _local1.gotoandstop(_local1.CurrentFrame); }; Kong.prototype = new MovieClip(); Object.registerClass("Kong", Kong); Kong.prototype.Destroy = function () { var _local1 = _root; if (_local1.DeathSoundPlaying == true) { _local1.DeathSound.stop(); _local1.DeathSoundPlaying = false; } this.removemovieclip(); }; Kong.prototype.DestroyBarrels = function () { var _local3 = this; var _local2; var _local1; _local1 = _local3.DestroyBarrelStart; while (_local1 < _local3.DestroyBarrelEnd) { _local2 = "_root.NewBarrel" + _local1; setProperty(_local2, _visible , false); _local1 = _local1 + 1; } }; Kong.prototype.onEnterFrame = function () { var _local1 = this; var _local2; if (_local1.Action != 0) { if (_local1.Action != 1) { _local1.gotoandstop(5); } else { _local1._y = _local1._y + 20; _local1.gotoandstop(1); _local1._rotation = _local1._rotation + 50; if (565 < _local1._y) { Level10.Destroy(); } } } else { _local1.UpdateFrame(); _local1.gotoandstop(_local1.CurrentFrame); if (!((_local1.CurrentFrame == 4) && (_local1.AddBarrel))) { if (_local1.CurrentFrame != 4) { _local1.AddBarrel = true; } } else { _local1.AddBarrel = false; _local2 = "NewBarrel" + _local1.BarrelNumber; _local1.DestroyBarrelEnd = _local1.DestroyBarrelEnd + _local1.BarrelNumber; _root.attachMovie("Barrel", _local2, _local1.BarrelNumber); _local1.BarrelNumber = _local1.BarrelNumber + 1; } } }; Kong.prototype.UpdateFrame = function () { var _local1 = this; var _local2; if (_local1.CurrentFrame != 6) { if (_local1.CurrentFrame != 1) { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (4 < _local1.CurrentFrame) { _local2 = Math.random(); if (0.5 >= _local2) { _local1.CurrentFrame = 1; } else { _local1.CurrentFrame = 6; } } } else { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (10 < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } } } else { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = 1; } } }; JumpPoints.prototype = new MovieClip(); Object.registerClass("JumpPoints", JumpPoints); JumpPoints.prototype.Destroy = function () { this.removemovieclip(); }; JumpPoints.prototype.onEnterFrame = function () { var _local1 = this; _local1._alpha = _local1._alpha - 10; if (_local1._alpha < 1) { _local1.Destroy(); } }; Mario.prototype = new MovieClip(); Object.registerClass("Mario", Mario); Mario.prototype.Destroy = function () { this.removemovieclip(); }; Mario.prototype.onEnterFrame = function () { var _local1 = this; var _local3 = 0; var _local2 = 0; if (_local1.Action != -11) { if (_local1.Action != -10) { if (_local1.AcceptInput) { if (!Key.isDown(32)) { if (!Key.isDown(40)) { if (!Key.isDown(38)) { if (!Key.isDown(37)) { if (!Key.isDown(39)) { if (_local1.Direction != 0) { _local1.Action = -2; } else { _local1.Action = -1; } } else { _local3 = _local3 + _local1.xSpeed; _local1.Action = 0; _local1.Direction = 0; } } else { _local3 = _local3 - _local1.xSpeed; _local1.Action = 1; _local1.Direction = 1; } } else { _local2 = _local2 - _local1.ySpeed; _local1.Action = 4; } } else { _local2 = _local2 + _local1.ySpeed; _local1.Action = 4; } } else if (_local1.Climbing == false) { _root.JumpSound.start(); _local1.Jumping = true; _local1.AcceptInput = false; _local1.JumpDirection = 1; if (!Key.isDown(37)) { if (!Key.isDown(39)) { _local1.JumpSpeedx = 0; } else { _local1.JumpSpeedx = 4; } } else { _local1.JumpSpeedx = -4; } if (_local1.Direction != 0) { _local1.Action = 3; } else { _local1.Action = 2; } } } _local1.CheckPosition(_local3, _local2); _local1.UpdateFrame(); } else { _local1.CurrentFrame = 3; } } else if (_local1.DeathSpinCount >= 3) { _local1.CurrentFrame = 19; _local1.CurrentDelay = _local1.CurrentDelay + 1; if (20 < _local1.CurrentDelay) { Level1Kong.DestroyBarrels(); MarioLives = MarioLives - 1; Level10.Destroy(); } } else { _local1.UpdateFrame(); } _local1.gotoandstop(_local1.CurrentFrame); }; Mario.prototype.CheckPosition = function (x, y) { var _local1 = this; _local1.IncreaseX = x; _local1.IncreaseY = y; _local1.NewX = 0; _local1.NewY = 0; if (_local1.Climbing != true) { if (_local1.Action != 4) { if (!((_local1.Action == 2) || (_local1.Action == 3))) { _local1.DoWalkingTest(); } else { _local1.NewX = _local1._x + _local1.JumpSpeedx; _local1.NewX = GetXPosition(_local1.Level, _local1.NewX); if (_local1.JumpDirection != 1) { _local1.JumpRaise = _local1.JumpRaise + 6; } else { _local1.JumpRaise = _local1.JumpRaise - 6; if (_local1.JumpRaise < (_local1.JumpMaxHeight * -1)) { _local1.JumpDirection = 0; } } _local1.IncreaseY = GetYPosition(_local1.Level, _local1.NewX); _local1.NewY = _local1.IncreaseY; _local1.IncreaseY = _local1.IncreaseY - (_local1.Height - _local1.JumpRaise); if (_local1.IncreaseY >= (_local1.NewY - _local1.Height)) { _local1.NewY = _local1.NewY - _local1.Height; _local1.Jumping = false; _local1.AcceptInput = true; } else { _local1.NewY = _local1.NewY - (_local1.Height - _local1.JumpRaise); } } } else { _local1.CheckIfLaderExists(); } } else { _local1.DoClimbingTest(); } _local1._x = _local1.NewX; _local1._y = _local1.NewY; }; Mario.prototype.DoClimbingTest = function () { var _local1 = this; if (_local1.IncreaseY != 0) { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (14 < _local1.CurrentFrame) { _local1.CurrentFrame = 13; } } if ((_local1.Action != 4) || (_local1.Action != 5)) { _local1.Action = 4; } if (_local1.Level != 1) { if (_local1.Level != 2) { if (_local1.Level != 3) { if (_local1.Level != 4) { if (_local1.Level != 5) { if (_local1.Level == 6) { _local1.Level6Laders(); } } else { _local1.Level5Laders(); } } else { _local1.Level4Laders(); } } else { _local1.Level3Laders(); } } else { _local1.Level2Laders(); } } else { _local1.Level1Laders(); } }; Mario.prototype.Level1Laders = function () { var _local1 = this; if (_local1._x != 375) { if (_local1._x == 169) { _local1.NewX = 169; if (_local1._y >= 552) { if (565 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 1; _local1.Climbing = false; _local1.NewY = 564; } } else { _local1.NewY = 552; } } } else { _local1.NewX = 375; if (_local1._y >= 496) { if (553 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 1; _local1.Climbing = false; _local1.NewY = 552; } } else { _local1.Level = 2; _local1.Climbing = false; _local1.NewY = 496; } } }; Mario.prototype.Level2Laders = function () { var _local1 = this; if (_local1._x != 200) { if (_local1._x == 73) { _local1.NewX = 73; if (_local1._y >= 421) { if (476 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 2; _local1.Climbing = false; _local1.NewY = 475; } } else { _local1.Level = 3; _local1.Climbing = false; _local1.NewY = 420; } } } else { _local1.NewX = 200; if (_local1._y >= 411) { if (486 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 2; _local1.Climbing = false; _local1.NewY = 485; } } else { _local1.Level = 3; _local1.Climbing = false; _local1.NewY = 410; } } }; Mario.prototype.Level3Laders = function () { var _local1 = this; if (_local1._x != 137) { if (_local1._x != 234) { if (_local1._x == 376) { _local1.NewX = 376; if (_local1._y >= 344) { if (399 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 3; _local1.Climbing = false; _local1.NewY = 398; } } else { _local1.Level = 4; _local1.Climbing = false; _local1.NewY = 343; } } } else { _local1.NewX = 234; if (_local1._y >= 333) { if (409 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 3; _local1.Climbing = false; _local1.NewY = 408; } } else { _local1.Level = 4; _local1.Climbing = false; _local1.NewY = 332; } } } else { _local1.NewX = 137; if (_local1._y >= 399) { if (416 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 3; _local1.Climbing = false; _local1.NewY = 415; } } else { _local1.NewY = 400; } } }; Mario.prototype.Level4Laders = function () { var _local1 = this; if (_local1._x != 344) { if (_local1._x != 153) { if (_local1._x == 75) { _local1.NewX = 75; if (_local1._y >= 267) { if (323 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 4; _local1.Climbing = false; _local1.NewY = 322; } } else { _local1.Level = 5; _local1.Climbing = false; _local1.NewY = 266; } } } else { _local1.NewX = 153; if (_local1._y >= 261) { if (327 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 4; _local1.Climbing = false; _local1.NewY = 326; } } else { _local1.Level = 5; _local1.Climbing = false; _local1.NewY = 260; } } } else { _local1.NewX = 344; if (_local1._y >= 324) { if (341 >= Level1Mario._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 4; _local1.Climbing = false; _local1.NewY = 340; } } else { _local1.NewY = 325; } } }; Mario.prototype.Level5Laders = function () { var _local1 = this; if (_local1._x != 186) { if (_local1._x == 376) { _local1.NewX = 376; if (_local1._y >= 190) { if (246 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 5; _local1.Climbing = false; _local1.NewY = 245; } } else { _local1.Level = 6; _local1.Climbing = false; _local1.NewY = 189; } } } else { _local1.NewX = 186; if (_local1._y >= 245) { if (260 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 5; _local1.Climbing = false; _local1.NewY = 259; } } else { _local1.NewY = 246; } } }; Mario.prototype.Level6Laders = function () { var _local1 = this; var _local2 = _root; if (_local1._x == 265) { _local1.NewX = 265; if (_local1._y >= 118) { if (183 >= _local1._y) { _local1.NewY = _local1._y + _local1.IncreaseY; } else { _local1.Level = 6; _local1.Climbing = false; _local1.NewY = 182; } } else { _local1.Level = 7; _local1.Climbing = false; _local1.NewY = 117; _local1.Action = -10; _local1.AcceptInput = false; Level1Kong.Action = 1; Level1Kong.DestroyBarrels(); Level1Princess.Action = 1; _local2.CurrentScore = _local2.CurrentScore + _local2.CurrentTimer; _local2.GameBGSound.stop(); _local2.GameBGSoundPlaying = false; _local2.DeathSound.start(); _local2.DeathSoundPlaying = true; } } }; Mario.prototype.DoWalkingTest = function () { var _local1 = this; _local1.NewX = _local1._x + _local1.IncreaseX; _local1.NewX = GetXPosition(_local1.Level, _local1.NewX); _local1.NewY = GetYPosition(_local1.Level, _local1.NewX); _local1.NewY = _local1.NewY - _local1.Height; }; Mario.prototype.CheckIfLaderExists = function () { var _local1 = this; if (_local1.Level != 1) { if (_local1.Level != 2) { if (_local1.Level != 3) { if (_local1.Level != 4) { if (_local1.Level != 5) { if (_local1.Level == 6) { _local1.Level6LaderExists(); } } else { _local1.Level5LaderExists(); } } else { _local1.Level4LaderExists(); } } else { _local1.Level3LaderExists(); } } else { _local1.Level2LaderExists(); } } else { _local1.Level1LaderExists(); } }; Mario.prototype.Level1LaderExists = function () { var _local1 = this; if (!((369 < _local1._x) && (_local1._x < 381))) { if (!((163 < _local1._x) && (_local1._x < 172))) { _local1.NewX = _local1._x; _local1.NewY = _local1._y; } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 169; _local1.NewY = _local1._y + _local1.IncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 375; _local1.NewY = _local1._y + _local1.IncreaseY; } }; Mario.prototype.Level2LaderExists = function () { var _local1 = this; if (!((196 < _local1._x) && (_local1._x < 205))) { if (!((69 < _local1._x) && (_local1._x < 79))) { if (!(((369 < _local1._x) && (_local1._x < 381)) && (0 < _local1.IncreaseY))) { _local1.NewX = _local1._x; _local1.NewY = _local1._y; } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 375; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 1; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 73; _local1.NewY = _local1._y + _local1.IncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 200; _local1.NewY = _local1._y + _local1.IncreaseY; } }; Mario.prototype.Level3LaderExists = function () { var _local1 = this; if (!((132 < _local1._x) && (_local1._x < 142))) { if (!((228 < _local1._x) && (_local1._x < 238))) { if (!((371 < _local1._x) && (_local1._x < 381))) { if (!(((196 < _local1._x) && (_local1._x < 205)) && (0 < _local1.IncreaseY))) { if (!(((69 < _local1._x) && (_local1._x < 79)) && (0 < _local1.IncreaseY))) { _local1.NewX = _local1._x; _local1.NewY = _local1._y; } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 73; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 2; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 200; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 2; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 376; _local1.NewY = _local1._y + _local1.IncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 234; _local1.NewY = _local1._y + Ithis.ncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 137; _local1.NewY = _local1._y + Ithis.ncreaseY; } }; Mario.prototype.Level4LaderExists = function () { var _local1 = this; if (!((338 < _local1._x) && (_local1._x < 348))) { if (!((148 < _local1._x) && (_local1._x < 158))) { if (!((68 < _local1._x) && (_local1._x < 78))) { if (!(((228 < _local1._x) && (_local1._x < 237)) && (0 < _local1.IncreaseY))) { if (!(((371 < _local1._x) && (_local1._x < 380)) && (0 < _local1.IncreaseY))) { _local1.NewX = _local1._x; _local1.NewY = _local1._y; } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 376; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 3; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 234; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 3; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 75; _local1.NewY = _local1._y + _local1.IncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 153; _local1.NewY = Level1Mario._y + _local1.IncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 344; _local1.NewY = _local1._y + _local1.IncreaseY; } }; Mario.prototype.Level5LaderExists = function () { var _local1 = this; if (!((179 < _local1._x) && (_local1._x < 189))) { if (!((370 < _local1._x) && (_local1._x < 380))) { if (!(((148 < _local1._x) && (_local1._x < 158)) && (0 < _local1.IncreaseY))) { if (!(((68 < _local1._x) && (_local1._x < 78)) && (0 < _local1.IncreaseY))) { _local1.NewX = _local1._x; _local1.NewY = _local1._y; } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 75; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 4; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 153; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 4; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 376; _local1.NewY = Level1Mario._y + _local1.IncreaseY; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 186; _local1.NewY = _local1._y + _local1.IncreaseY; } }; Mario.prototype.Level6LaderExists = function () { var _local1 = this; if (!((259 < _local1._x) && (_local1._x < 269))) { if (!(((370 < _local1._x) && (_local1._x < 380)) && (0 < _local1.IncreaseY))) { _local1.NewX = _local1._x; _local1.NewY = _local1._y; } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 376; _local1.NewY = _local1._y + _local1.IncreaseY; _local1.Level = 5; } } else { _local1.CurrentFrame = 13; _local1.Climbing = true; _local1.NewX = 265; _local1.NewY = _local1._y + _local1.IncreaseY; } }; Mario.prototype.UpdateFrame = function () { var _local1 = this; switch (_local1.Action) { case -11 : if (!((_local1.CurrentFrame < 15) || (19 < _local1.CurrentFrame))) { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (18 < _local1.CurrentFrame) { _local1.DeathSpinCount = _local1.DeathSpinCount + 1; _local1.CurrentFrame = 15; } } else { _local1.CurrentFrame = 15; _local1.DelayRate = 1; } return(undefined); case -2 : _local1.CurrentFrame = 3; return(undefined); case -1 : _local1.CurrentFrame = 1; return(undefined); case 0 : if (!((_local1.CurrentFrame < 1) || (2 < _local1.CurrentFrame))) { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (2 < _local1.CurrentFrame) { _local1.CurrentFrame = 1; } } else { _local1.CurrentFrame = 1; _local1.DelayRate = 1; } return(undefined); case 1 : if (!((4 < _local1.CurrentFrame) || (_local1.CurrentFrame < 3))) { _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (4 < _local1.CurrentFrame) { _local1.CurrentFrame = 3; } } else { _local1.CurrentFrame = 3; _local1.DelayRate = 1; } return(undefined); case 2 : _local1.CurrentFrame = 5; return(undefined); case 3 : _local1.CurrentFrame = 6; return(undefined); } }; Barrel.prototype = new MovieClip(); Object.registerClass("Barrel", Barrel); Barrel.prototype.Destroy = function () { Level1Kong.DestroyBarrelStart = Level1Kong.DestroyBarrelStart + 1; this.removemovieclip(); }; Barrel.prototype.onEnterFrame = function () { var _local1 = this; if (_local1._visible == false) { _local1.Destroy(); } if (Level1Mario.Dead == false) { if (_local1.Action != 0) { if (_local1.Action == 1) { _local1.GoDownLadder(); _local1.UpdateFrame(); } } else { _local1.CheckOverLadder(); if (_local1.Action != 1) { _local1.OverLadder = false; _local1.CheckDestroyBarrel(); _local1.UpdateFrame(); _local1._x = _local1._x + (_local1.Speedx * _local1.XDirection); _local1._y = GetYPosition(_local1.Level, _local1._x); _local1._y = _local1._y - _local1.Height; } else { _local1.OverLadder = false; } } _local1.CheckForMarioCollision(); _local1.CheckForMarioJumpingOverBarrel(); } _local1.gotoandstop(_local1.CurrentFrame); }; Barrel.prototype.CheckForMarioCollision = function () { var _local1; var _local3; var _local2; _local3 = this._x - Level1Mario._x; _local2 = this._y - Level1Mario._y; _local1 = (_local3 * _local3) + (_local2 * _local2); _local1 = Math.sqrt(_local1); if (_local1 < 25) { _root.GameBGSound.stop(); _root.GameBGSoundPlaying = false; _root.DeathSound.start(); Level1Mario.Dead = true; Level1Mario.Action = -11; Level1Kong.Action = 2; } }; Barrel.prototype.CheckForMarioJumpingOverBarrel = function () { var _local1 = this; var dis; var _local2; var y; var _local3; if (((_local1.Level == Level1Mario.Level) && (_local1.JumpedMe == false)) && (Level1Mario.Jumping == true)) { _local2 = _local1._x - Level1Mario._x; _local2 = Math.abs(_local2); if ((_local2 < 10) && (Level1Mario._y < _local1._y)) { _local1.JumpedMe = true; _local3 = "NewPoints" + _local1.PointNumber; _root.attachMovie("JumpPoints", _local3, _local1.PointNumber); _local1.PointNumber = _local1.PointNumber + 1; _root.CurrentScore = _root.CurrentScore + 100; if (59 < _local1.PointNumber) { _local1.PointNumber = 50; } } } }; Barrel.prototype.CheckOverLadder = function () { var _local1 = this; var _local3; var _local2; if (_local1.Level != 6) { if (_local1.Level != 5) { if (_local1.Level != 4) { if (_local1.Level != 3) { if (_local1.Level == 2) { if (!((163 < _local1._x) && (_local1._x < 172))) { if ((369 < _local1._x) && (_local1._x < 381)) { _local2 = 0; _local1.OverLadder = true; _local1.NewX = 375; } } else { _local2 = 0.8; _local1.OverLadder = true; _local1.NewX = 169; } } } else if (!((196 < _local1._x) && (_local1._x < 205))) { if ((69 < _local1._x) && (_local1._x < 79)) { _local2 = 0; _local1.OverLadder = true; _local1.NewX = 73; } } else { _local2 = 0.6; _local1.OverLadder = true; _local1.NewX = 200; } } else if (!((132 < _local1._x) && (_local1._x < 142))) { if (!((228 < _local1._x) && (_local1._x < 237))) { if ((371 < _local1._x) && (_local1._x < 380)) { _local2 = 0; _local1.OverLadder = true; _local1.NewX = 376; } } else { _local2 = 0.6; _local1.OverLadder = true; _local1.NewX = 234; } } else { _local2 = 0.9; _local1.OverLadder = true; _local1.NewX = 137; } } else if (!((338 < _local1._x) && (_local1._x < 348))) { if (!((148 < _local1._x) && (_local1._x < 158))) { if ((68 < _local1._x) && (_local1._x < 78)) { _local2 = 0; _local1.OverLadder = true; _local1.NewX = 75; } } else { _local2 = 0.5; _local1.OverLadder = true; _local1.NewX = 153; } } else { _local2 = 0.9; _local1.OverLadder = true; _local1.NewX = 344; } } else if (!((179 < _local1._x) && (_local1._x < 189))) { if ((370 < _local1._x) && (_local1._x < 380)) { _local2 = 0; _local1.OverLadder = true; _local1.NewX = 376; } } else { _local2 = 0.8; _local1.OverLadder = true; _local1.NewX = 186; } if (!_local1.OverLadder) { _local1.CheckedLadder = false; } else { _local3 = Math.random(); if (!((_local1.CheckedLadder == false) && (_local2 < _local3))) { _local1.CheckedLadder = true; } else { _local1.gotoandstop(1); _local1.Action = 1; _local1._x = _local1.NewX; } } }; Barrel.prototype.GoDownLadder = function () { var _local1 = this; var _local2 = false; switch (_local1.Level) { case 6 : switch (_local1._x) { case 186 : _local1._y = _local1._y + _local1.Speedy; if (276 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 276; } break; case 376 : _local1._y = _local1._y + _local1.Speedy; if (262 >= (_local1._y + _local1.Height)) { break; } _local2 = true; _local1.NewY = 262; } break; case 5 : switch (_local1._x) { case 344 : _local1._y = _local1._y + _local1.Speedy; if (357 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 357; } break; case 153 : _local1._y = _local1._y + _local1.Speedy; if (343 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 343; } break; case 75 : _local1._y = _local1._y + _local1.Speedy; if (339 >= (_local1._y + _local1.Height)) { break; } _local2 = true; _local1.NewY = 339; } break; case 4 : switch (_local1._x) { case 137 : _local1._y = _local1._y + _local1.Speedy; if (432 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 432; } break; case 234 : _local1._y = _local1._y + _local1.Speedy; if (425 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 425; } break; case 376 : _local1._y = _local1._y + _local1.Speedy; if (415 >= (_local1._y + _local1.Height)) { break; } _local2 = true; _local1.NewY = 415; } break; case 3 : switch (_local1._x) { case 200 : _local1._y = _local1._y + _local1.Speedy; if (502 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 502; } break; case 73 : _local1._y = _local1._y + _local1.Speedy; if (492 >= (_local1._y + _local1.Height)) { break; } _local2 = true; _local1.NewY = 492; } break; case 2 : switch (_local1._x) { case 375 : _local1._y = _local1._y + _local1.Speedy; if (569 < (_local1._y + _local1.Height)) { _local2 = true; _local1.NewY = 569; } break; case 169 : _local1._y = _local1._y + _local1.Speedy; if (581 >= (_local1._y + _local1.Height)) { break; } _local2 = true; _local1.NewY = 581; } } _local1.NewY = _local1.NewY - _local1.Height; if (_local2 == true) { _local1.Action = 0; _local1.gotoandstop(3); _local1._y = _local1.NewY; _local1.Level = _local1.Level - 1; _local1.XDirection = _local1.XDirection * -1; } }; Barrel.prototype.CheckDestroyBarrel = function () { var _local1 = this; if (_local1.Level == 1) { if (_local1._x < 12) { _local1.Destroy(); } } }; Barrel.prototype.UpdateFrame = function () { var _local1 = this; switch (_local1.Action) { case 0 : _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (6 < _local1.CurrentFrame) { _local1.CurrentFrame = 3; } return(undefined); case 1 : _local1.CurrentDelay = _local1.CurrentDelay + 1; if (_local1.DelayRate < _local1.CurrentDelay) { _local1.CurrentDelay = 0; _local1.CurrentFrame = _local1.CurrentFrame + 1; } if (2 < _local1.CurrentFrame) { _local1.CurrentFrame = 1; } return(undefined); } }; Level1.prototype = new MovieClip(); Object.registerClass("Level1", Level1); Level1.prototype.Destroy = function () { var _local1 = _root; Level1Kong.Destroy(); Level1Mario.Destroy(); Level1Princess.Destroy(); if (MarioLives != 0) { _local1.attachMovie("StartScreen", "StartScreen0", 1); } else { gname = "luig"; gscore = _local1.CurrentScore; getURL ("index.php?act=Arcade&do=newscore", "_self", "POST"); if (_local1.HighScore < _local1.CurrentScore) { _local1.HighScore = _local1.CurrentScore; } _local1.attachMovie("MainMenu", "MainMenu0", 0); } if (_local1.GameBGSoundPlaying == true) { _local1.GameBGSound.stop(); } this.removemovieclip(); }; Level1.prototype.onEnterFrame = function () { var _local1 = _root; var _local2 = this; _local1.varCurrentScore = _local1.CurrentScore; if (Level1Mario.Dead == false) { _local2.TimerDecreaseDelay = _local2.TimerDecreaseDelay + 1; if (20 < _local2.TimerDecreaseDelay) { _local1.CurrentTimer = _local1.CurrentTimer - 100; _local1.varTime = _local1.CurrentTimer; _local2.TimerDecreaseDelay = 0; } if (1000 >= _local1.CurrentTimer) { _local2.TimerBlink = _local2.TimerBlink + 1; if (5 < _local2.TimerBlink) { _local2.TimerBlink = 0; if (m_VarTime._visible != true) { m_VarTime._visible = true; } else { m_VarTime._visible = false; } } } if (0 >= _local1.CurrentTimer) { _local1.GameBGSound.stop(); _local1.GameBGSoundPlaying = false; _local1.DeathSound.start(); Level1Mario.Dead = true; Level1Mario.Action = -11; Level1Kong.Action = 2; } } }; StartScreen.prototype = new MovieClip(); Object.registerClass("StartScreen", StartScreen); StartScreen.prototype.Destroy = function () { this.removemovieclip(); }; StartScreen.prototype.onEnterFrame = function () { var _local1 = this; _local1.DelayCount = _local1.DelayCount + 1; if (35 < _local1.DelayCount) { _root.attachMovie("Level1", "Level10", 1); _local1.Destroy(); } }; IntroScreen.prototype = new MovieClip(); Object.registerClass("IntroScreen", IntroScreen); IntroScreen.prototype.Destroy = function () { this.removemovieclip(); }; IntroScreen.prototype.onEnterFrame = function () { if (IntroKong0._y < 168) { IntroKong0.removemovieclip(); _root.attachMovie("StartScreen", "StartScreen0", 1); this.Destroy(); } }; MainMenu.prototype.Destroy = function () { _root.attachMovie("IntroScreen", "IntroScreen0", 1); this.removemovieclip(); }; MainMenu.prototype.onEnterFrame = function () { if (Key.isDown(32)) { this.Destroy(); } };
Symbol 7 MovieClip [Mario] Frame 1
function SetFrame() { switch (MarioAction) { case -2 : MarioCurrentFrame = 3; return; case -1 : MarioCurrentFrame = 1; return; case 0 : if ((MarioCurrentFrame < 1) || (MarioCurrentFrame > 2)) { MarioCurrentFrame = 1; DelayRate = 1; } else { CurrentDelay = CurrentDelay + 1; if (CurrentDelay > DelayRate) { CurrentDelay = 0; MarioCurrentFrame = MarioCurrentFrame + 1; } if (MarioCurrentFrame > 2) { MarioCurrentFrame = 1; } } return; case 1 : if ((MarioCurrentFrame > 4) || (MarioCurrentFrame < 3)) { MarioCurrentFrame = 3; DelayRate = 1; } else { CurrentDelay = CurrentDelay + 1; if (CurrentDelay > DelayRate) { CurrentDelay = 0; MarioCurrentFrame = MarioCurrentFrame + 1; } if (MarioCurrentFrame > 4) { MarioCurrentFrame = 3; } } return; case 2 : MarioCurrentFrame = 5; return; case 3 : MarioCurrentFrame = 6; } } stop();
Symbol 33 MovieClip [Princess] Frame 1
stop();
Symbol 45 Button
on (release) { _root.MainMenu0.Destroy(); }
Symbol 87 MovieClip Frame 1
nCharacterCount = 1; nFrameCount = 3; nInterval = 5; bDirection = 1; function fun() { i = 1; while (nCharacterCount >= i) { if (nIsRun[i - 1] < 0) { this["c" + i]._yscale = Math.sin(nStateArray[i - 1]) * 100; nStateArray[i - 1] = nStateArray[i - 1] + (nDirection ? (nSpeedArray[i - 1]) : (nSpeedArray[i - 1] * -1)); if (!bSignArray[i - 1]) { nSpeedArray[i - 1] = nSpeedArray[i - 1] - 0.01; if (nSpeedArray[i - 1] < 0) { bSignArray[i - 1] = true; } } else { nSpeedArray[i - 1] = nSpeedArray[i - 1] + 0.02; if (1 < nSpeedArray[i - 1]) { bSignArray[i - 1] = false; } } } nIsRun[i - 1]--; i++; } i = 1; while (nCharacterCount >= i) { if (this["c" + i]._alpha >= 0) { return(undefined); } i++; } i = 1; while (nCharacterCount >= i) { this["c" + i]._x = nCentreXArray[i - 1]; this["c" + i]._y = nCentreYArray[i - 1]; gotoAndPlay (1); i++; } } function again() { gotoAndPlay (2); } nIsRun = new Array(nCharacterCount); nRotateArray = new Array(nCharacterCount); nRadiusArray = new Array(nCharacterCount); nStateArray = new Array(nCharacterCount); nSpeedArray = new Array(nCharacterCount); bSignArray = new Array(nCharacterCount); i = 1; while (nCharacterCount >= i) { this["c" + i]._alpha = 100; this["c" + i]._rotation = 0; this["c" + i]._xscale = 100; this["c" + i]._yscale = 100; nStateArray[i - 1] = 90; nSpeedArray[i - 1] = 0.1; bSignArray[i - 1] = true; i++; } i = 1; while ((nCharacterCount + 1) >= i) { if (!bDirection) { if (i != 1) { nIsRun[nCharacterCount - i] = nIsRun[nCharacterCount - (i - 1)]; nIsRun[nCharacterCount - i] = nIsRun[nCharacterCount - i] + nInterval; } else { nIsRun[nCharacterCount - 1] = 0; } } else if (i != 1) { nIsRun[i - 1] = nIsRun[i - 2]; nIsRun[i - 1] = nIsRun[i - 1] + nInterval; } else { nIsRun[0] = 0; } i++; } fun();
Symbol 87 MovieClip Frame 2
fun();
Symbol 87 MovieClip Frame 3
again();

Library Items

Symbol 1 Sound [DeathSound_WAV]
Symbol 2 Sound [IntroSound_WAV]
Symbol 3 Sound [JumpSound_WAV]
Symbol 5 FontUsed by:6
Symbol 6 EditableTextUses:5Used by:4
Symbol 4 MovieClip [JumpPoints]Uses:6
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:7
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:7
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:7
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:7
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:7
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:7
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:7
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:7
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:7
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:7
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:7 127
Symbol 7 MovieClip [Mario]Uses:9 11 13 15 17 19 21 23 25 27 29
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:30
Symbol 30 MovieClip [Barrel]Uses:32
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:33 36 39
Symbol 33 MovieClip [Princess]Uses:35
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:36 39 85
Symbol 36 MovieClip [IntroKong]Uses:38 35
Symbol 39 MovieClip [Kong]Uses:38 35
Symbol 41 SoundUsed by:40
Symbol 42 GraphicUsed by:40
Symbol 44 FontUsed by:43
Symbol 43 TextUses:44Used by:40
Symbol 47 GraphicUsed by:46 45
Symbol 48 GraphicUsed by:46 45 59
Symbol 49 GraphicUsed by:46 45 59
Symbol 50 GraphicUsed by:46 45 59
Symbol 51 GraphicUsed by:46 45
Symbol 52 GraphicUsed by:46 45 59
Symbol 53 GraphicUsed by:46 45 59
Symbol 54 GraphicUsed by:46 45 59
Symbol 55 GraphicUsed by:46 45
Symbol 56 GraphicUsed by:46 45
Symbol 57 GraphicUsed by:46 45 59
Symbol 58 GraphicUsed by:46 45 59
Symbol 46 MovieClipUses:47 48 49 50 51 52 53 54 55 56 57 58Used by:45
Symbol 45 ButtonUses:46 47 48 49 50 51 52 53 54 55 56 57 58Used by:40
Symbol 60 GraphicUsed by:59
Symbol 61 GraphicUsed by:59
Symbol 62 GraphicUsed by:59
Symbol 63 GraphicUsed by:59
Symbol 64 GraphicUsed by:59
Symbol 65 GraphicUsed by:59
Symbol 66 GraphicUsed by:59
Symbol 67 GraphicUsed by:59
Symbol 68 GraphicUsed by:59
Symbol 69 GraphicUsed by:59
Symbol 70 GraphicUsed by:59
Symbol 71 GraphicUsed by:59
Symbol 72 GraphicUsed by:59
Symbol 73 GraphicUsed by:59
Symbol 74 GraphicUsed by:59
Symbol 59 MovieClipUses:60 61 48 49 54 58 57 62 50 63 64 52 53 65 66 67 68 69 70 71 72 73 74Used by:40
Symbol 40 MovieClip [MainMenu]Uses:41 42 43 45 59
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:75 80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:75 80
Symbol 75 MovieClip [IntroScreen]Uses:77 79
Symbol 80 MovieClip [Level1]Uses:77 79
Symbol 82 SoundUsed by:81
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:81
Symbol 81 MovieClip [Help]Uses:82 84
Symbol 86 SoundUsed by:85
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:88
Symbol 88 MovieClipUses:90Used by:87
Symbol 87 MovieClipUses:88Used by:85
Symbol 92 FontUsed by:91
Symbol 91 TextUses:92Used by:85
Symbol 94 GraphicUsed by:93
Symbol 95 GraphicUsed by:93
Symbol 96 GraphicUsed by:93
Symbol 93 MovieClipUses:94 95 96Used by:85
Symbol 85 MovieClip [StartScreen]Uses:86 87 91 93 38
Symbol 97 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:98
Symbol 100 GraphicUsed by:98
Symbol 101 GraphicUsed by:98
Symbol 102 GraphicUsed by:98
Symbol 103 GraphicUsed by:98
Symbol 104 GraphicUsed by:98
Symbol 105 GraphicUsed by:98
Symbol 106 GraphicUsed by:98
Symbol 98 MovieClipUses:99 100 101 102 103 104 105 106Used by:Timeline
Symbol 108 GraphicUsed by:107 115
Symbol 109 GraphicUsed by:107
Symbol 110 GraphicUsed by:107
Symbol 107 MovieClipUses:108 109 110Used by:Timeline
Symbol 111 FontUsed by:112
Symbol 112 EditableTextUses:111Used by:Timeline
Symbol 113 FontUsed by:114
Symbol 114 EditableTextUses:113Used by:Timeline
Symbol 116 GraphicUsed by:115
Symbol 117 GraphicUsed by:115
Symbol 118 GraphicUsed by:115
Symbol 115 MovieClipUses:116 117 118 108Used by:Timeline
Symbol 120 GraphicUsed by:119
Symbol 121 GraphicUsed by:119
Symbol 122 GraphicUsed by:119
Symbol 123 GraphicUsed by:119
Symbol 124 GraphicUsed by:119
Symbol 119 MovieClipUses:120 121 122 123 124Used by:Timeline
Symbol 125 FontUsed by:126
Symbol 126 EditableTextUses:125Used by:Timeline
Symbol 127 MovieClipUses:29Used by:Timeline

Instance Names

"m_VarTime"Frame 1Symbol 126 EditableText
"MarioLife1"Frame 1Symbol 127 MovieClip
"MarioLife2"Frame 1Symbol 127 MovieClip
"MarioLife3"Frame 1Symbol 127 MovieClip
"c1"Symbol 87 MovieClip Frame 1Symbol 88 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "DeathSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 2 as "IntroSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 3 as "JumpSound_WAV"
ExportAssets (56)Timeline Frame 1Symbol 4 as "JumpPoints"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Mario"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Barrel"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Princess"
ExportAssets (56)Timeline Frame 1Symbol 36 as "IntroKong"
ExportAssets (56)Timeline Frame 1Symbol 39 as "Kong"
ExportAssets (56)Timeline Frame 1Symbol 40 as "MainMenu"
ExportAssets (56)Timeline Frame 1Symbol 75 as "IntroScreen"
ExportAssets (56)Timeline Frame 1Symbol 80 as "Level1"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Help"
ExportAssets (56)Timeline Frame 1Symbol 85 as "StartScreen"

Dynamic Text Variables

varHighScoreSymbol 112 EditableText"0"
varCurrentScoreSymbol 114 EditableText"0"
varTimeSymbol 126 EditableText"TIMER"




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Created: 2/5 -2019 16:55:07 Last modified: 2/5 -2019 16:55:07 Server time: 09/05 -2024 07:45:34