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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10532971?noj=FRM10532971-16DC" width="1" height="1"></div>

Village Defense.swf

This is the info page for
Flash #48333

(Click the ID number above for more basic data on this flash file.)


Text
NO

NO

Are You Sure ?

YES

YES

while waiting for the game to load, why don't you try our other cool games:

Loaded

<p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">click on the blablablablablabla</font></p><p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">blablablablablabla</font></p><p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">qweqweqwe</font></p>

<p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">handgun (00 gold)</font></p>

Sell(5000)

PLAY

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Instructions

Instructions

Instructions :
Undead are preparing to attack your city.  Your objective is to defend
the city at all costs by arming the citizens to attack the undead.
Place the armed citizens and traps strategically to inflict maximum
damage to your foes.

There are several types of defender:

Melee: Very good damage against ground units.
Range: Can attack both air and ground units.
Trap:  Cheap and powerfull tools, but it doesn't last long.
Ultimate tower can be purchased if you have all the maximum
upgrade for their type. Example you need to have all range tower
with full upgrade to allow you build its ultimate.

<p align="left"><font face="Arial Narrow" size="17" color="#ffffff" letterSpacing="2.350000" kerning="0">In this circular road. The game will be in different mode, you need to kill the undead before its number reach 100.</font></p>

Sandbox

Easy

Hard

Menu

<p align="left"><font face="Arial Narrow" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p>

<p align="left"><font face="Arial Narrow" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p>

<p align="left"><font face="Arial Narrow" size="12" color="#ffffff" letterSpacing="1.150000" kerning="0">0000</font></p>

gunner

melee

trap

123

123

123

<p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">click on the blablablablablabla</font></p><p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">blablablablablabla</font></p><p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">qweqweqwe</font></p>

<p align="left"><font face="Arial Narrow" size="11" color="#ffffff" letterSpacing="1.050000" kerning="0">handgun (00 gold)</font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

fps:

BACK

TRY AGAIN?

YES

NO

Your Score:
8979879

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 2
gotoAndPlay ("InitOnce");
Frame 4
function soundGun(ID) { if (((((ID == 39) or (ID == 40)) or (ID < 33)) or (GunPack[ID].position == 0)) or (GunPack[ID].position == GunPack[ID].duration)) { GunPack[ID].start(); } } function Muzic(ID) { i = 0; while (i < MusicPack.length) { MusicPack[i].stop(); i++; } MusicPack[ID].start(0.05, 9999); } function Zound(ID) { i = 0; while (i < SoundPack.length) { SoundPack[i].stop(); i++; } SoundPack[ID].start(0.05, 9999); } var choosenMap = 1; var choosenMode = 1; var GunPack = new Array(); var i = 0; while (i < 39) { var j = i; if (j < 10) { j = "0" + j; } Music0 = new Sound(); if ((j >= 20) and (j <= 25)) { j = "04"; } if ((j >= 29) and (j <= 31)) { j = "05"; } if ((j > 26) and (j <= 28)) { j = "26"; } Music0.attachSound("gun" + j); GunPack.push(Music0); i++; } Music0 = new Sound(); Music0.attachSound("gun32"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun32"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun33"); GunPack.push(Music0); Music0 = new Sound(); Music0.attachSound("gun33"); GunPack.push(Music0); var SoundPack = new Array(); Music0 = new Sound(); Music0.attachSound("Sound0"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound2"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound1"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound3"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound4"); SoundPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Sound5"); SoundPack.push(Music0); var MusicPack = new Array(); Music0 = new Sound(); Music0.attachSound("Music0"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music1"); MusicPack.push(Music0); Music0 = new Sound(); Music0.attachSound("Music2"); MusicPack.push(Music0);
Frame 5
Muzic(0); stop();
Frame 6
stop();
Frame 7
stop(); Map1.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 1; _root.gotoAndStop("MainGame"); }; Map2.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 2; _root.gotoAndStop("MainGame"); }; Map3.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 3; _root.gotoAndStop("MainGame"); }; Map4.onRelease = function () { choosenMode = myComboBox.getChoosen(); choosenMap = 4; _root.gotoAndStop("MainGame"); }; myComboBox.cb1.onRollOver = function () { Detail.text = "You can test your tower Ability and effectiveness by this mode."; }; myComboBox.cb2.onRollOver = function () { Detail.text = "Easy mode is normal play mode but the enemy has a lower health."; }; myComboBox.cb3.onRollOver = function () { Detail.text = "Hard mode is normal play mode but the enemy has more health than easy mode."; }; Map1.onRollOver = function () { Detail.text = "In this straight line road the undead will walk along the path."; }; Map2.onRollOver = function () { Detail.text = "In this road the undead will split if they found an intersections. You need to carefully place your armed citizens"; }; Map3.onRollOver = function () { Detail.text = "This snake road is the longest path from the other maps."; }; Map4.onRollOver = function () { Detail.text = "In this circular road. The game will be in different mode, you need to kill the undead before its number reach 100."; };
Frame 8
Path = function () { this.init.apply(this, arguments); }; Path.prototype.init = function (start_x, start_y) { this._segments = []; this._length = 0; if (arguments.length) { this.moveTo(start_x, start_y); } else { this.moveTo(0, 0); } }; Path.prototype.curveToAccuracy = 10; Path.prototype.clear = function () { this.init(0, 0); }; Path.prototype.moveTo = function (start_x, start_y) { this._position = {_x:start_x, _y:start_y}; return(this); }; Path.prototype.lineTo = function (end_x, end_y) { var _local3 = end_x - this._position._x; var _local2 = end_y - this._position._y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); this._segments[this._segments.length] = {d:_local4, start:this._position, end:{_x:end_x, _y:end_y}, type:"L"}; this._length = this._length + _local4; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.circleTo = (Path.prototype.circleCWTo = function (end_x, end_y, arc, dir) { if (dir == undefined) { dir = "CW"; } if (arc == undefined) { arc = 0.5; } if (arc > 1) { arc = 1; } else if (arc <= 0) { return(this.lineTo(end_x, end_y)); } if (dir == "CCW") { arc = 1 - arc; } var _local3 = {_x:(this._position._x + end_x) / 2, _y:(this._position._y + end_y) / 2}; var _local5 = end_x - this._position._x; var _local4 = end_y - this._position._y; var _local12 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); var _local8 = _local12 / 2; var _local9 = _local8 / Math.tan(arc * Math.PI); var _local11 = _local8 / Math.sin(arc * Math.PI); var _local10 = Math.atan2(_local4, _local5) + (Math.PI/2); _local3._x = _local3._x + (Math.cos(_local10) * _local9); _local3._y = _local3._y + (Math.sin(_local10) * _local9); var _local18 = Math.atan2(this._position._y - _local3._y, this._position._x - _local3._x); var _local16 = Math.atan2(end_y - _local3._y, end_x - _local3._x); if (dir == "CW") { if (_local16 < _local18) { _local16 = _local16 + (Math.PI*2); } } else if (_local18 < _local16) { _local18 = _local18 + (Math.PI*2); } _local12 = _local11 * Math.abs(_local16 - _local18); this._segments[this._segments.length] = {d:_local12, r:_local11, a1:_local18, a2:_local16, o:_local3, dir:dir, type:"C"}; this._length = this._length + _local12; this._position = {_x:end_x, _y:end_y}; return(this); }); Path.prototype.circleCCWTo = function (end_x, end_y, arc) { return(this.circleTo.call(this, end_x, end_y, arc, "CCW")); }; Path.prototype.curveTo = function (con_x, con_y, end_x, end_y) { var _local3 = this.divideBezier(this._position._x, this._position._y, con_x, con_y, end_x, end_y); this._segments[this._segments.length] = {d:_local3.d, start:this._position, con:{_x:con_x, _y:con_y}, end:{_x:end_x, _y:end_y}, segs:_local3, type:"B"}; this._length = this._length + _local3.d; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.divideBezier = function (x1, y1, x2, y2, x3, y3) { var _local2; var _local15; var _local14; var _local12; var _local11; var _local9; var _local8; var _local7; var _local6; var _local29; var _local13 = []; var _local5 = {_x:x1, _y:y1}; var _local22 = x2 - x1; var _local20 = y2 - y1; var _local21 = x3 - x2; var _local19 = y3 - y2; var _local16 = Math.atan2; var _local18 = Math.sqrt; var _local17 = 0; var _local36; var _local3; var _local10; var _local30 = _local16(_local20, _local22); var _local4 = 1; while (_local4 < this.curveToAccuracy) { _local2 = _local4 / this.curveToAccuracy; _local15 = x1 + (_local22 * _local2); _local12 = (x2 + (_local21 * _local2)) - _local15; _local14 = y1 + (_local20 * _local2); _local11 = (y2 + (_local19 * _local2)) - _local14; _local7 = _local15 + (_local12 * _local2); _local6 = _local14 + (_local11 * _local2); _local9 = _local7 - _local5._x; _local8 = _local6 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local11, _local12); _local3 = _local10 - _local30; if (_local3 > Math.PI) { _local3 = _local3 - (Math.PI*2); } else if (_local3 < -3.14159265358979) { _local3 = _local3 + (Math.PI*2); } _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:_local7, _y:_local6}, a:{base:_local30, d:_local3}}; _local30 = _local10; _local5 = {_x:_local7, _y:_local6}; _local4++; } _local9 = x3 - _local5._x; _local8 = y3 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local19, _local21); _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:x3, _y:y3}, a:{base:_local30, d:_local10 - _local30}}; _local13.d = _local17; return(_local13); }; Path.prototype.setInBezier = function (obj, t, s, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local6 = s.d * t; var _local2; var _local3 = 0; var _local4 = s.length + 1; var _local1 = 1; while (_local1 < _local4) { _local2 = s[_local1 - 1]; if ((_local1 == _local4) || ((_local3 + _local2.d) >= _local6)) { break; } _local3 = _local3 + _local2.d; _local1++; } t = (_local6 - _local3) / _local2.d; var _local9 = _local2.end._x - _local2.start._x; var _local8 = _local2.end._y - _local2.start._y; obj._x = _local2.start._x + (_local9 * t); obj._y = _local2.start._y + (_local8 * t); if (orient) { obj._rotation = ((_local2.a.base + (_local2.a.d * t)) * 180) / Math.PI; } }; Path.prototype.traverse = function (obj, t, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local7 = this._length * t; var _local3; var _local4 = 0; var _local5 = this._segments.length + 1; var _local2 = 1; while (_local2 < _local5) { _local3 = this._segments[_local2 - 1]; if ((_local2 == _local5) || ((_local4 + _local3.d) >= _local7)) { break; } _local4 = _local4 + _local3.d; _local2++; } t = (_local7 - _local4) / _local3.d; switch (_local3.type) { case "L" : var _local11 = _local3.end._x - _local3.start._x; var _local10 = _local3.end._y - _local3.start._y; obj._x = _local3.start._x + (_local11 * t); obj._y = _local3.start._y + (_local10 * t); if (orient) { obj._rotation = (Math.atan2(_local10, _local11) * 180) / Math.PI; } break; case "C" : var _local12 = _local3.a1; var _local13 = _local3.a2; var _local9 = _local12 + ((_local13 - _local12) * t); obj._x = _local3.o._x + (Math.cos(_local9) * _local3.r); obj._y = _local3.o._y + (Math.sin(_local9) * _local3.r); if (orient) { obj._rotation = ((_local3.dir == "CW") ? (((_local9 * 180) / Math.PI) + 90) : (((_local9 * 180) / Math.PI) - 90)); } break; case "B" : this.setInBezier(obj, t, _local3.segs, orient); } return(this); }; Path.prototype.mcCircleTo = function (cen_x, cen_y, a1, a2, r) { var _local5 = Math.cos; var _local6 = Math.sin; var _local14 = Math.abs(a2 - a1); var _local13 = Math.floor(_local14 / (Math.PI/4)) + 1; var _local11 = _local14 / _local13; var _local12 = _local11 / 2; var _local8 = r / _local5(_local12); this.moveTo(cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); var _local3 = 0; while (_local3 < _local13) { a2 = a1 + _local12; a1 = a1 + _local11; this.curveTo(cen_x + (_local5(a2) * _local8), cen_y + (_local6(a2) * _local8), cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); _local3++; } return(this); }; Path.prototype.draw = function (mc) { var _local3 = this._segments; var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { switch (_local3[_local2].type) { case "L" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.lineTo(_local3[_local2].end._x, _local3[_local2].end._y); break; case "C" : if (_local3[_local2].dir == "CW") { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a1, _local3[_local2].a2, _local3[_local2].r); } else { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a2, _local3[_local2].a1, _local3[_local2].r); } break; case "B" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.curveTo(_local3[_local2].con._x, _local3[_local2].con._y, _local3[_local2].end._x, _local3[_local2].end._y); } _local2++; } return(this); }; function mouseMoveHandler() { } function createMap(ID) { road.gotoAndStop(ID); roadTrap.gotoAndStop(ID); TreeImg.gotoAndStop(ID); RoadPNG.gotoAndStop(ID); game.ID = ID; if (ID == 1) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:154, y:2}; _local1[1] = {x:154, y:166}; _local1[2] = {x:61, y:166}; _local1[3] = {x:61, y:404}; _local1[4] = {x:159, y:404}; _local1[5] = {x:159, y:280}; _local1[6] = {x:245, y:280}; _local1[7] = {x:245, y:128}; _local1[8] = {x:382, y:128}; _local1[9] = {x:382, y:362}; _local1[10] = {x:248, y:362}; _local1[11] = {x:248, y:471}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 2; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 2) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:255}; _local1[2] = {x:240, y:255}; _local1[3] = {x:240, y:347}; _local1[4] = {x:285, y:347}; _local1[5] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:120}; _local1[2] = {x:240, y:120}; _local1[3] = {x:240, y:346}; _local1[4] = {x:285, y:346}; _local1[5] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } _local1[0] = {x:330, y:3}; _local1[1] = {x:330, y:120}; _local1[2] = {x:240, y:120}; _local1[3] = {x:240, y:165}; _local1[4] = {x:105, y:165}; _local1[5] = {x:105, y:348}; _local1[6] = {x:285, y:348}; _local1[7] = {x:285, y:470}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -20; _local1[i].y = _local1[i].y + 0; i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 3) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:-23, y:354}; _local1[1] = {x:100, y:354}; _local1[2] = {x:100, y:127}; _local1[3] = {x:195, y:127}; _local1[4] = {x:195, y:354}; _local1[5] = {x:288, y:354}; _local1[6] = {x:288, y:128}; _local1[7] = {x:377, y:128}; _local1[8] = {x:377, y:355}; _local1[9] = {x:466, y:355}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + 0; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } else if (ID == 4) { game._loop = true; var _local1 = new Array(); _local1[0] = {x:-20, y:367}; _local1[1] = {x:57, y:367}; _local1[2] = {x:57, y:227}; _local1[3] = {x:145, y:227}; _local1[4] = {x:145, y:185}; _local1[5] = {x:285, y:185}; _local1[6] = {x:285, y:320}; _local1[7] = {x:145, y:320}; _local1[8] = {x:145, y:227}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + -6; i++; } enemyPath1 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath1.lineTo(_local1[i].x, _local1[i].y); i++; } _local1 = new Array(); _local1[0] = {x:235, y:5}; _local1[1] = {x:235, y:92}; _local1[2] = {x:57, y:92}; _local1[3] = {x:57, y:412}; _local1[4] = {x:377, y:412}; _local1[5] = {x:377, y:92}; _local1[6] = {x:235, y:92}; i = 0; while (i < _local1.length) { _local1[i].x = _local1[i].x + -24; _local1[i].y = _local1[i].y + -6; i++; } enemyPath2 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath2.lineTo(_local1[i].x, _local1[i].y); i++; } enemyPath3 = new Path(_local1[0].x, _local1[0].y); i = 1; while (i < _local1.length) { enemyPath3.lineTo(_local1[i].x, _local1[i].y); i++; } } } function init() { Muzic(-1); _quality = "Medium"; Level = -1; maxLevel = 100; prepareLevel = 2; if (!game._loop) { prepareLevel = 0; } enemyStackDelay = 0; Money = 100; Health = 100; _root.NavigationBar.upgrade.upgradeEffect._visible = false; _root.UpgradePanel._visible = false; PanelRUSure._visible = false; PanelRUSure.BtnYes.onRelease = function () { _root.gotoAndStop("MainMenu"); _root.uninit(); }; PanelRUSure.BtnNo.onRelease = function () { this._parent._visible = false; }; _root.DialogGun._visible = false; delete timeOut; if (choosenMode == 1) { _root.rangeUnlocked = true; _root.meleeUnlocked = true; timeOut = 1800; Money = 8000; var _local3 = 0; while (_local3 < 500) { enemyStack.push((_local3 % 13) + 1); enemyStackHealth.push(999999); _local3++; } } firstNext = false; if (choosenMode == 3) { game.difficult = 3; } GradienBGDetail.setMask(Detail); if (game._loop) { DisplayNextWave.GradienBGnextWave.setMask(DisplayNextWave.nextWave); DisplayNextWave.nextWave.text = "Next: -"; } else { DisplayNextWave._visible = false; } guns.gotoAndStop(guns._totalframes); } function uninit() { } function moveEnemy(enemy) { var _local5 = enemyPath3._length / this["enemyPath" + enemy._path]._length; enemy.t = enemy.t + (((enemy.dt * enemy.tMod) * enemy.tPoi) * _local5); if (enemy.tModDelay > 0) { enemy.tModDelay--; } else { enemy.tMod = 1; } if (enemy.tPoiDelay > 0) { enemy.tPoiDelay--; } else { enemy.tPoi = 1; } if (enemy._path == 1) { enemyPath1.traverse(enemy, enemy.t / 100, true); } else if (enemy._path == 2) { enemyPath2.traverse(enemy, enemy.t / 100, true); } else { enemyPath3.traverse(enemy, enemy.t / 100, true); } if (enemy.t > 100) { if (game._loop) { enemy.t = 0; if (game.ID == 4) { if (enemy._path == 1) { enemy.t = 35.7; } else { enemy.t = 6.375; } } } else { enemy.t = 0; _root.Health = _root.Health - 5; } } else if (enemy.health <= 0) { game.kill = game.kill + 1; game.score = game.score + enemy._maxHealth; if (enemyProperty[enemy._currentframe][__ENEXTFORM] <= 0) { _root.Money = _root.Money + calcMoney(enemy.level); } if (enemyProperty[enemy._currentframe][__ENEXTFORM] > 0) { createEnemy(enemyProperty[enemy._currentframe][__ENEXTFORM], enemy.t, int(enemy._maxHealth / 2), enemy._path); } enemy.removeMovieClip(); } enemy.enemyHealth.gotoAndStop(int((enemy.health * 100) / enemy._maxHealth)); enemy.enemyHealth._rotation = -enemy._rotation; var _local4 = new Object({x:enemy._x - 5, y:enemy._y - 10}); container.localToGlobal(_local4); enemy.globalToLocal(_local4); enemy.enemyHealth._x = _local4.x; enemy.enemyHealth._y = _local4.y; } function createEnemy(_Level, _start, _health, pos) { var _local2 = container.attachMovie("enemies", "enemies" + _root.inc, container.getNextHighestDepth()); _local2.attachMovie("enemyHealth", "enemyHealth", 1); _local2.enemyHealth.gotoAndStop(100); _root.inc++; _local2._y = -100; if (pos == undefined) { if (firstsecond == 3) { _local2._path = 3; firstsecond = 1; } else if (firstsecond == 2) { _local2._path = 2; firstsecond = 3; if (game.ID == 4) { _local2._path = 3; firstsecond = 1; } } else { _local2._path = 1; firstsecond = 2; } } else { _local2._path = pos; } _local2.health = _health; _local2._maxHealth = _local2.health; _local2.level = Level; _local2.gotoAndStop(_Level); if (_start == undefined) { _local2.t = 0; } else { _local2.t = _start; } _local2.dt = 0.075; if (Math.floor((_local2._currentframe - 1) / 4) == 4) { _local2.dt = 0.15; } if (Math.floor((_local2._currentframe - 1) / 4) == 3) { _local2.dt = 0.0375; } _local2.dt = enemyProperty[_local2._currentframe][__ESPEED]; _local2.tMod = 1; _local2.tModDelay = 0; _local2.tPoi = 1; _local2.tPoiDelay = 0; _local2._xscale = 50; _local2._yscale = 50; } function orderByName(a, b) { var _local2 = a._name; var _local1 = b._name; if (_local2 < _local1) { return(-1); } if (_local2 > _local1) { return(1); } return(0); } function main() { if ((timeOut != undefined) and firstNext) { if ((timeOut--) < 0) { _root.gotoAndStop("GameOver"); _root.uninit(); } } if (_root.DialogEnemy.title.text != enemyProperty[levelProperty[(Level + 1) % 10][0]][0]) { _root.DialogEnemy.title.text = enemyProperty[levelProperty[(Level + 1) % 10][0]][0]; var _local5 = ""; _local5 = _local5 + (("Health: " + generateHealth(Level + 1)) + newline); _local5 = _local5 + (("Speed: " + enemyProperty[levelProperty[(Level + 1) % 10][0]][2]) + newline); if (enemyProperty[levelProperty[(Level + 1) % 10][0]][3] == 1) { _local5 = _local5 + "Ground Units\n"; } else { _local5 = _local5 + "Air Units\n"; } if (enemyProperty[levelProperty[(Level + 1) % 10][0]][5] == 1) { _local5 = _local5 + "Immune\n"; } _root.DialogEnemy.content.text = _local5; _root.DialogEnemy.pic.gotoAndStop(levelProperty[(Level + 1) % 10][0]); _root.DialogEnemy.pic.enemy.stop(); _root.DialogEnemy.BtnSell.SellText.text = "Next"; } _root.enemyText.text = enemyProperty[levelProperty[(Level + 1) % 10][0]][0]; if (Key.isDown(80)) { enemyStack.push(2); enemyStackHealth.push(2); } if ((((!isCheat) and Key.isDown(81)) and Key.isDown(87)) and Key.isDown(69)) { _root.Money = _root.Money + 1000; isCheat = true; } else if (((!Key.isDown(81)) and (!Key.isDown(87))) and (!Key.isDown(69))) { isCheat = false; } if (NavigationBar.BtnPause._currentframe <= 2) { var _local2 = []; enemyCount = 0; var _local3 = 2; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 5) == "tower") { if ((!_root.selectedTower.isDragging) and (!_root.selectedTower.area._visible)) { _local2.push(mc); } } } _local2.sort(orderByName); i = 0; while (i < _local2.length) { _local2[i].swapDepths(_local3++); i++; } _local2 = []; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { moveEnemy(mc); enemyCount++; } if ((!_root.selectedTower.isDragging) and (!_root.selectedTower.area._visible)) { if (mc._name.substr(0, 7) == "enemies") { _local2.push(mc); } } } _local2.sort(orderByName); i = 0; while (i < _local2.length) { _local2[i].swapDepths(_local3++); i++; } if (game._loop and (enemyCount >= game._limitLoop)) { _root.Health = 0; } if (firstStop == undefined) { firstStop = true; } if (((true and (enemyCount <= 0)) and (enemyStack.length <= 0)) and (prepareLevel <= 0)) { if (firstStop) { firstStop = false; for (i in _root.container) { mc = _root.container[i]; if (((mc._name.substr(0, 6) == "towers") and (mc._currentframe > 33)) and (mc._currentframe < 39)) { delete mc.onEnterFrame; delete mc.onRelease; mc.removeMovieClip(); } } } } else { firstStop = true; } if (((enemyCount <= 0) and (enemyStack.length <= 0)) and (Level >= maxLevel)) { _root.gotoAndStop("GameEnd"); } if (choosenMode != 1) { if ((enemyCount <= 0) and (enemyStack.length <= 0)) { NavigationBar.BtnSkip._visible = true; } else { NavigationBar.BtnSkip._visible = false; } } if (game._loop and firstNext) { var _local6 = Math.floor(prepareLevel / 30); if (_local6 < 0) { _local6 = "-"; } DisplayNextWave.nextWave.text = "Next: " + _local6; if ((prepareLevel < 1) and (enemyStack.length <= 0)) { if (Level > 50) { prepareLevel = 600; } else { prepareLevel = 750; } NavigationBar.BtnSkip._visible = true; } if ((prepareLevel--) == 1) { Level++; if (Level >= maxLevel) { _root.gotoAndStop("GameEnd"); } i = 1; while (i <= 20) { enemyStack.push(levelProperty[Level % 10][0]); enemyStackHealth.push(generateHealth(Level)); i++; } _root.Money = _root.Money + ((Math.floor(Level / 6) + 1) * 10); } } enemyStackDelay--; if ((firstNext and (enemyStack.length > 0)) and (enemyStackDelay <= 0)) { if (choosenMode == 1) { enemyStackDelay = 72; } else { enemyStackDelay = 36; } createEnemy(enemyStack.shift(), 0, enemyStackHealth.shift()); } qwe = false; i = 2; while (i <= 5) { if ((_root.selectedTower._currentframe + 1) == i) { } else { if (i <= _root.selectedTower._currentframe) { if (_root.NavigationBar.upgrade["Lv" + i]._currentframe != 3) { _root.NavigationBar.upgrade["Lv" + i].gotoAndStop(3); } } else if (_root.NavigationBar.upgrade["Lv" + i]._currentframe != 1) { _root.NavigationBar.upgrade["Lv" + i].gotoAndStop(1); } if (((_root.selectedTower._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]) <= _root.Money) and (_root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)]._currentframe != 2)) { _root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)].gotoAndStop(2); } if (_root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)]._currentframe == 2) { qwe = true; } } i++; } if ((qwe and (!_root.tutup._visible)) and (!_root.selectedTower.isDragging)) { _root.NavigationBar.upgrade.upgradeEffect._visible = true; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect1.text = _root.selectedTower._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect2.text = Math.floor((_root.selectedTower._width * _root.TowerAreaUpgrade[_root.selectedTower._currentframe]) / 100); _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect3.text = _root.selectedTower._TowerDelay * _root.TowerDelayUpgrade[_root.selectedTower._currentframe]; _root.NavigationBar.upgrade.upgradeEffect.upgradeEffect4.text = _root.selectedTower._TowerDamage * _root.TowerDamageUpgrade[_root.selectedTower._currentframe]; } else { _root.NavigationBar.upgrade.upgradeEffect._visible = false; } if (Key.isDown(78)) { _root.firstNext = true; var _local4 = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { _local4++; } } if (_root.game._loop) { _local4 = 1; } if (((_root.Level < _root.maxLevel) and (_root.enemyStack.length < 1)) and (_local4 < 1)) { _root.Level++; for (i in _root.container) { mc = _root.container[i]; if (((mc._name.substr(0, 6) == "towers") and (mc._currentframe > 33)) and (mc._currentframe < 39)) { delete mc.onEnterFrame; delete mc.onRelease; mc.removeMovieClip(); } } i = 1; while (i <= 20) { _root.enemyStack.push(_root.levelProperty[_root.Level % 10][0]); _root.enemyStackHealth.push(_root.generateHealth(_root.Level)); i++; } _root.Money = _root.Money + ((Math.floor(_root.Level / 6) + 1) * 10); } } } i = 1; while (i <= 38) { if (i == 6) { i = 32; } if (_root.TowerProperty[i][__PRICE] <= _root.Money) { if ((((i < 32) or (i > 33)) or ((i == 32) and _root.rangeUnlocked)) or ((i == 33) and _root.meleeUnlocked)) { NavigationBar["btn" + i]._visible = false; } } else { NavigationBar["btn" + i]._visible = true; } i++; } var _local8 = "Enemy: " + enemyCount; if (timeOut != undefined) { var _local7 = "Time: " + int(timeOut / 30); } else if (Level < 0) { var _local7 = "Level: -"; } else { var _local7 = "Level: " + Level; } _root.Timer.text = _local7; _root.EnemyCount.text = _local8; _root.Detail.text = (((("Health: " + _root.Health) + " ") + _local7) + " ") + _local8; _root.NavigationBar.Money.text = Money; _root.NavigationBar.Score.text = game.score; _root.NavigationBar.Kill.text = game.kill; _root.HealthBar.Bar._xscale = _root.Health; if (_root.HealthBar.Bar._xscale < 0) { _root.HealthBar.Bar._xscale = 0; } if (_root.Health <= 0) { _root.gotoAndStop("GameOver"); _root.uninit(); } } function addtower(mode) { _root.DialogGun._visible = true; _root.DialogGun.BtnSell._visible = false; _root.DialogGun.title.text = TowerProperty[mode][__NAME]; var _local6 = (("Damage: " + _root.TowerProperty[mode][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[mode][__DELAY]; if (_root.TowerProperty[mode][__SPLASH] == 1) { _local6 = _local6 + "\nSplash"; } else if (_root.TowerProperty[mode][__SPLASH] == 2) { _local6 = _local6 + "\nLine Attack"; } else if (_root.TowerProperty[mode][__SPLASH] == 3) { _local6 = _local6 + "\nAttack surrounding"; } if (_root.TowerProperty[mode][__GNDAIR] == 1) { _local6 = _local6 + "\nGround units Only"; } else if (_root.TowerProperty[mode][__GNDAIR] == 3) { _local6 = _local6 + "\nAir and Ground"; } if ((mode >= 20) and (mode <= 22)) { _local6 = _local6 + (("\nSteal " + (15 * (mode - 19))) + "%"); } _root.DialogGun.content.text = _local6; _root.DialogGun.gun.gotoAndStop(mode); for (var i in _root.UpgradePanel) { _root.UpgradePanel[i].removeMovieClip(); } var _local13 = _root.UpgradePanel.createEmptyMovieClip("upgradeTowerTitle", 0); var _local10 = _local13.createTextField("newText", 1, 0, 0, 300, 20); _local10.text = TowerProperty[mode][__NAME]; var _local12 = new TextFormat(); _local12.font = "VerdanaLocal"; _local10.setTextFormat(_local12); _local10.embedFonts = true; var allow = true; getMaxTower(); if ((mode == 32) and (!_root.rangeUnlocked)) { allow = false; } if ((mode == 33) and (!_root.meleeUnlocked)) { allow = false; } if ((_root.TowerProperty[mode][__PRICE] <= _root.Money) and allow) { if (_root.selectedTower.isDragging) { delete _root.selectedTower.onEnterFrame; delete _root.selectedTower.onRelease; _root.selectedTower.removeMovieClip(); } for (var i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } setTutup(true); _root.NavigationBar.TitleTower.gotoAndStop(mode); _root.NavigationBar.upgrade._visible = false; _root.NavigationBar.upgrade.upgradeEffect._visible = false; var _local3 = container.attachMovie("TowerType", "towers" + _root.inc, container.getNextHighestDepth()); _root.inc++; _local3._price = _root.TowerProperty[mode][__PRICE]; _local3.isDragging = true; _local3._x = _root._xmouse; _local3._y = _root._ymouse; _local3.gotoAndStop(mode); _local3._updateDelay = 30; if (mode == 37) { _local3._charges = 10; } _local3._TowerDamage = _root.TowerProperty[mode][__DAMAGE]; _local3._TowerDelay = _root.TowerProperty[mode][__DELAY]; _local3.turret._xscale = __towerSize; _local3.turret._yscale = __towerSize; _local3.area._xscale = _root.TowerProperty[mode][__AREA]; _local3.area._yscale = _root.TowerProperty[mode][__AREA]; _local3.Effect._xscale = (_local3.Effect._yscale = _root.TowerProperty[mode][__AREA]); _local3.speed = _root.TowerProperty[mode][__SPEED]; Nav(_local3); _root.selectedTower = _local3; _local3.onRelease = function () { _root.DialogGun._visible = false; if (this.isDragging and (this._alpha == 100)) { stopDrag(); this.area._visible = false; this.isDragging = false; setTutup(true); _root.Money = _root.Money - _root.TowerProperty[mode][__PRICE]; if ((game._loop and (this._currentframe > 33)) and (this._currentframe < 39)) { this._remainingTime = 1800; } } else if (this.isDragging and (this._alpha != 100)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); this.isDragging = false; setTutup(true); } else if ((!this.isDragging) and (!this.area._visible)) { for (var _local3 in _root.container) { mc = _root.container[_local3]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } this.swapDepths(1); this.area._visible = true; _root.NavigationBar.TitleTower.gotoAndStop(this._currentframe); _root.NavigationBar.upgrade._visible = true; _root.NavigationBar.upgrade.upgradeEffect._visible = false; _root.selectedTower = this; _root.updateUpgradePanel(this._currentframe); setTutup(false); var _local3 = 2; while (_local3 <= 5) { if (_local3 <= _root.selectedTower._currentframe) { _root.NavigationBar.upgrade["Lv" + _local3].gotoAndStop(3); } else { _root.NavigationBar.upgrade["Lv" + _local3].gotoAndStop(1); } if ((this._price * _root.TowerPriceUpgrade[_root.selectedTower._currentframe]) < _root.Money) { _root.NavigationBar.upgrade["Lv" + int(_root.selectedTower._currentframe + 1)].gotoAndStop(2); } _local3++; } Nav(this); } else if (!this.isDragging) { this.area._visible = false; setTutup(true); _root.NavigationBar.upgrade.upgradeEffect._visible = false; } }; _local3.onEnterFrame = function () { if (this.isDragging) { this._x = Math.floor((_xmouse + (skipScale / 2)) / skipScale) * skipScale; this._y = Math.floor((_ymouse + (skipScale / 2)) / skipScale) * skipScale; hit = false; sudut = 0; while (sudut <= 360) { dx = Math.sin((sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } _xx = this._x - (((10 * __towerSize) / 100) * dx); _yy = this._y - (((10 * __towerSize) / 100) * dx); if (this._currentframe > 33) { if (!_root.roadTrap.hitTest(_xx, _yy, true)) { hit = true; break; } } else if (_root.road.hitTest(_xx, _yy, true)) { hit = true; break; } sudut = sudut + 45; } if (!hit) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { if (mc == this) { continue; } var dx = (mc._x - this._x); var dy = (mc._y - this._y); var _local4 = Math.sqrt((dx * dx) + (dy * dy)); if (_local4 < ((32 * __towerSize) / 100)) { hit = true; break; } } } } if ((((this._y < 48) or (this._y > 422)) or (this._x < 18)) or (this._x > 380)) { hit = true; } if (hit) { this._alpha = 50; } else { this._alpha = 100; } } else if (NavigationBar.BtnPause._currentframe <= 2) { if (TowerProperty[this._currentframe][__SPLASH] == 3) { this._delay--; if (this._delay <= 0) { this._delay = this._TowerDelay; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (this.area.hitTest(mc._x, mc._y, true)) { if (choosenMode != 1) { mc.health = mc.health - this._TowerDamage; } if (this.Effect._currentframe == 1) { this.Effect.gotoAndPlay(2); } soundShot(this._currentframe); hitEnemy(mc._x, mc._y, mc.health); if (timeOut != undefined) { game.score = game.score + this._TowerDamage; } } } } soundShot(0); } } else if (((this.ttarget._x == undefined) or (this.ttarget._y == undefined)) or (!this.area.hitTest(this.ttarget._x, this.ttarget._y, true))) { this._delay--; if (this._delay <= 0) { this._delay = this._TowerDelay; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (this.area.hitTest(mc._x, mc._y, true)) { allow = true; if ((TowerProperty[this._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { this.ttarget = mc; this._delay = 0; } } } } } } else { this._delay--; if (this._delay <= 0) { var dx = (this.ttarget._x - this._x); var dy = (this.ttarget._y - this._y); var distance = Math.sqrt((dx * dx) + (dy * dy)); var angle = Math.acos(dy / distance); if (dx < 0) { var _local6 = (180 + ((angle * 180) / Math.PI)) + 0; } else { var _local6 = 180 - ((angle * 180) / Math.PI); } var _local5 = ((this.turret._rotation < 0) ? (360 - Math.abs(this.turret._rotation)) : (this.turret._rotation)); angle = _local6 - _local5; var _local7 = false; if (_local5 != _local6) { if (angle > 0) { angle = ((angle > 180) ? (((_local5 + 360) - _local6) * -1) : angle); } else { angle = ((angle < -180) ? ((_local6 + 360) - _local5) : angle); } if (angle < -10) { angle = -10; } else if (angle > 10) { angle = 10; } else { _local7 = true; } if (!((this._currentframe >= 34) and (this._currentframe <= 38))) { this.turret._rotation = this.turret._rotation + angle; this.Melee._rotation = this.turret._rotation; this.Magic._rotation = this.turret._rotation; } else { _local7 = true; } } if (_local7) { soundShot(this._currentframe); this._delay = this._TowerDelay; var _local3 = container.attachMovie("bullet", "bullet" + _root.inc, container.getNextHighestDepth()); _root.inc++; _local3.swapDepths(0); if ((this._currentframe == 5) or ((this._currentframe >= 26) and (this._currentframe <= 31))) { _local3.gotoAndStop(8); } else if ((this._currentframe >= 17) and (this._currentframe <= 19)) { _local3.gotoAndStop(9); } else { _local3.gotoAndStop(7); } if ((this._currentframe >= 20) and (this._currentframe <= 22)) { _local3._visible = false; } if ((TowerProperty[this._currentframe][__GNDAIR] == 1) and (this.Melee._currentframe == 1)) { this.Melee.gotoAndPlay(2); } if (((this._currentframe == 5) or ((this._currentframe >= 29) and (this._currentframe <= 31))) and (this.Magic._currentframe == 1)) { this.Magic.gotoAndPlay(2); } _local3.ttarget = this.ttarget; _local3.tturret = this; _local3._xscale = 30; _local3._yscale = 30; dx = this.ttarget._x - this._x; dy = this.ttarget._y - this._y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { _local3.sudut = ((angle * 180) / Math.PI) + 0; } else { _local3.sudut = ((-angle) * 180) / Math.PI; } _local3._rotation = _local3.sudut; _local3._x = this._x; _local3._y = this._y; _local3.speed = this.speed; _local3.power = this._TowerDamage; _local3._delaySplashPierce = 0; _local3.onEnterFrame = function () { if (TowerProperty[this.tturret._currentframe][__SPLASH] != 2) { if (this.ttarget.health <= 0) { } else { dx = this.ttarget._x - this._x; dy = this.ttarget._y - this._y; distance = Math.sqrt((dx * dx) + (dy * dy)); angle = Math.acos(dy / distance); if (dx < 0) { this.sudut = ((angle * 180) / Math.PI) + 0; } else { this.sudut = ((-angle) * 180) / Math.PI; } } } dx = Math.sin((this.sudut * Math.PI) / 180); if (isNaN(dx)) { dx = 1; } dy = Math.cos((this.sudut * Math.PI) / 180); if (isNaN(dy)) { dy = 1; } this._x = this._x - (this.speed * dx); this._y = this._y + (this.speed * dy); if ((this_x < 0) or (this._x > 640)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if ((this_y < 0) or (this._y > 440)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if (!this.tturret.hitTest(this)) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } if (TowerProperty[this.tturret._currentframe][__SPLASH] == 2) { if ((this._delaySplashPierce--) <= -3) { this._delaySplashPierce = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { if (choosenMode != 1) { mc.health = mc.health - this.power; } hitEnemy(mc._x, mc._y, mc.health); if (timeOut != undefined) { game.score = game.score + this.power; } var _local3 = container.attachMovie("AnimatedBlood", "AnimatedBlood" + (count++), container.getNextHighestDepth()); _local3._x = mc._x; _local3._y = mc._y; } } } } } else if (this.ttarget.hitTest(this)) { if (choosenMode != 1) { if ((this.tturret._currentframe >= 20) and (this.tturret._currentframe <= 22)) { if (Math.random() < (0.15 * (this.tturret._currentframe - 19))) { _root.Money = _root.Money + ((1 * (this.tturret._currentframe - 19)) * 5); var _local3 = container.attachMovie("StealMoney", "StealMoney" + (count++), container.getNextHighestDepth()); _local3._x = this.ttarget._x; _local3._y = this.ttarget._y; } } } if (this.ttarget._currentframe <= 4) { qwe = this.ttarget._currentframe; } else { qwe = Math.floor((this.ttarget._currentframe - 1) / 4) + 4; } if (choosenMode != 1) { this.ttarget.health = this.ttarget.health - (this.power * TowerEffective[this.tturret._currentframe][qwe]); } hitEnemy(this.ttarget._x, this.ttarget._y, this.ttarget.health); if (timeOut != undefined) { game.score = game.score + (this.power * TowerEffective[this.tturret._currentframe][qwe]); } if ((enemyProperty[this.ttarget._currentframe][__ENOFREEZE] == 0) and (TowerProperty[this.tturret._currentframe][__FREEZE] > 0)) { this.ttarget.tModDelay = TowerProperty[this.tturret._currentframe][__FREEZE]; this.ttarget.tMod = 0.5; } if (TowerProperty[this.tturret._currentframe][__SPLASH] > 0) { var splash = container.attachMovie("Splash", "Splash" + _root.inc, container.getNextHighestDepth()); _root.inc++; splash._visible = false; splash._x = this.ttarget._x; splash._y = this.ttarget._y; splash._xscale = this.tturret._currentframe * 20; splash._yscale = this.tturret._currentframe * 20; if (this.tturret._currentframe == 3) { splash.gotoAndStop(1); } if (this.tturret._currentframe == 4) { splash.gotoAndStop(2); } if (this.tturret._currentframe == 5) { splash.gotoAndStop(3); } if (this.tturret._currentframe == 6) { splash.gotoAndStop(4); } splash.tturret = this.tturret; splash.power = Math.floor(this.power / 2); if ((this.tturret._currentframe >= 29) and (this.tturret._currentframe <= 31)) { splash._visible = true; splash.power = Math.floor(this.power); splash.gotoAndStop(4); splash._xscale = 100; splash._yscale = 100; } splash.onEnterFrame = function () { if (this._currentframe == 4) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { allow = true; if (int(mc._inked._name.substr(6, 99)) < int(this._name.substr(6, 99))) { allow = true; mc._inked = this; } else { allow = false; } if ((TowerProperty[this.tturret._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this.tturret._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { if (choosenMode != 1) { mc.health = mc.health - this.power; } if (timeOut != undefined) { game.score = game.score + this.power; } } } } } } else if (this.splash._currentframe == 3) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { if (mc.hitTest(this)) { allow = true; if ((TowerProperty[this.tturret._currentframe][__GNDAIR] != enemyProperty[mc._currentframe][__EGNDAIR]) and (TowerProperty[this.tturret._currentframe][__GNDAIR] != 3)) { allow = false; } if (allow) { if (choosenMode != 1) { mc.health = mc.health - this.power; } if (timeOut != undefined) { game.score = game.score + this.power; } } if ((enemyProperty[mc._currentframe][__ENOFREEZE] == 0) and (TowerProperty[this.tturret._currentframe][__FREEZE] > 0)) { mc.tModDelay = TowerProperty[this.tturret._currentframe][__FREEZE]; mc.tMod = 0.5; } } } } } }; } delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } }; if (this._charges != undefined) { if ((this._charges--) <= 0) { delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } } } } } if ((this._remainingTime != undefined) and firstNext) { if ((this._remainingTime--) <= 0) { this.removeMovieClip(); } } } }; } } function Nav(tower) { if (tower.isDragging) { _root.NavigationBar.upgradeEffect1.text = _root.TowerProperty[tower._currentframe][__PRICE]; } else { _root.NavigationBar.upgradeEffect1.text = _root.TowerProperty[tower._currentframe][__PRICE]; } _root.NavigationBar.upgradeEffect2.text = Math.floor(tower._width); _root.NavigationBar.upgradeEffect3.text = tower._TowerDelay; _root.NavigationBar.upgradeEffect4.text = tower._TowerDamage; _root.NavigationBar.upgradeEffect5.text = ""; if (tower._currentframe == 2) { _root.NavigationBar.upgradeEffect5.text = "Poison"; } if (tower._currentframe == 3) { _root.NavigationBar.upgradeEffect5.text = "Air Only"; } if (tower._currentframe == 4) { _root.NavigationBar.upgradeEffect5.text = "Freeze"; } if (tower._currentframe == 5) { _root.NavigationBar.upgradeEffect5.text = "Splash"; } _root.NavigationBar.upgrade.SellPrice.text = Math.floor(tower._price / 2); _root.NavigationBar.SellPrice.text = Math.floor(tower._price / 2); } function updateUpgradePanel(ID) { for (var _local6 in _root.UpgradePanel) { _root.UpgradePanel[_local6].removeMovieClip(); } var _local3 = _root.UpgradePanel.attachMovie("DialogUpgrade", "DialogUpgrade", 0); _local3.title.text = TowerProperty[ID][__NAME]; _local3.ID = ID; var _local5 = (("Damage: " + _root.TowerProperty[_local3.ID][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[_local3.ID][__DELAY]; if (_root.TowerProperty[_local3.ID][__SPLASH] == 1) { _local5 = _local5 + "\nSplash"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 2) { _local5 = _local5 + "\nLine Attack"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 3) { _local5 = _local5 + "\nAttack surrounding"; } if (_root.TowerProperty[_local3.ID][__GNDAIR] == 1) { _local5 = _local5 + "\nGround units Only"; } else if (_root.TowerProperty[_local3.ID][__GNDAIR] == 3) { _local5 = _local5 + "\nAir and Ground"; } if ((_local3.ID >= 20) and (_local3.ID <= 22)) { _local5 = _local5 + (("\nSteal " + (15 * (_local3.ID - 19))) + "%"); } _local3.content.text = _local5; _local3.gun.gotoAndStop(_local3.ID); _local3.temp.onRelease = function () { }; if (!((_root.selectedTower._currentframe >= 34) and (_root.selectedTower._currentframe <= 38))) { _local3.BtnSell.SellText.text = ("Sell(" + Math.floor(_root.selectedTower._price / 2)) + ")"; _local3.BtnSell.onRelease = function () { if (((_root.selectedTower._currentframe < 34) or (_root.selectedTower._currentframe > 38)) and (!_root.tutup._visible)) { var _local3 = _root.attachMovie("PanelRUSureSell", "PanelRUSureSell", 1); _local3._x = Stage.width / 2; _local3._y = Stage.height / 2; _local3.sellPrice = Math.floor(_root.selectedTower._price / 2); _local3.sellTower = _root.selectedTower; _local3.BtnYes.onRelease = function () { _root.Money = _root.Money + this._parent.sellPrice; this._parent.sellTower.removeMovieClip(); _root.setTutup(true); this._parent.removeMovieClip(); }; _local3.BtnNo.onRelease = function () { this._parent.removeMovieClip(); }; } }; _local3.BtnSell.onRollOver = function () { this.gotoAndStop(2); }; _local3.BtnSell.onRollOut = function () { this.gotoAndStop(1); }; } else { _local3.BtnSell._visible = false; } var _local6 = 0; while (_local6 < TowerUpgradesType[ID].length) { _local3 = _root.UpgradePanel.attachMovie("DialogUpgrade", "DialogUpgrade" + _local6, _local6 + 1); _local3.ID = TowerUpgradesType[ID][_local6] + 1; _local3.title.text = ((TowerProperty[_local3.ID][__NAME] + " (") + TowerProperty[_local3.ID][__PRICE]) + ")"; _local5 = (("Damage: " + _root.TowerProperty[_local3.ID][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[_local3.ID][__DELAY]; if (_root.TowerProperty[_local3.ID][__SPLASH] == 1) { _local5 = _local5 + "\nSplash"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 2) { _local5 = _local5 + "\nLine Attack"; } else if (_root.TowerProperty[_local3.ID][__SPLASH] == 3) { _local5 = _local5 + "\nAttack surrounding"; } if (_root.TowerProperty[_local3.ID][__GNDAIR] == 1) { _local5 = _local5 + "\nGround units Only"; } else if (_root.TowerProperty[_local3.ID][__GNDAIR] == 3) { _local5 = _local5 + "\nAir and Ground"; } if ((_local3.ID >= 20) and (_local3.ID <= 22)) { _local5 = _local5 + (("\nSteal " + (15 * (_local3.ID - 19))) + "%"); } _local3.content.text = _local5; _local3.gun.gotoAndStop(_local3.ID); _local3._y = (_local6 + 1) * _local3._height; _local3.BtnSell.SellText.text = "Upgrade"; _local3.BtnSell.onRollOver = function () { this.gotoAndStop(2); }; _local3.BtnSell.onRollOut = function () { this.gotoAndStop(1); }; _local3.temp.onRelease = function () { }; _local3.BtnSell.ID = _local3.ID; _local3.BtnSell.onRelease = function () { if (!_root.tutup._visible) { if ((_root.Money >= _root.TowerProperty[this.ID][__PRICE]) and (typeof(_root.selectedTower.upgradeBar) != "movieclip")) { _root.Money = _root.Money - _root.TowerProperty[this.ID][__PRICE]; var _local3 = _root.selectedTower.attachMovie("upgradeBar", "upgradeBar", 1); if (firstNext) { _local3._delay = (_local3._maxDelay = _root.selectedTower._updateDelay); } else { _local3._delay = (_local3._maxDelay = 0); } _root.selectedTower._updateDelay = _root.selectedTower._updateDelay * 3; _local3.ID = this.ID; _local3._parent._delay = 3; _local3.onEnterFrame = function () { this._parent._delay = 3; this.gotoAndStop(101 - int((100 * this._delay) / this._maxDelay)); if ((this._delay--) <= 0) { this._parent.gotoAndStop(this.ID); this._parent.turret._xscale = (this._parent.turret._yscale = __towerSize); _root.Nav(this._parent); this.removeMovieClip(); } }; _root.selectedTower._TowerDamage = _root.TowerProperty[this.ID][__DAMAGE]; _root.selectedTower._TowerDelay = _root.TowerProperty[this.ID][__DELAY]; _root.selectedTower.area._xscale = _root.TowerProperty[this.ID][__AREA]; _root.selectedTower.area._yscale = _root.TowerProperty[this.ID][__AREA]; _root.selectedTower.speed = _root.TowerProperty[this.ID][__SPEED]; _root.selectedTower._price = _root.selectedTower._price + _root.TowerProperty[this.ID][__PRICE]; updateUpgradePanel(this.ID); } } }; _local3._alpha = 30; _local3.onEnterFrame = function () { if (_root.Money >= _root.TowerProperty[this.ID][__PRICE]) { this._alpha = 100; } else { this._alpha = 30; } }; _local6++; } } function getMaxTower() { var _local3 = false; var _local2 = false; var _local10 = false; var _local9 = false; var _local8 = false; var _local7 = false; var _local6 = false; var _local5 = false; var _local4 = false; var _local12 = false; var _local11 = false; for (i in _root.container) { mc = _root.container[i]; if ((mc._name.substr(0, 6) == "towers") and true) { if (mc._currentframe == 8) { _local3 = true; } if (mc._currentframe == 11) { _local2 = true; } if (mc._currentframe == 13) { _local10 = true; } if (mc._currentframe == 16) { _local9 = true; } if (mc._currentframe == 19) { _local8 = true; } if (mc._currentframe == 22) { _local7 = true; } if (mc._currentframe == 25) { _local6 = true; } if (mc._currentframe == 28) { _local5 = true; } if (mc._currentframe == 31) { _local4 = true; } } } if ((((((((_local3 and _local2) and _local10) and _local9) and _local8) and _local7) and _local6) and _local5) and _local4) { _root.meleeUnlocked = true; _root.rangeUnlocked = true; return(3); } if (((_local7 and _local6) and _local5) and _local4) { _root.meleeUnlocked = true; return(2); } if ((((_local3 and _local2) and _local10) and _local9) and _local8) { _root.rangeUnlocked = true; return(1); } return(0); } function generateHealth(i) { var _local2 = 0.7; return(int(((((i + 1) * (i + 1)) * 10) * _local2) * enemyProperty[levelProperty[i % 10][0]][__EHEALTH])); } function calcMoney(i) { var _local1 = Math.floor((i / 5) + 1) * 5; return(_local1); } function setTutup(_set) { _root.tutup._visible = _set; _root.UpgradePanel._visible = !_set; } function setEnemyDialog(_set) { _root.DialogEnemy._visible = _set; if (true and _root.tutup._visible) { _root.tutup._visible = false; } if (_set) { for (var _local3 in _root.UpgradePanel) { _root.UpgradePanel[_local3].removeMovieClip(); } for (var _local3 in _root.container) { var _local2 = _root.container[_local3]; if (_local2._name.substr(0, 6) == "towers") { _local2.area._visible = false; } } } } function hitEnemy(x, y, _health) { if (_health <= 0) { var _local2 = container.attachMovie("hitWithCoin", "hitWithCoin" + _root.inc, container.getNextHighestDepth()); } else { var _local2 = container.attachMovie("hitWithoutCoin", "hitWithoutCoin" + _root.inc, container.getNextHighestDepth()); } _root.inc++; _local2._x = x; _local2._y = y; } function soundShot(ID) { soundGun(ID); } function outTower(mode) { if (!_root.selectedTower.isDragging) { _root.DialogGun._visible = false; } else { inTower(_root.selectedTower._currentframe); } } function inTower(mode) { if (tutup._visible) { _root.DialogGun._visible = true; _root.DialogGun.BtnSell._visible = true; _root.DialogGun.BtnSell.SellText.text = "Cost:" + TowerProperty[mode][__PRICE]; _root.DialogGun.title.text = TowerProperty[mode][__NAME]; var _local3 = (("Damage: " + _root.TowerProperty[mode][__DAMAGE]) + "\nDelay: ") + _root.TowerProperty[mode][__DELAY]; if (_root.TowerProperty[mode][__SPLASH] == 1) { _local3 = _local3 + "\nSplash"; } else if (_root.TowerProperty[mode][__SPLASH] == 2) { _local3 = _local3 + "\nLine Attack"; } else if (_root.TowerProperty[mode][__SPLASH] == 3) { _local3 = _local3 + "\nAttack surrounding"; } if (_root.TowerProperty[mode][__GNDAIR] == 1) { _local3 = _local3 + "\nGround units Only"; } else if (_root.TowerProperty[mode][__GNDAIR] == 3) { _local3 = _local3 + "\nAir and Ground"; } if ((mode >= 20) and (mode <= 22)) { _local3 = _local3 + (("\nSteal " + (15 * (mode - 19))) + "%"); } _root.DialogGun.content.text = _local3; _root.DialogGun.gun.gotoAndStop(mode); } } var TowerUpgradesType = [[], [5], [8, 11], [13, 16], [19, 22], [25, 28], [6], [7], [], [10], [10], [], [12], [], [14], [15], [], [17], [18], [], [20], [21], [], [23], [24], [], [26], [27], [], [30], [], [], [38], [40], [], [], [], [], [], [39], [], [41], []]; var skipScale = 2; var __towerSize = 70; var __NAME = 0; var __SPEED = 1; var __AREA = 2; var __DAMAGE = 3; var __DELAY = 4; var __GNDAIR = 5; var __SPLASH = 6; var __PRICE = 7; var __FREEZE = 8; TowerProperty = [[], ["Handgun", 10, 80, 5, 11, 3, 0, 15, 0], ["Schmidt Scout", 8, 120, 3, 9, 3, 0, 30, 0], ["Ingram Mac-10", 12, 80, 5, 6, 3, 0, 30, 0], ["Thugs", 8, 50, 3, 9, 1, 0, 100, 0], ["Monk", 8, 70, 5, 9, 3, 0, 50, 0], ["228 Compact", 10, 85, 9, 11, 3, 0, 25, 0], ["Night Hawk .50C", 10, 90, 20, 11, 3, 0, 50, 0], ["Magnum", 10, 95, 40, 11, 3, 0, 75, 0], ["Krieg 552", 8, 120, 16, 12, 3, 0, 75, 0], ["D3/AU-1", 8, 120, 50, 12, 3, 0, 150, 0], ["Krieg 550 Commando", 8, 120, 120, 12, 3, 0, 400, 0], ["Heavy Rifle", 8, 150, 60, 20, 3, 0, 200, 0], ["Magnum Sniper Rifle", 8, 180, 160, 18, 3, 0, 500, 0], ["KM Ump45", 12, 90, 8, 6, 3, 0, 50, 0], ["Clarion 5.56", 12, 90, 20, 6, 3, 0, 120, 0], ["Maverick M4A1 Carbine", 12, 90, 60, 6, 3, 0, 300, 0], ["Tactical Shotgun", 12, 75, 25, 40, 3, 1, 125, 0], ["M1897 Riot TEXAS Shotgun", 12, 75, 60, 40, 3, 1, 250, 0], ["Leone 12 Guage Super", 12, 75, 200, 40, 3, 1, 500, 0], ["Pick Pocket", 8, 60, 5, 9, 1, 0, 100, 0], ["Thieft", 8, 60, 10, 9, 1, 0, 200, 0], ["Robber", 8, 60, 20, 9, 1, 0, 300, 0], ["Knife", 8, 80, 10, 9, 1, 2, 75, 0], ["Sword", 8, 80, 30, 9, 1, 2, 180, 0], ["Qatar", 8, 80, 80, 9, 1, 2, 400, 0], ["Priest", 8, 70, 10, 40, 3, 3, 75, 0], ["Cardinal", 8, 70, 30, 40, 3, 3, 180, 0], ["Pope", 8, 70, 80, 40, 3, 3, 400, 0], ["Mage", 8, 100, 25, 80, 3, 1, 75, 0], ["Sorcerrer", 8, 100, 70, 80, 3, 1, 180, 0], ["Wizard", 8, 100, 200, 80, 3, 1, 400, 0], ["M-2 Machine Gun", 8, 120, 100, 6, 3, 0, 2500, 0], ["Bloody Chain Saw", 8, 50, 500, 10, 1, 0, 2500, 0], ["Spike Road", 8, 20, 80, 9, 1, 0, 20, 0], ["Flaming Road", 8, 20, 80, 9, 3, 0, 20, 0], ["Mud Road", 8, 20, 1, 9, 1, 1, 20, 96], ["Mine Road", 8, 20, 200, 9, 3, 0, 20, 0], ["Holy Symbol", 8, 20, 10, 9, 3, 0, 20, 48], ["M-2 Machine Gun 2", 8, 120, 250, 6, 3, 0, 5000, 0], ["M-2 Machine Gun 3", 8, 120, 600, 6, 3, 0, 10000, 0], ["Bloody Chain Saw 2", 8, 50, 1250, 10, 1, 0, 5000, 0], ["Bloody Chain Saw 3", 8, 50, 3000, 10, 1, 0, 10000, 0]]; var i = 0; while (i < TowerProperty.length) { TowerProperty[i][__DAMAGE] = TowerProperty[i][__DAMAGE] * 2; i++; } fscommand ("allowscale", false); fscommand ("allowscale", false); var inc = 100; var isDragging = false; var game = new Object({_loop:true, _limitLoop:100, difficult:2, ID:1, score:0, kill:0}); var myObj = new Object(); Mouse.addListener(myObj); myObj.onMouseDown = function () { }; myObj.onMouseMove = mouseMoveHandler; var __ENAME = 0; var __EHEALTH = 1; var __ESPEED = 2; var __EGNDAIR = 3; var __ENEXTFORM = 4; var __ENOFREEZE = 5; enemyProperty = [["Poring", 1, 1, 1, 0, 0], ["Zombie", 1, 0.0875, 1, 0, 0], ["Bat", 1, 0.0875, 2, 0, 0], ["Skeleton", 1, 0.0875, 1, 0, 1], ["Crow", 1, 0.0875, 2, 0, 0], ["Vampire", 0.66, 0.0875, 1, 3, 0], ["Banshee", 0.8, 0.1875, 2, 0, 0], ["Human", 0.66, 0.0875, 1, 8, 0], ["Werewolf", 1, 0.35, 1, 0, 0], ["Ghost", 1, 0.0875, 2, 0, 0], ["Mumi", 1, 0.05, 1, 2, 0], ["Cursed Man", 0.66, 0.0875, 1, 12, 0], ["Lesser Demon", 1, 0.0875, 1, 13, 0], ["Devil", 1, 0.0875, 1, 0, 0]]; var levelProperty = [[1, 10, 20], [2, 40, 20], [3, 70, 20], [4, 100, 20], [5, 150, 20], [6, 100, 20], [7, 250, 20], [9, 450, 20], [10, 500, 20], [11, 500, 20], [1, 10, 20], [2, 40, 20], [3, 70, 20], [4, 100, 20], [5, 150, 20], [6, 100, 20], [7, 250, 20], [9, 450, 20], [10, 500, 20], [11, 500, 20]]; var EnemyWaves = [1, 5, 9, 13, 17, 21, 2, 6, 10, 14, 18, 22, 3, 7, 11, 15, 19, 23, 4, 8, 12, 16, 20, 24, 4, 8, 12, 16, 20, 24]; var EnemyHealth = [3, 11, 27, 100, 50, 1000, 150, 170, 200, 300, 180, 3000, 400, 470, 500, 999, 480, 10000, 1200, 2000, 4000, 8000, 5000, 100000, 6000, 9000, 12000, 18000, 10000, 100000]; var TowerSpeed = [0, 8, 12, 12, 3, 8, 12]; var TowerArea = [0, 80, 100, 100, 70, 70, 200]; var TowerAreaUpgrade = [0, 110, 120, 120, 105, 110, 105]; var TowerDamage = [0, 5, 2, 7, 1, 7, 125]; var TowerDamageUpgrade = [0, 2, 2, 2, 2, 2, 2]; var TowerDelay = [0, 9, 7, 5, 12, 12, 48]; var TowerDelayUpgrade = [0, 0.9, 0.8, 0.9, 0.9, 0.9, 0.9]; var TowerPrice = [0, 25, 25, 25, 5, 25, 125]; var TowerFirstPrice = [0, 20, 20, 20, 50, 20, 500]; var TowerPriceUpgrade = [0, 2, 2, 2, 2, 2, 2]; var TowerFreezeDelay = [0, 48, 58, 68, 78, 88]; var TowerEffective = new Array(); var i = 0; while (i <= 42) { TowerEffective[i] = new Array(); var j = 0; while (j <= 14) { TowerEffective[i][j] = 1; j++; } i++; } TowerEffective[26][9] = 3; TowerEffective[27][9] = 3; TowerEffective[28][9] = 3; TowerEffective[29][10] = 3; TowerEffective[30][10] = 3; TowerEffective[31][10] = 3; var enemyPath1; var enemyPath2; var enemyStack = new Array(); var enemyStackHealth = new Array(); createMap(choosenMap); init(); stop();
Instance of Symbol 1010 MovieClip "controler" in Frame 8
onClipEvent (enterFrame) { _root.main(); }
Instance of Symbol 1012 MovieClip in Frame 8
on (release) { for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 6) == "towers") { mc.area._visible = false; } } _root.setTutup(true); }
Frame 9
stop();
Frame 10
fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); Muzic(2); stop();
Symbol 29 MovieClip Frame 35
stop();
Symbol 36 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/arcade-games/burger-queen.html", "_blank"); }
Symbol 37 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/action-games/mad-spaceship.html", "_blank"); }
Symbol 38 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/dress-up-games/angelina-jolie-dress-up.html", "_blank"); }
Symbol 39 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/dress-up-games/dragon-ball-dress-up.html", "_blank"); }
Symbol 40 Button
on (release) { getURL ("http://www.dailyfreegames.com/games/adventure-games/prince-of-thomond.html", "_blank"); }
Symbol 43 Button
on (release) { getURL ("http://dailyfreegames.com", "_blank"); }
Symbol 44 MovieClip Frame 1
stop(); MochiAd.showPreloaderAd({id:"1289a31796da8bc5", res:"640x480"});
Symbol 1274 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("1.5"); } static function showPreloaderAd(options) { var _local27 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local27); var clip = options.clip; var _local23 = 11000; var _local26 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local7 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local7._x = 10; _local7._y = _local13 - 20; var _local22 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local7.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local7.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local6 = _local7.createEmptyMovieClip("_outline", 3); _local6.lineStyle(0, _local24, 100); _local6.moveTo(0, 0); _local6.lineTo(_local4 - 20, 0); _local6.lineTo(_local4 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local26; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function _loadCommunicator(options) { var _local25 = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; options = _parseOptions(options, _local25); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local18 = options.clip; var _local20 = "_mochiad_com_" + options.id; if (!_isNetworkAvailable()) { return(null); } if (_local18[_local20]) { return(_local18[_local20].lc); } var _local21 = options.com_server + options.id; _allowDomains(_local21); delete options.id; delete options.com_server; var _local24 = options.depth; delete options.depth; var _local17 = _local18.createEmptyMovieClip(_local20, _local24); var _local11 = _local17.createEmptyMovieClip("_mochiad_com", 1); for (var _local15 in options) { _local11[_local15] = options[_local15]; } var _local6 = new LocalConnection(); var _local16 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local6.mc = _local17; _local6.name = _local16; _local6.allowDomain = function (d) { return(true); }; _local6.allowInsecureDomain = _local6.allowDomain; _local6.connect(_local16); _local17.lc = _local6; _local11.lc = _local16; _local6._id = 0; _local6._queue = []; _local6.rpcResult = function (cb) { cb = parseInt(cb); var _local4 = this._callbacks[cb]; if (!_local4) { return(undefined); } delete this._callbacks[cb]; var _local5 = []; var _local3 = 2; while (_local3 < _local4.length) { _local5.push(_local4[_local3]); _local3++; } _local3 = 1; while (_local3 < arguments.length) { _local5.push(arguments[_local3]); _local3++; } var _local6 = _local4[1]; var _local7 = _local4[0]; if (_local7 && (typeof(_local6) == "string")) { _local6 = _local7[_local6]; } if (_local6) { _local6.apply(_local7, _local5); } }; _local6._didConnect = function (endpoint) { this._endpoint = endpoint; var _local4 = this._queue; delete this._queue; var _local5 = this.doSend; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; _local5.apply(this, _local3); _local2++; } }; _local6.doSend = function (args, cbobj, cbfn) { if (this._endpoint == null) { var _local4 = []; var _local3 = 0; while (_local3 < arguments.length) { _local4.push(arguments[_local3]); _local3++; } this._queue.push(_local4); return(undefined); } this._id = this._id + 1; var _local5 = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[_local5] = [cbobj, cbfn]; var _local7 = new LocalConnection(); var _local9 = _local7.send(this._endpoint, "rpc", _local5, args); }; _local6._callbacks = {}; _local6._callbacks[0] = [_local6, "_didConnect"]; _local11.st = getTimer(); _local11.loadMovie(_local21 + ".swf", "POST"); return(_local6); } static function fetchHighScores(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["fetchHighScores", options]; _local1.doSend(["fetchHighScores", options], callbackObj, callbackMethod); return(true); } static function sendHighScore(options, callbackObj, callbackMethod) { var _local1 = _loadCommunicator({id:options.id}); if (!_local1) { return(false); } var _local4 = ["sendHighScore", options]; _local1.doSend(["sendHighScore", options], callbackObj, callbackMethod); return(true); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 68 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 70 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 72 MovieClip Frame 5
this._parent.removeMovieClip();
Symbol 84 MovieClip Frame 31
this._parent.removeMovieClip();
Symbol 84 MovieClip Frame 129
this._parent.removeMovieClip();
Symbol 85 MovieClip [Splash] Frame 1
stop();
Symbol 718 MovieClip Frame 1
stop();
Symbol 731 MovieClip [hitWithCoin] Frame 17
this.removeMovieClip();
Symbol 732 MovieClip [hitWithoutCoin] Frame 17
this.removeMovieClip();
Symbol 736 MovieClip [AnimatedBlood] Frame 7
this.removeMovieClip();
Symbol 751 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 1
stop();
Symbol 759 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 1
stop();
Symbol 763 MovieClip Frame 25
stop();
Symbol 916 MovieClip [StealMoney] Frame 5
this.removeMovieClip();
Symbol 943 MovieClip Frame 1
stop();
Symbol 963 Button
on (release) { _root.gotoAndPlay("MapMenu"); }
Symbol 967 Button
on (release) { getURL ("http://dailyfreegames.com", "_blank"); }
Symbol 970 Button
on (release) { getURL ("http://www.dailyfreegames.com/free-games.html", "_blank"); }
Symbol 973 Button
on (release) { _root.gotoAndPlay("Instruction"); }
Symbol 977 MovieClip Frame 60
gotoAndStop (71);
Symbol 977 MovieClip Frame 71
stop(); var _delay = 48; this.onEnterFrame = function () { if ((Math.random() < 0.03) and ((_delay--) < 0)) { _delay = 48; gotoAndPlay ("loop"); } };
Symbol 1008 MovieClip Frame 1
stop();
Symbol 1009 MovieClip Frame 1
function getChoosen() { if (cb1._currentframe == 2) { return(1); } if (cb2._currentframe == 2) { return(2); } if (cb3._currentframe == 2) { return(3); } } cb2.gotoAndStop(2); cb1.onRelease = function () { cb1.gotoAndStop(2); cb2.gotoAndStop(1); cb3.gotoAndStop(1); }; cb2.onRelease = function () { cb1.gotoAndStop(1); cb2.gotoAndStop(2); cb3.gotoAndStop(1); }; cb3.onRelease = function () { cb1.gotoAndStop(1); cb2.gotoAndStop(1); cb3.gotoAndStop(2); };
Symbol 1017 MovieClip Frame 1
stop();
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1039 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 3
stop();
Symbol 1049 MovieClip Frame 1
stop();
Symbol 1052 Button
on (release) { _root.PanelRUSure._visible = true; }
Symbol 1055 Button
on (release) { if (_root.choosenMode == 1) { this.BtnSkip._visible = false; } _root.firstNext = true; var enemyCount = 0; for (i in _root.container) { mc = _root.container[i]; if (mc._name.substr(0, 7) == "enemies") { enemyCount++; } } if (_root.game._loop) { if (((enemyCount <= 0) and (_root.enemyStack.length <= 0)) and (_root.prepareLevel > 0)) { _root.prepareLevel = 2; this.BtnSkip._visible = false; } enemyCount = 1; } if (((_root.Level < _root.maxLevel) and (_root.enemyStack.length < 1)) and (enemyCount < 1)) { _root.Level++; i = 1; while (i <= 20) { _root.enemyStack.push(_root.levelProperty[_root.Level % 10][0]); _root.enemyStackHealth.push(_root.generateHealth(_root.Level)); i++; } _root.Money = _root.Money + ((Math.floor(_root.Level / 6) + 1) * 10); } }
Symbol 1063 Button
on (release) { _root.addtower(1); } on (rollOut) { _root.outTower(1); } on (dragOut) { _root.outTower(1); } on (rollOver) { _root.inTower(1); }
Symbol 1066 Button
on (release) { _root.addtower(2); } on (rollOut) { _root.outTower(2); } on (dragOut) { _root.outTower(2); } on (rollOver) { _root.inTower(2); }
Symbol 1069 Button
on (release) { _root.addtower(3); } on (rollOut) { _root.outTower(3); } on (dragOut) { _root.outTower(3); } on (rollOver) { _root.inTower(3); }
Symbol 1072 Button
on (release) { _root.addtower(4); } on (rollOut) { _root.outTower(4); } on (dragOut) { _root.outTower(4); } on (rollOver) { _root.inTower(4); }
Symbol 1074 Button
on (release) { _root.addtower(5); } on (rollOut) { _root.outTower(5); } on (dragOut) { _root.outTower(5); } on (rollOver) { _root.inTower(5); }
Symbol 1097 Button
on (release) { _root.addtower(32); } on (rollOut) { _root.outTower(32); } on (dragOut) { _root.outTower(32); } on (rollOver) { _root.inTower(32); }
Symbol 1099 Button
on (release) { _root.addtower(34); } on (rollOut) { _root.outTower(34); } on (dragOut) { _root.outTower(34); } on (rollOver) { _root.inTower(34); }
Symbol 1101 Button
on (release) { _root.addtower(35); } on (rollOut) { _root.outTower(35); } on (dragOut) { _root.outTower(35); } on (rollOver) { _root.inTower(35); }
Symbol 1103 Button
on (release) { _root.addtower(36); } on (rollOut) { _root.outTower(36); } on (dragOut) { _root.outTower(36); } on (rollOver) { _root.inTower(36); }
Symbol 1105 Button
on (release) { _root.addtower(37); } on (rollOut) { _root.outTower(37); } on (dragOut) { _root.outTower(37); } on (rollOver) { _root.inTower(37); }
Symbol 1107 Button
on (release) { _root.addtower(38); } on (rollOut) { _root.outTower(38); } on (dragOut) { _root.outTower(38); } on (rollOver) { _root.inTower(38); }
Symbol 1109 Button
on (release) { _root.addtower(33); } on (rollOut) { _root.outTower(33); } on (dragOut) { _root.outTower(33); } on (rollOver) { _root.inTower(33); }
Instance of Symbol 1039 MovieClip "BtnPause" in Symbol 1121 MovieClip Frame 1
on (rollOver) { this.nextFrame(); } on (rollOut) { this.prevFrame(); } on (release) { if (this._currentframe <= 2) { this.gotoAndStop(this._currentframe + 2); } else { this.gotoAndStop(this._currentframe - 2); } }
Instance of Symbol 1045 MovieClip in Symbol 1121 MovieClip Frame 1
on (rollOver) { this.nextFrame(); } on (rollOut) { this.prevFrame(); } on (release) { if (this._currentframe <= 2) { this.gotoAndStop(this._currentframe + 2); _root.MusicPack[0].setVolume(0); } else { this.gotoAndStop(this._currentframe - 2); _root.MusicPack[0].setVolume(100); } }
Symbol 1141 MovieClip [fps] Frame 1
function calcFPS() { numFrames++; var _local1 = getTimer(); var _local2 = (_local1 - startTime) / 1000; var _local4 = Math.round(numFrames / _local2); var _local3 = int(1000 / (_local1 - oldTimer)); fpsField.text = _local3; oldTimer = _local1; } var startTime = getTimer(); var numFrames = 0; var oldTimer = 0; this.onEnterFrame = calcFPS;
Symbol 1142 Button
on (release) { _root.gotoAndStop("MainGame"); }
Symbol 1263 Button
on (release) { _root.gotoAndPlay("MainMenu"); }
Symbol 1264 MovieClip Frame 235
_root.Muzic(1);
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stop();
Symbol 1269 Button
on (release) { _root.gotoAndStop("MainGame"); }
Symbol 1271 Button
on (release) { _root.gotoAndStop("MainMenu"); }
Symbol 1273 MovieClip Frame 1
score.text = "Your Score:\n" + _root.game.score;

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Symbol 1138 FontUsed by:1139 1140
Symbol 1139 EditableTextUses:1138Used by:1141
Symbol 1140 TextUses:1138Used by:1141
Symbol 1141 MovieClip [fps]Uses:1139 1140Used by:Timeline
Symbol 1142 ButtonUses:1049 1051 1046 1050Used by:Timeline
Symbol 1143 BitmapUsed by:1144
Symbol 1144 GraphicUses:1143Used by:1264
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1264
Symbol 1147 GraphicUsed by:1264
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Symbol 1155 GraphicUses:1154Used by:1264
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Symbol 1157 GraphicUses:1156Used by:1264
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Symbol 1161 GraphicUses:1160Used by:1264
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Symbol 1165 GraphicUses:1164Used by:1166
Symbol 1166 MovieClipUses:1163 1165Used by:1264
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Symbol 1235 GraphicUses:1234Used by:1264
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Symbol 1237 BitmapUsed by:1238
Symbol 1238 GraphicUses:1237Used by:1264
Symbol 1239 BitmapUsed by:1240
Symbol 1240 GraphicUses:1239Used by:1264
Symbol 1241 ShapeTweeningUsed by:1264
Symbol 1242 GraphicUsed by:1264
Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1264
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1264
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1264
Symbol 1249 BitmapUsed by:1250
Symbol 1250 GraphicUses:1249Used by:1255 1264
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1264
Symbol 1253 BitmapUsed by:1254
Symbol 1254 GraphicUses:1253Used by:1255
Symbol 1255 MovieClipUses:1254 1250Used by:1264
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1264
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1264
Symbol 1260 GraphicUsed by:1263
Symbol 1261 TextUses:11Used by:1263
Symbol 1262 GraphicUsed by:1263
Symbol 1263 ButtonUses:1260 1261 1262Used by:1264
Symbol 1264 MovieClipUses:1144 1146 1147 1148 1151 1152 1153 1155 1157 1159 1161 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 1198 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1227 1229 1231 1233 1235 1236 1238 952 1240 1241 1242 1244 1246 1248 1250 1252 1255 1257 1259 1263 SS1Used by:Timeline
Symbol 1265 BitmapUsed by:1266
Symbol 1266 GraphicUses:1265Used by:1273
Symbol 1267 TextUses:11Used by:1273
Symbol 1268 TextUses:11Used by:1269
Symbol 1269 ButtonUses:964 1268Used by:1273
Symbol 1270 TextUses:11Used by:1271
Symbol 1271 ButtonUses:964 1270Used by:1273
Symbol 1272 EditableTextUses:715Used by:1273
Symbol 1273 MovieClipUses:1266 1267 1269 1271 1272Used by:Timeline
Streaming Sound 1Used by:Symbol 1264 MovieClip

Instance Names

"Detail"Frame 7Symbol 988 EditableText
"Map1"Frame 7Symbol 991 MovieClip
"Map2"Frame 7Symbol 994 MovieClip
"Map3"Frame 7Symbol 997 MovieClip
"Map4"Frame 7Symbol 1000 MovieClip
"myComboBox"Frame 7Symbol 1009 MovieClip
"controler"Frame 8Symbol 1010 MovieClip
"road"Frame 8Symbol 1017 MovieClip
"roadTrap"Frame 8Symbol 1022 MovieClip
"RoadPNG"Frame 8Symbol 1033 MovieClip
"container"Frame 8Symbol 1010 MovieClip
"NavigationBar"Frame 8Symbol 1121 MovieClip
"GradienBGDetail"Frame 8Symbol 1123 MovieClip
"enemyText"Frame 8Symbol 1124 EditableText
"Detail"Frame 8Symbol 1125 EditableText
"DisplayNextWave"Frame 8Symbol 1130 MovieClip
"DialogEnemy"Frame 8Symbol 1133 MovieClip
"UpgradePanel"Frame 8Symbol 1135 MovieClip
"DialogGun"Frame 8Symbol 719 MovieClip [DialogUpgrade]
"tutup"Frame 8Symbol 1136 MovieClip
"PanelRUSure"Frame 8Symbol 1137 MovieClip
"BtnYes"Symbol 19 MovieClip [PanelRUSureSell] Frame 1Symbol 18 Button
"BtnNo"Symbol 19 MovieClip [PanelRUSureSell] Frame 1Symbol 14 Button
"splash"Symbol 85 MovieClip [Splash] Frame 1Symbol 68 MovieClip
"splash"Symbol 85 MovieClip [Splash] Frame 2Symbol 70 MovieClip
"splash"Symbol 85 MovieClip [Splash] Frame 3Symbol 72 MovieClip
"splash"Symbol 85 MovieClip [Splash] Frame 4Symbol 84 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 1Symbol 95 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 2Symbol 104 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 3Symbol 108 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 4Symbol 112 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 5Symbol 95 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 6Symbol 115 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 7Symbol 120 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 8Symbol 124 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 9Symbol 128 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 10Symbol 133 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 11Symbol 137 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 12Symbol 142 MovieClip
"enemy"Symbol 155 MovieClip [enemies] Frame 13Symbol 146 MovieClip
"SellText"Symbol 718 MovieClip Frame 1Symbol 716 EditableText
"temp"Symbol 719 MovieClip [DialogUpgrade] Frame 1Symbol 160 MovieClip
"content"Symbol 719 MovieClip [DialogUpgrade] Frame 1Symbol 161 EditableText
"title"Symbol 719 MovieClip [DialogUpgrade] Frame 1Symbol 162 EditableText
"gun"Symbol 719 MovieClip [DialogUpgrade] Frame 1Symbol 713 MovieClip
"BtnSell"Symbol 719 MovieClip [DialogUpgrade] Frame 1Symbol 718 MovieClip
"Effect"Symbol 912 MovieClip [TowerType] Frame 1Symbol 751 MovieClip
"Melee"Symbol 912 MovieClip [TowerType] Frame 1Symbol 752 MovieClip
"Magic"Symbol 912 MovieClip [TowerType] Frame 1Symbol 759 MovieClip
"area"Symbol 912 MovieClip [TowerType] Frame 1Symbol 763 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 1Symbol 766 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 2Symbol 769 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 3Symbol 772 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 4Symbol 774 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 5Symbol 776 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 6Symbol 779 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 7Symbol 782 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 8Symbol 785 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 9Symbol 788 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 10Symbol 791 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 11Symbol 794 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 12Symbol 797 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 13Symbol 800 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 14Symbol 803 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 15Symbol 806 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 16Symbol 809 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 17Symbol 812 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 18Symbol 815 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 19Symbol 818 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 20Symbol 820 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 21Symbol 822 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 22Symbol 824 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 23Symbol 827 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 25Symbol 829 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 26Symbol 831 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 27Symbol 833 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 28Symbol 835 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 29Symbol 837 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 30Symbol 838 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 31Symbol 840 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 32Symbol 843 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 33Symbol 845 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 34Symbol 859 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 35Symbol 897 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 36Symbol 901 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 37Symbol 908 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 38Symbol 911 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 39Symbol 843 MovieClip
"turret"Symbol 912 MovieClip [TowerType] Frame 41Symbol 845 MovieClip
"cb1"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"cb2"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"cb3"Symbol 1009 MovieClip Frame 1Symbol 1008 MovieClip
"BtnPause"Symbol 1121 MovieClip Frame 1Symbol 1039 MovieClip
"BtnSkip"Symbol 1121 MovieClip Frame 1Symbol 1055 Button
"Kill"Symbol 1121 MovieClip Frame 1Symbol 1111 EditableText
"Money"Symbol 1121 MovieClip Frame 1Symbol 1112 EditableText
"Score"Symbol 1121 MovieClip Frame 1Symbol 1113 EditableText
"btn1"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn2"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn3"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn32"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn4"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn5"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn33"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn34"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn35"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn36"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn37"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"btn38"Symbol 1121 MovieClip Frame 1Symbol 1120 MovieClip
"GradienBGnextWave"Symbol 1130 MovieClip Frame 1Symbol 1128 MovieClip
"nextWave"Symbol 1130 MovieClip Frame 1Symbol 1129 EditableText
"temp"Symbol 1133 MovieClip Frame 1Symbol 160 MovieClip
"content"Symbol 1133 MovieClip Frame 1Symbol 1131 EditableText
"title"Symbol 1133 MovieClip Frame 1Symbol 1132 EditableText
"pic"Symbol 1133 MovieClip Frame 1Symbol 155 MovieClip [enemies]
"BtnSell"Symbol 1133 MovieClip Frame 1Symbol 718 MovieClip
"BtnYes"Symbol 1137 MovieClip Frame 1Symbol 18 Button
"BtnNo"Symbol 1137 MovieClip Frame 1Symbol 14 Button
"fpsField"Symbol 1141 MovieClip [fps] Frame 1Symbol 1139 EditableText
"score"Symbol 1273 MovieClip Frame 1Symbol 1272 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "VerdanaLocal"
ExportAssets (56)Timeline Frame 1Symbol 5 as "enemyHealth"
ExportAssets (56)Timeline Frame 1Symbol 19 as "PanelRUSureSell"
ExportAssets (56)Timeline Frame 1Symbol 1274 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 2Symbol 66 as "bullet"
ExportAssets (56)Timeline Frame 2Symbol 85 as "Splash"
ExportAssets (56)Timeline Frame 2Symbol 155 as "enemies"
ExportAssets (56)Timeline Frame 2Symbol 719 as "DialogUpgrade"
ExportAssets (56)Timeline Frame 2Symbol 731 as "hitWithCoin"
ExportAssets (56)Timeline Frame 2Symbol 732 as "hitWithoutCoin"
ExportAssets (56)Timeline Frame 2Symbol 736 as "AnimatedBlood"
ExportAssets (56)Timeline Frame 2Symbol 912 as "TowerType"
ExportAssets (56)Timeline Frame 2Symbol 914 as "upgradeBar"
ExportAssets (56)Timeline Frame 2Symbol 916 as "StealMoney"
ExportAssets (56)Timeline Frame 2Symbol 918 as "tes1"
ExportAssets (56)Timeline Frame 2Symbol 919 as "gun05"
ExportAssets (56)Timeline Frame 2Symbol 920 as "gun32"
ExportAssets (56)Timeline Frame 2Symbol 921 as "gun13"
ExportAssets (56)Timeline Frame 2Symbol 922 as "gun33"
ExportAssets (56)Timeline Frame 2Symbol 923 as "gun07"
ExportAssets (56)Timeline Frame 2Symbol 924 as "gun08"
ExportAssets (56)Timeline Frame 2Symbol 925 as "gun15"
ExportAssets (56)Timeline Frame 2Symbol 926 as "gun12"
ExportAssets (56)Timeline Frame 2Symbol 927 as "gun17"
ExportAssets (56)Timeline Frame 2Symbol 928 as "gun18"
ExportAssets (56)Timeline Frame 2Symbol 929 as "gun16"
ExportAssets (56)Timeline Frame 2Symbol 930 as "gun03"
ExportAssets (56)Timeline Frame 2Symbol 931 as "gun06"
ExportAssets (56)Timeline Frame 2Symbol 932 as "gun02"
ExportAssets (56)Timeline Frame 2Symbol 933 as "gun11"
ExportAssets (56)Timeline Frame 2Symbol 934 as "gun09"
ExportAssets (56)Timeline Frame 2Symbol 935 as "gun14"
ExportAssets (56)Timeline Frame 2Symbol 936 as "gun01"
ExportAssets (56)Timeline Frame 2Symbol 937 as "gun19"
ExportAssets (56)Timeline Frame 2Symbol 938 as "Music0"
ExportAssets (56)Timeline Frame 2Symbol 939 as "Music1"
ExportAssets (56)Timeline Frame 2Symbol 940 as "Music2"
ExportAssets (56)Timeline Frame 2Symbol 941 as "gun04"
ExportAssets (56)Timeline Frame 2Symbol 942 as "gun26"
ExportAssets (56)Timeline Frame 8Symbol 1141 as "fps"

Labels

"InitOnce"Frame 4
"MainMenu"Frame 5
"Instruction"Frame 6
"MapMenu"Frame 7
"MainGame"Frame 8
"GameEnd"Frame 9
"GameOver"Frame 10
"loop"Symbol 977 MovieClip Frame 61




http://swfchan.com/10/48333/info.shtml
Created: 30/4 -2019 04:49:32 Last modified: 30/4 -2019 04:49:32 Server time: 16/05 -2024 16:11:57