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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/15432036?noj=FRM15432036-15DC" width="1" height="1"></div>

Photohunt.swf

This is the info page for
Flash #47728

(Click the ID number above for more basic data on this flash file.)


Text
START

START

password:

Photohunt

back

back

time:

score:

0

Photohunt

help

help

you still have

time(s) of

0

0

0

0

0

0

0

GAME
OVER

again?

again?

score:

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (8) { tellTarget ("/") { gotoAndStop ("intro"); }; }
Frame 4
gotoAndPlay (1);
Frame 5
stop(); help = "5"; score = "0";
Frame 6
x = "1"; count = "0"; password = "ekin"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 7
x = "1"; count = "0"; password = "fukata"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 8
x = "1"; count = "0"; password = "mao"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 9
x = "1"; count = "0"; password = "lee"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 10
x = "1"; count = "0"; password = "building"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 11
x = "1"; count = "0"; password = "bank"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 12
x = "1"; count = "0"; password = "earth"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 13
x = "1"; count = "0"; password = "stone"; while (x < "6") { Set("re" add x, "0"); x = x + "1"; } stop();
Frame 14
stop();
Symbol 12 Button
on (release, keyPress "<Enter>") { if (password eq "ekin") { gotoAndStop (6); } else if (password eq "fukata") { gotoAndStop (7); } else if (password eq "mao") { gotoAndStop (8); } else if (password eq "lee") { gotoAndStop (9); } else if (password eq "building") { gotoAndStop (10); } else if (password eq "bank") { gotoAndStop (11); } else if (password eq "earth") { gotoAndStop (12); } else if (password eq "stone") { gotoAndStop (13); } else if (password eq "") { gotoAndStop (6); } else { gotoAndStop (6); } }
Symbol 22 Button
on (release) { getURL ("main.htm", "main"); }
Symbol 25 Button
on (release) { getURL ("http://www.flashtogo.com", "_blank"); }
Symbol 32 Button
on (release) { if ("0" < score) { score = score - "5"; } }
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 5
stop();
Symbol 40 Button
on (release) { if (re1 == "0") { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 41 Button
on (release) { if (re2 == "0") { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 42 Button
on (release) { if (re3 == "0") { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 43 Button
on (release) { if (re4 == "0") { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 44 Button
on (release) { if (re5 == "0") { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 45 Button
on (release) { if (re1 == "0") { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; score = score + "10"; } if (count == "5") { nextFrame(); } }
Symbol 49 MovieClip Frame 710
tellTarget ("/") { gotoAndStop ("over"); }
Symbol 53 MovieClip Frame 1
time = "60";
Symbol 53 MovieClip Frame 13
if (time == "0") { stop(); } else { time = time - "1"; } gotoAndPlay (2);
Symbol 63 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (7); } }
Symbol 74 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (8); } }
Symbol 80 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (9); } }
Symbol 85 Button
on (release) { if ("0" < score) { score = score - "10"; } }
Symbol 87 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (10); } }
Symbol 93 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (11); } }
Symbol 99 Button
on (release) { if ("0" < score) { score = score - "15"; } }
Symbol 101 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (12); } }
Symbol 106 Button
on (release) { if ("0" < score) { score = score - "20"; } }
Symbol 108 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (13); } }
Symbol 114 Button
on (release) { if (("0" < help) and (re1 == "0")) { tellTarget ("/1a") { play(); }; tellTarget ("/1b") { play(); }; re1 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re2 == "0")) { tellTarget ("/2a") { play(); }; tellTarget ("/2b") { play(); }; re2 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re3 == "0")) { tellTarget ("/3a") { play(); }; tellTarget ("/3b") { play(); }; re3 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re4 == "0")) { tellTarget ("/4a") { play(); }; tellTarget ("/4b") { play(); }; re4 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } else if (("0" < help) and (re5 == "0")) { tellTarget ("/5a") { play(); }; tellTarget ("/5b") { play(); }; re5 = "1"; count = count + "1"; help = help - "1"; if ("0" < score) { score = score - "5"; } } if (count == "5") { gotoAndStop (14); } }
Symbol 122 Button
on (release) { gotoAndStop (5); }

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Special Tags

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Labels

"intro"Frame 5
"over"Frame 14

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http://swfchan.com/10/47728/info.shtml
Created: 1/5 -2019 07:14:20 Last modified: 1/5 -2019 07:14:20 Server time: 15/05 -2024 18:12:20