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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/47043441?noj=FRM47043441-15DC" width="1" height="1"></div>

Killer Affairs.swf

This is the info page for
Flash #47312

(Click the ID number above for more basic data on this flash file.)


Text
falldetect

<p align="center"></p>

brought to you by:

player

Music performed/composed by Michael Chen

CONTROLS

reload: R

weapon select: 1-5

jump

W

S

A

D

right

left

crouch

aim: use mouse to aim

shoot: left mouse click

no

no

no

keith movespeed

no

no

no

M4A1 AMMO

...

TALK

GOD MODE!!

WEAPON:

SCORE:

knife

WEAPONS

PISTOL  2

FLAMER  4

SHOTGUN  3

M4A1  5

HEALTH

checkpoint

AMMO

no

no

no

no

no

no

yest

...

knife

no

no

no

no

no

no

yest

...

knife

no

no

no

no

no

no

...

knife

20

Try Again

the hand was so dark that the eventual lead up was terrifying

ActionScript [AS1/AS2]

Frame 1
function noClick() { } function getMySite() { getURL ("http://artjin.freehostia.com/portfolio", "_blank"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var copyrightNotice = new ContextMenuItem("Michael Chen \u00A9 2008", noClick); copyrightNotice.separatorBefore = true; var mySiteLink = new ContextMenuItem("Killer Affairs: The Vindictive Vendetta", getMySite); myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu;
Instance of Symbol 60 MovieClip in Frame 2
//component parameters onClipEvent (construct) { xin_motion_val = "Down"; xin_alphatype_val = "Yes"; xout_motion_val = "Down"; xout_alphatype_val = "Yes"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 1; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; } //component parameters onClipEvent (initialize) { xin_motion_val = "Down"; xin_alphatype_val = "Yes"; xout_motion_val = "Down"; xout_alphatype_val = "Yes"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 1; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 3
function nielsen(movieClip) { scCI = "us-ugo"; scCG = "ugoplayer_flashgames"; scSI = escape(movieClip); loadMovieNum ((((((("http://secure-us.imrworldwide.com/cgi-bin/m?ci=" + scCI) + "&cg=") + scCG) + "&si=") + scSI) + "&rnd=") + Math.ceil(Math.random() * 100000000), 100); } nielsen("game_intro");
Frame 168
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("d2a0d883", this, 10301, true); function goboss() { gotoAndPlay (358); _root.score = 0; _root.ammo = 0; _root.checkpoint1.gotoAndStop(1); _root.checkpoint1 = false; } function golevel2() { gotoAndPlay (170); _root.score = 0; _root.ammo = 0; _root.checkpoint1.gotoAndStop(1); _root.checkpoint1 = false; } function golevel3() { gotoAndPlay (264); _root.score = 0; _root.ammo = 0; _root.checkpoint1.gotoAndStop(1); _root.checkpoint1 = false; } stop(); _root.menuactive = true;
Instance of Symbol 148 MovieClip in Frame 168
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; }
Frame 169
stop(); _root.mek = "no"; _root.guntype = "knife"; _root.pistol = "no"; _root.shotgun = "no"; _root.flamer = "no"; _root.m4a1 = "no"; _root.rpg = "no"; _root.dead = false;
Instance of Symbol 278 MovieClip "sb" in Frame 169
onClipEvent (load) { xscale = _xscale; } onClipEvent (enterFrame) { if (_root.mek == "no") { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } else { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } }
Instance of Symbol 288 MovieClip "speech" in Frame 169
onClipEvent (enterFrame) { if (_root.rpg == "yes") { if (Key.isDown(54)) { _root.guntype = "RPG"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.m4a1 == "yes") { if (Key.isDown(53)) { _root.guntype = "M4A1"; } } if (_root.flamer == "yes") { if (Key.isDown(52)) { _root.guntype = "flamer"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.shotgun == "yes") { if (Key.isDown(51)) { _root.guntype = "shotgun"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.pistol == "yes") { if (Key.isDown(50)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.g.firearm.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (Key.isDown(49)) { _root.guntype = "knife"; _root.knife.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } }
Instance of Symbol 313 MovieClip "bullets" in Frame 169
onClipEvent (enterFrame) { xdis = _x - _root.crosshair._x; ydis = _y - _root.crosshair._y; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); _root.total = totaldist; if (_currentframe == 1) { _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; if (_root.guntype == "pistol") { if (totaldist <= 0.5) { xmove = (-(_x - _root.crosshair._x)) * 120; ymove = (-(_y - _root.crosshair._y)) * 120; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 60; ymove = (-(_y - _root.crosshair._y)) * 60; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 30; ymove = (-(_y - _root.crosshair._y)) * 30; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 18; ymove = (-(_y - _root.crosshair._y)) * 18; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 11; ymove = (-(_y - _root.crosshair._y)) * 11; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 8; ymove = (-(_y - _root.crosshair._y)) * 8; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "shotgun") { if (totaldist <= 0.5) { xmove = (-(_x - _root.crosshair._x)) * 120; ymove = (-(_y - _root.crosshair._y)) * 120; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 60; ymove = (-(_y - _root.crosshair._y)) * 60; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 30; ymove = (-(_y - _root.crosshair._y)) * 30; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 18; ymove = (-(_y - _root.crosshair._y)) * 18; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 11; ymove = (-(_y - _root.crosshair._y)) * 11; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 8; ymove = (-(_y - _root.crosshair._y)) * 8; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "flamer") { if (totaldist <= 50) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else if (totaldist < 50) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; wtype.ex.play(); } } }
Instance of Symbol 319 MovieClip "mbullets" in Frame 169
onClipEvent (enterFrame) { if (_root.guntype == "M4A1") { if (_currentframe == 1) { _x = _root.gun3._x; _y = _root.gun3._y; _rotation = _root.gun3._rotation; } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { gotoAndStop (169); } } } else { this.gotoAndStop(1); } }
Instance of Symbol 366 MovieClip "player" in Frame 169
onClipEvent (load) { xscale = _xscale; _root.movespeed = 5; } onClipEvent (enterFrame) { if (_root.ground.mover._currentframe > 20) { if (_root.ground.mover.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + 7.4; } } } onClipEvent (enterFrame) { if (_root.dead == true) { _root.player.gotoAndStop("dead"); this.swapDepths(-16000); _root.gun3._visible = false; _root.gun._visible = false; _root.knife._visible = false; _root.player.bloodspurt.gotoAndStop(1); _root.bloodspurt.gotoAndStop(1); _root.keyright = null; _root.keyleft = null; _root.keyspace = null; _root.keydown = null; } else if (_root.dead == false) { _root.keyright = Key.isDown(68); _root.keydown = Key.isDown(83); _root.keyspace = Key.isDown(87); _root.keyleft = Key.isDown(65); } if (_root.ground.gay.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.items.kill.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.keyright) { _root.player.walk.play(); } if (_root.keyleft) { _root.player.walk.play(); } if (_root.keydown) { _root.player.walk.gotoAndStop(18); hori = 0; } else if (((!_root.keyleft) && (!_root.keyright)) && (!_root.keydown)) { _root.player.walk.gotoAndStop(1); } _root.hitground = _root.ground.hitTest(_x, _y, true); if (_root.keyleft) { if (!_root.keydown) { hori = -_root.movespeed; } } else if (_root.keyright) { if (!_root.keydown) { hori = _root.movespeed; } } else if (hori > 0) { hori = 0; } else if (hori < 0) { hori = 0; } if (!_root.hitground) { if (!_root.ground.hitTest(_x, _y + 4, true)) { _root.player.walk.gotoAndPlay(17); } vert = vert + 1; if (vert > 0) { if (_root.ground.hitTest(_x, _y + 2, true)) { _y = (_y + 2); } else if (_root.ground.hitTest(_x, _y + 4, true)) { _y = (_y + 4); } else if (_root.ground.hitTest(_x, _y + 6, true)) { _y = (_y + 6); } else if (_root.ground.hitTest(_x, _y + 8, true)) { _y = (_y + 8); } else if (_root.ground.hitTest(_x, _y + 10, true)) { _y = (_y + 10); } } } else { if (_root.keyspace) { vert = -10; } else { vert = 0; } if (_root.ground.hitTest(_x, _y - 10, true)) { _y = (_y - 10); } else if (_root.ground.hitTest(_x, _y - 8, true)) { _y = (_y - 8); } else if (_root.ground.hitTest(_x, _y - 6, true)) { _y = (_y - 6); } else if (_root.ground.hitTest(_x, _y - 4, true)) { _y = (_y - 4); } else if (_root.ground.hitTest(_x, _y - 2, true)) { _y = (_y - 2); } } _y = (_y + vert); _x = (_x + hori); if (_root.ground.hitTest(_x + 4, _y, true)) { hori = hori - 4; } if (_root.ground.hitTest(_x - 4, _y, true)) { hori = hori + 4; } if (_root.ground.hitTest(_x + hori, _y - 20, true)) { if (hori > 0) { hori = 0; _x = (_x - 5); } else { hori = 0; _x = (_x + 5); } } if (_root.dead == false) { if (_x > _root.crosshair._x) { _xscale = -100; } else { _xscale = 100; } } if (_x > 350) { diff = 350 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.enemy57._x = _root.enemy57._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } else if (_x < 200) { diff = 200 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } if (_y > 250) { diff = 250 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } else if (_y < 100) { diff = 100 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } }
Instance of Symbol 383 MovieClip "gun3" in Frame 169
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "RPG") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "shotgun") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "flamer") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "knife") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "M4A1") { this._visible = "100"; _root.newx = _root.crosshair3._y; _root.newy = _root.crosshair3._x; initx = _x; inity = _y; _x = _root.player._x; _y = (_root.player._y - 30); _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_currentframe == 2) { _root.mbullets.play(); _root.ammo = _root.ammo - 1; _root.m4count.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } }
Instance of Symbol 403 MovieClip "knife" in Frame 169
onClipEvent (load) { stop(); yscale = _yscale; } onClipEvent (enterFrame) { _x = _root.player._x; _y = _root.player._y; if (_root.mek == "yes") { this.gotoAndStop(14); } if (_root.guntype == "M4A1") { this.gotoAndStop(14); } else if (_root.guntype == "pistol") { this.gotoAndStop(14); } else if (_root.guntype == "shotgun") { this.gotoAndStop(14); } else if (_root.guntype == "flamer") { this.gotoAndStop(14); } else if (_root.guntype == "RPG") { this.gotoAndStop(14); } if (_root.mek == "no") { if (_root.guntype == "knife") { _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 20); } else { _y = (_root.player._y - 25); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } } }
Instance of Symbol 407 MovieClip "aim" in Frame 169
onClipEvent (enterFrame) { getProperty(_root.player, _x); getProperty(this, _x); if (this._x >= (_root.player._x + 10)) { this._x = this._x - 5; } else if (this._x <= _root.player._x) { this._x = this._x + 5; } else if (this._x == _root.player._x) { this._x = null; } }
Instance of Symbol 495 MovieClip "gun" in Frame 169
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); _root.gun.g.muzz.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); _root.gun.g.muzz.gotoAndStop(3); } } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.gun.g.firearm.gotoAndStop(1); _root.gun.g.muzz.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "M4A1") { _root.crosshair.gotoAndStop(2); this._visible = 0; } if (_root.guntype == "knife") { _root.crosshair.gotoAndStop(2); this._visible = 0; } if (_root.guntype == "flamer") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } if (_root.guntype == "RPG") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } else { _yscale = yscale; } } if (_root.guntype == "shotgun") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } if (_root.guntype == "pistol") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } }
Instance of Symbol 500 MovieClip "ebullet" in Frame 169
onClipEvent (enterFrame) { xdis = _x - _root.player._x; ydis = (_y - _root.player._y) + 30; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); if (_currentframe == 1) { _x = _root.egun._x; _visible = 100; _y = _root.egun._y; _rotation = _root.egun._rotation; if (totaldist < 50) { xmove = (-(_x - _root.player._x)) / 5; ymove = (-((_y - _root.player._y) + 30)) / 5; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.player._x)) / 7; ymove = (-((_y - _root.player._y) + 30)) / 7; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.player._x)) / 9; ymove = (-((_y - _root.player._y) + 30)) / 9; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.player._x)) / 12; ymove = (-((_y - _root.player._y) + 30)) / 12; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.player._x)) / 15; ymove = (-((_y - _root.player._y) + 30)) / 15; } else { xmove = (-(_x - _root.player._x)) / 20; ymove = (-((_y - _root.player._y) + 30)) / 20; } } else { _x = (_x + xmove); _y = (_y + ymove); } if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; this.gotoAndStop("die"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.gotoAndStop("die"); xmove = null; ymove = null; _root.player.gotoAndPlay("hit"); } }
Instance of Symbol 229 MovieClip "bloodspurt" in Frame 169
onClipEvent (enterFrame) { _x = _root.player._x; _y = (_root.player._y - 20); if (_root.player.bloodspurt._currentframe != 1) { play(); } if (_root.player._xscale == 100) { _xscale = 100; } else { _xscale = -100; } }
Instance of Symbol 505 MovieClip "crosshair" in Frame 169
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(2); this._visible = 0; } else { this.gotoAndStop(1); this._visible = 100; } if (_root.mek == "no") { this.gotoAndStop(1); this._visible = 100; } } onClipEvent (mouseDown) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if ((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if ((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } }
Instance of Symbol 506 MovieClip "crosshair2" in Frame 169
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } this.gotoAndStop(2); } onClipEvent (mouseDown) { if (_root.ammo > 0) { _root.gun2.play(); } if (_root.ammo == 0) { _root.gun2.shotsound.empty.play(); } }
Instance of Symbol 506 MovieClip "crosshair3" in Frame 169
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (mouseDown) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } } onClipEvent (mouseUp) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } }
Instance of Symbol 520 MovieClip "ammunition" in Frame 169
onClipEvent (enterFrame) { if ((Key.isDown(82) && (!(_root.guntype === "knife"))) && (!(_root.guntype === "M4A1"))) { this.gotoAndStop(1); _root.gun.g.gotoAndPlay(16); if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); } if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); } if (_root.guntype == "RPG") { _root.gun.g.firearm.gotoAndStop(4); } } }
Instance of Symbol 556 MovieClip "lode" in Frame 169
onClipEvent (enterFrame) { if (_root.guntype == "knife") { _root.ammunition._visible = 0; } else { _root.ammunition._visible = 100; if (Key.isDown(82)) { _root.ammo = 7; } } }
Instance of Symbol 589 MovieClip in Frame 169
onClipEvent (enterFrame) { if (_root.pistol == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 593 MovieClip in Frame 169
onClipEvent (enterFrame) { if (_root.flamer == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 597 MovieClip in Frame 169
onClipEvent (enterFrame) { if (_root.shotgun == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 601 MovieClip in Frame 169
onClipEvent (enterFrame) { if (_root.m4a1 == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 610 MovieClip "black" in Frame 169
onClipEvent (enterFrame) { if (_currentframe == 25) { tellTarget ("_root") { play(); }; } }
Frame 170
_root.ebullet.gotoAndStop(1);
Frame 263
stop(); _root.mek = "no"; _root.guntype = "knife"; _root.pistol = "no"; _root.shotgun = "no"; _root.flamer = "no"; _root.m4a1 = "no"; _root.rpg = "no"; _root.dead = false; if (_root.checkpoint1 == true) { _root.items._x = -1005.1; _root.items._y = -731.1; _root.ground._x = -1435.1; _root.ground._y = -961.8; _root.enemy1._x = -858.1; _root.enemy1._y = -830.3; _root.foreground._x = 860.9; _root.foreground._y = -958.8; }
Instance of Symbol 702 MovieClip "ground" in Frame 263
onClipEvent (enterFrame) { if (_root.ebullet.shot.hitTest(_x, _y, true)) { _root.ebullet._visible == 100; } }
Instance of Symbol 714 MovieClip "enemy1" in Frame 263
onClipEvent (enterFrame) { if (death._currentframe == 16) { _root.egun.gotoAndStop("die"); _root.ebullet.gotoAndStop("die"); } if (death._currentframe != 16) { if (_currentframe == 2) { _root.egun.play(); } } } onClipEvent (enterFrame) { if (death._currentframe == 16) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 16) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 16) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } } }
Instance of Symbol 716 MovieClip "egun" in Frame 263
onClipEvent (load) { stop(); yscale = _yscale; } onClipEvent (enterFrame) { if ((_currentframe == 2) && (_root.black.hitTest(_x, _y, true))) { _root.ebullet.play(); } _root.newx = _root.player._y; _root.newy = _root.player._x; initx = _x; inity = _y; _y = (_root.enemy1._y - 5); _x = (_root.enemy1._x - 7); _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } }
Instance of Symbol 278 MovieClip "sb" in Frame 263
onClipEvent (load) { xscale = _xscale; } onClipEvent (enterFrame) { if (_root.mek == "no") { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } else { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } }
Instance of Symbol 288 MovieClip "speech" in Frame 263
onClipEvent (enterFrame) { if (_root.rpg == "yes") { if (Key.isDown(54)) { _root.guntype = "RPG"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.m4a1 == "yes") { if (Key.isDown(53)) { _root.guntype = "M4A1"; } } if (_root.flamer == "yes") { if (Key.isDown(52)) { _root.guntype = "flamer"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.shotgun == "yes") { if (Key.isDown(51)) { _root.guntype = "shotgun"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.pistol == "yes") { if (Key.isDown(50)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.g.firearm.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (Key.isDown(49)) { _root.guntype = "knife"; _root.knife.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } }
Instance of Symbol 313 MovieClip "bullets" in Frame 263
onClipEvent (enterFrame) { xdis = _x - _root.crosshair._x; ydis = _y - _root.crosshair._y; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); _root.total = totaldist; if (_currentframe == 1) { _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; if (_root.guntype == "pistol") { if (totaldist <= 0) { if (_root.player._xscale == 100) { xmove = 50; ymove = 0; } else { xmove = -50; ymove = 0; } } else if ((totaldist > 0) && (totaldist <= 0.5)) { xmove = (-(_x - _root.crosshair._x)) * 120; ymove = (-(_y - _root.crosshair._y)) * 120; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 60; ymove = (-(_y - _root.crosshair._y)) * 60; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 30; ymove = (-(_y - _root.crosshair._y)) * 30; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 18; ymove = (-(_y - _root.crosshair._y)) * 18; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 11; ymove = (-(_y - _root.crosshair._y)) * 11; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 8; ymove = (-(_y - _root.crosshair._y)) * 8; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "shotgun") { if (totaldist <= 0) { if (_root.player._xscale == 100) { xmove = 50; ymove = 0; } else { xmove = -50; ymove = 0; } } else if ((totaldist > 0) && (totaldist <= 0.5)) { xmove = (-(_x - _root.crosshair._x)) * 100; ymove = (-(_y - _root.crosshair._y)) * 100; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 45; ymove = (-(_y - _root.crosshair._y)) * 45; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 20; ymove = (-(_y - _root.crosshair._y)) * 20; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 14; ymove = (-(_y - _root.crosshair._y)) * 14; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 9; ymove = (-(_y - _root.crosshair._y)) * 9; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 7; ymove = (-(_y - _root.crosshair._y)) * 7; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "flamer") { if (totaldist <= 0) { if (_root.player._xscale == 100) { xmove = 9; ymove = 0; } else { xmove = -9; ymove = 0; } } else if ((totaldist > 0) && (totaldist <= 50)) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else if (totaldist < 50) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; wtype.ex.play(); } } }
Instance of Symbol 319 MovieClip "mbullets" in Frame 263
onClipEvent (enterFrame) { if (_root.player._currentframe == 16) { gotoAndStop (263); } if (_root.guntype == "M4A1") { if (_currentframe == 1) { _x = _root.gun3._x; _y = _root.gun3._y; _rotation = _root.gun3._rotation; } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { gotoAndStop (263); } } } else { this.gotoAndStop(1); } }
Instance of Symbol 366 MovieClip "player" in Frame 263
onClipEvent (load) { xscale = _xscale; _root.movespeed = 5; } onClipEvent (enterFrame) { if (_root.ground.mover._currentframe > 20) { if (_root.ground.mover.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + 7.4; } } } onClipEvent (enterFrame) { if (_root.dead == true) { _root.player.gotoAndStop("dead"); this.swapDepths(-16000); _root.gun3._visible = false; _root.gun._visible = false; _root.knife._visible = false; _root.player.bloodspurt.gotoAndStop(1); _root.bloodspurt.gotoAndStop(1); _root.keyright = null; _root.keyleft = null; _root.keyspace = null; _root.keydown = null; } else if (_root.dead == false) { _root.keyright = Key.isDown(68); _root.keydown = Key.isDown(83); _root.keyspace = Key.isDown(87); _root.keyleft = Key.isDown(65); } if (_root.ground.gay.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.items.kill.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.keyright) { _root.player.walk.play(); } if (_root.keyleft) { _root.player.walk.play(); } if (_root.keydown) { _root.player.walk.gotoAndStop(18); hori = 0; } else if (((!_root.keyleft) && (!_root.keyright)) && (!_root.keydown)) { _root.player.walk.gotoAndStop(1); } _root.hitground = _root.ground.hitTest(_x, _y, true); if (_root.keyleft) { if (!_root.keydown) { hori = -_root.movespeed; } } else if (_root.keyright) { if (!_root.keydown) { hori = _root.movespeed; } } else if (hori > 0) { hori = 0; } else if (hori < 0) { hori = 0; } if (!_root.hitground) { if (!_root.ground.hitTest(_x, _y + 4, true)) { _root.player.walk.gotoAndPlay(17); } vert = vert + 1; if (vert > 0) { if (_root.ground.hitTest(_x, _y + 2, true)) { _y = (_y + 2); } else if (_root.ground.hitTest(_x, _y + 4, true)) { _y = (_y + 4); } else if (_root.ground.hitTest(_x, _y + 6, true)) { _y = (_y + 6); } else if (_root.ground.hitTest(_x, _y + 8, true)) { _y = (_y + 8); } else if (_root.ground.hitTest(_x, _y + 10, true)) { _y = (_y + 10); } } } else { if (_root.keyspace) { vert = -10; } else { vert = 0; } if (_root.ground.hitTest(_x, _y - 10, true)) { _y = (_y - 10); } else if (_root.ground.hitTest(_x, _y - 8, true)) { _y = (_y - 8); } else if (_root.ground.hitTest(_x, _y - 6, true)) { _y = (_y - 6); } else if (_root.ground.hitTest(_x, _y - 4, true)) { _y = (_y - 4); } else if (_root.ground.hitTest(_x, _y - 2, true)) { _y = (_y - 2); } } _y = (_y + vert); _x = (_x + hori); if (_root.ground.hitTest(_x + 4, _y, true)) { hori = hori - 4; } if (_root.ground.hitTest(_x - 4, _y, true)) { hori = hori + 4; } if (_root.ground.hitTest(_x + hori, _y - 20, true)) { if (hori > 0) { hori = 0; _x = (_x - 5); } else { hori = 0; _x = (_x + 5); } } if (_root.dead == false) { if (_x > _root.crosshair._x) { _xscale = -100; } else { _xscale = 100; } } if (_x > 350) { diff = 350 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.enemy57._x = _root.enemy57._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } else if (_x < 200) { diff = 200 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } if (_y > 250) { diff = 250 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } else if (_y < 100) { diff = 100 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } }
Instance of Symbol 383 MovieClip "gun3" in Frame 263
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "RPG") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "shotgun") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "flamer") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "knife") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "M4A1") { this._visible = "100"; _root.newx = _root.crosshair3._y; _root.newy = _root.crosshair3._x; initx = _x; inity = _y; _x = _root.player._x; _y = (_root.player._y - 30); _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_currentframe == 2) { _root.mbullets.play(); _root.ammo = _root.ammo - 1; _root.m4count.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } }
Instance of Symbol 403 MovieClip "knife" in Frame 263
onClipEvent (load) { stop(); yscale = _yscale; } onClipEvent (enterFrame) { _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 20); } else { _y = (_root.player._y - 25); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } if (_root.guntype == "M4A1") { this.gotoAndStop(14); } else if (_root.guntype == "pistol") { this.gotoAndStop(14); } else if (_root.guntype == "shotgun") { this.gotoAndStop(14); } else if (_root.guntype == "flamer") { this.gotoAndStop(14); } else if (_root.guntype == "RPG") { this.gotoAndStop(14); } if (_root.guntype == "knife") { _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); if (_root.crouch == true) { _y = (_root.player._y - 20); } else { _y = (_root.player._y - 25); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } }
Instance of Symbol 407 MovieClip "aim" in Frame 263
onClipEvent (enterFrame) { getProperty(_root.player, _x); getProperty(this, _x); if (this._x >= (_root.player._x + 10)) { this._x = this._x - 5; } else if (this._x <= _root.player._x) { this._x = this._x + 5; } else if (this._x == _root.player._x) { this._x = null; } }
Instance of Symbol 495 MovieClip "gun" in Frame 263
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); _root.gun.g.muzz.gotoAndStop(2); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); _root.gun.g.muzz.gotoAndStop(3); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.gun.g.firearm.gotoAndStop(1); _root.gun.g.muzz.gotoAndStop(1); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "M4A1") { _root.crosshair.gotoAndStop(2); this._visible = 0; } if (_root.guntype == "flamer") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } if (_root.guntype == "RPG") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } else { _yscale = 100; } } if (_root.guntype == "shotgun") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } if (_root.guntype == "knife") { this._visible = false; } if (_root.guntype == "pistol") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } }
Instance of Symbol 500 MovieClip "ebullet" in Frame 263
onClipEvent (enterFrame) { xdis = _x - _root.player._x; ydis = (_y - _root.player._y) + 30; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); if (_currentframe == 1) { _x = _root.egun._x; _visible = 100; _y = _root.egun._y; _rotation = _root.egun._rotation; if (totaldist < 50) { xmove = (-(_x - _root.player._x)) / 5; ymove = (-((_y - _root.player._y) + 30)) / 5; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.player._x)) / 7; ymove = (-((_y - _root.player._y) + 30)) / 7; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.player._x)) / 9; ymove = (-((_y - _root.player._y) + 30)) / 9; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.player._x)) / 12; ymove = (-((_y - _root.player._y) + 30)) / 12; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.player._x)) / 15; ymove = (-((_y - _root.player._y) + 30)) / 15; } else { xmove = (-(_x - _root.player._x)) / 20; ymove = (-((_y - _root.player._y) + 30)) / 20; } } else { _x = (_x + xmove); _y = (_y + ymove); } if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; this.gotoAndStop("die"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.gotoAndStop("die"); xmove = null; ymove = null; _root.damage3.play(); } }
Instance of Symbol 229 MovieClip "bloodspurt" in Frame 263
onClipEvent (enterFrame) { _x = _root.player._x; _y = (_root.player._y - 20); if (_root.player.bloodspurt._currentframe != 1) { play(); } if (_root.player._xscale == 100) { _xscale = 100; } else { _xscale = -100; } }
Instance of Symbol 505 MovieClip "crosshair" in Frame 263
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(2); this._visible = 0; } else { this.gotoAndStop(1); this._visible = 100; } } onClipEvent (mouseDown) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if (((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) && (_root.guntype != "knife")) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if ((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } }
Instance of Symbol 506 MovieClip "crosshair2" in Frame 263
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } this.gotoAndStop(2); } onClipEvent (mouseDown) { if (_root.ammo > 0) { _root.gun2.play(); } if (_root.ammo == 0) { _root.gun2.shotsound.empty.play(); } }
Instance of Symbol 506 MovieClip "crosshair3" in Frame 263
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (mouseDown) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } } onClipEvent (mouseUp) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } }
Instance of Symbol 520 MovieClip "ammunition" in Frame 263
onClipEvent (enterFrame) { if ((Key.isDown(82) && (!(_root.guntype === "knife"))) && (!(_root.guntype === "M4A1"))) { this.gotoAndStop(1); _root.gun.g.gotoAndPlay(16); if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); } if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); } if (_root.guntype == "RPG") { _root.gun.g.firearm.gotoAndStop(4); } } }
Instance of Symbol 556 MovieClip "lode" in Frame 263
onClipEvent (enterFrame) { if (_root.guntype == "knife") { _root.ammunition._visible = 0; } else { _root.ammunition._visible = 100; if (Key.isDown(82)) { _root.ammo = 7; } } }
Instance of Symbol 589 MovieClip in Frame 263
onClipEvent (enterFrame) { if (_root.pistol == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 593 MovieClip in Frame 263
onClipEvent (enterFrame) { if (_root.flamer == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 597 MovieClip in Frame 263
onClipEvent (enterFrame) { if (_root.shotgun == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 601 MovieClip in Frame 263
onClipEvent (enterFrame) { if (_root.m4a1 == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 610 MovieClip "black" in Frame 263
onClipEvent (enterFrame) { if (_currentframe == 25) { tellTarget ("_root") { play(); }; } }
Frame 264
_root.ebullet.gotoAndStop(1);
Frame 357
stop(); _root.mek = "no"; _root.guntype = "knife"; _root.pistol = "no"; _root.shotgun = "no"; _root.flamer = "no"; _root.m4a1 = "no"; _root.rpg = "no"; _root.dead = false;
Instance of Symbol 752 MovieClip "ground" in Frame 357
onClipEvent (enterFrame) { if (_root.ebullet.shot.hitTest(_x, _y, true)) { _root.ebullet._visible == 100; } }
Instance of Symbol 760 MovieClip "enemy1" in Frame 357
onClipEvent (enterFrame) { if (death._currentframe == 16) { _root.egun.gotoAndStop(7); _root.ebullet.gotoAndStop("die"); } if (death._currentframe != 16) { if (_currentframe == 2) { _root.egun.play(); } } } onClipEvent (enterFrame) { if (death._currentframe == 16) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 16) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 16) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } } }
Instance of Symbol 716 MovieClip "egun" in Frame 357
onClipEvent (load) { stop(); yscale = _yscale; } onClipEvent (enterFrame) { if ((_currentframe == 2) && (_root.black.hitTest(_x, _y, true))) { _root.ebullet.play(); } _root.newx = _root.player._y; _root.newy = _root.player._x; initx = _x; inity = _y; _y = (_root.enemy1._y - 15); _x = (_root.enemy1._x - 10); _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } }
Instance of Symbol 278 MovieClip "sb" in Frame 357
onClipEvent (load) { xscale = _xscale; } onClipEvent (enterFrame) { if (_root.mek == "no") { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } else { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } }
Instance of Symbol 288 MovieClip "speech" in Frame 357
onClipEvent (enterFrame) { if (_root.rpg == "yes") { if (Key.isDown(54)) { _root.guntype = "RPG"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.m4a1 == "yes") { if (Key.isDown(53)) { _root.guntype = "M4A1"; } } if (_root.flamer == "yes") { if (Key.isDown(52)) { _root.guntype = "flamer"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.shotgun == "yes") { if (Key.isDown(51)) { _root.guntype = "shotgun"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.pistol == "yes") { if (Key.isDown(50)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.g.firearm.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (Key.isDown(49)) { _root.guntype = "knife"; _root.knife.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } }
Instance of Symbol 313 MovieClip "bullets" in Frame 357
onClipEvent (enterFrame) { xdis = _x - _root.crosshair._x; ydis = _y - _root.crosshair._y; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); _root.total = totaldist; if (_currentframe == 1) { _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; if (_root.guntype == "pistol") { if (totaldist <= 0) { if (_root.player._xscale == 100) { xmove = 50; ymove = 0; } else { xmove = -50; ymove = 0; } } else if ((totaldist > 0) && (totaldist <= 0.5)) { xmove = (-(_x - _root.crosshair._x)) * 120; ymove = (-(_y - _root.crosshair._y)) * 120; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 60; ymove = (-(_y - _root.crosshair._y)) * 60; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 30; ymove = (-(_y - _root.crosshair._y)) * 30; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 18; ymove = (-(_y - _root.crosshair._y)) * 18; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 11; ymove = (-(_y - _root.crosshair._y)) * 11; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 8; ymove = (-(_y - _root.crosshair._y)) * 8; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "shotgun") { if (totaldist <= 0) { if (_root.player._xscale == 100) { xmove = 50; ymove = 0; } else { xmove = -50; ymove = 0; } } else if ((totaldist > 0) && (totaldist <= 0.5)) { xmove = (-(_x - _root.crosshair._x)) * 100; ymove = (-(_y - _root.crosshair._y)) * 100; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 45; ymove = (-(_y - _root.crosshair._y)) * 45; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 20; ymove = (-(_y - _root.crosshair._y)) * 20; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 14; ymove = (-(_y - _root.crosshair._y)) * 14; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 9; ymove = (-(_y - _root.crosshair._y)) * 9; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 7; ymove = (-(_y - _root.crosshair._y)) * 7; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "flamer") { if (totaldist <= 0) { if (_root.player._xscale == 100) { xmove = 9; ymove = 0; } else { xmove = -9; ymove = 0; } } else if ((totaldist > 0) && (totaldist <= 50)) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else if (totaldist < 50) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; wtype.ex.play(); } } }
Instance of Symbol 319 MovieClip "mbullets" in Frame 357
onClipEvent (enterFrame) { if (_root.player._currentframe == 16) { gotoAndStop (357); } if (_root.guntype == "M4A1") { if (_currentframe == 1) { _x = _root.gun3._x; _y = _root.gun3._y; _rotation = _root.gun3._rotation; } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { gotoAndStop (357); } } } else { this.gotoAndStop(1); } }
Instance of Symbol 366 MovieClip "player" in Frame 357
onClipEvent (load) { xscale = _xscale; _root.movespeed = 5; } onClipEvent (enterFrame) { if (_root.ground.mover._currentframe > 20) { if (_root.ground.mover.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + 7.4; } } } onClipEvent (enterFrame) { if (_root.dead == true) { _root.player.gotoAndStop("dead"); this.swapDepths(-16000); _root.gun3._visible = false; _root.gun._visible = false; _root.knife._visible = false; _root.player.bloodspurt.gotoAndStop(1); _root.bloodspurt.gotoAndStop(1); _root.keyright = null; _root.keyleft = null; _root.keyspace = null; _root.keydown = null; } else if (_root.dead == false) { _root.keyright = Key.isDown(68); _root.keydown = Key.isDown(83); _root.keyspace = Key.isDown(87); _root.keyleft = Key.isDown(65); } if (_root.ground.gay.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.items.kill.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.keyright) { _root.player.walk.play(); } if (_root.keyleft) { _root.player.walk.play(); } if (_root.keydown) { _root.player.walk.gotoAndStop(18); hori = 0; } else if (((!_root.keyleft) && (!_root.keyright)) && (!_root.keydown)) { _root.player.walk.gotoAndStop(1); } _root.hitground = _root.ground.hitTest(_x, _y, true); if (_root.keyleft) { if (!_root.keydown) { hori = -_root.movespeed; } } else if (_root.keyright) { if (!_root.keydown) { hori = _root.movespeed; } } else if (hori > 0) { hori = 0; } else if (hori < 0) { hori = 0; } if (!_root.hitground) { if (!_root.ground.hitTest(_x, _y + 4, true)) { _root.player.walk.gotoAndPlay(17); } vert = vert + 1; if (vert > 0) { if (_root.ground.hitTest(_x, _y + 2, true)) { _y = (_y + 2); } else if (_root.ground.hitTest(_x, _y + 4, true)) { _y = (_y + 4); } else if (_root.ground.hitTest(_x, _y + 6, true)) { _y = (_y + 6); } else if (_root.ground.hitTest(_x, _y + 8, true)) { _y = (_y + 8); } else if (_root.ground.hitTest(_x, _y + 10, true)) { _y = (_y + 10); } } } else { if (_root.keyspace) { vert = -10; } else { vert = 0; } if (_root.ground.hitTest(_x, _y - 10, true)) { _y = (_y - 10); } else if (_root.ground.hitTest(_x, _y - 8, true)) { _y = (_y - 8); } else if (_root.ground.hitTest(_x, _y - 6, true)) { _y = (_y - 6); } else if (_root.ground.hitTest(_x, _y - 4, true)) { _y = (_y - 4); } else if (_root.ground.hitTest(_x, _y - 2, true)) { _y = (_y - 2); } } _y = (_y + vert); _x = (_x + hori); if (_root.ground.hitTest(_x + 4, _y, true)) { hori = hori - 4; } if (_root.ground.hitTest(_x - 4, _y, true)) { hori = hori + 4; } if (_root.ground.hitTest(_x + hori, _y - 20, true)) { if (hori > 0) { hori = 0; _x = (_x - 5); } else { hori = 0; _x = (_x + 5); } } if (_root.dead == false) { if (_x > _root.crosshair._x) { _xscale = -100; } else { _xscale = 100; } } if (_x > 350) { diff = 350 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.enemy57._x = _root.enemy57._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } else if (_x < 200) { diff = 200 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } if (_y > 250) { diff = 250 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } else if (_y < 100) { diff = 100 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } }
Instance of Symbol 383 MovieClip "gun3" in Frame 357
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "RPG") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "shotgun") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "flamer") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "knife") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "M4A1") { this._visible = "100"; _root.newx = _root.crosshair3._y; _root.newy = _root.crosshair3._x; initx = _x; inity = _y; _x = _root.player._x; _y = (_root.player._y - 30); _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_currentframe == 2) { _root.mbullets.play(); _root.ammo = _root.ammo - 1; _root.m4count.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } }
Instance of Symbol 403 MovieClip "knife" in Frame 357
onClipEvent (load) { stop(); yscale = _yscale; } onClipEvent (enterFrame) { _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 20); } else { _y = (_root.player._y - 25); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } if (_root.guntype == "M4A1") { this.gotoAndStop(14); } else if (_root.guntype == "pistol") { this.gotoAndStop(14); } else if (_root.guntype == "shotgun") { this.gotoAndStop(14); } else if (_root.guntype == "flamer") { this.gotoAndStop(14); } else if (_root.guntype == "RPG") { this.gotoAndStop(14); } if (_root.guntype == "knife") { _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); if (_root.crouch == true) { _y = (_root.player._y - 20); } else { _y = (_root.player._y - 25); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } }
Instance of Symbol 407 MovieClip "aim" in Frame 357
onClipEvent (enterFrame) { getProperty(_root.player, _x); getProperty(this, _x); if (this._x >= (_root.player._x + 10)) { this._x = this._x - 5; } else if (this._x <= _root.player._x) { this._x = this._x + 5; } else if (this._x == _root.player._x) { this._x = null; } }
Instance of Symbol 495 MovieClip "gun" in Frame 357
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); _root.gun.g.muzz.gotoAndStop(2); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); _root.gun.g.muzz.gotoAndStop(3); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.gun.g.firearm.gotoAndStop(1); _root.gun.g.muzz.gotoAndStop(1); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "M4A1") { _root.crosshair.gotoAndStop(2); this._visible = 0; } if (_root.guntype == "flamer") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } if (_root.guntype == "RPG") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } else { _yscale = 100; } } if (_root.guntype == "shotgun") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } if (_root.guntype == "knife") { this._visible = false; } if (_root.guntype == "pistol") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = -100; } else if (_rotation < -90) { _yscale = -100; } else { _yscale = 100; } } }
Instance of Symbol 500 MovieClip "ebullet" in Frame 357
onClipEvent (enterFrame) { xdis = _x - _root.player._x; ydis = (_y - _root.player._y) + 30; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); if (_currentframe == 1) { _x = _root.egun._x; _visible = 100; _y = _root.egun._y; _rotation = _root.egun._rotation; if (totaldist < 50) { xmove = (-(_x - _root.player._x)) / 5; ymove = (-((_y - _root.player._y) + 30)) / 5; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.player._x)) / 7; ymove = (-((_y - _root.player._y) + 30)) / 7; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.player._x)) / 9; ymove = (-((_y - _root.player._y) + 30)) / 9; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.player._x)) / 12; ymove = (-((_y - _root.player._y) + 30)) / 12; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.player._x)) / 15; ymove = (-((_y - _root.player._y) + 30)) / 15; } else { xmove = (-(_x - _root.player._x)) / 20; ymove = (-((_y - _root.player._y) + 30)) / 20; } } else { _x = (_x + xmove); _y = (_y + ymove); } if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; this.gotoAndStop("die"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.gotoAndStop("die"); xmove = null; ymove = null; _root.damage3.play(); } }
Instance of Symbol 229 MovieClip "bloodspurt" in Frame 357
onClipEvent (enterFrame) { _x = _root.player._x; _y = (_root.player._y - 20); if (_root.player.bloodspurt._currentframe != 1) { play(); } if (_root.player._xscale == 100) { _xscale = 100; } else { _xscale = -100; } }
Instance of Symbol 505 MovieClip "crosshair" in Frame 357
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(2); this._visible = 0; } else { this.gotoAndStop(1); this._visible = 100; } } onClipEvent (mouseDown) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if (((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) && (_root.guntype != "knife")) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if ((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } }
Instance of Symbol 506 MovieClip "crosshair2" in Frame 357
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } this.gotoAndStop(2); } onClipEvent (mouseDown) { if (_root.ammo > 0) { _root.gun2.play(); } if (_root.ammo == 0) { _root.gun2.shotsound.empty.play(); } }
Instance of Symbol 506 MovieClip "crosshair3" in Frame 357
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (mouseDown) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } } onClipEvent (mouseUp) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } }
Instance of Symbol 520 MovieClip "ammunition" in Frame 357
onClipEvent (enterFrame) { if ((Key.isDown(82) && (!(_root.guntype === "knife"))) && (!(_root.guntype === "M4A1"))) { this.gotoAndStop(1); _root.gun.g.gotoAndPlay(16); if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); } if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); } if (_root.guntype == "RPG") { _root.gun.g.firearm.gotoAndStop(4); } } }
Instance of Symbol 556 MovieClip "lode" in Frame 357
onClipEvent (enterFrame) { if (_root.guntype == "knife") { _root.ammunition._visible = 0; } else { _root.ammunition._visible = 100; if (Key.isDown(82)) { _root.ammo = 7; } } }
Instance of Symbol 589 MovieClip in Frame 357
onClipEvent (enterFrame) { if (_root.pistol == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 593 MovieClip in Frame 357
onClipEvent (enterFrame) { if (_root.flamer == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 597 MovieClip in Frame 357
onClipEvent (enterFrame) { if (_root.shotgun == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 601 MovieClip in Frame 357
onClipEvent (enterFrame) { if (_root.m4a1 == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 610 MovieClip "black" in Frame 357
onClipEvent (enterFrame) { if (_currentframe == 25) { tellTarget ("_root") { play(); }; } }
Frame 358
_root.ebullet.gotoAndStop(1);
Frame 451
stop(); _root.mek = "no"; _root.guntype = "knife"; _root.pistol = "yes"; _root.shotgun = "yes"; _root.flamer = "yes"; _root.m4a1 = "yes"; _root.rpg = "no"; _root.dead = false;
Instance of Symbol 780 MovieClip "ground" in Frame 451
onClipEvent (enterFrame) { if (_root.ebullet.shot.hitTest(_x, _y, true)) { _root.ebullet._visible == 100; } }
Instance of Symbol 278 MovieClip "sb" in Frame 451
onClipEvent (load) { xscale = _xscale; } onClipEvent (enterFrame) { if (_root.mek == "no") { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } else { this._x = _root.player._x + 70; this._y = _root.player._y - 70; _y = (_y + vert); _x = (_x + hori); } }
Instance of Symbol 288 MovieClip "speech" in Frame 451
onClipEvent (enterFrame) { if (_root.rpg == "yes") { if (Key.isDown(54)) { _root.guntype = "RPG"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.m4a1 == "yes") { if (Key.isDown(53)) { _root.guntype = "M4A1"; _root.gun3.gotoAndStop(1); } } if (_root.flamer == "yes") { if (Key.isDown(52)) { _root.guntype = "flamer"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.shotgun == "yes") { if (Key.isDown(51)) { _root.guntype = "shotgun"; _root.gun.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (_root.pistol == "yes") { if (Key.isDown(50)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.g.firearm.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } } if (Key.isDown(49)) { _root.guntype = "knife"; _root.knife.gotoAndStop(1); _root.crosshair3.gotoAndStop(2); _root.crosshair.gotoAndStop(1); } }
Instance of Symbol 313 MovieClip "bullets" in Frame 451
onClipEvent (enterFrame) { xdis = _x - _root.crosshair._x; ydis = _y - _root.crosshair._y; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); _root.total = totaldist; if (_currentframe == 1) { _x = _root.gun._x; _y = _root.gun._y; _rotation = _root.gun._rotation; if (_root.guntype == "pistol") { if (totaldist <= 0.5) { xmove = (-(_x - _root.crosshair._x)) * 120; ymove = (-(_y - _root.crosshair._y)) * 120; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 60; ymove = (-(_y - _root.crosshair._y)) * 60; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 30; ymove = (-(_y - _root.crosshair._y)) * 30; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 18; ymove = (-(_y - _root.crosshair._y)) * 18; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 11; ymove = (-(_y - _root.crosshair._y)) * 11; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 8; ymove = (-(_y - _root.crosshair._y)) * 8; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "shotgun") { if (totaldist <= 0.5) { xmove = (-(_x - _root.crosshair._x)) * 120; ymove = (-(_y - _root.crosshair._y)) * 120; } else if ((totaldist > 0.5) && (totaldist <= 1)) { xmove = (-(_x - _root.crosshair._x)) * 60; ymove = (-(_y - _root.crosshair._y)) * 60; } else if ((totaldist > 1) && (totaldist <= 2)) { xmove = (-(_x - _root.crosshair._x)) * 30; ymove = (-(_y - _root.crosshair._y)) * 30; } else if ((totaldist > 2) && (totaldist <= 3)) { xmove = (-(_x - _root.crosshair._x)) * 18; ymove = (-(_y - _root.crosshair._y)) * 18; } else if ((totaldist > 3) && (totaldist <= 5)) { xmove = (-(_x - _root.crosshair._x)) * 11; ymove = (-(_y - _root.crosshair._y)) * 11; } else if ((totaldist > 5) && (totaldist <= 10)) { xmove = (-(_x - _root.crosshair._x)) * 8; ymove = (-(_y - _root.crosshair._y)) * 8; } else if ((totaldist > 10) && (totaldist <= 17)) { xmove = (-(_x - _root.crosshair._x)) * 4; ymove = (-(_y - _root.crosshair._y)) * 4; } else if ((totaldist > 17) && (totaldist <= 35)) { xmove = (-(_x - _root.crosshair._x)) * 2; ymove = (-(_y - _root.crosshair._y)) * 2; } else if ((totaldist > 35) && (totaldist <= 75)) { xmove = -(_x - _root.crosshair._x); ymove = -(_y - _root.crosshair._y); } else if ((totaldist > 75) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 2; ymove = (-(_y - _root.crosshair._y)) / 2; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 3; ymove = (-(_y - _root.crosshair._y)) / 3; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 4; ymove = (-(_y - _root.crosshair._y)) / 4; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } else { xmove = (-(_x - _root.crosshair._x)) / 5; ymove = (-(_y - _root.crosshair._y)) / 5; } } else if (_root.guntype == "flamer") { if (totaldist <= 50) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist <= 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist <= 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist <= 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist <= 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else if (totaldist < 50) { xmove = (-(_x - _root.crosshair._x)) / 10; ymove = (-(_y - _root.crosshair._y)) / 10; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.crosshair._x)) / 13; ymove = (-(_y - _root.crosshair._y)) / 13; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.crosshair._x)) / 15; ymove = (-(_y - _root.crosshair._y)) / 15; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.crosshair._x)) / 25; ymove = (-(_y - _root.crosshair._y)) / 25; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } else { xmove = (-(_x - _root.crosshair._x)) / 30; ymove = (-(_y - _root.crosshair._y)) / 30; } } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; wtype.ex.play(); } } }
Instance of Symbol 319 MovieClip "mbullets" in Frame 451
onClipEvent (enterFrame) { if (_root.player._currentframe == 16) { gotoAndStop (451); } if (_root.guntype == "M4A1") { if (_currentframe == 1) { _x = _root.gun3._x; _y = _root.gun3._y; _rotation = _root.gun3._rotation; } else { _x = (_x + xmove); _y = (_y + ymove); if (_root.ground.hitTest(_x, _y, true)) { gotoAndStop (451); } } } else { this.gotoAndStop(1); } }
Instance of Symbol 366 MovieClip "player" in Frame 451
onClipEvent (load) { xscale = _xscale; _root.movespeed = 5; } onClipEvent (enterFrame) { if (_root.ground.mover._currentframe > 20) { if (_root.ground.mover.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + 7.4; } } } onClipEvent (enterFrame) { if (_root.dead == true) { _root.player.gotoAndStop("dead"); this.swapDepths(-16000); _root.gun3._visible = false; _root.gun._visible = false; _root.knife._visible = false; _root.player.bloodspurt.gotoAndStop(1); _root.bloodspurt.gotoAndStop(1); _root.keyright = null; _root.keyleft = null; _root.keyspace = null; _root.keydown = null; } else if (_root.dead == false) { _root.keyright = Key.isDown(68); _root.keydown = Key.isDown(83); _root.keyspace = Key.isDown(87); _root.keyleft = Key.isDown(65); } if (_root.ground.gay.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.items.kill.hitTest(_x, _y, true)) { _root.health.nextFrame(); } if (_root.keyright) { _root.player.walk.play(); } if (_root.keyleft) { _root.player.walk.play(); } if (_root.keydown) { _root.player.walk.gotoAndStop(18); hori = 0; } else if (((!_root.keyleft) && (!_root.keyright)) && (!_root.keydown)) { _root.player.walk.gotoAndStop(1); } _root.hitground = _root.ground.hitTest(_x, _y, true); if (_root.keyleft) { if (!_root.keydown) { hori = -_root.movespeed; } } else if (_root.keyright) { if (!_root.keydown) { hori = _root.movespeed; } } else if (hori > 0) { hori = 0; } else if (hori < 0) { hori = 0; } if (!_root.hitground) { if (!_root.ground.hitTest(_x, _y + 4, true)) { _root.player.walk.gotoAndPlay(17); } vert = vert + 1; if (vert > 0) { if (_root.ground.hitTest(_x, _y + 2, true)) { _y = (_y + 2); } else if (_root.ground.hitTest(_x, _y + 4, true)) { _y = (_y + 4); } else if (_root.ground.hitTest(_x, _y + 6, true)) { _y = (_y + 6); } else if (_root.ground.hitTest(_x, _y + 8, true)) { _y = (_y + 8); } else if (_root.ground.hitTest(_x, _y + 10, true)) { _y = (_y + 10); } } } else { if (_root.keyspace) { vert = -10; } else { vert = 0; } if (_root.ground.hitTest(_x, _y - 10, true)) { _y = (_y - 10); } else if (_root.ground.hitTest(_x, _y - 8, true)) { _y = (_y - 8); } else if (_root.ground.hitTest(_x, _y - 6, true)) { _y = (_y - 6); } else if (_root.ground.hitTest(_x, _y - 4, true)) { _y = (_y - 4); } else if (_root.ground.hitTest(_x, _y - 2, true)) { _y = (_y - 2); } } _y = (_y + vert); _x = (_x + hori); if (_root.ground.hitTest(_x + 4, _y, true)) { hori = hori - 4; } if (_root.ground.hitTest(_x - 4, _y, true)) { hori = hori + 4; } if (_root.ground.hitTest(_x + hori, _y - 20, true)) { if (hori > 0) { hori = 0; _x = (_x - 5); } else { hori = 0; _x = (_x + 5); } } if (_root.dead == false) { if (_x > _root.crosshair._x) { _xscale = -100; } else { _xscale = 100; } } if (_x > 350) { diff = 350 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.enemy57._x = _root.enemy57._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } else if (_x < 200) { diff = 200 - _x; _root.ground._x = _root.ground._x + diff; _root.enemy1._x = _root.enemy1._x + diff; _root.enemy2._x = _root.enemy2._x + diff; _root.enemy3._x = _root.enemy3._x + diff; _root.enemy4._x = _root.enemy4._x + diff; _root.enemy5._x = _root.enemy5._x + diff; _root.enemy6._x = _root.enemy6._x + diff; _root.enemy7._x = _root.enemy7._x + diff; _root.enemy8._x = _root.enemy8._x + diff; _root.enemy9._x = _root.enemy9._x + diff; _root.enemy10._x = _root.enemy10._x + diff; _root.enemy11._x = _root.enemy11._x + diff; _root.enemy12._x = _root.enemy12._x + diff; _root.enemy13._x = _root.enemy13._x + diff; _root.enemy14._x = _root.enemy14._x + diff; _root.enemy15._x = _root.enemy15._x + diff; _root.enemy16._x = _root.enemy16._x + diff; _root.enemy17._x = _root.enemy17._x + diff; _root.enemy18._x = _root.enemy18._x + diff; _root.enemy19._x = _root.enemy19._x + diff; _root.enemy20._x = _root.enemy20._x + diff; _root.enemy21._x = _root.enemy21._x + diff; _root.enemy22._x = _root.enemy22._x + diff; _root.enemy23._x = _root.enemy23._x + diff; _root.enemy24._x = _root.enemy24._x + diff; _root.enemy25._x = _root.enemy25._x + diff; _root.enemy26._x = _root.enemy26._x + diff; _root.enemy27._x = _root.enemy27._x + diff; _root.enemy28._x = _root.enemy28._x + diff; _root.enemy29._x = _root.enemy29._x + diff; _root.enemy30._x = _root.enemy30._x + diff; _root.enemy31._x = _root.enemy31._x + diff; _root.enemy32._x = _root.enemy32._x + diff; _root.enemy33._x = _root.enemy33._x + diff; _root.enemy34._x = _root.enemy34._x + diff; _root.enemy35._x = _root.enemy35._x + diff; _root.enemy36._x = _root.enemy36._x + diff; _root.enemy37._x = _root.enemy37._x + diff; _root.enemy38._x = _root.enemy38._x + diff; _root.enemy39._x = _root.enemy39._x + diff; _root.enemy40._x = _root.enemy40._x + diff; _root.enemy41._x = _root.enemy41._x + diff; _root.enemy42._x = _root.enemy42._x + diff; _root.enemy43._x = _root.enemy43._x + diff; _root.enemy44._x = _root.enemy44._x + diff; _root.enemy45._x = _root.enemy45._x + diff; _root.enemy46._x = _root.enemy46._x + diff; _root.enemy47._x = _root.enemy47._x + diff; _root.enemy48._x = _root.enemy48._x + diff; _root.enemy49._x = _root.enemy49._x + diff; _root.enemy50._x = _root.enemy50._x + diff; _root.enemy51._x = _root.enemy51._x + diff; _root.enemy52._x = _root.enemy52._x + diff; _root.enemy53._x = _root.enemy53._x + diff; _root.enemy54._x = _root.enemy54._x + diff; _root.enemy55._x = _root.enemy55._x + diff; _root.enemy56._x = _root.enemy56._x + diff; _root.hit._x = _root.hit._x + diff; _root.items._x = _root.items._x + diff; _root.gun2._x = _root.gun2._x + diff; _root.bullets._x = _root.bullets._x + diff; _root.ebullet._x = _root.ebullet._x + diff; _root.aim._x = _root.aim._x + diff; _root.foreground._x = _root.foreground._x + diff; _x = (_x + diff); } if (_y > 250) { diff = 250 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } else if (_y < 100) { diff = 100 - _y; _root.ground._y = _root.ground._y + diff; _root.enemy1._y = _root.enemy1._y + diff; _root.enemy2._y = _root.enemy2._y + diff; _root.enemy3._y = _root.enemy3._y + diff; _root.enemy4._y = _root.enemy4._y + diff; _root.enemy5._y = _root.enemy5._y + diff; _root.enemy6._y = _root.enemy6._y + diff; _root.enemy7._y = _root.enemy7._y + diff; _root.enemy8._y = _root.enemy8._y + diff; _root.enemy9._y = _root.enemy9._y + diff; _root.enemy10._y = _root.enemy10._y + diff; _root.enemy11._y = _root.enemy11._y + diff; _root.enemy12._y = _root.enemy12._y + diff; _root.enemy13._y = _root.enemy13._y + diff; _root.enemy14._y = _root.enemy14._y + diff; _root.enemy15._y = _root.enemy15._y + diff; _root.enemy16._y = _root.enemy16._y + diff; _root.enemy17._y = _root.enemy17._y + diff; _root.enemy18._y = _root.enemy18._y + diff; _root.enemy19._y = _root.enemy19._y + diff; _root.enemy20._y = _root.enemy20._y + diff; _root.enemy21._y = _root.enemy21._y + diff; _root.enemy22._y = _root.enemy22._y + diff; _root.enemy23._y = _root.enemy23._y + diff; _root.enemy24._y = _root.enemy24._y + diff; _root.enemy25._y = _root.enemy25._y + diff; _root.enemy26._y = _root.enemy26._y + diff; _root.enemy27._y = _root.enemy27._y + diff; _root.enemy28._y = _root.enemy28._y + diff; _root.enemy29._y = _root.enemy29._y + diff; _root.enemy30._y = _root.enemy30._y + diff; _root.enemy31._y = _root.enemy31._y + diff; _root.enemy32._y = _root.enemy32._y + diff; _root.enemy33._y = _root.enemy33._y + diff; _root.enemy34._y = _root.enemy34._y + diff; _root.enemy35._y = _root.enemy35._y + diff; _root.enemy36._y = _root.enemy36._y + diff; _root.enemy37._y = _root.enemy37._y + diff; _root.enemy38._y = _root.enemy38._y + diff; _root.enemy39._y = _root.enemy39._y + diff; _root.enemy40._y = _root.enemy40._y + diff; _root.enemy41._y = _root.enemy41._y + diff; _root.enemy42._y = _root.enemy42._y + diff; _root.enemy43._y = _root.enemy43._y + diff; _root.enemy44._y = _root.enemy44._y + diff; _root.enemy45._y = _root.enemy45._y + diff; _root.enemy46._y = _root.enemy46._y + diff; _root.enemy47._y = _root.enemy47._y + diff; _root.enemy48._y = _root.enemy48._y + diff; _root.enemy49._y = _root.enemy49._y + diff; _root.enemy50._y = _root.enemy50._y + diff; _root.enemy51._y = _root.enemy51._y + diff; _root.enemy52._y = _root.enemy52._y + diff; _root.enemy53._y = _root.enemy53._y + diff; _root.enemy54._y = _root.enemy54._y + diff; _root.enemy55._y = _root.enemy55._y + diff; _root.enemy56._y = _root.enemy56._y + diff; _root.enemy57._y = _root.enemy57._y + diff; _root.hit._y = _root.hit._y + diff; _root.items._y = _root.items._y + diff; _root.gun2._y = _root.gun2._y + diff; _root.bullets._y = _root.bullets._y + diff; _root.ebullet._y = _root.ebullet._y + diff; _root.aim._y = _root.aim._y + diff; _root.foreground._y = _root.foreground._y + diff; _y = (_y + diff); } }
Instance of Symbol 383 MovieClip "gun3" in Frame 451
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "RPG") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "shotgun") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "flamer") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "knife") { _root.crosshair3.gotoAndStop(2); this._visible = "0"; } if (_root.guntype == "M4A1") { this._visible = "100"; _root.newx = _root.crosshair3._y; _root.newy = _root.crosshair3._x; initx = _x; inity = _y; _x = _root.player._x; _y = (_root.player._y - 30); _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_currentframe == 2) { _root.mbullets.play(); _root.ammo = _root.ammo - 1; _root.m4count.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } }
Instance of Symbol 403 MovieClip "knife" in Frame 451
onClipEvent (load) { stop(); yscale = _yscale; } onClipEvent (enterFrame) { _x = _root.player._x; _y = _root.player._y; if (_root.mek == "yes") { this.gotoAndStop(14); } if (_root.guntype == "M4A1") { this.gotoAndStop(14); } else if (_root.guntype == "pistol") { this.gotoAndStop(14); } else if (_root.guntype == "shotgun") { this.gotoAndStop(14); } else if (_root.guntype == "flamer") { this.gotoAndStop(14); } else if (_root.guntype == "RPG") { this.gotoAndStop(14); } if (_root.mek == "no") { if (_root.guntype == "knife") { _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 20); } else { _y = (_root.player._y - 25); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } } }
Instance of Symbol 407 MovieClip "aim" in Frame 451
onClipEvent (enterFrame) { getProperty(_root.player, _x); getProperty(this, _x); if (this._x >= (_root.player._x + 10)) { this._x = this._x - 5; } else if (this._x <= _root.player._x) { this._x = this._x + 5; } else if (this._x == _root.player._x) { this._x = null; } }
Instance of Symbol 495 MovieClip "gun" in Frame 451
onClipEvent (load) { yscale = _yscale; } onClipEvent (enterFrame) { if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); _root.gun.g.muzz.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); _root.gun.g.muzz.gotoAndStop(3); } } onClipEvent (enterFrame) { if (_root.guntype == "pistol") { _root.gun.g.firearm.gotoAndStop(1); _root.gun.g.muzz.gotoAndStop(1); } } onClipEvent (enterFrame) { if (_root.guntype == "M4A1") { _root.crosshair.gotoAndStop(2); this._visible = 0; } if (_root.guntype == "knife") { _root.crosshair.gotoAndStop(2); this._visible = 0; } if (_root.guntype == "flamer") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } if (_root.guntype == "RPG") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } else { _yscale = yscale; } } if (_root.guntype == "shotgun") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } if (_root.guntype == "pistol") { this._visible = 100; _root.newx = _root.crosshair._y; _root.newy = _root.crosshair._x; initx = _x; inity = _y; _x = _root.player._x; if (_root.crouch == true) { _y = (_root.player._y - 18); } else { _y = (_root.player._y - 22); } _root.angle = Math.atan2(_root.newx - inity, _root.newy - initx) / 0.01745329; _rotation = _root.angle; if (_root.ammunition._currentframe == "8") { if (g._currentframe == 1) { if (Key.isDown(82)) { _root.ammo = 7; _root.ammunition.gotoAndStop(1); } } } else if (g._currentframe == 2) { _root.bullets.play(); _root.ammo = _root.ammo - 1; _root.ammunition.nextFrame(); } if (_rotation > 90) { _yscale = (-yscale); } else if (_rotation < -90) { _yscale = (-yscale); } else { _yscale = yscale; } } }
Instance of Symbol 500 MovieClip "ebullet" in Frame 451
onClipEvent (enterFrame) { xdis = _x - _root.player._x; ydis = (_y - _root.player._y) + 30; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); if (_currentframe == 1) { _x = _root.egun._x; _visible = 100; _y = _root.egun._y; _rotation = _root.egun._rotation; if (totaldist < 50) { xmove = (-(_x - _root.player._x)) / 5; ymove = (-((_y - _root.player._y) + 30)) / 5; } else if ((totaldist > 50) && (totaldist < 100)) { xmove = (-(_x - _root.player._x)) / 7; ymove = (-((_y - _root.player._y) + 30)) / 7; } else if ((totaldist > 100) && (totaldist < 200)) { xmove = (-(_x - _root.player._x)) / 9; ymove = (-((_y - _root.player._y) + 30)) / 9; } else if ((totaldist > 200) && (totaldist < 300)) { xmove = (-(_x - _root.player._x)) / 12; ymove = (-((_y - _root.player._y) + 30)) / 12; } else if ((totaldist > 300) && (totaldist < 400)) { xmove = (-(_x - _root.player._x)) / 15; ymove = (-((_y - _root.player._y) + 30)) / 15; } else { xmove = (-(_x - _root.player._x)) / 20; ymove = (-((_y - _root.player._y) + 30)) / 20; } } else { _x = (_x + xmove); _y = (_y + ymove); } if (_root.ground.hitTest(_x, _y, true)) { xmove = null; ymove = null; this.gotoAndStop("die"); } } onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.gotoAndStop("die"); xmove = null; ymove = null; _root.player.gotoAndPlay("hit"); } }
Instance of Symbol 229 MovieClip "bloodspurt" in Frame 451
onClipEvent (enterFrame) { _x = _root.player._x; _y = (_root.player._y - 20); if (_root.player.bloodspurt._currentframe != 1) { play(); } if (_root.player._xscale == 100) { _xscale = 100; } else { _xscale = -100; } }
Instance of Symbol 505 MovieClip "crosshair" in Frame 451
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(2); this._visible = 0; } else { this.gotoAndStop(1); this._visible = 100; } if (_root.mek == "no") { this.gotoAndStop(1); this._visible = 100; } } onClipEvent (mouseDown) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if ((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { if (_root.guntype == "knife") { _root.knife.play(); } if ((_root.ammunition._currentframe != 8) && (_root.gun.g._currentframe < 16)) { if (_root.guntype == "m4a1") { } else if ((_root.gun.g._currentframe == 1) && (_root.bullets._currentframe == 1)) { _root.gun.g.play(); if (_root.guntype == "pistol") { _root.gun.g.shotsound.pistolshot.play(); } if (_root.guntype == "shotgun") { _root.gun.g.shotsound.shotgunshot.play(); } if (_root.guntype == "flamer") { _root.gun.g.shotsound.flameshot.play(); } if (_root.guntype == "RPG") { _root.gun.g.shotsound.flameshot.play(); } } } if (_root.ammunition._currentframe == 8) { if (_root.guntype == "knife") { } else { _root.gun.g.shotsound.empty.play(); } } } }
Instance of Symbol 506 MovieClip "crosshair2" in Frame 451
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } this.gotoAndStop(2); } onClipEvent (mouseDown) { if (_root.ammo > 0) { _root.gun2.play(); } if (_root.ammo == 0) { _root.gun2.shotsound.empty.play(); } }
Instance of Symbol 506 MovieClip "crosshair3" in Frame 451
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; } onClipEvent (enterFrame) { shiftspeed = 4; if ((Key.isDown(38) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y - shiftspeed); } else if (Key.isDown(38) && (Key.isDown(39))) { _y = (_y - shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(38) && (Key.isDown(37))) { _y = (_y - shiftspeed); _x = (_x - shiftspeed); } else if ((Key.isDown(40) && (!Key.isDown(39))) && (!Key.isDown(37))) { _y = (_y + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(39))) { _y = (_y + shiftspeed); _x = (_x + shiftspeed); } else if (Key.isDown(40) && (Key.isDown(37))) { _y = (_y + shiftspeed); _x = (_x - shiftspeed); } else if (Key.isDown(39)) { _x = (_x + shiftspeed); } else if (Key.isDown(37)) { _x = (_x - shiftspeed); } if (_root.guntype == "M4A1") { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } onClipEvent (mouseDown) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } onClipEvent (keyDown) { if (Key.getCode() == 32) { _root.mouse = "yes"; if (_root.mek == "no") { if (_root.guntype == "M4A1") { if ((_root.m4am._currentframe < 40) && (_root.player._currentframe != 16)) { _root.gun3.play(); } } } } } onClipEvent (mouseUp) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { _root.mouse = "no"; if (_root.guntype == "M4A1") { if (_root.m4am._currentframe < 40) { _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1); } } } }
Instance of Symbol 520 MovieClip "ammunition" in Frame 451
onClipEvent (enterFrame) { if ((Key.isDown(82) && (!(_root.guntype === "knife"))) && (!(_root.guntype === "M4A1"))) { this.gotoAndStop(1); _root.gun.g.gotoAndPlay(16); if (_root.guntype == "shotgun") { _root.gun.g.firearm.gotoAndStop(2); } if (_root.guntype == "flamer") { _root.gun.g.firearm.gotoAndStop(3); } if (_root.guntype == "RPG") { _root.gun.g.firearm.gotoAndStop(4); } } }
Instance of Symbol 556 MovieClip "lode" in Frame 451
onClipEvent (enterFrame) { if (_root.guntype == "knife") { _root.ammunition._visible = 0; } else { _root.ammunition._visible = 100; if (Key.isDown(82)) { _root.ammo = 7; } } }
Instance of Symbol 589 MovieClip in Frame 451
onClipEvent (enterFrame) { if (_root.pistol == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 593 MovieClip in Frame 451
onClipEvent (enterFrame) { if (_root.flamer == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 597 MovieClip in Frame 451
onClipEvent (enterFrame) { if (_root.shotgun == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 601 MovieClip in Frame 451
onClipEvent (enterFrame) { if (_root.m4a1 == "yes") { this.gotoAndStop(2); } }
Instance of Symbol 610 MovieClip "black" in Frame 451
onClipEvent (enterFrame) { if (_currentframe == 25) { tellTarget ("_root") { play(); }; } }
Frame 452
stop(); _root.pass = ""; if (_root.score == null) { _root.showsc.showscore = "0"; } else { _root.showsc.showscore = _root.score; }
Instance of Symbol 148 MovieClip in Frame 452
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; }
Frame 453
stop(); _root.pass = ""; _root.player._visible = false; if (random(4) == 1) { _root.dmg.dmg = "Battered and bruised, you edge closer to the brink of death. . . YOU HAVE LOST"; } else if (random(4) == 2) { _root.dmg.dmg = "Drenched with your own blood, your arm could barely lift up the gun. . . YOU HAVE LOST"; } else if (random(4) == 3) { _root.dmg.dmg = "The pain beats down so hard on your body you could barely stand up. . . YOU HAVE LOST"; } else if (random(4) == 4) { _root.dmg.dmg = "Your body feels like it's been shattered in a million pieces . . . YOU HAVE LOST"; } else { _root.dmg.dmg = "The wound on your chest gushed out blood like a hosepipe. . . YOU HAVE LOST "; } if (_root.score == null) { _root.showsc.showscore = "0"; } else { _root.showsc.showscore = _root.score; }
Instance of Symbol 148 MovieClip "cursor" in Frame 453
onClipEvent (enterFrame) { Mouse.hide(); } onClipEvent (mouseMove) { _x = _root._xmouse; _y = _root._ymouse; } onClipEvent (enterFrame) { _x = _x; _y = _y; }
Symbol 3 MovieClip [bullet] Frame 1
_visible = false; _rotation = _root.arm._rotation; _x = (_root.gun._x + (Math.cos((_rotation * 3.141593) / 180) * 60)); _y = (_root.gun._y + (Math.sin((_rotation * 3.141593) / 180) * 70)); gotoAndStop (1); speed = 25; onEnterFrame = function () { timer++; _x = (_x + (Math.cos((_rotation * 3.141593) / 180) * speed)); _y = (_y + (Math.sin((_rotation * 3.141593) / 180) * speed)); if (hit) { _root.bleed(_rotation, _x, _y); _root.gspark(_currentframe, _rotation, _x, _y); this.removeMovieClip(); } if (hitw) { _root.gspark(_currentframe, _rotation, _x, _y); this.removeMovieClip(); } if (_root.ground.ground.hitTest(_x, _y, true)) { _root.gspark(_currentframe, _rotation, _x, _y); this.removeMovieClip(); } if (!hitTest(_root.screen)) { this.removeMovieClip(); } };
Symbol 3 MovieClip [bullet] Frame 2
_rotation = (_rotation + (random(6) - 3));
Symbol 3 MovieClip [bullet] Frame 3
_rotation = (_rotation + (random(8) - 4));
Symbol 3 MovieClip [bullet] Frame 4
_rotation = (_rotation + (random(12) - 6));
Symbol 3 MovieClip [bullet] Frame 5
_rotation = (_rotation + (random(25) - 12.5));
Symbol 3 MovieClip [bullet] Frame 6
_rotation = (_rotation + (random(30) - 15));
Symbol 3 MovieClip [bullet] Frame 8
_rotation = (_rotation + (random(12) - 6));
Symbol 6 MovieClip Frame 1
_visible = false; timer = 0;
Symbol 6 MovieClip Frame 2
if (_parent.grav > 150) { if (timer == 1) { _root.kills++; _parent.dead = true; } timer++; if (timer == 2) { _parent.swapDepths(99999); _parent.removeMovieClip(); } }
Symbol 6 MovieClip Frame 5
gotoAndPlay (2);
Symbol 45 MovieClip Frame 1
stop();
Instance of Symbol 8 MovieClip in Symbol 45 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 49 MovieClip Frame 3
l = _parent._parent.life;
Symbol 49 MovieClip Frame 4
_xscale = ((_parent._parent.life / l) * 100); _parent._xscale = _parent._parent._xscale; if (_xscale <= 0) { _xscale = 0; }
Symbol 49 MovieClip Frame 5
gotoAndPlay (4);
Symbol 50 MovieClip Frame 1
stop(); _alpha = 0; _name = "bosshealth"; onEnterFrame = function () { if (!shit) { l = _parent.life; shit = true; } };
Symbol 50 MovieClip Frame 2
_alpha = 100;
Symbol 50 MovieClip Frame 23
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 24
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 25
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 26
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 27
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 28
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 29
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 30
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 31
_alpha = (_alpha - 10);
Symbol 50 MovieClip Frame 32
_alpha = 0;
Symbol 51 MovieClip [e5] Frame 1
function hurt() { hb.gotoAndPlay(2); if (_root.gun == 1) { life = life - _root.gun1_power; } if (_root.gun == 2) { life = life - _root.gun2_power; } if (_root.gun == 3) { life = life - _root.gun3_power; } if (_root.gun == 4) { life = life - _root.gun4_power; } if (_root.gun == 5) { life = life - _root.gun5_power; } if (_root.gun == 6) { life = life - _root.gun6_power; } if (_root.gun == 7) { life = life - _root.gun7_power; } if (_root.gun == 8) { life = life - _root.gun8_power; } pain.play(); } stop(); stop(); onEnterFrame = function () { if (_root.enemyjump.hitTest(_x, _y, true)) { } jump = true; while (_root.ground.hitTest(_x + 40, _y - 45, true)) { _x = (_x-1); _x = (_x-1); if (random(10) == 1) { } jump = true; } while (_root.ground.hitTest(_x - 40, _y - 45, true)) { _x = (_x+1); _x = (_x+1); if (random(10) == 1) { jump = true; } } if (jump) { gotoAndStop ("run"); _y = (_y - 15); } if (!_root.ground.hitTest(_x, _y, true)) { grav++; _y = (_y + grav); } grav = 0; while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); _y = (_y-1); grav = 0; } };
Instance of Symbol 50 MovieClip in Symbol 51 MovieClip [e5] Frame 1
onClipEvent (load) { l = _parent.life; }
Symbol 60 MovieClip Frame 1
stop();
Instance of Symbol 59 MovieClip "swfloader" in Symbol 60 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local2 = str; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2.charAt(_local1) != " ") && (_local2.charAt(_local1) != ";")) { _local3 = _local3 + _local2.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local2 = action.split("."); var _local5 = _local2.pop(); var _local7 = _local5.indexOf("("); var _local9 = _local5.indexOf(")"); var _local8 = _local5.substr(0, _local7); var _local4 = _local5.substr(_local7 + 1, _local9 - (_local7 + 1)); var _local3 = timeline; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3[_local2[_local1]]; _local1++; } if (_local4.indexOf("\"") != -1) { _local4 = _local4.substr(1, _local4.length - 2); } _local3[_local8](_local4); } } function execute_action() { var _local2 = _parent; unloaded = true; _local2._visible = false; simple_script(_local2.play_action_val, _local2); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100); } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 68 Button
on (release) { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.ugoplayer.com", "_blank"); }
Symbol 75 MovieClip Frame 74
stop();
Symbol 80 MovieClip Frame 93
stop();
Symbol 83 MovieClip Frame 109
stop();
Symbol 88 Button
on (release) { if (_root.menuactive == true) { _root.instruction.play(); } }
Symbol 89 MovieClip Frame 90
stop();
Symbol 99 Button
on (press) { _root.score = 0; _root.ammo = 0; _root.guntype = "knife"; _root.mek = "no"; _root.pistol = "no"; _root.shotgun = "no"; _root.flamethrower = "no"; _root.m4a1 = "no"; _root.rpg = "no"; _root.checkpoint1.gotoAndStop(1); _root.checkpoint1 = false; } on (press, keyPress "<Enter>") { if (_root.startp.pass == "FROM HELL") { _root.golevel3(); _root.ammo = 0; } else if (_root.startp.pass == "from hell") { _root.golevel3(); _root.ammo = 0; } else if (_root.startp.pass == "From Hell") { _root.golevel3(); _root.ammo = 0; } else if (_root.startp.pass == "from Hell") { _root.golevel3(); _root.ammo = 0; } else if (_root.startp.pass == "From hell") { _root.golevel3(); _root.ammo = 0; } else if (_root.startp.pass == "Metropolis") { _root.golevel2(); _root.ammo = 0; } else if (_root.startp.pass == "METROPOLIS") { _root.golevel2(); _root.ammo = 0; } else if (_root.startp.pass == "metropolis") { _root.golevel2(); _root.ammo = 0; } else if (_root.startp.pass == "The Raja") { _root.goboss(); _root.ammo = 0; } else if (_root.startp.pass == "THE RAJA") { _root.goboss(); _root.ammo = 0; } else if (_root.startp.pass == "the Raja") { _root.goboss(); _root.ammo = 0; } else if (_root.startp.pass == "The raja") { _root.goboss(); _root.ammo = 0; } else if (_root.startp.pass == "the raja") { _root.goboss(); _root.ammo = 0; } else { _root.play(); _root.ammo = 0; } }
Symbol 102 MovieClip Frame 81
stop();
Symbol 106 MovieClip Frame 1
stop();
Symbol 109 Button
on (release) { if (_root.menuactive == true) { _root.credits.play(); } }
Symbol 113 Button
on (release) { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.ugoplayer.com", "_blank"); }
Symbol 114 MovieClip Frame 99
stop();
Symbol 126 MovieClip Frame 1
stop(); _root.menuactive = true;
Symbol 126 MovieClip Frame 2
_root.menuactive = false;
Symbol 145 MovieClip Frame 1
stop(); _root.menuactive = true;
Symbol 145 MovieClip Frame 2
_root.menuactive = false;
Symbol 157 MovieClip Frame 1
stop(); _parent.body.gotoAndStop(1); _parent._parent.movespeed = 3;
Symbol 157 MovieClip Frame 2
_parent._parent.movespeed = 10;
Instance of Symbol 155 MovieClip in Symbol 157 MovieClip Frame 2
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.health.nextFrame(); } }
Symbol 157 MovieClip Frame 3
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 4
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 5
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 6
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 7
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 8
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 9
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 10
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 11
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 12
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 13
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 14
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 15
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 16
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 17
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 18
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 19
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 20
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 21
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 22
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 23
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 24
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 25
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 26
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 27
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 28
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 29
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 30
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 31
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 32
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 33
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 34
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 35
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 36
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 37
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 38
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 39
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 40
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 41
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 42
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 43
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 44
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 45
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 46
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 47
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 48
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 49
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 50
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 51
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 52
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 53
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 54
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 55
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 56
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 57
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 58
_parent._parent.movespeed = 10;
Symbol 157 MovieClip Frame 59
_parent.nextFrame(); _parent._parent.movespeed = 10;
Symbol 209 MovieClip Frame 8
_parent.gotoAndStop(1);
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 2
stop(); _parent._parent.movespeed = 0;
Symbol 226 MovieClip Frame 3
stop();
Symbol 229 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 20
stop(); _root.score = _root.score + 20;
Symbol 255 MovieClip Frame 22
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 20
stop();
Symbol 256 MovieClip Frame 37
stop();
Symbol 270 MovieClip Frame 1
stop();
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 90; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 262 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (hitTest(_root.player)) { _root.health.nextFrame(); } }
Instance of Symbol 264 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (hitTest(_root.player)) { _root.black.play(); } }
Instance of Symbol 270 MovieClip in Symbol 271 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.firearm.gotoAndStop(1); _root.pistol = "yes"; this.nextFrame(); _root.help.help = "Switch weapons by using the number keys"; _root.help.play(); _root.ammo = 7; } }
Instance of Symbol 273 MovieClip in Symbol 274 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 278 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 294 MovieClip Frame 1
stop(); _root.trail = true;
Symbol 294 MovieClip Frame 2
_root.bullets.gotoAndStop(15); _root.trail = false;
Symbol 294 MovieClip Frame 7
_root.bullets.gotoAndStop(1);
Symbol 300 MovieClip Frame 1
_root.ko = true;
Symbol 300 MovieClip Frame 3
_root.ko = false;
Instance of Symbol 296 MovieClip in Symbol 300 MovieClip Frame 13
/* no clip actions */
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 2
_root.bullets.gotoAndStop(15); _root.ko = false;
Symbol 301 MovieClip Frame 7
_root.bullets.gotoAndStop(1); _root.ko = false;
Symbol 306 MovieClip Frame 1
stop();
Symbol 306 MovieClip Frame 2
_root.bullets.gotoAndStop(15);
Symbol 306 MovieClip Frame 8
_root.bullets.gotoAndStop(1);
Symbol 310 MovieClip Frame 7
stop();
Symbol 311 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 1
stop();
Instance of Symbol 291 MovieClip in Symbol 312 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 312 MovieClip Frame 2
stop();
Symbol 313 MovieClip Frame 1
stop();
Instance of Symbol 311 MovieClip "wtype" in Symbol 313 MovieClip Frame 2
onClipEvent (load) { if (_root.guntype == "shotgun") { this.gotoAndStop(2); } } onClipEvent (load) { if (_root.guntype == "flamer") { this.gotoAndStop(3); } } onClipEvent (load) { if (_root.guntype == "RPG") { this.gotoAndStop(4); } }
Instance of Symbol 312 MovieClip "trail" in Symbol 313 MovieClip Frame 3
onClipEvent (enterFrame) { if (((_root.guntype == "pistol") && (_root.trail == true)) && (!this.hitTest(_root.player))) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Symbol 318 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
stop();
Instance of Symbol 318 MovieClip "wtype" in Symbol 319 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.guntype == "shotgun") { this.gotoAndStop(2); } } onClipEvent (enterFrame) { if (_root.guntype == "flamer") { this.gotoAndStop(3); } }
Symbol 335 MovieClip Frame 1
if (Key.isDown(37)) { gotoAndPlay (1); } else if (Key.isDown(39)) { gotoAndPlay (1); } if ((_root.gun.g._currentframe != 1) && (_root.guntype != "knife")) { gotoAndPlay (30); } else if ((_root.knife._currentframe != 1) && (_root.guntype == "knife")) { gotoAndPlay (19); }
Symbol 335 MovieClip Frame 18
gotoAndPlay (1);
Symbol 347 MovieClip Frame 1
stop(); _root.crouch = false;
Symbol 347 MovieClip Frame 16
this.gotoAndPlay(1);
Symbol 347 MovieClip Frame 18
_root.crouch = true;
Symbol 347 MovieClip Frame 19
gotoAndStop (1);
Symbol 347 MovieClip Frame 22
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 362 MovieClip Frame 143
stop();
Symbol 365 MovieClip Frame 1
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 2
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 3
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 4
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 5
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 6
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 7
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 8
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 9
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 10
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 11
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 12
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 13
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 14
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 15
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 16
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 17
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 18
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 19
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 20
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 21
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 22
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 23
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 24
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 25
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 26
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 27
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 28
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 29
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 30
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 31
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 32
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 33
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 34
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 35
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 36
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 37
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 38
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 39
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 40
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 41
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 42
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 43
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 44
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 45
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 46
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 47
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 48
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 49
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 50
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 51
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 52
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 53
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 54
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 55
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 56
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 57
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 58
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 59
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 60
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 61
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 62
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 63
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 64
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 65
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 66
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 67
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 68
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 69
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 70
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 71
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 72
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 73
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 74
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 75
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 76
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 77
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 78
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 79
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 80
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 81
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 82
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 83
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 84
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 85
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 86
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 365 MovieClip Frame 87
stop();
Symbol 366 MovieClip Frame 1
stop();
Symbol 366 MovieClip Frame 15
this.gotoAndStop(1);
Symbol 366 MovieClip Frame 16
_root.mbullets.gotoAndStop(1); _root.gun3.gotoAndStop(1);
Symbol 368 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 1
stop();
Symbol 379 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 2
if (_root.guntype == "M4A1") { m4s.play(); }
Symbol 385 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 2
_root.m4am.nextFrame();
Symbol 385 MovieClip Frame 4
gotoAndStop (1);
Symbol 387 MovieClip Frame 1
_root.moveright = true;
Symbol 387 MovieClip Frame 50
_root.moveright = false;
Symbol 403 MovieClip Frame 1
stop();
Instance of Symbol 397 MovieClip "hit" in Symbol 403 MovieClip Frame 4
onClipEvent (load) { _visible = false; }
Symbol 403 MovieClip Frame 13
gotoAndStop (1);
Symbol 403 MovieClip Frame 14
stop();
Symbol 411 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 1
stop();
Symbol 428 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 15
gotoAndStop (1);
Symbol 494 MovieClip Frame 17
if (_root.guntype == "flamer") { _root.rsc.r2.play(); } else { _root.rsc.r1.play(); }
Symbol 495 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 1
stop();
Symbol 500 MovieClip Frame 27
gotoAndStop (1);
Symbol 500 MovieClip Frame 28
stop();
Symbol 505 MovieClip Frame 1
stop();
Symbol 506 MovieClip Frame 1
stop();
Symbol 520 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 1
stop();
Symbol 527 MovieClip Frame 2
stop();
Symbol 527 MovieClip Frame 40
stop(); _root.gun3.gotoAndStop(1); _root.mbullets.gotoAndStop(1);
Symbol 533 Button
on (release, keyPress "<Enter>") { Selection.setFocus(null); if (_root.message == "a") { } else if (_root.message == "dead") { _root.speech.bye.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "ack! im dead!"; } else if (_root.message == "crap") { _root.speech.crap.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "this is pure crap btw"; } else if (_root.message == "doomed") { _root.speech.doomed.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "we're all doomed!"; } else if (_root.message == "doomed") { _root.speech.doomed.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "we're all doomed!"; } else if (_root.message == "first blood") { _root.speech.firstblood.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "the first blood of war"; } else if (_root.message == "playing?") { _root.speech.hello.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "are you still playing?"; } else if (_root.message == "watch this") { _root.speech.watch.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "watch this"; } else if (_root.message == "god") { _root.health.gotoAndStop("god"); _root.help.help = "GOD MODE!! Effect will wear off if you collect health..."; _root.help.play(); } else if (_root.message == "ungod") { _root.health.gotoAndStop(1); _root.help.help = "de-activated god mode..."; _root.help.play(); } else if (_root.message == "suicide") { _root.health.gotoAndStop(60); } else if (_root.message == "loaded") { _root.pistol = "yes"; _root.m4a1 = "yes"; _root.m4am.gotoAndStop(2); _root.shotgun = "yes"; _root.flamer = "yes"; _root.ammo = 7; _root.gun3.gotoAndStop(1); _root.help.help = "LOADED ALL WEAPONS!!!"; _root.help.play(); } else { _root.sb.play(); _root.sb.talk = _root.message; } } on (keyPress "<Backspace>") { _root.message = ""; }
Symbol 546 MovieClip Frame 1
stop();
Symbol 546 MovieClip Frame 59
stop();
Symbol 546 MovieClip Frame 60
_root.red.gotoAndPlay(2); _visible = 0;
Symbol 546 MovieClip Frame 61
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 2
stop();
Symbol 580 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 593 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 1
stop();
Symbol 608 MovieClip Frame 2
_root.stopAllSounds(); _root.dead = true;
Symbol 608 MovieClip Frame 114
tellTarget ("_root") { gotoAndStop ("lose"); };
Symbol 610 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 2
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 614 MovieClip Frame 3
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 614 MovieClip Frame 4
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 614 MovieClip Frame 5
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 614 MovieClip Frame 6
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 614 MovieClip Frame 8
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 614 MovieClip Frame 20
gotoAndStop (1);
Symbol 616 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 2
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 616 MovieClip Frame 3
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 616 MovieClip Frame 5
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 616 MovieClip Frame 20
gotoAndStop (1);
Symbol 659 MovieClip Frame 12
stop(); _root.score = _root.score + 40;
Symbol 660 MovieClip Frame 1
stop();
Symbol 665 MovieClip Frame 10
this.gotoAndPlay(1);
Symbol 671 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 1
stop();
Symbol 681 MovieClip Frame 28
stop();
Symbol 682 MovieClip Frame 1
stop(); _root.checkpoint1 = false;
Instance of Symbol 675 MovieClip in Symbol 682 MovieClip Frame 1
onClipEvent (enterFrame) { _visible = false; }
Symbol 682 MovieClip Frame 2
_root.checkpoint1 = true; stop();
Symbol 685 MovieClip Frame 1
stop();
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 665 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player) && (_root.health._currentframe != 61)) { _root.regen.play(); this.gotoAndStop(11); } }
Instance of Symbol 270 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.firearm.gotoAndStop(1); _root.pistol = "yes"; this.nextFrame(); _root.help.help = "Switch weapons by using the number keys"; _root.help.play(); _root.ammo = 7; } }
Instance of Symbol 665 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player) && (_root.health._currentframe != 61)) { _root.regen.play(); this.gotoAndStop(11); } }
Instance of Symbol 668 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.black.play(); } }
Instance of Symbol 671 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.guntype = "shotgun"; _root.gun.gotoAndStop(1); _root.shotgun = "yes"; this.nextFrame(); } }
Instance of Symbol 674 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.guntype = "M4A1"; _root.m4a1 = "yes"; _root.gun3.gotoAndStop(1); this.nextFrame(); _root.help.help = "TIPS: Replenish M4A1 ammo by collecting ammo boxes"; _root.help.play(); } }
Instance of Symbol 682 MovieClip "check1" in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (_currentframe == 1) { if (this.hitTest(_root.player)) { gotoAndStop (2); } } }
Instance of Symbol 685 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.rsc.r1.play(); _root.m4am.gotoAndStop(2); this.nextFrame(); } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 687 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.health.nextFrame(); } }
Instance of Symbol 698 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 3; } }
Instance of Symbol 700 MovieClip "gear" in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } }
Instance of Symbol 698 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 3; } }
Instance of Symbol 698 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.player._x = _root.player._x - 3; } }
Instance of Symbol 700 MovieClip "gear1" in Symbol 702 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } }
Instance of Symbol 257 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 702 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Symbol 712 MovieClip Frame 32
stop(); _root.score = _root.score + 30;
Symbol 713 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 6
gotoAndStop (1);
Symbol 730 Button
on (release, keyPress "<Enter>") { Selection.setFocus(null); if (_root.message == "a") { } else if (_root.message == "god") { _root.health.gotoAndStop("god"); _root.help.help = "GOD MODE!!"; _root.help.play(); } else if (_root.message == "dead") { _root.health.gotoAndStop(60); } else if (_root.message == "ungod") { _root.health.gotoAndStop(1); _root.help.help = "de-activated god mode..."; _root.help.play(); } else if (_root.message == "loaded") { _root.pistol = "yes"; _root.m4a1 = "yes"; _root.m4am.gotoAndStop(2); _root.shotgun = "yes"; _root.flamer = "yes"; _root.ammo = 7; _root.gun3.gotoAndStop(1); _root.help.help = "LOADED ALL WEAPONS!!!"; _root.rsc.r1.play(); _root.help.play(); } else { _root.sb.play(); _root.sb.talk = _root.message; } } on (keyPress "<Backspace>") { _root.message = ""; }
Symbol 734 MovieClip Frame 1
stop();
Symbol 734 MovieClip Frame 2
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 3
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 4
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 5
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 6
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 7
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 8
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 9
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 10
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 11
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 12
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 13
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 14
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 15
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 16
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 17
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 18
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 19
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 20
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 21
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 22
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 23
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 24
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 25
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 26
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 27
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 28
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 29
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 30
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 31
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 32
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 33
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 34
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 35
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 36
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 37
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 38
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 39
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 40
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 41
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 42
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 43
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 44
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 45
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 46
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 47
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 48
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 49
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 50
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 51
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 52
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 53
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 54
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 55
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 56
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 57
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 58
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 59
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 60
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 61
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 62
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 63
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 64
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 65
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 66
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 67
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 68
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 69
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 734 MovieClip Frame 70
if (_root.health._currentframe == "god") { gotoAndStop (1); } else { _root.health.prevFrame(); }
Symbol 743 MovieClip Frame 1
stop();
Symbol 747 MovieClip Frame 1
stop();
Instance of Symbol 665 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.health.gotoAndStop(1); this.gotoAndStop(11); } }
Instance of Symbol 661 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 661 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } } }
Instance of Symbol 270 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.guntype = "pistol"; _root.gun.gotoAndStop(1); _root.gun.firearm.gotoAndStop(1); _root.pistol = "yes"; this.nextFrame(); _root.help.help = "Switch weapons by using the number keys"; _root.help.play(); } }
Instance of Symbol 665 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.health.gotoAndStop(1); this.gotoAndStop(11); } }
Instance of Symbol 661 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 20) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 20) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx + 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x <= (startx + 1)) { distance = newx - _x; _xscale = 100; } else if (_x >= newx) { distance = startx - _x; _xscale = -100; } if (distance > 0) { _x = (_x + movespeed); } else if (distance < 0) { _x = (_x - movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 257 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (load) { startx = _x; newx = startx - 180; movespeed = 4; } onClipEvent (enterFrame) { if (death._currentframe >= 20) { this.stop(); } if (death._currentframe < 20) { _root.ground.hitTest(_x, _y, true); if (_x >= (startx - 1)) { distance = _x - newx; _xscale = 100; } else if (_x <= newx) { distance = _x - startx; _xscale = -100; } if (distance > 0) { _x = (_x - movespeed); } else if (distance < 0) { _x = (_x + movespeed); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("gib"); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop(2); } } else if (_root.guntype == "flamer") { this.death.nextFrame(); this.death.burn.play(); this.death.body.gotoAndStop(3); } else { this.death.nextFrame(); this.death.blood.play(); this.death.body.gotoAndStop("2"); } } else { movespeed = 4; } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe < 20) { if (this.hitTest(_root.player)) { _root.damage.play(); } } }
Instance of Symbol 743 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { this.nextFrame(); _root.help.help = "HINT: Bridge of corpses..."; _root.help.play(); } }
Instance of Symbol 668 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.black.play(); } }
Instance of Symbol 747 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.guntype = "flamer"; _root.gun.gotoAndStop(1); _root.flamer = "yes"; this.nextFrame(); } }
Instance of Symbol 687 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.health.nextFrame(); } }
Instance of Symbol 687 MovieClip in Symbol 748 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player)) { _root.health.nextFrame(); } }
Symbol 750 MovieClip Frame 1
stop();
Instance of Symbol 751 MovieClip in Symbol 752 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 6) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 6) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 6) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } } }
Instance of Symbol 751 MovieClip in Symbol 752 MovieClip Frame 1
onClipEvent (enterFrame) { if (death._currentframe == 6) { this.stop(); if (this.hitTest(_root.mbullets)) { this.death.blood.play(); } if (this.hitTest(_root.bullets)) { this.death.blood.play(); } if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.blood.play(); } } } if (death._currentframe != 6) { if (_root.knife._currentframe > 1) { if (this.hitTest(_root.knife)) { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.bullets)) { tellTarget ("_root.bullets") { xmove = null; ymove = null; }; _root.bullets.wtype.ex.play(); if (_root.guntype == "shotgun") { if (_root.ko == true) { this.death.gotoAndStop("die"); } else { this.death.nextFrame(); this.death.blood.play(); } } else { this.death.nextFrame(); this.death.blood.play(); } } if (this.hitTest(_root.mbullets)) { this.death.nextFrame(); this.death.blood.play(); } if (this.hitTest(_root.hit)) { this.death.nextFrame(); this.death.blood.play(); } } } onClipEvent (enterFrame) { if (death._currentframe != 6) { if (this.hitTest(_root.player)) { _root.damage.nextFrame(); } } }
Symbol 758 MovieClip Frame 36
stop(); _root.score = _root.score + 30;
Symbol 759 MovieClip Frame 1
stop();
Symbol 804 MovieClip Frame 1
_visible = false; onEnterFrame = function () { if (hitTest(_root.bullets)) { _root.pains.play(); _parent.hurt(); } if (hitTest(_root.mbullets)) { _root.pains.play(); _parent.hurt(); } if (hitTest(_root.knife.hit)) { _root.pains.play(); _parent.hurt(); } };
Symbol 806 MovieClip Frame 1
_visible = false;
Instance of Symbol 806 MovieClip in Symbol 834 MovieClip Frame 5
onClipEvent (enterFrame) { if (hitTest(_root.player) && (_root.player.walk._currentframe != 18)) { _root.bossdamage.play(); _root.player.bloodspurt.play(); } }
Symbol 834 MovieClip Frame 26
_parent.gotoAndStop("idle");
Instance of Symbol 806 MovieClip in Symbol 837 MovieClip Frame 22
onClipEvent (enterFrame) { if (hitTest(_root.player)) { _root.bossdamage.play(); _root.player.bloodspurt.play(); } }
Symbol 837 MovieClip Frame 42
_parent.gotoAndStop("idle");
Symbol 868 MovieClip Frame 1
_root.bullets.wtype.ex.play();
Symbol 868 MovieClip Frame 13
_root.score = _root.score + 20;
Symbol 868 MovieClip Frame 34
_root.createCoin(_parent._x, _parent._y - 40); _root.createCoin(_parent._x, _parent._y - 40); _root.createCoin(_parent._x, _parent._y - 40); _root.createCoin(_parent._x, _parent._y - 40); _root.createCoin(_parent._x, _parent._y - 40);
Symbol 868 MovieClip Frame 36
_parent.onEnterFrame = null;
Symbol 868 MovieClip Frame 72
stop(); _root.blackwin.play();
Symbol 869 MovieClip Frame 1
function hurt() { bosshealth.gotoAndPlay(2); if (_root.guntype == "pistol") { life = life - 5; } else if (_root.guntype == "shotgun") { if (totaldist <= 100) { life = life - 20; } else if ((totaldist > 100) && (totaldist <= 200)) { life = life - 10; } else if (totaldist > 200) { life = life - 5; } } else if (_root.guntype == "M4A1") { life = life - 7; } else if (_root.guntype == "knife") { life = life - 10; } else { life = life - 10; } pain.play(); tellTarget ("_root.bullets") { xmove = null; ymove = null; wtype.ex.play(); }; } stop(); onEnterFrame = function () { xdis = _x - _root.player._x; ydis = _y - _root.player._y; totaldist = Math.sqrt((xdis * xdis) + (ydis * ydis)); if (!gVars) { speed = 7; grav = 1; life = 2500; gVars = true; } if (_root.enemyjump.hitTest(_x, _y, true)) { } jump = true; while (_root.ground.hitTest(_x + 40, _y - 50, true)) { _x = (_x-1); _x = (_x-1); if (random(3) == 1) { jump = true; } jump = true; } while (_root.ground.hitTest(_x - 40, _y - 50, true)) { _x = (_x+1); _x = (_x+1); if (random(3) == 1) { jump = true; } } if (grav == 0) { jump = false; } if (jump == true) { gotoAndStop ("run"); _y = (_y - 20); } if (life <= 0) { gotoAndStop ("die"); } if (hitTest(_root.black)) { active = true; } else { active = false; } if (!_root.ground.hitTest(_x, _y, true)) { grav = grav + 6; _y = (_y + grav); } grav = 0; while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); _y = (_y-1); grav = 0; } };
Instance of Symbol 802 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.active) { if (random(30) == 1) { _parent.gotoAndStop("run"); } if (random(6) == 1) { if ((_root.player._x > (_parent._x + 50)) || (_root.player._x < (_parent._x - 50))) { _parent.gotoAndStop("run"); } } } }
Instance of Symbol 806 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (enterFrame) { if (random(400) == 1) { _parent.gotoAndStop("attack2"); } if (hitTest(_root.player)) { if (random(20) == 1) { _parent.gotoAndStop("attack"); } else if (random(20) == 2) { _parent.gotoAndStop("attack2"); } } }
Instance of Symbol 50 MovieClip in Symbol 869 MovieClip Frame 1
onClipEvent (load) { l = _parent.life; }
Instance of Symbol 808 MovieClip in Symbol 869 MovieClip Frame 5
onClipEvent (enterFrame) { if (_parent.active) { if (random(8) > 4) { if (!_parent.jump) { if (_root.player._x > (_parent._x + 50)) { _parent._xscale = 100; } if (_root.player._x < (_parent._x - 50)) { _parent._xscale = -100; } } } if (_parent._xscale == 100) { _parent._x = _parent._x + _parent.speed; } if (_parent._xscale == -100) { _parent._x = _parent._x - _parent.speed; } if (random(10) == 5) { _parent.gotoAndStop("idle"); } } }
Symbol 878 Button
on (release, keyPress "<Enter>") { Selection.setFocus(null); if (_root.message == "a") { } else if (_root.message == "dead") { _root.speech.bye.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "ack! im dead!"; } else if (_root.message == "crap") { _root.speech.crap.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "this is pure crap btw"; } else if (_root.message == "doomed") { _root.speech.doomed.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "we're all doomed!"; } else if (_root.message == "doomed") { _root.speech.doomed.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "we're all doomed!"; } else if (_root.message == "first blood") { _root.speech.firstblood.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "the first blood of war"; } else if (_root.message == "playing?") { _root.speech.hello.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "are you still playing?"; } else if (_root.message == "watch this") { _root.speech.watch.play(); _root.player.torso.play(); _root.sb.play(); _root.sb.talk = "watch this"; } else if (_root.message == "god") { _root.health.gotoAndStop("god"); _root.help.help = "GOD MODE!! Effect will wear off if you collect health..."; _root.help.play(); } else if (_root.message == "ungod") { _root.health.gotoAndStop(1); _root.help.help = "de-activated god mode..."; _root.help.play(); } else if (_root.message == "loaded") { _root.pistol = "yes"; _root.m4a1 = "yes"; _root.m4am.gotoAndStop(2); _root.shotgun = "yes"; _root.flamer = "yes"; _root.ammo = 7; _root.gun3.gotoAndStop(1); _root.help.help = "LOADED ALL WEAPONS!!!"; _root.help.play(); } else { _root.sb.play(); _root.sb.talk = _root.message; } } on (keyPress "<Backspace>") { _root.message = ""; }
Symbol 881 MovieClip Frame 1
stop();
Symbol 881 MovieClip Frame 56
tellTarget ("_root") { play(); };
Symbol 883 MovieClip Frame 1
stop();
Symbol 883 MovieClip Frame 2
_root.health.nextFrame(); _root.player.bloodspurt.play();
Symbol 883 MovieClip Frame 3
_root.health.nextFrame();
Symbol 883 MovieClip Frame 4
_root.health.nextFrame();
Symbol 883 MovieClip Frame 5
_root.health.nextFrame();
Symbol 883 MovieClip Frame 6
_root.health.nextFrame();
Symbol 883 MovieClip Frame 7
_root.health.nextFrame();
Symbol 883 MovieClip Frame 8
_root.health.nextFrame();
Symbol 883 MovieClip Frame 9
_root.health.nextFrame();
Symbol 883 MovieClip Frame 10
_root.health.nextFrame();
Symbol 883 MovieClip Frame 11
_root.health.nextFrame();
Symbol 883 MovieClip Frame 12
_root.health.nextFrame();
Symbol 883 MovieClip Frame 13
_root.health.nextFrame();
Symbol 883 MovieClip Frame 14
_root.health.nextFrame();
Symbol 883 MovieClip Frame 15
_root.health.nextFrame();
Symbol 883 MovieClip Frame 16
_root.health.nextFrame();
Symbol 883 MovieClip Frame 17
_root.health.nextFrame();
Symbol 883 MovieClip Frame 18
_root.health.nextFrame();
Symbol 883 MovieClip Frame 19
_root.health.nextFrame();
Symbol 883 MovieClip Frame 20
gotoAndStop (1);
Symbol 889 Button
on (press) { _root.score = 0; _root.ammo = 0; _root.guntype = "knife"; _root.mek = "no"; _root.pistol = "no"; _root.shotgun = "no"; _root.flamethrower = "no"; _root.m4a1 = "no"; _root.rpg = "no"; _root.checkpoint1.gotoAndStop(1); _root.checkpoint1 = false; } on (press, keyPress "<Enter>") { if (_root.pass == "FROM HELL") { gotoAndPlay (357); _root.ammo = 0; } else if (_root.pass == "from hell") { gotoAndPlay (357); _root.ammo = 0; } else if (_root.pass == "From Hell") { gotoAndPlay (357); _root.ammo = 0; } else if (_root.pass == "from Hell") { gotoAndPlay (357); _root.ammo = 0; } else if (_root.pass == "From hell") { gotoAndPlay (357); _root.ammo = 0; } else if (_root.pass == "Metropolis") { gotoAndPlay (263); _root.ammo = 0; } else if (_root.pass == "METROPOLIS") { gotoAndPlay (263); _root.ammo = 0; } else if (_root.pass == "metropolis") { gotoAndPlay (263); _root.ammo = 0; } else if (_root.pass == "The Raja") { gotoAndPlay (451); _root.ammo = 0; } else if (_root.pass == "THE RAJA") { gotoAndPlay (451); _root.ammo = 0; } else if (_root.pass == "the Raja") { gotoAndPlay (451); _root.ammo = 0; } else if (_root.pass == "The raja") { gotoAndPlay (451); _root.ammo = 0; } else if (_root.pass == "the raja") { gotoAndPlay (451); _root.ammo = 0; } else { gotoAndPlay (169); _root.ammo = 0; } }
Symbol 890 Button
on (release) { getURL ("http://secure-us.imrworldwide.com/cgi-bin/b?cg=ugoplayer_flash_games&ci=us-ugclicks&tu=http://www.ugoplayer.com", "_blank"); }
Symbol 909 Button
on (press) { _root.score = 0; _root.ammo = 0; _root.guntype = "knife"; _root.mek = "no"; _root.pistol = "no"; _root.shotgun = "no"; _root.flamethrower = "no"; _root.m4a1 = "no"; _root.rpg = "no"; _root.checkpoint1.gotoAndStop(1); _root.checkpoint1 = false; } on (press, keyPress "<Enter>") { if (_root.pass == "FROM HELL") { gotoAndPlay (264); _root.ammo = 0; } else if (_root.pass == "from hell") { gotoAndPlay (264); _root.ammo = 0; } else if (_root.pass == "From Hell") { gotoAndPlay (264); _root.ammo = 0; } else if (_root.pass == "from Hell") { gotoAndPlay (264); _root.ammo = 0; } else if (_root.pass == "From hell") { gotoAndPlay (264); _root.ammo = 0; } else if (_root.pass == "Metropolis") { gotoAndPlay (170); _root.ammo = 0; } else if (_root.pass == "METROPOLIS") { gotoAndPlay (170); _root.ammo = 0; } else if (_root.pass == "metropolis") { gotoAndPlay (170); _root.ammo = 0; } else if (_root.pass == "The Raja") { gotoAndPlay (358); _root.ammo = 0; } else if (_root.pass == "THE RAJA") { gotoAndPlay (358); _root.ammo = 0; } else if (_root.pass == "the Raja") { gotoAndPlay (358); _root.ammo = 0; } else if (_root.pass == "The raja") { gotoAndPlay (358); _root.ammo = 0; } else if (_root.pass == "the raja") { gotoAndPlay (358); _root.ammo = 0; } else { gotoAndPlay (169); _root.ammo = 0; } }
Instance of Symbol 911 MovieClip in Symbol 912 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.checkpoint1 == true) { _alpha = 100; } else { alpha = 0; } }
Symbol 914 Button
on (press) { if (_root.checkpoint1 == true) { _root.score = 0; _root.ammo = 0; _root.guntype = "knife"; _root.mek = "no"; _root.pistol = "yes"; _root.shotgun = "yes"; _root.flamethrower = "no"; _root.m4a1 = "no"; _root.rpg = "no"; gotoAndPlay (263); } else { } }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 494
Symbol 3 MovieClip [bullet]Uses:2
Symbol 4 FontUsed by:5
Symbol 5 TextUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:51 869
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:45
Symbol 9 BitmapUsed by:10 633
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:45 229 255
Symbol 12 BitmapUsed by:13 638
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Symbol 14 MovieClipUses:13Used by:45 229 255
Symbol 15 BitmapUsed by:16 643
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Symbol 17 MovieClipUses:16Used by:45 229 255
Symbol 18 BitmapUsed by:19 645
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Symbol 20 MovieClipUses:19Used by:45 229 255
Symbol 21 BitmapUsed by:22 647
Symbol 22 GraphicUses:21Used by:23 712 758
Symbol 23 MovieClipUses:22Used by:45 229 255
Symbol 24 BitmapUsed by:25 649
Symbol 25 GraphicUses:24Used by:26 712 758
Symbol 26 MovieClipUses:25Used by:45 229 255 868
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29 712 758
Symbol 29 MovieClipUses:28Used by:45 229 255 868
Symbol 30 BitmapUsed by:31 651
Symbol 31 GraphicUses:30Used by:32 712 758
Symbol 32 MovieClipUses:31Used by:45 229 255 868
Symbol 33 BitmapUsed by:34 653
Symbol 34 GraphicUses:33Used by:35 712 758
Symbol 35 MovieClipUses:34Used by:45 229 255 868
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38 712 758
Symbol 38 MovieClipUses:37Used by:45 229 255 868
Symbol 39 BitmapUsed by:40 655
Symbol 40 GraphicUses:39Used by:41 712 758
Symbol 41 MovieClipUses:40Used by:45 229 255 868
Symbol 42 BitmapUsed by:43 657
Symbol 43 GraphicUses:42Used by:44 712 758
Symbol 44 MovieClipUses:43Used by:45 229 255 868
Symbol 45 MovieClipUses:8 11 14 17 20 23 26 29 32 35 38 41 44Used by:51 869
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:50
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
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Symbol 51 MovieClip [e5]Uses:6 45 50
Symbol 52 ShapeTweeningUsed by:55
Symbol 53 GraphicUsed by:55
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Symbol 56 FontUsed by:57 119 121 903 906
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Symbol 59 MovieClipUsed by:60
Symbol 60 MovieClipUses:55 58 59Used by:Timeline
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Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:67Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:72Used by:74  Timeline
Symbol 74 MovieClipUses:73Used by:75  Timeline
Symbol 75 MovieClipUses:74Used by:Timeline
Symbol 76 SoundUsed by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 GraphicUsed by:85 87 88
Symbol 85 MovieClipUses:84Used by:87 88
Symbol 86 GraphicUsed by:87 88
Symbol 87 ButtonUses:85 84 86Used by:89
Symbol 88 ButtonUses:85 84 86Used by:89
Symbol 89 MovieClipUses:87 88Used by:Timeline
Symbol 90 GraphicUsed by:91 99
Symbol 91 MovieClipUses:90Used by:99 102
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94 102  Timeline
Symbol 94 MovieClipUses:93Used by:102
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97 102  Timeline
Symbol 97 MovieClipUses:96Used by:102
Symbol 98 GraphicUsed by:99
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Symbol 100 FontUsed by:101 729 769
Symbol 101 EditableTextUses:100Used by:102
Symbol 102 MovieClipUses:91 94 97 99 96 93 101Used by:Timeline
Symbol 103 GraphicUsed by:104 108 109
Symbol 104 MovieClipUses:103Used by:108 109
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Symbol 106 MovieClipUses:105Used by:108 109
Symbol 107 GraphicUsed by:108 109
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Symbol 113 ButtonUses:111 112 110Used by:114
Symbol 114 MovieClipUses:108 109 113Used by:Timeline
Symbol 115 MovieClipUses:54Used by:125 144
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:125
Symbol 118 GraphicUsed by:120
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Symbol 120 MovieClipUses:118 119Used by:125
Symbol 121 TextUses:56Used by:122
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Instance Names

"music"Frame 168Symbol 77 MovieClip
"startp"Frame 168Symbol 102 MovieClip
"credits"Frame 168Symbol 126 MovieClip
"instruction"Frame 168Symbol 145 MovieClip
"items"Frame 169Symbol 271 MovieClip
"ground"Frame 169Symbol 274 MovieClip
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"knife"Frame 169Symbol 403 MovieClip
"aim"Frame 169Symbol 407 MovieClip
"gun"Frame 169Symbol 495 MovieClip
"ebullet"Frame 169Symbol 500 MovieClip
"bloodspurt"Frame 169Symbol 229 MovieClip
"foreground"Frame 169Symbol 503 MovieClip
"crosshair"Frame 169Symbol 505 MovieClip
"crosshair2"Frame 169Symbol 506 MovieClip
"crosshair3"Frame 169Symbol 506 MovieClip
"ammunition"Frame 169Symbol 520 MovieClip
"m4am"Frame 169Symbol 527 MovieClip
"health"Frame 169Symbol 546 MovieClip
"lode"Frame 169Symbol 556 MovieClip
"help"Frame 169Symbol 580 MovieClip
"red"Frame 169Symbol 608 MovieClip
"black"Frame 169Symbol 610 MovieClip
"damage"Frame 169Symbol 614 MovieClip
"damage3"Frame 169Symbol 616 MovieClip
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"ground"Frame 263Symbol 702 MovieClip
"enemy1"Frame 263Symbol 714 MovieClip
"egun"Frame 263Symbol 716 MovieClip
"sb"Frame 263Symbol 278 MovieClip
"speech"Frame 263Symbol 288 MovieClip
"bullets"Frame 263Symbol 313 MovieClip
"mbullets"Frame 263Symbol 319 MovieClip
"player"Frame 263Symbol 366 MovieClip
"rsc"Frame 263Symbol 372 MovieClip
"gun3"Frame 263Symbol 383 MovieClip
"m4count"Frame 263Symbol 385 MovieClip
"knife"Frame 263Symbol 403 MovieClip
"aim"Frame 263Symbol 407 MovieClip
"gun"Frame 263Symbol 495 MovieClip
"ebullet"Frame 263Symbol 500 MovieClip
"bloodspurt"Frame 263Symbol 229 MovieClip
"foreground"Frame 263Symbol 727 MovieClip
"crosshair"Frame 263Symbol 505 MovieClip
"crosshair2"Frame 263Symbol 506 MovieClip
"crosshair3"Frame 263Symbol 506 MovieClip
"ammunition"Frame 263Symbol 520 MovieClip
"m4am"Frame 263Symbol 527 MovieClip
"health"Frame 263Symbol 546 MovieClip
"lode"Frame 263Symbol 556 MovieClip
"help"Frame 263Symbol 580 MovieClip
"red"Frame 263Symbol 608 MovieClip
"black"Frame 263Symbol 610 MovieClip
"damage"Frame 263Symbol 614 MovieClip
"damage3"Frame 263Symbol 616 MovieClip
"regen"Frame 263Symbol 734 MovieClip
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"ground"Frame 357Symbol 752 MovieClip
"enemy1"Frame 357Symbol 760 MovieClip
"egun"Frame 357Symbol 716 MovieClip
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"speech"Frame 357Symbol 288 MovieClip
"bullets"Frame 357Symbol 313 MovieClip
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"player"Frame 357Symbol 366 MovieClip
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"knife"Frame 357Symbol 403 MovieClip
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"gun"Frame 357Symbol 495 MovieClip
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"crosshair2"Frame 357Symbol 506 MovieClip
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"damage3"Frame 357Symbol 616 MovieClip
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"sb"Frame 451Symbol 278 MovieClip
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"bullets"Frame 451Symbol 313 MovieClip
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"rsc"Frame 451Symbol 372 MovieClip
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"crosshair3"Frame 451Symbol 506 MovieClip
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"health"Frame 451Symbol 546 MovieClip
"lode"Frame 451Symbol 556 MovieClip
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"red"Frame 451Symbol 608 MovieClip
"black"Frame 451Symbol 610 MovieClip
"blackwin"Frame 451Symbol 881 MovieClip
"damage"Frame 451Symbol 614 MovieClip
"damage3"Frame 451Symbol 616 MovieClip
"bossdamage"Frame 451Symbol 883 MovieClip
"showsc"Frame 452Symbol 904 MovieClip
"dmg"Frame 453Symbol 919 MovieClip
"showsc"Frame 453Symbol 904 MovieClip
"cursor"Frame 453Symbol 148 MovieClip
"bullet"Symbol 3 MovieClip [bullet] Frame 8Symbol 2 MovieClip
"bar"Symbol 50 MovieClip Frame 1Symbol 49 MovieClip
"pain"Symbol 51 MovieClip [e5] Frame 1Symbol 45 MovieClip
"anim"Symbol 60 MovieClip Frame 1Symbol 55 MovieClip
"perc"Symbol 60 MovieClip Frame 1Symbol 58 MovieClip
"swfloader"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"burn"Symbol 256 MovieClip Frame 1Symbol 157 MovieClip
"body"Symbol 256 MovieClip Frame 1Symbol 226 MovieClip
"blood"Symbol 256 MovieClip Frame 1Symbol 229 MovieClip
"death"Symbol 257 MovieClip Frame 1Symbol 256 MovieClip
"bye"Symbol 288 MovieClip Frame 1Symbol 281 MovieClip
"firstblood"Symbol 288 MovieClip Frame 1Symbol 283 MovieClip
"crap"Symbol 288 MovieClip Frame 1Symbol 285 MovieClip
"watch"Symbol 288 MovieClip Frame 1Symbol 287 MovieClip
"shells"Symbol 301 MovieClip Frame 1Symbol 300 MovieClip
"ex"Symbol 311 MovieClip Frame 1Symbol 294 MovieClip
"ex"Symbol 311 MovieClip Frame 2Symbol 301 MovieClip
"ex"Symbol 311 MovieClip Frame 3Symbol 306 MovieClip
"rocket"Symbol 311 MovieClip Frame 4Symbol 310 MovieClip
"wtype"Symbol 313 MovieClip Frame 2Symbol 311 MovieClip
"trail"Symbol 313 MovieClip Frame 3Symbol 312 MovieClip
"wtype"Symbol 319 MovieClip Frame 2Symbol 318 MovieClip
"torso"Symbol 347 MovieClip Frame 1Symbol 335 MovieClip
"torso"Symbol 362 MovieClip Frame 1Symbol 335 MovieClip
"walk"Symbol 366 MovieClip Frame 1Symbol 347 MovieClip
"bloodspurt"Symbol 366 MovieClip Frame 1Symbol 229 MovieClip
"r1"Symbol 372 MovieClip Frame 1Symbol 368 MovieClip
"r2"Symbol 372 MovieClip Frame 1Symbol 371 MovieClip
"m4s"Symbol 383 MovieClip Frame 1Symbol 379 MovieClip
"hit"Symbol 403 MovieClip Frame 4Symbol 397 MovieClip
"pistolshot"Symbol 421 MovieClip Frame 1Symbol 415 MovieClip
"flameshot"Symbol 421 MovieClip Frame 1Symbol 417 MovieClip
"shotgunshot"Symbol 421 MovieClip Frame 1Symbol 419 MovieClip
"empty"Symbol 421 MovieClip Frame 1Symbol 420 MovieClip
"firearm"Symbol 494 MovieClip Frame 1Symbol 411 MovieClip
"shotsound"Symbol 494 MovieClip Frame 1Symbol 421 MovieClip
"muzz"Symbol 494 MovieClip Frame 3Symbol 428 MovieClip
"g"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"blood"Symbol 660 MovieClip Frame 2Symbol 229 MovieClip
"death"Symbol 661 MovieClip Frame 1Symbol 660 MovieClip
"check1"Symbol 688 MovieClip Frame 1Symbol 682 MovieClip
"mover"Symbol 702 MovieClip Frame 1Symbol 692 MovieClip
"gear"Symbol 702 MovieClip Frame 1Symbol 700 MovieClip
"gear1"Symbol 702 MovieClip Frame 1Symbol 700 MovieClip
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"death"Symbol 714 MovieClip Frame 1Symbol 713 MovieClip
"shotsound"Symbol 716 MovieClip Frame 1Symbol 421 MovieClip
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"death"Symbol 751 MovieClip Frame 1Symbol 750 MovieClip
"blood"Symbol 759 MovieClip Frame 2Symbol 229 MovieClip
"death"Symbol 760 MovieClip Frame 1Symbol 759 MovieClip
"pain"Symbol 869 MovieClip Frame 1Symbol 45 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 51 as "e5"

Labels

"win"Frame 452
"lose"Frame 453
"idle"Symbol 51 MovieClip [e5] Frame 1
"run"Symbol 51 MovieClip [e5] Frame 5
"attack"Symbol 51 MovieClip [e5] Frame 9
"die"Symbol 51 MovieClip [e5] Frame 13
"die"Symbol 256 MovieClip Frame 20
"gib"Symbol 256 MovieClip Frame 37
"shotgun"Symbol 311 MovieClip Frame 2
"hit"Symbol 347 MovieClip Frame 20
"dead"Symbol 366 MovieClip Frame 16
"die"Symbol 500 MovieClip Frame 28
"god"Symbol 546 MovieClip Frame 61
"die"Symbol 660 MovieClip Frame 20
"die"Symbol 713 MovieClip Frame 16
"die"Symbol 716 MovieClip Frame 7
"idle"Symbol 869 MovieClip Frame 1
"run"Symbol 869 MovieClip Frame 5
"attack"Symbol 869 MovieClip Frame 9
"attack2"Symbol 869 MovieClip Frame 13
"die"Symbol 869 MovieClip Frame 17

Dynamic Text Variables

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passSymbol 101 EditableText""
talkSymbol 277 EditableText""
totalSymbol 314 EditableText""
mekSymbol 374 EditableText"no"
m4a1Symbol 375 EditableText"no"
shotgunSymbol 376 EditableText"no"
flamerSymbol 388 EditableText"no"
pistolSymbol 404 EditableText"no"
rpgSymbol 405 EditableText"no"
messageSymbol 529 EditableText"..."
guntypeSymbol 557 EditableText"knife"
helpSymbol 558 EditableText""
helpSymbol 559 EditableText""
helpSymbol 560 EditableText""
helpSymbol 561 EditableText""
helpSymbol 562 EditableText""
helpSymbol 563 EditableText""
helpSymbol 564 EditableText""
helpSymbol 565 EditableText""
helpSymbol 566 EditableText""
helpSymbol 567 EditableText""
helpSymbol 568 EditableText""
helpSymbol 569 EditableText""
helpSymbol 570 EditableText""
helpSymbol 571 EditableText""
helpSymbol 572 EditableText""
helpSymbol 573 EditableText""
helpSymbol 574 EditableText""
helpSymbol 575 EditableText""
helpSymbol 576 EditableText""
helpSymbol 577 EditableText""
helpSymbol 578 EditableText""
helpSymbol 579 EditableText""
scoreSymbol 581 EditableText""
totalSymbol 717 EditableText""
mekSymbol 718 EditableText"no"
m4a1Symbol 719 EditableText"no"
shotgunSymbol 720 EditableText"no"
flamerSymbol 721 EditableText"no"
pistolSymbol 722 EditableText"no"
rpgSymbol 723 EditableText"no"
checkpointSymbol 728 EditableText"yest"
messageSymbol 729 EditableText"..."
guntypeSymbol 731 EditableText"knife"
scoreSymbol 732 EditableText""
totalSymbol 761 EditableText""
mekSymbol 762 EditableText"no"
m4a1Symbol 763 EditableText"no"
shotgunSymbol 764 EditableText"no"
flamerSymbol 765 EditableText"no"
pistolSymbol 766 EditableText"no"
rpgSymbol 767 EditableText"no"
checkpointSymbol 768 EditableText"yest"
messageSymbol 769 EditableText"..."
guntypeSymbol 770 EditableText"knife"
scoreSymbol 771 EditableText""
totalSymbol 870 EditableText""
mekSymbol 871 EditableText"no"
m4a1Symbol 872 EditableText"no"
shotgunSymbol 873 EditableText"no"
flamerSymbol 874 EditableText"no"
pistolSymbol 875 EditableText"no"
rpgSymbol 876 EditableText"no"
messageSymbol 877 EditableText"..."
guntypeSymbol 879 EditableText"knife"
scoreSymbol 880 EditableText""
passSymbol 891 EditableText""
scoreSymbol 902 EditableText""
showscoreSymbol 903 EditableText"20"
passSymbol 915 EditableText""
scoreSymbol 916 EditableText""
dmgSymbol 918 EditableText"the hand was so dark that the eventual lead up was terrifying"




http://swfchan.com/10/47312/info.shtml
Created: 2/5 -2019 03:20:47 Last modified: 2/5 -2019 03:20:47 Server time: 15/05 -2024 14:41:02