STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228131
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97466315?noj=FRM97466315-16DC" width="1" height="1"></div>

Super Motocross.swf

This is the info page for
Flash #47391

(Click the ID number above for more basic data on this flash file.)


Text
19

19

V.1.2

Play more games at www.gameitnow.com

Click now!

Play more games at www.gameitnow.com

Play more games at www.gameitnow.com

Click now!

Speel meer spellen op www.spelle.nl

Klik hier!

Backflip!   7%

Frontflip!   6%

Wheelie!  1%

99:99:999

I

Voorbeeldlevel.
Nog een bug over, maar die is nu niet zichtbaar.

19

19

Super Motocross

Can you handle it?

Super Motocross

Can you handle it?

Start

Start

1. Famous dj - 01:00:820
2. Crytek engine 2 rules - 01:01:290
3. Famous dj - 01:00:820
4. Crytek engine 2 rules - 01:01:290
5. Sad Machine - 10:10:390

Highscores

Switch name

Switch name

Your nickname

More games

More games

Newsletter

Newsletter

Try again

Try again

Menu

Menu

Or press <Shift>

Next

Next

99:99:999

83%

99:99:999

Challenge

Back

Back

Your email:

Your friend's name:

Your friend's email:

Your name:

Your emailadress

Newsletter
If you want to keep up to date
with the newest games on
www.gameitnow.com you can
submit to our newsletter.
Enter your emailadres and
click next to register.

Newsletter
You have succesfully
registered.

ActionScript [AS1/AS2]

Frame 1
function preloadSite() { var _local3 = _root.getBytesLoaded(); var _local2 = _root.getBytesTotal(); var _local4 = Math.round((_local3 / _local2) * 100); loadingBar._xscale = _local4; loadedString = (" " + String(_local4)) + " %"; if (_local3 >= _local2) { clearInterval(loadingCall); gotoAndStop (2); } } stop(); loadingBar._xscale = 1; var loadingCall = setInterval(preloadSite, 50);
Frame 2
function create_level() { bonusp = 0; wheelie = 0; dir = 1; lc = 0; pp = 0; i = 2; while (i <= level.nrWalls) { var _local1 = game["v" + i]; name = "line" + i; if (_local1.b == 1) { gameclip.attachMovie("bounce", name, d); } else if (_local1.d == 0) { if (_local1.s == 1) { if (_local1.t == 0) { gameclip.attachMovie("linest0", name, d); } else if (_local1.t == 1) { gameclip.attachMovie("linest1", name, d); } } else if (_local1.t == 99) { gameclip.attachMovie("linet0", name, d); gameclip[name]._alpha = 0; } else if (_local1.t == 0) { gameclip.attachMovie("linet0", name, d); } else if (_local1.t == 1) { gameclip.attachMovie("linet1", name, d); } else if (_local1.t == 2) { gameclip.attachMovie("squaret0", name, d); } else if (_local1.t == 3) { gameclip.attachMovie("squaret1", name, d); } else if (_local1.t == 6) { gameclip.attachMovie("linet6", name, d); } else if (_local1.t == 7) { gameclip.attachMovie("linet7", name, d); } } else if (_local1.t == 2) { gameclip.attachMovie("squared1", name, d); } else { gameclip.attachMovie("lined1", name, d); } d++; gameclip[name]._x = game["v" + i].p0.x; gameclip[name]._y = game["v" + i].p0.y; var _local2 = game["v" + i].p1.x - game["v" + i].p0.x; if (((_local1.t >= 2) && (_local1.t != 6)) && (_local1.t != 7)) { var _local4 = game["v" + (i + 1)].p1.y - game["v" + (i + 1)].p0.y; } else { var _local4 = game["v" + i].p1.y - game["v" + i].p0.y; } var _local5 = Math.sqrt((_local2 * _local2) + (_local4 * _local4)); if (((_local1.t >= 2) && (_local1.t != 6)) && (_local1.t != 7)) { gameclip[name]._xscale = _local2 / 2; gameclip[name]._yscale = _local4 / 2; } else { if (_local1.d != 1) { gameclip[name]._xscale = _local5 / 2; } gameclip[name]._rotation = (Math.atan(_local4 / _local2) * 180) / Math.PI; if (_local2 < 0) { gameclip[name]._rotation = gameclip[name]._rotation + 180; if (_local1.s) { r = gameclip[name]._rotation + 180; if (r > 359) { r = r - 360; } gameclip[name]._x = gameclip[name]._x - (11 * Math.sin((r / 180) * Math.PI)); gameclip[name]._y = gameclip[name]._y + (11 * Math.cos((r / 180) * Math.PI)); } } } game["v" + i].clip = gameclip[name]; i++; } i = 1; while (i <= level.nrCircles) { var _local1 = game["c" + i]; name = "circle" + i; if (_local1.t == 99) { gameclip.attachMovie("circlet0", name, d); gameclip[name]._alpha = 0; } else if (_local1.t == 0) { gameclip.attachMovie("circlet0", name, d + 1000); } else if (_local1.t == 1) { gameclip.attachMovie("circlet1", name, d + 1000); } else if (_local1.t == 3) { gameclip.attachMovie("circlet3", name, d + 1000); } d++; gameclip[name]._x = game["c" + i].p0.x; gameclip[name]._y = game["c" + i].p0.y; gameclip[name]._xscale = _local1.r * 4; gameclip[name]._yscale = _local1.r * 4; game["c" + i].clip = gameclip[name]; i++; } i = 1; while (i <= level.nrArcs) { var _local3 = 1; var _local1 = game["a" + i]; name = "arc" + i; r = Math.sqrt((_local1.p1.x - _local1.p0.x) * (_local1.p1.x - _local1.p0.x)); if (_local1.p0.y > ((800 - r) - 10)) { if ((_local1.ang1 + _local1.ang2) == 270) { gameclip.attachMovie("arct3", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; } else if ((_local1.ang1 + _local1.ang2) == 450) { gameclip.attachMovie("arct3", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; _local3 = -1; } else if ((_local1.ang1 + _local1.ang2) == 315) { gameclip.attachMovie("arct4", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; } else if ((_local1.ang1 + _local1.ang2) == 405) { gameclip.attachMovie("arct4", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; _local3 = -1; } } else if ((_local1.ang1 + _local1.ang2) == 270) { gameclip.attachMovie("arct1", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; } else if ((_local1.ang1 + _local1.ang2) == 450) { gameclip.attachMovie("arct1", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; _local3 = -1; } else if ((_local1.ang1 + _local1.ang2) == 315) { gameclip.attachMovie("arct2", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; } else if ((_local1.ang1 + _local1.ang2) == 405) { gameclip.attachMovie("arct2", name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; _local3 = -1; } gameclip[name]._xscale = (_local1.r / 2) * _local3; gameclip[name]._yscale = _local1.r / 2; d++; game["a" + i].clip = gameclip[name]; i++; } i = 1; while (i <= level.nrStars) { var _local1 = game["star" + i]; name = "starob" + i; gameclip.attachMovie("star", name, d); gameclip[name]._x = _local1.p0.x - 20; gameclip[name]._y = _local1.p0.y - 20; d++; game["star" + i].clip = gameclip[name]; i++; } i = 1; while (i <= level.nrSos) { var _local1 = game["so" + i]; name = "sob" + i; clip = "so" + _local1.type; gameclip.attachMovie(clip, name, d); gameclip[name]._x = _local1.p0.x; gameclip[name]._y = _local1.p0.y; d++; game["so" + i].clip = gameclip[name]; i++; } i = -3; while (i <= 29) { name = "ground" + i; gameclip.attachMovie("ground", name, d++); gameclip["ground" + i]._x = i * 150; gameclip["ground" + i]._y = game.v1.p0.y; i++; } game.v1.clip = gameclip.ground1; name = "flag1"; gameclip.attachMovie("flag", name, d++); gameclip[name]._x = game.cp1.p0.x; gameclip[name]._y = game.cp1.p0.y; } function resetBars() { speedbar.removeMovieClip(); hbar.removeMovieClip(); cbar.removeMovieClip(); showI.removeMovieClip(); } function updateBike() { var _local2 = {}; _local2.p0 = ob2.p1; _local2.vx = ob2.p1.x - ob.p1.x; _local2.vy = ob2.p1.y - ob.p1.y; _local2 = CalcVector(_local2, false); _local2.angle = (Math.atan(_local2.vy / _local2.vx) * 180) / Math.PI; if ((_local2.vx > 0) && ((_local2.vy > 0) || (_local2.vy < 0))) { _local2.angle = _local2.angle + 180; } _root.mc_racer._rotation = _local2.angle; spellebutton.swapDepths(99999); } function getTop5(id) { hBox.sHigh.text = "Highscores laden..."; top5Data = new LoadVars(); top5Data.level = id; top5Data.sendAndLoad("highscore_view.php", top5Data, "POST"); top5Data.onLoad = function (succes) { if (succes) { hBox.sHigh.text = (((((((((((((((((("1. " + top5Data.name1) + " -- ") + top5Data.time1) + "\n2. ") + top5Data.name2) + " -- ") + top5Data.time2) + "\n3. ") + top5Data.name3) + " -- ") + top5Data.time3) + "\n4. ") + top5Data.name4) + " -- ") + top5Data.time4) + "\n5. ") + top5Data.name5) + " -- ") + top5Data.time5; } else { hBox.sHigh.text = "Om technische redenen zijn de highscores tijdelijk niet beschikbaar."; } }; } function sendEmail(email) { sendData = new LoadVars(); sendData.email = email; sendData.sendAndLoad("email_add.php", sendData, "POST"); sendData.onLoad = function (succes) { if (succes) { _root.nextFrame(); } }; } function sendScore(id, nn, timeStr) { sendData = new LoadVars(); sendData.level = id; sendData.name = nn; sendData.time = timeStr; sendData.sendAndLoad("highscore_add.php", sendData, "POST"); sendData.onLoad = function (succes) { if (succes) { getTop5(id); } else { hBox.sHigh.text = "Om technische redenen zijn de highscores tijdelijk niet beschikbaar."; } }; } function sendChallenge(id, nn, timeStr) { eSend = new LoadVars(); if ((((((((((_root.emailInput.length < 6) || (_root.emailInput.indexOf(",") >= 0)) || (_root.emailInput.indexOf(";") >= 0)) || (_root.emailInput.indexOf(":") >= 0)) || (_root.emailInput.indexOf("/") >= 0)) || (_root.emailInput.indexOf(" ") >= 0)) || (_root.emailInput.indexOf("@") <= 0)) || (_root.emailInput.indexOf("@") != _root.emailInput.lastIndexOf("@"))) || (_root.emailInput.lastIndexOf(".") < _root.emailInput.indexOf("@"))) || ((_root.emailInput.lastIndexOf(".") + 3) > _root.emailInput.length)) { _root.showText = "Het emailadres klopt niet."; } else { eSend.toEmail = toEmail.text; eSend.to = to.text; eSend.from = from.text; eSend.time = timeStr; eSend.level = id; eSend.send("sendEmailChallenge2.php", eSend, "POST"); gotoAndStop(frame + 1); } } function deadAdd180() { var _local1 = {}; _local1.p0 = ob2.p1; _local1.vx = ob2.p1.x - ob.p1.x; _local1.vy = ob2.p1.y - ob.p1.y; _local1 = CalcVector(_local1, false); _local1.angle = (Math.atan(_local1.vy / _local1.vx) * 180) / Math.PI; if ((_local1.vx > 0) && ((_local1.vy > 0) || (_local1.vy < 0))) { return(true); } } function CalcVector(v, frompoints) { if (frompoints) { v.vx = v.p1.x - v.p0.x; v.vy = v.p1.y - v.p0.y; } else { v.p1.x = v.p0.x + v.vx; v.p1.y = v.p0.y + v.vy; } v.len = Math.sqrt((v.vx * v.vx) + (v.vy * v.vy)); if (v.len > 0) { v.dx = v.vx / v.len; v.dy = v.vy / v.len; } else { v.dx = 0; v.dy = 0; } v.rx = -v.dy; v.ry = v.dx; v.lx = v.dy; v.ly = -v.dx; return(v); } function findIntersection(v1, v2) { var _local2 = {}; _local2.vx = v1.p1.x - v2.p0.x; _local2.vy = v1.p1.y - v2.p0.y; var _local6 = (_local2.vx * v2.dx) + (_local2.vy * v2.dy); v1.p = 2; if (_local6 < 0) { var _local5 = _local2; v1.p = 0; } else { var _local4 = {}; _local4.vx = v1.p1.x - v2.p1.x; _local4.vy = v1.p1.y - v2.p1.y; _local6 = (_local4.vx * v2.dx) + (_local4.vy * v2.dy); if (_local6 > 0) { v1.p = 1; var _local5 = _local4; } else { v1.p = 2; var _local5 = projectVector(_local2, v2.lx, v2.ly); } } return(_local5); } function bounce(v1, v2) { var _local5 = projectVector(v1, v2.dx, v2.dy); var _local1 = projectVector(v1, v2.lx, v2.ly); var _local4 = {}; _local1.len = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.vx = v2.lx * _local1.len; _local1.vy = v2.ly * _local1.len; _local4.vx = ((v1.f * v2.f) * _local5.vx) + ((v1.b * v2.b) * _local1.vx); _local4.vy = ((v1.f * v2.f) * _local5.vy) + ((v1.b * v2.b) * _local1.vy); return(_local4); } function projectVector(v1, dx, dy) { var _local2 = (v1.vx * dx) + (v1.vy * dy); var _local1 = {}; _local1.vx = _local2 * dx; _local1.vy = _local2 * dy; return(_local1); } function IntersectionPoint(v1, v2) { v3 = {vx:v2.p0.x - v1.p0.x, vy:v2.p0.y - v1.p0.y}; var _local2 = perP(v3, v2) / perP(v1, v2); ip = {}; ip.x = v1.p0.x + (v1.vx * _local2); ip.y = v1.p0.y + (v1.vy * _local2); return(ip); } function perP(va, vb) { pp = (va.vx * vb.vy) - (va.vy * vb.vx); return(pp); } function ball2ball(b1, b2) { var _local1 = {}; _local1.vx = b1.p1.x - b2.p0.x; _local1.vy = b1.p1.y - b2.p0.y; _local1.len = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.dx = _local1.vx / _local1.len; _local1.dy = _local1.vy / _local1.len; return(_local1); } function ball2ball_ap(b1, b2) { var _local1 = {}; _local1.vx = b1.p1.x - b2.x; _local1.vy = b1.p1.y - b2.y; _local1.len = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.dx = _local1.vx / _local1.len; _local1.dy = _local1.vy / _local1.len; return(_local1); } function onLine(v1, ob) { var _local1 = {}; _local1.p0 = v1.p0; _local1.p1 = ob.p1; CalcVector(_local1, true); rc = _local1.vy / _local1.vx; rc2 = v1.vy / v1.vx; if (rc > rc2) { return(false); } return(true); } function CalcVector(v, frompoints) { if (frompoints) { v.vx = v.p1.x - v.p0.x; v.vy = v.p1.y - v.p0.y; } else { v.p1.x = v.p0.x + v.vx; v.p1.y = v.p0.y + v.vy; } v.len = Math.sqrt((v.vx * v.vx) + (v.vy * v.vy)); if (v.len > 0) { v.dx = v.vx / v.len; v.dy = v.vy / v.len; } else { v.dx = 0; v.dy = 0; } v.rx = -v.dy; v.ry = v.dx; v.lx = v.dy; v.ly = -v.dx; return(v); } function findIntersection(v1, v2) { var _local2 = {}; _local2.vx = v1.p1.x - v2.p0.x; _local2.vy = v1.p1.y - v2.p0.y; var _local6 = (_local2.vx * v2.dx) + (_local2.vy * v2.dy); v1.p = 2; if (_local6 < 0) { var _local5 = _local2; v1.p = 0; } else { var _local4 = {}; _local4.vx = v1.p1.x - v2.p1.x; _local4.vy = v1.p1.y - v2.p1.y; _local6 = (_local4.vx * v2.dx) + (_local4.vy * v2.dy); if (_local6 > 0) { v1.p = 1; var _local5 = _local4; } else { v1.p = 2; var _local5 = projectVector(_local2, v2.lx, v2.ly); } } return(_local5); } function bounce(v1, v2) { var _local5 = projectVector(v1, v2.dx, v2.dy); var _local1 = projectVector(v1, v2.lx, v2.ly); var _local4 = {}; _local1.len = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.vx = v2.lx * _local1.len; _local1.vy = v2.ly * _local1.len; _local4.vx = ((v1.f * v2.f) * _local5.vx) + ((v1.b * v2.b) * _local1.vx); _local4.vy = ((v1.f * v2.f) * _local5.vy) + ((v1.b * v2.b) * _local1.vy); return(_local4); } function projectVector(v1, dx, dy) { var _local2 = (v1.vx * dx) + (v1.vy * dy); var _local1 = {}; _local1.vx = _local2 * dx; _local1.vy = _local2 * dy; return(_local1); } function IntersectionPoint(v1, v2) { v3 = {vx:v2.p0.x - v1.p0.x, vy:v2.p0.y - v1.p0.y}; var _local2 = perP(v3, v2) / perP(v1, v2); ip = {}; ip.x = v1.p0.x + (v1.vx * _local2); ip.y = v1.p0.y + (v1.vy * _local2); return(ip); } function perP(va, vb) { pp = (va.vx * vb.vy) - (va.vy * vb.vx); return(pp); } function ball2ball(b1, b2) { var _local1 = {}; _local1.vx = b1.p1.x - b2.p0.x; _local1.vy = b1.p1.y - b2.p0.y; _local1.len = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.dx = _local1.vx / _local1.len; _local1.dy = _local1.vy / _local1.len; return(_local1); } function ball2ball_ap(b1, b2) { var _local1 = {}; _local1.vx = b1.p1.x - b2.x; _local1.vy = b1.p1.y - b2.y; _local1.len = Math.sqrt((_local1.vx * _local1.vx) + (_local1.vy * _local1.vy)); _local1.dx = _local1.vx / _local1.len; _local1.dy = _local1.vy / _local1.len; return(_local1); } function onLine(v1, ob) { var _local1 = {}; _local1.p0 = v1.p0; _local1.p1 = ob.p1; CalcVector(_local1, true); rc = _local1.vy / _local1.vx; rc2 = v1.vy / v1.vx; if (rc > rc2) { return(false); } return(true); } function checkDead(ob) { var _local4 = 1; while (_local4 <= level.nrCircles) { var _local6 = game["c" + _local4]; var _local3 = ball2ball(ob, _local6); var _local5 = (ob.r + _local6.r) - _local3.len; if (_local5 >= 0) { return(true); } _local4++; } _local4 = 1; while (_local4 <= level.nrArcs) { var _local6 = game["a" + _local4]; ang1rad = (_local6.ang1 * Math.PI) / 180; ang2rad = (_local6.ang2 * Math.PI) / 180; var _local2 = {}; _local2.p0 = {x:_local6.p0.x + (_local6.r * Math.cos(ang1rad)), y:_local6.p0.y + (_local6.r * Math.sin(ang1rad))}; _local2.p1 = {x:_local6.p0.x + (_local6.r * Math.cos(ang2rad)), y:_local6.p0.y + (_local6.r * Math.sin(ang2rad))}; CalcVector(_local2, true); v2 = {p0:_local6.p0, p1:ob.p1}; CalcVector(v2, true); p3 = {x:_local6.p0.x + (v2.dx * _local6.r), y:_local6.p0.y + (v2.dy * _local6.r)}; v3 = {p0:_local2.p0, p1:p3}; CalcVector(v3, true); dp = (v3.vx * _local2.dx) + (v3.vy * _local2.dy); var _local3 = ball2ball(ob, _local6); var _local5 = (_local3.len - _local6.r) + ob.r; if (dp < 0) { if ((_local5 >= 0) && (_local5 <= game.maxV)) { return(true); } } else { dis1 = Math.sqrt(((ob.p1.x - _local6.p1.x) * (ob.p1.x - _local6.p1.x)) + ((ob.p1.y - _local6.p1.y) * (ob.p1.y - _local6.p1.y))); dis2 = Math.sqrt(((ob.p1.x - _local6.p2.x) * (ob.p1.x - _local6.p2.x)) + ((ob.p1.y - _local6.p2.y) * (ob.p1.y - _local6.p2.y))); if (dis1 < dis2) { _local6 = {p0:_local6.p1, r:0}; } else { _local6 = {p0:_local6.p2, r:0}; } _local3 = ball2ball(ob, _local6); _local5 = (ob.r + _local6.r) - _local3.len; if (_local5 >= 0) { return(true); } } _local4++; } _local4 = 1; while (_local4 <= level.nrWalls) { var _local6 = game["v" + _local4]; var _local3 = findIntersection(ob, _local6); _local3 = CalcVector(_local3, false); var _local5 = ob.r - _local3.len; if (_local5 >= 0) { return(true); } _local4++; } return(false); } function step() { hbar.hmask._xscale = 3.33333333333333 * hh; speedbar.hmask._xscale = Math.round(Math.sqrt(((ob2.vx * ob2.vx) + ob2.vy) + ob2.vy) * 2.5); ob = game.ob2; ob2 = game.ob; pv = {x:ob2.p1.x, y:ob2.p1.y}; view_left = pv.x - 300; view_right = pv.x + 300; view_up = pv.y - 225; view_down = pv.y + 225; mc_racer.r.gotoAndStop(2); mm = 0.2; v1 = {p0:ob2.p1, p1:ob.p1}; CalcVector(v1, true); pc1 = pc12; gl = 1; gr = 1; if (ob.p0.x == ob2.p0.x) { ob2.p0.x = ob2.p0.x + 0.01; } if (!rd) { rd = 0; } if ((keyprev == 1) && (key == 0)) { keySpaceReleased = true; } else { keySpaceReleased = false; } keyprev = key; if ((keyprev2 == 0) && (key2 == 1)) { playSndGas(); } keyprev2 = key2; if (key2 == 0) { } if (Key.isDown(32)) { key = 1; } else { key = 0; } if (Key.isDown(39)) { rd++; gl = 0.6; gr = 1.4; if (dir == 1) { pc1 = pc13; mc_racer.r.gotoAndStop(3); } else { pc1 = pc11; mc_racer.r.gotoAndStop(1); } mm = game.ac / 2; f = 1.2; ob.vx = ob.vx - ((v1.dy * f) / 2); ob.vy = ob.vy + ((v1.dx * f) / 2); ob2.vx = ob2.vx + ((v1.dy * f) / 2); ob2.vy = ob2.vy - ((v1.dx * f) / 2); CalcVector(ob2, false); } if (Key.isDown(37)) { rd--; gr = 0.6; gl = 1.4; mm = game.ac / 2; if (dir == 1) { pc1 = pc11; mc_racer.r.gotoAndStop(1); } else { pc1 = pc13; mc_racer.r.gotoAndStop(3); } f = 1.2; ob2.vx = ob2.vx - ((v1.dy * f) / 2); ob2.vy = ob2.vy + ((v1.dx * f) / 2); ob.vx = ob.vx + ((v1.dy * f) / 2); ob.vy = ob.vy - ((v1.dx * f) / 2); CalcVector(ob2, false); } if (Key.isDown(38) && (ob2.onGround || (ob.onGround))) { if (ob2.onGround) { an = Math.atan(obwallvy2 / obwallvx2); n = Math.cos(an); ob2.vx = ob2.vx + (((((game.gas / ((3 * ice2) + 1)) * Math.cos(an)) * n) * gl) * dir); ob2.vy = ob2.vy + (((((game.gas / ((3 * ice2) + 1)) * Math.sin(an)) * n) * gl) * dir); mm = mm * 1.5; speed = Math.sqrt((ob2.vx * ob2.vx) + (ob2.vy * ob2.vy)); ob.vx = ob.vx - ((((mm / 14) * (17 - speed)) * Math.sin(an)) / ((1.5 * ice2) + 1)); ob.vy = ob.vy - ((((mm / 14) * (17 - speed)) * Math.cos(an)) / ((1.5 * ice2) + 1)); if (ice2) { acice2 = 3; } else { acice2 = 1; } } if (ob.onGround) { an = Math.atan(obwallvy / obwallvx); n = Math.cos(an); ob.vx = ob.vx + (((((game.gas / ((3 * ice1) + 1)) * Math.cos(an)) * n) * gr) * dir); ob.vy = ob.vy + (((((game.gas / ((3 * ice1) + 1)) * Math.sin(an)) * n) * gr) * dir); if (ice1) { acice1 = 3; } else { acice1 = 1; } } } else if (Key.isDown(40) && (ob.onGround || (ob2.onGround))) { if (ob2.onGround) { an = Math.atan(obwallvy2 / obwallvx2); n = Math.cos(an); ob2.vx = ob2.vx - (((((game.gas / ((3 * ice2) + 1)) * Math.cos(an)) * n) * gl) * dir); ob2.vy = ob2.vy - (((((game.gas / ((3 * ice2) + 1)) * Math.sin(an)) * n) * gl) * dir); speed = Math.sqrt((ob2.vx * ob2.vx) + (ob2.vy * ob2.vy)); ob2.vx = ob2.vx - ((((mm / 7) * (17 - speed)) * Math.sin(an)) / ((3 * ice2) + 1)); ob2.vy = ob2.vy - ((((mm / 7) * (17 - speed)) * Math.cos(an)) / ((3 * ice2) + 1)); if (ice2) { acice2 = 3; } else { acice2 = 1; } } if (ob.onGround) { an = Math.atan(obwallvy / obwallvx); n = Math.cos(an); ob.vx = ob.vx - (((((game.gas / ((3 * ice1) + 1)) * Math.cos(an)) * n) * gr) * dir); ob.vy = ob.vy - (((((game.gas / ((3 * ice1) + 1)) * Math.sin(an)) * n) * gr) * dir); if (ice1) { acice1 = 3; } else { acice1 = 1; } } } if (Key.isDown(38) || (Key.isDown(40))) { key2 = 1; } else { key2 = 0; } if (key2 == 1) { playSndBike2(); trace("play2"); } else { playSndBike(); trace("play1"); } ice1 = 0; ice2 = 0; ob = CalcVector(ob, false); ob2 = CalcVector(ob2, false); obwallpen2 = 0; ob = game.ob; ob.vx = ob.vx * ob.airf; ob.vy = ((ob.vy + game.gravity) + add_g_right) * ob.airf; ob = CalcVector(ob, false); ob.onGround = false; var _local2 = 1; while (_local2 <= level.nrCircles) { var _local3 = game["c" + _local2]; if ((_local3.t != 99) && ((((((_local3.p0.x + _local3.r) - 10) < view_left) || (((_local3.p0.x - _local3.r) + 10) > view_right)) || (((_local3.p0.y + _local3.r) - 10) < view_up)) || (((_local3.p0.y - _local3.r) + 10) > view_down))) { _local3.clip._visible = false; } else { _local3.clip._visible = true; } if (_local3.clip._visible) { var _local4 = ball2ball(ob, _local3); var _local5 = (ob.r + _local3.r) - _local4.len; if (_local5 >= 0) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } ob.p1.x = ob.p1.x + (_local4.dx * _local5); ob.p1.y = ob.p1.y + (_local4.dy * _local5); CalcVector(ob, true); ob.onGround = true; if (_local5 >= obwallpen2) { ob.wall = game["c" + _local2]; obwallpen2 = _local5; var _local6 = {p0:ob.p0, p1:game["c" + _local2].p0}; CalcVector(_local6, true); obwallvx2 = _local6.vy; obwallvy2 = -_local6.vx; wall2 = "circle"; } } } _local2++; } ob = CalcVector(ob, false); _local2 = 1; while (_local2 <= level.nrArcs) { var _local3 = game["a" + _local2]; if ((((((_local3.p0.x + _local3.r) - 10) < view_left) || (((_local3.p0.x - _local3.r) + 10) > view_right)) || (((_local3.p0.y + _local3.r) - 10) < view_up)) || (((_local3.p0.y - _local3.r) + 10) > view_down)) { _local3.clip._visible = false; } else { _local3.clip._visible = true; } if (_local3.clip._visible) { ang1rad = (_local3.ang1 * Math.PI) / 180; ang2rad = (_local3.ang2 * Math.PI) / 180; var v1 = {}; v1.p0 = {x:_local3.p0.x + (_local3.r * Math.cos(ang1rad)), y:_local3.p0.y + (_local3.r * Math.sin(ang1rad))}; v1.p1 = {x:_local3.p0.x + (_local3.r * Math.cos(ang2rad)), y:_local3.p0.y + (_local3.r * Math.sin(ang2rad))}; CalcVector(v1, true); v2 = {p0:_local3.p0, p1:ob.p1}; CalcVector(v2, true); p3 = {x:_local3.p0.x + (v2.dx * _local3.r), y:_local3.p0.y + (v2.dy * _local3.r)}; v3 = {p0:v1.p0, p1:p3}; CalcVector(v3, true); dp = (v3.vx * v1.dx) + (v3.vy * v1.dy); var _local4 = ball2ball(ob, _local3); var _local5 = (_local4.len - _local3.r) + ob.r; if (dp < 0) { if ((_local5 >= 0) && (_local5 <= game.maxV)) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } ob.p1.x = ob.p1.x - (_local4.dx * _local5); ob.p1.y = ob.p1.y - (_local4.dy * _local5); CalcVector(ob, true); ob.onGround = true; if (_local5 >= obwallpen2) { ob.wall = game["a" + _local2]; wall2 = "arc"; obwallpen2 = _local5; var _local6 = {p0:ob.p0, p1:_local3.p0}; CalcVector(_local6, true); obwallvx2 = _local6.vy; obwallvy2 = -_local6.vx; } } } else { dis1 = Math.sqrt(((ob.p1.x - _local3.p1.x) * (ob.p1.x - _local3.p1.x)) + ((ob.p1.y - _local3.p1.y) * (ob.p1.y - _local3.p1.y))); dis2 = Math.sqrt(((ob.p1.x - _local3.p2.x) * (ob.p1.x - _local3.p2.x)) + ((ob.p1.y - _local3.p2.y) * (ob.p1.y - _local3.p2.y))); if (dis1 < dis2) { _local3 = {p0:_local3.p1, r:0}; } else { _local3 = {p0:_local3.p2, r:0}; } _local4 = ball2ball(ob, _local3); _local5 = (ob.r + _local3.r) - _local4.len; if (_local5 >= 0) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } ob.p1.x = ob.p1.x + (_local4.dx * _local5); ob.p1.y = ob.p1.y + (_local4.dy * _local5); CalcVector(ob, true); ob.onGround = true; if (_local5 >= obwallpen2) { ob.wall = game["a" + _local2]; wall2 = "arc"; obwallpen2 = _local5; var _local6 = {p0:ob.p0, p1:_local3.p0}; CalcVector(_local6, true); obwallvx2 = _local6.vy; obwallvy2 = -_local6.vx; } } } } _local2++; } ob = CalcVector(ob, false); _local2 = 1; while (_local2 <= level.nrWalls) { var _local3 = game["v" + _local2]; if ((_local3.t == 99) || (((((_local3.p0.x > view_left) && (_local3.p0.x < view_right)) && (_local3.p0.y > view_up)) && (_local3.p0.y < view_down)) || ((((_local3.p1.x > view_left) && (_local3.p1.x < view_right)) && (_local3.p1.y > view_up)) && (_local3.p1.y < view_down)))) { _local3.clip._visible = true; } else { _local3.clip._visible = false; game.v1.clip._visible = true; } if (_local3.clip._visible || (_local3.t == 4)) { var _local4 = findIntersection(ob, _local3); _local4 = CalcVector(_local4, false); var _local5 = ob.r - _local4.len; if ((_local3.s && (_local5 >= -2)) && (_local3.d != 1)) { if (_local3.p1.x > _local3.p0.x) { ob.p1.x = ob.p1.x + 1; } else { ob.p1.x = ob.p1.x - 1; } } if (_local5 >= 0) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } if ((_local3.t == 6) || (_local3.t == 0)) { ice2 = 1; } if (_local3.d == 1) { hh--; } ob.onGround = true; if (_local3.d != 1) { ob.p1.x = ob.p1.x + (_local4.dx * _local5); ob.p1.y = ob.p1.y + (_local4.dy * _local5); CalcVector(ob, true); var _local10 = {dx:_local4.lx, dy:_local4.ly, lx:_local4.dx, ly:_local4.dy, b:1, f:1}; var _local8 = bounce(ob, _local10); ob.vx = _local8.vx; ob.vy = _local8.vy; } if ((_local5 >= obwallpen2) && (_local3.d != 1)) { ob.wall = game["v" + _local2]; wall2 = "line"; obwallpen2 = _local5; if (ob.p == 2) { obwallvx2 = ob.wall.vx; obwallvy2 = ob.wall.vy; } else if (ob.p == 0) { var _local7 = {p0:ob.wall.p0, p1:ob.p1}; CalcVector(_local7, true); obwallvx2 = _local7.vy; obwallvy2 = -_local7.vx; } else if (ob.p == 1) { var _local7 = {p0:ob.wall.p1, p1:ob.p1}; CalcVector(_local7, true); obwallvx2 = _local7.vy; obwallvy2 = -_local7.vx; } } } } _local2++; } ob2 = ob; ob = game.ob2; obwallpen = 0; ob.vx = ob.vx * ob.airf; ob.vy = ((ob.vy + game.gravity) + add_g_left) * ob.airf; ob = CalcVector(ob, false); ob.onGround = false; _local2 = 1; while (_local2 <= level.nrCircles) { var _local3 = game["c" + _local2]; if (_local3.clip._visible) { var _local4 = ball2ball(ob, _local3); var _local5 = (ob.r + _local3.r) - _local4.len; if (_local5 >= 0) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } ob.p1.x = ob.p1.x + (_local4.dx * _local5); ob.p1.y = ob.p1.y + (_local4.dy * _local5); CalcVector(ob, true); ob.onGround = true; if (_local5 >= obwallpen) { ob.wall = game["c" + _local2]; wall = "circle"; obwallpen = _local5; var _local6 = {p0:ob.p0, p1:game["c" + _local2].p0}; CalcVector(_local6, true); obwallvx = _local6.vy; obwallvy = -_local6.vx; } } } _local2++; } ob = CalcVector(ob, false); _local2 = 1; while (_local2 <= level.nrArcs) { var _local3 = game["a" + _local2]; if (_local3.clip._visible) { var _local9 = {p0:_local3.p1, p1:_local3.p2}; var _local4 = findIntersection(ob, _local9); ang1rad = (_local3.ang1 * Math.PI) / 180; ang2rad = (_local3.ang2 * Math.PI) / 180; var v1 = {}; v1.p0 = {x:_local3.p0.x + (_local3.r * Math.cos(ang1rad)), y:_local3.p0.y + (_local3.r * Math.sin(ang1rad))}; v1.p1 = {x:_local3.p0.x + (_local3.r * Math.cos(ang2rad)), y:_local3.p0.y + (_local3.r * Math.sin(ang2rad))}; CalcVector(v1, true); v2 = {p0:_local3.p0, p1:ob.p1}; CalcVector(v2, true); p3 = {x:_local3.p0.x + (v2.dx * _local3.r), y:_local3.p0.y + (v2.dy * _local3.r)}; v3 = {p0:v1.p0, p1:p3}; CalcVector(v3, true); dp = (v3.vx * v1.dx) + (v3.vy * v1.dy); _local4 = ball2ball(ob, _local3); var _local5 = (_local4.len - _local3.r) + ob.r; if (dp < 0) { if ((_local5 >= 0) && (_local5 <= game.maxV)) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } ob.p1.x = ob.p1.x - (_local4.dx * _local5); ob.p1.y = ob.p1.y - (_local4.dy * _local5); CalcVector(ob, true); ob.onGround = true; if (_local5 >= obwallpen) { ob.wall = game["a" + _local2]; wall = "arc"; obwallpen = _local5; if (ob.p == 2) { var _local6 = {p0:ob.p0, p1:_local3.p0}; CalcVector(_local6, true); obwallvx = _local6.vy; obwallvy = -_local6.vx; } else if (ob.p == 0) { var _local7 = {p0:ob.w2.p0, p1:ob.p1}; CalcVector(_local7, true); obwallvx = _local7.vy; obwallvy = -_local7.vx; } else if (ob.p == 1) { var _local7 = {p0:ob.w2.p1, p1:ob.p1}; CalcVector(_local7, true); obwallvx = _local7.vy; obwallvy = -_local7.vx; } } } } else { dis1 = Math.sqrt(((ob.p1.x - _local3.p1.x) * (ob.p1.x - _local3.p1.x)) + ((ob.p1.y - _local3.p1.y) * (ob.p1.y - _local3.p1.y))); dis2 = Math.sqrt(((ob.p1.x - _local3.p2.x) * (ob.p1.x - _local3.p2.x)) + ((ob.p1.y - _local3.p2.y) * (ob.p1.y - _local3.p2.y))); if (dis1 < dis2) { _local3 = {p0:_local3.p1, r:0}; } else { _local3 = {p0:_local3.p2, r:0}; } _local4 = ball2ball(ob, _local3); _local5 = (ob.r + _local3.r) - _local4.len; if (_local5 >= 0) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } ob.p1.x = ob.p1.x + (_local4.dx * _local5); ob.p1.y = ob.p1.y + (_local4.dy * _local5); CalcVector(ob, true); ob.onGround = true; if (_local5 >= obwallpen) { ob.wall = game["a" + _local2]; wall = "arc"; obwallpen = _local5; var _local6 = {p0:ob.p0, p1:_local3.p0}; CalcVector(_local6, true); obwallvx = _local6.vy; obwallvy = -_local6.vx; } } } } _local2++; } ob = CalcVector(ob, false); _local2 = 1; while (_local2 <= level.nrWalls) { var _local3 = game["v" + _local2]; if (_local3.clip._visible || (_local3.t == 4)) { var _local4 = findIntersection(ob, _local3); _local4 = CalcVector(_local4, false); var _local5 = ob.r - _local4.len; if ((_local3.s && (_local5 >= -2)) && (_local3.d != 1)) { if (_local3.p1.x > _local3.p0.x) { ob.p1.x = ob.p1.x + 1; } else { ob.p1.x = ob.p1.x - 1; } } if (_local5 >= 0) { if (_local5 > 15) { hh = hh - (10 + (_local5 - 15)); } if (_local3.t == 6) { ice1 = 1; } if (_local3.d == 1) { hh--; } ob.onGround = true; if (_local3.d != 1) { ob.p1.x = ob.p1.x + (_local4.dx * _local5); ob.p1.y = ob.p1.y + (_local4.dy * _local5); CalcVector(ob, true); var _local10 = {dx:_local4.lx, dy:_local4.ly, lx:_local4.dx, ly:_local4.dy, b:1, f:1}; var _local8 = bounce(ob, _local10); ob.vx = _local8.vx; ob.vy = _local8.vy; } if ((_local5 >= obwallpen) && (_local3.d != 1)) { ob.wall = game["v" + _local2]; wall = "line"; obwallpen = _local5; if (ob.p == 2) { obwallvx = ob.wall.vx; obwallvy = ob.wall.vy; } else if (ob.p == 0) { var _local7 = {p0:ob.wall.p0, p1:ob.p1}; CalcVector(_local7, true); obwallvx = _local7.vy; obwallvy = -_local7.vx; } else if (ob.p == 1) { var _local7 = {p0:ob.wall.p1, p1:ob.p1}; CalcVector(_local7, true); obwallvx = _local7.vy; obwallvy = -_local7.vx; } } } } _local2++; } var _local18 = {p0:ob2.p1, p1:ob.p1}; CalcVector(_local18, true); l_dif = ob2.len - ob.len; l_an = Math.atan(_local18.vy / _local18.vx); if (l_dif > 0) { ob.vx = ob.vx + (((1 - game.ob.airf) * l_dif) * Math.sin(l_an)); ob.vy = ob.vy - (((1 - game.ob.airf) * l_dif) * Math.cos(l_an)); } accc1 = false; accc2 = false; if ((ob2.onGround == true) && (ob.onGround == true)) { wheelie = 0; rd = 0; accc2 = true; accc1 = true; var _local17 = {p0:ob2.p1, p1:ob.p1}; CalcVector(_local17, true); if ((obwallvx < 0) && (wall == "line")) { obwallvy = obwallvy * -1; } if ((obwallvx2 < 0) && (wall2 == "line")) { obwallvy2 = obwallvy2 * -1; } an = Math.atan(obwallvy2 / obwallvx2); an2 = Math.atan(obwallvy / obwallvx); add_len = game.motor_len - _local17.len; anb = Math.atan(_local17.vy / _local17.vx); n = Math.abs(Math.cos(an - anb)); n2 = Math.abs(Math.cos(an2 - anb)); nn = n + n2; vx = (((add_len / nn) * n) / 2) * Math.cos(an); vy = (((add_len / nn) * n) / 2) * Math.sin(an); vx2 = (((add_len / nn) * n2) / 2) * Math.cos(an2); vy2 = (((add_len / nn) * n) / 2) * Math.sin(an2); if (wall2 == "circle") { if (dir == 1) { if ((ob.onGround && (ob2.p1.x < ob2.wall.p0.x)) && (ob2.p1.y > ob2.wall.p0.y)) { vx = vx * -1; vy = vy * -1; } } else if ((ob.onGround && (ob2.p1.x > ob2.wall.p0.x)) && (ob2.p1.y > ob2.wall.p0.y)) { vx = vx * -1; vy = vy * -1; } } else if (wall == "circle") { if (dir == 1) { if ((ob2.onGround && (ob.p1.x < ob.wall.p0.x)) && (ob.p1.y > ob.wall.p0.y)) { vx2 = vx2 * -1; vy2 = vy2 * -1; } } else if ((ob2.onGround && (ob.p1.x > ob.wall.p0.x)) && (ob.p1.y > ob.wall.p0.y)) { vx2 = vx2 * -1; vy2 = vy2 * -1; } } if (ob2.p1.x < ob.p1.x) { ob2.vx = ob2.vx - vx; ob2.vy = ob2.vy - vy; ob.vx = ob.vx + vx2; ob.vy = ob.vy + vy2; } else { ob2.vx = ob2.vx + vx; ob2.vy = ob2.vy + vy; ob.vx = ob.vx - vx2; ob.vy = ob.vy - vy2; } CalcVector(ob2, false); CalcVector(ob, false); } else if ((ob2.onGround == false) && (ob.onGround == true)) { if (Math.abs(ob.p1.y - ob2.p1.y) > 20) { wheelie = wheelie + 2; } rd = 0; accc1 = true; if (acc2 > 0) { acc2 = acc2 - 0.2; } else if (acc2 < 0) { acc2 = acc2 + 0.2; } var _local17 = {p0:{}, p1:{}}; _local17.p0.x = ob2.p1.x; _local17.p0.y = ob2.p1.y; _local17.p1.x = ob.p1.x; _local17.p1.y = ob.p1.y; CalcVector(_local17, true); if ((obwallvx < 0) && (wall == "line")) { obwallvy = obwallvy * -1; } if ((obwallvx2 < 0) && (wall2 == "line")) { obwallvy2 = obwallvy2 * -1; } an = Math.atan(_local17.vy / _local17.vx); add_len = game.motor_len - _local17.len; vx = add_len * Math.cos(an); vy = add_len * Math.sin(an); if (ob2.p1.x < ob.p1.x) { ob2.vx = ob2.vx - (vx / 2); ob2.vy = ob2.vy - (vy / 2); } else { ob2.vx = ob2.vx + (vx / 2); ob2.vy = ob2.vy + (vy / 2); } CalcVector(ob2, false); } else if ((ob2.onGround == true) && (ob.onGround == false)) { if (Math.abs(ob.p1.y - ob2.p1.y) > 20) { wheelie++; } rd = 0; accc2 = true; if (acc1 > 0) { acc1 = acc1 - 0.2; } else if (acc1 < 0) { acc1 = acc1 + 0.2; } var _local17 = {p0:{}, p1:{}}; _local17.p0.x = ob2.p1.x; _local17.p0.y = ob2.p1.y; _local17.p1.x = ob.p1.x; _local17.p1.y = ob.p1.y; CalcVector(_local17, true); if ((obwallvx < 0) && (wall == "line")) { obwallvy = obwallvy * -1; } if ((obwallvx2 < 0) && (wall2 == "line")) { obwallvy2 = obwallvy2 * -1; } an = Math.atan(_local17.vy / _local17.vx); add_len = game.motor_len - _local17.len; vx = add_len * Math.cos(an); vy = add_len * Math.sin(an); if (ob2.p1.x < ob.p1.x) { ob.vx = ob.vx + (vx / 2); ob.vy = ob.vy + (vy / 2); } else { ob.vx = ob.vx - (vx / 2); ob.vy = ob.vy - (vy / 2); } CalcVector(ob, false); } else { wheelie = 0; if (acc2 > 0) { acc2 = acc2 - 0.2; } else if (acc2 < 0) { acc2 = acc2 + 0.2; } if (acc1 > 0) { acc1 = acc1 - 0.2; } else if (acc1 < 0) { acc1 = acc1 + 0.2; } var _local17 = {p0:{}, p1:{}}; _local17.p0.x = ob2.p1.x; _local17.p0.y = ob2.p1.y; _local17.p1.x = ob.p1.x; _local17.p1.y = ob.p1.y; CalcVector(_local17, true); if ((obwallvx < 0) && (wall == "line")) { obwallvy = obwallvy * -1; } if ((obwallvx2 < 0) && (wall2 == "line")) { obwallvy2 = obwallvy2 * -1; } an = Math.atan(_local17.vy / _local17.vx); add_len = game.motor_len - _local17.len; vx = add_len * Math.cos(an); vy = add_len * Math.sin(an); if (ob2.p1.x < ob.p1.x) { ob.vx = ob.vx + (vx / 2); ob.vy = ob.vy + (vy / 2); ob2.vx = ob2.vx - (vx / 2); ob2.vy = ob2.vy - (vy / 2); } else { ob.vx = ob.vx - (vx / 2); ob.vy = ob.vy - (vy / 2); ob2.vx = ob2.vx + (vx / 2); ob2.vy = ob2.vy + (vy / 2); } CalcVector(ob, false); CalcVector(ob2, false); } if (accc2) { acc2 = (Math.sqrt((ob2.vx * ob2.vx) + (ob2.vy * ob2.vy)) * 3) * acice2; if (ob2.vx < 0) { acc2 = acc2 * -1; } } if (accc1) { acc1 = (Math.sqrt((ob.vx * ob.vx) + (ob.vy * ob.vy)) * 3) * acice1; if (ob2.vx < 0) { acc1 = acc1 * -1; } } mc_racer.motorbody.wheel2.wheel._rotation = mc_racer.motorbody.wheel2.wheel._rotation + (acc2 * dir); mc_racer.motorbody.wheel1.wheel._rotation = mc_racer.motorbody.wheel1.wheel._rotation + (acc1 * dir); if (hh <= 0) { gotoAndStop (5); } var _local17 = {p0:{}, p1:{}}; _local17.p0.x = ob2.p1.x; _local17.p0.y = ob2.p1.y; _local17.p1.x = ob.p1.x; _local17.p1.y = ob.p1.y; CalcVector(_local17, true); an = Math.atan(_local17.vy / _local17.vx); p1len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); p1an = an - (Math.atan(pc1.y / pc1.x) * dir); if (deadAdd180()) { p1an = p1an + Math.PI; } p1x = ob2.p1.x + (p1len * Math.cos(p1an)); p1y = ob2.p1.y + (p1len * Math.sin(p1an)); obp1 = {r:5, p0:{x:p1x, y:p1y}, p1:{x:p1x, y:p1y}}; p2len = Math.sqrt((pc2.x * pc2.x) + (pc2.y * pc2.y)); p2an = an - (Math.atan(pc2.y / pc2.x) * dir); if (deadAdd180()) { p2an = p2an + Math.PI; } p2x = ob2.p1.x + (p2len * Math.cos(p2an)); p2y = ob2.p1.y + (p2len * Math.sin(p2an)); obp2 = {r:5, p0:{x:p2x, y:p2y}, p1:{x:p2x, y:p2y}}; xx = obp2.p0.x; yy = obp2.p0.y; xx2 = obp1.p0.x; yy2 = obp1.p0.y; if (((!starsR) && (starsR != 0)) || (starsR < 0)) { starsR = level.nrStars; } if (starsR == 0) { if (Math.sqrt(((xx - game.cp1.p0.x) * (xx - game.cp1.p0.x)) + ((yy - game.cp1.p0.y) * (yy - game.cp1.p0.y))) < 70) { frame++; starsR = -1; dir = 1; if (bonusp > 40) { bonusp = 40 + ((bonusp - 40) / 5); } if (bonusp > 55) { bonusp = 55; } gotoAndStop(frame); } } else { _local2 = 1; while (_local2 <= level.nrStars) { obj = game["star" + _local2]; if ((Math.sqrt(((xx - obj.p0.x) * (xx - obj.p0.x)) + ((yy - obj.p0.y) * (yy - obj.p0.y))) < 70) || (Math.sqrt(((xx2 - obj.p0.x) * (xx2 - obj.p0.x)) + ((yy2 - obj.p0.y) * (yy2 - obj.p0.y))) < 70)) { starsR--; obj.clip.gotoAndStop(61); delete game["star" + _local2]; } _local2++; } } if (obp2.p0.y > 3000) { gotoAndStop (6); } if (checkDead(obp1) || (checkDead(obp2))) { bonusp = 0; wheelie = 0; starsR = level.nrStars; gotoAndStop (4); } gameclip._x = 275 - ((ob2.p1.x + ob.p1.x) / 2); gameclip._y = 255 - ((ob2.p1.y + ob.p1.y) / 2); if (ob.p0.x == ob2.p0.x) { ob2.p0.x = ob2.p0.x + 0.01; } updateBike(); ob.p0.x = ob.p1.x; ob.p0.y = ob.p1.y; ob2.p0.x = ob2.p1.x; ob2.p0.y = ob2.p1.y; if (wheelie > 20) { trickS.gotoAndStop(4); bonusp = bonusp + 1; wheelie = 0; } if (pp) { ppp = pp; r = _root.mc_racer._rotation; if ((r > 0) && (r <= 90)) { pp = 4; } else if ((r > 90) && (r <= 180)) { pp = 3; } else if ((r > -90) && (r <= 0)) { pp = 1; } else { pp = 2; } if (((ppp - 1) == pp) || ((ppp + 3) == pp)) { lc--; } else if (((ppp + 1) == pp) || ((ppp - 3) == pp)) { lc++; } if ((lc == 3) && (r < 10)) { lc = 0; bonusp = bonusp + 7; trickS.gotoAndStop(2); } if ((lc == -4) && (r > -10)) { lc = 0; bonusp = bonusp + 6; trickS.gotoAndStop(3); } } else { pp = 1; lc = 0; } if (_root.mc_racer._visible == false) { _root.mc_racer._visible = true; } if (keySpaceReleased == true) { dir = dir * -1; _root.mc_racer._visible = false; pp = game.ob; game.ob = game.ob2; game.ob2 = pp; _root.mc_racer._yscale = _root.mc_racer._yscale * -1; if (dir == -1) { _root.mc_racer._x = _root.mc_racer._x + _root.game.motor_len; } else if (dir == 1) { _root.mc_racer._x = _root.mc_racer._x - _root.game.motor_len; } } _root.mc_racer._x = 275 - ((ob.p1.x - ob2.p1.x) / 2); _root.mc_racer._y = 252 + ((ob2.p1.y - ob.p1.y) / 2); } stringEnd = "Presented by:"; fader._alpha = 0; ii = 0; onEnterFrame = function () { ii++; if (ii == 1) { sndMenu.start(0, 999); } if (ii <= 100) { sndMenu.setVolume(ii); } if (ii >= 40) { typo.text = substring(stringEnd, 1, ii - 40); } fader._alpha = (ii * 2) - 150; if (fader._alpha > 210) { if (tt == 1) { gotoAndStop (53); } else { gotoAndStop (3); } } }; so = SharedObject.getLocal("userData"); if (so.data.levelNrTotal == null) { so.data.levelNrTotal = 1; } if (so.data.nn == null) { tt = 1; } else { tt = 0; nn = so.data.nn; } levelNrTotal = so.data.levelNrTotal; frame = 5 + (levelNrTotal * 2); sp = 1; sndMenu = new Sound(); sndMenu.attachSound("menusound"); sndMenu.setVolume(0); nextLvl = new Sound(); nextLvl.attachSound("tussentune"); sndChal = new Sound(); sndChal.attachSound("sndchallenge"); sndChal.setVolume(70); sndBike = new Sound(); sndBike.attachSound("sndbike"); playSndBike = function () { if (sp == 1) { sndBike.stop("sndBike2"); sp = 0; sndBike.start(0, 999); } }; sndBike2 = new Sound(); sndBike2.attachSound("sndbike2"); playSndBike2 = function () { if (sp == 0) { sndBike2.stop("sndBike"); sp = 1; sndBike2.start(0, 999); } }; sndGas1 = new Sound(); sndGas2 = new Sound(); sndGas3 = new Sound(); sndGas1.setVolume(80); sndGas2.setVolume(80); sndGas3.setVolume(80); sndGas1.attachSound("gas1"); sndGas2.attachSound("gas2"); sndGas3.attachSound("gas3"); playSndGas = function () { r = Math.round(random(3)) + 1; _root["sndGas" + r].start(0, 1); };
Frame 3
showed = 0; shift = 0; d = 5000; ttt = 1; bonusp = 0; time = 0; nextLvl.stop(); sndChal.stop(); sndMenu.stop(); sndMenu.start(0, 999); viewtop5 = 0; if (!pick1) { i = 1; while (i <= levelNrTotal) { name = "pick" + i; _root.attachMovie("picklevel", name, d); yy = Math.floor(i / 5.3); _root[name]._x = ((-25 - (35 * yy)) + (35 * i)) - (140 * yy); _root[name]._y = 60 + (35 * yy); _root[name].levelNr = i; d = d + 1; i++; } i = 21; while (i > levelNrTotal) { name = "pick" + i; _root.attachMovie("pickscore", name, d); yy = Math.floor(i / 5.3); _root[name]._x = ((-25 - (35 * yy)) + (35 * i)) - (140 * yy); _root[name]._y = 60 + (35 * yy); _root[name].levelNr = i; d = d + 1; i--; } } _root["pick" + ((frame - 5) / 2)].gotoAndStop(2); getTop5((frame - 5) / 2);
Frame 4
showText = " You've chrashed! Mind your safety, will you?"; starsR = -2; gameclip.removeMovieClip(); resetBars(); sndBike.stop(); nextLvl.start(0, 999); showed = 1;
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 5
showText = " You destroyed your bike! Next time try to keep it in one piece!"; starsR = -2; gameclip.removeMovieClip(); resetBars(); sndBike.stop(); nextLvl.start(0, 999); showed = 1;
Frame 6
showText = " That was a long way down! Better don't try that again!"; starsR = -2; gameclip.removeMovieClip(); resetBars(); sndBike.stop(); nextLvl.start(0, 999); showed = 1;
Frame 7
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; playSndBike(); sky.gotoAndStop(1); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:312, y:776}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:384, y:776}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:7, nrCps:1, nrWalls:12, nrCircles:4, nrArcs:1}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:640, y:800}, p1:{x:640, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:960, y:744}, p1:{x:1072, y:672}, b:0, f:0.98, d:0, t:7, s:0}; game.v4 = {p0:{x:16, y:576}, p1:{x:0, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v5 = {p0:{x:1312, y:792}, p1:{x:1512, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v6 = {p0:{x:1512, y:800}, p1:{x:1696, y:712}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:1696, y:712}, p1:{x:1736, y:720}, b:0, f:0.98, d:0, t:1, s:0}; game.v8 = {p0:{x:1736, y:720}, p1:{x:1760, y:752}, b:0, f:0.98, d:0, t:1, s:0}; game.v9 = {p0:{x:1760, y:752}, p1:{x:1760, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v10 = {p0:{x:640, y:640}, p1:{x:648, y:640}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:648, y:640}, p1:{x:648, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:1144, y:808}, p1:{x:1216, y:728}, b:0, f:0.98, d:0, t:7, s:0}; game.c1 = {p0:{x:864, y:808}, r:50.6, t:0, b:0, f:0.98}; game.c2 = {p0:{x:936, y:768}, r:32, t:0, b:0, f:0.98}; game.c3 = {p0:{x:1272, y:752}, r:64, t:3, b:0, f:0.98}; game.c4 = {p0:{x:1984, y:792}, r:48, t:0, b:0, f:0.98}; game.a1 = {p0:{x:480, y:640}, ang1:90, ang2:180, r:160, p1:{x:640, y:640}, p2:{x:480, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2296, y:800}}; game.star1 = {p0:{x:640, y:568}}; game.star2 = {p0:{x:640, y:496}}; game.star3 = {p0:{x:1040, y:752}}; game.star4 = {p0:{x:1272, y:656}}; game.star5 = {p0:{x:1712, y:672}}; game.star6 = {p0:{x:1776, y:648}}; game.star7 = {p0:{x:1848, y:640}}; showText = " Lesson #1: Accelerate and break with the up and down arrows. Maintain your balance by pressing the left and right arrows."; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 7
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 7
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 7
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 7
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 7
onClipEvent (load) { this.swapDepths(9999); }
Frame 8
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 8
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 9
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(1); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:176, y:776}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:240, y:776}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:9, nrCps:1, nrWalls:3, nrCircles:5, nrArcs:6}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:2192, y:800}, p1:{x:2192, y:376}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:472, y:808}, p1:{x:472, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:672, y:760}, r:56, t:0, b:0, f:0.98}; game.c2 = {p0:{x:1104, y:776}, r:56, t:0, b:0, f:0.98}; game.c3 = {p0:{x:1216, y:768}, r:56, t:0, b:0, f:0.98}; game.c4 = {p0:{x:1296, y:704}, r:48, t:0, b:0, f:0.98}; game.c5 = {p0:{x:1360, y:768}, r:40, t:0, b:0, f:0.98}; game.a1 = {p0:{x:400, y:704}, ang1:90, ang2:225, r:96, p1:{x:467.88, y:771.88}, p2:{x:400, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:824, y:672}, ang1:135, ang2:270, r:128, p1:{x:733.49, y:762.51}, p2:{x:824, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:1488, y:720}, ang1:90, ang2:225, r:80, p1:{x:1544.57, y:776.57}, p2:{x:1488, y:800}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:1600, y:720}, ang1:135, ang2:270, r:80, p1:{x:1543.43, y:776.57}, p2:{x:1600, y:800}, t:0, b:0, f:0.98}; game.a5 = {p0:{x:2048, y:656}, ang1:90, ang2:180, r:144, p1:{x:2192, y:656}, p2:{x:2048, y:800}, t:0, b:0, f:0.98}; game.a6 = {p0:{x:536, y:704}, ang1:135, ang2:270, r:96, p1:{x:468.12, y:771.88}, p2:{x:536, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:112, y:800}}; game.star1 = {p0:{x:2152, y:496}}; game.star2 = {p0:{x:2152, y:560}}; game.star3 = {p0:{x:2152, y:624}}; game.star4 = {p0:{x:1544, y:672}}; game.star5 = {p0:{x:648, y:664}}; game.star6 = {p0:{x:688, y:664}}; game.star7 = {p0:{x:1096, y:672}}; game.star8 = {p0:{x:1288, y:608}}; game.star9 = {p0:{x:1200, y:656}}; showText = " Lesson #2: Before you can finish you'll have to collect all stars. You can turn around on your bike by pressing the spacebar."; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 9
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 9
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 9
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 9
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 9
onClipEvent (load) { this.swapDepths(9999); }
Frame 10
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 10
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 11
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(1); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:128, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:200, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:5, nrCps:1, nrWalls:17, nrCircles:4, nrArcs:1}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:424, y:776}, p1:{x:392, y:832}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:600, y:704}, p1:{x:776, y:560}, b:0.7, f:10, d:0, t:6, s:0}; game.v4 = {p0:{x:776, y:560}, p1:{x:952, y:536}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:952, y:536}, p1:{x:1032, y:368}, b:0, f:0.98, d:0, t:0, s:0}; game.v6 = {p0:{x:1128, y:368}, p1:{x:1128, y:792}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:1142, y:800}, p1:{x:1232, y:710}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:1322, y:710}, p1:{x:1400, y:784}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:600, y:800}, p1:{x:600, y:704}, b:0, f:0.98, d:0, t:1, s:0}; game.v10 = {p0:{x:400, y:792}, p1:{x:600, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v11 = {p0:{x:1400, y:784}, p1:{x:1744, y:784}, b:0.7, f:10, d:0, t:6, s:0}; game.v12 = {p0:{x:1744, y:784}, p1:{x:1776, y:744}, b:0.7, f:10, d:0, t:6, s:0}; game.v13 = {p0:{x:1776, y:744}, p1:{x:1840, y:704}, b:0.7, f:10, d:0, t:6, s:0}; game.v14 = {p0:{x:1840, y:704}, p1:{x:2016, y:704}, b:0.7, f:10, d:0, t:6, s:0}; game.v15 = {p0:{x:2064, y:656}, p1:{x:2296, y:512}, b:0, f:0.98, d:0, t:0, s:0}; game.v16 = {p0:{x:2296, y:512}, p1:{x:2456, y:512}, b:0, f:0.98, d:0, t:1, s:0}; game.v17 = {p0:{x:2544, y:600}, p1:{x:2544, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.c1 = {p0:{x:1080, y:368}, r:48, t:1, b:0, f:0.98}; game.c2 = {p0:{x:1279, y:748}, r:57, t:99, b:0, f:0.98}; game.c3 = {p0:{x:2064, y:704}, r:48, t:1, b:0, f:0.98}; game.c4 = {p0:{x:2456, y:600}, r:88, t:1, b:0, f:0.98}; game.a1 = {p0:{x:344, y:688}, ang1:90, ang2:225, r:112, p1:{x:423.2, y:767.2}, p2:{x:344, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2656, y:800}}; game.so1 = {type:3, p0:{x:1142, y:690}}; game.star1 = {p0:{x:1120, y:304}}; game.star2 = {p0:{x:856, y:496}}; game.star3 = {p0:{x:496, y:680}}; game.star4 = {p0:{x:1272, y:640}}; game.star5 = {p0:{x:1568, y:736}}; showText = " Lesson 3#: On ice you'll need all the grip you can get. So spread your weight over both wheels. Also make sure you have enough speed."; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 11
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 11
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 11
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 11
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 11
onClipEvent (load) { this.swapDepths(9998); }
Frame 12
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 12
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 13
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:488, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:560, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:2, nrStars:11, nrCps:1, nrWalls:23, nrCircles:5, nrArcs:2}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:1206, y:800}, p1:{x:1296, y:710}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:1386, y:710}, p1:{x:1476, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:1676, y:596}, p1:{x:2059, y:596}, b:0, f:0.98, d:0, t:99, s:0}; game.v5 = {p0:{x:2059, y:596}, p1:{x:2059, y:615}, b:0, f:0.98, d:0, t:99, s:0}; game.v6 = {p0:{x:2059, y:615}, p1:{x:2110, y:630}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:2110, y:630}, p1:{x:2180, y:630}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:2180, y:630}, p1:{x:2203, y:778}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:1739, y:801}, p1:{x:1676, y:742}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:1676, y:742}, p1:{x:1676, y:596}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:1520, y:272}, p1:{x:1792, y:256}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:1536, y:656}, p1:{x:1676, y:596}, b:0, f:0.98, d:0, t:7, s:0}; game.v13 = {p0:{x:1552, y:808}, p1:{x:1536, y:656}, b:0, f:0.98, d:0, t:7, s:0}; game.v14 = {p0:{x:824, y:736}, p1:{x:992, y:504}, b:0, f:0.98, d:0, t:1, s:0}; game.v15 = {p0:{x:672, y:792}, p1:{x:872, y:791.48}, b:0, f:0.98, d:1, t:0, s:0}; game.v16 = {p0:{x:1008, y:848}, p1:{x:1240, y:784}, b:0, f:0.98, d:0, t:99, s:0}; game.v17 = {p0:{x:992, y:504}, p1:{x:1024, y:504}, b:0, f:0.98, d:0, t:1, s:0}; game.v18 = {p0:{x:1024, y:504}, p1:{x:1040, y:528}, b:0, f:0.98, d:0, t:1, s:0}; game.v19 = {p0:{x:1040, y:528}, p1:{x:904, y:720}, b:0, f:0.98, d:0, t:1, s:0}; game.v20 = {p0:{x:848, y:752}, p1:{x:824, y:736}, b:0, f:0.98, d:0, t:1, s:0}; game.v21 = {p0:{x:904, y:720}, p1:{x:848, y:752}, b:0, f:0.98, d:0, t:1, s:0}; game.v22 = {p0:{x:3168, y:792}, p1:{x:3368, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v23 = {p0:{x:3368, y:792}, p1:{x:3336, y:632}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:1343, y:748}, r:57, t:99, b:0, f:0.98}; game.c2 = {p0:{x:2256, y:752}, r:64, t:0, b:0, f:0.98}; game.c3 = {p0:{x:688, y:760}, r:67.88, t:3, b:0, f:0.98}; game.c4 = {p0:{x:2512, y:736}, r:72, t:3, b:0, f:0.98}; game.c5 = {p0:{x:2624, y:760}, r:48, t:0, b:0, f:0.98}; game.a1 = {p0:{x:216, y:688}, ang1:90, ang2:225, r:112, p1:{x:295.2, y:767.2}, p2:{x:216, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:376, y:688}, ang1:135, ang2:270, r:112, p1:{x:296.8, y:767.2}, p2:{x:376, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:1344, y:696}}; game.so1 = {type:3, p0:{x:1206, y:690}}; game.so2 = {type:2, p0:{x:1676, y:596}}; game.star1 = {p0:{x:1872, y:576}}; game.star2 = {p0:{x:896, y:552}}; game.star3 = {p0:{x:688, y:608}}; game.star4 = {p0:{x:296, y:704}}; game.star5 = {p0:{x:1792, y:576}}; game.star6 = {p0:{x:1960, y:576}}; game.star7 = {p0:{x:2632, y:680}}; game.star8 = {p0:{x:2512, y:624}}; game.star9 = {p0:{x:2984, y:768}}; game.star10 = {p0:{x:3048, y:768}}; game.star11 = {p0:{x:3112, y:768}}; showText = " Lesson #4: By pressing the left and right arrow you can also adjust the grips of your motor to left or right."; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 13
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 13
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 13
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 13
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 13
onClipEvent (load) { this.swapDepths(9999); }
Frame 14
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 14
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 15
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:168, y:792}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:240, y:792}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:8, nrCps:1, nrWalls:32, nrCircles:3, nrArcs:3}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:416, y:808}, p1:{x:416, y:720}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:416, y:720}, p1:{x:488, y:720}, b:0, f:0.98, d:0, t:1, s:0}; game.v4 = {p0:{x:488, y:720}, p1:{x:488, y:816}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:352, y:816}, p1:{x:416, y:720}, b:0, f:0.98, d:0, t:7, s:0}; game.v6 = {p0:{x:416, y:720}, p1:{x:432, y:848}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:488, y:768}, p1:{x:520, y:808}, b:0, f:0.98, d:0, t:7, s:0}; game.v8 = {p0:{x:648, y:632}, p1:{x:688, y:632}, b:0, f:0.98, d:0, t:3, s:0}; game.v9 = {p0:{x:688, y:632}, p1:{x:688, y:672}, b:0, f:0.98, d:0, t:4, s:0}; game.v10 = {p0:{x:688, y:672}, p1:{x:648, y:672}, b:0, f:0.98, d:0, t:4, s:0}; game.v11 = {p0:{x:648, y:672}, p1:{x:648, y:632}, b:0, f:0.98, d:0, t:4, s:0}; game.v12 = {p0:{x:608, y:816}, p1:{x:648, y:672}, b:0, f:0.98, d:0, t:7, s:0}; game.v13 = {p0:{x:688, y:672}, p1:{x:720, y:784}, b:0, f:0.98, d:0, t:7, s:0}; game.v14 = {p0:{x:1016, y:800}, p1:{x:1016, y:568}, b:0, f:0.98, d:0, t:1, s:0}; game.v15 = {p0:{x:1016, y:568}, p1:{x:1056, y:568}, b:0, f:0.98, d:0, t:1, s:0}; game.v16 = {p0:{x:1056, y:568}, p1:{x:1056, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v17 = {p0:{x:1056, y:672}, p1:{x:1296, y:672}, b:0, f:0.98, d:0, t:1, s:0}; game.v18 = {p0:{x:1384, y:656}, p1:{x:1456, y:816}, b:0, f:0.98, d:0, t:7, s:0}; game.v19 = {p0:{x:2042, y:732}, p1:{x:2042, y:586}, b:0, f:0.98, d:0, t:99, s:0}; game.v20 = {p0:{x:2042, y:586}, p1:{x:2425, y:586}, b:0, f:0.98, d:0, t:99, s:0}; game.v21 = {p0:{x:1432, y:616}, p1:{x:1384, y:656}, b:0, f:0.98, d:0, t:99, s:0}; game.v22 = {p0:{x:2425, y:586}, p1:{x:2425, y:605}, b:0, f:0.98, d:0, t:99, s:0}; game.v23 = {p0:{x:2105, y:791}, p1:{x:2042, y:732}, b:0, f:0.98, d:0, t:99, s:0}; game.v24 = {p0:{x:2425, y:605}, p1:{x:2476, y:620}, b:0, f:0.98, d:0, t:99, s:0}; game.v25 = {p0:{x:2476, y:620}, p1:{x:2546, y:620}, b:0, f:0.98, d:0, t:99, s:0}; game.v26 = {p0:{x:2546, y:620}, p1:{x:2569, y:768}, b:0, f:0.98, d:0, t:99, s:0}; game.v27 = {p0:{x:336, y:800}, p1:{x:376, y:784}, b:0, f:0.98, d:0, t:7, s:0}; game.v28 = {p0:{x:2696, y:800}, p1:{x:2704, y:608}, b:0, f:0.98, d:0, t:7, s:0}; game.v29 = {p0:{x:2768, y:608}, p1:{x:2784, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v30 = {p0:{x:2864, y:792}, p1:{x:3064, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v31 = {p0:{x:1872, y:816}, p1:{x:1880, y:608}, b:0, f:0.98, d:0, t:7, s:0}; game.v32 = {p0:{x:1880, y:608}, p1:{x:2042, y:586}, b:0, f:0.98, d:0, t:7, s:0}; game.c1 = {p0:{x:2736, y:608}, r:32, t:3, b:0, f:0.98}; game.c2 = {p0:{x:2872, y:760}, r:48, t:3, b:0, f:0.98}; game.c3 = {p0:{x:3056, y:784}, r:32, t:3, b:0, f:0.98}; game.a1 = {p0:{x:776, y:728}, ang1:135, ang2:270, r:79.2, p1:{x:720, y:784}, p2:{x:776, y:807.2}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:872, y:656}, ang1:90, ang2:180, r:144, p1:{x:1016, y:656}, p2:{x:872, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:1296, y:480}, ang1:90, ang2:225, r:192, p1:{x:1431.76, y:615.76}, p2:{x:1296, y:672}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:3288, y:800}}; game.so1 = {type:2, p0:{x:2042, y:586}}; game.star1 = {p0:{x:576, y:752}}; game.star2 = {p0:{x:2736, y:528}}; game.star3 = {p0:{x:2984, y:680}}; game.star4 = {p0:{x:2232, y:544}}; game.star5 = {p0:{x:664, y:584}}; game.star6 = {p0:{x:840, y:744}}; game.star7 = {p0:{x:1032, y:520}}; game.star8 = {p0:{x:1536, y:528}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 15
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 15
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 15
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 15
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 15
onClipEvent (load) { this.swapDepths(9998); }
Frame 16
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 16
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 17
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:224, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:304, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:15, nrCps:1, nrWalls:27, nrCircles:12, nrArcs:3}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:760, y:800}, p1:{x:760, y:512}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:760, y:512}, p1:{x:736, y:432}, b:0, f:0.98, d:0, t:1, s:0}; game.v4 = {p0:{x:288, y:496}, p1:{x:544, y:496}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:128, y:304}, p1:{x:128, y:336}, b:0, f:0.98, d:0, t:1, s:0}; game.v6 = {p0:{x:952, y:360}, p1:{x:1112, y:144}, b:0, f:0.98, d:0, t:7, s:0}; game.v7 = {p0:{x:144, y:264}, p1:{x:128, y:304}, b:0, f:0.98, d:0, t:0, s:0}; game.v8 = {p0:{x:272, y:272}, p1:{x:464, y:216}, b:0, f:0.98, d:0, t:0, s:0}; game.v9 = {p0:{x:544, y:208}, p1:{x:688, y:200}, b:0, f:0.98, d:0, t:0, s:0}; game.v10 = {p0:{x:768, y:216}, p1:{x:904, y:176}, b:0, f:0.98, d:0, t:0, s:0}; game.v11 = {p0:{x:728, y:416}, p1:{x:960, y:584}, b:0, f:0.98, d:0, t:7, s:0}; game.v12 = {p0:{x:768, y:504}, p1:{x:768, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:744, y:432}, p1:{x:768, y:504}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:960, y:584}, p1:{x:960, y:792}, b:0, f:0.98, d:0, t:7, s:0}; game.v15 = {p0:{x:1184, y:696}, p1:{x:1304, y:672}, b:0, f:0.98, d:0, t:7, s:0}; game.v16 = {p0:{x:1352, y:848}, p1:{x:1416, y:640}, b:0, f:0.98, d:0, t:7, s:0}; game.v17 = {p0:{x:1408, y:672}, p1:{x:1544, y:832}, b:0, f:0.98, d:0, t:7, s:0}; game.v18 = {p0:{x:960, y:792}, p1:{x:1160, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v19 = {p0:{x:2192, y:768}, p1:{x:2320, y:656}, b:0, f:0.98, d:0, t:0, s:0}; game.v20 = {p0:{x:2032, y:792}, p1:{x:2232, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v21 = {p0:{x:2024, y:768}, p1:{x:2024, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v22 = {p0:{x:2320, y:664}, p1:{x:2320, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v23 = {p0:{x:1328, y:712}, p1:{x:1304, y:840}, b:0, f:0.98, d:0, t:7, s:0}; game.v24 = {p0:{x:800, y:256}, p1:{x:768, y:224}, b:0, f:0.98, d:0, t:1, s:0}; game.v25 = {p0:{x:904, y:192}, p1:{x:800, y:256}, b:0, f:0.98, d:0, t:1, s:0}; game.v26 = {p0:{x:608, y:248}, p1:{x:544, y:224}, b:0, f:0.98, d:0, t:1, s:0}; game.v27 = {p0:{x:688, y:216}, p1:{x:608, y:248}, b:0, f:0.98, d:0, t:1, s:0}; game.c1 = {p0:{x:544, y:576}, r:80, t:1, b:0, f:0.98}; game.c2 = {p0:{x:280, y:312}, r:51.22, t:1, b:0, f:0.98}; game.c3 = {p0:{x:968, y:384}, r:32, t:1, b:0, f:0.98}; game.c4 = {p0:{x:1136, y:168}, r:32, t:1, b:0, f:0.98}; game.c5 = {p0:{x:1216, y:760}, r:73.76, t:3, b:0, f:0.98}; game.c6 = {p0:{x:1304, y:696}, r:32, t:3, b:0, f:0.98}; game.c7 = {p0:{x:1464, y:608}, r:56.57, t:3, b:0, f:0.98}; game.c8 = {p0:{x:1560, y:528}, r:32, t:3, b:0, f:0.98}; game.c9 = {p0:{x:1648, y:752}, r:72.44, t:3, b:0, f:0.98}; game.c10 = {p0:{x:1592, y:624}, r:67.88, t:3, b:0, f:0.98}; game.c11 = {p0:{x:1552, y:792}, r:32, t:3, b:0, f:0.98}; game.c12 = {p0:{x:1504, y:712}, r:56, t:3, b:0, f:0.98}; game.a1 = {p0:{x:608, y:648}, ang1:90, ang2:180, r:152, p1:{x:760, y:648}, p2:{x:608, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:288, y:336}, ang1:180, ang2:270, r:160, p1:{x:128, y:336}, p2:{x:288, y:496}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:1936, y:680}, ang1:90, ang2:225, r:120, p1:{x:2020.85, y:764.85}, p2:{x:1936, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2624, y:800}}; game.star1 = {p0:{x:384, y:768}}; game.star2 = {p0:{x:448, y:768}}; game.star3 = {p0:{x:512, y:768}}; game.star4 = {p0:{x:184, y:304}}; game.star5 = {p0:{x:208, y:240}}; game.star6 = {p0:{x:624, y:152}}; game.star7 = {p0:{x:664, y:328}}; game.star8 = {p0:{x:576, y:312}}; game.star9 = {p0:{x:488, y:312}}; game.star10 = {p0:{x:912, y:320}}; game.star11 = {p0:{x:832, y:432}}; game.star12 = {p0:{x:912, y:480}}; game.star13 = {p0:{x:1560, y:456}}; game.star14 = {p0:{x:1224, y:648}}; game.star15 = {p0:{x:2224, y:672}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 17
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 17
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 17
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 17
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 17
onClipEvent (load) { this.swapDepths(9999); }
Frame 18
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 18
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 19
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:1872, y:624}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:1944, y:624}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:12, nrCps:1, nrWalls:27, nrCircles:7, nrArcs:2}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:2504, y:640}, p1:{x:2504, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:2568, y:640}, p1:{x:2568, y:432}, b:0, f:0.98, d:0, t:1, s:0}; game.v4 = {p0:{x:1808, y:640}, p1:{x:1984, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:1808, y:520}, p1:{x:1808, y:648}, b:0, f:0.98, d:0, t:1, s:0}; game.v6 = {p0:{x:1800, y:512}, p1:{x:1960, y:496}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:1960, y:496}, p1:{x:1808, y:520}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:1800, y:640}, p1:{x:1800, y:512}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:2568, y:432}, p1:{x:2432, y:432}, b:0, f:0.98, d:0, t:1, s:0}; game.v10 = {p0:{x:1454, y:660}, p1:{x:1632, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:1454, y:694}, p1:{x:1454, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:1632, y:660}, p1:{x:1632, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:1612, y:694}, p1:{x:1612, y:801}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:1473, y:801}, p1:{x:1473, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:1120, y:536}, p1:{x:1288, y:736}, b:0, f:0.98, d:0, t:0, s:0}; game.v16 = {p0:{x:1256, y:792}, p1:{x:1456, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v17 = {p0:{x:592, y:824}, p1:{x:832, y:504}, b:0, f:0.98, d:0, t:7, s:0}; game.v18 = {p0:{x:392, y:792}, p1:{x:592, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v19 = {p0:{x:328, y:752}, p1:{x:384, y:816}, b:0, f:0.98, d:0, t:7, s:0}; game.v20 = {p0:{x:1032, y:520}, p1:{x:1096, y:528}, b:0, f:0.98, d:0, t:1, s:0}; game.v21 = {p0:{x:1808, y:552}, p1:{x:1840, y:512}, b:0, f:0.98, d:0, t:99, s:0}; game.v22 = {p0:{x:1080, y:576}, p1:{x:1040, y:528}, b:0, f:0.98, d:0, t:99, s:0}; game.v23 = {p0:{x:1712, y:824}, p1:{x:1792, y:648}, b:0, f:0.98, d:0, t:7, s:0}; game.v24 = {p0:{x:80, y:808}, p1:{x:192, y:720}, b:0, f:0.98, d:0, t:7, s:0}; game.v25 = {p0:{x:192, y:720}, p1:{x:184, y:792}, b:0, f:0.98, d:0, t:99, s:0}; game.v26 = {p0:{x:176, y:792}, p1:{x:375.97, y:795.32}, b:0, f:0.98, d:1, t:0, s:0}; game.v27 = {p0:{x:2496, y:640}, p1:{x:2504, y:640}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:1224, y:760}, r:56, t:0, b:0, f:0.98}; game.c2 = {p0:{x:1096, y:560}, r:32, t:1, b:0, f:0.98}; game.c3 = {p0:{x:864, y:536}, r:48, t:1, b:0, f:0.98}; game.c4 = {p0:{x:48, y:672}, r:32, t:3, b:0, f:0.98}; game.c5 = {p0:{x:-16, y:760}, r:80, t:3, b:0, f:0.98}; game.c6 = {p0:{x:104, y:728}, r:48.66, t:3, b:0, f:0.98}; game.c7 = {p0:{x:160, y:784}, r:32, t:3, b:0, f:0.98}; game.a1 = {p0:{x:2336, y:640}, ang1:90, ang2:180, r:160, p1:{x:2496, y:640}, p2:{x:2336, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:2144, y:640}, ang1:180, ang2:270, r:160, p1:{x:1984, y:640}, p2:{x:2144, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:48, y:640}}; game.so1 = {type:1, p0:{x:1454, y:660}}; game.star1 = {p0:{x:1656, y:544}}; game.star2 = {p0:{x:1600, y:560}}; game.star3 = {p0:{x:1552, y:600}}; game.star4 = {p0:{x:1488, y:576}}; game.star5 = {p0:{x:1408, y:560}}; game.star6 = {p0:{x:272, y:688}}; game.star7 = {p0:{x:1328, y:560}}; game.star8 = {p0:{x:176, y:680}}; game.star9 = {p0:{x:680, y:616}}; game.star10 = {p0:{x:576, y:680}}; game.star11 = {p0:{x:968, y:464}}; game.star12 = {p0:{x:2456, y:456}}; showText = " Tip: By making frontflips, backfips and wheelies you can reduce your time."; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 19
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 19
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 19
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 19
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 19
onClipEvent (load) { this.swapDepths(9998); }
Frame 20
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 20
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 21
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:168, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:240, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:3, nrStars:11, nrCps:1, nrWalls:27, nrCircles:7, nrArcs:0}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:960, y:800}, p1:{x:1050, y:710}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:1140, y:710}, p1:{x:1230, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:1602, y:596}, p1:{x:1985, y:596}, b:0, f:0.98, d:0, t:99, s:0}; game.v5 = {p0:{x:1985, y:596}, p1:{x:1985, y:615}, b:0, f:0.98, d:0, t:99, s:0}; game.v6 = {p0:{x:1985, y:615}, p1:{x:2036, y:630}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:2036, y:630}, p1:{x:2106, y:630}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:2106, y:630}, p1:{x:2129, y:778}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:1584, y:736}, p1:{x:1602, y:596}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:1665, y:801}, p1:{x:1584, y:736}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:3056, y:816}, p1:{x:3192, y:744}, b:0, f:0.98, d:0, t:1, s:0}; game.v12 = {p0:{x:2384, y:726}, p1:{x:2384, y:580}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:2384, y:580}, p1:{x:2767, y:580}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:2767, y:580}, p1:{x:2767, y:599}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:2767, y:599}, p1:{x:2818, y:614}, b:0, f:0.98, d:0, t:99, s:0}; game.v16 = {p0:{x:2818, y:614}, p1:{x:2888, y:614}, b:0, f:0.98, d:0, t:99, s:0}; game.v17 = {p0:{x:2888, y:614}, p1:{x:2911, y:762}, b:0, f:0.98, d:0, t:99, s:0}; game.v18 = {p0:{x:2447, y:785}, p1:{x:2384, y:726}, b:0, f:0.98, d:0, t:99, s:0}; game.v19 = {p0:{x:2911, y:762}, p1:{x:2816, y:768}, b:0, f:0.98, d:0, t:99, s:0}; game.v20 = {p0:{x:2160, y:792}, p1:{x:2360, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v21 = {p0:{x:3192, y:744}, p1:{x:3208, y:752}, b:0, f:0.98, d:0, t:1, s:0}; game.v22 = {p0:{x:3208, y:752}, p1:{x:3184, y:808}, b:0, f:0.98, d:0, t:1, s:0}; game.v23 = {p0:{x:3376, y:808}, p1:{x:3376, y:672}, b:0, f:0.98, d:0, t:1, s:0}; game.v24 = {p0:{x:3376, y:672}, p1:{x:3400, y:648}, b:0, f:0.98, d:0, t:1, s:0}; game.v25 = {p0:{x:3400, y:648}, p1:{x:3584, y:608}, b:0, f:0.98, d:0, t:1, s:0}; game.v26 = {p0:{x:3184, y:792}, p1:{x:3384, y:791.73}, b:0, f:0.98, d:1, t:0, s:0}; game.v27 = {p0:{x:2400, y:792}, p1:{x:2928, y:792}, b:0, f:0.98, d:0, t:1, s:0}; game.c1 = {p0:{x:1097, y:748}, r:57, t:99, b:0, f:0.98}; game.c2 = {p0:{x:1264, y:768}, r:48, t:3, b:0, f:0.98}; game.c3 = {p0:{x:3552, y:736}, r:106.73, t:0, b:0, f:0.98}; game.c4 = {p0:{x:2304, y:752}, r:40, t:3, b:0, f:0.98}; game.c5 = {p0:{x:2352, y:608}, r:32, t:3, b:0, f:0.98}; game.c6 = {p0:{x:2344, y:680}, r:40, t:3, b:0, f:0.98}; game.c7 = {p0:{x:2344, y:680}, r:40, t:3, b:0, f:0.98}; game.cp1 = {p0:{x:3584, y:608}}; game.so1 = {type:3, p0:{x:960, y:690}}; game.so2 = {type:2, p0:{x:1602, y:596}}; game.so3 = {type:2, p0:{x:2384, y:580}}; game.star1 = {p0:{x:1376, y:536}}; game.star2 = {p0:{x:1472, y:544}}; game.star3 = {p0:{x:1288, y:544}}; game.star4 = {p0:{x:1552, y:560}}; game.star5 = {p0:{x:408, y:760}}; game.star6 = {p0:{x:656, y:760}}; game.star7 = {p0:{x:888, y:760}}; game.star8 = {p0:{x:3280, y:608}}; game.star9 = {p0:{x:2464, y:544}}; game.star10 = {p0:{x:2688, y:544}}; game.star11 = {p0:{x:2576, y:544}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 21
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 21
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 21
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 21
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 21
onClipEvent (load) { this.swapDepths(9999); }
Frame 22
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 22
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 23
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(1); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:88, y:760}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:160, y:760}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:9, nrCps:1, nrWalls:10, nrCircles:15, nrArcs:1}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:296, y:816}, p1:{x:352, y:760}, b:0, f:0.98, d:0, t:7, s:0}; game.v3 = {p0:{x:1024, y:760}, p1:{x:1024, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:512, y:568}, p1:{x:640, y:808}, b:0, f:0.98, d:0, t:7, s:0}; game.v5 = {p0:{x:1344, y:680}, p1:{x:1512, y:576}, b:0, f:0.98, d:0, t:0, s:0}; game.v6 = {p0:{x:1512, y:576}, p1:{x:1608, y:512}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:2448, y:792}, p1:{x:2647.99, y:793.83}, b:0, f:0.98, d:1, t:0, s:0}; game.v8 = {p0:{x:2672, y:792}, p1:{x:2872, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v9 = {p0:{x:3848, y:640}, p1:{x:3885.18, y:443.49}, b:0, f:0.98, d:1, t:0, s:0}; game.v10 = {p0:{x:2928, y:792}, p1:{x:3128, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.c1 = {p0:{x:408, y:760}, r:64, t:3, b:0, f:0.98}; game.c2 = {p0:{x:536, y:752}, r:64, t:3, b:0, f:0.98}; game.c3 = {p0:{x:464, y:656}, r:58.24, t:3, b:0, f:0.98}; game.c4 = {p0:{x:1312, y:536}, r:32, t:1, b:0, f:0.98}; game.c5 = {p0:{x:1360, y:704}, r:32, t:1, b:0, f:0.98}; game.c6 = {p0:{x:480, y:568}, r:32, t:3, b:0, f:0.98}; game.c7 = {p0:{x:1760, y:584}, r:48, t:1, b:0, f:0.98}; game.c8 = {p0:{x:1928, y:624}, r:48, t:1, b:0, f:0.98}; game.c9 = {p0:{x:2192, y:536}, r:48, t:1, b:0, f:0.98}; game.c10 = {p0:{x:2040, y:688}, r:24, t:1, b:0, f:0.98}; game.c11 = {p0:{x:2136, y:656}, r:24, t:1, b:0, f:0.98}; game.c12 = {p0:{x:2432, y:768}, r:48, t:3, b:0, f:0.98}; game.c13 = {p0:{x:2640, y:744}, r:72.44, t:3, b:0, f:0.98}; game.c14 = {p0:{x:2896, y:752}, r:65.97, t:3, b:0, f:0.98}; game.c15 = {p0:{x:3152, y:752}, r:65.97, t:3, b:0, f:0.98}; game.a1 = {p0:{x:912, y:640}, ang1:90, ang2:225, r:160, p1:{x:1025.14, y:753.14}, p2:{x:912, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:3160, y:688}}; game.star1 = {p0:{x:1856, y:528}}; game.star2 = {p0:{x:1536, y:504}}; game.star3 = {p0:{x:1328, y:632}}; game.star4 = {p0:{x:480, y:488}}; game.star5 = {p0:{x:1760, y:480}}; game.star6 = {p0:{x:1424, y:560}}; game.star7 = {p0:{x:984, y:704}}; game.star8 = {p0:{x:912, y:736}}; game.star9 = {p0:{x:824, y:752}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 23
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 23
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 23
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 23
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 23
onClipEvent (load) { this.swapDepths(9998); }
Frame 24
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 24
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 25
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:1872, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:1944, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:2, nrStars:9, nrCps:1, nrWalls:24, nrCircles:6, nrArcs:7}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:1808, y:632}, p1:{x:1808, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:1800, y:632}, p1:{x:1808, y:632}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:1808, y:440}, p1:{x:2096, y:440}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:3041, y:801}, p1:{x:3041, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v6 = {p0:{x:3022, y:694}, p1:{x:3022, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:3022, y:660}, p1:{x:3200, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:3180, y:694}, p1:{x:3180, y:801}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:3200, y:660}, p1:{x:3200, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:3040, y:720}, p1:{x:3022, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:3304, y:816}, p1:{x:3456, y:672}, b:0, f:0.98, d:0, t:7, s:0}; game.v12 = {p0:{x:3296, y:816}, p1:{x:3442.08, y:679.4}, b:0, f:0.98, d:1, t:0, s:0}; game.v13 = {p0:{x:3456, y:560}, p1:{x:3456, y:808}, b:0, f:0.98, d:0, t:7, s:0}; game.v14 = {p0:{x:1096, y:805}, p1:{x:1116, y:787}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:1312, y:800}, p1:{x:1312, y:712}, b:0, f:0.98, d:0, t:1, s:0}; game.v16 = {p0:{x:1312, y:712}, p1:{x:1320, y:712}, b:0, f:0.98, d:0, t:99, s:0}; game.v17 = {p0:{x:672, y:648}, p1:{x:680, y:808}, b:0, f:0.98, d:0, t:7, s:0}; game.v18 = {p0:{x:464, y:832}, p1:{x:672, y:648}, b:0, f:0.98, d:0, t:7, s:0}; game.v19 = {p0:{x:544, y:608}, p1:{x:672, y:648}, b:0, f:0.98, d:0, t:7, s:0}; game.v20 = {p0:{x:680, y:808}, p1:{x:544, y:608}, b:0, f:0.98, d:0, t:7, s:0}; game.v21 = {p0:{x:440, y:800}, p1:{x:544, y:608}, b:0, f:0.98, d:0, t:7, s:0}; game.v22 = {p0:{x:368, y:816}, p1:{x:480, y:736}, b:0, f:0.98, d:0, t:7, s:0}; game.v23 = {p0:{x:888, y:824}, p1:{x:864, y:768}, b:0, f:0.98, d:0, t:99, s:0}; game.v24 = {p0:{x:688, y:792}, p1:{x:888, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.c1 = {p0:{x:3232, y:688}, r:32, t:3, b:0, f:0.98}; game.c2 = {p0:{x:3248, y:784}, r:64.5, t:3, b:0, f:0.98}; game.c3 = {p0:{x:3408, y:656}, r:48, t:3, b:0, f:0.98}; game.c4 = {p0:{x:3392, y:776}, r:32, t:3, b:0, f:0.98}; game.c5 = {p0:{x:1136, y:788}, r:15, t:99, b:0, f:0.98}; game.c6 = {p0:{x:3408, y:560}, r:48, t:3, b:0, f:0.98}; game.a1 = {p0:{x:1632, y:632}, ang1:90, ang2:180, r:168, p1:{x:1800, y:632}, p2:{x:1632, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:1960, y:640}, ang1:90, ang2:180, r:160, p1:{x:2120, y:640}, p2:{x:1960, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:2280, y:640}, ang1:180, ang2:270, r:160, p1:{x:2120, y:640}, p2:{x:2280, y:800}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:2936, y:704}, ang1:90, ang2:180, r:96, p1:{x:3032, y:704}, p2:{x:2936, y:800}, t:0, b:0, f:0.98}; game.a5 = {p0:{x:3600, y:656}, ang1:180, ang2:270, r:144, p1:{x:3456, y:656}, p2:{x:3600, y:800}, t:0, b:0, f:0.98}; game.a6 = {p0:{x:1408, y:712}, ang1:180, ang2:270, r:88, p1:{x:1320, y:712}, p2:{x:1408, y:800}, t:0, b:0, f:0.98}; game.a7 = {p0:{x:944, y:688}, ang1:135, ang2:270, r:113.14, p1:{x:864, y:768}, p2:{x:944, y:801.14}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:1880, y:800}}; game.so1 = {type:1, p0:{x:3022, y:660}}; game.so2 = {type:4, p0:{x:1096, y:772}}; game.star1 = {p0:{x:3064, y:624}}; game.star2 = {p0:{x:3144, y:624}}; game.star3 = {p0:{x:3400, y:496}}; game.star4 = {p0:{x:3528, y:704}}; game.star5 = {p0:{x:2024, y:384}}; game.star6 = {p0:{x:1872, y:384}}; game.star7 = {p0:{x:1304, y:560}}; game.star8 = {p0:{x:784, y:432}}; game.star9 = {p0:{x:784, y:648}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 25
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 25
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 25
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 25
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 25
onClipEvent (load) { this.swapDepths(9999); }
Frame 26
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 26
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 27
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:64, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:136, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:9, nrCps:1, nrWalls:9, nrCircles:4, nrArcs:7}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:416, y:640}, p1:{x:416, y:672}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:784, y:720}, p1:{x:784, y:608}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:1056, y:768}, p1:{x:1016, y:816}, b:0, f:0.98, d:0, t:99, s:0}; game.v5 = {p0:{x:1048, y:792}, p1:{x:1247.99, y:794}, b:0, f:0.98, d:1, t:0, s:0}; game.v6 = {p0:{x:1248, y:792}, p1:{x:1448, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v7 = {p0:{x:1496, y:832}, p1:{x:1440, y:768}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:1872, y:624}, p1:{x:1936, y:504}, b:0.7, f:10, d:0, t:6, s:0}; game.v9 = {p0:{x:1824, y:624}, p1:{x:1824, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:1984, y:512}, r:48, t:1, b:0, f:0.98}; game.c2 = {p0:{x:2112, y:616}, r:24, t:1, b:0, f:0.98}; game.c3 = {p0:{x:2272, y:496}, r:24, t:1, b:0, f:0.98}; game.c4 = {p0:{x:2280, y:728}, r:51.22, t:1, b:0, f:0.98}; game.a1 = {p0:{x:256, y:640}, ang1:90, ang2:180, r:160, p1:{x:416, y:640}, p2:{x:256, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:544, y:672}, ang1:180, ang2:270, r:128, p1:{x:416, y:672}, p2:{x:544, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:704, y:720}, ang1:90, ang2:180, r:80, p1:{x:784, y:720}, p2:{x:704, y:800}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:976, y:608}, ang1:180, ang2:270, r:192, p1:{x:784, y:608}, p2:{x:976, y:800}, t:0, b:0, f:0.98}; game.a5 = {p0:{x:976, y:688}, ang1:90, ang2:225, r:112, p1:{x:1055.2, y:767.2}, p2:{x:976, y:800}, t:0, b:0, f:0.98}; game.a6 = {p0:{x:1520, y:688}, ang1:135, ang2:270, r:112, p1:{x:1440.8, y:767.2}, p2:{x:1520, y:800}, t:0, b:0, f:0.98}; game.a7 = {p0:{x:1648, y:624}, ang1:90, ang2:180, r:176, p1:{x:1824, y:624}, p2:{x:1648, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2640, y:800}}; game.star1 = {p0:{x:1160, y:664}}; game.star2 = {p0:{x:1248, y:608}}; game.star3 = {p0:{x:1344, y:664}}; game.star4 = {p0:{x:416, y:560}}; game.star5 = {p0:{x:784, y:528}}; game.star6 = {p0:{x:2112, y:544}}; game.star7 = {p0:{x:2272, y:632}}; game.star8 = {p0:{x:1984, y:424}}; game.star9 = {p0:{x:1584, y:760}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 27
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 27
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 27
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 27
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 27
onClipEvent (load) { this.swapDepths(9998); }
Frame 28
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 28
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 29
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:64, y:760}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:136, y:760}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:7, nrCps:1, nrWalls:6, nrCircles:19, nrArcs:0}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:1440, y:801}, p1:{x:1460, y:783}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:1495, y:784}, p1:{x:1504, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:2128, y:672}, p1:{x:2184, y:816}, b:0, f:0.98, d:0, t:7, s:0}; game.v5 = {p0:{x:512, y:704}, p1:{x:560, y:648}, b:0, f:0.98, d:0, t:7, s:0}; game.v6 = {p0:{x:600, y:656}, p1:{x:656, y:752}, b:0, f:0.98, d:0, t:7, s:0}; game.c1 = {p0:{x:256, y:776}, r:56.57, t:1, b:0, f:0.98}; game.c2 = {p0:{x:360, y:752}, r:48, t:1, b:0, f:0.98}; game.c3 = {p0:{x:296, y:696}, r:32, t:1, b:0, f:0.98}; game.c4 = {p0:{x:488, y:736}, r:64, t:1, b:0, f:0.98}; game.c5 = {p0:{x:576, y:624}, r:48, t:1, b:0, f:0.98}; game.c6 = {p0:{x:696, y:768}, r:56, t:0, b:0, f:0.98}; game.c7 = {p0:{x:800, y:704}, r:64, t:0, b:0, f:0.98}; game.c8 = {p0:{x:864, y:776}, r:32, t:0, b:0, f:0.98}; game.c9 = {p0:{x:1032, y:656}, r:48, t:0, b:0, f:0.98}; game.c10 = {p0:{x:1008, y:760}, r:56, t:0, b:0, f:0.98}; game.c11 = {p0:{x:1088, y:720}, r:32, t:0, b:0, f:0.98}; game.c12 = {p0:{x:1152, y:768}, r:48.66, t:0, b:0, f:0.98}; game.c13 = {p0:{x:1480, y:784}, r:15, t:99, b:0, f:0.98}; game.c14 = {p0:{x:1656, y:712}, r:88.36, t:3, b:0, f:0.98}; game.c15 = {p0:{x:1784, y:704}, r:40, t:3, b:0, f:0.98}; game.c16 = {p0:{x:1872, y:752}, r:58.24, t:3, b:0, f:0.98}; game.c17 = {p0:{x:1936, y:688}, r:32, t:3, b:0, f:0.98}; game.c18 = {p0:{x:2000, y:752}, r:56, t:3, b:0, f:0.98}; game.c19 = {p0:{x:2072, y:656}, r:64, t:3, b:0, f:0.98}; game.cp1 = {p0:{x:2384, y:800}}; game.so1 = {type:4, p0:{x:1440, y:768}}; game.star1 = {p0:{x:296, y:608}}; game.star2 = {p0:{x:576, y:528}}; game.star3 = {p0:{x:792, y:592}}; game.star4 = {p0:{x:1024, y:568}}; game.star5 = {p0:{x:1656, y:576}}; game.star6 = {p0:{x:1896, y:656}}; game.star7 = {p0:{x:2064, y:544}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 29
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 29
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 29
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 29
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 29
onClipEvent (load) { this.swapDepths(9999); }
Frame 30
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 30
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 31
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:424, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:496, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:2, nrStars:13, nrCps:1, nrWalls:16, nrCircles:9, nrArcs:4}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:-80, y:416}, p1:{x:-152, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:736, y:800}, p1:{x:736, y:528}, b:0, f:0.98, d:0, t:1, s:0}; game.v4 = {p0:{x:880, y:528}, p1:{x:880, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:1048, y:440}, p1:{x:1328, y:408}, b:0, f:0.98, d:0, t:1, s:0}; game.v6 = {p0:{x:1440, y:660}, p1:{x:1618, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:1440, y:694}, p1:{x:1440, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:1459, y:801}, p1:{x:1459, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:1598, y:694}, p1:{x:1598, y:801}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:1618, y:660}, p1:{x:1618, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:1328, y:472}, p1:{x:1048, y:536}, b:0, f:0.98, d:0, t:1, s:0}; game.v12 = {p0:{x:1336, y:408}, p1:{x:1648, y:552}, b:0, f:0.98, d:0, t:7, s:0}; game.v13 = {p0:{x:1344, y:432}, p1:{x:1336, y:408}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:1266, y:801}, p1:{x:1286, y:783}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:1648, y:560}, p1:{x:1680, y:832}, b:0, f:0.98, d:0, t:7, s:0}; game.v16 = {p0:{x:1632, y:640}, p1:{x:1648, y:560}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:808, y:528}, r:72, t:1, b:0, f:0.98}; game.c2 = {p0:{x:1048, y:488}, r:48, t:1, b:0, f:0.98}; game.c3 = {p0:{x:1328, y:440}, r:32, t:1, b:0, f:0.98}; game.c4 = {p0:{x:1768, y:720}, r:40, t:1, b:0, f:0.98}; game.c5 = {p0:{x:1306, y:784}, r:15, t:99, b:0, f:0.98}; game.c6 = {p0:{x:1584, y:592}, r:65.97, t:0, b:0, f:0.98}; game.c7 = {p0:{x:1904, y:648}, r:40, t:1, b:0, f:0.98}; game.c8 = {p0:{x:1968, y:792}, r:48, t:0, b:0, f:0.98}; game.c9 = {p0:{x:2056, y:760}, r:48, t:3, b:0, f:0.98}; game.a1 = {p0:{x:608, y:672}, ang1:90, ang2:180, r:128, p1:{x:736, y:672}, p2:{x:608, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:1008, y:672}, ang1:180, ang2:270, r:128, p1:{x:880, y:672}, p2:{x:1008, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:2560, y:712}, ang1:90, ang2:225, r:90.51, p1:{x:2624, y:776}, p2:{x:2560, y:802.51}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:2688, y:712}, ang1:135, ang2:270, r:90.51, p1:{x:2624, y:776}, p2:{x:2688, y:802.51}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2240, y:800}}; game.so1 = {type:1, p0:{x:1440, y:660}}; game.so2 = {type:4, p0:{x:1266, y:768}}; game.star1 = {p0:{x:608, y:456}}; game.star2 = {p0:{x:896, y:400}}; game.star3 = {p0:{x:984, y:368}}; game.star4 = {p0:{x:1080, y:352}}; game.star5 = {p0:{x:1392, y:672}}; game.star6 = {p0:{x:1472, y:600}}; game.star7 = {p0:{x:1856, y:576}}; game.star8 = {p0:{x:1784, y:528}}; game.star9 = {p0:{x:1696, y:496}}; game.star10 = {p0:{x:2864, y:648}}; game.star11 = {p0:{x:2944, y:608}}; game.star12 = {p0:{x:3024, y:584}}; game.star13 = {p0:{x:3104, y:576}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 31
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 31
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 31
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 31
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 31
onClipEvent (load) { this.swapDepths(9998); }
Frame 32
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 32
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 33
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:72, y:792}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:144, y:792}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:19, nrCps:1, nrWalls:16, nrCircles:19, nrArcs:3}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:672, y:608}, p1:{x:816, y:816}, b:0, f:0.98, d:0, t:7, s:0}; game.v3 = {p0:{x:1136, y:688}, p1:{x:1144, y:688}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:1136, y:800}, p1:{x:1136, y:688}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:1568, y:792}, p1:{x:1768, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v6 = {p0:{x:1608, y:768}, p1:{x:1576, y:832}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:1768, y:792}, p1:{x:1968, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v8 = {p0:{x:1968, y:792}, p1:{x:2168, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v9 = {p0:{x:2558, y:764}, p1:{x:2558, y:730}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:2558, y:730}, p1:{x:2736, y:730}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:2736, y:730}, p1:{x:2736, y:764}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:2577, y:871}, p1:{x:2577, y:764}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:2716, y:764}, p1:{x:2716, y:871}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:3264, y:552}, p1:{x:3392, y:816}, b:0, f:0.98, d:0, t:7, s:0}; game.v15 = {p0:{x:2456, y:816}, p1:{x:2558, y:730}, b:0, f:0.98, d:0, t:7, s:0}; game.v16 = {p0:{x:2912, y:696}, p1:{x:2952, y:656}, b:0, f:0.98, d:0, t:7, s:0}; game.c1 = {p0:{x:248, y:800}, r:40, t:3, b:0, f:0.98}; game.c2 = {p0:{x:384, y:768}, r:48, t:3, b:0, f:0.98}; game.c3 = {p0:{x:496, y:688}, r:40, t:3, b:0, f:0.98}; game.c4 = {p0:{x:544, y:760}, r:48, t:3, b:0, f:0.98}; game.c5 = {p0:{x:464, y:752}, r:32, t:3, b:0, f:0.98}; game.c6 = {p0:{x:640, y:648}, r:46.65, t:3, b:0, f:0.98}; game.c7 = {p0:{x:616, y:720}, r:32, t:3, b:0, f:0.98}; game.c8 = {p0:{x:680, y:760}, r:40, t:3, b:0, f:0.98}; game.c9 = {p0:{x:2928, y:760}, r:68.35, t:3, b:0, f:0.98}; game.c10 = {p0:{x:2160, y:744}, r:48.66, t:0, b:0, f:0.98}; game.c11 = {p0:{x:2632, y:-320}, r:32.98, t:0, b:0, f:0.98}; game.c12 = {p0:{x:3032, y:600}, r:56, t:3, b:0, f:0.98}; game.c13 = {p0:{x:3056, y:720}, r:64, t:3, b:0, f:0.98}; game.c14 = {p0:{x:3232, y:528}, r:50.6, t:3, b:0, f:0.98}; game.c15 = {p0:{x:3288, y:752}, r:51.22, t:3, b:0, f:0.98}; game.c16 = {p0:{x:3192, y:656}, r:82.37, t:3, b:0, f:0.98}; game.c17 = {p0:{x:3128, y:784}, r:32, t:3, b:0, f:0.98}; game.c18 = {p0:{x:3472, y:760}, r:64, t:3, b:0, f:0.98}; game.c19 = {p0:{x:2976, y:672}, r:32, t:3, b:0, f:0.98}; game.a1 = {p0:{x:1024, y:688}, ang1:90, ang2:180, r:112, p1:{x:1136, y:688}, p2:{x:1024, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:1256, y:688}, ang1:180, ang2:270, r:112, p1:{x:1144, y:688}, p2:{x:1256, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:1528, y:688}, ang1:90, ang2:225, r:112, p1:{x:1607.2, y:767.2}, p2:{x:1528, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:3712, y:800}}; game.so1 = {type:1, p0:{x:2558, y:730}}; game.star1 = {p0:{x:552, y:616}}; game.star2 = {p0:{x:416, y:688}}; game.star3 = {p0:{x:1136, y:608}}; game.star4 = {p0:{x:1136, y:544}}; game.star5 = {p0:{x:1136, y:480}}; game.star6 = {p0:{x:1680, y:672}}; game.star7 = {p0:{x:1776, y:648}}; game.star8 = {p0:{x:1968, y:640}}; game.star9 = {p0:{x:2064, y:656}}; game.star10 = {p0:{x:1872, y:640}}; game.star11 = {p0:{x:2872, y:664}}; game.star12 = {p0:{x:3264, y:448}}; game.star13 = {p0:{x:3200, y:448}}; game.star14 = {p0:{x:3048, y:512}}; game.star15 = {p0:{x:2960, y:544}}; game.star16 = {p0:{x:3384, y:720}}; game.star17 = {p0:{x:3320, y:496}}; game.star18 = {p0:{x:3352, y:576}}; game.star19 = {p0:{x:3368, y:648}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 33
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 33
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 33
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 33
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 33
onClipEvent (load) { this.swapDepths(9999); }
Frame 34
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 34
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 35
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:304, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:368, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:12, nrCps:1, nrWalls:30, nrCircles:4, nrArcs:5}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:536, y:776}, p1:{x:792, y:776}, b:0, f:0.98, d:0, t:1, s:0}; game.v3 = {p0:{x:568, y:768}, p1:{x:768, y:768}, b:0, f:0.98, d:1, t:0, s:0}; game.v4 = {p0:{x:560, y:768}, p1:{x:760, y:768}, b:0, f:0.98, d:1, t:0, s:0}; game.v5 = {p0:{x:1224, y:464}, p1:{x:1352, y:496}, b:0, f:0.98, d:0, t:0, s:0}; game.v6 = {p0:{x:1352, y:496}, p1:{x:1352, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:1216, y:800}, p1:{x:1216, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v8 = {p0:{x:1216, y:640}, p1:{x:1232, y:640}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:1232, y:640}, p1:{x:1232, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:720, y:32}, p1:{x:585.85, y:-116.34}, b:0, f:0.98, d:1, t:0, s:0}; game.v11 = {p0:{x:1480, y:688}, p1:{x:1480, y:336}, b:0, f:0.98, d:0, t:1, s:0}; game.v12 = {p0:{x:1344, y:544}, p1:{x:1296, y:488}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:1784, y:712}, p1:{x:2032, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v14 = {p0:{x:1720, y:800}, p1:{x:2024, y:584}, b:0, f:0.98, d:0, t:7, s:0}; game.v15 = {p0:{x:1936, y:592}, p1:{x:2032, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v16 = {p0:{x:1352, y:640}, p1:{x:1376, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v17 = {p0:{x:1456, y:512}, p1:{x:1480, y:512}, b:0, f:0.98, d:0, t:1, s:0}; game.v18 = {p0:{x:2128, y:536}, p1:{x:2304, y:320}, b:0, f:0.98, d:0, t:1, s:0}; game.v19 = {p0:{x:1960, y:656}, p1:{x:1936, y:592}, b:0, f:0.98, d:0, t:99, s:0}; game.v20 = {p0:{x:2848, y:464}, p1:{x:2848, y:288}, b:0, f:0.98, d:0, t:1, s:0}; game.v21 = {p0:{x:2848, y:288}, p1:{x:2864, y:288}, b:0, f:0.98, d:0, t:99, s:0}; game.v22 = {p0:{x:2864, y:464}, p1:{x:2848, y:488}, b:0, f:0.98, d:0, t:99, s:0}; game.v23 = {p0:{x:2896, y:694}, p1:{x:2896, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v24 = {p0:{x:2896, y:660}, p1:{x:3074, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v25 = {p0:{x:3074, y:660}, p1:{x:3074, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v26 = {p0:{x:2915, y:801}, p1:{x:2915, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v27 = {p0:{x:3054, y:694}, p1:{x:3054, y:801}, b:0, f:0.98, d:0, t:99, s:0}; game.v28 = {p0:{x:3096, y:792}, p1:{x:3296, y:791.9}, b:0, f:0.98, d:1, t:0, s:0}; game.v29 = {p0:{x:3104, y:792}, p1:{x:3304, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v30 = {p0:{x:2864, y:288}, p1:{x:2864, y:464}, b:0, f:0.98, d:0, t:1, s:0}; game.c1 = {p0:{x:1816, y:672}, r:48, t:1, b:0, f:0.98}; game.c2 = {p0:{x:1680, y:768}, r:48, t:3, b:0, f:0.98}; game.c3 = {p0:{x:1968, y:568}, r:48, t:1, b:0, f:0.98}; game.c4 = {p0:{x:2456, y:464}, r:88, t:1, b:0, f:0.98}; game.a1 = {p0:{x:464, y:704}, ang1:90, ang2:225, r:101.82, p1:{x:536, y:776}, p2:{x:464, y:805.82}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:864, y:704}, ang1:135, ang2:270, r:101.82, p1:{x:792, y:776}, p2:{x:864, y:805.82}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:1056, y:640}, ang1:90, ang2:180, r:160, p1:{x:1216, y:640}, p2:{x:1056, y:800}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:2696, y:464}, ang1:180, ang2:270, r:152, p1:{x:2544, y:464}, p2:{x:2696, y:616}, t:0, b:0, f:0.98}; game.a5 = {p0:{x:2696, y:464}, ang1:90, ang2:180, r:152, p1:{x:2848, y:464}, p2:{x:2696, y:616}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2520, y:800}}; game.so1 = {type:1, p0:{x:2896, y:660}}; game.star1 = {p0:{x:656, y:656}}; game.star2 = {p0:{x:2128, y:736}}; game.star3 = {p0:{x:2208, y:752}}; game.star4 = {p0:{x:2288, y:760}}; game.star5 = {p0:{x:2056, y:704}}; game.star6 = {p0:{x:2928, y:248}}; game.star7 = {p0:{x:2928, y:336}}; game.star8 = {p0:{x:2928, y:416}}; game.star9 = {p0:{x:2152, y:440}}; game.star10 = {p0:{x:2208, y:368}}; game.star11 = {p0:{x:1400, y:512}}; game.star12 = {p0:{x:1432, y:632}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 35
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 35
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 35
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 35
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 35
onClipEvent (load) { this.swapDepths(9998); }
Frame 36
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 36
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 37
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:224, y:672}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:296, y:672}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:15, nrCps:1, nrWalls:28, nrCircles:11, nrArcs:3}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:472, y:728}, p1:{x:560, y:616}, b:0.7, f:10, d:0, t:6, s:0}; game.v3 = {p0:{x:560, y:616}, p1:{x:784, y:616}, b:0, f:0.98, d:0, t:1, s:0}; game.v4 = {p0:{x:176, y:704}, p1:{x:344, y:704}, b:0, f:0.98, d:0, t:1, s:0}; game.v5 = {p0:{x:8, y:472}, p1:{x:0, y:528}, b:0, f:0.98, d:0, t:1, s:0}; game.v6 = {p0:{x:40, y:432}, p1:{x:8, y:472}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:344, y:704}, p1:{x:344, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v8 = {p0:{x:352, y:792}, p1:{x:552, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v9 = {p0:{x:1528, y:752}, p1:{x:1624, y:712}, b:0, f:0.98, d:0, t:1, s:0}; game.v10 = {p0:{x:1704, y:704}, p1:{x:1784, y:680}, b:0, f:0.98, d:0, t:1, s:0}; game.v11 = {p0:{x:1864, y:664}, p1:{x:1936, y:624}, b:0, f:0.98, d:0, t:1, s:0}; game.v12 = {p0:{x:1984, y:694}, p1:{x:1984, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:1984, y:660}, p1:{x:2162, y:660}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:2003, y:801}, p1:{x:2003, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:2162, y:660}, p1:{x:2162, y:694}, b:0, f:0.98, d:0, t:99, s:0}; game.v16 = {p0:{x:2142, y:694}, p1:{x:2142, y:801}, b:0, f:0.98, d:0, t:99, s:0}; game.v17 = {p0:{x:360, y:792}, p1:{x:560, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v18 = {p0:{x:968, y:600}, p1:{x:968, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v19 = {p0:{x:2408, y:656}, p1:{x:2544, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v20 = {p0:{x:2480, y:800}, p1:{x:2672, y:664}, b:0, f:0.98, d:0, t:7, s:0}; game.v21 = {p0:{x:2656, y:688}, p1:{x:2848, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v22 = {p0:{x:2768, y:680}, p1:{x:2608, y:816}, b:0, f:0.98, d:0, t:7, s:0}; game.v23 = {p0:{x:3040, y:808}, p1:{x:3136, y:744}, b:0, f:0.98, d:0, t:1, s:1}; game.v24 = {p0:{x:3136, y:744}, p1:{x:3248, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v25 = {p0:{x:2808, y:-320}, p1:{x:2904, y:-320}, b:0, f:0.98, d:0, t:2, s:0}; game.v26 = {p0:{x:2904, y:-320}, p1:{x:2904, y:-232}, b:0, f:0.98, d:0, t:4, s:0}; game.v27 = {p0:{x:2904, y:-232}, p1:{x:2808, y:-232}, b:0, f:0.98, d:0, t:4, s:0}; game.v28 = {p0:{x:2808, y:-232}, p1:{x:2808, y:-320}, b:0, f:0.98, d:0, t:4, s:0}; game.c1 = {p0:{x:1040, y:440}, r:80, t:1, b:0, f:0.98}; game.c2 = {p0:{x:1200, y:544}, r:32, t:1, b:0, f:0.98}; game.c3 = {p0:{x:1312, y:656}, r:32, t:1, b:0, f:0.98}; game.c4 = {p0:{x:1432, y:768}, r:32, t:1, b:0, f:0.98}; game.c5 = {p0:{x:2232, y:640}, r:72, t:3, b:0, f:0.98}; game.c6 = {p0:{x:2320, y:744}, r:64, t:3, b:0, f:0.98}; game.c7 = {p0:{x:2360, y:632}, r:56, t:3, b:0, f:0.98}; game.c8 = {p0:{x:2304, y:528}, r:64, t:3, b:0, f:0.98}; game.c9 = {p0:{x:2864, y:752}, r:50.6, t:3, b:0, f:0.98}; game.c10 = {p0:{x:2704, y:640}, r:64.5, t:3, b:0, f:0.98}; game.c11 = {p0:{x:3296, y:576}, r:32, t:1, b:0, f:0.98}; game.a1 = {p0:{x:176, y:528}, ang1:180, ang2:270, r:176, p1:{x:0, y:528}, p2:{x:176, y:704}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:784, y:440}, ang1:90, ang2:180, r:176, p1:{x:960, y:440}, p2:{x:784, y:616}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:1152, y:624}, ang1:180, ang2:270, r:184, p1:{x:968, y:624}, p2:{x:1152, y:808}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:3568, y:800}}; game.so1 = {type:1, p0:{x:1984, y:660}}; game.star1 = {p0:{x:248, y:368}}; game.star2 = {p0:{x:672, y:576}}; game.star3 = {p0:{x:1040, y:312}}; game.star4 = {p0:{x:864, y:528}}; game.star5 = {p0:{x:1200, y:464}}; game.star6 = {p0:{x:1312, y:576}}; game.star7 = {p0:{x:1432, y:688}}; game.star8 = {p0:{x:992, y:544}}; game.star9 = {p0:{x:2312, y:416}}; game.star10 = {p0:{x:2704, y:536}}; game.star11 = {p0:{x:2864, y:656}}; game.star12 = {p0:{x:3136, y:688}}; game.star13 = {p0:{x:3312, y:760}}; game.star14 = {p0:{x:160, y:384}}; game.star15 = {p0:{x:88, y:432}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 37
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 37
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 37
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 37
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 37
onClipEvent (load) { this.swapDepths(9999); }
Frame 38
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 38
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 39
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:80, y:784}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:144, y:784}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:10, nrCps:1, nrWalls:13, nrCircles:11, nrArcs:2}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:1240, y:792}, p1:{x:1440, y:792.01}, b:0, f:0.98, d:1, t:0, s:0}; game.v3 = {p0:{x:504, y:680}, p1:{x:816, y:576}, b:0, f:0.98, d:0, t:7, s:0}; game.v4 = {p0:{x:1048, y:768}, p1:{x:1032, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v5 = {p0:{x:2240, y:801}, p1:{x:2260, y:783}, b:0, f:0.98, d:0, t:99, s:0}; game.v6 = {p0:{x:1800, y:888}, p1:{x:1872, y:784}, b:0, f:0.98, d:0, t:7, s:0}; game.v7 = {p0:{x:1872, y:784}, p1:{x:1864, y:832}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:3088, y:792}, p1:{x:3288, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v9 = {p0:{x:2840, y:824}, p1:{x:2832, y:784}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:2624, y:792}, p1:{x:2824, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v11 = {p0:{x:3296, y:792}, p1:{x:3240, y:544}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:16, y:528}, p1:{x:0, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:2295, y:784}, p1:{x:2304, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:288, y:768}, r:48, t:0, b:0, f:0.98}; game.c2 = {p0:{x:424, y:784}, r:32, t:0, b:0, f:0.98}; game.c3 = {p0:{x:504, y:728}, r:48.66, t:0, b:0, f:0.98}; game.c4 = {p0:{x:776, y:624}, r:32, t:0, b:0, f:0.98}; game.c5 = {p0:{x:1192, y:768}, r:46.65, t:3, b:0, f:0.98}; game.c6 = {p0:{x:1504, y:752}, r:72, t:3, b:0, f:0.98}; game.c7 = {p0:{x:2280, y:784}, r:15, t:99, b:0, f:0.98}; game.c8 = {p0:{x:2144, y:664}, r:48, t:0, b:0, f:0.98}; game.c9 = {p0:{x:2568, y:760}, r:56, t:3, b:0, f:0.98}; game.c10 = {p0:{x:1656, y:792}, r:32, t:0, b:0, f:0.98}; game.c11 = {p0:{x:2736, y:736}, r:40, t:0, b:0, f:0.98}; game.a1 = {p0:{x:968, y:680}, ang1:90, ang2:225, r:120, p1:{x:1052.85, y:764.85}, p2:{x:968, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:2880, y:728}, ang1:135, ang2:270, r:72, p1:{x:2829.09, y:778.91}, p2:{x:2880, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:1984, y:800}}; game.so1 = {type:4, p0:{x:2240, y:768}}; game.star1 = {p0:{x:376, y:648}}; game.star2 = {p0:{x:1216, y:624}}; game.star3 = {p0:{x:1408, y:648}}; game.star4 = {p0:{x:1312, y:632}}; game.star5 = {p0:{x:1128, y:624}}; game.star6 = {p0:{x:1600, y:768}}; game.star7 = {p0:{x:1912, y:696}}; game.star8 = {p0:{x:1952, y:648}}; game.star9 = {p0:{x:2912, y:776}}; game.star10 = {p0:{x:2952, y:776}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 39
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 39
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 39
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 39
onClipEvent (load) { this.swapDepths(9999); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 39
onClipEvent (load) { this.swapDepths(9998); }
Frame 40
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 40
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 41
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(1); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:40, y:768}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:112, y:768}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:11, nrCps:1, nrWalls:38, nrCircles:9, nrArcs:2}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:160, y:808}, p1:{x:320, y:768}, b:0, f:0.98, d:0, t:7, s:0}; game.v3 = {p0:{x:400, y:744}, p1:{x:552, y:704}, b:0, f:0.98, d:0, t:7, s:0}; game.v4 = {p0:{x:632, y:672}, p1:{x:800, y:632}, b:0, f:0.98, d:0, t:7, s:0}; game.v5 = {p0:{x:904, y:632}, p1:{x:1008, y:552}, b:0, f:0.98, d:0, t:7, s:0}; game.v6 = {p0:{x:944, y:640}, p1:{x:904, y:632}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:504, y:792}, p1:{x:400, y:744}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:768, y:720}, p1:{x:632, y:672}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:968, y:672}, p1:{x:944, y:640}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:272, y:792}, p1:{x:472, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v11 = {p0:{x:472, y:792}, p1:{x:671.99, y:794}, b:0, f:0.98, d:1, t:0, s:0}; game.v12 = {p0:{x:672, y:792}, p1:{x:872, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v13 = {p0:{x:872, y:792}, p1:{x:1072, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v14 = {p0:{x:864, y:-320}, p1:{x:912, y:-320}, b:0, f:0.98, d:0, t:0, s:1}; game.v15 = {p0:{x:1568, y:520}, p1:{x:1568, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v16 = {p0:{x:1694, y:586}, p1:{x:2077, y:586}, b:0, f:0.98, d:0, t:99, s:0}; game.v17 = {p0:{x:2077, y:586}, p1:{x:2077, y:605}, b:0, f:0.98, d:0, t:99, s:0}; game.v18 = {p0:{x:1694, y:732}, p1:{x:1694, y:586}, b:0, f:0.98, d:0, t:99, s:0}; game.v19 = {p0:{x:1757, y:791}, p1:{x:1694, y:732}, b:0, f:0.98, d:0, t:99, s:0}; game.v20 = {p0:{x:2077, y:605}, p1:{x:2128, y:620}, b:0, f:0.98, d:0, t:99, s:0}; game.v21 = {p0:{x:2128, y:620}, p1:{x:2198, y:620}, b:0, f:0.98, d:0, t:99, s:0}; game.v22 = {p0:{x:2198, y:620}, p1:{x:2221, y:768}, b:0, f:0.98, d:0, t:99, s:0}; game.v23 = {p0:{x:2520, y:800}, p1:{x:2520, y:576}, b:0, f:0.98, d:0, t:1, s:0}; game.v24 = {p0:{x:2520, y:576}, p1:{x:2544, y:544}, b:0, f:0.98, d:0, t:1, s:0}; game.v25 = {p0:{x:2560, y:560}, p1:{x:2536, y:592}, b:0, f:0.98, d:0, t:1, s:0}; game.v26 = {p0:{x:2544, y:544}, p1:{x:2560, y:560}, b:0, f:0.98, d:0, t:99, s:0}; game.v27 = {p0:{x:2536, y:592}, p1:{x:2536, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v28 = {p0:{x:2712, y:656}, p1:{x:2976, y:656}, b:0, f:0.98, d:0, t:1, s:0}; game.v29 = {p0:{x:3488, y:800}, p1:{x:3488, y:656}, b:0, f:0.98, d:0, t:1, s:0}; game.v30 = {p0:{x:2872, y:656}, p1:{x:2896, y:608}, b:0, f:0.98, d:0, t:7, s:0}; game.v31 = {p0:{x:2992, y:616}, p1:{x:3016, y:656}, b:0, f:0.98, d:0, t:7, s:0}; game.v32 = {p0:{x:2976, y:656}, p1:{x:3240, y:656}, b:0, f:0.98, d:0, t:1, s:0}; game.v33 = {p0:{x:3240, y:656}, p1:{x:3488, y:656}, b:0, f:0.98, d:0, t:0, s:0}; game.v34 = {p0:{x:3488, y:656}, p1:{x:3504, y:656}, b:0, f:0.98, d:0, t:99, s:0}; game.v35 = {p0:{x:3504, y:656}, p1:{x:3504, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v36 = {p0:{x:3048, y:656}, p1:{x:3080, y:496}, b:0, f:0.98, d:0, t:7, s:0}; game.v37 = {p0:{x:3112, y:496}, p1:{x:3144, y:656}, b:0, f:0.98, d:0, t:7, s:0}; game.v38 = {p0:{x:1192, y:800}, p1:{x:1232, y:632}, b:0, f:0.98, d:0, t:7, s:0}; game.c1 = {p0:{x:1280, y:592}, r:80, t:1, b:0, f:0.98}; game.c2 = {p0:{x:1392, y:664}, r:56, t:3, b:0, f:0.98}; game.c3 = {p0:{x:1472, y:744}, r:56, t:3, b:0, f:0.98}; game.c4 = {p0:{x:1480, y:656}, r:32, t:3, b:0, f:0.98}; game.c5 = {p0:{x:1512, y:600}, r:32, t:3, b:0, f:0.98}; game.c6 = {p0:{x:1520, y:520}, r:48, t:3, b:0, f:0.98}; game.c7 = {p0:{x:1536, y:688}, r:32, t:3, b:0, f:0.98}; game.c8 = {p0:{x:2944, y:584}, r:64, t:1, b:0, f:0.98}; game.c9 = {p0:{x:3096, y:472}, r:40, t:1, b:0, f:0.98}; game.a1 = {p0:{x:2400, y:680}, ang1:90, ang2:180, r:120, p1:{x:2520, y:680}, p2:{x:2400, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:2656, y:680}, ang1:180, ang2:270, r:120, p1:{x:2536, y:680}, p2:{x:2656, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:3688, y:800}}; game.so1 = {type:2, p0:{x:1694, y:586}}; game.star1 = {p0:{x:2792, y:744}}; game.star2 = {p0:{x:3048, y:744}}; game.star3 = {p0:{x:3296, y:744}}; game.star4 = {p0:{x:2944, y:472}}; game.star5 = {p0:{x:3088, y:384}}; game.star6 = {p0:{x:2536, y:496}}; game.star7 = {p0:{x:1888, y:520}}; game.star8 = {p0:{x:1432, y:576}}; game.star9 = {p0:{x:344, y:712}}; game.star10 = {p0:{x:568, y:640}}; game.star11 = {p0:{x:848, y:568}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 41
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 41
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 41
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 41
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 41
onClipEvent (load) { this.swapDepths(9999); }
Frame 42
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 42
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 43
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:288, y:768}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:352, y:768}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:1, nrStars:14, nrCps:1, nrWalls:30, nrCircles:7, nrArcs:7}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:696, y:800}, p1:{x:696, y:608}, b:0, f:0.98, d:0, t:7, s:0}; game.v3 = {p0:{x:696, y:608}, p1:{x:680, y:568}, b:0, f:0.98, d:0, t:7, s:0}; game.v4 = {p0:{x:800, y:576}, p1:{x:616, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v5 = {p0:{x:2416, y:704}, p1:{x:2544, y:704}, b:0, f:0.98, d:0, t:7, s:0}; game.v6 = {p0:{x:680, y:568}, p1:{x:680, y:536}, b:0, f:0.98, d:0, t:7, s:0}; game.v7 = {p0:{x:400, y:-320}, p1:{x:1152, y:-320}, b:0, f:0.98, d:0, t:0, s:0}; game.v8 = {p0:{x:352, y:528}, p1:{x:512, y:576}, b:0.7, f:10, d:0, t:6, s:0}; game.v9 = {p0:{x:1040, y:742}, p1:{x:1040, y:596}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:1040, y:596}, p1:{x:1423, y:596}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:1423, y:596}, p1:{x:1423, y:615}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:1423, y:615}, p1:{x:1474, y:630}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:1474, y:630}, p1:{x:1544, y:630}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:1544, y:630}, p1:{x:1567, y:778}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:1103, y:801}, p1:{x:1040, y:742}, b:0, f:0.98, d:0, t:99, s:0}; game.v16 = {p0:{x:1672, y:792}, p1:{x:1872, y:791.81}, b:0, f:0.98, d:1, t:0, s:0}; game.v17 = {p0:{x:1872, y:792}, p1:{x:2072, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v18 = {p0:{x:2592, y:568}, p1:{x:2064, y:568}, b:0, f:0.98, d:0, t:1, s:0}; game.v19 = {p0:{x:2064, y:752}, p1:{x:2368, y:752}, b:0, f:0.98, d:0, t:7, s:0}; game.v20 = {p0:{x:2672, y:728}, p1:{x:2752, y:640}, b:0.7, f:10, d:0, t:6, s:0}; game.v21 = {p0:{x:2752, y:640}, p1:{x:2992, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v22 = {p0:{x:2544, y:704}, p1:{x:2208, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v23 = {p0:{x:2416, y:704}, p1:{x:2560, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v24 = {p0:{x:2560, y:792}, p1:{x:2760, y:792}, b:0, f:0.98, d:1, t:0, s:0}; game.v25 = {p0:{x:2992, y:640}, p1:{x:3232, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v26 = {p0:{x:3232, y:640}, p1:{x:3488, y:640}, b:0, f:0.98, d:0, t:1, s:0}; game.v27 = {p0:{x:2064, y:568}, p1:{x:2064, y:552}, b:0, f:0.98, d:0, t:99, s:0}; game.v28 = {p0:{x:2064, y:552}, p1:{x:2592, y:552}, b:0, f:0.98, d:0, t:1, s:0}; game.v29 = {p0:{x:2592, y:552}, p1:{x:2592, y:568}, b:0, f:0.98, d:0, t:99, s:0}; game.v30 = {p0:{x:3488, y:640}, p1:{x:3608, y:832}, b:0, f:0.98, d:0, t:1, s:0}; game.c1 = {p0:{x:744, y:536}, r:64, t:3, b:0, f:0.98}; game.c2 = {p0:{x:912, y:464}, r:32, t:1, b:0, f:0.98}; game.c3 = {p0:{x:1664, y:768}, r:48, t:3, b:0, f:0.98}; game.c4 = {p0:{x:1808, y:784}, r:32, t:0, b:0, f:0.98}; game.c5 = {p0:{x:1936, y:784}, r:32, t:0, b:0, f:0.98}; game.c6 = {p0:{x:2064, y:784}, r:32, t:0, b:0, f:0.98}; game.c7 = {p0:{x:3832, y:752}, r:48, t:0, b:0, f:0.98}; game.a1 = {p0:{x:504, y:608}, ang1:90, ang2:180, r:192, p1:{x:696, y:608}, p2:{x:504, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:2368, y:704}, ang1:90, ang2:180, r:48, p1:{x:2416, y:704}, p2:{x:2368, y:752}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:2816, y:520}, ang1:90, ang2:225, r:124.45, p1:{x:2904, y:608}, p2:{x:2816, y:644.45}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:2992, y:520}, ang1:135, ang2:270, r:124.45, p1:{x:2904, y:608}, p2:{x:2992, y:644.45}, t:0, b:0, f:0.98}; game.a5 = {p0:{x:2416, y:456}, ang1:90, ang2:225, r:101.82, p1:{x:2488, y:528}, p2:{x:2416, y:557.82}, t:0, b:0, f:0.98}; game.a6 = {p0:{x:2560, y:456}, ang1:135, ang2:270, r:101.82, p1:{x:2488, y:528}, p2:{x:2560, y:557.82}, t:0, b:0, f:0.98}; game.a7 = {p0:{x:2416, y:456}, ang1:90, ang2:225, r:101.82, p1:{x:2488, y:528}, p2:{x:2416, y:557.82}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:2144, y:552}}; game.so1 = {type:2, p0:{x:1040, y:596}}; game.star1 = {p0:{x:416, y:496}}; game.star2 = {p0:{x:480, y:520}}; game.star3 = {p0:{x:744, y:440}}; game.star4 = {p0:{x:912, y:392}}; game.star5 = {p0:{x:1808, y:704}}; game.star6 = {p0:{x:1936, y:704}}; game.star7 = {p0:{x:2064, y:704}}; game.star8 = {p0:{x:2800, y:600}}; game.star9 = {p0:{x:3176, y:592}}; game.star10 = {p0:{x:3248, y:592}}; game.star11 = {p0:{x:3312, y:592}}; game.star12 = {p0:{x:2384, y:504}}; game.star13 = {p0:{x:2440, y:496}}; game.star14 = {p0:{x:2488, y:472}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 43
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 43
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 43
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 43
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 43
onClipEvent (load) { this.swapDepths(9999); }
Frame 44
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 44
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 45
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(2); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:360, y:776}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:432, y:776}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:14, nrCps:1, nrWalls:14, nrCircles:11, nrArcs:4}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:712, y:768}, p1:{x:848, y:632}, b:0.7, f:10, d:0, t:6, s:0}; game.v3 = {p0:{x:1584, y:720}, p1:{x:1640, y:656}, b:0, f:0.98, d:0, t:7, s:0}; game.v4 = {p0:{x:1800, y:616}, p1:{x:1856, y:800}, b:0, f:0.98, d:0, t:7, s:0}; game.v5 = {p0:{x:1664, y:808}, p1:{x:1800, y:624}, b:0, f:0.98, d:0, t:7, s:0}; game.v6 = {p0:{x:1888, y:616}, p1:{x:1936, y:616}, b:0, f:0.98, d:0, t:1, s:0}; game.v7 = {p0:{x:2008, y:616}, p1:{x:2160, y:616}, b:0, f:0.98, d:0, t:1, s:0}; game.v8 = {p0:{x:2416, y:760}, p1:{x:2640, y:536}, b:0, f:0.98, d:0, t:1, s:1}; game.v9 = {p0:{x:2640, y:536}, p1:{x:2664, y:488}, b:0, f:0.98, d:0, t:1, s:0}; game.v10 = {p0:{x:2664, y:488}, p1:{x:2688, y:488}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:2688, y:488}, p1:{x:2688, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.v12 = {p0:{x:3312, y:488}, p1:{x:3552, y:488}, b:0, f:0.98, d:0, t:1, s:0}; game.v13 = {p0:{x:3312, y:800}, p1:{x:3312, y:488}, b:0, f:0.98, d:0, t:1, s:0}; game.v14 = {p0:{x:3552, y:488}, p1:{x:3552, y:800}, b:0, f:0.98, d:0, t:1, s:0}; game.c1 = {p0:{x:1008, y:600}, r:48, t:1, b:0, f:0.98}; game.c2 = {p0:{x:1168, y:640}, r:32.98, t:1, b:0, f:0.98}; game.c3 = {p0:{x:1344, y:600}, r:64, t:3, b:0, f:0.98}; game.c4 = {p0:{x:1608, y:624}, r:40, t:3, b:0, f:0.98}; game.c5 = {p0:{x:1752, y:600}, r:48, t:3, b:0, f:0.98}; game.c6 = {p0:{x:1296, y:736}, r:80, t:3, b:0, f:0.98}; game.c7 = {p0:{x:1392, y:680}, r:32.98, t:3, b:0, f:0.98}; game.c8 = {p0:{x:1456, y:752}, r:64, t:3, b:0, f:0.98}; game.c9 = {p0:{x:1600, y:744}, r:80, t:3, b:0, f:0.98}; game.c10 = {p0:{x:1896, y:768}, r:48, t:3, b:0, f:0.98}; game.c11 = {p0:{x:1776, y:760}, r:60.93, t:3, b:0, f:0.98}; game.a1 = {p0:{x:632, y:688}, ang1:90, ang2:225, r:112, p1:{x:711.2, y:767.2}, p2:{x:632, y:800}, t:0, b:0, f:0.98}; game.a2 = {p0:{x:2320, y:664}, ang1:90, ang2:225, r:136, p1:{x:2416.17, y:760.17}, p2:{x:2320, y:800}, t:0, b:0, f:0.98}; game.a3 = {p0:{x:3000, y:488}, ang1:180, ang2:270, r:312, p1:{x:2688, y:488}, p2:{x:3000, y:800}, t:0, b:0, f:0.98}; game.a4 = {p0:{x:3000, y:488}, ang1:90, ang2:180, r:312, p1:{x:3312, y:488}, p2:{x:3000, y:800}, t:0, b:0, f:0.98}; game.cp1 = {p0:{x:3440, y:488}}; game.star1 = {p0:{x:544, y:776}}; game.star2 = {p0:{x:640, y:760}}; game.star3 = {p0:{x:720, y:712}}; game.star4 = {p0:{x:1168, y:568}}; game.star5 = {p0:{x:1600, y:544}}; game.star6 = {p0:{x:1344, y:488}}; game.star7 = {p0:{x:1904, y:560}}; game.star8 = {p0:{x:2088, y:560}}; game.star9 = {p0:{x:2656, y:384}}; game.star10 = {p0:{x:2592, y:480}}; game.star11 = {p0:{x:2528, y:560}}; game.star12 = {p0:{x:2448, y:624}}; game.star13 = {p0:{x:2344, y:704}}; game.star14 = {p0:{x:2224, y:720}}; showText = ""; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 45
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 45
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 45
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 45
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 45
onClipEvent (load) { this.swapDepths(9999); }
Frame 46
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 46
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 47
stop(); d = 1; _root.attachMovie("gameclip", "gameclip", d); d++; sky.gotoAndStop(3); game = {stageW:600, stageH:450, maxV:17, ac:0.6, gravity:0.6, gas:1.2, motor_len:73}; game.ob = {clip:_root.ob_mc, b:0.05, airf:0.98, f:0.99, r:15, p0:{x:72, y:776}, p1:{}}; game.ob.vx = 0; game.ob.vy = 0; game.ob2 = {clip:_root.ob_mc2, b:0.1, airf:0.98, f:0.99, r:15, p0:{x:144, y:776}, p1:{}}; game.ob2.vx = 0; game.ob2.vy = 0; level = {nrSos:0, nrStars:7, nrCps:1, nrWalls:18, nrCircles:1, nrArcs:0}; game.v1 = {p0:{x:-600, y:800}, p1:{x:4600, y:800}, b:0, f:0.98, d:0, t:2, s:0}; game.v2 = {p0:{x:208, y:800}, p1:{x:328, y:760}, b:0, f:0.98, d:0, t:99, s:0}; game.v3 = {p0:{x:328, y:760}, p1:{x:400, y:704}, b:0, f:0.98, d:0, t:99, s:0}; game.v4 = {p0:{x:400, y:704}, p1:{x:416, y:608}, b:0, f:0.98, d:0, t:99, s:0}; game.v5 = {p0:{x:544, y:608}, p1:{x:800, y:720}, b:0, f:0.98, d:0, t:99, s:0}; game.v6 = {p0:{x:800, y:720}, p1:{x:808, y:816}, b:0, f:0.98, d:0, t:99, s:0}; game.v7 = {p0:{x:880, y:800}, p1:{x:912, y:704}, b:0, f:0.98, d:0, t:99, s:0}; game.v8 = {p0:{x:912, y:704}, p1:{x:1080, y:704}, b:0, f:0.98, d:0, t:99, s:0}; game.v9 = {p0:{x:1080, y:704}, p1:{x:1104, y:672}, b:0, f:0.98, d:0, t:99, s:0}; game.v10 = {p0:{x:1104, y:672}, p1:{x:1104, y:608}, b:0, f:0.98, d:0, t:99, s:0}; game.v11 = {p0:{x:1104, y:608}, p1:{x:1232, y:560}, b:0, f:0.98, d:0, t:99, s:0}; game.v12 = {p0:{x:1232, y:560}, p1:{x:1184, y:816}, b:0, f:0.98, d:0, t:99, s:0}; game.v13 = {p0:{x:1360, y:656}, p1:{x:1416, y:432}, b:0, f:0.98, d:0, t:99, s:0}; game.v14 = {p0:{x:1440, y:800}, p1:{x:1472, y:760}, b:0, f:0.98, d:0, t:99, s:0}; game.v15 = {p0:{x:1568, y:688}, p1:{x:1800, y:688}, b:0, f:0.98, d:0, t:99, s:0}; game.v16 = {p0:{x:1472, y:760}, p1:{x:1472, y:800}, b:0, f:0.98, d:0, t:99, s:0}; game.v17 = {p0:{x:1568, y:800}, p1:{x:1568, y:688}, b:0, f:0.98, d:0, t:99, s:0}; game.v18 = {p0:{x:1800, y:688}, p1:{x:1832, y:336}, b:0, f:0.98, d:0, t:99, s:0}; game.c1 = {p0:{x:480, y:608}, r:64, t:99, b:0, f:0.98}; game.cp1 = {p0:{x:1720, y:688}}; game.star1 = {p0:{x:1280, y:744}}; game.star2 = {p0:{x:480, y:488}}; game.star3 = {p0:{x:992, y:648}}; game.star4 = {p0:{x:664, y:608}}; game.star5 = {p0:{x:272, y:720}}; game.star6 = {p0:{x:1296, y:600}}; game.star7 = {p0:{x:1512, y:640}}; showText = " Dat heb je niet slecht gedaan, alle levels voltooid! Speciaal voor jou een bonuslevel. Kijk maar eens wat je ervan bakt..."; if (showText) { showI._visible = true; } else { showI._visible = false; } acice2 = 1; acice1 = 1; ice1 = 0; ice2 = 0; hh = 30; acc1 = 0; acc2 = 0; accc1 = false; accc2 = false; pc11 = {x:36, y:60}; pc12 = {x:36, y:76}; pc13 = {x:60, y:72}; pc1 = pc12; pc2 = {x:35, y:25}; p2len = Math.sqrt((pc1.x * pc1.x) + (pc1.y * pc1.y)); add_g_left = 0; add_g_right = 0; mc_racer.r.stop(); create_level(); leftborder = 275 - game.ob.p0.x; topborder = 315 - game.ob.p0.y; gameclip._x = gameclip._x + (275 - game.ob.p0.x); gameclip._y = gameclip._y + (315 - game.ob.p0.y); i = 1; while (i <= level.nrWalls) { CalcVector(game["v" + i], true); i++; } CalcVector(game.ob, false); CalcVector(game.ob2, false);
Instance of Symbol 66 MovieClip [squaret1] in Frame 47
onClipEvent (enterFrame) { _root.step(); }
Instance of Symbol 92 MovieClip [healthbar] "hbar" in Frame 47
onClipEvent (load) { this.swapDepths(9997); }
Instance of Symbol 90 MovieClip [speedbar] "speedbar" in Frame 47
onClipEvent (load) { this.swapDepths(9996); }
Instance of Symbol 96 MovieClip [clock] "cbar" in Frame 47
onClipEvent (load) { this.swapDepths(9998); }
Instance of Symbol 100 MovieClip [message] "showI" in Frame 47
onClipEvent (load) { this.swapDepths(9999); }
Frame 48
resetBars(); gotoAndStop(frame); sndBike.stop(); nextLvl.start(0, 999); gameclip.removeMovieClip(); if (ttt == 1) { if (levelNrTotal <= ((frame - 6) / 2)) { levelNrTotal = levelNrTotal + 1; so.data.levelNrTotal = levelNrTotal; } ctime = Math.round(time - ((time / 100) * bonusp)); bonusp = bonusp + "%"; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeTotal = timeVar; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; sendScore(id, nn, timeStr); } else { nn = so.data.nn; id = (frame - 6) / 2; timeStr = _root.timeTotal; getTop5(id); }
Instance of Symbol 64 MovieClip [circlet1] "shiftGo" in Frame 48
onClipEvent (enterFrame) { if (Key.isDown(16)) { _root.ttt = 1; _root.frame++; _root.sndBike.stop(); _root.sndBike.start(0, 999); _root.gotoAndStop(_root.frame); } }
Frame 49
gotoAndStop (3);
Frame 50
sStatus.text = "Click here if you want to challenge a friend."; nextLvl.stop(); sndChal.setVolume(35); sndChal.start(0, 999);
Frame 51
_root.prevFrame();
Frame 52
nextFrame();
Frame 53
sStatus.text = ""; iName.setFocus(); i = 0; while (i <= 21) { name = "pick" + i; _root[name].removeMovieClip(); i++; }
Frame 54
_root.prevFrame();
Frame 55
nextFrame();
Frame 56
sStatus.text = ""; iName.setFocus(); i = 0; while (i <= 21) { name = "pick" + i; _root[name].removeMovieClip(); i++; }
Frame 57
Instance of Symbol 74 MovieClip [ground] in Frame 57
onClipEvent (load) { iii = 30; } onClipEvent (enterFrame) { iii--; if (iii <= 0) { gotoAndStop (3); } }
Symbol 13 Button
on (release) { _root.frame = false; i = 1; while (i <= 21) { _root["pick" + i].gotoAndStop(1); i++; } gotoAndStop (2); _root.getTop5(levelNr); }
Symbol 20 MovieClip [pickscore] Frame 1
stop();
Symbol 45 Button
on (release) { getURL ("http://www.gameitnow.com", "_blank"); }
Symbol 49 MovieClip Frame 41
_parent.gotoAndStop(1);
Symbol 51 MovieClip Frame 41
_parent.gotoAndStop(1);
Symbol 53 MovieClip Frame 41
_parent.gotoAndStop(1);
Symbol 54 MovieClip Frame 1
stop();
Symbol 96 MovieClip [clock] Frame 1
time = 0; _root.time = 0; onEnterFrame = function () { time++; _root.time++; ctime = time; m = Math.floor((ctime / 20) / 60); if (m < 10) { m = "0" + m; } ctime = ctime - Math.floor((m * 20) * 60); s = Math.floor(ctime / 20); if (s < 10) { s = "0" + s; } ctime = ctime - Math.floor(s * 20); ms = ctime * 5; if (ms < 10) { ms = "0" + ms; } ms = ms + "0"; timeVar = (((m + ":") + s) + ":") + ms; _root.timeVar = timeVar; };
Symbol 100 MovieClip [message] Frame 1
i = 200; _y = (_y - 20); if (_visible == false) { v = abort; } else { v = false; } _visible = false; onEnterFrame = function () { _visible = v; if (v == false) { v = true; } i--; if (i < 25) { _alpha = (i * 4); } if ((i <= 0) || (_root.showed)) { this.removeMovieClip(); } };
Symbol 105 Button
on (release) { _root.frame = 5 + (levelNr * 2); i = 1; while (i <= 21) { _root["pick" + i].gotoAndStop(1); i++; } gotoAndStop (2); _root.getTop5(levelNr); }
Symbol 109 MovieClip [picklevel] Frame 1
stop();
Symbol 117 MovieClip [star] Frame 60
gotoAndPlay (1);
Symbol 117 MovieClip [star] Frame 61
play();
Symbol 117 MovieClip [star] Frame 67
stop();
Symbol 144 MovieClip Frame 24
stop();
Symbol 147 Button
on (release) { getURL ("http://www.gameitnow.com", "_blank"); }
Symbol 154 Button
on (release) { if (frame) { i = 1; while (i <= 21) { name = "pick" + i; _root[name].removeMovieClip(); i++; } _root.sndMenu.stop(); _root.gotoAndStop(frame); } }
Symbol 169 Button
on (release) { gotoAndStop (53); }
Symbol 176 Button
on (release) { getURL ("http://www.gameitnow.com", "_blank"); }
Symbol 180 Button
on (release) { gotoAndStop (56); }
Symbol 187 Button
on (release) { sndBike.stop(); sndBike.start(0, 999); _root.gotoAndStop(frame); }
Symbol 190 Button
on (release) { gotoAndStop (3); }
Symbol 207 Button
on (release) { ttt = 1; frame++; sndBike.stop(); sndBike.start(0, 999); _root.shiftGo.removeMovieClip(); _root.showed = 0; _root.gotoAndStop(frame); }
Symbol 208 Button
on (release) { ttt = 1; frame++; _root.showed = 0; gotoAndStop (3); }
Symbol 213 MovieClip Frame 1
bonusp = bonusp + "%";
Symbol 214 Button
on (release) { ttt = 1; frame--; sndBike.stop(); sndBike.start(0, 999); _root.shiftGo.removeMovieClip(); _root.showed = 1; _root.gotoAndStop(frame); }
Symbol 216 Button
on (release) { ttt = 0; _root.shiftGo.removeMovieClip(); gotoAndStop (50); }
Symbol 218 Button
on (release) { if ((((((((((_root.toEmail.text.length < 6) || (_root.toEmail.text.indexOf(",") >= 0)) || (_root.toEmail.text.indexOf(";") >= 0)) || (_root.toEmail.text.indexOf(":") >= 0)) || (_root.toEmail.text.indexOf("/") >= 0)) || (_root.toEmail.text.indexOf(" ") >= 0)) || (_root.toEmail.text.indexOf("@") <= 0)) || (_root.toEmail.text.indexOf("@") != _root.toEmail.text.lastIndexOf("@"))) || (_root.toEmail.text.lastIndexOf(".") < _root.toEmail.text.indexOf("@"))) || ((_root.toEmail.text.lastIndexOf(".") + 3) > _root.toEmail.text.length)) { sStatus.text = "Incorrect emailadress."; } else if ((((((((((_root.fromEmail.text.length < 6) || (_root.fromEmail.text.indexOf(",") >= 0)) || (_root.fromEmail.text.indexOf(";") >= 0)) || (_root.fromEmail.text.indexOf(":") >= 0)) || (_root.fromEmail.text.indexOf("/") >= 0)) || (_root.fromEmail.text.indexOf(" ") >= 0)) || (_root.fromEmail.text.indexOf("@") <= 0)) || (_root.fromEmail.text.indexOf("@") != _root.fromEmail.text.lastIndexOf("@"))) || (_root.fromEmail.text.lastIndexOf(".") < _root.fromEmail.text.indexOf("@"))) || ((_root.fromEmail.text.lastIndexOf(".") + 3) > _root.fromEmail.text.length)) { sStatus.text = "Incorrect emailadress."; } else if (((to.text != "") && (from.text != "")) && (toEmail.text != "")) { level = _root.id; time = _root.timeStr; getURL ((((((((((("sendEmailChallenge2.php?toEmail=" + _root.toEmail.text) + "&to=") + _root.to.text) + "&from=") + _root.from.text) + "&time=") + _root.time) + "&level=") + _root.level) + "&fromEmail=") + _root.fromEmail.text, "_blank"); gotoAndStop(frame); } else { sStatus.text = "All fields are required."; } }
Symbol 219 Button
on (release) { frame++; gotoAndStop (3); }
Symbol 222 Button
on (release) { _root.gotoAndStop(frame); }
Symbol 233 Button
on (release) { if (_root.iName.text != "") { if (_root.iName.text.length < 30) { if (_root.iName.text.length > 3) { _root.nn = iName.text; _root.so.data.nn = nn; gotoAndStop (3); } else { _root.sStatus.text = "Your name is too short"; } } else { _root.sStatus.text = "Your name is too long."; } } else { _root.sStatus.text = "Please enter a name."; } }
Symbol 240 Button
on (release) { if ((((((((((_root.toEmail.text.length < 6) || (_root.toEmail.text.indexOf(",") >= 0)) || (_root.toEmail.text.indexOf(";") >= 0)) || (_root.toEmail.text.indexOf(":") >= 0)) || (_root.toEmail.text.indexOf("/") >= 0)) || (_root.toEmail.text.indexOf(" ") >= 0)) || (_root.toEmail.text.indexOf("@") <= 0)) || (_root.toEmail.text.indexOf("@") != _root.toEmail.text.lastIndexOf("@"))) || (_root.toEmail.text.lastIndexOf(".") < _root.toEmail.text.indexOf("@"))) || ((_root.toEmail.text.lastIndexOf(".") + 3) > _root.toEmail.text.length)) { _root.sStatus.text = "The emailadress is incorrect."; } else { _root.sendEmail(_root.toEmail.text); } }
Symbol 241 Button
on (release) { gotoAndStop (3); }

Library Items

Symbol 1 Sound [tussentune]
Symbol 2 Sound [sndbike]
Symbol 3 Sound [sndbike2]
Symbol 4 Sound [menusound]
Symbol 5 Sound [gas3]
Symbol 6 Sound [gas2]
Symbol 7 Sound [gas1]
Symbol 8 Sound [sndchallenge]
Symbol 9 GraphicUsed by:13 16
Symbol 10 GraphicUsed by:13 16
Symbol 11 GraphicUsed by:13 16
Symbol 12 GraphicUsed by:13 16
Symbol 13 ButtonUses:9 10 11 12Used by:20
Symbol 14 FontUsed by:15 17 98 106 108
Symbol 15 EditableTextUses:14Used by:20
Symbol 16 ButtonUses:9 10 11 12Used by:20
Symbol 17 EditableTextUses:14Used by:20
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [picklevelselected]Uses:18Used by:20 109
Symbol 20 MovieClip [pickscore]Uses:13 15 16 17 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [lined1]Uses:21Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [gameclip]Uses:25Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 FontUsed by:31 99 163
Symbol 31 EditableTextUses:30Used by:Timeline
Symbol 32 FontUsed by:33 35 36 38 40 41 43 44 48 50 52 139 141 143 150 152 167 168 174 175 178 179 185 186 188 189 205 206 215 220 221
Symbol 33 TextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:45
Symbol 35 TextUses:32Used by:45
Symbol 36 TextUses:32Used by:45
Symbol 37 GraphicUsed by:45
Symbol 38 TextUses:32Used by:45
Symbol 39 GraphicUsed by:45
Symbol 40 TextUses:32Used by:45
Symbol 41 TextUses:32Used by:45
Symbol 42 GraphicUsed by:45
Symbol 43 TextUses:32Used by:45
Symbol 44 TextUses:32Used by:45
Symbol 45 ButtonUses:34 35 36 37 38 39 40 41 42 43 44Used by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:54
Symbol 48 TextUses:32Used by:49
Symbol 49 MovieClipUses:48Used by:54
Symbol 50 TextUses:32Used by:51
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 TextUses:32Used by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:47 49 51 53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [linet1]Uses:55Used by:85  Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [linet0]Uses:57Used by:78  Timeline
Symbol 59 GraphicUsed by:62
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [circlet0]Uses:59 60 61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [circlet1]Uses:63Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [squaret1]Uses:65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip [squaret0]Uses:67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [arct1]Uses:69Used by:Timeline
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [arct2]Uses:71Used by:Timeline
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [ground]Uses:73Used by:Timeline
Symbol 75 GraphicUsed by:78 85
Symbol 76 GraphicUsed by:78 85
Symbol 77 GraphicUsed by:78 85
Symbol 78 MovieClip [linest0]Uses:58 75 76 77Used by:Timeline
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [flag]Uses:79 80 81Used by:Timeline
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [linet6]Uses:83Used by:Timeline
Symbol 85 MovieClip [linest1]Uses:56 75 76 77Used by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:90 92
Symbol 88 GraphicUsed by:90 92
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [speedbar]Uses:87 88 89Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [healthbar]Uses:87 88 91Used by:Timeline
Symbol 93 GraphicUsed by:96
Symbol 94 FontUsed by:95 140 142 166 210 211 212
Symbol 95 EditableTextUses:94Used by:96
Symbol 96 MovieClip [clock]Uses:93 95Used by:Timeline
Symbol 97 GraphicUsed by:100
Symbol 98 TextUses:14Used by:100
Symbol 99 EditableTextUses:30Used by:100
Symbol 100 MovieClip [message]Uses:97 98 99Used by:Timeline
Symbol 101 GraphicUsed by:105 107
Symbol 102 GraphicUsed by:105 107
Symbol 103 GraphicUsed by:105 107
Symbol 104 GraphicUsed by:105 107
Symbol 105 ButtonUses:101 102 103 104Used by:109
Symbol 106 EditableTextUses:14Used by:109
Symbol 107 ButtonUses:101 102 103 104Used by:109
Symbol 108 EditableTextUses:14Used by:109
Symbol 109 MovieClip [picklevel]Uses:105 106 107 108 19Used by:Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClip [circlet3]Uses:110Used by:133  Timeline
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 ShapeTweeningUsed by:117
Symbol 115 ShapeTweeningUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [star]Uses:112 113 114 115 116Used by:Timeline
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClip [arct3]Uses:118 119 121Used by:Timeline
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [so3]Uses:123 124Used by:Timeline
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [so1]Uses:126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [so4]Uses:128Used by:Timeline
Symbol 130 GraphicUsed by:133
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [so2]Uses:130 111 131 132Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [linet7]Uses:134Used by:Timeline
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 EditableTextUses:32Used by:Timeline
Symbol 140 TextUses:94Used by:144  Timeline
Symbol 141 TextUses:32Used by:144  Timeline
Symbol 142 TextUses:94Used by:144  Timeline
Symbol 143 TextUses:32Used by:144  Timeline
Symbol 144 MovieClipUses:140 141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 ButtonUses:145 146Used by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 GraphicUsed by:154 169 176 187 190 207 208 214 216 218 219 222 233 240 241
Symbol 150 TextUses:32Used by:154 233
Symbol 151 GraphicUsed by:154 169 176 180 187 190 207 208 214 216 218 219 222 233 240 241
Symbol 152 TextUses:32Used by:154 233
Symbol 153 GraphicUsed by:154 169 176 180 187 190 207 208 214 216 218 219 222 233 240 241
Symbol 154 ButtonUses:149 150 151 152 153Used by:Timeline
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:159
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClipUses:156 158Used by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:159 160Used by:195 203  Timeline
Symbol 162 GraphicUsed by:165
Symbol 163 EditableTextUses:30Used by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:162 163 164Used by:Timeline
Symbol 166 TextUses:94Used by:Timeline
Symbol 167 TextUses:32Used by:169
Symbol 168 TextUses:32Used by:169
Symbol 169 ButtonUses:149 167 151 168 153Used by:Timeline
Symbol 170 FontUsed by:171 223 225 227 229 230 234 235 237 239 243
Symbol 171 EditableTextUses:170Used by:Timeline
Symbol 172 FontUsed by:173 193 224 226 228 231 238 239 242 243
Symbol 173 TextUses:172Used by:Timeline
Symbol 174 TextUses:32Used by:176
Symbol 175 TextUses:32Used by:176
Symbol 176 ButtonUses:149 174 151 175 153Used by:Timeline
Symbol 177 GraphicUsed by:180
Symbol 178 TextUses:32Used by:180
Symbol 179 TextUses:32Used by:180
Symbol 180 ButtonUses:177 178 151 179 153Used by:Timeline
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:181 182 183Used by:Timeline
Symbol 185 TextUses:32Used by:187 214
Symbol 186 TextUses:32Used by:187 214
Symbol 187 ButtonUses:149 185 151 186 153Used by:Timeline
Symbol 188 TextUses:32Used by:190 208 219
Symbol 189 TextUses:32Used by:190 208 219
Symbol 190 ButtonUses:149 188 151 189 153Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 TextUses:172Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:161 194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 GraphicUsed by:202
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:198 199 200 201Used by:203
Symbol 203 MovieClipUses:161 202Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 TextUses:32Used by:207 240
Symbol 206 TextUses:32Used by:207 240
Symbol 207 ButtonUses:149 205 151 206 153Used by:Timeline
Symbol 208 ButtonUses:149 188 151 189 153Used by:Timeline
Symbol 209 GraphicUsed by:213
Symbol 210 EditableTextUses:94Used by:213
Symbol 211 EditableTextUses:94Used by:213
Symbol 212 EditableTextUses:94Used by:213
Symbol 213 MovieClipUses:209 210 211 212Used by:Timeline
Symbol 214 ButtonUses:149 185 151 186 153Used by:Timeline
Symbol 215 TextUses:32Used by:216 218
Symbol 216 ButtonUses:149 215 151 153Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 ButtonUses:149 215 151 153Used by:Timeline
Symbol 219 ButtonUses:149 188 151 189 153Used by:Timeline
Symbol 220 TextUses:32Used by:222 241
Symbol 221 TextUses:32Used by:222 241
Symbol 222 ButtonUses:149 220 151 221 153Used by:Timeline
Symbol 223 EditableTextUses:170Used by:Timeline
Symbol 224 TextUses:172Used by:Timeline
Symbol 225 EditableTextUses:170Used by:Timeline
Symbol 226 TextUses:172Used by:Timeline
Symbol 227 EditableTextUses:170Used by:Timeline
Symbol 228 TextUses:172Used by:Timeline
Symbol 229 EditableTextUses:170Used by:Timeline
Symbol 230 EditableTextUses:170Used by:Timeline
Symbol 231 TextUses:172Used by:Timeline
Symbol 232 GraphicUsed by:Timeline
Symbol 233 ButtonUses:149 150 151 152 153Used by:Timeline
Symbol 234 EditableTextUses:170Used by:Timeline
Symbol 235 EditableTextUses:170Used by:Timeline
Symbol 236 GraphicUsed by:Timeline
Symbol 237 EditableTextUses:170Used by:Timeline
Symbol 238 TextUses:172Used by:Timeline
Symbol 239 TextUses:172 170Used by:Timeline
Symbol 240 ButtonUses:149 205 151 206 153Used by:Timeline
Symbol 241 ButtonUses:149 220 151 221 153Used by:Timeline
Symbol 242 EditableTextUses:172Used by:Timeline
Symbol 243 TextUses:172 170Used by:Timeline

Instance Names

"loadingBar"Frame 1Symbol 29 MovieClip
"spellebutton"Frame 1Symbol 46 MovieClip
"trickS"Frame 1Symbol 54 MovieClip
"fader"Frame 2Symbol 138 MovieClip
"typo"Frame 2Symbol 139 EditableText
"hBox"Frame 3Symbol 165 MovieClip
"sky"Frame 4Symbol 184 MovieClip
"shiftGo"Frame 4Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 7Symbol 203 MovieClip
"hbar"Frame 7Symbol 92 MovieClip [healthbar]
"speedbar"Frame 7Symbol 90 MovieClip [speedbar]
"cbar"Frame 7Symbol 96 MovieClip [clock]
"showI"Frame 7Symbol 100 MovieClip [message]
"hBox"Frame 8Symbol 165 MovieClip
"shiftGo"Frame 8Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 9Symbol 203 MovieClip
"hbar"Frame 9Symbol 92 MovieClip [healthbar]
"speedbar"Frame 9Symbol 90 MovieClip [speedbar]
"cbar"Frame 9Symbol 96 MovieClip [clock]
"showI"Frame 9Symbol 100 MovieClip [message]
"hBox"Frame 10Symbol 165 MovieClip
"shiftGo"Frame 10Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 11Symbol 203 MovieClip
"hbar"Frame 11Symbol 92 MovieClip [healthbar]
"speedbar"Frame 11Symbol 90 MovieClip [speedbar]
"showI"Frame 11Symbol 100 MovieClip [message]
"cbar"Frame 11Symbol 96 MovieClip [clock]
"hBox"Frame 12Symbol 165 MovieClip
"shiftGo"Frame 12Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 13Symbol 203 MovieClip
"hbar"Frame 13Symbol 92 MovieClip [healthbar]
"speedbar"Frame 13Symbol 90 MovieClip [speedbar]
"cbar"Frame 13Symbol 96 MovieClip [clock]
"showI"Frame 13Symbol 100 MovieClip [message]
"hBox"Frame 14Symbol 165 MovieClip
"shiftGo"Frame 14Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 15Symbol 203 MovieClip
"hbar"Frame 15Symbol 92 MovieClip [healthbar]
"speedbar"Frame 15Symbol 90 MovieClip [speedbar]
"showI"Frame 15Symbol 100 MovieClip [message]
"cbar"Frame 15Symbol 96 MovieClip [clock]
"hBox"Frame 16Symbol 165 MovieClip
"shiftGo"Frame 16Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 17Symbol 203 MovieClip
"hbar"Frame 17Symbol 92 MovieClip [healthbar]
"speedbar"Frame 17Symbol 90 MovieClip [speedbar]
"cbar"Frame 17Symbol 96 MovieClip [clock]
"showI"Frame 17Symbol 100 MovieClip [message]
"hBox"Frame 18Symbol 165 MovieClip
"shiftGo"Frame 18Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 19Symbol 203 MovieClip
"hbar"Frame 19Symbol 92 MovieClip [healthbar]
"speedbar"Frame 19Symbol 90 MovieClip [speedbar]
"showI"Frame 19Symbol 100 MovieClip [message]
"cbar"Frame 19Symbol 96 MovieClip [clock]
"hBox"Frame 20Symbol 165 MovieClip
"shiftGo"Frame 20Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 21Symbol 203 MovieClip
"hbar"Frame 21Symbol 92 MovieClip [healthbar]
"speedbar"Frame 21Symbol 90 MovieClip [speedbar]
"cbar"Frame 21Symbol 96 MovieClip [clock]
"showI"Frame 21Symbol 100 MovieClip [message]
"hBox"Frame 22Symbol 165 MovieClip
"shiftGo"Frame 22Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 23Symbol 203 MovieClip
"hbar"Frame 23Symbol 92 MovieClip [healthbar]
"speedbar"Frame 23Symbol 90 MovieClip [speedbar]
"showI"Frame 23Symbol 100 MovieClip [message]
"cbar"Frame 23Symbol 96 MovieClip [clock]
"hBox"Frame 24Symbol 165 MovieClip
"shiftGo"Frame 24Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 25Symbol 203 MovieClip
"hbar"Frame 25Symbol 92 MovieClip [healthbar]
"speedbar"Frame 25Symbol 90 MovieClip [speedbar]
"cbar"Frame 25Symbol 96 MovieClip [clock]
"showI"Frame 25Symbol 100 MovieClip [message]
"hBox"Frame 26Symbol 165 MovieClip
"shiftGo"Frame 26Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 27Symbol 203 MovieClip
"hbar"Frame 27Symbol 92 MovieClip [healthbar]
"speedbar"Frame 27Symbol 90 MovieClip [speedbar]
"showI"Frame 27Symbol 100 MovieClip [message]
"cbar"Frame 27Symbol 96 MovieClip [clock]
"hBox"Frame 28Symbol 165 MovieClip
"shiftGo"Frame 28Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 29Symbol 203 MovieClip
"hbar"Frame 29Symbol 92 MovieClip [healthbar]
"speedbar"Frame 29Symbol 90 MovieClip [speedbar]
"cbar"Frame 29Symbol 96 MovieClip [clock]
"showI"Frame 29Symbol 100 MovieClip [message]
"hBox"Frame 30Symbol 165 MovieClip
"shiftGo"Frame 30Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 31Symbol 203 MovieClip
"hbar"Frame 31Symbol 92 MovieClip [healthbar]
"speedbar"Frame 31Symbol 90 MovieClip [speedbar]
"showI"Frame 31Symbol 100 MovieClip [message]
"cbar"Frame 31Symbol 96 MovieClip [clock]
"hBox"Frame 32Symbol 165 MovieClip
"shiftGo"Frame 32Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 33Symbol 203 MovieClip
"hbar"Frame 33Symbol 92 MovieClip [healthbar]
"speedbar"Frame 33Symbol 90 MovieClip [speedbar]
"cbar"Frame 33Symbol 96 MovieClip [clock]
"showI"Frame 33Symbol 100 MovieClip [message]
"hBox"Frame 34Symbol 165 MovieClip
"shiftGo"Frame 34Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 35Symbol 203 MovieClip
"hbar"Frame 35Symbol 92 MovieClip [healthbar]
"speedbar"Frame 35Symbol 90 MovieClip [speedbar]
"showI"Frame 35Symbol 100 MovieClip [message]
"cbar"Frame 35Symbol 96 MovieClip [clock]
"hBox"Frame 36Symbol 165 MovieClip
"shiftGo"Frame 36Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 37Symbol 203 MovieClip
"hbar"Frame 37Symbol 92 MovieClip [healthbar]
"speedbar"Frame 37Symbol 90 MovieClip [speedbar]
"cbar"Frame 37Symbol 96 MovieClip [clock]
"showI"Frame 37Symbol 100 MovieClip [message]
"hBox"Frame 38Symbol 165 MovieClip
"shiftGo"Frame 38Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 39Symbol 203 MovieClip
"hbar"Frame 39Symbol 92 MovieClip [healthbar]
"speedbar"Frame 39Symbol 90 MovieClip [speedbar]
"showI"Frame 39Symbol 100 MovieClip [message]
"cbar"Frame 39Symbol 96 MovieClip [clock]
"hBox"Frame 40Symbol 165 MovieClip
"shiftGo"Frame 40Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 41Symbol 203 MovieClip
"hbar"Frame 41Symbol 92 MovieClip [healthbar]
"speedbar"Frame 41Symbol 90 MovieClip [speedbar]
"cbar"Frame 41Symbol 96 MovieClip [clock]
"showI"Frame 41Symbol 100 MovieClip [message]
"hBox"Frame 42Symbol 165 MovieClip
"shiftGo"Frame 42Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 43Symbol 203 MovieClip
"hbar"Frame 43Symbol 92 MovieClip [healthbar]
"speedbar"Frame 43Symbol 90 MovieClip [speedbar]
"cbar"Frame 43Symbol 96 MovieClip [clock]
"showI"Frame 43Symbol 100 MovieClip [message]
"hBox"Frame 44Symbol 165 MovieClip
"shiftGo"Frame 44Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 45Symbol 203 MovieClip
"hbar"Frame 45Symbol 92 MovieClip [healthbar]
"speedbar"Frame 45Symbol 90 MovieClip [speedbar]
"cbar"Frame 45Symbol 96 MovieClip [clock]
"showI"Frame 45Symbol 100 MovieClip [message]
"hBox"Frame 46Symbol 165 MovieClip
"shiftGo"Frame 46Symbol 64 MovieClip [circlet1]
"mc_racer"Frame 47Symbol 203 MovieClip
"hbar"Frame 47Symbol 92 MovieClip [healthbar]
"speedbar"Frame 47Symbol 90 MovieClip [speedbar]
"cbar"Frame 47Symbol 96 MovieClip [clock]
"showI"Frame 47Symbol 100 MovieClip [message]
"hBox"Frame 48Symbol 165 MovieClip
"shiftGo"Frame 48Symbol 64 MovieClip [circlet1]
"fromEmail"Frame 50Symbol 223 EditableText
"to"Frame 50Symbol 225 EditableText
"toEmail"Frame 50Symbol 227 EditableText
"sStatus"Frame 50Symbol 229 EditableText
"from"Frame 50Symbol 230 EditableText
"sStatus"Frame 53Symbol 234 EditableText
"iName"Frame 53Symbol 235 EditableText
"toEmail"Frame 56Symbol 237 EditableText
"sStatus"Frame 56Symbol 242 EditableText
"hmask"Symbol 90 MovieClip [speedbar] Frame 1Symbol 87 MovieClip
"hmask"Symbol 92 MovieClip [healthbar] Frame 1Symbol 87 MovieClip
"wheel"Symbol 159 MovieClip Frame 1Symbol 156 MovieClip
"upper"Symbol 159 MovieClip Frame 1Symbol 158 MovieClip
"wheel2"Symbol 161 MovieClip Frame 1Symbol 159 MovieClip
"wheel1"Symbol 161 MovieClip Frame 1Symbol 159 MovieClip
"sHigh"Symbol 165 MovieClip Frame 1Symbol 163 EditableText
"motorbody"Symbol 203 MovieClip Frame 1Symbol 161 MovieClip
"r"Symbol 203 MovieClip Frame 1Symbol 202 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "tussentune"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sndbike"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sndbike2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "menusound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gas3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "gas2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gas1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sndchallenge"
ExportAssets (56)Timeline Frame 1Symbol 19 as "picklevelselected"
ExportAssets (56)Timeline Frame 1Symbol 20 as "pickscore"
ExportAssets (56)Timeline Frame 1Symbol 19 as "picklevelselected"
ExportAssets (56)Timeline Frame 1Symbol 22 as "lined1"
ExportAssets (56)Timeline Frame 1Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 2Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 62 as "circlet0"
ExportAssets (56)Timeline Frame 2Symbol 22 as "lined1"
ExportAssets (56)Timeline Frame 2Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 2Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 2Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 2Symbol 70 as "arct1"
ExportAssets (56)Timeline Frame 2Symbol 72 as "arct2"
ExportAssets (56)Timeline Frame 2Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 78 as "linest0"
ExportAssets (56)Timeline Frame 2Symbol 78 as "linest0"
ExportAssets (56)Timeline Frame 2Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 2Symbol 84 as "linet6"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 85 as "linest1"
ExportAssets (56)Timeline Frame 2Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 2Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 2Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 2Symbol 100 as "message"
ExportAssets (56)Timeline Frame 2Symbol 19 as "picklevelselected"
ExportAssets (56)Timeline Frame 2Symbol 109 as "picklevel"
ExportAssets (56)Timeline Frame 2Symbol 111 as "circlet3"
ExportAssets (56)Timeline Frame 2Symbol 117 as "star"
ExportAssets (56)Timeline Frame 2Symbol 122 as "arct3"
ExportAssets (56)Timeline Frame 2Symbol 125 as "so3"
ExportAssets (56)Timeline Frame 2Symbol 127 as "so1"
ExportAssets (56)Timeline Frame 2Symbol 129 as "so4"
ExportAssets (56)Timeline Frame 2Symbol 117 as "star"
ExportAssets (56)Timeline Frame 2Symbol 111 as "circlet3"
ExportAssets (56)Timeline Frame 2Symbol 111 as "circlet3"
ExportAssets (56)Timeline Frame 2Symbol 133 as "so2"
ExportAssets (56)Timeline Frame 2Symbol 122 as "arct3"
ExportAssets (56)Timeline Frame 2Symbol 125 as "so3"
ExportAssets (56)Timeline Frame 2Symbol 135 as "linet7"
ExportAssets (56)Timeline Frame 2Symbol 56 as "linet1"
ExportAssets (56)Timeline Frame 2Symbol 58 as "linet0"
ExportAssets (56)Timeline Frame 2Symbol 62 as "circlet0"
ExportAssets (56)Timeline Frame 2Symbol 22 as "lined1"
ExportAssets (56)Timeline Frame 2Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 2Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 2Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 2Symbol 70 as "arct1"
ExportAssets (56)Timeline Frame 2Symbol 72 as "arct2"
ExportAssets (56)Timeline Frame 2Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 2Symbol 78 as "linest0"
ExportAssets (56)Timeline Frame 2Symbol 78 as "linest0"
ExportAssets (56)Timeline Frame 2Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 2Symbol 84 as "linet6"
ExportAssets (56)Timeline Frame 2Symbol 85 as "linest1"
ExportAssets (56)Timeline Frame 2Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 2Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 2Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 2Symbol 100 as "message"
ExportAssets (56)Timeline Frame 2Symbol 109 as "picklevel"
ExportAssets (56)Timeline Frame 2Symbol 111 as "circlet3"
ExportAssets (56)Timeline Frame 2Symbol 117 as "star"
ExportAssets (56)Timeline Frame 2Symbol 122 as "arct3"
ExportAssets (56)Timeline Frame 2Symbol 125 as "so3"
ExportAssets (56)Timeline Frame 2Symbol 127 as "so1"
ExportAssets (56)Timeline Frame 2Symbol 129 as "so4"
ExportAssets (56)Timeline Frame 2Symbol 117 as "star"
ExportAssets (56)Timeline Frame 2Symbol 133 as "so2"
ExportAssets (56)Timeline Frame 2Symbol 122 as "arct3"
ExportAssets (56)Timeline Frame 2Symbol 125 as "so3"
ExportAssets (56)Timeline Frame 2Symbol 135 as "linet7"
ExportAssets (56)Timeline Frame 4Symbol 100 as "message"
ExportAssets (56)Timeline Frame 4Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 5Symbol 100 as "message"
ExportAssets (56)Timeline Frame 5Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 6Symbol 100 as "message"
ExportAssets (56)Timeline Frame 6Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 7Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 7Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 7Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 7Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 7Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 7Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 7Symbol 100 as "message"
ExportAssets (56)Timeline Frame 8Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 8Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 8Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 8Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 8Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 8Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 8Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 9Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 9Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 9Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 9Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 9Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 9Symbol 100 as "message"
ExportAssets (56)Timeline Frame 10Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 10Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 10Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 10Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 10Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 10Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 10Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 11Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 11Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 11Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 11Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 11Symbol 100 as "message"
ExportAssets (56)Timeline Frame 11Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 12Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 12Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 12Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 12Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 12Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 12Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 12Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 13Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 13Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 13Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 13Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 13Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 13Symbol 100 as "message"
ExportAssets (56)Timeline Frame 14Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 14Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 14Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 14Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 14Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 14Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 14Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 15Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 15Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 15Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 15Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 15Symbol 100 as "message"
ExportAssets (56)Timeline Frame 15Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 16Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 16Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 16Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 16Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 16Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 16Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 16Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 17Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 17Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 17Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 17Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 17Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 17Symbol 100 as "message"
ExportAssets (56)Timeline Frame 18Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 18Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 18Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 18Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 18Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 18Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 18Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 19Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 19Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 19Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 19Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 19Symbol 100 as "message"
ExportAssets (56)Timeline Frame 19Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 20Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 20Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 20Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 20Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 20Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 20Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 20Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 21Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 21Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 21Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 21Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 21Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 21Symbol 100 as "message"
ExportAssets (56)Timeline Frame 22Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 22Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 22Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 22Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 22Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 22Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 22Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 23Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 23Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 23Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 23Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 23Symbol 100 as "message"
ExportAssets (56)Timeline Frame 23Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 24Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 24Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 24Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 24Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 24Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 24Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 24Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 25Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 25Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 25Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 25Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 25Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 25Symbol 100 as "message"
ExportAssets (56)Timeline Frame 26Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 26Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 26Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 26Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 26Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 26Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 26Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 27Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 27Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 27Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 27Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 27Symbol 100 as "message"
ExportAssets (56)Timeline Frame 27Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 28Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 28Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 28Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 28Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 28Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 28Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 28Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 29Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 29Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 29Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 29Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 29Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 29Symbol 100 as "message"
ExportAssets (56)Timeline Frame 30Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 30Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 30Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 30Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 30Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 30Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 30Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 31Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 31Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 31Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 31Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 31Symbol 100 as "message"
ExportAssets (56)Timeline Frame 31Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 32Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 32Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 32Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 32Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 32Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 32Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 32Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 33Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 33Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 33Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 33Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 33Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 33Symbol 100 as "message"
ExportAssets (56)Timeline Frame 34Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 34Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 34Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 34Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 34Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 34Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 34Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 35Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 35Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 35Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 35Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 35Symbol 100 as "message"
ExportAssets (56)Timeline Frame 35Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 36Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 36Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 36Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 36Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 36Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 36Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 36Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 37Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 37Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 37Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 37Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 37Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 37Symbol 100 as "message"
ExportAssets (56)Timeline Frame 38Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 38Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 38Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 38Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 38Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 38Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 38Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 39Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 39Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 39Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 39Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 39Symbol 100 as "message"
ExportAssets (56)Timeline Frame 39Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 40Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 40Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 40Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 40Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 40Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 40Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 40Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 41Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 41Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 41Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 41Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 41Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 41Symbol 100 as "message"
ExportAssets (56)Timeline Frame 42Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 42Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 42Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 42Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 42Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 42Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 42Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 43Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 43Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 43Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 43Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 43Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 43Symbol 100 as "message"
ExportAssets (56)Timeline Frame 44Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 44Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 44Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 44Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 44Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 44Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 44Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 45Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 45Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 45Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 45Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 45Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 45Symbol 100 as "message"
ExportAssets (56)Timeline Frame 46Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 46Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 46Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 46Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 46Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 46Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 46Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 47Symbol 66 as "squaret1"
ExportAssets (56)Timeline Frame 47Symbol 68 as "squaret0"
ExportAssets (56)Timeline Frame 47Symbol 92 as "healthbar"
ExportAssets (56)Timeline Frame 47Symbol 90 as "speedbar"
ExportAssets (56)Timeline Frame 47Symbol 96 as "clock"
ExportAssets (56)Timeline Frame 47Symbol 100 as "message"
ExportAssets (56)Timeline Frame 48Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 48Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 48Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 48Symbol 74 as "ground"
ExportAssets (56)Timeline Frame 48Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 48Symbol 82 as "flag"
ExportAssets (56)Timeline Frame 48Symbol 64 as "circlet1"
ExportAssets (56)Timeline Frame 49Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 50Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 51Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 52Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 53Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 54Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 55Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 56Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 57Symbol 26 as "gameclip"
ExportAssets (56)Timeline Frame 57Symbol 74 as "ground"

Dynamic Text Variables

levelNrSymbol 15 EditableText"19"
levelNrSymbol 17 EditableText"19"
loadedStringSymbol 31 EditableText""
timeVarSymbol 95 EditableText"99:99:999"
_root.showTextSymbol 99 EditableText"    Voorbeeldlevel. Nog een bug over, maar die is nu niet zichtbaar."
levelNrSymbol 106 EditableText"19"
levelNrSymbol 108 EditableText"19"
typoVarSymbol 139 EditableText""
_root.so.data.nnSymbol 171 EditableText""
_root.timeVarSymbol 210 EditableText"99:99:999"
_root.bonuspSymbol 211 EditableText"83%"
_root.timeTotalSymbol 212 EditableText"99:99:999"




http://swfchan.com/10/47391/info.shtml
Created: 1/5 -2019 22:54:39 Last modified: 1/5 -2019 22:54:39 Server time: 16/05 -2024 23:31:31