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Noidzor 2.swf

This is the info page for
Flash #47405

(Click the ID number above for more basic data on this flash file.)


Text
MoFunZone.com Presents...

<p align="center"><font face="AncientScript" size="36" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>NEW</b></font></p>

<p align="center"><font face="AncientScript" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

0

0

<p align="center"><font face="AncientScript" size="26" color="#cccc00" letterSpacing="0.000000" kerning="1"><b>Dodge</b></font></p>

0

<p align="center"><font face="Tahoma_20pt_st" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Tahoma_20pt_st" size="20" color="#0066ff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Credits

99

© Copyright 2008 MoFunZone.com. All Rights Reserved.

!!! Warning !!!
All of your saved data will be lost
Do you still want to proceed ?

Destroy all enemies to advance to the next level.

Objective

Arrow Left, Right to Move.
1, 2, 3, 4, 5, 6 to Use learned skills.

Basic controls

Advance control

Arrow Left twice or Right twice to Dash, You're nearly immortal while dashing.

What is servant ? Keep playing and you'll see : )

Servent

- You'll get some attribute and skill points after each stages.

Character

to skip this tutorials.

K

Next time You can press

<p align="right"><font face="AncientScript" size="29" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="right"><font face="AncientScript" size="29" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

<p align="left"><font face="AncientScript" size="29" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Attribute Points</b></font></p>

<p align="left"><font face="AncientScript" size="29" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Skill Points</b></font></p>

<p align="left"></p>

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<p align="right"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

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<p align="right"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

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<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

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<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

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<p align="left"><font face="AncientScript" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Passive Skills</b></font></p>

<p align="left"><font face="AncientScript" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Active Skills</b></font></p>

<p align="left"><font face="AncientScript" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Attribute</b></font></p>

<p align="center"><font face="AncientScript" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 1 : Your servant is able to fire small bullet upward.</b></font></p><p align="center"></p>

<p align="center"><font face="AncientScript" size="39" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You&apos;ve got a Servant.</b></font></p>

<p align="center"><font face="AncientScript" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 2 : Your servant is now able to fire 3-way bullets.</b></font></p><p align="center"></p>

<p align="center"><font face="AncientScript" size="39" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You&apos;ve got a Servant.</b></font></p>

<p align="center"><font face="AncientScript" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 3 : Your servant is now able to absorb normal enemy bullets.</b></font></p><p align="center"></p>

<p align="center"><font face="AncientScript" size="39" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You&apos;ve got a Servant.</b></font></p>

<p align="center"><font face="AncientScript" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level 4 : Your servant is now able to fire magical beams.</b></font></p><p align="center"></p><p align="center"></p><p align="center"></p>

<p align="center"><font face="AncientScript" size="39" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You&apos;ve got a Servant.</b></font></p>

<p align="center"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6</b></font></p>

<p align="center"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5</b></font></p>

<p align="center"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4</b></font></p>

<p align="center"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p>

<p align="center"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p>

<p align="center"><font face="AncientScript" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

MoFunZone.com

MoFunZone.com

skill att

999

999

base att

999

norm att

999

999

hp

mp

hp reco

mp reco

99

hp

mp

status

25

Your score

You May only Submit Your Score when you play  at MoFunZone.com

Your name

skip

skip

"Die, Puppy"

But suddenly, He doubt about why humandkind still live happy ?.  In the ancient age he have to destroy every enemies to conquer but how this weak evil rule the world without destroy anything ?

"How do you rule the world without destroy anything ?"

"Spare my life and I'll tell you everything"

ActionScript [AS3]

Section 1
//bar_root_18 (noizor2_511118_pb_fla.bar_root_18) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class bar_root_18 extends MovieClip { public var barmask:MovieClip; } }//package noizor2_511118_pb_fla
Section 2
//BG_2 (noizor2_511118_pb_fla.BG_2) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class BG_2 extends MovieClip { public function BG_2(){ addFrameScript(10, frame11); } function frame11(){ MovieClip(parent).gotoAndStop(2); } } }//package noizor2_511118_pb_fla
Section 3
//LOGOEND_43 (noizor2_511118_pb_fla.LOGOEND_43) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class LOGOEND_43 extends MovieClip { public function LOGOEND_43(){ addFrameScript(132, frame133); } function frame133(){ MovieClip(root).play(); stop(); } } }//package noizor2_511118_pb_fla
Section 4
//LOGOPRELOAD_0_23 (noizor2_511118_pb_fla.LOGOPRELOAD_0_23) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_0_23 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_0_23(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 5
//LOGOPRELOAD_1_27 (noizor2_511118_pb_fla.LOGOPRELOAD_1_27) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_1_27 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_1_27(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 6
//LOGOPRELOAD_2_30 (noizor2_511118_pb_fla.LOGOPRELOAD_2_30) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_2_30 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_2_30(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 7
//LOGOPRELOAD_3_32 (noizor2_511118_pb_fla.LOGOPRELOAD_3_32) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_3_32 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_3_32(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 8
//LOGOPRELOAD_4_34 (noizor2_511118_pb_fla.LOGOPRELOAD_4_34) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_4_34 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_4_34(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 9
//LOGOPRELOAD_5_36 (noizor2_511118_pb_fla.LOGOPRELOAD_5_36) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_5_36 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_5_36(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 10
//LOGOPRELOAD_6_38 (noizor2_511118_pb_fla.LOGOPRELOAD_6_38) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_6_38 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_6_38(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 11
//LOGOPRELOAD_7_40 (noizor2_511118_pb_fla.LOGOPRELOAD_7_40) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LOGOPRELOAD_7_40 extends MovieClip { public var thenextframe; public function LOGOPRELOAD_7_40(){ addFrameScript(0, frame1, 89, frame90); } function frame90(){ if (MovieClip(parent).isloaded){ MovieClip(parent).gotoAndStop(10); } else { thenextframe = (Math.ceil((Math.random() * 8)) + 1); if (thenextframe == MovieClip(parent).currentFrame){ MovieClip(parent).nextFrame(); } else { MovieClip(parent).gotoAndStop(thenextframe); }; }; } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); x = (x - MovieClip(parent).shiftamt); }; } } }//package noizor2_511118_pb_fla
Section 12
//MainTimeline (noizor2_511118_pb_fla.MainTimeline) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var back2menu; public var submit; public var upgrade:MovieClip; public var b_start:SimpleButton; public var submitClick; public var so; public var b_highscores:SimpleButton; public var b_mfz_logo:SimpleButton; public var bmoregames:SimpleButton; public var bnext:SimpleButton; public var scene; public var b_nz1:SimpleButton; public var score; public var b_back:SimpleButton; public var hightScore; public var b_mfz:SimpleButton; public var playfn2; public var bmenu:SimpleButton; public var now; public var playMoreGameTitle; public var scoreText:TextField; public var EPOCH_TIME; public var playername:TextField; public var bsubmit:SimpleButton; public var playfn; public var b_more_game:SimpleButton; public var moregameClick; public var playgame:SimpleButton; public var b_skipRelease; public var b_preload:SimpleButton; public var tutor; public var b_preloadRelease; public var b_skip:SimpleButton; public var b_skipendingRelease; public var menuClick; public var conti:TextField; public var con; public var b_skip_ending:SimpleButton; public var confn; public var b_proceed:SimpleButton; public var b_continue:SimpleButton; public var game:MovieClip; public var gonz1; public function MainTimeline(){ addFrameScript(0, frame1, 9, frame10, 24, frame25, 150, frame151, 385, frame386, 426, frame427, 429, frame430, 430, frame431, 432, frame433, 436, frame437, 441, frame442, 446, frame447, 451, frame452, 486, frame487, 492, frame493, 493, frame494, 494, frame495, 1018, frame1019); } function frame151(){ gotoAndStop(1, "title"); } public function onSkip(_arg1){ var _local2:*; _local2 = _arg1.keyCode; if (_local2 == 75){ tutor.gotoAndPlay("skip"); }; } public function getURL(_arg1:String, _arg2:String){ var web:String; var request:URLRequest; var url = _arg1; var method = _arg2; web = url; request = new URLRequest(web); try { navigateToURL(request, method); } catch(e:Error) { }; } function frame10(){ } public function bnextclick(_arg1){ play(); } function frame25(){ b_skipRelease = function (){ gotoAndPlay("skip_opening"); }; b_skip.addEventListener("mouseUp", b_skipRelease); } function frame1(){ now = new Date(); EPOCH_TIME = now.getTime(); stage.quality = "high"; b_preloadRelease = function (){ getURL("http://www.mofunzone.com/", "_blank"); }; b_preload.addEventListener("mouseUp", b_preloadRelease); stop(); } public function loadVariablesNum(_arg1:String){ var _local2:*; var _local3:*; _local2 = new URLRequest(_arg1); _local3 = new URLLoader(); _local3.load(_local2); } function frame431(){ stop(); back2menu = function (){ gotoAndStop(1, "title"); }; b_back.addEventListener("click", back2menu); playfn2 = function (){ var _local1:*; scene.play(); _local1 = SharedObject.getLocal("continue"); _local1.data.dplayer = new Object(); _local1.data.con = 5; _local1.data.saved = false; _local1.flush(); _local1.close(); }; b_proceed.addEventListener("click", playfn2); } function frame427(){ stage.quality = "high"; scene = this; score = 0; con = false; so = SharedObject.getLocal("continue"); conti.text = "--"; if (so.data.con != null){ conti.text = so.data.con.toString(); }; playfn = function (){ scene.play(); }; b_start.addEventListener("click", playfn); confn = function (){ if (((!((so.data.con == null))) && ((so.data.saved == true)))){ if (so.data.con > 0){ con = true; so.data.con--; scene.gotoAndPlay(1, "game"); so.close(); } else { so.data.con = null; }; }; }; b_continue.addEventListener("click", confn); playMoreGameTitle = function (_arg1):void{ getURL("http://www.mofunzone.com/", "_blank"); }; b_more_game.addEventListener("click", playMoreGameTitle); b_mfz.addEventListener("click", playMoreGameTitle); hightScore = function (_arg1):void{ getURL("http://www.mofunzone.com/game_scores/noidzor_2/highscores.shtml", "_blank"); }; gonz1 = function (_arg1):void{ getURL("http://www.mofunzone.com/online_games/noidzor.shtml", "_blank"); }; b_mfz_logo.addEventListener("click", playMoreGameTitle); b_highscores.addEventListener("click", hightScore); b_nz1.addEventListener("click", gonz1); stop(); stop(); } function frame437(){ stop(); } function frame430(){ so = SharedObject.getLocal("continue"); trace(so.data.con); if (so.data.con == null){ gotoAndPlay(6); } else { if (so.data.con <= 0){ gotoAndPlay(6); }; }; so.close(); } function frame442(){ stop(); } function frame433(){ tutor = this; bnext.addEventListener("click", bnextclick); this.addEventListener("enterFrame", keyfull); this.addEventListener("keyDown", onSkip); } function frame447(){ stop(); } function frame452(){ gotoAndPlay("skip"); } public function keyfull(_arg1){ stage.focus = this; } function frame1019(){ SoundMixer.stopAll(); gotoAndStop(1, "submit"); } function frame487(){ this.removeEventListener("keyDown", onSkip); bnext.removeEventListener("click", bnextclick); this.removeEventListener("enterFrame", keyfull); } function frame493(){ stop(); } function frame494(){ stage.quality = "high"; SoundMixer.stopAll(); scoreText.text = score; stage.focus = playername; submit = this; menuClick = function (_arg1){ MovieClip(submit).gotoAndStop(1, "title"); }; bmenu.addEventListener("click", menuClick); submitClick = function (_arg1):void{ getURL("http://www.mofunzone.com/online_games/noidzor_2.shtml", "_blank"); MovieClip(submit).gotoAndStop(1, "title"); }; bsubmit.addEventListener("click", submitClick); moregameClick = function (_arg1):void{ getURL("http://www.mofunzone.com/", "_blank"); MovieClip(submit).gotoAndStop(1, "title"); }; bmoregames.addEventListener("click", moregameClick); } function frame495(){ stage.quality = "high"; b_skipendingRelease = function (){ gotoAndPlay("skip_ending"); }; b_skip_ending.addEventListener("mouseUp", b_skipendingRelease); play(); } function frame386(){ gotoAndPlay("skip2"); } } }//package noizor2_511118_pb_fla
Section 13
//mgfx_boss_explode_59 (noizor2_511118_pb_fla.mgfx_boss_explode_59) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mgfx_boss_explode_59 extends MovieClip { public function mgfx_boss_explode_59(){ addFrameScript(89, frame90); } function frame90(){ stop(); } } }//package noizor2_511118_pb_fla
Section 14
//mgui_boss_hp_gage_178 (noizor2_511118_pb_fla.mgui_boss_hp_gage_178) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mgui_boss_hp_gage_178 extends MovieClip { public function mgui_boss_hp_gage_178(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package noizor2_511118_pb_fla
Section 15
//mgui_hp_gage_177 (noizor2_511118_pb_fla.mgui_hp_gage_177) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mgui_hp_gage_177 extends MovieClip { public function mgui_hp_gage_177(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package noizor2_511118_pb_fla
Section 16
//mgui_ic_01_destruction_181 (noizor2_511118_pb_fla.mgui_ic_01_destruction_181) package noizor2_511118_pb_fla { import flash.display.*; import flash.text.*; public dynamic class mgui_ic_01_destruction_181 extends MovieClip { public var lv:TextField; } }//package noizor2_511118_pb_fla
Section 17
//mgui_ic_02_destruction_revoke_182 (noizor2_511118_pb_fla.mgui_ic_02_destruction_revoke_182) package noizor2_511118_pb_fla { import flash.display.*; import flash.text.*; public dynamic class mgui_ic_02_destruction_revoke_182 extends MovieClip { public var lv:TextField; } }//package noizor2_511118_pb_fla
Section 18
//mgui_ic_03_shadow_183 (noizor2_511118_pb_fla.mgui_ic_03_shadow_183) package noizor2_511118_pb_fla { import flash.display.*; import flash.text.*; public dynamic class mgui_ic_03_shadow_183 extends MovieClip { public var lv:TextField; } }//package noizor2_511118_pb_fla
Section 19
//mgui_ic_04_wipe_184 (noizor2_511118_pb_fla.mgui_ic_04_wipe_184) package noizor2_511118_pb_fla { import flash.display.*; import flash.text.*; public dynamic class mgui_ic_04_wipe_184 extends MovieClip { public var lv:TextField; } }//package noizor2_511118_pb_fla
Section 20
//mgui_ic_05_pierce_185 (noizor2_511118_pb_fla.mgui_ic_05_pierce_185) package noizor2_511118_pb_fla { import flash.display.*; import flash.text.*; public dynamic class mgui_ic_05_pierce_185 extends MovieClip { public var lv:TextField; } }//package noizor2_511118_pb_fla
Section 21
//mgui_ic_06_immortal_186 (noizor2_511118_pb_fla.mgui_ic_06_immortal_186) package noizor2_511118_pb_fla { import flash.display.*; import flash.text.*; public dynamic class mgui_ic_06_immortal_186 extends MovieClip { public var lv:TextField; } }//package noizor2_511118_pb_fla
Section 22
//mgui_mp_gage_175 (noizor2_511118_pb_fla.mgui_mp_gage_175) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mgui_mp_gage_175 extends MovieClip { public function mgui_mp_gage_175(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package noizor2_511118_pb_fla
Section 23
//mgui_window_upgrade_187 (noizor2_511118_pb_fla.mgui_window_upgrade_187) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mgui_window_upgrade_187 extends MovieClip { public var a2:SimpleButton; public var game; public var st7:TextField; public var st8:TextField; public var st9:TextField; public var atv0:TextField; public var atv1:TextField; public var s0:SimpleButton; public var s1:SimpleButton; public var s3:SimpleButton; public var s4:SimpleButton; public var s5:SimpleButton; public var s6:SimpleButton; public var s7:SimpleButton; public var s8:SimpleButton; public var s2:SimpleButton; public var s9:SimpleButton; public var ap:TextField; public var ai; public var st11:TextField; public var b_more_game_shop:SimpleButton; public var expskill; public var sp:TextField; public var at2:TextField; public var at3:TextField; public var st10:TextField; public var i; public var at1:TextField; public var gamerunfnEx; public var at0:TextField; public var skill; public var ugrade; public var stv0:TextField; public var stv2:TextField; public var stv4:TextField; public var stv6:TextField; public var stv8:TextField; public var stv9:TextField; public var stv3:TextField; public var stv5:TextField; public var stv7:TextField; public var stv1:TextField; public var attributeID; public var exbut:TextField; public var infskill; public var stv10:TextField; public var stv11:TextField; public var attributeDetial; public var attributeName; public var attributemax; public var gamerun:SimpleButton; public var thisdlg; public var etf; public var goback:SimpleButton; public var playMoreGameShop; public var s10:SimpleButton; public var s11:SimpleButton; public var gamerunfn; public var a0:SimpleButton; public var a1:SimpleButton; public var st2:TextField; public var st3:TextField; public var st4:TextField; public var st5:TextField; public var st0:TextField; public var st1:TextField; public var a3:SimpleButton; public var st6:TextField; public var atv2:TextField; public var atv3:TextField; public function mgui_window_upgrade_187(){ addFrameScript(0, frame1, 4, frame5, 9, frame10, 14, frame15, 19, frame20); } public function getURL(_arg1:String, _arg2:String){ var web:String; var request:URLRequest; var url = _arg1; var method = _arg2; web = url; request = new URLRequest(web); try { navigateToURL(request, method); } catch(e:Error) { }; } function frame5(){ goback.addEventListener("click", gamerunfnEx); stop(); } function frame1(){ stage.quality = "high"; ugrade = this; game = MovieClip(parent).game; game.setLoop(game.playGame); game.setLoop(game.pauseGame); expskill = new Array(); expskill[0] = "Destruction "; expskill[1] = "Destruction Revoke "; expskill[2] = "Shadows "; expskill[3] = "Wipe "; expskill[4] = "Pierce "; expskill[5] = "Immortal "; expskill[6] = "Splash "; expskill[7] = "Recovery "; expskill[8] = "Critical "; expskill[9] = "Dodge "; expskill[10] = "Berserk "; expskill[11] = "Orbs Mastery "; infskill = new Array(); infskill[0] = " Send the orb upward and cause massive blast damage."; infskill[1] = " Call the orb back to you with Destruction power."; infskill[2] = " Cast temporary shadow orbs."; infskill[3] = " Attract and convert enemy bullets on the screen to your side."; infskill[4] = " Cast magical beam that will pierce through multiple enemies."; infskill[5] = " Become immortal for a short period of time."; infskill[6] = " Gives you a chance to cause a small burst when your main orb hits any enemy."; infskill[7] = " Improves health and mana recovery rate."; infskill[8] = " Gives you a chance to cause critical damage when your main orb hits any enemy."; infskill[9] = " Gives you a chance to dodge any attacks, stack with Berserk."; infskill[10] = " Gives you a chance to increase overall damage when you are hit, stack with Dodge."; infskill[11] = " Create permanent orbs."; attributemax = 40; i = 0; while (i < 12) { this[("ds" + i)] = new Object(); this[("ds" + i)].ind = i; this[("ds" + i)].click = function (_arg1){ skill = _arg1.target.parent[("d" + _arg1.target.name)].ind; if (game.skill[skill].lv < game.skill[skill].table.length){ if (game.dplayer.sp > 0){ game.skill[skill].lv++; game.dplayer.sp--; }; }; }; this[("s" + i)].addEventListener("click", this[("ds" + i)].click); i++; }; i = 0; while (i < 4) { this[("da" + i)] = new Object(); this[("da" + i)].ind = i; this[("da" + i)].click = function (_arg1){ ai = _arg1.target.parent[("d" + _arg1.target.name)].ind; var _local2 = game.dplayer; var _local3 = attributeID[ai]; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; game.dplayer.ap--; }; this[("a" + i)].addEventListener("click", this[("da" + i)].click); i++; }; attributeID = new Array("str", "spi", "wis", "luk"); attributeName = new Array("Strength ", "Spirit ", "Wisdom ", "Luck "); attributeDetial = new Array(" Increase max health and health recovery rate.", " Increase skills attack power.", " Increase max mana and mana recovery rate.", " Positively affects attack power, recovery and defense by random."); etf = function (){ var _local1:*; ap.text = game.dplayer.ap; sp.text = game.dplayer.sp; i = 0; while (i < 4) { ugrade[("a" + i)].visible = false; if (game.dplayer.ap > 0){ if (game.dplayer[attributeID[i]] < attributemax){ ugrade[("a" + i)].visible = true; }; }; ugrade[("at" + i)].text = attributeName[i]; ugrade[("atv" + i)].text = game.dplayer[attributeID[i]]; if (ugrade[("a" + i)].hitTestPoint(mouseX, mouseY)){ exbut.text = ((attributeName[i] + ":") + attributeDetial[i]); }; i++; }; i = 0; while (i < 12) { ugrade[("s" + i)].visible = false; if (game.dplayer.sp > 0){ if (game.skill[i].lv < (game.skill[i].table.length - 1)){ ugrade[("s" + i)].visible = true; }; }; ugrade[("st" + i)].text = expskill[i]; ugrade[("stv" + i)].text = game.skill[i].lv; if (ugrade[("s" + i)].hitTestPoint(mouseX, mouseY)){ exbut.text = (((((((expskill[i] + " : ") + infskill[i]) + "\n Level :") + game.skill[i].lv) + "/") + (game.skill[i].table.length - 1)) + "\n Current : ["); for (_local1 in game.skill[i].table[game.skill[i].lv]) { exbut.appendText((((" " + _local1) + ": ") + game.skill[i].table[game.skill[i].lv][_local1])); }; exbut.appendText("] \n Next : ["); if ((game.skill[i].table.length - 1) > game.skill[i].lv){ for (_local1 in game.skill[i].table[(game.skill[i].lv + 1)]) { exbut.appendText((((" " + _local1) + ": ") + game.skill[i].table[(game.skill[i].lv + 1)][_local1])); }; }; exbut.appendText("]"); }; i++; }; }; gamerunfn = function (_arg1){ stage.quality = "low"; game.setLoop(game.playGame); game.levelUp(); ugrade.removeEventListener(Event.ENTER_FRAME, etf); ugrade.visible = false; }; gamerun.addEventListener("click", gamerunfn); addEventListener(Event.ENTER_FRAME, etf); stop(); playMoreGameShop = function (_arg1):void{ getURL("http://www.mofunzone.com/", "_blank"); }; b_more_game_shop.addEventListener("click", playMoreGameShop); thisdlg = this; gamerunfnEx = function (_arg1){ thisdlg.gotoAndStop(1); stage.quality = "low"; }; } function frame10(){ goback.addEventListener("click", gamerunfnEx); stop(); } function frame20(){ goback.addEventListener("click", gamerunfnEx); stop(); } function frame15(){ goback.addEventListener("click", gamerunfnEx); stop(); } } }//package noizor2_511118_pb_fla
Section 24
//mhealgage_92 (noizor2_511118_pb_fla.mhealgage_92) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mhealgage_92 extends MovieClip { public function mhealgage_92(){ addFrameScript(0, frame1, 100, frame101); } function frame1(){ this.stop(); } function frame101(){ stop(); } } }//package noizor2_511118_pb_fla
Section 25
//mimage10_88 (noizor2_511118_pb_fla.mimage10_88) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mimage10_88 extends MovieClip { public var hit:MovieClip; public var gun1:ball; public var gun2:ball; public var gun0:ball; public function mimage10_88(){ addFrameScript(11, frame12, 29, frame30, 134, frame135); } function frame12(){ gotoAndPlay("walk"); } function frame30(){ gotoAndPlay("walk"); } function frame135(){ stop(); this.parent.visible = false; } } }//package noizor2_511118_pb_fla
Section 26
//mimage15_124 (noizor2_511118_pb_fla.mimage15_124) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mimage15_124 extends MovieClip { public var hit:MovieClip; public var gun1:ball; public var gun2:ball; public var gun0:ball; public function mimage15_124(){ addFrameScript(10, frame11, 29, frame30, 134, frame135); } function frame30(){ gotoAndPlay("walk"); } function frame11(){ gotoAndPlay("walk"); } function frame135(){ this.parent.visible = false; stop(); } } }//package noizor2_511118_pb_fla
Section 27
//mimage20_136 (noizor2_511118_pb_fla.mimage20_136) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mimage20_136 extends MovieClip { public var hit:MovieClip; public var gun1:ball; public var gun2:ball; public var gun0:ball; public function mimage20_136(){ addFrameScript(4, frame5, 14, frame15, 124, frame125); } function frame15(){ gotoAndPlay("walk"); } function frame5(){ gotoAndPlay("walk"); } function frame125(){ stop(); this.parent.visible = false; } } }//package noizor2_511118_pb_fla
Section 28
//mimage25_148 (noizor2_511118_pb_fla.mimage25_148) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mimage25_148 extends MovieClip { public var hit:MovieClip; public var gun1:ball; public var gun2:ball; public var gun0:ball; public function mimage25_148(){ addFrameScript(9, frame10, 29, frame30, 134, frame135); } function frame10(){ gotoAndPlay("walk"); } function frame30(){ gotoAndPlay("walk"); } function frame135(){ stop(); this.parent.visible = false; } } }//package noizor2_511118_pb_fla
Section 29
//mimage26_154 (noizor2_511118_pb_fla.mimage26_154) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mimage26_154 extends MovieClip { public var hit:MovieClip; public var gun1:ball; public var gun2:ball; public var gun0:ball; public function mimage26_154(){ addFrameScript(10, frame11, 29, frame30, 134, frame135); } function frame30(){ gotoAndPlay("walk"); } function frame11(){ gotoAndPlay("walk"); } function frame135(){ stop(); this.parent.visible = false; } } }//package noizor2_511118_pb_fla
Section 30
//mimage5_50 (noizor2_511118_pb_fla.mimage5_50) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class mimage5_50 extends MovieClip { public var hit:MovieClip; public var gun1:ball; public var gun2:ball; public var gun0:ball; public function mimage5_50(){ addFrameScript(4, frame5, 18, frame19, 124, frame125); } function frame19(){ gotoAndPlay("walk"); } function frame5(){ gotoAndPlay("walk"); } function frame125(){ stop(); this.parent.visible = false; } } }//package noizor2_511118_pb_fla
Section 31
//mobj_game_172 (noizor2_511118_pb_fla.mobj_game_172) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class mobj_game_172 extends MovieClip { public var ini_b08_frq; public var b10_hp; public var hp_gage:MovieClip; public var checkBossHitEx; public var ini_b11_frq; public var bgsound:Sound; public var lastkey; public var immotal; public var boss26_atkran; public var bossdmgflash; public var jump; public var sho_hp_reco:TextField; public var boss15_atkran; public var ini_b08_hp; public var b13_healpow; public var ray; public var sho_norm_max:TextField; public var is1:MovieClip; public var is2:MovieClip; public var is3:MovieClip; public var is4:MovieClip; public var dplayer; public var is0:MovieClip; public var is5:MovieClip; public var GHline; public var ini_b13_healpow; public var mp_gage:MovieClip; public var boss20_atkspd; public var ini_b07_dmg; public var j; public var boss5_atkran; public var enemyKnockIm; public var ini_b07_frq; public var sho_mp_reco:TextField; public var ini_b10_dmg; public var p; public var b11_hp; public var abs; public var boss10_dmg; public var ber; public var dy; public var ini_b09_hp; public var v; public var boss10EnProcess; public var dx; public var initBoss; public var r; public var b_mfz:SimpleButton; public var GHremove; public var ei; public var ini_b10_frq; public var sce_bg:MovieClip; public var b13_frq; public var boss20_atkran2; public var b09_dmg; public var overcount; public var i; public var boss20AttTimer; public var ini_b10_hp; public var b12_dmg; public var b12_hp; public var boss_gage:MovieClip; public var bfn; public var b09_frq; public var index; public var gl:TextField; public var NORMAL; public var fps:TextField; public var trace_tempnormal; public var b12_frq; public var sclass; public var dmg; public var implayer; public var bullet; public var ini_b16_suphp; public var sho_mpmax:TextField; public var ini_b11_hp; public var b13_hp; public var b08_dmg; public var ix; public var sho_skill_max:TextField; public var sho_norm_min:TextField; public var boss20_dmg; public var b02_hp; public var jx; public var b08_frq; public var tempblock; public var blank:MovieClip; public var hitcount; public var boss10_atkspd; public var b11_dmg; public var ini_b16_dmg; public var b11_frq; public var bAttack; public var ini_b12_hp; public var templuck; public var ini_b16_frq; public var dashkey; public var boss26_atkspd; public var b03_hp; public var b07_dmg; public var playerDamage; public var soundch; public var blockdata; public var main; public var sound_index; public var tempnormal; public var boss15_atkspd; public var b10_dmg; public var boss5_atkspd; public var dboss; public var iblock; public var b07_frq; public var boss10EnKnock; public var ini_b13_hp; public var damageEffect; public var b15_hp; public var summon2process; public var b10_frq; public var heal; public var BlockArray; public var GHhoming; public var GHupDown; public var tracetype; public var b04_hp; public var panel:MovieClip; public var ini_b02_hp; public var dif_lv; public var blockgroup; public var boss15_dmg; public var ini_b15_frq; public var sbossdie; public var sho_skill_min:TextField; public var enemyKnock; public var afterShock; public var boss26_dmg; public var SKILL; public var gravity; public var skill; public var so; public var ini_b03_hp; public var key; public var b05_hp; public var jblock; public var sd; public var imcount; public var b16_hp; public var skillkey; public var sg; public var enemyKnockComposBoss; public var boss15AttTimer; public var score; public var boss15_atkran2; public var vibration; public var shock; public var ux; public var uy; public var boss5_dmg; public var btype; public var sho_hp:TextField; public var boss25_dmg; public var ini_b15_hp; public var boss26AttTimer; public var fogKnock; public var checkBossHit; public var b06_hp; public var ini_b04_hp; public var degree; public var sys:TextField; public var gamelevel; public var boss26Create; public var boss26_atkran2; public var boss20_atkran; public var player; public var orb; public var b16_dmg; public var b16_frq; public var enemyKnockNoWipe; public var ini_b16_hp; public var skillprocess; public var ini_b05_hp; public var b07_hp; public var damagetype; public var ini_b13_frq; public var spab; public var sho_mp:TextField; public var pierce; public var ini_b09_dmg; public var sho_base_ball_att:TextField; public var boss20EnProcess; public var cmpHandler; public var spiritKnock; public var ini_b12_dmg; public var boss; public var damage; public var b15_frq; public var ini_b09_frq; public var lastpress; public var b08_hp; public var before; public var ini_b06_hp; public var gamearea; public var creatEffect; public var boss25Create; public var normalBall; public var effectgroup; public var boss10AttTimer; public var world; public var bossctr; public var ini_b12_frq; public var sho_hpmax:TextField; public var boss10_atkran2; public var dash; public var normalang; public var playerinworld; public var soundtimer; public var passcount; public var boss5AttTimer; public var b16_suphp; public var framecount; public var ini_b08_dmg; public var ini_b07_hp; public var boss10_atkran; public var b09_hp; public var ini_b11_dmg; public var spirit; public var game; public var enemygroup; public var enemyKnockEx; public function mobj_game_172(){ addFrameScript(0, frame1); } public function createSpirit(_arg1){ var tg:*; var lv = _arg1; if (lv > 5){ spirit = new helper(); playerinworld = new Point(player.x, player.y); playerinworld = world.globalToLocal(playerinworld); spirit.x = playerinworld.x; spirit.y = playerinworld.y; spirit.process = spab; tg = new helper(); tg.alpha = 0; tg.process = function (){ if ((framecount % 50) == 0){ tg.x = ((playerinworld.x + (Math.random() * 400)) - 200); tg.y = (playerinworld.y - ((Math.random() * 20) + 80)); }; }; setHomingMove(spirit, tg, 10, 15); effectgroup.addChild(tg); effectgroup.addChild(spirit); }; } public function createBlockGroup(){ blockgroup = new MovieClip(); blockgroup.x = 0; blockgroup.y = 0; world.addChild(blockgroup); } public function setLineMove(_arg1, _arg2, _arg3){ _arg1.speedx = _arg2; _arg1.speedy = _arg3; _arg1.mot = GHline; } public function getIndexAt(_arg1, _arg2){ if (BlockArray[(int(_arg1) + (int(_arg2) * 32))] == null){ return (null); }; if (BlockArray[(int(_arg1) + (int(_arg2) * 32))].block == null){ return (null); }; if (!BlockArray[(int(_arg1) + (int(_arg2) * 32))].block.visible){ return (null); }; if (BlockArray[(int(_arg1) + (int(_arg2) * 32))].hp <= 0){ return (null); }; return ((int(_arg1) + (int(_arg2) * 32))); } function frame1(){ gravity = 5; before = 0; jump = 0; world = null; enemygroup = null; effectgroup = null; blockgroup = null; player = null; implayer = null; boss = null; spirit = null; playerinworld = null; orb = null; framecount = 0; SKILL = 1; NORMAL = 0; imcount = 0; passcount = 0; overcount = 0; shock = 0; so = null; bossdmgflash = 5; checkBossHit = function (_arg1){ var _local2:*; if (boss != null){ _local2 = new Point(_arg1.x, _arg1.y); _local2 = world.localToGlobal(_local2); if (boss.boss != null){ if (boss.boss.hit != null){ if (boss.boss.hit.hitTestPoint(_local2.x, _local2.y)){ return (true); }; }; }; }; }; checkBossHitEx = function (_arg1){ if (boss != null){ if (boss.boss != null){ if (boss.boss.hit != null){ if (boss.boss.hit.hitTestObject(_arg1)){ return (true); }; }; }; }; }; enemyKnockIm = function (){ if (!this.visible){ return; }; if (this.y >= 480){ this.visible = false; }; if (this.duration != null){ this.duration--; if (this.duration <= 0){ setRemoveMove(this); }; }; if (this.hitTestObject(player)){ if (skill[5].duration == null){ skill[5].duration = 0; }; if (((((Math.random() * 100) < skill[10].table[skill[10].lv].success)) && ((skill[10].cool <= 0)))){ skill[10].cool = skill[10].table[skill[10].lv].cool; skill[10].duration = skill[10].table[skill[10].lv].duration; sd = new skillberserk(); sd.x = playerinworld.x; sd.y = playerinworld.y; world.addChild(sd); }; if (((((Math.random() * 100) < skill[9].table[skill[9].lv].success)) && ((skill[9].cool <= 0)))){ skill[9].cool = skill[9].table[skill[9].lv].cool; skill[9].duration = skill[9].table[skill[9].lv].duration; sd = new playeravoid(); sd.x = playerinworld.x; sd.y = (playerinworld.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); } else { if (skill[5].duration <= 0){ if (skill[9].duration > 0){ return; }; skill[9].duration = 3; sd = new playerdamage(); sd.dmg.text = int(this.dmg).toString(); sd.x = playerinworld.x; sd.y = (playerinworld.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); playerDamage(this); }; }; }; }; enemyKnock = function (){ if (!this.visible){ return; }; if (this.y >= 480){ this.visible = false; }; if (this.duration != null){ this.duration--; if (this.duration <= 0){ setRemoveMove(this); }; }; if (((!((spirit == null))) && ((gamelevel > 15)))){ if (this.hitTestObject(spirit)){ this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; }; }; if (this.hitTestObject(player)){ if (skill[5].duration == null){ skill[5].duration = 0; }; if (((((Math.random() * 100) < skill[10].table[skill[10].lv].success)) && ((skill[10].cool <= 0)))){ skill[10].cool = skill[10].table[skill[10].lv].cool; skill[10].duration = skill[10].table[skill[10].lv].duration; sd = new skillberserk(); sd.x = this.x; sd.y = this.y; world.addChild(sd); }; if (((((Math.random() * 100) < skill[9].table[skill[9].lv].success)) && ((skill[9].cool <= 0)))){ skill[9].cool = skill[9].table[skill[9].lv].cool; skill[9].duration = skill[9].table[skill[9].lv].duration; sd = new playeravoid(); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); } else { if (skill[5].duration <= 0){ if (skill[9].duration > 0){ return; }; skill[9].duration = 3; this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; sd = new playerdamage(); sd.dmg.text = int(this.dmg).toString(); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); playerDamage(this); } else { this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; }; }; }; }; enemyKnockNoWipe = function (){ if (!this.visible){ return; }; if (this.y >= 480){ this.visible = false; }; if (this.duration != null){ this.duration--; if (this.duration <= 0){ setRemoveMove(this); }; }; if (this.hitTestObject(player)){ if (skill[5].duration == null){ skill[5].duration = 0; }; if (((((Math.random() * 100) < skill[10].table[skill[10].lv].success)) && ((skill[10].cool <= 0)))){ skill[10].cool = skill[10].table[skill[10].lv].cool; skill[10].duration = skill[10].table[skill[10].lv].duration; sd = new skillberserk(); sd.x = this.x; sd.y = this.y; world.addChild(sd); }; if (((((Math.random() * 100) < skill[9].table[skill[9].lv].success)) && ((skill[9].cool <= 0)))){ skill[9].cool = skill[9].table[skill[9].lv].cool; skill[9].duration = skill[9].table[skill[9].lv].duration; sd = new playeravoid(); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); } else { if (skill[5].duration <= 0){ if (skill[9].duration > 0){ return; }; skill[9].duration = 3; this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; sd = new playerdamage(); sd.dmg.text = int(this.dmg).toString(); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); playerDamage(this); } else { this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; }; }; }; }; enemyKnockEx = function (){ var dt:*; if (!this.visible){ return; }; if (this.y >= 480){ this.visible = false; dt = new destroy(); dt.x = this.x; dt.y = this.y; effectgroup.addChild(dt); }; if (this.duration != null){ this.duration--; if (this.duration <= 0){ setRemoveMove(this); }; }; if (this.hitTestObject(player)){ if (skill[5].duration == null){ skill[5].duration = 0; }; if (((((Math.random() * 100) < skill[10].table[skill[10].lv].success)) && ((skill[10].cool <= 0)))){ skill[10].cool = skill[10].table[skill[10].lv].cool; skill[10].duration = skill[10].table[skill[10].lv].duration; sd = new skillberserk(); sd.x = this.x; sd.y = this.y; world.addChild(sd); }; if (((((Math.random() * 100) < skill[9].table[skill[9].lv].success)) && ((skill[9].cool <= 0)))){ skill[9].cool = skill[9].table[skill[9].lv].cool; skill[9].duration = skill[9].table[skill[9].lv].duration; sd = new playeravoid(); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); } else { if (skill[5].duration <= 0){ if (skill[9].duration > 0){ return; }; skill[9].duration = 3; this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; dt = new destroy(); dt.x = this.x; dt.y = this.y; effectgroup.addChild(dt); sd = new playerdamage(); sd.dmg.text = int(this.dmg).toString(); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); playerDamage(this); } else { this.scaleX = 0.5; this.scaleY = 0.5; setRemoveMove(this); this.knock = null; }; }; }; }; enemyKnockComposBoss = function (_arg1){ var thisobj = _arg1; if (((!(thisobj.visible)) || (thisobj.die))){ return; }; if (((((thisobj.hitTestPoint(player.x, player.y, true)) || (thisobj.hitTestPoint(player.x, (player.y - 15), true)))) || (thisobj.hitTestPoint(player.x, (player.y + 15), true)))){ if (skill[5].duration == null){ skill[5].duration = 0; }; if (((((Math.random() * 100) < skill[10].table[skill[10].lv].success)) && ((skill[10].cool <= 0)))){ skill[10].cool = skill[10].table[skill[10].lv].cool; skill[10].duration = skill[10].table[skill[10].lv].duration; sd = new skillberserk(); sd.x = playerinworld.x; sd.y = playerinworld.y; world.addChild(sd); }; if (((((Math.random() * 100) < skill[9].table[skill[9].lv].success)) && ((skill[9].cool <= 0)))){ skill[9].cool = skill[9].table[skill[9].lv].cool; skill[9].duration = skill[9].table[skill[9].lv].duration; sd = new playeravoid(); sd.x = playerinworld.x; sd.y = (playerinworld.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); } else { if (skill[5].duration <= 0){ if (skill[9].duration > 0){ return; }; skill[9].duration = 3; sd = new playerdamage(); sd.dmg.text = String(int(thisobj.dmg)); sd.x = playerinworld.x; sd.y = (playerinworld.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); playerDamage(thisobj); }; }; }; }; spiritKnock = function (){ var index:*; var ei:*; var sbossdie:*; if (!this.visible){ return; }; if (this.y > 600){ this.visible = false; this.knock = null; }; if (this.y < -300){ this.visible = false; this.knock = null; }; if (this.duration != null){ this.duration--; if (this.duration <= 0){ this.scaleX = 0.5; this.scaleY = 0.5; this.visible = false; this.knock = null; }; }; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei.hitTestObject(this)){ if (!ei.die){ this.scaleX = 0.5; this.scaleY = 0.5; this.visible = false; this.knock = null; sd = new showwipedmg(); sd.dmg.text = String(int(this.dmg)); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); ei.hp = (ei.hp - this.dmg); if (ei.hp <= 0){ ei.gotoAndPlay("die"); ei.die = true; }; }; }; i++; }; if (checkBossHit(this)){ if (!boss.die){ this.scaleX = 0.5; this.scaleY = 0.5; this.visible = false; this.knock = null; sd = new showwipedmg(); sd.dmg.text = String(int(this.dmg)); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); boss.hp = (boss.hp - this.dmg); boss.showdmgcount = bossdmgflash; boss.process = damageEffect; if (boss.hp <= 0){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; sbossdie = new bossdie(); sbossdie.play(1, 1); }; }; }; index = (int((this.x / 40)) + (int((this.y / 40)) * 32)); if (BlockArray[index] != null){ if (BlockArray[index].block != null){ if (BlockArray[index].block.visible){ this.scaleX = 0.5; this.scaleY = 0.5; this.visible = false; this.knock = null; sd = new showwipedmg(); sd.dmg.text = String(int(this.dmg)); sd.x = this.x; sd.y = (this.y - 20); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; world.addChild(sd); if (BlockArray[index].im == true){ return; }; BlockArray[index].hp = (BlockArray[index].hp - this.dmg); if (BlockArray[index].hp <= 0){ BlockArray[index].block.visible = false; BlockArray[index].block = null; BlockArray[index] = null; } else { BlockArray[index].block.vib = 40; BlockArray[index].block.dir = "y"; BlockArray[index].block.process = vibration; }; }; }; }; }; GHremove = function (){ if (!this.visible){ return; }; this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.alpha = (this.alpha - 0.005); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; GHupDown = function (){ this.y = (this.y + this.sy); if (this.y > this.lowline){ this.sy = -(this.sy); } else { if (this.y < this.upline){ this.sy = -(this.sy); }; }; }; GHline = function (){ if (!this.visible){ return; }; this.x = (this.x + this.speedx); this.y = (this.y + this.speedy); }; GHhoming = function (){ if (!this.visible){ return; }; this.lrot2 = this.lrot; this.lrot = this.rotation; this.waypoint = Math.atan(((this.x - this.targ.x) / (this.targ.y - this.y))); if (this.targ.y > this.y){ this.waypoint = (this.waypoint + Math.PI); }; if (this.waypoint < 0){ this.waypoint = (this.waypoint + (Math.PI * 2)); } else { if (this.waypoint >= (Math.PI * 2)){ this.waypoint = (this.waypoint - (Math.PI * 2)); }; }; this.rota = (this.rotation * (Math.PI / 180)); if (this.rota < 0){ this.rota = (this.rota + (Math.PI * 2)); } else { if (this.rota >= (Math.PI * 2)){ this.rota = (this.rota - (Math.PI * 2)); }; }; this.orota = (this.waypoint - this.rota); if (this.orota < 0){ this.orota = (this.orota + (Math.PI * 2)); } else { if (this.orota >= (Math.PI * 2)){ this.orota = (this.orota - (Math.PI * 2)); }; }; if ((((this.rota < ((this.waypoint - (this.turning / 2)) + this.turning))) && ((this.rota > (this.waypoint - (this.turning / 2)))))){ this.rota = this.waypoint; } else { if (this.orota <= Math.PI){ this.rota = (this.rota + this.turning); } else { this.rota = (this.rota - this.turning); }; }; if (this.rotation == 0){ this.rotation++; this.rota = (this.rotation * (Math.PI / 180)); }; this.rotation = ((this.rota * 180) / Math.PI); this.xspeed = (this.velocity * Math.sin(this.rota)); this.yspeed = (this.velocity * Math.cos(this.rota)); this.x = (this.x + this.xspeed); this.y = (this.y - this.yspeed); if ((((((((this.rotation > 0)) && ((this.lrot < 0)))) && ((this.lrot2 > 0)))) || ((((((this.rotation < 0)) && ((this.lrot > 0)))) && ((this.lrot2 < 0)))))){ this.rotation = 0; }; }; skill = new Array(); skillkey = new Array(); skillprocess = new Array(); skill[6] = new Object(); skill[6].lv = 0; skill[6].cool = 0; skill[6].dmgtype = SKILL; skill[6].callSkill = function (){ if ((((skill[6].cool == 0)) && ((skill[6].lv > 0)))){ if (dplayer.mp >= skill[6].table[skill[6].lv].mp){ dplayer.mp = (dplayer.mp - skill[6].table[skill[6].lv].mp); skill[6].Active(); }; }; }; skill[6].process = function (){ if (skill[6].cool > 0){ skill[6].cool--; }; }; skill[6].Active = function (){ orb = world.getChildByName("mainball"); orb.orb = 6; orb.gotoAndStop(2); skill[6].cool = skill[6].table[skill[6].lv].cool; }; skill[6].Damage = function (_arg1){ shock = (shock + 10); damage = new msplash(); orb = world.getChildByName("mainball"); damage.x = orb.x; damage.y = orb.y; orb.orb = null; orb.gotoAndStop(orb.normal); world.addChild(damage); index = (int((orb.x / 40)) + (int((orb.y / 40)) * 32)); iblock = getI(index); jblock = getJ(index); i = 0; while (i < int((skill[0].table[skill[0].lv].area / 2))) { j = 0; while (j < int((skill[0].table[skill[0].lv].area / 2))) { ix = i; jx = j; if (getIndexAt((iblock + ix), (jblock + jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock + ix), (jblock + jx)), "y"); }; if (getIndexAt((iblock - ix), (jblock - jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock - ix), (jblock - jx)), "y"); }; if (getIndexAt((iblock + ix), (jblock - jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock + ix), (jblock - jx)), "y"); }; if (getIndexAt((iblock - ix), (jblock + jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock - ix), (jblock + jx)), "y"); }; j++; }; i++; }; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei != null){ dx = (damage.x - ei.x); dy = (damage.y - ei.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); if (abs < skill[6].table[skill[6].lv].range){ if (!ei.die){ dmg = damagetype.skillEx(true, ei, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); ei.hp = (ei.hp - dmg); if (ei.hp <= 0){ ei.gotoAndPlay("die"); ei.die = true; }; }; }; }; i++; }; if (boss != null){ dx = (damage.x - boss.boss.x); dy = (damage.y - boss.boss.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); if (abs < skill[6].table[skill[6].lv].range){ if (!boss.die){ dmg = damagetype.skillEx(true, boss.boss, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); boss.hp = (boss.hp - dmg); boss.showdmgcount = bossdmgflash; boss.process = damageEffect; if (boss.hp <= 0){ if (!boss.die){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; sbossdie = new bossdie(); sbossdie.play(1, 1); }; }; }; }; }; return (damagetype.skillEx(true, _arg1, 1, skill[6].table[skill[6].lv].att)); }; skill[6].init = function (){ skill[6].lv = 0; skill[6].cool = 0; }; skillprocess.push(skill[6].process); skill[6].table = new Array(); skill[6].table[0] = {amp:0.2, att:10, mp:0, cool:80, range:100, area:4, success:0}; skill[6].table[1] = {amp:0.2, att:10, mp:0, cool:80, range:100, area:4, success:15}; skill[6].table[2] = {amp:0.2, att:12, mp:0, cool:80, range:100, area:4, success:17}; skill[6].table[3] = {amp:0.2, att:14, mp:0, cool:80, range:100, area:4, success:19}; skill[6].table[4] = {amp:0.3, att:16, mp:0, cool:70, range:100, area:4, success:21}; skill[6].table[5] = {amp:0.3, att:18, mp:0, cool:70, range:100, area:4, success:23}; skill[6].table[6] = {amp:0.3, att:20, mp:0, cool:70, range:100, area:4, success:25}; skill[6].table[7] = {amp:0.4, att:22, mp:0, cool:60, range:100, area:4, success:27}; skill[6].table[8] = {amp:0.4, att:24, mp:0, cool:60, range:100, area:4, success:29}; skill[6].table[9] = {amp:0.4, att:26, mp:0, cool:60, range:100, area:4, success:31}; skill[6].table[10] = {amp:0.5, att:28, mp:0, cool:50, range:100, area:4, success:33}; skill[8] = new Object(); skill[8].lv = 0; skill[8].table = new Array(); skill[8].table[0] = {amp:1, critical:0}; skill[8].table[1] = {amp:0.1, critical:24}; skill[8].table[2] = {amp:0.1, critical:28}; skill[8].table[3] = {amp:0.1, critical:32}; skill[8].table[4] = {amp:0.2, critical:36}; skill[8].table[5] = {amp:0.2, critical:40}; skill[8].table[6] = {amp:0.2, critical:44}; skill[8].table[7] = {amp:0.3, critical:48}; skill[8].table[8] = {amp:0.3, critical:52}; skill[8].table[9] = {amp:0.3, critical:56}; skill[8].table[10] = {amp:0.4, critical:60}; skill[7] = new Object(); skill[7].lv = 0; skill[7].table = new Array(); skill[7].table[0] = {hp:0, mp:0}; skill[7].table[1] = {hp:0.001, mp:0.002}; skill[7].table[2] = {hp:0.001, mp:0.004}; skill[7].table[3] = {hp:0.002, mp:0.006}; skill[7].table[4] = {hp:0.002, mp:0.008}; skill[7].table[5] = {hp:0.003, mp:0.01}; skill[7].table[6] = {hp:0.003, mp:0.012}; skill[7].table[7] = {hp:0.004, mp:0.014}; skill[7].table[8] = {hp:0.004, mp:0.016}; skill[7].table[9] = {hp:0.005, mp:0.018}; skill[7].table[10] = {hp:0.005, mp:0.02}; skill[9] = new Object(); skill[9].lv = 0; skill[9].duration = 0; skill[9].cool = 0; skill[9].process = function (){ if (skill[9].cool > 0){ skill[9].cool--; }; if (skill[9].duration > 0){ if (player.alpha != 0){ player.alpha = 0; } else { player.alpha = 1; }; if (skill[9].duration < 2){ player.alpha = 1; }; skill[9].duration--; }; }; skillprocess.push(skill[9].process); skill[9].table = new Array(); skill[9].table[0] = {cool:0, duration:0, success:0}; skill[9].table[1] = {cool:250, duration:50, success:36}; skill[9].table[2] = {cool:250, duration:50, success:37}; skill[9].table[3] = {cool:250, duration:50, success:38}; skill[9].table[4] = {cool:225, duration:50, success:39}; skill[9].table[5] = {cool:225, duration:50, success:40}; skill[9].table[6] = {cool:225, duration:50, success:41}; skill[9].table[7] = {cool:200, duration:50, success:42}; skill[9].table[8] = {cool:200, duration:50, success:43}; skill[9].table[9] = {cool:200, duration:50, success:44}; skill[9].table[10] = {cool:175, duration:50, success:45}; skill[10] = new Object(); skill[10].lv = 0; skill[10].duration = 0; skill[10].cool = 0; skill[10].process = function (){ if (skill[10].cool > 0){ skill[10].cool--; }; if (skill[10].duration > 0){ skill[10].duration--; if ((skill[10].duration % 5) == 0){ ber = new gfxberserk(); ber.x = playerinworld.x; ber.y = playerinworld.y; world.addChild(ber); }; }; }; skillprocess.push(skill[10].process); skill[10].table = new Array(); skill[10].table[0] = {attamp:1, cool:700, duration:0, success:0}; skill[10].table[1] = {attamp:1.3, cool:700, duration:275, success:20}; skill[10].table[2] = {attamp:1.3, cool:700, duration:300, success:22}; skill[10].table[3] = {attamp:1.3, cool:700, duration:325, success:24}; skill[10].table[4] = {attamp:1.4, cool:700, duration:350, success:24}; skill[10].table[5] = {attamp:1.4, cool:700, duration:375, success:26}; skill[10].table[6] = {attamp:1.4, cool:700, duration:400, success:28}; skill[10].table[7] = {attamp:1.5, cool:700, duration:425, success:28}; skill[10].table[8] = {attamp:1.5, cool:700, duration:450, success:30}; skill[10].table[9] = {attamp:1.5, cool:700, duration:475, success:32}; skill[10].table[10] = {attamp:1.6, cool:700, duration:500, success:32}; skill[11] = new Object(); skill[11].lv = 0; skill[11].cool = 0; skill[11].dmgtype = SKILL; skill[11].Active = function (){ main = world.getChildByName("mainball"); i = 0; while (i < skill[11].table[skill[11].lv].max) { orb = createNormalBall(null, 4); orb.x = main.x; orb.y = main.y; orb.orb = 11; orb.speed = (orb.speed * skill[11].table[skill[11].lv].speedamp); orb.speedx = (orb.speed * Math.cos(((((360 / skill[11].table[skill[11].lv].max) * i) * Math.PI) / 180))); orb.speedy = (orb.speed * Math.sin(((((360 / skill[11].table[skill[11].lv].max) * i) * Math.PI) / 180))); i++; }; skill[11].cool = skill[11].table[skill[11].lv].cool; }; skill[11].Damage = function (_arg1){ return (damagetype.skillEx(true, _arg1, skill[11].table[skill[11].lv].amp, skill[11].table[skill[11].lv].att)); }; skill[11].init = function (){ skill[11].cool = 0; skill[11].Active(); }; skill[11].table = new Array(); skill[11].table[0] = {amp:0.1, att:10, max:0, speedamp:0.4}; skill[11].table[1] = {amp:0.1, att:10, max:1, speedamp:0.4}; skill[11].table[2] = {amp:0.1, att:10, max:1, speedamp:0.5}; skill[11].table[3] = {amp:0.2, att:10, max:1, speedamp:0.6}; skill[11].table[4] = {amp:0.2, att:11, max:2, speedamp:0.6}; skill[11].table[5] = {amp:0.3, att:11, max:2, speedamp:0.7}; skill[11].table[6] = {amp:0.3, att:11, max:2, speedamp:0.8}; skill[11].table[7] = {amp:0.4, att:12, max:3, speedamp:0.8}; skill[11].table[8] = {amp:0.4, att:12, max:3, speedamp:0.9}; skill[11].table[9] = {amp:0.5, att:12, max:3, speedamp:1}; skill[11].table[10] = {amp:0.5, att:13, max:4, speedamp:1}; skill[0] = new Object(); skill[0].lv = 1; skill[0].cool = 0; skill[0].dmgtype = SKILL; skill[0].keyinput = function (_arg1){ if (_arg1.keyCode == 49){ if ((((skill[0].cool == 0)) && ((skill[0].lv > 0)))){ if (dplayer.mp >= skill[0].table[skill[0].lv].mp){ dplayer.mp = (dplayer.mp - skill[0].table[skill[0].lv].mp); skill[0].Active(); }; }; }; }; skill[0].process = function (){ if (skill[0].cool > 0){ skill[0].cool--; }; }; skill[0].Active = function (){ orb = world.getChildByName("mainball"); orb.speedx = 0; orb.speedy = -(orb.speed); orb.orb = 0; orb.gotoAndStop(2); skill[0].cool = skill[0].table[skill[0].lv].cool; implayer.gotoAndPlay("cast"); }; skill[0].Damage = function (_arg1){ shock = (shock + 15); damage = new damagezone(); orb = world.getChildByName("mainball"); damage.x = orb.x; damage.y = orb.y; orb.orb = null; degree = (Math.random() * 360); orb.speedx = (orb.speed * Math.cos(((degree * 180) / 360))); orb.speedy = (orb.speed * Math.sin(((degree * 180) / 360))); orb.gotoAndStop(orb.normal); world.addChild(damage); index = (int((orb.x / 40)) + (int((orb.y / 40)) * 32)); iblock = getI(index); jblock = getJ(index); i = 0; while (i < int((skill[0].table[skill[0].lv].area / 2))) { j = 0; while (j < int((skill[0].table[skill[0].lv].area / 2))) { ix = i; jx = j; if (getIndexAt((iblock + ix), (jblock + jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock + ix), (jblock + jx)), "y"); }; if (getIndexAt((iblock - ix), (jblock - jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock - ix), (jblock - jx)), "y"); }; if (getIndexAt((iblock + ix), (jblock - jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock + ix), (jblock - jx)), "y"); }; if (getIndexAt((iblock - ix), (jblock + jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock - ix), (jblock + jx)), "y"); }; j++; }; i++; }; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei != null){ dx = (damage.x - ei.x); dy = (damage.y - ei.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); if (abs < skill[6].table[skill[6].lv].range){ if (!ei.die){ dmg = damagetype.skillEx(true, ei, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); ei.hp = (ei.hp - dmg); if (ei.hp <= 0){ ei.gotoAndPlay("die"); ei.die = true; }; }; }; }; i++; }; if (boss != null){ dx = (damage.x - boss.boss.x); dy = (damage.y - boss.boss.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); if (abs < skill[6].table[skill[6].lv].range){ if (!boss.die){ dmg = damagetype.skillEx(true, boss.boss, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); boss.hp = (boss.hp - dmg); boss.showdmgcount = 5; boss.process = damageEffect; if (boss.hp <= 0){ if (!boss.die){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; boss.die = true; sbossdie = new bossdie(); sbossdie.play(1, 1); }; }; }; }; }; return (damagetype.skillEx(true, _arg1, 1, skill[0].table[skill[0].lv].att)); }; skill[0].init = function (){ skill[0].lv = 1; skill[0].cool = 0; }; skillkey.push(skill[0].keyinput); skillprocess.push(skill[0].process); skill[0].table = new Array(); skill[0].table[0] = {amp:1.2, att:10, mp:90, cool:100, range:200, area:6}; skill[0].table[1] = {amp:1.2, att:15, mp:100, cool:100, range:100, area:6}; skill[0].table[2] = {amp:1.2, att:20, mp:110, cool:100, range:100, area:6}; skill[0].table[3] = {amp:1.2, att:30, mp:120, cool:100, range:100, area:6}; skill[0].table[4] = {amp:1.3, att:30, mp:165, cool:75, range:150, area:6}; skill[0].table[5] = {amp:1.3, att:35, mp:175, cool:75, range:150, area:6}; skill[0].table[6] = {amp:1.3, att:40, mp:185, cool:75, range:150, area:6}; skill[0].table[7] = {amp:1.4, att:40, mp:230, cool:50, range:200, area:6}; skill[0].table[8] = {amp:1.4, att:45, mp:240, cool:50, range:200, area:6}; skill[0].table[9] = {amp:1.4, att:50, mp:250, cool:50, range:200, area:6}; skill[0].table[10] = {amp:1.5, att:55, mp:295, cool:25, range:250, area:6}; skill[1] = new Object(); skill[1].lv = 1; skill[1].cool = 0; skill[1].dmgtype = SKILL; skill[1].keyinput = function (_arg1){ if (_arg1.keyCode == 50){ if ((((skill[1].cool == 0)) && ((skill[1].lv > 0)))){ if (dplayer.mp >= skill[1].table[skill[1].lv].mp){ dplayer.mp = (dplayer.mp - skill[1].table[skill[1].lv].mp); skill[1].Active(); }; }; }; }; skill[1].process = function (){ if (skill[1].cool > 0){ skill[1].cool--; }; }; skill[1].Active = function (){ orb = world.getChildByName("mainball"); orb.speedx = 0; orb.speedy = -(orb.speed); orb.orb = 0; dx = (playerinworld.x - orb.x); dy = (playerinworld.y - orb.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); ux = (dx / abs); uy = (dy / abs); orb.speedx = (ux * orb.speed); orb.speedy = (uy * orb.speed); orb.gotoAndStop(2); skill[1].cool = skill[1].table[skill[1].lv].cool; implayer.gotoAndPlay("cast"); }; skill[1].Damage = function (_arg1){ shock = (shock + 15); damage = new damagezone(); orb = world.getChildByName("mainball"); damage.x = orb.x; damage.y = orb.y; orb.orb = null; degree = (Math.random() * 360); orb.speedx = (10 * Math.cos(((degree * 180) / 360))); orb.speedy = (10 * Math.sin(((degree * 180) / 360))); orb.gotoAndStop(orb.normal); world.addChild(damage); index = (int((orb.x / 40)) + (int((orb.y / 40)) * 32)); iblock = getI(index); jblock = getJ(index); i = 0; while (i < int((skill[0].table[skill[0].lv].area / 2))) { j = 0; while (j < int((skill[0].table[skill[0].lv].area / 2))) { ix = i; jx = j; if (getIndexAt((iblock + ix), (jblock + jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock + ix), (jblock + jx)), "y"); }; if (getIndexAt((iblock - ix), (jblock - jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock - ix), (jblock - jx)), "y"); }; if (getIndexAt((iblock + ix), (jblock - jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock + ix), (jblock - jx)), "y"); }; if (getIndexAt((iblock - ix), (jblock + jx)) != null){ hitblockEx(damagetype.skillEx(false, null, skill[0].table[skill[0].lv].amp), getIndexAt((iblock - ix), (jblock + jx)), "y"); }; j++; }; i++; }; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei != null){ dx = (damage.x - ei.x); dy = (damage.y - ei.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); if (abs < skill[6].table[skill[6].lv].range){ if (!ei.die){ dmg = damagetype.skillEx(true, ei, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); ei.hp = (ei.hp - dmg); if (ei.hp <= 0){ ei.gotoAndPlay("die"); ei.die = true; }; }; }; }; i++; }; if (boss != null){ dx = (damage.x - boss.boss.x); dy = (damage.y - boss.boss.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); if (abs < skill[6].table[skill[6].lv].range){ if (!boss.die){ dmg = damagetype.skillEx(true, boss.boss, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); boss.hp = (boss.hp - dmg); boss.showdmgcount = bossdmgflash; boss.process = damageEffect; if (boss.hp <= 0){ if (!boss.die){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; }; }; }; }; }; return (damagetype.skillEx(true, _arg1, 1, skill[1].table[skill[1].lv].att)); }; skill[1].init = function (){ skill[1].lv = 1; skill[1].cool = 0; }; skillkey.push(skill[1].keyinput); skillprocess.push(skill[1].process); skill[1].table = new Array(); skill[1].table[0] = {amp:1.2, att:10, mp:90, cool:100, range:200, area:6}; skill[1].table[1] = {amp:1.2, att:15, mp:100, cool:100, range:100, area:6}; skill[1].table[2] = {amp:1.2, att:20, mp:110, cool:100, range:100, area:6}; skill[1].table[3] = {amp:1.2, att:30, mp:120, cool:100, range:100, area:6}; skill[1].table[4] = {amp:1.3, att:30, mp:165, cool:75, range:150, area:6}; skill[1].table[5] = {amp:1.3, att:35, mp:175, cool:75, range:150, area:6}; skill[1].table[6] = {amp:1.3, att:40, mp:185, cool:75, range:150, area:6}; skill[1].table[7] = {amp:1.4, att:40, mp:230, cool:50, range:200, area:6}; skill[1].table[8] = {amp:1.4, att:45, mp:240, cool:50, range:200, area:6}; skill[1].table[9] = {amp:1.4, att:50, mp:250, cool:50, range:200, area:6}; skill[1].table[10] = {amp:1.5, att:55, mp:295, cool:25, range:250, area:6}; skill[2] = new Object(); skill[2].lv = 1; skill[2].cool = 0; skill[2].dmgtype = SKILL; skill[2].keyinput = function (_arg1){ if (_arg1.keyCode == 51){ if ((((skill[2].cool == 0)) && ((skill[2].lv > 0)))){ if (dplayer.mp >= skill[2].table[skill[2].lv].mp){ dplayer.mp = (dplayer.mp - skill[2].table[skill[2].lv].mp); skill[2].Active(); }; }; }; }; skill[2].process = function (){ if (skill[2].cool > 0){ skill[2].cool--; }; }; skill[2].Active = function (){ main = world.getChildByName("mainball"); i = 0; while (i < skill[2].table[skill[2].lv].max) { orb = createNormalBall(null, 3); orb.x = main.x; orb.y = main.y; orb.orb = 2; orb.speed = (orb.speed * skill[2].table[skill[2].lv].speedamp); orb.speedx = (orb.speed * Math.cos((((((120 / skill[2].table[skill[2].lv].max) * i) + 210) * Math.PI) / 180))); orb.speedy = (orb.speed * Math.sin((((((120 / skill[2].table[skill[2].lv].max) * i) + 210) * Math.PI) / 180))); orb.duration = skill[2].table[skill[2].lv].duration; i++; }; skill[2].cool = skill[2].table[skill[2].lv].cool; implayer.gotoAndPlay("cast"); }; skill[2].Damage = function (_arg1){ return (damagetype.skillEx(true, _arg1, skill[2].table[skill[2].lv].amp, skill[2].table[skill[2].lv].att)); }; skill[2].init = function (){ skill[2].lv = 1; skill[2].cool = 0; }; skillkey.push(skill[2].keyinput); skillprocess.push(skill[2].process); skill[2].table = new Array(); skill[2].table[0] = {amp:0.05, att:4, mp:100, cool:250, duration:200, max:1, speedamp:0.9}; skill[2].table[1] = {amp:0.05, att:4, mp:100, cool:300, duration:275, max:4, speedamp:0.9}; skill[2].table[2] = {amp:0.05, att:4, mp:100, cool:325, duration:300, max:4, speedamp:0.9}; skill[2].table[3] = {amp:0.05, att:4, mp:100, cool:350, duration:325, max:4, speedamp:0.9}; skill[2].table[4] = {amp:0.05, att:4, mp:130, cool:375, duration:350, max:6, speedamp:1}; skill[2].table[5] = {amp:0.05, att:4, mp:130, cool:400, duration:375, max:6, speedamp:1}; skill[2].table[6] = {amp:0.05, att:4, mp:130, cool:425, duration:400, max:6, speedamp:1}; skill[2].table[7] = {amp:0.05, att:4, mp:160, cool:450, duration:425, max:8, speedamp:1.1}; skill[2].table[8] = {amp:0.05, att:4, mp:160, cool:475, duration:450, max:8, speedamp:1.1}; skill[2].table[9] = {amp:0.05, att:4, mp:160, cool:500, duration:475, max:8, speedamp:1.1}; skill[2].table[10] = {amp:0.05, att:4, mp:190, cool:525, duration:500, max:10, speedamp:1.2}; skill[3] = new Object(); skill[3].lv = 0; skill[3].cool = 0; skill[3].dmgtype = SKILL; skill[3].keyinput = function (_arg1){ if (_arg1.keyCode == 52){ if ((((skill[3].cool == 0)) && ((skill[3].lv > 0)))){ if (dplayer.mp >= skill[3].table[skill[3].lv].mp){ dplayer.mp = (dplayer.mp - skill[3].table[skill[3].lv].mp); skill[3].Active(); }; }; }; }; skill[3].process = function (){ if (skill[3].cool > 0){ skill[3].cool--; }; }; skill[3].Active = function (){ main = world.getChildByName("mainball"); i = 0; while (i < world.numChildren) { if (world.getChildAt(i).knock != null){ if (world.getChildAt(i).knock == enemyKnock){ world.getChildAt(i).knock = spiritKnock; world.getChildAt(i).dmg = ((world.getChildAt(i).dmg * skill[3].table[skill[3].lv].amp) + skill[3].table[skill[3].lv].att); world.getChildAt(i).duration = skill[3].table[skill[3].lv].duration; setHomingMove(world.getChildAt(i), main, ((Math.random() * 5) + 10), 20); }; }; i++; }; skill[3].cool = skill[3].table[skill[3].lv].cool; implayer.gotoAndPlay("cast"); }; skill[3].Damage = function (_arg1){ return (0); }; skill[3].init = function (){ skill[3].lv = 0; skill[3].cool = 0; }; skillkey.push(skill[3].keyinput); skillprocess.push(skill[3].process); skill[3].table = new Array(); skill[3].table[0] = {amp:0.01, att:10, mp:200, cool:600, duration:25}; skill[3].table[1] = {amp:0.01, att:10, mp:200, cool:600, duration:25}; skill[3].table[2] = {amp:0.01, att:10, mp:210, cool:575, duration:50}; skill[3].table[3] = {amp:0.01, att:10, mp:220, cool:550, duration:75}; skill[3].table[4] = {amp:0.02, att:10, mp:230, cool:525, duration:100}; skill[3].table[5] = {amp:0.02, att:10, mp:240, cool:500, duration:125}; skill[3].table[6] = {amp:0.02, att:10, mp:250, cool:475, duration:150}; skill[3].table[7] = {amp:0.03, att:10, mp:260, cool:450, duration:175}; skill[3].table[8] = {amp:0.03, att:10, mp:270, cool:425, duration:200}; skill[3].table[9] = {amp:0.03, att:10, mp:280, cool:400, duration:225}; skill[3].table[10] = {amp:0.04, att:10, mp:290, cool:375, duration:250}; skill[4] = new Object(); skill[4].lv = 0; skill[4].cool = 0; skill[4].dmgtype = SKILL; skill[4].keyinput = function (_arg1){ if (_arg1.keyCode == 53){ if ((((skill[4].cool == 0)) && ((skill[4].lv > 0)))){ if (dplayer.mp >= skill[4].table[skill[4].lv].mp){ dplayer.mp = (dplayer.mp - skill[4].table[skill[4].lv].mp); skill[4].Active(); }; }; }; }; skill[4].process = function (){ if (skill[4].cool > 0){ skill[4].cool--; }; }; skill[4].Active = function (){ hitcount = 0; j = 11; while (j >= 0) { if (getIndexAt(int((playerinworld.x / 40)), j) != null){ dmg = damagetype.skillEx(true, BlockArray[getIndexAt(int((playerinworld.x / 40)), j)].block, ((skill[4].table[skill[4].lv].amp * (11 - hitcount)) / 11), skill[4].table[skill[4].lv].att); hitblockEx(dmg, getIndexAt(int((playerinworld.x / 40)), j), "x"); hitcount++; }; j--; }; pierce = new skillpierce(); pierce.x = playerinworld.x; pierce.y = playerinworld.y; effectgroup.addChild(pierce); skill[4].cool = skill[4].table[skill[4].lv].cool; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei.hitTestObject(pierce)){ if (!ei.die){ dmg = damagetype.skillEx(true, ei, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); ei.y = (ei.y - 5); ei.x = (ei.x - (pierce.x - enemygroup.getChildAt(i).x)); ei.hp = (ei.hp - dmg); if (ei.hp <= 0){ ei.gotoAndPlay("die"); ei.die = true; }; }; }; i++; }; if (checkBossHitEx(pierce)){ if (!boss.die){ dmg = damagetype.skillEx(true, boss.boss, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); boss.hp = (boss.hp - dmg); boss.showdmgcount = bossdmgflash; boss.process = damageEffect; if (boss.hp <= 0){ if (!boss.die){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; }; }; }; }; implayer.gotoAndPlay("cast"); }; skill[4].Damage = function (_arg1){ return (0); }; skill[4].init = function (){ skill[4].lv = 0; skill[4].cool = 0; }; skillkey.push(skill[4].keyinput); skillprocess.push(skill[4].process); skill[4].table = new Array(); skill[4].table[0] = {amp:0.01, att:10, mp:100, cool:50}; skill[4].table[1] = {amp:0.01, att:20, mp:100, cool:50}; skill[4].table[2] = {amp:0.02, att:24, mp:106, cool:50}; skill[4].table[3] = {amp:0.03, att:26, mp:112, cool:50}; skill[4].table[4] = {amp:0.04, att:28, mp:123, cool:44}; skill[4].table[5] = {amp:0.05, att:30, mp:129, cool:44}; skill[4].table[6] = {amp:0.06, att:32, mp:135, cool:44}; skill[4].table[7] = {amp:0.07, att:34, mp:146, cool:38}; skill[4].table[8] = {amp:0.08, att:36, mp:152, cool:38}; skill[4].table[9] = {amp:0.09, att:38, mp:158, cool:38}; skill[4].table[10] = {amp:0.1, att:40, mp:169, cool:32}; skill[5] = new Object(); skill[5].lv = 0; skill[5].cool = 0; skill[5].dmgtype = SKILL; skill[5].keyinput = function (_arg1){ if (_arg1.keyCode == 54){ if ((((skill[5].cool == 0)) && ((skill[5].lv > 0)))){ if (dplayer.mp >= skill[5].table[skill[5].lv].mp){ dplayer.mp = (dplayer.mp - skill[5].table[skill[5].lv].mp); skill[5].Active(); }; }; }; }; skill[5].process = function (){ if (skill[5].cool > 0){ skill[5].cool--; }; if (skill[5].duration > 0){ if ((skill[5].duration % 3) == 0){ heal = new skillimmotal(); heal.x = playerinworld.x; heal.y = playerinworld.y; world.addChild(heal); }; dplayer.mp = (dplayer.mp + (dplayer.MPRecovery() * skill[5].table[skill[5].lv].amp)); dplayer.hp = (dplayer.hp + (dplayer.HPRecovery() * skill[5].table[skill[5].lv].amp)); if (dplayer.mp > dplayer.MPMax()){ dplayer.mp = dplayer.MPMax(); }; if (dplayer.hp > dplayer.HPMax()){ dplayer.hp = dplayer.HPMax(); }; skill[5].duration--; }; }; skill[5].Active = function (){ immotal = new immotalgfx(); immotal.x = playerinworld.x; immotal.y = playerinworld.y; world.addChild(immotal); skill[5].duration = skill[5].table[skill[5].lv].duration; skill[5].cool = skill[5].table[skill[5].lv].cool; implayer.gotoAndPlay("cast"); }; skill[5].Damage = function (_arg1){ return (0); }; skill[5].init = function (){ skill[5].lv = 0; skill[5].cool = 0; }; skillkey.push(skill[5].keyinput); skillprocess.push(skill[5].process); skill[5].table = new Array(); skill[5].table[0] = {amp:0.01, att:0, mp:220, cool:2000, duration:525}; skill[5].table[1] = {amp:0.01, att:0, mp:220, cool:2000, duration:525}; skill[5].table[2] = {amp:0.02, att:0, mp:240, cool:2000, duration:550}; skill[5].table[3] = {amp:0.03, att:0, mp:260, cool:2000, duration:575}; skill[5].table[4] = {amp:0.04, att:0, mp:280, cool:2000, duration:600}; skill[5].table[5] = {amp:0.05, att:0, mp:300, cool:2000, duration:625}; skill[5].table[6] = {amp:0.06, att:0, mp:320, cool:2000, duration:650}; skill[5].table[7] = {amp:0.07, att:0, mp:340, cool:2000, duration:675}; skill[5].table[8] = {amp:0.08, att:0, mp:360, cool:2000, duration:700}; skill[5].table[9] = {amp:0.09, att:0, mp:380, cool:2000, duration:725}; skill[5].table[10] = {amp:0.1, att:0, mp:400, cool:2000, duration:750}; if (MovieClip(parent).con){ so = SharedObject.getLocal("continue"); if (so.data.skill != null){ i = 0; while (i < 12) { skill[i].lv = so.data.skill[i].lv; i++; }; }; }; bossctr = new Array(); dboss = new Array(); dboss[5] = {hp:1000}; dboss[10] = {hp:2000}; dboss[15] = {hp:15000}; dboss[20] = {hp:20000}; dboss[25] = {hp:2000}; dboss[26] = {hp:24000}; damageEffect = function (){ boss.showdmgcount--; boss.transform.colorTransform = new ColorTransform(1, 0, 0, 1, 150, 0, 0); if (boss.showdmgcount == 0){ boss.transform.colorTransform = new ColorTransform(); boss.process = null; }; }; initBoss = function (_arg1){ if ((((_arg1 == 25)) && (!((boss == null))))){ boss25Create(_arg1); }; if ((((_arg1 == 26)) && (!((boss == null))))){ boss26Create(_arg1); }; }; boss5AttTimer = function (){ return ((25 + int((Math.random() * 50)))); }; boss5_atkspd = boss5AttTimer(); boss5_atkran = 75; boss5_dmg = 20; bossctr[5] = function (){ if (boss5_atkspd > 0){ boss5_atkspd--; }; this.dmg = boss15_dmg; this.dmg = boss5_dmg; if (this.die){ return; }; if (boss.stopcount > 0){ boss.stopcount--; if (boss.stopcount == 0){ boss.play(); }; }; if ((((boss5_atkspd <= 0)) && ((int((Math.random() * 100)) <= boss5_atkran)))){ boss.stopcount = 25; boss.stop(); boss.boss.gotoAndPlay("attack"); boss5_atkspd = boss5AttTimer(); bullet = new powerfog(); r = int((Math.random() * 3)); p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = boss5_dmg; bullet.knock = fogKnock; p.x = ((bullet.x + (Math.random() * 200)) - 100); p.y = ((bullet.y - (Math.random() * 200)) - 100); bullet.goto = p; setHomingMove(bullet, p, ((Math.random() * 3) + 1), 3); world.addChild(bullet); }; enemyKnockComposBoss(this); }; fogKnock = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; if (this.y < this.goto.y){ _local1 = (playerinworld.x - this.x); _local2 = (playerinworld.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); setLineMove(this, (_local4 * 10), (_local5 * 10)); this.gotoAndPlay("active"); this.rotation = 180; this.knock = enemyKnockEx; }; }; boss10AttTimer = function (){ return ((50 + int((Math.random() * 75)))); }; boss10_atkspd = boss10AttTimer(); boss10_atkran = 75; boss10_atkran2 = 55; boss10_dmg = 10; bossctr[10] = function (){ if (boss10_atkspd > 0){ boss10_atkspd--; }; this.dmg = boss10_dmg; if (this.die){ return; }; if (boss.stopcount > 0){ boss.stopcount--; if (boss.stopcount == 0){ boss.play(); }; }; if ((((boss10_atkspd <= 0)) && ((int((Math.random() * 100)) <= boss10_atkran)))){ boss.stopcount = 25; boss.stop(); boss.boss.gotoAndPlay("attack"); boss10_atkspd = boss10AttTimer(); bullet = new boss10bullet(); r = 0; p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = enemyKnock; setLineMove(bullet, 0, 10); world.addChild(bullet); bullet = new boss10bullet(); r = 0; p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = enemyKnock; setLineMove(bullet, 3, 10); world.addChild(bullet); bullet = new boss10bullet(); r = 0; p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = enemyKnock; setLineMove(bullet, -3, 10); world.addChild(bullet); }; if (((((framecount % 100) == 0)) && ((int((Math.random() * 100)) <= boss10_atkran2)))){ bullet = new enemyboss10(); r = int((Math.random() * 3)); p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = boss10EnKnock; p.x = ((bullet.x + (Math.random() * 200)) - 100); p.y = (bullet.y - 200); bullet.goto = p; bullet.hp = 10; bullet.framecount = int((Math.random() * 75)); bullet.process = boss10EnProcess; setHomingMove(bullet, p, ((Math.random() * 20) + 1), 1); enemygroup.addChild(bullet); }; enemyKnockComposBoss(this); }; boss10EnProcess = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (this.die){ return; }; this.framecount++; if ((this.framecount % 100) == 0){ _local1 = (playerinworld.x - this.x); _local2 = (playerinworld.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); _local6 = new sbullet(); _local6.x = this.x; _local6.y = this.y; _local6.dmg = 10; _local6.knock = enemyKnock; setLineMove(_local6, (_local4 * 10), (_local5 * 10)); world.addChild(_local6); }; }; boss10EnKnock = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; if (this.y < this.goto.y){ _local1 = (playerinworld.x - this.x); _local2 = (playerinworld.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); setLineMove(this, (_local4 * 5), (_local5 * 5)); this.knock = enemyKnockEx; }; }; boss15AttTimer = function (){ return ((25 + int((Math.random() * 50)))); }; boss15_atkspd = boss15AttTimer(); boss15_atkran = 75; boss15_atkran2 = 75; boss15_dmg = 20; bossctr[15] = function (){ if (boss15_atkspd > 0){ boss15_atkspd--; }; this.dmg = boss15_dmg; if (this.die){ return; }; if ((((boss15_atkspd <= 0)) && ((int((Math.random() * 100)) <= boss15_atkran)))){ boss.boss.gotoAndPlay("attack"); boss15_atkspd = boss15AttTimer(); i = 0; while (i < 5) { bullet = new boss15bullet(); r = 0; p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = boss15_dmg; bullet.knock = enemyKnockNoWipe; dx = (playerinworld.x - bullet.x); dy = (playerinworld.y - bullet.y); abs = Math.sqrt(((dx * dx) + (dy * dy))); ux = (dx / abs); uy = (dy / abs); normalang = Math.atan2(uy, ux); ux = Math.cos((normalang + (((i - 3) * Math.PI) / 16))); uy = Math.sin((normalang + (((i - 3) * Math.PI) / 16))); setLineMove(bullet, (ux * 10), (uy * 10)); world.addChild(bullet); i++; }; }; if (((((framecount % 50) == 0)) && ((int((Math.random() * 100)) <= boss15_atkran2)))){ i = 0; while (i <= (32 * 12)) { if (BlockArray[i] == null){ BlockArray[i] = new Object(); BlockArray[i].btype = 0; BlockArray[i].im = false; }; if ((((BlockArray[i].btype == 0)) || ((BlockArray[i].hp <= 0)))){ playerinworld = new Point(player.x, player.y); playerinworld = world.globalToLocal(playerinworld); if (((((int((i % 32)) * 40) > gamearea[gamelevel].l)) && (((int((i % 32)) * 40) < (gamearea[gamelevel].r - 40))))){ if (((((((playerinworld.x + 60) > (int((i % 32)) * 40))) && (((playerinworld.x - 100) < (int((i % 32)) * 40))))) && (((playerinworld.y - 160) < (int((i / 32)) * 40))))){ tempblock = new block(); BlockArray[i].btype = (int((Math.random() * 4)) + 1); BlockArray[i].hpmax = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].hp = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].im = false; tempblock.x = (int((i % 32)) * 40); tempblock.y = (int((i / 32)) * 40); tempblock.objecttype = 0; tempblock.dmg.visible = false; tempblock.gotoAndStop((BlockArray[i].btype + 1)); BlockArray[i].block = tempblock; blockgroup.addChild(tempblock); if (this.boss.hit.hitTestObject(tempblock)){ tempblock.visible = false; BlockArray[i].hp = 0; BlockArray[i].btype = 0; } else { if (player.hitTestObject(tempblock)){ tempblock.visible = false; BlockArray[i].hp = 0; BlockArray[i].btype = 0; } else { break; }; }; }; }; }; i++; }; }; enemyKnockComposBoss(this); }; boss20AttTimer = function (){ return ((25 + int((Math.random() * 100)))); }; boss20_atkspd = boss20AttTimer(); boss20_atkran = 80; boss20_atkran2 = 50; boss20_dmg = 2; bossctr[20] = function (){ if (boss20_atkspd > 0){ boss20_atkspd--; }; this.dmg = boss20_dmg; if (this.die){ return; }; if (boss.stopcount > 0){ boss.stopcount--; if (boss.stopcount == 0){ boss.play(); }; }; if ((((boss20_atkspd <= 0)) && ((int((Math.random() * 100)) <= boss20_atkran)))){ boss.stopcount = 25; boss.stop(); boss.boss.gotoAndPlay("attack"); boss20_atkspd = boss20AttTimer(); r = 0; bullet = new boss20laser(); p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = (((p.x + Math.random()) + (Math.random() * 500)) - 250); bullet.y = (p.y - 1600); bullet.dmg = (boss20_dmg + 3); bullet.knock = enemyKnockIm; bullet.hp = 200000; bullet.framecount = int((Math.random() * 150)); setLineMove(bullet, 0, 50); world.addChild(bullet); }; if (((((framecount % 75) == 0)) && ((int((Math.random() * 100)) <= boss20_atkran2)))){ r = 0; bullet = new enemyboss20(); p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = enemyKnockEx; p.x = ((bullet.x + (Math.random() * 200)) - 100); p.y = (bullet.y - 200); bullet.goto = p; bullet.hp = 15; bullet.framecount = int((Math.random() * 150)); bullet.process = boss20EnProcess; setLineMove(bullet, 0, 3); enemygroup.addChild(bullet); bullet = new enemyboss20(); p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = enemyKnockEx; p.x = ((bullet.x + (Math.random() * 200)) - 100); p.y = (bullet.y - 200); bullet.goto = p; bullet.hp = 15; bullet.framecount = int((Math.random() * 150)); bullet.process = boss20EnProcess; setLineMove(bullet, -3, 3); enemygroup.addChild(bullet); bullet = new enemyboss20(); p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.x = p.x; bullet.y = p.y; bullet.dmg = 10; bullet.knock = enemyKnockEx; p.x = ((bullet.x + (Math.random() * 200)) - 100); p.y = (bullet.y - 200); bullet.goto = p; bullet.hp = 15; bullet.framecount = int((Math.random() * 150)); bullet.process = boss20EnProcess; setLineMove(bullet, 3, 3); enemygroup.addChild(bullet); }; enemyKnockComposBoss(this); }; boss20EnProcess = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; if (this.die){ return; }; this.framecount++; if ((this.framecount % 100) == 0){ _local1 = (playerinworld.x - this.x); _local2 = (playerinworld.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); _local6 = new boss20homing(); _local6.x = this.x; _local6.y = this.y; _local6.dmg = 5; _local6.hp = 1; _local6.knock = enemyKnock; _local6.die = false; p = new Point(playerinworld.x, (playerinworld.y + 20)); setHomingMove(_local6, p, 15, 7); enemygroup.addChild(_local6); }; }; boss25_dmg = 20; bossctr[25] = function (){ this.dmg = boss25_dmg; enemyKnockComposBoss(this); }; boss25Create = function (_arg1){ var lv = _arg1; if (boss.stopcount > 0){ boss.stopcount--; if (boss.stopcount == 0){ boss.play(); }; }; if (((((framecount % 25) == 0)) && ((boss.stopcount == 0)))){ if ((Math.random() * 100) < 33){ boss.stopcount = (25 + int((Math.random() * 50))); boss.stop(); }; }; i = 0; while (i < 3) { bullet = new boss25powerball(); r = i; p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.r = r; bullet.x = p.x; bullet.y = p.y; bullet.dmg = 1; bullet.knock = enemyKnockIm; bullet.process = function (){ if (boss.die){ this.visible = false; this.knock = null; this.mot = null; this.dmg = 0; } else { if (this.hitTestObject(boss.boss[("gun" + this.r)])){ this.sy = Math.abs(this.sy); }; if (this.hitTestObject(player)){ this.sy = -(Math.abs(this.sy)); }; p = new Point(boss.boss[("gun" + this.r)].x, boss.boss[("gun" + this.r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); this.x = p.x; }; }; setYBounceMove(bullet, ((i + 1) * 5), 10, 450); boss[("ball" + i)] = enemygroup.addChild(bullet); i++; }; }; boss26AttTimer = function (){ return ((50 + int((Math.random() * 100)))); }; boss26_atkspd = boss26AttTimer(); boss26_atkran = 80; boss26_atkran2 = 35; boss26_dmg = 6; bossctr[26] = function (){ if (boss26_atkspd > 0){ boss26_atkspd--; }; if (!boss.die){ this.dmg = boss26_dmg; if (boss.stopcount > 0){ boss.stopcount--; if (boss.stopcount == 0){ boss.play(); }; }; if ((((boss26_atkspd <= 0)) && ((int((Math.random() * 100)) <= boss26_atkran)))){ boss.stopcount = 25; boss.stop(); boss.boss.gotoAndPlay("attack"); boss26_atkspd = boss26AttTimer(); i = int((boss.boss.x / 40)); if (BlockArray[i] == null){ BlockArray[i] = new Object(); BlockArray[i].btype = 0; BlockArray[i].im = false; tempblock = new block(); btype = new Array(8, 10, 11); BlockArray[i].btype = (btype[int((Math.random() * 3))] - 1); BlockArray[i].hp = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; tempblock.x = (int((i % 32)) * 40); tempblock.y = (int((i / 32)) * 40); tempblock.objecttype = 0; tempblock.extracontrol = bAttack[(BlockArray[i].btype + 1)]; tempblock.dmg.visible = false; tempblock.gotoAndStop((BlockArray[i].btype + 1)); BlockArray[i].block = tempblock; BlockArray[i].hpmax = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].hp = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; blockgroup.addChild(tempblock); }; }; if (((((framecount % 175) == 0)) && ((int((Math.random() * 100)) <= boss26_atkran2)))){ boss.stopcount = 25; boss.stop(); boss.boss.gotoAndPlay("attack"); i = 0; while (i <= (32 * 12)) { if ((i % 32) == int((boss.boss.x / 40))){ if (BlockArray[i] == null){ BlockArray[i] = new Object(); BlockArray[i].btype = 0; }; if ((((BlockArray[i].btype == 0)) || ((BlockArray[i].hp <= 0)))){ tempblock = new block(); BlockArray[i].btype = (int((Math.random() * 4)) + 1); BlockArray[i].hpmax = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].hp = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].im = false; tempblock.x = (int((i % 32)) * 40); tempblock.y = (int((i / 32)) * 40); tempblock.objecttype = 0; tempblock.dmg.visible = false; tempblock.gotoAndStop((BlockArray[i].btype + 1)); BlockArray[i].block = tempblock; blockgroup.addChild(tempblock); if (this.boss.hit.hitTestObject(tempblock)){ } else { if (player.hitTestObject(tempblock)){ tempblock.visible = false; BlockArray[i].hp = 0; BlockArray[i].btype = 0; }; }; }; }; i++; }; ray = new boss26ray(); ray.x = boss.boss.x; ray.y = 240; ray.knock = enemyKnockIm; ray.dmg = 5; enemygroup.addChild(ray); }; enemyKnockComposBoss(this); }; }; boss26Create = function (_arg1){ var lv = _arg1; i = 0; while (i < 3) { bullet = new boss25powerball(); r = i; p = new Point(boss.boss[("gun" + r)].x, boss.boss[("gun" + r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); bullet.r = r; bullet.x = p.x; bullet.y = p.y; bullet.dmg = 5; bullet.knock = enemyKnockIm; bullet.process = function (){ if (boss.die){ this.visible = false; this.knock = null; this.mot = null; this.dmg = 0; } else { if (this.hitTestObject(boss.boss[("gun" + this.r)])){ this.sy = Math.abs(this.sy); }; if (this.hitTestObject(player)){ this.sy = -(Math.abs(this.sy)); }; p = new Point(boss.boss[("gun" + this.r)].x, boss.boss[("gun" + this.r)].y); p = boss.boss.localToGlobal(p); p = boss.globalToLocal(p); this.x = p.x; }; }; setYBounceMove(bullet, ((i + 1) * 5), 10, 450); boss[("ball" + i)] = enemygroup.addChild(bullet); i++; }; }; spab = function (){ var bullet:*; var hitcount:*; var sbossdie:*; if ((framecount % 20) == 0){ if (gamelevel > 5){ bullet = new spiritbullet(); bullet.x = this.x; bullet.y = this.y; bullet.dmg = ((60 * skill[3].table[skill[3].lv].amp) + skill[3].table[skill[3].lv].att); bullet.knock = spiritKnock; setLineMove(bullet, 0, -10); world.addChild(bullet); }; if ((((gamelevel > 10)) && ((int((Math.random() * 100)) <= 80)))){ bullet = new spiritbullet2(); bullet.x = this.x; bullet.y = this.y; bullet.dmg = ((30 * skill[3].table[skill[3].lv].amp) + skill[3].table[skill[3].lv].att); bullet.knock = spiritKnock; setLineMove(bullet, 3, -10); world.addChild(bullet); bullet = new spiritbullet2(); bullet.x = this.x; bullet.y = this.y; bullet.dmg = ((100 * skill[3].table[skill[3].lv].amp) + skill[3].table[skill[3].lv].att); bullet.knock = spiritKnock; setLineMove(bullet, -3, -10); world.addChild(bullet); }; if ((((int((Math.random() * 100)) < 50)) && ((gamelevel > 20)))){ bullet = new spiritlaser(); bullet.x = this.x; bullet.y = this.y; bullet.process = function (){ bullet.x = spirit.x; bullet.y = spirit.y; }; effectgroup.addChild(bullet); hitcount = 0; j = 11; while (j >= 0) { if (getIndexAt(int((bullet.x / 40)), j) != null){ dmg = (damagetype.skillEx(true, BlockArray[getIndexAt(int((bullet.x / 40)), j)].block, ((skill[4].table[skill[4].lv].amp * (11 - hitcount)) / 11), skill[4].table[skill[4].lv].att) / 2); hitblockEx(dmg, getIndexAt(int((bullet.x / 40)), j), "x"); hitcount = (hitcount + 1); }; j--; }; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei.hitTestObject(bullet)){ if (!ei.die){ dmg = damagetype.skillEx(true, ei, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); ei.y = (ei.y - 5); ei.x = (ei.x - (bullet.x - enemygroup.getChildAt(i).x)); ei.hp = (ei.hp - dmg); if (ei.hp <= 0){ ei.gotoAndPlay("die"); ei.die = true; }; }; }; i++; }; if (boss != null){ if (checkBossHitEx(bullet)){ if (!boss.die){ dmg = damagetype.skillEx(true, boss.boss, (skill[4].table[skill[4].lv].amp * 1), skill[4].table[skill[4].lv].att); boss.hp = (boss.hp - dmg); boss.showdmgcount = bossdmgflash; boss.process = damageEffect; if (boss.hp <= 0){ if (!boss.die){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; sbossdie = new bossdie(); sbossdie.play(1, 1); }; }; }; }; }; }; }; }; dif_lv = new Array(); dif_lv[0] = {hp:1, hpadd:0, frq:1, dmg:1}; dif_lv[1] = {hp:0.8, hpadd:10, frq:1, dmg:1}; dif_lv[2] = {hp:1, hpadd:10, frq:1, dmg:1.1}; dif_lv[3] = {hp:1.4, hpadd:10, frq:1, dmg:1.2}; dif_lv[4] = {hp:1.6, hpadd:10, frq:1, dmg:1.3}; dif_lv[5] = {hp:1.8, hpadd:10, frq:1, dmg:1}; dif_lv[6] = {hp:1.8, hpadd:20, frq:1, dmg:1.5}; dif_lv[7] = {hp:2, hpadd:20, frq:1, dmg:1.6}; dif_lv[8] = {hp:2.2, hpadd:20, frq:1, dmg:1.7}; dif_lv[9] = {hp:2.4, hpadd:20, frq:1, dmg:1.8}; dif_lv[10] = {hp:2.6, hpadd:20, frq:1, dmg:1}; dif_lv[11] = {hp:2.6, hpadd:30, frq:1, dmg:2}; dif_lv[12] = {hp:2.8, hpadd:30, frq:1, dmg:2.1}; dif_lv[13] = {hp:3, hpadd:30, frq:1, dmg:2.2}; dif_lv[14] = {hp:3.2, hpadd:30, frq:1, dmg:2.3}; dif_lv[15] = {hp:3.4, hpadd:30, frq:1, dmg:1}; dif_lv[16] = {hp:3.4, hpadd:40, frq:1, dmg:2.5}; dif_lv[17] = {hp:3.6, hpadd:40, frq:1, dmg:2.6}; dif_lv[18] = {hp:3.8, hpadd:40, frq:1, dmg:2.7}; dif_lv[19] = {hp:4, hpadd:40, frq:1, dmg:2.8}; dif_lv[20] = {hp:4.2, hpadd:40, frq:1, dmg:1}; dif_lv[21] = {hp:4.2, hpadd:50, frq:1, dmg:3}; dif_lv[22] = {hp:4.4, hpadd:50, frq:1, dmg:3.1}; dif_lv[23] = {hp:4.6, hpadd:50, frq:1, dmg:3.2}; dif_lv[24] = {hp:4.8, hpadd:50, frq:1, dmg:3.3}; dif_lv[25] = {hp:5, hpadd:50, frq:1, dmg:1}; dif_lv[26] = {hp:0.5, hpadd:0, frq:1, dmg:1}; dif_lv[27] = {hp:0.5, hpadd:0, frq:1, dmg:1}; bAttack = new Array(); blockdata = new Array(); ini_b02_hp = 20; ini_b03_hp = 30; ini_b04_hp = 50; ini_b05_hp = 80; ini_b06_hp = 120; block[2] = new Array(); i = 0; while (i < 27) { b02_hp = (ini_b02_hp * dif_lv[i].hp); block[2][i] = {hpmax:b02_hp}; i++; }; block[3] = new Array(); i = 0; while (i < 27) { b03_hp = (ini_b03_hp * dif_lv[i].hp); block[3][i] = {hpmax:b03_hp}; i++; }; block[4] = new Array(); i = 0; while (i < 27) { b04_hp = (ini_b04_hp * dif_lv[i].hp); block[4][i] = {hpmax:b04_hp}; i++; }; block[5] = new Array(); i = 0; while (i < 27) { b05_hp = (ini_b05_hp * dif_lv[i].hp); block[5][i] = {hpmax:b05_hp}; i++; }; block[6] = new Array(); i = 0; while (i < 27) { b06_hp = (ini_b06_hp * dif_lv[i].hp); block[6][i] = {hpmax:b06_hp}; i++; }; block[7] = new Array(); ini_b07_hp = 50; ini_b07_dmg = 10; ini_b07_frq = 100; i = 0; while (i < 27) { b07_hp = ((ini_b07_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b07_dmg = (ini_b07_dmg * dif_lv[i].dmg); b07_frq = int((ini_b07_frq * dif_lv[i].frq)); block[7][i] = {hpmax:b07_hp, dmg:b07_dmg, frq:b07_frq}; i++; }; bAttack[7] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[7][gamelevel].frq) == 0){ bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[7][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, 0, 10); world.addChild(bullet); }; }; }; block[8] = new Array(); ini_b08_hp = 50; ini_b08_dmg = 10; ini_b08_frq = 80; i = 0; while (i < 27) { b08_hp = ((ini_b08_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b08_dmg = (ini_b08_dmg * dif_lv[i].dmg); b08_frq = int((ini_b08_frq * dif_lv[i].frq)); block[8][i] = {hpmax:b08_hp, dmg:b08_dmg, frq:b08_frq}; i++; }; bAttack[8] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[8][gamelevel].frq) == 0){ normalang = (normalang = ((((Math.random() * 90) + 45) * Math.PI) / 180)); ux = Math.cos(normalang); uy = Math.sin(normalang); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[8][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, (ux * 4), (uy * 4)); world.addChild(bullet); }; }; }; block[9] = new Array(); ini_b09_hp = 60; ini_b09_dmg = 10; ini_b09_frq = 100; i = 0; while (i < 27) { b09_hp = ((ini_b09_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b09_dmg = (ini_b09_dmg * dif_lv[i].dmg); b09_frq = int((ini_b09_frq * dif_lv[i].frq)); block[9][i] = {hpmax:b09_hp, dmg:b09_dmg, frq:b09_frq}; i++; }; bAttack[9] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[9][gamelevel].frq) == 0){ bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[9][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, 0, 10); world.addChild(bullet); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[9][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, 5, 10); world.addChild(bullet); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[9][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, -5, 10); world.addChild(bullet); }; }; }; block[10] = new Array(); ini_b10_hp = 60; ini_b10_dmg = 10; ini_b10_frq = 125; i = 0; while (i < 27) { b10_hp = ((ini_b10_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b10_dmg = (ini_b10_dmg * dif_lv[i].dmg); b10_frq = int((ini_b10_frq * dif_lv[i].frq)); block[10][i] = {hpmax:b10_hp, dmg:b10_dmg, frq:b10_frq}; i++; }; bAttack[10] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[10][gamelevel].frq) == 0){ dx = ((playerinworld.x - this.x) - 20); dy = ((playerinworld.y - this.y) - 20); abs = Math.sqrt(((dx * dx) + (dy * dy))); ux = (dx / abs); uy = (dy / abs); normalang = Math.atan2(uy, ux); ux = Math.cos((normalang + ((-1 * Math.PI) / 16))); uy = Math.sin((normalang + ((-1 * Math.PI) / 16))); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[10][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, (ux * 5), (uy * 5)); world.addChild(bullet); ux = Math.cos((normalang + ((0 * Math.PI) / 16))); uy = Math.sin((normalang + ((0 * Math.PI) / 16))); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[10][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, (ux * 5), (uy * 5)); world.addChild(bullet); ux = Math.cos((normalang + ((1 * Math.PI) / 16))); uy = Math.sin((normalang + ((1 * Math.PI) / 16))); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[10][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, (ux * 5), (uy * 5)); world.addChild(bullet); }; }; }; block[11] = new Array(); ini_b11_hp = 60; ini_b11_dmg = 10; ini_b11_frq = 100; i = 0; while (i < 27) { b11_hp = ((ini_b11_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b11_dmg = (ini_b11_dmg * dif_lv[i].dmg); b11_frq = int((ini_b11_frq * dif_lv[i].frq)); block[11][i] = {hpmax:b11_hp, dmg:b11_dmg, frq:b11_frq}; i++; }; bAttack[11] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[11][gamelevel].frq) == 0){ dx = ((playerinworld.x - this.x) - 20); dy = ((playerinworld.y - this.y) - 20); abs = Math.sqrt(((dx * dx) + (dy * dy))); ux = (dx / abs); uy = (dy / abs); normalang = Math.atan2(uy, ux); ux = Math.cos((normalang + ((0 * Math.PI) / 16))); uy = Math.sin((normalang + ((0 * Math.PI) / 16))); bullet = new sbullet(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[11][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnock; setLineMove(bullet, (ux * 5), (uy * 5)); world.addChild(bullet); }; }; }; block[12] = new Array(); ini_b12_hp = 60; ini_b12_dmg = 5; ini_b12_frq = 100; i = 0; while (i < 27) { b12_hp = ((ini_b12_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b12_dmg = (ini_b12_dmg * dif_lv[i].dmg); b12_frq = int((ini_b12_frq * dif_lv[i].frq)); block[12][i] = {hpmax:b12_hp, dmg:b12_dmg, frq:b12_frq}; i++; }; bAttack[12] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[12][gamelevel].frq) == 0){ bullet = new blaser(); bullet.x = (this.x + 20); bullet.y = (this.y + 20); bullet.dmg = (block[12][gamelevel].dmg * dplayer.luckEffect()); bullet.knock = enemyKnockIm; world.addChild(bullet); }; }; }; block[13] = new Array(); ini_b13_hp = 150; ini_b13_healpow = 0.07; ini_b13_frq = 35; i = 0; while (i < 27) { b13_hp = ((ini_b13_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b13_healpow = (ini_b13_healpow * dif_lv[i].dmg); b13_frq = int((ini_b13_frq * dif_lv[i].frq)); block[13][i] = {hpmax:b13_hp, dmg:b13_healpow, frq:b13_frq}; i++; }; bAttack[13] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[13][gamelevel].frq) == 0){ bullet = new healer(); bullet.x = this.x; bullet.y = this.y; effectgroup.addChild(bullet); i = (this.x / 40); j = (this.y / 40); if (getIndexAt((i - 1), (j - 1)) != null){ index = getIndexAt((i - 1), (j - 1)); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt(i, (j - 1)) != null){ index = getIndexAt(i, (j - 1)); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt((i + 1), (j - 1)) != null){ index = getIndexAt((i + 1), (j - 1)); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt((i - 1), j) != null){ index = getIndexAt((i - 1), j); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt((i + 1), j) != null){ index = getIndexAt((i + 1), j); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt((i - 1), (j + 1)) != null){ index = getIndexAt((i - 1), (j + 1)); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt(i, (j + 1)) != null){ index = getIndexAt(i, (j + 1)); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; if (getIndexAt((i + 1), (j + 1)) != null){ index = getIndexAt((i + 1), (j + 1)); if (BlockArray[index].hp < BlockArray[index].hpmax){ BlockArray[index].hp = (BlockArray[index].hp + (BlockArray[index].hpmax * block[13][gamelevel].dmg)); }; sg = new showhealgage(); sg.x = BlockArray[index].block.x; sg.y = BlockArray[index].block.y; sg.gage.gotoAndStop(int(((BlockArray[index].hp * 100) / BlockArray[index].hpmax))); effectgroup.addChild(sg); }; }; }; }; block[15] = new Array(); ini_b15_hp = 125; ini_b15_frq = 100; i = 0; while (i < 27) { b15_hp = ((ini_b15_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b15_frq = int((ini_b15_frq * dif_lv[i].frq)); block[15][i] = {hpmax:b15_hp, frq:b15_frq}; i++; }; bAttack[15] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[15][gamelevel].frq) == 0){ bullet = new cnewblock(); bullet.x = this.x; bullet.y = this.y; effectgroup.addChild(bullet); i = 0; while (i <= (32 * 12)) { if (BlockArray[i] == null){ BlockArray[i] = new Object(); BlockArray[i].btype = 0; BlockArray[i].im = false; }; if ((((BlockArray[i].btype == 0)) || ((BlockArray[i].hp <= 0)))){ if (((((((int((i % 32)) * 40) > gamearea[gamelevel].l)) && (((int((i % 32)) * 40) < (gamearea[gamelevel].r - 40))))) && (((int((i / 32)) * 40) < 300)))){ if (((((((((this.x + 60) > (int((i % 32)) * 40))) && (((this.x - 60) < (int((i % 32)) * 40))))) && (((this.y - 40) < (int((i / 32)) * 40))))) && (((this.y + 60) > (int((i / 32)) * 40))))){ tempblock = new block(); BlockArray[i].btype = (int((Math.random() * 4)) + 1); BlockArray[i].hp = 20; tempblock.x = (int((i % 32)) * 40); tempblock.y = (int((i / 32)) * 40); tempblock.objecttype = 0; tempblock.dmg.visible = false; tempblock.gotoAndStop((BlockArray[i].btype + 1)); BlockArray[i].block = tempblock; BlockArray[i].hpmax = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].hp = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; blockgroup.addChild(tempblock); break; }; }; }; i++; }; }; }; }; block[16] = new Array(); ini_b16_hp = 90; ini_b16_dmg = 10; ini_b16_frq = 150; ini_b16_suphp = 20; i = 0; while (i < 27) { b16_hp = ((ini_b16_hp + dif_lv[i].hpadd) * dif_lv[i].hp); b16_dmg = (ini_b16_dmg * dif_lv[i].dmg); b16_frq = int((ini_b16_frq * dif_lv[i].frq)); b16_suphp = (ini_b16_suphp * dif_lv[i].hp); block[16][i] = {hpmax:b16_hp, dmg:b16_dmg, frq:b16_frq, subhp:b16_suphp}; i++; }; bAttack[16] = function (){ if (this.visible){ if (this.framecount == null){ this.framecount = int((Math.random() * 100)); }; if (this.framecount > 1000){ this.framecount = 0; }; this.framecount++; if ((this.framecount % block[16][gamelevel].frq) == 0){ bullet = new summonenemy(); bullet.x = this.x; bullet.y = this.y; bullet.dmg = block[16][gamelevel].dmg; bullet.process = summon2process; bullet.knock = enemyKnockEx; p = new Point(); p.x = ((bullet.x + (Math.random() * 1000)) - 500); p.y = ((bullet.y - (Math.random() * 40)) - 20); bullet.goto = p; bullet.hp = block[16][gamelevel].subhp; setHomingMove(bullet, p, ((Math.random() * 3) + 1), 30); enemygroup.addChild(bullet); }; }; }; summon2process = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; if (this.y < this.goto.y){ _local1 = (playerinworld.x - this.x); _local2 = (playerinworld.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); setLineMove(this, (_local4 * 10), (_local5 * 10)); this.gotoAndPlay("active"); this.rotation = 180; }; }; gamelevel = (1 - 1); so = SharedObject.getLocal("continue"); if (((!((so.data.gamelevel == null))) && (MovieClip(parent).con))){ gamelevel = (so.data.gamelevel - 1); }; so.close(); BlockArray = null; gamearea = new Array(); gamearea[0] = {l:320, r:960}; gamearea[1] = {l:320, r:960}; gamearea[2] = {l:280, r:1000}; gamearea[3] = {l:280, r:1000}; gamearea[4] = {l:320, r:960}; gamearea[5] = {l:0, r:0x0500}; gamearea[6] = {l:280, r:1000}; gamearea[7] = {l:240, r:1040}; gamearea[8] = {l:320, r:960}; gamearea[9] = {l:200, r:1080}; gamearea[10] = {l:0, r:0x0500}; gamearea[11] = {l:280, r:1000}; gamearea[12] = {l:280, r:1000}; gamearea[13] = {l:200, r:1080}; gamearea[14] = {l:0, r:0x0500}; gamearea[15] = {l:320, r:960}; gamearea[16] = {l:280, r:1000}; gamearea[17] = {l:160, r:1120}; gamearea[18] = {l:160, r:1120}; gamearea[19] = {l:320, r:960}; gamearea[20] = {l:0, r:0x0500}; gamearea[21] = {l:240, r:1040}; gamearea[22] = {l:160, r:1120}; gamearea[23] = {l:280, r:1000}; gamearea[24] = {l:200, r:1080}; gamearea[25] = {l:0, r:0x0500}; gamearea[26] = {l:0, r:0x0500}; gamearea[27] = {l:0, r:0x0500}; score = 0; dplayer = new Object(); dplayer.str = 5; dplayer.spi = 5; dplayer.wis = 5; dplayer.luk = 5; dplayer.hp = 0; dplayer.mp = 0; dplayer.b_cri_c = 5; dplayer.b_cri_d = 1.2; dplayer.movespd = 7; dplayer.ap = 4; dplayer.sp = 2; so = SharedObject.getLocal("continue"); if (((!((so.data.dplayer == null))) && (MovieClip(parent).con))){ for (v in dplayer) { dplayer[v] = so.data.dplayer[v]; }; }; so.close(); playerDamage = function (_arg1){ if (_arg1 != null){ creatEffect(playerinworld.x, playerinworld.y); dplayer.hp = (dplayer.hp - _arg1.dmg); if ((((dplayer.hp > 0)) && ((dplayer.hp > _arg1.dmg)))){ implayer.gotoAndPlay("hurt"); }; if ((((dplayer.hp <= 0)) && ((implayer.currentFrame <= 65)))){ implayer.gotoAndPlay("die"); implayer = blank; }; }; }; dplayer.HPMax = function (){ return (((dplayer.str * 10) + 100)); }; dplayer.hp = dplayer.HPMax(); dplayer.MPMax = function (){ return (((dplayer.wis * 20) + 200)); }; dplayer.mp = dplayer.MPMax(); dplayer.HPRecovery = function (){ return (((((dplayer.HPMax() * (0.01 + skill[7].table[skill[7].lv].hp)) + (dplayer.str * 0.1)) + (Math.random() * (dplayer.luk * 0.1))) / 15)); }; dplayer.MPRecovery = function (){ return ((((dplayer.MPMax() * (0.02 + skill[7].table[skill[7].lv].mp)) + (dplayer.wis * 0.1)) + (Math.random() * (dplayer.luk * 0.3)))); }; dplayer.ballAttack = function (){ if (skill[10].duration > 0){ return ((int((((dplayer.str + dplayer.spi) + dplayer.wis) + ((Math.random() * dplayer.luk) * 0.7))) * skill[10].table[skill[10].lv].attamp)); }; return (int((((dplayer.str + dplayer.spi) + dplayer.wis) + ((Math.random() * dplayer.luk) * 0.7)))); }; dplayer.magicAttack = function (){ return (dplayer.spi); }; dplayer.moveSpeed = function (){ return (dplayer.movespd); }; dplayer.ballSpeed = function (){ return (12); }; dplayer.criticalChance = function (){ return ((int((Math.random() * 100)) < (dplayer.b_cri_c + skill[8].table[skill[8].lv].critical))); }; dplayer.criticalDamage = function (){ return ((dplayer.b_cri_d + skill[8].table[skill[8].lv].amp)); }; dplayer.luckEffect = function (){ templuck = (int((Math.random() * (dplayer.luk * 0.8))) * 0.01); return ((1 - templuck)); }; damagetype = new Object(); damagetype.normal = function (){ return (int(((dplayer.ballAttack() + (Math.random() * dplayer.ballAttack())) * 0.5))); }; damagetype.critical = function (){ return ((damagetype.normal() * dplayer.criticalDamage())); }; damagetype.skill = function (){ tempnormal = ((dplayer.ballAttack() + (Math.random() * dplayer.ballAttack())) * 0.5); return (int((tempnormal + dplayer.magicAttack()))); }; damagetype.skillcritical = function (){ return ((damagetype.skill() * dplayer.criticalDamage())); }; tracetype = new Object(); tracetype.norm_min = function (){ return (int(((dplayer.ballAttack() + 0) * 0.5))); }; tracetype.norm_max = function (){ return (int(((dplayer.ballAttack() + (dplayer.ballAttack() - 1)) * 0.5))); }; tracetype.skill_min = function (){ trace_tempnormal = ((dplayer.ballAttack() + 0) * 0.5); return (int((trace_tempnormal + dplayer.magicAttack()))); }; tracetype.skill_max = function (){ trace_tempnormal = ((dplayer.ballAttack() + (dplayer.ballAttack() - 1)) * 0.5); return (int((trace_tempnormal + dplayer.magicAttack()))); }; damagetype.skillEx = function (_arg1, _arg2, _arg3, _arg4=0){ var ishow = _arg1; var iball = _arg2; var amp = _arg3; var att = _arg4; dmg = damagetype.skill(); if (((!(dplayer.criticalChance())) || (!((iball == world.getChildByName("mainball")))))){ dmg = ((damagetype.skill() * amp) + att); if (ishow){ sd = new showdmg(); sd.dmg.text = String(int(dmg)); sd.x = ((iball.x + (Math.random() * 20)) - 10); sd.y = ((iball.y + (Math.random() * 20)) - 10); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.dmg.alpha = (this.dmg.alpha - 0.05); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; effectgroup.addChild(sd); }; score = (score + int(dmg)); return (dmg); //unresolved jump }; dmg = ((damagetype.skillcritical() * amp) + att); if (ishow){ sd = new showcridmg(); sd.dmg.text = String(int(dmg)); sd.x = ((iball.x + (Math.random() * 20)) - 10); sd.y = ((iball.y + (Math.random() * 20)) - 10); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.dmg.alpha = (this.dmg.alpha - 0.05); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; effectgroup.addChild(sd); }; score = (score + int(dmg)); return (dmg); }; damagetype.normalEx = function (_arg1, _arg2, _arg3){ var ishow = _arg1; var iball = _arg2; var amp = _arg3; dmg = damagetype.normal(); if (((!(dplayer.criticalChance())) || (!((iball == world.getChildByName("mainball")))))){ dmg = (damagetype.normal() * amp); if (ishow){ sd = new showdmg(); sd.dmg.text = String(int(dmg)); sd.x = ((iball.x + (Math.random() * 20)) - 10); sd.y = ((iball.y + (Math.random() * 20)) - 10); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.dmg.alpha = (this.dmg.alpha - 0.05); if (this.y > 480){ this.y = 480; this.process = function (){ this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; effectgroup.addChild(sd); }; score = (score + int(dmg)); return (dmg); //unresolved jump }; dmg = (damagetype.critical() * amp); if (ishow){ sd = new showcridmg(); sd.dmg.text = String(int(dmg)); sd.x = ((iball.x + (Math.random() * 20)) - 10); sd.y = ((iball.y + (Math.random() * 20)) - 10); sd.life = 50; sd.process = function (){ this.y = (this.y + (40 - this.life)); this.life = (this.life - 1); this.dmg.alpha = (this.dmg.alpha - 0.05); if (this.y > 480){ this.y = 480; this.process = function (){ this.life = (this.life - 1); this.alpha = (this.alpha - 0.05); if (this.alpha <= 0){ this.visible = false; }; }; }; }; effectgroup.addChild(sd); }; score = (score + int(dmg)); return (dmg); }; vibration = function (){ if (this.bx == null){ this.bx = this.x; this.by = this.y; }; this.vib = (this.vib - 1); if (this.vib > 35){ this.dmg.visible = !(this.dmg.visible); } else { this.dmg.visible = false; }; this[this.dir] = ((this[("b" + this.dir)] + ((Math.random() * this.vib) / 4)) - (this.vib / 8)); if (this.vib <= 0){ this.x = this.bx; this.y = this.by; this.process = null; }; }; normalBall = function (){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; this.x = (this.x + this.speedx); this.y = (this.y + this.speedy); if (this.duration != null){ this.duration--; if (this.duration <= 0){ this.process = null; this.alpha = 0.2; setRemoveMove(this); }; }; if (this.x <= gamearea[gamelevel].l){ this.speedx = Math.abs(this.speedx); } else { if (this.x >= gamearea[gamelevel].r){ this.speedx = -(Math.abs(this.speedx)); }; }; if (this.y <= 0){ this.speedy = Math.abs(this.speedy); } else { if (this.y >= 420){ this.speedy = -(Math.abs(this.speedy)); }; }; if (this.hitTestObject(this.parent.parent.player)){ _local1 = (playerinworld.x - this.x); _local2 = (playerinworld.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); this.speedx = (-(this.speed) * _local4); this.speedy = (-(this.speed) * _local5); }; if (this.noeffect != null){ if (this.noeffect > 0){ this.noeffect--; }; }; i = 0; while (i < enemygroup.numChildren) { if (((enemygroup.getChildAt(i).hitTestObject(this)) && (!((enemygroup.getChildAt(i).knock == enemyKnockIm))))){ _local6 = enemygroup.getChildAt(i); if (!_local6.die){ this.dmg = null; _local1 = (_local6.x - this.x); _local2 = (_local6.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); this.speedx = (-(this.speed) * _local4); this.speedy = (-(this.speed) * _local5); if ((((this.noeffect == 0)) || ((this.noeffect == null)))){ this.noeffect = 0; if (this.orb != null){ this.dmg = skill[this.orb].Damage(this); } else { if ((Math.random() * 100) < skill[6].table[skill[6].lv].success){ if (skill[6].cool == 0){ skill[6].callSkill(); this.dmg = skill[6].Damage(this); }; }; }; if (this.dmg == null){ this.dmg = damagetype.normalEx(true, this, 1); }; _local6.hp = (_local6.hp - this.dmg); if (_local6.hp <= 0){ _local6.gotoAndPlay("die"); _local6.die = true; }; }; }; }; i++; }; if (checkBossHit(this)){ if (!boss.die){ this.dmg = null; _local1 = (boss.boss.x - this.x); _local2 = (boss.boss.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); _local4 = (_local1 / _local3); _local5 = (_local2 / _local3); if (this != main){ this.speedx = ((-(this.speed) * 2) * _local4); this.speedy = ((-(this.speed) * 2) * _local5); } else { this.speedx = (-(this.speed) * _local4); this.speedy = (-(this.speed) * _local5); }; if ((((this.noeffect == 0)) || ((this.noeffect == null)))){ this.noeffect = 0; if (this.orb != null){ this.dmg = skill[this.orb].Damage(this); } else { if ((Math.random() * 100) < skill[6].table[skill[6].lv].success){ if (skill[6].cool == 0){ skill[6].callSkill(); this.dmg = skill[6].Damage(this); }; }; }; if (this.dmg == null){ this.dmg = damagetype.normalEx(true, this, 1); }; boss.hp = (boss.hp - this.dmg); boss.showdmgcount = bossdmgflash; boss.process = damageEffect; if (boss.hp <= 0){ if (!boss.die){ boss.stop(); boss.boss.gotoAndPlay("die"); boss.die = true; boss.die = true; _local7 = new bossdie(); _local7.play(1, 1); }; }; }; }; }; if (this.speedy == 0){ this.speedy = this.speedx; }; index = (int(((this.x - 12) / 40)) + (int((this.y / 40)) * 32)); if (BlockArray[index] != null){ if (BlockArray[index].block != null){ if (BlockArray[index].block.visible){ this.x = (BlockArray[index].block.x + 52); hitblock(this, index, "y"); this.speedx = Math.abs(this.speedx); }; }; }; index = (int(((this.x + 12) / 40)) + (int((this.y / 40)) * 32)); if (BlockArray[index] != null){ if (BlockArray[index].block != null){ if (BlockArray[index].block.visible){ this.x = (BlockArray[index].block.x - 12); hitblock(this, index, "y"); this.speedx = -(Math.abs(this.speedx)); }; }; }; index = (int((this.x / 40)) + (int(((this.y + 12) / 40)) * 32)); if (BlockArray[index] != null){ if (BlockArray[index].block != null){ if (BlockArray[index].block.visible){ this.y = (BlockArray[index].block.y - 22); hitblock(this, index, "x"); this.speedy = -(Math.abs(this.speedy)); }; }; }; index = (int((this.x / 40)) + (int(((this.y - 12) / 40)) * 32)); if (BlockArray[index] != null){ if (BlockArray[index].block != null){ if (BlockArray[index].block.visible){ this.y = (BlockArray[index].block.y + 62); hitblock(this, index, "x"); this.speedy = Math.abs(this.speedy); }; }; }; }; key = new Array(); lastkey = null; dash = 0; dashkey = 0; lastpress = 0; this.addEventListener("keyUp", onKeyUp); this.addEventListener("keyDown", onKeyDown); creatEffect = function (_arg1, _arg2){ }; afterShock = function (){ if (shock > 0){ root.x = ((Math.random() * shock) - (shock / 2)); root.y = ((Math.random() * shock) - (shock / 2)); shock--; } else { root.x = 0; root.y = 0; }; }; b_mfz.addEventListener("click", MovieClip(MovieClip(this).parent).playMoreGameTitle); soundch = null; soundtimer = getTimer(); sound_index = int((Math.random() * 3)); cmpHandler = function (){ var _local1:*; sound_index++; if (sound_index > 2){ sound_index = 0; }; _local1 = (getDefinitionByName(("bgm" + sound_index)) as Class); bgsound = new (_local1); soundch = bgsound.play(1, 1); soundtimer = getTimer(); }; sclass = (getDefinitionByName(("bgm" + sound_index)) as Class); bgsound = new sclass(); cmpHandler(); game = this; bfn = null; setLoop(pauseGame); } public function setRemoveMove(_arg1){ _arg1.life = 43; _arg1.mot = GHremove; } public function onKeyDown(_arg1){ var _local2:*; var _local3:*; _local2 = implayer; if (dplayer.hp <= 0){ return; }; if (_local2.currentFrame > 25){ return; }; if (key[_arg1.keyCode] != null){ return; }; if (((((lastpress + 220) > getTimer())) && ((dash == 0)))){ if ((((_arg1.keyCode == lastkey)) && (!(key[_arg1.keyCode])))){ if (_arg1.keyCode == 37){ _local2.gotoAndStop("stand"); dash = 5; dashkey = 37; skill[9].duration = 3; delete key[_arg1.keyCode]; }; if (_arg1.keyCode == 39){ _local2.gotoAndStop("stand"); dash = 5; dashkey = 39; skill[9].duration = 3; delete key[_arg1.keyCode]; }; } else { dash = 0; dashkey = 0; delete key[_arg1.keyCode]; }; }; key[_arg1.keyCode] = true; lastpress = getTimer(); lastkey = _arg1.keyCode; _local3 = 0; while (_local3 < skillkey.length) { if (skillkey[_local3] != null){ var _local4 = skillkey; _local4[_local3](_arg1); }; _local3++; }; if ((((_arg1.keyCode == 32)) && ((passcount == 0)))){ }; } public function hitblock(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; _local4 = null; if (_arg1 != null){ creatEffect(_arg1.x, _arg1.y); if (_arg1.orb != null){ _local4 = skill[_arg1.orb].Damage(_arg1); } else { if ((Math.random() * 100) < skill[6].table[skill[6].lv].success){ if (skill[6].cool == 0){ skill[6].callSkill(); _local4 = skill[6].Damage(_arg1); }; }; }; }; if (_local4 == null){ if (_arg1 != null){ _local4 = damagetype.normalEx(true, _arg1, 1); } else { _local4 = damagetype.normalEx(false, null, 1); }; }; if (BlockArray[_arg2] != null){ if (((!((BlockArray[_arg2].block == null))) && (!(BlockArray[_arg2].im)))){ BlockArray[_arg2].hp = (BlockArray[_arg2].hp - _local4); if (BlockArray[_arg2].hp <= 0){ _local5 = new enemydie(); _local5.x = BlockArray[_arg2].block.x; _local5.y = BlockArray[_arg2].block.y; effectgroup.addChild(_local5); BlockArray[_arg2].block.visible = false; BlockArray[_arg2].block = null; BlockArray[_arg2] = null; } else { sg = new showhealgage(); sg.x = BlockArray[_arg2].block.x; sg.y = BlockArray[_arg2].block.y; sg.gage.gotoAndStop(int(((BlockArray[_arg2].hp / BlockArray[_arg2].hpmax) * 100))); effectgroup.addChild(sg); BlockArray[_arg2].block.vib = 40; BlockArray[_arg2].block.dir = _arg3; BlockArray[_arg2].block.process = this.vibration; }; }; }; } public function createEffectGroup(){ effectgroup = new MovieClip(); effectgroup.x = 0; effectgroup.y = 0; world.addChild(effectgroup); } public function playGame(_arg1){ var i:*; var MPrecovertTemp:*; var HPrecovertTemp:*; var wi:*; var ei:*; var fi:*; var bi:*; var sc:*; var ov:*; var e = _arg1; MovieClip(root).score = score; stage.focus = this; fps.text = ("fps : " + int((1000 / (getTimer() - before)))); before = getTimer(); playerinworld = new Point(player.x, player.y); playerinworld = world.globalToLocal(playerinworld); framecount++; if (((soundtimer + bgsound.length) + 1500) < getTimer()){ cmpHandler(); }; if ((framecount % 25) == 0){ MPrecovertTemp = dplayer.MPRecovery(); HPrecovertTemp = dplayer.HPRecovery(); dplayer.mp = (dplayer.mp + MPrecovertTemp); dplayer.hp = (dplayer.hp + HPrecovertTemp); if (dplayer.mp > dplayer.MPMax()){ dplayer.mp = dplayer.MPMax(); }; if (dplayer.hp > dplayer.HPMax()){ dplayer.hp = dplayer.HPMax(); }; }; moveProcess(); i = 0; while (i < world.numChildren) { wi = world.getChildAt(i); if (wi != null){ if (wi.process != null){ wi.process(); }; if (wi.knock != null){ wi.knock(); }; if (wi.mot != null){ wi.mot(); }; if (wi.extracontrol != null){ wi.extracontrol(); }; }; i = (i + 1); }; i = 0; while (i < enemygroup.numChildren) { ei = enemygroup.getChildAt(i); if (ei != null){ if (ei.process != null){ ei.process(); }; if (ei.knock != null){ ei.knock(); }; if (ei.mot != null){ ei.mot(); }; if (ei.extracontrol != null){ ei.extracontrol(); }; }; i = (i + 1); }; i = 0; while (i < effectgroup.numChildren) { fi = effectgroup.getChildAt(i); if (fi != null){ if (fi.process != null){ fi.process(); }; if (fi.mot != null){ fi.mot(); }; }; i = (i + 1); }; i = 0; while (i < blockgroup.numChildren) { bi = blockgroup.getChildAt(i); if (bi != null){ if (bi.process != null){ bi.process(); }; if (bi.extracontrol != null){ bi.extracontrol(); }; }; i = (i + 1); }; i = (world.numChildren - 1); while (i >= 0) { if (world.getChildAt(i) != null){ if (world.getChildAt(i).visible == false){ delete ??getglobalscope [world.removeChildAt(i)]; }; }; i = (i - 1); }; i = (blockgroup.numChildren - 1); while (i >= 0) { if (blockgroup.getChildAt(i) != null){ if (blockgroup.getChildAt(i).visible == false){ delete ??getglobalscope [blockgroup.removeChildAt(i)]; }; }; i = (i - 1); }; i = (enemygroup.numChildren - 1); while (i >= 0) { if (enemygroup.getChildAt(i) != null){ if (enemygroup.getChildAt(i).visible == false){ delete ??getglobalscope [enemygroup.removeChildAt(i)]; }; }; i = (i - 1); }; i = (effectgroup.numChildren - 1); while (i >= 0) { if (effectgroup.getChildAt(i) != null){ if (effectgroup.getChildAt(i).visible == false){ delete ??getglobalscope [effectgroup.removeChildAt(i)]; }; }; i = (i - 1); }; i = 0; while (i < skillprocess.length) { if (skillprocess[i] != null){ var _local3 = skillprocess; _local3[i](); }; i = (i + 1); }; if (boss != null){ if (boss.visible){ world.swapChildren(boss, world.getChildAt((world.numChildren - 3))); }; boss_gage.gotoAndStop(int(((boss.hp * 100) / dboss[gamelevel].hp))); boss_gage.alpha = 1; } else { boss_gage.alpha = 0; }; world.swapChildren(enemygroup, world.getChildAt((world.numChildren - 2))); world.swapChildren(effectgroup, world.getChildAt((world.numChildren - 1))); sys.text = ((((((("world : " + world.numChildren) + " enemy: ") + enemygroup.numChildren) + " effect :") + effectgroup.numChildren) + " block :") + blockgroup.numChildren); sho_hp.text = String(int(dplayer.hp)); sho_mp.text = String(int(dplayer.mp)); hp_gage.gotoAndStop((5 + int(((dplayer.hp / dplayer.HPMax()) * 100)))); mp_gage.gotoAndStop((5 + int(((dplayer.mp / dplayer.MPMax()) * 100)))); gl.text = ("Stage " + int(gamelevel)); if (((!(((gamelevel % 5) == 0))) && (!((gamelevel == 26))))){ } else { if (boss.visible == false){ imcount = blockgroup.numChildren; }; }; if (((((blockgroup.numChildren - imcount) <= 0)) && ((passcount == 0)))){ if (boss == null){ passcount = 80; sc = new stageclear(); sc.name = "sclear"; sc.x = -(world.x); sc.y = -(world.x); sc.process = function (){ this.x = -(world.x); this.y = -(world.y); }; effectgroup.addChild(sc); } else { if (boss.hp <= 0){ passcount = 80; sc = new stageclear(); sc.x = -(world.x); sc.y = -(world.x); sc.process = function (){ this.x = -(world.x); this.y = -(world.y); }; effectgroup.addChild(sc); }; }; }; if (passcount == 1){ setLoop(pauseGame); dplayer.ap = (dplayer.ap + 4); dplayer.sp = (dplayer.sp + 2); if (gamelevel >= 26){ setLoop(pauseGame); game.removeChild(world); SoundMixer.stopAll(); MovieClip(parent).gotoAndPlay(1, "ending"); } else { MovieClip(parent).upgrade.visible = true; if (((((gamelevel % 5) == 0)) && ((gamelevel < 24)))){ MovieClip(parent).upgrade.gotoAndStop(gamelevel); } else { MovieClip(parent).upgrade.addEventListener(Event.ENTER_FRAME, MovieClip(parent).upgrade.etf); }; }; }; i = 0; while (i < 6) { if (skill[i].lv > 0){ game[("is" + i)].alpha = 1; game[("is" + i)].gotoAndStop((5 + int((((skill[i].table[skill[i].lv].cool - skill[i].cool) * 100) / skill[i].table[skill[i].lv].cool)))); if (skill[i].table[skill[i].lv].mp > dplayer.mp){ game[("is" + i)].alpha = 0.25; }; } else { game[("is" + i)].alpha = 0; }; i = (i + 1); }; if (passcount > 1){ passcount--; }; if ((((dplayer.hp < 0)) && ((overcount == 0)))){ dplayer.hp = 0; overcount = 80; ov = new stageover(); ov.name = "sover"; ov.x = -(world.x); ov.y = -(world.x); ov.process = function (){ this.x = -(world.x); this.y = -(world.y); }; effectgroup.addChild(ov); }; if (overcount > 1){ overcount--; }; if (overcount == 1){ setLoop(pauseGame); so = SharedObject.getLocal("continue"); so.data.dplayer = new Object(); for (v in dplayer) { so.data.dplayer[v] = dplayer[v]; }; so.data.dplayer.mp = dplayer.MPMax(); so.data.dplayer.hp = dplayer.HPMax(); so.data.gamelevel = gamelevel; so.data.skill = new Array(); i = 0; while (i < 12) { so.data.skill[i] = new Object(); so.data.skill[i].lv = skill[i].lv; i = (i + 1); }; if (so.data.con == null){ so.data.con = 5; }; so.data.saved = true; so.flush(); so.close(); game.removeChild(world); SoundMixer.stopAll(); MovieClip(parent).gotoAndStop(1, "submit"); }; afterShock(); } public function levelUp(){ var i:*; var map:*; var j:*; gamelevel++; sce_bg.gotoAndStop(gamelevel); imcount = 0; passcount = 0; i = 0; map = new (getDefinitionByName(("map" + gamelevel)) as Class)(0, 0); BlockArray = new Array(); i = 0; while (i < (32 * 12)) { if (map.getPixel((i % 32), int((i / 32))) != map.getPixel(0, 12)){ j = 1; while (j < 16) { if (map.getPixel((i % 32), int((i / 32))) == map.getPixel(j, 12)){ if (((((int((i % 32)) * 40) > gamearea[gamelevel].l)) && (((int((i % 32)) * 40) < (gamearea[gamelevel].r - 40))))){ BlockArray[i] = new Object(); BlockArray[i].btype = j; if (j != 13){ BlockArray[i].hpmax = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].hp = block[(BlockArray[i].btype + 1)][gamelevel].hpmax; BlockArray[i].im = false; }; if (j == 13){ BlockArray[i].hpmax = 99999999; BlockArray[i].hp = 9999999; BlockArray[i].im = true; imcount++; }; }; }; j = (j + 1); }; }; i = (i + 1); }; if (player != null){ this.removeChild(player); }; player = new cplayer(); player.x = 320; player.y = 410; player.speed = dplayer.moveSpeed(); this.addChild(player); createWorld(); implayer = new cplayerim(); playerinworld = new Point(player.x, player.y); playerinworld = world.globalToLocal(playerinworld); implayer.x = playerinworld.x; implayer.y = playerinworld.y; implayer.process = function (){ this.x = playerinworld.x; this.y = playerinworld.y; this.alpha = player.alpha; }; world.addChild(implayer); createEnemyGroup(); createEffectGroup(); world.graphics.lineStyle(10, 0, 0.25); world.graphics.drawRect((gamearea[gamelevel].l - 5), -10, ((gamearea[gamelevel].r - gamearea[gamelevel].l) + 5), 480); createBoss(gamelevel); createSpirit(gamelevel); main = createNormalBall("mainball", 1); skill[11].init(); } public function moveProcess(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = null; if (implayer.currentFrame > 25){ lastkey = null; for (_local4 in key) { delete key[_local4]; }; return; }; if (((!((key[37] == null))) || (!((key[39] == null))))){ if (implayer.currentFrame < 15){ implayer.gotoAndPlay("walk"); }; }; _local2 = 1; if (dash > 0){ dash--; _local2 = 7; } else { dashkey = 0; }; _local3 = 0; while (_local3 < _local2) { playerinworld = new Point(player.x, player.y); playerinworld = world.globalToLocal(playerinworld); if (dash > 0){ _local5 = new dasheffect(); _local5.x = playerinworld.x; _local5.y = playerinworld.y; effectgroup.addChild(_local5); }; if (((!((key[39] == null))) || ((dashkey == 39)))){ _local1 = (int((((playerinworld.x + player.speed) + 20) / 40)) + (int((playerinworld.y / 40)) * 32)); if (BlockArray[_local1] != null){ if (BlockArray[_local1].block != null){ if (BlockArray[_local1].block.visible){ return; }; }; }; _local1 = (int((((playerinworld.x + player.speed) + 20) / 40)) + (int(((playerinworld.y - 40) / 40)) * 32)); if (BlockArray[_local1] != null){ if (BlockArray[_local1].block != null){ if (BlockArray[_local1].block.visible){ return; }; }; }; if (playerinworld.x >= gamearea[gamelevel].r){ return; }; if (player.x < 320){ player.x = (player.x + player.speed); } else { if (world.x <= -640){ world.x = -640; if (player.x < 640){ player.x = (player.x + player.speed); }; } else { world.x = (world.x - player.speed); }; }; }; if (((!((key[37] == null))) || ((dashkey == 37)))){ _local1 = (int((((playerinworld.x - player.speed) - 20) / 40)) + (int((playerinworld.y / 40)) * 32)); if (BlockArray[_local1] != null){ if (BlockArray[_local1].block != null){ if (BlockArray[_local1].block.visible){ return; }; }; }; _local1 = (int((((playerinworld.x - player.speed) - 20) / 40)) + (int(((playerinworld.y - 40) / 40)) * 32)); if (BlockArray[_local1] != null){ if (BlockArray[_local1].block != null){ if (BlockArray[_local1].block.visible){ return; }; }; }; if (playerinworld.x <= gamearea[gamelevel].l){ return; }; if (player.x > 320){ player.x = (player.x - player.speed); } else { if (world.x >= 0){ world.x = 0; if (player.x > 0){ player.x = (player.x - player.speed); }; } else { world.x = (world.x + player.speed); }; }; }; _local3++; }; } public function createNormalBall(_arg1, _arg2){ var _local3:*; var _local4:*; _local3 = new ball(); _local4 = (Math.random() * 360); if (_arg1 != null){ _local3.name = _arg1; }; _local3.x = 800; _local3.y = 390; _local3.normal = _arg2; _local3.speed = dplayer.ballSpeed(); _local3.speedx = (_local3.speed * Math.cos(((_local4 * 180) / Math.PI))); _local3.speedy = (_local3.speed * Math.sin(((_local4 * 180) / Math.PI))); _local3.rad = 5; _local3.objecttype = 1; _local3.process = normalBall; _local3.gotoAndStop(_arg2); world.addChild(_local3); return (_local3); } public function setHomingMove(_arg1, _arg2, _arg3, _arg4){ _arg1.velocity = _arg3; _arg1.turning_speed = _arg4; _arg1.targ = _arg2; _arg1.xspeed = 0; _arg1.yspeed = 0; _arg1.turning = (_arg1.turning_speed * (Math.PI / 180)); _arg1.mot = GHhoming; } public function createEnemyGroup(){ enemygroup = new MovieClip(); enemygroup.x = 0; enemygroup.y = 0; world.addChild(enemygroup); } public function setYBounceMove(_arg1, _arg2, _arg3, _arg4){ _arg1.sy = _arg2; _arg1.upline = _arg3; _arg1.lowline = _arg4; _arg1.mot = GHupDown; } public function setLoop(_arg1){ if (bfn != null){ removeEventListener(Event.ENTER_FRAME, bfn); }; bfn = _arg1; addEventListener(Event.ENTER_FRAME, _arg1); } public function createBoss(_arg1){ var lv = _arg1; if (((!(((lv % 5) == 0))) && (!((lv == 26))))){ boss = null; return; }; playerinworld = new Point(player.x, player.y); playerinworld = world.globalToLocal(playerinworld); boss = new ((getDefinitionByName(("boss" + lv)) as Class)); if (boss == null){ return (null); }; boss.x = 0; boss.y = 0; boss.boss.hit.alpha = 0; boss.hp = dboss[lv].hp; boss.die = false; boss.showdmgcount = 0; boss.activegun = 100; boss.lv = lv; boss.process = null; boss.stopcount = 0; boss.extracontrol = function (){ boss.activegun--; if (boss.activegun == 1){ boss.extracontrol = bossctr[boss.lv]; }; }; world.addChild(boss); initBoss(lv); } public function onKeyUp(_arg1){ var _local2:*; _local2 = implayer; if ((((_arg1.keyCode == 37)) || ((_arg1.keyCode == 39)))){ _local2.gotoAndPlay("stand"); }; delete key[_arg1.keyCode]; } public function pauseGame(_arg1){ } public function hitblockEx(_arg1, _arg2, _arg3){ var _local4:*; if (BlockArray[_arg2] != null){ if (((!((BlockArray[_arg2].block == null))) && (!(BlockArray[_arg2].im)))){ BlockArray[_arg2].hp = (BlockArray[_arg2].hp - _arg1); if (BlockArray[_arg2].hp <= 0){ _local4 = new enemydie(); _local4.x = BlockArray[_arg2].block.x; _local4.y = BlockArray[_arg2].block.y; effectgroup.addChild(_local4); BlockArray[_arg2].block.visible = false; BlockArray[_arg2].block = null; BlockArray[_arg2] = null; } else { sg = new showhealgage(); sg.x = BlockArray[_arg2].block.x; sg.y = BlockArray[_arg2].block.y; sg.gage.gotoAndStop(int(((BlockArray[_arg2].hp / BlockArray[_arg2].hpmax) * 100))); effectgroup.addChild(sg); BlockArray[_arg2].block.vib = 40; BlockArray[_arg2].block.dir = _arg3; BlockArray[_arg2].block.process = this.vibration; }; }; }; } public function getI(_arg1){ return ((_arg1 % 32)); } public function getJ(_arg1){ return (int((_arg1 / 32))); } public function createWorld(){ var _local1:*; var _local2:*; if (world != null){ this.removeChild(world); }; world = new MovieClip(); world.x = 0; world.y = 0; world.particalcount = 0; this.addChildAt(world, 1); createBlockGroup(); _local1 = 0; _local1 = 0; while (_local1 < (32 * 12)) { if (BlockArray[_local1] != null){ if (BlockArray[_local1].btype != 0){ _local2 = new block(); _local2.x = (int((_local1 % 32)) * 40); _local2.y = (int((_local1 / 32)) * 40); _local2.objecttype = 0; _local2.dmg.visible = false; _local2.gotoAndStop((BlockArray[_local1].btype + 1)); if (bAttack[(BlockArray[_local1].btype + 1)] != null){ _local2.extracontrol = bAttack[(BlockArray[_local1].btype + 1)]; }; BlockArray[_local1].block = _local2; blockgroup.addChild(_local2); } else { _local2 = new block(); _local2.x = (int((_local1 % 32)) * 40); _local2.y = (int((_local1 / 32)) * 40); _local2.objecttype = 0; _local2.dmg.visible = false; _local2.gotoAndStop((BlockArray[_local1].btype + 1)); if (bAttack[(BlockArray[_local1].btype + 1)] != null){ _local2.extracontrol = bAttack[(BlockArray[_local1].btype + 1)]; }; _local2.visible = false; BlockArray[_local1].block = _local2; blockgroup.addChild(_local2); }; }; _local1++; }; world.x = (-(int(((gamearea[gamelevel].l + gamearea[gamelevel].r) * 0.5))) + 320); } } }//package noizor2_511118_pb_fla
Section 32
//msce_bg_173 (noizor2_511118_pb_fla.msce_bg_173) package noizor2_511118_pb_fla { import flash.display.*; public dynamic class msce_bg_173 extends MovieClip { public function msce_bg_173(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package noizor2_511118_pb_fla
Section 33
//THEPRELOADER_1 (noizor2_511118_pb_fla.THEPRELOADER_1) package noizor2_511118_pb_fla { import flash.events.*; import flash.display.*; public dynamic class THEPRELOADER_1 extends MovieClip { public var shiftamt; public var bar:MovieClip; public var onRelease; public var isloaded; public function THEPRELOADER_1(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stage.removeEventListener(MouseEvent.CLICK, onRelease); } function frame1(){ stop(); MovieClip(root).stop(); shiftamt = 17; isloaded = false; parent.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING); onRelease = function (){ }; stage.addEventListener(MouseEvent.CLICK, onRelease); if (parent.loaderInfo.bytesLoaded >= parent.loaderInfo.bytesTotal){ parent.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, PL_LOADING); gotoAndStop(10); }; } public function PL_LOADING(_arg1:ProgressEvent):void{ var _local2:*; var _local3:*; var _local4:*; _local2 = Math.round(_arg1.bytesLoaded); _local3 = Math.round(_arg1.bytesTotal); _local4 = (_local2 / _local3); MovieClip(MovieClip(getChildByName("bar")).getChildByName("barmask")).scaleX = _local4; if (_local2 == _local3){ isloaded = true; }; } } }//package noizor2_511118_pb_fla
Section 34
//ball (ball) package { import flash.display.*; public dynamic class ball extends MovieClip { public function ball(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 35
//ball1 (ball1) package { import flash.display.*; public dynamic class ball1 extends BitmapData { public function ball1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 36
//bgm0 (bgm0) package { import flash.media.*; public dynamic class bgm0 extends Sound { } }//package
Section 37
//bgm1 (bgm1) package { import flash.media.*; public dynamic class bgm1 extends Sound { } }//package
Section 38
//bgm2 (bgm2) package { import flash.media.*; public dynamic class bgm2 extends Sound { } }//package
Section 39
//blaser (blaser) package { import flash.display.*; public dynamic class blaser extends MovieClip { public function blaser(){ addFrameScript(34, frame35); } function frame35(){ visible = false; stop(); } } }//package
Section 40
//block (block) package { import flash.display.*; public dynamic class block extends MovieClip { public var dmg:MovieClip; } }//package
Section 41
//boss10 (boss10) package { import flash.display.*; public dynamic class boss10 extends MovieClip { public var boss:MovieClip; public function boss10(){ addFrameScript(69, frame70, 394, frame395, 664, frame665); } function frame70(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame395(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame665(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } } }//package
Section 42
//boss10bullet (boss10bullet) package { import flash.display.*; public dynamic class boss10bullet extends MovieClip { } }//package
Section 43
//boss15 (boss15) package { import flash.display.*; public dynamic class boss15 extends MovieClip { public var boss:MovieClip; public function boss15(){ addFrameScript(69, frame70, 194, frame195, 244, frame245); } function frame70(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame195(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame245(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } } }//package
Section 44
//boss15bullet (boss15bullet) package { import flash.display.*; public dynamic class boss15bullet extends MovieClip { } }//package
Section 45
//boss20 (boss20) package { import flash.display.*; public dynamic class boss20 extends MovieClip { public var boss:MovieClip; public function boss20(){ addFrameScript(69, frame70, 444, frame445, 764, frame765); } function frame70(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame445(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame765(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } } }//package
Section 46
//boss20homing (boss20homing) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class boss20homing extends MovieClip { public function boss20homing(){ addFrameScript(2, frame3, 4, frame5, 18, frame19); } function frame3(){ gotoAndPlay(1); } function frame19(){ visible = false; stop(); } function frame5(){ this.mot = null; this.knock = null; this.process = null; } } }//package
Section 47
//boss20laser (boss20laser) package { import flash.display.*; public dynamic class boss20laser extends MovieClip { } }//package
Section 48
//boss25 (boss25) package { import flash.display.*; public dynamic class boss25 extends MovieClip { public var boss:MovieClip; public function boss25(){ addFrameScript(69, frame70, 459, frame460); } function frame70(){ gotoAndPlay("p0"); } function frame460(){ gotoAndPlay("p0"); } } }//package
Section 49
//boss25powerball (boss25powerball) package { import flash.display.*; public dynamic class boss25powerball extends MovieClip { } }//package
Section 50
//boss26 (boss26) package { import flash.display.*; public dynamic class boss26 extends MovieClip { public var boss:MovieClip; public function boss26(){ addFrameScript(69, frame70, 444, frame445, 793, frame794); } function frame794(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame70(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame445(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } } }//package
Section 51
//boss26ray (boss26ray) package { import flash.display.*; public dynamic class boss26ray extends MovieClip { public function boss26ray(){ addFrameScript(30, frame31); } function frame31(){ visible = false; } } }//package
Section 52
//boss5 (boss5) package { import flash.display.*; public dynamic class boss5 extends MovieClip { public var boss:MovieClip; public function boss5(){ addFrameScript(69, frame70, 364, frame365, 664, frame665); } function frame70(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame365(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } function frame665(){ gotoAndPlay(("p" + int((Math.random() * 2)))); } } }//package
Section 53
//bossdie (bossdie) package { import flash.media.*; public dynamic class bossdie extends Sound { } }//package
Section 54
//cnewblock (cnewblock) package { import flash.display.*; public dynamic class cnewblock extends MovieClip { public function cnewblock(){ addFrameScript(28, frame29); } function frame29(){ visible = false; } } }//package
Section 55
//cplayer (cplayer) package { import flash.display.*; public dynamic class cplayer extends MovieClip { } }//package
Section 56
//cplayerim (cplayerim) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class cplayerim extends MovieClip { public function cplayerim(){ addFrameScript(0, frame1, 20, frame21, 26, frame27, 56, frame57, 119, frame120); } function frame1(){ stop(); } function frame21(){ gotoAndPlay("walk"); } function frame27(){ gotoAndStop("stand"); } function frame120(){ stop(); this.process = null; this.y = 1000; this.alpha = 0; } function frame57(){ gotoAndStop("stand"); } } }//package
Section 57
//damagezone (damagezone) package { import flash.display.*; public dynamic class damagezone extends MovieClip { public function damagezone(){ addFrameScript(59, frame60); } function frame60(){ visible = false; stop(); } } }//package
Section 58
//dasheffect (dasheffect) package { import flash.display.*; public dynamic class dasheffect extends MovieClip { public function dasheffect(){ addFrameScript(4, frame5); } function frame5(){ visible = false; stop(); } } }//package
Section 59
//destroy (destroy) package { import flash.display.*; public dynamic class destroy extends MovieClip { public function destroy(){ addFrameScript(14, frame15); } function frame15(){ stop(); visible = false; } } }//package
Section 60
//enemyboss10 (enemyboss10) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class enemyboss10 extends MovieClip { public function enemyboss10(){ addFrameScript(0, frame1, 1, frame2, 9, frame10); } function frame10(){ stop(); visible = false; } function frame1(){ stop(); } function frame2(){ this.mot = null; this.knock = null; this.process = null; } } }//package
Section 61
//enemyboss20 (enemyboss20) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class enemyboss20 extends MovieClip { public function enemyboss20(){ addFrameScript(0, frame1, 2, frame3, 16, frame17); } function frame3(){ this.mot = null; this.knock = null; this.process = null; } function frame1(){ stop(); } function frame17(){ visible = false; stop(); } } }//package
Section 62
//enemydie (enemydie) package { import flash.display.*; public dynamic class enemydie extends MovieClip { public function enemydie(){ addFrameScript(60, frame61); } function frame61(){ visible = false; stop(); } } }//package
Section 63
//gfxberserk (gfxberserk) package { import flash.display.*; public dynamic class gfxberserk extends MovieClip { public function gfxberserk(){ addFrameScript(25, frame26); } function frame26(){ visible = false; } } }//package
Section 64
//healer (healer) package { import flash.display.*; public dynamic class healer extends MovieClip { public function healer(){ addFrameScript(28, frame29); } function frame29(){ visible = false; } } }//package
Section 65
//helper (helper) package { import flash.display.*; public dynamic class helper extends MovieClip { } }//package
Section 66
//immotalgfx (immotalgfx) package { import flash.display.*; public dynamic class immotalgfx extends MovieClip { public function immotalgfx(){ addFrameScript(9, frame10); } function frame10(){ visible = false; } } }//package
Section 67
//map1 (map1) package { import flash.display.*; public dynamic class map1 extends BitmapData { public function map1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 68
//map10 (map10) package { import flash.display.*; public dynamic class map10 extends BitmapData { public function map10(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 69
//map11 (map11) package { import flash.display.*; public dynamic class map11 extends BitmapData { public function map11(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 70
//map12 (map12) package { import flash.display.*; public dynamic class map12 extends BitmapData { public function map12(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 71
//map13 (map13) package { import flash.display.*; public dynamic class map13 extends BitmapData { public function map13(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 72
//map14 (map14) package { import flash.display.*; public dynamic class map14 extends BitmapData { public function map14(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 73
//map15 (map15) package { import flash.display.*; public dynamic class map15 extends BitmapData { public function map15(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 74
//map16 (map16) package { import flash.display.*; public dynamic class map16 extends BitmapData { public function map16(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 75
//map17 (map17) package { import flash.display.*; public dynamic class map17 extends BitmapData { public function map17(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 76
//map18 (map18) package { import flash.display.*; public dynamic class map18 extends BitmapData { public function map18(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 77
//map19 (map19) package { import flash.display.*; public dynamic class map19 extends BitmapData { public function map19(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 78
//map2 (map2) package { import flash.display.*; public dynamic class map2 extends BitmapData { public function map2(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 79
//map20 (map20) package { import flash.display.*; public dynamic class map20 extends BitmapData { public function map20(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 80
//map21 (map21) package { import flash.display.*; public dynamic class map21 extends BitmapData { public function map21(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 81
//map22 (map22) package { import flash.display.*; public dynamic class map22 extends BitmapData { public function map22(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 82
//map23 (map23) package { import flash.display.*; public dynamic class map23 extends BitmapData { public function map23(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 83
//map24 (map24) package { import flash.display.*; public dynamic class map24 extends BitmapData { public function map24(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 84
//map25 (map25) package { import flash.display.*; public dynamic class map25 extends BitmapData { public function map25(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 85
//map26 (map26) package { import flash.display.*; public dynamic class map26 extends BitmapData { public function map26(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 86
//map3 (map3) package { import flash.display.*; public dynamic class map3 extends BitmapData { public function map3(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 87
//map4 (map4) package { import flash.display.*; public dynamic class map4 extends BitmapData { public function map4(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 88
//map5 (map5) package { import flash.display.*; public dynamic class map5 extends BitmapData { public function map5(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 89
//map6 (map6) package { import flash.display.*; public dynamic class map6 extends BitmapData { public function map6(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 90
//map7 (map7) package { import flash.display.*; public dynamic class map7 extends BitmapData { public function map7(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 91
//map8 (map8) package { import flash.display.*; public dynamic class map8 extends BitmapData { public function map8(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 92
//map9 (map9) package { import flash.display.*; public dynamic class map9 extends BitmapData { public function map9(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 93
//msplash (msplash) package { import flash.display.*; public dynamic class msplash extends MovieClip { public function msplash(){ addFrameScript(59, frame60); } function frame60(){ visible = false; stop(); } } }//package
Section 94
//newhelper (newhelper) package { import flash.display.*; public dynamic class newhelper extends MovieClip { } }//package
Section 95
//normalbullet (normalbullet) package { import flash.display.*; public dynamic class normalbullet extends MovieClip { } }//package
Section 96
//normalparticle (normalparticle) package { import flash.display.*; public dynamic class normalparticle extends MovieClip { public function normalparticle(){ addFrameScript(69, frame70); } function frame70(){ visible = false; stop(); } } }//package
Section 97
//playeravoid (playeravoid) package { import flash.display.*; public dynamic class playeravoid extends MovieClip { } }//package
Section 98
//playerdamage (playerdamage) package { import flash.display.*; import flash.text.*; public dynamic class playerdamage extends MovieClip { public var dmg:TextField; public function playerdamage(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package
Section 99
//powerfog (powerfog) package { import flash.display.*; public dynamic class powerfog extends MovieClip { public function powerfog(){ addFrameScript(19, frame20, 30, frame31); } function frame20(){ gotoAndPlay(1); } function frame31(){ gotoAndPlay("active"); } } }//package
Section 100
//praticalsub (praticalsub) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class praticalsub extends MovieClip { public function praticalsub(){ addFrameScript(0, frame1, 28, frame29, 58, frame59, 79, frame80, 95, frame96, 179, frame180); } function frame80(){ visible = false; stop(); } function frame180(){ visible = false; stop(); } function frame1(){ this.r = int((Math.random() * 10)); rotation = (Math.random() * 360); if (this.r == 0){ gotoAndPlay(2); }; if (this.r == 1){ gotoAndPlay(30); }; if (this.r == 2){ gotoAndPlay(60); }; if (this.r == 3){ gotoAndPlay(90); }; if (this.r == 4){ gotoAndPlay(120); }; if (this.r > 4){ visible = false; stop(); }; } function frame96(){ visible = false; stop(); } function frame29(){ visible = false; stop(); } function frame59(){ visible = false; stop(); } } }//package
Section 101
//sbullet (sbullet) package { import flash.display.*; public dynamic class sbullet extends MovieClip { } }//package
Section 102
//showcridmg (showcridmg) package { import flash.display.*; import flash.text.*; public dynamic class showcridmg extends MovieClip { public var dmg:TextField; public function showcridmg(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package
Section 103
//showdmg (showdmg) package { import flash.display.*; import flash.text.*; public dynamic class showdmg extends MovieClip { public var dmg:TextField; public function showdmg(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package
Section 104
//showhealgage (showhealgage) package { import flash.display.*; public dynamic class showhealgage extends MovieClip { public var gage:MovieClip; public function showhealgage(){ addFrameScript(14, frame15); } function frame15(){ visible = false; stop(); } } }//package
Section 105
//showhpr (showhpr) package { import flash.display.*; import flash.text.*; public dynamic class showhpr extends MovieClip { public var dmg:TextField; } }//package
Section 106
//showmpr (showmpr) package { import flash.display.*; import flash.text.*; public dynamic class showmpr extends MovieClip { public var dmg:TextField; } }//package
Section 107
//showwipedmg (showwipedmg) package { import flash.display.*; import flash.text.*; public dynamic class showwipedmg extends MovieClip { public var dmg:TextField; } }//package
Section 108
//skillberserk (skillberserk) package { import flash.display.*; public dynamic class skillberserk extends MovieClip { public function skillberserk(){ addFrameScript(15, frame16); } function frame16(){ visible = false; } } }//package
Section 109
//skillimmotal (skillimmotal) package { import flash.display.*; public dynamic class skillimmotal extends MovieClip { public function skillimmotal(){ addFrameScript(20, frame21); } function frame21(){ visible = false; } } }//package
Section 110
//skillpierce (skillpierce) package { import flash.display.*; public dynamic class skillpierce extends MovieClip { public function skillpierce(){ addFrameScript(14, frame15); } function frame15(){ visible = false; stop(); } } }//package
Section 111
//spirit (spirit) package { import flash.display.*; public dynamic class spirit extends MovieClip { } }//package
Section 112
//spiritbullet (spiritbullet) package { import flash.display.*; public dynamic class spiritbullet extends MovieClip { } }//package
Section 113
//spiritbullet2 (spiritbullet2) package { import flash.display.*; public dynamic class spiritbullet2 extends MovieClip { } }//package
Section 114
//spiritlaser (spiritlaser) package { import flash.display.*; public dynamic class spiritlaser extends MovieClip { public function spiritlaser(){ addFrameScript(5, frame6); } function frame6(){ stop(); visible = false; } } }//package
Section 115
//stageclear (stageclear) package { import flash.display.*; public dynamic class stageclear extends MovieClip { public function stageclear(){ addFrameScript(0, frame1, 49, frame50); } function frame1(){ stage.quality = "high"; } function frame50(){ stage.quality = "low"; stop(); } } }//package
Section 116
//stageover (stageover) package { import flash.display.*; import flash.media.*; public dynamic class stageover extends MovieClip { public function stageover(){ addFrameScript(4, frame5, 74, frame75); } function frame75(){ stop(); } function frame5(){ SoundMixer.stopAll(); stage.quality = "high"; } } }//package
Section 117
//summonenemy (summonenemy) package { import flash.display.*; public dynamic class summonenemy extends MovieClip { public function summonenemy(){ addFrameScript(2, frame3, 17, frame18); } function frame18(){ visible = false; stop(); } function frame3(){ gotoAndStop(1); } } }//package

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Symbol 1327 GraphicUses:1326Used by:1334
Symbol 1328 BitmapUsed by:1329
Symbol 1329 GraphicUses:1328Used by:1334
Symbol 1330 BitmapUsed by:1331
Symbol 1331 GraphicUses:1330Used by:1334
Symbol 1332 BitmapUsed by:1333
Symbol 1333 GraphicUses:1332Used by:1334  Timeline
Symbol 1334 MovieClip {noizor2_511118_pb_fla.msce_bg_173}Uses:1325 1327 1329 1331 1333Used by:1335
Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172}Uses:1233 1259 1263 1267 1271 1275 1277 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1296 1297 1298 1299 1300 1309 1316 1319 1322 1323 1334Used by:Timeline
Symbol 1336 EditableTextUses:145Used by:Timeline
Symbol 1337 EditableTextUses:145Used by:Timeline
Symbol 1338 EditableTextUses:145Used by:Timeline
Symbol 1339 EditableTextUses:145Used by:Timeline
Symbol 1340 EditableTextUses:145Used by:Timeline
Symbol 1341 BitmapUsed by:1342
Symbol 1342 GraphicUses:1341Used by:1345
Symbol 1343 BitmapUsed by:1344
Symbol 1344 GraphicUses:1343Used by:1345
Symbol 1345 ButtonUses:1342 1344Used by:Timeline
Symbol 1346 BitmapUsed by:1347
Symbol 1347 GraphicUses:1346 142Used by:Timeline
Symbol 1348 EditableTextUses:1182Used by:1350
Symbol 1349 EditableTextUses:1182Used by:1350
Symbol 1350 ButtonUses:1348 1349 148Used by:Timeline
Symbol 1351 BitmapUsed by:1352
Symbol 1352 GraphicUses:1351Used by:Timeline
Symbol 1353 EditableTextUses:145Used by:Timeline
Symbol 1354 EditableTextUses:145Used by:Timeline
Symbol 1355 EditableTextUses:145Used by:Timeline
Symbol 1356 BitmapUsed by:1357
Symbol 1357 GraphicUses:1356Used by:Timeline
Symbol 1358 EditableTextUses:145Used by:Timeline
Streaming Sound 1Used by:Symbol 139 MovieClip {noizor2_511118_pb_fla.LOGOEND_43}

Instance Names

"b_preload"Frame 1Symbol 8 Button
"b_skip"Frame 25Symbol 8 Button
"conti"Frame 427Symbol 1106 EditableText
"b_nz1"Frame 427Symbol 1110 Button
"b_mfz"Frame 427Symbol 1112 Button
"b_more_game"Frame 427Symbol 1117 Button
"b_highscores"Frame 427Symbol 1122 Button
"b_continue"Frame 427Symbol 1127 Button
"b_start"Frame 427Symbol 1132 Button
"playgame"Frame 427Symbol 1137 Button
"b_mfz_logo"Frame 427Symbol 1141 Button
"b_back"Frame 431Symbol 1150 Button
"b_proceed"Frame 431Symbol 1155 Button
"bnext"Frame 433Symbol 1162 Button
"upgrade"Frame 493Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187}
"game"Frame 493Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172}
"playername"Frame 494Symbol 1337 EditableText
"scoreText"Frame 494Symbol 1339 EditableText
"bmoregames"Frame 494Symbol 1117 Button
"bmenu"Frame 494Symbol 1150 Button
"bsubmit"Frame 494Symbol 1345 Button
"b_skip_ending"Frame 495Symbol 1350 Button
"barmask"Symbol 14 MovieClip {noizor2_511118_pb_fla.bar_root_18} Frame 1Symbol 10 MovieClip
"bar"Symbol 141 MovieClip {noizor2_511118_pb_fla.THEPRELOADER_1} Frame 1Symbol 14 MovieClip {noizor2_511118_pb_fla.bar_root_18}
"hit"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 1Symbol 223 MovieClip
"gun1"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 1Symbol 228 MovieClip {ball}
"gun2"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 1Symbol 228 MovieClip {ball}
"gun0"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 1Symbol 228 MovieClip {ball}
"boss"Symbol 418 MovieClip {boss5} Frame 1Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50}
"dmg"Symbol 709 MovieClip {block} Frame 1Symbol 666 MovieClip
"gage"Symbol 713 MovieClip {showhealgage} Frame 1Symbol 712 MovieClip {noizor2_511118_pb_fla.mhealgage_92}
"gun1"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 1Symbol 228 MovieClip {ball}
"gun2"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 1Symbol 228 MovieClip {ball}
"gun0"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 1Symbol 228 MovieClip {ball}
"hit"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 1Symbol 717 MovieClip
"boss"Symbol 742 MovieClip {boss10} Frame 1Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88}
"gun1"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 1Symbol 228 MovieClip {ball}
"gun2"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 1Symbol 228 MovieClip {ball}
"gun0"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 1Symbol 228 MovieClip {ball}
"hit"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 1Symbol 878 MovieClip
"boss"Symbol 903 MovieClip {boss15} Frame 1Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124}
"dmg"Symbol 905 MovieClip {showcridmg} Frame 1Symbol 904 EditableText
"dmg"Symbol 914 MovieClip {showdmg} Frame 1Symbol 913 EditableText
"dmg"Symbol 916 MovieClip {showwipedmg} Frame 1Symbol 915 EditableText
"gun1"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 1Symbol 228 MovieClip {ball}
"gun2"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 1Symbol 228 MovieClip {ball}
"gun0"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 1Symbol 228 MovieClip {ball}
"hit"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 1Symbol 920 MovieClip
"boss"Symbol 933 MovieClip {boss20} Frame 1Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136}
"dmg"Symbol 995 MovieClip {playerdamage} Frame 1Symbol 993 EditableText
"dmg"Symbol 1001 MovieClip {showhpr} Frame 1Symbol 1000 EditableText
"dmg"Symbol 1003 MovieClip {showmpr} Frame 1Symbol 1002 EditableText
"gun1"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 1Symbol 228 MovieClip {ball}
"gun2"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 1Symbol 228 MovieClip {ball}
"gun0"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 1Symbol 228 MovieClip {ball}
"hit"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 1Symbol 1007 MovieClip
"boss"Symbol 1010 MovieClip {boss25} Frame 1Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148}
"gun1"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 1Symbol 228 MovieClip {ball}
"gun2"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 1Symbol 228 MovieClip {ball}
"gun0"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 1Symbol 228 MovieClip {ball}
"hit"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 1Symbol 1018 MovieClip
"boss"Symbol 1045 MovieClip {boss26} Frame 1Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154}
"a3"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"a2"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"a1"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"a0"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s11"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s10"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s9"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s8"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s7"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s6"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s5"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s4"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s3"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s2"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s1"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"s0"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1137 Button
"b_more_game_shop"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1117 Button
"gamerun"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1155 Button
"sp"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1178 EditableText
"ap"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1179 EditableText
"exbut"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1183 EditableText
"atv3"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1184 EditableText
"atv2"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1185 EditableText
"atv1"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1186 EditableText
"atv0"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1187 EditableText
"stv11"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1188 EditableText
"stv10"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1189 EditableText
"stv9"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1190 EditableText
"stv8"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1191 EditableText
"stv7"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1192 EditableText
"stv6"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1193 EditableText
"stv5"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1194 EditableText
"stv4"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1195 EditableText
"stv3"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1196 EditableText
"stv2"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1197 EditableText
"stv1"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1198 EditableText
"stv0"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1199 EditableText
"at3"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1200 EditableText
"at2"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1201 EditableText
"at1"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1202 EditableText
"at0"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1203 EditableText
"st11"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1204 EditableText
"st10"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1205 EditableText
"st9"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1206 EditableText
"st8"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1207 EditableText
"st7"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1208 EditableText
"st6"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1209 EditableText
"st5"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1210 EditableText
"st4"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1211 EditableText
"st3"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1212 EditableText
"st2"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1213 EditableText
"st1"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1214 EditableText
"st0"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 1Symbol 1215 EditableText
"goback"Symbol 1232 MovieClip {noizor2_511118_pb_fla.mgui_window_upgrade_187} Frame 2Symbol 1155 Button
"lv"Symbol 1259 MovieClip {noizor2_511118_pb_fla.mgui_ic_06_immortal_186} Frame 1Symbol 1234 EditableText
"lv"Symbol 1263 MovieClip {noizor2_511118_pb_fla.mgui_ic_05_pierce_185} Frame 1Symbol 1260 EditableText
"lv"Symbol 1267 MovieClip {noizor2_511118_pb_fla.mgui_ic_04_wipe_184} Frame 1Symbol 1264 EditableText
"lv"Symbol 1271 MovieClip {noizor2_511118_pb_fla.mgui_ic_03_shadow_183} Frame 1Symbol 1268 EditableText
"lv"Symbol 1275 MovieClip {noizor2_511118_pb_fla.mgui_ic_02_destruction_revoke_182} Frame 1Symbol 1272 EditableText
"lv"Symbol 1277 MovieClip {noizor2_511118_pb_fla.mgui_ic_01_destruction_181} Frame 1Symbol 1276 EditableText
"is5"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1259 MovieClip {noizor2_511118_pb_fla.mgui_ic_06_immortal_186}
"is4"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1263 MovieClip {noizor2_511118_pb_fla.mgui_ic_05_pierce_185}
"is3"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1267 MovieClip {noizor2_511118_pb_fla.mgui_ic_04_wipe_184}
"is2"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1271 MovieClip {noizor2_511118_pb_fla.mgui_ic_03_shadow_183}
"is1"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1275 MovieClip {noizor2_511118_pb_fla.mgui_ic_02_destruction_revoke_182}
"is0"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1277 MovieClip {noizor2_511118_pb_fla.mgui_ic_01_destruction_181}
"b_mfz"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1281 Button
"blank"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1282 MovieClip
"sho_skill_max"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1284 EditableText
"sho_skill_min"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1285 EditableText
"sho_base_ball_att"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1287 EditableText
"sho_norm_max"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1289 EditableText
"sho_norm_min"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1290 EditableText
"sho_hpmax"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1291 EditableText
"sho_mpmax"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1292 EditableText
"sho_hp_reco"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1293 EditableText
"sho_mp_reco"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1294 EditableText
"gl"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1296 EditableText
"sho_hp"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1297 EditableText
"sho_mp"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1298 EditableText
"sys"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1299 EditableText
"fps"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1300 EditableText
"boss_gage"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1309 MovieClip {noizor2_511118_pb_fla.mgui_boss_hp_gage_178}
"hp_gage"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1316 MovieClip {noizor2_511118_pb_fla.mgui_hp_gage_177}
"mp_gage"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1319 MovieClip {noizor2_511118_pb_fla.mgui_mp_gage_175}
"panel"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1322 MovieClip
"sce_bg"Symbol 1335 MovieClip {noizor2_511118_pb_fla.mobj_game_172} Frame 1Symbol 1334 MovieClip {noizor2_511118_pb_fla.msce_bg_173}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"protector"Frame 10
"skip_opening"Frame 151
"skip2"Frame 425
"skip"Frame 487
"skip_ending"Frame 1019
"walk"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 1
"attack"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 10
"die"Symbol 417 MovieClip {noizor2_511118_pb_fla.mimage5_50} Frame 30
"open"Symbol 418 MovieClip {boss5} Frame 1
"p0"Symbol 418 MovieClip {boss5} Frame 95
"p1"Symbol 418 MovieClip {boss5} Frame 375
"stand"Symbol 592 MovieClip {cplayerim} Frame 1
"walk"Symbol 592 MovieClip {cplayerim} Frame 15
"hurt"Symbol 592 MovieClip {cplayerim} Frame 25
"cast"Symbol 592 MovieClip {cplayerim} Frame 45
"die"Symbol 592 MovieClip {cplayerim} Frame 65
"loop of delay"Symbol 627 MovieClip {powerfog} Frame 1
"active"Symbol 627 MovieClip {powerfog} Frame 21
"walk"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 1
"attack"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 20
"die"Symbol 741 MovieClip {noizor2_511118_pb_fla.mimage10_88} Frame 40
"open"Symbol 742 MovieClip {boss10} Frame 1
"p0"Symbol 742 MovieClip {boss10} Frame 95
"p1"Symbol 742 MovieClip {boss10} Frame 405
"die"Symbol 798 MovieClip {enemyboss10} Frame 2
"walk"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 1
"attack"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 20
"die"Symbol 902 MovieClip {noizor2_511118_pb_fla.mimage15_124} Frame 40
"open"Symbol 903 MovieClip {boss15} Frame 1
"p0"Symbol 903 MovieClip {boss15} Frame 95
"p1"Symbol 903 MovieClip {boss15} Frame 211
"die"Symbol 909 MovieClip {summonenemy} Frame 4
"walk"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 1
"attack"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 10
"die"Symbol 932 MovieClip {noizor2_511118_pb_fla.mimage20_136} Frame 30
"open"Symbol 933 MovieClip {boss20} Frame 1
"p0"Symbol 933 MovieClip {boss20} Frame 95
"p1"Symbol 933 MovieClip {boss20} Frame 455
"die"Symbol 987 MovieClip {boss20homing} Frame 5
"die"Symbol 998 MovieClip {enemyboss20} Frame 3
"walk"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 1
"attack"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 20
"die"Symbol 1009 MovieClip {noizor2_511118_pb_fla.mimage25_148} Frame 40
"open"Symbol 1010 MovieClip {boss25} Frame 1
"p0"Symbol 1010 MovieClip {boss25} Frame 95
"walk"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 1
"attack"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 20
"die"Symbol 1044 MovieClip {noizor2_511118_pb_fla.mimage26_154} Frame 40
"open"Symbol 1045 MovieClip {boss26} Frame 1
"p0"Symbol 1045 MovieClip {boss26} Frame 95
"p1"Symbol 1045 MovieClip {boss26} Frame 455




http://swfchan.com/10/47405/info.shtml
Created: 1/5 -2019 21:38:34 Last modified: 1/5 -2019 21:38:34 Server time: 17/05 -2024 04:06:36