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The Heist.swf

This is the info page for
Flash #48195

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Bell Gothic Std Black" size="14" color="#666666" letterSpacing="0.000000" kerning="1">0%</font></p>

ORIGINAL GAMES BY

JOHNNYTWOSHOES

UPGRADES

NEW CONTACT
AVAILABLE

SPECIALISTS

MISSIONS

Mission Successful

<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">1,453,554 Collateral</font></p>

<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">46 Civilians</font></p>

<p align="left"><font face="Bell Gothic Std Black" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">+19,023</font></p>

<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">140Mph Average</font></p>

<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">15 Jumps</font></p>

<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">15 Police</font></p>

Cr

<p align="right"><font face="Bell Gothic Std Black" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">+20</font></p>

SEND SCORE

SEND SCORE

Made by
JohnnyTwoShoes

Gang Power

Gang power will give you bonus credits
at the start of each mission.
Increase gang power by hiring
specialists.

<p align="right"><font face="Levenim MT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Respect

Successful missions will earn you
respect. The more respect you have, the
more specialists will want to join you.

<p align="right"><font face="Levenim MT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

CR

Credits

Credits are the in-game currency. You
earn credits for each mission played.

<p align="left"><font face="Levenim MT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Easy – we can sneak in and
take what we need. Our
sources have confirmed that the
owners are in Brussels at a
jewel fair.
With these credits we can
persuade a skilled specialist to
help with a bigger heist.

MISSION 1 — THE JEWELLERS

<p align="left"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">+100,000</font></p>

<p align="right"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

BAKERS AND CONFECTIONERS

ROBERTS

ANTIQUE JEWELLERY, SILVER AND WATCHES

Y

U

B

E

W

D

L

O

G

SINCE
1909

Turns out that this house is
owned by a guy who let us
down a long time ago and we
had a tip off he will away all
summer.
Lets just bust in and grab what
we need to teach this guy a
lesson and earn ourselves
some credits.

MISSION 2 — THE HOUSE

Tomorrow the town hall is
having a huge rare antiques
show. If we can sneak in and
take it all tonight we can have it
sold off by morning.
We will definitely need
someone skilled enough to
help.

MISSION 3 — THE ROAD SHOW

W

O

H

S

E

U

Q

I

T

N

A

R

Y

A

D

O

T

The high profile celebrity tenant
of this place is out of the
country. If we can find someone
to crack the alarms, we’ll be in!

MISSION 4 — GRAND RAID

Things are starting to heat up
now, this bank won’t be easy
but if we plan it right we have it
in the bag!

MISSION 5 — BANK JOB

Pay nothing

Online Banking

Faster

A

Arnoldo Bank

Just received the blueprints for
this building, it will be easier if
we bust in at night time and
distract security.

MISSION 6 — FEDERAL WITHDRAWAL

On show today is the third most
valuable diamond in the world.
We need an experienced
specialist for this.

MISSION 7 — DIAMONDS AREN'T FOREVER

Diamond Exhibition

Priceless artworks have a great
price on the black market. We
need someone to distract the
guard as we sneak in.

MISSION 8 — PRICELESS

We have to have a solid team
to pull this off, its a huge heist
and will take meticulous
planning.

MISSION 9 — NATIONAL PRIDE

National Bank

A guarded computer terminal on
level 43. Getting there is half
the battle. We’ll need a
specialist computer genius on
our side.

MISSION 10 — CORPORATE CASH IN

Maebe Corp

PLAY MISSION

PLAY MISSION

VIEW SCORES

VIEW SCORES

<p align="left"><font face="Bell Gothic Std Black" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Specialist &quot;Safe Cracker&quot; Required to Play</font></p>

i

Information

This mission requires a specialist, you can hire new specialists from
the main menu.
If the specialist needed for this mission isn't available then build up
your respect by playing other missions to unlock them.

HIRE SPECIALISTS

Name

Age

Skills

Steven Sesame

27

Security systems

<p align="left"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>

<p align="right"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">+20</font></p>

Maxamillion Yen

26

Planning

Jacob Bateman

29

Hacker

Kevin Winters

31

Stealth

Andre Peters

32

Hostage Control

Richard Tahini

28

Surveillance

Anna Savannah

23

Decoy

Joshua Squash

24

HIRE

HIRE

HIRED

HIRED

VEHICLE UPGRADES — PERFORMANCE

Part

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Turbo </font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">16,000</font></p>

<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Turbo </font></p>

<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">16,000</font></p>

<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Turbo </font></p>

<p align="left"><font face="Arial" size="12" color="#a2a2a2" letterSpacing="0.000000" kerning="1">Turbo </font></p>

Upgrade your engine to
drive faster.

VEHICLE UPGRADES — ARMOUR

Armour helps protect you
from losing credits.

VEHICLE UPGRADES — WEAPONS

Space — Weapon

Weapons can help you
destroy police for credits.

<p align="center"><font face="Bell Gothic Std Black" size="27" color="#ffffff" letterSpacing="0.000000" kerning="1">Mission 1 — Getaway</font></p>

<p align="left"><font face="ApexSansTBold" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">credits</font></p>

Performance Bonus

Performance Bonus

<p align="left"><font face="Bell Gothic Std Black" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">+11,000</font></p>

<p align="right"><font face="Bell Gothic Std Light" size="26" color="#ffffff" letterSpacing="0.000000" kerning="1">+1,000</font></p>

Weapon

Pause Menu

ESC

Move

LANE1

LANE2

LANE3

LANE4

OVER PASS

<p align="left"><font face="Bell Gothic Std Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10,000,000</b></font></p>

<p align="right"><font face="Bell Gothic Std Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2:52:45</b></font></p>

<p align="left"><font face="Levenim MT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">+2000</font></p>

i

Escape before the time runs out

Destroying Police earns Credits

=

Heavy crashes will lose Credits

Toggle Quality graphics on or off

Q

Shift lets you slow down time

Shift

PAUSED

Sound

High Quality

ON

OFF

RESUME

QUIT

RETRY

CONTINUE

UNLOCKED — Gold Van & Boost (Press CTRL)

ActionScript [AS1/AS2]

Frame 1
MENU = new ContextMenu(); MENU.hideBuiltInItems(); _root.menu = MENU;
Instance of Symbol 8 MovieClip in Frame 1
onClipEvent (load) { targetWidth = bar._width; var loaded = _root.getBytesLoaded(); var total = _root.getBytesTotal(); bar._width = targetWidth * (loaded / total); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); bar._width = targetWidth * (loaded / total); }
Frame 2
onEnterFrame = function () { if (getBytesLoaded() == getBytesTotal()) { fader.target = "agIntro"; if (fader._currentframe < 11) { fader.gotoAndPlay(11); } } loadedPercent = Math.round((getBytesLoaded() / getBytesTotal()) * 100) + "%"; }; stop(); loadedPercent = Math.round((getBytesLoaded() / getBytesTotal()) * 100) + "%";
Frame 3
gotoAndPlay (2);
Frame 54
stop(); onEnterFrame = function () { }; ag_intro_02_02.onRelease = function () { getURL ("http://www.addictinggames.com", "_blank"); }; stop();
Instance of Symbol 28 MovieClip "ag_mouse" in Frame 54
onClipEvent (load) { this._visible = false; } onClipEvent (enterFrame) { this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 55
stop(); timer = 0; onEnterFrame = function () { if (timer >= 100) { fader.target = "menu"; if (fader._currentframe < 11) { fader.gotoAndPlay(11); } timer = 0; } timer++; };
Frame 56
function checkContacts() { newContacts = 0; i = 1; while (i <= 8) { if ((contractData[i][1] == false) and (contractData[i][2] <= _root.respect)) { newContacts = newContacts + 1; } i = i + 1; } } function muteGame() { if (muted == true) { fubar = new Sound(this); fubar.setVolume(100); muted = false; } else { fubar = new Sound(this); fubar.setVolume(0); muted = true; } } function updateCarStats() { playerMaxSpeed = 45 + (engineLevel * 2); playerAccel = 0.4 + (engineLevel / 5); playerMaxLife = 9999400 + (armourLevel * 50); playerMaxTurnSpeed = 2.5 + (engineLevel / 2); playerMass = 35 + (armourLevel * 6); if (_root.missionSelected <= 2) { _root.enviroment = 1; } if (_root.missionSelected > 3) { _root.enviroment = 2; } if (_root.missionSelected > 6) { _root.enviroment = 3; } if (_root.missionSelected > 8) { _root.enviroment = 4; } } function calcTimeReturn(ltimer) { mins = Math.floor((ltimer / 25) / 60); secs = Math.floor(ltimer / 25) % 60; mills = Math.floor(ltimer * 2.4) % 60; if (length(secs) < 2) { secs = "0" + secs; } if (length(mills) < 2) { mills = "0" + mills; } return((((mins + ":") + secs) + ":") + mills); } function saveData() { saveddata = SharedObject.getLocal("HeistSaveFinalest"); saveddata.data.money = _root.money; saveddata.data.respect = _root.respect; saveddata.data.graphicsDetail = _root.graphicsDetail; saveddata.data.missionSelected = _root.missionSelected; saveddata.data.missionProgress = _root.missionProgress; saveddata.data.currentGangLevel = _root.currentGangLevel; saveddata.data.engineLevel = _root.engineLevel; saveddata.data.armourLevel = _root.armourLevel; saveddata.data.weaponLevel = _root.weaponLevel; saveddata.data.engineLevelMax = _root.engineLevelMax; saveddata.data.armourLevelMax = _root.armourLevelMax; saveddata.data.weaponLevelMax = _root.weaponLevelMax; saveddata.flush(); } function loadData() { saveddata = SharedObject.getLocal("HeistSaveFinalest"); if (saveddata.data.money != undefined) { money = saveddata.data.money; respect = saveddata.data.respect; graphicsDetail = saveddata.data.graphicsDetail; missionSelected = saveddata.data.missionSelected; missionProgress = saveddata.data.missionProgress; currentGangLevel = saveddata.data.currentGangLevel; engineLevel = saveddata.data.engineLevel; armourLevel = saveddata.data.armourLevel; weaponLevel = saveddata.data.weaponLevel; engineLevelMax = saveddata.data.engineLevelMax; armourLevelMax = saveddata.data.armourLevelMax; weaponLevelMax = saveddata.data.weaponLevelMax; } } function updateMissionData() { _root.copLevel = _root.missionData[_root.missionSelected][1]; _root.shootingLevel = _root.missionData[_root.missionSelected][2]; _root.reward = _root.missionData[_root.missionSelected][3]; _root.nightMode = _root.missionData[_root.missionSelected][4]; _root.getAwayDist = _root.missionData[_root.missionSelected][5]; _root.gangLevel = _root.missionData[_root.missionSelected][6]; } function playAgain() { _root.gotoAndPlay("backIn"); } stop(); money = 0; respect = 0; graphicsDetail = 1; missionSelected = 1; missionProgress = 1; missionTotal = 10; contactSelected = 1; upgradeSelected = 1; currentGangLevel = 1; enviroment = 1; missionData = new Array(); contractData = new Array(); upgradeData = new Array(); newContacts = 0; i = 1; while (i <= missionTotal) { _root.missionData[i] = new Array(); _root.contractData[i] = new Array(); i = i + 1; } j = 1; while (j <= 20) { _root.upgradeData[j] = new Array(); j = j + 1; } missionData[1][1] = 6; missionData[1][2] = 0; missionData[1][3] = 15000; missionData[1][4] = false; missionData[1][5] = 150; missionData[1][6] = 1; missionData[2][1] = 10; missionData[2][2] = 0; missionData[2][3] = 25000; missionData[2][4] = false; missionData[2][5] = 200; missionData[2][6] = 5; missionData[3][1] = 13; missionData[3][2] = 0; missionData[3][3] = 40000; missionData[3][4] = true; missionData[3][5] = 200; missionData[3][6] = 12; missionData[4][1] = 15; missionData[4][2] = 1; missionData[4][3] = 60000; missionData[4][4] = false; missionData[4][5] = 200; missionData[4][6] = 25; missionData[4][7] = 2; missionData[5][1] = 20; missionData[5][2] = 2; missionData[5][3] = 80000 /* 0x013880 */; missionData[5][4] = false; missionData[5][5] = 250; missionData[5][6] = 35; missionData[6][1] = 25; missionData[6][2] = 3; missionData[6][3] = 120000 /* 0x01D4C0 */; missionData[6][4] = true; missionData[6][5] = 300; missionData[6][6] = 50; missionData[6][7] = 4; missionData[7][1] = 30; missionData[7][2] = 4; missionData[7][3] = 180000 /* 0x02BF20 */; missionData[7][4] = false; missionData[7][5] = 300; missionData[7][6] = 70; missionData[8][1] = 35; missionData[8][2] = 5; missionData[8][3] = 200000 /* 0x030D40 */; missionData[8][4] = false; missionData[8][5] = 300; missionData[8][6] = 80; missionData[8][7] = 6; missionData[9][1] = 40; missionData[9][2] = 6; missionData[9][3] = 250000 /* 0x03D090 */; missionData[9][4] = true; missionData[9][5] = 300; missionData[9][6] = 100; missionData[10][1] = 50; missionData[10][2] = 10; missionData[10][3] = 350000 /* 0x055730 */; missionData[10][4] = false; missionData[10][5] = 300; missionData[10][6] = 120; missionData[10][7] = 8; enableBaseMove = false; contractData[1][1] = false; contractData[1][2] = 5; contractData[1][3] = 5; contractData[1][4] = "Security systems"; contractData[2][1] = false; contractData[2][2] = 20; contractData[2][3] = 6; contractData[2][4] = "Planning"; contractData[3][1] = false; contractData[3][2] = 50; contractData[3][3] = 7; contractData[3][4] = "Hacker"; contractData[4][1] = false; contractData[4][2] = 120; contractData[4][3] = 10; contractData[4][4] = "Stealth"; contractData[5][1] = false; contractData[5][2] = 200; contractData[5][3] = 10; contractData[5][4] = "Hostage Control"; contractData[6][1] = false; contractData[6][2] = 300; contractData[6][3] = 20; contractData[6][4] = "Surveillance"; contractData[7][1] = false; contractData[7][2] = 500; contractData[7][3] = 30; contractData[7][4] = "Decoy"; contractData[8][1] = false; contractData[8][2] = 700; contractData[8][3] = 50; contractData[8][4] = "Planning"; trace(contractData[1][2]); upgradeData[1][1] = false; upgradeData[1][2] = 5000; upgradeData[1][3] = "Engine 1"; upgradeData[1][4] = "engineLevel"; upgradeData[1][5] = 1; upgradeData[2][1] = false; upgradeData[2][2] = 15000; upgradeData[2][3] = "Engine 2"; upgradeData[2][4] = "engineLevel"; upgradeData[2][5] = 2; upgradeData[3][1] = false; upgradeData[3][2] = 30000; upgradeData[3][3] = "Engine 3"; upgradeData[3][4] = "engineLevel"; upgradeData[3][5] = 3; upgradeData[4][1] = false; upgradeData[4][2] = 60000; upgradeData[4][3] = "Engine 4"; upgradeData[4][4] = "engineLevel"; upgradeData[4][5] = 4; upgradeData[5][1] = false; upgradeData[5][2] = 120000 /* 0x01D4C0 */; upgradeData[5][3] = "Engine 5"; upgradeData[5][4] = "engineLevel"; upgradeData[5][5] = 5; upgradeData[6][1] = false; upgradeData[6][2] = 240000 /* 0x03A980 */; upgradeData[6][3] = "Engine 6"; upgradeData[6][4] = "engineLevel"; upgradeData[6][5] = 6; upgradeData[7][1] = false; upgradeData[7][2] = 5000; upgradeData[7][3] = "Armour 1"; upgradeData[7][4] = "armourLevel"; upgradeData[7][5] = 1; upgradeData[8][1] = false; upgradeData[8][2] = 15000; upgradeData[8][3] = "Armour 2"; upgradeData[8][4] = "armourLevel"; upgradeData[8][5] = 2; upgradeData[9][1] = false; upgradeData[9][2] = 35000; upgradeData[9][3] = "Armour 3"; upgradeData[9][4] = "armourLevel"; upgradeData[9][5] = 3; upgradeData[10][1] = false; upgradeData[10][2] = 75000 /* 0x0124F8 */; upgradeData[10][3] = "Armour 4"; upgradeData[10][4] = "armourLevel"; upgradeData[10][5] = 4; upgradeData[11][1] = false; upgradeData[11][2] = 150000 /* 0x0249F0 */; upgradeData[11][3] = "Armour 5"; upgradeData[11][4] = "armourLevel"; upgradeData[11][5] = 5; upgradeData[12][1] = false; upgradeData[12][2] = 300000 /* 0x0493E0 */; upgradeData[12][3] = "Armour 6"; upgradeData[12][4] = "armourLevel"; upgradeData[12][5] = 6; upgradeData[13][1] = false; upgradeData[13][2] = 10000; upgradeData[13][3] = "Oil Slicks"; upgradeData[13][4] = "weaponLevel"; upgradeData[13][5] = 1; upgradeData[14][1] = false; upgradeData[14][2] = 150000 /* 0x0249F0 */; upgradeData[14][3] = "Slammer"; upgradeData[14][4] = "weaponLevel"; upgradeData[14][5] = 2; upgradeData[15][1] = false; upgradeData[15][2] = 75000 /* 0x0124F8 */; upgradeData[15][3] = "Mines"; upgradeData[15][4] = "weaponLevel"; upgradeData[15][5] = 3; upgradeData[16][1] = false; upgradeData[16][2] = 400000 /* 0x061A80 */; upgradeData[16][3] = "Auto Guns"; upgradeData[16][4] = "weaponLevel"; upgradeData[16][5] = 4; upgradeData[17][1] = false; upgradeData[17][2] = 1000000 /* 0x0F4240 */; upgradeData[17][3] = "Missiles"; upgradeData[17][4] = "weaponLevel"; upgradeData[17][5] = 5; upgradeData[18][1] = false; upgradeData[18][2] = 600000 /* 0x0927C0 */; upgradeData[18][3] = "Mega Mines"; upgradeData[18][4] = "weaponLevel"; upgradeData[18][5] = 6; engineLevel = 1; armourLevel = 1; weaponLevel = 1; engineLevelMax = 1; armourLevelMax = 1; weaponLevelMax = 1; playerMaxSpeed = 45; playerAccel = 0.5; playerMaxLife = 99900 /* 0x01863C */; playerMaxTurnSpeed = 3.5; playerMass = 40; Number.prototype.commaFormat = function () { n = this.toString(); insPTR = 1; if (n.indexOf(".") == -1) { t = ""; n = n.split(""); } else { t = n.substr(n.indexOf("."), n.length); n = n.substr(0, n.indexOf(".")).split(""); } for (ptr in n) { t = n[ptr] + t; if ((insPTR++) == 3) { insPTR = 1; t = (((isNaN(n[0]) && (ptr > 1)) || ((!isNaN(n[0])) && (ptr >= 1))) ? ("," + t) : (t)); } } return(t); }; loadData(); currentGangLevel = 0; i = 1; while (i <= 8) { if (respect > contractData[i][2]) { contractData[i][1] = true; currentGangLevel = currentGangLevel + contractData[i][3]; } i = i + 1; } i = 1; while (i <= 6) { if ((engineLevelMax - 1) >= upgradeData[i][5]) { upgradeData[i][1] = true; } if ((armourLevelMax - 1) >= upgradeData[i + 6][5]) { upgradeData[i + 6][1] = true; } if ((weaponLevelMax - 1) >= upgradeData[i + 12][5]) { upgradeData[i + 12][1] = true; } i = i + 1; } updateMissionData(); System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "AG_TheHeist"; _level0.swHighScoreObject.gameTitle = "The Heist"; _level0.swHighScoreObject.screenWidth = 600; _level0.swHighScoreObject.screenHeight = 500; _level0.swHighScoreObject.scoreDescriptor = "credits"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; onEnterFrame = function () { };
Instance of Symbol 321 MovieClip in Frame 56
on (press) { _root.play(); }
Frame 80
Mouse.show(); _x = 0; _y = 0; hud._x = 0; hud._y = 0; removeMovieClip(hud); play(); theBase.gotoAndStop(1); theBase.door.content.gotoAndStop(1); theBase.door.gotoAndPlay(2); theBase.door.play();
Frame 140
stop(); enableBaseMove = true; theBase.gotoAndStop(2); theBase.door.content.gotoAndStop(1); if (updateMission == true) { missionSelected = missionProgress; updateMission = false; } updateMissionData(); checkContacts(); saveData();
Frame 141
enableBaseMove = false; theBase.gotoAndStop(1);
Frame 195
updateCarStats(); updateMissionData(); gotoAndPlay ("mission");
Frame 205
Mouse.show(); _x = 0; _y = 0; hud._x = 0; hud._y = 0; theBase.door.content.gotoAndStop(2); removeMovieClip(hud); _quality = "HIGH"; if (_root.gameQuit == true) { gotoAndPlay (80); } else { if (missionSelected == missionProgress) { if (missionProgress < 11) { missionProgress = missionProgress + 1; justUpdated = true; } if (missionProgress < 11) { missionSelected = missionProgress; updateMission = true; } } _root.respect = _root.respect + Math.round(_root.endGold / 2000); if (_root.respect > 999) { _root.respect = 999; } _level0.swHighScoreObject.player1Score = _root.endGold; } saveData(); if ((justUpdated == true) and (missionProgress == 11)) { gotoAndPlay ("endGame"); } justUpdated = false; play();
Frame 235
stop();
Frame 236
theBase.door.gotoAndPlay(101);
Frame 285
gotoAndStop (140);
Frame 286
var credits = _root.reward; shiny.intro.gotoAndStop(2); mission.button_text.text = "Mission " + missionSelected; var timer = 0; var b = 0; onEnterFrame = function () { trace(timer); if (timer > 0) { stop(); timer = timer - 1; } else { play(); } show_bonus.credits.text = "+ " + credits; };
Frame 295
stop(); timer = 30;
Frame 315
stop(); timer = 60; van.play(); theBonus = Math.round(((_root.currentGangLevel - missionSelected) * 500) + random(100)); if (theBonus < 0) { theBonus = 5 + random(50); } bonus_add.anim.credits.text = "+ " + theBonus; bonus.play(); onEnterFrame = function () { trace(timer); if (timer > 0) { stop(); timer = timer - 1; } else { play(); } if (timer == 35) { van.play(); } if (bonus_add._currentframe == 1) { bonus_add.play(); } if (timer == 15) { bonus.play(); } show_bonus.credits.text = "+ " + credits; };
Frame 326
ready.button_text.text = "Get Ready!";
Frame 385
_root.reward = credits; gotoAndStop ("game");
Frame 386
function showBonus(target, amount) { trace(amount); theBonus = theBonus + amount; bonusTimer = 35; } function doBonusShow() { if (gameTimer <= 0) { hud.totalGold = hud.totalGold + theBonus; theBonus = 0; } else if (bonusTimer > 0) { if (hud.showBonus._currentframe == 1) { hud.showBonus.play(); } hud.showBonus.theBonus.bonus = "+" + theBonus; bonusTimer = bonusTimer - 1; } else { if (hud.showBonus._currentframe == 5) { hud.showBonus.play(); } if (hud.showBonus._currentframe == 1) { hud.showBonus.theBonus.bonus = "+" + theBonus; if (theBonus > 0) { hud.totalGold = hud.totalGold + theBonus; } theBonus = 0; } } } function setMyShadow(target) { if (_root.graphicsDetail == 1) { shadDist = (target.zpos / 7) + 2; var _local3 = new flash.filters.DropShadowFilter(shadDist, 45, 0, 1, 7 + (shadDist / 2), 7 + (shadDist / 2), 0.6 - (shadDist / 40), 1, false, false, false); target.filters = [_local3]; } else { target.filters = null; } } function doQuality() { if (_quality == "LOW") { _quality = "HIGH"; } else { _quality = "LOW"; } storedQuality = _quality; } stop(); _root.gameQuit = false; policeClose = 0; carsBlownUp = 0; copsDead = 0; jumpsDone = 0; endGold = 0; goldLost = 0; colatDamage = 0; _root.showingTip = false; _root.missionWon = false; id = 4; carId = 0; carsAlive = 0; maxCars = 12; score = 0; nextCar = false; distTrav = 0; messages = 0; targetsLeft = 3; targetsStored = targetsLeft; targetTime = 20; missionCompleteShown = false; currentLife = 0; deathRattle = 0; timerL = 0; lifeStored = 0; currentScore = 0; distToGo = 10; fps = 25; var timeinit = new Date(); var lasttime = timeinit.getMilliseconds(); Mouse.hide(); hud._x = (-_x) + 300; hud._y = 250; if (storedQuality != undefined) { _quality = storedQuality; } else { storedQuality = "HIGH"; } theBonus = 0; bonusTimer = 0; gameTimer = Math.round(3000 - (missionSelected * 5)); tutTimer = 0; onEnterFrame = function () { if ((tutorialDone != true) and (_root.missionProgress == 1)) { tutTimer = tutTimer + (1 * game.timeVar); if (Math.floor(tutTimer) == 65) { _root.showingTip = true; _root.hud.tutTipsAni.target = 2; _root.hud.tutTipsAni.play(); } if (Math.floor(tutTimer) == 300) { _root.showingTip = true; _root.hud.tutTipsAni.target = 1; _root.hud.tutTipsAni.play(); } if (Math.floor(tutTimer) == 600) { _root.showingTip = true; _root.hud.tutTime.play(); } if (Math.floor(tutTimer) == 800) { _root.showingTip = true; _root.hud.tutTipsAni.target = 3; _root.hud.tutTipsAni.play(); } if (Math.floor(tutTimer) == 1000) { _root.showingTip = true; _root.hud.tutTipsAni.target = 4; _root.hud.tutTipsAni.play(); } if (Math.floor(tutTimer) == 2000) { tutorialDone = true; } } if (_root.game.paused != true) { gameTimer = gameTimer - (1 * game.timeVar); if (gameTimer < 0) { gameTimer = 0; } } doBonusShow(); if (Key.isDown(81)) { if (qdown == false) { doQuality(); } qdown = true; } else { qdown = false; } if (game.player.life < 1) { } if (deathRattle > 70) { } if (distTrav >= distToGo) { gotoAndStop ("endOfLevel"); } if (targetsStored > targetsLeft) { } if ((targetsLeft == 0) and (targetTime > 0)) { targetTime = targetTime - 1; } if (id > 49) { id = 4; } if (game.paused != true) { var _local3 = (275 - (game._x + game.player._x)) * (game._xscale / 100); _x = (_x - ((_x - _local3) / 5)); hud._x = (-_x) + 300; hud._y = 250; if (currentDepth > 50) { currentDepth = 0; } xscaler = (1 / (100 / _root.game._xscale)) + _root.game._x; yscaler = (1 / (100 / _root.game._yscale)) + _root.game._y; } i = _root.maxCars; while (i > 0) { if (_root.game.carHolder["car" + i]._x == undefined) { _root.carId = i - 1; } i = i - 1; } timerL = timerL + 1; if (timerL == 2) { timerL = 0; } else { lifeStored = game.player.life; } watchMedals(); var _local2 = new Date(); timepassed = (((_local2.getMilliseconds() - lasttime) >= 0) ? (_local2.getMilliseconds() - lasttime) : (1000 + (_local2.getMilliseconds() - lasttime))); fps = Math.round((10000 / timepassed) / 10); lasttime = _local2.getMilliseconds(); if (fps > 100) { fps = 100; } mousePointer._x = _xmouse; mousePointer._y = _ymouse; mousePointer._rotation = mousePointer._rotation + 3; };
Instance of Symbol 1028 MovieClip "hud" in Frame 386
onClipEvent (load) { timer = 0; timesLogged = 0; totalSpeed = 0; currentScoreType = false; totalGold = _root.reward; trafficSound = new Sound(this); trafficSound.attachSound("traffic"); trafficSound.setVolume(35); trafficSound.start(0, 4); trafficSound.setVolume(35); } onClipEvent (enterFrame) { showTime = _root.calcTimeReturn(_root.gameTimer); divNum = _root.armourLevel / 2; if (divNum < 1) { divNum = 1; } if ((_root.game.player.life < (storedLife - 1)) and (totalGold > 0)) { deductAmount = Math.round((storedLife - _root.game.player.life) * ((_root.reward / 500) / (_root.armourLevel / 1.5))); if (deductAmount > 200) { totalGold = totalGold - deductAmount; } _root.game.effects2.id = _root.game.effects2.id + 1; duplicateMovieClip (_root.game.effects2.goldBars, "spark" + _root.game.effects2.id, _root.game.effects2.id + 1); _root.game.effects2["spark" + _root.game.effects2.id]._x = _root.game.player._x; _root.game.effects2["spark" + _root.game.effects2.id]._y = _root.game.player._y + (_root.game.player._height / 2); if (totalGold < 0) { totalGold = 0; } } _root.currentGold = totalGold; storedLife = _root.game.player.life; if (_root.game.paused != true) { van._x = van._x + ((_root.game.player.yspeed / (_root.getAwayDist * 1.4)) * _root.game.timeVar); if (van._x >= 150) { fader.play(); if (doneMoney != true) { _root.missionWon = true; doneMoney = true; } } } showCurrentScore = Math.round((_root.distToGo - _root.distTrav) * 100) / 100; displayText = _root.game._x; _root.distTrav = _root.distTrav + ((_root.game.player.yspeed / 5000) * _root.game.timeVar); var speed = Math.round(_root.game.player.yspeed * 3); timer = timer + 1; if (timer > 1) { totalSpeed = totalSpeed + speed; timesLogged = timesLogged + 1; if (Math.round(totalSpeed / timesLogged) != 0) { _root.averageSpeed2 = Math.round(totalSpeed / timesLogged); } timer = 0; } _root.currentLife = _root.game.player.life; currentScore = _root.currentScore; _root.averageSpeed = averageSpeed; }
Frame 387
_x = 0; _y = 0;
Frame 388
gotoAndStop (386);
Frame 389
trails.cacheAsBitmap = true; tf.cacheAsBitmap = true; tf.setMask(trails);
Frame 1353
stop();
Symbol 11 MovieClip Frame 10
stop();
Symbol 11 MovieClip Frame 20
stop(); _root.gotoAndStop(target);
Symbol 180 MovieClip Frame 134
_root.play();
Symbol 199 MovieClip Frame 1
go_jts.onPress = function () { getURL ("http://www.johnnytwoshoes.com/", "_blank"); };
Symbol 199 MovieClip Frame 100
stop();
Symbol 216 MovieClip Frame 8
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 226 MovieClip Frame 1
stop(); onEnterFrame = function () { if ((_root.newContacts >= 1) and (_root.hudMenu._currentframe == 1)) { if (_currentframe == 1) { trace("contacts" + _root.newContacts); play(); } } else { gotoAndStop (1); } };
Symbol 226 MovieClip Frame 8
stop();
Symbol 232 MovieClip Frame 8
stop();
Symbol 233 MovieClip Frame 1
stop(); _root.checkContacts();
Symbol 233 MovieClip Frame 2
stop(); _root.checkContacts();
Symbol 241 MovieClip Frame 8
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 243 MovieClip Frame 1
onEnterFrame = function () { if (_root.enableBaseMove == false) { _x = (_x - ((_x - 0) / 10)); } else if (_root.pauseInside != true) { _x = (_x - ((_x - (-_parent._xmouse)) / 10)); } else { if (_root.targetX > 0) { targetX = _root.targetX - 100; } else { targetX = _root.targetX + 100; } _x = (_x - ((_x - (-targetX)) / 5)); } if (_x > 136.4) { _x = 136.4; } if (_x < -136.4) { _x = -136.4; } };
Instance of Symbol 217 MovieClip in Symbol 243 MovieClip Frame 1
on (rollOver) { if (_root.enableBaseMove != false) { gotoAndStop (2); } } on (rollOut, dragOut) { gotoAndStop (1); } on (press) { _root.targetX = _x; _root.hudMenu.windowTarget = 3; _root.hudMenu.gotoAndStop(2); }
Instance of Symbol 233 MovieClip in Symbol 243 MovieClip Frame 1
on (rollOver) { if (_root.enableBaseMove != false) { gotoAndStop (2); } } on (rollOut, dragOut) { gotoAndStop (1); } on (press) { _root.targetX = _x; _root.hudMenu.windowTarget = 2; _root.hudMenu.gotoAndStop(2); }
Instance of Symbol 242 MovieClip in Symbol 243 MovieClip Frame 1
on (rollOver) { if (_root.enableBaseMove != false) { gotoAndStop (2); } } on (rollOut, dragOut) { gotoAndStop (1); } on (press) { _root.targetX = _x; _root.hudMenu.windowTarget = 1; _root.hudMenu.gotoAndStop(2); }
Symbol 287 Button
on (release) { _root.swHighScoreObject.showTab = "submit"; docount = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 289 Button
on (release) { _root.play(); }
Symbol 290 MovieClip Frame 1
creditsWon = "+" + _root.endGold.commaFormat(); if (_root.goldLost < 0) { _root.goldLost = 0; } creditsLost = _root.goldLost.commaFormat() + " Credits lost"; copKills = _root.copsDead.commaFormat() + " Police"; civKills = _root.carsBlownUp.commaFormat() + " Civilians"; averageSpeed = Math.round(_root.averageSpeed2 / 1.3) + "Mph Average"; jumps = _root.jumpsDone + " Jumps"; colatDam = _root.colatDamage.commaFormat() + " Collateral"; respect = Math.round(_root.endGold / 2000); respectWon = "+" + respect;
Symbol 291 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 35
stop();
Symbol 295 MovieClip Frame 124
gotoAndStop (35);
Symbol 296 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 60
stop();
Symbol 325 Button
on (press) { getURL ("http://www.addictinggames.com", "_blank"); }
Symbol 331 Button
on (release) { getURL ("http://www.johnnytwoshoes.com/", "_blank"); }
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 20
_root.gotoAndStop("game");
Symbol 338 MovieClip Frame 30
play();
Symbol 338 MovieClip Frame 51
stop();
Symbol 350 MovieClip Frame 8
stop();
Symbol 351 MovieClip Frame 1
stop(); onRollOver = function () { gotoAndStop (2); }; onRollOut = function () { gotoAndStop (1); }; onDragOut = function () { gotoAndStop (1); };
Symbol 361 MovieClip Frame 8
stop();
Symbol 362 MovieClip Frame 1
stop(); onRollOver = function () { gotoAndStop (2); }; onRollOut = function () { gotoAndStop (1); }; onDragOut = function () { gotoAndStop (1); };
Symbol 373 MovieClip Frame 8
stop();
Symbol 374 MovieClip Frame 1
stop(); onRollOver = function () { gotoAndStop (2); }; onRollOut = function () { gotoAndStop (1); }; onDragOut = function () { gotoAndStop (1); };
Symbol 474 MovieClip Frame 1
function updateData() { reward = "+" + _root.missionData[_root.missionSelected][3].commaFormat(); timeLevel = _root.calcTimeReturn(Math.round(3000 - (_root.missionSelected * 5))); } stop(); updateData();
Symbol 474 MovieClip Frame 2
updateData();
Symbol 474 MovieClip Frame 3
updateData();
Symbol 474 MovieClip Frame 4
updateData();
Symbol 474 MovieClip Frame 5
updateData();
Symbol 474 MovieClip Frame 6
updateData();
Symbol 474 MovieClip Frame 7
updateData();
Symbol 474 MovieClip Frame 8
updateData();
Symbol 474 MovieClip Frame 9
updateData();
Symbol 474 MovieClip Frame 10
updateData();
Symbol 476 MovieClip Frame 1
missionContent.gotoAndStop(_root.missionSelected); stop();
Symbol 476 MovieClip Frame 6
missionContent.gotoAndStop(_root.missionSelected);
Symbol 476 MovieClip Frame 11
gotoAndStop (1);
Symbol 476 MovieClip Frame 16
missionContent.gotoAndStop(_root.missionSelected);
Symbol 476 MovieClip Frame 21
gotoAndStop (1);
Symbol 484 Button
on (release, keyPress "<Enter>") { if (_root.missionProgress >= _root.missionSelected) { stopAllSounds(); _root.play(); } }
Symbol 490 Button
on (release) { _level0.swHighScoreObject.player1Score = 0; _root.swHighScoreObject.showTab = "view"; docount = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 494 Button
on (release, keyPress "<Right>") { if ((_root.missionSelected < _root.missionProgress) and (_root.missionSelected <= 9)) { _root.missionSelected = _root.missionSelected + 1; missionContentAni.gotoAndPlay("next"); _root.updateMissionData(); } }
Symbol 495 Button
on (release, keyPress "<Left>") { if (_root.missionSelected > 1) { _root.missionSelected = _root.missionSelected - 1; missionContentAni.gotoAndPlay("prev"); _root.updateMissionData(); } }
Symbol 501 Button
on (release, keyPress "<Escape>") { _parent.play(); }
Symbol 513 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 2
theText = ("Specialist \"" + _root.contractData[slot][4]) + "\" Required to Play";
Instance of Symbol 503 MovieClip in Symbol 513 MovieClip Frame 2
onClipEvent (load) { useHandCursor = false; } on (release) { }
Symbol 528 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 535 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 542 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 549 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 557 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 565 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 574 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 580 MovieClip Frame 1
onEnterFrame = function () { if (_parent.money > _root.respect) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 581 MovieClip Frame 1
function updateData() { money = _root.contractData[_root.contactSelected][2].commaFormat(); gangLevel = "+" + _root.contractData[_root.contactSelected][3]; } updateData();
Symbol 581 MovieClip Frame 2
updateData();
Symbol 581 MovieClip Frame 3
updateData();
Symbol 581 MovieClip Frame 4
updateData();
Symbol 581 MovieClip Frame 5
updateData();
Symbol 581 MovieClip Frame 6
updateData();
Symbol 581 MovieClip Frame 7
updateData();
Symbol 581 MovieClip Frame 8
updateData();
Symbol 582 MovieClip Frame 1
contactContent.gotoAndStop(_root.contactSelected); stop();
Symbol 582 MovieClip Frame 6
contactContent.gotoAndStop(_root.contactSelected);
Symbol 582 MovieClip Frame 11
gotoAndStop (1);
Symbol 582 MovieClip Frame 16
contactContent.gotoAndStop(_root.contactSelected);
Symbol 582 MovieClip Frame 21
gotoAndStop (1);
Symbol 586 Button
on (release, keyPress "<Right>") { if (_root.contactSelected < 8) { _root.contactSelected = _root.contactSelected + 1; contactContentAni.gotoAndPlay("next"); } else { _root.contactSelected = 1; contactContentAni.gotoAndPlay("next"); } }
Symbol 587 Button
on (release, keyPress "<Left>") { if (_root.contactSelected > 1) { _root.contactSelected = _root.contactSelected - 1; contactContentAni.gotoAndPlay("prev"); } else { _root.contactSelected = 8; contactContentAni.gotoAndPlay("prev"); } }
Symbol 595 Button
on (release, keyPress "<Enter>") { if (_root.respect >= _root.contractData[_root.contactSelected][2]) { _root.contractData[_root.contactSelected][1] = true; _root.currentGangLevel = _root.currentGangLevel + _root.contractData[_root.contactSelected][3]; } }
Symbol 600 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.contractData[_root.contactSelected][1] != true) { gotoAndStop (1); } else { gotoAndStop (2); } };
Symbol 614 MovieClip Frame 1
stop();
Symbol 616 MovieClip Frame 1
function updateStats() { if (storedSelected != _root.upgradeSelected) { storedSelected = _root.upgradeSelected; myId = myIdPart + ((_root.upgradeSelected - 1) * 6); partName = _root.upgradeData[myId][3]; partPrice = _root.upgradeData[myId][2].commaFormat(); if (_root.upgradeData[myId][1] == true) { bought = true; gotoAndStop (3); } else { bought = false; gotoAndStop (1); } } } stop(); _alpha = 50; if (myIdPart == undefined) { _parent.partId = _parent.partId + 1; myIdPart = _parent.partId; } onEnterFrame = function () { if (_root[_root.upgradeData[myId][4] + "Max"] >= (myId - ((_root.upgradeSelected - 1) * 6))) { } if (_parent._currentframe == _root.upgradeSelected) { updateStats(); } if ((((_root.money >= _root.upgradeData[myId][2]) and (_root[_root.upgradeData[myId][4] + "Max"] >= (myId - ((_root.upgradeSelected - 1) * 6)))) || (_root.upgradeData[myId][1] == true)) || ((_root.money >= _root.upgradeData[myId][2]) and (_root.upgradeSelected > 2))) { _alpha = 100; } else { _alpha = 50; } if (_root[_root.upgradeData[myId][4]] == ((myId - ((_root.upgradeSelected - 1) * 6)) + 1)) { tick.gotoAndStop(2); } else { tick.gotoAndStop(1); } }; updateStats(); onRollOver = function () { if ((bought != true) and (_alpha >= 100)) { gotoAndStop (2); } if (bought == true) { gotoAndStop (4); } }; onRollOut = function () { if (bought != true) { gotoAndStop (1); } else { gotoAndStop (3); } }; onDragOut = function () { if (bought != true) { gotoAndStop (1); } else { gotoAndStop (3); } }; onRelease = function () { if (((_root.money >= _root.upgradeData[myId][2]) and (_alpha >= 100)) || ((_root.upgradeData[myId][1] == true) and (_alpha >= 100))) { if (_root.upgradeData[myId][1] != true) { _root.upgradeData[myId][1] = true; bought = true; _root.money = _root.money - _root.upgradeData[myId][2]; _root[_root.upgradeData[myId][4] + "Max"] = (myId - ((_root.upgradeSelected - 1) * 6)) + 1; } _root[_root.upgradeData[myId][4]] = (myId - ((_root.upgradeSelected - 1) * 6)) + 1; gotoAndStop (3); drillSound = new Sound(this); drillSound.attachSound("drill"); drillSound.setVolume(50); drillSound.start(0, 0); } }; if (partName == undefined) { gotoAndStop (6); }
Symbol 643 MovieClip Frame 1
partId = 0; stop();
Symbol 643 MovieClip Frame 2
partId = 0;
Symbol 643 MovieClip Frame 3
partId = 0;
Symbol 644 MovieClip Frame 1
upgradeContent.gotoAndStop(_root.upgradeSelected); stop();
Symbol 644 MovieClip Frame 6
upgradeContent.gotoAndStop(_root.upgradeSelected);
Symbol 644 MovieClip Frame 11
gotoAndStop (1);
Symbol 644 MovieClip Frame 16
upgradeContent.gotoAndStop(_root.upgradeSelected);
Symbol 644 MovieClip Frame 21
gotoAndStop (1);
Symbol 648 Button
on (release, keyPress "<Right>") { if (_root.upgradeSelected < 3) { _root.upgradeSelected = _root.upgradeSelected + 1; upgradeContentAni.gotoAndPlay("next"); } else { _root.upgradeSelected = 1; upgradeContentAni.gotoAndPlay("next"); } }
Symbol 649 Button
on (release, keyPress "<Left>") { if (_root.upgradeSelected > 1) { _root.upgradeSelected = _root.upgradeSelected - 1; upgradeContentAni.gotoAndPlay("prev"); } else { _root.upgradeSelected = 3; upgradeContentAni.gotoAndPlay("prev"); } }
Symbol 650 MovieClip Frame 1
stop();
Instance of Symbol 513 MovieClip "specialistWindow" in Symbol 650 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.missionData[_root.missionSelected][7] != undefined) { slot = _root.missionData[_root.missionSelected][7]; if (_root.contractData[slot][1] != true) { gotoAndStop (2); showMe = true; } else { showMe = false; } } else { showMe = false; } if (showMe == true) { if (_alpha < 100) { _alpha = (_alpha + 20); } } else if (_alpha > 0) { _alpha = (_alpha - 20); } else { gotoAndStop (1); } }
Symbol 651 MovieClip Frame 1
windowType.gotoAndStop(_root.hudMenu.windowTarget);
Symbol 651 MovieClip Frame 10
stop();
Symbol 651 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 652 MovieClip Frame 1
_root.pauseInside = false; stop(); money = _root.money.commaFormat(); gangLevel = _root.currentGangLevel; respect = _root.respect; onEnterFrame = function () { if (storedNum != _root.money) { money = _root.money.commaFormat(); storedNum = _root.money; } gangLevel = _root.currentGangLevel; respect = _root.respect; };
Symbol 652 MovieClip Frame 2
_root.pauseInside = true; money = _root.money.commaFormat(); gangLevel = _root.currentGangLevel; if (_root.targetX > 0) { theWindow._x = -65; } else { theWindow._x = 55; }
Instance of Symbol 377 MovieClip in Symbol 652 MovieClip Frame 2
onClipEvent (load) { this.useHandCursor = false; } on (release) { }
Symbol 656 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 5
stop();
Symbol 662 MovieClip Frame 6
credits = _root.credits;
Symbol 662 MovieClip Frame 45
stop();
Symbol 671 MovieClip Frame 1
stop();
Symbol 671 MovieClip Frame 10
stop();
Symbol 671 MovieClip Frame 20
stop();
Symbol 674 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 1
stop();
Symbol 678 MovieClip Frame 26
stop(); _root.credits = _root.credits + _root.theBonus;
Symbol 684 MovieClip Frame 1
scale = 100 + ((_y - 340) / 3); speed = 8; _xscale = scale; _yscale = scale; onEnterFrame = function () { _x = (_x + (speed * (scale / 50))); };
Symbol 700 MovieClip Frame 1
stop(); gotoAndStop(_root.enviroment);
Symbol 703 MovieClip Frame 1
if (_root.nightMode == true) { gotoAndStop (2); } else { gotoAndStop (1); }
Instance of Symbol 724 MovieClip in Symbol 726 MovieClip Frame 1
onClipEvent (load) { origY = _y; } onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > (origY + 1275)) { _y = origY; } }
Instance of Symbol 724 MovieClip in Symbol 726 MovieClip Frame 1
onClipEvent (load) { origY = _y; } onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > (origY + 1275)) { _y = origY; } }
Symbol 734 MovieClip Frame 1
stop();
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Instance of Symbol 734 MovieClip in Symbol 736 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 700) { _y = -2500; gotoAndStop(random(1 + _totalframes)); } }
Symbol 740 MovieClip Frame 1
stop();
Instance of Symbol 715 MovieClip "lane1" in Symbol 740 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 35; targetX = _x; id = 1; }
Instance of Symbol 715 MovieClip "lane2" in Symbol 740 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 35; targetX = _x; id = 1; }
Instance of Symbol 715 MovieClip "lane3" in Symbol 740 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 35; targetX = _x; id = 1; }
Instance of Symbol 715 MovieClip "lane4" in Symbol 740 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 35; targetX = _x; id = 1; }
Symbol 748 MovieClip Frame 42
stop();
Symbol 750 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 769 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 776 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 782 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 788 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 796 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 814 MovieClip Frame 1
gotoAndStop(Math.round(1 + random((_root.distTrav / 6) + (_root.copLevel / 10)))); _parent.life = _parent.life * 1;
Symbol 814 MovieClip Frame 2
_parent.mass = _parent.mass * 2; _parent.life = _parent.life * 1.5;
Symbol 814 MovieClip Frame 3
_parent.mass = _parent.mass * 2; _parent.life = _parent.life * 2;
Symbol 814 MovieClip Frame 4
_parent.mass = _parent.mass * 4; _parent.life = _parent.life * 2.5;
Symbol 814 MovieClip Frame 5
_parent.mass = _parent.mass * 2; _parent.life = _parent.life * 3;
Symbol 815 MovieClip Frame 37
type = 1;
Symbol 815 MovieClip Frame 38
type = 2;
Symbol 815 MovieClip Frame 39
type = 3;
Instance of Symbol 815 MovieClip "car" in Symbol 816 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(1 + random(_totalframes - 4)); } onClipEvent (enterFrame) { _x = (_x + (10 * _root.game.timeVar)); if (_x > 1200) { gotoAndStop(1 + random(_totalframes - 4)); _x = -1200; } }
Instance of Symbol 815 MovieClip "car" in Symbol 816 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(1 + random(_totalframes - 4)); } onClipEvent (enterFrame) { _x = (_x + (10 * _root.game.timeVar)); if (_x > 1200) { gotoAndStop(1 + random(_totalframes - 4)); _x = -1200; } }
Instance of Symbol 815 MovieClip "car" in Symbol 816 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(1 + random(_totalframes - 4)); } onClipEvent (enterFrame) { _x = (_x + (10 * _root.game.timeVar)); if (_x > 1200) { gotoAndStop(1 + random(_totalframes - 4)); _x = -1200; } }
Instance of Symbol 815 MovieClip "car" in Symbol 816 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(1 + random(_totalframes - 4)); } onClipEvent (enterFrame) { _x = (_x + (10 * _root.game.timeVar)); if (_x > 1200) { gotoAndStop(1 + random(_totalframes - 4)); _x = -1200; } }
Instance of Symbol 815 MovieClip "car" in Symbol 816 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(1 + random(_totalframes - 4)); } onClipEvent (enterFrame) { _x = (_x + (10 * _root.game.timeVar)); if (_x > 1200) { gotoAndStop(1 + random(_totalframes - 4)); _x = -1200; } }
Symbol 819 MovieClip Frame 1
stop();
Symbol 822 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 1
stop();
Symbol 830 MovieClip Frame 1
stop();
Symbol 833 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Symbol 836 MovieClip Frame 1
stop();
Symbol 840 MovieClip Frame 1
if (_root.nightMode == true) { gotoAndStop (2); } else { stop(); if (_parent._x > 0) { gotoAndStop (3); } }
Symbol 843 MovieClip Frame 1
stop();
Symbol 846 MovieClip Frame 1
stop();
Symbol 847 MovieClip Frame 1
objId = 0; grenadeId = 101; sirenSound = new Sound(this); sirenSound.attachSound("siren"); sirenSound.setVolume(0); sirenSound.start(0, 99999); sirenSound.setVolume(0); onEnterFrame = function () { sirenSound.setVolume(_root.policeClose * 15); if (objId > 100) { objId = 0; } if (grenadeId > 120) { grenadeId = 101; } };
Instance of Symbol 819 MovieClip "cone" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_root.graphicsDetail == 1) { if (_name != "cone") { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; _root.game.doFriction(target, "xspeed", 0.95); _root.game.doFriction(target, "yspeed", 0.95); } } i = i + 1; } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); _y = origY; _x = origX; gotoAndStop (1); xspeed = 0; yspeed = 0; } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); _rotation = (_rotation + ((xspeed + yspeed) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } } }
Instance of Symbol 822 MovieClip "barrier" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_root.graphicsDetail == 1) { if (_name != "barrier") { if (_currentframe == 1) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; _root.game.doFriction(target, "xspeed", 0.9); _root.game.doFriction(target, "yspeed", 0.9); } } i = i + 1; } } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); _y = origY; _x = origX; gotoAndStop (1); xspeed = 0; yspeed = 0; } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); _rotation = (_rotation + ((xspeed + yspeed) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } } }
Instance of Symbol 825 MovieClip "waterBucket" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_name != "cone") { if (_currentframe == 1) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; _root.game.doFriction(target, "xspeed", 0.9); _root.game.doFriction(target, "yspeed", 0.9); if (doneSplash != true) { if (_root.graphicsDetail == 1) { _root.game.makeSplash(6, _x + _width, _y - _height, xspeed * 0.8, yspeed * 0.8, -_width, _height); } doneSplash = true; } } } i = i + 1; } } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); _y = origY; _x = origX; gotoAndStop (1); xspeed = 0; yspeed = 0; } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); _rotation = (_rotation + ((xspeed + yspeed) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } }
Instance of Symbol 827 MovieClip "grenade" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { timer = 0; xspeed = 0; yspeed = -10; } onClipEvent (enterFrame) { if (_name != "grenade") { timer = timer + ((1 + random(2)) * _root.game.timeVar); if (timer > 30) { exploded = true; _root.id = _root.id + 1; _root.game.expTargetX = _x; _root.game.expTargetY = _y; _root.game.expSize = 100; _root.game.expSize = 100; duplicateMovieClip (_root.game.explosion, "explosion" + _root.id, _root.id + 300); _root.game["explosion" + _root.id]._x = _x; _root.game["explosion" + _root.id]._y = _y; _root.game["explosion" + _root.id]._height = _root.game.expSize / 2.5; _root.game["explosion" + _root.id]._width = _root.game.expSize / 2.5; _root.game["explosion" + _root.id].sizeE = _root.game.expSize * 2; removeMovieClip(this); } if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; _root.game.doFriction(target, "xspeed", 0.95); _root.game.doFriction(target, "yspeed", 0.95); } } i = i + 1; } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); _y = origY; _x = origX; gotoAndStop (1); xspeed = 0; yspeed = 0; } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); _rotation = (_rotation + ((xspeed + yspeed) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } }
Instance of Symbol 833 MovieClip "debris" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_root.graphicsDetail == 1) { if (_name != "cone") { if (object._currentframe == 1) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { object.gotoAndStop(2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; _root.game.doFriction(target, "xspeed", 0.95); _root.game.doFriction(target, "yspeed", 0.95); } } i = i + 1; } } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); _rotation = (_rotation + ((xspeed + yspeed) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } } }
Instance of Symbol 836 MovieClip "mixer" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_name != "mixer") { if (_currentframe == 1) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; _root.game.doFriction(target, "xspeed", 0.9); _root.game.doFriction(target, "yspeed", 0.9); } } i = i + 1; } } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); _y = origY; _x = origX; gotoAndStop (1); xspeed = 0; yspeed = 0; } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); _rotation = (_rotation + ((xspeed + yspeed) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } }
Instance of Symbol 843 MovieClip "lampPost" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_name != "lampPost") { if (_currentframe == 1) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; if (target != _root.game.player) { target.life = target.life - 150; _root.game.doFriction(target, "xspeed", 0.4); _root.game.doFriction(target, "yspeed", 0.4); } else { _root.game.doFriction(target, "xspeed", 0.6); _root.game.doFriction(target, "yspeed", 0.6); } _root.game.makeSparks(sparkNo, _x - (_width / 2), _y - (_height / 2), 5, yspeed * 2, _width, _height / 2); } } i = i + 1; } } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); } _root.game.doFriction(this, "xspeed", 0.9); _root.game.doFriction(this, "yspeed", 0.9); _rotation = (_rotation + (((xspeed + yspeed) / 4) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } }
Instance of Symbol 846 MovieClip "palmTree" in Symbol 847 MovieClip Frame 1
onClipEvent (load) { origY = _y; origX = _x; xspeed = 0; yspeed = 0; } onClipEvent (enterFrame) { if (_name != "palmTree") { if (_currentframe == 1) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { i = 0; while (i <= _root.maxCars) { target = _root.game.carHolder["car" + i]; if (i == 0) { target = _root.game.player; } if ((target._x != undefined) and (target.inAir != true)) { if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotoAndStop (2); xspeed = target.xspeed * 1.6; yspeed = target.yspeed * -1.6; if (target != _root.game.player) { target.life = target.life - 70; _root.game.doFriction(target, "xspeed", 0.4); _root.game.doFriction(target, "yspeed", 0.4); } else { _root.game.doFriction(target, "xspeed", 0.6); _root.game.doFriction(target, "yspeed", 0.6); } } } i = i + 1; } } } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > 450) { removeMovieClip(this); } _root.game.doFriction(this, "xspeed", 0.92); _root.game.doFriction(this, "yspeed", 0.92); _rotation = (_rotation + (((xspeed + yspeed) / 4) * _root.game.timeVar)); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + (yspeed * _root.game.timeVar)); } }
Symbol 854 MovieClip Frame 1
id = 0; i = 0; while (i < _root.maxCars) { duplicateMovieClip (tracker, "tracker" + i, i + 1); i = i + 1; }
Instance of Symbol 853 MovieClip "tracker" in Symbol 854 MovieClip Frame 1
onClipEvent (load) { _parent.id = _parent.id + 1; id = _parent.id; } onClipEvent (enterFrame) { _x = _root.game["car" + id]._x; _y = _root.game["car" + id]._y; _width = (_root.game["car" + id]._width + 110); _height = _root.game["car" + id]._height; }
Instance of Symbol 815 MovieClip "car" in Symbol 856 MovieClip Frame 1
onClipEvent (load) { var lane; var laneId; var truckLikely = (1 + random(10)); startY = _y; yspeed = 0; xspeed = 0; hitTimes = 0; spin = 0; targetX = lane.targetX; if (sideways != true) { if (_x > 0) { gotoAndStop(1 + random(_totalframes - 4)); up = false; _rotation = (_rotation + 180); yspeed = -lane.maxSpeed; maxSpeed = lane.maxSpeed; } else { gotoAndStop(1 + random(_totalframes - 1)); up = true; _rotation = 0; yspeed = lane.maxSpeed; maxSpeed = lane.maxSpeed; } } else { gotoAndStop(1 + random(_totalframes - 4)); maxSpeed = 30; _rotation = 90; } life = 100; target = _root.game.player; mass = (_height + _width) / 33; exploded = false; timerSmoke = 0; sparkNo = 0; var targetCar; messageShown = false; engineStarted = false; sDiff = 0; deadCar = false; inAir = false; zspeed = 0; zpos = 0; dropTimer = 120; turnSpeed = 0.2; enemyAdded = false; grenadeTimer = 30; myDepth = getDepth(); shootNow = 0; slipping = 0; i = 0; while (i <= _root.maxCars) { if ((_root.game.carHolder["car" + i]._x != undefined) || (gotCars != true)) { if (_root.game.carHolder["car" + i] != this) { target = _root.game.carHolder["car" + i]; } else if (_root.game.player.inAir == false) { target = _root.game.player; } _root.game.seperateBoxes(this, target); } i = i + 1; } _root.setMyShadow(this); inRad = false; madeSound = 0; } onClipEvent (enterFrame) { function hornSound() { var _local4 = Math.sqrt(((_x - _root.game.player._x) * (_x - _root.game.player._x)) + ((_y - _root.game.player._y) * (_y - _root.game.player._y))); soundVol = 100 - (_local4 / 4); if (soundVol > 0) { var _local3 = 1 + random(2); horningSound = new Sound(this); if (_local3 == 1) { horningSound.attachSound("horn1"); } else if (_local3 == 2) { horningSound.attachSound("horn2"); } horningSound.setVolume(soundVol * 1.2); horningSound.start(0, 0); horningSound.setVolume(soundVol * 1.2); } } function hitSounds() { var _local4 = Math.sqrt(((_x - _root.game.player._x) * (_x - _root.game.player._x)) + ((_y - _root.game.player._y) * (_y - _root.game.player._y))); soundVol = (sDiff * 10) - (_local4 / 2); if (soundVol > 70) { soundVol = 70; } if ((soundVol > 0) and (madeSound <= 0)) { var _local3 = 1 + random(3); hitSound = new Sound(this); if (_local3 == 1) { hitSound.attachSound("hit1"); } else if (_local3 == 2) { hitSound.attachSound("hit2"); } else { hitSound.attachSound("hit3"); } hitSound.setVolume(soundVol * 1.3); hitSound.start(0, 0); hitSound.setVolume(soundVol * 1.3); madeSound = 15; } } if (_name != "car") { if (madeSound > 0) { madeSound = madeSound - 1; } if (targetCar == true) { if (((_y < (_root.game.player._y + 600)) and (_y > (_root.game.player._y - 600))) and (life > 0)) { if (inRad == false) { inRad = true; _root.policeClose = _root.policeClose + 1; } } else { if (inRad == true) { _root.policeClose = _root.policeClose - 1; } inRad = false; } if (enemyAdded != true) { _root.game.addEnemy(this); enemyAdded = true; } targetX = _root.game.player._x; if (badCar._currentframe > 2) { inFront = 300; if ((_y < (_root.game.player._y - 100)) and (_y > (_root.game.player._y - 600))) { grenadeTimer = grenadeTimer + 1; if ((grenadeTimer > 50) and (random(10) == 1)) { _root.game.propHolder.grenadeId = _root.game.propHolder.grenadeId + 1; duplicateMovieClip (_root.game.propHolder.grenade, "grenade" + _root.game.propHolder.grenadeId, _root.game.propHolder.grenadeId + 100); _root.game.propHolder["grenade" + _root.game.propHolder.grenadeId]._x = (_x + 40) - (random(8) * 10); _root.game.propHolder["grenade" + _root.game.propHolder.grenadeId]._y = _y + (_height / 1.9); grenadeTimer = 0; } } } else { inFront = 100; } gotoAndStop(_totalframes); shootNow = shootNow + _root.shootingLevel; if (((shotTimer <= 0) and (Math.round(1 + _root.distTrav) > 1)) and (shootNow > 10)) { if (((random(5) == 1) and (_y > (_root.game.player._y - 300))) and (_y < (_root.game.player._y + 600))) { shootNow = 0; shotTimer = 15; _root.game.createBullet((_root.game.player._x + _root.game.player.xspeed) + (-80 + random(80)), (_root.game.player._y - _root.game.player.yspeed) + (-80 + random(80)), player, this); } } else { shotTimer = shotTimer - 1; } _root.game.targetShow._x = _x; _root.game.targetShow._y = _y; turnSpeed = 0.5; if (((_y + inFront) > _root.game.player._y) and (_y < (_root.game.player._y + 100))) { maxSpeed = 35 + (badCar._currentframe * 3); } else if (_y > (_root.game.player._y + 100)) { maxSpeed = 47 + (badCar._currentframe * 3); } else { maxSpeed = 20; } if ((life < 1) and (messageShown == false)) { _root.currentScore = _root.currentScore + Math.round((1000 + (-(life * 30))) * (badCar._currentframe * 1.5)); if (_root.targetsLeft == 0) { _root.extraCar = true; } _root.targetsLeft = _root.targetsLeft - 1; _root.copsDead = _root.copsDead + 1; bonus = Math.round((200 + (-life)) * (badCar._currentframe * 2)); _root.showBonus(this, bonus); bonus = Math.round((1000 + (-life)) * mass); _root.colatDamage = _root.colatDamage + bonus; messageShown = true; targetCar = false; _root.game.targetShow._x = -2000; deadCar = true; } } else if ((life < 1) and (deadCar != true)) { _root.carsBlownUp = _root.carsBlownUp + 1; if (_currentframe == 4) { } deadCar = true; bonus = Math.round((500 + (-life)) * mass); _root.colatDamage = _root.colatDamage + bonus; } _xscale = (200 + zpos); _yscale = (200 + zpos); if (zpos > 0) { if (zspeed > 40) { zspeed = 40; } _root.setMyShadow(this); if (inAir == false) { this.swapDepths(myDepth + 100); } inAir = true; zspeed = zspeed - (0.7 * _root.game.timeVar); if (life <= 0) { _rotation = (_rotation + (((xspeed * 10) / mass) * _root.game.timeVar)); } } else { if (inAir == true) { this.swapDepths(myDepth); life = life - (-(zspeed * 5)); _root.setMyShadow(this); } zspeed = 0; zpos = 0; inAir = false; } if (_root.game.jump.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { if ((zpos == 0) and (firstTime == true)) { zspeed = yspeed / 3; if (_x < (_root.game.bridge._x - 80)) { _root.game.bridge.hole1.gotoAndStop(2); } else if (_x > (_root.game.bridge._x + 80)) { _root.game.bridge.hole3.gotoAndStop(2); } else { _root.game.bridge.hole2.gotoAndStop(2); } } firstTime = false; } else { firstTime = true; } _root.game.doFriction(this, "zspeed", 0.97); zpos = zpos + (zspeed * _root.game.timeVar); if (_root.game.jump.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) and (zpos == 0)) { zspeed = yspeed / 3; } gotCars = false; if (inAir == false) { if (_root.game.carHolder.hitTest(((_x - (_width / 1.9)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 1.9)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotCars = true; } if (_root.game.carHolder.hitTest(((_x + (_width / 1.9)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 1.9)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotCars = true; } if (_root.game.carHolder.hitTest(((_x - (_width / 1.9)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 1.9)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotCars = true; } if (_root.game.carHolder.hitTest(((_x + (_width / 1.9)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 1.9)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotCars = true; } if (gotCars == false) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 1.9)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { gotCars = true; } } } _root.game.showMc._x = _x; _root.game.showMc._y = passY; hittingCar = false; if ((inAir == false) and (gotCars != false)) { i = 0; while (i <= _root.maxCars) { if (_root.game.carHolder["car" + i]._x != undefined) { if (_root.game.carHolder["car" + i] != this) { target = _root.game.carHolder["car" + i]; } else if (_root.game.player.inAir == false) { target = _root.game.player; } if (gotCars != true) { target = _root.game.player; i = 99; } if (target.inAir != true) { if ((target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { xspeed = xspeed + ((((_x - target._x) / 40) + (target.xspeed / 5)) * _root.game.timeVar); if ((target._x > (_x - ((_width / 2) + (target._width / 2.2)))) and (target._x < (_x + ((_width / 2) + (target._width / 2.2))))) { var s1 = yspeed; var s2 = target.yspeed; var sDiff = 0; if (((s1 < 0) and (s2 >= 0)) || ((s2 < 0) and (s1 >= 0))) { if (s1 < 0) { var sDiff = (s2 - s1); } else { var sDiff = (s1 - s2); } } else if ((s1 >= 0) and (s2 >= 0)) { if (s1 > s2) { var sDiff = (s1 - s2); } else { var sDiff = (s2 - s1); } } else { var sDiff = (s1 - s2); } if (sDiff < 0) { sDiff = -sDiff; } if (sDiff > 6) { sDiff = sDiff - 5; life = life - (((sDiff * 12) / mass) / 2); target.life = target.life - (((sDiff * 12) / mass) / 4); sparkNo = sDiff; } trace(sDiff); if (sDiff > 1) { hitSounds(); } if ((target == _root.game.player) and (targetCar == false)) { _root.game.player.hitTime = 0; _root.score = _root.score - (sDiff / 5); } _root.game.makeSparks(sparkNo, _x - (_width / 2), _y - (_height / 2), 5, yspeed * 2, _width, _height / 2); maxSpeed = maxSpeed - random(2); var v1 = yspeed; var m1 = mass; var v2 = target.yspeed; var m2 = target.mass; var newV1 = ((((m1 - m2) / (m1 + m2)) * v1) + (((2 * m2) / (m1 + m2)) * v2)); var newV2 = ((((2 * m1) / (m1 + m2)) * v1) - (((m1 - m2) / (m1 + m2)) * v2)); if ((_y > target._y) and (newV1 < v1)) { yspeed = newV1; target.yspeed = newV2; } hittingCar = true; } } if ((target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { xspeed = xspeed + ((((_x - target._x) / 40) + (target.xspeed / 5)) * _root.game.timeVar); if ((target._x > (_x - ((_width / 2) + (target._width / 2)))) and (target._x < (_x + ((_width / 2) + (target._width / 2))))) { var s1 = yspeed; var s2 = target.yspeed; var sDiff = 0; if (((s1 < 0) and (s2 >= 0)) || ((s2 < 0) and (s1 >= 0))) { if (s1 < 0) { var sDiff = (s2 - s1); } else { var sDiff = (s1 - s2); } } else if ((s1 >= 0) and (s2 >= 0)) { if (s1 > s2) { var sDiff = (s1 - s2); } else { var sDiff = (s2 - s1); } } else { var sDiff = (s1 - s2); } if (sDiff < 0) { sDiff = -sDiff; } if (sDiff > 6) { sDiff = sDiff - 5; life = life - (((sDiff * 12) / mass) / 2); target.life = target.life - (((sDiff * 12) / mass) / 4); sparkNo = sDiff; } if (sDiff > 1) { hitSounds(); } if ((target == _root.game.player) and (targetCar == false)) { _root.game.player.hitTime = 0; _root.score = _root.score - (sDiff / 5); } _root.game.makeSparks(sparkNo, _x - (_width / 2), _y + (_height / 2), 5, yspeed * 2, _width, -(_height / 2)); var v1 = yspeed; var m1 = mass; var v2 = target.yspeed; var m2 = target.mass; var newV1 = ((((m1 - m2) / (m1 + m2)) * v1) + (((2 * m2) / (m1 + m2)) * v2)); var newV2 = ((((2 * m1) / (m1 + m2)) * v1) - (((m1 - m2) / (m1 + m2)) * v2)); if ((_y < target._y) and (newV1 > v1)) { yspeed = newV1; target.yspeed = newV2; } maxSpeed = maxSpeed + random(2); hittingCar = true; } } if (((target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2.5)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (height / 2.5)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { var speedDiff = ((xspeed - target.xspeed) + (yspeed - target.yspeed)); if (speedDiff > 0) { var sparkNo = speedDiff; } else { var sparkNo = (-speedDiff); } hitTimes = hitTimes + 1; var v1 = xspeed; var m1 = mass; var v2 = target.xspeed; var m2 = target.mass; var newV1 = ((((m1 - m2) / (m1 + m2)) * v1) + (((2 * m2) / (m1 + m2)) * v2)); var newV2 = ((((2 * m1) / (m1 + m2)) * v1) - (((m1 - m2) / (m1 + m2)) * v2)); if ((target == _root.game.player) and (targetCar == false)) { _root.game.player.hitTime = 0; _root.score = _root.score - (sDiff / 5); } if ((_x > target._x) and (newV1 > v1)) { _root.game.makeSparks(sparkNo, _x + (_width / 2), _y - (_height / 2), xspeed, yspeed * 2, _width / 3, _height); xspeed = newV1; target.xspeed = newV2; } if ((_x < target._x) and (newV1 < v1)) { _root.game.makeSparks(sparkNo, _x - (_width / 2), _y - (_height / 2), xspeed, yspeed * 2, _width / 3, _height); xspeed = newV1; target.xspeed = newV2; } if (((target == _root.game.player) and (sparkNo > 10)) || (target != _root.game.player)) { life = life - (((sparkNo * 12) / mass) / 8); } hittingCar = true; } if (target == _root.game.player) { _root.game.seperateBoxes(this, target); } } } i = i + 1; } } else if (inAir != true) { target = _root.game.player; if (target.inAir != true) { if ((target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { xspeed = xspeed + ((((_x - target._x) / 40) + (target.xspeed / 5)) * _root.game.timeVar); if ((target._x > (_x - ((_width / 2) + (target._width / 2.2)))) and (target._x < (_x + ((_width / 2) + (target._width / 2.2))))) { var s1 = yspeed; var s2 = target.yspeed; var sDiff = 0; if (((s1 < 0) and (s2 >= 0)) || ((s2 < 0) and (s1 >= 0))) { if (s1 < 0) { var sDiff = (s2 - s1); } else { var sDiff = (s1 - s2); } } else if ((s1 >= 0) and (s2 >= 0)) { if (s1 > s2) { var sDiff = (s1 - s2); } else { var sDiff = (s2 - s1); } } else { var sDiff = (s1 - s2); } if (sDiff < 0) { sDiff = -sDiff; } if (sDiff > 6) { sDiff = sDiff - 5; life = life - (((sDiff * 12) / mass) / 2); target.life = target.life - (((sDiff * 12) / mass) / 4); sparkNo = sDiff; } if (sDiff > 1) { hitSounds(); } if ((target == _root.game.player) and (targetCar == false)) { _root.game.player.hitTime = 0; _root.score = _root.score - (sDiff / 5); } _root.game.makeSparks(sparkNo, _x - (_width / 2), _y - (_height / 2), 5, yspeed * 2, _width, _height / 2); maxSpeed = maxSpeed - random(2); var v1 = yspeed; var m1 = mass; var v2 = target.yspeed; var m2 = target.mass; var newV1 = ((((m1 - m2) / (m1 + m2)) * v1) + (((2 * m2) / (m1 + m2)) * v2)); var newV2 = ((((2 * m1) / (m1 + m2)) * v1) - (((m1 - m2) / (m1 + m2)) * v2)); if ((_y > target._y) and (newV1 < v1)) { yspeed = newV1; target.yspeed = newV2; } hittingCar = true; } } if ((target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { xspeed = xspeed + ((((_x - target._x) / 40) + (target.xspeed / 5)) * _root.game.timeVar); if ((target._x > (_x - ((_width / 2) + (target._width / 2)))) and (target._x < (_x + ((_width / 2) + (target._width / 2))))) { var s1 = yspeed; var s2 = target.yspeed; var sDiff = 0; if (((s1 < 0) and (s2 >= 0)) || ((s2 < 0) and (s1 >= 0))) { if (s1 < 0) { var sDiff = (s2 - s1); } else { var sDiff = (s1 - s2); } } else if ((s1 >= 0) and (s2 >= 0)) { if (s1 > s2) { var sDiff = (s1 - s2); } else { var sDiff = (s2 - s1); } } else { var sDiff = (s1 - s2); } if (sDiff < 0) { sDiff = -sDiff; } if (sDiff > 6) { sDiff = sDiff - 5; life = life - (((sDiff * 12) / mass) / 2); target.life = target.life - (((sDiff * 12) / mass) / 4); sparkNo = sDiff; } if (sDiff > 1) { hitSounds(); } if ((target == _root.game.player) and (targetCar == false)) { _root.game.player.hitTime = 0; _root.score = _root.score - (sDiff / 5); } _root.game.makeSparks(sparkNo, _x - (_width / 2), _y + (_height / 2), 5, yspeed * 2, _width, -(_height / 2)); var v1 = yspeed; var m1 = mass; var v2 = target.yspeed; var m2 = target.mass; var newV1 = ((((m1 - m2) / (m1 + m2)) * v1) + (((2 * m2) / (m1 + m2)) * v2)); var newV2 = ((((2 * m1) / (m1 + m2)) * v1) - (((m1 - m2) / (m1 + m2)) * v2)); if ((_y < target._y) and (newV1 > v1)) { yspeed = newV1; target.yspeed = newV2; } maxSpeed = maxSpeed + random(2); hittingCar = true; } } if (((target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (_height / 2.5)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) || (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y + (height / 2.5)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true))) { var speedDiff = ((xspeed - target.xspeed) + (yspeed - target.yspeed)); if (speedDiff > 0) { var sparkNo = speedDiff; } else { var sparkNo = (-speedDiff); } hitTimes = hitTimes + 1; var v1 = xspeed; var m1 = mass; var v2 = target.xspeed; var m2 = target.mass; var newV1 = ((((m1 - m2) / (m1 + m2)) * v1) + (((2 * m2) / (m1 + m2)) * v2)); var newV2 = ((((2 * m1) / (m1 + m2)) * v1) - (((m1 - m2) / (m1 + m2)) * v2)); if ((target == _root.game.player) and (targetCar == false)) { _root.game.player.hitTime = 0; _root.score = _root.score - (sDiff / 5); } if ((_x > target._x) and (newV1 > v1)) { _root.game.makeSparks(sparkNo, _x + (_width / 2), _y - (_height / 2), xspeed, yspeed * 2, _width / 3, _height); xspeed = newV1; target.xspeed = newV2; } if ((_x < target._x) and (newV1 < v1)) { _root.game.makeSparks(sparkNo, _x - (_width / 2), _y - (_height / 2), xspeed, yspeed * 2, _width / 3, _height); xspeed = newV1; target.xspeed = newV2; } if (((target == _root.game.player) and (sparkNo > 10)) || (target != _root.game.player)) { life = life - (((sparkNo * 12) / mass) / 8); } hittingCar = true; } if (target == _root.game.player) { _root.game.seperateBoxes(this, target); } } } if (sideways != true) { var target = _root.game.walls; if (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { _x = (_x - (xspeed / 3)); xspeed = -(xspeed * 0.2); if (yspeed > 0) { var sparkNo = yspeed; } if (yspeed < 0) { var sparkNo = (-yspeed); } if ((sparkNo / 4) > 1) { hitSounds(); } hitSounds(); _root.game.makeSparks(sparkNo, _x - (_width / 2), _y - (_height / 2), xspeed, yspeed * 2, _width / 3, _height); life = life - (((sparkNo * 12) / mass) / 6); } if (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { _x = (_x - (xspeed / 3)); xspeed = -(xspeed * 0.2); if (yspeed > 0) { var sparkNo = yspeed; } if (yspeed < 0) { var sparkNo = (-yspeed); } if ((sparkNo / 4) > 1) { hitSounds(); } _root.game.makeSparks(sparkNo, _x + (_width / 2), _y - (_height / 2), xspeed, yspeed * 2, -(_width / 3), _height); life = life - (((sparkNo * 12) / mass) / 6); } } if (_root.game.sound.type == 2) { var dist = Math.sqrt(((_x - _root.game.sound._x) * (_x - _root.game.sound._x)) + ((_y - _root.game.sound._y) * (_y - _root.game.sound._y))); if (dist < 300) { interestX = _root.game.sound._x; interestY = _root.game.sound._y; interestLevel = interestLevel + 50; } if (dist < (_root.game.sound.size * 2)) { life = life - (((_root.game.sound.size * 2) - dist) / 8); var adjside = (_root.game.sound._x - _x); var oppside = (-1 * (_root.game.sound._y - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; var throwRot = (-1 * angle); xspeed = xspeed - (Math.cos(throwRot * (Math.PI/180)) * (((_root.game.sound.size * 2) - dist) / (10 * mass))); yspeed = yspeed + (Math.sin(throwRot * (Math.PI/180)) * (((_root.game.sound.size * 2) - dist) / (10 * mass))); } } if ((life < -75) and (exploded == false)) { var c = new Color(this); var trans = {ra:"30", rb:"30", ga:"30", gb:"30", ba:"30", bb:"30"}; c.setTransform(trans); exploded = true; _root.id = _root.id + 1; _root.game.expTargetX = _x; _root.game.expTargetY = _y; _root.game.expSize = _height; _root.game.expSize = _height; duplicateMovieClip (_root.game.explosion, "explosion" + _root.id, _root.id + 300); _root.game["explosion" + _root.id]._x = _x; _root.game["explosion" + _root.id]._y = _y; _root.game["explosion" + _root.id]._height = _root.game.expSize / 2.5; _root.game["explosion" + _root.id]._width = _root.game.expSize / 2.5; _root.game["explosion" + _root.id].sizeE = _root.game.expSize * 2; i = 0; while (i < 4) { _root.game.effects2.id = _root.game.effects2.id + 1; duplicateMovieClip (_root.game.effects2.tire, "spark" + _root.game.effects2.id, _root.game.effects2.id + 1); _root.game.effects2["spark" + _root.game.effects2.id]._x = _x; _root.game.effects2["spark" + _root.game.effects2.id]._y = _y; i = i + 1; } } if (((life < 50) and (life > -75)) || (zspeed > 3)) { timerSmoke = timerSmoke + (1 * _root.game.timeVar); if (timerSmoke > 1) { _root.game.effects.id5 = _root.game.effects.id5 + 1; duplicateMovieClip (_root.game.effects.smoke, "spark" + _root.game.effects.id5, _root.game.effects.id5 + 1); _root.game.effects["spark" + _root.game.effects.id5]._x = _x; _root.game.effects["spark" + _root.game.effects.id5]._y = _y; _root.game.effects["spark" + _root.game.effects.id5]._height = _root.game.effects["spark" + _root.game.effects.id5]._height + (_root.game.player.yspeed * _root.game.timeVar); _root.game.effects["spark" + _root.game.effects.id5].xspeed = _root.game.effects["spark" + _root.game.effects.id5].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id5].yspeed = _root.game.effects["spark" + _root.game.effects.id5].yspeed + (yspeed * 2); timerSmoke = 0; } } if (life < -75) { timerSmoke = timerSmoke + (1 * _root.game.timeVar); if (timerSmoke > 1) { _root.game.effects.id5 = _root.game.effects.id5 + 1; duplicateMovieClip (_root.game.effects.smoke2, "spark" + _root.game.effects.id, _root.game.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id5]._x = _x; _root.game.effects["spark" + _root.game.effects.id5]._y = _y; _root.game.effects["spark" + _root.game.effects.id5]._height = _root.game.effects["spark" + _root.game.effects.id5]._height + (_root.game.player.yspeed * _root.game.timeVar); _root.game.effects["spark" + _root.game.effects.id5].xspeed = _root.game.effects["spark" + _root.game.effects.id5].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id5].yspeed = _root.game.effects["spark" + _root.game.effects.id5].yspeed + (yspeed * 2); timerSmoke = 0; } } if (inAir == false) { if ((((life > 0) and (sideways != true)) and (slipping <= 0)) || (((sideways == true) and (life > 60)) and (slipping <= 0))) { if (sideways != true) { if ((_x + xspeed) < targetX) { xspeed = xspeed + (turnSpeed * _root.game.timeVar); } else if ((_x < targetX) and (xspeed > 0)) { _root.game.doFriction(this, "xspeed", 0.97); } if ((_x + xspeed) > targetX) { xspeed = xspeed - (turnSpeed * _root.game.timeVar); } if ((_x > targetX) and (xspeed < 0)) { _root.game.doFriction(this, "xspeed", 0.97); } if (up == false) { if (yspeed > (-maxSpeed)) { yspeed = yspeed - (maxSpeed / 30); } _rotation = (((xspeed * 3) + spin) + 180); } else { var laneChange = random(500); if ((laneChange == 10) || (lane.closed == true)) { var chooseLane = (1 + random(3)); lane = _root.game["lane" + chooseLane]; targetX = lane.targetX; if (targetCar != true) { maxSpeed = lane.maxSpeed; } } if (((_root.game.crossRoad._y > _y) || (_root.game.crossRoad._y < (_y - 450))) || (targetCar == true)) { if (yspeed < maxSpeed) { if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, ((_y - (_height * 1.5)) * (1 / (100 / _root.game._yscale))) + _root.game._y, true) and (zpos == 0)) { if (targetCar == true) { if ((_parent.player._x > (_x - 70)) and (_parent.player._x < (_x + 70))) { yspeed = yspeed + ((maxSpeed / 30) * _root.game.timeVar); } else { yspeed = yspeed - ((maxSpeed / 30) * _root.game.timeVar); if (random(4) == 1) { var chooseLane = (1 + random(3)); lane = _root.game["lane" + chooseLane]; targetX = lane.targetX; } } } else { if (canHorn == true) { hornSound(); } canHorn = false; yspeed = yspeed - ((maxSpeed / 30) * _root.game.timeVar); } } else { canHorn = true; yspeed = yspeed + ((maxSpeed / 30) * _root.game.timeVar); } } } else if (targetCar != true) { if (hittingCar == false) { if ((yspeed + 0.4) < 0) { } _root.game.doFriction(this, "yspeed", 0.97); _root.game.doFriction(this, "xspeed", 0.7); } else { _root.game.doFriction(this, "yspeed", 0.97); _root.game.doFriction(this, "xspeed", 0.7); } } _rotation = ((xspeed * 6) / mass); } } else { if (xspeed < maxSpeed) { xspeed = xspeed + (maxSpeed / 30); } _rotation = (90 + (-yspeed)); _root.game.doFriction(this, "yspeed", 0.97); } } else if (slipping <= 0) { waySlip = 0; if (sideways != true) { _rotation = (_rotation + (((xspeed * 10) / mass) * _root.game.timeVar)); } else { _rotation = (_rotation + (((yspeed * 5) / mass) * _root.game.timeVar)); } } else { if (waySlip == 0) { waySlip = 1 + random(2); } slipping = slipping - 0.5; _rotation = ((xspeed * 3) + spin); if (slipping > 2) { if (waySlip <= 1) { xspeed = xspeed + 0.7; } else { xspeed = xspeed - 0.7; } } else { xspeed = xspeed * 0.9; } yspeed = yspeed + 2; trace("slipping"); } } if (_name != "car") { if (((_y > 1000) || (_y < -1700)) || (_x > 1200)) { _root.carsAlive = _root.carsAlive - 1; engineSound.stop(); if (enemyAdded == true) { _root.game.removeEnemy(this); } _root.game.removeMyLights(this); removeMovieClip(this); } } _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); showy = _y; showx = _x; _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y - (((-_root.game.player.yspeed) + yspeed) * _root.game.timeVar)); if (_root.nightMode == true) { _root.game.handleLights(this); } } }
Symbol 860 MovieClip Frame 1
stop();
Symbol 865 MovieClip Frame 1
Symbol 868 MovieClip Frame 1
stop(); onEnterFrame = function () { if (_root.game.player.boostTimer > 0) { gotoAndStop (2); } else { gotoAndStop (1); } };
Symbol 875 MovieClip Frame 1
stop();
Symbol 875 MovieClip Frame 2
stop();
Symbol 875 MovieClip Frame 3
stop();
Symbol 878 MovieClip Frame 1
stop(); if (_root.missionProgress == 11) { gotoAndStop (2); }
Symbol 878 MovieClip Frame 12
stop();
Symbol 878 MovieClip Frame 13
maxLife = 1000; life = maxLife; maxSpeed = 50; stop();
Symbol 878 MovieClip Frame 14
gotoAndStop (1);
Instance of Symbol 875 MovieClip in Symbol 878 MovieClip Frame 14
onClipEvent (enterFrame) { if (Key.isDown(39)) { gotoAndStop (3); } else if (Key.isDown(37)) { gotoAndStop (2); } else { gotoAndStop (1); } }
Symbol 878 MovieClip Frame 15
stop();
Symbol 878 MovieClip Frame 16
stop();
Symbol 889 MovieClip Frame 16
stop();
Symbol 916 MovieClip Frame 1
gotoAndStop(1 + random(_totalframes));
Instance of Symbol 881 MovieClip "splash" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { if (_name != "splash") { xspeed = xspeed + ((-200 + random(400)) / 100); speed = speed + ((-200 + random(400)) / 100); var adjside = ((_x + xspeed) - _x); var oppside = (-1 * ((_y + yspeed) - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; trail._rotation = -1 * angle; trail._width = trail._width + (-(yspeed / 2)); } } onClipEvent (enterFrame) { if (_name != "splash") { _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); var adjside = ((_x + xspeed) - _x); var oppside = (-1 * ((_y + yspeed) - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; trail._rotation = -1 * angle; trail._width = trail._width - (2 * _root.game.timeVar); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if ((_y > 400) || (_width <= 0)) { removeMovieClip(this); } } }
Instance of Symbol 885 MovieClip "spark" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { if (_name != "spark") { var xspeed = ((-200 + random(400)) / 100); var yspeed = 5; var adjside = ((_x + xspeed) - _x); var oppside = (-1 * ((_y + yspeed) - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; trail._rotation = -1 * angle; trail._width = trail._width + (-(yspeed / 5)); _x = (_x + ((-30 + random(60)) / 15)); _y = (_y + ((-30 + random(60)) / 15)); } } onClipEvent (enterFrame) { if (_name != "spark") { _root.game.doFriction(this, "xspeed", 0.97); _root.game.doFriction(this, "yspeed", 0.97); var adjside = ((_x + xspeed) - _x); var oppside = (-1 * ((_y + yspeed) - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; trail._rotation = -1 * angle; trail._width = trail._width + ((-(yspeed / 2)) * _root.game.timeVar); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if ((_y > 400) || (_y < -1500)) { removeMovieClip(this); } } }
Instance of Symbol 887 MovieClip "skid" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { _alpha = (_root.game.player.yspeed / 3); } onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_name != "skid") { if ((_y > 400) || (_y < -1500)) { removeMovieClip(this); } } }
Instance of Symbol 889 MovieClip "paint" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { var xspeed = ((-200 + random(400)) / 100); var yspeed = random(5); } onClipEvent (enterFrame) { _x = (_x + xspeed); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if (_name != "paint") { if ((_y > 400) || (_y < -1500)) { removeMovieClip(this); } } }
Instance of Symbol 893 MovieClip "smoke" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { var xspeed = ((-200 + random(400)) / 100); var yspeed = random(5); _alpha = 100; timer = 0; } onClipEvent (enterFrame) { if (_name != "smoke") { _xscale = (_xscale + (20 * _root.game.timeVar)); _yscale = (_yscale + (20 * _root.game.timeVar)); timer = timer + (1 * _root.game.timeVar); if (timer > 12) { _alpha = (_alpha - (20 * _root.game.timeVar)); } _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if (((_y > 400) || (_y < -1500)) || (_alpha <= 0)) { removeMovieClip(this); } } }
Instance of Symbol 902 MovieClip "tire" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { var xspeed = ((-200 + random(400)) / 20); var yspeed = (-20 + random(40)); gotoAndStop(1 + random(8)); } onClipEvent (enterFrame) { _root.game.doFriction(this, "xspeed", 0.95); _root.game.doFriction(this, "yspeed", 0.95); _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); _rotation = (_rotation + (xspeed * _root.game.timeVar)); if (_name != "tire") { if ((_y > 400) || (_y < -1500)) { removeMovieClip(this); } } }
Instance of Symbol 885 MovieClip "bullet" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { speed = 55; timer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (xs == undefined) { xs = xspeed; ys = yspeed; } if (_name != "bullet") { xspeed = (Math.cos(_rotation * (Math.PI/180)) * speed) + xs; yspeed = (Math.sin(_rotation * (Math.PI/180)) * speed) + ys; trail._width = 40; _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if ((((_y > 400) || (_y < -1500)) || (_x < -1500)) || (_x > 1500)) { removeMovieClip(this); } if (timer < 5) { if (owner.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { } else { timer = 10; } } if (timer > 5) { _alpha = 100; if (_root.game.walls.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { _root.game.makeSparks(4, _x, _y, xspeed + ((-50 + random(100)) / 30), yspeed + ((-50 + random(100)) / 30)); removeMovieClip(this); } if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { i = 0; while (i < (_root.maxCars + 1)) { target = _root.game.carHolder["car" + i]; if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { target.xspeed = target.xspeed + (xspeed / (target.mass * 2.4)); target.yspeed = target.yspeed - (yspeed / (target.mass * 2.4)); target.life = target.life - (20 + random(5)); _root.game.makeSparks(4, _x, _y, xspeed + ((-50 + random(100)) / 40), yspeed + ((-50 + random(100)) / 40)); removeMovieClip(this); } i = i + 1; } } if (((owner != _root.game.player) and (_root.game.player.inAir == false)) and (owner != _root.game.shooter)) { if (_root.game.player.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { target = _root.game.player; target.xspeed = target.xspeed + ((xspeed / target.mass) * 2); target.yspeed = target.yspeed - ((yspeed / target.mass) * 2); target.life = target.life - (4 + random(4)); ricochetSound = new Sound(_parent); if (random(2) == 0) { ricochetSound.attachSound("ricochet1"); } else { ricochetSound.attachSound("ricochet2"); } ricochetSound.setVolume(50); ricochetSound.start(0, 0); _root.game.makeSparks(4, _x, _y, xspeed + ((-50 + random(100)) / 30), yspeed + ((-50 + random(100)) / 30)); removeMovieClip(this); } } if (_y > 1000) { removeMovieClip(this); } } } }
Instance of Symbol 893 MovieClip "smoke2" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { var xspeed = ((-200 + random(400)) / 100); var yspeed = random(5); _alpha = 100; timer = 0; } onClipEvent (enterFrame) { if (_name != "smoke2") { _xscale = (_xscale + (20 * _root.game.timeVar)); _yscale = (_yscale + (20 * _root.game.timeVar)); timer = timer + (1 * _root.game.timeVar); if (timer > 12) { _alpha = (_alpha - (20 * _root.game.timeVar)); } _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if (((_y > 400) || (_y < -1500)) || (_alpha <= 0)) { removeMovieClip(this); } } }
Instance of Symbol 904 MovieClip "goldBars" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { var xspeed = _root.game.player.xspeed; var yspeed = (-_root.game.player.yspeed); gotoAndStop(1 + random(8)); } onClipEvent (enterFrame) { if (_name != "goldBars") { _root.game.doFriction(this, "xspeed", 0.95); _root.game.doFriction(this, "yspeed", 0.95); yspeed = yspeed * 0.9; _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); _rotation = (_rotation + (yspeed * _root.game.timeVar)); if (_name != "tire") { if ((_y > 400) || (_y < -1500)) { removeMovieClip(this); } } } }
Instance of Symbol 908 MovieClip "rocket" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { speed = 55; timer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (xs == undefined) { xs = xspeed; ys = yspeed; } if (_name != "rocket") { if (_root.graphicsDetail == 1) { _root.game.effects.id5 = _root.game.effects.id5 + 1; duplicateMovieClip (_root.game.effects.smoke, "spark" + _root.game.effects.id5, _root.game.effects.id5 + 1); _root.game.effects["spark" + _root.game.effects.id5]._x = _x; _root.game.effects["spark" + _root.game.effects.id5]._y = _y; _root.game.effects["spark" + _root.game.effects.id5]._height = _root.game.effects["spark" + _root.game.effects.id5]._height + (_root.game.player.yspeed * _root.game.timeVar); _root.game.effects["spark" + _root.game.effects.id5].xspeed = _root.game.effects["spark" + _root.game.effects.id5].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id5].yspeed = _root.game.effects["spark" + _root.game.effects.id5].yspeed + (yspeed * 2); } xspeed = (Math.cos(_rotation * (Math.PI/180)) * speed) + xs; yspeed = (Math.sin(_rotation * (Math.PI/180)) * speed) + ys; trail._width = 40; _x = (_x + (xspeed * _root.game.timeVar)); _y = (_y + ((yspeed + _root.game.player.yspeed) * _root.game.timeVar)); if ((((_y > 400) || (_y < -1500)) || (_x < -1500)) || (_x > 1500)) { removeMovieClip(this); } if (timer < 5) { if (owner.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { } else { timer = 10; } } if (timer > 5) { _alpha = 100; if (_root.game.walls.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { exploded = true; _root.id = _root.id + 1; _root.game.expTargetX = _x; _root.game.expTargetY = _y; _root.game.expSize = 200; _root.game.expSize = 200; duplicateMovieClip (_root.game.explosion, "explosion" + _root.id, _root.id + 300); _root.game["explosion" + _root.id]._x = _x; _root.game["explosion" + _root.id]._y = _y; _root.game["explosion" + _root.id]._height = _root.game.expSize / 2.5; _root.game["explosion" + _root.id]._width = _root.game.expSize / 2.5; _root.game["explosion" + _root.id].sizeE = _root.game.expSize * 2; removeMovieClip(this); } if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { i = 0; while (i < (_root.maxCars + 1)) { target = _root.game.carHolder["car" + i]; if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { target.xspeed = target.xspeed + (xspeed / (target.mass * 1)); target.yspeed = target.yspeed - (yspeed / (target.mass * 1)); exploded = true; _root.id = _root.id + 1; _root.game.expTargetX = _x; _root.game.expTargetY = _y; _root.game.expSize = 200; _root.game.expSize = 200; duplicateMovieClip (_root.game.explosion, "explosion" + _root.id, _root.id + 300); _root.game["explosion" + _root.id]._x = _x; _root.game["explosion" + _root.id]._y = _y; _root.game["explosion" + _root.id]._height = _root.game.expSize / 2.5; _root.game["explosion" + _root.id]._width = _root.game.expSize / 2.5; _root.game["explosion" + _root.id].sizeE = _root.game.expSize * 2; target.life = target.life - (2000 + random(5)); removeMovieClip(this); } i = i + 1; } } if (_y > 1000) { removeMovieClip(this); } } } }
Instance of Symbol 910 MovieClip "mine" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { timer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (_name != "mine") { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (timer < 5) { if (owner.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { } else { timer = 10; } } if (timer > 5) { _alpha = 100; if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { i = 0; while (i < (_root.maxCars + 1)) { target = _root.game.carHolder["car" + i]; if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { exploded = true; _root.id = _root.id + 1; _root.game.expTargetX = _x; _root.game.expTargetY = _y; _root.game.expSize = 200; _root.game.expSize = 200; duplicateMovieClip (_root.game.explosion, "explosion" + _root.id, _root.id + 300); _root.game["explosion" + _root.id]._x = _x; _root.game["explosion" + _root.id]._y = _y; _root.game["explosion" + _root.id]._height = _root.game.expSize / 2.5; _root.game["explosion" + _root.id]._width = _root.game.expSize / 2.5; _root.game["explosion" + _root.id].sizeE = _root.game.expSize * 2; target.life = target.life - (100 + random(5)); removeMovieClip(this); } i = i + 1; } } if (_y > 1000) { removeMovieClip(this); } } } }
Instance of Symbol 917 MovieClip "oil" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { timer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (_name != "oil") { if (doneRot != true) { _rotation = (_root.game.player.xspeed * 2); doneRot = true; slick._height = _root.game.player.yspeed + 10; } _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (timer < 5) { if (owner.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { } else { timer = 13; } } if (timer > 5) { _alpha = 100; if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { i = 0; while (i < (_root.maxCars + 1)) { target = _root.game.carHolder["car" + i]; if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { target.slipping = 10 + random(10); removeMovieClip(this); } i = i + 1; } } if (_y > 1000) { removeMovieClip(this); } } } }
Instance of Symbol 919 MovieClip "tacks" in Symbol 920 MovieClip Frame 1
onClipEvent (load) { timer = 0; _alpha = 0; } onClipEvent (enterFrame) { if (_name != "oil") { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (timer < 5) { if (owner.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { } else { timer = 10; } } if (timer > 5) { _alpha = 100; if (_root.game.carHolder.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { i = 0; while (i < (_root.maxCars + 1)) { target = _root.game.carHolder["car" + i]; if (target.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { target.slipping = 20 + random(20); removeMovieClip(this); } i = i + 1; } } if (_y > 1000) { removeMovieClip(this); } } } }
Symbol 928 MovieClip Frame 1
_root.game.sound.owned = 0; _root.game.sound.owner = this; _root.game.sound.type = 2; _root.game.sound.size = sizeE; if (_name == "explosion") { stop(); } stop();
Symbol 928 MovieClip Frame 14
if (_name != "explosion") { removeMovieClip(this); }
Symbol 930 MovieClip Frame 1
stop();
Symbol 932 MovieClip Frame 1
if (_root.nightMode != true) { removeMovieClip(this); _visible = false; } else { shootingSound = new Sound(this); shootingSound.attachSound("heli"); shootingSound.setVolume(40); shootingSound.start(0, 9999); shootingSound.setVolume(40); } this.swapDepths(2505); timer = 0; targetX = _x; targetY = _y; onEnterFrame = function () { if (_visible != false) { timer = timer + 1; targetX = _root.game.player._x; if ((timer > 15) and random(8)) { targetY = (_root.game.player._y - 105) + random(200); timer = 0; } _x = (_x - (((_x - targetX) / 10) * _root.game.timeVar)); _y = (_y - (((_y - targetY) / 20) * _root.game.timeVar)); } };
Symbol 933 MovieClip Frame 1
function doFriction(target, varName, amount) { if (varName == "xspeed") { speedVal = target.xspeed; target.xspeed = target.xspeed - ((speedVal - (speedVal * amount)) * timeVar); } if (varName == "yspeed") { speedVal = target.yspeed; target.yspeed = target.yspeed - ((speedVal - (speedVal * amount)) * timeVar); } if (varName == "zspeed") { speedVal = target.zspeed; target.zspeed = target.zspeed - ((speedVal - (speedVal * amount)) * timeVar); } } function seperateBoxes(target1, target2) { if (target1.hitTest(target2)) { target1.xadd = target1._width; target1.yadd = target1._height; target2.xadd = target2._width; target2.yadd = target2._height; penX = ((target1.xadd / 2) + (target2.xadd / 2)) - (Math.max(target1._x, target2._x) - Math.min(target1._x, target2._x)); penY = ((target1.yadd / 2) + (target2.yadd / 2)) - (Math.max(target1._y, target2._y) - Math.min(target1._y, target2._y)); if (penX < penY) { if (target1._x < target2._x) { target1._x = target1._x - (penX / 2); target2._x = target2._x + (penX / 2); target1.xspeed = target1.xspeed - (penX / 10); target2.xspeed = target2.xspeed + (penX / 10); } else { target1._x = target1._x + (penX / 2); target2._x = target2._x - (penX / 2); target1.xspeed = target1.xspeed + (penX / 10); target2.xspeed = target2.xspeed - (penX / 10); } } else if (target1._y < target2._y) { target1._y = target1._y - penY; target2.yspeed = target2.yspeed + ((penY / 10) + 0.1); } else { target1._y = target1._y + penY; target2.yspeed = target2.yspeed - ((penY / 10) + 0.1); } if (((target2 == player) and (player.slammer._currentframe > 1)) and (player.slammer._currentframe < 7)) { if (target1._y < (target2._y + (target2._height / 1.7))) { if (target1._x > target2._x) { target1.xspeed = target1.xspeed + (penX * 1.3); } else { target1.xspeed = target1.xspeed - (penX * 1.3); } } target1.life = target1.life - penX; } } } function addEnemy(target) { enemiesAlive = enemiesAlive + 1; target.enemySlot = enemiesAlive - 1; enemiesArray.push(target); } function removeEnemy(target) { enemiesArray[target.enemySlot] = enemiesArray[enemiesAlive - 1]; enemiesArray[enemiesAlive - 1].enemySlot = target.enemySlot; enemiesArray.pop(); enemiesAlive = enemiesAlive - 1; } function findEnemy() { if (enemiesAlive > 0) { i = 1; while (i <= enemiesAlive) { target = enemiesArray[i - 1]; var _local2 = target._x - player._x; var _local1 = -1 * (target._y - player._y); var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if ((_local3 < 400) and (random(5) == 1)) { if (reloadTimer > 8) { if (uziAmmo > 0) { reloadSpeed = 3; } else { reloadSpeed = 1; } if (uziAmmo > 0) { uziAmmo = uziAmmo - 1; } createBullet(target._x + (-60 + random(60)), target._y + (-60 + random(60)), target, player); reloadTimer = 0; } } i = i + 1; } } } function handleLights(owner) { if (_root.game.effects2[owner._name]._x == undefined) { _root.game.effects2.lightId = _root.game.effects2.lightId + 1; duplicateMovieClip (_root.game.effects2.headlights, owner._name, _root.game.effects2.lightId + 300); } else if (owner.life > 50) { lights = _root.game.effects2[owner._name]; if (owner.theHeight == undefined) { storedRot = owner._rotation; owner.theHeight = owner._height / 2; owner._rotation = storedRot; } lights._x = owner._x + (Math.cos((owner._rotation - 90) * (Math.PI/180)) * owner.theHeight); lights._y = owner._y + (Math.sin((owner._rotation - 90) * (Math.PI/180)) * owner.theHeight); lights._rotation = owner._rotation; lights._alpha = 100 - owner.zpos; lights._xscale = 100 + (owner.zpos / 2); lights._yscale = lights._xscale; } else { lights = _root.game.effects2[owner._name]; lights._alpha = 0; } } function removeMyLights(owner) { lights = _root.game.effects2[owner._name]; removeMovieClip(lights); } function createBullet(xpos, ypos, target, owner) { if (paused != true) { var _local6 = Math.sqrt(((owner._x - _root.game.player._x) * (owner._x - _root.game.player._x)) + ((owner._y - _root.game.player._y) * (owner._y - _root.game.player._y))); soundVol = 100 - (_local6 / 4); if (soundVol > 30) { soundVol = 30; } if (soundVol > 0) { shootingSound = new Sound(owner); shootingSound.attachSound("shot"); shootingSound.setVolume(soundVol); shootingSound.start(0, 0); shootingSound.setVolume(soundVol); } effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.bullet, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x; targetBullet._y = owner._y; targetBullet.xspeed = owner.xspeed; targetBullet.yspeed = -owner.yspeed; targetBullet.owner = owner; var _local5 = xpos - owner._x; var _local4 = -1 * (ypos - owner._y); var _local3 = Math.atan2(_local4, _local5); _local3 = (_local3 / Math.PI) * 180; targetBullet._rotation = -1 * _local3; } } function createRocket(xpos, ypos, target, owner) { effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.rocket, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x; targetBullet._y = owner._y; targetBullet.xspeed = owner.xspeed; targetBullet.yspeed = -owner.yspeed; targetBullet.owner = owner; var _local4 = xpos - owner._x; var _local3 = -1 * (ypos - owner._y); var _local2 = Math.atan2(_local3, _local4); _local2 = (_local2 / Math.PI) * 180; targetBullet._rotation = -1 * _local2; } function createMine(xpos, ypos, target, owner) { effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.mine, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x; targetBullet._y = owner._y; targetBullet.owner = owner; } function createMines(xpos, ypos, target, owner) { effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.mine, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x; targetBullet._y = owner._y; targetBullet.owner = owner; effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.mine, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x + 35; targetBullet._y = owner._y; targetBullet.owner = owner; effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.mine, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x - 35; targetBullet._y = owner._y; targetBullet.owner = owner; } function createOil(xpos, ypos, target, owner) { effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.oil, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x; targetBullet._y = owner._y; targetBullet.owner = owner; } function createTacks(xpos, ypos, target, owner) { effects.bulletId = effects.bulletId + 1; duplicateMovieClip (effects.tacks, "bullet" + effects.bulletId, effects.bulletId + 500); targetBullet = effects["bullet" + effects.bulletId]; targetBullet._x = owner._x; targetBullet._y = owner._y; targetBullet.owner = owner; } function makeSparks(sparkNo, xpos, ypos, xspeed, yspeed, xrange, yrange) { if (((sparkNo == undefined) || (sparkNo == null)) || (sparkNo == NaN)) { sparkNo = 4; } if (sparkNo > 10) { sparkNo = 10; } if (sparkNo >= 1) { s = 0; while (s < sparkNo) { _root.game.effects.id = _root.game.effects.id + 1; duplicateMovieClip (_root.game.effects.spark, "spark" + _root.game.effects.id, _root.game.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id]._x = xpos + random(xrange); _root.game.effects["spark" + _root.game.effects.id]._y = ypos + random(yrange); _root.game.effects["spark" + _root.game.effects.id].xspeed = _root.game.effects["spark" + _root.game.effects.id].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id].yspeed = _root.game.effects["spark" + _root.game.effects.id].yspeed + yspeed; s = s + 1; } } } function makeSplash(sparkNo, xpos, ypos, xspeed, yspeed, xrange, yrange) { if (((sparkNo == undefined) || (sparkNo == null)) || (sparkNo == NaN)) { sparkNo = 4; } if (sparkNo > 10) { sparkNo = 10; } if (sparkNo >= 1) { s = 0; while (s < sparkNo) { _root.game.effects.id = _root.game.effects.id + 1; duplicateMovieClip (_root.game.effects.splash, "spark" + _root.game.effects.id, _root.game.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id]._x = xpos + random(xrange); _root.game.effects["spark" + _root.game.effects.id]._y = ypos + random(yrange); _root.game.effects["spark" + _root.game.effects.id].xspeed = (xspeed * 0.5) + (xspeed * (random(100) / 200)); _root.game.effects["spark" + _root.game.effects.id].yspeed = (yspeed * 0.5) + (yspeed * (random(100) / 200)); s = s + 1; } } } function controlCar(target) { if (carHolder.hitTest((target._x * (1 / (100 / _root.game._xscale))) + _root.game._x, (target._y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { } } distMoved = 0; timeVar = 1; enemiesAlive = 0; enemiesArray = new Array(); storedDist1 = 0; storedDist2 = 500; paused = false; shotSide = 1; doingOil = 0; createEmptyMovieClip("shooter", 998); boostLevel == 30; onEnterFrame = function () { if (_root.missionProgress == 11) { if (Key.isDown(17)) { if (boostLevel >= 30) { player.boostTimer = 30; boostLevel = 0; } } else { if (boostLevel < 30) { boostLevel = boostLevel + (0.2 * timeVar); } player.boostOn = false; } } if (Key.isDown(32)) { shooting = true; } else { shooting = false; } if (_root.nightMode == true) { night.gotoAndStop(2); } if ((_root.gameTimer <= 0) and (doneOutOfTime != true)) { paused = true; _root.hud.pauseMenu.play(); doneOutOfTime = true; } if (Key.isDown(27) || (Key.isDown(80))) { if (_root.gameTimer > 0) { if (escaped == false) { if (timeVar > 0) { paused = true; _root.hud.pauseMenu.play(); } else { paused = false; _root.hud.pauseMenu.gotoAndPlay(11); } } escaped = true; } } else { escaped = false; } _root.paused = paused; if (((Key.isDown(16) and (paused != true)) || ((player.zspeed > 2) and (paused != true))) || ((_root.showingTip == true) and (paused != true))) { if (_root.gameTimer > 0) { if (timeVar > 0.4) { timeVar = timeVar - 0.05; } else { timeVar = 0.4; } } } else if (paused == false) { if (timeVar < 1) { timeVar = timeVar + 0.1; } else { timeVar = 1; } } else if (timeVar > 0) { timeVar = timeVar - 0.1; } else { timeVar = 0; } distMoved = distMoved + (player.yspeed * timeVar); if (distMoved > (storedDist1 + 1000)) { placeY = -1200 - ((storedDist1 - distMoved) + 1000); storedDist1 = distMoved; if ((_root.game.bridge._y < (placeY - 300)) || (_root.game.bridge._y > (placeY + 300))) { if ((_root.game.crossRoad._y < placeY) || (_root.game.crossRoad._y > (placeY + 700))) { m = 1; while (m <= 3) { _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.waterBucket, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = 30; _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = placeY - (m * 50); m = m + 1; } _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.lampPost, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = -535; _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = placeY - 100; _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.lampPost, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = 579; _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = placeY - 100; _root.game.propHolder["cone" + _root.game.propHolder.objId]._rotation = _root.game.propHolder["cone" + _root.game.propHolder.objId]._rotation - 180; } } } if ((distMoved > (storedDist2 + 200)) and (random(50) == 1)) { placeY = -1400; storedDist2 = distMoved; if ((_root.game.bridge._y < (placeY - 300)) || (_root.game.bridge._y > (placeY + 300))) { if ((_root.game.crossRoad._y < placeY) || (_root.game.crossRoad._y > (placeY + 700))) { l = 1; while (l <= 1) { _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.debris, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = -600 + random(70); _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = (placeY - (l * 50)) - random(60); _root.game.propHolder["cone" + _root.game.propHolder.objId]._rotation = random(360); l = l + 1; } } } } if ((100 - (player.yspeed * 2)) > 43) { var _local2 = 100 - (player.yspeed * 2); } else { var _local2 = 43; } _xscale = (_xscale - ((_xscale - _local2) / 5)); _yscale = _xscale; reloadTimer = reloadTimer + (reloadSpeed * timeVar); if (doingOil > 0) { doingOil = doingOil - 1; theDist = 70; shooter._x = player._x + (Math.cos((player._rotation + 90) * (Math.PI/180)) * theDist); shooter._y = player._y + (Math.sin((player._rotation + 90) * (Math.PI/180)) * theDist); createOil(theX, theY, target, shooter); } if ((shooting == true) and (paused != true)) { if (_root.weaponLevel == 2) { if (reloadTimer > 20) { reloadSpeed = 1; if (shotSide < 0) { shotSide = 1; } else { shotSide = -1; } doingOil = 10; reloadTimer = 0; } } if (_root.weaponLevel == 3) { if (reloadTimer > 20) { reloadSpeed = 1; if (shotSide < 0) { shotSide = 1; } else { shotSide = -1; } theDist = 70; shooter._x = player._x + (Math.cos((player._rotation + 90) * (Math.PI/180)) * theDist); shooter._y = player._y + (Math.sin((player._rotation + 90) * (Math.PI/180)) * theDist); player.slammer.play(); reloadTimer = 0; } } if (_root.weaponLevel == 4) { if (reloadTimer > 50) { reloadSpeed = 1; if (shotSide < 0) { shotSide = 1; } else { shotSide = -1; } theDist = 70; shooter._x = player._x + (Math.cos((player._rotation + 90) * (Math.PI/180)) * theDist); shooter._y = player._y + (Math.sin((player._rotation + 90) * (Math.PI/180)) * theDist); createMine(theX, theY, target, shooter); reloadTimer = 0; } } if (_root.weaponLevel == 5) { if (reloadTimer > 8) { if (uziAmmo > 0) { reloadSpeed = 3; } else { reloadSpeed = 3; } if (uziAmmo > 0) { uziAmmo = uziAmmo - 1; } if (shotSide < 0) { shotSide = 1; } else { shotSide = -1; } theDist = 20 * shotSide; shooter._x = player._x + (Math.cos(player._rotation * (Math.PI/180)) * theDist); shooter._y = player._y + (Math.sin(player._rotation * (Math.PI/180)) * theDist); theX = shooter._x + (Math.cos((player._rotation - 90) * (Math.PI/180)) * 100); theY = shooter._y + (Math.sin((player._rotation - 90) * (Math.PI/180)) * 100); shooter.xspeed = player.xspeed; shooter.yspeed = player.yspeed; createBullet(theX, theY, target, shooter); reloadTimer = 0; } } if (_root.weaponLevel == 6) { if (reloadTimer > 15) { reloadSpeed = 1; if (shotSide < 0) { shotSide = 1; } else { shotSide = -1; } theDist = 20 * shotSide; shooter._x = player._x + (Math.cos((player._rotation - 90) * (Math.PI/180)) * theDist); shooter._y = player._y + (Math.sin((player._rotation - 90) * (Math.PI/180)) * theDist); theX = shooter._x + (Math.cos((player._rotation - 90) * (Math.PI/180)) * 100); theY = shooter._y + (Math.sin((player._rotation - 90) * (Math.PI/180)) * 100); shooter.xspeed = player.xspeed; shooter.yspeed = player.yspeed; createRocket(theX, theY, target, shooter); reloadTimer = 0; } } if (_root.weaponLevel == 7) { if (reloadTimer > 40) { reloadSpeed = 1; if (shotSide < 0) { shotSide = 1; } else { shotSide = -1; } theDist = 70; shooter._x = player._x + (Math.cos((player._rotation + 90) * (Math.PI/180)) * theDist); shooter._y = player._y + (Math.sin((player._rotation + 90) * (Math.PI/180)) * theDist); createMines(theX, theY, target, shooter); reloadTimer = 0; } } } }; onMouseDown = function () { }; onMouseUp = function () { }; uziAmmo = 0; reloadTimer = 0; reloadSpeed = 1; carHolder.swapDepths(250);
Instance of Symbol 708 MovieClip "track" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { startY = _y; } onClipEvent (enterFrame) { _y = (_y + (_parent.player.yspeed * _root.game.timeVar)); if ((_y + (_parent.player.yspeed * _root.game.timeVar)) > (startY + 184)) { _y = startY; } }
Instance of Symbol 715 MovieClip "lane1" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 20; targetX = _x; id = 1; }
Instance of Symbol 715 MovieClip "lane2" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 25; targetX = _x; id = 2; }
Instance of Symbol 715 MovieClip "lane3" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 30; targetX = _x; id = 3; }
Instance of Symbol 715 MovieClip "lane4" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 35; targetX = _x; id = 4; }
Instance of Symbol 715 MovieClip "lane5" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 20; targetX = _x; }
Instance of Symbol 715 MovieClip "lane6" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 25; targetX = _x; }
Instance of Symbol 715 MovieClip "lane7" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 30; targetX = _x; }
Instance of Symbol 715 MovieClip "lane8" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { maxSpeed = 35; targetX = _x; }
Instance of Symbol 720 MovieClip "roadWorks" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { origY = _y - 2500; } onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (((_y > (origY + 4000)) and ((_root.game.crossRoad._y - 600) > 1000)) and (random(400) == 1)) { trace("doing road works"); amount = 1 + random(4); lane = _root.game["lane" + amount]; _y = origY; _x = lane._x; i = 0; while (i <= 5) { _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.cone, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = (_x + 40) - (i * 10); _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = (_y + 80) + (i * 60); i = i + 1; } i = 0; while (i <= 5) { _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.barrier, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = _x + 40; _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = (_y + 80) - (i * 140); _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.barrier, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = _x - 40; _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = (_y + 80) - (i * 140); i = i + 1; } i = 0; while (i <= 3) { _root.game.propHolder.objId = _root.game.propHolder.objId + 1; duplicateMovieClip (_root.game.propHolder.mixer, "cone" + _root.game.propHolder.objId, _root.game.propHolder.objId); _root.game.propHolder["cone" + _root.game.propHolder.objId]._x = _x; _root.game.propHolder["cone" + _root.game.propHolder.objId]._y = (_y - 80) - (i * 160); _root.game.propHolder["cone" + _root.game.propHolder.objId]._rotation = random(360); i = i + 1; } } if (_y < 0) { lane.closed = true; } else { lane.closed = false; } }
Instance of Symbol 722 MovieClip "slower" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 726 MovieClip "walls" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { xspeed = 0; yspeed = 0; mass = 1000; } onClipEvent (enterFrame) { xspeed = 0; yspeed = 0; }
Instance of Symbol 740 MovieClip "crossRoad" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { startY = -2500; } onClipEvent (enterFrame) { _y = (_y + (_parent.player.yspeed * _root.game.timeVar)); if ((((_y + _parent.player.yspeed) > 1500) and (random(150) == 1)) and (_root.game.jump._y > 500)) { _y = startY; _root.game.jump._y = _y + 200; } _root.game.crossSign._y = _y + 1500; }
Instance of Symbol 742 MovieClip in Symbol 933 MovieClip Frame 1
onClipEvent (load) { timer = 0; spawnTime = 20; startX = _x; newLane = none; oldLane = alsoNone; lastCar = none; createCar = true; targetSpawned = false; wantedLevel = 0; } onClipEvent (enterFrame) { if (_root.copLevel > 1) { randNum = _root.copLevel + Math.round(1 + random(_root.distTrav * (_root.copLevel / 20))); if (randNum > 100) { randNum = 100; } } wantedLevel = wantedLevel + randNum; if (wantedLevel > 200) { wantedLevel = 0; _root.nextCar = true; var amount = (1 + random(4)); _x = _root.game["lane" + amount]._x; newLane = _root.game["lane" + amount]; } else { _root.nextCar = false; var amount = (1 + random(8)); _x = _root.game["lane" + amount]._x; newLane = _root.game["lane" + amount]; } timer = timer + (_root.game.player.yspeed + random(_root.game.player.yspeed / 2)); if (_root.game.crossRoad._y < -1000) { if ((_root.carsAlive < _root.maxCars) and (_root.carId != 10)) { _root.carId = _root.carId + 1; if (_root.game.carHolder["car" + _root.carId]._x == undefined) { _root.carsAlive = _root.carsAlive + 1; duplicateMovieClip (_parent.carHolder.car, "car" + _root.carId, _root.carId + 1); _root.game.carHolder["car" + _root.carId].sideways = true; _root.game.carHolder["car" + _root.carId]._rotation = 90; _root.game.carHolder["car" + _root.carId]._x = -1200 + random(1000); if (amount > 4) { amount = amount - 3; } _root.game.carHolder["car" + _root.carId]._y = _root.game.crossRoad._y + _root.game.crossRoad["lane" + amount]._y; _root.game.carHolder["car" + _root.carId].lane = _root.game["lane" + amount]; _root.game.carHolder["car" + _root.carId].laneId = amount; _root.game.carHolder["car" + _root.carId].targetCar = false; lastCar = _root.game.carHolder["car" + _root.carId]; timer = 0; } oldLane = _root.game["lane" + amount]; } } else if (((((timer > spawnTime) and (_root.carsAlive < _root.maxCars)) and (createCar == true)) and (_root.carId != 10)) and (_root.game["lane" + amount].closed != true)) { if (((_root.game["lane" + amount].lastCar._y > (_y + 150)) || (_root.game["lane" + amount].lastCar._y < (_y - 150))) || (_root.game["lane" + amount].lastCar._y == undefined)) { _root.carId = _root.carId + 1; if (_root.game.carHolder["car" + _root.carId]._x == undefined) { _root.carsAlive = _root.carsAlive + 1; duplicateMovieClip (_parent.carHolder.car, "car" + _root.carId, _root.carId + 1); if (_root.nextCar == true) { _root.game.carHolder["car" + _root.carId]._x = (_x - 2) + random(4); if ((random(3) == 1) and (_root.game.player.yspeed <= 20)) { _root.game.carHolder["car" + _root.carId]._y = _y + 2000; } else { _root.game.carHolder["car" + _root.carId]._y = _y; } _root.game.carHolder["car" + _root.carId].lane = _root.game["lane" + amount]; _root.game.carHolder["car" + _root.carId].laneId = 2; _root.game.carHolder["car" + _root.carId].targetCar = true; _root.nextCar = false; } else { _root.game["lane" + amount].lastCar = _root.game.carHolder["car" + _root.carId]; _root.game.carHolder["car" + _root.carId].sideways = false; _root.game.carHolder["car" + _root.carId]._rotation = 0; _root.game.carHolder["car" + _root.carId]._x = (_x - 2) + random(4); if (_root.game.player.yspeed <= 25) { _root.game.carHolder["car" + _root.carId]._y = _y + 2000; } else { _root.game.carHolder["car" + _root.carId]._y = _y; } _root.game.carHolder["car" + _root.carId].lane = _root.game["lane" + amount]; _root.game.carHolder["car" + _root.carId].laneId = amount; _root.game.carHolder["car" + _root.carId].targetCar = false; } _root.game["lane" + amount].lastCar = _root.game.carHolder["car" + _root.carId]; lastCar = _root.game.carHolder["car" + _root.carId]; timer = 0; } oldLane = _root.game["lane" + amount]; } } }
Instance of Symbol 744 MovieClip "jump" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { origY = _y; } onClipEvent (enterFrame) { _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if (_y > (origY + 5275)) { _root.game.bridge.hole1.gotoAndStop(1); _root.game.bridge.hole2.gotoAndStop(1); _root.game.bridge.hole3.gotoAndStop(1); _y = origY; } _parent.bridge._y = _y; _root.game.bridgeSign._y = _y + 1500; _parent.bridge.swapDepths(460); }
Instance of Symbol 878 MovieClip "player" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { gotoAndStop (1); maxTurnSpeed = _root.playerMaxTurnSpeed; accel = _root.playerAccel; maxSpeedE = _root.playerMaxSpeed; yspeed = 0; xspeed = 0; mass = _root.playerMass; maxLife = _root.playerMaxLife; life = _root.playerMaxLife; slowTimer = 0; origWidth = _width; this.swapDepths(200); yspeed = 45; exploded = false; smokeTime = 0; hitTime = 0; skidPlaying = false; rev = true; revLength = 0; explodeTimer = 10; inAir = false; zspeed = 0; zpos = 0; boostTimer = 0; cleanSpeedTimer = 0; jumpTimer = 0; otherSideTimer = 0; maxSpeedTimer = 0; cleanTimer = 0; _root.setMyShadow(this); } onClipEvent (enterFrame) { if (slowTimer > 0) { } else { cleanTimer = cleanTimer + 1; } if (inAir == true) { if (zspeed > 40) { zspeed = 40; } _root.hud.currentScoreType = "JUMP"; _root.hud.currentScoreAd = Math.round(jumpTimer * 20); jumpTimer = jumpTimer + (1 * _root.game.timeVar); } else { _root.currentScore = _root.currentScore + Math.round(jumpTimer * 20); jumpTimer = 0; } if (boostTimer > 0) { boostTimer = boostTimer - (1 * _root.game.timeVar); yspeed = yspeed + (1 * _root.game.timeVar); } _xscale = (100 + (zpos / 2)); _yscale = (100 + (zpos / 2)); if (zpos > 0) { _root.setMyShadow(this); inAir = true; this.swapDepths(400); zspeed = zspeed - (0.7 * _root.game.timeVar); } else { this.swapDepths(200); zspeed = 0; zpos = 0; if (inAir == true) { _root.setMyShadow(this); } inAir = false; } if (_parent.jump.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { if ((zpos == 0) and (firstTime == true)) { zspeed = yspeed / 3; _root.jumpsDone = _root.jumpsDone + 1; if (_x < (_root.game.bridge._x - 80)) { _root.game.bridge.hole1.gotoAndStop(2); } else if (_x > (_root.game.bridge._x + 80)) { _root.game.bridge.hole3.gotoAndStop(2); } else { _root.game.bridge.hole2.gotoAndStop(2); } } firstTime = false; } else { firstTime = true; } _root.game.doFriction(this, "zspeed", 0.97); zpos = zpos + (zspeed * _root.game.timeVar); if (_root.hud.speed >= 200) { skidActive = true; } if (skidActive == true) { if (Key.isDown(40)) { } else { skidActive = false; } } if ((skidActive == true) and (_root.hud.speed <= 30)) { _root.skidDone = true; } if (_root.game.cars.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) and (yspeed > 30)) { hitTime = hitTime + 1; } else if (hitTime > 0) { _root.score = _root.score + (yspeed / 5); hitTime = 0; } else { hitTime = 0; } if (yspeed < 0) { yspeed = yspeed - (yspeed / 2); } if ((yspeed / 5) < maxTurnSpeed) { var turnSpeed = (yspeed / 5); } else { turnSpeed = maxTurnSpeed; } if (Key.isDown(40) || (Key.isDown(83))) { turnSpeed = turnSpeed * 1.5; } if (inAir != true) { if (Key.isDown(38) || (Key.isDown(87))) { if ((yspeed < maxSpeedE) and (life > 0)) { yspeed = yspeed + (accel * _root.game.timeVar); } } if (Key.isDown(40) || (Key.isDown(83))) { if ((yspeed > 0) and (life > 0)) { yspeed = yspeed - (1 * _root.game.timeVar); turnSpeed = turnSpeed + (0.2 * _root.game.timeVar); if (yspeed > 10) { if (skidPlaying == false) { skidSound = new Sound(this); skidSound.attachSound("skid"); skidSound.start(0, 4); skidPlaying = true; } skidSound.setVolume(yspeed * 2); var adjside = ((_x - xspeed) - _x); var oppside = (-1 * ((_y + yspeed) - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; _root.game.effects2.id = _root.game.effects2.id + 1; duplicateMovieClip (_root.game.effects2.skid, "spark" + _root.game.effects2.id, _root.game.effects2.id + 1); if (_rotation <= 0) { _root.game.effects2["spark" + _root.game.effects2.id]._x = ((_x + (_width / 2)) - 14) + xspeed; } else { _root.game.effects2["spark" + _root.game.effects2.id]._x = (((_x + (_width / 2)) - (_rotation * 1.8)) - 14) + xspeed; } if (xspeed < 0) { theX = -xspeed; } else { theX = xspeed; } _root.game.effects2["spark" + _root.game.effects2.id]._y = _y + (_height / 2.5); _root.game.effects2["spark" + _root.game.effects2.id]._height = ((yspeed * 1.1) + 3) + (theX / 3); _root.game.effects2["spark" + _root.game.effects2.id]._rotation = (-1 * angle) - 90; _root.game.effects2.id = _root.game.effects2.id + 1; duplicateMovieClip (_root.game.effects2.skid, "spark" + _root.game.effects2.id, _root.game.effects2.id + 1); if (_rotation >= 0) { _root.game.effects2["spark" + _root.game.effects2.id]._x = ((_x - (_width / 2)) + 14) + xspeed; } else { _root.game.effects2["spark" + _root.game.effects2.id]._x = (((_x - (_width / 2)) - (_rotation * 1.8)) + 14) + xspeed; } _root.game.effects2["spark" + _root.game.effects2.id]._y = _y + (_height / 2.5); _root.game.effects2["spark" + _root.game.effects2.id]._height = ((yspeed * 1.1) + 3) + (theX / 3); _root.game.effects2["spark" + _root.game.effects2.id]._rotation = (-1 * angle) - 90; } else { skidSound.stop(); skidPlaying = false; } } } else { if (turnSpeed > 3.5) { turnSpeed = turnSpeed - 0.1; } skidPlaying = false; skidSound.stop(); } if (Key.isDown(39) || (Key.isDown(68))) { if (life > 0) { if (_root.game.timeVar < 0.6) { xspeed = xspeed + (turnSpeed * _root.game.timeVar); } else { xspeed = xspeed + (turnSpeed * (_root.game.timeVar + 0.4)); } } } if (Key.isDown(37) || (Key.isDown(65))) { if (life > 0) { if (_root.game.timeVar < 0.6) { xspeed = xspeed - (turnSpeed * _root.game.timeVar); } else { xspeed = xspeed - (turnSpeed * (_root.game.timeVar + 0.4)); } } } _root.game.doFriction(this, "xspeed", 0.8); _root.game.doFriction(this, "yspeed", 0.99); } _rotation = (xspeed / 2); _x = (_x + (xspeed * _root.game.timeVar)); showx = _x; showy = _y; if (life < 0) { explodeTimer = explodeTimer + (1 * _root.game.timeVar); } var target = _parent.walls; if (target.hitTest(((_x - (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) and (xspeed < 0)) { _x = (_x - xspeed); xspeed = -(xspeed * 0.2); var sparkNo = ((yspeed / 5) - 2); life = life - (sparkNo / 5); i = 0; while (i < sparkNo) { _root.game.effects.id = _root.game.effects.id + 1; duplicateMovieClip (_root.game.effects.spark, "spark" + _root.game.effects.id, _root.game.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id]._x = (_x - (_width / 2)) + random(_width / 3); _root.game.effects["spark" + _root.game.effects.id]._y = (_y - (_height / 2)) + random(_height); _root.game.effects["spark" + _root.game.effects.id].xspeed = _root.game.effects["spark" + _root.game.effects.id].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id].yspeed = _root.game.effects["spark" + _root.game.effects.id].yspeed + (yspeed * 2); i = i + 1; } i = 0; while (i < (sparkNo / 4)) { _root.game.effects.id = _root.game.effects.id + 1; duplicateMovieClip (_root.game.effects.paint, "spark" + _root.game.effects.id, _root.game.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id]._x = (_x - (_width / 2)) + random(_width / 3); _root.game.effects["spark" + _root.game.effects.id]._y = (_y - (_height / 2)) + random(_height); _root.game.effects["spark" + _root.game.effects.id].xspeed = _root.game.effects["spark" + _root.game.effects.id].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id].yspeed = yspeed * 1.5; i = i + 1; } } if (target.hitTest(((_x + (_width / 2)) * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true) and (xspeed > 0)) { _x = (_x - xspeed); xspeed = -(xspeed * 0.2); var sparkNo = ((yspeed / 5) - 2); life = life - (sparkNo / 5); i = 0; while (i < sparkNo) { _root.game.effects.id = _root.game.effects.id + 1; duplicateMovieClip (_root.game.effects.spark, "spark" + _root.game.effects.id, _parent.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id]._x = (_x + (_width / 2)) - random(_width / 3); _root.game.effects["spark" + _root.game.effects.id]._y = (_y - (_height / 2)) + random(_height); _root.game.effects["spark" + _root.game.effects.id].xspeed = _root.game.effects["spark" + _root.game.effects.id].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id].yspeed = _root.game.effects["spark" + _root.game.effects.id].yspeed + (yspeed * 2); i = i + 1; } i = 0; while (i < (sparkNo / 4)) { _root.game.effects.id = _root.game.effects.id + 1; duplicateMovieClip (_root.game.effects.paint, "spark" + _root.game.effects.id, _parent.effects.id + 1); _root.game.effects["spark" + _root.game.effects.id]._x = (_x + (_width / 2)) - random(_width / 3); _root.game.effects["spark" + _root.game.effects.id]._y = (_y - (_height / 2)) + random(_height); _root.game.effects["spark" + _root.game.effects.id].xspeed = _root.game.effects["spark" + _root.game.effects.id].xspeed + xspeed; _root.game.effects["spark" + _root.game.effects.id].yspeed = yspeed * 1.5; i = i + 1; } } if (_root.game.slower.hitTest((_x * (1 / (100 / _root.game._xscale))) + _root.game._x, (_y * (1 / (100 / _root.game._yscale))) + _root.game._y, true)) { if ((_x * (1 / (100 / _root.game._xscale))) < 0) { _root.pavementTime = _root.pavementTime + 1; } if (inAir == false) { if (slowTimer < 40) { slowTimer = slowTimer + (1 * _root.game.timeVar); } else { _root.game.doFriction(this, "yspeed", 0.98); if (yspeed > 35) { trace("harshSlow"); _root.game.doFriction(this, "yspeed", 0.9); } } } dirtTimer = dirtTimer + 1; } else { dirtTimer = 0; if (slowTimer > 0) { slowTimer = slowTimer - (1 * _root.game.timeVar); } } if ((_root.game.sound.type == 2) and (inAir == false)) { var dist = Math.sqrt(((_x - _root.game.sound._x) * (_x - _root.game.sound._x)) + ((_y - _root.game.sound._y) * (_y - _root.game.sound._y))); if (dist < 300) { interestX = _root.game.sound._x; interestY = _root.game.sound._y; interestLevel = interestLevel + 50; } if (dist < (_root.game.sound.size * 2)) { life = life - (((_root.game.sound.size * 2) - dist) / 100); var adjside = (_root.game.sound._x - _x); var oppside = (-1 * (_root.game.sound._y - _y)); var angle = Math.atan2(oppside, adjside); angle = (angle / Math.PI) * 180; var throwRot = (-1 * angle); xspeed = xspeed - (Math.cos(throwRot * (Math.PI/180)) * (((_root.game.sound.size * 2) - dist) / (5 * mass))); yspeed = yspeed + (Math.sin(throwRot * (Math.PI/180)) * (((_root.game.sound.size * 2) - dist) / (5 * mass))); } } if (_root.nightMode == true) { _root.game.handleLights(this); } _root.game.carHolder.player._x = _x; _root.game.carHolder.player._y = _y; _root.game.carHolder.player._rotation = _rotation; }
Instance of Symbol 920 MovieClip "effects" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { id = 0; bulletId = 51; id5 = 200; } onClipEvent (enterFrame) { this.swapDepths(300); if (id > 50) { id = 0; } if (bulletId > 65) { bulletId = 51; } if (id5 > 250) { id5 = 200; } }
Instance of Symbol 922 MovieClip "sound" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { owner = false; owned = 0; type = 1; size = 1; } onClipEvent (enterFrame) { if (owner != false) { if (owned < 1) { _x = owner._x; _y = owner._y; } owned = owned + 1; } if (owned > 2) { owner = false; owned = 0; type = 1; _x = -9999; } }
Instance of Symbol 920 MovieClip "effects2" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { id = 0; _x = 0; _y = 0; lightId = 0; } onClipEvent (enterFrame) { this.swapDepths(1); if (id > 50) { id = 0; } }
Instance of Symbol 928 MovieClip "explosion" in Symbol 933 MovieClip Frame 1
onClipEvent (load) { var sizeE; if ((_x - _root.game.player._x) > 100) { pan = 100; } else if ((_x - _root.game.player._x) < -100) { pan = -100; } else { pan = _x - _root.game.player._x; } vol = 100 - (Math.sqrt(((_x - _root.game.player._x) * (_x - _root.game.player._x)) + ((_y - _root.game.player._y) * (_y - _root.game.player._y))) / 10); if (vol > 100) { vol = 100; } if (vol < 0) { vol = 0; } if (_name == "explosion") { _visible = false; } else { explosionSound = new Sound(this); explosionSound.attachSound("explosion"); explosionSound.setPan(pan); explosionSound.setVolume(vol); explosionSound.start(0, 0); explosionSound.setPan(pan); explosionSound.setVolume(vol); } time = 100; timer = 1; } onClipEvent (enterFrame) { gotoAndStop(Math.round(timer)); timer = timer + (1 * _root.game.timeVar); _y = (_y + (_root.game.player.yspeed * _root.game.timeVar)); if ((_x - _root.game.player._x) > 100) { pan = 100; } else if ((_x - _root.game.player._x) < -100) { pan = -100; } else { pan = _x - _root.game.player._x; } vol = 100 - (Math.sqrt(((_x - _root.game.player._x) * (_x - _root.game.player._x)) + ((_y - _root.game.player._y) * (_y - _root.game.player._y))) / 10); if (vol > 100) { vol = 100; } if (vol < 0) { vol = 0; } explosionSound.setPan(pan); explosionSound.setVolume(vol); }
Symbol 944 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 5
stop();
Symbol 952 MovieClip Frame 1
_root.showingTip = false; stop();
Symbol 978 MovieClip Frame 1
stop();
Symbol 979 MovieClip Frame 1
stop(); _root.showingTip = false;
Symbol 979 MovieClip Frame 2
tutTips.gotoAndStop(target);
Symbol 981 MovieClip Frame 30
stop();
Symbol 989 MovieClip Frame 20
stop();
Symbol 995 MovieClip Frame 1
stop();
Symbol 995 MovieClip Frame 5
stop();
Symbol 995 MovieClip Frame 10
stop();
Symbol 996 Button
on (release) { _root.game.paused = false; _parent.play(); }
Symbol 1001 Button
on (release) { _root.game.paused = false; _parent.play(); }
Symbol 1005 Button
on (release) { _root.gameQuit = true; _root.hud.fader.play(); }
Symbol 1009 Button
on (release) { _root.play(); }
Symbol 1012 Button
on (release) { _root.gameQuit = true; _root.hud.fader.play(); }
Symbol 1016 Button
on (release) { _root.play(); }
Symbol 1021 MovieClip Frame 1
stop(); if (_root.gameTimer <= 0) { gotoAndStop (2); }
Instance of Symbol 995 MovieClip in Symbol 1021 MovieClip Frame 1
on (release) { _root.doQuality(); } onClipEvent (load) { if (_quality == "HIGH") { gotoAndStop (1); } else { gotoAndStop (5); } } onClipEvent (enterFrame) { if (_quality == "HIGH") { gotoAndStop (1); } else { gotoAndStop (5); } }
Instance of Symbol 995 MovieClip in Symbol 1021 MovieClip Frame 1
on (release) { _root.muteGame(); } onClipEvent (load) { if (_root.muted != true) { gotoAndStop (1); } else { gotoAndStop (5); } } onClipEvent (enterFrame) { if (_root.muted != true) { gotoAndStop (1); } else { gotoAndStop (5); } }
Symbol 1025 MovieClip Frame 5
stop();
Symbol 1026 MovieClip Frame 1
stop(); Mouse.hide();
Symbol 1026 MovieClip Frame 10
stop(); Mouse.show();
Symbol 1027 MovieClip Frame 11
stop();
Symbol 1027 MovieClip Frame 22
stopAllSounds(); if (_root.missionWon == true) { _root.money = _root.money + _root.hud.totalGold; _root.endGold = _root.hud.totalGold; _root.goldLost = _root.reward - _root.hud.totalGold; } _root.gotoAndPlay("win");
Symbol 1030 MovieClip Frame 1
stop();
Symbol 1046 Button
on (release) { gotoAndPlay ("backIn"); }

Library Items

Symbol 1 Sound [explosion]Used by:26
Symbol 2 GraphicUsed by:Timeline
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Symbol 7 MovieClipUses:6Used by:8
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Symbol 9 GraphicUsed by:Timeline
Symbol 10 GraphicUsed by:11 177 180 855 1027  Timeline
Symbol 11 MovieClipUses:10Used by:Timeline
Symbol 12 GraphicUsed by:26
Symbol 13 Sound [traffic]Used by:26
Symbol 14 Sound [horn1]Used by:26
Symbol 15 Sound [horn2]Used by:26
Symbol 16 Sound [skid]Used by:26
Symbol 17 Sound [shot]Used by:26
Symbol 18 Sound [heli]Used by:26
Symbol 19 Sound [hit1]Used by:26
Symbol 20 Sound [hit2]Used by:26
Symbol 21 Sound [hit3]Used by:26 843
Symbol 22 Sound [siren]Used by:26
Symbol 23 Sound [drill]Used by:26
Symbol 24 Sound [ricochet1]Used by:26
Symbol 25 Sound [ricochet2]Used by:26
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Symbol 970 GraphicUsed by:978
Symbol 971 TextUses:3Used by:978
Symbol 972 GraphicUsed by:978
Symbol 973 BitmapUsed by:974
Symbol 974 GraphicUses:973Used by:978
Symbol 975 TextUses:348Used by:978
Symbol 976 GraphicUsed by:978
Symbol 977 TextUses:3Used by:978
Symbol 978 MovieClipUses:955 956 948 511 957 240 958 959 960 278 961 962 963 964 965 966 968 969 970 971 950 972 974 975 976 977Used by:979
Symbol 979 MovieClipUses:953 978Used by:1028
Symbol 980 GraphicUsed by:1026
Symbol 981 MovieClipUses:325 331Used by:1021
Symbol 982 GraphicUsed by:983
Symbol 983 MovieClipUses:982Used by:1021
Symbol 984 TextUses:281Used by:1021
Symbol 985 TextUses:379Used by:1021
Symbol 986 TextUses:379Used by:1021
Symbol 987 GraphicUsed by:989
Symbol 988 GraphicUsed by:989
Symbol 989 MovieClipUses:637 686 987 688 689 690 988Used by:1021
Symbol 990 GraphicUsed by:991
Symbol 991 MovieClipUses:990Used by:995
Symbol 992 TextUses:478Used by:995
Symbol 993 TextUses:478Used by:995
Symbol 994 GraphicUsed by:995
Symbol 995 MovieClipUses:991 992 993 994Used by:1021
Symbol 996 ButtonUses:496 497 498 499 500Used by:1021
Symbol 997 GraphicUsed by:1001
Symbol 998 TextUses:478Used by:1001
Symbol 999 GraphicUsed by:1001
Symbol 1000 GraphicUsed by:1001
Symbol 1001 ButtonUses:997 998 999 1000Used by:1021
Symbol 1002 GraphicUsed by:1005
Symbol 1003 TextUses:478Used by:1005 1012
Symbol 1004 GraphicUsed by:1005
Symbol 1005 ButtonUses:1002 1003 1004Used by:1021
Symbol 1006 GraphicUsed by:1009
Symbol 1007 TextUses:478Used by:1009 1016
Symbol 1008 GraphicUsed by:1009
Symbol 1009 ButtonUses:1006 1007 1008Used by:1021
Symbol 1010 GraphicUsed by:1012
Symbol 1011 GraphicUsed by:1012
Symbol 1012 ButtonUses:1010 1003 1011Used by:1021
Symbol 1013 GraphicUsed by:1016
Symbol 1014 GraphicUsed by:1016
Symbol 1015 GraphicUsed by:1016
Symbol 1016 ButtonUses:1013 1007 1014 1015Used by:1021
Symbol 1017 GraphicUsed by:1018
Symbol 1018 MovieClipUses:1017Used by:1020
Symbol 1019 GraphicUsed by:1020
Symbol 1020 MovieClipUses:1018 1019Used by:1021
Symbol 1021 MovieClipUses:981 983 984 985 986 989 995 996 1001 1005 1009 1012 1016 1020Used by:1026
Symbol 1022 GraphicUsed by:1025
Symbol 1023 GraphicUsed by:1024
Symbol 1024 MovieClipUses:1023Used by:1025
Symbol 1025 MovieClipUses:1022 1024Used by:1026
Symbol 1026 MovieClipUses:980 1021 1025Used by:1028
Symbol 1027 MovieClipUses:10Used by:1028
Symbol 1028 MovieClipUses:934 935 371 937 938 939 941 365 944 952 979 1026 1027Used by:Timeline
Symbol 1029 GraphicUsed by:1030
Symbol 1030 MovieClipUses:1029Used by:Timeline
Symbol 1031 GraphicUsed by:1037
Symbol 1032 GraphicUsed by:1033
Symbol 1033 MovieClipUses:1032Used by:1036 1037
Symbol 1034 GraphicUsed by:1035
Symbol 1035 MovieClipUses:1034Used by:1036 1037
Symbol 1036 MovieClipUses:1035 1033Used by:1037
Symbol 1037 MovieClipUses:1031 1033 1035 1036Used by:Timeline
Symbol 1038 GraphicUsed by:1041
Symbol 1039 GraphicUsed by:1040
Symbol 1040 MovieClipUses:1039Used by:1041
Symbol 1041 MovieClipUses:1038 1040Used by:Timeline
Symbol 1042 GraphicUsed by:1046
Symbol 1043 TextUses:3Used by:1046
Symbol 1044 GraphicUsed by:1046
Symbol 1045 GraphicUsed by:1046
Symbol 1046 ButtonUses:1042 1043 1044 1045Used by:Timeline
Symbol 1047 GraphicUsed by:1052
Symbol 1048 ShapeTweeningUsed by:1052
Symbol 1049 TextUses:3 348Used by:1052
Symbol 1050 GraphicUsed by:1052
Symbol 1051 GraphicUsed by:1052
Symbol 1052 MovieClipUses:1047 1048 1049 1050 1051Used by:Timeline
Symbol 1053 GraphicUsed by:Timeline

Instance Names

"fader"Frame 1Symbol 11 MovieClip
"ag_mouse"Frame 54Symbol 28 MovieClip
"ag_intro_02_02"Frame 54Symbol 180 MovieClip
"fader"Frame 55Symbol 11 MovieClip
"theBase"Frame 56Symbol 296 MovieClip
"agButton_btn"Frame 56Symbol 325 Button
"lightOver"Frame 56Symbol 338 MovieClip
"hud"Frame 126Symbol 652 MovieClip
"hudMenu"Frame 136Symbol 652 MovieClip
"hudMenu"Frame 142Symbol 652 MovieClip
"agButton_btn"Frame 184Symbol 325 Button
"agButton_btn"Frame 194Symbol 325 Button
"agButton_btn"Frame 195Symbol 325 Button
"hud"Frame 272Symbol 652 MovieClip
"hudMenu"Frame 282Symbol 652 MovieClip
"mission"Frame 286Symbol 656 MovieClip
"van"Frame 306Symbol 662 MovieClip
"bonus"Frame 306Symbol 671 MovieClip
"show_bonus"Frame 306Symbol 674 MovieClip
"bonus_add"Frame 315Symbol 678 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"police_car"Frame 325Symbol 684 MovieClip
"ready"Frame 326Symbol 656 MovieClip
"game"Frame 386Symbol 933 MovieClip
"hud"Frame 386Symbol 1028 MovieClip
"mousePointer"Frame 386Symbol 1030 MovieClip
"agButton_btn"Frame 568Symbol 325 Button
"bar"Symbol 8 MovieClip Frame 1Symbol 7 MovieClip
"go_jts"Symbol 199 MovieClip Frame 1Symbol 184 Button
"content"Symbol 295 MovieClip Frame 1Symbol 291 MovieClip
"door"Symbol 296 MovieClip Frame 1Symbol 295 MovieClip
"missionContent"Symbol 476 MovieClip Frame 1Symbol 474 MovieClip
"contactContent"Symbol 582 MovieClip Frame 1Symbol 581 MovieClip
"tick"Symbol 616 MovieClip Frame 3Symbol 614 MovieClip
"upgradeContent"Symbol 644 MovieClip Frame 1Symbol 643 MovieClip
"missionContentAni"Symbol 650 MovieClip Frame 1Symbol 476 MovieClip
"specialistWindow"Symbol 650 MovieClip Frame 1Symbol 513 MovieClip
"contactContentAni"Symbol 650 MovieClip Frame 2Symbol 582 MovieClip
"upgradeContentAni"Symbol 650 MovieClip Frame 3Symbol 644 MovieClip
"windowType"Symbol 651 MovieClip Frame 1Symbol 650 MovieClip
"theWindow"Symbol 652 MovieClip Frame 2Symbol 651 MovieClip
"button_text"Symbol 656 MovieClip Frame 1Symbol 654 EditableText
"credits"Symbol 674 MovieClip Frame 1Symbol 672 EditableText
"credits"Symbol 676 MovieClip Frame 1Symbol 675 EditableText
"anim"Symbol 678 MovieClip Frame 1Symbol 676 MovieClip
"lane1"Symbol 740 MovieClip Frame 1Symbol 715 MovieClip
"lane2"Symbol 740 MovieClip Frame 1Symbol 715 MovieClip
"lane3"Symbol 740 MovieClip Frame 1Symbol 715 MovieClip
"lane4"Symbol 740 MovieClip Frame 1Symbol 715 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"smokeHole"Symbol 750 MovieClip Frame 2Symbol 748 MovieClip
"badCar"Symbol 815 MovieClip Frame 40Symbol 814 MovieClip
"hole1"Symbol 816 MovieClip Frame 1Symbol 750 MovieClip
"hole2"Symbol 816 MovieClip Frame 1Symbol 750 MovieClip
"hole3"Symbol 816 MovieClip Frame 1Symbol 750 MovieClip
"car"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"car"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"car"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"car"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"car"Symbol 816 MovieClip Frame 1Symbol 815 MovieClip
"object"Symbol 833 MovieClip Frame 1Symbol 830 MovieClip
"cone"Symbol 847 MovieClip Frame 1Symbol 819 MovieClip
"barrier"Symbol 847 MovieClip Frame 1Symbol 822 MovieClip
"waterBucket"Symbol 847 MovieClip Frame 1Symbol 825 MovieClip
"grenade"Symbol 847 MovieClip Frame 1Symbol 827 MovieClip
"debris"Symbol 847 MovieClip Frame 1Symbol 833 MovieClip
"mixer"Symbol 847 MovieClip Frame 1Symbol 836 MovieClip
"lampPost"Symbol 847 MovieClip Frame 1Symbol 843 MovieClip
"palmTree"Symbol 847 MovieClip Frame 1Symbol 846 MovieClip
"tracker"Symbol 854 MovieClip Frame 1Symbol 853 MovieClip
"car"Symbol 856 MovieClip Frame 1Symbol 815 MovieClip
"player"Symbol 856 MovieClip Frame 1Symbol 855 MovieClip
"slammer"Symbol 878 MovieClip Frame 1Symbol 860 MovieClip
"trail"Symbol 881 MovieClip Frame 1Symbol 880 MovieClip
"trail"Symbol 885 MovieClip Frame 1Symbol 884 MovieClip
"slick"Symbol 917 MovieClip Frame 1Symbol 916 MovieClip
"splash"Symbol 920 MovieClip Frame 1Symbol 881 MovieClip
"spark"Symbol 920 MovieClip Frame 1Symbol 885 MovieClip
"skid"Symbol 920 MovieClip Frame 1Symbol 887 MovieClip
"paint"Symbol 920 MovieClip Frame 1Symbol 889 MovieClip
"smoke"Symbol 920 MovieClip Frame 1Symbol 893 MovieClip
"tire"Symbol 920 MovieClip Frame 1Symbol 902 MovieClip
"bullet"Symbol 920 MovieClip Frame 1Symbol 885 MovieClip
"smoke2"Symbol 920 MovieClip Frame 1Symbol 893 MovieClip
"goldBars"Symbol 920 MovieClip Frame 1Symbol 904 MovieClip
"headlights"Symbol 920 MovieClip Frame 1Symbol 906 MovieClip
"rocket"Symbol 920 MovieClip Frame 1Symbol 908 MovieClip
"mine"Symbol 920 MovieClip Frame 1Symbol 910 MovieClip
"oil"Symbol 920 MovieClip Frame 1Symbol 917 MovieClip
"tacks"Symbol 920 MovieClip Frame 1Symbol 919 MovieClip
"track"Symbol 933 MovieClip Frame 1Symbol 708 MovieClip
"lane1"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane2"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane3"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane4"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane5"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane6"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane7"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"lane8"Symbol 933 MovieClip Frame 1Symbol 715 MovieClip
"roadWorks"Symbol 933 MovieClip Frame 1Symbol 720 MovieClip
"slower"Symbol 933 MovieClip Frame 1Symbol 722 MovieClip
"walls"Symbol 933 MovieClip Frame 1Symbol 726 MovieClip
"crossRoad"Symbol 933 MovieClip Frame 1Symbol 740 MovieClip
"jump"Symbol 933 MovieClip Frame 1Symbol 744 MovieClip
"bridge"Symbol 933 MovieClip Frame 1Symbol 816 MovieClip
"propHolder"Symbol 933 MovieClip Frame 1Symbol 847 MovieClip
"bridgeSign"Symbol 933 MovieClip Frame 1Symbol 849 MovieClip
"crossSign"Symbol 933 MovieClip Frame 1Symbol 851 MovieClip
"cars"Symbol 933 MovieClip Frame 1Symbol 854 MovieClip
"carHolder"Symbol 933 MovieClip Frame 1Symbol 856 MovieClip
"player"Symbol 933 MovieClip Frame 1Symbol 878 MovieClip
"effects"Symbol 933 MovieClip Frame 1Symbol 920 MovieClip
"sound"Symbol 933 MovieClip Frame 1Symbol 922 MovieClip
"effects2"Symbol 933 MovieClip Frame 1Symbol 920 MovieClip
"explosion"Symbol 933 MovieClip Frame 1Symbol 928 MovieClip
"night"Symbol 933 MovieClip Frame 1Symbol 930 MovieClip
"theBonus"Symbol 944 MovieClip Frame 1Symbol 943 MovieClip
"tutTips"Symbol 979 MovieClip Frame 2Symbol 978 MovieClip
"agButton_btn"Symbol 981 MovieClip Frame 20Symbol 325 Button
"pauseMenu"Symbol 1026 MovieClip Frame 2Symbol 1021 MovieClip
"van"Symbol 1028 MovieClip Frame 1Symbol 941 MovieClip
"showBonus"Symbol 1028 MovieClip Frame 1Symbol 944 MovieClip
"tutTime"Symbol 1028 MovieClip Frame 1Symbol 952 MovieClip
"tutTipsAni"Symbol 1028 MovieClip Frame 1Symbol 979 MovieClip
"pauseMenu"Symbol 1028 MovieClip Frame 1Symbol 1026 MovieClip
"fader"Symbol 1028 MovieClip Frame 1Symbol 1027 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$cz$rUweoN2kzxhr.9RUTPBCH.."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 5 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "explosion"
ExportAssets (56)Timeline Frame 53Symbol 13 as "traffic"
ExportAssets (56)Timeline Frame 53Symbol 14 as "horn1"
ExportAssets (56)Timeline Frame 53Symbol 15 as "horn2"
ExportAssets (56)Timeline Frame 53Symbol 16 as "skid"
ExportAssets (56)Timeline Frame 53Symbol 17 as "shot"
ExportAssets (56)Timeline Frame 53Symbol 18 as "heli"
ExportAssets (56)Timeline Frame 53Symbol 19 as "hit1"
ExportAssets (56)Timeline Frame 53Symbol 20 as "hit2"
ExportAssets (56)Timeline Frame 53Symbol 21 as "hit3"
ExportAssets (56)Timeline Frame 53Symbol 22 as "siren"
ExportAssets (56)Timeline Frame 53Symbol 23 as "drill"
ExportAssets (56)Timeline Frame 53Symbol 24 as "ricochet1"
ExportAssets (56)Timeline Frame 53Symbol 25 as "ricochet2"
ExportAssets (56)Timeline Frame 315Symbol 677 as "cash"

Labels

"loader"Frame 1
"agIntro"Frame 54
"jts"Frame 55
"menu"Frame 56
"backIn"Frame 80
"win"Frame 205
"Mission"Frame 286
"Bonus"Frame 306
"Ready"Frame 326
"game"Frame 386
"endGame"Frame 389
"next"Symbol 476 MovieClip Frame 2
"prev"Symbol 476 MovieClip Frame 12
"next"Symbol 582 MovieClip Frame 2
"prev"Symbol 582 MovieClip Frame 12
"next"Symbol 644 MovieClip Frame 2
"prev"Symbol 644 MovieClip Frame 12
"off"Symbol 995 MovieClip Frame 2
"on"Symbol 995 MovieClip Frame 6

Dynamic Text Variables

loadedPercentSymbol 4 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="14" color="#666666" letterSpacing="0.000000" kerning="1">0%</font></p>"
colatDamSymbol 255 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">1,453,554 Collateral</font></p>"
civKillsSymbol 256 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">46 Civilians</font></p>"
creditsWonSymbol 257 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">+19,023</font></p>"
averageSpeedSymbol 258 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">140Mph Average</font></p>"
jumpsSymbol 259 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">15 Jumps</font></p>"
copKillsSymbol 275 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">15 Police</font></p>"
respectWonSymbol 279 EditableText"<p align="right"><font face="Bell Gothic Std Black" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">+20</font></p>"
gangLevelSymbol 353 EditableText"<p align="right"><font face="Levenim MT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
respectSymbol 363 EditableText"<p align="right"><font face="Levenim MT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
moneySymbol 375 EditableText"<p align="left"><font face="Levenim MT" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
rewardSymbol 382 EditableText"<p align="left"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">+100,000</font></p>"
timeLevelSymbol 383 EditableText"<p align="right"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
theTextSymbol 505 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="16" color="#333333" letterSpacing="0.000000" kerning="1">Specialist &quot;Safe Cracker&quot; Required to Play</font></p>"
moneySymbol 522 EditableText"<p align="left"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>"
gangLevelSymbol 523 EditableText"<p align="right"><font face="Levenim MT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">+20</font></p>"
partNameSymbol 604 EditableText"<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Turbo </font></p>"
partPriceSymbol 605 EditableText"<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">16,000</font></p>"
partNameSymbol 608 EditableText"<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">Turbo </font></p>"
partPriceSymbol 609 EditableText"<p align="left"><font face="Arial" size="12" color="#333333" letterSpacing="0.000000" kerning="1">16,000</font></p>"
partNameSymbol 611 EditableText"<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Turbo </font></p>"
partNameSymbol 615 EditableText"<p align="left"><font face="Arial" size="12" color="#a2a2a2" letterSpacing="0.000000" kerning="1">Turbo </font></p>"
creditsSymbol 660 EditableText"<p align="left"><font face="ApexSansTBold" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">credits</font></p>"
totalGoldSymbol 937 EditableText"<p align="left"><font face="Bell Gothic Std Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10,000,000</b></font></p>"
showTimeSymbol 938 EditableText"<p align="right"><font face="Bell Gothic Std Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2:52:45</b></font></p>"
bonusSymbol 942 EditableText"<p align="left"><font face="Levenim MT" size="40" color="#ffffff" letterSpacing="0.000000" kerning="1">+2000</font></p>"




http://swfchan.com/10/48195/info.shtml
Created: 30/4 -2019 10:23:32 Last modified: 30/4 -2019 10:23:32 Server time: 07/05 -2024 19:27:22