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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42091976?noj=FRM42091976-17DC" width="1" height="1"></div>

Ant Move.swf

This is the info page for
Flash #48242

(Click the ID number above for more basic data on this flash file.)


Text
GAME OVER

GAME PASS

Minimum number of eggs saved!

12%

loading...

Submit Score

Submit Score

Submit Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

View Highscores

View Highscores

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Game Pause!

Main Menu

Main Menu

Retry

GAME PAUSED

Next Level

Next Level

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Total Score

Level Completed!

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Level Score

X  50   =

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X  30   =

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X  20   =

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X  40   =

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X  100 =

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Lost

X  10   =

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Saved

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+

-

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Next

Next

Next

Instructions

Moving house is not a fun thing to do.  It's even
tougher if you're an ant.

Your objective is to protect the ants while they
are moving their eggs to a new house.

Watch out for nasty critters, as they love to eat
ants or block them from moving.

Controls

Attacking - mouse point and left click (hold button down
for automatic fire).

Different weapons can be selected by clicking on these
buttons:

or using these hot keys (it is much faster to use the hotkeys!)

swatter.
second power up weapon.
third power up weapon.
leaf to patch up holes in wood.
soldier ant to help you kill attackers.

Warning: This is a CPU hungry game - if it
seems to be running too slowly, reduce
the image quality of the game!

[Easy]

[Easy]

[Normal]

[Normal]

[Hard]

[Hard]

Difficulty

New Powerup!

BUG SPRAY

(Hotkey no. 2)

SLINGSHOT

(Hotkey no. 3)

<p align="center"></p>

Start

Start

Start

You need to save

out of

eggs!

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<p align="center"></p>

<p align="center"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Total Eggs:

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Score:

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To Save:

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Saved:

<p align="center"><font face="Arial" size="22" color="#669900" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="center"><font face="Arial" size="22" color="#669900" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

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Time:

Low

Medium

High

Best

menu

Press "P"  to Continue!

Main Menu

Main Menu

More Online Games

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More Online Games

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Download Games

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Add Games To Your Site

Add This Game To Your Site

Add This Game To Your Site

View Highscores

Return to Game

Play Game

Copyright 2007 freeworldgroup.com

v.1.0

credits

credits

GAME OVER

Total Score

0

/

Total Score

0

Music credits

'Do Like I Do' by Wopatshki

'Sitar + Choir'  by Fl4sh

Back

ActionScript [AS1/AS2]

Frame 1
stop(); MochiAd.showPreloaderAd({id:"be8510a8b21769af", res:"600x500"}); var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); fscommand ("showmenu", "fasle");
Instance of Symbol 60 MovieClip in Frame 12
//component parameters onClipEvent (construct) { _game_name = "ant_move"; score_var = "_root.scores"; }
Frame 119
music_state = true; sound_state = true; _quality = "MEDIUM"; scores_step = 20; game_difficulty = "normal";
Frame 120
function init_music() { if (!main_music_holder) { var _local3 = _root.getNextHighestDepth(); this.createEmptyMovieClip("main_music_holder", _local3); this.createEmptyMovieClip("game_over_sound_holder", _local3 + 1); main_music_mc = new Sound(main_music_holder); main_music_mc.attachSound("main_music"); game_over_sound_mc = new Sound(game_over_sound_holder); game_over_sound_mc.attachSound("game_over_sound"); } game_over_sound_mc.stop(); main_music_mc.stop(); main_music_mc.start(0, 999); main_music_mc.setVolume(100); } function music_control() { if (!music_state) { main_music_mc.setVolume(0); } else { main_music_mc.setVolume(100); } } function init_sound() { if (!sound_holder) { var _local3 = _root.getNextHighestDepth(); this.createEmptyMovieClip("sound_holder", _local3); this.createEmptyMovieClip("pat_sound_holder", _local3 + 1); this.createEmptyMovieClip("wasp_sound_holder", _local3 + 2); pat_sound_mc = new Sound(pat_sound_holder); pat_sound_mc.attachSound("pat_sound"); kill_sound_mc = new Sound(sound_holder); kill_sound_mc.attachSound("kill_sound"); shot_sound_mc = new Sound(sound_holder); shot_sound_mc.attachSound("shot_sound"); wasp_sound_mc = new Sound(wasp_sound_holder); wasp_sound_mc.attachSound("wasp_sound"); spider_sound_mc = new Sound(sound_holder); spider_sound_mc.attachSound("spider_sound"); } } function sound_global_control() { if (!sound_state) { pat_sound_mc.setVolume(0); kill_sound_mc.setVolume(0); shot_sound_mc.setVolume(0); wasp_sound_mc.setVolume(0); spider_sound_mc.setVolume(0); } else { pat_sound_mc.setVolume(30); kill_sound_mc.setVolume(100); shot_sound_mc.setVolume(100); wasp_sound_mc.setVolume(40); spider_sound_mc.setVolume(100); } } stop(); _root.scene_pause_FG = true; clear_base(); clear_stage(); removeMovieClip(level); delete this.onEnterFrame; var scores = 0; go_bt.onPress = function () { current_game_level = Number(game_level_text.text) - 1; game_level = game_level_Array[current_game_level]; gotoAndStop ("game_scene"); }; game_level_Array = new Array("level1", "level2", "level3", "bonuslevel1", "level4", "level5", "level6", "bonuslevel2", "level7", "level8", "level9", "bonuslevel3", "level10", "level11", "level12", "bonuslevel4", "level13", "level14", "level15"); game_level_txt_Array = new Array("Level 1", "Level 2", "Level 3", "Bonus Level", "Level 4", "Level 5", "Level 6", "Bonus Level", "Level 7", "Level 8", "Level 9", "Bonus Level", "Level 10", "Level 11", "Level 12", "Bonus Level", "Level 13", "Level 14", "Level 15"); current_game_level = 0; game_level = game_level_Array[current_game_level]; init_music(); init_sound(); play_bt.onPress = function () { gotoAndPlay ("game_scene"); }; more_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; download_bt.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; setting_bt.onPress = function () { }; add_game_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; view_highscores.onPress = function () { viewHighscore(); };
Instance of Symbol 21 MovieClip in Frame 120
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Frame 138
function clear_base() { removeMovieClip(level.base1); removeMovieClip(level.base2); removeMovieClip(level.base3); removeMovieClip(level.base4); removeMovieClip(level.wasp_loader); removeMovieClip(level.spider_loader); removeMovieClip(level.eat_ant_loader); removeMovieClip(level.enemy_control); } function clear_stage() { game_start = false; clearInterval(_root.ant_load_interval1); clearInterval(_root.ant_load_interval2); clearInterval(_root.ant_load_interval3); clearInterval(_root.ant_load_interval4); clearInterval(_root.power_add_interval1); clearInterval(_root.power_add_interval2); clearInterval(_root.power_add_interval3); clearInterval(_root.power_add_interval4); delete _root.ant_load_interval1; delete _root.ant_load_interval2; delete _root.ant_load_interval3; delete _root.ant_load_interval4; delete _root.power_add_interval1; delete _root.power_add_interval2; delete _root.power_add_interval3; delete _root.power_add_interval4; removeMovieClip(powerup); removeMovieClip(sound_control); removeMovieClip(game_pass_layout); removeMovieClip(game_menu_layout); removeMovieClip(game_pass_note); removeMovieClip(flash_bg_start); removeMovieClip(flash_bg_end); removeMovieClip(note_loader); removeMovieClip(pause_MC); removeMovieClip(pause_menu); removeMovieClip(kill); removeMovieClip(pat); removeMovieClip(slingshot); removeMovieClip(shotpost); removeMovieClip(ball); removeMovieClip(brush); Mouse.removeListener(mouse_listener); Mouse.show(); } function load_level() { depth = _root.getNextHighestDepth(); _root.attachMovie(game_level, "level", depth); if (((((game_level == "level1") || (game_level == "bonuslevel1")) || (game_level == "bonuslevel2")) || (game_level == "bonuslevel3")) || (game_level == "bonuslevel4")) { _root.attachMovie("powerup1", "powerup", depth + 1, {_x:-10, _y:436}); } else if (game_level == "level2") { _root.attachMovie("powerup2", "powerup", depth + 1, {_x:-10, _y:436}); } else { _root.attachMovie("powerup", "powerup", depth + 1, {_x:-10, _y:436}); } _root.attachMovie("sound_control", "sound_control", depth + 2, {_x:460, _y:480}); _root.attachMovie("note_loader", "note_loader", depth + 3); } function scores_note(score_note, x0, y0) { var _local2 = _root.note_loader.getNextHighestDepth(); _root.note_loader.attachMovie(score_note, score_note + _local2, _local2, {_x:x0, _y:y0 - 30}); } function wasp_load() { var _local1 = level.wasp_loader.getNextHighestDepth(); if (level.level_type == "bonus") { level.wasp_loader.attachMovie("wasp_bonus", "wasp" + _local1, _local1, {_x:20, _y:100}); } else { level.wasp_loader.attachMovie("wasp", "wasp" + _local1, _local1, {_x:20, _y:100}); } } function spider_load() { var _local1 = level.spider_loader.getNextHighestDepth(); level.spider_loader.attachMovie("spider", "spider" + _local1, _local1, {_x:20, _y:-80}); } function web_load() { var _local1 = level.web_loader.getNextHighestDepth(); level.web_loader.attachMovie("web", "web" + _local1, _local1, {_xscale:20, _yscale:20}); web_name = level.web_loader["web" + _local1]; return(web_name); } function eat_ant_load() { var _local1 = level.eat_ant_loader.getNextHighestDepth(); level.eat_ant_loader.attachMovie("eat_ant", "eat_ant" + _local1, _local1, {_x:70, _y:470}); } function dis_scores() { game_pass_layout.insect_die_num_text.text = insect_die_num; game_pass_layout.mollusc_die_num_text.text = mollusc_die_num; game_pass_layout.white_ant_die_num_text.text = white_ant_die_num; game_pass_layout.wasp_die_num_text.text = wasp_die_num; game_pass_layout.spider_die_num_text.text = spider_die_num; game_pass_layout.eat_ant_die_num_text.text = eat_ant_die_num; game_pass_layout.insect_score_text.text = insect_die_num * 30; game_pass_layout.mollusc_score_text.text = mollusc_die_num * 20; game_pass_layout.white_ant_score_text.text = white_ant_die_num * 40; game_pass_layout.wasp_score_text.text = wasp_die_num * 50; game_pass_layout.spider_score_text.text = spider_die_num * 50; game_pass_layout.eat_ant_score_text.text = eat_ant_die_num * 100; game_pass_layout.egg_save_num_text.text = egg_save_num; game_pass_layout.add_score_text.text = egg_save_num * 20; game_pass_layout.egg_loss_num_text.text = egg_loss_num; game_pass_layout.loss_score_text.text = egg_loss_num * 10; game_pass_layout.level_score_text.text = level_score; game_pass_layout.total_scores_text.text = scores; } function unload_mc(mc) { if ((mc._x <= _root.left) || (mc._x >= _root.right)) { removeMovieClip(mc); } if ((mc._y >= _root.bottom) || (mc._y <= _root.top)) { removeMovieClip(mc); } } function clear_powerup() { removeMovieClip(_root.kill); removeMovieClip(_root.pat); removeMovieClip(_root.ball); removeMovieClip(_root.slingshot); removeMovieClip(_root.shotpost); removeMovieClip(_root.brush); } function choose_pat() { if (_root.scene_pause_FG) { return(undefined); } if (!level.pat_locked) { clear_powerup(); depth = _root.getNextHighestDepth(); _root.attachMovie("pat", "pat", depth, {_x:_xmouse, _y:_ymouse}); Mouse.hide(); power_type = "pat"; startDrag (pat, true); } } function choose_kill() { if (_root.scene_pause_FG) { return(undefined); } if (!level.kill_locked) { clear_powerup(); depth = _root.getNextHighestDepth(); _root.attachMovie("kill", "kill", depth, {_x:_xmouse, _y:_ymouse}); Mouse.hide(); startDrag (kill, true); if ((level.kill_num > 0) && (power_type != "kill")) { power_type = "kill"; } } } function choose_shot() { if (_root.scene_pause_FG) { return(undefined); } if (!level.shot_locked) { clear_powerup(); depth = _root.getNextHighestDepth(); _root.attachMovie("slingshot", "slingshot", depth, {_x:slingshot_x, _y:slingshot_y}); _root.attachMovie("shotpost", "shotpost", depth + 1, {_x:_xmouse, _y:_ymouse}); _root.attachMovie("ball", "ball", depth + 2, {_x:shot_start_x, _y:shot_start_y}); ball.hited = false; Mouse.hide(); power_type = "shot"; startDrag (shotpost, true); } } function choose_glue() { if (_root.scene_pause_FG) { return(undefined); } if (!level.glue_locked) { clear_powerup(); depth = _root.getNextHighestDepth(); _root.attachMovie("brush", "brush", depth, {_x:_xmouse, _y:_ymouse}); Mouse.hide(); startDrag (brush, true); if (level.glue_num > 0) { power_type = "brush"; start_draw = true; } } } function slingshot_rotate() { var _local2 = _xmouse - slingshot_x; var _local1 = _ymouse - slingshot_y; shot_angel = ExtMath.atan2D(_local1, _local2); slingshot._rotation = shot_angel; } function shoting() { if (_root.scene_pause_FG) { return(undefined); } if (shot_start) { if (!ball.hited) { shot_speed = shot_speed + shot_a; ball._x = ball._x + (shot_speed * ExtMath.cosD(start_angle)); ball._y = ball._y + (shot_speed * ExtMath.sinD(start_angle)); } unload_mc(ball); if ((!ball) && (power_type == "shot")) { hit_aim = false; shot_start = false; shot_speed = normal_speed; depth = _root.getNextHighestDepth(); _root.attachMovie("ball", "ball", depth, {_x:shot_start_x, _y:shot_start_y}); ball.hited = false; } } } function check_kill(obj) { var _local3 = obj.hitTest(_root.kill.hit_area); if (_local3 && (!power_lock)) { if (use_allow && (kill_used == false)) { if ((obj.life_num > 0) && (!obj.die_state)) { obj.life_num = obj.life_num - 3; } if (obj.life_num <= 0) { obj.die = true; } use_allow = false; } } } function check_pat(obj) { var _local3 = obj.hitTest(_root.pat.hit_area); if (_local3 && (!power_lock)) { if (use_allow && (pat_used == false)) { if ((obj.life_num > 0) && (!obj.die_state)) { obj.life_num = obj.life_num - 1; obj.blood.play(); } if (obj.life_num <= 0) { obj.die = true; } use_allow = false; } } } function brush_rotate() { var _local2 = 50; var _local1 = 550; if (_xmouse < _local2) { brush_angle = 90; } else if (_xmouse > _local1) { brush_angle = -90; } else { brush_angle = 0; } brush._rotation = brush_angle; } function add_glue() { var _local1 = level.tree.hitTest(_xmouse, _ymouse, true); var _local2 = level.floor_loader.hitTest(_xmouse, _ymouse, true); if (level.glue_num != 0) { if (_local1 || (_local2)) { depth = level.glue_loader.getNextHighestDepth(); level.glue_loader.attachMovie("glue", "glue" + depth, depth, {_x:_xmouse, _y:_ymouse, _xscale:25, _yscale:25, _rotation:brush_angle}); } } } function check_power_num() { if (scores <= 0) { scores = 0; } if (level_score <= 0) { level_score = 0; } _root.powerup.num1.text = level.pat_num; _root.powerup.num2.text = level.kill_num; _root.powerup.num3.text = level.shot_num; _root.powerup.num4.text = level.glue_num; level.scores_loader.achieved_num_text.text = level.arrive_nit_num; need_num = level.aim_num - level.arrive_nit_num; if (need_num < 0) { need_num = 0; } leave_ant_num = level.total_num - ant_num; level.scores_loader.total_num_text.text = leave_ant_num; level.scores_loader.need_num_text.text = need_num; level.scores_loader.scores_text.text = scores; level.scores_loader.game_level_text.text = game_level_txt_Array[_root.current_game_level]; egg_save_num = level.arrive_nit_num; egg_loss_num = level.total_num - level.arrive_nit_num; } function check_game_over() { if (_root.scene_pause_FG) { return(undefined); } if ((leave_ant_num == 0) && (ant_num != 0)) { if (need_num == 0) { if (game_level != "level15") { gotoAndStop ("game_pass"); return(undefined); } gotoAndStop ("game_end"); return(undefined); } gotoAndStop ("game_over"); return(undefined); } if ((leave_ant_num < need_num) && (ant_num != 0)) { gotoAndStop ("game_over"); return(undefined); } if (((need_num == 0) && (!pass_note_add)) && (ant_num != 0)) { depth = _root.getNextHighestDepth(); _root.attachMovie("game_pass_note", "game_pass_note", depth, {_x:240, _y:400}); pass_note_add = true; } } function update_ant_num() { var _local1 = level.ant_control; _local1.num1.text = level.ant_2_num; _local1.num2.text = level.ant_3_num; } function mouse_change() { var _local2 = _root.level.ant_control; var _local4 = _local2.hitTest(pat.mouse_dot); var _local10 = _local2.hitTest(kill.mouse_dot); var _local7 = _local2.hitTest(shotpost); var _local14 = _local2.hitTest(brush.mouse_dot); var _local8 = powerup.hitTest(pat.mouse_dot); var _local6 = powerup.hitTest(kill.mouse_dot); var _local5 = powerup.hitTest(shotpost); var _local3 = powerup.hitTest(brush.mouse_dot); var _local9 = sound_control.hitTest(pat.mouse_dot); var _local11 = sound_control.hitTest(kill.mouse_dot); var _local12 = sound_control.hitTest(shotpost); var _local13 = sound_control.hitTest(brush.mouse_dot); if (((((((((((((_local9 || (_local11)) || (_local12)) || (_local13)) || (_local4)) || (_local10)) || (_local7)) || (_local14)) || (_local8)) || (_local6)) || (_local5)) || (_local3)) || (power_type == undefined)) || (scene_pause_FG)) { hit_this = true; } else { hit_this = false; } if (hit_this) { Mouse.show(); pat._alpha = 0; kill._alpha = 0; shotpost._alpha = 0; brush._alpha = 0; power_lock = true; this_hited = true; power_lock = true; } if ((!hit_this) && (this_hited)) { Mouse.hide(); pat._alpha = 100; kill._alpha = 100; shotpost._alpha = 100; brush._alpha = 100; power_lock = false; this_hited = false; power_lock = false; } } function onEnterFrame() { update_ant_num(); mouse_change(); check_game_over(); shoting(); check_power_num(); slingshot_rotate(); if (!game_start) { Mouse.show(); } } stop(); var scene_pause_FG = false; clear_base(); removeMovieClip(level); clear_stage(); game_over_sound_mc.stop(); var game_level; var ant_vx; var scores; var scores_step; var ant_num; var arrive_ant_id; var power_type; var right = 600; var left = 0; var top = 0; var bottom = 500; var ant_contorl_x = 180; var ant_contorl_y = 440; var game_start = false; music_control(); main_music_mc.stop(); main_music_mc.start(0, 999); sound_global_control(); load_level(); var insect_die_num = 0; var mollusc_die_num = 0; var white_ant_die_num = 0; var wasp_die_num = 0; var spider_die_num = 0; var eat_ant_die_num = 0; var ant_num = 0; var level_score = 0; power_lock = false; powerup.b01.onPress = function () { choose_pat(); }; powerup.b02.onPress = function () { choose_kill(); }; var slingshot_x = 300; var slingshot_y = 490; var shot_start_x = slingshot_x; var shot_start_y = slingshot_y; var shot_use_num = 0; var shot_start = false; var normal_speed = 5; var shot_speed = normal_speed; var shot_a = 10; var start_angle; hit_aim = false; powerup.b03.onPress = function () { choose_shot(); }; powerup.b04.onPress = function () { choose_glue(); }; var use_allow = true; mouse_listener = new Object(); mouse_up = true; mouse_listener.onMouseDown = function () { if (mouse_up) { if ((power_type == "pat") && (!power_lock)) { pat.anim.play(); pat_used = false; } if ((power_type == "kill") && (!power_lock)) { kill.anim.play(); kill_used = false; } if ((power_type == "shot") && (!power_lock)) { shot = false; } if ((power_type == "brush") && (!power_lock)) { brush_use = false; brush.anim.play(); add_glue(); } mouse_up = false; } }; mouse_listener.onMouseUp = function () { power_up = true; mouse_up = true; use_allow = true; if (pat_used == false) { if ((power_type == "pat") && (!power_lock)) { pat_used = true; } } if (kill_used == false) { if ((power_type == "kill") && (!power_lock)) { if (level.kill_num == 0) { power_type = undefined; kill_used = true; } else { level.kill_num = level.kill_num - 1; } } } if (shot == false) { if ((power_type == "shot") && (!power_lock)) { start_angle = shot_angel; shot_sound_mc.start(0.4, 1); shot_start = true; shot = true; } } if (brush_use == false) { if ((power_type == "brush") && (!power_lock)) { if (level.glue_num == 0) { brush_use = true; } else { level.glue_num = level.glue_num - 1; } } } }; Mouse.addListener(mouse_listener); var brush_angle = 0; ant_2_add_FG = false; ant_3_add_FG = false; key_down = false; delete key_listener; key_listener = new Object(); key_listener.onKeyDown = function () { if ((Key.getCode() == 80) && (!key_down)) { if (!game_start) { return(undefined); } if (!pause_menu) { _root.scene_pause_FG = !_root.scene_pause_FG; } if (_root.scene_pause_FG && (!pause_menu)) { _root.pause_MC.removeMovieClip(); _root.attachMovie("pause_MC", "pause_MC", _root.getNextHighestDepth()); } else { _root.pause_MC.removeMovieClip(); } key_down = true; } if (_root.scene_pause_FG) { return(undefined); } if (game_start) { if (Key.getCode() == 49) { choose_pat(); } if (Key.getCode() == 50) { choose_kill(); } if (Key.getCode() == 51) { choose_shot(); } if (Key.getCode() == 52) { if (!ant_2_add_FG) { level.ant_2_add(); ant_2_add_FG = true; } } if (Key.getCode() == 53) { if (!ant_3_add_FG) { level.ant_3_add(); ant_3_add_FG = true; } } } }; key_listener.onKeyUp = function () { key_down = false; if (Key.getCode() == 52) { if (ant_2_add_FG) { ant_2_add_FG = false; } } if (Key.getCode() == 53) { if (ant_3_add_FG) { ant_3_add_FG = false; } } }; Key.addListener(key_listener); game_menu_state = false; pass_note_add = false; hit_this = false; this_hited = false;
Frame 139
prevFrame();
Frame 155
stop(); _root.scene_pause_FG = true; clear_base(); clear_stage(); delete this.onEnterFrame; depth = _root.getNextHighestDepth(); if (game_level == "level1") { _root.attachMovie("game_pass_layout1", "game_pass_layout", depth, {_x:78, _y:30}); } else if (game_level == "level2") { _root.attachMovie("game_pass_layout2", "game_pass_layout", depth, {_x:78, _y:30}); } else if (game_level == "level3") { _root.attachMovie("game_pass_layout3", "game_pass_layout", depth, {_x:78, _y:30}); } else if (game_level == "bonuslevel1") { _root.attachMovie("game_pass_layout_bonus", "game_pass_layout", depth, {_x:78, _y:30}); } else if (game_level == "bonuslevel2") { _root.attachMovie("game_pass_layout_bonus", "game_pass_layout", depth, {_x:78, _y:30}); } else if (game_level == "bonuslevel3") { _root.attachMovie("game_pass_layout_bonus", "game_pass_layout", depth, {_x:78, _y:30}); } else if (game_level == "game_pass_layout_bonus") { _root.attachMovie("game_pass_layout_bonus", "game_pass_layout", depth, {_x:78, _y:30}); } else { _root.attachMovie("game_pass_layout", "game_pass_layout", depth, {_x:78, _y:30}); } dis_scores(); game_pass_layout.next_level_bt.onPress = function () { clear_stage(); gotoAndStop ("game_scene"); _root.current_game_level = _root.current_game_level + 1; _root.game_level = _root.game_level_Array[current_game_level]; }; game_pass_layout.main_menu_bt.onPress = function () { gotoAndStop ("game_menu"); };
Frame 170
stop(); _root.scene_pause_FG = true; clear_base(); clear_stage(); removeMovieClip(level); delete this.onEnterFrame; dis_scores(); over_score_txt.text = _root.scores; main_music_mc.stop(); game_over_sound_mc.stop(); game_over_sound_mc.start(0, 999); if (game_menu_state) { game_over_text._visible = false; } retry_bt.onPress = function () { gotoAndStop ("game_scene"); _root.scores = Math.floor(_root.scores * 0.7); }; main_menu.onPress = function () { gotoAndStop ("game_menu"); }; view_highscores.onPress = function () { viewHighscore(); }; onEnterFrame = function () { Mouse.show(); };
Instance of Symbol 60 MovieClip in Frame 170
//component parameters onClipEvent (construct) { _game_name = "ant_move"; score_var = "_root.scores"; }
Frame 184
stop(); _root.scene_pause_FG = true; clear_base(); clear_stage(); removeMovieClip(level); delete this.onEnterFrame; dis_scores(); main_music_mc.stop(); game_over_sound_mc.stop(); game_over_sound_mc.start(0, 999); depth = _root.getNextHighestDepth(); _root.attachMovie("flash_bg_start", "flash_bg_start", depth, {_x:-140, _y:-200}); retry_bt.onPress = function () { gotoAndStop (120); }; main_menu.onPress = function () { gotoAndStop (120); }; view_highscores.onPress = function () { viewHighscore(); };
Instance of Symbol 60 MovieClip in Frame 184
//component parameters onClipEvent (construct) { _game_name = "ant_move"; score_var = "_root.scores"; }
Instance of Symbol 60 MovieClip in Frame 184
//component parameters onClipEvent (construct) { _game_name = "ant_move"; score_var = "_root.scores"; }
Frame 203
stop();
Symbol 7 MovieClip [game_pass] Frame 1
stop();
Symbol 7 MovieClip [game_pass] Frame 2
stop();
Symbol 12 MovieClip [game_pass_note] Frame 63
removeMovieClip(this);
Symbol 1085 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function showPreloaderAd(options) { var _local29 = {clip:_root, ad_msec:11000, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = _parseOptions(options, _local29); var _local15 = options.clip; var _local25 = options.ad_msec; delete options.ad_msec; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = _getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local15 = {clip:_root, ad_msec:11000, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = _parseOptions(options, _local15); var _local6 = options.clip; var _local12 = options.ad_msec; delete options.ad_msec; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = _getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function load(options) { var _local14 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local14); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.3"; var _local7 = options.clip; if (!_isNetworkAvailable()) { return(false); } if (_local7._mochiad_loaded) { return(false); } var _local13 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local13); var _local12 = _getRes(options); options.res = (_local12[0] + "x") + _local12[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local11 = _local4.server; delete _local4.server; var _local10 = _local11.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local10); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local10); } } _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local10; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local11 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1086 MovieClip [__Packages.ExtMath] Frame 0
class ExtMath extends Math { function ExtMath () { super(); } static function distance(x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } static function distance2(x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; return((_local2 * _local2) + (_local1 * _local1)); } static function degreesToRadians(angle) { return(angle * 0.017453); } static function radiansToDegrees(radian) { return(radian * 57.29578); } static function sinD(angle) { return(Math.sin((angle * 3.141593) / 180)); } static function asinD(ratio) { return(Math.asin(ratio) * 57.29578); } static function cosD(angle) { return(Math.cos((angle * 3.141593) / 180)); } static function acosD(ratio) { return(Math.acos(ratio) * 57.29578); } static function tanD(angle) { return(Math.tan((angle * 3.141593) / 180)); } static function atan2D(y, x) { return(Math.atan2(y, x) * 57.29578); } static function angleOfLine(x1, y1, x2, y2) { return(atan2D(y2 - y1, x2 - x1)); } static function fixAngle(angle) { var _local1 = angle % 360; return((((_local1 % 360) < 0) ? (_local1 + 360) : (_local1))); } static function to_global(target, target_x, target_y, global_coord) { global_coord = {x:target_x, y:target_y}; target.localToGlobal(global_coord); return(global_coord); } static function to_local(target, target_x, target_y, local_coord) { local_coord = {x:target_x, y:target_y}; target.globalToLocal(local_coord); return(local_coord); } }
Symbol 1087 MovieClip [__Packages.ant_class.Nit] Frame 0
class ant_class.Nit extends MovieClip { var base_url, _parent, ant_time, aim, nit_id, num_add, nit_type, aim_obj, x0, y0, global_coord, local_coord, _x, _y, hitTest, removeMovieClip; function Nit () { super(); base_url = _parent._parent; ant_time = base_url.ant_interval_time; aim = "ant"; nit_id = base_url.nit_num; num_add = false; } function onEnterFrame() { nit_move(); check_goal(); } function init(this_type) { nit_type = this_type; } function set_aim(aim_type, aim_name) { aim = aim_type; aim_obj = aim_name; } function change_coord(aim_obj, offset_x, offset_y) { x0 = aim_obj._x; y0 = aim_obj._y; global_coord = ExtMath.to_global(aim_obj._parent, x0, y0); x0 = global_coord.x; y0 = global_coord.y; local_coord = ExtMath.to_local(_parent, x0, y0); _x = local_coord.x + offset_x; _y = local_coord.y + offset_y; updateAfterEvent(); } function nit_move() { if (aim == "ant") { change_coord(base_url.ant_loader["ant_1_" + nit_id], 0, -20); } if (aim == "wasp") { change_coord(aim_obj.hit_area, 0, 10); } if (aim == "insect") { change_coord(base_url.insect_loader); } unload_mc(); } function check_goal() { if (_root.level.level_type == "bonus") { return(undefined); } var _local3 = hitTest(_root.level.floor_loader["floor" + base_url.base_id].house.goal); if (_local3 && (!num_add)) { base_url._parent.arrive_nit_num = base_url._parent.arrive_nit_num + 1; _root.level_score = _root.level_score + _root.scores_step; _root.scores = _root.scores + _root.scores_step; if (nit_type == "kill_add") { _root.level.kill_num = _root.level.kill_num + 1; } if (nit_type == "glue_add") { _root.level.glue_num = _root.level.glue_num + 1; } num_add = true; } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped } if (!base_url.ant_loader["ant_1_" + nit_id]) { (removeMovieClip());// not popped } } }
Symbol 1088 MovieClip [__Packages.ant_class.Leaf] Frame 0
class ant_class.Leaf extends MovieClip { var base_url, _parent, ant_time, hit_hole, id, hitTest, new_x, _x, older_x, removeMovieClip, x0, y0, global_coord, local_coord, _y, aim, prev_x, _name, leaf_fix_hole; function Leaf () { super(); base_url = _parent._parent; ant_time = base_url.ant_interval_time; hit_hole = false; id = base_url._parent.ant_2_num; } function onEnterFrame() { leaf_move(); check_house(); } function check_house() { var _local3 = hitTest(_root.level.floor_loader["floor" + base_url.base_id].house.goal); new_x = _x; if (_local3 && (new_x == older_x)) { removeMovieClip(); } older_x = _x; } function change_coord(aim_obj, offset_x, offset_y) { x0 = aim_obj._x; y0 = aim_obj._y; global_coord = ExtMath.to_global(aim_obj._parent, x0, y0); x0 = global_coord.x; y0 = global_coord.y; local_coord = ExtMath.to_local(_parent, x0, y0); _x = local_coord.x + offset_x; _y = local_coord.y + offset_y; updateAfterEvent(); } function leaf_move() { aim = base_url.ant_2_loader["ant_2_" + id]; change_coord(aim, 0, 0); leaf_pause(); unload_mc(); } function leaf_pause() { if (_x == prev_x) { onEnterFrame = null; hit_hole = true; fix_hole(); } prev_x = _x; } function fix_hole() { for (var _local4 in base_url.hole_loader) { var _local3 = _parent[_name].hit_area; var _local2 = _local3.hitTest(base_url.hole_loader[_local4]); if (_local2) { base_url.hole_loader[_local4].hole_fixed = true; leaf_fix_hole = true; } } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped } if ((!aim) && (!leaf_fix_hole)) { (removeMovieClip());// not popped } } function bited() { } }
Symbol 1089 MovieClip [__Packages.ant_class.Ant] Frame 0
class ant_class.Ant extends MovieClip { var base_url, _parent, ant_time, id, g, vy, drop_start, rotate_finished, dropping, loss_score_FG, die_bo, vx, add_score_FG, _x, _y, note_offset_x, _xscale, global_coord, _name, hitTest, gotoAndPlay; function Ant () { super(); base_url = _parent._parent; ant_time = base_url.ant_interval_time; id = base_url.ant_num; g = 0; vy = 0; drop_start = false; rotate_finished = false; dropping = false; loss_score_FG = false; die_bo = false; } function init(init_vx) { vx = init_vx; } function add_scores() { if (_root.level.level_type == "bonus") { return(undefined); } if (!add_score_FG) { if (base_url.arrive_ant_id < id) { base_url.arrive_ant_id = id; base_url._parent.arrive_ant_id = base_url._parent.arrive_ant_id + 1; var _local3 = ExtMath.to_global(_parent, _x, _y); if (base_url.way == 1) { note_offset_x = -80; } else { note_offset_x = 30; } _root.scores_note("add10", _local3.x + note_offset_x, _local3.y); } add_score_FG = true; } } function decrease_scores() { if (_root.level.level_type == "bonus") { return(undefined); } if (!loss_score_FG) { if (_root.scores > 0) { _root.level_score = _root.level_score - 10; _root.scores = _root.scores - 10; if (base_url.arrive_ant_id < id) { base_url.arrive_ant_id = id; } var _local3 = ExtMath.to_global(_parent, _x, _y); _root.scores_note("loss10", _local3.x, _local3.y); } loss_score_FG = true; } } function ant_move() { _x = _x - vx; vy = vy + g; _y = _y + vy; check_hole(); updateAfterEvent(); } function ant_pause() { vx = 0; g = 0; vy = 0; } function ant_return() { vx = vx * -1; _xscale = -100; } function check_hole() { if (_root.level.level_type == "bonus") { return(undefined); } global_coord = ExtMath.to_global(_parent, _x, _y); var _local6 = _parent[_name].hit_area; var _local8 = base_url.hole_loader.hitTest(_local6); if (_local8) { for (var _local7 in base_url.hole_loader) { var _local4 = base_url.hole_loader[_local7].hit_area.hitTest(_local6); var _local3 = base_url.hole_loader[_local7].hole_fixed; var _local5 = base_url.hole_loader[_local7].hole_finished; if ((_local4 && (!_local3)) && (_local5)) { ant_drop(6, 15); } } } } function ant_drop(init_g, init_vy) { var _local2 = base_url.nit_loader["nit" + id]; var _local3 = hitTest(_local2); if (rotate_finished) { g = init_g; vy = init_vy; dropping = true; } else if (!drop_start) { vx = 0; gotoAndPlay("drop"); if (_local3) { decrease_scores(); } drop_start = true; } } }
Symbol 1090 MovieClip [__Packages.ant_class.Ant_2] Frame 0
class ant_class.Ant_2 extends ant_class.Ant { var base_url, _parent, life_num, puase_time, hole_exist, hole_fixed, ant_move, _name, hit_web, vx, gotoAndPlay, ant_pause, fix, init, ant_return, global_coord, _x, _y, removeMovieClip; function Ant_2 () { super(); base_url = _parent._parent; life_num = base_url.ant_2_life_num; puase_time = 10; hole_exist = false; hole_fixed = false; life_num = 2; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } ant_move(); check_web(); check_hit(); unload_mc(); } function add_scores() { } function decrease_scores() { } function check_web() { if (_root.level.level_type == "bonus") { return(undefined); } var _local3 = _root.level.web_loader; var _local4 = _parent[_name].web_hit; var _local6 = _local4.hitTest(_local3); if (_local6) { for (var _local5 in _local3) { hit_web = _local4.hitTest(_local3[_local5]); if (hit_web) { vx = 0; gotoAndPlay("stick"); break; } } } } function check_hit() { var _local4 = _parent[_name].hit_area; var _local6 = _local4.hitTest(base_url.hole_loader); if (_local6) { for (var _local5 in base_url.hole_loader) { var _local2 = _local4.hitTest(base_url.hole_loader[_local5]); var _local3 = base_url.hole_loader[_local5].hole_finished; if (_local2 && (_local3)) { hole_exist = true; } if (_local2 && (base_url.hole_loader[_local5].hole_fixed)) { hole_fixed = true; } else if (_local2) { hole_fixed = false; } } } if ((_local6 && (!hole_fixed)) && (hole_exist)) { ant_pause(); fix = true; } if (fix) { puase_time = puase_time - 1; } if (puase_time <= 0) { init(8); ant_return(); } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped return(undefined); } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped return(undefined); } } }
Symbol 1091 MovieClip [__Packages.ant_class.Ant_3] Frame 0
class ant_class.Ant_3 extends ant_class.Ant { var this_hit_area, _name, _parent, base_url, life_num, puase_time, puase_back_time, kill, back, init, ant_move, hit_web, vx, gotoAndPlay, hitTest, hole_fixed, _xscale, global_coord, _x, _y, removeMovieClip; function Ant_3 () { super(); this_hit_area = _parent[_name].hit_area; base_url = _parent._parent; life_num = base_url.ant_3_life_num; puase_time = 50; puase_back_time = 50; kill = false; back = false; init(8); } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } ant_move(); check_web(); check_mollusc(); check_insect(); check_white_ant(); go_back(); unload_mc(); } function add_scores() { } function decrease_scores() { } function check_web() { if (_root.level.level_type == "bonus") { return(undefined); } var _local3 = _root.level.web_loader; var _local4 = _parent[_name].web_hit; var _local6 = _local4.hitTest(_local3); if (_local6) { for (var _local5 in _local3) { hit_web = _local4.hitTest(_local3[_local5]); if (hit_web) { vx = 0; gotoAndPlay("stick"); break; } } } } function check_mollusc() { var _local4 = this_hit_area.hitTest(base_url.mollusc_loader); if (_local4) { vx = 0; kill = true; for (var _local3 in base_url.mollusc_loader) { var _local2 = this_hit_area.hitTest(base_url.mollusc_loader[_local3]); if (_local2) { base_url.mollusc_loader[_local3].vx = 0; base_url.mollusc_loader[_local3].attacked = true; _parent[_name].anim.gotoAndStop("front"); } } } } function check_insect() { var _local4 = this_hit_area.hitTest(base_url.insect_loader); if (_local4) { vx = 0; kill = true; for (var _local3 in base_url.insect_loader) { var _local2 = this_hit_area.hitTest(base_url.insect_loader[_local3]); if (_local2) { base_url.insect_loader[_local3].vx = 0; base_url.insect_loader[_local3].attacked = true; _parent[_name].anim.gotoAndStop("down"); } } } } function check_white_ant() { var _local4 = this_hit_area.hitTest(base_url.white_ant_loader); if (_local4) { vx = 0; kill = true; for (var _local3 in base_url.white_ant_loader) { var _local2 = this_hit_area.hitTest(base_url.white_ant_loader[_local3]); if (_local2) { base_url.white_ant_loader[_local3].vx = 0; base_url.white_ant_loader[_local3].attacked = true; _parent[_name].anim.gotoAndStop("front"); } } } } function check_hole() { var _local4 = hitTest(base_url.hole_loader); for (var _local3 in base_url.hole_loader) { var _local2 = hitTest(base_url.hole_loader[_local3]); if (_local2 && (base_url.hole_loader[_local3].hole_fixed)) { hole_fixed = true; } else if (_local2) { hole_fixed = false; } } if (_local4 && (!hole_fixed)) { vx = 0; back = true; go_back1(); } } function go_back() { if (kill) { puase_time = puase_time - 1; } if (puase_time <= 0) { init(8); _parent[_name].anim.gotoAndStop("move"); vx = vx * -1; _xscale = -100; } } function go_back1() { if (back) { puase_back_time = puase_back_time - 1; } if ((puase_back_time <= 0) && (!kill)) { init(8); _parent[_name].anim.gotoAndStop("move"); vx = vx * -1; _xscale = -100; } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped return(undefined); } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped return(undefined); } } }
Symbol 1092 MovieClip [__Packages.ant_class.Base_enemy_control] Frame 0
class ant_class.Base_enemy_control extends MovieClip { var base_url, _parent, mollusc_active, insect_active, white_ant_active, mollusc_time, insect_time, white_ant_time, mollusc_random_time, insect_random_time, white_ant_random_time, mollusc_appear_time, insect_appear_time, white_ant_appear_time, i, j, k, insect_num; function Base_enemy_control () { super(); base_url = _parent; mollusc_active = base_url.mollusc_active; insect_active = base_url.insect_active; white_ant_active = base_url.white_ant_active; mollusc_time = base_url.mollusc_time; insect_time = base_url.insect_time; white_ant_time = base_url.white_ant_time; mollusc_random_time = base_url.mollusc_random_time; insect_random_time = base_url.insect_random_time; white_ant_random_time = base_url.white_ant_random_time; mollusc_appear_time = mollusc_time + Math.floor(Math.random() * mollusc_random_time); insect_appear_time = insect_time + Math.floor(Math.random() * insect_random_time); white_ant_appear_time = white_ant_time + Math.floor(Math.random() * white_ant_random_time); i = 0; j = 0; k = 0; base_url.insect_num = 1; base_url.white_ant_num = 1; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } if (_root.game_start) { if (insect_active) { insect_appear(); } if (mollusc_active) { mollusc_appear(); } if (white_ant_active) { white_appear(); } } } function white_appear() { if (base_url.white_ant_num <= 3) { if (i == white_ant_appear_time) { base_url.white_ant_load(); base_url.white_ant_num = base_url.white_ant_num + 1; white_ant_appear_time = white_ant_time + Math.floor(Math.random() * white_ant_random_time); i = 0; } } i = i + 1; } function mollusc_appear() { if (j == mollusc_appear_time) { var _local3 = 0; for (var _local4 in base_url.hole_loader) { if (base_url.hole_loader[_local4].hole_fixed) { _local3 = _local3 + 1; } } if ((_local3 >= 1) || (_root.level.level_type == "bonus")) { base_url.mollusc_load(); mollusc_appear_time = mollusc_time + Math.floor(Math.random() * mollusc_random_time); } j = 0; } j = j + 1; } function insect_appear() { var _local3 = base_url.hole_Array.length; if ((_local3 > 0) || (_root.level.level_type == "bonus")) { if (k == insect_appear_time) { base_url.insect_load(); insect_num = insect_num + 1; k = 0; insect_appear_time = insect_time + Math.floor(Math.random() * insect_random_time); } k = k + 1; } } }
Symbol 1093 MovieClip [__Packages.ant_class.Enemy] Frame 0
class ant_class.Enemy extends MovieClip { function Enemy () { super(); } function attacked() { } }
Symbol 1094 MovieClip [__Packages.ant_class.Eat_ant] Frame 0
class ant_class.Eat_ant extends ant_class.Enemy { var base_url, _parent, life_num, aim_coord, pause_time, hit_ball, hit_start, this_scores, scores_added, this_pause, tongue_palyed, stop, play, this_direction, _y, _xscale, _x, hit_y, hit_x, _name, hitTest, _alpha, removeMovieClip, global_coord; function Eat_ant () { super(); base_url = _parent._parent; life_num = base_url.eat_ant_life_num; aim_coord = base_url.spider_aim_coord; pause_time = 120; sel_direction(); appear_coord(); hit_coord(); hit_ball = false; hit_start = false; this_scores = 100; scores_added = false; this_pause = false; tongue_palyed = false; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } this_hit(); check_ball(); disappear(); } function check_root_pause() { if (_root.scene_pause_FG) { stop(); this_pause = true; } else if (this_pause) { play(); this_pause = false; } } function sel_direction() { this_direction = random(2) + 1; } function appear_coord() { _y = _y - random(120); if (this_direction == 2) { _xscale = -100; _x = _x + 450; } } function hit_coord() { var _local3 = aim_coord.length; var _local2 = random(_local3); hit_y = aim_coord[_local2] + 80; hit_x = 100 + (random(7) * 50); } function this_hit() { if (pause_time == 0) { hit_start = true; _x = hit_x; _y = hit_y; var _local2 = _parent[_name].anim; _local2.gotoAndPlay("hit"); } pause_time = pause_time - 1; } function check_ball() { var _local3 = hitTest(_root.ball); if (_local3) { _root.ball.play(); _root.pat_sound_mc.start(); hit_ball = true; _root.ball.hited = true; add_scores(); stop(); if (!tongue_palyed) { tongue_palyed = true; } } } function add_scores() { if (!scores_added) { var _local3 = ExtMath.to_global(_parent, _root.ball._x, _root.ball._y); _root.scores_note("add100", _local3.x, _local3.y); _root.level_score = _root.level_score + this_scores; _root.scores = _root.scores + this_scores; _root.eat_ant_die_num = _root.eat_ant_die_num + 1; scores_added = true; } } function disappear() { if (tongue_palyed) { _alpha = _alpha - 5; } if (_alpha <= 10) { removeMovieClip(); } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped } } }
Symbol 1095 MovieClip [__Packages.ant_class.Enemy_control] Frame 0
class ant_class.Enemy_control extends MovieClip { var base_url, _parent, wasp_active, spider_active, eat_ant_active, wasp_time, spider_time, eat_ant_time, wasp_random_time, spider_random_time, eat_ant_random_time, wasp_appear_time, spider_appear_time, eat_ant_appear_time, i, j, k; function Enemy_control () { super(); base_url = _parent; wasp_active = base_url.wasp_active; spider_active = base_url.spider_active; eat_ant_active = base_url.eat_ant_active; wasp_time = base_url.wasp_time; spider_time = base_url.spider_time; eat_ant_time = base_url.eat_ant_time; wasp_random_time = base_url.wasp_random_time; spider_random_time = base_url.spider_random_time; eat_ant_random_time = base_url.eat_ant_random_time; wasp_appear_time = wasp_time + Math.floor(Math.random() * wasp_random_time); spider_appear_time = spider_time + Math.floor(Math.random() * spider_random_time); eat_ant_appear_time = eat_ant_time + Math.floor(Math.random() * eat_ant_random_time); i = 0; j = 0; k = 0; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } if (wasp_active) { wasp_appear(); } if (spider_active || (_root.current_game_level == 0)) { spider_appear(); } if (eat_ant_active) { eat_ant_appear(); } } function wasp_appear() { if (!_root.game_start) { return(undefined); } if (i == wasp_appear_time) { _root.wasp_load(); i = 0; wasp_appear_time = wasp_time + Math.floor(Math.random() * wasp_random_time); } i = i + 1; } function spider_appear() { if (_root.game_start && (_root.current_game_level == 0)) { return(undefined); } if ((!_root.game_start) && (_root.current_game_level != 0)) { return(undefined); } if (j == spider_appear_time) { _root.spider_load(); j = 0; spider_appear_time = spider_time + Math.floor(Math.random() * spider_random_time); } j = j + 1; } function eat_ant_appear() { if (!_root.game_start) { return(undefined); } if (k == eat_ant_appear_time) { _root.eat_ant_load(); k = 0; eat_ant_appear_time = eat_ant_time + Math.floor(Math.random() * eat_ant_random_time); } k = k + 1; } }
Symbol 1096 MovieClip [__Packages.ant_class.Insect] Frame 0
class ant_class.Insect extends ant_class.Enemy { var this_scores, scores_added, base_url, _parent, vx, vy, g, life_num, die, aim_fixed, hole_deleted, pause_time, leave_time, hole_add, bite_end, sticked, attacked_time, attacked, _x, _y, select_id, aim_x, _name, this_hole, hole_exist, gotoAndStop, global_coord, _rotation, removeMovieClip; function Insect () { super(); this_scores = 30; scores_added = false; base_url = _parent._parent; vx = base_url.insect_vx; vy = 5; g = 3; life_num = base_url.insect_life_num; die = false; aim_fixed = false; hole_deleted = false; get_random_x(); pause_time = 75; leave_time = 45; hole_add = false; bite_end = false; sticked = false; attacked_time = 50; attacked = false; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } _root.check_pat(this); _root.check_kill(this); if (die != true) { insect_move(); } else { drop(); add_scores(); } unload_mc(); check_attack(); } function add_scores() { if (!scores_added) { var _local3 = ExtMath.to_global(_parent, _x, _y); _root.scores_note("add30", _local3.x, _local3.y); _root.level_score = _root.level_score + this_scores; _root.scores = _root.scores + this_scores; _root.insect_die_num = _root.insect_die_num + 1; scores_added = true; } } function init(this_vx) { vx = this_vx; } function get_random_x() { select_id = base_url.select_hole_x(); aim_x = 60 + (base_url.hole_Array[select_id] * base_url.hole_width); } function insect_move() { _x = _x + vx; if (_root.level.level_type == "bonus") { return(undefined); } var _local5 = _parent[_name].hit_area; var _local3 = base_url.hole_loader; var _local8 = ExtMath.to_global(_parent, _x, _y); var _local7 = _local5.hitTest(_local3); if (_local7) { for (var _local6 in _local3) { var _local4 = _local5.hitTest(_local3[_local6]); if (_local4 && (!_local3[_local6].hole_finished)) { this_hole = _local3[_local6]; hole_exist = true; } } } if ((_local8.x == aim_x) && (!bite_end)) { vx = 0; gotoAndStop("bite"); pause_time = pause_time - 1; } if (pause_time == 45) { if ((!hole_add) && (!hole_exist)) { add_hole(_x, _y); hole_add = true; } } if ((pause_time == 30) && (!this_hole.hole_finished)) { this_hole.anim.nextFrame(); } if ((pause_time == 15) && (!this_hole.hole_finished)) { this_hole.anim.nextFrame(); } if ((pause_time == 0) && (!this_hole.hole_finished)) { this_hole.anim.nextFrame(); } if (this_hole.hole_finished) { if (!hole_deleted) { bite_end = true; this_hole.nextFrame(); vx = base_url.insect_vx; gotoAndStop("move"); base_url.del_hole(select_id); hole_deleted = true; } } } function add_hole(x, y) { global_coord = ExtMath.to_global(_parent, _x, _y); x = global_coord.x; y = global_coord.y; this_hole = base_url.hole_load(x, y); } function drop() { vy = vy + g; _y = _y + vy; _rotation = -30; } function check_attack() { if (attacked) { attacked_time = attacked_time - 1; } if (attacked_time <= 0) { die = true; } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped } } }
Symbol 1097 MovieClip [__Packages.ant_class.Mollusc] Frame 0
class ant_class.Mollusc extends ant_class.Enemy { var this_scores, scores_added, base_url, _parent, vx, life_num, die, eat, eat_end, attacked_time, attacked, _x, _y, this_hit_area, _name, removeMovieClip, global_coord; function Mollusc () { super(); this_scores = 20; scores_added = false; base_url = _parent._parent; vx = base_url.mollusc_vx; life_num = base_url.mollusc_life_num; die = false; eat = false; eat_end = false; attacked_time = 50; attacked = false; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } _root.check_pat(this); _root.check_kill(this); if (die != true) { mollusc_move(); } else { add_scores(); mollusc_disapear(); } mollusc_hit(); unload_mc(); check_attack(); } function add_scores() { if (!scores_added) { var _local3 = ExtMath.to_global(_parent, _x, _y); _root.scores_note("add10", _local3.x, _local3.y); _root.level_score = _root.level_score + this_scores; _root.scores = _root.scores + this_scores; _root.mollusc_die_num = _root.mollusc_die_num + 1; scores_added = true; } } function init(this_vx) { vx = this_vx; } function mollusc_move() { _x = _x + vx; } function mollusc_hit() { if (_root.level.level_type == "bonus") { return(undefined); } this_hit_area = _parent[_name].hit_area; var _local3 = this_hit_area.hitTest(base_url.leaf_loader); unload_leaf(); if (_local3) { eat = true; } } function unload_leaf() { for (var _local4 in base_url.leaf_loader) { var _local2 = base_url.leaf_loader[_local4]; var _local3 = this_hit_area.hitTest(_local2); if (_local3 && (_local2.hit_hole)) { _local2.removeMovieClip(_local2); } } } function change_color() { } function mollusc_disapear() { (removeMovieClip());// not popped } function check_attack() { if (attacked) { attacked_time = attacked_time - 1; } if (attacked_time <= 0) { die = true; } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped } } }
Symbol 1098 MovieClip [__Packages.ant_class.Spider] Frame 0
class ant_class.Spider extends ant_class.Enemy { var this_scores, scores_added, base_url, _parent, base_direction, life_num, vy, speed, x1, x2, aim_y_Array, pause_time, turn_back, web_add, exist_checked, die, _name, glue_disapper, _x, _y, random_coord, aim_y, aim_x_direction, aim_x, end_x, end_y, _xscale, _yscale, gotoAndStop, hitTest, removeMovieClip, g, _rotation; function Spider () { super(); this_scores = 50; scores_added = false; base_url = _parent._parent; base_direction = base_url.base_direction; life_num = base_url.spider_life_num; vy = 5; speed = base_url.spider_vx; x1 = base_url.spider_coord.x1; x2 = base_url.spider_coord.x2; aim_y_Array = base_url.spider_aim_coord; init_coord(); init_aim(); init_end_aim(); pause_time = 40; turn_back = false; web_add = false; exist_checked = false; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } if (_root.current_game_level != 0) { _root.check_pat(this); _root.check_kill(this); } if (die != true) { this_trace(); } else { add_scores(); this_drop(); } } function check_glue() { var _local3 = _parent[_name].glue_area; var _local4 = _local3.hitTest(_root.level.glue_loader); if (_local4) { speed = 0; glue_disapper = true; } else if (glue_disapper) { die = true; glue_disapper = false; } } function add_scores() { if (!scores_added) { var _local3 = ExtMath.to_global(_parent, _x, _y); _root.scores_note("add50", _local3.x, _local3.y); _root.level_score = _root.level_score + this_scores; _root.scores = _root.scores + this_scores; _root.spider_die_num = _root.spider_die_num + 1; scores_added = true; } } function init_coord() { random_coord = {x1:x1, y1:-80, x2:x2, y2:-80, x3:x1, y3:580, x4:x2, y4:580}; var _local2 = random(4) + 1; _x = random_coord["x" + _local2]; _y = random_coord["y" + _local2]; } function init_aim() { var _local3 = aim_y_Array.length; var _local2 = random(_local3); aim_y = aim_y_Array[_local2]; aim_x_direction = base_direction[_local2]; if (aim_x_direction == 1) { aim_x = x2; } else { aim_x = x1; } } function init_end_aim() { var _local2 = random(4) + 1; end_x = random_coord["x" + _local2]; end_y = random_coord["y" + _local2]; } function this_trace() { if (!turn_back) { this_move(aim_x, aim_y); } else { this_back(end_x, end_y); } } function this_move(x0, y0) { if (_y > y0) { _y = _y - speed; _xscale = 100; _yscale = 100; gotoAndStop("move_y"); } if (_y < y0) { _y = _y + speed; _xscale = 100; _yscale = -100; gotoAndStop("move_y"); } if (_y == y0) { if (_x > x0) { _x = _x - speed; _xscale = -100; _yscale = 100; gotoAndStop("move_x"); } if (_x < x0) { _x = _x + speed; _xscale = 100; _yscale = 100; gotoAndStop("move_x"); } if (_x == x0) { if (!exist_checked) { var _local3 = hitTest(base_url.web_loader); exist_checked = true; } if (_local3) { turn_back = true; } if ((pause_time == 0) || (_root.current_game_level == 0)) { turn_back = true; } if (((!web_add) && (!_local3)) && (_root.current_game_level != 0)) { var _local4 = _root.web_load(); var _local5 = 20; var _local8 = -40; if (aim_x_direction == 1) { _local5 = -120; } _local4._x = _x + _local5; _local4._y = _y + _local8; web_add = true; } pause_time = pause_time - 1; gotoAndStop("move_y"); } } } function this_back(x0, y0) { if (_x > x0) { _x = _x - speed; _xscale = -100; _yscale = 100; gotoAndStop("move_x"); } if (_x < x0) { _x = _x + speed; _xscale = 100; _yscale = 100; gotoAndStop("move_x"); } if (_x == x0) { if (_y > y0) { _y = _y - speed; _xscale = 100; _yscale = 100; gotoAndStop("move_y"); } if (_y < y0) { _y = _y + speed; _xscale = 100; _yscale = -100; gotoAndStop("move_y"); } if (_y == y0) { (removeMovieClip());// not popped } } } function this_drop() { g = 10; vy = vy + g; _y = _y + vy; _parent[_name].move1.stop(); _parent[_name].move2.stop(); _rotation = -60; } function this_disappear() { } function change_color() { } }
Symbol 1099 MovieClip [__Packages.ant_class.Wasp] Frame 0
class ant_class.Wasp extends ant_class.Enemy { var this_scores, scores_added, base_url, _parent, life_num, base_num, die, leave, hit_start, started, this_pause, _x, _y, L, vx, vy, drop_speed, speed, g, aim_choosed, fly_state, hit_nit, angle_flag, direction_flag, offset_angle, finish_x, finish_y, _xscale, base_id, aim_base, choose_id, aim_obj, x1, y1, offset_rate, init_angle, _name, loss_score, _rotation, global_coord, removeMovieClip; function Wasp () { super(); this_scores = 50; scores_added = false; base_url = _parent._parent; life_num = base_url.wasp_life_num; base_num = base_url.base_num; die = false; init(); leave = false; hit_start = false; started = false; this_pause = false; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } _root.check_pat(this); _root.check_kill(this); if (die != true) { if (hit_start) { check_start(); fly(); } } else { add_scores(); drop(); } unload_mc(); } function add_scores() { if (!scores_added) { var _local3 = ExtMath.to_global(_parent, _x, _y); _root.scores_note("add50", _local3.x, _local3.y); _root.level_score = _root.level_score + this_scores; _root.scores = _root.scores + this_scores; _root.wasp_die_num = _root.wasp_die_num + 1; scores_added = true; } } function check_start() { if (!started) { choose_obj(); L = get_distance(); started = true; } } function init() { random_coord(); vx = 0; vy = 0; drop_speed = 5; speed = base_url.wasp_vx; g = 3; aim_choosed = false; fly_state = false; hit_nit = false; angle_flag = false; } function random_coord() { var _local2 = random(2); direction_flag = 1; if (_local2 == 0) { offset_angle = (Math.random() * 40) + 20; _x = 40 + random(40); _y = 80 + random(200); finish_x = 700; finish_y = 100 - random(400); } else { offset_angle = (Math.random() * 10) + 0; direction_flag = -1; _xscale = -100; _x = 560 - random(40); _y = 80 + random(20); finish_x = -100; finish_y = 100 - random(400); } } function choose_obj() { base_id = random(base_num) + 1; aim_base = base_url["base" + base_id]; choose_id = aim_base.ant_num - 1; aim_obj = aim_base.ant_loader["ant_1_" + choose_id]; fly_state = true; if (!aim_obj) { leave = true; } } function fly() { check_hit(aim_obj); if (hit_nit) { leave = true; } if (aim_obj.dropping || (!aim_obj)) { leave = true; } if (!leave) { if (fly_state) { var _local6 = ExtMath.to_global(_parent, _x, _y); var _local4 = _local6.x; var _local3 = _local6.y; x1 = aim_obj._x; y1 = aim_obj._y; _local6 = ExtMath.to_global(aim_obj._parent, x1, y1); x1 = _local6.x; y1 = _local6.y - 50; var _local5 = get_distance(); offset_rate = _local5 / L; if (offset_rate > 1) { offset_rate = 0.6; } offset_angle = offset_angle * offset_rate; offset_angle = ExtMath.fixAngle(offset_angle); init_angle = ExtMath.angleOfLine(_local4, _local3, x1, y1); init_angle = ExtMath.fixAngle(init_angle); if (direction_flag == 1) { init_angle = init_angle + offset_angle; } else { init_angle = init_angle - offset_angle; } vx = ExtMath.cosD(init_angle) * speed; vy = ExtMath.sinD(init_angle) * speed; _x = _x + vx; _y = _y + vy; speed = speed + 0.2; } } else if (leave) { var _local6 = ExtMath.to_global(_parent, _x, _y); var _local4 = _local6.x; var _local3 = _local6.y; x1 = finish_x; y1 = finish_y; var _local5 = ExtMath.distance(_local4, _local3, x1, y1); init_angle = ExtMath.angleOfLine(_local4, _local3, x1, y1); if (direction_flag == -1) { init_angle = ExtMath.fixAngle(init_angle); } if (!angle_flag) { var _local2 = ExtMath.atan2D(vy, vx); if (!_local2) { } if (direction_flag == 1) { offset_angle = _local2 - init_angle; } else { offset_angle = init_angle - _local2; } L = _local5; angle_flag = true; } offset_rate = _local5 / L; if (offset_rate > 1) { offset_rate = 0.6; } offset_angle = offset_angle * offset_rate; if (direction_flag == 1) { init_angle = init_angle + offset_angle; } else { init_angle = init_angle - offset_angle; } vx = ExtMath.cosD(init_angle) * speed; vy = ExtMath.sinD(init_angle) * speed; _x = _x + vx; _y = _y + vy; speed = speed + 0.1; } } function check_hit(aim_obj) { var _local3 = _parent[_name].hit_area; var _local4 = _local3.hitTest(aim_obj); if (_local4) { var _local6 = aim_base.nit_loader["nit" + choose_id]; _local6.set_aim("wasp", _parent[_name]); hit_nit = true; leave = true; if (((!loss_score) && (_root.level.level_type != "bonus")) && (!aim_obj.loss_score_FG)) { _root.level_score = _root.level_score - 10; _root.scores = _root.scores - 10; loss_score = true; aim_obj.loss_score_FG = true; } } } function get_distance() { var _local2 = ExtMath.to_global(_parent, _x, _y); var _local4 = _local2.x; var _local3 = _local2.y; x1 = aim_obj._x; y1 = aim_obj._y; _local2 = ExtMath.to_global(aim_obj._parent, x1, y1); x1 = _local2.x; y1 = _local2.y - 50; var _local5 = ExtMath.distance(_local4, _local3, x1, y1); return(_local5); } function drop() { drop_speed = drop_speed + g; _y = _y + drop_speed; _rotation = -30 * direction_flag; } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= (_root.left - 100)) || (global_coord.x >= (_root.right + 100))) { (removeMovieClip());// not popped } if ((global_coord.y >= (_root.bottom + 100)) || (global_coord.y <= (_root.top - 100))) { (removeMovieClip());// not popped } } var coord_0 = new Array(); var coord_1 = new Array(); var all_ant = new Array(); }
Symbol 1100 MovieClip [__Packages.ant_class.Web] Frame 0
class ant_class.Web extends MovieClip { var base_url, _parent, life_num, bad_num_1, bad_num_2, die, gotoAndStop, removeMovieClip; function Web () { super(); base_url = _parent._parent; life_num = base_url.web_life_num; bad_num_1 = Math.floor(life_num / 1.5); bad_num_2 = Math.floor(life_num / 3); die = false; } function onEnterFrame() { _root.check_pat(this); if (!die) { check_state(); } else { this_die(); } } function check_state() { if (life_num == bad_num_1) { gotoAndStop("bad1"); } if (life_num == bad_num_2) { gotoAndStop("bad2"); } } function this_die() { (removeMovieClip());// not popped } }
Symbol 1101 MovieClip [__Packages.ant_class.White_ant] Frame 0
class ant_class.White_ant extends ant_class.Enemy { var this_scores, scores_added, base_url, _parent, life_num, pause_time, bited, die, turn_back, hit_start, attacked_time, attacked, eat_ant, pause_hit_time, _name, vx, gotoAndPlay, _x, _y, hitTest, loss_score, ant_hited, gotoAndStop, _xscale, removeMovieClip, global_coord; function White_ant () { super(); this_scores = 40; scores_added = false; base_url = _parent._parent; life_num = base_url.white_ant_life_num; pause_time = 50; bited = false; die = false; turn_back = false; hit_start = false; attacked_time = 50; attacked = false; eat_ant = false; pause_hit_time = 20 + random(30); } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } _root.check_pat(this); _root.check_kill(this); if (die != true) { white_ant_move(); if ((_root.level.level_type != "bonus") && (hit_start)) { check_hit_ant(); } check_hole(); unload_mc(); } else { add_scores(); this_disappear(); } check_attack(); pause_hit(); } function pause_hit() { pause_hit_time = pause_hit_time - 1; if (pause_hit_time <= 0) { hit_start = true; } } function check_glue() { var _local5 = _parent[_name].glue_area; var _local4 = _root.level.glue_loader; var _local7 = _local5.hitTest(_local4); if (_local7) { for (var _local6 in _local4) { var _local3 = _local5.hitTest(_local4[_local6]); if (_local3) { vx = 0; gotoAndPlay("stick"); break; } } } } function add_scores() { if (!scores_added) { var _local3 = ExtMath.to_global(_parent, _x, _y); _root.scores_note("add40", _local3.x, _local3.y); _root.level_score = _root.level_score + this_scores; _root.scores = _root.scores + this_scores; _root.white_ant_die_num = _root.white_ant_die_num + 1; scores_added = true; } } function init(this_vx) { vx = this_vx; } function white_ant_move() { _x = _x + vx; } function check_hit_ant() { if (_root.level.level_type == "bonus") { return(undefined); } var _local8 = hitTest(base_url.ant_loader); if (_local8 && (!eat_ant)) { for (var _local7 in base_url.ant_loader) { var _local3 = base_url.ant_loader[_local7]; var _local5 = hitTest(_local3); if (_local5) { var _local4 = base_url.nit_loader["nit" + _local3.id]; var _local6 = _local3.hitTest(_local4); if (!_local3.die_bo) { _root.ant_num = _root.ant_num + 1; _local3.die_bo = true; } if ((!loss_score) && (!_local3.loss_score_FG)) { if (_local6) { _root.level_score = _root.level_score - 10; _root.scores = _root.scores - 10; } loss_score = true; _local3.loss_score_FG = true; } _local3.removeMovieClip(_local3); ant_hited = true; eat_ant = true; break; } } } if (ant_hited) { this_pause(); } if (ant_hited && (!bited)) { gotoAndStop("bite"); bited = true; } } function this_pause() { pause_time = pause_time - 1; if (pause_time <= 0) { go_back(); } else { vx = 0; } } function check_hole() { var _local6 = hitTest(base_url.hole_loader); if (_local6) { for (var _local5 in base_url.hole_loader) { var _local3 = base_url.hole_loader[_local5].hit_area.hitTest(this); var _local2 = base_url.hole_loader[_local5].hole_fixed; var _local4 = base_url.hole_loader[_local5].hole_finished; if ((_local3 && (!_local2)) && (_local4)) { go_back(); } } } } function go_back() { vx = base_url.white_ant_vx * -1; if (!turn_back) { gotoAndStop("move"); _xscale = -100; turn_back = true; } } function this_disappear() { (removeMovieClip());// not popped base_url.white_ant_num = base_url.white_ant_num - 1; } function check_attack() { if (attacked) { attacked_time = attacked_time - 1; } if (attacked_time <= 0) { die = true; } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { (removeMovieClip());// not popped this_disappear(); } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { (removeMovieClip());// not popped this_disappear(); } } }
Symbol 1102 MovieClip [__Packages.ant_class.Ant_1] Frame 0
class ant_class.Ant_1 extends ant_class.Ant { var life_num, base_url, level_url, ant_move, id, hitTest, _name, _parent, hit_web, vx, gotoAndPlay, loss_score_FG, die_bo, removeMovieClip, global_coord, _x, _y, add_scores; function Ant_1 () { super(); life_num = base_url.ant_1_life_num; level_url = base_url._parent; } function onEnterFrame() { if (_root.scene_pause_FG) { return(undefined); } ant_move(); check_web(); check_eat_ant(); unload_mc(); } function check_web() { if (_root.level.level_type == "bonus") { return(undefined); } var _local7 = base_url.nit_loader["nit" + id]; var _local5 = hitTest(_local7); var _local3 = _root.level.web_loader; var _local4 = _parent[_name].web_hit; var _local8 = _local4.hitTest(_local3); if (_local8) { for (var _local6 in _local3) { hit_web = _local4.hitTest(_local3[_local6]); if (hit_web) { vx = 0; gotoAndPlay("stick"); if (!loss_score_FG) { if (_local5) { _root.level_score = _root.level_score - 10; _root.scores = _root.scores - 10; } loss_score_FG = true; } if (!die_bo) { _root.ant_num = _root.ant_num + 1; die_bo = true; } break; } } } } function check_eat_ant() { if (_root.level.level_type == "bonus") { return(undefined); } var _local8 = base_url.nit_loader["nit" + id]; var _local6 = hitTest(_local8); var _local5 = _root.level.eat_ant_loader; for (var _local7 in _local5) { var _local3 = _local5[_local7].anim.hit.hit_area; var _local4 = hitTest(_local3); if (_local4) { if (!loss_score_FG) { if (_local6) { _root.level_score = _root.level_score - 10; _root.scores = _root.scores - 10; } loss_score_FG = true; } if (!die_bo) { _root.ant_num = _root.ant_num + 1; die_bo = true; } (removeMovieClip());// not popped } } } function unload_mc() { global_coord = ExtMath.to_global(_parent, _x, _y); if ((global_coord.x <= _root.left) || (global_coord.x >= _root.right)) { add_scores(); if (!die_bo) { _root.ant_num = _root.ant_num + 1; die_bo = true; } (removeMovieClip());// not popped return(undefined); } if ((global_coord.y >= _root.bottom) || (global_coord.y <= _root.top)) { if (!die_bo) { _root.ant_num = _root.ant_num + 1; die_bo = true; } (removeMovieClip());// not popped return(undefined); } } }
Symbol 24 MovieClip Frame 1
onEnterFrame = function () { var _local5 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local3 = int((_local5 / _local4) * 100); num_txt.text = _local3 + "%"; if (_root._mochiad instanceof MovieClip) { this._visible = false; } if (_local3 == 100) { delete this.onEnterFrame; if ((_root._mochiad instanceof MovieClip) != true) { _root.play(); } } };
Symbol 28 MovieClip Frame 1
this._visible = false; if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.play(); } else { _root.stop(); }
Symbol 28 MovieClip Frame 2
this._visible = true;
Symbol 28 MovieClip Frame 39
stop();
Instance of Symbol 21 MovieClip in Symbol 28 MovieClip Frame 39
on (release) { getURL ("http://www.freeworldgroup.com/", "_blank"); }
Symbol 34 MovieClip Frame 26
stop();
Symbol 40 Button
on (release) { gotoAndStop ("submit"); }
Symbol 45 Button
on (release) { gotoAndStop (1); }
Symbol 54 Button
on (release) { gotoAndStop ("submited"); }
Symbol 59 Button
on (release) { viewHighscore(); }
Symbol 60 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore <= 0) { this._visible = false; }
Symbol 60 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 42 MovieClip in Symbol 60 MovieClip Frame 3
on (release) { }
Symbol 68 MovieClip Frame 1
_visible = false;
Symbol 69 MovieClip Frame 1
_visible = false;
Symbol 100 MovieClip [web_hit] Frame 1
_visible = false;
Symbol 106 MovieClip Frame 6
stop();
Symbol 107 MovieClip [ant_1] Frame 1
#initclip 35 Object.registerClass("ant_1", ant_class.Ant_1); #endinitclip stop();
Symbol 107 MovieClip [ant_1] Frame 8
stop(); rotate_finished = true;
Symbol 107 MovieClip [ant_1] Frame 60
removeMovieClip(this);
Symbol 107 MovieClip [ant_1] Frame 70
stop();
Symbol 112 MovieClip [nit] Frame 1
#initclip 19 Object.registerClass("nit", ant_class.Nit); #endinitclip
Symbol 118 MovieClip [leaf] Frame 1
#initclip 20 Object.registerClass("leaf", ant_class.Leaf); #endinitclip stop();
Symbol 118 MovieClip [leaf] Frame 63
stop(); removeMovieClip(this);
Symbol 161 MovieClip [ant_2] Frame 1
#initclip 21 Object.registerClass("ant_2", ant_class.Ant_2); #endinitclip stop();
Symbol 161 MovieClip [ant_2] Frame 55
stop(); removeMovieClip(this);
Symbol 230 MovieClip Frame 1
stop();
Symbol 230 MovieClip Frame 10
stop();
Symbol 230 MovieClip Frame 19
stop();
Symbol 230 MovieClip Frame 30
stop();
Symbol 244 MovieClip Frame 5
stop();
Symbol 245 MovieClip [ant_3] Frame 1
#initclip 22 Object.registerClass("ant_3", ant_class.Ant_3); #endinitclip stop();
Symbol 245 MovieClip [ant_3] Frame 55
stop(); removeMovieClip(this);
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 3
stop();
Symbol 257 MovieClip Frame 4
stop(); hole_finished = true;
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 2
stop();
Symbol 283 MovieClip Frame 3
stop();
Symbol 283 MovieClip Frame 4
stop(); _parent.hole_finished = true;
Symbol 284 MovieClip [hole] Frame 1
stop();
Symbol 284 MovieClip [hole] Frame 2
stop(); hole_started = true;
Symbol 307 MovieClip Frame 1
_visible = false;
Symbol 309 MovieClip Frame 1
_visible = false;
Symbol 321 MovieClip [base_enemy_control] Frame 1
#initclip 23 Object.registerClass("base_enemy_control", ant_class.Base_enemy_control); #endinitclip
Symbol 324 MovieClip Frame 1
stop();
Symbol 324 MovieClip Frame 8
stop();
Symbol 328 MovieClip Frame 18
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 329 MovieClip Frame 40
stop(); removeMovieClip(this);
Symbol 330 MovieClip [eat_ant] Frame 1
#initclip 24 Object.registerClass("eat_ant", ant_class.Eat_ant); #endinitclip stop(); if (!this_appear) { gotoAndPlay ("appear"); } this_appear = true;
Symbol 330 MovieClip [eat_ant] Frame 90
if (this.hit_ball) { removeMovieClip(this); }
Symbol 332 MovieClip [enemy_control] Frame 1
#initclip 25 Object.registerClass("enemy_control", ant_class.Enemy_control); #endinitclip
Symbol 396 MovieClip Frame 1
stop();
Symbol 408 MovieClip [insect] Frame 1
#initclip 26 Object.registerClass("insect", ant_class.Insect); #endinitclip stop();
Symbol 408 MovieClip [insect] Frame 5
stop();
Symbol 443 MovieClip Frame 1
stop();
Symbol 444 MovieClip [mollusc] Frame 1
#initclip 27 Object.registerClass("mollusc", ant_class.Mollusc); #endinitclip
Symbol 444 MovieClip [mollusc] Frame 15
gotoAndPlay (1);
Symbol 444 MovieClip [mollusc] Frame 75
die = true;
Symbol 482 MovieClip [spider] Frame 1
#initclip 28 Object.registerClass("spider", ant_class.Spider); #endinitclip _root.spider_sound_mc.start();
Symbol 482 MovieClip [spider] Frame 2
stop();
Symbol 482 MovieClip [spider] Frame 10
stop();
Symbol 494 MovieClip [wasp] Frame 1
#initclip 29 Object.registerClass("wasp", ant_class.Wasp); #endinitclip _root.wasp_sound_mc.start();
Symbol 494 MovieClip [wasp] Frame 80
stop(); hit_start = true;
Symbol 495 MovieClip [wasp_bonus] Frame 1
#initclip 30 Object.registerClass("wasp_bonus", ant_class.Wasp); #endinitclip stop(); hit_start = true;
Symbol 500 MovieClip [web] Frame 1
#initclip 31 Object.registerClass("web", ant_class.Web); #endinitclip
Symbol 500 MovieClip [web] Frame 8
stop();
Symbol 500 MovieClip [web] Frame 16
stop();
Symbol 500 MovieClip [web] Frame 25
stop();
Symbol 522 MovieClip [white_ant] Frame 1
#initclip 32 Object.registerClass("white_ant", ant_class.White_ant); #endinitclip
Symbol 522 MovieClip [white_ant] Frame 85
stop();
Symbol 522 MovieClip [white_ant] Frame 95
stop();
Symbol 522 MovieClip [white_ant] Frame 105
stop();
Symbol 522 MovieClip [white_ant] Frame 160
die = true;
Symbol 523 MovieClip [white_ant_bonus] Frame 1
#initclip 33 Object.registerClass("white_ant_bonus", ant_class.White_ant); #endinitclip
Symbol 527 MovieClip [kill_add] Frame 1
#initclip 34 Object.registerClass("kill_add", ant_class.Nit); #endinitclip
Symbol 534 MovieClip Frame 10
stop();
Symbol 535 MovieClip [ball] Frame 1
stop();
Symbol 535 MovieClip [ball] Frame 2
blood.play();
Symbol 535 MovieClip [ball] Frame 5
stop(); removeMovieClip(this);
Symbol 541 MovieClip [brush_anim] Frame 1
stop();
Symbol 549 MovieClip [glue_anim] Frame 14
stop();
Symbol 550 MovieClip [glue] Frame 95
removeMovieClip(this);
Symbol 562 MovieClip Frame 1
stop();
Symbol 562 MovieClip Frame 3
_root.kill_sound_mc.start();
Symbol 566 MovieClip [kill] Frame 1
stop();
Symbol 571 MovieClip Frame 1
stop(); _root.use_allow = true; _root.pat_used = true; if (!_root.mouse_up) { play(); }
Symbol 571 MovieClip Frame 2
_root.pat_used = false;
Symbol 571 MovieClip Frame 4
_root.pat_sound_mc.start();
Symbol 571 MovieClip Frame 5
Symbol 573 MovieClip [pat] Frame 1
stop();
Symbol 611 MovieClip Frame 1
stop();
Symbol 612 MovieClip [base] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("hole_loader", "hole_loader", _local3 + 2, {_x:0, _y:0}); this.attachMovie("leaf_loader", "leaf_loader", _local3 + 3, {_x:580, _y:265}); this.attachMovie("ant_2_loader", "ant_2_loader", _local3 + 4, {_x:580, _y:265}); this.attachMovie("nit_loader", "nit_loader", _local3 + 5, {_x:580, _y:245}); this.attachMovie("ant_loader", "ant_loader", _local3 + 6, {_x:580, _y:265}); this.attachMovie("insect_loader", "insect_loader", _local3 + 7, {_x:0, _y:292}); this.attachMovie("mollusc_loader", "mollusc_loader", _local3 + 8, {_x:0, _y:215, _xscale:40, _yscale:40}); this.attachMovie("white_ant_loader", "white_ant_loader", _local3 + 9, {_x:0, _y:245}); this.attachMovie("ant_3_loader", "ant_3_loader", _local3 + 10, {_x:580, _y:265}); this.attachMovie("base_enemy_control", "base_enemy_control", _local3 + 11); this.attachMovie("floor_mask", "hole_mask", _local3 + 12, {_x:0, _y:260}); this.attachMovie("ant_mask", "ant_mask", _local3 + 13, {_x:0, _y:260}); this.attachMovie("ant_mask", "nit_mask", _local3 + 14, {_x:0, _y:260}); this.attachMovie("ant_mask", "ant2_mask", _local3 + 15, {_x:0, _y:280}); this.attachMovie("ant_mask", "ant3_mask", _local3 + 16, {_x:0, _y:280}); this.attachMovie("ant_mask", "leaf_mask", _local3 + 17, {_x:0, _y:280}); base_depth = this.getNextHighestDepth(); this.attachMovie("white_ant_mask", "white_ant_mask", base_depth, {_x:33, _y:70}); this.attachMovie("white_ant_mask", "mollusc_mask", base_depth + 1, {_x:33, _y:70}); hole_loader.setMask(hole_mask); nit_loader.setMask(nit_mask); ant_loader.setMask(ant_mask); ant_2_loader.setMask(ant2_mask); ant_3_loader.setMask(ant3_mask); leaf_loader.setMask(leaf_mask); white_ant_loader.setMask(white_ant_mask); mollusc_loader.setMask(mollusc_mask); if (way == 1) { _root.level.floor_loader["floor" + base_id].house._xscale = -100; _root.level.floor_loader["floor" + base_id].house._x = _root.level.floor_loader["floor" + base_id].house._x + 620; } } function hole_load(x, y) { local_coord = ExtMath.to_local(this.hole_loader, x, y); x = local_coord.x + 5; y = local_coord.y - 10; var _local2 = hole_loader.getNextHighestDepth(); hole_loader.attachMovie("hole", "hole" + _local2, _local2, {_x:x, _y:y}); hole_name = hole_loader["hole" + _local2]; return(hole_name); } function mollusc_load() { var _local1 = mollusc_loader.getNextHighestDepth(); mollusc_loader.attachMovie("mollusc", "mollusc" + _local1, _local1); mollusc_loader["mollusc" + _local1].init(mollusc_vx); } function insect_load() { var _local1 = insect_loader.getNextHighestDepth(); insect_loader.attachMovie("insect", "insect" + _local1, _local1); insect_loader["insect" + _local1].init(insect_vx); } function white_ant_load() { var _local1 = white_ant_loader.getNextHighestDepth(); white_ant_loader.attachMovie("white_ant", "white_ant" + _local1, _local1); white_ant_loader["white_ant" + _local1].init(white_ant_vx); } function ant_load() { if (_root.scene_pause_FG || (_root.level.total_num < _root.level.ant_num)) { return(undefined); } clearInterval(_root["ant_load_interval" + base_id]); if (_root.game_start) { var _local3 = ant_loader.getNextHighestDepth(); ant_loader.attachMovie("ant_1", "ant_1_" + ant_num, _local3); ant_loader["ant_1_" + ant_num].init(ant_1_vx); if (!power_nit) { nit_loader.attachMovie("nit", "nit" + nit_num, _local3); nit_loader["nit" + nit_num].init("nit"); } else { random_power_add(); power_nit = false; } ant_num = ant_num + 1; nit_num = nit_num + 1; _parent.ant_num = _parent.ant_num + 1; _parent.nit_num = _parent.nit_num + 1; _parent.arrive_ant_num = _parent.arrive_ant_num + 1; _parent.current_num = _parent.current_num + 1; } var _local4 = ant_load_time + random(random_time1); _root["ant_load_interval" + base_id] = setInterval(ant_load, _local4); } function random_power_time() { if (_root.scene_pause_FG) { return(undefined); } clearInterval(_root["power_add_interval" + base_id]); power_nit = true; var _local2 = power_dis_time + random(power_random_time2); _root["power_add_interval" + base_id] = setInterval(random_power_time, _local2); } function random_power_add() { var _local1 = random(2); var _local2 = nit_loader.getNextHighestDepth(); add_power = nit_loader.attachMovie(power_add_Array[_local1], "nit" + nit_num, _local2); nit_loader["nit" + nit_num].init(power_add_Array[_local1]); } function ant_2_load() { if (_root.scene_pause_FG) { return(undefined); } if ((_parent.ant_2_num > 0) && (_root.game_start)) { var _local3 = ant_2_loader.getNextHighestDepth(); var _local4 = leaf_loader.getNextHighestDepth(); ant_2_loader.attachMovie("ant_2", "ant_2_" + _parent.ant_2_num, _local3); ant_2_loader["ant_2_" + _parent.ant_2_num].init(ant_2_vx); leaf_loader.attachMovie("leaf", "leaf" + _parent.ant_2_num, _local4); _parent.ant_2_num = _parent.ant_2_num - 1; } } function ant_3_load() { if (_root.scene_pause_FG) { return(undefined); } if ((_parent.ant_3_num > 0) && (_root.game_start)) { var _local3 = ant_3_loader.getNextHighestDepth(); ant_3_loader.attachMovie("ant_3", "ant_3_" + _parent.ant_3_num, _local3); ant_3_loader["ant_3_" + _parent.ant_3_num].init(ant_3_vx); _parent.ant_3_num = _parent.ant_3_num - 1; } } function select_hole_x() { var _local2 = this.hole_Array.length; var _local3 = Math.floor(Math.random() * _local2); return(_local3); } function del_hole(select_id) { var _local1 = 0; while (_local1 < hole_Array.length) { if (_local1 == select_id) { hole_Array.splice(_local1, 1); } _local1++; } } function check_hole() { for (var _local2 in hole_loader) { var _local1 = leaf_loader.hitTest(hole_loader[_local2]); if (!_local1) { hole_loader[_local2].hole_fixed = false; } } } function onEnterFrame() { check_hole(); } var floor_coord = _parent.floor_coord; var ant_load_time = _parent.ant_load_time; var nit_num = _parent.nit_num; var ant_num = _parent.ant_num; var insect_num; var white_ant_num; var arrive_ant_id = _parent.arrive_ant_id; var arrive_nit_num = _parent.arrive_nit_num; var ant_1_vx = (_parent.ant_1_vx + random(3)); var ant_2_vx = _parent.ant_2_vx; var ant_3_vx = _parent.ant_3_vx; var insect_vx = _parent.insect_vx; var mollusc_vx = _parent.mollusc_vx; var white_ant_vx = _parent.white_ant_vx; var ant_1_life_num = _parent.ant_1_life_num; var ant_2_life_num = _parent.ant_2_life_num; var ant_3_life_num = _parent.ant_3_life_num; var wasp_life_num = _parent.wasp_life_num; var spider_life_num = _parent.spider_life_num; var eat_ant_life_num = _parent.eat_ant_life_num; var insect_life_num = _parent.insect_life_num; var mollusc_life_num = _parent.mollusc_life_num; var white_ant_life_num = _parent.white_ant_life_num; var web_life_num = _parent.web_life_num; var hole_Array = _parent.hole_Array; var hole_width = _parent.hole_width; var spider_coord = _parent.spider_coord; var spider_aim_coord = _parent.spider_aim_coord; var mollusc_active = _parent.mollusc_active; var insect_active = _parent.insect_active; var white_ant_active = _parent.white_ant_active; var wasp_active = _parent.wasp_active; var spider_active = _parent.spider_active; var eat_ant_active = _parent.eat_ant_active; mollusc_time = _parent.mollusc_time; insect_time = _parent.insect_time; white_ant_time = _parent.white_ant_time; mollusc_random_time = _parent.mollusc_random_time; insect_random_time = _parent.insect_random_time; white_ant_random_time = _parent.white_ant_random_time; wasp_time = _parent.wasp_time; spider_time = _parent.spider_time; eat_ant_time = _parent.eat_ant_time; wasp_random_time = _parent.wasp_random_time; spider_random_time = _parent.spider_random_time; eat_ant_random_time = _parent.eat_ant_random_time; load_init(); power_nit = false; power_add_Array = _parent.power_add_Array; power_base_time = _parent.power_base_time; power_random_time1 = _parent.power_random_time1; power_random_time2 = _parent.power_random_time2; power_dis_time = power_base_time + random(power_random_time1); if (_root.current_game_level == 0) { random_time1 = 4000; } if ((_root.current_game_level < 3) && (_root.current_game_level >= 1)) { random_time1 = 6000; } if ((_root.current_game_level < 10) && (_root.current_game_level >= 3)) { random_time1 = 8000; } if (_root.current_game_level >= 10) { random_time1 = 10000; } ant_load(); _root["power_add_interval" + base_id] = setInterval(random_power_time, power_dis_time); if (_parent.level_type == "bonus") { ant_loader._visible = 0; nit_loader._visible = 0; }
Symbol 613 MovieClip [bonuslevel1] Frame 1
function check_time() { if (_root.game_start) { if (!get_old_time) { old_time = getTimer(); get_old_time = true; } new_time = getTimer(); if (_root.scene_pause_FG && (!update_old_time)) { total_time = total_time - pass_time; leave_time = Math.floor(total_time / 1000); update_old_time = true; } if ((!_root.scene_pause_FG) && (update_old_time)) { old_time = getTimer(); update_old_time = false; } if (!_root.scene_pause_FG) { pass_time = new_time - old_time; leave_time = Math.floor((total_time - pass_time) / 1000); } if (pass_time >= total_time) { leave_time = 0; _root.gotoAndStop("game_pass"); } } else { leave_time = Math.floor(total_time / 1000); } } function onEnterFrame() { check_time(); scores_loader.bonus_time_text.text = leave_time; } function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene2", "scene2", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader_bonus", "scores_loader", _local3, {_x:120, _y:5}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local4 = this["base" + id].leaf_loader.getNextHighestDepth(); if (_local3 > _local4) { sel_base_id_2 = id; base_selected_2 = true; } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } level_type = "bonus"; total_time = 30000; get_old_time = false; update_old_time = false; power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "glue_add"; power_base_time = 10000; power_random_time1 = 30000; power_random_time2 = 30000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 1; base_direction[1] = 0; base_direction[2] = 0; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (30 * base_num); if (_root.game_difficulty == "easy") { aim_num = 55; } if (_root.game_difficulty == "normal") { aim_num = 60; } if (_root.game_difficulty == "hard") { aim_num = 65; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 100; mollusc_random_time = 200; insect_time = 50; insect_random_time = 200; white_ant_time = 30; white_ant_random_time = 100; wasp_time = 20; wasp_random_time = 80; spider_time = 50; spider_random_time = 100; eat_ant_time = 60; eat_ant_random_time = 200; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 18; var shot_num = 999; var glue_num = 20; var pat_locked = false; var kill_locked = true; var shot_locked = true; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 614 MovieClip [bonuslevel2] Frame 1
function check_time() { if (_root.game_start) { if (!get_old_time) { old_time = getTimer(); get_old_time = true; } new_time = getTimer(); if (_root.scene_pause_FG && (!update_old_time)) { total_time = total_time - pass_time; leave_time = Math.floor(total_time / 1000); update_old_time = true; } if ((!_root.scene_pause_FG) && (update_old_time)) { old_time = getTimer(); update_old_time = false; } if (!_root.scene_pause_FG) { pass_time = new_time - old_time; leave_time = Math.floor((total_time - pass_time) / 1000); } if (pass_time >= total_time) { leave_time = 0; _root.gotoAndStop("game_pass"); } } else { leave_time = Math.floor(total_time / 1000); } } function onEnterFrame() { check_time(); scores_loader.bonus_time_text.text = leave_time; } function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene3", "scene3", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader_bonus", "scores_loader", _local3, {_x:120, _y:5}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local4 = this["base" + id].leaf_loader.getNextHighestDepth(); if (_local3 > _local4) { sel_base_id_2 = id; base_selected_2 = true; } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } level_type = "bonus"; total_time = 30000; get_old_time = false; update_old_time = false; power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "glue_add"; power_base_time = 10000; power_random_time1 = 40000; power_random_time2 = 40000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 0; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (30 * base_num); if (_root.game_difficulty == "easy") { aim_num = 60; } if (_root.game_difficulty == "normal") { aim_num = 65; } if (_root.game_difficulty == "hard") { aim_num = 70; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 100; mollusc_random_time = 200; insect_time = 50; insect_random_time = 200; white_ant_time = 30; white_ant_random_time = 100; wasp_time = 20; wasp_random_time = 80; spider_time = 50; spider_random_time = 100; eat_ant_time = 60; eat_ant_random_time = 200; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 16; var shot_num = 999; var glue_num = 16; var pat_locked = false; var kill_locked = true; var shot_locked = true; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 615 MovieClip [bonuslevel3] Frame 1
function check_time() { if (_root.game_start) { if (!get_old_time) { old_time = getTimer(); get_old_time = true; } new_time = getTimer(); if (_root.scene_pause_FG && (!update_old_time)) { total_time = total_time - pass_time; leave_time = Math.floor(total_time / 1000); update_old_time = true; } if ((!_root.scene_pause_FG) && (update_old_time)) { old_time = getTimer(); update_old_time = false; } if (!_root.scene_pause_FG) { pass_time = new_time - old_time; leave_time = Math.floor((total_time - pass_time) / 1000); } if (pass_time >= total_time) { leave_time = 0; _root.gotoAndStop("game_pass"); } } else { leave_time = Math.floor(total_time / 1000); } } function onEnterFrame() { check_time(); scores_loader.bonus_time_text.text = leave_time; } function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene4", "scene4", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader_bonus", "scores_loader", _local3, {_x:120, _y:5}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local4 = this["base" + id].leaf_loader.getNextHighestDepth(); if (_local3 > _local4) { sel_base_id_2 = id; base_selected_2 = true; } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } level_type = "bonus"; total_time = 30000; get_old_time = false; update_old_time = false; power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "glue_add"; power_base_time = 10000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 0; base_direction[3] = 0; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (30 * base_num); if (_root.game_difficulty == "easy") { aim_num = 80; } if (_root.game_difficulty == "normal") { aim_num = 85; } if (_root.game_difficulty == "hard") { aim_num = 90; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 100; mollusc_random_time = 200; insect_time = 50; insect_random_time = 200; white_ant_time = 30; white_ant_random_time = 100; wasp_time = 20; wasp_random_time = 80; spider_time = 50; spider_random_time = 100; eat_ant_time = 60; eat_ant_random_time = 200; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = true; var shot_locked = true; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 616 MovieClip [bonuslevel4] Frame 1
function check_time() { if (_root.game_start) { if (!get_old_time) { old_time = getTimer(); get_old_time = true; } new_time = getTimer(); if (_root.scene_pause_FG && (!update_old_time)) { total_time = total_time - pass_time; leave_time = Math.floor(total_time / 1000); update_old_time = true; } if ((!_root.scene_pause_FG) && (update_old_time)) { old_time = getTimer(); update_old_time = false; } if (!_root.scene_pause_FG) { pass_time = new_time - old_time; leave_time = Math.floor((total_time - pass_time) / 1000); } if (pass_time >= total_time) { leave_time = 0; _root.gotoAndStop("game_pass"); } } else { leave_time = Math.floor(total_time / 1000); } } function onEnterFrame() { check_time(); scores_loader.bonus_time_text.text = leave_time; } function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene6", "scene6", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader_bonus", "scores_loader", _local3, {_x:120, _y:5}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local4 = this["base" + id].leaf_loader.getNextHighestDepth(); if (_local3 > _local4) { sel_base_id_2 = id; base_selected_2 = true; } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } level_type = "bonus"; total_time = 30000; get_old_time = false; update_old_time = false; power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "glue_add"; power_base_time = 10000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 1; base_direction[1] = 1; base_direction[2] = 0; base_direction[3] = 1; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (30 * base_num); if (_root.game_difficulty == "easy") { aim_num = 80; } if (_root.game_difficulty == "normal") { aim_num = 85; } if (_root.game_difficulty == "hard") { aim_num = 90; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 6; var spider_life_num = 6; var eat_ant_life_num = 0; var insect_life_num = 5; var mollusc_life_num = 5; var white_ant_life_num = 4; var web_life_num = 7; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 100; mollusc_random_time = 200; insect_time = 50; insect_random_time = 200; white_ant_time = 30; white_ant_random_time = 100; wasp_time = 20; wasp_random_time = 80; spider_time = 50; spider_random_time = 100; eat_ant_time = 60; eat_ant_random_time = 200; var ant_2_num = (7 * base_num); var ant_3_num = (7 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = true; var shot_locked = true; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 617 MovieClip [level1] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene1", "scene1", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader; var _local4 = _local3.getNextHighestDepth(); var _local6 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local5 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local4 > _local6) { if (_local5 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "nit"; power_add_Array[1] = "nit"; power_base_time = 10000; power_random_time1 = 20000; power_random_time2 = 20000; var base_num = 1; var base_direction = new Array(); base_direction[0] = 0; var floor_coord = new Array(); floor_coord[0] = 0; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (15 * base_num); if (_root.game_difficulty == "easy") { aim_num = 8; } if (_root.game_difficulty == "normal") { aim_num = 10; } if (_root.game_difficulty == "hard") { aim_num = 12; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 6; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(); spider_aim_coord[0] = 240; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 4; var spider_life_num = 0; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 0; var white_ant_life_num = 3; var web_life_num = 0; var mollusc_active = false; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = false; var eat_ant_active = false; mollusc_time = 0; mollusc_random_time = 400; insect_time = 100; insect_random_time = 200; white_ant_time = 200; white_ant_random_time = 300; wasp_time = 60; wasp_random_time = 100; spider_time = 100; spider_random_time = 200; eat_ant_time = 0; eat_ant_random_time = 0; var ant_2_num = (15 * base_num); var ant_3_num = (15 * base_num); var pat_num = 999; var kill_num = 0; var shot_num = 999; var glue_num = 0; var pat_locked = false; var kill_locked = true; var shot_locked = true; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 618 MovieClip [level2] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene1", "scene1", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 25000; power_random_time2 = 25000; var base_num = 2; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 0; var floor_coord = new Array(); floor_coord[0] = -80; floor_coord[1] = 80; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (10 * base_num); if (_root.game_difficulty == "easy") { aim_num = 10; } if (_root.game_difficulty == "normal") { aim_num = 15; } if (_root.game_difficulty == "hard") { aim_num = 18; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(120, 240, 360); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 0; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 3; var white_ant_life_num = 3; var web_life_num = 10; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = false; var eat_ant_active = false; mollusc_time = 200; mollusc_random_time = 300; insect_time = 100; insect_random_time = 200; white_ant_time = 200; white_ant_random_time = 200; wasp_time = 80; wasp_random_time = 80; spider_time = 0; spider_random_time = 0; eat_ant_time = 0; eat_ant_random_time = 0; var ant_2_num = (10 * base_num); var ant_3_num = (10 * base_num); var pat_num = 999; var kill_num = 30; var shot_num = 999; var glue_num = 0; var pat_locked = false; var kill_locked = false; var shot_locked = true; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 619 MovieClip [level3] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene1", "scene1", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 25000; power_random_time2 = 25000; var base_num = 2; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 0; var floor_coord = new Array(); floor_coord[0] = -80; floor_coord[1] = 80; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (15 * base_num); if (_root.game_difficulty == "easy") { aim_num = 15; } if (_root.game_difficulty == "normal") { aim_num = 20; } if (_root.game_difficulty == "hard") { aim_num = 25; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(120, 240, 360); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 3; var white_ant_life_num = 3; var web_life_num = 10; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = false; var eat_ant_active = true; mollusc_time = 300; mollusc_random_time = 300; insect_time = 200; insect_random_time = 150; white_ant_time = 200; white_ant_random_time = 300; wasp_time = 80; wasp_random_time = 80; spider_time = 0; spider_random_time = 0; eat_ant_time = 150; eat_ant_random_time = 300; var ant_2_num = (10 * base_num); var ant_3_num = (10 * base_num); var pat_num = 999; var kill_num = 20; var shot_num = 999; var glue_num = 0; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = true; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 620 MovieClip [level4] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene2", "scene2", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 30000; power_random_time2 = 30000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 0; base_direction[2] = 0; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 35; } if (_root.game_difficulty == "normal") { aim_num = 40; } if (_root.game_difficulty == "hard") { aim_num = 45; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 300; mollusc_random_time = 300; insect_time = 250; insect_random_time = 300; white_ant_time = 200; white_ant_random_time = 300; wasp_time = 80; wasp_random_time = 80; spider_time = 300; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (10 * base_num); var ant_3_num = (10 * base_num); var pat_num = 999; var kill_num = 20; var shot_num = 999; var glue_num = 20; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 621 MovieClip [level5] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene2", "scene2", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 30000; power_random_time2 = 30000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 1; base_direction[1] = 0; base_direction[2] = 0; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 40; } if (_root.game_difficulty == "normal") { aim_num = 45; } if (_root.game_difficulty == "hard") { aim_num = 50; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 300; mollusc_random_time = 200; insect_time = 200; insect_random_time = 300; white_ant_time = 200; white_ant_random_time = 250; wasp_time = 80; wasp_random_time = 80; spider_time = 300; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 18; var shot_num = 999; var glue_num = 20; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 622 MovieClip [level6] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene3", "scene3", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 40000; power_random_time2 = 40000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 0; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 40; } if (_root.game_difficulty == "normal") { aim_num = 45; } if (_root.game_difficulty == "hard") { aim_num = 50; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 300; mollusc_random_time = 200; insect_time = 250; insect_random_time = 300; white_ant_time = 200; white_ant_random_time = 250; wasp_time = 80; wasp_random_time = 80; spider_time = 300; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 16; var shot_num = 999; var glue_num = 16; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 623 MovieClip [level7] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene3", "scene3", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 40000; power_random_time2 = 40000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 1; base_direction[1] = 0; base_direction[2] = 1; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 40; } if (_root.game_difficulty == "normal") { aim_num = 45; } if (_root.game_difficulty == "hard") { aim_num = 50; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 300; mollusc_random_time = 200; insect_time = 220; insect_random_time = 300; white_ant_time = 200; white_ant_random_time = 200; wasp_time = 80; wasp_random_time = 80; spider_time = 250; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 16; var shot_num = 999; var glue_num = 16; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 624 MovieClip [level8] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene4", "scene4", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 3; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 1; var floor_coord = new Array(); floor_coord[0] = -140; floor_coord[1] = -20; floor_coord[2] = 100; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 40; } if (_root.game_difficulty == "normal") { aim_num = 45; } if (_root.game_difficulty == "hard") { aim_num = 50; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(100, 220, 340); var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 250; mollusc_random_time = 200; insect_time = 200; insect_random_time = 300; white_ant_time = 200; white_ant_random_time = 200; wasp_time = 60; wasp_random_time = 80; spider_time = 220; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 15; var shot_num = 999; var glue_num = 16; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 625 MovieClip [level9] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene5", "scene5", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 0; base_direction[3] = 0; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 55; } if (_root.game_difficulty == "normal") { aim_num = 60; } if (_root.game_difficulty == "hard") { aim_num = 65; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 200; mollusc_random_time = 200; insect_time = 220; insect_random_time = 300; white_ant_time = 250; white_ant_random_time = 400; wasp_time = 60; wasp_random_time = 80; spider_time = 300; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (8 * base_num); var ant_3_num = (8 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 626 MovieClip [level10] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene5", "scene5", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 1; base_direction[3] = 0; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 55; } if (_root.game_difficulty == "normal") { aim_num = 60; } if (_root.game_difficulty == "hard") { aim_num = 65; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 6; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 200; mollusc_random_time = 200; insect_time = 220; insect_random_time = 300; white_ant_time = 250; white_ant_random_time = 400; wasp_time = 60; wasp_random_time = 80; spider_time = 300; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (7 * base_num); var ant_3_num = (7 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 627 MovieClip [level11] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene5", "scene5", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 0; base_direction[2] = 1; base_direction[3] = 1; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 55; } if (_root.game_difficulty == "normal") { aim_num = 60; } if (_root.game_difficulty == "hard") { aim_num = 65; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 5; var spider_life_num = 5; var eat_ant_life_num = 0; var insect_life_num = 4; var mollusc_life_num = 4; var white_ant_life_num = 3; var web_life_num = 7; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 200; mollusc_random_time = 200; insect_time = 220; insect_random_time = 300; white_ant_time = 250; white_ant_random_time = 400; wasp_time = 60; wasp_random_time = 80; spider_time = 300; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (7 * base_num); var ant_3_num = (7 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 628 MovieClip [level12] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene6", "scene6", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 1; base_direction[1] = 1; base_direction[2] = 0; base_direction[3] = 1; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 55; } if (_root.game_difficulty == "normal") { aim_num = 60; } if (_root.game_difficulty == "hard") { aim_num = 65; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 6; var spider_life_num = 6; var eat_ant_life_num = 0; var insect_life_num = 5; var mollusc_life_num = 5; var white_ant_life_num = 4; var web_life_num = 7; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 160; mollusc_random_time = 200; insect_time = 200; insect_random_time = 300; white_ant_time = 250; white_ant_random_time = 400; wasp_time = 60; wasp_random_time = 70; spider_time = 200; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (7 * base_num); var ant_3_num = (7 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 629 MovieClip [level13] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene6", "scene6", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 0; base_direction[3] = 1; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 55; } if (_root.game_difficulty == "normal") { aim_num = 60; } if (_root.game_difficulty == "hard") { aim_num = 70; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 6; var spider_life_num = 6; var eat_ant_life_num = 0; var insect_life_num = 5; var mollusc_life_num = 5; var white_ant_life_num = 4; var web_life_num = 7; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 160; mollusc_random_time = 200; insect_time = 200; insect_random_time = 300; white_ant_time = 250; white_ant_random_time = 400; wasp_time = 60; wasp_random_time = 70; spider_time = 200; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 300; var ant_2_num = (6 * base_num); var ant_3_num = (6 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 630 MovieClip [level14] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene7", "scene7", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 1; base_direction[3] = 1; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 60; } if (_root.game_difficulty == "normal") { aim_num = 65; } if (_root.game_difficulty == "hard") { aim_num = 70; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 6; var spider_life_num = 6; var eat_ant_life_num = 0; var insect_life_num = 5; var mollusc_life_num = 5; var white_ant_life_num = 4; var web_life_num = 7; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 160; mollusc_random_time = 200; insect_time = 200; insect_random_time = 200; white_ant_time = 250; white_ant_random_time = 300; wasp_time = 50; wasp_random_time = 60; spider_time = 200; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 250; var ant_2_num = (6 * base_num); var ant_3_num = (6 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 631 MovieClip [level15] Frame 1
function load_init() { var _local3 = this.getNextHighestDepth(); this.attachMovie("scene7", "scene7", _local3, {_x:0, _y:0}); _local3 = this.getNextHighestDepth(); this.attachMovie("tree", "tree", _local3, {_x:-80, _y:-100}); this.attachMovie("web_loader", "web_loader", _local3 + 1); this.attachMovie("floor_loader", "floor_loader", _local3 + 2, {_x:0, _y:260}); this.attachMovie("glue_loader", "glue_loader", _local3 + 3); this.attachMovie("glue_mask", "glue_mask", _local3 + 4); var _local2 = 1; while (_local2 <= base_num) { _local3 = this.getNextHighestDepth(); this.attachMovie("base", "base" + _local2, _local3); this["base" + _local2]._y = this["base" + _local2]._y + floor_coord[_local2 - 1]; this["base" + _local2].base_id = _local2; if (base_direction[_local2 - 1] == 1) { this["base" + _local2].way = 1; this["base" + _local2]._xscale = -100; this["base" + _local2]._x = 596; } var _local5 = floor_loader.getNextHighestDepth(); floor_loader.attachMovie("floor", "floor" + _local2, _local5); floor_loader["floor" + _local2]._y = floor_loader["floor" + _local2]._y + floor_coord[_local2 - 1]; var _local4 = glue_mask.getNextHighestDepth(); glue_mask.attachMovie("tree_mask", "tree_mask", _local4, {_x:-80, _y:-100}); glue_mask.attachMovie("floor_mask", "floor_mask" + _local2, _local4 + 1); glue_mask["floor_mask" + _local2]._y = 260 + floor_coord[_local2 - 1]; _local2++; } _local3 = this.getNextHighestDepth(); this.attachMovie("wasp_loader", "wasp_loader", _local3 + 1); this.attachMovie("spider_loader", "spider_loader", _local3 + 2); this.attachMovie("eat_ant_loader", "eat_ant_loader", _local3 + 3); this.attachMovie("enemy_control", "enemy_control", _local3 + 4); _local3 = this.getNextHighestDepth(); this.attachMovie("scores_loader", "scores_loader", _local3, {_x:120, _y:5}); this.attachMovie("ant_control", "ant_control", _local3 + 1, {_x:ant_contorl_x, _y:ant_contorl_y}); glue_loader.setMask(glue_mask); } function check_hole_state(id) { var _local3 = this["base" + id].hole_loader.getNextHighestDepth(); var _local5 = this["base" + id].leaf_loader.getNextHighestDepth(); var _local4 = this["base" + id].ant_2_loader.getNextHighestDepth(); if (_local3 > _local5) { if (_local4 == 0) { sel_base_id_2 = id; base_selected_2 = true; } } } function check_enemy_state(id) { var _local4 = this["base" + id].insect_loader.getNextHighestDepth(); var _local5 = this["base" + id].mollusc_loader.getNextHighestDepth(); var _local3 = this["base" + id].white_ant_loader.getNextHighestDepth(); var _local6 = this["base" + id].ant_3_loader.getNextHighestDepth(); if (((_local4 > 0) || (_local5 > 0)) || (_local3 > 0)) { if (_local6 == 0) { sel_base_id_3 = id; base_selected_3 = true; } } } function ant_2_add() { var _local2 = 1; while (_local2 <= base_num) { check_hole_state(_local2); if (base_selected_2) { break; } _local2++; } if (!base_selected_2) { sel_base_id_2 = random(base_num) + 1; } if (ant_2_num > 0) { _root.level["base" + sel_base_id_2].ant_2_load(); base_selected_2 = false; } } function ant_3_add() { var _local2 = 1; while (_local2 <= base_num) { check_enemy_state(_local2); if (base_selected_3) { break; } _local2++; } if (!base_selected_3) { sel_base_id_3 = random(base_num) + 1; } if (ant_3_num > 0) { _root.level["base" + sel_base_id_3].ant_3_load(); base_selected_3 = false; } } power_add_Array = new Array(); power_add_Array[0] = "kill_add"; power_add_Array[1] = "kill_add"; power_base_time = 20000; power_random_time1 = 50000; power_random_time2 = 50000; var base_num = 4; var base_direction = new Array(); base_direction[0] = 0; base_direction[1] = 1; base_direction[2] = 0; base_direction[3] = 1; var floor_coord = new Array(); floor_coord[0] = -150; floor_coord[1] = -60; floor_coord[2] = 30; floor_coord[3] = 120; var ant_contorl_x = _parent.ant_contorl_x; var ant_contorl_y = _parent.ant_contorl_y; var hole_Array = new Array(1, 2, 3, 4); var hole_width = 80; var spider_coord = {x1:15, x2:585}; var spider_aim_coord = new Array(90, 180, 270, 360); var total_num = (20 * base_num); if (_root.game_difficulty == "easy") { aim_num = 60; } if (_root.game_difficulty == "normal") { aim_num = 65; } if (_root.game_difficulty == "hard") { aim_num = 70; } var ant_load_time = 2000; var nit_num = 1; var ant_num = 1; var arrive_ant_id = 0; var arrive_ant_num = 0; var arrive_nit_num = 0; var ant_1_vx = 2; var ant_2_vx = 6; var ant_3_vx = 6; var insect_vx = 2; var mollusc_vx = 3; var white_ant_vx = 7; var wasp_vx = 8; var spider_vx = 10; var eat_ant_vx = 3; var ant_1_life_num = 1; var ant_2_life_num = 1; var ant_3_life_num = 1; var wasp_life_num = 6; var spider_life_num = 6; var eat_ant_life_num = 0; var insect_life_num = 5; var mollusc_life_num = 5; var white_ant_life_num = 4; var web_life_num = 7; var mollusc_active = true; var insect_active = true; var white_ant_active = true; var wasp_active = true; var spider_active = true; var eat_ant_active = true; mollusc_time = 160; mollusc_random_time = 200; insect_time = 200; insect_random_time = 200; white_ant_time = 250; white_ant_random_time = 300; wasp_time = 50; wasp_random_time = 60; spider_time = 200; spider_random_time = 300; eat_ant_time = 100; eat_ant_random_time = 250; var ant_2_num = (6 * base_num); var ant_3_num = (6 * base_num); var pat_num = 999; var kill_num = 12; var shot_num = 999; var glue_num = 15; var pat_locked = false; var kill_locked = false; var shot_locked = false; var glue_locked = false; load_init(); var sel_base_id_2 = (random(base_num) + 1); var sel_base_id_3 = (random(base_num) + 1); var base_selected_2 = false; var base_selected_3 = false; ant_control.ant_2_bt.onPress = function () { ant_2_add(); }; ant_control.ant_3_bt.onPress = function () { ant_3_add(); };
Symbol 690 MovieClip [add10] Frame 12
stop(); removeMovieClip(this);
Symbol 693 MovieClip [add30] Frame 12
stop(); removeMovieClip(this);
Symbol 696 MovieClip [add50] Frame 12
stop(); removeMovieClip(this);
Symbol 699 MovieClip [add100] Frame 12
stop(); removeMovieClip(this);
Symbol 702 MovieClip [loss10] Frame 12
stop(); removeMovieClip(this);
Symbol 705 MovieClip Frame 5
stop();
Symbol 839 Button
on (release) { gotoAndPlay ("diffficulty"); }
Symbol 843 MovieClip Frame 1
stop();
Symbol 843 MovieClip Frame 2
stop();
Symbol 846 MovieClip Frame 1
stop();
Symbol 846 MovieClip Frame 2
stop();
Symbol 849 MovieClip Frame 1
stop();
Symbol 849 MovieClip Frame 2
stop();
Symbol 870 MovieClip [game_start_menu1] Frame 1
if (_root.game_level == "level1") { gotoAndStop ("note"); } else if (_root.game_level == "level2") { gotoAndStop ("note_kill"); } else if (_root.game_level == "level3") { gotoAndStop ("note_shot"); } else if (_root.game_level == "bonuslevel1") { gotoAndStop ("start_bonus"); } else if (_root.game_level == "bonuslevel2") { gotoAndStop ("start_bonus"); } else if (_root.game_level == "bonuslevel3") { gotoAndStop ("start_bonus"); } else if (_root.game_level == "bonuslevel4") { gotoAndStop ("start_bonus"); } else { gotoAndStop ("start"); }
Symbol 870 MovieClip [game_start_menu1] Frame 2
stop(); next_bt.onPress = function () { gotoAndStop ("control"); };
Symbol 870 MovieClip [game_start_menu1] Frame 11
stop(); next_bt.onPress = function () { gotoAndStop ("difficulty"); };
Symbol 870 MovieClip [game_start_menu1] Frame 24
function init_difficulty_bt() { easy_bt.gotoAndStop(1); normal_bt.gotoAndStop(1); hard_bt.gotoAndStop(1); } function set_difficulty() { if (_root.game_difficulty == "easy") { easy_bt.gotoAndStop(2); } if (_root.game_difficulty == "normal") { normal_bt.gotoAndStop(2); } if (_root.game_difficulty == "hard") { hard_bt.gotoAndStop(2); } } stop(); next_bt.onPress = function () { gotoAndStop ("start"); }; game_difficulty = _root.game_difficulty; init_difficulty_bt(); set_difficulty(); easy_bt.onPress = function () { init_difficulty_bt(); _root.game_difficulty = "easy"; easy_bt.gotoAndStop(2); _root.level.aim_num = 8; }; normal_bt.onPress = function () { init_difficulty_bt(); _root.game_difficulty = "normal"; normal_bt.gotoAndStop(2); _root.level.aim_num = 10; }; hard_bt.onPress = function () { init_difficulty_bt(); _root.game_difficulty = "hard"; hard_bt.gotoAndStop(3); _root.level.aim_num = 12; };
Symbol 870 MovieClip [game_start_menu1] Frame 34
next_bt.onPress = function () { gotoAndStop ("start"); };
Symbol 870 MovieClip [game_start_menu1] Frame 51
next_bt.onPress = function () { gotoAndStop ("start"); };
Symbol 870 MovieClip [game_start_menu1] Frame 73
stop(); start_bt.onPress = function () { _root.game_start = true; _parent.start_menu.gotoAndStop("clear"); _root.choose_pat(); }; game_level_text.text = _root.game_level_txt_Array[_root.current_game_level];
Symbol 870 MovieClip [game_start_menu1] Frame 83
stop(); start_bt.onPress = function () { _root.game_start = true; _parent.start_menu.gotoAndStop("clear"); _root.choose_pat(); }; game_level_text.text = _root.game_level_txt_Array[_root.current_game_level];
Symbol 870 MovieClip [game_start_menu1] Frame 95
stop();
Symbol 892 MovieClip Frame 1
stop();
Symbol 892 MovieClip Frame 2
stop();
Symbol 895 Button
on (press) { play(); }
Symbol 896 MovieClip Frame 1
stop();
Symbol 896 MovieClip Frame 2
stop();
Symbol 898 MovieClip Frame 1
stop();
Symbol 898 MovieClip Frame 2
stop();
Symbol 900 MovieClip Frame 1
if (!_parent.flash_start) { gotoAndStop (10); }
Symbol 900 MovieClip Frame 10
stop();
Symbol 901 MovieClip Frame 9
stop(); _parent.flash_start = true;
Symbol 904 MovieClip Frame 1
stop();
Symbol 904 MovieClip Frame 2
stop();
Symbol 906 MovieClip Frame 1
stop();
Symbol 906 MovieClip Frame 2
stop();
Symbol 908 MovieClip Frame 1
stop();
Symbol 908 MovieClip Frame 2
stop();
Symbol 910 MovieClip Frame 1
stop();
Symbol 910 MovieClip Frame 2
stop();
Symbol 911 MovieClip Frame 1
stop();
Symbol 911 MovieClip Frame 10
function quality_init() { switch (_quality) { case "LOW" : bt4.gotoAndStop(2); return; case "MEDIUM" : bt3.gotoAndStop(2); return; case "HIGH" : bt2.gotoAndStop(2); return; case "BEST" : bt1.gotoAndStop(2); } } function bt_init() { bt1.gotoAndStop(1); bt2.gotoAndStop(1); bt3.gotoAndStop(1); bt4.gotoAndStop(1); } stop(); quality_init(); bt1.bt.onPress = function () { bt_init(); _quality = "BEST"; quality_init(); bt1.gotoAndStop(2); }; bt2.bt.onPress = function () { bt_init(); _quality = "HIGH"; quality_init(); bt2.gotoAndStop(2); }; bt3.bt.onPress = function () { bt_init(); _quality = "MEDIUM"; quality_init(); bt3.gotoAndStop(2); }; bt4.bt.onPress = function () { bt_init(); _quality = "LOW"; quality_init(); bt4.gotoAndStop(2); };
Symbol 915 MovieClip [sound_control] Frame 1
hit = false; opend = false; onEnterFrame = function () { check_hit_menu(); check_menu(); }; check_hit_menu = function () { var _local2 = quality_bt.hitTest(_root._xmouse, _root._ymouse, false); if (_local2) { hit = true; } else { hit = false; } }; check_menu = function () { if (hit && (!opend)) { quality_menu.gotoAndPlay(1); quality_bt.gotoAndStop(2); opend = true; } if (!hit) { if (opend) { quality_menu.gotoAndPlay(11); opend = false; } quality_bt.gotoAndStop(1); } }; if (!_root.music_state) { music_bt.gotoAndStop(2); } music_bt.onPress = function () { music_bt.play(); _root.music_state = !_root.music_state; _root.music_control(); }; if (!_root.sound_state) { sound_bt.gotoAndStop(2); } sound_bt.onPress = function () { sound_bt.play(); _root.sound_state = !_root.sound_state; _root.sound_global_control(); }; game_menu.onPress = function () { if (_root.scene_pause_FG) { return(undefined); } _root.scene_pause_FG = true; _root.attachMovie("pause_menu", "pause_menu", _root.getNextHighestDepth()); };
Instance of Symbol 892 MovieClip "music_bt" in Symbol 915 MovieClip [sound_control] Frame 1
on (release) { _root.setMusic(this); }
Instance of Symbol 896 MovieClip "sound_bt" in Symbol 915 MovieClip [sound_control] Frame 1
on (release) { _root.setSound(this); }
Symbol 920 Button
on (release) { _root.gotoAndStop("retry"); }
Symbol 923 Button
on (release) { _root.gotoAndStop("game_menu"); }
Symbol 927 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 931 Button
on (release) { getURL ("http://www.ifungames.com", _blank); }
Symbol 935 Button
on (release) { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }
Symbol 938 Button
on (release) { viewHighscore(); }
Symbol 942 MovieClip [pause_menu] Frame 1
return_to_game.onPress = function () { _root.scene_pause_FG = false; _root.pause_menu.removeMovieClip(); };
Symbol 945 MovieClip [add40] Frame 12
stop(); removeMovieClip(this);
Symbol 953 MovieClip Frame 1
stop();
Symbol 954 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1045 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1050 Button
on (release) { gotoAndPlay ("credits_frame"); }
Symbol 1084 Button
on (release) { _root.gotoAndPlay("game_menu"); }

Library Items

Symbol 1 MovieClip [enemy_loader]
Symbol 2 GraphicUsed by:3 69
Symbol 3 MovieClip [dot]Uses:2
Symbol 4 FontUsed by:5 6 903 905 907 909
Symbol 5 TextUses:4Used by:7
Symbol 6 TextUses:4Used by:7
Symbol 7 MovieClip [game_pass]Uses:5 6
Symbol 8 GraphicUsed by:11
Symbol 9 FontUsed by:10 47 49 266 267 584 598 708 720 724 725 727 728 730 731 734 735 737 738 740 741 743 744 745 746 747 748 750 751 752 753 757 758 759 760 761 762 763 764 765 766 767 768 769 770 772 773 774 775 776 777 778 779 780 781 782 783 785 786 787 788 789 790 791 792 793 794 795 796 797 798 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 819 820 824 825 826 827 828 829 830 831 835 838 841 842 844 845 847 848 854 855 856 857 859 860 864 865 866 867 868 874 876 878 880 886 912 917 1044 1046 1047 1048 1074 1075 1079 1080 1081 1082
Symbol 10 TextUses:9Used by:11
Symbol 11 MovieClipUses:8 10Used by:12
Symbol 12 MovieClip [game_pass_note]Uses:11
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:14 15 16Used by:18
Symbol 18 MovieClip [game_end]Uses:13 17Used by:Timeline
Symbol 1085 MovieClip [__Packages.MochiAd]
Symbol 1086 MovieClip [__Packages.ExtMath]
Symbol 1087 MovieClip [__Packages.ant_class.Nit]
Symbol 1088 MovieClip [__Packages.ant_class.Leaf]
Symbol 1089 MovieClip [__Packages.ant_class.Ant]
Symbol 1090 MovieClip [__Packages.ant_class.Ant_2]
Symbol 1091 MovieClip [__Packages.ant_class.Ant_3]
Symbol 1092 MovieClip [__Packages.ant_class.Base_enemy_control]
Symbol 1093 MovieClip [__Packages.ant_class.Enemy]
Symbol 1094 MovieClip [__Packages.ant_class.Eat_ant]
Symbol 1095 MovieClip [__Packages.ant_class.Enemy_control]
Symbol 1096 MovieClip [__Packages.ant_class.Insect]
Symbol 1097 MovieClip [__Packages.ant_class.Mollusc]
Symbol 1098 MovieClip [__Packages.ant_class.Spider]
Symbol 1099 MovieClip [__Packages.ant_class.Wasp]
Symbol 1100 MovieClip [__Packages.ant_class.Web]
Symbol 1101 MovieClip [__Packages.ant_class.White_ant]
Symbol 1102 MovieClip [__Packages.ant_class.Ant_1]
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21 28 34  Timeline
Symbol 21 MovieClipUses:20Used by:28  Timeline
Symbol 22 FontUsed by:23
Symbol 23 EditableTextUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:28
Symbol 25 FontUsed by:26
Symbol 26 TextUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClipUses:20 21 24 27Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:34
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:34
Symbol 33 GraphicUsed by:34  Timeline
Symbol 34 MovieClipUses:30 20 32 33Used by:Timeline
Symbol 35 FontUsed by:36 38 39 43 46 48 50 51 53 55 56 57 58 710 712 716 722 729 733 736 739 742 749 754 755 822 862 921 922 924 925 926 928 929 930 932 933 934 936 939 1041 1070 1076 1077 1078
Symbol 36 TextUses:35Used by:40
Symbol 37 GraphicUsed by:40 52 59 920 923 927 931 935 1045 1071 1072
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Symbol 39 TextUses:35Used by:40
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Symbol 660 GraphicUsed by:666 685 687
Symbol 661 GraphicUsed by:666
Symbol 662 GraphicUsed by:666
Symbol 663 GraphicUsed by:666
Symbol 664 GraphicUsed by:665
Symbol 665 MovieClipUses:664Used by:666
Symbol 666 MovieClip [scene2]Uses:655 656 657 658 659 660 661 662 663 643 644 645 646 647 648 649 665Used by:953
Symbol 667 GraphicUsed by:668
Symbol 668 MovieClip [scene3]Uses:667 638 639Used by:953
Symbol 669 GraphicUsed by:671
Symbol 670 GraphicUsed by:671
Symbol 671 MovieClip [scene4]Uses:669 670 638 639Used by:953
Symbol 672 GraphicUsed by:681
Symbol 673 GraphicUsed by:681
Symbol 674 GraphicUsed by:681
Symbol 675 GraphicUsed by:681
Symbol 676 GraphicUsed by:681
Symbol 677 GraphicUsed by:681
Symbol 678 GraphicUsed by:681
Symbol 679 GraphicUsed by:681
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClip [scene5]Uses:672 673 674 675 676 677 678 679 680 638 639Used by:953
Symbol 682 GraphicUsed by:685
Symbol 683 GraphicUsed by:684
Symbol 684 MovieClipUses:683Used by:685
Symbol 685 MovieClip [scene6]Uses:682 659 660 684Used by:953
Symbol 686 GraphicUsed by:687
Symbol 687 MovieClip [scene7]Uses:686 659 660Used by:953
Symbol 688 GraphicUsed by:689
Symbol 689 MovieClipUses:688Used by:690
Symbol 690 MovieClip [add10]Uses:689Used by:953
Symbol 691 GraphicUsed by:692
Symbol 692 MovieClipUses:691Used by:693
Symbol 693 MovieClip [add30]Uses:692Used by:953
Symbol 694 GraphicUsed by:695
Symbol 695 MovieClipUses:694Used by:696
Symbol 696 MovieClip [add50]Uses:695Used by:953
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClipUses:697Used by:699
Symbol 699 MovieClip [add100]Uses:698Used by:953
Symbol 700 GraphicUsed by:701
Symbol 701 MovieClipUses:700Used by:702
Symbol 702 MovieClip [loss10]Uses:701Used by:953
Symbol 703 MovieClip [note_loader]Used by:953
Symbol 704 GraphicUsed by:705
Symbol 705 MovieClipUses:704Used by:715
Symbol 706 FontUsed by:707 726 873 875 877 879 883 885
Symbol 707 TextUses:706Used by:715
Symbol 708 TextUses:9Used by:711
Symbol 709 GraphicUsed by:711
Symbol 710 TextUses:35Used by:711 923 1072
Symbol 711 ButtonUses:708 709 710Used by:715 756 771 784 799 816
Symbol 712 TextUses:35Used by:714 920 1071
Symbol 713 GraphicUsed by:714
Symbol 714 ButtonUses:712 713Used by:715
Symbol 715 MovieClip [game_menu_layout]Uses:705 707 711 714Used by:953
Symbol 716 TextUses:35Used by:717
Symbol 717 MovieClip [game_over_text]Uses:716Used by:918 953
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:718Used by:756 771 784 799 816  Timeline
Symbol 720 TextUses:9Used by:723
Symbol 721 GraphicUsed by:723
Symbol 722 TextUses:35Used by:723
Symbol 723 ButtonUses:720 721 722Used by:756 771 784 799 816
Symbol 724 EditableTextUses:9Used by:756
Symbol 725 TextUses:9Used by:756 771 784 799 816
Symbol 726 TextUses:706Used by:756 771 784 799 816
Symbol 727 EditableTextUses:9Used by:756
Symbol 728 TextUses:9Used by:756 771 784 799 816
Symbol 729 TextUses:35Used by:756 771 784 799 816
Symbol 730 EditableTextUses:9Used by:756
Symbol 731 EditableTextUses:9Used by:756
Symbol 732 MovieClipUses:401 403 405 406Used by:756 771 784 799 816
Symbol 733 TextUses:35Used by:756 771 784 799 816
Symbol 734 EditableTextUses:9Used by:756
Symbol 735 EditableTextUses:9Used by:756
Symbol 736 TextUses:35Used by:756 771 784 799 816
Symbol 737 EditableTextUses:9Used by:756
Symbol 738 EditableTextUses:9Used by:756
Symbol 739 TextUses:35Used by:756 771 784 799 816
Symbol 740 EditableTextUses:9Used by:756
Symbol 741 EditableTextUses:9Used by:756
Symbol 742 TextUses:35Used by:756 771 816
Symbol 743 EditableTextUses:9Used by:756
Symbol 744 EditableTextUses:9Used by:756
Symbol 745 EditableTextUses:9Used by:756
Symbol 746 EditableTextUses:9Used by:756
Symbol 747 EditableTextUses:9Used by:756
Symbol 748 TextUses:9Used by:756 784 799 816
Symbol 749 TextUses:35Used by:756 784 799 816
Symbol 750 EditableTextUses:9Used by:756
Symbol 751 EditableTextUses:9Used by:756
Symbol 752 TextUses:9Used by:756 784 799 816
Symbol 753 EditableTextUses:9Used by:756
Symbol 754 TextUses:35Used by:756 771 784 799 816
Symbol 755 TextUses:35Used by:756 784 799 816
Symbol 756 MovieClip [game_pass_layout]Uses:719 723 711 724 725 726 727 728 493 729 730 731 732 733 734 735 438 736 737 738 320 739 740 741 327 742 743 744 481 745 746 747 748 749 750 751 752 753 754 755 112Used by:953
Symbol 757 EditableTextUses:9Used by:771
Symbol 758 EditableTextUses:9Used by:771
Symbol 759 EditableTextUses:9Used by:771
Symbol 760 EditableTextUses:9Used by:771
Symbol 761 EditableTextUses:9Used by:771
Symbol 762 EditableTextUses:9Used by:771
Symbol 763 EditableTextUses:9Used by:771
Symbol 764 EditableTextUses:9Used by:771
Symbol 765 EditableTextUses:9Used by:771
Symbol 766 EditableTextUses:9Used by:771
Symbol 767 EditableTextUses:9Used by:771
Symbol 768 EditableTextUses:9Used by:771
Symbol 769 EditableTextUses:9Used by:771
Symbol 770 EditableTextUses:9Used by:771
Symbol 771 MovieClip [game_pass_layout_bonus]Uses:719 723 711 757 725 726 758 728 493 729 759 760 732 733 761 762 438 736 763 764 320 739 765 766 327 742 767 768 481 769 770 754Used by:953
Symbol 772 EditableTextUses:9Used by:784
Symbol 773 EditableTextUses:9Used by:784
Symbol 774 EditableTextUses:9Used by:784
Symbol 775 EditableTextUses:9Used by:784
Symbol 776 EditableTextUses:9Used by:784
Symbol 777 EditableTextUses:9Used by:784
Symbol 778 EditableTextUses:9Used by:784
Symbol 779 EditableTextUses:9Used by:784
Symbol 780 EditableTextUses:9Used by:784
Symbol 781 EditableTextUses:9Used by:784
Symbol 782 EditableTextUses:9Used by:784
Symbol 783 EditableTextUses:9Used by:784
Symbol 784 MovieClip [game_pass_layout1]Uses:719 723 711 772 725 726 773 728 493 729 774 775 732 733 776 777 320 739 778 779 780 748 749 781 782 752 736 783 754 755 112Used by:953
Symbol 785 EditableTextUses:9Used by:799
Symbol 786 EditableTextUses:9Used by:799
Symbol 787 EditableTextUses:9Used by:799
Symbol 788 EditableTextUses:9Used by:799
Symbol 789 EditableTextUses:9Used by:799
Symbol 790 EditableTextUses:9Used by:799
Symbol 791 EditableTextUses:9Used by:799
Symbol 792 EditableTextUses:9Used by:799
Symbol 793 EditableTextUses:9Used by:799
Symbol 794 EditableTextUses:9Used by:799
Symbol 795 EditableTextUses:9Used by:799
Symbol 796 EditableTextUses:9Used by:799
Symbol 797 EditableTextUses:9Used by:799
Symbol 798 EditableTextUses:9Used by:799
Symbol 799 MovieClip [game_pass_layout2]Uses:719 723 711 785 725 726 786 728 493 729 787 788 732 733 789 790 438 736 791 792 320 739 793 794 795 748 749 796 797 752 798 754 755 112Used by:953
Symbol 800 EditableTextUses:9Used by:816
Symbol 801 EditableTextUses:9Used by:816
Symbol 802 EditableTextUses:9Used by:816
Symbol 803 EditableTextUses:9Used by:816
Symbol 804 EditableTextUses:9Used by:816
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Symbol 806 EditableTextUses:9Used by:816
Symbol 807 EditableTextUses:9Used by:816
Symbol 808 EditableTextUses:9Used by:816
Symbol 809 EditableTextUses:9Used by:816
Symbol 810 EditableTextUses:9Used by:816
Symbol 811 EditableTextUses:9Used by:816
Symbol 812 EditableTextUses:9Used by:816
Symbol 813 EditableTextUses:9Used by:816
Symbol 814 EditableTextUses:9Used by:816
Symbol 815 EditableTextUses:9Used by:816
Symbol 816 MovieClip [game_pass_layout3]Uses:719 723 711 800 725 726 801 728 493 729 802 803 732 733 804 805 438 736 806 807 320 739 808 809 327 742 810 811 812 748 749 813 814 752 815 754 755 112Used by:953
Symbol 817 GraphicUsed by:818 889 899 902 954 1073
Symbol 818 MovieClipUses:817Used by:870
Symbol 819 TextUses:9Used by:823 839
Symbol 820 TextUses:9Used by:823 839
Symbol 821 GraphicUsed by:823 839
Symbol 822 TextUses:35Used by:823 839
Symbol 823 ButtonUses:819 820 821 822Used by:870
Symbol 824 TextUses:9Used by:870
Symbol 825 TextUses:9Used by:870
Symbol 826 TextUses:9Used by:870
Symbol 827 TextUses:9Used by:870
Symbol 828 TextUses:9Used by:870
Symbol 829 TextUses:9Used by:870
Symbol 830 TextUses:9Used by:870
Symbol 831 TextUses:9Used by:870
Symbol 832 GraphicUsed by:870
Symbol 833 GraphicUsed by:870
Symbol 834 GraphicUsed by:870
Symbol 835 TextUses:9Used by:870
Symbol 836 GraphicUsed by:870
Symbol 837 GraphicUsed by:870
Symbol 838 TextUses:9Used by:870
Symbol 839 ButtonUses:819 820 821 822Used by:870
Symbol 840 GraphicUsed by:843 846 849 898
Symbol 841 TextUses:9Used by:843
Symbol 842 TextUses:9Used by:843
Symbol 843 MovieClipUses:840 841 842Used by:870
Symbol 844 TextUses:9Used by:846
Symbol 845 TextUses:9Used by:846
Symbol 846 MovieClipUses:840 844 845Used by:870
Symbol 847 TextUses:9Used by:849
Symbol 848 TextUses:9Used by:849
Symbol 849 MovieClipUses:840 847 848Used by:870
Symbol 850 FontUsed by:851 853 858 869 881 884
Symbol 851 TextUses:850Used by:870
Symbol 852 GraphicUsed by:870
Symbol 853 TextUses:850Used by:870
Symbol 854 TextUses:9Used by:870
Symbol 855 TextUses:9Used by:870
Symbol 856 TextUses:9Used by:870
Symbol 857 TextUses:9Used by:870
Symbol 858 EditableTextUses:850Used by:870
Symbol 859 TextUses:9Used by:863
Symbol 860 TextUses:9Used by:863
Symbol 861 GraphicUsed by:863
Symbol 862 TextUses:35Used by:863
Symbol 863 ButtonUses:859 860 861 862Used by:870
Symbol 864 TextUses:9Used by:870
Symbol 865 TextUses:9Used by:870
Symbol 866 TextUses:9Used by:870
Symbol 867 EditableTextUses:9Used by:870
Symbol 868 EditableTextUses:9Used by:870
Symbol 869 EditableTextUses:850Used by:870
Symbol 870 MovieClip [game_start_menu1]Uses:818 823 824 825 826 827 828 829 830 831 832 590 833 258 259 260 264 834 835 836 837 838 839 843 846 849 851 852 526 853 854 855 856 585 857 858 863 864 865 866 867 868 869Used by:882 887 953
Symbol 871 GraphicUsed by:872 916
Symbol 872 MovieClipUses:871Used by:882 887
Symbol 873 EditableTextUses:706Used by:882
Symbol 874 TextUses:9Used by:882
Symbol 875 EditableTextUses:706Used by:882
Symbol 876 TextUses:9Used by:882 887
Symbol 877 EditableTextUses:706Used by:882
Symbol 878 TextUses:9Used by:882
Symbol 879 EditableTextUses:706Used by:882
Symbol 880 TextUses:9Used by:882
Symbol 881 EditableTextUses:850Used by:882
Symbol 882 MovieClip [scores_loader]Uses:872 873 874 875 876 877 878 879 880 881 870Used by:953
Symbol 883 EditableTextUses:706Used by:887
Symbol 884 EditableTextUses:850Used by:887
Symbol 885 EditableTextUses:706Used by:887
Symbol 886 TextUses:9Used by:887
Symbol 887 MovieClip [scores_loader_bonus]Uses:872 883 876 884 885 886 870Used by:953
Symbol 888 GraphicUsed by:915
Symbol 889 ButtonUses:817Used by:892
Symbol 890 GraphicUsed by:892
Symbol 891 GraphicUsed by:892 896
Symbol 892 MovieClipUses:889 890 891Used by:915
Symbol 893 GraphicUsed by:895
Symbol 894 GraphicUsed by:895
Symbol 895 ButtonUses:893 894Used by:896
Symbol 896 MovieClipUses:895 891Used by:915
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClipUses:897 840Used by:915
Symbol 899 MovieClipUses:817Used by:900 901 902
Symbol 900 MovieClipUses:899Used by:902
Symbol 901 MovieClipUses:899Used by:902
Symbol 902 ButtonUses:900 901 899 817Used by:904 906 908 910
Symbol 903 TextUses:4Used by:904
Symbol 904 MovieClipUses:902 903Used by:911
Symbol 905 TextUses:4Used by:906
Symbol 906 MovieClipUses:902 905Used by:911
Symbol 907 TextUses:4Used by:908
Symbol 908 MovieClipUses:902 907Used by:911
Symbol 909 TextUses:4Used by:910
Symbol 910 MovieClipUses:902 909Used by:911
Symbol 911 MovieClipUses:904 906 908 910Used by:915
Symbol 912 TextUses:9Used by:914
Symbol 913 GraphicUsed by:914
Symbol 914 ButtonUses:912 913Used by:915
Symbol 915 MovieClip [sound_control]Uses:888 892 896 898 911 914Used by:953
Symbol 916 MovieClipUses:871Used by:918 942
Symbol 917 TextUses:9Used by:918
Symbol 918 MovieClip [pause_MC]Uses:916 717 917Used by:953
Symbol 919 GraphicUsed by:920 1071
Symbol 920 ButtonUses:712 37 919Used by:942
Symbol 921 TextUses:35Used by:923 1072
Symbol 922 TextUses:35Used by:923 1072
Symbol 923 ButtonUses:710 921 922 37Used by:942
Symbol 924 TextUses:35Used by:927
Symbol 925 TextUses:35Used by:927
Symbol 926 TextUses:35Used by:927
Symbol 927 ButtonUses:924 925 926 37Used by:942  Timeline
Symbol 928 TextUses:35Used by:931
Symbol 929 TextUses:35Used by:931
Symbol 930 TextUses:35Used by:931
Symbol 931 ButtonUses:928 929 930 37Used by:942  Timeline
Symbol 932 TextUses:35Used by:935
Symbol 933 TextUses:35Used by:935
Symbol 934 TextUses:35Used by:935
Symbol 935 ButtonUses:932 933 934 37Used by:942  Timeline
Symbol 936 TextUses:35Used by:938 1040
Symbol 937 GraphicUsed by:938 1040
Symbol 938 ButtonUses:936 937Used by:942
Symbol 939 TextUses:35Used by:941
Symbol 940 GraphicUsed by:941
Symbol 941 ButtonUses:939 940Used by:942
Symbol 942 MovieClip [pause_menu]Uses:916 920 923 927 931 935 938 941Used by:953
Symbol 943 GraphicUsed by:944
Symbol 944 MovieClipUses:943Used by:945
Symbol 945 MovieClip [add40]Uses:944Used by:953
Symbol 946 Sound [game_over_sound]Used by:953
Symbol 947 Sound [kill_sound]Used by:953
Symbol 948 Sound [main_music]Used by:953
Symbol 949 Sound [pat_sound]Used by:953
Symbol 950 Sound [shot_sound]Used by:953
Symbol 951 Sound [spider_sound]Used by:953
Symbol 952 Sound [wasp_sound]Used by:953
Symbol 953 MovieClipUses:66 68 69 72 107 108 112 113 118 119 121 161 162 245 246 250 257 268 269 271 274 275 277 278 284 295 296 298 303 305 307 309 320 321 330 331 332 408 409 444 445 482 483 494 495 496 500 501 522 523 524 527 535 544 550 551 566 573 587 592 599 601 603 605 607 396 534 443 608 611 529 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 654 666 668 671 681 685 687 690 693 696 699 702 703 715 717 756 771 784 799 816 870 882 887 915 918 942 945 946 947 948 949 950 951 952Used by:Timeline
Symbol 954 ButtonUses:817Used by:Timeline
Symbol 955 GraphicUsed by:Timeline
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:Timeline
Symbol 958 BitmapUsed by:959 969 971 980
Symbol 959 GraphicUses:958Used by:Timeline
Symbol 960 BitmapUsed by:961 972 973 975 977 978
Symbol 961 GraphicUses:960Used by:Timeline
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:Timeline
Symbol 964 BitmapUsed by:965 983 985 1025
Symbol 965 GraphicUses:964Used by:Timeline
Symbol 966 BitmapUsed by:967 968
Symbol 967 GraphicUses:966Used by:Timeline
Symbol 968 GraphicUses:966Used by:Timeline
Symbol 969 GraphicUses:958Used by:Timeline
Symbol 970 GraphicUsed by:Timeline
Symbol 971 GraphicUses:958Used by:Timeline
Symbol 972 GraphicUses:960Used by:Timeline
Symbol 973 GraphicUses:960Used by:Timeline
Symbol 974 GraphicUsed by:Timeline
Symbol 975 GraphicUses:960Used by:Timeline
Symbol 976 GraphicUsed by:Timeline
Symbol 977 GraphicUses:960Used by:Timeline
Symbol 978 GraphicUses:960Used by:Timeline
Symbol 979 GraphicUsed by:Timeline
Symbol 980 GraphicUses:958Used by:Timeline
Symbol 981 GraphicUsed by:Timeline
Symbol 982 GraphicUsed by:Timeline
Symbol 983 GraphicUses:964Used by:Timeline
Symbol 984 GraphicUsed by:Timeline
Symbol 985 GraphicUses:964Used by:Timeline
Symbol 986 GraphicUsed by:Timeline
Symbol 987 BitmapUsed by:988 990
Symbol 988 GraphicUses:987Used by:Timeline
Symbol 989 GraphicUsed by:Timeline
Symbol 990 GraphicUses:987Used by:Timeline
Symbol 991 GraphicUsed by:Timeline
Symbol 992 GraphicUsed by:Timeline
Symbol 993 GraphicUsed by:Timeline
Symbol 994 GraphicUsed by:Timeline
Symbol 995 GraphicUsed by:Timeline
Symbol 996 GraphicUsed by:Timeline
Symbol 997 GraphicUsed by:Timeline
Symbol 998 GraphicUsed by:Timeline
Symbol 999 GraphicUsed by:Timeline
Symbol 1000 GraphicUsed by:Timeline
Symbol 1001 GraphicUsed by:Timeline
Symbol 1002 GraphicUsed by:Timeline
Symbol 1003 GraphicUsed by:Timeline
Symbol 1004 GraphicUsed by:Timeline
Symbol 1005 GraphicUsed by:Timeline
Symbol 1006 GraphicUsed by:Timeline
Symbol 1007 GraphicUsed by:Timeline
Symbol 1008 GraphicUsed by:Timeline
Symbol 1009 GraphicUsed by:Timeline
Symbol 1010 GraphicUsed by:Timeline
Symbol 1011 GraphicUsed by:Timeline
Symbol 1012 GraphicUsed by:Timeline
Symbol 1013 GraphicUsed by:Timeline
Symbol 1014 GraphicUsed by:Timeline
Symbol 1015 GraphicUsed by:Timeline
Symbol 1016 GraphicUsed by:Timeline
Symbol 1017 GraphicUsed by:Timeline
Symbol 1018 GraphicUsed by:Timeline
Symbol 1019 GraphicUsed by:Timeline
Symbol 1020 GraphicUsed by:Timeline
Symbol 1021 GraphicUsed by:Timeline
Symbol 1022 GraphicUsed by:Timeline
Symbol 1023 GraphicUsed by:Timeline
Symbol 1024 GraphicUsed by:Timeline
Symbol 1025 GraphicUses:964Used by:Timeline
Symbol 1026 GraphicUsed by:1037
Symbol 1027 GraphicUsed by:1037
Symbol 1028 GraphicUsed by:1037
Symbol 1029 GraphicUsed by:1037
Symbol 1030 GraphicUsed by:1037
Symbol 1031 GraphicUsed by:1037
Symbol 1032 GraphicUsed by:1037
Symbol 1033 GraphicUsed by:1037
Symbol 1034 GraphicUsed by:1037
Symbol 1035 GraphicUsed by:1037
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClipUses:1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036Used by:Timeline
Symbol 1038 GraphicUsed by:1039
Symbol 1039 MovieClipUses:1038Used by:Timeline
Symbol 1040 ButtonUses:936 937Used by:Timeline
Symbol 1041 TextUses:35Used by:1043
Symbol 1042 GraphicUsed by:1043
Symbol 1043 ButtonUses:1041 1042Used by:Timeline
Symbol 1044 TextUses:9Used by:1045
Symbol 1045 ButtonUses:1044 37Used by:Timeline
Symbol 1046 TextUses:9Used by:Timeline
Symbol 1047 TextUses:9Used by:1050
Symbol 1048 TextUses:9Used by:1050
Symbol 1049 GraphicUsed by:1050
Symbol 1050 ButtonUses:1047 1048 1049Used by:Timeline
Symbol 1051 GraphicUsed by:1069
Symbol 1052 GraphicUsed by:1069
Symbol 1053 GraphicUsed by:1069
Symbol 1054 GraphicUsed by:1069
Symbol 1055 GraphicUsed by:1069
Symbol 1056 GraphicUsed by:1069
Symbol 1057 GraphicUsed by:1069
Symbol 1058 GraphicUsed by:1069
Symbol 1059 GraphicUsed by:1069
Symbol 1060 GraphicUsed by:1069
Symbol 1061 GraphicUsed by:1069
Symbol 1062 GraphicUsed by:1069
Symbol 1063 GraphicUsed by:1069
Symbol 1064 GraphicUsed by:1069
Symbol 1065 GraphicUsed by:1069
Symbol 1066 GraphicUsed by:1069
Symbol 1067 GraphicUsed by:1069
Symbol 1068 GraphicUsed by:1069
Symbol 1069 MovieClipUses:1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068Used by:Timeline
Symbol 1070 TextUses:35Used by:Timeline
Symbol 1071 ButtonUses:712 37 919Used by:Timeline
Symbol 1072 ButtonUses:710 921 922 37Used by:Timeline
Symbol 1073 MovieClipUses:817Used by:Timeline
Symbol 1074 TextUses:9Used by:Timeline
Symbol 1075 EditableTextUses:9Used by:Timeline
Symbol 1076 TextUses:35Used by:Timeline
Symbol 1077 TextUses:35Used by:Timeline
Symbol 1078 EditableTextUses:35Used by:Timeline
Symbol 1079 TextUses:9Used by:Timeline
Symbol 1080 TextUses:9Used by:Timeline
Symbol 1081 TextUses:9Used by:Timeline
Symbol 1082 TextUses:9Used by:1084
Symbol 1083 GraphicUsed by:1084
Symbol 1084 ButtonUses:1082 1083Used by:Timeline

Instance Names

"view_highscores"Frame 120Symbol 1040 Button
"play_bt"Frame 120Symbol 1043 Button
"retry_bt"Frame 170Symbol 1071 Button
"main_menu"Frame 170Symbol 1072 Button
"view_highscores"Frame 170Symbol 1040 Button
"over_score_txt"Frame 170Symbol 1075 EditableText
"main_menu"Frame 184Symbol 1072 Button
"view_highscores"Frame 184Symbol 1040 Button
"num_txt"Symbol 24 MovieClip Frame 1Symbol 23 EditableText
"gold_txt"Symbol 60 MovieClip Frame 3Symbol 47 EditableText
"name_txt"Symbol 60 MovieClip Frame 3Symbol 49 EditableText
"ok_btn"Symbol 60 MovieClip Frame 3Symbol 52 Button
"hit_area"Symbol 107 MovieClip [ant_1] Frame 1Symbol 68 MovieClip
"web_hit"Symbol 107 MovieClip [ant_1] Frame 1Symbol 100 MovieClip [web_hit]
"glue_area"Symbol 107 MovieClip [ant_1] Frame 1Symbol 69 MovieClip
"hit_area"Symbol 118 MovieClip [leaf] Frame 1Symbol 117 MovieClip [leaf_hit_area]
"hit_area"Symbol 161 MovieClip [ant_2] Frame 1Symbol 68 MovieClip
"web_hit"Symbol 161 MovieClip [ant_2] Frame 1Symbol 100 MovieClip [web_hit]
"glue_area"Symbol 161 MovieClip [ant_2] Frame 1Symbol 69 MovieClip
"anim"Symbol 245 MovieClip [ant_3] Frame 1Symbol 230 MovieClip
"web_hit"Symbol 245 MovieClip [ant_3] Frame 1Symbol 100 MovieClip [web_hit]
"hit_area"Symbol 245 MovieClip [ant_3] Frame 1Symbol 69 MovieClip
"door"Symbol 250 MovieClip Frame 1Symbol 248 MovieClip
"goal"Symbol 250 MovieClip Frame 1Symbol 249 MovieClip
"hit_area"Symbol 257 MovieClip Frame 4Symbol 256 MovieClip [hole_hit_area]
"ant_3_bt"Symbol 268 MovieClip [ant_control] Frame 1Symbol 263 Button
"ant_2_bt"Symbol 268 MovieClip [ant_control] Frame 1Symbol 265 Button
"num1"Symbol 268 MovieClip [ant_control] Frame 1Symbol 266 EditableText
"num2"Symbol 268 MovieClip [ant_control] Frame 1Symbol 267 EditableText
"house"Symbol 274 MovieClip [floor] Frame 1Symbol 250 MovieClip
"anim"Symbol 284 MovieClip [hole] Frame 1Symbol 283 MovieClip
"hit_area"Symbol 284 MovieClip [hole] Frame 2Symbol 256 MovieClip [hole_hit_area]
"hit_area"Symbol 298 MovieClip [hole1] Frame 1Symbol 256 MovieClip [hole_hit_area]
"hit_area"Symbol 328 MovieClip Frame 1Symbol 307 MovieClip
"tongue"Symbol 329 MovieClip Frame 1Symbol 324 MovieClip
"hit"Symbol 329 MovieClip Frame 19Symbol 328 MovieClip
"anim"Symbol 330 MovieClip [eat_ant] Frame 1Symbol 329 MovieClip
"anim"Symbol 330 MovieClip [eat_ant] Frame 10Symbol 329 MovieClip
"hit_area"Symbol 408 MovieClip [insect] Frame 1Symbol 68 MovieClip
"blood"Symbol 408 MovieClip [insect] Frame 1Symbol 396 MovieClip
"glue_area"Symbol 408 MovieClip [insect] Frame 1Symbol 69 MovieClip
"hit_area"Symbol 444 MovieClip [mollusc] Frame 1Symbol 68 MovieClip
"glue_area"Symbol 444 MovieClip [mollusc] Frame 1Symbol 69 MovieClip
"blood"Symbol 444 MovieClip [mollusc] Frame 1Symbol 443 MovieClip
"blood"Symbol 482 MovieClip [spider] Frame 1Symbol 396 MovieClip
"glue_area"Symbol 482 MovieClip [spider] Frame 1Symbol 69 MovieClip
"move1"Symbol 482 MovieClip [spider] Frame 2Symbol 461 MovieClip
"move2"Symbol 482 MovieClip [spider] Frame 10Symbol 481 MovieClip
"blood"Symbol 494 MovieClip [wasp] Frame 1Symbol 443 MovieClip
"hit_area"Symbol 494 MovieClip [wasp] Frame 80Symbol 309 MovieClip
"blood"Symbol 495 MovieClip [wasp_bonus] Frame 1Symbol 443 MovieClip
"hit_area"Symbol 495 MovieClip [wasp_bonus] Frame 1Symbol 309 MovieClip
"glue_area"Symbol 522 MovieClip [white_ant] Frame 1Symbol 69 MovieClip
"blood"Symbol 522 MovieClip [white_ant] Frame 1Symbol 443 MovieClip
"glue_area"Symbol 523 MovieClip [white_ant_bonus] Frame 1Symbol 69 MovieClip
"blood"Symbol 523 MovieClip [white_ant_bonus] Frame 1Symbol 443 MovieClip
"blood"Symbol 535 MovieClip [ball] Frame 2Symbol 534 MovieClip
"anim"Symbol 544 MovieClip [brush] Frame 1Symbol 541 MovieClip [brush_anim]
"mouse_dot"Symbol 544 MovieClip [brush] Frame 1Symbol 543 MovieClip [mouse_dot]
"anim"Symbol 566 MovieClip [kill] Frame 1Symbol 562 MovieClip
"hit_area"Symbol 566 MovieClip [kill] Frame 1Symbol 564 MovieClip [kill_hit_area]
"mouse_dot"Symbol 566 MovieClip [kill] Frame 1Symbol 543 MovieClip [mouse_dot]
"anim"Symbol 573 MovieClip [pat] Frame 1Symbol 571 MovieClip
"hit_area"Symbol 573 MovieClip [pat] Frame 1Symbol 572 MovieClip [pat_hit_area]
"mouse_dot"Symbol 573 MovieClip [pat] Frame 1Symbol 543 MovieClip [mouse_dot]
"b02"Symbol 587 MovieClip [powerup] Frame 1Symbol 578 Button
"b01"Symbol 587 MovieClip [powerup] Frame 1Symbol 583 Button
"num2"Symbol 587 MovieClip [powerup] Frame 1Symbol 584 EditableText
"b03"Symbol 587 MovieClip [powerup] Frame 1Symbol 586 Button
"b01"Symbol 592 MovieClip [powerup1] Frame 1Symbol 583 Button
"b01"Symbol 599 MovieClip [powerup2] Frame 1Symbol 597 Button
"b02"Symbol 599 MovieClip [powerup2] Frame 1Symbol 578 Button
"num2"Symbol 599 MovieClip [powerup2] Frame 1Symbol 598 EditableText
"main_menu_bt"Symbol 715 MovieClip [game_menu_layout] Frame 1Symbol 711 Button
"retry_bt"Symbol 715 MovieClip [game_menu_layout] Frame 1Symbol 714 Button
"next_level_bt"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 723 Button
"main_menu_bt"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 711 Button
"total_scores_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 724 EditableText
"level_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 727 EditableText
"wasp_die_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 730 EditableText
"wasp_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 731 EditableText
"insect_die_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 734 EditableText
"insect_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 735 EditableText
"mollusc_die_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 737 EditableText
"mollusc_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 738 EditableText
"white_ant_die_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 740 EditableText
"white_ant_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 741 EditableText
"eat_ant_die_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 743 EditableText
"eat_ant_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 744 EditableText
"move2"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 481 MovieClip
"spider_die_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 745 EditableText
"spider_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 746 EditableText
"egg_loss_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 747 EditableText
"loss_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 750 EditableText
"egg_save_num_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 751 EditableText
"add_score_text"Symbol 756 MovieClip [game_pass_layout] Frame 1Symbol 753 EditableText
"next_level_bt"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 723 Button
"main_menu_bt"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 711 Button
"total_scores_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 757 EditableText
"level_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 758 EditableText
"wasp_die_num_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 759 EditableText
"wasp_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 760 EditableText
"insect_die_num_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 761 EditableText
"insect_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 762 EditableText
"mollusc_die_num_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 763 EditableText
"mollusc_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 764 EditableText
"white_ant_die_num_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 765 EditableText
"white_ant_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 766 EditableText
"eat_ant_die_num_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 767 EditableText
"eat_ant_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 768 EditableText
"move2"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 481 MovieClip
"spider_die_num_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 769 EditableText
"spider_score_text"Symbol 771 MovieClip [game_pass_layout_bonus] Frame 1Symbol 770 EditableText
"next_level_bt"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 723 Button
"main_menu_bt"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 711 Button
"total_scores_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 772 EditableText
"level_score_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 773 EditableText
"wasp_die_num_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 774 EditableText
"wasp_score_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 775 EditableText
"insect_die_num_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 776 EditableText
"insect_score_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 777 EditableText
"white_ant_die_num_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 778 EditableText
"white_ant_score_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 779 EditableText
"egg_loss_num_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 780 EditableText
"loss_score_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 781 EditableText
"egg_save_num_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 782 EditableText
"add_score_text"Symbol 784 MovieClip [game_pass_layout1] Frame 1Symbol 783 EditableText
"next_level_bt"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 723 Button
"main_menu_bt"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 711 Button
"total_scores_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 785 EditableText
"level_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 786 EditableText
"wasp_die_num_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 787 EditableText
"wasp_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 788 EditableText
"insect_die_num_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 789 EditableText
"insect_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 790 EditableText
"mollusc_die_num_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 791 EditableText
"mollusc_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 792 EditableText
"white_ant_die_num_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 793 EditableText
"white_ant_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 794 EditableText
"egg_loss_num_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 795 EditableText
"loss_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 796 EditableText
"egg_save_num_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 797 EditableText
"add_score_text"Symbol 799 MovieClip [game_pass_layout2] Frame 1Symbol 798 EditableText
"next_level_bt"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 723 Button
"main_menu_bt"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 711 Button
"total_scores_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 800 EditableText
"level_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 801 EditableText
"wasp_die_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 802 EditableText
"wasp_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 803 EditableText
"insect_die_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 804 EditableText
"insect_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 805 EditableText
"mollusc_die_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 806 EditableText
"mollusc_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 807 EditableText
"white_ant_die_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 808 EditableText
"white_ant_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 809 EditableText
"eat_ant_die_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 810 EditableText
"eat_ant_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 811 EditableText
"egg_loss_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 812 EditableText
"loss_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 813 EditableText
"egg_save_num_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 814 EditableText
"add_score_text"Symbol 816 MovieClip [game_pass_layout3] Frame 1Symbol 815 EditableText
"next_bt"Symbol 870 MovieClip [game_start_menu1] Frame 2Symbol 823 Button
"next_bt"Symbol 870 MovieClip [game_start_menu1] Frame 11Symbol 823 Button
"next_bt"Symbol 870 MovieClip [game_start_menu1] Frame 24Symbol 839 Button
"easy_bt"Symbol 870 MovieClip [game_start_menu1] Frame 24Symbol 843 MovieClip
"normal_bt"Symbol 870 MovieClip [game_start_menu1] Frame 24Symbol 846 MovieClip
"hard_bt"Symbol 870 MovieClip [game_start_menu1] Frame 24Symbol 849 MovieClip
"next_bt"Symbol 870 MovieClip [game_start_menu1] Frame 34Symbol 823 Button
"next_bt"Symbol 870 MovieClip [game_start_menu1] Frame 51Symbol 823 Button
"game_level_text"Symbol 870 MovieClip [game_start_menu1] Frame 73Symbol 858 EditableText
"start_bt"Symbol 870 MovieClip [game_start_menu1] Frame 73Symbol 863 Button
"game_level_text"Symbol 870 MovieClip [game_start_menu1] Frame 83Symbol 869 EditableText
"start_bt"Symbol 870 MovieClip [game_start_menu1] Frame 83Symbol 863 Button
"total_num_text"Symbol 882 MovieClip [scores_loader] Frame 1Symbol 873 EditableText
"scores_text"Symbol 882 MovieClip [scores_loader] Frame 1Symbol 875 EditableText
"need_num_text"Symbol 882 MovieClip [scores_loader] Frame 1Symbol 877 EditableText
"achieved_num_text"Symbol 882 MovieClip [scores_loader] Frame 1Symbol 879 EditableText
"game_level_text"Symbol 882 MovieClip [scores_loader] Frame 1Symbol 881 EditableText
"start_menu"Symbol 882 MovieClip [scores_loader] Frame 1Symbol 870 MovieClip [game_start_menu1]
"scores_text"Symbol 887 MovieClip [scores_loader_bonus] Frame 1Symbol 883 EditableText
"game_level_text"Symbol 887 MovieClip [scores_loader_bonus] Frame 1Symbol 884 EditableText
"bonus_time_text"Symbol 887 MovieClip [scores_loader_bonus] Frame 1Symbol 885 EditableText
"start_menu"Symbol 887 MovieClip [scores_loader_bonus] Frame 1Symbol 870 MovieClip [game_start_menu1]
"bt"Symbol 892 MovieClip Frame 1Symbol 889 Button
"bt"Symbol 896 MovieClip Frame 1Symbol 895 Button
"bt"Symbol 904 MovieClip Frame 1Symbol 902 Button
"bt"Symbol 906 MovieClip Frame 1Symbol 902 Button
"bt"Symbol 908 MovieClip Frame 1Symbol 902 Button
"bt"Symbol 910 MovieClip Frame 1Symbol 902 Button
"bt4"Symbol 911 MovieClip Frame 2Symbol 904 MovieClip
"bt3"Symbol 911 MovieClip Frame 2Symbol 906 MovieClip
"bt2"Symbol 911 MovieClip Frame 3Symbol 908 MovieClip
"bt1"Symbol 911 MovieClip Frame 4Symbol 910 MovieClip
"music_bt"Symbol 915 MovieClip [sound_control] Frame 1Symbol 892 MovieClip
"sound_bt"Symbol 915 MovieClip [sound_control] Frame 1Symbol 896 MovieClip
"quality_bt"Symbol 915 MovieClip [sound_control] Frame 1Symbol 898 MovieClip
"quality_menu"Symbol 915 MovieClip [sound_control] Frame 1Symbol 911 MovieClip
"game_menu"Symbol 915 MovieClip [sound_control] Frame 1Symbol 914 Button
"game_over_text"Symbol 918 MovieClip [pause_MC] Frame 1Symbol 717 MovieClip [game_over_text]
"retry_bt"Symbol 942 MovieClip [pause_menu] Frame 1Symbol 920 Button
"main_menu"Symbol 942 MovieClip [pause_menu] Frame 1Symbol 923 Button
"view_highscores"Symbol 942 MovieClip [pause_menu] Frame 1Symbol 938 Button
"return_to_game"Symbol 942 MovieClip [pause_menu] Frame 1Symbol 941 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$rU$qElmn2Q3t7Wcg7v15MFEX0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "enemy_loader"
ExportAssets (56)Timeline Frame 1Symbol 3 as "dot"
ExportAssets (56)Timeline Frame 1Symbol 7 as "game_pass"
ExportAssets (56)Timeline Frame 1Symbol 12 as "game_pass_note"
ExportAssets (56)Timeline Frame 1Symbol 18 as "game_end"
ExportAssets (56)Timeline Frame 1Symbol 1085 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "__Packages.ExtMath"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "__Packages.ant_class.Nit"
ExportAssets (56)Timeline Frame 1Symbol 1088 as "__Packages.ant_class.Leaf"
ExportAssets (56)Timeline Frame 1Symbol 1089 as "__Packages.ant_class.Ant"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "__Packages.ant_class.Ant_2"
ExportAssets (56)Timeline Frame 1Symbol 1091 as "__Packages.ant_class.Ant_3"
ExportAssets (56)Timeline Frame 1Symbol 1092 as "__Packages.ant_class.Base_enemy_control"
ExportAssets (56)Timeline Frame 1Symbol 1093 as "__Packages.ant_class.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1094 as "__Packages.ant_class.Eat_ant"
ExportAssets (56)Timeline Frame 1Symbol 1095 as "__Packages.ant_class.Enemy_control"
ExportAssets (56)Timeline Frame 1Symbol 1096 as "__Packages.ant_class.Insect"
ExportAssets (56)Timeline Frame 1Symbol 1097 as "__Packages.ant_class.Mollusc"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "__Packages.ant_class.Spider"
ExportAssets (56)Timeline Frame 1Symbol 1099 as "__Packages.ant_class.Wasp"
ExportAssets (56)Timeline Frame 1Symbol 1100 as "__Packages.ant_class.Web"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "__Packages.ant_class.White_ant"
ExportAssets (56)Timeline Frame 1Symbol 1102 as "__Packages.ant_class.Ant_1"
ExportAssets (56)Timeline Frame 12Symbol 100 as "web_hit"
ExportAssets (56)Timeline Frame 12Symbol 107 as "ant_1"
ExportAssets (56)Timeline Frame 12Symbol 108 as "ant_loader"
ExportAssets (56)Timeline Frame 12Symbol 112 as "nit"
ExportAssets (56)Timeline Frame 12Symbol 113 as "nit_loader"
ExportAssets (56)Timeline Frame 12Symbol 117 as "leaf_hit_area"
ExportAssets (56)Timeline Frame 12Symbol 118 as "leaf"
ExportAssets (56)Timeline Frame 12Symbol 119 as "leaf_loader"
ExportAssets (56)Timeline Frame 12Symbol 161 as "ant_2"
ExportAssets (56)Timeline Frame 12Symbol 162 as "ant_2_loader"
ExportAssets (56)Timeline Frame 12Symbol 245 as "ant_3"
ExportAssets (56)Timeline Frame 12Symbol 246 as "ant_3_loader"
ExportAssets (56)Timeline Frame 12Symbol 256 as "hole_hit_area"
ExportAssets (56)Timeline Frame 12Symbol 268 as "ant_control"
ExportAssets (56)Timeline Frame 12Symbol 269 as "ant_house"
ExportAssets (56)Timeline Frame 12Symbol 271 as "ant_mask"
ExportAssets (56)Timeline Frame 12Symbol 274 as "floor"
ExportAssets (56)Timeline Frame 12Symbol 275 as "floor_loader"
ExportAssets (56)Timeline Frame 12Symbol 277 as "floor_mask"
ExportAssets (56)Timeline Frame 12Symbol 278 as "glue_mask"
ExportAssets (56)Timeline Frame 12Symbol 284 as "hole"
ExportAssets (56)Timeline Frame 12Symbol 295 as "hole_drop"
ExportAssets (56)Timeline Frame 12Symbol 296 as "hole_loader"
ExportAssets (56)Timeline Frame 12Symbol 298 as "hole1"
ExportAssets (56)Timeline Frame 12Symbol 303 as "tree"
ExportAssets (56)Timeline Frame 12Symbol 305 as "tree_mask"
ExportAssets (56)Timeline Frame 12Symbol 321 as "base_enemy_control"
ExportAssets (56)Timeline Frame 12Symbol 330 as "eat_ant"
ExportAssets (56)Timeline Frame 12Symbol 331 as "eat_ant_loader"
ExportAssets (56)Timeline Frame 12Symbol 332 as "enemy_control"
ExportAssets (56)Timeline Frame 12Symbol 408 as "insect"
ExportAssets (56)Timeline Frame 12Symbol 409 as "insect_loader"
ExportAssets (56)Timeline Frame 12Symbol 444 as "mollusc"
ExportAssets (56)Timeline Frame 12Symbol 445 as "mollusc_loader"
ExportAssets (56)Timeline Frame 12Symbol 482 as "spider"
ExportAssets (56)Timeline Frame 12Symbol 483 as "spider_loader"
ExportAssets (56)Timeline Frame 12Symbol 494 as "wasp"
ExportAssets (56)Timeline Frame 12Symbol 495 as "wasp_bonus"
ExportAssets (56)Timeline Frame 12Symbol 496 as "wasp_loader"
ExportAssets (56)Timeline Frame 12Symbol 500 as "web"
ExportAssets (56)Timeline Frame 12Symbol 501 as "web_loader"
ExportAssets (56)Timeline Frame 12Symbol 522 as "white_ant"
ExportAssets (56)Timeline Frame 12Symbol 523 as "white_ant_bonus"
ExportAssets (56)Timeline Frame 12Symbol 524 as "white_ant_loader"
ExportAssets (56)Timeline Frame 12Symbol 527 as "kill_add"
ExportAssets (56)Timeline Frame 12Symbol 535 as "ball"
ExportAssets (56)Timeline Frame 12Symbol 541 as "brush_anim"
ExportAssets (56)Timeline Frame 12Symbol 543 as "mouse_dot"
ExportAssets (56)Timeline Frame 12Symbol 544 as "brush"
ExportAssets (56)Timeline Frame 12Symbol 549 as "glue_anim"
ExportAssets (56)Timeline Frame 12Symbol 550 as "glue"
ExportAssets (56)Timeline Frame 12Symbol 551 as "glue_loader"
ExportAssets (56)Timeline Frame 12Symbol 564 as "kill_hit_area"
ExportAssets (56)Timeline Frame 12Symbol 566 as "kill"
ExportAssets (56)Timeline Frame 12Symbol 572 as "pat_hit_area"
ExportAssets (56)Timeline Frame 12Symbol 573 as "pat"
ExportAssets (56)Timeline Frame 12Symbol 587 as "powerup"
ExportAssets (56)Timeline Frame 12Symbol 592 as "powerup1"
ExportAssets (56)Timeline Frame 12Symbol 599 as "powerup2"
ExportAssets (56)Timeline Frame 12Symbol 601 as "shotpost"
ExportAssets (56)Timeline Frame 12Symbol 603 as "slingshot"
ExportAssets (56)Timeline Frame 12Symbol 612 as "base"
ExportAssets (56)Timeline Frame 12Symbol 613 as "bonuslevel1"
ExportAssets (56)Timeline Frame 12Symbol 614 as "bonuslevel2"
ExportAssets (56)Timeline Frame 12Symbol 615 as "bonuslevel3"
ExportAssets (56)Timeline Frame 12Symbol 616 as "bonuslevel4"
ExportAssets (56)Timeline Frame 12Symbol 617 as "level1"
ExportAssets (56)Timeline Frame 12Symbol 618 as "level2"
ExportAssets (56)Timeline Frame 12Symbol 619 as "level3"
ExportAssets (56)Timeline Frame 12Symbol 620 as "level4"
ExportAssets (56)Timeline Frame 12Symbol 621 as "level5"
ExportAssets (56)Timeline Frame 12Symbol 622 as "level6"
ExportAssets (56)Timeline Frame 12Symbol 623 as "level7"
ExportAssets (56)Timeline Frame 12Symbol 624 as "level8"
ExportAssets (56)Timeline Frame 12Symbol 625 as "level9"
ExportAssets (56)Timeline Frame 12Symbol 626 as "level10"
ExportAssets (56)Timeline Frame 12Symbol 627 as "level11"
ExportAssets (56)Timeline Frame 12Symbol 628 as "level12"
ExportAssets (56)Timeline Frame 12Symbol 629 as "level13"
ExportAssets (56)Timeline Frame 12Symbol 630 as "level14"
ExportAssets (56)Timeline Frame 12Symbol 631 as "level15"
ExportAssets (56)Timeline Frame 12Symbol 632 as "base_mask"
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ExportAssets (56)Timeline Frame 12Symbol 654 as "scene1"
ExportAssets (56)Timeline Frame 12Symbol 666 as "scene2"
ExportAssets (56)Timeline Frame 12Symbol 668 as "scene3"
ExportAssets (56)Timeline Frame 12Symbol 671 as "scene4"
ExportAssets (56)Timeline Frame 12Symbol 681 as "scene5"
ExportAssets (56)Timeline Frame 12Symbol 685 as "scene6"
ExportAssets (56)Timeline Frame 12Symbol 687 as "scene7"
ExportAssets (56)Timeline Frame 12Symbol 690 as "add10"
ExportAssets (56)Timeline Frame 12Symbol 693 as "add30"
ExportAssets (56)Timeline Frame 12Symbol 696 as "add50"
ExportAssets (56)Timeline Frame 12Symbol 699 as "add100"
ExportAssets (56)Timeline Frame 12Symbol 702 as "loss10"
ExportAssets (56)Timeline Frame 12Symbol 703 as "note_loader"
ExportAssets (56)Timeline Frame 12Symbol 715 as "game_menu_layout"
ExportAssets (56)Timeline Frame 12Symbol 717 as "game_over_text"
ExportAssets (56)Timeline Frame 12Symbol 756 as "game_pass_layout"
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ExportAssets (56)Timeline Frame 12Symbol 799 as "game_pass_layout2"
ExportAssets (56)Timeline Frame 12Symbol 816 as "game_pass_layout3"
ExportAssets (56)Timeline Frame 12Symbol 870 as "game_start_menu1"
ExportAssets (56)Timeline Frame 12Symbol 882 as "scores_loader"
ExportAssets (56)Timeline Frame 12Symbol 887 as "scores_loader_bonus"
ExportAssets (56)Timeline Frame 12Symbol 915 as "sound_control"
ExportAssets (56)Timeline Frame 12Symbol 918 as "pause_MC"
ExportAssets (56)Timeline Frame 12Symbol 942 as "pause_menu"
ExportAssets (56)Timeline Frame 12Symbol 945 as "add40"
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ExportAssets (56)Timeline Frame 12Symbol 947 as "kill_sound"
ExportAssets (56)Timeline Frame 12Symbol 948 as "main_music"
ExportAssets (56)Timeline Frame 12Symbol 949 as "pat_sound"
ExportAssets (56)Timeline Frame 12Symbol 950 as "shot_sound"
ExportAssets (56)Timeline Frame 12Symbol 951 as "spider_sound"
ExportAssets (56)Timeline Frame 12Symbol 952 as "wasp_sound"

Labels

"game_menu"Frame 120
"game_scene"Frame 138
"retry"Frame 139
"game_pass"Frame 155
"game_over"Frame 170
"game_end"Frame 184
"credits_frame"Frame 203
"submited"Symbol 60 MovieClip Frame 2
"submit"Symbol 60 MovieClip Frame 3
"sending"Symbol 60 MovieClip Frame 4
"done"Symbol 60 MovieClip Frame 5
"drop"Symbol 107 MovieClip [ant_1] Frame 3
"stick"Symbol 107 MovieClip [ant_1] Frame 15
"die"Symbol 107 MovieClip [ant_1] Frame 70
"stick"Symbol 118 MovieClip [leaf] Frame 10
"stick"Symbol 161 MovieClip [ant_2] Frame 10
"move"Symbol 230 MovieClip Frame 1
"front"Symbol 230 MovieClip Frame 10
"down"Symbol 230 MovieClip Frame 19
"up"Symbol 230 MovieClip Frame 30
"stick"Symbol 245 MovieClip [ant_3] Frame 10
"normal"Symbol 329 MovieClip Frame 1
"hit"Symbol 329 MovieClip Frame 10
"appear"Symbol 330 MovieClip [eat_ant] Frame 10
"move"Symbol 408 MovieClip [insect] Frame 1
"bite"Symbol 408 MovieClip [insect] Frame 5
"stick"Symbol 444 MovieClip [mollusc] Frame 29
"move_y"Symbol 482 MovieClip [spider] Frame 2
"move_x"Symbol 482 MovieClip [spider] Frame 10
"bad1"Symbol 500 MovieClip [web] Frame 16
"bad2"Symbol 500 MovieClip [web] Frame 25
"bite"Symbol 522 MovieClip [white_ant] Frame 95
"move"Symbol 522 MovieClip [white_ant] Frame 105
"stick"Symbol 522 MovieClip [white_ant] Frame 115
"note"Symbol 870 MovieClip [game_start_menu1] Frame 2
"control"Symbol 870 MovieClip [game_start_menu1] Frame 11
"difficulty"Symbol 870 MovieClip [game_start_menu1] Frame 24
"note_kill"Symbol 870 MovieClip [game_start_menu1] Frame 34
"note_shot"Symbol 870 MovieClip [game_start_menu1] Frame 51
"start"Symbol 870 MovieClip [game_start_menu1] Frame 73
"start_bonus"Symbol 870 MovieClip [game_start_menu1] Frame 83
"clear"Symbol 870 MovieClip [game_start_menu1] Frame 95

Dynamic Text Variables

_root.level.aim_numSymbol 867 EditableText"<p align="center"><font face="Arial" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">00</font></p>"
_root.level.total_numSymbol 868 EditableText"<p align="center"><font face="Arial" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">00</font></p>"
_root.scoresSymbol 1078 EditableText"0"




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Created: 30/4 -2019 07:43:20 Last modified: 30/4 -2019 07:43:20 Server time: 17/05 -2024 01:59:05