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Jurassic Realm.swf

This is the info page for
Flash #47309

(Click the ID number above for more basic data on this flash file.)


Text
Sound

Music

Hints

Free download

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- over 150 levels and 2 modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- uncover hidden dinosaurs</b></font></p>

JURASSIC REALM FULL

PLAY NOW

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Prehistoric adventures in the &nbsp;land of ancient dinosaurs</b></font></p>

JURASSIC REALM WEB

Play

Your score:

0123456789

Level 14

*

JURASSIC REALM

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find legendary</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE trial of </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;&nbsp;&nbsp;&nbsp;special effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>

<p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>You have completed web version</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>of the game BUT...</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>Adventure is not over yet!</b></font></p><p align="left"></p>

Replay the web version on higher

Your score:

0123456789

Your name here

Submit

Submit

full version

difficulty to get higher score

Full version

Play again

CONGRATULATIONS!

Your score:

0123456789

Your name here

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>

GAME OVER

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features 19 hidden dinosaurs</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>that can be uncovered while</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>playing the game</b></font></p><p align="left"></p>

Continue

<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has lots of wonderful</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>places to explore</b></font></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has huge map available for </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>your exploration with number</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>of roads and pathways to travel</b></font></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features over 150 mysterious level</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>to play in 2 different game modes as well as</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>pack of hidden bonus levels</b></font></p><p align="left"></p>

TRY FULL VERSION

<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has loads of different bricks,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>layouts, power-ups, dinosaurss, levels,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>and more!</b></font></p><p align="left"></p>

TRY FULL VERSION

ActionScript [AS1/AS2]

Frame 1
function round2(num) { return(Math.round(num * 100) / 100); } copyright = "Copyright (c) 2005-2006 by Enkord Ltd."; hint1_0 = "Click on groups of three or more same pieces|to collapse them"; hint1_1 = "When you collapse pieces close to stone|blocks those blocks will be destroyed|as well"; hint1_2 = "Destroy all stone blocks to complete this|level"; hint3_0 = "This is a bomb egg! Click on group of pieces|that includes this egg and it will explode|nearby pieces and blocks. Now you will get|bomb eggs for collapsing groups of 5 pieces|or more"; hint4_0 = "To complete this level you have to break all|wooden boxes. To do so collapse|pieces over box to break it"; hint9_0 = "This is a key! Make a match with it to remove|locks from the same pieces"; hint10_0 = "To complete this level you have to collapse as|many pieces as possible before time runs out"; hint11_0 = "Now you can use dynamite eggs.|To get dynamite egg collapse 7 pieces or more"; hint12_0 = "Now you can use slime eggs.|Slime egg will spawn two green waste| projectiles that destroy everything|on the way. To create slime egg|later collapse 9 pieces or more"; hint13_0 = "This is lightning egg. When you collapse it you will|unleash lightning bolt that will eliminate whole|column or pieces and blocks. To get lightning egg later|collapse 10 pieces or more"; hint14_0 = "This is lava egg. When you collapse it|you will unleash pieces of lava to all directions.|To get lightning egg later collapse 11 pieces or more"; completed = "LEVEL COMPLETE"; paused1 = "Game paused..."; paused2 = "Press space to continue"; gameover = "Time up! GAME OVER..."; p_button = "Play"; pn_button = "Play now"; pa_button = "Play again"; c_button = "Continue"; fdl_button = "Free download"; gfv_button = "Get full version"; menu_txt1 = "JURASSIC REALM FULL"; menu_txt2 = "<b><p></p> - fullscreen gameplay<p></p> - over 150 levels and 2 modes<p></p> - uncover hidden dinosaurs</b>"; menu_txt3 = "JURASSIC REALM WEB"; menu_txt4 = "<b>Prehistoric adventures in the <p></p>land of ancient dinosaurs</b>"; sound_txt = "sound"; music_txt = "music"; hints_txt = "Hints"; scr = "Your score:"; nam = "Your name here"; submit = "submit"; loading = "loading"; level = "LEVEL"; nmoves = "NO MOVES"; congratualations = "CONGRATULATIONS!"; complete_txt1 = "<b>You have completed the web<p></p>version of the game BUT...<p></p>the adventure is not over yet!</b>"; complete_txt2 = "<b>Are you clever enough to find the legendary <p></p>Tyrannosaurus Rex? Download your FREE<p></p>trial of the full version and find out!<br><br> - Enhanced graphics and<p></p> special effects<p></p> - Over 150 mysterious levels<p></p> - 19 dinosaurs to uncover<p></p> - 2 play modes<p></p> - Huge map available for exploration<p></p> - Fullscreen gameplay<p></p> - And many more!</b>"; complete_txt3 = "Replay the web version on higher"; complete_txt4 = "difficulty to get higher score"; complete_txt5 = "JURASSIC REALM"; complete_txt6 = "full version"; game_over = "GAME OVER"; try_full_version = "TRY FULL VERSION"; pause1_txt1 = "<b>FULL version features 19 hidden dinosaurs <p></p>that can be uncovered while <p></p>playing the game</b>"; pause2_txt1 = "<b>FULL version has lots of wonderful <p></p>places to explore</b>"; pause3_txt1 = "<b>FULL version has huge map available for <p></p>your exploration with number <p></p>of roads and pathways to travel</b>"; pause4_txt1 = "<b>FULL version features over 150 mysterious level <p></p>to play in 2 different game modes as well as <p></p>pack of hidden bonus levels</b>"; pause5_txt1 = "<b>FULL version has loads of different bricks, <p></p>layouts, power-ups, dinosaurs, levels, <p></p>and more!</b>"; stop(); _focusrect = false; Stage.showMenu = false; Stage.width = 480; Stage.height = 360; Stage.scaleMode = "noScale"; preload_logo_mc.onPress = function () { getURL (rootURL, "_blank"); }; percent_mc._xscale = 0; var to = _root.getBytesTotal(); var prevLo = 0; total_txt.text = round2(to / 1024).toString() + " KB"; ii = setInterval(function () { var _local2 = _root.getBytesLoaded(); var _local4 = round2((_local2 - prevLo) / 64); speed_txt.text = _local4.toString() + " Kb/s"; loaded_txt.text = Math.round(_local2 / 1024).toString() + " KB"; var _local3 = Math.round((_local2 / to) * 100); percent_txt.text = _local3 + " %"; percent_mc._xscale = _local3; prevLo = _local2; if (_local2 == to) { clearInterval(ii); gotoAndPlay ("load"); } }, 500);
Frame 2
if (this.getBytesLoaded() < this.getBytesTotal()) { gotoAndPlay ("load"); }
Frame 3
function adjustScore(value) { _root.score = _root.score + value; if (_root.score < 0) { _root.score = 0; } } function togglePause() { if (paused) { message.gotoAndPlay("unpaused"); } else { message.gotoAndPlay("paused"); } togglePauseSilent(); } function togglePauseSilent() { paused = !paused; } function getEncodedValue(v, key) { var _local1 = (v ^ key).toString(); var _local4 = new Array(); _local4.push(key); var _local2 = new Array(); i = 0; while (i < _local1.length) { _local2.push(_local1.charCodeAt(i) ^ key); i++; } _local4.push(_local2.length ^ key); _local4 = _local4.concat(_local2); return(_local4.join(",")); } function getScoreEncoded() { var _local5 = random(16777215); var _local4 = random(16777215); while (_local4 == _local5) { _local4 = random(16777215); } var _local3 = random(16777215); while ((_local3 == _local5) || (_local3 == _local4)) { _local3 = random(16777215); } var _local2 = random(16777215); while (((_local2 == _local5) || (_local2 == _local4)) || (_local2 == _local3)) { _local2 = random(16777215); } var _local6 = _root.numberOfLevel + (_root.levelsNumber * _root.numberOfGame); return(new Array(getEncodedValue(_root.score, _local5), getEncodedValue(_local6, _local4), getEncodedValue(_root.score, _local3), getEncodedValue(_local6, _local2))); } function updateMouse() { var _local3 = _root._xmouse; var _local2 = _root._ymouse; var _local4 = (((_local3 > 0) && (_local3 < 480)) && (_local2 > 0)) && (_local2 < 360); if (_local4 != mouseInRect) { if ((mouseInRect = _local4)) { Mouse.hide(); cursor._visible = true; } else { Mouse.show(); cursor._visible = false; } } cursor._x = _local3; cursor._y = _local2; } function updateTitle() { updateMouse(); } function putText(txt1, txt2) { do { ch = txt2.substr(i, 1); if (ch == "|") { str = txt2.substr(ilast, i - ilast); txt1 = (txt1 + "&#13;") + str; ilast = i + 1; } i++; } while (i < textBlock.length); str = txt2.substr(ilast, i - ilast); txt1 = (txt1 + "&#13;") + str; trace(txt1); } function upgradeNumberToName(num) { switch (num) { case 1 : return("armor"); case 2 : return("bulletspeed"); case 3 : return("clipsize"); case 4 : return("experience"); case 5 : return("explosion"); case 6 : return("reload"); case 7 : return("repair"); case 8 : return("shipspeed"); case 9 : return("shotspeed"); } } function buildingNumberToName(num) { switch (Number(num)) { case 1 : return("airport"); case 2 : return("starport"); case 3 : return("support1"); case 4 : return("support2"); case 5 : return("support3"); case 6 : return("ship"); case 7 : return("squadron"); case 8 : return("powerplant"); case 9 : return("mine"); } } function playSound(snd) { if (_root.soundEnabled) { _root.sound.gotoAndPlay(snd); } } function playMusic(snd) { if (_root.musicEnabled) { stopAllSounds(); _root.sound.gotoAndPlay(snd); } } var rootURL = "http://www.enkord.com/"; var downloadPromotedURL = "http://www.enkord.com/pages.php?s0=contacts"; if (moreGamesURL == undefined) { moreGamesURL = rootURL; } if (downloadURL == undefined) { downloadURL = rootURL + "games/jurassicrealm/download/?from=webversion"; } else { greatgames._visible = false; greatgames_btn.enabled = false; game_logo_mc._x = 110; not_our_site = true; } if (orderURL == undefined) { orderURL = rootURL + "games/jurassicrealm/order/?from=webversion"; } if (hiscoreURL == undefined) { hiscoreURL = rootURL + (not_our_site ? "games/jurassicrealm/online/hiscore-nolinks.php" : "games/jurassicrealm/online/hiscore.php"); } var _r; var paused = false; var curscreen = "none"; var curweapon = 0; aimsrc.duplicateMovieClip("cursor", 15000); var mouseState = false; var prevMouseState = false; var gameInit = true; var score = 0; var musicEnabled = ((music_trig != undefined) ? false : true); var soundEnabled = ((sound_trig != undefined) ? false : true); signsound.gotoAndPlay((soundEnabled ? "on" : "off")); signmusic.gotoAndPlay((musicEnabled ? "on" : "off")); var hintsEnabled = true; var NofPause = 5; var numberOfGame = 0; var mouseInRect = ((((x > 0) && (x < 480)) && (y > 0)) && (y < 360)); if (mouseInRect) { Mouse.hide(); } cursor.gotoAndPlay("arrow");
Frame 4
_quality = "high"; playMusic("menumusic"); txt11 = menu_txt1; txt21 = menu_txt2; txt31 = menu_txt3; txt41 = menu_txt4; snd = sound_txt; msc = music_txt; hnt = hints_txt;
Frame 5
updateTitle(); _root.bg.gotoAndStop("space1"); play();
Frame 6
updateTitle(); gotoAndPlay ("titlerepeat");
Frame 7
discription0 = function () { var _local1 = new Object(); _local1.itsColor = "?"; _local1.bonus = false; _local1.block = false; return(_local1); }; discription1 = function () { var _local1 = new Object(); _local1.itsColor = 1; _local1.bonus = false; _local1.block = false; return(_local1); }; discription2 = function () { var _local1 = new Object(); _local1.itsColor = 2; _local1.bonus = false; _local1.block = false; return(_local1); }; discription3 = function () { var _local1 = new Object(); _local1.itsColor = 3; _local1.bonus = false; _local1.block = false; return(_local1); }; discription4 = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = false; _local1.block = false; return(_local1); }; discription5 = function () { var _local1 = new Object(); _local1.itsColor = 5; _local1.bonus = false; _local1.block = false; return(_local1); }; discription6 = function () { var _local1 = new Object(); _local1.itsColor = 6; _local1.bonus = false; _local1.block = false; return(_local1); }; discription7 = function () { var _local1 = new Object(); _local1.itsColor = 7; _local1.bonus = false; _local1.block = false; return(_local1); }; discription8 = function () { var _local1 = new Object(); _local1.itsColor = 8; _local1.bonus = false; _local1.block = false; return(_local1); }; doLevel0 = function () { Line1 = "00000000000000000 "; Line2 = "00000000000000000 "; Line3 = "00000000000000000 "; Line4 = "00000000000000000 "; Line5 = "00000000000000000 "; Line6 = "00000000000000000 "; Line7 = "00000000000000000 "; Line8 = "00000000000000000 "; Line9 = "00000000000000000 "; Line10 = "00000000000000000 "; Line11 = "00000000000000000 "; Line12 = "00000000000000000 "; Line13 = "00000000000000000"; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel1 = function () { timeInterval = 300000 /* 0x0493E0 */; disableBonuses = ["bomb", "dynamite", "gun1", "lighting", "gun2"]; enabledColors = [0, 1, 2, 3]; task = ["block"]; levelHints = [1000, 3000, 6000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 3; hintItems[0][0].itsColor = 1; hintItems[0][1] = new Object(); hintItems[0][1].i = 8; hintItems[0][1].j = 4; hintItems[0][1].itsColor = 1; hintItems[0][2] = new Object(); hintItems[0][2].i = 9; hintItems[0][2].j = 4; hintItems[0][2].itsColor = 1; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 3; hintItems[2] = new Object(); hintItems[2].nm = "circle"; hintItems[2].i = 8; hintItems[2].j = 4; hintItems[3] = new Object(); hintItems[3].nm = "circle"; hintItems[3].i = 9; hintItems[3].j = 4; hintItems[4] = new Object(); hintItems[4].nm = "textBlock"; hintItems[4].x = 80; hintItems[4].y = 155; hintItems[4].textBlock = hint1_0; }; doHint1 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 5; hintItems[0][0].j = 9; hintItems[0][0].itsColor = 2; hintItems[0][1] = new Object(); hintItems[0][1].i = 6; hintItems[0][1].j = 9; hintItems[0][1].itsColor = 0; hintItems[1] = new Object(); hintItems[1].nm = "arrows"; hintItems[1].i1 = 5; hintItems[1].i2 = 6; hintItems[1].j1 = 9; hintItems[1].j2 = 9; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 60; hintItems[2].y = 215; hintItems[2].textBlock = hint1_1; hintItems[3] = new Object(); hintItems[3].nm = "circle"; hintItems[3].i = 5; hintItems[3].j = 9; }; doHint2 = function () { hintItems = new Array(); hintItems[0] = new Object(); hintItems[0].nm = "textBlock"; hintItems[0].x = 60; hintItems[0].y = 160; hintItems[0].textBlock = hint1_2; }; discriptionc = function () { var _local1 = new Object(); _local1.bonus = false; _local1.itsColor = 2; _local1.block = "kirpich13-16-conerl"; _local1.lock = true; return(_local1); }; discriptionA = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich13"; _local1.lock = true; return(_local1); }; discriptionB = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich14"; _local1.lock = true; return(_local1); }; discriptionC = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich13-16-conerr"; _local1.lock = true; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "................. "; Line4 = "....???312???.... "; Line5 = "...????2112???... "; Line6 = "..??????23?????.. "; Line7 = "..?????????????.. "; Line8 = "..?????????????.. "; Line9 = "..???22cAC11???.. "; Line10 = "..??22cABAC11??.. "; Line11 = "...?2cABBBAC1?... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "................. "; Line4 = "....000000000.... "; Line5 = "...00000000000... "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "..0000000000000.. "; Line10 = "..0000000000000.. "; Line11 = "...00000000000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel2 = function () { timeInterval = 300000 /* 0x0493E0 */; disableBonuses = ["bomb", "dynamite", "gun1", "lighting", "gun2"]; enabledColors = [0, 4, 2, 7]; task = ["block"]; levelHints = []; discriptionb = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-body01"; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-corner01r"; return(_local1); }; discriptionk = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-corner01l"; return(_local1); }; discriptionh = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-head01"; return(_local1); }; discriptioni = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-head02"; return(_local1); }; discriptiony = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-horns01"; return(_local1); }; discriptionl = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-leg03"; return(_local1); }; discriptiong = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "green-tail"; return(_local1); }; discriptionK = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq2"; return(_local1); }; discriptionL = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq1"; return(_local1); }; discriptionM = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-corner2r"; return(_local1); }; discriptionN = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-corner2l"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = ".......???....... "; Line4 = "......?????...... "; Line5 = "......?????...... "; Line6 = ".....???????..... "; Line7 = "....????yy???.... "; Line8 = "....???kbbj??.... "; Line9 = "...??hibbbbg??... "; Line10 = "..?????l??l????.. "; Line11 = "..??NKLKKKKLM??.. "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".......000....... "; Line4 = "......00000...... "; Line5 = "......00000...... "; Line6 = ".....0000000..... "; Line7 = "....000000000.... "; Line8 = "....000000000.... "; Line9 = "...00000000000... "; Line10 = "..0000000000000.. "; Line11 = "..0000000000000.. "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel3 = function () { timeInterval = 300000 /* 0x0493E0 */; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; enabledColors = [0, 9, 4, 7]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 6; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 6; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 215; hintItems[2].textBlock = hint3_0; }; discriptionb = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "bomb"; _local1.block = false; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = false; _local1.block = false; return(_local1); }; discriptiona = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-empty"; return(_local1); }; discriptionr = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerl"; return(_local1); }; discriptionf = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerld"; return(_local1); }; discriptiond = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerrd"; return(_local1); }; discriptione = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich04-08-conerr"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "......?????...... "; Line4 = ".....???????..... "; Line5 = "....??raaae??.... "; Line6 = "...???aaaaa???... "; Line7 = "..?????jbj?????.. "; Line8 = "...???aaaaa???... "; Line9 = "....??faaad??.... "; Line10 = ".....???????..... "; Line11 = "......?????...... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "......00000...... "; Line4 = ".....0000000..... "; Line5 = "....000000000.... "; Line6 = "...00000000000... "; Line7 = "..0000000000000.. "; Line8 = "...00000000000... "; Line9 = "....000000000.... "; Line10 = ".....0000000..... "; Line11 = "......00000...... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel4 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 4, 6, 7]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 8; hintItems[0][0].itsColor = 1; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 8; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 185; hintItems[2].textBlock = hint4_0; }; Line1 = "................. "; Line2 = "................. "; Line3 = "...?.........?... "; Line4 = "..???.......???.. "; Line5 = "..?????...?????.. "; Line6 = "..?????????????.. "; Line7 = "...???????????... "; Line8 = "....????11???.... "; Line9 = ".....???1???..... "; Line10 = "......?????...... "; Line11 = ".......???....... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "...0.........0... "; Line4 = "..000.......000.. "; Line5 = "..00000...00000.. "; Line6 = "..0001000001000.. "; Line7 = "...00010001000... "; Line8 = "....000000000.... "; Line9 = ".....0001000..... "; Line10 = "......00000...... "; Line11 = ".......000....... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel5 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 2, 4, 6]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = []; Line1 = "................. "; Line2 = "................. "; Line3 = ".....???????..... "; Line4 = "....?????????.... "; Line5 = "....?????????.... "; Line6 = ".....???????..... "; Line7 = "................. "; Line8 = "................. "; Line9 = "................. "; Line10 = "................. "; Line11 = "................. "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "....000000000.... "; Line6 = ".....0000000..... "; Line7 = ".......010....... "; Line8 = ".......111....... "; Line9 = "......11111...... "; Line10 = ".....1111111..... "; Line11 = "...01111111110... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel6 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 4, 1, 9]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = []; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "....000000000.... "; Line6 = "....000000000.... "; Line7 = ".....0000000..... "; Line8 = "......00000...... "; Line9 = "......00000...... "; Line10 = ".....0000000..... "; Line11 = "....000000000.... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000111000.... "; Line5 = "....001111100.... "; Line6 = "....001111100.... "; Line7 = ".....0011100..... "; Line8 = "......00100...... "; Line9 = "......00100...... "; Line10 = ".....0011100..... "; Line11 = "....000000000.... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel7 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 4, 6, 3]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 7; hintItems[0][0].j = 3; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 7; hintItems[1].j = 3; hintItems[2] = new Object(); hintItems[2].nm = "circle"; hintItems[2].i = 6; hintItems[2].j = 6; hintItems[3] = new Object(); hintItems[3].nm = "circle"; hintItems[3].i = 11; hintItems[3].j = 6; hintItems[4] = new Object(); hintItems[4].nm = "textBlock"; hintItems[4].x = 100; hintItems[4].y = 120; hintItems[4].textBlock = hint9_0; }; discriptionz = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich14"; return(_local1); }; discriptionx = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich15"; return(_local1); }; discriptionc = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "kirpich16"; return(_local1); }; discriptionq = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "key"; _local1.block = false; return(_local1); }; discriptionQ = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "lock"; _local1.block = false; return(_local1); }; Line1 = "................. "; Line2 = "......000..0..... "; Line3 = ".....00000000.... "; Line4 = "....000q440000... "; Line5 = "....0000000000... "; Line6 = ".....00000000.... "; Line7 = "......Q....Q..... "; Line8 = "................. "; Line9 = "................. "; Line10 = "................. "; Line11 = "....xzxcxzcxzc... "; Line12 = "....zxc..cz...... "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "......000..0..... "; Line3 = ".....00000000.... "; Line4 = "....0000000000... "; Line5 = "....0000000000... "; Line6 = ".....00000000.... "; Line7 = "......0....0..... "; Line8 = "......000000..... "; Line9 = "......000000..... "; Line10 = ".....00000000.... "; Line11 = "....0000000000... "; Line12 = "....000..00...... "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel8 = function () { timeInterval = 300000 /* 0x0493E0 */; enabledColors = [0, 2, 6, 4]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["cell"]; levelHints = []; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "...00000000000... "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "...00000000000... "; Line10 = "....000000000.... "; Line11 = ".....0000000..... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".....0000000..... "; Line4 = "....000000000.... "; Line5 = "...00000000000... "; Line6 = "..0001110000000.. "; Line7 = "..0011111000010.. "; Line8 = "..0011111000100.. "; Line9 = "...01111111110... "; Line10 = "....001111100.... "; Line11 = ".....0000000..... "; Line12 = "................ "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel9 = function () { timeInterval = 600000 /* 0x0927C0 */; enabledColors = [0, 1, 6, 7, 2, 5]; disableBonuses = ["dynamite", "gun1", "lighting", "gun2"]; task = ["jewel", 300]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Object(); hintItems[0].nm = "textBlock"; hintItems[0].x = 50; hintItems[0].y = 160; hintItems[0].textBlock = hint10_0; }; Line1 = "................. "; Line2 = "................. "; Line3 = "........?........ "; Line4 = "...?.?.??.?...... "; Line5 = "..??.???????.?... "; Line6 = "..?????????????.. "; Line7 = "..?????????????.. "; Line8 = "..?????????????.. "; Line9 = "..?????????????.. "; Line10 = "..?????????????.. "; Line11 = "..?????????????.. "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "........0........ "; Line4 = "...0.0.00.0...... "; Line5 = "..00.0000000.0... "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "..0000000000000.. "; Line10 = "..0000000000000.. "; Line11 = "..0000000000000.. "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel10 = function () { timeInterval = 400000 /* 0x061A80 */; enabledColors = [0, 1, 2, 4, 7]; disableBonuses = ["gun1", "lighting", "gun2"]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 5; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 5; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 185; hintItems[2].textBlock = hint11_0; }; discriptiond = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.bonus = "dynamite"; _local1.block = false; return(_local1); }; discriptionb = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq2"; return(_local1); }; discriptionn = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq3"; return(_local1); }; discriptionv = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "stones-sq1"; return(_local1); }; discriptionl = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "lava-sq2"; return(_local1); }; discriptionk = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "lava-sq1"; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.bonus = false; _local1.block = "lava-sq3"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "..0000000000000.. "; Line4 = "..0000000000000.. "; Line5 = "..0000000000000.. "; Line6 = "..00d004d400d00.. "; Line7 = "..bvvbbbvbvbvb... "; Line8 = "..nbvbnvnvnnbn... "; Line9 = "...lkkljkljlklk.. "; Line10 = "...ljlkl..lkjlj.. "; Line11 = "....kll....lkj... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "..0000000000000.. "; Line4 = "..0000000000000.. "; Line5 = "..0000000000000.. "; Line6 = "..0000000000000.. "; Line7 = "..000000000000... "; Line8 = "..000000000000... "; Line9 = "...000000000000.. "; Line10 = "...00000..00000.. "; Line11 = "....000....000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel11 = function () { timeInterval = 500000 /* 0x07A120 */; enabledColors = [0, 1, 9, 6, 7]; disableBonuses = ["lighting", "gun2"]; task = ["cell"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 6; hintItems[0][0].itsColor = 6; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 6; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 215; hintItems[2].textBlock = hint12_0; }; discriptionh = function () { var _local1 = new Object(); _local1.itsColor = 6; _local1.block = false; _local1.bonus = "gun1"; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.itsColor = 6; _local1.bonus = false; _local1.block = false; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000000000... "; Line4 = "..0000000000000.. "; Line5 = "..00h0000000000.. "; Line6 = "..000000j000000.. "; Line7 = "..000000h000000.. "; Line8 = "..000000j000000.. "; Line9 = "..0000000000h00.. "; Line10 = "..0000000000000.. "; Line11 = "...00000000000... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000200000... "; Line4 = "..0000002000000.. "; Line5 = "..0000022200000.. "; Line6 = "..0200022200020.. "; Line7 = "..0220022200220.. "; Line8 = "..0022022202200.. "; Line9 = "..0022222222200.. "; Line10 = "..0002222222000.. "; Line11 = "...00002220000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel12 = function () { timeInterval = 400000 /* 0x061A80 */; enabledColors = [0, 1, 4, 6, 7]; disableBonuses = ["gun2"]; task = ["block"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 3; hintItems[0][0].itsColor = 4; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 3; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 40; hintItems[2].y = 135; hintItems[2].textBlock = hint13_0; }; discriptionb = function () { var _local1 = new Object(); _local1.block = "green-body01"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionj = function () { var _local1 = new Object(); _local1.block = "green-corner01r"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionk = function () { var _local1 = new Object(); _local1.block = "green-corner01ld"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionh = function () { var _local1 = new Object(); _local1.block = "green-head01"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptiony = function () { var _local1 = new Object(); _local1.block = "green-horns01"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionl = function () { var _local1 = new Object(); _local1.block = "green-leg03"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptiong = function () { var _local1 = new Object(); _local1.block = "green-tail"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionB = function () { var _local1 = new Object(); _local1.block = "kirpich13"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionV = function () { var _local1 = new Object(); _local1.block = "kirpich13-16-conerl"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionN = function () { var _local1 = new Object(); _local1.block = "kirpich13-16-conerr"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionZ = function () { var _local1 = new Object(); _local1.block = "kirpich14"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionX = function () { var _local1 = new Object(); _local1.block = "kirpich16"; _local1.bonus = false; _local1.lock = true; return(_local1); }; discriptionL = function () { var _local1 = new Object(); _local1.itsColor = 4; _local1.block = false; _local1.bonus = "flash"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000440000... "; Line4 = "..000004L400000.. "; Line5 = "..00000yyyy0000.. "; Line6 = "..000hbbbbbj000.. "; Line7 = "..0000kbbbbbg00.. "; Line8 = "..00000l00l0000.. "; Line9 = "..000LVBBBBNL00.. "; Line10 = "..000VBZBXBBN00.. "; Line11 = "...0VBZBBZBXBN... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = "...00000000000... "; Line4 = "..0000000000000.. "; Line5 = "..0000000000000.. "; Line6 = "..0000000000000.. "; Line7 = "..0000000000000.. "; Line8 = "..0000000000000.. "; Line9 = "..0000000000000.. "; Line10 = "..0000000000000.. "; Line11 = "...00000000000... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; doLevel13 = function () { timeInterval = 500000 /* 0x07A120 */; enabledColors = [0, 9, 2, 6, 7]; disableBonuses = []; task = ["cell"]; levelHints = [1000]; doHint0 = function () { hintItems = new Array(); hintItems[0] = new Array(); hintItems[0].nm = "condition"; hintItems[0][0] = new Object(); hintItems[0][0].i = 8; hintItems[0][0].j = 9; hintItems[0][0].itsColor = 1; hintItems[1] = new Object(); hintItems[1].nm = "circle"; hintItems[1].i = 8; hintItems[1].j = 9; hintItems[2] = new Object(); hintItems[2].nm = "textBlock"; hintItems[2].x = 80; hintItems[2].y = 215; hintItems[2].textBlock = hint14_0; }; discriptionl = function () { var _local1 = new Object(); _local1.itsColor = 1; _local1.block = false; _local1.bonus = "gun2"; return(_local1); }; Line1 = "................. "; Line2 = "................. "; Line3 = ".......000....... "; Line4 = "......00000...... "; Line5 = ".....0000000..... "; Line6 = "....000000000.... "; Line7 = "...00000000000... "; Line8 = "...00000000000... "; Line9 = "..0000000000000.. "; Line10 = "..000001l100000.. "; Line11 = ".......000....... "; Line12 = "................. "; Line13 = "................."; Field = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; Line1 = "................. "; Line2 = "................. "; Line3 = ".......010....... "; Line4 = "......00200...... "; Line5 = ".....0022200..... "; Line6 = "....002222200.... "; Line7 = "...00222222200... "; Line8 = "...02222222220... "; Line9 = "..0022222222200.. "; Line10 = "..1222222222221.. "; Line11 = ".......000....... "; Line12 = "................. "; Line13 = "................."; Fills = (((((((((((Line1 + Line2) + Line3) + Line4) + Line5) + Line6) + Line7) + Line8) + Line9) + Line10) + Line11) + Line12) + Line13; }; var numberOfLevel = 1; var levelsNumber = 13; var numofPause = 1; var thisObj = this; var elementSize = 32; (SCORE_BREAK_IRON = 4); (SCORE_BREAK_WOOD = 3); (SCORE_EXPLODE_BOMB = 5); (SCORE_EXPLODE_DYNAMITE = 6); (SCORE_SHOOT_CANNON_HORIZONTAL = 12); (SCORE_SHOOT_CANNON_VERTICAL = 15); (SCORE_SHOOT_CANNON_TOTAL = 25); (SCORE_USE_KEY = 10); (SCORE_EXPLODE_BLOCK = 2); (gameClass = function (level) { this.numberOfLevel = level; this.lastHintNumber = 0; this.hintTime = 500; this.points = 0; this.paused = false; this.hintOn = false; this.uptimer = 0; this.finished = false; this.rezult = false; this.finishedTimer = 0; this.noMovesTimer = 0; this.doNothingTimer = 0; this.changeInterval = 0; this.started = false; }); gameClass.prototype.begin = function () { _root.doLevel0(); _root["doLevel" + this.numberOfLevel](); if (numberOfGame > 0) { disableBonuses = []; } if (numberOfGame == 1) { enabledColors = [0, 1, 2, 4, 6]; } if (numberOfGame == 2) { enabledColors = [0, 1, 2, 4, 6, 7]; } if (numberOfGame == 3) { enabledColors = [0, 1, 2, 4, 6, 7, 3]; } if (numberOfGame == 4) { enabledColors = [0, 1, 2, 3, 4, 5, 6, 7]; } if (numberOfGame == 5) { enabledColors = [0, 1, 2, 3, 4, 5, 6, 7, 8]; } if (numberOfGame > 5) { enabledColors = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]; } this.gameField = new gameFieldClass(Fills, Field, enabledColors, disableBonuses, task); this.gameField.build(); progr.taskicon.gotoAndPlay(task[0]); }; gameClass.prototype.beginPlay = function () { this.started = true; _root.levelNum.gotoAndPlay("del"); this.timer = new timerClass(); }; gameClass.prototype.update = function () { this.uptimer++; var _local3 = this.gameField; if (this.uptimer == 3) { if (_local3.removeGameItems()) { if (this.doNothingTimer < 100) { this.doNothingTimer = 0; } else if (!this.paused) { this.doNothingTimer++; } } else if (!this.paused) { this.doNothingTimer++; } _local3.removeCells(); this.uptimer = 0; if (_local3.WillExplose.length && (!this.paused)) { _local3.ExploseCells(); } if (!this.throughOut) { _local3.formateAddGameItems(); _local3.makeNew(); } if (_local3.WeaponItems.length) { _local3.weaponsmoving = true; } else { _local3.weaponsmoving = false; _local3.clearWillRemoves(); } if (_local3.noMoves() && (!_local3.MoveItems.length)) { if (!this.noMovesTimer) { _local3.hintArrowsItem.gotoAndPlay("del"); this.doNothingTimer = 0; } this.noMovesTimer++; } else { this.noMovesTimer = 0; } } if ((this.noMovesTimer > 50) && (this.noMovesTimer < 80)) { _local3.shake(); _root.nomoves.gotoAndPlay("simple"); } if (this.noMovesTimer == 80) { _local3.changeJewels(); this.noMovesTimer = 0; } if (!this.paused) { _local3.sortGameItems(); _local3.motion(); } if (_root.hintsEnabled) { if (((this.timer.getTotalTime() >= levelHints[this.lastHintNumber]) && (levelHints[this.lastHintNumber] != undefined)) && (!this.finished)) { _root["doHint" + this.lastHintNumber](); this.lastHintNumber++; if (numberOfLevel == 1) { var _local4 = _local3.putHint1(hintItems); } else { var _local4 = _local3.putHint(hintItems); } if (_local4) { this.hintOn = true; this.paused = true; this.timer.setPauseInterval(this.hintTime); this.timer.stopIt(); } } } if (_local3.isFinish() && (!this.finished)) { this.finished = true; this.rezult = true; _root.playSound("levelup"); _root.win._visible = true; _local3.makeItDisable(); } if (this.finished) { this.finishedTimer++; if (this.finishedTimer == 150) { this.finish(this.rezult); } } if ((this.timer.getTotalTime() >= timeInterval) && (!this.finished)) { this.finished = true; this.rezult = false; _root.over._visible = true; } this.paused = this.timer.isPause() || (this.timer.isPauseInterval()); if ((!this.paused) && (!this.finished)) { clock.updateClock(this.timer.getTotalTime(), timeInterval); } if (this.doNothingTimer == 100) { _local3.giveHint = true; _local3.blickCells(); } if (this.doNothingTimer >= 140) { this.doNothingTimer = 0; _local3.hintArrowsItem.gotoAndPlay("del"); } }; gameClass.prototype.finish = function (rezult) { _root.playMusic("menumusic"); Mouse.hide(); cursor._visible = true; if (rezult) { _root.score = _root.score + this.points; if (_root.numberOfLevel < _root.levelsNumber) { _root.numberOfLevel++; _root.gotoAndPlay("levelpause" + _root.numofPause); } else { _root.gotoAndPlay("complete"); } if (_root.numofPause == _root.NofPause) { _root.numofPause = 0; } _root.numofPause++; } else { _root.gotoAndPlay("gameover"); } }; gameClass.prototype.addPoints = function (somePoints) { this.points = this.points + (somePoints * (numberOfGame + 1)); }; gameClass.prototype.setPause = function (somePoints) { if (this.paused) { if (!this.hintOn) { this.timer.continueIt(); thisObj.Pause._visible = false; } } else { this.timer.stopIt(); thisObj.Pause._visible = true; } }; gameFieldClass = function (mySFields, mySFills, myEnabledColors, myDisableBonuses, myTask) { this.SFields = mySFields; this.SFills = mySFills; this.enabledColors = myEnabledColors; this.disableBomb = false; this.disableGun1 = false; this.disableGun2 = false; this.disableDynamite = false; this.disableFlash = false; if (myDisableBonuses.length != undefined) { var _local2 = 0; while (_local2 <= (myDisableBonuses.length - 1)) { switch (myDisableBonuses[_local2]) { case "bomb" : this.disableBomb = true; break; case "gun1" : this.disableGun1 = true; break; case "gun2" : this.disableGun2 = true; break; case "lighting" : this.disableFlash = true; break; case "dynamite" : this.disableDynamite = true; } _local2++; } } this.task = myTask; this.Field = new Array(); this.Fills = new Array(); this.graph = new Array(); this.Types = new Array(); this.GameItems = new Array(); this.WillExplose = new Array(); this.MoveItems = new Array(); this.AddGameItems = new Array(); this.AddGameItemsRes = new Array(); this.FallingItems = new Array(); this.FallingInField = new Array(); this.WeaponItems = new Array(); this.hintItems = new Array(); this.Specials = new Array(); this.Bonuses = new Array(); this.Cells = new Array(); this.RemovedCells = new Array(); this.RemovedGuns = new Array(); this.Weapons = new Array(); this.graphToRemove = new Array(); this.ActiveGraph = new Array(); this.selectItem = null; this.widthOfWindow = 460; this.heightOfWindow = 380; this.numberOfItems = 0; this.numberOfCircles = 0; this.flamesNumber = 0; this.cellsNumber = 0; this.changeTime = 4; this.weaponsmoving = false; this.colorsNumber = this.enabledColors.length - 1; this.blocksRemoved = 0; this.blocksTotal = 0; this.fillsTotal = 0; this.fillsRemoved = 0; this.jewelsRemoved = 0; this.giveHint = false; this.numHA = 0; this.hintArrowsItem = null; }; gameFieldClass.prototype.translator = function (S) { var _local3 = new Array(); _local3[0] = new Array(); var _local2 = 0; var _local5 = 0; var _local1 = 0; do { s0 = S.substr(_local1, 1); if (s0 == " ") { _local2 = 0; _local5++; _local1++; s0 = S.substr(_local1, 1); } if (_local3[_local2] == undefined) { _local3[_local2] = new Array(); } _local3[_local2][_local5] = s0; _local2++; _local1++; } while (_local1 < S.length); return(_local3); }; gameFieldClass.prototype.build = function () { var GameItem; var myitem; var elementOfGF; var NofItem; var Parameters; this.Field = this.translator(this.SFields); this.Fills = this.translator(this.SFills); var i = 0; while (i < (this.Field.length - 1)) { this.graph[i] = new Array(); this.Specials[i] = new Array(); this.RemovedGuns[i] = new Array(); this.AddGameItems[i] = 0; this.FallingItems[i] = new Array(); this.FallingInField[i] = 0; var j = 0; while (j < (this.Field[i].length - 1)) { this.RemovedGuns[i][j] = false; this.graph[i][j] = new Object(); j++; } i++; } var i = 0; while (i < (this.Field.length - 1)) { var j = 0; while (j < (this.Field[i].length - 1)) { this.setOthers(i, j); j++; } i++; } var i = 0; while (i < (this.Field.length - 1)) { var j = 0; while (j < (this.Field[i].length - 1)) { this.setBorders(i, j); j++; } i++; } var i = 0; while (i < (this.Field.length - 1)) { var j = 0; while (j < (this.Field[i].length - 1)) { this.setCorners(i, j); j++; } i++; } var i = (this.Field[0].length - 2); while (i >= 0) { var j = (this.Field.length - 2); while (j >= 0) { if (this.Field[j][i] != ".") { thisObj.bg.createEmptyMovieClip("elementOfGF" + this.cellsNumber, thisObj.bg.getNextHighestDepth()); myitem = eval ("bg.elementOfGF" + this.cellsNumber); myitem._x = this.getX(j); myitem._y = this.getY(i); this.cellsNumber++; elementOfGF = new elementOfGameFieldClass(); if (this.Field[j][i] > 0) { this.fillsTotal++; } elementOfGF.setIt(j, i, myitem, this.Field[j][i], this); if (this.Cells[j] == undefined) { this.Cells[j] = new Array(); } this.Cells[j][i] = elementOfGF; } j--; } i--; } var j = (this.Field[0].length - 2); while (j >= 0) { var i = (this.Field.length - 2); while (i >= 0) { if (this.Fills[i][j] != ".") { if (this.Fills[i][j] != "?") { Parameters = _root["discription" + this.Fills[i][j]](); } else { Parameters = _root.discription0(); } var color = Parameters.itsColor; if (color != "?") { NofItem = this.GameItems.length; thisObj.jewels.createEmptyMovieClip("GameItem" + NofItem, thisObj.jewels.getNextHighestDepth()); myitem = eval ("jewels.GameItem" + NofItem); GameItem = new gameItemClass(); if (Parameters.block) { this.blocksTotal++; } GameItem.setIt(myitem, color, Parameters.bonus, Parameters.block, Parameters.lock, NofItem, this); this.Cells[i][j].put(GameItem); delete Parameters; this.GameItems.push(GameItem); } } i--; } j--; } var j = (this.Field[0].length - 2); while (j >= 0) { var i = (this.Field.length - 2); while (i >= 0) { if (this.Fills[i][j] != ".") { if (this.Fills[i][j] != "?") { Parameters = _root["discription" + this.Fills[i][j]](); } else { Parameters = _root.discription0(); } var color = Parameters.itsColor; if (color == "?") { NofItem = this.GameItems.length; thisObj.jewels.createEmptyMovieClip("GameItem" + NofItem, thisObj.jewels.getNextHighestDepth()); myitem = eval ("jewels.GameItem" + NofItem); GameItem = new gameItemClass(); if (Parameters.block) { this.blocksTotal++; } var k = 0; do { var color = Parameters.itsColor; k++; if (k > 10) { color = this.enabledColors[k - 10]; } GameItem.setIt(myitem, color, Parameters.bonus, Parameters.block, Parameters.lock, NofItem, this); this.Cells[i][j].put(GameItem); } while (this.testCell(i, j)); delete Parameters; this.GameItems.push(GameItem); } } i--; } j--; } }; gameFieldClass.prototype.setItemBorder = function (ii, jj, dir, rot) { this.numberOfItems++; borders.attachMovie(dir, "item" + this.numberOfItems, borders.getNextHighestDepth()); var myitem = eval ("borders.item" + this.numberOfItems); myitem._x = this.getX(ii); myitem._y = this.getY(jj); if (rot) { myitem._rotation = myitem._rotation + rot; } }; gameFieldClass.prototype.setBorders = function (i, j) { var _local4; if (((this.Field[i][j] == ".") && (this.Field[i + 1][j] != ".")) && (this.Field[i + 1][j] != undefined)) { this.setItemBorder(i + 1, j, "border-left"); } if (((this.Field[i][j] == ".") && (this.Field[i][j + 1] != ".")) && (this.Field[i][j + 1] != undefined)) { this.setItemBorder(i, j + 1, "border-up"); } if (((this.Field[i][j] != ".") && (this.Field[i + 1][j] == ".")) && (this.Field[i][j] != undefined)) { this.setItemBorder(i + 1, j, "border-right"); } if (((this.Field[i][j] != ".") && (this.Field[i][j + 1] == ".")) && (this.Field[i][j] != undefined)) { this.setItemBorder(i, j + 1, "border-bottom"); } }; gameFieldClass.prototype.setCorners = function (i, j) { var _local4 = false; var _local6 = false; var _local5 = false; var _local7 = false; if (this.Field[i][j] == ".") { if (this.Field[i + 1][j] != ".") { _local4 = true; } if (this.Field[i - 1][j] != ".") { _local6 = true; } if (this.Field[i][j + 1] != ".") { _local7 = true; } if (this.Field[i][j - 1] != ".") { _local5 = true; } if (_local6 && (_local5)) { this.setItemBorder(i, j, "cornerrightdown", 180); } if (_local4 && (_local5)) { this.setItemBorder(i + 1, j, "cornerleftdown", 180); } if (_local6 && (_local7)) { this.setItemBorder(i, j + 1, "cornerrightup", 180); } if (_local4 && (_local7)) { this.setItemBorder(i + 1, j + 1, "cornerleftup", 180); } } if (this.Field[i][j] != ".") { if (this.Field[i + 1][j] == ".") { _local4 = true; } if (this.Field[i - 1][j] == ".") { _local6 = true; } if (this.Field[i][j + 1] == ".") { _local7 = true; } if (this.Field[i][j - 1] == ".") { _local5 = true; } if (_local6 && (_local5)) { this.setItemBorder(i, j, "cornerleftup", 0); } if (_local4 && (_local5)) { this.setItemBorder(i + 1, j, "cornerrightup", 0); } if (_local6 && (_local7)) { this.setItemBorder(i, j + 1, "cornerleftdown", 0); } if (_local4 && (_local7)) { this.setItemBorder(i + 1, j + 1, "cornerrightdown", 0); } } }; gameFieldClass.prototype.setOthers = function (i, j) { var _local2; var _local5; _local2 = ""; _local5 = 0; if (this.Field[i][j] == ".") { if (this.Field[i + 1][j] != ".") { _local5++; _local2 = _local2 + "right"; } if (this.Field[i - 1][j] != ".") { _local5++; _local2 = _local2 + "left"; } if (this.Field[i][j + 1] != ".") { _local5++; _local2 = _local2 + "down"; } if (this.Field[i][j - 1] != ".") { _local5++; _local2 = _local2 + "up"; } switch (_local5) { case 2 : this.setItemBorder(i, j, "deco" + _local2); break; case 3 : this.setItemBorder(i, j, "deco2"); break; case 4 : this.setItemBorder(i, j, "deco2"); } } if (this.Field[i][j] != ".") { remnant = ((i + j) % 2) + 1; this.setItemBorder(i, j, "cell" + remnant); } }; gameFieldClass.prototype.isFinish = function () { var _local2 = true; switch (this.task[0]) { case "block" : if (this.blocksRemoved < this.blocksTotal) { _local2 = false; } progr.update(this.blocksRemoved, this.blocksTotal); break; case "cell" : if (this.fillsRemoved < this.fillsTotal) { _local2 = false; } progr.update(this.fillsRemoved, this.fillsTotal); break; case "jewel" : if (this.jewelsRemoved < this.task[1]) { _local2 = false; } progr.update(this.jewelsRemoved, this.task[1]); } return(_local2); }; gameFieldClass.prototype.mayRemove = function (i, j, putHint) { var _local6 = false; var _local2 = this.Cells; var _local5 = _local2[i][j].jewel.itsColor; if ((_local2[i + 1][j].jewel.itsColor == _local5) && (((_local2[i + 1][j - 1].jewel.itsColor == _local5) || (_local2[i + 1][j + 1].jewel.itsColor == _local5)) || (_local2[i + 2][j].jewel.itsColor == _local5))) { _local6 = true; } if ((_local2[i][j + 1].jewel.itsColor == _local5) && (((_local2[i + 1][j + 1].jewel.itsColor == _local5) || (_local2[i][j + 2].jewel.itsColor == _local5)) || (_local2[i + 1][j].jewel.itsColor == _local5))) { _local6 = true; } if (_local6 && (this.giveHint)) { this.giveHint = false; this.hintArrowsItem = this.putHintCircle(i, j); } return(_local6); }; gameFieldClass.prototype.noMoves = function () { var _local5 = false; var _local4 = 0; var _local3 = 0; var _local7 = this.Field; var _local6 = this.Cells; var _local8 = this.Field.length; var _local2; do { _local4++; _local3 = 0; filength = _local7[_local4].length; do { _local3++; _local2 = _local6[_local4][_local3]; if (((_local2 && (_local2.jewel.itsColor)) && (!_local2.jewel.itsBlock)) && (!_local2.jewel.lock)) { _local5 = this.mayRemove(_local4, _local3); } } while ((_local3 < filength) && (!_local5)); } while ((_local4 < _local8) && (!_local5)); return(!_local5); }; gameFieldClass.prototype.shake = function () { var _local3 = this.Field.length - 1; while (_local3 >= 0) { var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { this.Cells[_local3][_local2].isSelected(false); this.Cells[_local3][_local2].jewel.shake(); _local2--; } _local3--; } }; gameFieldClass.prototype.changeJewels = function (item) { var _local3 = this.Field.length - 1; while (_local3 >= 0) { this.FallingItems[_local3] = []; var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { N = 0; if (this.Cells[_local3][_local2].jewel.setThroughOut()) { this.Cells[_local3][_local2].isSelected(true); this.Cells[_local3][_local2].throughOut = true; } _local2--; } _local3--; } this.throughOut = true; }; gameFieldClass.prototype.makeItDisable = function () { var _local3 = this.Field.length - 1; while (_local3 >= 0) { var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { if (this.Cells[_local3][_local2]) { this.Cells[_local3][_local2].isSelected(false); } _local2--; } _local3--; } }; gameFieldClass.prototype.blickCells = function () { if (((-this.fillsRemoved) + this.fillsTotal) < 10) { var _local3 = this.Field.length - 1; while (_local3 >= 0) { var _local2 = this.Field[_local3].length - 1; while (_local2 >= 0) { if (this.Cells[_local3][_local2].fill) { this.Cells[_local3][_local2].blick(); } _local2--; } _local3--; } } }; gameFieldClass.prototype.ExploseCells = function () { var _local2 = 0; do { this.WillExplose[_local2] = this.WillExplose[_local2].removeContent(); if (!this.WillExplose[_local2]) { this.WillExplose.splice(_local2, 1); } else { _local2++; } } while (_local2 < this.WillExplose.length); }; gameFieldClass.prototype.removeGraph = function (i, j) { var _local4 = this.graphToRemove; var _local2 = 1; var _local6 = _local4.length; var _local5 = this.Cells; var _local8 = _local5[_local4[1].i][_local4[1].j].jewel.itsColor; do { var _local3 = _local5[_local4[_local2].i][_local4[_local2].j]; if (_local2 < (_local6 - 1)) { _local3.setNextCell(_local5[_local4[_local2 + 1].i][_local4[_local2 + 1].j]); } if (_local2 > 1) { _local3.setPrevCell(_local5[_local4[_local2 - 1].i][_local4[_local2 - 1].j]); } _local3.isSelected(false); _local3.jewel.willRemove = true; _local3.jewel.corelationEnable = false; _local3.jewel.lock = true; _local2++; } while (_local2 < _local6); _local3 = _local5[_local4[1].i][_local4[1].j]; this.WillExplose.push(_local3); _local3.willExplose = true; var _local7 = false; if ((_local4.N >= 5) && (!this.disableBomb)) { _local7 = "bomb"; } if ((_local4.N >= 7) && (!this.disableDynamite)) { _local7 = "dynamite"; } if ((_local4.N >= 9) && (!this.disableGun1)) { _local7 = "gun1"; } if ((_local4.N >= 10) && (!this.disableFlash)) { _local7 = "flash"; } if ((_local4.N >= 11) && (!this.disableGun2)) { _local7 = "gun2"; } if (_local7) { this.setJewelBonus(_local7, _local4[1].i, _local8); } this.giveBonus(_local4.N, i, j); }; gameFieldClass.prototype.pressCell = function (cell) { var _local3 = cell.i; var _local2 = cell.j; this.graphToRemove = this.buildGraph(_local3, _local2); if (this.graphToRemove.length > 3) { this.removeGraph(_local3, _local2); } }; gameFieldClass.prototype.activateCell = function (cell) { var _local7 = cell.i; var _local6 = cell.j; if (cell.inActiveGraph) { return(undefined); } if (game.paused) { return(undefined); } var _local2 = 1; var _local3 = this.ActiveGraph; if (_local3.length) { do { var _local4 = this.Cells[_local3[_local2].i][_local3[_local2].j]; _local4.inActiveGraph = false; _local2++; } while (_local2 < _local3.length); } _local3 = this.buildGraph(_local7, _local6); _local2 = 1; do { var _local4 = this.Cells[_local3[_local2].i][_local3[_local2].j]; _local4.jewel.activate(); _local4.inActiveGraph = true; _local2++; } while (_local2 < _local3.length); this.ActiveGraph = _local3; }; gameFieldClass.prototype.buildGraph = function (i, j) { var _local6 = 1; while (_local6 < (this.Field.length - 1)) { var _local5 = 1; while (_local5 < (this.Field[_local6].length - 1)) { var _local4 = new Object(); _local4.c = this.Cells[_local6][_local5].jewel.itsColor; _local4.b = this.Cells[_local6][_local5].jewel.blockType; _local4.ingraph = false; this.graph[_local6][_local5] = _local4; _local5++; } _local6++; } var _local7 = new Array(); _local6 = 1; var _local5 = 1; var _local10 = 1; var _local3; var _local2; var _local4 = new Object(); _local4.i = i; _local4.j = j; _local4.n = 0; _local7[1] = _local4; this.graph[i][j].ingraph = true; if (this.Cells[i][j].jewel.corelationEnable) { do { _local3 = _local7[_local5].i; _local2 = _local7[_local5].j; if (!this.graph[_local3][_local2].b) { if (this.Cells[_local3 + 1][_local2].jewel.corelationEnable && (!this.graph[_local3 + 1][_local2].ingraph)) { if ((this.graph[_local3 + 1][_local2].c == this.graph[i][j].c) || (this.graph[_local3 + 1][_local2].b)) { _local6++; _local4 = new Object(); _local4.i = _local3 + 1; _local4.j = _local2; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3 + 1][_local2].ingraph = true; } } if (this.Cells[_local3][_local2 + 1].jewel.corelationEnable && (!this.graph[_local3][_local2 + 1].ingraph)) { if ((this.graph[_local3][_local2 + 1].c == this.graph[i][j].c) || (this.graph[_local3][_local2 + 1].b)) { _local6++; _local4 = new Object(); _local4.i = _local3; _local4.j = _local2 + 1; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3][_local2 + 1].ingraph = true; } } if (this.Cells[_local3][_local2 - 1].jewel.corelationEnable && (!this.graph[_local3][_local2 - 1].ingraph)) { if ((this.graph[_local3][_local2 - 1].c == this.graph[i][j].c) || (this.graph[_local3][_local2 - 1].b)) { _local6++; _local4 = new Object(); _local4.i = _local3; _local4.j = _local2 - 1; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3][_local2 - 1].ingraph = true; } } if (this.Cells[_local3 - 1][_local2].jewel.corelationEnable && (!this.graph[_local3 - 1][_local2].ingraph)) { if ((this.graph[_local3 - 1][_local2].c == this.graph[i][j].c) || (this.graph[_local3 - 1][_local2].b)) { _local6++; _local4 = new Object(); _local4.i = _local3 - 1; _local4.j = _local2; _local4.n = _local5; _local7[_local6] = _local4; this.graph[_local3 - 1][_local2].ingraph = true; } } _local10++; } _local5++; } while (_local5 <= (_local7.length - 1)); } _local7.N = _local10 - 1; if ((_local10 - 1) < 3) { _local7 = []; } return(_local7); }; gameFieldClass.prototype.removeHint = function (hint) { var _local2 = 0; while (_local2 <= (this.hintItems.length - 1)) { this.hintItems[_local2].gotoAndPlay("del"); _local2++; } }; gameFieldClass.prototype.putHint1 = function (hint) { var _local3; this.hintItems = new Array(); this.hintItems.condition = true; i = 0; while (i <= (hint.length - 1)) { var _local2 = new Object(); _local2 = hint[i]; switch (_local2.nm) { case "textBlock" : this.putTextBlock(_local2.x, _local2.y, _local2.textBlock); break; case "circle" : if (this.hintItems.condition) { _local3 = this.putHintCircle(_local2.i, _local2.j); this.hintItems.push(_local3); } break; case "arrows" : if (this.hintItems.condition) { _local3 = this.putHintArrows(_local2.i1, _local2.j1, _local2.i2, _local2.j2); this.hintItems.push(_local3); } break; case "condition" : this.hintItems.condition = this.hintCondition(_local2); } i++; } return(true); }; gameFieldClass.prototype.putHint = function (hint) { var _local3; this.hintItems = new Array(); this.hintItems.condition = true; i = 0; while (i <= (hint.length - 1)) { var _local2 = new Object(); _local2 = hint[i]; if (this.hintItems.condition) { switch (_local2.nm) { case "textBlock" : this.putTextBlock(_local2.x, _local2.y, _local2.textBlock); break; case "circle" : _local3 = this.putHintCircle(_local2.i, _local2.j); this.hintItems.push(_local3); break; case "arrows" : _local3 = this.putHintArrows(_local2.i1, _local2.j1, _local2.i2, _local2.j2); this.hintItems.push(_local3); break; case "condition" : this.hintItems.condition = this.hintCondition(_local2); } } i++; } return(this.hintItems.condition); }; gameFieldClass.prototype.hintCondition = function (condition) { var _local5 = condition.length; var _local3 = 0; var _local4 = true; do { var _local2 = new Object(); _local2 = condition[_local3]; if (this.Cells[_local2.i][_local2.j].jewel.itsColor != _local2.itsColor) { _local4 = false; } _local3++; } while (_local4 && (_local3 < _local5)); return(_local4); }; gameFieldClass.prototype.putHintCircle = function (i, j) { var myitem; this.numberOfCircles++; thisObj.bonuses.attachMovie("hint-circle", "hintcircle" + this.numberOfCircles, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.hintcircle" + this.numberOfCircles); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); return(myitem); }; gameFieldClass.prototype.putHintArrows = function (i1, j1, i2, j2) { var myitem; this.numHA++; thisObj.bonuses.attachMovie("hint-arrows", "hintarrows" + this.numHA, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.hintarrows" + this.numHA); if (i1 != i2) { myitem._rotation = 90; myitem._x = ((this.getX(i1) + this.getX(i2)) / 2) + (elementSize / 2); } else { myitem._x = this.getX(i1) + (elementSize / 2); } if (j1 != j2) { myitem._y = ((this.getY(j1) + this.getY(j2)) / 2) + (elementSize / 2); } else { myitem._y = this.getY(j1) + (elementSize / 2); } return(myitem); }; gameFieldClass.prototype.putTextLine = function (x, y, textLine, n) { var myitem; thisObj.bonuses.attachMovie("hint-text", "hinttext" + n, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.hinttext" + n); myitem._x = x; myitem._y = y + (n * myitem.bg._height); var width = 7; var height = 20; var x0 = 3; var y0 = -3; var x = x0; var my_fmt = new TextFormat(); my_fmt.font = "Times New Roman"; my_fmt.size = 14; my_fmt.color = 16777215 /* 0xFFFFFF */; my_fmt.align = "center"; var i = 0; while (i < textLine.length) { myitem.mctxt.createTextField("t" + i, i + 1, x, y0, width * 2, height); x = x + width; var t1 = eval ((("bonuses." + myitem._name) + ".mctxt.t") + i); t1.text = textLine.substr(i, 1); t1.setTextFormat(my_fmt); t1.selectable = false; i++; } var rezult = new Object(); rezult.item = myitem; rezult.wdth = (x - x0) + (3 * width); return(rezult); }; gameFieldClass.prototype.putTextBlock = function (x, y, textBlock) { var i = 0; var ilast = 0; var numberOfLine = 0; var str; var ch; var item; var maxLineWidth = 0; do { ch = textBlock.substr(i, 1); if (ch == "|") { str = textBlock.substr(ilast, i - ilast); lineitem = this.putTextLine(x, y, str, numberOfLine); this.hintItems.push(lineitem.item); numberOfLine++; if (lineitem.wdth > maxLineWidth) { maxLineWidth = lineitem.wdth; } ilast = i + 1; } i++; } while (i < textBlock.length); str = textBlock.substr(ilast, i - ilast); lineitem = this.putTextLine(x, y, str, numberOfLine); this.hintItems.push(lineitem.item); if (lineitem.wdth > maxLineWidth) { maxLineWidth = lineitem.wdth; } i = 0; while (i <= numberOfLine) { myitem = eval ("bonuses.hinttext" + i); myitem.bg._width = maxLineWidth; i++; } this.hintItems.push(item); }; gameFieldClass.prototype.giveBonus = function (sum, i, j) { var bonusItem; var myitem; if (this.Bonuses.length > 0) { var N = (this.Bonuses[this.Bonuses.length - 1].getNofTarget() + 1); } else { var N = 0; } var Source = ("s" + sum); game.addPoints(sum); thisObj.bonuses.createEmptyMovieClip("bonusItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.bonusItem" + N); myitem._x = this.getX(i) + (elementSize / 4); myitem._y = this.getY(j) + (elementSize / 4); myitem.attachMovie("plus", "plus", 0); var S = sum.toString(); var ch; var i = 0; while (i < S.length) { ch = S.substr(i, 1); myitem.attachMovie("mc" + ch, "mc" + i, i + 1); myitem["mc" + i]._x = (i + 1) * 15; i++; } bonusItem = new pointsPlusClass(); bonusItem.setIt(i, j, myitem, N, this); this.Bonuses.push(bonusItem); }; gameFieldClass.prototype.setJewelBonus = function (nm, i, color) { var _local2 = new Object(); _local2.nm = nm; _local2.i = i; _local2.c = color; this.Specials[i].push(_local2); }; gameFieldClass.prototype.motion = function () { var _local2 = 0; var _local3 = this.MoveItems; var _local4 = _local3.length - 1; do { _local3[_local2].motion(); _local2++; } while (_local2 <= _local4); _local2 = 0; if (this.weaponsmoving) { do { if (!this.WeaponItems[_local2].removed) { this.WeaponItems[_local2].motion(); _local2++; } else { delete this.WeaponItems[_local2]; this.WeaponItems.splice(_local2, 1); } } while (_local2 <= (this.WeaponItems.length - 1)); } _local2 = 0; do { if (!this.Bonuses[_local2].removed) { this.Bonuses[_local2].motion(); _local2++; } else { delete this.Bonuses[_local2]; this.Bonuses.splice(_local2, 1); } } while (_local2 <= (this.Bonuses.length - 1)); }; gameFieldClass.prototype.makeNew = function () { var _local13; var _local10; var _local6; var _local11; var _local7; var _local5; var _local9; var _local16; var _local4; var _local12 = this.AddGameItems; var _local8 = this.Specials; var _local15 = this.Field; var _local3 = this.FallingItems; var _local14 = _local15.length - 2; var _local2 = 1; while (_local2 <= _local14) { _local13 = _local12[_local2]; _local10 = _local8[_local2].length; _local4 = 0; do { if (!_local3[_local2][_local4].falling) { _local3[_local2].splice(_local4, 1); } else { _local4++; } } while (_local4 < _local3[_local2].length); _local4 = 1; while (_local4 <= _local13) { _local12[_local2]--; if (_local10) { _local10--; _local6 = this.addGameItem(_local8[_local2][0].c, _local8[_local2][0].nm, false); _local8[_local2].splice(0, 1); } else { _local6 = this.addGameItem("?", false, false); } _local11 = this.getX(_local2) + (elementSize / 2); _local7 = this.getY(1) + (elementSize * ((0.5 - _local4) - 2)); filength = _local3[_local2].length; if (filength) { _local5 = _local3[_local2][filength - 1].getY(); _local9 = this.getJ(_local5); if (_local9 < 0) { _local7 = _local5 - elementSize; } else { _local7 = _local5 - (elementSize * (_local9 + 2)); } } _local6.setXY(_local11, _local7); _local3[_local2][_local3[_local2].length] = _local6; _local4++; } _local2++; } }; gameFieldClass.prototype.addGameItemWhenChange = function (i, j) { var _local2 = this.addGameItem("?", false, false); var _local5 = this.getX(i) + (elementSize / 2); var _local4 = this.getY(1) + (elementSize * ((0.5 + j) - 15)); _local2.setXY(_local5, _local4); this.FallingItems[i][this.FallingItems[i].length] = _local2; }; gameFieldClass.prototype.upDot = function (i, j) { var _local3 = j; var _local7 = true; var _local4 = this.Cells; var _local2; if ((j > 0) && (j < this.Field[i].length)) { do { _local3--; _local2 = _local4[i][_local3]; } while (_local2 && (!(_local2.jewel.block && (!_local2.jewel.willRemove)))); } return(_local3); }; gameFieldClass.prototype.fullColumnUp = function (i, j) { var _local2 = j; var _local4 = true; var _local7 = this.Cells; var _local5 = this.Field; if (j > 0) { do { _local2--; } while (_local5[i][_local2] != "."); } if (_local2 > 0) { do { _local2--; if (_local5[i][_local2] != ".") { _local4 = false; } } while (_local2 > 0); } _local2 = 0; while (_local2 <= j) { if (_local7[i][_local2].jewel.block) { _local4 = false; } _local2++; } return(_local4); }; gameFieldClass.prototype.setFreeUps = function (I, J) { var _local3 = true; var _local4; var _local8; var _local2; var _local9; var _local6 = this.Cells; _local4 = this.upDot(I, J); _local2 = J; while (_local2 > _local4) { if (_local6[I][_local2].jewel.willRemove) { _local3 = false; } if (_local6[I][_local4].jewel.willRemove) { _local3 = false; } _local2--; } _local8 = I; return(_local3); }; gameFieldClass.prototype.removeGameItems = function () { var _local2 = 0; var _local10; var _local5 = false; var _local3; var _local7; var _local8; var _local12; var _local9; var _local11; var _local4 = this.GameItems; var _local6 = this.Cells; do { if (_local4[_local2].removed) { _local5 = true; _local3 = _local4[_local2]; _local7 = this.setFreeUps(_local3.i, _local3.j); _local6[_local3.i][_local3.j].setFree(); if (!_local3.throughOut) { this.jewelsRemoved++; } delete _local4[_local2]; _local4.splice(_local2, 1); _local2--; } _local2++; } while (_local2 < _local4.length); return(_local5); }; gameFieldClass.prototype.formateAddGameItems = function () { var _local6 = []; var _local3; var _local4; var _local7 = this.AddGameItems; var _local8 = this.Field; var _local10 = this.Cells; var _local9 = this.FallingInField; var _local11 = this.FallingItems; var _local12 = this.Field.length - 1; var _local5; var _local2 = 1; while (_local2 < _local12) { _local7[_local2] = 0; _local3 = 0; _local5 = _local8[_local2].length - 1; do { _local3++; _local4 = _local8[_local2][_local3]; } while ((_local3 < _local5) && (_local4 == ".")); _local6[_local2] = 0; _local4 = _local10[_local2][_local3]; if (((_local3 < _local5) && (_local4.empty)) && ((!_local4.located) || (throughOut))) { do { _local6[_local2]++; _local3++; _local4 = _local10[_local2][_local3]; } while (((_local3 < _local5) && (_local4.empty)) && ((!_local4.located) || (this.throughOut))); } if (_local9[_local2] < 0) { _local9[_local2] = 0; } _local7[_local2] = (_local6[_local2] - _local11[_local2].length) - _local9[_local2]; if (_local7[_local2] < 0) { _local7[_local2] = 0; } _local2++; } }; gameFieldClass.prototype.put = function (jewel, i, j, flag) { if (flag) { this.Cells[i][j].put(jewel); } else { this.Cells[jewel.i][jewel.j].setFree(); } }; gameFieldClass.prototype.remove = function (i, j) { this.Cells[i][j].removeContent(); }; gameFieldClass.prototype.removeCells = function () { var _local3 = this.RemovedCells; var _local5 = _local3.length; var _local2 = 0; var _local4 = 0; do { _local4++; if (!_local3[_local2].willExplose) { _local3[_local2].removeContent(); _local3.splice(_local2, 1); } else { _local2++; } } while (_local4 < _local5); }; gameFieldClass.prototype.prepareForRemoving = function (cell) { if (((!cell.willExplose) && (!cell.explosed)) && (cell.jewel.bonusType != "lock")) { this.RemovedCells.push(cell); cell.jewel.willRemove = true; cell.jewel.lock = true; cell.jewel.corelationEnable = false; cell.isSelected(false); } }; gameFieldClass.prototype.explosionofBomb = function (i, j) { var _local3; var _local4 = this.Cells; _local3 = _local4[i - 1][j - 1]; this.prepareForRemoving(_local3); _local3 = _local4[i - 1][j]; this.prepareForRemoving(_local3); _local3 = _local4[i - 1][j + 1]; this.prepareForRemoving(_local3); _local3 = _local4[i][j - 1]; this.prepareForRemoving(_local3); _local3 = _local4[i][j + 1]; this.prepareForRemoving(_local3); _local3 = _local4[i + 1][j - 1]; this.prepareForRemoving(_local3); _local3 = _local4[i + 1][j]; this.prepareForRemoving(_local3); _local3 = _local4[i + 1][j + 1]; this.prepareForRemoving(_local3); _root.playSound("explosionbig"); this.giveBonus(SCORE_EXPLODE_BOMB, i, j); }; gameFieldClass.prototype.explosionofDynamite = function (i, j) { var myItem; var cell; var Cells = this.Cells; cell = Cells[i - 2][j]; this.prepareForRemoving(cell); cell = Cells[i - 1][j]; this.prepareForRemoving(cell); cell = Cells[i][j - 2]; this.prepareForRemoving(cell); cell = Cells[i][j - 1]; this.prepareForRemoving(cell); cell = Cells[i][j + 1]; this.prepareForRemoving(cell); cell = Cells[i][j + 2]; this.prepareForRemoving(cell); cell = Cells[i + 1][j]; this.prepareForRemoving(cell); cell = Cells[i + 2][j]; this.prepareForRemoving(cell); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 0; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 90; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 180; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); this.flamesNumber++; thisObj.bonuses.attachMovie("flame", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._rotation = 270; myItem._x = this.getX(i) + (elementSize / 2); myItem._y = this.getY(j) + (elementSize / 2); _root.playSound("explosionbig"); this.giveBonus(SCORE_EXPLODE_DYNAMITE, i, j); }; gameFieldClass.prototype.removeFlame = function () { this.flamesNumber--; }; gameFieldClass.prototype.explosionofGun = function (i, j, level, myGun) { var WeaponItem; var myitem; var Cells = this.Cells; if (this.WeaponItems.length > 0) { var N = (this.WeaponItems[this.WeaponItems.length - 1].getNofTarget() + 1); } else { N = 0; } if (level) { thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = 180; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "left", level, this); this.WeaponItems.push(WeaponItem); N++; thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = 0; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "right", level, this); this.WeaponItems.push(WeaponItem); N++; } if (level == 2) { thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = -90; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "up", level, this); this.WeaponItems.push(WeaponItem); N++; thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i) + (elementSize / 2); myitem._y = this.getY(j) + (elementSize / 2); myitem._rotation = 90; WeaponItem = new weaponClass(); WeaponItem.setIt(myitem, i, j, N, "down", level, this); this.WeaponItems.push(WeaponItem); var cell; var k = (j - 1); while (k) { cell = Cells[i][k]; cell.jewel.willRemove = true; cell.jewel.lock = true; k--; } } switch (level) { case 1 : this.giveBonus(SCORE_SHOOT_CANNON_HORIZONTAL, i, j); _root.playSound("greenegg"); return; case 2 : this.giveBonus(SCORE_SHOOT_CANNON_TOTAL, i, j); _root.playSound("eggblast"); } }; gameFieldClass.prototype.explosionofFlash = function (i, j) { var myItem; var cell; var Cells = this.Cells; var clength = Cells[i].length; var k = 1; while (k < clength) { cell = Cells[i][k]; this.prepareForRemoving(cell); k++; } this.flamesNumber++; thisObj.bonuses.attachMovie("lighting", "flame" + this.flamesNumber, thisObj.bonuses.getNextHighestDepth()); myItem = eval ("bonuses.flame" + this.flamesNumber); myItem._x = this.getX(i) + (elementSize / 2); myItem._y = 10; _root.playSound("lighting"); this.giveBonus(SCORE_SHOOT_CANNON_VERTICAL, i, j); }; gameFieldClass.prototype.openLocks = function (color, i0, j0) { var Unlocks = new Array(); var k = 0; var N; var i = 1; while (i < (this.Field.length - 1)) { var j = 1; while (j < (this.Field[i].length - 1)) { if (this.Field[i][j] != ".") { if ((this.Cells[i][j].jewel.itsColor == color) && (this.Cells[i][j].jewel.bonusType == "lock")) { k++; this.Cells[i][j].jewel.lock = false; Unlocks[k] = new Object(); Unlocks[k].n = 0; Unlocks[k].i = i; Unlocks[k].j = j; var WeaponItem; var myitem; if (this.WeaponItems.length > 0) { var N = (this.WeaponItems[this.WeaponItems.length - 1].getNofTarget() + 1); } else { N = 0; } thisObj.bonuses.createEmptyMovieClip("WeaponItem" + N, thisObj.bonuses.getNextHighestDepth()); myitem = eval ("bonuses.WeaponItem" + N); myitem._x = this.getX(i0) + (elementSize / 2); myitem._y = this.getY(j0) + (elementSize / 2); WeaponItem = new fallingKeyClass(); WeaponItem.setIt(i0, j0, i, j, myitem, N, this); this.WeaponItems.push(WeaponItem); } } j++; } i++; } var i = 1; while (i < (this.Field.length - 1)) { var j = 1; while (j < (this.Field[i].length - 1)) { if ((this.Field[i][j] != ".") && (this.Cells[i][j].empty)) { N = this.addColumnNumber(i, j); k = 1; while (k <= (Unlocks.length - 1)) { if ((j > Unlocks[k].j) && (N == Unlocks[k].i)) { Unlocks[k].n++; } k++; } } j++; } i++; } k = 1; while (k <= (Unlocks.length - 1)) { this.AddGameItemsRes[Unlocks[k].i] = Unlocks[k].n; this.Cells[Unlocks[k].i][Unlocks[k].j].jewel.lock = true; k++; } }; gameFieldClass.prototype.openLock = function (i, j) { var _local6 = 0; this.Cells[i][j].jewel.unlock(); this.Cells[i][j].isSelected(true); var _local5 = this.upDot(i, j); var _local2 = j; while (_local2 > _local5) { this.Cells[i][_local2].jewel.free = true; _local2--; } this.sortGameItems(); }; gameFieldClass.prototype.sortGameItems = function () { var _local17 = this.GameItems.length; var _local7; var _local11 = -1000; var _local9 = -1; this.MoveItems = new Array(); var _local8 = new Array(); var _local5 = this.Cells; var _local16 = this.MoveItems; var _local18 = this.GameItems; var _local15 = _local5.length - 1; var _local6 = _local5[1].length - 1; var _local13 = []; var _local19 = []; var _local10; var _local3; var _local2; _local3 = 1; while (_local3 <= _local15) { _local6 = _local5[_local3].length - 1; if ((!isNaN(_local6)) && (_local6)) { _local2 = 1; while (_local2 <= _local6) { _local5[_local3][_local2].jewel.ins = false; _local2++; } } _local3++; } _local3 = _local15; while (_local3 >= 1) { _local6 = _local5[_local3].length - 1; if ((!isNaN(_local6)) && (_local6)) { _local2 = _local6; while (_local2 >= 1) { cell = _local5[_local3][_local2]; if (cell.empty || (cell.jewel.ins)) { cell = _local5[_local3][_local2 - 1]; if (((cell && (!cell.jewel.block)) && (!cell.jewel.willRemove)) && (!cell.empty)) { cell.jewel.ins = true; } else { cell = _local5[_local3 - 1][_local2 - 1]; if (((cell && (!cell.jewel.blockType)) && (!cell.jewel.willRemove)) && (!cell.empty)) { cell.jewel.ins = true; } else { cell = _local5[_local3 + 1][_local2 - 1]; if (((cell && (!cell.jewel.blockType)) && (!cell.jewel.willRemove)) && (!cell.empty)) { cell.jewel.ins = true; } } } } _local2--; } } _local3--; } var _local4 = 0; while (_local4 < _local17) { _local7 = _local18[_local4]; _local3 = _local7.i; _local2 = _local7.j; if (((!_local7.removed) && (!_local7.willRemove)) && (_local7.free || (_local7.ins))) { _local8[_local8.length] = _local7; } _local4++; } if (this.throughOut) { _local4 = 0; do { _local7 = _local8[_local4]; if (_local7.blockType) { _local8.splice(_local4, 1); } else { _local4++; } } while (_local4 < _local8.length); } var _local12 = _local8.length; _local4 = 0; while (_local4 < _local12) { _local13[_local4] = _local8[_local4].Y; _local4++; } var _local14 = 0; while (_local14 < _local12) { _local4 = 0; while (_local4 < _local12) { _local10 = _local13[_local4]; if (_local10 > _local11) { _local11 = _local10; _local9 = _local4; } _local4++; } if (_local9 >= 0) { _local16[_local16.length] = _local8[_local9]; _local13[_local9] = -1000; } _local11 = -1000; _local9 = -1; _local14++; } if ((!_local16.length) && (this.throughOut)) { this.throughOut = false; _local3 = 1; while (_local3 <= _local15) { _local6 = _local5[_local3].length - 1; if ((!isNaN(_local6)) && (_local6)) { _local2 = 1; while (_local2 <= _local6) { _local5[_local3][_local2].throughOut = false; _local2++; } } _local3++; } } }; gameFieldClass.prototype.addGameItem = function (myColor, bonus, block) { var GameItem; var myitem; var color; var NofItem; var N = (this.GameItems[this.GameItems.length - 1].getNofTarget() + 1); thisObj.jewels.createEmptyMovieClip("GameItem" + N, thisObj.jewels.getNextHighestDepth()); myitem = eval ("jewels.GameItem" + N); GameItem = new gameItemClass(); if (myColor == "?") { color = this.enabledColors[_global.Math.round(_global.Math.random() * (this.colorsNumber - 1)) + 1]; } else { color = myColor; } GameItem.setIt(myitem, color, bonus, block, false, N, this); this.GameItems.push(GameItem); return(GameItem); }; gameFieldClass.prototype.inField = function (i0, j0) { var _local2 = false; var _local3 = this.Field; if ((_local3[i0][j0] != ".") && (_local3[i0][j0] != undefined)) { _local2 = true; } return(_local2); }; gameFieldClass.prototype.fullColumn = function (number, j0) { var _local4 = 0; var _local3 = j0; var _local7 = this.Field; var _local5 = this.Cells; var _local2 = _local5[number][_local3 + 1]; if (_local2 && (!_local2.jewel.lock)) { do { _local3++; _local2 = _local5[number][_local3]; if (_local2.empty && (!_local2.located)) { _local4++; } } while (_local2 && (!_local2.jewel.lock)); } return(_local4); }; gameFieldClass.prototype.fullDownColumn = function (number, j0) { var _local4 = 0; var _local3 = j0; var _local7 = this.Field; var _local5 = this.Cells; var _local2 = _local5[number][_local3 + 1]; flength = _local7[number].length; do { _local3++; _local2 = _local5[number][_local3]; if ((_local2.empty && (_local2.throughOut)) && (_local2)) { _local4++; } } while (_local3 < flength); return(_local4); }; gameFieldClass.prototype.fullRightColumn = function (i, j) { var _local2 = true; var _local8 = this.Field; var _local6 = this.Cells; var _local7 = _local6[i][j]; if (!_local7) { _local2 = false; } if (_local7.jewel.lock) { _local2 = false; } var _local3 = _local6[i + 1][j]; if ((_local3 && (!_local3.jewel.lock)) && (!_local3.empty)) { _local2 = false; } if ((_local3.located || (_local6[i + 1][j + 1].located)) || (_local6[i + 1][j - 1].located)) { _local2 = false; } if (this.fullColumnUp(i + 1, j + 1)) { _local2 = false; } if (!this.fullColumn(i + 1, j)) { _local2 = false; } return(_local2); }; gameFieldClass.prototype.fullLeftColumn = function (i, j) { var _local2 = true; var _local8 = this.Field; var _local6 = this.Cells; var _local7 = _local6[i][j]; if (!_local7) { _local2 = false; } if (_local7.jewel.lock) { _local2 = false; } var _local5 = _local6[i - 1][j]; if ((_local5 && (!_local5.jewel.lock)) && (!_local5.empty)) { _local2 = false; } if ((_local5.located || (_local6[i - 1][j + 1].located)) || (_local6[i - 1][j - 1].located)) { _local2 = false; } if (this.fullColumnUp(i - 1, j + 1)) { _local2 = false; } if (!this.fullColumn(i - 1, j)) { _local2 = false; } return(_local2); }; gameFieldClass.prototype.getI = function (x) { return(_global.Math.floor(((x - (this.widthOfWindow / 2)) / elementSize) + (this.Field.length / 2))); }; gameFieldClass.prototype.getJ = function (y) { return(_global.Math.floor(((y - (this.heightOfWindow / 2)) / elementSize) + (this.Field[0].length / 2))); }; gameFieldClass.prototype.firstJ = function (i) { var _local4 = this.Cells[i]; var _local3 = _local4.length - 1; var _local2 = 0; if (_local3 && (!isNaN(_local3))) { do { _local2++; } while ((!_local4[_local2]) && (_local2 < _local3)); } return(_local2); }; gameFieldClass.prototype.lastJ = function (i) { var _local3 = this.Cells[i]; var _local4 = _local3.length - 1; var _local2 = _local4; if (_local4 && (!isNaN(_local4))) { do { _local2--; } while ((!_local3[_local2]) && (_local2 > 0)); } return(_local2); }; gameFieldClass.prototype.getX = function (i) { return((this.widthOfWindow / 2) + (elementSize * (i - (this.Field.length / 2)))); }; gameFieldClass.prototype.getY = function (j) { return((this.heightOfWindow / 2) + (elementSize * (j - (this.Field[0].length / 2)))); }; gameItemClass = function () { this.itsTarget = new MovieClip(); this.itsColor = 0; this.fallTimer = 0; this.fallSpeed = 8; this.gameField = null; this.i = 0; this.j = 0; this.X = 0; this.Y = 0; this.purposeI = 0; this.purposeJ = 0; this.removed = false; this.explosed = false; this.free = true; this.NofTarget = 0; this.falling = true; this.bonusType = false; this.blockType = false; this.lock = false; this.block = false; this.dropSound = false; this.corelationEnable = true; this.dir = ""; this.throughOut = false; this.willRemove = false; this.newOne = true; }; gameItemClass.prototype.setIt = function (mc, color, bonusType, blockType, lock, N, myGF) { var _local4; var _local3; var _local6; this.gameField = myGF; this.itsTarget = mc; if (!blockType) { if (color != "?") { this.itsColor = color; } else { this.itsColor = this.gameField.enabledColors[_global.Math.round(_global.Math.random() * (this.gameField.colorsNumber - 1)) + 1]; } } this.bonusType = bonusType; this.blockType = blockType; if (lock) { this.lock = lock; this.block = lock; } if (this.bonusType) { switch (this.bonusType) { case "lock" : this.lock = true; this.corelationEnable = false; _local3 = 0; _local4 = 1; break; case "key" : this.lock = true; this.block = true; _local3 = 0; _local4 = 1; } if (!this.lock) { _local3 = 1; _local4 = 0; } this.itsTarget.attachMovie(this.bonusType, "bonus", _local4); this.itsTarget.bonus._x = 0; this.itsTarget.bonus._y = 0; } if (this.blockType) { _local6 = 0; _local3 = 1; this.itsTarget.attachMovie(this.blockType, "block", _local6); this.itsTarget.block._x = 0; this.itsTarget.block._y = 0; } else { this.itsTarget.attachMovie("jewel" + this.itsColor, "jewel", _local3); this.itsTarget.jewel._x = 0; this.itsTarget.jewel._y = 0; } this.NofTarget = N; }; gameItemClass.prototype.setXY = function (x, y) { this.itsTarget._x = x; this.itsTarget._y = y; this.X = x; this.Y = y; this.i = this.gameField.getI(this.X); this.j = this.gameField.getJ(this.Y); }; gameItemClass.prototype.getX = function () { return(this.X); }; gameItemClass.prototype.getY = function () { return(this.Y); }; gameItemClass.prototype.getNofTarget = function () { return(this.NofTarget); }; gameItemClass.prototype.activate = function (itsselection) { this.itsTarget.jewel.activate(); }; gameItemClass.prototype.setFalling = function (itsfalling) { this.falling = itsfalling; if (this.gameField.fullColumnUp(this.i, this.j) && (!this.newOne)) { if (itsfalling && (!this.throughOut)) { this.gameField.FallingInField[this.i]++; } } if (!itsfalling) { this.gameField.FallingInField[this.i]--; } }; gameItemClass.prototype.motion = function () { var _local4; var _local5; var _local6 = ""; var _local3 = this.gameField; var _local7 = _local3.Cells; _local4 = _local3.getJ(this.Y - (elementSize / 2)); _local5 = _local3.getI(this.X); var _local10 = ((this.X - _local3.getX(_local5)) - (elementSize / 2)) == 0; var _local9 = ((this.Y - _local3.getY(_local4)) - (elementSize / 2)) == 0; var _local8 = _local10 && (_local9); if (!_local8) { _local6 = this.dir; } if (_local8 && (_local3.inField(_local5, _local4))) { if (!_local3.throughOut) { if (_local3.fullColumn(_local5, _local4)) { _local6 = "down"; } else if (!this.blockType) { if (_local3.fullRightColumn(_local5, _local4)) { _local6 = "right"; } else if (_local3.fullLeftColumn(_local5, _local4)) { _local6 = "left"; } } } else if (_local3.fullDownColumn(_local5, _local4)) { _local6 = "down"; } if (!this.block) { switch (_local6) { case "down" : _local7[_local5][_local4 + 1].located++; break; case "right" : _local7[_local5 + 1][_local4 + 1].located++; break; case "left" : _local7[_local5 - 1][_local4 + 1].located++; } switch (this.dir) { case "down" : _local7[this.i][this.j + 1].located--; break; case "right" : _local7[this.i + 1][this.j + 1].located--; break; case "left" : _local7[this.i - 1][this.j + 1].located--; } } if ((_local6 == "left") || (_local6 == "right")) { if (_local3.fullColumnUp(_local5, _local4)) { _local3.FallingInField[_local5]--; } } this.i = _local5; this.j = _local4; } if (((_local6 != "") && (!this.lock)) || (this.throughOut)) { if (!this.falling) { this.setFalling(true); _local3.put(this, _local5, _local4, false); } } else if (this.falling) { _local3.put(this, _local5, _local4, true); if (this.dropSound) { _root.playSound("glassdrop"); this.dropSound = false; } } if (this.falling) { this.fallTimer++; } else { this.fallTimer = 0; } if (this.fallTimer >= 1) { switch (_local6) { case "right" : this.X = this.X + this.fallSpeed; break; case "left" : this.X = this.X - this.fallSpeed; } this.Y = this.Y + this.fallSpeed; this.itsTarget._x = this.X; this.itsTarget._y = this.Y; } this.dir = _local6; if (_local4 > _local3.Field[_local5].length) { this.j = _local4; this.del(); } }; gameItemClass.prototype.setThroughOut = function () { if (((this.bonusType != "lock") && (this.bonusType != "key")) && (!this.blockType)) { this.throughOut = true; this.free = true; this.itsTarget._x = this.X; this.itsTarget._y = this.Y; this.gameField.addGameItemWhenChange(this.i, this.j); } return(this.throughOut); }; gameItemClass.prototype.shake = function () { if ((!this.lock) && (!this.blockType)) { var _local4 = (1 - _global.Math.random()) * 5; var _local3 = (1 - _global.Math.random()) * 5; this.itsTarget._x = this.X + _local4; this.itsTarget._y = this.Y + _local3; } }; gameItemClass.prototype.del = function () { this.removed = true; this.itsTarget.jewel.removeMovieClip(); this.itsTarget.bonus.removeMovieClip(); }; gameItemClass.prototype.remove = function () { if (!this.removed) { this.removed = true; this.willRemove = false; this.corelationEnable = false; this.itsTarget.jewel.active = false; this.itsTarget.jewel.gotoAndPlay("del"); if (this.bonusType) { this.itsTarget.bonus.gotoAndPlay("del"); } if (this.blockType) { this.gameField.blocksRemoved++; game.addPoints(SCORE_EXPLODE_BLOCK); this.itsTarget.block.gotoAndPlay("del"); var _local4 = _global.Math.round(_global.Math.random() * 2) + 1; _root.playSound("stone" + _local4); } if ((!this.blockType) && (!this.bonusType)) { var _local4 = _global.Math.round(_global.Math.random() * 3) + 1; _root.playSound("glass" + _local4); } } }; gameItemClass.prototype.unlock = function () { this.itsTarget.bonus.gotoAndPlay("del"); this.bonusType = false; this.explosed = false; this.removed = false; this.lock = false; this.corelationEnable = true; }; gameItemClass.prototype.explosion = function () { if (!this.explosed) { this.explosed = true; this.lock = false; this.block = false; switch (this.bonusType) { case false : this.remove(); break; case "bomb" : this.gameField.explosionofBomb(this.i, this.j); this.remove(); break; case "dynamite" : this.gameField.explosionofDynamite(this.i, this.j); this.remove(); break; case "flash" : this.gameField.explosionofFlash(this.i, this.j); this.remove(); break; case "gun1" : this.gameField.explosionofGun(this.i, this.j, 1, this); this.remove(); break; case "gun2" : this.gameField.explosionofGun(this.i, this.j, 2, this); this.remove(); break; case "key" : this.lock = false; this.block = false; this.gameField.giveBonus(SCORE_USE_KEY, this.i, this.j); _root.playSound("reload"); this.gameField.openLocks(this.itsColor, this.i, this.j); this.remove(); } } }; elementOfGameFieldClass = function () { this.itsTarget = new MovieClip(); this.i = 0; this.j = 0; this.jewel = null; this.gameField = null; this.explosed = false; this.empty = true; this.fill = 0; this.located = 0; this.nextCell = null; this.prevCell = null; this.willExplose = false; this.throughOut = false; }; elementOfGameFieldClass.prototype.setIt = function (i, j, mc, myFill, myGF) { var remnant; var myItem; this.itsTarget = mc; this.gameField = myGF; this.itsTarget.attachMovie("but", "but", 3); this.itsTarget.but._x = 0; this.itsTarget.but._y = 0; this.itsTarget.but.enabled = false; this.i = i; this.j = j; this.activity = false; this.itsTarget.but.itstarget = this; this.itsTarget.attachMovie("selectionborder", "sBorder", 2); this.itsTarget.sBorder._x = 0; this.itsTarget.sBorder._y = 0; this.itsTarget.sBorder._visible = false; this.empty = true; this.fill = Number(myFill); var i = 1; while (i <= this.fill) { this.itsTarget.attachMovie("fill" + i, "fill" + i, i - 1); myItem = eval ((this.itsTarget._name + ".fill") + i); myItem._x = 0; myItem._y = 0; i++; } }; elementOfGameFieldClass.prototype.put = function (myJewel) { this.empty = false; this.explosed = false; this.isSelected(true); this.jewel = myJewel; this.jewel.changeTimer = 0; this.jewel.free = false; this.jewel.setFalling(false); this.jewel.newOne = false; var _local3 = this.itsTarget._x + (elementSize / 2); var _local2 = this.itsTarget._y + (elementSize / 2); this.jewel.setXY(_local3, _local2); if ((this.jewel.blockType || (!this.jewel.corelationEnable)) || (game.finished)) { this.isSelected(false); } }; elementOfGameFieldClass.prototype.isSelected = function (flag) { this.itsTarget.but.enabled = flag; this.activity = flag; }; elementOfGameFieldClass.prototype.setFree = function () { this.isSelected(false); this.select(false); this.jewel = null; this.empty = true; }; elementOfGameFieldClass.prototype.setNextCell = function (cell) { this.nextCell = cell; }; elementOfGameFieldClass.prototype.setPrevCell = function (cell) { this.prevCell = cell; }; elementOfGameFieldClass.prototype.removeContent = function () { var graphitem = null; if ((!this.empty) && (!this.explosed)) { this.explosed = true; if (this.willExplose) { this.nextCell.willExplose = true; } this.willExplose = false; this.jewel.explosion(); this.prevCell.nextCell = this.nextCell; this.nextCell.prevCell = this.prevCell; if (this.fill) { var fill = eval ((("bg." + this.itsTarget._name) + ".fill") + this.fill); fill.gotoAndPlay("del"); var sndplus = (Math.round(Math.random()) + 1); var snd; switch (this.fill) { case 1 : snd = "wood" + sndplus; game.addPoints(SCORE_BREAK_WOOD); break; case 2 : snd = "iron" + sndplus; game.addPoints(SCORE_BREAK_IRON); } _root.playSound(snd); this.fill--; if (!this.fill) { this.gameField.fillsRemoved++; } } this.itsTarget.sBorder._visible = false; var graphitem = this.nextCell; this.nextCell = null; this.prevCell = null; } return(graphitem); }; elementOfGameFieldClass.prototype.activate = function (itsselection) { if (itsselection) { this.gameField.activateCell(this); } }; elementOfGameFieldClass.prototype.blick = function () { if (this.fill == 1) { this.itsTarget.fill1.gotoAndPlay("blick"); } else { this.itsTarget.fill2.gotoAndPlay("blick"); } }; elementOfGameFieldClass.prototype.select = function (itsselection) { if (!_root.levelNum.stay) { game.beginPlay(); } if ((!game.timer.isPauseInterval()) && (game.hintOn)) { game.hintOn = false; game.gameField.removeHint(); game.timer.continueIt(); game.paused = false; } if (!game.paused) { if (this.itsTarget.sBorder._visible != itsselection) { this.itsTarget.sBorder._visible = itsselection; if (itsselection) { this.gameField.pressCell(this); } } } }; elementOfGameFieldClass.prototype.unselect = function (itsselection) { this.itsTarget.sBorder._visible = false; }; weaponClass = function () { this.i = 0; this.j = 0; this.i0 = 0; this.j0 = 0; this.dir = ""; this.Speed = 8; this.timeofLife = 13; this.lifeTimer = 0; this.gameField = null; this.itsTarget = null; this.gun = null; this.removed = false; }; weaponClass.prototype.setIt = function (mc, i, j, N, dir, level, myGF) { this.i = i; this.j = j; this.i0 = i; this.j0 = j; this.gameField = myGF; this.itsTarget = mc; this.itsTarget.attachMovie("fireball" + level, "ball", 0); this.itsTarget.ball._x = 0; this.itsTarget.ball._y = 0; this.NofTarget = N; this.dir = dir; }; weaponClass.prototype.remove = function () { this.itsTarget.ball.gotoAndPlay("del"); this.removed = true; }; weaponClass.prototype.motion = function (dir) { this.lifeTimer++; if (this.lifeTimer >= this.gameField.changeTime) { var _local3 = 0; } dj = 0; switch (this.dir) { case "left" : this.itsTarget._x = this.itsTarget._x - this.Speed; var _local3 = -1; break; case "right" : this.itsTarget._x = this.itsTarget._x + this.Speed; _local3 = 1; break; case "up" : this.itsTarget._y = this.itsTarget._y - this.Speed; dj = -1; break; case "down" : this.itsTarget._y = this.itsTarget._y + this.Speed; dj = 1; } if (this.nextElementOfGameField()) { var _local2 = this.gameField.Cells[this.i][this.j]; if (((!_local2.willExplose) && (!_local2.explosed)) && (_local2.jewel.bonusType != "lock")) { this.gameField.remove(this.i, this.j); } } if ((((this.i < 1) || (this.i > 14)) || (this.j < 1)) || (this.j > 14)) { this.remove(); } }; weaponClass.prototype.nextElementOfGameField = function () { var _local2 = false; this.i = this.gameField.getI(this.itsTarget._x); this.j = this.gameField.getJ(this.itsTarget._y); if ((this.i != this.i0) or (this.j != this.j0)) { _local2 = true; } this.i0 = this.i; this.j0 = this.j; return(_local2); }; weaponClass.prototype.getNofTarget = function () { return(this.NofTarget); }; fallingKeyClass = function () { this.j = 0; this.jlast = 0; this.ilast = 0; this.fallSpeed = 8; this.itsTarget = null; this.gameField = null; this.NofTarget = 0; this.removed = false; }; fallingKeyClass.prototype.setIt = function (i0, j0, ilast, jlast, mc, N, myGF) { this.i = i0; this.j = j0; this.jlast = jlast; this.ilast = ilast; this.tSpeed = (this.fallSpeed * (this.ilast - this.i)) / (this.jlast - this.j); this.itsTarget = mc; this.gameField = myGF; this.itsTarget.attachMovie("keyglow", "key", 0); this.itsTarget.key._x = 0; this.itsTarget.key._y = 0; this.itsTarget._rotation = ((Math.atan(this.fallSpeed / this.tSpeed) * 180) / Math.PI) - 90; this.NofTarget = N; }; fallingKeyClass.prototype.motion = function () { this.itsTarget._y = this.itsTarget._y + this.fallSpeed; this.itsTarget._x = this.itsTarget._x + this.tSpeed; this.j = this.gameField.getJ(this.itsTarget._y); if (this.j >= this.jlast) { this.remove(); } }; fallingKeyClass.prototype.remove = function () { this.itsTarget.key.gotoAndPlay("del"); this.removed = true; this.gameField.openLock(this.ilast, this.jlast); }; fallingKeyClass.prototype.getNofTarget = function () { return(this.NofTarget); }; pointsPlusClass = function () { this.j = 0; this.j0 = 0; this.i = 0; this.upSpeed = 4; this.itsTarget = null; this.gameField = null; this.NofTarget = 0; this.removed = false; }; pointsPlusClass.prototype.setIt = function (i, j, mc, N, myGF) { this.i = i; this.j = j; this.j0 = j; this.itsTarget = mc; this.gameField = myGF; this.itsTarget._alpha = 100; this.NofTarget = N; }; pointsPlusClass.prototype.motion = function () { this.itsTarget._y = this.itsTarget._y - this.upSpeed; this.j = this.gameField.getJ(this.itsTarget._y); if ((this.j0 - this.j) >= 2) { this.itsTarget._alpha = this.itsTarget._alpha - 20; } if ((this.j0 - this.j) >= 3) { this.remove(); } }; pointsPlusClass.prototype.remove = function () { this.removed = true; this.itsTarget.removeMovieClip(); }; pointsPlusClass.prototype.getNofTarget = function () { return(this.NofTarget); }; timerClass = function () { this.playingTime = 0; this.playingTime0 = getTimer(); this.startPauseTime = 0; this.finishPauseTime = 0; this.totalPause = 0; this.interval = 0; }; timerClass.prototype.getTotalTime = function () { this.playingTime = getTimer(); if (!this.isPause()) { var _local2 = (this.playingTime - this.playingTime0) - this.totalPause; } else { var _local2 = (this.startPauseTime - this.playingTime0) - this.totalPause; } return(_local2); }; timerClass.prototype.stopIt = function () { this.startPauseTime = getTimer(); }; timerClass.prototype.continueIt = function () { this.finishPauseTime = getTimer(); var _local2 = this.finishPauseTime - this.startPauseTime; this.totalPause = this.totalPause + _local2; }; timerClass.prototype.isPause = function () { return(this.finishPauseTime < this.startPauseTime); }; timerClass.prototype.isPauseInterval = function () { return(this.interval); }; timerClass.prototype.setPauseInterval = function (interval) { finishPauseInterval = function () { if (obj.interval) { clearInterval(obj.interval); obj.interval = 0; } }; if (this.interval) { clearInterval(this.interval); this.interval = 0; } var _local2 = setInterval(finishPauseInterval, interval); obj = this; this.interval = _local2; };
Frame 8
_quality = "high"; cursor.gotoAndStop("arrow"); map.setActive(numberOfLevel, levelsNumber); sc = scr;
Frame 9
updateMouse(); play();
Frame 10
updateMouse(); gotoAndPlay ("maprepeat");
Frame 11
_quality = "low"; game = new gameClass(numberOfLevel); game.begin(); cursor.gotoAndStop("arrow"); Pause._visible = false; win._visible = false; over._visible = false; nomoves.gotoAndStop("no"); levelNum.gotoAndPlay("simple"); plusStars = ""; var i = 1; while (i <= numberOfGame) { levelNum.mctxt["star" + i]._visible = true; i++; } var i = (numberOfGame + 1); while (i <= 5) { levelNum.mctxt["star" + i]._visible = false; i++; } levelNum.mctxt.txt = ((level + " ") + numberOfLevel) + plusStars; playMusic("gamemusic");
Instance of Symbol 524 MovieClip "bg" in Frame 11
onClipEvent (keyDown) { if (Key.getCode() == 32) { _parent.game.setPause(); } }
Instance of Symbol 524 MovieClip "bonuses" in Frame 11
/* no clip actions */
Frame 12
updateMouse(); if (game.started) { game.update(); }
Frame 13
updateMouse(); gotoAndPlay ("level");
Frame 14
_quality = "high"; _root.bg.gotoAndStop("space1"); play(); sc = scr; sub = submit; playername = nam; congr = congratualations; txt12 = complete_txt1; txt22 = complete_txt2; txt32 = complete_txt3; txt42 = complete_txt4; txt52 = complete_txt5; txt62 = complete_txt6;
Frame 15
updateMouse();
Frame 16
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("completerepeat");
Frame 17
_quality = "high"; sc = scr; sub = submit; playername = nam; congr = congratualations; txt13 = complete_txt2;
Frame 18
_quality = "high"; updateMouse(); _root.bg.gotoAndStop("space2"); play();
Frame 19
nameinput.onSetFocus = function (oldFocus) { if (this.text == "Your name here") { this.text = ""; } }; updateMouse(); gotoAndPlay ("gameoverrepeat");
Frame 20
hint1_0 = "Click on groups of three or more same pieces|to collapse them"; hint1_1 = "When you collapse pieces close to stone|blocks those blocks will be destroyed|as well"; hint1_2 = "Destroy all stone blocks to complete this|level"; hint3_0 = "This is a bomb egg! Click on group of pieces|that includes this egg and it will explode|nearby pieces and blocks. Now you will get|bomb eggs for collapsing groups of 5 pieces|or more"; hint4_0 = "To complete this level you have to break all|wooden boxes. To do so collapse|pieces over box to break it"; hint9_0 = "This is a key! Make a match with it to remove|locks from the same pieces"; hint10_0 = "To complete this level you have to collapse as|many pieces as possible before time runs out"; hint11_0 = "Now you can use dynamite eggs.|To get dynamite egg collapse 7 pieces or more"; hint12_0 = "Now you can use slime eggs.|Slime egg will spawn two green waste| projectiles that destroy everything|on the way. To create slime egg|later collapse 9 pieces or more"; hint13_0 = "This is lightning egg. When you collapse it you will|unleash lightning bolt that will eliminate whole|column or pieces and blocks. To get lightning egg later|collapse 10 pieces or more"; hint14_0 = "This is lava egg. When you collapse it|you will unleash pieces of lava to all directions.|To get lightning egg later collapse 11 pieces or more"; completed = "LEVEL COMPLETE"; paused1 = "Game paused..."; paused2 = "Press space to continue"; gameover = "Time up! GAME OVER..."; p_button = "Play"; pn_button = "Play now"; pa_button = "Play again"; c_button = "Continue"; fdl_button = "Free download"; gfv_button = "Get full version"; menu_txt1 = "JURASSIC REALM FULL"; menu_txt2 = "<b><p></p> - fullscreen gameplay<p></p> - over 150 levels and 2 modes<p></p> - uncover hidden dinosaurs</b>"; menu_txt3 = "JURASSIC REALM WEB"; menu_txt4 = "<b>Prehistoric adventures in the <p></p>land of ancient dinosaurs</b>"; sound_txt = "sound"; music_txt = "music"; hints_txt = "Hints"; scr = "Your score:"; nam = "Your name here"; submit = "submit"; loading = "loading"; level = "LEVEL"; nmoves = "NO MOVES"; congratualations = "CONGRATULATIONS!"; complete_txt1 = "<b>You have completed the web<p></p>version of the game BUT...<p></p>the adventure is not over yet!</b>"; complete_txt2 = "<b>Are you clever enough to find the legendary <p></p>Tyrannosaurus Rex? Download your FREE<p></p>trial of the full version and find out!<br><br> - Enhanced graphics and<p></p> special effects<p></p> - Over 150 mysterious levels<p></p> - 19 dinosaurs to uncover<p></p> - 2 play modes<p></p> - Huge map available for exploration<p></p> - Fullscreen gameplay<p></p> - And many more!</b>"; complete_txt3 = "Replay the web version on higher"; complete_txt4 = "difficulty to get higher score"; complete_txt5 = "JURASSIC REALM"; complete_txt6 = "full version"; game_over = "GAME OVER"; try_full_version = "TRY FULL VERSION"; pause1_txt1 = "<b>FULL version features 19 hidden dinosaurs <p></p>that can be uncovered while <p></p>playing the game</b>"; pause2_txt1 = "<b>FULL version has lots of wonderful <p></p>places to explore</b>"; pause3_txt1 = "<b>FULL version has huge map available for <p></p>your exploration with number <p></p>of roads and pathways to travel</b>"; pause4_txt1 = "<b>FULL version features over 150 mysterious level <p></p>to play in 2 different game modes as well as <p></p>pack of hidden bonus levels</b>"; pause5_txt1 = "<b>FULL version has loads of different bricks, <p></p>layouts, power-ups, dinosaurs, levels, <p></p>and more!</b>"; _quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p1_txt2 = pause1_txt1;
Frame 21
_quality = "high"; updateMouse();
Frame 22
gotoAndPlay ("levelpause1repeat");
Frame 23
_quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p2_txt2 = pause2_txt1;
Frame 24
_quality = "high"; updateMouse(); play();
Frame 25
gotoAndPlay ("levelpause2repeat");
Frame 26
_quality = "high"; try_full6 = try_full_version; txt1pause = complete_txt2; p3_txt2 = pause3_txt1;
Frame 27
_quality = "high"; updateMouse(); play();
Frame 28
gotoAndPlay ("levelpause3repeat");
Frame 29
_quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p4_txt2 = pause4_txt1;
Frame 30
_quality = "high"; updateMouse(); play();
Frame 31
gotoAndPlay ("levelpause4repeat");
Frame 32
_quality = "high"; try_full = try_full_version; txt1pause = complete_txt2; p5_txt2 = pause5_txt1;
Frame 33
_quality = "high"; updateMouse(); play();
Frame 34
gotoAndPlay ("levelpause5repeat");
Symbol 20 MovieClip Frame 1
stop();
Symbol 20 MovieClip Frame 2
play();
Symbol 22 Button
on (rollOver) { cursor.gotoAndPlay("hand"); greatgames.gotoAndPlay("zoom"); _root.playSound("select"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.moreGamesURL, "_blank"); }
Symbol 25 MovieClip Frame 1
stop();
Symbol 25 MovieClip Frame 2
stop();
Symbol 27 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.soundEnabled = !_root.soundEnabled)) { signsound.gotoAndPlay("on"); } else { signsound.gotoAndPlay("off"); } }
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 2
stop();
Symbol 33 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.musicEnabled = !_root.musicEnabled)) { playMusic("menumusic"); signmusic.gotoAndPlay("on"); } else { stopAllSounds(); signmusic.gotoAndPlay("off"); } }
Symbol 36 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 2
stop();
Symbol 37 Button
on (rollOver) { cursor.gotoAndPlay("hand"); } on (rollOut) { cursor.gotoAndPlay("arrow"); } on (release) { if ((_root.hintsEnabled = !_root.hintsEnabled)) { hintsMC.gotoAndPlay("on"); } else { hintsMC.gotoAndPlay("off"); } }
Symbol 45 MovieClip Frame 1
stop(); txt = _root.fdl_button;
Symbol 45 MovieClip Frame 2
stop();
Symbol 46 Button
on (rollOver) { free_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { free_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.downloadURL, ((_root.downloadTarget != undefined) ? (_root.downloadTarget) : "_blank")); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 50 MovieClip Frame 1
stop(); txt = _root.pn_button;
Symbol 50 MovieClip Frame 2
stop();
Symbol 51 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.cursor.gotoAndPlay("arrow"); _root.playSound("click"); _root.counter = 0; _root.gotoAndPlay("play"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 5
play();
Symbol 83 MovieClip Frame 6
stop();
Symbol 83 MovieClip Frame 7
play();
Symbol 83 MovieClip Frame 8
stop();
Symbol 83 MovieClip Frame 9
play();
Symbol 83 MovieClip Frame 10
stop();
Symbol 83 MovieClip Frame 11
play();
Symbol 83 MovieClip Frame 12
stop();
Symbol 83 MovieClip Frame 13
play();
Symbol 83 MovieClip Frame 14
stop();
Symbol 83 MovieClip Frame 15
play();
Symbol 83 MovieClip Frame 16
stop();
Symbol 83 MovieClip Frame 17
play();
Symbol 83 MovieClip Frame 18
stop();
Symbol 83 MovieClip Frame 19
play();
Symbol 83 MovieClip Frame 20
stop();
Symbol 83 MovieClip Frame 21
play();
Symbol 83 MovieClip Frame 22
stop();
Symbol 83 MovieClip Frame 23
play();
Symbol 83 MovieClip Frame 24
stop();
Symbol 83 MovieClip Frame 25
play();
Symbol 83 MovieClip Frame 26
stop();
Symbol 83 MovieClip Frame 27
play();
Symbol 83 MovieClip Frame 28
stop();
Symbol 83 MovieClip Frame 29
play();
Symbol 83 MovieClip Frame 30
stop();
Symbol 83 MovieClip Frame 31
play();
Symbol 83 MovieClip Frame 32
stop();
Symbol 83 MovieClip Frame 33
play();
Symbol 83 MovieClip Frame 34
stop();
Symbol 83 MovieClip Frame 35
play();
Symbol 83 MovieClip Frame 36
stop();
Symbol 83 MovieClip Frame 37
play();
Symbol 83 MovieClip Frame 38
stop();
Symbol 83 MovieClip Frame 39
play();
Symbol 83 MovieClip Frame 40
stop();
Symbol 83 MovieClip Frame 41
play();
Symbol 83 MovieClip Frame 42
stop();
Symbol 83 MovieClip Frame 45
play();
Symbol 83 MovieClip Frame 46
stop();
Symbol 83 MovieClip Frame 47
play();
Symbol 83 MovieClip Frame 48
stop();
Symbol 83 MovieClip Frame 49
play();
Symbol 83 MovieClip Frame 50
stop();
Symbol 83 MovieClip Frame 51
play();
Symbol 83 MovieClip Frame 52
stop();
Symbol 83 MovieClip Frame 53
play();
Symbol 83 MovieClip Frame 54
stop();
Symbol 83 MovieClip Frame 55
play();
Symbol 83 MovieClip Frame 58
stop();
Symbol 83 MovieClip Frame 59
play();
Symbol 83 MovieClip Frame 62
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
play();
Symbol 100 MovieClip Frame 14
stop();
Symbol 103 MovieClip Frame 10
stop();
Symbol 104 MovieClip [jewel3] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 104 MovieClip [jewel3] Frame 21
gotoAndPlay (1);
Symbol 104 MovieClip [jewel3] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 104 MovieClip [jewel3] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 104 MovieClip [jewel3] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 116 MovieClip [jewel4] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 116 MovieClip [jewel4] Frame 21
gotoAndPlay (1);
Symbol 116 MovieClip [jewel4] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 116 MovieClip [jewel4] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 116 MovieClip [jewel4] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 128 MovieClip [jewel5] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 128 MovieClip [jewel5] Frame 21
gotoAndPlay (1);
Symbol 128 MovieClip [jewel5] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 128 MovieClip [jewel5] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 128 MovieClip [jewel5] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 140 MovieClip [jewel6] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 140 MovieClip [jewel6] Frame 21
gotoAndPlay (1);
Symbol 140 MovieClip [jewel6] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 140 MovieClip [jewel6] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 140 MovieClip [jewel6] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 152 MovieClip [jewel7] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 152 MovieClip [jewel7] Frame 21
gotoAndPlay (1);
Symbol 152 MovieClip [jewel7] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 152 MovieClip [jewel7] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 152 MovieClip [jewel7] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 164 MovieClip [jewel8] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 164 MovieClip [jewel8] Frame 21
gotoAndPlay (1);
Symbol 164 MovieClip [jewel8] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 164 MovieClip [jewel8] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 164 MovieClip [jewel8] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 176 MovieClip [jewel1] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 176 MovieClip [jewel1] Frame 21
gotoAndPlay (1);
Symbol 176 MovieClip [jewel1] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 176 MovieClip [jewel1] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 176 MovieClip [jewel1] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 188 MovieClip [jewel2] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 188 MovieClip [jewel2] Frame 21
gotoAndPlay (1);
Symbol 188 MovieClip [jewel2] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 188 MovieClip [jewel2] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 188 MovieClip [jewel2] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 226 MovieClip [but] Frame 1
thisObj = this; onPress = function () { itstarget.select(true); }; onRollOver = function () { itstarget.activate(true); }; onReleaseOutside = function () { itstarget.unselect(); }; onRelease = function () { itstarget.activate(false); itstarget.unselect(); }; stop();
Symbol 235 MovieClip [bomb] Frame 1
stop();
Symbol 235 MovieClip [bomb] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 235 MovieClip [bomb] Frame 16
removeMovieClip(this);
Symbol 238 MovieClip [dynamite] Frame 1
stop();
Symbol 238 MovieClip [dynamite] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 238 MovieClip [dynamite] Frame 16
removeMovieClip(this);
Symbol 241 MovieClip [gun1] Frame 1
stop();
Symbol 241 MovieClip [gun1] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 241 MovieClip [gun1] Frame 15
removeMovieClip(this);
Symbol 245 MovieClip [flame] Frame 11
this.removeMovieClip();
Symbol 248 MovieClip [fireball1] Frame 1
stop();
Symbol 248 MovieClip [fireball1] Frame 2
_parent.removeMovieClip();
Symbol 251 MovieClip [gun2] Frame 1
stop();
Symbol 251 MovieClip [gun2] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 251 MovieClip [gun2] Frame 15
removeMovieClip(this);
Symbol 263 MovieClip [kirpich04-08-conerl] Frame 1
stop();
Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 263 MovieClip [kirpich04-08-conerl] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 263 MovieClip [kirpich04-08-conerl] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 270 MovieClip [fill2] Frame 1
stop();
Symbol 270 MovieClip [fill2] Frame 2
NPieces = 5; vxmax = 8; vymax = 7; counter = 0; ay = 0.12; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 270 MovieClip [fill2] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 10) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 270 MovieClip [fill2] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 283 MovieClip [fill1] Frame 1
stop();
Symbol 283 MovieClip [fill1] Frame 2
NPieces = 5; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 283 MovieClip [fill1] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 283 MovieClip [fill1] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 286 MovieClip [key] Frame 1
stop();
Symbol 286 MovieClip [key] Frame 6
removeMovieClip(this); stop();
Symbol 292 MovieClip [lock] Frame 1
stop();
Symbol 292 MovieClip [lock] Frame 9
stop(); removeMovieClip(this);
Symbol 295 MovieClip [keyglow] Frame 1
stop();
Symbol 295 MovieClip [keyglow] Frame 2
removeMovieClip(this); stop();
Symbol 303 MovieClip Frame 1
var reload = 60; var reloadupgraded = 30; var respawn = 120; stop();
Symbol 303 MovieClip Frame 2
stop();
Symbol 303 MovieClip Frame 3
stop();
Symbol 303 MovieClip Frame 4
play();
Symbol 303 MovieClip Frame 5
gotoAndStop ("arrow");
Symbol 303 MovieClip Frame 6
play();
Symbol 303 MovieClip Frame 7
gotoAndStop ("arrow");
Symbol 303 MovieClip Frame 8
play();
Symbol 303 MovieClip Frame 9
gotoAndStop ("arrow");
Symbol 303 MovieClip Frame 10
play();
Symbol 303 MovieClip Frame 11
gotoAndStop ("arrow");
Symbol 303 MovieClip Frame 12
play();
Symbol 303 MovieClip Frame 13
gotoAndStop ("arrow");
Symbol 303 MovieClip Frame 14
stop();
Symbol 307 MovieClip [hint-circle] Frame 1
circle._alpha = 0; onEnterFrame = function () { circle._alpha = circle._alpha + 10; };
Symbol 307 MovieClip [hint-circle] Frame 11
delete onEnterFrame; stop();
Symbol 307 MovieClip [hint-circle] Frame 31
removeMovieClip(this);
Symbol 310 MovieClip [hint-arrows] Frame 11
if (!del) { stop(); i = 0; onEnterFrame = function () { i++; if (del && (i > 1)) { delete onEnterFrame; gotoAndPlay ("del"); } }; }
Symbol 310 MovieClip [hint-arrows] Frame 31
this.removeMovieClip();
Symbol 314 MovieClip [hint-text] Frame 1
bg._alpha = 0; mctxt._alpha = 0; onEnterFrame = function () { bg._alpha = bg._alpha + 10; mctxt._alpha = mctxt._alpha + 10; };
Symbol 314 MovieClip [hint-text] Frame 11
delete onEnterFrame; stop();
Symbol 314 MovieClip [hint-text] Frame 12
onEnterFrame = function () { bg._alpha = bg._alpha - 10; mctxt._alpha = mctxt._alpha - 10; };
Symbol 314 MovieClip [hint-text] Frame 21
delete onEnterFrame; removeMovieClip(this);
Symbol 317 MovieClip [flash] Frame 1
stop();
Symbol 317 MovieClip [flash] Frame 2
NShards = 10; i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; }
Symbol 317 MovieClip [flash] Frame 16
removeMovieClip(this);
Symbol 320 MovieClip [fireball2] Frame 1
stop();
Symbol 320 MovieClip [fireball2] Frame 2
_parent.removeMovieClip();
Symbol 329 MovieClip [lighting] Frame 17
this.removeMovieClip();
Symbol 335 MovieClip [green-corner01r] Frame 1
stop();
Symbol 335 MovieClip [green-corner01r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 335 MovieClip [green-corner01r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 335 MovieClip [green-corner01r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 338 MovieClip [green-corner02] Frame 1
stop();
Symbol 338 MovieClip [green-corner02] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 338 MovieClip [green-corner02] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 338 MovieClip [green-corner02] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 341 MovieClip [green-head02] Frame 1
stop();
Symbol 341 MovieClip [green-head02] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 341 MovieClip [green-head02] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 341 MovieClip [green-head02] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 344 MovieClip [green-horns01] Frame 1
stop();
Symbol 344 MovieClip [green-horns01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 344 MovieClip [green-horns01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 344 MovieClip [green-horns01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 347 MovieClip [green-leg01] Frame 1
stop();
Symbol 347 MovieClip [green-leg01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 347 MovieClip [green-leg01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 347 MovieClip [green-leg01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 350 MovieClip [green-leg02] Frame 1
stop();
Symbol 350 MovieClip [green-leg02] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 350 MovieClip [green-leg02] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 350 MovieClip [green-leg02] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 353 MovieClip [green-leg03] Frame 1
stop();
Symbol 353 MovieClip [green-leg03] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 353 MovieClip [green-leg03] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 353 MovieClip [green-leg03] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 356 MovieClip [green-tail] Frame 1
stop();
Symbol 356 MovieClip [green-tail] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 356 MovieClip [green-tail] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 356 MovieClip [green-tail] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 359 MovieClip [green-body01] Frame 1
stop();
Symbol 359 MovieClip [green-body01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 359 MovieClip [green-body01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 359 MovieClip [green-body01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 371 MovieClip [kirpich13] Frame 1
stop();
Symbol 371 MovieClip [kirpich13] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 371 MovieClip [kirpich13] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 371 MovieClip [kirpich13] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 374 MovieClip [kirpich13-16-conerl] Frame 1
stop();
Symbol 374 MovieClip [kirpich13-16-conerl] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 374 MovieClip [kirpich13-16-conerl] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 374 MovieClip [kirpich13-16-conerl] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 377 MovieClip [kirpich14] Frame 1
stop();
Symbol 377 MovieClip [kirpich14] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 377 MovieClip [kirpich14] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 377 MovieClip [kirpich14] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 380 MovieClip [kirpich15] Frame 1
stop();
Symbol 380 MovieClip [kirpich15] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 380 MovieClip [kirpich15] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 380 MovieClip [kirpich15] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 383 MovieClip [kirpich16] Frame 1
stop();
Symbol 383 MovieClip [kirpich16] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 383 MovieClip [kirpich16] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 383 MovieClip [kirpich16] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 389 MovieClip [lava-sq1] Frame 1
stop();
Symbol 389 MovieClip [lava-sq1] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 389 MovieClip [lava-sq1] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 389 MovieClip [lava-sq1] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 392 MovieClip [lava-sq2] Frame 1
stop();
Symbol 392 MovieClip [lava-sq2] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 392 MovieClip [lava-sq2] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 392 MovieClip [lava-sq2] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 395 MovieClip [lava-sq3] Frame 1
stop();
Symbol 395 MovieClip [lava-sq3] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 395 MovieClip [lava-sq3] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 395 MovieClip [lava-sq3] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 398 MovieClip [lava-sq4] Frame 1
stop();
Symbol 398 MovieClip [lava-sq4] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 398 MovieClip [lava-sq4] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 398 MovieClip [lava-sq4] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 404 MovieClip [stones-corner1r] Frame 1
stop();
Symbol 404 MovieClip [stones-corner1r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 404 MovieClip [stones-corner1r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 404 MovieClip [stones-corner1r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 407 MovieClip [stones-corner2r] Frame 1
stop();
Symbol 407 MovieClip [stones-corner2r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 407 MovieClip [stones-corner2r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 407 MovieClip [stones-corner2r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 410 MovieClip [stones-corner3r] Frame 1
stop();
Symbol 410 MovieClip [stones-corner3r] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 410 MovieClip [stones-corner3r] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 410 MovieClip [stones-corner3r] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 413 MovieClip [stones-sq1] Frame 1
stop();
Symbol 413 MovieClip [stones-sq1] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 413 MovieClip [stones-sq1] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 413 MovieClip [stones-sq1] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 416 MovieClip [stones-sq2] Frame 1
stop();
Symbol 416 MovieClip [stones-sq2] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 416 MovieClip [stones-sq2] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 416 MovieClip [stones-sq2] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 419 MovieClip [stones-sq3] Frame 1
stop();
Symbol 419 MovieClip [stones-sq3] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 419 MovieClip [stones-sq3] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 419 MovieClip [stones-sq3] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 431 MovieClip [jewel9] Frame 1
stop(); activate = function () { mov.play(); };
Symbol 431 MovieClip [jewel9] Frame 21
gotoAndPlay (1);
Symbol 431 MovieClip [jewel9] Frame 22
NPieces = 3; NShards = 4; vmax = 10; counter = 0; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { vx[i] = (0.5 - Math.random()) * vmax; vy[i] = (0.5 - Math.random()) * vmax; i++; } i = 1; while (i <= NShards) { shard = eval ("shard" + i); shard._rotation = Math.random() * 360; i++; } bum.gotoAndPlay(1);
Symbol 431 MovieClip [jewel9] Frame 23
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = piece._y + vy[i]; if (counter > 7) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 431 MovieClip [jewel9] Frame 24
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 433 MovieClip [stones-corner1l] Frame 1
stop();
Symbol 433 MovieClip [stones-corner1l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 433 MovieClip [stones-corner1l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 433 MovieClip [stones-corner1l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 435 MovieClip [kirpich13-16-conerrd] Frame 1
stop();
Symbol 435 MovieClip [kirpich13-16-conerrd] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 435 MovieClip [kirpich13-16-conerrd] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 435 MovieClip [kirpich13-16-conerrd] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 437 MovieClip [kirpich13-16-conerr] Frame 1
stop();
Symbol 437 MovieClip [kirpich13-16-conerr] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 437 MovieClip [kirpich13-16-conerr] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 437 MovieClip [kirpich13-16-conerr] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 439 MovieClip [kirpich13-16-conerld] Frame 1
stop();
Symbol 439 MovieClip [kirpich13-16-conerld] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 439 MovieClip [kirpich13-16-conerld] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 439 MovieClip [kirpich13-16-conerld] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 441 MovieClip [kirpich04-08-conerr] Frame 1
stop();
Symbol 441 MovieClip [kirpich04-08-conerr] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 441 MovieClip [kirpich04-08-conerr] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 441 MovieClip [kirpich04-08-conerr] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 443 MovieClip [green-corner01l] Frame 1
stop();
Symbol 443 MovieClip [green-corner01l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 443 MovieClip [green-corner01l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 443 MovieClip [green-corner01l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 446 MovieClip [green-head01] Frame 1
stop();
Symbol 446 MovieClip [green-head01] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 446 MovieClip [green-head01] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 446 MovieClip [green-head01] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 448 MovieClip [stones-corner2l] Frame 1
stop();
Symbol 448 MovieClip [stones-corner2l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 448 MovieClip [stones-corner2l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 448 MovieClip [stones-corner2l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 450 MovieClip [stones-corner3l] Frame 1
stop();
Symbol 450 MovieClip [stones-corner3l] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 450 MovieClip [stones-corner3l] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 450 MovieClip [stones-corner3l] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 452 MovieClip [kirpich04-08-conerld] Frame 1
stop();
Symbol 452 MovieClip [kirpich04-08-conerld] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 452 MovieClip [kirpich04-08-conerld] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 452 MovieClip [kirpich04-08-conerld] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 454 MovieClip [kirpich04-08-conerrd] Frame 1
stop();
Symbol 454 MovieClip [kirpich04-08-conerrd] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 454 MovieClip [kirpich04-08-conerrd] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 454 MovieClip [kirpich04-08-conerrd] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 457 MovieClip [kirpich04-08-empty] Frame 1
stop();
Symbol 457 MovieClip [kirpich04-08-empty] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 457 MovieClip [kirpich04-08-empty] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 457 MovieClip [kirpich04-08-empty] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 492 MovieClip [green-corner01ld] Frame 1
stop();
Symbol 492 MovieClip [green-corner01ld] Frame 2
NPieces = 13; vxmax = 8; vymax = 7; counter = 0; ay = 0.1; vx = new Array(); vy = new Array(); i = 1; while (i <= NPieces) { nm = eval ("piece" + i); scale = 1 - (Math.random() / 2); nm._width = scale * nm._width; nm._height = scale * nm._height; vx[i] = (0.5 - Math.random()) * vxmax; vy[i] = (-Math.random()) * vymax; i++; }
Symbol 492 MovieClip [green-corner01ld] Frame 3
counter++; i = 1; while (i <= NPieces) { piece = eval ("piece" + i); piece._x = piece._x + vx[i]; piece._y = (piece._y + vy[i]) + ((ay * counter) * counter); vy[i] = vy[i] + ay; if (counter > 14) { piece._alpha = piece._alpha - 25; } i++; }
Symbol 492 MovieClip [green-corner01ld] Frame 4
if (piece._alpha > 0) { gotoAndPlay ("next"); } else { this.removeMovieClip(); }
Symbol 504 MovieClip Frame 1
stop();
Symbol 504 MovieClip Frame 2
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 2
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 2
stop();
Symbol 514 MovieClip Frame 1
maxSpheres = 2; thisObj = this; var Current = new Array(); setActive = function (N, max) { Current = new Array(); var i = 1; while (i < N) { myitem = eval ("level" + i); myitem.gotoAndStop("simple"); myitem._visible = true; myitem.completed._visible = true; var j = 1; while (j <= maxSpheres) { myitem = eval (("sphere" + i) + j); myitem._visible = true; j++; } i++; } var j = 1; while (j <= maxSpheres) { myitem = eval (("sphere" + i) + j); myitem._visible = true; myitem._alpha = 0; if (myitem != undefined) { Current.push(myitem); } j++; } myitem = eval ("level" + N); myitem.gotoAndStop("active"); myitem._visible = true; myitem._alpha = 0; myitem.completed._visible = false; if (myitem != undefined) { Current.push(myitem); } if ((!thisObj.myInterval) && (Current.length)) { var interval = setInterval(startBlending, 1000, 0); thisObj.myInterval = interval; } var i = (N + 1); while (i <= max) { myitem = eval ("level" + i); myitem._visible = false; var j = 1; while (j <= maxSpheres) { myitem = eval (("sphere" + i) + j); myitem._visible = false; j++; } i++; } }; startBlending = function (i) { if (thisObj.myInterval) { clearInterval(thisObj.myInterval); thisObj.myInterval = 0; } var nm = thisObj.Current[i]; if (i < thisObj.Current.length) { _root.playSound("hit"); thisObj.onEnterFrame = function () { if (nm._alpha < 100) { nm._alpha = nm._alpha + 10; } else { delete thisObj.onEnterFrame; thisObj.startBlending(i + 1); } }; } };
Symbol 520 MovieClip Frame 1
stop(); txt = _root.p_button;
Symbol 520 MovieClip Frame 2
stop();
Symbol 523 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { if (map.myInterval) { clearInterval(map.myInterval); map.myInterval = 0; } delete map.onEnterFrame; cursor.gotoAndPlay("arrow"); _root.playSound("click"); _root.gotoAndPlay("game"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 528 MovieClip Frame 1
txt = _root.completed;
Symbol 531 MovieClip Frame 1
txt = _root.gameover;
Symbol 535 MovieClip Frame 1
txt1 = _root.paused1; txt2 = _root.paused2;
Symbol 541 MovieClip Frame 1
yMask = mask._y; heightMask = mask._height; updateClock = function (t, totalT) { mask._y = yMask + ((heightMask * t) / totalT); };
Symbol 547 MovieClip Frame 1
Symbol 548 MovieClip Frame 1
bg._alpha = 0; mctxt._alpha = 0; this.stay = false; onEnterFrame = function () { bg._alpha = bg._alpha + 5; mctxt._alpha = mctxt._alpha + 5; };
Symbol 548 MovieClip Frame 21
delete onEnterFrame; stop(); i = 0; onEnterFrame = function () { i++; if ((i == 80) && (!this.stay)) { play(); _parent.game.beginPlay(); this.stay = true; } };
Symbol 548 MovieClip Frame 22
onEnterFrame = function () { bg._alpha = bg._alpha - 10; mctxt._alpha = mctxt._alpha - 10; }; this.stay = true;
Symbol 548 MovieClip Frame 35
delete onEnterFrame; stop();
Symbol 551 MovieClip Frame 1
bg._alpha = 0; mctxt._alpha = 0; this.stay = false; mctxt.txt = _root.nmoves; onEnterFrame = function () { bg._alpha = bg._alpha + 5; mctxt._alpha = mctxt._alpha + 5; };
Symbol 551 MovieClip Frame 21
delete onEnterFrame; stop(); i = 0; onEnterFrame = function () { i++; if ((i == 50) && (!this.stay)) { play(); this.stay = true; } };
Symbol 551 MovieClip Frame 22
onEnterFrame = function () { bg._alpha = bg._alpha - 10; mctxt._alpha = mctxt._alpha - 10; }; this.stay = true;
Symbol 551 MovieClip Frame 35
delete onEnterFrame; stop();
Symbol 551 MovieClip Frame 36
stop();
Symbol 567 Button
on (rollOver) { _root.cursor.gotoAndPlay("hand"); } on (rollOut) { _root.cursor.gotoAndPlay("arrow"); } on (release) { _root._r = _root.getScoreEncoded(); var name = _root.playername; var d1; var d2; var d3; var d4; d1 = _root._r[0].toString(); d2 = _root._r[1].toString(); d3 = _root._r[2].toString(); d4 = _root._r[3].toString(); getURL (_root.hiscoreURL, "_blank", "POST"); }
Symbol 572 MovieClip Frame 1
stop(); txt = _root.gfv_button;
Symbol 572 MovieClip Frame 2
stop();
Symbol 576 MovieClip Frame 1
stop(); txt = _root.pa_button;
Symbol 576 MovieClip Frame 2
stop();
Symbol 577 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.numberOfGame++; _root.numberOfLevel = 1; _root.gotoAndPlay("map"); _root.hintsEnabled = false; } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 578 Button
on (rollOver) { full_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { full_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); getURL (_root.orderURL, ((_root.orderTarget != undefined) ? (_root.orderTarget) : "_blank")); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 591 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.numberOfLevel = 1; _root.numberOfGame = 0; _root.gotoAndPlay("map"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }
Symbol 598 MovieClip Frame 1
stop(); txt = _root.c_button;
Symbol 598 MovieClip Frame 2
stop();
Symbol 599 Button
on (rollOver) { play_b.gotoAndStop("active"); _root.cursor.gotoAndPlay("hand"); _root.playSound("select"); } on (rollOut) { play_b.gotoAndStop("simple"); _root.cursor.gotoAndPlay("arrow"); } on (release) { _root.playSound("click"); _root.gotoAndPlay("map"); } on (releaseOutside) { _root.cursor.gotoAndPlay("arrow"); }

Library Items

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Symbol 2 FontUsed by:3 4 5
Symbol 3 EditableTextUses:2Used by:Timeline
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Symbol 5 EditableTextUses:2Used by:Timeline
Symbol 6 GraphicUsed by:7
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Symbol 8 BitmapUsed by:9
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Symbol 19 GraphicUsed by:20
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Symbol 22 ButtonUses:21Used by:Timeline
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:27 33 37
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Symbol 32 MovieClipUses:30 31Used by:Timeline
Symbol 33 ButtonUses:26Used by:Timeline
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Symbol 199 GraphicUsed by:200
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Symbol 227 BitmapUsed by:228
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Symbol 242 BitmapUsed by:243
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Symbol 246 BitmapUsed by:247
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Symbol 263 MovieClip [kirpich04-08-conerl]Uses:253 256 259 262Used by:Timeline
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Symbol 265 GraphicUses:264Used by:269 270
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Symbol 268 MovieClipUses:267Used by:270
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Symbol 293 BitmapUsed by:294
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Symbol 514 MovieClipUses:494 504 507 510 513Used by:Timeline
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:520
Symbol 517 EditableTextUses:41Used by:520
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:520
Symbol 520 MovieClipUses:516 517 519Used by:Timeline
Symbol 521 EditableTextUses:28Used by:Timeline
Symbol 522 EditableTextUses:28Used by:Timeline
Symbol 523 ButtonUses:21Used by:Timeline
Symbol 524 MovieClipUsed by:Timeline
Symbol 525 GraphicUsed by:528 531 535 542
Symbol 526 FontUsed by:527
Symbol 527 EditableTextUses:526Used by:528
Symbol 528 MovieClipUses:525 527Used by:Timeline
Symbol 529 FontUsed by:530 532 543 549
Symbol 530 EditableTextUses:529Used by:531
Symbol 531 MovieClipUses:525 530Used by:Timeline
Symbol 532 EditableTextUses:529Used by:535
Symbol 533 FontUsed by:534
Symbol 534 EditableTextUses:533Used by:535
Symbol 535 MovieClipUses:525 532 534Used by:Timeline
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:541
Symbol 538 MovieClipUses:21Used by:541
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:541
Symbol 541 MovieClipUses:537 538 540Used by:Timeline
Symbol 542 MovieClipUses:525Used by:548 551
Symbol 543 EditableTextUses:529Used by:547
Symbol 544 FontUsed by:545
Symbol 545 EditableTextUses:544Used by:546
Symbol 546 MovieClipUses:545Used by:547
Symbol 547 MovieClipUses:543 546Used by:548
Symbol 548 MovieClipUses:542 547Used by:Timeline
Symbol 549 EditableTextUses:529Used by:550
Symbol 550 MovieClipUses:549Used by:551
Symbol 551 MovieClipUses:542 550Used by:Timeline
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:Timeline
Symbol 554 GraphicUsed by:Timeline
Symbol 555 EditableTextUses:28Used by:Timeline
Symbol 556 EditableTextUses:28Used by:Timeline
Symbol 557 EditableTextUses:28Used by:Timeline
Symbol 558 EditableTextUses:28Used by:Timeline
Symbol 559 GraphicUsed by:Timeline
Symbol 560 EditableTextUses:28Used by:Timeline
Symbol 561 EditableTextUses:28Used by:Timeline
Symbol 562 EditableTextUses:28Used by:Timeline
Symbol 563 GraphicUsed by:567
Symbol 564 EditableTextUses:28Used by:567
Symbol 565 GraphicUsed by:567
Symbol 566 EditableTextUses:28Used by:567
Symbol 567 ButtonUses:563 564 565 566Used by:568
Symbol 568 MovieClipUses:567Used by:Timeline
Symbol 569 EditableTextUses:28Used by:Timeline
Symbol 570 EditableTextUses:28Used by:Timeline
Symbol 571 EditableTextUses:41Used by:572
Symbol 572 MovieClipUses:40 571 44Used by:Timeline
Symbol 573 GraphicUses:39Used by:576 598
Symbol 574 EditableTextUses:41Used by:576
Symbol 575 GraphicUses:43Used by:576 598
Symbol 576 MovieClipUses:573 574 575Used by:Timeline
Symbol 577 ButtonUses:21Used by:Timeline
Symbol 578 ButtonUses:21Used by:Timeline
Symbol 579 EditableTextUses:41Used by:Timeline
Symbol 580 GraphicUsed by:Timeline
Symbol 581 EditableTextUses:28Used by:Timeline
Symbol 582 EditableTextUses:28Used by:Timeline
Symbol 583 EditableTextUses:28Used by:Timeline
Symbol 584 BitmapUsed by:589 627
Symbol 585 BitmapUsed by:589 627
Symbol 586 BitmapUsed by:589 627
Symbol 587 BitmapUsed by:589 615
Symbol 588 BitmapUsed by:589 606
Symbol 589 GraphicUses:584 585 586 230 587 588Used by:Timeline
Symbol 590 EditableTextUses:28Used by:Timeline
Symbol 591 ButtonUses:21Used by:Timeline
Symbol 592 EditableTextUses:41Used by:Timeline
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:Timeline
Symbol 595 EditableTextUses:28Used by:Timeline
Symbol 596 GraphicUsed by:Timeline
Symbol 597 EditableTextUses:41Used by:598
Symbol 598 MovieClipUses:573 597 575Used by:Timeline
Symbol 599 ButtonUses:21Used by:Timeline
Symbol 600 EditableTextUses:28Used by:Timeline
Symbol 601 EditableTextUses:41Used by:Timeline
Symbol 602 EditableTextUses:28Used by:Timeline
Symbol 603 EditableTextUses:41Used by:Timeline
Symbol 604 BitmapUsed by:606
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:604 588 605Used by:Timeline
Symbol 607 EditableTextUses:28Used by:Timeline
Symbol 608 BitmapUsed by:610
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:608 609Used by:Timeline
Symbol 611 EditableTextUses:41Used by:Timeline
Symbol 612 EditableTextUses:28Used by:Timeline
Symbol 613 BitmapUsed by:615
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:613 614 587Used by:Timeline
Symbol 616 EditableTextUses:41Used by:Timeline
Symbol 617 EditableTextUses:28Used by:Timeline
Symbol 618 EditableTextUses:41Used by:Timeline
Symbol 619 BitmapUsed by:627
Symbol 620 BitmapUsed by:627
Symbol 621 BitmapUsed by:627
Symbol 622 BitmapUsed by:627
Symbol 623 BitmapUsed by:627
Symbol 624 BitmapUsed by:627
Symbol 625 BitmapUsed by:627
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:585 619 584 620 621 586 622 623 624 625 626 239 249 236 230 315Used by:Timeline

Instance Names

"loaded_txt"Frame 1Symbol 3 EditableText
"percent_txt"Frame 1Symbol 4 EditableText
"total_txt"Frame 1Symbol 5 EditableText
"percent_mc"Frame 1Symbol 7 MovieClip
"preload_logo_mc"Frame 1Symbol 10 MovieClip
"greatgames"Frame 3Symbol 20 MovieClip
"greatgames_btn"Frame 3Symbol 22 Button
"signsound"Frame 3Symbol 25 MovieClip
"signmusic"Frame 3Symbol 32 MovieClip
"hintsMC"Frame 3Symbol 36 MovieClip
"free_b"Frame 3Symbol 45 MovieClip
"play_b"Frame 3Symbol 50 MovieClip
"game_logo_mc"Frame 3Symbol 56 MovieClip
"sound"Frame 3Symbol 83 MovieClip
"aimsrc"Frame 3Symbol 303 MovieClip
"map"Frame 7Symbol 514 MovieClip
"play_b"Frame 7Symbol 520 MovieClip
"borders"Frame 11Symbol 524 MovieClip
"bg"Frame 11Symbol 524 MovieClip
"jewels"Frame 11Symbol 524 MovieClip
"bonuses"Frame 11Symbol 524 MovieClip
"win"Frame 11Symbol 528 MovieClip
"over"Frame 11Symbol 531 MovieClip
"Pause"Frame 11Symbol 535 MovieClip
"clock"Frame 11Symbol 541 MovieClip
"levelNum"Frame 11Symbol 548 MovieClip
"nomoves"Frame 11Symbol 551 MovieClip
"nameinput"Frame 14Symbol 562 EditableText
"full_b"Frame 14Symbol 572 MovieClip
"free_b"Frame 14Symbol 45 MovieClip
"play_b"Frame 14Symbol 576 MovieClip
"nameinput"Frame 17Symbol 583 EditableText
"play_b"Frame 20Symbol 598 MovieClip
"signsound"Frame 20Symbol 25 MovieClip
"mov"Symbol 104 MovieClip [jewel3] Frame 1Symbol 88 MovieClip
"piece3"Symbol 104 MovieClip [jewel3] Frame 22Symbol 91 MovieClip
"piece2"Symbol 104 MovieClip [jewel3] Frame 22Symbol 94 MovieClip
"piece1"Symbol 104 MovieClip [jewel3] Frame 22Symbol 97 MovieClip
"shard1"Symbol 104 MovieClip [jewel3] Frame 22Symbol 100 MovieClip
"shard4"Symbol 104 MovieClip [jewel3] Frame 22Symbol 100 MovieClip
"shard2"Symbol 104 MovieClip [jewel3] Frame 22Symbol 100 MovieClip
"shard3"Symbol 104 MovieClip [jewel3] Frame 22Symbol 100 MovieClip
"bum"Symbol 104 MovieClip [jewel3] Frame 22Symbol 103 MovieClip
"mov"Symbol 116 MovieClip [jewel4] Frame 1Symbol 88 MovieClip
"piece3"Symbol 116 MovieClip [jewel4] Frame 22Symbol 109 MovieClip
"piece2"Symbol 116 MovieClip [jewel4] Frame 22Symbol 112 MovieClip
"piece1"Symbol 116 MovieClip [jewel4] Frame 22Symbol 115 MovieClip
"shard1"Symbol 116 MovieClip [jewel4] Frame 22Symbol 100 MovieClip
"shard4"Symbol 116 MovieClip [jewel4] Frame 22Symbol 100 MovieClip
"shard2"Symbol 116 MovieClip [jewel4] Frame 22Symbol 100 MovieClip
"shard3"Symbol 116 MovieClip [jewel4] Frame 22Symbol 100 MovieClip
"bum"Symbol 116 MovieClip [jewel4] Frame 22Symbol 103 MovieClip
"mov"Symbol 128 MovieClip [jewel5] Frame 1Symbol 88 MovieClip
"piece3"Symbol 128 MovieClip [jewel5] Frame 22Symbol 121 MovieClip
"piece2"Symbol 128 MovieClip [jewel5] Frame 22Symbol 124 MovieClip
"piece1"Symbol 128 MovieClip [jewel5] Frame 22Symbol 127 MovieClip
"shard1"Symbol 128 MovieClip [jewel5] Frame 22Symbol 100 MovieClip
"shard4"Symbol 128 MovieClip [jewel5] Frame 22Symbol 100 MovieClip
"shard2"Symbol 128 MovieClip [jewel5] Frame 22Symbol 100 MovieClip
"shard3"Symbol 128 MovieClip [jewel5] Frame 22Symbol 100 MovieClip
"bum"Symbol 128 MovieClip [jewel5] Frame 22Symbol 103 MovieClip
"mov"Symbol 140 MovieClip [jewel6] Frame 1Symbol 88 MovieClip
"piece3"Symbol 140 MovieClip [jewel6] Frame 22Symbol 133 MovieClip
"piece2"Symbol 140 MovieClip [jewel6] Frame 22Symbol 136 MovieClip
"piece1"Symbol 140 MovieClip [jewel6] Frame 22Symbol 139 MovieClip
"shard1"Symbol 140 MovieClip [jewel6] Frame 22Symbol 100 MovieClip
"shard4"Symbol 140 MovieClip [jewel6] Frame 22Symbol 100 MovieClip
"shard2"Symbol 140 MovieClip [jewel6] Frame 22Symbol 100 MovieClip
"shard3"Symbol 140 MovieClip [jewel6] Frame 22Symbol 100 MovieClip
"bum"Symbol 140 MovieClip [jewel6] Frame 22Symbol 103 MovieClip
"mov"Symbol 152 MovieClip [jewel7] Frame 1Symbol 88 MovieClip
"piece3"Symbol 152 MovieClip [jewel7] Frame 22Symbol 145 MovieClip
"piece2"Symbol 152 MovieClip [jewel7] Frame 22Symbol 148 MovieClip
"piece1"Symbol 152 MovieClip [jewel7] Frame 22Symbol 151 MovieClip
"shard1"Symbol 152 MovieClip [jewel7] Frame 22Symbol 100 MovieClip
"shard4"Symbol 152 MovieClip [jewel7] Frame 22Symbol 100 MovieClip
"shard2"Symbol 152 MovieClip [jewel7] Frame 22Symbol 100 MovieClip
"shard3"Symbol 152 MovieClip [jewel7] Frame 22Symbol 100 MovieClip
"bum"Symbol 152 MovieClip [jewel7] Frame 22Symbol 103 MovieClip
"mov"Symbol 164 MovieClip [jewel8] Frame 1Symbol 88 MovieClip
"piece3"Symbol 164 MovieClip [jewel8] Frame 22Symbol 157 MovieClip
"piece2"Symbol 164 MovieClip [jewel8] Frame 22Symbol 160 MovieClip
"piece1"Symbol 164 MovieClip [jewel8] Frame 22Symbol 163 MovieClip
"shard1"Symbol 164 MovieClip [jewel8] Frame 22Symbol 100 MovieClip
"shard4"Symbol 164 MovieClip [jewel8] Frame 22Symbol 100 MovieClip
"shard2"Symbol 164 MovieClip [jewel8] Frame 22Symbol 100 MovieClip
"shard3"Symbol 164 MovieClip [jewel8] Frame 22Symbol 100 MovieClip
"bum"Symbol 164 MovieClip [jewel8] Frame 22Symbol 103 MovieClip
"mov"Symbol 176 MovieClip [jewel1] Frame 1Symbol 88 MovieClip
"piece1"Symbol 176 MovieClip [jewel1] Frame 22Symbol 169 MovieClip
"piece2"Symbol 176 MovieClip [jewel1] Frame 22Symbol 172 MovieClip
"piece3"Symbol 176 MovieClip [jewel1] Frame 22Symbol 175 MovieClip
"shard1"Symbol 176 MovieClip [jewel1] Frame 22Symbol 100 MovieClip
"shard4"Symbol 176 MovieClip [jewel1] Frame 22Symbol 100 MovieClip
"shard2"Symbol 176 MovieClip [jewel1] Frame 22Symbol 100 MovieClip
"shard3"Symbol 176 MovieClip [jewel1] Frame 22Symbol 100 MovieClip
"bum"Symbol 176 MovieClip [jewel1] Frame 22Symbol 103 MovieClip
"mov"Symbol 188 MovieClip [jewel2] Frame 1Symbol 88 MovieClip
"piece3"Symbol 188 MovieClip [jewel2] Frame 22Symbol 181 MovieClip
"piece2"Symbol 188 MovieClip [jewel2] Frame 22Symbol 184 MovieClip
"piece1"Symbol 188 MovieClip [jewel2] Frame 22Symbol 187 MovieClip
"shard1"Symbol 188 MovieClip [jewel2] Frame 22Symbol 100 MovieClip
"shard4"Symbol 188 MovieClip [jewel2] Frame 22Symbol 100 MovieClip
"shard2"Symbol 188 MovieClip [jewel2] Frame 22Symbol 100 MovieClip
"shard3"Symbol 188 MovieClip [jewel2] Frame 22Symbol 100 MovieClip
"bum"Symbol 188 MovieClip [jewel2] Frame 22Symbol 103 MovieClip
"shard1"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard4"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard2"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard3"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard5"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard6"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard7"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard8"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard9"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard10"Symbol 235 MovieClip [bomb] Frame 2Symbol 100 MovieClip
"shard1"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard4"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard2"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard3"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard5"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard6"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard7"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard8"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard9"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard10"Symbol 238 MovieClip [dynamite] Frame 2Symbol 100 MovieClip
"shard1"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard4"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard2"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard3"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard5"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard6"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard7"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard8"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard9"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard10"Symbol 241 MovieClip [gun1] Frame 2Symbol 100 MovieClip
"shard1"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard4"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard2"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard3"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard5"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard6"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard7"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard8"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard9"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"shard10"Symbol 251 MovieClip [gun2] Frame 2Symbol 100 MovieClip
"piece1"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 256 MovieClip
"piece2"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 259 MovieClip
"piece3"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 259 MovieClip
"piece4"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 262 MovieClip
"piece5"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 259 MovieClip
"piece6"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 256 MovieClip
"piece7"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 262 MovieClip
"piece8"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 256 MovieClip
"piece9"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 262 MovieClip
"piece10"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 259 MovieClip
"piece11"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 256 MovieClip
"piece12"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 262 MovieClip
"piece13"Symbol 263 MovieClip [kirpich04-08-conerl] Frame 2Symbol 259 MovieClip
"piece1"Symbol 270 MovieClip [fill2] Frame 2Symbol 268 MovieClip
"piece2"Symbol 270 MovieClip [fill2] Frame 2Symbol 268 MovieClip
"piece3"Symbol 270 MovieClip [fill2] Frame 2Symbol 268 MovieClip
"piece4"Symbol 270 MovieClip [fill2] Frame 2Symbol 268 MovieClip
"piece5"Symbol 270 MovieClip [fill2] Frame 2Symbol 268 MovieClip
"piece1"Symbol 283 MovieClip [fill1] Frame 2Symbol 275 MovieClip
"piece2"Symbol 283 MovieClip [fill1] Frame 2Symbol 278 MovieClip
"piece3"Symbol 283 MovieClip [fill1] Frame 2Symbol 281 MovieClip
"piece4"Symbol 283 MovieClip [fill1] Frame 2Symbol 281 MovieClip
"piece5"Symbol 283 MovieClip [fill1] Frame 2Symbol 281 MovieClip
"circle"Symbol 307 MovieClip [hint-circle] Frame 1Symbol 306 MovieClip
"bg"Symbol 314 MovieClip [hint-text] Frame 1Symbol 312 MovieClip
"mctxt"Symbol 314 MovieClip [hint-text] Frame 1Symbol 313 MovieClip
"shard1"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard4"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard2"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard3"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard5"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard6"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard7"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard8"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard9"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"shard10"Symbol 317 MovieClip [flash] Frame 2Symbol 100 MovieClip
"piece1"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece2"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece3"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece4"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece5"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece6"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece7"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece8"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece9"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece10"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece11"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece12"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece13"Symbol 335 MovieClip [green-corner01r] Frame 2Symbol 334 MovieClip
"piece1"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece2"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece3"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece4"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece5"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece6"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece7"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece8"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece9"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece10"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece11"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece12"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece13"Symbol 338 MovieClip [green-corner02] Frame 2Symbol 334 MovieClip
"piece1"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece2"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece3"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece4"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece5"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece6"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece7"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece8"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece9"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece10"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece11"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece12"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece13"Symbol 341 MovieClip [green-head02] Frame 2Symbol 334 MovieClip
"piece1"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece2"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece3"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece4"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece5"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece6"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece7"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece8"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece9"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece10"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece11"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece12"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece13"Symbol 344 MovieClip [green-horns01] Frame 2Symbol 334 MovieClip
"piece1"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece2"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece3"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece4"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece5"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece6"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece7"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece8"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece9"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece10"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece11"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece12"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece13"Symbol 347 MovieClip [green-leg01] Frame 2Symbol 334 MovieClip
"piece1"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece2"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece3"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece4"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece5"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece6"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece7"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece8"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece9"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece10"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece11"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece12"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece13"Symbol 350 MovieClip [green-leg02] Frame 2Symbol 334 MovieClip
"piece1"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece2"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece3"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece4"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece5"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece6"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece7"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece8"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece9"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece10"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece11"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece12"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece13"Symbol 353 MovieClip [green-leg03] Frame 2Symbol 334 MovieClip
"piece1"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece2"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece3"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece4"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece5"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece6"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece7"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece8"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece9"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece10"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece11"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece12"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece13"Symbol 356 MovieClip [green-tail] Frame 2Symbol 334 MovieClip
"piece1"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece2"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece3"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece4"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece5"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece6"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece7"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece8"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece9"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece10"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece11"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece12"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece13"Symbol 359 MovieClip [green-body01] Frame 2Symbol 334 MovieClip
"piece1"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 364 MovieClip
"piece2"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 367 MovieClip
"piece3"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 370 MovieClip
"piece4"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 367 MovieClip
"piece5"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 364 MovieClip
"piece6"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 367 MovieClip
"piece7"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 364 MovieClip
"piece8"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 370 MovieClip
"piece9"Symbol 371 MovieClip [kirpich13] Frame 2Symbol 367 MovieClip
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Dynamic Text Variables

sndSymbol 29 EditableText"Sound"
mscSymbol 34 EditableText"Music"
hntSymbol 38 EditableText"Hints"
txtSymbol 42 EditableText"Free download"
txt21Symbol 47 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- over 150 levels and 2 modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- uncover hidden dinosaurs</b></font></p>"
txt11Symbol 48 EditableText"JURASSIC REALM FULL"
txtSymbol 49 EditableText"PLAY NOW"
txt41Symbol 52 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Prehistoric adventures in the &nbsp;land of ancient dinosaurs</b></font></p>"
txt31Symbol 53 EditableText"JURASSIC REALM WEB"
txtSymbol 517 EditableText"Play"
scSymbol 521 EditableText"Your score:"
scoreSymbol 522 EditableText"0123456789"
txtSymbol 527 EditableText""
txtSymbol 530 EditableText""
txt1Symbol 532 EditableText""
txt2Symbol 534 EditableText""
txtSymbol 543 EditableText"Level 14"
txtSymbol 549 EditableText""
txt52Symbol 555 EditableText"JURASSIC REALM "
txt22Symbol 556 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find legendary</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE trial of </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;&nbsp;&nbsp;&nbsp;special effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>"
txt12Symbol 557 EditableText"<p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>You have completed web version</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>of the game BUT...</b></font></p><p align="left"><font face="Century Gothic" size="14" color="#ffffff"><b>Adventure is not over yet!</b></font></p><p align="left"></p>"
txt32Symbol 558 EditableText"Replay the web version on higher "
scSymbol 560 EditableText"Your score:"
scoreSymbol 561 EditableText"0123456789"
playernameSymbol 562 EditableText"Your name here"
subSymbol 564 EditableText"Submit"
subSymbol 566 EditableText"Submit"
txt62Symbol 569 EditableText"full version "
txt42Symbol 570 EditableText"difficulty to get higher score"
txtSymbol 571 EditableText"Full version"
txtSymbol 574 EditableText"Play again"
congrSymbol 579 EditableText"CONGRATULATIONS!"
scSymbol 581 EditableText"Your score:"
scoreSymbol 582 EditableText"0123456789"
playernameSymbol 583 EditableText"Your name here"
txt13Symbol 590 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p>"
gm_overSymbol 592 EditableText"GAME OVER"
p1_txt2Symbol 595 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features 19 hidden dinosaurs</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>that can be uncovered while</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>playing the game</b></font></p><p align="left"></p>"
txtSymbol 597 EditableText"Continue"
txt1pauseSymbol 600 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Are you clever enough to find </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>Tyrannosaurus Rex? Download your FREE </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b>trial of &nbsp;full version and find out!</b></font></p><p align="left"></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Enhanced graphics and effects</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Over 150 mysterious levels</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 19 dinosaurs to uncover</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- 2 play modes</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Huge map available for exploration</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- Fullscreen gameplay</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#dddddd"><b> &nbsp;- And many more!</b></font></p><p align="left"></p><p align="left"></p>"
try_fullSymbol 601 EditableText"TRY FULL VERSION"
p2_txt2Symbol 602 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has lots of wonderful</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>places to explore</b></font></p><p align="left"></p>"
try_fullSymbol 603 EditableText"TRY FULL VERSION"
p3_txt2Symbol 607 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has huge map available for </b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>your exploration with number</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>of roads and pathways to travel</b></font></p><p align="left"></p>"
try_full6Symbol 611 EditableText"TRY FULL VERSION"
p4_txt2Symbol 612 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version features over 150 mysterious level</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>to play in 2 different game modes as well as</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>pack of hidden bonus levels</b></font></p><p align="left"></p>"
try_fullSymbol 616 EditableText"TRY FULL VERSION"
p5_txt2Symbol 617 EditableText"<p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>FULL version has loads of different bricks,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>layouts, power-ups, dinosaurss, levels,</b></font></p><p align="left"><font face="Century Gothic" size="11" color="#ffffff"><b>and more!</b></font></p><p align="left"></p>"
try_fullSymbol 618 EditableText"TRY FULL VERSION"




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Created: 2/5 -2019 03:28:35 Last modified: 2/5 -2019 03:28:35 Server time: 15/05 -2024 04:18:11