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Lord of War.swf

This is the info page for
Flash #48277

(Click the ID number above for more basic data on this flash file.)


Text
JukeBox

5

100

30

+1

+10

+5

10G

10G

10G

120

100

Sell for 75% cost

+5

10G

Upgrading tower

Progress

<p align="left"><font face="Monotype Corsiva" size="20" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Loading...</b></font></p>

<p align="center"><font face="Brush Script Std" size="30" color="#e3ea93" letterSpacing="-2.000000" kerning="1"><b>GameStudio</b></font></p>

<p align="center"><font face="Comic Sans MS" size="18" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>presents</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="36" color="#ffff33" letterSpacing="-3.000000" kerning="1"><b>Lord &nbsp;Of &nbsp;War</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Chapter I. Creep&apos;s Revenge</b></font></p>

<p align="center"><font face="Brush Script Std" size="30" color="#e3ea93" letterSpacing="-2.000000" kerning="1"><a href="http://www.dragongamez.com/" target = "_blank"><b>Sponsored by DragonGamez</b></a></font></p>

Cost
25G

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Santinel</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 9</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 25G</b></font></p>

Cost
40G

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Cannon Tower</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 15</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 40G</b></font></p>

Cost
75G

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Fire Tower</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 30</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 150</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 75G</b></font></p>

Cost
110G

Crystal Outpost

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 75</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 250</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 110G</b></font></p>

Cost
175G

Elf Tower

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 130</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 300</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 175G</b></font></p>

Cost
250G

<p align="center"><font face="Japan" size="16" color="#ffffff" letterSpacing="2.000000" kerning="0"><b>Wizard Lair</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Speed 5</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Damage 200</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>Range 100</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="1.000000" kerning="0"><b>HP 350</b></font></p>

<p align="center"><font face="Comic Sans MS" size="11" color="#ffffff" letterSpacing="0.300000" kerning="0"><b>Cost 250G</b></font></p>

Next Wave

Next Wave

Next Wave

Next Wave

Main Menu

Main Menu

Main Menu

Main Menu

FPS:

00

<p align="left"><font face="Comic Sans MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level:</b></font></p>

<p align="left"><font face="Comic Sans MS" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>99</b></font></p>

From the previous attack, trolls are confident they can break our defense. They sent more scouts, more prepared than last time.
...

More Games

More Games

More Games

More Games

Not enough Gold pieces

<p align="center"><font face="Lucida Blackletter" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Chapter I. Creep&apos;s Revenge</b></font></p>

<p align="center"><font face="Brush Script Std" size="16" color="#e3ea93" letterSpacing="2.000000" kerning="1"><a href="http://www.gamestudio.ro/" target = "_blank"><b>Developed by www.Gamestudio.ro - 2008</b></a></font></p>

<p align="center"><font face="Lucida Blackletter" size="36" color="#ffff00" letterSpacing="-2.000000" kerning="1"><b>Lord of War</b></font></p>

<p align="center"><font face="Amazon" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Play</b></font></p>

<p align="center"><font face="Amazon" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Wall Of Fame</b></font></p>

<p align="center"><font face="Amazon" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Instructions</b></font></p>

<p align="center"><font face="Amazon" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

233333

999

333333

Points

Gold

Lives

<p align="center"><font face="Lucida Blackletter" size="25" color="#666d4e" letterSpacing="-2.000000" kerning="1"><b>Oh no... We have been defeated! We will be slaves for all eternity...</b></font></p>

<p align="center"><font face="Japan" size="34" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Enter your name and submit your score </b></font></p>

<p align="center"></p>

<p align="right"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Your Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Return To Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Submit Score</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play More Games</b></font></p>

<p align="center"></p>

<p align="right"><font face="Japan" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Your Score</b></font></p>

<p align="center"><font face="Japan" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

<p align="center"><font face="Japan" size="34" color="#ffffff" letterSpacing="-1.000000" kerning="1"><b>Enter your name and submit your score </b></font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#666d4e" letterSpacing="0.000000" kerning="1"><b>Victory. I never doubted you.</b></font></p><p align="center"><font face="Lucida Blackletter" size="25" color="#666d4e" letterSpacing="0.000000" kerning="1"><b>Creeps have been destroied.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="10" color="#ffff00" letterSpacing="0.000000" kerning="1">Copyright (c) Gamestudio.ro 2008</font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Submiting you Score...</font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#ffff00" letterSpacing="-2.000000" kerning="1"><b>Lord of War - Wall &nbsp;Of &nbsp;&nbsp;Fame</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#ffff33" letterSpacing="-2.000000" kerning="1"><b>Lord of War - Wall &nbsp;Of &nbsp;&nbsp;Fame</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="10" color="#ffff00" letterSpacing="0.000000" kerning="1">Copyright (c) Gamestudio.ro 2008</font></p>

<p align="center"><font face="Lucida Blackletter" size="12" color="#ffff00" letterSpacing="0.000000" kerning="1">Loading Scores...</font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>Main Menu</b></font></p>

<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Main Menu</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Next Page</b></font></p>

The aim of the game is to kill the creeps before they reach the end of the maze, do this by
building attacking towers on the grass around the maze. To build towers first click on the one
you want to build on the right, then click on the map where you want it to be built. If the
selected place to build is not available the tower image will turn red. If you change your mind
pressing ESC will cancel your choice. But once built you can click on them to upgrade or sell.
At the start of the game you only have money to build "Basic Towers", the first two
(Santinel and Canon Tower) but as the game progresses you will have the gold pieces needed to
build the rest of them too. They are increasingly more powerful but more expensive also.

When you finished placing and upgrading the towers release the hordes of creeps by pressing the <<Next Wave>> button located in the upper right corner and supervise your defense. If it needs adjustments don't hesitate to make them. You can upgrade and sell the towers yo wish at ANY TIME  by selecting it and you'll figure out the rest...
To get a high score try and keep as much of your gold in the bank as possible because at the end of each round you are awarded points on the gold in the bank.

To Upgrade a tower select it by pressing on it. A stat panel will apear like
the one on the right. It shows the tower's current abilities in order from top
to bottom: health, damage, speed and tower range. Next to each stat there's
an upgrade button to enhance the tower's abilities. For example, the damage
stat, the second line shows that, at the moment this tower has 9 damage.
The button next to it ilustates that it can be upgraded to a +3 damage at a
cost of 5 gold. By pressing this button, if you have 5 gold pieces, the tower's
damage will be upgraded to 12. If you decide to sell the tower, by pressing
the bottom button, you will receive back 75% of the tower's value.

Press Next Page to learn more.

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ff6600" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffcc00" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

<p align="center"><font face="Japan" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Previous Page</b></font></p>

When you finished placing and upgrading the towers release the hordes of creeps by pressing
the <<Next Wave>> button located in the upper right corner. The enemies will march from the
Left side to the Right side of the game area falowing the path. Don't let them complete the
jurney. If they do, you lose a life for every creep that passes through. Even if that happenes
you'll not get rid of them, they will pass through the maze again until it's destroid or you lose
all your lives.
Supervise your defense. If it needs adjustments don't hesitate to make them. You can upgrade
and sell the towers you wish at ANY TIME  by selecting it and fallowing the precedure talked
in the previous page.
You can deselect a tower by pressing the ESC key or by clicking any clear spot on the map.
To get a high score try and keep as much of your gold in the bank as possible because at the
end of each round you are awarded points on the gold in the bank.
Press Next Page to learn more about the towers you can use.

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffff99" letterSpacing="2.000000" kerning="1"><b>What can you use - The combat towers:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>The Santinel Tower</b></font></p>

A good for everything tower that comes handy in lower levels. Along with Canon Tower it's one piece of
defense to use in first levels. Tower health:100. Initial damage:9 can be upgraded to a maximum 27.  Initial
speed:5 can be upgraded to a max of 15. Initial range:100 can be upgraded to a maximum of 130. If you
decide to use this type of tower it will cost 25G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Canon Tower</b></font></p>

This type of tower  is a bit more powerful than the previous one and too, it can be used in lower levels.
Tower health:100. Initial damage:15 can be upgraded to a maximum 35.  Initial speed:5 can be upgraded to a
max of 15. Initial range:100 can be upgraded to a maximum of 130. If you decide to use this type of tower it
will cost you 40G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Fire Tower</b></font></p>

The first good tower to start building our defense around it. It is relatively strong and can became handy
in 10+ levels. Tower health:150. Initial damage:30 can be upgraded to a maximum of 90.  Initial speed:5
can be upgraded to a max of 14. Initial range:100 can be upgraded to a maximum of 140. If you decide to
use this type of tower it will cost you 75G.

The most  powerful towers are just one click away.  Press Next Page button.

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffff99" letterSpacing="2.000000" kerning="1"><b>What can you use - The combat towers:</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Crystal Outpost</b></font></p>

Shoots crystal projectiles at the enemies.  Use it with confidence, when upgraded it will not let you down.
Tower health:250. Initial damage:75 can be upgraded to a maximum 204.  Initial speed:5 can be upgraded to a
max of 14. Initial range:100 can be upgraded to a maximum of 150. If you decide to use this type of tower it
will cost 110G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Elf Tower</b></font></p>

With this kind of tower you got the powerful elfs on your side. It shots poison glowing arrows at those
creeps. Tower health:300. Initial damage:130 can be upgraded to a maximum 320.  Initial speed:5 can be
upgraded to a max of 13. Initial range:100 can be upgraded to a maximum of 150. If you decide to use this type
of tower it will cost 175G.

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Wizard Lair</b></font></p>

The most powerfull tower ever researched. Enchanted by the almighty powerfull wizards it can blast the
emenies with ease. Tower health:350. Initial damage:200 can be upgraded to a maximum 530.  Initial speed:5
can be upgraded to a max of 12. Initial range:100 can be upgraded to a maximum of 160. If you decide to use
this type of tower it will cost 250G.

<p align="center"><font face="Lucida Blackletter" size="22" color="#ffff99" letterSpacing="2.000000" kerning="1"><b>Who you are against - The creeps </b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Rat Scouts</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Used to gather information. Not so powerful.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Goblins</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Primary weapon is his sword. Less so powerful.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Human Assassins</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Used to be one of us but fortune turned him bad.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Goblin Archer</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Primary weapon is his arrow. Can be powerful.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Deamon Creap</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="-0.200000" kerning="1"><b>Powerfull when armed, occasionaly shoots towers.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Lion Men</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Beast invoked from Hell. Has a big endurance.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Lizard Men</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>With Lion Men, creatures from the Dark Side.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Troll Creep</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="0.000000" kerning="1"><b>Tough creep. Has great strength and endurance.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Battlegore</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="-0.200000" kerning="1"><b>Leader of the &nbsp;troll army and the toughest of them.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="18" color="#ffff99" letterSpacing="0.000000" kerning="1"><b>Wizard</b></font></p>

<p align="justify"><font face="Lucida Blackletter" size="14" color="#ffffcc" letterSpacing="-0.200000" kerning="1"><b>The most powerfull creep of all. Leader of armies.</b></font></p>

<p align="center"><font face="Lucida Blackletter" size="25" color="#ffff33" letterSpacing="-2.000000" kerning="1"><b>Lord of War - Play Instructions</b></font></p>

ActionScript [AS1/AS2]

Frame 1
_global.link = ""; _global.sound = true; function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("2eeabe15", this, 10301, true); stop(); if ((_url.indexOf("gamestudio.ro") == -1) && (_url.indexOf("flashgamelicense.com") == -1)) { }
Instance of Symbol 242 MovieClip [preloaderShape_mc] in Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); percen101 = ("" + percent) + "%"; gotoAndStop(percent); if (loaded == total) { _global.link = "splash2"; _root.faderMC.play(); } }
Frame 17
mochi.MochiServices.connect("e56103134e5dae3b"); gotoAndStop ("menu");
Frame 25
stop(); _root.jukeBoxMC.playLoop("menu"); _global.points = 0; _global.lives = 20; _global.money = 50; _global.playerName = "";
Frame 32
stop(); _root.menuLoop.stop(); this.onEnterFrame = function () { money = _global.money; lives = _global.lives; points = _global.points; };
Frame 40
stop(); _root.jukeBoxMC.playLoop("defeat"); sc = _global.points;
Frame 48
stop(); _root.jukeBoxMC.playLoop("victory"); sc = _global.points;
Frame 56
stop(); _root.jukeBoxMC.playLoop("menu"); mochi.MochiScores.showLeaderboard({boardID:"8e13fd11972c49bd", score:_global.points, name:_global.playerName, onClose:function () { _root.submitLoop.stop(); _global.link = "menu"; _root.faderMC.play(); }});
Frame 64
stop(); _root.jukeBoxMC.playLoop("menu"); mochi.MochiScores.showLeaderboard({boardID:"8e13fd11972c49bd", onClose:function () { _root.hsLoop.stop(); _global.link = "menu"; _root.faderMC.play(); }});
Symbol 65 MovieClip [battlegoreCreep] Frame 1
#initclip 24 Object.registerClass("battlegoreCreep", creepsMC); #endinitclip stop();
Symbol 65 MovieClip [battlegoreCreep] Frame 5
this._alpha = 80;
Symbol 65 MovieClip [battlegoreCreep] Frame 9
this._alpha = 60;
Symbol 65 MovieClip [battlegoreCreep] Frame 13
this._alpha = 40;
Symbol 65 MovieClip [battlegoreCreep] Frame 17
this._alpha = 20;
Symbol 65 MovieClip [battlegoreCreep] Frame 21
this._alpha = 1;
Symbol 65 MovieClip [battlegoreCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 65 MovieClip [battlegoreCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 71 MovieClip [jukeboxMC] Frame 1
#initclip 16 Object.registerClass("jukeboxMC", jukeboxMC); #endinitclip
Symbol 120 MovieClip Frame 90
stop(); this._visible = false; this.gotoAndStop(1); _parent._parent.upgrading = false;
Symbol 121 MovieClip Frame 1
stop();
Symbol 194 MovieClip Frame 36
stop(); _parent.gotoAndStop("die");
Symbol 195 MovieClip [tower6] Frame 1
#initclip 17 Object.registerClass("tower6", tower6); #endinitclip stop();
Symbol 195 MovieClip [tower6] Frame 5
stop();
Symbol 195 MovieClip [tower6] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 199 MovieClip [tower5] Frame 1
#initclip 18 Object.registerClass("tower5", tower5); #endinitclip stop();
Symbol 199 MovieClip [tower5] Frame 5
stop();
Symbol 199 MovieClip [tower5] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 203 MovieClip [tower4] Frame 1
#initclip 19 Object.registerClass("tower4", tower4); #endinitclip stop();
Symbol 203 MovieClip [tower4] Frame 5
stop();
Symbol 203 MovieClip [tower4] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 207 MovieClip [tower3] Frame 1
#initclip 20 Object.registerClass("tower3", tower3); #endinitclip stop();
Symbol 207 MovieClip [tower3] Frame 5
stop();
Symbol 207 MovieClip [tower3] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 211 MovieClip [tower2] Frame 1
#initclip 21 Object.registerClass("tower2", tower2); #endinitclip stop();
Symbol 211 MovieClip [tower2] Frame 5
stop();
Symbol 211 MovieClip [tower2] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 230 MovieClip Frame 19
stop(); _parent.gotoAndStop("die");
Symbol 231 MovieClip [towerBulletMC] Frame 1
#initclip 22 Object.registerClass("towerBulletMC", towerBulletMC); #endinitclip stop();
Symbol 231 MovieClip [towerBulletMC] Frame 10
stop();
Symbol 231 MovieClip [towerBulletMC] Frame 20
stop(); _parent._parent.removeBulletID(ID);
Symbol 235 MovieClip [tower1] Frame 1
#initclip 23 Object.registerClass("tower1", tower1); #endinitclip stop();
Symbol 235 MovieClip [tower1] Frame 5
stop();
Symbol 235 MovieClip [tower1] Frame 15
stop(); _parent._parent.removeTowerID(ID);
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 16
_root.gotoAndStop(_global.link);
Symbol 809 MovieClip [__Packages.jukeboxMC] Frame 0
class jukeboxMC extends MovieClip { var sndArray; function jukeboxMC () { super(); } function onLoad() { sndArray = new Array(); sndArray[0] = new Sound(); sndArray[0].attachSound("canonShot"); sndArray[1] = new Sound(); sndArray[1].attachSound("creepShot"); sndArray[2] = new Sound(); sndArray[2].attachSound("noMoney"); sndArray[10] = new Sound(); sndArray[10].attachSound("towerExplode"); sndArray[10].setVolume(50); sndArray[20] = new Sound(); sndArray[20].attachSound("ratDie"); sndArray[20].setVolume(150); sndArray[21] = new Sound(); sndArray[21].attachSound("goblinDie"); sndArray[21].setVolume(150); sndArray[22] = new Sound(); sndArray[22].attachSound("menDie"); sndArray[22].setVolume(150); sndArray[23] = new Sound(); sndArray[23].attachSound("goblinArcherDie"); sndArray[23].setVolume(150); sndArray[24] = new Sound(); sndArray[24].attachSound("demonDie"); sndArray[24].setVolume(150); sndArray[25] = new Sound(); sndArray[25].attachSound("lionmenDie"); sndArray[25].setVolume(150); sndArray[26] = new Sound(); sndArray[26].attachSound("lizardmenDie"); sndArray[26].setVolume(150); sndArray[27] = new Sound(); sndArray[27].attachSound("trollDie"); sndArray[27].setVolume(150); sndArray[28] = new Sound(); sndArray[28].attachSound("battlegoreDie"); sndArray[28].setVolume(150); sndArray[29] = new Sound(); sndArray[29].attachSound("wizardDie"); sndArray[29].setVolume(150); sndArray[30] = new Sound(); sndArray[30].attachSound("crystalShot"); sndArray[31] = new Sound(); sndArray[31].attachSound("fireShot"); sndArray[32] = new Sound(); sndArray[32].attachSound("tower5Shot"); sndArray[33] = new Sound(); sndArray[33].attachSound("tower6Shot"); sndArray[40] = new Sound(); sndArray[40].attachSound("voice1.wav"); sndArray[41] = new Sound(); sndArray[41].attachSound("voice2.wav"); sndArray[42] = new Sound(); sndArray[42].attachSound("voice3.wav"); sndArray[43] = new Sound(); sndArray[43].attachSound("voice4.wav"); sndArray[44] = new Sound(); sndArray[44].attachSound("voice5.wav"); sndArray[45] = new Sound(); sndArray[45].attachSound("voice6.wav"); sndArray[46] = new Sound(); sndArray[46].attachSound("voice7.wav"); sndArray[50] = new Sound(); sndArray[50].attachSound("Look_Out_2.wav"); sndArray[51] = new Sound(); sndArray[51].attachSound("drum.wav"); sndArray[52] = new Sound(); sndArray[52].attachSound("victory.wav"); sndArray[53] = new Sound(); sndArray[53].attachSound("defeat.wav"); } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function playNextLevel() { if (!_global.sound) { return(undefined); } var _local3 = randRange(0, 6); sndArray[40 + _local3].start(); } function playDeamonDie(s) { if (!_global.sound) { return(undefined); } switch (s) { case 0 : sndArray[20].start(); break; case 1 : sndArray[21].start(); break; case 2 : sndArray[22].start(); break; case 3 : sndArray[23].start(); break; case 4 : sndArray[24].start(); break; case 5 : sndArray[25].start(); break; case 6 : sndArray[26].start(); break; case 7 : sndArray[27].start(); break; case 8 : sndArray[28].start(); break; case 9 : sndArray[29].start(); } } function playSound(sunet) { if (!_global.sound) { return(undefined); } switch (sunet) { case "canonTowerShot" : sndArray[0].start(); break; case "noMoney" : sndArray[2].start(); break; case "crystalShot" : sndArray[30].start(); break; case "fireShot" : sndArray[31].start(); break; case "tower5Shot" : sndArray[32].start(); break; case "tower6Shot" : sndArray[33].start(); break; case "creepShot" : sndArray[1].start(); break; case "towerExplode" : sndArray[10].start(); } } function stopSounds() { sndArray[50].stop("Look_Out_2.wav"); sndArray[51].stop("drum.wav"); sndArray[52].stop("victory.wav"); sndArray[53].stop("defeat.wav"); } function playLoop(str) { if (!_global.sound) { return(undefined); } sndArray[50].stop("Look_Out_2.wav"); sndArray[51].stop("drum.wav"); sndArray[52].stop("victory.wav"); sndArray[53].stop("defeat.wav"); switch (str) { case "menu" : sndArray[50].start(0, 10000); break; case "inGame" : sndArray[51].start(0, 10000); break; case "victory" : sndArray[52].start(0, 10000); break; case "defeat" : sndArray[53].start(0, 10000); } } }
Symbol 810 MovieClip [__Packages.tower6] Frame 0
class tower6 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower6 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 2, 3, 3]; speedUpgradeCost = [35, 65, 100, 100]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [50, 100, 180, 180]; damageUpgradeCost = [40, 75, 130, 130]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 20, 25, 25]; rangeUpgradeCost = [35, 65, 100, 100]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 30 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 6, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("tower6Shot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 200; var range = 100; var life = 350; var maxLife = 350; var valor = 250; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 811 MovieClip [__Packages.tower5] Frame 0
class tower5 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower5 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 2, 4, 4]; speedUpgradeCost = [30, 55, 80, 80]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [30, 60, 100, 100]; damageUpgradeCost = [45, 70, 100, 100]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 15, 25, 25]; rangeUpgradeCost = [25, 45, 70, 70]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 30 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 5, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("tower5Shot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 130; var range = 100; var life = 300; var maxLife = 300; var valor = 175; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 812 MovieClip [__Packages.tower4] Frame 0
class tower4 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower4 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 4, 4]; speedUpgradeCost = [20, 40, 65, 65]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [21, 38, 70, 70]; damageUpgradeCost = [25, 45, 75, 75]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 15, 25, 25]; rangeUpgradeCost = [20, 35, 65, 65]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 30 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 4, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("crystalShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 75; var range = 100; var life = 250; var maxLife = 250; var valor = 110; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 813 MovieClip [__Packages.tower3] Frame 0
class tower3 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower3 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 4, 4]; speedUpgradeCost = [15, 30, 40, 40]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [10, 15, 35, 35]; damageUpgradeCost = [15, 30, 55, 55]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 15, 15, 15]; rangeUpgradeCost = [15, 25, 40, 40]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 30 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 3, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("fireShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 30; var range = 100; var life = 150; var maxLife = 150; var valor = 75; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 814 MovieClip [__Packages.tower2] Frame 0
class tower2 extends MovieClip { var hitMC, arrowMC, stat, _x, _y, lifeMC, rangeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower2 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } rangeMC._visible = false; b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 5, 5]; speedUpgradeCost = [5, 20, 30, 30]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [4, 6, 11, 11]; damageUpgradeCost = [10, 20, 30, 30]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 10, 10, 10]; rangeUpgradeCost = [5, 18, 28, 28]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 30 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 2, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("canonTowerShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 15; var range = 100; var life = 100; var maxLife = 100; var valor = 40; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 815 MovieClip [__Packages.towerBulletMC] Frame 0
class towerBulletMC extends MovieClip { var speed, gotoAndStop, type, enemyIndex, _parent, enemyID, ID, angle, _y, _x, hitTest, damage; function towerBulletMC () { super(); } function onLoad() { getIndex(); speed = 7; (gotoAndStop(type));// not popped } function getIndex() { var _local3 = false; enemyIndex = -1; var _local2 = 0; while (_local2 < _parent._parent.nc) { if (_parent._parent.creepVec[_local2].ID == enemyID) { _local3 = true; enemyIndex = _local2; break; } _local2++; } if (!_local3) { _parent._parent.removeBulletID(ID); } } function animate() { angle = Math.atan2(_parent._parent.creepVec[enemyIndex]._y - _y, _parent._parent.creepVec[enemyIndex]._x - _x); var _local2 = 0; while (_local2 < speed) { _x = _x + (2 * Math.cos(angle)); _y = _y + (2 * Math.sin(angle)); _local2++; } } function onEnterFrame() { if (_parent._parent.creepVec[enemyIndex].ID != enemyID) { getIndex(); } if (_parent._parent.creepVec[enemyIndex].dead && (!dead)) { _parent._parent.removeBulletID(ID); return(undefined); } if (enemyIndex < 0) { return(undefined); } if (!dead) { animate(); } else { _x = _parent._parent.creepVec[enemyIndex]._x; _y = _parent._parent.creepVec[enemyIndex]._y; return(undefined); } if (hitTest(_parent._parent.creepVec[enemyIndex].hitMC)) { dead = true; (gotoAndStop("explode"));// not popped _parent._parent.creepVec[enemyIndex].hitFunction(damage); } } var dead = false; var once = false; }
Symbol 816 MovieClip [__Packages.tower1] Frame 0
class tower1 extends MovieClip { var hitMC, arrowMC, rangeMC, stat, _x, _y, lifeMC, speedUpgrade, speedUpgradeCost, speedLevel, damageUpgrade, damageUpgradeCost, damageLevel, rangeUpgrade, rangeUpgradeCost, rangeLevel, _xmouse, _ymouse, _parent, swapDepths, gotoAndStop, upgradeMC; function tower1 () { super(); } function onLoad() { var b = this; hitMC._visible = false; arrowMC._visible = false; rangeMC._visible = false; stat._visible = false; if (_x < 400) { stat._x = 35; } else { stat._x = -195; } if (_y < 270) { stat._y = -40; } else { stat._y = -125; } if (((_y + stat._y) + stat._height) > 550) { stat._y = (550 - _y) - stat._height; } if ((_y + stat._y) < 30) { stat._y = 30 - _y; } if ((_y + lifeMC._y) < 30) { lifeMC._y = 30 - _y; } b.stat.upgradeMC._visible = false; b.stat.upgradeMC.gotoAndStop(1); speedUpgrade = new Array(); speedUpgradeCost = new Array(); speedUpgrade = [2, 3, 5, 5]; speedUpgradeCost = [5, 15, 25, 25]; speedLevel = -1; damageUpgrade = new Array(); damageUpgradeCost = new Array(); damageUpgrade = [3, 5, 10, 10]; damageUpgradeCost = [5, 15, 20, 20]; damageLevel = -1; rangeUpgrade = new Array(); rangeUpgradeCost = new Array(); rangeUpgrade = [10, 10, 10, 10]; rangeUpgradeCost = [5, 15, 25, 25]; rangeLevel = -1; var _local4 = new Object(); _local4.onKeyDown = function () { if (Key.isDown(27)) { trace("Escape pressed on Tower"); b.stat._visible = false; b.rangeMC._visible = false; } }; Key.addListener(_local4); stat.lifeUpgradeBt.onRelease = function () { if (_global.money < Math.ceil(b.valor / 10)) { return(undefined); } b.life = b.life + Math.ceil(b.maxLife / 10); if (b.life > b.maxLife) { b.life = b.maxLife; } _global.money = _global.money - Math.ceil(b.valor / 10); b.updateStat(); }; stat.speedUpgradeBt.onRelease = function () { if (_global.money < b.speedUpgradeCost[b.speedLevel + 1]) { return(undefined); } b.speed = b.speed - b.speedUpgrade[b.speedLevel + 1]; _global.money = _global.money - b.speedUpgradeCost[b.speedLevel + 1]; b.valor = b.valor + b.speedUpgradeCost[b.speedLevel + 1]; b.speedLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.speedLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.speedUpgradeStat._alpha = 70; b.stat.speedUpgradeCostStat._alpha = 70; } }; stat.damageUpgradeBt.onRelease = function () { if (_global.money < b.damageUpgradeCost[b.damageLevel + 1]) { return(undefined); } b.damage = b.damage + b.damageUpgrade[b.damageLevel + 1]; _global.money = _global.money - b.damageUpgradeCost[b.damageLevel + 1]; b.valor = b.valor + b.damageUpgradeCost[b.damageLevel + 1]; b.damageLevel++; b.updateStat(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.damageLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.damageUpgradeStat._alpha = 70; b.stat.damageUpgradeCostStat._alpha = 70; } }; stat.rangeUpgradeBt.onRelease = function () { if (_global.money < b.rangeUpgradeCost[b.rangeLevel + 1]) { return(undefined); } b.range = b.range + b.rangeUpgrade[b.rangeLevel + 1]; _global.money = _global.money - b.rangeUpgradeCost[b.rangeLevel + 1]; b.valor = b.valor + b.rangeUpgradeCost[b.rangeLevel + 1]; b.rangeLevel++; b.updateStat(); b.drawRange(); b.upgrading = true; b.stat.upgradeMC._visible = true; b.stat.upgradeMC.play(); if (b.rangeLevel > 1) { this.enabled = false; this._alpha = 70; b.stat.rangeUpgradeStat._alpha = 70; b.stat.rangeUpgradeCostStat._alpha = 70; } }; stat.sellBt.onRelease = function () { _global.money = _global.money + Math.floor((b.valor * 0.75) * (b.life / b.maxLife)); b.gotoAndStop("explode"); _root.jukeBoxMC.playSound("towerExplode"); b.dead = true; }; updateStat(); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { rangeMC.clear(); rangeMC.lineStyle(1, 3355443, 50, true, "none", "round", "miter", 1); rangeMC.beginFill(15658734, 20); drawCircle(rangeMC, 0, 0, range); rangeMC.endFill(); } function onMouseDown() { var _local4 = false; if ((((_xmouse > -20) && (_xmouse < 20)) && (_ymouse > -25)) && (_ymouse < 35)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if (_parent._parent.towerVec[_local3].stat.hitTest(_root._xmouse, _root._ymouse, true) && (_parent._parent.towerVec[_local3].stat._visible)) { _local4 = true; } _local3++; } if (!_local4) { swapDepths(_parent.getNextHighestDepth()); drawRange(); updateStat(); rangeMC._visible = true; stat._visible = true; } } else if (!stat.hitTest(_root._xmouse, _root._ymouse, true)) { stat._visible = false; rangeMC._visible = false; } } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function updateStat() { if (life == maxLife) { stat.lifeUpgradeBt.enabled = false; stat.lifeUpgradeBt._alpha = 70; stat.lifeUpgradeStat._alpha = 70; stat.lifeUpgradeCostStat._alpha = 70; } else { stat.lifeUpgradeBt.enabled = true; stat.lifeUpgradeBt._alpha = 100; stat.lifeUpgradeStat._alpha = 100; stat.lifeUpgradeCostStat._alpha = 100; } stat.lifeStat.text = life; stat.lifeUpgradeStat.text = "+" + String(Math.ceil(maxLife / 10)); stat.lifeUpgradeCostStat.text = String(Math.ceil(valor / 10)) + "G"; stat.speedUpgradeStat.text = "+" + String(Math.floor(maxLife / 10)); stat.speedUpgradeCostStat.text = 5; stat.speedStat.text = 30 - speed; stat.rangeStat.text = range; stat.damageStat.text = damage; stat.speedUpgradeStat.text = "+" + String(speedUpgrade[speedLevel + 1]); stat.rangeUpgradeStat.text = "+" + String(rangeUpgrade[rangeLevel + 1]); stat.damageUpgradeStat.text = "+" + String(damageUpgrade[damageLevel + 1]); stat.speedUpgradeCostStat.text = String(speedUpgradeCost[speedLevel + 1]) + "G"; stat.rangeUpgradeCostStat.text = String(rangeUpgradeCost[rangeLevel + 1]) + "G"; stat.damageUpgradeCostStat.text = String(damageUpgradeCost[damageLevel + 1]) + "G"; stat.sellText.text = Math.floor((valor * 0.75) * (life / maxLife)); } function hitFunction(d) { life = life - d; updateStat(); if ((life <= 0) && (!dead)) { dead = true; (gotoAndStop("explode"));// not popped _root.jukeBoxMC.playSound("towerExplode"); } } function onEnterFrame() { if (dead) { return(undefined); } if (delay_interval < speed) { delay_interval++; } if ((delay_interval >= speed) && (!upgrading)) { var _local3 = 0; while (_local3 < _parent._parent.nc) { if ((dist(_x, _y, _parent._parent.creepVec[_local3]._x, _parent._parent.creepVec[_local3]._y) < range) && (_parent._parent.creepVec[_local3].life > 0)) { delay_interval = 0; _parent._parent.addTowerBullet(_x, _y, 1, damage, _parent._parent.creepVec[_local3].ID); _root.jukeBoxMC.playSound("canonTowerShot"); break; } _local3++; } } lifeMC._width = (life * 30) / maxLife; if (upgrading) { upgradeMC._visible = true; } else { upgradeMC._visible = false; } } var speed = 25; var damage = 9; var range = 100; var life = 100; var maxLife = 100; var valor = 25; var upgrading = false; var delay_interval = 0; var dead = false; var arrowSpeedx = -1000; var enemyI = -1; }
Symbol 817 MovieClip [__Packages.creepsMC] Frame 0
class creepsMC extends MovieClip { var index, creepMC, life, hitMC, type, gotoAndPlay, dx, _parent, _x, dy, _y, temp, lifeMC, shootingCreep, range, enemyTowerID; function creepsMC () { super(); } function onLoad() { index = 0; creepMC._rotation = 105; life = max_life; hitMC._visible = false; } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } function hitFunction(d) { life = life - d; if ((life <= 0) && (!dead)) { dead = true; _root.jukeBoxMC.playDeamonDie(type); _global.money = _global.money + value; _global.points = _global.points + value; (gotoAndPlay("explode"));// not popped } } function onEnterFrame() { dx = Math.abs(_x - _parent._parent.mapMC.points[index][0]); dy = Math.abs(_y - _parent._parent.mapMC.points[index][1]); if (dx >= dy) { dy = speed * (dy / dx); dx = speed; } else { dx = speed * (dx / dy); dy = speed; } if (_x > _parent._parent.mapMC.points[index][0]) { _x = _x - dx; } else { _x = _x + dx; } if (_y > _parent._parent.mapMC.points[index][1]) { _y = _y - dy; } else { _y = _y + dy; } if ((Math.abs(_x - _parent._parent.mapMC.points[index][0]) <= speed) && (Math.abs(_y - _parent._parent.mapMC.points[index][1]) <= speed)) { index++; if (index > 1) { temp = Math.atan2(_parent._parent.mapMC.points[index][1] - _parent._parent.mapMC.points[index - 1][1], _parent._parent.mapMC.points[index][0] - _parent._parent.mapMC.points[index - 1][0]); temp = (temp * 180) / 3.14; creepMC._rotation = temp + 90; } } if (index > _parent._parent.mapMC.nPoints) { _x = -90; _y = 27; creepMC._rotation = 105; index = 0; _global.lives--; } lifeMC._width = (life * 30) / max_life; if (dead || (!shootingCreep)) { return(undefined); } shotDelay++; if ((shotDelay > 60) && (!shooting)) { var _local3 = 0; while (_local3 < _parent._parent.nt) { if ((dist(_x, _y, _parent._parent.towerVec[_local3]._x, _parent._parent.towerVec[_local3]._y) < range) && (!_parent._parent.towerVec[_local3].dead)) { shotDelay = 0; (gotoAndPlay("fire"));// not popped enemyTowerID = _parent._parent.towerVec[_local3].ID; shooting = true; break; } _local3++; } } } var speed = 1.5; var max_life = 20; var damage = 10; var value = 10; var dead = false; var shooting = false; var shotDelay = 0; }
Symbol 818 MovieClip [__Packages.toolBarMC] Frame 0
class toolBarMC extends MovieClip { var stat, t1Bt, t2Bt, t3Bt, t4Bt, t5Bt, t6Bt; function toolBarMC () { super(); } function onLoad() { var b = this; stat = 0; t1Bt.onRelease = function () { b.stat = 1; b._parent.pointer.setState(1); }; t2Bt.onRelease = function () { b.stat = 2; b._parent.pointer.setState(2); }; t3Bt.onRelease = function () { b.stat = 3; b._parent.pointer.setState(3); }; t4Bt.onRelease = function () { b.stat = 4; b._parent.pointer.setState(4); }; t5Bt.onRelease = function () { b.stat = 5; b._parent.pointer.setState(5); }; t6Bt.onRelease = function () { b.stat = 6; b._parent.pointer.setState(6); }; var _local2 = new Object(); _local2.onKeyDown = function () { trace("...pressed..."); if (Key.isDown(27)) { trace("Escape"); b.stat = 0; b._parent.pointer.setState(0); } }; Key.addListener(_local2); } function onEnterFrame() { } }
Symbol 819 MovieClip [__Packages.creepBulletMC] Frame 0
class creepBulletMC extends MovieClip { var speed, enemyIndex, _parent, enemyID, ID, angle, _y, _x, hitTest, gotoAndStop, damage; function creepBulletMC () { super(); } function onLoad() { getIndex(); speed = 7; } function getIndex() { var _local3 = false; enemyIndex = -1; var _local2 = 0; while (_local2 < _parent._parent.nt) { if (_parent._parent.towerVec[_local2].ID == enemyID) { _local3 = true; enemyIndex = _local2; break; } _local2++; } if (!_local3) { trace("........not found..............."); _parent._parent.removeBulletID(ID); } } function animate() { angle = Math.atan2(_parent._parent.towerVec[enemyIndex]._y - _y, _parent._parent.towerVec[enemyIndex]._x - _x); var _local2 = 0; while (_local2 < speed) { _x = _x + Math.cos(angle); _y = _y + Math.sin(angle); _local2++; } } function onEnterFrame() { if (dead) { return(undefined); } if (_parent._parent.towerVec[enemyIndex].dead) { _parent._parent.removeBulletID(ID); } if (_parent._parent.towerVec[enemyIndex].ID != enemyID) { getIndex(); } if (enemyIndex < 0) { return(undefined); } animate(); if (hitTest(_parent._parent.towerVec[enemyIndex].hitMC)) { dead = true; (gotoAndStop("explode"));// not popped _parent._parent.towerVec[enemyIndex].hitFunction(damage); } } var dead = false; }
Symbol 820 MovieClip [__Packages.pointerMC] Frame 0
class pointerMC extends MovieClip { var stat, startDrag, hitPoints, gotoAndStop, lineStyle; function pointerMC () { super(); } function onLoad() { stat = 0; Mouse.hide(); startDrag(true); hitPoints = new Array(); var _local2 = 0; while (_local2 < 12) { hitPoints[_local2] = new Array(); _local2++; } nHP = 0; } function setState(st) { stat = st; switch (st) { case 0 : gotoAndStop("idle"); break; case 1 : gotoAndStop("tower1"); break; case 2 : gotoAndStop("tower2"); break; case 3 : gotoAndStop("tower3"); break; case 4 : gotoAndStop("tower4"); break; case 5 : gotoAndStop("tower5"); break; case 6 : gotoAndStop("tower6"); } } function getState() { return(stat); } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, (0.414213562373095 * r) + y, (0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((0.414213562373095 * r) + x, r + y, x, r + y); mc.curveTo((-0.414213562373095 * r) + x, r + y, (-0.707106781186547 * r) + x, (0.707106781186547 * r) + y); mc.curveTo((-r) + x, (0.414213562373095 * r) + y, (-r) + x, y); mc.curveTo((-r) + x, (-0.414213562373095 * r) + y, (-0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo((-0.414213562373095 * r) + x, (-r) + y, x, (-r) + y); mc.curveTo((0.414213562373095 * r) + x, (-r) + y, (0.707106781186547 * r) + x, (-0.707106781186547 * r) + y); mc.curveTo(r + x, (-0.414213562373095 * r) + y, r + x, y); } function drawRange() { lineStyle(1, 16777215, 50, true, "none", "round", "miter", 1); drawCircle(this, hitPoints[0][0], hitPoints[0][1], 2); drawCircle(this, hitPoints[1][0], hitPoints[1][1], 2); drawCircle(this, hitPoints[2][0], hitPoints[2][1], 2); drawCircle(this, hitPoints[3][0], hitPoints[3][1], 2); } function onEnterFrame() { } var nHP = 0; }
Symbol 821 MovieClip [__Packages.Director] Frame 0
class Director extends MovieClip { var creepsDeployed, creepsToDeploy, level, creepVec, nc, towerVec, nt, bulletVec, nb, nextWaveBt, messageMC, mapMC, fpsField, pointer, towerLayer, noMoney, creepLayer; function Director () { super(); } function onLoad() { var b = this; setInterval(this, "FPS", 1000); creepsDeployed = 0; creepsToDeploy = 0; level = -1; creepVec = new Array(); nc = 0; towerVec = new Array(); nt = 0; bulletVec = new Array(); nb = 0; _root.jukeBoxMC.playLoop("inGame"); nextWaveBt.onRelease = function () { b.gotoNextLevel(); }; } function gotoNextLevel() { if ((creepsDeployed == creepsToDeploy) && (nc == 0)) { if (messageMC._currentframe != 1) { messageMC.gotoAndStop(15); messageMC.play(); } level++; _root.jukeBoxMC.playNextLevel(); if (level < mapMC.nLevels) { creepsDeployed = 0; creepsToDeploy = mapMC.levels[level].creeps.length; } messShown = false; } } function FPS() { fpsField.text = String(fpsCounter); fpsCounter = 0; } function pointerHitTest() { var _local5 = true; var _local4 = 0; while (_local4 < pointer.nHP) { if (mapMC.road.hitTest(_root._xmouse + pointer.hitPoints[_local4][0], _root._ymouse + pointer.hitPoints[_local4][1], true)) { _local5 = false; break; } var _local3 = 0; while (_local3 < nt) { if (towerVec[_local3].tg.hitTest(_root._xmouse + pointer.hitPoints[_local4][0], _root._ymouse + pointer.hitPoints[_local4][1], true)) { _local5 = false; break; } _local3++; } _local4++; } return(_local5); } function onMouseDown() { if (pointerHitTest() && (pointer.getState() > 0)) { if (_root._xmouse > 740) { return(undefined); } switch (pointer.getState()) { case 1 : if (_global.money >= 25) { towerVec[nt] = towerLayer.attachMovie("tower1", "tower1" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 25; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 2 : if (_global.money >= 40) { towerVec[nt] = towerLayer.attachMovie("tower2", "tower2" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 40; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 3 : if (_global.money >= 75) { towerVec[nt] = towerLayer.attachMovie("tower3", "tower3" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 75; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 4 : if (_global.money >= 110) { towerVec[nt] = towerLayer.attachMovie("tower4", "tower4" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 110; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 5 : if (_global.money >= 175) { towerVec[nt] = towerLayer.attachMovie("tower5", "tower5" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 175; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } break; case 6 : if (_global.money >= 250) { towerVec[nt] = towerLayer.attachMovie("tower6", "tower6" + String(IDs), towerLayer.getNextHighestDepth(), {_x:_root._xmouse, _y:_root._ymouse, ID:IDs}); _global.money = _global.money - 250; } else { noMoney.play(); _root.jukeBoxMC.playSound("noMoney"); } } nt++; IDs++; pointer.setState(0); } } function onMouseMove() { var _local2; if (pointer.getState() > 0) { switch (pointer.getState()) { case 1 : _local2 = pointer.towerMask1; break; case 2 : _local2 = pointer.towerMask2; break; case 3 : _local2 = pointer.towerMask3; break; case 4 : _local2 = pointer.towerMask4; break; case 5 : _local2 = pointer.towerMask5; break; case 6 : _local2 = pointer.towerMask6; } if (pointerHitTest()) { _local2._visible = false; } else { _local2._visible = true; } } } function addTowerDebris(xp, yp) { creepLayer.attachMovie("towerDebrisMC", "towerDebrisMC" + String(IDs), creepLayer.getNextHighestDepth(), {_x:xp, _y:yp + 5}); IDs++; } function addTowerBullet(xi, yi, type, dmg, ids) { bulletVec[nb] = creepLayer.attachMovie("towerBulletMC", "towerBulletMC" + String(IDs), creepLayer.getNextHighestDepth(), {_x:xi, _y:yi, type:type, enemyID:ids, ID:IDs, speed:5, damage:dmg}); nb++; IDs++; } function addCreepBullet(xi, yi, dmg, ids) { bulletVec[nb] = creepLayer.attachMovie("creepBulletMC", "creepBulletMC" + String(IDs), creepLayer.getNextHighestDepth(), {_x:xi, _y:yi, enemyID:ids, ID:IDs, damage:dmg}); nb++; IDs++; } function removeBulletID(id) { var _local2 = 0; var _local3 = false; _local2 = 0; while (_local2 < nb) { if (bulletVec[_local2].ID == id) { bulletVec[_local2].removeMovieClip(); bulletVec[_local2] = null; _local3 = true; break; } _local2++; } if ((_local2 < nb) && (_local3)) { while (_local2 < (nb - 1)) { bulletVec[_local2] = bulletVec[_local2 + 1]; _local2++; } nb--; } } function removeTowerID(id) { var _local2 = 0; var _local3 = false; _local2 = 0; while (_local2 < nt) { if (towerVec[_local2].ID == id) { towerVec[_local2].removeMovieClip(); towerVec[_local2] = null; _local3 = true; break; } _local2++; } if ((_local2 < nt) && (_local3)) { while (_local2 < (nt - 1)) { towerVec[_local2] = towerVec[_local2 + 1]; _local2++; } nt--; } } function removeCreepID(id) { var _local3 = 0; while (creepVec[_local3].ID != id) { _local3++; } creepVec[_local3].removeMovieClip(); creepVec[_local3] = null; var _local2 = _local3; while (_local2 < (nc - 1)) { creepVec[_local2] = creepVec[_local2 + 1]; _local2++; } nc--; } function onEnterFrame() { fpsCounter++; if (delay_interval < 50) { delay_interval++; } if (_global.lives <= 0) { Mouse.show(); pointer._visible = false; _global.link = "defeat"; _root.faderMC.play(); } if (((creepsDeployed == creepsToDeploy) && (nc == 0)) && ((level + 1) >= mapMC.nLevels)) { Mouse.show(); pointer._visible = false; _global.link = "victory"; _root.faderMC.play(); } if (((creepsDeployed == creepsToDeploy) && (nc == 0)) && (!messShown)) { if ((level + 1) < mapMC.nLevels) { _global.points = _global.points + Math.floor(_global.money * 0.15); messageMC.statMC.levelField.text = level + 2; messageMC.statMC.descriptionField.text = mapMC.levels[level + 1].desc; messageMC.play(); messShown = true; } } if ((creepsDeployed < creepsToDeploy) && (delay_interval >= 30)) { var _local4 = ""; switch (mapMC.levels[level].creeps[creepsDeployed]) { case 0 : _local4 = "ratCreep"; break; case 1 : _local4 = "goblinCreep"; break; case 2 : _local4 = "menCreep"; break; case 3 : _local4 = "goblinArcherCreep"; break; case 4 : _local4 = "deamonCreep"; break; case 5 : _local4 = "lionmenCreep"; break; case 6 : _local4 = "lizardmenCreep"; break; case 7 : _local4 = "trollCreep"; break; case 8 : _local4 = "battlegoreCreep"; break; case 9 : _local4 = "wizardCreep"; } creepVec[nc] = creepLayer.attachMovie(_local4, "creep" + String(IDs), creepLayer.getNextHighestDepth(), {_x:-100, _y:5, ID:IDs, type:mapMC.levels[level].creeps[creepsDeployed], speed:mapMC.levels[level].speed[creepsDeployed], max_life:mapMC.levels[level].life[creepsDeployed], damage:mapMC.levels[level].damage[creepsDeployed], range:mapMC.levels[level].range[creepsDeployed], value:mapMC.levels[level].val[creepsDeployed], shootingCreep:mapMC.levels[level].shooting[creepsDeployed]}); nc++; creepsDeployed++; IDs++; delay_interval = 0; } } var messShown = false; var fpsCounter = 0; var IDs = 0; var delay_interval = 0; }
Symbol 822 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.31"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 823 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if ((options.clip != mochi.MochiServices.__get__clip()) || (mochi.MochiServices.__get__childClip()._target == undefined)) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 285 MovieClip [deamonCreep] Frame 1
#initclip 37 Object.registerClass("deamonCreep", creepsMC); #endinitclip stop();
Symbol 285 MovieClip [deamonCreep] Frame 5
this._alpha = 80;
Symbol 285 MovieClip [deamonCreep] Frame 9
this._alpha = 60;
Symbol 285 MovieClip [deamonCreep] Frame 13
this._alpha = 40;
Symbol 285 MovieClip [deamonCreep] Frame 17
this._alpha = 20;
Symbol 285 MovieClip [deamonCreep] Frame 21
this._alpha = 1;
Symbol 285 MovieClip [deamonCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 285 MovieClip [deamonCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 307 MovieClip [goblinArcherCreep] Frame 1
#initclip 25 Object.registerClass("goblinArcherCreep", creepsMC); #endinitclip stop();
Symbol 307 MovieClip [goblinArcherCreep] Frame 5
this._alpha = 80;
Symbol 307 MovieClip [goblinArcherCreep] Frame 9
this._alpha = 60;
Symbol 307 MovieClip [goblinArcherCreep] Frame 13
this._alpha = 40;
Symbol 307 MovieClip [goblinArcherCreep] Frame 17
this._alpha = 20;
Symbol 307 MovieClip [goblinArcherCreep] Frame 21
this._alpha = 1;
Symbol 307 MovieClip [goblinArcherCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 307 MovieClip [goblinArcherCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 349 MovieClip [goblinCreep] Frame 1
#initclip 26 Object.registerClass("goblinCreep", creepsMC); #endinitclip stop();
Symbol 349 MovieClip [goblinCreep] Frame 5
this._alpha = 80;
Symbol 349 MovieClip [goblinCreep] Frame 9
this._alpha = 60;
Symbol 349 MovieClip [goblinCreep] Frame 13
this._alpha = 40;
Symbol 349 MovieClip [goblinCreep] Frame 17
this._alpha = 20;
Symbol 349 MovieClip [goblinCreep] Frame 21
this._alpha = 1;
Symbol 349 MovieClip [goblinCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 349 MovieClip [goblinCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 391 MovieClip [lionmenCreep] Frame 1
#initclip 27 Object.registerClass("lionmenCreep", creepsMC); #endinitclip stop();
Symbol 391 MovieClip [lionmenCreep] Frame 5
this._alpha = 80;
Symbol 391 MovieClip [lionmenCreep] Frame 9
this._alpha = 60;
Symbol 391 MovieClip [lionmenCreep] Frame 13
this._alpha = 40;
Symbol 391 MovieClip [lionmenCreep] Frame 17
this._alpha = 20;
Symbol 391 MovieClip [lionmenCreep] Frame 21
this._alpha = 1;
Symbol 391 MovieClip [lionmenCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 391 MovieClip [lionmenCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 413 MovieClip [lizardMenCreep] Frame 1
#initclip 28 Object.registerClass("lizardMenCreep", creepsMC); #endinitclip stop();
Symbol 413 MovieClip [lizardMenCreep] Frame 5
this._alpha = 80;
Symbol 413 MovieClip [lizardMenCreep] Frame 9
this._alpha = 60;
Symbol 413 MovieClip [lizardMenCreep] Frame 13
this._alpha = 40;
Symbol 413 MovieClip [lizardMenCreep] Frame 17
this._alpha = 20;
Symbol 413 MovieClip [lizardMenCreep] Frame 21
this._alpha = 1;
Symbol 413 MovieClip [lizardMenCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 413 MovieClip [lizardMenCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 435 MovieClip [menCreep] Frame 1
#initclip 29 Object.registerClass("menCreep", creepsMC); #endinitclip stop();
Symbol 435 MovieClip [menCreep] Frame 5
this._alpha = 80;
Symbol 435 MovieClip [menCreep] Frame 9
this._alpha = 60;
Symbol 435 MovieClip [menCreep] Frame 13
this._alpha = 40;
Symbol 435 MovieClip [menCreep] Frame 17
this._alpha = 20;
Symbol 435 MovieClip [menCreep] Frame 21
this._alpha = 1;
Symbol 435 MovieClip [menCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 435 MovieClip [menCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 453 MovieClip [ratCreep] Frame 1
#initclip 30 Object.registerClass("ratCreep", creepsMC); #endinitclip stop();
Symbol 453 MovieClip [ratCreep] Frame 5
this._alpha = 80;
Symbol 453 MovieClip [ratCreep] Frame 9
this._alpha = 60;
Symbol 453 MovieClip [ratCreep] Frame 13
this._alpha = 40;
Symbol 453 MovieClip [ratCreep] Frame 17
this._alpha = 20;
Symbol 453 MovieClip [ratCreep] Frame 21
this._alpha = 1;
Symbol 453 MovieClip [ratCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 453 MovieClip [ratCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 485 MovieClip [trollCreep] Frame 1
#initclip 31 Object.registerClass("trollCreep", creepsMC); #endinitclip stop();
Symbol 485 MovieClip [trollCreep] Frame 5
this._alpha = 80;
Symbol 485 MovieClip [trollCreep] Frame 9
this._alpha = 60;
Symbol 485 MovieClip [trollCreep] Frame 13
this._alpha = 40;
Symbol 485 MovieClip [trollCreep] Frame 17
this._alpha = 20;
Symbol 485 MovieClip [trollCreep] Frame 21
this._alpha = 1;
Symbol 485 MovieClip [trollCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 485 MovieClip [trollCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 525 MovieClip [wizardCreep] Frame 1
#initclip 32 Object.registerClass("wizardCreep", creepsMC); #endinitclip stop();
Symbol 525 MovieClip [wizardCreep] Frame 5
this._alpha = 80;
Symbol 525 MovieClip [wizardCreep] Frame 9
this._alpha = 60;
Symbol 525 MovieClip [wizardCreep] Frame 13
this._alpha = 40;
Symbol 525 MovieClip [wizardCreep] Frame 17
this._alpha = 20;
Symbol 525 MovieClip [wizardCreep] Frame 21
this._alpha = 1;
Symbol 525 MovieClip [wizardCreep] Frame 25
stop(); _parent._parent.removeCreepID(ID);
Symbol 525 MovieClip [wizardCreep] Frame 50
stop(); _parent._parent.addCreepBullet(this._x, this._y, damage, enemyTowerID); _root.jukeBoxMC.playSound("creepShot"); shooting = false; if (dead) { this.gotoAndPlay("explode"); } else { this.gotoAndStop(1); }
Symbol 550 MovieClip [map1] Frame 1
var points = new Array(); var nPoints = 23; var i = 0; while (i < 50) { points[i] = new Array(); i++; } points[0][0] = 0; points[0][1] = 32.5; points[1][0] = 110; points[1][1] = 69; points[2][0] = 160; points[2][1] = 155; points[3][0] = 187; points[3][1] = 215; points[4][0] = 175; points[4][1] = 273; points[5][0] = 95; points[5][1] = 295; points[6][0] = 70; points[6][1] = 370; points[7][0] = 180; points[7][1] = 442; points[8][0] = 250; points[8][1] = 450; points[9][0] = 320; points[9][1] = 440; points[10][0] = 410; points[10][1] = 450; points[11][0] = 495; points[11][1] = 470; points[12][0] = 595; points[12][1] = 420; points[13][0] = 575; points[13][1] = 370; points[14][0] = 475; points[14][1] = 280; points[15][0] = 405; points[15][1] = 240; points[16][0] = 385; points[16][1] = 170; points[17][0] = 455; points[17][1] = 135; points[18][0] = 540; points[18][1] = 190; points[19][0] = 610; points[19][1] = 188; points[20][0] = 630; points[20][1] = 110; points[21][0] = 565; points[21][1] = 45; points[22][0] = 515; points[22][1] = -20; var levels = new Array(); var nLevels = 40; var i = 0; while (i < 50) { levels[i] = new Object(); i++; } levels[0].creeps = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[0].life = [16, 16, 16, 16, 16, 16, 16, 16, 16, 16]; levels[0].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[0].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[0].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[0].desc = "Rat scouts leading the way. Be careful.\r"; levels[0].desc = levels[0].desc + "20 Rats HP:16"; levels[1].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[1].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[1].life = [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]; levels[1].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[1].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[1].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[1].desc = "Goblin wave, first battalion."; levels[1].desc = levels[1].desc + "\r20 Goblins HP:24"; levels[2].creeps = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[2].life = [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]; levels[2].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[2].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[2].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[2].desc = "Human assassins have joined in and attacking..."; levels[2].desc = levels[2].desc + "\r20 Human Assassins HP:30"; levels[3].creeps = [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; levels[3].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[3].life = [40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40]; levels[3].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[3].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[3].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[3].desc = " Rats and Goblins fighting together."; levels[3].desc = levels[3].desc + "\r20 Rats and Goblins HP:40"; levels[4].creeps = [0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2]; levels[4].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[4].life = [44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44]; levels[4].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[4].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[4].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[4].desc = "Rats leading the way fallowed by battalions of Human Assassins..."; levels[4].desc = levels[4].desc + "\r20 Rats and Human assassins HP:44"; levels[5].creeps = [1, 1, 2, 1, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2]; levels[5].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[5].life = [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60]; levels[5].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[5].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[5].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[5].desc = "Goblin army and Humans have teamed up. They are determined to break your defense."; levels[5].desc = levels[5].desc + "\r20 Goblins and Humans HP:60"; levels[6].creeps = [0, 0, 0, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 0, 0, 0]; levels[6].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[6].life = [80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80, 80]; levels[6].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[6].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[6].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[6].desc = "All the armies are against you. They think you are weak and are after your head Prove them wrong!"; levels[6].desc = levels[6].desc + "\r20 Rats Goblins and Humans HP:80"; levels[7].creeps = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[7].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[7].life = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[7].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[7].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[7].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[7].desc = "Well done, you have manage to survive the plot... but the war is far from over... some goblins refuse defeat."; levels[7].desc = levels[7].desc + "\r20 Goblins HP:120"; levels[8].creeps = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[8].life = [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]; levels[8].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[8].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[8].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[8].desc = "Assassins refuse also..."; levels[8].desc = levels[8].desc + "\r20 Assassins HP:155"; levels[9].creeps = [9]; levels[9].speed = [2.5]; levels[9].life = [950]; levels[9].damage = [2]; levels[9].range = [150]; levels[9].val = [60]; levels[9].shooting = [0]; levels[9].desc = "THE BOSS... team up!"; levels[9].desc = levels[9].desc + "\rBoss HP:950"; levels[10].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[10].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[10].life = [170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170, 170]; levels[10].damage = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[10].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[10].val = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[10].shooting = [0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0]; levels[10].desc = "Goblin archers... Some of them are armed. Beware."; levels[10].desc = levels[10].desc + "\r20 Goblin Archers HP:170"; levels[11].creeps = [1, 1, 3, 1, 1, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 1, 1, 3, 1]; levels[11].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[11].life = [210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210, 210]; levels[11].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[11].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[11].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[11].shooting = [0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0]; levels[11].desc = "A great goblin army is on the horizon. They are attacking your settlement. Defend your self."; levels[11].desc = levels[11].desc + "\r20 Goblin and Goblin Archers HP:210"; levels[12].creeps = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[12].life = [250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250]; levels[12].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[12].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[12].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[12].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[12].desc = "The enemies have invoked every possible forces. The dark side has joined the enemy. Demons... tough demons..."; levels[12].desc = levels[12].desc + "\r20 Demons HP:250"; levels[13].creeps = [4, 4, 3, 4, 4, 3, 4, 4, 3, 3, 3, 3, 4, 4, 3, 4, 4, 3, 4, 4]; levels[13].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[13].life = [320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320, 320]; levels[13].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[13].range = [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120]; levels[13].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[13].shooting = [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0]; levels[13].desc = "Goblin archers and demons... they are the toughest enemies yet. Prepare your self!"; levels[13].desc = levels[13].desc + "\r20 Goblin Archers and Demons HP:320"; levels[14].creeps = [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]; levels[14].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[14].life = [350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350, 350]; levels[14].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[14].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[14].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[14].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[14].desc = "Beasts from hell... Lion Men creeps are attacking..."; levels[14].desc = levels[14].desc + "\r20 Lion Men HP:350"; levels[15].creeps = [5, 5, 6, 6, 5, 5, 5, 6, 6, 5, 5, 5, 5, 6, 6, 6, 5, 5, 6, 6]; levels[15].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[15].life = [370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370, 370]; levels[15].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[15].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[15].val = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]; levels[15].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[15].desc = "Lion man and Lizard men are being invoked. They're attacking. Stand Up!"; levels[15].desc = levels[15].desc + "\r20 Lion Men and Lizard Men HP:370"; levels[16].creeps = [6, 6, 5, 5, 5, 5, 4, 4, 4, 6, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6]; levels[16].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[16].life = [470, 470, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 420, 470, 470]; levels[16].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[16].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[16].val = [6, 6, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6, 6]; levels[16].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[16].desc = "Destroy those creeps. Kill them all."; levels[16].desc = levels[16].desc + "\r20 Demons, Lion Men and Lizard Men HP:420"; levels[17].creeps = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[17].life = [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480]; levels[17].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[17].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[17].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[17].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[17].desc = "Lizard attack... is it magic?"; levels[17].desc = levels[17].desc + "\r20 Lizard Men HP:480"; levels[18].creeps = [4, 5, 6, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 6, 5, 4, 5, 6, 5, 4]; levels[18].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[18].life = [670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670, 670]; levels[18].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[18].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[18].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[18].shooting = [0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0]; levels[18].desc = "Demons, Lizard Mens and Lion Mens HP:670"; levels[19].creeps = [9]; levels[19].speed = [2.5]; levels[19].life = [6900]; levels[19].damage = [10]; levels[19].range = [150]; levels[19].val = [200]; levels[19].shooting = [1]; levels[19].desc = "T'Paw, leader of the insurgents armies is attacking."; levels[19].desc = levels[19].desc + "\rT'Paw wizard HP:6900"; levels[20].creeps = [3, 2, 4, 5, 6, 3, 4, 2, 5, 6, 3, 4, 5, 6, 1, 3, 2, 4, 5, 6]; levels[20].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[20].life = [700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700]; levels[20].damage = [5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0]; levels[20].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[20].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[20].shooting = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0]; levels[20].desc = "Several armies together. Take care of those archers!"; levels[20].desc = levels[20].desc + "\r20 Men, Goblin archers, Demons, Lizard Mens and Lion Mens HP:700"; levels[21].creeps = [0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5, 0, 6, 0, 5]; levels[21].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[21].life = [780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780, 780]; levels[21].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[21].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[21].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[21].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[21].desc = "Rat scouts escorting Lion Men and Lizard Men leaders to safety. Show them who's boss!"; levels[21].desc = levels[21].desc + "\r20 Rats lion Mens and Lizard Mens HP:780"; levels[22].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[22].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[22].life = [850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850, 850]; levels[22].damage = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[22].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[22].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[22].desc = "Creeps are fallowing the plan exactly, they're only purpose is to destroy your defense... Archers!!!"; levels[22].desc = levels[22].desc + "\r20 Goblin Archers HP:850"; levels[23].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[23].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[23].life = [900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900, 900]; levels[23].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[23].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[23].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[23].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[23].desc = "The second wave of destruction... Defend your self."; levels[23].desc = levels[23].desc + "\r20 Goblin Archers HP:900"; levels[24].creeps = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[24].life = [1080, 980, 980, 980, 1080, 980, 980, 980, 980, 980, 1080, 980, 980, 980, 980, 1080, 980, 980, 980, 980]; levels[24].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[24].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[24].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[24].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[24].desc = "Our scouts are predicting another wave of demolitions... Are they right?"; levels[24].desc = levels[24].desc + "\r20 Goblin Archers HP:980"; levels[25].creeps = [2, 2, 4, 4, 5, 5, 6, 6, 5, 5, 4, 4, 2, 2, 1, 1, 0, 0, 2, 2]; levels[25].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[25].life = [1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050, 1050]; levels[25].damage = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; levels[25].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[25].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[25].shooting = [0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]; levels[25].desc = "Good job soldier. So far so good. Creeps believe you're finished. Group together and prove them wrong."; levels[25].desc = levels[25].desc + "\r20 Rats, Men, Goblins, Lion Mens and Lizard Mens HP:1050"; levels[26].creeps = [5, 2, 3, 4, 6, 5, 6, 1, 0, 2, 6, 3, 4, 2, 0, 1, 4, 3, 5, 6]; levels[26].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[26].life = [1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150, 1150]; levels[26].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[26].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[26].val = [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]; levels[26].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[26].desc = "Fight till the last men standing. We must not go down..."; levels[26].desc = levels[26].desc + "\r20 Rats, Goblins, Goblin Archers, Mens, Demons, Lion Mens, Lizard Mens HP:1150"; levels[27].creeps = [0, 3, 5, 1, 4, 5, 0, 2, 3, 6, 1, 0, 4, 5, 2, 3, 0, 2, 1, 4]; levels[27].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[27].life = [1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250, 1250]; levels[27].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[27].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[27].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[27].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[27].desc = "Rumors are saying we will face a secret alliance soon... Anything but the trolls! We'll be doomed!"; levels[27].desc = levels[27].desc + "\r20 Rats, Goblins, Goblin Archers, Mens, Demons, Lion Mens, Lizard Mens HP:1250"; levels[28].creeps = [7, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6]; levels[28].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[28].life = [1500, 1300, 1200, 1300, 1200, 1300, 1200, 1300, 1200, 1300, 1500, 1200, 1300, 1200, 1300, 1200, 1300, 1200, 1300, 1200]; levels[28].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[28].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[28].val = [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]; levels[28].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[28].desc = "Our biggest fear has come true, the trolls have joined the alliance. They're scouts are preparing they're path."; levels[28].desc = levels[28].desc + "\r20 Trolls and Lizard Mens HP:1300"; levels[29].creeps = [9]; levels[29].speed = [2.5]; levels[29].life = [9500]; levels[29].damage = [10]; levels[29].range = [130]; levels[29].val = [300]; levels[29].shooting = [1]; levels[29].desc = "Tiso'o, almighty saucer is attacking your settlement."; levels[29].desc = levels[29].desc + "\rTiso'o Wizard HP:9500"; levels[30].creeps = [7, 7, 3, 3, 3, 3, 3, 7, 7, 6, 6, 6, 6, 7, 7, 3, 6, 3, 6, 3]; levels[30].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[30].life = [1500, 1500, 1300, 1300, 1300, 1300, 1300, 1500, 1500, 1300, 1300, 1300, 1300, 1500, 1500, 1300, 1300, 1300, 1300, 1300]; levels[30].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[30].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[30].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[30].shooting = [0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1]; levels[30].desc = "From the previous attack, trolls are confident they can break our defense. They sent more scouts, more prepared than last time."; levels[30].desc = levels[30].desc + "\r20 Trolls and Goblin Archers HP:1400"; levels[31].creeps = [7, 3, 6, 4, 7, 4, 5, 2, 1, 7, 0, 3, 5, 7, 4, 6, 3, 1, 5, 7]; levels[31].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[31].life = [2300, 1900, 1900, 1900, 1900, 1900, 1900, 1900, 1900, 1900, 1900, 1900, 1900, 2300, 1900, 1900, 1900, 1900, 1900, 2300]; levels[31].damage = [2, 10, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 2, 2, 2, 2, 10, 2, 2, 2]; levels[31].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[31].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[31].shooting = [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0]; levels[31].desc = "That was tough. These trolls complicated our lives a lot. But we'll get over this. We have to... It's our only hope!"; levels[31].desc = levels[31].desc + "\r20 Rats, Goblins, Goblin Archers, Mens, Demons, Lion Mens, Lizard Mens and Trolls HP:1900"; levels[32].creeps = [7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6, 7, 6]; levels[32].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[32].life = [2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000, 2000]; levels[32].damage = [2, 5, 2, 5, 2, 5, 2, 5, 2, 5, 2, 5, 2, 5, 2, 5, 2, 5, 2, 5]; levels[32].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[32].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[32].shooting = [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1]; levels[32].desc = "Everything suggests the war is eminent. All we can do is unite our forces and do our best!"; levels[32].desc = levels[32].desc + "\r20 Trolls and Lizard Mens HP:2000"; levels[33].creeps = [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]; levels[33].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[33].life = [2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400, 2400]; levels[33].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[33].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[33].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[33].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[33].desc = "It has begun. GOD HELP US ALL! Attack!!!"; levels[33].desc = levels[33].desc + "\r20 Trolls HP:2400"; levels[34].creeps = [7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7]; levels[34].speed = [2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5, 2.5]; levels[34].life = [2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600, 2700, 2600]; levels[34].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[34].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[34].val = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[34].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[34].desc = "We've won that battle but isn't over. Trolls are regrouping and launches counter attacks. They must not pass trough."; levels[34].desc = levels[34].desc + "\r20 Trolls HP:2600"; levels[35].creeps = [8, 7, 7, 7, 7, 7, 7, 7, 7, 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8]; levels[35].speed = [2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6]; levels[35].life = [3600, 2900, 2900, 2900, 2900, 2900, 2900, 2900, 2900, 3600, 2900, 2900, 2900, 2900, 2900, 2900, 2900, 2900, 2900, 3600]; levels[35].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[35].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[35].val = [20, 10, 10, 10, 10, 10, 10, 10, 10, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 20]; levels[35].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[35].desc = "Trolls are puzzled. Your defense is tough to break. They are using they're secret weapon. Battlegores are invoked to fight."; levels[35].desc = levels[35].desc + "\r20 Trolls and BattleGores HP:3000"; levels[36].creeps = [8, 7, 7, 7, 7, 8, 7, 7, 7, 8, 7, 7, 7, 7, 8, 7, 7, 7, 7, 8]; levels[36].speed = [2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6, 2.6]; levels[36].life = [3600, 3100, 3100, 2950, 2950, 3600, 3100, 3100, 2950, 3600, 2950, 3100, 2900, 3100, 3600, 3100, 2950, 3100, 2950, 3600]; levels[36].damage = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; levels[36].range = [130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130]; levels[36].val = [20, 10, 10, 10, 10, 20, 10, 10, 10, 20, 10, 10, 10, 10, 20, 10, 10, 10, 10, 20]; levels[36].shooting = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; levels[36].desc = "Creeps are giving everything they got. I suggest you do the same..."; levels[36].desc = levels[36].desc + "\r20 Trolls and BattleGores HP:3200"; levels[37].creeps = [9, 8, 7, 7, 9, 8, 7, 7, 9, 8, 7, 7, 9, 8, 7, 7, 9, 8, 7, 7]; levels[37].speed = [2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8]; levels[37].life = [3700, 3400, 3300, 3300, 3700, 3400, 3300, 3300, 3700, 3400, 3300, 3300, 3700, 3400, 3300, 3300, 3700, 3400, 3300, 3300]; levels[37].damage = [20, 2, 2, 2, 20, 2, 2, 2, 20, 2, 2, 2, 20, 2, 2, 2, 20, 2, 2, 2]; levels[37].range = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]; levels[37].val = [20, 10, 10, 10, 20, 10, 10, 10, 20, 10, 10, 10, 20, 10, 10, 10, 20, 10, 10, 10]; levels[37].shooting = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0]; levels[37].desc = "The troll imperial army is passing trough. Don't let that happened. They must not reach our city walls."; levels[37].desc = levels[37].desc + "\r20 Trolls, Wizards and BattleGores HP:3300"; levels[38].creeps = [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]; levels[38].speed = [2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8, 2.8]; levels[38].life = [3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800, 3800]; levels[38].damage = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; levels[38].range = [150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150, 150]; levels[38].val = [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]; levels[38].shooting = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; levels[38].desc = "Well done. Scouts inform us that trolls themselves are breaking lines and run for they're life. Wizards are sent to fight."; levels[36].desc = levels[36].desc + "\r20 Wizards HP:3800"; levels[39].creeps = [9, 8, 8, 8, 9]; levels[39].speed = [3, 3, 3, 3, 3]; levels[39].life = [9000, 14000, 14000, 14000, 9000]; levels[39].damage = [20, 2, 2, 2, 20]; levels[39].range = [150, 150, 150, 150, 150]; levels[39].val = [20, 40, 40, 40, 20]; levels[39].shooting = [1, 0, 0, 0, 1]; levels[39].desc = "5 Wizards and BattleGores HP:12000";
Symbol 624 MovieClip [toolBarMC] Frame 1
#initclip 33 Object.registerClass("toolBarMC", toolBarMC); #endinitclip
Symbol 625 MovieClip [creepBulletMC] Frame 1
#initclip 34 Object.registerClass("creepBulletMC", creepBulletMC); #endinitclip stop();
Symbol 625 MovieClip [creepBulletMC] Frame 5
stop();
Symbol 625 MovieClip [creepBulletMC] Frame 15
stop(); _parent._parent.removeBulletID(ID);
Symbol 630 MovieClip [pointerMC] Frame 1
#initclip 35 Object.registerClass("pointerMC", pointerMC); #endinitclip stop();
Symbol 630 MovieClip [pointerMC] Frame 10
this.nHP = 4; this.hitPoints[0][0] = -13; this.hitPoints[0][1] = -23; this.hitPoints[1][0] = -20; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 13; this.hitPoints[2][1] = -23; this.hitPoints[3][0] = 20; this.hitPoints[3][1] = 23;
Symbol 630 MovieClip [pointerMC] Frame 20
this.nHP = 4; this.hitPoints[0][0] = -12; this.hitPoints[0][1] = -15; this.hitPoints[1][0] = -16; this.hitPoints[1][1] = 30; this.hitPoints[2][0] = 12; this.hitPoints[2][1] = -15; this.hitPoints[3][0] = 16; this.hitPoints[3][1] = 30;
Symbol 630 MovieClip [pointerMC] Frame 30
this.nHP = 4; this.hitPoints[0][0] = -13; this.hitPoints[0][1] = -20; this.hitPoints[1][0] = -14; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 13; this.hitPoints[2][1] = -20; this.hitPoints[3][0] = 14; this.hitPoints[3][1] = 23;
Symbol 630 MovieClip [pointerMC] Frame 40
this.nHP = 4; this.hitPoints[0][0] = -14; this.hitPoints[0][1] = -23; this.hitPoints[1][0] = -15; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 14; this.hitPoints[2][1] = -23; this.hitPoints[3][0] = 15; this.hitPoints[3][1] = 23;
Symbol 630 MovieClip [pointerMC] Frame 50
this.nHP = 4; this.hitPoints[0][0] = -14; this.hitPoints[0][1] = -23; this.hitPoints[1][0] = -15; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 14; this.hitPoints[2][1] = -23; this.hitPoints[3][0] = 15; this.hitPoints[3][1] = 23;
Symbol 630 MovieClip [pointerMC] Frame 60
this.nHP = 4; this.hitPoints[0][0] = -14; this.hitPoints[0][1] = -30; this.hitPoints[1][0] = -15; this.hitPoints[1][1] = 23; this.hitPoints[2][0] = 14; this.hitPoints[2][1] = -30; this.hitPoints[3][0] = 15; this.hitPoints[3][1] = 23;
Symbol 645 Button
on (release) { Mouse.show(); _global.link = "menu"; _root.faderMC.play(); }
Symbol 657 Button
on (release) { _parent.play(); }
Symbol 662 MovieClip Frame 1
stop();
Symbol 662 MovieClip Frame 15
stop();
Symbol 667 MovieClip Frame 1
stop(); if (!_global.sound) { gotoAndStop (2); }
Instance of Symbol 665 MovieClip in Symbol 667 MovieClip Frame 1
on (release) { _global.sound = false; _root.jukeBoxMC.stopSounds(); _parent.gotoAndStop(2); }
Symbol 667 MovieClip Frame 2
stop();
Instance of Symbol 665 MovieClip in Symbol 667 MovieClip Frame 2
on (release) { _global.sound = true; _root.jukeBoxMC.playLoop("inGame"); _parent.gotoAndStop(1); }
Symbol 672 Button
on (release) { getURL ("http://www.dragongamez.com", "_blank"); }
Symbol 675 MovieClip Frame 1
stop();
Symbol 676 MovieClip [Director] Frame 1
#initclip 36 Object.registerClass("Director", Director); #endinitclip
Symbol 681 MovieClip Frame 1
stop(); if (!_global.sound) { gotoAndStop (2); }
Instance of Symbol 665 MovieClip in Symbol 681 MovieClip Frame 1
on (release) { _global.sound = false; _root.jukeBoxMC.stopSounds(); _parent.gotoAndStop(2); }
Symbol 681 MovieClip Frame 2
stop();
Instance of Symbol 665 MovieClip in Symbol 681 MovieClip Frame 2
on (release) { _global.sound = true; _root.jukeBoxMC.playLoop("menu"); _parent.gotoAndStop(1); }
Symbol 689 Button
on (release) { _global.link = "game"; _root.faderMC.play(); }
Symbol 690 Button
on (release) { _global.link = "wallFame"; _root.faderMC.play(); }
Symbol 691 Button
on (release) { _global.link = "instructions"; _root.faderMC.play(); }
Symbol 692 Button
on (release) { getURL ("http://www.dragongamez.com/", "_blank"); }
Symbol 724 Button
on (release) { _global.link = "menu"; _root.faderMC.play(); }
Symbol 729 Button
on (release) { if (nameField.text != "") { _global.playerName = nameField.text; _global.link = "submitHS"; _root.faderMC.play(); } }
Symbol 734 Button
on (release) { getURL ("http://www.dragongamez.com", "_blank"); }
Symbol 752 Button
on (release) { _global.link = "menu"; _root.faderMC.play(); }
Symbol 757 Button
on (release) { nextFrame(); }
Symbol 769 Button
on (release) { prevFrame(); }
Symbol 807 MovieClip Frame 1
stop();
Symbol 807 MovieClip Frame 2
stop();
Symbol 807 MovieClip Frame 3
stop();
Symbol 807 MovieClip Frame 4
stop();
Symbol 807 MovieClip Frame 5
stop();

Library Items

Symbol 1 Sound [wizardDie]
Symbol 2 Sound [voice7.wav]
Symbol 3 Sound [voice6.wav]
Symbol 4 Sound [voice5.wav]
Symbol 5 Sound [voice4.wav]
Symbol 6 Sound [voice3.wav]
Symbol 7 Sound [voice2.wav]
Symbol 8 Sound [voice1.wav]
Symbol 9 Sound [victory.wav]
Symbol 10 Sound [trollDie]
Symbol 11 Sound [towerExplode]
Symbol 12 Sound [tower6Shot]
Symbol 13 Sound [tower5Shot]
Symbol 14 Sound [ratDie]
Symbol 15 Sound [noMoney]
Symbol 16 Sound [menDie]
Symbol 17 Sound [Look_Out_2.wav]
Symbol 18 Sound [lizardmenDie]
Symbol 19 Sound [lionmenDie]
Symbol 20 Sound [goblinDie]
Symbol 21 Sound [goblinArcherDie]
Symbol 22 Sound [fireShot]
Symbol 23 Sound [drum.wav]
Symbol 24 Sound [demonDie]
Symbol 25 Sound [defeat.wav]
Symbol 26 Sound [crystalShot]
Symbol 27 Sound [creepShot]
Symbol 28 Sound [canonShot]
Symbol 29 Sound [battlegoreDie]
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:58
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:58
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:58
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:58
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Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:58
Symbol 42 BitmapUsed by:43
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Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:58
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:58
Symbol 48 BitmapUsed by:49
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Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:58
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:58
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:58
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [battleogre]Uses:31 33 35 37 39 41 43 45 47 49 51 53 55 57Used by:65 807  Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:65 195 199 203 207 211 235 285 307 349 391 413 435 453 485 525
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:65 285 307 349 391 413 435 453 485 525
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65 285 307 349 391 413 435 453 485 525 625
Symbol 65 MovieClip [battlegoreCreep]Uses:58 60 62 64
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [towerDebrisMC]Uses:67
Symbol 69 FontUsed by:70
Symbol 70 EditableTextUses:69Used by:71
Symbol 71 MovieClip [jukeboxMC]Uses:70Used by:Timeline
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Symbol 73 BitmapUsed by:74 615
Symbol 74 GraphicUses:73Used by:75
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Symbol 78 MovieClipUses:77Used by:120 121
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Symbol 83 GraphicUsed by:84 85
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Symbol 88 EditableTextUses:86Used by:121
Symbol 89 EditableTextUses:86Used by:121
Symbol 90 EditableTextUses:86Used by:121
Symbol 91 EditableTextUses:86Used by:121
Symbol 92 EditableTextUses:86Used by:121
Symbol 93 EditableTextUses:86Used by:121
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:121
Symbol 97 BitmapUsed by:98
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Symbol 100 BitmapUsed by:101
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Symbol 105 BitmapUsed by:106
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Symbol 108 EditableTextUses:86Used by:121
Symbol 109 EditableTextUses:86Used by:121
Symbol 110 EditableTextUses:79Used by:120
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Symbol 114 BitmapUsed by:115
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Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
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Symbol 126 BitmapUsed by:127
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Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:194
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Symbol 150 BitmapUsed by:151
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Symbol 154 BitmapUsed by:155
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Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:194 230
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:194
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:194 230
Symbol 162 BitmapUsed by:163
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Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:194 230
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:194
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Symbol 170 BitmapUsed by:171
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Symbol 176 BitmapUsed by:177
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Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:194
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:194 230
Symbol 182 BitmapUsed by:183
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Symbol 186 BitmapUsed by:187
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Symbol 190 BitmapUsed by:191
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Symbol 192 BitmapUsed by:193
Symbol 193 GraphicUses:192Used by:194 230
Symbol 194 MovieClipUses:125 127 129 131 133 135 137 139 141 143 145 147 149 151 153 155 157 159 161 163 165 167 169 171 173 175 177 179 181 183 185 187 189 191 193Used by:195 199 203 207 211 235
Symbol 195 MovieClip [tower6]Uses:72 60 75 121 123 124 194Used by:Timeline
Symbol 196 BitmapUsed by:197 605
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClipUses:197Used by:199 613 630 807
Symbol 199 MovieClip [tower5]Uses:72 60 198 121 123 124 194Used by:Timeline
Symbol 200 BitmapUsed by:201 595
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:203 603 630 807
Symbol 203 MovieClip [tower4]Uses:72 60 202 121 123 124 194Used by:Timeline
Symbol 204 BitmapUsed by:205 585
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClipUses:205Used by:207 593 630 807
Symbol 207 MovieClip [tower3]Uses:72 60 206 121 123 124 194Used by:Timeline
Symbol 208 BitmapUsed by:209 575
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClipUses:209Used by:211 583 630 807
Symbol 211 MovieClip [tower2]Uses:72 60 210 121 123 124 194Used by:Timeline
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:231
Symbol 215 BitmapUsed by:216
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Symbol 751 EditableTextUses:565 701Used by:752
Symbol 752 ButtonUses:748 749 750 751Used by:Timeline
Symbol 753 EditableTextUses:565 701Used by:757
Symbol 754 EditableTextUses:565 701Used by:757
Symbol 755 EditableTextUses:565 701Used by:757
Symbol 756 EditableTextUses:565 701Used by:757
Symbol 757 ButtonUses:753 754 755 756Used by:807
Symbol 758 TextUses:248Used by:807
Symbol 759 TextUses:248Used by:807
Symbol 760 TextUses:248Used by:807
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:763
Symbol 763 MovieClipUses:762Used by:807
Symbol 764 TextUses:248Used by:807
Symbol 765 EditableTextUses:565 701Used by:769
Symbol 766 EditableTextUses:565 701Used by:769
Symbol 767 EditableTextUses:565 701Used by:769
Symbol 768 EditableTextUses:565 701Used by:769
Symbol 769 ButtonUses:765 766 767 768Used by:807
Symbol 770 TextUses:248Used by:807
Symbol 771 EditableTextUses:248 740Used by:807
Symbol 772 EditableTextUses:248 740Used by:807
Symbol 773 TextUses:248Used by:807
Symbol 774 EditableTextUses:248 740Used by:807
Symbol 775 TextUses:248Used by:807
Symbol 776 EditableTextUses:248 740Used by:807
Symbol 777 TextUses:248Used by:807
Symbol 778 TextUses:248Used by:807
Symbol 779 EditableTextUses:248 740Used by:807
Symbol 780 EditableTextUses:248 740Used by:807
Symbol 781 TextUses:248Used by:807
Symbol 782 EditableTextUses:248 740Used by:807
Symbol 783 TextUses:248Used by:807
Symbol 784 EditableTextUses:248 740Used by:807
Symbol 785 TextUses:248Used by:807
Symbol 786 EditableTextUses:248 740Used by:807
Symbol 787 EditableTextUses:248 740Used by:807
Symbol 788 EditableTextUses:248 740Used by:807
Symbol 789 EditableTextUses:248 740Used by:807
Symbol 790 EditableTextUses:248 740Used by:807
Symbol 791 EditableTextUses:248 740Used by:807
Symbol 792 EditableTextUses:248 740Used by:807
Symbol 793 EditableTextUses:248 740Used by:807
Symbol 794 EditableTextUses:248 740Used by:807
Symbol 795 EditableTextUses:248 740Used by:807
Symbol 796 EditableTextUses:248 740Used by:807
Symbol 797 EditableTextUses:248 740Used by:807
Symbol 798 EditableTextUses:248 740Used by:807
Symbol 799 EditableTextUses:248 740Used by:807
Symbol 800 EditableTextUses:248 740Used by:807
Symbol 801 EditableTextUses:248 740Used by:807
Symbol 802 EditableTextUses:248 740Used by:807
Symbol 803 EditableTextUses:248 740Used by:807
Symbol 804 EditableTextUses:248 740Used by:807
Symbol 805 EditableTextUses:248 740Used by:807
Symbol 806 EditableTextUses:248 740Used by:807
Symbol 807 MovieClipUses:757 758 759 760 763 764 769 770 771 234 210 206 772 773 774 775 776 777 778 779 780 781 202 782 783 784 785 198 75 786 452 787 788 789 790 348 791 792 793 794 434 306 795 796 797 798 799 800 801 802 284 390 412 484 803 804 805 806 58 524Used by:Timeline
Symbol 808 EditableTextUses:248 740Used by:Timeline

Instance Names

"faderMC"Frame 1Symbol 256 MovieClip
"jukeBoxMC"Frame 17Symbol 71 MovieClip [jukeboxMC]
"nameField"Frame 40Symbol 717 EditableText
"nameField"Frame 48Symbol 735 EditableText
"creepMC"Symbol 65 MovieClip [battlegoreCreep] Frame 1Symbol 58 MovieClip [battleogre]
"hitMC"Symbol 65 MovieClip [battlegoreCreep] Frame 1Symbol 60 MovieClip
"lifeMC"Symbol 65 MovieClip [battlegoreCreep] Frame 1Symbol 62 MovieClip
"speedStat"Symbol 121 MovieClip Frame 1Symbol 80 EditableText
"rangeStat"Symbol 121 MovieClip Frame 1Symbol 81 EditableText
"damageStat"Symbol 121 MovieClip Frame 1Symbol 82 EditableText
"speedUpgradeBt"Symbol 121 MovieClip Frame 1Symbol 85 Button
"speedUpgradeStat"Symbol 121 MovieClip Frame 1Symbol 87 EditableText
"rangeUpgradeBt"Symbol 121 MovieClip Frame 1Symbol 85 Button
"damageUpgradeBt"Symbol 121 MovieClip Frame 1Symbol 85 Button
"rangeUpgradeStat"Symbol 121 MovieClip Frame 1Symbol 88 EditableText
"damageUpgradeStat"Symbol 121 MovieClip Frame 1Symbol 89 EditableText
"speedUpgradeCostStat"Symbol 121 MovieClip Frame 1Symbol 90 EditableText
"rangeUpgradeCostStat"Symbol 121 MovieClip Frame 1Symbol 91 EditableText
"damageUpgradeCostStat"Symbol 121 MovieClip Frame 1Symbol 92 EditableText
"sellBt"Symbol 121 MovieClip Frame 1Symbol 85 Button
"sellText"Symbol 121 MovieClip Frame 1Symbol 93 EditableText
"lifeStat"Symbol 121 MovieClip Frame 1Symbol 103 EditableText
"lifeUpgradeBt"Symbol 121 MovieClip Frame 1Symbol 85 Button
"lifeUpgradeStat"Symbol 121 MovieClip Frame 1Symbol 108 EditableText
"lifeUpgradeCostStat"Symbol 121 MovieClip Frame 1Symbol 109 EditableText
"upgradeMC"Symbol 121 MovieClip Frame 1Symbol 120 MovieClip
"rangeMC"Symbol 195 MovieClip [tower6] Frame 1Symbol 72 MovieClip
"hitMC"Symbol 195 MovieClip [tower6] Frame 1Symbol 60 MovieClip
"tg"Symbol 195 MovieClip [tower6] Frame 1Symbol 75 MovieClip
"stat"Symbol 195 MovieClip [tower6] Frame 1Symbol 121 MovieClip
"lifeMC"Symbol 195 MovieClip [tower6] Frame 1Symbol 123 MovieClip
"upgradeMC"Symbol 195 MovieClip [tower6] Frame 1Symbol 124 MovieClip
"rangeMC"Symbol 199 MovieClip [tower5] Frame 1Symbol 72 MovieClip
"hitMC"Symbol 199 MovieClip [tower5] Frame 1Symbol 60 MovieClip
"tg"Symbol 199 MovieClip [tower5] Frame 1Symbol 198 MovieClip
"stat"Symbol 199 MovieClip [tower5] Frame 1Symbol 121 MovieClip
"lifeMC"Symbol 199 MovieClip [tower5] Frame 1Symbol 123 MovieClip
"upgradeMC"Symbol 199 MovieClip [tower5] Frame 1Symbol 124 MovieClip
"rangeMC"Symbol 203 MovieClip [tower4] Frame 1Symbol 72 MovieClip
"hitMC"Symbol 203 MovieClip [tower4] Frame 1Symbol 60 MovieClip
"tg"Symbol 203 MovieClip [tower4] Frame 1Symbol 202 MovieClip
"stat"Symbol 203 MovieClip [tower4] Frame 1Symbol 121 MovieClip
"lifeMC"Symbol 203 MovieClip [tower4] Frame 1Symbol 123 MovieClip
"upgradeMC"Symbol 203 MovieClip [tower4] Frame 1Symbol 124 MovieClip
"rangeMC"Symbol 207 MovieClip [tower3] Frame 1Symbol 72 MovieClip
"hitMC"Symbol 207 MovieClip [tower3] Frame 1Symbol 60 MovieClip
"tg"Symbol 207 MovieClip [tower3] Frame 1Symbol 206 MovieClip
"stat"Symbol 207 MovieClip [tower3] Frame 1Symbol 121 MovieClip
"lifeMC"Symbol 207 MovieClip [tower3] Frame 1Symbol 123 MovieClip
"upgradeMC"Symbol 207 MovieClip [tower3] Frame 1Symbol 124 MovieClip
"rangeMC"Symbol 211 MovieClip [tower2] Frame 1Symbol 72 MovieClip
"hitMC"Symbol 211 MovieClip [tower2] Frame 1Symbol 60 MovieClip
"tg"Symbol 211 MovieClip [tower2] Frame 1Symbol 210 MovieClip
"stat"Symbol 211 MovieClip [tower2] Frame 1Symbol 121 MovieClip
"lifeMC"Symbol 211 MovieClip [tower2] Frame 1Symbol 123 MovieClip
"upgradeMC"Symbol 211 MovieClip [tower2] Frame 1Symbol 124 MovieClip
"rangeMC"Symbol 235 MovieClip [tower1] Frame 1Symbol 72 MovieClip
"hitMC"Symbol 235 MovieClip [tower1] Frame 1Symbol 60 MovieClip
"tg"Symbol 235 MovieClip [tower1] Frame 1Symbol 234 MovieClip
"arrowMC"Symbol 235 MovieClip [tower1] Frame 1Symbol 231 MovieClip [towerBulletMC]
"stat"Symbol 235 MovieClip [tower1] Frame 1Symbol 121 MovieClip
"lifeMC"Symbol 235 MovieClip [tower1] Frame 1Symbol 123 MovieClip
"upgradeMC"Symbol 235 MovieClip [tower1] Frame 1Symbol 124 MovieClip
"hitMC"Symbol 285 MovieClip [deamonCreep] Frame 1Symbol 60 MovieClip
"creepMC"Symbol 285 MovieClip [deamonCreep] Frame 1Symbol 284 MovieClip
"lifeMC"Symbol 285 MovieClip [deamonCreep] Frame 1Symbol 62 MovieClip
"hitMC"Symbol 307 MovieClip [goblinArcherCreep] Frame 1Symbol 60 MovieClip
"creepMC"Symbol 307 MovieClip [goblinArcherCreep] Frame 1Symbol 306 MovieClip [goblinarcher]
"lifeMC"Symbol 307 MovieClip [goblinArcherCreep] Frame 1Symbol 62 MovieClip
"creepMC"Symbol 349 MovieClip [goblinCreep] Frame 1Symbol 348 MovieClip [goblin]
"hitMC"Symbol 349 MovieClip [goblinCreep] Frame 1Symbol 60 MovieClip
"lifeMC"Symbol 349 MovieClip [goblinCreep] Frame 1Symbol 62 MovieClip
"creepMC"Symbol 391 MovieClip [lionmenCreep] Frame 1Symbol 390 MovieClip [lionman]
"hitMC"Symbol 391 MovieClip [lionmenCreep] Frame 1Symbol 60 MovieClip
"lifeMC"Symbol 391 MovieClip [lionmenCreep] Frame 1Symbol 62 MovieClip
"creepMC"Symbol 413 MovieClip [lizardMenCreep] Frame 1Symbol 412 MovieClip [lizardman]
"hitMC"Symbol 413 MovieClip [lizardMenCreep] Frame 1Symbol 60 MovieClip
"lifeMC"Symbol 413 MovieClip [lizardMenCreep] Frame 1Symbol 62 MovieClip
"hitMC"Symbol 435 MovieClip [menCreep] Frame 1Symbol 60 MovieClip
"creepMC"Symbol 435 MovieClip [menCreep] Frame 1Symbol 434 MovieClip [herotop]
"lifeMC"Symbol 435 MovieClip [menCreep] Frame 1Symbol 62 MovieClip
"creepMC"Symbol 453 MovieClip [ratCreep] Frame 1Symbol 452 MovieClip [rat]
"lifeMC"Symbol 453 MovieClip [ratCreep] Frame 1Symbol 62 MovieClip
"hitMC"Symbol 453 MovieClip [ratCreep] Frame 1Symbol 60 MovieClip
"creepMC"Symbol 485 MovieClip [trollCreep] Frame 1Symbol 484 MovieClip
"hitMC"Symbol 485 MovieClip [trollCreep] Frame 1Symbol 60 MovieClip
"lifeMC"Symbol 485 MovieClip [trollCreep] Frame 1Symbol 62 MovieClip
"creepMC"Symbol 525 MovieClip [wizardCreep] Frame 1Symbol 524 MovieClip [wizard]
"hitMC"Symbol 525 MovieClip [wizardCreep] Frame 1Symbol 60 MovieClip
"lifeMC"Symbol 525 MovieClip [wizardCreep] Frame 1Symbol 62 MovieClip
"water_mc"Symbol 533 MovieClip Frame 1Symbol 532 MovieClip
"road"Symbol 550 MovieClip [map1] Frame 1Symbol 539 MovieClip
"t1Bt"Symbol 624 MovieClip [toolBarMC] Frame 1Symbol 572 Button
"t2Bt"Symbol 624 MovieClip [toolBarMC] Frame 1Symbol 583 Button
"t3Bt"Symbol 624 MovieClip [toolBarMC] Frame 1Symbol 593 Button
"t4Bt"Symbol 624 MovieClip [toolBarMC] Frame 1Symbol 603 Button
"t5Bt"Symbol 624 MovieClip [toolBarMC] Frame 1Symbol 613 Button
"t6Bt"Symbol 624 MovieClip [toolBarMC] Frame 1Symbol 623 Button
"towerMask1"Symbol 630 MovieClip [pointerMC] Frame 10Symbol 234 MovieClip
"towerMask2"Symbol 630 MovieClip [pointerMC] Frame 20Symbol 210 MovieClip
"towerMask3"Symbol 630 MovieClip [pointerMC] Frame 30Symbol 206 MovieClip
"towerMask4"Symbol 630 MovieClip [pointerMC] Frame 40Symbol 202 MovieClip
"towerMask5"Symbol 630 MovieClip [pointerMC] Frame 50Symbol 198 MovieClip
"towerMask6"Symbol 630 MovieClip [pointerMC] Frame 60Symbol 75 MovieClip
"levelField"Symbol 661 MovieClip Frame 1Symbol 651 EditableText
"descriptionField"Symbol 661 MovieClip Frame 1Symbol 653 EditableText
"statMC"Symbol 662 MovieClip Frame 1Symbol 661 MovieClip
"mapMC"Symbol 676 MovieClip [Director] Frame 1Symbol 550 MovieClip [map1]
"creepLayer"Symbol 676 MovieClip [Director] Frame 1Symbol 631 MovieClip
"towerLayer"Symbol 676 MovieClip [Director] Frame 1Symbol 632 MovieClip
"nextWaveBt"Symbol 676 MovieClip [Director] Frame 1Symbol 640 Button
"fpsField"Symbol 676 MovieClip [Director] Frame 1Symbol 647 EditableText
"messageMC"Symbol 676 MovieClip [Director] Frame 1Symbol 662 MovieClip
"toolBarMC"Symbol 676 MovieClip [Director] Frame 1Symbol 624 MovieClip [toolBarMC]
"pointer"Symbol 676 MovieClip [Director] Frame 1Symbol 630 MovieClip [pointerMC]
"noMoney"Symbol 676 MovieClip [Director] Frame 1Symbol 675 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wizardDie"
ExportAssets (56)Timeline Frame 1Symbol 2 as "voice7.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "voice6.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "voice5.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "voice4.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "voice3.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "voice2.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "voice1.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "victory.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "trollDie"
ExportAssets (56)Timeline Frame 1Symbol 11 as "towerExplode"
ExportAssets (56)Timeline Frame 1Symbol 12 as "tower6Shot"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tower5Shot"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ratDie"
ExportAssets (56)Timeline Frame 1Symbol 15 as "noMoney"
ExportAssets (56)Timeline Frame 1Symbol 16 as "menDie"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Look_Out_2.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "lizardmenDie"
ExportAssets (56)Timeline Frame 1Symbol 19 as "lionmenDie"
ExportAssets (56)Timeline Frame 1Symbol 20 as "goblinDie"
ExportAssets (56)Timeline Frame 1Symbol 21 as "goblinArcherDie"
ExportAssets (56)Timeline Frame 1Symbol 22 as "fireShot"
ExportAssets (56)Timeline Frame 1Symbol 23 as "drum.wav"
ExportAssets (56)Timeline Frame 1Symbol 24 as "demonDie"
ExportAssets (56)Timeline Frame 1Symbol 25 as "defeat.wav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "crystalShot"
ExportAssets (56)Timeline Frame 1Symbol 27 as "creepShot"
ExportAssets (56)Timeline Frame 1Symbol 28 as "canonShot"
ExportAssets (56)Timeline Frame 1Symbol 29 as "battlegoreDie"
ExportAssets (56)Timeline Frame 1Symbol 58 as "battleogre"
ExportAssets (56)Timeline Frame 1Symbol 65 as "battlegoreCreep"
ExportAssets (56)Timeline Frame 1Symbol 68 as "towerDebrisMC"
ExportAssets (56)Timeline Frame 1Symbol 71 as "jukeboxMC"
ExportAssets (56)Timeline Frame 1Symbol 195 as "tower6"
ExportAssets (56)Timeline Frame 1Symbol 199 as "tower5"
ExportAssets (56)Timeline Frame 1Symbol 203 as "tower4"
ExportAssets (56)Timeline Frame 1Symbol 207 as "tower3"
ExportAssets (56)Timeline Frame 1Symbol 211 as "tower2"
ExportAssets (56)Timeline Frame 1Symbol 231 as "towerBulletMC"
ExportAssets (56)Timeline Frame 1Symbol 235 as "tower1"
ExportAssets (56)Timeline Frame 1Symbol 242 as "preloaderShape_mc"
ExportAssets (56)Timeline Frame 1Symbol 809 as "__Packages.jukeboxMC"
ExportAssets (56)Timeline Frame 1Symbol 810 as "__Packages.tower6"
ExportAssets (56)Timeline Frame 1Symbol 811 as "__Packages.tower5"
ExportAssets (56)Timeline Frame 1Symbol 812 as "__Packages.tower4"
ExportAssets (56)Timeline Frame 1Symbol 813 as "__Packages.tower3"
ExportAssets (56)Timeline Frame 1Symbol 814 as "__Packages.tower2"
ExportAssets (56)Timeline Frame 1Symbol 815 as "__Packages.towerBulletMC"
ExportAssets (56)Timeline Frame 1Symbol 816 as "__Packages.tower1"
ExportAssets (56)Timeline Frame 1Symbol 817 as "__Packages.creepsMC"
ExportAssets (56)Timeline Frame 1Symbol 818 as "__Packages.toolBarMC"
ExportAssets (56)Timeline Frame 1Symbol 819 as "__Packages.creepBulletMC"
ExportAssets (56)Timeline Frame 1Symbol 820 as "__Packages.pointerMC"
ExportAssets (56)Timeline Frame 1Symbol 821 as "__Packages.Director"
ExportAssets (56)Timeline Frame 1Symbol 822 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 823 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 5Symbol 285 as "deamonCreep"
ExportAssets (56)Timeline Frame 5Symbol 306 as "goblinarcher"
ExportAssets (56)Timeline Frame 5Symbol 307 as "goblinArcherCreep"
ExportAssets (56)Timeline Frame 5Symbol 348 as "goblin"
ExportAssets (56)Timeline Frame 5Symbol 349 as "goblinCreep"
ExportAssets (56)Timeline Frame 5Symbol 390 as "lionman"
ExportAssets (56)Timeline Frame 5Symbol 391 as "lionmenCreep"
ExportAssets (56)Timeline Frame 5Symbol 412 as "lizardman"
ExportAssets (56)Timeline Frame 5Symbol 413 as "lizardMenCreep"
ExportAssets (56)Timeline Frame 5Symbol 434 as "herotop"
ExportAssets (56)Timeline Frame 5Symbol 435 as "menCreep"
ExportAssets (56)Timeline Frame 5Symbol 452 as "rat"
ExportAssets (56)Timeline Frame 5Symbol 453 as "ratCreep"
ExportAssets (56)Timeline Frame 5Symbol 485 as "trollCreep"
ExportAssets (56)Timeline Frame 5Symbol 524 as "wizard"
ExportAssets (56)Timeline Frame 5Symbol 525 as "wizardCreep"
ExportAssets (56)Timeline Frame 5Symbol 550 as "map1"
ExportAssets (56)Timeline Frame 5Symbol 624 as "toolBarMC"
ExportAssets (56)Timeline Frame 5Symbol 625 as "creepBulletMC"
ExportAssets (56)Timeline Frame 5Symbol 630 as "pointerMC"
ExportAssets (56)Timeline Frame 5Symbol 676 as "Director"

Labels

"cache"Frame 5
"splash1"Frame 10
"splash2"Frame 17
"menu"Frame 25
"game"Frame 32
"defeat"Frame 40
"victory"Frame 48
"submitHS"Frame 56
"wallFame"Frame 64
"instructions"Frame 73
"explode"Symbol 65 MovieClip [battlegoreCreep] Frame 5
"die"Symbol 65 MovieClip [battlegoreCreep] Frame 25
"fire"Symbol 65 MovieClip [battlegoreCreep] Frame 35
"explode"Symbol 195 MovieClip [tower6] Frame 5
"die"Symbol 195 MovieClip [tower6] Frame 15
"explode"Symbol 199 MovieClip [tower5] Frame 5
"die"Symbol 199 MovieClip [tower5] Frame 15
"explode"Symbol 203 MovieClip [tower4] Frame 5
"die"Symbol 203 MovieClip [tower4] Frame 15
"explode"Symbol 207 MovieClip [tower3] Frame 5
"die"Symbol 207 MovieClip [tower3] Frame 15
"explode"Symbol 211 MovieClip [tower2] Frame 5
"die"Symbol 211 MovieClip [tower2] Frame 15
"explode"Symbol 231 MovieClip [towerBulletMC] Frame 10
"die"Symbol 231 MovieClip [towerBulletMC] Frame 20
"explode"Symbol 235 MovieClip [tower1] Frame 5
"die"Symbol 235 MovieClip [tower1] Frame 15
"explode"Symbol 285 MovieClip [deamonCreep] Frame 5
"die"Symbol 285 MovieClip [deamonCreep] Frame 25
"fire"Symbol 285 MovieClip [deamonCreep] Frame 35
"explode"Symbol 307 MovieClip [goblinArcherCreep] Frame 5
"die"Symbol 307 MovieClip [goblinArcherCreep] Frame 25
"fire"Symbol 307 MovieClip [goblinArcherCreep] Frame 35
"explode"Symbol 349 MovieClip [goblinCreep] Frame 5
"die"Symbol 349 MovieClip [goblinCreep] Frame 25
"fire"Symbol 349 MovieClip [goblinCreep] Frame 35
"explode"Symbol 391 MovieClip [lionmenCreep] Frame 5
"die"Symbol 391 MovieClip [lionmenCreep] Frame 25
"fire"Symbol 391 MovieClip [lionmenCreep] Frame 35
"explode"Symbol 413 MovieClip [lizardMenCreep] Frame 5
"die"Symbol 413 MovieClip [lizardMenCreep] Frame 25
"fire"Symbol 413 MovieClip [lizardMenCreep] Frame 35
"explode"Symbol 435 MovieClip [menCreep] Frame 5
"die"Symbol 435 MovieClip [menCreep] Frame 25
"fire"Symbol 435 MovieClip [menCreep] Frame 35
"explode"Symbol 453 MovieClip [ratCreep] Frame 5
"die"Symbol 453 MovieClip [ratCreep] Frame 25
"fire"Symbol 453 MovieClip [ratCreep] Frame 35
"explode"Symbol 485 MovieClip [trollCreep] Frame 5
"die"Symbol 485 MovieClip [trollCreep] Frame 25
"fire"Symbol 485 MovieClip [trollCreep] Frame 35
"explode"Symbol 525 MovieClip [wizardCreep] Frame 5
"die"Symbol 525 MovieClip [wizardCreep] Frame 25
"fire"Symbol 525 MovieClip [wizardCreep] Frame 35
"explode"Symbol 625 MovieClip [creepBulletMC] Frame 5
"die"Symbol 625 MovieClip [creepBulletMC] Frame 15
"idle"Symbol 630 MovieClip [pointerMC] Frame 1
"tower1"Symbol 630 MovieClip [pointerMC] Frame 10
"tower2"Symbol 630 MovieClip [pointerMC] Frame 20
"tower3"Symbol 630 MovieClip [pointerMC] Frame 30
"tower4"Symbol 630 MovieClip [pointerMC] Frame 40
"tower5"Symbol 630 MovieClip [pointerMC] Frame 50
"tower6"Symbol 630 MovieClip [pointerMC] Frame 60

Dynamic Text Variables

percen101Symbol 239 EditableText""
moneySymbol 702 EditableText"233333"
livesSymbol 703 EditableText"999"
pointsSymbol 704 EditableText"333333"
scSymbol 719 EditableText"<p align="center"><font face="Japan" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
scSymbol 737 EditableText"<p align="center"><font face="Japan" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"




http://swfchan.com/10/48277/info.shtml
Created: 30/4 -2019 06:43:54 Last modified: 30/4 -2019 06:43:54 Server time: 12/05 -2024 21:22:14