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Castle Smasher.swf

This is the info page for
Flash #47990

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
var \x01 = 623; // swfAction0x03 // Unknown action var \x01 = 833; // swfAction0x03 // Unknown action
Frame 2
var \x01 = 909; // swfAction0x03 // Unknown action
Frame 23
var \x01 = 517; // swfAction0x03 // Unknown action
Symbol 29 MovieClip [__Packages.mochi.MochiScores] Frame 0
#initclip var \x01 = 192; // swfAction0x03 // Unknown action #endinitclip
Symbol 30 MovieClip [__Packages.mochi.MochiServices] Frame 0
#initclip var \x01 = 143; // swfAction0x03 // Unknown action #endinitclip

Library Items

Symbol 1 Sound [Loading.wav]
Symbol 2 Bitmap [Loading.png]
Symbol 29 MovieClip [__Packages.mochi.MochiScores]
Symbol 30 MovieClip [__Packages.mochi.MochiServices]
Symbol 3 Bitmap [004_SPR2.bmp]Used by:10
Symbol 4 Bitmap [004_TIL.bmp]Used by:10
Symbol 5 Bitmap [004_SYS.bmp]Used by:10
Symbol 6 Bitmap [004_SPR.bmp]Used by:10
Symbol 7 Bitmap [004_FRSPR.bmp]Used by:10
Symbol 8 Bitmap [004_FRBG2.bmp]Used by:10
Symbol 9 Bitmap [004_FRBG1.bmp]Used by:10
Symbol 10 GraphicUses:3 4 5 6 7 8 9Used by:Timeline
Symbol 11 Sound [004_CastleFallDone.wav]Used by:Timeline
Symbol 12 Sound [004_CastleHit.wav]Used by:Timeline
Symbol 13 Sound [004_CastleRumble.wav]Used by:Timeline
Symbol 14 Sound [004_CatapultCharge.wav]Used by:Timeline
Symbol 15 Sound [004_CatapultFire.wav]Used by:Timeline
Symbol 16 Sound [004_GuardHit1.wav]Used by:Timeline
Symbol 17 Sound [004_GuardHit2.wav]Used by:Timeline
Symbol 18 Sound [004_JingleGameOver.wav]Used by:Timeline
Symbol 19 Sound [004_JingleLevelComplete.wav]Used by:Timeline
Symbol 20 Sound [004_JingleLevelStart.wav]Used by:Timeline
Symbol 21 Sound [004_JingleTitle.wav]Used by:Timeline
Symbol 22 Sound [004_KnightHit1.wav]Used by:Timeline
Symbol 23 Sound [004_KnightHit2.wav]Used by:Timeline
Symbol 24 Sound [004_StoneBounce.wav]Used by:Timeline
Symbol 25 Sound [004_StoneTree.wav]Used by:Timeline
Symbol 26 Sound [004_Upgrade.wav]Used by:Timeline
Symbol 27 Sound [Click.wav]Used by:Timeline
Symbol 28 Sound [Tap.wav]Used by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1376 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "Loading.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Loading.png"
ExportAssets (56)Timeline Frame 1Symbol 29 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 30 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 3Symbol 3 as "004_SPR2.bmp"
ExportAssets (56)Timeline Frame 3Symbol 4 as "004_TIL.bmp"
ExportAssets (56)Timeline Frame 3Symbol 5 as "004_SYS.bmp"
ExportAssets (56)Timeline Frame 3Symbol 6 as "004_SPR.bmp"
ExportAssets (56)Timeline Frame 3Symbol 7 as "004_FRSPR.bmp"
ExportAssets (56)Timeline Frame 3Symbol 8 as "004_FRBG2.bmp"
ExportAssets (56)Timeline Frame 3Symbol 9 as "004_FRBG1.bmp"
ExportAssets (56)Timeline Frame 4Symbol 11 as "004_CastleFallDone.wav"
ExportAssets (56)Timeline Frame 5Symbol 12 as "004_CastleHit.wav"
ExportAssets (56)Timeline Frame 6Symbol 13 as "004_CastleRumble.wav"
ExportAssets (56)Timeline Frame 7Symbol 14 as "004_CatapultCharge.wav"
ExportAssets (56)Timeline Frame 8Symbol 15 as "004_CatapultFire.wav"
ExportAssets (56)Timeline Frame 9Symbol 16 as "004_GuardHit1.wav"
ExportAssets (56)Timeline Frame 10Symbol 17 as "004_GuardHit2.wav"
ExportAssets (56)Timeline Frame 11Symbol 18 as "004_JingleGameOver.wav"
ExportAssets (56)Timeline Frame 12Symbol 19 as "004_JingleLevelComplete.wav"
ExportAssets (56)Timeline Frame 13Symbol 20 as "004_JingleLevelStart.wav"
ExportAssets (56)Timeline Frame 14Symbol 21 as "004_JingleTitle.wav"
ExportAssets (56)Timeline Frame 15Symbol 22 as "004_KnightHit1.wav"
ExportAssets (56)Timeline Frame 16Symbol 23 as "004_KnightHit2.wav"
ExportAssets (56)Timeline Frame 17Symbol 24 as "004_StoneBounce.wav"
ExportAssets (56)Timeline Frame 18Symbol 25 as "004_StoneTree.wav"
ExportAssets (56)Timeline Frame 19Symbol 26 as "004_Upgrade.wav"
ExportAssets (56)Timeline Frame 20Symbol 27 as "Click.wav"
ExportAssets (56)Timeline Frame 21Symbol 28 as "Tap.wav"
Tag 0x0FF (255)Timeline Frame 11 bytes " "
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 1
Tag 0x0FD (253)Timeline Frame 2
Tag 0x0FD (253)Timeline Frame 23

Labels

"game"Frame 23




http://swfchan.com/10/47990/info.shtml
Created: 30/4 -2019 19:22:21 Last modified: 30/4 -2019 19:22:21 Server time: 18/05 -2024 13:11:38