Frame 1
ifFrameLoaded (8) {
tellTarget ("/") {
gotoAndStop ("intro");
};
}
Frame 4
gotoAndPlay (1);
Frame 5
stop();
help = "5";
score = "0";
Frame 6
x = "1";
count = "0";
password = "ekin";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 7
x = "1";
count = "0";
password = "fukata";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 8
x = "1";
count = "0";
password = "mao";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 9
x = "1";
count = "0";
password = "lee";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 10
x = "1";
count = "0";
password = "building";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 11
x = "1";
count = "0";
password = "bank";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 12
x = "1";
count = "0";
password = "earth";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 13
x = "1";
count = "0";
password = "stone";
while (x < "6") {
Set("re" add x, "0");
x = x + "1";
}
stop();
Frame 14
stop();
Symbol 12 Button
on (release, keyPress "<Enter>") {
if (password eq "ekin") {
gotoAndStop (6);
} else if (password eq "fukata") {
gotoAndStop (7);
} else if (password eq "mao") {
gotoAndStop (8);
} else if (password eq "lee") {
gotoAndStop (9);
} else if (password eq "building") {
gotoAndStop (10);
} else if (password eq "bank") {
gotoAndStop (11);
} else if (password eq "earth") {
gotoAndStop (12);
} else if (password eq "stone") {
gotoAndStop (13);
} else if (password eq "") {
gotoAndStop (6);
} else {
gotoAndStop (6);
}
}
Symbol 22 Button
on (release) {
getURL ("main.htm", "main");
}
Symbol 25 Button
on (release) {
getURL ("http://www.flashtogo.com", "_blank");
}
Symbol 32 Button
on (release) {
if ("0" < score) {
score = score - "5";
}
}
Symbol 38 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 5
stop();
Symbol 40 Button
on (release) {
if (re1 == "0") {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
score = score + "10";
}
if (count == "5") {
nextFrame();
}
}
Symbol 41 Button
on (release) {
if (re2 == "0") {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
score = score + "10";
}
if (count == "5") {
nextFrame();
}
}
Symbol 42 Button
on (release) {
if (re3 == "0") {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
score = score + "10";
}
if (count == "5") {
nextFrame();
}
}
Symbol 43 Button
on (release) {
if (re4 == "0") {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
score = score + "10";
}
if (count == "5") {
nextFrame();
}
}
Symbol 44 Button
on (release) {
if (re5 == "0") {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
score = score + "10";
}
if (count == "5") {
nextFrame();
}
}
Symbol 45 Button
on (release) {
if (re1 == "0") {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
score = score + "10";
}
if (count == "5") {
nextFrame();
}
}
Symbol 49 MovieClip Frame 710
tellTarget ("/") {
gotoAndStop ("over");
}
Symbol 53 MovieClip Frame 1
time = "60";
Symbol 53 MovieClip Frame 13
if (time == "0") {
stop();
} else {
time = time - "1";
}
gotoAndPlay (2);
Symbol 63 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (7);
}
}
Symbol 74 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (8);
}
}
Symbol 80 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (9);
}
}
Symbol 85 Button
on (release) {
if ("0" < score) {
score = score - "10";
}
}
Symbol 87 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (10);
}
}
Symbol 93 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (11);
}
}
Symbol 99 Button
on (release) {
if ("0" < score) {
score = score - "15";
}
}
Symbol 101 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (12);
}
}
Symbol 106 Button
on (release) {
if ("0" < score) {
score = score - "20";
}
}
Symbol 108 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (13);
}
}
Symbol 114 Button
on (release) {
if (("0" < help) and (re1 == "0")) {
tellTarget ("/1a") {
play();
};
tellTarget ("/1b") {
play();
};
re1 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re2 == "0")) {
tellTarget ("/2a") {
play();
};
tellTarget ("/2b") {
play();
};
re2 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re3 == "0")) {
tellTarget ("/3a") {
play();
};
tellTarget ("/3b") {
play();
};
re3 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re4 == "0")) {
tellTarget ("/4a") {
play();
};
tellTarget ("/4b") {
play();
};
re4 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
} else if (("0" < help) and (re5 == "0")) {
tellTarget ("/5a") {
play();
};
tellTarget ("/5b") {
play();
};
re5 = "1";
count = count + "1";
help = help - "1";
if ("0" < score) {
score = score - "5";
}
}
if (count == "5") {
gotoAndStop (14);
}
}
Symbol 122 Button
on (release) {
gotoAndStop (5);
}