STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228116
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/49391291?noj=FRM49391291-10DC" width="1" height="1"></div>

The Adventure of Kayla.swf

This is the info page for
Flash #47057

(Click the ID number above for more basic data on this flash file.)


Text
play the most fun games online

Get Ready

0

100

extra

That was a great experience of my life ................

We'll meet again
on my next adventure
.......
Soon

Next Stage

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { dataloaded = _root.getBytesLoaded(); gametotalloaded = _root.getBytesTotal(); inballoaded = Math.floor((dataloaded / gametotalloaded) * 100); pl.txtpersenloaded = inballoaded + " % ...loading"; _root.pl.loadbarx._xscale = Math.floor(inballoaded); grapersenloaded_mc.gotoAndStop(Math.floor(inballoaded / 10)); if (dataloaded == gametotalloaded) { nextFrame(); delete this.onEnterFrame; } };
Frame 2
play();
Frame 75
fscommand ("allowscale", false); fscommand ("showmenu", false);
Frame 76
function music(ch) { if (lastmusic != ch) { lastmusic = ch; MusicPack[0].stop(); MusicPack[1].stop(); MusicPack[2].stop(); MusicPack[3].stop(); MusicPack[4].stop(); MusicPack[5].stop(); MusicPack[6].stop(); if (ch == 0) { MusicPack[0].start(0.05, 9999999); } else if (ch == 1) { MusicPack[1].start(0.05, 9999999); } else if (ch == 2) { MusicPack[2].start(0.05, 9999999); } else if (ch == 3) { MusicPack[3].start(0.05, 9999999); } else if (ch == 4) { MusicPack[4].start(0.05, 9999999); } else if (ch == 5) { MusicPack[5].start(0.05, 9999999); } else if (ch == 6) { MusicPack[6].start(0.05, 9999999); } } } var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("Sound0"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music0"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music2"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music3"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music4"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music5"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music6"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music7"); MusicPack.push(Music0); var lastmusic = -1;
Frame 77
_root.attachMovie("intro", "intro", 1); intro._x = 0; intro._y = 0; stop();
Frame 78
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); _root.attachMovie("bar", "bar", 2); game.clip = _root.tiles; var _local8 = map[0].length; var _local9 = map.length; var _local4 = 0; while (_local4 < _local9) { var _local3 = 0; while (_local3 < _local8) { var _local5 = (("t_" + _local4) + "_") + _local3; game[_local5] = new game["Tile" + map[_local4][_local3]](); game.clip.attachMovie("tile", _local5, (_local4 * 100) + (_local3 * 2)); game.clip[_local5]._x = _local3 * game.tileW; game.clip[_local5]._y = _local4 * game.tileH; game.clip[_local5]._xscale = (100 * game.tileW) / 30; game.clip[_local5]._yscale = (100 * game.tileH) / 30; game.clip[_local5].gotoAndStop(game[_local5].frame); if (game[_local5].backnext == -1) { var _local7 = game.clip.attachMovie("door", "door1", 100001); _local7._x = _local3 * game.tileW; _local7._y = _local4 * game.tileH; _local7.gotoAndStop(1); if (game[_local5].dir == -1) { _local7.nextFrame(); } } else if (game[_local5].backnext == 1) { var _local7 = game.clip.attachMovie("door", "door2", 100000); _local7._x = _local3 * game.tileW; _local7._y = _local4 * game.tileH; _local7.gotoAndStop(3); if (game[_local5].dir == -1) { _local7.nextFrame(); } } if (game.currentMap != 10) { bossstat.isDead = true; } else if (((game.currentMap == 10) and (_local4 == bossstat.ytile)) and (_local3 == bossstat.xtile)) { music(1); var _local6 = game.clip.attachMovie("boss", game.currentMap + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; bossstat.clip = _local6; bossstat.isDead = false; } if (map[_local4][_local3] == 1) { var _local6 = game.clip.attachMovie("dindingx", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; } if (map[_local4][_local3] == 2) { found = false; found2 = false; for (k in enemiesAll) { if ((((enemiesAll[k][0] == game.currentMap) and (enemiesAll[k][1] == _local4)) and (enemiesAll[k][2] == _local3)) and (enemiesAll[k][3] == 1)) { found = true; break; } if ((((enemiesAll[k][0] == game.currentMap) and (enemiesAll[k][1] == _local4)) and (enemiesAll[k][2] == _local3)) and (enemiesAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { qwe = enemyMaps[game.currentMap][int(Math.random() * enemyMaps[game.currentMap].length)]; enemiesAll.push([game.currentMap, _local4, _local3, 0, qwe]); } else { qwe = enemiesAll[k][4]; } var _local6 = game.clip.attachMovie("enemy" + qwe, game.currentMap + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 4; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.health = 1; _local6.speed = enemystat.speed; _local6.onEnterFrame = function () { if (this.health > 0) { if (this.hitTest(_root.char.clip)) { this._alpha = 50; } else { this._alpha = 100; } } else { if (this._currentframe < 40) { this.gotoAndPlay(40); } this._alpha = this._alpha - 2; } }; enemies.push(_local6); } } else if (map[_local4][_local3] == 3) { found = false; found2 = false; for (k in itemsAll) { if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 1)) { found = true; break; } if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { itemsAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("key", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.isKey = true; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; Items.push(_local6); } } else if (map[_local4][_local3] == 4) { found = false; found2 = false; for (k in itemsAll) { if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 1)) { found = true; break; } if ((((itemsAll[k][0] == game.currentMap) and (itemsAll[k][1] == _local4)) and (itemsAll[k][2] == _local3)) and (itemsAll[k][3] == 0)) { found2 = true; break; } } if (!found) { if (!found2) { itemsAll.push([game.currentMap, _local4, _local3, 0]); } var _local6 = game.clip.attachMovie("item", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.dir = 1; _local6._m = game.currentMap; _local6._i = _local4; _local6._j = _local3; _local6.speed = enemystat.speed; Items.push(_local6); } } else if (map[_local4][_local3] == 6) { var _local6 = game.clip.attachMovie("trap", ("i" + game.currentMap) + _local5, enemystat.depth + 10002); enemystat.depth++; _local6.width = _local6._width / 2; _local6.height = _local6._height / 2; _local6.x = (_local3 * game.tileW) + (game.tileW / 2); _local6.y = ((_local4 + 1) * game.tileH) - _local6.height; _local6._x = _local6.x; _local6._y = _local6.y; _local6.health = enemyhealth; _local6.onEnterFrame = function () { if (this.hitTest(_root.char.clip)) { this.play(); if ((char.gotHit <= 0) and (this._currentframe == 10)) { _root.char.health = _root.char.health - 5; _root.char.gotHit = hitlength; } } if (this.health > 0) { if (this.hitTest(_root.char.clip)) { this._alpha = 50; } else { this._alpha = 100; } } else { if (this._currentframe < 40) { this.gotoAndPlay(40); } this._alpha = this._alpha - 2; } }; enemies.push(_local6); } _local3++; } _local4++; } map = game.clip.attachMovie("map" + game.currentMap, _local5, 9999); map._xscale = 50; map._yscale = 50; if ((((((((game.currentMap == 1) or (game.currentMap == 2)) or (game.currentMap == 3)) or (game.currentMap == 4)) or (game.currentMap == 5)) or (game.currentMap == 9)) or (game.currentMap == 10)) or (game.currentMap == 11)) { map = game.clip.attachMovie(("map" + game.currentMap) + "b", _local5, 100002); map._x = 380; map._y = 50; map._xscale = 50; map._yscale = 50; game.foreclip = map; } game.clip.attachMovie("char", "char", 10000); char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.gotHit = 0; char.clip.gotoAndStop(char.frame); } function changeMap(ob) { var _local6 = (("t_" + ob.ytile) + "_") + ob.xtile; if (game.currentMap != game[_local6].newMap) { if (changeMapLock[game.currentMap] == 1) { var _local7 = _root.attachMovie("dooropen", "door", 3); _local7.onEnterFrame = function () { if (this._currentframe >= 60) { this.removeMovieClip(); } }; game.movieDelay = 60; game.currentMap = game[_local6].newMap; ob.ytile = game[_local6].newchary; ob.xtile = game[_local6].newcharx; ob.frame = ob.clip._currentframe; var _local3 = towers.length - 1; while (_local3 >= 0) { var _local4 = towers[_local3]; _local4.removeMovieClip(); towers.splice(_local3, 1); _local3--; } _local3 = enemies.length - 1; while (_local3 >= 0) { var _local4 = enemies[_local3]; _local4.removeMovieClip(); enemies.splice(_local3, 1); _local3--; } _local3 = bulets.length - 1; while (_local3 >= 0) { var _local4 = bulets[_local3]; _local4.removeMovieClip(); bulets.splice(_local3, 1); _local3--; } enemystat.depth = 10; if (game.currentMap == 10) { game.movieDelay = 144; } buildMap(_root["myMap" + game.currentMap]); if (game.currentMap == 11) { _root.attachMovie("end", "end", 2); } } else { ob.x = ((ob.xtile - ob.curdir) * game.tileW) + ob.width; var _local7 = _root.attachMovie("doorclose", "door", 3); _local7.onEnterFrame = function () { if (this._currentframe >= 60) { this.removeMovieClip(); } }; game.movieDelay = 60; } } else { char.x = (game[_local6].newcharx * game.tileW) + (game.tileW / 2); char.y = ((game[_local6].newchary + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; } } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; } function moveChar(ob, dirx, diry, jump) { if (Math.abs(jump) == 1) { speed = ob.jumpspeed * jump; } else { speed = ob.speed; } getMyCorners(ob.x, ob.y + (speed * diry), ob); if (diry == -1) { if (ob.upleft and ob.upright) { ob.y = ob.y + (speed * diry); } else { ob.y = (ob.ytile * game.tileH) + ob.height; ob.jumpspeed = 0; } } if (diry == 1) { if (ob.downleft and ob.downright) { ob.y = ob.y + (speed * diry); } else { ob.y = ((ob.ytile + 1) * game.tileH) - ob.height; ob.jump = false; } } getMyCorners(ob.x + (speed * dirx), ob.y, ob); if (dirx == -1) { if (ob.downleft and ob.upleft) { ob.x = ob.x + (speed * dirx); fall(ob); } else if (Math.abs(jump) == 0) { ob.x = (ob.xtile * game.tileW) + ob.width; } } if (dirx == 1) { if (ob.upright and ob.downright) { ob.x = ob.x + (speed * dirx); fall(ob); } else if (Math.abs(jump) == 0) { ob.x = ((ob.xtile + 1) * game.tileW) - ob.width; } } ob.clip._x = ob.x; ob.clip._y = ob.y; if ((!ob.jump) or (!(((((dirx + (diry * 4)) + 6) + ob.curdir) == 4) or ((((dirx + (diry * 4)) + 6) + ob.curdir) == 8)))) { ob.clip.gotoAndStop(((dirx + (diry * 4)) + 6) + ob.curdir); } ob.xtile = Math.floor(ob.clip._x / game.tileW); ob.ytile = Math.floor(ob.clip._y / game.tileH); if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char)) { changeMap(ob); } return(true); } function jump(ob) { ob.jumpspeed = ob.jumpspeed + ob.gravity; if (ob.jumpspeed > (game.tileH - char.height)) { ob.jumpspeed = game.tileH - char.height; } if (ob.jumpspeed < 0) { moveChar(ob, 0, -1, -1); } else if (ob.jumpspeed > 0) { moveChar(ob, 0, 1, 1); } return(true); } function fall(ob) { if (!ob.jump) { getMyCorners(ob.x, ob.y + 1, ob); if (ob.downleft and ob.downright) { ob.jumpspeed = 0; ob.jump = true; } } } function bulletMove(bullet1) { endpath = false; if (bullet1.dir == 1) { dirx = 1; } else { dirx = -1; } getMyCorners(bullet1.x + (_root.bulet.speed * dirx), bullet1.y, bullet1); if (dirx == -1) { if (bullet1.downleft and bullet1.upleft) { bullet1.x = bullet1.x + (_root.bulet.speed * dirx); } else { bullet1.x = (bullet1.xtile * game.tileW) + bullet1.width; endpath = true; } } if (dirx == 1) { if (bullet1.upright and bullet1.downright) { bullet1.x = bullet1.x + (_root.bulet.speed * dirx); } else { bullet1.x = ((bullet1.xtile + 1) * game.tileW) - ob.width; endpath = true; } } bullet1._x = bullet1.x; bullet1._y = bullet1.y; var _local4 = enemies.length - 1; while (_local4 >= 0) { var _local5 = enemies[_local4]; if ((_local5.health > 0) and _local5.hitTest(bullet1)) { endpath = true; _local5.health--; _local5.filters = [myColorMatrix_filter]; SoundPack[0].start(); } _local4--; } _local4 = towers.length - 1; while (_local4 >= 0) { var _local5 = towers[_local4]; if ((_local5.health > 0) and _local5.hitTest(bullet1)) { endpath = true; _local5.health--; _local5.filters = [myColorMatrix_filter]; SoundPack[0].start(); } _local4--; } if (bossstat.clip != undefined) { if (bossstat.clip.hitTest(bullet1)) { endpath = true; bossstat.clip.filters = [myColorMatrix_filter]; bossstat.health--; if (bossstat.health <= 0) { bossstat.isDead = true; bossstat.clip.gotoAndStop(4); _local4 = towers.length - 1; while (_local4 >= 0) { var _local5 = towers[_local4]; _local5.health = 0; _local4--; } if (enemyBulets.length > 0) { var _local2 = enemyBulets.length - 1; while (_local2 >= 0) { enemyBulets[_local2].removeMovieClip(); enemyBulets.splice(_local2, 1); _local2--; } } } } } if (endpath) { bullet1.removeMovieClip(); } return(endpath); } function enemyBulletMove(bulletH) { var _local3 = _root.char; endpath = false; dx = Math.sin((bulletH.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((bulletH.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } bulletH._x = bulletH._x - (bulletH.speed * dx); bulletH._y = bulletH._y + (bulletH.speed * dy); if ((char.gotHit <= 0) and _local3.clip.hitTest(bulletH)) { _local3.health = _local3.health - bulletH.power; _local3.gotHit = hitlength; bulletH.removeMovieClip(); endpath = true; } yy = Math.floor(((bulletH._y - _local3.height) + 30) / game.tileH); xx = Math.floor((((bulletH._x + _local3.width) - 1) - 15) / game.tileW); if (!game[(("t_" + yy) + "_") + xx].walkable) { bulletH.removeMovieClip(); endpath = true; } return(endpath); } function bossMove() { bossstat.clip.filters = []; if (bossstat.clip._x < 640) { bossstat.clip._x = 640; } if (bossstat.clip._x > 1000) { bossstat.clip._x = 1000; } shotnow = false; if (((!_root.char.jump) and (Math.abs(bossstat.clip._x - _root.char.x) > 66)) and (bossstat.clip._currentframe != 3)) { shotnow = Math.random() > 0.5; } if (bossstat.clip.hitTest(_root.char.clip)) { bossstat.clip.gotoAndStop(3); } else if ((((bossstat.shotdelay < 12) and (bossstat.clip._currentframe != 3)) and (!shotnow)) and ((bossstat.clip._x - _root.char.x) > 0)) { bossstat.clip._x = bossstat.clip._x - 2; bossstat.clip.gotoAndStop(2); } else if ((((bossstat.shotdelay < 12) and (bossstat.clip._currentframe != 3)) and (!shotnow)) and ((bossstat.clip._x - _root.char.x) < 0)) { bossstat.clip._x = bossstat.clip._x + 2; bossstat.clip.gotoAndStop(2); } if ((bossstat.clip._x - _root.char.x) > 0) { bossstat.clip._xscale = 100; } else { bossstat.clip._xscale = -100; } if (bossstat.shotdelay > 0) { bossstat.shotdelay--; } if (bossstat.shotdelay > 12) { bossstat.clip.body.stop(); } else { bossstat.clip.body.play(); } if (shotnow and (bossstat.shotdelay <= 0)) { bossstat.shotdelay = 24; var _local3 = game.clip.attachMovie("bulletboss", "eb" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; _local3.filters = [glow]; _local3._delay = 20; _local3._alpha = 50; _local3.onEnterFrame = function () { if (this._delay > 10) { this._alpha = this._alpha + 15; } this._alpha = this._alpha - 10; this._delay = this._delay - 1; if (this._delay <= 0) { this.removeMovieClip(); } }; dx = bossstat.clip._x - _root.char.x; dy = bossstat.clip._y - _root.char.y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local3.sudut = ((angle * 180) / Math.PI) + 180; } else { _local3.sudut = 180 - ((angle * 180) / Math.PI); } _local3._x = bossstat.clip._x + 20; _local3._y = bossstat.clip._y - 10; _local3.speed = 10; _local3.power = 10; enemyBulets.push(_local3); } } function enemyMove(enemy) { enemy.filters = []; del = false; if (enemy.health > 0) { if (enemy.dir == 1) { dirx = 1; } else { dirx = -1; } getMyCorners(enemy.x + (enemy.speed * dirx), enemy.y, enemy); if (dirx == -1) { if (enemy.downleft and enemy.upleft) { getMyCorners(enemy.x, enemy.y + 1, enemy); if (enemy.downleft and (!enemy.downright)) { enemy.dir = -enemy.dir; enemy.x = enemy.x - (enemy.speed * dirx); } else { enemy.x = enemy.x + (enemy.speed * dirx); } } else { enemy.dir = -enemy.dir; } } else if (dirx == 1) { if (enemy.upright and enemy.downright) { getMyCorners(enemy.x, enemy.y + 1, enemy); if ((!enemy.downleft) and enemy.downright) { enemy.dir = -enemy.dir; enemy.x = enemy.x - (enemy.speed * dirx); } else { enemy.x = enemy.x + (enemy.speed * dirx); } } else { enemy.dir = -enemy.dir; } } enemy._xscale = enemy.dir * 100; enemy._x = enemy.x; enemy._y = enemy.y; if ((_root.char.gotHit <= 0) and enemy.hitTest(_root.char.clip)) { _root.char.gotHit = hitlength; _root.char.health = _root.char.health - 10; } } else { for (k in enemiesAll) { if ((((enemiesAll[k][0] == enemy._m) and (enemiesAll[k][1] == enemy._i)) and (enemiesAll[k][2] == enemy._j)) and (enemiesAll[k][3] == 0)) { enemiesAll[k][3] = 1; break; } } if (enemy._alpha <= 0) { enemy.removeMovieClip(); del = true; } } return(del); } function detectKeys() { var _local3 = _root.char; if (Key.isDown(9)) { if (game.clip._xscale > 50) { game.clip._xscale = 50; } if (game.clip._yscale > 50) { game.clip._yscale = 50; } } else if (game.currentMap != 99) { if (game.clip._xscale < 200) { game.clip._xscale = 200; } if (game.clip._yscale < 200) { game.clip._yscale = 200; } } if (game.clip._xscale == 200) { game.clip.x = (Stage.width / 2) - (_local3.clip._x * ((game.clip._xscale / 100) - 0)); game.clip.y = (Stage.height / 2) - (_local3.clip._y * ((game.clip._yscale / 100) - 0)); game.clip._x = game.clip.x; game.clip._y = game.clip.y; } else { game.clip._x = (-_local3.clip._x) * ((game.clip._xscale / 100) - 1); game.clip._y = (-_local3.clip._y) * ((game.clip._yscale / 100) - 1); } if (game.clip._x > 0) { game.clip._x = 0; } if (game.clip._y > 0) { game.clip._y = 0; } if (game.clip._x < -1880) { game.clip._x = -1880; } if (game.clip._y < -1200) { game.clip._y = -1200; } if (game.currentMap <= 9) { game.foreclip._x = (Stage.width / 2) + (game.clip._x / 4); } if (((_local3.health > 0) and (game.currentMap == 10)) and (game.movieDelay > 0)) { game.clip._x = ((game.clip._x + (22 * game.tileW)) * ((game.movieDelay - 72) / 40)) - (22 * game.tileW); game.clip._y = ((game.clip._y + (14 * game.tileH)) * ((game.movieDelay - 72) / 40)) - (14 * game.tileH); if (game.movieDelay < 72) { game.clip._x = -(22 * game.tileW); game.clip._y = -(14 * game.tileH); } } game.movieDelay--; if (game.movieDelay == 1) { if (game.currentMap == 10) { } else { music(int((game.currentMap + 1) / 2)); } } if (_local3.health <= 0) { game.movieDelay = 1; } if (game.movieDelay <= 0) { if (_local3.gotHit > 0) { _local3.gotHit--; _local3.clip._visible = ((_local3.gotHit % 4) == 0) or ((_local3.gotHit % 4) == 1); } var _local8 = false; if (((char.shotDelay == 0) and (!isSpace)) and Key.isDown(32)) { var _local7 = game.clip.attachMovie("prana", "bullet1" + enemystat.depth, enemystat.depth + 10002); enemystat.depth++; _local7.x = _local3.x + 7; _local7.y = _local3.y - 15; _local7.width = _local7._width / 2; _local7.height = _local7._height / 2; _local7.dir = _local3.curdir; if (_local7.dir < 0) { _local7._xscale = -100; } bulets.push(_local7); isSpace = true; nyawat = 0; char.shotDelay = 5; } else if (!Key.isDown(32)) { isSpace = false; } if (char.shotDelay > 0) { char.shotDelay--; } if (nyawat < 60) { nyawat++; } if (Items.length > 0) { var _local5 = Items.length - 1; while (_local5 >= 0) { var _local2 = Items[_local5]; if (Items[_local5].hitTest(_local3.clip)) { for (k in itemsAll) { if ((((itemsAll[k][0] == _local2._m) and (itemsAll[k][1] == _local2._i)) and (itemsAll[k][2] == _local2._j)) and (itemsAll[k][3] == 0)) { itemsAll[k][3] = 1; break; } } if (_local2.isKey) { changeMapLock[game.currentMap] = 1; } else { _local3.health = _local3.health + 2; } _local2._alpha = _local2._alpha - 2; _local2.removeMovieClip(); Items.splice(_local5, 1); } _local5--; } } if ((typeof(bossstat.clip) == "movieclip") and (!bossstat.isDead)) { bossMove(); } if ((bossstat.clip._currentframe == 4) and (bossstat.clip.body._currentframe >= 60)) { music(0); bossstat.clip.removeMovieClip(); _local3 = _root.char; _local3.ytile = _local3.ytile; _local3.xtile = _local3.xtile; _local3.frame = _local3.clip._currentframe; var _local5 = enemies.length - 1; while (_local5 >= 0) { var _local6 = enemies[_local5]; _local6.removeMovieClip(); enemies.splice(_local5, 1); _local5--; } _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } enemystat.depth = 1; } if (enemies.length > 0) { var _local5 = enemies.length - 1; while (_local5 >= 0) { if (enemyMove(enemies[_local5])) { enemies.splice(_local5, 1); } _local5--; } } if (enemyBulets.length > 0) { var _local4 = enemyBulets.length - 1; while (_local4 >= 0) { if (enemyBulletMove(enemyBulets[_local4])) { enemyBulets.splice(_local4, 1); } _local4--; } } if (bulets.length > 0) { var _local5 = bulets.length - 1; while (_local5 >= 0) { if (bulletMove(bulets[_local5])) { bulets.splice(_local5, 1); } _local5--; } } if ((Key.isDown(38) and (!_local3.jump)) and (!isUp)) { _local3.jump = true; _local3.jumpspeed = _local3.jumpstart; isUp = true; upPower = 0; } else if (!Key.isDown(38)) { isUp = false; } upPower++; if ((isUp and (upPower < 20)) and (_local3.jumpspeed < 0)) { _local3.jumpspeed = -6.3; } if (char.speed > 4) { char.speed = char.speed * 0.96; } if (char.speed < 4) { char.speed = 4; } if (dashDelay > 0) { dashDelay--; } if (Key.isDown(39)) { if ((((!_local3.jump) and (dashDelay > 18)) and (dashDelay < 22)) and (_local3.curdir == 1)) { char.speed = 12; } _local8 = _root.moveChar(_local3, 1, 0); _local3.curdir = 1; } else if (Key.isDown(37)) { if ((((!_local3.jump) and (dashDelay > 18)) and (dashDelay < 22)) and (_local3.curdir == -1)) { char.speed = 12; } _local8 = _root.moveChar(_local3, -1, 0); _local3.curdir = -1; } } if (_local3.jump) { var _local8 = _root.jump(_local3); } if (nyawat < 10) { if (_local3.health <= 0) { _local3.clip.gotoAndStop(16); music(-1); var _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } } else { _local3.clip.gotoAndStop(_local3.curdir + 14); _local3.clip.mc.gotoAndPlay(nyawat); } } else if (!_local8) { if (_local3.health <= 0) { _local3.clip.gotoAndStop(16); music(-1); var _local5 = bulets.length - 1; while (_local5 >= 0) { var _local6 = bulets[_local5]; _local6.removeMovieClip(); bulets.splice(_local5, 1); _local5--; } } else { _local3.clip.gotoAndStop(_local3.curdir + 6); } } else { _local3.clip.char.play(); } if (Key.isDown(36)) { _local3.health = _local3.health + 25; } if (_local3.health > 100) { _local3.health = 100; } _root.bar.healthbar._xscale = _local3.health; _root.bar.staminabar._xscale = ((12 - _local3.shotDelay) * 100) / 12; if (_root.bar.healthbar._xscale < 0) { _root.bar.healthbar._xscale = 0; } if (_root.bar.healthbar._xscale > 100) { _root.bar.healthbar._xscale = 100; } if (_root.bar.staminabar._xscale < 0) { _root.bar.staminabar._xscale = 0; } if (_root.bar.staminabar._xscale > 100) { _root.bar.staminabar._xscale = 100; } } fscommand ("allowscale", false); fscommand ("showmenu", false); stopAllSounds(); music(1); enemyhealth = 1; var glow = (new flash.filters.GlowFilter(16776960, 1, 50, 50, 1)); var myElements_array = [1, 0, 0, 0, 100, 0, 1, 0, 0, 100, 0, 0, 1, 0, 100, 0, 0, 0, 1, 0]; var myColorMatrix_filter = (new flash.filters.ColorMatrixFilter(myElements_array)); var hitlength = 48; myMap1 = [[4, 0, 33, 1, 34, 0, 4, 6, 4, 4, 4, 0, 0, 6, 0, 6, 4, 2, 4, 4, 4], [0, 0, 1, 1, 1, 0, 0, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1], [1, 0, 0, 6, 1, 0, 0, 0, 6, 1, 1, 1, 4, 4, 4, 4, 4, 2, 0, 0, 6], [1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 4, 6, 4, 4, 0, 0, 0, 1, 1, 4, 4], [4, 6, 0, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 0, 2, 0, 2, 0, 1, 1], [4, 0, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 36], [4, 1, 1, 1, 4, 0, 0, 0, 2, 0, 35, 1, 4, 1, 0, 0, 0, 0, 2, 0, 4], [0, 0, 0, 4, 0, 0, 0, 1, 1, 1, 1, 1, 4, 1, 2, 0, 4, 1, 1, 1, 1], [1, 1, 0, 1, 1, 1, 0, 0, 4, 1, 1, 1, 3, 1, 1, 1, 4, 1, 6, 1, 6], [1, 1, 0, 6, 1, 0, 0, 1, 1, 1, 1, 1, 4, 2, 2, 2, 2, 1, 0, 0, 0], [1, 1, 0, 4, 0, 0, 1, 6, 0, 1, 1, 6, 4, 1, 1, 1, 1, 6, 0, 1, 0], [1, 6, 0, 1, 1, 1, 1, 4, 1, 1, 1, 1, 4, 1, 4, 4, 1, 0, 1, 1, 0], [4, 4, 0, 0, 1, 1, 6, 4, 1, 1, 1, 2, 0, 0, 2, 0, 0, 2, 1, 10, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1], [1, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 16, 1], [1, 0, 0, 1, 1, 2, 2, 1, 1, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 1], [1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 4, 1], [1, 15, 0, 0, 1, 1, 1, 1, 0, 1, 0, 2, 0, 0, 0, 1, 1, 1, 1, 7, 1], [1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 2, 0, 1, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 12, 1, 0, 0, 14, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 6, 0, 1, 0, 0, 1], [1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1], [1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1, 0, 2, 0, 1, 1, 0, 1], [6, 1, 0, 1, 0, 1, 0, 0, 4, 2, 1, 0, 0, 1, 1, 1, 1, 1, 14, 0, 1], [3, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 4, 4, 0, 0, 1, 1, 1], [0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 2, 0, 2, 1, 0, 0, 0, 13], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; myMap10 = [[0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 4, 4], [0, 0, 17, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1], [0, 0, 1, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [4, 0, 1, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1], [1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1], [1, 0, 1, 1, 1, 2, 2, 2, 2, 0, 0, 2, 6, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1], [1, 0, 2, 2, 3, 6, 2, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; changeMapLock = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; enemyMaps = [[0], [1, 3, 9], [1, 3, 9], [11, 14], [11, 14], [8], [4, 5, 6, 7], [12], [12], [1, 3, 9], [1, 3, 9]]; game = {tileW:60, tileH:60, currentMap:1, movieDelay:2}; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Tile2 = function () { }; game.Tile2.prototype.walkable = true; game.Tile2.prototype.frame = 1; game.Tile3 = function () { }; game.Tile3.prototype.walkable = true; game.Tile3.prototype.frame = 1; game.Tile4 = function () { }; game.Tile4.prototype.walkable = true; game.Tile4.prototype.frame = 1; game.Tile6 = function () { }; game.Tile6.prototype.walkable = true; game.Tile6.prototype.frame = 1; game.Doors = function (newmap, newcharx, newchary, backnext, dir) { this.newMap = newmap; this.newcharx = newcharx; this.newchary = newchary; this.backnext = backnext; this.dir = dir; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 1; game.Doors.prototype.door = true; game.Tile10 = function () { }; game.Tile10.prototype = new game.Doors(2, 8, 12, 1, 1); game.Tile11 = function () { }; game.Tile11.prototype = new game.Doors(1, 21, 12, -1, -1); game.Tile12 = function () { }; game.Tile12.prototype = new game.Doors(2, 18, 12, 0, -1); game.Tile13 = function () { }; game.Tile13.prototype = new game.Doors(2, 5, 6, 0, -1); game.Tile14 = function () { }; game.Tile14.prototype = new game.Doors(2, 2, 4, 0, 1); game.Tile15 = function () { }; game.Tile15.prototype = new game.Doors(2, 19, 10, 0, 1); game.Tile16 = function () { }; game.Tile16.prototype = new game.Doors(10, 19, 5, 1, -1); game.Tile17 = function () { }; game.Tile17.prototype = new game.Doors(11, 8, 2, 0, 1); game.Tile18 = function () { }; game.Tile18.prototype = new game.Doors(4, 4, 0, 0, -1); game.Tile19 = function () { }; game.Tile19.prototype = new game.Doors(4, 8, 0, 0, 1); game.Tile20 = function () { }; game.Tile20.prototype = new game.Doors(5, 9, 0, 1, -1); game.Tile21 = function () { }; game.Tile21.prototype = new game.Doors(4, 1, 0, -1, 1); game.Tile22 = function () { }; game.Tile22.prototype = new game.Doors(6, 9, 0, 1, -1); game.Tile23 = function () { }; game.Tile23.prototype = new game.Doors(5, 1, 0, -1, 1); game.Tile24 = function () { }; game.Tile24.prototype = new game.Doors(7, 1, 1, 1, 1); game.Tile25 = function () { }; game.Tile25.prototype = new game.Doors(6, 9, 6, -1, -1); game.Tile26 = function () { }; game.Tile26.prototype = new game.Doors(8, 1, 0, 1, 1); game.Tile27 = function () { }; game.Tile27.prototype = new game.Doors(7, 9, 0, -1, -1); game.Tile28 = function () { }; game.Tile28.prototype = new game.Doors(9, 1, 6, 1, 1); game.Tile29 = function () { }; game.Tile29.prototype = new game.Doors(8, 9, 6, -1, -1); game.Tile30 = function () { }; game.Tile30.prototype = new game.Doors(10, 1, 0, 1, 1); game.Tile31 = function () { }; game.Tile31.prototype = new game.Doors(9, 9, 0, -1, -1); game.Tile32 = function () { }; game.Tile32.prototype = new game.Doors(99, 5, 6); game.Tile33 = function () { }; game.Tile33.prototype = new game.Doors(1, 5, 0, 0, 1); game.Tile34 = function () { }; game.Tile34.prototype = new game.Doors(1, 1, 0, 0, -1); game.Tile35 = function () { }; game.Tile35.prototype = new game.Doors(1, 20, 6, 0, -1); game.Tile36 = function () { }; game.Tile36.prototype = new game.Doors(1, 9, 6, 0, -1); char = {health:50, curdir:1, xtile:2, ytile:12, speed:12, jumpstart:-10, gravity:0.25, jump:false, shotDelay:0, gotHit:0}; towersAll = new Array(); towers = new Array(); bulet = {xtile:2, ytile:1, speed:10, player:true}; bulets = new Array(); enemyBulets = new Array(); enemies = new Array(); enemiesAll = new Array(); itemsAll = new Array(); Items = new Array(); enemystat = {curdir:1, xtile:2, ytile:1, speed:4, jumpstart:-18, gravity:2, jump:false, depth:10}; bossstat = {isDead:true, shotdelay:36, health:50, curdir:1, xtile:12, ytile:7, speed:8, jumpstart:-18, gravity:2, jump:false}; buildMap(_root["myMap" + game.currentMap]); fall(_root.char); stop();
Instance of Symbol 270 MovieClip [empty] "controller" in Frame 78
onClipEvent (enterFrame) { _root.detectKeys(); }
Symbol 7 MovieClip [fakewall] Frame 1
stop();
Symbol 7 MovieClip [fakewall] Frame 40
play();
Symbol 7 MovieClip [fakewall] Frame 45
stop();
Symbol 46 MovieClip Frame 15
stop();
Symbol 49 MovieClip [key] Frame 15
stop();
Symbol 57 MovieClip [item] Frame 15
stop();
Symbol 58 MovieClip Frame 15
stop();
Symbol 78 MovieClip Frame 20
if (_parent.hitTest(_root.char.clip)) { _root.char.gotHit = 48; _root.char.health = _root.char.health - 20; }
Symbol 78 MovieClip Frame 28
_parent.gotoAndStop(1);
Symbol 102 MovieClip Frame 30
stop();
Symbol 109 MovieClip Frame 61
stop();
Symbol 110 MovieClip [boss] Frame 1
stop();
Symbol 119 MovieClip [enemy9] Frame 30
gotoAndPlay (1);
Symbol 119 MovieClip [enemy9] Frame 69
stop();
Symbol 135 MovieClip [enemy3] Frame 12
gotoAndPlay (1);
Symbol 135 MovieClip [enemy3] Frame 60
stop();
Symbol 139 MovieClip [enemy1] Frame 11
gotoAndPlay (1);
Symbol 139 MovieClip [enemy1] Frame 75
stop();
Symbol 158 MovieClip [trap] Frame 1
stop();
Symbol 158 MovieClip [trap] Frame 39
gotoAndPlay (1);
Symbol 158 MovieClip [trap] Frame 60
stop();
Symbol 173 MovieClip [prana] Frame 2
stop();
Symbol 195 MovieClip Frame 16
gotoAndPlay (3);
Symbol 197 MovieClip Frame 35
gotoAndPlay (2);
Symbol 203 MovieClip Frame 73
stop(); _root["myMap" + game.currentMap].removeMovieClip(); _root.attachMovie("EndDead", "EndDead", 2);
Symbol 212 Button
on (release) { _root.gotoAndPlay("MainGame"); }
Symbol 216 Button
on (release) { _root.gotoAndPlay("intro"); }
Symbol 219 Button
on (release) { _root.gotoAndPlay("intro"); }
Symbol 220 MovieClip [End2] Frame 198
stop();
Symbol 228 Button
on (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }
Symbol 230 Button
on (release) { getURL ("http://www.dailyfreegames.com", "_blank"); }
Symbol 232 Button
on (release) { getURL ("http://www.itsnotbadatall.com/freegames.html", "_blank"); }
Symbol 236 Button
on (release) { gotoAndPlay ("instructions"); }
Symbol 237 Button
on (release) { _root.gotoAndPlay("main"); }
Symbol 238 Button
on (release) { getURL ("http://www.itsnotbadatall.com/", "_blank"); }
Symbol 240 Button
on (release) { this.gotoAndPlay(1); }
Symbol 241 MovieClip [intro] Frame 1
stopAllSounds();
Symbol 241 MovieClip [intro] Frame 30
stop();
Symbol 241 MovieClip [intro] Frame 31
play();
Symbol 241 MovieClip [intro] Frame 44
stop(); stop();
Symbol 246 Button
on (release) { _root.gotoAndPlay("intro"); this.removeMovieClip(); }
Symbol 247 MovieClip [EndDead] Frame 22
stop();
Symbol 253 MovieClip Frame 23
stop();
Symbol 255 MovieClip [end] Frame 208
stop();
Symbol 264 MovieClip Frame 33
stop();
Symbol 277 MovieClip Frame 1
stop();
Symbol 277 MovieClip Frame 2
stop();
Symbol 277 MovieClip Frame 3
stop();
Symbol 277 MovieClip Frame 4
stop();
Symbol 277 MovieClip Frame 5
stop();

Library Items

Symbol 1 Sound [music1]
Symbol 2 Sound [music7]
Symbol 3 Sound [music8]Used by:255
Symbol 4 Sound [music0]Used by:241
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [fakewall]Uses:5 6Used by:277
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [dindingx]Uses:8Used by:277
Symbol 10 BitmapUsed by:11 26
Symbol 11 GraphicUses:10Used by:25
Symbol 12 FontUsed by:13
Symbol 13 TextUses:12Used by:25  Timeline
Symbol 14 BitmapUsed by:16
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:14 15Used by:25  Timeline
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:17 18Used by:25  Timeline
Symbol 20 FontUsed by:21 27 28
Symbol 21 EditableTextUses:20Used by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:11 13 16 19 21 22 24Used by:Timeline
Symbol 26 GraphicUses:10Used by:Timeline
Symbol 27 EditableTextUses:20Used by:Timeline
Symbol 28 TextUses:20Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:41
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:41
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:41
Symbol 36 GraphicUsed by:41
Symbol 37 FontUsed by:38 39 40
Symbol 38 TextUses:37Used by:41
Symbol 39 TextUses:37Used by:41
Symbol 40 TextUses:37Used by:41
Symbol 41 MovieClip [bar]Uses:31 33 35 36 38 39 40Used by:277
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:46
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46 49 56 57 58 264
Symbol 46 MovieClipUses:43 45Used by:277
Symbol 47 GraphicUsed by:49 264
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [key]Uses:47 48 45Used by:277
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [bullet]Uses:50Used by:277
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [bulletboss]Uses:52Used by:277
Symbol 54 GraphicUsed by:57 158
Symbol 55 GraphicUsed by:57
Symbol 56 MovieClipUses:45Used by:57
Symbol 57 MovieClip [item]Uses:54 55 56 45Used by:277
Symbol 58 MovieClipUses:45Used by:224 269 277
Symbol 59 GraphicUsed by:76 77 78 109
Symbol 60 GraphicUsed by:76 77 78 109
Symbol 61 GraphicUsed by:76 77 78 109
Symbol 62 GraphicUsed by:76 77 78 109
Symbol 63 GraphicUsed by:76 77 78 109
Symbol 64 GraphicUsed by:76 77 78 109
Symbol 65 GraphicUsed by:72
Symbol 66 GraphicUsed by:72
Symbol 67 GraphicUsed by:72
Symbol 68 GraphicUsed by:72
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:65 66 67 68 69 70 71Used by:76 77 78 109
Symbol 73 GraphicUsed by:76 77 78 109
Symbol 74 GraphicUsed by:76 77 78 109
Symbol 75 GraphicUsed by:76 77 78 109
Symbol 76 MovieClipUses:59 60 61 62 63 64 72 73 74 75Used by:110
Symbol 77 MovieClipUses:59 60 61 62 63 64 72 73 74 75Used by:110
Symbol 78 MovieClipUses:59 60 61 62 63 64 72 73 74 75Used by:110
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:102 253
Symbol 81 SoundUsed by:102 253
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:102 253
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:102 253
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:102 253
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:102 253
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:102 253
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:102 253
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:102 253
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:102 253
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102 253
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102 253
Symbol 102 MovieClipUses:80 81 83 85 87 89 91 93 95 97 99 101Used by:109 119 135 139 158
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:109
Symbol 105 ShapeTweeningUsed by:109
Symbol 106 ShapeTweeningUsed by:109
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:59 60 61 62 63 64 72 73 74 75 102 104 105 106 107 108Used by:110
Symbol 110 MovieClip [boss]Uses:76 77 78 109Used by:277
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:112 113 114Used by:116
Symbol 116 MovieClipUses:115Used by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [enemy9]Uses:111 116 117 102 118Used by:277
Symbol 120 GraphicUsed by:135
Symbol 121 GraphicUsed by:135
Symbol 122 GraphicUsed by:135
Symbol 123 GraphicUsed by:135
Symbol 124 GraphicUsed by:135
Symbol 125 GraphicUsed by:135
Symbol 126 GraphicUsed by:135
Symbol 127 GraphicUsed by:135
Symbol 128 GraphicUsed by:135
Symbol 129 GraphicUsed by:135
Symbol 130 GraphicUsed by:135
Symbol 131 GraphicUsed by:135
Symbol 132 GraphicUsed by:135
Symbol 133 GraphicUsed by:135
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [enemy3]Uses:120 121 122 123 124 125 126 127 102 128 129 130 131 132 133 134Used by:277
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [enemy1]Uses:136 137 138 102Used by:277
Symbol 140 ShapeTweeningUsed by:158
Symbol 141 GraphicUsed by:158
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:142 143 144 145Used by:158
Symbol 147 SoundUsed by:158 195 197
Symbol 148 GraphicUsed by:158
Symbol 149 ShapeTweeningUsed by:158
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 ShapeTweeningUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [trap]Uses:54 140 141 146 147 148 149 150 151 152 153 154 155 156 157 102Used by:277
Symbol 159 MovieClip [map3b]Used by:277
Symbol 160 MovieClip [map2b]Used by:277
Symbol 161 MovieClip [map10b]Used by:277
Symbol 162 MovieClip [map11b]Used by:277
Symbol 163 BitmapUsed by:164 248
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClip [map10]Uses:164Used by:277
Symbol 166 MovieClip [map11]Used by:277
Symbol 167 MovieClip [map1b]Used by:277
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:170
Symbol 170 MovieClip [map2]Uses:169Used by:277
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClip [prana]Uses:171 172Used by:277
Symbol 174 GraphicUsed by:192
Symbol 175 GraphicUsed by:192 195 197 198 200 203
Symbol 176 GraphicUsed by:192 195 197 198 200 203
Symbol 177 GraphicUsed by:192 195 197 198 200 203
Symbol 178 GraphicUsed by:192 195 197 198 200 203
Symbol 179 GraphicUsed by:192 195 197 198 200 203
Symbol 180 GraphicUsed by:192 195 197 198 200 203
Symbol 181 GraphicUsed by:192 195 197 198 200 203
Symbol 182 GraphicUsed by:192 195 197 198 200 203
Symbol 183 GraphicUsed by:192 195 197 198 200 203
Symbol 184 GraphicUsed by:192 195 197 198 200 203
Symbol 185 GraphicUsed by:192 195 197 198 200 203
Symbol 186 GraphicUsed by:192
Symbol 187 GraphicUsed by:192 200
Symbol 188 GraphicUsed by:192 195 197 198 200 203
Symbol 189 SoundUsed by:192 198 258
Symbol 190 GraphicUsed by:192 195 197 198 200 203
Symbol 191 GraphicUsed by:192 195 197 198 200 203
Symbol 192 MovieClipUses:174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191Used by:204
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 147 188 190 191 193 194Used by:204
Symbol 196 SoundUsed by:197
Symbol 197 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 147 188 190 191 196Used by:204 255
Symbol 198 MovieClipUses:175 176 177 178 179 180 181 190 184 182 185 191 189 183 188Used by:204
Symbol 199 SoundUsed by:200
Symbol 200 MovieClipUses:175 176 177 178 179 180 181 182 183 184 185 188 199 187 190 191Used by:204
Symbol 201 SoundUsed by:203
Symbol 202 SoundUsed by:203
Symbol 203 MovieClipUses:175 176 177 178 179 180 181 184 182 183 185 201 188 190 191 202Used by:204
Symbol 204 MovieClip [char]Uses:192 195 197 198 200 203Used by:277
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClip [map1]Uses:206Used by:277
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [border]Uses:208Used by:277
Symbol 210 GraphicUsed by:212 237
Symbol 211 GraphicUsed by:212 232 234 236 237 238 255 276
Symbol 212 ButtonUses:210 211Used by:217
Symbol 213 GraphicUsed by:216 219 240 246
Symbol 214 GraphicUsed by:216 219 240 246
Symbol 215 GraphicUsed by:216 219 240 246
Symbol 216 ButtonUses:213 214 215Used by:217
Symbol 217 MovieClip [instruction]Uses:212 216Used by:277
Symbol 218 SoundUsed by:220
Symbol 219 ButtonUses:213 214 215Used by:220
Symbol 220 MovieClip [End2]Uses:218 219Used by:277
Symbol 221 GraphicUsed by:224
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224 269
Symbol 224 MovieClip [door]Uses:221 58 223Used by:277
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:241
Symbol 227 MovieClipUsed by:228
Symbol 228 ButtonUses:227Used by:241
Symbol 229 MovieClipUsed by:230
Symbol 230 ButtonUses:229Used by:241
Symbol 231 GraphicUsed by:232
Symbol 232 ButtonUses:231 211Used by:241
Symbol 233 GraphicUsed by:234 238
Symbol 234 ButtonUses:233 211Used by:241
Symbol 235 GraphicUsed by:236
Symbol 236 ButtonUses:235 211Used by:241
Symbol 237 ButtonUses:210 211Used by:241
Symbol 238 ButtonUses:233 211Used by:241
Symbol 239 GraphicUsed by:241
Symbol 240 ButtonUses:213 214 215Used by:241
Symbol 241 MovieClip [intro]Uses:226 228 230 4 232 234 236 237 238 239 240Used by:277
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClip [Light]Uses:243Used by:277
Symbol 245 GraphicUsed by:247
Symbol 246 ButtonUses:213 214 215Used by:247 255
Symbol 247 MovieClip [EndDead]Uses:245 246Used by:277
Symbol 248 GraphicUses:163Used by:255
Symbol 249 GraphicUsed by:255
Symbol 250 FontUsed by:251 254 266
Symbol 251 TextUses:250Used by:255
Symbol 252 SoundUsed by:255 269
Symbol 253 MovieClipUses:80 81 83 85 87 89 91 93 95 97 99 101Used by:255
Symbol 254 TextUses:250Used by:255
Symbol 255 MovieClip [end]Uses:248 249 197 251 252 3 211 253 254 246Used by:277
Symbol 256 GraphicUsed by:258 269
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClip [doorclose]Uses:256 257 189Used by:277
Symbol 259 GraphicUsed by:264
Symbol 260 GraphicUsed by:264
Symbol 261 GraphicUsed by:264
Symbol 262 GraphicUsed by:264
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:47 259 260 261 262 263 45Used by:269
Symbol 265 GraphicUsed by:269
Symbol 266 TextUses:250Used by:269
Symbol 267 GraphicUsed by:269
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClip [dooropen]Uses:256 58 223 264 265 266 267 268 252Used by:277
Symbol 270 MovieClip [empty]Used by:277  Timeline
Symbol 271 GraphicUsed by:276
Symbol 272 GraphicUsed by:276
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [tile]Uses:271 211 272 273 274 275Used by:277
Symbol 277 MovieClipUses:41 46 49 51 53 57 58 110 119 135 139 158 9 7 159 160 161 162 165 166 167 170 173 204 207 209 217 220 224 241 244 247 255 258 269 270 276Used by:Timeline

Instance Names

"pl"Frame 1Symbol 25 MovieClip
"controller"Frame 78Symbol 270 MovieClip [empty]
"loadbarx"Symbol 25 MovieClip Frame 1Symbol 24 MovieClip
"healthbar"Symbol 41 MovieClip [bar] Frame 1Symbol 33 MovieClip
"staminabar"Symbol 41 MovieClip [bar] Frame 1Symbol 35 MovieClip
"body"Symbol 110 MovieClip [boss] Frame 1Symbol 76 MovieClip
"body"Symbol 110 MovieClip [boss] Frame 2Symbol 77 MovieClip
"body"Symbol 110 MovieClip [boss] Frame 3Symbol 78 MovieClip
"body"Symbol 110 MovieClip [boss] Frame 4Symbol 109 MovieClip
"mc"Symbol 204 MovieClip [char] Frame 13Symbol 200 MovieClip
"BtnStart"Symbol 217 MovieClip [instruction] Frame 1Symbol 212 Button
"BtnStart"Symbol 217 MovieClip [instruction] Frame 1Symbol 216 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "music1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "music7"
ExportAssets (56)Timeline Frame 1Symbol 3 as "music8"
ExportAssets (56)Timeline Frame 1Symbol 4 as "music0"
ExportAssets (56)Timeline Frame 1Symbol 7 as "fakewall"
ExportAssets (56)Timeline Frame 1Symbol 9 as "dindingx"
ExportAssets (56)Timeline Frame 77Symbol 41 as "bar"
ExportAssets (56)Timeline Frame 77Symbol 49 as "key"
ExportAssets (56)Timeline Frame 77Symbol 51 as "bullet"
ExportAssets (56)Timeline Frame 77Symbol 53 as "bulletboss"
ExportAssets (56)Timeline Frame 77Symbol 57 as "item"
ExportAssets (56)Timeline Frame 77Symbol 110 as "boss"
ExportAssets (56)Timeline Frame 77Symbol 119 as "enemy9"
ExportAssets (56)Timeline Frame 77Symbol 135 as "enemy3"
ExportAssets (56)Timeline Frame 77Symbol 139 as "enemy1"
ExportAssets (56)Timeline Frame 77Symbol 158 as "trap"
ExportAssets (56)Timeline Frame 77Symbol 159 as "map3b"
ExportAssets (56)Timeline Frame 77Symbol 160 as "map2b"
ExportAssets (56)Timeline Frame 77Symbol 161 as "map10b"
ExportAssets (56)Timeline Frame 77Symbol 162 as "map11b"
ExportAssets (56)Timeline Frame 77Symbol 165 as "map10"
ExportAssets (56)Timeline Frame 77Symbol 166 as "map11"
ExportAssets (56)Timeline Frame 77Symbol 167 as "map1b"
ExportAssets (56)Timeline Frame 77Symbol 170 as "map2"
ExportAssets (56)Timeline Frame 77Symbol 173 as "prana"
ExportAssets (56)Timeline Frame 77Symbol 204 as "char"
ExportAssets (56)Timeline Frame 77Symbol 207 as "map1"
ExportAssets (56)Timeline Frame 77Symbol 209 as "border"
ExportAssets (56)Timeline Frame 77Symbol 217 as "instruction"
ExportAssets (56)Timeline Frame 77Symbol 220 as "End2"
ExportAssets (56)Timeline Frame 77Symbol 224 as "door"
ExportAssets (56)Timeline Frame 77Symbol 241 as "intro"
ExportAssets (56)Timeline Frame 77Symbol 244 as "Light"
ExportAssets (56)Timeline Frame 77Symbol 247 as "EndDead"
ExportAssets (56)Timeline Frame 77Symbol 255 as "end"
ExportAssets (56)Timeline Frame 77Symbol 258 as "doorclose"
ExportAssets (56)Timeline Frame 77Symbol 269 as "dooropen"
ExportAssets (56)Timeline Frame 77Symbol 270 as "empty"
ExportAssets (56)Timeline Frame 77Symbol 276 as "tile"

Labels

"intro"Frame 77
"main"Frame 78
"intro"Symbol 241 MovieClip [intro] Frame 1
"instructions"Symbol 241 MovieClip [intro] Frame 31

Dynamic Text Variables

txtpersenloadedSymbol 21 EditableText""
txtpersenloadedSymbol 27 EditableText""




http://swfchan.com/10/47057/info.shtml
Created: 2/5 -2019 14:22:31 Last modified: 2/5 -2019 14:22:31 Server time: 10/05 -2024 14:04:19