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Bunny Bunny.swf

This is the info page for
Flash #47713

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function preloader() { if (getBytesLoaded() >= getBytesTotal()) { clearInterval(myInterval); gotoAndPlay ("title"); sBunny = new Sound(); sBunny.attachSound("s_bunny"); sGameover = new Sound(); sGameover.attachSound("s_gameover"); sMonkey = new Sound(); sMonkey.attachSound("s_monkey"); sStagego = new Sound(); sStagego.attachSound("s_stagego"); sStart = new Sound(); sStart.attachSound("s_start"); sWalk = new Sound(); sWalk.attachSound("s_walk"); sWalk.setVolume(20); sWin = new Sound(); sWin.attachSound("s_win"); } bar._xscale = (getBytesLoaded() / getBytesTotal()) * 100; } _quality = "LOW"; stop(); myInterval = setInterval(preloader, 10);
Frame 9
stop();
Frame 10
function beginTimer(sec) { bunnyTimer.reset(); secs = sec; bunnyTimer.start(); } function resetGame() { mBlock = false; tBlock = []; nBlock = []; pNum = (oNum = 0); frozen = "bear"; go = true; moveCounter = moveCount; mc_gcomp.gotoAndStop(1); mc_gover.gotoAndStop(1); level = 1; createBoard(); onEnterFrame = Control; myFunc2 = playerInput; beginTimer(map.timer); sgo_mc.gotoAndPlay(2); } function levelComplete() { sWin.start(); level++; frozen = "bear"; pNum = (oNum = (d = 0)); myFunc2 = null; go = false; bunnyTimer.stop(); s_mc.gotoAndStop(1); m1_mc.gotoAndStop(1); m2_mc.gotoAndStop(1); char.mc_char.gotoAndPlay("celebrate"); } function gameComplete() { onEnterFrame = null; mc_gcomp.play(); } function createBoard() { map = this["map" + level]; tempArray = []; tempArray = map.arrayCopy(); tiles = game.attachMovie("empty", "tHolder", 1); blocks = game.attachMovie("empty", "bHolder", 2); charh = game.attachMovie("empty", "cHolder", 3); charh._x = (blocks._x = (tiles._x = 23)); charh._y = (blocks._y = (tiles._y = 63)); var _local2 = 0; while (_local2 < tempArray.length) { var _local1 = 0; while (_local1 < tempArray[0].length) { tile = game.tHolder.attachMovie("tile", (("t_" + _local2) + "_") + _local1, ++d); tile._x = _local2 * tileWidth; tile._y = _local1 * tileHeight; tile.gotoAndStop(tempArray[_local1][_local2][0] + 1); if (tempArray[_local1][_local2][0] == 7) { oNum++; if (frozen == "bear") { tile.indi._visible = true; } else { tile.indi._visible = false; } } if (tempArray[_local1][_local2][0] == 8) { pNum++; if (frozen == "bunny") { tile.indi._visible = true; } else { tile.indi._visible = false; } } if ((tempArray[_local1][_local2][1] > 0) && (tempArray[_local1][_local2][1] < 9)) { block = game.bHolder.attachMovie("block", (("b_" + _local2) + "_") + _local1, ++d); block._x = _local2 * tileWidth; block._y = _local1 * tileHeight; block.gotoAndStop(tempArray[_local1][_local2][1] + 1); } else if (tempArray[_local1][_local2][1] == 9) { block = game.bHolder.attachMovie("block", (("b_" + _local2) + "_") + _local1, 100); block._x = _local2 * tileWidth; block._y = _local1 * tileHeight; block.gotoAndStop(tempArray[_local1][_local2][1] + 1); if (frozen == "bunny") { block.icont.gotoAndStop(2); } else { block.icont.gotoAndStop(1); } iBlockPosY = _local1; } _local1++; } _local2++; } p_mc.gotoAndStop(pNum + 1); o_mc.gotoAndStop(oNum + 1); l_mc.gotoAndStop(level + 1); attChars(); } function startLev() { go = true; onEnterFrame = Control; myFunc2 = playerInput; beginTimer(map.timer); sgo_mc.gotoAndPlay(2); } function switchIndicators() { if (frozen == "bunny") { for (var _local1 in game.tHolder) { if (game.tHolder[_local1]._currentframe == 9) { game.tHolder[_local1].indi._visible = true; } if (game.tHolder[_local1]._currentframe == 8) { game.tHolder[_local1].indi._visible = false; } } } else if (frozen == "bear") { for (var _local1 in game.tHolder) { if (game.tHolder[_local1]._currentframe == 8) { game.tHolder[_local1].indi._visible = true; } if (game.tHolder[_local1]._currentframe == 9) { game.tHolder[_local1].indi._visible = false; } } } } function attChars() { char = game.bHolder.attachMovie("sprite", "hero", 101); char._x = map.sPos[0] * tileWidth; char._y = map.sPos[1] * tileHeight; if (frozen == "bear") { char.gotoAndStop(1); } else { gotoAndStop (10); } } function updateTimer() { var _local1 = secs - bunnyTimer.getSecs(); if (_local1 == 0) { bunnyTimer.stop(); s_mc.gotoAndStop(1); m1_mc.gotoAndStop(1); m2_mc.gotoAndStop(1); timeUp(); } var minOut = Math.floor(_local1 / 60); var _local2 = _local1 % 60; s_mc.gotoAndStop(minOut + 1); if ((fsecOut = formatTime(_local2))) { m1_mc.gotoAndStop(1); m2_mc.gotoAndStop(_local2); } else { var _local3 = "" + _local2; m1_mc.gotoAndStop(Number(_local3.charAt(0)) + 1); m2_mc.gotoAndStop(Number(_local3.charAt(1)) + 1); } } function formatTime(pTime) { var _local1 = ""; _local1 = _local1 + pTime; if (_local1.length == 1) { return(true); } return(false); } function timeUp() { sGameover.start(); onEnterFrame = null; mc_gover.play(); } function master() { myFunc2(); } function getBound() { outX = Math.floor(char._x / tileWidth); outY = Math.floor(char._y / tileHeight); bound = {x:outX, y:outY}; return(bound); } function doPlayerSwap(bool) { pBlock = [getBound().x, getBound().y]; game.bHolder[(("b_" + nBlock[0]) + "_") + nBlock[1]]._x = pBlock[0] * tileWidth; game.bHolder[(("b_" + nBlock[0]) + "_") + nBlock[1]]._y = pBlock[1] * tileHeight; game.bHolder[(("b_" + nBlock[0]) + "_") + nBlock[1]]._name = (("b_" + pBlock[0]) + "_") + pBlock[1]; tempArray[nBlock[1]][nBlock[0]][1] = 0; tempArray[pBlock[1]][pBlock[0]][1] = 9; iBlockPosY = pBlock[1]; char._x = nBlock[0] * tileWidth; char._y = nBlock[1] * tileHeight; if (frozen == "bear") { sMonkey.start(); frozen = "bunny"; char.gotoAndStop(2); game.bHolder[(("b_" + pBlock[0]) + "_") + pBlock[1]].icont.gotoAndStop(2); } else if (frozen == "bunny") { sBunny.start(); frozen = "bear"; char.gotoAndStop(1); game.bHolder[(("b_" + pBlock[0]) + "_") + pBlock[1]].icont.gotoAndStop(1); } dCheck(); if (bool) { game.tHolder[(("t_" + nBlock[0]) + "_") + nBlock[1]].gotoAndStop(6); tempArray[nBlock[1]][nBlock[0]][0] = 5; } switchIndicators(); gOverCheck(); } function gOverCheck() { p_mc.gotoAndStop(pNum + 1); o_mc.gotoAndStop(oNum + 1); if ((pNum == 0) && (oNum == 0)) { levelComplete(); } } function dCheck() { if (getBound().y < iBlockPosY) { char.swapDepths(99); } else { char.swapDepths(101); } } function swapStuff() { game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._name = (("b_" + posX) + "_") + posY; tempArray[tSwap[1]][tSwap[0]][1] = 0; tempArray[posY][posX][1] = 9; nBlock = [posX, posY]; if (game.bHolder[(("b_" + nBlock[0]) + "_") + nBlock[1]]._currentframe == 3) { iBlockPosY = nBlock[1]; if ((frozen == "bear") && (tempArray[nBlock[1]][nBlock[0]][0] == 7)) { oNum--; doPlayerSwap(true); } else if ((frozen == "bunny") && (tempArray[nBlock[1]][nBlock[0]][0] == 8)) { pNum--; doPlayerSwap(true); } else if (tempArray[nBlock[1]][nBlock[0]][0] == 6) { doPlayerSwap(false); } } tSwap = []; if (go) { myFunc2 = playerInput; } } function swapLeft() { char._x = char._x - speed; game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._x = game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._x + speed; if ((--moveCounter) == 0) { swapStuff(); } } function swapRight() { char._x = char._x + speed; game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._x = game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._x - speed; if ((--moveCounter) == 0) { swapStuff(); } } function swapUp() { char._y = char._y - speed; game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._y = game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._y + speed; if (moveCounter == (moveCount / 2)) { char.swapDepths(99); } if ((--moveCounter) == 0) { swapStuff(); } } function swapDown() { char._y = char._y + speed; game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._y = game.bHolder[(("b_" + tSwap[0]) + "_") + tSwap[1]]._y - speed; if (moveCounter == (moveCount / 2)) { char.swapDepths(101); } if ((--moveCounter) == 0) { swapStuff(); } } function playerInput() { posX = getBound().x; posY = getBound().y; moveCounter = moveCount; if (inkey(37)) { if (tempArray[posY][posX - 1][0] >= 5) { if (tempArray[posY][posX - 1][1] > 0) { if ((tempArray[posY][posX - 2][0] >= 5) && (tempArray[posY][posX - 2][1] == 0)) { mBlock = true; tBlock = [posX - 1, posY]; nBlock = [posX - 2, posY]; tempArray[posY][posX - 2][1] = tempArray[posY][posX - 1][1]; tempArray[posY][posX - 1][1] = 0; myFunc2 = moveLeft; char.mc_char.gotoAndPlay("pushleft"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } if (tempArray[posY][posX - 1][1] == 9) { tSwap = [posX - 1, posY]; myFunc2 = swapLeft; char.mc_char.gotoAndPlay("left"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } } else { myFunc2 = moveLeft; char.mc_char.gotoAndPlay("left"); } } } else if (inkey(39)) { if (tempArray[posY][posX + 1][0] >= 5) { if (tempArray[posY][posX + 1][1] > 0) { if ((tempArray[posY][posX + 2][0] >= 5) && (tempArray[posY][posX + 2][1] == 0)) { mBlock = true; tBlock = [posX + 1, posY]; nBlock = [posX + 2, posY]; tempArray[posY][posX + 2][1] = tempArray[posY][posX + 1][1]; tempArray[posY][posX + 1][1] = 0; myFunc2 = moveRight; char.mc_char.gotoAndPlay("pushright"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } if (tempArray[posY][posX + 1][1] == 9) { tSwap = [posX + 1, posY]; myFunc2 = swapRight; char.mc_char.gotoAndPlay("right"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } } else { myFunc2 = moveRight; char.mc_char.gotoAndPlay("right"); } } } else if (inkey(38)) { if (tempArray[posY - 1][posX][0] >= 5) { if (tempArray[posY - 1][posX][1] > 0) { if ((tempArray[posY - 2][posX][0] >= 5) && (tempArray[posY - 2][posX][1] == 0)) { mBlock = true; tBlock = [posX, posY - 1]; nBlock = [posX, posY - 2]; tempArray[posY - 2][posX][1] = tempArray[posY - 1][posX][1]; tempArray[posY - 1][posX][1] = 0; myFunc2 = moveUp; char.mc_char.gotoAndPlay("up"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } if (tempArray[posY - 1][posX][1] == 9) { tSwap = [posX, posY - 1]; myFunc2 = swapUp; char.mc_char.gotoAndPlay("up"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } } else { myFunc2 = moveUp; char.mc_char.gotoAndPlay("up"); } } } else if (inkey(40)) { if (tempArray[posY + 1][posX][0] >= 5) { if (tempArray[posY + 1][posX][1] > 0) { if ((tempArray[posY + 2][posX][0] >= 5) && (tempArray[posY + 2][posX][1] == 0)) { mBlock = true; tBlock = [posX, posY + 1]; nBlock = [posX, posY + 2]; tempArray[posY + 2][posX][1] = tempArray[posY + 1][posX][1]; tempArray[posY + 1][posX][1] = 0; myFunc2 = moveDown; char.mc_char.gotoAndPlay("down"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } if (tempArray[posY + 1][posX][1] == 9) { tSwap = [posX, posY + 1]; myFunc2 = swapDown; char.mc_char.gotoAndPlay("down"); game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]].pind.gotoAndPlay("pushed"); } } else { myFunc2 = moveDown; char.mc_char.gotoAndPlay("down"); } } } } function moveLeft() { char._x = char._x - speed; if (mBlock) { game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._x = game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._x - speed; } if ((--moveCounter) == 0) { bFunc(); } } function moveRight() { char._x = char._x + speed; if (mBlock) { game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._x = game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._x + speed; } if ((--moveCounter) == 0) { bFunc(); } } function moveDown() { char._y = char._y + speed; if (mBlock) { game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._y = game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._y + speed; } if ((--moveCounter) == 0) { bFunc(); } } function moveUp() { char._y = char._y - speed; if (mBlock) { game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._y = game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._y - speed; } if ((--moveCounter) == 0) { bFunc(); } } mbenneyTimer = function () { this.reset(); }; mT = mbenneyTimer.prototype; mT.reset = function () { var _local1 = this; _local1.oldTime = 0; _local1.pause = true; _local1.totalTime = 0; }; mT.stop = function () { var _local1 = this; if (!_local1.pause) { _local1.pause = true; _local1.totalTime = _local1.totalTime + (getTimer() - _local1.oldTime); } }; mT.start = function () { var _local1 = this; if (_local1.pause) { _local1.pause = false; _local1.oldTime = getTimer(); } }; mT.getMili = function () { var _local2 = this; var _local1 = _local2.totalTime; if (!_local2.pause) { _local1 = _local1 + (getTimer() - _local2.oldTime); } return(_local1); }; mT.getSecs = function () { var _local2 = this; var _local1 = _local2.totalTime / 1000; if (!_local2.pause) { _local1 = _local1 + ((getTimer() - _local2.oldTime) / 1000); } return(Math.round(_local1)); }; mT.getMins = function () { var _local2 = this; var _local1 = _local2.totalTime / 1000; if (!_local2.pause) { _local1 = _local1 + (((getTimer() - _local2.oldTime) / 1000) / 60); } return(Math.round(_local1)); }; bunnyTimer = new mbenneyTimer(); Array.prototype.arrayCopy = function () { var _local2 = this; var _local3 = new Array(); var _local1; for (_local1 in _local2) { if (_local2[_local1] instanceof Array) { _local3[_local1] = _local2[_local1].arraycopy(); } else { _local3[_local1] = _local2[_local1]; } } return(_local3); }; var tileWidth = ((tileHeight = 24)); var level = 1; var inkey = Key.isDown; var distToGo = 24; var speed = 4; var moveCount = (distToGo / speed); var moveCounter = moveCount; var mBlock = false; var tBlock = []; var frozen = "bear"; var pNum = ((oNum = 0)); var go = true; map1 = [[[5, 0], [5, 0], [5, 0], [5, 0], [6, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [5, 0], [8, 0], [5, 0], [5, 0], [5, 0], [7, 0], [5, 0]], [[5, 0], [5, 0], [5, 1], [5, 0], [5, 0], [5, 0], [5, 1], [5, 0]], [[1, 0], [5, 0], [5, 0], [5, 0], [2, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [5, 0], [7, 0], [5, 0], [5, 0], [8, 0], [5, 0], [5, 0]], [[5, 0], [5, 9], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]]]; map1.sPos = [5, 6]; map1.timer = 120; map2 = [[[0, 0], [0, 0], [2, 0], [5, 0], [5, 0], [2, 0], [0, 0], [0, 0]], [[0, 0], [0, 0], [5, 0], [7, 0], [5, 0], [5, 0], [0, 0], [0, 0]], [[2, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [2, 0]], [[5, 0], [5, 0], [5, 0], [5, 9], [5, 1], [5, 0], [8, 0], [5, 0]], [[5, 0], [8, 0], [5, 0], [5, 1], [5, 0], [5, 0], [5, 0], [5, 0]], [[2, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [2, 0]], [[0, 0], [0, 0], [5, 0], [5, 0], [7, 0], [5, 0], [0, 0], [0, 0]], [[0, 0], [0, 0], [2, 0], [5, 0], [5, 0], [2, 0], [0, 0], [0, 0]]]; map2.sPos = [4, 4]; map2.timer = 120; map3 = [[[5, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [5, 0], [0, 0]], [[5, 0], [0, 0], [0, 0], [0, 0], [0, 0], [0, 0], [7, 0], [0, 0]], [[5, 0], [0, 0], [0, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 0], [8, 0], [5, 9], [5, 1], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 0], [5, 1], [5, 0], [7, 0], [5, 0]], [[5, 0], [0, 9], [0, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [8, 0], [0, 0], [0, 0], [0, 0], [0, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [0, 0], [0, 0], [0, 0], [0, 0]]]; map3.sPos = [0, 0]; map3.timer = 120; map4 = [[[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 1], [8, 0], [0, 0], [0, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 0], [5, 0], [0, 0], [0, 0], [5, 0]], [[5, 0], [8, 0], [5, 0], [7, 0], [5, 9], [5, 0], [7, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 1], [5, 1], [0, 0], [0, 0], [5, 0]], [[5, 0], [7, 0], [5, 0], [5, 0], [8, 0], [5, 0], [7, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [8, 0], [5, 0], [0, 0], [0, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]]]; map4.sPos = [2, 5]; map4.timer = 120; map5 = [[[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 0], [5, 0], [0, 0], [0, 0], [5, 0]], [[5, 0], [0, 0], [5, 0], [5, 1], [5, 1], [5, 0], [0, 0], [5, 0]], [[5, 0], [0, 0], [5, 0], [7, 0], [8, 0], [5, 0], [0, 0], [5, 0]], [[5, 0], [0, 0], [5, 0], [5, 0], [5, 0], [5, 0], [0, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 0], [5, 1], [0, 0], [0, 0], [5, 0]], [[5, 0], [0, 0], [0, 0], [5, 9], [5, 0], [0, 0], [0, 0], [5, 0]], [[5, 0], [5, 0], [8, 0], [5, 0], [5, 0], [5, 0], [7, 0], [5, 0]]]; map5.sPos = [4, 1]; map5.timer = 120; map6 = [[[5, 0], [0, 0], [5, 0], [5, 0], [0, 0], [5, 0], [5, 0], [0, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [0, 0], [5, 0], [5, 0], [0, 0]], [[5, 0], [5, 0], [5, 9], [5, 0], [0, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [0, 0], [5, 0], [5, 0], [0, 0], [5, 0], [7, 0], [5, 0]], [[5, 1], [0, 0], [7, 0], [5, 0], [0, 0], [5, 0], [5, 1], [5, 0]], [[8, 0], [0, 0], [5, 0], [5, 1], [5, 0], [5, 0], [8, 0], [5, 0]], [[5, 0], [0, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [0, 0]], [[5, 0], [0, 0], [5, 0], [5, 0], [0, 0], [5, 0], [5, 0], [0, 0]]]; map6.sPos = [5, 7]; map6.timer = 120; map7 = [[[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [5, 1], [7, 0], [7, 0], [7, 0], [7, 0], [5, 9], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 1], [5, 0], [5, 0]], [[0, 0], [0, 0], [5, 0], [0, 0], [0, 0], [5, 0], [0, 0], [0, 0]], [[0, 0], [0, 0], [5, 0], [0, 0], [0, 0], [5, 0], [0, 0], [0, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 1], [5, 0], [5, 0]], [[5, 0], [5, 1], [8, 0], [8, 0], [8, 0], [8, 0], [5, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0], [5, 0]]]; map7.sPos = [6, 6]; map7.timer = 120; map8 = [[[5, 0], [5, 0], [5, 0], [5, 0], [5, 1], [5, 0], [5, 0], [5, 0]], [[5, 0], [5, 1], [7, 0], [5, 0], [1, 0], [5, 0], [1, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [1, 0], [5, 0], [8, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 9], [5, 1], [5, 0], [5, 1], [5, 0]], [[5, 0], [7, 0], [5, 0], [5, 0], [1, 0], [6, 0], [5, 0], [5, 0]], [[5, 0], [1, 0], [5, 0], [5, 1], [1, 0], [5, 0], [5, 0], [5, 0]], [[5, 0], [1, 0], [5, 0], [8, 0], [1, 0], [5, 0], [7, 0], [5, 0]], [[5, 0], [5, 0], [5, 0], [5, 0], [5, 1], [5, 0], [5, 0], [5, 0]]]; map8.sPos = [5, 3]; map8.timer = 120; bFunc = function () { game.bHolder[(("b_" + tBlock[0]) + "_") + tBlock[1]]._name = (("b_" + nBlock[0]) + "_") + nBlock[1]; var _local1 = (("b_" + nBlock[0]) + "_") + nBlock[1]; if (game.bHolder[(("b_" + nBlock[0]) + "_") + nBlock[1]]._currentframe == 3) { iBlockPosY = nBlock[1]; _local1 = tempArray[nBlock[1]][nBlock[0]][0]; if ((frozen == "bear") && (_local1 == 7)) { oNum--; doPlayerSwap(true); } else if ((frozen == "bunny") && (_local1 == 8)) { pNum--; doPlayerSwap(true); } else if (_local1 == 6) { doPlayerSwap(false); } } dCheck(); mBlock = false; tBlock = []; nBlock = []; if (go) { myFunc2 = playerInput; playerInput(); } }; createBoard(); myFunc = master; myFunc2 = playerInput; Control = function () { myFunc(); updateTimer(); };
Frame 16
stop(); startLev();
Frame 36
myFunc2 = null; createBoard();
Frame 55
gotoAndPlay ("play");
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 12
stop();
Symbol 52 MovieClip Frame 18
stop();
Symbol 52 MovieClip Frame 24
stop();
Symbol 52 MovieClip Frame 30
stop();
Symbol 52 MovieClip Frame 36
stop();
Symbol 52 MovieClip Frame 42
stop();
Symbol 52 MovieClip Frame 43
play();
Symbol 52 MovieClip Frame 82
var p = _parent._parent._parent._parent; if (p.level < 9) { p.play(); } else { p.gameComplete(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 12
stop();
Symbol 97 MovieClip Frame 18
stop();
Symbol 97 MovieClip Frame 24
stop();
Symbol 97 MovieClip Frame 30
stop();
Symbol 97 MovieClip Frame 36
stop();
Symbol 97 MovieClip Frame 42
stop();
Symbol 97 MovieClip Frame 43
play();
Symbol 97 MovieClip Frame 82
var p = _parent._parent._parent._parent; if (p.level < 9) { p.play(); } else { p.gameComplete(); }
Symbol 114 MovieClip [tile] Frame 1
stop();
Symbol 124 MovieClip Frame 47
stop();
Symbol 125 MovieClip [block] Frame 1
stop();
Symbol 131 MovieClip Frame 1
onEnterFrame = function () { p1._x = p1._x - 2; p2._x = p2._x - 2; if (p1._x == -200) { p2._x = 400; } else if (p2._x == -200) { p1._x = 400; } };
Symbol 138 Button
on (release) { _parent.play(); _parent.sStart.start(); }
Symbol 141 Button
on (release) { _parent.sStart.start(); getURL ("http://www.phelios.com/", "_blank"); }
Symbol 142 MovieClip Frame 102
gotoAndPlay ("celeb");
Symbol 174 MovieClip Frame 1
stop();
Symbol 183 Button
on (release) { _parent.sStart.start(); getURL ("http://www.phelios.com/", "_blank"); }
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
play(); _parent.sStagego.start();
Symbol 198 Button
on (release) { _parent.sStart.start(); getURL ("http://www.phelios.com/bunnybunny.html", "_blank"); }
Symbol 213 Button
on (release) { _parent.sStart.start(); _parent.resetGame(); }
Symbol 216 Button
on (release) { _parent.sStart.start(); getURL ("http://www.phelios.com/", "_blank"); }
Symbol 217 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 100
dummy.useHandCursor = false;
Symbol 217 MovieClip Frame 123
stop();
Symbol 225 Button
on (release) { _parent.sStart.start(); _parent.resetGame(); }
Symbol 226 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 100
dummy.useHandCursor = false;
Symbol 226 MovieClip Frame 123
stop();

Library Items

Symbol 1 MovieClip [empty]
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:Timeline
Symbol 4 GraphicUsed by:5
Symbol 5 ButtonUses:4Used by:Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 Sound [s_bunny]Used by:Timeline
Symbol 8 Sound [s_gameover]Used by:Timeline
Symbol 9 Sound [s_monkey]Used by:Timeline
Symbol 10 Sound [s_stagego]Used by:Timeline
Symbol 11 Sound [s_start]Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:52 142 224
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:52
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:52
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:52
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:52
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:52
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:52
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:52
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:52
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:52
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:52 142
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:52
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:52
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:52 142
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:52 142
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:52 142
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:52 142
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:52 142
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:52 142 224
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52 142 224
Symbol 52 MovieClipUses:13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51Used by:98
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:97
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:97
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:97
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:97
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:97
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:97
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:97
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:97
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:97
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:97
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:97
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:97
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:97
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:97
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:97
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:97
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:97
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:97
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:97
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:97
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:97
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:54 56 58 60 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96Used by:98
Symbol 98 MovieClip [sprite]Uses:52 97Used by:Timeline
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:114
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:114
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:114
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:114
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:114
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:114
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:114
Symbol 114 MovieClip [tile]Uses:100 102 104 106 108 111 113Used by:Timeline
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:125
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:121
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClipUses:118 120Used by:125
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:125
Symbol 125 MovieClip [block]Uses:116 121 124Used by:Timeline
Symbol 126 Sound [s_win]Used by:Timeline
Symbol 127 GraphicUsed by:131
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:127 130Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:142
Symbol 134 BitmapUsed by:135 199 223
Symbol 135 GraphicUses:134Used by:142
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:138
Symbol 138 ButtonUses:137Used by:142
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:141
Symbol 141 ButtonUses:140Used by:142
Symbol 142 MovieClipUses:133 135 39 138 141 41 43 45 47 33 13 49 51Used by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:Timeline
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:153
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:153
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:153
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClipUses:146 148 150 152Used by:Timeline
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:174
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:174
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:174
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:174
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:174
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:174
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:174
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:174
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:174
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:174
Symbol 174 MovieClipUses:155 157 159 161 163 165 167 169 171 173Used by:Timeline
Symbol 175 BitmapUsed by:177
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:175 176Used by:Timeline
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:Timeline
Symbol 180 BitmapUsed by:182
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:180 181Used by:183
Symbol 183 ButtonUses:182Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 BitmapUsed by:190 199
Symbol 190 GraphicUses:189Used by:217
Symbol 191 GraphicUsed by:217 226
Symbol 192 GraphicUsed by:193
Symbol 193 ButtonUses:192Used by:217 226
Symbol 194 GraphicUsed by:217 226
Symbol 195 GraphicUsed by:217 226
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 ButtonUses:197Used by:217 226
Symbol 199 GraphicUses:189 134Used by:217
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:210
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:210
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:210
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:210
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:201 203 205 207 209Used by:217
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213 225
Symbol 213 ButtonUses:212Used by:217
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 ButtonUses:215Used by:217 226
Symbol 217 MovieClipUses:190 191 193 194 195 198 199 210 213 216Used by:Timeline
Symbol 218 GraphicUsed by:219
Symbol 219 ButtonUses:218Used by:226
Symbol 220 BitmapUsed by:221 223
Symbol 221 GraphicUses:220Used by:222
Symbol 222 ButtonUses:221Used by:226
Symbol 223 GraphicUses:220 134Used by:226
Symbol 224 MovieClipUses:13 49 51Used by:226
Symbol 225 ButtonUses:212Used by:226
Symbol 226 MovieClipUses:219 222 191 193 194 195 198 223 224 225 216Used by:Timeline

Instance Names

"bar"Frame 1Symbol 5 Button
"sprite"Frame 8Symbol 98 MovieClip [sprite]
"tile"Frame 8Symbol 114 MovieClip [tile]
"block"Frame 8Symbol 125 MovieClip [block]
"p_mc"Frame 10Symbol 174 MovieClip
"o_mc"Frame 10Symbol 174 MovieClip
"l_mc"Frame 10Symbol 174 MovieClip
"s_mc"Frame 10Symbol 174 MovieClip
"m1_mc"Frame 10Symbol 174 MovieClip
"m2_mc"Frame 10Symbol 174 MovieClip
"game"Frame 10Symbol 185 MovieClip
"sgo_mc"Frame 10Symbol 188 MovieClip
"mc_gover"Frame 10Symbol 217 MovieClip
"mc_gcomp"Frame 10Symbol 226 MovieClip
"mc_char"Symbol 98 MovieClip [sprite] Frame 1Symbol 52 MovieClip
"mc_char"Symbol 98 MovieClip [sprite] Frame 2Symbol 97 MovieClip
"indi"Symbol 114 MovieClip [tile] Frame 8Symbol 111 MovieClip
"icont"Symbol 125 MovieClip [block] Frame 3Symbol 121 MovieClip
"pind"Symbol 125 MovieClip [block] Frame 3Symbol 124 MovieClip
"p1"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"p2"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"dummy"Symbol 217 MovieClip Frame 100Symbol 193 Button
"dummy"Symbol 226 MovieClip Frame 100Symbol 193 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "empty"
ExportAssets (56)Timeline Frame 3Symbol 7 as "s_bunny"
ExportAssets (56)Timeline Frame 4Symbol 8 as "s_gameover"
ExportAssets (56)Timeline Frame 5Symbol 9 as "s_monkey"
ExportAssets (56)Timeline Frame 6Symbol 10 as "s_stagego"
ExportAssets (56)Timeline Frame 7Symbol 11 as "s_start"
ExportAssets (56)Timeline Frame 8Symbol 98 as "sprite"
ExportAssets (56)Timeline Frame 8Symbol 114 as "tile"
ExportAssets (56)Timeline Frame 8Symbol 125 as "block"
ExportAssets (56)Timeline Frame 8Symbol 126 as "s_win"

Labels

"title"Frame 9
"play"Frame 11
"stop"Symbol 52 MovieClip Frame 1
"up"Symbol 52 MovieClip Frame 7
"down"Symbol 52 MovieClip Frame 13
"left"Symbol 52 MovieClip Frame 19
"right"Symbol 52 MovieClip Frame 25
"pushleft"Symbol 52 MovieClip Frame 31
"pushright"Symbol 52 MovieClip Frame 37
"celebrate"Symbol 52 MovieClip Frame 43
"stop"Symbol 97 MovieClip Frame 1
"up"Symbol 97 MovieClip Frame 7
"down"Symbol 97 MovieClip Frame 13
"left"Symbol 97 MovieClip Frame 19
"right"Symbol 97 MovieClip Frame 25
"pushleft"Symbol 97 MovieClip Frame 31
"pushright"Symbol 97 MovieClip Frame 37
"celebrate"Symbol 97 MovieClip Frame 43
"pushed"Symbol 124 MovieClip Frame 48
"celeb"Symbol 142 MovieClip Frame 81




http://swfchan.com/10/47713/info.shtml
Created: 1/5 -2019 07:40:11 Last modified: 1/5 -2019 07:40:11 Server time: 15/05 -2024 18:10:20