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Mech Slayer.swf

This is the info page for
Flash #47491

(Click the ID number above for more basic data on this flash file.)


Text
Sound On

Sound Off

Control

Health

Upgrades

Pistols

AK-47

Sniper Rifle

Uzi

Strength:

Speed:

Automatic

Accuracy:

Price: 0

Price:50

Price: 1000

Price: 3000

Rocket Launcher

Sniper

Shotgun

Price: 200

Price: 800

Price:3000

Price: 50

Health:

Done

Start

Start

Loading....

www.avgames.co.uk

Sponsored By:

Sponsored By:

Instructions

Instructions

Artists Site

Artists Site

Play for Badges

Play for Badges

Mech Slayer

Sponsored By:

Highscores

Highscores

5

4

3

2

1

Gun selection keys

Try Again

Submit Score

Main Menu

The object of the game is to survive!

Arrow or WASD Keys to move.

Use your mouse to aim and shoot.

10 enemies

5 weapons

4 Bosses

Instructions

Back to Menu

Play

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("408a6c54", this, 10301, true); function itemHandler1(obj, item) { getURL ("http://avgames.co.uk"); } function itemHandler2(obj, item) { getURL ("http://portalstrike.com"); } function itemHandler3(obj, item) { getURL ("http://itch.com/?source=fg_26", "_self"); } function onEnterFrame() { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (on_frame == 1) { bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndStop(2); on_frame = 2; } } } stop(); on_frame = 1; mochi.MochiServices.connect("eb00a4b493c9144d"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("avgames", itemHandler1); item2 = new ContextMenuItem("portalstrike", itemHandler2); item3 = new ContextMenuItem("Play More Games", itemHandler3); myMenu.customItems.push(item1); myMenu.customItems.push(item2); myMenu.customItems.push(item3); _root.menu = myMenu; ps.onPress = function () { getURL ("http://www.portalstrike.com/", "_blank"); }; av.onPress = function () { getURL ("http://www.avgames.co.uk/", "_blank"); }; var hsapi = new Hsapi(_root.portal_URL);
Instance of Symbol 465 MovieClip in Frame 1
on (release) { getURL ("http://itch.com/?source=fg_26", "_self"); }
Frame 2
stop();
Frame 4
stop(); score = 0; play_btn.onPress = function () { gotoAndStop (5); }; instructions.onPress = function () { gotoAndStop (7); }; artSite.onPress = function () { getURL ("http://www.avgames.co.uk/", "_blank"); }; playMoreGames.onPress = function () { getURL ("http://itch.com/?source=fg_26", "_self"); }; play_btn.onRollOver = function () { play_btn.gotoAndStop(2); }; play_btn.onRollOut = function () { play_btn.gotoAndStop(1); }; instructions.onRollOver = function () { instructions.gotoAndStop(2); }; instructions.onRollOut = function () { instructions.gotoAndStop(1); }; artSite.onRollOver = function () { artSite.gotoAndStop(2); }; artSite.onRollOut = function () { artSite.gotoAndStop(1); }; playMoreGames.onRollOver = function () { playMoreGames.gotoAndStop(2); }; playMoreGames.onRollOut = function () { playMoreGames.gotoAndStop(1); }; highscores.onRollOver = function () { highscores.gotoAndStop(2); }; highscores.onRollOut = function () { highscores.gotoAndStop(1); }; highscores.onPress = function () { mochi.MochiScores.showLeaderboard({boardID:"a5b1d1307060f7e1", score:score, onClose:function () { gotoAndStop (4); }}); };
Instance of Symbol 418 MovieClip [itch2] in Frame 4
on (release) { getURL ("http://itch.com/?source=fg_26", "_self"); }
Frame 5
function startingStats() { _quality = "Best"; mech_level = 1; friction = 0.7; speed = 2; game = 1; life = 100; bullet_color = 1; gunNum = 0; gunDamage = 1; bullet_to_shoot = 1; _xspeed = 0; _yspeed = 0; score = 0; shake = 0; money = 0; b_gone = 0; startBattle = 0; select = 1; select2 = 0; select3 = 0; select4 = 0; select5 = 0; select6 = 0; setMoveTo = 0; rotateNum = 0; rotateNum2 = 0; rotateNum3 = 0; rotateNum4 = 0; removeGamer = 0; depth = 350000 /* 0x055730 */; bossDir2 = 2; bossDir = 1; depth1 = 350; delay = 0; enemiesLeft = 0; MouseDown = 0; enemies_alive = 0; shooting_delay = new Array(); bullet_speed = new Array(6, 3, 10, 10, 6); gun_length = new Array(20, 30, 30, 30, 30); shooting_en = new Array(); bullet_accuracy = new Array(0, 10, 3, 0, 0); enemy_speed = new Array(); enemy_space = new Array(); bullet_x = new Array(); bullet_y = new Array(); bullet_damage = new Array(); bullet_array = new Array(); enemy_x = new Array(); enemy_y = new Array(); enemy_bullet_type = new Array(); enemy_shoot_dir = new Array(); b_speed_array = new Array(25, 25, 25, 75, 25); enemy_lives = new Array(); enemy_array = new Array(); types_of_en = new Array(1, 2, 3, 3, 1, 4, 4, 5, 5, 1, 6, 6, 7, 8, 1, 8, 9, 9, 10, 1, 10); score_worth = new Array(); enemys_per_wave = new Array(25, 50, 50, 50, 1, 75, 75, 75, 75, 1, 100, 100, 100, 100, 1, 125, 125, 125, 125, 1, 10000); enemies_arrive = new Array(40, 50, 50, 40, 2, 45, 40, 40, 35, 2, 40, 40, 35, 35, 2, 35, 35, 30, 27, 2, 20); level = 0; enemies_to_add = enemys_per_wave[level]; rate_to_add = enemies_arrive[level]; enemies_on_field = 0; } function updatestats() { values.text = (((((((((((("Score: " + score) + "\t") + "\t") + "Money: ") + money) + "\t") + "\t") + "Wave: ") + (level + 1)) + "\t") + "\t") + "Enemies Left: ") + enemiesLeft; } function shaker() { if (shake == 0) { } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake == 3) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function startGame() { Mouse.hide(); attachMovie("reticle", "reticle", 1000508); attachMovie("mechtop", "mechtop", 1000001); attachMovie("mechbottom", "mechbottom", 1000000); attachMovie("obstacles", "obstacles", 1000002); attachMovie("xpbartop", "xpbartop", 1000005); attachMovie("xpbarbottom", "xpbarbottom", 1000004); attachMovie("topleft", "topleft", 1000008); xpbartop._x = 500; xpbarbottom._y = 10; xpbartop._y = 10; xpbarbottom._x = 500; obstacles._x = Stage.width / 2; obstacles._y = Stage.height / 2; mechtop._x = Stage.width / 2; mechtop._y = Stage.height / 2; mechbottom._x = Stage.width / 2; mechbottom._y = Stage.height / 2; } function removeGame() { var _local1 = enemy_array.length; var _local2 = bullet_array.length; while (_local1 >= 0) { _local1--; enemy_array[_local1].removeMovieClip(); enemy_array.splice(_local1, 1); enemy_space.splice(_local1, 1); enemy_speed.splice(_local1, 1); enemy_bullet_type.splice(_local1, 1); score_worth.splice(_local1, 1); enemy_shoot_dir.splice(_local1, 1); enemy_x.splice(_local1, 1); enemy_y.splice(_local1, 1); enemy_lives.splice(_local1, 1); shooting_en.splice(_local1, 1); shooting_delay.splice(_local1, 1); } while (_local2 >= 0) { _local2--; bullet_array[_local2].removeMovieClip(); bullet_array.splice(_local2, 1); bullet_x.splice(_local2, 1); bullet_y.splice(_local2, 1); } shooting_delay = []; bullet_speed = []; gun_length = []; shooting_en = []; bullet_accuracy = []; enemy_speed = []; enemy_space = []; bullet_x = []; bullet_y = []; bullet_array = []; enemy_x = []; enemy_y = []; enemy_bullet_type = []; enemy_shoot_dir = []; b_speed_array = []; enemy_lives = []; enemy_array = []; types_of_en = []; score_worth = []; removeGamer = 1; enemys_per_wave = []; enemies_arrive = []; yourArray = []; level = 0; enemies_to_add = 0; rate_to_add = 0; enemies_on_field = 0; game = 0; mechtop.removeMovieClip(); mechbottom.removeMovieClip(); obstacles.removeMovieClip(); xpbartop.removeMovieClip(); xpbarbottom.removeMovieClip(); topleft.removeMovieClip(); values.removeTextField(); } function onEnterFrame() { reticle._x = _xmouse; reticle._y = _ymouse; if (game == 1) { mechMovement(); shooting(); bulletGo(); enemy_attack(); enemyGo(); hitTest(); shaker(); updatestats(); } } function mechMovement() { xpbartop._xscale = life; if (life <= 0) { removeGame(); music.stop(); hsapi.endGame(level, score, null); gotoAndStop (6); } walking = 0; rotateNum = 0; rotateNum4 = 0; rotateNum2 = 0; rotateNum3 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _xspeed = _xspeed + speed; walking = 1; rotateNum = 1; } if (Key.isDown(40) || (Key.isDown(83))) { _yspeed = _yspeed + speed; walking = 1; rotateNum2 = 1; } if (Key.isDown(37) || (Key.isDown(65))) { _xspeed = _xspeed - speed; walking = 1; rotateNum3 = 1; } if (Key.isDown(38) || (Key.isDown(87))) { _yspeed = _yspeed - speed; walking = 1; rotateNum4 = 1; } if (walking == 1) { mechbottom.gotoAndStop(2); } else { mechbottom.gotoAndStop(1); } if ((rotateNum == 1) && (rotateNum2 == 1)) { mechbottom._rotation = 45; } else if ((rotateNum2 == 1) && (rotateNum3 == 1)) { mechbottom._rotation = 135; } else if ((rotateNum3 == 1) && (rotateNum4 == 1)) { mechbottom._rotation = 225; } else if ((rotateNum4 == 1) && (rotateNum == 1)) { mechbottom._rotation = 315; } else if (rotateNum == 1) { mechbottom._rotation = 0; } else if (rotateNum2 == 1) { mechbottom._rotation = 90; } else if (rotateNum3 == 1) { mechbottom._rotation = 180; } else if (rotateNum4 == 1) { mechbottom._rotation = 270; } if (mechtop._x > (Stage.width - 40)) { mechtop._x = Stage.width - 40; } if (mechtop._x < 40) { mechtop._x = 40; } if (mechtop._y > (Stage.height - 40)) { mechtop._y = Stage.height - 40; } if (mechtop._y < 40) { mechtop._y = 40; } _xspeed = _xspeed * friction; _yspeed = _yspeed * friction; mechtop._x = mechtop._x + _xspeed; mechtop._y = mechtop._y + _yspeed; mechbottom._x = mechtop._x; mechbottom._y = mechtop._y; var _local3 = _xmouse - mechtop._x; var _local1 = _ymouse - mechtop._y; var _local2 = Math.atan2(_local1, _local3); mechtop._rotation = (_local2 * 180) / Math.PI; while (obstacles.inobs.hitTest(mechtop._x + (mechtop.inside._width / 2), mechtop._y, true)) { mechtop._x = mechtop._x - 1; } while (obstacles.inobs.hitTest(mechtop._x - (mechtop.inside._width / 2), mechtop._y, true)) { mechtop._x = mechtop._x + 1; } while (obstacles.inobs.hitTest(mechtop._x, mechtop._y + (mechtop.inside._height / 2), true)) { mechtop._y = mechtop._y - 1; } while (obstacles.inobs.hitTest(mechtop._x, mechtop._y - (mechtop.inside._height / 2), true)) { mechtop._y = mechtop._y + 1; } } function shooting() { delay = delay - 1; if ((MouseDown == 1) && (delay <= 0)) { if (gunNum == 0) { pistol.start(); } if (gunNum == 1) { ak47.start(); } if (gunNum == 2) { rocket.start(); } if (gunNum == 3) { sniper.start(); } if (gunNum == 4) { shotgun.start(); } delay = bullet_speed[gunNum]; if (gunNum == 4) { bullet_MC = attachMovie("bullet1", "bullet" + depth, depth); bullet_MC.gotoAndStop(bullet_color); bullet_array.push(bullet_MC); bullet_MC._rotation = mechtop._rotation; depth++; bullet_MC2 = attachMovie("bullet1", "bullet" + depth, depth); bullet_MC2.gotoAndStop(bullet_color); bullet_array.push(bullet_MC2); bullet_MC2._rotation = mechtop._rotation; depth++; bullet_MC3 = attachMovie("bullet1", "bullet" + depth, depth); bullet_MC3.gotoAndStop(bullet_color); bullet_array.push(bullet_MC3); bullet_MC3._rotation = mechtop._rotation; depth++; if (bullet_to_shoot == 1) { bullet_to_shoot = 2; bullet_MC._rotation = bullet_MC._rotation + 35; bullet_MC2._rotation = bullet_MC2._rotation + 35; bullet_MC3._rotation = bullet_MC3._rotation + 35; } else if (bullet_to_shoot == 2) { bullet_to_shoot = 1; bullet_MC._rotation = bullet_MC._rotation - 35; bullet_MC2._rotation = bullet_MC2._rotation - 35; bullet_MC3._rotation = bullet_MC3._rotation - 35; } GBMC = attachMovie("gunblast", "gunblast" + depth, depth); depth++; GBMC._rotation = mechtop._rotation; var _local2 = bullet_MC._rotation; bullet_MC._x = mechtop._x + (gun_length[gunNum] * Math.cos((_local2 * Math.PI) / 180)); bullet_MC._y = mechtop._y + (gun_length[gunNum] * Math.sin((_local2 * Math.PI) / 180)); bullet_MC2._x = mechtop._x + (gun_length[gunNum] * Math.cos((_local2 * Math.PI) / 180)); bullet_MC2._y = mechtop._y + (gun_length[gunNum] * Math.sin((_local2 * Math.PI) / 180)); bullet_MC3._x = mechtop._x + (gun_length[gunNum] * Math.cos((_local2 * Math.PI) / 180)); bullet_MC3._y = mechtop._y + (gun_length[gunNum] * Math.sin((_local2 * Math.PI) / 180)); GBMC._x = bullet_MC._x; GBMC._y = bullet_MC._y; bullet_MC2._rotation = bullet_MC2._rotation + 5; bullet_MC3._rotation = bullet_MC3._rotation - 5; if (bullet_to_shoot == 1) { bullet_MC._rotation = bullet_MC._rotation + 35; bullet_MC2._rotation = bullet_MC2._rotation + 35; bullet_MC3._rotation = bullet_MC3._rotation + 35; } else if (bullet_to_shoot == 2) { bullet_MC._rotation = bullet_MC._rotation - 35; bullet_MC2._rotation = bullet_MC2._rotation - 35; bullet_MC3._rotation = bullet_MC3._rotation - 35; } var _local4 = Math.cos((bullet_MC._rotation * Math.PI) / 180) * b_speed_array[gunNum]; var _local3 = Math.sin((bullet_MC._rotation * Math.PI) / 180) * b_speed_array[gunNum]; bullet_x.push(_local4); bullet_y.push(_local3); _local4 = Math.cos((bullet_MC2._rotation * Math.PI) / 180) * b_speed_array[gunNum]; _local3 = Math.sin((bullet_MC2._rotation * Math.PI) / 180) * b_speed_array[gunNum]; bullet_x.push(_local4); bullet_y.push(_local3); _local4 = Math.cos((bullet_MC3._rotation * Math.PI) / 180) * b_speed_array[gunNum]; _local3 = Math.sin((bullet_MC3._rotation * Math.PI) / 180) * b_speed_array[gunNum]; bullet_x.push(_local4); bullet_y.push(_local3); } else { bullet_MC = attachMovie("bullet1", "bullet" + depth, depth); bullet_MC.gotoAndStop(bullet_color); bullet_array.push(bullet_MC); depth++; bullet_MC._rotation = mechtop._rotation; GBMC = attachMovie("gunblast", "gunblast" + depth, depth); depth++; if (bullet_to_shoot == 1) { bullet_to_shoot = 2; bullet_MC._rotation = bullet_MC._rotation + 35; } else if (bullet_to_shoot == 2) { bullet_to_shoot = 1; bullet_MC._rotation = bullet_MC._rotation - 35; } GBMC._rotation = mechtop._rotation; var _local2 = bullet_MC._rotation; bullet_MC._x = mechtop._x + (gun_length[gunNum] * Math.cos((_local2 * Math.PI) / 180)); bullet_MC._y = mechtop._y + (gun_length[gunNum] * Math.sin((_local2 * Math.PI) / 180)); GBMC._x = bullet_MC._x; GBMC._y = bullet_MC._y; bullet_MC._rotation = bullet_MC._rotation + randRange(-bullet_accuracy[gunNum], bullet_accuracy[gunNum]); if (bullet_to_shoot == 1) { bullet_MC._rotation = bullet_MC._rotation + 35; } else if (bullet_to_shoot == 2) { bullet_MC._rotation = bullet_MC._rotation - 35; } var _local4 = Math.cos((bullet_MC._rotation * Math.PI) / 180) * b_speed_array[gunNum]; var _local3 = Math.sin((bullet_MC._rotation * Math.PI) / 180) * b_speed_array[gunNum]; bullet_x.push(_local4); bullet_y.push(_local3); } GBMC.onEnterFrame = function () { if (removeGamer == 1) { this.removeMovieClip(); } if (game == 1) { this._alpha = this._alpha - 30; if (this._alpha < 0) { this.removeMovieClip(); } } }; } } function bulletGo() { var _local1 = bullet_array.length; while (_local1 > 0) { _local1 = _local1 - 1; bullet_array[_local1]._x = bullet_array[_local1]._x + bullet_x[_local1]; bullet_array[_local1]._y = bullet_array[_local1]._y + bullet_y[_local1]; if (bullet_array[_local1]._x > Stage.width) { bullet_array[_local1].removeMovieClip(); bullet_array.splice(_local1, 1); bullet_x.splice(_local1, 1); bullet_y.splice(_local1, 1); } if (bullet_array[_local1]._x < 0) { bullet_array[_local1].removeMovieClip(); bullet_array.splice(_local1, 1); bullet_x.splice(_local1, 1); bullet_y.splice(_local1, 1); } if (bullet_array[_local1]._y > Stage.height) { bullet_array[_local1].removeMovieClip(); bullet_array.splice(_local1, 1); bullet_x.splice(_local1, 1); bullet_y.splice(_local1, 1); } if (bullet_array[_local1]._y < 0) { bullet_array[_local1].removeMovieClip(); bullet_array.splice(_local1, 1); bullet_x.splice(_local1, 1); bullet_y.splice(_local1, 1); } if (obstacles.inobs.hitTest(bullet_array[_local1]._x, bullet_array[_local1]._y, true)) { if (gunNum == 2) { sparkMC = attachMovie("boom3", "boom" + depth, depth); } else { sparkMC = attachMovie("spark", "spark" + depth, depth); } depth++; sparkMC._x = bullet_array[_local1]._x; sparkMC._y = bullet_array[_local1]._y; sparkMC._rotation = bullet_array[_local1]._rotation + 180; bullet_array[_local1].removeMovieClip(); bullet_array.splice(_local1, 1); bullet_x.splice(_local1, 1); bullet_y.splice(_local1, 1); } } } function enemyGo() { var _local2 = enemy_array.length; while (_local2 > 0) { _local2 = _local2 - 1; var _local3 = enemy_array.length; while (_local3 > 0) { _local3 = _local3 - 1; if (enemy_array[_local2].hitTest(enemy_array[_local3]) && (startBattle == 0)) { if (enemy_array[_local3].hitTest(enemy_array[_local2]._x + (enemy_array[_local2]._width / 2), enemy_array[_local2]._y, true)) { enemy_array[_local2]._x = enemy_array[_local2]._x - 1; } if (enemy_array[_local3].hitTest(enemy_array[_local2]._x - (enemy_array[_local2]._width / 2), enemy_array[_local2]._y, true)) { enemy_array[_local2]._x = enemy_array[_local2]._x + 1; } if (enemy_array[_local3].hitTest(enemy_array[_local2]._x, enemy_array[_local2]._y + (enemy_array[_local2]._height / 2), true)) { enemy_array[_local2]._y = enemy_array[_local2]._y - 1; } if (enemy_array[_local3].hitTest(enemy_array[_local2]._x, enemy_array[_local2]._y - (enemy_array[_local2]._height / 2), true)) { enemy_array[_local2]._y = enemy_array[_local2]._y + 1; } } } shooting_delay[_local2] = shooting_delay[_local2] - 1; if (enemy_array[_local2].hitTest(mechtop.hitmech) && (startBattle == 0)) { life = life - 5; enemy_expload.start(); mechtop.gotoAndStop(2); if (shake == 0) { shake = 1; } if ((enemy_array[_local2]._x > 80) && (enemy_array[_local2]._x < 560)) { DMC = attachMovie("aa2", "death" + depth1, depth1); DMC._x = enemy_array[_local2]._x; DMC._y = enemy_array[_local2]._y; DMC.onEnterFrame = function () { if (removeGamer == 1) { this.removeMovieClip(); } }; depth1++; } EMC = attachMovie("explosion", "explosion" + depth, depth); depth++; EMC._x = enemy_array[_local2]._x; EMC._y = enemy_array[_local2]._y; enemies_alive = enemies_alive - 1; enemy_array[_local2].removeMovieClip(); enemy_array.splice(_local2, 1); enemy_space.splice(_local2, 1); enemy_speed.splice(_local2, 1); enemy_bullet_type.splice(_local2, 1); score_worth.splice(_local2, 1); enemy_shoot_dir.splice(_local2, 1); enemy_x.splice(_local2, 1); enemy_y.splice(_local2, 1); enemy_lives.splice(_local2, 1); shooting_en.splice(_local2, 1); shooting_delay.splice(_local2, 1); } if (((level == 4) || (level == 14)) || (level == 19)) { var _local7 = randRange(1, 5); } else { var _local7 = 1; } if (((shooting_en[_local2] == 1) && (shooting_delay[_local2] <= 0)) && (_local7 == 1)) { shooting_delay[_local2] = enemy_speed[_local2]; if (enemy_bullet_type[_local2] == 1) { bullet_MC = attachMovie("bullet1", "bullet" + depth, depth); var b_num = 1; var damages = 3; } if (enemy_bullet_type[_local2] == 2) { bullet_MC = attachMovie("bullet2", "bullet" + depth, depth); var b_num = 2; var damages = 5; } if (enemy_bullet_type[_local2] == 3) { bullet_MC = attachMovie("bullet1", "bullet" + depth, depth); bullet_MC.gotoAndStop(3); var b_num = 3; var damages = 0.5; } depth++; bullet_MC._rotation = enemy_array[_local2]._rotation; if (level != 19) { if (enemy_shoot_dir[_local2] == 1) { enemy_shoot_dir[_local2] = 2; bullet_MC._rotation = bullet_MC._rotation + 35; } else if (enemy_shoot_dir[_local2] == 2) { enemy_shoot_dir[_local2] = 1; bullet_MC._rotation = bullet_MC._rotation - 35; } } else if (enemy_shoot_dir[_local2] == 1) { bullet_MC._rotation = bullet_MC._rotation + 100; } else if (enemy_shoot_dir[_local2] == 2) { bullet_MC._rotation = bullet_MC._rotation - 100; } else if (enemy_shoot_dir[_local2] == 3) { bullet_MC._rotation = bullet_MC._rotation + 50; } else if (enemy_shoot_dir[_local2] == 4) { bullet_MC._rotation = bullet_MC._rotation - 50; } else if (enemy_shoot_dir[_local2] == 5) { bullet_MC._rotation = bullet_MC._rotation + 15; } else if (enemy_shoot_dir[_local2] == 6) { bullet_MC._rotation = bullet_MC._rotation - 15; } bullet_MC._x = enemy_array[_local2]._x - (enemy_space[_local2] * Math.cos((bullet_MC._rotation * Math.PI) / 180)); bullet_MC._y = enemy_array[_local2]._y - (enemy_space[_local2] * Math.sin((bullet_MC._rotation * Math.PI) / 180)); depth++; GBMC = attachMovie("gunblast2", "gunblast" + depth, depth); depth++; GBMC._rotation = enemy_array[_local2]._rotation; if (level != 19) { if (enemy_shoot_dir[_local2] == 1) { bullet_MC._rotation = bullet_MC._rotation + 35; } else if (enemy_shoot_dir[_local2] == 2) { bullet_MC._rotation = bullet_MC._rotation - 35; } } else if (enemy_shoot_dir[_local2] == 1) { enemy_shoot_dir[_local2] = 2; bullet_MC._rotation = bullet_MC._rotation - 100; } else if (enemy_shoot_dir[_local2] == 2) { enemy_shoot_dir[_local2] = 3; bullet_MC._rotation = bullet_MC._rotation + 100; } else if (enemy_shoot_dir[_local2] == 3) { enemy_shoot_dir[_local2] = 4; bullet_MC._rotation = bullet_MC._rotation - 50; } else if (enemy_shoot_dir[_local2] == 4) { enemy_shoot_dir[_local2] = 5; bullet_MC._rotation = bullet_MC._rotation + 50; } else if (enemy_shoot_dir[_local2] == 5) { enemy_shoot_dir[_local2] = 6; bullet_MC._rotation = bullet_MC._rotation - 15; } else if (enemy_shoot_dir[_local2] == 6) { enemy_shoot_dir[_local2] = 1; bullet_MC._rotation = bullet_MC._rotation + 15; } GBMC._x = bullet_MC._x; GBMC._y = bullet_MC._y; bullet_MC._rotation = bullet_MC._rotation + 180; GBMC.onEnterFrame = function () { if (removeGamer == 1) { this.removeMovieClip(); } this._alpha = this._alpha - 30; if (this._alpha <= 0) { this.removeMovieClip(); } }; if (level == 19) { var damages = 8; } else if (level == 14) { var damages = 5; } else { var damages = 3; } var dirx = ((-Math.cos((enemy_array[_local2]._rotation * Math.PI) / 180)) * 6); var diry = ((-Math.sin((enemy_array[_local2]._rotation * Math.PI) / 180)) * 6); bullet_MC.onEnterFrame = function () { if (removeGamer == 1) { this.removeMovieClip(); } if (b_gone == 1) { this.removeMovieClip(); } if (level == 9) { this._x = enemy_array[0]._x; this._y = enemy_array[0]._y; if (mechtop.inside.hitTest(this)) { trace(damages); life = life - damages; EMC = attachMovie("spark", "explosion" + depth, depth); depth++; EMC._x = mechtop._x; EMC._y = mechtop._y; EMC._rotation = this._rotation; mechtop.gotoAndStop(2); } } else if (game == 1) { this._x = this._x + dirx; this._y = this._y + diry; if (obstacles.inobs.hitTest(this._x, this._y, true)) { if (b_num == 2) { BOOM = attachMovie("boom3", "boom" + depth, depth); depth++; BOOM._x = this._x; BOOM._y = this._y; } if (b_num == 1) { EMC = attachMovie("spark", "explosion" + depth, depth); depth++; EMC._x = this._x; EMC._y = this._y; EMC._rotation = this._rotation; } this.removeMovieClip(); } if (mechtop.inside.hitTest(this._x, this._y, true)) { if (b_num == 2) { life = life - damages; trace(damages); BOOM = attachMovie("boom3", "boom" + depth, depth); depth++; BOOM._x = mechtop._x; BOOM._y = mechtop._y; } if (b_num == 1) { life = life - damages; trace(damages); EMC = attachMovie("spark", "explosion" + depth, depth); depth++; EMC._x = mechtop._x; EMC._y = mechtop._y; EMC._rotation = this._rotation; } mechtop.gotoAndStop(2); this.removeMovieClip(); } if ((((this._x > Stage.width) || (this._x < 0)) || (this._y > Stage.height)) || (this._y < 0)) { this.removeMovieClip(); } } }; } if (startBattle == 0) { enemy_array[_local2]._x = enemy_array[_local2]._x + enemy_x[_local2]; enemy_array[_local2]._y = enemy_array[_local2]._y + enemy_y[_local2]; var _local6 = enemy_array[_local2]._x - mechtop._x; var _local4 = enemy_array[_local2]._y - mechtop._y; var _local5 = Math.atan2(_local4, _local6); enemy_array[_local2]._rotation = (_local5 * 180) / Math.PI; enemy_x[_local2] = (-Math.cos((enemy_array[_local2]._rotation * Math.PI) / 180)) * 3; enemy_y[_local2] = (-Math.sin((enemy_array[_local2]._rotation * Math.PI) / 180)) * 3; } while (obstacles.inobs.hitTest(enemy_array[_local2]._x + (enemy_array[_local2]._width / 2), enemy_array[_local2]._y, true)) { enemy_array[_local2]._x = enemy_array[_local2]._x - 1; } while (obstacles.inobs.hitTest(enemy_array[_local2]._x - (enemy_array[_local2]._width / 2), enemy_array[_local2]._y, true)) { enemy_array[_local2]._x = enemy_array[_local2]._x + 1; } while (obstacles.inobs.hitTest(enemy_array[_local2]._x, enemy_array[_local2]._y + (enemy_array[_local2]._height / 2), true)) { enemy_array[_local2]._y = enemy_array[_local2]._y - 1; } while (obstacles.inobs.hitTest(enemy_array[_local2]._x, enemy_array[_local2]._y - (enemy_array[_local2]._height / 2), true)) { enemy_array[_local2]._y = enemy_array[_local2]._y + 1; } } } function hitTest() { var _local2 = enemy_array.length; var _local3 = bullet_array.length; while (_local2 > 0) { _local2 = _local2 - 1; _local3 = bullet_array.length; while (_local3 > 0) { _local3 = _local3 - 1; if (enemy_array[_local2].hitTest(bullet_array[_local3])) { enemy_lives[_local2] = enemy_lives[_local2] - gunDamage; if ((gunNum == 2) && (enemy_lives[_local2] > 0)) { sparkMC = attachMovie("boom3", "boom" + depth, depth); } else if (enemy_lives[_local2] > 0) { sparkMC = attachMovie("spark", "spark" + depth, depth); } depth++; sparkMC._x = bullet_array[_local3]._x; sparkMC._y = bullet_array[_local3]._y; sparkMC._rotation = bullet_array[_local3]._rotation + 180; bullet_array[_local3].removeMovieClip(); bullet_array.splice(_local3, 1); bullet_x.splice(_local3, 1); bullet_y.splice(_local3, 1); enemy_array[_local2].gotoAndStop(2); enemy_array[_local2].inside.gotoAndPlay(1); if (enemy_lives[_local2] <= 0) { score = score + score_worth[_local2]; if (shake == 0) { shake = 1; } if ((enemy_array[_local2]._x > 80) && (enemy_array[_local3]._x < 560)) { DMC = attachMovie("aa2", "death" + depth1, depth1); DMC._x = enemy_array[_local2]._x; DMC._y = enemy_array[_local2]._y; DMC.onEnterFrame = function () { if (removeGamer == 1) { this.removeMovieClip(); } }; depth1++; var _local4 = randRange(1, 2); if (_local4 == 1) { CMC = attachMovie("coin", "coin" + depth1, depth1); CMC._x = randRange(100, 540); CMC._y = randRange(30, 450); depth1++; } CMC.onEnterFrame = function () { if (removeGamer == 1) { this.removeMovieClip(); } if (game == 1) { if (this.hitTest(mechtop.inside)) { this.removeMovieClip(); money_collect.start(); money = money + (randRange(1, 5) * (level + 1)); } } if (game == 0) { this.gotoAndStop(1); } }; } EMC = attachMovie("explosion", "explosion" + depth, depth); depth++; enemies_alive = enemies_alive - 1; EMC._x = enemy_array[_local2]._x; EMC._y = enemy_array[_local2]._y; enemy_array[_local2].removeMovieClip(); if ((((level == 4) || (level == 9)) || (level == 14)) || (level == 19)) { boss_expload.start(); } else { enemy_expload.start(); } enemy_array.splice(_local2, 1); enemy_space.splice(_local2, 1); enemy_speed.splice(_local2, 1); enemy_bullet_type.splice(_local2, 1); score_worth.splice(_local2, 1); enemy_shoot_dir.splice(_local2, 1); enemy_x.splice(_local2, 1); enemy_y.splice(_local2, 1); enemy_lives.splice(_local2, 1); shooting_en.splice(_local2, 1); shooting_delay.splice(_local2, 1); } } } } } function enemy_attack() { rate_to_add = rate_to_add - 1; enemiesLeft = enemies_to_add - enemies_on_field; if (((enemies_alive == 0) && (enemies_to_add <= enemies_on_field)) && (removeGamer == 0)) { var _local2 = bullet_array.length; while (_local2 >= 0) { _local2--; bullet_array[_local2].removeMovieClip(); bullet_array.splice(_local2, 1); bullet_x.splice(_local2, 1); bullet_y.splice(_local2, 1); } b_gone = 1; level = level + 1; mechbottom.gotoAndStop(1); mechbottom._x = mechtop._x; mechbottom._y = mechtop._y; startBattle = 0; game = 0; if (level == 19) { obstacles.removeMovieClip(); attachMovie("explosion", "explosion1", depth); depth++; explosion1._x = Stage.width / 2; explosion1._y = 100; obstacles.removeMovieClip(); attachMovie("explosion", "explosion2", depth); depth++; explosion2._x = (Stage.width / 2) + 200; explosion2._y = 100; obstacles.removeMovieClip(); attachMovie("explosion", "explosion3", depth); depth++; explosion3._x = Stage.width / 2; explosion3._y = 380; obstacles.removeMovieClip(); attachMovie("explosion", "explosion4", depth); depth++; explosion4._x = (Stage.width / 2) + 200; explosion4._y = 380; } attachMovie("shadowa", "shadowa", 1000201); shadowa._x = Stage.width / 2; shadowa._y = Stage.height / 2; attachMovie("info", "info", 1000301); info._x = Stage.width / 2; info._y = Stage.height / 2; if (select == 1) { shadowa.inside1.gotoAndStop(2); } if (select2 == 1) { shadowa.inside2.gotoAndStop(2); } if (select3 == 1) { shadowa.inside3.gotoAndStop(2); } if (select4 == 1) { shadowa.inside4.gotoAndStop(2); } if (select5 == 1) { shadowa.inside5.gotoAndStop(2); } shadowa.inside1.onRollOver = function () { shadowa.inside1.gotoAndStop(2); }; shadowa.inside1.onRollOut = function () { if (select != 1) { shadowa.inside1.gotoAndStop(1); } }; shadowa.inside1.onPress = function () { shadowa.inside1.gotoAndStop(2); select = 1; }; shadowa.done.onPress = function () { shadowa.removeMovieClip(); info.removeMovieClip(); bg.removeMovieClip(); b_gone = 0; game = 1; }; shadowa.inside2.onRollOver = function () { shadowa.inside2.gotoAndStop(2); }; shadowa.inside2.onRollOut = function () { if (select2 != 1) { shadowa.inside2.gotoAndStop(1); } }; shadowa.inside2.onPress = function () { if ((money >= 50) && (select2 != 1)) { gun_select.start(); money = money - 50; updatestats(); shadowa.inside2.gotoAndStop(2); select2 = 1; } }; shadowa.inside3.onPress = function () { if ((money >= 200) && (select3 != 1)) { gun_select.start(); money = money - 200; updatestats(); shadowa.inside3.gotoAndStop(2); select3 = 1; } }; shadowa.inside4.onPress = function () { if ((money >= 800) && (select4 != 1)) { gun_select.start(); money = money - 800; updatestats(); shadowa.inside4.gotoAndStop(2); select4 = 1; } }; shadowa.inside5.onPress = function () { if ((money >= 3000) && (select5 != 1)) { gun_select.start(); money = money - 3000; updatestats(); shadowa.inside5.gotoAndStop(2); select5 = 1; } }; shadowa.inside6.onPress = function () { if (money >= 50) { gun_select.start(); money = money - 50; if (life <= 90) { life = life + 10; } else { life = 100; } updatestats(); xpbartop._xscale = life; shadowa.inside6.gotoAndStop(2); } }; shadowa.inside3.onRollOver = function () { shadowa.inside3.gotoAndStop(2); }; shadowa.inside3.onRollOut = function () { if (select3 != 1) { shadowa.inside3.gotoAndStop(1); } }; shadowa.inside4.onRollOver = function () { shadowa.inside4.gotoAndStop(2); }; shadowa.inside4.onRollOut = function () { if (select4 != 1) { shadowa.inside4.gotoAndStop(1); } }; shadowa.inside5.onRollOver = function () { shadowa.inside5.gotoAndStop(2); }; shadowa.inside5.onRollOut = function () { if (select5 != 1) { shadowa.inside5.gotoAndStop(1); } }; shadowa.inside6.onRollOver = function () { shadowa.inside6.gotoAndStop(2); }; shadowa.inside6.onRollOut = function () { if (select6 != 1) { shadowa.inside6.gotoAndStop(1); } }; enemies_to_add = enemys_per_wave[level]; rate_to_add = enemies_arrive[level]; enemies_on_field = 0; if ((((level != 4) && (level != 9)) && (level != 14)) && (level != 19)) { EW = attachMovie("endwave", "endwave", 1001007); if (level == 20) { EW.gotoAndStop(2); } } else { EW = attachMovie("bosslevel", "endwave", 1001007); } EW._x = Stage.width / 2; EW._y = Stage.height / 2; EW.onEnterFrame = function () { this._alpha = this._alpha - 1; if (this._alpha < 0) { this.removeMovieClip(); } }; } if (((((((enemies_to_add > enemies_on_field) && (rate_to_add < 0)) && (enemies_alive < 20)) && (level != 4)) && (level != 9)) && (level != 14)) && (level != 19)) { rate_to_add = enemies_arrive[level]; enemies_on_field = enemies_on_field + 1; enemies_alive = enemies_alive + 1; var _local3 = randRange(1, types_of_en[level]); if (_local3 == 1) { enemy_MC = attachMovie("enemy1", "enemy" + depth, depth); enemy_space.push(0); enemy_speed.push(0); shooting_en.push(0); shooting_delay.push(0); enemy_shoot_dir.push(0); enemy_bullet_type.push(0); enemy_lives.push(3); score_worth.push(3); } if (_local3 == 2) { enemy_MC = attachMovie("enemy2", "enemy" + depth, depth); enemy_space.push(0); enemy_speed.push(0); shooting_en.push(0); shooting_delay.push(0); enemy_shoot_dir.push(0); enemy_bullet_type.push(0); enemy_lives.push(5); score_worth.push(5); } if (_local3 == 3) { enemy_space.push(40); enemy_MC = attachMovie("enemy3", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(15); enemy_shoot_dir.push(1); enemy_bullet_type.push(1); enemy_lives.push(3); score_worth.push(7); } if (_local3 == 4) { enemy_space.push(40); enemy_MC = attachMovie("enemy4", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(8); enemy_shoot_dir.push(1); enemy_bullet_type.push(2); enemy_lives.push(5); score_worth.push(7); } if (_local3 == 5) { enemy_space.push(40); enemy_MC = attachMovie("enemy5", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(20); enemy_shoot_dir.push(1); enemy_bullet_type.push(1); enemy_lives.push(8); score_worth.push(10); } if (_local3 == 6) { enemy_space.push(40); enemy_MC = attachMovie("enemy6", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(20); enemy_shoot_dir.push(1); enemy_bullet_type.push(2); enemy_lives.push(11); score_worth.push(13); } if (_local3 == 7) { enemy_space.push(60); enemy_MC = attachMovie("enemy7", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(20); enemy_shoot_dir.push(1); enemy_bullet_type.push(2); enemy_lives.push(14); score_worth.push(17); } if (_local3 == 8) { enemy_space.push(30); enemy_MC = attachMovie("enemy8", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(20); enemy_shoot_dir.push(1); enemy_bullet_type.push(1); enemy_lives.push(17); score_worth.push(20); } if (_local3 == 9) { enemy_space.push(0); enemy_MC = attachMovie("enemy9", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(20); enemy_shoot_dir.push(1); enemy_bullet_type.push(1); enemy_lives.push(20); score_worth.push(23); } if (_local3 == 10) { enemy_space.push(60); enemy_MC = attachMovie("enemy10", "enemy" + depth, depth); enemy_speed.push(30); shooting_en.push(1); shooting_delay.push(20); enemy_shoot_dir.push(1); enemy_bullet_type.push(1); enemy_lives.push(23); score_worth.push(27); } enemy_array.push(enemy_MC); depth++; var _local4 = randRange(1, 2); if (_local4 == 1) { enemy_MC._x = -enemy_MC._width; enemy_MC._y = randRange(0, 480); } if (_local4 == 2) { enemy_MC._x = Stage.width + enemy_MC._width; enemy_MC._y = randRange(0, 480); } var _local7 = enemy_MC._x - mechtop._x; var _local5 = enemy_MC._y - mechtop._y; var _local6 = Math.atan2(_local5, _local7); enemy_MC._rotation = (_local6 * 180) / Math.PI; var _local9 = Math.cos((enemy_MC._rotation * Math.PI) / 180) * 3; var _local8 = Math.sin((enemy_MC._rotation * Math.PI) / 180) * 3; enemy_x.push(-_local9); enemy_y.push(-_local8); } else if ((((level == 4) || (level == 9)) || (level == 14)) || (level == 19)) { bossBattle(); } } function bossBattle() { if (startBattle == 0) { if (level == 4) { Boss = attachMovie("boss1", "boss" + depth, depth); enemy_bullet_type.push(1); enemy_space.push(100); shooting_delay.push(3); enemy_speed.push(3); enemy_lives.push(300); } if (level == 9) { Boss = attachMovie("boss2", "boss" + depth, depth); enemy_bullet_type.push(3); enemy_space.push(0); shooting_delay.push(100); enemy_speed.push(100); enemy_lives.push(700); } if (level == 14) { Boss = attachMovie("boss3", "boss" + depth, depth); enemy_bullet_type.push(1); enemy_space.push(100); shooting_delay.push(3); enemy_speed.push(3); enemy_lives.push(1500); } if (level == 19) { Boss = attachMovie("boss4", "boss" + depth, depth); enemy_bullet_type.push(1); enemy_space.push(100); shooting_delay.push(3); enemy_speed.push(3); enemy_lives.push(3000); } Boss._x = -(Boss._width / 2); Boss._y = Stage.height / 2; Boss._rotation = Boss._rotation + 180; depth++; startBattle = 1; shooting_en.push(1); enemy_shoot_dir.push(1); score_worth.push(100); enemy_array.push(Boss); enemy_x.push(0); enemy_y.push(0); bossDir = 1; enemies_on_field = enemies_on_field + 1; enemies_alive = enemies_alive + 1; } if (mechtop._x < 200) { mechtop._x = 200; } if (Boss._x < 100) { Boss._x = Boss._x + 1; } else { Boss._x = 100; } if (Boss2._x > 540) { Boss2._x = Boss2._x - 1; } else { Boss2._x = 540; } if (bossDir == 1) { Boss._y = Boss._y + 3; if (Boss._y > 400) { bossDir = 2; } } if (bossDir == 2) { Boss._y = Boss._y - 3; if (Boss._y < 80) { bossDir = 1; } } if (bossDir2 == 1) { Boss2._y = Boss2._y + 5; if (Boss2._y > 400) { bossDir2 = 2; } } if (bossDir2 == 2) { Boss2._y = Boss2._y - 5; if (Boss2._y < 80) { bossDir2 = 1; } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } stop(); var my_sound = new Sound(); my_sound.loadSound("song3.mp3", true); hsapi.startGame("Default", 1, 0, null); var ak47 = new Sound(); ak47.attachSound("ak47"); ak47.setVolume(50); boss_expload = new Sound(); boss_expload.attachSound("boss_expload"); boss_expload.setVolume(50); var enemy_expload = new Sound(); enemy_expload.attachSound("enemy_expload"); enemy_expload.setVolume(30); pistol = new Sound(); pistol.attachSound("pistol"); pistol.setVolume(50); rocket_en = new Sound(); rocket_en.attachSound("rocket_en"); rocket_en.setVolume(50); rocket = new Sound(); rocket.attachSound("rocket"); rocket.setVolume(50); shotgun = new Sound(); shotgun.attachSound("shotgun"); shotgun.setVolume(50); sniper = new Sound(); sniper.attachSound("sniper"); sniper.setVolume(50); menu_press = new Sound(); menu_press.attachSound("menu_press"); menu_press.setVolume(50); gun_select = new Sound(); gun_select.attachSound("gun_select"); gun_select.setVolume(50); money_collect = new Sound(); money_collect.attachSound("money_collect"); money_collect.setVolume(50); music = new Sound(); music.attachSound("music"); music.start(0, 99); var my_txt = new TextFormat(); my_txt.bold = true; my_txt.font = "Arial"; my_txt.size = 12; my_txt.color = 16777215 /* 0xFFFFFF */; this.createTextField("values", 1000007, 15, 2, 550, 30); values.setNewTextFormat(my_txt); values.selectable = true; values.tabStops = [100, 300, 300, 400]; startGame(); startingStats(); updatestats(); keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 49) { mechtop.gun.gotoAndStop(1); bullet_color = 1; gunNum = 0; gunDamage = 1; } if ((num == 50) && (select2 == 1)) { mechtop.gun.gotoAndStop(2); bullet_color = 1; gunNum = 1; gunDamage = 1; } if ((num == 51) && (select3 == 1)) { mechtop.gun.gotoAndStop(3); bullet_color = 2; gunNum = 2; gunDamage = 3; } if ((num == 52) && (select4 == 1)) { mechtop.gun.gotoAndStop(4); bullet_color = 1; gunNum = 3; gunDamage = 5; } if ((num == 53) && (select5 == 1)) { mechtop.gun.gotoAndStop(5); bullet_color = 1; gunNum = 4; gunDamage = 2; } if ((num == 112) || (num == 32)) { if (game == 0) { game = 1; paused2.removeMovieClip(); } else if (game == 1) { game = 0; mechbottom.gotoAndStop(1); mechbottom._x = mechtop._x; mechbottom._y = mechtop._y; attachMovie("paused", "paused2", 1000500); paused2._x = Stage.width / 2; paused2._y = Stage.height / 2; var _local1 = enemy_array.length; while (_local1 >= 0) { _local1--; trace(enemy_array[_local1]); enemy_array[_local1].gotoAndStop(1); enemy_array[_local1].inser.insa.gotoAndStop(1); } } } }; Key.addListener(keyListener); onMouseDown = function () { MouseDown = 1; }; onMouseUp = function () { MouseDown = 0; };
Frame 6
stop(); goin.onPress = function () { gotoAndStop (5); }; goin2.onPress = function () { mochi.MochiScores.showLeaderboard({boardID:"a5b1d1307060f7e1", score:score, onClose:function () { gotoAndStop (4); }}); gotoAndStop (4); }; goin3.onPress = function () { gotoAndStop (4); };
Frame 7
stop(); tp.onRelease = function () { gotoAndStop (5); }; tb.onRelease = function () { gotoAndStop (4); };
Symbol 15 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 16 MovieClip Frame 1
stop();
Symbol 76 MovieClip [boom3] Frame 29
this.removeMovieClip();
Symbol 88 MovieClip [spark] Frame 23
this.removeMovieClip();
Symbol 95 MovieClip [aa2] Frame 200
this.removeMovieClip();
Symbol 114 MovieClip [endwave] Frame 1
stop();
Symbol 160 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 161 MovieClip [enemy4] Frame 1
stop();
Symbol 161 MovieClip [enemy4] Frame 2
stop();
Symbol 168 MovieClip Frame 12
stop();
Symbol 172 Button
on (release) { gotoAndPlay (2); _root.music.stop(); }
Symbol 173 MovieClip Frame 11
stop();
Symbol 175 Button
on (release) { gotoAndPlay (1); _root.music.start(0, 99); }
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 2
stop();
Instance of Symbol 180 MovieClip in Symbol 181 MovieClip [sound_contr] Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }
Symbol 196 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 197 MovieClip [enemy2] Frame 1
stop();
Symbol 202 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 203 MovieClip [enemy1] Frame 1
stop();
Symbol 208 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 209 MovieClip [enemy10] Frame 1
stop();
Symbol 213 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 214 MovieClip [enemy9] Frame 1
stop();
Symbol 218 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 219 MovieClip [enemy8] Frame 1
stop();
Symbol 223 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 224 MovieClip [enemy7] Frame 1
stop();
Symbol 228 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 229 MovieClip [enemy6] Frame 1
stop();
Symbol 277 MovieClip [info] Frame 200
stop();
Symbol 282 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 283 MovieClip [enemy5] Frame 1
stop();
Symbol 304 MovieClip Frame 50
_parent.removeMovieClip();
Symbol 305 MovieClip [bullet1] Frame 1
stop();
Symbol 308 MovieClip [inside6] Frame 1
stop();
Symbol 309 MovieClip [inside5] Frame 1
stop();
Symbol 310 MovieClip [inside4] Frame 1
stop();
Symbol 311 MovieClip [inside3] Frame 1
stop();
Symbol 312 MovieClip [inside2] Frame 1
stop();
Symbol 313 MovieClip [inside1] Frame 1
stop();
Symbol 321 MovieClip [shadowa] Frame 200
stop();
Symbol 325 MovieClip [coin] Frame 300
this.removeMovieClip();
Symbol 372 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 373 MovieClip [enemy3] Frame 1
stop();
Symbol 436 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 442 MovieClip [mechtop] Frame 1
stop();
Symbol 442 MovieClip [mechtop] Frame 2
stop();
Symbol 448 MovieClip [play_btn] Frame 1
stop();
Symbol 591 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.32"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 592 MovieClip [__Packages.Hsapi] Frame 0
class Hsapi extends MovieClip { var initialized, portal_mc; function Hsapi (pURL) { super(); if (pURL == undefined) { pURL = "hsapitest_as2"; } initialized = false; var _local5 = new MovieClipLoader(); var _local4 = new Object(); _local4.parent = this; portal_mc = _root.createEmptyMovieClip("portal_mc", _root.getNextHighestDepth()); _local4.onLoadError = function (target_mc) { trace("unable to load:" + pURL); }; _local4.onLoadComplete = function (target_mc) { this.parent.initialized = true; trace("loading completed: " + pURL); }; _local5.addListener(_local4); _local5.loadClip(pURL + ".swf", portal_mc); } function startGame(gameStr, gameLevel, score, gameParams) { if (initialized) { portal_mc.startGame(gameStr, gameLevel, score, gameParams); } else { trace("Error: startGame() but Hsapi not yet initialized"); } } function levelComplete(gameLevel, score, gameParams) { if (initialized) { portal_mc.levelComplete(gameLevel, score, gameParams); } else { trace("Error: levelComplete() but Hsapi not yet initialized"); } } function milestoneComplete(milestone, score, gameParams) { if (initialized) { portal_mc.milestoneComplete(milestone, score, gameParams); } else { trace("Error: milestoneComplete() but Hsapi not yet initialized"); } } function endGame(gameLevel, score, gameParams) { if (initialized) { portal_mc.endGame(gameLevel, score, gameParams); } else { trace("Error: endGame() but Hsapi not yet initialized"); } } }
Symbol 593 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 471 MovieClip Frame 175
_root.gotoAndStop(3);
Instance of Symbol 465 MovieClip in Symbol 474 MovieClip Frame 1
on (release) { getURL ("http://itch.com"); }
Symbol 474 MovieClip Frame 135
_root.nextFrame();
Symbol 481 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 1
stop();
Symbol 487 MovieClip Frame 1
stop();
Symbol 493 MovieClip Frame 1
stop();
Symbol 554 MovieClip [explosion] Frame 29
this.removeMovieClip();
Symbol 566 MovieClip Frame 182
stop();
Instance of Symbol 465 MovieClip in Symbol 573 MovieClip Frame 215
on (release) { getURL ("http://itch.com"); }
Symbol 573 MovieClip Frame 230
stop();
Instance of Symbol 465 MovieClip in Symbol 573 MovieClip Frame 230
on (release) { getURL ("http://itch.com/?source=fg_26", "_self"); }

Library Items

Symbol 1 Sound [money_collect]
Symbol 2 Sound [gun_select]
Symbol 3 Sound [menu_press]
Symbol 4 Sound [sniper]
Symbol 5 Sound [shotgun]
Symbol 6 Sound [rocket]
Symbol 7 Sound [rocket_en]
Symbol 8 Sound [pistol]
Symbol 9 Sound [enemy_expload]
Symbol 10 Sound [boss_expload]
Symbol 11 Sound [ak47]
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:15 16
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:14 15Used by:17  Timeline
Symbol 17 MovieClip [boss1]Uses:16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:76
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:76
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:76
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:76
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:76
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:76
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:76
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:76
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:76
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:76
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:76
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:76
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:76
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:76
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:76
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:76
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:76
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:76
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:76
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:76
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:76
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:76
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:76
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:76
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:76
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:76
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:76
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:76
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClip [boom3]Uses:19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69 71 73 75Used by:77  Timeline
Symbol 77 MovieClip [boom]Uses:76
Symbol 78 GraphicUsed by:79 164 437 454 455 575
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [bg]Uses:79
Symbol 81 GraphicUsed by:82 83
Symbol 82 MovieClipUses:81Used by:88
Symbol 83 MovieClipUses:81Used by:88
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClip [spark]Uses:82 83 85 87
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [leg2]Uses:89
Symbol 91 MovieClip [death]
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip [aa2]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:100
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClipUses:97 99Used by:101  Timeline
Symbol 101 MovieClip [boss2]Uses:100
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [reticle]Uses:102Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [paused]Uses:105Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClip [bosslevel]Uses:108Used by:Timeline
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:114
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:114
Symbol 114 MovieClip [endwave]Uses:111 113Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:123
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 MovieClipUses:119Used by:123
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:123
Symbol 123 MovieClip [obstacles]Uses:116 120 122Used by:Timeline
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:156 198 204 278
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:156 198 204 278
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:156 198 204 278
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:156 198 204 278
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:156 198 204 278
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:156 198 204 278
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:156 198 204 278
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:156 198 204 278
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:156 198 204 278
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:156 198 204 278
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:156 198 204 278
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:156 198 204 278
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:156 198 204 278
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:156 198 204 278
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156 198 204 278
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156 198 204 278
Symbol 156 MovieClipUses:125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155Used by:159 195
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:156 158Used by:160 161
Symbol 160 MovieClipUses:159Used by:161
Symbol 161 MovieClip [enemy4]Uses:159 160Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:176
Symbol 164 MovieClipUses:78Used by:165 166
Symbol 165 MovieClipUses:164Used by:167
Symbol 166 MovieClipUses:164Used by:167
Symbol 167 MovieClipUses:165 166Used by:168 173
Symbol 168 MovieClipUses:167Used by:176
Symbol 169 FontUsed by:170 174 456 557 558 559 560 561 562
Symbol 170 TextUses:169Used by:176
Symbol 171 GraphicUsed by:172 175
Symbol 172 ButtonUses:171Used by:176
Symbol 173 MovieClipUses:167Used by:176
Symbol 174 TextUses:169Used by:176
Symbol 175 ButtonUses:171Used by:176
Symbol 176 MovieClipUses:163 168 170 172 173 174 175Used by:181
Symbol 177 GraphicUsed by:180 186
Symbol 178 FontUsed by:179
Symbol 179 TextUses:178Used by:180
Symbol 180 MovieClipUses:177 179Used by:181
Symbol 181 MovieClip [sound_contr]Uses:176 180Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClip [xpbartop]Uses:182Used by:Timeline
Symbol 184 FontUsed by:185 246 247 248 249 250 252 253 254 255 256 257 258 259 260 261 268 270 271 272 273 274 578 579 580 581 582 583
Symbol 185 TextUses:184Used by:186
Symbol 186 MovieClip [xpbarbottom]Uses:177 185Used by:Timeline
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClip [boss4]Uses:188Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClip [boss3]Uses:191Used by:Timeline
Symbol 193 BitmapUsed by:194 590
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:156 194Used by:196 197
Symbol 196 MovieClipUses:195Used by:197
Symbol 197 MovieClip [enemy2]Uses:195 196Used by:Timeline
Symbol 198 MovieClipUses:125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155Used by:201
Symbol 199 BitmapUsed by:200 590
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClipUses:198 200Used by:202 203
Symbol 202 MovieClipUses:201Used by:203
Symbol 203 MovieClip [enemy1]Uses:201 202Used by:Timeline
Symbol 204 MovieClipUses:125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155Used by:207 212 217 222 227
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClipUses:204 206Used by:208 209
Symbol 208 MovieClipUses:207Used by:209
Symbol 209 MovieClip [enemy10]Uses:207 208Used by:Timeline
Symbol 210 BitmapUsed by:211 590
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClipUses:204 211Used by:213 214
Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClip [enemy9]Uses:212 213Used by:Timeline
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:217
Symbol 217 MovieClipUses:204 216Used by:218 219
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [enemy8]Uses:217 218Used by:Timeline
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:222
Symbol 222 MovieClipUses:204 221Used by:223 224
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClip [enemy7]Uses:222 223Used by:Timeline
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClipUses:204 226Used by:228 229
Symbol 228 MovieClipUses:227Used by:229
Symbol 229 MovieClip [enemy6]Uses:227 228Used by:Timeline
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClipUses:231Used by:233
Symbol 233 MovieClip [gun1]Uses:232Used by:277 563  Timeline
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:236
Symbol 236 MovieClipUses:235Used by:237
Symbol 237 MovieClip [gun2]Uses:236Used by:277 563  Timeline
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:240
Symbol 240 MovieClipUses:239Used by:241  Timeline
Symbol 241 MovieClip [gun4]Uses:240Used by:277 563
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClipUses:243Used by:245
Symbol 245 MovieClip [gun3]Uses:244Used by:277 563  Timeline
Symbol 246 TextUses:184Used by:277
Symbol 247 TextUses:184Used by:277
Symbol 248 TextUses:184Used by:277
Symbol 249 TextUses:184Used by:277
Symbol 250 TextUses:184Used by:277
Symbol 251 GraphicUsed by:277
Symbol 252 TextUses:184Used by:277
Symbol 253 TextUses:184Used by:277
Symbol 254 TextUses:184Used by:277
Symbol 255 TextUses:184Used by:277
Symbol 256 TextUses:184Used by:277
Symbol 257 TextUses:184Used by:277
Symbol 258 TextUses:184Used by:277
Symbol 259 TextUses:184Used by:277
Symbol 260 TextUses:184Used by:277
Symbol 261 TextUses:184Used by:277
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:277
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:267
Symbol 267 MovieClipUses:266Used by:277 563
Symbol 268 TextUses:184Used by:277
Symbol 269 GraphicUsed by:277
Symbol 270 TextUses:184Used by:277
Symbol 271 TextUses:184Used by:277
Symbol 272 TextUses:184Used by:277
Symbol 273 TextUses:184Used by:277
Symbol 274 TextUses:184Used by:277
Symbol 275 GraphicUsed by:277
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClip [info]Uses:245 241 237 233 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 264 267 268 269 270 271 272 273 274 275 276Used by:Timeline
Symbol 278 MovieClipUses:125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155Used by:281
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClip [4445645]Uses:278 280Used by:282 283
Symbol 282 MovieClipUses:281Used by:283
Symbol 283 MovieClip [enemy5]Uses:281 282Used by:Timeline
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:292
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:286Used by:292
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:292
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:292
Symbol 292 MovieClipUses:285 287 289 291Used by:293 305
Symbol 293 MovieClip [bullet2]Uses:292Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:300
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:300
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:300
Symbol 300 MovieClipUses:295 297 299Used by:305
Symbol 301 GraphicUsed by:305
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 MovieClipUses:303Used by:305
Symbol 305 MovieClip [bullet1]Uses:300 292 301 304Used by:Timeline
Symbol 306 GraphicUsed by:308 309 310 311 312 313
Symbol 307 GraphicUsed by:308 309 310 311 312 313
Symbol 308 MovieClip [inside6]Uses:306 307Used by:321
Symbol 309 MovieClip [inside5]Uses:306 307Used by:321
Symbol 310 MovieClip [inside4]Uses:306 307Used by:321
Symbol 311 MovieClip [inside3]Uses:306 307Used by:321
Symbol 312 MovieClip [inside2]Uses:306 307Used by:321
Symbol 313 MovieClip [inside1]Uses:306 307Used by:321
Symbol 314 GraphicUsed by:321
Symbol 315 FontUsed by:316
Symbol 316 TextUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:321
Symbol 318 GraphicUsed by:319 320
Symbol 319 MovieClipUses:318Used by:321
Symbol 320 MovieClipUses:318Used by:321
Symbol 321 MovieClip [shadowa]Uses:313 312 311 310 309 308 314 317 319 320Used by:Timeline
Symbol 322 BitmapUsed by:323
Symbol 323 GraphicUses:322Used by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClip [coin]Uses:324Used by:Timeline
Symbol 326 BitmapUsed by:327 332
Symbol 327 GraphicUses:326Used by:328
Symbol 328 MovieClip [gunblast2]Uses:327Used by:Timeline
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClip [topleft]Uses:330Used by:Timeline
Symbol 332 GraphicUses:326Used by:333
Symbol 333 MovieClip [gunblast]Uses:332Used by:Timeline
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [enemy46]Uses:334Used by:Timeline
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:368
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:368
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:368
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:368
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:368
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:368
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:368
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:368
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:368
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:368
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:368
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:368
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:368
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:368
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:368
Symbol 366 BitmapUsed by:367
Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClipUses:337 339 341 343 345 347 349 351 353 355 357 359 361 363 365 367Used by:371
Symbol 369 BitmapUsed by:370 590
Symbol 370 GraphicUses:369Used by:371
Symbol 371 MovieClipUses:368 370Used by:372 373
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClip [enemy3]Uses:371 372Used by:Timeline
Symbol 374 BitmapUsed by:375 376
Symbol 375 GraphicUses:374Used by:414
Symbol 376 GraphicUses:374Used by:413
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:377Used by:413
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:413
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381Used by:413
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:413
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:413
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:413
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:413
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:413
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:413
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:413
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:413
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:413
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:413
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:413
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:413
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:413
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:413
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:376 378 380 382 384 386 388 390 392 394 396 398 400 402 404 406 408 410 412Used by:414
Symbol 414 MovieClip [mechbottom]Uses:375 413Used by:Timeline
Symbol 415 GraphicUsed by:418
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:418 465
Symbol 418 MovieClip [itch2]Uses:415 417Used by:Timeline
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClipUses:420Used by:436
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:424
Symbol 424 MovieClipUses:423Used by:436
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:427
Symbol 427 MovieClipUses:426Used by:436
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:436
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:432
Symbol 432 MovieClipUses:431Used by:436
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:435
Symbol 435 MovieClipUses:434Used by:436
Symbol 436 MovieClipUses:421 424 427 429 432 435Used by:442  Timeline
Symbol 437 MovieClipUses:78Used by:442
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:440
Symbol 440 MovieClipUses:439Used by:441 442  Timeline
Symbol 441 MovieClipUses:440Used by:442
Symbol 442 MovieClip [mechtop]Uses:436 437 440 441Used by:Timeline
Symbol 443 GraphicUsed by:448 481 484 487 493
Symbol 444 FontUsed by:445 447 472 479 480 482 483 485 486 491 492 569 570 571
Symbol 445 TextUses:444Used by:448
Symbol 446 GraphicUsed by:448 481 484 487 493
Symbol 447 TextUses:444Used by:448
Symbol 448 MovieClip [play_btn]Uses:443 445 446 447Used by:Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 GraphicUsed by:451
Symbol 451 ButtonUses:450Used by:Timeline
Symbol 452 GraphicUsed by:453
Symbol 453 ButtonUses:452Used by:Timeline
Symbol 454 MovieClipUses:78Used by:Timeline
Symbol 455 MovieClipUses:78Used by:Timeline
Symbol 456 EditableTextUses:169Used by:Timeline
Symbol 457 FontUsed by:459
Symbol 458 FontUsed by:459
Symbol 459 TextUses:457 458Used by:Timeline
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:Timeline
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:462Used by:Timeline
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClipUses:464 417Used by:474 573  Timeline
Symbol 466 FontUsed by:467 488 490 584 586 588
Symbol 467 TextUses:466Used by:Timeline
Symbol 591 MovieClip [__Packages.mochi.MochiServices]
Symbol 592 MovieClip [__Packages.Hsapi]
Symbol 593 MovieClip [__Packages.mochi.MochiScores]
Symbol 468 VideoUsed by:471
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:469Used by:471
Symbol 471 MovieClipUses:468 470Used by:Timeline
Symbol 472 TextUses:444Used by:473
Symbol 473 MovieClipUses:472Used by:474
Symbol 474 MovieClipUses:465 473Used by:Timeline
Symbol 475 GraphicUsed by:Timeline
Symbol 476 BitmapUsed by:477
Symbol 477 GraphicUses:476Used by:478
Symbol 478 MovieClipUses:477Used by:Timeline
Symbol 479 TextUses:444Used by:481
Symbol 480 TextUses:444Used by:481
Symbol 481 MovieClipUses:443 479 446 480Used by:Timeline
Symbol 482 TextUses:444Used by:484
Symbol 483 TextUses:444Used by:484
Symbol 484 MovieClipUses:443 482 446 483Used by:Timeline
Symbol 485 TextUses:444Used by:487
Symbol 486 TextUses:444Used by:487
Symbol 487 MovieClipUses:443 485 446 486Used by:Timeline
Symbol 488 TextUses:466Used by:489
Symbol 489 MovieClipUses:488Used by:Timeline
Symbol 490 TextUses:466Used by:Timeline
Symbol 491 TextUses:444Used by:493
Symbol 492 TextUses:444Used by:493
Symbol 493 MovieClipUses:443 491 446 492Used by:Timeline
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:Timeline
Symbol 496 BitmapUsed by:497
Symbol 497 GraphicUses:496Used by:554
Symbol 498 BitmapUsed by:499
Symbol 499 GraphicUses:498Used by:554
Symbol 500 BitmapUsed by:501
Symbol 501 GraphicUses:500Used by:554
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:554
Symbol 504 BitmapUsed by:505
Symbol 505 GraphicUses:504Used by:554
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:554
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:554
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:554
Symbol 512 BitmapUsed by:513
Symbol 513 GraphicUses:512Used by:554
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:554
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:554
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:554
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:554
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:554
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:554
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:554
Symbol 528 BitmapUsed by:529
Symbol 529 GraphicUses:528Used by:554
Symbol 530 BitmapUsed by:531
Symbol 531 GraphicUses:530Used by:554
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:532Used by:554
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:554
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:554
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:554
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:554
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:554
Symbol 544 BitmapUsed by:545
Symbol 545 GraphicUses:544Used by:554
Symbol 546 BitmapUsed by:547
Symbol 547 GraphicUses:546Used by:554
Symbol 548 BitmapUsed by:549
Symbol 549 GraphicUses:548Used by:554
Symbol 550 BitmapUsed by:551
Symbol 551 GraphicUses:550Used by:554
Symbol 552 BitmapUsed by:553
Symbol 553 GraphicUses:552Used by:554
Symbol 554 MovieClip [explosion]Uses:497 499 501 503 505 507 509 511 513 515 517 519 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 551 553Used by:Timeline
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:563
Symbol 557 EditableTextUses:169Used by:563
Symbol 558 EditableTextUses:169Used by:563
Symbol 559 EditableTextUses:169Used by:563
Symbol 560 EditableTextUses:169Used by:563
Symbol 561 EditableTextUses:169Used by:563
Symbol 562 TextUses:169Used by:563
Symbol 563 MovieClipUses:556 557 558 559 560 561 562 245 241 237 233 267Used by:Timeline
Symbol 564 Sound [music]Used by:Timeline
Symbol 565 VideoUsed by:566
Symbol 566 MovieClipUses:565Used by:574
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:567Used by:573
Symbol 569 TextUses:444Used by:572
Symbol 570 TextUses:444Used by:572
Symbol 571 TextUses:444Used by:572
Symbol 572 MovieClipUses:569 570 571Used by:573
Symbol 573 MovieClipUses:568 572 465Used by:574
Symbol 574 MovieClipUses:566 573Used by:Timeline
Symbol 575 MovieClipUses:78Used by:Timeline
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:Timeline
Symbol 578 TextUses:184Used by:Timeline
Symbol 579 TextUses:184Used by:Timeline
Symbol 580 TextUses:184Used by:Timeline
Symbol 581 TextUses:184Used by:Timeline
Symbol 582 TextUses:184Used by:Timeline
Symbol 583 TextUses:184Used by:Timeline
Symbol 584 TextUses:466Used by:585
Symbol 585 MovieClipUses:584Used by:Timeline
Symbol 586 TextUses:466Used by:587
Symbol 587 MovieClipUses:586Used by:Timeline
Symbol 588 TextUses:466Used by:589
Symbol 589 MovieClipUses:588Used by:Timeline
Symbol 590 GraphicUses:199 369 193 210Used by:Timeline

Instance Names

"av"Frame 1Symbol 454 MovieClip
"ps"Frame 1Symbol 455 MovieClip
"loadBar"Frame 1Symbol 463 MovieClip
"play_btn"Frame 4Symbol 448 MovieClip [play_btn]
"instructions"Frame 4Symbol 481 MovieClip
"artSite"Frame 4Symbol 484 MovieClip
"playMoreGames"Frame 4Symbol 487 MovieClip
"highscores"Frame 4Symbol 493 MovieClip
"gun"Frame 5Symbol 436 MovieClip
"inside"Frame 5Symbol 440 MovieClip
"go"Frame 6Symbol 574 MovieClip
"goin"Frame 6Symbol 575 MovieClip
"goin2"Frame 6Symbol 575 MovieClip
"goin3"Frame 6Symbol 575 MovieClip
"inside"Frame 7Symbol 440 MovieClip
"tb"Frame 7Symbol 587 MovieClip
"tp"Frame 7Symbol 589 MovieClip
"inob"Symbol 123 MovieClip [obstacles] Frame 1Symbol 120 MovieClip
"inobs"Symbol 123 MovieClip [obstacles] Frame 1Symbol 122 MovieClip
"insa"Symbol 159 MovieClip Frame 1Symbol 156 MovieClip
"inser"Symbol 161 MovieClip [enemy4] Frame 1Symbol 159 MovieClip
"inside"Symbol 161 MovieClip [enemy4] Frame 2Symbol 160 MovieClip
"insa"Symbol 195 MovieClip Frame 1Symbol 156 MovieClip
"inser"Symbol 197 MovieClip [enemy2] Frame 1Symbol 195 MovieClip
"inside"Symbol 197 MovieClip [enemy2] Frame 2Symbol 196 MovieClip
"insa"Symbol 201 MovieClip Frame 1Symbol 198 MovieClip
"inser"Symbol 203 MovieClip [enemy1] Frame 1Symbol 201 MovieClip
"inside"Symbol 203 MovieClip [enemy1] Frame 2Symbol 202 MovieClip
"insa"Symbol 207 MovieClip Frame 1Symbol 204 MovieClip
"inser"Symbol 209 MovieClip [enemy10] Frame 1Symbol 207 MovieClip
"inside"Symbol 209 MovieClip [enemy10] Frame 2Symbol 208 MovieClip
"insa"Symbol 212 MovieClip Frame 1Symbol 204 MovieClip
"inser"Symbol 214 MovieClip [enemy9] Frame 1Symbol 212 MovieClip
"inside"Symbol 214 MovieClip [enemy9] Frame 2Symbol 213 MovieClip
"insa"Symbol 217 MovieClip Frame 1Symbol 204 MovieClip
"inser"Symbol 219 MovieClip [enemy8] Frame 1Symbol 217 MovieClip
"inside"Symbol 219 MovieClip [enemy8] Frame 2Symbol 218 MovieClip
"insa"Symbol 222 MovieClip Frame 1Symbol 204 MovieClip
"inser"Symbol 224 MovieClip [enemy7] Frame 1Symbol 222 MovieClip
"inside"Symbol 224 MovieClip [enemy7] Frame 2Symbol 223 MovieClip
"insa"Symbol 227 MovieClip Frame 1Symbol 204 MovieClip
"inser"Symbol 229 MovieClip [enemy6] Frame 1Symbol 227 MovieClip
"inside"Symbol 229 MovieClip [enemy6] Frame 2Symbol 228 MovieClip
"insa"Symbol 281 MovieClip [4445645] Frame 1Symbol 278 MovieClip
"inser"Symbol 283 MovieClip [enemy5] Frame 1Symbol 281 MovieClip [4445645]
"inside"Symbol 283 MovieClip [enemy5] Frame 2Symbol 282 MovieClip
"inside1"Symbol 321 MovieClip [shadowa] Frame 1Symbol 313 MovieClip [inside1]
"inside2"Symbol 321 MovieClip [shadowa] Frame 1Symbol 312 MovieClip [inside2]
"inside3"Symbol 321 MovieClip [shadowa] Frame 1Symbol 311 MovieClip [inside3]
"inside4"Symbol 321 MovieClip [shadowa] Frame 1Symbol 310 MovieClip [inside4]
"inside5"Symbol 321 MovieClip [shadowa] Frame 1Symbol 309 MovieClip [inside5]
"inside6"Symbol 321 MovieClip [shadowa] Frame 1Symbol 308 MovieClip [inside6]
"done"Symbol 321 MovieClip [shadowa] Frame 1Symbol 317 MovieClip
"insa"Symbol 371 MovieClip Frame 1Symbol 368 MovieClip
"inside"Symbol 373 MovieClip [enemy3] Frame 2Symbol 372 MovieClip
"gun"Symbol 442 MovieClip [mechtop] Frame 1Symbol 436 MovieClip
"hitmech"Symbol 442 MovieClip [mechtop] Frame 1Symbol 437 MovieClip
"inside"Symbol 442 MovieClip [mechtop] Frame 1Symbol 440 MovieClip
"inside"Symbol 442 MovieClip [mechtop] Frame 2Symbol 441 MovieClip
"insa"Symbol 573 MovieClip Frame 1Symbol 572 MovieClip
"ins"Symbol 574 MovieClip Frame 1Symbol 573 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "money_collect"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gun_select"
ExportAssets (56)Timeline Frame 1Symbol 3 as "menu_press"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sniper"
ExportAssets (56)Timeline Frame 1Symbol 5 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 6 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 7 as "rocket_en"
ExportAssets (56)Timeline Frame 1Symbol 8 as "pistol"
ExportAssets (56)Timeline Frame 1Symbol 9 as "enemy_expload"
ExportAssets (56)Timeline Frame 1Symbol 10 as "boss_expload"
ExportAssets (56)Timeline Frame 1Symbol 11 as "ak47"
ExportAssets (56)Timeline Frame 1Symbol 17 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 76 as "boom3"
ExportAssets (56)Timeline Frame 1Symbol 77 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 80 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 88 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 90 as "leg2"
ExportAssets (56)Timeline Frame 1Symbol 91 as "death"
ExportAssets (56)Timeline Frame 1Symbol 95 as "aa2"
ExportAssets (56)Timeline Frame 1Symbol 101 as "boss2"
ExportAssets (56)Timeline Frame 1Symbol 103 as "reticle"
ExportAssets (56)Timeline Frame 1Symbol 106 as "paused"
ExportAssets (56)Timeline Frame 1Symbol 109 as "bosslevel"
ExportAssets (56)Timeline Frame 1Symbol 114 as "endwave"
ExportAssets (56)Timeline Frame 1Symbol 123 as "obstacles"
ExportAssets (56)Timeline Frame 1Symbol 161 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 181 as "sound_contr"
ExportAssets (56)Timeline Frame 1Symbol 183 as "xpbartop"
ExportAssets (56)Timeline Frame 1Symbol 186 as "xpbarbottom"
ExportAssets (56)Timeline Frame 1Symbol 189 as "boss4"
ExportAssets (56)Timeline Frame 1Symbol 192 as "boss3"
ExportAssets (56)Timeline Frame 1Symbol 197 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 203 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 209 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 214 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 219 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 224 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 229 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 233 as "gun1"
ExportAssets (56)Timeline Frame 1Symbol 237 as "gun2"
ExportAssets (56)Timeline Frame 1Symbol 241 as "gun4"
ExportAssets (56)Timeline Frame 1Symbol 245 as "gun3"
ExportAssets (56)Timeline Frame 1Symbol 277 as "info"
ExportAssets (56)Timeline Frame 1Symbol 281 as "4445645"
ExportAssets (56)Timeline Frame 1Symbol 283 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 293 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 305 as "bullet1"
ExportAssets (56)Timeline Frame 1Symbol 308 as "inside6"
ExportAssets (56)Timeline Frame 1Symbol 309 as "inside5"
ExportAssets (56)Timeline Frame 1Symbol 310 as "inside4"
ExportAssets (56)Timeline Frame 1Symbol 311 as "inside3"
ExportAssets (56)Timeline Frame 1Symbol 312 as "inside2"
ExportAssets (56)Timeline Frame 1Symbol 313 as "inside1"
ExportAssets (56)Timeline Frame 1Symbol 321 as "shadowa"
ExportAssets (56)Timeline Frame 1Symbol 325 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 328 as "gunblast2"
ExportAssets (56)Timeline Frame 1Symbol 331 as "topleft"
ExportAssets (56)Timeline Frame 1Symbol 333 as "gunblast"
ExportAssets (56)Timeline Frame 1Symbol 335 as "enemy46"
ExportAssets (56)Timeline Frame 1Symbol 373 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 414 as "mechbottom"
ExportAssets (56)Timeline Frame 1Symbol 418 as "itch2"
ExportAssets (56)Timeline Frame 1Symbol 442 as "mechtop"
ExportAssets (56)Timeline Frame 1Symbol 448 as "play_btn"
ExportAssets (56)Timeline Frame 1Symbol 591 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 592 as "__Packages.Hsapi"
ExportAssets (56)Timeline Frame 1Symbol 593 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 5Symbol 554 as "explosion"
ExportAssets (56)Timeline Frame 5Symbol 564 as "music"

Dynamic Text Variables

loadTextSymbol 456 EditableText"Loading...."




http://swfchan.com/10/47491/info.shtml
Created: 1/5 -2019 18:08:55 Last modified: 1/5 -2019 18:08:55 Server time: 13/05 -2024 20:15:31