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Gangster Wars.swf

This is the info page for
Flash #47838

(Click the ID number above for more basic data on this flash file.)


Text
100

Row blast

10

Deletes the
selected row
You gain full effect
for the deleted pieces

Heal

10

Heal yourself for
5 points

Swift move

3

You gain an
additional turn

Concentrate

3

Stops time so you
can make the best
tactical move

Shoot

Deals 5 damage to
your opponent

Reload

5

Renews the board
with new pieces
Your turn does
not end

Color bomb

55

Removes selected
color gem from the
board
You gain full effect for
all gems removed

Enrage

55

You gain 5 red
energy

Calm down

You gain 5 green
energy

Upgrades

5

Upgrades 2 weapons
and an addiotional
weapon for each 8
red energy
Your turn does not
end

Assassinate

15

Deals damage equal
to the number of
weapons in play

Steal

Steal a maximum of
10 red energy from
your opponent

Payback

15

Removes all
weapons and gain
1 HP for each
weapon removed

Bankrupt

15

Drains a maximum
of 5 energy of
each color

Swap gems

Converts the
source gem type to
the target gem
type
You gain full effect
for all matches

Backup

5

Shows a hint piece

Skill locked

You must gain a
higher level before
this skill unlocks

Game

It

Now

<p align="center"></p>

Continue

Continue

P

r

e

s

n

t

Presents

G

a

n

g

s

t

e

r

W

Play more games at www.gameitnow.com

Graphics

Sound

ON

OFF

HI

MID

LOW

High scores only
available on

Click here

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<p align="left"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Loading...</b></font></p>

<p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>5.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>8.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9.</b></font></p><p align="right"><font face="Verdana" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10.</b></font></p>

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NAME

LVL

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<p align="left"><font face="Verdana" size="67" color="#000000" letterSpacing="0.000000" kerning="1"><b>?</b></font></p>

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Play

Remove

Create new

Empty character slot

Hall of Fame

Newsletter

Newsletter

Create a character

<p align="center"></p>

<p align="center"><font face="Verdana" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Hitman</b></font></p>

<p align="left"><font face="Verdana" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Bodyguard</b></font></p>

<p align="left"><font face="Verdana" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Drugdealer</b></font></p>

Name

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Menu

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HP

Tutorial

So you want to
become the new
Godfather in this
place? Then you
will need some
training
Let's start with
your first lesson,
gaining energy!

Welcome
to Gangster Wars

You gain energy by
matching three or
more diamonds on
the playing field.
There are four
energy types
Hint
Multicolor pieces
can be matched
with any color
Objective
Collect 20 of each
type

Lesson 1
Gaining Energy

Red Green  Blue Yellow

You deal damage to
your opponent by
matches three or
more guns
Hint
Red guns deal a
extra amount of
damage
Objective
Deal 20 damage

Lesson 2
Dealing Damage

With enough
Energy you can use
skills that help you
defeat your
opponent. After
using a skill it
needs to cooldown
for a number of
turns
Hint
Each class has a
different set of
skills, try them all!
Objective
Use a skill

Lesson 3
Using skills

Row blast

10

You and your
opponent each take
turns on the
playing field. By
matching four or
five pieces at once
you gain an
additional turn
Hint
Make chains for
extra experience
and a extra turn
Objective
Gain an additional
turn without using
skills

Lesson 4
Strategy

Gain levels by
collecting
experience pieces.
At higher levels you
gain access to
additional hitpoints,
skills and items
Hint
Buy items at the
shop for character
bonusses
Objective
Collect 250 EXP
and 500 Money

Lesson 5
Building your
character

+10 Health

+2 Damage reduce

+10 Red energy

Experience   Money

You have
completed your
training!
Now take my car
and visit some of
my old friends!

Congratulations!

Skip

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Start

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ITEM STORE

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Accept

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LVL

<p align="left"><font face="Verdana" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Pick a house and wipe it clean</font></p>

Valentino
Offensive player
Skill earned

Leonardo
Defensive player
Skill earned

Choose your opponent

to continue playing
Please visit

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LVL

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+1 Damage reduce

+5 All energy

+20 Health

+10 All energy

+3 Damage reduce

+2 Damage

+15 All energy

+4 Damage reduce

+4 Damage

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Submit

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Menu

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Level

Score

Challenge

Continue

Your name:

Challenge a friend

<p align="right"></p>

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Your e-mail:

Your friends name:

Your friends e-mail:

<p align="left"></p>

<p align="left"></p>

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<p align="left"></p>

<p align="center"></p>

The challenge has been send to your
friend!

Challenge send

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HP

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HP

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Pause

Item store

Back

+10 Red energy
at the beginning of
the fight

500

+1 Damage
Reduction

1500

+10 Health
at the beginning of
the fight

1000

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+5 All energy
at the beginning of
the fight

2000

+2 Damage
Reduction

4000

+20 Health
at the beginning of
the fight

2500

+10 All energy
at the beginning of
the fight

6000

+15 All energy
at the beginning of
the fight

8000

+3 Damage
Reduction

+4 Damage
Reduction

+2 Damage

+4 Damage

Subscripe to newsletter

If you want to keep informed about the
latest games on www.gameitnow.com,
you can subscribed to this newsletter.
Please enter your e-mail address

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Subscribe

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ActionScript [AS3]

Section 1
//blueEnergy_41 (Gangster_Wars_fla.blueEnergy_41) package Gangster_Wars_fla { import flash.display.*; public dynamic class blueEnergy_41 extends MovieClip { public var blueBar:MovieClip; } }//package Gangster_Wars_fla
Section 2
//bossBox_76 (Gangster_Wars_fla.bossBox_76) package Gangster_Wars_fla { import flash.display.*; public dynamic class bossBox_76 extends MovieClip { public var playBoss1:SimpleButton; public var playBoss2:SimpleButton; } }//package Gangster_Wars_fla
Section 3
//charFrame_32 (Gangster_Wars_fla.charFrame_32) package Gangster_Wars_fla { import flash.display.*; public dynamic class charFrame_32 extends MovieClip { public var charImage:Characters; } }//package Gangster_Wars_fla
Section 4
//charInfo_83 (Gangster_Wars_fla.charInfo_83) package Gangster_Wars_fla { import flash.display.*; import flash.text.*; public dynamic class charInfo_83 extends MovieClip { public var lvl:TextField; public var experience:TextField; public var item2:Items; public var item3:Items; public var score:TextField; public var gold:TextField; public var charImage:Characters; public var item1:Items; } }//package Gangster_Wars_fla
Section 5
//charSelection_16 (Gangster_Wars_fla.charSelection_16) package Gangster_Wars_fla { import flash.display.*; import flash.text.*; public dynamic class charSelection_16 extends MovieClip { public var charName:TextField; public var charLvl:TextField; public var select:MovieClip; public var charScore:TextField; public var remove:MovieClip; public var createChar:MovieClip; public var charImage:Characters; public var charClass:TextField; public function charSelection_16(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Gangster_Wars_fla
Section 6
//greenEnergy_38 (Gangster_Wars_fla.greenEnergy_38) package Gangster_Wars_fla { import flash.display.*; public dynamic class greenEnergy_38 extends MovieClip { public var greenBar:MovieClip; } }//package Gangster_Wars_fla
Section 7
//Highscore_15 (Gangster_Wars_fla.Highscore_15) package Gangster_Wars_fla { import flash.display.*; import flash.text.*; public dynamic class Highscore_15 extends MovieClip { public var nameDisplay:TextField; public var scoreDisplay:TextField; public var rankDisplay:TextField; } }//package Gangster_Wars_fla
Section 8
//hitPoints_47 (Gangster_Wars_fla.hitPoints_47) package Gangster_Wars_fla { import flash.display.*; public dynamic class hitPoints_47 extends MovieClip { public var hpBar:MovieClip; } }//package Gangster_Wars_fla
Section 9
//informationBox_74 (Gangster_Wars_fla.informationBox_74) package Gangster_Wars_fla { import flash.display.*; import flash.text.*; public dynamic class informationBox_74 extends MovieClip { public var infoBox:TextField; public var opponentName:TextField; public var opponentLvl:TextField; public var charImage:Characters; public var acceptBox:MovieClip; } }//package Gangster_Wars_fla
Section 10
//Intro_1 (Gangster_Wars_fla.Intro_1) package Gangster_Wars_fla { import flash.display.*; public dynamic class Intro_1 extends MovieClip { public var gameitnow:SimpleButton; public var progressBar:MovieClip; public function Intro_1(){ addFrameScript(0, frame1, 200, frame201, 316, frame317); } function frame317(){ stop(); progressBar.visible = true; } function frame201(){ progressBar.visible = false; } function frame1(){ progressBar.visible = false; } } }//package Gangster_Wars_fla
Section 11
//MainTimeline (Gangster_Wars_fla.MainTimeline) package Gangster_Wars_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var setGraphics:MovieClip; public var channel:SoundChannel; public var theThemeSound:ThemeSound; public var userData:SharedObject; public var sound:uint; public var soundSwitch:MovieClip; public var myVariables:URLVariables; public var graphicSwitch:MovieClip; public var overworld:Overworld; public var myRequest:URLRequest; public var login:Login; public var intro:MovieClip; public var startLink:SimpleButton; public var newsletter:MovieClip; public var setSound:MovieClip; public var myLoader:URLLoader; public var charid:uint; public var game:Array; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } public function toggleGraphics(_arg1:MouseEvent){ if (stage.quality == "HIGH"){ stage.quality = "MEDIUM"; graphicSwitch.gotoAndStop(2); } else { if (stage.quality == "MEDIUM"){ stage.quality = "LOW"; graphicSwitch.gotoAndStop(3); } else { if (stage.quality == "LOW"){ stage.quality = "HIGH"; graphicSwitch.gotoAndStop(1); }; }; }; } public function toggleSound(_arg1:MouseEvent){ if (userData.data.game[sound] == true){ userData.data.game[sound] = false; soundSwitch.gotoAndStop(2); channel.stop(); } else { userData.data.game[sound] = true; soundSwitch.gotoAndStop(1); }; } function frame2(){ stop(); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); this.loaderInfo.removeEventListener(Event.COMPLETE, completeProgress); login.noHighScoreDisplay.addEventListener(MouseEvent.MOUSE_UP, redirectUser); login.gotoNewsletter.addEventListener(MouseEvent.MOUSE_UP, redirectNewsletter); } public function loadProgress(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:int; _local2 = this.root.loaderInfo.bytesLoaded; _local3 = this.root.loaderInfo.bytesTotal; _local4 = Math.floor(((_local2 / _local3) * 100)); intro.progressBar.startGame.visible = false; intro.progressBar.loaderText.text = (("Loading..." + _local4) + "%"); } public function returnPlayer(_arg1:Event){ var variables:URLVariables; var event = _arg1; try { myLoader.dataFormat = URLLoaderDataFormat.TEXT; variables = new URLVariables(myLoader.data); if (variables.finish == 1){ myLoader.removeEventListener(Event.COMPLETE, returnPlayer); gotoAndStop((currentFrame - 6)); }; } catch(error:Error) { newsletter.cancelNews.addEventListener(MouseEvent.MOUSE_UP, backMenu); newsletter.subscribe.addEventListener(MouseEvent.MOUSE_UP, subscribeNews); newsletter.errorMessage.text = "Can not subscribe, please try again later"; }; } public function subscribeNews(_arg1:MouseEvent){ var _local2:int; var _local3:int; _local2 = newsletter.emailInput.text.indexOf("@"); _local3 = newsletter.emailInput.text.lastIndexOf("."); if (((!((_local2 == -1))) && (!((_local3 == -1))))){ if (_local3 < _local2){ newsletter.errorMessage.text = "Please verify the e-mail address"; } else { newsletter.cancelNews.removeEventListener(MouseEvent.MOUSE_UP, backMenu); newsletter.subscribe.removeEventListener(MouseEvent.MOUSE_UP, subscribeNews); myVariables.email = newsletter.emailInput.text; myRequest = new URLRequest("http://www.plox.info/~mattyq12/games/email_add.php"); myRequest.method = URLRequestMethod.POST; myRequest.data = myVariables; myLoader.addEventListener(Event.COMPLETE, returnPlayer); myLoader.load(myRequest); }; } else { newsletter.errorMessage.text = "Please verify the e-mail address"; }; } public function introStart(_arg1:MouseEvent){ intro.progressBar.startGame.removeEventListener(MouseEvent.MOUSE_UP, introStart); intro.gameitnow.removeEventListener(MouseEvent.MOUSE_UP, redirectUser); gotoAndStop((currentFrame + 1)); } function frame3(){ stop(); } function frame7(){ stop(); channel.stop(); } function frame1(){ stop(); game = new Array(); charid = 0; sound = 1; userData = SharedObject.getLocal("Gangsters"); game[charid] = 0; game[sound] = true; userData.data.game = game; userData.flush(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); this.loaderInfo.addEventListener(Event.COMPLETE, completeProgress); intro.progressBar.startGame.addEventListener(MouseEvent.MOUSE_UP, introStart); intro.gameitnow.addEventListener(MouseEvent.MOUSE_UP, redirectUser); startLink.addEventListener(MouseEvent.CLICK, redirectUser); setSound.addEventListener(MouseEvent.MOUSE_UP, toggleSound); setGraphics.addEventListener(MouseEvent.MOUSE_UP, toggleGraphics); userData.data.game[sound] = true; soundSwitch.gotoAndStop(1); graphicSwitch.gotoAndStop(1); theThemeSound = new ThemeSound(); channel = theThemeSound.play(); } function frame6(){ stop(); channel.stop(); } function frame4(){ stop(); channel.stop(); } function frame5(){ stop(); channel.stop(); } public function completeProgress(_arg1:Event):void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); this.loaderInfo.removeEventListener(Event.COMPLETE, completeProgress); intro.progressBar.startGame.visible = true; intro.progressBar.loaderText.text = ""; } function frame8(){ stop(); myLoader = new URLLoader(); myVariables = new URLVariables(); newsletter.cancelNews.addEventListener(MouseEvent.MOUSE_UP, backMenu); newsletter.subscribe.addEventListener(MouseEvent.MOUSE_UP, subscribeNews); } public function redirectNewsletter(_arg1:MouseEvent){ gotoAndStop((currentFrame + 6)); } public function redirectUser(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.gameitnow.com"); navigateToURL(_local2, "_new"); } public function backMenu(_arg1:MouseEvent){ newsletter.cancelNews.removeEventListener(MouseEvent.MOUSE_UP, backMenu); newsletter.subscribe.removeEventListener(MouseEvent.MOUSE_UP, subscribeNews); gotoAndStop((currentFrame - 6)); } } }//package Gangster_Wars_fla
Section 12
//newsletter_125 (Gangster_Wars_fla.newsletter_125) package Gangster_Wars_fla { import flash.display.*; import flash.text.*; public dynamic class newsletter_125 extends MovieClip { public var cancelNews:MovieClip; public var subscribe:MovieClip; public var emailInput:TextField; public var errorMessage:TextField; } }//package Gangster_Wars_fla
Section 13
//ProgressBar_4 (Gangster_Wars_fla.ProgressBar_4) package Gangster_Wars_fla { import flash.display.*; import flash.text.*; public dynamic class ProgressBar_4 extends MovieClip { public var startGame:SimpleButton; public var loaderText:TextField; } }//package Gangster_Wars_fla
Section 14
//redEnergy_35 (Gangster_Wars_fla.redEnergy_35) package Gangster_Wars_fla { import flash.display.*; public dynamic class redEnergy_35 extends MovieClip { public var redBar:MovieClip; } }//package Gangster_Wars_fla
Section 15
//summaryBox_102 (Gangster_Wars_fla.summaryBox_102) package Gangster_Wars_fla { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class summaryBox_102 extends MovieClip { public var menuBox:MovieClip; public var playerName:TextField; public var userData:SharedObject; public var playerScore:TextField; public var playerEmail:TextField; public var friendName:TextField; public var challengeBox:MovieClip; public var playerExp:TextField; public var playerLvl:TextField; public var submitBox:MovieClip; public var friendEmail:TextField; public var gameResult:TextField; public var continueBox:MovieClip; public var gameInfo:TextField; public var playerGold:TextField; public var errorMessage:TextField; public function summaryBox_102(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); playerLvl.text = userData.data.player[0][3]; playerScore.text = userData.data.player[5]; } function frame1(){ stop(); } function frame2(){ stop(); playerName.tabIndex = 1; playerEmail.tabIndex = 2; friendName.tabIndex = 3; friendEmail.tabIndex = 4; userData = SharedObject.getLocal("Gangsters"); playerLvl.text = userData.data.player[0][3]; playerScore.text = userData.data.player[5]; } } }//package Gangster_Wars_fla
Section 16
//timer_99 (Gangster_Wars_fla.timer_99) package Gangster_Wars_fla { import flash.display.*; public dynamic class timer_99 extends MovieClip { public var timerBar:MovieClip; } }//package Gangster_Wars_fla
Section 17
//tutorialBox_51 (Gangster_Wars_fla.tutorialBox_51) package Gangster_Wars_fla { import flash.display.*; public dynamic class tutorialBox_51 extends MovieClip { public function tutorialBox_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Gangster_Wars_fla
Section 18
//World_69 (Gangster_Wars_fla.World_69) package Gangster_Wars_fla { import flash.display.*; public dynamic class World_69 extends MovieClip { public var city4:Buildings; public var city1:Buildings; public var city2:Buildings; public var bossBuilding:MovieClip; public var boss3:Buildings; public var church2:Buildings; public var church4:Buildings; public var church1:Buildings; public var church5:Buildings; public var church3:Buildings; public var boss1:Buildings; public var itemShop:Buildings; public var city3:Buildings; public var boss2:Buildings; public var farm1:Buildings; public var farm3:Buildings; public var farm4:Buildings; public var farm2:Buildings; public var farm5:Buildings; public var farm6:Buildings; } }//package Gangster_Wars_fla
Section 19
//Worldmap_66 (Gangster_Wars_fla.Worldmap_66) package Gangster_Wars_fla { import flash.display.*; public dynamic class Worldmap_66 extends MovieClip { public var world4HitTest:MovieClip; public var world:MovieClip; public var world3HitTest:MovieClip; public var charLight:MovieClip; public var world2HitTest:MovieClip; public var worldHitTest:MovieClip; public var world2:MovieClip; public function Worldmap_66(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Gangster_Wars_fla
Section 20
//yellowEnergy_44 (Gangster_Wars_fla.yellowEnergy_44) package Gangster_Wars_fla { import flash.display.*; public dynamic class yellowEnergy_44 extends MovieClip { public var yellowBar:MovieClip; } }//package Gangster_Wars_fla
Section 21
//Ariel (Ariel) package { import flash.text.*; public dynamic class Ariel extends Font { } }//package
Section 22
//Buildings (Buildings) package { import flash.display.*; public dynamic class Buildings extends MovieClip { public var defeated:MovieClip; } }//package
Section 23
//CarDriveSound (CarDriveSound) package { import flash.media.*; public dynamic class CarDriveSound extends Sound { } }//package
Section 24
//CarStopSound (CarStopSound) package { import flash.media.*; public dynamic class CarStopSound extends Sound { } }//package
Section 25
//Characters (Characters) package { import flash.display.*; public dynamic class Characters extends MovieClip { public function Characters(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 26
//Create (Create) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; public class Create extends MovieClip { private var game:Array; private var classname:uint;// = 2 private var userData:SharedObject; private var exp:uint;// = 6 private var lvl:uint;// = 3 public var char1f:SimpleButton; private var charitems:uint;// = 2 public var char1m:SimpleButton; public var char2f:SimpleButton; public var char2m:SimpleButton; private var gold:uint;// = 7 private var blue:uint;// = 10 private var pos:uint;// = 4 public var char3f:SimpleButton; private var skills:uint;// = 1 public var char3m:SimpleButton; private var yellow:uint;// = 11 private var yellowmax:uint;// = 15 private var red:uint;// = 8 private var score:uint;// = 5 private var stats:uint;// = 0 private var castrate:uint;// = 17 private var bluemax:uint;// = 14 private var myLoader:URLLoader; private var charname:uint;// = 1 private var charid:uint;// = 0 private var player:Array; public var charName:TextField; private var green:uint;// = 9 private var hp:uint;// = 4 private var id:uint;// = 6 private var sound:uint;// = 1 private var prefcolor:uint;// = 16 public var charInfo:TextField; private var myVariables:URLVariables; private var redmax:uint;// = 12 private var myRequest:URLRequest; private var opponent:Array; private var hpmax:uint;// = 5 private var levels:uint;// = 3 private var greenmax:uint;// = 13 public var logout:MovieClip; private var domainControl:String;// = "plox.info/" public function Create(){ domainControl = "plox.info/"; myLoader = new URLLoader(); myVariables = new URLVariables(); stats = 0; charname = 1; classname = 2; lvl = 3; hp = 4; hpmax = 5; exp = 6; gold = 7; red = 8; green = 9; blue = 10; yellow = 11; redmax = 12; greenmax = 13; bluemax = 14; yellowmax = 15; prefcolor = 16; castrate = 17; skills = 1; charitems = 2; levels = 3; pos = 4; score = 5; id = 6; charid = 0; sound = 1; game = new Array(); player = new Array(new Array(), new Array(), new Array(), new Array(), new Array(), new Array(), new Array()); opponent = new Array(new Array(), new Array(), new Array()); super(); userData = SharedObject.getLocal("Gangsters"); char1m.addEventListener(MouseEvent.MOUSE_UP, createChar); char1f.addEventListener(MouseEvent.MOUSE_UP, createChar); char2m.addEventListener(MouseEvent.MOUSE_UP, createChar); char2f.addEventListener(MouseEvent.MOUSE_UP, createChar); char3m.addEventListener(MouseEvent.MOUSE_UP, createChar); char3f.addEventListener(MouseEvent.MOUSE_UP, createChar); logout.addEventListener(MouseEvent.CLICK, mainmenu); } public function setPlayerId(_arg1:Event){ var _local2:URLVariables; myLoader.dataFormat = URLLoaderDataFormat.TEXT; _local2 = new URLVariables(myLoader.data); myLoader.removeEventListener(Event.COMPLETE, setPlayerId); player[id] = _local2.id; } public function createChar(_arg1:MouseEvent){ var _local2:String; var _local3:*; var _local4:uint; var _local5:String; var _local6:String; var _local7:String; _local2 = _arg1.currentTarget.name; _local5 = charName.text; _local6 = _local5.substring(0, 1); _local7 = _local5.substring(1, 99); _local5 = (_local6.toUpperCase() + _local7.toLowerCase()); if (_local2 == "char1m"){ _local3 = 1; _local4 = 1; }; if (_local2 == "char1f"){ _local3 = 2; _local4 = 1; }; if (_local2 == "char2m"){ _local3 = 3; _local4 = 5; }; if (_local2 == "char2f"){ _local3 = 4; _local4 = 5; }; if (_local2 == "char3m"){ _local3 = 5; _local4 = 3; }; if (_local2 == "char3f"){ _local3 = 6; _local4 = 3; }; if (charName.text == ""){ charInfo.text = "Please enter a name"; } else { player[stats][charname] = _local5; player[stats][classname] = _local3; player[stats][lvl] = 1; player[stats][hpmax] = (45 + (3 * player[stats][lvl])); player[stats][hp] = player[stats][hpmax]; player[stats][exp] = 0; player[stats][gold] = 0; player[stats][red] = 0; player[stats][green] = 0; player[stats][blue] = 0; player[stats][yellow] = 0; player[stats][redmax] = 60; player[stats][greenmax] = 60; player[stats][bluemax] = 60; player[stats][yellowmax] = 60; player[skills][0] = _local4; player[skills][1] = null; player[skills][2] = null; player[skills][3] = null; player[skills][4] = null; player[charitems][0] = new Array(); player[charitems][1] = null; player[charitems][2] = null; player[charitems][3] = null; player[levels][0] = 1; player[levels][1] = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false); player[pos][0] = 21.6; player[pos][1] = 339.9; player[score] = 0; if (this.root.loaderInfo.url.indexOf(domainControl) != -1){ myVariables.name = player[stats][charname]; myRequest = new URLRequest("./highscore_add.php"); myRequest.method = URLRequestMethod.POST; myRequest.data = myVariables; myLoader.addEventListener(Event.COMPLETE, setPlayerId); myLoader.load(myRequest); }; startGame(); }; } public function mainmenu(_arg1:MouseEvent){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame - 1)); logout.removeEventListener(MouseEvent.CLICK, mainmenu); } public function startGame(){ var _local1:String; _local1 = userData.data.game[charid]; userData.data[("player" + _local1)] = player; userData.data.player = player; userData.data.opponent = opponent; if (userData.flush() == "flushed"){ char1m.removeEventListener(MouseEvent.MOUSE_UP, createChar); char1f.removeEventListener(MouseEvent.MOUSE_UP, createChar); char2m.removeEventListener(MouseEvent.MOUSE_UP, createChar); char2f.removeEventListener(MouseEvent.MOUSE_UP, createChar); char3m.removeEventListener(MouseEvent.MOUSE_UP, createChar); char3f.removeEventListener(MouseEvent.MOUSE_UP, createChar); MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 1)); }; } } }//package
Section 27
//Gamefield (Gamefield) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.utils.*; import flash.net.*; public class Gamefield extends MovieClip { public var playerRedBar:MovieClip; private var classname:uint;// = 2 public var playerGreenBar:MovieClip; private var allSwaps:Array; private var isDropping:Boolean;// = false public var opponentRedDisplay:TextField; private var lvl:uint;// = 3 private var skills:uint;// = 1 public var summaryBox:MovieClip; public var playerYellowDisplay:TextField; private var currentSkill:Skill; private var blue:uint;// = 10 private var gold:uint;// = 7 private var yellowmax:uint;// = 15 private var expFormat; private var skillSprite:Sprite; private var goldFormat:TextFormat; private var yellow:uint;// = 11 private var red:uint;// = 8 private var stats:uint;// = 0 private var castrate:uint;// = 17 private var hintPiece:Piece; private var extraTurn:Boolean;// = false public var playerTurnIndicator:MovieClip; public var playerHpDisplay:TextField; public var playerRedDisplay:TextField; private var isSwapping:Boolean;// = false private var myLoader:URLLoader; public var playerTimer:MovieClip; private var theMatchExpSound:MatchExpSound; private var theSkillExtraTurnSound:SkillExtraTurnSound; private var turnTime:uint; private var hp:uint;// = 4 private var id:uint;// = 6 public var playerYellowBar:MovieClip; public var opponentExpDisplay:TextField; private var myVariables:URLVariables; private var color1:uint;// = 0 private var sound:uint;// = 1 public var opponentBlueBar:MovieClip; private var gameSprite; private var opponent:Array; public var opponentBlueDisplay:TextField; public var playerBlueDisplay:TextField; private var levels:uint;// = 3 public var opponentRedBar:MovieClip; public var playerExpDisplay:TextField; public var opponentHpDisplay:TextField; public var playerGreenDisplay:TextField; public var fieldBackground:MovieClip; public var playerCharFrame:MovieClip; private var userData:SharedObject; public var playerNameDisplay:TextField; public var opponentNameDisplay:TextField; private var exp:uint;// = 6 private var firstPiece; public var opponentYellowBar:MovieClip; private var playerDmgReduce:uint;// = 0 private var charitems:uint;// = 2 private var theSkillSwapRedSound:SkillSwapRedSound; public var opponentGreenDisplay:TextField; private var theSkillSwapGreenSound:SkillSwapGreenSound; private var turnTimeCount:uint; private var theSkillHintSound:SkillHintSound; private var pos:uint;// = 4 private var theSkillReloadSound:SkillReloadSound; private var opponentSkillCooldown:Array; private var skillActivated:uint;// = 0 private var theSkillFreezeTime:SkillFreezeTimeSound; public var opponentGreenBar:MovieClip; public var opponentHpBar:MovieClip; private var score:uint;// = 5 public var playerGoldDisplay:TextField; private var possibleSwap; public var opponentGoldDisplay:TextField; public var setPause:MovieClip; private var bluemax:uint;// = 14 private var multiBlock:Boolean;// = false public var opponentCharFrame:MovieClip; private var charname:uint;// = 1 private var player:Array; private var charid:uint;// = 0 private var opponentSkill:Array; public var infoText:TextField; private var green:uint;// = 9 private var theMatchGemSound:MatchGemSound; private var playerTurn; private var turnCombo:uint;// = 0 private var prefcolor:uint;// = 16 private var theMatchMoneySound:MatchMoneySound; private var showHint:Boolean; private var hpFormat; private var opponentDmgReduce:uint;// = 0 private var redmax:uint;// = 12 public var playerBlueBar:MovieClip; private var myRequest:URLRequest; private var grid; public var opponentYellowDisplay:TextField; private var hpmax:uint;// = 5 private var playerSkillCooldown:Array; private var greenmax:uint;// = 13 private var theSkillHealSound:SkillHealSound; public var playerHpBar:MovieClip; private var theSkillConvertSound:SkillConvertSound; public var opponentTurnIndicator:MovieClip; private var difficulty:String; private var playerDmgIncrease:uint;// = 0 private var gamePaused:Boolean;// = false private var opponentDmgIncrease:uint;// = 0 private var theMatchGemSound2:MatchGemSound2; private var theMatchGemSound3:MatchGemSound3; private var theSkillRowSound:SkillRowSound; private var theMatchWeaponSound:MatchWeaponSound; private var gameOver:Boolean;// = false public var opponentTimer:MovieClip; private var playerSkill:Array; private var domainControl:String;// = "plox.info/" static const spacing:Number = 45; static const offsetX:Number = 162; static const numPieces:uint = 7; static const offsetY:Number = 58; public function Gamefield(){ var _local1:String; domainControl = "plox.info/"; myLoader = new URLLoader(); myVariables = new URLVariables(); multiBlock = false; isDropping = false; isSwapping = false; extraTurn = false; gameOver = false; gamePaused = false; turnCombo = 0; playerSkillCooldown = new Array(false, "3", "3", "2", "2", "3", "12", "15", "0", "0", "2", "2", "2", "10", "2", "3", "2"); opponentSkillCooldown = new Array(false, "3", "3", "2", "2", "3", "12", "15", "0", "0", "2", "2", "2", "10", "2", "3", "2"); skillActivated = 0; color1 = 0; playerDmgReduce = 0; playerDmgIncrease = 0; opponentDmgReduce = 0; opponentDmgIncrease = 0; playerSkill = new Array(); opponentSkill = new Array(); stats = 0; charname = 1; classname = 2; lvl = 3; hp = 4; hpmax = 5; exp = 6; gold = 7; red = 8; green = 9; blue = 10; yellow = 11; redmax = 12; greenmax = 13; bluemax = 14; yellowmax = 15; prefcolor = 16; castrate = 17; skills = 1; charitems = 2; levels = 3; pos = 4; score = 5; id = 6; charid = 0; sound = 1; theMatchWeaponSound = new MatchWeaponSound(); theMatchExpSound = new MatchExpSound(); theMatchMoneySound = new MatchMoneySound(); theMatchGemSound = new MatchGemSound(); theMatchGemSound2 = new MatchGemSound2(); theMatchGemSound3 = new MatchGemSound3(); theSkillExtraTurnSound = new SkillExtraTurnSound(); theSkillRowSound = new SkillRowSound(); theSkillHealSound = new SkillHealSound(); theSkillFreezeTime = new SkillFreezeTimeSound(); theSkillReloadSound = new SkillReloadSound(); theSkillSwapRedSound = new SkillSwapRedSound(); theSkillSwapGreenSound = new SkillSwapGreenSound(); theSkillConvertSound = new SkillConvertSound(); theSkillHintSound = new SkillHintSound(); super(); summaryBox.visible = false; userData = SharedObject.getLocal("Gangsters"); _local1 = userData.data.game[charid]; player = userData.data[("player" + _local1)]; opponent = userData.data.opponent; if (Math.round((Math.random() * 1)) == 1){ playerTurn = true; } else { playerTurn = false; }; if (opponent[stats][lvl] < 5){ difficulty = "easy"; showHint = true; turnTime = 360; } else { if (opponent[stats][lvl] < 12){ difficulty = "normal"; showHint = true; turnTime = 225; } else { difficulty = "hard"; showHint = false; turnTime = 180; }; }; turnTimeCount = turnTime; startGame(); } public function skill1(_arg1){ var _local2:int; var _local3:Piece; var _local4:*; var _local5:Number; _local2 = 0; while (_local2 < 8) { _local3 = grid[_local2][_arg1.row]; if (playerTurn){ _local5 = calculateScore(true, 3, _local3.type, _local3.bonus); addScore(_local5, _local3.type); } else { _local5 = calculateScore(false, 3, _local3.type, _local3.bonus); addComputerScore(_local5, _local3.type, 1); }; _local4 = new PointBurst(this, Math.floor(_local5), _local3.x, _local3.y, _local3.type); gameSprite.removeChild(_local3); grid[_local2][_arg1.row] = null; affectAbove(_local3); _local2++; }; addNewPieces(); turnTimeCount = 10000; findAndRemoveMatches(); _local4 = new PointBurst(this, "ROW BLAST", 315, 200, 99); playSound(theSkillRowSound); } public function skill2(_arg1){ var _local2:*; if (_arg1 == "player"){ player[stats][hp] = (player[stats][hp] + 5); if (player[stats][hp] > player[stats][hpmax]){ player[stats][hp] = player[stats][hpmax]; }; updateTurn(0); } else { if (_arg1 == "computer"){ opponent[stats][hp] = (opponent[stats][hp] + 5); if (opponent[stats][hp] > opponent[stats][hpmax]){ opponent[stats][hp] = opponent[stats][hpmax]; }; updateTurn(0); }; }; updateScore(); _local2 = new PointBurst(this, "HEAL", 315, 200, 99); playSound(theSkillHealSound); } public function skill5(_arg1){ var _local2:*; var _local3:uint; if (_arg1 == "player"){ _local3 = 5; addScore(_local3, 1); updateTurn(0); } else { if (_arg1 == "computer"){ _local3 = 5; addComputerScore(_local3, 1, 1); updateTurn(0); }; }; updateScore(); _local2 = new PointBurst(this, "SHOOT", 315, 200, 99); playSound(theMatchWeaponSound); } public function skill6(){ var _local1:*; var _local2:int; var _local3:int; var _local4:int; _local1 = new PointBurst(this, "RELOAD", 315, 200, 99); _local2 = 0; while (_local2 < 8) { _local4 = 0; while (_local4 < 8) { grid[_local4][_local2] = null; _local4++; }; _local2++; }; removeChild(gameSprite); turnTimeCount = turnTime; grid = new Array(); _local3 = 0; while (_local3 < 8) { grid.push(new Array()); _local3++; }; setupGrid(); playSound(theSkillReloadSound); } public function skill8(_arg1){ var _local2:*; if (_arg1 == "player"){ player[stats][red] = (player[stats][red] + 8); if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; } else { if (_arg1 == "computer"){ opponent[stats][red] = (opponent[stats][red] + 8); if (opponent[stats][red] > opponent[stats][redmax]){ opponent[stats][red] = opponent[stats][redmax]; }; }; }; updateScore(); updateCooldown("all", false); _local2 = new PointBurst(this, "ENRAGE", 315, 200, 99); playSound(theSkillSwapRedSound); } public function skill9(_arg1){ var _local2:*; if (_arg1 == "player"){ player[stats][green] = (player[stats][green] + 8); if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; } else { if (_arg1 == "computer"){ opponent[stats][green] = (opponent[stats][green] + 8); if (opponent[stats][green] > opponent[stats][greenmax]){ opponent[stats][green] = opponent[stats][greenmax]; }; }; }; updateScore(); updateCooldown("all", false); _local2 = new PointBurst(this, "CALM DOWN", 315, 200, 99); playSound(theSkillSwapGreenSound); } public function skill3(_arg1){ var _local2:*; extraTurn = true; turnTimeCount = turnTime; infoText.text = "Extra turn active"; _local2 = new PointBurst(this, "EXTRA TURN", 315, 200, 99); playSound(theSkillExtraTurnSound); } public function skill4(_arg1){ var _local2:*; if (_arg1 == "player"){ turnTimeCount = 10000; playerTimer.timerBar.visible = false; _local2 = new PointBurst(this, "SWIFT MOVE", 315, 200, 99); playSound(theSkillFreezeTime); }; } public function skill7(_arg1){ var _local2:*; var _local3:int; var _local4:int; var _local5:Piece; var _local6:Number; _local2 = new PointBurst(this, "COLOR BOMB", 315, 200, 99); _local3 = 0; while (_local3 < 8) { _local4 = 0; while (_local4 < 8) { _local5 = grid[_local4][_local3]; if (_local5.type == _arg1.type){ gameSprite.removeChild(_local5); grid[_local4][_local3] = null; affectAbove(_local5); if (playerTurn){ _local6 = calculateScore(true, 3, _local5.type, _local5.bonus); addScore(_local6, _local5.type); } else { _local6 = calculateScore(false, 3, _local5.type, _local5.bonus); addComputerScore(_local6, _local5.type, 1); }; }; _local4++; }; _local3++; }; addNewPieces(); turnTimeCount = 10000; findAndRemoveMatches(); playSound(theSkillConvertSound); } public function emailChallenge(_arg1:MouseEvent){ summaryBox.gotoAndStop(2); summaryBox.submitBox.addEventListener(MouseEvent.CLICK, sendChallenge); } public function lookForMatches():Array{ var _local1:Array; var _local2:int; var _local3:int; var _local4:Array; _local1 = new Array(); if (!gameOver){ _local2 = 0; while (_local2 < 8) { _local3 = 0; while (_local3 < 6) { _local4 = getMatchHoriz(_local3, _local2); if (_local4.length > 2){ _local1.push(_local4); _local3 = (_local3 + (_local4.length - 1)); }; _local3++; }; _local2++; }; _local3 = 0; while (_local3 < 8) { _local2 = 0; while (_local2 < 6) { _local4 = getMatchVert(_local3, _local2); if (_local4.length > 2){ _local1.push(_local4); _local2 = (_local2 + (_local4.length - 1)); }; _local2++; }; _local3++; }; }; return (_local1); } public function skill10(_arg1){ var _local2:uint; var _local3:int; var _local4:int; var _local5:*; var _local6:int; var _local7:Piece; _local2 = (3 + _arg1); _local3 = 0; _local4 = 0; while (_local4 < 8) { _local6 = 0; while (_local6 < 8) { _local7 = grid[_local6][_local4]; if ((((_local7.type == 1)) && ((_local2 > 0)))){ _local7.type = 1; _local7.bonus = 2; _local7.gotoAndStop(8); _local2--; _local3++; }; _local6++; }; _local4++; }; turnTimeCount = turnTime; _local5 = new PointBurst(this, (_local3 + " UPGRADES"), 315, 200, 99); playSound(theSkillReloadSound); } public function skill12(_arg1){ var _local2:*; var _local3:uint; if (_arg1 == "player"){ _local3 = opponent[stats][red]; if (_local3 > 10){ _local3 = 10; }; opponent[stats][red] = (opponent[stats][red] - _local3); player[stats][red] = (player[stats][red] + _local3); } else { _local3 = player[stats][red]; if (_local3 > 10){ _local3 = 10; }; player[stats][red] = (player[stats][red] - _local3); opponent[stats][red] = (opponent[stats][red] + _local3); }; updateScore(); _local2 = new PointBurst(this, (_local3 + " RED STOLEN"), 315, 200, 99); playSound(theSkillConvertSound); updateTurn(0); } public function skill15(_arg1, _arg2){ var _local3:int; var _local4:*; var _local5:int; var _local6:Piece; _local3 = 0; while (_local3 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = grid[_local5][_local3]; if (_local6.type == _arg1){ _local6.type = _arg2; _local6.gotoAndStop(_arg2); }; _local5++; }; _local3++; }; turnTimeCount = 10000; findAndRemoveMatches(); updateScore(); _local4 = new PointBurst(this, "SWAP GEMS", 315, 200, 99); playSound(theSkillConvertSound); } public function skill16(){ var _local1:*; hintPiece.hint.visible = true; _local1 = new PointBurst(this, "BACKUP", 315, 200, 99); playSound(theSkillHintSound); } public function skill11(_arg1){ var _local2:uint; var _local3:int; var _local4:*; var _local5:int; var _local6:Piece; _local2 = 0; _local3 = 0; while (_local3 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = grid[_local5][_local3]; if (_local6.type == 1){ _local2++; }; _local5++; }; _local3++; }; if (_arg1 == "player"){ addScore(_local2, 1); updateTurn(0); } else { if (_arg1 == "computer"){ addComputerScore(_local2, 1, 0); updateTurn(0); }; }; updateScore(); _local4 = new PointBurst(this, (Math.floor(_local2) + " DAMAGE"), 315, 200, 99); playSound(theMatchWeaponSound); } public function skill14(_arg1){ var _local2:*; var _local3:uint; if (_arg1 == "player"){ _local3 = 5; if (_local3 > opponent[stats][red]){ opponent[stats][red] = 0; } else { opponent[stats][red] = (opponent[stats][red] - _local3); }; if (_local3 > opponent[stats][green]){ opponent[stats][green] = 0; } else { opponent[stats][green] = (opponent[stats][green] - _local3); }; if (_local3 > opponent[stats][blue]){ opponent[stats][blue] = 0; } else { opponent[stats][blue] = (opponent[stats][blue] - _local3); }; if (_local3 > opponent[stats][yellow]){ opponent[stats][yellow] = 0; } else { opponent[stats][yellow] = (opponent[stats][yellow] - _local3); }; } else { if (_local3 > player[stats][red]){ player[stats][red] = 0; } else { player[stats][red] = (player[stats][red] - _local3); }; if (_local3 > player[stats][green]){ player[stats][green] = 0; } else { player[stats][green] = (player[stats][green] - _local3); }; if (_local3 > player[stats][blue]){ player[stats][blue] = 0; } else { player[stats][blue] = (player[stats][blue] - _local3); }; if (_local3 > opponent[stats][yellow]){ player[stats][yellow] = 0; } else { player[stats][yellow] = (player[stats][yellow] - _local3); }; }; updateScore(); _local2 = new PointBurst(this, "BANKRUPT", 315, 200, 99); playSound(theSkillConvertSound); updateTurn(0); } public function listAllPossibles(){ var _local1:int; var _local2:int; var _local3:Boolean; allSwaps = new Array(); _local1 = 0; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { _local3 = false; _local3 = matchPattern(_local1, _local2, [[1, 0]], [[-2, 0], [-1, -1], [-1, 1], [2, -1], [2, 1], [3, 0]]); if (_local3){ allSwaps.push(possibleSwap); }; _local3 = matchPattern(_local1, _local2, [[2, 0]], [[1, -1], [1, 1]]); if (_local3){ allSwaps.push(possibleSwap); }; _local3 = matchPattern(_local1, _local2, [[0, 1]], [[0, -2], [-1, -1], [1, -1], [-1, 2], [1, 2], [0, 3]]); if (_local3){ allSwaps.push(possibleSwap); }; _local3 = matchPattern(_local1, _local2, [[0, 2]], [[-1, 1], [1, 1]]); if (_local3){ allSwaps.push(possibleSwap); }; _local2++; }; _local1++; }; } public function addSkills(){ var _local1:uint; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < player[skills].length) { if (player[skills][_local2] != null){ _local1++; playerSkill.push(addSkill("player", player[skills][_local2], _local1)); } else { _local1++; addSkill("player", 17, _local1); }; _local2++; }; _local1 = 0; _local2 = 0; while (_local2 < opponent[skills].length) { if (((!((opponent[skills][_local2] == null))) && (!((opponent[skills][_local2] == 0))))){ _local1++; opponentSkill.push(addSkill("opponent", opponent[skills][_local2], _local1)); }; _local2++; }; } public function skill13(_arg1){ var _local2:uint; var _local3:int; var _local4:*; var _local5:int; var _local6:Piece; _local2 = 0; _local3 = 0; while (_local3 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = grid[_local5][_local3]; if (_local6.type == 1){ _local2++; grid[_local5][_local3] = null; gameSprite.removeChild(_local6); affectAbove(_local6); }; _local5++; }; _local3++; }; addNewPieces(); if (_arg1 == "player"){ player[stats][hp] = (player[stats][hp] + _local2); if (player[stats][hp] > player[stats][hpmax]){ player[stats][hp] = player[stats][hpmax]; }; } else { if (_arg1 == "computer"){ opponent[stats][hp] = (opponent[stats][hp] + _local2); if (opponent[stats][hp] > opponent[stats][hpmax]){ opponent[stats][hp] = opponent[stats][hpmax]; }; }; }; updateTurn(0); updateScore(); _local4 = new PointBurst(this, (Math.floor(_local2) + " HEALED"), 315, 200, 99); playSound(theSkillHealSound); } public function makeSwap(_arg1, _arg2:Piece){ swapPieces(_arg1, _arg2); if (lookForMatches().length == 0){ if (playerTurn){ playerPenalty(); swapPieces(_arg1, _arg2); } else { swapPieces(_arg1, _arg2); }; } else { isSwapping = true; turnTimeCount = turnTime; }; } public function manaBurn(){ var _local1:*; var _local2:int; var _local3:int; var _local4:int; player[stats][red] = 0; player[stats][green] = 0; player[stats][blue] = 0; player[stats][yellow] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; updateScore(); _local1 = new PointBurst(this, "NO MOVES LEFT", 315, 200, 99); _local2 = 0; while (_local2 < 8) { _local4 = 0; while (_local4 < 8) { grid[_local4][_local2] = null; _local4++; }; _local2++; }; removeChild(gameSprite); turnTimeCount = turnTime; grid = new Array(); _local3 = 0; while (_local3 < 8) { grid.push(new Array()); _local3++; }; setupGrid(); } public function updateTurn(_arg1:uint){ var _local2:uint; var _local3:uint; updateCooldown("all", false); infoText.text = ""; if (playerTurn){ if (showHint){ _local2 = 0; while (_local2 < 8) { _local3 = 0; while (_local3 < 8) { if (grid[_local2][_local3] != null){ grid[_local2][_local3].hint.visible = false; }; _local3++; }; _local2++; }; }; if (extraTurn){ updateCooldown("player", true); extraTurn = false; turnTimeCount = turnTime; hintPiece = calculateSwap(); } else { playerTurn = false; turnTimeCount = turnTime; updateCooldown("opponent", true); startComputerTurn(_arg1); }; } else { if (extraTurn){ updateCooldown("opponent", true); extraTurn = false; turnTimeCount = turnTime; startComputerTurn(_arg1); } else { updateCooldown("player", true); playerTurn = true; turnTimeCount = turnTime; hintPiece = calculateSwap(); if (opponent[skills][0] == 0){ if (player[stats][hp] >= 1){ var _local4 = player[stats]; var _local5 = hp; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; updateScore(); }; }; }; }; } public function addComputerScore(_arg1, _arg2:int, _arg3:uint){ if ((((_arg2 == 1)) && (!(gameOver)))){ if (player[stats][hp] == 0){ player[stats][hp] = 0; gameOver = true; showSummary(); } else { if (player[stats][hp] <= _arg1){ player[stats][hp] = 0; gameOver = true; showSummary(); } else { player[stats][hp] = (player[stats][hp] - Math.round(_arg1)); }; }; } else { if (_arg2 == 2){ opponent[stats][gold] = (opponent[stats][gold] + _arg1); } else { if (_arg2 == 3){ opponent[stats][exp] = (opponent[stats][exp] + _arg1); } else { if (_arg2 == 4){ opponent[stats][red] = (opponent[stats][red] + (_arg1 + _arg3)); if (opponent[stats][red] > opponent[stats][redmax]){ opponent[stats][red] = opponent[stats][redmax]; }; } else { if (_arg2 == 5){ opponent[stats][green] = (opponent[stats][green] + (_arg1 + _arg3)); if (opponent[stats][green] > opponent[stats][greenmax]){ opponent[stats][green] = opponent[stats][greenmax]; }; } else { if (_arg2 == 6){ opponent[stats][blue] = (opponent[stats][blue] + (_arg1 + _arg3)); if (opponent[stats][blue] > opponent[stats][bluemax]){ opponent[stats][blue] = opponent[stats][bluemax]; }; } else { if (_arg2 == 7){ opponent[stats][yellow] = (opponent[stats][yellow] + (_arg1 + _arg3)); if (opponent[stats][yellow] > opponent[stats][yellowmax]){ opponent[stats][yellow] = opponent[stats][yellowmax]; }; }; }; }; }; }; }; }; updateScore(); } public function animateBars(_arg1:Event){ var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:int; _local2 = 121.1; _local3 = 47.6; _local4 = ((player[stats][hp] / player[stats][hpmax]) * 100); _local5 = ((player[stats][red] / player[stats][redmax]) * 100); _local6 = ((player[stats][green] / player[stats][greenmax]) * 100); _local7 = ((player[stats][blue] / player[stats][bluemax]) * 100); _local8 = ((player[stats][yellow] / player[stats][yellowmax]) * 100); _local9 = ((opponent[stats][hp] / opponent[stats][hpmax]) * 100); _local10 = ((opponent[stats][red] / opponent[stats][redmax]) * 100); _local11 = ((opponent[stats][green] / opponent[stats][greenmax]) * 100); _local12 = ((opponent[stats][blue] / opponent[stats][bluemax]) * 100); _local13 = ((opponent[stats][yellow] / opponent[stats][yellowmax]) * 100); if ((opponentHpBar.hpBar.width + 1) < ((_local2 / 100) * _local9)){ opponentHpBar.hpBar.width++; } else { if (opponentHpBar.hpBar.width > ((_local2 / 100) * _local9)){ opponentHpBar.hpBar.width--; }; }; if ((playerRedBar.redBar.height + 1) < ((_local3 / 100) * _local5)){ playerRedBar.redBar.height++; } else { if (playerRedBar.redBar.height > ((_local3 / 100) * _local5)){ playerRedBar.redBar.height--; }; }; if ((playerGreenBar.greenBar.height + 1) < ((_local3 / 100) * _local6)){ playerGreenBar.greenBar.height++; } else { if (playerGreenBar.greenBar.height > ((_local3 / 100) * _local6)){ playerGreenBar.greenBar.height--; }; }; if ((playerBlueBar.blueBar.height + 1) < ((_local3 / 100) * _local7)){ playerBlueBar.blueBar.height++; } else { if (playerBlueBar.blueBar.height > ((_local3 / 100) * _local7)){ playerBlueBar.blueBar.height--; }; }; if ((playerYellowBar.yellowBar.height + 1) < ((_local3 / 100) * _local8)){ playerYellowBar.yellowBar.height++; } else { if (playerYellowBar.yellowBar.height > ((_local3 / 100) * _local8)){ playerYellowBar.yellowBar.height--; }; }; if ((playerHpBar.hpBar.width + 1) < ((_local2 / 100) * _local4)){ playerHpBar.hpBar.width++; } else { if (playerHpBar.hpBar.width > ((_local2 / 100) * _local4)){ playerHpBar.hpBar.width--; }; }; if ((opponentRedBar.redBar.height + 1) < ((_local3 / 100) * _local10)){ opponentRedBar.redBar.height++; } else { if (opponentRedBar.redBar.height > ((_local3 / 100) * _local10)){ opponentRedBar.redBar.height--; }; }; if ((opponentGreenBar.greenBar.height + 1) < ((_local3 / 100) * _local11)){ opponentGreenBar.greenBar.height++; } else { if (opponentGreenBar.greenBar.height > ((_local3 / 100) * _local11)){ opponentGreenBar.greenBar.height--; }; }; if ((opponentBlueBar.blueBar.height + 1) < ((_local3 / 100) * _local12)){ opponentBlueBar.blueBar.height++; } else { if (opponentBlueBar.blueBar.height > ((_local3 / 100) * _local12)){ opponentBlueBar.blueBar.height--; }; }; if ((opponentYellowBar.yellowBar.height + 1) < ((_local3 / 100) * _local13)){ opponentYellowBar.yellowBar.height++; } else { if (opponentYellowBar.yellowBar.height > ((_local3 / 100) * _local13)){ opponentYellowBar.yellowBar.height--; }; }; _local14 = ((168 / 100) * ((turnTimeCount / turnTime) * 100)); if (_local14 > 168){ _local14 = 168; }; playerTimer.timerBar.height = _local14; opponentTimer.timerBar.height = _local14; if (gamePaused){ summaryBox.visible = true; setChildIndex(getChildByName("summaryBox"), (this.numChildren - 1)); } else { summaryBox.visible = false; }; } public function chooseComputerMove(_arg1:TimerEvent){ var _local2:Boolean; var _local3:uint; if (grid != null){ if ((Math.random() * 100) < opponent[stats][castrate]){ if ((((((difficulty == "normal")) && (((Math.random() * 100) > 50)))) || ((difficulty == "hard")))){ _local2 = false; listAllPossibles(); _local3 = 0; while (_local3 < allSwaps.length) { if ((((allSwaps[_local3][0] == 1)) || ((allSwaps[_local3][0] == 8)))){ _local2 = true; makeComputerTurn(); }; _local3++; }; if (!_local2){ if (!useComputerSkill()){ makeComputerTurn(); }; }; } else { if (!useComputerSkill()){ makeComputerTurn(); }; }; } else { makeComputerTurn(); }; }; } public function addNewPieces(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Piece; _local1 = 0; while (_local1 < 8) { _local2 = 0; _local3 = 7; while (_local3 >= 0) { if (grid[_local1][_local3] == null){ _local4 = addPiece(_local1, _local3); var _temp1 = _local2; _local2 = (_local2 + 1); _local4.y = ((offsetY - spacing) - (spacing * _temp1)); isDropping = true; }; _local3--; }; _local1++; }; } public function affectAbove(_arg1:Piece){ var _local2:int; _local2 = (_arg1.row - 1); while (_local2 >= 0) { if (grid[_arg1.col][_local2] != null){ grid[_arg1.col][_local2].row++; grid[_arg1.col][(_local2 + 1)] = grid[_arg1.col][_local2]; grid[_arg1.col][_local2] = null; }; _local2--; }; } public function useComputerSkill(){ var _local1:Skill; var _local2:Piece; var _local3:uint; var _local4:uint; if (opponent[skills][0] == null){ return (false); }; if ((((opponent[stats][hp] < 20)) && ((opponent[skills][0] == 2)))){ _local1 = opponentSkill[0]; } else { _local1 = opponentSkill[Math.floor((Math.random() * opponentSkill.length))]; }; if (checkSkillReq("computer", _local1)){ if (_local1.type == 1){ opponent[stats][red] = (opponent[stats][red] - 10); _local2 = grid[Math.ceil((Math.random() * 7))][Math.ceil((Math.random() * 7))]; skill1(_local2); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 2){ opponent[stats][green] = (opponent[stats][green] - 10); skill2("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 3){ skill3("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 5){ opponent[stats][red] = (opponent[stats][red] - 10); updateScore(); skill5("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 6){ opponent[stats][blue] = (opponent[stats][blue] - 5); updateScore(); if (lookForMatches().length == 0){ skill6(); startComputerTurn(2000); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; return (false); } else { if (_local1.type == 7){ while (true) { _local2 = grid[Math.ceil((Math.random() * 7))][Math.ceil((Math.random() * 7))]; if ((((((((_local2.type == 4)) || ((_local2.type == 5)))) || ((_local2.type == 6)))) || ((_local2.type == 7)))){ break; }; }; skill7(_local2); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); } else { if (_local1.type == 8){ opponent[stats][blue] = (opponent[stats][blue] - 5); opponent[stats][yellow] = (opponent[stats][yellow] - 5); updateScore(); skill8("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 9){ opponent[stats][blue] = (opponent[stats][blue] - 5); opponent[stats][yellow] = (opponent[stats][yellow] - 5); updateScore(); skill9("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 10){ opponent[stats][red] = (opponent[stats][red] - 5); updateScore(); skill10(0); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); startComputerTurn(0); return (true); }; if (_local1.type == 11){ opponent[stats][red] = (opponent[stats][red] - 15); updateScore(); skill11("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 12){ opponent[stats][blue] = (opponent[stats][blue] - 5); opponent[stats][yellow] = (opponent[stats][yellow] + 5); updateScore(); skill12("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 13){ opponent[stats][green] = (opponent[stats][green] - 15); updateScore(); skill13("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 14){ opponent[stats][blue] = (opponent[stats][blue] - 15); updateScore(); skill14("computer"); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; if (_local1.type == 15){ _local3 = (Math.floor((Math.random() * 4)) + 4); _local4 = (Math.floor((Math.random() * 4)) + 4); if (_local3 == _local4){ _local3 = 4; _local4 = 5; }; skill15(_local3, _local4); _local1.cooldown = opponentSkillCooldown[_local1.type]; updateCooldown("all", false); return (true); }; }; }; }; return (false); } public function checkSkillReq(_arg1:String, _arg2:Skill){ if (_arg1 == "player"){ if ((((_arg2.type == 1)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 10){ return (true); }; } else { if ((((_arg2.type == 2)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][green] >= 10)) && ((player[stats][hp] < player[stats][hpmax])))){ return (true); }; } else { if ((((_arg2.type == 3)) && ((_arg2.cooldown == 0)))){ if (player[stats][yellow] >= 3){ return (true); }; } else { if ((((_arg2.type == 4)) && ((_arg2.cooldown == 0)))){ if (player[stats][green] >= 3){ return (true); }; } else { if ((((_arg2.type == 5)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 10){ return (true); }; } else { if ((((_arg2.type == 6)) && ((_arg2.cooldown == 0)))){ if (player[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 7)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][red] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 8)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][blue] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 9)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][blue] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 10)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 5){ return (true); }; } else { if ((((_arg2.type == 11)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 15){ return (true); }; } else { if ((((_arg2.type == 12)) && ((_arg2.cooldown == 0)))){ if ((((((player[stats][blue] >= 5)) && ((player[stats][yellow] >= 5)))) && ((opponent[stats][red] > 0)))){ return (true); }; } else { if ((((_arg2.type == 13)) && ((_arg2.cooldown == 0)))){ if (player[stats][green] >= 15){ return (true); }; } else { if ((((_arg2.type == 14)) && ((_arg2.cooldown == 0)))){ if (player[stats][blue] >= 15){ return (true); }; } else { if ((((_arg2.type == 15)) && ((_arg2.cooldown == 0)))){ if (player[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 16)) && ((_arg2.cooldown == 0)))){ if (player[stats][yellow] >= 5){ return (true); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; return (false); } else { if (_arg1 == "computer"){ if ((((_arg2.type == 1)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][red] >= 10){ return (true); }; } else { if ((((_arg2.type == 2)) && ((_arg2.cooldown == 0)))){ if ((((opponent[stats][green] >= 10)) && ((opponent[stats][hp] < opponent[stats][hpmax])))){ return (true); }; } else { if ((((_arg2.type == 5)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][red] >= 10){ return (true); }; } else { if ((((_arg2.type == 6)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 7)) && ((_arg2.cooldown == 0)))){ if ((((opponent[stats][red] >= 5)) && ((opponent[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 8)) && ((_arg2.cooldown == 0)))){ if ((((opponent[stats][blue] >= 5)) && ((opponent[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 9)) && ((_arg2.cooldown == 0)))){ if ((((opponent[stats][blue] >= 5)) && ((opponent[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 10)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][red] >= 5){ return (true); }; } else { if ((((_arg2.type == 11)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][red] >= 15){ return (true); }; } else { if ((((_arg2.type == 12)) && ((_arg2.cooldown == 0)))){ if ((((((opponent[stats][blue] >= 5)) && ((opponent[stats][yellow] >= 5)))) && ((player[stats][red] > 0)))){ return (true); }; } else { if ((((_arg2.type == 13)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][green] >= 5){ return (true); }; } else { if ((((_arg2.type == 14)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 15)) && ((_arg2.cooldown == 0)))){ if (opponent[stats][blue] >= 5){ return (true); }; }; }; }; }; }; }; }; }; }; }; }; }; }; return (false); }; }; } public function sendChallenge(_arg1:MouseEvent){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:URLRequest; var _local7:URLLoader; var _local8:URLVariables; _local2 = summaryBox.playerEmail.text.indexOf("@"); _local3 = summaryBox.playerEmail.text.lastIndexOf("."); _local4 = summaryBox.friendEmail.text.indexOf("@"); _local5 = summaryBox.friendEmail.text.lastIndexOf("."); if (((((((!((_local2 == -1))) && (!((_local3 == -1))))) && (!((_local4 == -1))))) && (!((_local5 == -1))))){ if ((((_local3 < _local2)) && ((_local5 < _local4)))){ summaryBox.errorMessage.text = "Please verify the e-mail addresses"; } else { summaryBox.submitBox.removeEventListener(MouseEvent.CLICK, sendChallenge); _local7 = new URLLoader(); _local8 = new URLVariables(); _local8.from = summaryBox.playerName.text; _local8.fromEmail = summaryBox.playerEmail.text; _local8.to = summaryBox.friendName.text; _local8.toEmail = summaryBox.friendEmail.text; _local8.level = player[stats][lvl]; _local8.score = player[score]; _local6 = new URLRequest("http://www.plox.info/~mattyq12/games/sendEmailChallengeEN.php"); _local6.method = URLRequestMethod.POST; _local6.data = _local8; _local7.addEventListener(Event.COMPLETE, challengeDone); _local7.load(_local6); }; } else { summaryBox.errorMessage.text = "Please verify the e-mail addresses"; }; } public function getMatchVert(_arg1, _arg2):Array{ var _local3:Array; var _local4:int; var _local5:uint; _local3 = new Array(grid[_arg1][_arg2]); _local4 = 1; while ((_arg2 + _local4) < 8) { if (grid[_arg1][_arg2].type == 9){ _local5 = (_local4 - 1); if (_local5 < 1){ _local5 = 1; }; if ((((((((((grid[_arg1][(_arg2 + _local5)].type == grid[_arg1][(_arg2 + _local4)].type)) && (!((grid[_arg1][(_arg2 + _local4)].type == 1))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 2))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 3))))) || ((grid[_arg1][(_arg2 + _local4)].type == 9)))){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { if ((((((((((grid[_arg1][(_arg2 + _local5)].type == 9)) && (!((grid[_arg1][(_arg2 + _local4)].type == 1))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 2))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 3))))) || ((grid[_arg1][(_arg2 + _local4)].type == 9)))){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { return (_local3); }; }; } else { if (grid[_arg1][_arg2].type == grid[_arg1][(_arg2 + _local4)].type){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { if ((((((((grid[_arg1][(_arg2 + _local4)].type == 9)) && (!((grid[_arg1][_arg2].type == 1))))) && (!((grid[_arg1][_arg2].type == 2))))) && (!((grid[_arg1][_arg2].type == 3))))){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { return (_local3); }; }; }; _local4++; }; return (_local3); } public function showSummary(){ var _local1:String; var _local2:String; var _local3:Boolean; var _local4:String; var _local5:uint; var _local6:uint; player[stats][lvl] = Math.floor(((player[stats][exp] / 350) + 1)); if (player[stats][lvl] >= 50){ player[stats][lvl] = 50; }; if (player[stats][exp] >= 99999){ player[stats][exp] = 99999; }; if (player[stats][gold] >= 99999){ player[stats][gold] = 99999; }; if ((((player[skills][4] == null)) && ((opponent[stats][charid] == 50)))){ player[skills][4] = 16; } else { if ((((player[skills][4] == null)) && ((opponent[stats][charid] == 51)))){ player[skills][4] = 4; }; }; _local3 = false; if ((((player[stats][lvl] >= 5)) && ((player[skills][1] == null)))){ if ((((player[stats][classname] == 1)) || ((player[stats][classname] == 2)))){ player[skills][1] = 12; _local3 = true; }; if ((((player[stats][classname] == 3)) || ((player[stats][classname] == 4)))){ player[skills][1] = 8; _local3 = true; }; if ((((player[stats][classname] == 5)) || ((player[stats][classname] == 6)))){ player[skills][1] = 6; _local3 = true; }; }; if ((((player[stats][lvl] >= 15)) && ((player[skills][2] == null)))){ if ((((player[stats][classname] == 1)) || ((player[stats][classname] == 2)))){ player[skills][2] = 10; _local3 = true; }; if ((((player[stats][classname] == 3)) || ((player[stats][classname] == 4)))){ player[skills][2] = 2; _local3 = true; }; if ((((player[stats][classname] == 5)) || ((player[stats][classname] == 6)))){ player[skills][2] = 13; _local3 = true; }; }; if ((((player[stats][lvl] >= 25)) && ((player[skills][3] == null)))){ if ((((player[stats][classname] == 1)) || ((player[stats][classname] == 2)))){ player[skills][3] = 11; _local3 = true; }; if ((((player[stats][classname] == 3)) || ((player[stats][classname] == 4)))){ player[skills][3] = 9; _local3 = true; }; if ((((player[stats][classname] == 5)) || ((player[stats][classname] == 6)))){ player[skills][3] = 15; _local3 = true; }; }; if (player[stats][hp] > 0){ player[score] = (player[score] + 100); _local1 = "Victory!"; if ((((((player[stats][lvl] == 10)) || ((player[stats][lvl] == 20)))) || ((player[stats][lvl] == 30)))){ _local2 = (("Congratulations, you have defeated " + opponent[stats][charname]) + " and gained a 100 Score! New items are unlocked at your current level, go have a look!"); } else { if (_local3){ _local2 = (("Congratulations, you have defeated " + opponent[stats][charname]) + " and gained a 100 Score! You have unlocked a new skill!"); } else { if (player[stats][lvl] == 50){ _local2 = (("Congratulations, you have defeated " + opponent[stats][charname]) + " and gained a 100 Score! You have reached the maximum level and become a Godfather!"); } else { _local2 = (("Congratulations, you have defeated " + opponent[stats][charname]) + " and gained a 100 Score!"); }; }; }; _local5 = player[levels][0]; _local6 = opponent[stats][charid]; player[levels][1][_local6] = true; if ((((((opponent[stats][charid] == 6)) || ((opponent[stats][charid] == 12)))) || ((opponent[stats][charid] == 17)))){ player[levels][0] = (player[levels][0] + 1); }; } else { player[score] = (player[score] - 50); if (player[score] < 0){ player[score] = 0; }; _local1 = "Defeat!"; _local2 = (("You managed to escape " + opponent[stats][charname]) + ", but lost 50 Score! Try again or go buy some better items!"); }; gameSprite.visible = false; summaryBox.gameResult.text = _local1; summaryBox.gameInfo.text = _local2; summaryBox.continueBox.visible = false; summaryBox.playerScore.text = String(player[score]); summaryBox.playerLvl.text = String(player[stats][lvl]); summaryBox.playerExp.text = String(player[stats][exp]); summaryBox.playerGold.text = String(player[stats][gold]); gamePaused = !(gamePaused); setPause.visible = false; _local4 = userData.data.game[charid]; userData.data[("player" + _local4)] = player; userData.flush(); if (this.root.loaderInfo.url.indexOf(domainControl) != -1){ myVariables.id = player[id]; myVariables.score = player[score]; myRequest = new URLRequest("./highscore_update.php"); myRequest.method = URLRequestMethod.POST; myRequest.data = myVariables; myLoader.load(myRequest); } else { summaryBox.challengeBox.visible = false; summaryBox.submitBox.visible = false; summaryBox.menuBox.x = 0; }; } public function matchPattern(_arg1, _arg2:uint, _arg3, _arg4:Array){ var _local5:int; var _local6:int; _local5 = grid[_arg1][_arg2].type; possibleSwap = new Array(); _local6 = 0; while (_local6 < _arg3.length) { if (!matchType((_arg1 + _arg3[_local6][0]), (_arg2 + _arg3[_local6][1]), _local5)){ return (false); }; _local6++; }; _local6 = 0; while (_local6 < _arg4.length) { if (matchType((_arg1 + _arg4[_local6][0]), (_arg2 + _arg4[_local6][1]), _local5)){ possibleSwap.push(_local5); possibleSwap.push((_arg1 + _arg4[_local6][0])); possibleSwap.push((_arg2 + _arg4[_local6][1])); return (true); }; _local6++; }; return (false); } public function togglePauseGame(_arg1:MouseEvent){ summaryBox.gameResult.text = "Game paused"; summaryBox.gameInfo.text = "Taking a break already? If you quit now you will get a 25 Score penalty!"; summaryBox.playerScore.text = String(player[score]); summaryBox.playerLvl.text = String(player[stats][lvl]); summaryBox.playerExp.text = String(player[stats][exp]); summaryBox.playerGold.text = String(player[stats][gold]); gamePaused = !(gamePaused); } public function itemValues(_arg1:String, _arg2:uint){ if (_arg1 == "player"){ if (_arg2 == 1){ player[stats][red] = (player[stats][red] + 10); } else { if (_arg2 == 2){ playerDmgReduce = (playerDmgReduce + 1); } else { if (_arg2 == 3){ player[stats][hpmax] = (player[stats][hpmax] + 10); player[stats][hp] = (player[stats][hp] + 10); } else { if (_arg2 == 4){ player[stats][red] = (player[stats][red] + 5); player[stats][green] = (player[stats][green] + 5); player[stats][blue] = (player[stats][blue] + 5); player[stats][yellow] = (player[stats][yellow] + 5); } else { if (_arg2 == 5){ playerDmgReduce = (playerDmgReduce + 2); } else { if (_arg2 == 6){ player[stats][hpmax] = (player[stats][hpmax] + 20); player[stats][hp] = (player[stats][hp] + 20); } else { if (_arg2 == 7){ player[stats][red] = (player[stats][red] + 10); player[stats][green] = (player[stats][green] + 10); player[stats][blue] = (player[stats][blue] + 10); player[stats][yellow] = (player[stats][yellow] + 10); } else { if (_arg2 == 8){ playerDmgReduce = (playerDmgReduce + 3); } else { if (_arg2 == 9){ playerDmgIncrease = (playerDmgIncrease + 2); } else { if (_arg2 == 10){ player[stats][red] = (player[stats][red] + 15); player[stats][green] = (player[stats][green] + 15); player[stats][blue] = (player[stats][blue] + 15); player[stats][yellow] = (player[stats][yellow] + 15); } else { if (_arg2 == 11){ playerDmgReduce = (playerDmgReduce + 4); } else { if (_arg2 == 12){ playerDmgIncrease = (playerDmgIncrease + 4); }; }; }; }; }; }; }; }; }; }; }; }; } else { if (_arg1 == "opponent"){ if (_arg2 == 1){ opponent[stats][red] = (opponent[stats][red] + 10); } else { if (_arg2 == 2){ opponentDmgReduce = (opponentDmgReduce + 1); } else { if (_arg2 == 3){ opponent[stats][hpmax] = (opponent[stats][hpmax] + 10); opponent[stats][hp] = (opponent[stats][hp] + 10); } else { if (_arg2 == 4){ opponent[stats][red] = (opponent[stats][red] + 5); opponent[stats][green] = (opponent[stats][green] + 5); opponent[stats][blue] = (opponent[stats][blue] + 5); opponent[stats][yellow] = (opponent[stats][yellow] + 5); } else { if (_arg2 == 5){ opponentDmgReduce = (opponentDmgReduce + 2); } else { if (_arg2 == 6){ opponent[stats][hpmax] = (opponent[stats][hpmax] + 20); opponent[stats][hp] = (opponent[stats][hp] + 20); } else { if (_arg2 == 7){ opponent[stats][red] = (opponent[stats][red] + 10); opponent[stats][green] = (opponent[stats][green] + 10); opponent[stats][blue] = (opponent[stats][blue] + 10); opponent[stats][yellow] = (opponent[stats][yellow] + 10); } else { if (_arg2 == 8){ opponentDmgReduce = (opponentDmgReduce + 3); } else { if (_arg2 == 9){ opponentDmgIncrease = (opponentDmgIncrease + 2); } else { if (_arg2 == 10){ opponent[stats][red] = (opponent[stats][red] + 15); opponent[stats][green] = (opponent[stats][green] + 15); opponent[stats][blue] = (opponent[stats][blue] + 15); opponent[stats][yellow] = (opponent[stats][yellow] + 15); } else { if (_arg2 == 11){ opponentDmgReduce = (opponentDmgReduce + 4); } else { if (_arg2 == 12){ opponentDmgIncrease = (opponentDmgIncrease + 4); }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function calculateSwap(){ var _local1:Piece; var _local2:uint; if (lookForPossibles()){ listAllPossibles(); if ((((difficulty == "easy")) || ((((difficulty == "normal")) && (((Math.random() * 100) > 50)))))){ _local1 = grid[allSwaps[0][1]][allSwaps[0][2]]; return (_local1); }; if ((((difficulty == "normal")) || ((difficulty == "hard")))){ if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if ((((allSwaps[_local2][0] == 1)) || ((allSwaps[_local2][0] == 8)))){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if (allSwaps[_local2][0] == 9){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if (allSwaps[_local2][0] == opponent[stats][prefcolor]){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if ((((((((allSwaps[_local2][0] == 4)) || ((allSwaps[_local2][0] == 5)))) || ((allSwaps[_local2][0] == 6)))) || ((allSwaps[_local2][0] == 7)))){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if ((((allSwaps[_local2][0] == 2)) || ((allSwaps[_local2][0] == 3)))){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; }; } else { manaBurn(); }; } public function addSkill(_arg1:String, _arg2:uint, _arg3:uint):Skill{ var _local4:Skill; skillSprite = new Sprite(); _local4 = new Skill(); if (_arg1 == "player"){ _local4.x = 8; } else { _local4.x = 528; }; _local4.y = (183 + (_arg3 * 35)); _local4.type = _arg2; _local4.cooldown = 0; _local4.gotoAndStop(_arg2); if (_arg2 != 17){ _local4.timer.visible = false; }; skillSprite.addChild(_local4); if (_arg1 == "player"){ _local4.addEventListener(MouseEvent.MOUSE_UP, skillActivation); }; addChild(skillSprite); return (_local4); } public function playSound(_arg1:Object){ var _local2:SoundChannel; if (userData.data.game[sound] == true){ _local2 = _arg1.play(); }; } public function clickPiece(_arg1:MouseEvent){ var _local2:Piece; var _local3:Array; var _local4:int; if (((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && ((skillActivated == 0)))){ _local2 = Piece(_arg1.currentTarget); if (firstPiece == null){ _local2.select.visible = true; firstPiece = _local2; } else { if (firstPiece == _local2){ _local2.select.visible = false; firstPiece = null; } else { _local3 = new Array(); firstPiece.select.visible = false; _local3 = [[0, 1], [0, -1], [-1, 0], [1, 0]]; _local4 = 0; while (_local4 < _local3.length) { if ((((Math.abs((firstPiece.col + _local3[_local4][0])) == _local2.col)) && ((Math.abs((firstPiece.row + _local3[_local4][1])) == _local2.row)))){ turnCombo = 0; makeSwap(firstPiece, _local2); firstPiece = null; break; }; _local4++; }; if (firstPiece != null){ firstPiece = _local2; firstPiece.select.visible = true; }; }; }; } else { if (((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && ((skillActivated == 1)))){ _local2 = Piece(_arg1.currentTarget); player[stats][red] = (player[stats][red] - 10); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill1(_local2); skillActivated = 0; infoText.text = ""; } else { if (((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && ((skillActivated == 7)))){ _local2 = Piece(_arg1.currentTarget); if ((((((((_local2.type == 4)) || ((_local2.type == 5)))) || ((_local2.type == 6)))) || ((_local2.type == 7)))){ player[stats][red] = (player[stats][red] - 5); player[stats][yellow] = (player[stats][yellow] - 5); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill7(_local2); skillActivated = 0; infoText.text = ""; } else { infoText.text = "Invalid piece"; }; } else { if (((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && ((skillActivated == 15)))){ _local2 = Piece(_arg1.currentTarget); if ((((((((_local2.type == 4)) || ((_local2.type == 5)))) || ((_local2.type == 6)))) || ((_local2.type == 7)))){ if (color1 == 0){ color1 = _local2.type; infoText.text = "Select target color"; } else { if (_local2.type != color1){ infoText.text = ""; player[stats][blue] = (player[stats][blue] - 5); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill15(color1, _local2.type); skillActivated = 0; color1 = 0; }; }; } else { skillActivated = 0; color1 = 0; infoText.text = "Invalid piece"; }; }; }; }; }; } public function skillActivation(_arg1:MouseEvent){ currentSkill = Skill(_arg1.currentTarget); if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((skillActivated > 0)))){ skillActivated = 0; infoText.text = ""; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 1)))){ if (checkSkillReq("player", currentSkill)){ skillActivated = 1; infoText.text = "Select row to delete"; }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 2)))){ if (checkSkillReq("player", currentSkill)){ player[stats][green] = (player[stats][green] - 10); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill2("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 3)))){ if (checkSkillReq("player", currentSkill)){ player[stats][yellow] = (player[stats][yellow] - 3); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill3("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 4)))){ if (checkSkillReq("player", currentSkill)){ player[stats][green] = (player[stats][green] - 3); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill4("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 5)))){ if (checkSkillReq("player", currentSkill)){ player[stats][red] = (player[stats][red] - 10); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill5("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 6)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill6(); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 7)))){ if (checkSkillReq("player", currentSkill)){ currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skillActivated = 7; infoText.text = "Select color to delete"; }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 8)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); player[stats][yellow] = (player[stats][yellow] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill8("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 9)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); player[stats][yellow] = (player[stats][yellow] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill9("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 10)))){ if (checkSkillReq("player", currentSkill)){ player[stats][red] = (player[stats][red] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill10(Math.floor((player[stats][red] / 8))); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 11)))){ if (checkSkillReq("player", currentSkill)){ player[stats][red] = (player[stats][red] - 15); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill11("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 12)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); player[stats][yellow] = (player[stats][yellow] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill12("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 13)))){ if (checkSkillReq("player", currentSkill)){ player[stats][green] = (player[stats][green] - 15); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill13("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 14)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 15); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill14("player"); }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 15)))){ if (checkSkillReq("player", currentSkill)){ skillActivated = 15; infoText.text = "Select source color"; }; } else { if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 16)))){ if (checkSkillReq("player", currentSkill)){ player[stats][yellow] = (player[stats][yellow] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown("all", false); skill16(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function playerPenalty(){ var _local1:*; var _local2:String; addComputerScore(5, 1, 1); if (turnTimeCount <= 0){ _local2 = "TIME UP"; } else { _local2 = "WRONG MOVE"; }; _local1 = new PointBurst(this, _local2, 315, 200, 99); skillActivated = 0; infoText.text = ""; updateTurn(0); } public function addScore(_arg1, _arg2:int){ if ((((_arg2 == 1)) && (!(gameOver)))){ if (opponent[stats][hp] == 0){ opponent[stats][hp] = 0; gameOver = true; showSummary(); } else { if (opponent[stats][hp] <= _arg1){ opponent[stats][hp] = 0; gameOver = true; showSummary(); } else { opponent[stats][hp] = (opponent[stats][hp] - _arg1); }; }; } else { if (_arg2 == 2){ if ((player[stats][gold] + _arg1) >= 99999){ player[stats][gold] = 99999; } else { player[stats][gold] = (player[stats][gold] + _arg1); }; } else { if (_arg2 == 3){ if ((player[stats][exp] + _arg1) >= 99999){ player[stats][exp] = 99999; } else { player[stats][exp] = (player[stats][exp] + _arg1); }; } else { if (_arg2 == 4){ player[stats][red] = (player[stats][red] + _arg1); if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; } else { if (_arg2 == 5){ player[stats][green] = (player[stats][green] + _arg1); if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; } else { if (_arg2 == 6){ player[stats][blue] = (player[stats][blue] + _arg1); if (player[stats][blue] > player[stats][bluemax]){ player[stats][blue] = player[stats][bluemax]; }; } else { if (_arg2 == 7){ player[stats][yellow] = (player[stats][yellow] + _arg1); if (player[stats][yellow] > player[stats][yellowmax]){ player[stats][yellow] = player[stats][yellowmax]; }; } else { if (_arg2 == 9){ player[stats][red] = (player[stats][red] + _arg1); if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; player[stats][green] = (player[stats][green] + _arg1); if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; player[stats][blue] = (player[stats][blue] + _arg1); if (player[stats][blue] > player[stats][bluemax]){ player[stats][blue] = player[stats][bluemax]; }; player[stats][yellow] = (player[stats][yellow] + _arg1); if (player[stats][yellow] > player[stats][yellowmax]){ player[stats][yellow] = player[stats][yellowmax]; }; }; }; }; }; }; }; }; }; updateScore(); } public function challengeDone(_arg1:Event){ var variables:URLVariables; var event = _arg1; try { myLoader.dataFormat = URLLoaderDataFormat.TEXT; variables = new URLVariables(myLoader.data); if (variables.finish == 1){ myLoader.removeEventListener(Event.COMPLETE, challengeDone); summaryBox.gotoAndStop(3); }; } catch(error:Error) { myLoader.removeEventListener(Event.COMPLETE, challengeDone); summaryBox.submitBox.visible = false; }; } public function lookForPossibles(){ var _local1:int; var _local2:int; var _local3:Boolean; _local1 = 0; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { _local3 = false; _local3 = matchPattern(_local1, _local2, [[1, 0]], [[-2, 0], [-1, -1], [-1, 1], [2, -1], [2, 1], [3, 0]]); if (_local3){ return (true); }; _local3 = matchPattern(_local1, _local2, [[2, 0]], [[1, -1], [1, 1]]); if (_local3){ return (true); }; _local3 = matchPattern(_local1, _local2, [[0, 1]], [[0, -2], [-1, -1], [1, -1], [-1, 2], [1, 2], [0, 3]]); if (_local3){ return (true); }; _local3 = matchPattern(_local1, _local2, [[0, 2]], [[-1, 1], [1, 1]]); if (_local3){ return (true); }; _local2++; }; _local1++; }; return (false); } public function matchType(_arg1, _arg2, _arg3:int){ if ((((((((_arg1 < 0)) || ((_arg1 > 7)))) || ((_arg2 < 0)))) || ((_arg2 > 7)))){ return (false); }; return ((((grid[_arg1][_arg2].type == _arg3)) || ((((((((grid[_arg1][_arg2].type == 9)) && (!((_arg3 == 1))))) && (!((_arg3 == 2))))) && (!((_arg3 == 3))))))); } public function movePieces(_arg1:Event){ var _local2:Boolean; var _local3:int; var _local4:int; _local2 = false; _local3 = 0; while (_local3 < 8) { _local4 = 0; while (_local4 < 8) { if (grid[_local4][_local3] != null){ if (grid[_local4][_local3].y < ((grid[_local4][_local3].row * spacing) + offsetY)){ grid[_local4][_local3].y = (grid[_local4][_local3].y + 9); _local2 = true; } else { if (grid[_local4][_local3].y > ((grid[_local4][_local3].row * spacing) + offsetY)){ grid[_local4][_local3].y = (grid[_local4][_local3].y - 9); _local2 = true; } else { if (grid[_local4][_local3].x < ((grid[_local4][_local3].col * spacing) + offsetX)){ grid[_local4][_local3].x = (grid[_local4][_local3].x + 9); _local2 = true; } else { if (grid[_local4][_local3].x > ((grid[_local4][_local3].col * spacing) + offsetX)){ grid[_local4][_local3].x = (grid[_local4][_local3].x - 9); _local2 = true; }; }; }; }; }; _local4++; }; _local3++; }; if (((((((isDropping) && (!(_local2)))) && (!(gameOver)))) && (!(gamePaused)))){ isDropping = false; findAndRemoveMatches(); } else { if (((((((isSwapping) && (!(_local2)))) && (!(gameOver)))) && (!(gamePaused)))){ isSwapping = false; findAndRemoveMatches(); }; }; if (((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))){ turnTimeCount--; playerTurnIndicator.visible = true; opponentTurnIndicator.visible = false; playerTimer.visible = true; opponentTimer.visible = false; if (((((((showHint) && ((turnTimeCount <= (turnTime / 2))))) && ((difficulty == "easy")))) || (((((showHint) && ((turnTimeCount <= (turnTime / 4))))) && ((difficulty == "normal")))))){ hintPiece.hint.visible = true; }; if (turnTimeCount <= 0){ playerPenalty(); }; } else { if (((((!(playerTurn)) && (!(gameOver)))) && (!(gamePaused)))){ turnTimeCount--; playerTurnIndicator.visible = false; opponentTurnIndicator.visible = true; playerTimer.visible = false; opponentTimer.visible = true; }; }; } public function swapPieces(_arg1, _arg2:Piece){ var _local3:uint; var _local4:uint; _local3 = _arg1.col; _local4 = _arg1.row; _arg1.col = _arg2.col; _arg1.row = _arg2.row; _arg2.col = _local3; _arg2.row = _local4; grid[_arg1.col][_arg1.row] = _arg1; grid[_arg2.col][_arg2.row] = _arg2; } public function cleanUp(){ grid = null; removeChild(gameSprite); removeChild(skillSprite); gameSprite = null; skillSprite = null; setPause.removeEventListener(MouseEvent.CLICK, togglePauseGame); summaryBox.menuBox.removeEventListener(MouseEvent.CLICK, endGame); removeEventListener(Event.ENTER_FRAME, movePieces); removeEventListener(Event.ENTER_FRAME, animateBars); } public function calculateScore(_arg1:Boolean, _arg2:uint, _arg3:uint, _arg4:uint){ if (_arg1){ if (_arg3 == 1){ return ((((2 + _arg4) - Math.floor((opponentDmgReduce / _arg2))) + Math.floor((playerDmgIncrease / _arg2)))); }; if (_arg3 == 2){ return (20); }; if (_arg3 == 3){ return (10); }; if (_arg3 == 4){ return (_arg2); }; if (_arg3 == 5){ return (_arg2); }; if (_arg3 == 6){ return (_arg2); }; if (_arg3 == 7){ return (_arg2); }; if (_arg3 == 9){ return (_arg4); }; return (0); //unresolved jump }; if (_arg3 == 1){ return ((((2 + _arg4) - Math.floor((playerDmgReduce / _arg2))) + Math.floor((opponentDmgIncrease / _arg2)))); }; if (_arg3 == 2){ return (20); }; if (_arg3 == 3){ return (10); }; if (_arg3 == 4){ return (_arg2); }; if (_arg3 == 5){ return (_arg2); }; if (_arg3 == 6){ return (_arg2); }; if (_arg3 == 7){ return (_arg2); }; if (_arg3 == 9){ return (_arg4); }; return (0); } public function addPiece(_arg1, _arg2:int):Piece{ var _local3:Piece; _local3 = new Piece(); _local3.x = ((_arg1 * spacing) + offsetX); _local3.y = (((_arg2 * spacing) + offsetY) - 396); _local3.col = _arg1; _local3.row = _arg2; if ((Math.random() * 1000) < 25){ _local3.type = 1; _local3.gotoAndStop(8); _local3.bonus = 2; } else { if (((multiBlock) || (((Math.random() * 1000) < 25)))){ multiBlock = false; _local3.type = 9; _local3.gotoAndStop(9); _local3.bonus = 3; } else { _local3.type = Math.ceil((Math.random() * 7)); _local3.gotoAndStop(_local3.type); _local3.bonus = 0; }; }; _local3.select.visible = false; _local3.hint.visible = false; gameSprite.addChild(_local3); grid[_arg1][_arg2] = _local3; _local3.addEventListener(MouseEvent.MOUSE_DOWN, clickPiece); _local3.addEventListener(MouseEvent.MOUSE_OVER, identifyPiece); return (_local3); } public function setBackground(){ var _local1:uint; if (opponent[stats][charid] <= 6){ _local1 = 1; } else { if (opponent[stats][charid] <= 12){ _local1 = 2; } else { if (opponent[stats][charid] <= 17){ _local1 = 3; }; }; }; fieldBackground.gotoAndStop(_local1); } public function identifyPiece(_arg1:MouseEvent){ var _local2:uint; var _local3:uint; var _local4:Piece; _local2 = 0; while (_local2 < 8) { _local3 = 0; while (_local3 < 8) { if (grid[_local2][_local3] != null){ grid[_local2][_local3].select.visible = false; }; _local3++; }; _local2++; }; if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((skillActivated == 0)))){ if (firstPiece != null){ firstPiece.select.visible = true; }; }; if (((((((((((playerTurn) && (!(gameOver)))) && (!(gamePaused)))) && (!(isSwapping)))) && (!(isDropping)))) && ((skillActivated == 1)))){ _local4 = Piece(_arg1.currentTarget); _local2 = 0; while (_local2 < 8) { grid[_local2][_local4.row].select.visible = true; _local2++; }; }; } public function updateScore(){ if (player[stats][hp] < 0){ player[stats][hp] = 0; }; if (player[stats][red] < 0){ player[stats][red] = 0; }; if (player[stats][green] < 0){ player[stats][green] = 0; }; if (player[stats][blue] < 0){ player[stats][blue] = 0; }; if (player[stats][yellow] < 0){ player[stats][yellow] = 0; }; if (player[stats][hp] > player[stats][hpmax]){ player[stats][hp] = player[stats][hpmax]; }; if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; if (player[stats][blue] > player[stats][bluemax]){ player[stats][blue] = player[stats][bluemax]; }; if (player[stats][yellow] > player[stats][yellowmax]){ player[stats][yellow] = player[stats][yellowmax]; }; if (opponent[stats][hp] <= 0){ opponent[stats][hp] = 0; }; if (opponent[stats][red] <= 0){ opponent[stats][red] = 0; }; if (opponent[stats][green] <= 0){ opponent[stats][green] = 0; }; if (opponent[stats][blue] <= 0){ opponent[stats][blue] = 0; }; if (opponent[stats][yellow] <= 0){ opponent[stats][yellow] = 0; }; if (opponent[stats][hp] > opponent[stats][hpmax]){ opponent[stats][hp] = opponent[stats][hpmax]; }; if (opponent[stats][red] > opponent[stats][redmax]){ opponent[stats][red] = opponent[stats][redmax]; }; if (opponent[stats][green] > opponent[stats][greenmax]){ opponent[stats][green] = opponent[stats][greenmax]; }; if (opponent[stats][blue] > opponent[stats][bluemax]){ opponent[stats][blue] = opponent[stats][bluemax]; }; if (opponent[stats][yellow] > opponent[stats][yellowmax]){ opponent[stats][yellow] = opponent[stats][yellowmax]; }; playerHpDisplay.defaultTextFormat = hpFormat; playerExpDisplay.defaultTextFormat = expFormat; playerGoldDisplay.defaultTextFormat = goldFormat; opponentHpDisplay.defaultTextFormat = hpFormat; opponentExpDisplay.defaultTextFormat = expFormat; opponentGoldDisplay.defaultTextFormat = goldFormat; playerNameDisplay.text = String(player[stats][charname]); playerHpDisplay.text = String(((player[stats][hp] + " / ") + player[stats][hpmax])); playerExpDisplay.text = String(player[stats][exp]); playerGoldDisplay.text = String(player[stats][gold]); playerRedDisplay.text = String(player[stats][red]); playerGreenDisplay.text = String(player[stats][green]); playerBlueDisplay.text = String(player[stats][blue]); playerYellowDisplay.text = String(player[stats][yellow]); opponentNameDisplay.text = String(opponent[stats][charname]); opponentHpDisplay.text = String(((Math.round(opponent[stats][hp]) + " / ") + Math.round(opponent[stats][hpmax]))); opponentExpDisplay.text = String(opponent[stats][exp]); opponentGoldDisplay.text = String(opponent[stats][gold]); opponentRedDisplay.text = String(opponent[stats][red]); opponentGreenDisplay.text = String(opponent[stats][green]); opponentBlueDisplay.text = String(opponent[stats][blue]); opponentYellowDisplay.text = String(opponent[stats][yellow]); } public function updateCooldown(_arg1:String, _arg2:Boolean){ var _local3:uint; var _local4:Skill; if ((((_arg1 == "player")) || ((_arg1 == "all")))){ _local3 = 0; while (_local3 < playerSkill.length) { _local4 = playerSkill[_local3]; if (((_arg2) && ((_local4.cooldown > 0)))){ _local4.cooldown--; }; if (((!((_local4 == null))) && ((_local4.cooldown > 0)))){ _local4.timer.visible = true; _local4.timer.width = ((106 / playerSkillCooldown[_local4.type]) * _local4.cooldown); } else { if (((!((_local4 == null))) && (!(checkSkillReq("player", _local4))))){ _local4.timer.visible = true; _local4.timer.width = 106; } else { _local4.timer.visible = false; }; }; _local3++; }; }; if ((((_arg1 == "opponent")) || ((_arg1 == "all")))){ _local3 = 0; while (_local3 < opponentSkill.length) { _local4 = opponentSkill[_local3]; if (((_arg2) && ((_local4.cooldown > 0)))){ _local4.cooldown--; }; if (((!((_local4 == null))) && ((_local4.cooldown > 0)))){ _local4.timer.visible = true; _local4.timer.width = ((106 / opponentSkillCooldown[_local4.type]) * _local4.cooldown); } else { if (((!((_local4 == null))) && (!(checkSkillReq("computer", _local4))))){ _local4.timer.visible = true; _local4.timer.width = 106; } else { _local4.timer.visible = false; }; }; _local3++; }; }; } public function makeComputerTurn(){ var _local1:*; var _local2:int; var _local3:int; var _local4:Piece; var _local5:Piece; var _local6:Piece; var _local7:Piece; _local1 = calculateSwap(); _local2 = _local1.col; _local3 = _local1.row; if ((((_local3 > 0)) && (!(isSwapping)))){ _local4 = grid[_local2][(_local3 - 1)]; makeSwap(_local1, _local4); }; if ((((_local3 < 7)) && (!(isSwapping)))){ _local5 = grid[_local2][(_local3 + 1)]; makeSwap(_local1, _local5); }; if ((((_local2 > 0)) && (!(isSwapping)))){ _local6 = grid[(_local2 - 1)][_local3]; makeSwap(_local1, _local6); }; if ((((_local2 < 7)) && (!(isSwapping)))){ _local7 = grid[(_local2 + 1)][_local3]; makeSwap(_local1, _local7); }; turnCombo = 0; } public function addCharItem(_arg1:String, _arg2:uint, _arg3:uint):Items{ var _local4:Items; _local4 = new Items(); if (_arg1 == "player"){ _local4.x = 26.2; } else { _local4.x = 524; }; _local4.y = (47.2 + (_arg3 * 24.5)); _local4.type = _arg2; _local4.gotoAndStop(_arg2); skillSprite.addChild(_local4); return (_local4); } public function findAndRemoveMatches(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:*; var _local5:Number; _local1 = lookForMatches(); _local2 = 0; while (_local2 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local2].length) { if (gameSprite.contains(_local1[_local2][_local3])){ if (playerTurn){ _local5 = calculateScore(true, (_local1[_local2].length - 1), _local1[_local2][_local3].type, _local1[_local2][_local3].bonus); addScore(_local5, _local1[_local2][_local3].type); } else { _local5 = calculateScore(false, (_local1[_local2].length - 1), _local1[_local2][_local3].type, _local1[_local2][_local3].bonus); addComputerScore(_local5, _local1[_local2][_local3].type, 1); }; _local4 = new PointBurst(this, Math.floor(_local5), _local1[_local2][_local3].x, _local1[_local2][_local3].y, _local1[_local2][_local3].type); gameSprite.removeChild(_local1[_local2][_local3]); grid[_local1[_local2][_local3].col][_local1[_local2][_local3].row] = null; affectAbove(_local1[_local2][_local3]); }; _local3++; }; turnCombo++; if ((((_local1[_local2][0].type == 1)) || ((_local1[_local2][0].type == 8)))){ playSound(theMatchWeaponSound); } else { if (_local1[_local2][0].type == 2){ playSound(theMatchMoneySound); } else { if (_local1[_local2][0].type == 3){ playSound(theMatchExpSound); } else { if ((((((((((_local1[_local2][0].type == 4)) || ((_local1[_local2][0].type == 5)))) || ((_local1[_local2][0].type == 6)))) || ((_local1[_local2][0].type == 7)))) || ((_local1[_local2][0].type == 9)))){ if (turnCombo <= 1){ playSound(theMatchGemSound); } else { if (turnCombo <= 5){ playSound(theMatchGemSound2); } else { playSound(theMatchGemSound3); }; }; }; }; }; }; if (_local1[_local2].length == 4){ extraTurn = true; _local4 = new PointBurst(this, "4-IN-A-ROW", 315, 200, 99); } else { if (_local1[_local2].length == 5){ extraTurn = true; multiBlock = true; _local4 = new PointBurst(this, "5-IN-A-ROW", 315, 200, 99); }; }; if (turnCombo >= 6){ extraTurn = true; addScore(100, 3); turnCombo = 0; _local4 = new PointBurst(this, "CHAIN BONUS", 315, 200, 99); }; _local2++; }; addNewPieces(); if ((((((_local1.length == 0)) && (!(isDropping)))) && (!(isSwapping)))){ if (((!(isDropping)) && (!(isSwapping)))){ updateTurn(0); }; if (!lookForPossibles()){ manaBurn(); }; }; } public function endGame(_arg1:MouseEvent){ var _local2:String; if (!gameOver){ player[score] = (player[score] - 25); if (player[score] < 0){ player[score] = 0; }; _local2 = userData.data.game[charid]; userData.data[("player" + _local2)] = player; userData.flush(); if (this.root.loaderInfo.url.indexOf(domainControl) != -1){ myVariables.id = player[id]; myVariables.score = player[score]; myRequest = new URLRequest("./highscore_update.php"); myRequest.method = URLRequestMethod.POST; myRequest.data = myVariables; myLoader.load(myRequest); }; }; cleanUp(); MovieClip(root).gotoAndStop((MovieClip(root).currentFrame - 1)); } public function setupGrid(){ var _local1:uint; var _local2:int; turnTimeCount = (turnTimeCount + 40); while (true) { gameSprite = new Sprite(); _local1 = 0; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { addPiece(_local1, _local2); _local2++; }; _local1++; }; if (lookForMatches().length != 0){ } else { if (lookForPossibles() == false){ } else { break; }; }; }; addChild(gameSprite); setChildIndex(gameSprite, 4); } public function startGame(){ var _local1:int; hpFormat = new TextFormat("Verdana", 14, 0, true, false, false, null, null, "center"); expFormat = new TextFormat("Verdana", 11, 0xFFFFFF, true, false, false, null, null, "center"); goldFormat = new TextFormat("Verdana", 11, 0xFFFFFF, true, false, false, null, null, "center"); grid = new Array(); _local1 = 0; while (_local1 < 8) { grid.push(new Array()); _local1++; }; setBackground(); setupGrid(); addSkills(); addItems(); playerCharFrame.charImage.gotoAndStop(userData.data.player[stats][classname]); opponentCharFrame.charImage.gotoAndStop(userData.data.opponent[stats][classname]); hintPiece = calculateSwap(); setPause.addEventListener(MouseEvent.CLICK, togglePauseGame); summaryBox.continueBox.addEventListener(MouseEvent.CLICK, togglePauseGame); summaryBox.challengeBox.addEventListener(MouseEvent.CLICK, emailChallenge); summaryBox.menuBox.addEventListener(MouseEvent.CLICK, endGame); addEventListener(Event.ENTER_FRAME, animateBars); addEventListener(Event.ENTER_FRAME, movePieces); updateScore(); updateCooldown("all", false); if (!playerTurn){ startComputerTurn(2000); }; } public function addItems(){ var _local1:int; _local1 = 1; while (_local1 < player[charitems].length) { if (player[charitems][_local1] != null){ addCharItem("player", player[charitems][_local1], _local1); itemValues("player", player[charitems][_local1]); }; _local1++; }; _local1 = 1; while (_local1 < opponent[charitems].length) { if (opponent[charitems][_local1] != null){ addCharItem("opponent", opponent[charitems][_local1], _local1); itemValues("opponent", opponent[charitems][_local1]); }; _local1++; }; } public function startComputerTurn(_arg1:uint){ var _local2:Timer; if (((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))){ _local2 = new Timer((((Math.random() * 3000) + 1000) + _arg1), 1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, chooseComputerMove); _local2.start(); } else { if (!gameOver){ _local2 = new Timer((((Math.random() * 3000) + 1000) + 2000), 1); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, chooseComputerMove); _local2.start(); }; }; } public function getMatchHoriz(_arg1, _arg2):Array{ var _local3:Array; var _local4:int; var _local5:uint; _local3 = new Array(grid[_arg1][_arg2]); _local4 = 1; while ((_arg1 + _local4) < 8) { if (grid[_arg1][_arg2].type == 9){ _local5 = (_local4 - 1); if (_local5 < 1){ _local5 = 1; }; if ((((((((((grid[(_arg1 + _local5)][_arg2].type == grid[(_arg1 + _local4)][_arg2].type)) && (!((grid[(_arg1 + _local4)][_arg2].type == 1))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 2))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 3))))) || ((grid[(_arg1 + _local4)][_arg2].type == 9)))){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { if ((((((((((grid[(_arg1 + _local5)][_arg2].type == 9)) && (!((grid[(_arg1 + _local4)][_arg2].type == 1))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 2))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 3))))) || ((grid[(_arg1 + _local4)][_arg2].type == 9)))){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { return (_local3); }; }; } else { if (grid[_arg1][_arg2].type == grid[(_arg1 + _local4)][_arg2].type){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { if ((((((((grid[(_arg1 + _local4)][_arg2].type == 9)) && (!((grid[_arg1][_arg2].type == 1))))) && (!((grid[_arg1][_arg2].type == 2))))) && (!((grid[_arg1][_arg2].type == 3))))){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { return (_local3); }; }; }; _local4++; }; return (_local3); } } }//package
Section 28
//Items (Items) package { import flash.display.*; public dynamic class Items extends MovieClip { } }//package
Section 29
//Itemshop (Itemshop) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.net.*; public class Itemshop extends MovieClip { private var classname:uint;// = 2 private var userData:SharedObject; private var exp:uint;// = 6 private var lvl:uint;// = 3 private var charitems:uint;// = 2 private var gold:uint;// = 7 private var blue:uint;// = 10 private var pos:uint;// = 4 private var lvlprogress:uint;// = 18 private var skills:uint;// = 1 private var yellowmax:uint;// = 15 private var yellow:uint;// = 11 private var red:uint;// = 8 public var buyItem1:MovieClip; public var buyItem2:MovieClip; public var buyItem3:MovieClip; public var buyItem4:MovieClip; public var buyItem6:MovieClip; public var buyItem10:MovieClip; public var buyItem12:MovieClip; public var buyItem5:MovieClip; public var buyItem7:MovieClip; public var buyItem8:MovieClip; public var buyItem9:MovieClip; public var buyItem11:MovieClip; private var stats:uint;// = 0 private var castrate:uint;// = 17 private var score:int;// = 5 private var bluemax:uint;// = 14 public var charGold:TextField; private var charname:uint;// = 1 public var charLvl:TextField; private var charid:uint;// = 0 private var player:Array; private var green:uint;// = 9 private var hp:uint;// = 4 private var id:uint;// = 6 public var exit:MovieClip; private var prefcolor:uint;// = 16 private var theMatchMoneySound:MatchMoneySound; private var sound:uint;// = 1 private var redmax:uint;// = 12 private var opponent:Array; private var hpmax:uint;// = 5 public var deleteItem:MovieClip; public var charExperience:TextField; private var levels:uint;// = 3 public var item2:Items; public var storeLvl:TextField; public var item1:Items; public var item3:Items; private var greenmax:uint;// = 13 private var initialY:int; public var charImage:Characters; private var initialX:int; public function Itemshop(){ var _local1:String; stats = 0; charname = 1; classname = 2; lvl = 3; hp = 4; hpmax = 5; exp = 6; gold = 7; red = 8; green = 9; blue = 10; yellow = 11; redmax = 12; greenmax = 13; bluemax = 14; yellowmax = 15; prefcolor = 16; castrate = 17; lvlprogress = 18; skills = 1; charitems = 2; levels = 3; pos = 4; score = 5; id = 6; charid = 0; sound = 1; theMatchMoneySound = new MatchMoneySound(); super(); userData = SharedObject.getLocal("Gangsters"); _local1 = userData.data.game[charid]; player = userData.data[("player" + _local1)]; opponent = userData.data.opponent; itemInfo(); } public function playSound(_arg1:Object){ var _local2:SoundChannel; if (userData.data.game[sound] == true){ _local2 = _arg1.play(); }; } public function itemInfo(){ var _local1:uint; var _local2:uint; var _local3:Items; storeLvl.text = opponent[stats][lvl]; charImage.gotoAndStop(userData.data.player[stats][classname]); charLvl.text = player[stats][lvl]; charExperience.text = player[stats][exp]; charGold.text = player[stats][gold]; buyItem1.addEventListener(MouseEvent.CLICK, checkItem1); buyItem2.addEventListener(MouseEvent.CLICK, checkItem2); buyItem3.addEventListener(MouseEvent.CLICK, checkItem3); buyItem4.addEventListener(MouseEvent.CLICK, checkItem4); buyItem5.addEventListener(MouseEvent.CLICK, checkItem5); buyItem6.addEventListener(MouseEvent.CLICK, checkItem6); buyItem7.addEventListener(MouseEvent.CLICK, checkItem7); buyItem8.addEventListener(MouseEvent.CLICK, checkItem8); buyItem9.addEventListener(MouseEvent.CLICK, checkItem9); buyItem10.addEventListener(MouseEvent.CLICK, checkItem10); buyItem11.addEventListener(MouseEvent.CLICK, checkItem11); buyItem12.addEventListener(MouseEvent.CLICK, checkItem12); exit.addEventListener(MouseEvent.CLICK, exitItems); if (player[charitems][1] != null){ item1.gotoAndStop(player[charitems][1]); } else { item1.gotoAndStop(13); }; if (player[charitems][2] != null){ item2.gotoAndStop(player[charitems][2]); } else { item2.gotoAndStop(14); }; if (player[charitems][3] != null){ item3.gotoAndStop(player[charitems][3]); } else { item3.gotoAndStop(15); }; buyItem1.visible = false; buyItem2.visible = false; buyItem3.visible = false; buyItem4.visible = false; buyItem5.visible = false; buyItem6.visible = false; buyItem7.visible = false; buyItem8.visible = false; buyItem9.visible = false; buyItem10.visible = false; buyItem11.visible = false; buyItem12.visible = false; if (opponent[stats][lvl] == 1){ buyItem1.visible = true; buyItem2.visible = true; buyItem3.visible = true; }; if (opponent[stats][lvl] == 2){ buyItem4.visible = true; buyItem5.visible = true; buyItem6.visible = true; }; if (opponent[stats][lvl] == 3){ buyItem7.visible = true; buyItem8.visible = true; buyItem9.visible = true; }; if (opponent[stats][lvl] == 4){ buyItem10.visible = true; buyItem11.visible = true; buyItem12.visible = true; }; _local1 = 0; while (_local1 < player[charitems][0].length) { if (player[charitems][0][_local1] == 1){ buyItem1.visible = false; }; if (player[charitems][0][_local1] == 2){ buyItem2.visible = false; }; if (player[charitems][0][_local1] == 3){ buyItem3.visible = false; }; if (player[charitems][0][_local1] == 4){ buyItem4.visible = false; }; if (player[charitems][0][_local1] == 5){ buyItem5.visible = false; }; if (player[charitems][0][_local1] == 6){ buyItem6.visible = false; }; if (player[charitems][0][_local1] == 7){ buyItem7.visible = false; }; if (player[charitems][0][_local1] == 8){ buyItem8.visible = false; }; if (player[charitems][0][_local1] == 9){ buyItem9.visible = false; }; if (player[charitems][0][_local1] == 10){ buyItem10.visible = false; }; if (player[charitems][0][_local1] == 11){ buyItem11.visible = false; }; if (player[charitems][0][_local1] == 12){ buyItem12.visible = false; }; _local1++; }; _local2 = 0; _local1 = 0; while (_local1 < player[charitems][0].length) { _local2++; _local3 = new Items(); _local3.x = (-227.9 + (60 * _local1)); _local3.y = 130; _local3.width = 44.4; _local3.height = 33.8; _local3.gotoAndStop(player[charitems][0][_local1]); _local3.type = player[charitems][0][_local1]; _local3.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local3.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local3); setChildIndex(_local3, (this.numChildren - _local2)); _local1++; }; } public function stopDragItem(_arg1:MouseEvent){ var _local2:Object; var _local3:uint; _local2 = _arg1.currentTarget; _local2.stopDrag(); if (((((((((_local2.hitTestObject(item1)) && ((_local2.type == 1)))) || (((_local2.hitTestObject(item1)) && ((_local2.type == 4)))))) || (((_local2.hitTestObject(item1)) && ((_local2.type == 7)))))) || (((_local2.hitTestObject(item1)) && ((_local2.type == 10)))))){ item1.gotoAndStop(_local2.currentFrame); player[charitems][1] = _local2.currentFrame; _local2.x = initialX; _local2.y = initialY; } else { if (((((((((_local2.hitTestObject(item2)) && ((_local2.type == 2)))) || (((_local2.hitTestObject(item2)) && ((_local2.type == 5)))))) || (((_local2.hitTestObject(item2)) && ((_local2.type == 8)))))) || (((_local2.hitTestObject(item2)) && ((_local2.type == 11)))))){ item2.gotoAndStop(_local2.currentFrame); player[charitems][2] = _local2.currentFrame; _local2.x = initialX; _local2.y = initialY; } else { if (((((((((_local2.hitTestObject(item3)) && ((_local2.type == 3)))) || (((_local2.hitTestObject(item3)) && ((_local2.type == 6)))))) || (((_local2.hitTestObject(item3)) && ((_local2.type == 9)))))) || (((_local2.hitTestObject(item3)) && ((_local2.type == 12)))))){ item3.gotoAndStop(_local2.currentFrame); player[charitems][3] = _local2.currentFrame; _local2.x = initialX; _local2.y = initialY; } else { if (_local2.hitTestObject(deleteItem)){ _local3 = 0; while (_local3 < player[charitems][0].length) { if (player[charitems][0][_local3] == _local2.currentFrame){ player[charitems][0].splice(_local3, 1); }; _local3++; }; if (_local2.currentFrame == item1.currentFrame){ item1.gotoAndStop(13); player[charitems][1] = null; } else { if (_local2.currentFrame == item2.currentFrame){ item2.gotoAndStop(14); player[charitems][2] = null; } else { if (_local2.currentFrame == item3.currentFrame){ item3.gotoAndStop(15); player[charitems][3] = null; }; }; }; _local2.visible = false; } else { _local2.x = initialX; _local2.y = initialY; }; }; }; }; } public function startDragItem(_arg1:MouseEvent){ var _local2:Object; _local2 = _arg1.currentTarget; initialX = _local2.x; initialY = _local2.y; _local2.startDrag(false); } public function exitItems(_arg1:Event){ var _local2:String; exit.removeEventListener(MouseEvent.CLICK, exitItems); _local2 = userData.data.game[charid]; userData.data[("player" + _local2)] = player; userData.data.opponent = opponent; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame - 2)); }; } public function checkItem1(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 500)) && ((player[charitems][0].length <= 6)))){ buyItem1.visible = false; player[stats][gold] = (player[stats][gold] - 500); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(1); _local2.type = 1; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(1); item1.gotoAndStop(1); player[charitems][1] = 1; playSound(theMatchMoneySound); }; } public function checkItem2(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 1500)) && ((player[charitems][0].length <= 6)))){ buyItem2.visible = false; player[stats][gold] = (player[stats][gold] - 1500); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(2); _local2.type = 2; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(2); item2.gotoAndStop(2); player[charitems][2] = 2; playSound(theMatchMoneySound); }; } public function checkItem3(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 1000)) && ((player[charitems][0].length <= 6)))){ buyItem3.visible = false; player[stats][gold] = (player[stats][gold] - 1000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(3); _local2.type = 3; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(3); item3.gotoAndStop(3); player[charitems][3] = 3; playSound(theMatchMoneySound); }; } public function checkItem5(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 4000)) && ((player[charitems][0].length <= 6)))){ buyItem5.visible = false; player[stats][gold] = (player[stats][gold] - 4000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(5); _local2.type = 5; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(5); item2.gotoAndStop(5); player[charitems][2] = 5; playSound(theMatchMoneySound); }; } public function checkItem6(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 2500)) && ((player[charitems][0].length <= 6)))){ buyItem6.visible = false; player[stats][gold] = (player[stats][gold] - 2500); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(6); _local2.type = 6; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(6); item3.gotoAndStop(6); player[charitems][3] = 6; playSound(theMatchMoneySound); }; } public function checkItem8(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 6000)) && ((player[charitems][0].length <= 6)))){ buyItem8.visible = false; player[stats][gold] = (player[stats][gold] - 6000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(8); _local2.type = 8; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(8); item2.gotoAndStop(8); player[charitems][2] = 8; playSound(theMatchMoneySound); }; } public function checkItem7(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 6000)) && ((player[charitems][0].length <= 6)))){ buyItem7.visible = false; player[stats][gold] = (player[stats][gold] - 6000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(7); _local2.type = 7; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(7); item1.gotoAndStop(7); player[charitems][1] = 7; playSound(theMatchMoneySound); }; } public function checkItem9(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 8000)) && ((player[charitems][0].length <= 6)))){ buyItem9.visible = false; player[stats][gold] = (player[stats][gold] - 8000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(9); _local2.type = 9; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(9); item3.gotoAndStop(9); player[charitems][3] = 9; playSound(theMatchMoneySound); }; } public function checkItem4(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 2000)) && ((player[charitems][0].length <= 6)))){ buyItem4.visible = false; player[stats][gold] = (player[stats][gold] - 2000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(4); _local2.type = 4; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(4); item1.gotoAndStop(4); player[charitems][1] = 4; playSound(theMatchMoneySound); }; } public function checkItem10(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 8000)) && ((player[charitems][0].length <= 6)))){ buyItem10.visible = false; player[stats][gold] = (player[stats][gold] - 8000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(10); _local2.type = 10; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(10); item1.gotoAndStop(10); player[charitems][1] = 10; playSound(theMatchMoneySound); }; } public function checkItem12(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 8000)) && ((player[charitems][0].length <= 6)))){ buyItem12.visible = false; player[stats][gold] = (player[stats][gold] - 8000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(12); _local2.type = 12; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(12); item3.gotoAndStop(12); player[charitems][3] = 12; playSound(theMatchMoneySound); }; } public function checkItem11(_arg1:Event){ var _local2:Items; if ((((player[stats][gold] >= 8000)) && ((player[charitems][0].length <= 6)))){ buyItem11.visible = false; player[stats][gold] = (player[stats][gold] - 8000); charGold.text = player[stats][gold]; _local2 = new Items(); _local2.x = (-227.9 + (60 * player[charitems][0].length)); _local2.y = 130; _local2.width = 44.4; _local2.height = 33.8; _local2.gotoAndStop(11); _local2.type = 11; _local2.addEventListener(MouseEvent.MOUSE_DOWN, startDragItem); _local2.addEventListener(MouseEvent.MOUSE_UP, stopDragItem); addChild(_local2); setChildIndex(_local2, (this.numChildren - (player[charitems][0].length + 1))); player[charitems][0].push(11); item2.gotoAndStop(11); player[charitems][2] = 11; playSound(theMatchMoneySound); }; } } }//package
Section 30
//Login (Login) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; public class Login extends MovieClip { private var domainControl:String;// = "plox.info/" private var classname:uint;// = 2 private var userData:SharedObject; private var exp:uint;// = 6 private var lvl:uint;// = 3 private var charitems:uint;// = 2 private var gold:uint;// = 7 private var blue:uint;// = 10 private var pos:uint;// = 4 private var skills:uint;// = 1 private var yellowmax:uint;// = 15 public var noHighScoreDisplay:SimpleButton; private var yellow:uint;// = 11 public var gotoNewsletter:SimpleButton; private var red:uint;// = 8 public var highScoreDisplay:MovieClip; private var stats:uint;// = 0 private var score:uint;// = 5 private var castrate:uint;// = 17 private var classNames:Array; private var bluemax:uint;// = 14 private var myLoader:URLLoader; private var charname:uint;// = 1 private var charid:uint;// = 0 private var green:uint;// = 9 private var hp:uint;// = 4 private var id:uint;// = 6 private var sound:uint;// = 1 private var prefcolor:uint;// = 16 private var redmax:uint;// = 12 private var myRequest:URLRequest; private var hpmax:uint;// = 5 private var levels:uint;// = 3 private var greenmax:uint;// = 13 public var p1:MovieClip; public var p2:MovieClip; public var p3:MovieClip; private var game:Array; public function Login(){ domainControl = "plox.info/"; myLoader = new URLLoader(); stats = 0; charname = 1; classname = 2; lvl = 3; hp = 4; hpmax = 5; exp = 6; gold = 7; red = 8; green = 9; blue = 10; yellow = 11; redmax = 12; greenmax = 13; bluemax = 14; yellowmax = 15; prefcolor = 16; castrate = 17; skills = 1; charitems = 2; levels = 3; pos = 4; score = 5; id = 6; charid = 0; sound = 1; game = new Array(); classNames = new Array("empty", "Hitman", "Hitman", "Bodyguard", "Bodyguard", "Drugsdealer", "Drugsdealer"); super(); userData = SharedObject.getLocal("Gangsters"); if (this.root.loaderInfo.url.indexOf(domainControl) != -1){ noHighScoreDisplay.visible = false; myRequest = new URLRequest("./highscore_view.php"); myRequest.method = URLRequestMethod.POST; myLoader.addEventListener(Event.COMPLETE, showHighScore); myLoader.load(myRequest); } else { highScoreDisplay.visible = false; noHighScoreDisplay.visible = true; }; loadPlayers(); } public function createChar3(_arg1:MouseEvent){ userData.data.game[charid] = 3; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 1)); }; } public function createChar2(_arg1:MouseEvent){ userData.data.game[charid] = 2; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 1)); }; } public function playChar3(_arg1:MouseEvent){ userData.data.game[charid] = 3; userData.data.player = userData.data.player3; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 3)); }; } public function playChar1(_arg1:MouseEvent){ userData.data.game[charid] = 1; userData.data.player = userData.data.player1; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 3)); }; } public function playChar2(_arg1:MouseEvent){ userData.data.game[charid] = 2; userData.data.player = userData.data.player2; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 3)); }; } public function removeChar1(_arg1:MouseEvent){ game[charid] = 1; userData.data[("player" + game[charid])] = undefined; if (userData.flush() == "flushed"){ p1.gotoAndStop(2); p1.select.visible = false; p1.remove.visible = false; p1.createChar.visible = true; p1.createChar.addEventListener(MouseEvent.CLICK, createChar1); }; } public function removeChar3(_arg1:MouseEvent){ game[charid] = 3; userData.data[("player" + game[charid])] = undefined; if (userData.flush() == "flushed"){ p3.gotoAndStop(2); p3.select.visible = false; p3.remove.visible = false; p3.createChar.visible = true; p3.createChar.addEventListener(MouseEvent.CLICK, createChar3); }; } public function removeChar2(_arg1:MouseEvent){ game[charid] = 2; userData.data[("player" + game[charid])] = undefined; if (userData.flush() == "flushed"){ p2.gotoAndStop(2); p2.select.visible = false; p2.remove.visible = false; p2.createChar.visible = true; p2.createChar.addEventListener(MouseEvent.CLICK, createChar2); }; } public function showHighScore(_arg1:Event):void{ var variables:URLVariables; var event = _arg1; try { myLoader.dataFormat = URLLoaderDataFormat.VARIABLES; myLoader.close(); variables = new URLVariables(myLoader.data); myLoader.removeEventListener(Event.COMPLETE, showHighScore); highScoreDisplay.nameDisplay.htmlText = variables.names; highScoreDisplay.scoreDisplay.htmlText = variables.scores; } catch(error:Error) { highScoreDisplay.nameDisplay.htmlText = "Can not retrieve score, please try again later..."; }; } public function loadPlayers(){ if (userData.data.player1 == undefined){ p1.gotoAndStop(2); p1.select.visible = false; p1.remove.visible = false; p1.createChar.visible = true; p1.createChar.addEventListener(MouseEvent.CLICK, createChar1); } else { p1.gotoAndStop(1); p1.charImage.gotoAndStop(userData.data.player1[stats][classname]); p1.select.visible = true; p1.remove.visible = true; p1.createChar.visible = false; p1.charName.text = String(userData.data.player1[stats][charname]); p1.charLvl.text = String(userData.data.player1[stats][lvl]); p1.charClass.text = String(classNames[userData.data.player1[stats][classname]]); p1.charScore.text = String(userData.data.player1[score]); p1.select.addEventListener(MouseEvent.CLICK, playChar1); p1.remove.addEventListener(MouseEvent.CLICK, removeChar1); }; if (userData.data.player2 == undefined){ p2.gotoAndStop(2); p2.select.visible = false; p2.remove.visible = false; p2.createChar.visible = true; p2.createChar.addEventListener(MouseEvent.CLICK, createChar2); } else { p2.gotoAndStop(1); p2.charImage.gotoAndStop(userData.data.player2[stats][classname]); p2.select.visible = true; p2.remove.visible = true; p2.createChar.visible = false; p2.charName.text = String(userData.data.player2[stats][charname]); p2.charLvl.text = String(userData.data.player2[stats][lvl]); p2.charClass.text = String(classNames[userData.data.player2[stats][classname]]); p2.charScore.text = String(userData.data.player2[score]); p2.select.addEventListener(MouseEvent.CLICK, playChar2); p2.remove.addEventListener(MouseEvent.CLICK, removeChar2); }; if (userData.data.player3 == undefined){ p3.gotoAndStop(2); p3.select.visible = false; p3.remove.visible = false; p3.createChar.visible = true; p3.createChar.addEventListener(MouseEvent.CLICK, createChar3); } else { p3.gotoAndStop(1); p3.charImage.gotoAndStop(userData.data.player3[stats][classname]); p3.select.visible = true; p3.remove.visible = true; p3.createChar.visible = false; p3.charName.text = String(userData.data.player3[stats][charname]); p3.charLvl.text = String(userData.data.player3[stats][lvl]); p3.charClass.text = String(classNames[userData.data.player3[stats][classname]]); p3.charScore.text = String(userData.data.player3[score]); p3.select.addEventListener(MouseEvent.CLICK, playChar3); p3.remove.addEventListener(MouseEvent.CLICK, removeChar3); }; } public function createChar1(_arg1:MouseEvent){ userData.data.game[charid] = 1; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 1)); }; } } }//package
Section 31
//MatchExpSound (MatchExpSound) package { import flash.media.*; public dynamic class MatchExpSound extends Sound { } }//package
Section 32
//MatchGemSound (MatchGemSound) package { import flash.media.*; public dynamic class MatchGemSound extends Sound { } }//package
Section 33
//MatchGemSound2 (MatchGemSound2) package { import flash.media.*; public dynamic class MatchGemSound2 extends Sound { } }//package
Section 34
//MatchGemSound3 (MatchGemSound3) package { import flash.media.*; public dynamic class MatchGemSound3 extends Sound { } }//package
Section 35
//MatchMoneySound (MatchMoneySound) package { import flash.media.*; public dynamic class MatchMoneySound extends Sound { } }//package
Section 36
//MatchWeaponSound (MatchWeaponSound) package { import flash.media.*; public dynamic class MatchWeaponSound extends Sound { } }//package
Section 37
//Overworld (Overworld) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.net.*; public class Overworld extends MovieClip { private var game:Array; private var classname:uint;// = 2 private var userData:SharedObject; private var exp:uint;// = 6 private var lvl:uint;// = 3 private var charitems:uint;// = 2 private var infoFormat:TextFormat; private var skills:uint;// = 1 private var gold:uint;// = 7 private var blue:uint;// = 10 private var pos:uint;// = 4 public var redirectBox:SimpleButton; private var nameFormat:TextFormat; private var yellowmax:uint;// = 15 private var yellow:uint;// = 11 public var infoBar:TextField; private var red:uint;// = 8 private var score:uint;// = 5 private var stats:uint;// = 0 private var castrate:uint;// = 17 private var charTargetX:uint; private var charTargetY:uint; private var bluemax:uint;// = 14 private var lvlFormat:TextFormat; private var charname:uint;// = 1 private var charid:uint;// = 0 private var player:Array; private var green:uint;// = 9 private var hp:uint;// = 4 private var id:uint;// = 6 public var bossBox:MovieClip; private var prefcolor:uint;// = 16 public var charInfo:MovieClip; public var information:MovieClip; private var sound:uint;// = 1 private var redmax:uint;// = 12 public var char:MovieClip; private var opponent:Array; public var map:MovieClip; private var hpmax:uint;// = 5 private var levels:uint;// = 3 private var bossUnlocked:uint;// = 0 private var greenmax:uint;// = 13 public var logout:MovieClip; private var theCarDriveSound:CarDriveSound; private var theCarStopSound:CarStopSound; private var activeBuildings:Array; private var domainControl:String;// = "plox.info/" public function Overworld(){ var _local1:String; var _local2:uint; var _local3:uint; var _local4:Object; var _local5:uint; domainControl = "plox.info/"; stats = 0; charname = 1; classname = 2; lvl = 3; hp = 4; hpmax = 5; exp = 6; gold = 7; red = 8; green = 9; blue = 10; yellow = 11; redmax = 12; greenmax = 13; bluemax = 14; yellowmax = 15; prefcolor = 16; castrate = 17; skills = 1; charitems = 2; levels = 3; pos = 4; score = 5; id = 6; charid = 0; sound = 1; theCarDriveSound = new CarDriveSound(); theCarStopSound = new CarStopSound(); bossUnlocked = 0; super(); infoFormat = new TextFormat("Verdana", 14, 0, false, false, false, null, null, "left"); nameFormat = new TextFormat("Verdana", 18, 0, true, false, false, null, null, "left"); lvlFormat = new TextFormat("Verdana", 16, 0, true, false, false, null, null, "right"); userData = SharedObject.getLocal("Gangsters"); _local1 = userData.data.game[charid]; player = userData.data[("player" + _local1)]; opponent = userData.data.opponent; if (player[pos] != undefined){ char.x = player[pos][0]; char.y = player[pos][1]; }; activeBuildings = new Array("farm1", "farm2", "farm3", "farm4", "farm5", "farm6", "boss1", "church1", "church2", "church3", "church4", "church5", "boss2", "city1", "city2", "city3", "city4", "boss3"); _local2 = 0; while (_local2 < 2) { _local3 = 0; while (_local3 < activeBuildings.length) { if (_local2 == 0){ _local4 = map.world.getChildByName(activeBuildings[_local3]); } else { _local4 = map.world2.getChildByName(activeBuildings[_local3]); }; if (_local3 < 6){ _local5 = 1; } else { if (_local3 == 6){ _local5 = 4; } else { if (_local3 < 12){ _local5 = 2; } else { if (_local3 == 12){ _local5 = 5; } else { if (_local3 < 17){ _local5 = 3; } else { if (_local3 == 17){ _local5 = 6; }; }; }; }; }; }; if (player[levels][1][_local3]){ _local4.gotoAndStop(_local5); _local4.type = 99; _local4.defeated.visible = true; if (_local2 == 0){ bossUnlocked++; }; } else { if (_local3 == 6){ _local4.gotoAndStop(4); _local4.type = 6; _local4.defeated.visible = false; } else { if (_local3 == 12){ _local4.gotoAndStop(5); _local4.type = 12; _local4.defeated.visible = false; } else { if (_local3 == 17){ _local4.gotoAndStop(6); _local4.type = 17; _local4.defeated.visible = false; } else { _local4.gotoAndStop(_local5); _local4.type = _local3; _local4.defeated.visible = false; }; }; }; }; _local3++; }; _local2++; }; map.world.itemShop.gotoAndStop(8); map.world.itemShop.type = 8; map.world.itemShop.defeated.visible = false; map.world2.itemShop.gotoAndStop(8); map.world2.itemShop.type = 8; map.world2.itemShop.defeated.visible = false; charTargetX = char.x; charTargetY = char.y; charInfo.charImage.gotoAndStop(userData.data.player[stats][classname]); charInfo.lvl.text = String(player[stats][lvl]); charInfo.experience.text = String(player[stats][exp]); charInfo.gold.text = String(player[stats][gold]); charInfo.score.text = String(player[score]); if (player[charitems][1] != null){ charInfo.item1.gotoAndStop(player[charitems][1]); } else { charInfo.item1.gotoAndStop(13); }; if (player[charitems][2] != null){ charInfo.item2.gotoAndStop(player[charitems][2]); } else { charInfo.item2.gotoAndStop(14); }; if (player[charitems][3] != null){ charInfo.item3.gotoAndStop(player[charitems][3]); } else { charInfo.item3.gotoAndStop(15); }; map.world.addEventListener(MouseEvent.CLICK, moveMouse); map.world2.addEventListener(MouseEvent.CLICK, moveMouse); addEventListener(Event.ENTER_FRAME, moveChar); addEventListener(Event.ENTER_FRAME, hitTest); information.acceptBox.addEventListener(MouseEvent.CLICK, acceptBox); bossBox.playBoss1.addEventListener(MouseEvent.CLICK, acceptBox); bossBox.playBoss2.addEventListener(MouseEvent.CLICK, acceptBox); logout.addEventListener(MouseEvent.CLICK, mainmenu); } public function playSound(_arg1:Object){ var _local2:SoundChannel; if (userData.data.game[sound] == true){ _local2 = _arg1.play(); }; } public function mainmenu(_arg1:MouseEvent){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame - 3)); logout.removeEventListener(MouseEvent.CLICK, mainmenu); } public function hideInformation(){ information.visible = false; } public function hitTest(_arg1:Event){ var _local2:uint; var _local3:Object; var _local4:uint; while (_local2 < activeBuildings.length) { _local3 = map.world.getChildByName(activeBuildings[_local2]); if (_local3.hitTestPoint(char.x, char.y, true)){ showInformation(_local3.type); break; } else { hideInformation(); }; _local2++; }; if (map.world.bossBuilding.hitTestPoint(char.x, char.y, true)){ if (this.root.loaderInfo.url.indexOf(domainControl) != -1){ bossBox.visible = true; redirectBox.visible = false; } else { bossBox.visible = false; redirectBox.visible = true; redirectBox.addEventListener(MouseEvent.CLICK, redirectUser); }; } else { bossBox.visible = false; redirectBox.visible = false; }; if (map.world.itemShop.hitTestPoint(char.x, char.y, true)){ if (player[stats][lvl] >= 30){ _local4 = 4; } else { if (player[stats][lvl] >= 20){ _local4 = 3; } else { if (player[stats][lvl] >= 10){ _local4 = 2; } else { _local4 = 1; }; }; }; information.opponentName.text = "Itemstore"; information.opponentLvl.text = _local4; information.charImage.visible = true; information.charImage.gotoAndStop(8); information.infoBox.text = "You can buy and sell items here. Pimp yourself up and become The Godfather!"; information.opponentName.defaultTextFormat = nameFormat; information.opponentLvl.defaultTextFormat = lvlFormat; information.infoBox.defaultTextFormat = infoFormat; information.acceptBox.visible = true; information.visible = true; }; } public function moveChar(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = 5; _local3 = ((2 * Math.PI) * (char.rotation / 360)); _local4 = (_local2 * Math.cos(_local3)); _local5 = (_local2 * Math.sin(_local3)); if ((((((((player[levels][0] == 1)) && (map.world2HitTest.hitTestPoint((char.x + _local4), (char.y + _local5), true)))) || ((((player[levels][0] == 2)) && (map.world3HitTest.hitTestPoint((char.x + _local4), (char.y + _local5), true)))))) || ((((player[levels][0] == 3)) && (map.world4HitTest.hitTestPoint((char.x + _local4), (char.y + _local5), true)))))){ charTargetX = char.x; charTargetY = char.y; infoBar.text = "Forbidden access, kill the Boss first"; } else { if ((((char.x < (charTargetX - 3))) || ((char.x > (charTargetX + 3))))){ if (!map.worldHitTest.hitTestPoint((char.x + _local4), (char.y + _local5), true)){ char.x = (char.x + _local4); } else { charTargetX = char.x; }; }; if ((((char.y < (charTargetY - 3))) || ((char.y > (charTargetY + 3))))){ if (!map.worldHitTest.hitTestPoint((char.x + _local4), (char.y + _local5), true)){ char.y = (char.y + _local5); } else { charTargetY = char.y; }; }; }; map.charLight.x = char.x; map.charLight.y = char.y; map.charLight.rotation = char.rotation; } public function moveMouse(_arg1:MouseEvent){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; charTargetX = mouseX; charTargetY = mouseY; _local2 = (mouseX - char.x); _local3 = (mouseY - char.y); _local4 = Math.atan2(_local3, _local2); _local5 = (360 * (_local4 / (2 * Math.PI))); char.rotation = _local5; playSound(theCarDriveSound); } public function acceptBox(_arg1:MouseEvent){ playSound(theCarStopSound); map.world.removeEventListener(MouseEvent.CLICK, moveMouse); map.world2.removeEventListener(MouseEvent.CLICK, moveMouse); removeEventListener(Event.ENTER_FRAME, moveChar); removeEventListener(Event.ENTER_FRAME, hitTest); information.acceptBox.removeEventListener(MouseEvent.CLICK, acceptBox); bossBox.playBoss1.removeEventListener(MouseEvent.CLICK, acceptBox); bossBox.playBoss2.removeEventListener(MouseEvent.CLICK, acceptBox); if (information.opponentName.text == "Itemstore"){ opponent[stats][lvl] = information.opponentLvl.text; player[pos][0] = char.x; player[pos][1] = char.y; userData.data.player = player; userData.data.opponent = opponent; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 2)); }; } else { if (_arg1.target.name == "playBoss1"){ opponent[stats][charname] = "Valentio"; opponent[stats][charid] = 50; opponent[stats][classname] = 9; opponent[stats][lvl] = 35; opponent[stats][hp] = 185; opponent[stats][hpmax] = 185; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 50; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 20; opponent[stats][redmax] = 80; opponent[stats][greenmax] = 80; opponent[stats][bluemax] = 80; opponent[stats][yellowmax] = 80; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 100; opponent[skills][0] = 0; opponent[skills][1] = 1; opponent[skills][2] = 5; opponent[skills][3] = 11; opponent[skills][4] = 7; opponent[charitems][1] = 10; opponent[charitems][2] = 8; opponent[charitems][3] = 12; } else { if (_arg1.target.name == "playBoss2"){ opponent[stats][charname] = "Leonardo"; opponent[stats][charid] = 51; opponent[stats][classname] = 12; opponent[stats][lvl] = 40; opponent[stats][hp] = 165; opponent[stats][hpmax] = 165; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 50; opponent[stats][blue] = 20; opponent[stats][yellow] = 0; opponent[stats][redmax] = 80; opponent[stats][greenmax] = 80; opponent[stats][bluemax] = 80; opponent[stats][yellowmax] = 80; opponent[stats][prefcolor] = 5; opponent[stats][castrate] = 100; opponent[skills][0] = 0; opponent[skills][1] = 2; opponent[skills][2] = 10; opponent[skills][3] = 14; opponent[skills][4] = 6; opponent[charitems][1] = 10; opponent[charitems][2] = 8; opponent[charitems][3] = 12; }; }; player[stats][hpmax] = (45 + (4 * player[stats][lvl])); player[stats][hp] = player[stats][hpmax]; player[stats][red] = 0; player[stats][green] = 0; player[stats][blue] = 0; player[stats][yellow] = 0; player[pos][0] = char.x; player[pos][1] = char.y; userData.data.player = player; userData.data.opponent = opponent; if (userData.flush() == "flushed"){ MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 1)); }; }; } public function redirectUser(_arg1:MouseEvent){ var _local2:URLRequest; redirectBox.removeEventListener(MouseEvent.CLICK, redirectUser); _local2 = new URLRequest("http://www.gameitnow.com"); navigateToURL(_local2, "_new"); } public function showInformation(_arg1:uint){ var _local2:String; var _local3:Boolean; _local2 = ""; _local3 = false; if (player[levels][0] == 1){ if (_arg1 == 0){ _local2 = "Your first target, a underguy of Pedro."; opponent[stats][charname] = "Carlos"; opponent[stats][charid] = 0; opponent[stats][classname] = 10; opponent[stats][lvl] = 1; opponent[stats][hp] = 50; opponent[stats][hpmax] = 50; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 25; opponent[skills][0] = null; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = null; opponent[charitems][2] = null; opponent[charitems][3] = null; } else { if (_arg1 == 1){ _local2 = "Your second target is gonna be Fernandez. A low profile drugdealer. Make it clean and easy!"; opponent[stats][charname] = "Fernandez"; opponent[stats][charid] = 1; opponent[stats][classname] = 13; opponent[stats][lvl] = 2; opponent[stats][hp] = 50; opponent[stats][hpmax] = 50; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 10; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 5; opponent[stats][castrate] = 25; opponent[skills][0] = 2; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = null; opponent[charitems][2] = null; opponent[charitems][3] = 3; } else { if (_arg1 == 2){ _local2 = "Your third target, Alehandro, is a smart guy. Be careful he has some tricks!"; opponent[stats][charname] = "Alehandro"; opponent[stats][charid] = 2; opponent[stats][classname] = 11; opponent[stats][lvl] = 3; opponent[stats][hp] = 65; opponent[stats][hpmax] = 65; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 10; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 15; opponent[skills][0] = 7; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 1; opponent[charitems][2] = null; opponent[charitems][3] = null; } else { if (_arg1 == 3){ _local2 = "Your fourth target is gonna be Diego. Good luck!"; opponent[stats][charname] = "Diego"; opponent[stats][charid] = 3; opponent[stats][classname] = 14; opponent[stats][lvl] = 4; opponent[stats][hp] = 70; opponent[stats][hpmax] = 70; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 10; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 30; opponent[skills][0] = 1; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 1; opponent[charitems][2] = null; opponent[charitems][3] = 3; } else { if (_arg1 == 4){ _local2 = "This guy owns a weaponshop, take him out!"; opponent[stats][charname] = "Felugi"; opponent[stats][charid] = 4; opponent[stats][classname] = 1; opponent[stats][lvl] = 5; opponent[stats][hp] = 75; opponent[stats][hpmax] = 75; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 5; opponent[stats][castrate] = 30; opponent[skills][0] = 1; opponent[skills][1] = 3; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = null; opponent[charitems][2] = 2; opponent[charitems][3] = 3; } else { if (_arg1 == 5){ _local2 = "Do not let her looks fool you!"; opponent[stats][charname] = "Alexia"; opponent[stats][charid] = 5; opponent[stats][classname] = 2; opponent[stats][lvl] = 6; opponent[stats][hp] = 80; opponent[stats][hpmax] = 80; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 35; opponent[skills][0] = 1; opponent[skills][1] = 5; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 1; opponent[charitems][2] = null; opponent[charitems][3] = null; } else { if (_arg1 == 6){ if (bossUnlocked == 6){ _local2 = "You think you are ready to take out the big Montanova? Good luck kid!"; } else { _local2 = "Complete the other levels before taking on the local boss!"; opponent[stats][lvl] = "?"; _local3 = true; }; opponent[stats][charname] = "Montanova"; opponent[stats][charid] = 6; opponent[stats][classname] = 12; opponent[stats][lvl] = 7; opponent[stats][hp] = 85; opponent[stats][hpmax] = 85; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 15; opponent[stats][green] = 15; opponent[stats][blue] = 15; opponent[stats][yellow] = 15; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 100; opponent[skills][0] = 0; opponent[skills][1] = 1; opponent[skills][2] = 2; opponent[skills][3] = 7; opponent[skills][4] = null; opponent[charitems][1] = 1; opponent[charitems][2] = 2; opponent[charitems][3] = 3; } else { if (_arg1 == 99){ _local2 = "Level completed!"; opponent[stats][charname] = "Completed"; opponent[stats][classname] = 15; opponent[stats][lvl] = "-"; _local3 = true; } else { _local2 = "Level locked!"; opponent[stats][charname] = "Locked"; opponent[stats][classname] = 7; opponent[stats][lvl] = "-"; _local3 = false; }; }; }; }; }; }; }; }; } else { if (player[levels][0] == 2){ if (_arg1 == 7){ _local2 = "So you want to make it higher up. Then take out this next guy and get some attention around here!"; opponent[stats][charname] = "Frank"; opponent[stats][charid] = 7; opponent[stats][classname] = 3; opponent[stats][lvl] = 10; opponent[stats][hp] = 100; opponent[stats][hpmax] = 100; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 45; opponent[skills][0] = 5; opponent[skills][1] = 7; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = null; opponent[charitems][2] = 5; opponent[charitems][3] = 6; } else { if (_arg1 == 8){ _local2 = "This guy is a arms dealer, fast and dangerous."; opponent[stats][charname] = "Ganzoles"; opponent[stats][charid] = 8; opponent[stats][classname] = 14; opponent[stats][lvl] = 11; opponent[stats][hp] = 110; opponent[stats][hpmax] = 110; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 10; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 5; opponent[stats][castrate] = 50; opponent[skills][0] = 2; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 4; opponent[charitems][2] = null; opponent[charitems][3] = 6; } else { if (_arg1 == 9){ _local2 = "Your next target is a mercenary working for the boss."; opponent[stats][charname] = "Frederic"; opponent[stats][charid] = 9; opponent[stats][classname] = 1; opponent[stats][lvl] = 12; opponent[stats][hp] = 115; opponent[stats][hpmax] = 115; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 10; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 65; opponent[skills][0] = 5; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = null; opponent[charitems][2] = 8; opponent[charitems][3] = 9; } else { if (_arg1 == 10){ _local2 = "Rumor goes this guy killed an entire family single handed. Go take revenge."; opponent[stats][charname] = "Raziel"; opponent[stats][charid] = 10; opponent[stats][classname] = 5; opponent[stats][lvl] = 13; opponent[stats][hp] = 120; opponent[stats][hpmax] = 120; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 20; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 5; opponent[stats][castrate] = 70; opponent[skills][0] = 1; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 4; opponent[charitems][2] = 8; opponent[charitems][3] = null; } else { if (_arg1 == 11){ _local2 = "This guy is does everything to please Estachio, pathetic!"; opponent[stats][charname] = "Marcillo"; opponent[stats][charid] = 11; opponent[stats][classname] = 10; opponent[stats][lvl] = 14; opponent[stats][hp] = 125; opponent[stats][hpmax] = 125; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 70; opponent[skills][0] = 7; opponent[skills][1] = null; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 12; opponent[charitems][2] = null; opponent[charitems][3] = null; } else { if (_arg1 == 12){ if (bossUnlocked == 12){ _local2 = "Now it is time to learn this guy a lesson!"; } else { _local2 = "Defeat his followers first!"; opponent[stats][lvl] = "?"; _local3 = true; }; opponent[stats][charname] = "Estachio"; opponent[stats][charid] = 12; opponent[stats][classname] = 9; opponent[stats][lvl] = 15; opponent[stats][hp] = 135; opponent[stats][hpmax] = 135; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 10; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 100; opponent[skills][0] = 0; opponent[skills][1] = 5; opponent[skills][2] = 2; opponent[skills][3] = 10; opponent[skills][4] = null; opponent[charitems][1] = 7; opponent[charitems][2] = 5; opponent[charitems][3] = 9; } else { if (_arg1 == 99){ _local2 = "Level completed!"; opponent[stats][charname] = "Completed"; opponent[stats][classname] = 15; opponent[stats][lvl] = "-"; _local3 = true; } else { _local2 = "Level locked!"; opponent[stats][charname] = "Locked"; opponent[stats][classname] = 7; opponent[stats][lvl] = "-"; _local3 = false; }; }; }; }; }; }; }; } else { if (player[levels][0] == 3){ if (_arg1 == 13){ _local2 = "This city is a dangerous place, so be careful!"; opponent[stats][charname] = "Annetta"; opponent[stats][charid] = 13; opponent[stats][classname] = 6; opponent[stats][lvl] = 20; opponent[stats][hp] = 140; opponent[stats][hpmax] = 140; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 80; opponent[skills][0] = 7; opponent[skills][1] = 11; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 7; opponent[charitems][2] = 8; opponent[charitems][3] = null; } else { if (_arg1 == 14){ _local2 = "This smooth guy is next in line!"; opponent[stats][charname] = "Orlando"; opponent[stats][charid] = 14; opponent[stats][classname] = 3; opponent[stats][lvl] = 21; opponent[stats][hp] = 145; opponent[stats][hpmax] = 145; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 0; opponent[stats][green] = 10; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 5; opponent[stats][castrate] = 85; opponent[skills][0] = 2; opponent[skills][1] = 6; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 7; opponent[charitems][2] = 8; opponent[charitems][3] = null; } else { if (_arg1 == 15){ _local2 = "A little weird in the head but very dangerous!"; opponent[stats][charname] = "Roberto"; opponent[stats][charid] = 15; opponent[stats][classname] = 14; opponent[stats][lvl] = 22; opponent[stats][hp] = 150; opponent[stats][hpmax] = 150; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 10; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 85; opponent[skills][0] = 1; opponent[skills][1] = 2; opponent[skills][2] = 15; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = null; opponent[charitems][2] = 8; opponent[charitems][3] = 9; } else { if (_arg1 == 16){ _local2 = "You are doing great getting this far! Up next is Savio!"; opponent[stats][charname] = "Savio"; opponent[stats][charid] = 16; opponent[stats][classname] = 13; opponent[stats][lvl] = 23; opponent[stats][hp] = 155; opponent[stats][hpmax] = 155; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 10; opponent[stats][green] = 0; opponent[stats][blue] = 0; opponent[stats][yellow] = 0; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 90; opponent[skills][0] = 13; opponent[skills][1] = 15; opponent[skills][2] = null; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 7; opponent[charitems][2] = null; opponent[charitems][3] = 9; } else { if (_arg1 == 17){ if (bossUnlocked == 17){ _local2 = "Do not underestimate this girl!"; } else { _local2 = "Complete the other levels before taking on the boss!"; opponent[stats][lvl] = "?"; _local3 = true; }; opponent[stats][charname] = "Naomi"; opponent[stats][charid] = 17; opponent[stats][classname] = 2; opponent[stats][lvl] = 30; opponent[stats][hp] = 180; opponent[stats][hpmax] = 180; opponent[stats][exp] = 0; opponent[stats][gold] = 0; opponent[stats][red] = 10; opponent[stats][green] = 10; opponent[stats][blue] = 10; opponent[stats][yellow] = 10; opponent[stats][redmax] = 60; opponent[stats][greenmax] = 60; opponent[stats][bluemax] = 60; opponent[stats][yellowmax] = 60; opponent[stats][prefcolor] = 4; opponent[stats][castrate] = 100; opponent[skills][0] = 0; opponent[skills][1] = 12; opponent[skills][2] = 13; opponent[skills][3] = null; opponent[skills][4] = null; opponent[charitems][1] = 7; opponent[charitems][2] = 8; opponent[charitems][3] = 9; } else { if (_arg1 == 99){ _local2 = "Level completed!"; opponent[stats][charname] = "Completed"; opponent[stats][classname] = 15; opponent[stats][lvl] = "-"; _local3 = true; } else { _local2 = "Level locked!"; opponent[stats][charname] = "Locked"; opponent[stats][classname] = 7; opponent[stats][lvl] = "-"; _local3 = false; }; }; }; }; }; }; } else { if (player[levels][0] == 4){ _local2 = "Level completed!"; opponent[stats][charname] = "Completed"; opponent[stats][classname] = 15; opponent[stats][lvl] = "-"; _local3 = true; }; }; }; }; information.opponentName.text = opponent[stats][charname]; information.opponentLvl.text = opponent[stats][lvl]; information.charImage.gotoAndStop(opponent[stats][classname]); information.infoBox.text = _local2; information.opponentName.defaultTextFormat = nameFormat; information.opponentLvl.defaultTextFormat = lvlFormat; information.infoBox.defaultTextFormat = infoFormat; if (_local3){ information.acceptBox.visible = false; information.charImage.visible = true; } else { information.acceptBox.visible = true; information.charImage.visible = true; }; information.visible = true; } } }//package
Section 38
//Piece (Piece) package { import flash.display.*; public dynamic class Piece extends MovieClip { public var select:MovieClip; public var hint:MovieClip; } }//package
Section 39
//PointBurst (PointBurst) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class PointBurst extends Sprite { private var burstSprite:Sprite; private var fontColor:Number; private var animTimer:Timer; private var parentMC:MovieClip; private var tField:TextField; static const startScale:Number = 0.5; static const animStepTime:int = 40; static const fontSize:int = 30; static const fontFace:String = "Arial"; static const fontBold:Boolean = true; static const animSteps:int = 20; static const endScale:Number = 1.5; public function PointBurst(_arg1:MovieClip, _arg2:Object, _arg3, _arg4:Number, _arg5:uint){ var _local6:TextFormat; super(); if (_arg5 == 4){ fontColor = 0xFF0000; } else { if (_arg5 == 5){ fontColor = 0x9900; } else { if (_arg5 == 6){ fontColor = 0xFF; } else { if (_arg5 == 7){ fontColor = 0xFFFF00; } else { fontColor = 0xFFFFFF; }; }; }; }; _local6 = new TextFormat(); _local6.font = fontFace; _local6.size = fontSize; _local6.bold = fontBold; _local6.color = fontColor; _local6.align = "center"; tField = new TextField(); tField.embedFonts = true; tField.selectable = false; tField.defaultTextFormat = _local6; tField.autoSize = TextFieldAutoSize.CENTER; tField.text = String(_arg2); tField.x = -((tField.width / 2)); tField.y = -((tField.height / 2)); burstSprite = new Sprite(); burstSprite.x = _arg3; burstSprite.y = _arg4; burstSprite.scaleX = startScale; burstSprite.scaleY = startScale; burstSprite.alpha = 0; burstSprite.addChild(tField); parentMC = _arg1; parentMC.addChild(burstSprite); animTimer = new Timer(animStepTime, animSteps); animTimer.addEventListener(TimerEvent.TIMER, rescaleBurst); animTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeBurst); animTimer.start(); } public function removeBurst(_arg1:TimerEvent){ burstSprite.removeChild(tField); parentMC.removeChild(burstSprite); tField = null; burstSprite = null; delete ??getglobalscope [this]; } public function rescaleBurst(_arg1:TimerEvent){ var _local2:Number; _local2 = (_arg1.target.currentCount / animSteps); burstSprite.scaleX = (((1 - _local2) * startScale) + (_local2 * endScale)); burstSprite.scaleY = (((1 - _local2) * startScale) + (_local2 * endScale)); burstSprite.alpha = (0.5 + _local2); } } }//package
Section 40
//Skill (Skill) package { import flash.display.*; public dynamic class Skill extends MovieClip { public var timer:MovieClip; } }//package
Section 41
//SkillConvertSound (SkillConvertSound) package { import flash.media.*; public dynamic class SkillConvertSound extends Sound { } }//package
Section 42
//SkillExtraTurnSound (SkillExtraTurnSound) package { import flash.media.*; public dynamic class SkillExtraTurnSound extends Sound { } }//package
Section 43
//SkillFreezeTimeSound (SkillFreezeTimeSound) package { import flash.media.*; public dynamic class SkillFreezeTimeSound extends Sound { } }//package
Section 44
//SkillHealSound (SkillHealSound) package { import flash.media.*; public dynamic class SkillHealSound extends Sound { } }//package
Section 45
//SkillHintSound (SkillHintSound) package { import flash.media.*; public dynamic class SkillHintSound extends Sound { } }//package
Section 46
//SkillReloadSound (SkillReloadSound) package { import flash.media.*; public dynamic class SkillReloadSound extends Sound { } }//package
Section 47
//SkillRowSound (SkillRowSound) package { import flash.media.*; public dynamic class SkillRowSound extends Sound { } }//package
Section 48
//SkillSwapGreenSound (SkillSwapGreenSound) package { import flash.media.*; public dynamic class SkillSwapGreenSound extends Sound { } }//package
Section 49
//SkillSwapRedSound (SkillSwapRedSound) package { import flash.media.*; public dynamic class SkillSwapRedSound extends Sound { } }//package
Section 50
//ThemeSound (ThemeSound) package { import flash.media.*; public dynamic class ThemeSound extends Sound { } }//package
Section 51
//Tutorial (Tutorial) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.media.*; import flash.net.*; public class Tutorial extends MovieClip { public var playerRedBar:MovieClip; public var startBox:MovieClip; public var playerNameDisplay:TextField; public var playerGreenBar:MovieClip; private var classname:uint;// = 2 private var userData:SharedObject; private var exp:uint;// = 6 private var firstPiece; private var playerDmgReduce:uint;// = 0 private var allSwaps:Array; private var isDropping:Boolean;// = false private var lvl:uint;// = 3 private var theSkillSwapRedSound:SkillSwapRedSound; private var theSkillSwapGreenSound:SkillSwapGreenSound; private var charitems:uint;// = 2 private var theSkillHintSound:SkillHintSound; private var currentSkill:Skill; private var gold:uint;// = 7 public var playerYellowDisplay:TextField; private var blue:uint;// = 10 private var skills:uint;// = 1 private var expFormat; private var skillSprite:Sprite; private var goldFormat:TextFormat; private var yellow:uint;// = 11 private var yellowmax:uint;// = 15 private var skillActivated:uint;// = 0 private var red:uint;// = 8 private var theSkillReloadSound:SkillReloadSound; private var score:uint;// = 5 private var stats:uint;// = 0 public var playerGoldDisplay:TextField; private var possibleSwap; private var castrate:uint;// = 17 private var hintPiece:Piece; private var pos:uint;// = 4 public var playerTurnIndicator:MovieClip; public var playerHpDisplay:TextField; private var theSkillFreezeTime:SkillFreezeTimeSound; public var playerRedDisplay:TextField; private var bluemax:uint;// = 14 private var isSwapping:Boolean;// = false private var multiBlock:Boolean;// = false public var tutorialHpDisplay:TextField; private var charname:uint;// = 1 private var theMatchExpSound:MatchExpSound; private var theSkillExtraTurnSound:SkillExtraTurnSound; private var charid:uint;// = 0 private var player:Array; public var infoText:TextField; private var tutorialHint:int;// = 180 private var tutorialHp:int;// = 20 private var hp:uint;// = 4 private var green:uint;// = 9 private var id:uint;// = 6 public var playerYellowBar:MovieClip; private var turnCombo:uint;// = 0 private var theMatchMoneySound:MatchMoneySound; private var hpFormat; private var showHint:Boolean;// = true public var tutorialHpBar:MovieClip; private var color1:uint;// = 0 private var prefcolor:uint;// = 16 private var sound:uint;// = 1 private var redmax:uint;// = 12 public var playerBlueBar:MovieClip; private var theMatchGemSound:MatchGemSound; private var grid; private var tutorialTurn;// = false private var gameSprite; private var hpmax:uint;// = 5 public var playerBlueDisplay:TextField; private var levels:uint;// = 3 private var playerSkillCooldown:Array; private var greenmax:uint;// = 13 public var playerHpBar:MovieClip; private var theSkillHealSound:SkillHealSound; public var tutorialBox:MovieClip; public var playerExpDisplay:TextField; private var theSkillConvertSound:SkillConvertSound; private var skillUsed:Boolean;// = false public var playerGreenDisplay:TextField; private var theMatchGemSound2:MatchGemSound2; public var skipBox:MovieClip; private var playerDmgIncrease:uint;// = 0 private var theSkillRowSound:SkillRowSound; public var playerCharFrame:MovieClip; private var theMatchGemSound3:MatchGemSound3; private var gameOver:Boolean;// = false private var theMatchWeaponSound:MatchWeaponSound; private var playerSkill:Array; static const spacing:Number = 45; static const offsetX:Number = 162; static const numPieces:uint = 7; static const offsetY:Number = 58; public function Tutorial(){ var _local1:String; showHint = true; multiBlock = false; isDropping = false; isSwapping = false; gameOver = false; turnCombo = 0; tutorialHp = 20; tutorialTurn = false; tutorialHint = 180; skillUsed = false; playerSkillCooldown = new Array(false, "3", "3", "2", "2", "3", "12", "15", "0", "0", "2", "2", "2", "10", "2", "3", "2"); skillActivated = 0; color1 = 0; playerDmgReduce = 0; playerDmgIncrease = 0; playerSkill = new Array(); stats = 0; charname = 1; classname = 2; lvl = 3; hp = 4; hpmax = 5; exp = 6; gold = 7; red = 8; green = 9; blue = 10; yellow = 11; redmax = 12; greenmax = 13; bluemax = 14; yellowmax = 15; prefcolor = 16; castrate = 17; skills = 1; charitems = 2; levels = 3; pos = 4; score = 5; id = 6; charid = 0; sound = 1; theMatchWeaponSound = new MatchWeaponSound(); theMatchExpSound = new MatchExpSound(); theMatchMoneySound = new MatchMoneySound(); theMatchGemSound = new MatchGemSound(); theMatchGemSound2 = new MatchGemSound2(); theMatchGemSound3 = new MatchGemSound3(); theSkillExtraTurnSound = new SkillExtraTurnSound(); theSkillRowSound = new SkillRowSound(); theSkillHealSound = new SkillHealSound(); theSkillFreezeTime = new SkillFreezeTimeSound(); theSkillReloadSound = new SkillReloadSound(); theSkillSwapRedSound = new SkillSwapRedSound(); theSkillSwapGreenSound = new SkillSwapGreenSound(); theSkillConvertSound = new SkillConvertSound(); theSkillHintSound = new SkillHintSound(); super(); hpFormat = new TextFormat("Verdana", 15, 0, true, false, false, null, null, "center"); expFormat = new TextFormat("Verdana", 11, 0xFFFFFF, true, false, false, null, null, "center"); goldFormat = new TextFormat("Verdana", 11, 0xFFFFFF, true, false, false, null, null, "center"); userData = SharedObject.getLocal("Gangsters"); _local1 = userData.data.game[charid]; player = userData.data[("player" + _local1)]; startGame(); } public function skill1(_arg1){ var _local2:int; var _local3:Piece; var _local4:Number; var _local5:*; _local2 = 0; while (_local2 < 8) { _local3 = grid[_local2][_arg1.row]; _local4 = calculateScore(3, _local3.type, _local3.bonus); addScore(_local4, _local3.type); _local5 = new PointBurst(this, Math.floor(_local4), _local3.x, _local3.y, _local3.type); gameSprite.removeChild(_local3); grid[_local2][_arg1.row] = null; affectAbove(_local3); _local2++; }; addNewPieces(); _local5 = new PointBurst(this, "ROW BLAST", 315, 200, 99); playSound(theSkillRowSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skill2(_arg1){ var _local2:*; if (_arg1 == "player"){ player[stats][hp] = (player[stats][hp] + 5); if (player[stats][hp] > player[stats][hpmax]){ player[stats][hp] = player[stats][hpmax]; }; }; updateScore(); _local2 = new PointBurst(this, "HEAL", 315, 200, 99); playSound(theSkillHealSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skill5(_arg1){ var _local2:*; var _local3:uint; if (_arg1 == "player"){ _local3 = 5; addScore(_local3, 1); }; updateScore(); _local2 = new PointBurst(this, "SHOOT", 315, 200, 99); playSound(theMatchWeaponSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skill8(_arg1){ var _local2:*; if (_arg1 == "player"){ player[stats][red] = (player[stats][red] + 8); if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; }; updateScore(); updateCooldown(false); _local2 = new PointBurst(this, "ENRAGE", 315, 200, 99); playSound(theSkillSwapRedSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skill9(_arg1){ var _local2:*; if (_arg1 == "player"){ player[stats][green] = (player[stats][green] + 8); if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; }; updateScore(); updateCooldown(false); _local2 = new PointBurst(this, "CALM DOWN", 315, 200, 99); playSound(theSkillSwapGreenSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function nextLesson(_arg1:MouseEvent){ if (tutorialBox.currentFrame == 7){ startBox.removeEventListener(MouseEvent.MOUSE_UP, nextLesson); endGame(_arg1); } else { startBox.visible = false; skipBox.visible = false; tutorialBox.nextFrame(); }; } public function matchPattern(_arg1, _arg2:uint, _arg3, _arg4:Array){ var _local5:int; var _local6:int; _local5 = grid[_arg1][_arg2].type; possibleSwap = new Array(); _local6 = 0; while (_local6 < _arg3.length) { if (!matchType((_arg1 + _arg3[_local6][0]), (_arg2 + _arg3[_local6][1]), _local5)){ return (false); }; _local6++; }; _local6 = 0; while (_local6 < _arg4.length) { if (matchType((_arg1 + _arg4[_local6][0]), (_arg2 + _arg4[_local6][1]), _local5)){ possibleSwap.push(_local5); possibleSwap.push((_arg1 + _arg4[_local6][0])); possibleSwap.push((_arg2 + _arg4[_local6][1])); return (true); }; _local6++; }; return (false); } public function calculateSwap(){ var _local1:Piece; var _local2:uint; if (lookForPossibles()){ listAllPossibles(); if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if ((((allSwaps[_local2][0] == 1)) || ((allSwaps[_local2][0] == 8)))){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if (allSwaps[_local2][0] == 9){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if ((((((((allSwaps[_local2][0] == 4)) || ((allSwaps[_local2][0] == 5)))) || ((allSwaps[_local2][0] == 6)))) || ((allSwaps[_local2][0] == 7)))){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; if (_local1 == null){ _local2 = 0; while (_local2 < allSwaps.length) { if ((((allSwaps[_local2][0] == 2)) || ((allSwaps[_local2][0] == 3)))){ _local1 = grid[allSwaps[_local2][1]][allSwaps[_local2][2]]; return (_local1); }; _local2++; }; }; } else { manaBurn(); }; } public function itemValues(_arg1:String, _arg2:uint){ if (_arg2 == 1){ player[stats][red] = (player[stats][red] + 10); } else { if (_arg2 == 2){ playerDmgReduce = (playerDmgReduce + 1); } else { if (_arg2 == 3){ player[stats][hpmax] = (player[stats][hpmax] + 10); player[stats][hp] = (player[stats][hp] + 10); } else { if (_arg2 == 4){ player[stats][red] = (player[stats][red] + 5); player[stats][green] = (player[stats][green] + 5); player[stats][blue] = (player[stats][blue] + 5); player[stats][yellow] = (player[stats][yellow] + 5); } else { if (_arg2 == 5){ playerDmgReduce = (playerDmgReduce + 2); } else { if (_arg2 == 6){ player[stats][hpmax] = (player[stats][hpmax] + 20); player[stats][hp] = (player[stats][hp] + 20); } else { if (_arg2 == 7){ player[stats][red] = (player[stats][red] + 10); player[stats][green] = (player[stats][green] + 10); player[stats][blue] = (player[stats][blue] + 10); player[stats][yellow] = (player[stats][yellow] + 10); } else { if (_arg2 == 8){ playerDmgReduce = (playerDmgReduce + 3); } else { if (_arg2 == 9){ playerDmgIncrease = (playerDmgIncrease + 1); } else { if (_arg2 == 10){ player[stats][red] = (player[stats][red] + 15); player[stats][green] = (player[stats][green] + 15); player[stats][blue] = (player[stats][blue] + 15); player[stats][yellow] = (player[stats][yellow] + 15); } else { if (_arg2 == 11){ playerDmgReduce = (playerDmgReduce + 4); } else { if (_arg2 == 12){ playerDmgIncrease = (playerDmgIncrease + 2); }; }; }; }; }; }; }; }; }; }; }; }; } public function skill6(){ var _local1:*; var _local2:int; var _local3:int; var _local4:int; _local1 = new PointBurst(this, "RELOAD", 315, 200, 99); _local2 = 0; while (_local2 < 8) { _local4 = 0; while (_local4 < 8) { grid[_local4][_local2] = null; _local4++; }; _local2++; }; removeChild(gameSprite); grid = new Array(); _local3 = 0; while (_local3 < 8) { grid.push(new Array()); _local3++; }; setupGrid(); playSound(theSkillReloadSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function lookForMatches():Array{ var _local1:Array; var _local2:int; var _local3:int; var _local4:Array; _local1 = new Array(); if (!gameOver){ _local2 = 0; while (_local2 < 8) { _local3 = 0; while (_local3 < 6) { _local4 = getMatchHoriz(_local3, _local2); if (_local4.length > 2){ _local1.push(_local4); _local3 = (_local3 + (_local4.length - 1)); }; _local3++; }; _local2++; }; _local3 = 0; while (_local3 < 8) { _local2 = 0; while (_local2 < 6) { _local4 = getMatchVert(_local3, _local2); if (_local4.length > 2){ _local1.push(_local4); _local2 = (_local2 + (_local4.length - 1)); }; _local2++; }; _local3++; }; }; return (_local1); } public function skill15(_arg1, _arg2){ var _local3:int; var _local4:*; var _local5:int; var _local6:Piece; _local3 = 0; while (_local3 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = grid[_local5][_local3]; if (_local6.type == _arg1){ _local6.type = _arg2; _local6.gotoAndStop(_arg2); }; _local5++; }; _local3++; }; findAndRemoveMatches(); updateScore(); _local4 = new PointBurst(this, "SWAP GEMS", 315, 200, 99); playSound(theSkillConvertSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function addSkill(_arg1:String, _arg2:uint, _arg3:uint):Skill{ var _local4:Skill; skillSprite = new Sprite(); _local4 = new Skill(); if (_arg1 == "player"){ _local4.x = 8; } else { _local4.x = 528; }; _local4.y = (183 + (_arg3 * 35)); _local4.type = _arg2; _local4.cooldown = 0; _local4.gotoAndStop(_arg2); if (_arg2 != 17){ _local4.timer.visible = false; }; skillSprite.addChild(_local4); if (_arg1 == "player"){ _local4.addEventListener(MouseEvent.MOUSE_UP, skillActivation); }; addChild(skillSprite); return (_local4); } public function playSound(_arg1:Object){ var _local2:SoundChannel; if (userData.data.game[sound] == true){ _local2 = _arg1.play(); }; } public function addSkills(){ var _local1:uint; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < player[skills].length) { if (player[skills][_local2] != null){ _local1++; playerSkill.push(addSkill("player", player[skills][_local2], _local1)); } else { _local1++; addSkill("player", 17, _local1); }; _local2++; }; } public function skill10(_arg1){ var _local2:uint; var _local3:int; var _local4:int; var _local5:*; var _local6:int; var _local7:Piece; _local2 = (3 + _arg1); _local3 = 0; _local4 = 0; while (_local4 < 8) { _local6 = 0; while (_local6 < 8) { _local7 = grid[_local6][_local4]; if ((((_local7.type == 1)) && ((_local2 > 0)))){ _local7.type = 1; _local7.bonus = 2; _local7.gotoAndStop(8); _local2--; _local3++; }; _local6++; }; _local4++; }; _local5 = new PointBurst(this, (_local3 + " UPGRADES"), 315, 200, 99); playSound(theSkillReloadSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skillActivation(_arg1:MouseEvent){ currentSkill = Skill(_arg1.currentTarget); if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((skillActivated > 0)))){ skillActivated = 0; infoText.text = ""; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 1)))){ if (checkSkillReq("player", currentSkill)){ skillActivated = 1; infoText.text = "Select row to delete"; }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 2)))){ if (checkSkillReq("player", currentSkill)){ player[stats][green] = (player[stats][green] - 10); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill2("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 3)))){ if (checkSkillReq("player", currentSkill)){ player[stats][yellow] = (player[stats][yellow] - 3); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill3("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 5)))){ if (checkSkillReq("player", currentSkill)){ player[stats][red] = (player[stats][red] - 10); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill5("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 6)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill6(); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 7)))){ if (checkSkillReq("player", currentSkill)){ currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skillActivated = 7; infoText.text = "Select color to delete"; }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 8)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); player[stats][yellow] = (player[stats][yellow] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill8("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 9)))){ if (checkSkillReq("player", currentSkill)){ player[stats][blue] = (player[stats][blue] - 5); player[stats][yellow] = (player[stats][yellow] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill9("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 10)))){ if (checkSkillReq("player", currentSkill)){ player[stats][red] = (player[stats][red] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill10(Math.floor((player[stats][red] / 8))); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 11)))){ if (checkSkillReq("player", currentSkill)){ player[stats][red] = (player[stats][red] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill11("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 13)))){ if (checkSkillReq("player", currentSkill)){ player[stats][green] = (player[stats][green] - 5); updateScore(); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill13("player"); }; } else { if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((currentSkill.type == 15)))){ if (checkSkillReq("player", currentSkill)){ skillActivated = 15; infoText.text = "Select source color"; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function skill11(_arg1){ var _local2:uint; var _local3:int; var _local4:*; var _local5:int; var _local6:Piece; _local2 = 0; _local3 = 0; while (_local3 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = grid[_local5][_local3]; if (_local6.type == 1){ _local2++; }; _local5++; }; _local3++; }; if (_arg1 == "player"){ addScore(_local2, 1); }; updateScore(); _local4 = new PointBurst(this, (Math.floor(_local2) + " DAMAGE"), 315, 200, 99); playSound(theMatchWeaponSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function clickPiece(_arg1:MouseEvent){ var _local2:Piece; var _local3:Array; var _local4:int; if (((!(gameOver)) && ((skillActivated == 0)))){ _local2 = Piece(_arg1.currentTarget); if (firstPiece == null){ _local2.select.visible = true; firstPiece = _local2; } else { if (firstPiece == _local2){ _local2.select.visible = false; firstPiece = null; } else { _local3 = new Array(); firstPiece.select.visible = false; _local3 = [[0, 1], [0, -1], [-1, 0], [1, 0]]; _local4 = 0; while (_local4 < _local3.length) { if ((((Math.abs((firstPiece.col + _local3[_local4][0])) == _local2.col)) && ((Math.abs((firstPiece.row + _local3[_local4][1])) == _local2.row)))){ turnCombo = 0; makeSwap(firstPiece, _local2); firstPiece = null; break; }; _local4++; }; if (firstPiece != null){ firstPiece = _local2; firstPiece.select.visible = true; }; }; }; } else { if (((!(gameOver)) && ((skillActivated == 1)))){ _local2 = Piece(_arg1.currentTarget); player[stats][red] = (player[stats][red] - 10); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill1(_local2); skillActivated = 0; infoText.text = ""; } else { if (((!(gameOver)) && ((skillActivated == 7)))){ _local2 = Piece(_arg1.currentTarget); if ((((((((_local2.type == 4)) || ((_local2.type == 5)))) || ((_local2.type == 6)))) || ((_local2.type == 7)))){ player[stats][red] = (player[stats][red] - 5); player[stats][yellow] = (player[stats][yellow] - 5); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill7(_local2); skillActivated = 0; infoText.text = ""; } else { infoText.text = "Invalid piece"; }; } else { if (((!(gameOver)) && ((skillActivated == 15)))){ _local2 = Piece(_arg1.currentTarget); if ((((((((_local2.type == 4)) || ((_local2.type == 5)))) || ((_local2.type == 6)))) || ((_local2.type == 7)))){ if (color1 == 0){ color1 = _local2.type; infoText.text = "Select target color"; } else { if (_local2.type != color1){ infoText.text = ""; player[stats][blue] = (player[stats][blue] - 5); currentSkill.cooldown = playerSkillCooldown[currentSkill.type]; updateCooldown(false); skill15(color1, _local2.type); skillActivated = 0; color1 = 0; }; }; } else { skillActivated = 0; color1 = 0; infoText.text = "Invalid piece"; }; }; }; }; }; } public function skill3(_arg1){ var _local2:*; infoText.text = "Extra turn active"; _local2 = new PointBurst(this, "EXTRA TURN", 315, 200, 99); playSound(theSkillExtraTurnSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skill13(_arg1){ var _local2:uint; var _local3:int; var _local4:*; var _local5:int; var _local6:Piece; _local2 = 0; _local3 = 0; while (_local3 < 8) { _local5 = 0; while (_local5 < 8) { _local6 = grid[_local5][_local3]; if (_local6.type == 1){ _local2++; grid[_local5][_local3] = null; gameSprite.removeChild(_local6); affectAbove(_local6); }; _local5++; }; _local3++; }; addNewPieces(); if (_arg1 == "player"){ player[stats][hp] = (player[stats][hp] + _local2); if (player[stats][hp] > player[stats][hpmax]){ player[stats][hp] = player[stats][hpmax]; }; }; updateScore(); _local4 = new PointBurst(this, (Math.floor(_local2) + " HEALED"), 315, 200, 99); playSound(theSkillHealSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function skill7(_arg1){ var _local2:*; var _local3:int; var _local4:int; var _local5:Piece; var _local6:Number; _local2 = new PointBurst(this, "COLOR BOMB", 315, 200, 99); _local3 = 0; while (_local3 < 8) { _local4 = 0; while (_local4 < 8) { _local5 = grid[_local4][_local3]; if (_local5.type == _arg1.type){ gameSprite.removeChild(_local5); grid[_local4][_local3] = null; affectAbove(_local5); _local6 = calculateScore(3, _local5.type, _local5.bonus); addScore(_local6, _local5.type); }; _local4++; }; _local3++; }; addNewPieces(); updateScore(); playSound(theSkillConvertSound); if (tutorialBox.currentFrame == 4){ skillUsed = true; }; } public function movePieces(_arg1:Event){ var _local2:Boolean; var _local3:int; var _local4:int; _local2 = false; _local3 = 0; while (_local3 < 8) { _local4 = 0; while (_local4 < 8) { if (grid[_local4][_local3] != null){ if (grid[_local4][_local3].y < ((grid[_local4][_local3].row * spacing) + offsetY)){ grid[_local4][_local3].y = (grid[_local4][_local3].y + 9); _local2 = true; } else { if (grid[_local4][_local3].y > ((grid[_local4][_local3].row * spacing) + offsetY)){ grid[_local4][_local3].y = (grid[_local4][_local3].y - 9); _local2 = true; } else { if (grid[_local4][_local3].x < ((grid[_local4][_local3].col * spacing) + offsetX)){ grid[_local4][_local3].x = (grid[_local4][_local3].x + 9); _local2 = true; } else { if (grid[_local4][_local3].x > ((grid[_local4][_local3].col * spacing) + offsetX)){ grid[_local4][_local3].x = (grid[_local4][_local3].x - 9); _local2 = true; }; }; }; }; }; _local4++; }; _local3++; }; if (((((isDropping) && (!(_local2)))) && (!(gameOver)))){ isDropping = false; findAndRemoveMatches(); } else { if (((((isSwapping) && (!(_local2)))) && (!(gameOver)))){ isSwapping = false; findAndRemoveMatches(); }; }; } public function updateObjective(){ if (tutorialBox.currentFrame == 2){ if ((((((((player[stats][red] >= 20)) && ((player[stats][green] >= 20)))) && ((player[stats][blue] >= 20)))) && ((player[stats][yellow] >= 20)))){ tutorialBox.nextFrame(); }; } else { if (tutorialBox.currentFrame == 3){ if (tutorialHp <= 0){ tutorialHpBar.visible = false; tutorialHpDisplay.visible = false; tutorialBox.nextFrame(); }; } else { if (tutorialBox.currentFrame == 4){ if (skillUsed == true){ tutorialBox.nextFrame(); }; } else { if (tutorialBox.currentFrame == 5){ if (tutorialTurn == true){ tutorialBox.nextFrame(); }; } else { if (tutorialBox.currentFrame == 6){ if ((((player[stats][exp] >= 250)) && ((player[stats][gold] >= 500)))){ startBox.visible = true; tutorialBox.nextFrame(); }; }; }; }; }; }; } public function matchType(_arg1, _arg2, _arg3:int){ if ((((((((_arg1 < 0)) || ((_arg1 > 7)))) || ((_arg2 < 0)))) || ((_arg2 > 7)))){ return (false); }; return ((((grid[_arg1][_arg2].type == _arg3)) || ((((((((grid[_arg1][_arg2].type == 9)) && (!((_arg3 == 1))))) && (!((_arg3 == 2))))) && (!((_arg3 == 3))))))); } public function lookForPossibles(){ var _local1:int; var _local2:int; var _local3:Boolean; _local1 = 0; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { _local3 = false; _local3 = matchPattern(_local1, _local2, [[1, 0]], [[-2, 0], [-1, -1], [-1, 1], [2, -1], [2, 1], [3, 0]]); if (_local3){ return (true); }; _local3 = matchPattern(_local1, _local2, [[2, 0]], [[1, -1], [1, 1]]); if (_local3){ return (true); }; _local3 = matchPattern(_local1, _local2, [[0, 1]], [[0, -2], [-1, -1], [1, -1], [-1, 2], [1, 2], [0, 3]]); if (_local3){ return (true); }; _local3 = matchPattern(_local1, _local2, [[0, 2]], [[-1, 1], [1, 1]]); if (_local3){ return (true); }; _local2++; }; _local1++; }; return (false); } public function swapPieces(_arg1, _arg2:Piece){ var _local3:uint; var _local4:uint; _local3 = _arg1.col; _local4 = _arg1.row; _arg1.col = _arg2.col; _arg1.row = _arg2.row; _arg2.col = _local3; _arg2.row = _local4; grid[_arg1.col][_arg1.row] = _arg1; grid[_arg2.col][_arg2.row] = _arg2; } public function makeSwap(_arg1, _arg2:Piece){ swapPieces(_arg1, _arg2); if (lookForMatches().length == 0){ swapPieces(_arg1, _arg2); } else { isSwapping = true; }; } public function cleanUp(){ grid = null; removeChild(gameSprite); removeChild(skillSprite); gameSprite = null; skillSprite = null; skipBox.removeEventListener(MouseEvent.MOUSE_UP, endGame); startBox.removeEventListener(MouseEvent.MOUSE_UP, nextLesson); removeEventListener(Event.ENTER_FRAME, movePieces); removeEventListener(Event.ENTER_FRAME, animateBars); } public function addScore(_arg1, _arg2:int){ if (_arg2 == 1){ if (tutorialBox.currentFrame == 3){ if ((tutorialHp - Math.round(_arg1)) <= 0){ tutorialHp = 0; } else { tutorialHp = (tutorialHp - Math.round(_arg1)); }; updateObjective(); }; } else { if (_arg2 == 2){ player[stats][gold] = (player[stats][gold] + _arg1); } else { if (_arg2 == 3){ player[stats][exp] = (player[stats][exp] + _arg1); } else { if (_arg2 == 4){ player[stats][red] = (player[stats][red] + _arg1); if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; } else { if (_arg2 == 5){ player[stats][green] = (player[stats][green] + _arg1); if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; } else { if (_arg2 == 6){ player[stats][blue] = (player[stats][blue] + _arg1); if (player[stats][blue] > player[stats][bluemax]){ player[stats][blue] = player[stats][bluemax]; }; } else { if (_arg2 == 7){ player[stats][yellow] = (player[stats][yellow] + _arg1); if (player[stats][yellow] > player[stats][yellowmax]){ player[stats][yellow] = player[stats][yellowmax]; }; } else { if (_arg2 == 9){ player[stats][red] = (player[stats][red] + _arg1); if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; player[stats][green] = (player[stats][green] + _arg1); if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; player[stats][blue] = (player[stats][blue] + _arg1); if (player[stats][blue] > player[stats][bluemax]){ player[stats][blue] = player[stats][bluemax]; }; player[stats][yellow] = (player[stats][yellow] + _arg1); if (player[stats][yellow] > player[stats][yellowmax]){ player[stats][yellow] = player[stats][yellowmax]; }; }; }; }; }; }; }; }; }; updateScore(); } public function calculateScore(_arg1:uint, _arg2:uint, _arg3:uint){ if (_arg2 == 1){ return (((2 + _arg3) + (playerDmgIncrease / _arg1))); }; if (_arg2 == 2){ return (20); }; if (_arg2 == 3){ return (10); }; if (_arg2 == 4){ return (_arg1); }; if (_arg2 == 5){ return (_arg1); }; if (_arg2 == 6){ return (_arg1); }; if (_arg2 == 7){ return (_arg1); }; if (_arg2 == 9){ return (_arg3); }; return (0); } public function addPiece(_arg1, _arg2:int):Piece{ var _local3:Piece; _local3 = new Piece(); _local3.x = ((_arg1 * spacing) + offsetX); _local3.y = (((_arg2 * spacing) + offsetY) - 396); _local3.col = _arg1; _local3.row = _arg2; if ((Math.random() * 1000) < 25){ _local3.type = 1; _local3.gotoAndStop(8); _local3.bonus = 2; } else { if (((multiBlock) || (((Math.random() * 1000) < 25)))){ multiBlock = false; _local3.type = 9; _local3.gotoAndStop(9); _local3.bonus = 3; } else { _local3.type = Math.ceil((Math.random() * 7)); _local3.gotoAndStop(_local3.type); _local3.bonus = 0; }; }; _local3.select.visible = false; _local3.hint.visible = false; gameSprite.addChild(_local3); grid[_arg1][_arg2] = _local3; _local3.addEventListener(MouseEvent.MOUSE_DOWN, clickPiece); _local3.addEventListener(MouseEvent.MOUSE_OVER, identifyPiece); return (_local3); } public function listAllPossibles(){ var _local1:int; var _local2:int; var _local3:Boolean; allSwaps = new Array(); _local1 = 0; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { _local3 = false; _local3 = matchPattern(_local1, _local2, [[1, 0]], [[-2, 0], [-1, -1], [-1, 1], [2, -1], [2, 1], [3, 0]]); if (_local3){ allSwaps.push(possibleSwap); }; _local3 = matchPattern(_local1, _local2, [[2, 0]], [[1, -1], [1, 1]]); if (_local3){ allSwaps.push(possibleSwap); }; _local3 = matchPattern(_local1, _local2, [[0, 1]], [[0, -2], [-1, -1], [1, -1], [-1, 2], [1, 2], [0, 3]]); if (_local3){ allSwaps.push(possibleSwap); }; _local3 = matchPattern(_local1, _local2, [[0, 2]], [[-1, 1], [1, 1]]); if (_local3){ allSwaps.push(possibleSwap); }; _local2++; }; _local1++; }; } public function manaBurn(){ var _local1:*; var _local2:int; var _local3:int; var _local4:int; updateScore(); _local1 = new PointBurst(this, "NO MOVES LEFT", 315, 200, 99); _local2 = 0; while (_local2 < 8) { _local4 = 0; while (_local4 < 8) { grid[_local4][_local2] = null; _local4++; }; _local2++; }; removeChild(gameSprite); grid = new Array(); _local3 = 0; while (_local3 < 8) { grid.push(new Array()); _local3++; }; setupGrid(); } public function identifyPiece(_arg1:MouseEvent){ var _local2:uint; var _local3:uint; var _local4:Piece; _local2 = 0; while (_local2 < 8) { _local3 = 0; while (_local3 < 8) { if (grid[_local2][_local3] != null){ grid[_local2][_local3].select.visible = false; }; _local3++; }; _local2++; }; if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((skillActivated == 0)))){ if (firstPiece != null){ firstPiece.select.visible = true; }; }; if (((((((!(gameOver)) && (!(isSwapping)))) && (!(isDropping)))) && ((skillActivated == 1)))){ _local4 = Piece(_arg1.currentTarget); _local2 = 0; while (_local2 < 8) { grid[_local2][_local4.row].select.visible = true; _local2++; }; }; } public function updateScore(){ if (player[stats][hp] <= 0){ player[stats][hp] = 0; }; if (player[stats][red] <= 0){ player[stats][red] = 0; }; if (player[stats][green] <= 0){ player[stats][green] = 0; }; if (player[stats][blue] <= 0){ player[stats][blue] = 0; }; if (player[stats][yellow] <= 0){ player[stats][yellow] = 0; }; if (player[stats][hp] > player[stats][hpmax]){ player[stats][hp] = player[stats][hpmax]; }; if (player[stats][red] > player[stats][redmax]){ player[stats][red] = player[stats][redmax]; }; if (player[stats][green] > player[stats][greenmax]){ player[stats][green] = player[stats][greenmax]; }; if (player[stats][blue] > player[stats][bluemax]){ player[stats][blue] = player[stats][bluemax]; }; if (player[stats][yellow] > player[stats][yellowmax]){ player[stats][yellow] = player[stats][yellowmax]; }; playerHpDisplay.defaultTextFormat = hpFormat; playerExpDisplay.defaultTextFormat = expFormat; playerGoldDisplay.defaultTextFormat = goldFormat; playerNameDisplay.text = String(player[stats][charname]); playerHpDisplay.text = String(((player[stats][hp] + " / ") + player[stats][hpmax])); playerExpDisplay.text = String(player[stats][exp]); playerGoldDisplay.text = String(player[stats][gold]); playerRedDisplay.text = String(player[stats][red]); playerGreenDisplay.text = String(player[stats][green]); playerBlueDisplay.text = String(player[stats][blue]); playerYellowDisplay.text = String(player[stats][yellow]); if (tutorialBox.currentFrame == 3){ tutorialHpDisplay.text = String((tutorialHp + " / 20")); }; } public function updateCooldown(_arg1:Boolean){ var _local2:uint; var _local3:Skill; _local2 = 0; while (_local2 < playerSkill.length) { _local3 = playerSkill[_local2]; if (((_arg1) && ((_local3.cooldown > 0)))){ _local3.cooldown--; }; if (((!((_local3 == null))) && ((_local3.cooldown > 0)))){ _local3.timer.visible = true; _local3.timer.width = ((106 / playerSkillCooldown[_local3.type]) * _local3.cooldown); } else { if (((!((_local3 == null))) && (!(checkSkillReq("player", _local3))))){ _local3.timer.visible = true; _local3.timer.width = 106; } else { _local3.timer.visible = false; }; }; _local2++; }; } public function findAndRemoveMatches(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:Number; var _local5:*; _local1 = lookForMatches(); _local2 = 0; while (_local2 < _local1.length) { _local3 = 0; while (_local3 < _local1[_local2].length) { if (gameSprite.contains(_local1[_local2][_local3])){ _local4 = calculateScore((_local1[_local2].length - 1), _local1[_local2][_local3].type, _local1[_local2][_local3].bonus); addScore(_local4, _local1[_local2][_local3].type); _local5 = new PointBurst(this, Math.floor(_local4), _local1[_local2][_local3].x, _local1[_local2][_local3].y, _local1[_local2][_local3].type); gameSprite.removeChild(_local1[_local2][_local3]); grid[_local1[_local2][_local3].col][_local1[_local2][_local3].row] = null; affectAbove(_local1[_local2][_local3]); }; _local3++; }; turnCombo++; if ((((_local1[_local2][0].type == 1)) || ((_local1[_local2][0].type == 8)))){ playSound(theMatchWeaponSound); } else { if (_local1[_local2][0].type == 2){ playSound(theMatchMoneySound); } else { if (_local1[_local2][0].type == 3){ playSound(theMatchExpSound); } else { if ((((((((((_local1[_local2][0].type == 4)) || ((_local1[_local2][0].type == 5)))) || ((_local1[_local2][0].type == 6)))) || ((_local1[_local2][0].type == 7)))) || ((_local1[_local2][0].type == 9)))){ if (turnCombo <= 1){ playSound(theMatchGemSound); } else { if (turnCombo <= 5){ playSound(theMatchGemSound2); } else { playSound(theMatchGemSound3); }; }; }; }; }; }; if (_local1[_local2].length == 4){ _local5 = new PointBurst(this, "4-IN-A-ROW", 315, 200, 99); if (tutorialBox.currentFrame == 5){ tutorialTurn = true; }; } else { if (_local1[_local2].length == 5){ multiBlock = true; _local5 = new PointBurst(this, "5-IN-A-ROW", 315, 200, 99); if (tutorialBox.currentFrame == 5){ tutorialTurn = true; }; }; }; if (turnCombo > 6){ addScore(100, 3); turnCombo = 0; _local5 = new PointBurst(this, "CHAIN BONUS", 315, 200, 99); if (tutorialBox.currentFrame == 5){ tutorialTurn = true; }; }; _local2++; }; addNewPieces(); if ((((((_local1.length == 0)) && (!(isDropping)))) && (!(isSwapping)))){ if (!lookForPossibles()){ manaBurn(); } else { _local2 = 0; while (_local2 < 8) { _local3 = 0; while (_local3 < 8) { if (grid[_local2][_local3] != null){ grid[_local2][_local3].hint.visible = false; }; _local3++; }; _local2++; }; infoText.text = ""; updateCooldown(true); updateObjective(); hintPiece = calculateSwap(); tutorialHint = 180; }; }; } public function setupGrid(){ var _local1:uint; var _local2:int; while (true) { gameSprite = new Sprite(); _local1 = 0; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { addPiece(_local1, _local2); _local2++; }; _local1++; }; if (lookForMatches().length != 0){ } else { if (lookForPossibles() == false){ } else { break; }; }; }; addChild(gameSprite); } public function endGame(_arg1:Event){ var _local2:String; player[stats][exp] = 0; player[stats][gold] = 0; _local2 = userData.data.game[charid]; userData.data[("player" + _local2)] = player; if (userData.flush() == "flushed"){ cleanUp(); MovieClip(root).gotoAndStop((MovieClip(root).currentFrame + 1)); }; } public function addNewPieces(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Piece; _local1 = 0; while (_local1 < 8) { _local2 = 0; _local3 = 7; while (_local3 >= 0) { if (grid[_local1][_local3] == null){ _local4 = addPiece(_local1, _local3); var _temp1 = _local2; _local2 = (_local2 + 1); _local4.y = ((offsetY - spacing) - (spacing * _temp1)); isDropping = true; }; _local3--; }; _local1++; }; } public function addCharItem(_arg1:String, _arg2:uint, _arg3:uint):Items{ var _local4:Items; _local4 = new Items(); if (_arg1 == "player"){ _local4.x = 26.2; } else { _local4.x = 615.3; }; _local4.y = (47.2 + (_arg3 * 24.5)); _local4.type = _arg2; _local4.gotoAndStop(_arg2); skillSprite.addChild(_local4); return (_local4); } public function animateBars(_arg1:Event){ var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; _local2 = 121.1; _local3 = 47.6; _local4 = ((tutorialHp / 20) * 100); _local5 = ((player[stats][hp] / player[stats][hpmax]) * 100); _local6 = ((player[stats][red] / player[stats][redmax]) * 100); _local7 = ((player[stats][green] / player[stats][greenmax]) * 100); _local8 = ((player[stats][blue] / player[stats][bluemax]) * 100); _local9 = ((player[stats][yellow] / player[stats][yellowmax]) * 100); if ((playerRedBar.redBar.height + 1) < ((_local3 / 100) * _local6)){ playerRedBar.redBar.height++; } else { if (playerRedBar.redBar.height > ((_local3 / 100) * _local6)){ playerRedBar.redBar.height--; }; }; if ((playerGreenBar.greenBar.height + 1) < ((_local3 / 100) * _local7)){ playerGreenBar.greenBar.height++; } else { if (playerGreenBar.greenBar.height > ((_local3 / 100) * _local7)){ playerGreenBar.greenBar.height--; }; }; if ((playerBlueBar.blueBar.height + 1) < ((_local3 / 100) * _local8)){ playerBlueBar.blueBar.height++; } else { if (playerBlueBar.blueBar.height > ((_local3 / 100) * _local8)){ playerBlueBar.blueBar.height--; }; }; if ((playerYellowBar.yellowBar.height + 1) < ((_local3 / 100) * _local9)){ playerYellowBar.yellowBar.height++; } else { if (playerYellowBar.yellowBar.height > ((_local3 / 100) * _local9)){ playerYellowBar.yellowBar.height--; }; }; if ((playerHpBar.hpBar.width + 1) < ((_local2 / 100) * _local5)){ playerHpBar.hpBar.width++; } else { if (playerHpBar.hpBar.width > ((_local2 / 100) * _local5)){ playerHpBar.hpBar.width--; }; }; if (tutorialBox.currentFrame == 3){ tutorialHpBar.visible = true; tutorialHpDisplay.visible = true; if (tutorialHpBar.hpBar.width > ((121.1 / 100) * _local4)){ tutorialHpBar.hpBar.width--; }; }; tutorialHint--; if (tutorialHint <= 0){ hintPiece.hint.visible = true; }; } public function startGame(){ var _local1:int; grid = new Array(); _local1 = 0; while (_local1 < 8) { grid.push(new Array()); _local1++; }; setupGrid(); addSkills(); addItems(); playerCharFrame.charImage.gotoAndStop(userData.data.player[stats][classname]); tutorialHpBar.visible = false; tutorialHpDisplay.visible = false; hintPiece = calculateSwap(); startBox.addEventListener(MouseEvent.MOUSE_UP, nextLesson); skipBox.addEventListener(MouseEvent.MOUSE_UP, endGame); addEventListener(Event.ENTER_FRAME, movePieces); addEventListener(Event.ENTER_FRAME, animateBars); updateScore(); updateCooldown(false); } public function affectAbove(_arg1:Piece){ var _local2:int; _local2 = (_arg1.row - 1); while (_local2 >= 0) { if (grid[_arg1.col][_local2] != null){ grid[_arg1.col][_local2].row++; grid[_arg1.col][(_local2 + 1)] = grid[_arg1.col][_local2]; grid[_arg1.col][_local2] = null; }; _local2--; }; } public function addItems(){ var _local1:int; _local1 = 1; while (_local1 < player[charitems].length) { if (player[charitems][_local1] != null){ addCharItem("player", player[charitems][_local1], _local1); itemValues("player", player[charitems][_local1]); }; _local1++; }; } public function checkSkillReq(_arg1:String, _arg2:Skill){ if (_arg1 == "player"){ if ((((_arg2.type == 1)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 10){ return (true); }; } else { if ((((_arg2.type == 2)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][green] >= 10)) && ((player[stats][hp] < player[stats][hpmax])))){ return (true); }; } else { if ((((_arg2.type == 3)) && ((_arg2.cooldown == 0)))){ if (player[stats][yellow] >= 3){ return (true); }; } else { if ((((_arg2.type == 4)) && ((_arg2.cooldown == 0)))){ if (player[stats][green] >= 3){ return (true); }; } else { if ((((_arg2.type == 5)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 10){ return (true); }; } else { if ((((_arg2.type == 6)) && ((_arg2.cooldown == 0)))){ if (player[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 7)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][red] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 8)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][blue] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 9)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][blue] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 10)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 5){ return (true); }; } else { if ((((_arg2.type == 11)) && ((_arg2.cooldown == 0)))){ if (player[stats][red] >= 5){ return (true); }; } else { if ((((_arg2.type == 12)) && ((_arg2.cooldown == 0)))){ if ((((player[stats][blue] >= 5)) && ((player[stats][yellow] >= 5)))){ return (true); }; } else { if ((((_arg2.type == 13)) && ((_arg2.cooldown == 0)))){ if (player[stats][green] >= 5){ return (true); }; } else { if ((((_arg2.type == 14)) && ((_arg2.cooldown == 0)))){ if (player[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 15)) && ((_arg2.cooldown == 0)))){ if (player[stats][blue] >= 5){ return (true); }; } else { if ((((_arg2.type == 16)) && ((_arg2.cooldown == 0)))){ if (player[stats][yellow] >= 5){ return (true); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; return (false); }; } public function getMatchVert(_arg1, _arg2):Array{ var _local3:Array; var _local4:int; var _local5:uint; _local3 = new Array(grid[_arg1][_arg2]); _local4 = 1; while ((_arg2 + _local4) < 8) { if (grid[_arg1][_arg2].type == 9){ _local5 = (_local4 - 1); if (_local5 < 1){ _local5 = 1; }; if ((((((((((grid[_arg1][(_arg2 + _local5)].type == grid[_arg1][(_arg2 + _local4)].type)) && (!((grid[_arg1][(_arg2 + _local4)].type == 1))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 2))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 3))))) || ((grid[_arg1][(_arg2 + _local4)].type == 9)))){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { if ((((((((((grid[_arg1][(_arg2 + _local5)].type == 9)) && (!((grid[_arg1][(_arg2 + _local4)].type == 1))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 2))))) && (!((grid[_arg1][(_arg2 + _local4)].type == 3))))) || ((grid[_arg1][(_arg2 + _local4)].type == 9)))){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { return (_local3); }; }; } else { if (grid[_arg1][_arg2].type == grid[_arg1][(_arg2 + _local4)].type){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { if ((((((((grid[_arg1][(_arg2 + _local4)].type == 9)) && (!((grid[_arg1][_arg2].type == 1))))) && (!((grid[_arg1][_arg2].type == 2))))) && (!((grid[_arg1][_arg2].type == 3))))){ _local3.push(grid[_arg1][(_arg2 + _local4)]); } else { return (_local3); }; }; }; _local4++; }; return (_local3); } public function getMatchHoriz(_arg1, _arg2):Array{ var _local3:Array; var _local4:int; var _local5:uint; _local3 = new Array(grid[_arg1][_arg2]); _local4 = 1; while ((_arg1 + _local4) < 8) { if (grid[_arg1][_arg2].type == 9){ _local5 = (_local4 - 1); if (_local5 < 1){ _local5 = 1; }; if ((((((((((grid[(_arg1 + _local5)][_arg2].type == grid[(_arg1 + _local4)][_arg2].type)) && (!((grid[(_arg1 + _local4)][_arg2].type == 1))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 2))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 3))))) || ((grid[(_arg1 + _local4)][_arg2].type == 9)))){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { if ((((((((((grid[(_arg1 + _local5)][_arg2].type == 9)) && (!((grid[(_arg1 + _local4)][_arg2].type == 1))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 2))))) && (!((grid[(_arg1 + _local4)][_arg2].type == 3))))) || ((grid[(_arg1 + _local4)][_arg2].type == 9)))){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { return (_local3); }; }; } else { if (grid[_arg1][_arg2].type == grid[(_arg1 + _local4)][_arg2].type){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { if ((((((((grid[(_arg1 + _local4)][_arg2].type == 9)) && (!((grid[_arg1][_arg2].type == 1))))) && (!((grid[_arg1][_arg2].type == 2))))) && (!((grid[_arg1][_arg2].type == 3))))){ _local3.push(grid[(_arg1 + _local4)][_arg2]); } else { return (_local3); }; }; }; _local4++; }; return (_local3); } } }//package

Library Items

Symbol 1 Font {Ariel}
Symbol 2 Sound {ThemeSound}
Symbol 3 Sound {SkillSwapRedSound}
Symbol 4 Sound {SkillSwapGreenSound}
Symbol 5 Sound {SkillRowSound}
Symbol 6 Sound {SkillReloadSound}
Symbol 7 Sound {SkillHintSound}
Symbol 8 Sound {SkillHealSound}
Symbol 9 Sound {SkillFreezeTimeSound}
Symbol 10 Sound {SkillExtraTurnSound}
Symbol 11 Sound {SkillConvertSound}
Symbol 12 Sound {MatchWeaponSound}
Symbol 13 Sound {MatchMoneySound}
Symbol 14 Sound {MatchGemSound3}
Symbol 15 Sound {MatchGemSound2}
Symbol 16 Sound {MatchGemSound}
Symbol 17 Sound {MatchExpSound}
Symbol 18 Sound {CarStopSound}
Symbol 19 Sound {CarDriveSound}
Symbol 20 GraphicUsed by:55
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:55 358
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:23 24Used by:55
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:26 27Used by:55
Symbol 29 GraphicUsed by:35
Symbol 30 FontUsed by:31
Symbol 31 TextUses:30Used by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:29 31 32 33 34Used by:55 358 370 462 528 538 545 588
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:37 39Used by:55
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:41 43Used by:55 358
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:55 358
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClipUses:47 49Used by:55 358
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:55 358
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:55 358
Symbol 55 MovieClip {Piece}Uses:20 22 25 28 35 40 44 46 50 52 54
Symbol 56 GraphicUsed by:64 69 74 79 83 88 93 98 102 107 112 116 121 126 130 135 139 140 358 414 416
Symbol 57 FontUsed by:58 59 63 65 66 68 70 71 73 75 76 78 80 82 84 85 87 89 90 92 94 95 97 99 101 103 104 106 108 109 111 113 115 117 118 120 122 123 125 127 129 131 132 134 136 138 196 198 201 203 205 207 208 214 215 216 219 220 221 222 223 237 250 252 254 257 260 272 273 274 282 291 292 316 323 324 329 330 331 332 333 334 335 336 337 338 339 340 341 342 345 349 352 355 357 360 364 366 367 368 369 403 405 406 407 411 412 417 427 428 429 430 432 435 438 441 444 448 451 454 458 461 475 476 484 485 486 487 488 490 491 492 493 495 498 499 501 502 503 504 505 506 507 509 512 513 514 523 525 526 527 529 530 531 532 533 534 536 542 546 547 549 550 552 553 559 560 561 563 564 566 567 569 570 572 573 575 576 578 580 582 585 591 592 594 596 598
Symbol 58 TextUses:57Used by:140
Symbol 59 TextUses:57Used by:140
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:140
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:57Used by:64
Symbol 64 ButtonUses:62 63 56Used by:140
Symbol 65 TextUses:57Used by:140
Symbol 66 TextUses:57Used by:140
Symbol 67 GraphicUsed by:69
Symbol 68 TextUses:57Used by:69
Symbol 69 ButtonUses:67 68 56Used by:140
Symbol 70 TextUses:57Used by:140
Symbol 71 TextUses:57Used by:140
Symbol 72 GraphicUsed by:74
Symbol 73 TextUses:57Used by:74
Symbol 74 ButtonUses:72 73 56Used by:140
Symbol 75 TextUses:57Used by:140 422
Symbol 76 TextUses:57Used by:140 422
Symbol 77 GraphicUsed by:79
Symbol 78 TextUses:57Used by:79 416
Symbol 79 ButtonUses:77 78 56Used by:140
Symbol 80 TextUses:57Used by:140
Symbol 81 GraphicUsed by:83
Symbol 82 TextUses:57Used by:83
Symbol 83 ButtonUses:81 82 56Used by:140
Symbol 84 TextUses:57Used by:140
Symbol 85 TextUses:57Used by:140
Symbol 86 GraphicUsed by:88
Symbol 87 TextUses:57Used by:88
Symbol 88 ButtonUses:86 87 56Used by:140
Symbol 89 TextUses:57Used by:140
Symbol 90 TextUses:57Used by:140
Symbol 91 GraphicUsed by:93
Symbol 92 TextUses:57Used by:93
Symbol 93 ButtonUses:91 92 56Used by:140
Symbol 94 TextUses:57Used by:140
Symbol 95 TextUses:57Used by:140
Symbol 96 GraphicUsed by:98
Symbol 97 TextUses:57Used by:98
Symbol 98 ButtonUses:96 97 56Used by:140
Symbol 99 TextUses:57Used by:140
Symbol 100 GraphicUsed by:102
Symbol 101 TextUses:57Used by:102
Symbol 102 ButtonUses:100 101 56Used by:140
Symbol 103 TextUses:57Used by:140
Symbol 104 TextUses:57Used by:140
Symbol 105 GraphicUsed by:107
Symbol 106 TextUses:57Used by:107
Symbol 107 ButtonUses:105 106 56Used by:140
Symbol 108 TextUses:57Used by:140
Symbol 109 TextUses:57Used by:140
Symbol 110 GraphicUsed by:112
Symbol 111 TextUses:57Used by:112
Symbol 112 ButtonUses:110 111 56Used by:140
Symbol 113 TextUses:57Used by:140
Symbol 114 GraphicUsed by:116
Symbol 115 TextUses:57Used by:116
Symbol 116 ButtonUses:114 115 56Used by:140
Symbol 117 TextUses:57Used by:140
Symbol 118 TextUses:57Used by:140
Symbol 119 GraphicUsed by:121
Symbol 120 TextUses:57Used by:121
Symbol 121 ButtonUses:119 120 56Used by:140
Symbol 122 TextUses:57Used by:140
Symbol 123 TextUses:57Used by:140
Symbol 124 GraphicUsed by:126
Symbol 125 TextUses:57Used by:126
Symbol 126 ButtonUses:124 125 56Used by:140
Symbol 127 TextUses:57Used by:140
Symbol 128 GraphicUsed by:130
Symbol 129 TextUses:57Used by:130
Symbol 130 ButtonUses:128 129 56Used by:140
Symbol 131 TextUses:57Used by:140 422
Symbol 132 TextUses:57Used by:140 422
Symbol 133 GraphicUsed by:135
Symbol 134 TextUses:57Used by:135 414
Symbol 135 ButtonUses:133 134 56Used by:140
Symbol 136 TextUses:57Used by:140
Symbol 137 GraphicUsed by:139
Symbol 138 TextUses:57Used by:139
Symbol 139 ButtonUses:137 138 56Used by:140
Symbol 140 MovieClip {Skill}Uses:56 58 59 61 64 65 66 69 70 71 74 75 76 79 80 83 84 85 88 89 90 93 94 95 98 99 102 103 104 107 108 109 112 113 116 117 118 121 122 123 126 127 130 131 132 135 136 139
Symbol 141 BitmapUsed by:142 269 589
Symbol 142 GraphicUses:141Used by:190 268 474
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:160
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:160
Symbol 147 GraphicUsed by:160
Symbol 148 GraphicUsed by:160
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:160
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:160
Symbol 153 GraphicUsed by:160
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:160
Symbol 156 FontUsed by:157 158 159 170 171 172 173 174 175 178 192 211 212 423
Symbol 157 TextUses:156Used by:160
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Symbol 160 MovieClipUses:144 146 147 148 150 152 153 155 157 158 159Used by:162 424
Symbol 161 GraphicUsed by:162 168 194 213 346 350 353 373 424 425 436 439 442 445 449 452 455 459
Symbol 162 ButtonUses:160 161Used by:190 213
Symbol 163 GraphicUsed by:169
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Symbol 165 EditableTextUses:164Used by:169
Symbol 166 TextUses:164Used by:168
Symbol 167 TextUses:164Used by:168
Symbol 168 ButtonUses:166 167 161Used by:169
Symbol 169 MovieClip {Gangster_Wars_fla.ProgressBar_4}Uses:163 165 168Used by:190
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Symbol 171 TextUses:156Used by:190
Symbol 172 TextUses:156Used by:190
Symbol 173 TextUses:156Used by:190
Symbol 174 TextUses:156Used by:190
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Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:190
Symbol 178 TextUses:156Used by:179 190
Symbol 179 MovieClipUses:178Used by:190
Symbol 180 FontUsed by:181 182 183 184 185 186 187 188 189
Symbol 181 TextUses:180Used by:190
Symbol 182 TextUses:180Used by:190
Symbol 183 TextUses:180Used by:190
Symbol 184 TextUses:180Used by:190
Symbol 185 TextUses:180Used by:190
Symbol 186 TextUses:180Used by:190
Symbol 187 TextUses:180Used by:190
Symbol 188 TextUses:180Used by:190
Symbol 189 TextUses:180Used by:190
Symbol 190 MovieClip {Gangster_Wars_fla.Intro_1}Uses:142 162 169 170 171 172 173 174 175 177 178 179 181 182 183 184 185 186 187 188 189Used by:Timeline
Symbol 191 GraphicUsed by:194
Symbol 192 TextUses:156Used by:194
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:191 192 193 161Used by:Timeline
Symbol 195 GraphicUsed by:197 199
Symbol 196 TextUses:57Used by:197
Symbol 197 MovieClipUses:195 196Used by:Timeline
Symbol 198 TextUses:57Used by:199
Symbol 199 MovieClipUses:195 198Used by:Timeline
Symbol 200 GraphicUsed by:204 209
Symbol 201 TextUses:57Used by:204
Symbol 202 GraphicUsed by:204 209
Symbol 203 TextUses:57Used by:204
Symbol 204 MovieClipUses:200 201 202 203Used by:Timeline
Symbol 205 TextUses:57Used by:209
Symbol 206 GraphicUsed by:209
Symbol 207 TextUses:57Used by:209
Symbol 208 TextUses:57Used by:209
Symbol 209 MovieClipUses:200 205 206 207 202 208Used by:Timeline
Symbol 210 GraphicUsed by:213 217 425
Symbol 211 TextUses:156Used by:213
Symbol 212 TextUses:156Used by:213
Symbol 213 ButtonUses:210 211 162 212 161Used by:268
Symbol 214 EditableTextUses:57Used by:217
Symbol 215 EditableTextUses:57Used by:217
Symbol 216 EditableTextUses:57Used by:217
Symbol 217 MovieClip {Gangster_Wars_fla.Highscore_15}Uses:210 214 215 216Used by:268
Symbol 218 GraphicUsed by:261
Symbol 219 EditableTextUses:57Used by:261
Symbol 220 TextUses:57Used by:261
Symbol 221 TextUses:57Used by:261
Symbol 222 EditableTextUses:57Used by:261
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Symbol 225 MovieClipUses:224Used by:248 284
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:248 284
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:248 284
Symbol 230 GraphicUsed by:231
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Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:248 284
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:248 284
Symbol 236 GraphicUsed by:248
Symbol 237 EditableTextUses:57Used by:248
Symbol 238 BitmapUsed by:239 392
Symbol 239 GraphicUses:238Used by:248
Symbol 240 GraphicUsed by:248
Symbol 241 GraphicUsed by:248
Symbol 242 GraphicUsed by:248
Symbol 243 GraphicUsed by:248
Symbol 244 GraphicUsed by:248
Symbol 245 GraphicUsed by:248
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip {Characters}Uses:225 227 229 231 233 235 236 237 239 240 241 242 243 244 245 246 247Used by:261 288 408 462 588
Symbol 249 GraphicUsed by:261 462
Symbol 250 EditableTextUses:57Used by:261
Symbol 251 GraphicUsed by:253 255
Symbol 252 TextUses:57Used by:253
Symbol 253 MovieClipUses:251 252Used by:261
Symbol 254 TextUses:57Used by:255
Symbol 255 MovieClipUses:251 254Used by:261
Symbol 256 GraphicUsed by:258 496 500 508 510
Symbol 257 TextUses:57Used by:258
Symbol 258 MovieClipUses:256 257Used by:261
Symbol 259 GraphicUsed by:261
Symbol 260 TextUses:57Used by:261
Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16}Uses:218 219 220 221 222 223 248 249 250 253 255 258 259 260Used by:268
Symbol 262 FontUsed by:263 270 541 562 590
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Symbol 264 GraphicUsed by:267
Symbol 265 TextUses:164Used by:267
Symbol 266 TextUses:164Used by:267
Symbol 267 ButtonUses:264 265 266Used by:268
Symbol 268 MovieClip {Login}Uses:142 213 217 261 263 267Used by:Timeline
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Symbol 270 TextUses:262Used by:284
Symbol 271 EditableTextUses:164Used by:284
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Symbol 275 TextUses:164Used by:284
Symbol 276 GraphicUsed by:284
Symbol 277 EditableTextUses:164Used by:284
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 ButtonUses:278 279Used by:284 422
Symbol 281 GraphicUsed by:283 543
Symbol 282 TextUses:57Used by:283
Symbol 283 MovieClipUses:281 282Used by:284 469
Symbol 284 MovieClip {Create}Uses:269 270 225 227 229 231 233 235 271 272 273 274 275 276 277 280 283Used by:Timeline
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:370
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClip {Gangster_Wars_fla.charFrame_32}Uses:287 248Used by:370 538
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:370 538
Symbol 291 EditableTextUses:57Used by:370
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Symbol 295 MovieClipUses:294Used by:370 538
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:300
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:300
Symbol 300 MovieClip {Gangster_Wars_fla.redEnergy_35}Uses:297 299Used by:370 538
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:305
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:303Used by:305
Symbol 305 MovieClip {Gangster_Wars_fla.greenEnergy_38}Uses:302 304Used by:370 538
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:306Used by:310
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:310
Symbol 310 MovieClip {Gangster_Wars_fla.blueEnergy_41}Uses:307 309Used by:370 538
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:315
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClip {Gangster_Wars_fla.yellowEnergy_44}Uses:312 314Used by:370 538
Symbol 316 EditableTextUses:57Used by:370
Symbol 317 GraphicUsed by:322
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClip {Gangster_Wars_fla.hitPoints_47}Uses:317 319 321Used by:370 538
Symbol 323 EditableTextUses:57Used by:370
Symbol 324 TextUses:57Used by:370
Symbol 325 TextUses:164Used by:370
Symbol 326 GraphicUsed by:358
Symbol 327 FontUsed by:328 330 333 335 339 341 356 401 409 411 412 497 511 515 516 517 524
Symbol 328 TextUses:327Used by:358
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Symbol 345 TextUses:57Used by:346
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Symbol 347 GraphicUsed by:350 568
Symbol 348 GraphicUsed by:350 433 445 455
Symbol 349 TextUses:57Used by:350
Symbol 350 ButtonUses:347 348 349 161Used by:358 460
Symbol 351 GraphicUsed by:353 460 548
Symbol 352 TextUses:57Used by:353
Symbol 353 ButtonUses:351 344 352 161Used by:358 460
Symbol 354 GraphicUsed by:358 370 462 528 538 588
Symbol 355 TextUses:57Used by:358
Symbol 356 TextUses:327Used by:358
Symbol 357 TextUses:57Used by:358
Symbol 358 MovieClip {Gangster_Wars_fla.tutorialBox_51}Uses:326 328 329 330 331 46 44 50 52 332 333 334 22 54 56 335 336 337 338 339 340 341 342 346 350 353 354 35 355 356 357Used by:370
Symbol 359 GraphicUsed by:361 365
Symbol 360 TextUses:57Used by:361
Symbol 361 MovieClipUses:359 360Used by:370
Symbol 362 FontUsed by:363
Symbol 363 EditableTextUses:362Used by:370
Symbol 364 TextUses:57Used by:365
Symbol 365 MovieClipUses:359 364Used by:370
Symbol 366 EditableTextUses:57Used by:370
Symbol 367 EditableTextUses:57Used by:370
Symbol 368 EditableTextUses:57Used by:370
Symbol 369 EditableTextUses:57Used by:370
Symbol 370 MovieClip {Tutorial}Uses:286 288 290 291 292 293 295 300 305 310 315 316 322 323 324 35 325 358 361 354 363 365 366 367 368 369Used by:Timeline
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClipUses:371Used by:399
Symbol 373 MovieClipUses:161Used by:399
Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:396
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:393
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:393
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:393
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:393
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:393
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:393
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:393
Symbol 390 FontUsed by:391
Symbol 391 TextUses:390Used by:393
Symbol 392 GraphicUses:238Used by:393
Symbol 393 MovieClip {Buildings}Uses:377 379 381 383 385 387 389 391 392Used by:396
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:396
Symbol 396 MovieClip {Gangster_Wars_fla.World_69}Uses:375 393 395Used by:399
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:399
Symbol 399 MovieClip {Gangster_Wars_fla.Worldmap_66}Uses:372 373 396 398Used by:469
Symbol 400 GraphicUsed by:408
Symbol 401 EditableTextUses:327Used by:408
Symbol 402 GraphicUsed by:404
Symbol 403 TextUses:57Used by:404
Symbol 404 MovieClipUses:402 403Used by:408
Symbol 405 EditableTextUses:57Used by:408
Symbol 406 EditableTextUses:57Used by:408
Symbol 407 TextUses:57Used by:408
Symbol 408 MovieClip {Gangster_Wars_fla.informationBox_74}Uses:400 401 404 405 406 407 248Used by:469
Symbol 409 EditableTextUses:327Used by:469
Symbol 410 GraphicUsed by:422
Symbol 411 TextUses:57 327Used by:422
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Symbol 413 GraphicUsed by:414
Symbol 414 ButtonUses:413 134 56Used by:422
Symbol 415 GraphicUsed by:416
Symbol 416 ButtonUses:415 78 56Used by:422
Symbol 417 TextUses:57Used by:422
Symbol 418 GraphicUsed by:419
Symbol 419 ButtonUses:418Used by:422
Symbol 420 GraphicUsed by:421
Symbol 421 ButtonUses:420Used by:422
Symbol 422 MovieClip {Gangster_Wars_fla.bossBox_76}Uses:410 411 131 132 412 75 76 414 416 417 419 421 280Used by:469
Symbol 423 TextUses:156Used by:425
Symbol 424 MovieClipUses:160 161Used by:425
Symbol 425 ButtonUses:210 423 424 161Used by:469
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Symbol 456 GraphicUsed by:459
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Symbol 458 TextUses:57Used by:459
Symbol 459 ButtonUses:456 457 458 161Used by:460
Symbol 460 MovieClip {Items}Uses:353 433 346 436 350 439 442 445 449 452 455 459 351 431 343Used by:462 588
Symbol 461 EditableTextUses:57Used by:462
Symbol 462 MovieClip {Gangster_Wars_fla.charInfo_83}Uses:426 427 428 429 430 248 35 460 354 249 461Used by:469
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:463Used by:468
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465Used by:468
Symbol 467 GraphicUsed by:468
Symbol 468 MovieClipUses:464 466 467Used by:469
Symbol 469 MovieClip {Overworld}Uses:399 408 283 409 422 425 462 468Used by:Timeline
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:470Used by:474
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:474
Symbol 474 MovieClipUses:471 473 142Used by:538
Symbol 475 EditableTextUses:57Used by:538
Symbol 476 EditableTextUses:57Used by:538
Symbol 477 EditableTextUses:164Used by:538
Symbol 478 GraphicUsed by:483
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:483
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481Used by:483
Symbol 483 MovieClip {Gangster_Wars_fla.timer_99}Uses:478 480 482Used by:538
Symbol 484 EditableTextUses:57Used by:538
Symbol 485 EditableTextUses:57Used by:538
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Symbol 494 GraphicUsed by:528
Symbol 495 TextUses:57Used by:496
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Symbol 497 EditableTextUses:327Used by:528
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Symbol 524 TextUses:327Used by:528
Symbol 525 TextUses:57Used by:528
Symbol 526 EditableTextUses:57Used by:528
Symbol 527 EditableTextUses:57Used by:528
Symbol 528 MovieClip {Gangster_Wars_fla.summaryBox_102}Uses:494 496 497 498 500 501 502 35 354 503 504 505 506 508 510 511 512 513 514 515 516 517 519 520 521 522 523 524 525 526 527Used by:538
Symbol 529 EditableTextUses:57Used by:538
Symbol 530 TextUses:57Used by:538
Symbol 531 EditableTextUses:57Used by:538
Symbol 532 TextUses:57Used by:538
Symbol 533 EditableTextUses:57Used by:538
Symbol 534 EditableTextUses:57Used by:538
Symbol 535 GraphicUsed by:537
Symbol 536 TextUses:57Used by:537
Symbol 537 MovieClipUses:535 536Used by:538
Symbol 538 MovieClip {Gamefield}Uses:474 322 288 290 475 476 477 295 300 305 310 315 483 484 485 486 487 488 489 490 491 492 493 528 529 530 531 532 35 354 533 534 537Used by:Timeline
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:588
Symbol 541 TextUses:262Used by:588
Symbol 542 TextUses:57Used by:543
Symbol 543 MovieClipUses:281 542Used by:588
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544 35Used by:548 551 554 565 568 571 574 577 579 581 584 587
Symbol 546 TextUses:57Used by:548
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Symbol 555 GraphicUsed by:556
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Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557Used by:588
Symbol 559 EditableTextUses:57Used by:588
Symbol 560 EditableTextUses:57Used by:588
Symbol 561 EditableTextUses:57Used by:588
Symbol 562 EditableTextUses:262Used by:588
Symbol 563 TextUses:57Used by:565
Symbol 564 TextUses:57Used by:565
Symbol 565 MovieClipUses:545 563 564 434Used by:588
Symbol 566 TextUses:57Used by:568
Symbol 567 TextUses:57Used by:568
Symbol 568 MovieClipUses:545 566 567 347Used by:588
Symbol 569 TextUses:57Used by:571
Symbol 570 TextUses:57Used by:571
Symbol 571 MovieClipUses:545 569 570 437Used by:588
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Symbol 573 TextUses:57Used by:574 579
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Symbol 575 TextUses:57Used by:577
Symbol 576 TextUses:57Used by:577 581 584 587
Symbol 577 MovieClipUses:545 575 576 450Used by:588
Symbol 578 TextUses:57Used by:579
Symbol 579 MovieClipUses:545 578 573 443Used by:588
Symbol 580 TextUses:57Used by:581
Symbol 581 MovieClipUses:545 580 576 453Used by:588
Symbol 582 TextUses:57Used by:584
Symbol 583 GraphicUsed by:584
Symbol 584 MovieClipUses:545 582 576 583Used by:588
Symbol 585 TextUses:57Used by:587
Symbol 586 GraphicUsed by:587
Symbol 587 MovieClipUses:545 585 576 586Used by:588
Symbol 588 MovieClip {Itemshop}Uses:540 541 543 548 551 554 556 558 248 559 560 429 561 35 562 565 568 571 574 577 579 581 584 587 460 354Used by:Timeline
Symbol 589 GraphicUses:141Used by:599
Symbol 590 TextUses:262Used by:599
Symbol 591 TextUses:57Used by:599
Symbol 592 EditableTextUses:57Used by:599
Symbol 593 GraphicUsed by:595 597
Symbol 594 TextUses:57Used by:595
Symbol 595 MovieClipUses:593 594Used by:599
Symbol 596 TextUses:57Used by:597
Symbol 597 MovieClipUses:593 596Used by:599
Symbol 598 EditableTextUses:57Used by:599
Symbol 599 MovieClip {Gangster_Wars_fla.newsletter_125}Uses:589 590 591 592 595 597 598Used by:Timeline

Instance Names

"intro"Frame 1Symbol 190 MovieClip {Gangster_Wars_fla.Intro_1}
"startLink"Frame 1Symbol 194 Button
"setGraphics"Frame 1Symbol 197 MovieClip
"setSound"Frame 1Symbol 199 MovieClip
"soundSwitch"Frame 1Symbol 204 MovieClip
"graphicSwitch"Frame 1Symbol 209 MovieClip
"login"Frame 2Symbol 268 MovieClip {Login}
"overworld"Frame 5Symbol 469 MovieClip {Overworld}
"newsletter"Frame 8Symbol 599 MovieClip {Gangster_Wars_fla.newsletter_125}
"hint"Symbol 55 MovieClip {Piece} Frame 1Symbol 25 MovieClip
"select"Symbol 55 MovieClip {Piece} Frame 1Symbol 28 MovieClip
"timer"Symbol 140 MovieClip {Skill} Frame 1Symbol 61 MovieClip
"loaderText"Symbol 169 MovieClip {Gangster_Wars_fla.ProgressBar_4} Frame 1Symbol 165 EditableText
"startGame"Symbol 169 MovieClip {Gangster_Wars_fla.ProgressBar_4} Frame 1Symbol 168 Button
"gameitnow"Symbol 190 MovieClip {Gangster_Wars_fla.Intro_1} Frame 1Symbol 162 Button
"progressBar"Symbol 190 MovieClip {Gangster_Wars_fla.Intro_1} Frame 1Symbol 169 MovieClip {Gangster_Wars_fla.ProgressBar_4}
"scoreDisplay"Symbol 217 MovieClip {Gangster_Wars_fla.Highscore_15} Frame 1Symbol 214 EditableText
"nameDisplay"Symbol 217 MovieClip {Gangster_Wars_fla.Highscore_15} Frame 1Symbol 215 EditableText
"rankDisplay"Symbol 217 MovieClip {Gangster_Wars_fla.Highscore_15} Frame 1Symbol 216 EditableText
"charLvl"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 219 EditableText
"charClass"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 222 EditableText
"charName"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 223 EditableText
"charImage"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 248 MovieClip {Characters}
"charScore"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 250 EditableText
"select"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 253 MovieClip
"remove"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 255 MovieClip
"createChar"Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16} Frame 1Symbol 258 MovieClip
"noHighScoreDisplay"Symbol 268 MovieClip {Login} Frame 1Symbol 213 Button
"highScoreDisplay"Symbol 268 MovieClip {Login} Frame 1Symbol 217 MovieClip {Gangster_Wars_fla.Highscore_15}
"p1"Symbol 268 MovieClip {Login} Frame 1Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16}
"p2"Symbol 268 MovieClip {Login} Frame 1Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16}
"p3"Symbol 268 MovieClip {Login} Frame 1Symbol 261 MovieClip {Gangster_Wars_fla.charSelection_16}
"gotoNewsletter"Symbol 268 MovieClip {Login} Frame 1Symbol 267 Button
"charInfo"Symbol 284 MovieClip {Create} Frame 1Symbol 271 EditableText
"charName"Symbol 284 MovieClip {Create} Frame 1Symbol 277 EditableText
"char1m"Symbol 284 MovieClip {Create} Frame 1Symbol 280 Button
"char2m"Symbol 284 MovieClip {Create} Frame 1Symbol 280 Button
"char3m"Symbol 284 MovieClip {Create} Frame 1Symbol 280 Button
"char1f"Symbol 284 MovieClip {Create} Frame 1Symbol 280 Button
"char2f"Symbol 284 MovieClip {Create} Frame 1Symbol 280 Button
"char3f"Symbol 284 MovieClip {Create} Frame 1Symbol 280 Button
"logout"Symbol 284 MovieClip {Create} Frame 1Symbol 283 MovieClip
"charImage"Symbol 288 MovieClip {Gangster_Wars_fla.charFrame_32} Frame 1Symbol 248 MovieClip {Characters}
"redBar"Symbol 300 MovieClip {Gangster_Wars_fla.redEnergy_35} Frame 1Symbol 299 MovieClip
"greenBar"Symbol 305 MovieClip {Gangster_Wars_fla.greenEnergy_38} Frame 1Symbol 304 MovieClip
"blueBar"Symbol 310 MovieClip {Gangster_Wars_fla.blueEnergy_41} Frame 1Symbol 309 MovieClip
"yellowBar"Symbol 315 MovieClip {Gangster_Wars_fla.yellowEnergy_44} Frame 1Symbol 314 MovieClip
"hpBar"Symbol 322 MovieClip {Gangster_Wars_fla.hitPoints_47} Frame 1Symbol 319 MovieClip
"playerCharFrame"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 288 MovieClip {Gangster_Wars_fla.charFrame_32}
"playerExpDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 291 EditableText
"playerGoldDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 292 EditableText
"playerNameDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 293 EditableText
"playerTurnIndicator"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 295 MovieClip
"playerRedBar"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 300 MovieClip {Gangster_Wars_fla.redEnergy_35}
"playerGreenBar"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 305 MovieClip {Gangster_Wars_fla.greenEnergy_38}
"playerBlueBar"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 310 MovieClip {Gangster_Wars_fla.blueEnergy_41}
"playerYellowBar"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 315 MovieClip {Gangster_Wars_fla.yellowEnergy_44}
"infoText"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 316 EditableText
"playerHpBar"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 322 MovieClip {Gangster_Wars_fla.hitPoints_47}
"playerHpDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 323 EditableText
"tutorialBox"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 358 MovieClip {Gangster_Wars_fla.tutorialBox_51}
"skipBox"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 361 MovieClip
"tutorialHpBar"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 322 MovieClip {Gangster_Wars_fla.hitPoints_47}
"tutorialHpDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 363 EditableText
"startBox"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 365 MovieClip
"playerRedDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 366 EditableText
"playerYellowDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 367 EditableText
"playerBlueDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 368 EditableText
"playerGreenDisplay"Symbol 370 MovieClip {Tutorial} Frame 1Symbol 369 EditableText
"defeated"Symbol 393 MovieClip {Buildings} Frame 1Symbol 379 MovieClip
"itemShop"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"bossBuilding"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 395 MovieClip
"farm1"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"farm2"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"farm3"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"farm4"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"farm5"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"farm6"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"boss1"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"church1"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"church2"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"boss2"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"church3"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
"church4"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
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"boss3"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
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"city1"Symbol 396 MovieClip {Gangster_Wars_fla.World_69} Frame 1Symbol 393 MovieClip {Buildings}
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"charLight"Symbol 399 MovieClip {Gangster_Wars_fla.Worldmap_66} Frame 1Symbol 398 MovieClip
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"char"Symbol 469 MovieClip {Overworld} Frame 1Symbol 468 MovieClip
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"opponentHpDisplay"Symbol 538 MovieClip {Gamefield} Frame 1Symbol 529 EditableText
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"setPause"Symbol 538 MovieClip {Gamefield} Frame 1Symbol 537 MovieClip
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"buyItem1"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 548 MovieClip
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"deleteItem"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 558 MovieClip
"charImage"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 248 MovieClip {Characters}
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"charLvl"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 560 EditableText
"charExperience"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 561 EditableText
"storeLvl"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 562 EditableText
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"item3"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 460 MovieClip {Items}
"item2"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 460 MovieClip {Items}
"item1"Symbol 588 MovieClip {Itemshop} Frame 1Symbol 460 MovieClip {Items}
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"subscribe"Symbol 599 MovieClip {Gangster_Wars_fla.newsletter_125} Frame 1Symbol 595 MovieClip
"cancelNews"Symbol 599 MovieClip {Gangster_Wars_fla.newsletter_125} Frame 1Symbol 597 MovieClip
"errorMessage"Symbol 599 MovieClip {Gangster_Wars_fla.newsletter_125} Frame 1Symbol 598 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$Zp$4ujXxGWjGINacB98pNXxE1."




http://swfchan.com/10/47838/info.shtml
Created: 1/5 -2019 01:42:52 Last modified: 1/5 -2019 01:42:52 Server time: 18/05 -2024 02:58:12