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Ghosts of Hell.swf

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Flash #47414

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<p align="center"><font face="Diediedie" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>PLAY ON MOFUNZONE FOR HIGHSCORES</i></b></font></p>

play with highscores at

<p align="center"><font face="Diediedie" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>QUALITY</i></font></p>

<p align="center"><font face="Diediedie" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>VOLUME</i></font></p>

<p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>100</i></b></font></p>

<p align="center"><font face="Diediedie" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>RETURN TO MENU</i></b></font></p>

<p align="center"><font face="Diediedie" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>PLAY MORE GAMES</i></b></font></p>

<p align="center"><font face="Diediedie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>LIVES</i></b></font></p>

<p align="left"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>Power Rising</i></b></font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>Level Up</i></b></font></p>

<p align="right"><font face="Diediedie" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>151 - TIME</i></b></font></p>

<p align="left"><font face="Diediedie" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>SCORE - 354</i></b></font></p>

<p align="center"><font face="Diediedie" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1"><b><i>12</i></b></font></p>

<p align="center"><font face="Diediedie" size="12" color="#cccccc" letterSpacing="0.000000" kerning="1"><b><i>12</i></b></font></p>

<p align="left"><font face="Diediedie" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>SUBMIT TO HIGHSCORES</i></b></font></p>

<p align="left"><font face="Diediedie" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>YOUR NAME</i></b></font></p>

<p align="left"><font face="Diediedie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>START STAGE </i></b></font></p>

<p align="center"><font face="Diediedie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>1</i></b></font></p>

<p align="left"><font face="Diediedie" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>PLAY</b></font></p>

<p align="left"><font face="Diediedie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HIGH SCORE: 1940004</b></font></p>

<p align="left"><font face="Diediedie" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HOW TO PLAY</b></font></p>

<p align="left"><font face="Diediedie" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>CREDITS</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Move with WASD or the Arrow keys to avoid the Ghosts. Touching them will damage your health, if this reaches 0 you lose a life. Health will recover over time.</i></font></p>

<p align="left"><font face="Diediedie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>BACK TO MENU</i></b></font></p>

<p align="left"><font face="Diediedie" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>Page 1/3</i></b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Shoot at the Ghosts with the mouse. You move faster when you&apos;re not shooting. When an enemy dies it has a Chain Radius - any enemies within this will die instantly.</i></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Collect the Glyphs that enemies drop to add to your score. Collecting enough Glyphs also increases your shooting power. Tougher Ghosts = bigger Glyphs</i></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i> = more points.</i></font></p>

<p align="center"><font face="Diediedie" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>READ TUTORIAL FIRST?</i></b></font></p>

<p align="center"><font face="Diediedie" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>YES</i></b></font></p>

<p align="center"><font face="Diediedie" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>NO</i></b></font></p>

<p align="center"><font face="Diediedie" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>GAME PAUSED</i></b></font></p><p align="center"><font face="Diediedie" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b><i>(PRESS P TO CONTINUE)</i></b></font></p>

<p align="left"><font face="Diediedie" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>HIGH SCORES</b></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://christoffah.co.nr/" target = "_blank"><i>Music by Chris Reed</i></a></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://christoffah.co.nr/" target = "_blank"><i>(visit website)</i></a></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.mofunzone.com/" target = "_blank"><i>Sponsored by MoFunZone</i></a></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.mofunzone.com/" target = "_blank"><i>(visit website)</i></a></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.chromeshark.com" target = "_blank"><i>Created by Mark Lunney</i></a></font></p><p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://www.chromeshark.com" target = "_blank"><i>(visit website)</i></a></font></p>

<p align="left"><font face="Diediedie" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>BACK TO MENU</i></b></font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Press Pause (P) to show this bar again</i></font></p>

<p align="right"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>As time progresses, you&apos;ll face bigger, tougher enemies</i></font></p>

<p align="right"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>You can restore a life by killing sheilded enemies and filling the Life Fuel meter</i></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Tip: Sheilded enemies drop more points, but can only be killed in a chain</i></font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>You can now choose a starting level from the menu when replaying</i></font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Collect sheilds for a few seconds of invincibilty.</i></font></p>

<p align="right"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><i>Collect powerups for a temporary weapon upgrade.</i></font></p>

ActionScript [AS3]

Section 1
//button_credits_87 (hell_public_fla.button_credits_87) package hell_public_fla { import flash.display.*; public dynamic class button_credits_87 extends MovieClip { public var box:MovieClip; } }//package hell_public_fla
Section 2
//button_help_86 (hell_public_fla.button_help_86) package hell_public_fla { import flash.display.*; public dynamic class button_help_86 extends MovieClip { public var box:MovieClip; } }//package hell_public_fla
Section 3
//button_highscore_107 (hell_public_fla.button_highscore_107) package hell_public_fla { import flash.display.*; public dynamic class button_highscore_107 extends MovieClip { public var box:MovieClip; } }//package hell_public_fla
Section 4
//button_play_83 (hell_public_fla.button_play_83) package hell_public_fla { import flash.display.*; import flash.text.*; public dynamic class button_play_83 extends MovieClip { public var highScore:TextField; public var stageSelect:MovieClip; public var box:MovieClip; } }//package hell_public_fla
Section 5
//credits_108 (hell_public_fla.credits_108) package hell_public_fla { import flash.display.*; public dynamic class credits_108 extends MovieClip { public var box:MovieClip; public function credits_108(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 6
//enemy_blaster_148 (hell_public_fla.enemy_blaster_148) package hell_public_fla { import flash.display.*; public dynamic class enemy_blaster_148 extends MovieClip { public var blade:MovieClip; public function enemy_blaster_148(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 7
//enemy_blaster_gun_149 (hell_public_fla.enemy_blaster_gun_149) package hell_public_fla { import flash.display.*; public dynamic class enemy_blaster_gun_149 extends MovieClip { public var enemyRadius:MovieClip; public function enemy_blaster_gun_149(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 8
//enemy_charge_121 (hell_public_fla.enemy_charge_121) package hell_public_fla { import flash.display.*; public dynamic class enemy_charge_121 extends MovieClip { public function enemy_charge_121(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 9
//enemy_inner_120 (hell_public_fla.enemy_inner_120) package hell_public_fla { import flash.display.*; public dynamic class enemy_inner_120 extends MovieClip { public var weapon:MovieClip; public var spinner:MovieClip; public var enemySprite:MovieClip; public var enemyRadius:MovieClip; public var sheild:MovieClip; public function enemy_inner_120(){ addFrameScript(0, frame1, 30, frame31, 60, frame61, 90, frame91, 120, frame121, 150, frame151, 180, frame181, 210, frame211, 240, frame241, 270, frame271); } function frame151(){ stop(); } function frame91(){ stop(); } function frame211(){ stop(); } function frame181(){ stop(); } function frame1(){ stop(); } function frame31(){ stop(); } function frame241(){ stop(); } function frame121(){ stop(); } function frame61(){ stop(); } function frame271(){ stop(); } } }//package hell_public_fla
Section 10
//enemy_shooter_142 (hell_public_fla.enemy_shooter_142) package hell_public_fla { import flash.display.*; public dynamic class enemy_shooter_142 extends MovieClip { public var blade:MovieClip; public function enemy_shooter_142(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 11
//enemy_shooter_gun_143 (hell_public_fla.enemy_shooter_gun_143) package hell_public_fla { import flash.display.*; public dynamic class enemy_shooter_gun_143 extends MovieClip { public var enemyRadius:MovieClip; public function enemy_shooter_gun_143(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 12
//enemy_spinner_blade_138 (hell_public_fla.enemy_spinner_blade_138) package hell_public_fla { import flash.display.*; public dynamic class enemy_spinner_blade_138 extends MovieClip { public var enemyRadius:MovieClip; public function enemy_spinner_blade_138(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ stop(); } } }//package hell_public_fla
Section 13
//enemy_spinner_inner_136 (hell_public_fla.enemy_spinner_inner_136) package hell_public_fla { import flash.display.*; public dynamic class enemy_spinner_inner_136 extends MovieClip { public var bar:MovieClip; public var blade:MovieClip; public function enemy_spinner_inner_136(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 14
//floormap_164 (hell_public_fla.floormap_164) package hell_public_fla { import flash.display.*; public dynamic class floormap_164 extends MovieClip { public var p11:MovieClip; public var p16:MovieClip; public var p18:MovieClip; public var p19:MovieClip; public var p17:MovieClip; public var p13:MovieClip; public var p10:MovieClip; public var p15:MovieClip; public var p21:MovieClip; public var p23:MovieClip; public var p25:MovieClip; public var p27:MovieClip; public var p29:MovieClip; public var p26:MovieClip; public var p28:MovieClip; public var p12:MovieClip; public var p1:MovieClip; public var p2:MovieClip; public var p3:MovieClip; public var p5:MovieClip; public var p9:MovieClip; public var p24:MovieClip; public var p14:MovieClip; public var p6:MovieClip; public var p8:MovieClip; public var p20:MovieClip; public var p34:MovieClip; public var p35:MovieClip; public var p36:MovieClip; public var p30:MovieClip; public var p31:MovieClip; public var p7:MovieClip; public var p33:MovieClip; public var p32:MovieClip; public var p4:MovieClip; public var p22:MovieClip; } }//package hell_public_fla
Section 15
//floormap_complete_163 (hell_public_fla.floormap_complete_163) package hell_public_fla { import flash.display.*; public dynamic class floormap_complete_163 extends MovieClip { public var floorCircle:MovieClip; public var floormap3:MovieClip; public var floormap2:MovieClip; public var floormap4:MovieClip; public var floormap1:MovieClip; } }//package hell_public_fla
Section 16
//gameover_57 (hell_public_fla.gameover_57) package hell_public_fla { import flash.display.*; public dynamic class gameover_57 extends MovieClip { public var gameoverText:MovieClip; public function gameover_57(){ addFrameScript(0, frame1, 34, frame35); } function frame1(){ stop(); } function frame35(){ stop(); } } }//package hell_public_fla
Section 17
//gem_stone_96 (hell_public_fla.gem_stone_96) package hell_public_fla { import flash.display.*; public dynamic class gem_stone_96 extends MovieClip { public function gem_stone_96(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package hell_public_fla
Section 18
//highscore_submit_82 (hell_public_fla.highscore_submit_82) package hell_public_fla { import flash.display.*; import flash.text.*; public dynamic class highscore_submit_82 extends MovieClip { public var submitScore:TextField; public var submitBox:MovieClip; } }//package hell_public_fla
Section 19
//how_to_play_88 (hell_public_fla.how_to_play_88) package hell_public_fla { import flash.display.*; import flash.text.*; public dynamic class how_to_play_88 extends MovieClip { public var pageDisplay:TextField; public var satan:MovieClip; public var tutNext:MovieClip; public var box:MovieClip; public var tutPrev:MovieClip; public function how_to_play_88(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 20
//hub_bar_bottom_59 (hell_public_fla.hub_bar_bottom_59) package hell_public_fla { import flash.display.*; import flash.text.*; public dynamic class hub_bar_bottom_59 extends MovieClip { public var volPlus:MovieClip; public var qLow:MovieClip; public var volMinus:MovieClip; public var moreGames:MovieClip; public var volText:TextField; public var returnMenu:MovieClip; public var qHigh:MovieClip; public var qMed:MovieClip; } }//package hell_public_fla
Section 21
//hub_bar_top_68 (hell_public_fla.hub_bar_top_68) package hell_public_fla { import flash.display.*; import flash.text.*; public dynamic class hub_bar_top_68 extends MovieClip { public var intScore:TextField; public var lifeSlide:MovieClip; public var levelUp:MovieClip; public var scorePlus:MovieClip; public var intTime:TextField; public var endLevel:MovieClip; public var highscoreSubmit:MovieClip; public var textScore:TextField; public var meterScore:MovieClip; public var endScore:MovieClip; public var textTime:TextField; public var meterTime:MovieClip; } }//package hell_public_fla
Section 22
//hub_end_79 (hell_public_fla.hub_end_79) package hell_public_fla { import flash.display.*; public dynamic class hub_end_79 extends MovieClip { public function hub_end_79(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 23
//hub_lives_70 (hell_public_fla.hub_lives_70) package hell_public_fla { import flash.display.*; public dynamic class hub_lives_70 extends MovieClip { public var lifeFlash:MovieClip; public var hBack:MovieClip; public var hFront:MovieClip; public var life1:MovieClip; public var life3:MovieClip; public var life2:MovieClip; } }//package hell_public_fla
Section 24
//level_plus_77 (hell_public_fla.level_plus_77) package hell_public_fla { import flash.display.*; public dynamic class level_plus_77 extends MovieClip { public function level_plus_77(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 25
//life_flash_73 (hell_public_fla.life_flash_73) package hell_public_fla { import flash.display.*; public dynamic class life_flash_73 extends MovieClip { public var hFront:MovieClip; public function life_flash_73(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 26
//life_slide_69 (hell_public_fla.life_slide_69) package hell_public_fla { import flash.display.*; public dynamic class life_slide_69 extends MovieClip { public var lifeBox:MovieClip; public function life_slide_69(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 27
//load_item_46 (hell_public_fla.load_item_46) package hell_public_fla { import flash.display.*; public dynamic class load_item_46 extends MovieClip { public function load_item_46(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 28
//load_items_41 (hell_public_fla.load_items_41) package hell_public_fla { import flash.display.*; public dynamic class load_items_41 extends MovieClip { public var preloader:MovieClip; public function load_items_41(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package hell_public_fla
Section 29
//loading_bar_43 (hell_public_fla.loading_bar_43) package hell_public_fla { import flash.display.*; public dynamic class loading_bar_43 extends MovieClip { public var lbar:MovieClip; } }//package hell_public_fla
Section 30
//MainTimeline (hell_public_fla.MainTimeline) package hell_public_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.system.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var satanHit:Boolean; public var hubDisplay:hub_display; public var highScore:int; public var scoreLevel:int; public var shootY:Boolean; public var levelTimer:int; public var totalLives:int; public var shoot:Boolean; public var soundMarker:int; public var shootX:Boolean; public var infoDisplay:Array; public var slideTutorial:Boolean; public var introLogo:MovieClip; public var gameStarted:Boolean; public var myName:String; public var so:SharedObject; public var initialTimer:int; public var myContextMenu:ContextMenu; public var i:int; public var j:int; public var k:int; public var showTutorialCheck:Boolean; public var l:int; public var gameTimerInt:int; public var shootRotate:int; public var soundArray:Array; public var scoreSubmitted:Boolean; public var enemy_container:MovieClip; public var slidePlay:Boolean; public var volumeInt:int; public var enemySheild:Boolean; public var point_container:MovieClip; public var shootDelay:int; public var floorScale:Number; public var loadItems:MovieClip; public var satan:Satan; public var gameTimer:int; public var gameQuality:String; public var enemyTimer:int; public var gameTimerValue:int; public var soundNoteB:note_b; public var soundNoteC:note_c; public var soundNoteD:note_d; public var soundNoteF:note_f; public var soundNoteG:note_g; public var soundNoteA:note_a; public var soundNoteE:note_e; public var sponsorbutton:SimpleButton; public var sheild_container:MovieClip; public var lifeFuel:int; public var now:Date; public var fireX:int; public var fireY:int; public var lifeAlphas:Array; public var enemyDelay:int; public var sheildTimer:Number; public var blast_container:MovieClip; public var highLevel:int; public var currentLives:int; public var readTutorial:Boolean; public var musicChannel:SoundChannel; public var slideTutorialBox:Boolean; public var pointSpread:int; public var b_preload:SimpleButton; public var slideTitle:Boolean; public var redBack:red_back; public var soundVolume:SoundTransform; public var loadChannel:SoundChannel; public var infoTimer:Array; public var drumSound:drums; public var powerTimer:Number; public var rollCredits:Boolean; public var slideCreditsBox:Boolean; public var rollPlay:Boolean; public var magnet:int; public var rollTutorial:Boolean; public var slideScore:Boolean; public var keyLetterA:Boolean; public var item2:ContextMenuItem; public var item4:ContextMenuItem; public var item5:ContextMenuItem; public var item3:ContextMenuItem; public var keyLetterP:Boolean; public var keyLetterD:Boolean; public var keyLetterS:Boolean; public var keyLetterW:Boolean; public var currentLevel:int; public var bullet_container:MovieClip; public var slideCredits:Boolean; public var keyPressP:Boolean; public var totalScore:int; public var initialScore:int; public var gamePaused:Boolean; public var loadSound:tadaa; public var floormap:MovieClip; public var satan_container:MovieClip; public var bottomTimer:int; public var currentTutorial:int; public function MainTimeline(){ addFrameScript(0, frame1, 9, frame10, 19, frame20); } public function getURL(_arg1:String, _arg2:String){ var web:String; var request:URLRequest; var url = _arg1; var method = _arg2; web = url; request = new URLRequest(web); try { navigateToURL(request, method); } catch(e:Error) { }; } function frame10(){ stop(); loadSound = new tadaa(); loadChannel = loadSound.play(0, 1); this.addEventListener(Event.ENTER_FRAME, enterFrameIntro); } public function backToMenu():void{ bottomTimer = 0; gamePaused = false; currentLevel = 1; scoreLevel = 1; slideTitle = true; slidePlay = true; slideTutorial = true; slideCredits = true; slideScore = true; gameStarted = false; satan.gameOver = false; stage.quality = "high"; hubDisplay.barTop.highscoreSubmit.alpha = 0; hubDisplay.gameover.gotoAndStop(1); i = 0; while (i <= (infoDisplay.length - 1)) { if (infoDisplay[i] == true){ infoTimer[i] = 300; hubDisplay[("infoBox" + i)].alpha = 0; }; i++; }; hubDisplay.pauseText.alpha = 0; while (point_container.numChildren > 0) { MovieClip(point_container.getChildAt(0)).removeSelf(); }; while (blast_container.numChildren > 0) { MovieClip(blast_container.getChildAt(0)).removeSelf(); }; while (bullet_container.numChildren > 0) { MovieClip(bullet_container.getChildAt(0)).removeSelf(); }; while (sheild_container.numChildren > 0) { MovieClip(sheild_container.getChildAt(0)).removeSelf(); }; while (enemy_container.numChildren > 0) { MovieClip(enemy_container.getChildAt(0)).removeSelf(); }; if (satan.stage){ satan.removeSelf(); }; } public function menuSelectHandler2(_arg1:ContextMenuEvent):void{ getURL("http://www.mofunzone.com/", "_blank"); } public function menuSelectHandler3(_arg1:ContextMenuEvent):void{ gameQuality = "low"; } public function menuSelectHandler5(_arg1:ContextMenuEvent):void{ gameQuality = "high"; } public function menuSelectHandler4(_arg1:ContextMenuEvent):void{ gameQuality = "medium"; } public function loadVariablesNum(_arg1:String){ var _local2:*; var _local3:*; _local2 = new URLRequest(_arg1); _local3 = new URLLoader(); _local3.load(_local2); } public function moveCursor(_arg1:MouseEvent):void{ if (gameStarted == true){ satan.xMouse = mouseX; satan.yMouse = mouseY; }; Mouse.show(); } function frame20(){ stop(); i = 0; j = 0; k = 0; l = 0; keyLetterW = false; keyLetterA = false; keyLetterS = false; keyLetterD = false; keyLetterP = false; keyPressP = false; soundNoteA = new note_a(); soundNoteB = new note_b(); soundNoteC = new note_c(); soundNoteD = new note_d(); soundNoteE = new note_e(); soundNoteF = new note_f(); soundNoteG = new note_g(); myName = "YOUR NAME"; scoreSubmitted = false; now = new Date(); slideTitle = true; slideTutorialBox = false; slideCreditsBox = false; showTutorialCheck = false; slidePlay = true; slideTutorial = true; slideCredits = true; slideScore = true; rollPlay = false; rollTutorial = false; rollCredits = false; currentTutorial = 1; gameStarted = false; gamePaused = false; currentLevel = 1; floorScale = currentLevel; scoreLevel = 1; levelTimer = 0; initialTimer = 0; totalScore = 0; initialScore = 0; lifeFuel = 0; gameTimer = 0; gameTimerInt = 0; gameTimerValue = 0; shootX = false; shootY = false; shoot = false; fireX = 0; fireY = 0; shootRotate = 0; lifeAlphas = new Array(0.8, 0.8, 0.8); totalLives = 3; currentLives = totalLives; satanHit = false; shootDelay = 0; enemyTimer = 190; enemySheild = false; magnet = 190; pointSpread = 1; bottomTimer = 0; sheildTimer = 0; powerTimer = 0; enemyDelay = 0; volumeInt = 100; soundVolume = new SoundTransform(1, 0); soundArray = new Array(); soundArray.push("note_b", "note_c", "note_b", "note_d", "note_b", "note_a"); soundArray.push("note_b", "note_c", "note_b", "note_d", "note_b", "note_a"); soundArray.push("note_b", "note_c", "note_b", "note_d", "note_d", "note_c", "note_b", "note_a", "note_g"); soundArray.push("note_g", "note_b", "note_c", "note_d", "note_b", "note_c"); soundArray.push("note_g", "note_b", "note_c", "note_d", "note_b", "note_c"); soundArray.push("note_g", "note_a", "note_b", "note_a", "note_g", "note_a", "note_g", "note_f"); soundArray.push("note_g", "note_d", "note_e", "note_c"); soundArray.push("note_g", "note_d", "note_b", "note_c"); soundArray.push("note_a", "note_g", "note_e", "note_f"); soundArray.push("note_a", "note_g", "note_c", "note_g"); soundArray.push("note_d", "note_a", "note_b", "note_g"); soundArray.push("note_d", "note_e", "note_a", "note_b"); soundArray.push("note_d", "note_c", "note_b", "note_a"); soundArray.push("note_f", "note_e", "note_g", "note_f"); soundArray.push("note_b", "note_a", "note_d", "note_b"); soundArray.push("note_e", "note_g", "note_f", "note_a", "note_d"); soundMarker = 0; drumSound = new drums(); musicChannel = drumSound.play(0, 99, soundVolume); enemy_container = new MovieClip(); addChild(enemy_container); blast_container = new MovieClip(); addChild(blast_container); point_container = new MovieClip(); addChild(point_container); sheild_container = new MovieClip(); addChild(sheild_container); satan_container = new MovieClip(); addChild(satan_container); satan = new Satan(); bullet_container = new MovieClip(); addChild(bullet_container); redBack = new red_back(); this.addChild(redBack); hubDisplay = new hub_display(); this.addChild(hubDisplay); hubDisplay.tutorial.satan.satan.armRight.stop(); hubDisplay.tutorial.satan.satan.tail.stop(); stage.addEventListener(Event.ENTER_FRAME, gameEnterFrame); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpFunction); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseClick); stage.addEventListener(MouseEvent.MOUSE_UP, mouseClickUp); stage.addEventListener(MouseEvent.MOUSE_MOVE, moveCursor); } public function sponsorClick(_arg1:MouseEvent):void{ getURL("http://www.mofunzone.com/", "_blank"); } public function keyDownFunction(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 37){ satan.keyLeftArrow = true; }; if (_arg1.keyCode == 38){ satan.keyUpArrow = true; }; if (_arg1.keyCode == 39){ satan.keyRightArrow = true; }; if (_arg1.keyCode == 40){ satan.keyDownArrow = true; }; if (_arg1.keyCode == 87){ keyLetterW = true; satan.keyLetterW = true; }; if (_arg1.keyCode == 65){ keyLetterA = true; satan.keyLetterA = true; }; if (_arg1.keyCode == 83){ keyLetterS = true; satan.keyLetterS = true; }; if (_arg1.keyCode == 68){ keyLetterD = true; satan.keyLetterD = true; }; if (_arg1.keyCode == 80){ keyLetterP = true; satan.keyLetterP = true; }; } public function newSheild(_arg1):void{ var _local2:Sheild; _local2 = new Sheild(_arg1); sheild_container.addChild(_local2); } function frame1(){ stop(); gameQuality = "medium"; so = SharedObject.getLocal("userData"); highScore = 0; highLevel = 0; infoDisplay = new Array(false, false, false, false, false, false, false); infoTimer = new Array(0, 0, 0, 0, 0, 0, 0); readTutorial = false; if (so.size != 0){ highScore = so.data.highScore; highLevel = so.data.highLevel; infoDisplay = so.data.infoDisplay; infoTimer = so.data.infoTimer; readTutorial = so.data.readTutorial; }; this.addEventListener("enterFrame", load_bar); b_preload.addEventListener("click", sponsorClick); sponsorbutton.addEventListener("click", sponsorClick); myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); item2 = new ContextMenuItem("Play More Games"); myContextMenu.customItems.push(item2); item2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuSelectHandler2); item3 = new ContextMenuItem("Game Quality: Low"); myContextMenu.customItems.push(item3); item3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuSelectHandler3); item4 = new ContextMenuItem("Game Quality: Medium"); myContextMenu.customItems.push(item4); item4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuSelectHandler4); item5 = new ContextMenuItem("Game Quality: High"); myContextMenu.customItems.push(item5); item5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuSelectHandler5); this.contextMenu = myContextMenu; } public function newBullet(_arg1):void{ var _local2:Blast; _local2 = new Blast(satan.x, satan.y, fireX, fireY, (Math.atan(((mouseY - satan.y) / (mouseX - satan.x))) + _arg1), (satan.x - mouseX), scoreLevel, currentLevel); blast_container.addChild(_local2); } public function gameEnterFrame(_arg1:Event):void{ var _local2:Bullet; var _local3:Point_collect; var _local4:Enemy; if (keyLetterP == true){ if (keyPressP == false){ keyPressP = true; if (gamePaused == false){ gamePaused = true; satan.gamePaused = true; } else { gamePaused = false; satan.gamePaused = false; }; infoTimer[0] = 290; }; } else { keyPressP = false; }; if (slideTitle == true){ if (hubDisplay.titleLogo.alpha < 1){ hubDisplay.titleLogo.alpha = (hubDisplay.titleLogo.alpha + 0.1); }; } else { if (hubDisplay.titleLogo.alpha > 0){ hubDisplay.titleLogo.alpha = (hubDisplay.titleLogo.alpha - 0.1); }; }; if (highScore > 0){ hubDisplay.buttonPlay.highScore.text = ("High Score: " + highScore); } else { hubDisplay.buttonPlay.highScore.text = ""; }; if (highLevel >= 2){ hubDisplay.buttonPlay.stageSelect.x = -35; } else { hubDisplay.buttonPlay.stageSelect.x = -215; }; if (currentLevel < highLevel){ hubDisplay.buttonPlay.stageSelect.stagePlus.alpha = 1; } else { hubDisplay.buttonPlay.stageSelect.stagePlus.alpha = 0; }; if (currentLevel > 1){ hubDisplay.buttonPlay.stageSelect.stageMinus.alpha = 1; } else { hubDisplay.buttonPlay.stageSelect.stageMinus.alpha = 0; }; if (slidePlay == true){ hubDisplay.buttonPlay.stageSelect.startStage.text = (currentLevel + ""); if (hubDisplay.buttonPlay.box.hitTestPoint(mouseX, mouseY, false)){ hubDisplay.buttonPlay.box.alpha = 0.8; if (hubDisplay.buttonPlay.x < 0){ hubDisplay.buttonPlay.x = (hubDisplay.buttonPlay.x + 2); }; } else { hubDisplay.buttonPlay.box.alpha = 0.5; if (hubDisplay.buttonPlay.x > -10){ hubDisplay.buttonPlay.x = (hubDisplay.buttonPlay.x - 2); }; }; if (hubDisplay.buttonPlay.x < -10){ hubDisplay.buttonPlay.x = (hubDisplay.buttonPlay.x + 10); }; } else { if (hubDisplay.buttonPlay.x > -220){ hubDisplay.buttonPlay.x = (hubDisplay.buttonPlay.x - 10); }; }; if (slideTutorial == true){ if (hubDisplay.buttonHelp.box.hitTestPoint(mouseX, mouseY, false)){ hubDisplay.buttonHelp.box.alpha = 0.8; if (hubDisplay.buttonHelp.x < 0){ hubDisplay.buttonHelp.x = (hubDisplay.buttonHelp.x + 2); }; } else { hubDisplay.buttonHelp.box.alpha = 0.5; if (hubDisplay.buttonHelp.x > -10){ hubDisplay.buttonHelp.x = (hubDisplay.buttonHelp.x - 2); }; }; if (hubDisplay.buttonHelp.x < -10){ hubDisplay.buttonHelp.x = (hubDisplay.buttonHelp.x + 10); }; } else { if (hubDisplay.buttonHelp.x > -220){ hubDisplay.buttonHelp.x = (hubDisplay.buttonHelp.x - 10); }; }; if (slideCredits == true){ if (hubDisplay.buttonCredits.box.hitTestPoint(mouseX, mouseY, false)){ hubDisplay.buttonCredits.box.alpha = 0.8; if (hubDisplay.buttonCredits.x < 0){ hubDisplay.buttonCredits.x = (hubDisplay.buttonCredits.x + 2); }; } else { hubDisplay.buttonCredits.box.alpha = 0.5; if (hubDisplay.buttonCredits.x > -10){ hubDisplay.buttonCredits.x = (hubDisplay.buttonCredits.x - 2); }; }; if (hubDisplay.buttonCredits.x < -10){ hubDisplay.buttonCredits.x = (hubDisplay.buttonCredits.x + 10); }; } else { if (hubDisplay.buttonCredits.x > -220){ hubDisplay.buttonCredits.x = (hubDisplay.buttonCredits.x - 10); }; }; if (slideScore == true){ if (hubDisplay.buttonHighscore.box.hitTestPoint(mouseX, mouseY, false)){ hubDisplay.buttonHighscore.box.alpha = 0.8; if (hubDisplay.buttonHighscore.x < 0){ hubDisplay.buttonHighscore.x = (hubDisplay.buttonHighscore.x + 2); }; } else { hubDisplay.buttonHighscore.box.alpha = 0.5; if (hubDisplay.buttonHighscore.x > -10){ hubDisplay.buttonHighscore.x = (hubDisplay.buttonHighscore.x - 2); }; }; if (hubDisplay.buttonHighscore.x < -10){ hubDisplay.buttonHighscore.x = (hubDisplay.buttonHighscore.x + 10); }; } else { if (hubDisplay.buttonHighscore.x > -220){ hubDisplay.buttonHighscore.x = (hubDisplay.buttonHighscore.x - 10); }; }; if (slideTutorialBox == true){ if (hubDisplay.tutorial.x > 220){ hubDisplay.tutorial.x = (hubDisplay.tutorial.x - 10); }; } else { if (hubDisplay.tutorial.x < 410){ hubDisplay.tutorial.x = (hubDisplay.tutorial.x + 10); }; }; if (showTutorialCheck == true){ if (hubDisplay.tutorialCheck.chooseYes.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.tutorialCheck.chooseYes.alpha = 0.8; } else { hubDisplay.tutorialCheck.chooseYes.alpha = 0.5; }; if (hubDisplay.tutorialCheck.chooseNo.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.tutorialCheck.chooseNo.alpha = 0.8; } else { hubDisplay.tutorialCheck.chooseNo.alpha = 0.5; }; if (hubDisplay.tutorialCheck.alpha < 1){ hubDisplay.tutorialCheck.alpha = (hubDisplay.tutorialCheck.alpha + 0.1); }; } else { if (hubDisplay.tutorialCheck.alpha > 0){ hubDisplay.tutorialCheck.alpha = (hubDisplay.tutorialCheck.alpha - 0.1); }; }; if (slideCreditsBox == true){ if (hubDisplay.credits.x > 220){ hubDisplay.credits.x = (hubDisplay.credits.x - 10); }; } else { if (hubDisplay.credits.x < 410){ hubDisplay.credits.x = (hubDisplay.credits.x + 10); }; }; if (hubDisplay.barBottom.returnMenu.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.barBottom.returnMenu.alpha = 0.8; } else { hubDisplay.barBottom.returnMenu.alpha = 0.5; }; if (hubDisplay.barBottom.moreGames.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.barBottom.moreGames.alpha = 0.8; } else { hubDisplay.barBottom.moreGames.alpha = 0.5; }; if (hubDisplay.tutorial.box.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.tutorial.box.alpha = 0.8; } else { hubDisplay.tutorial.box.alpha = 0.5; }; if (hubDisplay.tutorial.tutPrev.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.tutorial.tutPrev.alpha = 1; } else { hubDisplay.tutorial.tutPrev.alpha = 0.8; }; if (hubDisplay.tutorial.tutNext.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.tutorial.tutNext.alpha = 1; } else { hubDisplay.tutorial.tutNext.alpha = 0.8; }; hubDisplay.tutorial.gotoAndStop(currentTutorial); hubDisplay.tutorial.pageDisplay.text = (("Page " + currentTutorial) + "/3"); if (hubDisplay.credits.box.hitTestPoint(mouseX, mouseY, true)){ hubDisplay.credits.box.alpha = 0.8; } else { hubDisplay.credits.box.alpha = 0.5; }; if (gameQuality == "high"){ hubDisplay.barBottom.qHigh.alpha = 1; hubDisplay.barBottom.qMed.alpha = 0.5; hubDisplay.barBottom.qLow.alpha = 0.5; } else { if (gameQuality == "medium"){ hubDisplay.barBottom.qHigh.alpha = 0.5; hubDisplay.barBottom.qMed.alpha = 1; hubDisplay.barBottom.qLow.alpha = 0.5; } else { if (gameQuality == "low"){ hubDisplay.barBottom.qHigh.alpha = 0.5; hubDisplay.barBottom.qMed.alpha = 0.5; hubDisplay.barBottom.qLow.alpha = 1; }; }; }; hubDisplay.barBottom.volText.text = (volumeInt + ""); if (gameStarted == false){ if (hubDisplay.barTop.y > -60){ hubDisplay.barTop.y = (hubDisplay.barTop.y - 5); }; if (hubDisplay.barBottom.y < 410){ hubDisplay.barBottom.y = (hubDisplay.barBottom.y + 5); }; }; if (gameStarted == true){ if (gamePaused == true){ if (hubDisplay.pauseText.alpha < 1){ hubDisplay.pauseText.alpha = (hubDisplay.pauseText.alpha + 0.1); }; } else { if (hubDisplay.pauseText.alpha > 0){ hubDisplay.pauseText.alpha = (hubDisplay.pauseText.alpha - 0.1); }; }; if (hubDisplay.barTop.y < -15){ hubDisplay.barTop.y = (hubDisplay.barTop.y + 5); if (hubDisplay.barTop.y == -20){ hubDisplay.barTop.lifeSlide.play(); }; }; if (bottomTimer < 100){ if (satan.gameOver == false){ bottomTimer = (bottomTimer + 1); }; }; if ((((gamePaused == true)) || ((bottomTimer < 100)))){ if (hubDisplay.barBottom.y > 380){ hubDisplay.barBottom.y = (hubDisplay.barBottom.y - 5); }; }; if ((((bottomTimer > 90)) && ((gamePaused == false)))){ if (hubDisplay.barBottom.y < 410){ hubDisplay.barBottom.y = (hubDisplay.barBottom.y + 5); }; if (infoDisplay[0] == false){ infoDisplay[0] = true; }; }; if (satan.gameOver == true){ if (hubDisplay.barTop.highscoreSubmit.alpha < 1){ hubDisplay.barTop.highscoreSubmit.alpha = (hubDisplay.barTop.highscoreSubmit.alpha + 0.1); }; if ((((((hubDisplay.barTop.highscoreSubmit.submitScore.text == "")) || ((hubDisplay.barTop.highscoreSubmit.submitScore.text == "YOUR NAME")))) || ((scoreSubmitted == true)))){ hubDisplay.barTop.highscoreSubmit.submitBox.alpha = 0.5; } else { hubDisplay.barTop.highscoreSubmit.submitBox.alpha = 1; }; } else { if (hubDisplay.barTop.highscoreSubmit.alpha > 0){ hubDisplay.barTop.highscoreSubmit.alpha = (hubDisplay.barTop.highscoreSubmit.alpha - 0.1); }; }; i = 0; while (i <= (infoDisplay.length - 1)) { if ((((gamePaused == false)) || ((i == 0)))){ if (infoDisplay[i] == true){ if (infoTimer[i] < 300){ infoTimer[i] = (infoTimer[i] + 1); }; }; }; if ((((((infoTimer[i] > 0)) && ((infoTimer[i] < 290)))) && ((hubDisplay[("infoBox" + i)].alpha < 1)))){ hubDisplay[("infoBox" + i)].alpha = (hubDisplay[("infoBox" + i)].alpha + 0.1); }; if ((((infoTimer[i] > 290)) && ((hubDisplay[("infoBox" + i)].alpha > 0)))){ if (i != 4){ hubDisplay[("infoBox" + i)].alpha = (hubDisplay[("infoBox" + i)].alpha - 0.1); }; }; i++; }; stage.quality = gameQuality; hubDisplay.barTop.lifeSlide.lifeBox.hFront.scaleX = (lifeFuel / 100); if ((((lifeFuel > 0)) && ((currentLives < totalLives)))){ hubDisplay.barTop.lifeSlide.lifeBox.hFront.alpha = 1; hubDisplay.barTop.lifeSlide.lifeBox.hBack.alpha = 0.5; } else { lifeFuel = 0; hubDisplay.barTop.lifeSlide.lifeBox.hFront.alpha = 0; hubDisplay.barTop.lifeSlide.lifeBox.hBack.alpha = 0; }; if ((((satan.health == 0)) && ((satan.rootAlive == true)))){ if (currentLives > 0){ satan.rootAlive = false; currentLives = (currentLives - 1); hubDisplay.barTop.lifeSlide.play(); } else { if (satan.gameOver == false){ hubDisplay.gameover.play(); bottomTimer = 0; satan.gameOver = true; if (infoDisplay[3] == true){ infoTimer[3] = 300; hubDisplay.infoBox3.alpha = 0; }; if (infoDisplay[4] == false){ infoDisplay[4] = true; }; if (totalScore > highScore){ highScore = totalScore; }; if (currentLevel > highLevel){ highLevel = currentLevel; }; so.data.highScore = highScore; so.data.highLevel = highLevel; so.data.infoDisplay = infoDisplay; so.data.infoTimer = infoTimer; so.data.readTutorial = readTutorial; hubDisplay.barTop.highscoreSubmit.submitScore.text = myName; }; }; }; i = 1; while (i <= totalLives) { hubDisplay.barTop.lifeSlide.lifeBox[("life" + i)].alpha = lifeAlphas[(i - 1)]; if (currentLives < i){ if (lifeAlphas[(i - 1)] > 0.2){ lifeAlphas[(i - 1)] = (lifeAlphas[(i - 1)] - 0.01); }; }; if (currentLives == i){ if (lifeAlphas[(i - 1)] < 0.8){ lifeAlphas[(i - 1)] = (lifeAlphas[(i - 1)] + 0.01); }; }; i++; }; if ((((satan.gameOver == false)) && ((gamePaused == false)))){ gameTimerValue = (gameTimerValue + 1); gameTimerInt = (gameTimerInt + 1); }; if (gameTimerInt == 40){ gameTimerInt = 0; gameTimer = (gameTimer + 1); }; if (currentLevel < 20){ if (gameTimer == (((16 + (currentLevel * 2)) * currentLevel) - initialTimer)){ gameTimerValue = 0; currentLevel = (currentLevel + 1); if (currentLevel == 2){ infoDisplay[1] = true; }; hubDisplay.barTop.levelUp.play(); hubDisplay.barTop.endLevel.play(); }; }; hubDisplay.barTop.textTime.text = (gameTimer + " - TIME"); hubDisplay.barTop.intTime.text = (currentLevel + ""); if (currentLevel < 20){ hubDisplay.barTop.meterTime.scaleX = (gameTimerValue / (16 * (35 + (currentLevel * 10)))); } else { hubDisplay.barTop.meterTime.scaleX = 0; }; if (scoreLevel < 20){ if (totalScore >= ((1000 * (scoreLevel * scoreLevel)) - initialScore)){ scoreLevel = (scoreLevel + 1); hubDisplay.barTop.scorePlus.play(); hubDisplay.barTop.endScore.play(); }; }; hubDisplay.barTop.textScore.text = ("SCORE - " + totalScore); hubDisplay.barTop.intScore.text = (scoreLevel + ""); if (scoreLevel < 20){ hubDisplay.barTop.meterScore.scaleX = ((((totalScore + initialScore) - (1000 * ((scoreLevel - 1) * (scoreLevel - 1)))) / ((scoreLevel * 2) - 1)) / 1000); } else { hubDisplay.barTop.meterScore.scaleX = 0; }; satan.scoreLevel = scoreLevel; satan.currentLevel = currentLevel; if (floorScale < currentLevel){ floorScale = (floorScale + 0.05); }; floormap.scaleX = (floormap.scaleY = (2 - (floorScale / 20))); if ((((shootDelay == 0)) && ((satan.frozen == false)))){ if (shoot == true){ shootDelay = 3; newBullet(0); if (satan.powerBlast > 0){ newBullet(-0.2); newBullet(0.2); }; }; } else { if (shootDelay > 0){ shootDelay--; }; }; if (shoot == true){ satan.shooting = true; } else { satan.shooting = false; }; if (floormap.floorCircle.alpha < 1){ floormap.floorCircle.alpha = (floormap.floorCircle.alpha + 0.01); }; i = 1; while (i <= 36) { j = 1; while (j <= 4) { if (floormap[("floormap" + j)][("p" + i)].alpha < 1){ floormap[("floormap" + j)][("p" + i)].alpha = (floormap[("floormap" + j)][("p" + i)].alpha + 0.01); }; j++; }; i++; }; i = 0; while (i < blast_container.numChildren) { Object(blast_container.getChildAt(i)).gamePaused = gamePaused; if (floormap.floorCircle.hitTestPoint(Object(blast_container.getChildAt(i)).x, Object(blast_container.getChildAt(i)).y, true)){ floormap.floorCircle.alpha = 0.9; }; j = 1; while (j <= 36) { k = 1; while (k <= 4) { if (floormap[("floormap" + k)][("p" + j)].hitTestPoint(Object(blast_container.getChildAt(i)).x, Object(blast_container.getChildAt(i)).y, true)){ if (floormap[("floormap" + k)][("p" + j)].alpha > 0.9){ floormap[("floormap" + k)][("p" + j)].alpha = 0.9; }; }; k++; }; j++; }; j = 0; while (j < enemy_container.numChildren) { if (MovieClip(enemy_container.getChildAt(j)).weaponType != 0){ if (MovieClip(enemy_container.getChildAt(j)).enemyInner.weapon.hitTestPoint(blast_container.getChildAt(i).x, blast_container.getChildAt(i).y, true)){ MovieClip(blast_container.getChildAt(i)).alive = false; }; }; if (Object(enemy_container.getChildAt(j)).enemyInner.enemySprite.hitTestPoint(blast_container.getChildAt(i).x, blast_container.getChildAt(i).y, true)){ if ((((MovieClip(blast_container.getChildAt(i)).alive == true)) && ((gamePaused == false)))){ MovieClip(blast_container.getChildAt(i)).alive = false; if (MovieClip(enemy_container.getChildAt(j)).health > 0){ if (MovieClip(enemy_container.getChildAt(j)).sheilded == false){ MovieClip(enemy_container.getChildAt(j)).hBack.alpha = 0.5; MovieClip(enemy_container.getChildAt(j)).hFront.alpha = 1; MovieClip(enemy_container.getChildAt(j)).health = (MovieClip(enemy_container.getChildAt(j)).health - MovieClip(blast_container.getChildAt(i)).blastPower); }; }; }; }; j++; }; i++; }; j = 0; while (j < enemy_container.numChildren) { Object(enemy_container.getChildAt(j)).gamePaused = gamePaused; if (MovieClip(enemy_container.getChildAt(j)).bulletShoot == true){ MovieClip(enemy_container.getChildAt(j)).bulletShoot = false; _local2 = new Bullet(Object(enemy_container.getChildAt(j)).x, Object(enemy_container.getChildAt(j)).y, Object(enemy_container.getChildAt(j)).moveAngle, Object(enemy_container.getChildAt(j)).weaponAngle, Object(enemy_container.getChildAt(j)).enemyInner.weapon.y, Object(enemy_container.getChildAt(j)).enemyType, currentLevel, scoreLevel); bullet_container.addChild(_local2); }; if (Object(enemy_container.getChildAt(j)).weaponType == 3){ if (Object(enemy_container.getChildAt(j)).satanX < Math.round(satan.x)){ Object(enemy_container.getChildAt(j)).satanX = (Object(enemy_container.getChildAt(j)).satanX + (Object(enemy_container.getChildAt(j)).weaponStrength / 20)); } else { if (Object(enemy_container.getChildAt(j)).satanX > Math.round(satan.x)){ Object(enemy_container.getChildAt(j)).satanX = (Object(enemy_container.getChildAt(j)).satanX - (Object(enemy_container.getChildAt(j)).weaponStrength / 20)); }; }; if (Object(enemy_container.getChildAt(j)).satanY < Math.round(satan.y)){ Object(enemy_container.getChildAt(j)).satanY = (Object(enemy_container.getChildAt(j)).satanY + (Object(enemy_container.getChildAt(j)).weaponStrength / 20)); } else { if (Object(enemy_container.getChildAt(j)).satanY > Math.round(satan.y)){ Object(enemy_container.getChildAt(j)).satanY = (Object(enemy_container.getChildAt(j)).satanY - (Object(enemy_container.getChildAt(j)).weaponStrength / 20)); }; }; }; if (Object(enemy_container.getChildAt(j)).enemyInner.hitTestPoint((satan.x - 5), (satan.y - 5), true)){ satanHit = true; } else { if (Object(enemy_container.getChildAt(j)).enemyInner.hitTestPoint((satan.x - 5), (satan.y + 5), true)){ satanHit = true; } else { if (Object(enemy_container.getChildAt(j)).enemyInner.hitTestPoint((satan.x + 5), (satan.y + 5), true)){ satanHit = true; } else { if (Object(enemy_container.getChildAt(j)).enemyInner.hitTestPoint((satan.x + 5), (satan.y - 5), true)){ satanHit = true; } else { satanHit = false; }; }; }; }; if ((((((satanHit == true)) && ((satan.gameOver == false)))) && ((gamePaused == false)))){ if (Object(enemy_container.getChildAt(j)).health > 0){ if (satan.sheilded == 0){ satan.health = (satan.health - 5); redBack.play(); if (satan.health <= 0){ satan.health = 0; }; }; }; }; i = 0; while (i < enemy_container.numChildren) { if (Object(enemy_container.getChildAt(i)).enemyInner.enemySprite.hitTestObject(MovieClip(enemy_container.getChildAt(j)).enemyInner.enemyRadius)){ if (MovieClip(enemy_container.getChildAt(j)).alive == false){ MovieClip(enemy_container.getChildAt(i)).health = 0; }; }; if (MovieClip(enemy_container.getChildAt(j)).weaponType == 1){ if (Object(enemy_container.getChildAt(i)).enemyInner.enemySprite.hitTestObject(MovieClip(enemy_container.getChildAt(j)).enemyInner.spinner.blade.enemyRadius)){ if (MovieClip(enemy_container.getChildAt(j)).alive == false){ MovieClip(enemy_container.getChildAt(i)).health = 0; }; }; }; if ((((MovieClip(enemy_container.getChildAt(j)).weaponType == 2)) || ((MovieClip(enemy_container.getChildAt(j)).weaponType == 3)))){ if (Object(enemy_container.getChildAt(i)).enemyInner.enemySprite.hitTestObject(MovieClip(enemy_container.getChildAt(j)).enemyInner.weapon.blade.enemyRadius)){ if (MovieClip(enemy_container.getChildAt(j)).alive == false){ MovieClip(enemy_container.getChildAt(i)).health = 0; }; }; }; i++; }; if (MovieClip(enemy_container.getChildAt(j)).health <= 0){ if (MovieClip(enemy_container.getChildAt(j)).frozen == false){ MovieClip(enemy_container.getChildAt(j)).frozen = true; }; if ((((MovieClip(enemy_container.getChildAt(j)).alive == true)) && ((enemyDelay == 0)))){ enemyDelay = 20; MovieClip(enemy_container.getChildAt(j)).frozen = false; MovieClip(enemy_container.getChildAt(j)).alive = false; if (soundArray[soundMarker] == "note_a"){ soundNoteA.play(0, 0, soundVolume); } else { if (soundArray[soundMarker] == "note_b"){ soundNoteB.play(0, 0, soundVolume); } else { if (soundArray[soundMarker] == "note_c"){ soundNoteC.play(0, 0, soundVolume); } else { if (soundArray[soundMarker] == "note_d"){ soundNoteD.play(0, 0, soundVolume); } else { if (soundArray[soundMarker] == "note_e"){ soundNoteE.play(0, 0, soundVolume); } else { if (soundArray[soundMarker] == "note_f"){ soundNoteF.play(0, 0, soundVolume); } else { if (soundArray[soundMarker] == "note_g"){ soundNoteG.play(0, 0, soundVolume); }; }; }; }; }; }; }; soundMarker = (soundMarker + 1); if (soundMarker == soundArray.length){ soundMarker = 0; }; if (MovieClip(enemy_container.getChildAt(j)).sheilded == true){ if (currentLives < totalLives){ if (infoDisplay[2] == false){ infoDisplay[2] = true; }; lifeFuel = (lifeFuel + 25); hubDisplay.barTop.lifeSlide.lifeBox.lifeFlash.play(); if (lifeFuel >= 100){ lifeFuel = 0; currentLives = (currentLives + 1); hubDisplay.barTop.lifeSlide.play(); }; }; }; if (floormap.floorCircle.hitTestObject(Object(enemy_container.getChildAt(j)).enemyInner.enemySprite)){ floormap.floorCircle.alpha = 0.5; }; k = 1; while (k <= 36) { l = 1; while (l <= 4) { if (floormap[("floormap" + l)][("p" + k)].hitTestObject(Object(enemy_container.getChildAt(j)).enemyInner.enemySprite)){ floormap[("floormap" + l)][("p" + k)].alpha = 0.5; }; l++; }; k++; }; if (MovieClip(enemy_container.getChildAt(j)).sheilded == true){ pointSpread = 2; } else { pointSpread = 1; }; k = 0; while (k < (20 * pointSpread)) { _local3 = new Point_collect(MovieClip(enemy_container.getChildAt(j)).x, MovieClip(enemy_container.getChildAt(j)).y, MovieClip(enemy_container.getChildAt(j)).enemyType, currentLevel, pointSpread); point_container.addChild(_local3); k++; }; }; }; j++; }; i = 0; while (i < bullet_container.numChildren) { Object(bullet_container.getChildAt(i)).gamePaused = gamePaused; if (satan.box.hitTestObject(bullet_container.getChildAt(i))){ if ((((((MovieClip(bullet_container.getChildAt(i)).alive == true)) && ((satan.gameOver == false)))) && ((gamePaused == false)))){ MovieClip(bullet_container.getChildAt(i)).alive = false; if (satan.sheilded == 0){ satan.health = (satan.health - MovieClip(bullet_container.getChildAt(i)).bulletStrength); redBack.play(); if (satan.health <= 0){ satan.health = 0; }; }; }; }; i++; }; i = 0; while (i < point_container.numChildren) { Object(point_container.getChildAt(i)).gamePaused = gamePaused; if (MovieClip(point_container.getChildAt(i)).alpha > 0.8){ if (satan.box.hitTestObject(MovieClip(point_container.getChildAt(i)).magnetzone)){ magnet = (50 - Math.sqrt((Math.pow((point_container.getChildAt(i).x - satan.x), 2) + Math.pow((point_container.getChildAt(i).y - satan.y), 2)))); if (magnet < 0){ magnet = 0; }; magnet = (magnet / 5); if (gamePaused == false){ if (point_container.getChildAt(i).x < satan.x){ point_container.getChildAt(i).x = (point_container.getChildAt(i).x + magnet); } else { point_container.getChildAt(i).x = (point_container.getChildAt(i).x - magnet); }; if (point_container.getChildAt(i).y < satan.y){ point_container.getChildAt(i).y = (point_container.getChildAt(i).y + magnet); } else { point_container.getChildAt(i).y = (point_container.getChildAt(i).y - magnet); }; }; }; if (satan.box.hitTestObject(MovieClip(point_container.getChildAt(i)).pointInner)){ if ((((MovieClip(point_container.getChildAt(i)).alive == true)) && ((gamePaused == false)))){ totalScore = (totalScore + (5 + (5 * MovieClip(point_container.getChildAt(i)).pointValue))); MovieClip(point_container.getChildAt(i)).alive = false; MovieClip(point_container.getChildAt(i)).gotoAndPlay("dead"); }; }; }; i++; }; if (gamePaused == false){ if (enemyDelay > 0){ enemyDelay = (enemyDelay - 1); }; enemyTimer++; }; if (enemyTimer > (35 - currentLevel)){ enemyTimer = 0; if ((((((Math.random() > 0.97)) && ((currentLevel >= 3)))) && ((satan.gameOver == false)))){ enemySheild = true; if (infoDisplay[3] == false){ infoDisplay[3] = true; }; } else { enemySheild = false; }; _local4 = new Enemy(currentLevel, enemySheild); enemy_container.addChild(_local4); }; if (gamePaused == false){ sheildTimer = (sheildTimer + 0.0001); }; if ((Math.random() * 100) > (100 - sheildTimer)){ sheildTimer = 0; newSheild(1); if ((((infoDisplay[5] == false)) && ((satan.gameOver == false)))){ infoDisplay[5] = true; }; }; if ((((gamePaused == false)) && ((currentLevel >= 5)))){ powerTimer = (powerTimer + 0.0001); }; if ((Math.random() * 100) > (100 - powerTimer)){ powerTimer = 0; newSheild(2); if ((((infoDisplay[6] == false)) && ((satan.gameOver == false)))){ infoDisplay[6] = true; }; }; i = 0; while (i < sheild_container.numChildren) { Object(sheild_container.getChildAt(i)).gamePaused = gamePaused; if (satan.box.hitTestObject(MovieClip(sheild_container.getChildAt(i)))){ if (MovieClip(sheild_container.getChildAt(i)).collected == false){ MovieClip(sheild_container.getChildAt(i)).collected = true; if (MovieClip(sheild_container.getChildAt(i)).powerType == 1){ satan.sheilded = 300; } else { satan.powerBlast = 300; }; }; }; i++; }; }; } public function linkChromeShark(_arg1:MouseEvent):void{ getURL("http://www.chromeshark.com", "_blank"); } public function load_bar(_arg1:Event):void{ if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ loadItems.play(); } else { loadItems.preloader.lbar.scaleX = (this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal); }; if (introLogo.currentFrame == (introLogo.totalFrames - 1)){ introLogo.gotoAndPlay(1); }; if (loadItems.currentFrame == loadItems.totalFrames){ introLogo.gotoAndStop("endLogo"); gotoAndStop("loader"); this.removeEventListener("enterFrame", load_bar); }; } public function gameStart():void{ scoreSubmitted = false; slideTitle = false; slidePlay = false; slideTutorial = false; slideCredits = false; slideScore = false; gameStarted = true; levelTimer = 0; totalScore = 0; initialTimer = ((16 + ((currentLevel - 1) * 2)) * (currentLevel - 1)); initialScore = (1000 * ((currentLevel - 1) * (currentLevel - 1))); gameTimer = 0; gameTimerInt = 0; gameTimerValue = 0; floorScale = currentLevel; currentLives = totalLives; i = 1; while (i <= totalLives) { lifeAlphas[(i - 1)] = 0.8; i++; }; satan_container.addChild(satan); satan.spawnSelf(200, 200); } public function keyUpFunction(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 37){ satan.keyLeftArrow = false; }; if (_arg1.keyCode == 38){ satan.keyUpArrow = false; }; if (_arg1.keyCode == 39){ satan.keyRightArrow = false; }; if (_arg1.keyCode == 40){ satan.keyDownArrow = false; }; if (_arg1.keyCode == 87){ keyLetterW = false; satan.keyLetterW = false; }; if (_arg1.keyCode == 65){ keyLetterA = false; satan.keyLetterA = false; }; if (_arg1.keyCode == 83){ keyLetterS = false; satan.keyLetterS = false; }; if (_arg1.keyCode == 68){ keyLetterD = false; satan.keyLetterD = false; }; if (_arg1.keyCode == 80){ keyLetterP = false; satan.keyLetterP = false; }; } public function mouseClickUp(_arg1:MouseEvent):void{ shoot = false; } public function mouseClick(_arg1:MouseEvent):void{ if (hubDisplay.barTop.highscoreSubmit.submitBox.hitTestPoint(mouseX, mouseY, true)){ if ((((((hubDisplay.barTop.highscoreSubmit.submitScore.text == "")) || ((hubDisplay.barTop.highscoreSubmit.submitScore.text == "YOUR NAME")))) || ((scoreSubmitted == true)))){ } else { scoreSubmitted = true; myName = hubDisplay.barTop.highscoreSubmit.submitScore.text; getURL(((((("http://www.MoFunZone.com/game_scores/ghosts_of_hell/highscore.php?" + myName) + "/") + now.getTime()) + "/") + now.getUTCFullYear()), "_blank"); }; }; if (hubDisplay.gameover.gameoverText.hitTestPoint(mouseX, mouseY, true)){ getURL("http://www.mofunzone.com/online_games/ghosts_of_hell.shtml", "_blank"); }; if (gameStarted == true){ if (gamePaused == false){ shoot = true; }; if (hubDisplay.barBottom.returnMenu.hitTestPoint(mouseX, mouseY, true)){ backToMenu(); }; if (hubDisplay.barBottom.moreGames.hitTestPoint(mouseX, mouseY, true)){ getURL("http://www.mofunzone.com/", "_blank"); }; if (hubDisplay.barBottom.qHigh.hitTestPoint(mouseX, mouseY, true)){ gameQuality = "high"; }; if (hubDisplay.barBottom.qMed.hitTestPoint(mouseX, mouseY, true)){ gameQuality = "medium"; }; if (hubDisplay.barBottom.qLow.hitTestPoint(mouseX, mouseY, true)){ gameQuality = "low"; }; if (hubDisplay.barBottom.volMinus.hitTestPoint(mouseX, mouseY, true)){ if (volumeInt > 0){ volumeInt = (volumeInt - 10); soundVolume = new SoundTransform((volumeInt / 100), 0); musicChannel.soundTransform = soundVolume; }; }; if (hubDisplay.barBottom.volPlus.hitTestPoint(mouseX, mouseY, true)){ if (volumeInt < 100){ volumeInt = (volumeInt + 10); soundVolume = new SoundTransform((volumeInt / 100), 0); musicChannel.soundTransform = soundVolume; }; }; } else { if (hubDisplay.titleLogo.moLogo.hitTestPoint(mouseX, mouseY, true)){ getURL("http://www.mofunzone.com/", "_blank"); }; if (hubDisplay.buttonHighscore.hitTestPoint(mouseX, mouseY, true)){ getURL("http://www.mofunzone.com/game_scores/ghosts_of_hell/highscores.shtml", "_blank"); }; if (slidePlay == true){ if (hubDisplay.buttonPlay.box.hitTestPoint(mouseX, mouseY, true)){ soundNoteG.play(0, 0, soundVolume); if (readTutorial == true){ gameStart(); } else { showTutorialCheck = true; slidePlay = false; slideCredits = false; slideScore = false; slideTutorial = false; }; }; if (hubDisplay.buttonPlay.stageSelect.stageMinus.hitTestPoint(mouseX, mouseY, false)){ if (currentLevel > 1){ currentLevel = (currentLevel - 1); scoreLevel = (scoreLevel - 1); }; }; if (hubDisplay.buttonPlay.stageSelect.stagePlus.hitTestPoint(mouseX, mouseY, false)){ if (currentLevel < highLevel){ currentLevel = (currentLevel + 1); scoreLevel = (scoreLevel + 1); }; }; }; if (slideTutorial == true){ if (hubDisplay.buttonHelp.box.hitTestPoint(mouseX, mouseY, true)){ slidePlay = false; slideCredits = false; slideScore = false; if (slideTutorialBox == false){ slideTutorialBox = true; soundNoteC.play(0, 0, soundVolume); }; }; if (hubDisplay.tutorial.tutPrev.hitTestPoint(mouseX, mouseY, true)){ if (currentTutorial > 1){ currentTutorial = (currentTutorial - 1); }; }; if (hubDisplay.tutorial.tutNext.hitTestPoint(mouseX, mouseY, true)){ if (currentTutorial < 3){ currentTutorial = (currentTutorial + 1); }; }; }; if (slideCredits == true){ if (hubDisplay.buttonCredits.box.hitTestPoint(mouseX, mouseY, true)){ slidePlay = false; slideTutorial = false; slideScore = false; if (slideCreditsBox == false){ slideCreditsBox = true; soundNoteD.play(0, 0, soundVolume); }; }; }; if (hubDisplay.tutorial.box.hitTestPoint(mouseX, mouseY, true)){ readTutorial = true; slidePlay = true; slideCredits = true; slideScore = true; slideTutorialBox = false; soundNoteA.play(0, 0, soundVolume); }; if (hubDisplay.credits.box.hitTestPoint(mouseX, mouseY, true)){ slidePlay = true; slideTutorial = true; slideScore = true; slideCreditsBox = false; soundNoteB.play(0, 0, soundVolume); }; if (showTutorialCheck == true){ if (hubDisplay.tutorialCheck.chooseNo.hitTestPoint(mouseX, mouseY, true)){ readTutorial = true; showTutorialCheck = false; gameStart(); }; if (hubDisplay.tutorialCheck.chooseYes.hitTestPoint(mouseX, mouseY, true)){ readTutorial = true; showTutorialCheck = false; slideTutorial = true; slideTutorialBox = true; }; }; }; } public function enterFrameIntro(_arg1:Event):void{ if (introLogo.endLogo.currentFrame == introLogo.endLogo.totalFrames){ gotoAndStop("game"); removeEventListener(Event.ENTER_FRAME, enterFrameIntro); }; } } }//package hell_public_fla
Section 31
//q_high_64 (hell_public_fla.q_high_64) package hell_public_fla { import flash.display.*; public dynamic class q_high_64 extends MovieClip { public var box:MovieClip; } }//package hell_public_fla
Section 32
//q_low_61 (hell_public_fla.q_low_61) package hell_public_fla { import flash.display.*; public dynamic class q_low_61 extends MovieClip { public var box:MovieClip; } }//package hell_public_fla
Section 33
//q_med_63 (hell_public_fla.q_med_63) package hell_public_fla { import flash.display.*; public dynamic class q_med_63 extends MovieClip { public var box:MovieClip; } }//package hell_public_fla
Section 34
//satan_arm_left_95 (hell_public_fla.satan_arm_left_95) package hell_public_fla { import flash.display.*; public dynamic class satan_arm_left_95 extends MovieClip { public var gem:MovieClip; } }//package hell_public_fla
Section 35
//satan_arm_left_move_94 (hell_public_fla.satan_arm_left_move_94) package hell_public_fla { import flash.display.*; public dynamic class satan_arm_left_move_94 extends MovieClip { public var arm:MovieClip; public function satan_arm_left_move_94(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package hell_public_fla
Section 36
//satan_graphic_90 (hell_public_fla.satan_graphic_90) package hell_public_fla { import flash.display.*; public dynamic class satan_graphic_90 extends MovieClip { public var satan:MovieClip; public function satan_graphic_90(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 37
//satan_power_159 (hell_public_fla.satan_power_159) package hell_public_fla { import flash.display.*; public dynamic class satan_power_159 extends MovieClip { public var sheildSpin:MovieClip; public function satan_power_159(){ addFrameScript(49, frame50); } function frame50(){ gotoAndPlay(2); } } }//package hell_public_fla
Section 38
//satan_sheild_158 (hell_public_fla.satan_sheild_158) package hell_public_fla { import flash.display.*; public dynamic class satan_sheild_158 extends MovieClip { public var sheildSpin:MovieClip; public function satan_sheild_158(){ addFrameScript(49, frame50); } function frame50(){ gotoAndPlay(2); } } }//package hell_public_fla
Section 39
//satan_sprite_91 (hell_public_fla.satan_sprite_91) package hell_public_fla { import flash.display.*; public dynamic class satan_sprite_91 extends MovieClip { public var armRight:MovieClip; public var tail:MovieClip; public var armLeft:MovieClip; } }//package hell_public_fla
Section 40
//score_plus_74 (hell_public_fla.score_plus_74) package hell_public_fla { import flash.display.*; public dynamic class score_plus_74 extends MovieClip { public function score_plus_74(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hell_public_fla
Section 41
//sheild_inner_49 (hell_public_fla.sheild_inner_49) package hell_public_fla { import flash.display.*; public dynamic class sheild_inner_49 extends MovieClip { public function sheild_inner_49(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package hell_public_fla
Section 42
//sheild_rotate_48 (hell_public_fla.sheild_rotate_48) package hell_public_fla { import flash.display.*; public dynamic class sheild_rotate_48 extends MovieClip { public var sheildGraphic:MovieClip; } }//package hell_public_fla
Section 43
//stage_select_85 (hell_public_fla.stage_select_85) package hell_public_fla { import flash.display.*; import flash.text.*; public dynamic class stage_select_85 extends MovieClip { public var stageMinus:MovieClip; public var startStage:TextField; public var stagePlus:MovieClip; } }//package hell_public_fla
Section 44
//THEPRELOADER_2 (hell_public_fla.THEPRELOADER_2) package hell_public_fla { import flash.display.*; public dynamic class THEPRELOADER_2 extends MovieClip { public var logo7:MovieClip; public var logo6:MovieClip; public var endLogo:MovieClip; public var logo1:MovieClip; public var logo3:MovieClip; public var logo4:MovieClip; public var logo8:MovieClip; public var logo2:MovieClip; public var logo5:MovieClip; } }//package hell_public_fla
Section 45
//title_logo_52 (hell_public_fla.title_logo_52) package hell_public_fla { import flash.display.*; public dynamic class title_logo_52 extends MovieClip { public var moLogo:MovieClip; } }//package hell_public_fla
Section 46
//tutorial_check_104 (hell_public_fla.tutorial_check_104) package hell_public_fla { import flash.display.*; public dynamic class tutorial_check_104 extends MovieClip { public var chooseNo:MovieClip; public var chooseYes:MovieClip; } }//package hell_public_fla
Section 47
//Blast (Blast) package { import flash.events.*; import flash.display.*; public class Blast extends MovieClip { public var speed:Number;// = 4 public var xMove:Number;// = 0 public var blastRotate:int;// = 1 public var alive:Boolean;// = true public var gamePaused:Boolean;// = false public var blastPower:int;// = 1 public var yMove:Number;// = 0 public function Blast(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:int, _arg8:int):void{ gamePaused = false; alive = true; speed = 4; blastPower = 1; blastRotate = 1; xMove = 0; yMove = 0; super(); addFrameScript(0, frame1); blastPower = (_arg7 * 10); scaleX = (scaleY = ((1 * (1 + (_arg7 / 10))) / (1 + (_arg8 / 10)))); x = _arg1; y = _arg2; if (_arg6 > 0){ rotation = ((_arg5 * (180 / Math.PI)) - 90); xMove = (Math.cos(_arg5) * -(speed)); yMove = (Math.sin(_arg5) * -(speed)); } else { rotation = ((_arg5 * (180 / Math.PI)) + 90); xMove = (Math.cos(_arg5) * speed); yMove = (Math.sin(_arg5) * speed); }; addEventListener("enterFrame", clipMove); } public function clipMove(_arg1:Event):void{ if (alive == true){ if (gamePaused == false){ x = (x + (xMove * speed)); y = (y + (yMove * speed)); }; } else { this.play(); if (currentFrame == totalFrames){ removeSelf(); }; }; if ((((((((x < -10)) || ((x > 410)))) || ((y < -10)))) || ((y > 410)))){ removeSelf(); }; } function frame1(){ stop(); } public function removeSelf():void{ parent.removeChild(this); this.removeEventListener("enterFrame", clipMove); } } }//package
Section 48
//Bullet (Bullet) package { import flash.events.*; import flash.display.*; public class Bullet extends MovieClip { public var speed:Number;// = 5 public var bulletStrength:Number;// = 0 public var moveAngle:Number;// = 0 public var bulletGraphic:MovieClip; public var alive:Boolean;// = true public var gamePaused:Boolean;// = false public var accel:Number;// = 0 public var blastPower:int;// = 50 public function Bullet(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:int, _arg8:int):void{ gamePaused = false; alive = true; speed = 5; accel = 0; bulletStrength = 0; moveAngle = 0; blastPower = 50; super(); addFrameScript(0, frame1); if (_arg6 >= 7){ moveAngle = ((_arg4 + _arg3) - 90); if (moveAngle > 360){ moveAngle = (moveAngle - 360); }; x = (_arg1 + (30 * Math.cos((Math.PI * (moveAngle / 180))))); y = (_arg2 + (30 * Math.sin((Math.PI * (moveAngle / 180))))); } else { moveAngle = _arg3; x = (_arg1 + (_arg5 * Math.cos((Math.PI * (moveAngle / 180))))); y = (_arg2 + (_arg5 * Math.sin((Math.PI * (moveAngle / 180))))); }; bulletStrength = ((40 + (_arg6 * 3)) - (_arg8 * 2)); bulletGraphic.gotoAndStop(_arg6); scaleX = (scaleY = (0.5 + (0.5 * ((_arg6 / 20) + (0.5 / _arg7))))); addEventListener("enterFrame", clipMove); } public function clipMove(_arg1:Event):void{ if (gamePaused == false){ if (alive == true){ if (accel < 10){ accel = (accel + 0.2); }; x = (x + ((speed + accel) * Math.cos((Math.PI * (moveAngle / 180))))); y = (y + ((speed + accel) * Math.sin((Math.PI * (moveAngle / 180))))); } else { this.play(); if (currentFrame == totalFrames){ removeSelf(); }; }; }; if ((((((((x < -10)) || ((x > 560)))) || ((y < -10)))) || ((y > 410)))){ removeSelf(); }; } function frame1(){ stop(); } public function removeSelf():void{ parent.removeChild(this); this.removeEventListener("enterFrame", clipMove); } } }//package
Section 49
//drums (drums) package { import flash.media.*; public dynamic class drums extends Sound { } }//package
Section 50
//Enemy (Enemy) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class Enemy extends MovieClip { public var satanAngle:Number;// = 90 var weaponStrengthArray:Array; public var weaponAngle:Number; var weaponRotateArray:Array; public var satanX:Number;// = 200 public var satanY:Number;// = 200 public var angleMove:Number;// = 0 public var xAccel:Number;// = 0 public var sheilded:Boolean;// = false var healthArray:Array; public var bulletShoot:Boolean;// = false public var angleChange:Number;// = 0.1 public var health:Number; public var hBack:MovieClip; var angleArray:Array; public var weaponStrength:Number;// = 0 public var bulletTimer:Number; public var moveAngle:Number; public var weaponRotate:Number;// = 0 public var weaponType:Number;// = 0 var weaponArray:Array; public var hFront:MovieClip; public var frozen:Boolean;// = false var bulletDelay:Array; public var enemyInner:MovieClip; public var alive:Boolean;// = true public var gamePaused:Boolean;// = false public var enemyType:int;// = 0 public var totalHealth:Number;// = 100 public var yAccel:Number;// = 0 public function Enemy(_arg1:int, _arg2:Boolean):void{ gamePaused = false; alive = true; frozen = false; xAccel = 0; yAccel = 0; enemyType = 0; sheilded = false; moveAngle = (Math.random() * 360); weaponAngle = (Math.random() * 360); healthArray = new Array(75, 150, 225, 300, 375, 450, 525, 600, 675, 750); angleArray = new Array(0, 0, 2, 3, 1, 2, 0, 0, 0, 0); weaponArray = new Array(0, 0, 0, 0, 1, 1, 2, 2, 3, 3); weaponStrengthArray = new Array(0, 0, 0, 0, 0, 0, 50, 70, 60, 80); weaponRotateArray = new Array(0, 0, 0, 0, 2, -3, 0.5, -1, 0, 0); bulletDelay = new Array(150, 150, 140, 140, 130, 130, 120, 120, 100, 100); weaponType = 0; weaponRotate = 0; weaponStrength = 0; satanX = 200; satanY = 200; satanAngle = 90; angleMove = 0; angleChange = 0.1; bulletTimer = Math.ceil((Math.random() * 50)); bulletShoot = false; totalHealth = 100; health = totalHealth; super(); enemyType = Math.ceil((Math.random() * (_arg1 + 0.5))); if (enemyType > healthArray.length){ enemyType = Math.ceil((Math.random() * healthArray.length)); }; enemyInner.gotoAndStop(((enemyType * 30) - 29)); weaponType = weaponArray[(enemyType - 1)]; weaponRotate = weaponRotateArray[(enemyType - 1)]; weaponStrength = weaponStrengthArray[(enemyType - 1)]; totalHealth = (health = healthArray[(enemyType - 1)]); if (_arg2 == true){ sheilded = true; enemyInner.sheild.alpha = 1; } else { sheilded = false; enemyInner.sheild.alpha = 0; }; scaleX = (scaleY = (1 / (1 + (_arg1 / 10)))); if (Math.random() > 0.5){ if ((((moveAngle < 90)) || ((moveAngle > 270)))){ x = -50; if (moveAngle < 90){ y = (400 - ((moveAngle + 90) * (400 / 180))); } else { y = (400 - ((moveAngle - 270) * (400 / 180))); }; } else { x = 450; y = ((moveAngle - 90) * (400 / 180)); }; } else { if (moveAngle < 180){ y = -50; x = (moveAngle * (400 / 180)); } else { y = 450; x = (400 - ((moveAngle - 180) * (400 / 180))); }; }; angleMove = (angleArray[(enemyType - 1)] - (Math.random() * (angleArray[(enemyType - 1)] * 2))); enemyInner.alpha = 0; addEventListener("enterFrame", clipMove); } public function removeSelf():void{ parent.removeChild(this); this.removeEventListener("enterFrame", clipMove); } public function clipMove(_arg1:Event):void{ var _local2:ColorTransform; if (gamePaused == false){ enemyInner.enemySprite.play(); if (enemyInner.currentFrame > ((enemyType * 30) - 29)){ enemyInner.play(); enemyInner.weapon.play(); enemyInner.sheild.play(); if (weaponType == 1){ enemyInner.spinner.blade.play(); }; if ((((weaponType == 2)) || ((weaponType == 3)))){ enemyInner.weapon.blade.play(); }; }; if (enemyInner.alpha < 1){ enemyInner.alpha = (enemyInner.alpha + 0.1); }; if (frozen == false){ moveAngle = (moveAngle + angleMove); angleMove = (angleMove + angleChange); if ((((angleMove < -(angleArray[(enemyType - 1)]))) || ((angleMove > angleArray[(enemyType - 1)])))){ angleChange = -(angleChange); }; enemyInner.rotation = (moveAngle - 90); if (weaponType == 1){ enemyInner.spinner.rotation = (enemyInner.spinner.rotation + weaponRotate); enemyInner.spinner.blade.rotation = (enemyInner.spinner.blade.rotation - (weaponRotate * 5)); }; }; _local2 = new ColorTransform(); if ((((frozen == true)) && ((alive == true)))){ _local2.color = 0xFF0000; this.transform.colorTransform = _local2; } else { this.transform.colorTransform = _local2; }; if (health > 0){ bulletTimer = (bulletTimer + 1); if (weaponType == 3){ satanAngle = Math.atan(((satanY - y) / (satanX - x))); satanAngle = (satanAngle * (180 / Math.PI)); satanAngle = (satanAngle + 90); if (satanX < x){ satanAngle = (satanAngle + 180); }; weaponAngle = (satanAngle - moveAngle); } else { if (weaponType == 2){ weaponAngle = (weaponAngle - weaponRotate); }; }; if (weaponAngle < 0){ weaponAngle = (weaponAngle + 360); }; enemyInner.weapon.rotation = weaponAngle; if (bulletTimer > (bulletDelay[(enemyType - 1)] - 50)){ enemyInner.weapon.gotoAndStop(((bulletTimer + 50) - bulletDelay[(enemyType - 1)])); } else { enemyInner.weapon.gotoAndStop(1); }; if (bulletTimer == bulletDelay[(enemyType - 1)]){ bulletTimer = 0; bulletShoot = true; }; x = (x + (3 * Math.cos((Math.PI * (moveAngle / 180))))); y = (y + (3 * Math.sin((Math.PI * (moveAngle / 180))))); } else { if (alive == false){ hFront.alpha = 0; hBack.alpha = 0; enemyInner.play(); if (weaponType == 1){ enemyInner.spinner.play(); enemyInner.spinner.blade.play(); }; if ((((weaponType == 2)) || ((weaponType == 3)))){ if (enemyInner.weapon.currentFrame > 1){ enemyInner.weapon.gotoAndStop(1); }; enemyInner.weapon.blade.play(); } else { enemyInner.weapon.alpha = 0; }; bulletTimer = 0; }; }; } else { enemyInner.stop(); enemyInner.enemySprite.stop(); enemyInner.sheild.stop(); enemyInner.weapon.stop(); if (weaponType == 1){ enemyInner.spinner.blade.stop(); }; if ((((weaponType == 2)) || ((weaponType == 3)))){ enemyInner.weapon.blade.stop(); }; }; this.hFront.scaleX = (health / totalHealth); if ((health / totalHealth) < 0){ this.hFront.scaleX = 0; }; if ((((((((((x < -50)) || ((x > 600)))) || ((y < -50)))) || ((y > 450)))) || ((enemyInner.currentFrame == (enemyType * 30))))){ removeSelf(); }; } } }//package
Section 51
//hub_display (hub_display) package { import flash.display.*; public dynamic class hub_display extends MovieClip { public var buttonCredits:MovieClip; public var buttonHighscore:MovieClip; public var titleLogo:MovieClip; public var barBottom:MovieClip; public var pauseText:MovieClip; public var tutorial:MovieClip; public var tutorialCheck:MovieClip; public var barTop:MovieClip; public var infoBox2:MovieClip; public var infoBox4:MovieClip; public var infoBox5:MovieClip; public var infoBox6:MovieClip; public var infoBox0:MovieClip; public var infoBox3:MovieClip; public var credits:MovieClip; public var infoBox1:MovieClip; public var buttonPlay:MovieClip; public var buttonHelp:MovieClip; public var gameover:MovieClip; } }//package
Section 52
//note_a (note_a) package { import flash.media.*; public dynamic class note_a extends Sound { } }//package
Section 53
//note_b (note_b) package { import flash.media.*; public dynamic class note_b extends Sound { } }//package
Section 54
//note_c (note_c) package { import flash.media.*; public dynamic class note_c extends Sound { } }//package
Section 55
//note_d (note_d) package { import flash.media.*; public dynamic class note_d extends Sound { } }//package
Section 56
//note_e (note_e) package { import flash.media.*; public dynamic class note_e extends Sound { } }//package
Section 57
//note_f (note_f) package { import flash.media.*; public dynamic class note_f extends Sound { } }//package
Section 58
//note_g (note_g) package { import flash.media.*; public dynamic class note_g extends Sound { } }//package
Section 59
//Point_collect (Point_collect) package { import flash.events.*; import flash.display.*; public class Point_collect extends MovieClip { public var magnetzone:MovieClip; public var pointTimer:Number;// = 150 public var startAngle:Number; public var radiusZoom:Number;// = 2 public var pointInner:MovieClip; public var pointValue:Number;// = 0 public var alive:Boolean;// = true public var gamePaused:Boolean;// = false public var accel:Number;// = 3 public function Point_collect(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ gamePaused = false; alive = true; pointTimer = 150; pointValue = 0; startAngle = (Math.random() * 360); accel = 3; radiusZoom = 2; super(); addFrameScript(0, frame1); pointValue = _arg3; radiusZoom = _arg4; accel = (_arg5 + 2); scaleX = (scaleY = ((1 / (1 + (_arg4 / 10))) * (0.75 + (_arg3 / 4)))); x = _arg1; y = _arg2; alpha = 0; addEventListener("enterFrame", clipMove); } public function clipMove(_arg1:Event):void{ if (gamePaused == false){ pointInner.play(); if (pointTimer > 0){ pointTimer = (pointTimer - 1); if (alpha < 1){ alpha = (alpha + 0.1); }; } else { if (alpha > 0){ alpha = (alpha - 0.1); } else { removeSelf(); }; }; if (alive == true){ if (accel > 0){ accel = (accel - 0.1); }; x = (x + ((accel * Math.cos((Math.PI * (startAngle / 180)))) / (1 + (radiusZoom / 20)))); y = (y + ((accel * Math.sin((Math.PI * (startAngle / 180)))) / (1 + (radiusZoom / 20)))); } else { if (currentFrame == totalFrames){ removeSelf(); }; }; } else { pointInner.stop(); }; } function frame1(){ stop(); } public function removeSelf():void{ parent.removeChild(this); this.removeEventListener("enterFrame", clipMove); } } }//package
Section 60
//red_back (red_back) package { import flash.display.*; public dynamic class red_back extends MovieClip { public function red_back(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 61
//Satan (Satan) package { import flash.events.*; import flash.display.*; public class Satan extends MovieClip { public var totalHealth:Number; public var powerBlast:int; public var xMouse:int;// = 0 public var rootAlive:Boolean; public var triPower:MovieClip; public var keyRightArrow:Boolean;// = false public var mouseAngle:Number;// = 0 public var scoreLevel:int; public var xAccel:Number; public var sheilded:int; public var speed:Number; public var shooting:Boolean;// = false public var health:Number; public var hBack:MovieClip; public var keyLetterA:Boolean;// = false public var walking:Boolean; public var keyLetterS:Boolean;// = false public var keyLetterD:Boolean;// = false public var keyLetterW:Boolean;// = false public var keyLetterP:Boolean;// = false public var hFront:MovieClip; public var yMouse:int;// = 0 public var frozen:Boolean; public var keyLeftArrow:Boolean;// = false public var gamePaused:Boolean;// = false public var currentLevel:int; public var box:MovieClip; public var satanGraphic:MovieClip; public var keyUpArrow:Boolean;// = false public var keyDownArrow:Boolean;// = false public var gameOver:Boolean;// = false public var yAccel:Number; public var sheild:MovieClip; public function Satan(){ gamePaused = false; keyRightArrow = false; keyUpArrow = false; keyDownArrow = false; keyLeftArrow = false; keyLetterW = false; keyLetterA = false; keyLetterS = false; keyLetterD = false; keyLetterP = false; xMouse = 0; yMouse = 0; mouseAngle = 0; shooting = false; gameOver = false; super(); addFrameScript(0, frame1); } public function removeSelf():void{ parent.removeChild(this); this.removeEventListener("enterFrame", clipMove); } public function clipMove(_arg1:Event):void{ if (gamePaused == false){ satanGraphic.satan.tail.play(); satanGraphic.satan.armRight.play(); sheild.play(); if (shooting == true){ speed = 0.8; satanGraphic.satan.armLeft.gotoAndStop(2); satanGraphic.satan.armLeft.arm.gem.gotoAndStop(2); } else { speed = 1.5; satanGraphic.satan.armLeft.gotoAndStop(1); satanGraphic.satan.armLeft.arm.gem.gotoAndStop(1); }; scaleX = (scaleY = ((1 * (1 + (scoreLevel / 10))) / (1 + (currentLevel / 10)))); hFront.scaleX = (health / totalHealth); if (health == 0){ frozen = true; } else { if (health < 100){ health = (health + 0.1); hFront.alpha = 1; hFront.alpha = 1; } else { hFront.alpha = 0; hFront.alpha = 0; }; }; if (sheilded == 0){ sheild.gotoAndStop(1); sheild.alpha = 1; } else { triPower.sheildSpin.gotoAndStop(1); if (sheilded < 50){ sheild.alpha = (1 - sheild.alpha); }; sheilded = (sheilded - 1); sheild.play(); }; if (powerBlast == 0){ triPower.gotoAndStop(1); triPower.alpha = 1; } else { triPower.sheildSpin.gotoAndStop(2); if (powerBlast < 50){ triPower.alpha = (1 - triPower.alpha); }; powerBlast = (powerBlast - 1); triPower.play(); }; if (frozen == true){ xAccel = 0; yAccel = 0; satanGraphic.rotation = (satanGraphic.rotation - 2); satanGraphic.play(); powerBlast = 0; if (satanGraphic.currentFrame == satanGraphic.totalFrames){ if (gameOver == true){ removeSelf(); } else { frozen = false; sheilded = 100; rootAlive = true; health = totalHealth; satanGraphic.rotation = (satanGraphic.rotation - 0); satanGraphic.gotoAndStop(1); x = 200; y = 200; }; }; } else { if ((((((keyLeftArrow == true)) || ((keyLetterA == true)))) && ((((keyRightArrow == false)) || ((keyLetterD == true)))))){ if (xAccel > -6){ xAccel = (xAccel - 2); }; } else { if ((((((keyRightArrow == true)) || ((keyLetterD == true)))) && ((((keyLeftArrow == false)) || ((keyLetterA == true)))))){ if (xAccel < 6){ xAccel = (xAccel + 2); }; } else { if (xAccel < 0){ xAccel = (xAccel + 1); } else { if (xAccel > 0){ xAccel = (xAccel - 1); }; }; }; }; if ((((((keyUpArrow == true)) || ((keyLetterW == true)))) && ((((keyDownArrow == false)) || ((keyLetterS == true)))))){ if (yAccel > -6){ yAccel = (yAccel - 2); }; } else { if ((((((keyDownArrow == true)) || ((keyLetterS == true)))) && ((((keyUpArrow == false)) || ((keyLetterW == true)))))){ if (yAccel < 6){ yAccel = (yAccel + 2); }; } else { if (yAccel < 0){ yAccel = (yAccel + 1); } else { if (yAccel > 0){ yAccel = (yAccel - 1); }; }; }; }; walking = false; if ((((xAccel > 0)) && ((x < 390)))){ x = (x + (xAccel * speed)); walking = true; }; if ((((xAccel < 0)) && ((x > 10)))){ x = (x + (xAccel * speed)); walking = true; }; if ((((yAccel < 0)) && ((y > 10)))){ y = (y + (yAccel * speed)); walking = true; }; if ((((yAccel > 0)) && ((y < 390)))){ y = (y + (yAccel * speed)); walking = true; }; if (walking == true){ satanGraphic.satan.armRight.play(); } else { satanGraphic.satan.armRight.stop(); }; mouseAngle = (Math.atan(((yMouse - y) / (xMouse - x))) * (180 / Math.PI)); if (x > xMouse){ satanGraphic.rotation = (mouseAngle - 90); } else { satanGraphic.rotation = (mouseAngle + 90); }; }; } else { satanGraphic.satan.tail.stop(); satanGraphic.satan.armRight.stop(); sheild.stop(); satanGraphic.stop(); }; } public function spawnSelf(_arg1:int, _arg2:int):void{ this.addEventListener("enterFrame", clipMove); x = _arg1; y = _arg2; gamePaused = false; xAccel = 0; yAccel = 0; walking = false; frozen = false; sheilded = 100; powerBlast = 0; rootAlive = true; scoreLevel = 1; currentLevel = 1; speed = 2; totalHealth = 100; health = totalHealth; } function frame1(){ stop(); } } }//package
Section 62
//Sheild (Sheild) package { import flash.events.*; import flash.display.*; public class Sheild extends MovieClip { public var timer:int;// = 0 public var collected:Boolean;// = false public var sheildRotate:MovieClip; public var gamePaused:Boolean;// = false public var powerType:int;// = 1 public function Sheild(_arg1):void{ gamePaused = false; collected = false; powerType = 1; timer = 0; super(); addFrameScript(0, frame1); x = ((Math.random() * 300) + 50); y = ((Math.random() * 300) + 50); powerType = _arg1; sheildRotate.sheildGraphic.gotoAndStop(powerType); addEventListener("enterFrame", clipMove); } public function clipMove(_arg1:Event):void{ if (collected == false){ if (gamePaused == false){ sheildRotate.play(); timer = (timer + 1); if (timer > 150){ if (alpha == 0){ alpha = 1; } else { alpha = 0; }; }; } else { sheildRotate.stop(); }; if (timer > 200){ removeSelf(); }; } else { this.play(); if (currentFrame == totalFrames){ removeSelf(); }; }; } function frame1(){ stop(); } public function removeSelf():void{ parent.removeChild(this); this.removeEventListener("enterFrame", clipMove); } } }//package
Section 63
//tadaa (tadaa) package { import flash.media.*; public dynamic class tadaa extends Sound { } }//package

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Instance Names

"introLogo"Frame 1Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2}
"b_preload"Frame 1Symbol 127 Button
"loadItems"Frame 1Symbol 137 MovieClip {hell_public_fla.load_items_41}
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"floormap"Frame 20Symbol 612 MovieClip {hell_public_fla.floormap_complete_163}
"logo1"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 1Symbol 58 MovieClip
"logo2"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 90Symbol 69 MovieClip
"logo3"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 180Symbol 77 MovieClip
"logo4"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 270Symbol 85 MovieClip
"logo5"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 360Symbol 93 MovieClip
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"logo8"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 630Symbol 117 MovieClip
"endLogo"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 720Symbol 124 MovieClip
"lbar"Symbol 136 MovieClip {hell_public_fla.loading_bar_43} Frame 1Symbol 134 MovieClip
"preloader"Symbol 137 MovieClip {hell_public_fla.load_items_41} Frame 1Symbol 136 MovieClip {hell_public_fla.loading_bar_43}
"sheildGraphic"Symbol 143 MovieClip {hell_public_fla.sheild_rotate_48} Frame 1Symbol 142 MovieClip {hell_public_fla.sheild_inner_49}
"sheildRotate"Symbol 146 MovieClip {Sheild} Frame 1Symbol 143 MovieClip {hell_public_fla.sheild_rotate_48}
"moLogo"Symbol 159 MovieClip {hell_public_fla.title_logo_52} Frame 1Symbol 152 MovieClip
"gameoverText"Symbol 163 MovieClip {hell_public_fla.gameover_57} Frame 1Symbol 162 MovieClip
"box"Symbol 171 MovieClip {hell_public_fla.q_low_61} Frame 1Symbol 170 MovieClip
"box"Symbol 173 MovieClip {hell_public_fla.q_med_63} Frame 1Symbol 170 MovieClip
"box"Symbol 175 MovieClip {hell_public_fla.q_high_64} Frame 1Symbol 170 MovieClip
"qLow"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 171 MovieClip {hell_public_fla.q_low_61}
"qMed"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 173 MovieClip {hell_public_fla.q_med_63}
"qHigh"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 175 MovieClip {hell_public_fla.q_high_64}
"volText"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 178 EditableText
"volPlus"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 180 MovieClip
"volMinus"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 182 MovieClip
"moreGames"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 184 MovieClip
"returnMenu"Symbol 187 MovieClip {hell_public_fla.hub_bar_bottom_59} Frame 1Symbol 184 MovieClip
"hFront"Symbol 192 MovieClip {hell_public_fla.life_flash_73} Frame 1Symbol 191 MovieClip
"life1"Symbol 193 MovieClip {hell_public_fla.hub_lives_70} Frame 1Symbol 189 MovieClip
"life2"Symbol 193 MovieClip {hell_public_fla.hub_lives_70} Frame 1Symbol 189 MovieClip
"life3"Symbol 193 MovieClip {hell_public_fla.hub_lives_70} Frame 1Symbol 189 MovieClip
"hBack"Symbol 193 MovieClip {hell_public_fla.hub_lives_70} Frame 1Symbol 191 MovieClip
"hFront"Symbol 193 MovieClip {hell_public_fla.hub_lives_70} Frame 1Symbol 191 MovieClip
"lifeFlash"Symbol 193 MovieClip {hell_public_fla.hub_lives_70} Frame 1Symbol 192 MovieClip {hell_public_fla.life_flash_73}
"lifeBox"Symbol 194 MovieClip {hell_public_fla.life_slide_69} Frame 1Symbol 193 MovieClip {hell_public_fla.hub_lives_70}
"submitBox"Symbol 214 MovieClip {hell_public_fla.highscore_submit_82} Frame 1Symbol 170 MovieClip
"submitScore"Symbol 214 MovieClip {hell_public_fla.highscore_submit_82} Frame 1Symbol 213 EditableText
"lifeSlide"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 194 MovieClip {hell_public_fla.life_slide_69}
"scorePlus"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 199 MovieClip {hell_public_fla.score_plus_74}
"levelUp"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 202 MovieClip {hell_public_fla.level_plus_77}
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"textScore"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 208 EditableText
"intScore"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 209 EditableText
"intTime"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 210 EditableText
"highscoreSubmit"Symbol 215 MovieClip {hell_public_fla.hub_bar_top_68} Frame 1Symbol 214 MovieClip {hell_public_fla.highscore_submit_82}
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"stageSelect"Symbol 223 MovieClip {hell_public_fla.button_play_83} Frame 1Symbol 220 MovieClip {hell_public_fla.stage_select_85}
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"preloader"Frame 1
"loader"Frame 10
"game"Frame 20
"endLogo"Symbol 125 MovieClip {hell_public_fla.THEPRELOADER_2} Frame 720
"normal"Symbol 508 MovieClip {Enemy} Frame 1
"start"Symbol 515 MovieClip {Point_collect} Frame 1
"dead"Symbol 515 MovieClip {Point_collect} Frame 10
"sheildSpin"Symbol 516 MovieClip {hell_public_fla.satan_sheild_158} Frame 50




http://swfchan.com/10/47414/info.shtml
Created: 1/5 -2019 20:45:07 Last modified: 1/5 -2019 20:45:07 Server time: 17/05 -2024 05:08:36