STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228108
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old the day before yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/74751642?noj=FRM74751642-7DC" width="1" height="1"></div>

Gasteroids.swf

This is the info page for
Flash #48185

(Click the ID number above for more basic data on this flash file.)


Text
START

INSTRUCTIONS

CREDITS

V1.0

000000

CURRENT BEST

ENERGY

ENERGY

time

score

lives

time

POWER

LEVEL COMPLETE!

TIME BONUS STUFF

SCORE STUFF

LEVEL COMPLETE

SCORE STUFF

player message

GAME OVER

GAME OVER

Back to Menu

GAME OVER

Be sure to pick up the BONUS BUBBLES to help you
on your way ...

FIREPOWER

WETBATS

POOTRON
BOMB

INVINCIBUBBLE

Keep an eye on your
firepower, you must collect
Bumscrumpy to keep that
bum a pumpin

These richochet and take out
several targets in one so
long as your aim is true.
Only 3 bats in this roost, so
use them wisely

15 seconds of bubbletastic
protection from all those
nasties

The undisputed king of bum
based weaponry, wipe out a
level in one if you can hold
your nerve

NEXT

Be careful of the Special Enemies ...

SQUEEZEBOX ROCKET

MINE PLOPPER

SENTINEL ZAP

This little bubbly bum buster will fly
right at you so get out of his way!

Packs a nasty lazer beam and he will
aim it right at your ass.
Stay well clear

Might look innocent at first sight but
keep clear of his spikey payload

DONE

Use your skill to control the GASTRONAUT and destroy
all of the GASTEROIDS and progress thru all 20 levels
within the time limit

GASTEROID TYPE #1

You will gain an Extra Life every 20000 points

GASTEROID TYPE #2

GASTEROID TYPE #3

Requires 1 shot to destroy

Requires 2 shots to destroy

Requires 3 shots to destroy

Controls
CURSOR LEFT ...... ROTATE LEFT
CURSOR RIGHT ...... ROTATE RIGHT
CURSOR UP ...... THRUST
SPACE ...... FIRE

Created by

FATSPANNER INTERACTIVE

Visit Our Website at

WWW.FATSPANNER.COM

INFO@FATSPANNER.COM

OR EMAIL US for info/quotes AT

CONGRATULATIONS!!

GAME OVER

You have ventured into the unknown arse first and
emerged victorious. Your courage and skill have been
tested against the deadliest foe and your cheeks
have proven mightier. It is for this achievement that
The Supreme Council of hoop Yodellers award you the
revered Golden Bat.

Live long and prosper, bold arse warrior.

You have Conquered GASTEROIDS with
an amazing score of

TIME UP!

GAME OVER

GAME OVER

ActionScript [AS1/AS2]

Frame 4
if (_framesloaded < _totalframes) { gotoAndPlay (3); }
Frame 5
function uf_initialize_game() { uf_initialize_sound(); uf_set_volumes(20, 95); debug_mode = false; game_time_obj = new date(); best_score_display = "000000"; best_score = 0; fps = 25; pi = 3.14; view_width = 640; view_height = 480; view_centre_x = 320; view_centre_y = 240; convert_coords = new object(); margin_left = 0; margin_right = 640; margin_top = 0; margin_bottom = 480; screen_shake = false; screen_shake_count = 0; screen_shake_time = 10; screen_shake_amount = 0.5; gravity = 0; drag = 0.04; naut_x = 0; naut_y = 0; naut_mass = 0.2; naut_speed = 1; naut_thrusting = 0; thrust_force = 0.4; naut_asleep = false; naut_asleep_count = 0; naut_asleep_delay = 30; no_of_levels = 20; extra_life_every = 20000; naut_type_1_mass = 0.7; naut_type_2_mass = 1; naut_type_3_mass = 1.3; naut_rotation = 0; naut_rot_dir = 0; naut_rot_speed = 0; naut_rot_speed_add = 1.6; last_frame_collision = false; bonus_energy_interval = 100; bonus_energy_frame = 0; bonus_energy_visible = false; bonus_display_for = 175; no_of_bonus_types = 7; max_bullets = 3; bullet_count = 0; bullet_objs = new Array(max_bullets); weapon_type_0_desc = "FLATULIZER"; weapon_type_1_desc = "OUTHOUSE ROUNDHOUSE"; weapon_type_2_desc = "FOGGY BRICKS"; weapon_type_3_desc = "POOTRON BOMB"; weapon_type_4_desc = "WETBATS"; weapon_flatulizer = 0; weapon_outhouse = 1; weapon_foggy = 2; weapon_pootron = 3; weapon_wetbats = 4; weapon_type_0_life = 7; weapon_type_4_life = 90; weapon_type_3_life = 12; bonus_1_desc = "BUM SCRUMPY"; bonus_2_desc = weapon_type_1_desc; bonus_3_desc = weapon_type_2_desc; bonus_4_desc = weapon_type_3_desc; bonus_5_desc = weapon_type_4_desc; bonus_6_desc = "INVINCIBUBBLE"; special_enemy_interval = 180; special_enemy_frame = 0; special_enemy_visible = false; special_enemy_display_for = 350; special_enemy_speed = 2; special_enemy_hit_count = 20; special_enemy_max_mines = 1; special_enemy_accuracy = 35; uf_setup_math_tables(); } function uf_prepare_next_game() { level = 0; player_lives = 10; score = 0; old_score = 0; next_bonus = 1; uf_play_sound("MUSIC_IG", 0, 999); } function uf_setup_math_tables() { my_cos = new array(720); x = 1; while (720 >= x) { my_cos[x] = math.cos(uf_deg_to_rad(x - 360)); x++; } my_sin = new array(720); x = 1; while (720 >= x) { my_sin[x] = math.sin(uf_deg_to_rad(x - 360)); x++; } } function uf_cos(ang) { return(math.cos(uf_deg_to_rad(ang))); } function uf_sin(ang) { return(math.sin(uf_deg_to_rad(ang))); } function uf_set_weapon(no, no_of_shots) { current_weapon = eval (("weapon_type_" + no) + "_desc"); current_weapon_life = eval (("weapon_type_" + no) + "_life"); current_weapon_no_of_shots = no_of_shots; } function uf_deg_to_rad(deg) { radian = (pi / 180) * deg; return(radian); } function uf_rad_to_deg(rad) { deg = rad * (180 / pi); return(deg); } function uf_convert_coords(movie, x, y) { convert_coords.x = x; convert_coords.y = y; movie.localToGlobal(convert_coords); } function uf_get_dir_ang(obj1, obj2) { lx = obj2._x - obj1._x; ly = obj2._y - obj1._y; adder = 90; if (obj1._x < obj2._x) { adder = 270; } ang = adder + uf_rad_to_deg(math.atan(ly / lx)); distance = math.sqrt((lx * lx) + (ly * ly)); return(ang); } function uf_get_vector(ang) { dir_x_off = uf_sin(ang); dir_y_off = -uf_cos(ang); } function uf_set_character(no) { sprite_naut = eval ("sprite_naut_type_" + no); naut_mass = eval (("naut_type_" + no) + "_mass"); } function uf_set_player_message(mess, frms) { if (!player_message_visible) { player_message_visible = true; player_message_count = frms; player_message = mess; } } function uf_process_player_message() { if (player_message_visible) { player_message_count = player_message_count - 1; if (player_message_count == 0) { player_message = ""; player_message_visible = false; } } } function uf_next_level() { special_enemies_hit = 0; special_enemy_visible = false; special_enemy_frame = 0; special_enemy_mine_visible = false; backdrop.nextFrame(); level = level + 1; if (no_of_levels < level) { gotoAndPlay (153); } frame_count = 0; level_complete = false; level_time = 60 * fps; special_enemy_visible = false; special_enemy_frame = 0; bonus_energy_frame = 0; bonus_energy_visible = false; uf_update_score(0); } function uf_process_object_hit(obj) { obj.hit_count = obj.hit_count - 1; dead = false; last_hit_obj = obj; if (obj.hit_count == 0) { dead = true; obj.obj_status = "dead"; obj.gotoAndPlay("boom"); uf_update_score(obj.points_value); } else { uf_play_sound("RCH_1"); } return(dead); } function uf_set_properties(obj) { obj._xscale = obj.xscale; obj._yscale = obj.yscale; obj._rotation = obj.rot; obj._x = obj.x; obj._y = obj.y; } function uf_initialize_obj(obj) { obj.hit_count = obj.initial_hit_count; uf_set_properties(obj); } function uf_process_screen_shake() { if (screen_shake) { screen_shake_count = screen_shake_count - 1; if (0 >= screen_shake_count) { screen_shake = false; current_scenario._x = current_scenario_init_x; current_scenario._y = current_scenario_init_y; } else { sax = -(screen_shake_count + (random(screen_shake_count * 2) * screen_shake_amount)); say = -(screen_shake_count + (random(screen_shake_count * 2) * screen_shake_amount)); new_x = current_scenario_init_x + sax; new_y = current_scenario_init_y + say; current_scenario._x = new_x; current_scenario._y = new_y; } } } function uf_shake_screen() { screen_shake = true; screen_shake_count = screen_shake_time; current_scenario_init_x = current_scenario._x; current_scenario_init_y = current_scenario._y; } function uf_update_time() { level_time = level_time - 1; time_display = math.floor(level_time / fps); if (time_display != old_level_time) { if (time_display < 10) { ring_wobble_time.gotoAndPlay("wobble"); } if (time_display == 0) { gotoAndPlay (158); } } old_level_time = time_display; } function uf_update_score(inc) { score = score + inc; display = "00000" + score; l = string.length(display); display_score = display.substr(l - 6, 6); if (extra_life_every < (score - old_score)) { player_lives = player_lives + 1; old_score = score; uf_set_player_message("BONUS LIFE x 1", 30); } } function uf_update_energy(adder) { naut_energy = naut_energy + adder; if (100 < naut_energy) { naut_energy = 100; } energy_meter.gotoAndStop(naut_energy + 1); ring_wobble_energy.gotoAndPlay("wobble"); } function uf_is_on_screen(obj) { w = obj._width / 2; h = obj._height / 2; return(((((margin_left - w) < obj._x) and (obj._x < (margin_right + w))) and ((margin_top - h) < obj._y)) and (obj._y < (margin_bottom + h))); } function uf_check_collision(obj1, obj2, quikcheck) { collided = false; if (((obj1.stage_x != undefined) and (obj2.stage_x != undefined)) and quikcheck) { if (48 < math.abs(obj1.stage_x - obj2.stage_x)) { return(false); } } if ((!obj1._visible) or (!obj2._visible)) { return(false); } obj1_limit = obj1.no_of_collision_objs; obj2_limit = obj2.no_of_collision_objs; sub = 0; while ((obj1_limit >= sub) and (!collided)) { sub++; scenery_obj = eval ("obj1.collision_" + sub); y = 0; while ((obj2_limit >= y) and (!collided)) { y++; col_obj = eval ("obj2.collision_" + y); if (scenery_obj.hitTest(col_obj)) { collided = true; } } } return(collided); } function uf_check_collision_v2(obj1, obj2, quikcheck) { if (((obj1.stage_x != undefined) and (obj2.stage_x != undefined)) and quikcheck) { if (48 < math.abs(obj1.stage_x - obj2.stage_x)) { return(false); } } return(obj1.collision_1.hitTest(obj2.collision_1)); } function uf_process_keypresses() { if (Key.isDown(Key.UP) or (joystick.joystick_desc == "UP")) { naut_thrusting = thrust_force; thrust_rot = naut_rotation; if (cloud_frame == 0) { cloud_frame = frame_count - 10; max_clouds = 6; sprite_naut.gotoAndPlay("fart"); } } else { naut_thrusting = 0; cloud_frame = 0; sprite_naut.stop_thrusting = true; } if (Key.isDown(Key.LEFT) or (joystick.joystick_desc == "LEFT")) { naut_rot_speed = naut_rot_speed - naut_rot_speed_add; } if (Key.isDown(Key.RIGHT) or (joystick.joystick_desc == "RIGHT")) { naut_rot_speed = naut_rot_speed + naut_rot_speed_add; } if (joystick.joystick_fire) { uf_fire(); } } function uf_process_bullets() { bullets_alive = 0; b = 0; while (max_bullets >= b) { b++; if (bullet_objs[b] != undefined) { bullets_alive = bullets_alive + 1; obj = bullet_objs[b]; obj.x = obj.x + (obj.xoff * obj.speed); obj.y = obj.y + (obj.yoff * obj.speed); obj.life = obj.life - 1; obj.stage_x = obj.x; obj.stage_y = obj.y; uf_set_properties(obj); if ((!uf_is_on_screen(obj)) or (0 >= obj.life)) { bullet_objs[b]._visible = false; bullet_objs[b] = undefined; } else { hit = false; if (special_enemy_visible) { hit = uf_check_collision_v2(bullet_objs[b], se_obj, true); } if (hit) { if (uf_process_object_hit(se_obj)) { special_enemies_hit = special_enemies_hit + 1; } } if ((!hit) and special_enemy_mine_visible) { hit = uf_check_collision_v2(bullet_objs[b], special_enemy_mine_obj, true); if (hit) { if (uf_process_object_hit(special_enemy_mine_obj)) { uf_clear_enemy_mine(); } } } if ((current_weapon == weapon_type_3_desc) or (current_weapon == weapon_type_4_desc)) { hit = false; quick_check = false; } else { quick_check = true; } if (hit) { bullet_objs[b]._visible = false; bullet_objs[b] = undefined; } no_of_enemies = current_scenario.no_of_enemies; g = 0; while ((no_of_enemies >= g) and (!hit)) { g++; enemy_obj = current_scenario.enemy_objs[g]; hit = uf_check_collision_v2(bullet_objs[b], enemy_obj, quick_check); if (hit and (enemy_obj.obj_status != "dead")) { current_scenario.uf_process_hit(enemy_obj); if (current_weapon == weapon_type_4_desc) { uf_get_vector(random(360)); new_xoff = dir_x_off; new_yoff = dir_y_off; bullet_objs[b].xoff = new_xoff; bullet_objs[b].yoff = new_yoff; } else if (current_weapon == weapon_type_0_desc) { bullet_objs[b]._visible = false; bullet_objs[b] = undefined; } else if (current_weapon == weapon_type_3_desc) { current_scenario.uf_process_hit(enemy_obj); hit = false; } } } } } } } function uf_fire() { if (0 < current_weapon_no_of_shots) { current_weapon_no_of_shots = current_weapon_no_of_shots - 1; c = 0; do { c = c + 1; } while ((bullet_objs[c] != undefined) and (max_bullets >= c)); if (max_bullets >= c) { weapon_obj = eval ((("weapon_" + current_weapon) + "_") + c); wep_rot = sprite_naut.rot - 180; uf_get_vector(wep_rot); weapon_obj.xoff = dir_x_off; weapon_obj.yoff = dir_y_off; if ((current_weapon == weapon_type_0_desc) and (0 < naut_energy)) { weapon_obj.x = sprite_naut.x; weapon_obj.y = sprite_naut.y; weapon_obj.speed = 22; weapon_obj._visible = true; weapon_obj.life = current_weapon_life; uf_update_energy(-0.75); uf_play_sound("SHT_1"); } else if (current_weapon == weapon_type_4_desc) { weapon_obj.x = sprite_naut.x; weapon_obj.y = sprite_naut.y; weapon_obj.rot = sprite_naut.rot + 180; weapon_obj.speed = 22; weapon_obj._visible = true; weapon_obj.life = current_weapon_life; weapon_obj.gotoAndPlay(1); uf_play_sound("SHT_2"); } else if (current_weapon == weapon_type_3_desc) { weapon_obj.x = sprite_naut.x; weapon_obj.y = sprite_naut.y; weapon_obj.rot = sprite_naut.rot + 180; weapon_obj.speed = 1; weapon_obj._visible = true; weapon_obj.life = current_weapon_life; weapon_obj.gotoAndPlay("blast"); uf_play_sound("EXP_BIG"); } bullet_objs[c] = weapon_obj; } } else if (current_weapon != weapon_type_3_desc) { uf_set_weapon(weapon_flatulizer, 99999); } } function uf_process_fart_clouds() { if (naut_thrusting != 0) { if (5 < (frame_count - cloud_frame)) { cloud_frame = frame_count; cloud_obj = eval ("sprite_fart_" + current_cloud); cloud_obj._visible = true; cloud_obj.play(); cloud_obj._x = sprite_naut._x + random(10); cloud_obj._y = sprite_naut._y + random(10); cloud_obj._rotation = random(360); ran = 40 + random(80); cloud_obj._xscale = ran; cloud_obj._yscale = ran; current_cloud = current_cloud + 1; if (max_clouds < current_cloud) { current_cloud = 1; } } } } function uf_process_movement() { obj = sprite_naut; naut_rotation = naut_rotation + naut_rot_speed; if (360 < naut_rotation) { naut_rotation = naut_rotation - 360; } else if (naut_rotation < 0) { naut_rotation = 360 + naut_rotation; } rot = thrust_rot; uf_get_vector(rot); y_off = dir_y_off; x_off = dir_x_off; naut_speed = naut_thrusting; new_thrust = naut_thrusting / naut_mass; naut_x_speed = naut_x_speed + (x_off * new_thrust); naut_y_speed = naut_y_speed + (y_off * new_thrust); newdrag = drag; naut_rot_speed = naut_rot_speed - (newdrag * naut_rot_speed); naut_x_speed = naut_x_speed - (newdrag * naut_x_speed); naut_y_speed = naut_y_speed - (newdrag * naut_y_speed); naut_y_speed = naut_y_speed - gravity; obj.xoff = x_off; obj.yoff = y_off; obj.speed = naut_thrusting; obj.rot = naut_rotation; obj.x = obj.x + naut_x_speed; obj.y = obj.y + naut_y_speed; if (obj.x < margin_left) { obj.x = margin_right; } else if (margin_right < obj.x) { obj.x = margin_left; } if (obj.y < margin_top) { obj.y = margin_bottom; } else if (margin_bottom < obj.y) { obj.y = margin_top; } uf_set_properties(obj); } function uf_process_scene_collisions(lev) { collided = false; if (!naut_invincible) { scene_no_of_col_objects = 1; x = 1; while (scene_no_of_col_objects >= x) { scenery_obj = eval ("lev.scenery_" + x); collided = uf_check_collision(scenery_obj, sprite_naut); if (collided) { x = scene_no_of_col_objects; } x++; } } return(collided); } function uf_process_enemy_collisions(lev) { collided = false; if (!naut_invincible) { scene_no_of_col_objects = lev.no_of_enemies; x = 0; while ((scene_no_of_col_objects >= x) and (!collided)) { x++; scenery_obj = eval ("lev.enemy_" + x); collided = uf_check_collision_v2(scenery_obj, sprite_naut, true); } } return(collided); } function uf_process_bonus_collisions() { collided = false; if (bonus_energy_visible) { collided = uf_check_collision_v2(current_bonus_obj, sprite_naut, true); if (collided) { bonus_type = current_bonus_obj.name; bonus_picked_up = bonus_type; if (bonus_type == bonus_1_desc) { uf_update_energy(50); sound_type = "NRG"; } else if (bonus_type == bonus_2_desc) { sound_type = "PCK"; } else if (bonus_type == bonus_3_desc) { sound_type = "PCK"; } else if (bonus_type == bonus_4_desc) { uf_set_weapon(weapon_pootron, 1); sound_type = "PCK"; } else if (bonus_type == bonus_5_desc) { uf_set_weapon(weapon_wetbats, 3); sound_type = "PCK"; } else if (bonus_type == bonus_6_desc) { uf_set_invincible(15); sound_type = "PCK"; } uf_clear_energy_bonus(); anim_bonus_pickup._x = current_bonus_obj._x; anim_bonus_pickup._y = current_bonus_obj._y; anim_bonus_pickup._visible = true; anim_bonus_pickup.gotoAndPlay(1); uf_play_sound(sound_type); } } return(collided); } function uf_clear_enemy_mine() { special_enemy_mine_visible = false; special_enemy_mine_obj.gotoAndPlay("boom"); } function uf_set_enemy_mine() { uf_play_sound("NME_MINE"); special_enemy_mine_visible = true; mine_obj = special_enemy_mine_1; special_enemy_mine_obj = mine_obj; mine_obj._visible = true; mine_obj.initial_hit_count = special_enemy_hit_count; mine_obj.x = se_obj.x; mine_obj.y = se_obj.y; mine_obj.speed = se_obj.speed * 0.15; mine_obj.xoff = se_obj.xoff; mine_obj.yoff = se_obj.yoff; uf_initialize_obj(mine_obj); mine_obj.gotoAndPlay(1); } function uf_set_invincible(time) { naut_invincible = true; naut_invin_count = time * fps; sprite_naut.invincible._visible = true; } function uf_process_special_enemy_collisions() { collided = false; if (!naut_invincible) { if (special_enemy_mine_visible) { collided = uf_check_collision_v2(sprite_naut, special_enemy_mine_obj, true); if (collided) { uf_clear_enemy_mine(); } } if (special_enemy_visible and (!collided)) { collided = uf_check_collision_v2(se_obj, sprite_naut, true); if ((!collided) and (0 < se_obj.fire_accuracy)) { collided = uf_check_collision(sprite_naut, lazer_beam_enemy, true); } } } return(collided); } function uf_process_energy_bonus() { if (!bonus_energy_visible) { if ((bonus_energy_interval < (frame_count - bonus_energy_frame)) or (naut_energy < 25)) { ok = false; while (!ok) { next_bonus = next_bonus + 1; if (no_of_bonus_types < next_bonus) { next_bonus = 1; } r = next_bonus; if (naut_energy < 25) { r = 1; ok = true; } bonus_desc = eval (("bonus_" + r) + "_desc"); current_bonus_obj = eval ("bonus_" + r); if (level >= current_bonus_obj.level_appear) { ok = true; } } current_bonus_obj.name = bonus_desc; current_bonus_obj._visible = true; bonus_energy_frame = frame_count; bonus_energy_visible = true; current_bonus_obj.x = 30 + random(view_width - 30); current_bonus_obj.y = 30 + random(view_height - 30); uf_set_properties(current_bonus_obj); current_bonus_obj.gotoAndPlay(1); bonus_view_time = bonus_display_for; } } else { bonus_view_time = bonus_view_time - 1; if (bonus_view_time == 0) { uf_clear_energy_bonus(); } } } function uf_clear_energy_bonus() { current_bonus_obj._visible = false; bonus_energy_visible = false; bonus_energy_frame = frame_count; } function uf_process_special_enemies() { if (special_enemy_mine_visible) { mine_obj = special_enemy_mine_obj; mine_obj.x = mine_obj.x + (mine_obj.xoff * mine_obj.speed); mine_obj.y = mine_obj.y + (mine_obj.yoff * mine_obj.speed); mine_obj.stage_x = mine_obj.x; mine_obj.stage_y = mine_obj.x; uf_set_properties(mine_obj); if (!uf_is_on_screen(mine_obj)) { uf_clear_enemy_mine(); } } if (!special_enemy_visible) { if (special_enemy_interval < (frame_count - special_enemy_frame)) { ok = false; while (!ok) { res = math.floor(random(3)); if (res == 0) { special_enemy_type = "FLOATER"; } else if (res == 1) { special_enemy_type = "AIM"; } else if (res == 2) { special_enemy_type = "UFO"; } se_obj = eval ("special_enemy_" + special_enemy_type); if (level >= se_obj.level_appear) { ok = true; } } se_obj._visible = true; special_enemy_frame = frame_count; special_enemy_visible = true; if (special_enemy_type == "AIM") { special_enemy_x = view_width; special_enemy_y = 30 + random(view_height - 30); se_obj.x = special_enemy_x; se_obj.y = special_enemy_y; se_obj.fire_accuracy = 0; uf_initialize_obj(se_obj); dir = uf_get_dir_ang(sprite_naut, se_obj); se_obj.rot = dir; uf_get_vector(dir); se_obj.xoff = dir_x_off; se_obj.yoff = dir_y_off; } else if (special_enemy_type == "FLOATER") { special_enemy_x = view_width; special_enemy_y = 30 + random(view_height - 30); se_obj.x = special_enemy_x; se_obj.y = special_enemy_y; se_obj.fire_accuracy = special_enemy_accuracy; uf_get_vector(270); se_obj.xoff = dir_x_off; se_obj.yoff = dir_y_off; } else if (special_enemy_type == "UFO") { special_enemy_x = view_width; special_enemy_y = 30 + random(view_height - 30); se_obj.x = special_enemy_x; se_obj.y = special_enemy_y; uf_get_vector(270); se_obj.xoff = dir_x_off; se_obj.yoff = dir_y_off; } se_obj.speed = special_enemy_speed; se_obj.initial_hit_count = special_enemy_hit_count; uf_initialize_obj(se_obj); special_enemy_view_time = special_enemy_display_for; se_obj.gotoAndPlay("start"); } } else { special_enemy_view_time = special_enemy_view_time - 1; if ((special_enemy_view_time == 0) or (!uf_is_on_screen(se_obj))) { uf_clear_special_enemy(); } else { se_obj.stage_x = se_obj.x; se_obj.stage_y = se_obj.y; lazer_beam_enemy.x = se_obj.x; lazer_beam_enemy.y = se_obj.y; uf_set_properties(lazer_beam_enemy); if (special_enemy_type == "AIM") { se_obj.x = se_obj.x + (se_obj.xoff * special_enemy_speed); se_obj.y = se_obj.y + (se_obj.yoff * special_enemy_speed); } else if (special_enemy_type == "FLOATER") { se_obj.x = se_obj.x + (se_obj.xoff * special_enemy_speed); se_obj.y = se_obj.y - (se_obj.yoff * special_enemy_speed); } else if (special_enemy_type == "UFO") { se_obj.x = se_obj.x + (se_obj.xoff * special_enemy_speed); se_obj.y = se_obj.y - (se_obj.yoff * special_enemy_speed); if ((random(300) < 3) and (!special_enemy_mine_visible)) { uf_set_enemy_mine(); } } uf_set_properties(se_obj); c = 1; while (special_enemy_max_mines >= c) { mine_obj = special_enemy_mines[c]; mine_obj.x = mine_obj.x + (mine_obj.xoff * mine_obj.speed); mine_obj.y = mine_obj.y + (mine_obj.yoff * mine_obj.speed); uf_set_properties(mine_obj); c++; } if ((0 < se_obj.fire_accuracy) and (!special_enemy_firing)) { if (random(200) < 4) { uf_play_sound("NME_SHT_1"); ang = uf_get_dir_ang(sprite_naut, se_obj); ang = ang - se_obj.fire_accuracy; lazer_beam_enemy.rot = ang; lazer_beam_enemy.gotoAndPlay("fire"); } } } } } function uf_clear_special_enemy() { se_obj._visible = false; special_enemy_firing = false; se_obj.stop(); lazer_beam_enemy.gotoAndStop(1); special_enemy_visible = false; special_enemy_frame = frame_count; } function uf_reset_naut(reduce_life) { if (reduce_life) { player_lives = player_lives - 1; ring_wobble_lives.gotoAndPlay("wobble"); uf_play_sound("LSE_LIFE"); } if (player_lives == 0) { game_over = true; } else { naut_energy = 100; uf_update_energy(0); sprite_naut.x = view_width / 2; sprite_naut.y = view_height / 2; sprite_naut.xoff = 0; sprite_naut.yoff = 0; sprite_naut.rot = 0; naut_x_speed = 0; naut_y_speed = 0; naut_rot_speed = 0; uf_set_weapon(weapon_flatulizer, 99999); uf_set_properties(sprite_naut); sprite_naut._visible = true; sprite_naut.gotoAndPlay("twatted"); uf_set_invincible(3); } } function uf_process_invincibility() { if (naut_invincible) { sprite_naut.invincible._visible = true; naut_invin_count = naut_invin_count - 1; if (naut_invin_count == 0) { sprite_naut.invincible._visible = false; naut_invincible = false; sprite_naut._visible = true; } } } function uf_process_game_loop() { frame_count = frame_count + 1; old_object_last_hit = object_last_hit_1; uf_process_energy_bonus(); uf_process_player_message(); uf_process_special_enemies(); uf_process_keypresses(); uf_process_fart_clouds(); uf_process_movement(); uf_process_invincibility(); uf_process_bullets(); bonus_pickup = uf_process_bonus_collisions(); hit = uf_process_special_enemy_collisions(); if (!hit) { if (!hit) { hit = uf_process_enemy_collisions(current_scenario); } } uf_update_time(); if (debug_mode) { mil = getTimer(); _root.mspf = mil - old_mil; old_mil = mil; } return(hit); } function uf_get_pan_values(obj) { sx = obj._x; ctr = view_width / 2; sound_pan_value = ((sx - ctr) / view_width) * 200; sound_pan_value = 0; return(sound_pan_value); } function uf_play_sound(desc, pan, loop) { if (desc == "EXP") { sound_to_play_obj = sound_explosion; } else if (desc == "SHT_1") { sound_to_play_obj = sound_player_shoot_1; } else if (desc == "RCH_1") { sound_to_play_obj = sound_richochet_1; } else if (desc == "PCK") { sound_to_play_obj = sound_bonus_pick; } else if (desc == "NME_SHT_1") { sound_to_play_obj = sound_enemy_fire_1; } else if (desc == "SHT_2") { sound_to_play_obj = sound_player_shoot_2; } else if (desc == "EXP_BIG") { sound_to_play_obj = sound_explosion_big; } else if (desc == "SE_1") { sound_to_play_obj = sound_se_1; } else if (desc == "SE_2") { sound_to_play_obj = sound_se_2; } else if (desc == "NRG") { sound_to_play_obj = sound_energy_pickup; } else if (desc == "GME_OVR") { sound_to_play_obj = sound_game_over; } else if (desc == "NME_MINE") { sound_to_play_obj = sound_enemy_mine; } else if (desc == "LVL_CMP") { sound_to_play_obj = sound_level_complete; } else if (desc == "LSE_LIFE") { sound_to_play_obj = sound_loose_life; } else if (desc == "MUSIC_FE") { stopAllSounds(); sound_to_play_obj = sound_music_frontend; } else if (desc == "MUSIC_IG") { stopAllSounds(); sound_to_play_obj = sound_music_ingame; } sound_to_play_obj.setPan(pan); sound_to_play_obj.start(0, loop); } function uf_set_volumes(vol_sfx, vol_music) { sound_explosion.setVolume(vol_sfx); sound_explosion_big.setVolume(vol_sfx); sound_player_shoot_1.setVolume(vol_sfx); sound_richochet_1.setVolume(vol_sfx); sound_bonus_pick.setVolume(vol_sfx); sound_enemy_fire_1.setVolume(vol_sfx); sound_player_shoot_2.setVolume(vol_sfx); sound_energy_pickup.setVolume(vol_sfx); sound_se_1.setVolume(vol_sfx); sound_se_2.setVolume(vol_sfx); sound_game_over.setVolume(vol_sfx); sound_enemy_mine.setVolume(vol_sfx); sound_loose_life.setVolume(vol_sfx); sound_level_complete.setVolume(vol_sfx); sound_music_ingame.setVolume(vol_music); sound_music_frontend.setVolume(vol_music); } function uf_initialize_sound() { sound_explosion = new sound(); sound_explosion.attachSound("explosion"); sound_explosion_big = new sound(); sound_explosion_big.attachSound("explosion_big"); sound_player_shoot_1 = new sound(); sound_player_shoot_1.attachSound("player_shoot_1"); sound_richochet_1 = new sound(); sound_richochet_1.attachSound("richochet_1"); sound_bonus_pick = new sound(); sound_bonus_pick.attachSound("bonus_pickup"); sound_enemy_fire_1 = new sound(); sound_enemy_fire_1.attachSound("bzzt"); sound_player_shoot_2 = new sound(); sound_player_shoot_2.attachSound("wetbats"); sound_energy_pickup = new sound(); sound_energy_pickup.attachSound("energy_pickup"); sound_se_1 = new sound(); sound_se_1.attachSound("se_1"); sound_game_over = new sound(); sound_game_over.attachSound("game_over"); sound_music_frontend = new sound(); sound_music_frontend.attachSound("music_frontend"); sound_music_ingame = new sound(); sound_music_ingame.attachSound("music_ingame"); sound_enemy_mine = new sound(); sound_enemy_mine.attachSound("enemy_mine_drop"); sound_se_2 = new sound(); sound_se_2.attachSound("enemy_hum"); sound_loose_life = new sound(); sound_loose_life.attachSound("loose_life"); sound_level_complete = new sound(); sound_level_complete.attachSound("level_complete"); } uf_initialize_game();
Frame 106
finished = false; logo_x = logo._x; logo_y = logo._y; _root.uf_play_sound("MUSIC_FE", 0, 999); _quality = "HIGH"; if (best_score < score) { best_score_display = display_score; best_level = "Level " + level; best_score = score; }
Instance of Symbol 59 MovieClip "logo" in Frame 123
onClipEvent (enterFrame) { frm = frm + 0.1; nsin = math.sin(frm); ncos = math.cos(frm); this._width = this._width + (nsin * 2); this._height = this._height + (ncos * 2); }
Frame 125
stop();
Frame 126
character_selected = 1; _root.uf_next_level(); _root.uf_set_player_message("LEVEL " + _root.level, 50); current_scenario = scenario_asteroids; game_over = false; current_scenario.gotoAndPlay("level_" + _root.level); current_scenario_init_x = current_scenario._x; current_scenario_init_y = current_scenario._y; lazer_beam_enemy._visible = false; anim_bonus_pickup._visible = false; anim_points_bonus._visible = false; bonus_1._visible = false; bonus_2._visible = false; bonus_3._visible = false; bonus_4._visible = false; bonus_5._visible = false; bonus_6._visible = false; special_enemy_AIM._visible = false; special_enemy_FLOATER._visible = false; special_enemy_UFO._visible = false; sprite_fart_1._visible = false; sprite_fart_2._visible = false; sprite_fart_3._visible = false; sprite_fart_4._visible = false; sprite_fart_5._visible = false; sprite_fart_6._visible = false; sprite_naut_type_1._visible = false; sprite_naut_type_2._visible = false; sprite_naut_type_3._visible = false; weapon_flatulizer_1._visible = false; weapon_flatulizer_2._visible = false; weapon_flatulizer_3._visible = false; weapon_flatulizer_4._visible = false; weapon_flatulizer_5._visible = false; weapon_flatulizer_6._visible = false; weapon_flatulizer_7._visible = false; weapon_flatulizer_8._visible = false; weapon_flatulizer_9._visible = false; weapon_flatulizer_10._visible = false; weapon_wetbats_1._visible = false; weapon_wetbats_2._visible = false; weapon_wetbats_3._visible = false; weapon_wetbats_4._visible = false; weapon_wetbats_5._visible = false; weapon_wetbats_6._visible = false; weapon_wetbats_7._visible = false; weapon_wetbats_8._visible = false; weapon_wetbats_9._visible = false; weapon_wetbats_10._visible = false; special_enemy_mine_1._visible = false; special_enemy_mine_2._visible = false; _root.uf_set_character(_root.character_selected); _root.uf_reset_naut();
Instance of Symbol 80 MovieClip "special_enemy_FLOATER" in Frame 126
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 97 MovieClip "special_enemy_UFO" in Frame 126
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 103 MovieClip "special_enemy_AIM" in Frame 126
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 136 MovieClip "bonus_1" in Frame 126
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 139 MovieClip "bonus_2" in Frame 126
onClipEvent (load) { level_appear = 6; }
Instance of Symbol 142 MovieClip "bonus_3" in Frame 126
onClipEvent (load) { level_appear = 4; }
Instance of Symbol 145 MovieClip "bonus_4" in Frame 126
onClipEvent (load) { level_appear = 5; }
Instance of Symbol 146 MovieClip "bonus_5" in Frame 126
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 149 MovieClip "bonus_6" in Frame 126
onClipEvent (load) { level_appear = 4; }
Frame 128
old_x_off = x_off; old_y_off = y_off; hit_summat = _root.uf_process_game_loop(); current_scenario.uf_process_enemies(); if (hit_summat) { enemy_hit_obj = _root.object_last_hit_1; enemy_hit_no = enemy_hit_obj.no; enemy_name = enemy_hit_obj.name; _root.uf_reset_naut(true); } if (current_scenario.no_of_enemies_left == 0) { uf_clear_special_enemy(); _root.level_complete = true; }
Frame 129
if ((!_root.level_complete) and (!game_over)) { gotoAndPlay (128); } else if (!game_over) { _root.uf_play_sound("LVL_CMP"); MOVIE_bonus_totup.gotoAndPlay("do_totup"); } else if (game_over) { gotoAndPlay (132); }
Frame 131
if (!MOVIE_bonus_totup.done_totup) { gotoAndPlay (130); } else { gotoAndPlay (126); }
Frame 132
_quality = "HIGH"; stopAllSounds(); _root.uf_play_sound("GME_OVR");
Frame 136
stop();
Frame 137
backdrop.gotoAndStop(2); stop();
Instance of Symbol 136 MovieClip "bonus_1" in Frame 137
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 145 MovieClip "bonus_4" in Frame 137
onClipEvent (load) { level_appear = 5; }
Instance of Symbol 146 MovieClip "bonus_5" in Frame 137
onClipEvent (load) { level_appear = 1; }
Instance of Symbol 149 MovieClip "bonus_6" in Frame 137
onClipEvent (load) { level_appear = 4; }
Frame 141
backdrop.gotoAndStop(2); stop();
Instance of Symbol 228 MovieClip "enemy_2" in Frame 141
onClipEvent (load) { level_appear = 1; } onClipEvent (enterFrame) { frm = frm + 0.25; s = math.sin(frm); c = math.cos(frm); this._width = this._width + s; this._height = this._height + c; }
Instance of Symbol 230 MovieClip "enemy_3" in Frame 141
onClipEvent (load) { level_appear = 1; } onClipEvent (enterFrame) { frm = frm + 0.25; s = math.sin(frm); c = math.cos(frm); this._width = this._width + s; this._height = this._height + c; }
Instance of Symbol 233 MovieClip "enemy_1" in Frame 141
onClipEvent (load) { level_appear = 1; } onClipEvent (enterFrame) { frm = frm + 0.25; s = math.sin(frm); c = math.cos(frm); this._width = this._width + s; this._height = this._height + c; }
Instance of Symbol 235 MovieClip "mine" in Frame 141
onClipEvent (enterFrame) { frm = frm + 0.25; s = math.sin(frm); c = math.cos(frm); this._width = this._width + s; this._height = this._height + c; }
Frame 145
backdrop.gotoAndStop(2); stop();
Instance of Symbol 237 MovieClip "rock_2" in Frame 145
onClipEvent (load) { level_appear = 1; } onClipEvent (enterFrame) { frm = frm + 0.25; this._rotation = this._rotation + 1; }
Instance of Symbol 238 MovieClip "rock_3" in Frame 145
onClipEvent (load) { level_appear = 1; } onClipEvent (enterFrame) { frm = frm + 0.25; this._rotation = this._rotation + 1; }
Instance of Symbol 239 MovieClip "rock_1" in Frame 145
onClipEvent (load) { level_appear = 1; } onClipEvent (enterFrame) { frm = frm + 0.25; this._rotation = this._rotation + 1; }
Frame 149
backdrop.gotoAndStop(2); stop();
Instance of Symbol 59 MovieClip in Frame 149
onClipEvent (enterFrame) { frm = frm + 0.1; nsin = math.sin(frm); ncos = math.cos(frm); this._width = this._width + (nsin * 2); this._height = this._height + (ncos * 2); }
Frame 153
_quality = "HIGH"; stopAllSounds();
Frame 157
stop();
Frame 158
_quality = "HIGH"; stopAllSounds(); _root.uf_play_sound("GME_OVR");
Frame 162
stop();
Frame 163
backdrop.gotoAndStop(2);
Symbol 20 MovieClip Frame 1
stop(); box._visible = _root.debug_mode;
Symbol 21 MovieClip [testlibrary] Frame 1
no_of_collision_objs = 10; _root.uf_hide_collision_boxes(this, no_of_collision_objs); stop();
Symbol 25 MovieClip Frame 1
sc = 175 + random(100); this._xscale = sc; this._yscale = sc;
Symbol 25 MovieClip Frame 25
sc = 175 + random(100); this._xscale = sc; this._yscale = sc; this._rotation = random(360); gotoAndPlay(random(10));
Symbol 55 MovieClip Frame 20
stop();
Symbol 56 Button
on (release) { _root.uf_prepare_next_game(); gotoAndPlay (126); _quality = "MEDIUM"; }
Symbol 57 Button
on (release) { gotoAndPlay (145); }
Symbol 58 Button
on (release) { gotoAndPlay (149); }
Symbol 68 MovieClip Frame 2
stop();
Symbol 72 Button
on (keyPress "<Space>") { _root.uf_fire(); }
Symbol 79 MovieClip Frame 1
boom._rotation = random(360); _root.uf_play_sound("EXP");
Symbol 79 MovieClip Frame 8
stop();
Symbol 80 MovieClip Frame 1
no_of_collision_objs = 1; points_value = 1000; level_appear = 10; stop();
Symbol 80 MovieClip Frame 30
gotoAndPlay (2);
Symbol 80 MovieClip Frame 35
this._x = -200; this._y = -200;
Symbol 83 MovieClip Frame 1
no_of_collision_objs = 1; stop();
Symbol 84 MovieClip Frame 1
stop(); box._visible = _root.debug_mode;
Symbol 87 MovieClip Frame 1
no_of_collision_objs = 1;
Instance of Symbol 84 MovieClip "collision_1" in Symbol 87 MovieClip Frame 1
/* no clip actions */
Symbol 90 MovieClip Frame 5
gotoAndPlay (1);
Symbol 91 MovieClip Frame 1
no_of_collision_objs = 4; _root.special_enemy_firing = false; this._visible = false; stop(); this._x = -200; this._y = -200;
Symbol 91 MovieClip Frame 2
this._visible = true; _root.special_enemy_firing = true;
Symbol 91 MovieClip Frame 45
this._visible = false; _root.special_enemy_firing = false; gotoAndStop (1);
Symbol 94 MovieClip Frame 1
no_of_collision_objs = 1;
Symbol 94 MovieClip Frame 26
gotoAndPlay (15);
Symbol 94 MovieClip Frame 35
stop(); this._visible = false; this._x = -200; this._y = -200;
Symbol 97 MovieClip Frame 1
no_of_collision_objs = 1; points_value = 1000; level_appear = 5; stop();
Symbol 97 MovieClip Frame 2
_root.uf_play_sound("SE_2", _root.uf_get_pan_values(this));
Symbol 97 MovieClip Frame 30
gotoAndPlay (2);
Symbol 97 MovieClip Frame 35
this._x = -200; this._y = -200;
Symbol 100 MovieClip Frame 1
stop(); no_of_collision_objs = 1; this._visible = false;
Symbol 100 MovieClip Frame 2
this._visible = true;
Symbol 100 MovieClip Frame 12
_root.uf_set_weapon(_root.weapon_flatulizer, 99999); gotoAndStop (1);
Symbol 103 MovieClip Frame 1
no_of_collision_objs = 1; points_value = 1000; level_appear = 1; stop();
Symbol 103 MovieClip Frame 2
_root.uf_play_sound("SE_1", _root.uf_get_pan_values(this));
Symbol 103 MovieClip Frame 15
gotoAndPlay (2);
Symbol 103 MovieClip Frame 20
this._x = -200; this._y = -200;
Symbol 106 MovieClip Frame 1
stop(); box._visible = _root.debug_mode;
Symbol 127 MovieClip Frame 1
no_of_collision_objs = 1; stop(); points_value = 250;
Symbol 127 MovieClip Frame 2
points_value = 250;
Symbol 127 MovieClip Frame 3
points_value = 150;
Symbol 127 MovieClip Frame 4
points_value = 50;
Symbol 127 MovieClip Frame 25
this._visible = false; this._x = -200; this._y = -200; stop();
Symbol 127 MovieClip Frame 26
points_value = 500;
Instance of Symbol 112 MovieClip in Symbol 127 MovieClip Frame 26
/* no clip actions */
Symbol 127 MovieClip Frame 27
points_value = 500;
Symbol 127 MovieClip Frame 28
points_value = 250;
Symbol 127 MovieClip Frame 29
points_value = 100;
Symbol 127 MovieClip Frame 30
points_value = 600;
Instance of Symbol 120 MovieClip in Symbol 127 MovieClip Frame 30
/* no clip actions */
Symbol 127 MovieClip Frame 31
points_value = 600;
Symbol 127 MovieClip Frame 32
points_value = 300;
Symbol 127 MovieClip Frame 33
points_value = 100;
Symbol 128 MovieClip Frame 1
function uf_initialize_level() { enemy_objs = new Array(no_of_enemies); no_of_enemies_left = no_of_enemies; dummy_limit = no_of_enemies * 0.3; dummy_limit = 0; rock_layer = 1; side = false; i = 1; while (no_of_enemies >= i) { name = "enemy_" + i; duplicateMovieClip (asteroids, name, rock_layer); rock_layer = rock_layer + 1; new_obj = eval (name); if (rock_type == 1) { new_obj.initial_hit_count = 1; } else if (rock_type == 2) { new_obj.initial_hit_count = 2; } else if (rock_type == 3) { new_obj.initial_hit_count = 3; } if (dummy_limit >= i) { its_a_dummy = true; new_obj.gotoAndStop("dummy"); } else { its_a_dummy = false; if (!intobitz) { frm = random(movie_rocks) + 1; frm_name = (("rock_" + rock_type) + "_") + frm; } else { frm_name = ("rock_" + rock_type) + "_4"; frm = 4; } new_obj.gotoAndStop(frm_name); } new_obj.no = i; new_obj.obj_status = "alive"; new_obj.rock_type = rock_type; new_obj.rock_no = frm; new_obj.name = name; enemy_objs[i] = new_obj; new_obj.mass = frm; new_obj.speed = (1 + (movie_rocks - frm)) * max_speed; new_obj.rot_add = 1 + (((-max_rot) + random(max_rot * 2)) * (movie_rocks - frm)); new_obj.x = random(16) * 20; new_obj.y = bottom_margin; side = !side; if (side) { new_obj.y = top_margin; new_obj.x = new_obj.x * -1; } new_scale = 100 * scale_val; new_obj.xscale = new_scale; new_obj.yscale = new_scale; new_obj.rot = random(360); if (its_a_dummy) { new_sc = 100 - random(50); new_obj.xscale = new_sc; new_obj.yscale = new_sc; } _root.uf_initialize_obj(new_obj); ng = _root.uf_get_dir_ang(sprite_naut, new_obj); _root.uf_get_vector(ng); new_obj.xoff = _root.dir_x_off * 0.75; new_obj.yoff = _root.dir_y_off; i++; } } function uf_process_hit(obj) { if (_root.uf_process_object_hit(obj)) { if ((!intobitz) or (obj.rock_no == 2)) { no_of_enemies_left = no_of_enemies_left - 1; } else { rock_no = obj.rock_no - 1; parent_hit_count = obj.initial_hit_count; no_of_enemies = no_of_enemies + 1; no_of_enemies_left = no_of_enemies_left + 1; new_speed = obj.speed * 1.5; new_rot_speed = (-(obj.rot_add * 2)) + random(obj.rot_add * 2); frm_name = (("rock_" + obj.rock_type) + "_") + rock_no; h = 0; while (h < 2) { no_of_enemies = no_of_enemies + 1; new_pos = no_of_enemies; name = "enemy_" + new_pos; duplicateMovieClip (asteroids, name, rock_layer); rock_layer = rock_layer + 1; new_obj = eval (name); new_obj.gotoAndStop(frm_name); new_obj.initial_hit_count = parent_hit_count; new_obj.no = new_pos; new_obj.obj_status = "alive"; new_obj.rock_type = rock_type; new_obj.rock_no = rock_no; new_obj.name = name; enemy_objs[new_pos] = new_obj; new_obj.mass = rock_no; if (h == 0) { vect = math.floor(random(12)) * 30; if (((((vect == 0) or (vect == 360)) or (vect == 90)) or (vect == 180)) or (vect == 270)) { vect = vect + 25; } _root.uf_get_vector(vect); newxoff = _root.dir_x_off; newyoff = _root.dir_y_off; } else { newxoff = newxoff * -1; newyoff = newyoff * -1; } new_scale = 100 * scale_val; new_obj.xscale = new_scale; new_obj.yscale = new_scale; new_obj.xoff = newxoff; new_obj.yoff = newyoff; new_obj.rot_add = new_rot_speed; new_obj.speed = new_speed; new_obj.x = obj.x + (newxoff * (new_obj.speed * 5)); new_obj.y = obj.y + (newyoff * (new_obj.speed * 5)); _root.uf_initialize_obj(new_obj); h++; } } } } function uf_process_enemies() { i = 0; while (no_of_enemies >= i) { i++; obj = enemy_objs[i]; if (obj.obj_status != "dead") { new_x = obj.x + (obj.xoff * obj.speed); new_y = obj.y + (obj.yoff * obj.speed); w = obj._width / 2; h = obj._height / 2; wo = w; ho = h; if (new_x < (left_margin - w)) { new_x = right_margin + wo; } else if ((right_margin + w) < new_x) { new_x = left_margin - wo; } if (new_y < (top_margin - h)) { new_y = bottom_margin + ho; } else if ((bottom_margin + h) < new_y) { new_y = top_margin - ho; } obj.x = new_x; obj.y = new_y; obj.rot = obj.rot + obj.rot_add; obj.stage_x = new_x + _root.view_centre_x; obj.stage_y = new_y + _root.view_centre_y; _root.uf_set_properties(obj); } } } function uf_check_enemy_collision(obj) { ret_obj = undefined; g = 0; while ((no_of_enemies >= g) and (!hit)) { g++; enemy_obj = current_scenario.enemy_objs[g]; if (enemy_obj.obj_status != "dead") { hit = _root.uf_check_collision + v2(obj, enemy_obj, true); if (hit) { ret_obj = enemy_obj; } } } } movie_rocks = 4; left_margin = -320; right_margin = 320; top_margin = -240; bottom_margin = 240; max_rot = 4; stop();
Symbol 128 MovieClip Frame 2
intobitz = true; _root.level_time = 90 * _root.fps; rock_type = 1; no_of_enemies = 2; _root.special_enemy_speed = 2; _root.special_enemy_interval = 15 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 10 * _root.fps; max_speed = 1; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 3
intobitz = true; _root.level_time = 90 * _root.fps; rock_type = 1; no_of_enemies = 3; _root.special_enemy_speed = 2; _root.special_enemy_interval = 15 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 10 * _root.fps; max_speed = 1.25; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 4
intobitz = true; _root.level_time = 90 * _root.fps; rock_type = 1; no_of_enemies = 4; _root.special_enemy_speed = 2; _root.special_enemy_interval = 12 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 10 * _root.fps; max_speed = 1.5; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 5
intobitz = true; _root.level_time = 90 * _root.fps; rock_type = 1; no_of_enemies = 4; _root.special_enemy_speed = 2; _root.special_enemy_interval = 12 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 10 * _root.fps; max_speed = 1.75; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 6
intobitz = true; _root.level_time = 90 * _root.fps; rock_type = 2; no_of_enemies = 2; _root.special_enemy_speed = 3; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 10 * _root.fps; max_speed = 1; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 7
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 2; no_of_enemies = 3; _root.special_enemy_speed = 3; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 8 * _root.fps; max_speed = 1.25; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 8
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 2; no_of_enemies = 4; _root.special_enemy_speed = 3; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 8 * _root.fps; max_speed = 1.5; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 9
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 2; no_of_enemies = 5; _root.special_enemy_speed = 3; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 45; _root.bonus_display_for = 8 * _root.fps; max_speed = 1.75; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 10
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 3; no_of_enemies = 3; _root.special_enemy_speed = 3; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 40; _root.bonus_display_for = 8 * _root.fps; max_speed = 1.25; scale_val = 1.2; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 11
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 3; no_of_enemies = 3; _root.special_enemy_speed = 4; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 40; _root.bonus_display_for = 8 * _root.fps; max_speed = 1.5; scale_val = 1; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 12
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 3; no_of_enemies = 4; _root.special_enemy_speed = 4; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 35; _root.bonus_display_for = 6 * _root.fps; max_speed = 2; scale_val = 1; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 13
intobitz = true; _root.level_time = 80 * _root.fps; rock_type = 3; no_of_enemies = 5; _root.special_enemy_speed = 4; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 35; _root.bonus_display_for = 6 * _root.fps; max_speed = 2.5; scale_val = 1; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 14
intobitz = true; _root.level_time = 70 * _root.fps; rock_type = 1; no_of_enemies = 5; _root.special_enemy_speed = 4; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 30; _root.bonus_display_for = 6 * _root.fps; max_speed = 2.5; scale_val = 1; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 15
intobitz = true; _root.level_time = 70 * _root.fps; rock_type = 1; no_of_enemies = 5; _root.special_enemy_speed = 4; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 30; _root.bonus_display_for = 6 * _root.fps; max_speed = 2.5; scale_val = 1; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 16
intobitz = true; _root.level_time = 70 * _root.fps; rock_type = 1; no_of_enemies = 6; _root.special_enemy_speed = 5; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 25; _root.bonus_display_for = 6 * _root.fps; max_speed = 2.75; scale_val = 0.9; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 17
intobitz = true; _root.level_time = 70 * _root.fps; rock_type = 2; no_of_enemies = 6; _root.special_enemy_speed = 5; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 25; _root.bonus_display_for = 4 * _root.fps; max_speed = 2.75; scale_val = 0.8; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 18
intobitz = true; _root.level_time = 60 * _root.fps; rock_type = 2; no_of_enemies = 7; _root.special_enemy_speed = 5; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 20; _root.bonus_display_for = 4 * _root.fps; max_speed = 2.75; scale_val = 0.8; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 19
intobitz = true; _root.level_time = 60 * _root.fps; rock_type = 2; no_of_enemies = 7; _root.special_enemy_speed = 5; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 20; _root.bonus_display_for = 4 * _root.fps; max_speed = 3; scale_val = 0.8; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 20
intobitz = true; _root.level_time = 60 * _root.fps; rock_type = 3; no_of_enemies = 6; _root.special_enemy_speed = 5; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 15; _root.bonus_display_for = 4 * _root.fps; max_speed = 3; scale_val = 0.6; uf_initialize_level(); stop();
Symbol 128 MovieClip Frame 21
intobitz = true; _root.level_time = 60 * _root.fps; rock_type = 3; no_of_enemies = 7; _root.special_enemy_speed = 5; _root.special_enemy_interval = 10 * _root.fps; _root.special_enemy_accuracy = 15; _root.bonus_display_for = 4 * _root.fps; max_speed = 3; scale_val = 0.6; uf_initialize_level(); stop();
Symbol 136 MovieClip Frame 1
no_of_collision_objs = 1; level_appear = 1;
Symbol 136 MovieClip Frame 20
gotoAndPlay (10);
Symbol 139 MovieClip Frame 1
no_of_collision_objs = 1; level_appear = 999;
Symbol 139 MovieClip Frame 20
gotoAndPlay (10);
Symbol 142 MovieClip Frame 1
no_of_collision_objs = 1; level_appear = 999;
Symbol 142 MovieClip Frame 20
gotoAndPlay (10);
Symbol 145 MovieClip Frame 1
no_of_collision_objs = 1; level_appear = 8;
Symbol 145 MovieClip Frame 20
gotoAndPlay (10);
Symbol 146 MovieClip Frame 1
no_of_collision_objs = 1; level_appear = 4;
Symbol 146 MovieClip Frame 20
gotoAndPlay (10);
Symbol 149 MovieClip Frame 1
no_of_collision_objs = 1; level_appear = 8;
Symbol 149 MovieClip Frame 20
gotoAndPlay (10);
Symbol 150 MovieClip Frame 25
stop(); this._visible = false;
Instance of Symbol 155 MovieClip "bzzt_1" in Symbol 156 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = random(360); }
Instance of Symbol 155 MovieClip "bzzt_2" in Symbol 156 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = random(360); }
Symbol 164 MovieClip Frame 1
stop(); stop_thrusting = true; no_of_collision_objs = 1; invincible._visible = false;
Instance of Symbol 158 MovieClip in Symbol 164 MovieClip Frame 1
/* no clip actions */
Symbol 164 MovieClip Frame 19
gotoAndPlay (1);
Symbol 164 MovieClip Frame 20
stop_thrusting = false;
Symbol 164 MovieClip Frame 40
if (!stop_thrusting) { gotoAndPlay (20); } else { gotoAndPlay (1); }
Symbol 164 MovieClip Frame 60
gotoAndPlay (1);
Symbol 170 MovieClip Frame 1
stop(); stop_thrusting = true; no_of_collision_objs = 4;
Instance of Symbol 166 MovieClip in Symbol 170 MovieClip Frame 1
/* no clip actions */
Symbol 170 MovieClip Frame 19
gotoAndPlay (1);
Symbol 170 MovieClip Frame 20
stop_thrusting = false;
Symbol 170 MovieClip Frame 46
if (!stop_thrusting) { gotoAndPlay (20); } else { gotoAndPlay (1); }
Symbol 170 MovieClip Frame 60
gotoAndPlay (1);
Symbol 176 MovieClip Frame 1
stop(); stop_thrusting = true; no_of_collision_objs = 4;
Instance of Symbol 172 MovieClip in Symbol 176 MovieClip Frame 1
/* no clip actions */
Symbol 176 MovieClip Frame 19
gotoAndPlay (1);
Symbol 176 MovieClip Frame 20
stop_thrusting = false;
Symbol 176 MovieClip Frame 40
if (!stop_thrusting) { gotoAndPlay (20); } else { gotoAndPlay (1); }
Symbol 176 MovieClip Frame 60
gotoAndPlay (1);
Symbol 178 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 1
bonus_name = "what?";
Symbol 179 MovieClip Frame 20
this._visible = false; stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 1
bonus_name = "what?";
Symbol 182 MovieClip Frame 20
this._visible = false;
Symbol 185 MovieClip Frame 20
stop();
Symbol 193 MovieClip Frame 1
stop();
Symbol 198 MovieClip Frame 20
stop();
Symbol 205 MovieClip Frame 1
stop(); this._visible = false; done_totup = false; info_score = ""; into_time_bonus = "";
Symbol 205 MovieClip Frame 2
this._visible = true; info_score = ""; into_time_bonus = ""; done_totup = false; time_count = math.floor(_root.level_time / _root.fps); time_bonus_score = 0; back.gotoAndPlay(1);
Symbol 205 MovieClip Frame 15
info_time_bonus = "SECONDS REMAINING ... " + math.floor(_root.level_time / _root.fps);
Symbol 205 MovieClip Frame 31
time_bonus_score = time_bonus_score + 50; info_time_bonus = (time_count + " ... ") + time_bonus_score;
Symbol 205 MovieClip Frame 33
time_count = time_count - 1; if (0 < time_count) { gotoAndPlay (31); }
Symbol 205 MovieClip Frame 34
info_time_bonus = "TIME BONUS " + time_bonus_score; _root.score = _root.score + time_bonus_score; info_score = "SCORE " + _root.score;
Symbol 205 MovieClip Frame 87
done_totup = true; this._visible = false; stop();
Symbol 211 Button
on (release) { gotoAndPlay (106); }
Symbol 223 Button
on (release) { gotoAndPlay (141); }
Symbol 249 Button
on (release) { gotoAndPlay (137); }
Symbol 250 Button
on (release) { getURL ("http://www.fatspanner.com", _blank); }

Library Items

Symbol 1 Sound [richochet_1]
Symbol 2 Sound [explosion_big]
Symbol 3 Sound [wetbats]
Symbol 4 Sound [enemy_mine_drop]
Symbol 5 Sound [enemy_hum]
Symbol 6 Sound [se_1]
Symbol 7 Sound [level_complete]
Symbol 8 Sound [bonus_pickup]
Symbol 9 Sound [music_ingame]
Symbol 10 Sound [music_frontend]
Symbol 11 Sound [player_shoot_1]
Symbol 12 Sound [loose_life]
Symbol 13 Sound [game_over]
Symbol 14 Sound [bzzt]
Symbol 15 Sound [energy_pickup]
Symbol 16 Sound [explosion]
Symbol 17 GraphicUsed by:21
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:20 84 106
Symbol 20 MovieClipUses:19Used by:21 80 83 91 94 97 100 103 127 136 139 142 145 146 149 164 170 176
Symbol 21 MovieClip [testlibrary]Uses:17 20
Symbol 22 GraphicUsed by:23 24
Symbol 23 MovieClipUses:22Used by:25 150
Symbol 24 MovieClipUses:22Used by:25
Symbol 25 MovieClipUses:23 24Used by:Timeline
Symbol 26 GraphicUsed by:Timeline
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:Timeline
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClipUses:34Used by:Timeline
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:37 38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:68  Timeline
Symbol 42 GraphicUsed by:43 239
Symbol 43 MovieClipUses:42Used by:127  Timeline
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:127  Timeline
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:49 59
Symbol 48 GraphicUsed by:49 59
Symbol 49 MovieClipUses:47 48Used by:Timeline
Symbol 50 GraphicUsed by:51 56 57 58 211 223 249 250
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 GraphicUsed by:53 56 57 58 211 223 249 250
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:51 53Used by:55 198
Symbol 55 MovieClipUses:54Used by:56 57 58 211 223 249 250
Symbol 56 ButtonUses:55 50 52Used by:Timeline
Symbol 57 ButtonUses:55 50 52Used by:Timeline
Symbol 58 ButtonUses:55 50 52Used by:Timeline
Symbol 59 MovieClipUses:47 48Used by:Timeline
Symbol 60 FontUsed by:61 62 63 64 65 66 67 177 180 186 187 188 194 197 199 200 201 206 209 210 212 213 214 215 216 217 218 219 220 221 222 224 225 226 227 229 231 232 234 236 240 241 242 243 244 245 246 247 248 251 252 253 254 255 256 257 258 259 260 261 262 263
Symbol 61 TextUses:60Used by:Timeline
Symbol 62 TextUses:60Used by:Timeline
Symbol 63 TextUses:60Used by:Timeline
Symbol 64 TextUses:60Used by:Timeline
Symbol 65 EditableTextUses:60Used by:Timeline
Symbol 66 TextUses:60Used by:Timeline
Symbol 67 EditableTextUses:60Used by:Timeline
Symbol 68 MovieClipUses:41Used by:Timeline
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:71 72
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 ButtonUses:69 71 70Used by:Timeline
Symbol 73 GraphicUsed by:74 230
Symbol 74 MovieClipUses:73Used by:80
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:76 78Used by:80 94 97 103 127
Symbol 80 MovieClipUses:74 20 79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:83
Symbol 83 MovieClipUses:82 20Used by:Timeline
Symbol 84 MovieClipUses:19Used by:87
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87 146
Symbol 87 MovieClipUses:84 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:90 20Used by:Timeline
Symbol 92 GraphicUsed by:93 235
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClipUses:93 20 79Used by:Timeline
Symbol 95 GraphicUsed by:96 228
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:96 20 79Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClipUses:99 20Used by:Timeline
Symbol 101 GraphicUsed by:102 233
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:20 102 79Used by:Timeline
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:127
Symbol 106 MovieClipUses:19Used by:127
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:127
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:127
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:127
Symbol 113 GraphicUsed by:114 237
Symbol 114 MovieClipUses:113Used by:127
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:127
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:127
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:127
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:127
Symbol 123 GraphicUsed by:124 238
Symbol 124 MovieClipUses:123Used by:127
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:105 106 108 20 45 43 110 79 112 114 116 118 120 122 124 126Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 GraphicUsed by:130 151
Symbol 130 MovieClipUses:129Used by:132 147
Symbol 131 GraphicUsed by:132 147 152
Symbol 132 MovieClipUses:130 131Used by:133
Symbol 133 MovieClipUses:132Used by:136 139 142 145 146 149
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClipUses:133 135 20Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:139
Symbol 139 MovieClipUses:133 138 20Used by:Timeline
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:142
Symbol 142 MovieClipUses:133 141 20Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:133 144 20Used by:Timeline
Symbol 146 MovieClipUses:133 86 20Used by:Timeline
Symbol 147 MovieClipUses:130 131Used by:148 158 163
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClipUses:133 148 20Used by:Timeline
Symbol 150 MovieClipUses:23Used by:Timeline
Symbol 151 MovieClipUses:129Used by:152
Symbol 152 MovieClipUses:151 131Used by:156 179
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:155
Symbol 155 MovieClipUses:154Used by:156
Symbol 156 MovieClipUses:152 155Used by:164
Symbol 157 GraphicUsed by:158 163
Symbol 158 MovieClipUses:157 147Used by:164
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:164
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:164
Symbol 163 MovieClipUses:157 147Used by:164 170
Symbol 164 MovieClipUses:156 158 160 162 20 163Used by:Timeline
Symbol 165 GraphicUsed by:166 169
Symbol 166 MovieClipUses:165Used by:170
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:170
Symbol 169 MovieClipUses:165Used by:170
Symbol 170 MovieClipUses:166 168 20 169 163Used by:Timeline
Symbol 171 GraphicUsed by:172 175
Symbol 172 MovieClipUses:171Used by:176
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:176
Symbol 175 MovieClipUses:171Used by:176
Symbol 176 MovieClipUses:172 174 20 175Used by:Timeline
Symbol 177 EditableTextUses:60Used by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClipUses:178 152Used by:Timeline
Symbol 180 EditableTextUses:60Used by:181
Symbol 181 MovieClipUses:180Used by:182
Symbol 182 MovieClipUses:181Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 EditableTextUses:60Used by:Timeline
Symbol 187 EditableTextUses:60Used by:Timeline
Symbol 188 EditableTextUses:60Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClipUses:190 192Used by:Timeline
Symbol 194 EditableTextUses:60Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 TextUses:60Used by:Timeline
Symbol 198 MovieClipUses:54Used by:205
Symbol 199 TextUses:60Used by:205
Symbol 200 EditableTextUses:60Used by:205
Symbol 201 EditableTextUses:60Used by:205
Symbol 202 FontUsed by:203 204
Symbol 203 TextUses:202Used by:205
Symbol 204 EditableTextUses:202Used by:205
Symbol 205 MovieClipUses:198 199 200 201 203 204Used by:Timeline
Symbol 206 EditableTextUses:60Used by:Timeline
Symbol 207 FontUsed by:208
Symbol 208 EditableTextUses:207Used by:Timeline
Symbol 209 TextUses:60Used by:Timeline
Symbol 210 EditableTextUses:60Used by:Timeline
Symbol 211 ButtonUses:55 50 52Used by:Timeline
Symbol 212 TextUses:60Used by:Timeline
Symbol 213 EditableTextUses:60Used by:Timeline
Symbol 214 TextUses:60Used by:Timeline
Symbol 215 TextUses:60Used by:Timeline
Symbol 216 TextUses:60Used by:Timeline
Symbol 217 TextUses:60Used by:Timeline
Symbol 218 TextUses:60Used by:Timeline
Symbol 219 TextUses:60Used by:Timeline
Symbol 220 TextUses:60Used by:Timeline
Symbol 221 TextUses:60Used by:Timeline
Symbol 222 TextUses:60Used by:Timeline
Symbol 223 ButtonUses:55 50 52Used by:Timeline
Symbol 224 TextUses:60Used by:Timeline
Symbol 225 TextUses:60Used by:Timeline
Symbol 226 TextUses:60Used by:Timeline
Symbol 227 TextUses:60Used by:Timeline
Symbol 228 MovieClipUses:95Used by:Timeline
Symbol 229 TextUses:60Used by:Timeline
Symbol 230 MovieClipUses:73Used by:Timeline
Symbol 231 TextUses:60Used by:Timeline
Symbol 232 TextUses:60Used by:Timeline
Symbol 233 MovieClipUses:101Used by:Timeline
Symbol 234 TextUses:60Used by:Timeline
Symbol 235 MovieClipUses:92Used by:Timeline
Symbol 236 TextUses:60Used by:Timeline
Symbol 237 MovieClipUses:113Used by:Timeline
Symbol 238 MovieClipUses:123Used by:Timeline
Symbol 239 MovieClipUses:42Used by:Timeline
Symbol 240 TextUses:60Used by:Timeline
Symbol 241 TextUses:60Used by:Timeline
Symbol 242 TextUses:60Used by:Timeline
Symbol 243 TextUses:60Used by:Timeline
Symbol 244 TextUses:60Used by:Timeline
Symbol 245 TextUses:60Used by:Timeline
Symbol 246 TextUses:60Used by:Timeline
Symbol 247 TextUses:60Used by:Timeline
Symbol 248 TextUses:60Used by:Timeline
Symbol 249 ButtonUses:55 50 52Used by:Timeline
Symbol 250 ButtonUses:55 50 52Used by:Timeline
Symbol 251 TextUses:60Used by:Timeline
Symbol 252 TextUses:60Used by:Timeline
Symbol 253 TextUses:60Used by:Timeline
Symbol 254 TextUses:60Used by:Timeline
Symbol 255 TextUses:60Used by:Timeline
Symbol 256 TextUses:60Used by:Timeline
Symbol 257 TextUses:60Used by:Timeline
Symbol 258 EditableTextUses:60Used by:Timeline
Symbol 259 TextUses:60Used by:Timeline
Symbol 260 TextUses:60Used by:Timeline
Symbol 261 TextUses:60Used by:Timeline
Symbol 262 EditableTextUses:60Used by:Timeline
Symbol 263 EditableTextUses:60Used by:Timeline

Instance Names

"rock_4"Frame 106Symbol 43 MovieClip
"rock_1"Frame 106Symbol 45 MovieClip
"rock_3"Frame 106Symbol 43 MovieClip
"rock_2"Frame 106Symbol 43 MovieClip
"logo"Frame 106Symbol 49 MovieClip
"logo"Frame 123Symbol 59 MovieClip
"backdrop"Frame 126Symbol 68 MovieClip
"special_enemy_FLOATER"Frame 126Symbol 80 MovieClip
"weapon_flatulizer_1"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_2"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_3"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_4"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_5"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_6"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_7"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_8"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_9"Frame 126Symbol 83 MovieClip
"weapon_flatulizer_10"Frame 126Symbol 83 MovieClip
"weapon_wetbats_1"Frame 126Symbol 87 MovieClip
"weapon_wetbats_2"Frame 126Symbol 87 MovieClip
"weapon_wetbats_3"Frame 126Symbol 87 MovieClip
"weapon_wetbats_4"Frame 126Symbol 87 MovieClip
"weapon_wetbats_5"Frame 126Symbol 87 MovieClip
"weapon_wetbats_6"Frame 126Symbol 87 MovieClip
"weapon_wetbats_7"Frame 126Symbol 87 MovieClip
"weapon_wetbats_8"Frame 126Symbol 87 MovieClip
"weapon_wetbats_9"Frame 126Symbol 87 MovieClip
"weapon_wetbats_10"Frame 126Symbol 87 MovieClip
"lazer_beam_enemy"Frame 126Symbol 91 MovieClip
"special_enemy_mine_1"Frame 126Symbol 94 MovieClip
"special_enemy_UFO"Frame 126Symbol 97 MovieClip
"weapon_pootron bomb_1"Frame 126Symbol 100 MovieClip
"special_enemy_AIM"Frame 126Symbol 103 MovieClip
"scenario_asteroids"Frame 126Symbol 128 MovieClip
"bonus_1"Frame 126Symbol 136 MovieClip
"bonus_2"Frame 126Symbol 139 MovieClip
"bonus_3"Frame 126Symbol 142 MovieClip
"bonus_4"Frame 126Symbol 145 MovieClip
"bonus_5"Frame 126Symbol 146 MovieClip
"bonus_6"Frame 126Symbol 149 MovieClip
"sprite_fart_1"Frame 126Symbol 150 MovieClip
"sprite_fart_2"Frame 126Symbol 150 MovieClip
"sprite_fart_3"Frame 126Symbol 150 MovieClip
"sprite_fart_4"Frame 126Symbol 150 MovieClip
"sprite_fart_5"Frame 126Symbol 150 MovieClip
"sprite_fart_6"Frame 126Symbol 150 MovieClip
"sprite_naut_type_1"Frame 126Symbol 164 MovieClip
"sprite_naut_type_3"Frame 126Symbol 170 MovieClip
"sprite_naut_type_2"Frame 126Symbol 176 MovieClip
"anim_bonus_pickup"Frame 126Symbol 179 MovieClip
"anim_points_bonus"Frame 126Symbol 182 MovieClip
"ring_wobble_score"Frame 126Symbol 185 MovieClip
"ring_wobble_time"Frame 126Symbol 185 MovieClip
"ring_wobble_lives"Frame 126Symbol 185 MovieClip
"energy_meter"Frame 126Symbol 193 MovieClip
"MOVIE_bonus_totup"Frame 126Symbol 205 MovieClip
"backdrop"Frame 137Symbol 68 MovieClip
"bonus_1"Frame 137Symbol 136 MovieClip
"bonus_4"Frame 137Symbol 145 MovieClip
"bonus_5"Frame 137Symbol 146 MovieClip
"bonus_6"Frame 137Symbol 149 MovieClip
"backdrop"Frame 141Symbol 68 MovieClip
"enemy_2"Frame 141Symbol 228 MovieClip
"enemy_3"Frame 141Symbol 230 MovieClip
"enemy_1"Frame 141Symbol 233 MovieClip
"mine"Frame 141Symbol 235 MovieClip
"backdrop"Frame 145Symbol 68 MovieClip
"rock_2"Frame 145Symbol 237 MovieClip
"rock_3"Frame 145Symbol 238 MovieClip
"rock_1"Frame 145Symbol 239 MovieClip
"backdrop"Frame 149Symbol 68 MovieClip
"backdrop"Frame 163Symbol 68 MovieClip
"box"Symbol 20 MovieClip Frame 1Symbol 19 MovieClip
"collision_1"Symbol 21 MovieClip [testlibrary] Frame 1Symbol 20 MovieClip
"collision_2"Symbol 21 MovieClip [testlibrary] Frame 1Symbol 20 MovieClip
"collision_3"Symbol 21 MovieClip [testlibrary] Frame 1Symbol 20 MovieClip
"collision_4"Symbol 21 MovieClip [testlibrary] Frame 1Symbol 20 MovieClip
"collision_5"Symbol 21 MovieClip [testlibrary] Frame 1Symbol 20 MovieClip
"collision_6"Symbol 21 MovieClip [testlibrary] Frame 1Symbol 20 MovieClip
"boom"Symbol 79 MovieClip Frame 1Symbol 78 MovieClip
"collision_1"Symbol 80 MovieClip Frame 1Symbol 20 MovieClip
"collision_1"Symbol 83 MovieClip Frame 1Symbol 20 MovieClip
"box"Symbol 84 MovieClip Frame 1Symbol 19 MovieClip
"collision_1"Symbol 87 MovieClip Frame 1Symbol 84 MovieClip
"collision_1"Symbol 91 MovieClip Frame 12Symbol 20 MovieClip
"collision_2"Symbol 91 MovieClip Frame 12Symbol 20 MovieClip
"collision_3"Symbol 91 MovieClip Frame 12Symbol 20 MovieClip
"collision_4"Symbol 91 MovieClip Frame 12Symbol 20 MovieClip
"collision_1"Symbol 94 MovieClip Frame 15Symbol 20 MovieClip
"collision_1"Symbol 97 MovieClip Frame 1Symbol 20 MovieClip
"collision_1"Symbol 100 MovieClip Frame 2Symbol 20 MovieClip
"collision_1"Symbol 103 MovieClip Frame 1Symbol 20 MovieClip
"box"Symbol 106 MovieClip Frame 1Symbol 19 MovieClip
"asteroid"Symbol 127 MovieClip Frame 1Symbol 105 MovieClip
"collision_1"Symbol 127 MovieClip Frame 1Symbol 106 MovieClip
"asteroid"Symbol 127 MovieClip Frame 2Symbol 108 MovieClip
"collision_1"Symbol 127 MovieClip Frame 2Symbol 20 MovieClip
"asteroid"Symbol 127 MovieClip Frame 3Symbol 45 MovieClip
"asteroid"Symbol 127 MovieClip Frame 4Symbol 43 MovieClip
"asteroid"Symbol 127 MovieClip Frame 5Symbol 110 MovieClip
"collision_1"Symbol 127 MovieClip Frame 26Symbol 20 MovieClip
"asteroids"Symbol 128 MovieClip Frame 1Symbol 127 MovieClip
"collision_1"Symbol 136 MovieClip Frame 7Symbol 20 MovieClip
"collision_1"Symbol 139 MovieClip Frame 7Symbol 20 MovieClip
"collision_1"Symbol 142 MovieClip Frame 7Symbol 20 MovieClip
"collision_1"Symbol 145 MovieClip Frame 7Symbol 20 MovieClip
"collision_1"Symbol 146 MovieClip Frame 7Symbol 20 MovieClip
"collision_1"Symbol 149 MovieClip Frame 7Symbol 20 MovieClip
"bzzt_1"Symbol 156 MovieClip Frame 1Symbol 155 MovieClip
"bzzt_2"Symbol 156 MovieClip Frame 1Symbol 155 MovieClip
"invincible"Symbol 164 MovieClip Frame 1Symbol 156 MovieClip
"collision_1"Symbol 164 MovieClip Frame 1Symbol 20 MovieClip
"collision_1"Symbol 170 MovieClip Frame 1Symbol 20 MovieClip
"collision_1"Symbol 176 MovieClip Frame 1Symbol 20 MovieClip
"bonus_name"Symbol 179 MovieClip Frame 1Symbol 178 MovieClip
"bonus_name"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip
"back"Symbol 205 MovieClip Frame 2Symbol 198 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$sq$YtVIPzl1AZlbWv4biGiOB1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "richochet_1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "explosion_big"
ExportAssets (56)Timeline Frame 1Symbol 3 as "wetbats"
ExportAssets (56)Timeline Frame 1Symbol 4 as "enemy_mine_drop"
ExportAssets (56)Timeline Frame 1Symbol 5 as "enemy_hum"
ExportAssets (56)Timeline Frame 1Symbol 6 as "se_1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "level_complete"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bonus_pickup"
ExportAssets (56)Timeline Frame 1Symbol 9 as "music_ingame"
ExportAssets (56)Timeline Frame 1Symbol 10 as "music_frontend"
ExportAssets (56)Timeline Frame 1Symbol 11 as "player_shoot_1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "loose_life"
ExportAssets (56)Timeline Frame 1Symbol 13 as "game_over"
ExportAssets (56)Timeline Frame 1Symbol 14 as "bzzt"
ExportAssets (56)Timeline Frame 1Symbol 15 as "energy_pickup"
ExportAssets (56)Timeline Frame 1Symbol 16 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 21 as "testlibrary"

Labels

"loop"Frame 3
"loop"Frame 125
"next_screen"Frame 126
"hangonabit"Frame 127
"game_loop"Frame 128
"hang_about"Frame 130
"wobble"Symbol 55 MovieClip Frame 1
"start"Symbol 80 MovieClip Frame 2
"boom"Symbol 80 MovieClip Frame 31
"fire"Symbol 91 MovieClip Frame 2
"loop"Symbol 94 MovieClip Frame 15
"boom"Symbol 94 MovieClip Frame 27
"start"Symbol 97 MovieClip Frame 2
"boom"Symbol 97 MovieClip Frame 31
"blast"Symbol 100 MovieClip Frame 2
"start"Symbol 103 MovieClip Frame 2
"boom"Symbol 103 MovieClip Frame 16
"rock_1_1"Symbol 127 MovieClip Frame 1
"rock_1_2"Symbol 127 MovieClip Frame 2
"rock_1_3"Symbol 127 MovieClip Frame 3
"rock_1_4"Symbol 127 MovieClip Frame 4
"dummy"Symbol 127 MovieClip Frame 5
"boom"Symbol 127 MovieClip Frame 6
"rock_2_1"Symbol 127 MovieClip Frame 26
"rock_2_2"Symbol 127 MovieClip Frame 27
"rock_2_3"Symbol 127 MovieClip Frame 28
"rock_2_4"Symbol 127 MovieClip Frame 29
"rock_3_1"Symbol 127 MovieClip Frame 30
"rock_3_2"Symbol 127 MovieClip Frame 31
"rock_3_3"Symbol 127 MovieClip Frame 32
"rock_3_4"Symbol 127 MovieClip Frame 33
"main"Symbol 128 MovieClip Frame 1
"level_1"Symbol 128 MovieClip Frame 2
"level_2"Symbol 128 MovieClip Frame 3
"level_3"Symbol 128 MovieClip Frame 4
"level_4"Symbol 128 MovieClip Frame 5
"level_5"Symbol 128 MovieClip Frame 6
"level_6"Symbol 128 MovieClip Frame 7
"level_7"Symbol 128 MovieClip Frame 8
"level_8"Symbol 128 MovieClip Frame 9
"level_9"Symbol 128 MovieClip Frame 10
"level_10"Symbol 128 MovieClip Frame 11
"level_11"Symbol 128 MovieClip Frame 12
"level_12"Symbol 128 MovieClip Frame 13
"level_13"Symbol 128 MovieClip Frame 14
"level_14"Symbol 128 MovieClip Frame 15
"level_15"Symbol 128 MovieClip Frame 16
"level_16"Symbol 128 MovieClip Frame 17
"level_17"Symbol 128 MovieClip Frame 18
"level_18"Symbol 128 MovieClip Frame 19
"level_19"Symbol 128 MovieClip Frame 20
"level_20"Symbol 128 MovieClip Frame 21
"loop"Symbol 136 MovieClip Frame 10
"loop"Symbol 139 MovieClip Frame 10
"loop"Symbol 142 MovieClip Frame 10
"loop"Symbol 145 MovieClip Frame 10
"loop"Symbol 146 MovieClip Frame 10
"loop"Symbol 149 MovieClip Frame 10
"normal"Symbol 164 MovieClip Frame 1
"fart"Symbol 164 MovieClip Frame 20
"twatted"Symbol 164 MovieClip Frame 41
"normal"Symbol 170 MovieClip Frame 1
"fart"Symbol 170 MovieClip Frame 20
"twatted"Symbol 170 MovieClip Frame 47
"normal"Symbol 176 MovieClip Frame 1
"fart"Symbol 176 MovieClip Frame 20
"twatted"Symbol 176 MovieClip Frame 41
"wobble"Symbol 185 MovieClip Frame 1
"wobble"Symbol 198 MovieClip Frame 1
"do_totup"Symbol 205 MovieClip Frame 2
"time_loop"Symbol 205 MovieClip Frame 31

Dynamic Text Variables

_root.best_score_displaySymbol 65 EditableText"000000"
_root.best_levelSymbol 67 EditableText""
_root..bonus_typeSymbol 177 EditableText"ENERGY"
_root.points_bonus_textSymbol 180 EditableText"ENERGY"
_root.time_displaySymbol 186 EditableText"time"
_root.display_scoreSymbol 187 EditableText"score"
_root.player_livesSymbol 188 EditableText"lives"
_root.current_weaponSymbol 194 EditableText"time"
info_time_bonusSymbol 200 EditableText"TIME BONUS STUFF"
info_scoreSymbol 201 EditableText"SCORE STUFF"
info_scoreSymbol 204 EditableText"SCORE STUFF"
_root.player_messageSymbol 206 EditableText"player message"
_root.mspfSymbol 208 EditableText""
_root.display_scoreSymbol 210 EditableText"GAME OVER"
_root.display_scoreSymbol 213 EditableText"GAME OVER"
_root.display_scoreSymbol 258 EditableText"GAME OVER"
_root.display_scoreSymbol 262 EditableText"GAME OVER"
_root.display_scoreSymbol 263 EditableText"GAME OVER"




http://swfchan.com/10/48185/info.shtml
Created: 30/4 -2019 10:51:33 Last modified: 30/4 -2019 10:51:33 Server time: 07/05 -2024 19:02:31