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Beast Hunter.swf

This is the info page for
Flash #47167

(Click the ID number above for more basic data on this flash file.)


Text
99%

<p align="left"><font face="Eccentrical" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Loading...</b></font></p>

presents

BEAST

HUNTER

Begin Quest

Story

How to Play

Wall of Fame

<p align="center"><font face="Comic Sans MS" size="22" color="#e0cc6c" letterSpacing="0.000000" kerning="0"><a href="http://www.yougame.com/" target = "_self"><b>Play More Games</b></a></font></p>

<p align="center"><font face="Comic Sans MS" size="22" color="#e0cc6c" letterSpacing="0.000000" kerning="0"><a href="http://www.yougame.com/" target = "_self"><b>This Game On Your Website</b></a></font></p>

GO

STOP

too many

monsters

Behind

Defeat!

<p align="center"><font face="Blackadder ITC" size="35" color="#e4d370" letterSpacing="5.000000" kerning="0"><b>www.YouGame.com</b></font></p>

Click here to submit score and return to menu

Please type in your name to submit score:

Enter Name Here

<p align="center"><font face="Blackadder ITC" size="35" color="#000000" letterSpacing="5.000000" kerning="0"><b>www.YouGame.com</b></font></p>

LEVEL COMPLETED

STATISTICS

CLICK HERE TO GO TO STORE

Time Taken:

TIME GOLD BONUS:

QUEST COMPLETE
GOLD BONUS:

YE OLD STORE

CURRENT GOLD:

CLICK HERE TO NEXT QUEST

Upgrade Hitpoints:

Upgrade Arrows:

100 Gold pieces = 25 extra Life Points

100 Gold pieces = 2 extra damage points per arrow

UPGRADE

YOUR QUEST

CLICK HERE TO CONTINUE

TEST

Victory!

YOU HAVE DESTROYED
EVERY MONSTER IN the
area. YOU NOw ARE TRULY
THE BEAST HUNTER.

<p align="center"><font face="Blackadder ITC" size="35" color="#e4d370" letterSpacing="5.000000" kerning="0"><b>www.YouGame.com</b></font></p>

Please type in your name to submit score:

Enter Name Here

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 28 MovieClip [preloaderShape_mc] in Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); percen101 = ("" + percent) + "%"; gotoAndStop(percent); if (loaded == total) { _root.play(); } }
Frame 2
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("35fdeb42", this, 10301, true); mochi.MochiServices.connect("9b733987de1e8726");
Frame 3
gotoAndPlay (5);
Frame 5
stop();
Frame 10
MochiAd.showPreGameAd({id:"9b733987de1e8726", res:"640x480"}); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); var maxfire = 40; var firecount = 0; _global.LEVELS = 1; _global.GOLD = 0; _global.SCORE = 0; _global.hp = 500; _global.damage = 20; _global.leveltime = 0;
Frame 15
this.attachMovie("maxgamesintro24fps", "maxgamesintro24fps", 1001); maxgamesintro24fps._x = 45; maxgamesintro24fps._y = 45; gotoAndStop (20);
Instance of Symbol 128 MovieClip in Frame 15
on (release) { mochi.MochiScores.showLeaderboard({boardID:"3d9c6d260393c235", onClose:function () { _root.gotoAndStop(20); }}); }
Frame 16
gotoAndStop (20);
Frame 20
if (Number(firecount) <= Number(maxfire)) { duplicateMovieClip ("fire", "fire" + firecount, firecount + 10); this["fire" + firecount]._x = 100 + (Math.random() * 20); this["fire" + firecount]._y = 375; firecount = Number(firecount) + 1; } if (Number(firecount) <= Number(maxfire)) { duplicateMovieClip ("fire2", "fire2" + firecount, firecount + 10); this["fire2" + firecount]._x = 100 + (Math.random() * 20); this["fire2" + firecount]._y = 375; firecount = Number(firecount) + 1; }
Frame 25
gotoAndStop (20);
Frame 30
function buildMap(map) { _root.attachMovie("empty", "tiles", 1); game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); game.clip = _root.tiles; game.mapwidth = map[0].length; game.mapheight = map.length; if (game.halfvisx > char[0].xtile) { var fixx = (char[0].xtile - game.halfvisx); } else if (char[0].xtile > (game.mapwidth - game.halfvisx)) { var fixx = (game.mapwidth - char[0].xtile); } if (game.halfvisy > char[0].ytile) { var fixy = (char[0].ytile - game.halfvisy); } else if (char[0].ytile > ((game.mapheight - game.halfvisy) - 1)) { var fixy = ((game.mapheight - char[0].ytile) - 1); } game.clip._x = (game.centerx - ((char[0].xtile - fixx) * game.tileW)) - (game.tileW / 2); game.clip._y = (game.centery - ((char[0].ytile - fixy) * game.tileH)) - (game.tileH / 2); var y = 0; while (y <= myMap1[0].length) { var x = 0; while (x <= myMap1.length) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and (y <= (map.length - 1))) and (x <= (map[0].length - 1))) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } x++; } y++; } var y = ((char[0].ytile - game.halfvisy) - fixy); while (y <= (((char[0].ytile + game.halfvisy) + 1) - fixy)) { var x = ((char[0].xtile - game.halfvisx) - fixx); while (x <= (((char[0].xtile + game.halfvisx) + 1) - fixx)) { var name = ((("t_" + y) + "_") + x); if ((((y >= 0) and (x >= 0)) and (y <= (map.length - 1))) and (x <= (map[0].length - 1))) { game[name] = new game["Tile" + map[y][x]](); } else { game[name] = new game.Tile4(); } game.clip.attachMovie("tile", name, (100001 + (y * 100)) + (x * 2)); game.clip[name]._x = x * game.tileW; game.clip[name]._y = y * game.tileH; game.clip[name].gotoAndStop(game[name].frame); x++; } y++; } var i = 0; game.clip.attachMovie("herotop", "char" + i, 10000 + i); game.clip.attachMovie("herobottom", "charlegs" + i, (10000 + i) - 1); char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "hero"; char[i].team = 1; char[i].ranged = true; char[i].mattack = _global.damage; char[i].hpMax = _global.hp; char[i].hpCurrent = _global.hp; char[i].clip = game.clip["char" + i]; char[i].x = (char[i].xtile * game.tileW) + (game.tileW / 2); char[i].y = (char[i].ytile * game.tileW) + (game.tileW / 2); char[i].width = char[i].clip._width / 2; char[i].height = char[i].clip._height / 2; char[i].clip._x = char[i].x; char[i].clip._y = char[i].y; game.clip["charlegs" + i]._x = char[i].x; game.clip["charlegs" + i]._y = char[i].y; char[i].clip.gotoAndStop(char[i].frame); game.clip["charlegs" + i].gotoAndStop(char[i].frame); char[i].xstep = char[i].x; char[i].ystep = char[i].y; checkActivity(); game.clip.createEmptyMovieClip("square_mc", 0); with (game.clip.square_mc) { moveTo(-2000, -1000); var earth = flash.display.BitmapData.loadBitmap(level[clevel].tile); beginBitmapFill(earth); lineTo(-2000, 5000); lineTo(15000, 5000); lineTo(15000, -1000); lineTo(-2000, -1000); endFill(); } } function changeTile(xold, yold, xnew, ynew, map) { var _local4 = (("t_" + yold) + "_") + xold; var _local1 = (("t_" + ynew) + "_") + xnew; if ((((ynew >= 0) and (xnew >= 0)) and (ynew <= (map.length - 1))) and (xnew <= (map[0].length - 1))) { game[_local1] = new game["Tile" + map[ynew][xnew]](); game.clip[_local4]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); game.clip[_local1]._x = xnew * game.tileW; game.clip[_local1]._y = ynew * game.tileH; } else { game[_local1] = new game.Tile4(); game.clip[_local4]._name = _local1; game.clip[_local1].gotoAndStop(game[_local1].frame); } } function changeMap(ob) { var _local3 = (("t_" + ob.ytile) + "_") + ob.xtile; game.currentMap = game[_local3].newMap; ob.ytile = game[_local3].newchary; ob.xtile = game[_local3].newcharx; ob.frame = ob.clip._currentframe; buildMap(_root["myMap" + game.currentMap]); } function getMyCorners(x, y, ob) { ob.downY = Math.floor(((y + ob.height) - 1) / game.tileH); ob.upY = Math.floor((y - ob.height) / game.tileH); ob.leftX = Math.floor((x - ob.width) / game.tileW); ob.rightX = Math.floor(((x + ob.width) - 1) / game.tileW); ob.ytile = Math.floor(y / game.tileH); ob.xtile = Math.floor(x / game.tileW); ob.upleft = game[(("t_" + ob.upY) + "_") + ob.leftX].walkable; ob.downleft = game[(("t_" + ob.downY) + "_") + ob.leftX].walkable; ob.upright = game[(("t_" + ob.upY) + "_") + ob.rightX].walkable; ob.downright = game[(("t_" + ob.downY) + "_") + ob.rightX].walkable; ob.down = game[(("t_" + ob.downY) + "_") + ob.xtile].walkable; ob.up = game[(("t_" + ob.upY) + "_") + ob.xtile].walkable; ob.right = game[(("t_" + ob.ytile) + "_") + ob.rightX].walkable; ob.left = game[(("t_" + ob.ytile) + "_") + ob.leftX].walkable; if (x > maxx) { ob.right = false; } } function moveChar(ob, dirx, diry) { getMyCorners(ob.x, ob.y + (ob.speed * diry), ob); if (diry == -1) { if (ob.up) { ob.y = ob.y + (ob.speed * diry); } } else if (diry == 1) { if (ob.down) { ob.y = ob.y + (ob.speed * diry); } } if (dirx == -1) { if (ob.left) { ob.x = ob.x + (ob.speed * dirx); } } else if (dirx == 1) { if (ob.right) { ob.x = ob.x + (ob.speed * dirx); } } if (ob.x < -10) { ob.x = -10; } if (ob.y < 0) { ob.y = 0; } if (ob.y > 480) { ob.y = 480; } if (ob.x > maxx) { ob.x = maxx; } ob.clip._x = ob.x; ob.clip._y = ob.y; game.clip.char0._x = ob.x; game.clip.char0._y = ob.y; game.clip.charlegs0._x = ob.x; game.clip.charlegs0._y = ob.y; ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); if (char[0].xtile > (myMap1[0].length - 2)) { checkvictory(); } if (game[(("t_" + ob.ytile) + "_") + ob.xtile].door and (ob == _root.char[0])) { changeMap(ob); } if (ob.x < (maxx - (game.halfvisx * game.tileW))) { if (ob.x > ((game.halfvisx * game.tileW) + (game.tileW / 2))) { if (ob.x < (((game.mapwidth - game.halfvisx) * game.tileW) - (game.tileW / 2))) { game.clip._x = game.centerx - ob.x; if (ob.xstep < (ob.x - game.tileW)) { var _local11 = Math.floor(ob.xstep / game.tileW) + 1; var _local8 = (_local11 + game.halfvisx) + 1; var _local6 = (_local11 - game.halfvisx) - 1; var _local4 = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var _local3 = ((ob.ytile - game.halfvisy) - 1) + _local4; while (_local3 <= (((ob.ytile + game.halfvisy) + 1) + _local4)) { changeTile(_local6, _local3, _local8, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep + game.tileW; } else if (ob.xstep > ob.x) { var _local11 = Math.floor(ob.xstep / game.tileW); var _local6 = (_local11 + game.halfvisx) + 1; var _local8 = (_local11 - game.halfvisx) - 1; var _local4 = Math.round(((game.centery - ob.y) - game.clip._y) / game.tileH); var _local3 = ((ob.ytile - game.halfvisy) - 1) + _local4; while (_local3 <= (((ob.ytile + game.halfvisy) + 1) + _local4)) { changeTile(_local6, _local3, _local8, _local3, _root["myMap" + game.currentMap]); _local3++; } ob.xstep = ob.xstep - game.tileW; } } } } else { updateMaxx(); } if (ob.y > ((game.halfvisy * game.tileH) + (game.tileH / 2))) { if (ob.y < (((game.mapheight - game.halfvisy) * game.tileH) - (game.tileH / 2))) { game.clip._y = game.centery - ob.y; if (ob.ystep < (ob.y - game.tileH)) { var _local12 = Math.floor(ob.ystep / game.tileH) + 1; var _local9 = (_local12 + game.halfvisy) + 1; var _local7 = (_local12 - game.halfvisy) - 1; var _local5 = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var _local3 = ((ob.xtile - game.halfvisx) - 1) + _local5; while (_local3 <= (((ob.xtile + game.halfvisx) + 1) + _local5)) { changeTile(_local3, _local7, _local3, _local9, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep + game.tileH; } else if (ob.ystep > ob.y) { var _local12 = Math.floor(ob.ystep / game.tileH); var _local7 = (_local12 + game.halfvisy) + 1; var _local9 = (_local12 - game.halfvisy) - 1; var _local5 = Math.round(((game.centerx - ob.x) - game.clip._x) / game.tileW); var _local3 = ((ob.xtile - game.halfvisx) - 1) + _local5; while (_local3 <= (((ob.xtile + game.halfvisx) + 1) + _local5)) { changeTile(_local3, _local7, _local3, _local9, _root["myMap" + game.currentMap]); _local3++; } ob.ystep = ob.ystep - game.tileH; } } } collectitems(); return(true); } function moveAI(ob, cp) { if ((char[cp].shooting <= 0) or (char[cp].die > 0)) { if (!char[cp].ranged) { var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if (char[_local2].team != char[cp].team) { if ((char[_local2].die == 0) and (char[_local2].active == true)) { if (getDist(game.clip["char" + _local2]._x, game.clip["char" + _local2]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < 50) { char[cp].melee = true; } } } _local2++; } } var _local5 = cp; if ((((ob.x - (game.tileW / 2)) % game.tileW) == 0) and (((ob.y - (game.tileW / 2)) % game.tileW) == 0)) { if ((Math.random() * 100) > 25) { if (((((char[cp].race == "rogue") or (char[cp].race == "fwizard")) or (char[cp].race == "goblinarcher")) or (char[cp].race == "troll")) or (char[cp].race == "wizard")) { char[cp].cweapon = "rweapon"; var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if ((char[_local2].die == 0) and (char[_local2].active == true)) { if (char[_local2].team != char[cp].team) { if (getDist(game.clip["char" + _local2]._x, game.clip["char" + _local2]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < 350) { char[cp].shooting = 15; char[cp].starget = _local2; fire(cp, game.clip["char" + _local2]._x, game.clip["char" + _local2]._y); char[cp].path.length = 0; char[cp].moving = false; return(undefined); } } } _local2++; } } } ob.xtile = Math.floor(ob.x / game.tileW); ob.ytile = Math.floor(ob.y / game.tileH); char[cp].xtile = ob.xtile; char[cp].ytile = ob.ytile; ob.moveCount = ob.moveCount + 1; if (char[cp].path.length > 0) { game.targety = char[cp].path.pop(); game.targetx = char[cp].path.pop(); if ((game[(("t_" + (ob.ytile + 1)) + "_") + (ob.xtile + 1)].walkable and (game.targety > ob.ytile)) and (game.targetx > ob.xtile)) { ob.dirx = 1; ob.diry = 1; game.clip["char" + cp]._rotation = 135; } else if ((game[(("t_" + (ob.ytile + 1)) + "_") + (ob.xtile - 1)].walkable and (game.targety > ob.ytile)) and (game.targetx < ob.xtile)) { ob.dirx = -1; ob.diry = 1; game.clip["char" + cp]._rotation = 225; } else if ((game[(("t_" + (ob.ytile - 1)) + "_") + (ob.xtile + 1)].walkable and (game.targety < ob.ytile)) and (game.targetx > ob.xtile)) { ob.dirx = 1; ob.diry = -1; game.clip["char" + cp]._rotation = 45; } else if ((game[(("t_" + (ob.ytile - 1)) + "_") + (ob.xtile - 1)].walkable and (game.targety < ob.ytile)) and (game.targetx < ob.xtile)) { ob.dirx = -1; ob.diry = -1; game.clip["char" + cp]._rotation = 315; } else if (game[(("t_" + ob.ytile) + "_") + (ob.xtile + 1)].walkable and (game.targetx > ob.xtile)) { ob.dirx = 1; ob.diry = 0; game.clip["char" + cp]._rotation = 90; } else if (game[(("t_" + ob.ytile) + "_") + (ob.xtile - 1)].walkable and (game.targetx < ob.xtile)) { ob.dirx = -1; ob.diry = 0; game.clip["char" + cp]._rotation = 270; } else if (game[(("t_" + (ob.ytile + 1)) + "_") + ob.xtile].walkable and (game.targety > ob.ytile)) { ob.dirx = 0; ob.diry = 1; game.clip["char" + cp]._rotation = 180; } else if (game[(("t_" + (ob.ytile - 1)) + "_") + ob.xtile].walkable and (game.targety < ob.ytile)) { ob.dirx = 0; ob.diry = -1; game.clip["char" + cp]._rotation = 0; } else { char[cp].moving = false; return(undefined); } if (char[cp].moving == true) { var _local4 = game.clip["char" + cp].frame; } } else { char[cp].moving = false; } if ((game.targety == ob.targety) and (game.targetx == ob.targetx)) { char[cp].moving = false; } else if (game[(("t_" + game.targety) + "_") + game.targety].walkable == false) { char[cp].moving = false; } } ob.y = ob.y + (ob.speed * ob.diry); ob.x = ob.x + (ob.speed * ob.dirx); game.clip["char" + cp]._x = ob.x; game.clip["char" + cp]._y = ob.y; } } function meleeAI(cp) { if (char[cp].mcount == 0) { var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if (char[_local2].team != char[cp].team) { if ((char[_local2].die == 0) and (char[_local2].active == true)) { if (getDist(game.clip["char" + _local2]._x, game.clip["char" + _local2]._y, game.clip["char" + cp]._x, game.clip["char" + cp]._y) < 50) { char[cp].mcount = 10; char[cp].mtarget = _local2; var _local3 = Math.round(Math.random() * 100); if (char[cp].race == "hero") { } else if (_local3 < char[cp].a1) { game.clip["char" + cp].gotoAndPlay(31); } else if (_local3 < char[cp].a2) { game.clip["char" + cp].gotoAndPlay(61); } else if (_local3 < char[cp].a3) { game.clip["char" + cp].gotoAndPlay(91); } else if (_local3 < char[cp].a4) { game.clip["char" + cp].gotoAndPlay(121); } game.clip["char" + cp]._rotation = 90 + getAngle(game.clip["char" + cp]._x, game.clip["char" + cp]._y, game.clip["char" + _local2]._x, game.clip["char" + _local2]._y); } } } _local2++; } if (char[cp].mcount == 0) { char[cp].melee = false; } } else { char[cp].mcount--; if (char[cp].mcount == 5) { char[char[cp].mtarget].hpCurrent = char[char[cp].mtarget].hpCurrent - Math.round(Math.random() * char[cp].mattack); Whoosh.start(); testDeath(char[cp].mtarget); } } } function getTarget(targetx, targety, cp) { if (game[(("t_" + targety) + "_") + targetx].walkable) { if (!char[cp].moving) { findPath(char[cp].xtile, char[cp].ytile, targetx, targety, cp); } } } function addNode(ob, x, y, targetx, targety) { path.name = (("node_" + y) + "_") + x; if (game[(("t_" + y) + "_") + x].walkable) { var _local2 = Math.abs(x - targetx) + Math.abs(y - targety); if ((path[path.name].cost > _local2) or (path[path.name].cost == undefined)) { path[path.name] = {x:x, y:y, visited:false, parentx:ob.x, parenty:ob.y, cost:_local2}; var _local1 = 0; while (_local1 < path.Unchecked_Neighbours.length) { if (_local2 < path.Unchecked_Neighbours[_local1].cost) { path.Unchecked_Neighbours.splice(_local1, 0, path[path.name]); break; } _local1++; } if (_local1 >= path.Unchecked_Neighbours.length) { path.Unchecked_Neighbours[path.Unchecked_Neighbours.length] = path[path.name]; } } } } function make_path(ob, cp) { char[cp].path = []; while (ob.parentx != null) { char[cp].path[char[cp].path.length] = ob.x; char[cp].path[char[cp].path.length] = ob.y; game.clip[(("t_" + ob.y) + "_") + ob.x].mark.gotoAndStop(2); ob = path[(("node_" + ob.parenty) + "_") + ob.parentx]; } char[cp].moving = true; sound.gotoAndPlay(2); _root.pathtime = (getTimer() - game.pathTime) + " ms"; } function findPath(startx, starty, targetx, targety, cp) { path = {}; path.Unchecked_Neighbours = []; path.done = false; path.name = (("node_" + starty) + "_") + startx; var _local7 = Math.abs(startx - targetx) + Math.abs(starty - targety); path[path.name] = {x:startx, y:starty, visited:true, parentx:null, parenty:null, cost:_local7}; path.Unchecked_Neighbours[path.Unchecked_Neighbours.length] = path[path.name]; while (path.Unchecked_Neighbours.length > 0) { var _local1 = path.Unchecked_Neighbours.shift(); if ((_local1.x == targetx) and (_local1.y == targety)) { make_path(_local1, cp); path.done = true; break; } _local1.visited = true; addNode(_local1, _local1.x + 1, _local1.y + 1, targetx, targety); addNode(_local1, _local1.x - 1, _local1.y + 1, targetx, targety); addNode(_local1, _local1.x + 1, _local1.y - 1, targetx, targety); addNode(_local1, _local1.x - 1, _local1.y - 1, targetx, targety); addNode(_local1, _local1.x + 1, _local1.y, targetx, targety); addNode(_local1, _local1.x - 1, _local1.y, targetx, targety); addNode(_local1, _local1.x, _local1.y + 1, targetx, targety); addNode(_local1, _local1.x, _local1.y - 1, targetx, targety); } if (path.done) { return(true); } delete path; } function getDist(px1, py1, px2, py2) { x = px2 - px1; y = py2 - py1; hyp = Math.sqrt((x * x) + (y * y)); return(hyp); } function getAngle(px1, py1, px2, py2) { x = px2 - px1; y = py2 - py1; hyp = Math.sqrt((x * x) + (y * y)); cos = x / hyp; rad = Math.acos(cos); deg = 180 / (Math.PI / rad); if (y < 0) { deg = -deg; } else if ((y == 0) && (x < 0)) { deg = 180; } return(deg); } function detectKeys() { var _local5 = _root.char[0]; var _local6 = false; pressingKey = false; game.clip.char0.play(); game.clip.charlegs0.play(); if (Key.isDown(39) or Key.isDown(67)) { if (Key.isDown(38) or Key.isDown(83)) { _local6 = _root.moveChar(_local5, 1, -1); game.clip.char0._rotation = 45; game.clip.charlegs0._rotation = 45; } else if (Key.isDown(40) or Key.isDown(88)) { _local6 = _root.moveChar(_local5, 1, 1); game.clip.char0._rotation = 135; game.clip.charlegs0._rotation = 135; } else { _local6 = _root.moveChar(_local5, 1, 0); game.clip.char0._rotation = 90; game.clip.charlegs0._rotation = 90; } game.clip.char0._rotation = game.clip.char0._rotation + 5; game.clip.charlegs0._rotation = game.clip.char0._rotation + 5; pressingKey = true; } else if (Key.isDown(37) or Key.isDown(90)) { if (Key.isDown(38) or Key.isDown(83)) { _local6 = _root.moveChar(_local5, -1, -1); game.clip.char0._rotation = 315; game.clip.charlegs0._rotation = 315; } else if (Key.isDown(40) or Key.isDown(88)) { _local6 = _root.moveChar(_local5, -1, 1); game.clip.char0._rotation = 225; game.clip.charlegs0._rotation = 225; } else { _local6 = _root.moveChar(_local5, -1, 0); game.clip.char0._rotation = 270; game.clip.charlegs0._rotation = 270; } pressingKey = true; } else if (Key.isDown(38) or Key.isDown(83)) { _local6 = _root.moveChar(_local5, 0, -1); game.clip.char0._rotation = 0; game.clip.charlegs0._rotation = 0; pressingKey = true; } else if (Key.isDown(40) or Key.isDown(88)) { _local6 = _root.moveChar(_local5, 0, 1); game.clip.char0._rotation = 180; game.clip.charlegs0._rotation = 180; pressingKey = true; } else { _local6 = _root.moveChar(_local5, 0, 0); if (char[0].shooting == 0) { game.clip.char0.stop(); } game.clip.charlegs0.stop(); } if (char[0].shooting == 0) { } else { fire(0, char[0].targetx, char[0].targety); } var _local2 = 1; while (_local2 < (level[clevel].count + 1)) { if ((char[_local2].die == 0) and (char[_local2].active == true)) { if (!char[_local2].flyer) { if (!_root.char[_local2].moving) { game.clip["char" + _local2].stop(1); var _local4 = false; var _local3 = 0; while (_local3 < (level[clevel].count + 1)) { if (char[_local3].team != char[_local2].team) { if (char[_local3].die == 0) { if (getDist(game.clip["char" + _local3]._x, game.clip["char" + _local3]._y, game.clip["char" + _local2]._x, game.clip["char" + _local2]._y) < 500) { char[_local2].targetx = Math.floor(game.clip["char" + _local3]._x / game.tileW); char[_local2].targety = Math.floor(game.clip["char" + _local3]._y / game.tileH); _local4 = true; break; } } } _local3++; } if (!_local4) { char[_local2].targety = Math.round(Math.random() * (myMap1.length - 2)); char[_local2].targetx = (char[0].xtile - 4) + Math.round(Math.random() * 8); } if (game[(("t_" + char[_local2].targety) + "_") + char[_local2].targetx].walkable) { getTarget(char[_local2].targetx, char[_local2].targety, _local2); } } else if (char[_local2].melee) { meleeAI(_local2); } else { moveAI(_root.char[_local2], _local2); game.clip["char" + _local2].play(); if (char[_local2].shooting > 0) { fire(_local2, game.clip["char" + char[_local2].starget]._x, game.clip["char" + char[_local2].starget]._y); } } } else { moveflyer(_local2); } } _local2++; } checkActivity(); movemissiles(); if (char[0].die == 0) { testDeath(0); } hitpoints.text = (("LIFE: " + Math.round(char[0].hpCurrent)) + " / ") + char[0].hpMax; hitpoints.setTextFormat(my_fmt); shieldlevel.text = "GOLD: " + gold; shieldlevel.setTextFormat(my_fmt3); score.text = "SCORE: " + gamescore; score.setTextFormat(my_fmt2); } function collectitems() { var _local1 = 1; while (_local1 < (level[clevel].count + 1)) { if ((char[_local1].gold > 0) and (char[_local1].hpCurrent < 1)) { if (game.clip["coins" + _local1].hitTest(game.clip.char0)) { game.clip["coins" + _local1].removeMovieClip(); gold = gold + char[_local1].gold; char[_local1].gold = 0; } } _local1++; } } function mouseisdown() { var _local2 = 5; if ((char[0].shooting < _local2) or (char[0].shooting == 0)) { char[0].shooting = 10; char[0].targetx = this._xmouse - game.clip._x; char[0].targety = this._ymouse - game.clip._y; fire(0, char[0].targetx, char[0].targety); } } function fire(owner, tx, ty) { if (char[owner].shooting == 5) { if (owner == 0) { if (splits == 1) { generatemissile(owner, tx, ty); } else if (splits == 2) { generatemissile(owner, tx, ty); generatemissile(owner, tx - 10, ty - 10); generatemissile(owner, tx + 10, ty + 10); } else if (splits == 3) { generatemissile(owner, tx, ty); generatemissile(owner, tx - 10, ty - 10); generatemissile(owner, tx + 10, ty + 10); generatemissile(owner, tx - 20, ty - 20); generatemissile(owner, tx + 20, ty + 20); } } else { generatemissile(owner, tx, ty); } } else if ((char[owner].shooting == 14) or (char[0].shooting == 9)) { if ((((((char[owner].race == "rogue") or (char[owner].race == "fwizard")) or (char[owner].race == "goblinarcher")) or (char[owner].race == "hero")) or (char[owner].race == "troll")) or (char[owner].race == "wizard")) { game.clip["char" + owner].gotoAndPlay(25); game.clip["char" + owner]._rotation = 90 + getAngle(game.clip["char" + owner]._x, game.clip["char" + owner]._y, tx, ty); if ((owner == 0) and (pressingKey == false)) { game.clip["charlegs" + owner].gotoAndPlay(25); game.clip["charlegs" + owner]._rotation = game.clip["char" + owner]._rotation; } } } if (char[owner].shooting > 0) { if ((((((char[owner].race == "rogue") or (char[owner].race == "fwizard")) or (char[owner].race == "goblinarcher")) or (char[owner].race == "hero")) or (char[cp].race == "troll")) or (char[cp].race == "wizard")) { game.clip["char" + owner]._rotation = 90 + getAngle(game.clip["char" + owner]._x, game.clip["char" + owner]._y, tx, ty); } char[owner].shooting--; } } function generatemissile(owner, tx, ty) { if (misslecount < misslemax) { misslecount++; } else { misslecount = 0; } if (char[owner].cweapon == "rweapon") { game.clip.attachMovie(char[owner].rweapon, "missle" + misslecount, 9990001 + misslecount); } else { game.clip.attachMovie(char[owner].lweapon, "missle" + misslecount, 9990001 + misslecount); } missle[misslecount] = {mowner:owner, targetx:tx, targety:ty, active:true, speed:20, startx:game.clip["char" + owner]._x, starty:game.clip["char" + owner]._y}; game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x; game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y; game.clip["missle" + misslecount]._rotation = 90 + getAngle(game.clip["missle" + misslecount]._x, game.clip["missle" + misslecount]._y, tx, ty); game.clip["missle" + misslecount]._x = game.clip["char" + owner]._x; game.clip["missle" + misslecount]._y = game.clip["char" + owner]._y; if ((char[owner].race == "drake") or (char[owner].race == "dragon")) { missle[misslecount].speed = 15; dragonbreath.start(); } else if (((char[owner].race == "rogue") or (char[owner].race == "goblinarcher")) or (char[owner].race == "hero")) { arrow_shot.start(); } else if ((char[cp].race == "troll") or (char[cp].race == "wizard")) { fireball.start(); } } function movemissiles() { var _local1 = 0; while (_local1 < (misslemax + 1)) { if (missle[_local1].active) { game.clip["missle" + _local1]._y = game.clip["missle" + _local1]._y + (missle[_local1].speed * (-Math.cos((Math.PI * game.clip["missle" + _local1]._rotation) / 180))); game.clip["missle" + _local1]._x = game.clip["missle" + _local1]._x + (missle[_local1].speed * Math.sin((Math.PI * game.clip["missle" + _local1]._rotation) / 180)); if (getDist(game.clip["missle" + _local1]._x, game.clip["missle" + _local1]._y, missle[_local1].startx, missle[_local1].starty) > 500) { game.clip["missle" + _local1].swapDepths(1); game.clip["missle" + _local1]._x = 90000 /* 0x015F90 */; game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; } else { var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if (_local2 == missle[_local1].mowner) { } else if ((char[_local2].die == 0) and (char[_local2].active == true)) { if (char[missle[_local1].mowner].team == char[_local2].team) { } else if (game.clip["missle" + _local1].hitTest(game.clip["char" + _local2])) { if (char[missle[_local1].mowner].rweapon == "fire5") { testDeath(_local2); } else if ((char[missle[_local1].mowner].rweapon == "arrow") or (char[missle[_local1].mowner].rweapon == "boulder")) { arrowhit.start(); game.clip.attachMovie("bloodspatter", "explosion" + _local1, 900300 + _local1); game.clip["explosion" + _local1]._x = game.clip["missle" + _local1]._x; game.clip["explosion" + _local1]._y = game.clip["missle" + _local1]._y; game.clip["explosion" + _local1]._rotation = game.clip["missle" + _local1]._rotation + 180; char[_local2].hpCurrent = char[_local2].hpCurrent - Math.round((Math.random() * char[missle[_local1].mowner].mattack) + 3); game.clip["missle" + _local1].swapDepths(1); game.clip["missle" + _local1]._x = 90000 /* 0x015F90 */; game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; testDeath(_local2); } else if (char[missle[_local1].mowner].rweapon == "beamfull") { game.clip.attachMovie("explosion1", "explosion" + _local1, 900300 + _local1); char[_local2].hpCurrent = char[_local2].hpCurrent - Math.round((Math.random() * char[missle[_local1].mowner].mattack) + 30); game.clip["explosion" + _local1]._x = game.clip["missle" + _local1]._x; game.clip["explosion" + _local1]._y = game.clip["missle" + _local1]._y; game.clip["missle" + _local1].swapDepths(1); game.clip["missle" + _local1]._x = 90000 /* 0x015F90 */; game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; testDeath(_local2); } else { game.clip.attachMovie("explosion1", "explosion" + _local1, 900300 + _local1); game.clip["explosion" + _local1]._x = game.clip["missle" + _local1]._x; game.clip["explosion" + _local1]._y = game.clip["missle" + _local1]._y; game.clip["missle" + _local1].swapDepths(1); game.clip["missle" + _local1]._x = 90000 /* 0x015F90 */; game.clip["missle" + _local1].removeMovieClip(); missle[_local1].active = false; } } } _local2++; } } } _local1++; } } function testDeath(cp) { if (char[cp].hpCurrent < 1) { if (cp == 0) { game.clip.attachMovie("explosion2", "explosion" + cp, 900300 + cp); game.clip["explosion" + cp]._x = game.clip["char" + cp]._x; game.clip["explosion" + cp]._y = game.clip["char" + cp]._y; game.clip["explosion" + cp].gotoAndPlay(4); game.clip["char" + cp].swapDepths(501); game.clip["char" + cp].removeMovieClip(); char[cp].die = 1; attachMovie("defeat", "defeat", 109994); defeat._x = 310; defeat._y = 230; _global.SCORE = gamescore - 1000; _global.GOLD = 0; x7._x = 3000; x4._x = 3000; x5._x = 3000; x6._x = 3000; x1.removeMovieClip(); x2.removeMovieClip(); x3.removeMovieClip(); y1.stopDrag(); y1._x = 3000; Mouse.show(); } else if (char[cp].flyer) { if ((char[cp].race == "drake") or (char[cp].race == "dragon")) { game.clip.attachMovie("explosion2", "explosion" + cp, 900300 + cp); game.clip["explosion" + cp]._x = game.clip["char" + cp]._x; game.clip["explosion" + cp]._y = game.clip["char" + cp]._y; game.clip["explosion" + cp].gotoAndPlay(4); } if (char[cp].gold > 0) { game.clip.attachMovie("coins", "coins" + cp, 9500 + cp); game.clip["coins" + cp]._x = game.clip["char" + cp]._x; game.clip["coins" + cp]._y = game.clip["char" + cp]._y; } game.clip["char" + cp].swapDepths(501); game.clip["char" + cp].removeMovieClip(); char[cp].die = 1; gamescore = gamescore + char[cp].hpMax; checkvictory(); } else { game.clip["char" + cp].gotoAndPlay(151); game.clip["char" + cp].swapDepths(9100 + cp); char[cp].die = 1; if (char[cp].gold > 0) { game.clip.attachMovie("coins", "coins" + cp, 9500 + cp); game.clip["coins" + cp]._x = game.clip["char" + cp]._x; game.clip["coins" + cp]._y = game.clip["char" + cp]._y; } gamescore = gamescore + char[cp].hpMax; checkvictory(); if ((((char[cp].race == "goblin") or (char[cp].race == "goblinarcher")) or (char[cp].race == "troll")) or (char[cp].race == "battleogre")) { moan.start(); } } } } function checkvictory() { var _local3 = 0; var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if ((char[_local2].team == 2) and (char[_local2].die == 0)) { _local3++; } _local2++; } if ((_local3 < 10) and (char[0].xtile > (myMap1[0].length - 2))) { game.clip.swapDepths(1); game.clip.removeMovieClip(); game.removeMovieClip(); _global.LEVELS++; _global.SCORE = gamescore; _global.GOLD = gold; _global.leveltime = Math.round(ltime / 24); leveltimer._x = -100; if (_global.LEVELS > 15) { gotoAndStop (50); } else { gotoAndStop (35); } } } function changeColor(item, ra, rb, ga, gb, ba, bb, aa, ab) { var _local2 = new Color(item); var _local1 = new Object(); if (ra != 0) { _local1.ra = ra; } if (ga != 0) { _local1.ga = ga; } if (ba != 0) { _local1.ba = ba; } if (aa != 0) { _local1.aa = aa; } if (rb != 0) { _local1.rb = rb; } if (gb != 0) { _local1.gb = gb; } if (bb != 0) { _local1.bb = bb; } if (ab != 0) { _local1.ab = ab; } _local2.setTransform(_local1); } function checkActivity() { ltime++; leveltimer.text = "Timer: " + Math.round(ltime / 24); leveltimer.setTextFormat(my_fmt3); var _local1 = 1; while (_local1 < (level[clevel].count + 1)) { if ((((((char[_local1].xtile - char[0].xtile) < 6) and (char[_local1].behind == false)) or (((char[_local1].xtile - char[0].xtile) < -4) and (char[_local1].behind == true))) and (char[_local1].active == false)) and (char[_local1].hpCurrent > 0)) { char[_local1].active = true; if (char[_local1].race == "goblin") { game.clip.attachMovie("goblin", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "rat") { game.clip.attachMovie("rat", "char" + _local1, 10000 + _local1); game.clip["char" + _local1]._xscale = 70; game.clip["char" + _local1]._yscale = 70; } else if (char[_local1].race == "goblinarcher") { game.clip.attachMovie("goblinarcher", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "wizard") { game.clip.attachMovie("wizard", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "footman") { game.clip.attachMovie("footman", "char" + _local1, 10000 + _local1); game.clip["char" + _local1]._xscale = 80; game.clip["char" + _local1]._yscale = 80; } else if (char[_local1].race == "lionman") { game.clip.attachMovie("lionman", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "troll") { game.clip.attachMovie("troll", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "lizardman") { game.clip.attachMovie("lizardman", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "demon") { game.clip.attachMovie("demon", "char" + _local1, 10000 + _local1); var _local2 = 50 + Math.round(Math.random() * 50); game.clip["char" + _local1]._xscale = _local2; game.clip["char" + _local1]._yscale = _local2; } else if (char[_local1].race == "battleogre") { game.clip.attachMovie("battleogre", "char" + _local1, 10000 + _local1); game.clip["char" + _local1]._xscale = 120; game.clip["char" + _local1]._yscale = 120; } else if (char[_local1].race == "rogue") { game.clip.attachMovie("rogue", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "hero") { game.clip.attachMovie("hero", "char" + _local1, 10000 + _local1); } else if (char[_local1].race == "drake") { game.clip.attachMovie("dragon", "char" + _local1, 1000000 + _local1); game.clip["char" + _local1]._xscale = 50; game.clip["char" + _local1]._yscale = 50; changeColor("game.clip.char" + _local1, Math.round(Math.random() * 70), 0, Math.round(Math.random() * 70), 0, Math.round(Math.random() * 70), 0, 99, 0); } else if (char[_local1].race == "dragon") { game.clip.attachMovie("dragon", "char" + _local1, 1000000 + _local1); changeColor("game.clip.char" + _local1, Math.round(Math.random() * 70), 0, Math.round(Math.random() * 70), 0, Math.round(Math.random() * 70), 0, 99, 0); } else if (char[_local1].race == "bat") { game.clip.attachMovie("bat", "char" + _local1, 1000000 + _local1); } char[_local1].clip = game.clip["char" + _local1]; char[_local1].x = (char[_local1].xtile * game.tileW) + (game.tileW / 2); char[_local1].y = (char[_local1].ytile * game.tileW) + (game.tileW / 2); char[_local1].width = char[_local1].clip._width / 2; char[_local1].height = char[_local1].clip._height / 2; char[_local1].clip._x = char[_local1].x; char[_local1].clip._y = char[_local1].y; char[_local1].clip.gotoAndStop(char[_local1].frame); char[_local1].xstep = char[_local1].x; char[_local1].ystep = char[_local1].y; } if (((char[_local1].active == true) and (char[_local1].hpCurrent < 1)) and (char[_local1].xtile < (char[0].xtile - 6))) { char[_local1].active = false; game.clip["char" + _local1].removeMovieClip(); } _local1++; } } function moveflyer(i) { var _local4 = game.clip["char" + i]._rotation; var _local3 = 90 + getAngle(game.clip["char" + i]._x, game.clip["char" + i]._y, game.clip.char0._x, game.clip.char0._y); if (game.clip["char" + i]._rotation < 0) { if (_local3 < 0) { if ((game.clip["char" + i]._rotation + 363) < (_local3 + 360)) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation + 3; char[i].swing = 1; } else if (((game.clip["char" + i]._rotation - 3) + 360) > (_local3 + 360)) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation - 3; char[i].swing = -1; } else if ((char[i].race == "drake") or (char[i].race == "dragon")) { if (char[i].shooting > 5) { char[i].shooting = 0; generatemissile(i, game.clip.char0._x, game.clip.char0._y); } else { char[i].shooting++; } } } else if ((game.clip["char" + i]._rotation + 363) < _local3) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation + 3; char[i].swing = 1; } else if (((game.clip["char" + i]._rotation - 3) + 360) > _local3) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation - 3; char[i].swing - 1; } else if ((char[i].race == "drake") or (char[i].race == "dragon")) { if (char[i].shooting > 5) { char[i].shooting = 0; generatemissile(i, game.clip.char0._x, game.clip.char0._y); } else { char[i].shooting++; } } } else if (_local3 < 0) { if ((game.clip["char" + i]._rotation + 3) < (_local3 + 360)) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation + (3 * char[i].swing); } else if ((game.clip["char" + i]._rotation - 3) > (_local3 + 360)) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation + 3; char[i].swing = 1; } else if ((char[i].race == "drake") or (char[i].race == "dragon")) { if (char[i].shooting > 5) { char[i].shooting = 0; generatemissile(i, game.clip.char0._x, game.clip.char0._y); } else { char[i].shooting++; } } } else if ((game.clip["char" + i]._rotation + 3) < _local3) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation + 3; char[i].swing = 1; } else if ((game.clip["char" + i]._rotation - 3) > _local3) { game.clip["char" + i]._rotation = game.clip["char" + i]._rotation - 3; char[i].swing = -1; } else if ((char[i].race == "drake") or (char[i].race == "dragon")) { if (char[i].shooting > 5) { char[i].shooting = 0; generatemissile(i, game.clip.char0._x, game.clip.char0._y); } else { char[i].shooting++; } } game.clip["char" + i]._y = game.clip["char" + i]._y + (9 * (-Math.cos((Math.PI * game.clip["char" + i]._rotation) / 180))); game.clip["char" + i]._x = game.clip["char" + i]._x + (9 * Math.sin((Math.PI * game.clip["char" + i]._rotation) / 180)); var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if (((char[_local2].team == 1) and (char[_local2].die == 0)) && (char[_local2].active == true)) { if (game.clip["char" + i].hitTest(game.clip["char" + _local2])) { char[_local2].hpCurrent = char[_local2].hpCurrent - Math.round(Math.random() * char[i].mattack); Whoosh.start(); testDeath(_local2); } } _local2++; } } function updateMaxx() { var _local3 = 0; var _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if (((char[_local2].team == 2) and (char[_local2].active == true)) and (char[_local2].die == 0)) { if (game.clip["char" + _local2]._x < (maxx - 500)) { _local3++; } } _local2++; } trace(_local3); if (_local3 == 0) { this.attachMovie("go", "go", 110009); maxx = maxx + 1500; } else if (stopcount == 0) { this.attachMovie("stop", "go", 110009); stopcount++; } else if (stopcount > 250) { this.attachMovie("go", "go", 110009); _local2 = 0; while (_local2 < (level[clevel].count + 1)) { if (((char[_local2].team == 2) and (char[_local2].active == true)) and (char[_local2].die == 0)) { if (game.clip["char" + _local2]._x < (maxx - 500)) { char[_local2].active = false; game.clip["char" + _local2].removeMovieClip(); } } _local2++; } maxx = maxx + 1500; stopcount = 0; } else { trace(stopcount); stopcount++; } } fscommand ("allowscale", false); fscommand ("allowscale", false); var y1 = this.attachMovie("bullseye", "bullseye", 9999999); Mouse.hide(); startDrag ("bullseye"); tellTarget ("bullseye") { _x = this._xmouse; _y = this._ymouse; }; var my_fmt = new TextFormat(); my_fmt.color = 65280; my_fmt.size = 16; my_fmt.bold = true; var my_fmt2 = new TextFormat(); my_fmt2.color = 16711680 /* 0xFF0000 */; my_fmt2.size = 16; my_fmt2.bold = true; var my_fmt3 = new TextFormat(); my_fmt3.color = 16776960 /* 0xFFFF00 */; my_fmt3.size = 16; my_fmt3.bold = true; var x4 = this.createTextField("hitpoints", 110000, 30, 458, 180, 40); var x5 = this.createTextField("shieldlevel", 110001, 250, 458, 180, 40); var x6 = this.createTextField("score", 110002, 480, 458, 180, 40); var x7 = this.createTextField("leveltimer", 110003, 480, 10, 280, 40); var x1 = this.attachMovie("woodsign", "w1", 109991); w1._x = 10; w1._y = 458; var x2 = this.attachMovie("woodsign", "w2", 109992); w2._x = 230; w2._y = 458; var x3 = this.attachMovie("woodsign", "w3", 109993); w3._x = 460; w3._y = 458; var clearpath = 4; myMap1 = []; var i = 0; while (i < 8) { myMap1[i] = []; var j = 0; while (j < 80) { if (((Math.random() * 20) > 5) or (j < 5)) { myMap1[i][j] = 0; } else { var ttype = Math.round((Math.random() * 10) + 5); myMap1[i][j] = ttype; } j++; } i++; } var j = 0; while (j < 80) { myMap1[clearpath][j] = 0; var updown = Math.round(Math.random() * 7); if (updown > clearpath) { clearpath = clearpath + 1; myMap1[clearpath][j] = 0; } else if (updown < clearpath) { clearpath = clearpath - 1; myMap1[clearpath][j] = 0; } j++; } var saved = 0; var cc = 0; var ix = 0; var iy = 0; var ixx = 0; var iyy = 0; var mapstr; var splits = 1; var splitscount = 0; var maxx = 2500; var maxxtrigger = false; var gold = _global.GOLD; var pressingKey = false; var ltime = 0; var swing = 1; astars = []; astars[0] = []; astars[0][0] = []; astars[0][0][0] = []; game = {tileW:80, tileH:80, currentMap:1, visx:8, visy:8, centerx:320, centery:120}; game.Tile0 = function () { }; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile1 = function () { }; game.Tile1.prototype.walkable = false; game.Tile1.prototype.frame = 2; game.Doors = function (newmap, newcharx, newchary) { this.newmap = newmap; this.newcharx = newcharx; this.newchary = newchary; }; game.Doors.prototype.walkable = true; game.Doors.prototype.frame = 3; game.Doors.prototype.door = true; game.Tile2 = function () { }; game.Tile2.prototype = new game.Doors(2, 1, 4); game.Tile3 = function () { }; game.Tile3.prototype = new game.Doors(1, 12, 10); game.Tile4 = function () { }; game.Tile4.prototype.walkable = false; game.Tile4.prototype.frame = 20; game.Tile5 = function () { game.Tile5.prototype.walkable = false; game.Tile5.prototype.frame = 4; game.Tile5.prototype.building = true; game.Tile5.prototype.hp = 100; }; game.Tile6 = function () { game.Tile6.prototype.walkable = false; game.Tile6.prototype.frame = 5; }; game.Tile7 = function () { game.Tile7.prototype.walkable = false; game.Tile7.prototype.frame = 6; game.Tile7.prototype.building = true; game.Tile7.prototype.hp = 100; }; game.Tile8 = function () { game.Tile8.prototype.walkable = false; game.Tile8.prototype.frame = 7; game.Tile8.prototype.building = true; game.Tile8.prototype.hp = 100; }; game.Tile9 = function () { game.Tile9.prototype.walkable = false; game.Tile9.prototype.frame = 8; }; game.Tile10 = function () { game.Tile10.prototype.walkable = false; game.Tile10.prototype.frame = 9; }; game.Tile11 = function () { game.Tile11.prototype.walkable = false; game.Tile11.prototype.frame = 10; }; game.Tile12 = function () { game.Tile12.prototype.walkable = false; game.Tile12.prototype.frame = 11; }; game.Tile13 = function () { game.Tile13.prototype.walkable = false; game.Tile13.prototype.frame = 12; }; game.Tile14 = function () { game.Tile14.prototype.walkable = false; game.Tile14.prototype.frame = 13; }; game.Tile15 = function () { game.Tile15.prototype.walkable = false; game.Tile15.prototype.frame = 14; }; game.Tile16 = function () { game.Tile16.prototype.walkable = false; game.Tile16.prototype.frame = 15; }; game.Tile17 = function () { game.Tile17.prototype.walkable = false; game.Tile17.prototype.frame = 16; }; var missle = []; var misslecount = 0; var misslemax = 20; var gamescore = _global.SCORE; var clevel = _global.LEVELS; var mouseattackcounter = 1; var stopcount = 0; var level = []; level[1] = {tile:"grass", count:60, goblin:5, goblinarcher:0, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:0, lionman:0, troll:0, demon:0, rat:45, drake:0, bat:10}; level[2] = {tile:"grass", count:90, goblin:20, goblinarcher:5, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:0, lionman:0, troll:0, demon:0, rat:45, drake:0, bat:20}; level[3] = {tile:"grass", count:100, goblin:35, goblinarcher:10, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:0, lionman:0, troll:0, demon:0, rat:25, drake:0, bat:30}; level[4] = {tile:"tiles", count:100, goblin:65, goblinarcher:29, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:1, lionman:0, troll:0, demon:0, rat:0, drake:0, bat:0}; level[5] = {tile:"tiles", count:100, goblin:40, goblinarcher:35, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:25, lionman:0, troll:0, demon:0, rat:0, drake:0, bat:0}; level[6] = {tile:"tiles", count:100, goblin:5, goblinarcher:15, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:80, lionman:0, troll:0, demon:0, rat:0, drake:0, bat:0}; level[7] = {tile:"beachsand3", count:100, goblin:10, goblinarcher:15, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:50, lionman:0, troll:0, demon:0, rat:0, drake:0, bat:25}; level[8] = {tile:"beachsand3", count:100, goblin:10, goblinarcher:10, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:40, lionman:0, troll:20, demon:0, rat:0, drake:0, bat:20}; level[9] = {tile:"winter", count:100, goblin:10, goblinarcher:10, footman:0, rogue:0, wizard:0, lizardman:0, battleogre:30, lionman:0, troll:30, demon:0, rat:0, drake:0, bat:20}; level[10] = {tile:"sand_1", count:100, goblin:0, goblinarcher:0, footman:0, rogue:0, wizard:0, lizardman:10, battleogre:2, lionman:50, troll:20, demon:0, rat:0, drake:0, bat:18}; level[11] = {tile:"sand_1", count:100, goblin:0, goblinarcher:0, footman:0, rogue:0, wizard:0, lizardman:30, battleogre:0, lionman:50, troll:0, demon:0, rat:0, drake:15, bat:5}; level[12] = {tile:"Grass2", count:100, goblin:0, goblinarcher:0, footman:0, rogue:0, wizard:0, lizardman:40, battleogre:0, lionman:10, troll:0, demon:0, rat:0, drake:50, bat:0}; level[13] = {tile:"grass1thumbsmall", count:120, goblin:0, goblinarcher:0, footman:20, rogue:0, wizard:20, lizardman:40, battleogre:0, lionman:0, troll:0, demon:0, rat:0, drake:40, bat:0}; level[14] = {tile:"redmud", count:120, goblin:5, goblinarcher:10, footman:25, rogue:0, wizard:20, lizardman:20, battleogre:5, lionman:5, troll:10, demon:0, rat:0, drake:20, bat:0}; level[15] = {tile:"winter", count:135, goblin:10, goblinarcher:10, footman:20, rogue:0, wizard:20, lizardman:10, battleogre:10, lionman:10, troll:10, demon:10, rat:0, drake:20, bat:0, dragon:5}; var char = []; char[0] = {xtile:2, ytile:4, speed:5, width:20, height:20, dirx:0, diry:0, targetx:0, targety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:500, hpCurrent:500, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:100, dleft:0, dright:0, dup:0, ddown:0, race:"dragon", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:0, mtarget:0, mattack:10, active:true, behind:false, flyer:false, swing:1}; var i = 1; while (i < (level[clevel].count + 1)) { char[i] = {xtile:3, ytile:3, speed:5, width:31, height:31, dirx:0, diry:0, targetx:0, targety:0, moving:false, frame:0, moveCount:0, team:1, weapon:"sword", lweapon:"bow", hpMax:100, hpCurrent:100, isHit:false, die:0, rangex:0, rangey:0, rAngle:0, shieldm:100, shieldc:0, dleft:0, dright:0, dup:0, ddown:0, race:"", shooting:0, wlife:0, melee:false, mcount:0, a1:50, a2:80, a3:100, a4:100, ranged:false, starget:0, mtarget:0, mattack:10, active:false, behind:false, flyer:false, swing:1, gold:0}; char[i].ytile = Math.round(Math.random() * (myMap1.length - 2)) + 1; char[i].xtile = Math.round(Math.random() * (myMap1[0].length - 8)) + 7; if (myMap1[char[i].ytile][char[i].xtile] > 0) { i--; } else { if (Math.round(Math.random() * 10) > 6) { char[i].behind = true; } if (level[clevel].goblin > 0) { level[clevel].goblin--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "goblin"; char[i].team = 2; char[i].a1 = 25; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; char[i].gold = Math.round(Math.random() * 10) + 1; } else if (level[clevel].rat > 0) { level[clevel].rat--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "rat"; char[i].team = 2; char[i].mattack = 5; char[i].hpMax = 20; char[i].hpCurrent = 20; } else if (level[clevel].goblinarcher > 0) { level[clevel].goblinarcher--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "goblinarcher"; char[i].team = 2; char[i].ranged = true; char[i].gold = Math.round(Math.random() * 10) + 1; } else if (level[clevel].footman > 0) { level[clevel].footman--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "footman"; char[i].team = 2; char[i].speed = 8; char[i].mattack = 75; char[i].hpMax = 550; char[i].hpCurrent = 550; char[i].gold = Math.round(Math.random() * 150) + 1; } else if (level[clevel].lionman > 0) { level[clevel].lionman--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "lionman"; char[i].team = 2; char[i].mattack = 65; char[i].hpMax = 450; char[i].hpCurrent = 450; char[i].gold = Math.round(Math.random() * 150) + 1; } else if (level[clevel].troll > 0) { level[clevel].troll--; char[i].rweapon = "boulder"; char[i].lweapon = "boulder"; char[i].race = "troll"; char[i].team = 2; char[i].ranged = true; char[i].mattack = 45; char[i].hpMax = 450; char[i].hpCurrent = 450; char[i].gold = Math.round(Math.random() * 150) + 1; } else if (level[clevel].wizard > 0) { level[clevel].wizard--; char[i].rweapon = "beamfull"; char[i].lweapon = "beamfull"; char[i].race = "wizard"; char[i].team = 2; char[i].ranged = true; char[i].mattack = 95; char[i].hpMax = 850; char[i].hpCurrent = 850; char[i].gold = Math.round(Math.random() * 150) + 1; } else if (level[clevel].lizardman > 0) { level[clevel].lizardman--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "lizardman"; char[i].team = 2; char[i].mattack = 55; char[i].hpMax = 550; char[i].hpCurrent = 550; char[i].gold = Math.round(Math.random() * 90) + 1; } else if (level[clevel].demon > 0) { level[clevel].demon--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "demon"; char[i].team = 2; char[i].speed = 8; char[i].mattack = 155; char[i].hpMax = 1400; char[i].hpCurrent = 1400; char[i].gold = Math.round(Math.random() * 1000) + 1; } else if (level[clevel].battleogre > 0) { level[clevel].battleogre--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "battleogre"; char[i].team = 2; char[i].mattack = 55; char[i].hpMax = 450; char[i].hpCurrent = 450; char[i].gold = Math.round(Math.random() * 70) + 1; } else if (level[clevel].rogue > 0) { level[clevel].rogue--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "rogue"; char[i].team = 1; char[i].ranged = true; char[i].mattack = 35; char[i].hpMax = 150; char[i].hpCurrent = 150; char[i].xtile = 2; char[i].ytile = 4; } else if (level[clevel].hero > 0) { game.clip.attachMovie("herotop", "char" + i, (10000 + i) - 1); game.clip.attachMovie("herobottom", "charlegs" + i, 10000 + i); level[clevel].hero--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "footman"; char[i].team = 1; char[i].mattack = 15; char[i].hpMax = 650; char[i].hpCurrent = 650; char[i].a1 = 25; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; } else if (level[clevel].drake > 0) { level[clevel].drake--; char[i].rweapon = "fire3"; char[i].lweapon = "fire3"; char[i].race = "drake"; char[i].team = 2; char[i].mattack = 25; char[i].hpMax = 550; char[i].hpCurrent = 550; char[i].a1 = 25; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; char[i].flyer = true; } else if (level[clevel].dragon > 0) { level[clevel].dragon--; char[i].rweapon = "fire2"; char[i].lweapon = "fire2"; char[i].race = "dragon"; char[i].team = 2; char[i].mattack = 125; char[i].hpMax = 2550; char[i].hpCurrent = 2550; char[i].a1 = 25; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; char[i].flyer = true; } else if (level[clevel].bat > 0) { level[clevel].bat--; char[i].rweapon = "arrow"; char[i].lweapon = "arrow"; char[i].race = "bat"; char[i].team = 2; char[i].mattack = 1; char[i].hpMax = 10; char[i].hpCurrent = 10; char[i].a1 = 25; char[i].a2 = 50; char[i].a3 = 75; char[i].a4 = 100; char[i].flyer = true; } } i++; } flapwings = new Sound(); flapwings.attachSound("flapwings"); dragonbreath = new Sound(); dragonbreath.attachSound("dragonbreath"); dragonbreath = new Sound(); dragonbreath.attachSound("dragonbreath"); arrow_shot = new Sound(); arrow_shot.attachSound("Arrow_Swoosh"); arrowhit = new Sound(); arrowhit.attachSound("arrowhit"); Whoosh = new Sound(); Whoosh.attachSound("Whoosh"); Fireball = new Sound(); Fireball.attachSound("Fireball"); Fireball3 = new Sound(); Fireball3.attachSound("Fireball3"); ohh = new Sound(); ohh.attachSound("ohh"); moan = new Sound(); moan.attachSound("moan"); var recursiveFunction = function () { mouseisdown(); }; this.onMouseDown = function () { this.onEnterFrame = recursiveFunction; }; this.onMouseUp = function () { delete this.onEnterFrame; }; buildMap(_root["myMap" + game.currentMap]); stop();
Instance of Symbol 19 MovieClip [empty] "controller" in Frame 30
onClipEvent (enterFrame) { _root.detectKeys(); }
Frame 35
if (_global.LEVELS > 1) { stop(); trace("interAdd"); MochiAd.showInterLevelAd({id:"9b733987de1e8726", res:"640x480"}); } else { this.play(); }
Frame 40
timetaken = _global.leveltime; var tg = (((_global.LEVELS * 100) + 200) - _global.leveltime); if (tg > 0) { timegold = tg; } else { tg = 0; timegold = 0; } compgold = _global.LEVELS * 25; _global.GOLD = (_global.GOLD + tg) + (_global.LEVELS * 25); var my_fmt = new TextFormat(); my_fmt.color = 65280; my_fmt.size = 16; my_fmt.bold = true; var my_fmt2 = new TextFormat(); my_fmt2.color = 16711680 /* 0xFF0000 */; my_fmt2.size = 16; my_fmt2.bold = true; var my_fmt3 = new TextFormat(); my_fmt3.color = 16776960 /* 0xFFFF00 */; my_fmt3.size = 16; my_fmt3.bold = true; shieldlevel.text = "GOLD: " + _global.GOLD; shieldlevel.setTextFormat(my_fmt3); stop();
Frame 45
stop();
Instance of Symbol 1776 MovieClip in Frame 45
on (press) { if (_global.GOLD > 99) { _global.GOLD = _global.GOLD - 100; _global.hp = _global.hp + 25; _parent.hitpoints.text = (("LIFE: " + _global.hp) + " / ") + _global.hp; _parent.shieldlevel.text = "GOLD: " + _global.GOLD; var my_fmt = new TextFormat(); my_fmt.color = 65280; my_fmt.size = 16; my_fmt.bold = true; var my_fmt2 = new TextFormat(); my_fmt2.color = 16711680 /* 0xFF0000 */; my_fmt2.size = 16; my_fmt2.bold = true; var my_fmt3 = new TextFormat(); my_fmt3.color = 16776960 /* 0xFFFF00 */; my_fmt3.size = 16; my_fmt3.bold = true; _parent.hitpoints.setTextFormat(my_fmt); _parent.shieldlevel.setTextFormat(my_fmt3); } }
Instance of Symbol 1776 MovieClip in Frame 45
on (press) { if (_global.GOLD > 99) { _global.GOLD = _global.GOLD - 100; _global.damage = _global.damage + 2; _parent.shieldlevel.text = "GOLD: " + _global.GOLD; var my_fmt = new TextFormat(); my_fmt.color = 65280; my_fmt.size = 16; my_fmt.bold = true; var my_fmt2 = new TextFormat(); my_fmt2.color = 16711680 /* 0xFF0000 */; my_fmt2.size = 16; my_fmt2.bold = true; var my_fmt3 = new TextFormat(); my_fmt3.color = 16776960 /* 0xFFFF00 */; my_fmt3.size = 16; my_fmt3.bold = true; _parent.hitpoints.setTextFormat(my_fmt); _parent.shieldlevel.setTextFormat(my_fmt3); } }
Frame 50
var i = 0; while (i < (maxfire + 1)) { this["fire" + i].removeMovieClip(); this["fire2" + i].removeMovieClip(); i++; } story.removeMovieClip(); box.removeMovieClip(); about.removeMovieClip(); howto.removeMovieClip(); credits.removeMovieClip(); scores.removeMovieClip(); leave.removeMovieClip(); var i = 1; while (i < 16) { this["names" + i].removeTextField(); this["scores" + i].removeTextField(); i++; } hweapon.removeTextField(); dweapon.removeTextField(); if (_global.LEVELS == 1) { quest = "Recently there has become an overwhelming plague of rats near the village. Eradicate the pests before they spread further"; } else if (_global.LEVELS == 2) { quest = "Due to your efforts the pests are slowly being reduced, please proceed in hunting the remainder down."; } else if (_global.LEVELS == 3) { quest = "The town watch has had an alert of a band of goblins near the village. Please investigate and if necssary remove them by force."; } else if (_global.LEVELS == 4) { quest = "Turns out that there is a small army of goblins massing together in the badlands. Please investigate further and if possible create havoc before the get too organised."; } else if (_global.LEVELS == 5) { quest = "Our worst fears are true, the goblins have a massive army marching our way, please see what you can do in slowing them down."; } else if (_global.LEVELS == 6) { quest = "You have managed to stop their approach, they seem to be waiting for something, please see if you can chase of the remainder."; } else if (_global.LEVELS == 7) { quest = "The goblins it appears where waiting for battleogres. Generally they don't work together, search the battleogre badlands to see what is happening."; } else if (_global.LEVELS == 8) { quest = "Looks like the battleogres where part of a bigger plan. There have been reports of trolls marching with the ogres. See what you can do."; } else if (_global.LEVELS == 9) { quest = "The trolls and ogres are fleeing into the snowy mountains, chase them down and kill them so we won't have a threat in the future."; } else if (_global.LEVELS == 10) { quest = "Near the mountains have been spotted the fabled lion men. Please see if you can negotiate a treaty with them as they are intelligent creatures."; } else if (_global.LEVELS == 11) { quest = "Looks like the lion man has been corrupted by some evil, there are reports of lizard men mingling with them. Investigate and report."; } else if (_global.LEVELS == 12) { quest = "The lizard men seem to be some half breed of drake or dragon, they have many pet drakes flying to support their evil cause. See if you can stop them."; } else if (_global.LEVELS == 13) { quest = "The drakes are amassing with even more lizard men, but the truth has been revealed, the reason behind all these creatures are wicked humans. Kill them all."; } else if (_global.LEVELS == 14) { quest = "The bandits outpost has been located, destroy as many of them nearby the outpost as possbile so the army won't have to many inconveniences when it comes to clear these scum out."; } else if (_global.LEVELS == 15) { quest = "Our worst fears are true, dragons are allied with the evil humans and are lead by a horde of demons!, please help fight this evil horde as we fear the army will not survive."; } else { gotoAndStop (9); }
Frame 65
gotoAndPlay (30);
Symbol 20 MovieClip [coins] Frame 1
var coincount = 0; var i = 0; while (i < 10) { attachMovie("coin", "coin" + i, 100 + i); this["coin" + i]._x = (Math.random() * 20) - 10; this["coin" + i]._y = (Math.random() * 20) - 10; i++; } play();
Symbol 20 MovieClip [coins] Frame 3
coincount++; if (countcount > 100) { this._alpha--; } if (this._alpha < 10) { this.removeMovieClip(); } gotoAndPlay (2);
Symbol 1792 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.31"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 1793 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.1"); } static function showPreGameAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showTimedAd(options) { showInterLevelAd(options); } static function showPreloaderAd(options) { showPreGameAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local26 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local26); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local25 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local25); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb_arg) { var _local8 = parseInt(cb_arg); var _local4 = this._callbacks[_local8]; if (!_local4) { return(undefined); } delete this._callbacks[_local8]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1794 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 97 MovieClip Frame 1
Symbol 97 MovieClip Frame 140
stop(); _root.gotoAndPlay(10);
Symbol 106 MovieClip [goblinportrait] Frame 1
stop();
Symbol 109 MovieClip [flame] Frame 1
Symbol 110 MovieClip [flame2] Frame 1
Symbol 112 MovieClip Frame 1
Symbol 114 MovieClip [enter] Frame 1
this.onPress = function () { _parent.gotoAndStop(50); _root.firestaffbutton.removeMovieClip(); }; this.onRollOver = function () { ClickSound = new Sound(); ClickSound.attachSound("arrowhit"); ClickSound.start(); change_color = new Color(this); change_color.setRGB(65280); }; this.onRollOut = function () { change_color = new Color(this); change_color.setRGB(255); };
Symbol 116 MovieClip Frame 1
this.onRollOver = function () { ClickSound = new Sound(); ClickSound.attachSound("arrowhit"); ClickSound.start(); change_color = new Color(this); change_color.setRGB(65280); }; this.onRollOut = function () { change_color = new Color(this); change_color.setRGB(255); }; this.onPress = function () { ClickmSound = new Sound(); ClickmSound.attachSound("click"); ClickmSound.start(); var _local4 = new TextFormat(); _local4.color = 65280; _local4.size = 20; my_txt.setTextFormat(_local4); _root.createTextField("hweapon", 1001, 80, 50, 300, 100); _root.createTextField("dweapon", 1002, 80, 100, 300, 500); _parent.dweapon.multiline = true; _parent.dweapon.wordWrap = true; _root.hweapon.multiline = true; _root.hweapon.wordWrap = true; _root.hweapon.text = "WHAT TO DO WITH ALL THE MONSTERS?"; _root.hweapon.setTextFormat(_local4); _root.dweapon.text = "In the small village of Krondria there has been a build up of beasts of all description, some ranging from rats to ogres. In an attempt to remove the pests the village has requested heroes thoughout the land to help. Hearing the proclaimation you journey to the village to undertake the quest ahead of you."; _root.dweapon.setTextFormat(_local4); _root.attachMovie("box", "box", 1000); _root.box._x = 220; _root.box._y = 232; _root.box._xscale = 400; _root.box._yscale = 435; _root.swordbutton.removeMovieClip(); _root.staffbutton.removeMovieClip(); _root.axebutton.removeMovieClip(); _root.bowswordbutton.removeMovieClip(); _root.firestaffbutton.removeMovieClip(); _root.poisonswordbutton.removeMovieClip(); var _local3 = 1; while (_local3 < 16) { _root["names" + _local3].removeTextField(); _root["scores" + _local3].removeTextField(); _local3++; } };
Symbol 118 MovieClip [howto] Frame 1
this.onRollOver = function () { ClickSound = new Sound(); ClickSound.attachSound("arrowhit"); ClickSound.start(); change_color = new Color(this); change_color.setRGB(65280); }; this.onRollOut = function () { change_color = new Color(this); change_color.setRGB(255); }; this.onPress = function () { ClickmSound = new Sound(); ClickmSound.attachSound("click"); ClickmSound.start(); var _local4 = new TextFormat(); _local4.color = 65280; _local4.size = 20; my_txt.setTextFormat(_local4); _root.createTextField("hweapon", 1001, 80, 50, 300, 100); _root.createTextField("dweapon", 1002, 80, 100, 300, 500); _parent.dweapon.multiline = true; _parent.dweapon.wordWrap = true; _root.hweapon.multiline = true; _root.hweapon.wordWrap = true; _root.hweapon.text = "USE THE FOLLOWING KEYS TO CONTROL HUNTER"; _root.hweapon.setTextFormat(_local4); _root.dweapon.text = "'S' is up, 'X' is down, 'C' is right and 'Z' is left. Or you can use the arrow keys.\r\rUse the mouse to aim a shoot. Hold down for rapid fire.\r\rYou can upgrade your hitpoints and arrow damage at the end of each mission with the gold you collect and are rewarded with. Aim of the game is to hunt down and kill as many monsters moving eastward (to the right) until the end of the map."; _root.dweapon.setTextFormat(_local4); _root.attachMovie("box", "box", 1000); _root.box._x = 220; _root.box._y = 232; _root.box._xscale = 400; _root.box._yscale = 435; _root.swordbutton.removeMovieClip(); _root.staffbutton.removeMovieClip(); _root.axebutton.removeMovieClip(); _root.bowswordbutton.removeMovieClip(); _root.firestaffbutton.removeMovieClip(); _root.poisonswordbutton.removeMovieClip(); var _local3 = 1; while (_local3 < 16) { _root["names" + _local3].removeTextField(); _root["scores" + _local3].removeTextField(); _local3++; } };
Symbol 128 MovieClip Frame 1
this.onRollOver = function () { ClickSound = new Sound(); ClickSound.attachSound("arrowhit"); ClickSound.start(); change_color = new Color(this); change_color.setRGB(65280); }; this.onRollOut = function () { change_color = new Color(this); change_color.setRGB(255); }; this.onPress = function () { ClickmSound = new Sound(); ClickmSound.attachSound("click"); ClickmSound.start(); };
Symbol 131 MovieClip [bloodspatter] Frame 2
var xstr = []; var ystr = []; var galpha = 100; var limit = []; var i = 0; while (i < 15) { this.attachMovie("blooddrop", "bp" + i, 10000 + i); xstr[i] = (Math.random() * 4) - 2; ystr[i] = Math.random() * 6; limit[i] = (Math.random() * 20) + 20; this["bp" + i]._x = (Math.random() * 8) - 4; this["bp" + i]._y = (Math.random() * 8) + 10; this["bp" + i]._xscale = (Math.random() * 10) + 60; this["bp" + i]._yscale = (Math.random() * 10) + 60; i++; }
Symbol 131 MovieClip [bloodspatter] Frame 4
if (galpha > 1) { galpha = galpha - 5; var i = 0; while (i < 15) { if ((this["bp" + i]._y + Math.abs(this["bp" + i]._x)) < limit[i]) { this["bp" + i]._x = this["bp" + i]._x + xstr[i]; this["bp" + i]._y = this["bp" + i]._y - ystr[i]; ystr[i] = ystr[i] - 0.2; } this["bp" + i]._alpha = galpha; i++; } gotoAndPlay (3); } else { this.swapDepths(1); var i = 0; while (i < 15) { this["bp" + i].swapDepths(1); this["bp" + i].removeMovieClip(); this["bp" + i].removeMovieClip(); i++; } this.removeMovieClip(); gotoAndStop (1); }
Symbol 190 MovieClip [explosion1] Frame 34
stop(); this.removeMovieClip();
Symbol 257 MovieClip [explosion2] Frame 38
stop(); this.removeMovieClip();
Symbol 258 MovieClip [explosion3] Frame 36
stop(); this.removeMovieClip();
Symbol 259 MovieClip [explosion4] Frame 34
stop(); this.removeMovieClip();
Symbol 288 MovieClip [fire2] Frame 34
stop(); this.removeMovieClip();
Symbol 317 MovieClip [fire3] Frame 34
stop(); this.removeMovieClip();
Symbol 318 MovieClip [fire5] Frame 25
this.swapDepths(500); this.removeMovieClip();
Symbol 322 MovieClip [go] Frame 1
var seconds = 0;
Symbol 322 MovieClip [go] Frame 2
seconds++; if (seconds > 10) { this.removeMovieClip(); }
Symbol 322 MovieClip [go] Frame 21
gotoAndPlay (2);
Symbol 445 MovieClip [footman] Frame 11
gotoAndPlay (1);
Symbol 445 MovieClip [footman] Frame 39
gotoAndStop (1);
Symbol 445 MovieClip [footman] Frame 69
gotoAndStop (1);
Symbol 445 MovieClip [footman] Frame 98
gotoAndStop (1);
Symbol 445 MovieClip [footman] Frame 135
gotoAndStop (1);
Symbol 445 MovieClip [footman] Frame 159
stop();
Symbol 582 MovieClip [battleogre] Frame 14
gotoAndPlay (1);
Symbol 582 MovieClip [battleogre] Frame 41
gotoAndStop (1);
Symbol 582 MovieClip [battleogre] Frame 70
gotoAndStop (1);
Symbol 582 MovieClip [battleogre] Frame 101
gotoAndStop (1);
Symbol 582 MovieClip [battleogre] Frame 132
gotoAndStop (1);
Symbol 582 MovieClip [battleogre] Frame 157
stop();
Symbol 721 MovieClip [demon] Frame 14
gotoAndPlay (1);
Symbol 721 MovieClip [demon] Frame 40
gotoAndStop (1);
Symbol 721 MovieClip [demon] Frame 70
gotoAndStop (1);
Symbol 721 MovieClip [demon] Frame 101
gotoAndStop (1);
Symbol 721 MovieClip [demon] Frame 134
gotoAndStop (1);
Symbol 721 MovieClip [demon] Frame 160
stop();
Symbol 754 MovieClip [dragon] Frame 16
gotoAndPlay (1);
Symbol 947 MovieClip [goblin] Frame 20
gotoAndPlay (1);
Symbol 947 MovieClip [goblin] Frame 46
gotoAndStop (1);
Symbol 947 MovieClip [goblin] Frame 76
gotoAndStop (1);
Symbol 947 MovieClip [goblin] Frame 106
gotoAndStop (1);
Symbol 947 MovieClip [goblin] Frame 135
gotoAndStop (1);
Symbol 947 MovieClip [goblin] Frame 163
stop();
Symbol 1014 MovieClip [goblinarcher] Frame 11
gotoAndPlay (1);
Symbol 1014 MovieClip [goblinarcher] Frame 39
gotoAndStop (1);
Symbol 1014 MovieClip [goblinarcher] Frame 157
stop();
Symbol 1050 MovieClip Frame 11
gotoAndPlay (1);
Symbol 1050 MovieClip Frame 12
gotoAndPlay (1);
Symbol 1050 MovieClip Frame 40
gotoAndStop (1);
Symbol 1050 MovieClip Frame 157
stop();
Symbol 1213 MovieClip [lionman] Frame 20
gotoAndPlay (1);
Symbol 1213 MovieClip [lionman] Frame 45
gotoAndStop (1);
Symbol 1213 MovieClip [lionman] Frame 75
gotoAndStop (1);
Symbol 1213 MovieClip [lionman] Frame 105
gotoAndStop (1);
Symbol 1213 MovieClip [lionman] Frame 135
gotoAndStop (1);
Symbol 1213 MovieClip [lionman] Frame 166
stop();
Symbol 1326 MovieClip [lizardman] Frame 19
gotoAndPlay (1);
Symbol 1326 MovieClip [lizardman] Frame 40
gotoAndStop (1);
Symbol 1326 MovieClip [lizardman] Frame 70
gotoAndStop (1);
Symbol 1326 MovieClip [lizardman] Frame 99
gotoAndStop (1);
Symbol 1326 MovieClip [lizardman] Frame 129
gotoAndStop (1);
Symbol 1326 MovieClip [lizardman] Frame 158
stop();
Symbol 1387 MovieClip [rat] Frame 8
gotoAndPlay (1);
Symbol 1387 MovieClip [rat] Frame 38
gotoAndStop (1);
Symbol 1387 MovieClip [rat] Frame 68
gotoAndStop (1);
Symbol 1387 MovieClip [rat] Frame 98
gotoAndStop (1);
Symbol 1387 MovieClip [rat] Frame 128
gotoAndStop (1);
Symbol 1387 MovieClip [rat] Frame 164
stop();
Symbol 1458 MovieClip [herobottom] Frame 21
gotoAndPlay (1);
Symbol 1458 MovieClip [herobottom] Frame 40
gotoAndStop (1);
Symbol 1458 MovieClip [herobottom] Frame 158
stop();
Symbol 1529 MovieClip [herotop] Frame 21
gotoAndPlay (1);
Symbol 1529 MovieClip [herotop] Frame 40
gotoAndStop (1);
Symbol 1529 MovieClip [herotop] Frame 158
stop();
Symbol 1620 MovieClip [troll] Frame 15
gotoAndPlay (1);
Symbol 1620 MovieClip [troll] Frame 39
gotoAndStop (1);
Symbol 1620 MovieClip [troll] Frame 165
stop();
Symbol 1704 MovieClip [wizard] Frame 21
gotoAndPlay (1);
Symbol 1704 MovieClip [wizard] Frame 44
gotoAndStop (1);
Symbol 1704 MovieClip [wizard] Frame 160
stop();
Symbol 1725 MovieClip [beamfull] Frame 6
stop();
Symbol 1731 MovieClip [death] Frame 32
this.removeMovieClip();
Symbol 1739 Button
on (release, keyPress "<Enter>") { _parent.game.clip.swapDepths(1); _parent.game.clip.removeMovieClip(); _parent.game.removeMovieClip(); mochi.MochiScores.showLeaderboard({boardID:"3d9c6d260393c235", score:_global.SCORE + 1000, name:pname, onClose:function () { _global.LEVELS = 1; _global.GOLD = 0; _global.SCORE = 0; _global.hp = 500; _global.damage = 20; _global.leveltime = 0; _root.gotoAndPlay(20); }}); this.removeMovieClip(); }
Instance of Symbol 1737 MovieClip in Symbol 1744 MovieClip [defeat] Frame 1
on (release) { getURL ("http://www.freeflashgameplayer.com", "_blank"); }
Symbol 1748 Button
on (release) { getURL ("http://www.gamevia.com", "_blank"); }
Symbol 1750 MovieClip Frame 1
onRelease = function () { getURL ("http://www.freeflashgameplayer.com", "_blank"); };
Instance of Symbol 1750 MovieClip in Symbol 1751 MovieClip [maxgamesintro24fps] Frame 1
on (press) { getURL ("http://www.gamevia.com", "_blank"); }
Symbol 1751 MovieClip [maxgamesintro24fps] Frame 200
this.removeMovieClip();
Symbol 1755 Button
on (release, keyPress "<Enter>") { gotoAndStop (45); }
Symbol 1767 Button
on (release, keyPress "<Enter>") { gotoAndStop (50); }
Symbol 1779 Button
on (release, keyPress "<Enter>") { gotoAndStop (30); }
Symbol 1786 Button
on (release) { getURL ("http://www.freeflashgameplayer.com", "_blank"); }
Symbol 1788 Button
on (release) { mochi.MochiScores.showLeaderboard({boardID:"3d9c6d260393c235", score:_global.SCORE, name:pname, onClose:function () { _root.gotoAndPlay(20); }}); }

Library Items

Symbol 1 Sound [Whoosh]
Symbol 2 Sound [ohh]
Symbol 3 Sound [moan]
Symbol 4 Sound [humanswing]
Symbol 5 Sound [Fireball3]
Symbol 6 Sound [Fireball]
Symbol 7 Sound [dragonbreath]
Symbol 8 Sound [click]
Symbol 9 Sound [arrowhit]
Symbol 10 Sound [Arrow_Swoosh]
Symbol 11 Sound [arrow_shot]
Symbol 12 Bitmap [grass1thumbsmall]
Symbol 13 Bitmap [desertsand1]
Symbol 14 Bitmap [beachsand3]Used by:1747
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [bullseye draft]Uses:15Used by:17
Symbol 17 MovieClip [bullseye]Uses:16
Symbol 18 MovieClip [pointer]
Symbol 19 MovieClip [empty]Used by:Timeline
Symbol 20 MovieClip [coins]Used by:Timeline
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [coin]Uses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 GraphicUsed by:28
Symbol 26 FontUsed by:27 31 129 130
Symbol 27 EditableTextUses:26Used by:28
Symbol 28 MovieClip [preloaderShape_mc]Uses:24 25 27Used by:Timeline
Symbol 29 FontUsed by:30
Symbol 30 EditableTextUses:29Used by:Timeline
Symbol 31 EditableTextUses:26Used by:Timeline
Symbol 32 FontUsed by:33 36 113 115 117 127
Symbol 33 EditableTextUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 EditableTextUses:32Used by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:97  Timeline
Symbol 1792 MovieClip [__Packages.mochi.MochiServices]
Symbol 1793 MovieClip [__Packages.MochiAd]
Symbol 1794 MovieClip [__Packages.mochi.MochiScores]
Symbol 41 BitmapUsed by:46 65
Symbol 42 BitmapUsed by:46 73
Symbol 43 Bitmap [Bitmap 1233]Used by:46 72
Symbol 44 Bitmap [Bitmap 1232]Used by:46 71
Symbol 45 Bitmap [Bitmap 1231]Used by:46 70
Symbol 46 GraphicUses:41 42 43 44 45Used by:Timeline
Symbol 47 Bitmap [sand_1]Used by:52
Symbol 48 Bitmap [redmud]Used by:52
Symbol 49 Bitmap [Grass2]Used by:52
Symbol 50 Bitmap [grass]Used by:52
Symbol 51 Bitmap [Dark-Gray]Used by:52
Symbol 52 GraphicUses:47 48 49 50 51Used by:Timeline
Symbol 53 GraphicUsed by:74
Symbol 54 GraphicUsed by:74
Symbol 55 GraphicUsed by:74
Symbol 56 BitmapUsed by:57 58
Symbol 57 GraphicUses:56Used by:74
Symbol 58 GraphicUses:56Used by:74
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:74
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:74
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:74
Symbol 65 GraphicUses:41Used by:74
Symbol 66 Bitmap [rock]Used by:67
Symbol 67 GraphicUses:66Used by:74
Symbol 68 Bitmap [rock2]Used by:69
Symbol 69 GraphicUses:68Used by:74
Symbol 70 GraphicUses:45Used by:74
Symbol 71 GraphicUses:44Used by:74
Symbol 72 GraphicUses:43Used by:74
Symbol 73 GraphicUses:42Used by:74
Symbol 74 MovieClip [tile]Uses:53 54 55 57 58 60 62 64 65 67 69 70 71 72 73Used by:Timeline
Symbol 75 Bitmap [winter]Used by:77
Symbol 76 Bitmap [tiles]Used by:77
Symbol 77 GraphicUses:75 76Used by:Timeline
Symbol 78 Sound [76637_newgrounds_battle]Used by:Timeline
Symbol 79 GraphicUsed by:97
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:97
Symbol 82 SoundUsed by:97
Symbol 83 ShapeTweeningUsed by:97
Symbol 84 GraphicUsed by:97
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:97
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:97
Symbol 89 ShapeTweeningUsed by:97
Symbol 90 ShapeTweeningUsed by:97
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:79 81 82 83 40 84 86 88 89 90 92 93 95 96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:Timeline
Symbol 104 GraphicUsed by:106
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClip [goblinportrait]Uses:104 105Used by:Timeline
Symbol 107 GraphicUsed by:Timeline
Symbol 108 GraphicUsed by:109 110
Symbol 109 MovieClip [flame]Uses:108Used by:Timeline
Symbol 110 MovieClip [flame2]Uses:108Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:114 116 118 128
Symbol 113 TextUses:32Used by:114
Symbol 114 MovieClip [enter]Uses:112 113Used by:Timeline
Symbol 115 TextUses:32Used by:116
Symbol 116 MovieClipUses:112 115Used by:Timeline
Symbol 117 TextUses:32Used by:118
Symbol 118 MovieClip [howto]Uses:112 117Used by:Timeline
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 TextUses:32Used by:128
Symbol 128 MovieClipUses:112 127Used by:Timeline
Symbol 129 EditableTextUses:26Used by:Timeline
Symbol 130 EditableTextUses:26Used by:Timeline
Symbol 131 MovieClip [bloodspatter]Used by:Timeline
Symbol 132 BitmapUsed by:133 260 289
Symbol 133 GraphicUses:132Used by:190
Symbol 134 BitmapUsed by:135 261 290
Symbol 135 GraphicUses:134Used by:190
Symbol 136 BitmapUsed by:137 262 291
Symbol 137 GraphicUses:136Used by:190
Symbol 138 BitmapUsed by:139 263 292
Symbol 139 GraphicUses:138Used by:190
Symbol 140 BitmapUsed by:141 264 293
Symbol 141 GraphicUses:140Used by:190
Symbol 142 BitmapUsed by:143 265 294
Symbol 143 GraphicUses:142Used by:190
Symbol 144 BitmapUsed by:145 266 295
Symbol 145 GraphicUses:144Used by:190
Symbol 146 BitmapUsed by:147 267 296
Symbol 147 GraphicUses:146Used by:190
Symbol 148 BitmapUsed by:149 268 297
Symbol 149 GraphicUses:148Used by:190
Symbol 150 BitmapUsed by:151 269 298
Symbol 151 GraphicUses:150Used by:190
Symbol 152 BitmapUsed by:153 270 299
Symbol 153 GraphicUses:152Used by:190
Symbol 154 BitmapUsed by:155 271 300
Symbol 155 GraphicUses:154Used by:190
Symbol 156 BitmapUsed by:157 272 301
Symbol 157 GraphicUses:156Used by:190
Symbol 158 BitmapUsed by:159 273 302
Symbol 159 GraphicUses:158Used by:190
Symbol 160 BitmapUsed by:161 274 303
Symbol 161 GraphicUses:160Used by:190
Symbol 162 BitmapUsed by:163 275 304
Symbol 163 GraphicUses:162Used by:190
Symbol 164 BitmapUsed by:165 276 305
Symbol 165 GraphicUses:164Used by:190
Symbol 166 BitmapUsed by:167 277 306
Symbol 167 GraphicUses:166Used by:190
Symbol 168 BitmapUsed by:169 278 307
Symbol 169 GraphicUses:168Used by:190
Symbol 170 BitmapUsed by:171 279 308
Symbol 171 GraphicUses:170Used by:190
Symbol 172 BitmapUsed by:173 280 309
Symbol 173 GraphicUses:172Used by:190
Symbol 174 BitmapUsed by:175 281 310
Symbol 175 GraphicUses:174Used by:190
Symbol 176 BitmapUsed by:177 282 311
Symbol 177 GraphicUses:176Used by:190
Symbol 178 BitmapUsed by:179 283 312
Symbol 179 GraphicUses:178Used by:190
Symbol 180 BitmapUsed by:181 284 313
Symbol 181 GraphicUses:180Used by:190
Symbol 182 BitmapUsed by:183 285 314
Symbol 183 GraphicUses:182Used by:190
Symbol 184 BitmapUsed by:185 286 315
Symbol 185 GraphicUses:184Used by:190
Symbol 186 BitmapUsed by:187 287 316
Symbol 187 GraphicUses:186Used by:190
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190 288 317
Symbol 190 MovieClip [explosion1]Uses:133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189Used by:Timeline
Symbol 191 Bitmap [heavyexpode0002]Used by:192
Symbol 192 GraphicUses:191Used by:257
Symbol 193 Bitmap [heavyexpode0003]Used by:194
Symbol 194 GraphicUses:193Used by:257
Symbol 195 Bitmap [heavyexpode0005]Used by:196
Symbol 196 GraphicUses:195Used by:257
Symbol 197 Bitmap [heavyexpode0006]Used by:198
Symbol 198 GraphicUses:197Used by:257
Symbol 199 Bitmap [heavyexpode0008]Used by:200
Symbol 200 GraphicUses:199Used by:257
Symbol 201 Bitmap [heavyexpode0009]Used by:202
Symbol 202 GraphicUses:201Used by:257
Symbol 203 Bitmap [heavyexpode0011]Used by:204
Symbol 204 GraphicUses:203Used by:257
Symbol 205 Bitmap [heavyexpode0012]Used by:206
Symbol 206 GraphicUses:205Used by:257
Symbol 207 Bitmap [heavyexpode0014]Used by:208
Symbol 208 GraphicUses:207Used by:257
Symbol 209 Bitmap [heavyexpode0015]Used by:210
Symbol 210 GraphicUses:209Used by:257
Symbol 211 Bitmap [heavyexpode0017]Used by:212
Symbol 212 GraphicUses:211Used by:257
Symbol 213 Bitmap [heavyexpode0018]Used by:214
Symbol 214 GraphicUses:213Used by:257
Symbol 215 Bitmap [heavyexpode0020]Used by:216
Symbol 216 GraphicUses:215Used by:257
Symbol 217 Bitmap [heavyexpode0021]Used by:218
Symbol 218 GraphicUses:217Used by:257
Symbol 219 Bitmap [heavyexpode0023]Used by:220
Symbol 220 GraphicUses:219Used by:257
Symbol 221 Bitmap [heavyexpode0024]Used by:222
Symbol 222 GraphicUses:221Used by:257
Symbol 223 Bitmap [heavyexpode0026]Used by:224
Symbol 224 GraphicUses:223Used by:257
Symbol 225 Bitmap [heavyexpode0027]Used by:226
Symbol 226 GraphicUses:225Used by:257
Symbol 227 Bitmap [heavyexpode0029]Used by:228
Symbol 228 GraphicUses:227Used by:257
Symbol 229 Bitmap [heavyexpode0030]Used by:230
Symbol 230 GraphicUses:229Used by:257
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:257
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:257
Symbol 235 BitmapUsed by:236
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Symbol 1752 Sound [90248_dwtown2]Used by:Timeline
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Instance Names

"fire"Frame 15Symbol 109 MovieClip [flame]
"fire2"Frame 15Symbol 110 MovieClip [flame2]
"enter"Frame 15Symbol 114 MovieClip [enter]
"story"Frame 15Symbol 116 MovieClip
"howto"Frame 15Symbol 118 MovieClip [howto]
"controller"Frame 30Symbol 19 MovieClip [empty]
"quest"Frame 50Symbol 1782 EditableText
"scorelabel"Frame 55Symbol 1783 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Whoosh"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ohh"
ExportAssets (56)Timeline Frame 1Symbol 3 as "moan"
ExportAssets (56)Timeline Frame 1Symbol 4 as "humanswing"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Fireball3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Fireball"
ExportAssets (56)Timeline Frame 1Symbol 7 as "dragonbreath"
ExportAssets (56)Timeline Frame 1Symbol 8 as "click"
ExportAssets (56)Timeline Frame 1Symbol 9 as "arrowhit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Arrow_Swoosh"
ExportAssets (56)Timeline Frame 1Symbol 11 as "arrow_shot"
ExportAssets (56)Timeline Frame 1Symbol 12 as "grass1thumbsmall"
ExportAssets (56)Timeline Frame 1Symbol 13 as "desertsand1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "beachsand3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bullseye draft"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bullseye"
ExportAssets (56)Timeline Frame 1Symbol 18 as "pointer"
ExportAssets (56)Timeline Frame 1Symbol 19 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 20 as "coins"
ExportAssets (56)Timeline Frame 1Symbol 22 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 28 as "preloaderShape_mc"
ExportAssets (56)Timeline Frame 1Symbol 1792 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 1793 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1794 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 4Symbol 43 as "Bitmap 1233"
ExportAssets (56)Timeline Frame 4Symbol 44 as "Bitmap 1232"
ExportAssets (56)Timeline Frame 4Symbol 45 as "Bitmap 1231"
ExportAssets (56)Timeline Frame 4Symbol 47 as "sand_1"
ExportAssets (56)Timeline Frame 4Symbol 48 as "redmud"
ExportAssets (56)Timeline Frame 4Symbol 49 as "Grass2"
ExportAssets (56)Timeline Frame 4Symbol 50 as "grass"
ExportAssets (56)Timeline Frame 4Symbol 51 as "Dark-Gray"
ExportAssets (56)Timeline Frame 4Symbol 66 as "rock"
ExportAssets (56)Timeline Frame 4Symbol 68 as "rock2"
ExportAssets (56)Timeline Frame 4Symbol 74 as "tile"
ExportAssets (56)Timeline Frame 4Symbol 75 as "winter"
ExportAssets (56)Timeline Frame 4Symbol 76 as "tiles"
ExportAssets (56)Timeline Frame 4Symbol 78 as "76637_newgrounds_battle"
ExportAssets (56)Timeline Frame 15Symbol 106 as "goblinportrait"
ExportAssets (56)Timeline Frame 15Symbol 109 as "flame"
ExportAssets (56)Timeline Frame 15Symbol 110 as "flame2"
ExportAssets (56)Timeline Frame 15Symbol 114 as "enter"
ExportAssets (56)Timeline Frame 15Symbol 118 as "howto"
ExportAssets (56)Timeline Frame 15Symbol 131 as "bloodspatter"
ExportAssets (56)Timeline Frame 15Symbol 190 as "explosion1"
ExportAssets (56)Timeline Frame 15Symbol 191 as "heavyexpode0002"
ExportAssets (56)Timeline Frame 15Symbol 193 as "heavyexpode0003"
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ExportAssets (56)Timeline Frame 15Symbol 229 as "heavyexpode0030"
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ExportAssets (56)Timeline Frame 15Symbol 258 as "explosion3"
ExportAssets (56)Timeline Frame 15Symbol 259 as "explosion4"
ExportAssets (56)Timeline Frame 15Symbol 288 as "fire2"
ExportAssets (56)Timeline Frame 15Symbol 317 as "fire3"
ExportAssets (56)Timeline Frame 15Symbol 318 as "fire5"
ExportAssets (56)Timeline Frame 15Symbol 322 as "go"
ExportAssets (56)Timeline Frame 15Symbol 445 as "footman"
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ExportAssets (56)Timeline Frame 15Symbol 721 as "demon"
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ExportAssets (56)Timeline Frame 15Symbol 1213 as "lionman"
ExportAssets (56)Timeline Frame 15Symbol 1326 as "lizardman"
ExportAssets (56)Timeline Frame 15Symbol 1387 as "rat"
ExportAssets (56)Timeline Frame 15Symbol 1458 as "herobottom"
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ExportAssets (56)Timeline Frame 15Symbol 1620 as "troll"
ExportAssets (56)Timeline Frame 15Symbol 1704 as "wizard"
ExportAssets (56)Timeline Frame 15Symbol 1710 as "stop"
ExportAssets (56)Timeline Frame 15Symbol 1713 as "trophy"
ExportAssets (56)Timeline Frame 15Symbol 1716 as "woodsign"
ExportAssets (56)Timeline Frame 15Symbol 1718 as "arrow"
ExportAssets (56)Timeline Frame 15Symbol 1725 as "beamfull"
ExportAssets (56)Timeline Frame 15Symbol 1726 as "beam"
ExportAssets (56)Timeline Frame 15Symbol 1728 as "boulder"
ExportAssets (56)Timeline Frame 15Symbol 1731 as "death"
ExportAssets (56)Timeline Frame 15Symbol 1744 as "defeat"
ExportAssets (56)Timeline Frame 15Symbol 1746 as "box"
ExportAssets (56)Timeline Frame 15Symbol 1751 as "maxgamesintro24fps"
ExportAssets (56)Timeline Frame 20Symbol 1752 as "90248_dwtown2"
ExportAssets (56)Timeline Frame 40Symbol 1754 as "scroll"

Dynamic Text Variables

percen101Symbol 27 EditableText"99%"
pnameSymbol 1743 EditableText"Enter Name Here"
timetakenSymbol 1764 EditableText""
timegoldSymbol 1765 EditableText""
compgoldSymbol 1766 EditableText""
questSymbol 1782 EditableText"TEST"
scorelabelSymbol 1783 EditableText"Victory!"
textlevelSymbol 1787 EditableText""
pnameSymbol 1791 EditableText"Enter Name Here"




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Created: 2/5 -2019 09:20:26 Last modified: 2/5 -2019 09:20:26 Server time: 10/05 -2024 14:57:38