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Gravity Pong.swf

This is the info page for
Flash #47336

(Click the ID number above for more basic data on this flash file.)


Text
CSP

CSP

Chicken slayer productions

www.chickenslayerproductions.tk

www.chickenslayerproductions.tk

Gravity pong
Instructions:
Keep all of the balls in the air, until they explode.
If they hit the ground, you lose a life. To get new
lives, keep the blue balls in the air. when they
explode, you will recieve 1 extra life. Watch out for
the bombs though. if it hits you, you lose a life.
Keep the balls up long enough to go to the next level,
where it becomes more difficult.
good luck!

play

PLAY

YAY

YAY

Gravity pong
Instructions:
Keep all of the balls in the air, until they explode.
If they hit the ground, you lose a life. To get new
lives, keep the blue balls in the air. when they
explode, you will recieve 1 extra life. Watch out for
the bombs though. if it hits you, you lose a life.
Keep the balls up long enough to go to the next level,
where it becomes more difficult.
good luck!

lives=

score=

1up

LEVEL UP!

YOUR BEST:

lEVEL-

OUCH!

with a score of-

You got to level-

replay?

replay?

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 3
stopAllSounds(); stop();
Frame 4
depth = 1; score = 0; maxBallsAlive = 3; ballsAlive = -2; bnode._visible = false; bnode.stop(); lives = 3; level = 1; ns = 0; rndS = 15; limit = 5; levelUp._visible = false; this.bomb._visible = false; this.bomb.stop(); this.node._visible = false; this.node.gotoAndStop(4); _root.newnode = "node" + _root.depth; _root.node.duplicateMovieClip(_root.newnode, _root.depth++); h = SharedObject.getLocal("hiscores"); if (!h.data.best) { h.data.best = 0; } yourBest = h.data.best; explo._visible = false;
Instance of Symbol 56 MovieClip "b" in Frame 4
onClipEvent (enterFrame) { this._x = _root._xmouse; }
Frame 5
if (lives < 0) { lives = 0; gotoAndStop (7); } if (ballsAlive <= 0) { ballsAlive = 0; } if (score > h.data.best) { h.data.best = score; } yourBest = h.data.best; h.flush();
Frame 6
gotoAndPlay (5);
Symbol 7 MovieClip Frame 1
bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; loadBar._height = getPercent * 220; loadText = Math.round(getPercent * 100) + " %"; if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); }
Symbol 15 Button
on (release) { getURL ("http//:www.chickenslayerproductions.tk"); }
Symbol 17 MovieClip Frame 109
stopAllSounds();
Symbol 17 MovieClip Frame 110
stop(); _root.gotoAndStop("play"); stopAllSounds();
Symbol 28 Button
on (release) { stopAllSounds(); _root.gotoAndPlay(3); }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 40
_parent.removeMovieClip();
Symbol 43 MovieClip Frame 1
var scale = 25; this._xscale = scale; this._yscale = scale; redAmount = 1; this._x = _root.cannon._x; this._y = _root.cannon._y; vx = random(5) + 5; vy = -(random(5) + 5); _root.ballsAlive = _root.ballsAlive + 1; boingSound = new Sound(this); boingSound.attachSound("boing");
Symbol 43 MovieClip Frame 2
vy = vy + 0.12; this._x = this._x + vx; this._y = this._y + vy; if (this._x <= 0) { vx = -vx; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._x >= 550) { vx = -vx; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._y <= 0) { vy = -vy; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this.hitTest(_root.b)) { _root.score = _root.score + 1; if (vy > 0) { vy = -vy; } redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._y > 375) { _root.lives = _root.lives - 1; gotoAndPlay (4); hitAnim.gotoAndPlay(20); _root.ballsAlive = _root.ballsAlive - 1; } else if (redAmount >= 20) { _root.score = _root.score + 5; gotoAndPlay (4); hitAnim.gotoAndPlay(20); _root.ballsAlive = _root.ballsAlive - 1; }
Symbol 43 MovieClip Frame 3
gotoAndPlay (2);
Symbol 43 MovieClip Frame 5
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 53
_parent.removeMovieClip();
Symbol 54 MovieClip Frame 1
var scale = 50; this._xscale = scale; this._yscale = scale; redAmount = 1; this._x = _root.cannon._x; this._y = _root.cannon._y; vx = random(5) + 5; vy = -(random(5) + 5); _root.ballsAlive = _root.ballsAlive + 1;
Symbol 54 MovieClip Frame 2
vy = vy + 0.12; this._x = this._x + vx; this._y = this._y + vy; if (this._x < 0) { vx = -vx; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._x > 550) { vx = -vx; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._y < 0) { vy = -vy; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this.hitTest(_root.b)) { _root.score = _root.score + 1; if (vy > 0) { vy = -vy; } redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._y > 385) { _root.ballsAlive = _root.ballsAlive - 1; this.removeMovieClip(); gotoAndStop (4); } if (redAmount >= 20) { _root.ballsAlive = _root.ballsAlive - 1; _root.score = _root.score + 20; gotoAndStop (4); hitAnim.gotoAndPlay(20); _root.lives = _root.lives + 1; }
Symbol 54 MovieClip Frame 3
gotoAndPlay (2);
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 40
this._visible = false;
Symbol 65 MovieClip Frame 1
_x = _root.cannon._x; _y = _root.cannon._y; vx = random(5) + 5; vy = -(random(5) + 5);
Symbol 65 MovieClip Frame 2
vy = vy + 0.12; this._x = this._x + vx; this._y = this._y + vy; if (this._x <= 0) { vx = -vx; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._x >= 550) { vx = -vx; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._y <= 0) { vy = -vy; redAmount = redAmount + 1; hitAnim.gotoAndStop(redAmount); } if (this._y >= 375) { this.removeMovieClip(); } if (this.hitTest(_root.b)) { _root.explo._visible = true; _root.explo.play(); _root.lives = _root.lives - 1; this.removeMovieClip(); }
Symbol 65 MovieClip Frame 3
gotoAndPlay (2);
Symbol 73 MovieClip Frame 20
if ((random(_root.rndS) == 1) && (_root.ballsAlive < _root.maxBallsAlive)) { _root.newnode = "node" + _root.depth; _root.node.duplicateMovieClip(_root.newnode, _root.depth++); _root.ns = _root.ns + 1; } else { gotoAndPlay (1); } if ((_root.ballsAlive < 1) && (_root.level <= 2)) { _root.newnode = "node" + _root.depth; _root.node.duplicateMovieClip(_root.newnode, _root.depth++); _root.ns = _root.ns + 1; } if ((_root.ballsAlive < 2) && (_root.level <= 4)) { _root.newnode = "node" + _root.depth; _root.node.duplicateMovieClip(_root.newnode, _root.depth++); _root.ns = _root.ns + 1; } if ((_root.ballsAlive < 4) && (_root.level > 4)) { _root.newnode = "node" + _root.depth; _root.node.duplicateMovieClip(_root.newnode, _root.depth++); _root.ns = _root.ns + 1; } if (_root.ns >= _root.limit) { _root.maxBallsAlive = _root.maxBallsAlive + 1; _root.level = _root.level + 1; _root.limit = _root.limit + 1; _root.rndS = _root.rndS - 1; _root.ns = 0; _root.levelUp._visible = true; _root.levelUp.play(); _root.lives = _root.lives + 1; } if (random(70) == 2) { _root.newnode = "bnode" + _root.depth; _root.bnode.duplicateMovieClip(_root.newnode, _root.depth++); } if (random(30) == 2) { _root.newnode = "bonode" + _root.depth; _root.bomb.duplicateMovieClip(_root.newnode, _root.depth++); } trace(_root.ballsAlive);
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 15
this._visible = false;
Symbol 91 Button
on (release) { gotoAndPlay ("play"); }

Library Items

Symbol 1 Sound [boing]
Symbol 2 FontUsed by:3 6 19 20 21 23 24 29 44 45 46 47 51 57 74 75 76 77 83 84 85 86 87 89 90
Symbol 3 TextUses:2Used by:7
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:7
Symbol 6 EditableTextUses:2Used by:7
Symbol 7 MovieClipUses:3 5 6Used by:Timeline
Symbol 8 GraphicUsed by:11
Symbol 9 FontUsed by:10 12 13 14
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:8 10Used by:17
Symbol 12 TextUses:9Used by:17
Symbol 13 TextUses:9Used by:15 16
Symbol 14 TextUses:9Used by:15 16
Symbol 15 ButtonUses:13 14Used by:17
Symbol 16 ButtonUses:13 14Used by:17
Symbol 17 MovieClipUses:11 12 15 16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 TextUses:2Used by:Timeline
Symbol 20 TextUses:2Used by:28
Symbol 21 TextUses:2Used by:28
Symbol 22 GraphicUsed by:28
Symbol 23 TextUses:2Used by:28
Symbol 24 TextUses:2Used by:28
Symbol 25 GraphicUsed by:28
Symbol 26 SoundUsed by:28
Symbol 27 SoundUsed by:28
Symbol 28 ButtonUses:20 21 22 23 24 25 26 27Used by:Timeline
Symbol 29 TextUses:2Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:Timeline
Symbol 32 SoundUsed by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42 53
Symbol 38 GraphicUsed by:42 53
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 SoundUsed by:42
Symbol 42 MovieClipUses:36 37 38 39 40 41Used by:43
Symbol 43 MovieClipUses:42Used by:Timeline
Symbol 44 EditableTextUses:2Used by:Timeline
Symbol 45 EditableTextUses:2Used by:Timeline
Symbol 46 EditableTextUses:2Used by:Timeline
Symbol 47 EditableTextUses:2Used by:Timeline
Symbol 48 GraphicUsed by:53
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 TextUses:2Used by:53
Symbol 52 SoundUsed by:53
Symbol 53 MovieClipUses:48 37 38 49 50 51 52Used by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 EditableTextUses:2Used by:59
Symbol 58 SoundUsed by:59
Symbol 59 MovieClipUses:57 58Used by:Timeline
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:61 62Used by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:60 63 64Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:Timeline
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 SoundUsed by:73
Symbol 73 MovieClipUses:69 70 71 72Used by:Timeline
Symbol 74 EditableTextUses:2Used by:Timeline
Symbol 75 EditableTextUses:2Used by:Timeline
Symbol 76 EditableTextUses:2Used by:Timeline
Symbol 77 EditableTextUses:2Used by:Timeline
Symbol 78 GraphicUsed by:80
Symbol 79 SoundUsed by:80
Symbol 80 MovieClipUses:78 79Used by:Timeline
Symbol 81 SoundUsed by:Timeline
Symbol 82 GraphicUsed by:Timeline
Symbol 83 EditableTextUses:2Used by:Timeline
Symbol 84 EditableTextUses:2Used by:Timeline
Symbol 85 EditableTextUses:2Used by:Timeline
Symbol 86 EditableTextUses:2Used by:Timeline
Symbol 87 EditableTextUses:2Used by:Timeline
Symbol 88 GraphicUsed by:91
Symbol 89 TextUses:2Used by:91
Symbol 90 TextUses:2Used by:91
Symbol 91 ButtonUses:88 89 90Used by:Timeline

Instance Names

"node"Frame 4Symbol 43 MovieClip
"bnode"Frame 4Symbol 54 MovieClip
"b"Frame 4Symbol 56 MovieClip
"levelUp"Frame 4Symbol 59 MovieClip
"bomb"Frame 4Symbol 65 MovieClip
"cannon"Frame 4Symbol 68 MovieClip
"control"Frame 4Symbol 73 MovieClip
"explo"Frame 4Symbol 80 MovieClip
"loadBar"Symbol 7 MovieClip Frame 1Symbol 5 MovieClip
"hitAnim"Symbol 43 MovieClip Frame 1Symbol 42 MovieClip
"hitAnim"Symbol 54 MovieClip Frame 1Symbol 53 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "boing"

Labels

"play"Frame 3

Dynamic Text Variables

loadTextSymbol 6 EditableText""
livesSymbol 46 EditableText""
scoreSymbol 47 EditableText""
yourBestSymbol 75 EditableText""
levelSymbol 77 EditableText""
_root.scoreSymbol 85 EditableText""
levelSymbol 87 EditableText""




http://swfchan.com/10/47336/info.shtml
Created: 2/5 -2019 01:33:54 Last modified: 2/5 -2019 01:33:54 Server time: 15/05 -2024 23:04:46